<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 75pt;font-weight: bold">Accidental <span STYLE="color:purple">Mind</span></span></p>\
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<div style = "text-align: center;font-size: 25pt">v3.5 Blaire\
<span style="font-size:50%"><<link "(?)">><<toggleclass "#ISC" "hide">><</link>></span></div>\
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<div style = "text-align: center;font-size: 20pt">Still Alive Update</div>\
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<p Style= "text-align: center"><h3> Part one of a story about how bad luck can turn into good and how absolute power corrupts absolutely</h3> (But in a nice and pervy way, not in the depressing real-world kind of way)</p>\
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<p Style= "text-align: center; font-size: 25px"><h3><span id="pressEnter"><<button "Begin@@.ssb;enter@@">><<goto "IntroScreen">><</button>></span><span id="pressSpace"><<button "Load@@.ssb;space@@">><<script>>UI.saves()<</script>><</button>></span></h3></p>\
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<p Style= "text-align: right"> ''by Myscra ''/*<br>[[Patreon Link|https://www.patreon.com/MyscraStudio]]*/<br>[[Discord Link|https://discord.gg/2U72Rs7kSG]]</p>\
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<<nobr>>\
/*<<set document.getElementById("dialogue-bar").style.visibility = "hidden">>*/
<<run $('#dialogue-bar').css('visibility', 'hidden')>>
<<HideSideBar>>\
<</nobr>>\
/*[[IntroScreen]]*/\
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<span id="ISC" class="hide"><div id="devFrame">So what's up with the version number?<br>This started as a joke in the discord and I, being both strange and easily influenced by bad ideas, have adopted a version numbering system that is both amusing to me and incomprensible to everyone else. The version number is determined by the cup size of various characters, in ascending order. <br> A = Amita<br>B = Blaire<br>C = Prism<br>D = Photona<br>E= Gabby<br>F = Jessica<br>G = Uh, no one. Shows how much I've thought this through<br>H = Kiara<br>I = Again, no one. Bad Planning<br>J = Adaline</div></span><div id="eveFrameOT"><div id="areaTitle">ACCIDENTAL MIND</div></div>
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Another day, another dollar.
Greet the customer, take their order, make the coffee, take their money, give them their coffee, repeat ad nauseum until closing time.
Rinse and repeat.
@@.player;// So this is the life of an average young adult barista in Junction City. In a world of people that can fly and control fire with their minds, my only ability is making a half-decent cup of coffee.//@@
You have worked at the Bean Pit for the last 3 years. It’s not the most prestigious job in the world, but your boss is pretty chill, the pay is enough so you don't starve, and it’s within walking distance of your (parent's) house. And to think that it all started off so well, three years ago your parents left on their extended vacation / fifth honeymoon, leaving your eighteen-year-old self alone without supervision. You thought yourself the luckiest bastard in the world, eighteen years old, an entire house to yourself, and your parents thousands of miles away.
This dream was quickly shattered upon the realization that only one of your friends stayed local for college (and she is almost always busy with work and classes), leaving you with little to do than play video games and creep on your hot neighbor when she is sunbathing. The loneliness of sitting in your room alone all day and the severe lack of disposable income made getting a job an absolute necessity. Unfortunately, the only place that would hire you without a college degree and several years' experience was the Bean Pit.
Your rumination is broken by the next customer approaching the register and their next incredibly complicated order. You can’t help but think that their day is most likely going better than yours.
Your mind wanders as you make coffee.
@@.player;// I probably should have tried harder on my college applications or found a trade that interested me. Maybe welding? Supers are always wrecking crap so there's no shortage of trade jobs. At the very least I should have tried harder to convince my parents to end their seemingly endless globetrotting vacations. Where the hell are they this week?//@@
You finish the coffee, double-check the order, and hand it to the customer.
<div id="butFrame"><p Style= "text-align: center"><h3>Another customer approaches … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro2">><</button>></span></h3></p></div>\
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<<set $player.curloc to "Bean Pit">> \
/*<<set document.getElementById("dialogue-bar").style.visibility = "visible">>*/\
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<<set $indream to 1>>\
/*[[Intro2]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">An Eventful Day [Part 1]</div></div>
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The next customer is much like the last, as is the next one, and the one after, and the one after that.
Greet customer …
<span style="color:rgba(0, 0, 0, 0.95)">Take customer's order …</span>
<span style="color:rgba(0, 0, 0, 0.9)">Take their money …</span>
<span style="color:rgba(0, 0, 0, 0.85)">Give them coffee …</span>
<span style="color:rgba(0, 0, 0, 0.8)">Next customer approaches …</span>
<span style="color:rgba(0, 0, 0, 0.75)">Greet customer …</span>
<span style="color:rgba(0, 0, 0, 0.70)">Take customer's order …</span>
<span style="color:rgba(0, 0, 0, 0.65)">Take their money …</span>
<span style="color:rgba(0, 0, 0, 0.6)">Give them coffee …</span>
<span style="color:rgba(0, 0, 0, 0.55)">Next customer approaches …</span>
<span style="color:rgba(0, 0, 0, 0.5)">Greet customer …</span>
<span style="color:rgba(0, 0, 0, 0.45)">Take customer's order …</span>
<span style="color:rgba(0, 0, 0, 0.4)">Take their money …</span>
<span style="color:rgba(0, 0, 0, 0.35)">Give them coffee …</span>
<span style="color:rgba(0, 0, 0, 0.3)">Next customer approaches …</span>
<span style="color:rgba(0, 0, 0, 0.25)">Greet customer …</span>
<span style="color:rgba(0, 0, 0, 0.2)">Take customer's order …</span>
<span style="color:rgba(0, 0, 0, 0.15)">Take their money …</span>
<span style="color:rgba(0, 0, 0, 0.1)">Give them coffee …</span>
<span style="color:rgba(0, 0, 0, 0.05)">Next customer approaches …</span>
<div id="butFrame"><p Style= "text-align: center"><h3> A familiar voice breaks your customer service induced trance … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro2.5">><</button>></span></h3></p></div>\
/*[[Intro2.5]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">An Eventful Day [Part 3]</div></div>
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The young woman's name is <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, your neighbor for as long as you can remember. The gorgeous blonde has a love of fitness, sunbathing, and cheerleading. All of which adds up to her being the other major source of your teenage and current fantasies. Too bad she’s a complete bitch.
@@.player; ''You:'' "Hello Blaire, how can I help you?"@@
She sighs dramatically and holds up a single finger at you without taking her eyes off of her phone. She goes back to texting for another minute, ignoring you completely, before looking up.
@@.blaire; ''Blaire:'' "Um, Hi <<if $player.name.toLowerCase() == 'kevin'>>Kyle<<else>>Kevin<</if>>, yeah just get me an iced grande, sugar-free, vanilla latte, with soy milk and three pumps of chocolate, 120 degrees, and make it quick, I’ve got better places to be."@@
You give her your best glare, but it's obvious that you've already been dismissed from her thoughts. By the time you finish your sentence, she's already tapping away on her phone.
@@.player; //Eh, we've only been neighbors for like fifteen years, can’t expect you to remember something as complicated as my name. That would be too much to ask.//@@
You begin to make her drink, knowing exactly how the scenario is going to pan out.
The first try has too much soy milk.
The second try has not enough vanilla.
The third try has not enough soy milk and too much vanilla.
Ten minutes go by, alternating between Blaire ignoring you completely and berating you for not getting her "simple" order right. You enter that zoned-out state of automatic operation that all service employees reach when dealing with a certain type of customer.
You're on your 5th retry when your manager comes out from the back room.
@@.generic; ''Boss:'' "Can I have everyone's attention?!"@@
<div id="butFrame"><p Style= "text-align: center"><h3>Thankful for the interruption, you turn your attention to your manager … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro4">><</button>></span></h3></p></div>\
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/*[[Intro4]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">An Eventful Day [Part 4]</div></div>
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The café goes quiet and all eyes turn towards your boss. The soft tap of keys from <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, indicates that she is not paying attention.
@@.generic; ''Boss:'' "I just heard from the news that a super-powered fight is heading this way. If everyone can please step away from the windows and hide behind the counter, we should be safe from any debris or shrapnel."@@
You hear some grumbling from the patrons, but a well-timed explosion in the distance quiets everyone back down. A second explosion, much closer, shakes the building and spurs everyone into action. While the patrons are calmly but quickly filing behind the thick wooden counter, you grab Blaire (who is //still// on her phone) and forcibly drag her behind the counter.
Just in time, as a third explosion rattles your teeth and silences Blaire’s threats of castration and lawsuit. A fourth explosion hurls an armored figure through the front glass of the café. People scream and hit the floor as the counter is struck by shards of flying glass. The figure lets out a soft groan from the table area. You poke your head out from behind the counter to get a better view of what’s going on.
Laying in a heap among the broken tables is an intimidating figure in black armor, with silver circuitry running along most of its surface. You easily recognize the figure from the Super Forums and Power Watch websites. He is the <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appArmor<</replace>><</button>>, a disgraced former member of the Super Society and a perpetual thorn in their side. Despite his reputation, it looks like he is getting his ass kicked and is moving like he's in a lot of pain.
Cerebralite groans and forces himself into a sitting position. He snaps his hand in a pulling motion and one of the downed tables slides between him and the shattered window. The supervillain leans his back against the table, groaning pitifully with each movement. He takes a deep, steadying breath and grabs his side in pain. The sudden movement sends purple sparks cascading from several rents in his armor. Despite the fascination of watching a well-known supervillain from only a few feet away, your attention is drawn to the glowing figure that just floated through the window.
<div id="butFrame"><p Style= "text-align: center"><h3>Shield your eyes and try to get a look at her … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro5">><</button>></span></h3></p></div>\
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/*[[Intro5]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">An Eventful Day [Part 5]</div></div>
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Bright light flows into the room, obscuring the vaguely feminine figure hovering a few feet off the ground. Despite the light, you think you can make out the shining figure surveying the room. Its head turns towards the people behind the counter, who are currently shielding their eyes from the blinding light. After a moment, the light begins to dim, shifting from searingly painful to merely uncomfortably bright.
You blink a few times and rub your eyes to try and get rid of the afterimage burned onto your retinas. When your vision finally clears, you recognize the shining figure as <<button "''Photona''">><<DBO>><<replace "#dialogue-bar">>$photon.appCostume<</replace>><</button>>, one of the regional members of the Super society and a powerful photokinetic (duh). Still hovering, her gaze shifts from the civilians to the table that the <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appArmor<</replace>><</button>> is hiding behind.
@@.photona; ''Photona:'' "Still conscious Cerebralite? If you are, there is still time to turn yourself in for your heinous crimes!"@@
Hiding behind the table, Cerebralite catches his breath and starts to repair the damage on his armor. He smacks one of his gauntlets several times against the ground, sending purple sparks rolling across the floor with each hit. Finally, you hear a soft fading whine and all of the lights on his armor flickers off.
@@.cereb; ''Cerebralite:'' "<span style="font-size:7pt">Cheap piece of crap amplifiers</span> Which crimes would those be exactly my dear Photona?"@@
Her eyes narrow in annoyance and she raises her hand at the upturned table. The light in the room begins to bend towards her and gather in her palm. Cerebralite frantically looks around the café for an avenue of escape.
@@.photona; ''Photona:'' "Don't play me for a fool, you know exactly what you've done. Now submit and face Justice!"@@
Cerbralite notices you watching the exchange. He hikes his thumb towards Photona and despite his mask, you get the distinct impression of him rolling his eyes.
@@.cereb; ''Cerebralite:'' "Honestly, PhoPho. I’m not the person you should be after. Those banks are well known for their predatory lending practices and are more than happy taking taxpayer money while their CEOs sit on their asses and get million-dollar bonuses. My robberies are petty crime compared to what they get away with."@@
The light falters slightly and Photona lowers her hand a few inches.
@@.photona; ''Photona:'' "Wait, what banks?"@@
…
…
@@.cereb; ''Cerebralite:'' "Uh … that's … not why you're after me this time? You kind of just dropped out of the sky and started blasting."@@
Her hand snaps back up and the light regains its previous intensity.
@@.photona; ''Photona:'' "I am here to bring you to Justice for what you did to Ice Storm, Malcontent, and Ronin. These robberies are just more crimes to add to your rap sheet you twisted, perverted, piece of …@@
@@.cereb; ''Cerebralite:'' "HEY! HEY! Fuck you Photona! Those three were perfectly content with what we were doing until they got caught and then it's all 'OH NO, we would never hook up with Cerebralite, it must have been mind control'. Assholes. As for the banks … I plead the fifth. And FUCK you again because I am not going to sit here and be lectured on decency by someone who's dressed like the less classy porn parody of herself. And besides, I'm a mind reader, I know exactly what you fanta …"@@
Outrage and anger contorts Photona's face as the ball of light in her hand flares like a small sun. Cerebralite's voice trails off and he hangs his head between his knees.
@@.cereb; ''Cerebralite:'' <span style="font-size:7pt">"Dammit Sam, when are you going to learn to keep your mouth shut?"</span>@@
Photona unleashes the blast of condensed light that destroys the table and sends Cerebralite whirling. You have a split second of realization before the supervillain, what’s left of the table, and the chunk of the counter you were hiding behind, smash into you like a wrecking ball.
<div id="butFrame"><p Style= "text-align: center"><h3>Fade to Black … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro6">><</button>></span></h3></p></div>\
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/*[[Intro6]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">Somewhere Else</div></div>
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<<nobr>>
<<set $time = 0>>
<<set $daynum = "?">>
<<set $day = 8>>
<<set $player.curloc to "Black Void">>
<</nobr>>
<span id="conv1"><p Style= "text-align: center"><span id="pressEnter"><<button "...">><<replace "#conv1">><p Style= "text-align: center; border: 3px ridge white;padding:2px;">… floating in nothingness … you faintly feel pressure around your body … you are gently jostled around by unseen forces … sharp pains in your arm … you slip away again …</p>\
<span id="conv2"><p Style= "text-align: center"><span id="pressEnter"><<button "......">><<replace "#conv2">><p Style= "text-align: center;border: 3px ridge white;padding:2px;">… still darkness … you are not alone … something brushes against you from the inside … sharp pain in your head … fading again …</p>\
<span id="conv3"><p Style= "text-align: center"><span id="pressEnter"><<button ".........">><<replace "#conv3">><p Style= "text-align: center;border: 3px ridge white;padding:2px;">… darkness is somehow less complete … grey shapes float in the black … sounds like muffled thunder echo through the void … voices can be heard … some concerned, some angry, some bored … all are indistinct …</p>\
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<span id="conv4"><p Style= "text-align: center"><span id="pressEnter"><<button "Light!">><<replace "#conv4">>\
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<p Style= "text-align: center;border: 3px ridge white;padding:2px;">… thin line of light extends across the darkness … noises and voices are clearer now … rhythmic pulsing and beeping of machines.</p>\
<p Style= "text-align: center"><h3> Open your eyes … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro7">><</button>></span></h3></p>\
@@.faint;Can you hear me? Testing, Testing … shit. @@
<<replace "#conv5">><</replace>>\
<</replace>><</button>></span></p></span><</replace>><</button>></span></p></span><</replace>><</button>></span></p></span><</replace>><</button>></span></p></span>\
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<span id="conv5"><div Style= "text-align: center; color: grey; font-size:75%;">(enter)</div></span>\
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/*[[Intro7]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">A New Beginning [Part 1]</div></div>
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Your eyes open. Two blurry blobs, one lighter and one darker, are floating above you. Your head clears and the paler blob comes into focus. It is <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>, looking down on you with a mixture of relief and concern plainly written on her face. The other blur turns out to be a familiar-looking dark-skinned young woman with shimmering rainbow hair. Her face is partially obscured by a white domino mask.
It takes a few confused seconds for your brain to reboot and for it to register that the masked woman is <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">>$prism.appCostume<</replace>><</button>>, a junior member of the Super Society and Photona's protégé (or sidekick if you want to be a dick about it). She trades a relieved look with Kiara and then hurries out of the room. Kiara helps you sit up and then punches you lightly on the shoulder.
@@.kiara;''Kiara:'' "Shit man, you had me and mom worried there for a while. We've been taking turns sitting here in case you woke up." @@
@@.player;''You:'' "Ugh, I feel like shit. What happened? All I remember is a bright light, screaming, and pain."@@
@@.kiara;''Kiara:'' "That idiot Photona managed to hit you with Cerebralite's corpse after she flash-fried him. You've been in a coma for a week." @@
You are still digesting this last bit of information when Prism walks back into the room. She seems to have heard Kiara's last comment and looks both annoyed and embarrassed. She pours some water into a glass and hands it to you. You take it with a painful nod of thanks as she straightens out your covers nervously.
@@.prism;''Prism:'' "I was stopping by to check on your prognosis. It's lucky I was here when you woke up. How are you feeling, $player.name?" @@
You open your mouth to respond, but Kiara beats you to it (with a surprising amount of anger in her voice).
@@.kiara;''Kiara:'' "He nearly got killed by your boss. How the hell do you think he feels? Also, isn’t it funny she hasn’t bothered to show up to check on him? Got better things to do? Collateral damage not important enough?" @@
Prism takes Kiara's outburst surprisingly well and you get the idea that this is not the first time she has gone on this particular tirade. Prism sighs and sits on a chair next to your hospital bed. She leans back a bit too far and almost tips backward. After flailing for a few seconds, Prism grabs the bed to keep herself from falling over. She takes a few breaths, sits straight, and nonchalantly fixes her hair.
@@.prism;''Prism:'' "On behalf of the Super Society, I want to officially apologize for the incident and let you know that we will be covering the hospital bill and any subsequent physical or mental health concerns that may arise. Photona is extremely sorry that she cannot be here to check up on you in person as she is currently dealing with a world-class threat. She expresses her regret and apologies for what occurred."@@
Between how smoothly the words flow and the grimace on her face, it seems like Prism has given this speech more than a few times, and is not happy about it. She pats your hand awkwardly and seems to not know what to say next. Thankfully, the uncomfortable silence is soon interrupted. An older man in a lab coat enters, followed by a serious-looking woman in an expensive charcoal business suit. Prism's posture stiffens subtly when she sees the woman enter.
@@.faint; Oh yay, it's this asshole again@@
<div id="butFrame"><p Style= "text-align: center"><h3> Wait and see what they want … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro8">><</button>></span> </h3></p></div>\
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<<set $time = 5>>\
<<set $daynum = 8>>\
<<set $day = 2>>\
<<set $player.curloc to "Hospital">>\
/*[[Intro8]]*/\
<<HideSideBar>>\<div id="eveNightFrame"><div id="areaTitle">What Now? [Part 1]</div></div>
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Consciousness slowly returns.
Blurred sensations become clearer as your mind begins to register your surroundings. The roar of a crowd and the tight press of bodies cut through the confusion.
You manage to force your eyes open and find yourself sitting on cold metal bleachers surrounded by a crowd of cheering people. Surrounded by legs and butts, you can’t see much else, so you stand and survey your surroundings. You are standing on a set of bleachers overlooking a football field, both of which you recognize as belonging to your old high school. It's nighttime, but the field, and its surroundings, are illuminated by powerful stadium lighting. A game is in progress between your old high school team and the team from Junction Pass University. The crowd goes wild as the local high school quarterback launches a Hail Mary pass downfield to the local high school quarterback who catches it deep in the endzone.
… Wait a minute …
Your attention sharpens and you start to notice other inconsistencies in your surroundings. The game itself makes no sense. The plays and formation are nothing you have seen before, and the players don't seem all that focused on scoring. You turn your focus on the crowd and realize that you cannot make out any of their faces. When you focus on someone, you have an intense feeling of recognition, but no matter how hard you try, their faces are blurred and indistinct. Now that you are paying attention, you also notice that the cheering does not sync up with what is going on in the game. In fact, the crowd’s attention is on something much closer than the game. You stand on the bench to try and figure out what they are watching. Most of the indistinct faces are turned towards the dozen or so cheerleaders going through their routine at the base of the stands.
Unlike the crowd, you can clearly make out the cheerleaders' faces. In the center, leading the team through a series of complicated routines, is <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>>. She performs flawlessly while the rest of the team fumbles over themselves. Looking closer, Blaire looks near perfect, without a single hair or stitch of cloth out of place. Her team, on the other hand, all have bad skin, messed hair, and ill-fitting uniforms. You watch their routines for a bit until a voice, clear despite the crowd, speaks from your left.
@@.cereb;''Familiar Voice:'' "Wow, this girl is a narcissist."@@
Startled, you jump and quickly turn towards the voice. Standing next to you is a man of your height, with tanned skin, sharp features, and shoulder-length black hair pulled into a loose ponytail. Unlike the crowd around you, his features are clear as day, and you are pretty sure he was not standing there a few seconds ago.
@@.cereb;''Familiar Voice:'' "Didn’t mean to startle you. Churro?" @@
He holds out a bag of churros and you hesitantly take one. The man smiles as you bite into it (it’s surprisingly really good). The man turns his attention to the crowd and makes a sweeping motion with his empty hand.
@@.cereb;''Strange Man:'' "I mean look at this. No details on the faces because she literally doesn’t pay enough attention to others to recall their features. The few people that she does pay attention to are remembered in the worst way possible. Everyone is focused on her, and they are either impressed, in love, or jealous." @@ The man shakes his head.@@.cereb; "She is pretty stuck up in real life, yeah?" @@
@@.player;''You:'' "Yeah, she's been a bitch for a while now." @@ The man’s words finally sink in. @@.player; "Wait, what do you mean real life? What the hell is going on? Where am I? Who are you?"@@
Instead of answering, the man starts to climb down the bleachers, forcing his way through the crowd. After a few steps, he turns and motions for you to follow. It's slow going since none of the people seem to notice you, and you must shoulder your way through each step. You finally get off the bleachers and see the man walking away from the field toward a building that looks a lot like your old high school. You quickly jog and catch up to him just in time for him to snap his fingers, and the school doors fly open on their own. You both step inside and he flicks his hand dismissively, closing the doors behind you. Your eyes quickly adjust to the dark interior and you find yourself in the main hallway of your old high school. Sunlight streams through the windows, illuminating homecoming and prom decorations that adorn the walls. Some of the decorations are posters, each of which prominently features Blaire.
@@.cereb;''Strange Man:'' "That’s better, less noisy. Okay, to answer your questions in order. This isn’t real. We are currently in the dream of your neighbor Blaire. Your actual body is currently unconscious after face planting on your bed. My name is Samuel, or Sam, or Cerebralite if you prefer. My consciousness is currently hitching a ride in your brain."@@
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<div id="butFrame"><p Style= "text-align: center"><h3> Uhhh … bwuhhh … What? <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Dream2">><</button>></span></h3></p></div>\
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<<set $time = 0>>\
<<set $daynum = "?">>\
<<set $day = 8>>\
<<set $player.curloc to "The Big Game">>\
<<HideSideBar>>\
/*[[Dream2]]*/\<div id="eveNightFrame"><div id="areaTitle">What Now? [Part 2]</div></div>
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The supervillain's words take a few seconds to sink in, your breathing becomes rapid, and you start to hyperventilate. You lean your head against the wall and try to compose yourself, while <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind <</replace>><</button>> pats you on the back.
@@.cereb;''Cerebralite:'' "Sorry about this man, it’s a lot to take in. Long story short. I’m a pretty powerful psychic and I have a cognitive subroutine fail-safe implanted in my mind that boots me to the nearest available body in case of massive traumatic injury. Normally, I just take them over for a bit until I can get to one of my storehouses, then jump into a cloned body." @@
You take some deep calming breaths, and slide to the floor, turning to rest your head against the cool metal of the lockers. Cerebralite sits across the hall from you.
@@.player;''You:'' "Sooooo … you're possessing me?" @@
Cerebralite seems a bit embarrassed.
@@.cereb;''Cerebralite:'' "Actually, no. Turns out that you have latent psychic powers. Congrats, by the way. You’ve got the potential to be pretty powerful too. Attempting to possess you outright is too dangerous. I tried overt control and it put you in a coma. Even with you being unconscious, I was barely able to whisper to you. Meeting like this is taking a lot of energy." @@
@@.player;''You:'' "So I’m a Super …" @@
@@.cereb;''Cerebralite:'' "Latent super, but yeah." @@
@@.player;''You:'' "So I’m a Super. Why the hell do I work at a Café instead of doing Super crap?"@@
@@.cereb;''Cerebralite:'' "It's different for everyone. Sometimes it just happens, others require a traumatic event to kick the powers into gear." @@
@@.player;''You:'' "Like being crushed by the armored corpse of a supervillain? I take it that the healing and that fancy legal knowledge was your doing? Thanks for that." @@
@@.cereb;''Cerebralite:'' "De nada. So, this leaves us with a bit of a problem. I need you to get me to one of my safe houses since I can't control your body." @@ He leans forward. @@.cereb; "So, I can annoy the shit out of you, but I can't directly make you do anything. Here is what I propose. I spend the next week setting up some basic psychic infrastructure to help you better utilize your powers and give you some tips and tricks along the way, and then you bring me to my safe house voluntarily." @@
You consider this for a bit. It's a lot to take in but think about it. You actually have superpowers. No more sitting around with nothing to do every night. You can have fame, fortune, and adventure. You lean forward, mirroring Cerebralite.
<div id="butFrame"><p Style= "text-align: center"><h3> So how do we start? <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Dream3">><</button>></span></h3></p></div>\
\
<<HideSideBar>>\
/*[[Dream3]]*/\<div id="eveFrame"><div id="areaTitle">The First Morning of Your New Life</div>
You wake up on your bed, face down in a damp spot of your own drool. You try to sit up and a sharp stabbing pain between your eyes drops you back on your face. A few more tries and you manage to stand without collapsing or puking. Wobbling on unstable legs, you stagger to the window and rest your head on the cool glass. The pain recedes slowly and you just grit your teeth and ride it out. Thankfully, it takes only a few minutes before it becomes manageable. You take a deep breath and take stock of your situation: </div>
1) You have a supervillain renting out space in your head.
2) Turns out, you have superpowers as well
3) These powers are perverted in nature
4) Your new roommate (brainmate?) is willing to help train you.
Now what?
<div id="butFrame">\
<p Style= "text-align: center;font-size: 25px"><h3>\
<span id="pressEnter"><<button "Begin the Day@@.ssb;enter@@">><<set $tutorial to 1>><<goto "TutorialDay1">><<script>>UIBar.unstow()<</script>><</button>></span>\
<span id="pressSpace"><<button "Skip First Week@@.ssb;space@@">>
<<script>>UIBar.unstow()<</script>>\
<<set $storyline.mainQuest to 3>>\
<<set $storyline.blaireQuest to 1>>\
<<set $cerebral.CDlessons to 7>>\
<<set $time = 1>>\
<<set $daynum = 21>>\
<<set $day = 1>>\
<<set $vltTool.push("Temporal Alarm")>>\
<<set $vltKnow.push("Five Star Cooking")>>\
<<set $tutorial to 7>>\
<<goto "HouseRoom">>\
<</button>></span></h3></p></div>\
\
\
\
<<set $storyline.mainQuest = 1>>\
<<set $time = 1>>\
<<set $daynum = 12>>\
<<set $day = 6>>\
\
<<script>>UIBar.unstow()<</script>>\
<<set $rannum1 to random(10)>>\
<<set $rannum2 to random(10)>>\
<<set $rannum3 to random(10)>>\
<<set $rannum4 to random(10)>>\
<<set $rannum5 to random(10)>>\
<<set $rannum6 to random(10)>>\
<<set $blaire.appHang to "She is wearing a tight red t-shirt, black yoga pants, and brand new fashionable sneakers. You can see the faint outline of a dark bra underneath the t-shirt and the top of a matching thong peeks out of her pants at her hips. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look.">>\
<<set $blaire.appSun to "She is wearing a string bikini, matching bikini bottoms, and oversized round sunglasses. White strings connect small blue triangles of fabric that barely cover the front of her tits. The bottoms are low enough in the front that you know she has shaved recently and high enough in the back to expose the bottom curve of her butt. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head.">>\
<<set $blaire.appCheer to "She is wearing a slightly modified version of the university’s cheerleading outfit; the sleeveless red and black top has been shortened to just below the university’s logo, exposing a strip of her taut stomach. The pleated skirt has been likewise shortened and is now a few inches above the knee. Her legs are still covered with a matching pair of knee-high socks and sneakers. During particularly vigorous movement you catch glimpses of her black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers.">>\
<<set $player.curloc to "Your Room">>\
/*[[HouseRoom]]*/\<<HomeEvents>>\
\
<div id="areaDesc"> <div id="areaTitle">Your Room</div>Your room has changed little since graduating high school. The walls still have the posters you put up freshman year, mostly girls in bikinis sitting on sports cars and some Superheroines in skimpy costumes. You have pennants from both your high school and local university teams above your bed. An up-to-date gaming PC that is worth more than all of your other possessions put together sits on a cheap particle board desk you found near a dumpster.<<if $blaire.endState is 3 and $storyline.blaireQuest gte 10 and $storyline.blaireQuest lt 18>> Blaire has been gone from a couple of days now and your room is slowly returning to its previous state.<<elseif $blaire.endState is 3>> Blaire has been through your room recently and it's much neater than you ever kept it.<<else>> You try to keep the room clean, but there are two piles of clothes on the floor (one clean and one dirty) and a few empty cans and food containers on the desk.<</if>> You have a small closet and a single window that faces the Andersens' backyard.
<<SpotCheck>>
<<nobr>><<if $time lte 1>> Early morning sunlight streams through your window.
<<elseif $time == 2 or $time == 3>> It is a bright sunny day outside.
<<elseif $time == 4>> The setting sun cast shadows across your room.
<<elseif $time == 5 or $time == 6>> The neighborhood is dark except for the one lonely street lamp on the cul-de-sac
<</if>><</nobr>></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🏠</td><td>\
\
<<if $player.items.crystal gte 1>> <<mark>> A fist-sized chunk of Carnelian Crystal sits on your desk, humming slightly.
<</if>>\
\
<<if $scenelistP[5] gte 1>><<mark>> The poster of <<button "''Grand Finale''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>> stands out on your wall.
<</if>>\
\
<<if $storyline.umbraQuest gte 2>><<mark>> There is a length of colorful rope hanging above your window that fills the room with the scent of sunflowers.
<</if>>\
\
<<if $uniform.track gte 30 and $base.BB is 0>><<mark>> The box containing your <<button "''Uniform''">><<DBO>><<replace "#dialogue-bar">>$uniform.app<</replace>><</button>> is hidden under your bed.
<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td> \
\
<<PhoneCall>>\
\
<<if $blaire.locat eq 1.22 and $blaire.HouseC is 0>><<mark>>You hear pop music drifting through your window. <span id="pressQ"><<button "Look@@.ssa;Q@@">><<goto "HouseRoomBlaireEvents">><</button>></span><<elseif $blaire.locat eq 1.22 and $blaire.HouseC is 1>><<mark>> You hear pop music drifting through your window.
<</if>>\
\
<<if $blaire.locat is 1.11 and $time lte 5 and $storyline.prismQuest isnot 19>>\
<<mark>> <span id="pressQ"><<button "''Blaire''@@.ssa;Q@@">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>></span> is laying on your bed.
<<elseif $blaire.locat is 1.11 and $storyline.prismQuest is 19 and $time lte 5>><<mark>>//Thankfully, blaire is spending time with her friends tonight.//
<</if>>\
\
<<if $blaire.locat is 1.11 and $time is 6 and $storyline.prismQuest isnot 19>>\
<<mark>> <span id="pressQ"><<button "''Blaire''@@.ssa;Q@@">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>></span>is sleeping on your bed.
<<elseif $blaire.locat is 1.11 and $time is 6 and $storyline.prismQuest is 19>><<mark>>//Thankfully, blaire is spending time with her friends tonight.//
<</if>>\
\
<<if $blaire.locat is 1.12>>\
<<mark>> You can hear Blaire moving around the house, most likely helping with some chores.
<</if>>\
\
<<if $storyline.prismQuest is 2 and $daynum gte $prism.homeVisit and $kiara.level is 0>>\
<<mark>> @@.player; //I'm suprised that Prism didn't visit today. Since she's not here, maybe I should spend time with someone else. Maybe Kiara is free?//@@<<set $prism.homeVisit to $daynum+4>>
<</if>>\
\
<<if $storyline.prismQuest is 5 and $daynum gte $prism.homeVisit and $kiara.level is 1>>\
<br><<mark>> @@.player; //Prism has been really busy lately. Maybe I should spend time with someone else. Is Kiara is free?//@@<</if>>\
\
<<if $storyline.prismQuest is 6 and $daynum gte $prism.homeVisit and $kiara.level is 2>>\
<<mark>> @@.player; //Prism has been really busy lately. Maybe I should spend time with Kiara if she's free. If she isn't, I could head out and try to see if I can run into Prism again.//@@<</if>>\
\
<<if $blaire.locat is -1 and $time is 5 and ($blaire.endState is 3 and $blaire.moveRoom gte 3)>>\
<<mark>> Blaire is not home.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time lte 5>>\
<span id="pressA"><<button "🖥️ Use Your Computer@@.ssa;A@@">><<goto "PlayerPC">><<set $temp9 to 1>><</button>></span>\
<span id="pressS"><<button "⏰ Take a Nap [►]@@.ssa;S@@">> <<goto "PlayerNap">><<set $temp9 to 1>><</button>></span>\
<<if $blaire.locat is 1.11 and $storyline.prismQuest isnot 19>><span id="pressD"><<button "Sit with Blaire@@.ssa;D@@">><<goto "BedroomBlaireEvents">><</button>></span><<button "Take Blaire Out [►]">><<set $sceneSelect to 1>><<goto "BlaireSmallScenes">><</button>>\
<</if>>\
<<elseif $time gte 6>><span id="pressA"><<button "💤 Go to Sleep [X]@@.ssa;A@@">><<goto "EndDay">><</button>></span><</if>>\
<<if $vltTool.includes("Meditative Hibernator") is true and $time lte 5 and $vltTool.includes("Hebdomadal Hibernator") is false>>\
<span id="pressF"><<button "💤 Meditative trance [X]@@.ssa;F@@">><<goto"EndDay">>\
\
<<if $constructs[0] gt 0>><<if $constructs[5] lt 10>>\
<<set $constructs[5] += 1>>\
<</if>><</if>>\
\
<</button>></span>\
<</if>>\
<<if $blaire.locat is 1.11 and $time is 6 and $storyline.prismQuest isnot 19>><span id="pressG"><<button "Enter Blaire's Dream [►]@@.ssa;G@@">><<goto "BlaireDreamEntrance">><</button>></span><</if>>\
\
<<if $vltTool.includes("Hebdomadal Hibernator") is true>>\
<span id="pressH"><<button "💤 Advanced trance [X+]@@.ssa;H@@">>\
<<toggleclass "#pokerrules" "hide">><</button>></span><span id="pokerrules" class="hide" style="float:right">\
<<button "1 Day">><<set $meditate to 1>><<goto "EndDay">><</button>>\
<<button "2 Day">><<set $meditate to 1>><<goto "EndDay">><<goto "EndDay">><</button>>\
<<button "3 Day">><<set $meditate to 1>><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><</button>>\
<<button "4 Day">><<set $meditate to 1>><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><</button>>\
<<button "5 Day">><<set $meditate to 1>><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><</button>>\
<<button "6 Day">><<set $meditate to 1>><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><</button>>\
<<button "1 Week">><<set $meditate to 1>><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><<goto "EndDay">><</button>>\
</span><</if>>
\
<<if $storyline.prismQuest is 19 and $time gte 5>><span class = "oneshot"><<button "Deal with Crystal's Shield">><<goto "PrismDreamEvent">><</button>></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td> \
<<if $time lte 5>>\
<span id="pressZ"><<button "Head Downstairs@@.ssa;Z@@">><<goto "HouseLiving">><</button>></span>
<span id="pressX"><<button "🏘️ Leave Your House@@.ssa;X@@">><<goto "Neighborhood">><</button>></span>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
\
\
<<set $player.curloc to "Your Room">>\
<<set $c2h to 1>>\
<<if $indream is 1>><<set $indream to 0>><</if>>\
\
<<if $player.passCash gt 0 and $time is 1>>\
<div id="powFrame">\
@@.pow;►►►''*DING*'' $$$player.passCash has been transferred to your account from <<if $kiara.superState2 is 3>>user%HypnoT<<elseif $kiara.superState2 is 4>>user%AliVoc<<else>>user%KWalsh<</if>>.@@</div>\
<</if>>\
\
\
<<if $constructs[5] is 10>>\
<<set $constructs[5] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@<</if>>
\
\
<<set $see1 to "The poster of Crystal's sister Petal, AKA Grand Finale is on the wall across from your bed. The Superheroine is posing on the beach at night, half turned away from the camera with one hand raised above her head. Bolts of light, looking much like fireworks, are erupting from her hand and exploding above her head, bathing the entire scene in multi-colored lights. She is wearing her uniform, which bears more resemblance to a Carnivale dancer than a Superheroine. It consists of a tight sports bra covered with crystals and beads, stretched across her modest tits. On her lower half, she is wearing a matching pair of ultra-tight booty shorts and gladiator sandals that wrap up to mid-thigh. The outfit and posing show off her toned body that befits a world-class gymnast or long-distance runner. Her mask is made up of an elaborate pattern of starbursts and covers the entire upper half of her face. She has a dazzling smile below the mask and an explosion of curly black hair above it. Now that you know of that their sisters, you definitely see the resemblance between Crystal and her sister, especially their eyes and smile.">>\
\
\
<<ModAuto>>\
\
/*[[PlayerPC]][[PlayerNap]][[EndDay]][[Neighborhood]][[HouseLiving]]*/\
\<div id="areaDesc"> <div id="areaTitle">Verdant Circle</div>A large cul-de-sac located just off of Main Street and a few miles away from the Junction City Center. There are ten houses on the circle, a few long-term families with some new residents that commute into the city for work. The only people you know personally are your two direct neighbors, the Walshes on the left and the Andersens on the right. All together, it's a nice and quiet place to live.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Several of your neighbors are loading themselves and their children into their cars, rushing to begin the day.
<<elseif $time == 1 and $day gte 6>> The circle is quiet as most people are taking advantage of the weekend to sleep in.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The street is very quiet, as most residents are at work or school.
<<elseif ($time == 2 or $time==3) and $day gte 6>> Many of your neighbors are out and about, children are playing in the yards and adults are performing yard work or running errands.
<<elseif $time == 4>> Many people are relaxing after their day. The circle is quiet except for the sounds of distant traffic and muffled TVs.
<<elseif $time == 5>> Most of the residents are already in for the night. You can see the faint flicker of TV in some of the windows.
<<elseif $time == 6>> The circle is quiet and still. The darkness is only broken by a single street lamp. There are few lights on in any of the houses.
<</if>><</nobr>>
<span style = "font-size: 8pt"><<if $player.leer gte 30 and $player.sneak gte 30>> This area is no longer good for training your psychic powers, you'll have to move to the city for further advancement.<<elseif $player.sneak gte 30>>This area is no longer good for training your Stealth, you'll have to move to the city for further advancement.<<elseif $player.leer gte 30>>This area is no longer good for training your Telepathy, you'll have to move to the city for further advancement.<</if>></span></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $blaire.locat eq 1>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is jogging around the neighborhood.
<</if>>\
<<if $day gte 6 and ($time is 2 or $time is 3)>><<mark>> You hear soft jazz coming from the other side of the cul-de-sac. Mr. Keyode is working in his garage.<</if>>\
\
<<if $blaire.locat is -1 and $time is 1 and ($day is 2 or $day is 4)>>\
<<mark>> Blaire is not jogging today.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time gte 2 and $time lte 4>><span id="pressA"><<button "Wait and Observe [►]@@.ssa;A@@">><<goto "NeighborhoodEvents">><<set $time to $time +1>><</button>></span><</if>>\
<<if $blaire.locat eq 1>>\
<span id="pressS"><<button "Hang out and watch Blaire@@.ssa;S@@">><<goto "NeighborhoodBlaireEvent">><</button>></span><</if>>\
<<if $day gte 6 and ($time is 2 or $time is 3)>><span id="pressD"><<button "Visit Mr. Keyode@@.ssa;D@@">><<goto "WoodWorkEvent">><<set $npc.Nkeyode to 1>><</button>></span><</if>>\
<<if $superStuff.rNeigh is 1 and $time lte 5>>\
<span class="oneshot"><span id="pressF"><<button "Install Relays [►]@@.ssa;F@@">><<set $superStuff.rNeigh to 2>><<goto "MissionNeighborhood">><</button>></span></span><</if>>
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<span id="pressZ"><<button "Walsh's House@@.ssa;Z@@">><<goto "WalshHouse">><</button>></span>\
<span id="pressX"><<button "Andersen's House@@.ssa;X@@">><<goto "AndersenHouse">><</button>></span>
<span id="pressC"><<button "🏪 Main Street@@.ssa;C@@">><<goto "MainStreet">><</button>></span>\
<span class = "homebase"><span id="pressV"><<button "🏠 Return to your House@@.ssa;V@@">><<goto "HouseRoom">><</button>></span></span>\
<<elseif $time eq 6>>\
<span id="pressZ"><<button "Walk Home [X]@@.ssa;Z@@">><<goto "WalkHome">><</button>></span><<Ride2Base>>\
<</if>>\
\
<<if $base.tags.includes("PASS3") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 11>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Verdant Circle">>\
<<set $c2h to 1>>\
\
<<if $BK.loud is 1>><<goto "NeighborhoodRandomEvents">><</if>>\
/*[[NeighborhoodEvents]][[NeighborhoodBlaireEvent]][[WoodWorkEvent]]
[[WalshHouse]][[AndersenHouse]][[MainStreet]][[HouseRoom]]*/\
\
<<ModAuto>>\
\
<<if $storyline.mainQuest gte 1>>
[[Index|Index]]
[[Vault|Vault]]
<</if>>
<<if $vltTool.includes("DoppelSam") and $indream is 0>>\
[[Lounge|Lounge][$temp1 to 2]]
<</if>>
<div id="eveFrame"><div id="areaTitle">INDEX</div>You close your mind and will yourself into your INDEX. When you open your eyes, you are sitting in what looks like a small security room. One wall is completely covered with monitors. On the desk in front of you are numerous keyboards. Each monitor is showing a different scene, though you recognize each as events that have happened in your life. </div>
\
<div id="butFrame"><table><tr><td style="font-size:28px;">❤️</td><td style="width:100%">\
\
<<button [[Blaire Andersen|Blaire]]>><</button>>\
<<if $kiara.level gte 1>><<button [[Kiara Walsh|Kiara]]>><</button>><</if>>\
<<if $prism.level gte 1>><<button [[Prism|Prism]]>><</button>><</if>>\
<<if $liane.level gte 1>><<button [[Liane Walsh|Liane]]>><</button>><</if>>\
\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:22px;">👥</td><td style="width:100%">\
\
<<button [[Cerebralite|Cerebralite]]>><</button>>\
<<if $kiara.level is 0>><<button [[Kiara|Kiara]]>><</button>><</if>>\
<<if $liane.level is 0>><<button [[Liane Walsh|Liane]]>><</button>><</if>>\
<<if $storyline.amitaQuest gte 7>><<button [[Nayika|Nayika]]>><</button>><</if>>\
<<button [[Photona|Photona]]>><</button>>\
<<if $prism.level is 0>><<button [[Prism|Prism]]>><</button>><</if>>\
\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:22px;">❔</td><td style="width:100%">\
\
<<button [[Supers|Supers]]>><</button>>\
<<button [[Organizations|Organizations]]>><</button>>\
\
</td></tr></table></div>
\
\
\
\
\
<<if $tutorial is 5>>\
<<set $tutorial to 6>>
<<button "Back">><<goto "TutorialDay5">><</button>>
<<else>>\
<<button "Back">><<run Engine.backward()>><</button>>
<</if>>\
\
<<set $indream to 1>>\<div id="areaDesc"> <div id="areaTitle">Walsh Residence</div> Located to the left of your house, the Walsh residence is similar to many of the houses on the block in that it is nearly identical to yours, save for the color. The two-story home has cream-colored siding, a single attached garage, and a small garden in the backyard. You have spent a lot of time here whenever your parents are gone and you are often invited for meals. It is home to Liane and Kiara Walsh.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Early morning sunlight illuminates the house and casts long shadows across Liane's garden.
<<elseif $time == 2 or $time ==3>> The house and garden are well lit by the sun.
<<elseif $time == 4>> The setting sun casts long shadows across the house and garden.
<<elseif $time == 5>> The yard is dark save for a single light above the front door.
<<elseif $time == 6>> The house and yard dark.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $kiara.locat gte 1.3 and $kiara.locat lt 1.4>><<mark>> Kiara's beat up sedan is in the driveway.
<</if>>\
<<if $liane.locat gte 1.3 and $liane.locat lt 1.4>><<mark>> Liane's older SUV is sitting in the driveway.
<</if>>\
<<if (($kiara.locat gte 1.3 and $kiara.locat lt 1.4) and $time gte 4) or (($liane.locat gte 1.3 and $liane.locat lt 1.4) and $time gte 4)>> <<mark>> There are lights on in the house.
<</if>>\
<<if $time is 1 and $day is 7>><<mark>> They like to sleep in on Sunday mornings so they may both be still asleep.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button[[Knock on Front Door|WalshHouseKnock]]>><</button>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5 >>\
<<button[[Check out the Garden|WalshGarden]]>><</button>>\
<<button[[🏘️ Leave|Neighborhood]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Walsh Residence">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Andersen Residence</div>Located to the right of your own house, the Andersen's house is the largest house on the block and one of the first houses built in the area. It has white siding, two floors, a attached two-car garage, and a large fence around the entire property to keep the riffraff out. It is home to Adaline and Blaire Andersen.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The house is illuminated by morning sunlight.
<<elseif $time == 2 or $time ==3>> The house is bright and its white siding is shining in the sun.
<<elseif $time == 4>> Waning sunlight casts long shadows on the house.
<<elseif $time == 5>> The house is dark save for some automatic lights along the pathway to the front door.
<<elseif $time == 6>> The house is dark.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if ($blaire.locat gte 1.2 and $blaire.locat lt 1.3) and $day lte 6 >><<mark>> You see Blaire's brand new SUV in the drive way.
<<elseif ($blaire.locat gte 1.2 and $blaire.locat lt 1.3) and $time gte 4>><<mark>> There are lights on in the house.
<<elseif $blaire.locat is 0 and $time is 5 and $npc.Bfriends.hang gte 1>>\
<<mark>> There are several cars in the driveway.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.HouseC is 0 and $time lte 5>>\
The Gate is locked and you do not have the code.
<<elseif $blaire.HouseC is 1 and $time lte 5>>\
<<button[[Knock on Front Door|AndersenHouseKnock]]>><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $blaire.HouseC is 0 and $time lte 5>>\
<<button[[Leave|Neighborhood]]>><</button>>
<<elseif $blaire.HouseC is 1 and $time lte 5>>\
<<button[[Walk to the Backyard|AndersenHouseBack]]>><</button>>\
<<button[[🏘️ Leave|Neighborhood]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
\
<<ModAuto>>\
\
<<set $player.curloc to "Andersen Residence">>\<div id="eveFrame"><div id="areaTitle">VAULT</div>You close your eyes and will yourself into your VAULT. A massive steel bank vault door appears before you with a loud //Thump!// You reach out and the wheel spins before you even touch it. A small swipe of your hand and the door silently opens, revealing a medium-size room filled with metal shelving.</div>\
\
\
\
<table style="width:100%;"><tr><td style="width:50%;"><table style="width:100%;"><tr><td style="background-color: Black; color: white;outline: 3px double white; padding: 5px;"><table><tr><td></td>\
<td>\
\
<div style= "text-align: center; font-size: 20px;">''Psychic Powers''</div></td><td></td>\
<td style = "border-left: 1px double white">\
Stealth: ''$player.sneak''
Telepathy: ''$player.leer''
Dreamwalking: ''$player.psypower''
<<if $prism.meditate gte 2>>\
__Channel__
<</if>>\
<<if $prism.meditate gte 2>>\
└ Enhanced Vision: ''$player.cPrism''
<</if>>\
<<if $player.cAmita gte 10>>\
└ Bolster: ''$player.cAmita'
<</if>>\
</td></tr></table></td></tr><tr> </tr>\
<tr><td Style = "background-color: Black; color: white;outline: 3px double white; padding: 5px;">\
<table><tr><td>\
\
<div style= "text-align: center; font-size: 20px;">''Connections''</div></td><td></td>\
<td style = "border-left: 1px double white">\
Blaire: ''$blaire.level''
Kiara: ''$kiara.level''
<<if $storyline.prismQuest gte 18>>\
Prism: ''$prism.level''
<</if>>\
<<if $amita.level gte 1>>\
Nayika: ''$amita.level''
<</if>>\
</td></tr></table></td></tr></table></td><td></td>\
\
<td Style = "background-color: Black; color: white;outline: 3px double white; padding: 5px;height:100%;vertical-align: text-top;">\
<div style= "text-align: center; font-size: 20px">''Knowledge''</div>\
<<for $i to 0; $i lt $vltKnow.length; ++$i>>
<<print "$vltKnow[$i]">>
<</for>>
----
<<if $player.items.Kbeenee gte 1 and $vltKnow.includes("Breaking and Entering") is false>>Transferring Breaking and Entering Knowledge ($player.items.Kbeenee/4)
<</if>>\
<<if $player.items.Kchem gte 1 and $vltKnow.includes("M.S. Chemistry") is false>>Transferring M.S. Chemistry Knowledge ($player.items.Kchem/4)
<</if>>\
<<if $player.items.Kwood gte 1 and $vltKnow.includes("Woodworking") is false>>Transferring Woodworking Knowledge ($player.items.Kwood/4)
<</if>>\
<<if $player.items.Ksquid gte 1 and $vltKnow.includes("Anti-Squid Tactics") is false>>Transferring Anti-Squid Tactical Knowledge ($player.items.Ksquid/4)
<</if>>\
<<if $player.items.Kbond gte 1 and $vltKnow.includes("Bondage") is false>>Transferring Bondage Knowledge ($player.items.Kbond/4)
<</if>>\
<<if $player.items.Kmath gte 1 and $vltKnow.includes("Applied Statistics") is false>>Transferring Statistical Knowledge ($player.items.Kmath/4)
<</if>>\
\
</td></tr></table>\
\
\
\
<p Style = "background-color: Black; color: white;outline: 2px solid white; padding: 5px;">\
<div style= "text-align: center; font-size: 20px;">''Mental Constructs''</div>\
<div style="column-count:2"><<nobr>>
<<if $vltTool.includes("Autoambulator") is true>>
<span title="Go into a trance and let your body find its way home."> Autoambulator </span><</if>>
<<if $vltTool.includes("Black Box") is true>>
<br>Black Box<</if>>
<<if $vltTool.includes("Carnal Reinforcer") is true>>
<br>Carnal Reinforcer<</if>>
<<if $vltTool.includes("Cerebralite's Psychic Infrastructure") is true>>
<br>Cerebralite's Psychic Infrastructure<</if>>
<<if $vltTool.includes("DoppelSam") is true>>
<br><span title="A psychic duplicate of Sam that can answer questions during your waking hours."> DoppelSam </span><</if>>
<<if $vltTool.includes("Dream Tether") is true and $vltTool.includes("Reinforced Dream Tether") is false>>
<br><span title="Has a minor influence on women you are connected with while you sleep."> Dream Tether </span><</if>>
<<if $vltTool.includes("Episodic Sequencer") is true>>
<br><span title="Relive some of your experiences."> Episodic Sequencer </span><</if>>
<<if $vltTool.includes("Meditative Hibernator") is true and $vltTool.includes("Hebdomadal Hibernator") is true>>
<br><span title="Enter a trance for days at a time (Does not work with Dream Tether past 1 day)."> Hebdomadal Hibernator </span><</if>>
<<if $vltTool.includes("Meditative Hibernator") is true and $vltTool.includes("Hebdomadal Hibernator") is false>>
<br><span title="Enter a trance for the entire day."> Meditative Hibernator </span><</if>>
<<if $vltTool.includes("Dream Tether") is true and $vltTool.includes("Reinforced Dream Tether") is true>>
<br><span title="Increased influence while you dream."> Reinforced Dream Tether </span><</if>>
<<if $vltTool.includes("Observational Enhancement") is true>>
<br><span title="Become much more aware of your surroundings"> Observational Enhancement </span><</if>>
<<if $vltTool.includes("Oneiron Camoflauge") is true>>
<br><span title="Blend in seamlessly within dreamscapes."> Oneiron Camouflage </span><</if>>
<<if $vltTool.includes("Procedural Boost") is true>><br><span title="Make training and work even easier."> Procedural Boost </span><</if>>
<<if $vltTool.includes("Subconscious Bridge") is true>>
<br><span title="Link the sleeping minds of all of your thralls."> Subconscious Bridge </span><</if>>
<<if $vltTool.includes("Temporal Alarm") is true>>
<br>Temporal Alarm<</if>>
<<if $vltTool.includes("Temporal Converter") is true>>
<br><span title="Always know how long you have left in a dream."> Temporal Converter </span><</if>>
<<if $vltTool.includes("Waking Door") is true>>
<br><span title="Allows you to escape from a dream at any time."> Waking Door </span><</if>>
<</nobr>></div>\
\
</p>\
\
\
\
<p Style = "background-color: Black; color: white;outline: 2px solid white; padding: 5px">\
<div style= "text-align: center; font-size: 20px">''Dream Items''</div>\
''Blaire’s Dream:'' <<for $i to 0; $i lt $blaire.dreamitems.length; ++$i>><<print "$blaire.dreamitems[$i], ">><</for>>
\
<<if $kiara.dreamitems.length gt 0>>
''Kiara’s Dream:'' <<for $i to 0; $i lt $kiara.dreamitems.length; ++$i>><<print "$kiara.dreamitems[$i], ">><</for>><</if>>
\
<<if $prism.dreamitems.length gt 0>>
''Crystal’s Dream:'' <<for $i to 0; $i lt $prism.dreamitems.length; ++$i>><<print "$prism.dreamitems[$i], ">><</for>><</if>>
\
<<if $liane.dreamitems.length gt 0>>
''Liane’s Dream:'' <<for $i to 0; $i lt $liane.dreamitems.length; ++$i>><<print "$liane.dreamitems[$i], ">><</for>><</if>>
\
<<if $amita.dreamitems.length gt 0>>
''Amita’s Dream:'' <<for $i to 0; $i lt $amita.dreamitems.length; ++$i>><<print "$amita.dreamitems[$i], ">><</for>><</if>>
\
\
</p>\
\
<<if $tutorial is 4>>\
<<set $tutorial to 5>>
<<button "Back">><<goto "TutorialDay5">><</button>>
<<else>>\
<<button "Back">><<run Engine.backward()>><</button>>
<</if>>\
<<set $indream to 1>>\<div id="areaDesc"> <div id="areaTitle">Main Street</div>The largest and busiest road that connects the suburb of Greencrest to Junction City. It runs from the interstate highway, through the major residential areas of Greencrest, and ends downtown. The street is mostly lined with stores, restaurants, and the occasional small park. Well-lit sidewalks extend along either side of the road, allowing for pedestrian traffic. Mel’s Diner, your favorite eating spot, is located close to where your cul-de-sac connects to Main Street. Closer to the city is the most popular gym in the area for the hardcore fitness crowd.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The sidewalk is fairly empty but the lanes heading towards the city are packed with commuters heading into work. Only about half of the stores are open, mostly coffee joints and diners.
<<elseif $time == 1 and $day gte 6>> The street is almost completely empty save for the rare person running an early morning errand.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The street is not very busy. The sidewalks are sparsely populated and only occasionally does a car drive past. The stores seem to be doing light business.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The street in both directions is busy. Commuters are coming home from the city and many people are heading into the city to enjoy the nightlife. The stores along the road are doing brisk business as people try and get their shopping in after work.
<<elseif $time == 5>> Traffic has died down since the after work rush is over but there is still a fair amount of cars passing by. Businesses are still active, especially restaurants and fast-food joints. The sidewalks are mostly clear but have the occasional pedestrian.
<<elseif $time == 6>> The darkened street is illuminated by streetlamps. There are almost no people, save for the odd person running a late night errand or going about their business.
<</if>><</nobr>>
<span style = "font-size: 8pt"><<if $player.leer gte 30 and $player.sneak gte 30>> This area is no longer good for training your psychic powers, you'll have to move to the city for further advancement.<<elseif $player.sneak gte 30>>This area is no longer good for training your Stealth, you'll have to move to the city for further advancement.<<elseif $player.leer gte 30>>This area is no longer good for training your Telepathy, you'll have to move to the city for further advancement.<</if>></span></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $kiara.locat eq 2 and $liane.locat eq 2>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHome<</replace>><</button>> are doing their weekly shopping.
<</if>>\
\
<<if $npc.beef.locat is 3>>\
<<mark>><<button "''Chadwick''">><<DBO>><<replace "#dialogue-bar">>$npc.beef.app<</replace>><</button>> is walking down the sidewalk with a very-pregnant woman pushing a toddler around in a stroller.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time gte 2 and $time lte 4>><span id="pressA"><<button "Wait and Observe [►]@@.ssa;A@@">><<goto "MainStreetEvents">><<set $time to $time +1>><</button>></span>
<</if>>\
<<if $kiara.locat eq 2 and $liane.locat eq 2>>\
<span id="pressS"><<button "Shop with Kiara and Liane@@.ssa;S@@">><<goto "MainStreetWalshEvents">><</button>></span>
<</if>>\
<span class="oneshot"><<if ($superStuff.rMain is 1 or $superStuff.rMain is 2) and $superStuff.relayReady gte 1 and $time lte 5>><span id="pressD"><<button "Install Relays [►]@@.ssa;D@@">><<goto "MissionMain">><<set $superStuff.missionCaution to 0>><</button>></span>
<</if>></span>\
\
<<if $npc.beef.locat is 3>>\
<<if $npc.beef.like lt 40>>\
//You don't know Chadwick well enough to bother him on his day's off//
<<elseif $npc.beef.like gte 40>>\
<<button "Say Hello to Chadwick">><<if $npc.beef.spoken is 0>><<goto "NpcBeefMain">><<elseif $npc.beef.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Chadwick today.<</replace>><</if>><</button>>
<</if>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<span id="pressZ"><<button "Mel's Diner@@.ssa;Z@@">><<goto "Diner">><</button>></span>\
<span id="pressX"><<button "Beefslab Fitness@@.ssa;X@@">><<goto "Gym">><</button>></span>\
<br><span id="pressC"><<button "🏘️ Walk to Verdant Circle@@.ssa;C@@">><<goto "Neighborhood">><</button>></span>\
<span id="pressV"><<button "🏙️ Walk Downtown [►]@@.ssa;V@@">><<goto "Downtown">><<set $time +=1>><</button>></span>\
<<elseif $time gte 6>>\
<span id="pressZ"><<button "Walk Home [X]@@.ssa;Z@@">><<goto "WalkHome">><</button>></span><<Ride2Base>>\
<</if>>\
\
<<if $base.tags.includes("PASS3") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 11>><<goto "BaseDowntown">><</button>></span><</if>>
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Main Street">>\
<<set $c2h to 1>>\
\
<<if $superStuff.rMain is 4 and $kiara.locat is 2>>\
<<goto "MissionMain">><</if>>\
/*[[MainStreetEvents]][[MainStreetWalshEvents]][[Diner]][[Gym]][[Neighborhood]][[Downtown]]*/\
\
<<ModAuto>>\
\<<button "Return">><<goto $player.lastloc>><</button>>
''<<button "Reroll">>
<<set $rannum1 to random(10)>>
<<set $rannum2 to random(10)>>
<<set $rannum3 to random(10)>>
<<set $rannum4 to random(10)>>
<<set $rannum5 to random(10)>>
<<set $rannum6 to random(10)>>
<<RLP>>
<</button>> [$rannum1][$rannum2][$rannum3][$rannum4][$rannum5][$rannum6]
''__Player__''
''Name'' $player.name
''Money'' $player.cash <<link "+50">><<set $player.cash to $player.cash+50>><<RLP>><</link>>
''Leer'' $player.leer <<link "+5">><<set $player.leer to $player.leer+5>><<RLP>><</link>>
''Sneak'' $player.sneak <<link "+5">><<set $player.sneak to $player.sneak+5>><<RLP>><</link>>
''CurLoc.'' $player.curloc
''__Kiara Switches__''
''Level'' $kiara.level| <<link "1">><<set $kiara.level to 1>><<RLP>><</link>> <<link "2">><<set $kiara.level to 2>><<RLP>><</link>> <<link "3">><<set $kiara.level to 3>><<RLP>><</link>>
''Curiosity'' $kiara.curi <<link "+5">><<set $kiara.curi to $kiara.curi+5>><<RLP>><</link>>
''Trust'' $kiara.trt <<link "+5">><<set $kiara.trt to $kiara.trt+5>><<RLP>><</link>>
''story'' $storyline.kiaraQuest <<link "+1">><<set $storyline.kiaraQuest to $storyline.kiaraQuest+1>><<RLP>>
<</link>>
''SuperState'' <<link "Sidekick">><<set $kiara.superState to 1>><<RLP>>
<</link>>| <<link "Partner">><<set $kiara.superState to 2>><<RLP>>
<</link>>
''SuperStateTwo''<<if $kiara.superState is 1>>\
<<link "Pleasure">><<set $kiara.superState2 to 1>><<RLP>>
<</link>>| <<link "Duty">><<set $kiara.superState2 to 2>><<RLP>>
<</link>>
<<elseif $kiara.superState is 2>>\
<<link "Power">><<set $kiara.superState2 to 3>><<RLP>>
<</link>>| <<link "Influence">><<set $kiara.superState2 to 4>><<RLP>>
<</link>>
<</if>>
''__Blaire Switches__''
''Level'' $blaire.level | <<link "1">><<set $blaire.level to 1>><<RLP>><</link>><<link "2">><<set $blaire.level to 2>><<RLP>><</link>><<link "3">><<set $blaire.level to 3>><<RLP>><</link>><<link "4">><<set $blaire.level to 4>><<RLP>><</link>><<link "5">><<set $blaire.level to 5>><<RLP>><</link>>
''Final State'' <<link "Friends with Benefits">><<set $blaire.endState to 2>><<RLP>><</link>>|<<link "Dedicated">><<set $blaire.endState to 3>><<RLP>><</link>>
''Affection'' $blaire.aff <<link "+5">><<set $blaire.aff to $blaire.aff+5>><<RLP>><</link>>
''Sluttiness'' $blaire.slt <<link "+5">><<set $blaire.slt to $blaire.slt+5>><<RLP>><</link>>
''story'' $storyline.blaireQuest <<link "+1">><<set $storyline.blaireQuest to $storyline.blaireQuest+1>><<RLP>>
<</link>>
''__Knowledge Switches__''
''Carpentry'' <<link "set">><<set $vltKnow.push("Woodworking")>><</link>>
''Chemistry'' <<link "set">><<set $vltKnow.push("M.S. Chemistry")>><</link>>
''Breaking and Entering'' <<link "set">><<set $vltKnow.push("Breaking and Entering")>><</link>>
''Applied Statistics'' <<link "set">><<set $vltKnow.push("Applied Statistics")>><</link>>
''__Prism Switches__''
<<button "Level Up">>
<<set $prism.level to 2>>\
<<set $storyline.prismQuest to 22>>
<</button>>
<<button "PreConvo">>
<<goto "PrismConvoOne">>\
<</button>>
''Items (This will break the game)''
<<button "Fill Backpack">>
<<set $player.items.bonGear to 1>>
<<set $player.items.kBsuit3 to 1>>
<<set $player.items.tempGM to 1>>
<<set $player.items.GymM to 1>>
<<set $player.items.bonStarter to 1>>
<<set $npc.vivi.work to 1>>
<<set $npc.vivi.cards[1] to 1>>
<<set $locVar.libraryjob to 2>>
<<set $locVar.lalunejob to 2>>
<<set $player.items.Handcuff1 to 2>>
<<set $player.items.niceSuit to 1>>
<<set $player.items.kBsuit1 to 1>>
<<set $prism.walk to 1>>
<<set $player.items.Handcuff1 to 1>>
<<set $scenelistP[33] to 3>>
<<set $prism.phone to 1>>
<<set $kiara.bookread gte 2>>
<<set $player.items.senDep to 1>>
<<set $player.items.Handcuff1 to 3>>
<<set $prism.gala gte 2>>
<<set $player.items.bonGear to 2>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.usb to 1>>
<<set $poker.story to 3>>
<</button>>
<<button "Return">><<goto $player.lastloc>><</button>><div id="eveFrame"><p Style= "text-align:center;"><span style="font-size:26px;">''Welcome to Part 1 of Accidental Mind''</span>
----
Before we begin, what is your name? <<textbox "$player.name" "Kyle">></p>\
----
<p Style= "text-align: center;font-size: 25px"><h3>\
<span id="pressEnter"><<button "Introduction@@.ssb;enter@@">><<goto "Intro1">><</button>></span>\
<span id="pressSpace"><<button "Skip Intro@@.ssb;space@@">><<goto "First Morning">><</button>></span></h3></p></div>\
<div id="evePervFrameOT"><p Style= "text-align: center;font-size: 18px;">⚠️ Saves prior to 2.0 will not play correctly. You will have to start a new game. Sorry for the inconvenience ⚠️</p>\
</div>\
<div id="butFrame"><p Style= "text-align: center;font-size: 18px;"><h3>Warning: This game is intended for players 18 years or older and contains text descriptions of various sexual acts. By continuing, you agree that you are legally allowed to play this game in the area that you live. </h3></p>\
</div>\
<div id="eveFrame"><<button "''Alternate Starts''">><<goto "SkipAll">><</button>>
</div>\
\
\
/*<div id="eveFrame">''Mods''
Activate ''Test Mod'' <<checkbox "$mod.test" 0 1>>
</div>*/\
\
\
/*[[Intro1]][[First Morning]]*/\
<<HideSideBar>>\
<<Kwikfix>>\<div id="eveFrameOT"><div id="areaTitle">A New Beginning [Part 2]</div></div>
\
The doctor flips through your chart for a few seconds and compares them to a clipboard he is carrying. A nurse drags in a rolling computer and he checks a third time. The woman stands stiffly beside him, her face expressionless, and her foot tapping impatiently.
@@.generic; ''Doctor:'' "Good Afternoon, $player.name. My name is Doctor Klein. I've been taking care of you for the last week or so. First off, I have to say that I'm happy that you are awake. How are you feeling?" @@
You open your mouth to say something sarcastic about just waking up from a coma, but something makes you pause. It suddenly hits you that you actually feel pretty good. The shitty feeling you had when you woke up has already faded. You tell the doctor as much. <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">>$prism.appCostume<</replace>><</button>> lets out an audible sigh, stands from her chair, and takes the severe-looking woman to the corner of the room. They begin an intense, whispered conversation.
@@.faint; Did my best to fix you up my man. Also, Damn. Prism has a nice ass.@@
You describe your current condition to Dr. Klein. He listens patiently and asks many questions about your current status and past medical issues. Throughout the Q&A, your eyes drift towards Prism. Her uniform perfectly outlines her nice round ass. It bounces ever so slightly when she shifts her weight or gestures. You have a sudden urge to …<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> punches you again to get your attention and then motions towards the Doctor. He glances over to what you were staring at and raises his eyebrows. You feel yourself blush and stammer an apology.
@@.generic; ''Doctor:'' "*cough* It's perfectly fine. It’s not every day that you spend so much time with Supers. Since you just woke up, I will keep this short; everything looks good. Surprisingly, there doesn’t seem to be much physically wrong with you. Neurology couldn’t find anything that would account for the coma, just slightly elevated brain activity."@@ He pauses a second to double-check his notes. @@.generic; "We want to keep you for observation for a few days to be sure, but if nothing pops up on the last few tests, you may be able to go home as early as the end of the week." @@
The doctor spends a few minutes answering some questions from you and Kiara (mostly from Kiara, who apparently has a list of questions from her mother). The hushed conversation ends, and the woman in the suit steps up before the doctor finishes and clears her throat. Prism waits sullenly on the other side of the room. She attempts to lean against the wall defiantly, misjudges the distance, and hits it much harder than she meant to. She lets out a slight yelp and rubs her head. Dr. Klein sighs, excuses himself, and tells you that he will see you in the morning.
@@.faint; Oh boy, get ready for this one@@
<div id="butFrame"><p Style= "text-align: center"><h3> The severe-looking woman speaks … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro9">><</button>></span></h3></p></div>\
\
/*[[Intro9]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">A New Beginning [Part 3]</div></div>
\
The woman introduces herself as Ezra Pich, in-house legal counsel for the Super Society.
@@.ezra;''Ezra:'' "Good Evening. The Super Society sent me to express their deepest condolences at your accident and to assure you that, as a gesture of good will, we will be covering your immediate medical expenses. I just have some documents that you need to sign to make sure everything is processed correctly."@@
@@.faint; Buuuulllllsshhhiiittt, do not trust her.@@
She hands you a pen and a thick stack of papers, with multiple colored tags denoting where to sign and initial. You flip through and quickly realize that you can't make heads or tails of the legalese. You give <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a hopeless look and she returns it with an uncertain shrug. You turn to <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">>$prism.appCostume<</replace>><</button>> but she is very blatantly avoiding your eyes. Ezra waves her hand dismissively.
@@.ezra;''Ezra:'' "It's all fairly standard. Just sign on the indicated lines, and we can get you taken care of."@@
@@.faint; Let’s see how much she likes some legal bullshit, Uploading…………………………………..…ding, go for it my man@@
A sudden urge makes you take a second look at the thick document. You flip through again and, somehow, everything seems to just click. The esoteric legal expressions and convoluted languages suddenly make perfect sense, and you begin to rapidly flip through the contract. You take in the web of clauses and subtle wording and garner the intended meaning behind the words. While the document does cover your full medical expenses, it also absolves the Super Society of all blame for your injuries. Hell, if you're reading it correctly (and for some reason, you are positive that you are), the contract officially establishes your injuries as being due to your own negligence. Oh yeah, it also doubles as a non-disclosure agreement that means that you cannot even speak badly about the Super Society in any public forums for the next ten years. If you do, you will be required to pay back all your medical expenses plus damages for defamation.
Deftly dodging the numerous legal booby traps, you quickly amend the contract. A changed word here, a crossed out paragraph there, every change initialed and dated for review by the Society's legal team. Kiara watches you work with obvious surprise and Ms. Pich can barely contain her own shock at your sudden legal prowess. A half-hour later and you have altered or voided nearly two-thirds of the contract. You left in the medical coverage and a good faith promise to avoid publicly disparaging the Super Society or sharing what happened at the café (after all, they need some consideration). Prism seems as surprised and confused as the other two women but, for the first time since you woke up, she has stopped looking worried. In fact, she seems to be trying not to smile. After you finish, you politely hand the signed contract to Ezra, who numbly takes it.
@@.faint; And now to end with a flourish.@@
@@.player;''You:'' "There you go. You might want to get someone to double-check that standard contract, it has some pretty messed up provisions that some asshole managed to slip in unnoticed." @@
Ezra seems at a loss for words. She stares dumbly at you for a few seconds then turns on her heel, angrily pulls out a cellphone, and leaves the room. Prism gives you a wide smile and a thumbs up once Ezra is gone.
@@.prism;''Prism:'' "That was awesome! I've never seen a non-Super shake her like that."@@ The rainbow-haired woman sticks her head out the door then looks back to you. @@.prism; "I have to go and make sure Ms. In-House-Counsel gets back to HQ safely. I won’t be able to make it back tomorrow morning, but I will stop by at some point in the week to check how you are doing." @@
She smiles again, swoops in for a quick hug, then practically skips out of the room. For the second time, your eyes are drawn to the rhythmic bouncing of her ample behind. Kiara seems equally engrossed with the super and turns to you when she is out of the room.
@@.kiara;''Kiara:'' "Okay. Can't blame you for staring at that … anyway, what the fuck was that? Since when do you know anything about legal shit?" @@
@@.player;''You:'' "I have no idea. It all just kind of … clicked and suddenly it all made sense." @@
@@.kiara;''Kiara:'' "Dude, maybe your brain damage turned you into a savant. Quick, what’s 1248 times 6485?" @@
@@.faint; 8093280@@
You throw one of your pillows at her, and she laughs. Kiara spends the remaining visiting time barraging you with questions about random topics in an effort to discover the powers she now insists that you have. When visiting hours are over, your best friend tries to hide from the nurses but is quickly discovered and "politely" asked to leave. She punches you in the arm again, gives you a quick hug, and promises to come by tomorrow after class.
<div id="butFrame"><p Style= "text-align: center"><h3> Lay back down and get some sleep … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro10">><</button>></span> </h3></p></div>\
\
\
/*[[Intro10]]*/\
<<HideSideBar>>\<div id="eveFrameOT"><div id="areaTitle">A New Beginning [Part 4]</div></div>
\
The next few days are a repetitive blur. You wake up and have breakfast. Nurses and doctors stop by to check on you and run a few more tests. Kiara and Liane stop by either together or separately. Then you go to sleep. Wake, rinse, repeat. The only real surprise is when you receive a phone call from your parents, all the way from Lemuria. They spend a minute checking up on you then half an hour updating you on how their vacation is going.
By the end of the week, the tests are done, and the paperwork begins … lots and lots of paperwork. Despite the Super Society taking care of the bill, it takes several hours for you to be officially discharged. Kiara waits (somewhat) patiently for you to finish so she can drive you home.
On your drive home, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> fills you in on what you have been missing with various gaming guilds and what has been going on with your mutual friends. Being overwhelmingly glad to be out of the hospital, you simply sit back and listen for the entire twenty-minute car ride. When you get dropped off, Kiara tells you to give her or her mother a call if you need anything, apologizes profusely, and then rushes off to work.
Finally, you make it home. The house is just how you left it, a bit messy and very quiet. You check the kitchen for some food, make yourself a quick meal, and head upstairs to your room. It’s a nice day, so you open the window to air out the room and lay down to just enjoy your bed and the breeze for a bit. After some relaxing, you get up and turn on your computer. You spend the next few hours catching up with some online friends, checking your various social media, and killing some time gaming. Around midday, you begin to hear raised voices from outside as your bitchy neighbor Blaire is once again arguing with her equally bitchy mother. You ignore the arguing, and it eventually stops, being replaced by Blaire loudly complaining to someone over the phone about her mother's behavior.
Try as you might, but none of your usual games seem to hit the spot. You try to get into a half dozen before deciding to get up and stretch your legs. Walking past your bedroom window and you glance outside and see <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> sunbathing in her backyard.
@@.faint; WAIT, go back@@
You stop suddenly and stare out the window. It appears that Blaire has fallen asleep while sunbathing, and you feel the need to get in some good old fashion peeping before she wakes up. Her two-piece swimsuit shows off a lot of tanned skin and a physique toned from years of workouts and cheerleading. You can't help but stare at her modestly sized breasts as they gently rise and fall. Your gaze shifts to her face and, despite it being mostly obscured by her overly large sunglasses, you feel the need to look at her eyes.
@@.faint; There we go, let’s see if this works@@
You feel an odd push/pulling motion that seems to originate a few inches behind your eyes, followed by a sudden spike of pain. The room begins to spin, your vision starts to fade, and a wave of fatigue hits you. You manage to stagger to your bed before your legs completely give out. The world around you begins to fade, and one last thought manages to cross your mind …
@@.player; // Maybe I should have stayed at the hospital a few more da…// @@
<div id="butFrame"><p Style= "text-align: center"><h3> Pass out … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Dream1">><</button>></span></h3></p></div>\
\
<<set $time = 1>>\
<<set $daynum = 12>>\
<<set $day = 6>>\
<<set $player.curloc to "Your Bedroom">>\
<<HideSideBar>>\
\
/*[[Dream1]]*/\<p Style= "font-weight: bold; font-size: 110%">\
$player.curloc
<<if $day == 1>>\
<<set $dayname to "Monday">>\
<<elseif $day == 2>>\
<<set $dayname to "Tuesday">>\
<<elseif $day == 3>>\
<<set $dayname to "Wednesday">>\
<<elseif $day == 4>>\
<<set $dayname to "Thursday">>\
<<elseif $day == 5>>\
<<set $dayname to "Friday">>\
<<elseif $day == 6>>\
<<set $dayname to "Saturday">>\
<<elseif $day == 7>>\
<<set $dayname to "Sunday">>\
<<elseif $day == 8>>\
<<set $dayname to "???">>\
<</if>>\
<<if $time == 1>>\
<div style= "background-color:gold; border:1px dotted black;border-radius: 8px">\
$dayname
Early Morning\
</div>\
<<elseif $time == 2>>\
<div style= "background-color:goldenrod; border:1px dotted black;border-radius: 8px">\
$dayname
Morning\
</div>\
<<elseif $time == 3>>\
<div style= "background-color:darkgoldenrod; border:1px dotted black;border-radius: 8px">\
$dayname
Afternoon\
</div>\
<<elseif $time == 4>>\
<div style= "background-color:saddlebrown; border:1px dotted grey;border-radius: 8px">\
$dayname
Evening\
</div>\
<<elseif $time == 5>>\
<div style= "background-color:#452400; border:1px dotted grey;border-radius: 8px"><span style="color:lightgrey">\
$dayname
Night\
</span></div>\
<<elseif $time == 0>>\
<div style= "border:1px dotted black;border-radius: 8px">\
$dayname
??? \
</div>\
<<elseif $time == 6>>\
<div style= "background-color:black; border:1px dotted black;border-radius: 8px"><span style="color:white">\
$dayname
Late Night \
</span></div>\
<<elseif $time == -1>>\
<div style= "background-color:yellow; border:1px dotted black;border-radius: 8px;color:DarkSlateGrey">\
$dayname
Dawn\
</div>\
<</if>></p>\
Day: $daynum
Money: $player.cash
----
<<if $indream is 1 or $inscene is 1>>\
\
<<elseif $indream is 0 and $inscene is 0>>\
<div style=" background-color: black;
border: 3px ridge silver;
color:white;
margin: 0 auto;
border-radius: 6px;
width:60%;
min-height:200px;
overflow:auto;">\
\
''Phone''
\
<<if $tutorial is 1>>\
<span class = "phonebut">\
<<button "Send Message ☎️">><</button>>
<<button "Check Messages 💬">><</button>>
<<button "ExcelDrive 🚗">><</button>>
<<button "Calendar 📅">><<goto "PhoneCalendar">><</button>>
<<button "Pass Time [►]">><</button>>
</span>\
\
<<elseif $tutorial is 2>>\
<span class = "phonebut">\
<<button "Send Message ☎️">><</button>>
<<button "Check Messages 💬">><</button>>
<<button "ExcelDrive 🚗">><<goto "PhoneExcelDrive">><</button>>
<<button "Calendar 📅">><</button>>
<<button "Pass Time [►]">><</button>>
</span>\
\
\
<<else>>\
<span class = "phonebut">\
<<button "Send Message ☎️">><<goto "PhoneSendMessage">><</button>>
<<if $phnMess.length is 0>>\
<<button "Check Messages 💬">><<goto "PhoneCheckMessage">><</button>>\
<<elseif $phnMess.length is 1>>\
<<button "1 Message 💬">><<goto "PhoneCheckMessage">><</button>>\
<<elseif $phnMess.length gt 1>>\
<<button "$phnMess.length Messages 💬">><<goto "PhoneCheckMessage">><</button>><</if>>
<<button "ExcelDrive 🚗">><<goto "PhoneExcelDrive">><</button>>
<<button "Calendar 📅">><<goto "PhoneCalendar">><</button>>
<<button "Pass Time [►]">><<goto "PassTime">><</button>>
\
<<if $base.BB gte 1>>\
<<if ($kiara.locat is 6) or ($prism.locat is 6) or ($base.BB is 3 and (($base.tags.includes("DOCK1") is true and $rannum7 is 1) or ($base.tags.includes("DOCK3") is true and $rannum7 lte 2)))>>\
<<button "BaseSecure[✷]">><<BaseCheck>><</button>>
<<else>>\
<<button "BaseSecure">><<BaseCheck>><</button>>
<</if>><</if>>\
\
<<if $player.items.tracker is 1>>\
CS.apk 🕵️<<button "HG">><<toggleclass "#SAHG" "hide">><<set $player.items.tracker1hide to not $player.items.tracker1hide>><</button>><<button "NF">><<toggleclass "#SANS" "hide">><<set $player.items.tracker2hide to not $player.items.tracker2hide>><</button>>
<</if>>
</span>
\
\
\
\
<</if>></div><</if>>\
<<if $vltTool.includes("Waking Door") and $wufd is 1>>\
<<button "Wake Up ⏰">><<goto "Wakingdoor">><</button>><</if>>\
\
\
\
<<if $indream is 1 or $inscene is 1>>\
\
<<elseif $indream is 0 and $inscene is 0>>\
<<if $vltTool.includes("Autoambulator") and $c2h is 0>>\
<br><<button "Amble Home 🚶🏽♂️ [►]">><<set $sceneSelect to 1>><<goto "AmbleHome">><</button>>
<<if $base.BB gte 1 and $c2h is 0>>\
<<button "Amble to Base 🚶🏽♂️ [►]">><<set $sceneSelect to 2>><<goto "AmbleHome">><</button>>
<</if>><</if>>\
<<if $indream is 0>>\
<br><<button "🎒 Backpack">><<goto "Backpack">><</button>>
<</if>>\
<span id="SAHG" @class="$player.items.tracker1hide ? 'hide' : ''"><<PhoneStalkMain>></span>\
<span id="SANS" @class="$player.items.tracker2hide ? 'hide' : ''"><<PhoneStalkSecond>></span>\
<</if>>\
\
\
\
<<if $indream is 1 or $inscene is 1 or $cheater is 0>>\
\
<<elseif $indream is 0 and $inscene is 0 and $cheater is 1>>\
<br><div style=" background-color: grey;
border: 3px ridge black;
color:white;
margin: 0 auto;
border-radius: 1px;
width:60%;
height:120px;
overflow:auto;">\
\
''Cheats''
\
<span class = "phonebut">\
<<button "Variables ℹ️">><<goto "Debug">><</button>>
<<button "Spacetime Portal 🌀">><<goto "Time">><</button>>
<<button "Quick Jump [◀]">><<set $time -=1>><<goto $player.lastloc>><</button>>
<<button "Events 🚩">><<goto "DebugMenu">><</button>>
</span>\
\
\
\
\
</div><</if>>\<div id="eveNightFrame"><div id="areaTitle">What Now? [Part 3]</div></div>
\
<<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> claps his hands with a laugh and stands up.
@@.cereb;''Cerebralite:'' "Good man. Now the best you’re going to be able to do is dreamwalking for now and we need to find an exit. The quickest way is to form a bond. The experience does a number on the local mindscape and will kick us out. Kind of like updating a computer and rebooting." @@
@@.player;''You:'' "What does bonding mean exactly?" @@
@@.cereb;''Cerebralite:'' "You form a psychic connection with the dreamer, which allows you a certain measure of influence over them. You can't make them do anything they are not already inclined to do at some level of their consciousness. However, the more powerful you get, the deeper you can dig, and the more sway you can have. The exact nature of what you can do really depends on what part of the psyche your powers lean towards. Nightmayor could find insecurities and fear and bring them to light. Beacon can do the same but with courage and hope. We just have to determine where your head's at." @@
@@.player;''You:'' "What type of powers do you have? Most of the stuff online just says that you're psychic?" @@
@@.cereb;''Cerebralite:'' "Yeah, they don’t like to talk about the details officially. My powers are centered around pervy stuff, sex, lust, etc."@@
The discussion between Photona and Cerebralite begins to make more sense.
@@.player;''You:'' "How the hell were you a superhero with that kind of power?" @@
@@.cereb;''Cerebralite:'' "That's just my core power set. Like most Supers, I have a bunch of secondary powers. I'm pretty powerful so most of my secondaries are as strong as other people's primary abilities. Not to mention my armor amplifies everything by an order of magnitude. I’m also pretty good at knowledge transfer, I have a few dozen Ph.D.s', professional degrees', and trade certifications' worth of knowledge stored away. When I was in the Super Society, they kept me out of the field for the most part. Defeating Lady Viper with mind-melting orgasms did not play well on national news. Though we did date for a while after she broke out of prison. Honestly, I was mostly just the tech guy and head scientist."@@
@@.player;''You:'' "Right, makes sense. How do we determine my power base?" @@
@@.cereb;''Cerebralite:'' "That’s fairly simple. You are going to establish a minor connection to Blaire. Then I will do a quick scan of the connection to see what part of her psyche it is embedded in. Hold out your hand."@@
You do so and feel a cold tingle when Cerebralite touches your sternum. He pulls his hand away to reveal a small purple sphere in his hand. It's the size of a marble and you can see your own face reflected in its glass-like surface. He drops it in your hand. <<nobr>>
<p Style= "text-align: center; color: Purple;"><h1> ● </h1></p>
<</nobr>>@@.cereb;''Cerebralite:'' "This is a small shard of your own psyche. Don’t make that face, it'll grow back. We just need to find a place to plant it in Blaire’s dreamscape. When you get more powerful, this will become much easier. Now let’s look for a nice spot that will be centrally located but will go unnoticed."@@
<div id="butFrame"><p Style= "text-align: center"><h3> Begin to Look Around … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Dream4">><</button>></span></h3></p></div>\
\
<<HideSideBar>>\
/*[[Dream4]]*/\<div id="DSFrame"><div id="areaTitle">High School Hallway</div>You are standing in a hallway in your old high school. The walls are decorated with banners and posters for both prom and homecoming. Each of the decorations has a picture of a smiling Blaire wearing a jeweled crown. The posters also include various homecoming and prom kings, none of which have their faces in the frame. Halfway down the hall to the left are the bathrooms, on the opposite side of the hall is a @@.secrets; [[trophy case|Dream5]]@@.</div>\
\
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
\
<div id="butFrame"><p><<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> is standing against one wall, looking at you expectantly.</p></div>
\
@@.cereb;''Cerebralite:'' "I can sense that a good place is around here. Take a look around." @@
<p Style= "color: lightgrey;text-align: center">\
<<timed 15s>>Cerebralite points at the trophy case<br><</timed>>\
<<timed 30s>>Check the trophy case<br><</timed>>\
<<timed 45s>>Click on the trophy case<br><</timed>>\
<<timed 60s>>Click on the words "trophy case"<br><</timed>></p>\
<<set $player.curloc = "The Big Game: Blaire's Dream">>\
<<HideSideBar>>\
\<div id="eveNightFrame"><div id="areaTitle">What Now? [Part 4]</div></div>
\
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
You decide to examine the trophy case a little closer. Dozens of sports trophies fill the glass shelves. Most are for cheerleading and the figures on top look suspiciously like Blaire. The few trophies that are not of Blaire are for sports that her various boyfriends have played. Towards the bottom of the case is a single participation trophy from about ten years ago for bowling. The figure on top is holding the bowling ball mid-swing. Conveniently, the bowling ball seems to be the same size as the psyche fragment you are currently holding. <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> steps up next to you and peers into the case.
@@.cereb;''Cerebralite:'' "Good eye. The initial fragment should be embedded in a way that will be observed but not noticed. She seems to be the kind of person that constantly thinks about her past victories." @@
You try to open the case but it's locked. Cerebralite flicks his hand, and a set of lock picks appears from thin air and drops into his palm. He fiddles a bit with the lock until you hear a sharp click. He steps back and the case swings open.
@@.cereb;''Cerebralite:'' "Until you're strong enough to manifest things like this on your own …" @@ He gestures with the lock picks. @@.cereb; "… you're going to have to find things in the mindscape to help you. Keep in mind, when I am not here, drawing too much attention to yourself may result in being expelled from her psyche."@@
You reach into the case and grab the bowling trophy. The bowling ball snaps off much easier than you thought. As soon as you bring the psyche fragment near the trophy, it jumps from your fingers to the figure’s hand. The instant it makes contact, you feel a sharp twinge in the back of your brain. A chill runs through your body and you suddenly realize that you can feel Blaire’s presence nearby.
@@.player;''You:'' "Holy shit, that's weird!" @@
@@.cereb;''Cerebralite:'' "You’ll get used to it soon enough. Now, this is the most basic connection. It will allow you to reenter her dreams if you are physically close enough to her while she's sleeping. Should work at a hundred meters or so. Now, let’s see where this connection is embedded."@@
Cerebralite touches your head and closes his eyes. You wait awkwardly for a few seconds and are about to say something when …
<div id="DSFrame"><p Style= "text-align: center; color: White; font-size: large;"> ''✨FLASH✨''</p>
<span Style= "color: Pink">// You are sitting poolside with <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> on her knees in front of you. Her pink lips are wrapped around the head of your cock while one hand strokes your shaft. Her other hand is buried in her bikini bottoms as she fingers herself with depraved abandon. You feel her moans vibrating through your dick as you reach forward and caress her tits through her thin top. She shudders appreciatively and speeds up her sucking, taking your cock deeper into her mouth. You're getting close and you put a hand on the back of her head, forcing her mouth deeper. After a small resistance, your cock slips into her throat and //</span>
<p Style= "text-align: center; color: White; font-size: large;"> ''✨FLASH✨''</p>
<span Style= "color: Pink">//<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>>, in her cheerleader uniform, is bent over your bed. Her skirt is flipped up and her pink thong pulled down to her knees. She swings her hips enticingly, her tight ass and dripping pussy clearly displayed for you.
@@.blaire;''Blaire:'' "Please fuck me $player.name. I want your cock in me, PLEASE!" @@
She reaches one hand between her legs and spreads her pussy lips. Her juices drip down her fingers.
@@.blaire;''Blaire:'' "Look how wet I am for you!" @@
She slides two fingers into her cunt and pumps them in and out a few times. She then shows them to you, they glisten with her juices.
@@.blaire; "I’ve been waiting for you all day, please stick your cock in me. I’ll do anything …" @@
She looks at you with desperation. Smirking, you unbuckle your belt and walk towards her. Her smile widens, and she lowers her head to the bed, arching her back to present herself for you. Your cock hardens and …
//</span>
<p Style= "text-align: center; color: White; font-size: large;"> ''✨FLASH✨''</p>
</div>\
You are standing back in your old high school hallway. Cerebralite is standing in front of you, looking like the cat that ate the canary. He lets go of your head and takes a step back.
@@.cereb;''Cerebralite:'' "Well, well, well. Looks like a man after my own heart. You’re a pervy fucker just like I am. That’s good. It means our powers are compatible and I won't have to take forever learning how to work yours." @@
<div id="butFrame"><p Style= "text-align: center"><h3> What now? <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Dream6">><</button>></span></h3></p></div>\
<div id="powFrame">\
@@.pow;►►► Link established with Blaire [⭐☆☆☆☆]@@
</div>\
\
/*[[Dream6]]*/\
<<HideSideBar>>\<div id="eveNightFrame"><div id="areaTitle">What Now? [Part 5]</div></div>
\
<<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> has his eyes closed and his face is beaded with sweat.
@@.cereb;''Cerebralite:'' "Normally, at your skill level, the connection would wake up imminently but I am keeping her asleep just a bit longer so I can walk you through this."@@ He steps closer and puts his hands on either side of your head, close but not touching. @@.cereb;"I am going to start building some psychic constructs in your mind. It will take some time for them to fully manifest, but they will be helpful to you in the long run. The first is an ''Index'', a form of photographic memory. It will be helpful to keep track of your women. The second is a ''Vault'', a mental fortification where you can store any pieces of knowledge or mental tricks you don’t want others to see or access. The third is a ''Lounge''. It's going to be where I am staying. It's much safer for both of us than me just floating around your unformed mindscape."@@ He drops his hands and gives you a tired look. @@.cereb; "In my weakened state, I’ll be limited in the amount of direct help I can give you. Still, feel free to stop in whenever you want to talk or need some guidance." @@
He steps back and gives you a once over.
@@.cereb;''Cerebralite:'' "As a secondary benefit to all of this, or primary benefit depending on how you look at it, your affinity for sexual energies basically means your sexual prowess is going to improve." @@
You perk up at this and raise an eyebrow. Sam gives you a thin smile.
@@.cereb;''Cerebralite:'' "Yeah, its pretty awesome for people like us, and for anyone we have sex with. You will instinctively have some control over it at first, and it will get stronger alongside your psychic energy. For now, I'll set up a mental subroutine to help bolster it until your own power can do the job. All in all, you're going to be a near-perfect sex partner. With practice and more power, you can pretty much just trigger an orgasm with a thought." @@
Cerebralite’s form flickers for a second and he staggers into a locker. The hallway shakes and the lights dim slightly.
@@.cereb;''Cerebralite:'' "And that’s my limit."@@ He straightens up but remains leaning against the wall. @@.cereb;"She’s going to wake up soon and you’ll be kicked out of here. It's going to give you a massive headache the first time around, but it will fade soon." @@
Cerebralite flickers again and his form begins to fade. The lights at the ends of the hallway begin to go out one by one, slowly getting closer. Just as the darkness reaches the both of you Cerebralite smiles weakly and gives you a thumbs up.
@@.cereb;''Cerebralite:'' "See you on the other …" @@
<div id="butFrame"><p Style= "text-align: center"><h3> Wake up … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "First Morning">><</button>></span> </h3></p></div>\
\
<<replace "#dialogue-bar">> <</replace>>
/*[[First Morning]]*/\
<<HideSideBar>>\<div id="areaDesc"> <div id="areaTitle">Lounge</div> This mental construct manifests as a richly furnished penthouse apartment, complete with marble floors and floor-to-ceiling windows. The little furniture present is in a matching ultra-modern style, all sweeping curves, chrome, and black leather. The walls are lined with large paintings of famous soccer players, from both the IS and SP leagues, done in a baroque style. A massive entertainment center sits against one wall.
\
<<if $vltTool.includes("Episodic Sequencer") is true>><br>There's a large door on one side with a ticket stand off to one side. <<button "🎥 Relive Experiences@@.ssa;S@@">><<goto "TheaterOfTheMind">><<set $indream to 1>><</button>><</if>>\
Outside of the windows there is nothing but darkness and the twinkling of stars.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $temp1 is 1>>\
\
<span id="pressQ"><<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>>@@.smaller;Q@@</span>is sitting on the long couch, watching a movie on the large screen. He pauses the movie and turns to you expectantly.
\
<<if $storyline.kiaraQuest is 10>>\
<span class = "oneshot"><<button "Hold up the note to Sam">><<set $sceneSelect to 1>><<goto "CerebLoungeEvents">><</button>></span><</if>>\
\
<<if $storyline.prismQuest is 15>>\
<span class = "oneshot"><<button "Talk to Sam about Mental Defences">><<set $sceneSelect to 2>><<goto "CerebLoungeEvents">><</button>></span><</if>>\
\
<<if $poker.story is 3 and $storyline.mainQuest lt 5>>\
<span class = "oneshot"><<button "Ask Sam about Zari's Boss">><<set $sceneSelect to 3>><<goto "CerebLoungeEvents">><</button>></span><</if>>\
\
<<if $storyline.mainQuest is 8>>\
<span class = "oneshot"><<button "Ask Sam about Amita's Findings">><<set $sceneSelect to 6>><<goto "CerebLoungeEvents">><</button>></span><</if>>\
\
<<elseif $temp1 is 2>>\
A life-size blue-tinted hologram of <span id="pressQ"><<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind His holographic form is a translucent blue and flickers occasionally.<</replace>><</button>>@@.smaller;Q@@</span> is hovering above the sleek coffee table. It smiles benignly down at you.
@@.cereb; ''DoppelSam:'' "Hello and welcome. Sam has created me to answer your questions while he is resting. Do you have an inquiry for me?"@@
<</if>> \
\
\
</td></tr></table></div>
\
\
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td>\
\
/*############ The main quest advise ############*/\
\
<<button "What should I be doing now?">><<replace "#SamSays">><<include "Lounge Main">><</replace>><</button>>
\
\
/*############ General Sam Questions ############*/\
\
Can I ask some General Questions?: \
<<button "The Society">>\
<<set $convoSelect to 1>>\
<<replace "#SamSays">><<include "Lounge Sam">><</replace>>\
<<if $scenelistP[2] is 0>><<set $scenelistP[2] to 1>><</if>>\
<</button>>\
<<button "Your Sexuality">>\
<<set $convoSelect to 2>>\
<<replace "#SamSays">><<include "Lounge Sam">><</replace>>\
<</button>>\
<<if $vltKnow.includes("Breaking and Entering")>><<button " ------ ">>\
<<set $convoSelect to 3>>\
<<replace "#SamSays">><<include "Lounge Sam">><</replace>>\
<</button>><</if>>\
<<if $prism.level gte 2>><<button "Society Mind Control">>\
<<set $convoSelect to 4>>\
<<replace "#SamSays">><<include "Lounge Sam">><</replace>>\
<</button>><</if>>\
\
\
/*############ Women Questions ############*/\
\
\
\
<br>I need some Advice on Women: \
\
<<button "Blaire">>\
<<replace "#SamSays">><<include "Lounge Blaire">><</replace>>\
<</button>>\
\
<<button "Kiara">>\
<<replace "#SamSays">><<include "Lounge Kiara">><</replace>>\
<</button>>\
\
<<button "Liane">>\
<<replace "#SamSays">><<include "Lounge Liane">><</replace>>\
<</button>>\
\
<<if $storyline.amitaQuest gte 7>><<button "Nayika">>\
<<replace "#SamSays">><<include "Lounge Nayika">><</replace>>\
<</button>><</if>>\
\
<<button "Prism">>\
<<replace "#SamSays">><<include "Lounge Prism">><</replace>>\
<</button>>\
<span id="pressEnter">\
<<button "➨ Wake Up@@.ssb;enter@@">><<goto $player.lastloc>><<set $indream to 0>><</button>>\
</span>\
\
</td></tr></table></div>
\
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🗣️</td><td style="width:100%;">\
<span id="SamSays"></span>\
</td></tr></table></div>
\
\
\
\
/*[[HouseRoom]]*/\
<<set $indream to 1>>\
\
<<if $constructs[0] gt 0>><<if $constructs[2] lt 10>>\
<<set $constructs[2] += 1>>\
<<elseif $constructs[2] gte 10>>\
<<set $constructs[2] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\<<nobr>>\
<<if $kiara.locat is 1.32>>
<<set $temp1 to "Kiara is in her room playing a video game. You can sense intense feelings of anger and disgust at everyone and everything.">>
<<elseif $kiara.locat is 4.113 or $kiara.locat is 4.132>>
<<set $temp1 to "Kiara is in attending class. Your have brief feelings of concentration and understanding, followed by thoughts of computer code.">>
<<elseif $kiara.locat is 2.2>>
<<set $temp1 to "Kiara is working at Mel's. You get feelings of tiredness, soreness in your feet, and annoyance at customers.">>
<<elseif $kiara.locat is 1.322>>
<<set $temp1 to "Kiara is resting on her bed, listening to music and flipping through websites on her tablet.">>
<<elseif $kiara.locat is 1.321>>
<<set $temp1 to "Kiara is working on one of her projects. You sense determination and feelings of happiness gained from solving problems.">>
<<elseif $kiara.locat is 5.11>>
<<set $temp1 to "Kiara is hanging out at the local comic book shop. She is fairly happy but feels slightly annoyed at some of the people around her.">>
<<elseif $kiara.locat is 1.31>>
<<set $temp1 to "Kiara is hanging out with her mother at home. You get a feeling of comfort and happiness, as well as acceptance of her mother's taste in television.">>
<<elseif $kiara.locat is 2>>
<<set $temp1 to "Kiara is out shopping with her mother. She is having an enjoyable time despite not really liking shopping.">>
<</if>><</nobr>>\
\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Crimson; color: Black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''Kiara Walsh Overview''</div>\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' 23</td>
<td>''Sex:'' Female</td>
<td>''Orientation:'' Bisexual</td>
<td>''PRI:'' -13</td>
<td>''Connection:'' <<if $kiara.level is 0>> None<<elseif $kiara.level is 1>> Fragile<<elseif $kiara.level is 2>>Weak<<elseif $kiara.level is 3>>Moderate<<elseif $kiara.level is 4>>Strong<<elseif $kiara.level is 5>>Solidified<</if>> [$kiara.level]</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:'' Single</td>
<td>''Trust:'' <<if $kiara.trt gte 60>>Very High<<elseif $kiara.trt gte 50>>High<<elseif $kiara.trt gte 40>>High-moderate<<elseif $kiara.trt gte 30>>Low-Moderate<<elseif $kiara.trt gte 20>>Low<<elseif $kiara.trt gte 10>>Very Low<<elseif $kiara.trt gte 0>>None<</if>> [$kiara.trt]</td>
<td>''Curiosity:'' <<if $kiara.curi gte 60>>Very High<<elseif $kiara.curi gte 50>>High<<elseif $kiara.curi gte 40>>High-moderate<<elseif $kiara.curi gte 30>>Low-Moderate<<elseif $kiara.curi gte 20>>Low<<elseif $kiara.curi gte 10>>Very Low<<elseif $kiara.curi gte 0>>None<</if>> [$kiara.curi]</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation: ''Student (JPU) / Waitress (Mel's Diner) / Future Intern (EXT)<<if $kiara.level gte 3>> / Fledgling Super<</if>></td>
<td></td>
</tr></table>\
</div>\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $kiara.lookGen>></div>\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
Kiara has been your next-door neighbor and best friend for most of your life. The two of you are very close and have always had each other's backs. You helped her through years of bullying and her parents' divorce and she helped you deal with your own parents' flightiness and neglect. She has an intense love of video games, music, movies, and books, especially things that have to do with Supers. Kiara is exceptionally intelligent and has a full-ride scholarship to Junction Pass University for computer engineering. The two of you have spent more time together in recent years due to many mutual friends moving away after high school.
\
<<if $kiara.level gte 1>><br>After figuring out about your powers (since you basically flaunted them at every opportunity) Kiara caught you trying to enter her dreams. After cooling off, she asked for your help. Allowing you and her to enter her own dreams in order to fix her inability to have orgasms.<</if>>\
<<if $kiara.level gte 2>> Kiara and you entered her dream and found part of the cause of her sexual issues. You altered it and helped Kiara to stop focusing on how others see her and just focus on herself.<</if>>\
<<if $kiara.level gte 3>> Entering deeper into Kiara's dream (and maybe sort of causing minor brain damage), she learned some secrets that she kept even from herself.<</if>>\
<<if $kiara.superState gte 1>> One of Kiara's secrets is her intense desire to be a super and she has been working on hypnotic technology to help her achieve this.<</if>>\
<<if $kiara.superState is 1>> Kiara has decided to help you as you learn to use your powers, effectively becoming your sidekick (though she would never call herself that).<<elseif $kiara.superState is 2>> Kiara has decided to work with you as you learn to use your powers, effectively becoming your partner.<</if>>\
\
</div>\
<<if $storyline.kiaraQuest gte 9>>\
<div id="indexFrame"><span style= "font-size: 20px;">''Powers''</span>
A5 hypnosis and mind control.
\
<div style = "text-align:center">*******</div>\
\
While not a Super. Kiara has managed to develop rudimentary approximations of several psychic abilities via audiovisual signals implanted with subliminal suggestions. Her skills in programming and engineering allow her to develop and disseminate these signals to unprotected and unsecured targets.
@@.cereb;//She has a lot of potential. -S//@@</div><</if>>\
\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
<<if $kiara.level gte 1>>''Current Location: '' $temp1
<</if>>\
\
<div style = "text-align:center">*******</div>\
\
''Mondays''
  Kiara starts the day with gaming in her room (E). She then goes to her computer security class (MA) and fits in some work at the diner (V) before going to sleep (N).
\
''Tuesdays & Thursdays''
  Kiara starts the day with gaming in her room (E) then moves on to her digital art class (M). She then picks up a double shift at the diner (AV) before going home to bed (N).
\
''Wednesdays''
  Kiara spends most of the day in her room; first she does some online gaming (E) and then works on some of her private projects ''(MA)''. She then picks up a shift at the diner (V) before going home to bed (N).
\
''Fridays''
  Kiara starts the day with gaming in her room (E). She then goes to her computer security class (MA) and fits in some work at the diner (V) before staying up late for some online gaming (N).
\
''Saturdays''
  Kiara sleeps in late on the weekends (E). She then goes to the comic book shop in the mall to hang out (M) and then works on her projects at home (A). She spends the evening watching TV and movies with her mother in their living room (V) before staying up late for some online gaming (N).
\
''Sundays''
  Kiara sleeps in late on the weekends (E). She then goes to the comic book shop in the mall to hang out (M). She then spends some time with her mother, first shopping on Main Street (A) and then the evening watching TV and movies in their living room (V). She then tries to get to sleep at a normal time (N).
</div>\
\
\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<nobr>>
<<if $day lte 5 and $time is 1>>
<<set $temp1 to "Liane's mind is relaxed as she practices yoga<<if $liane.locat is 1.31>> in her living room.<<elseif $liane.locat is 1.33>> and enjoying the silence of her bedroom<<elseif $liane.locat is 1.34>> and enjoying the sun in her garden<</if>>">>
<<elseif $day lte 5 and $time is 2 or $time is 3 and $liane.locat is 3.3>>\
<<set $temp1 to "Liane's mind is focused on work and you catch snippets of job-related thoughts. She must be at work right now.">>
<<elseif $day lte 5 and $time is 4 and $liane.locat is 1.31>>\
<<set $temp1 to "Liane is daydreaming and planning what she needs to be doing as she cleans her house.">>
<<elseif ($day lte 4 and $time is 5 and $liane.locat is 1.33) or ($time is 6 and $liane.locat is 1.33)>>\
<<set $temp1 to "Liane is sleeping and dreaming about having a happy and healthy relationship.">>
<<elseif $day is 5 and $time gte 4 and $liane.locat is 4.2>>\
<<set $temp1 to "You can feel residual lust off of the minds around Liane as she sits in the bar for singles night.">>
<<elseif $day gte 6 and $time is 1 and $liane.locat is 1.33>>\
<<set $temp1 to "Liane's mind is peaceful as she sleeps in on the weekend.">>
<<elseif $day gte 6 and $time is 2 and $liane.locat is 1.34>>\
<<set $temp1 to "Liane is happy to be out in her garden and you can feel her contentment.">>
<<elseif $day gte 6 and $time is 3 >>\
<<set $temp1 to "Liane is surrounded by friendly minds but you can feel her twinges of jealousy at how well her friends relationships are going (and the accompanying guilt about feeling that way.) <<if $liane.locat is 3>>Judging by the sheer amount of minds around her, Liane must be Downtown.<<elseif $liane.locat is 1.33>>Judging by how young the minds around her are and their constant worry about classwork, Liane must be in City Center.<<elseif $liane.locat is 1.34>> Judging by how focused on shopping the minds around here are, Liane must be in the Park Area near the Mall<</if>>">>
<<elseif $day gte 6 and $time is 4 and $liane.locat is 1.31>>\
<<set $temp1 to "Liane's and Kiara's minds are together and focused on a discussion about the show they are watching in their living room.">>
<<elseif $day gte 6 and $time is 3 and $liane.locat is 2>>\
<<set $temp1 to "Liane's and Kiara's minds are together and focused on doing their weekly shopping trip around Main Street.">>
<<elseif $day gte 7 and $time is 5 and $liane.locat is 1.33>>\
<<set $temp1 to "Liane's mind is full of lust as she scrolls through her phone looking for some porn to watch while she's having her special alone time.">>
<</if>>\
<</nobr>>\
\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Darkred; color: Black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''Liane Walsh Overview''</div>\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' 45</td>
<td>''Sex:'' Female</td>
<td>''Orientation:'' Straight</td>
<td>''PRI:'' ??</td>
<td>''Connection:'' <<if $liane.level is 0>> None<<elseif $liane.level is 1>> Fragile<<elseif $liane.level is 2>>Weak<<elseif $liane.level is 3>>Moderate<<elseif $liane.level is 4>>Strong<<elseif $liane.level is 5>>Solidified<</if>></td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:'' Single (Divorced)</td>
<td>''Confidence:'' <<if $liane.conf gte 60>>Very High<<elseif $liane.conf gte 50>>High<<elseif $liane.conf gte 40>>High-moderate<<elseif $liane.conf gte 30>>Low-Moderate<<elseif $liane.conf gte 20>>Low<<elseif $liane.conf gte 10>>Very Low<<elseif $liane.conf gte 0>>None<</if>> [$liane.conf]</td>
<td>''Fear:'' <<if $liane.fear gte 60>>Very High<<elseif $liane.fear gte 50>>High<<elseif $liane.fear gte 40>>High-moderate<<elseif $liane.fear gte 30>>Low-Moderate<<elseif $liane.fear gte 20>>Low<<elseif $liane.fear gte 10>>Very Low<<elseif $liane.fear gte 0>>None<</if>> [$liane.fear]</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation: ''Account Coordinator (Hierodyne Ltd.)</td>
<td></td>
</tr></table>\
</div>\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $liane.appHome>></div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
Liane has been your next-door neighbor and friend to your parents since before you were born. She was always the life of the party and often hosted neighborhood get-togethers and barbeques every summer. This all changed when her husband left her for another woman. The blow to her self-esteem has destroyed her confidence and made her much quieter and more reserved. This has caused her to either avoid relationships or drop them before they become too serious. Whenever your parents are gone, Liane steps up to make sure you are eating properly and actually clean your house once in a while. Liane has always taken care of herself by eating right and lots of yoga, which has made her a central figure in your fantasies for years.
\
<<if $liane.level gte 1>><br><</if>>\
<<if $liane.level gte 2>><</if>>\
<<if $liane.level gte 3>><</if>>\
<<if $liane.level gte 4>><</if>>\
<<if $liane.level gte 5>><</if>>\
\
</div>\
\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
\
''Current Location: '' <<if $liane.level is 0>>Unknown.<<else>>$temp1<</if>>
\
<div style = "text-align:center">*******</div>\
\
''Mondays, Tuesdays, Wednesdays, and Thursdays''
  Liane starts every weekday off with some yoga, either in the living room, her bedroom, or in the garden if it is a nice day (E). She then goes to work until the evening (MA) and then comes home to do housework and cook dinner (V). She tries to turn in and get to sleep early on most nights (N).
\
''Fridays''
  Liane starts every weekday off with some yoga, either in the living room, her bedroom, or in the garden, if it is a nice day (E). She then goes to work until the evening (MA) and then comes home to do housework and cook dinner (V). At the end of the week, she attends singles events at La Lune (and spends most of it in the corner not talking to anyone) (N).
\
''Saturdays''
  Liane likes to sleep in on the weekends (E) then get up to do some gardening (M). She then meets up with her girlfriends to hang around Downtown, City Center, or the Park District (A) before coming home to hang out with Kiara (V). At the behest of her daughter, Liane spends the end of the week attending singles events at La Lune (and spends most of it in the corner not talking to anyone) (N).
\
''Sundays''
  Liane likes to sleep in on the weekends (E) then get up to do some gardening (M). She then spends the day with Kiara, first getting their weekly shopping done on Main Street (A) and then coming home to watch TV (E). At night she draws the curtains tight and locks her bedroom door for some alone time (N).
</div>\
\
\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<nobr>>\
<<if $blaire.locat is 1>>
<<set $temp1 to "Blaire is jogging through the neighborhood, you can feel the music running though her as her body experiences the joy of running.">>
<<elseif $blaire.locat is 1.22>>
<<set $temp1 to "Blaire is sunbathing in her backyard, you feel her drousing contendedly.">>
<<elseif $blaire.locat is 1.23>>
<<set $temp1 to "Blaire is at home, you feel her boredom as she searches for something to do.">>
<<elseif $blaire.locat is 1.231>>
<<set $temp1 to "Blaire is lying in bed, you feel tiredness and the onset of sleep.">>
<<elseif $blaire.locat is 2.1>>
<<set $temp1 to "Blaire is at the Gym, you feel her concentration and resolve to push through the pain.">>
<<elseif $blaire.locat is 3.1>>
<<set $temp1 to "Blaire is at the club, you feel her blurred thoughts and the euphoria of dancing.">>
<<elseif $blaire.locat gte 4.11 and $blaire.locat lt 4.14>>
<<set $temp1 to "Blaire is in class, you feel boredom and confusion filling her mind.">>
<<elseif $blaire.locat is 4.14 and $day lt 6>>
<<set $temp1 to "Blaire is at cheerleading practice, you can feel her determination and drive for perfection.">>
<<elseif $blaire.locat is 4.14 and $day is 6>>
<<set $temp1 to "Blaire is cheering at the game, you can feel her elation and focus.">>
<<elseif $blaire.locat is 5.11>>
<<set $temp1 to "Blaire is hanging out at the mall with her friends, you can feel her happiness with twinges of jealousy.">>
<<elseif $blaire.locat is 5.12>>
<<set $temp1 to "Blaire is shopping at the mall, you can feel euphoria and her stress fading away.">>
<<elseif $blaire.locat is -1>>
<<set $temp1 to "Blaire has disappeared after you confessed to using your powers on her. You can still feel her hurt and anger.">>
<<elseif $blaire.locat is -2>>
<<set $temp1 to "Blaire is at her weekly therapy session. Her thoughts are fuzzy and indistinct.">>
<<elseif $blaire.locat is 1.12>>
<<set $temp1 to "Blaire is at your home. She is happy and is trying her best to tidy things up and be a good housewife.">>
<<elseif $blaire.locat is 1.11>>
<<set $temp1 to "Blaire is at your home, in your bed. Her happiness and contentment are palpable.">>
<</if>><</nobr>>\
\
\
\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Deepskyblue; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''Blaire Andersen Overview''</div>\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' 22</td>
<td>''Sex:'' Female</td>
<td>''Orientation:''<<if $blaire.endState is 2 or $BK.kiss gte 1>>Bi-Curious<<else>> Straight<</if>></td>
<td>''PRI: ''5</td>
<td>''Connection: ''<<if $blaire.level is 1>> Fragile<<elseif $blaire.level is 2>>Weak<<elseif $blaire.level is 3>>Moderate<<elseif $blaire.level is 4>>Strong<<elseif $blaire.level is 5>>Solidified<</if>> [$blaire.level]</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:'' <<if $blaire.endState is 2>> Friends With Benefits <<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>> Dating (Exclusive)<<elseif $blaire.level gte 4>>Dating (Casual)<</if>></td>
<td>''Affection:'' <<if $blaire.aff gte 60>>Very High<<elseif $blaire.aff gte 50>>High<<elseif $blaire.aff gte 40>>High-moderate<<elseif $blaire.aff gte 30>>Low-Moderate<<elseif $blaire.aff gte 20>>Low<<elseif $blaire.aff gte 10>>Very Low<<elseif $blaire.aff gte 0>>None<</if>> [$blaire.aff]</td>
<td>''Sluttiness:'' <<if $blaire.slt gte 60>>Very High<<elseif $blaire.slt gte 50>>High<<elseif $blaire.aff gte 40>>High-moderate<<elseif $blaire.aff gte 30>>Low-Moderate<<elseif $blaire.slt gte 20>>Low<<elseif $blaire.slt gte 10>>Very Low<<elseif $blaire.slt gte 0>>None<</if>> [$blaire.slt]</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation:'' Student (JPU) / Cheerleader (JPU Hyenas)</td>
<td></td>
</tr></table>\
</div>\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $blaire.lookGen>></div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
Blaire has been your next-door neighbor for most of your life. She lives alone with her mother, who was the mistress of a big-wig banker in another city. Once he broke it off with her mother, Blaire moved to live with him and attend an expensive private school in his city. She has always been a headstrong and competitive woman but when she eventually moved back, she had become a haughty and insufferable asshole that refuses to even acknowledge your presence. She is the unwitting first target for your psychic powers and you now have a psychic connection with her.
\
<<if $blaire.level gte 2>> <br>Your influence has tempered her jealousy and made her more willing to acknowledge others. <</if>>\
<<if $blaire.level gte 3>> Her motivations have reverted back to how they were before the influence of her private school "friends". She remains competitive but is increasingly focused on love and happiness. <</if>>\
<<if $blaire.level gte 4>> She has become aware of many things she once hid from herself, including her desperate need for the classic family life, white picket fence, and all. <</if>>\
<<if $blaire.endState is 1>> You have eased the control over her mind. Eventually, it may even fade completely.<</if>>\
<<if $blaire.endState is 2>> You have altered your control over her mind. Blaire still likes you and enjoys your company but is no longer seeking to spend the rest of her life with you. She just wants to be wild and have some fun before she has to settle down.<</if>>\
<<if $blaire.endState is 3 and $blaire.moveRoom gte 2>> You have solidified your control in the deepest parts of her psyche. Blaire has accepted and reinforced her love and dedication to you. While she may not like all of your actions, she accepts you entirely.<</if>></div>\
\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
\
''Current Location: '' $temp1
\
<div style = "text-align:center">*******</div>\
\
''Mondays & Wednesdays''
  Blaire starts the day by heading to the gym for a workout (E). She then heads to the university for her chem lab (M) and math class (A). She then spends the evening at cheer practice (V) <<if $blaire.endState lte 2>>before going home to get some sleep (N). <<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>>before heading to your house for sleep (N).<</if>>
\
''Tuesdays & Thursdays''
  Blaire starts the day bright and early with a jog around the neighborhood (E). She then heads to the university for her literature lecture (M) and psychology class (A). <<if $blaire.endState lte 2>>She then spends the day at the mall, either with her friends or by herself (V) before going home to get some sleep (N). <<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>>She then spends the evening at your house doing chores before heading to your room for sleep (N).<</if>>
\
''Fridays''
  Blaire starts the day by heading to the gym for a workout (E) then going to her economics class (MA) and cheer practice in the evening (V). After practice <<if $blaire.endState lte 2>>she hits the clubs for some partying (N). <<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>>she heads to your home for sleep (N).<</if>>
\
''Saturdays''
  Blaire spends the weekend mornings sunbathing in her backyard (E) before heading to the mall with her friends (M). After her friends leave she stays in the mall for some more shopping (A) to destress before cheering for the university football game (V). After the game <<if $blaire.endState lte 2>>she hits the clubs for some partying (N). <<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>>she heads to your home for sleep (N).<</if>>
\
''Sundays''
  Blaire spends the weekend mornings sunbathing in her backyard (E) before heading to the mall with her friends (M). After her friends leave she stays in the mall for some more shopping (A). She then <<if $blaire.endState lte 2>>hangs out in her living room watching movies (E), before going to bed (N). <<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>> hangs out in your living room (V), before heading to your home for sleep (N).<</if>>
</div>\
\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: white; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''Photona Overview''</div>\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' ~36</td>
<td>''Sex:'' Female</td>
<td>''Orientation:'' Straight</td>
<td>''PRI:'' 25+</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:'' Married (Excelsior)</td>
<td></td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation:'' Superhero (Super Society) / Spokeswoman / Model</td>
<td></td>
</tr></table>\
</div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $photon.appCostume>></div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
Photona is one of the co-leaders of the Junction City branch of the Super Society (America's premier superhero team). Unlike many of the other senior members of the Society, Photona was not recruited via the Auxiliary program and spent several years as a vigilante before being recruited by the Society. She is generally regarded as the branch's most powerful field unit and is their go-to person for dealing with media and guest appearances. Photona is well known for her dedication to the cause of justice in Junction City. Due to this, she has a large rogues gallery and is often targeted by supervillains (as are her sidekicks and apprentices).
@@.cereb;//Photona is a very powerful opponent but ultimately she's just a glorified thug. Her media presence has little to do with her leadership or intelligence and more to do with her looks and the fact that a glowing being of light invokes religious connotations in many people, something the Society is willing and eager to exploit if necessary. She has her sights set on the National level but her complete disregard for collateral damage means she will never rise above Regional. If what happened to you is not evidence enough, Prism is Photona's seventh protégé. The first six are all either dead or permanently out of commission. - S //@@</div>
\
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Powers''</span>
C1 photokinesis. C1 flight. C1 energy output. C4 standard array.
\
<div style = "text-align:center">*******</div>\
\
Photona specializes in the high-energy release of light. This is mostly manifested as focused beams of light or omnidirectional bursts. Photona almost entirely deals with white light but can separate it into component wavelengths given time and effort. She can vary the output of her light for different levels of thermal burn, kinetic shock, and blindness (ranging from simple dazing to permanent damage). Her output is powerful enough to cause first-degree burns on exposed skin to anyone within a few meters if she is not careful. Her flight is a by-product of her massive energy output and Photona can travel at hypersonic speeds given the proper protective equipment. Her low-tier standard array puts her strength, durability, regeneration, and agility at around three to five times human maximum.
@@.cereb;//High energy output is an understatement. Trust me. - S //@@</div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Awareness''</span></div>
\
\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
\
<div style = "text-align:center">*******</div>\
\
''Mondays, Tuesdays, Wednesdays, Thursdays, Fridays, Saturdays, Sundays''
  Unknown, presumably bounces between Society business and her alter ego (EMAVN).</div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Knowledge''</span>
</div>\
\
\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Purple; color: White;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''Cerebralite Overview''</div>
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' 97</td>
<td>''Sex:'' Male</td>
<td>''Orientation:'' Omnisexual</td>
<td>''PRI:'' 30+</td>
<td>''Connection:'' Bonded</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:'' Aggressively Single</td>
<td></td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation:'' Supervillain / Life Coach</td>
<td></td>
</tr></table>\
</div>\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $cerebral.appMind>></div>\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
Cerebralite was once a member of the Super Society (America's premier super-team) but was declared rogue close to ten years ago. The official report states that he betrayed the team and attempted to steal Society secrets. He insists it's because of his casual sexual relationships with many of his team members (men, women, robots, sentient plants, etc.). Instead of admitting these liaisons to the general public and tarnishing its image, the Society fabricated a reason for blacklisting him. Since then, he has been spending his time finding new ways to fund his research (often illegal), get back at those that have betrayed him (mostly illegal), and generally having a good time (sometimes illegal). Unlike many supervillains (whom he generally dislikes), he has avoided many of the organized teams or unions and prefers to do his own thing. After a disastrous fight with Photona, he is currently living within your mind.
@@.cereb; // It wasn't that bad of a fight, I got a few shots in - S//@@</div>\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Powers''</span>
C1 telepathy. C2 telekinesis and psychometry. C3 mind control. C5 standard array. A2 flight, durability, and strength.
\
<div style = "text-align:center">*******</div>\
\
Cerebralite is a world-class telepath with impressive secondary psychic abilities and a genius-level intellect. These abilities have been artificially increased through a combination of psychic surgery and genetic enhancement. His abilities have allowed him to absorb the knowledge of others and he has obtained the knowledge of several dozen doctorates and professional degrees (with at least as many trade skills). His psychic powers are emotionally based, specifically on erotic or lustful energies, though he is more than proficient in utilizing any strong emotion if the need arises. His low-tier standard puts his strength, durability, regeneration, and agility at around one to two times human maximum. Due to his technical abilities, he has constructed numerous powered armors that grant him additional abilities, including supersonic flight, high-level durability, and the ability to lift several tons.
@@.cereb;//I am pretty awesome - S //@@</div>\
\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
\
''Current Location: '' Body is probably in a morgue somewhere, or a Super Society warehouse. His psyche is currently hanging out in the lesser-used areas of your mind.
\
<div style = "text-align:center">*******</div>\
\
''Mondays, Tuesdays, Wednesdays, Thursdays, Fridays, Saturdays, Sundays''
  Sam hangs out in the psychic lounge he manifested in your brain (which may or may not have erased your memories of what beets taste like). Just kind of chills out and conserves energy (EMAVN).
</div>\
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Knowledge''</span>
1) Has a failsafe power that dumps his consciousness into a nearby body upon death.
2) Considers himself to be Omnisexual (As long as it's an adult, consenting, and sentient, he's DTF).
3) Has a weird fascination with surprising people.
<<if $kiara.level gte 1>>\
4) Sometimes goes by the alias Samuel Brainman, an accomplished author of psychological, parapsychological, and suprapsychological texts.<</if>></div>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>\
<<nobr>>\
<<if $prism.locat is 0>>
<<set $temp1 to "Crystal's mind is moving around the city without any real pattern. You get random jolts of enjoyment, boredom, and responsibility">>
<<elseif $prism.locat is 4.14>>
<<set $temp1 to "Crystal is at the university and you feel a pattern of physical exercise and mental focus.">>
<<elseif $prism.locat is 4.3 or $prism.locat is 3.7>>
<<set $temp1 to "Oddly, you cannot sense Crystal's mind. Most likely, she is in a official Super Society location with shielding.">>
<<elseif $prism.locat is 4.131 or $prism.locat is 4.132>>
<<set $temp1 to "Crystal is in class. You feel a mixture of intense focus and creative energies flowing in her mind.">>
<<elseif $prism.locat is 3>>
<<set $temp1 to "Crystal is on patrol Downtown. You avoid sensing any deeper because you don't want to distract her.">>
<<elseif $prism.locat is 5>>
<<set $temp1 to "Crystal is hanging out in one of the parks. You sense an intense focus and calm thoughts flowing through her mind.">>
<</if>><</nobr>>\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: yellow; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''<<if $storyline.prismQuest lt 12>>Prism<<elseif $storyline.prismQuest gte 12>>Crystal<</if>> Overview''</div>\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' ~22</td>
<td>''Sex:'' Female</td>
<td>''Orientation:'' <<if $storyline.prismQuest lt 12>>Unknown<<elseif $storyline.prismQuest gte 12>>Straight<</if>></td>
<td>''PRI:'' 25+</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:'' <<if $storyline.prismQuest lt 12>>Unknown<<elseif $storyline.prismQuest gte 12>>Single<</if>></td>
<td><<if $prism.level gte 2>>''Connection: ''<<if $prism.level is 2>>Weak<<elseif $prism.level is 3>>Moderate<<elseif $prism.level is 4>>Strong<<elseif $prism.level is 5>>Solidified<</if>><</if>> [$prism.level]</td>
</tr>\
<<if $prism.level gte 2>>\
<tr>\
<td>''Rapport:'' <<if $prism.rap gte 60>>Very High<<elseif $prism.rap gte 50>>High<<elseif $prism.rap gte 40>>High-moderate<<elseif $prism.rap gte 30>>Low-Moderate<<elseif $prism.rap gte 20>>Low<<elseif $prism.rap gte 10>>Very Low<<elseif $prism.rap gte 0>>None<</if>> [$prism.rap]</td>
<td>''Disillusionment:'' <<if $prism.dis gte 60>>Very High<<elseif $prism.dis gte 50>>High<<elseif $prism.dis gte 40>>High-moderate<<elseif $prism.dis gte 30>>Low-Moderate<<elseif $prism.dis gte 20>>Low<<elseif $prism.dis gte 10>>Very Low<<elseif $prism.dis gte 0>>None<</if>> [$prism.dis]</td>
<td>''Suspicion:'' <<if $prism.sus gte 60>>Very High<<elseif $prism.sus gte 50>>High<<elseif $prism.sus gte 40>>High-moderate<<elseif $prism.sus gte 30>>Low-Moderate<<elseif $prism.sus gte 20>>Low<<elseif $prism.sus gte 10>>Very Low<<elseif $prism.sus gte 0>>None<</if>> [$prism.sus]</td>
</tr>
<tr>
<td>''Frustration:'' <<if $prism.sts gte 60>>Very High<<elseif $prism.sts gte 50>>High<<elseif $prism.sts gte 40>>High-moderate<<elseif $prism.sts gte 30>>Low-Moderate<<elseif $prism.sts gte 20>>Low<<elseif $prism.sts gte 10>>Very Low<<elseif $prism.sts gte 0>>None<</if>> [$prism.sts]</td>
<td>''Enjoyment:'' <<if $prism.enj gte 60>>Very High<<elseif $prism.enj gte 50>>High<<elseif $prism.enj gte 40>>High-moderate<<elseif $prism.enj gte 30>>Low-Moderate<<elseif $prism.enj gte 20>>Low<<elseif $prism.enj gte 10>>Very Low<<elseif $prism.enj gte 0>>None<</if>> [$prism.enj]</td>
</tr>\
<</if>>\
</table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation:'' Superhero (Super Society Auxiliaries)<<if $storyline.prismQuest gte 5>> / JPU Student<</if>></td>
<td></td>
</tr></table>\
</div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $prism.appCostume>></div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
Prism (VII) is one of the senior members of the Super Society's Auxiliaries (a team dedicated to training younger heroes) and has been chosen to be the protégé of Photona after the disappearance of her last partner (Prism VI). The newest Prism has enjoyed increasing popularity due to her personability, brash attitude, alternative style, and community-based approach to crime-fighting. Prism is already considered to be a shoo-in for Society membership once her probationary period is over and she has met the educational and work experience requirements.
@@.cereb;// Unfortunately, I only know Prism by reputation, but what I do hear is good. She cares, which is rare enough for superheroes. She has an astounding amount of popularity for an Auxiliary, especially since she does not market herself as much as most of the others. People seem to like that she tries to go after systemic problems rather than just punch robots through buildings. However, from what I know about Society politics, if Prism doesn't learn to fall in line, then she's never going to get past C-tier. - S //@@</div>
\
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Powers''</span>
<<if $prism.level gte 5>>\
C2 photokinesis. C4 speed. C3 energy output (tentative). C5 standard array.
\
<div style = "text-align:center">*******</div>\
\
Unlike Photona's brute force approach to photokinesis, Prism has vastly superior fine control over light and is capable of detailed manipulation of multiple wavelengths at once (though she is limited to visible or near-visible wavelengths, 300 to 900 nm). this can be used to create a diverse range of effects such as highly detailed illusions and disorienting blasts of colorful light. Her super speed is on the border between C3 and C4 but does not extend to her mental processes, making it extremely dangerous to utilize safely. Her new energy output will still limit her utility in a direct confrontation until she has enough time to get comfortable using it in a controlled fashion. Before the power boost, she was able to focus light, with enough time and concentration, to produce thermal or kinetic damage within close range. This can only be expected to become easier and stronger with her new energy output. Low tier standard array puts her strength, durability, regeneration, and agility at around double human maximum.
<<else>>\
C2 photokinesis. C4 speed. C4 energy output. C5 standard array.
\
<div style = "text-align:center">*******</div>\
\
Unlike Photona's brute force approach to photokinesis, Prism has vastly superior fine control over light and is capable of detailed manipulation of multiple wavelengths at once (though she is limited to visible or near-visible wavelengths, 300 to 900 nm). this can be used to create a diverse range of effects such as highly detailed illusions and disorienting blasts of colorful light. Her super speed is on the border between C3 and C4 but does not extend to her mental processes, making it extremely dangerous to utilize safely. Her energy output limits her in direct confrontation but with enough time and concentration, she can focus light to produce thermal or kinetic damage within close range. Low tier standard array puts her strength, durability, regeneration, and agility at around double human maximum.<</if>></div>
\
\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
\
<<if $prism.level gte 2>><br>''Current Location: '' $temp1<</if>>
\
<div style = "text-align:center">*******</div>\
\
<<if $prism.tracked is 0 and $storyline.prismQuest lt 18>>''Mondays, Tuesdays, Wednesdays, Thursdays, Fridays, Saturdays, Sundays''
   Unknown, presumably bounces between Society business, her training, and her alter ego (EMAVN).
\
<<elseif $prism.tracked is 1 and $storyline.prismQuest lt 18>>''Mondays, Wednesdays, & Fridays''
   Kiara has not been able to pinpoint Prism's exact whereabouts at the beginning and end of each day (EN). However, she has found her on campus in the mornings and afternoons for class (MA) and hanging around the city center for dinner and shopping (V).
''Tuesdays & Thursdays''
   Kiara has not been able to follow Prism for most of the day (EMAV) but has found her around the city center at night (N).
''Saturdays & Sundays''
   Kiara has tracked Prism through the city center at the beginning of the days (E) but then loses her for the rest (MAVN).
\
<<elseif $storyline.prismQuest gte 18>>\
''Mondays''
  Crystal starts the day doing various chores and things around town (E) before heading to the university fields for some training (M). Then, she heads home to relax for a while (A) then back to campus for her screenwriting class (V). She then goes on patrol Downtown for half the night (N).
\
''Tuesdays ''
  Crystal starts the day doing various chores and things around town (E) before heading to the university fields for some training (M). Then, she heads home to her advanced special effects class (A) then to Society HQ for some training (V). She then goes on patrol Downtown for half the night (N).
\
''Wednesdays''
  Crystal starts the day doing various chores and things around town (E) before heading to her movie editing class (M). Then, she heads to the field for a late workout (A) then to Society HQ for some even more training (V). She then goes on patrol Downtown for half the night (N).
\
''Thursdays''
  Crystal starts the day doing various chores and things around town (E) before heading to the university fields for some training (M). Then, she heads home to relax for a while (A) then to Society HQ for some training (V). She then goes on patrol Downtown for half the night (N).
\
''Fridays''
  Crystal starts the day doing various chores and things around town (E) before heading to the university fields for some training (M). Then, she heads to the park for some meditation (A) then to Society HQ for some training (V). She has the night off and chooses to relax at home (N).
\
''Saturdays''
  Crystal starts the day doing various chores and things around town (E) before heading to the university fields for some training (M). Then, she heads to the park for some meditation (A). She has the second half of the day off and chooses to relax at home (VN).
\
''Sundays''
  Crystal starts the day doing various chores and things around town (E) before heading to the university fields for some training (M). Then, she heads to the park for some meditation (A) then home to relax (V). She then goes on patrol Downtown for half the night (N).
\
<</if>></div>\
\
\
\
\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<if $time lte 5>>\
<span><div id="eveFrame"><div id="areaTitle">Using the Computer</div>\
Dropping into your old swivel chair, you swing your legs under the rickety desk and press the power button. It’s been several months but you still marvel at how fast your new set up is. It boots up and is ready to go in a fraction of the time it took your old computer (All glory to the SSD … and Kiara's ability to build computers).</div></span>\
<span id="conv1">\
<div id="butFrame"><table style="width:100%"><tr><td style="font-size:16px;">🖐</td><td>\
\
\
<span id="pressA"><<button "Play a few rounds of //Gun Shooter// [►]@@.ssa;A@@">>
<<set $time +=1>>\
<<replace "#conv1">><div id="eveFrame"> You play a few rounds of your current favorite FPS. A few of your friends are on, so you spend as much time chatting as you do shooting the other team. In the end, you've won a few more matches than you lost and you decide to call it a day.</div>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<span id="pressEnter"><<button "➨Continue@@.ssb;enter@@">><<goto "PlayerPC">><</button>></span>
</td></tr></table></div>\
<</replace>><</button>></span>\
\
\
\
\
\
<span id="pressS"><<button "💰 Do some micro work [►]@@.ssa;S@@">>
<<set $time +=1>><<set $temp1 to random(5,10)>>\
<<replace "#conv1">><div id="eveFrame"> You sign on to your preferred microwork website and spend a few hours <<print either("extracting data from websites","comparing various images to a company logo","categorizing products","taking customer surveys","visiting websites to drive up traffic","transcribing text from images")>>. The pay is not great, but it's easy work and you were just going to waste time on the computer anyway.</div>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<span id="pressEnter"><<button "➨Continue@@.ssb;enter@@">><<goto "PlayerPC">><<set $player.cash to $player.cash+($temp1*$moneyBon)>><</button>></span>
</td></tr></table></div>\
@@.pow; You earned <<print '$' + ($temp1*$moneyBon)>> online. @@
<</replace>><</button>></span>\
\
\
\
\
\
<span id="pressD">\
<<button "Surf the Web [►]@@.ssa;D@@">>\
<<replace "#conv1">><div id="eveFrame">\
<<NewsTicker>>\
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<span id="pressEnter"><<button "➨Continue@@.ssb;enter@@">><<goto "PlayerPC">><</button>></span>
</td></tr></table></div>\
<<set $time +=1>>\
<</replace>><</button>></span>\
\
\
\
\
<span id="pressF">\
<<if $storyline.kiaraQuest gte 13 and $kiara.superState is 1>>\
<<button "KsSMF.exe@@.ssa;F@@">><<goto "SuperManageSide">><</button>>
<</if>>\
\
<<if $storyline.kiaraQuest gte 13 and $kiara.superState is 2>>\
<<button "KsSMF.exe@@.ssa;F@@">><<goto "SuperManagePart">><</button>>
<</if>>\
</span>\
\
\
\
<span id="pressSpace">\
<<button "⤾ Return@@.ssb;space@@">><<if $temp9 is 2>><<goto "BaseMCRoom">><<else>><<goto "HouseRoom">><</if>><</button>></span>
</td></tr></table></div>\
\
\
\
</span>\
<<elseif $time gte 6>><<goto $player.lastloc>><</if>>\
/*[[PlayerPC]][[HouseRoom]]*/\<span id="conv1">\
<div id="eveFrame"><div id="areaTitle">Blaire Watching</div> You look out your window into the Andersens’ backyard. <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing on one of the deck chairs near the pool. The loud pop music you heard is coming from some bluetooth speakers sitting on the grass nearby.
<<if $rannum1 lte 5>>\
Blaire is laying still with her phone on the chair next to her. You can't see her eyes, but judging by her gentle breathing, she appears to be asleep.
<<elseif $rannum1 gte 6>>\
Blaire is laying on the deck chair, listening to her music and tapping away at her phone.<</if>></div>\
<<SpotCheck>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%;">\
<<if $rannum1 lte 5>>\
<<button "Enter Blaire's Dream [►]">><<set $player.lastloc to passage()>><<set $time +=1>><<goto "BlaireDreamEntrance">><</button>>
<<button "⤾ Do Something else">><<goto "HouseRoom">><</button>>
<<if $blaire.locat neq 1.22>><<goto HouseRoom>><</if>>\
\
<<elseif $rannum1 gte 6>>\
<<button "Greet Blaire [►]">>\
<<replace "#conv1">>\
<<if $blaire.level is 1>>\
<div id="eveFrame"><div id="areaTitle">Greeting Blaire</div>\
You stick your head out the window and say hello to Blaire in a loud voice. She looks up from her phone briefly and you give her a small wave. In return, you get a level look and a half-hearted wave. Blaire then goes back to her phone and ignores you. Dejected, you decide to kill some time.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%;">\
<<button "➨ Leave the Window">><<goto "HouseRoom">><<set $time +=1>><</button>></td></tr></table></div>\
<div id="powFrame">\
<<set $temp8 to 0>>\
<<if $blaire.slt lte 20>><<set $blaire.slt+=1>><<set $temp8 to 1>> @@.pow;►►► Despite ignoring you, it seems that Blaire enjoyed being watched and seems slightly more sexual //[+1 Sluttiness]//@@ <<else>>●●● Blaire does not seem any more flirty or sexual to you.<</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
</div>\
\
<<elseif $blaire.level gte 2 and $blaire.HouseC is 0>>\
<<if $blaire.aff lt 25>>\
<div id="eveFrame"><div id="areaTitle">Greeting Blaire</div>\
You stick your head out the window and say hello to Blaire in a loud voice. She looks up from her phone briefly and you give her a small wave. She gives you a small smile and waves back.</div>
\
@@.blaire;''Blaire:'' "Good morning $player.name!"@@
@@.player;''You:'' "Good morning, Blaire! Catching some sun?"@@
She looks down and gestures towards her body.
@@.blaire;''Blaire:'' "Yeah, this doesn't take care of itself!"@@
You spend some time exchanging a few more pleasantries before the awkwardness of yelling to each other sets in. Finally, you both say goodbye and she goes back to her phone.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%;">\
<<button "➨ Leave the Window">><<goto "HouseRoom">><<set $time +=1>><</button>></td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte 25>><<set $blaire.aff += 1>><<set $temp7 to 1>> @@.pow;►►► Blaire appreciates a quick chat, no matter how awkward //[+1 Affection]//.<<else>>●●● Blaire does not seem any friendlier to you.
<</if>>
<<if $blaire.slt lte 25>><<set $blaire.slt+=1>><<set $temp8 to 1>>@@.pow;►►► It seems that Blaire enjoyed being watched and seems slightly more sexual //[+1 Sluttiness]//.@@ <<else>>●●● Blaire does not seem any more flirty or sexual to you.
<</if>>\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>
<<if $temp8 is 1>><<BlaireSltBar>><</if>>
</div>\
\
<<elseif $blaire.aff gte 25>>\
<div id="eveFrame"><div id="areaTitle">Greeting Blaire</div>\
You stick your head out the window and say hello to Blaire in a loud voice. She looks up from her phone briefly and you give her a small wave. She gives you a smile and a large wave back.</div>
\
@@.blaire;''Blaire:'' "Good morning $player.name!" @@
@@.player;''You:'' "Good morning, Blaire! Catching some sun?"@@
She looks down at her body and then back to you.
@@.blaire;''Blaire:'' "Yeah … You know what? This is ridiculous, come down here so we can talk! I’ll meet you at the gate."@@
You manage to get the surprised look off of your face by the time you make it to the front gate of Blaire’s house. Blaire is waiting for you with her beach towel draped over her shoulders. She types a few things into the keypad on her side and the gate opens with a //*beep*//.
@@.blaire;''Blaire:'' "This is sooo much easier. Now we can just talk and not scream at each other like crazy people. The code is 25748, you can let yourself in next time."@@
She turns and leads you around the house to the pool. You take the opportunity to enjoy the view of her bikini-clad posterior (the bottoms do nothing to cover her up and instead emphasize her round behind). When you get to the pool, she lays back down on her deck chair, and you sit in the chair next to her. You take a few seconds to appreciate her tanned body, your eyes wandering from toned legs, past the small triangle of fabric covering her mound, across her taut stomach, over her perky and barely covered tits, and finally up to her eyes, which are currently watching you look at her. She pulls her sunglasses down and raises an eyebrow.
@@.blaire;''Blaire:'' "So I take it you don’t mind if I keep sunbathing right?"@@
@@.player;''You:'' "Uh, no, not at all."@@
She rolls her eyes slightly before pushing her sunglasses back up. You both get comfortable and start chatting. Time passes and the two of you have a decent conversation. During the chat, you try to avoid blatantly staring at her and she graciously ignores it when you inevitably do. Eventually, the conversation winds down and she excuses herself and heads inside for a shower.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%;">\
<<button "➨ Head Home">><<goto "HouseRoom">><<set $time +=1>><</button>></td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<set $blaire.HouseC to 1>>\
@@.pow;►►► You can now access Blaire’s yard and their house.@@
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>><<set $temp7 to 1>> @@.pow;►►► Blaire appreciates a quick chat, no matter how awkward //[+1 Affection]//.<<else>>●●● Blaire does not seem any friendlier to you.
<</if>>\
<<if $blaire.slt lte 30>><<set $blaire.slt to $blaire.slt+1>><<set $temp8 to 1>>@@.pow;►►► It seems that Blaire enjoyed being watched and seems slightly more sexual //[+1 Sluttiness]//.@@ <<else>>●●● Blaire does not seem any more flirty or sexual to you.
<</if>>\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
</div>\
\
<</if>><</if>><</replace>><</button>>
<<button "⤾ Do Something else">><<goto "HouseRoom">><</button>>
<</if>>\
</td></tr></table></div>\
\
</span>\<div id="eveFrame"><div id="areaTitle">Nap Time!</div>\
You fall onto your bed and shut your eyes. It takes a few minutes of relaxing but you managed to fall asleep quickly enough. A few hours later you wake up feeling alert and well-rested.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%;">\
<span id="pressA"><<button "🧠 Consult with Cerebralite@@.ssa;A@@">><<set $temp1 to 1>><<goto "Lounge">><<set $time +=1>><<set $indream to 1>><</button>></span>\
\
<<if $vltTool.includes("Episodic Sequencer") is true>><span id="pressS"><<button "🎥 Relive Experiences@@.ssa;S@@">><<goto "TheaterOfTheMind">><<set $indream to 1>><<set $time +=1>><</button>></span><</if>>\
\
\
<span id="pressEnter">\
<<button "➨ Wake up@@.ssb;enter@@">><<if $temp9 is 2>><<goto "BaseMCRoom">><<else>><<goto "HouseRoom">><</if>><<set $time +=1>><<set $indream to 0>><</button>></span>
</td></tr></table></div>\
\
<<set $indream to 1>>\
\
/*[[Lounge]][[HouseRoom]][[TheaterOfTheMind]]*/\<div id="eveNightFrame"><div id="areaTitle">Sleep for the Night</div>\
\
\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 2)>>/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
You drag yourself into bed, exhausted from your day. You get comfortable and goof off on your phone for a bit until you feel your eyes growing heavy. You yawn, plug your phone into the charger on the nightstand and quickly drift off to sleep…
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2 and $storyline.blaireQuest gte 8 and $storyline.blaireQuest lt 18>>\
You drag yourself into bed, exhausted from your day. Laying there without having Blaire beside you feels strange. You yawn, plug your phone into the charger on the nightstand and quickly drift off to sleep…
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>>\
You drag yourself into bed, exhausted from your day. You goof off on your phone for a bit as Blaire snuggles up next to you. Blaire falls asleep quickly and you soon begin to grow tired. You yawn, plug your phone into the charger on the nightstand and quickly drift off to sleep …
<</if>></div>\
//<<print $dreams.random()>>//
<div id="eveNightFrame"><<if $storyline.mainQuest lte 1>>… groggy awareness comes slowly. You open your eyes and are greeted by a shaft of light streaming from your open window. You groan and pull the covers over your head. A few minutes later you grudgingly decide to get up and start your day.
<<elseif $storyline.mainQuest gte 2>>… the loud *//Ding!//* of your mental alarm startles you awake. Your eyes snap open and are greeted by a shaft of light streaming from your open window. You groan and pull the covers over your head. A few minutes later an even louder mental alarm goes off and you grudgingly decide to get up and start your day.
<</if>>\
<<if $blaire.endState is 3 and $blaire.moveRoom gte 2 and $storyline.blaireQuest gte 8 and $storyline.blaireQuest lt 18>>\
You wake up alone.
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 2>>\
Blaire is not in your bed. Judging be the state of the room, she has already woken up, cleaned the room a bit, and started her day. <</if>></div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:100%;">\
<span id="pressA"><<button "🧠 Consult with Cerebralite@@.ssa;A@@">><<set $temp1 to 1>><<goto "Lounge">><<set $indream to 1>><</button>></span>\
\
<span id="pressS"><<button "🔧 Build a Mental Construct@@.ssa;S@@">>
<<if $constructs[0] is 0>> <<goto "Workshop">>\
<<elseif $constructs[0] is 1>> <<goto "WorkshopNewBuy">>\
<<elseif $constructs[0] is 2>> <<goto "WorkshopNewThreshold">>\
<</if>>\
<<set $indream to 1>>\
<</button>></span>\
\
<<if $vltTool.includes("Episodic Sequencer") is true>><span id="pressD"><<button "🎥 Relive Experiences@@.ssa;D@@">><<goto "TheaterOfTheMind">><<set $indream to 1>><</button>></span><</if>>\
\
<<if $kiara.level is 5 and $kiara.superState2 is 1 and $storyline.kiaraQuest gte 20>><span id="pressF"><<button "Visit Kiara@@.ssa;F@@">><<set $sceneSelect to 1>><<goto "KiaraEndStateScenes">><<set $indream to 1>><</button>></span><</if>>\
\
<br><span id="pressEnter"><<button "➨ Get up@@.ssb;enter@@">><<goto "HouseRoom">><<set $indream to 0>><</button>></span>\
</td></tr></table></div>\
\
<<ResetDay>>\
<<set $indream to 1>>\
\
\
<<if $storyline.kiaraQuest is 10>>\
<br>There is a post-it note floating in the void between waking and dreams.
@@.cereb; ''Note:'' What the fuck just happened? See me ASAP - SAM@@
<</if>>\
\
\
\
\
/*[[Lounge]][[Workshop]][[TheaterOfTheMind]][[HouseRoom]]*/\<<nobr>><<widget "SpotCheck">>
<<if $time is 0>><<set $time to 1>><</if>>
/*---------------------------------------------------------Monday*/
<<if $day eq 1 and $time eq 1>>/*------------M-Early*/
<<set $blaire.locat to 2.1>>/*Gym*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locat to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locat to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locat to 1.34>>
<</if>>
<<set $liane.locat2 to 1>>/*LianeYogaCode*/
<<set $amita.locat to 1>>/*DT Square */
<<elseif $day eq 1 and $time eq 2>>/*------------M-Morning*/
<<set $blaire.locat to 4.111>>/*UniChem*/
<<set $kiara.locat to 4.113>>/*UniCS*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4.13>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 4.14>>/*Field Training*/
<</if>>
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to -1>>/*Medical Residency */
<<elseif $day eq 1 and $time eq 3>>/*------------M-Afternoon*/
<<set $blaire.locat to 4.112>>/*UniMath*/
<<set $kiara.locat to 4.113>>/*UniCS*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4.13>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 4.3>>/*Home*/
<</if>>
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to 2>>/*Working Lunch */
<<elseif $day eq 1 and $time eq 4>>/*------------M-Evening*/
<<set $blaire.locat to 4.14>>/*UniFieldPrac*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 4.131>>/*UniScWr*/
<</if>>
<<set $liane.locat to 1.31>>/*Housework*/
<<set $liane.locat2 to 3>>/*LianeHomeCode*/
<<set $amita.locat to -2>>/*At Home */
<<elseif $day eq 1 and $time eq 5>>/*------------M-Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to 3>>/*Investigation Aid */
<<elseif $day eq 1 and $time eq 6>>/*------------M-Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -5>>/*Patrol */
/*---------------------------------------------------------Tuesday*/
<<elseif $day eq 2 and $time eq 1>>/*------------T-Early*/
<<set $blaire.locat to 1>>/*JogNH*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locat to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locat to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locat to 1.34>>
<</if>>
<<set $liane.locat2 to 1>>/*LianeYogaCode*/
<<set $amita.locat to 7>>/*Social Media Overview */
<<elseif $day eq 2 and $time eq 2>>/*------------T-Morning*/
<<set $blaire.locat to 4.131>>/*UniLit*/
<<set $kiara.locat to 4.132>>/*UniCart*/
<<set $prism.locat to 4.14>>/*Field Training*/
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to -1>>/*Medical Residency */
<<elseif $day eq 2 and $time eq 3>>/*------------T-Afternoon*/
<<set $blaire.locat to 4.121>>/*UniPsy*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<set $prism.locat to 4.132>>/*UniAdvCin*/
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to 2>>/*Working Lunch */
<<elseif $day eq 2 and $time eq 4>>/*------------T-Evening*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 5.11>>/*MallHang*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.12>><</if>>/*HangYourHome*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<set $prism.locat to 3.7>>/*Society*/
<<set $liane.locat to 1.31>>/*Housework*/
<<set $liane.locat2 to 3>>/*LianeHomeCode*/
<<set $amita.locat to -3>>/*Society Training*/
<<elseif $day eq 2 and $time eq 5>>/*------------T-Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 3>>/*Patrol*/
<</if>>
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to 3>>/*Investigation Aid */
<<elseif $day eq 2 and $time eq 6>>/*------------T-Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -5>>/*Patrol */
/*---------------------------------------------------------Wednesday*/
<<elseif $day eq 3 and $time eq 1>>/*------------W-Early*/
<<set $blaire.locat to 2.1>>/*Gym*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locat to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locat to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locat to 1.34>>
<</if>>
<<set $liane.locat2 to 1>>/*LianeYogaCode*/
<<set $amita.locat to -2>>/*At Home */
<<elseif $day eq 3 and $time eq 2>>/*------------W-Morning*/
<<set $blaire.locat to 4.111>>/*UniChem*/
<<set $kiara.locat to 1.321>>/*Hang-Work*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4.13>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 4.132>>/*ClassEdit*/
<</if>>
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to -1>>/*Medical Residency */
<<elseif $day eq 3 and $time eq 3>>/*------------W-Afternoon*/
<<set $blaire.locat to 4.112>>/*UniMath*/
<<set $kiara.locat to 1.321>>/*Hang-Work*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4.13>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 4.14>>/*Field Training*/
<</if>>
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to 1>>/*DT Square */
<<elseif $day eq 3 and $time eq 4>>/*------------W-Evening*/
<<set $blaire.locat to 4.14>>/*UniFieldPRac*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 3.7>>/*Society*/
<</if>>
<<set $liane.locat to 1.31>>/*Housework*/
<<set $liane.locat2 to 3>>/*LianeHomeCode*/
<<set $amita.locat to -3>>/*Society Training*/
<<elseif $day eq 3 and $time eq 5>>/*------------W-Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to 3>>/*Investigation Aid */
<<elseif $day eq 3 and $time eq 6>>/*------------W-Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -5>>/*Patrol */
/*---------------------------------------------------------Thursday*/
<<elseif $day eq 4 and $time eq 1>>/*-----------R-Early*/
<<set $blaire.locat to 1>>/*JogNH*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locat to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locat to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locat to 1.34>>
<</if>>
<<set $liane.locat2 to 1>>/*LianeYogaCode*/
<<set $amita.locat to -2>>/*At Home */
<<elseif $day eq 4 and $time eq 2>>/*-----------R-Morning*/
<<set $blaire.locat to 4.131>>/*UniLit*/
<<set $kiara.locat to 4.132>>/*UniCart*/
<<set $prism.locat to 4.14>>/*Field Training*/
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to -1>>/*Medical Residency */
<<elseif $day eq 4 and $time eq 3>>/*-----------R-Afternoon*/
<<set $blaire.locat to 4.121>>/*UniPsy*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<set $prism.locat to 4.3>>/*Home*/
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to 2>>/*Working Lunch */
<<elseif $day eq 4 and $time eq 4>>/*-----------R-Evening*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 5.12>>/*MallHang*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.12>><</if>>/*HangYourHome*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<set $prism.locat to 3.7>>/*Society*/
<<set $liane.locat to 1.31>>/*Housework*/
<<set $liane.locat2 to 3>>/*LianeHomeCode*/
<<set $amita.locat to 1>>/*DT Square */
<<set $amita.locat to -3>>/*Society Training*/
<<elseif $day eq 4 and $time eq 5>>/*-----------R-Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 3>>/*Patrol*/
<</if>>
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to 3>>/*Investigation Aid */
<<elseif $day eq 4 and $time eq 6>>/*-----------R-Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -5>>/*Patrol */
/*---------------------------------------------------------Friday*/
<<elseif $day eq 5 and $time eq 1>>/*------------Early*/
<<set $blaire.locat to 2.1>>/*Gym*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locat to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locat to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locat to 1.34>>
<</if>>
<<set $liane.locat2 to 1>>/*LianeYogaCode*/
<<set $amita.locat to -2>>/*At Home */
<<elseif $day eq 5 and $time eq 2>>/*------------Morning*/
<<set $blaire.locat to 4.122>>/*UniEcon*/
<<set $kiara.locat to 4.113>>/*UniCS*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4.13>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 4.14>>/*Field Training*/
<</if>>
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to -1>>/*Medical Residency */
<<elseif $day eq 5 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locat to 4.122>>/*UniEcon*/
<<set $kiara.locat to 4.113>>/*UniCS*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4.13>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 5>>/*ParkStudy*/
<</if>>
<<set $liane.locat to 3.3>>/*OfficeWork*/
<<set $liane.locat2 to 2>>/*LianeWorkCode*/
<<set $amita.locat to 2>>/*Working Lunch */
<<elseif $day eq 5 and $time eq 4>>/*------------Evening*/
<<set $blaire.locat to 4.14>>/*UniFieldPrac*/
<<set $kiara.locat to 2.2>>/*WorkDiner*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 3.7>>/*Society*/
<</if>>
<<set $liane.locat to 4.2>>/*Singles Night*/
<<set $liane.locat2 to 5>>/*LianeSinglesCode*/
<<set $amita.locat to 1>>/*People Watching*/
<<elseif $day eq 5 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 3.1>>/*ClubDance*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>> /*SleepYourRoom*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<set $liane.locat to 4.2>>/*Singles Night*/
<<set $liane.locat2 to 5>>/*LianeSinglesCode*/
<<set $amita.locat to 5>>/*Harbor Side Peeping*/
<<elseif $day eq 5 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -2>>/*At Home */
/*---------------------------------------------------------Saturday*/
<<elseif $day eq 6 and $time eq -1>><<set $blaire.locat to 1.22>>
<<elseif $day eq 6 and $time eq 1>>/*------------Early*/
<<set $blaire.locat to 1.22>>/*BYSun*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 0>>/*RandomStuff*/
<</if>>
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $amita.locat to -2>>/*At Home */
<<elseif $day eq 6 and $time eq 2>>/*------------Morning*/
<<set $blaire.locat to 5.11>>/*MallHang*/
<<set $kiara.locat to 5.11>>/*MallComic*/
<<set $prism.locat to 4.14>>/*Field Training*/
<<set $liane.locat to 1.34>>/*Garden*/
<<set $liane.locat2 to 6>>/*LianeGardenCode*/
<<set $amita.locat to 6>>/*Parkour Club */
<<elseif $day eq 6 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locat to 5.12>>/*MallShop*/
<<set $kiara.locat to 1.321>>/*Hang-Work*/
<<set $prism.locat to 5>>/*ParkStudy*/
<<if $rannum4 lte 2>> /*Hang-Friends*/
<<set $liane.locat to 3>>
<<elseif $rannum4 is 3 or $rannum4 is 4>>
<<set $liane.locat to 4>>
<<elseif $rannum4 gte 5>>
<<set $liane.locat to 5>>
<</if>>
<<set $liane.locat2 to 7>>/*LianeFriendsCode*/
<<set $amita.locat to 4>>/*Going For Walk */
<<elseif $day eq 6 and $time eq 4>>/*------------Evening*/
<<set $blaire.locat to 4.14>>/*UniFieldGame*/
<<set $kiara.locat to 1.31>>/*Hang-Mom*/
<<set $prism.locat to 4.3>>/*Home*/
<<set $liane.locat to 1.31>>/*Hang-daughter*/
<<set $liane.locat2 to 8>>/*LianeHangKiaraCode*/
<<set $amita.locat to -4>>/*Around town*/
<<elseif $day eq 6 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 3.1>>/*ClubDance*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.32>>/*Hang-Gaming*/
<<set $prism.locat to 4.3>>/*RandomStuff*/
<<set $liane.locat to 4.2>>/*Singles Night*/
<<set $liane.locat2 to 5>>/*LianeSinglesCode*/
<<set $amita.locat to 5>>/*Harbor Side Peeping*/
<<elseif $day eq 6 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 0>>/*RandomStuff*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -2>>/*At Home */
/*---------------------------------------------------------Sunday*/
<<elseif $day eq 6 and $time eq -1>><<set $blaire.locat to 1.22>>
<<elseif $day eq 7 and $time eq 1>>/*------------Early*/
<<set $blaire.locat to 1.22>>/*BYSun*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<if $storyline.prismQuest lt 17>>
<<set $prism.locat to 4>>/**/
<<elseif $storyline.prismQuest gte 17>>
<<set $prism.locat to 0>>/*RandomStuff*/
<</if>>
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -2>>/*At Home */
<<elseif $day eq 7 and $time eq 2>>/*------------Morning*/
<<set $blaire.locat to 5.11>>/*MallHang*/
<<set $kiara.locat to 5.11>>/*MallComic*/
<<set $prism.locat to 4.14>>/*Field Training*/
<<set $liane.locat to 1.34>>/*Garden*/
<<set $liane.locat2 to 6>>/*LianeGardenCode*/
<<set $amita.locat to 6>>/*Parkour Club */
<<elseif $day eq 7 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locat to 5.12>>/*MallShop*/
<<set $kiara.locat to 2>>/*Shop-Mom*/
<<set $prism.locat to 5>>/*ParkStudy*/
<<set $liane.locat to 2>>/*Shop-Daughter*/
<<set $liane.locat2 to 9>>/*LianeShopKiaraCode*/
<<set $amita.locat to 4>>/*Going For Walk */
<<elseif $day eq 7 and $time eq 4>>/*------------Evening*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.23>>/*HomeHang*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.12>><</if>>/*HangYourHome*/
<<set $kiara.locat to 1.31>>/*Hang-Mom*/
<<set $prism.locat to 4.3>>/*Home*/
<<set $liane.locat to 1.31>>/*Hang-Daughter*/
<<set $liane.locat2 to 8>>/*LianeHangKiaraCode*/
<<set $amita.locat to -4>>/*Around town*/
<<elseif $day eq 7 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SpecialTime*/
<<set $liane.locat2 to 10>>/*LianeSpecialTimeCode*/
<<set $amita.locat to 3>>/*Investigation Aid */
<<elseif $day eq 7 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>
<<set $blaire.locat to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>
<<set $blaire.locat to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locat to 1.322>>/*SleepRoom*/
<<set $prism.locat to 3>>/*Patrol*/
<<set $liane.locat to 1.33>>/*SleepRoom*/
<<set $liane.locat2 to 4>>/*LianeSleepCode*/
<<set $amita.locat to -5>>/*Patrol */
<</if>>
/*-----------------------------------------------------OtherStuff*/
<<set $messages to $phnMess.length>>
<<if passage() isnot "PassTime">>
<<set $player.lastloc to passage()>>
<</if>>
<<set $indream to 0>>
<<run $('#dialogue-bar').css('visibility', 'hidden')>>
<<set $dreamloc to "">>
/*~~~~~~Vivienne~~~~~~*/
<<if $rannum3 gte 7 and $time is 5>>
<<set $npc.vivi.locat to 3>>/*Dinner*/
<<elseif $time lt 5>>
<<set $npc.vivi.locat to 0>>/*Dinner*/
<<else>>
<<if $rannum3 gte 6>>
<<set $npc.vivi.locat to 1>>/*Storefront*/
<<elseif $rannum3 lte 5>>
<<set $npc.vivi.locat to 2>>/*Workshop*/
<</if>>
<</if>>
/*~~~~~~Adaline~~~~~~*/
<<if $time is 1 and ($day is 1 or $day is 5)>>
<<set $npc.ada.locat to 1>>/*Sunbathing*/
<<elseif $time is 2>>
<<set $npc.ada.locat to 2>>/*House*/
<<elseif $time is 3 and $day isnot 6>>
<<set $npc.ada.locat to 2>>/*House*/
<<elseif $time is 5 and ($day is 1 or $day is 3 or $day is 7)>>
<<set $npc.ada.locat to 3>>/*club*/
<<elseif $time is 3 and $day is 6>>
<<set $npc.ada.locat to 4>>/*Country club*/
<<elseif $time is 4 and ($day is 6 or $day is 7)>>
<<set $npc.ada.locat to 4>>/*Country club*/
<<else>>
<<set $npc.ada.locat to 0>>/*Elsewhere*/
<</if>>
/*~~~~~~Mary~~~~~~*/
<<if $time is 2 or $time is 3 and ($day is 1 or $day is 3 or $day is 5)>>/*School - Social Sciences*/
<<set $npc.mary.locat to 1>>
<<elseif $time is 3 and ($day is 2 or $day is 4 or $day gte 6)>>/*Mall*/
<<set $npc.mary.locat to 2>>
<<elseif $time is 4 and ($day is 1 or $day is 3 or $day is 5)>>/*Cheer Practice*/
<<set $npc.mary.locat to 3>>
<<elseif $time is 5 and ($day is 5 or $day is 6)>>/*Tetons*/
<<set $npc.mary.locat to 4>>
<<elseif $time is 5 and $day is 3 and $npc.vivi.work gte 11>>
<<set $npc.mary.locat to 5>>
<<set $npc.vivi.locat to 4>>
<<else>>
<<set $npc.mary.locat to 0>> /*Home*/
<</if>>
/*~~~~~~Imani~~~~~~*/
<<if $time is 2 or $time is 3 and ($day is 2 or $day is 4 or $day is 5)>>/*School - Bio*/
<<set $npc.imani.locat to 1>>
<<elseif $time is 3 and ($day is 1 or $day is 3 or $day gte 6)>>/*Work*/
<<set $npc.imani.locat to 2>>
<<elseif $time is 4 and ($day is 1 or $day is 3 or $day is 5)>>/*Cheer Practice*/
<<set $npc.imani.locat to 3>>
<<else>>
<<set $npc.imani.locat to 0>> /*Home*/
<</if>>
/*~~~~~~Imani and Mary~~~~~~*/
<<if $npc.Bfriends.hang gte 1 and $time is 5>>
<<set $blaire.locat to 0>><</if>>
/*~~~~~~Chadwick~~~~~~*/
<<if ($day lte 5 and $time lte 3) or ($day is 7 and $time is 1)>>
<<set $npc.beef.locat to 1>>/*Gym*/
<<elseif (($day lt 5 or $day is 7) and $time gte 4) or (($day is 5 or $day is 6) and $time is 4)>>
<<set $npc.beef.locat to 0>>/*Home*/
<<elseif ($day is 5 or $day is 6) and $time is 5>>
<<set $npc.beef.locat to 2>>/*Bar*/
<<elseif ($day is 6 and $time is 3) or ($day is 7 and ($time is 2 or $time is 3))>>
<<set $npc.beef.locat to 3>>/*Main Street*/
<<elseif $day is 6 and $time is 2>>
<<set $npc.beef.locat to 4>>/*Park*/
<</if>>
/*~~~~~~~Library Gals ~~~~~~~*/
<<if $time gte 2 and $time lte 4 and $day lte 5>>
<<set $npc.jessica.locat to 1>>
<<else>>
<<set $npc.jessica.locat to 0>>
<</if>>
<<if $time lte 3 and $day lte 5>>
<<set $npc.isabella.locat to 1>>
<<else>>
<<set $npc.isabella.locat to 0>>
<</if>>
<<if $time gte 3 and $time lte 5 and $day isnot 5 and $day isnot 6>>
<<set $npc.farah.locat to 1>>
<<else>>
<<set $npc.farah.locat to 0>>
<</if>>
/*~~~~~~~Cafe Gals ~~~~~~~*/
<<if $time is 4 and $day lte 5>>
<<set $npc.gabby.locat to 1>>
<<else>>
<<set $npc.gabby.locat to 0>>
<</if>>
<<if (($time is 2 or $time is 3) and $day lte 5) or ($time is 5 and $day is 7)>>
<<set $npc.dee.locat to 1>>
<<else>>
<<set $npc.dee.locat to 0>>
<</if>>
<<if ($time gte 1 and $time lte 4) and ($day lte 2 or $day is 4 or $day is 6)>>
<<set $npc.hannah.locat to 1>>
<<else>>
<<set $npc.hannah.locat to 0>>
<</if>>
/*~~~~~~Base Overides~~~~~~*/
<<if $kiara.atbase is 2>>
<<if (($time is 1) or ($time is 5 and ($day is 5 or $day is 6))) and $rannum4 gte 6>>
<<set $kiara.locat to 6>>
<<elseif (($time is 4 and $day lte 5) or ($time is 3 and ($day is 2 or $day is 4))) and $rannum4 gte 9>>
<<set $kiara.locat to 6>>
<</if>><</if>>
<<if $prism.atbase is 2>>
<<if (($time is 1) or ($time is 3 and ($day is 1 or $day is 4)) or ($time is 4 and $day gte 6) or ($time is 5 and $day is 5)) and $rannum5 gte 6>>
<<set $prism.locat to 6>>
<</if>><</if>>
<<if $amita.atbase is 2>>
<<if (($time is 1 and $day gte 3) or ($time is 5 and ($day is 1 or $day gte 6))) and $rannum6 gte 6>>
<<set $amita.locat to 8>>
<</if>><</if>>
/*~~~~~~Blaire Overrides~~~~~~*/
<<if $storyline.blaireQuest gte 8 and $storyline.blaireQuest lt 18>>
<<set $blaire.locat to -1>>
<</if>>
<<if $storyline.blaireQuest gte 18 and $day is 5 and $time is 3>>
<<set $blaire.locat to -2>>
<</if>>
/*~~~~~~Liane Overrides~~~~~~*/
<<if $liane.task gte 1 and $time is 5 and $liane.locat2 isnot 5>>
<<set $liane.locat2 to 10>>
<</if>>
<<if $liane.taskhorny is 1 and $time is 5>>
<<set $liane.locat to 1.33>>/*SpecialTime*/
<<set $liane.locat2 to 10>>/*LianeSpecialTimeCode*/
<</if>>
<<if $liane.task is 3 and $day lte 5 and ($liane.locat is 1.31 or $liane.locat2 is 3)>>
<<set $liane.locat2 to 11>>
<<set $liane.locat to 0>>
<</if>>\
<</widget>><</nobr>><div id="areaDesc"> <div id="areaTitle">Downtown</div>What is generally considered the downtown area encompasses the four major roads of the city and several smaller roads, arranged in a grid pattern 10 blocks wide by 10 blocks long. It is the center of business and administration for Junction City and is the one place in the city that never seems to ever sleep. While not numerous, several massive skyscrapers take up entire blocks. Newsstands, food vendors, and buskers can be found throughout the area.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Even this early in the day the roads are packed with people going to work. People in suits are filling every intersection and crowding the sidewalks.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> While not as busy as rush hour, there are plenty of people going about their business. The newsstands and food vendors are doing a steady business of people grabbing lunch or midday snacks.
<<elseif $time lte 4 and $day gte 6>> While not as busy as a business day, there is still a substantial amount of people running around. Some wander around like tourists or people from the suburbs, while others seem to be unlucky business people stuck working on the weekend.
<<elseif $time == 5>> The streets and sidewalks are packed with people trying to get home from work. Many of the businesses and offices are still open, with employees getting in last minute work.
<<elseif $time == 6>> The streets barely seem dark due to the combination of billboards, street lamps, and headlights. Even this late the streets and sidewalks are active, with many shops and businesses catering to the late night crowd.
<</if>><</nobr>>
<span style = "font-size: 8pt"><<if $player.leer gte 40 and $player.sneak gte 40>> This area is no longer good for training your psychic powers.<<elseif $player.sneak gte 40>>This area is no longer good for training your Stealth.<<elseif $player.leer gte 40>>This area is no longer good for training your Telepathy.<</if>></span></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<PhoneCall>>\
\
<<if $liane.locat eq 3>><<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> is doing some window shopping with a few of her friends from work.<</if>>\
\
<<if $liane.locat2 is 11>><<mark>> You can sense that Liane is nearby.<</if>>\
\
<<if $storyline.prismQuest is 12 and $prism.rap gte 60 and $scenelistP[4] is 4 and $time is 5>><<mark>> Your phone is ringing from an Unknown number. <span class="oneshot"><<button "⚠️ Pick Up [X]">><<set $temp7 to 1>><<goto "PrismPostMissionHang">><</button>></span><</if>>\
\
<<if $prism.level gte 2 and $prism.locat is 3 and $time lte 5>><<mark>> Crystal is starting her patrol somewhere nearby.<</if>>\
\
<<if $storyline.umbraQuest is 3 and $rannum1 lte 2>>\
<<mark>>You have the strange feeling that you are being followed and get an occasional burst of lust from somewhere nearby. At one point, you are pretty sure you see a shadowy figure standing on the side of the building. You look closer but it turns out to be an oddly cast shadow from a nearby sign.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time gte 2 and $time lte 4>><span id="pressA"><<button "Wait and Observe [►]@@.ssa;A@@">><<goto "DowntownEvents">><<set $time to $time +1>><</button>></span><</if>>\
\
<<if $prism.level gte 2 and $prism.locat is 3 and $time is 5>><<button [[Meet Crystal For Food|DowntownPrismFood]]>><</button>><</if>>\
\
<<if $prism.galatonight gte 1 and $time is 5 and ($day is 5 or $day is 6)>> <<button [[Meet Crystal For the Gala|PrismGala]]>><</button>><</if>>\
\
<<if $storyline.mainQuest is 6 and $base.DT is 0 and $base.BB is 0 and $time lt 6>>\
<<button "Search for Potential Base [►]">><<goto "BaseDowntownSearch">><</button>><</if>>\
\
\
<<if $base.BB gte 1 and $time lt 6>>\
<<button "Explore Downtown [►]">><<goto "BaseDowntownSearch">><</button>><</if>>\
\
\
<<if $scenelistP[45] is 16 and $time is 4>>\
<span class="oneshot"><<button "🔍 Attend Nightingale Concert">><<set $sceneSelect to 4>><<goto "InvestConcert">><</button>></span><</if>>\
\
<<if $prism.investCurr is 8 and $storyline.amitaQuest is 8 and $scenelistP[48] is 0 and $prism.endState is 2 and $day is 7 and $time is 1>>\
<span class="oneshot"><<button "Stake Out the Psychics 🔍 [►]">><<set $sceneSelect to 1>><<goto "InvestPsy">><<set $time +=1>><<set $storyline.amitaQuest to 8.5>><</button>></span><</if>>\
\
<<if $liane.locat2 is 11>><<button "Find Liane [►]">><<if $liane.shop is 0 or $liane.level lte 2 or $liane.endState is 2>><<set $sceneSelect to 1>><<else>><<set $sceneSelect to 2>><</if>><<goto "LianeShopTaskScene">><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<span id="pressZ"><<button "Halycon Hotel@@.ssa;Z@@">><<goto "HalcyonHotel">><</button>></span>\
<<if $time lte 5>>\
<span id="pressX"><<button "Biztek Offices@@.ssa;X@@">><<goto "BTOffice">><</button>></span>\
<<button "Founder's Square">><<goto "DowntownSquare">><</button>>\
<<if $prism.investCurr is 1 and $prism.endState is 2>>\
<<button "🔍 Starlight Talents">><<goto "InvestTalent">><</button>><</if>>\
<<if $prism.investCurr is 1 and $prism.endState is 1>>\
<<button "🔍 Tapia & Sheppard">><<goto "InvestLawfirm">><</button>><</if>>\
<<if $time eq 5 and $player.sneak lt 15>>\
<span id="pressC"><<button "Club red [$25]@@.ssa;C@@">><<if $player.cash lt 25>><<DBO>><<replace "#dialogue-bar">>Not enough money for the Club<</replace>><<elseif $player.cash gte 25>><<set $player.cash to $player.cash-25>><<goto "ClubRed">><</if>><</button>></span><</if>>\
<<if $time lte 4>><<button "Club red ⛔">><<DBO>><<replace "#dialogue-bar">>The club is closed until Night<</replace>><</button>><</if>>\
<<if $player.sneak gte 15 and $time is 5>>\
<span id="pressC"><<button "Club red [Sneak]@@.ssa;C@@">><<goto "ClubRed">><</button>></span>\
<</if>>\
<<if $prism.investCurr is 6 and $prism.endState is 1>>\
<span class="oneshot"><<button "🔍 Center for Super Studies">><<set $sceneSelect to 1>><<goto "InvestCSS">><</button>></span>\
<</if>>\
<<if $prism.investCurr is 7 and $prism.endState is 1 and $scenelistP[43] lt 1>>\
<<if $scenelistP[43] is 0.5 and ($player.cash lt 100 or $player.sneak lt 30)>><<else>>\
<span class="oneshot"><<button "🔍 Department of Buildings">><<set $sceneSelect to 1>><<goto "InvestConstruct">><</button>></span>\
<</if>><</if>>\
<br><span id="pressV"><<button "🎓 Walk to City Center@@.ssa;V@@">><<goto "CityCenter">><</button>></span>\
<span id="pressB"><<button "🛳️ Walk to Harbor Side@@.ssa;B@@">><<goto "Harbor">><</button>></span>\
<span id="pressN"><<button "🏪 Walk to Main Street [►]@@.ssa;N@@">> <<goto "MainStreet">><<set $time +=1>><</button>></span>\
<<elseif $time eq 6>>\
<span id="pressZ"><<button "Catch a Ride Home [X]@@.ssa;Z@@">><<goto "GoingHome">><</button>></span><<Ride2Base>>\
<</if>>\
<<if $base.BB is 1>><span class = "homebase"><<button "🚃 Subway Lair">><<goto "BaseDowntown">><</button>></span><</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>
\
<<set $player.curloc to "Downtown">>\
<<set $c2h to 0>>\
\
\
<<if $storyline.amitaQuest is 9 and $time gte 4>>\
<<set $sceneSelect to 1>>\
<<goto "NayikaIntro">>\
<</if>>\
\
\
/*[[DowntownEvents]][[HalcyonHotel]][[BTOffice]][[ClubRed]][[CityCenter]][[Harbor]][[MainStreet]][[DowntownSquare]]*/\
\
<<ModAuto>>\
\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Field</div> Bright lights illuminate the darkness in front of you, revealing a football game in progress. You are standing on one end of the field in grass damp from an evening rain. Two sets of large bleachers, each packed with cheering fans, rise above you on either side of the field. The crowd on the bleachers to the right is wearing the colors of your old high school, while the crowd on the left is dressed in Junction Pass University swag. With your night vision blinded by the bright lights, you can barely make out the rectangular form of your old high school behind the left set of bleachers. On the opposite end of the field, you can make out the field house of the Junction Pass University’s sports complex. Behind you is a door hanging freely in the air, it looks suspiciously like your bedroom door. </div>
</p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Go through the <<button "Door">><<set $dreamend to -2>> <<goto BlaireDreamExit>><</button>> and leave the dream.
<<if $blaire.level is 5>>Create a dream path to <<button "Coach's Office">><<goto "BlaireDreamCO">><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Bleachers|BlaireDreamBleachers]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Field House|BlaireDreamFH]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Main Hall|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">[South]</span>
</td></tr></table></div>\
<<DreamCount>>\<div id="areaDesc"> <div id="areaTitle">City Center</div> The oldest part of the city, City Center is dominated by Junction Pass University. Surrounding the university is a mishmash of residential brownstones, college housing, and businesses that cater to bored and hungry students with money to burn and/or time to waste. The streets are fairly narrow compared to the rest of the city and are most often lined with small trees and old wrought iron fences. The general vibe of the Center varies depending on the time of year. During the summer and winter breaks, the area is nice and placid, but turns hectic and chaotic once the students are back.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Given the time, there is a surprising number of younger people on the streets. Most are dragging themselves to an early class or dragging themselves home from a late night.
<<elseif $time == 1 and $day gte 6>> Most of the local students are taking advantage of the weekend and sleeping in. The streets are dead but you come across the occasional remnants of the previous nights in the form of discarded beer cans and liquor bottles.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The streets have steady traffic as students make their way to and from the university. You see a few resting between classes at cafés and the small parks tucked away between buildings.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> People are going about their business and enjoying some time off. Several groups of students are either wandering together, hanging out, or engaging in various leisure activities on the side walks, stoops, and small parks strewn throughout the area.
<<elseif $time == 5>> A surprisingly calm part of the day in the city center. The large population of students are off the streets seeking food, resting from the day's activities, or preparing for their late-night entertainment.
<<elseif $time == 6 and ($day lte 4)>> There is eerie darkness over City Center as most of the students have turned in for the night. You see the rare light in a window or music wafting on their air, signs of late-night studying.
<<elseif $time == 6 and ($day == 5 or $day ==6)>> The city center is in chaos. A cacophony of music blares from open windows as you walk past hundreds of college students venting their weekly frustrations in a few nights of partying. You have to deftly maneuver around stumbling students that reek of alcohol and weed.
<</if>><</nobr>>
<span style = "font-size: 8pt"><<if $player.leer gte 40 and $player.sneak gte 40>> This area is no longer good for training your psychic powers.<<elseif $player.sneak gte 40>>This area is no longer good for training your Stealth.<<elseif $player.leer gte 40>>This area is no longer good for training your Telepathy.<</if>></span></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $liane.locat eq 4>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> is getting some coffee with a few of her friends from work.<</if>>\
<<if $storyline.prismQuest is 6 and $prism.locat is 4 and (($prism.tracked is 0 and $rannum3 lte 3) or ($prism.tracked is 1))>><<mark>> You see someone who may be Prism walking down the sidewalk.<</if>>\
\
<<if $storyline.umbraQuest is 3 and ($rannum1 is 3 or $rannum1 is 4)>>\
<br><<mark>>As you walk through the streets of City Center you get the oddest feeling. There is an occasional tickle of psychic energy coming from somewhere nearby but the thread is far too thin to trace back to its source. Even more disturbing, you swear that you see a shadowy figure watching you from a darkened window as you pass.
<</if>>\
\
<<if $amita.level gte 1 and $amita.locat is 4>>\
<<mark>> Amita is somewhere nearby. She's gearing up for something.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $day lte 5 and $time is 3 and $npc.vivi.cards[6] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Wait and Observe [►]">><<set $sceneSelect to 10>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[6] to 1>><</button>></span>\
\
<<elseif $time gte 2 and $time lte 4>><span id="pressA"><<button "Wait and Observe [►]@@.ssa;A@@">><<goto "CityCenterEvents">><<set $time to $time +1>><</button>></span>
\
<</if>>\
\
\
<<if $storyline.prismQuest is 6 and ($time is 4 or $time is 5) and $prism.locat is 4 and ($prism.tracked is 1 or $rannum3 lte 3) and $prism.follow isnot -1>>\
<span class="oneshot"><span id="pressS"><<button "Follow Prism [►]@@.ssa;S@@">><<goto "PrismCityCenterEvent">><</button>></span></span>\
<</if>>\
\
<<if $kiara.subW is 1 and $kiara.locat eq 5.11>><span class="oneshot"><span id="pressD"><<button "Recruit Molly [►]@@.ssa;D@@">><<goto "KiaraCityCenterMolly">><</button>></span></span><</if>>\
\
<span class="oneshot"><<if ($superStuff.rCity lt 3 and $superStuff.rCity gte 1) and $superStuff.relayReady gte 1 and $kiara.superState is 2 and $time lte 5>><span id="pressS"><<button "Install Relays [►]@@.ssa;S@@">><<goto "MissionCity">><<set $superStuff.missionCaution to 0>><</button>></span><</if>></span>\
\
<<if $amita.level gte 1 and $amita.locat is 4 and $amita.walk is 0>>\
<span class="oneshot"><<button "Your Phone Rings ☎️">><<goto "NayikaWalkEvents">><</button>></span>\
<<elseif $amita.level gte 1 and $amita.locat is 4 and $amita.walk is 1>>\
<<button "Meet with Amita">><<goto "NayikaWalkEvents">><</button>>
<</if>>\
\
<<if $storyline.mainQuest is 6 and $base.CC is 0 and $base.BB is 0>>\
<<button "Search for Potential Base [►]">><<goto "BaseCitycenterSearch">><</button>><</if>>\
\
<<if $base.BB gte 1 and $time lt 6>>\
<<button "Explore City Center [►]">><<goto "BaseCitycenterSearch">><</button>><</if>>\
\
<<if $prism.investCurr is 5 and $prism.endState is 1>>\
<<if $scenelistP[41] is 1 or $scenelistP[41] is 1.5 and $time lte 4>>\
<span class="oneshot"><<button "🔍 Investigate Campaign HQ [►]">><<set $sceneSelect to 2>><<goto "InvestHQ">><</button>></span>
\
<<elseif ($scenelistP[41] is 2 or $scenelistP[41] is 2.5) and $day is 3 and $time is 5>>\
<span class="oneshot"><<button "🔍 Follow Tatjana [►]">><<set $sceneSelect to 3>><<goto "InvestHQ">><</button>></span>
\
<<elseif $scenelistP[41] is 4 and $day is 3 and $time lte 4>>\
<span class="oneshot"><<button "🔍 Explore Skoteinós [►]">><<set $sceneSelect to 4>><<goto "InvestHQ">><</button>></span>
\
<</if>><</if>>\
\
<<if $prism.investCurr is 6 and $prism.endState is 2 and $prism.galatonight gte 1 and $time is 5 and ($day is 5 or $day is 6)>>\
<<if $scenelistP[46] is 0>>\
<span class="oneshot"><<button "🔍 Search for Safe Houses [►]">><<set $sceneSelect to 1>><<goto "InvestSafe">><</button>></span>
<<elseif $scenelistP[46] gt 0>>\
<span class="oneshot"><<button "🔍 Check the Brownstones [►]">><<set $sceneSelect to 2>><<goto "InvestSafe">><</button>></span>
<</if>><</if>>\
\
<<if $storyline.amitaQuest is 36 and $amita.date[0] is 1 and $time is 4 and $day is 1>>\
<span class="oneshot"><<button "A Real First Date [►]">><<set $sceneSelect to 2>><<goto "NayikaDate">><<set $storyline.amitaQuest to 37>><</button>></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<span id="pressZ"><<button "University Campus@@.ssa;Z@@">><<goto "UniversityMain">><</button>></span>\
<span id="pressX"><<button "La Lune@@.ssa;X@@">><<goto "LaLuneBB">><</button>></span>\
<<if $prism.investCurr is 2 and $npc.beef.convoTags.includes("OTHERS") is true and $prism.endState is 1>>\
<<button "🔍 Alpha Strength Gym">><<goto "InvestGym">><</button>>\
<<elseif $prism.investCurr is 2 and $npc.beef.convoTags.includes("OTHERS") is false and $prism.endState is 1>>\
<<button "🔍 Alpha Strength Gym ⛔">><<DBO>><<replace "#dialogue-bar">>You do not know where the the Gym actually is. There must be someone who does.<</replace>><</button>>\
<</if>>\
<<if $prism.investCurr is 2 and $prism.endState is 2>>\
<<button "🔍 Eskender's">><<goto "InvestRestaurant">><</button>><</if>>\
<br><span id="pressC"><<button "🏙️ Walk to Downtown@@.ssa;C@@">><<goto "Downtown">><</button>></span>\
<span id="pressV"><<button "🏞️ Walk to Park District@@.ssa;V@@">><<goto "ParkArea">><</button>></span>\
<<elseif $time eq 6>>\
<span id="pressZ"><<button "Catch a Ride Home [$5 X]@@.ssa;Z@@">><<goto "GoingHome">><</button>></span><<Ride2Base>>\
<</if>>\
<<if $base.BB is 2>><span class = "homebase"><<button "☕ Café Lair">><<goto "BaseCitycenter">><</button>></span><</if>>
\
<<if $base.tags.includes("PASS1") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">>><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
\
<<set $c2h to 0>>\
<<set $player.curloc to "City Center">>\
<<if $superStuff.rCity is 4>><<goto "MissionCity">><</if>>\
\
\
/*[[CityCenterEvents]][[UniversityMain]][[LaLuneBB]][[Downtown]][[ParkArea]]*/\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Harbor Side</div> Once a major part of the city's economy, the areas in and around the harbor have fallen on tough times. The majority of Harbor Side are blocks upon blocks of warehouses, parking lots, and factories (mostly obsolete). The few residential areas are primarily low-income and/or state-funded. The streets are dirtier than other areas of the city and in general worse condition. The harbor itself is the most active area within Harbor Side and the massive cranes and gantries work around the clock, loading and unloading massive container ships. Due to the general economic downturn and lack of police or Super presence, Harbor Side has become the de facto center for illegal and semi-legal activities in the city.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The majority of the cars you see are in desperate need of maintenance and are mostly heading towards the harbor. As you walk through the area you pass several people sleeping in the doorways of warehouses.
<<elseif ($time == 2 or $time==3 or $time == 4)>> The streets are mostly dead. The roads are mostly used by delivery and cargo trucks leaving the harbor. You occasionally pass a panhandler or people just hanging out on street corners.
<<elseif $time == 5 or $time == 6>> While still dead compared to the rest of the city, Harbor Side is as active as you have ever seen it. Almost all of the activity is focused on bars, strip clubs, and less savory establishments.
<</if>><</nobr>>
<span style = "font-size: 8pt"><<if $player.leer gte 40 and $player.sneak gte 40>> This area is no longer good for training your psychic powers.<<elseif $player.sneak gte 40>>This area is no longer good for training your Stealth.<<elseif $player.leer gte 40>>This area is no longer good for training your Telepathy.<</if>></span></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $time is 5 and $rannum4 gte 6 and $player.sneak gte 10 and $player.leer gte 10 and $player.items.Kbeenee lt 5 and $vltKnow.includes("Breaking and Entering") is false>><<mark>> You detect a fleeting mental shadow down one of the alleys.<</if>>\
\
<<if $storyline.umbraQuest is 3 and $rannum1 gte 8>>\
<<mark>> As you travel through Harbor Side, you get an uneasy feeling on the back of your neck. Every so often, you get a small caress of lustful energy from somewhere nearby. The connection is too weak to pinpoint it, so you keep moving. At one point, you see a shadowy figure watching you from an alleyway, but it turns out to be a mound of boxes when you go to investigate.
<</if>>\
\
<<if $amita.level gte 1 and $amita.locat is 3>>\
<<mark>> You can feel Amita perched on a rooftop somewhere nearby.
<</if>>\
\
<<if $amita.level gte 3 and $amita.locat is -5 and $rannum1 gte 7>>\
<<mark>> 📱@@.powBig;Your Phone Rings@@
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $time gte 2 and $time lte 4>><span id="pressA"><<button "Wait and Observe [►]@@.ssa;A@@">><<goto "HarborEvents">><<set $time to $time +1>><</button>></span><</if>>\
\
<<if $time is 5 and $rannum4 gte 6 and $player.sneak gte 10 and $player.leer gte 10 and $player.items.Kbeenee lt 5 and $vltKnow.includes("Breaking and Entering") is false>>\
\
<span id="pressS"><<button "Follow the Shadow [X]@@.ssa;S@@">><<goto "HarborEvent">><<set $time to 6>><</button>></span><</if>>\
\
<span class="oneshot"><<if $superStuff.rHarbor is 1 and $superStuff.relayReady gte 1 and $kiara.superState is 2 and $time lte 5>><span id="pressS"><<button "Install Relays [►]@@.ssa;S@@">><<goto "MissionHarbor">><<set $superStuff.missionCaution to 0>><</button>></span><</if>></span>\
\
<<if $storyline.mainQuest is 6 and $base.HS is 0 and $base.BB is 0>>\
<<button "Search for Potential Base [►]">><<goto "BaseHarborSearch">><</button>><</if>>\
\
<<if $base.BB gte 1 and $time lt 6>>\
<<button "Explore Harbor Side [►]">><<goto "BaseHarborSearch">><</button>><</if>>\
\
<<if $amita.level gte 1 and ($amita.locat is 3 or $amita.locat is 5)>>\
<<button "Find Amita [►]">><<goto "NayikaHelpEvents">><</button>>
<</if>>\
\
<<if ($scenelistP[44] is 1 or $scenelistP[48] is 1) and $time is 5>>\
<<if $prism.endState is 1>>\
<span class = "oneshot"><<button "🔍 Meet Nayika">><<set $sceneSelect to 2>><<goto "InvestGent">><</button>></span>
<<elseif $prism.endState is 2>>\
<span class = "oneshot"><<button "🔍 Meet Nayika">><<set $sceneSelect to 2>><<goto "InvestPsy">><</button>></span>
<</if>><</if>>\
\
<<if $scenelistP[47] is 2 or $scenelistP[47] is 2.5>>\
<span class="oneshot"><<button "🔍 Investigate Stockpile">><<set $sceneSelect to 2>><<goto "InvestStock">><</button>></span>
<</if>>\
\
<<if $amita.level gte 3 and $amita.locat is -5 and $rannum1 gte 6>>\
<<if $amita.quick is 0>>\
<span class="oneshot"><<button "Pick up the Phone [►]">><<set $sceneSelect to 0>><<goto "NayikaQuickEvent">><</button>></span>
<<elseif $amita.quick gte 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Answer Amita's Call [►] </b>\
<span style="font-size:12px;">\
<<button "Helping Hand">><<set $sceneSelect to 1>><<goto "NayikaQuickEvent">><</button>>\
</span></span>\
<</if>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time is 4 or $time is 5>>\
<span id="pressZ"><<button "The Tetons@@.ssa;Z@@">><<goto "Stripclub">><</button>></span>\
<span id="pressX"><<button "The Cornerstore@@.ssa;X@@">><<goto "CornerBar">><</button>></span>\
<span id="pressC"><<button "Vivienne's Baisoir@@.ssa;C@@">><<goto "PornStore">><</button>></span>\
<<else>>\
<<button "The Tetons ⛔">><<DBO>><<replace "#dialogue-bar">>The Tetons will open in the Evening.<</replace>><</button>><<button "The Cornerstore ⛔">><<DBO>><<replace "#dialogue-bar">>The Cornerstore will open in the Evening.<</replace>><</button>><<button "Vivienne's Baisoir ⛔">><<DBO>><<replace "#dialogue-bar">>Vivienne's Baisoir will open in the Evening.<</replace>><</button>>\
<</if>>\
<<if $prism.investCurr is 3 and $prism.endState is 1>>\
<<button "🔍 King Chemical Association">><<goto "InvestChemical">><</button>>\
<</if>>\
<<if $prism.investCurr is 3 and $prism.endState is 2>>\
<<button "🔍 8th & Industrial">><<goto "InvestWarehouse">><</button>>\
<</if>>\
<<if $prism.investCurr is 7 and $prism.endState is 1 and $scenelistP[43] lt 2>>\
<<if $scenelistP[43] is 1.5 and $vltKnow.includes("Bondage") is false>><<else>>\
<span class="oneshot"><<button "🔍 Construction Site">><<set $sceneSelect to 2>><<goto "InvestConstruct">><</button>></span>\
<</if>><</if>>\
\
<<if $scenelistP[47] is 1 and $time is 3>>\
<<if $player.cash gte 100>>\
<span class="oneshot"><<button "🔍 O'Leary's Pub [$100]">><<set $sceneSelect to 1>><<goto "InvestStock">><</button>></span>\
<<elseif $player.cash lt 100>>\
<span class="oneshot"><<button "🔍 O'Leary's Pub [$100]">><<DBO>><<replace "#dialogue-bar">>You should probably bring more money when meeting with a black market dealer.<</replace>><</button>></span>\
<</if>><</if>>\
\
<<if $storyline.amitaQuest is 30 and $time is 5 and ($day is 5 or $day is 6)>>\
<<button "Cimex Motel">><<set $sceneSelect to 1>><<goto "NayikaEarlyEvents">><</button>><</if>>\
\
<<if $time lte 5>>\
<br><span id="pressV"><<button "🏙️ Walk to Downtown@@.ssa;V@@">><<goto "Downtown">><</button>></span>\
<span id="pressB"><<button "🏞️ Walk to Park District@@.ssa;B@@">><<goto "ParkArea">><</button>></span>\
<<elseif $time eq 6>>\
<span id="pressZ"><<button "Catch a Ride Home [$5 X]@@.ssa;Z@@">><<goto "GoingHome">><</button>></span><<Ride2Base>>\
<</if>>\
<<if $base.BB is 3>><span class = "homebase"><<button "⚓ Drydock Lair">><<goto "BaseHarbor">><</button>></span><</if>>
\
<<if $base.tags.includes("PASS1") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $c2h to 0>>\
<<set $player.curloc to "Harbor Side">>\
\
<<if $superStuff.rHarbor is 3>><<goto "MissionHarbor">><</if>>\
\
\
/*[[HarborEvents]][[HarborEvent]][[Stripclub]][[CornerBar]][[PornStore]][[Downtown]][[ParkArea]][[NayikaHelpEvents]]*/\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Park District</div> Considered to be the cultural heart of the city, the Park District is one of the locals' favorite areas to just walk around. The tree-lined streets hide small cafés and secretive parks that are great for just relaxing or listening to some music. Street performers are common in the area, some of whom have some serious talent. The Park District is also home to the largest park in the city, the most popular mall, and several museums. The further you get from downtown the more rural and open the District gets.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The district is fairly empty. Some dedicated joggers can be seen but little road traffic. The few cars that you do see are most likely commuters heading into City Center.
<<elseif $time == 1 and $day gte 6>> The sidewalks of the district are surprisingly busy. Many of the locals start their weekends early in an attempt to beat the crowds that come later in the day.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> Many people from City Center and Downtown have come to the Park District to spend their breaks in the relaxing atmosphere. Occasionally, a few school buses from nearby schools drive past heading towards the museums.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The district is at its busiest time of the week. People come to the district from around the city to enjoy their outdoors and attractions throughout the district. The open green spaces are filled with picnics and people playing games on the grass. Most of the cars seem to be heading towards the mall and the various museums.
<<elseif $time == 5>> The district is slowing down. The parks are almost entirely cleared out and most of the traffic is heading out towards the city proper and the suburbs.
<<elseif $time == 6 >> The district is eerie at this time of night. The park is not well lit and few people go into it at night.
<</if>><</nobr>>
<span style = "font-size: 8pt"><<if $player.leer gte 40 and $player.sneak gte 40>> This area is no longer good for training your psychic powers.<<elseif $player.sneak gte 40>>This area is no longer good for training your Stealth.<<elseif $player.leer gte 40>>This area is no longer good for training your Telepathy.<</if>></span></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $liane.locat eq 5>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> is listening to some live music with a few of her friends from work.<</if>>\
<<if $rannum3 lte 3 and ($time is 2 or $time is 3)>><<mark>> You hear a shrill voice proclaiming the coming danger of the Teuthida invasion.<</if>>\
<<if $storyline.umbraQuest is 3 and ($rannum1 gte 5 or $rannum1 lte 7)>>\
<<mark>>As you walk/take the autobus through the Park District, you get the odd feeling like you're being watched. You try to reach out with your powers but no one within range is paying attention to you. Even creepier, you keep seeing shadowy figures in the nearby trees out of the corner of your eye.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $day gte 6 and $time lte 2 and $npc.vivi.cards[9] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Wait and Observe [►]">><<set $sceneSelect to 9>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[9] to 1>><</button>></span>\
\
<<elseif $time gte 2 and $time lte 4>><span id="pressA"><<button "Wait and Observe [►]@@.ssa;A@@">><<goto "ParkAreaEvents">><<set $time to $time +1>><</button>></span>
\
<</if>>\
\
<<if $rannum3 lte 3 and ($time is 2 or $time is 3)>><span id="pressS"><<button "Follow the Voice@@.ssa;S@@">><<goto "ParkAreaProst">><</button>></span><</if>>\
\
<<if $kiara.subM is 1 and $day gte 6 and ($time is 2 or $time is 3)>><span class="oneshot"><span id="pressD"><<button "Recruit Kingston [►]@@.ssa;D@@">><<goto "KiaraParkAreaKingston">><</button>></span></span><</if>>\
\
<span class="oneshot"><<if ($superStuff.rPark is 1 or $superStuff.rPark is 2) and $superStuff.relayReady gte 1 and $time lte 5>><span id="pressF"><<button "Install Relays [►]@@.ssa;F@@">><<goto "MissionPark">><<set $superStuff.missionCaution to 0>><</button>></span><</if>></span>\
\
<<if $storyline.mainQuest is 6 and $base.PA is 0 and $base.BB is 0>>\
<<button "Search for Potential Base [►]">><<goto "BaseParkareaSearch">><</button>><</if>>\
\
<<if $base.BB gte 1 and $time lt 6>>\
<<button "Explore Park District [►]">><<goto "BaseParkareaSearch">><</button>><</if>>\
\
<<if $prism.investCurr is 8 and $storyline.amitaQuest is 8 and $scenelistP[44] is 0 and $prism.endState is 1>>\
<span class="oneshot"><<button "Search Park District 🔍 [►]">><<set $sceneSelect to 1>><<goto "InvestGent">><<set $time +=1>><<set $storyline.amitaQuest to 8.5>><</button>></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 4>><span id="pressZ"><<button "Parkside Mall@@.ssa;Z@@">><<goto "Mall">><</button>></span>\
<<elseif $time is 5>>\
<span id="pressZ"><<button "Parkside Mall ⛔@@.ssa;Z">><<DBO>><<replace "#dialogue-bar">>The Mall is open from Early Morning to Evening<</replace>><</button>></span><</if>>\
<<if $time lte 5>>\
<span id="pressX"><<button "Country Club@@.ssa;X@@">><<goto "CountryClub">><</button>></span>\
<span id="pressB"><<button "Lonely Stone Park@@.ssa;B@@">><<goto "BigPark">><</button>></span>\
\
\
<<if $prism.investCurr is 4 and $prism.endState is 1>>\
<<button "🔍 Lights-On-The-River Marina">><<goto "InvestMarina">><</button>>\
<</if>>\
<<if $prism.investCurr is 4 and $prism.endState is 2>>\
<<button "🔍 Ecro Gallery">><<goto "InvestArt">><</button>>\
<</if>>\
<<if $time lt 4 and (($scenelistP[44] is 2) or ($scenelistP[44] is 2.5 and $player.psypower gte 12) or ($scenelistP[44] is 2.75 and $vltKnow.includes("Anti-Squid Tactics") is true))>>\
<<button "🔍 Hesperides Club">><<set $sceneSelect to 3>><<goto "InvestGent">><</button>>\
<</if>>\
\
<<if $time is 2 and $day is 7 and $scenelistP[48] is 7>>\
<span class="oneshot"><<button "🔍 Bray Garden Country Club">><<set $sceneSelect to 5>><<goto "InvestPsy">><</button>></span>\
<</if>>\
\
<br><span id="pressC"><<button "🎓 Walk to City Center@@.ssa;C@@">><<goto "CityCenter">><</button>></span>\
<span id="pressV"><<button "🛳️ Walk to Harbor Side@@.ssa;V@@">><<goto "Harbor">><</button>></span>\
<<elseif $time eq 6>>\
<span id="pressZ"><<button "Catch a Ride Home [$5 X]@@.ssa;Z@@">><<goto "GoingHome">><</button>></span><<Ride2Base>>
<</if>>\
<<if $base.BB is 4>><span class = "homebase"><<button "🚧 Bunker Lair">><<goto "BaseParkarea">><</button>></span><</if>>\
\
<<if $base.tags.includes("PASS1") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $c2h to 0>>\
<<set $player.curloc to "Park District">>\
<<if $superStuff.rPark is 5>><<goto "MissionPark">><</if>>\
/*[[ParkAreaEvents]][[ParkAreaProst]][[Mall]][[CityCenter]][[Harbor]][[CountryClub]][[BigPark]]*/\
\
<<ModAuto>>\
\<div id="eveFrameOT"><div id="areaTitle">An Eventful Day [Part 2]</div></div>
\
@@.kiara; ''Familiar Voice:'' $player.name!@@
You perk up and your customer service smile is replaced with a genuine one as you turn towards the speaker, a younger redhead in glasses standing next to an older redhead in a pantsuit. The younger of the two is <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni <</replace>><</button>>, your next-door neighbor and the only close friend still around. The older woman is <span class = "look"><<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHome<</replace>><</button>></span>, Kiara's mother and the primary object of half of your teenage fantasies (and a sizable portion of your current ones). Smiling, they both step up to the counter.
@@.kiara; ''Kiara:'' "Wow, you seem out of it man, you didn’t even notice when we walked in." @@
@@.liane; ''Liane:'' "Shush Kia, he’s just being focused, it's admirable."@@ She turns to you. @@.liane; "We were on our way to the mall and thought we would stop in for some lattes and to say hello. How is work today?"@@
@@.kiara; ''Kiara:'' "And take advantage of your discount!" @@
Liane shoots her daughter a dirty look and turns back to you. You fill them in on the monotony of your day as you make their usual orders. Thankfully, they arrived during a lull. After you hand them their drinks, they stay and chat for a bit. After some time, Kiara checks her watch.
@@.kiara; ''Kiara:'' "Crap, we're running late for the thing at the place. Are you going to be online tonight? I'm itching to get some matches in."@@
You let her know what time you'll be off work and say your goodbyes. They both exit the café as a young blonde woman enters. The woman's eyes are glued to her phone and she walks into Kiara, gives her a disgusted look, then continues on without breaking stride. You hear Kiara's muttering as the door closes.
@@.kiara; ''Kiara:'' <span style="font-size:7pt">"Fucking bitch."</span> @@
The blonde woman is too engrossed in her phone to notice the comment and she steps up to the counter.
<div id="butFrame"><p Style= "text-align: center"><h3> Greet her … <span id="pressEnter"><<button "Continue@@.ssb;enter@@">><<goto "Intro3">><</button>></span></h3></p></div>\
/*[[Intro3]]*/\
<<HideSideBar>>\<div id="areaDesc"> <div id="areaTitle">Mel’s Diner</div> A classic American diner that has been an established part of the community for at least 40 years. It has a surprisingly small menu for a diner and focuses more on affordable and good-tasting comfort food instead of massive variety. The diner itself has a dozen large booths, each lined with red plastic cushions, running along three of the walls. The fourth wall holds the cooking area, register, and a glass display with the day's pastries cooling within. There are four doors in the main area, one each leading outside, to the staff hallway, bathrooms, and kitchen. Another dozen round tables and mismatched chairs are spread throughout the central area of the diner. The diner is run by Mel himself (after inheriting it from his father), a few of his children, with several people from around the neighborhood working as waiters and waitresses.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The diner is fairly quiet. A few tables are filled with regulars before they start their day and retirees enjoying some breakfast.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The diner is quiet. At this time of the day it is not uncommon to have long stretches with almost no customers.
<<elseif ($time == 2 or $time==3) and $day gte 6>> The diner is doing brisk business. Most of the booths and tables are filled as wait staff maneuver around the packed dining area.
<<elseif $time == 4 or $time == 5>> The diner is very busy. Mel’s is often the last destination for locals before heading home for the evening. The waitstaff looks slightly stressed and tired.
<<elseif $time == 6>> The diner is closed. Most of the lights and appliances have been turned off.
\
<<if $superStuff.rDiner gte 1>><br>//There is a slight buzzing in your head caused by the signal relay Kiara uses to test her hypnotic signals.//<</if>>\
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $kiara.locat eq 2.2>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> is waiting tables.
<</if>>\
<<if $superStuff.rDiner gte 1>><<mark>> The waitresses are wearing new uniforms. The dresses are shorter and the tops tighter. They seem more comfortable and most have a few extra buttons undone or seem to not mind the occasional panty flash. The waiters are all dressed in well-fitting yet tight clothing that emphasizes their arms, chests, and butts. Everyone, the customers and staff alike, look and feel happy.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $storyline.blaireQuest is 3 and ($day is 1 or $day is 3 or $day is 5) and $time is 5>><span class = "oneshot"><<button "Meet Blaire for Date [X]">><<set $sceneSelect to 4>><<goto "BlaireRandomEvents">><</button>></span><</if>>\
<<if $kiara.locat eq 2.2>><<button [[Sit in Kiara's Section|DinerKiaraEvents]]>><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[🏪 Back to Main Street|MainStreet]]>> <</button>>\
<<elseif $time gte 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
<<set $player.curloc to "Mel's Diner">>\
<<set $c2h to 1>>\
<<if $superStuff.rDiner is 0 and $kiara.locat is 2.2 and $kiara.level gte 3 and $storyline.kiaraQuest gte 13>><<goto "MissionDiner">><</if>>\
\
<<ModAuto>>\
\<div id="eveNightFrame"><div id="areaTitle">Getting a Ride Home</div>\
Fatigue sets in and your eyes begin to grow heavy. You let out a large yawn as you check your phone and are surprised to see how late it is. Since you are too tired to walk home, you take out your phone and summon an autocab. Within minutes, the automated taxi picks you up and, after a quick charge to your account, brings you swiftly home. When you arrive, you don’t even bother putting any lights on, you just drag yourself up to your room and flop on your bed. Sleep comes within seconds of your head hitting the pillow.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚖</td><td>\
<<button [[💤 Sleep|EndDay]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $player.cash gte 5>>\
@@.pow; ►►► You have been charged $5 by ExcelDrive.@@
<<set $player.cash to $player.cash-5>>\
<<elseif $player.cash lt 5>>\
@@.pow; ►►► You have been charged $5 by ExcelDrive. Your account was penalized $5 for insufficient funds.@@
<<set $player.cash to $player.cash-10>>\
<</if>></div>\
\
\
<<set $player.lastloc to "HouseRoom">>\
<<set $c2h to 1>>\
<<set $indream to 1>>\
\
<<if $constructs[0] gt 0>><<if $constructs[1] lt 99>>\
<<set $constructs[1] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\<div id="areaDesc"> <div id="areaTitle">Beefslab Fitness</div> Probably the most well known gym in the area, Beefslab caters to the serious fitness buff and has the best equipment and facilities. Just past the small entrance, there is a glass countered juice bar with a variety of healthy drinks and snacks. Beyond this is the main gym area with a wide variety of machines, racks, and free weights. A smaller area off to one corner contains a few cardio machines and an open area for stretching. Mirrors line the south wall with doors to the locker room on the north. Two doors lead off of the eastern wall, one to an indoor pool and the other to an AstroTurf area with a small indoor track.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The gym is already busy with members getting in some early morning workouts before they go to school and/or work.
<<elseif $time == 1 and $day gte 6>> The gym is moderately busy as it appears that only the die-hards are not sleeping in on the weekend.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The gym is the slowest you have seen it for a while. Most of the members are at work or in school. A few people are working out.
<<elseif ($time == 2 or $time==3) and $day gte 6>> The gym is busy. Many of the regulars are getting in their daily workout and those that missed out during the week are trying to make up for it.
<<elseif $time == 4>> Most of the equipment is already being used. You see many people arriving in their work clothes and heading into the locker rooms.
<<elseif $time == 5>> The gym is practically dead. Most of the regulars have gone home and only the people who wanted to avoid the crowds are currently working out.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 2.1>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is doing squats on a rack in front of the mirrors.
<</if>>\
<<if $npc.beef.locat is 1>> <<mark>><<button "''Chadwick Beefworth III''">><<DBO>><<replace "#dialogue-bar">>$npc.beef.app<</replace>><</button>>, the owner of the gym, is going about his rounds.<</if>>\
\
<<if $blaire.locat is -1 and $time is 1 and ($day is 1 or $day is 3 or $day is 5)>>\
<<mark>> Blaire is not at the Gym today.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 2.1 and $player.sneak lte 29 and $player.items.GymM is 0 and $player.items.tempGM is 0>>\
<<button [[Try and Enter|GymNoEnter]]>><</button>>
<<elseif $blaire.locat is 2.1 and ($player.items.GymM is 1 or $player.items.tempGM is 1)>>\
<<button [[Walk up to Blaire|GymBlaireEvents]]>><</button>>
<<elseif $blaire.locat is 2.1 and $player.sneak gte 30>>\
<<button [[Sneak In and Find Blaire|GymBlaireEvents]]>><</button>>
<</if>>\
\
<<if $npc.beef.locat is 1>>Speak with <<button "Chadwick">>\
<<if $npc.beef.spoken is 0>><<goto "NpcBeefMain">>\
<<elseif $npc.beef.spoken is 1>><<DBO>><<replace "#dialogue-bar">>Chadwick is too busy to be bothered again.<</replace>><</if>><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[🏪 Leave the Gym|MainStreet]]>><</button>>
<<elseif $time is 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Beefslab Fitness">>\
<<set $c2h to 1>>\
\
<<ModAuto>>\
\<div id="eveNightFrame"><div id="areaTitle">Walking Home</div> Fatigue begins to set in and your eyes grow heavy. You let out a huge yawn as you check your phone and are surprised to see how late it is. Thankfully, you are not that far from home and walk home without incident. When you arrive, you don’t even bother putting any lights on, you just drag yourself up to your room and flop on your bed. You are asleep within minutes of your head hitting the pillow.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚶🏽♂️</td><td>\
<<button [[💤 Sleep|EndDay]]>><</button>>
</td></tr></table></div>\
\
<<set $player.lastloc to "HouseRoom">>\
<<set $c2h to 1>>\
<<set $indream to 1>>\
\
<<if $constructs[0] gt 0>><<if $constructs[1] lt 99>>\
<<set $constructs[1] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\<div id="areaDesc"> <div id="areaTitle">Junction Pass University</div> A medium-sized liberal arts college that caters towards regional undergraduate students with a surprisingly robust international graduate program. The main campus of the university is composed of three dozen buildings of various designs, ranging from hundred-year-old lecture halls to the state of the art Physical Sciences building. The campus is spread over several square miles, both in and outside of the city limits, with half of its area given over to green spaces. The furthest part of the campus from the city itself is reserved for the sports fields, stands, and athletic complex. Two attributes of the university are a holdover from its time as a women’s college, the large wall that surrounds the city part of the campus, and the predominately female staff, faculty, and student body.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The campus paths are filled with groggy students trudging towards their morning classes, many are still dressed in their pajamas and carrying large cups of caffeine.
<<elseif $time == 1 and $day gte 6>> Almost all of the students are in their dorms or off campus. Only a few people can be seen, hurrying towards any of the intermural clubs that meet early on the weekends.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> Depending on the exact time of day the campus is either incredibly busy (between classes) or completely quiet (during classes). Occasionally, a student can be seen hurrying to a late class or clusters of students can be seen goofing off or relaxing on the greens between classes.
<<elseif $time is 4 and $day is 6>> There are far more people on campus than normal, many of which look like locals rather than students. They are almost all heading in the same direction.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> While most students are off-campus or in their dorms, some students are taking advantage of the quiet time to relax on the greens.
<<elseif $time == 5>> The campus is almost empty. Occasionally, a large number of students can be seen heading towards an evening class or club.
<<elseif $time == 6>> The only people you see on the well-lit paths are the occasional student rushing to or from the library, and uniformed campus police.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $jobs.library.level is 0>><<mark>> You notice a small flyer advertising a job at the main library<</if>>
<<if $time is 4 and $day is 6>><<mark>> Large groups of people are heading towards the field and you can already hear noise from the game in the distance.<</if>>\
\
<<if $amita.locat is 6 and $amita.level gte 1>>\
<<mark>>You can sense <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appHang<</replace>><</button>> somewhere on campus.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $kiara.level gte 1 and $blaire.level gte 3 and ($kiara.locat gte 4 and $kiara.locat lt 5) and ($blaire.locat gte 4 and $blaire.locat lt 5)>><span id="pressA"><<button "👭 Hang out with Blaire and Kiara [►]@@.ssa;A@@">><<goto "UniBKHang">><</button>></span><</if>>\
<span class="oneshot"><<if ($superStuff.rUni gte 1 and $superStuff.rUni lt 3) and $superStuff.relayReady gte 1 and $time lte 5>><span id="pressS"><<button "Install Relays [►]@@.ssa;S@@">><<goto "MissionUni">><</button>></span><</if>></span>\
\
<<if $amita.locat eq 6 and $amita.level gte 1>>\
<<button "Find Amita [►]">><<goto "NayikaHobbyEvents">><</button>>
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<span id="pressZ"><<button "Physical Sci. Building@@.ssa;Z@@">><<goto "UniversityPS">><</button>></span>\
<span id="pressX"><<button "Social Sci. Building@@.ssa;X@@">><<goto "UniversitySS">><</button>></span>\
<span id="pressC"><<button "Humanities & Arts Building@@.ssa;C@@">><<goto "UniversityHA">><</button>></span>\
<span id="pressV"><<button "Main Library@@.ssa;V@@">><<goto "UniversityLibrary">><</button>></span>\
<span id="pressB"><<button "The Fields@@.ssa;B@@">><<goto "UniversityField">><</button>></span>\
<span id="pressN"><<button "🎓 Exit to City Center@@.ssa;N@@">><<goto "CityCenter">><</button>></span>\
<<elseif $time eq 6>>\
<span id="pressZ"><<button "Catch a Ride Home [$5 X]@@.ssa;Z@@">><<goto "GoingHome">><</button>></span><<Ride2Base>>\
<</if>>\
\
<<if $base.tags.includes("PASS2") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $c2h to 0>>\
<<set $player.curloc to "Junction Pass University">>\
<<if $superStuff.rUni is 4 and ($kiara.locat gte 4 and $kiara.locat lt 5)>><<goto "MissionUni">><</if>>\
/*[[UniversityPS]][[UniversitySS]][[UniversityHA]][[UniversityLibrary]][[UniversityField]][[CityCenter]]*/\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Humanities and Arts Building</div> A stark concrete cube built in the late 60s, the Humanities and Arts building is a premier example of the brutalist architecture style. To counter this, the inside has been decorated and modified over the years by the arts and architectural departments, giving it an eclectic and vibrant feeling. The main entryway leads to a large atrium that takes up much of the ground floor. Large paintings, murals, and tapestries adorn nearly every inch of the walls. Statues, art installations, and viewing couches are scattered haphazardly about the atrium. Classrooms and studios are mixed throughout the first two floors of the building. The third and fourth floor is split into a large library in the northern section and a student/faculty gallery in the southern. Administration and offices dominate the fifth floor.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Groggy students are hanging out in the atrium waiting for their early morning classes to start. Few pay much attention to the art around them.
<<elseif $time == 1 and $day gte 6>> The building is nearly empty, save for patrolling security (especially around the library and gallery).
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The atrium is fairly crowded with students heading to and from their classes or just hanging out. Some students are discussing the various pieces of art together in small groups.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The building is nearly empty, save for patrolling security. Judging by some lights and music coming from the studios some graduate students or faculty are working on the weekend.
<<elseif $time == 5>> Only, a few students are sitting in the atrium and most are ignoring the art around them. Occasionally, a large number of students enter the building for a late class or leaving for home.
<<elseif $time == 6>> The building is nearly empty, save for security patrolling the building (especially the library and gallery).
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $storyline.prismQuest is 4 and $prism.locat is 4.13 and (($prism.tracked is 0 and $rannum3 lte 3) or ($prism.tracked is 1))>><<mark>> You see someone who may be Prism in disguise walking between classes.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $storyline.prismQuest is 4 and ($time is 2 or $time is 3) and $rannum3 lte 4>><span class="oneshot"><<button "You hear a thump from behind you">><<goto "PrismUniEvents">><</button>></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[Literature Lecture Hall|UniversityHALit]]>><</button>>\
<<button [[Visual Art Lab|UniversityHAval]]>><</button>>\
<<button [[⤾ Exit to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Humanities and Arts Building">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Social Sciences Building</div> The oldest building on the main campus, the Social Sciences building is the one of the few surviving structures from the university's founding. While it is only three stories tall, the building sprawls out with three large wings arranged in a T shape. The east wing is dedicated to classrooms and lecture halls. The west wing houses the administration areas, faculty offices, and lab spaces. The southern wing houses the university's antiquities museum, preservation rooms, and climate-controlled storage. The juncture of the three wings houses the entrance, main atrium, and a comfortable lounge area for students.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Groggy students are hanging out in the lounge waiting for their early morning classes to start.
<<elseif $time == 1 and $day gte 6>> The building is nearly empty, save for security patrolling the three wings (especially the museum).
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The atrium is fairly crowded with students on their way to the east wing for classes or hanging out in the lounge. Many students even choose to hang out or spend time in the museum.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The building is nearly empty, save for security patrolling the main floor. Judging by some lights and music coming from the west and south wing some graduate students or faculty are working on the weekend.
<<elseif $time == 5>> The atrium is mostly empty. A few students are sitting in the lounge or in the more comfortable areas of the museum. Occasionally, a large number of students enter the building for a late class or leaving for home.
<<elseif $time == 6>> The building is nearly empty, save for security patrolling the three wings (especially the museum).
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $npc.mary.locat is 1 and $scenelistB[32] gte 1>>\
<<mark>><<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> is in the lounge sipping on an expensive coffee and texting on her phone.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $npc.mary.locat is 1 and $scenelistB[32] gte 1 and $blaire.locat isnot -1>>\
<<button "Say Hello to Mary">><<if $npc.mary.spoken is 0>><<goto "NPCMaryMain">><<elseif $npc.mary.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Mary today.<</replace>>
<</if>><</button>><</if>>
\
<<if $day lte 5 and $time lte 4 and $npc.vivi.cards[5] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Random Encounter">><<set $sceneSelect to 6>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[5] to 1>><</button>></span>\
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[Psych Lecture Hall|UniversitySSPsych]] >><</button>>\
<<button [[Econ Class|UniversitySSEcon]] >><</button>>\
<<button [[⤾ Exit to Main Campus|UniversityMain]] >><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Social Sciences Building">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Physical Sciences Building</div> The newest and most advanced of the university buildings. The Physical Sciences building is a six-story edifice built in a modern style, all polished steel, massive windows, and angular construction. The top two floors contain offices and administrative areas, the middle three contain classrooms and labs, and the ground floor contains study areas, a small library, a computer lab, and an automated café. There are rumors that the basement levels contain far more advanced laboratories and workshops, though those are only accessible by faculty and graduate students.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Groggy students are lounging in the sitting areas and around the autocafé, waiting for their early morning classes to start.
<<elseif $time == 1 and $day gte 6>> The building is nearly empty, save for security patrolling the ground floor.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The ground floor is fairly crowded. Students are going to and from classes or hanging out waiting for them to start. There is a sizable line for the autocafé.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The building is nearly empty and security patrols the ground floor. A few lit rooms indicate that a few graduate students and faculty are working on the weekend.
<<elseif $time == 5>> A few students are sitting in the study area and library. Occasionally, a large number of students enter the building for a late class or are seen leaving for home.
<<elseif $time == 6>> The building is nearly empty. Security patrols the ground floor. You think you hear a faint noise coming from the basement levels and occasionally feel a weird sense of vertigo.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $npc.imani.locat is 1 and $scenelistB[32] gte 1>>\
<<mark>><<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> is sitting at a table covered with books and maps.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $npc.imani.locat is 1 and $scenelistB[32] gte 1 and $blaire.locat isnot -1>>\
<<button "Say Hello to Imani">><<if $npc.imani.spoken is 0>><<goto "NPCImaniMain">><<elseif $npc.imani.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Imani today.<</replace>><</if>><</button>><</if>>
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[Chemistry Lab|UniversityPSChem]]>><</button>>\
<<button [[Math Class|UniversityPSMath]]>><</button>>\
<<button [[Computer Lab|UniversityPSComp]]>><</button>>\
<<button [[⤾ Exit to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Physical Sciences Building">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Chemistry Lab A</div> One of the larger chemistry labs in the building, this room is designed for teaching students basic experiments and safety procedures. Long black-topped tables run in double rows through the room, surrounded by 2-4 metal stools. Each table has gas fixtures on top and built-in cabinets for students’ belongings on the underside. A large rack of safety equipment takes up most of one wall with a safety shower and sink in the center. The front of the classroom is dominated by a large digital screen and the lecturer’s lab station. Behind this is the locked door of the chemical storage closet.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are running through a basic chemistry experiment.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5 and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over basic safety requirements.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 4.111>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting at one of the stations in the back of the room.<</if>>\
\
<<if $blaire.locat is -1 and $time is 2 and ($day is 1 or $day is 3)>>\
<<mark>> Blaire is not in class today.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 4.111>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<</if>>\
<<if $day lte 5 and ($time is 2 or $time is 3) and $blaire.locat neq 4.111 and $player.items.Kchem lt 5>>\
<<button [[Listen to the Lecture [►]|UniversityChemEvents]]>><<set $time+=1>><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Room|UniversityPS]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Chemistry Lab">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Math Class</div> A fairly standard classroom built in a stadium style. Five long desks run the length of the entire room, each with twenty chairs mounted directly to the desk with swivel arms. The desk tops have numerous electrical sockets for students’ computers. The front center of the room has a table, computer, and overhead projector set up for the lecturer.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over some basic mathematical principles.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5 and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are running through some advanced statistical analyses.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 4.112>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
\
<<if $blaire.locat is -1 and $time is 3 and ($day is 1 or $day is 3)>>\
<<mark>> Blaire is not in class today.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $rannum2 lte 5 and $blaire.locat is 4.112>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locat is 4.112>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><<set $time +=1>><</button>>\
<</if>>\
<<if $day lte 5 and ($time is 2 or $time is 3) and $blaire.locat neq 4.112 and $player.items.Kmath lt 5>>\
<<button [[Listen to the Lecture [►]|UniversityMathEvents]]>><<set $time+=1>><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Room|UniversityPS]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Math Class">>\
\
\
<<ModAuto>>\<div id="areaDesc"> <div id="areaTitle">Psych Lecture Hall</div> An older style lecture hall. Wooden desks are arranged on a tiered horseshoe, with a wooden lectern at the center. A modern projector system is mounted on top of the large sliding chalkboards that dominate the far wall. A small wheeled cart with a computer set-up has been placed next to the lectern.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The hall is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over some basic history of psychology.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The hall is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are discussing psychiatric conditions and treatment.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 4.121 and $storyline.blaireQuest lt 19>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
\
<<if $blaire.locat is -1 and $time is 3 and ($day is 2 or $day is 4)>>\
<<mark>> Blaire is not in class today.<</if>>\
\
<<if $blaire.locat is 4.121 and $storyline.blaireQuest gte 19>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room and listening intently to the instructor while taking notes.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 4.121 and ($rannum3 lte 5 or $storyline.blaireQuest gte 19) >>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum3 gte 6 and $blaire.locat is 4.121>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><<set $time +=1>><</button>>\
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Room|UniversitySS]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Psychology Lecture Hall">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Economics Class</div> A classroom that has obviously been converted from an old meeting room. The walls are paneled with scuffed wood and the carpet has been well-worn from decades of use. There are large windows on one wall that provide a view over the quad. Six tables are arranged in front of a projector and lectern.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over some basic microeconomic theories.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are studying real-world applications of macroeconomics.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 4.122>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
\
<<if $blaire.locat is -1 and ($day is 5 and ($time is 2 or $time is 3))>>\
<<mark>> Blaire is not in class today.<</if>>\
\
<<if $blaire.locat is -2 and ($day is 5 and $time is 3)>>\
<<mark>> Blaire has left class early to go to her weekly therapy session.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $rannum2 lte 5 and $blaire.locat is 4.122>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locat is 4.122>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><<set $time +=1>><</button>>\
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Room|UniversitySS]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Economics Class">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Literature Class</div> A smaller classroom with individual desks and chairs. The room is little more than a rectangular concrete box without so much as a window. To liven things up, the walls have been covered with posters illustrating famous novelists, movies, and plays. The front of the room has the instructor’s desk, computer, and projector.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over early 18th-century literature and how it clashes with current societal norms.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they studying modern literature, comics books, and how they are both affected by the increased number of supers in the last 50 years.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 4.131>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
<<if $prism.locat is 4.131 and $storyline.prismQuest gte 18>>\
<<mark>> <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>> is dutifully working on her laptop.<</if>>\
\
<<if $blaire.locat is -1 and $time is 2 and ($day is 2 or $day is 4)>>\
<<mark>> Blaire is not in class today.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $rannum2 lte 5 and $blaire.locat is 4.131>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locat is 4.131>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><<set $time +=1>><</button>>\
<</if>>\
\
<<if $storyline.prismQuest gte 18 and $prism.locat is 4.131>>\
<<button "Greet Crystal">><<set $player.lastloc to passage()>><<goto "UniversityClassPrismHelp">><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Room|UniversityHA]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Literature Class">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Society Fields</div> Usually just called "the Field", this area comprises several different sports fields located at the furthest part of the campus from the city. The main area is a regulation size football field with two sets of massive bleachers that provide enough seating for five thousand spectators. One set of bleachers are flush against the university's athletics complex, which houses the concessions, scoreboard, and announcers booth. Behind the other set of bleachers is the track, baseball diamond, soccer field, a few smaller sets of bleachers, and several equipment and groundskeeper sheds. Society Fields is home to the university’s division II football team, the Hyenas.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The fields are empty with the exception of some fitness minded individuals getting in a workout before the day begins.
<<elseif ($time == 2 or $time==3) and $day lte 5>> Since most people are in class, the fields are almost empty. Occasionally, some people will take advantage of the quiet to get in some hassle-free exercise.
<<elseif ($time == 2 or $time==3) and $day gte 6>> Many people are using the fields. Some are practicing for their intercollegiate sports. Others are competing in various intramural competitions.
<<elseif $time == 4 and $day lt 5>> These times are reserved by the university for their team practices. All of the fields are filled with university athletes, coaches, and team managers. Some students observe from the viewing areas.
<<elseif $time == 4 and $day eq 6>> These times are reserved by the university for football games. The main bleachers are filled with spectators from both Junction Pass and their current opponents, with some people watching from the surrounding fields. The other fields are empty.
<<elseif $time == 4 and $day eq 7>> These times are reserved by the university for soccer games. The smaller bleachers are filled with spectators from both Junction Pass and their current opponents, with some people watching from the surrounding fields. The other fields are empty.
<<elseif $time == 6>> The fields are empty
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 4.14 and $day lt 6>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>> is leading the cheerleading squad in practice.
<<elseif $blaire.locat is 4.14 and $day eq 6>>\
<<mark>> Crowds of people are lining up to watch the game. While you can’t see her, you know that Blaire is out with her squad cheering for the home team.
<</if>>\
<<if $prism.level gte 2 and $prism.locat is 4.14 and $storyline.prismQuest gte 18>>\
<<mark>> <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> is training somewhere nearby.
<</if>>\
\
<<if $npc.mary.locat is 3 and $scenelistB[32] gte 1>>\
<<mark>> <<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.appC<</replace>><</button>> is helping some of the junior cheerleaders and is too busy to talk.
<</if>>\
\
<<if $npc.imani.locat is 3 and $scenelistB[32] gte 1>>\
<<mark>> <<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.appC<</replace>><</button>> is stretching by herself and you get the idea that she does not want to talk.
<</if>>\
\
<<if $blaire.locat is -1 and $time is 4 and ($day is 1 or $day is 3 or $day is 5)>>\
<<mark>> Blaire is not at practice today.<</if>>\
\
<<if $blaire.locat is -1 and $time is 4 and ($day is 6)>>\
<<mark>> Blaire is not cheering at the game.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 4.14 and $day lt 6>>\
<<button [[Watch Blaire Cheer|UniversityFieldBlaireEvents]]>><</button>><</if>>\
<<if $blaire.locat is 4.14 and $day eq 6>>\
<<button "Buy a ticket for the Game ($20)">>\
<<if $player.cash lt 20>> <<DBO>><<replace "#dialogue-bar">> Not enough money for a ticket<</replace>>
<<elseif $player.cash gte 20>><<set $player.cash to $player.cash-20>><<goto "UniversityFieldBlaireGame">><</if>><</button>><</if>>\
<<if $player.sneak gte 25 and $blaire.locat is 4.14 and $day eq 6>><<button[[Sneak Into the Game|UniversityFieldBlaireGame]]>><</button>><</if>>\
<<if $prism.level gte 2 and $prism.locat is 4.14>>\
<<button [[Train with Crystal|UniversityFieldPrismEvents]]>><</button>><</if>>
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Head back to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a ride Home">><<goto "GoingHome">><</button>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Society Fields">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Andersen’s Living Room</div> A large open plan living room / den that looks like it came straight off the cover of a home living magazine. A white leather couch is flanked by glass and chrome end tables. Two matching chairs are situated directly across from the couch and an expensive-looking glass coffee table. Off to one side is a massive metal fireplace that looks like it has never seen use. A 60-inch flat-screen TV sits on top of a glass entertainment center. Past a half wall is a modern-looking kitchen with marble countertops, a center island, and pristine white appliances. A dining room sits through a door off of the kitchen. On the far side of the kitchen is a door leading to the backyard. Across from the front door are the stairs leading to the second floor.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Morning sunlight streams through the bay windows.
<<elseif $time == 2 or $time ==3>> Bright sunlight illuminates the room.
<<elseif $time == 4>> Waning sunlight streams through the bay windows. Track lighting along the ceiling lights up the room.
<<elseif $time == 5>> Expensive looking curtains are drawn across the bay windows. The room is lit by track lighting along the ceiling.
<<elseif $time == 6>> The room is dark, the lights from the streets blocked by expensive looking curtains.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $npc.ada.story gte 1>>\
<<mark>> Several large glamor photos adorn the walls. Each one is of Adaline in various outfits ranging from an expensive evening gown to latex fetish wear.
<</if>>\
<<if $blaire.locat is 1.23>>\
<<mark>><<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> is sitting on the couch watching TV.
<</if>>\
<<if $npc.ada.locat is 2 and $npc.ada.story gte 1>>\
<<mark>> Blaire's mother, <<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>>, is hanging out around the house.
<</if>>\
\
<<if $time is 5 and $npc.Bfriends.hang gte 1>>\
<<mark>><<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, <<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>>, and <<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> are hanging out watching TV.
<</if>>\
\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $blaire.locat is 1.23>>\
<<button [[Sit Next to Blaire|LivingRBlaireEvent]]>><</button>>
<</if>>\
\
<<if $npc.ada.locat is 2 and $npc.ada.story gte 1>>\
<<button "Speak with Adaline">><<if $npc.ada.spoken is 0>><<goto "NPCAdaMain">><<elseif $npc.ada.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Adaline today.<</replace>><</if>><</button>>
<</if>>\
\
<<if $time is 5 and $npc.Bfriends.hang is 1>>\
<<button "Hang Out and Watch Movies [X]">><<set $sceneSelect to 2>><<goto "AndersenHomeEvents">><</button>>
<<elseif $time is 5 and $npc.Bfriends.hang is 2>>\
<<button "Drinks and Sleepover [X]">><<set $sceneSelect to 3>><<goto "AndersenHomeEvents">><</button>>
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<if $blaire.locat is 1.231 and $blaire.level gt 2>>\
<<button [[Blaire’s room|AndersenHouseBlaire]]>><</button>>\
<<else>>\
<span id = "donebut">Blaire's Room (Locked)</span><</if>><<button [[Backyard|AndersenHouseBack]]>><</button>>\
<<button [[⤾ Exit the House|AndersenHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Andersen’s Living Room">>\
\
<<set $npc.ada.app to "Adaline is just under your height and looks much like Blaire but with sharper cheekbones, a slimmer nose, thick pouty lips, and massive J-cup tits that sit high and round on her chest. She is wearing a white wrap halter top that emphasizes her huge rack and shows the long lines of her toned stomach. Along with this, she is wearing incredibly tight designers jeans with artistically placed rips. On her feet, she is wearing 3-inch platform heels. Her wavy, platinum blonde hair falls loosely around her shoulders. She is wearing bright makeup that highlights her lips and her blue eyes.">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Andersen’s Backyard</div> Much like their house, the Andersen's yard is the largest on the block and was the envy of the neighborhood when you were younger. The grass is lush and well maintained, and is surrounded by a six-foot tall stone privacy fence. A sizable portion of the yard is taken up by a large patio with a built-in grill and seating area (which you have never seen used) and an in-ground swimming pool with an attached hot tub (which, much to your younger self's enjoyment, can be seen from your bedroom window). In the far corner is a small shed for the lawn and pool workers to store their supplies and tools. Several wooden deck chairs are scattered around the side of the pool closest to the house.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The yard is illuminated by morning sunlight.
<<elseif $time == 2 or $time ==3>> The yard is bright and sunny
<<elseif $time == 4>> Waning sunlight streams lights up the yard.
<<elseif $time == 5>> The yard is dark save for light that comes through the windows of the house.
<<elseif $time == 6>> The yard is dark.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 1.22 and $rannum1 lte 5>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing in the yard.
<<elseif $blaire.locat is 1.22 and $rannum1 gte 6>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is laying poolside and appears to be asleep.
<</if>>\
<<if $npc.ada.locat is 1 and $npc.ada.story gte 1>>\
<<mark>> Blaire's mother, <<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>>, is sunbathing by the pool.
<</if>>\
\
<<if $blaire.locat is -1 and ($time is 1 and ($day is 6 or $day is 7))>>\
<<mark>> Blaire is not in her backyard.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 1.22 and $rannum1 lte 5>>\
<<button [[Join Blaire|AndersenBlaireEvents]]>><</button>>
<<elseif $blaire.locat is 1.22 and $rannum1 gte 6>>\
<<button [[Sit next to Blaire|AndersenBlaireSunDream]]>><</button>>
<</if>>\
<<if $npc.ada.locat is 1 and $npc.ada.story gte 1>>\
<<button "Speak with Adaline">><<if $npc.ada.spoken is 0>><<goto "NPCAdaMain">><<elseif $npc.ada.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Adaline today.<</replace>><</if>><</button>><</if>>\
<<ModAction>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[Go to the Front|AndersenHouse]]>><</button>>\
<<if $blaire.locat lt 1.2 or $blaire.locat gte 1.3>>\
The sliding door is locked
<<elseif $blaire.locat is 1.22 or $blaire.locat is 1.23 or $blaire.locat is 1.231>>\
<<button [[Go Inside|AndersenHouseLiving]]>><</button>>\
<</if>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
<<ModTravel>>\
</td></tr></table></div>\
\
<<set $player.curloc to "Andersen’s Backyard">>\
\
<<if $time is 1 and $day gte 6 and $npc.ada.story is 0 and $blaire.level gte 3 and $blaire.locat isnot -1>><<set $sceneSelect to 1>><<goto "AndersenHomeEvents">><</if>>\
\
<<set $npc.ada.app to "Adaline is your height and looks much like Blaire but with sharper cheekbones, a slimmer nose, thick pouty lips, and massive J-cup tits that sit high and round on her chest. She is wearing a white micro bikini that is little more than three small triangles of fabric and connected by thin strings. Her toned body, and especially her huge chest, is on full display. On her feet, she is wearing three-inch wedge sandals. Her wavy, platinum blonde hair falls loosely around her shoulders. She is wearing pale makeup that subtly highlights her lips and her blue eyes.">>\
\
<<ModAuto>>\<<if $time is -1>><<set $time to 1>><</if>>\
<div id="areaDesc"> <div id="areaTitle">Blaire’s Bedroom</div> Blaire’s room is dominated by a large four-poster bed covered with a dark red bedspread and far too many pillows. A large cabinet sits across from the bed containing numerous awards, mementos, and pictures (Blaire seems to be in the center of each). An expensive-looking desk has an even more expensive-looking stereo system and laptop taking up most of its surface. The walls are mostly unadorned except for some sports pennants from teams Blaire has played on. A plain door on one wall leads to Blaire’s walk-in closet. You can see your own bedroom window through hers.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Morning sunlight streams through the window.
<<elseif $time == 2 or $time ==3>> Bright sunlight shines off of her trophy case.
<<elseif $time == 4 or $time ==5>> Blaire’s window is closed and the room is lit with an ceiling mounted light.
<<elseif $time == 6>> The room is dark except for the red light of Blaire’s charging phone.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 1.231 and $time lte 5>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>> is laying on her bed.<</if>>\
<<if $blaire.locat is 1.231 and $time is 6>>\
<<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>> is sleeping and snoring softly.<</if>>\
\
<<if $blaire.locat is -1 and $time is 5 and (($day gte 1 and $day lte 4) or $day is 7)>>\
<<mark>> Blaire is not home.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 1.231 and $time lte 5>><<button [[Sit on her bed|BedroomBlaireEvents]]>><</button>><</if>>\
<<if $blaire.level gte 4 and $blaire.locat is 1.231>>\
<<button [[💤 Sleep [X]|EndDayBlaire]]>><<set $indream to 1>>\<</button>><</if>>\
<<if $blaire.locat is 1.231 and $time is 6>><<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Leave|AndersenHouseLiving]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Blaire's Bedroom">>\
<<if $indream is 1>><<set $indream to 0>><</if>>\
<<if $time is -1>><<set $time to 1>><</if>>\
\
<<ModAuto>>\
\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Home Team Bleachers</div> You force your way through the throng of fans to reach the top of the bleachers. Much like your first venture into Blaire's dream, the crowd is dressed in the home team colors, are without faces, and the sound of their cheering seems to come from a completely different crowd. The two teams are locked in a perpetual game and you can easily see the @@.secrets; <<link "score board">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ opposite where you are standing. However, the crowd is not watching the game and are focused on cheerleaders on the sidelines. Unlike the rest of the crowd you can make out the cheerleaders faces clearly. Leading the team from the center of the squad is <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>>. She leads them through a series of complicated routines, which Blaire performs flawlessly while the rest of the team fumbles about. Looking behind you, you can barely make out your old @@.secrets; <<link "high school">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ building in the darkness. On your right, at the edge of the end zone, is the @@.secrets; <<link "field house">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ of the Junction Pass University’s sports complex.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
\
<<if $blaire.max is 1>>\
<<if $npc.Bfriends.like gte 60 and $npc.imani.convoTags.length gte 7 and $npc.mary.convoTags.length gte 7>>\
🔆 A swirling sphere of flicking colors. You can see brief flashes of Imani, Mary, and Blaire's faces <br>//[Blaire's Biggest Fantasy] [Pregnancy]//. <<button "Touch It">><<set $sceneSelect to 1>><<goto "BlaireSpecialScenes">><</button>>
<<else>>\
🔆 A swirling sphere of flicking colors and half seen shapes. <<button "Touch it">><<DBO>><<replace "#dialogue-bar">>As you touch the sphere a thought appears in your mind: <br>//To know a woman's friends is to know her// <br>[Blaire's Biggest Fantasy] [Pregnancy] <</replace>><</button>>\
<</if>><</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Fields|BlaireDreamField]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
<<DreamCount>>\
\
\
<<set $see1 to "A fairly standard sports scoreboard that has been altered by dream logic. The scores are constantly changing to display random numbers and occasionally random symbols. In a similar vein, the clock starts at 99:99 and counts down in random bursts, resetting once it hits zero. After watching it for a few minutes, the pattern almost begins to make sense …">>\
\
\
<<set $see2 to " The projection of your old high school looks similar to the one in the real world, a wide, two-story square building made of tan bricks. In Blaire’s dream, the school has a large banner covering the school sign over the main entrance. The banners have no words on them, only a picture of Blaire wearing a tiara. The double rows of wide windows on this side of the building are dark save for one on the second floor, which looks to be lit by the soft glow of the computer monitor. You remember vaguely remember this room being the vice principal's office.">>\
\
<<set $see3 to " The field house is a small accessory building to the main athletics complex. It houses the various teams’ equipment and locker rooms as well as the team's administrative offices. Your observation has not gone unnoticed as several of the football players on the sidelines are watching you and a few have begun to move between you and the field house doors. It may be difficult to get past them while you are being watched.">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Main Building - North</div> You are standing in the northern section of the main hallway of your old high school. The walls are decorated with banners and posters from a variety of different celebrations (mostly prom and homecoming). Each of the decorations prominently features a smiling Blaire wearing a jeweled crown along with a male partner whose face is out of frame. There are eleven doors in this section of the hallway, five on each side and a large set of closed fire doors at the opposite end of the hallway. A small janitor's closet sits just off to your left with the door left ajar. Halfway down the hall to the right is a familiar-looking trophy case. Next to the trophy case are the large double doors of the cafeteria, both left open. Light peeks out from underneath the art room door towards the end of the hall on the right.</div></p>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $blaire.BDtrophy is 1 and $blaire.aff gte 20 and $blaire.slt gte 20>>\
<span class = "oneshot"><<button [[Put trophies in the case [X]|BlaireDreamExit]]>><<set $dreamend to 3>><</button>></span>\
<<elseif $blaire.BDtrophy is 1 and ($blaire.aff lt 20 or $blaire.slt lt 20)>>\
<span id = "conv1"><<button "Put trophies in the case">><<replace "#conv1">>You attempt to open the trophy case and find the lock jammed. You try to jiggle it and jimmy it, but nothing you can do makes it budge. You contemplate smashing the glass but decide against it. Who knows what that would do to Blaire’s psyche.
// Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection for you is high enough, and her feelings of sexiness are high enough//
<</replace>><</button>></span><</if>>\
\
<<button "Door at the end of the hall">><<DBO>><<replace "#dialogue-bar">>As you near the double doors at the end of the hall you realize that they are simply decorations on the wall, not real doors. It does not look like there is a way further into the school.
<</replace>><</button>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Janitor Closet|BlaireDreamJC]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Fields|BlaireDreamField]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Art Room|BlaireDreamAR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Cafeteria|BlaireDreamCafe]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
<<DreamCount>>\<div id="areaDesc"> <div id="areaTitle">Parkview Mall</div> Parkside Mall is the largest and most popular shopping venue in and around Junction City. The mall consists of four circular floors with dozens of shops on each level. The central area of the mall is open, giving shoppers an easy view of each floor. In the center of the ground floor is a large fountain and a small indoor garden/sitting area. Four stories above the fountain is a large glass atrium that allows natural sunlight into the mall. Elevators and stairs are found on the inner side of each level. The interior décor is heavily focused on faux marble for the floors, walls, and ceiling. The first floor is mostly department stores and the food court. The second and third floors have a variety of specialty stores. The top floor houses the movie theater and other activities.
<<SpotCheck>>
<<nobr>><<if $time == 5 or $time == 6 >> The mall is closed.
<<elseif $time == 1>> The mall has just opened and there are few customers. Most of the people you see are employees getting their stores ready for the day and the odd older customer trying to beat the rush.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> It is a relatively slow time at the mall since most people are at work. However, there is still a decent amount of people milling about, mostly retirees, people running errands during their break, and people with younger children.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The mall is packed. Large crowds flow throughout every floor and take up most of the sitting areas. Most of the stores are doing brisk sales and it's a long wait on the lines at the registers.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 5.11>><<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> is hanging out with her friends near the fountain, drinking expensive coffee.
<<elseif $blaire.locat is 5.12>><<mark>> <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> walking around the mall, arms filled with shopping bags.
<</if>>\
<<if $kiara.locat eq 5.11>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is hanging out at the mall's comic book/nerd culture store.
<</if>>\
<<if $storyline.amitaQuest is 2 and $kiara.level gte 4>>\
<<mark>> //You're getting the same feeling of being watched as you had at the JPU library. Your voyuer is around here someplace. Probably waiting for you to do something inappropriate and public.//\
<</if>>\
\
<<if $npc.mary.locat is 2 and $scenelistB[32] gte 1>>\
<<mark>><<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> is walking through the mall, humming happily to herself as she does some window shopping.
<</if>>\
\
<<if $blaire.locat is -1 and (($time is 4 and ($day is 2 or $day is 4)) or (($time is 2 or $time is 3) and ($day is 6 or $day is 7)))>>
<<mark>> Blaire is not at the mall today.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 5.11>><<button [[Greet Blaire and Friends [►]|MallBlaireFriends]]>><</button>>\
<<elseif $blaire.locat is 5.12>><<button [[Join Blaire|MallBlaireEvent]]>><</button>><</if>>\
<<if $kiara.locat is 5.11>><<button [[Hang out with Kiara|MallKiaraEvent]]>><</button>><</if>>\
<<if $blaire.level gte 3 and $kiara.level gte 1 and ($blaire.locat is 5.11 or $blaire.locat is 5.12) and $kiara.locat is 5.11>>\
<<if $player.cash gte 30>>\
<<button "👭 Eat with Blaire & Kiara [$30 ►]">><<goto "MallBKHang">><</button>>\
<<elseif $player.cash lt 30>>\
<<button "👭 Eat with Blaire & Kiara [$30 ►]">><<DBO>><<replace "#dialogue-bar">>Not enough money to eat<</replace>><</button>>\
<</if>><</if>>\
<<if $time lte 4>>\
<<button [[Do Some Shopping|MallShopMenu]]>><</button>><</if>>\
<span class="oneshot"><<if $superStuff.rPark is 3 and $superStuff.relayReady gte 1 and $time lte 5>><<button "Install Relay [►]">><<goto "MissionPark">><<set $superStuff.missionCaution to 0>><</button>><</if>></span>\
\
<<if $npc.mary.locat is 2 and $scenelistB[32] gte 1 and $blaire.locat isnot -1>>\
<<button "Say Hello to Mary">><<if $npc.mary.spoken is 0>><<goto "NPCMaryMain">><<elseif $npc.mary.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Mary today.<</replace>><</if>><</button>><</if>>
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[🏞️ Leave the Mall|ParkArea]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<if $base.tags.includes("PASS2") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $c2h to 0>>\
<<set $player.curloc to "Parkside Mall">>\
<<if $kiara.locat is 5.11 and $superStuff.rPark is 5>><<goto "MissionPark">><</if>>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Club red</div>Currently the most fashionable club in the city, Club red has a reputation for snobby clientele that may or may not include several incognito Supers. The club is arranged into three floors of increasing exclusivity. The bottom floor is for the general public and contains a raised DJs booth, the main bar, and a massive dance floor lit with red spotlights. The bar has a massive wall of drinks, several small tables for patrons to rest at, and a few booths set way off in the corners. Two doors are on the opposite wall, a large black one leading to the VIP areas and a smaller white one heading towards the bathrooms.
<<SpotCheck>>
<<nobr>><<if $time lte 4>> The Club is Closed.
<<elseif $time == 5 and ($day lte 4 or $day == 7)>> Since it’s a weekday, the club is relatively slow. Most of the patrons are camped out at the bar, tables or booths, drinking and enjoying the atmosphere. Few people get up to dance (usually the drunkest). From the sound coming through the black door, the VIP floor is still in full swing.
<<elseif $time == 5 and ($day == 5 or $day == 6)>> The club is hopping. The line to get in extends down the block and the dance floor is completely crowded with sweaty, gyrating people. The crowd at the bar is several people thick and the tables are completely full. You cannot hear what is going on from the floor above, but you see the occasional small group of people pass through the VIP door.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $blaire.locat is 3.1 and $time lte 5>><<mark>> You catch a glimpse of <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appClub<</replace>><</button>> on the edge of the dance floor.
<</if>>\
<<if $storyline.mainQuest gte 6 and $time is 5>><<mark>>You swing past the bouncers to the VIP floor and show them your card. <<if ($day is 5 or $day is 6)>> He lets you know that the Tychai are currently in the lounge and you can go up.<<else>> He lets you know that the Tychai are not in the club tonight.
<</if>><</if>>\
<<if $npc.ada.locat is 3 and $npc.ada.story gte 1>>\
<<mark>> Blaire's mother, <<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>>, is chatting with a man at the bar.
<</if>>\
\
<<if $blaire.locat is -1 and ($time is 5 and ($day is 5 or $day is 6))>>\
<<mark>> Blaire is not in the club.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 3.1 and $time lte 5>><<button [[Head over to Blaire|ClubRedBlaireEvents]]>><</button>><</if>>\
\
\
<<if $storyline.mainQuest is 5 and $prism.level gte 2 and $time is 5 and ($day is 5 or $day is 6) and $storyline.kiaraQuest gte 13 and $prism.convoTags.includes("VILLTY") is true>><span class = "oneshot"><<button "Watch out for Green Hair [►]">><<set $sceneSelect to 1>><<goto "ClubRedEvents">><</button>></span><</if>>\
<<if $npc.ada.locat is 3 and $npc.ada.story gte 1>>\
<<button "Speak with Adaline">><<if $npc.ada.spoken is 0>><<goto "NPCAdaMain">><<elseif $npc.ada.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Adaline today.<</replace>><</if>><</button>>
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button[[🏙️ Exit the Club|Downtown]]>><</button>>\
<<if $storyline.mainQuest lte 5>><<button "VIP Floor ⛔">><<DBO>><<replace "#dialogue-bar">>You aren't cool enough for the VIP floor yet.<</replace>><</button>>
<<elseif $storyline.mainQuest gte 6 and $time is 5 and ($day is 5 or $day is 6)>>\
<<button "VIP Floor">><<goto "ClubRedVIPLounge">><</button>>
<<else>>\
<<button "VIP Floor">><<DBO>><<replace "#dialogue-bar">>You have no reason to head up there tonight.<</replace>><</button>>
<</if>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<if $base.tags.includes("PASS2") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
<<set $c2h to 0>>\
<<set $player.curloc to "Club red">>\
\
/*[[ClubRedVIPLounge]]*/
\
<<set $npc.ada.app to "Adaline is an inch or two taller than you and looks much like Blaire but with sharper cheekbones, a slimmer nose, thick pouty lips, and massive J-cup tits that sit high and round on her chest. She is wearing a sparkly silver cowl neck dress that barely covers her massive braless breasts and is held up by a nearly invisible strap. The dress barely reaches the top of her thighs and you catch flashes of her white thong whenever she moves. On her feet, she is wearing four-inch platform heels. Her wavy, platinum blonde hair falls loosely around her shoulders. She is wearing dark smokey makeup that highlights her lips and her blue eyes.">>\
\
<<ModAuto>>\
\<<button "Return">><<goto $player.lastloc>><</button>>
----
''Set The Clock''
<<button "Early morning">><<set $time to 1>><<RLP>><</button>>\
<<button "Morning">><<set $time to 2>><<RLP>><</button>>\
<<button "Afternoon">><<set $time to 3>><<RLP>><</button>>\
<<button "Evening">><<set $time to 4>><<RLP>><</button>>\
<<button "Night">><<set $time to 5>><<RLP>><</button>>\
<<button "Late Night">><<set $time to 6>><<RLP>><</button>>
----
''Change The Day''
<<button "Monday">><<set $day to 1>><<RLP>><</button>>\
<<button "Tuesday">><<set $day to 2>><<RLP>><</button>>\
<<button "Wednesday">><<set $day to 3>><<RLP>><</button>>\
<<button "Thursday">><<set $day to 4>><<RLP>><</button>>\
<<button "Friday">><<set $day to 5>><<RLP>><</button>>\
<<button "Saturday">><<set $day to 6>><<RLP>><</button>>\
<<button "Sunday">><<set $day to 7>><<RLP>><</button>>
----
''Move Through Space''
<<set $list to Story.lookup("tags","tele")>>\
<p Style= "font-size: 14px"><h3><<nobr>>\
<<for $i to 0; $i lt $list.length; ++$i>>\
<<print "<<button[" + "[" + $list[$i].title + "]" + "]>><<set $indream to 0>><</button>>">>
<</for>>\
<</nobr>></h3></p>\
<<unset $list, $i>>\
----
<<button "Return">><<goto $player.lastloc>><</button>><p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Janitor’s Closet</div> The closet is only a few square feet and is primarily used for storage. A large plastic utility sink sits on the left side of the closet, filled to the brim with dirty water. A shelving unit is set up at the back of the closet, its shelves well organized and filled with cleaning supplies and various cardboard boxes. A wheeled mop bucket and mop take up much of the floor space.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Main Hall (North)|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Cafeteria</div> The cafeteria is a long room that is big enough to feed half of the student body at a given time. Large foldable lunch tables take up much of the floor space with a few round tables fit into the corners. You can see the lights from the football field outside one of the windows that run the length of the far wall. On the wall to the right is the kitchen and serving area. A few vending machines are stationed on the wall near the door. Despite what you remember, there seems to be no other doors in this room.<<if $player.subbridge gte 2>>(Accept for the glowing door that leads to the Subconscious Bridge, hovering near one wall)<</if>>\
</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $player.subbridge gte 2>>\
<<if $blaire.level gte 5>>\
<<button "Head back to the Bridge">><<goto "SubBridge">><</button>>
<<else>>\
<<mark>> There is a faint outline of a door on one of the blank walls. It is not yet open.
<</if>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Main Hall (North)|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Art Room</div> The main area of the room is taken up by a half-circle of easels facing a chair set on a small platform. Along the left-side wall is a small kiln flanked by two large cabinets filled with crude clay sculptures. On the far wall are three large paintings. The first is a close up of a smiling Blaire, the second is a picture of her posing in her cheerleading uniform surrounded by the blurry forms of other people, the @@.secrets; <<link "third">><<set $blaire.BDmusic to 1>><<RLP>><</link>>@@ is of a toga-wearing Blaire holding a bowl of fruit. Sunlight streams through the windows on the right side wall, below which are low shelves containing art supplies.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
You hear faint music coming from someplace in the room.
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Main Hall (North)|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<<if $blaire.BDmusic is 1>>\
<span id="pressRight"><<button [[➡️ Music Room|BlaireDreamMR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<<else>><span id = "donebut">Go East</span>
<</if>>\
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Music Room</div> The main area of the room is taken up by a half-circle of chairs behind music stands set up facing the taller music stand and stool of a conductor. Along the right-side wall are several old speakers hooked up to a record player, playing a song that sounds vaguely familiar. Along the far wall are three posters of contemporary pop-stars. No lights are on, but the overcast day sheds some illumination through the windows on the left side of the room. Below the windows are shelves holding musical instruments.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Main Hall (East)|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Art Room|BlaireDreamAR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Main Building - East</div> You are standing in the eastern section of the main hallway of your old high school. Behind you is a solid wall where the fire doors leading to the west wing would have been in the real world. The walls are decorated with banners and posters from a variety of different celebrations (mostly prom and homecoming). Each of the decorations prominently features a smiling Blaire wearing a jeweled crown along with a male partner whose face is out of frame. There are ten doors in this section of the hallway, six on one side and four on the other. The double doors leading to the auditorium are open halfway down the left side of the hallway. Opposite the auditorium would normally be a staircase leading to the second floor. However, in the dream, the second floor hallway sits on top of a featureless 15-foot high wall. Further down the hall, you hear the whirring of machines, indicating that the shop class is open and active. You can hear music coming from the music room at one end of the hallway. <<if $blaire.BDladder is 0>><br><br>There is no way to the second floor.<</if>>
</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $blaire.BDladder is 1>>\
<<button [[Climb ladder to Second Floor|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Auditorium|BlaireDreamAudi]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Shop Class|BlaireDreamSC]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Music Room|BlaireDreamMR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Auditorium</div> The large room where the school would have their plays, announcements, and assemblies. There are hundreds of fold-down seats covered with a scratchy red fabric. There are three sections of chairs, between each are two wide paths with dim strips of lighting on the edges. The front of the room is taken up by the stage, which is partially hidden by massive blue curtains. From what you can see in the dim light between the curtains, the stage is set up for a production of "The traveler comes to town" the last play you had to sit through in high school (in which Blaire tried and failed to get a part). The scenery you can make out looks dilapidated and badly constructed. The lighting and sound systems are mostly missing, except for a single spotlight. You remember that there is a door to the dressing rooms on the left side of the stage.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><<if $blaire.BDvpkey gte 1>>\
<span id="pressRight"><<button [[➡️ Dressing Room|BlaireDreamDR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<<elseif $blaire.BDvpkey is 0>>\
<<button "⛔ Dressing Room">><<DBO>><<replace "#dialogue-bar">>You try to open the door but find it locked. There must have a key for it somewhere.
<</replace>><</button>>
<</if>>\
<span id="pressDown"><<button [[⬇️ Main Hall (East)|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Shop Class</div> The smell of wood and grease hits you a few steps before you even enter the room. The main lights of the room are off, and the entire room is lit via emergency lighting found above the two doorways leading out of the room. Along the far wall are several workbenches, each with a set of neatly organized tools. Most of the floor space is taken up by workstations; a drill press, band saw, table saw, miter saw, lathe, and a few you do not recognize. Seemingly at random, one of more of the machines turns on, runs for a few seconds, and then powers down. Along the wall near the door to the main hall is a first aid station and several cubby holes for students to put their belongings. The wall to the east has several large shelves filled with wooden scraps and a door leading to the storeroom.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $vltKnow.includes("Woodworking") and $blaire.BDladder is 0>>\
<<button "Build a Ladder">><<DBO>><<replace "#dialogue-bar">>You tap into your 40 years of borrowed experience and quickly construct a sturdy ladder out of the available scrap wood. For the sake of expediency you decide to not add some decorative scroll work to the sides.
<<set $blaire.dreamitems.push("Sturdy Ladder")>>\
@@.pow;You have constructed: __Sturdy Ladder__@@<</replace>><</button>>\
<<set $blaire.BDladder to 1>>\
<<elseif $vltKnow.includes("Woodworking") and $blaire.BDladder is 1>>\
<<else>> \
<<button "Try and Build a Ladder">><<DBO>><<replace "#dialogue-bar">>You decide to build a ladder to access the second floor. You poke around the machines for a bit until realizing that they are way too scary and decide to just use the hand tools. After several thumb/hammer interactions and numerous splinters, you manage to build a crude facsimile of a ladder, which promptly falls apart the second you pick it up. You need to figure out how to do work with wood. <</replace>><</button>>\
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Main Hall (East)|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Store Room|BlaireDreamSCSR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Main Building - Second Floor</div> You are standing on the second floor of your old high school. Behind you, instead of stairs, is a sturdy 15-foot ladder leading to the hallway below. Unlike the lower floors, this second floor does not have any sort of decorations. The hallway is shorter than the first floor and only has six doors, four on the left, and two on the right. Two of the doors on the left are open, the door for the math room and the door for the science lab. You see lights coming out from underneath the door to the library on the right. Next to the library are the administrative offices. Unlike in the real world, the administrative office door is solid steel and seems to not have a doorknob or lock.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<button [[Climb ladder to First Floor|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<if $blaire.BDboom is 0>>\
<br>There is no way into the Administrative offices unless you can get through the steel door
<<elseif $blaire.BDboom is 1>>\
<span id="conv1"><<button "Blow a hole in the door">><<replace "#conv1">>\
<<button [[Go through the hole|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<set $blaire.BDboom to 2 >><</replace>>\
<<DBO>><<replace "#dialogue-bar">>You summon the explosives from your dreamstate and place it where the hinges should be on the steel door. You back down the hall, cover your ears, and send a mental trigger. Seconds later there is a deafening explosion and you are showered by bits of debris. It takes a few minutes for the ringing in your ears to stop and the smoke to clear, but you can soon see the outcome of your work. Not only did you blow a hole in the door, but you took out a good chunk of the wall as well.<</replace>>
<</button>></span>\
<</if>>\
<<if $blaire.BDboom is 2>><<button [[Climb Through The Hole|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Science Lab|BlaireDreamSR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Math Room|BlaireDreamMatR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go West</span>
<span id="pressDown"><<button [[⬇️ Library|BlaireDreamLib]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Dressing Room</div> The medium sized room seems much smaller due to the amount of stuff that’s crammed into every corner. On the left wall is a row of lockers used by students to store their belongings during the plays. Against the far wall are three large vanities complete with heavy lighting around the mirrors. All of the vanities are covered with discarded makeup containers and piles of spilt powders. Up against the right wall are two rolling clothes racks completely filled with a variety of outfits and @@.secrets; <<link "costumes">><<if $blaire.BDuniform is 0>><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><<replace "#dialogue-bar">>@@.pow;You have constructed: __Football Costume__@@<</replace>><<set $blaire.BDuniform to 1>><<set $blaire.dreamitems.push("Football Costume")>><<else>><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</if>><</link>>@@. On top of the racks are several boxes containing hats, fake beards, and other accessories. Behind the vanities and clothing racks, the walls are covered with pieces of scenery and backdrop from different plays.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Auditorium|BlaireDreamAudi]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\
\
<<set $see1 to "You flip through the racks of costumes. There are dozens of outfits, ranging from cheap suits to fanciful historical pieces. One costume in particular catches your eye, a football uniform identical to those you saw the players on the field wearing (though without pads). Thinking it may be handy, you take it out and put it on. Oddly, it fits perfectly.">>\
<<set $see2 to "You flip through the racks of costumes. There are dozens of outfits, ranging from cheap suits to fanciful historical pieces.">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Store Room</div>An old dusty store room contains three long rows of metal shelving units. Each shelving unit has three shelves that are overflowing with what looks like decades worth of boxes, supplies, and other things that tend to accumulate over the years. Each row is lit with a single overhead light with a pull string. </div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<span id="conv1"><<button "Check the Shelving Units">><<replace "#conv1">>\
\
__Check the First Shelving Unit__
<span id="conv2"><<button "Check the Top Shelf">><<replace "#conv2">> You find several stacks of old scantron forms. All of the bubbles have been filled in.<</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
----
<span id="conv3"><<button "Check the Middle Shelf">><<replace "#conv3">> You find several broken computer monitors and an old printer.<</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
----
<span id="conv4"><<button "Check the Bottom Shelf">><<replace "#conv4">> You find a large stash of ballpoint pens in a bucket. All of the caps are in a box further down the shelf.<</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
__Check the Second Shelving Unit__
<span id="conv5"><<button "Check the Top Shelf">><<replace "#conv5">> You find a stack of old yearbooks. There are no pictures inside and the words are all incomprehensible.<</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
----
<span id="conv6"><<button "Check the Middle Shelf">><<replace "#conv6">> You find several dozen broken school supplies, including scissors, rulers, and a flattened globe.<</replace>><</button>></span>
----
<span id="conv7"><<button "Check the Bottom Shelf">>
<<if $blaire.BDtrophy is 0>>\
<<replace "#conv7">> Pushing aside some moldy boxes you find find a large cardboard box, tightly sealed with several layers of tape. Oddly, the box is free of dust and in much better condition than the other things in the store room. You dig through a nearby box, find a broken pair of scissors, and make short work cutting through the tape. Inside the box are dozens of trophies, pictures, and banners, all dated from around the years you were in high school. You touch one of the trophies and are overwhelmed with a sense of jealousy and fear. Picking up another, you feel a sense of admiration and awe. This appears to be where Blaire has locked away her recognition of other people. Deciding that this may be important, you pull out the box and bring it with you.
<<set $blaire.dreamitems.push("Box of Trophies")>>
@@.pow;You have constructed: __Box of Trophies__@@
<</replace>><<set $blaire.BDtrophy to 1>>
<<elseif $blaire.BDtrophy gte 1>>
<<replace "#conv7">> You find nothing but the opened box of old trophies and banners <</replace>><</if>>
<</button>></span>
__Check the Third Shelving Unit__
<span id="conv8"><<button "Check the Top Shelf">><<replace "#conv8">> You find several textbooks and lab manuals from a variety of subjects. None of them have words, only pictures.<</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
----
<span id="conv9"><<button "Check the Middle Shelf">><<replace "#conv9">>You find a wooden box filled with old report cards. Aside from the grades you cannot make out any of the text.<</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
----
<span id="conv10"><<button "Check the Bottom Shelf">><<replace "#conv10">>You find several small lock boxes. You manage to force one open and find several knives. It appears that these are confiscated items. <</replace>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<</replace>><</button>></span>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Shop Class|BlaireDreamSC]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Science Lab</div> The science lab seems to be a blend of several different rooms you remember from high school. The wall to your left has posters diagramming various parts of the human body and a skeleton model is hanging in the corner. The wall directly ahead of you has the teacher’s desk and a projector screen that is displaying force diagrams and incomprehensible equations. On your right are two tables set against the wall filled with glassware and fume hoods. Between them is the door to the chemical storage closet and an emergency shower.
</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Storage Closet|BlaireDreamSRSC]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Second Floor Hall|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Library</div>Near the entrance of the library is the circulation desk and study area. Sitting on the large half-circle circulation desk is a computerized library @@.secrets; <<link "catalog terminal">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@. Next to the desk is four wooden tables covered in @@.secrets; <<link "graffiti">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ drawn and carved by dozens of students over the years. In the middle of the room are two round computer clusters. Each cluster contains eight outdated computers, none of which appear to have power (or any peripherals like keyboards and mice). Around the edges of the room are the bookshelves. From your vantage point, the shelves seem to be in complete disarray, with books stacked seemingly at random.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Second Floor Hall|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Library Stacks|BlaireDreamLibst]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<set $see1 to "You touch the screen of the terminal and it springs to life. The screen is showing the information for a book called //Impact of Motivations on Cognition and Behavior//. It contains a short description paragraph, but the words are jumbled. The location code is shown as ENN-1397. The screen seems to be frozen and is unresponsive. After a minute it goes blank again.">>\
\
<<set $see2 to "The graffiti is a mix of curse words, crude drawings, people’s names, and the deep thoughts of bored high schoolers. One piece stands out as it is one of the large pieces and is carved directly into the table. The graffiti shows a crude stick figure with the words // WSW wz her - 01//">>\
<<if $blaire.BDstacks gte 6>><<else>><<set $blaire.BDstacks to 0>><</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Math Class</div> The math room is a fairly basic classroom twisted by dream logic. There are no windows and each of the walls is completely covered with a old-fashioned chalkboards. Every inch of the chalkboards are covered with random numbers and equations that don’t seem to make any sense. There is only a single student's chair desk positioned in the center of the room.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
\
<<if $blaire.max is 1>>\
<<if $npc.ada.like gte 60 and $npc.ada.convoTags.length gte 8 and $npc.ada.flirt gte 10>>\
🔆 A swirling sphere of flicking colors. You can see brief flashes of Blaire's mother's tits. <br>[Blaire's Oldest Nightmare][Cheating] <<button "Touch It">><<set $sceneSelect to 2>><<goto "BlaireSpecialScenes">><</button>>
<<else>>\
🔆 A swirling sphere of flicking colors and half seen shapes. <<button "Touch it">><<DBO>><<replace "#dialogue-bar">>As you touch the sphere, a thought appears in your mind. <br>//There is one person that Blaire fears above all others// <br>[Blaire's Oldest Nightmare][Cheating] <</replace>><</button>>\
<</if>><</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Second Floor Hall|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Storage Closet</div>The closet is barely large enough for a single person to enter and move around. Two of the walls contain glass shelves filled with various bottles and boxes filled with a surprising variety of chemicals. The third wall has metal shelving containing spare glassware, tools for mixing chemicals, and safety equipment. The entire closet is well lit with overhead lighting.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $vltKnow.includes("M.S. Chemistry") and $blaire.BDboom is 0>>\
<span id="conv1"><<button "Make a small explosive">><<replace "#conv1">>You take a quick look through the supply closet and find what you need to make a small but potent explosive. Taking the supplies back to the science lab you get to work under the fume hoods. In a short while you manage to mix up an explosive that is strong enough to take out a small section of metal.
<<set $blaire.dreamitems.push("Makeshift Explosives")>>
@@.pow;You have constructed: __Makeshift Explosives__@@<</replace>><</button>></span>\
<<set $blaire.BDboom to 1>>\
<<elseif $blaire.BDboom is 2>>\
<<else>> \
<span id="conv1"><<button "Try and mix something together">>
<<set $dreamend to 2>>
<<goto BlaireDreamExit>>
<</button>></span><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Science Lab|BlaireDreamSR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Stacks</div>As you step between the bookshelves, you realize that the stacks extend far beyond the actual boundaries of the library that contains them. The floor-to-ceiling shelves, filled with haphazardly stacked books, extend for at least several hundred feet in every direction until they are lost in the gloom of the library’s poor lighting. You quickly turn around to look at where you came from and, instead of seeing the main area of the library, you just see row after row of bookshelves. You are surrounded by the seemingly infinite reaches of the stacks.
</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
\
<<if $blaire.BDstacks is 0>>\
A large pile of books is stacked on the ground next to you. The book on top is titled //A Journey Lost//. You are currently standing at a crossroads with four paths: north, south, east, and west.
<<elseif $blaire.BDstacks is 1>>\
The path ahead of you has several shelves that are completely empty. The shelves that do contain books are shelved backward.
<<elseif $blaire.BDstacks is 2>>\
Walking between the shelves, you see a near-complete set of encyclopedias arranged neatly on the shelf at head height. It's missing the volume for the letter B.
<<elseif $blaire.BDstacks is 3>>\
You see twenty small stacks of books laid out on the floor ahead of you. Someone carved "The Flor iz Lava" into the wooden shelf next to you. Not wanting to risk it, you carefully walk across the stacks of books.
<<elseif $blaire.BDstacks is 4>>\
The far end of this row has dozens of books forming an archway. The keystone of the arch appears to be a thick tome titled //Self-Love and Self-Deception//.
<<elseif $blaire.BDstacks is 5>>\
The entire row is covered with the torn remains of several children's books. Brightly illustrated pages cover the entire floor and most of the shelves.
<<elseif $blaire.BDstacks is 6>>\
The shelves finally end at a wood-paneled wall. Directly ahead of you is a small alcove set into the wall containing a wooden lectern with a large book on top of it. A single small light is set into the alcove, illuminating the book like a spotlight. Looking closer, you see that it is the B volume of an encyclopedia set. Turning around, you see the main room of the library a few rows away.
<<elseif $blaire.BDstacks is -1>>\
You see another pile of books ahead of you. As you walk past you notice the book on top of the pile, //A Journey Lost//. You look closer and realize it is the same set of books that you began next to. Somehow, you wound up in the same spot.
<</if>>\
\
<<if $blaire.BDstacks gte 6 and $blaire.level is 2 and $blaire.aff gte 30 and $blaire.slt gte 30 and $blaire.PhoneN is 1>>\
<span class = "oneshot"><<button[[Open the Book [X]|BlaireDreamExit]]>><<set $dreamend to 4>><</button>></span>
<<elseif $blaire.BDstacks is 6 and ($blaire.level lt 2 or $blaire.aff lt 30 or $blaire.slt lt 30 or $blaire.PhoneN is 0)>>\
<span id = "conv1"><<button "Open the Book">><<replace "#conv1">>You try and open the book but find that the cover is stuck. You brace yourself against the wall and pull but all you manage to do is strain your muscles and hurt your fingers.
// Blaire’s mind does not seem ready for this yet. Make sure your connection is strong enough, her affection for you and her feelings of sexiness are high enough, and make sure you have a way of reaching her at all times.//
<</replace>><</button>></span><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<<if $blaire.BDstacks lte 5>>\
<span id="pressUp"><<button "⬆️ Go North">>
<<if $blaire.BDstacks is 1>>
<<set $blaire.BDstacks to 2>>
<<elseif $blaire.BDstacks is 2>>
<<set $blaire.BDstacks to 3>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<RLP>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>></span>
<span id="pressLeft"><<button "⬅️ Go West">>
<<if $blaire.BDstacks is 3>>
<<set $blaire.BDstacks to 4>>
<<elseif $blaire.BDstacks is 5>>
<<set $blaire.BDstacks to 6>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<RLP>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>></span>\
<span id="pressRight"><<button "➡️ Go East">>
<<if $blaire.BDstacks lte 0>>
<<set $blaire.BDstacks to 1>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<RLP>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>></span>
<span id="pressDown"><<button "⬇️ Go South">>
<<if $blaire.BDstacks is 4>>
<<set $blaire.BDstacks to 5>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<RLP>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>></span>
<<elseif $blaire.BDstacks gte 6>>\
<span id="pressLeft"><<button [[⬅️ Library|BlaireDreamLib]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<</if>>\
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Administrative Offices</div> Through the twisted hole blown through the metal door is a large counter that runs the length of the room. Towards the far end of the counter is a flip-up door that you can use to get to the other side of the counter and the rest of the room. Unlike most areas of the dream, the offices are well lit by fluorescent bulbs that softly hum on the ceiling. Behind the counter are several desks piled with enough paper that the computers on each are almost entirely hidden. On the left wall behind the counter are the doors to the principal’s and vice principal’s offices. On the right wall is the door to the teachers' lounge. On the far wall is the door to the records storage. </div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<button [[Climb Through the Hole|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Records Room|BlaireDreamRec]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Principal's Office|BlaireDreamPO]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Teacher's Lounge|BlaireDreamTL]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<<if $blaire.BDvpkey gte 1>>\
<span id="pressDown"><<button [[⬇️ Vice-Principal's Office|BlaireDreamVPO]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<<elseif $blaire.BDvpkey is 0>>\
<<button "⛔ Vice-Principal's Office">>
<<replace "#dialogue-bar">>You try to open the door but find it locked. Someone must have a key for it somewhere.
<</replace>><</button>>\
<</if>>\
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Principal's Office</div>You open the door into a completely empty room. Not just empty as in there is no furniture, empty as in there are no walls, floor, and ceiling. All you can see in any direction is an endless expanse of featureless white.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go East</span>\
<span id="pressRight"><<button [[➡️ Administration|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Vice Principal’s Office</div> You open the heavy wooden door to reveal a darkened office, the only light comes from an open laptop sitting on a massive oak desk towards the far side of the room. It's hard to tell because of the screen’s light but the walls and carpet appear to be a dark red or brown. The walls contain several framed fliers of the plays the school has put on over the years. A single wood and leather chair sits in front of the desk. Aside from the laptop, the desk has several leather-bound books stacked on one corner and an expensive-looking desk set with a calendar blotter. The only other piece of furniture is a freestanding industrial style cabinet on the right side of the room with a label on it that says "Contraband". Behind the desk are large windows with heavy wool curtains pulled across them.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $blaire.BDvpkey is 1 and $blaire.level is 3 and $blaire.aff gte 40 and $blaire.slt gte 40 and $storyline.blaireQuest is 4>>\
<span class = "oneshot"><<button [[Use the keys to open the cabinet [X]|BlaireDreamExit]]>><<set $dreamend to 5>><<set $blaire.BDvpkey to 2>><</button>></span>
<<elseif $blaire.BDvpkey is 1 and ($blaire.level lt 3 or $blaire.aff lt 40 or $blaire.slt lt 40 or $storyline.blaireQuest lt 4)>>\
<<button "Sit in the chair">><<DBO>><<replace "#dialogue-bar">>You go through the key ring, trying each on the lock of the cabinet. None of them work but one seems to be close, it fits into the lock but will not turn.
// Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection for you is high enough, and her feelings of sexiness are high enough. She also wants to go on a date before things get more serious..//
<</replace>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Administration|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Records Room</div> The records room is a glorified storage closet. The walls are all bare concrete with several rows of metal shelves with two freestanding shelving units in the center of the room. A small desk and computer terminal are set into one corner, next to what looks like a decent-sized server rack. On the desk are several trays filled with file folders, all of which appear to be empty. The shelves contain stacks of plastic file boxes, each of which has a small piece of tape marked with a year. The computer terminal appears to be on and you see several lights blinking on the server. An odd door looks like it has been cut into one wall, the edges of which cut directly through the shelves and even the boxes themselves.</div></p>
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Teacher's Lounge|BlaireDreamTL]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Administration|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Teacher's Lounge</div>Inside the medium-sized room is a single large round table, a set of worn mismatched chairs, and two dilapidated couches on the left and right walls. On the far wall is a kitchenette with a complicated coffee maker and a battered steel fridge. The walls of the room are covered with inspirational posters, mandatory workplace rules, and fliers for a variety of exercise and stress relief programs. Half of the ceiling-mounted fluorescent lights are on, leaving the back half of the room in shadows. Partially behind one of the couches is a door that looks like it was cut into the wall without moving any of the posters or fliers, bisecting them neatly with the frame.
The rest of the room is filled with cardboard cutouts of your former high school teachers and administrators. Each of them is in a pose as if they are teaching or in the case of the @@.secrets; <<link "vice principal">><<if $blaire.BDvpkey is 0>><<DBO>><<replace "#dialogue-bar">>$see1 <br><br>@@.pow;You have constructed: __School Keys__@@<</replace>><<set $blaire.BDvpkey to 1>><<set $blaire.dreamitems.push("School Keys")>><<else>><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</if>><</link>>@@, yelling at someone. They are placed haphazardly around the room, some leaning against the couches, some facing the walls, and a few laying on the floor.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Records Room|BlaireDreamRec]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Adminstration|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\
<<if $blaire.BDvpkey is 1>>\
<<set $see1 to "The vice principal is an older gentleman in an ill-fitting grey suit. His image seems shorter, rounder, and balder than you remember him but the angry look on his face is very familiar.">>\
<<elseif $blaire.BDvpkey is 0>>\
<<set $see1 to "The vice principal is an older gentleman in an ill-fitting grey suit. His image seems shorter, rounder, and balder than you remember him but the angry look on his face is very familiar. The cardboard is bulging slightly near his left pocket. You poke at it a few times and here the muffled clinking of keys. A few quick tugs at the side of the cardboard splits and a ring of keys falls to the ground. You pick them up and put them in your pocket.">>\
<</if>>\<<if $blaire.BDuniform is 0>>\
<<set $dreamend to 1>>
<<goto BlaireDreamExit>>
<<else>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Field House</div>The field house is a two-story concrete box sitting on the opposite end of the field from the main school building. The front of the field house has no windows or other features, save for a large banner mounted above a set of metal double doors. This entrance is guarded by a dozen massive football players (all without faces) that seem to ignore you as long as you're wearing a football uniform. From what you can remember, beyond the double doors is a long hallway used as a staging area for the various teams before their games. Past that, is a central area with doors leading to the open gym area, the weight room, and a staircase leading up to the team’s management offices. Between the doors to the gym and the weight room is a large trophy case.
The massive football players turn their faceless heads towards you in unison, pause for a few seconds, then return to scanning the field.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Open Gym|BlaireDreamGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Fields|BlaireDreamField]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Weight Room|BlaireDreamWR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Weight Room</div>Designed for maximum function over form, the fieldhouse weight room crams as many benches, racks, machines, and weights as possible into the limited space. The room itself is little more than a concrete box with exercise padding on the floor and mirrors along three of the four walls. The mirrors are cracked in several places and hastily repaired with what looks like grip tape. The room is well lit and vaguely smells of stale sweat, disinfectant, and chalk. The equipment is mismatched, showing several different brands and types. All of the pieces of equipment are well used and bear signs of being repaired on multiple occasions.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Field House|BlaireDreamFH]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Open Gym</div>The only part of the field house that is generally open to regular students (when not in use by the various athletic teams). In the front of the room is a section for cardio composed of exercise bikes and treadmills. Off to the left side is an open area, designed for stretching and other free form activities. To the right are a half dozen multi-station gyms and a few rows of free weights. Large mirrors are mounted on the walls in ten-foot intervals, between the mirrors are team banners and enlarged sports photographs from famous games.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $blaire.max is 1>>\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.appDF<</replace>><</button>>'s dreamform is stretching in front of one of the mirrors. <<if $blaire.dreamed is 0>><<button "''Talk to Blaire's Dreamform''">><<goto "BlaireDreamMain">><</button>><<elseif $blaire.dreamed is 1>><<button "''Talk to Blaire's Dreamform''">><<DBO>><<replace "#dialogue-bar">>You have already spoken to the dreamform. Any more may destabilize the dreamscape.<</replace>><</button>><</if>>
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Women's Locker Room|BlaireDreamWLR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Men's Locker Room|BlaireDreamMLR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Field House|BlaireDreamFH]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Men's Locker Room</div>The locker room is built in an elongated L shape and is painted in the school's colors, scarlet red on the bottom half of the room and white on the top half. The longest part of the room contains two dozen rows of @@.secrets; <<link "lockers">><<if $blaire.BDcoachkey is 0>><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><<replace "#dialogue-bar">>@@.pow;You have constructed: __Field House Keys__@@<</replace>><<set $blaire.BDcoachkey to 1>><<set $blaire.dreamitems.push("Field House Keys")>><<else>><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</if>><</link>>@@ on the right, arranged back to back with wooden benches between them. Near the entrance is an older style balance scale, water fountain, and full body mirror. The branch at the back leads to an open shower area with shower heads mounted at 5 foot intervals on the wall and four shower heads mounted on two pillars in the center.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Open gym|BlaireDreamGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\
\
<<set $see1 to "You quickly check the lockers and find most of them locked or jammed. The few that you manage to open are mostly empty, though a few contain some old clothing or discarded water bottles. You are about to give up when you find two keys wedged into the door of a locker. The keys are labeled MLR and CO.">>\
<<set $see2 to "You quickly check the lockers and find most of them locked or jammed. The few that you manage to open are mostly empty, though a few contain some old clothing or discarded water bottles.">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Women's Locker Room</div>The locker room is built in an elongated T shape and painted in the school's colors, scarlet red on the top half of the room and white on the bottom half. The longest part of the room contains two dozen rows of lockers on the left, arranged back to back with wooden benches between them. Near the entrance is an older style balance scale, water fountain, and full body mirror. The right branch at the end of the room is an open shower area, with showerheads mounted in 5-foot intervals on the wall and four shower heads mounted on two pillars in the center. The shower area is plain white tile. The left branch at the end of the room leads to the Coach's office.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<<if $blaire.BDcoachkey is 0>>\
<<button "⛔ Go West">><<DBO>><<replace "#dialogue-bar">>You try the door handle and find it locked. On the floor near the door is a set of keys (Labeled FH, G, WLR, WR). You pick them out and try them, but none of them work. The office key must have been dropped somewhere nearby.<</replace>><</button>>\
<<elseif $blaire.BDcoachkey is 1>>\
<span id="pressLeft"><<button [[⬅️ Coach's Office|BlaireDreamCO]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><</if>><span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Open Gym|BlaireDreamGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Coach's Office</div>The coach's office is an unusually spacious and expensively furnished room. Against the wall on the left is a large black leather couch underneath rows of team photographs, the earliest of which appears to be from the 50s. The right side of the room has two glass cabinets filled with sports memorabilia, most of which appear to be from the coach’s career as a professional athlete, with some student memorabilia sprinkled in. Directly across from the door is the coach’s desk, a large blocky rectangle of metal and wood, complete with an expensive-looking computer on top. Behind the desk are a few signed headshots from various athletes (including Blaire) and a large window overlooking the field. On the wall next to the door is a big-screen TV. Strangely, a well-worn area rug in the center of the room bears the team logo of JPU's rival university.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $blaire.level is 5>>\
<<elseif $blaire.level is 4 and $blaire.aff gte 50 and $blaire.slt gte 50 and $storyline.blaireQuest is 7>>\
<span class="oneshot"><<button [[Sit in the chair [X]|BlaireDreamExit]]>><<set $dreamend to 6>><</button>></span>
<<elseif $blaire.level lt 4 or $blaire.aff lt 50 or $blaire.slt lt 50 or $storyline.blaireQuest lt 7>>\
<span id = "conv1"><<button "Sit in the chair">><<replace "#conv1">>You sit in the chair and press the power button on the computer. Nothing happens. You try a few things, jiggle the mouse, make sure it's plugged in, etc., but nothing works.
// Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection and feelings of sexiness are high enough, and you met her for a second date.//
<</replace>><</button>></span>
<</if>>\
<<if $blaire.level is 5>>\
Use the computer to <<button "Readjust Blaire">>
<<toggleclass "#computerknow" "hide">>\
<</button>>\
<span id="computerknow" class="hide">\
You boot up the computer and quickly find several options for Blaire that you can readjust without causing any damage.
@@.blaire;
$player.name likes to see me in <<listbox "$player.Fcolor">>
<<option "Black" "black" `$player.Fcolor is "black" ? "selected" : ""`>>
<<option "Blue" "blue" `$player.Fcolor is "blue" ? "selected" : ""`>>
<<option "Green" "green" `$player.Fcolor is "green" ? "selected" : ""`>>
<<option "Orange" "orange" `$player.Fcolor is "orange" ? "selected" : ""`>>
<<option "Purple" "purple" `$player.Fcolor is "purple" ? "selected" : ""`>>
<<option "Red" "red" `$player.Fcolor is "red" ? "selected" : ""`>>
<<option "White" "white" `$player.Fcolor is "white" ? "selected" : ""`>>
<<option "Yellow" "yellow" `$player.Fcolor is "yellow" ? "selected" : ""`>>
<</listbox>>
$player.name likes me to dress <<listbox "$player.bprefL">>
<<option "Classy" 1 `$player.bprefL is 1 ? "selected" : ""`>>
<<option "Cute" 2 `$player.bprefL is 2 ? "selected" : ""`>>
<<option "Like a Cocktease" 3 `$player.bprefL is 3 ? "selected" : ""`>>
<</listbox>>
$player.name loves <<listbox "$player.bpref">>
<<option "to cum on my face" 1 `$player.bpref is 1 ? "selected" : ""`>>
<<option "when I swallow" 2 `$player.bpref is 2 ? "selected" : ""`>>
<</listbox>>
@@
<<button "Input Changes and Leave Dream">><<set $dreamend to -2.5>><<goto "BlaireDreamExit">><</button>>
</span>\
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Women's Locker Room|BlaireDreamWLR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame">You extend your senses and feel Blaire’s sleeping mind, its lights forming a soothing pattern. You concentrate and the odd pressure behind your eyes returns. The edges of your vision begin to slowly fade until there is nothing else but the softly pulsing light of Blaire’s mind. With a sudden jolt you feel yourself falling towards Blaire’s mind, as if gravity suddenly reoriented itself. The glowing brightens as you fall towards it, eventually taking up your entire vision and burning with the brightness of the sun. You instinctively shut your eyes right before it looks like you are going to hit the wall of light.
… You feel cold air and warm clothing …
… You smell grass and greasy food …
… You hear the clash of bodies on bodies and roaring cheers …</div>
\
<h3><<button [[Open Your Eyes|BlaireDreamField]]>><</button>></h3>
</p>\
\
<<if $blaire.level is 5 and $blaire.slt gte 60 and $blaire.aff gte 60 and $blaire.max is 0>>\
<<set $blaire.max to 1>>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has grown as strong as it can for now [🌟🌟🌟🌟🌟]@@
</div><</if>>\
\
<<if $blaire.slt lte (($blaire.level+1)*10)>>\
<div id="powFrame">\
<<set $blaire.slt += 4>> @@.pow;►►► Your presence and power begins to mold Blaire's mind, she becomes much more sexual //[+4 Sluttiness]//.@@
</div><</if>>\
\
<<set $dreamcounter to $blaire.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Blaire">>\
<<set $indream to 1>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $wufd to 1>>\
<<set $player.curloc to "The Big Game">>\
<<set $blaire.dreamed to 0>>\<<if $dreamend eq -1>>\
<div id="eveFrame"><div id="areaTitle">Time's up</div></div>
The rumbling increases and, with a loud tearing sound, cracks begin to form on the ground around you. A nearby wall collapses and then suddenly implodes, disappearing with a small puff of dust and a loud //*Bang*//. Every light that you can see begins to flicker and the shaking suddenly intensifies to the point where you have trouble staying on your feet. As you are struggling for balance, a massive //*Boom*// reverberates through the air and drives you to your knees. A huge chunk of the ground nearby simply falls away, exposing a vast expanse of blackness below. The shaking begins to lessen but the implosions come faster and louder, with more and more of the dream vanishing each second. Soon, you are kneeling on a small island of dreamscape, surrounded on all sides by a vast empty blackness. The shaking finally stops and is replaced with an eerie silence. You drift through the darkness for some time (since you're still in the dream it's almost impossible to say how long exactly) before trying to stand. Just as you start to rise, the small island of dreamscape vanishes, sending you hurtling down into the void…
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
<<elseif $dreamend eq -2>>\
<div id="eveFrame"><div id="areaTitle">Through the Door</div></div>
The door opens and a blinding purple light floods through the opening, washing out all other sights beyond the door frame. You take a step through the door and instead of hitting solid ground, your foot hits nothing. Pitching forward, you find yourself falling for an infinitely long second. Below you, and rapidly growing in your vision, is the top of your own head floating bizarrely in the purple light. You have a brief second of panic before you smash into your own head and everything goes black. Pain flares briefly in your head and your eyes snap open, you're back in the physical world. The headache fades in a few seconds to be replaced by a slight woozy feeling. You stand a bit unsteadily and wait for the feeling to pass.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
<<elseif $dreamend eq -2.5>>\
<div id="eveFrame"><div id="areaTitle">Modifications Complete</div></div>
After a deep breath you hit enter. Blinding purple light suddenly flares from the monitor, causing you to recoil and fall backwards on the chair. The light expands to fill the room, much slower than light should, but it eventually fills your entire vision. The floor vanishes and you find yourself tumbling through a vast purple nothingness. A small dot appears before you, rapidly growing larger. After a few endless seconds, you recognize it as the top of your own head. You have a brief second of panic before you smash into it and everything goes black. Pain flares briefly in your head and your eyes snap open, you're back in the physical world. The headache fades in a few seconds to be replaced by a slight woozy feeling. You stand a bit unsteadily and wait for the feeling to pass.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
<<elseif $dreamend eq 1>>\
<div id="eveFrame"><div id="areaTitle">Unsportsmanlike Conduct</div></div>
The sidelines of the game are filled with cheerleaders, players, and associated support staff so it takes a bit of maneuvering to get to the front of the field house (you don't want to risk walking onto the field). As you get close, you start to notice that several of the players are moving closer to you, a few even breaking off from the game to follow. When you hit the sidewalk in front of the field house, several more players appear from around the sides of the building and form a line in front of the door. Behind you, the players from the game have formed a semicircle, trapping you between them and the players in front of the door. The two players directly in front of you begin to walk forward. There is a brief second where you notice that there is nothing in the players helmets, just an inky blackness, before they both drop their shoulders and charge.
You attempt a quick juke and spin to get out of their way but they are much faster than their size implies. The two players slam into you full force, hard enough to lift you up and drive you several feet backwards to slam into the sidewalk. Pain erupts from your head and chest as you are pinned against the concrete and the two hulking players. A sudden noise draws your attention and you painfully crane your neck to see another player rushing forward and jumping towards you. Pain flashes through your body as the player jumps onto the pile, followed by another, then another, then another. More and more of the players begin to pile on and you quickly lose sight of everything except for tangled limbs and bodies. There are enough people that you don't feel the individual impacts of each new player, but the crushing weight makes it hard to breathe and darkness starts to encroach on your vision …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
<<elseif $dreamend eq 2>>\
<div id="eveFrame"><div id="areaTitle">Whoops</div></div>
Unsure but filled with unwarranted optimism, you grab whatever chemicals sound familiar and begin mixing them haphazardly. The mixture turns an interesting shade of red and then does nothing. Your second attempt fizzes a bit and then evaporates and leaves nothing in the beaker but white crystals. Using half-remembered chem classes from high school, you try a dozen more different mixtures that do barely anything. Finally, you grab two large beakers of clear liquid (labeled NH2CL and NH3) and pour them into a large bowl. It fizzes nicely and you lean in expectantly to get a better look. Unfortunately, nothing seems to happen and you start grabbing more things off the shelf. It's hard going since your vision goes a bit fuzzy so it's hard to read the labels and a growing pain in your chest is making it hard to breathe. By the time you realize something is wrong, your eyes are burning and your lungs don't seem to be working right anymore. Panicking, you stumble out of the supply closet and try to get to the safety equipment on the wall. The pain is overwhelming and you only make it halfway before collapsing. You crawl the last few feet on your hands and knees but, just before you make it to the equipment, the pain becomes too much and you pass out …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
<<elseif $dreamend eq 3>>\
<div id="eveFrameOT"><div id="areaTitle">Achievement Unlocked</div></div>
As your hand touches the cool glass of the trophy case door, there is a quiet //*click*// and the door unlocks on its own. You swing the door open and look at the same set of dusty trophies that you saw the first time you were in Blaire's dream, complete with a bowling trophy holding a slightly glowing fragment of your psyche. With a small effort of thought, the full box of old trophies appears next to you and //*thumps*// onto the floor at your feet.
You take one of Blaire's trophies from the case and replace it with one from the box (a 2nd place dance trophy for Blaire's friend Imari). After a few more exchanges, you get into a rhythm until there is a nice pile of Blaire's trophies on the ground nearby. Each trophy has a different name on them, some you recognize from middle and high school and some that you assume are from people that Blaire goes to JPU with. You are careful, placing each trophy as gently as you can on the shelves. Despite this, each time the trophy touches the glass, a loud ringing sound reverberates down the hall. Just as one of these chimes fades, you hear a voice from directly behind you.
@@.cereb;''Sam:'' "How are things going?"@@
You jump, smack your head on the upper frame of the trophy case (a rumble sounds in the distance), and spin around, holding one of the trophies as an impromptu weapon. Sam, in his civilian clothes, is standing a few feet away and eating from a bag of churros. He peers around your shoulder then gestures towards the box of trophies with one cinnamon covered hand.
@@.cereb;''Sam:'' "Good idea. The trophy case reflects her focus. Add representations of other's achievements and shift her focus from //intra//personal to //inter//personal. I recommend caution. If you replace too many she will become utterly selfless and focused on others."@@ You're really not sure why that's a bad thing and give Sam a questioning look. He eats another churro then continues. @@.cereb; "Think about it, any virtue taken too far becomes a vice right? Imagine if she becomes completely incapable of saying No … to anyone … for any reason …"@@ Realization dawns and Sam nods. @@.cereb; "Also, from what I have seen, this woman is fundamentally a narcissist. You can temper her self love and make her actually care for others given enough time but flipping the switch completely is a great way to drive her insane."@@
@@.player;''You:'' " … So don’t do that."@@
@@.cereb;''Sam:'' "Yeah, don’t do that."@@
Since the case is still about half full with Blaire's trophies, you take out two more and push the box aside. You place one, and are about to place the other when the nameplate catches your eye.
@@.player;''You:'' "Hey! This one’s mine."@@ Sam steps closer and looks over your shoulder. @@.player;"It’s from like the 3rd grade when I won a spelling bee."@@
@@.cereb;''Sam:'' "And she remembers it … interesting."@@
Sam has a thoughtful look on his face but you just shrug your shoulders. It's one of the few times you have ever beaten Blaire so it makes sense that she remembers it. You take out the most prominent of the trophies (aside from the bowling one with your psyche fragment) and replace it with yours, then start to shut the door. Sam grabs your wrist.
@@.cereb;''Sam:'' "Shutting this is going to commit the change and any foreign entities are going to get booted. Namely, us. It's going to be a hell of a ride so are you ready?"@@
You take a deep breath, nod, and then shut the case before your nerve breaks. The moment the latch //*clicks*// closed the dreamscape erupts into chaos. Every light in the hallway explodes into a shower of sparks and a hurricane force wind tears through the building. The walls of the hallway are quickly stripped bare, the wind is violent enough to even pull the paint off, leaving behind bare concrete. You instinctively duck to avoid flying debris (Sam just continues to eat his churros as if nothing is happening), ducking even lower when the roof is torn off with a deafening //*Roar*//. Instead of the sky, you see nothing but an endless black void devoid of stars. The wind picks up even more and chunks of concrete start tearing out of the wall only to vanish into the darkness above. You have to squint through the wind and you can just make out Sam nearby, standing casually as if he was not in the middle of a mini-hurricane. Ignoring the bits of stone whirling around him, Sam finishes his churros and lets the wind carry away the bag. He gives you a brief smile and then extends his arms, letting the wind catch him and hurl him into the sky. You watch as long as you can, but Sam quickly vanishes into the darkness. The trophy case is surprisingly still intact and shields you slightly from the wind. This cover is soon rendered moot when the wind picks up even more, making it impossible to even keep your eyes open. The wind starts to pull at your clothes and you curl up even more to avoid it. It helps for a few seconds but the wind catches you and pulls you off the floor. With your eyes closed, all you can hear is the howling of wind and suddenly, the dreamscape shatters and you slam back into your physical body. You try to open your eyes but then think better of it and wait for the headache to fade first …
\
\
<<set $blaire.appSchool to "She is wearing an extra-large red university hoodie, tight jean shorts, and brand new fashionable sneakers. The bulky hoodie covers her from head to her ass, obscuring the shape of her body. The jean shorts are short and tight enough that they leave the long line of her toned legs exposed (and make it look like she is not wearing pants under the hoodie). Her hair and makeup look like she put in just enough effort to appear that she didn't put any effort into her look.">>\
\
<<set $blaire.appClub to "She is wearing a stylish, and expensive-looking, low-cut black blouse with a short black skirt. The top is low enough that it shows the edges of her fancy bra which pushes her tits up to form enticing cleavage. The flared skirt covers her to mid-thigh, giving you an occasional look at her ass or thong when she moves too quickly. Her legs are bare except for chunky platforms heels. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders.">>\
\
<<set $blaire.appHang to "She is wearing a tight blue crop top, black yoga capris, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of a black thong peeks out of her capris at her hips. She is wearing light smokey makeup and put enough effort into her hair to make it look like she put no effort into it.">>\
\
<<set $blaire.appGym to "She is wearing a tight pair of black running capris, a large muscle tee with dropped armholes, and a matching pair of brand new running shoes. Her muscle tee does little to hide the tight black sports bra that she is wearing underneath. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
\
<<set $blaire.appSun to "She is wearing a small string bikini with matching g-string bottom and oversized round sunglasses. Blue strings connect white triangles of fabric that barely cover her nipples. The bottoms are low enough in the front that you know she has shaved recently and the back is just a string that runs between her ass cheeks. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head.">>\
\
<<set $blaire.level to 2>>\
<<set $constructPoints to $constructPoints+1>>
<<set $blaire.BDtrophy to 2>>\
\
\
<<set $dreams.push(" … you are walking through the mall hand and hand with Blaire. Suddenly, a shopping bag full of clothing appears from nowhere and hits you in the face, then another, then another. Blaire laughs as bag after bag begins to bury you …")>>\
<<set $dreams.push(" … you are sitting next to Blaire in class. The lecturer stops in the middle of the lesson and puts on music. He begins to dance and soon the entire class has joined in. You just sit and stare as the entire room is filled with dancing students …")>>\
\
\
… Your eyes snap open as you startle awake. A massive wave of fatigue hits you all at once and it feels like your head is filled with fog …
\
\
<<if $blaire.locat is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengethend [⭐⭐☆☆☆]@@
</div>\
\
\
<<elseif $blaire.locat gte 4 and $blaire.locat lt 5>> You keep your head down until the class ends and the students leave. After the room is empty, you signal an autocab and manage to pull yourself to the nearby parking lot to meet it. A short ride home and you manage to stumble your way into your house, up the stairs, and flop onto your bed. Your head has barely hit the pillow before you pass out …
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐☆☆☆]@@
</div>\
\
\
<<elseif $blaire.locat is 1.231>>\
You flop down next to Blaire and sleep hits you within moments.
<<set $player.lastloc to "AndersenHouseBlaire">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐☆☆☆]@@
</div>\
\
\
<<elseif $blaire.locat is 1.23>>\
You cuddle up to Blaire on the couch and fall quickly to sleep.
<<set $player.lastloc to "AndersenHouseLiving">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐☆☆☆]@@
</div>\
\
<</if>>\
\
\
\
\
<<elseif $dreamend eq 4>>\
<div id="eveFrameOT"><div id="areaTitle">M is for Motivation</div></div>
After a few seconds of examining the book from a safe distance, you take a deep breath and step into the alcove. When nothing happens, you turn your attention to the book sitting on the lectern in front of you. It looks like an older encyclopedia, similar to the ones that your parents had when you were a kid. It’s bound in blue faux-leather and has a large stylized "B" accented in fake gold on the cover and the spine. You crack open the front cover and immediately whip around and look behind you. Sam is in a crouched position, obviously in the middle of sneaking up to you. He lets out a petulant //*huff*// and straighten up with a disappointed look on his face.
@@.cereb;''Sam:'' "Well, you’re no fun."@@ You give him a victorious smirk and he pointedly ignores you. He looks around you at the book. @@.cereb; "What do we have here?"@@
You step aside and Sam steps up to the alcove to examine the book closer.
@@.cereb;''Sam:'' "Inteeerrreeessssting"@@ He gestures to the book. @@.cereb;"Crack it open and lets have a look."@@
You nod and open the book to the first entry; "//Blaire’s Motivations, Superiority//". You frown to yourself and flip through a dozen pages to the second entry "//Blaire’s Motivations, Popularity//". You flip to a few random places in the book and look at Sam.
@@.player;''You:'' "It's not alphabetical, the page numbers aren't even in order, and they don’t even match the entries. I don't get it."@@
Sam motions for you to flip through the book a bit more and leans in to study it carefully.
@@.cereb;''Sam:'' "It's the manifested form of Blaire’s motivation and goal hierarchy. I've seen similar stuff before. The page numbers are likely what Blaire innately values and the current order is what she thinks the world around her wants her to value."@@ He straightens up. @@.cereb;"You’ve known her for a while, did something change in her life just before she became so full of herself?"@@
You idly flip through the book and think back to your childhood with Blaire.
@@.player;''You:'' "Her mother got remarried to some stockbroker when she was around 12ish. She got sent to some expensive private school and fell in with the 'cool kids'. A few years later her mom gets divorced and she comes back to our old highschool for senior year."@@
Sam nods, mostly to himself, and looks pensive.
@@.cereb;''Sam:'' "Was she always competitive?"@@ You vehemently nod. @@.cereb; "Okay then, the ‘Superiority’ entry is first now, but still has low page numbers. So she naturally wants to come out on top and her life situation simply exacerbated that motivation. Flip through until you find page one."@@
You flip through the first quarter of the book until you find the page marked 1, //Blaire’s Motivations, Happiness//. Sam nods sagely.
@@.cereb;''Sam:'' "That makes sense, happiness is probably the most common primary motivation."@@ Sam steps into the alcove and moves around to the side of the lectern. @@.cereb; "Now we can do a bit of psychic surgery."@@ Your eyes go wide and Sam holds up his hands just as you are about to protest. @@.cereb;"Let me explain … I propose to simply undo what the world has done to Blaire and put her motivations and priorities back on their natural track."@@ Sam looks slightly saddened and lowers his hands. @@.cereb; "Trust me, the worst thing about being psychic is realizing just how messed up and self deluded the world can make people."@@
The two of you stay silent for a handful of moments before Sam shakes his head and smiles again.
@@.cereb;''Sam:'' "Sorry about that, I can get a bit maudlin sometimes. It comes with age. Now …"@@ He claps his hands and gestures towards the book. @@.cereb;"Let's get to work and help Blaire out. Grab the happiness pages and pull them out slowly."@@
You firmly grab the twelve pages of the //Happiness// section and slowly pull. Much to your relief, they come out smooth, as if they were never bound into the book in the first place. You let out a sigh of relief and look to Sam for the next step.
@@.cereb;''Sam:'' "Now put them in the beginning of the book. They should slide in and bond instantly."@@
Following Sam's directions, you flip to the front of the book and put the //Happiness// pages before the //Superiority// entry as carefully as you can. When the pages get within a few inches of the binding they snap into place as if they were magnetized. You look closely and see no trace of them having been removed. Sam seems happy and motions for you to keep going.
@@.cereb;''Sam:'' "Now all you have to do is set the rest of them in order."@@
You get to work and start searching through the pages. After //Happiness// comes //Love// (surprisingly), then //Superiority// (less surprising), then //Pleasure, Friendship, Popularity//, etc. There are dozens upon dozens of entries and in the hazy reality of the dreamscape, things start to blur together (you stop really paying attention to the entries almost immediately). Sam spends the entire time reading the entries over your shoulder and snickering every once in a while. You studiously ignore him and focus on your work. It takes some time, but finally, the last entry snaps into place. Just as it does, Sam warns you to stop.
@@.cereb;''Sam:'' "Hold on!"@@ You freeze with your hand on the cover of the book. @@.cereb;"It's just like the trophy case. When you shut the book, the changes lock into place and the whole dream is going to come crashing down. Are you ready for that?"@@
You take a few deep breaths, close your eyes, and snap the cover closed. A deafening //*BOOM*// reverberates throughout the dream, loud enough to shake dust from the shelves around you. As it echoes in the distance, the howl of the wind can be heard in the distance, steadily growing louder. The dreamscape begins to shake violently, softly at first, but within seconds books begin to fall off the shelves around you. As each book hits the ground, they explode in a puff of dust and fragments of aged paper. Staring down the endless rows of bookshelves, you can see the hurricane force winds tearing closer with each heartbeat. The winds kick up dust and paper, creating a wall of literary shrapnel barreling directly towards you. Recalling what Sam did in Blaire's last dream, you stand straight with your arms outstretched and fight the urge to curl up into a safe little ball (and you manage admirably, though you do close your eyes tightly and brace for impact). The winds hit you a few seconds later, picking you off your feet and throwing you backwards into the alcove. You sail over the lectern (the book is still on it, unaffected by the winds) and straight towards the wall. Since the wall appears to be solid stone, you are pleasantly surprised when it explodes outwards just as you strike it. Less pleasant is when you continue your arc into the vast purple nothingness beyond.
The wind continues to carry you through the void, drifting and twisting on its currents amidst the fragments of the library dreamscape. Over the course of several seconds, the books, torn paper, and bricks seem to multiply, creating a dense cloud around you. The cloud continues to thicken, eventually taking up the entirety of your vision and blocking out the purple light of the void. Suddenly, the cloud implodes and …
… Your eyes snap open as you startle awake. You try to sit up but a massive wave of fatigue hits you all at once. It takes several minutes before you try again but it's like your head is filled with fog …
\
\
\
<<if $blaire.locat is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐☆☆]@@
</div>\
\
\
<<elseif $blaire.locat gte 4 and $blaire.locat lt 5>> You keep your head down until the class ends and the students leave. After the room is empty, you signal an autocab and manage to pull yourself to the nearby parking lot to meet it. A short ride home and you manage to stumble your way into your house, up the stairs, and flop onto your bed. Your head has barely hit the pillow before you pass out …
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐☆☆]@@
</div>\
\
\
<<elseif $blaire.locat is 1.231>>\
You flop down next to Blaire and sleep hits you within moments.
<<set $player.lastloc to "AndersenHouseBlaire">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐☆☆]@@
</div>\
\
\
<<elseif $blaire.locat is 1.23>>\
You cuddle up to Blaire on the couch and fall quickly to sleep.
<<set $player.lastloc to "AndersenHouseLiving">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐☆☆]@@
</div>\
<</if>>\
\
\
\
<<set $blaire.level to 3>>\
<<set $blaire.BDstacks to 7>>\
<<set $constructPoints to $constructPoints+1>>\
\
\
<<set $dreams.push(" … Blaire dances to an irritatingly upbeat pop song as she goes through an old school dressing room montage. She changes outfits rapidly, briefly striking a pose in each before moving on to the next. Over time, the outfits get skimpier and the poses sluttier …")>>\
<<set $dreams.push(" … you're leaning across the table at a fancy restaurant with your lips pressed against Blaire's and your tongue exploring her mouth. She breaks the kiss with a breathy pant and steps around the table. In a smooth motion, she hikes up her gown, straddles you, and kisses you again. Several wealthy socialites clutch their pearls as she dry humps you in the middle of the restaurant …")>>\
\
\
<<set $blaire.appSchool to "She is wearing a red spaghetti strap tank top with ‘JPU Cheerleading’ stretched across her modest chest, tight jean shorts, and brand new fashionable sneakers. The jean shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look.">>\
\
<<set $blaire.appClub to "She is wearing a stylish, and expensive-looking, black halter style dress. The dress hugs her body and leaves her shoulders and most of her back bare. The hem of the dress falls high on her upper thigh and hikes up dangerously if she is not careful when moving. Her legs are bare except for medium black pumps that emphasizes her calves and butt. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders.">>\
\
<<set $blaire.appHang to "She is wearing a white crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of her thong peeks out at her hips from the jean shorts. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee-high socks cover her lower legs. She is wearing smoky makeup and her hair is pulled back into a ponytail.">>\
\
<<set $blaire.appGym to "She is wearing a tight pair of black running capris, a heavy-duty sports bra, and a matching pair of brand new running shoes. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach completely exposed. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
\
<<set $blaire.appSun to "She is wearing crochet kimono-style beach cover tied loosely in the front. She is obviously topless underneath the cover as her small pink nipples are clearly visible through the loose crocheting. Along with the cover, she is wearing white g-string bottoms that are low enough in the front that you know she has shaved recently and the back is just a string that runs between her ass cheeks. She is still wearing her overly large sunglasses with a small amount of natural-looking makeup. Her hair is piled up into a loose bun on top of her head.">>\
\
<<set $blaire.appCheer to "She is wearing a modified version of the university’s cheerleading outfit; the red and black top covers her chest and neck but leaves her shoulders and toned abs exposed. The pleated black and red skirt has been likewise modified and now falls to mid-thigh. Her legs are covered with a pair of black and red knee-high socks with matching sneakers. During most movements, you catch flashes of black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers.">>\
\
\
\
\
<<elseif $dreamend eq 5>>\
<div id="eveFrameOT"><div id="areaTitle">Discovery</div></div>
Despite the fact that the cabinet lock seems simple, there are enough keys on the keyring that it takes several minutes to even narrow it down to a few likely candidates. Thankfully after that, it only takes a few tries to find the right one and the lock opens with a satisfying //*click*//. You throw open the doors with a dramatic flourish, expecting to find loads of contraband goods (the usual high school stuff, drugs, weapons, etc.), but you just find a bunch of … stuff. The cabinet is crammed full with books, cardboard boxes, clothes, and other random junk. You're examining the contents of the cabinet for a few minutes (careful not to touch anything) when the door to the office opens and a smiling Sam walks in.
@@.cereb;''Sam:'' "Hey hey hey, what did you find?"@@ You give him an odd look and then move your gaze towards the door. Sam gives you a sly smile and waves it off. @@.cereb; "Ah. It's no fun if you're expecting it."@@ He struts over to the cabinet and looks inside. @@.cereb; "Ah, you found the Stash!"@@
<<if $kiara.level lt 3>>\
@@.player;''You:'' "The Stash?"@@
@@.cereb;''Sam:'' "It's where we store all our secrets; those we keep from others and from ourselves. In my line of work, this is often the main goal of dreamwalking. It's always a great place for blackmail material, secret codes, and stuff like that. Take a look. The stuff on the surface of the Stash, the top shelves in this case, are the easily accessible secrets. Stuff on the bottom is usually repressed to the point where Blaire may not even know them."@@
<<elseif $kiara.level gte 3>>\
@@.player;''You:'' "That's pretty cool."@@ You lean in for a closer look @@.player;"So this is where she stores all her secrets, huh? Blaire never struck me as a particularly deep individual so what does she have to hide?"@@
<</if>>\
On the top shelf of the cabinet is your old high school yearbook. Curious, you grab it and flip through the first few pages. Every page is filled with flowing comments from former classmates and teachers in praise of Blaire. You look up to where Sam is perched on top of the desk and give him a questioning look. He cranes his neck to get a better view.
@@.cereb;''Sam:'' "That one's easy, she’s never really got over high school has she? She was probably the queen bee and lorded over everyone?"@@ You nod in agreement, she dominated the upper echelons of your school the week she came back from her private academy. @@.cereb; "Right. So, like many people who peaked in high school, she keeps doing the stuff that made her part of the in-crowd back then. Unfortunately, that does not often translate well into adult behavior. Keep digging and you'll probably find something representing how worried she is when college is over."@@ Sam makes a 'move along' motion. @@.cereb; "What else is there?"@@
Rummaging around, you find a large box of cookies. You hold them up to Sam.
@@.player;''You:'' "Secretly loves junk food despite her obsession with fitness and her appearance?"@@
@@.cereb; ''Sam:'' "Bingo. I got a few of those in my Stash."@@
You move down to the middle shelf where you find some old pictures of her dad from when she was a kid (@@.cereb;''Sam:'' "Misses him more than she would admit"@@), some current pictures of her mother in a jar (@@.player;''You:'' "Fears that she might become her mother one day"@@) and a small photo album which you flip open to reveal …
@@.player;''You:'' "What the hell? This entire thing is filled with pictures of me!"@@
You look at Sam, who is very obviously trying to hold back laughter.
@@.cereb;''Sam:'' "Still haven't figured it out have you?"@@
Confused, you shake your head. Sam finally breaks and doubles over in laughter. It takes him a few minutes to calm down. You glare at him the entire time. He finally finishes and wipes his eyes.
@@.cereb; ''Sam:'' "//*haha whew*// I needed that. Look, this woman is in love with you and has been for quite some time."@@ You give him an incredulous look. There is still laughter in his voice. @@.cereb;"When you were fixing her motivations, you didn’t read the love entry, did you? Your picture was there."@@ He gestures to the book. @@.cereb;"Look at the oldest pictures in that album, her crush on you probably started at a young age and has been building since then. Why else would she remember your spelling bee victory?"@@
You numbly flip through the book and, sure enough, the pictures start when you were both kids and continue until the current day, with a few especially graphic ones from the conclusion of your date.
@@.player;''You:'' "Wait, wait wait wait … I call bullshit, she treated me like garbage for most of my life."@@
@@.cereb; ''Sam:'' "You saw it yourself, her motivations were altered. Could have been her parents. Maybe it was her snooty friends. Either way, expressing or even allowing feelings of love for you got in the way of her new goals, so into the cabinet they go."@@
Shaking your head, you toss the album on the desk. Sam jumps off the desk as if you threw a live rattlesnake at him. You pull out a cardboard box from the very bottom of the cabinet and put it on the desk (which Sam is now several feet away from).
@@.player;''You:'' "Okay, while I am processing this new insanity. Can you tell me why don’t you ever touch anything?"@@
Sam nods and gestures vaguely to the room.
@@.cereb; ''Sam:'' "Metaphorically, we are currently running my software on your hardware. You don't have the built-in safeguards I normally have. Remember how your psychic presence is enough to slowly unlock her sexuality?"@@ Curious to see where he is going with this you nod. @@.cereb; "If I touched any of her active psychic representations, she would be hit by my full, undiluted psychic presence and that would be bad. We're talking mindless fuck-doll bad. I try to avoid that unless I'm asked nicely and have time to build in a way to reverse it."@@
Several more questions pop into your head but they pop right back out when you open the cardboard flaps and look inside the box. On top is a wedding dress; a large, white, and very poofy wedding dress. Below that are several magazines from the 1950s with titles like //The Proper Housewife// and //Women’s Domestic Quarterly//, underneath those is a polka-dotted apron, followed by baby clothes. Lots and lots of baby clothes.
@@.player;''You:'' "uhhhhhhhhhhhhhh …"@@
Sam looks over the assorted items.
@@.cereb;''Sam:'' "Huh, she wants the old white picket fence life. Honestly? You could do worse than her."@@
Sam watches your complete floundering with an amused look on his face.
@@.player;''You:'' " … uhhhhhhhhhh … it’s a bit early for me to be thinking about that. What the hell should I do about this?"@@
He crosses his arms and takes a deep breath.
@@.cereb;''Sam:'' "Just be careful. This girl has feelings for you, pretty deep ones from what I can see. If you want to expand the use of your power to other women this can come in conflict with that. People can get hurt … emotionally and physically. You could break her heart and she could kick your ass."@@ Sam hops off the desk and heads to the door. Stopping to give you one last look over his shoulder. @@.cereb; "You’ve brought some secrets into the light. Ready to finish this?"@@
You take a deep breath and look at the stuff on the desk for a few long seconds, then grab the cabinet door and slowly shut it. As soon as the lock //*clicks*// shut, you close your eyes tight and spread your arms wide. As in previous dreams, the dreamscape is torn apart by howling winds. It blows the office door off its hinges and slams into you like a freight train. As it does, the walls, ceiling, and floor simultaneously explode outward, leaving you and the cabinet floating inside a vast purple nothingness. You look around as the fragments of the dreamscape disappear into the distance. Once you finish twisting, you find yourself facing the cabinet once again. After a few eternal seconds, it suddenly bolts forward and slams into your face…
… Your eyes snap open as you flail yourself awake in an attempt to avoid the onrushing cabinet. After a few seconds, the adrenaline subsides and a massive wave of fatigue hits. You drop back down as the fatigue creeps into your mind and fills your head with wool …
<<if $blaire.locat is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐☆]@@
</div>\
\
\
<<elseif $blaire.locat gte 4 and $blaire.locat lt 5>> You keep your head down until the class ends and the students leave. After the room is empty, you signal an autocab and manage to pull yourself to the nearby parking lot to meet it. A short ride home and you manage to stumble your way into your house, up the stairs, and flop onto your bed. Your head has barely hit the pillow before you pass out …
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐☆]@@
</div>\
\
\
<<elseif $blaire.locat is 1.231>>\
You flop down next to Blaire and sleep hits you within moments.
<<set $player.lastloc to "AndersenHouseBlaire">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐☆]@@
</div>\
\
\
<<elseif $blaire.locat is 1.23>>\
You cuddle up to Blaire on the couch and fall quickly to sleep.
<<set $player.lastloc to "AndersenHouseLiving">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐☆]@@
</div>\
<</if>>\
\
\
<<set $blaire.level to 4>>\
<<set $constructPoints to $constructPoints+1>>\
\
\
<<set $dreams.push(" … you are running down a beach in slow-motion with Blaire. Strong winds pick up and blow off both of your clothes into the water. Once naked, Blaire drops to her knees in the sand and starts to stroke your cock. She gazes up at you with reverent eyes as your shaft twitches. Your cum pulses out in slow motion, completely coating her face and tits. She moans loudly and licks her lips …")>>\
<<set $dreams.push(" … Deafening music pulses, as you are hanging out in a booth at the club, watching the dancers and enjoying the ambiance. Blaire, wearing a very tight (and almost transparent) tube dress and nothing else, is kneeling beneath the table. Her glowing red lips are wrapped around your shaft and she is bobbing her head hungrily. You take a sip from a fancy cocktail and you lightly pet Blaire's hair …")>>\
\
\
<<set $blaire.appSleep to "She is wearing a tight $player.Fcolor t-shirt that has been crudely cut or torn on the bottom to expose her midsection and white g-string panties. The threadbare t-shirt does almost nothing to hide her tits and her hard nipples are clearly visible poking against the thin fabric. She is barefoot, is not wearing make-up, and her hair is pulled back in a messy bun.">>\
\
<<set $blaire.appSchool to "She is wearing a $player.Fcolor spaghetti strap tank top with ‘JPU Cheerleading’ across the chest, a short pleated skirt, and brand new fashionable sneakers with knee-high socks. The tank top hugs her body and leaves most of her shoulders and upper chest bare. The skirt ends at mid-thigh and if she moves too quickly it flairs out, giving you a glimpse of ass. She is wearing smoky makeup and her hair is pulled back into a ponytail.">>\
\
<<set $blaire.appClub to "She is wearing a tight stylish $player.Fcolor dress. The top of the dress barely covers Blaire’s expensive bra, the middle is little more than straps that crisscross her taut stomach which connects to a figure-hugging miniskirt that ends just below her butt. The dress is designed to show off her shoulder, back, and most of her midsection. If she bends or extends her legs too far the bottom rides up and exposes her $player.Fcolor g-string. She is wearing chunky platforms and smoky make-up speckled with glitter around her eyes. Her hair is loose and flows across her shoulders.">>\
\
<<set $blaire.appHang to "She is wearing a tight $player.Fcolor crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of her thong peeks out at her hips from the jean shorts. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee-high socks cover her lower legs. She is wearing smoky makeup and her hair is pulled back into a ponytail.">>\
\
<<set $blaire.appGym to "She is wearing a pair of $player.Fcolor bike shorts and matching heavy-duty sports bra and brand new running shoes. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach and shoulders completely exposed. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
\
<<set $blaire.appSun to "She is wearing crochet kimono-style beach cover tied loosely in the front. She is obviously naked underneath the cover as her shaved pussy is clearly visible through the loose crocheting and her hard nipples poke out from between the cords. She is still wearing her overly large sunglasses with a small amount of natural-looking makeup. Her hair is piled up into a loose bun on top of her head.">>\
\
\
\
\
<<elseif $dreamend eq 6>>\
<div id="eveFrameOT"><div id="areaTitle">A Big Choice</div></div>
You walk across the worn carpet, pausing only briefly to view some of the pictures of various sports teams hanging on the walls. Just as you reach the desk, the office door opens behind you and Sam walks in.
@@.cereb;''Sam:'' "$player.name! Hold up a second."@@ He half-jogs over to you and looks around the room. @@.cereb; "You need to be careful in here. This is the center of Blaire’s executive functioning."@@ Your ignorance must be showing on your face (or Sam knows you well enough by now) because shakes his head and continues. @@.cereb; " … You need to pick up a psych textbook at some point man … Anyway, the executive functions are the decision making processes of the mind. It’s a crucial part of her free will and sapience. If you start fucking around without knowing what you are doing, you can do some nasty damage."@@
He walks around the room, examining everything and being extra careful to not touch anything. You quietly follow behind him until he finishes his circuit of the room and stops behind the desk.
@@.player;''You:'' "The center of her free-will is the coach's office?"@@ You take a second to think about it. @@.player; "Makes sense I guess. They’re authority figures, Blaire’s used to taking orders from them, it fits."@@
Sam nods and looks over the desk. He points to the computer.
@@.cereb;''Sam:'' "From what I’ve seen and picked up from your mind, I think you're right. Now, this computer is the interface to her executive functionality. If you change things here, you change Blaire."@@ He pushes the chair out and motions towards it. @@.cereb;"The chair’s safe. You can sit."@@
You pull the chair out and jiggle the mouse to wake up the computer. The computer whines softly as it boots up and, after a few seconds, an odd looking desktop appears on the monitor. The background picture is a photo of you and Blaire sitting in the diner, sharing an ice cream float and staring lovingly into each other's eyes. There is only a single icon, labeled EXE, in the corner of the screen. Sam takes a look at the screen and chuckles to himself.
@@.cereb;''Sam:'' "Man, this girl has it bad for you."@@
You ignore him and double click on the icon. A window opens after a few seconds, filled with tabs, buttons, and entry fields placed without any sense of efficiency or aesthetics. It takes a few seconds to decipher what you are looking at but you manage to figure out that you are looking at an overview page for Blaire's entire mind. You locate various tabs to other areas, such as //Dreams, Fears, Music,// and //Relationships//. The latter seems to be what you want so you click on that. The screen is then flooded with dozens and dozens of windows, cascading over each other and filling the entire screen several times over. Sam lets out a low whistle.
@@.cereb;''Sam:'' "She knows a lot of people. I stopped counting after the low four hundreds."@@
You give him an odd look and Sam just points to his head and shrugs (apparently his abilities extend to counting really fast). He then points to the bottom of one of the relationship windows ("Mother's Black haired friend from work").
@@.cereb;''Sam:'' "That's the edit button. It confirms the change in the window, just like shutting the trophy case or closing the book."@@ You nod and Sam continues. @@.cereb;"I can't stress this enough man, be careful in what you do here. Take your time and be sure of what you are doing."@@
Taking Sam's advice, you sort through the relationship windows until you find your own and spend the next hour (you think, it's hard to tell time accurately in the dream) combing over the lengthy entry. It is haphazardly filled with input boxes, unintelligible letter codes, and buttons of no discernible function. You're about to give up hope of understanding what's going on when a dropdown menu titled "Future with $player.name" draws your attention. You point it out to Sam and click on the arrow to see the options.
@@.cereb;''Sam:'' "Three choices. Seems like the only ways she sees this whole thing with you playing out."@@ He points to the options. @@.cereb; "There, 'Not Serious' probably means that you keep things as is and let them naturally fade over time. 'FWB' probably means that the two of you keep doing what you're doing but ultimately her love for you may be open to others as well. 'Dedicated' may reinforce her love for you. She'll realize that her feelings are not just a childhood fantasy she's been holding on to and go full force with them."@@
<div style="text-align:center;"><<set $dreamend to 7>>\
''[Something tells you that this choice will matter in the long run]''
<span id="conv1">
<<button "Not Serious">><<set $blaire.endState to 1>><<replace "#conv1">>
You click on the Not Serious choice. It blinks and updates the status anticlimactically. There is a small twinge in the back of your mind and the connection between you and Blaire weakens.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<RLP>><</button>>\
</td></tr></table></div><</replace>><</button>>\
\
\
<<button "Friends with Benefits">><<set $blaire.endState to 2>><<replace "#conv1">>
You click on the Friends with Benefits choice, it blinks and updates the status anticlimactically. There is a small twinge in the back of your mind and the connection between you and Blaire begins to hum pleasantly.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<RLP>><</button>>\
</td></tr></table></div><</replace>><</button>>\
\
\
<<button "Dedicated">><<set $blaire.endState to 3>><<replace "#conv1">>
You click on the Dedicated choice, it blinks and updates the status anticlimactically. There is a small twinge in the back of your mind and the connection between you and Blaire crystallizes.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<RLP>><</button>>\
</td></tr></table></div><</replace>><</button>>\
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev:'' The three options will have a difference in Blaire's interactions.
The ''Not serious'' option will lock her in place. Choose this if you are basically done with her and do not wish to go further.
''Friends With Benefits'' path will have Blaire continue to enjoy having sex with you but will tone down her obsession a bit. She will still enjoy clubbing and will be open to having sex with others in the long run (including other characters once they are built).
''Dedicated'' path boosts her natural love/obsession with the PC. She will go full in on the dream she has in her head and moves in with the PC. She will stop clubbing and not go to the mall as much, instead spending time at the PCs home. Once maxed she will also wake the PC up with the occasional surprise. She will not be happy if the PC has sex with others in front of her but will deal with it (and maybe even learn to enjoy watching down the line).@@</div>
</span>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Come Back Later|BlaireDreamCO]]>><</button>>
</td></tr></table></div>\
</span>\
\
\
\
\
\
<<elseif $dreamend eq 7>>\
<div id="eveFrameOT"><div id="areaTitle">A Big Choice (cont.)</div></div>
You close your eyes and brace yourself for the imminent hurricane that signals the collapsing dreamscape.
…
Any minute now …
…
Lotta wind coming …
…
Sam taps you on the shoulder.
@@.cereb;''Sam:'' "You okay man?"@@
@@.player;''You:'' "Yeaahh … just waiting for the world to fall apart and boot us out."@@
@@.cereb;''Sam:'' "Ahhhh. Yeah that probably won’t happen now."@@ You open your eyes and give him a look. @@.cereb;"You’re bonded with Blaire at a deep enough level that you're treated like a part of her mind. All you have to do now is just will yourself awake and the dream ends."@@
You straighten up and look around. Nothing has changed.
@@.player;''You:'' "That sounds awfully convenient."@@ Sam just shrugs his shoulders and gives you an awkward smile. @@.player; "Okay, here it goes." @@ You close your eyes and wish to be awake, summoning all of your accrued mental energy to do exactly nothing. Frustrated, you try again with the same result. @@.player; "Okay this is not as easy as you made it out to be. What should I do now?"@@
Sam looks amused.
@@.cereb;''Sam:'' "Hey be happy you got this far. It's impressive that you can even do this with your level of skill. I can help you get us out of here this time if you want."@@
Not wanting to give Sam the satisfaction, you try to end the dream a few more times and get the same result. Finally, you begrudgingly give Sam a 'go ahead' and he smiles deviously. He steps back, rolls up his sleeves, and blows against his open palm. What he’s about to do hits you a split second before his hand does. The slap is hard enough to knock you off the chair. You spin slightly and the floor rushes towards you …
… Your eyes snap open and your hand goes protectively to your face. The pain vanishes almost immediately, only to be replaced by a massive headache. You drop back down and wait for a few minutes for the headache to fade. By the time it does, fatigue has taken hold and your brain feels like it is filled with fog …
\
\
<<if $blaire.locat is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐⭐]@@
</div>\
\
\
<<elseif $blaire.locat gte 4 and $blaire.locat lt 5>> You keep your head down until the class ends and the students leave. After the room is empty, you signal an autocab and manage to pull yourself to the nearby parking lot to meet it. A short ride home and you manage to stumble your way into your house, up the stairs, and flop onto your bed. Your head has barely hit the pillow before you pass out …
<<set $player.lastloc to "HouseRoom">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐⭐]@@
</div>\
\
\
<<elseif $blaire.locat is 1.231>>\
You flop down next to Blaire and sleep hits you within moments.
<<set $player.lastloc to "AndersenHouseBlaire">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐⭐]@@
</div>\
\
\
<<elseif $blaire.locat is 1.23>>\
You cuddle up to Blaire on the couch and fall quickly to sleep.
<<set $player.lastloc to "AndersenHouseLiving">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Blaire has been strengthened [⭐⭐⭐⭐⭐]@@
</div>\
<</if>>\
\
\
\
<<set $blaire.level to 5>>\
<<set $constructPoints to $constructPoints+1>>\
\
\
<<set $dreams.push(" … you are laying on a gym bench as a sweaty, grunting, Blaire bounces on your cock. What's left of her gym clothes hang off of her body, torn in her desperate haste to feel your dick inside her. You tilt your head up and watch through the mirror as Blaire cums again, her back arched in ecstasy …")>>\
<<set $dreams.push(" … the room is filled with moans and screams of ecstasy as a dozen cheerleaders celebrate winning the championship by licking and fucking each other into quivering piles of supple twitching flesh. You return your attention to plowing Blaire, who is on all fours in front of you. Each thrust shoves her face harder into her friend Mary's wet cunt. Reaching your limit, you dump your load deep into Blaire's pussy and then slide out of her. You are barely out of the way before her other best friend, Imani, crawls forward and buries her face into Blaire's slit …")>>\
\
\
<<if $blaire.endState gte 2>>\
<<set $blaire.appSleep to "She is wearing nothing but <<if $player.bprefL is 1>>sheer thigh high stockings <<elseif $player.bprefL is 2>>white knee-high socks <<elseif $player.bprefL is 3>>fishnet thigh high stockings<</if>> and a small $player.Fcolor g-string that barely covers her pussy, leaving her shaved mound exposed. Her perky B-cup tits bounce as she moves and her small pink nipples stand erect in the open air. She is barefoot and is not wearing make-up. Her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appSchool to "She is wearing a $player.Fcolor spaghetti strap tank top with ‘JPU Cheerleading’ across the chest, a short pleated skirt, and brand new fashionable sneakers with knee-high socks. The tank top hugs her body and leaves most of her shoulders and upper chest bare while the skirt ends at mid-thigh. Judging by the lack of bra straps and her nipples poking through the thin fabric of the shirt, she is not wearing anything under the tank top. She is wearing smoky makeup and her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appClub to "She is wearing a tight stylish $player.Fcolor dress. The top clings tightly to Blaire's braless tits, the middle is little more than straps that crisscross her taut stomach which connects to a figure-hugging miniskirt that ends just below her butt. The dress is designed to show off her shoulder, back, and most of her midsection. If she bends or extends her legs too far the bottom rides up and exposes her bare pussy. She is wearing chunky platforms and smoky make-up speckled with glitter around her eyes. Her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appHang to "She is wearing a tight $player.Fcolor crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and it is quickly apparent by her bouncing tits that she is not wearing anything underneath it. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee-high socks cover her lower legs. She is wearing smoky makeup and her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appGym to "She is wearing a pair of incredibly tight $player.Fcolor bike shorts and a matching strappy sports bra and brand new running shoes. The shorts are tight enough that you are absolutely sure she is not wearing anything underneath them. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach and shoulders completely exposed. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
\
<<set $blaire.appSun to "She is wearing nothing but a crochet kimono-style beach cover hanging loosely off her shoulders leaving her shaved pussy and modest tits in plain view. Her perky B-cup tits bounce as she moves and her small pink nipples stand erect in the open air. She is barefoot and is not wearing make-up. Her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appCheer to "She is wearing a heavily modified version of the university’s cheerleading outfit; the red and black top is little more than a large sports bra with the school’s logo and leaves most of her back and toned abs exposed. The pleated black and red skirt is just long enough to cover her black spanx but flashes them whenever she moves. She is wearing a pair of black and red thigh-high socks with matching sneakers. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers.">>\
\
<</if>>\
\
\
\
\
\
<</if>>\
<<set $wufd to 0>>\
\
<<if $dreamend is 3>>\
<<if $constructs[0] gt 0>><<if $constructs[8] lt 2>>\
<<set $constructs[8] += 1>>\
<<elseif $constructs[8] is 2>>\
<<set $constructs[8] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
\
<<if $dreamend is -1>>\
<<if $constructs[0] gt 0>><<if $constructs[11] lt 99>>\
<<set $constructs[11] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is 1 or $dreamend is 2>>\
<<if $constructs[0] gt 0>><<if $constructs[12] lt 99>>\
<<set $constructs[12] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\<<nobr>><<widget "DreamCount">>
<<if $dreamcounter lte 10 and $dreamcounter gt 7>>
You feel a slight rumble through your feet.
<<elseif $dreamcounter lte 7 and $dreamcounter gt 5>>
The rumble beneath your feet is getting stronger. You see shadows dancing on the edges of your vision.
<<elseif $dreamcounter lte 5 and $dreamcounter gt 2>>
The rumble is now audible, occasionally you hear a loud crack, like glass shattering in the distance. The edges of your visions are almost completely in shadow.
<<elseif $dreamcounter lte 2 and $dreamcounter gt 0>>
Nearby objects are now visibly shaking, and the sound of breaking glass comes constantly. The shadows are now encroaching further into your visions, like cracks hanging in the air.
<<elseif $dreamcounter lte 0>>
<<set $dreamend to -1>>
<<if $dreamloc is "Blaire">>
<<goto "BlaireDreamExit">>
<</if>>
<<if $dreamloc is "Kiara">>
<<goto "KiaraDreamExit">>
<</if>>
<<if $dreamloc is "Crystal">>
<<goto "PrismDreamExit">>
<</if>>
<<if $dreamloc is "Amita">>
<<goto "NayikaDreamExit">>
<</if>>
<<if $dreamloc is "Liane">>
<<goto "LianeDreamExit">>
<</if>>
<</if>>
<<if $player.oCamo gte 2>>
<<set $dreamcounter to 100>>
<</if>>
<<if $vltTool.includes("Temporal Converter") is true>>
<br>You have $dreamcounter rounds left
<</if>>
<<set $player.dreloc to passage()>>
<<replace "#dialogue-bar">> <</replace>>
<</widget>><</nobr>><<if $storyline.mainQuest is 2 and $storyline.blaireQuest gte 1>>\
<div id="eveFrame"><div id="areaTitle">Saying Goodbye</div></div>
You wake up slowly, your thoughts congealing together and forming the most dreaded concept of all … getting out of bed. As you gather the energy and wherewithal to pull yourself from beneath your covers, you take stock of your current life circumstances. The last week has been both the most mentally taxing and most rewarding week of your life. Things are finally starting to, slowly, turn in your favor. However, as much as you enjoyed having a (surprisingly friendly) supervillain sharing your headspace, you are relieved that you will finally get some privacy.
You take a quick inventory of what is in store for today. The Bean Pit is still closed for repair and remodeling, so you are off work for the foreseeable future. Your various gaming guilds have a few practices scheduled, but they are mostly for new members so you can skip those easily. Kiara has not called or texted, so you have no IRL meetups. In fact, the only thing you have to do is fulfill your end of the bargain and get Sam back into a body. You come to a sudden realization that you don’t actually know where the stor-//Harbor Side, Sunrise avenue, PlentiFull Storage, Sixth row, Unit 127, Gate code is 5264, Locker code is 25648719548//-age … Never mind, you know exactly where it is and how to get in.
Figuring that going at night will be less crowded, you decide to exercise your greatest ability; dicking around and wasting the entire day. The day passes uneventfully (if you call getting a 15 person kill streak on SwordStabber uneventful) and the sun soon finally dips below the horizon.
You put on your least conspicuous outfit (black hoodie with the hood up, jeans, and sunglasses) and open the ExcelDrive app to summon an autocab, which arrives five minutes later. You instruct it to drop you off a few blocks away from the storage depot at a nearby strip club. ExcelDrive was created and managed by the Super Society, so there is no point in giving them any clues to Sam’s cache. You spend the ride nervously looking at the window, waiting for lights and sirens to appear behind you. A sudden noise sends your heart racing …
@@.cereb;''Sam:'' ⚞// Good thinking on the strip club, we will make a supervillain out of you yet.//⚟@@
You nearly jump out of your skin at the sudden mental intrusion.
@@.player;''You:'' ⚞//Damn it! I can’t help you if you give me a heart attack. I thought you were conserving energy.//⚟@@
@@.cereb;''Sam:'' ⚞//I was, but I will have to guide you through the reintegration procedure, so I decided to surface for a bit. Now let's get this done shall we, then we can actually go to this strip club, I’ll buy you some private dances.//⚟@@
The autocab arrives and you exit, smirking at the thought of going to a strip club with one of the city's most wanted supervillains. You get out and pull your hoodie further over your face, in a completely not suspicious way, and head towards the storage depot. Despite being in a pretty rough neighborhood, you walk the several blocks to the storage depot without issue. Not only is there no trouble, but there also seems to be far fewer people on the streets than normal for this early in the night. You're just about to round the last corner when Sam’s voice roars through your head.
@@.cereb;''Sam:'' ⚞// WAIT STOP!//⚟@@ You freeze in place. @@.cereb;⚞//Look at the road and the building across the street, what do you see?//⚟@@
You look at the building and see two moving lights reflected in the glass, one white and the other multicolored. Looking down, you can tell that the shadows are longer than they should be given the weak street lights. A sudden sense of dread runs down your spine and you poke your head around the corner.
A few hundred feet away, directly in front of the entrance to the storage depot, is Photona and Prism … and a dozen police cruisers … and a SWAT armored transport … and a Super Society jump jet. Dumbstruck, you watch for a few minutes and see another two members of the Super Society, Blade Dancer and Excelsior, exit the storage depot. They are escorting several large crates on hover platforms, which they load into the cargo hold of the jump jet.
@@.player;''You:'' ⚞//Uhhhhh, Sam? Are those what I think they are?//⚟@@
@@.cereb;''Sam:'' ⚞//Yes. Yes they are. We need to leave now!//⚟@@
You duck back around the corner and head back to the strip club.
@@.cereb;''Sam:'' ⚞//DAMNDAMNDAMNMOTHERUCKERINGDAMNIT!//⚟@@
You twitch at the sudden and painful outburst.
@@.cereb;''Sam:'' ⚞//Sorry! Sorry, just a bit frustrated. Not only did they find my cache, but I was absolutely sure I would have a body by now. I fucked up and have not been careful with my energy. Between contacting you directly and the psychic lessons, my reserves are spent. //⚟@@ You hear a mental sigh and, somehow, the sound of his head hitting a wall repeatedly. @@.cereb; ⚞//Just to check, you’re not hiding some sort of combat ability that can take on thirty cops and four superheroes right?//⚟@@
You convey a mental image of a blank stare.
@@.cereb;''Sam:'' ⚞//Fuck it, it was worth a shot.//⚟@@
By this point, you have made it back to the strip club.
@@.player;''You:'' ⚞// Okay, what now?//⚟@@
@@.cereb;''Sam:'' ⚞//I have a plan, but you are not going to like it. //⚟@@ You give him the mental equivalent of the go-ahead gesture. @@.cereb; ⚞//Here are the facts; One, it takes a lot of time and resources to grow a new body, both of which we do not have. Two, I am getting a bad feeling that this is not the only cache that’s been hit, we can check, but if they know of this one then they might have completely breached my security. I am good, but Excelsior may be better. Three, if the above facts are true, then the only place I can get a body back will be the high-security lockup at Society headquarters.//⚟@@
You nod slowly and take this to the next logical step.
@@.player;''You:'' ⚞//Which means I have to get us in there somehow.//⚟@@ You take out your phone and signal another autocab to bring you home. @@.player; ⚞//And I assume you can’t help me too much.//⚟@@
@@.cereb;''Sam:'' ⚞//Exactly, I’ve wasted enough energy as is. Manifesting while you are awake will be tough. You also forgot that almost all members of the Society and the workers at headquarters are psi-shielded. We are going to have to come up with some way … //⚟@@
@@.player;''You:'' ⚞//Prism!//⚟@@
@@.cereb;''Sam:'' ⚞//Xylophone! Rutabaga! I can say random stuff as well, what about her? //⚟@@
@@.player;''You:'' ⚞//Don’t be a dick. She plans on checking up on me from time to time and you said it yourself, targets may become over-reliant on their shielding and be vulnerable to just mundane manipulations.//⚟@@
@@.cereb;''Sam:'' ⚞// That’s … not a terrible idea. She’s a junior member but she's Photona’s protégé so she should have some knowledge of what's going on. It’s a long shot but it's the best plan we have.//⚟@@ The autocab arrives, you climb in and give it your home address. @@.cereb;⚞//So that’s our play. Gain power, work on Prism, and we’ll see if we can get some useful intel out of her. //⚟@@
You spend the rest of the ride home discussing possible avenues of attack and tactics. Sam seems to be growing weaker and quieter as the ride nears your home. By the time you get to your bedroom, you are both mentally exhausted. You flop down onto the bed fully clothed and close your eyes.
Tomorrow, you get to work.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td>\
<<button[[💤 Next Day [X]|EndDay]]>><</button>>
</td></tr></table></div>\
<<set $storyline.mainQuest to 3>>\
<<set $time to 1>>\
<<set $daynum to $daynum+1>>\
<<set $day to $day+1>>\
\
\
\
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.moveRoom is 0>>\
<div id="eveFrame"><div id="areaTitle">Moving In: Day 1</div></div>
You're on the border between dreaming and waking when a noise cuts through the grogginess and snaps you awake. The noise occurs again, someone is moving somewhere in the house. Fearing a burglar, adrenaline kicks in and clears your mind of any vestiges of sleep. You quickly look around for something to defend yourself and find no suitable weapons, not even the knife and fork from last night's dinner (you're pretty sure you left them on the desk before going to bed). As quietly as possible, you slip out of the door and sneak down the hallway, carefully placing your steps to avoid the spots that creak. Halfway down the hallway, you remember you have psychic powers and extend your obfuscation field and just walk downstairs normally.
You duck into the living room to grab a ceremonial dagger (a gift from one of your parents' many vacations) off of its display. The noise occurs again, this time from the kitchen and you peek around the door to find … Blaire … standing at the sink … doing your dishes. She's dressed in her workout clothes and a floral pattern apron with elbow-length rubber gloves (neither of which you own so she must have brought them with her). You quickly return the dagger, drop the stealth field, and step into the kitchen. Blaire jumps when she hears you and turns with a look of surprise.
@@.blaire;''Blaire:'' "$player.name! You're awake. Did you sleep well?"@@
You walk over to Blaire and she gives you a quick peck on the lips before turning back to the dishes.
@@.blaire;''Blaire:'' "Sorry if I woke you up, I noticed you had some dishes in the sink and decided to help out."@@
She flashes you a bright smile and seems to not notice the confused/incredulous look on your face.
@@.blaire;''Blaire:'' "I don't have time to get to the laundry or dusting but I can do that on another day."@@ You open your mouth to say something and Blaire just continues. @@.blaire;"Oh, I found the cutest dress that I am looking to buy. I don't want to get my gym clothes dirty before I have to work out in them. The dress looked super comfortable and classy, even for housework. It's a lot like the old movies my grandmother used to make me watch …"@@
Blaire keeps talking about some old movie you have never seen or heard of before and it takes you a few minutes and several attempts to get a word in.
@@.player;''You:'' "Blaire … Blaire!"@@ She stops talking and looks at you. @@.player; "Not that I don't appreciate the help but how did you get into my house? And did you go into my room while I was sleeping? … Wait, how did you see I had dishes?"@@
She looks a bit sheepish and goes back to her cleaning.
@@.blaire;''Blaire:'' "I got up early and decided to see if you were awake. I didn't want to ring the doorbell in case you were sleeping, so I looked through the windows to see if you were hanging out and saw the dishes. I found a key underneath a flower pot in the back. You really should have more flower pots out there to make it less obvious. I'll put it back when I am done. Also, you're cute when you sleep."@@
She finishes drying the last plate and puts it in the drying rack. She slides off the gloves, stashes them under the sink, and then hangs the apron on the inside of the pantry door. You just stare as she moves through the kitchen with, quite frankly terrifying, familiarity. She checks her phone and lets out a huff of frustration.
@@.blaire;''Blaire:'' "I was hoping to get more done but I have to go."@@
Blaire walks towards the door, stopping to give you a quick hug and kiss. She gives you dazzling smile and then is out the door before you can respond.
@@.player;''You:'' "What the fuck …"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td>\
<<button[[➨ Continue|HouseRoom]]>><<set $time to 1>><</button>>
</td></tr></table></div>\
<<set $blaire.moveRoom to 1>>\
\
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.moveRoom is 1>>\
<div id="eveFrame"><div id="areaTitle">Moving In: Day 2</div></div>
… Drifting through the void of blissful sleep … a voice in the distance …
@@.blaire; ''Blaire:''<span style = "font-size: 3pt"> "$player.name?"</span>@@
The gentle depths of sleep begin to pull away, harsh sounds are pushing you towards the waking world.
@@.blaire; ''Blaire:''<span style = "font-size: 6pt"> "$player.name?"</span>@@
More and more of the world begins to leak into your senses. Birds singing outside of the window, cars driving on a nearby street, a floral scent … perfume? Something soft presses against your body.
@@.blaire; ''Blaire:'' "$player.name?"@@
You slowly open your eyes to see a face staring at you. A cute face, framed by blonde hair with bright blue eyes. You blink a few times to clear your vision as you try to process what you are seeing. Blaire is nestled under the covers next to you and is staring at you with a loving look on her face.
@@.player; ''You:'' "Blaire?"@@
She smiles and slides closer to give you a passionate kiss. Then giggles and throws her arms around you for a tight hug.
@@.blaire; ''Blaire:'' "Surprise! You're so cute when you sleep I couldn't resist."@@
She leans her head down on your shoulder and lightly strokes your chest.
@@.blaire; ''Blaire:'' "I can't stay long, unfortunately. I was going to clean a bit but I thought that you would like a nice start to your day."@@
@@.player; ''You:'' "ughr … what time is it?"@@
@@.blaire; ''Blaire:'' "Almost 7:30, I figured you wanted to sleep in a bit."@@ She sounds slightly worried for a second. @@.blaire; "I didn't make you miss anything did I?"@@
You caress her side in a reflexive gesture of soothing and you can feel her calm.
@@.player; ''You:'' "no, no, today was a late day."@@
You lay with Blaire for a few minutes in relative peace. Which is a nice testament to how weird your life has become recently. She begins to stir first.
@@.blaire; ''Blaire:'' "As much as I love this, I have to go. I have stuff that needs to be done."@@
She kisses your neck, cheek, and then lips before sitting up. As the sheets fall away, you see she is wearing her workout clothes. She slides out of bed and straightens the sheets.
@@.blaire; ''Blaire:'' "You keep relaxing, I will show myself out. Oh, you forgot to put the key back underneath the flowerpot. I found it under a rock near the side door. I'll put it back in the usual place so we don't lose it."@@
She gives you one last kiss and then heads to the door. Blaire turns, flashes you one last bright smile, and then leaves the room. You lay in bed and listen as she leaves the house.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td>\
<<button[[➨ Continue|HouseRoom]]>><<set $time to 1>><</button>>
</td></tr></table></div>\
<<set $blaire.moveRoom to 2>>\
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.moveRoom is 2>>\
<div id="eveFrame"><div id="areaTitle">Moving In: Day 3</div></div>
The day greets you with a loud, repetitive, ringing coming from somewhere in the house. You grab your pillow and pull it over your head in a vain attempt to muffle the offending noise. The ringing blissfully stops, only to be replaced by a rattling noise coming from your nightstand. Wakefulness snaps into place and you realize that it's your phone vibrating with a text message. You come out from under your pillow and check your phone.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey, r u home. Im outside.@@
Grumbling to yourself, you don't bother answering the text and just haul yourself downstairs. You throw open the door and it takes a confused second to take in the scene before you.
Blaire is standing on your stoop wearing a modern take on a 1950's day dress. The top of the $player.Fcolor dress is tightly fitted to her body, with a wide downturned collar and short sleeves. The hemline is much shorter than would be acceptable back in the day, ending just above her knee. The overall look is very … housewife … ish. She smiles brightly, daintily grabs the hem of the dress, and does a small twirl.
@@.blaire;''Blaire:'' "Do you like? This was the dress I was telling you about, it's sooo cute. I figured it will fit in nicely while I help around the house and I won't get my other close dirty."@@
You snap out of your confused/drowsy days and process what she just said. You start to sputter out a question when Blaire picks up a previously unseen duffle bag and walks in the house, pausing briefly to give you a quick kiss.
@@.blaire;''Blaire:'' "I can't stay very long but I wanted to drop off some clothes and toiletries and stuff. I'll just put them in our room and be back later to sort them out. Maybe have some fun too, if you want."@@
You continue your sputtering as Blaire breezes up the stairs and comes back down, sans bag, a few moments later. Having regained your composure in the few moments she is gone, you are about to say something when she pulls you in for a lingering kiss. During the embrace, Blaire grabs your hand and guides it around and under her skirt. You feel her bare ass and reflexively give it a nice squeeze. She sighs happily and steps past you to the door.
@@.blaire;''Blaire:'' "You can see more of it later but I have to go. Have a good day♥."@@
And like that, your new roommate leaves you standing at the door, watching her bounce over to her house as you wonder what the hell just happened.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td>\
<<button[[➨ Continue|HouseRoom]]>><<set $time to 1>><</button>>
</td></tr></table></div>\
<<set $blaire.moveRoom to 3>>\
\
\
\
\
<</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
/*[[HouseRoom]]*/<div id="eveFrame"><div id="areaTitle">Blaire around Campus</div>You walk over to where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is seated. She has spread her stuff out to make sure no one sits near her. Ignoring this, you sit in the spot by her side. She glares at the intrusion until she realizes that it's you, then moves her stuff over to give you room.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Talk to Blaire [►]|UniClassBlaireTalk]]>><<set $temp4 to 0>><<set $time +=1>>\<</button>>\
\
<<if $blaire.level gte 4>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Help Blaire 'Study' [►] ''\
<span style="font-size:12px;">\
<<button "Oral Exam (Her)">><<set $sceneSelect to 1>><<goto "UniClassBlaireStudy">><<set $time +=1>><</button>>\
<<button "Oral Exam (You)">><<set $sceneSelect to 2>><<goto "UniClassBlaireStudy">><<set $time +=1>><</button>>\
<<if $blaire.level is 5>><<button "Cramming">><<set $sceneSelect to 3>><<goto "UniClassBlaireStudy">><<set $time +=1>><</button>><</if>>\
</span></span><</if>>\
\
<br><<button "💤 Soothe Blaire to sleep [►]">><<goto "BlaireDreamTrigger">><</button>>\
<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><div id="eveFrame"><div id="areaTitle">Working Out with Blaire</div> You breeze past the front desk and the massive man-mountain that sits behind it. Maneuvering through the multitudes of machines and benches, you quickly reach the racks nearest to the mirrors. <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is setting up the squat rack.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Work out legs [►]|GymBlaireLegDay]]>><</button>>\
<<if $blaire.level gte 3>>\
<<button [[Work on your chest [►]|GymBlaireChestDay]]>><</button>>\<</if>>
<<button [[⤾ Do Something Else|Gym]]>><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Sidelined Blaire</div> You quickly climb the bleachers and find an empty spot with a good vantage point of the practicing cheerleaders. Only a few other people are on the bleachers, most likely people relaxing, friends of the athletes, and a few pervs here to leer at the athletic people (the nerve!). Your eyes drift down to where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is leading her cheerleading squad in practice.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Watch the Practice [►]|UniFieldBlairePractice]]>><</button>>\
<<if $blaire.level gte 3>>\
<<button [[Text Blaire for Warm Ups [►]|UniFieldBlaireWarmup]]>><</button>><</if>>
<<button "⤾ Do Something Else">><<goto "UniversityField">><</button>>\
</td></tr></table></div>\
\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Blaire from the Block</div>You decide to hang out and see if you can catch Blaire during her morning jog. You get comfortable on the front stoop of your house and play on your phone until she swings by. Thankfully, you don't have to wait too long for <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> to jog past.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Say Hello as she Jogs past [►]|NeighborhoodBlaireTalk]]>><</button>>\
<<if $blaire.level gte 4>>\
<<button [[Let her use your Shower [►]|NeighborhoodBlaireShower]]>>
<</button>><</if>>
<<button [[⤾ Do Something else|Neighborhood]]>><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Shopping with Blaire</div>You follow the connection with Blaire’s mind and find her exiting a store with her arms full of packages. <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> is struggling under the numerous bags and boxes of her many many purchases.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Shop with Blaire [►]|MallBlaireShop]]>><</button>>\
<<if $blaire.level gte 3>>\
<<button "Buy Blaire a Dress [$250 ►]">>\
<<if $player.cash lt 250>>
<<DBO>><<replace "#dialogue-bar">>Not enough money to go Dress Shopping<</replace>>\
<<elseif $player.cash gte 250>>\
<<goto "MallBlaireDress">>\
<</if>><</button>>\
<</if>>\
<br><<button "⤾ Do Something Else">><<goto "Mall">><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Up in the Club</div> You work your way through the crowd to where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appClub<</replace>> <</button>> was dancing. It's difficult, as the press of bodies makes it hard to walk and you lose track of her a few times in the chaotic crowd. Eventually, you manage to get close enough to her.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Dance with Blaire [►]|ClubRedBlaireDance]]>><</button>>\
<<if $blaire.level gte 3>>\
<<button "Buy Blaire a Drink [$20 ►]">>
<<if $player.cash lt 20>>
<<replace "#dialogue-bar">> Not enough money for drinks<</replace>>\
<<elseif $player.cash gte 20>>
<<set $player.cash to $player.cash - 20>>\
<<goto "ClubRedBlaireDrink">><</if>>\
<</button>><</if>>\
<<if $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt gte 60 and $blaire.moveRoom gte 3>>\
<<button [[Watch Blaire Dance [►]|ClubRedBlaireWatch]]>><</button>>\
<<button "Take Blaire Home [X]">><<set $sceneSelect to 2>><<goto "BlaireSmallScenes">><</button>>\
<</if>>\
\
\
<<if $blaire.level gte 5 and $kiara.level gte 3 and $BK.like gte 60 and $blaire.slt gte 60 and $BK.shop is 1 and $blaire.endState is 2 and $BK.kiss gte 1>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Dance Partner [►] ''\
<span style="font-size:12px;">\
<<button "Blaire Leads">> <<set $temp1 to 1>><<goto "ClubBKEvents">><</button>>\
<<if $blaire.level gte 5 and $kiara.level gte 4 and $BK.like gte 60 and $blaire.slt gte 60 and $BK.shop is 1 and $blaire.endState is 2 and $BK.kiss gte 1>><<button "Kiara Leads">><<set $temp1 to 2>><<goto "ClubBKEvents">><</button>>\
<</if>>\
<<if $blaire.level gte 5 and $kiara.level gte 5 and $BK.like gte 60 and $blaire.slt gte 60 and $BK.shop is 1 and $blaire.endState is 2 and $BK.kiss gte 1>><<button "Double Dance">><<set $temp1 to 3>><<goto "ClubBKEvents">><</button>>
\
<</if>></span></span><</if>>\
\
\
\
<<button [[⤾ Do Something Else|ClubRed]]>><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<set $see1 to "The woman is several inches taller than Blaire (closer to your own height) and has a body that most porn stars would kill for (or anyone else for that matter). Her deep cowl dress barely covers her DD-cup breasts and is short enough that it is abundantly clear that she is not wearing panties over her large and incredibly firm ass. You can just make out the outlines of rings through both nipples and she has very jagged and abstract tattoos on her shoulder blades and lower back. She has deeply tanned skin with thick black hair that cascades halfway down her back in luxurious waves. Her face is just as stunning as her body, with a cupid's bow mouth, large and sensuous brown eyes, and heavy make-up that borders on the line between being slutty and professional. She is wearing six-inch stiletto heels without any apparent discomfort.">>\<div id="eveFrame"><div id="areaTitle">Sunbathing with Blaire</div>You pull one of the deck chairs over to where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing. She sees you approach and waves you over. You get comfortable as she turns the music down to a reasonable level.</div>
\
<<if $kiara.level gte 2 and $blaire.level gte 4 and $BK.like gte 30>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">👁️</td><td style="width:100%">\
@@.blaire;''Blaire:'' "Do you think we should invite Kiara?"@@
</td></tr></table></div><br><</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Talk with Blaire [►]|BlaireSunbathTalk]]>><</button>>\
<<if $blaire.level gte 3>>\
\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Offer Assistance [►] ''\
<span style="font-size:12px;">\
<<button "Handjob">><<set $sceneSelect to 1>><<goto "BlaireSunbathOffer">><</button>>\
<<if $blaire.level gte 4>>\
<<button "With Tits">><<set $sceneSelect to 2>><<goto "BlaireSunbathOffer">><</button>>\
<<button "With Ass">><<set $sceneSelect to 3>><<goto "BlaireSunbathOffer">><</button>>\
<</if>>\
<<if $blaire.level gte 5>>\
<<button "With Pussy">><<set $sceneSelect to 4>><<goto "BlaireSunbathOffer">><</button>><</if>>\
</span></span>\
<</if>>\
\
<<if $kiara.level gte 2 and $blaire.level gte 4 and $BK.like gte 30>>\
<<button "👭 Invite Kiara [►]">><<goto "SunBKHang">><</button>>\
<</if>>\
\
<<if $kiara.level gte 3 and $blaire.level gte 4 and $BK.like gte 60 and $BK.kiss is 1>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''👭 Blaire+Kiara [►] ''\
<span style="font-size:12px;">\
<<button "Practice Deepthroat">><<set $temp3 to 1>><<goto "SunBKHangEvent">><</button>>\
<<if $kiara.level gte 4 and $blaire.level gte 5 and $BK.like gte 60 and $BK.kiss is 1>>\
<<button "Stretching Kiara">><<set $temp3 to 2>><<goto "SunBKHangEvent">><</button>><</if>>\
<<if $kiara.level gte 5 and $blaire.level gte 5 and $BK.like gte 60 and $BK.kiss is 1>>\
<<button "Showing Off">><<set $temp3 to 3>><<goto "SunBKHangEvent">><</button>><</if>>\
</span></span><</if>>\
\
\
<br><<button "💤 Soothe Blaire to sleep [►]">><<goto "BlaireDreamTrigger">><</button>>\
<<button [[⤾ Do Something Else|AndersenHouseBack]]>><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<set $temp4 to 0>>\<div id="eveFrame"><div id="areaTitle">//*Ding Dong*//</div>You press the doorbell and hear the chime inside the house.</div>
\
<<if ($blaire.locat lt 1.2 and $blaire.locat gt 0) or ($blaire.locat gte 1.3 and $npc.ada.locat isnot 2) or ($blaire.locat is -1)>>\
You wait for a few minutes but no one comes to the door. You turn and head back towards the street.
\
\
<<elseif ($blaire.locat lt 1.2 and $blaire.locat gt 0) or $blaire.locat gte 1.3 and $npc.ada.locat is 2>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell as the door unlocks.
@@.generic;''Adaline:'' "$player.name! Blaire's not home but if you would like to come in, feel free."
\
<<elseif ($blaire.locat lt 1.2 and $blaire.locat gt 0) or $blaire.locat gte 1.3 and $npc.ada.locat is 1>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell.
@@.generic;''Adaline:'' "$player.name! I'm sunbathing by the pool if you would like to join me."
\
<<elseif $blaire.locat is 1.22 and $rannum1 lt 5>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell.
@@.blaire;''Blaire:'' "Hey $player.name, I'm out back"
\
<<elseif $blaire.locat is 1.22 and $rannum1 gte 6>>\
You wait for a few seconds and nothing happens. Pop music is playing in the backyard.
\
<<elseif $blaire.locat is 1.23>>\
You wait for a few seconds before you hear footsteps approaching the door. You see a blurry shape quickly look through the sidelight and then the door unlocks. Blaire opens the door.
@@.blaire;''Blaire:'' "Hey $player.name, come on in!"
\
<<elseif $blaire.locat is 1.231 and $blaire.level lt 3>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell as the door unlocks.
@@.blaire;''Blaire:'' "Hey $player.name, It's late, I'll see you tomorrow."
\
<<elseif $blaire.locat is 1.231 and $blaire.level gte 3>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell as the door unlocks.
@@.blaire;''Blaire:'' "Hey $player.name, I'm up in my room, come on up."
\
<<elseif $blaire.locat is 0 and $time is 5 and $npc.Bfriends.hang gte 1>>\
You wait for a few seconds and the door suddenly swings open. Blaire's best friend Mary is standing in the doorway with a big smile on her face. She pulls you in for a tight hug.
@@.generic;''Mary:'' "$player.name! You came!"@@ She turns to yell into the house. @@.generic; "Blairebear, $player.name is here!"@@
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if ((($blaire.locat lt 1.2 and $blaire.locat gt 0) or $blaire.locat gte 1.3) and $npc.ada.locat isnot 2) or $blaire.locat is -1>>\
<<button [[⤾ Leave|AndersenHouse]]>><</button>>
<<elseif ($blaire.locat is 1.231 and $blaire.level lt 3) and $npc.ada.locat isnot 2>>\
<<button [[⤾ Leave|AndersenHouse]]>><</button>>
<<elseif $blaire.locat is 1.22 or $npc.ada.locat is 1>>\
<<button [[Go around the house|AndersenHouseBack]]>><</button>>
<<elseif $blaire.locat is 1.23 or $blaire.locat is 1.231 or $npc.ada.locat is 2>>\
<<button [[Enter Andersen's house|AndersenHouseLiving]]>><</button>>\
<<elseif $blaire.locat is 0 and $time is 5 and $npc.Bfriends.hang gte 1>>\
<<button [[Enter Andersen's house|AndersenHouseLiving]]>><</button>>\
<</if>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<if $blaire.endState lte 2>>\
<div id="eveFrame"><div id="areaTitle">Blaire at Home</div>You walk over to the white leather couch and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> moves over to give you a little room. You have a seat and note how uncomfortable the couch really is.</div>\
<<elseif $blaire.endState is 3>>\
<div id="eveFrame"><div id="areaTitle">Home with Blaire</div>You sit on your comfortable couch and ask <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHouse<</replace>><</button>> to sit with you. She immediately stops what she is doing, skips over, and cuddles up next to you.</div>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Blaire Chooses a Movie [►]|BlaireEventMovie]]>><</button>>\
<<if $blaire.level gte 4>>\
<<button [[You Choose a Movie [►]|BlaireEventChoose]]>><</button>>\
<</if>>\
<<button "💤 Soothe Blaire to sleep [►]">><<goto "BlaireDreamTrigger">><</button>>\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<br><<button [[⤾ Do Something Else|AndersenHouseLiving]]>><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<br><<button "⤾ Do Something Else">><<goto "HouseLiving">><</button>><</if>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<if $npc.Nkeyode is 1>>\
<span id="conv1">\
<div id="eveFrame"><div id="areaTitle">This Old House with Mr. Keyode</div>You walk across the cul-de-sac towards the soft sounds of jazz coming from an open garage. A sure sign that your elderly neighbor, Mr Keyode, is working in his workshop again.</div>\
You see the old man hunched over a piece of wood, his face a mask of intense concentration. He gives it a few more passes with some sandpaper, blows away the dust, and then crouches down to get a closer look. Standing, he shakes his head and goes back to sanding.
@@.generic; ''Mr. Keyode:'' "If you're just gonna stand there, I’m charging you for the show."@@
You laugh and step into the garage. Mr. Keyode keeps at his work.
@@.player; ''You:'' "Depends, are you going to do anything funny? I can put it on ExelTube."@@
Mr. Keyode scoffs.
@@.generic; ''Mr. Keyode:'' "I ain’t dealing with any of that nonsense. How are your parents, still wandering around the world?"@@
@@.player; ''You:'' "Yeah, fourth or fifth honeymoon. What are you working on?"@@
@@.generic; ''Mr. Keyode:'' "Working on a crib for my grandson. You know Nora had another one? Little Paula, cute girl."@@
Mr. Keyode talks as he works, mostly about the many comings and goings of his very large extended family (one of his favorite topics, the others being his hatred for the local government and baseball).
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Help Out [►]">><<replace "#conv1">><<set $time+=1>>\
\
\
<<if $player.items.Kwood is 4>>\
\
\
<div id="eveFrame"><div id="areaTitle">This Old House with Mr. Keyode (Final)</div></div>
You ask a few questions on what Mr. Keyode needs done and then get to work. He finally seems to trust your abilities and only gives you a few vague instructions, trusting you to do it right. Since he no longer needs to walk you through each task, he spends the entire time chatting with you. He seems to appreciate having someone to talk to (and another pair of hands).
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Finish up and say good bye|Neighborhood]]>><<set $npc.Nkeyode to 0>><</button>>\
</td></tr></table></div>\
\
<<else>>\
<div id="eveFrame"><div id="areaTitle">This Old House with Mr. Keyode (cont.)</div></div>
Your offer is the first thing that seems to get his attention. He briefly stops sanding, looks at you with a raised eyebrow, then goes back to work.
@@.generic; ''Mr. Keyode:'' "Not gonna say no to some help. Grab that wood over there and some clamps off the wall."@@
The next few hours consists of Mr. Keyode instructing you in the various techniques in the carving and joining of wood. You sand, plane, join, cut, measure, and do many other things with wood that you have never heard of before. It’s slow work, but satisfying and oddly meditative. You keep your mind open and the hours seem to fly by.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Finish up and say good bye|Neighborhood]]>><<set $npc.Nkeyode to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $player.items.Kwood to $player.items.Kwood+1>>\
<<if $player.items.Kwood lt 4>>\
@@.pow;<<if $player.items.Kwood is 1>>◔<<elseif $player.items.Kwood is 2>>◑<<elseif $player.items.Kwood is 3>>◕<</if>> You gain a bit more knowledge of //Woodworking//@@
<<elseif $player.items.Kwood is 4>>\
@@.pow;◉ The knowledge transfer is complete and you have gained an in-depth knowledge of //Woodworking//@@
<<set $vltKnow.push("Woodworking")>><</if>>\
</div>\
\
<</if>><</replace>><</button>>
<<button[[⤾ Excuse yourself|Neighborhood]]>><<set $npc.Nkeyode to 0>><</button>>
</td></tr></table></div>\
</span>\
<</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<button "Return">><<goto $player.lastloc>><</button>>
''Color Tests''
<<button [[Normal Color Test|colortest]]>><</button>>\
<<button [[Dream Color Test|colortestDream]]>><</button>>\
<<button [[Night Color Test|colortestNight]]>><</button>>\
''Event Tests''
<<button [[Blaire Events|BlaireEventsTest]]>><</button>>\
<<button [[Kiara Events|KiaraEventsTest]]>><</button>>\
<<button [[Prism Events|PrismEventsTest]]>><</button>>\
<<button [[BK Events|BKEventsTest]]>><</button>>
<<button "Return">><<goto $player.lastloc>><</button>><div id="eveFrame"><div id="areaTitle">Blaire After Dark</div> You sit on the bed next to <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>>. She slides over to make room for you and puts down her phone.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Kiss Blaire [►]|BedroomBlaireKiss]]>><</button>>\
\
<<if $blaire.level gte 4>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Fool Around [►] ''\
<span style="font-size:12px;">\
<<button "Blowjob">><<set $sceneSelect to 1>><<goto "BedroomBlaireFool">><</button>>\
<<button "69">><<set $sceneSelect to 2>><<goto "BedroomBlaireFool">><</button>>\
<<if $blaire.level is 5>><<button "Sex">><<set $sceneSelect to 3>><<goto "BedroomBlaireFool">><</button>><</if>>\
</span></span><</if>>\
\
<br><<button "💤 Soothe Blaire to sleep [►]">><<goto "BlaireDreamTrigger">><</button>>\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button [[⤾ Do Something Else|AndersenHouseBlaire]]>><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "⤾ Do Something Else">><<goto "HouseRoom">><</button>><</if>>\
</td></tr></table></div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
/*[[BedroomBlaireFool]]*/<div id="eveFrame"><div id="areaTitle">Alchemy, without the Whimsy</div>You find a seat in the back of the class and relax, allowing your mind to open and the thoughts of those around you to drift in.</div>\
You quickly sift through the glowing minds of the class (well, mostly glowing) and find the brighter spark of the instructor. You allow a tendril of your will to lightly brush up against the instructor's mind and you feel the knowledge begin to flow in.
Thankfully, another zoned out person in class does not draw much attention. Time passes without your awareness and you barely even register when the class shuffles out and the next arrives. The new instructor covers a more advanced topic and supplements the knowledge you have already gained. Eventually, fatigue sets in and you feel the beginning of a migraine.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityPSChem]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $player.items.Kchem to $player.items.Kchem+1>>\
<<if $player.items.Kchem lt 4>>\
@@.pow; <<if $player.items.Kchem is 1>>◔<<elseif $player.items.Kchem is 2>>◑<<elseif $player.items.Kchem is 3>>◕<</if>> You learn a bit more about //Chemistry//@@
<<elseif $player.items.Kchem is 4>>\
@@.pow; ◉ The knowledge transfer is complete and you have gained an in-depth knowledge of //Chemistry//@@
<<set $vltKnow.push("M.S. Chemistry")>>\
<<set $player.items.Kchem to $player.items.Kchem+1>>\
<</if>></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Chasing Ghosts</div></div>\
You move down the alley while extending a mental fog to hide you from awareness. The strange mental shadow is located just past the exit on the other side of the alley. When you get closer, you can see that the strange psychic shadow belongs to a person dressed completely in black, including gloves and a deep, face obscuring hood. From your vantage point, it’s hard to make out any more detail of the figure without risking being seen.
Intrigued, you follow the black-clad figure as it moves quickly through the streets of Harbor Side. It glides from shadow to shadow without making any noise or, seemingly, touching the ground. Occasionally, the figure stops next to a car, quickly undoes the lock, rummages around inside, then exits.
<<if $player.items.Kbeenee lt 3>>\
You open your psychic senses and search for the figure’s mind. Instead of the usual glowing ball of mental energy, its mind is a conspicuous ball of nothing. A dark void floating in the turbulence of ambient psychic energy. Cautiously, you brush against its mind as lightly as possible. The touch is oily and your mental tendril slides off several times before making even the barest of connections. Some information flows into your mind, mostly focused on bypassing locks while remaining unseen.
Following the figure, you drift through Harbor Side, letting your feet follow the tenuous psychic connection. Time passes and you observe the figure break into warehouses, cars, homes, and stores. You are not sure how or why it chooses its targets, there seems to be no rhyme or reason and the figure does not seem to take anything after breaking in. It avoids people completely, standing completely still and melding into the shadows when bystanders get too close.
Sometimes, the figure just stops moving and stands in an alleyway for several minutes, staring at the wall. During one of these occasions, you are patiently waiting for the figure to move again when a car alarm goes off a few feet away from where you are standing. You flinch and turn towards the source of the noise to find nothing but a car with its alarm wailing. You turn back to the alley and the figure is gone. You look around for a few minutes but find no trace. Unnerved, you move back to a busier street and summon an autocab. It arrives quickly and you take it home.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Head Home" >><<goto "HouseRoom">><<set $player.items. Kbeenee to $player.items.Kbeenee +1>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; <<if $player.items.Kbeenee is 1>>◔<<elseif $player.items.Kbeenee is 2>>◑<<elseif $player.items.Kbeenee is 3>>◕<</if>> You have gained more knowledge about //Breaking and Entering// @@
</div>\
\
\
<<elseif $player.items.Kbeenee is 3>>\
Following the figure, you drift through Harbor Side, letting your feet follow the tenuous psychic connection. Time passes and you observe the figure break into warehouses, cars, homes, and stores. You are not sure how or why it chooses its targets, there seems to be no rhyme or reason and the figure does not seem to take anything after breaking in. It avoids people completely, standing completely still and melding into the shadows when bystanders get too close.
Sometimes, the figure just stops moving and stands in an alleyway for several minutes, staring at the wall. During one of these occasions, you are patiently waiting for the figure to move again when a car alarm goes off a few feet away from where you are standing. You flinch and turn towards the source of the noise to find nothing but a car with its alarm wailing. You turn back to the alley … the figure is now standing a foot away and staring directly at you. Terrified, you stumble backward and land on your ass in the middle of the alley. The lower angle gives you a good view under the figure’s hood as it stalks towards you. The figure is actually ---. --- is -----, most likely -- ------------- -------, with ----- ---- and startling ------- ------ ---. --- is rather ----- ------- with a ---- that is hidden well by --- clothes, but noticeably -------- once you know what to look for. --- holds --- hand up to --- ----- and you see --- shoulders shake as --- stifles a laugh.
@@.generic; ''------:'' "--- ---- ---- -----?"@@ the figure offers you a hand up. @@.generic; "---- ------- ---- ---, – ---- – - --- ------- – ---- ---. - ------- --- ---- ---- --------- – - ---- --- -----. - ---- --- - ------ -------- --- – ---- Cerebralite – ----- ---- ---?"@@
You take --- hand and --- pulls you to your feet. --- helps dust you off.
@@.player; ''You:'' "Uhhhh Yeah, long story but he’s kind of stuck in my head for now … Um … why can’t I remember what you are saying or anything about what you look like?"@@
@@.generic; ''------:'' "--- Sam, – ----- – ----?"@@
@@.player; ''You:'' "Theoretically, if we are talking about the same person, then okay, I’ll ask him when I get the chance."@@ You finish dusting yourself off when realization hits. @@.player; "Wait … I can remember what I said about what you said but can’t remember when you said it?"@@
@@.generic; ''------:'' "------- – --- ------? --- --- - ----- -----"@@
@@.player; ''You:'' "Yes, I did figure it out and yes I am a quick study."@@
--- reaches into one of --- pockets and hands you a small roll of leather.
@@.generic; ''------:'' "----, -------- – - ---- --- - ------ – Sam’s."@@
You unroll the leather to see a set of lockpicks.
@@.player; ''You:'' "Thank you for this gift because I am a friend of Sam’s. So, uh, why …"@@ You look up from the lockpicks and see that you are standing alone in the alley ------ is nowhere to be found. You reach out with your senses and find nothing beyond the usual ambient psychic energy. You sigh inwardly and summon an autocab on your phone, tonight has been weird enough as it is.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Head Home" >><<goto "HouseRoom">><<set $player.items.Kbeenee to $player.items.Kbeenee +1>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;◉ The knowledge transfer is complete and you have gained an in-depth knowledge of //Breaking and Entering// @@<<set $vltKnow.push("Breaking and Entering")>></div><</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">First Invitation</div></div>
The phone rings a few times before Blaire picks up.
@@.blaire;''Blaire:'' "Hey $player.name, are you free at some point? We should get something to eat."@@
@@.player;''You:'' "Sure, where do you want to go and when?"@@
@@.blaire;''Blaire:'' "I was thinking just going to Mel’s after practice."@@
@@.player;''You:'' "Sounds good, see you then."@@
You are about to hang up when you hear Blaire shout to get your attention.
@@.blaire;''Blaire:'' "$player.name! Wait! Umm … What’s your favorite color?"@@
@@.player;''You:'' "Uh, @@ <<listbox "$player.Fcolor">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>> @@.player; why?"@@
@@.blaire;''Blaire:'' "No reason, see you later!"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>>
<<set $storyline.blaireQuest to 3>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Snippy Blaire</div></div>
The phone has not even finished its first ring before Blaire picks up.
@@.blaire;''Blaire:'' "$player.name, Hi! How is your day going?"@@
@@.player;''You:'' "Not too bad, How is your day?"@@
@@.blaire;''Blaire:'' "Pretty good, I saw you on campus. Why didn't you give me a call? We could have hung out for a bit."@@ You can hear some annoyance and wariness in her voice. @@.blaire; "What were you doing on campus anyway?"@@
@@.player;''You:'' "I was visiting Kiara."@@
There is a silent moment.
@@.blaire;''Blaire:'' " … Why?"@@
You take a deep breath and let it out in a sigh.
@@.player;''You:'' "Because she's my friend Blaire, I do have friends you know."@@
Her tone changes, slightly defensive.
@@.blaire;''Blaire:'' " I know that. I just wanted to know why you didn't say Hi to me."@@ She doesn't say "instead of her" but you hear it anyway. @@.blaire; "Whatever, it's not important. You'll come by later right? Or are you busy with Kiara?"@@
@@.player;''You:'' "I have some other stuff to do …"@@ She starts to say something but you interrupt @@.player; "… That is not with Kiara. I'll swing by when I can."@@
Blaire is quiet for a few long seconds and then sighs.
@@.blaire;''Blaire:'' "That was bitchy of me wasn't it?"@@
@@.player;''You:'' "I've been friends with Kiara for over a decade, you know this. So, yeah was a bit catty."@@
A bit more silence before Blaire responds. Her voice a bit more quieter.
@@.blaire;''Blaire:'' "Sorry $player.name. I'm just not used to this sort of thing. Are you mad?"@@
@@.player;''You:'' "I'm not mad. It's just a misunderstanding, right? Are you okay?"@@
She sounds a bit brighter when she responds.
@@.blaire;''Blaire:'' "I'm fine but I have to go. I just need to get out of my head for a bit … Say hello to Kiara for me okay?"@@
You agree and Blaire hangs up.
@@.player; Well this can be problematic. @@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" $player.lastloc>><<set $locVar.UniBK1 to 2>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Catty Blaire</div></div>
The phone rings twice before Blaire picks up. She sounds pretty chipper but something tells you that she's forcing it.
@@.blaire;''Blaire:'' "Hey $player.name! I just saw someone who looked just like you at the mall!"@@
@@.player;''You:'' "That was me. I was hanging out with Kiara. What were you up to?"@@
There is a movement of silence and then a bit more forced cheeriness.
@@.blaire;''Blaire:'' "Oh sorry, I figured you would have called if it was you. You know I'm always up for a mall trip."@@
@@.player;''You:'' "I know, but I don't think you would have fun hanging out at the comic shop with me and Kiara."@@
@@.blaire;''Blaire:'' "We could have gone shopping, me, you, and Kiara. Next time, we'll all go out and try some stuff on. Ooooooh … We can try on the same things and you can figure out who's wearing it better. Though I'm not sure which stores would sell things that work for both me and her."@@
@@.player;''You:'' "Somehow I don't think Kiara would be fine with that. She's not exactly a clothes person. Besides, the two of you are different enough that it would be kind of a pointless comparison."@@
Blaire huffs.
@@.blaire;''Blaire:'' "It was just an idea, I think it would be fun. My friends and I do it all the time."@@
@@.player; Considering where you shop and the type of clothes you'd pick, probably fun for you, not so much for Kiara.@@
Out loud you say.
@@.player;''You:'' "I can ask her next time we talk but don't hold your breath. Did you have a good time at the mall?"@@
Blaire sighs.
@@.blaire;''Blaire:'' "The usual, bought some cute outfits. It's not hanging out playing board games with a bunch of … people, but I can model the clothes for you when you're free. If you want."@@
@@.player;''You:'' "Sure that would be fun and maybe next time we can all get some food or something."@@
Blaire does not sound enthusiastic about the idea.
@@.blaire;''Blaire:'' "Maybe, I'm pretty sure she would be happy getting food but I think I would rather shop. We can talk about it later, when you're done with all that stuff, hit me up and we can have fun."@@
You give a noncommittal grunt.
@@.blaire;''Blaire:'' "Okay, I'm going to go. I hope you call me later. Bye!"@@
@@.player;''You:'' "Bye Blai …"@@
She hangs up before you can finish saying goodbye. You look at the phone blankly for a second, then shake your head and put it away.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" $player.lastloc>><<set $locVar.ComicBK2 to 2>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<<include "BlaireDate1">>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Head Home" "HouseRoom">>
<<set $storyline.blaireQuest to 4>>
<<set $time to 6>>
<<if $player.bpref is 0>><<set $player.bpref to 2>><</if>>
<<set $scenelistB[0] to 1>>
<</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>> <<set $npc.Bfriends.like += 3>> @@.pow;►►► Mary and Imani quickly hear how well your date with Blaire went. Possibly in more detail than you'd like them to //[+3 Blaire's Friends]//.@@<</if>>\
<<pervcheck>>\
</div>\
\
<<set $blaire.last to 0>>\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">Second Invitation</div></div>
The phone rings a few times before Blaire picks up.
@@.blaire;''Blaire:'' "Hey $player.name, are you free this week? I was thinking of getting something to eat."@@
@@.player;''You:'' "Sure, where do you want to go and when?"@@
@@.blaire;''Blaire:'' "I was thinking just going to Cavaleri's. It's the restaurant connected to the Halycon."@@
You hesitate for a second. Cavaleri's is one of the most expensive restaurants in one of the most expensive hotels in the city. Blaire notices the hesitation.
@@.blaire;''Blaire:'' "My treat. I'm free Friday or Saturday night, whatever works for you."@@
@@.player;''You:'' "Ah, if you're sure and all, that sounds great."@@
You hesitate for a second to see if Blaire has anything else to add. She does and quickly asks.
@@.blaire;''Blaire:'' "Which do you prefer? Classy, Cute, or Cocktease?"@@
@@.player;''You:'' "Uh, @@ <<listbox "$player.bprefL">>
<<option "Classy" 1>>
<<option "Cute" 2>>
<<option "Cocktease" 3>>
<</listbox>> @@.player; I want to ask why but I think I would rather be surprised."@@
@@.blaire;''Blaire:'' "Good idea, see you later. Oh, and make sure you have a nice suit!"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up" $player.lastloc>>
<<set $storyline.blaireQuest to 6>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 6>>\
<<include "BlaireDate2">>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue" "EndDay">>\
<<set $storyline.blaireQuest to 7>>
<<set $scenelistB[1] to 1>>
<</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>> <<set $npc.Bfriends.like += 3>> @@.pow;►►► Mary and Imani quickly hear how well your date with Blaire went. Possibly in more detail than you'd like them to //[+3 Blaire's Friends]//.@@<</if>>\
</div>\
\
<<set $blaire.last to 0>>\
\
\
\
\
\
\
<<elseif $sceneSelect is 7>>\
<div id="eveFrameOT"><div id="areaTitle">Blaire and FOMO</div></div>
The day starts out fairly normal. You're expecting Crystal and Kiara to arrive pretty early (for you at least) so you manage to get yourself out of bed, get the house ready, and get some coffee prepared to everyone's particular tastes (Black for Kiara and 90% sugar for Crystal). Said Superheroine arrives at her usual time (way too fucking early) and is just as chipper and friendly as ever. Kiara drags herself in ten minutes later, glowers at everyone, and then slouches off into the kitchen to feed her caffeine addiction. Once Kiara is a bit more woken up, the three of you start in on your usual half-hour of arguing about what you all should watch.
Then you sense Blaire walking towards your front door. You bolt upright and quickly motion towards Crystal.
@@.player; ''You:'' "Shit! Blaire's outside, Crystal …"@@ Light flashes and she brings up her disguise. @@.player; "Nice."@@
<<if $blaire.endState is 2>>You make sure nothing incriminating is lying around and then wait for the inevitable doorbell. It rings and you get up to answer the door. Blaire is waiting on your doorstep and she gives you a bright smile.<<elseif $blaire.endState is 3>>You make sure nothing incriminating is lying around and are finally satisfied just as you hear the front door unlock. A few seconds later, Blaire walks into the living room.<</if>>
@@.player; ''You:'' "Hey Blaire!"@@
She surveys the room.
@@.blaire; ''Blaire:'' "Hey $player.name. Am I interrupting?"@@
You turn to Crystal and Kiara who both shake their heads, then turn back to Blaire.
@@.player; ''You:'' "Nope, we were just trying to find something to watch."@@
Blaire shuffles to get a better look at the TV.
@@.blaire; ''Blaire:'' "That's cool …"@@ There are a few awkward seconds. @@.blaire; "… I wound up having nothing to do right now and wanted to see if you wanted to do something …"@@
You turn towards Kiara and Crystal.
@@.player; ''You:'' "We were just going to watch a movie …"@@ You give Crystal a //look// and she nods after a second of consideration. @@.player; "… do you want to join us?"@@
Blaire's smile brightens and she bounces over to drop herself down on the couch next to you.
@@.blaire; ''Blaire:'' "Thanks! I didn't want to invite myself. What are we watching?"@@
Kiara pipes up.
@@.kiara; ''Kiara:'' "$player.name wants //Bodyslam 2//, that big action movie that came out last year. I'm in a horror mood so I was going for //Splinter//."@@ Blaire makes a face at both suggestions and Kiara points to Crystal. @@.kiara; "She wants some movie we've never heard of."@@
Crystal rolls her eyes.
@@.prism; ''Crystal:'' "The fact that you haven't heard of //Crossing Paths// is …"@@
Blaire perks up.
@@.blaire; ''Blaire:'' "I love //Crossing Paths//!"@@
Crystal looks surprised and Kiara groans.
@@.prism; ''Crystal:'' "Really!?"@@
Excitement crosses Blaire's face.
@@.blaire; ''Blaire:'' "OMG yes! It's one of the best thrillers ever made I've seen it so many times and every time I see it …"@@
Crystal pipes up happily.
@@.prism; ''Crystal:'' "You notice something new!"@@
They smile at each other and you give Kiara a look.
@@.player; ''You:'' "Pretty sure we're getting outvoted."@@
Kiara slumps back in the chair with a resigned //*sigh*// as Blaire snatches the remote out of your hand and giddily flips through a few streaming services until she finds the 1950s classic spy thriller. The movie starts and you all settle in to watch.
Or at least you and Kiara do. Blaire and Crystal excitedly keep a constant stream of commentary about the cinematography, the acting, the cast, and pretty much everything else. The movie is okay, it's a black and white film about post-war Europe as they try to discover the location of missing crown jewels all while being pursued by a murderous Soviet Super. Kiara is asleep by the time the two main characters first meet and the slow pacing of the plot means that even you are having trouble staying awake (Blaire and Crystal are too focused on discussing the other movies by the director to notice). Still, it seems to make Blaire and Crystal happy so you grin and bear it, even when they put on another movie from before your parents were born.
After the second movie finishes (a drama, you think), Crystal and Blaire continue their animated conversation about classical movies. Blaire mostly focuses on her love of the plot and acting while Crystal mostly focuses on the innovative cinematography and editing. You've only heard about most of the films they talk about but try to follow along anyway.
Some time later, Crystal's phone goes off and she //*sighs*//.
@@.prism; ''Crystal:'' "Shoot. I have to go."@@ She nods at you and Blaire. @@.prism; "$player.name, thanks for having me over. Blaire, thanks for watching the movies with me. Even the people in my major focus on more modern artistic films and don't really appreciate the classics."@@
Blaire nods along.
@@.blaire; ''Blaire:'' "I know. My friends don't want to watch them either. I'll walk out with you."@@ She stands and gives you a quick kiss. @@.blaire; "Bye $player.name. Bye, Kiara."@@
Still curled up on the chair, Kiara sleepily raises her hand, waves, and then goes back to sleep. You pull yourself up and walk Blaire and Crystal out as they chat happily on their way out the door.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $prism.homeVisit to 0>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 4>><<set $temp7 to 1>>@@.pow;►►► Crystal is happy that she got to watch classic movies with everyone //[+4 Rapport]//.@@ <<set $temp8 to 1>><<else>> ●●● Crystal does not seem any friendlier to you than usual.<</if>>
\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire enjoyed talking and spending time with you. She seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>\
\
<br>●●● Kiara slept through the whole get together and really didn't get anything from it.
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<PrismRapportBar>><</if>>\
\
</div>\
\
\
\
\
\
\
<</if>>\<div id="areaDesc"> <div id="areaTitle">Main Library</div> Built a few decades ago with the donation of a wealthy donor, the Main Library has an official name that everyone just ignores. The large square building has four floors and a basement. The ground floor is predominantly given over to the circulation desk, tables for students studying, and meeting rooms. The second through fourth floors mostly contains the library's stacks, with the occasional table, nook, or reading room for students to enjoy a quiet study time. The basement houses a large computer lab, printing room, and the IT office for student help.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Students are spread out around the tables on the ground floor, some of them look like they have been here all night.
<<elseif $time == 1 and $day gte 6>> Surprisingly, some students are already here, though many seems to be asleep at the desks or on the couches.
<<elseif ($time == 2 or $time==3 or $time == 4) >> The library is fairly crowded, there are few open tables or seats on the ground floor and even many areas of the second and a few of the third are taken.
<<elseif $time == 5>> Many of the tables are still full. Groups of students, and a few clubs, use this time to meet at the library since most people’s classes and jobs are over.
<<elseif $time == 6>> A few of the dedicated (or desperate) students are still using the library, many of these students are trying to not fall asleep.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $jobs.library.level is 0>><<mark>> There is a "Help Wanted" sign on a bulletin board near the door.<</if>>\
<<if $storyline.amitaQuest is 0 and $blaire.level gte 3>>\
<<mark>> //You get the odd feeling of being watched. Maybe if you do something interesting, your observer will reveal themselves.//
<<elseif $storyline.amitaQuest is 1 and $blaire.level gte 4>>\
<<mark>> //That voyuer is around here someplace, you're sure of it. Maybe if you push things a bit further with Blaire your new friend will make herself known.//<</if>>\
\
<<if $jobs.library.level gte 1>>\
<<if $npc.jessica.locat is 1>>\
<<mark>>The head librarian, <<button "''Jessica''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>>, can be seen walking around the employees only area.
<</if>>\
<<if $npc.isabella.locat is 1>>\
<<mark>><<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> can be seen skulking around near the special collections area.
<</if>>\
<<if $npc.farah.locat is 1>>\
<<mark>>The work study student, <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> is working behind the circulation desk.
<</if>>\
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<<if $jobs.library.level gte 1>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">📚</td><td>\
<<if $time lte 5>>\
<<if $jobs.library.level is 1 and $jobs.library.promo lt 100>>\
<<button "💰 Work as Gopher [►]">><<goto "LibraryJob">><</button>>
<<elseif $jobs.library.level is 2 and $jobs.library.promo lt 100>>\
<<button "💰 Work as Library Assistant [►]">><<goto "LibraryJob">><</button>>
<<elseif $jobs.library.level is 3 and $jobs.library.promo lt 100>>\
<<button "💰 Work as Library Technician [►]">><<goto "LibraryJob">><</button>>
<<elseif $jobs.library.promo gte 100 and $jobs.library.level lt 4>>\
<span class = "oneshot"><<button "📚 Special Meeting">><<set $sceneSelect to $jobs.library.level+1>><<goto "LibraryJobScenes">><</button>></span>
<<elseif $jobs.library.level is 4>>\
<<button "💰 Work as Admininstrative Assistant [►]">><<goto "LibraryJob">><</button>>
<</if>>\
\
\
\
<<if $npc.jessica.locat is 1>>\
<<if $npc.jessica.story lt 6>><<button "Work with Jessica [►]">><<set $sceneSelect to 1>><<goto "LibraryJobNPC">><</button>><</if>>\
<<if $npc.jessica.story gte 6>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Work with Jessica [►] </b>\
<span style="font-size:12px;">\
<<button "Just Hang Out">><<set $sceneSelect to 1>><<goto "LibraryJobNPC">><</button>>\
<<button "Meeting Time">><<set $sceneSelect to 2>><<goto "LibraryJobNPCSex">><</button>>\
<<if $npc.jessica.story gte 7>><<button "On The Job">><<set $sceneSelect to 3>><<goto "LibraryJobNPCSex">><</button>>\
<</if>>\
</span></span><</if>>\
<</if>>\
\
\
<<if $npc.isabella.locat is 1>>\
<<if $npc.isabella.story gte 6 and ($npc.jessica.locat is 1)>><br><</if>>\
<<if $npc.isabella.story lt 6>><<button "Help Isabella out [►]">><<set $sceneSelect to 2>><<goto "LibraryJobNPC">><</button>><</if>>\
<<if $npc.isabella.story gte 6>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Help Isabella out [►] </b>\
<span style="font-size:12px;">\
<<button "Just Hang Out">><<set $sceneSelect to 2>><<goto "LibraryJobNPC">><</button>>\
<<button "Eating Out">><<set $sceneSelect to 5>><<goto "LibraryJobNPCSex">><</button>>\
<<if $npc.isabella.story gte 7>><<button "A Helping Hand">><<set $sceneSelect to 6>><<goto "LibraryJobNPCSex">><</button>>\
<</if>>\
</span></span><</if>>\
<</if>>\
\
\
<<if $npc.farah.locat is 1>>\
<<if $npc.farah.story gte 6 and ($npc.jessica.locat is 1 or $npc.isabella.locat is 1)>><br><</if>>\
<<if $npc.farah.story lt 6>><<button "Spend time with Farah [►]">><<set $sceneSelect to 3>><<goto "LibraryJobNPC">><</button>><</if>>\
<<if $npc.farah.story gte 6>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Spend time with Farah[►] </b>\
<span style="font-size:12px;">\
<<button "Just Hang Out">><<set $sceneSelect to 3>><<goto "LibraryJobNPC">><</button>>\
<<button "Hard Shift">><<set $sceneSelect to 8>><<goto "LibraryJobNPCSex">><</button>>\
<<if $npc.farah.story gte 7>><<button "Work-Study Worker">><<set $sceneSelect to 9>><<goto "LibraryJobNPCSex">><</button>>\
<</if>>\
</span></span><br><</if>>\
<</if>>\
\
\
<</if>>\
\
<<if $jobs.library.level gte 1 and $prism.investCurr is 6 and $prism.endState is 1 and $scenelistP[42] is 1>>\
<span class = "oneshot"><<button "🔍 Work at Library [►]">><<set $sceneSelect to 3>><<goto "InvestCSS">><</button>></span>
<<elseif $prism.investCurr is 6 and $prism.endState is 1 and $scenelistP[42] is 2 and $time lte 4>>
<span class = "oneshot"><<button "🔍 Return Books [►]">><<set $sceneSelect to 4>><<goto "InvestCSS">><</button>></span>
<</if>>\
\
</td></tr></table></div>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<span class = "oneshot"><<if $jobs.library.level is 0 and $time lte 5>><<button "Job Interview [►]">><<set $sceneSelect to 1>><<goto "LibraryJobScenes">><</button>><</if>></span>\
\
<span class="oneshot"><<if ($superStuff.rUni is 2) and $superStuff.relayReady gte 1>><<button "Install Relays [►]">><<goto "MissionUni">><</button>><</if>></span>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Main Library">>\
\
<<ModAuto>>\
\<div id="eveNightFrame"><div id="areaTitle">Sleepover with Blaire</div>You slide into Blaire’s oversized bed, enjoying the softness of the high quality mattress and bed sheets. It takes a few minutes of fussing to get the multitude of pillows in a comfortable position, made no easier with Blaire trying to cuddle up next to you. She rests her head on your shoulder and you wrap an arm around her and pull her close, feeling her <<if $blaire.level is 4>> perky breasts pressed against your arm under the threadbare fabric of her crop-top. <<elseif $blaire.level is 5>> the soft skin of her perky breasts pressed against your arm.<</if>>. Despite being slightly uncomfortable, Blaire’s soft snoring soon lulls you to sleep …</div>
//<<print $dreams.random()>>//
<<if $prism.homeVisit gt 0>>\
… <<if $storyline.prismQuest lt 12>>Prism<<elseif $storyline.prismQuest gte 12>>Crystal<</if>> will be visiting today so you set a mental alarm to wake you up ridiculously early. Half awake, you drag yourself out of bed and head home. You barely remember walking home and climbing into your own bed before falling asleep again …
<<else>>\
… you are woken by a rustling next to you. Half-awake, you hear moving around the room. It takes you a few groggy moments to realize that Blaire is getting ready for her day. She gives you a quick kiss before running out the door …
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:100%;">\
<<button "🧠 Consult with Cerebralite">><<set $temp1 to 1>><<goto "Lounge">><<set $indream to 1>><</button>>\
<<button "🔧 Build a Mental Construct">>
<<if $constructs[0] is 0>> <<goto "Workshop">>\
<<elseif $constructs[0] is 1>> <<goto "WorkshopNewBuy">>\
<<elseif $constructs[0] is 2>> <<goto "WorkshopNewThreshold">>\
<</if>>\
<<set $indream to 1>>\
<</button>>\
<<if $vltTool.includes("Episodic Sequencer") is true>><span id="pressD"><<button "🎥 Relive Experiences@@.ssa;D@@">><<goto "TheaterOfTheMind">><<set $indream to 1>><</button>></span><</if>>\
\
<<if $kiara.level is 5 and $kiara.superState2 is 1 and $kiara.curi gte 60 and $kiara.trt gte 60>><<button "Visit Kiara">><<set $sceneSelect to 1>><<goto "KiaraEndStateScenes">><<set $indream to 1>><</button>><</if>>\
\
<<if $prism.homeVisit gt 0>>\
<<button [[➨ Get up Early|HouseRoom]]>><<set $indream to 0>><</button>>\
<<else>>\
<<button [[➨ Get up|AndersenHouseBlaire]]>><<set $indream to 0>><</button>>\
<</if>>\
\
</td></tr></table></div>
\
<<ResetDay>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<if $kiara.level gte 1 and $locVar.NeighBK1 is 0>><<set $locVar.NeighBK1 to 1>><</if>>\
<<if $time is -1>><<set $time to 1>><</if>>\
\
<div id="areaDesc"> <div id="areaTitle">Halcyon Hotel</div> A five star hotel located in the heart of downtown Junction City, The Halcyon caters to only the most sophisticated guests. The hotel is decorated in the second empire style, favoring white marble, roman columns, and burnished brass highlights. The primary fixture of the foyer is a massive fountain set in front of a sweeping double staircase leading to the second floor. To the left of the fountain is the front desk, made from polished mahogany. To the right is the entrance to the swanky Cavaleri’s restaurant. The entire foyer is lit with soft lights set into wrought iron sconces on the walls and massive standing lamps on the floor.
<<SpotCheck>>
<<nobr>><<if $time == 1>> There are a decent amount of people milling about in the foyer. Many are carrying luggage, either to check-in or out of the hotel. Others are just relaxing by the fountain.
<<elseif $time == 2 or $time==3 >> The foyer is mostly empty save for some hotel staff. The occasional guest walks through as they go about their day.
<<elseif $time == 4 or $time == 5>> There are quite a few people in the foyer, many of them dressed in nice or formal clothing. Some are waiting to get into the restaurant, while others seek out some other destination among the city's nightlife.
<<elseif $time == 6>> The foyer is mostly empty save for some hotel staff. The occasional guest walks through as they go about some late-night errand or staggers in after a long night.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $prism.galatonight gte 1>> A large crowd of formally dressed people are mingling and drifting towards the ballroom<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Get a Room [$250 X]">>\
<<if $player.cash lt 250>><<DBO>><<replace "#dialogue-bar">>Not enough money for a room<</replace>>\
<<elseif $player.cash gte 250>><<set $player.cash = $player.cash -250>><<goto "HotelSleep">><</if>><</button>>\
\
<<if $storyline.kiaraQuest gte 20 and $kiara.superState2 is 3 and $kiara.OaDEvent is 0 and $time lte 4>>\
<<button "Kiara's Party [►]">><<set $sceneSelect to 3>><<goto "KiaraEndStateScenes">><</button>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<if $time is 4 or $time is 5>>\
<<button [[Enter Cavaleri's|Cavaleri]]>><</button>><</if>>\
<<button [[🏙️ Exit to Downtown|Downtown]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Halcyon Hotel">>\
<<set $c2h to 0>>\
<<if $indream is 1>><<set $indream to 0>><</if>>\
<<if $time is -1>><<set $time to 1>><</if>>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Cavaleri’s</div> A five-star restaurant inside a five-star hotel, Cavaleri’s is a high-class New-Roman restaurant that has been the preferred eating spot of the city's elite (and for the occasional plebe during a special occasion) for the last few years. The restaurant's décor lends heavy to marble and carved stone, with soft black fabric accenting the walls and tables. There are surprisingly few tables and booths, which gives more space and privacy to the patrons and lends itself to the restaurant’s exclusivity. Soft lighting and music add to the elegant atmosphere.
<<SpotCheck>>
A good looking hostess stands behind a marble stand, speaking with the occasional guest and leading them to their table. The restaurant is busy, several well-dressed people sit at a bar to one side, waiting for their appointed table to open.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $npc.vivi.locat is 3 and $npc.vivi.like gte 1>><<mark>>You see <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> sitting at one of the table alone, drinking a glass of wine and sketching in a small notebook. You get the distinct feeling that she wishes to be left alone.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $storyline.blaireQuest is 6 and $player.items.niceSuit is 1 and ($day is 5 or $day is 6) and $time is 5>><span class="oneshot"><<button "Meet Blaire for Date [X]">><<set $sceneSelect to 6>><<goto "BlaireRandomEvents">><</button>></span>
<<elseif $storyline.blaireQuest is 6 and $player.items.niceSuit is 0>>\
You are not dressed appropriately for the restaurant.
<</if>>\
<<if $day lte 5 and $npc.vivi.cards[4] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Find a Regular">><<set $sceneSelect to 5>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[4] to 1>><</button>></span>\
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit to Hotel|HalcyonHotel]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Cavaleri's">>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
<<ModAuto>>\
\<div id="eveNightFrame"><div id="areaTitle">Hotel Sleep</div> You step into a modest hotel room (by Halcyon standards). The room is a rich cream color with faux-antique furniture and fixtures. However, you have eyes only for the king-size bed in the center of the room. You strip off your clothes as you stagger towards the bed, kicking them into a pile next to the nightstand before sliding between the sheets. It is possibly the best bed you have ever been in, the sheets are silky smooth and it's the perfect temperature, not too hot and not too cold. Despite being in new surroundings, you manage to fall asleep quickly … </div>
//<<print $dreams.random()>>//
<div id="eveNightFrame">\
<<if $prism.homeVisit gt 0>>\
… <<if $storyline.prismQuest lt 12>>Prism<<elseif $storyline.prismQuest gte 12>>Crystal<</if>> will be visiting today so you set a mental alarm to wake you up ridiculously early. Half awake, you summon an autocab and drag yourself inside. You barely remember getting home and climbing into your own bed before falling asleep again …
<<else>>\
… the loud *//Ding!//* of your mental alarm startles you awake. Your eyes snap open and it takes you a few confused seconds to remember where you are. You groan and pull the covers over your head. A few minutes later an even louder mental alarm goes off and you grudgingly decide to get up and start your day.
<</if>>\
</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Consult with Cerebralite">><<set $temp1 to 1>><<goto "Lounge">><<set $indream to 1>><</button>>\
<<button "🔧 Build a Mental Construct">>
<<if $constructs[0] is 0>> <<goto "Workshop">>\
<<elseif $constructs[0] is 1>> <<goto "WorkshopNewBuy">>\
<<elseif $constructs[0] is 2>> <<goto "WorkshopNewThreshold">>\
<</if>>\
<<set $indream to 1>>\
<</button>>\
\
<<if $kiara.level is 5 and $kiara.superState2 is 1 and $kiara.curi gte 60 and $kiara.trt gte 60>><<button "Visit Kiara">><<set $sceneSelect to 1>><<goto "KiaraEndStateScenes">><<set $indream to 1>><</button>><</if>>\
\
<<if $prism.homeVisit gt 0>>\
<<button [[➨ Get up Early|HouseRoom]]>><<set $indream to 0>><</button>>\
<<else>>\
<<button[[➨ Check Out|HalcyonHotel]]>><</button>><</if>>\
</td></tr></table></div>\
\
\
<<ResetDay>>\
<<set $indream to 1>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Shopping Trip</div>You stand in front of the interactive mall map, deciding on which stores you need to visit and the shortest route between them all. Despite the size of the mall, it does not take long to do a full canvas and a mental checklist of what you need to pick up.</div>
\
\
\
\
\
\
<div Style = "background-color: Purple; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
''<<button "Ershwin's Elegant Finery">><<toggleclass "#StoreOne" "hide">><</button>>''
<span id="StoreOne" class="hide">\
<<nobr>>
<<if $player.items.niceSuit is 0>>
└<<button "Nice Suit [$350]">>
<<if $player.cash lt 350>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for a Nice Suit<</replace>>
<<elseif $player.cash gte 350>>
<<set $player.cash = $player.cash-350>>
<<set $player.items.niceSuit to 1>>
<<RLP>><</if>><</button>>
<<else>> └<span id="donebut">Nice Suit [Purchased]</span><</if>>
<</nobr>></span></div>\
\
\
\
\
\
<div Style = "background-color: Green; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
''<<button "PANAM Surplus">><<toggleclass "#StoreTwo" "hide">><</button>>''
<span id="StoreTwo" class="hide">\
<<nobr>>
<<if $scenelistP[48] gte 2>>
└<<button "Broken Psy Blocker [$50]">>
<<if $player.cash lt 50>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the Psy Blocker<</replace>>
<<elseif $player.cash gte 50>>
<<set $player.cash = $player.cash-50>>
<<set $scenelistP[48] to 3>>
<<set $sceneSelect to 3>>
<<goto "InvestPsy">>
<<RLP>><</if>><</button>>
<<else>> └<span id="donebut">Broken Psy Blocker [Purchased]</span>
<</if>>
<<if $player.items.Handcuff1 is 0>>\
<br> └<<button "Police Issue Handcuffs [$35]">>
<<if $player.cash lt 35>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for Handcuffs<</replace>>
<<elseif $player.cash gte 35>>
<<set $player.cash = $player.cash-35>>
<<set $player.items.Handcuff1 to 1>>
<<RLP>><</if>><</button>>
<<elseif $scenelistP[23] gte 1>>
<br> └<span id="donebut">Police Issue Handcuffs [Not Strong Enough]</span>
<<else>><br> └<span id="donebut">Police Issue Handcuffs [Purchased]</span>
<</if>>
<<if $prism.phone is 0>>
<br> └<<button "Secure Burner Phone [$75]">>
<<if $player.cash lt 75>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for Burner Phone<</replace>>
<<elseif $player.cash gte 75>>
<<set $player.cash += -75>>
<<set $prism.phone to 1>>
<<RLP>><</if>><</button>>
<<else>><br> └<span id="donebut">Secure Burner Phone [Purchased]</span><</if>>
<</nobr>></span></div>\
\
\
\
\
\
<div Style = "background-color: goldenrod; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
''<<button "One Village Apparel">><<toggleclass "#StoreThree" "hide">><</button>>''
<span id="StoreThree" class="hide">\
<<nobr>>
<<if $player.items.kBsuit1 is 0>>
└<<button "One Piece Swimsuit [$40]">>
<<if $player.cash lt 40>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for a One-Piece Suit<</replace>>
<<elseif $player.cash gte 40>>
<<set $player.cash = $player.cash-40>>
<<set $player.items.kBsuit1 to 1>>
<<RLP>><</if>><</button>>
<<else>> └<span id="donebut">One Piece Swimsuit [Purchased]</span><</if>>
<<if $player.items.kBsuit2 is 0>>
<br> └<<button "Tankini [$60]">>
<<if $player.cash lt 60>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for a Tankini<</replace>>
<<elseif $player.cash gte 60>>
<<set $player.cash = $player.cash-60>>
<<set $player.items.kBsuit2 to 1>>
<<RLP>><</if>><</button>>
<<else>><br> └<span id="donebut">Tankini [Purchased]</span><</if>>
<<if $player.items.kBsuit3 is 0>>
<br> └<<button "Bikini [$80]">>
<<if $player.cash lt 80>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for a Bikini<</replace>>
<<elseif $player.cash gte 80>>
<<set $player.cash = $player.cash-80>>
<<set $player.items.kBsuit3 to 1>>
<<RLP>><</if>><</button>>
<<else>><br> └<span id="donebut">Bikini [Purchased]</span><</if>>
<<if $prism.walk is 0>>
<br> └<<button "Oversized Hoodie [$50]">>
<<if $player.cash lt 50>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for a Hoodie<</replace>>
<<elseif $player.cash gte 50>>
<<set $player.cash = $player.cash-50>>
<<set $prism.walk to 1>>
<<RLP>><</if>><</button>>
<<else>><br> └<span id="donebut">Oversized Hoodie [Purchased]</span><</if>>
<</nobr>></span></div>\
\
\
\
\
\
<div Style = "background-color: Blue; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
''<<button "Hole in the Wall">><<toggleclass "#StoreFour" "hide">><</button>>''
<span id="StoreFour" class="hide">\
<<nobr>>
<<if $kiara.superState is 2>>
<<if $kiara.bookread is 0>>
└<span id="donebut">Self-Deception: Lying until you Make it [On Order]</span>
<<elseif $kiara.bookread is 1>>
└<<button "//Self-Deception: Lying until you Make it// [$100]">>
<<if $player.cash lt 100>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the Self-Deception Book<</replace>>
<<elseif $player.cash gte 100>>
<<set $player.cash = $player.cash-100>>
<<set $kiara.bookread to 2>>
<<RLP>><</if>><</button>>
<<else>> └<span id="donebut">Self-Deception: Lying until you Make it [Purchased]</span><</if>>
<<else>>
└<span id="donebut">Self-Deception: Lying until you Make it [On Order]</span>
<</if>>
<<if $scenelistP[33] is 2>>
<br> └<<button "RPG Monster Guide [$30]">>
<<if $player.cash lt 30>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the Book<</replace>>
<<elseif $player.cash gte 30>>
<<set $player.cash += -30>>
<<set $scenelistP[33] to 3>>
<<RLP>><</if>><</button>>
<<elseif $scenelistP[33] gte 3>>
<br> └<span id="donebut">RPG Monster Guide [Purchased]</span>
<<else>><br> └<span id="donebut">RPG Monster Guide [Out of Stock]</span><</if>>
<</nobr>>\
</span></div>
\
\
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[⤾ Back to the Mall|Mall]]>><</button>>\
</td></tr></table></div>\
\
\
\
<<if $scenelistP[33] is 3>><<set $sceneSelect to 3>><<goto "InvestGymChoice">><</if>>\<<button "Return">><<goto "DebugMenu">><</button>>
<h1>***************Blaire***************</h1>\
''Bedroom''
<<button "F">><<set $player.bpref to 1>><</button>>\
<<button "S">><<set $player.bpref to 2>><</button>> \
<<button "Cl">><<set $player.bprefL to 1>><</button>>\
<<button "Cu">><<set $player.bprefL to 2>><</button>>\
<<button "Co">><<set $player.bprefL to 3>><</button>>
<<button "Sleep 3" "BedroomBlaireEvents">>
<<set $blaire.level to 3>>
<<set $blaire.locat to 1.231>>
<</button>>\
<<button "Sleep 4" "BedroomBlaireEvents">>
<<set $blaire.level to 4>>
<</button>>\
<<button "Sleep 4 (High)" "BedroomBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 50>>
<</button>>\
<<button "Sleep 5 (FWB)" "BedroomBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 60>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Sleep 5 (Dedi.)" "HouseRoom">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 60>>
<<set $blaire.endState to 3>>
<<set $blaire.moveRoom to 2>>
<<set $time to 5>>
<<set $day to 4>>
<</button>>
----
''Cheerleading''
<<button "Cheer 1" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Cheer 2" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Cheer 2 (Phone)" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 2>>
<<set $blaire.aff to 30>>
<</button>>\
<<button "Cheer 3" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 3>>
<</button>>\
<<button "Cheer 4" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 4>>
<</button>>\
<<button "Cheer 5 (FWB)" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Cheer 5 (Ded.)" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</button>>
<<button "Game 1" "UniversityFieldBlaireGame">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Game 4" "UniversityFieldBlaireGame">>
<<set $blaire.level to 4>>
<</button>>
----
''Class''
<<button "F">><<set $player.bpref to 1>><</button>>\
<<button "S">><<set $player.bpref to 2>><</button>> \
<<button "Cl">><<set $player.bprefL to 1>><</button>>\
<<button "Cu">><<set $player.bprefL to 2>><</button>>\
<<button "Co">><<set $player.bprefL to 3>><</button>>
<<button "Uni 1" "UniversityClassBlaireEvents">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Uni 2" "UniversityClassBlaireEvents">>
<<set $blaire.level to 2>>
<<set $blaire.locat to 4.1>>
<</button>>\
<<button "Uni 3" "UniversityClassBlaireEvents">>
<<set $blaire.level to 3>>
<</button>>\
<<button "Uni 4" "UniversityClassBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 5>>
<</button>>\
<<button "Uni 4 (High)" "UniversityClassBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 50>>
<</button>>\
<<button "Uni 4 (High, Watch)" "UniversityClassBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 50>>
<<set $rannum6 to 1>>
<</button>>\
<<button "Uni 5 (FWB)" "UniversityClassBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Uni 5 (Dedi.)" "UniversityClassBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<<set $blaire.endState to 3>>
<</button>>\
<<button "Uni 5 (FWB, Watch)" "UniversityClassBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<<set $blaire.endState to 2>>
<<set $rannum4 to 1>>
<<set $storyline.amitaQuest to 1>>
<</button>>\
----
''Clubbing''
<<button "F">><<set $player.bpref to 1>><</button>>\
<<button "S">><<set $player.bpref to 2>><</button>> \
<<button "Cl">><<set $player.bprefL to 1>><</button>>\
<<button "Cu">><<set $player.bprefL to 2>><</button>>\
<<button "Co">><<set $player.bprefL to 3>><</button>>
<<button "Club 1" "ClubRedBlaireEvents">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Club 2" "ClubRedBlaireEvents">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Club 3" "ClubRedBlaireEvents">>
<<set $blaire.level to 3>>
<<set $player.cash to 50>>
<</button>>\
<<button "Club 4" "ClubRedBlaireEvents">>
<<set $blaire.level to 4>>
<<set $player.cash to 50>>
<</button>>\
<<button "Club 5 (FWB)" "ClubRedBlaireEvents">>
<<set $blaire.level to 5>>
<<set $player.cash to 50>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Club 5 (FWB Max)" "ClubRedBlaireEvents">>
<<set $blaire.level to 5>>
<<set $player.cash to 50>>
<<set $blaire.endState to 2>>
<<set $blaire.slt to 60>>
<<set $blaire.moveRoom to 3>>
<</button>>
----
''Dream''
<<button "Dream 1">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $blaire.aff to 19>>
<<set $blaire.slt to 19>>
<<set $blaire.BDtrophy to 0>>
<</button>>\
<<button "Dream 2">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $vltKnow.push("Woodworking")>>
<<set $blaire.aff to 30>>
<<set $blaire.slt to 29>>
<<set $blaire.level to 2>>
<<set $blaire.BDtrophy to 1>>
<<set $blaire.BDladder to 0>>
<<set $blaire.BDmusic to 1>>
<<set $blaire.BDstacks to 6>>
<<set $blaire.phoneN to 1>>
<<set $blaire.locat to 4>>
<</button>>\
<<button "Dream 3">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $vltKnow.push("Woodworking")>>
<<set $vltKnow.push("M.S.Chemistry")>>
<<set $blaire.aff to 40>>
<<set $blaire.slt to 39>>
<<set $blaire.level to 3>>
<<set $blaire.BDtrophy to 1>>
<<set $blaire.BDladder to 1>>
<<set $blaire.BDmusic to 1>>
<<set $blaire.BDstacks to 6>>
<<set $blaire.BDboom to 2>>
<<set $blaire.phoneN to 1>>
<<set $blaire.locat to 4>>
<<set $blaire.BDvpkey to 1>>
<</button>>\
<<button "Dream 4">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $vltKnow.push("Woodworking")>>
<<set $vltKnow.push("M.S.Chemistry")>>
<<set $blaire.aff to 50>>
<<set $blaire.slt to 49>>
<<set $blaire.level to 4>>
<<set $blaire.BDtrophy to 0>>
<<set $blaire.BDladder to 0>>
<<set $blaire.BDmusic to 1>>
<<set $blaire.BDstacks to 6>>
<<set $blaire.BDboom to 1>>
<<set $blaire.phoneN to 1>>
<<set $blaire.locat to 4>>
<<set $blaire.BDvpkey to 1>>
<<set $blaire.BDuniform to 1>>
<<set $blaire.BDcoachkey to 1>>
<<set $blaire.endMar to 15>>
<<set $blaire.endFWB to 15>>
<<set $storyline.blaireQuest to 7>>
<</button>>
<<button "Out of Time" "BlaireDreamExit">>
<<set $dreamend to -1>>
<</button>>\
<<button "Door Exit" "BlaireDreamExit">>
<<set $dreamend to -2>>
<</button>>\
<<button "Defensive Line" "BlaireDreamExit">>
<<set $dreamend to 1>>
<</button>>\
<<button "Wrong Mix" "BlaireDreamExit">>
<<set $dreamend to 2>>
<</button>>\
<<button "Level 2 Finish" "BlaireDreamExit">>
<<set $dreamend to 3>>
<<set $blaire.locat to 1.231>>
<</button>>\
<<button "Level 3 Finish" "BlaireDreamExit">>
<<set $dreamend to 4>>
<<set $blaire.locat to 1.231>>
<</button>>\
<<button "Level 4 Finish" "BlaireDreamExit">>
<<set $dreamend to 5>>
<<set $blaire.locat to 1.231>>
<</button>>\
<<button "Level 5 Finish" "BlaireDreamExit">>
<<set $dreamend to 6>>
<<set $blaire.locat to 1.231>>
<</button>>\
----
''Gym''
<<button "Gym 1" "GymBlaireEvents">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Gym 2" "GymBlaireEvents">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Gym 3" "GymBlaireEvents">>
<<set $blaire.level to 3>>
<</button>>\
<<button "Gym 4" "GymBlaireEvents">>
<<set $blaire.level to 4>>
<</button>>\
<<button "Gym 5 (FWB)" "GymBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Gym 5 (Dedicated)" "GymBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</button>>
----
''Jogging''
<<button "Jog 1" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Jog 2" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Jog 3" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 3>>
<</button>>\
<<button "Jog 4" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 4>>
<</button>>\
<<button "Jog 5 (FWB)" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Jog 5 (Dedi.)" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</button>>
----
''Living Room''
<<button "F">><<set $player.bpref to 1>><</button>>\
<<button "S">><<set $player.bpref to 2>><</button>>
<<button "Home 2" "LivingRBlaireEvent">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Home 3" "LivingRBlaireEvent">>
<<set $blaire.level to 3>>
<<set $BK.flaunt to 1>>
<</button>>
<<button "Home 4" "LivingRBlaireEvent">>
<<set $blaire.level to 4>>
<<set $BK.flaunt to 1>>
<</button>>\
<<button "Home 5 (FWB)" "LivingRBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Home 5 (Dedi.)" "HouseLiving">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $blaire.moveRoom to 2>>
<<set $time to 4>>
<<set $day to 4>>
<</button>>\
<<button "Home Jealous" "LivingRBlaireEvent">>
<<set $blaire.level to 3>>
<<set $kiara.level to 1>>
<<set $BK.like to 15>>
<<set $BK.flaunt to 0>>
<<set $time to 4>>
<<set $day to 4>>
<</button>>
----
''Mall''
<<button "F">><<set $player.bpref to 1>><</button>>\
<<button "S">><<set $player.bpref to 2>><</button>>
<<button "Shop 1" "MallBlaireEvent">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Shop 2" "MallBlaireEvent">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Shop 2 (Phone)" "MallBlaireEvent">>
<<set $blaire.level to 2>>
<<set $blaire.aff to 30>>
<</button>>\
<<button "Shop 3" "MallBlaireEvent">>
<<set $blaire.level to 3>>
<<set $player.cash to 500>>
<</button>>\
<<button "Shop 4" "MallBlaireEvent">>
<<set $blaire.level to 4>>
<<set $player.cash to 500>>
<</button>>\
<<button "Shop 5 (FWB)" "MallBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<<set $player.cash to 500>>
<</button>>\
<<button "Shop 5 (Dedi.)" "MallBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $player.cash to 500>>
<</button>>
<<button "Hang 1" "MallBlaireFriends">>
<<set $blaire.level to 1>>
<</button>>\
<<button "Hang 2" "MallBlaireFriends">>
<<set $blaire.level to 2>>
<</button>>\
<<button "Hang 3" "MallBlaireFriends">>
<<set $blaire.level to 3>>
<</button>>\
<<button "Hang 4" "MallBlaireFriends">>
<<set $blaire.level to 4>>
<</button>>\
<<button "Hang 5 (FWB)" "MallBlaireFriends">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Hang 5 (Dedi.)" "MallBlaireFriends">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</button>>
----
''Sunbathing''
<<button "Window 1" "HouseRoomBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 1>>
<</button>>\
<<button "Window 2" "HouseRoomBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 2>>
<</button>>\
<<button "Window (Invite)" "HouseRoomBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 2>>
<<set $blaire.aff to 25>>
<</button>>
<<button "Sun 2" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 2>>
<</button>>\
<<button "Sun 3" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 3>>
<</button>>\
<<button "Sun 4" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 4>>
<</button>>\
<<button "Sun 5 (FWB)" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<</button>>\
<<button "Sun 5 (Dedi.)" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</button>> \
----
''Single Events''
<<button "F">><<set $player.bpref to 1>><</button>>\
<<button "S">><<set $player.bpref to 2>><</button>> \
<<button "Cl">><<set $player.bprefL to 1>><</button>>\
<<button "Cu">><<set $player.bprefL to 2>><</button>>\
<<button "Co">><<set $player.bprefL to 3>><</button>>
<<button "First Look" "DayEvent">>
<<set $storyline.blaireQuest to 0>>
<</button>>\
<<button "Move In" "DayEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</button>>\
<<button "Phone Call 1" "BlaireRandomEvents">>
<<set $storyline.blaireQuest to 2>>
<</button>>\
<<button "Date 1" "BlaireRandomEvents">>
<<set $storyline.blaireQuest to 3>>
<</button>>\
<<button "Phone Call 2" "BlaireRandomEvents">>
<<set $storyline.blaireQuest to 5>>
<</button>>\
<<button "Date 2" "BlaireRandomEvents">>
<<set $storyline.blaireQuest to 6>>
<</button>>\
<<button "Morning Fun" "BlaireRoomMorningEvent">>
<</button>>\
----
Blaire Texts
<<button "Texts">>
<<set $phnMess.push("blairePhoneOne")>>
<<set $phnMess.push("blairePhoneTwo")>>
<<set $phnMess.push("blairePhoneFWB1")>>
<<set $phnMess.push("blairePhoneFWB2")>>
<<set $phnMess.push("blairePhoneFWB3")>>
<<set $phnMess.push("blairePhoneUniKJ")>>
<<set $phnMess.push("blairePhoneFWB2")>>
<<set $phnMess.push("blairePhoneFWB3")>>
<<set $phnMess.push("blairePhoneUniKJ")>>
<</button>>
<<button "Return">><<goto "DebugMenu">><</button>><<set $temp2 = 1*$skillBon>>\
<<set $rannumT to random(1, 5)>>\
<<if $rannumT lte 2>>/*Stealth*/\
<<set $temp6 to 1>>\
<<if $player.sneak lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 14>>\
''Mrs. Lee's Gardening''
<<elseif $player.sneak gte 15>>\
''Mrs. Lee's Gardening [Full]''
<</if>></div>\
Your neighbor, Mrs. Lee, is working in her garden and you decide that this is a good opportunity to work on your powers. With a thought, your powers pour out in a cloud of psychic energy, obscuring your presence in the minds of those around you. Approaching carefully, you are relieved when Mrs. Lee does not react to your presence, nor does she notice you standing at the entrance of the garden watching her.
Mrs. Lee toils away in the dirt, mostly weeding the flower beds and planting a few seedlings. After she is finished, she combs through the garden and removes fallen debris, her children's half-buried toys, and a few pieces of trash blown in from the street. It seems to be tiring work, as Mrs. Lee stops halfway through to get some iced tea from her house and drains it quickly before resuming her work.
<<if $player.sneak lte 14>>\
Mrs. Lee eventually finishes, stands, and dusts herself off. She looks around the garden and you feel your obfuscation waver when her eyes pass over you. She freezes in place and stares in your direction, her eyes focusing a bit more. You beat a hasty retreat before she pierces the mental veil you have created.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<set $scenelistR[0] to 1>>\
<<StealthBar>>\
</div>\
\
<<elseif $player.sneak gte 15>>\
Mrs. Lee eventually finishes, stands, and dusts herself off. She looks around the garden and then walks to where you are standing at the entrance. You are about to run when she moves past you and quickly surveys the area outside her garden in a suspicious manner. Apparently relieved at being alone, she lets out a sigh, moves back to her plants, and then begins to sing. She spends the next ten minutes serenading her plants with a few older pop songs, stopping occasionally to make sure she is still alone. Eventually, she finishes (her actually quite good) singing and goes inside her house.
<div id="powFrame">\
●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.
<<set $scenelistR[0] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 14>>\
''Old Man Keyode''
<<elseif $player.sneak gte 15>>\
''Old Man Keyode [Full]''
<</if>></div>\
You decide to take a quick jog around the neighborhood to see what's going on. With a thought, your powers pour out in a cloud of psychic energy, obscuring your presence in the minds of those around you. You walk around the cul-de-sac, peering into windows and doors of people you don't see on a regular basis.
Mr. and Mrs. Lee are playing with their three children in the living room. The kids are screaming, chasing each other around, and occasionally pelting each other with blocks. The adults watch happily and make sure nothing too heavy gets thrown.
Mr. Walters is working on his project car in the driveway. It's an older model that you are unfamiliar with (not being a car person). You spend some time leaning under the hood with him and observing. He frustratingly mutters a few times about a timing belt and how it's a cheap piece of crap.
Both of the Maninos' cars are gone so it's safe to say that they are not home. Quickly glancing inside, you see Paige Walters, the mousy high school senior and neighborhood babysitter, laying on their couch playing airplane with the Maninos' infant daughter. They both seem to be enjoying themselves.
The newest neighbor, John Lam, is not home. His job is something official and keeps him out of the house most of the time. You poke around his property for a few minutes and then move on to the next.
The last stop is Mr. Keyode, your elderly neighbor that has lived on the block since the first houses were built. Since his wife passed he has lived alone, though many people from the area and his numerous children, grandchildren, and great-grandchildren visit frequently.
<<if $player.sneak lte 14>>\
You find him relaxing on a garden bench in his backyard, watching some birds play in a nearby birdbath. You stand next to the bench and watch along with him, taking the opportunity to both relax and work your power. It's going very well until Mr. Keyode turns and stares directly at you.
@@.generic; ''Mr. Keyode'': "I'm going inside, you want a lemonade or something?"@@
You dumbly nod your head and stand there stunned until he returns and hands you an ice-cold glass of lemonade.
@@.generic; ''Mr. Keyode'': "I served 30 years and did plenty of CoSO work, you might as well turn off whatever it is you're doing."@@
You pause for a minute and he just gives you a level look. Finally, you drop your obfuscation. He gives you a lopsided smile and sits back on the bench. You sit next to him.
@@.generic; ''Mr. Keyode'': "I ever tell you about the time I had a sneaky fucker like you stalking my squad through Shinkor Heights … ?"@@
You spend some time chatting with Mr. Keyode and working out how he knew you were there. The two of you talk about your powers and he shares stories of when he dealt with Supers in the service. You get the hint that he is giving you a warning about possible outcomes of your powers if you take them too far.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► While you did not exercise your powers effectively, speaking with Mr. Keyode gave you some ideas about how to make it work better //[+$temp2 Stealth]//. @@
<<StealthBar>>\
<<set $scenelistR[1] to 1>>\
</div>\
<<elseif $player.sneak gte 15>>\
You decide to not bother with the stealth and just approach Mr. Keyode directly. The two of you chat about your powers and he shares stories of when he dealt with Supers in the service. You get the hint that he is giving you a warning about possible outcomes of your powers if you take them too far. He enjoys the company.
<div id="powFrame">\
●●● You learned some interesting things about your neighbor but this area no longer tests your abilities enough for them to grow.
<<set $scenelistR[1] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.sneak lte 29>>\
<<set $temp8 to 1>>\
<<include "RENeighborhood">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[2] to 1>>\
</div>\
<<elseif $player.sneak gte 30>>\
<<set $temp8 to 1>>\
<<include "RENeighborhood">>\
<div id="powFrame">\
●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.
<<set $scenelistR[2] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.sneak lte 29>>\
<<set $temp8 to 2>>\
<<include "RENeighborhood">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[3] to 1>>\
</div>\
<<elseif $player.sneak gte 30>>\
<<set $temp8 to 2>>\
<<include "RENeighborhood">>\
<div id="powFrame">\
●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.
<<set $scenelistR[3] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
<</switch>>\
\
\
\
\
\
\
\
\
<<elseif $rannumT is 3 or $rannumT is 4>>/*Telepathy*/\
<<set $temp6 to 1>>\
<<if $player.leer lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 14>>\
''John Lam's Business''
<<elseif $player.leer gte 15>>\
''John Lam's Business [Full]''
<</if>></div>\
You sit on your front steps and look around the neighborhood for a decent target with which to try out your telepathy. After a bit of waiting (and killing some time on your phone), an opportunity presents itself. Your newest neighbor, John Lam, pulls into his driveway and you can practically feel the thoughts bleeding off of him. He's got on his business suit, so this must be one of the rare times at work where he can manage to get home for a break. You get closer to the side of his house and hide in some bushes. Now hidden, you concentrate and reach out with your senses. It only takes a few seconds to locate and lightly touch John's mind.
@@.generic;''John'': ⚞// … cking merger is going to give me a heart attack. Is this shit really worth the money? I bust my ass every day and the best I can afford is a small house miles away from the city. Dammit John get your shit together … //⚟@@
You get a quick flash of John looking at himself in a bathroom mirror. He opens it and takes one pill bottle out of many. He pops it open and downs a few pills.
@@.generic;''John'': ⚞// … I hope Anastasia is working later. I can use some advice and just seeing her makes me feel better. Yeah, that's the plan, head back to work, get in another 5 hours, talk with Ana, maybe get some drinks. Now what do I have to get done before then … //⚟@@
<<if $player.leer lte 14>>\
Not wanting to go over his undoubtedly interesting work to-do list, you pull back. The connection breaks instantly and you find yourself back in the bushes outside of John's house. It takes you a second to regain your balance and, after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[4] to 1>>\
</div>\
<<elseif $player.leer gte 15>>\
Curious, you dive a little deeper, pushing further into John's mind and seeking out the identity of this Anastasia. Since John is a young hot-headed financial type you were expecting a bartender, maybe a stripper. What you were not expecting was an older night security guard that works in John's office building. Apparently, she reminds him of his grandmother and offers great life advice. She even helped him deal with some conflicts at work.
Hmm, who would have guessed?
Leaving John to his private thoughts you sever the connection. The connection breaks instantly and you find yourself back in the bushes outside of John's house. It takes you a second to regain your balance and, after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
<div id="powFrame">\
●●● Despite touching the mind of another, this area no longer taxes your mental abilities.
<<set $scenelistR[4] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 14>>\
''Bike Hooligans''
<<elseif $player.leer gte 15>>\
''Bike Hooligans [Full]''
<</if>></div>\
You sit out on the steps of your house and look around your neighborhood for a viable target with which to practice your telepathy. Unfortunately, despite being near Main Street, your cul-de-sac is relatively quiet.
The day seems to be a wash when you sense numerous mental signatures rapidly approaching from the main road. A dozen kids (teenagers? youths?) on bikes round the corner and begin to tear around the cul-de-sac as fast as they can. Judging by the trash talk they are yelling, they seem to be mid-race. You decide that this could be a good chance to work on speeding up your telepathic connections and focus on the group. You relax and wait for the bicycling youths to blow past. As they reach your property, your mind quickly jumps from one to the next.
@@.generic;''Kid 1'': ⚞… HAHA yes, gonna win! gonna win! nobody can catch me! … @@
@@.generic;''Kid 2'': ⚞… I can catch him when we hit the hill, Just have to keep up till then … ⚟@@
@@.generic;''Kid 3'': ⚞… Why am I doing this? I just want to go home and read comics … ⚟@@
@@.generic;''Kid 4'': ⚞… I hope that blonde lady with the big boobs is out today … ⚟@@
@@.generic;''Kid 5'': ⚞… ég verð að æfa mig meira á fótunum að drepa mig … ⚟@@
@@.generic;''Kid 6'': ⚞… How can he be faster than me, he's from an island, there's not enough room to ride a bike on an island … ⚟@@
@@.generic;''Kid 7'': ⚞… just keep peddling, just keep peddling, just keep peddling … ⚟@@
@@.generic;''Kid 8'': ⚞… there a gym near here, I wish we could stop this stupid racing and just catch some … ⚟@@
@@.generic;''Kid 9'': ⚞… Aaaaaaaaaaaaamylegshurtsomuchaaaaaaaaaaaaa … ⚟@@
@@.generic;''Kid 10'': ⚞… I'm just glad we can all come out and enjoy the day rather than being in school … ⚟@@
@@.generic;''Kid 11'': ⚞… I wonder what my mom is making for lunch … ⚟ @@
<<if $player.leer lte 14>>\
You try to make contact with the last rider but they are out of range before you can get a fix. The group finishes their ride around the cul-de-sac and speeds back out onto Main Street, yelling and laughing as they go.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your quick surface scans are good practice, your telepathy is more powerful //[+$temp2 Telepathy]//.@@\
<<TelepathyBar>>\
<<set $scenelistR[5] to 1>>\
</div>\
<<elseif $player.leer gte 15>>\
Your mind jumps to the last rider and you encounter a strange resistance. You push through and touch upon their mind.
@@.generic;''Kid 12'': ⚞… you think your bike riding is so cool. When I have broken the seal and regained my true form I will destroy your pathetic bicycle and enslave this pathetic world. So decrees, GATHARAN LORD OF DARKNESS … ⚟@@
Your eyes widen in shock but the otherwise normal-looking (if somewhat portly) kid bikes past, laughing and yelling trash talk to his friends. The group finishes their ride around the cul-de-sac and speeds back out onto Main Street, leaving you sitting on your steps attempting to process what you just experienced.
<div id="powFrame">\
●●● By touching the mind of one of the elder lords of evil your mental abilities are boosted to god-like levels. However, the brain damage from touching the mind of one of the elder lords of evil counteracts this effect, leaving you with no improvement.
<<set $scenelistR[5] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.leer lte 29>>\
<<set $temp8 to 3>>\
<<include "RENeighborhood">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<set $scenelistR[6] to 1>>\
<<TelepathyBar>>\
</div>\
<<elseif $player.leer gte 30>>\
<<set $temp8 to 3>>\
<<include "RENeighborhood">>\
<div id="powFrame">\
●●● Despite touching the mind of another, this area no longer taxes your mental abilities.
<<set $scenelistR[6] to 2>>\
</div>\
<</if>>\
\
\
\
<<case 4>>\
<<if $player.leer lte 29>>\
<<set $temp8 to 4>>\
<<include "RENeighborhood">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts (and quite vivid imagination), your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[7] to 1>>\
</div>\
<<elseif $player.leer gte 30>>\
<<set $temp8 to 4>>\
<<include "RENeighborhood">>\
<div id="powFrame">\
●●● No … Just no. Your telepathy does not improve.
<<set $scenelistR[7] to 2>>\
</div>\
<</if>>\
\
\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT gte 5>>/*Nothing*/\
<<set $temp6 to 0>>\
<div id="eveFrame" Style= "text-align: center;">''Wasting Time around the Neighborhood''</div>\
You sit on your steps and look around the neighborhood, hoping for an opportunity to practice your power. When nothing presents itself, you wander around looking through people's windows. Almost no one is home so you do not manage to get any worthwhile practice.
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Neighborhood]]>><</button>>
</td></tr></table></div>\
\
<<if $temp6 is 1 and $constructs[0] gt 0>>\
<<if $constructs[13] lt 10>>\
<<set $constructs[13] += 1>>\
<<elseif $constructs[13] is 10>>\
<<set $constructs[13] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<<set $temp2 = 1*$skillBon>>\
<<set $rannumT to random(1, 5)>>\
<<if $rannumT lte 2>>/*Stealth*/\
<<set $temp6 to 1>>\
<<if $player.sneak lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 14>>\
''A Nice Day Out''
<<elseif $player.sneak gte 15>>\
''A Nice Day Out [Full]''
<</if>></div>\
You walk along Main Street, enjoying the day, and figuring out where best to practice your powers of obfuscation. Near one of the larger grocery stores, you decide that their parking lot would be a good place to practice. It has an ever-revolving set of people, their minds are set on something else, and if your powers should fail, there is always a plausible reason for you to be there. The parking lot is fairly busy (all but the most distant and some handicap spots are taken) and a regular stream of people are flowing in and out of the building.
You spend the time following people to and from their cars. Not too close at first, but getting progressively closer as time goes on. By the time the constant use of your powers starts to give you a headache you are within touching distance of most people. Just for fun, you even try orbiting them as you walk, sliding in front of, around, behind, and back until you start to get dizzy.
<<if $player.sneak lte 14>>\
Trying for endurance, you select a middle-age couple as they arrive and follow them into the grocery store. You spend the next half hour following them around as they shop. It's fairly uneventful as this seems to be a normal day for the couple. They bicker in a good-natured fashion, debate about what they are going to eat for dinner, and half-heartedly try to dissuade each other from buying pastries (which they do anyway). You stop following them when they get into their car and leave the parking lot.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[8] to 1>>\
</div>\
<<elseif $player.sneak gte 15>>\
Trying for endurance, you select a middle-age couple as they arrive and follow them into the grocery store. You spend the next half hour following them around as they shop. It's fairly uneventful as this seems to be a normal day for the couple. They bicker in a good-natured fashion, debate about what they are going to eat for dinner, and half-heartedly try to dissuade each other from buying pastries (which they do anyway).
After they check out and head to their car, you pour more energy into your psychic shroud and step up the game. Not only do they fail to notice your presence, but they start to ignore the results of your actions as well. It's painful and difficult to maintain but you manage to do things such as hand them grocery bags from the cart or open a car door for them and they do not register anything wrong. This leaves you completely spent and you decide against any further practice.
<div id="powFrame">\
@@.pow;●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[8] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 14>>\
''Secret Shopper''
<<elseif $player.sneak gte 15>>\
''Secret Shopper [Full]''
<</if>></div>\
You decide to check out some of the many stores along Main Street and practice your powers of obfuscation. This would give you a chance to work your powers against a variety of different people in a variety of different settings. After summoning your psychic shroud of obfuscation, you walk down the street and pop into whatever store is open and looks interesting.
<<if $player.sneak lte 14>>\
You wind up spending time in half a dozen or so shops before the constant use of your powers starts to give you a headache.
At the bakery, you spend some time hanging out near the ovens, enjoying the smell of fresh bread, and watching the bakers at work.
At the craft shop, you follow one of the workers around as they sort out the yarn by color. It's a fairly long process but oddly relaxing.
At one of the vintage stores, you follow around some teenagers as they go through the store and discuss what counts as vintage vs not. Despite only being six or seven years their senior it makes you feel old.
You stop into one of the few independent bookstores in the area and listen in on a book club. The club is discussing the latest book by the Parnassian and apparently, they feel it's a bit formulaic.
You spend some time at one of the smaller cafés and reminisce about your own time serving coffee while listening in on the conversations of the patrons.
The last shop is a sporting good store, in which you hang out behind the registers with a bored-looking employee and occasionally move something around when they're not looking.
After that stores, your headache prevents you from hitting any more shops.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Using your powers in many different situations with many different people improves your ability to hide //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[9] to 1>>\
</div>\
<<elseif $player.sneak gte 15>>\
You wind up spending time in half a dozen or so shops before the constant use of your powers starts to give you a headache.
At the bakery, you spend some time hanging out near the ovens, enjoying the smell of fresh bread, and in the back where they make the dough. After seeing the state of their kitchen, you decide to stop getting your bagels from there.
At the craft shop, you follow one of the workers around as they sort out the yarn by color. It's a fairly long process but oddly relaxing. When she goes on break, you follow her into the backroom and quickly look around (it's pretty nondescript).
At one of the vintage stores, you follow around some teenagers as they go through the store and discuss what counts as vintage vs not. After they leave, you listen in on the employees quietly complaining about them and every other customer that came in today.
You stop into one of the few independent bookstores in the area and listen in on a book club. The club is discussing the latest book by the Parnassian. Apparently, they feel it's a bit formulaic. Afterward, you hop over the counter and examine the rare and first edition books they have locked away from the average customer.
You spend some time at one of the smaller cafés and reminisce about your own time serving coffee while listening in on the conversations of the patrons. It's a fairly in-depth conversation about their current relationships and whether they should continue them.
The last shop is a sporting good store, in which you hang out behind the registers with a bored-looking employee and occasionally move something around when they are not looking. When a customer asks them for an item they insist they do not have, you follow the employee as they "check the back". They spend ten minutes on their phone before returning empty-handed.
After that store, your headache prevents you from hitting any more shops.
<div id="powFrame">\
@@.pow;●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.@@
<<set $scenelistR[9] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.sneak lte 29>>\
<<set $temp8 to 1>>\
<<include "REMain">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//. @@
<<StealthBar>>\
<<set $scenelistR[10] to 1>>\
</div>\
<<elseif $player.sneak gte 30>>\
<<set $temp8 to 1>>\
<<include "REMain">>\
<div id="powFrame">\
@@.pow;●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[10] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.sneak lte 29>>\
<<set $temp8 to 2>>\
<<include "REMain">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► The endurance training improves your ability to hide from the perceptions of others and your powers grow stronger //[+$temp2 Stealth]//. @@
<<StealthBar>>\
<<set $scenelistR[11] to 1>>\
</div>\
<<elseif $player.sneak gte 30>>\
<<set $temp8 to 2>>\
<<include "REMain">>\
<div id="powFrame">\
@@.pow;●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[11] to 2>>\
</div>0\
<</if>>\
\
\
\
\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 3 or $rannumT is 4>>/*Telepathy*/\
<<set $temp6 to 1>>\
<<if $player.leer lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 14>>\
''A Child's Best Friend''
<<elseif $player.leer gte 15>>\
''A Child's Best Friend [Full]''
<</if>></div>\
You walk down Main Street with your psychic senses slightly open, not enough to distract you but enough to pick up strong emotions and thoughts. You are enjoying the casual stroll when a panicked thought suddenly echoes from nearby.
@@.generic;''Strange Thought:'' ⚞// Oh Shit she saw it!//⚟@@
You look around and see a middle-aged man holding hands with a young girl, who is excitedly pointing to a nearby pet store and is trying to drag him inside. The girl's thoughts are a jumble of happiness, excitement, and random scatterings of rapid forming thoughts that are incredibly difficult to read. The mind of the man (her father) is filled with resignation and dread. He ruffles her hair and they both enter the store.
@@.generic;''Father:'' ⚞//Please want something normal, like a hamster or a gerbil.//⚟@@
You follow them into the store as the girl excitedly points to, and presses her nose against, every glass tank she passes. The father is trying to let her down easy about not buying any pets but she does not seem to be listening.
@@.generic;''Father:'' ⚞// Okay, she's past the dogs and cats … Move towards the rodents … fuck, she's heading towards the fish. We have nowhere to put a tank … Okay she's passed those … Okay reptiles, I can deal with reptiles, just no snakes … please tell me this place doesn't have exotic pets … and they do … //⚟@@
The girl happily skips over to where the more exotic pets are kept. These range from animals that are simply from other countries, to lab-grown animals, to even rarer displaced or extraterrestrial species.
@@.generic;''Father:'' ⚞// … Nothing they keep here can be dangerous right? I don't see any warning signs so … She seems interested in that ball of hair thing, but it's really just sitting there … Sign says they reproduce like crazy, Yeah no, that explains why they are so cheap … oh crap what is that thing … //⚟@@
The girl is excitedly pointing at a small bipedal lizard covered with fluffy feathers. The sign reads //Toy Compsognathus//. Must be a leftover from when Tyrant Rex took over the country for a few weeks.
<<if $player.leer lte 14>>\
The father looks uncomfortable but the girl seems insistent. He tries to reason with her but it seems like she has her heart set on the confused looking ball of feathers and scales.
@@.generic;''Father:'' ⚞// … I really, really, really have to be careful with what I promise her … If her mother was here she would be able to say no … I am a huge sucker … Hope the wife isn't mad when we bring this thing home … //⚟@@
He puts up a weak fight but quickly acquiesces, much to the delight of the energetic girl. The shopkeeper watches them with an amused expression and politely explains the basic care and necessary living conditions for the pet. The father seems to get more and more resigned as he looks at the various containers, toys, heating apparatuses, and accoutrements that he has now dedicated himself to buy.
You decide that the pet care lesson is not necessary so you leave the store (but not before checking out some of the animals).
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[12] to 1>>\
</div>\
<<elseif $player.leer gte 15>>\
The father looks uncomfortable but the girl seems insistent. He tries to reason with her but it seems like she has her heart set on a confused looking ball of feathers and scales.
@@.generic;''Father:'' ⚞// … I really, really, really have to be careful with what I promise her … If her mother was here she would be able to say no … I am a huge sucker … Hope the wife isn't mad when we bring this thing home … //⚟@@
He puts up a weak fight but quickly acquiesces, much to the delight of the energetic girl. The shopkeeper watches them with an amused expression and politely explains the basic care and necessary living conditions for the pet. The father seems to get more and more resigned as he looks at the various containers, toys, heating apparatuses, and accoutrements that he has now pledged himself to buy. You focus and try to tune into the exploding bubbles of thought of the young girl.
@@.generic;''Young Girl:'' ⚞// …andiwillnameherFluffyandshecansleepinbedwithmeandmommycantuckusbothin … iwonderwhatstoriesshewilllikeanddaddycanreadthemtobothofus … theniceladyissayingthingstodaddywhyaretheytalkingIwanttobringmytoycomsonagushomenownownownownownownow … //⚟@@
Withamildeffortyoumanagetopullyour mindaway fromthe younggirl's streamof consciousness before it begins … You take a deep breath and steady your thoughts. Your focus shifts to the small dinosaur as its eyes dart between the shopkeeper, the father, the young girl, and surprisingly, you. The girl seems to notice where it's looking and turns towards where you are standing. You freeze and she looks through you for several seconds before turning back and tugging on her father's arm.
@@.generic;''Fluffy:'' ⚞//Raarw?//⚟@@
Deciding that it's time to go before you draw more attention to yourself, you slip out of the door.
<div id="powFrame">\
@@.pow; ●●● Despite touching the minds of others and communicating via telepathy, this area provides no improvements for your powers.@@
<<set $scenelistR[12] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 14>>\
''A Run in With the Law''
<<elseif $player.leer gte 15>>\
''A Run in With the Law [Full]''
<</if>></div>\
A small crowd draws your attention and you walk over to investigate. Several police cars, a van from the Super pacification unit, and an ambulance are parked outside of a local convenience store. Intrigued, you scan the crowd with your mind to figure out what happened. Most of the crowd seems to be just as confused as you are, but one of the SPU investigator's minds draws your attention.
@@.generic; ''Investigator'': ⚞// … So the woman comes in, punches the clerk hard enough to break several ribs, then rips the ATM out of the wall barehanded … No costume, no speeches about taking over the city … God I hope this is just some stupid kid with powers flexing their muscles … //⚟@@
You jump to one of the uniformed officers and tap into their minds.
@@.generic; ''Officer'': ⚞// … I really hate these cases, how the hell are you supposed to subdue and restrain someone that can punch through brick … I really wish I paid attention to those stupid deescalations seminars for dealing with Supers … //⚟@@
<<if $player.leer lte 14>>\
You watch for a bit longer, bouncing between several members of the crowd and occasionally the officers and paramedics. Apparently, the clerk is going to be fine, aside from the broken ribs. There was no surveillance footage, the Super knocked out the cameras when she used her powers. The street was fairly empty when it happened and there were no other witnesses. Overall, the police seem more frustrated than anything else and they seem resigned that, unless the Super does something stupid, they may not be able to find her.
You decide to jump to the SPU Investigators mind again and you feel the psychic equivalent of bumping into something. A silver band on the investigator's wrist beeps loudly and he begins to scan the crowd. Cursing yourself, you cut your powers before he can pinpoint your location. The beeping stops and he looks warily at the gathered onlookers. You wait for a few more minutes before you feel like you can leave without drawing suspicion.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Scanning the various police officers was good practice, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[13] to 1>>\
</div>\
<<elseif $player.leer gte 15>>\
You watch for a bit longer, bouncing between several members of the crowd and occasionally the officers and paramedics. Apparently, the clerk is going to be fine, aside from the broken ribs. There was no surveillance footage, apparently the Super knocked out the cameras when she used her powers. The street was fairly empty when it happened and there were no other witnesses. Overall, the police seem more frustrated than anything else and they seem resigned that, unless the Super does something stupid, they may not be able to find her.
You decide to jump to the SPU investigator's mind again and pause when you feel the mental equivalent of tripwires. You curse yourself under your breath, of course an SPU investigator has a psychic detector. Turning back to the crowd, you give them another once over. This time, however, one of the minds stands out, a teenage girl standing nervously on the edge of the crowd. Her face is neutral but waves of panic come off of her. You touch her mind.
@@.generic; ''Teenage Girl'': ⚞// Oh god, oh god, I'm going to jail. They are going to send me to Elbert and I am never getting out. It wasn't my fault, I panicked, and everything just stuck to me, The guy got hit with debris I didn't punch him… oh god, oh god … //⚟@@
She seems the right age for powers to kick in and you can put two and two together. You quickly touch her mind.
@@.generic; ''You'': ⚞//Hey.//⚟@@ She jumps as if bitten and she looks around fearfully. @@.generic; ⚞// Stop looking around, I'm speaking telepathically … The cops have no leads right now … go home, find a Power coach to get things under control … The Society has hotlines for this crap … //⚟@@
The girl seems to be trying very hard not to look around or run screaming. She takes a few minutes to process what you said and nods slightly to herself. She then turns and begins to casually walk away, at least until she rounds the corner and then starts running as fast as she can.
You shake your head and hope that you did not just let a future Supervillain go, but hell, who are you to judge at this point. Hopefully, everything works out for her.
<div id="powFrame">\
@@.pow; ●●● Despite touching the minds of others and communicating via telepathy, this area provides no improvements for your powers.@@
<<set $scenelistR[13] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.leer lte 29>>\
<<set $temp8 to 3>>\
<<include "REMain">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[14] to 1>>\
</div>\
<<elseif $player.leer gte 30>>\
<<set $temp8 to 3>>\
<<include "REMain">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@
<<set $scenelistR[14] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
<<case 4>>\
<<if $player.leer lte 29>>\
<<set $temp8 to 4>>\
<<include "REMain">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts (and quite vivid imagination), your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[15] to 1>>\
</div>\
<<elseif $player.leer gte 30>>\
<<set $temp8 to 4>>\
<<include "REMain">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@
<<set $scenelistR[15] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
\
<</switch>>\
<<elseif $rannumT gte 5>>/*Nothing*/
<<set $temp6 to 0>>\
<div id="eveFrame" Style= "text-align: center;">''Wasting Time on Main Street''</div>\
You walk down the sidewalk along Main Street while keeping your psychic senses attuned for an opportunity to flex your powers. Unfortunately, there are not many juicy targets out and about today. There are people, but they are either zoning out, with no deep thoughts to uncover, or are only focused on the here and now, surface thoughts only. After you walk up and down the street a few times, even poking into some of the side streets, you decide to call it a day.
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Continue|MainStreet]]>><</button>>
</td></tr></table></div>\
\
<<if $temp6 is 1 and $constructs[0] gt 0>>\
<<if $constructs[13] lt 10>>\
<<set $constructs[13] += 1>>\
<<elseif $constructs[13] is 10>>\
<<set $constructs[13] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<<set $temp2 = 1*$skillBon>>\
<<set $rannumT to random(1, 5)>>\
<<if $rannumT lte 2>>/*Stealth*/\
<<set $temp6 to 1>>\
<<if $player.sneak lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''A Conspiracy of Dunces''
<<elseif $player.sneak gte 25>>\
''A Conspiracy of Dunces [Full]''
<</if>></div>\
You walk along the sidewalks of the downtown area and find that you have almost too many choices with which to exercise your powers. The thousands of minds in your immediate area are all focused on their own current situation, heedless to the world outside of their own personal bubble. After a few blocks, a spike of suspicious psychic energy draws your attention to a high-end restaurant. You drape yourself in your mental shroud and enter.
You soon find yourself standing at a table in which four people are seated, three men and a woman, all dressed in expensive business suits. They are having a rather animated yet hushed conversation. You move closer.
@@.generic; ''Businessman #1:''<span style = "font-size: 8pt"> "Look if Aria finds out what we are doing she will kill us … literally turn our brains to mush."</span>@@
@@.generic; ''Businessman #2:''<span style = "font-size: 8pt"> "She won't find out, and besides this is so minor, even if we do get caught, she wouldn't even bother dealing with us directly."</span>@@
@@.generic; ''Businesswoman:''<span style = "font-size: 8pt"> "Exactly, we would get a stern talking to, maybe one of you two …"</span>@@ She indicates man #1 and #2 @@.generic;<span style = "font-size: 8pt"> "… will get kicked around a bit, then we would just owe her. It's a big win, small loss scenario."</span>@@
@@.generic; ''Businessman #1:''<span style = "font-size: 8pt"> "Wait, why one of us?"</span>@@
@@.generic; ''Businesswoman:''<span style = "font-size: 8pt"> "Easy, neither of you are attractive enough to be of use for her. We are."</span>@@
She indicates herself and the quiet man sitting next to her. The other two businesspeople start arguing with the woman. The quiet man simply checks his watch.
@@.generic; ''Quiet Businessman:''<span style = "font-size: 8pt"> "He should have been here by now, do you think there is a problem?"</span>@@
<<if $player.sneak lte 24>>\
You glance around and get the sinking suspicion that you may be the cause of the delay. Not wanting to get involved in whatever is going on, you make your way out of the restaurant. A large muscular man in a black suit holds the door open for you as you leave. You nod to them in thanks and walk a few more steps before realizing that your obfuscation shroud is still operational. You turn back to look at the man but he has already gone inside.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Despite being detected, your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[16] to 1>>\
</div>\
\
<<elseif $player.sneak gte 25>>\
You glance around and get the sinking suspicion that you may be the cause of the delay. However, you have not gotten any psychic indicators of awareness from the minds around you so you disregard that notion and remain where you are. A few minutes later, a large muscular man in a black suit walks up to the table. The arguing stops instantly and everyone at the table looks at the newcomer with apprehension.
@@.generic; ''Large Man:'' "Sorry to keep everyone waiting, I had to make sure that we would not be observed. I would like to make this as quick as possible. Target and payment please."@@
One of the two less attractive businessmen audibly gulps (people really do that?) and then shakily hands the large man a file folder.
@@.generic; ''Businessman #1:''<span style = "font-size: 8pt"> "Here you go Mr. Liminal sir."</span>@@
The larger man (Mr. Liminal?) flips through a few pages in the folder and nods his head.
@@.generic; ''Mr. Liminal:'' "Everything seems in order, payment?"@@
The woman takes a small package out of her pocket and hands it to him. The man tucks it into his jacket pocket and turns to leave.
@@.generic; ''Businesswoman:''<span style = "font-size: 8pt"> "You're not going to count it?"</span>@@
Mr. Liminal stops and turns his head slightly.
@@.generic; ''Mr. Liminal:'' "No, it's either all there and we are good or it's not and I have to eventually make an example out of all of you, which I can't do here. No need to make a scene yet."@@
He then turns and leaves the restaurant without another word. Once he is out of sight, the four seated people let out a collective breath and wave a waiter over to order more drinks.
Figuring that the excitement is over you turn and make your own way out of the restaurant.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[16] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''Keeping Up Appearances''
<<elseif $player.sneak gte 25>>\
''Keeping Up Appearances [Full]''
<</if>></div>\
You sit on a bench near one of the downtown bus stops and wait until an opportunity to test your powers arises. It takes some time but a younger man catches your eye when he gets off the 312 bus carrying a garment bag and a large gym bag. The man is dressed in old jeans, a ratty t-shirt, cheap sunglasses, and a hat pulled low over his face. While not unusual, the furtive glances he casts at his fellow departing passengers and nervous energy draws your notice. He turns and walks south and you follow.
The man walks for a few blocks before stopping at a small diner. He buys a cup of coffee and downs it quickly before heading into the bathroom with his bags. You wait just outside the bathroom and extend your sense. You hear a zipper open and then a rustling sound, followed by clinking and another zipper. The man emerges ten minutes later carrying a leather briefcase and dressed in a very expensive three-piece suit with his hair perfectly coiffed. He takes one last look at his reflection in the mirror and gives it a too-wide smile before heading to the exit.
Intrigued, you follow the man as he makes his way back towards the bus stop. He passes it and keeps walking, eventually leading you to the JNCI building, one of the world's largest banks and investment firms. The man greets a few other people as he enters the building, each wearing similar (or more) expensive clothing.
<<if $player.sneak lte 24>>\
You begin to follow hesitantly, JNCI is exactly the type of company to take precautions against supernatural incursions. Deciding that today is not the day to find out if you are also bulletproof on top of psychic, you decide that discretion is the better choice. You hang outside the building for a few more minutes, enjoying the elaborate statuary and fountain before departing.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[17] to 1>>\
</div>\
<<elseif $player.sneak gte 25>>\
You follow the man into the building, moving extra cautiously since JNCI is the type of company that would have precautions against supernatural incursions. The lobby is incredibly well-furnished and a line of people is waiting at the security station. You get in line just behind the man you were following and listen as he speaks with an equally well-dressed woman.
@@.generic; ''Businessman:'' "Yeah I'm running late because my driver can't be bothered to check the traffic report before picking me up. Honestly, who do you use? I may have to switch services unless they can get their ass in gear."@@
The two of them chat amicably about the quality of the help, food service workers, and pretty much every other low paying job you can think of as they draw steadily closer to the security checkpoint. Quickly losing interest in the conversation, you observe the security measures carefully. A standard swipe card with a metal detector and x-ray machine and … pressure sensors on the floor … and cybernetic augments on the guards … and holy shit, a SPU power scanner.
Realizing that calling their precautions security is an understatement, and failing to think of a stronger word, you decide to ==flee== tactically retreat before you trip an alarm or the guards somehow realize you are standing there.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[17] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 1>>\
<<include "REDowntown">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[18] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 1>>\
<<include "REDowntown">>\
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<<set $scenelistR[18] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 2>>\
<<include "REDowntown">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[19] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 2>>\
<<include "REDowntown">>\
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<<set $scenelistR[19] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 3 or $rannumT is 4>>/*Telepathy*/\
<<set $temp6 to 1>>\
<<if $player.leer lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Occupy Food Cart''
<<elseif $player.leer gte 25>>\
''Occupy Food Cart [Full]''
<</if>></div>\
You walk along the downtown sidewalks and try to sort out through the thousands of minds within range of your senses. It takes a few minutes to sift through the absolute torrent of mental energies but you manage to pick out one mind that seems interesting. You follow the mental signal and it leads you to a young woman standing behind a food cart. The cart has a decent sized line of well-dressed businesspeople waiting for food, almost all of which are on their cell phones. You watch the person at the front of the line basically ignore the cart owner, clicking his fingers and practically tossing his money at her when he gets his food. Her smile barely falters at the treatment. You reach out and touch her mind.
@@.generic;''Young Woman:'' ⚞// … our welcome you arrogant prick … Still cheating on your wife with that bitch in the red suit, does her husband know yet? … //⚟@@
Another customer walks up with a similarly dismissive attitude, chatting away on her cell phone.
@@.generic;''Young Woman:'' ⚞// … Ah, still embezzling money I see, I wonder if the cops are investigating you yet … Then again I haven't seen the older guy you work with, maybe they got him … //⚟@@
Another customer walks up and this one seems, if not amicable, at least much more polite than the others.
@@.generic;''Young Woman:'' ⚞// … Hey, a new guy. Polite, treats me like a person … looks like someone is getting non-expired food today … Hope this place doesn't turn you into one of them. Or that they don't get you eventually … //⚟@@
<<if $player.leer lte 24>>\
The last remark catches your attention but the polite man moves on and the cart owner's mind moves on. You wait for a few more customers but no similar thoughts pop into her head. She just mentally recounts the various foibles and illicit activities that each customer has mentioned in front of her (or she makes a few up if the customer is new).
Eventually, the line dies down and the cart owner starts to clean the cart, singing a tune in her head from a language you don't understand. It's a nice melody, but you decide it's time to move on before it gets stuck.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[20] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
The last remark catches your attention but the polite man moves on and the cart owner's mind moves on. You wait for a few more customers but no similar thoughts pop into her head. Curious, you decide to delve a little deeper. Pushing forward through her mind a scene flashes into your mind's eye.
⚞// … You are standing in a dimly lit garage. Wire shelves filled with gardening tools and unmarked plastic storage totes line the walls … A single bare bulb illuminates the cart owner as she sets up a cheap folding table and a few mismatched camping chairs. She leaves and returns with a few large bowls and some bags of store-brand chips … six other people are now sitting at the table playing poker and sharing stories … The cart owner being treated rudely by office workers … A security guard, told to ignore several illegal acts or lose his job … A cleaning lady, constantly harassed and mocked by businessmen … A knock on the door stops the stories. A masked person enters, their denim jacket painted with crossed flags and a cat's skull … The cart owner hands the masked man (woman? thing?) a folder and they throw a brown paper bag on the table … The masked person is gone and the cart owner is handing out cash from the paper bag … //⚟
You pull back and the mental image instantly collapses, leaving you slightly lightheaded. You sit on a nearby bench until it passes and watch as the line dies down. After the last customer, the cart owner starts to clean the cart, singing a tune in her head from a language you don't understand. It's a nice melody, but you decide it's time to move on before it gets stuck.
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[20] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Partner Trouble''
<<elseif $player.leer gte 25>>\
''Partner Trouble [Full]''
<</if>></div>\
You walk along the downtown sidewalks for some time, attempting to narrow down your search for a target with which to practice your telepathy. You realize that there are far too many people out and about today and the mental plane is far too chaotic for you. You decide to narrow the search to an area with a more calm psychic field and head into a nearby high rise office building.
You walk through the mostly empty lobby to the elevators, hitting the button for the 40th floor. As the elevator rises, you feel the mental landscape begins to calm as more and more people drift out of your sensory range. By the time the elevator stops, you can only detect a couple hundred minds. A small set of mental signals nearby seem particularly energetic and you hone in on these minds.
The trail leads you to the law offices of Whitman, Gonzalez, & Howell. When you enter the offices, you are immediately bombarded by the powerful minds of several people in the offices, three to be exact. You walk through the law firm unnoticed, trailing the three strongest and most evocative thoughts to the corner offices of the titular Whitman, Gonzalez, & Howell. You find a nice empty spot that is relatively equidistant between them and close your eyes, letting their thoughts flow into you.
@@.generic; ''Whitman'': ⚞// … ll I have to do is find those files and then I am home free. I know a few judges that would be amicable to my arguments if I can get in front of them. I wonder if Gonzalez or Howell know the details? If they do, how can I get them out of them … //⚟@@
@@.generic; ''Gonzalez'': ⚞// … Four more months and I am out of here. Hopefully, that asshole Whitman doesn't get all up his own ass about me leaving, I know Howell already will but she can go fuck herself. They don't have the connections or insurance that I do, so I am leaving … //⚟@@
@@.generic; ''Howell'': ⚞// … I have nothing to worry about, they will never figure out where the client list or my files are. A few phone calls and I come out on top, just my name on the sign and maybe a few chosen chumps and those two out of the picture. Just a few more months and everything will go my way … //⚟@@
<<if $player.leer lte 24>>\
Having dealt with the mental tempest that is downtown for as long as you have today, and listening to the rather intense thoughts of these lawyers, your mind has been through the wringer. Consequently, the beginnings of a massive headache have started to creep across your forehead. A quick check on your phone and you find that this building has an observation deck on the top floor, an ideal place to get as far away from others as possible to rest your mind.
You make your way to the top floor and relax on the observation deck, free of all psychic impressions save for the few people enjoying the view and a mostly empty floor below.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[21] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
Despite having dealt with the mental tempest that is downtown for as long as you have today, and having listened to the rather intense thoughts of these lawyers, you manage to forge ahead. Your mental probes push deeper into their minds …
⚞//… An older man with a bald head is speaking with several men in an expensive restaurant in a language you do not recognize … A series of satellite photos are on the table, each with several overlays showing current and proposed ownership. The proposed area goes through several residential neighborhoods … A briefcase full of money exchanges hands … A woman is sitting at one of the nearby tables, a small microphone and camera discreetly hidden under her napkin …
… A middle-aged man with a large dark beard is sitting in a dark office, his face illuminated by a computer screen … A meeting with the head of a very large bank, several accounts are altered, new ones created overseas … The man is back at his desk, casually scrolling through pictures of various islands and making notes on a small legal pad …
… A woman walking through the park, dressed in a peacoat and large sunglasses. She sits next to a non-descript man at a bench and eats her lunch. When she finishes she leaves the lunch bag behind, the man takes it and leaves … The woman sitting in an office across from two federal agents … The three partners are meeting in their conference room, the woman stealthily places a small microphone under the table …//⚟
You snap back to reality with a small moment of dizziness and feel the effects of using your powers for so long start to creep up on you. Wanting to avoid a headache, you quickly check on your phone and find that this building has an observation deck on the top floor. It's an ideal place to get as far away from others as possible to rest your mind.
You make your way to the top floor and relax on the observation deck, free of all psychic impressions save for the few people enjoying the view and a mostly empty floor below.
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[21] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 3>>\
<<include "REDowntown">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[22] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 3>>\
<<include "REDowntown">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[22] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 4>>\
<<include "REDowntown">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[23] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 4>>\
<<include "REDowntown">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[23] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
<<elseif $rannumT gte 5>>/*Nothing*/\
<<set $temp6 to 0>>\
<div id="eveFrame" Style= "text-align: center;">''Wasting Time Downtown''</div>\
You stroll through downtown waiting for a chance to exercise your powers. Unfortunately, the local psychic field is overwhelmed by the sheer number of minds in the surrounding area. This creates a raging mental tempest that gives you a headache if you try to use your powers for too long. Realizing that you won't be able to do anything until things die down, you have a seat on a bench and relax for a bit.
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Continue|Downtown]]>><</button>>
</td></tr></table></div>\
\
<<if $temp6 is 1 and $constructs[0] gt 0>>\
<<if $constructs[13] lt 10>>\
<<set $constructs[13] += 1>>\
<<elseif $constructs[13] is 10>>\
<<set $constructs[13] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<<set $temp2 = 1*$skillBon>>\
<<set $rannumT to random(1, 5)>>\
<<if $rannumT lte 2>>/*Stealth*/\
<<set $temp6 to 1>>\
<<if $player.sneak lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''Cheaters Never Prosper''
<<elseif $player.sneak gte 25>>\
''Cheaters Never Prosper? [Full]''
<</if>></div>\
After walking through block after block of brownstones in search of a target for your powers and coming up empty, you decide to rest your feet at a nearby bench and watch people pass by. It's a slow day, and you are about to give up finding anyone with which to practice your powers on, when something catches your eye (or brain … whatever). A young man walks past on the opposite side of the street, surrounded by a small group of friends. To your eyes, the man is fairly unassuming and rather plain. To your mind however, he is a roiling mass of confusion, conviction, and desperation. Curious to determine the source of this turmoil, you activate your obfuscation field, and follow the group.
The man and his friends head towards campus and, once there, immediately beeline for the Social Sciences building. At the door to the old building, the young man's friends peel off and set themselves up to the small patch of grass on the side of the building (and somehow make lounging on the grass look suspicious). Classes are just letting out as you follow the young man into the building and it takes a bit of effort to avoid any of the students streaming out the doors. You manage to get through the crowd relatively unnoticed and make it into the elevator with the young man just before the doors close. Now alone with the young man in a cramped space, his restlessness and nervous energy is potent enough that it's even starting to stress you out.
After being stuck in the world's longest elevator with Mr. Tense, the door opens and you both exit onto the faculty floor. The entire level is almost all offices and is currently empty (you can only sense a few minds behind closed doors, and a few of those are asleep). You only pass two other people in the hall, an older woman who you peg as a professor who is walking with another student. The professor is animatedly discussing some part of her last lesson as you pass and the student gives Mr. Tense a knowing nod and a surreptitious thumbs-up before continuing to the elevator. Now even more curious, you follow the young man closer as he walks determinedly down the hall. He stops at a professor's office, looks around to make sure no one is watching, then rattles the handle. When the door swings open, he lets out a sigh of relief and ducks into the office.
You follow at his heels and put a bit more energy into your obfuscation field to mask you closing the door behind you. Not that it matters, the young man is too busy rifling through the professor's desk in a quick, yet thorough, manner. He quickly finishes with the desk, then switches to one of the filing cabinets, and then another when that search proves fruitless. After each failure, his movements become more panicky and his emotions more frantic. As he gets to the last drawer of the last filing cabinet, you suddenly feel an immense wave of relief. A second later, he moves to the desk, lays out several pieces of paper, and quickly snaps pictures of each with his phone. You step closer to the other side of the desk and take a look at the papers. He gathers them and moves back to the filing cabinet before you can get a detailed look but, from what you saw, they appear to be several exams and a final for the professor's classes. Mr. Tense puts the papers back, straightens the room as best he can, and moves to the exit. He listens for a few seconds, carefully sticks his head out, and then dashes out of the room.
<<if $player.sneak lte 24>>\
You decide to follow him to see if you can garner any more information on what's going on. After enjoying a far less stressful (yet still slow) elevator ride back down to the foyer, the young man walks out of the building with a skip in his step and a sense of pride in his mind. His friends are gone when you reach the outside. He looks confused for a few seconds but then sends and receives a few texts. From what you can read over his shoulder, his friends chickened out and left campus. They send him where they are waiting and he quickly heads off campus to join them.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[24] to 1>>\
</div>\
\
<<elseif $player.sneak gte 25>>\
Other than the obvious, something about this whole scenario feels off to you. You decide to head back in the office for a few minutes and just follow the prideful and triumphant thoughts of the young man with your powers. He rides the elevator down, stops outside of the building, gets briefly confused, and then eventually walks out of range of your senses. A few minutes pass and then the door handle jiggles, opens, and the professor from earlier in the hall enters the room. She gets about halfway across the room before she pauses with a confused look on her face, does a slow 360 spin to observe the room, and then slowly walks to her desk. Sitting on top of the meticulously neat desk is a single piece of paper that the young man, in all his desperate enthusiasm, forgot to put back.
With a smirk, she sits at the computer and boots it up. You move around the desk to get a better view just as the professor opens up the feed to her webcam (thankfully she does not notice you ducking out of the line of sight). The professor types a few times, brings up a recording, and starts to rewind it. Evidently, she has it set to record whenever the computer is not in use and it registers movement. The webcam has a clear shot of the young man's face as he rifles through the desk. She stops rewinding, saves a snapshot, and shakes her head bemusedly.
@@.generic;''Professor'': "Every semester…"@@
She shakes her head, brings up her class list, and starts going through the associated pictures. After quite some time (she has a lot of students), the professor manages to get a name to go along with the face. Her eyebrows suddenly raise as a random thought pops into her head and she keeps looking through the class list. Unsurprisingly, she finds the picture of the other man you passed in the hall (the one that gave the thumbs up) in the same class. With a sigh, the professor walks over the cabinet and takes out the final exam. She flips through it and then tears it in half and drops it into the recycling bin.
@@.generic;''Professor'': "Every fucking semester…"@@
With a disgusted look on her face, she sits behind her computer and opens a digital version of the exam. She deletes all of the questions and starts writing the exam over. Deciding that watching a woman muttering to herself while typing for the next few hours is not the most exciting thing you can be doing, you put some more power into your obfuscation field and leave the room.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[24] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''Zany Antics''
<<elseif $player.sneak gte 25>>\
''Zany Antics [Full]''
<</if>></div>\
The neighborhoods near campus quickly change from closely packed brownstones to not-as-closely-packed houses. You are walking through one of these transitional streets and marveling that, despite almost every house being adorned with greek letters (indicating the presence of various sororities and fraternities), the area is oddly quiet, even to your psychic senses. Since you were hoping for something titillating on a street full of frats and sororities, you're quickly disappointed and head back towards campus, hoping to scrounge up something to test your powers on.
You just make it to the end of the street when a sudden burst of lust catches your attention. Curious, you activate your obfuscation field and start back the way you came, weaving back and forth in an effort to pinpoint the source of the horny energy. After a few minutes, you manage to track the lustful thoughts to one of nicer looking sorority houses. As you get closer, it becomes easier to track and you follow the trail past the narrow driveway between the house and its neighbor and into the backyard. There you find the source of the horny thoughts.
The backyard is fairly secluded, the little space it covers is surrounded by a tall privacy fence that would actually make it a nice area for a small garden. Your attention however, is not on the horticultural potential of the yard. It's not even on the ladder propped up against the back of the house. Your attention is on the feet disappearing into the second floor window. Having a horny guy breaking into a sorority sets off all sorts of alarm bells in your head, so you quickly scale the ladder while scanning the house for any residents. Thankfully, other than the intruder, you pick up no other mental signatures. You cautiously peer over the sill and scan the room. The first thing that jumps out at you is how stereotypically girly the room is (it is covered with bows and frills). The second is the intruder. He's pale, skinny, and if you would look in the dictionary under "nerd", you'd find his picture. Currently, Nerdy McNerdson is going through the drawers of a dresser, eagerly pulling out panties and giggling to himself. You watch the scene in awe, check your phone to make sure you have not been transported to a late 80s teen movie, and then watch … whatever this is.
It goes on for a surprisingly long time. Whichever sorority sister lives in this room seems to own the world's largest collection of underwear, and the nerdy intruder goes through every … Single. … Freaking … One. Worse, each time he takes a new one out, he holds it up, examines it, and then giggles to himself before putting it back. He even goes against proper pervert etiquette and doesn't sniff a single one. He seems to take a liking to a few of the panties and, with an exaggerated lecherous smile, shoves them into his pockets (he favors smaller thongs and g-strings over anything else). Nerdface is so focused that you are fairly sure your psychic stealth field is completely unnecessary. The scene before you is so captivating, in a trainwreck sort of way, that you do not notice the second mind enter the house until she kicks open the door.
A young woman with short brown hair, overlarge hoodie, and sweatpants storms into the room with her arm extended. Unfortunately for the panty-stealing intruder, he doesn't register what the newcomer is holding as fast as you do and gets a face full of pepper spray. He screams, comically flailing around the room (well comically for you, not for him), and gropes his way towards the window. You slide down the ladder as he scrambles onto it and accidently pushes it away from the house. Jumping the last few rungs, you're off the ladder just before it passes vertical and tilts backwards. The ladder crashes to the ground, sending the flailing panty-thief into a large patch of mud. Covered from head to toe in mud, the guy sits up dejectedly, wipes some mud from his face, then grabs the ladder and rushes around the side of the house.
<<if $player.sneak lte 24>>\
For the most part, you just stand there and process what the hell you just watched. The sounds of the panty thief's bumbling escape can be heard even from the backyard. You move around the front of the house and watch as he flees down the street. He's running at a decent clip when the ladder gets caught between two trees and clotheslines him, sending head over heel to the sidewalk. Dazed slightly, he gets up and sprints down the street sans ladder. He disappears out of sight around the corner and you immediately hear the sounds of a car slamming on its brakes, a trash can being run into, and a cat caterwauling. Shaking your head, you notice that the stolen panties have been falling out of his pockets, leaving a trail of underwear in his wake. Deciding that you do not want to get sucked into whatever happens next, you head towards a nearby café and relax for the next few hours.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[25] to 1>>\
</div>\
\
<<elseif $player.sneak gte 25>>\
For the most part, you just stand there and process what the hell you just watched. The sounds of the panty thief's bumbling escape can be heard even from the backyard. You're about to follow and see what the guy is going to get himself into but a sudden spark of lust draws your attention back to the window. Curiosity piqued, you climb a conveniently placed trellis next to the window and peer into the window. The woman who maced the intruder is still in the room and is now going through her underwear drawer to make sure nothing is missing
Or that's what it looked like at first.
You get the idea that this may not be her room either when she pulls out a pair of panties, sniffs them with a deeply satisfied //*sigh*//, and then shoves them in her pocket. The new panty thief goes through the drawers in a much more efficient manner than the first. Either she already knows what she is looking for or she has a much more discerning taste in stolen undergarments. After a quick scan of her mind, you find that is actually a sorority sister (and that the room belongs to her sorority president). It takes her only a few minutes to go through every drawer (only stopping to listen to the sound of a car horn and falling garbage can in the distance). After she finishes with the underwear she starts in on the bras, then the lingerie, the stocking, and finally the socks. Like a proper pervert, she smells everything. Most garner no reaction, but a few cause her horniness to sharply spike and a lewd smile to cross her face (those she steals).
The sudden sound of a car pulling into the driveway brings //Panty Raid Happy Hour // to a close and the panicking panty purloiner cleans up the room as quickly as she can. Once she is somewhat satisfied with how things look, she rushes out of the room, her pockets filled with stolen underwear. Realizing that the fun is probably over, you carefully climb down from the window, and head to a nearby café for something to eat.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[25] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 1>>\
<<include "RECityCenter">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[26] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 1>>\
<<include "RECityCenter">>\
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<<set $scenelistR[26] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
\
<<case 4>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 2>>\
<<include "RECityCenter">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[27] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 2>>\
<<include "RECityCenter">>\
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<<set $scenelistR[27] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 3 or $rannumT is 4>>/*Telepathy*/\
<<set $temp6 to 1>>\
<<if $player.leer lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''The Biggest Decision''
<<elseif $player.leer gte 25>>\
''The Biggest Decision [Full]''
<</if>></div>\
It's a nice relaxing day in City Center. Even with your telepathy active and open, there are so few people around that you might as well not have powers. You suppose you could hang out closer to campus but you really don't want to deal with the psychic chaos from thousands of college students cramped in the same area. Instead, you stay on the outskirts of the City Center and bounce between some of the odd shops that are designed to tempt the students off campus. Nothing you hear in the minds around you seems particularly interesting so, when your feet start to get tired, you pick a nice waffle café to kill some time.
After ordering a waffle grande, you take out your phone to play some games. You're about halfway through your third match when a mass of agitated psychic energy enters the café. The mental feedback is enough that you have to dial back your powers just to keep your teeth from hurting. The source of the agitation turns out to be a disheveled young man dressed in rumpled clothing and sporting an unkempt beard. His eyes are bloodshot and you're pretty sure he's a latte away from total heart failure. Curious (and a bit worried), you brace yourself and tap into the man's mind.
@@.generic; ''Nervous Man:'' ⚞// … Okay I can grab a waffle and eat it should take ten minutes 15 if they are busy but they dont look like they are the waffle should be enough to get me through the day no time for anything else dammit Dan if you didn't pass out you wouldn't even be here I have no time for this okay okay okay waffle and then back to work the deadline is tonight and I just need enough to propose to the thesis committee … //⚟@@
You sit back when you realize what you're dealing with.
@@.player; Ah, Grad student.@@
With that mystery solved you relax and resume eating your breakfasty goodness. It turns out that the steady stream of anxiety pouring out of the grad student's mind makes for a decent endurance test, so you remain passively tapped into his thoughts. Just waiting for his waffle is almost physically painful for you and the grad student (Dan) has to take several deep breaths to prevent himself from freaking out. When the waffle finally arrives, Dan skitters over to the closest table and starts wolfing it down.
@@.generic; ''Nervous Dan:'' ⚞// … Okay what about the correlation between phenotypic and epigenetic differences in Supers with fire powers? Has that been done before? …//⚟@@ He takes his phone out and quickly checks. @@.generic; ⚞// … Fuck its been done, how about with Super and Ice powers … //⚟ @@ He checks again @@.generic; ⚞//… FUCK FUCK wind powers? …//⚟ @@ and again @@.generic; ⚞//… FUCK FUCK FUCK rock powers? …//⚟ @@ and yet again @@.generic; ⚞// …FUCK FUCK FUCK FUCK …//⚟ @@
He tosses the phone on the table in disgust and starts shoveling waffles in his mouth.
@@.generic; ''Nervous Dan:'' ⚞//… okay okay okay different approach what about the epidgenic and phenotypic differences between FUCK thats the same thing its stuck in my head fuck i need a better idea how about comparisons between atlantean and human supers? No dammit that has to have been what about just focusing on atlantean there can't be too much stuff in english okay okay okay atlanteans and fire powers how does it work underwater? Damn not enough, atlanteans and breast size does it affect swim speeds? That may work but the committee probably won't okay it how about atlanteans and breast size does it affect attractiveness in the same way as humans? Fuck why am i thinking of atlanean tits FUCK now thats all I can think about okay okay okay I'll finish the waffle go home watch some atlantean porn then get to work I'll have over three hours left more than enough time …//⚟@@
<<if $player.leer lte 24>>\
As amusing as this line of thinking is, the constant flow of agitation is grating against your mind like sandpaper. Not wanting to get a migraine, you disconnect from his mind. You still observe grad student Dan for a while, purely on the physical plane, as he finishes scarfing down his meal. Even without telepathy, you can still pick up his agitation just from his body language. His movements are jerky, he's talking to himself under his breath, and his eyes continuously dart from place to place (as if a dissertation topic is going to jump out and slap him). After another few minutes, he finishes the waffle and practically runs out the door. Instantly, the local psychic field clears and you are able to finish your food in peace.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[28] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
As amusing as this line of thinking is, the constant flow of agitation is grating against your mind like sandpaper. However, you want to see where this goes so you tough it out.
@@.generic; ''Nervous Dan:'' ⚞//… fuck I should at least have something before I get home or this whole thing is a waste. Maybe if i just type random things into Exeggle I'll find something …//⚟@@ He picks up his phone and just types random words into the search engine. @@.generic; ⚞//… waffle … cup … uhhh café … Atlantis … tits … FUCK … uhhhhh …//⚟@@
In the real world, the effects of his thought processes are clearly visible. His movements are jerky, he's talking to himself under his breath, and his eyes continuously dart from place to place (as if a dissertation topic is going to jump out and slap him).
@@.generic; ''Nervous Dan:'' ⚞//… okay okay okay long shot is anyone listening to my thoughts and have any suggestions? …//⚟@@
@@.player; ''You:'' ⚞//No sorry man, I got nothing.//⚟@@
Dan jumps and wildly looks around the room. It takes you a second to realize that you just projected that thought.
@@.generic; ''Mysterious voice:'' ⚞//Me either, can't help there.//⚟@@
@@.generic; ''Sinister voice:'' ⚞//I have ssssseveral ideassss if you are willing to lisssten.//⚟@@
Dan looks to be a few seconds away from a full blown panic attack. He takes several deep breaths and then makes a run for the door, knocking his chair over and leaving the remnants of his waffle behind.
@@.generic; ''Mysterious voice:'' ⚞//Dude is high strung.//⚟@@
@@.generic; ''Sinister voice:'' ⚞//Yessss he issss … fuck now all I can think about isssss Atlantean porn. Got to go and look ssssome sssstuff up.//⚟@@
@@.generic; ''Mysterious voice:'' ⚞//Noice, enjoy!//⚟@@
The presences, which up until now were blending into the local psychic landscape, both suddenly vanish. Left in their wake is an odd psychic void which slowly starts to heal. Weirded out by what just occurred, you switch off your powers and finish your waffle.
<div id="powFrame">\
@@.pow; ●●● Despite pushing through your discomfort, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[28] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Days Gone By''
<<elseif $player.leer gte 25>>\
''Days Gone By [Full]''
<</if>></div>\
City Center is unusually active for this time of day. For one reason or another, it seems that most of the JPU student body is off campus, creating a massive amount of psychic turbulence in the local mental neighborhood (which also means your powers are going to be spotty at best). Considering that all the students are out here, you figure heading to campus would give you the best reprieve from college-aged minds and hopefully, find someplace to practice.
The sign above the front gates lets you know why the campus is so empty. The large banner proudly states "Welcome potential students and families!" Looks like most of the students don't want to be hanging around with a bunch of high schoolers doing tours and group activities. There are much fewer people on campus so you're able to flex your powers without worrying about too much of a headache. You hang around for a while to see if anything interesting pops up and you eventually find yourself tagging along with one of the tour groups. It consists of a dozen pairs of parents, their teenagers, and an overly enthusiastic undergrad leading them around. You don't bother listening to the guide and instead focus on the group. A few of the parents' minds stand out, instead of being directed towards the guide (as you would sense for people listening and processing information), you find the bright swirls of memories and recollection. You choose an older gentleman who is looking wistfully at the brand new Physical Sciences building.
⚞//… The gentleman, or at least a younger version of him is sneaking through a darkened hallway with a small group of people. Each person is dressed in dark clothing and carrying large bags slung over their shoulders. They reach a locked door at the end of the hallway and one of the men quickly produces bolt cutters. A quick //*Snap*// and the door is opened. The group rushes out onto the roof of what turns out to be the old geology building that was demolished to make way for the Physical Sciences building. Once on the roof, one of the people pulls a stereo, a six pack of beer, and a bong from his duffel bag and starts to pass them around. The others follow suit, pulling out a variety of drinks, snacks, and drugs. A few minutes later and several more people join them on the roof. They greet them with a cheer and the party begins …//⚟
You hop to the matronly looking woman standing with her shy looking son.
⚞//… Her and her friends, all dressed to impress and with hair teased to its physical limits of hairspray, screaming and singing as they walk through the campus square arm-in-arm … The women meet up with several of the university's baseball players as they are leaving practice. Despite being tired and sweaty, the athletes spare some time to flirt with the women and invite them to a party later that day. The women readily accept and hurry away, whispering and giggling to each other … The women are walking through one of the streets off campus, they have prettied themselves up even more and are each carrying several bags full of beer and liquor (judging by their behavior, they have already started partaking)… The woman is at the party and dancing with one of the baseball players from earlier. She is getting progressively closer the more she drinks and it's not long before he drunkenly asks if she would like to see his room. She nods and the two of them head up the stairs … //⚟
And then to a stern looking man wearing sunglasses and a suit jacket walking around with a bubbly looking wife and daughter.
⚞//… … …//⚟
You sense nothing. Whoever this guy is, he has protection from psychic intrusion.
<<if $player.leer lte 24>>\
Knowing that psychic countermeasures means military, Super, or law enforcement (or possibly all three, or worse), you disengage your powers as quickly and calmly as you can. The man does not react to the attempted intrusion, which means he's playing it cool or simply did not notice the scan. Playing it safe and avoiding suspicion, you follow the group for another few minutes, then ditch them around a blind corner. A bit freaked out by the encounter, you head off campus as quickly as you can without drawing attention to yourself.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[29] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
Knowing that psychic countermeasures means military, Super, or law enforcement (or possibly all three, or worse), you disengage your powers as quickly and calmly as you can. The man does not react to the attempted intrusion, which means he's playing it cool or simply did not notice the scan. Playing it safe and avoiding suspicion, you follow the group for another few minutes. The man never reacts and barely changes facial expressions. You follow for several more minutes before safely concluding that your attempt wasn't strong enough to register or that his safeguards are not set up to alert him (though this lowest-bidder type defence makes you think that he's a low-level government agent). When you're pretty sure you're going to be okay, you tentatively reach out with your powers again and tap back into the mind of the older gentleman.
⚞//… The rooftop party is in full swing. Old school rock music blares from a boombox as students dance, scream, and have a generally good time. The younger version of the man is making out with a woman in a secluded corner near the edge of the roof … Suddenly, the door to the roof is kicked open and campus security swarms out. The students instinctively panic but, since there is nowhere for them to run, just mill about and try to hide as much contraband as they can (several things are just chucked over the edge) … The younger man is sitting inside a jail cell, his duffel bag is open on a desk on the other side of the bars and his equipment, including the bolt cutters and large bong are laid out on the desk. His head is in his hands and he is refusing to look up or listen to the police officer talking with his parents …//⚟
The memory passes and you switch back to the woman from earlier (hopefully for a better ending).
⚞//… holding the athlete's calloused hand, she is guided down the hall. He opens several doors, the first few containing some of his teammates in various states of undress with some women she doesn't recognize. The last door turns out to be empty and he excitedly pulls the younger woman inside … things are getting hot and heavy, her bedazzled jean jacket is on the floor, along with several of her bangle bracelets. She swings herself on top of him and plants several sloppily drunk kisses on his mouth and face. Laughing, he rolls her over and tries to kiss her (with the same level of success given how drunk he is). The woman rolls playfully again until she is on top … Their playful rolling keeps going for a minute or so and the woman starts to look a little green and wobbly. With one final roll and she winds up on top. Her body convulses once, twice, and then she opens her mouth and …//⚟
You cut that memory fast enough that both you and the woman get a small twinge of pain. You both rub your temples in a near perfect imitation of each other as the pain quickly fades. Deciding that you have pushed your luck enough for one day (bad memories and psi-protected people are more than you bargained for), you decide to leave. Playing it safe, you follow the group for another few minutes then ditch them around a blind corner. You head off campus as quickly as you can without drawing attention to yourself.
<div id="powFrame">\
@@.pow; ●●● Despite managing to access deeper memories, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[29] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
<<case 3>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 3>>\
<<include "RECityCenter">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to read the minds of others grows stronger //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[30] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 3>>\
<<include "RECityCenter">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access her deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[30] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 4>>\
<<include "RECityCenter">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to read the minds of others grows stronger //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[31] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 4>>\
<<include "RECityCenter">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access her deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[31] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
<<elseif $rannumT gte 3>>/*Nothing And Special Events*/\
\
\
\
<<if $storyline.prismQuest gte 5 and $scenelistR[48] is 0>>\
<div id="eveFrame" Style= "text-align: center;">''Budding Auteur [Full]''</div>\
Having found nothing interesting on campus, you decide to find a café to just hang out and grab some coffee. You check your spreadsheet of the city's coffee houses and find one near campus that you have not yet visited. It takes a few passes to actually find the place as it's hidden in an alley and down a set of stairs in what has to have once been a large basement. It's cozy, with dim lights and mismatched furniture scuffed from long use. You grab a coffee from the small counter in a corner and take a stroll around the main room, looking at the mismatched pieces of art on the wall.
There are not that many other people there, just a few students reading under one of the few lamps or typing away on their laptops, so you can take your time with each piece of art. It looks like the various paintings, prints, and sculptures are all from JPU students (the coffee house acting as a sort of art gallery/consignment store). Most of the art is exactly what you would expect from college students, though there are a few really good pieces that you would not mind having yourself (if you had the money to burn right now).
Something in the corner catches your eye. There is a small projector set up facing a wall of peeling white paint. Next to the projector is a large shelf of DVDs and video cassettes. Like the art on the walls, all of the videos seem to be projects made by the students at JPU. You give them only a passing glance but one of the names stands out.
"Olivia Xing", aka Prism.
You can't resist an opportunity like this, so you insert the DVD into the projector and sit back to watch Prism's student film.
It's titled "Above the Meta" and is a documentary about the difficulties of filming a documentary about filmmaking. Prism, a few years younger in her Olivia disguise, follows around a film crew that is itself following around a different film crew. You're not much of a judge but, despite the ridiculous concept and some truly cringe-worthy voiceovers filled with pseudophilosophical musing about art, the camera work itself seems really well done.
It's not your kind of movie.
You must have it.
Walking back to the bored-looking barista with the movie in hand, you inquire as to how much it is. He looks confused at first, then tells you, in the type of dismissiveness that only a hipster barista can muster, to just take it for free. You thank him (which he scoffs at) and you leave with your precious cargo in hand.
<<set $scenelistR[48] to 1>>\
\
\
\
\
\
<<else>>\
<<set $temp6 to 0>>\
<div id="eveFrame" Style= "text-align: center;">''Wasting Time in City Center''</div>\
You walk around the city center for a few hours and nothing catches your interest. It looks like most of the JPU students are in their dorms or in class, so the campus and the surrounding neighborhoods are mostly empty. You pop into a few stores and cafés but find nothing that would be a good test of your abilities. Slightly disappointed, you pick a café you have never been to before and kill some time with some fancy coffee and a fluffy pastry.<</if>>\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Continue|CityCenter]]>><</button>>
</td></tr></table></div>\
\
<<if $temp6 is 1 and $constructs[0] gt 0>>\
<<if $constructs[13] lt 10>>\
<<set $constructs[13] += 1>>\
<<elseif $constructs[13] is 10>>\
<<set $constructs[13] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<<set $temp2 = 1*$skillBon>>\
<<set $rannumT to random(1, 5)>>\
<<if $rannumT lte 2>>/*Stealth*/\
<<set $temp6 to 1>>\
<<if $player.sneak lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''An Unusual Transaction''
<<elseif $player.sneak gte 25>>\
''An Unusual Transaction [Full]''
<</if>></div>\
You wander among the warehouses and cramped neighborhoods of Harbor Side and eventually find yourself at one of the many ships berthed for unloading. The ship is fairly nondescript, a massive floating platform completely covered with shipping containers.
Dozens of people are moving about the dock, readying the cranes and trucks to start offloading the containers. You find a good, out-of-the-way spot to watch. The dockworkers move like a well-oiled machine. A surly machine designed to unload ships and shout profanities. The cranes move seamlessly, guided by workers on the boats and on the docks, lift the containers and deposit them carefully on waiting trucks.
You watch for some time until a supervisor (judging by the tie) starts to signal the crane operators, presumably for their break. The crane operators climb down and join the steady stream of workers heading into a nearby building for their break. A few minutes pass and the supervisor walks through the dock, checking things on a tablet and nodding.
Around when they finish their checks, a white SUV pulls onto the dock, followed by a flatbed truck. They pull up near where the supervisor is standing and four people exit the SUV. The person in the lead appears to be a teenage girl dressed in an elaborate pink lolita dress. She is carrying what looks like a wand and a small animal (a lizard?) floats over her shoulder. The other three are men, each a towering no-necked slab of muscle, who are also dressed in elaborate pink lolita dresses (and look like they are one flex away from exploding off). The woman starts having a very animated conversation with the dock supervisor, waving her arms and making exaggerated faces. The three men form into a triangle behind her, each taking a corner and watching with a steady gaze.
<<if $player.sneak lte 24>>\
Judging by the strangeness of the situation, you assume that it is somehow Super related. Given that, the obvious bodyguards may be equipped with some way of noticing you. Not wanting to risk being detected by such a strange crew, you wait until the one facing in your direction turns their head. With a quick dash behind a crate and down an alley, you leave the docks.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You remained undetected and your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[32] to 1>>\
</div>\
<<elseif $player.sneak gte 25>>\
You pour a little extra energy into your obfuscation field and keep watching the strange group in front of you. The woman keeps up the animated conversation, now pointing at the ship with her wand. The supervisor seems very uncomfortable and flinches whenever the wand passes in front of his face. He keeps checking his tablet and suddenly, you can see relief flood across his face. He hands the woman the tablet and points to something. She nods and smiles happily, giving him a big hug before quickly pulling away and blushing furiously. The confused supervisor quickly makes a few notes on the tablet and then walks to the nearest building (trying and failing to do so nonchalantly).
The woman finally recovers from her embarrassment and waves her wand at the ship. She shouts something that sounds half-English and half-Japanese, and pink hearts shoot from the wand. They flow onto the ship and cover one of the shipping containers. With a flick of her wrist, the container lifts into the air and is gently lowered onto the waiting flatbed. She gives a single sharp nod and one of her bodyguards moves to the container, unlocks it, and opens the door. He scans the inside quickly and gives her a thumbs up. They all get back into the SUV and drive off.
Thoroughly perplexed at what you saw, you decide to leave before the break is over.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[32] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''Simply Addicting''
<<elseif $player.sneak gte 25>>\
''Simply Addicting [Full]''
<</if>></div>\
Since Harbor Side is primarily industrial areas and thus sparsely populated, you decide to test for endurance rather than for focus. You walk the area to find an interesting target and eventually wind up under one of the raised highways that separates Harbor Side from the other districts. Your choice of targets is an incongruent lemonade stand manned by a middle-aged man and woman. Both of the proprietors are dressed in shabby second-hand clothing but are both well-groomed and the man's watch looks particularly expensive.
You find a concrete block a few feet behind the two and have a seat to observe. The street that crosses under the highway is not particularly busy but cars come by every few minutes. A small portion of these cars stop at the stand to buy some lemonade, which turns out to be bottled water, with a packet of "lemonade mix" in its own small baggie.
… A broken down car pulls up and a disheveled woman asks for as many lemonades as she can get …
… A fancier car driven by a worried looking man asks for his own cup of lemonade before speeding off …
… A car filled with joking and screaming college students pulls up and hands over a wad of cash for a bunch of lemonades …
… A minivan with a stereotypical soccer-mom type driver pulls up and quietly buys some lemonade …
<<if $player.sneak lte 24>>\
Being mostly isolated with two people and little distraction, you quickly begin to feel the strain of your powers. Realizing that the incipient headache may be particularly bad, you decide to leave. When the next car pulls up you quickly duck behind one of the bridge stanchions and walk away.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[33] to 1>>\
</div>\
<<elseif $player.sneak gte 25>>\
Intrigued by what's going on you manage to balance your powers efficiently, avoiding a possible migraine further down the line. After another half dozen cars, the woman's cell phone rings. She picks it up and you manage to hear her half of the conversation.
@@.generic; ''Woman:'' "Hello sir … No, no problems yet. We are already almost out of the mix … Yes, I think we are getting close to the optimal formula … The genetically modified lemons and sugar isotope seem to be the most delicious blend yet … No sir, we have not tried it, we are just going by the customers … Yes sir, refreshing and addictive …"@@
The woman keeps up the conversation for some time as the man sells to a few more cars. The conversation quickly gets technical and mostly one-sided. Realizing that you may not get any more insight into what is going on, you decide to leave. When the next car pulls up you quickly duck behind one of the bridge stanchions and walk away.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<<set $scenelistR[33] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 1>>\
<<include "REHarbor">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[34] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 1>>\
<<include "REHarbor">>\
<div id="powFrame">\
@@.pow;●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<<set $scenelistR[34] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 2>>\
<<include "REHarbor">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow;►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[35] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 2>>\
<<include "REHarbor">>\
<div id="powFrame">\
@@.pow;●●● While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<<set $scenelistR[35] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 3 or $rannumT is 4>>/*Telepathy*/\
<<set $temp6 to 1>>\
<<if $player.leer lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Idle Thoughts''
<<elseif $player.leer gte 25>>\
''Idle Thoughts [Full]''
<</if>></div>\
You walk through Harbor Side with your senses open, trying to find a mind with which to practice your powers. However, Harbor Side is the least populated of the districts so finding interesting targets is somewhat harder than other areas. Most of the people you find are factory, dock, or warehouse workers and they are generally either zoned out, incredibly focused on their immediate task, or thinking about what they are going to do after work.
You are thinking about calling it a day when you happen by a fairly active warehouse and feel a spike of mental energy. You find a fairly secluded spot and scan the large unloading area. Dozens of workers are unloading various brightly colored steel drums from a few trucks and moving them into the warehouse. Following the spike of mental energy, you hone in on one of the workers running the loader frame. You reach out and gently touch her mind.
@@.generic;''Worker:'' ⚞// … ats in the containers. The double diamond has low flammability, low instability, low health hazard. It's not alive, or corrosive, it is slightly psychoactive but not a lot. Why the hell did we have to go through all that extra bullshit training for something that seems harmless … //⚟@@
She walks the machine over to one of the pallets and lifts one of the overly large barrels. She begins moving it back into the warehouse.
@@.generic;''Worker:'' ⚞// … Wait, Big Larry said this shit is coming from Coretronics, that place is basically nothing but exposed vats of chemicals and rickety catwalks. This shit might be a mutagen! Coretronics has accidents almost every month and some freakish mutant coincidentally starts rampaging through Harbor Side. I wonder if there is some way to control how this stuff works … //⚟@@
<<if $player.leer lte 24>>\
The driver keeps musing about the chemical she is loading but you start getting some weird feedback. Her thoughts fracture, like an out of tune radio, and quickly become incomprehensible. You notice that it gets worse the closer she is to the larger stockpiles of the chemicals. The feedback starts to make you nauseous so you decide to cut the connection. You take a few minutes to steady your stomach and move on.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[36] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
The driver keeps musing about the chemical she is loading but you start getting some weird feedback. Her thoughts fracture, like an out of tune radio, and quickly become incomprehensible. You notice that it gets worse the closer she is to the larger stockpiles of the chemicals. You make a few mental adjustments and the psychic feedback clears up. You hone back into the worker's mind.
⚞// … the woman is standing in an empty warehouse with a kitty pool and several large crates. She uses her loader to empty the contents of one of the barrels into the pool. Sure enough, it's a bright green glowing liquid. She climbs out of the loader and opens one of the crates. She pulls out a large tarantula and throws it into the pool, where it dissolves with a hiss. She opens another crate and pulls out a beehive, which goes right into the mutagen. She does this with several more creatures. Lizard, hawk, cactus; all go into the pool and dissolve. The liquid is now pulsing with energy and she eagerly steps into it.
The dream shifts into two possibilities. The first is where she emerges with the power of every creature on earth. She joins the Super Society and rises through the ranks, eventually stopping a vague threat to the world and becoming a celebrated hero. The second is when she emerges as a hideous chimera featuring the most grotesque aspects of each animal. She then grows to a hundred feet tall, rampages throughout the city, and eats her boss … //⚟
She seems fine with either option. One of the containers almost slips off her loader and she snaps out of the daydream with a jolt. Wanting to avoid another possible mishap, the driver focuses on the task at hand. You wait a few minutes but her mind fails to wander and you decide to move on.
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[36] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Unreal Estate''
<<elseif $player.leer gte 25>>\
''Unreal Estate [Full]''
<</if>></div>\
You walk through Harbor Side in search of a target with which to practice your powers. Today, you find the local mindscape to be relatively calm. There are already fewer people in Harbor Side than the other districts and the people that are in the area are either intensely focused on their jobs or completely zoned out. You are about to give up when a target falls into your lap, or more accurately almost runs you over.
While walking across one of the entrances to an abandoned warehouse complex, an expensive SUV turns off the road and misses you by a few inches. It is closely followed by a fancy town car. Curious (and a little annoyed) you follow the vehicles.
An older man gets out of the SUV holding a tablet and slips a messenger bag over his shoulder. He is soon joined by the occupants of the town car, an older woman in a sharp cut suit and a younger, nervous woman trailing behind her. The man begins to make expansive gestures at the building around them, rattling off zoning codes, building sizes, and amenities. The younger woman, presumably the assistant, is hastily jotting down notes while the older woman asks pointed questions. You focus on their minds.
@@.generic; ''Real Estate Agent'': ⚞// … Why is she asking so many questions. Why won't you just shut up and buy the damn buildings? I need this commission, I haven't been able to sell this place in years. Please don't ask for a walkthrough of building C … //⚟@@
@@.generic; ''Executive'': ⚞// … The location is remote enough and large enough to suit our needs but I can't let him know that. He seems nervous, almost desperate. I can use this, A few more questions, maybe request a complete tour with my contractors, and he'll be chomping at the bit to give me a cheaper price … //⚟@@
@@.generic; ''Assistant'': ⚞// … Oh god, oh god, did he say 35 thousand square feet in building A or 36 thousand ohhh god which buildings have fiber optics already installed I need to call the contractors and electricians after this and set up a walkthrough oh she is going to mad … //⚟@@
<<if $player.leer lte 24>>\
You stay and listen in for a while but there does not seem to be much else going on. Feeling a bit let down at what turned out to be a routine business transaction, you decide to move on.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[37] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
You stay and listen in for a while but there does not seem to be much else going on. Feeling a bit let down at what turned out to be a routine business transaction, you decide to push a little deeper.
@@.generic; ''Real Estate Agent'': ⚞// … As long as she doesn't ask about why the buildings go from D to F we will be okay. She doesn't need to know about the cult, or the ninjas, or their turf war. Or the gang war. or the super-intelligent lizards that used to live in building H, or … //⚟@@
@@.generic; ''Executive'': ⚞// … We can set up in what used to be building E. Ship some stones in from the old country, build a circle, harness some of that dark energy. If we do this correctly, we could boost productivity by 2% and the cost of a few small dimensional breaches … //⚟@@
@@.generic; ''Assistant'': ⚞// *Internal Screaming* //⚟@@
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[37] to 2>>\
</div>\
<</if>>\
\
\
<<case 3>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 3>>\
<<include "REHarbor">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[38] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 3>>\
<<include "REHarbor">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[38] to 2>>\
</div>\
<</if>>\
\
\
\
<<case 4>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 4>>\
<<include "REHarbor">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[39] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 4>>\
<<include "REHarbor">>\
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<<set $scenelistR[39] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
<<elseif $rannumT gte 5>>/*Nothing*/\
<<set $temp6 to 0>>\
<div id="eveFrame" Style= "text-align: center;">''Wasting Time down by the Docks''</div>\
You stroll through Harbor Side searching for a chance to exercise your powers. Unfortunately, almost all of the minds you encounter are either in a monotony-induced daze or entirely focused on their work. Realizing that you would have to wait for a shift change or break time, you decide to just move on and try your luck elsewhere.
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Continue|Harbor]]>><</button>>
</td></tr></table></div>\
\
<<if $temp6 is 1 and $constructs[0] gt 0>>\
<<if $constructs[13] lt 10>>\
<<set $constructs[13] += 1>>\
<<elseif $constructs[13] is 10>>\
<<set $constructs[13] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<<set $temp2 = 1*$skillBon>>\
<<set $rannumT to random(1, 5)>>\
<<if $rannumT lte 2>>/*Stealth*/\
<<set $temp6 to 1>>\
<<if $player.sneak lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''A Deal's a Deal''
<<elseif $player.sneak gte 25>>\
''A Deal's a Deal [Full]''
<</if>></div>\
You're in one of the largest parks in the city, strolling through one of the lesser-used paths when you sense an interesting psychic pattern. The pattern is a mixture of expectation and wariness, possibly indicating something illicit about to happen. When you hone in on the signal, you find a young woman sitting lazily on a bench next to a button covered backpack. The woman has close-cropped hair and is wearing worn jeans and a baggy hoodie. In one of her hands, she has a large cup of coffee and in the other, a dog-eared paperback. Due to her wariness, you put a little more energy into your obfuscation field.
A few minutes later, a jogger rounds the corner and slows to a stop in front of the bench. You sense a spike of appreciation and excitement waft off of both of them and the woman reaches for her bag. She pulls out several small baggies of pink powder and shows them to the jogger. They exchange a few words, then some money, and the man jogs off with a few baggies in hand. After he leaves, the young woman remains on the bench for another hour or so. Every so often, another person stops to buy some baggies. After a half dozen or so deals, her coffee runs out, and she starts to pack up. After bookmarking her page in the book, she grabs her backpack and walks away. You sigh and follow.
She walks to one of the busier areas of the park, briefly stopping by a food cart to grab more coffee before moving on. She seems to be fairly well known, even though she is moving around the park, several people stop her by name to buy from her. Whatever she's dealing, it seems to be fairly expensive given the clientele, which appears to be mostly upper-class yuppie types. She actively avoids a few groups of students and younger people. By the time the second coffee runs out, you sense a wave of satisfaction coming from the dealer. She disposes of the coffee and heads deeper into the park, stopping near a group of people hanging out near a fountain.
The dozen or so people at the fountain watch the dealer closely as she approaches. More than one of them slides their hands behind their backs or under a shirt towards (presumably) concealed weapons of some sort. She holds her hands up in a placating manner and says something to the man at the center of the group. The man (the leader given the deference and fear you can sense from the others) nods and the dealer hands him a wad of money, which he hands to the woman next to him. The leader and the dealer talk for a bit as the woman counts the money. She splits the cash, handing a portion back to the dealer and the rest to the group's leader. Another man pulls a brown paper bag from his bag and holds it out. The dealer nods in thanks, takes the bag, and leaves.
After buying another cup of coffee, the dealer goes back to work for another hour or so. Unsurprisingly, the brown paper bag was filled with more baggies of pink powder. The customers seem just as eager as before. Two dozen people, mostly alone, but a few in groups or pairs, track down the dealer and buy some of the baggies. A few try to haggle with her (she doesn't bother and just walks away) and one even tries to get physical (and gets tased for his trouble), but she generally has little trouble selling her wares.
A few times she has to duck into some bushes to avoid a few police patrolling through the park. She waits until they pass before emerging and heading in the opposite direction. Eventually, the woman seems to tire and drops down onto a nearby bench. A few people approach her looking to buy but she waves them off, letting them know that her supply has run out for the day. She pulls out her paperback right when a pair of police round the corner and walk over. They have a quick and tense chat then ask to search her bags. She refuses, then they claim to smell something strange and search anyway. Turns out they find nothing (which annoys them, a lot). One is reaching for his radio when a shape drops out of the sky.
<<if $player.sneak lte 24>>\
Realizing that it's a Super, you decide that discretion is the better part of valor and duck through the bushes behind you. You move away, leaving the sound of the Super and police arguing behind. It takes only a few more minutes to work yourself back to the main path and out of the park.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[40] to 1>>\
</div>\
\
<<elseif $player.sneak gte 25>>\
You realize it's a Super, but you trust in your powers to cover your presence. Turns out it's Hawkwing, one of the many Super Society Auxiliaries. He shakes hands with the police officers and has a hurried discussion with them. At first, they seem happy to see him but quickly shift to annoyed and defensive. From what you can gather, Hawkwing is telling them that he will deal with the young woman (who is watching the exchange with a smirk on her face) and that they are no longer needed. They try to argue, but the Society has authority over criminal cases so they eventually accept it with a grumble and leave.
Hawkwing grabs the dealer by her arm and drags her to her feet, questioning her about the sources of her drugs and loudly threatening her with jail time if she does not cooperate. The threats continue until the police are out of earshot and then he goes quiet. Hawkwing looks around quickly before letting go of the dealer's arm and apologizing. She just smiles and waves it off as Hawkwing produces a small roll of cash from a pocket on his belt. He hands it to the dealer and she pulls a few baggies from under her shirt and hands them over. Tentatively, and with a lot of looking around for witnesses, he takes the baggies and thanks her. He launches into the sky and she watches him shrink into the distance. Once he is out of sight, she pulls out her phone and sends a few texts.
Now truly out of stock, the dealer heads back to her suppliers near the fountain. You decide to leave and it takes only a few more minutes to work yourself back to the main path and out of the park.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.@@
<<set $scenelistR[40] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.sneak lte 24>>\
''Everyone's a Critic''
<<elseif $player.sneak gte 25>>\
''Everyone's a Critic [Full]''
<</if>></div>\
You take some time to stroll through one of the smaller parks, enjoying the quiet and the tree-lined paths. When you emerge, you find yourself near one of the larger art museums and you decide to head in to see what's on display.
The museum is decently crowded, the lobby is filled with people going through security, organizing into tour groups, or just hanging out and taking in the ambiance of the classical architecture. After a quick glance at their extensive security measures (art museums are favorite targets for supervillains, especially the more sophisticated ones), you decide to not risk it and just get on line and go through like a normal person.
Once past the security checkpoint, you feel a bit more comfortable using your powers and bring up your obfuscation field. You start slow and avoid security as they are specifically looking for suspicious or rule-breaking people (which makes it harder to avoid their notice). At first, you use your powers to get the best vantage point to see the paintings and sculptures, even the ones with groups of people around them. This goes well, people just assume that your shoving is caused by someone else nearby and ignore it. After finishing with the modern art wing, you decide to push things a bit further.
Once you hit the Alt-art wing, you start climbing under the thin metal wires that are used to keep people away from the art. This allows you a closer look at the art and you can carefully examine the finer details of the pieces, such as brush technique and subtle use of color. Unfortunately, you know little to nothing about painting, the benefits of being this close are largely moot (still a good test of your powers so you keep at it). Since you don't get any real artistic benefit from being so close, and it's a pain to avoid the security cameras, you decide to move to the next area.
You move to the sculptures, then the historical pieces, then the classic American pieces, then the Super wing. In each area, you get a bit bolder and closer to the art (even touching the frames of a few paintings and some of the larger sculptures). Eventually, you try and test your abilities under the somewhat watchful eyes of the security guards. Like before, you start slow, just hanging out near the guards without them noticing. Then you move and start to work your way closer to the art they are watching over. Thankfully, none of them are augmented or have psionic detectors, so they are none the wiser.
<<if $player.sneak lte 24>>\
An hour later, and you find yourself sitting on a large block of unadorned concrete (which is apparently a modern art masterpiece) when something catches your attention. Two of the nearby guards are talking quietly with one another and one's gaze lingers on you for a bit too long. The guard seems confused and tries to focus on where you are sitting but his eyes continually lose focus and drift off. Realizing that you may be drawing more attention to yourself than you can handle, you hop off the block and feel the guard's attention drift off and focus on something else. Deciding not to push your luck any further, you make your way out of the museum.
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[41] to 1>>\
</div>\
<<elseif $player.sneak gte 25>>\
An hour later, and you find yourself sitting on a large block of unadorned concrete (which is apparently a modern art masterpiece) when you feel a great deal of attention turning towards where you are sitting. You shoot a quick glance towards the guard, who is watching someone on the other side of the room. A small group of people is being led by a museum guide towards where you're sitting. Curious to see what will happen, you remain seated on the block.
The tour guide introduces the sculpture (The Essence of Time) and the artist (Gëorg) and starts to explain the history, inspiration, and conception of the piece (a bunch of nonsense you don't listen to, it's a big concrete rectangle). A few people aim their phones at the piece and you realize, just in time, that your power does not hide you from recording devices. With something akin to agility, you roll off and behind the block, putting it between you and the tour group. You sit with your back against the block, listening to the guide drone on about the piece's contribution to the arts. Apparently, a grey concrete block requires about 15 minutes of the tour's time and you spend all of it hiding from the group's numerous cameras. Thankfully, the tour moves on (after a few last rounds of pictures) and you poke your head out to check if the coast is clear.
Aside from the security guard and a few museum-goers, the room is mostly empty. You pour a bit more energy into the obfuscation field and slip out from behind the "art". A few rooms later and you reach the elevators leading to the lobby. The elevator is thankfully empty and you ease off your powers before you get anywhere near the security checkpoints. You move across the lobby and leave the museum.
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.@@
<<set $scenelistR[41] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 1>>\
<<include "REPark">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[42] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 1>>\
<<include "REPark">>\
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.@@
<<set $scenelistR[42] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 4>>\
<<if $player.sneak lte 39>>\
<<set $temp8 to 2>>\
<<include "REPark">>\
<<set $player.sneak to $player.sneak +(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► Your ability to hide from the perceptions of others grows stronger //[+$temp2 Stealth]//.@@
<<StealthBar>>\
<<set $scenelistR[43] to 1>>\
</div>\
<<elseif $player.sneak gte 40>>\
<<set $temp8 to 2>>\
<<include "REPark">>\
<div id="powFrame">\
@@.pow; ●●● While you are not discovered, this area no longer tests your abilities enough for them to grow.@@
<<set $scenelistR[43] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 3 or $rannumT is 4>>/*Telepathy*/\
<<set $temp6 to 1>>\
<<if $player.leer lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Free Tour''
<<elseif $player.leer gte 25>>\
''Free Tour [Full]''
<</if>></div>\
You decide that you want some edumacation and head to one of the historic museums to catch a tour. The building is huge and old enough to practically be an exhibit in and of itself. Like most museums (especially ones that may contain powerful unidentified artifacts), it has a fairly impressive security system to deter possible thieves and troublemakers. A small bit of stealth gets you past having to pay but you decide to not chance it with the security checkpoint. You wait in line with everyone else and pass through with little trouble (though something does beep when you pass by a scanner but the guard doesn't notice). Once through, you tag along with one of the tour groups and make your way through the various wings of the museum.
You get a general sense of boredom as the group passes the American and world history wings, slightly less boredom in the natural and military history areas, and a great deal of excitement in the alternate and Super history exhibits. Occasionally, you tune into the minds of various people in the group.
@@.generic; ''Older Man:'' ⚞// … But this doesn't make sense, if history changed then how do they know what happened? I think they are just making this stuff up to sell tickets, history can't change. I read the textbooks in school and that's what history is. Anything else is just people trying to brainwash stupid people into believing their agenda. There's no such thing as time travel or alternate timelines or whatever claptrap this guide is going on about. I don't know why they even hire people like this, probably can't find a real job at a factory or as an accountant. Kids these days … //⚟@@
You break off before the man goes into a full-blown boomer rant and switch to a young woman nearby.
@@.generic; ''Young Woman:'' ⚞// … I wonder how much of this stuff is real or just recreations. I mean, the Society must have most of the real historic Super stuff in their vaults, right? Why would they let this stuff out in the world where people can possibly take it. I know there's security but it's still a risk. I mean how would a security guard do against someone like the Eradicator or Bloodsport? Should I ask the guide? No, she wouldn't give me the truth anyway, it would hurt the image of the museum … //⚟@@
And then you move on to another.
@@.generic; ''Middle Age Man:'' ⚞// … It's nuts what Supers used to wear back in the day. Lots of garishly colored clothing that looks like my mom made it for Halloween back when I was a kid. I guess they really didn't have body armor in the 1800s, beyond like actual suits of armor and stuff. Probably wasn't a great idea against someone that can fire heat rays or has magnetic powers. I wonder when they started transitioning to more modern type outfits. Do they have anything from either of the 1970s? Either 70s A or 70s B would do. Disco style with superheroes must have been nuts … //⚟@@
<<if $player.leer lte 24>>\
Since the groups seem the most excited for the last part of the tour, you keep your telepathy going and try to touch each of their minds. However, you don't manage to make it through everyone by the time your headache starts to set in. You grumble internally, but stop your telepathy and just enjoy the rest of the tour like normal folks. By the time the group makes it back to the foyer, all traces of your headache have vanished.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of others and discerned their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[44] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
Since the groups seem the most excited for the last part of the tour, you keep your telepathy going and try to touch each of their minds. You manage to do so fairly well, without so much as a small headache. As the tour winds down, you turn your attention to the last few people.
@@.generic; ''Tour Guide:'' ⚞// … Shit, my feet are killing me. Just have to finish this tour and I have one left before I can take a break. Thankfully, none of them asked any stupid questions this time. Well, not too many stupid questions at least. The one in the back didn't even talk, just dumbly stared at everyone else. Maybe there is something wrong with him. He's looking at me now at least. Is he listening to what I'm saying or just zoning out? Why pay for a tour if you aren't going to pay attention to the exhibits? God this job can suck sometimes. At least this time I don't have any deniers or conspiracy theorists bitching about incredibly well-documented events … //⚟@@
You jump to the next.
@@.generic; ''Elderly Woman:'' ⚞// … of this is fake. The Krieg's helmet? Saw that in EuroUnion headquarters before I retired. Tyrant Rex's bone club? Society headquarters, locked in a temporal vault. The reproductions are good though. I wonder if this is some deal they made with the Supergroups. Keep up nice displays but store the real dangerous stuff somewhere else. I wonder if any of this is real. I think the costumes are, none of them are imbued or tech-heavy, so not much to worry about with plain cloth … //⚟@@
You manage the last person just as the headache is setting in.
@@.generic; ''Teenage Boy:'' ⚞// … my chances of smashing the case and grabbing the staff? Just throw one of the rope holder things through the glass, grab the staff and Wham, superpowers. I know they have a lot of security but could they really do shit against the Storm Lord's staff? I'd be like BZZT lightning bolt and then fly out the window. I mean, I'd find a window first, then fly out of it. Not like anyone could stop me. Then I wouldn't have to listen to Mom's boyfriend or BZZT. I CAN borrow the car Dan … //⚟@@
The beginnings of a headache hit you just as the tour ends. You grumble a bit internally that you still can't fully avoid it but it comes with the territory. You spend a bit more time at the museum, perusing the Super history section on your own, before deciding to head out.
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@
<<set $scenelistR[44] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 2>>\
<div id="eveFrame" Style= "text-align: center;"><<if $player.leer lte 24>>\
''Eye of the Beholder''
<<elseif $player.leer gte 25>>\
''Eye of the Beholder [Full]''
<</if>></div>\
You walk through the park district looking for a target and find slim pickings. The few vaguely interesting people wind up being a wash and actually kinda boring. Ready to give up, you stop by a café near one of the museums for coffee before heading home. While waiting in line, you feel an intense peculiar psychic imprint coming from a man out on the café patio. He's a fairly plain man nursing a cup of coffee as he scratches away in a large sketchbook.
Deciding to relax and try for some long term telepathy, you grab your coffee and hang out on a bench within sight of the artist. You settle down and briefly touch his mind.
@@.generic; ''Artist:'' ⚞// … ally wish people would stop moving. I just want to sketch them a bit, is it so hard to sit still? I wonder if they think I'm creepy. Is there a way to do this without being seen, maybe find a more discreet place and hide what I'm doing? Anyway, I wonder what people would think if they saw my drawings. I try to be true to life, but you can never really recreate the real world with graphite on paper. You can recreate the essence of the world though, would that be enough for the people I draw? … //⚟@@
The man's mind goes quiet for some time as he focuses on his drawings. You actually find that being tapped into someone while in the middle of making art to be quite relaxing. After some time, he finishes the current section of the drawing and takes a break to sharpen his pencil and drink some coffee.
@@.generic; ''Artist:'' ⚞// … I watch people in these small slivers of their lives, never really getting more than a tiny glimpse of their day. That's what a drawing is right? Just a small snapshot of the world in a given place at a given time from a given perspective? Is there more to it though? Is the woman over there going to go home next or does she have more to do today? Are the two people near the park married or friends or just coworkers, or all three? I could ask I guess but then people would see me as even weirder than they do already. Guess I'm doomed for capturing moments in time free of greater context and meaning. Beyond myself and my own thoughts and feelings of course … //⚟@@
<<if $player.leer lte 24>>\
For the next few hours, the artist bounces between the peaceful focus of his drawings and quasi-philosophical musing about the nature of art in the greater context of the world. The musings get somewhat darker and more convoluted towards the end, focusing on loneliness and the idea of being a watcher without ever getting involved (he even brings up Heisenberg uncertainty principle). Unfortunately, the long term use of your power, even with a relaxing target, eventually takes its toll. You feel a creeping headache begin at the base of your neck and start working its way up to behind your eyes. Not wanting to make it worse, you disengage and spend the next half hour relaxing in a nearby park. Once the headache vanishes, you move on.
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[45] to 1>>\
</div>\
<<elseif $player.leer gte 25>>\
For the next few hours, the artist bounces between the peaceful focus of his drawings and quasi-philosophical musing about the nature of art in the greater context of the world. The musings get somewhat darker and more convoluted towards the end, focusing on loneliness and the idea of being a watcher without ever getting involved (he even brings up Heisenberg uncertainty principle). You are just about to disengage when something you hear stands out.
@@.generic; ''Artist:'' ⚞// … lways be alone but will I change it? I mean are we ever truly alone? I know there are ghosts, spirits, extra-dimensional beings and all sorts of nonsense that Supers deal with but how common are they? If I'm locked in my bedroom is there something there with me? Do they exist everywhere, just outside of my own perception? Hell, something may be here right now sitting with me and watching me draw … //⚟@@
The artist's eyes briefly flick to take in his surroundings, in an almost unconscious gesture.
@@.generic; ''Artist:'' ⚞// … How would I even know if they are here? Maybe take up photography, I've heard there are ways to capture spirits and other invisible things on film. Too bad that photography is cheating and I value my skill as an artist too much for that. Wait … If a being could be right here right now without me seeing it. Could it also be listening to my thoughts? Psychics exist, that Cerebral guy died just a little while ago in a bar fight or something. So mind readers are real and they could be listening in right now … Hello? … Is anyone there? … Hello? … //⚟@@
As tempting as it is to respond, you hold back.
@@.generic; ''Artist:'' ⚞// … Who am I kidding, the chances of that happening are so small that there is nothing to worry about. I really need to lay off the edibles when I'm drawing, they make me really paranoid. Is it supposed to make me paranoid? Maybe someone spiked them with something to mess with my mind! No! Dammit! Stop thinking like that! If someone is listening to your thoughts they'll think you're crazy … //⚟@@
It's somewhat hard to argue with that point but you get the feeling the paranoia is only going to ramp up from here. Not really wanting to deal with that, you disengage and head over to a nearby park. After relaxing for a while, you decide to move on.
<div id="powFrame">\
@@.pow; ●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@
<<set $scenelistR[45] to 2>>\
</div>\
<</if>>\
\
\
\
\
<<case 3>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 3>>\
<<include "REPark">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[46] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 3>>\
<<include "REPark">>\
<div id="powFrame">\
@@.pow;●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@
<<set $scenelistR[46] to 2>>\
</div>\
<</if>>\
\
\
\
\
\
<<case 4>>\
<<if $player.leer lte 39>>\
<<set $temp8 to 4>>\
<<include "REPark">>\
<<set $player.leer to $player.leer+(1*$skillBon)>>\
<div id="powFrame">\
@@.pow; ►►► You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful //[+$temp2 Telepathy]//.@@
<<TelepathyBar>>\
<<set $scenelistR[47] to 1>>\
</div>\
<<elseif $player.leer gte 40>>\
<<set $temp8 to 4>>\
<<include "REPark">>\
<div id="powFrame">\
@@.pow;●●● Despite managing to access someone's deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@
<<set $scenelistR[47] to 2>>\
</div>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
<<elseif $rannumT gte 5>>/*Nothing*/\
<<set $temp6 to 0>>\
<div id="eveFrame" Style= "text-align: center;">''Wasting Time Outdoors''</div>\
You spend some time in the Park District, looking for a chance to exercise your powers. Unfortunately, there are slim pickings as most people seem to be avoiding the outdoors and mall today. You sigh internally before deciding that you might as well enjoy spending time in the park and find a nice place to sit down. It's an uneventful, but still relaxing, time and you eventually decide to move on.
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Continue|ParkArea]]>><</button>>
</td></tr></table></div>\
\
<<if $temp6 is 1 and $constructs[0] gt 0>>\
<<if $constructs[13] lt 10>>\
<<set $constructs[13] += 1>>\
<<elseif $constructs[13] is 10>>\
<<set $constructs[13] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<<nobr>><<widget "ResetDay">>
<<set $time to -1>>
<<set $daynum to $daynum+1>>
<<set $day to $day+1>>
<<if $day is 8>><<set $day to 1>>
<<elseif $day is 9>><<set $day to 2>>
<<elseif $day is 10>><<set $day to 3>>
<<elseif $day is 11>><<set $day to 4>>
<<elseif $day is 12>><<set $day to 5>>
<<elseif $day is 13>><<set $day to 6>>
<<elseif $day is 14>><<set $day to 7>>
<</if>>
<<set $rannum1 to random(10)>>
<<set $rannum2 to random(10)>>
<<set $rannum3 to random(10)>>
<<set $rannum4 to random(10)>>
<<set $rannum5 to random(10)>>
<<set $rannum6 to random(10)>>
<<set $player.items.tempGM to 0>>
<<set $meditate to 0>>
<<if $constructs[6] lt 99>><<set $constructs[6] to 0>><</if>>
<<if $superStuff.missionTime gte 1>>
<<set $superStuff.missionTime to $superStuff.missionTime-1>>
<</if>>
<<if $superStuff.missionTime is 0 and $superStuff.currentMission isnot 0>>
<<set $superStuff.currentMission to $superStuff.currentMission+1>>
<<set $superStuff.missionTime to -1>>
<</if>>
<<set $temp5 to ($superStuff.relayNumber/2)*$base.Cmod>>
<<if $superStuff.totalThreat gte 1>>
<<set $superStuff.totalThreat to $superStuff.totalThreat-1>>
<<set $superStuff.totalThreat += $temp5>>
<</if>>
<<if $superStuff.burned is 3>>
<<set $superStuff.burned to 0>>
<<set $superStuff.totalThreat to 0>>
<</if>>
<<if $superStuff.burnedCounter gte 2 and $kiara.superState is 2 and $superStuff.burned gt 0>>
<<set $superStuff.burnedCounter to $superStuff.burnedCounter-1>>
<<elseif $superStuff.burnedCounter lte 1 and $kiara.superState is 2 and $superStuff.burned gt 0>>
<<set $superStuff.burned to 0>>
<<set $superStuff.totalThreat to 0>>
<</if>>
<<if $superStuff.relayETC gt 0>>
<<set $superStuff.relayETC -=1>>
<<elseif $superStuff.relayETC is 0 and $superStuff.relayReady lte 3>>
<<set $superStuff.relayETC = 4>>
<<set $superStuff.relayReady += 1>>
<</if>>
<<if $player.passCash gte 0>>
<<set $player.cash +=$player.passCash>><</if>>
<<if $superStuff.rHarbor is 2>>
<<set $superStuff.rHarbor to 3>><</if>>
<<if $superStuff.rMain is 3>>
<<set $superStuff.rMain to 4>><</if>>
<<if $superStuff.rUni is 3>>
<<set $superStuff.rUni to 4>><</if>>
<<if $superStuff.rPark is 4>>
<<set $superStuff.rPark to 5>><</if>>
<<if $superStuff.rCity is 3>>
<<set $superStuff.rCity to 4>><</if>>
<<if $prism.follow is -1>>
<<set $prism.follow to 0>><</if>>
<<if $kiara.bookread gte 3 and $kiara.bookread lt 5>>
<<set $kiara.bookread +=1>><</if>>
<<if $kiara.subW gte 2 and $kiara.subW lt 6>>
<<set $kiara.subW +=1>><</if>>
<<if $kiara.subM gte 2 and $kiara.subM lt 6>>
<<set $kiara.subM +=1>><</if>>
<<if $storyline.amitaQuest is 3>>
<<set $storyline.amitaQuest to 4>><</if>>
<<if $prism.lucid gte 1 and $prism.lucid lt 8>>
<<set $prism.lucid +=1>>\
<</if>>
<<if ($vltTool.includes("Dream Tether") or $vltTool.includes("Reinforced Dream Tether")) and $meditate is 0>>
<<if $blaire.level is 1>>
<<if $blaire.slt lt 20>><<set $blaire.slt to $blaire.slt+$tether>><</if>>
<<if $blaire.aff lt 20>><<set $blaire.aff to $blaire.aff+$tether>><</if>>
<<if $blaire.aff lt 20 or $blaire.slt lt 20>> @@.pow; Blaire has been influenced as you sleep.<br><</if>>
<<elseif $blaire.level is 2>>
<<if $blaire.slt lt 30>><<set $blaire.slt to $blaire.slt+$tether>><</if>>
<<if $blaire.aff lt 30>><<set $blaire.aff to $blaire.aff+$tether>><</if>>
<<if $blaire.aff lt 30 or $blaire.slt lt 30>> @@.pow; Blaire has been influenced as you sleep.<br><</if>>
<<elseif $blaire.level is 3>>
<<if $blaire.slt lt 40>><<set $blaire.slt to $blaire.slt+$tether>><</if>>
<<if $blaire.aff lt 40>><<set $blaire.aff to $blaire.aff+$tether>><</if>>
<<if $blaire.aff lt 40 or $blaire.slt lt 40>> @@.pow; Blaire has been influenced as you sleep.<br><</if>>
<<elseif $blaire.level is 4>>
<<if $blaire.slt lt 50>><<set $blaire.slt to $blaire.slt+$tether>><</if>>
<<if $blaire.aff lt 50>><<set $blaire.aff to $blaire.aff+$tether>><</if>>
<<if $blaire.aff lt 50 or $blaire.slt lt 50>> @@.pow; Blaire has been influenced as you sleep.<br><</if>>
<<elseif $blaire.level is 5>>
<<if $blaire.slt lt 60>><<set $blaire.slt to $blaire.slt+$tether>><</if>>
<<if $blaire.aff lt 60>><<set $blaire.aff to $blaire.aff+$tether>><</if>>
<<if $blaire.aff lt 60 or $blaire.slt lt 60>> @@.pow; Blaire has been influenced as you sleep.<br><</if>>
<</if>>
<<if $kiara.level is 1>>
<<if $kiara.trt lt 20>><<set $kiara.trt to $kiara.trt+$tether>><</if>>
<<if $kiara.curi lt 20>><<set $kiara.curi to $kiara.curi+$tether>><</if>>
<<if $kiara.trt lt 20 or $kiara.curi lt 20>> @@.pow; Kiara has been influenced as you sleep.<</if>>
<<elseif $kiara.level is 2>>
<<if $kiara.trt lt 30>><<set $kiara.trt to $kiara.trt+$tether>><</if>>
<<if $kiara.curi lt 30>><<set $kiara.curi to $kiara.curi+$tether>><</if>>
<<if $kiara.trt lt 30 or $kiara.curi lt 30>> @@.pow; Kiara has been influenced as you sleep.<</if>>
<<elseif $kiara.level is 3>>
<<if $kiara.trt lt 40>><<set $kiara.trt to $kiara.trt+$tether>><</if>>
<<if $kiara.curi lt 40>><<set $kiara.curi to $kiara.curi+$tether>><</if>>
<<if $kiara.trt lt 40 or $kiara.curi lt 40>> @@.pow; Kiara has been influenced as you sleep.<</if>>
<<elseif $kiara.level is 4>>
<<if $kiara.trt lt 50>><<set $kiara.trt to $kiara.trt+$tether>><</if>>
<<if $kiara.curi lt 50>><<set $kiara.curi to $kiara.curi+$tether>><</if>>
<<if $kiara.trt lt 50 or $kiara.curi lt 50>> @@.pow; Kiara has been influenced as you sleep.<</if>>
<<elseif $kiara.level is 5>>
<<if $kiara.trt lt 60>><<set $kiara.trt to $kiara.trt+$tether>><</if>>
<<if $kiara.curi lt 60>><<set $kiara.curi to $kiara.curi+$tether>><</if>>
<<if $kiara.trt lt 60 or $kiara.curi lt 60>> @@.pow; Kiara has been influenced as you sleep.<</if>>
<</if>>
<<if $prism.level is 2>>
<<if $prism.rap lt 30>><<set $prism.rap to $prism.rap+$tether>><</if>>
<<if $prism.rap lt 30>> @@.pow; Crystal has been influenced as you sleep.<</if>>
<<elseif $prism.level gte 3>>
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap to $prism.rap+$tether>><</if>>
<<if $prism.enj lt 60>><<set $prism.enj to $prism.enj+$tether>><</if>>
<<if $prism.enj lt 60 or $prism.rap lte (($prism.level+1)*10)>> @@.pow; Crystal has been influenced as you sleep.<</if>>
<</if>>
<</if>>
<<if $storyline.kiaraQuest gte 20 and $kiara.superState2 is 3 and $storyline.prismQuest gte 8 and $storyline.prismQuest lt 14>><<set $prism.rap += 0.25>><<set $prism.sus -= 0.25>>@@.pow; Kiara has influenced Prism as you sleep.<</if>>
<<set $kiara.uwu to "<<if $kiara.superState2 is 1>><<if $rannum5 is 1>>hearts<<elseif $rannum5 is 2>>rainbows<<elseif $rannum5 is 3>>unicorns<<elseif $rannum5 is 4>>flowers<<elseif $rannum5 is 5>>cupcakes<<elseif $rannum5 is 6>>kittens<<elseif $rannum5 is 7>>lip marks<<elseif $rannum5 is 8>>cherries<<elseif $rannum5 is 9>>fairies<<else>>puppies<</if>><<elseif $kiara.superState2 is 2>><<if $rannum5 is 1>>skulls<<elseif $rannum5 is 2>>stars<<elseif $rannum5 is 3>>smiley faces<<elseif $rannum5 is 4>>hand prints<<elseif $rannum5 is 5>>comic book sound effects<<elseif $rannum5 is 6>>sloths<<elseif $rannum5 is 7>>computers<<elseif $rannum5 is 8>>tacos<<elseif $rannum5 is 9>>thumbs ups<<else>>cats<</if>><<elseif $kiara.superState2 is 3>><<if $rannum5 is 1>>swirling lines<<elseif $rannum5 is 2>>spirals<<elseif $rannum5 is 3>>polka dots<<elseif $rannum5 is 4>>sunburst designs<<elseif $rannum5 is 5>>stripes<<elseif $rannum5 is 6>>geometric patterns<<elseif $rannum5 is 7>>linked circles<<elseif $rannum5 is 8>>squares<<elseif $rannum5 is 9>>paisley<<else>>splatter designs<</if>><<elseif $kiara.superState2 is 4>><<if $rannum5 is 1>>JSU logos<<elseif $rannum5 is 2>>Super Society Logos<<elseif $rannum5 is 3>>US flags<<elseif $rannum5 is 4>>Villian's Union Logo<<elseif $rannum5 is 5>>globes<<elseif $rannum5 is 6>>state flags<<elseif $rannum5 is 7>>country flags<<elseif $rannum5 is 8>>airplanes<<elseif $rannum5 is 9>>boats<<else>>cars<</if>><</if>>">>
<<if $kiara.OaDEvent is 1>><<set $kiara.OaDEvent to 0>><</if>>
<<if $scenelistP[6] is 1>><<set $scenelistP[6] to 2>><</if>>
<<if $storyline.umbraQuest is 1 and $umbra.stalk gt 0>>
<<set $umbra.stalk += -1>>
<</if>>
<<set $npc.vivi.spoken to 0>>
<<set $npc.ada.spoken to 0>>
<<set $npc.zari.spoken to 0>>
<<set $npc.dora.spoken to 0>>
<<set $npc.edwin.spoken to 0>>
<<set $npc.beef.spoken to 0>>
<<set $npc.mary.spoken to 0>>
<<set $npc.imani.spoken to 0>>
<<set $blaire.spoken to 0>>
<<set $blaire.dreamed to 0>>
<<set $kiara.spoken to 0>>
<<set $kiara.dreamed to 0>>
<<set $amita.spoken to 0>>
<<set $amita.dreamed to 0>>
<<set $liane.spoken to 0>>
<<set $liane.dreamed to 0>>
<<set $player.psypower to ($blaire.level+$kiara.level+$prism.level+$amita.level+$liane.level)>>
<<if $prism.daysSinceGala gte 2>>
<<set $prism.daysSinceGala to -1>>
<<elseif $prism.daysSinceGala gte 0>>
<<set $prism.daysSinceGala += 1>>
<</if>>
<<set $prism.galatonight to 0>>
<<set $prism.galareminder to 0>>
<<set $phnMess.delete("GalaTonight")>>
<<if $prism.level gte 4 and ($day is 5 or $day is 6) and $rannum6 gte 5 and $prism.daysSinceGala is -1>>
<<set $prism.galatonight to 1>>
<</if>>
<<if $prism.sts lte 30>><<set $prism.sts += 2>><</if>>
<<if $scenelistP[48] gte 4 and $scenelistP[48] lt 6>>
<<set $scenelistP[48] +=1>>
<</if>>
<<set $base.assist to 0>>
<<if $base.DT is 0 or $base.CC is 0 or $base.HS is 0 or $base.PA is 0>>
<<if $prism.level gte 2>><<set $base.assist +=1>><</if>>
<<if $storyline.kiaraQuest gte 13>><<set $base.assist +=1>><</if>>
<</if>>
<<if $npc.Bfriends.hang gte 1>>
<<set $npc.Bfriends.hang to 0>>
<</if>>
<<if $npc.vivi.work gte 2 and $npc.vivi.work lt 10>>
<<set $npc.vivi.work += 1>>
<</if>>
/* ~~~~~~~~~~~~~~Blaire Stuff~~~~~~~~~~~~~~~~ */
<<if $blaire.level is 5 and $kiara.level is 5 and $prism.level is 5 and $BK.like gte 45 and $scenelistB[39] lt 7 and $scenelistB[38] gte 1>>
<<set $scenelistB[39] +=1>>
<</if>>
<<if $storyline.blaireQuest gte 8 and $storyline.blaireQuest lt 18>>
<<set $storyline.blaireQuest +=1>>
<</if>>
/* ~~~~~~~~~~~~~~Uniform Stuff~~~~~~~~~~~~~~~~ */
<<if $uniform.track gte 1 and $uniform.track lt 14>>
<<set $uniform.track += 1>>
<</if>>
<<if $uniform.track gte 16 and $uniform.track lt 28>>
<<set $uniform.track += 1>>
<</if>>
/* ~~~~~~~~~~~~~~Base Stuff~~~~~~~~~~~~~~~~ */
<<if $base.buildList.length gt 0 and $base.buildcount gt 0>>
<<set $base.buildcount += -1>>
<<if $base.buildList.length gt 0 and $base.buildcount is 0>>
<<set $base.tags.push($base.buildList.shift())>>
<<if $base.buildList.length gt 0>>
<<set $base.buildcount to 3>>
<</if>>
<</if>>
<</if>>
<<if $base.tags.includes("CAFE1") and $base.BB is 2 and $base.tags.includes("CAFE2") is false>>
<<set $base.profit += random(20,60)>>
<<elseif $base.tags.includes("CAFE2") and $base.BB is 2 and $base.tags.includes("CAFE3") is false>>
<<set $base.profit += random(40,120)>>
<<elseif $base.tags.includes("CAFE3") and $base.BB is 2>>
<<set $base.profit += random(60,180)>>
<</if>>
<<if $base.tags.includes("DOCK1") is true and $rannum6 is 1 and $base.BB is 3>>
<<set $base.profit += random(200,600)>>
<<elseif $base.tags.includes("DOCK2") is true and $rannum6 is 1 and $base.BB is 3 and $base.tags.includes("Dock1") is true>>
<<set $base.profit += random(400,1200)>>
<<elseif $base.tags.includes("DOCK3") is true and $rannum6 lte 2 and $base.BB is 3 and $base.tags.includes("Dock2") is true>>
<<set $base.profit += random(400,1200)>>
<</if>>
<<if $base.tags.includes("SECURE1") and $base.BB is 4 and $base.tags.includes("SECURE2") is false>>
<<set $base.Cmod to 0.5>>
<<elseif $base.tags.includes("SECURE2") and $base.BB is 4 and $base.tags.includes("SECURE3") is false>>
<<set $base.Cmod to 0.25>>
<<elseif $base.tags.includes("SECURE3") and $base.BB is 4>>
<<set $base.Cmod to 0.1>>
<</if>>
<<if $base.tags.includes("SLEEP2") and $kiara.atbase is 0>>
<<set $kiara.atbase to 1>>
<</if>>
<<if $base.tags.includes("SLEEP3") and $prism.atbase is 0>>
<<set $prism.atbase to 1>>
<</if>>
<<if $base.tags.includes("SLEEP4") and $amita.atbase is 0>>
<<set $amita.atbase to 1>>
<</if>>
/* ~~~~~~~~~~~~~~Liane Stuff~~~~~~~~~~~~~~~~ */
<<if $locVar.walshLoud is 2 or $locVar.walshLoud is 3>>
<<set $locVar.walshLoud += 1>><</if>>
<<if $kiara.walshPoints is 6>>
<<set $kiara.walshPoints to 7>><</if>>
<<if $storyline.lianeQuest gte 5 and $storyline.lianeQuest lte 9>>
<<set $storyline.lianeQuest +=1>><</if>>
<<if $storyline.lianeQuest gte 11 and $storyline.lianeQuest lte 15>>
<<set $storyline.lianeQuest +=1>><</if>>
<<if $storyline.lianeQuest is 23>>
<<set $storyline.lianeQuest to 52.1>>
<<elseif $storyline.lianeQuest is 30>>
<<set $storyline.lianeQuest to 52.2>>
<<elseif $storyline.lianeQuest is 37>>
<<set $storyline.lianeQuest to 52.3>>
<<elseif $storyline.lianeQuest is 44>>
<<set $storyline.lianeQuest to 52.4>>
<<elseif $storyline.lianeQuest is 51>>
<<set $storyline.lianeQuest to 52.5>>
<</if>>
<<if $storyline.lianeQuest gte 17 and $storyline.lianeQuest lte 51>>
<<set $storyline.lianeQuest += 1>>
<</if>>
<<if $liane.tasktime gt 0>>
<<set $liane.tasktime -= 1>>
<</if>>
<<if $liane.level is 3 and $storyline.lianeQuest gte 54 and $storyline.lianeQuest lte 57>>
<<set $storyline.lianeQuest += 1>>
<</if>>
<<if $storyline.lianeQuest gte 62 and $storyline.lianeQuest lte 66>>
<<set $storyline.lianeQuest += 1>>
<</if>>
<<if $liane.firstsex is 1>>
<<set $liane.firstsex to 0>>
<</if>>
<<if $liane.phototaskcall is 1>>
<<set $liane.phototaskcall to 0>>
<</if>>
/* ~~~~~~~~~~~~~~Nayika Stuff~~~~~~~~~~~~~~~~ */
<<if $storyline.amitaQuest is 8.75>>
<<set $storyline.amitaQuest to 9>><</if>>
<<if $storyline.amitaQuest gte 10 and $storyline.amitaQuest lt 14>>
<<set $storyline.amitaQuest +=1>><</if>>
<<if $storyline.amitaQuest is 20 and $day is 1>>
<<set $storyline.amitaQuest to 21>><</if>>
<<if $storyline.amitaQuest is 22>>
<<set $storyline.amitaQuest to 23>><</if>>
<<if $storyline.amitaQuest gte 24 and $storyline.amitaQuest lte 28>>
<<set $storyline.amitaQuest += 1>><</if>>
<<if $storyline.amitaQuest gte 31 and $storyline.amitaQuest lte 34 and $amita.level is 3>>
<<set $storyline.amitaQuest +=1>><</if>>
<<if $player.cAmita gte 2 and $player.cAmita lt 5>>
<<set $player.cAmita += 0.5>><</if>>
/* ~~~~~~~~~~~~~~Job Stuff~~~~~~~~~~~~~~~~ */
<<if $npc.jessica.story is 4>>
<<set $npc.jessica.story to 5>><</if>>
<<if $npc.isabella.story is 4>>
<<set $npc.isabella.story to 5>><</if>>
<<if $npc.farah.story is 4>>
<<set $npc.farah.story to 5>><</if>>
/* ~~~~~~~~~~~~~~Cafe Stuff~~~~~~~~~~~~~~~~ */
<<if $npc.gabby.story is 4>>
<<set $npc.gabby.story to 5>><</if>>
<<if $npc.dee.story is 4 and $npc.gabby.story gte 8>>
<<set $npc.dee.story to 5>><</if>>
<<if $npc.hannah.story is 4>>
<<set $npc.hanah.story to 5>><</if>>
/* ~~~~~~~~~~~~~~Harem Stuff~~~~~~~~~~~~~~~~ */
<<if $harem.story is 1>>
<<set $harem.story to 2>><</if>>
<<if $day is 1 and $harem.story gte 3>>
<<set $harem.week to 0>><</if>>
/* ~~~~~~~~~~~~~~Lonely Scenes~~~~~~~~~~~~~~~~ */
<<if $blaire.level gte 5 and $blaire.last lt 14>><<set $blaire.last +=1>><</if>>
<<if $kiara.level gte 5 and $kiara.last lt 14>><<set $kiara.last +=1>><</if>>
<<if $prism.level gte 5 and $prism.last lt 14>><<set $prism.last +=1>><</if>>
<<if $scenelistB[40] gte 2 and $scenelistK[71] gte 2 and $BK.last lt 14>><<set $BK.last +=1>><</if>>
/* ~~~~~~~~~~~~~~ Cheap Fixes ~~~~~~~~~~~~~~ */
<<if $storyline.prismquest is 21 and $storyline.prismQuest lte 20>><<set $storyline.prismQuest to 21>><</if>>
<<set $storyline.prismquest to 0>>
<<if ndef $prism.phone>><<set $prism.phone to 0>><</if>>
<<if ndef $prism.walk>><<set $prism.walk to 0>><</if>>
<<if ndef $mod>><<set $mod to {}>><</if>>
<<if ndef $mod.test>><<set $mod.test to 1>><</if>>
<<if $tutorial is 0>><<set $tutorial to 7>><</if>>
<<if ndef $kiara.cash>><<set $kiara.cash to 0>><</if>>
<<if ndef $npc.Bfriends.hang>><<set $npc.Bfriends.hang to 0>><</if>>
<<set $player.leer to Number($player.leer.toFixed(2))>>
<<set $player.sneak to Number($player.sneak.toFixed(2))>>
<<set $player.cash to Number($player.cash.toFixed(2))>>
<<if ndef $liane.shop>><<set $liane.shop to 0>><</if>>
<<if $hotfix[0] is 0>><<run $(":root").css("--secrets-txt-color", "yellow")>>
<<run $(":root").css("--secrets-fnt-weight", "bolder")>>
<<run $(":root").css("--secretd-txt-color", "gold")>>
<<run $(":root").css("--secretd-fnt-weight", "bolder")>><<set $hotfix[0] to 1>><</if>>
<<ModSleep>>
<</widget>><</nobr>>\ <<nobr>>
/*~~~~~~~~~~~~~~~~~~Main Variable Initializing~~~~~~~~~~~~~~~~~~~~~~*/
<<set $storyline = {
mainQuest: 0,
kiaraQuest: 0,
lianeQuest: 0,
blaireQuest: 0,
photonaQuest: 0,
prismQuest: 0,
amitaQuest: 0,
isabelQuest: 0,
umbraQuest:0,
asl:0,
}>>
<<set $time = 1>>
<<set $daynum = 1>>
<<set $day = 6>>
<<set $rannum1 to 0>>
<<set $rannum2 to 0>>
<<set $rannum3 to 0>>
<<set $rannum4 to 0>>
<<set $rannum5 to 0>>
<<set $rannum6 to 0>>
<<set $rannumT to 0>>
<<set $see1 = "">>
<<set $see2 = "">>
<<set $see3 = "">>
<<set $see4 = "">>
<<set $see5 = "">>
<<set $see6 = "">>
<<set $see7 = "">>
<<set $see8 = "">>
<<set $see9 = "">>
<<set $see10 = "">>
<<set $see11 = "">>
<<set $see12 = "">>
<<set $see13 = "">>
<<set $see14 = "">>
<<set $see15 = "">>
<<set $see16 = "">>
<<set $see17 = "">>
<<set $see18 = "">>
<<set $see19 = "">>
<<set $see20 = "">>
<<set $temp1 to 0>>
<<set $temp2 to 0>>
<<set $temp3 to 0>>
<<set $temp4 to 0>>
<<set $temp5 to 0>>
<<set $temp6 to 0>>
<<set $temp7 to 0>>
<<set $temp8 to 0>>
<<set $temp9 to 0>>
<<set $temp10 to 0>>
<<set $cheater to 0>>
<<set $moneyBon to 1>>
<<set $skillBon to 1>>
<<set $ending to 0>>
<<set $tutorial to 0>>
<<set $sceneSelect to 0>>
<<set $convoSelect to 0>>
<<set $buttonName to "">>
<<set $dreamcounter to 0>>
<<set $dreamend to 0>>
<<set $dreamloc to "">>
<<set $indream to 0>>
<<set $inscene to 0>>
<<set $buttonName to 0>>
<<set $news to ["POKER","SOCIETY","VILLAINS","MFIST","LALUNE","LIBRARY","APOTREPSEI","HOLOPETS"]>>
<<set $constructs to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $hotfix to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
/*~~~~~~~~~~~~~~~~~~Player Initializing~~~~~~~~~~~~~~~~~~~~~~*/
<<set $player = {
name: "Kyle",
cash: 0,
leer: 0,
sneak: 0,
curloc:"",
lastloc:" ",
Fcolor:" ",
bpref:0,
bprefL:0,
psypower:0,
passCash:0,
superName:" ",
subbridge:0,
oCamo:0,
sleeploc:"",
atbase:0,
cPrism:0,
dreloc:"",
cAmita:0,
}>>
<<set $player.items = {tempGM:0, GymM:0,GameT:0,Kwood:0,Kchem:0,Kbeenee:0,niceSuit:0,Ksquid:0,Handcuff1:0,kBsuit1:0,kBsuit2:0,kBsuit3:0,bonStarter:0,crystal:0,bonGear:0,senDep:0,Kbond:0,Kmath:0,usb:0,tracker:0,tracker1hide:true,tracker2hide:true}>>
<<set $player.inventory to []>>
<<set $player.superNameList = [
"Psymancer",
"Psychonic",
"Catalyst",
"Bahman",
"Budi",
"Dreamer",
"Hugleikr",
"Mentor",
"Somniator",
"Oneiros",
"Purple Pride",
"Dashing Dirk Diggler",
"Apex",
"Connection",
"Dreamwalker",
"Node",
"Lustbroker",
]>>
<<set $vltKnow to []>>
<<set $vltKnow.push("JD in Contract Law")>>
<<set $vltTool to []>>
<<set $vltTool.push("Cerebralite's Psychic Infrastructure")>>
<<set $vltTool.push("Carnal Reinforcer")>>
<<set $phnMess to []>>
<<set $messages = 0>>
<<set $tether to 0>>
<<set $meditate to 0>>
<<set $constructPoints to 1>>\
<<set $dreams to [
"… You sleep peacefully, if you dreamed, you do not remember it upon waking …",
"… You dream about being stuck in the Coffee Pit, an endless line of customers speaking gibberish and yelling at you when their orders are wrong …",
"… You sleep restlessly, you dreamed, but you cannot remember the details, only that they were upsetting …",
"… You dream of soaring through the sky, your cape whipping in the wind behind you. You spot a large robot stomping through the harbor and dive to combat it …",
"… You dream of wielding a sword made of pure energy, doing battle with a seven headed dragon that breathes gouts of pink flame …",
]>>
/*~~~~~~~~~~~~~~~Cerebralite Variable Initialization~~~~~~~~~~~~~~~*/
<<set $cerebral = {
CDlessons:0,
appArmor:"Encased in intimidating black armor, the supervillain stands several inches taller than you and broader in the shoulder. The armor vaguely resembles modernized plate armor made from a black ceramic material. Etched into the armor's surface are complex silver circuitry that pulse with a soft purple light. A featureless black face mask hides his features. If you look closely you can see where the logos for the super society were scraped off the armor.",
appMind:"Without his armor the Supervillain is almost exactly your size. His skin is deeply tanned and he has an athletic body most often found in long distance runners. He has sharp facial features, dark eyes, and shoulder length black hair pulled into a ponytail. His clothing is simple: fitted black jeans, a black button-down dress shirt, and brown loafers without socks. What looks like faint silver circuitry is tattooed around his hairline.",
appTeach:"Without his armor the Supervillain is almost exactly your size. His skin is deeply tanned and he has an athletic body most often found in long distance runners. He has sharp facial features, dark eyes, and shoulder length black hair pulled into a ponytail. He is dressed like a stereotypical professor, brown slacks, a white dress shirt, and a tweed blazer with well-worn leather patches at the elbows. Horned rimmed glasses are perched on his nose.",
}>>
/*~~~~~~~~~~~~~~~~~~Blaire Variable Initializing~~~~~~~~~~~~~~~~~~~~*/
<<set $blaire = {
level: 1,
aff: 10,
slt: 10,
locat: 0,
BDmusic: 0,
BDladder: 0,
BDvpkey: 0,
BDtrophy: 0,
BDboom: 0,
BDuniform: 0,
BDcoachkey: 0,
HouseC: 0,
PhoneN: 0,
endState: 0,
know:0,
dreamitems: [],
clubThree:0,
moveRoom:0,
convoTags:[],
dreamed:0,
spoken:0,
max:0,
tell:0,
last:0,
lookGen:"Blaire is slightly shorter than you and has a well-toned body earned from years of cheerleading and athletics. She has richly tanned skin with high cheekbones and a small, slightly upturned, nose. Her eyes are a bright grey. Her shoulder length, straight blonde hair has expertly applied brown highlights. She has modest, B-cup breasts and a round ass sculpted by thousands of squats.",
appSleep:"She is wearing an extra large t-shirt bearing the Junction Pass University football logo and white thong panties. Judging by the sway of her breasts and her small nipples pushing against the fabric, Blaire is not wearing a bra. She is barefoot, is not wearing make-up, and her hair is pulled back in a messy bun.",
appSchool:"She is wearing an extra large red university hoodie, black yoga pants, and brand new fashionable sneakers. The bulky hoodie covers her from her head to her ass, obscuring the shape of her body. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look.",
appClub:"She is wearing a stylish, and expensive looking, sleeveless blue blouse with a medium length black skirt. You can occasionally make out her fancy black bra from around the open edges of the blouse. Her legs are bare except for chunky platform heels. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders.",
appHang:"She is wearing a fitted black t-shirt, black yoga pants, and brand new fashionable sneakers. The outfit does nothing to highlight or obscure her body. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look.",
appGym:"She is wearing a tight pair of black running capris, a large muscle tee tied in a knot at her hip, and a matching pair of brand new running shoes. As she moves, the shirt exposes a thin line of stomach. She appears to be wearing a small amount of natural looking make-up and her high ponytail sways from side to side as she moves.",
appSun:"She is wearing a blue halter style bikini with a matching pair of boy shorts and oversized round sunglasses Her body is nicely displayed as the halter lifts her modest breasts together and the boy shorts leave a thin line of the bottom of her toned ass exposed. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head.",
appCheer:"She is wearing the university’s standard cheerleading outfit; a sleeveless top with the school logo prominently centered on the chest and a pleated skirt that falls to just above the knee, both in the university’s red and black color scheme. Her legs are covered with a pair of matching knee-high socks and sneakers. During particularly vigorous movement you catch glimpses of her black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup.",
appHouse:"She is wearing a modern take on the 1950's day dress. The top of the $player.Fcolor dress is tightly fitted over her upper body, with a wide downturned collar and short sleeves that end mid-bicept. The dress is far shorter than the traditional version, its flared bottom ending just above the knee. A row of buttons extends from her the top of the dress, down past a thin belt at the tightest part of the waist, to the hemline. She is wearing a pair of sensible flats, has natural looking makeup, and has her hair in a simple updo.",
appDF:"Blaire's dreamform is slightly shorter than you and has a well-toned body earned from years of cheerleading and athletics. She has richly tanned skin with high cheekbones and a small, slightly upturned, nose. Her eyes are a bright $player.Fcolor. Her shoulder-length, straight blonde hair has expertly applied brown highlights. She has modest, B-cup breasts and a round ass sculpted by thousands of squats. She is wearing a heavily modified version of the university’s cheerleading outfit and the red and black top is little more than a loose sports bra with the school’s logo. Every time she raises her arms, the top slides up to expose her perky tits. The pleated black and red skirt is just long enough to cover her butt and you get flashes of her bare pussy every time she moves. She is wearing a pair of black and red thigh-high socks with matching sneakers. Her hair is pulled back in <<if $player.bprefL is 1>>a low ponytail (with a red and black puffball at the base) <<elseif $player.bprefL is 2>>two pigtails (with a red and black puffball at their bases) <<elseif $player.bprefL is 3>>a high ponytail (with a red and black puffball at the base) <</if>>and <<if $blaire.endState is 2>>she is wearing black eyeshadow with bright red lips<<elseif #blaire.endState is 3>>she is wearing light makeup with what looks like the JPU logo on one cheek that turns out to be your initials.<</if>>.",
}>>
<<set $scenelistB to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]>>
/*~~~~~~~~~~~~~~~~~~~~~~~Kiara Variable Initializing~~~~~~~~~~~~~*/
<<set $kiara = {
level: 0,
trt: 10,
curi: 0,
locat: 0,
know: 0,
ZeroGame:0,
ZeroDiner:0,
ZeroClass:0,
eventGame:0,
eventDiner:0,
eventComic:0,
eventChallenge:0,
eventMenu:0,
walshPoints:0,
dreamSnake:0,
dreamBell:0,
dreamNWkey:0,
dreamNEkey:0,
dreamSEkey:0,
dreamDrain:0,
dreamAlch:0,
dreamGoldDoor:0,
dreamitems: [],
eventTraining:0,
superState:0,
gameWin:0,
gameLose:0,
tracked:0,
programB:0,
bookread:0,
uwu:0,
superState2:0,
programHT:0,
dreamForge:0,
subW:0,
subM:0,
BSuit:0,
superName:" ",
spoken:0,
dreamed:0,
convoTags:[],
pay:0,
cash:0,
atbase:0,
max:0,
last:0,
files:["webcamOne","webcamTwo","dineOne"],
lookGen:"Kiara is about half a foot shorter than you and has a body that she refers to as “chubby but cute”. She has pale skin with a round face and a smattering of freckles on her cheeks and upper chest. Her eyes are a pale green and are framed with black glasses. Her naturally curly red hair is cut short, barely brushing the tops of her shoulders. She has very large and natural H cup breasts and a plump round ass.",
appHome:"She is wearing an old t-shirt with a retro game logo across the front and a pair of well-worn plaid flannel pajama pants. The clothes are baggy in an attempt to hide her figure but the shirt still stretches across her huge chest. On her feet, she is wearing a pair of comfortable monster head slippers head with pastel socks with little cats on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.<<if $rannum1 lte 4>>Low<<elseif $rannum1 gte 5>>high<</if>>",
appUni:"She is wearing an old t-shirt with a retro game logo across the front and a well-worn pair of baggy jeans with frayed hems. The clothes are baggy in an attempt to hide her figure and holds herself in such a way to try and minimize the size of her chest. Despite this, her shirt still noticeably stretches across her huge chest. On her feet, she is wearing a pair of old and comfortable sneakers with plain red socks. Her hair is loose and slightly hides her face, which has the minimal amount of natural makeup.",
appWait:"She is wearing the standard waitress uniform for Mel's diner; A 50's style pink short-sleeved dress with white collar and trim that buttons down the entire front. With the tightness of the uniform and most likely a heavy bra, her large chest is controlled and minimized. A large white apron is tied across her waist and holds her notepad and some pens. The dress flairs slightly and ends just below the knee. She has nude pantyhose and black Mary-jane flats on her legs and feet. Her hair is pulled up into a high bun and topped with a small pink cap. She is wearing the smallest amount of make-up that she is allowed to wear.",
appSleep:"She is wearing an old t-shirt with a retro game logo across the front, a pair of well-worn plaid flannel pajama pants, and bare feet.The clothes are baggy in an attempt to hide her figure but the shirt still stretches across her huge chest. This is made even more obvious given that she is braless, her tits sway as she moves and her large nipples press against the thin fabric. On her feet, she is wearing a pair of comfortable monster head slippers and pastel socks with little cats on them. Her hair is loose and falls gently around her shoulders and she is wearing no make-up.",
appDream:"Her dreamself is wearing a floor length pullover robe and a hooded cloak. The robe is made of a rough brown cotton with white trim covered with embroidered runes. The robes and hood are large enough to even hide her huge tits. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book hangs off of the belt by a thick chain. She is wearing plain sandals on her feet and she is carrying a 6-foot plain wooden staff. Her hair hangs loose and she has no makeup beyond a large red rune that covers the left side of her face.",
appDF:"Kiara's dreamform is about half a foot shorter than you and has a body that she refers to as “chubby but cute”. She has pale skin with a round face and a smattering of dark freckles on her cheeks and upper chest<<if $kiara.superState2 is 4>> (which seem to shift each time you look at them)<</if>>.<<if $kiara.superState2 is 3>> Swirly tattoos adorn her hands and feet.<</if>> Her eyes are bright green<<if $kiara.superState2 is 2>> (which seem to glow in the dimness of the cave)<</if>> and her mass of naturally curly red hair falls down to her plump ass. The dreamform has natural H cup breasts with large rings through each nipple<<if $kiara.superState2 is 1>> (each of which is adorned with tiny jeweled hearts)<</if>>. Except for another ring through her septum, the dreamform is completely naked. She has large and very pointy bull horns poking out from her hair near her temples and there is a swishy cow tail extending from her tailbone, complete with a small tuft of dark red hair at the end.",
appSV:"",
appSwim:"",
clubLook:"",
appHM:"",
OaDEvent:0,
}>>
<<set $superStuff = {
prog:0,
missions:["Diner","Scammer","Used Car Lot"],
approach:["Reckless","Cautious","Subtle","Devious",],
method:["Subliminal Songs","Hypno Videos","Hacking","A Mixed Approach", "A Cut Out",],
currentMission:0,
testmission:0,
missionTime:0,
missionCost:0,
missionCaution:0,
missionReward:0,
Mchoose:0,
Achoose:0,
Echoose:0,
totalThreat:0,
burned:0,
tracker:0,
MTimeM:0,
MSusM:0,
MCostM:0,
MRewM:0,
coverageGreen:5,
coverageTotal:0,
coverageCC:0,
coverageDT:0,
coveragePD:0,
coverageHS:0,
relayNumber:0,
relayReady:0,
relayETC:4,
rNeigh:0,
rDiner:0,
rMain:0,
rUni:0,
rPark:0,
rCity:0,
rHarbor:0,
burnedCounter:0,
curRelay:0,
}>>
<<set $superStuff.Rig = {proc:0, vpn:0, wc:0, ram:0}>>
<<set $scenelistK to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]>>
/*~~~~~~~~~~~~~~~~~~Prism Variable Initialization~~~~~~~~~~~~~~~~~~*/
<<set $prism = {
level:0,
locat:0,
homeVisit:0,
follow:0,
tracked:0,
rap:0,
sus:0,
dis:0,
sts:0,
enj:0,
meditate:0,
class:0,
train:0,
meal:0,
debate:0,
lucid:0,
dreamcell:0,
dreambeam:0,
dreambutton:0,
dreamPower:1,
dreamDrone:0,
dreamCard:0,
dreamScene:0,
dreamGCA:0,
dreamCodeCheck:"",
dreamCode:0,
dreamGlyph:0,
convoTags:[],
convotopic:0,
dreamitems: [],
endState: 0,
phone: 0,
walk:0,
invest:0,
investCurr:0,
gala:0,
galaparty:[],
galatonight:0,
galareminder:0,
daysSinceGala:0,
investComp:0,
callnum:0,
atbase:0,
code:[],
dreamed:0,
max:0,
last:0,
appCostume:"Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex romper that covers her from mid thigh to her neck and down to her elbows. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves, and sleek elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.",
appHang:"Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfortable-looking brown culottes that end just above her ankles and a baggy white sweater that hangs off one shoulder with sleeves that fall past her hands. She still has the same combat boots as her Prism uniform, but these are shiny black instead of white. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is light, mostly pastel colors, which stands out strongly against her dark skin.",
appTrain:"Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasising this is a tight, grey, short-sleeved compression shirt bearing the JPU logo across the chest and a plain pair of black compression pants that end in the middle of her muscular calves. The longer shirt covers (but fail to hide) her wide-hip and large, round butt. On her feet are a pair of high-end performance running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her roTrustunded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.",
appRelax:"Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of loose-fitting grey cotton pants with wide legs (that are nonetheless still tight around her large hips) and a baggy yellow t-shirt with the faded logo from an 80's cartoon prominently across the front. On her feet is a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and a natural looking lip color.",
appSleep:"Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in a baggy pair of floral pajama pants and a matching button-down top with three-quarter sleeves. The clothing is baggy enough that you only get a hint of her figure underneath. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap on top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.",
appDisguise: "Crystal's Illusionary disguise is specifically designed to be as plain as possible. Currently, it is of a medium height woman of indeterminate race and age. Its hair is medium length, medium brown, and a gentle wave that is somewhere between curly and straight. The body is just as nondescript, average height, average weight, and average assets. Her disguise is wearing a comfortable looking, but equally plain pair of blue jeans and a brown t-shirt with off-white tennis shoes. There is just enough makeup to appear natural.",
appDream:"Crystal's dream self is slightly taller, just below your own height, and her body is slightly more toned. She has dark skin and a pixieish face partially concealed by an elaborate white domino mask. Her hair is pulled back into a complicated and tight braid that leaves nothing to grab on to. The sides of her head are closely cropped with elaborate geometric patterns shaved into them. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex romper that covers her from mid thigh to her neck and down to her elbows. Over this is a heavier armored vest that has an airbrushed rainbow on the front of it. Her uniform is complete with calf-high white combat boots, reinforced gloves, and heavy-duty elbow and knee pads. The costume looks ready for combat and completely obscures her bust and ass.",
appFormal:"",
appDF:"Crystal's dreamform is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white leather mask that covers her entire head from the neck up except for her mouth and hair (which is pulled into a loose ponytail that emerges from the top of the mask). Her hair flickers through varying shades of pink and leaves faint afterimages as it sways. The rest of her body is covered in a complex web of white leather straps that leave her completely naked while highlighting her tits and cunt. Her wrists and ankles are cuffed and she is wearing sandals with straps that run up her entire leg. Her dark skin is covered in faintly glowing symbols and designs that are nearly invisible until she moves.",
}>>
<<set $scenelistP to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]>>
/*~~~~~~~~~~~~~~~~~~~~Liane Variable Initializing~~~~~~~~~~~~~~~~*/
<<set $liane = {
level: 0,
fear: 60,
conf: 0,
locat: 0,
spoken:0,
dreamed:0,
convoTags:[],
sidehustle:0,
shpay:0,
giftTags:[],
watch:0,
yoga:0,
clean:0,
work:0,
singles:0,
garden:0,
special:0,
dreamitems: [],
firstdream:0,
dreamTunnel:0,
max:0,
dance:0,
exhib:0,
Dsecond:[0,0,0,0,0],
Dthird:[0,"","",""],
locat2:0,
task:0,
tasktime:0,
taskvisit:0,
photolog:[],
dare:0,
phototaskcall:0,
photog:0,
pickup:0,
shop:0,
endState:0,
appYoga:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a worn gray t-shirt with a pair of draw-string yoga pants and ballet-style yoga socks. The outfit is large and baggy enough that you can barely make out her medium sized C-cup breasts or her toned heart-shaped ass no matter how she stretches. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are a dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is not wearing any makeup and her wavy auburn hair is tied back into a braid that falls to the middle of her back.",
appOffice:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing an older brown pantsuit, a white blouse and black flats. The suit is professional and comfortable but not very flattering and mostly hides her medium sized C-cup breasts and toned heart-shaped ass no matter how she stretches. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are a dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing a subtly applied natural looking makeup and her wavy auburn hair is tied back into a large bun at the base of her neck.",
appHome:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a green half-sleeve blouse, an older pair of blue jeans, and a worn-in pair of tennis shoes. The clothing is aimed at comfort rather than style and does not do much to show off her medium sized C-cup breasts and toned heart-shaped ass no matter how she stretches. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are a dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair is pulled up into a large messy bun on the top of her head with a large barrette.",
appSleep:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a men's pajama set, a large blue button-down shirt with matching drawstring pants. Despite how unflattering the set is to her toned heart-shaped ass, she is braless and you can make out her medium sized C-cup breasts when she moves. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are a dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair falls to the middle of her back.",
appBar:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a gray blazer over a white blouse and a long black skirt. The clothes are relatively new and fit her nicely without showing too much skin. She is not hiding her medium sized C-cup breasts or toned heart shaped ass but is doing nothing to emphasize them either. On her legs she has sheer pantyhose with black kitten heels. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are a dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair falls to the middle of her back.",
appGarden:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a worn company t-shirt below an old pair of denim overalls and hiking boots. The clothes are baggy enough that you can't quite make out her medium sized C-cup breasts or toned heart shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her hair is pulled up and hidden by a floppy wide-brimmed hat and her dark brown eyes are hidden behind large sunglasses. She is wearing no make-up and there are some dirt marks on her cheeks and forehead.",
appHang:"Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a red long sleeve blouse, a comfortable looking pair of black slacks, and a new pair of tennis shoes. The clothing is aimed at comfort rather than style and does not do much to show off her medium sized C-cup breasts and toned heart-shaped ass no matter how she stretches. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are a dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair is pulled back into a braid that falls to the middle of her back.",
}>>
/*~~~~~~~~~~~~~~~~~~~~~~Nayika Variable Initializing~~~~~~~~~~~~~~~*/
<<set $amita = {
level:0,
locat:0,
cau:60,
com:0,
watch:0,
help:0,
work:0,
walk:0,
hobby:0,
train:0,
Dfirst:0,
Dboat:0,
DLocat:0,
Dlong:0,
Dlat:0,
DCI:0,
DOI:0,
DMI:0,
DSI:0,
DPI:0,
DRE:[0,0,0,0,0,0,0,0,0,0,0,0],
pfC:0,
pfM:0,
pfA:0,
pfP:0,
pfL:0,
pfS:0,
peep:0,
dreamitems: [],
convoTags:[],
dreamed:0,
spoken:0,
max:0,
atbase:0,
Dthird:0,
quick:0,
date:[0,0,0,0,0,0,0,0,0,0],
socmed:0,
appCostume:"Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face partially concealed by an orange domino mask (complete with opaque lenses). Her hair is dark brown and is tightly pulled back into a complicated bun at the base of her neck. Her uniform is a one-piece burnt-umber bodysuit that covers her from neck to feet to hands and is highlighted with segments of orange and teal. A gauzy length of teal cloth is loosely wrapped around her waist and one shoulder. The uniform is complete with matching fingerless gloves and matching boots with an inefficient looking 3-inch wedge heel.",
appHang:"Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is held back by an orange headband and falls to the middle of her back. She is wearing a fitted sweater vest over an untucked men's pinstripe dress shirt with the sleeves rolled up. For her lower half, she has on a pair of black jeans with calf-high boots. She is wearing just enough makeup that it looks like she's not.",
appDream:"Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face mostly concealed by an orange domino mask (complete with opaque lenses). Her dark brown hair cascades dramatically down her back, ending just above her taut butt. Her uniform is a one-piece burnt-umber bodysuit that covers her from neck to feet to hands and is highlighted with segments of orange and teal. A long strip of elaborately designed cloth, teal with intricate gold designs, has been wrapped loosely around her shoulder and waist . The uniform is complete with matching fingerless gloves and boots with an inefficient looking 3-inch wedge heel",
appStalk:"Nayika is a few inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin, round face, and dark brown hair that is currently bundled up into a bun at the base of the neck and mostly covered by a large floppy hat. She is wearing a pair of partially tinted sunglasses that somehow make her eyes seem slightly smaller and several shades darker. She is wearing a thin tan peacoat over a green blouse and comfortable looking jeans. On her feet, she is wearing a pair of seemingly normal looking sneakers that give her an inch or two of height. Her make up has been applied to subtly change the shape of her face through the clever use of contouring and highlighting.",
appStealth:"Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up and partially covered by a black slouch beanie (which makes it look much shorter). She is wearing a short black leather jacket over a black t-shirt. For her lower half, she has on a pair of black jeans with black athletic shoes. She isn't wearing any makeup that you can notice.",
appGym:"Amita is a few inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin, a round face, and dark brown hair that is currently held in a tight bun at the base of the neck. She is wearing a tight pair of black high-waisted gym shorts with a abstract design on the sides that cover her from upper thigh to just above her navel. For a top, she is wearing a matching haltertop sports bra that extends down enough to leave only a sliver of brown skin exposed at her torso. On her feet, she is wearing short grey socks and a worn-in pair of high performance sneakers. She is not wearing any makeup that you can notice.",
}>>
<<set $scenelistA to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
/*~~~~~~~~~~~~~~~~~Umbralette Variable Initializing~~~~~~~~~~~~~~~~~*/
<<set $umbra = {
level:0,
locat:0,
stalk:0,
appCostume:""
}>>
/*~~~~~~~~~~~~~~~Photona Variable Initialization~~~~~~~~~~~~~~~*/
<<set $photon = {
appCostume:"Photona’s skin glows with a painfully bright white light. Despite this, you can make out some details of her appearance. She is your height or slightly taller and she is toned with hints of well-formed muscles. Her face is mostly obscured but her eyes stand out as blazing pinpoints of light. Long hair floats weightlessly behind and shimmers like fiber optics. She is wearing a skin tight white leotard that rides high on her hips and extends to cover her neck, with a yellow sunburst that is stretched across, and draws attention to, her large D-cup tits. The rest of the costume consists of elbow length white gloves and knee high white boots.",
}>>
/*~~~~~~~~~~~~~~~~~~~~~~~Combo Variable Initializing~~~~~~~~~~~~~~~~*/
<<set $BK = {
like:0,
poolInvite:0,
loud:0,
flaunt:0,
shop:0,
kiss:0,
last:0,
}>>
<<set $scenelistBnK to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]>>
/*~~~~~~~~~~~~~~~~~~~~~~~NPC Variable Initializing~~~~~~~~~~~~~~~~*/
<<set $npc = {
Nkeyode:0,
umbraCostume:"Umbralette Darkshadow is short, standing just over five feet tall including her 2 inch platform boots. She is dressed in an elaborate gothic lolita dress. The jet black dress has a tight lace bodice that laces up to her neck and the calf-length dress has several petticoats underneath that causes it to poof out. She is carrying a matching lace parasol and she has a small tophat pinned to her adorably curled black hair. Despite her heavy black make up, she is still incredibly cute."
}>>
<<set $npc.vivi = {like:0, quest:0, app:"", spoken:0, convoTags:[], work:0,cards:[0,0,0,0,0,0,0,0,0,0], locat:0, }>>
<<set $npc.zari = {
locat:0,
convoTags:[],
spoken:0,
app:"Zari is a dark-skinned woman, slightly taller than you, who is dressed in an expensive forest green pantsuit. Beneath the blazer, she is only wearing a fancy-looking piece of lingerie that barely covers her perky C-cup tits. Her green hair is styled into tight braids that hang down to the middle of her back and clink with small metal beads. She is wearing just enough makeup to highlight her strikingly beautiful features without drawing attention away from them (especially her honey-colored eyes). On her feet, she is wearing a sensible pair of short-heeled pumps.",
}>>
<<set $npc.dora = {
locat:0,
convoTags:[],
spoken:0,
app:"Dora is a tanned woman, a few inches shorter than you, wearing a finely tailored, dark red skirt suit. The short blazer just reaches the top of her skirt and only has the first two buttons done up. Her blouse has a frilly neckline that is cut low enough to show just enough of her D-cup breasts to barely qualify as proper. Her matching pencil skirt is cut in a similar vein, a bit too tight and short to be considered entirely office appropriate. Her wavy green hair is dark enough that it looks black in most lighting and her eyes are a bright amber color. She is wearing skillfully applied makeup and a short kitten heel.",
}>>
<<set $npc.edwin = {
locat:0,
convoTags:[],
spoken:0,
app:"Edwin is a pale-skinned man, slightly taller than you, dressed for a casual night out. A tight (and presumably expensive) plain black t-shirt is stretched across wiry muscles that are typically found on long-distance runners. He is wearing similar plain-yet-expensive black jeans and a matching pair of combat boots. His belt is made from black scaled leather and has a silver buckle depicting some kind of odd-looking guitar. His bright green hair is pulled back into a short ponytail and his amber eyes are bright and constantly moving.",
}>>
<<set $npc.aurelia = {
locat:0,
convoTags:[],
spoken:0,
app:"Aurelia is an olive-skinned woman, around your height (in her four-inch heels), wearing a bright white tube dress. The dress molds to her every curve and makes it very obvious that she is not wearing anything underneath. She is wearing a pair of four-inch platform heels which adds a bounce to her step and draws attention to her lithe body and small perky tits. Half of her olive-green hair falls down her back in waves, while the other half is done up in some complex braid from her temples to the back of her neck. Between her golden eyes and expertly applied makeup, you would consider her to be gorgeous if she didn't have a permanent scowl on her face.",
}>>
<<set $npc.ada = {story:0, locat:0, app:"", like:0, convoTags:[], spoken:0,app:"",flirt:0}>>
<<set $npc.tychai = {like:0}>>
<<set $npc.beef = {story:0, locat:0, like:0, convoTags:[], spoken:0,app:"Chadwick Beefworth III stands at least a head and a half taller than you and is about three times as wide. Muscles, many of which you have never seen before, stretch out the thin tank top that bears his Gym's logo. He has the deep tan of an avid beach goer and blonde hair that is undercut with a small pompadour. Basketball shorts, sneakers, and dark sunglasses complete his look. A tattoo that says “London, est. 47 CE, Perfected 1990 CE” stretches across one forearm.",}>>
<<set $npc.Bfriends = {like:0,hang:0}>>
<<set $npc.mary = {story:0, locat:0, like:0, convoTags:[], spoken:0,
app:"Mary is a pale woman who stands several inches shorter than you. She is currently wearing a comfortable outfit made up of designer high-waisted jeans and a loose crop-top sweater that shows off the occasional hint of one shoulder and toned stomach. While it's loose, the fabric of the sweater does nothing to hide her bouncy C-cup breasts. Completing the outfit is a wide hairband, large round glasses, and chunky sandals. Her jet black hair is styled into a short-pixie cut and her green eyes have a slight tilt that suggests some east Asian heritage. She is wearing bright makeup that gives her a cheery appearance.",
appC:"Mary is a pale woman who stands several inches shorter than you. She is currently wearing <<if $blaire.level lte 2>>JPU’s standard cheerleading outfit; a sleeveless top with the school logo prominently centered on the chest and a pleated skirt that falls to just above the knee (both in the university’s red and black color scheme). <<elseif $blaire.level is 3 or $blaire.level is 4>>a modified version of the JPU’s cheerleading outfit; a red and black top that covers her chest and neck but leaves her shoulders and stomach exposed. The black and red pleated skirt is shorter than normal and now falls to mid-thigh. <<elseif $blaire.level is 5>>a heavily modified version of JPU’s cheerleading outfit; a red and black top that is little more than a large sports bra with the school’s logo that leaves most of her back and torso exposed. The pleated black and red skirt has been shortened so that it falls to the top of her thighs. <</if>>Beneath the skirt are a pair of black yoga shorts and her legs are covered with knee-high socks and sneakers in JPU colors. Her jet black hair is styled into a short-pixie cut and her green eyes have a slight tilt that suggests some east Asian heritage. She is wearing heavy red and black makeup.",
appS:"Mary/Amelie is a pale woman who stands several inches shorter than you, even if you include her four-inch platform heels. She is currently wearing a bright red halter-style micro bikini. Thin string wraps around her neck, crossing just below to support two small pieces of fabric that barely cover the fronts of her C-cup tits, then wraps around her torso several times before tying at her back. From the front, the bottoms look like a typical (if very tight) boy shorts swimsuit. The back, however, is just a thin thong and horizontal straps that highlights and draws the eye to her toned ass. She is wearing a curly dark-brown wig that tumbles down her back. Her body is covered in glitter and she is wearing dark makeup that specifically emphasizes the shape and tilt of her eyes.",
}>>
<<set $npc.imani = {story:0, locat:0, like:0, convoTags:[], spoken:0,
app:"Imani is a dark-skinned woman who stands a few inches shorter than you. She has the athletic build of a woman that spends a lot of time doing manual labor and team sports like rugby. Currently, she is wearing an older pair of jeans, well-worn at the knees, with a striped tank top that draws your eye down to her perky D-cup breasts. On her feet are a pair of expensive hiking boots. Her coiled black hair normally falls to her shoulders but has been pulled back into a poofy ponytail at the base of her neck. Her eyes are a dark brown and you swear that, from certain angles, they glow with a soft light. She is not wearing much make-up, just enough so that people don't comment.",
appC:"Imani is a dark-skinned woman who stands a few inches shorter than you. She has the athletic build of a woman that spends a lot of time doing manual labor and team sports like rugby. Currently, she is wearing <<if $blaire.level lte 2>>JPU’s standard cheerleading outfit; a sleeveless top with the school logo prominently centered on the chest and a pleated skirt that falls above the knee (both in the university’s red and black color scheme). <<elseif $blaire.level is 3 or $blaire.level is 4>>a modified version of the JPU’s cheerleading outfit; a red and black top that covers her chest and neck but leaves her shoulders and stomach exposed. The black and red pleated skirt is shorter than normal and now falls to around mid-thigh. <<elseif $blaire.level is 5>>a heavily modified version of JPU’s cheerleading outfit; a red and black top that is little more than a large sports bra with the school’s logo that leaves most of her back and torso exposed. The pleated black and red skirt has been shortened so that it falls to the top of her thighs. <</if>>Beneath the skirt are red leggings that stop a few inches above her JPU knee-high socks. Her coiled black hair has been pulled into two afro puffs on top of her head and she is wearing heavy red and black makeup.",
appF:"Imani is a dark-skinned woman who stands a few inches shorter than you. She has the athletic build of a woman that spends a lot of time doing manual labor and team sports like rugby. Currently, she is wearing a pair of heavy-duty khaki pants, a plain long-sleeved shirt, and work gloves. On her feet are a pair of expensive hiking boots. Her coiled black hair normally falls to her shoulders but has been pulled back into a tight braid and covered by a bandanna. Her eyes are a dark brown and you swear that, from certain angles, they glow with a soft light. She is not wearing any make-up that you can notice.",
}>>
/*~~~~~~~~~~~~~~~~~~~~~~~Other Variable Initializing~~~~~~~~~~~~~~~~*/
<<set $locVar = {
poker:0,
pokerPool:0,
pokerStake:0,
pokerHand:0,
pokerSus:0,
walshLoud:0,
UniBK1:0,
ComicBK2:0,
NeighBK1:0,
NeighBK2:0,
MallBK1:0,
UniBK2:0,
lalunejob:0,
libraryjob:0,
}>>
<<set $scenelistR to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]>>
<<set $ptext = "#036504">>
<<set $ktext = "Firebrick">>
<<set $ltext = "Darkred">>
<<set $btext = "#4242FF">>
<<set $gtext = "dimgray">>
<<set $ctext = "purple">>
<<set $pstext = "yellow">>
<<set $atext = "#994d00">>
<<set $c2h to 1>>
<<set $wufd to 0>>
<<set $poker to {
betlimit:[0,0,0,0,0],
cash:[0,0,0,0,0],
game:[1,1,1,1,1],
hand:[0,0,0,0,0],
mind:["","","","",""],
pool:0,
poolnew:0,
win:0,
winner:[],
story:0,
}>>
<<set $base to {
tags:[],
DT:0,
CC:0,
HS:0,
PA:0,
BB:0,
assist:0,
buy:0,
buildList:[],
buildcount:0,
profit:0,
Cmod:1,
dest:0,
locationsDT: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
locationsCC: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
locationsHS: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
locationsPA: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
}>>
<<set $uniform = {
pc: "",
hc: "",
style: "",
symbol:"",
app:"",
track:0,
cost:0,
cape:"",
}>>
<<set $jobs to {} >>
<<set $jobs.tempwage to 0>>
<<set $jobs.library = {
level:0,
pay:40,
promo:0
}>>
<<set $npc.jessica = {story:0, locat:0, like:0,
app:"Jessica is a pale skinned woman, a few inches shorter than you, even in her inch-high heels. She is wearing a thin white sweater that covers her from wrists to neck and black slacks. She is a bit heavier (what an uncharitable person would call matronly) but most of the weight has settled in her impressive F-cup tits and voluptuous ass and stretches her clothing in a manner that is all together enticing. Her black hair is pulled back into a loose bun and she is wearing just enough makeup to be office appropriate but does seem to focus on highlighting her large brown eyes.",
}>>
<<set $npc.isabella = {story:0, locat:0, like:0,
app:"Isabella is a haggard looking woman with tanned skin that stands an inch or two shorter than you. She is currently wearing a slightly frayed denim jacket over a wrinkled t-shirt with a faded picture of stylized atoms centered above the swell of her C-cup breasts. Her lower body is covered by baggy capris that end mid calf and scuffed black flats without socks. She has a messy ponytail with a few stray pieces of curly dark brown hair poking out. She is wearing just enough makeup to hide the bags under her light brown eyes.",
}>>
<<set $npc.farah = {story:0, locat:0, like:0,
app:"Farah is a mousy young woman that stands an inch or so shorter than you. She is wearing a large plaid button down shirt over her willowy body with relaxed fit jeans and comfortable looking boots. Her dark brown hair is held back by a headband (with a bow on it) and falls to just below her shoulders. You can just make out faded blue streaks in her hair. She is wearing a minimal amount of makeup and has large glasses over her dark brown eyes. The lanyard carrying her ID badge is completely covered with pins of anime characters and symbols.",
}>>
<<set $jobs.cafe = {
level:0,
pay:32,
tip:16,
promo:0,
ctm:0,
}>>
<<set $npc.gabby = {story:0, locat:0, like:0,
app:"Gabby is a bubbly young woman that stands a few inches shorter than you. She has wavy light brown hair that falls to just below her shoulder and a dusky complexion. She is wearing the standard La Lune uniform, a plain black t-shirt (with two small calligraphy 'L's and a stylized moon on the right chest), matching black slacks, and a gray apron. The uniform does nothing to hide her voluptuous figure and her impossibly perky E-cup tits are clearly visible, as well as her bubble shaped ass. Much like her personality, her makeup is bright and cheerful and draws attention to her light brown eyes and full lips.",
}>>
<<set $npc.dee = {story:0, locat:0, like:0,
app:"Dee is a stoic young woman that stands only an inch shorter than you. She has wavy black hair done in a pixie cut that leaves it longer on the top than on the sides. She is wearing the slightly modified version of the La Lune uniform, her black t-shirt (with two small calligraphy 'L's and a stylized moon on the right chest) has the arms removed and she has matching black slacks (and no apron). Without the sleeves, you get a good look at the tattoos inked on the pale skin of her arms (The left is a forest scene centered around a rotting tree stump with lots of insects, mushrooms, and wildflowers and the right is a space scene with spaceships and planets done in a retro 50's style). The uniform is baggy and hides her figure well. Her sharp facial features would be considered pretty if they were not obscured by her hastily applied dark makeup or stuck in a constant look of disdain.",
}>>
<<set $npc.hannah = {story:0, locat:0, like:0,
app:"",
}>>
<<set $mod to {
test:1,
}>>
<<set $harem = {
story:0,
isUmbra:0,
isBlaire:0,
convoTags:[],
week:0,
spoken:0,
list:["MC","Kiara","Crystal","Amita"]
}>>
<</nobr>><div id="areaDesc"> <div id="areaTitle">The Tetons</div> The least sleazy of the Harbor Side strip joints. There are three stages with poles in the main room. The main stage extends to the center of the room and two smaller stages can be found off to the sides. A dozen or so raised bar tables are scattered around the room and the walls are lined with spacious booths. A relatively small bar can be found along the wall nearest the entrance. The club once had a heavy western theme that has been downplayed in recent years. The only remnants of its original decor are some rustic wood fixtures behind the bar, a mechanical bull in one corner, and the weekly "ride'em cowgirl night". Three doors lead off of the main room, once to the employee and dressing areas, one to the bathrooms, and the last to the VIP/Private rooms.
<<SpotCheck>>
<<nobr>><<if $day lte 5>> Unlike many strip clubs, Tetons does fairly brisk business on the weekdays. However, most of the patrons are here for the bar and the country/classic rock heavy music rotation. The strippers are mostly an afterthought and can often be found chatting with regulars.
<<elseif $day gte 6>> The Tetons is busy. Most of the tables and booths are filled with half-drunk/all-horny patrons. Dancers are on all three stages, circulating among the crowd, and occasionally on the bull if a patron tips particularly well.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $rannum5 gte 5>><<mark>> You see (and hear) Montanta Jack, the club's owner, behind the bar. He is a massively built man wearing a flannel shirt, blue jeans, and a cowboy hat.
<</if>>\
\
<<if $npc.mary.locat is 4 and $scenelistB[32] gte 1 and $npc.Bfriends.like gte 30 and $blaire.level gte 4>>\
<<if $npc.mary.convoTags.includes("STRIP1") is false and $blaire.locat isnot -1>>\
<<mark>> There is a <span class="oneshot"><<button "Familiar psychic Presence">><<set $convoSelect to 5>><<goto "NpcMaryConvo">><</button>></span> on stage
<<elseif $npc.mary.convoTags.includes("STRIP1") is true>>\
<<mark>><<button "''Mary (Amelie)''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.appS<</replace>><</button>> is dancing on the main stage.
<</if>><</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $npc.mary.locat is 4 and $scenelistB[32] gte 1 and $npc.Bfriends.like gte 30 and $npc.mary.convoTags.includes("STRIP1") is true and $blaire.locat is -1>>\
<<button "Get a Lapdance from Amelie">><<DBO>><<replace "#dialogue-bar">>This is not a good idea. Blaire is already angry with you and Mary is mad by proxy.<</replace>><</button>>\
<<elseif $npc.mary.locat is 4 and $scenelistB[32] gte 1 and $npc.Bfriends.like gte 30 and $npc.mary.convoTags.includes("STRIP1") is true>>\
<<button "Get a Lapdance from Amelie [$20]">><<if $npc.mary.spoken is 0 and $player.cash gte 20>><<goto "NPCMaryMain">><<set $player.cash -= 20>><<elseif $player.cash lt 20>><<DBO>><<replace "#dialogue-bar">>You can't afford to bother her right now.<</replace>><<elseif $npc.mary.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already bothered Mary today.<</replace>><</if>><</button>>
<</if>>\
\
<<if $scenelistP[39] is 2>>\
<<button "🔍 Search for Seps">><<set $sceneSelect to 2>><<goto "InvestArtChoice">><</button>>
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Stripclub |Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<if $base.tags.includes("PASS2") is true and $base.BB is 1>><span class = "homebase"><<button "Passage to Base">><<set $base.dest to 12>><<goto "BaseDowntown">><</button>></span><</if>>\
<<RTFind>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "The Tetons">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">The Cornerstore</div> One of the more popular bars in the city, the Cornerstore is located on the edge of the Harbor Side near Downtown. This prime location means it draws a large crowd of harbor workers seeking a nicer drinking atmosphere and a large crowd of Downtown business people seeking a more down-to-earth and "real" experience. The Cornerstore has two floors; the first has a large central bar that extends from the northern wall (with the kitchen entrance) to the middle of the room and a dozen or so booths that line the other three walls. The second floor has one large room that serves as an extra seating area (and stage for visiting bands on occasion) and a few smaller rooms that serve as private meeting areas and storage.
<<SpotCheck>>
<<nobr>><<if $day lte 4>> Weekdays are generally slow in the bar, most of the patrons are dockworkers and other locals from the Harbor Side.
<<elseif $day gte 5>> The bar is packed, fully half the patrons are business types from Downtown, unwinding after a hard week of work. The other half are locals and workers from across the Harbor Side.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $npc.beef.locat is 2>>\
<<mark>><<button "''Chadwick''">><<DBO>><<replace "#dialogue-bar">>$npc.beef.app<</replace>><</button>> is sitting at a table with a few other muscular gentleman.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $locVar.poker is 1 and $time lte 5>><<button [[🃏 Play some Poker [►]|BarPokerStart]]>><</button>>\
<</if>>\
\
<<if $npc.beef.locat is 2>>\
<<if $npc.beef.like lt 40>>\
//You don't know Chadwick well enough to bother him on his day's off//
<<elseif $npc.beef.like gte 40>>\
<<button "Say Hello to Chadwick">><<if $npc.beef.spoken is 0>><<goto "NpcBeefMain">><<elseif $npc.beef.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Chadwick today.<</replace>><</if>><</button>><</if>><</if>>\
\
<<if $time is 5 and $day is 4>>\
<<if $storyline.amitaQuest is 16>><span class="oneshot">\
<<button "Meet Nayika and Crystal">><<set $sceneSelect to 3>><<goto "NayikaIntro">><</button>>
</span><</if>>\
<<if $storyline.amitaQuest is 17>><span class="oneshot">\
<<button "Meet Nayika and Crystal Again">><<set $sceneSelect to 4>><<goto "NayikaIntro">><</button>>
</span><</if>>\
<</if>>\
\
<<if $time is 5 and ($day gte 2 and $day lte 4)>>\
<<if $storyline.amitaQuest is 19>>\
<span class="oneshot"><<button "Meet Nayika">><<set $sceneSelect to 5>><<goto "NayikaIntro">><</button>></span>
<<elseif $storyline.amitaQuest is 21>>\
<span class="oneshot"><<button "Meet Nayika Again">><<set $sceneSelect to 6>><<goto "NayikaIntro">><</button>></span>
<</if>><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Bar|Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "The Cornerstore">>\
<<set $locVar.pokerSeq to 1>>\
\
<<ModAuto>>\
\<<nobr>><<widget "PhoneCall">>
/*~~~~~~~~~~~~~~~~~~~~~~BLAIRE CALLS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
<<if $blaire.level is 3 and $blaire.aff gte 40 and $storyline.blaireQuest is 1 and $phnMess.includes("blairePhoneOne") is false>>
<<set $phnMess.push("blairePhoneOne")>> /*Blaire Date 1*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $blaire.level is 4 and $blaire.aff gte 50 and $storyline.blaireQuest is 4 and $phnMess.includes("blairePhoneTwo") is false>>
<<set $phnMess.push("blairePhoneTwo")>> /*Blaire Date 2*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $blaire.level is 5 and $blaire.endState is 2 and $phnMess.includes("blairePhoneFWB1") is false and $blaire.moveRoom is 1>>
<<set $phnMess.push("blairePhoneFWB1")>> /*Blaire FWB Party pics 1*/
<<set $blaire.moveRoom to $blaire.moveRoom +1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $blaire.level is 5 and $blaire.endState is 2 and $phnMess.includes("blairePhoneFWB2") is false and $blaire.moveRoom is 3>>
<<set $phnMess.push("blairePhoneFWB2")>> /*Blaire FWB Party pics 2*/
<<set $blaire.moveRoom to $blaire.moveRoom +1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $blaire.level is 5 and $blaire.endState is 2 and $phnMess.includes("blairePhoneFWB3") is false and $blaire.moveRoom is 5>>
<<set $phnMess.push("blairePhoneFWB3")>> /*Blaire FWB Party pics 3*/
<<set $blaire.moveRoom to $blaire.moveRoom +1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $locVar.UniBK1 is 1 and $phnMess.includes("blairePhoneUniKJ") is false>>
<<set $phnMess.push("blairePhoneUniKJ")>> /*Blaire Jealous Uni*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $locVar.ComicBK2 is 1 and $phnMess.includes("blairePhoneComKJ") is false and $BK.like lt 30>>
<<set $phnMess.push("blairePhoneComKJ")>> /*Blaire Jealous Comic*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistBnK[0] gte 1 and $kiara.last is 7 and $blaire.last is 7 and $phnMess.includes("BNKWaitFirst") is false and (($kiara.locat gte 4 and $kiara.locat lt 5) and ($blaire.locat gte 4 and $blaire.locat lt 5)) and $scenelistBnK[10] is 0>>
<<set $phnMess.push("BNKWaitFirst")>> /*BK first send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistBnK[0] gte 1 and $kiara.last is 14 and $blaire.last is 14 and $phnMess.includes("BNKWaitSecond") is false and (($kiara.locat gte 4 and $kiara.locat lt 5) and ($blaire.locat gte 4 and $blaire.locat lt 5)) and $scenelistBnK[10] is 1>>
<<set $phnMess.push("BNKWaitSecond")>> /*BK second send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistB[40] is 0 and $blaire.level gte 5 and $blaire.last is 7 and $phnMess.includes("BlaireWaitFirst") is false and $blaire.locat is 2.1>>
<<set $phnMess.push("BlaireWaitFirst")>> /*Blaire first send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistB[40] is 1 and $blaire.level gte 5 and $blaire.last is 14 and $phnMess.includes("BlaireWaitSecond") is false and $blaire.locat is 2.1>>
<<set $phnMess.push("BlaireWaitSecond")>> /*Blaire second send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
/*~~~~~~~~~~~~~~~~~~~~~~~~~Kiara CALLS~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
<<if $kiara.level is 0 and $kiara.curi gte 10 and $storyline.kiaraQuest is 0 and $phnMess.includes("kiaraPhoneOne") is false>>
<<set $phnMess.push("kiaraPhoneOne")>> /*Kiara All Nighter Invite*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level is 0 and $storyline.kiaraQuest is 3 and $daynum gte $kiara.dreamDay and $phnMess.includes("kiaraPhoneTwo") is false>>
<<set $phnMess.push("kiaraPhoneTwo")>> /*Kiara dreamwalk goahead*/
<<set $storyline.kiaraQuest to 4>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level is 1 and $storyline.kiaraQuest is 5 and $phnMess.includes("kiaraPhoneFail") is false>>
<<set $phnMess.push("kiaraPhoneFail")>> /*Kiara orgasm Fail*/
<<set $storyline.kiaraQuest to 5.1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level is 1 and $storyline.kiaraQuest is 5.5 and $phnMess.includes("kiaraPhoneThree") is false>>
<<set $phnMess.push("kiaraPhoneThree")>> /*Kiara orgasm thanks*/
<<set $storyline.kiaraQuest to 6>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level is 2 and $storyline.kiaraQuest is 6 and $phnMess.includes("kiaraPhoneFour") is false>>
<<set $phnMess.push("kiaraPhoneFour")>> /*Kiara esteem boost*/
<<set $phnMess.push("kiaraPhoneFourPic")>> /*Kiara tit pics*/
<<set $storyline.kiaraQuest to 7>>
📱@@.powBig;You Have New Messages!@@<br>
<</if>>
<<if $kiara.level is 3 and $daynum gte $kiara.dreamDay and $phnMess.includes("kiaraPhoneSix") is false and $storyline.kiaraQuest lt 8>>
<<set $phnMess.push("kiaraPhoneSix")>> /*Kiara demo invite*/
<<set $storyline.kiaraQuest to 8>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level is 3 and $storyline.kiaraQuest is 11 and $phnMess.includes("kiaraPhoneSeven") is false>>
<<set $phnMess.push("kiaraPhoneSeven")>> /*Kiara Strategy Invite*/
<<set $storyline.kiaraQuest to 12>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level gte 1 and $locVar.NeighBK1 is 1 and $phnMess.includes("kiaraPhoneNBSleep") is false>>
<<set $phnMess.push("kiaraPhoneNBSleep")>> /*Kiara after Blaire sleep*/
<<set $locVar.NeighBK1 to 2>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level gte 1 and $locVar.NeighBK2 is 1 and $phnMess.includes("kiaraPhoneNBJog") is false>>
<<set $phnMess.push("kiaraPhoneNBJog")>> /*Kiara after Blaire Jog*/
<<set $locVar.NeighBK2 to 2>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level gte 1 and $locVar.MallBK1 is 1 and $phnMess.includes("kiaraPhoneMallShop") is false>>
<<set $phnMess.push("kiaraPhoneMallShop")>> /*Kiara after Blaire Mall*/
<<set $locVar.MallBK1 to 2>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.level gte 1 and $locVar.UniBK2 is 1 and $phnMess.includes("kiaraPhoneUniStudy") is false>>
<<set $phnMess.push("kiaraPhoneUniStudy")>> /*Kiara after Blaire Study*/
<<set $locVar.UniBK2 to 2>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 2 and $phnMess.includes("kiaraTestMissionComplete") is false>>
<<set $phnMess.push("kiaraTestMissionComplete")>> /*Kiara after test run is complete*/
<<set $superStuff.currentMission to 0>>
<<set $superStuff.testmission to 2>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 4 and $phnMess.includes("kiaraMoneyMissionComplete") is false>>
<<set $phnMess.push("kiaraMoneyMissionComplete")>> /*Kiara money mission*/
<<set $superStuff.currentMission to 0>>
<<set $temp4 to random($superStuff.missionCost,$superStuff.missionReward)>>
<<set $player.cash to $player.cash + $temp4>>
<<set $superStuff.totalThreat to $superStuff.totalThreat+$superStuff.missionCaution>>
<<if $superStuff.totalThreat lt 0>><<set $superStuff.totalThreat to 0>><</if>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 6 and $phnMess.includes("kiaraHideMissionComplete") is false>>
<<set $phnMess.push("kiaraHideMissionComplete")>> /*Kiara Mission hide tracks*/
<<set $superStuff.currentMission to 0>>
<<set $superStuff.totalThreat to $superStuff.totalThreat-40>>
<<if $superStuff.totalThreat lt 0>><<set $superStuff.totalThreat to 0>><</if>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 8 and $phnMess.includes("kiaraTrackMissionComplete") is false>>
<<set $phnMess.push("kiaraTrackMissionComplete")>> /*Kiara hide Tracker */
<<set $superStuff.currentMission to 0>><<set $superStuff.tracker to 1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 10 and $phnMess.includes("kiaraPrismMissionComplete") is false>>
<<set $phnMess.push("kiaraPrismMissionComplete")>> /*Kiara prism mission*/
<<set $superStuff.currentMission to 0>>
<<set $prism.tracked to 1>>
<<set $superStuff.totalThreat += $superStuff.missionCaution>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.burned is 1 and $phnMess.includes("kiaraPrismBurned") is false>>
<<set $phnMess.push("kiaraPrismBurned")>> /*Kiara got burned*/
<<set $superStuff.currentMission to 0>>
<<set $superStuff.burned to 2>>
<<set $superStuff.burnedCounter to $temp3>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 12 and $kiara.superState is 1 and $phnMess.includes("kiaraProgram1MissionComplete") is false>>
<<set $phnMess.push("kiaraProgram1MissionComplete")>> /*Kiara prog 1*/
<<set $superStuff.currentMission to 0>><<set $kiara.programB to 1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 14 and $phnMess.includes("kiaraBlankProgramComplete") is false>>
<<set $phnMess.push("kiaraBlankProgramComplete")>> /*Kiara dream program completed*/
<<set $superStuff.currentMission to 0>><<set $kiara.bookread to 6>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 18 and $phnMess.includes("kiaraUSBComplete") is false>>
<<set $phnMess.push("kiaraUSBComplete")>> /*Kiara USB completed*/
<<set $superStuff.currentMission to 0>><<set $player.items.usb to 1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.bookread is 5 and $phnMess.includes("kiaraBookReadReady") is false>>
<<set $phnMess.push("kiaraBookReadReady")>> /*Kiara finished book*/
<<set $superStuff.currentMission to 0>><<set $kiara.bookread to 6>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 16 and $phnMess.includes("kiaraTriggerProgramComplete") is false>>
<<set $phnMess.push("kiaraTriggerProgramComplete")>> /*Kiara trigger program*/
<<set $superStuff.currentMission to 0>><<set $kiara.programHT to 1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $superStuff.currentMission is 20 and $phnMess.includes("kiaraTrackComplete") is false>>
<<set $phnMess.push("kiaraTrackComplete")>> /*Kiara USB completed*/
<<set $superStuff.currentMission to 0>><<set $player.items.tracker to 1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.subW is 6 and $phnMess.includes("kiaraMissionMolly") is false>>
<<set $phnMess.push("kiaraMissionMolly")>> /*Kiara Molly*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.subM is 6 and $phnMess.includes("kiaraMissionKingston") is false>>
<<set $phnMess.push("kiaraMissionKingston")>> /*Kiara finished book*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.amitaQuest is 4 and $phnMess.includes("AmitaCheckIn") is false>>
<<set $phnMess.push("AmitaCheckIn")>> /*Kiara checks in*/
<<set $storyline.amitaQuest to 5>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.amitaQuest is 6 and $phnMess.includes("AmitaDinerCam") is false>>
<<set $phnMess.push("AmitaDinerCam")>> /*Kiara catches her on cam*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.kiaraQuest is 19 and $kiara.curi gte 60 and $kiara.trt gte 60 and $phnMess.includes("KiaraMaxBonus") is false>>
<<set $phnMess.push("KiaraMaxBonus")>> /*Kiara's end game stuff*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistK[71] is 0 and $kiara.level gte 5 and $kiara.last is 7 and $phnMess.includes("KiaraWaitFirst") is false and
$kiara.locat is 1.321>>
<<set $phnMess.push("KiaraWaitFirst")>> /*Kiara first send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistK[71] is 1 and $kiara.level gte 5 and $kiara.last is 14 and $phnMess.includes("KiaraWaitSecond") is false and
$kiara.locat is 1.321>>
<<set $phnMess.push("KiaraWaitSecond")>> /*Kiara second send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
/*PRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISM*/
<<if ($storyline.prismQuest is 4 or $storyline.prismQuest is 5 or $storyline.prismQuest is 6) and ($prism.homeVisit is $daynum) and $phnMess.includes("PrismDelayOne") is false>>
<<set $phnMess.push("PrismDelayOne")>> /*Prism Delays*/
<<set $prism.homeVisit to $daynum + 3>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistP[6] is 2>>
<<set $phnMess.push("PrismClubOne")>> /*PrismChecksOutTheClub*/
<<set $scenelistP[6] to 3>><<set $prism.rap+= 2>><<set $prism.dis +=5>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $prism.lucid gte 8>>
<<set $phnMess.push("PrismLucidOne")>> /*PrismLucidUpdate*/
<<set $prism.lucid to -1>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $prism.galatonight is 1 and $prism.galareminder is 0>>
<<set $phnMess.push("GalaTonight")>> /*GalaReminder*/
<<set $prism.galareminder to 1>>
🗓️ @@.powBig;You Have A Reminder!@@<br>
<</if>>
<<if $prism.meditate is 2>>
<<set $phnMess.push("PrismMeditateSuggest")>> /*PrismChannelingSuggestion*/
<<set $prism.meditate to 3>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistP[49] is 0 and $prism.level gte 5 and $prism.last is 7 and $phnMess.includes("PrismWaitFirst") is false and $prism.locat is 6>>
<<set $phnMess.push("PrismWaitFirst")>> /*Prism first send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $scenelistP[49] is 1 and $prism.level gte 5 and $prism.last is 14 and $phnMess.includes("PrismWaitSecond") is false and $prism.locat is 6>>
<<set $phnMess.push("PrismWaitSecond")>> /*Prism second send*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
/*NAYIKANAYIKANAYIKANAYIKANAYIKANAYIKANAYIKANAYIKANAYIKANAYIKA*/
<<if $storyline.amitaQuest is 14 and $phnMess.includes("NayikaMeetIntro") is false>>\
<<set $phnMess.push("NayikaMeetIntro")>>
<<set $storyline.amitaQuest to 15>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.amitaQuest is 18 and $phnMess.includes("NayikaDate1") is false>>\
<<set $phnMess.push("NayikaDate1")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.amitaQuest is 23 and $phnMess.includes("NayikaDream1") is false>>\
<<set $phnMess.push("NayikaDream1")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.amitaQuest is 29 and $phnMess.includes("NayikaDream2") is false>>\
<<set $phnMess.push("NayikaDream2")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $amita.level gte 2 and $amita.train is 0 and $base.tags.includes("TRAINING") is true and $phnMess.includes("NayikaTrain") is false>>\
<<set $phnMess.push("NayikaTrain")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $player.cAmita is 5 and $phnMess.includes("Amitachan") is false>>\
<<set $phnMess.push("Amitachan")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
/*LIANELIANELIANELIANELIANELIANELIANELIANELIANELIANELIANELIANE*/
<<if $kiara.level gte 2 and $kiara.walshPoints is 4 and $phnMess.includes("kiaraPhoneFive") is false and $storyline.lianeQuest is 0>>
<<set $phnMess.push("kiaraPhoneFive")>> /*Kiara liane ask*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $kiara.walshPoints is 7 and $liane.conf gte 5 and $liane.fear lte 55 and $phnMess.includes("kiaraLianeFinalDecision") is false>>
<<set $phnMess.push("kiaraLianeFinalDecision")>> /*Kiara wants you to mind control her mother*/
<<set $kiara.walshPoints to 11>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.lianeQuest is 10 and $phnMess.includes("LianeLevelTwoFirst") is false>>
<<set $phnMess.push("LianeLevelTwoFirst")>> /*Kiara Finds out about her mother's fetish*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.lianeQuest is 16 and $time is 1 and $day gte 4 and $harem.story gte 3 and $phnMess.includes("LianeLevelTwoSecond") is false>>
<<set $phnMess.push("LianeLevelTwoSecond")>> /*Kiara Finds out about her mother's Dom*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.lianeQuest gte 52 and $storyline.lianeQuest lt 53 and $time is 1 and $day gte 4 and $harem.story gte 3 and $phnMess.includes("LianeLevelTwoThird") is false>>
<<set $phnMess.push("LianeLevelTwoThird")>> /*Aftermath of the Dom Story*/
📱 @@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.lianeQuest is 53 and $phnMess.includes("LianeLevelTwoFourth") is false>>
<<set $phnMess.push("LianeLevelTwoFourth")>> /*First Time Talking on Computer*/
💻@@.powBig;You Have A New Notification!@@<br>
<</if>>
<<if (($time is 5 and $liane.tasktime is 1) or ($time is 1 and $liane.tasktime is 0)) and $liane.task gte 1 and $phnMess.includes("LianeLevelTaskComplete") is false>>
<<set $phnMess.push("LianeLevelTaskComplete")>> /*TaskOver*/
💻@@.powBig;You Have A New Notification!@@<br>
<</if>>
<<if $storyline.lianeQuest is 58 and $phnMess.includes("LianeLevelThreeFirst") is false>>
<<set $phnMess.push("LianeLevelThreeFirst")>> /*TalkAboutMeeting*/
💻@@.powBig;You Have A New Notification!@@<br>
<</if>>
<<if $storyline.lianeQuest is 60 and $phnMess.includes("LianeLevelThreeFlashOne") is false>>
<<set $phnMess.push("LianeLevelThreeFlashOne")>> /*First Flash*/
💻@@.powBig;You Have A New Notification!@@<br>
<</if>>
<<if $storyline.lianeQuest is 68 and $phnMess.includes("LianeLevelPostTalk") is false>>
<<set $phnMess.push("LianeLevelPostTalk")>> /*After she talked to Kiara*/
💻@@.powBig;You Have A New Notification!@@<br>
<</if>>
<<if $storyline.lianeQuest is 69 and $time is 4 and $day gte 6 and $phnMess.includes("LianeFirstSex") is false and $liane.firstsex is 0>>
<<set $phnMess.push("LianeFirstSex")>> /*After she talked to Kiara*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.lianeQuest is 70 and $phnMess.includes("LianePostSexText") is false>>
<<set $phnMess.push("LianePostSexText")>> /*afterthe two of you have fun*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $storyline.lianeQuest is 71 and $phnMess.includes("LianeLevelPostMessage") is false>>
<<set $phnMess.push("LianeLevelPostMessage")>> /*After her text*/
💻@@.powBig;You Have A New Notification!@@<br>
<</if>>
<<if $phnMess.includes("LianeTaskPhotog") is false and $liane.firstsex gte 2 and $liane.endState is 2 and $liane.task is 4 and $liane.phototaskcall is 0>>
<<set $phnMess.push("LianeTaskPhotog")>> /*After she talked to Kiara*/
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
/*MISCMISCMISCMISCMISCMISCMISCMISCMISCMISCMISCMISCMISCMISCMISCMISC*/
<<if $base.BB gte 1 and $base.buy is 0>>
<<set $phnMess.push("DoraOrders")>> /*GalaReminder*/
<<set $base.buy to 1>>
🗓️ @@.powBig;You Have A Reminder!@@<br>
<</if>>
<<if $uniform.track is 14 and $phnMess.includes("CostumeUpdate") is false>>
<<set $phnMess.push("CostumeUpdate")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<<if $uniform.track is 28 and $phnMess.includes("CostumeFinished") is false>>
<<set $phnMess.push("CostumeFinished")>>
📱@@.powBig;You Have A New Message!@@<br>
<</if>>
<</widget>><</nobr>>\<div id="areaDesc"> <div id="areaTitle">Your Living Room</div> A large open room that is a balance between your desire for a place to hang out and your parents' need to hoard all of the things they have collected on their many trips around the world. A large brown couch sits underneath a picture window with a big screen tv on the opposite wall. A coffee table made from a single large piece of Alt.Oak driftwood sits a few feet away from the couch. Two mismatched chairs sit at the ends of the table. Every other square foot of wall space is taken up by shelving and display cases, storing some of your parents' most treasured items.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Early morning sunlight streams through the picture window.
<<elseif $time == 2 or $time == 3>> It is a bright sunny day outside.
<<elseif $time == 4>> The setting sun casts strange shadows across the hundred of strange knick-knacks your parents have collected.
<<elseif $time == 5 or $time == 6>> The room is dark save for a few low power display lights in some of the cases."<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<PhoneCall>>\
<<if $blaire.locat is 1.12>>\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHouse<</replace>><</button>> is moving in an out of the room doing housework.
<</if>>\
\
<<if $blaire.locat is -1 and ($blaire.endState is 3 and $blaire.moveRoom gte 3) and (($time is 4 and ($day is 2 or $day is 4 or $day is 7)) or ($day is 7 and $time is 4))>>\
<<mark>> Blaire is not home.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $blaire.locat is 1.12>>\
<<button "Sit With Blaire">><<goto "LivingRBlaireEvent">><</button>>\
<</if>>\
<<if $blaire.locat is 1.12 and $blaire.level gte 5>>\
<<button [[Distract Blaire [►]|LivingBlaireDistract]]>><</button>>\
<</if>>\
<<if $blaire.locat is 1.12 and $blaire.level gte 5 and $kiara.level gte 3 and $BK.like gte 60 and $blaire.aff gte 60 and $BK.shop is 1 and $blaire.endState is 3 and $BK.kiss gte 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;">''Blaire's Plans [►] ''\
<span style="font-size:12px">\
<<button "Grander Idea">> <<set $sceneSelect to 1>><<goto "LivingBKEvents">><</button>>\
<<if $blaire.locat is 1.12 and $blaire.level gte 5 and $kiara.level gte 4 and $blaire.aff gte 60 and $BK.like gte 60 and $BK.shop is 1 and $blaire.endState is 3 and $BK.kiss gte 1>><<button "Substitution">><<set $sceneSelect to 2>><<goto "LivingBKEvents">><</button>>\
<</if>>\
<<if $blaire.locat is 1.12 and $blaire.level gte 5 and $kiara.level gte 5 and $blaire.aff gte 60 and $BK.like gte 60 and $BK.shop is 1 and $blaire.endState is 3 and $BK.kiss gte 1>><<button "Home Cooked Meal">><<set $sceneSelect to 3>><<goto "LivingBKEvents">><</button>>\
<</if>>\
</span></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button[[🏘️ Leave Your House|Neighborhood]]>><</button>>\
<<button[[Head Upstairs|HouseRoom]]>><</button>>\
<<elseif $time gte 6>>\
<<button "Head Upstairs to Bed [X]">><<goto "EndDay">><</button>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>
\
\
\
<<set $player.curloc to "Your Living Room">>\
\
<<ModAuto>>\
\<div id="eveFrame"><div id="areaTitle">//*Ding Dong*//</div>You press the doorbell and hear a loud buzz from inside the house.</div>
\
/*No One Home*/\
<<if (($kiara.locat gte 2 or $kiara.locat lt 1) and ($liane.locat gte 2 or $liane.locat lt 1))>>\
You wait for a minute but no one comes to the door. You sense no psychic presence from inside the house so you turn and head back towards the street.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[⤾ Leave|WalshHouse]]>><</button>>
</td></tr></table></div>\
\
\
/*Early Morning Sleep*/\
<<elseif $day is 7 and $time is 1>>\
You wait for a minute but no one comes to the door. Extending your senses, you find the sleeping minds of Liane and Kiara in their rooms. Not wanting to wake them up, you turn and head back towards the street.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[⤾ Leave|WalshHouse]]>><</button>>
</td></tr></table></div>\
\
\
/*Kiara Home Liane Doing Chores*/\
<<elseif $kiara.locat is 1.32 and $liane.locat is 1.31>>\
You wait for a few seconds and you hear footsteps get closer to the door. The door opens slightly and you see Liane looking at you from behind the chained door. She smiles, quickly shuts the door, and you hear a couple locks being undone. Liane opens the door with a bright smile and invites you inside.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Enter the House|WalshLiving]]>><</button>>
</td></tr></table></div>\
\
\
/*Kiara Home Liane hanging out */\
<<elseif $kiara.locat is 1.31 and $liane.locat is 1.31>>\
You wait for a few seconds and you hear footsteps get closer to the door. The door opens slightly and you see Liane looking at you from behind the chained door. She smiles, quickly shuts the door, and you hear Liane speaking while she opens the locks.
@@.kiara; '' Kiara'': "If that's $player.name, tell him to get his butt in here."@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Enter the House|WalshLiving]]>><</button>>
</td></tr></table></div>\
\
\
/*Kiara alone and busy*/\
<<elseif $kiara.locat is 1.321 and ($kiara.level is 1 or $kiara.level is 2 or ($kiara.level is 3 and $kiara.superState is 0 and $storyline.kiaraQuest lt 8)) >>\
You wait for a few seconds and your phone vibrates.
@@.kiara; '' Kiara's Text: ''@@ @@.kiaraT; Hey, I'm … kinda busy right now. Call me later and we can hang out.@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[⤾ Leave|WalshHouse]]>><</button>>
</td></tr></table></div>\
\
\
/*Liane Home Alone Chores*/\
<<elseif $liane.locat is 1.31>>\
You wait for a few seconds and you hear footsteps get closer to the door. The door opens slightly and you see Liane looking at you from behind the chained door. She smiles, quickly shuts the door, and you hear a couple locks being undone. Liane opens the door with a bright smile and invites you inside.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Enter the House|WalshLiving]]>><</button>>
</td></tr></table></div>\
\
\
/*Liane Home Alone Garden*/\
<<elseif $liane.locat is 1.34 and $kiara.locat isnot 1.32>>\
You wait for a few seconds and hear nothing from inside the house. However, you hear some movement from behind the corner of the house. Liane is most likely in her garden.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Go around the back|WalshGarden]]>><</button>>
</td></tr></table></div>\
\
\
/*Home/Sleeping*/\
<<elseif ($liane.locat is 1.33 and $kiara.locat is 1.322)>>\
<<if $kiara.level is 0>>\
You're about to ring the bell when you realize how late it is. A quick mental scan reveals that both of the Walshes are in bed, sleeping or near to it. You decide to let them get their sleep.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[⤾ Leave|WalshHouse]]>><</button>>
</td></tr></table></div>\
<<elseif $kiara.level gte 1>>\
You're about to ring the bell when you phone vibrates.
@@.kiara; '' Kiara's Text: ''@@ @@.kiaraT;Hey, I picked you up on the doorbell cam. The door is open, come on up. And be quiet, mom is sleeping.@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Go To Kiara's Room|WalshKiaraRoom]]>><</button>>
</td></tr></table></div>\
<</if>>\
\
\
<<elseif ($liane.locat is 1.33 and $kiara.locat is 6)>>\
You're about to ring the bell when you realize how late it is. A quick mental scan reveals that Liane is in bed, sleeping or near to it. You decide to let her get some rest.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[⤾ Leave|WalshHouse]]>><</button>>
</td></tr></table></div>\
/*Kiara uses Door Cam*/\
<<else>>\
You wait for a few seconds and your phone vibrates.
@@.kiara; '' Kiara's Text: ''@@ @@.kiaraT;Hey, got you on the doorbell cam, doors open, come on up@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Go To Kiara's Room|WalshKiaraRoom]]>><</button>>
</td></tr></table></div>\
<</if>>\
\
\
<<if $locVar.walshLoud is 1>><<set $locVar.walshLoud to 0>><</if>>\
<<if $locVar.walshLoud is 5>><<set $locVar.walshLoud to 4>><</if>>\<div id="areaDesc"> <div id="areaTitle">Walsh’s Living Room</div> A large open room that is comfortably furnished, with a plush blue sectional couch and a well-worn wooden coffee table. There is an older flatscreen tv mounted on one wall next to a large painting (painted by Liane) and several framed photos (mostly of Liane and Kiara, but you and your family are in a few as well). The sill of the large picture window is completely covered with potted succulents and two large plants sit on the floor in front of the window. Stairs near the door lead to the second floor, where Kiara and Liane's bedrooms are located. A doorway across from the window leads to the kitchen.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Morning sunlight streams through the large picture window.
<<elseif $time == 2 or $time ==3>> Bright sunlight illuminates the room and the many potted plants.
<<elseif $time == 4>> Waning sunlight streams through the large picture window. Two standing lamps light the room.
<<elseif $time == 5>> Blackout curtains are drawn across the picture window. The room is lit by two standing lamps.
<<elseif $time == 6>> The room is dark, the lights from the streets blocked by thick blackout curtains.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $kiara.locat eq 1.31 and $liane.locat eq 1.31>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> and <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHome<</replace>><</button>> are hanging out and watching TV.
<</if>>\
\
<<if $liane.locat eq 1.31 and $time is 1>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her yoga routine while watching soap operas on TV.
<</if>>\
\
<<if $kiara.locat neq 1.31 and $liane.locat eq 1.31 and $time neq 1>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHome<</replace>><</button>> is doing chores around the house.
<</if>>\
\
<<if $kiara.locat is 1.321 and ($kiara.level is 1 or $kiara.level is 2)>><<mark>> You can hear strange atonal music coming from Kiara's room.
<</if>>\
\
<<if $liane.locat eq 1.33 and $time is 1 and $day lte 5>><<mark>> You can hear soothing music coming from Liane's room.
<</if>>\
\
<<if $liane.locat2 is 11>>\
<<mark>>Liane is not doing her ususal chores around the house, you can sense her mind somewhere downtown.
<</if>>\
\
<<if $liane.level is 3 and $liane.dare gte 10 and $storyline.lianeQuest is 59 and $liane.locat2 is 3>>\
<<mark>>You can sense Liane's mind. She's planning on something the next time you catch her cleaning.
<</if>>\
\
<<if $time is 1 and $day lte 5 and $liane.level is 3 and $liane.dare gte 20 and $storyline.lianeQuest is 61>>\
<<mark>>You can sense Liane's mind. She's planning on something the next time you and Kiara are gaming together.
<</if>>\
\
<<if $time is 4 and $day gte 6 and $storyline.lianeQuest is 69 and $liane.dare lt 40>>\
<<mark>>Liane is thinking of pushing your relationship even further but is not yet daring enough to make the move.
<<elseif $time is 4 and $day gte 6 and $storyline.lianeQuest is 69 and $liane.dare gte 40>>\
<<mark>>Liane is thinking of pushing your relationship even further but is just waiting for the right opprotunity.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $kiara.locat eq 1.31 and $liane.locat eq 1.31>>\
<<button [[Hang Out with the Walshes|WalshLivingEvent]]>><</button>><</if>>\
\
<<if $liane.locat eq 1.31 and $time is 1 and $storyline.lianeQuest gte 2>>\
<<button "Join Liane [►]">><<set $temp4 to 0>><<set $sceneSelect to 2>><<goto "LianeYoga">><</button>><</if>>\
\
<<if $liane.locat eq 1.31 and $liane.locat2 is 1 and $liane.level gte 3 and $liane.firstsex gte 2>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Yoga Routine [►] </b>\
<span style="font-size:12px;">\
<<button "Camel">><<set $sceneSelect to 1>><<goto "LianeYogaFunScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 2>><<goto "LianeYogaFunScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "XXXXX">><<set $sceneSelect to 3>><<goto "LianeYogaFunScene">><</button>><</if>>\
</span></span><</if>>\
\
\
<<if $kiara.locat neq 1.31 and $liane.locat eq 1.31 and $time neq 1 and $storyline.lianeQuest gte 2>>\
<<button "Help Liane [►]">><<goto "LianeClean">><</button>><</if>>
\
\
<<if $liane.locat2 is 3 and $liane.level gte 3 and $liane.firstsex gte 2>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Getting Dirty [►] </b>\
<span style="font-size:12px;">\
<<button "The Sink">><<set $sceneSelect to 1>><<goto "LianeDirtyScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 2>><<goto "LianeDirtyScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "XXXXX">><<set $sceneSelect to 3>><<goto "LianeDirtyScene">><</button>><</if>>\
</span></span><</if>>\
\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<if $kiara.locat eq 1.322 and $kiara.level is 0>>\
<span id = "donebut">Kiara's Room (Locked)</span>\
<<elseif $kiara.locat is 1.321 and ($kiara.level is 1 or $kiara.level is 2 or ($kiara.level is 3 and $kiara.superState is 0 and $storyline.kiaraQuest lt 8)) or ($day is 7 and $time is 1)>>\
<span id = "donebut">Kiara's Room (Locked)</span>\
<<else>>\
<<button [[Kiara's Room|WalshKiaraRoom]]>><</button>>\
<</if>>\
<<if $liane.locat eq 1.33 and $time is 1 and $day lte 5 and $liane.level is 0>>\
<<button "Liane's Room">><<set $sceneSelect to 1>><<goto "LianeYoga">><</button>>
<<else>>\
<<button [[Liane's Room|WalshLianeRoom]]>><</button>>
<</if>>\
<<button [[⤾ Exit the House|WalshHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Walsh's Living Room">>\
\
\
<<if $locVar.walshLoud is 1>><<goto "WalshHomeEvents">><</if>>\
<<if $locVar.walshLoud is 5 and $storyline.lianeQuest is 1>><<goto "WalshHomeEvents">><</if>>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Walsh's Back Garden</div> The Walsh's backyard is surrounded by a wooden privacy fence. Running along three of the sides are Liane's garden plots, planter boxes, and flower beds. A small storage box is located in between two of the planter boxes and is used to store all of Liane's gardening tools and supplies. Several solar-powered lamps have been attached along the fence line to provide enough light for people to hang out at night. A picnic table and grill is located on the back patio made from faux stone blocks.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The garden is illuminated by the morning sunlight.
<<elseif $time == 2 or $time ==3>> The garden is bright and sunny...
<<elseif $time == 4>> Waning sunlight streams lights up the garden, the mounted lights have begun to turn on.
<<elseif $time gte 5>> The yard is relatively well-lit by the solar-powered mounted lights.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $liane.locat eq 1.34 and $time is 1>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her yoga routine and enjoying the sun.<</if>>\
<<if $liane.locat eq 1.34 and $time is 2>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appGarden<</replace>><</button>> is toiling away in her garden.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $liane.locat eq 1.34 and $time is 1 and $storyline.lianeQuest gte 2>>\
<<button "Join Liane [►]">><<set $temp4 to 0>><<set $sceneSelect to 2>><<goto "LianeYoga">><</button>><</if>>\
\
\
<<if $liane.locat eq 1.34 and $liane.locat2 is 1 and $liane.level gte 3 and $liane.firstsex gte 2>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Yoga Routine [►] </b>\
<span style="font-size:12px;">\
<<button "Camel">><<set $sceneSelect to 1>><<goto "LianeYogaFunScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 2>><<goto "LianeYogaFunScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "XXXXX">><<set $sceneSelect to 3>><<goto "LianeYogaFunScene">><</button>><</if>>\
</span></span><</if>>\
\
\
<<if $liane.locat eq 1.34 and $time is 2 and $storyline.lianeQuest gte 2>>\
<<button "Help Liane [►]">><<set $temp4 to 0>><<goto "LianeGarden">><</button>><</if>>\
\
\
<<if $liane.locat eq 1.34 and $liane.locat2 is 6 and $liane.level gte 3 and $liane.firstsex gte 2>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Fun in the Garden [►] </b>\
<span style="font-size:12px;">\
<<button "Dirty Hands">><<set $sceneSelect to 1>><<goto "LianeFlowerScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 2>><<goto "LianeFlowerScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "Plowing">><<set $sceneSelect to 3>><<goto "LianeFlowerScene">><</button>><</if>>\
</span></span><</if>>\
\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Leave|WalshHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Walsh's Back Garden">>\
\
<<ModAuto>>\
\<<if $time is -1>><<set $time to 1>><</if>>\
\
<div id="areaDesc"> <div id="areaTitle">Kiara’s Bedroom</div> Kiara's bedroom has remained relatively unchanged for as long as you have known her. Her bed is small and mostly perfunctory. She spends most of her time at her large desk working on her prized computers. Two expensive laptops sit next to three monitors attached to a custom-built gaming PC tucked underneath. The walls are mostly bare, with only a few photos and pieces of art that she has commissioned from people online. The only other pieces of furniture are a cheap dresser and a bookcase filled with various gaming paraphernalia and miscellaneous pieces of computer parts. The dresser has a few action figures, statues, and toys taken from her favorite gaming and movie franchises<<if $kiara.level gte 1>>, as well as a well-maintained hatchet<</if>>. As always, the room is stuck in a precarious balance between Kiara's natural messiness and Liane's enforced desire for a clean house.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The morning sunlight is blocked by blinds and closed curtains.
<<elseif $time == 2 or $time ==3>> Light comes through the open window, though limited by the open blinds.
<<elseif $time == 4 or $time ==5>> The window is blocked by blinds and closed curtains. The room is lit by an overhead light and from her various computers.
<<elseif $time == 6>> The room is dark except for the multicolored glow given off by her computers' lights.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $kiara.locat eq 1.32 and $kiara.level lt 2>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is playing games on her computer. With her headset on and her focus on the game, she has not noticed you.
<<elseif $kiara.locat eq 1.32 and $kiara.level gte 2>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is playing games on her computer. It sounds like she is just finishing up.
<</if>>\
<<if $kiara.locat eq 1.321>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is working on one of her programming projects.
<</if>>\
<<if $kiara.locat eq 1.322>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> is laying in bed and watching a movie on her laptop.
<</if>>\
<<if $kiara.locat eq 1.321 and $kiara.subW gte 11 and $rannum3 lte 5>>\
<<mark>> <<button "''Molly''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>>, Kiara's hypnotic FWB, is lying on the bed flipping through her social media on her phone.
<<elseif $kiara.locat eq 1.321 and $kiara.subM gte 11 and $rannum3 gte 6>>\
<<mark>> <<button "''Kingston''">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</button>>, Kiara's hypnotically induced minion, is standing between her desk and her bookshelf filled with electrical parts (ready to hand her parts when needed).
<</if>>\
\
<<if $liane.locat eq 1.33 and $day eq 7 and $time eq 5 and $storyline.lianeQuest gte 2>>\
<<mark>> You sense the initial seeds of lust coming from the direction of Liane's room.<</if>>\
\
\
<<if ($storyline.lianeQuest is 3 and $time is 6 and $day is 6 and $liane.fear lte 50 and $liane.conf gte 10 and $temp5 is 1) or ($liane.level gte 1 and $time is 6)>>\
<<mark>> Liane is asleep in the next room and you can feel mixture of horniness and frustration flowing through her dreams.
<</if>>\
\
\
\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $storyline.prismQuest is 18 and ($kiara.locat eq 1.322 or $kiara.locat is 1.32)and $time gte 5 and $prism.lucid lte 6>>\
Kiara lets you know that she can hang out for a little while but she has to keep her night few in case Crystal is free to sleep over and train in lucid dreaming.
<<else>>\
<<if $kiara.locat eq 1.32 and ($storyline.kiaraQuest lt 5.1 or $storyline.kiaraQuest gte 5.5)>>\
<<button [[Join Kiara for Video Games|BedroomKiaraGames]]>><</button>>\
<</if>>\
<<if $kiara.locat eq 1.321 and $storyline.kiaraQuest isnot 12>>\
<<button [[Watch Kiara Work|BedroomKiaraWork]]>><</button>><</if>>\
<<if $kiara.locat eq 1.32 and $storyline.kiaraQuest is 2 and $day gte 5 and $time is 5>>\
<span class = "oneshot"><<button "Game/Movie Marathon [X]">><<goto "KiaraRandomEvents">><</button>></span>\
<</if>>\
<<if $kiara.locat eq 1.32 and $storyline.kiaraQuest gte 4 and $day gte 5 and $time is 5 and $kiara.level is 0>>\
<span class = "oneshot"><<button "Enter Kiara's Dream [X]">><<goto "KiaraRandomEvents">>\<</button>></span>\
<</if>>\
<<if $kiara.locat eq 1.322 and $storyline.kiaraQuest gte 6 and $time lte 5>>\
<<button [[Meditate and Dreamwalk|BedroomKiaraDream]]>><</button>>\
<</if>>\
<<if ($kiara.locat is 1.322 or $kiara.locat is 1.32) and $storyline.kiaraQuest gte 5.1 and $storyline.kiaraQuest lt 5.5 and $time gte 5>>\
<<button "Work on Kiara's Barrier [X]">><<goto "KiaraLessonsScenes">><</button>>\
<</if>>\
<<if $kiara.locat eq 1.322 and $kiara.level gte 3 and $time gte 5>>\
<<button [[💤 Crash for the Night [X]|BedroomKiaraSleep]]>><</button>>\
\
\
<<if (($liane.locat eq 1.33 and $day eq 7 and $time eq 5 and $storyline.lianeQuest gte 2) or ($liane.locat2 is 10)) and $liane.level lte 2>>\
<br><<button "Pay Attention to Liane [►]">><<goto "LianeSpecialScene">><</button>><</if>>\
\
\
<<if $liane.locat2 is 10 and $liane.level gte 3 and $liane.firstsex gte 2>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Join Liane [►] </b>\
<span style="font-size:12px;">\
<<button "Light Touching">><<set $sceneSelect to 5>><<goto "LianeSpecialScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 6>><<goto "LianeSpecialScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "XXXXX">><<set $sceneSelect to 7>><<goto "LianeSpecialScene">><</button>><</if>>\
</span></span><</if>>\
\
\
<</if>>\
<<if $kiara.locat eq 1.321 and $kiara.level is 3 and $storyline.kiaraQuest is 8>>\
<span class = "oneshot"><<button "Kiara's Demonstration [►]">><<goto "KiaraRandomEvents">><</button>></span>
<</if>>\
<<if ($kiara.locat eq 1.32 or $kiara.locat eq 1.321) and $kiara.level is 3 and $storyline.kiaraQuest is 12>>\
<span class="oneshot"><<button "Planning Session [►]">><<goto "KiaraPlanningEvents">><</button>></span>
<</if>>\
<<if $kiara.level is 4 and $storyline.kiaraQuest is 16 and $time is 1 and $day is 6>>\
<span class="oneshot"><<button "Marathon Planning Session [X]">><<goto "KiaraNamingMission">><</button>></span>
<</if>>\
<</if>>\
\
<<if ($kiara.locat is 1.321 or $kiara.locat is 1.32) and ($scenelistP[48] gte 4 and $scenelistP[48] lt 6)>>\
<<button "Check on Psy-Blocker">><<DBO>><<replace "#dialogue-bar">>Kiara lets you know that she is still working on it and should have it finished in a day or two.<</replace>><</button>>
<<elseif ($kiara.locat is 1.321 or $kiara.locat is 1.32) and $scenelistP[48] is 6>>\
<<button "Pick Up Psy-Blocker">><<set $sceneSelect to 4>><<goto "InvestPsy">><</button>>
<</if>>\
\
\
<<if $storyline.lianeQuest is 3 and $time is 6 and $day is 6 and $liane.fear lte 50 and $liane.conf gte 10 and $temp5 is 1 and $liane.level is 0>>\
<span class="oneshot"><<button "Dreamwalk with Liane [X]">><<set $sceneSelect to 1>><<goto "LianeDreamwalkEvent">><</button>></span>
<</if>>\
\
\
\
\
\
<<if $liane.level gte 1 and $time is 6>>\
<<button "Dreamwalk Liane [X]">><<goto "LianeDreamEntrance">><</button>>
<</if>>\
\
\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Leave|WalshLiving]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
<<if $day gte 6 and $time is 1 and $kiara.locat is 1.322>>\
<<button "Get a ride to the mall [►]">><<goto "Mall">><<set $time +=1>><</button>><</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Kiara’s Bedroom">>\
<<if $kiara.locat is 1.321 and ($kiara.level is 1 or $kiara.level is 2)>><<goto "WalshLiving">><</if>>\
<<if $indream is 1>><<set $indream to 0>><</if>>\
<<if $storyline.kiaraQuest is 14>><<goto "WalshHomeEvents">><</if>>\
\
\
<<set $see1 to "Molly is slightly shorter than Kiara and would be considered petite in both height and weight. Her lithe figure is covered in an expensive-looking set of black lingerie that contrasts nicely with her pale skin. The set consists of a bustier (which slightly helps emphasize her A-cup breasts), thong, garter belt, and thigh-high stockings. She has a wide black collar around her neck and a cat-ear headband on her head (which has been custom made to match her shoulder-length pink-streaked brown hair). Her heart-shaped face is covered with well-applied and subtle makeup.">>\
\
<<set $see2 to "Kingston is several inches taller than you and has the body of an athlete gone to seed. His broad torso is covered with a thin black turtleneck and his legs with comfortable-looking black slacks (Both of which look to be a size or two too small). He has heavy boots with what looks like reinforced toes. His dirty blonde hair is cut short to his head and his face is freshly free of stubble. He is wearing black sunglasses and a perpetual scowl on his lantern-jawed face.">>\
\
<<ModAuto>>\
\
<<if $time is -1>><<set $time to 1>><</if>>\ <div id="areaDesc"> <div id="areaTitle">Liane's Bedroom</div> Liane's bedroom has a queen-size sleigh bed in the center of the room, with a large painting of flowers on the wall above the headboard. Her bedroom shows signs of the various hobbies she adopted after her divorce. The window sills are covered with potted plants, several books on meditation, yoga, and philosophy are stacked on the bedside table, and a small desk has a variety of beads, wire, and tools she uses for her jewelry making. She has a large dresser with her makeup and jewelry box on top. A door leads off to her walk-in closet. The room is meticulously neat and ordered, much like the rest of the house.
<<SpotCheck>>
<<nobr>><<if $time lte 4>> Sunlight streams through her open windows. There are curtains, but they are mostly decorative and are left open.
<<elseif $time ==5>> The blinds are drawn and the room is lit by a simple ceiling mounted light.
<<elseif $time == 6>> The room is dark and no lights are on.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $liane.locat eq 1.33 and $time is 1 and $day lte 5>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her yoga routine and enjoying the quiet of the room.<</if>>\
<<if ($liane.locat eq 1.33 and $time gte 5 and $day lte 4) or ($liane.locat eq 1.33 and $time is 1 and $day gte 6)>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appSleep<</replace>><</button>> is laying on her bed and reading a romance novel.<</if>>\
<<if $liane.locat eq 1.33 and $time is 5 and $day is 7>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appSleep<</replace>><</button>> is watching something on her phone. Her breathing is quicker than normal and her face is flushed.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $liane.level gte 1 and $liane.locat eq 1.33 and $time is 1 and $day lte 5>>\
<<button "Join Liane [►]">><<set $temp4 to 0>><<set $sceneSelect to 2>><<goto "LianeYoga">><</button>><</if>>\
\
<<if $liane.locat eq 1.33 and $liane.locat2 is 1 and $liane.level gte 3 and $liane.firstsex gte 2>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Yoga Routine [►] </b>\
<span style="font-size:12px;">\
<<button "Camel">><<set $sceneSelect to 1>><<goto "LianeYogaFunScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 2>><<goto "LianeYogaFunScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "XXXXX">><<set $sceneSelect to 3>><<goto "LianeYogaFunScene">><</button>><</if>>\
</span></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Leave|WalshLiving]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Liane’s Bedroom">>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Computer Lab</div> One of a few identical computer labs found throughout the Physical Sciences building. The computer lab has five rows of desks on either side of the room, each with four, surprisingly high end, computers bolted on top. The front of the room has a large smart board connected to a computer mounted on a large lectern off to one side. The room is undecorated with the exception of several warning signs about what not to do with the computers.
<<SpotCheck>>
<<nobr>><<if $time == 1>> A few undergraduate students are using the computers before classes.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are discussing basic computer programming.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> A few undergraduate students are using the computers before classes.
<<elseif $time == 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over various theories of artificial intelligence and sentience.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $kiara.locat eq 4.113>><<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is here and typing notes on her laptop.
<</if>>\
<<if $day is 1>> <<mark>> The lecturer is going on about different types of machine learning and AI.<<elseif $day is 5>><<mark>> The lecturer is going on about encryption and cyber security.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $kiara.locat is 4.113>>\
<<button "Sit Next to Kiara">><<set $player.lastloc to passage()>><<goto "UniversityClassKiaraEvents">><</button>><</if>>
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[Exit the Room|UniversityPS]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Computer Lab">>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Visual Art Lab</div> The main computer lab in the Humanities and Arts building is used primarily by the art and music students for working on their projects. The visual arts lab has three long rows of connected tables running the length of the room with computers mounted every few feet. A computer sits on top of a small desk in the front of the room and is connected to the projector and sound system. The walls are covered with print outs of student's digital artwork.
<<SpotCheck>>
<<nobr>><<if $time == 1>> A few undergraduate students are working on their projects in-between classes.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are discussing the basics of mixing music on a computer.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> A few undergraduate students are working on their projects in-between classes.
<<elseif $time == 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are practicing with digitally enhancing and manipulating photographs.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $kiara.locat eq 4.132>>\
<<mark>> <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is here and working on some abstract audiovisual art.<</if>>\
\
<<if $prism.locat is 4.132 and $storyline.prismQuest gte 18>>\
<<mark>> <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>> is dutifully working on her laptop.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $kiara.locat is 4.132>>\
<<button "Sit Next to Kiara">><<set $player.lastloc to passage()>><<goto "UniversityClassKiaraEvents">><</button>><</if>>\
\
<<if $storyline.prismQuest gte 18 and $prism.locat is 4.132>>\
<<button "Greet Crystal">><<set $player.lastloc to passage()>><<goto "UniversityClassPrismHelp">><</button>><</if>>
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Room|UniversityHA]]>><</button>>
<<button "🎓 Exit to City Center">><<goto "CityCenter">><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Visual Art Lab">>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
<<ModAuto>>\
\<div id="areaDesc"> <div id="areaTitle">Biztek Offices</div> The Biztek offices occupy a dozen floors on one of the central high-rise office buildings in the center of downtown. Most of the floors are taken up by nondescript cubicle farms, row after row of identical desks separated by cheap dividers for a modicum of privacy (and noise cancellation). The outskirts of each floor are taken up by individual offices with a few large meeting rooms towards the center of the cubicle farms.
<<SpotCheck>>
<<nobr>><<if $time == 1 or $time gte 4>> Save for some janitorial staff the floor is mostly empty. However, you can hear noises coming from some of the offices, probably employees working with international clients.
<<elseif $time == 2 or $time==3 >> The office is buzzing with activity. A susurrus of conversation comes from all directions as employees go about their business.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $liane.locat eq 3.3>>\
<<mark>> You can sense <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appOffice<</replace>><</button>> sitting behind her desk somewhere in the upper floors.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if ($time is 2 or $time is 3) and $npc.vivi.cards[3] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Search for an Executive">><<set $sceneSelect to 4>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[3] to 1>><</button>></span>\
<</if>>\
\
<<if $liane.locat eq 3.3 and $storyline.lianeQuest gte 2>>\
<<button "Visit Liane [►]">><<goto "LianeWork">><</button>>
<</if>>\
\
<<if $liane.locat2 is 2 and $liane.level gte 3 and $liane.firstsex gte 2 and $liane.task is 2 and $liane.endState is 2>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Break Time [►] </b>\
<span style="font-size:12px;">\
<<button "Enjoying the View">><<set $sceneSelect to 1>><<goto "LianeWorkFunScene">><</button>>\
<<if $liane.level is 4>><<button "XXXXX">><<set $sceneSelect to 2>><<goto "LianeWorkFunScene">><</button>><</if>>\
<<if $liane.level is 5>><<button "XXXXX">><<set $sceneSelect to 3>><<goto "LianeWorkFunScene">><</button>><</if>>\
</span></span><</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit to Downtown|Downtown]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Biztek Office">>\
\
<<ModAuto>>\
\
/*[[LianeWork]]*/\<div id="areaDesc"> <div id="areaTitle">La Lune</div> The current fad restaurant for the up-and-comers of Junction City. By day, La Lune is a coffee house and bakery, mostly serving the local college population. By night it is an exclusive restaurant and lounge that mostly caters to businesspeople from the downtown offices. The three sections are quite different. The bottom floor is designed to mimic a French bistro and is split between the coffee-focused café and bakery/restaurant (which includes a quaint outdoor garden for a quiet spot to enjoy a meal). The upper floor is a sleek modern lounge, decked out in a black, blue, and silver color scheme.
<<SpotCheck>>
<<nobr>><<if $time is 1>> The bistro is surprisingly busy this early, both business people and college students are fueling up on coffee and pastries to start their day.
<<elseif $time is 2 or $time is 3>> Even during working hours, the bistro is doing decent business. Local college students and the occasional office person on break stop in for a quick lunch and coffee.
<<elseif ($time is 4 or $time is 5) and $day lte 4>> The bistro portion of the business is packed with diners from Downtown grabbing some dinner before heading home for the day (intermixed with some professors and grad students).
<<elseif ($time is 4 or $time is 5) and $day gte 5>> The restaurant and lounge portions of the bistro are packed. A good portion of the crowd is made up of couples out on dates.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $liane.locat eq 4.2 and $liane.level lte 2>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> is sitting at the bar chatting with a man you don't recognize.
\
<<elseif $liane.locat eq 4.2 and $liane.level gte 3 and $liane.firstsex gte 2 and $liane.endState is 1 and $liane.task is 2>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> is hanging at the bar with some of her friends.
\
<<elseif $liane.locat eq 4.2 and $liane.level gte 3 and ($liane.firstsex lt 2 or $liane.endState is 1 or $liane.task isnot 2)>>\
<<mark>> <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> is sitting at one of the cafe tables with some friends. She is no longer participating in the Singles's night at the lounge but still enjoys the routine of getting out of the house.
\
<</if>>\
<<if $jobs.cafe.level is 0>>\
<<mark>> There is a "Help Wanted" sign in the window
<</if>>\
\
\
<<if $jobs.cafe.level gte 1>>\
<<if $npc.gabby.locat is 1>>\
<<mark>>Your bubbly coworker, <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> Is scheduled to work soon...
<</if>>\
\
<<if $npc.dee.locat is 1>>\
<<mark>><<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>>, your taciturn coworker, should be working but your not sure if she's on one of her many breaks.
<</if>>\
<</if>>\
\
\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<span class = "oneshot"><<if $jobs.cafe.level is 0 and $time lte 5>><<button "Apply for the Job [►]">><<set $sceneSelect to 1>><<goto "CafeJobScenes">><</button>><</if>></span>\
<<if $jobs.cafe.level gte 1 and $time lte 5>>\
<<if $prism.investCurr is 5 and $prism.endState is 1 and $scenelistP[41] is 0>>\
<span class = "oneshot"><<button "🔍 Work as Server [►]">><<set $sceneSelect to 1>><<goto "InvestHQ">><</button>></span>
<<else>>\
\
<<if $jobs.cafe.level is 1 and $jobs.cafe.promo lt 100>>\
<<button "💰 Work as Probationary Barista [►]">><<goto "CafeJob">><</button>>
<<elseif $jobs.cafe.level is 2 and $jobs.cafe.promo lt 100>>\
<<button "💰 Work as Barista[►]">><<goto "CafeJob">><</button>>
<<elseif $jobs.cafe.level is 3 and $jobs.cafe.promo lt 100>>\
<<button "💰 Work as Lead Barista [►]">><<goto "CafeJob">><</button>>
<<elseif $jobs.cafe.promo gte 100 and $jobs.cafe.level lt 4>>\
<span class = "oneshot"><<button "📚 Special Meeting">><<set $sceneSelect to $jobs.cafe.level+1>><<goto "CafeJobScenes">><</button>></span>
<<elseif $jobs.cafe.level is 4>>\
<<button "💰 Work as Assistant Supervisor [►]">><<goto "CafeJob">><</button>>
<</if>>\
\
<<if $scenelistP[45] is 3 and $time is 1 and $player.sneak gte 40>>\
<<button 🔍 Time to Win Some Tickets [►?]>>\
<<set $sceneSelect to 3>><<goto "InvestConcert">>\
<</if>>\
\
\
<<if $npc.gabby.locat is 1>>\
<<if $npc.gabby.story lt 6>><<button "Have fun with Gabby [►]">><<set $sceneSelect to 1>><<goto "CafeJobNPC">><</button>><</if>>\
<<if $npc.gabby.story gte 6>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Have fun with Gabby [►] </b>\
<span style="font-size:12px;">\
<<button "Just Hang out">><<set $sceneSelect to 1>><<goto "CafeJobNPC">><</button>>\
<<button "Repayment">><<set $sceneSelect to 2>><<goto "CafeJobNPCSex">><</button>>\
<<if $npc.gabby.story gte 7>><<button "New Uniform">><<set $sceneSelect to 3>><<goto "CafeJobNPCSex">><</button>>\
<</if>>\
</span></span><</if>>\
<</if>>\
\
\
<<if $npc.dee.locat is 1>>\
<<if $npc.dee.story lt 6>><<button "Chill with Dee [►]">><<set $sceneSelect to 2>><<goto "CafeJobNPC">><</button>><</if>>\
<<if $npc.dee.story gte 6>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Chill with Dee [►] </b>\
<span style="font-size:12px;">\
<<button "Just Hang Out">><<set $sceneSelect to 2>><<goto "CafeJobNPC">><</button>>\
<<button "Needed Break">><<set $sceneSelect to 5>><<goto "CafeJobNPCSex">><</button>>\
<<if $npc.dee.story gte 7>><<button "Other People's Labor">><<set $sceneSelect to 6>><<goto "CafeJobNPCSex">><</button>>\
<</if>>\
</span></span><</if>>\
<</if>>\
\
\
\
<</if>><</if>>\
\
<<if $liane.locat eq 4.2 and $storyline.lianeQuest gte 2 and $liane.level lte 2>>\
<<button "Observe Liane [►]">><<goto "LianeSinglesNight">><</button>>
\
<<elseif $liane.locat eq 4.2 and $liane.level gte 3 and $liane.firstsex gte 2 and $liane.endState is 1 and $liane.task is 2>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Pick Up Liane [►] </b>\
<span style="font-size:12px;">\
<<button "Pleasing Evening">><<set $sceneSelect to 1>><<goto "LianePickUpScene">><</button>>\
<<if $liane.level gte 4>><<button "Pleasing Evening">><<set $sceneSelect to 2>><<goto "LianePickUpScene">><</button>><</if>>\
<<if $liane.level gte 4>><<button "Pleasing Evening">><<set $sceneSelect to 3>><<goto "LianePickUpScene">><</button>><</if>>\
</span></span>\
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Restaurant|CityCenter]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "La Lune">>\
\
<<ModAuto>>\
\
<<if $scenelistP[45] is 1 and $jobs.cafe.level gte 1>>\
<<set $sceneSelect is 2>><<goto "InvestConcert">><</if>>\<div id="eveFrame"><div id="areaTitle">In Kiara's Den</div>
\
<<if $kiara.level lte 1>>\
<div id="eveFrame"><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is sitting at her desk, playing one of her many competitive games. Her gaze is intensely focused on the screen and is wearing a bulky headset to block out background noise. Occasionally, she gives a command to another player or yell profanity. You are fairly sure she has already forgotten about you, so you have a seat on her bed.</div>
<<elseif $kiara.level gte 2>>\
<div id="eveFrame"><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is sitting at her desk, finishing up a match for one of her online games. She quickly greets you before turning back to the game and saying her goodbyes. After a minute, she signs off, hangs her headset up on a hook on the wall, then turns to you.</div>
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Play some Games [►]|BedroomKiaraGaming]]>><</button>>\
<<if $kiara.level gte 2>><<button[[Challenge Kiara [►]|BedroomKiaraChallenge]]>><<set $kiara.gametext to []>><<set $kiara.gameWin to 0>><<set $kiara.gameLose to 0>><</button>><</if>>
<<button "⤾ Do Something Else">><<goto "WalshKiaraRoom">><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<if $time is 1 and $day lte 5 and $liane.level is 3 and $liane.dare gte 20 and $storyline.lianeQuest is 61 >>\
<<set $sceneSelect to 4>><<goto "LianeEvents">><</if>>\<div id="eveFrame"><div id="areaTitle">Kiara's Class</div><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is dutifully listening to the professor and taking notes on the computer in front of her. She has her bag and open laptop taking up the desk space of the chair to her left.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Chat with Kiara [►]|UniversityClassKiaraChat]]>><<set $temp4 to 0>><<set $time to $time +1>><</button>>\
<<if $kiara.level gte 2>>\
<<button [[Stealth Training [►]|UniversityClassKiaraStealth]]>><<set $time to $time +1>><</button>>\
<<button [[Telepathy Training [►]|UniversityClassKiaraTelepathy]]>><<set $time to $time +1>><</button>><</if>>
<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><div id="eveFrame"><div id="areaTitle">Kiara's Shift</div><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> is hard at work; bouncing from table to table; taking orders, bringing food and drinks, and clearing away used dishes. You slide into one of the booths in her section and relax. As you wait, you extend your powers to dim the awareness of your presence to everyone but Kiara.
<<if $storyline.amitaQuest is 5>>\
As Kiara passes she drops one of her old phones on the table. Take a <span class = "oneshot"><<button "Look">><<DBO>><<replace "#dialogue-bar">>The screen is split into four video feeds. Each of which is a different angle of the parking lot. Looks like Kiara has cameras set up in case your stalker stops by.<</replace>><</button>>
</span><</if>>\
</div>
\
<<if $storyline.kiaraQuest lt 9>><<set $temp1 to 10>>\
<<elseif $storyline.kiaraQuest gte 9>><<set $temp1 to 12>><</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.cash lt $temp1>>\
<<button "Eat with Kiara [$$$temp1 ►]">><<DBO>><<replace "#dialogue-bar">>\
Not enough money to eat<</replace>><</button>>\
<<elseif $player.cash gte $temp1>>\
<<button "Eat with Kiara [$$$temp1 ►]">><<set $temp4 to 0>><<goto "DinerKiaraEat">>
<<set $player.cash to $player.cash -$temp1>><</button>><</if>>\
\
\
<<if $kiara.level gte 2>>\
<<if $storyline.kiaraQuest lt 9>><<set $temp1 to 10>>\
<<elseif $storyline.kiaraQuest gte 9>><<set $temp1 to 12>><</if>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;">''Special Menu [►] ''\
\
\
<span style="font-size:12px">\
\
<<button "Groping [$$$temp1]">><<if $player.cash gte $temp1>><<set $player.cash to $player.cash-$temp1>><<set $kiara.cash to $kiara.cash+($temp1*2)>><<set $temp2 to 1>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for Groping<</replace>><</if>><</button>>\
\
<<if $kiara.level gte 3 and $kiara.superState is 1>><<button "Deep BJ [$24]">><<if $player.cash gte 24>><<set $player.cash to $player.cash-24>><<set $kiara.cash to $kiara.cash+48>><<set $temp2 to 2>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for a Deep Bj<</replace>><</if>><</button>><</if>>\
\
<<if $kiara.level gte 4 and $kiara.superState is 1>><<button "Grinding Ride [$60]">><<if $player.cash gte 60>><<set $player.cash to $player.cash-60>><<set $kiara.cash to $kiara.cash+120>><<set $temp2 to 4>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for a Grinding Ride<</replace>><</if>><</button>><</if>>\
\
<<if $kiara.level gte 5 and $kiara.superState is 1>><<button "Table D'hôte [$120]">><<if $player.cash gte 120>><<set $player.cash to $player.cash-120>><<set $kiara.cash to $kiara.cash+240>><<set $temp2 to 6>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the Table D'hôte<</replace>><</if>><</button>><</if>>\
\
<<if $kiara.level gte 3 and $kiara.superState is 2>><<button "Teasing BJ [$24]">><<if $player.cash gte 24>><<set $player.cash to $player.cash-24>><<set $kiara.cash to $kiara.cash+48>><<set $temp2 to 3>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the Teasing BJ<</replace>><</if>><</button>><</if>>\
\
<<if $kiara.level gte 4 and $kiara.superState is 2>><<button "Hard Ride [$60]">><<if $player.cash gte 60>><<set $player.cash to $player.cash-60>><<set $kiara.cash to $kiara.cash+120>><<set $temp2 to 5>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the Hard Ride<</replace>><</if>><</button>><</if>>\
\
\
<<if $kiara.level gte 5 and $kiara.superState is 2>><<button "2-For-1 [$120]">><<if $player.cash gte 120>><<set $player.cash to $player.cash-120>><<set $kiara.cash to $kiara.cash+240>><<set $temp2 to 7>><<goto "DinerKiaraMenu">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the 2-For-1<</replace>><</if>><</button>><</if>>\
</span></span><</if>>\
\
\
\
\
\
<br><<button "⤾ Do Something Else">><<goto "Diner">><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><div id="eveFrame"><div id="areaTitle">Hanging out at the Comic Shop</div><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is sitting at one of the tables in the back of the comic book shop. The store consists of a few dozen shelves and display cases haphazardly filled with comics, graphic novels, figurines, and other accoutrements of nerd culture (including the life-sized cardboard cut-outs of famous heroes these places always seem to procure).</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Sit at the Table [►]|MallKiaraComic]]>><</button>>\
<<if $kiara.level gte 2>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;">''Psychic Tease [►] ''\
<span style="font-size:12px">\
<<if $kiara.level gte 2>><<button "Small Tease">><<set $sceneSelect to 1>><<goto "MallKiaraTease">><<set $scenelistK[53] to 1>><</button>><</if>>\
<<if $kiara.level gte 3 and $kiara.superState is 1>><<button "A bit More">><<set $sceneSelect to 2>><<goto "MallKiaraTease">><<set $scenelistK[54] to 1>><</button>><</if>>\
<<if $kiara.level gte 3 and $kiara.superState is 2>><<button "She teases Back">><<set $sceneSelect to 3>><<goto "MallKiaraTease">><<set $scenelistK[55] to 1>><</button>><</if>>\
<<if $kiara.level gte 4 and $kiara.superState is 1>><<button "A Lot">><<set $sceneSelect to 4>><<goto "MallKiaraTease">><<set $scenelistK[56] to 1>><</button>><</if>>\
<<if $kiara.level gte 4 and $kiara.superState is 2>><<button "Reciprocates">><<set $sceneSelect to 5>><<goto "MallKiaraTease">><<set $scenelistK[57] to 1>><</button>><</if>>\
<<if $kiara.level gte 5 and $kiara.superState is 1>><<button "Go All Out">><<set $sceneSelect to 6>><<goto "MallKiaraTease">><<set $scenelistK[58] to 1>><</button>><</if>>\
<<if $kiara.level gte 5 and $kiara.superState is 2>><<button "Payback">><<set $sceneSelect to 7>><<goto "MallKiaraTease">><<set $scenelistK[59] to 1>><</button>><</if>>\
</span></span><</if>>
<<button "⤾ Do Something Else">><<goto "Mall">><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Shopping with the Walshes</div>Walking down Main Street, you see <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHome<</replace>><</button>> walking out of one of the stores. They are both carrying some packages and chatting amicably with one another.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Join them [►]|MainStreetWalshShop]]>><</button>>\
<<if $storyline.lianeQuest gte 1 and $liane.level lte 2>>\
<<button [[Embolden Liane [►]|MainStreetLianeFear]]>><</button>>\
<<elseif $liane.level gte 3>>\
<br>Liane's courage has grown enough that you no longer need to <span id="donebut">Embolden Her</span>
<</if>>\
<<button "⤾ Do Something Else">><<goto "MainStreet">><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Binging with the Walshes</div><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> and <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHome<</replace>><</button>> are relaxing on the large L-shaped sectional couch. Liane is sitting directly across from the TV, a blanket across her legs and a cup of tea in her hands. Kiara is sprawled out in the bend of the sectional, watching TV with her head propped up on a pillow.</div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Sit and Watch TV [►]|WalshLivingWatch]]>><</button>>\
<<if $storyline.lianeQuest gte 1 and $liane.level lte 2>>\
<<button [[Encourage Liane [►]|WalshLivingConfident]]>><</button>>\
<<elseif $liane.level gte 3>>\
<br>Liane is confident enough that you don't have to directly <span id="donebut">Encourage Her</span>
<</if>>\
<<button "⤾ Do Something Else">><<goto "WalshLiving">><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<set $indream to 1>>\
<<if $storyline.kiaraQuest is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Catching Up</div></div>
You know that Kiara keeps her phone on silent when she's busy (which is often) so you're not surprised when it rings through to voicemail. You leave a quick message and then kill some time until she calls you back.
@@.kiara;''Kiara:'' "Hey $player.name. Sorry about that. I was in the middle of something."@@
@@.player;''You:'' "Hey yourself. I figured you were busy but I wanted to get back to you. You wanted to talk?"@@
@@.kiara;''Kiara:'' "Yeah … I realize that we've been busy with work and stuff so we've not had no time to hang out. I have some free time coming up so do you want to pull an all-night video game & movie marathon? I just picked up a whole bunch of bad 80s horror movies that we can laugh at."@@
It's been at least a year since the two of you've pulled an all-nighter and this may give you the opportune chance to access Kiara's dreams.
@@.player;''You:'' "Sounds great. When do you want to meet up?"@@
@@.kiara;''Kiara:'' "Probably Friday or Saturday night would be best. Just swing by when you're free."@@
You agree and chat amicably for a few minutes before saying goodbye and hanging up.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<<set $storyline.kiaraQuest to 2>>\
\
\
\
\
<<elseif $storyline.kiaraQuest is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Game & Movie Marathon</div></div>
<<set $indream to 1>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is busy with her match, so you flop onto her bed and relax as she finishes up. Kiara yells into her headset for the next few minutes, but judging by the lack of cursing and/or theories about her teammates' parental lineages, things are going well. Eventually, she exits the game and takes off the headset.
@@.kiara;''Kiara:'' "Hey man. Sorry about that, we were on a winning streak so I just wanted to finish up."@@ She claps her hands in anticipation. @@.kiara; "I hope you're ready for a night of getting your ass kicked by yours truly and watching the finest z-grade movies the 80's had to offer."@@ She tosses you her phone. @@.kiara;"I have them synced on my ExPlay, just sort through and find something stupid sounding. I'll go and get snacks."@@
You scroll through Kiara's movie list to find the perfect movie.
@@.player; // Spider panic!, The Chained Demon, Chained Demon 2, Chained Demon 3: Urban Terror, Spider Panic In Space…//@@
You go through the list and select //Night Walkers//; a quaint movie about vampire hookers, complete with hideously fake teeth and massive hair. Kiara returns and drops a couple bags of chips and some cans of soda on the desk. She looks at your choice and rolls her eyes.
@@.kiara;''Kiara:'' "Of course you choose the one about hookers, you perv."@@
@@.player;''You:'' "Hey! Nudity isn't perverted if it's from before 1990. At that points its art, like the Birth of Venus or the statue of David."@@
She rolls her eyes again and shoves you over so she can queue up the movie up on her extra-wide monitor. The next few hours are a cavalcade of the ==worst== best of the 80s, with brief pauses so that you and Kiara can go head-to-head in some fighting games (your powers give you just enough advantage to win more often than you lose). Fatigue creeps in and both of you grow more and more tired as the night wears on. During //Chained Demon 4 (Carnage!)//, right around when you learn which of the sacrificial virgins were actually werewolf prostitutes, Kiara lets out a huge yawn.
@@.kiara;''Kiara:'' "Sorry. I guess the day is hitting me harder than I thought."@@ She shifts a bit and then lays down on the bed next to you. @@.kiara; "I'm going to relax. If I pass out, feel free to choose the next movie."@@
Kiara gently kicks you a few times to make more room, then gets comfortable with her feet resting on your lap. You turn back to the movie and keep one surreptitious eye on Kiara as she slowly begins to nod off. By the time the credits begin to roll, she is loudly snoring next to you.
Not wanting to waste time, you take a deep breath, close your eyes, and tune into your psychic senses. Kiara's mind comes clearly into focus as a swirling ball of glowing light. You reach out and brush agai …
//''*BEEP BEEP BEEP BEEP BEEP BEEP BEEP*''//
… A piercing noise rips you out of your mental state hard enough to stagger you. Your eyes snap open, looking around the room in a panic before realizing that the shrill beeping is coming from underneath Kiara's pillow. Then, you realize that Kiara is awake, and staring at you, and she does not look happy.
You're stumbling for words when Kiara lifts her foot off your lap and drives her heel into your crotch …
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Initiate Masterful Rolling Dodge!">><<set $storyline.kiaraQuest to 2.1>> <<RLP>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $storyline.kiaraQuest is 2.1>>\
<div id="eveFrameOT"><div id="areaTitle">Game & Movie Marathon (cont.)</div></div>
In an attempt to dodge her incoming foot, you throw your body into a masterfully controlled roll. Unfortunately, you are neither masterful nor all that controlled. Therefore, the end result is less an evasive maneuver and more of you getting kicked in the balls and then flopping to the floor in pain. You remain on the floor for a few seconds (or weeks, it's hard to tell) fighting off the urge to vomit as Kiara does something above you. The beeping stops and her feet swing into view.
@@.kiara;''Kiara:'' "HA! I fucking knew it! You do have powers you dick! And you just tried to use them on me, you bigger dick!"@@
Laying in a confused and painfully throbbing heap on the floor, you try to look at Kiara with innocent confusion. She takes a small metal band from beneath her pillow.
@@.kiara;''Kiara:'' "Psychic Detector. Bought it off some shady Russian site. I'm actually surprised it worked."@@ She reaches down and you feel the warm metal of the bracelet against your head. It starts to beep weakly. @@.kiara;" Huh, neat. It works even when you're not doing anything. Now …"@@ Her foot nudges your butt @@.kiara; " … Care to explain yourself?"@@
You manage to pull yourself to a sitting position and look at Kiara. She's pissed and you realize that you do owe it to her to be truthful. She is your best friend and has always been there for you. You put on your best contrite smile and lay it out for her: the accident, Cerebralite, the dreamwalking, entering Blaire's mind, what you are capable of, and what you were trying to do. The longer you talk, the more you can feel her emotions (//*beep beep*//) shift from pissed to thoughtful to curious. Finally, you finish and wait for her response.
@@.kiara;''Kiara:'' "That … is … Awesome! Holy shit $player.name how could you keep this from me, I thought we were friends. Oh man, You have a supervillain in your head!@@ She waves her hands in front of your face @@.kiara; "Can he hear and see us? Can you fix my boss's brain? Make him give me a raise? Oh! Oh! Even better, just make him forget to stop paying me if I don't show up …"@@
Kiara starts rattling off various ways you can use your powers for her benefit. Realizing that her focus has shifted away from anger, and assuming that she is done kicking you, you pull yourself off the floor and sit on the opposite end of the bed. Her excited ranting ends after a few minutes and she gives you a guilty look.
@@.kiara;''Kiara:'' "//*whew*// … Sorry about that, it's not every day your best friend turns out to be a Super and has a famous villain in their head. I fucking knew it though, no way you could figure out all that legal crap on your own. You weren't that bright even before the coma."@@
@@.player;''You:'' "a) fuck you, and b) I'm sorry for not telling you and trying to enter your dreams. I was being a dick. And no, Cerebralite can't see or hear us. He is kind of hibernating unless I'm asleep."@@
She looks at you, takes a deep breath, and seems to come to a decision.
@@.kiara;''Kiara:'' "Look … If what you're saying is true, I have something I think you can help with … In my head. So, I'm not saying yes, but give me a few days to do some research. Then maybe, //maybe//, I will let you poke around in here."@@ She points to her temple.
Considering this is the best possible outcome given the current situation, you decide to give her some time to process everything and call it a night (early morning). You say goodbye and leave a thoughtful Kiara sitting on her bed.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Get some Sleep">><<set $storyline.kiaraQuest to 2.2>><<goto "KiaraRandomEventsNight">><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
\
<<elseif $storyline.kiaraQuest is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Into the Dungeon</div></div>
You walk into the room to find <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> sitting on the bed, her body language is uncharacteristically nervous and subdued. She is looking down at her hands and barely acknowledges your entrance. You sit on the computer chair and spin to face her. A few minutes of silence pass before she finally takes a deep breath, collects herself, and looks you in the eye.
@@.kiara; ''Kiara:'' "Hey $player.name."@@
@@.player; ''You:'' "Hey yourself. You okay?"@@
@@.kiara; ''Kiara:'' "Yeah … yeah I'm fine, just a little nervous you know?"@@
@@.player; ''You:'' "We don't have to do this now if you're not ready."@@
She smiles and straightens up.
@@.kiara; ''Kiara:'' "No, I'm good. I spent the last couple days doing some research."@@ She pulls a pile of books off of her desk. @@.kiara; "//Lucid dreaming, The Art of Mentalism, Psychic Guidebook//. Turns out the JPU has a sizable library of Super stuff. So I got the gist of what's going to go down."@@
She hands you the books and you flip through a few pages of each. The tone and writing of the author of the Psychic Guidebook, Samuel Brainman, seems awfully familiar and you remember to mention this to Sam later. You finish sifting through the books as Kiara arranges herself into a relaxed position, laying down with her hands folded below her sizable chest. Her eyes close, her breathing relaxes, and her mind begins to open. You are about to start your dreamwalking when she suddenly snaps her fingers and opens her eyes.
@@.kiara; ''Kiara:'' "Whoops, almost forgot."@@
She leans over and rummages around beneath the bed for a few seconds before pulling out a mother fucking hatchet. She resumes her peaceful repose with the hatchet laid casually across her stomach. You just sit there stunned for a few seconds and she cracks open one of her eyes.
@@.kiara; ''Kiara:'' "It's for protection … In case you turn out to be secretly evil."@@
She closes her eye and resumes her meditative state. A minute later and you can sense her mind reach an open state similar to sleep. Tentatively, and with one eye on the hatchet, you extend a psychic tendril against her mind …
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Enter Kiara's Dream|KiaraDreamEntrance]]>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $kiara.walshPoints is 4 and $storyline.lianeQuest is 0>>\
<div id="eveFrameOT"><div id="areaTitle">An Important Request</div></div>\
You let the phone ring without paying too much attention. Kiara is usually focused on one of her games or projects so she rarely picks up, even when she was the one that texted in the first place. As usual, the ringing ends and her voicemail message plays. You leave a voicemail and goof off on your phone until she calls back. The phone rings a few minutes later.
@@.kiara;''Kiara:'' "Hey $player.name. Do you have a few minutes? I … have something that I want to ask you."@@
@@.player;''You:'' "Sure thing, what's up?"@@
There is a pregnant pause.
@@.kiara;''Kiara:'' "Okay, I know this is going to sound fucked up but just hear me out before you say anything … Fuck …I'm just going to go out and say it and hope that you're cool with it. Okay … Shit … I've been thinking … You know …"@@
@@.player;''You:'' "Kiara … just ask the question."@@
Another pause as Kiara searches for the right words. When she finds them, it comes out in a torrent
@@.kiara;''Kiara:'' "Iwantyoutouseyourpervymindmagiconmymother."@@
It takes you a few seconds to parse out what she said, then it's your turn to be speechless. Kiara continues before you can speak.
@@.kiara;''Kiara:'' "Fuck it … hear me out. You've already managed to help me with just a few dreamwalks. My mother has been in a funk ever since asshat left …no, screw that, it's not a funk. She's completely given up. It's been years and she's tried dating sites, apps, therapy … pretty much everything and nothing has fucking worked. She still thinks that she's not worth anyone's time. I don't even think she's even gotten laid since even before the divorce …"@@ She pauses as the implication of what she just said sinks in @@.kiara; " … Holy shit, I'm not asking you to have sex with my mother, but … I … know that your powers tend to work in that way but…"@@
She trails off and goes silent. You take a few seconds to process it all.
@@.player;''You:'' " … Okkkkaay … First things first. If you want me to try, I can. But keep in mind that it may not work. At my power level she would already have to have at least some interest in me for me to even make the connection."@@ You pause for a second to think about what to say next. @@.player; "and without the connection, there is not a lot I can do to help her. Shit, even if I somehow do get a connection, I can't really guarantee how she'll react. Sex stuff is a possibility."@@
The line goes silent for a few seconds.
@@.kiara;''Kiara:'' "shitshitshit @@ She's quiet for another second. @@.kiara; "Shit I actually think she's interested … at least a little bit."@@ Really? That's news to you. @@.kiara; "She … may have … gotten drunk once or twice and strongly suggested that you and I get together since you are, and this is a direct quote, //'very handsome//' and //'be happy to help me with my problem//'."@@
Your eyebrows raise.
@@.player;''You:'' "No shit? Well, she's right about that."@@
Kiara lets out a bitter laugh.
@@.kiara;''Kiara:'' "No Shit. Though perverted psychic surgery is probably not what she was thinking. She's also started asking about us recently. She says that she noticed some changes in my demeanor."@@
You have to chuckle at that.
@@.player;''You:'' "Liane always has been perceptive."@@ You pause to gather your thoughts. @@.player; "Okay, let's take this step by step. I don't think jumping right to using my sexual superpowers is the best first step. I need more information before we decide. I'll just hang out with Liane and start working on boosting her self-image the old fashion way and see where that takes us. Even if it doesn't work, it will give us a better idea of what's going on."@@
She mulls over this idea for a few seconds.
@@.kiara;''Kiara:'' "Hopefully that will work and we don't have to use your powers."@@ She pauses to think. @@.kiara; "If you want to hang around, the best time to do that is when me and mom hang out on the weekends. You can swing by either when we're home for our movie nights or when we go out shopping and we can try to make her feel better about herself. Fuck … I guess you could just hang around with her on your own too if you need to … I hope that works …"@@ You can feel her emotions through the connections. She doesn't seem happy with this idea. @@.kiara; "Fuck $player.name. I got to go."@@
Kiara hangs up before you can say goodbye.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<<set $storyline.lianeQuest to 1>>\
<<set $kiara.walshPoints to 5>>\
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\
<<elseif $storyline.kiaraQuest is 8>>\
<div id="eveFrameOT"><div id="areaTitle">An Interesting Demonstration</div></div>
The first thing you notice is that the room is oddly neat. There are no clothes on the floor and Kiara's desk is completely free of its usual clutter. Kiara herself is bouncing around full of energy as she puts the finishing touches on her demonstration. She closes the curtains and wheels her computer chair to the center of the room.
She pats the chair and hands you a pair of headphones. They look modified, with wires hanging out of the plastic casing and a strange box hot glued to the side.
@@.kiara;''Kiara:'' "Have a seat and put these on."@@
She smiles eagerly and is practically bouncing in place. You sit but look up at her questioningly before putting on the headphones.
@@.player;''You:'' "So what exactly is this about?"@@
She waves the question off.
@@.kiara;''Kiara:'' "Demonstration first and explanation after, I promise."@@
You put on the headphones and give her a thumbs up. Her smile somehow gets even wider. She grabs her keyboard and sits on the bed.
@@.kiara;''Kiara:'' "Okay, watch the screen."@@
You are about to ask why but her finger comes down on the enter button … The screen flashes and fills with swirling colors. A strange atonal sound begins pulsing through the headphones. The question fades from your mind and soon, all other thought starts to fade as well. The last thing that crosses your mind is that …
<p Style= "text-align: center">//nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnntipmoreyoucheapbastardnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnndowhatisayuntilthesoundstopsnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnwhenisayrutabagayouwillgropemytitsnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnwhenisaygraphiteallcommandswi
llbeerasedexceptforthetippingyoustingydicknnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnn//</p>\
… the colors are kind of pretty and you wonder how long it took her to render it. The colors stop suddenly and you look over to Kiara. She looks like she is about to explode with excitement and is smiling like a crazy person. You take off the headphones and are about to say something when she can't hold back any longer.
@@.kiara;''Kiara:'' "I CAN MIND CONTROL PEOPLE TOO!!!!!"@@ She practically shrieks before laughing. You're confused but she runs over and gives you a big hug. @@.kiara;"IT WORKED, IT WORKED!!!"@@
She starts to dance, singing "it worked" over and over again. While it's good to see your friend so happy (and fun watching her huge tits bounce as she dances) your confusion wins out.
@@.player;''You:'' "Kiara? … KIARA? … KIKI!"@@ She stops dancing at the use of her hated nickname. @@.player; "Sorry. What worked? The screen flashes some colors, I heard a sound, and then it stopped. Why are you so excited?"@@
Her hands are clasped in front of her mouth to stop her singing but she pointedly looks at the clock. You follow her gaze and …
@@.player;''You:'' "What … the … fuck … It's been two hours?"@@ The pieces fall into place. @@.player; "You put me under a trance?"@@ She nods happily, her excitement is coming off her in waves. @@.player; "You didn't just knock me out, did you? Wait, can you plant suggestions?"@@ She nods vigorously again and resumes her bouncing. @@.player; " … This is payback for me trying to dreamwalk without telling you is it?"@@
Her excitement does not abate, but you feel it takes on a slightly serious edge.
@@.kiara;''Kiara:'' "It started out that way but going through my brain Stash revealed some things. I want to do this, to be like this, to be like you. Look at your hands."@@
You look down, written in black marker on the back of each hand is "Left" and "Rite", except they're on the wrong hands.
@@.player;''You:'' "Ha ha, very funny. Is this permanent marker?"@@
She ignores your question.
@@.kiara;''Kiara:'' "You have powers and you're probably going to be a Super right? Especially after having friggin Cerebralite tutoring you. Rutabaga."@@ Your right hand moves on its own and starts massaging her tit through her shirt. She shudders in pleasure. @@.kiara; "//♥mmm♥// … I want to do it too, the power, the money, even the danger, all of it. You have your powers and I have my brains. Rutabaga."@@ Your left hand gropes her tit. She closes her eyes and enjoys the sensation.
It takes you a second to realize that you're groping her without consciously doing so. Then, you decide to keep doing it because her tits are fantastic.
@@.kiara;''Kiara:'' "Graphite."@@ You feel something, something that you didn't even realize was there, vanish in your mind. @@.kiara;"I cleared the commands, stop groping me for a second."@@ You do so reluctantly. @@.kiara; "Rutabaga"@@ Nothing happens and she lets out a sigh of relief. You shrug and resume playing with her tits anyway. @@.kiara; "Whew, wanted to make sure the clear command worked. So what do you say? It's not psychic but I think it's pretty damn good."@@
Kiara looks at you expectancy and you feel a thread of uncertainty creep into her thoughts.
<p Style= "text-align: center">\
''[You feel like this decision may be important in the long run]''
<<button "I always wanted a ''Sidekick''">><<set $kiara.superState to 1>><<RLP>><</button>> or <<button "It's a great idea, ''Partner''">><<set $kiara.superState to 2>><<RLP>><</button>>
\
<<set $storyline.kiaraQuest to 9>>\
<<set $time +=1>>\
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev:''The two options present different possible interactions with Kiara which will change how the two of you interact and lead to two separate branches down the line.
Sidekick is a more deferential path in which you take charge and Kiara follows your lead. You will be able to send her to do tasks for you. Some of these tasks will generate money but will have some overhead. Sexually, she will be a bit more focused on your pleasure (as well as hers).
Partner is more a path of equals. She may take her own initiative and start her own projects (but will include you). You will be able to work with her on some missions. She will also do some of her own things and give you a cut of the profit (passive income). Sexually, she will be a bit more focused on her pleasure (as well as yours).@@</div>
</span></p>\
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\
<<elseif $storyline.kiaraQuest is 9 and $kiara.superState is 1>>\
<<set $temp8 to 1>>\
<<include "KiaraDemo">>
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "WalshKiaraRoom">><</button>>
<<set $storyline.kiaraQuest to 10>>\
</td></tr></table></div>\
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\
<<elseif $storyline.kiaraQuest is 9 and $kiara.superState is 2>>\
<<set $temp8 to 2>>\
<<include "KiaraDemo">>
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "WalshKiaraRoom">><</button>>
</td></tr></table></div>\
\
<<set $storyline.kiaraQuest to 10>>\
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<<elseif $storyline.prismQuest is 5 and $kiara.level gte 2>>\
<div id="eveFrameOT"><div id="areaTitle">Useful Advice</div></div>
Considering what you just found out about Prism, you figure that Kiara may have some good advice on how to proceed from here. You text her to let her know to call you back, then play on your phone for a bit. Ten minutes later, it rings and you pick up.
@@.player; ''You:'' "Hey, Kiara. Do you have a minute, I have something I want to talk about."@@
There is a brief pause as the background noise gets quieter.
@@.kiara; ''Kiara:'' "Hey yourself. That's a bit of an ominous opening to a phone call, whats up?"@@
You take a deep breath and lay it all out. How you were hanging out on campus, heard someone that sounded exactly like Prism and the fact that the person had mental shielding. Kiara listens until you are done explaining, then asks a few pointed questions about who you saw.
@@.kiara; ''Kiara:'' "So the maybe-Prism's name was Olivia Sing? How is the last name spelt exactly?"@@
You shrug.
@@.player; ''You:'' "No idea, neither did anyone else who knew her. I could hear their thoughts and they all thought it was spelt differently."@@
Kiara makes a thoughtful sound.
@@.kiara; ''Kiara:'' "And her classes were all filmmaking type stuff?"@@
It takes a second to remember the details.
@@.player; ''You:'' "Yeah I believe so."@@
Kiara makes an indeterminate noise, then sounds distracted.
@@.kiara; ''Kiara:'' "Right. Give me a half hour."@@
And she hangs up before you can say anything. Not knowing what to do with yourself, you just go for a walk and wait for Kiara to get back from whatever she's doing. Forty-five minutes pass before she calls back.
@@.kiara; ''Kiara:'' "Hey, sorry about that. I had an idea and kind of got tunnel vision. I called in a favor from a friend at the JPU IT department and managed to find Prism's file. According to this, the person you saw is named Olivia Sing and is a cinematography major on her last year of the program. That's it."@@
You make a disappointed noise.
@@.player; ''You:'' "That's not much to go on, sorry for wasting a favor."@@
Kiara actually sounds giddy.
@@.kiara; ''Kiara:'' "You're not getting it man. When I say that's it, I mean that's it. Her entire student file is her name, major, and year. Nothing about her tuition, her personal information, her schedule, nothing."@@
Realization hits.
@@.player; ''You:'' "So the fact that there is no information on file …"@@
@@.kiara; ''Kiara:'' " … Is because no one wants it to be on file. Which means this is probably a cover."@@ She sounds hopeful and impressed. @@.kiara; "I think you actually found her!"@@
You nod to yourself.
@@.player; ''You:'' "But what do we do with this information? It's not like we can expose her. Even if she wasn't our friend, this is all tangential."@@
There is a moment of silence.
@@.kiara; ''Kiara:'' "That part is beyond me. I just like getting the information, using it is a whole other story."@@ There is a sudden noise in the background. @@.kiara; "I have to go. We'll talk about this again next time we hang out. Later."@@
She hangs up before you say goodbye (a habit of hers). Unfortunately, you're not entirely sure on how to use this information either. Or even if you should use it. You're fairly sure the answer will come to you in time.
<<set $storyline.prismQuest to 5.5>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" $player.lastloc>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $storyline.prismQuest is 6.5 and $storyline.kiaraQuest gte 10>>\
<div id="eveFrameOT"><div id="areaTitle">Colorful Advice</div></div>
You tap on the icon Kiara placed on your phone (a chibi version of her face) and hear a strange clicking sound, followed by a low whining, then silence. A second later the phone begins to ring as usual and you wait for voicemail. Surprisingly, Kiara picks up after only a few rings.
<<if $kiara.superState is 1>>@@.kiara; ''Kiara:'' "Hey boss, what's up?"@@<<else>>@@.kiara; ''Kiara:'' "Hey $player.name, what's up?"@@<</if>>
@@.player; ''You:'' "I've got some new information that I want to bounce off you. Do you have a minute?"@@
@@.kiara; ''Kiara:'' "Yeah, hold on …"@@ There is some shuffling, the background noises change, and Kiara speaks again. @@.kiara; "Okay, go ahead. What's on your mind?"@@
@@.player; ''You:'' "Okay. I managed to follow Prism like a creeper and found her going into a sex shop. Turns out she was browsing their collection of fetish and bondage gear. Seemed pretty disappointed with what they had …"@@
You describe the entire adventure in detail as Kiara listens patiently.
@@.kiara; ''Kiara:'' "That's … potentially useful information. What are you thinking?"@@
You rub your eyes and //*sigh*//.
@@.player; ''You:'' "Okay. So we're absolutely not using this for blackmail. I think we both actually like Prism as a person and neither of us wants to do that to her."@@
Kiara makes an affirmative noise.
@@.kiara; ''Kiara:'' "Yeah, what we are doing already is pretty fucked up and I feel guilty enough as is. Also, sex shops and handcuffs are pretty tame for the most part. I doubt people would care that much."@@
You nod thoughtfully.
@@.player; ''You:'' "So what do we do then? Telling her I have powers would mean that the Society finds out about Sam and there's a good chance I wind up in jail. I can't enter her dreams cause of her shielding, even if I knew where she slept, so I can't reinforce her interests. I am at a loss."@@
Kiara thinks for a few seconds before speaking.
<<if $kiara.superState is 1>>@@.kiara; ''Kiara:'' "Okay, maybe start by thinking about what you do have going for you and working from there."@@<<else>>@@.kiara; ''Kiara:'' "Okay, let's brainstorm and figure out what we have going for us."@@<</if>>
You both list off what you have going for you.
@@.player; ''You:'' "One. We have a very vague idea of what she is interested in sexually."@@
@@.kiara; ''Kiara:'' "Two, we have a good idea of when and where she'll be at some point."@@
@@.player; ''You:'' "Three, she doesn't know that we know and, as fucked up as it is, she trusts us enough to hang out and have fun."@@
@@.kiara; ''Kiara:'' "Don't fucking remind me about that. Ah! Four. I'm about 50% sure that she's at least a little into you."@@
@@.player; ''You:'' "Yeah, five we … Wait what? Why do you think she's into me?"@@
Kiara sighs.
@@.kiara; ''Kiara:'' "I said 50/50. Look, I checked up on this when doing my research on becoming Supers. The Society only requires two checkups, one a week after incidents and another at a month. The fact that she keeps showing up means that she's doing this in her free time. That also means that she has to purposefully block time out to hang out. So, she's either into you, or she is just that desperate for some normal human friends outside of the Auxiliaries … Honestly … now that I'm saying it, it's probably a bit of both."@@
You throw your hands up despite Kiara not being able to see you.
@@.player; ''You:'' "Even fucking better! For the record, I think it's more that she's lonely over her liking me, but either way is pretty bad. Her only friends are plotting behind her back."@@
There is a brief awkward silence.
@@.kiara; ''Kiara:'' "Does Prism seem happy with her job?"@@
It's a bit of a non-sequitur so you wait for her to continue.
@@.kiara; ''Kiara:'' "Like when we hang out, it's how she described the stuff she does for the Auxiliaries. I just get the feeling that she's not really happy with how things are going. So we are there for her, listen to her problems, help her deal with them, and ease her into the truth that the Society is filled with a bunch of dicks. Admittingly, It's not perfect but the alternative is to just tell her and we both go to jail. It's not like I haven't done a bunch of illegal shit already."@@
You sigh loudly.
@@.player; ''You:'' "And if we want to do our own thing and go against the status quo, we're going to have to make hard choices. I just wish this one wasn't necessary."@@
Kiara //*sighs*// to herself.
@@.kiara; ''Kiara:'' "To make myself feel better, I'm going to view this as a clandestine attempt to help our friend find herself. Also, if she's into you, she gets to have some fun."@@
It's not a perfect answer but nothing ever is. Biting the bullet you get down to business.
@@.player; ''You:'' "See, this is why I keep you around, you always make me feel better about what we're doing."@@ Kiara scoffs at the sarcasm and tells you to do something anatomically impossible (without very specific superpowers). @@.player; "So back to the original question, what do we do with this knowledge? Do I get some bondage gear, make it look like I've had it for a while, and just leave it lying around? How do you wear in a gimp mask? Wrap it around a baseball and tuck it under the mattress for a few days?"@@ You make a frustrated noise. @@.player; "But that won't work. Leaving sex toys out will just scare her off. I want her to know that we are cool with that kind of thing …"@@ An idea pops into your head. @@.player; "Orrrrrr … wait wait wait … I'm sorry if this is an awkward question, and you don't have to answer it if you don't want to, but are you okay with doing bondage stuff … maybe?"@@
There is a pregnant pause and then Kiara bursts out laughing.
@@.kiara; ''Kiara:'' "HAHAHAHAHA … hahaha … ha … //*Phew*// … man you're such a dork. We have been friends for over a decade, you have literally been inside my head and had your dick down my throat. At this point, you should probably feel comfortable asking me if I want to be tied up without everything getting all weird."@@ You scowl at Kiara through the phone. She does not notice. @@.kiara; ''Kiara:'' "The answer is sure, it really doesn't do it for me but it doesn't //not// do it for me either, if you get my drift. So what's the plan? Want to get some gear and have me wear it around?"@@
You finish scowling (it's a good scowl so you don't want to waste it) and the idea fully crystallizes in your mind.
@@.player; ''You:'' "Yes and no. We don't want to make it obvious right? Just having you wearing it would be even more obvious than if we just left it lying around. It will take some luck but I figure we grab some BDSM stuff, keep hanging out as normal. Then, once the time is right. I invite Prism over to hang and whoops! You planned on surprising me at the same time. I'm not home so I tell Prism to just go on in and I'll be right back. She finds you all tied up and a conversation ensues. We apologize like crazy and then … then … just ask if she wants next?"@@
Kiara is listening carefully and considers it for a minute.
@@.kiara; ''Kiara:'' "That … may … work. Except for that last part, that was stupid. We don't want to rush things and scare her away. We apologize and just let it go. If she just is only here for friends then it's a funny anecdote to joke about and it brings us closer. If she's into you then it may make her start thinking about things."@@
The conversation goes on for another few minutes and you both go into more detail about how the bondage scene should be set up in such a way that is both intriguing and not too extreme. The two of you figure that you should pick up some bondage gear and then decide on the minutia once the two of you can mess around with the equipment. Before you can get further than a bare-bones framework, Kiara has to go. You exchange goodbyes and hang up.
<<set $storyline.prismQuest to 7>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" $player.lastloc>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $kiara.bookread is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Special Delivery</div></div>
\
You send your free digital copy of //Self-Deception// to Kiara. A few minutes later your phone rings and you pick up. After a few clicks and whirring noises, Kiara speaks.
@@.kiara;''Kiara:'' "Hey $player.name … what's up with the self-help book you sent me?"@@
@@.player;''You:'' "I had a thought. We need to find a way for you to be present in the dream AND not know that I'm there, right? All you have to do is learn to lie to yourself really, really well. I saw this at the bookstore in the mall and figured it might be useful."@@
Kiara is quiet for a moment and you hear some faint tapping.
@@.kiara;''Kiara:'' "// … Why you must lie to yourself to get ahead … Methods and exercises … Forgetting the Lie … // Just skimming through the contents and this may work. Man, this is like a whole learning system, even has workbooks. Let me go through it and sort through the self-help B.S. This is a good find, there should be some helpful stuff here."@@
@@.player;''You:'' "Excellent. Hopefully it works."@@
@@.kiara;''Kiara:'' "If not, It may at least point me in the right direction. Give me a few days and I'll let you know when I've gone through it."@@
The two of you say goodbye and Kiara hangs up.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><<set $kiara.bookread to 3>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 1 and $kiara.pay is 0>>\
<div id="eveFrameOT"><div id="areaTitle">A Welcome Suprise</div></div>
\
You're still getting settled into your new digs when your phone rings and Kiara's name pops up on your screen. You hit the button and put her on speaker.
@@.player; ''You:'' "Hey Kiara, what's up?"@@
There is a brief pause.
@@.kiara; ''Kiara:'' "Hey yourself. Am I on speaker?"@@
You nod and keep investigating.
@@.player; ''You:'' "Yeah, sorry. I'm at the base, looking around and getting everything sorted."@@
Another brief pause where you hear Kiara tapping away at her phone.
@@.kiara; ''Kiara:'' "Oh! Good timing. Check your account."@@
Curious, you check on your phone.
@@.pow; ►►► Kiara has sent you $$$kiara.cash@@
@@.player; ''You:'' "Wait, what the hell? What's this for?"@@
Kiara chuckles.
@@.kiara; ''Kiara:'' "I've been making some extra money at the diner from poor sap that keeps coming in to hang out with me. The base needs some work so I figured that I might as well use it to finance our joint effort. I even threw in a bit of my own share as well."@@
It's an oddly thoughtful gesture from Kiara which gives you an indication of how serious she is about the whole Super thing.
@@.player; ''You:'' "Thanks Kiara, seriously. I'll use it in something in your honor. Maybe fancy up the bathroom or something."@@
Kiara laughs.
@@.kiara; ''Kiara:'' "Fuck you $player.name. I just wanted to let you know I was sending the money. I'll talk to you later."@@
You take the phone off speaker.
@@.player; ''You:'' "Later Kiara. Thanks again."@@
She hangs up and you start to figure out what to do with the new money.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><<set $kiara.pay to 1>><<set $kiara.cash to 0>><</button>>
<<set $player.cash += $kiara.cash>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2 and $kiara.atbase is 1>>\
<div id="eveFrameOT"><div id="areaTitle">An Invitation</div></div>
\
With the room now finished, you call Kiara.
@@.player; ''You:'' "Hey Kiara, Guess what?"@@
There is a long pause.
@@.kiara; ''Kiara:'' "$player.name. You know I hate that shit right? Just tell me what's up."@@
You put on an air of mock disappointment.
@@.player; ''You:'' "You're no fun. You know that right?"@@
Kiara's tone becomes haughty.
@@.kiara; ''Kiara:'' "Right, You know exactly how fun I can be. What's. Up?"@@
You decide to give in.
@@.player; ''You:'' "Fine, I've been making some upgrades to the base and set up a second sleeping quarters…"@@
Another pause.
@@.kiara; ''Kiara:'' "Holy Shit! I have a room? I know exactly what I'm going to do with it. I'll need a trophy case and something to mount the masks of my greatest enemies and …"@@
Kiara dives into a very lengthy explanation of her ideal room. She's clearly put some thought into this and it takes a few minutes for you to get a word in edgewise.
@@.player; ''You:'' "Kiki!"@@ She shuts up immediately and you can feel her changing gears from excited to pissed off. @@.player; "Sorry, you were ranting."@@ She grumbles but concedes the point. @@.player; "Anyway, I have the whole thing set up already and I'll key the security system to let you in. Feel free to move your stuff in whenever"@@
Kiara's excitement returns.
@@.kiara; ''Kiara:'' "Awesome $player.name. I'll try to get in ASAP. Thanks for this!"@@
You start to say that it's no big deal but she hangs up before you get a few words out. Shaking your head, you put your phone away.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><<set $kiara.atbase to 2>><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
<</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<p Style= "text-align: center"><div id="DSFrame">Kiara relaxes on the bed and begins to meditate. When you feel she is ready, you extend your senses and gaze upon Kiara's resting mind, a complicated ball of light and twisting patterns. You concentrate and an odd pressure begins to swell behind your eyes. The edges of your vision begin to slowly fade until there is nothing else but the intricately pulsing light of Kiara's mind. With a sudden jolt, you feel yourself falling towards Kiara, as if gravity suddenly reoriented itself. The glow brightens as you fall towards the ball of light floating where Kiara's head would be. Eventually, the light fills your entire vision and burns with the brightness of the sun. You instinctively shut your eyes a split second before you are going to impact the wall of light.
… You feel cold dampness and rough stone …
… You smell stale air and burning pitch …
… You hear the distant echoes and dripping water …</div>
\
<<if $storyline.kiaraQuest is 4>>\
<h3><<button [[Open Your Eyes|KiaraDreamIntro]]>><</button>></h3>
<<else>>\
<h3><<button [[Open Your Eyes|KiaraDreamBasement]]>><</button>></h3>
<</if>></p>\
<<set $dreamcounter to $kiara.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Kiara">>\
<<set $indream to 1>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $player.curloc to "The Ancient Temple">>\
<<set $kiara.dreamed to 0>>\
\
<<if $kiara.level is 5 and $kiara.trt gte 60 and $kiara.curi gte 60 and $kiara.max is 0>>\
<<set $kiara.max to 1>>\
<div id="powFrame">\
@@.pow;►►► The connection with Kiara has grown as strong as it can for now [🌟🌟🌟🌟🌟]@@
</div><</if>>\
\
<<if $kiara.curi lte (($kiara.level+1)*10)>>\
<div id="powFrame">\
<<set $kiara.curi to $kiara.curi+2>>\
@@.pow; ►►► Delving into her own mind has made Kiara more curious@@\
</div><</if>>\
\
<<set $wufd to 1>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Basement</div>You are standing in what looks like a medieval cellar. The ceiling consists of thick wooden joists and the time-worn underside of the floor above. Three of the walls are stone, with the fourth consisting of packed earth. The room is filled with wooden crates and large objects covered with rough cloth. One of the pieces of cloth has been removed to reveal a mirror.
Centered in the earthen wall are the remains of a large metal door. Pieces of twisted bronze hang off of the hinges and precious stones lay scattered around the room. One of the larger fragments has the remains of a large and intricate etching of a snake, with small humanoid and monstrous figures scattered amidst the coils. On the frame of the door, where the lock would have been, a carving of a snake's head hangs with a purple glass sphere between its jaws.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is investigating the many boxes.</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
A trapdoor in the ceiling is open, you can see an inky black void beyond it. <<button "Use it">><<set $dreamend to 0>> <<goto KiaraDreamExit>><</button>> to leave the dream.
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td>\
<span id="pressRight"><<button [[➡️ To the Main Hall|KiaraDreamMain]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<if $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<div id="eveFrameOT"><div id="areaTitle">Into the Dungeon: Basement</div></div>
The dream comes into focus slowly and you find yourself standing in musty darkness. Suddenly, someone whispers something from behind you and a bright light erupts at your back. You spring around to see <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>>, dressed as a fantasy wizard, holding a ball of light in one hand. She ignores you and she whispers another word. The ball of light expands and floats towards the ceiling, casting light throughout the room.
The two of you are standing in a roughly hewn root cellar. The ceiling consists of old wooden joists and the underside of the floor above. Three of the walls are stone, with the fourth being made of packed earth. Centered in the dirt wall is a large metal door, wrought from bronze and decorated with precious stones. You step forward to investigate the door and notice that metal is bulging several inches outwards. The rest of the room is filled with wooden crates and what you think is old furniture covered with cloth. Kiara, still unaware of your presence, walks over to one of the taller pieces and pulls the sheet away, revealing a large free standing mirror. She places her hand on the glass and begins counting under her breath. After she hits 20 her eyes seem to refocus and look at your reflection.
@@.kiara; ''Kiara:'' "Holy shit! That worked! We're inside my dream!"@@ She looks down at herself and then at you. @@.kiara; "Hey! Why aren't you all Renfaire and I am?"@@ She checks under one of the nearby sheets @@.kiara; "Also, shouldn't Cerebralite be here?"@@
She looks around the room eagerly. You are about to respond, when you are interrupted by a trapdoor dropping open from the ceiling. <<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> hops down a second later and lands without so much as a puff of dust. He walks over to you, giving Kiara a quick once over, and then examines the door.
@@.cereb; ''Sam:'' "This is your friend? Very good. She already seems nicer than that Blaire chick."@@
Kiara has an excited look on her face and mouths //Is that him?// You hold up one finger to indicate for her to wait and Sam continues inspecting the bulging door.
@@.cereb; ''Sam:'' "Looks pretty simple. The first step is to deal with this."@@ He taps the bulging metal a few times with his finger. @@.cereb;"Your friend seems to have some major sexual repression going on and once we get past …"@@
Kiara turns beet red.
@@.kiara; ''Kiara:'' "Hey! I'm standing right here!"@@
Sam freezes in place and slowly turns towards Kiara with wide eyes. He raises his hand and waves it in front of her. She holds out her hand and lightly gives him a high five.
@@.kiara; ''Kiara:'' "Yep, I can see you."@@
Sam looks shocked but he quickly gathers himself to his usual calm demeanor. He steps back, looks between the two of you, then turns to you with an expectant look. It takes you a second to realize why but you quickly make introductions.
@@.player; ''You:'' "Ah, Kiara this is Sam, Sam this is my best friend Kiara. As I told you, she knows the deal."@@
Sam raises an eyebrow for a second and then turns towards Kiara.
@@.cereb; ''Sam:'' "You're lucid dreaming?"@@ She nods and he turns to you. @@.cereb; "You didn't mention that when we spoke."@@
@@.player; ''You:'' "I didn't know she was going to do it either."@@
Sam sighs, steps forward and shakes her hand.
@@.cereb; ''Sam:'' "Well no point in being rude. As $player.name has mentioned, name's Sam, or Cerebralite if you prefer. We have a bit of a working arrangement, my services and psychic acumen for a temporarily rooming in his brain."@@
Kiara seems a bit star-struck for a few seconds and then a broad smile crosses her face, she pumps Sam's hand vigorously.
@@.kiara; ''Kiara:'' "Holy shit. I'm a huge fan. I honestly thought that $player.name was bullshitting me when I found out. Wait, is he possessing you? Are you possessing $player.name? Are you going to be …"@@
Kiara keeps shaking his hand as she asks rapid fire questions and Sam gives you a look of concern. You just shrug and interject.
@@.player; ''You:'' "Kiara, what did Sam mean by repression?"@@
Kiara instantly drops Sam's hand and stops talking mid-word. She looks at the ground and a deep blush spreads across her face.
@@.kiara; ''Kiara:'' <span style="font-size:7pt">"icantirasm."</span>@@
You and Sam look at each other and then at Kiara. She stamps her foot and looks defiant.
@@.kiara; ''Kiara:'' "I can't freaking orgasm! Are you happy? I've tried and fucking tried but it has never worked. Tried it by myself, with others, men, women. I can almost get there and then //*pfft*// fuck you Kiara. I was hoping that your perverted psychic powers would like, flip a switch or something …"@@
She ends the outburst quietly and stares at the floor. An awkward silence ensues. Sam breaks it after a few seconds.
@@.cereb; ''Sam:'' "Honestly, that should be fairly simple to fix."@@ Both of you look at him in shock. @@.cereb; "I've seen this type of thing before and, from what I am seeing, your issues are most likely completely mental. Once $player.name makes the connection, things should be all sorted out. It may take some time for the barrier to fade completely, but the connection should do the trick."@@
You look at Kiara, who has an odd look on her face (hopeful and embarrassed, Hoparessed?). You open your mouth to say something but she gestures towards the door with her hand and speaks first.
@@.kiara; ''Kiara:'' "Well. Do what you gotta to do."@@
Turning towards the door, you concentrate and hold your hand to your chest. With a small effort of will, a small purple sphere appears in your palm. <<nobr>>
<p Style= "text-align: center; color: Purple;"><h1> ● </h1></p>
<</nobr>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[Look around|kiaraDreamIntro2]]>><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Basement</div>You are standing in a facsimile of a medieval basement. The ceiling consists of old wooden joists and the underside of the floor above. Three of the walls are stone, with the fourth being made of packed earth. The room is filled with wooden crates, and large objects covered with cloth. One of the pieces of cloth has been removed to reveal a mirror.
Centered in that fourth wall is a large metal door, wrought from bronze and decorated with precious stones. The surface of the door is covered with an intricate etching of a massive snake entwined in a complicated pattern. Amidst the coils of the snake are small humanoid and monstrous figures. At the center of the door is the snake's head, with its @@.secrets; [[jaws|kiaraDreamIntro3]]@@ wide open as if poised to strike. The door is noticeably bulging outwards several inches.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> and <<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> are watching you expectantly.</div></p>\
\
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<span id="donebut">The door is sealed</span>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<div id="eveFrameOT"><div id="areaTitle">Into the Dungeon: Exit</div></div>\
\
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
Having read or watched any fantasy story in the last few decades, you already know that there is really only one place to put the fragment. You step towards the door and place it between the jaws of the etched serpent. From closer up, you can see a tiny hinge on the lower jaw and turn to Kiara.
@@.player; ''You:'' "This is going to get wild once I set the fragment, you ready?"@@
She gives you a resolute nod and you flip the jaws shut. Instantly, you hear wind pick up behind the door, starting quietly and quickly rising to a muted roar. Objects begin striking the door from behind, each impact ringing it like a gong and leaving fist-sized dents. You and Kiara take a step back as the door suddenly bulges outward several more inches with a squeal of tortured metal. A high pitch whine begins to fill the basement and the metal of the door begins to groan and pop from the wind beating on it. The hammering on the door is now coming fast enough that it sounds like rain on the world's largest tin roof. Suddenly, with a thunderous //*BANG*//, the door explodes outward. A tornado force wind slams into you, Sam, and Kiara, throwing all three of you into the back wall.
Instead of striking stone with bone crushing force, the three of you smash through the wall out into an all expansive nothingness. You drift among the wreckage of the room for an indeterminable amount of time (quickly losing track of Kiara and Sam). A light appears from behind and you twist to get a better look. As you do, gravity seems to shift and you begin falling towards the light …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[Wake Up|kiaraDreamIntro4]]>><</button>>
</td></tr></table></div>
\
<div id="powFrame">\
@@.pow;►►► A link has been formed with Kiara [⭐☆☆☆☆]@@
\
<<set $storyline.kiaraQuest to 5>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.level to 1>>\
<<set $kiara.know to 6>>\
</div>\
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<<set $kiara.appHome to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are well contained by her heavy-duty bra. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable monster head slippers with brightly colored socks with tacos on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see. The silver psionic detector is around her wrist.">>\
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<<set $kiara.appUni to "She is wearing a t-shirt with a retro game logo across the front and a pair of denim jeans. She is holding herself much more confidently and is no longer hunched over to hide her figure. The logo is clearly stretched across her huge breasts, which are well contained by her heavy-duty bra. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with yellow socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing a minimal amount of natural makeup. The silver psionic detector is around her wrist.">>\
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<<set $kiara.appSleep to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples press against the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable monster head slippers with brightly colored socks with tacos on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
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<<set $kiara.appDream to "Her dreamself is wearing an ankle-length pull-over robe made of blue silk with white trim and covered with embroidered runes. While the robe is large, you can still see where it stretches across her huge tits. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book hangs off of the belt by a thick gold chain. She is wearing leather gladiator sandals on her feet and she is carrying a 6-foot carved wooden staff. Her hair hangs loose and she has a small amount of makeup along with a large red rune that covers the left side of her face.">>\
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<<set $dreams.push(" … You walk into a dark room and see Kiara at the far end, her face illuminated by the swirling code of the computer in front of her. She turns to you and starts to speak. You hear nothing but static and gibberish …")>>\
<<set $dreams.push(" … You are sitting on a bench near the local library. You see Kiara and Liane walk past chatting amicably. From another direction you see Kiara and Liane walk past chatting amicably, you turn behind you and see Kiara and Liane walk past chatting amicably …")>>\<div id="eveFrameOT"><div id="areaTitle">Into the Dungeon: Aftermath</div></div>
You groggily wake up to find yourself draped across Kiara's legs. With far too much effort, you manage to pull yourself upright just as Kiara begins to stir. Without opening her eyes, she massages her temples and lets out a few groans of pain. You tap her on the leg and offer her a hand up. Kiara takes it and you help her sit up. She clutches her head and groans again.
@@.kiara; ''Kiara:'' "Dammit, is that supposed to hurt so much?"@@
@@.player; ''You:'' "Honestly, it does for me but not usually for the other person. Maybe since you were aware of what was going on you caught a bit of what I get?"@@
Not knowing the answer, the two of you just sit on her bed awkwardly and wait for your headaches to fade. You give Kiara a once over to make sure that she is alright and notice something interesting. Her cheeks are flushed, her breathing is deeper, her nipples are pushing against the fabric of her t-shirt, and she is unconsciously rubbing her thighs together. You look her in the eye and see a slightly glazed look.
@@.kiara; ''Kiara:'' "Can we call this a night?"@@
@@.player; ''You:'' "Uhhhh, why?"@@
Kiara lightly pushes you off the bed and starts directing you towards the door.
@@.kiara; ''Kiara:'' "Because I'm horny and I want to masturbate, now leave!"@@
She gives you one final push out the door and you turn to her with a knowing smile.
@@.player; ''You:'' "Uh … good luck?"@@
She gives you a hopeful smile and slams the door in your face.
Deciding to give her some privacy, you head back to your house. Even without trying, you can feel Kiara's lust building behind you and you have to make a conscious effort to block it out. A wave of fatigue catches up to you just as you enter your house. You're not sure how, but you manage to stagger up the stairs and collapse on your bed.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.curloc to "Your Room">><<goto "EndDay">><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<set $player.curloc to "Kiara's Room">>\
<<if $constructs[0] gt 0>><<if $constructs[10] lt 3>>\
<<set $constructs[10] += 1>>\
<<elseif $constructs[10] is 3>>\
<<set $constructs[10] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<div id="DSFrame"> <div id="areaTitle">Workshop</div> You are standing in what looks like a perfectly white room, without floor, ceiling, or walls. In front of you is an old fashioned workbench made from weathered wood and behind you is a massive bank vault door hanging in the air. On top of the workbench, and in several boxes underneath, are a variety of wood and brass pieces as well as gears and springs. A small set of tools rests in one corner of the workbench.
<div style="text-align:center">You have enough mental energy for ''$constructPoints build points (bp)''</div></div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:50%">\
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<span style = "font-size:10px">(Hover over each construct for more information)</span>
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<<if $constructPoints gte 1 and $vltTool.includes("Autoambulator") is false>>\
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<span title="Go into a trance and let your body find its way home.">\
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<<button "Build Autoambulator [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Autoambulator")>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("Autoambulator")>>\
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<span id="donebut">Autoambulator [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Autoambulator") is false>>\
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<span title="Go into a trance and let your body find its way home."><span id="donebut">''Autoambulator [1 bp]''</span></span>
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<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("DoppelSam") is false>>\
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<span title="A psychic duplicate of Sam that can answer questions during your waking hours.">\
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<<button "Build DoppelSam [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("DoppelSam")>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("DoppelSam")>>\
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<span id="donebut">DoppelSam [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("DoppelSam") is false>>\
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<span title="A psychic duplicate of Sam that can answer questions during your waking hours."><span id="donebut">''DoppelSam [1 bp]''</span></span>
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<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Dream Tether") is false>>\
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<span title="Has a minor influence on women you are connected with while you sleep.">\
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<<button "Build Dream Tether [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Dream Tether")>><<RLP>><<set $tether += 0.5>><</button>></span>
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<<elseif $vltTool.includes("Dream Tether")>>\
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<span id="donebut">Dream Tether [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Dream Tether") is false>>\
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<span title="Influence connected women as you dream."><span id="donebut">''Dream Tether [1 bp]''</span></span>
<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Episodic Sequencer") is false>>\
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<span title="Relive some of your experiences.">\
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<<button "Build Episodic Sequencer [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Episodic Sequencer")>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Episodic Sequencer")>>\
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<span id="donebut">Episodic Sequencer [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Episodic Sequencer") is false>>\
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<span title="Relive some of your experiences."><span id="donebut">''Episodic Sequencer [1 bp]''</span></span>
<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Meditative Hibernator") is true and $vltTool.includes("Hebdomadal Hibernator") is false>>\
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<span title="Enter a trance for days at a time (Does not work with Dream Tether past 1 day).">\
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<<button "Upgrade Hibernator [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Hebdomadal Hibernator")>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Hebdomadal Hibernator")>>\
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<span id="donebut">Hebdomadal Hibernator [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Hebdomadal Hibernator") is false and $vltTool.includes("Meditative Hibernator")>>\
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<span title="Enter a trance for days at a time (Does not work with Dream Tether past 1 day)."><span id="donebut">''Hebdomadal Hibernator [1 bp]''</span></span>
<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Meditative Hibernator") is false>>\
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<span title="Enter a trance for the entire day.">\
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<<button "Build Meditative Hibernator [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Meditative Hibernator")>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Meditative Hibernator")>>\
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<span id="donebut">Meditative Hibernator [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Meditative Hibernator") is false>>\
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<span title="Enter a trance for the entire day."><span id="donebut">''Meditative Hibernator [1 bp]''</span></span>
<</if>>\
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</td><td style="width:50%">
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<<if $constructPoints gte 1 and $vltTool.includes("Dream Tether") is true and $vltTool.includes("Reinforced Dream Tether") is false>>\
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<span title="Increased influence while you dream.">\
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<<button "Upgrade Dream Tether [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Reinforced Dream Tether")>><<RLP>><<set $tether += 0.5>><</button>></span>
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<<elseif $vltTool.includes("Reinforced Dream Tether")>>\
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<span id="donebut">Reinforced Dream Tether [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Reinforced Dream Tether") is false and $vltTool.includes("Dream Tether")>>\
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<span title="Increased influence while you dream."><span id="donebut">''Reinforced Dream Tether [1 bp]''</span></span>
<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Observational Enhancement") is false>>\
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<span title="Makes secrets easier to see.">\
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<<button "Build Observational Enhancement [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Observational Enhancement")>><<RLP>>\
<<run $(":root").css("--secrets-txt-color", "yellow")>>
<<run $(":root").css("--secrets-fnt-weight", "bolder")>>
<<run $(":root").css("--secretd-txt-color", "gold")>>
<<run $(":root").css("--secretd-fnt-weight", "bolder")>>
<</button>></span>
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<<elseif $vltTool.includes("Observational Enhancement")>>\
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<span id="donebut">Observational Enhancement [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Observational Enhancement") is false>>\
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<span title="Makes secrets easier to see."><span id="donebut">''Observational Enhancement [1 bp]''</span></span>
<</if>>\
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<<if $vltTool.includes("Subconscious Bridge") is true>>\
<<if $constructPoints gte 5 and $vltTool.includes("Oneiron Camoflauge") is false>>\
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<span title="Blend in seemlessly within dreamscapes.">\
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<<button "Build Oneiron Camoflauge [5 bp]">><<set $constructPoints to $constructPoints-5>><<set $player.oCamo to 1>><<set $vltTool.push("Oneiron Camoflauge")>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("Oneiron Camoflauge")>>\
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<span id="donebut">Oneiron Camoflauge [Constructed]</span>
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<<elseif $constructPoints lt 5 and $vltTool.includes("Oneiron Camoflauge") is false>>\
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<span title="Blend in seemlessly within dreamscapes."><span id="donebut">''Oneiron Camoflauge [5 bp]''</span></span>
<</if>><</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Procedural Boost") is false>>\
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<span title="Make training and work even easier.">\
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<<button "Build Procedural Boost [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Procedural Boost")>><<set $skillBon += .5>><<set $moneyBon += .5>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("Procedural Boost")>>\
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<span id="donebut">Procedural Boost [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Procedural Boost") is false>>\
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<span title="Make training and work even easier."><span id="donebut">''Procedural Boost [1 bp]''</span></span>
<</if>>\
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<<if $constructPoints gte 5 and $vltTool.includes("Subconscious Bridge") is false>>\
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<span title="Link the sleeping minds of all of your thralls.">\
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<<button "Build Subconscious Bridge [5 bp]">><<set $constructPoints to $constructPoints-5>><<set $vltTool.push("Subconscious Bridge")>><<set $player.subbridge to 1>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Subconscious Bridge")>>\
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<span id="donebut">Subconscious Bridge [Constructed]</span>
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<<elseif $constructPoints lt 5 and $vltTool.includes("Subconscious Bridge") is false>>\
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<span title="Link the sleeping minds of all of your thralls."><span id="donebut">''Subconscious Bridge [5 bp]''</span></span>
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<</if>>\
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<<if $constructPoints gte 1 and $vltTool.includes("Temporal Converter") is false>>\
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<span title="Always know how long you have left in a dream.">\
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<<button "Build Temporal Converter [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Temporal Converter")>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("Temporal Converter")>>\
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<span id="donebut">Temporal Converter [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Temporal Converter") is false>>\
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<span title="Always know how long you have left in a dream."><span id="donebut">''Temporal Converter [1 bp]''</span></span>
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<</if>>\
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/*<<if $constructPoints gte 1 and $vltTool.includes("Virtual Consultant") is false>>\
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<span title="Helps you with talking good.">\
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<<button "Build Virtual Consultant [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Virtual Consultant")>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Virtual Consultant")>>\
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<span id="donebut">Virtual Consultant [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Virtual Consultant") is false>>\
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<span title="Helps you with talking good."><span id="donebut">''Virtual Consultant [1 bp]''</span></span>
<</if>>\*/\
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<<if $constructPoints gte 1 and $vltTool.includes("Waking Door") is false>>\
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<span title="Allows you to escape from a dream at any time.">\
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<<button "Build Waking Door [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Waking Door")>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Waking Door")>>\
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<span id="donebut">Waking Door [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Waking Door") is false>>\
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<span title="Allows you to escape from a dream at any time."><span id="donebut">''Waking Door [1 bp]''</span></span>
<</if>>\
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</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">💫</td><td>\
<span id="pressEnter"><<button "➨ Continue@@.ssb;enter@@">><<goto $player.lastloc>><<set $indream to 0>><</button>></span>
</td></tr></table></div>\
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<<if $player.subbridge is 1>><<set $sceneSelect to 4>><<goto "CerebLoungeEvents">><</if>>\
<<if $player.oCamo is 1>><<set $sceneSelect to 5>><<goto "CerebLoungeEvents">><</if>>\
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\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Crossroads</div>The large circular room has a domed ceiling rising 30 feet into the air. At the apex of the ceiling hovers a ball of magical fire, bathing the entire room in a flickering golden glow. The entire room is made from flat sand-colored stone, fitted together with such expertise that the cracks between them are almost invisible. Covering the entire floor is a massive Romanesque mosaic depicting Kiara's face. Small amounts of sand are piled up in a few places along the base of the wall.
Four doors lead out of the room, placed equidistant from each other in the cardinal directions. To the north comes the sound of dripping water. An undulating snake pattern is carved chest-high into the wall between the east and south door. To the west, past the remains of the bronze door, is the basement.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is making a very obvious attempt to not look at the floor.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall7]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamBasement]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall6]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
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<<DreamCount>>\
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<<if $kiara.dreamSnake is 2>>\
<<set $kiara.dreamSnake to 3>>\
<br>@@.pow; You hear a soft hissing sound@@
<<elseif $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Cabinet Room</div>A medium-sized rectangular room made from a sand-colored stone. A large wooden cabinet sits along one wall and an old table sits in the center of the room. Both pieces of furniture are well made but plain, without any sort of decoration or embellishment. A battered metal kettle sits at the center of the table. A large pile of sand has been swept into one corner. Several torches placed evenly around the walls are the only light sources. <<if $player.subbridge gte 2>> The cabinet is open, revealing a glowing door back to the Subconscious Bridge.<</if>>\
There are two exits, one to the north and one to the east. A carving of a snake runs chest height from one of the doors to the other.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> opens the cabinet doors and then immediately slams them shut. She rests her back against the doors, turns beet red, and refuses to explain why.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $player.subbridge gte 2>>\
<<if $kiara.level gte 5>>\
<<button "Head back to the Bridge">><<goto "SubBridge">><</button>>
<<else>>\
<<mark>> A faint light is emanating from inside the cabinet but the door is steadfastly closed.
<</if>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamMain]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span> <span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
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<<DreamCount>>\
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<<if $kiara.dreamSnake is 1>>\
<<set $kiara.dreamSnake to 2>>\
<br>@@.pow; You hear a faint hissing sound@@
<<elseif $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Throne Room</div>The medium-sized square room is made from a rough looking sand-colored stone. All light from the room comes from a massive fire pit set into the floor at the center of the room. Surprisingly, the fire does not seem to emit any heat. Large thrones, Identical and each carved from a single massive block of stone, are set into alcoves in the center of each wall. Sand covers most of the floor and is piled into the corners, only the thrones themselves are clean.
There are three doorways, one each to the south, east, and west. Mid-way up the wall is a curvy snake carving, that extends between the east and south doors and between the west and south doors.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is moving around the room, sitting in each throne in turn.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamBell is 1>> In the corner of the north wall, there is a tunnel through the stone above one of the stones.<</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<<if $kiara.dreamBell is 1>><span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall10]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><<else>><span id = "donebut">Go North</span><</if>>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamMain]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
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<<DreamCount>>\
<<if $kiara.dreamSnake is 3>>\
<<set $kiara.dreamSnake to 4>>\
<br>@@.pow; The hissing sound is growing louder@@
<<elseif $kiara.dreamSnake is 7>>\
<<set $kiara.dreamSnake to 8>>\
<br>@@.pow; The hissing sound is nearly deafening@@
<<elseif $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Grotesque Room</div>This large, dimly lit, room is filled with the sound and smell of cascading water. Running along the top of the walls are dozens of gargoyles, each carved to resemble famous monsters from popular media. Streams of water pour from each of the gargoyles mouths into shallow plunge pools that have been worn into the floor. The water overflows the pools and flows, in a gentle stream, towards the north end of the room (which happens to be uphill).
There are two doors in the room, one to the south and one to the north.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is running her hands through the falling streams of water and probing the pools with her staff.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamBell is 1>>There is a large fissure in the eastern wall leading to a darkened tunnel.<</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall8]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<<if $kiara.dreamBell is 1>><span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall12]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><<else>> <span id = "donebut">Go East</span><</if>>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamMain]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<if $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Copper Door Room</div>The large square room is made of sand-colored stone and has a black tiled floor. There are several small braziers mounted on wooden tripods in each corner, staining the ceiling above them soot black. On the south wall is a large circular door made of hammered copper. In the center of the door is a crude etching of a coiled snake @@.secrets; <<link "design">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@. The floor is oddly clean and reflects the light from the braziers.
There are four exits, one in each cardinal direction. A snake carving runs at chest height between the east and north doors and between the north and west doors. There is a small symbol of a snake eating its own tail above the east door.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is studying the copper door and occasionally tapping it, sending musical tones through the room.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamSnake gte 8>>\
The serpent seal on the Ornate Copper Door has been broken
<<else>>\
The Ornate Copper door is sealed.<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall6]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<<if $kiara.dreamSnake gte 8>>\
<span id="pressDown"><<button [[⬇️ Ornate Copper Door|KiaraDreamCopper1]]>><</button>></span>
<<else>>\
<span id = "donebut">Go South</span>\<</if>>\
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<set $see1 to "The coiled snake is in a figure eight design laid on its side. There are a few barely visible words scratched into the snake. It reads //Follow me to Eternity// with an arrow point to the west.">>\
\
<<if $kiara.dreamSnake is 0>>\
<<set $kiara.dreamSnake to 1>>\
<br>@@.pow; You hear a very faint hissing sound@@
<<elseif $kiara.dreamSnake is 4>>\
<<set $kiara.dreamSnake to 5>>\
<br>@@.pow; You hear a loud hissing sound@@
<<elseif $kiara.dreamSnake is 8>>\
<<set $kiara.dreamSnake to 9>>\
<br>@@.pow; The hissing sound stops and you hear a loud *klunk* from behind the copper door@@
<</if>>\
<<if $kiara.dreamSnake neq 1 and $kiara.dreamSnake neq 5 and $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Relief Room</div>The small rectangular room has walls and floor made of sandstone.. Every surface of the room is covered with elaborate bas-reliefs, though the ones on the floor are mostly covered by several large sand-caked rugs. When you inspect the carvings, you find that they are all depicting plot lines and characters from Kiara's favorite movies and books. A large brazier hangs from the ceiling and provides the only light.
There are two exits. One to the north, surrounded by orcs fighting giant walking trees, and one to the west, surrounded by an evil-looking knight chasing a messenger through a crowd of soldiers. Among the bas-reliefs between the west and north doors is a larger carving of a snake.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> moves through the room, occasionally dusting off some of the reliefs to get a better look.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<if $kiara.dreamSnake is 5>>\
<<set $kiara.dreamSnake to 6>>\
<br>@@.pow; The hissing sound is growing louder@@
<<elseif $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Camp Room</div> The room is little more than a featureless sandstone box. The only thing in the room is a small campsite set up in the middle of the room. It looks ancient as the firepit is nothing more than a black smudge on the ground and the bedrolls look fragile enough to fall apart at a touch. A few torches hammered into the walls provide a small amount of light.
There are three exits, one each to the east, south, and west. A carving of a snake runs between the south and western doorways at chest height. The door through the east is filled with darkness.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is leaning against one wall, looking thoughtfully at the campsite.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️Go West|KiaraDreamHall6]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️Go East|KiaraDreamHall13]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<if $kiara.dreamSnake is 6>>\
<<set $kiara.dreamSnake to 7>>\
<br>@@.pow; You hear a very loud hissing sound@@
<<elseif $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Fountain Room</div>Most of this small room is taken up by a large and elaborately decorated fountain. In the center of the fountain is a marble statue of Kiara's mother Liane, carved in the fashion of Botticelli's Venus. Rose scented water pours from the fountain, overflowing the <<if $kiara.dreamDrain is 0>>@@.secrets; <<link "basin">><<set $kiara.dreamDrain to 1>><<RLP>><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@<<else>>basin<</if>> and mixing with the water flowing from the southern doorway. Several raised stones allow you to carefully walk through the room without touching the water.
There are two doors in the room, one to the south and one to the east. A gentle stream of water flows from the room to the south and exits the room to the east.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is admiring the statue and looks thoughtful.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamBell is 1 and $kiara.dreamNWkey is 0>>Stone has fallen away to reveal a small compartment hidden in the wall, inside is a key. <<button "Take the Key">><<set $kiara.dreamNWkey to 1>><<RLP>><<DBO>><<replace "#dialogue-bar">>You take the small, bull-shaped key and put it in your pocket.<br><br>@@.pow;You have constructed: __Fountain Bull Key__@@<</replace>><<set $kiara.dreamitems.push("Fountain Bull Key")>><</button>><</if>>\
\
<<if $kiara.dreamDrain is 1>> There is a large plug in the basin drain. <<button "Pull it out">><<set $kiara.dreamDrain to 2>><<RLP>><<DBO>><<replace "#dialogue-bar">>You hear a large *Klunk* and rushing water in the distance.<</replace>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall9]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall7]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
\
<<DreamCount>>\
<<set $see1 to "There is a large plug in the bottom of the basin, preventing the water for draining.">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Cage Room</div>It is hard to make out details in this large room due to the complete lack of light sources. Even with Kiara's summoned light, the true size and detail of the room remains obscured. What you can see within range of the light are dozens of large metal cages, their bars sending cross-hatched shadows throughout the room. At first, all of the cages appear empty, but upon closer inspection (but not too close), you can see small mounds of rags in the center of each cage. Occasionally, the mounds move slightly, though it might just be a trick of the light.
There are two exits, a lighted one to the west and darkened one to the north.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is trying her best to stay as far from the cages as possible.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamBell is 1 and $kiara.dreamSEkey is 0>>One of the cages has sprung open. Inside you can see a small key among the rags. <<button "Take the Key">><<set $kiara.dreamSEkey to 1>><<RLP>><<DBO>><<replace "#dialogue-bar">>You take the small, bull-shaped key and put it in your pocket.<br><br>@@.pow;You have constructed: __Cage Bull Key__@@<</replace>><<set $kiara.dreamitems.push("Cage Bull Key")>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall12]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span> <span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<if $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Broken Room</div>This medium-size room has no light source and the only light comes from a small ball of light that Kiara summons from her palm. Her spell light reveals large fissures and shattered stones along the floor and walls. Along the ceiling there is the remains of a complex wooden structure that has long since fallen apart and rotted away. A large iron bell lays half buried in one of the fissures in one corner, its <<if $kiara.dreamBell is 0>>@@.secrets; <<link "striker">><<set $kiara.dreamBell to 1>><<RLP>><<DBO>><<replace "#dialogue-bar">>$see1<br><br>@@.pow;A loud *GONG* echoes through the labyrinth, when it fades you can hear stones falling in the distance. @@<</replace>><</link>>@@<<else>>striker<</if>> laying nearby.
There is a door to the south and to the north, both of which lead to darkened rooms. Centered in the easten wall is a gold door with an image of three bulls arranged in a triangle charging at one another. Small keyholes are situated between the bull's horns.
\
<<if $kiara.dreamBell is 1>><br>Along the west wall is one of the larger fissures, you can see light at the end of it and it is just large enough to crawl through.<br><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is examining the golden door.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<if $kiara.dreamGoldDoor is 1>>The Bull seal is broken on the Ornate Golden Door<<else>>The Ornate Gold Door is sealed<</if>>\
<<if $kiara.dreamNWkey is 1 and $kiara.dreamNEkey is 1 and $kiara.dreamSEkey is 1 and $kiara.dreamGoldDoor is 0>> <<button "Use the Three keys">><<set $kiara.dreamGoldDoor to 1>> <<RLP>><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall11]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<<if $kiara.dreamBell is 1>><span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall7]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><<else>><span id = "donebut">Go West</span><</if>>\
<<if $kiara.dreamGoldDoor is 1>><span id="pressRight"><<button [[➡️ Go East|KiaraDreamGold1]]>><</button>></span><<else>> <span id = "donebut">Go East</span><</if>>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall13]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<set $see1 to "You lift the heavy hammer and give it a few test swings. Now warmed up, you pull back and strike the fallen bell with all of your might. A shock ripples through your arm as the nearly deafening sound of the bell reverberates throughout the dreamscape.">>\
\
<<set $see2 to "You place the keys into the three charging bulls and turn each one with a satisfying //*klink*//. When the third key turns there is a deep rumble and the three bulls begin to move closer to one another. Once they touch, there is the sound of a pressure seal being released and the golden door swings open.">>\
\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Pot Room</div>This small room is shrouded in darkness. After Kiara summons a small ball of light, the room is revealed to be chock full of earthenware pots. The piles nearly cover the entire floor and, in a few places, are stacked all the way to the ceiling. Each pot is painted, in a similar style to ancient Greek pottery, with scenes from Kiara's life. Some of the pots are filled to the brim with sand, while others are completely empty. There is barely enough room to move between the two doors without knocking anything over.
The door to the south leads to a darkened room. Through the door to the west, you can see light and smell earthy dampness.
It's hard to tell in the darkness, but it looks like <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is blushing and is trying to hide some of the pots.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamBell is 1 and $kiara.dreamNEkey is 0>> One of the larger pots has shattered, among the fragments is a key. <<button "Take the Key">><<set $kiara.dreamNEkey to 1>><<RLP>><<DBO>><<replace "#dialogue-bar">>You take the small, bull-shaped key and put it in your pocket.<br><br>@@.pow;You have constructed: __Pot Room Bull Key__@@<</replace>><<set $kiara.dreamitems.push("Pot Room Bull Key")>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall10]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span> <span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall12]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Sitting Room</div>This medium-sized room smells of musty dampness. There are ten rows of stone benches running down the center of the room and more benches set directly into each wall. Instead of cushions, the benches are covered with a soft coating of moss. A few small braziers hang from the ceiling, shedding a dim light throughout the room.
There are two doors in the room. You can hear running water through the door to the west. The door to the east leads to a darkened room.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is sitting on one of the benches and relaxing.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamBell is 1>>Above one of the benches on the south wall is a deep rent in the stone.<</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall9]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall11]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<<if $kiara.dreamBell is 1>><span id="pressDown"><<button [[⬇️ Go South|KiaraDreamHall6]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><<else>><span id = "donebut">Go South</span><</if>>
</td></tr></table></div>\
\
<<if $kiara.dreamSnake lt 9>>\
<<set $kiara.dreamSnake to 0>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Flooded Room</div><<if $kiara.dreamDrain lt 2>>This small room is completely flooded with water. There are staircases leading from each door down into the dark waters, where they are soon lost in the murk. The water is still, but does not smell of stagnation. A small ledge runs along the perimeter of the room, allowing a careful person to slowly navigate to the other side. A large brazier hanging from the ceiling provides light for the room, but not enough to penetrate far into the water.<<elseif $kiara.dreamDrain gte 2>>This small room has ankle deep water covering the sunken floor. There are staircases leading from each door down to the floor. The water is still, but does not smell of stagnation. Level with the doors is a small ledge that runs along the perimeter of the room. A large brazier hanging from the ceiling provides light for the room.<</if>>
There are two doors in the room, one in the east and one in the west. A small stream of water flows into the room from the western door.
<<if $kiara.dreamDrain lt 2>>Just below the waterline, you see the top of a silver door.<<elseif $kiara.dreamDrain gte 2>>At the bottom of the stairs is a large silver door. Etched into its surface is the image of a squid.<</if>>
<<if $kiara.dreamDrain lt 2>><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> standing on the stairs and trying to find the floor of the room with her staff.<<elseif $kiara.dreamDrain gte 2>><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is standing on the bottom of the stairs, trying not to get her feet wet.<</if>>\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamDrain gte 2>>The water level has dropped, revealing the Ornate Silver Door<<else>>The Ornate Silver Door is underwater<</if>>.
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<<if $kiara.dreamDrain gte 2>><span id="pressUp"><<button [[⬆️ Ornate Silver Door|KiaraDreamSilver1]]>><</button>></span><<else>> <span id = "donebut">Go North</span><</if>>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall8]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamHall10]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Maze Room</div> This large square room has an intricate pattern of channels cut into the sandstone floors. The channels are filled with a black oil that ignites once you enter the room, creating a maze of fire, which illuminates the room.
Through the thick smoke and heat-distorted air you can make out a doorway on the eastern wall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> looks at the fire, then at you, then makes a "after you" motion.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
@@.kiara; ''Kiara:'' "We can try to navigate the maze, but I'm not sure we have enough time left in the dream. We could also just go for it. I'd give it a 1/4 chance of not being fried."@@
<<button [[Carefully Navigate the Maze|KiaraDreamCopper2]]>><<set $dreamcounter to $dreamcounter-10>><</button>>\
<<button "Haul ass and hope for the best">>
<<set $temp1 to random (1,4)>>\
<<if $temp1 is 1>>\
<<goto "KiaraDreamCopper2">>\
<<else>>\
<<set $dreamend to 1>><<goto "KiaraDreamExit">>\
<</if>><</button>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamHall3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<<if $scenelistK[69] is 0>><span id = "donebut">Go South</span><<elseif $scenelistK[69] is 1>><span id="pressDown"><<button [[⬇️ Go South|KiaraDFRoom]]>><</button>></span><</if>>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Statue Room</div>This medium-sized circular room has a vaulted ceiling that extends up into the darkness. Several small torches along each wall shed light into the room, revealing a ten-foot tall statue that dominates the center of the room. The statue somewhat resembles a paleolithic fertility statue and predominantly consists of gigantic breasts and buttocks. When you step closer, you realize that the statue's face vaguely resembles Kiara's.
There is a single door in the room to the west, waves of heat can be felt through the doorway.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is walking around the statue, examining it and blushing slightly.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.trt gte 20 and $kiara.curi gte 20 and $kiara.level is 1>>Painted words appear along the bottom of the statue, they read "Ego sicut alii de me". <span class="oneshot"><<button "Investigate [X]">><<set $dreamend to 2>><<goto "KiaraDreamExit">><</button>></span>\
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamCopper1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<if $kiara.level is 5 and $kiara.trt gte 60 and $kiara.curi gte 60 and $scenelistK[69] is 0>><<set $sceneSelect to 1>><<goto "KiaraDreamSmallScenes">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Pit Room</div>The majority of the floor space of this small room is taken up by a large pit. A small stream of water flows into the room from the south and cascades into the pit, you do not hear it hit the bottom. There is enough floor along the edges of the pit to carefully move around the room. There is a watery blue light filling the room, emanating from a basketball-sized orb floating above the center of the pit.
There are three exits. You can hear movement from the west, see a brighter blue light from the east, and hear water flowing from the south. You can also go down into the pit I guess. If you want.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is leaning over and staring into the pit.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<button "Jump into the Pit">><<set $dreamend to 1.5>><<goto "KiaraDreamExit">><</button>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamSilver2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamSilver3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️Go South|KiaraDreamHall9]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Squid Room</div>This large room has curved walls that connect to form a high vaulted ceiling. Water drips from cracks in the walls and disappears into large metal grates set into the floor. At the far end of the room is a treasure chest on a small pedestal. As you step into the room, massive tentacles erupt from the grates on the ground with sprays of water. These tree-trunk sized tentacles flail around and slap against the walls and floor as if searching for something. Despite this, your gaze keeps sliding towards the treasure chest.
There is only one exit to the east, through which you can hear cascading water.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is just looking at the tentacles with a confused look on her face.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $vltKnow.includes("Anti-Squid Tactics") and $kiara.level is 2 and $kiara.trt gte 30 and $kiara.curi gte 30>>\
<span class = "oneshot"><<button "Go for the Treasure Chest [X]">><<set $dreamend to 3>><<goto "KiaraDreamExit">><</button>></span><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span> <span id="pressRight"><<button [[➡️ Go East|KiaraDreamSilver1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Bubble Room</div>This small room is shaped like a tall cylinder and makes you feel like you are standing inside of a stone silo. The circular wall is dotted with bowling ball-sized holes carved into the stone. Every few seconds a bubble, glowing with a watery blue light, pops out of a hole and begins to float around the room. Dozens of bubbles are already drifting slowly through the air. On the surface of each bubble are faint moving images, like a poorly focused movie. Occasionally, two bubbles touch and explode in a burst of light and noise.
You can hear the sounds of falling water through the only exit to the west.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is trying to gently catch one of the bubbles on the end of her staff.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamSilver1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span> <span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Arcade</div>A long stone pathway extends for several hundred feet. Two rows of columns, each pair connected above the path by a stone arch, runs the entire length of the room. Beyond the columns is nothing but darkness. There is little lighting in the room, just a pair of sconces every few columns holding half-melted candles.
There are two exits on either side of the room. The one to the west leads to a darkened room, while you can see light through the door to the east.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is walking between the columns, occasionally sticking her staff between them to try and touch the wall.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamHall12]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamGold2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Platinum Door Room</div>Roots have pushed through the walls and floor of this large room. The smallest of which are the size of your wrist, while the largest are easily as thick as your torso. Broken sandstone litters the ground near the walls and around large cracks on the floor. Light comes from a few torches held in iron sconces that are nailed directly into the roots.
There are two exit to the rooms, one to the north and one to the west. <<if $kiara.dreamAlch lt 2>>A large platinum door is mounted on the southern wall. It's hard to make out the figures as they seem half formed and melted.<<elseif $kiara.dreamAlch gte 2>> There is a half melted hole where the platinum door once stood.<</if>>
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is sitting on one of the roots and staring at the platinum door with a thoughtful expression on her face.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.dreamAlch lt 2>>@@.kiara;''Kiara:'' "No lock or keyhole, we need to find a way through it."@@<<elseif $kiara.dreamAlch is 2>>@@.kiara;''Kiara:'' "I was thinking like a hidden switch or something but melting it works just as well."<</if>>\
\
<<if $kiara.dreamAlch is 1>><<button "Use aqua regia">><<set $kiara.dreamAlch to 2>><<RLP>><<DBO>><<replace "#dialogue-bar">>You toss the vial of acid at the platinum door and it shatters with an acrid hiss. The hissing sound gets louder as foul smelling foam begins to bubble on the door. Within seconds, the acid has melted a hole into the door large enough for a human to pass through.<</replace>><</button>><</if>>
\
<<if $kiara.dreamAlch gte 2>> The Platinum Door has been melted.<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamGold3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamGold1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><span id = "donebut">Go East</span>
<<if $kiara.dreamAlch is 2>><span id="pressDown"><<button [[⬇️ Go South|KiaraDreamPlatinum1]]>><</button>></span><<else>><span id = "donebut">Go South</span><</if>>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Map Room</div>This large room is oddly shaped, with one wall much larger than the others and an oddly slanted roof. It is well lit by several massive braziers impossibly balanced on ten foot tall stone pyramids scattered throughout the room. On the larger wall is a bas-relief carving of an intricate maze. In the bottom-most corner to the left looks like the dreamscape you are currently in, a tiny part of a much larger, more intricate, whole.
There are three exits to the room. Strange smells waft through the eastern door. The smell of wood and musty earth drifts through the southern door. A rhythmic hammering can be heard from the western door.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is studying the map wall with great interest.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamGold4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamGold6]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamGold2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Forge Room</div>This medium-sized room is filled with sweltering heat and the ringing of metal on metal. On the far side of the room is a massive anvil, on which lays a half-made axe still glowing red. Floating above the anvil is a large hammer, rhythmically striking the axe with inhuman strength. Behind the anvil are a crude forge, bellows, and an empty quenching trough. When you walk further into the room the hammer stops its work and seems to somehow stare at you menacingly. <<if $player.sneak lt 30>> You do not think you can sneak past.<</if>>
There are two exits to the room, one to the north behind the anvil, and one to the east.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is keeping an eye on the floating hammer.
</div></p>\
\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
\
The floating hammer is aggressively blocking the North door.
<<if $kiara.level lt 3>>@@.kiara; ''Kiara:'' "I don't think it likes you. Lets come back when we've strengthened the connection." @@\
<<elseif $kiara.bookread lt 1>>@@.kiara; ''Kiara:'' "It still doesn't look happy. You're going to have to be really stealthy to even try to get past that thing." @@\
<span class = "devb"><<button "Hint">>\
<<toggleclass "#stealthspoiler" "hide">>\
<</button>></span>\
<span id="stealthspoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev:''Stealth 20+@@</div>\
</span>\
<<elseif $kiara.bookread lt 7>>@@.kiara; ''Kiara:'' "That didn't work either. We'll have to figure something else out." @@<</if>>
\
\
\
<<if $kiara.level gte 3 and $player.sneak gte 20 and $kiara.bookread lt 7>><<button "Try and Sneak Past">>
<<if $kiara.bookread is 6>>\
<<set $kiara.dreamForge to 1>>\
<<set $kiara.bookread to 7>>\
<<set $sceneSelect to 3>>\
<<goto "KiaraDreamSmallScenes">>\
<<elseif $kiara.bookread lt 6>>\
<<set $sceneSelect to 2>>\
<<goto "KiaraDreamSmallScenes">>\
<</if>><</button>><</if>>\
\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<<if $kiara.dreamForge is 1>><span id="pressUp"><<button [[⬆️ Go North|KiaraDreamGold5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><<else>><span id = "donebut">Go North</span><</if>>
<span id = "donebut">Go West</span><span id="pressRight"><<button [[➡️ Go East|KiaraDreamGold3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Alchemy Room</div>This room is barely larger than a large closet and the space that is not taken up by an aged wooden desk is filled with cabinets and shelving. Every flat surface is heavily stained with a rainbow of colors and covered with glass vials and strange instruments. Some of them you vaguely recognize as chemical tools but others are a complete mystery. On the center of the desk is a small cast-iron cauldron.
There is one exit to the room on the western wall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is trying her best to not touch anything.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if ($vltKnow.includes("M.S.Chemistry") or $vltKnow.includes("M.S. Chemistry")) and $kiara.dreamAlch is 0>>\
<<button "Mix together Acid">><<set $kiara.dreamAlch to 1>><<RLP>><<DBO>><<replace "#dialogue-bar">>Despite the strange labels, you quickly recognize a few chemicals, namely nitric and hydrochloric acid. After a few test mixes to get the ratio correct, you manage to produce a large vile of aqua regia, an acid capable of dissolving platinum.<br><br>@@.pow;You have constructed: __Aqua Regia__@@<</replace>><<set $kiara.dreamitems.push("Aqua Regia")>><</button>>\
<<elseif $kiara.dreamAlch gt 0>>\
<<else>>\
<<button "Try and mix something together">>
<<set $dreamend to 1.75>><<goto KiaraDreamExit>><</button>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamGold3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span> <span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Armory</div>The small room is lit by a flame-filled channel running along the perimeter of the room at the base of the wall. Scattered haphazardly throughout the room are wooden stands, each filled with a variety of spears, swords, clubs, and other weapons. On the haft or blade of each weapon are inscriptions, done in a tiny cramped style that you recognize as Kiara's handwriting. Along the back wall are numerous practice dummies crudely made from wood, straw, and canvas. In the center of the room is a realistic stone statue of a crouching Kiara, Naked with head bowed and arms raised as if to hold or offer something. <<if $kiara.superState lte 2>>The statue's hands are empty.<</if>>
There is only one exit to the room, back the way you came through the forge.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> testing out various weapons by picking them up and swinging them around.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $kiara.level is 3 and $kiara.trt gte 40 and $kiara.curi gte 40 and $kiara.superState isnot 0>>\
<span class="oneshot"><<button "Examine the Statue [X]">><<set $dreamend to 4>><<goto "KiaraDreamExit">><</button>></span><</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamGold4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Music Room</div>The medium-sized room is filled with soft music. Thousands of small silver bells, no larger than an egg, hang from the ceiling on fine silver chains. Diffuse light comes from somewhere overhead, but cannot be seen past the thousands of bells. Every once in a while, a slight breeze comes from nowhere and a quiet tinkling fills the air. Though it's hard to tell, you are fairly sure that the melody created by the bells matches a song you have recently heard on the radio.
There are two exits to the room, one to the north and one to the east. The one to the north passes through what is left of the platinum door. Delicious smells waft through the door to the east.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is idly humming a tune under her breath, it is the same one that the bells play.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamGold2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span> <span id="pressRight"><<button [[➡️ Go East|KiaraDreamPlatinum2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Grand Hall</div>This enormous room would be the envy of any medieval ruler. Massive columns, each as thick as you are tall, support a high vaulted ceiling that is lost in the gloom above. The sandstone floor is covered by a luxurious rug that runs the length of the room, ending at a tall dais on which sits a massive wooden throne. Running along all four walls are massive stained glass windows. The images in the windows are mostly abstract, but with some recognizable figures (mostly people Kiara is close to).
There are four exits to the room, one in each cardinal direction. To the west you hear the tinkling of bells. To the north you see light shining through the doorway. Nothing betrays what may lay beyond the southern and eastern doors.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is watching you intently.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamPlatinum3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamPlatinum1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|KiaraDreamPlatinum4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamPlatinum5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Crystal Room</div>This oddly shaped small room is constructed like a giant bowl. A few steps into the room, the floor slopes sharply downward, creating a near-perfect hemisphere of stone. Floating above the bowl, level with your eyes is an enormous shard of jagged crystal. Small crystal fragments idly float around the main body in lazy orbits. The crystal is giving off a pure white light that is almost too painful to look at.
There is only one exit, back the way you came to the grand hall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is trying to touch the crystal with her staff, but it keeps moving out of the way.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|KiaraDreamPlatinum2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\<<if $kiara.level lt 5>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle"> </div>This room is unlike all of the others that you have encountered in Kiara's dreamscape in that there is simply nothing here. Not empty in the sense that there is no furniture, empty that there are not even any floors or walls. Instead of the sandstone that makes up the rest of the dreamscape, this room is nothing but rough clay. <<if $kiara.level is 4>>There is something about the room that feels off. Almost as if the room itself is waiting for something.<</if>>
There is only one exit, back the way you came to the grand hall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is running her hand along one wall, leaving slight finger marks as she does.
</div></p>\
\
\
<<elseif $kiara.level is 5 and $kiara.superState2 is 1>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle"> Kiara H.Q.</div>The room now looks like a cross between a bedroom, a electrical substation, and a sex shop. A large bed, complete with red silk bed sheets, takes up the center of the room. On the north side are a large wardrobe, dresser, and bookcase (which is filled with sex toys instead of books). On the south wall is a large desk, complete with a computer setup that is a more high-end version of Kiara's own in the real world. The eastern wall has a large electrical transformer, a few circuit breakers, several unknown components, and a neat pattern of thick insulated wires. The wires extend up to and across the ceiling in a spiral pattern, terminating at an upside-down tesla coil mounted directly over the bed. Where they are not covered with equipment, the walls, ceiling, and floor are various shades of pink and white.
There is only one exit, back the way you came to the grand hall.
A slightly flushed <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is examining the computer.
</div></p>\
\
\
<<elseif $kiara.level is 5 and $kiara.superState2 is 2>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle"> Kiara H.Q.</div>The room looks a lot like a machinist's workshop with some elements of a living quarters thrown in as an afterthought. Running along the full length of the northern and eastern wall is a single L-shaped workbench. The walls above the workbench are covered by pegboards completely filled with dozens of tools and other pieces of equipment (many that you don't recognize). Various half-built devices, many of which are incorporating crystals, watch faces, and classic hypnosis spirals, are spread across the workbenches. On the southern wall is a large desk with a computer setup that is a more high-end version of Kiara's own, a comfortable-looking futon that looks to be rarely used, and a small closed wardrobe. The walls are bare concrete and the floor has a slate-gray Berber carpet.
There is only one exit, back the way you came to the grand hall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is examining the computer.
</div></p>\
\
\
<<elseif $kiara.level is 5 and $kiara.superState2 is 3>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle"> Kiara H.Q.</div>The room looks like a cross between a medieval dungeon, an opulent bedroom, and the throne room of a particularly tasteless Persian noble. The main feature is a large throne set on a raised dais taking up much of the center of the room. The golden throne is fashioned to look like dozens of humanoid figures in the middle of a massive orgy. There is a thick red cushion placed for comfort and the whole thing looks to be large enough that two people could squeeze in. Red, gold, and purple silk cascades from the ceiling and cover the walls, forming makeshift walls to block off different parts of the room. You can just make out the outlines of cages, stocks, and other tools of restraint behind the curtains. The silks are parted along the southern wall, revealing a large desk with a computer setup that is a more high-end version of Kiara's own. The ceiling is covered with yet more silk and the floor with a lush shag carpet.
There is only one exit, back the way you came to the grand hall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is examining the computer.
</div></p>\
\
\
<<elseif $kiara.level is 5 and $kiara.superState2 is 4>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle"> Kiara H.Q.</div>The room resembles a mixture of a fancy hotel room and a high end security office. The entirety of the eastern wall is taken up by screens, a primary sixty-inch surrounded by two dozen smaller ones of various sizes (all are currently off). A large control panel runs the length of the wall below the screens, with several keyboards, microphones, joysticks, and other computer peripherals. Against the northern wall is a four-poster bed large enough to fit several people comfortably. The southern side has several large filing cabinets and a wardrobe. The center of the room has a couch and several comfy chairs, each with a good view of the monitors. The walls are paneled in dark wood and the floor is stone-covered with several small area rugs.
There is only one exit, back the way you came to the grand hall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is examining the computer.
</div></p>\
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\
<</if>>\
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\
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
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<<if $storyline.kiaraQuest lt 17>>\
You get the feeling that the room is waiting to be finished …
<<elseif $storyline.kiaraQuest is 17 and $kiara.curi gte 50 and $kiara.trt gte 50>>\
The room wants to change. Let Kiara <span class="oneshot"><<button "Do Her thing [X]">><<set $dreamend to 5>><<goto "KiaraDreamExit">><</button>></span>
<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|KiaraDreamPlatinum2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Library</div>This large room is filled with dozens, if not hundreds, of weathered book shelves that extend from the floor to the high ceiling. Each shelf on each bookcase is filled with musty old tomes and scrolls. The only light in the room comes from a small oil lamp sitting on a battered reading desk near the door. The shelves are labeled and you can make a few out in the gloom, 'Birthdays', 'Video Games A-D', 'Gossip 15-18yr'.
There is only one exit, back the way you came to the grand hall.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> has surreptitiously positioned herself between you and the books.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamPlatinum2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<<if $storyline.prismQuest is 0>>
<div id="eveFrameOT"><div id="areaTitle">🌈 Home Visits: Introductions 🌈</div></div>
DING DONG!!!
A loud chime cuts through your dream, shattering it into a billion shining pieces and dragging you back up to the waking world. The sudden transition addles your brain and, for a few bleary seconds, you have trouble remembering who you are, what you're doing, and where you are. You're just about to …
DING DONG!!!
The chime (which your brain now recognizes as your doorbell), rings again. The annoyingly loud sound clears your mind a bit and a few more neurons start to fire. Realizing that the sound means that someone is at the door, you roll onto your back with a groan as you dread getting out of bed. <<if $blaire.endState is 3>> You feel around next to you, but Blaire has gotten an early start to the day and is gone.<</if>> Grumbling and cursing under your breath, you swing your legs over the edge of the bed, yawn loudly, and rub your face to wake yourself up a bit more.
DING DONG!!!
Fuck doorbells and the people that ring them. You mutter a few more curses to yourself as you pull on the closest laundry from the floor then trudge down the stairs to the door. Looking through the peephole, you see a fairly nondescript woman standing on your stoop with an impatient look on her face. She checks her watch then reaches for the doorbell again. Before she gets a chance, you crack open the door and peer out. Free of the fisheye view of the peephole, you can get a better look at her. She has a bland face, a shapeless body, and is wearing comfortable looking, but equally plain, jeans and a t-shirt. Confused, since you've never seen her before, you reach out with your powers …
… and slam brain first into her mental shielding.
The type of mental shielding that is exclusive to Super Society members, military, and government agents. Your eyes go wide and you ready yourself to make a break for the back door. The woman looks at you for a half-second and then a bright smile spreads across her face.
Which is not at all metaphorical since she actually starts to glow slightly.
@@.prism;''Nondescript Woman:'' "$player.name! I'm glad to see you up and about. Sorry, I didn't make it here sooner, stuff came up and I had to change my schedule. Anyway, I am a woman of my word, so here I am to check in on you."@@
She holds her hand out for you to shake. You look at it, then her. Something seems vaguely familiar but your brain is not working yet. You don't take her hand and don't open the door any wider.
@@.player; ''You:'' "I'm not a morning person, so sorry if this is rude, but who are you?"@@
The woman looks a bit crestfallen and she pulls her hand back slightly. Then she looks down at herself and lets out a bark of laughter.
@@.prism;''Nondescript Woman:'' "Hah! Oh man, this must be confusing. I'm Prism, Prism is me."@@ The woman's form ripples slightly, like light passing through water. @@.prism; "I'm bending light to alter my appearance, I figured you didn't want a random D-list Super showing up on your doorstep. I can drop it if you want.@@
Your brain hamster finally wakes up and the wheels start to turn. From your brief interaction with her, and from what you've seen online, she seems like a genuinely nice person that genuinely cares for the people she's helping. You give her a sheepish smile, quickly unlock and open the door, then take her hand. Prism shakes it happily and you wave her inside. She nods graciously and, as she walks past you, her form ripples with light and melts away, revealing the same Prism that you remember from the hospital. She holds her hands out.
@@.prism;''Prism:'' "Ta da!"@@
It's an impressive display and you can't help but feel your smile widen (the fact that <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> is attractive and wearing tight clothing helps as well, even if they are more functional than enticing). Leading her to the living room, you motion for her to take the comfiest armchair then offer her something to drink. She politely declines so you grab some water for yourself. When you get back to the living room, you find Prism looking at the various knickknacks, art pieces, and trinkets that your parents have gathered in their adventures (You also notice that her eyes dart to each exit and window to the room). She taps the Alt-wood coffee table.
@@.prism;''Prism:'' "This is an impressive collection, is this Alt-wood?"@@ You nod and sip from your drink. She clearly looks impressed. @@.prism; "It's pretty rare, I've had to pull customs duty at the gateway before, so much freaking paperwork. Is this all yours? Do you live alone?"@@
@@.player; ''You:'' "Kind of, my parents technically live here but they spend most of their time on vacation."@@ You gesture to the stuff lining the shelves in the room. @@.player; "They like to travel and rarely spend more than a few weeks home at a time. They're currently on their fifth honeymoon. <<if $blaire.endState is 3>>I do have a friend that stays over most nights, so it's not too lonely.<</if>>"@@ Noticing the lack of acknowledgment on her face you raise your eyebrows. @@.player; "But you probably knew that already right?"@@
Prism has the good graces to look embarrassed as she combs her iridescent hair out of her face (which has decidedly more red in it than before).
@@.prism;''Prism:'' "I may have done some homework on you before I came here. Sorry for that, It's standard procedure."@@ She says the last two words with the same tone that most people use for "explosive diarrhea". After a second, she smacks herself lightly on the forehead and pulls a piece of paper from her denim jacket. @@.prism; "Shoot, forgot … before I ask you anything I have to say this … //Achem// … I, as a duly appointed representative of the Super Society, am here to conduct a basic follow up wellness check on //insert name here // after the accident at //insert location here//. My presence is in no way a confession of guilt or culpability on behalf of the Super Society … yadda yadda yadda … you get the idea."@@ She folds the paper and puts it in her pocket. @@.prism; "Besides, from what I saw in the hospital you have a better handle on the legal side of things than I do. How the heck did you manage to do that?"@@.
You hesitate for a second before replying, then lie your ass off.
@@.player; ''You:'' "I don't remember much after I woke up, but I have always been interested in law and stuff like that. I also have a pretty good eye for detail."@@
She nods along then smiles.
@@.prism;''Prism:'' "Well, I'm glad you know your stuff. Our legal department is not something you want to mess with. They manage to put as many Supervillains in jail as the field Supers."@@ Something odd crosses Prism's face but it's gone before you can figure out what it was, then she brightens up. @@.prism; "But I really shouldn't talk about that, I'm here for you. How are you doing?"@@
You spend the next hour chatting with Prism, which turns out to go a lot better than you would have thought. Even without being able to read Prism's mind, talking to her flows smoothly, and, despite her sitting there in her full uniform, it manages to not feel awkward (you make a mental note to thank Sam for insisting on social training). Even more surprisingly, Prism seems to enjoy the talk as well and appears to be honestly interested in what you have to say (or she's a supremely-talented actress but you're trying to be optimistic). She asks you about your life, former job, interests, and actually listens when you answer. She is guarded at first but becomes more relaxed the longer the conversation goes. Making things easier is that it turns out that the two of you have a similar sense of humor and a similar interest in pop culture topics. Even with the odd situation, it's a normal conversation with one caveat, Prism manages to divulge almost no information about herself. Every one of your questions gets deftly turned towards more superfluous topics in such a subtle way that, pre-training, you probably would never have noticed. Deciding to just bite the bullet, you point it out.
The shade of her iridescent hair shifts slightly toward red as she looks a bit embarrassed.
@@.prism;''Prism:'' "Shoot! I'm sorry. We have a lot of interpersonal training to make sure we don't reveal anything about ourselves and it's kind of hard to turn off.@@ Her hair dims a bit and she looks sad. @@.prism; "Keeping ourselves distant from others comes with the job … Oh Fudge …@@ She suddenly perks up and her hair turns a purplish-blue @@.prism; " I just realized that this is the closest I've come to spending time with a non-Society person in months."@@ She slumps back in the chair and stares out the window in silence for a few seconds. Prism then takes a deep breath, shakes her head as if to clear it, and her hair brightens @@.prism; "Wow, I have no idea where that came from. Sorry for unloading that on you. It's not your problem."@@
You're about to say something but she taps the side of her mask and then suddenly stands.
@@.prism;''Prism:'' "Crap! Wow, time flies right? I have to get to cla … patrol. If you're all good here, I'll head out now and schedule another follow-up soon."@@
You stand as she gets herself together, then walk her to the door. Just before she leaves, you impulsively blurt out.
@@.player; ''You:'' "Hey Prism, This may be out of line but do you like fantasy movies?"@@ She looks a bit confused at the question and nods. @@.player; "Next time you stop by, do you want to watch a movie? No pressure or anything but you have to be here anyway and I'm doing okay so we can just hang out.@@ She looks hesitant and you hold up your hands. @@.player; "Sorry if this is weird, we can just do the 20 questions next time if you want but everyone deserves some time to unwind right?"@@
She contemplates for another second and then smiles slightly (her hair pulses with warm colors).
@@.prism;''Prism:'' "You know what? I think I would be okay with that."@@
With that, her form blurs and the plain woman is standing before you once again. Flashing you one last brilliant smile, she turns and there is a dull //*thud*// as she misjudges her distance to the door and opens it directly into her face. The door bounces close and Prism stands there rubbing her forehead.
@@.prism;''Prism:'' "Son of Whore Door!"@@ She kicks it lightly with her foot, the door does not respond. @@.prism; "Fu…Frick! Sorry. I'll see you next weekish."@@.
Prism opens the door more carefully this time, gives you a small wave, then walks to an equally non-descript autonomous car waiting by the curb. She gets in the back seat and gives you another small wave, then leans her head back on the seat as the car drives off.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
\
<<set $time to 2>>\
<<set $storyline.prismQuest to 1>>\
<<set $prism.homeVisit to $daynum+4>>\
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\
<<elseif $storyline.prismQuest is 1>>
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: Hanging Out🌈</div></div>
You're floating through the first few groggy minutes of being awake when the doorbell chimes from the floor below. <<if $blaire.endState is 3>> You turn to ask Blaire if she can get the door but realize that she is already gone for the day.<</if>> Silently cursing to yourself, you rub your eyes for a few seconds and then begin the laborious process of hauling yourself out of bed. Thankfully, whoever is at the door has patience so you don't have to listen to the irritatingly loud door chime as you get dressed. Once you're ready (or as ready as you're going to get this early) you drag yourself downstairs and answer the door.
Standing on the porch is Prism, currently wearing her nondescript illusion, calmly waiting for you to get yourself out of bed to answer the door. She gives you a once-over with an amused look on her face, which you return with a soul-crushing glare (she finds this even more amusing). Begrudgingly, you step aside to invite her in. As she passes you, her form shimmers, and the illusion falls away to reveal <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> in all her Superheroine glory.
@@.prism;''Prism:'' "Good night's sleep? I remembered that you're not a morning person so I came a bit later."@@ You just grunt in reply and she chuckles. @@.prism; "Evidently I didn't wait long enough."@@ You grunt again and there are a few seconds of awkward silence. @@.prism; "Soooo, I'm not scheduled for anything important for another few hours. I believe a movie was promised?"@@
It suddenly clicks that you're just standing there so you nod sheepishly and lead her to the living room. She takes a seat on the couch, fidgets a bit to get comfortable, then gestures towards her boots with a questioning look. It takes a few seconds for the ol' brain hamster to start up the wheel but you eventually get what she's asking.
@@.player; ''You:'' "Wha? Oh yeah, feel free to take them off. I need coffee. Want any? Tea? Water?"@@
She struggles a bit to pull off her heavy military-style boots.
@@.prism;''Prism:'' "Bottled water if you have it please. Do you mind if I take the socks off too?"@@
You shake your head and head into the kitchen, returning a few seconds later with a water bottle and a large mug of coffee for yourself. She pulls off her socks with a satisfied groan, then stretches her legs and wiggles her toes. You can't help but notice that her toenails are painted in bright rainbow colors. Prism notices your attention and wiggles them in your direction.
@@.prism;''Prism:'' "It's not nail polish …"@@ She holds up her hand and shows you her fingernails. They look normal at first but then shimmer with bright colors to match her toes. @@.prism; "… It's a natural byproduct of my power, same with my hair …"@@ Her hair flashes through several colors and then fades to a solid black. After a few seconds, the color returns. @@.prism; "… They're always rainbow-colored unless I concentrate. Made stealth training a pain in the behind until I just realized I could wear gloves and a balaclava …"@@
She pulls her feet up to sit cross-legged on the couch. You hand her the water and sit next to her.
@@.player; ''You:'' "Huh, I didn't know that. I thought it was just part of the whole rainbow motif. Speaking of which, why did you go for Prism and not Rainbow?"@@
She takes the water with a nod of thanks then takes off her denim jacket and tosses it over the side of the couch. Despite being mostly covered, you can't help but notice how the tightness of the uniform highlights her toned shoulders and back. She holds up her bottle as she answers and stares intently at it. After a few seconds, lights begin to dance in the water.
@@.prism;''Prism:'' "Ugh, way too many rainbow names already. So you have the Rainbow, Rainbow Princess, Kid Rainbow, Rainbow Kid, Rainbow Warrior, Painbow, Rainbo, he spells his name without the W at the end and just uses a staff to fight. Wobniar is an evil counter duplicate of the original Rainbow. Reignbeau is a psychic enchanter and not a photokinetic but I'm counting him because of the name."@@ She leans back and //*sighs*//.@@.prism; "Let's see, there's Iris, who claims that she's the reincarnated Greek goddess of rainbows, same for Manzat but I think she's supposed to be Sumerian or Akkadian, I forgot which. There even was //Archway of various colors arranged in an aesthetic manner//, a dadaist Super from the 20s. //And// those are just the ones in the US. I spent a few weeks training with Arcoiriso in Mexico City last summer. When I got into the Auxiliaries and was accepted as Photona's associate hero, I was given Prism as a name. It's a legacy title so it gets passed down when the last one dies or retires."@@
She finishes doing whatever she is doing to the water and opens it. You probably look as confused as you feel because she quickly swallows and wipes her mouth with the back of her hand.
@@.prism;''Prism:'' "Sorry about that. I was doing a quick spectral analysis to make sure it's just water."@@ Her eyes go wide with worry and she holds her hands up. @@.prism;" I'm not accusing you of anything! It's a mandatory part of our training to make sure we don't get captured and I kind of do it on reflex now. Trainee heroes are pretty common targets for capture so we can be used to lure the full members into traps."@@
Her body language shifts slightly when she mentions the last part but returns quickly to normal. You can't be sure what it means without your powers but you file it away for later.
@@.player; ''You:'' "No problem. I get that you have a lot more to worry about than I would understand. Do what you got to do to feel comfortable."@@
This seems to put her more at ease and she gives you a warm smile. The conversation quickly turns towards what to watch and the two of you go through your available streaming services to find something agreeable. It turns out that Prism is very knowledgeable about movies and can easily rattle off the names of directors, actors, and even more obscure cast and crew from various films that you come across. You both make a few suggestions (hers tend to be more obscure or foreign while yours tend to be more summer blockbuster) before settling on a classic movie that you both enjoyed as kids.
It turns out that watching a movie in your living room with a nearly complete stranger wearing a skintight uniform and mask is not nearly as awkward as you would have previously thought. Prism is quite chatty about the movie and constantly points out trivia, camera tricks, and cool cinematography. You're not great with the technical aspect so your contributions are more about the lore and how the movie compares to the original books. It's a lively conversation and you even have a good-natured argument over the acting (you think it's cheesy, she thinks it's inspired). The longer the discussion goes on, the more you notice how smooth everything is going, and the more you understand why Sam was so insistent on training you to be sociable before being psychic. Even after the movie ends, the two of you chat for a bit longer. Prism is still a bit guarded with her personal information (understandably so) but does share a bit about her Super career and training.
Eventually, Prism //*sighs*//.
@@.prism;''Prism:'' "Unfortunately, I have to head out soon. I had a lot of …"@@ She stands up and manages to stub her pinkie toe on the coffee table. @@.prism; "Son of Whore Table!"@@
She hops on one foot before falling over and landing squarely in your lap. You instinctively catch her shoulder and prevent her from falling onto the floor. You only have a second to enjoy the feeling of her round ass and thick thighs (which you can feel just nicely through the stretchy armored fabric of her uniform) before she slides off your lap. Prism rubs her toe and lets out a drawn-out hissss.
@@.prism;''Prism:'' "Ssssssssssssssssssshoot."@@ She flexes her toes a few times. @@.prism; "This is why I wear boots."@@ She checks her toe, bends it, and then slides on her socks. Her hair turns a slight shade of red. @@.prism; "Sorry about sitting on you, hope I didn't hit anything vital."@@
She hit something vital alright.
@@.player; ''You:'' "I'm good, no problems here."@@
Prism quickly puts on her other sock and then the boots without looking up (though you are almost positive her eyes flickered towards your crotch and her hair turned a bit pink at one point). Then, she grabs her denim jacket and starts heading towards the door, limping slightly. Just before she opens the door to leave, she turns and extends her hand.
@@.prism;''Prism:'' "Thanks for this. Honestly, it was good to just relax for a while without having to worry or deal with Super bullcrap."@@ She carefully opens the door @@.prism; "and thanks for not making a big deal about this …"@@ She motions to the mask. @@.prism; "… I think the main reason I don't hang out a lot with non-Supers is because people always want to try and figure out who I am. Sorry if it was awkward at all."@@
You take her hand and shake your head.
@@.player; ''You:'' "It didn't bother me at all. Everybody's got secrets right? If you ever want and can tell me anything, I'd be cool with it, but I'm cool with this too. I had a lot of fun just hanging out and chatting with you. We should do it again sometime."@@
She thinks about it for a few seconds and then nods happily (her hair growing even brighter). The two of you exchange a few goodbyes, she shifts back into her boring illusionary cover and heads to the automated car waiting in front of your house.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
\
<<set $time to 2>>\
<<set $storyline.prismQuest to 2>>\
<<set $prism.homeVisit to $daynum+4>>\
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<<elseif $storyline.prismQuest is 2>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: Movies with Friends🌈</div></div>
You're awake (somewhat) and are huddling underneath your blankets in a vain attempt to avoid the morning. You flip through your social media feeds on your phone and are just about to make some comment on a friend's post when the doorbell rings. Sighing internally, you once again try to see if you have telekinesis and attempt to summon your clothes without getting up. As the hundred attempts before it, this one doesn't work and you're forced to drag yourself out of bed to get dressed<<if $blaire.endState is 3>> (briefly noticing that Blaire has already left for the day)<</if>>. Once you are more or less presentable, you stumble down the stairs and answer the door.
Standing on your front porch is the now-familiar plain-Jane illusionary version of Prism. She gives you her usual glowing smile and excitedly holds up a plastic bag in each hand.
@@.prism;''Prism:'' "Hey $player.name! I brought snacks and some movies!"@@
You give her the most enthusiastic greeting you can manage before coffee and lead the way to the living room. Even without turning around, you can tell when she drops her illusion as multicolored lights begin to shimmer on the walls around you. <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> gets comfortable on the couch, removing her shoes and socks again, and you grab some coffee and water from the kitchen. By the time you return, Prism has already started divvying up the snacks into two piles. There's a pretty eclectic mix of sweet, savory, and salty junk food. She opens a bag of Atlantean-BBQ flavored chips then offers it to you. You take a few and munch away.
@@.prism;''Prism:'' "I wasn't sure what you'd like and checking your purchases would be a bit suspicious so I grabbed a bit of everything."@@
You swallow your delicious seafood-flavored chips and look at the spread on the table. Then what she said sinks in and you perk up.
@@.player; ''You:'' "Wait, you can see what I buy?"@@
Prism freezes with some pretzels halfway to her mouth then drops her hand. She shifts a bit in her seat and looks a bit embarrassed (her hair reflects this with a red tint).
@@.prism;''Prism:'' "Yeeeeaaaahh, it would probably be good if you never mentioned that I said that to anyone. We aren't supposed to let people know we can do that."@@ She pulls a flash drive out from her coat pocket and offers it to you. @@.prism; "Speaking of stuff you shouldn't mention …"@@
You raise your eyebrow and hesitantly take it.
@@.prism;''Prism:'' "It's a brand new drive. It just has some movies on it for us to watch so you don't have to worry about anything weird."@@
You tell her to get comfortable as you go upstairs to upload and sync the movies between your computer and TV. Reading the file names causes your eyebrows to raise, so you quickly make your way back downstairs. You find Prism staring blankly at the still-off TV. You slowly wave your hand in front of her face. She chuckles and swats your hand away.
@@.prism;''Prism:'' "Hehe. Sorry, I was checking my messages …@@ You open your mouth to ask about that but she preempts your question. @@.prism; "… my mask has a heads up display that's controlled via eye movements. Can't really carry a cellphone on patrol."@@
You nod in understanding.
@@.player; ''You:'' "Makes sense. I do have a question though."@@ You hold up the flash drive. @@.player; "Uhhh … these movies are still in theaters."@@
Prism looks embarrassed and just a little pleased with herself. Her skin is dark enough that you don't notice her cheeks redden but her hair does instead (which is turning out to be a handy emotional indicator).
@@.prism;''Prism:'' "Yeah, like I said before. This is something you shouldn't mention. Let's just say that being in the Society has some privileges and we are not really supposed to share said privileges with others."@@
You smile reassuringly and plop down next to her on the couch.
@@.player; ''You:'' "I should record this. Prism's first step towards supervillainy. Next, you'll be jaywalking, or recording sporting events without express written permission. Then in a few short weeks, you'll be trying to steal the sun or some other stupid plan for world domination."@@
She flicks a pillow at your head and you instinctively duck out of the way. It takes you a few seconds to realize that there are no pillows on the couch. You give her a mock dirty look and she just smiles at you sweetly.
@@.player; ''You:'' "One minor problem, I promised my friend Kiara we would watch one of these when it came out on streaming, kinda feel like a dick watching it without her."@@
Prism hesitates and you're fairly sure by her eye movements that she's checking something on her mask HUD.
@@.prism;''Prism:'' "Kiara Walsh right? The one from the hospital? Redhead, glasses, huge … ly defensive about your well-being?"@@ You nod and she thinks for a few more seconds. @@.prism; "Do you trust her?"@@ You nod again and she takes a deep breath and lets it out within a huge //*sigh*//. @@.prism; "If you can promise that she won't go posting about this online then I'm cool with you asking her to come over. We can all hang out and watch the movie."@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Call Kiara">><<set $storyline.prismQuest to 2.5>><<RLP>><</button>>
</td></tr></table></div>\
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\
<<elseif $storyline.prismQuest is 2.5>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: Movies with Friends (cont.)🌈</div></div>
You pull out your phone and shoot her a quick text.
@@.player; ''Your Text:''@@ @@.playerT; Hey, Want to come over and watch Mid Evil 3?@@
You and <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> chat idly until Kiara calls back a few minutes later. She starts talking without even a "hello".
@@.kiara; ''Kiara:'' "How the hell did you get Mid Evil 3? I've been trying to pirate it for a week. They've been taking it down from every site I can find."@@
You pause for a second.
@@.player; ''You:'' "Weeeeell, I didn't pirate it or anything like that."@@ You cast a quick glance to Prism, who nods. @@.player; "Prism got it for us, she is here, right now, to watch it, and hang out. Want to come over?" @@
There is a moment of stunned silence and she starts whispering very quickly.
@@.kiara; ''Kiara:'' "Prism as in Prism Prism, from the Super Society? Why the hell is she at your place? You know what, I don't care. Does she know? Do they know about what's going on? Holy shit are you under duress, clear your throat if you have been captured and they are trying to get me as an accomplice. I promise I will avenge you somehow …"@@
You put your hand over the phone and mouth // She's excited// to Prism, then cut Kiara off before she picks up any more steam and/or volume.
@@.player; ''You:'' "Kiara, calm down. She's just here to hang out and watch a movie and we wanted to know if you wanted to join us. Just come over and be cool, no fangirling."@@
@@.kiara; ''Kiara:'' " … … … fine, I'll be there soon. Just got to sign out and get dressed. If this is a trap, I will end you."@@
Ten minutes later <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is standing on your doorstep with a wide, bordering on manic smile (and a psychic aura of excitement that is making your teeth vibrate). She looks past you then, having not seen Prism, shoves you out of the way, and practically runs to the living room. When she sees the superheroine sitting on your couch, she comes to a complete stop and stares. Before the look of shock turns creepy and awkward, you step in, put a hand on Kiara's shoulder<<if $storyline.kiaraQuest gte 5.3>> , and send some gentle energy into her mind.
@@.player;''You:'' ⚞//Don't freak out and fangirl, let me make introductions.//⚟@@<<else>>.<</if>>
Kiara relaxes somewhat and you quickly reintroduce her to Prism (who does not seem at all fazed by Kiara's reaction). Prism sits back on the couch and Kiara follows, sitting just a tad too close. Her eyes keep darting from Prism's mask, hair, and uniform. She begins to bounce in her seat and a quiet squeal escapes her lips, quickly growing in volume and frequency. Prism looks mildly concerned, then looks over to you. You shrug and give her a sympathetic smile.
@@.player;''You:'' "I know you wanted a chill time but I think she may actually explode if she doesn't ask you some questions."@@
Kiara nods eagerly and Prism sighs. She turns to face the redhead, gets comfortable, and then gives her the "go ahead" gesture with an inviting smile. Kiara takes a comically deep breath and then the dam bursts.
@@.kiara; ''Kiara:'' "//*Deep Breath*// When did you first get your powers what's it like being photokinetic do you have any secondary powers do you have any tertiary powers what's it like being a member of the Auxiliaries did you have to audition or did they ask you is Photona a bitch in real life are any of the other Super's secretly pervs can you fire lasers from your eyes do you control your hair or is it unconscious can you turn into light or is it just manipulation how convincing are your illusions can you hypnotize people with them do you have an arch-nemesis yet are you and $player.name friends have you ever met the rainbow warrior have you …"@@
Prism turns toward you with a slightly stunned expression as Kiara continues to barrage her with questions, without stopping to take another breath. Finally, she runs out of air and has to stop. Prism takes a second to process Kiara's stream of consciousness questions.
@@.prism; ''Prism:'' "Riiighhht so … I first got my powers right around puberty, like most Supers. Being photokinetic is fun but tough, our eyes have a weird relationship with light that takes some getting used to. Power-wise, I have low-level super speed but I don't like to use it since my coordination sucks and I have the standard array. I'm stronger and tougher than the average person and I heal faster but nothing super impressive compared to other Supers. Being a member of the Auxiliaries is cool. The training has really helped me control my powers and I like that I can go out and help people. There are some less than good things, bureaucracy and mandatory PR stuff mostly. $player.name caught a bit of that at the hospital."@@ She turns to you. @@.prism; "I'm still impressed with how you handled that by the way. Okay, what were the rest of the questions?"@@
Kiara repeats them at the same speed with the same excited tone of voice.
@@.prism; ''Prism:'' "Right okay, I originally dealt with one of the power acclimation officers in a Society branch office in my hometown. Once I got to the point that I wouldn't kill or blind anyone accidentally, she suggested I look into the Auxiliaries for further training. I have no comment on Photona. I'd say the perv ratio for Supers is the same for non-Supers, they can just be more creative about it with their powers. I've only encountered a few perverts in the field … none in the Society of course …"@@
She doesn't even bother hiding her sarcasm.
@@.prism; ''Prism:'' "Supervillain-wise, Hecatoncheires takes every chance he can get to grope people, Aerocane has tried sneaking into the showers at Society headquarters a few times, and I've never encountered him but the villain you … uh … encountered at the café, Cerebralite was a celebrated perv that would hit on pretty much anything and anyone. It's one of the reasons he got kicked out of the Society …"@@
You and Kiara share a quick glance when Prism isn't looking.
@@.prism; ''Prism:'' "… I can fire lasers from my eyes but I don't do it often because it's really hard to not look at other things accidentally while I'm doing it. I'd rather not flash fry a pigeon because it caught my attention. Okay, let's see. My hair is always like this but I can control it if I concentrate. I can't turn into light which I am very thankful for, I've heard refraction hurts a lot. I've also heard it's really easy to just launch into space and then you have to find the Earth again. My illusions are very convincing."@@ Her form flickers into an exact replica of Kiara, then again into you, then back to her normal self. @@.prism; "… the more familiar I am with the thing I'm copying and the longer I have to prepare the better they get. I've never tried to hypnotize anyone and would not know where to even start with that. I mean it could be possible, there are some visual-based hypnosis techniques. I don't really have my own arch-nemesis yet, I've kind of adopted some of Photona's rogue gallery. Blackout is the natural antithesis for photokinetics but he's not big into the whole Super thing. Kid Shadow is kind of a … not nice person, so he's probably the closest I have myself. I … I'd like to think that we're friends. Right $player.name? As much as you can be friends with someone you've only hung out with a few times."@@
She gives you a questioning look with a small touch of apprehension. It seems like she may actually be worried about your answer. You give her a reassuring nod.
@@.player;''You:'' "You're kind of cool. I'd call us friends."@@
Prism smiles at this and her hair glows slightly brighter. Kiara squeals.
@@.kiara; ''Kiara:'' "Your hair gets brighter when you're happy!!! You are so awesome!"@@
Still glowing bright, Prism's hair shifts to a more reddish hue and she looks away. Kiara looks crestfallen at the reaction and immediately apologies.
@@.player;''You:'' ⚞//Smooth move dipshit.//⚟@@
@@.kiara; ''Kiara:'' "Oh my god! I am so sorry. I didn't know it was a thing and …"@@
Prism holds up her hand and gives Kiara a soothing smile.
@@.prism; ''Prism:'' "No, no, it's alright. You couldn't have known it's a sore spot. My powers react to my emotions, so if I'm not careful it can be really obvious. Thankfully, it doesn't come up when fighting Supervillains, for the most part, adrenaline blocks it out. It does show up in social settings though. If you have ever seen me do a press conference for the Auxiliaries, it's almost always an illusion to hide how annoyed I am at having to do press conferences."@@
This makes Kiara feel a bit less guilty and you decide to change the subject to avoid any more awkwardness.
@@.player;''You:'' "Hey, why don't we watch the movie? I know me and Kiara have been dying to see it ever since the last one came out."@@
Both ladies are thankful for the distraction and settle in. Kiara also takes her shoes off and Prism re-splits the snacks between the three of you. You put on the movie and sit on one of the chairs to give the two of them more room. The movie turns out to be just as good, if not better, than the first two. It wraps up all the loose plot threads, completes several satisfying story arcs, and has revolutionary special effects. It is so good that Prism's hair keeps flashing bright colors to signal her enjoyment and she has to borrow a hat to keep from being a distraction. There is little conversation during the movie but the second it's over the three of you start energetically discussing what you had just watched. Kiara is amazed at the fight scenes, Prism loved the cinematography, and you were impressed at the lore and callbacks they managed to seamlessly fit in. You are all so involved with the discussion that Prism comes close to being late for her next appointment. Thankfully, her mask's HUD alerts her in the middle of her raving about camera angles and how meaningful they were for the story. Kiara takes this as a cue to get ready to head out as well. As the two ladies are getting ready to leave and are helping you clean up, you realize how normal this all felt. Just three people hanging out and having a good time watching a movie. Kiara is having similar thoughts and, judging by Prism's relaxed smile, you're fairly sure she feels the same way.
You walk Prism and Kiara out (Prism kicks the coffee table again, with shoes on this time), say your goodbyes, and watch as they leave.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
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<<set $time to 2>>\
<<set $storyline.prismQuest to 3>>\
<<set $prism.homeVisit to $daynum + 4>>\
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<<elseif $storyline.prismQuest is 3>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: Slow Night 🌈</div></div>
BZZZZZZZZZZZZZZZZZZZZZ!
A blaring noise cuts through the storm roiling above the city. You land on the nearest building and kill the power to your jetpack. The sensors in your helmet spring to life and you scan the abandoned cityscape. Blinking icons draw your attention to the top corner of your HUD. One is a small clock symbol and the other is an empty battery. You shrug and plot your next rocket-assisted jump to the next building over. Your jetpack flares to life and …
BZZZZZZZZZZZZZZZZZZZZZ!
The alarm on your phone yanks you out of the dream followed a split second later by a psychic alarm in your head. Dismissing the psychic alarm and groaning loudly, you roll over and blindly feel around on your desk for your phone. Finding nothing, you lift your head slightly and glare at the desk as if it personally hid the phone on purpose. Your phone is on the far side of the desk and, much to your annoyance, is not plugged in. The alarm goes off again and the phone finally runs out of battery. Your brain, sluggish from lack of caffeine, tries to remember why you had an alarm set in the first place. It's not for work, it still hasn't been repaired. It's not school, you haven't had classes for years. <<if $blaire.endState is 3>> Blaire has already left for the day so it's not something for her.<</if>> Something to do with Kiara maybe? But she rarely gets up this early. Maybe it's … Prism. Crap, Prism is probably stopping by today and you wanted to be up and ready. The sudden realization gives you a much-needed burst of energy and you roll out of bed to get dressed and get some coffee.
Past you seemed to have his shit together and you find the coffee maker already set up from the night before. After the first cup, you regain some semblance of sentience and by the time you're halfway through the second, you feel more or less like yourself. Coffee in hand, you give the house a quick once over to make sure everything is relatively neat. As you're checking the living room, you notice that Prism's autocab is already parked outside. Curious, you put on your shoes and head across your lawn to check it out.
Prism, in her bland disguise, is asleep in the backseat of the autocab, her forehead resting on the glass. Even through the shut window, you can hear the car's computer trying to alert her that she has arrived at her destination. You gently tap on the window and Prism startles awake. Her eyes flicker around the car, taking in her surroundings in a split second, before resting on your face. It takes a few seconds for comprehension to dawn. When it finally does, she gives you a mortified look and hides her face in her hands. You give her a few seconds and then knock on the window again. She moves her hand slightly and peers out from between her fingers.
@@.player;''You:'' "Hey! Do you want to come inside or stay out here?"@@
Prism mumbles something incomprehensible, rubs her face, then grabs the door handle. You step back to give her room and she swings open the door. It's hard to tell since she has an illusionary disguise but you're fairly certain that Prism looks tired. You head back inside.
@@.prism;''Prism:'' "Oh god this is embarrassing. Sorry about this."@@
You both enter and you shut the door behind her. The foyer ripples with light as <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> banishes her disguise. Now that you can see her for real, she looks really, really tired. Her eyes are puffy and slightly bleary and her hair is much duller than you have ever seen it. She catches you looking and gives you a small smile.
@@.prism;''Prism:'' "Long … //*YAWWWWNNNNN*// … Night …"@@
Prism sprawls out on your couch and you offer her something caffeinated. She shakes her head.
@@.prism;''Prism:'' "Water's fine for me."@@
You grab some water (and some coffee, just in case) and put it on the table in front of Prism. She gives you a small nod, opens the water bottle, and takes a swig. You sit on the couch next to her.
@@.player;''You:'' "Seriously, if you want to head home, feel free. Did you sleep at all last night?"@@
Prism shakes her head, sinks lower on the couch, and closes her eyes.
@@.prism;''Prism:'' "I'm good here. Home is too far and I really don't have time to get some sleep. I had a stakeout last night."@@
She gets quieter as she talks and her hair dims further. You can't help but ask.
@@.player;''You:'' "Can I ask what you were staking out?"@@
Prism cracks open one eye and looks at you.
@@.prism;''Prism:'' "I'm sorry, I can't. Society business …"@@
You hold up your hands.
@@.player;''You:'' "No problem."@@ Her eye closes and she nestles into the corner of the couch. @@.player; "Do you want a blanket or something? You can crash in one of the bedrooms if you want."@@
Prism's eyes crack open again and you can tell that she's considering it. After a few seconds, she sits up with a deep //*sigh*//, shakes her head, and slaps her cheeks (her hair brightens with each slap).
@@.prism;''Prism:'' "No, no, I'm good. I'm here and it's rude to just sleep."@@ She sits up straight. @@.prism; "Call Kiara and let's binge something."@@
You do so, leaving a message for Kiara, and wait for her to call back. While you wait, the two of you chat idly about what to watch until Kiara calls back. Twenty minutes later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> practically skips through the front door. You and Prism, still fighting off the creeping tendrils of sleep, give her dirty looks. Kiara gives you both tight hugs (which catches Prism completely by surprise) then drops down onto the nearest armchair. The three of you chat for a little while and try to settle on something to watch. Prism's still a bit out of it so she mostly lets you and Kiara hash it out until you settle on a semi-popular dark comedy about a cop/drug dealer and his day-to-day life. You grab some snacks and everyone settles in to watch.
It quickly becomes apparent that Prism overestimated her willpower (or underestimated her tiredness). By the end of the first episode, she is already nodding off. You offer to stop but she waves it off. She manages most of the next episode before sleep wins out. Her hair dims until it's almost completely black and the colors can only be seen when the light hits it at the right angle. Prism's eyes slide closed and her body sags against you, her head coming to rest on your shoulder. Kiara looks over with a gleeful smile then motions at Prism. You give her a confused look. Kiara rolls her eyes and texts you.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Can you dreamwalk?@@
You shake your head and try to get your phone out without waking Prism. She grumbles a bit then grabs your arm to pull herself closer. You immediately freeze and gently settle back to a more comfortable position. Kiara gives you a smarmy look, shrugs, and turns her attention back to the TV. You accept your fate and settle in.
It's nice. Asleep and cuddled up next to you, Prism is actually cute (especially for someone that could easily bench press you) and you and Kiara both keep giving her passing glances. After the next episode, Kiara grabs a blanket and drapes it across the both of you (giving you another smarmy look as she does). You roll your eyes and keep watching the show.
Things remain the same for a few more episodes then Prism's hair suddenly starts to glow a dull pink. It gets brighter over the course of a few minutes until it is almost as bright as when she's awake. She clutches you tighter and a small moan escapes her lips. Kiara turns to you with wide eyes and an even wider smile. She excitedly sends you a text message.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; what are you doing under that blanket?@@
You vigorously shake your head, hold up your free hand, and mouth "I'm doing nothing". Kiara looks a bit disappointed but another moan from Prism brings her smile back. Prism's hips start to move in small circles, gently bumping into your own. Her hair begins to pulse in time with her movements, the pink light getting brighter and brighter until finally … she snorts loudly and the pink light vanishes. Prism slowly sits up, wiping a spot of drool from her mouth, and looks around a bit confused. She looks at you, then at Kiara, then the embarrassment sets in. Prism hides her face in her hands and her hair takes on a bright reddish hue.
@@.prism;''Prism:'' "uuggh … how long was I out? Was I sleeping on you the whole time?"@@
You check your phone.
@@.player;''You:'' "Maybe an hour? And you were like that kind of the whole time. Not that I minded."@@
Prism groans again and shuffles over to the other side of the couch. She suddenly freezes and looks at you warily.
@@.prism;''Prism:'' "Nothing weird happened when I was asleep, right? My powers can get weird if I'm … dreaming."@@
You and Kiara look at each other, then back to Prism. You both shake your heads and say "No" almost in unison. Prism looks less than convinced but lets it go and the three of you watch another episode before Prism has to leave. Kiara decides to leave as well and, as the ladies are getting ready, Prism apologizes again and you reassure her that it's no problem (you even offer her a place to crash if she ever needs to). Kiara, ever the helpful friend, comforts Prism by suggesting that there she's sure that $player.name didn't mind having a cute superheroine cuddled up next to him. You're not sure if it's the "cute" or "cuddle" part but Prism's hair flares red with embarrassment. Kiara leaves first and, just before the door shuts, she pokes her head back inside.
@@.kiara;''Kiara:'' Also, you look really good with pink hair.@@
You do your best to look nonchalant as Prism gives you a horrified look. She stammers something unintelligible, throws up her bland disguise, and hurries out of the house with a brief "bye".
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
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<<set $time to 2>>\
<<set $storyline.prismQuest to 4>>\
<<set $prism.homeVisit to $daynum + 4>>\
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<<elseif $storyline.prismQuest is 5.5>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: Happy Night 🌈</div></div>
The engine roars as you slam on the gas and your old-school muscle car mounts the curb, scattering pedestrians and demolishing an improbably common fruit cart. The van you are chasing swerves back into traffic, with you following close behind. The back of the van opens and two people in tactical gear level assault rifles and open fire. Bullets shatter glass and ricochet off of the car's metal frame, creating a cacophony of noise that blends into a single deafening tone.
BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Steam and oil erupt from the perforated engine block and your car rolls to a stop. The two men take a few more pot shots as the van speeds off and disappears around a corner. You scream in frustration and pound the steering wheel until you run out of energy, then rest your head against the cool leather. Your phone buzzes, blaringly loud in the confines of the car, and you quickly fish it out of your leather jacket to silence it. Looking at the cracked rectangle of glass, you see the alarm has been set but the alert is just a jumbled bunch of letters. It rings again, even louder, then again, and again, growing in volume until …
BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
… You can see the light of the phone even through your closed eyelids. Grumbling to yourself, you open your eyes a smidge. Your phone is laying on the bed next to your head, having dropped there when you fell asleep using it. Blinking a few times, you grab the phone and roll onto your back. A quick swipe silences the alarm but the alert is still up, Prism should be showing up today.<<if $blaire.endState is 3>> You feel around next to you, but Blaire has gotten an early start to the day and is gone.<</if>> Much to your displeasure, a psychic alarm goes off a few seconds later. Dismissing it and sighing heavily, you heave yourself out of bed and lug your tired butt downstairs to set up your morning coffee. Once that is set up, you make the treacherous trek back upstairs to take a shower.
Of course, the doorbell rings mid-shower and your hair is already lathered up with shampoo. You rinse and dry yourself as quickly as you can then head to your parent's room and throw open their window. Sticking your head outside, you see Prism (in her now familiar boring disguise), standing on the stoop holding a tray of coffee and several bags. She looks up at the noise and gives you a bright smile. Unfortunately for any snooping neighbors, the fact that she is actually emitting light is mostly lost in the early morning sunshine.
@@.player;''You:'' "Hey Pr…iscilla. I just got out of the shower so come on in while I get ready."@@
She vaguely waves the hand with the coffees in it.
@@.prism;''Prism:'' "Hi $player.name! I brought snacks and coffee!"@@
You give her a wave and then duck back in to find something to wear. You can hear Prism moving around downstairs as you throw on some jeans and a t-shirt. As you head downstairs, you shoot a quick text to Kiara letting her know that Prism is over and that she can swing by whenever she is ready. By the time you enter the living room, <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> has already started sorting the coffee, breakfast sandwiches, and various snacks. She looks disgustingly energetic and happy given the time of day. You try not to glare at her too much.
Prism bounces over and pulls you in for a tight hug then grabs your shoulders and gives you a beaming smile. Her coruscating hair sends multicolored lights across the walls and ceiling.
@@.prism;''Prism:'' "I Passed!"@@ She laughs happily and starts hopping up and down. Then stops, grabs you under the arms, and starts bouncing you up and down. @@.prism; "I Passed! I Passed! I Passed!"@@
She finally notices your perplexed look and stops bouncing you.
@@.player;''You:'' "I'm super happy for you … but I have no idea what you're talking about. I haven't had my coffee yet so if you told me about this and I forgot, I'm sorry."@@ You look down. @@.player; "Also, can you put me down?"@@
Prism is currently holding you a foot off the ground, with her arms straight, and didn't even realize she was doing it. She grins sheepishly and carefully puts you down. Her hair is still rainbow colored but you do see a distinct red tint to it.
@@.prism;''Prism:'' "Shoot sorry! I'm a bit excited. I had a big review for the Auxiliaries yesterday and just heard back."@@ She grabs one of the coffees she brought and hands it to you. You take it and sip carefully, not only is it perfect, it's your usual order. You give her a questioning look. She drops onto the couch and motions for you to sit on the floor in front of her. @@.prism; "Here, sit. I'll take care of your hair and explain. Is Kiara coming?"@@
Intrigue quickly overpowers confusion and you push the coffee table aside to make some room in front of Prism. You sip the coffee again and then sit. She shuffles forward until her large firm thighs brush against your shoulders.
@@.player;''You:'' "You brought me coffee, my coffee, which I do have questions about by the way, so that buys you some leeway for strange behavior. Also, I'm fairly sure you could fold me in half so I'm not going to make a big deal out of it."@@
Prism laughs and a warm glow appears around your head. From the reflection on the TV, her hands are glowing with a bright red light. Heat washes over your scalp in gentle waves. Prism is just about to explain herself when you sense Kiara approaching your house. You fake looking at your phone and announce the redhead's imminent arrival. A few seconds later, your front door opens and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> shambles in, looking a bit worse for wear. She glares at you, sitting between Prism's legs, whose hands are glowing around your head, and is very confused.
@@.kiara;''Kiara:'' "Right … So I'm going to assume that $player.name has failed you for the last time and you've decided to microwave his brain as a warning to the others or …"@@ Her eyes settle on the snacks and drinks on the table. @@.kiara;…Holy shit is that coffee for me? "@@ Prism nods and Kiara snatches the coffee off the table. She takes a big swig of it and looks fairly impressed. @@.kiara;"… fuck that's good … Wait, how did you know what I drink?"@@
Prism laughs and then waves vaguely.
@@.prism;''Prism:'' "I was just about to explain things when you came in."@@ Kiara sits and motions towards a breakfast sandwich with a questioning look. Prism nods again and Kiara starts to eat. @@.prism; "So. When you're in the Auxiliaries, there are a bunch of tests, reviews, and certifications that you have to go through to remain an active member or to be promoted. It's honestly a lot of bureaucratic bull…crap but I get the necessity. Can't have untested heroes out there in the real world."@@ She briefly rubs your head to see how damp it still is, then resumes her explanation. @@.prism; "Last night I had a review to determine if I'm ready for solo mission work. I was worried since I've had some … let's say … philosophical disagreements with some of the higher-ups, so I figured I'd swing by today and veg out with you two to take my mind off of it. They normally take time to deliberate but I heard back on the way here."@@ She tests your hair again and finds it dry. She pats you on the shoulder and you get up and sit next to her. @@.prism; "They approved me for solo status. Basically, I can go out on my own without Photona and even use some Society resources to do my own investigations. It's only a step below full membership. All I have left is to finish my degree."@@ She hands you your breakfast sandwich and takes one for herself. @@.prism; "Now, I hope you're not freaked out but I did use said resources to see how you liked your coffee. I'm sorry if I overstepped but I was excited."@@
She smiles and even without your powers, you can tell she's worried that both of you might not like the invasion of privacy.
You give Kiara a quick look and send her a quick mental note.
@@.player;''You:'' ⚞//I have an idea. Play along.//⚟@@
Kiara sends back a mental affirmative and you turn back to Prism. You give her your best contrite smile.
@@.player;''You:'' "Riiighhhhtt, about invading privacy. We kinda know that you go to JPU."@@
Prism's eyes go wide and her hair flickers through numerous colors. She looks like she's about to deny it but then flops back onto the couch with a defeated sigh.
@@.prism;''Prism:'' "Here it goes. How did you find out?"@@
The sadness in her voice is heartbreaking. Seems like she's been dreading this.
@@.player;''You:'' "I was hanging out in the Humanities building and saw someone kick one of the statues accidentally. The cursing sounded familiar. I got closer and heard you talking to some other students. You had a disguise up but I recognized your voice."@@
Kiara pipes up.
@@.kiara;''Kiara:'' "We had no way of contacting to see if it was you so I then did a bit of digging. All I got was a name and major. I am really sorry about that."@@
Prism looks at both of you blankly for several very long and very awkward seconds.
Then she smiles and lets out a relieved laugh.
@@.prism;''Prism:'' "Holy shoot you had me worried. I thought you tracked me down on purpose or someone told you. Both of those would mean I had to report you to the Society as security risks. Can't punish people for accidents. Also, what kind of butthead makes an ankle-high sculpture for public display?"@@ Her hair brightens up and she sits up. @@.prism;"So we can call it even for the snooping?"@@ You and Kiara both visibly relax and Prism laughs again. @@.prism; "I've been wanting to tell you guys some stuff about me but it's against the rules. Now that you know, however, I can be a bit more open. Still can't tell you my secret identity or anything but at least I can vent about my classes now …"@@
The three of you spend the next few hours chatting and partaking in the high-quality snacks that Prism was kind enough to bring. True to her word, Prism is much more open and spends a lot of the time talking to Kiara about her JPU classes. There is not much overlap between their majors but she is very interested in Kiara's computer art projects (Kiara gives you a look when she promises to show her some of her art at a later date). After mentioning Prism's earlier actions, Kiara insists on her own demonstration of super strength. Prism obliges with a smile and spends some time casually lifting Kiara off the floor. Unsurprisingly, this makes Kiara horny and she makes a few flirtatious comments about Prism's arms/shoulders. Prism responds with a few of her own innuendo-laden comments but you are not sure if she's just playing along or if it's anything more. Overall, Prism seems much more relaxed than she has been and even offers both of you hugs before she leaves.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $storyline.prismQuest to 6>><</button>>
</td></tr></table></div>\
\
<<set $time to 2>>\
<<set $prism.homeVisit to $daynum + 4>>\
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<<elseif $storyline.prismQuest is 7>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: Rough Night 🌈</div></div>
BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
For once, your alarms don't go off in the middle of your dream. Instead, you go from laying down to sleep the night before to waking up in the morning to the annoying buzz of your phone and the equally annoying chiming in your head. You tug on your charger cord so the phone will fall off the desk and into your hand. This fails and the phone instead lands on your head (which does oddly shut off the psychic alarm), then falls to the floor. Cursing to yourself, you sit up, rub your head, and grab your phone off the floor. You silence the alarm and then hang your head between your knees for a few minutes to work up the will to start the day.<<if $blaire.endState is 3>> You look over your shoulder to find that Blaire has gotten an early start to the day and is already gone.<</if>> When you finally muster the energy, you stand and drag yourself downstairs. After setting up your coffee and taking a quick shower, you make your way downstairs to watch some TV and wait for Prism to arrive.
An hour passes and worry begins to set in. She likely got held up with doing some innocuous Auxiliary business but, given her career, it's not exactly improbable that something pretty terrible happened. You shoot a text to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>, who gets herself ready and over to your house within fifteen minutes. Once there, she hops on your computer but can't find anything on the news sites or Super Blogs about Prism (other than older articles about her new solo status). The two of you are starting to get a bit panicky when Prism's car pulls up outside. You rush downstairs and pull open the front door to find Prism limping towards your house. Kiara and your concern must be obvious on your faces because Prism gives the two of you a reassuring smile.
@@.prism;''Prism:'' "Hey guys. Sorry about being late. Had a rough night."@@
You and Kiara both step forward to offer her a hand but she waves you off. Then, promptly misses the first step on your porch and falls forward. Thankfully, Kiara's reactions are faster than your own and she manages to catch Prism before she hits the steps. She laughs briefly but then winces in pain and clutches her ribs.
@@.prism;''Prism:'' "Okay … ow … maybe I could use some help."@@
You slide under her other arm and you and Kiara manage to help her into the living room and ease her onto the couch. <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> lets out a pained sigh, shuts her eyes, and sinks into the couch.
@@.player;''You:'' "Are you okay? Do you want some ice or aspirin or something?"@@
Prism nods without opening her eyes.
@@.prism;''Prism:'' "Just water please. I took a handful of painkillers before I came over."@@ She opens her eyes and smiles weakly. @@.prism; "That's a normal dose for people with my constitution."@@
You quickly grab the water and some coffee for you and Kiara. Prism takes it with a nod of thanks.
@@.prism;''Prism:'' "Had a rough mission last night. So now that I can fly solo they have me doing some grunt work that none of the full members want to do. I had a "wellness checkup" last night in Harbor Side."@@ The amount of bile she adds to the phrase //wellness checkup// makes you think there's more to it. She continues. @@.prism; "These checkups are one of my biggest issues with Society policy but I really shouldn't …"@@ She gives the two of you an appraising look then //*sighs*//. @@.prism; "Freak … Fuck it. So the Society sends people to do these checkups with anyone who manifests verifiable powers. We are supposed to go and make sure they don't pose a threat and then pass their names to the Society's power counselors in case they need help."@@
Kiara looks a bit put off and gives you a look.
@@.kiara;''Kiara:'' "Wait, the Society keeps track of all powered people?"@@
Prism looks a bit sick and nods.
@@.prism;''Prism:'' "Everyone they encounter or hear about, yeah."@@
You return Kiara's look.
@@.player;''You:'' ⚞//Uhhhhhh yeah. We are not mentioning my powers to her now.//⚟@@
Prism notices the looks you give each other and sighs again.
@@.prism;''Prism:'' "I'm not happy about it either. I almost quit when I found out about it. Unfortunately, my powers were getting out of hand and I needed help controlling them."@@ She sits up and winces again. @@.prism; "I got them under control and they offered to pay for college and an apartment so it was hard to say no."@@ She looks a bit sullen. @@.prism; "Does that make me a sell-out?"@@
Kiara thinks about it. Then sits next to Prism and tentatively slides her arm around the taller woman's shoulders. She leans in and with the most caring voice she can muster, says:
@@.kiara;''Kiara:'' "Awww … yes, yes it does."@@
Prism lets out a barking laugh and winces again. Kiara laughs as well and gives her a light side hug.
@@.kiara;''Kiara:'' "Enough with the mopey shit. Why are you all banged up?"@@
Prism takes a swig of water and leans slightly into the hug.
@@.prism;''Prism:'' "So, I was on a pretty standard check-in with some D3 guys in tow. A young guy made an Xtube channel showing off him using his telekinesis to prank people. Society found it and asked me to check in with him and see if he's a danger or not and get him to stop the pranks. I showed up, he was less than impressed and didn't want to answer any questions. JCPD rules dictate that anyone that refuses to deal with Society representatives has to be brought in for assessment and appraisal."@@ She sighs again. @@.prism; "It's a freaking stupid rule that does way more harm than good but it is what it is. The D3s try to arrest the guy, I try to calm things down, and the guy lets loose with his powers. One thing led to another and I got hit by a car …"@@
Kiara immediately stops hugging and looks at Prism with shocked horror.
@@.kiara;''Kiara:'' "You got hit by a fucking car!?"@@
Prism gives Kiara a comforting smile.
@@.prism;''Prism:'' "No, just a regular one …"@@ Kiara looks confused then smiles and shakes her head. Prism chuckles and then winces. @@.prism; "… It was only going like 60 when it hit so it wasn't too bad. I'll be fine in a few days."@@ Prism closes her eyes and relaxes against Kiara. @@.prism; "I'm off for the next few days so I just want to hang out with you guys and relax."@@
And she does just that for the next few hours. Prism does not seem to care what you watch as long as it's not loud and she does not have to pay too much attention. You and Kiara hover over Prism to make sure she's comfortable. You grab her some food and water while Kiara offers, perhaps a bit too enthusiastically, to massage some of Prism's sore muscles. Much to your surprise (and Kiara's thirsty delight), Prism gladly accepts and you move to a chair to let the ladies use the couch. Kiara manages to restrain herself and the massage is more functional rather than sexy (though it still makes her a bit horny). Prism groans happily as Kiara works on her back and her hair begins to shimmer with distinctly mellow greens and oranges. Kiara manages to keep it up for most of the time that Prism is there, stopping occasionally to rest her hands. By the time she leaves, Prism seems to be moving a bit easier and is a bit happier than when she first arrived. Eventually, however, everyone has to leave and the ladies help you clean up.
As Kiara and Prism head out, Prism suddenly stops with her hand on the doorknob. She pauses for a thoughtful second and then turns around. She opens her mouth to say something, then closes it and turns to open your door, then shuts it and turns back.
@@.prism;''Prism:'' "$player.name. Can I see your phone?"@@ She holds her hand out and you hand it to her with a questioning look. She types something in and hands it back to you. @@.prism; "I know we haven't hung out for long but I haven't been as relaxed and comfortable around anyone since I joined the Auxiliaries …"@@ You check your phone and see a new number in your contacts under Olivia. You look up at Prism with a shocked expression. She is doing the same for Kiara. @@.prism; "… it's the line for my main cover. The phone is Society issue and it may be monitored so if you want to call to hang out, be as vague as possible and I'll swing by if I can."@@ She pulls you and Kiara in for a tight double hug. @@.prism; "…Thank you again, I'm really happy we're friends."@@
With that, she raises her illusionary disguise, opens the door, and carefully walks to the waiting autocar. Kiara turns to you with an equally shocked look then shakes her head.
@@.kiara;''Kiara:'' "Well that makes me feel like an asshole. I'm gonna go. See you later man."@@
She shakes her head again and walks back to her house, leaving you alone in the doorway.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $storyline.prismQuest to 8>><<set $prism.homeVisit to 0>><</button>>
</td></tr></table></div>\
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<<set $time to 2>>\
<div id="powFrame">\
@@.pow; ►►► Prism will no longer show up on a schedule but you can now call her to make plans. She will also text you occasionally when she is available.@@\
</div>\
\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex romper that covers her from mid thigh to her neck and down to her elbows. Her uniform is complete with calf-high white combat boots, fingerless gloves, and sleek elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
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<<elseif $storyline.prismQuest is 9>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visits: An Awkward Setup 🌈</div></div>
\
Since you have plans in the morning, you make sure you're ready to get up earlier than normal. An early bedtime, a bunch of the most annoying alarms that you can find, and a pot of coffee ready to go, all ensure that the next day should get off to a good start. None of it works and you're shaken awake by <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>, who looks way too awake for how early it is. She has one of her messenger bags with her that is bulging with stuff. <<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day.<</if>>
@@.kiara;''Kiara:'' "Hey doofus, time to get up if you still want to go through with this."@@
You grumble and swat at her. She just laughs and steps out of reach.
@@.player;''You:'' "How are you so awake?"@@
Kiara heads to the door of your bedroom and turns before she disappears into the hall.
@@.kiara;''Kiara:'' "Didn't sleep and I am amped up on energy drinks. I have like 2 hours before I crash so chop chop."@@
She heads downstairs and you drag yourself out of bed. It's about a half-hour before Prism normally arrives so you hurry up and get ready. You take a very quick shower as Kiara hangs out in your living room and waits for you to leave so she can set up. Fifteen minutes before Prism's arrival time, you send her a text.
@@.player; ''Your Text:''@@ @@.playerT; Hey, ran out of coffee and bottled water. I'm running out to the store. I should be back before you get here but if not just let yourself in.@@
A few seconds later you get the reply.
@@.prism; ''Prism Text:''@@ @@.prismT; Okay, see you soon@@
You nod to Kiara, grab your wallet, and head out to the market a few streets away. The ten minutes it takes you to get to the store, buy the coffee and water (which wasn't a lie, you are actually out of it), and walk back, are incredibly tense and you are constantly waiting for Kiara to call with bad news. The only message you get is when you're a few blocks away. Your phone buzzes with a simple message from Kiara.
@@.kiara; ''Kiara Text:''@@ @@.kiaraT; Shes here show time@@
Excitement, anticipation, and lust flow through your connection with Kiara, and you partially tap into her senses (leaving enough of your own to walk the last few hundred feet home safely). Her eyes are closed … actually, you feel her blink so she must be blindfolded, so you can't see where she is but judging by what she's feeling on her skin, she must be laying on the couch in your living room. She hears the door open and then Prism's voice.
@@.prism; ''Prism:'' "Hey $player.name! Are you back yet?"@@
Prism's voice and steps get closer as she nears the living room. Kiara suddenly speaks up, her voice filled with surprisingly authentic-sounding panic.
@@.kiara; ''Kiara:'' "Shit! Prism! Don't come in here!"@@
It comes too late and Prism is already rounding the corner. Kiara can see the multicolored glow of Prism's hair through the blindfold.
@@.prism; ''Prism:'' "Kiara! You're already here! Is $player.name back ye…"@@
At this point, you're already on your cul-due-sac and the final stretch to your house. Through Kiara's senses, you see Prism stop short, her hair flair a brilliant fuchsia color, and she stops talking mid-word.
@@.prism; ''Prism:'' "uhhh … I … ummm … Kiar … uh …"@@
Kiara wiggles and you feel something scratchy at her wrists and ankles, you think she is trying to roll over.
@@.kiara; ''Kiara:'' "Oh shit Prism. I'm so sorry, I didn't know you were comi … oh fuck!"@@
Kiara wiggles a bit too hard and she teeters on the edge of falling off the couch. Prism instinctively lunges forward, catching Kiara just as she begins to fall off the couch. You feel Kiara cradled on Prism's arms, the brilliant light of her pinkish-red hair burning through the blindfold.
And that's when you walk in.
You round the corner, careful to avoid the bag of snacks that Prism dropped in the doorway, and take in the scene before you. <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> is standing next to the couch with a look of confusion, discomfort, and if you're not mistaken, lust. In her arms is Kiara, wearing nothing but an old t-shirt, panties, and rope, with a blindfold and her wrists and ankles linked together with straps. When you walk in, her already wide eyes go even wider.
@@.prism; ''Prism:'' "Hi … Kia … fell … uh …"@@
As Prism is stammering, Kiara chuckles weakly.
@@.kiara; ''Kiara:'' "Hey $player.name … surpriiiiise …"@@
Prism seems to realize that she is still holding her almost naked friend and gently sets her down on the couch in a sitting position then takes several steps back. She finally manages to get several whole words out.
@@.prism; ''Prism:'' "Uh, I'm going to be in the kitchen."@@
She rushes out before you can say anything and you see the glow of her hair move down the hall. You give Kiara a level look which she returns with a meek smile. Almost out of reflex, you give her a quick once over.
The t-shirt is old and thin enough that her areola and nipples can be clearly seen underneath the fabric, and has a ragged edge that barely covers her navel. Her plain panties are incredibly tight and barely cover her mound and only half of her ass at the back. Exaggerating both of these is a rope body harness, which starts at her neck and goes down her body in a diamond pattern before disappearing between her legs. It frames her tits and is tight enough to mold her shirt tightly against each breast and, as it runs between her legs, the rope forces her panties between her lower lips. You resist the urge to grope her and send her a quick message before she can say anything.
@@.player; ''You:'' ⚞//Careful what you say, she could be still watching us.//⚟@@
Kiara nods, gives you her best-annoyed look (which is well practiced), then says in a stage whisper.
@@.kiara; ''Kiara:'' "You didn't tell me she was coming today."@@
You shrug and motion for her to turn around, she shuffles until she is facing away from you.
@@.player; ''You:'' "Well you didn't tell me you were going to do this."@@
The cuffs are thankfully velcro so you pull them off with four quick rips. Kiara stretches and then starts to gather her clothes.
@@.player; ''You:'' ⚞//Think it worked?//⚟@@
Kiara gives you a smug look.
@@.kiara; ''Kiara:'' ⚞//Oh yeah. You see her hair? And I'm pretty sure I felt something poking into my arm when she was holding me.//⚟@@ She grabs her pants from the nearby chair. @@.kiara; ⚞//Go talk to her, I'll be there in a minute.//⚟@@
You grab the water, coffee, and Prism's snacks and head into the kitchen. She is sitting awkwardly at the table and staring out the window to the backyard. Her hair flickers to a redder shade when you walk in but retains a lot of pink. You sigh loudly, drop the packages on the table, and sit across from Prism.
@@.player; ''You:'' "Hey."@@
There are a few awkward seconds and she responds without turning.
@@.prism; ''Prism:'' "Hey."@@
You look out the window as well.
@@.player; ''You:'' "I'm sorry about that. I didn't get a chance to tell Kiara you were coming yet and …"@@
Prism only seems to be half-listening.
@@.prism; ''Prism:'' "So you and Kiara are together? I didn't know that."@@
Kiara walks into the room and saves you from answering. She has pants on but is still wearing the rope harness.
@@.kiara; ''Kiara:'' "We're not together together …"@@ Prism turns to Kiara with a confused look, then notices she still has the rope harness and turns away (her hair going pink again). @@.kiara; "We're still just friends, we just like to have fun."@@ She turns to you. @@.kiara; "$player.name, do you have a knife or some scissors? I can't get this stupid thing untied."@@
You nod and move to grab something from the drawer. To your surprise, Prism stands as well.
@@.prism; ''Prism:'' "Do you want me to try? … Instead of ruining the rope?"@@
Prism's eyes flicker to you questioningly and you just shrug. Kiara smiles brightly.
@@.kiara; ''Kiara:'' "Do I want a hot superheroine to untie me from my bondage? Yes, please save me!"@@
Kiara dramatically swoons (hand to the forehead and everything) and Prism lets out a bark of laughter (though her hair does pulse pinkish-red again). The awkwardness finally bubbles over and the laughter devolves into a fit of nervous giggling. This sets Kiara off and the two of them break down in laughter. It's bad enough that it takes a minute or so for them to get themselves back under control. When they finally finish laughing, the tension and awkwardness seem to have dissipated to a manageable level. Prism's hair slowly starts to return to its rainbow coloration, though there still is a bit more pink and red in it than normal. After a few last titters, Prism wipes her eyes and moves behind Kiara to work on the rope.
@@.prism; ''Prism:'' "These are some solid knots. You did this yourself?"@@
She sounds fairly impressed, Kiara nods.
@@.kiara; ''Kiara:'' "Yeah. Did it at my place, threw on some pants, and came over. I am sorry for this. I woke up horny so I was hoping to give $player.name a nice surprise."@@
The first knot comes undone and Kiara lets out a relieved sigh. Prism starts working on the next.
@@.prism; ''Prism:'' "If I didn't have superstrength, your probably would have had to cut yourself out of it."@@ Another knot comes undone. @@.prism; "I feel like I should apologize too, you evidently had something planned, and I kind of ruined that. Have you two been together long?"@@
The last knot comes undone and Kiara untangles herself from the rope and piles it on the table. She sits down and stretches her neck. Prism gives Kiara a quick curious look (mostly aimed at the fact that she is still only wearing a very thin t-shirt and no bra) but then shrugs and sits at the table across from her.
@@.kiara; ''Kiara:'' "Like I said, we're not dating or anything like that. I had some //issues// I was dealing with, $player.name helped me work through them, and one thing led to another. Then it kept leading there a few times a week since then. Just something casual between friends."@@
Prism gives Kiara an incredulous look.
@@.prism; ''Prism:'' "You call having sex several times a week something casual? What does a serious relationship look like to you?"@@
Kiara grins and then sticks out her tongue.
@@.kiara; ''Kiara:'' "Buy me dinner and find out."@@
Prism smiles back then turns up her nose.
@@.prism; ''Prism:'' "Please, I've seen what you're working with and you couldn't handle this. I would break you in half."@@
Whatever response Kiara was expecting, getting guff back from Prism was evidently not it. She flounders half a second, clearly at a loss for words, then gives the superheroine a mock salute. Prism grabs one of the waters, opens it, and takes a victory swig.
@@.kiara; ''Kiara:'' "Touche."@@ Kiara's eyes light up and she grabs the rope off the table. @@.kiara; "Though if we tie you up then we don't have to worry about anyone breaking anyone else."@@
Prism chokes on the water and her hair flashes back to its reddish-pink. Kiara starts laughing again, playing the last statement off as just a flirty joke (though she does seem very proud of herself). You get up and pat Prism on the back as she recovers. Kiara stands, winds the rope, then makes herself a cup of coffee.
@@.kiara; ''Kiara:'' "Well, if I'm not going to spend the next few hours having multiple orgasms, I'm gonna eat some snacks and watch some TV. Whoever wants to join me, feel free."@@
You look at Prism and shrug.
@@.player; ''You:'' "If this is too weird for you we can reschedule. I wouldn't mind."@@
She gives you a level look then gestures towards the living room.
@@.prism; ''Prism:'' "I'm sure you wouldn't. Trying to get rid of me so you can have 'hours of multiple orgasms'? "@@
Prism is smirking, but there is an edge to her voice. You shake your head.
@@.player; ''You:'' "I'd rather us all hang out. I really like chilling with both of you and as Kiara said, what we are doing is just some casual fun and we can always do it another time, your time is more limited. However, I know you are a bit reserved so I don't want you to feel uncomfortable."@@
She thinks for a few seconds but then grabs her water and stands.
@@.prism; ''Prism:'' "It's fine, me being reserved has more to do with the Society's training than what I'm comfortable with. I have to keep up appearances, you know?"@@
With that, she walks into the living room and sits on the couch near Kiara. You join them and the three of you spend a relatively normal time hanging out, watching bad movies, and eating unhealthy snacks. Prism's hair returns mostly to its normal rainbow color but you do catch the occasional spot of red or pink flow through it. Kiara, despite still being almost topless, acts no different than usual (she doesn't even throw in any more flirty comments). After a few bad movies, the two ladies have to go. Kiara gathers her bondage gear as Prism helps you clean up. You walk them to the door and they both leave together.
Just as you are closing the door, Prism leans in and whispers something to Kiara. You can just make out a snippet.
@@.prism; ''Prism:'' "… Hours? … Multiple orgasms? … Really? …"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $storyline.prismQuest to 10>><<set $prism.homeVisit to 0>><<set $prism.rap to 35>><</button>>
</td></tr></table></div>\
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<<set $time to 2>>\
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<</if>>\<div id="eveFrame"><div id="areaTitle">Dreamwalking the Big Game</div>You pull one of the deck chairs over to where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing. Judging by her soft breathing (and the fact that she is not on her phone), she appears to be asleep.</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $time +=1>><</button>>
<<button [[⤾ Do Something Else|AndersenHouseBack]]>><</button>>\
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Relaxation by the Pool</div></div>
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<<if $blaire.level is 2>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. The chat mostly stays inconsequential and less stressful topics, such as Blaire’s recent purchases and movies that she enjoys. You find yourself quite engaged in the conversation, not because of the topics covered, but because Blaire’s bikini does little to hide her toned body. You spend most of the conversation trying to stealthily sneak a peek at her firm stomach or the soft curve of her tits, especially when she decides to readjust to get comfortable. Blaire is fully aware of the effect she has and politely ignores it when she catches you (though you can swear you saw her smirking more than once).
<<BlaireQuestions>>
Eventually, Blaire decides that she has had enough sun for the day and heads in to shower and change.
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<<elseif $blaire.level is 3>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. Blaire uses this time to vent a bit, talking about her problems with her studies, arguments at home, and cheerleader drama. You stay mostly quiet and just let her vent. She is very animated while she complains and you are constantly reminded that she is topless under her cover. Her perky tits bounce invitingly as she energetically gestures to make her points and you can just make out her small pink nipples between the loose weave. Eventually, she runs out of steam and apologizes for her ranting. By way of apology, she removes the cover and lets you get an eye full of her B-cup tits. You both talk for a while more about less anger-inducing topics as Blaire lays there, topless and glistening in the sun. Judging by her stiff nipples, and the occasional rubbing of her thighs, Blaire seems to enjoy your attention.
<<BlaireQuestions>>
Eventually, Blaire decides that she has had enough sun for the day and heads in to shower and change.
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<<elseif $blaire.level is 4>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. Blaire often turns to personal topics, discussing her relationships with her friends and family, as well as her plans for the future. Blaire enjoys flaunting herself during the conversation, never letting you forget that she is completely naked underneath the loose weave of her cover. If she feels your interest waning, the cover conveniently slips, catching on a hard nipple or exposing a quick flash of her shaved slit. She apologizes profusely with a smirk on her face after each "accident". By the end of the conversation, Blaire has a flush in her cheeks and a sheen of sweat that you do not believe is entirely due to the sun.
<<BlaireQuestions>>
Eventually, Blaire gets tired from the sun and calls it a day. She makes sure to gather her things by bending at the waist, giving you a wonderful view of her round ass and labia glistening with something other than sweat. After taking much longer than she should, Blaire gathers her things, gives you a brief kiss, and heads into the house.
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\
<<elseif $blaire.level is 5>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind.<<if $blaire.endState is 2>> Blaire often turns to sexual and personal topics, discussing the sex lives of her friends (both actual and theoretical) as well as the various things she has seen or done at the club.<<elseif $blaire.endState is 3>> Blaire often turns to sexual and personal topics, discussing the sex lives of her friends (both actual and theoretical) as well as the things the two of you have done together.<</if>> She enjoys flaunting her body during the conversation and her mind occasionally wanders. Her hands follow and she catches herself caressing her breasts or inner thighs on more than one occasion. <<if $blaire.endState is 2>> You enjoy the conversation (and the show) and Blaire takes numerous pictures of her naked body, sending you a few as mementos.<<elseif $blaire.endState is 3>> You enjoy the conversation (and the show) and Blaire eventually just starts to fondle herself for your amusement.<</if>>
<<BlaireQuestions>>
Unfortunately, she gets tired of the sun and calls it a day. She makes sure to show off as much of her nude body as she gathers her things, especially spending a lot of time bending at the waist, giving you a wonderful view of her round ass and labia glistening with something other than sweat. After taking much longer than she should, she leans in to give you a deep kiss. She lets you fondle her tits for a few seconds before pulling away and heading into the house.
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|AndersenHouseBack]]>><<set $time +=1>><</button>>
\
<<if $blaire.level gte 3>><<button "Get a ride to the Mall">><<set $time += 1>><<goto "Mall">><</button>><</if>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<if $temp4 is 0>><<set $blaire.aff += 2>><</if>> @@.pow;►►► Blaire enjoyed talking with you and seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<if $temp4 is 0>><<set $blaire.slt += 1>><</if>> @@.pow;►►► It seems that Blaire enjoyed being watched and seems slightly more sexual //[+1 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
</div>\<<include "BlaireSunbath">>\
\
\
<<if $sceneSelect is 1>>\
<<set $scenelistB[2] to 1>>\
<<elseif $sceneSelect is 2>>\
<<set $scenelistB[3] to 1>>\
<<elseif $sceneSelect is 3>>\
<<set $scenelistB[4] to 1>>\
<<elseif $sceneSelect is 4>>\
<<set $scenelistB[5] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|AndersenHouseBack]]>><<set $time +=1>><</button>>\
<<button "Get a ride to the Mall">><<set $time += 1>><<goto "Mall">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp8 to 0>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire enjoyed the massage and making you cum, she seems more sexual to you //[+2 Sluttiness]//. @@<<set $temp8 to 1>> <<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
</div>\<<if $dreamend is -1>>/*~~~~~~~~~~~~~~~~~~~~~~~~~~~Get booted due to time*/\
<div id="eveFrame"><div id="areaTitle">End of the Road</div></div>
The shaking that you have been feeling for the last few minutes suddenly increases tenfold. Large stones begin to fall from the ceiling and walls, exploding into sand when they hit the floor. Nearby flames flicker wildly before flaring once and then going out completely. A massive jolt and part of the floor vanishes, falling into a vast expanse of darkness beneath the room. A nearby wall collapses, taking another portion of the floor with it and driving you to your knees. More and more of the dream crumbles in a cacophony of crashes and howling winds. You soon find yourself kneeling on an island of dreamscape floating in an all-encompassing sea of blackness. The shaking abruptly stops, leaving you drifting silently in the void for a few heartbeats. You're about to stand when the final bit of dreamscape suddenly vanishes, sending you hurtling down into the empty …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "WalshKiaraRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $dreamend is 0>>/*~~~~~~~~~~~~~~~~~~~~~~Leave under own free will*/\
<div id="eveFrame"><div id="areaTitle">Emergency Exit</div></div>
Jumping up, you grab onto the edge of the trapdoor and pull yourself through. As you pass through the exit, gravity suddenly inverts. Instead of climbing up, you feel yourself falling headfirst into an inky black void. After a few heartbeats of falling, a flash of purple lighting streaks across your vision, followed by a clap of thunder. A second bolt of lightning arcs through the sky and smashes into your chest …
You jump awake, breathing heavily and clutching your chest. It takes a few minutes for Kiara to wake and recover from the meditation, time that you spend calming down and catching your breath. After the feeling of panic passes, you and Kiara both get off the bed.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $dreamend is 1>>/*~~~~~~~~~~~~~~~~~~~~~~fail fire maze*/\
<div id="eveFrame"><div id="areaTitle">Sick Burn</div></div>
Time slows as you drop into a runner position. You exhale and ready yourself for the challenge before you. With a burst of energy, you push off with your back leg and the power runs through your body like a spring releasing its tension. Your form is perfect, your body a straight line from head to heel to maximize efficiency, arms pumping to propel you foward. //Chariots of Fire// begins playing throughout the room.
Your front leg comes crashing to the floor, pushing against the unyielding sandstone and releasing the furious power of your muscles to propel you forward.
Your second step lands directly into one of the oil-filled channels.
//Chariots of Fire// becomes slightly more literal as you smash into the floor and begin a flopping roll over several of the channels, gaining more oil and flame with each pass. The rolling ball of fire that is your body, eventually comes to an end only a few steps from the exit. However, after you stand, the panicked running (and screaming) takes you all over the room before collapsing in a blazing heap near where you started.
You snap awake, quickly beating out the non-existent flames as your brain enters panic mode. It takes a few minutes for your heart, your breathing to get back to normal, and your mind to figure out that you are not currently dying. Thankfully for your long-term mental health, since it happened in a dream, the feeling of being on fire vanishes quickly.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "WalshKiaraRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $dreamend is 1.5>>/*~~~~~~~~~~~~~~~~~~~~~~fail jump down pit*/\
<div id="eveFrame"><div id="areaTitle">Really?</div></div>
… okaaay. If you insist.
You spread your arms wide and swan dive into the pit. The light of the room and Kiara's cries of alarm quickly fade as you plunge into the darkness. The temperature drops fast, as the water cascading from above turns to a light mist and air passing over your skin chills you to the bone.
And you keep falling.
and falling.
and falling.
After ten minutes of falling an idle thought crosses your mind. The subjective time in dreams can be greatly extended relative to real-time. After the second hour of falling, your suspicion is pretty much proven true. You're on your tenth repetition of singing a popular pop song when, suddenly, a blindingly bright light appears below you. You barely have time to react before it rushes up and fills your entire vision.
You wake up to Kiara's concerned face staring down at you.
@@.kiara;''Kiara:'' You okay? I wasn't sure what happened so I had to leave the dream through the trapdoor.@@
You nod and reassure her that it was more boring than anything else. She looks relieved, then calls you an idiot.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "WalshKiaraRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $dreamend is 1.75>>/*~~~~~~~~~~~~~~~~~~~~~~fail acid*/\
<div id="eveFrame"><div id="areaTitle">The Importance of Proper Labeling</div></div>
Unsure about what the symbols and archaic labels mean, you decide that some experimentation is the best way to learn. You start grabbing whatever vials look interesting and pouring them into the cauldron. The first few make some pretty colored swirls, but after a while it just looks like brown water.
Satisfied that you have done … something, you search through some nearby drawers for supplies. In one draw, you find some flint and steel which you use to light a small fire under the cauldron. In another drawer, you find a glass rod and use that to stir the concoction. In an unrealistically short amount of time, the cauldron heats up and the concoction begins to simmer. Happy that you may have managed to do something despite not knowing anything about chemistry, you give it a few vigorous stirs.
You have a few milliseconds of awareness before the former cauldron and current mass of shrapnel slams into your face. The explosion that follows winds up giving Kiara a headache for several hours and results in the subjective destruction and collapse of several rooms in her dreamscape.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "WalshKiaraRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $dreamend is 2>>/*~~~~~~~~~~~~~~~~~~~~~~Level 2 Dream Event*/\
<div id="eveFrameOT"><div id="areaTitle">Inner Self</div></div>
You and Kiara move closer to the statue in order to get a better look at the newly painted words. The message is crudely written in black paint. You both lean in closer.
@@.player; ''You:'' "What do you think? Latin?"@@
@@.kiara; ''Kiara:'' "Yeah I think so … do you know any?"@@
@@.player; ''You:'' "Nope."@@
@@.kiara; ''Kiara:'' "Me neither, closest ancient language I have is some cobol."@@
You both spend a few minutes pondering the words when a voice sounds from right behind you.
@@.cereb; ''Sam:'' "Whatcha looking at?"@@
Both you and Kiara yelp and jump in surprise at the sudden break in the silence. Kiara's reaction is immediate and violent. She spins and swings her staff like a baseball bat at the source of the voice (your reaction ends with you ==falling over on your ass == gracefully dodging a possible attack.)
You have enough time to register that it's Sam's voice before Kiara completes her swing. At the last moment, Sam takes half a step back and snaps up his knee to block the staff. There is a loud //*Crack*// and the top half of the staff skitters into the corner. Sam drops his leg behind him, seamlessly stepping out of range of Kiara's possible backswing. It takes a second for her to register what happens and she drops what's left of her staff. A horrified look crosses her face and she covers her mouth with her hands.
@@.kiara; ''Kiara:'' " … oh shit oh shit oh shit I just hit a supervillain with a stick oh shit oh shit …"@@
Sam laughs and steps forward to pat her on the shoulder. He then turns and offers you a hand up.
@@.cereb; ''Sam:'' "Don't worry about it. Believe it or not, it's not the first time someone has tried to hit me in the face with their staff. Usually, though, they buy me dinner first."@@
Sam looks expectantly at both of you, sees no reaction, and then shakes his head.
@@.kiara; ''Kiara:'' "I am so sorry, You just popped up and I was surprised."@@
Sam moves up to look at the words and waves his hands dismissively. Kiara looks at you as you dust yourself off.
@@.player; ''You:'' "He does that, a lot. I think he has a fetish for scaring people."@@
He gives you the side-eye and stands up.
@@.cereb; ''Sam:'' "I am as others see me."@@
You both look at him, still confused.
@@.cereb; ''Sam:'' "The words … It's badly translated Latin for 'I am as others see me' "@@
@@.player; ''You:'' "And what does that mean?"@@
@@.cereb; ''Sam:'' "It's not really my place to say. Your dreamwalk and her mind. I'm just here for the ride."@@
You turn to Kiara and she is blushing furiously and looking at the statue. You wait for a few minutes until she gathers herself.
@@.kiara; ''Kiara:'' "I've had … issues about myself ever since I got these things.@@ She gestures to her chest. @@.kiara; "I've always been into "dude" stuff and all of a sudden I get tits and people start treating me differently. So I got in the habit of hiding them as best I can along with the rest of my body. Better to be treated like an androgynous blob right?"@@ She takes a deep breath and gestures towards the rotund statue. @@.kiara; "I guess I never realized how badly I internalized this."@@
She finishes her confession and the two of you stand there awkwardly. Sam waits for a few minutes and then speaks up.
@@.cereb; ''Sam:'' "So, if we move some things around it may help with those insecurities."@@
He moves his fingers closer to the letters and they begin to glow with a soft light. The light fades when he pulls his finger away.
@@.cereb; ''Sam:'' "Come over here and touch the letter I say to."@@ You move over and wait for Sam. @@.cereb; EGOS--U-------M-.@@
You press the last letter and stand up. You look at Sam and he shrugs.
@@.cereb; ''Sam:'' "Ego Sum, I am, I figure it's a lot more self-affirming."@@
A slight tremor shakes the floor, barely perceptible at first but quickly escalates to a rumble. Within a minute, the floor is shaking so badly that it's hard to maintain your footing. You and Kiara reach out to grab anything to keep your balance (Sam just rides it out without any real difficulty). Just as you are about to fall, you grab the base of the statue for support. A split second later, a large chunk of stone falls past your nose. After a few stumbling steps back, cracks begin to form on the statue. These cracks quickly widen and more stone falls away, revealing another statue inside. The smaller statue is still of Kiara, but a much more accurately proportioned one. You turn to see your friend's reaction but she is gone. Sam notices the shock on your face as a familiar wind begins to howl in the distance.
@@.cereb; ''Sam:'' "You made a change so she got rebooted. She'll be waking up an …"@@
A hurricane-force wind erupts into the chamber and drowns out the rest of what Sam is saying. The gale picks you off the ground and throws you around the room. Pieces of sandstone that make up the chamber start to explode at random, creating a thick cloud of dust and sand that blocks your vision. The cloud gets thick enough that it becomes hard to breathe until, with a sudden crushing jolt, everything goes black.
Something softly impacts your body. Then again and again. You crack open your eyes with a groan to see Kiara gently kicking you with her foot. Another groan escapes your lips and you try to swat her foot away. Kiara groans herself and kicks you a bit harder.
@@.kiara; ''Kiara:'' "Dude, you're laying on my other leg."@@
You mumble a vague apology and pull yourself upright. Now free, Kiara swings her legs off the bed and bumps you gently with her shoulder.
@@.kiara; ''Kiara:'' "My brain feels fried, how are you doing?"@@ You grunt and give her a thumbs up. @@.kiara; "Nice. Now get out. I need sleep."@@ She gently shoves you off the bed and pulls the covers over herself. @@.kiara;"Talk tomorrow?"@@
You head towards the door and Kiara is softly snoring before you exit the room.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "EndDay">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.level to 2>>\
\
<div id="powFrame">\
@@.pow;►►► The connection with Kiara has been strengthened [⭐⭐☆☆☆]@@
</div>\
\
\
<<set $kiara.appHome to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples press against the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable monster head slippers with pastel-colored socks with rainbows on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appWait to "She is wearing a slightly modified version of Mel's diner uniform; A 50's style pink short-sleeved dress, with white collar and trim, that buttons down the entire front. With the top few buttons undone, and a small modification to the fit, the dress emphasizes Kiara's huge tits. A large white apron is tied across her waist and holds her notepad and some pens. The dress flairs slightly and ends at the knee. Her legs are bare, save for short socks and black janes. Her hair is pulled up into a high bun and topped with a small pink cap. Her makeup has a light natural look.">>\
\
<<set $kiara.appSleep to "She is wearing a thin t-shirt with a retro game logo across the front and a pair of cotton shorts. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples are clearly visible through the thin fabric. The shorts cling tightly to her plump ass and leave her thighs exposed. On her feet, she is wearing a pair of comfortable monster head slippers and brightly colored knee-high socks with dancing fish on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appUni to "She is wearing a tight t-shirt with a retro game logo across the front and a pair of fitted denim jeans. She is holding herself much more confidently and now sits in a way that shows off her assets. The logo is clearly stretched across her huge breasts and her heavy-duty bra can just be seen beneath the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with red socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing the minimal amount of natural makeup.">>\
\
<<set $kiara.appDream to "Her dreamself is wearing a calf-length pullover robe made of blue silk with white trim and covered with embroidered runes. The robe clings tightly to her body, emphasizing her curves and huge tits. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book hangs off of the belt by a thick gold chain. She is wearing leather gladiator sandals on her feet and she is carrying a 6-foot rune-covered staff. Her hair hangs loose and she has well-applied makeup along with a large red rune that covers the left side of her face.">>\
\
\
<<set $dreams.push(" … You are sitting in the diner watching Kiara serve customers. Her waitress uniform seems to get smaller and shorter as you watch, revealing inch after inch of her thighs. By the time she gets to your table her top is straining against her massive tits. With a *pop* the buttons give way and her naked breasts bounce free …")>>\
<<set $dreams.push(" … You are sitting side by side on Kiara's bed playing video games. You keep winning by huge margins and she keeps getting angrier and angrier. Finally fed up, she begins chasing you around the room with a hatchet …")>>\
\
\
\
\
\
<<elseif $dreamend is 3>>/*~~~~~~~~~~~~~~~~~~~~~~Level 3 Dream Event*/\
<div id="eveFrameOT"><div id="areaTitle">女子学生の復讐</div></div>
You stand in the doorway with Kiara, both silently watching the tentacles as they flail around blindy and slap wetly against the walls and floor. Kiara nudges you forward and clears her throat.
@@.kiara;''Kiara:'' "After you man … I've seen how this ends before and I left my seifuku at home."@@
You glare at her and step back out of the room, then gesture towards the treasure chest at the far end of the room.
@@.player;''You:'' "Hell no. I've also seen how this ends and it's your mind, so I'm giving it a better than even chance I get tentacled."@@
Kiara is about to retort when something swings down into view from the other side of the door and speaks.
@@.cereb; ''Sam:'' "Hey, what's going on?"@@
You and Kiara both jump back in surprise, one of you letting out a cowardy shriek while the other takes a reflexive swipe at the figure with her staff. The figure pulls back out of the way. and the swing hits nothing but empty air. The voice, that you now recognize as Sam's, drifts through the open door.
@@.cereb; ''Sam:'' "Hello Kiara, lovely for you to be joining us again. $player.name, howdy."@@
Sam's upper body slowly inches out from above the door. He shoots you a brilliant upside-down smile and his entire body rotates in place until his feet touch the ground. You're about to ask how he did that but, you know, dream logic. He nods to you and then turns to examine the tentacles.
@@.kiara;''Kiara:'' "Hey Sam, I'm glad you're here. What's with the tentacles?"@@
@@.cereb; ''Sam:'' "Not sure, mental defenses can take on strange forms sometimes. Do you watch a lot of hentai or pirate movies by chance?"@@
Kiara blushes sightly and the three of you stand in silence for a minute (save for the //*Slap* *Slap* *Slap*// of the tentacles).
@@.kiara;''Kiara:'' " … Moving on, I take it that the chest is what we're after."@@
Sam nods and gestures towards the aforementioned chest.
@@.cereb; ''Sam:'' "What do you think $player.name?"@@
<<if $blaire.level gte 4>>\
@@.player;''You:'' "I think it's her Stash."@@ Kiara gives you a questioning look. @@.player; "It's where you store your secrets, even the ones you keep from yourself."@@
<<elseif $blaire.level lt 4>>\
@@.player;''You:'' "No idea."@@
Sam sighs.
@@.cereb;''Sam:'' "It's the Stash.@@ Sam notices your confused looks and continues. @@.cereb; Where we store all our secrets; those we keep from others and from ourselves. In my line of work, this is often the main goal of dreamwalking. It's always a great place for blackmail material, secret codes, and stuff like that. Take a look. The stuff on the surface of the Stash, the top of the chest in this case, are the easily accessible secrets. Stuff buried at the bottom is usually repressed to the point where even Kiara may not know them."@@<</if>>
Kiara looks around the room for a way around the tentacles and you suddenly realize that you know what to do. You take off your shoes and are just pulling off your socks when you notice Sam and Kiara giving you a strange look. After putting your shoes and socks neatly to the side, you take off and fold your shirt on top of them.
@@.player;''You:'' "I can make it through."@@ Both give you incredulous looks. @@.player; "Trust me. Believe it or not, I've trained for this. Sam, can I get a sword?"@@
He flicks his wrist and a blade appears in his hand with a soft //*ting*//. He tosses it to you and you fumble the catch and drop the blade (which does nothing to dampen their incredulity) . Turning to the tentacles, you space a quick glance over your shoulder, give them what you hope is a dashing smile, and step forward. You raise your arms above your head and begin to undulate your entire body. The words of the crazed street prophet ring in your mind; You must become that which you seek to defeat.
You advance forward…
…
…
…
The battle is swift, decisive, and incredibly violent. Less than two minutes later, you return to a stunned Sam and Kiara, covered from head to toe in tentacle gore. You wipe squid chunks from your eyes and hold the sword out to Sam. He holds up his hands.
@@.cereb; ''Sam:'' "Keep it."@@ You let go of the sword and it vanishes. @@.cereb; "I am not going to ask how you managed to do that but … well done."@@
Kiara nods and nervously steps into the room.
@@.kiara;''Kiara:'' "Okay, barring a very long conversation on what the hell that was, $player.name, can I … take this one on my own? I promise I will tell you what I find when I can but I want to know first."@@ You nod and gesture her towards the chest. She starts to walk forward but stops and points at the mutilated tentacles. @@.kiara; "That didn't do any damage right?"@@
You look at Sam and he shakes his head.
@@.cereb; ''Sam:'' "Since you're lucid, you would have felt any permanent damage. Worst this could do is make calamari taste weird for a few weeks. You can go through the Stash, but it has to be $player.name that closes the lid, it's his dreamwalk."@@
Kiara steps delicately around the squid gore and over to the stash. She goes through it with her back to you and Sam, the two of you chat with each other to kill the time. About ten minutes later, Kiara calls out.
@@.kiara;''Kiara:'' "All done!"@@
The two of you walk over and stand next to a smiling Kiara.
@@.player;''You:'' "Learned anything interesting?"@@
She nods and you put your hand on the lid. Several of the gold coins on the top of the treasure have familiar looking faces on them. You recognize some of the men and women as crushes she has confessed to in the past. Kiara puts her hand on the lid to stop you from closing it.
@@.kiara;''Kiara:'' "I have a project I've been working on. I just thought it was for fun but apparently it was about something else deep down. I have some finishing touches but then I'll show it to you and fill you in on what I found here. Sounds good?"@@ You want to ask questions but respect her wishes and just nod. She lets go of the lid, gives you a quick hug, and pulls back. @@.kiara; "Okay, hit it."@@
You nod once more and snap the lid shut. Instantly, a dull roar sounds from underneath the floor and the stumps of the tentacles are suddenly pulled down into the grates. A heartbeat later, hurricane-force wind explodes upwards, sending a torrent of stagnant water, tentacles bits, and grime cascading around the room and obscuring your vision. Sam takes it all in for a second and then shrugs. He gives you both a brief nod and takes a running leap at the nearest column of wind. Sam instantly shoots upwards, smashing through the stone ceiling, and vanishing from sight into a dark void beyond. Nearly blind from the wind and water, you grope behind you for Kiara's hand, only to find that she has already been booted from the dream. Now alone, you follow Sam's lead, running towards the nearest grate and jumping into the rising column of wind. Just like Sam, you are launched towards the ceiling. Even with knowing what is about to happen, you close your eyes and brace yourself just before you reach the stone ceiling. There is a deafening crash, an odd sensation across your entire body, and sharp bits of stone pelt your exposed skin. You keep floating upwards as the sounds of hurricane winds fades behind you. You open your eyes to find yourself floating through a featureless void. After an indeterminate amount of time, a bright light appears in front of you. Since you cannot control your movement, you just wait as the light slowly grows to fill your vision…
…The first thing that encroaches on your waking awareness is softness. Specifically, a softness across your face that is making it hard to breathe. It takes a few groggy seconds to realize that you are laying face first on Kiara's chest. She groans and prods your head with a finger.
@@.kiara;''Kiara:'' "You awake?"@@ She prods a bit harder @@.kiara;"As fun as this could be, my head is killing me and I just want to sleep."@@
You groan, roll off of her, and drop to the floor. You take a few minutes to get yourself together enough to walk home. By the time you are ready to go Kiara is softly snoring on the bed. You hit her light on the way out and head home.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "EndDay">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.level to 3>>\
<<set $kiara.dreamDay to $daynum + 3>>\
\
\
<div id="powFrame">\
@@.pow;►►► The connection with Kiara has been strengthened [⭐⭐⭐☆☆]@@
</div>\
\
\
<<set $kiara.appHome to "She is wearing a tight t-shirt with a retro game logo across the front and a pair of blue terry cloth booty shorts. The logo is tightly stretched across her huge breasts, which are unencumbered by a bra. They bounce freely as she moves and her large nipples can be clearly seen through the fabric. The shorts cling tightly to her plump ass and shows the bottom curve of her behind when she bends over. On her feet, she is wearing a pair of comfortable monster head slippers with rainbow knee-high socks. Her curly red hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing a thin t-shirt with a retro game logo across the front and boy short panties. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples are clearly visible through the thin fabric. The comfortable panties have <<if $rannum5 is 1>>Hearts<<elseif $rannum5 is 2>>Stars<<elseif $rannum5 is 3>>Polka dots<<elseif $rannum5 is 4>>Flowers<<elseif $rannum5 is 5>>Cupcakes<<elseif $rannum5 is 6>>Sloths<<elseif $rannum5 is 7>>Skulls<<elseif $rannum5 is 8>>Tacos<<elseif $rannum5 is 9>>Stripes<<elseif $rannum5 is 10>>Cats<</if>> on them and cling tightly to her plump ass. On her feet, she is wearing a pair of comfortable monster head slippers and pastel high socks with tacos on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appUni to "She is wearing a tank top with a popular game logo across the front and a pair of fitted denim jeans. She is holding herself much more confidently and now sits in a way that shows off her assets. The tank top is strained by her huge tits and even the modest cut reveals deep cleavage. The logo is difficult to make out due to the stretching. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with red socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing minimal amount of natural makeup. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appDream to "Her dreamself is wearing a knee-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robes cling tightly to her body and have a large keyhole cutout on her chest, revealing a huge amount of cleavage. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a crystal. Her curly hair hangs loose and she has well-applied makeup along with a large red rune that covers the left side of her face and extends down her neck.">>\
\
\
<<set $dreams.push(" … Kiara is in her dream robes and chained on her knees in a dungeon. You enter the cell and see that she is panting as if in heat, her tongue out and drool falling to the floor. You approach and grope her tits through the cutout of her robe. She moans appreciatively and you slide your cock between her breasts. A hysterical smile crosses her face as you begin to fuck her tits. …")>>\
<<set $dreams.push(" … Kiara sitting at a table laden with color full cards from an abandoned TCG match. You stand next to her, hand tangled in her hair, as you push your cock into her mouth. She moans loudly around your dick and you see a waifish brown-haired woman between her legs, tongue buried in Kiara's pussy …")>>\
\
\
\
\
\
<<elseif $dreamend is 4 and $kiara.superState2 is 0>>/*~~~~~~~~~~Level 4 Dream Event*/\
<div id="eveFrameOT"><div id="areaTitle">Arming Kiara</div></div>
\
The statue in the center of the room is an exquisitely carved rendition of Kiara that is reminiscent of the masterworks of Bernini and Queirolo. Marble, carved with such skill that it appears as soft as skin and as delicate as lace (also, she's naked, so titties). The statue is kneeling with her head bent in supplication, her open hands raised as if to offer or accept something. <<if $kiara.superState is 1>>From behind you, the real Kiara snorts loudly, causing you to turn in time to see her eyes slowly come back into focus. She looks around the room, confused, as the detail of the surrounding floods back in. She wipes the drool from her mouth and walks unsteadily to you.<<elseif $kiara.superState is 2>>The real Kiara strolls towards the statue, almost running into you in her self-deceived state. Your sudden movement caused by you jumping out of her way draws her attention. She stares confusedly through you for a few seconds then squints her eyes and focuses. Suddenly, your surroundings snap back into focus. Kiara lets out a yelp and jumps back, almost smashing into the statue. It takes a few seconds to get her breathing under control and for her confusion to be replaced by understanding. Finally, she takes a deep breath and waves you over to the statue.<</if>>
@@.player;''You:'' "What's with your mind and statues?"@@
Kiara shrugs and walks around the statute, examining it from every angle.
@@.kiara;''Kiara:'' "I don't know but this one is very detailed …"@@ She looks between its legs and raises her eyebrows. @@.kiara;"… very, very detailed."@@
Intrigued, you duck next to Kiara but, before you can get a good look at the stone vagina, the hammering sounds from the forge suddenly stops. There is a sudden sound of rushing wind, a meaty impact, and a noise that can best be described as //*Hoooffgh*//. You and Kiara run to the door and peek around the frame, keeping yourselves out of sight from the hammer. Sam is standing in the middle of the forge, bent over and clutching his stomach. He sees you and gives you a crooked smile and a weak thumbs up.
@@.cereb; ''Sam:'' "… //*wheeze*// … Hey guys … //*huff*// … I was too … //*wheeze*// …focused on sneaking up on you … //*huff*// … I thought I was … Ow … safe from the construct."@@ He staggers back as the hammer waves in front of him menacingly. @@.cereb; "I'm just gonna sit here for a bit … ow … You kids have fun …"@@
The former supervillain slumps against the wall and slides to the floor. You look at Kiara and then back to Sam.
@@.player;''You:'' "You sure you're okay?"@@
He gives you another thumbs up. Kiara looks nervous and calls over to Sam.
@@.kiara;''Kiara:'' "Sorry I keep attempting or actually hurting you, I swear it's not on purpose."@@
Sam waves it off and then tilts over until he's laying on the floor. A pillow appears right before his head hits the ground and he pulls an ice pack out of thin air. He waves the two of you off.
@@.cereb; ''Sam:'' "It's all good. I don't actually have organs right now so I'll be fine. I keep forgetting how weak I get after dying. I just want to lay down for a bit. Yell if anything bad happens and I'll … cheer you on from here."@@
Kiara looks to you and shrugs, which you return before ducking back into the armory. The two of you investigate the nearest weapons rack. It's filled with a dozen swords, axes, and spears, each crafted in fine detail and inlaid with precious metals and gemstones. The only thing constant with each is a single word in Kiara's handwriting inscribed somewhere on the weapon. She holds up an axe with the word //Wealth// carved into the haft and raises an eyebrow. You show her what you are holding, a long sword with //Approval and Acceptance// etched into the blade, and return the inquisitive look. The two of you start to look through the weapons.
@@.kiara;''Kiara:'' "… Love … Winning … Justice … What are we looking at psychic man?"@@
@@.player;''You:'' "Best guess? Your motivations and goals. You're a pretty driven person and you can be pretty aggressive when you get going. The weapons kind of work as a metaphor."@@ You grab a nearby weapon off the rack @@.player; "hey look at this one …"@@
You hold up a dagger with //Mexican Food// etched into the blade. Kiara gives you a disgusted look and snatches it out of your hand.
@@.kiara;''Kiara:'' "Fuck you man."@@
You hold up your hands.
@@.player;''You:'' "Hey, a good burrito motivates me too."@@ Kiara gives you a dirty look and you return it with a smile. @@.player; "Hehe, anyway … What do you think of the statue? The pose looks familiar right?"@@
She tosses the dagger behind one of the stands and turns back to the statue.
@@.kiara;''Kiara:'' "It does. It's like the stuff you see in fantasy art. A paladin or knight accepting a holy weapon from a king or angel or stuff like that."@@
You look down at the weapon in your hand then to Kiara.
@@.player;''You:'' "Okay, I think I get it. We find the motivation or goal that you want to strive for and place it in the statue's hands. Then everything explodes."@@
Kiara nods along.
@@.kiara;''Kiara:'' "Makes as much sense as anything else. Let me take a look around and try and narrow it down."@@
You nod and go to check in on Sam from the doorway (still on the ground). Kiara mills around behind you checking the inscription on each weapon. Occasionally, she takes a few out and swings them around a few times. It takes her a good half hour to go through the whole room and narrow it down to eight weapons/motivations. Another fifteen minutes to narrow those down to two. After a further twenty minutes, she throws her hands up in frustration.
@@.kiara;''Kiara:'' "Fuck it. I can't decide. I mean, how the hell do you choose what drives you? "@@
@@.player;''You:'' "I mean for me it's easy, the three Ls."@@ You hold out three fingers and tick them off one by one. @@.player; "Laziness, Ladies, and Laughter."@@
Kiara gives you a flat look.
@@.kiara;''Kiara:'' "That's just a creepy guy version of Live, Laugh, Love."@@ She pauses and looks at the two weapons in her hands. Then up at the ceiling. @@.kiara;"Well shit, I have no idea what to do … Okay, You know me better than anyone and my only other option is a horny supervillain, no offense Sam."@@ <span style="font-size: 7px">@@.cereb; "none taken!"@@</span>@@.kiara; "I'd be happy with either, so you choose."@@
Kiara holds out the two weapons and you give them a close look.
<p Style= "text-align: center">\
''[You feel like this decision may be important in the long run]''
\
<p Style= "text-align: center">\
<<if $kiara.superState is 1 and $kiara.superState2 is 0>>\
\
A thin rapier etched with <<button "''Pleasure and Happiness''">><<set $kiara.superState2 to 1>><<RLP>><</button>> on the blade.
or
Two spears, one with <<button "''Skill'' and the other with ''Success''">><<set $kiara.superState2 to 2>><<RLP>><</button>>, lashed together with a piece of cloth.
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev:''The two options present possible directions that Kiara will take from here on out. This will affect her interactions with you as well as where she goes as your sidekick.
For "Pleasure and Happiness", Kiara will lean into the enjoyment she gets from the hypnosis and psychic shenanigans the two of you get up to. On this path, Kiara wallows in all of the hedonistic aspects of your powers, at the expense of some of her focus on other areas. Once she is fully realized she her psychic resonance will boost your own powers and constructs.
For "Skill and Success", Kiara will lean into being the best sidekick/minion that she can be. She will be more focused on missions and fulfilling your will on the world. On this path, Kiara will focus on working towards being a successful Super and all of the benefits that it can bring. Once she is fully realized she will boost her abilities on missions and be able to do more with her hacking abilities.@@</div>
</span>\
\
\
<<elseif $kiara.superState is 2 and $kiara.superState2 is 0>>\
\
A heavy axe with <<button "''Power and Control''">><<set $kiara.superState2 to 3>><<RLP>><</button>> scratched into the head.
or
A finely crafted longsword with <<button "''Influence and Ambition''">><<set $kiara.superState2 to 4>><<RLP>><</button>>, lashed together with a piece of cloth.
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev:''The two options present possible directions that Kiara will take from here on out. This will affect her interactions with you as well as where she goes as your Partner.
For "Power and Control", Kiara will begin to take more after you and focus on how strong she can boost her hypnotic powers. She will start to look into getting her own harem to compliment your own. Once fully realized she will have her own minions and be able to assist you with your own targets.
For "Influence and Ambition", Kiara will push how far her own powers can go, complementing your own focused abilities with a wider reach. She will upgrade her relays and start laying down subtle hypnotic patterns throughout the area. Once fully realized, she begins to change the behavior of the residents of the city, making things easier for you and perhaps creating some interesting interactions.@@</div>
</span>\
<</if>>\
</p>\
\
<<elseif $dreamend is 4 and $kiara.superState2 gt 0>>\
\
<div id="eveFrameOT"><div id="areaTitle">Arming Kiara (cont.)</div></div>
You point to your chosen weapon and Kiara throws the other aside. She lets out an exasperated sigh.
@@.kiara;''Kiara:'' "Thank you! That was stressing me out."@@ She walks towards the statue. @@.kiara;"Come on, might as well get this over with."@@
You join her in front of the statue and she hands you the <<if $kiara.superState2 is 1>>rapier<<elseif $kiara.superState2 is 2>>bundle of spears<<elseif $kiara.superState2 is 3>>axe<<elseif $kiara.superState2 is 4>>longsword<</if>>. You carefully hold it above the statue's outstretched hands. After a quick look to Kiara for confirmation, you call over your shoulder.
@@.player;''You:'' "Going to make the change now Sam!"@@
<span style="font-size: 7px">@@.cereb; "Go for it!"@@</span>
You take a deep breath and gently lower the weapon into the statue's outstretched hands.
As soon as you pull your hands away the room is filled with the sound of grinding stone. The statue's hands close on the weapon and the entire sculpture begins to move. Statue Kiara slowly rises to her feet and holds the weapon triumphantly above her head <<if $kiara.superState2 is 1>> with a look of pure lust<<elseif $kiara.superState2 is 2>> with a look of determination<<elseif $kiara.superState2 is 3>>with a sneer and haughty look<<elseif $kiara.superState2 is 4>>distant look of hunger<</if>> on its face. You have only a few seconds to admire its finely carved nakedness before the rumbling starts. A few seconds later a scorching wind blows into the room from the forge, knocking both of you off of your feet. The wind whips into a miniature tornado in the center of the room, obscuring the statues in swirling dust. The vortex begins pulling the weapons off the racks one by one, forcing you and Kiara to keep close to the ground to avoid being skewed or bludgeoned by passing armaments. For a full minute, the room is filled with nothing but howling wind, splintering wood, and clashing metal. It stops as suddenly as it begun.
Looking up, you and Kiara take stock in what happened. The weapons racks have been torn apart and scattered. The weapons themselves have been twisted by the wind and bent around the statue, forming a sort of patchwork armor. You have only a few seconds to marvel at the statue before there is a resounding //*Crack*// and the statue falls through the floor. Massive cracks erupt from the hole and the floor begins to collapse in an expanding circle. Below the floor is an endless black void, the statue and first stones already fading from view. You turn to Kiara just before the collapsing floor reaches you, only to find that she has already vanished. You close your eyes as the stones underneath begin to rattle. They suddenly plunge into the void below, carrying you along with them.
…
You groggily wake up in an extremely uncomfortable position. One of Kiara's legs is underneath the small of your back while the other is laying across your face. You manage to extricate yourself and crawl into a more comfortable position behind Kiara before passing out.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "BedroomKiaraSleep">><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.level to 4>>\
<<set $storyline.kiaraQuest to 14>>\
<<set $kiara.dreamDay to $daynum + 3>>\
\
<div id="powFrame">\
@@.pow;►►► The connection with Kiara has been strengthened [⭐⭐⭐⭐☆]@@
</div>\
\
\
<<set $kiara.appHome to "She is wearing a tight <<if $kiara.superState2 is 1>>white t-shirt with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> stretched across the front across her huge breasts, which are unencumbered by a bra. On her bottom half, she is wearing a tight pair of boyshort panties, covered in $kiara.uwu, and a pair of comfortable monster head slippers with matching $kiara.uwu knee-high socks. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing an old cropped <<if $kiara.superState2 is 1>>white t-shirt with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> that stretches across her chest. It is just long enough to cover her tits, but if she moves too fast or raises her arms, it pulls up to show the bottom curves of her huge tits. On her bottom half, she is wearing a tight pair of boyshort panties, covered in $kiara.uwu, a pair of comfortable monster head slippers, and matching $kiara.uwu knee-high socks. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold centuria bracelet is around her wrist.">>\
\
<<set $kiara.appUni to "She is wearing a tight <<if $kiara.superState2 is 1>>white tank top with a video game princess<<elseif $kiara.superState2 is 2>>black tank top with a video game villain<<elseif $kiara.superState2 is 3>>red tank top with a complex abstract design<<elseif $kiara.superState2 is 4>>black tank top with a video game studio logo<</if>> and a tight pair of designer capri jeans. She is holding herself much more confidently and sits in a way that shows off her assets to best advantage. The tank top is strained by her huge tits and the V-cut reveals an expanse of cleavage. The pants cling tightly to her plump ass and legs and show off the pale skin of her calves. On her feet, she is wearing a pair of old and comfortable sneakers with red socks. Her curly hair is pulled back into two pigtails at the bottom of her neck and she is wearing a minimal amount of natural makeup. Her gold Centuria bracelet is around her wrist.">>\
\
\
\
<<if $kiara.superState is 1>>/*SIDE KICK STUFF~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a thigh-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The front of the robe is split and held together by straps, revealing a line of flesh from her small panties, her huge round tits, and a choker on her neck. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator wedges and is carrying a 6-foot rune-covered staff topped with a ruby. Her curly hair hangs loose and she has heavy makeup along with a large red rune that covers the left side of her face and extends down her neck to between her breasts.">>\
\
<<set $dreams.push(" … Kiara is naked and riding your cock for all she is worth, while music plays in the background. You reach out and grab her huge breasts, fondling them and playing sucking on one of her large nipples. The song changes and Kiara's hair suddenly turns blonde, she stares out at you with a vacant look of happiness. She keeps riding you until the song shifts again. Now her hair is black and you bite down hard on her nipple, she cums instantly and screams …")>>\
<<set $dreams.push(" … Kiara is at the arcade dancing on one of the rhythm games she loves so much. She is dancing around the four arrows and the pole at the center of the machine. Every so often the screen flashes for her to remove a piece of clothing … She is naked and clutching the pole tightly, you are behind her slamming your cock into her wet pussy in time with the flashing symbols on the screen …")>>\
\
<<set $superStuff.missions.push("Check Cashing Store")>>\
<<set $superStuff.missions.push("Local Office")>>\
<<if $kiara.superState2 is 2>>\
<<set $superStuff.approach.push("Efficient")>>\
<<set $superStuff.method.push("Blackmail")>>\
<<elseif $kiara.superState2 is 1>>\
<<set $superStuff.approach.push("Careless")>>\
<<set $superStuff.method.push("Lust Inducement")>>\
<</if>>\
\
\
\
\
<<elseif $kiara.superState is 2>>/*PARTNER STUFF~~~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a knee-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robes cling tightly to her body and have a large keyhole cutout on her chest, revealing a huge amount of cleavage. Armored plates are on her shoulder, elbow and lower legs, held on by leather straps. Two crossed belts hang at her waist continuing numerous pouches and vials. A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a sharp blade. Her curly hair hangs loose and she has well-applied makeup along with a glowing red rune that covers the left side of her face and extends down her neck to between her breasts.">>\
\
<<set $dreams.push(" … You and Kiara are chatting away over lunch at the diner. She looks distracted and her breathing is irregular. Suddenly, she throws back her head and cums loudly. A few seconds later, Blaire crawls out from under the table, wipes her mouth, and walks away. One of the waitresses immediately crawls under the table and picks up where Blaire left off …")>>\
<<set $dreams.push(" … You and Kiara are both sitting on thrones in a darkened room, a spotlight mounted above each to highlight you … Blaire, dressed in nothing but chains is bouncing on your cock, desperately clutching you and moaning loudly around a gag. Kiara is watching you from her throne as she slowly rides the dick of a masked man in chains … You can just make more people in the darkness, each waiting their turn …")>>\
<</if>>\
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\
\
\
\
\
<<elseif $dreamend is 5 and $storyline.kiaraQuest is 17>>\
<<include "KiaraDreamEndFifthIntro">>
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<set $storyline.kiaraQuest to 18>><<goto "KiaraDreamExit">><</button>>
</td></tr></table></div>\
\
\
\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.level to 5>>\
\
\
<div id="powFrame">\
@@.pow;►►► The connection with Kiara has been strengthened [⭐⭐⭐⭐⭐]@@
</div>\
\
\
<<set $kiara.appHome to "She is wearing <<if $kiara.superState2 is 1>>a tight white t-shirt with a video game princess on the front, with part of the bottom ripped off to reveal several inches of soft stomach, that is<<elseif $kiara.superState2 is 2>>an ultra-tight black t-shirt with a video game villain on the front, that appears to be a size or two too small, that is<<elseif $kiara.superState2 is 3>>a tight red t-shirt with a complex abstract design and an enlarged neckline that reveals a huge amount of cleavage, that is<<elseif $kiara.superState2 is 4>>a tight black t-shirt with a video game studio logo on the front, that is thin enough that you can make out the outlines of areola, that is<</if>> stretched across her huge breasts (which are very obviously unencumbered by a bra). On her bottom half, she is wearing a tight pair of low-rise boy short panties, covered in $kiara.uwu, and a pair of comfortable monster head slippers with matching $kiara.uwu knee-high socks. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing a large, stretched-out <<if $kiara.superState2 is 1>>white tank top with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> across the chest. The neck and armholes are large enough that you can see a good amount of her huge tits as they sway unencumbered beneath the fabric. It extends down to cover the tops of her thighs, which hides the fact that she is not wearing any panties. On her legs, Kiara is wearing a pair of comfortable monster head slippers and knee-high socks covered in $kiara.uwu. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold centuria bracelet is around her wrist.">>\
\
<<set $kiara.appUni to "She is wearing a tight <<if $kiara.superState2 is 1>>white tank top with a video game princess<<elseif $kiara.superState2 is 2>>black tank top with a video game villain<<elseif $kiara.superState2 is 3>>red tank top with a complex abstract design<<elseif $kiara.superState2 is 4>>black tank top with a video game studio logo<</if>> across the chest and a tight pair of designer capri jeans. Kiara is also wearing a short bomber jacket from a classic anime, which somewhat hides the fact that her braless tits are straining the tank top to its breaking point. The pants cling tightly to her plump ass and legs and show off the pale skin of her calves. On her feet, she is wearing a pair of old and comfortable sneakers with socks covered with $kiara.uwu. Her curly hair is pulled back into two pigtails at the bottom of her neck and she is wearing a minimal amount of natural makeup. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appWait to "She is wearing a modified version of Mel's diner uniform; A pink 50's style short-sleeved dress, with white collar and trim, that buttons down the entire front. The cut of the dress has been altered to emphasize Kiara's tits. The top three buttons have been removed and the waistline is cinched in slightly to give her a more hourglass look. A frilly white apron is tied across her waist and holds her notepad and some pens. The dress flairs slightly and ends above her knees. She is wearing stockings (you're pretty sure they are thigh highs) and black janes. Her hair is pulled up into a high bun and topped with a small pink cap. Her makeup has a light natural look.">>\
\
<<set $superStuff.missions.push("Pyramid Scheme")>>\
<<set $superStuff.missions.push("Debt Collectors")>>\
\
\
\
<<if $kiara.superState2 is 1>>/*FEEDBACK~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a thigh-length pull-over robe made of pink silk with white trim and covered with embroidered runes that suspiciously look like people fucking. The front of the robe is completely open, with only a few wide straps of leather across her torso to push her tits together and just barely cover up her nipples and pussy. A loose belt hangs at her waist with numerous pouches and vials. A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator wedges that wrap up to mid thigh, has a thick choker around her neck, and is carrying a 6-foot rune-covered staff topped with a pulsating ruby. Her curly hair is pulled back into a high ponytail and she is wearing slightly sparkly makeup. A large red rune covers the left side of her face and extends down her neck, between her breasts, and ends just above her vagina.">>\
\
<<set $dreams.push(" … Kiara is waiting on all fours in the center of the bed. She is wearing nothing but a thick collar and several heart shaped tattoos placed almost at random all over her body. You mount the bed and Kiara starts to pant like a bitch in heat, arching her back and obscenely presenting herself to you. You rest your cock at the entrance of her asshole and begin to push. Kiara groans in pleasure and pushes back. When the head of your cock pops into her tight hole, Kiara cums hard, screaming and incoherent babbling from the pleasure. A new heart tattoo appears just above the small of her back and begins to glow …")>>\
\
<<set $superStuff.approach.push("Sloppy")>>\
<<set $superStuff.method.push("Desire Overload")>>\
\
\
\
\
<<elseif $kiara.superState2 is 2>>/*Delphi~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a thigh-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The front of the robe is completely open and her body underneath is covered with strips of gauzy white fabric covered with slightly glowing blue runes. The strips just barely cover her nipples and pussy and do more to emphasize her nakedness than hide it. A loose belt hangs at her waist with numerous pouches, wands, trinkets, and other assorted gear. A large, ancient-looking book floats near her, connected to the belt by a thin iron chain. She is wearing leather gladiator wedges that wrap around her calves and is carrying a 6-foot rune-covered staff topped with a ruby studded spearhead. Her curly hair is pulled into a messy bun and she is wearing dark makeup. There is a large red rune covering the left side of her face that extends down her neck and across the tops of both breasts.">>\
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<<set $dreams.push(" … The view screen in front of you takes up the entire wall, large enough that it is easy to see the fear on the faces of the various world leaders. Just behind your throne is Kiara, standing at attention in her leather bustier, miniskirt, and thigh high boots. Bored with the sniveling of politicians, you wave a hand and the screen cuts off mid plead. You undo your pants and take out your rigid cock. Kiara dutifully steps forwards, wiggles her skirt up around her waist and bends over your desk. You stand, line your cock with her tight asshole and slowly push it in. Kiara suddenly pushes herself backwards and lets out a shriek of pleasure as your shaft is fully buried in her ass …")>>\
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<<set $superStuff.approach.push("Meticulous")>>\
<<set $superStuff.method.push("Man-In-the-Middle")>>\
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<<elseif $kiara.superState2 is 3>>/*Hypnotique~~~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a knee-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robe is open at the front, revealing an impractical breastplate/bustier that does not really protect Kiara's chest as much as presents her huge tits. There are additional armored plates held on by leather straps on her shoulders, elbows, and shins. Two crossed belts hang low on her hips, one containing numerous pouches and vials and the other holding a short silver blade. A large, ancient-looking book floats near her, connected to the belts by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a sharp blade. Her curly hair hangs loose and she has subtly applied makeup. There is a glowing red rune covering the left side of her face that extends down her neck and across the tops of her breasts.">>\
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<<set $dreams.push(" … You are driving into Kiara doggy style as hard as you can as you quickly near climax. With a groan of pleasure, you bury yourself deep and fill her pussy with your cum. Kiara, panting from her own orgasm, flops forward and snaps her fingers. Instantly, three women appear from the darkness around the bed, each naked save for a latex hood with only a hole for their mouth. One crawls beneath Kiara and starts to eat your cum out of her pussy while the second spreads Kiara's plump cheeks and buries her tongue in her asshole. The third ducks forward and wraps her lips around your shaft, bobbing her head rapidly until you slide into her throat …")>>\
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<<elseif $kiara.superState2 is 4>>/*Aliavoce~~~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a floor-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robe cling tightly to her body and has large cutouts across her chest, hips, stomach, and flanks. These cutouts reveal lines of glowing red runes that crisscross her skin. She has armored plates on her right shoulder and elbow and on both shins. Two crossed belts hang at her waist continuing numerous pouches, vials, prisms, and other trinkets. A large, ancient-looking book floats near her, connected to the belts by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a mirrored blade. Her curly hair hangs loose and she has well-applied makeup along with a glowing red rune that covers the left side of her face and extends down her neck to between her breasts.">>\
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<<set $dreams.push(" … Kiara is riding your cock for all she is worth, screaming and moaning in pleasure as a strong climax overwhelms her. As it does, the light around the bed expands, revealing a dozen people around the bed, all of whom are in the middle of fucking one another. Kiara shifts, turning around and lowering her tight asshole onto your shaft. You thrust up hard and another orgasm tears through her. The light expands again, showing even more people fucking each other around the bed …")>>\
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<</if>>\
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<<elseif $dreamend is 5 and $storyline.kiaraQuest is 18>>\
<<include "KiaraDreamEndFifthFun">>
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<set $storyline.kiaraQuest to 19>><<goto "KiaraDreamExit">><<ResetDay>><</button>>
</td></tr></table></div>\
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<<elseif $dreamend is 5 and $storyline.kiaraQuest is 19>>\
<<include "KiaraDreamEndFifthEnd">>
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "WalshLiving">><<set $time to 1>><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<</if>>\
<<set $wufd to 0>>\
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<<if $dreamend is 2>>\
<<if $constructs[0] gt 0>><<if $constructs[8] lt 2>>\
<<set $constructs[8] += 1>>\
<<elseif $constructs[8] is 2>>\
<<set $constructs[8] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
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<<if $dreamend is -1>>\
<<if $constructs[0] gt 0>><<if $constructs[11] lt 99>>\
<<set $constructs[11] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is 1 or $dreamend is 1.5 or $dreamend is 1.75>>\
<<if $constructs[0] gt 0>><<if $constructs[12] lt 99>>\
<<set $constructs[12] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\<div id="eveFrame"><div id="areaTitle">Working from Home</div><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is working on one of her many projects. She has her computer setup as usual, one monitor for movies and/or music, one for work, and one for references and looking up solutions online when she gets stuck. Kiara herself is bent over the desk, staring intently at the screens while she does an awkward shuffling dance (a sure sign that she is stuck on a problem and is getting stressed).\
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<<if $kiara.subW gte 11 and $rannum3 lte 5>> Molly, Kiara's hypnotic FWB, is lounging on the bed.
<<elseif $kiara.subM gte 11 and $rannum3 gte 6>> Kingston, Kiara's hypnotically-induced minion, is standing at attention near her desk.<</if>>\
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</div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<if $kiara.level lt 3>><<button [[Watch Her Work [►]|BedroomKiaraWorkWatch]]>><</button>><<elseif $kiara.level gte 3 and $kiara.superState gte 1>>\
<<button [[Discuss and Plan [►]|BedroomKiaraWorkWatch]]>><</button>><</if>>\
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<<if $kiara.superState is 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;">''Alpha Testing [►] ''\
<span style="font-size:12px">\
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<<if $kiara.level gte 3>><<button "CuSu.mp3">><<set $sceneSelect to 1>><<goto "BedroomKiaraWorkTest">><</button>><</if>>\
<<if $kiara.level gte 5>><<button "(Remix)">><<set $sceneSelect to 4>><<goto "BedroomKiaraWorkTest">><</button>><</if>>\
<<if $kiara.programB gte 1>><<button "B1Mb_0.mp4">><<set $sceneSelect to 2>><<goto "BedroomKiaraWorkTest">><</button>><</if>>\
<<if $kiara.programHT gte 1>><<button "TriggerPulse.mp3">><<set $sceneSelect to 3>><<goto "BedroomKiaraWorkTest">><</button>><</if>>\
<<if $kiara.programHT gte 1 & $kiara.level gte 5>><<button "(Remix)">><<set $sceneSelect to 5>><<goto "BedroomKiaraWorkTest">><</button>><</if>>\
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</span></span>\
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<<elseif $kiara.superState is 2>>\
<<button [[Share Results [►]|BedroomKiaraWorkResult]]>><</button>>\
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<<if $kiara.subW gte 11 and $rannum3 lte 5>><span style="border: 1px solid grey;padding:9px;border-radius: 5px;">''Include Molly [►] ''\
<span style="font-size:12px">\
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<<if $kiara.level gte 3>><<button "Watch the Show">><<set $sceneSelect to 1>><<goto "KiaraWorkMolly">><</button>><</if>>\
<<if $kiara.level gte 4>><<button "Go for a Ride">><<set $sceneSelect to 2>><<goto "KiaraWorkMolly">><</button>><</if>>\
<<if $kiara.level gte 5>><<button "Fun Train">><<set $sceneSelect to 3>><<goto "KiaraWorkMolly">><</button>><</if>>\
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</span></span>\
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<<elseif $kiara.subM gte 11 and $rannum3 gte 6 >><span style="border: 1px solid grey;padding:9px;border-radius: 5px;">''Include Kingston [►] ''\
<span style="font-size:12px">\
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<<if $kiara.level gte 3>><<button "See Where it Goes">><<set $sceneSelect to 1>><<goto "KiaraWorkKingston">><</button>><</if>>\
<<if $kiara.level gte 4>><<button "M-W-M">><<set $sceneSelect to 2>><<goto "KiaraWorkKingston">><</button>><</if>>\
<<if $kiara.level gte 5>><<button "Double Stuffed">><<set $sceneSelect to 3>><<goto "KiaraWorkKingston">><</button>><</if>>\
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</span></span>\
<</if>>\
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<</if>>
<<button "⤾ Do Something Else">><<goto "WalshKiaraRoom">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>><div id="eveFrame"><div id="areaTitle">Dreamwalking the Labyrinth</div>You ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> if you can enter her dream and she enthusiastically agrees. It takes her a few minutes to get her stuff ready for the morning (since dreamwalking usually knocks both of you out for the night) and plugs her phone in to charge. Then, Kiara lays on the bed and arranges herself in a comfortable position with her arms resting on her stomach. When she is situated, she closes her eyes and begins her lucid meditation. Less than a minute later, you feel her mind open, and she slowly nods.</div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Dreamwalk [►]">><<goto "KiaraDreamEntrance">><<set $time +=1>><</button>>
<<button "⤾ Do Something Else">><<goto "WalshKiaraRoom">><</button>>\
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<div id="eveFrame"><div id="areaTitle">Bothering Kiara</div></div>
<<if $kiara.level is 0>>\
<<if $kiara.ZeroClass is 0>>\
Your powers flow out and the two of you disappear from awareness. You slide into the chair next to Kiara. Her focus is entirely on the lesson, so she doesn't notice you until you're already situated and nudge her with your elbow. Startled, she jumps slightly and flashes you an annoyed look, which quickly turns to confusion when she realizes it's you next to her. She leans in close and whispers.
@@.kiara; ''Kiara:''<span style = "font-size: 8pt">"$player.name, what are you doing here? I'm in class."</span>@@
@@.player; ''You:'' "I got bored and wanted to bother you. What's this class about?"@@
Your voice comes out at normal volume.
@@.kiara; ''Kiara:''<span style = "font-size: 8pt">"Keep your voice down, you're going to get us kicked out."</span>@@
You wave it off as Kiara looks at nearby students. She seems confused at their apparent indifference to your volume and then looks to the professor, who is continuing with his lecture as if nothing is happening.
@@.player; ''You:'' "Everyone is busy with the class. No one is paying attention to us. Don't worry so much."@@
She looks around again with confusion (mixed with something else), then straightens up, types a few notes on her computer, and begins speaking at regular volume.
@@.kiara; ''Kiara:'' "You're not going to leave are you?"@@ You smile and shake your head. She rolls her eyes. @@.kiara; "Fine, but I have to take notes, so I'll only be half paying attention to you"@@
You shrug and spend the class time having an intermittent conversation with Kiara, who frequently stops you to listen to the lecture and take notes. You keep it light, mostly about what she is studying in the class <<if $kiara.locat is 4.113 and $day is 1>> (cybersecurity and encryption)<<elseif $kiara.locat is 4.113 and $day is 5>>(computer networks and distributed systems)<<elseif $kiara.locat is 4.132>>(digital animation and audio recording)<</if>> and how her day is going.
<<KiaraQuestions>>
Eventually, the class reaches a stopping point and people start to gather their things. She signs off her laptop, gathers her own things, and both of you stand.
@@.kiara; ''Kiara:'' "Thanks, I appreciate the company, though try not to make this a habit. I need this class to graduate and want to get a decent grade."@@
<<set $kiara.ZeroClass to 1>>\
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<<elseif $kiara.ZeroClass is 1>>\
Your powers flow out and the two of you disappear from awareness. You slide into the chair next to Kiara. Her focus is entirely on the lesson, so she doesn't notice you until you're already situated and nudge her with your elbow. Startled, she jumps slightly but recovers quickly when she realizes that it's you. She casts a quick glance at the students around her before she speaks.
@@.kiara; ''Kiara:'' "Hey $player.name, bored enough to keep bothering me in class?"@@
You give her a quick smile and shrug
@@.kiara; ''Kiara:'' "Ugh, If you're going to keep bothering me, I'm just going to record the lecture so I can listen to it by myself later."@@ She quickly activates a recording app on her cellphone and props it up facing the professor. She then turns to you. @@.kiara; "So, what did you want to talk about?"@@
You and Kiara spend the class time talking to each other. You keep it light, mostly about what she is studying in the class <<if $kiara.locat is 4.113 and $day is 1>> (Cybersecurity and encryption)<<elseif $kiara.locat is 4.113 and $day is 5>>(Computer networks and distributed systems)<<elseif $kiara.locat is 4.132>>(Digital animation and audio recording)<</if>> and how her day is going.
<<KiaraQuestions>>
Eventually, the class reaches a stopping point and people start to gather their things. She signs off her laptop, gathers her own things, and both of you stand.
<</if>>\
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<<elseif $kiara.level is 1>>\
You plop yourself down next to Kiara and get comfortable. Kiara shifts some stuff on the desk to give you some room and then pokes you a few times. She looks around with an excited smile on her face.
@@.kiara; ''Kiara:'' "Hey, do the thing."@@
She's speaking at a normal volume, so several students and the professor turn to look at her. Before anyone can say anything, you extend your powers and obfuscate your's and Kiara's presence from their minds. She practically squeals in happiness when their gazes slide off of the two of you and back to the lecture as if you were never there.
@@.kiara; ''Kiara:'' "EEE! That is so cool! I am never going to get sick of that."@@ She snatches up her cellphone and flips through a few screens. @@.kiara; "Give me a second to set this up."@@
She starts the recording app on her phone and props it up on her bag, facing the lecturer. Now set for the class, the two of you spend some time catching up (since things have been hectic and you have not spent as much time together lately). You share some old jokes, reminisce about old times, and talk about how things are going currently. Kiara occasionally flicks small bits of paper at people and gleefully watches their confused reactions.
<<KiaraQuestions>>
Eventually, the class reaches a stopping point and people get ready to leave. Kiara signs off the computer, gathers her things, and both of you stand and head out of the room.
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<<elseif $kiara.level gte 2 and $kiara.superState is 0>>\
Kiara is practically bouncing with excitement before you even sit down and you are not even comfortable before she starts jabbing you in the side with her finger.
@@.kiara; ''Kiara:'' "Doooo it, do it do it do it."@@
While she is whispering, her overly excited behavior is drawing attention and the students on either side of you are giving her odd looks. You roll your eyes and let your power flow out. It extends over the classroom and you feel their attention slip away. Kiara lets out a small squeal of delight and claps her hands.
@@.kiara; ''Kiara:'' "EEE!, I love watching their eyes when you do that! They kinda just drift off."@@ Kiara watches them for a few more seconds and then snatches up her phone. She flips through a few menus. @@.kiara; "Let me get set up and we can hang."@@
She starts the recording app on her phone and sets it up on her bag facing the lecturer. Then, Kiara takes off her shoes and kicks her feet up. She sighs with relief as you pointedly look at her feet on the desk.
@@.kiara; ''Kiara:'' "Come on. I'm just getting comfortable. Just be glad it's only my shoes I'm taking off. I bet if I got rid of some other annoying things I'm wearing it would put your powers to the test real bad."@@
You just shake your head and the two of you settle in for a relaxing chat as the class continues around you. Every so often, Kiara asks you to drop the stealth so she can ask or answer a question and then eagerly waits for you to reactivate the field. Each time that you do, Kiara closely watches how your powers affect the lecturer and the people nearby. Interestingly, a spark of lust pops into Kiara's mind each time that it happens. While it's not a lot of lust, it builds steadily throughout the class.
<<KiaraQuestions>>
By the time the lecture reaches a stopping point, Kiara is downright horny. Your now flushed friend quickly gathers her things, says goodbye, and then rushes off before you can even turn off your powers (which surprises the hell out of a few people when she just appears next to them).
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<<elseif $kiara.level is 3 and $kiara.superState is 1>>\
You sit next to Kiara, who is bouncing with eagerness and drawing some attention from people nearby (probably due to the fact that, for someone with her chest size, bouncing is a very literal term). Once you're settled, you extend your powers over the class and Kiara giggles as their attention slides away. She turns off her sensor bracelet (which has been buzzing since you sat down) and turns happily to you.
@@.kiara; ''Kiara:'' "Hehe, I could watch you do that all day."@@ She snatches up her phone and unlocks it. @@.kiara; "Let me set this up and we can talk."@@
Kiara starts her recording app on her phone and sets it up on her bag facing the lecturer. Once set, she reaches back and unhooks her bra with an exaggerated sigh of relief. In a few practiced motions, she pulls her arms in one after another, then pulls her bra from underneath her shirt. She stuffs into her bag then leans back and stretches. It takes her a second to notice the confused look on your face.
@@.kiara; ''Kiara:'' "What? Any time I can be out of boob jail I'll take it. Just let me know when you turn down the power so I can put it back on."@@ Despite being hidden, she looks around reflexively to make sure no one is watching. She turns back to you with a sly smile and shakes her H-cup chest slightly. @@.kiara; "Feel free to cop a feel if you want to."@@
Not wanting to be rude, you heartily agree and grab her tits through her t-shirt, drawing out a contented //*sigh*// from the redhead. Time passes and the two of you spend the time relaxing and discussing possible future plans for your powers and what goals you should be working towards. You spend much of the time fondling and caressing Kiara's tits, bouncing them idly in your hands when you are stuck with a particularly difficult idea. A couple times, Kiara asks you to drop the stealth so she can ask or answer a question. With the field down, quite a few eyes drift towards her braless tits (with varying levels of subtlety). Kiara does not seem to like the attention itself, but greatly enjoys watching how their focus drifts off when the field reasserts itself on their minds. Each time it happens, Kiara gets hornier and fidgets a bit more in her seat.
<<KiaraQuestions>>
Her lust builds in fits and starts throughout the class and by the end, you are pretty sure she is just asking questions so she can watch people forget about her. The lecturer is barely finished speaking when Kiara slides her bra back on and rushes out of the class, pausing only to grab her things and say a hasty goodbye. You don't even have time to drop the obfuscation field before she's gone (which probably surprised the hell out of a few people when she suddenly appeared).
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<<elseif $kiara.level is 3 and $kiara.superState is 2>>\
You drop into the chair next to you and Kiara smiles as she shifts her stuff to make room for you. She taps her sensor bracelet to stop its buzzing as you start to manifest your obfuscation field. Before the field is fully formed, Kiara holds up her hand for you to stop.
@@.kiara; ''Kiara:'' "Hold up a second."@@ She lifts up one of her books and drops it, causing a loud //''*bang*''// and drawing the attention of nearly everyone in the room. She smiles happily at the attention and then motions for you to continue. @@.kiara; "Okay, now go."@@
Rolling your eyes, you start up your powers again and drape the obfuscation field across the entire room. The class' attention quickly fades from the two of you, leaving some of them confused as to what startled them a few seconds earlier. Kiara lets out a contented //*sigh*// and watches a few students nearby (the good-looking ones you notice) as their eyes briefly zone out and their attention shifts back to the lecturer. A small thread of lust appears in her mind.
@@.kiara; ''Kiara:'' "I love their eyes when that happens. Like a mini-trance for a split second."@@ She shakes her head. @@.kiara; "Give me a second to set everything up and we can talk."@@
Kiara starts her recording app and sets it up on her bag facing the lecturer. Once set, she reaches back and unhooks her bra with an exaggerated sigh of relief. In a few practiced motions, she pulls her arms in one after another, then pulls her bra from underneath her shirt. She stuffs into her bag then leans back and stretches. It takes her a second to notice the confused look on your face.
@@.kiara; ''Kiara:'' "What? Any time I can be out of boob jail I'm going for it. Just let me know when you turn down the power so I can put it back on. Besides …"@@ She looks down at her chest and shimmies, causing her tits to sway under her shirt @@.kiara; "… they are much better like this right? As long as I don't have to run or jump or anything."@@
She notices you staring at them and gives you a fake dramatic sigh.
@@.kiara; ''Kiara:'' "You're not going to pay attention until you can play with them are you?"@@ You shake your head without looking away from her chest. She shakes her head and clasps her hands behind her back, thrusting her tits towards you. @@.kiara; "Might as well get it out of the way. so we can focus."@@
You slide your hands under her shirt and spend some time playing with Kiara's huge tits, sinking your fingers into her soft flesh, and rubbing your face between them. After a few minutes, a flush starts to color her cheeks and she stops you.
@@.kiara; ''Kiara:'' "Okay … Okay! … Enough you perv! We need to focus. Any more of that and I'll be too horny to think straight. Have you gotten it all out of your system?@@ You think about it for a few seconds and then gently pinch both of her nipples. She lets out a happy sounding yelp and starts slapping at your hands. @@.kiara; "Enough, Enough! We can do that later. Now we need to plan."@@
Now (somewhat) satisfied, the two of you settle down and spend the rest of the class time chatting about possible future plans for your powers and what goals you should be working towards. Every so often, Kiara asks you to drop the stealth so she can ask or answer a question. With the field down, quite a few people notice, and stare, at her braless tits (with varying levels of subtlety). Kiara does not seem to enjoy the attention itself but greatly enjoys when your powers reassert their influence on their minds. She watches a few people closely (a few of the more attractive students and the lecturer) and her lust spikes as their gazes slip away from her.
<<KiaraQuestions>>
By the end of class, she is horny enough that her need to get off is over powering. The lecturer barely has time to finish speaking before she grabs her stuff and rushes out of class, only stopping to grab her things and say a hasty goodbye. You don't even have time to drop the obfuscation field before she's gone (which probably surprised the hell out of a few people when she suddenly appeared, especially given that she did not bother putting her bra back on before she left).
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<<elseif $kiara.level is 4 and $kiara.superState is 1>>\
You drop down next to Kiara, who is dutifully paying attention to her professor and only greets you with a quick nod of acknowledgment. It's an act, of course, you can feel waves of anticipation and desire already emanating through her mind. You regard her for a minute in silence and move her stuff on the desk to make space, then you reach out through her mind.
@@.player; ''You:'' ⚞//Hey Kiara. Good Lecture?//⚟@@
Her eyes close and a small shiver runs through her body as your words bounce around the pleasure centers of Kiara's mind. She lets out a shuddering sigh that draws a few curious looks from the people sitting nearby. Without looking around, she smirks and stretches her back, which causes her shirt to pull tightly against her huge breasts. A few more students turn their attention in her direction (and the lecturer as well).
@@.kiara; ''Kiara:'' ⚞//Go for the stealth.//⚟@@
With an effort of will, the obfuscation field flows through the class' minds and all the surrounding eyes slide off of Kiara and back to the lecturer in the front of the room. A flare of lust surges through her mind as she watches the effect of your powers set in. Once the class' attention has shifted, she quickly undoes her bra and removes it with a few practiced motions, pulling it out of her deeply cut neckline. She activates the recorder on her phone and settles it on her bag facing the processor, then turns to you.
@@.kiara; ''Kiara:'' ⚞//All set … mind if we keep this telepathic? Love the feeling.//⚟@@
@@.player; ''You:'' ⚞//Sure thing. You sure though? Shouldn't you pay a bit more attention?//⚟@@
Kiara grins and shakes her head slightly. She crosses her arms on the desk and lays her head on them, letting her huge tits hang below her. They sway slightly as she breathes.
@@.kiara; ''Kiara:'' ⚞//I'm good. I've been using a few hypnotic programs to help with my studying. I pretty much memorized the textbook already. I can do the same for the lecture later and email any questions to the professor. What do you want to talk about?//⚟@@
The rest of class is spent laying out your plans telepathically and working out some of the finer points with Kiara's input. For the most part, she just lays on the desk with her eyes closed and enjoys the feel of your powers. However, when appropriate, she interjects with questions, criticisms, or flaws in your logic. Throughout the discussion, you take advantage of her braless state and idly fondle her H-cup tits as they hang below her. She enjoys your attention, sighing and cooing happily. Her contented smile turns wicked when, halfway through the discussion, you slip your hands into her tank-top to play with her hard nipples directly. It's a fruitful conversation and both you and Kiara come up with some good ideas that, although needing elaboration and further consideration, are a good place to start. Kiara's effectiveness as a conversation partner does diminish as the lust from your fondling starts to overtake her mind.
<<KiaraQuestions>>
By the time the lecture ends, her tits are out of her tank top and swaying below her in the open air. Kiara is incredibly horny at this point but, despite practically panting with lust, she does not rush out of the class to take care of herself. Instead, she keeps chatting with you until the students have all filed out and you stop playing with her tits. Once you're done, she hastily gets herself together and, after a quick goodbye, rushes off.
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\
<<elseif $kiara.level is 4 and $kiara.superState is 2>>\
You slide into the chair next to Kiara and she quickly shifts some of her stuff to make room for you. Kiara gives you a quick greeting, turns off her buzzing sensor bracelet, and turns her attention elsewhere. It seems that she is half paying attention to the lecture and half on the other students in the room. She is attempting to watch them sneakily (with varying amounts of success, she is not a subtle person) and is not making much headway. Thankfully, no one has noticed her staring or otherwise acting creepily.
@@.player; ''You:'' ⚞//Hey Kiara. Something interesting going on?//⚟@@
Kiara shivers slightly as your power flows through the pleasure center of her mind. She closes her eyes to enjoy the sensation for a few seconds before opening them and lightly punching your arm.
@@.kiara; ''Kiara:'' ⚞//Enough of that. Stealth us, I want to observe the class without being noticed.//⚟@@
You raise an eyebrow and bring up your obfuscation field, letting it settle over the class. Kiara answers your question before it's asked.
@@.kiara; ''Kiara:'' ⚞//I am looking for likely targets. I'm going to follow in your footsteps and work with people that already have some interest in me. Here …//⚟@@ She quickly undoes her bra underneath her tank top and removes it with a few practiced motions, pulling it out of her deeply cut neckline. @@.kiara;⚞// … You drop the stealth every once in a while, I'll answer or ask some questions, and we can see who seems the most interested in these.//⚟@@
Kiara gives her H-cup tits a small shake, letting them sway under the thin fabric of her now straining tank top. You agree and the two of you settle down for a discussion.
The two of you spend the class time chatting about her plans for her hypnotic programs and possible targets. Every so often, you drop the stealth around Kiara so she can ask or answer a question and you pay attention to the other people in the room. Quite a few of them stare at her tits (with varying degrees of subtlety) and you can sense their levels of lust to gauge their interest. Kiara's own lust increases each time you reassert your obfuscation field and she watches the attention of the other people fade away. Subsequent rounds of this deactivation/activation of your powers draw increasingly more stares as Kiara's growing lust becomes more obvious. Her large nipples poke out against the already strained fabric of the tank top and a flush begins to creep down her neck towards her decolletage. This builds into a vicious cycle as more students (and the lecturer) pay attention to an obviously horny Kiara, which means more people lose their attention to your powers, which makes Kiara even hornier.
<<KiaraQuestions>>
It's a productive class (even if Kiara is a horny mess at the end of it) and you find several people with a deep interest in Kiara (or at least her tits). You make a mental note of the dozen students that are into women, three that are curious, and the lecturer to share with Kiara when she is in a more focused state of mind. Even with her overwhelming desire, Kiara does not rush out to take care of herself once class ends. She conducts a few more observations and discusses some possible avenues of disseminating her hypnotics programs. You can tell she is just trying to be professional and focused so you let her off easy and end the conversation early. She rushes out of the class, pausing only to grab her stuff and give you a hasty (yet thankfully) goodbye. Unsurprisingly given her state of mind, she does not even bother putting her bra back on.
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<<elseif $kiara.level is 5 and $kiara.superState is 1>>\
Kiara does not even try to hide her excitement and anticipation at your approach. As soon as her sensor bracelet starts to vibrate, her mood brightens and she moves her stuff over to make room for you to sit (all before she even bothers to look around for you). You drop down beside her and lean back in the chair.
@@.player; ''You:'' ⚞//Boring lecture?//⚟@@
Joy surges through her mind as your powers caress the pleasure centers of her brain. She manages to hold in her moan (just barely), but her fluttering eyes, suddenly flushed cheeks, and hard nipples draw a few stares from nearby students. A lewd smile crosses her face and she pulls off her bomber jacket, revealing the thin tank-top straining against her H-cup tits. With a very fake yawn, she stretches dramatically, making sure that even more eyes drift towards her impressive chest. More lust bubbles in her mind and a flush creeps down her neck. She looks around the room once to see who's gawking at her. She notes with a smile that the lecturer stares at her for a moment then awkwardly shuffles and sits behind the desk.
@@.kiara; ''Kiara:'' ⚞//♥fuck♥ … do the stealth thing …//⚟@@
You shake your head and let your obfuscation field roll out and settle over the classroom. Kiara's smile widens as her classmates' eyes slide off of her and back to the front of the room (or their phones). The instructor, whose eyes were locked on your friend's tits, is the last to turn away. Kiara's breath quickens as she watches your powers take effect and a small lustful groan escapes her throat
@@.kiara; ''Kiara:'' ⚞//I hope my eyes look like that when you use your powers on me, it's so fucking … hot …//⚟@@
Kiara looks around the room a few more times and then takes a few steadying breaths. Her lust dims slightly and she holds up a finger in a "wait a moment" gesture.
@@.kiara; ''Kiara:'' ⚞//Let me set this up really quick. It's too hard to focus once we get going.//⚟@@
She activates the recorder on her phone and settles it on her bag facing the lecturer, then turns to you.
@@.kiara; ''Kiara:'' ⚞//There … I'll encode the lecture with some memory-enhancing signals later and play it while I sleep. It's been working great so far and gives me so much more time for … other things.//⚟@@
You're not sure if she's thinking about Super stuff or sexy stuff (which is pretty much the same at this point, to be honest) but you nod sagely. Kiara leans back on the chair and lets her head hang back.
@@.kiara; ''Kiara:'' ⚞//Soooooo, what do you want to talk about?//⚟@@
Kiara arches her back, pushing her braless tits out.
@@.player; ''You:'' ⚞//I have a few ideas about what we can be doing and how best to mesh my powers with your programs … //⚟@@
Kiara closes her eyes.
<<if $kiara.superState2 is 1>>\
@@.kiara; ''Kiara:'' ⚞//Sounds good. What do you have in mind?//⚟@@ Her hands seem to move on their own, caressing her body and sliding up her tank-top to reveal her soft stomach and the undersides of her H-cup tits. @@.kiara;⚞//… and can you play with my tits? I know how much we both enjoy it.//⚟@@
You're more than happy to fulfill such a reasonable request and reach forward, grab the bottom of her tank top and yank it up. Her huge tits bounce free and you take them both in hand, massaging the soft flesh and lightly teasing her erect nipples. Kiara coos happily at your touch.
The two of you spend the class coming up with ideas that best utilize your specific skill-sets and abilities. Despite you fondling her tits and her quickly growing horniness, Kiara provides a lot of useful ideas and feedback. Even when she unbuttons her capris and slides a hand down her panties, she still manages to keep some focus on the conversation.
<<KiaraQuestions>>
Her lust does continue to grow, however, and by the time the class ends, Kiara's mind is under a haze of pleasure and she's on the verge of cumming. Just as the students start to file out, Kiara's eyes close, and a small orgasm ripples through her body. She clamps her mouth shut to avoid moaning (more out of reflex than necessity), holds her breath, and speeds her fingers up. The orgasm fades as quickly as it arrived and Kiara lets out her breath in a great //*Huff*//. She slumps down in the chair and gives you a dreamy smile.
@@.kiara; ''Kiara:'' ⚞//♥Good talk♥ … Good talk …//⚟@@
\
<<elseif $kiara.superState2 is 2>>\
@@.kiara; ''Kiara:'' ⚞//Sounds good. I have a few ideas of my own that may work but you go first and I'll jump in …//⚟@@ Her hands slide up her body and caress her H-cup tits through the thing fabric. She lightly pinches her nipples. @@.kiara; ⚞//… and go ahead and play with my tits, I know how much it helps you concentrate.//⚟@@
She's a good friend.
You slide your hands under her shirt and caress her huge tits, sinking your fingers into the soft flesh. Kiara lets out a //*sigh*// when your fingers lightly tease her hardening nipples.
The two of you spend the class coming up with ideas that best utilize your specific skill-sets and abilities. Kiara manages to keep herself focused and provides a lot of useful ideas and feedback. Her lust does continue to grow, however, and, despite her self-control, a haze of lust fills her senses.
<<KiaraQuestions>>
As class ends and the students start to file out, Kiara opens her eyes and gives you a sideways look.
@@.kiara; ''Kiara:'' ⚞//Do you mind if I … take care of this?//⚟@@
You nod and Kiara immediately unbuttons her capris. Wasting no time, Kiara spreads her legs, shoves her hand down her panties, and starts to finger herself. She quickly builds on the already massive amount of lust and drives herself to a small orgasm in under a minute. Her eyes close as the pleasure ripples through her body. She clamps her mouth shut to avoid moaning (more out of reflex than necessity), holds her breath, and speeds her fingers up. The orgasm fades as quickly as it arrived and Kiara lets out her breath in a great //*Huff*//. She slumps down in the chair and gives you a dreamy smile.
@@.kiara; ''Kiara:'' ⚞//♥Thanks♥ … That was a good talk … //⚟@@
<</if>>\
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<<elseif $kiara.level is 5 and $kiara.superState is 2>>\
\
As you get closer, you notice two things. The first is that Kiara is not even bothering to pay attention to the lecture. She already has her phone recording the lecture and her focus is entirely on the laptop in front of her. In fact, she is so focused that she barely looks up to greet you and makes room for you to sit without looking away from the screen. The second thing is that Kiara has doffed her bomber jacket and is sitting there with her H-cup tits straining against the thin fabric of her tank top. You catch several students (and the instructor) trying, and failing, to catch glimpses of her chest without being obvious. You cast a glance at Kiara's screen.
@@.player; ''You:'' ⚞//Stalking people on social media?//⚟@@
Kiara shudders as your power slides into her mind. Her nipples harden and push against her tank top (drawing even more staring).
@@.kiara; ''Kiara:'' ⚞//Fuck. Warn me before you do that … //⚟@@ She stretches her arms behind her back, which pulls the tank top even tighter against her bust. @@.kiara; ⚞//… and yes, I'm looking for some possible … participants …//⚟@@
She flips to a different window and you see a Photogram picture of an attractive pair of women in bikinis lounging on a beach. You give her an odd look and Kiara tilts her head towards the front of the room. Sure enough, one of the women in the photos is sitting a few rows up.
@@.kiara; ''Kiara:'' ⚞//Bring up your stealth thingy in a second … //⚟@@
<<if $kiara.superState2 is 3>>\
Kiara turns towards the student sitting next to her and leans over to whisper something. The guy's eyes bulge slightly as Kiara's tits come perilously close to spilling out of her thin top. She asks him some innocuous question about the class and he stammers a reply.
@@.kiara; ''Kiara:'' ⚞//… Okay, do it now. //⚟@@
You let your powers roll out over the class. The guy staring down Kiara's shirt gradually stops talking and a confused look crosses his face. He looks around, shakes his head, and turns back to his notes.
\
<<elseif $kiara.superState2 is 4>>\
Kiara pulls her tank top down until her nipples are just covered by the neckline. Then, she raises her hand to ask a question. The few students that happen to be paying attention to the class turn and their eyes drift down to her almost exposed tits. The instructor coughs, makes an awkward shuffle to sit behind the desk, then calls on Kiara. Her question is something innocuous.
@@.kiara; ''Kiara:'' ⚞//… Okay, do it now. //⚟@@
You let your powers roll out over the class. The people staring at Kiara's tits quickly lose focus and their eyes drift back to the front of the room. The instructor shakes his head, confusedly looks down at his lap, blushes, and goes back to his lecture.
<</if>>\
A lustful shudder runs through Kiara's body as your powers sweep over the class. She sighs and slides the computer in front of you.
@@.kiara; ''Kiara:'' "Here, I have a couple thoughts about how to track down possible targets and ways to draw up a target profile."@@ She gets off her chair and unceremoniously sits her plump ass in your lap. @@.kiara; "Do you mind?"@@ You run your hands down her sides and along her hips, then nod. Kiara smirks and turns back to the computer @@.kiara; "… I figured as much. Now let me show you my decision chart."@@
<<if $kiara.superState2 is 3>>\
Kiara describes the in-depth search methodology she uses for each of her potential targets, including background checks and social media deep dives. She also gives you a basic overview of the tools she uses to gain access to her target's phones and computers for more in-depth research.
<<elseif $kiara.superState2 is 4>>\
Kiara describes the broad search tools and programs she uses to trawl through the university databases, social media sites, and public records to find possible matches. She also gives you a basic overview of the complex algorithm she has devised for finding possible targets (evidently based on one used by some dating websites).
<</if>>\
It's an interesting discussion and you throw in your two cents whenever you can but you immediately get lost when Kiara gets into the more technical aspects of her search. Her sitting on your crotch also does not help matters, especially when she starts to get hornier and fidgets.
<<KiaraQuestions>>
Your self-control runs out about halfway through class and you lean forward, sliding your hands under Kiara's tank top and playing with her H-cup tits. Kiara ignores you at first (save for a happy groan) and keeps up the discussion. Her idle fidgeting soon becomes much more deliberate and her hips circle slowly on your crotch. Towards the latter half of class, her hips start to rock her hips, rubbing her crotch against your erection. Her lust continues to build and Kiara eventually gives up. She leans her back against your chest and lets you spend the rest of class fondling her breasts. Kiara //*sighs*// contently and you try to slip your hand down the front of her pants but she stops you.
@@.kiara; ''Kiara:'' "♥mmm♥ … As much as I want to, class is almost over and I have stuff to do … rain check?"@@
You give her tits one last squeeze and then sit forward. The class ends and the students start to file out. The two of you start to pack away her stuff and get ready to leave.
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<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><</button>>\
<<if (($day is 1 or $day is 5) and $time is 4) or (($day is 2 or $day is 4) and $time is 3)>>\
<<button "Get a ride Home">><<goto "HouseRoom">><</button>>
<</if>>\
</td></tr></table></div>\
\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.level is 0 and $kiara.ZeroClass is 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.curi += 4>><</if>> @@.pow; ►►► Kiara is surprised and actually happy that you have taken some interest in her classes, though she is confused as to why. She is much more curious //[+4 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>\
\
<<elseif $kiara.level is 0 and $kiara.ZeroClass is 1>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.curi += 1>><</if>> @@.pow; ►►► Kiara is not overly surprised to see you and enjoyed the conversation, she is still a bit confused as to why you are in class with her. She is slightly more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>\
\
<<elseif $kiara.level gte 1>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.curi += 1>><</if>> @@.pow; ►►► Kiara is surprised and actually happy that you have taken some interest in her classes, though she is confused as to why. She is much more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.trt += 1>><</if>> @@.pow; ►►► Kiara is happy to discuss your powers and appreciates the distraction. She is more trusting //[+1 Trust]//.@@ <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.@@<</if>>
<</if>>\
\
<<if $kiara.level gte 3 and $kiara.superState gte 1>>\
<<if $superStuff.prog lte 20>><<if $temp4 is 0>><<set $superStuff.prog += 1>><</if>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>\
<</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
\
<<if $blaire.level gte 3 and $locVar.UniBK1 is 0 and $BK.like lt 30>><<set $locVar.UniBK1 to 1>><</if>>\
\
</div>\<<if ($blaire.level is 3 or $blaire.level is 4) and $kiara.level gte 1 and $BK.like lt 30 and $BK.flaunt is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Just some "friends" hanging out</div></div>
Blaire switches over to a streaming service and spends some time going through the bloated selection. It's odd, she seems to be just flipping through the selections without really paying attention. You reach out with your mind and find that she is waiting for something or someone. The doorbell rings and Blaire springs off the couch, tossing you the remote as she rushes to get the door. You did not notice her approach, but you can now sense a familiar presence waiting outside. Blaire opens the door to reveal Kiara waiting on the otherside. She is quickly ushered inside and Blaire leads her over to where you are sitting. Kiara looks just as confused as you feel.
@@.blaire;''Blaire:'' "You have a seat right here. I need to go change really quick."@@
Blaire rushes to her room and leaves the two of you alone.
@@.kiara;''Kiara:'' "Hey man … what the hell is going on? Blaire has never invited me over here before."@@
You shrug.
@@.player;''You:'' "Don't look at me, I'm not a mind reader."@@
Kiara just shakes her head in confusion, then stops and looks at you like you're an idiot.
@@.kiara;''Kiara:'' "Wait! You literally are, You're telepathic you dumbass!"@@
@@.player;''You:'' "Oh yeah, ha ha."@@
You tap into Blaire's mind and hear her singing a popular dance song in her head. She is currently in the process of putting on makeup.
@@.player;''You:'' "Oh man … I think I know what's going on. Wait till she comes down and you'll get it."@@
Kiara nods, crosses her arms, and sits next to you on the couch. The two of you just kill some time until you hear Blaire coming down the stairs.
Blaire changed her clothes and is now wearing a tight pink sports bra and booty shorts so short and tight that it must have taken most of her time upstairs struggling to get them on. The sides of her pink thong have been pulled up high on her hips and from the looks of it, it matches her knee-high pink socks. Her makeup is bright and cheerful and her hair is up in a high ponytail that sways as she bounces towards you. Kiara stares at Blaire for a second and you pick up her mental message.
@@.kiara;''Kiara:'' ⚞//Oooooohhhhhahahahaha, Now I get it. Does she seriously consider me a threat? I'm not sure whether to be pissed at this level of cattiness or proud that I can get to her like this. Either way, damn! She has a nice body.//⚟@@
Blaire practically skips over and slides in between you and Kiara, snuggling up as close as she can without physically sitting on your lap (as that would be too obvious). She takes the controller from your hand and quickly selects a popular cheerleader movie from a few years back.
Blaire spends the entire movie pawing over you and flaunting her body for all its worth. She leans back to show off her taut stomach, bends over to pick things up to show off her ass, and occasionally stretches her legs to show off her flexibility. Kiara finds the entire thing amusing and takes advantage by ogling Blaire as much as she can. She even flirts with you to rile Blaire up and push her to keep going to even more flirtatious extremes. You don't watch much of the movie, Blaire is constantly touching you and whispering to you just loud enough that Kiara can hear it. You do try to get Blaire to stop and even suggest that she may be making Kiara uncomfortable but she just waves off your concerns as harmless fun. Since Kiara is enjoying herself, she is no help.
Eventually, the movie ends. Blaire stands up and suggests that it's time for people to go (all the while pointedly staring at Kiara). She walks both of you to the door and pulls you in for a passionate kiss. Kiara gets the last dig in by walking away and ignoring the scene. Blaire lets out a little huff of frustration but keeps the kiss going for her own enjoyment.
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<<elseif $blaire.level is 2>>\
<div id="eveFrame"><div id="areaTitle">Watching TV with Blaire</div></div>
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems to be pretty critical of almost every movie she comes across and voices her displeasure at length. Eventually, she settles on a romantic comedy that she enjoyed and starts it up.
The movie is fairly formulaic, boy meets girl, misunderstandings happen, poor communication, etc. The only thing that keeps you awake and off your phone is that Blaire talks … constantly … through the entire movie. She chats about many topics, especially school, her friends, and her family. You do your part and listen, interjecting with the odd comment, and answering questions when asked. Halfway through the movie she walks over to the kitchen and makes popcorn. When she returns she hands you the bowl and sprawls out on the couch, putting her feet up on your lap.
Blaire keeps talking and the movie ends (the ending is just as formulaic as the rest). She yawns loudly and shuts off the TV. The two of you get up and Blaire tells you good night, then heads up the stairs to her room.
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<<elseif $blaire.level is 3>>\
<div id="eveFrame"><div id="areaTitle">Watching TV with Blaire</div></div>
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems annoyed at the selection but brightens up when she finds a few movies that she had not seen for years. Surprisingly, she settles on an older black and white comedy.
You both spend the movie alternating between watching and chatting with one another. A few times you laugh at the corny jokes and Blaire makes fun of you for them. You playfully shove her and she shoves you back. Throughout the movie, the shoving escalates to full-blown play fighting. You quickly realize that Blaire is way more athletic than you and manages to shove you off the couch or tickle you on a few occasions. It's not until you realize that, duh, you have psychic powers that you manage to even the playing field. Opening your mind, you are able to predict Blaire’s attack with enough time to avoid several pieces of popcorn and ice that she tries to get down your shirt.
Blaire grows increasingly frustrated at her failed attempts and by the end of the movie resorts to just trying to tackle you off the couch. With a few moments of psychic warning, you counter her attack. After some tussling, you wind up sitting on Blaire’s legs, pinning her hands above her head. Blaire is breathing heavily from the exertion, which draws your eyes down to where her crop top has been pulled up, exposing the bottom half of her expensive-looking bra. Blaire blows a stray hair out of her face and looks up at you sheepishly.
@@.blaire;''Blaire:'' "… //*huff* *huff*// Damn, you’re faster than you look. Here’s your prize for winning."@@
Blaire leans up and plants a gentle kiss on your lips, she exhales softly and you feel her soft tongue part your lips and slide into your mouth. You melt into the kiss, one hand moving to caress her cheek. As soon as you let go of her hands she exhales sharply and bucks her hips, sending you crashing down onto the floor. You groan and she peeks her head over the edge of the couch.
@@.blaire;''Blaire:'' "I win!"@@
Blaire giggles to herself and you spend the rest of the movie sitting on the floor. You chat for a bit during the credits until Blaire loudly yawns. The two of you get up and Blaire tells you good night, then heads up the stairs to her room.
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\
<<elseif $blaire.level is 4>>\
<div id="eveFrame"><div id="areaTitle">Watching TV with Blaire</div></div>
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems to be looking for something specific and takes a bit of time finding what she was looking for, a classic black and white movie that even you have heard of. She gets up and moves to the kitchen, bringing back snacks and some drinks. She then heads up the stairs and returns with a comfy looking blanket. Blaire throws the blanket over you and then crawls under it, snuggling up next to you.
You watch the movie with Blaire leaning against your side. She is uncharacteristically quiet and just seems to want to enjoy spending time with you. The movie is actually pretty good and it manages to hold your attention the entire time. Feeling that it's the right move, you keep your hand on Blaire’s arm. Holding her tightly against you. The movie ends and Blaire lets out a small sigh but does not get up.
@@.blaire;''Blaire:'' "I’m comfortable, you don’t mind if we stay here for a bit right?"@@
You just squeeze her shoulder and the two of you watch the credits roll. You stay for a bit longer and are about to say something when Blaire begins to stir. She apologizes for just wanting to relax and gives you a soft, lingering kiss. She tries to stifle a yawn but says that she should call it a night. The two of you get up and Blaire heads up the stairs to her room.
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\
<<elseif $blaire.level is 5>>\
<div id="eveFrame"><div id="areaTitle">Watching TV with Blaire</div></div>
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems to be looking for something specific and takes a bit of time finding what she was looking for,<<if $blaire.endState is 2>> a pretty raunchy late-night thriller filled with sex and violence. <<elseif $blaire.endState is 3>> a black and white love story full of sappy scenes.<</if>> She gets up and moves to the kitchen, bringing back snacks and some drinks. She then heads up the stairs and returns with a comfy looking blanket. Blaire throws the blanket over you and then crawls under it, snuggling up next to you. She shuffles a bit and her clothing suddenly flies out from underneath the blanket. The now naked Blaire cuddles up closer to you and lets out a relaxing sigh.
You watch the movie with the naked Blaire cuddled against you. She is quiet and she just seems to want to enjoy spending time with you. The movie is surprisingly good and it manages to hold your attention until the end. Blaire's breathing gets a little quicker during some of the more passionate scenes but neither of you makes a move. Feeling that it's the right idea, you keep your arm around Blaire, holding her tightly against you. The movie ends and Blaire lets out a small sigh but does not move.
@@.blaire;''Blaire:'' "I’m soooo comfortable, you don’t mind if we stay here for a bit right?"@@
You just squeeze her shoulder and the two of you watch the credits roll. You stay for a bit longer and are about to say something when Blaire begins to stir. <<if $blaire.endState is 2>> She apologies for getting naked without doing anything and gives you an intense kiss (and a quick squeeze of your dick). <<elseif $blaire.endState is 3>> She apologizes for getting naked but not doing anything with you and gives you a soft, lingering kiss.<</if>> Before anything else can occur, she fails to stifle a yawn and says that she should call it a night. The two of you get up and Blaire quickly picks up her clothes, wraps the blanket around herself, and heads up the stairs to her room.
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\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if ($blaire.level is 3 or $blaire.level is 4) and $kiara.level gte 1 and $BK.like lt 30 and $BK.flaunt is 0>>\
\
<<button "➨ Continue">><<set $time+=1>><<set $BK.flaunt to 1>><<goto "AndersenHouse">><</button>>
\
<<else>>\
\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
\
<<button [[Continue|AndersenHouseLiving]]>><<set $time +=1>><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "➨ Continue">><<set $time +=1>><<goto "HouseLiving">><</button>><</if>>\
\
<</if>>\
</td></tr></table></div>\
\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire enjoyed talking and spending time with you. She seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $blaire.level is 4>>\
<<set $sceneSelect to 1>>\
<<include "BlaireMovie">>\
<<set $scenelistB[6] to 1>>\
<<elseif $blaire.level is 5>>\
<<set $sceneSelect to 2>>\
<<include "BlaireMovie">>\
<<set $scenelistB[7] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button [[➨ Continue|AndersenHouseLiving]]>><<set $time +=1>><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "➨ Continue">><<set $time +=1>><<goto "HouseLiving">><</button>><</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp8 to 0>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 4>> @@.pow;►►► Blaire loves pleasuring you. Even though she did not cum herself, she loves the feel of your cum inside of her and seems much more sexual //[+4 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
\
</div>\
\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">Post-Jog Chat</div></div>
\
<<if $blaire.level is 1>>\
On one of the laps around the block, you manage to catch Blaire’s eye and give her a wave. She returns the wave and continues on without breaking stride. You remain on the steps as Blaire continues jogging, looking up from your phone when you hear her footsteps approaching. You try to not make it obvious that you are watching her and once she runs past you get a good look at how her tight ass and legs muscles move beneath her capri yoga pants. After many more laps (far too many in your opinion), a sweaty Blaire slowly rounds the cul-de-sac a final time and comes to a stop in front of her house. She catches her breath and then heads to her backyard to stretch. Deciding that the show is over, you head inside.
\
\
\
<<elseif $blaire.level is 2>>\
You are settling down on the steps when Blaire finishes a few warm-up laps around the cul-de-sac. She spots you as she passes your house and jogs over to you. You notice (somewhat enviously) that she has not even broken a sweat yet.
@@.blaire;''Blaire:'' "Hey $player.name, are you going to be out here for a while?"@@
@@.player;''You:'' "Yeah, for a bit, why?"@@
Blaire pulls her muscle tee aside and fishes out a set of keys from within her sports bra. She offers them to you.
@@.blaire;''Blaire:'' "Adaline keeps getting pissed at me for leaving my house keys outside when I run and they are digging into my boob. Could you hold them for me?"@@
You nod and take the keys from her. Blaire gives you a relieved smile and thanks you. Then, she reaches into her muscle tee and adjusts her tits back into a comfortable position. She hops up and down a few times to test their bounce (not much, damn sports bra doing its job) and then thanks you again before jogging off.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, you exchange small waves. After an ungodly amount of running, a sweaty and out-of-breath Blaire jogs across your lawn. You cannot help but notice that there is still not much bounce from that damn sports bra.
@@.blaire;''Blaire:'' "Thanks … //*huff*// … for … //*puff*// … that …"@@
Blaire takes back her keys and, despite being out of breath, jogs back to her house. She gives you one last wave before heading into her backyard to stretch. You hang out for a few more minutes before deciding what to do next.
\
\
\
<<elseif $blaire.level is 3>>\
You settle down on the steps as Blaire finishes a few warm-up laps around the cul-de-sac. She notices you and jogs over to drop off her keys. She gives you a quick hug and a dazzling smile before she gets back to her jogging.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, you exchange small waves. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
@@.blaire;''Blaire:'' "Thanks for holding my keys, mind if I stretch out here? I could use the company."@@
You nod and Blaire goes through her stretching routine, idly chatting with you at the same time. It's an enjoyable chat, made especially enjoyable because Blaire is not even trying to hide the fact that she is flaunting her body with the stretches. She starts with a full split, folding her body over each leg. She then turns and folds in half at the waist, keeping the conversation going from between her legs and watching you ogle her ass. From there, she shifts over and places one hand on the railing next to you using the other to pull her foot back behind her head. Not only is this an impressive show of flexibility, but it also has the benefit of pushing her breasts a few inches from your face. She goes through a few more stretches, each of which shows off various parts of her toned body to great advantage. Much too soon, she finishes and shakes her limbs out.
@@.blaire;''Blaire:'' "Ughk … I am a sweaty mess. This was fun but I need a shower. Chat with you next time?"@@
You nod and Blaire smiles. She then turns and jogs back to her house. She gives you one last wave before she goes through the front gate. You hang out for a few more minutes before deciding what to do next.
\
\
\
<<elseif $blaire.level is 4>>\
You settle down on the steps as Blaire finishes a few warm-up laps around the cul-de-sac. She notices you and jogs over to drop off her keys. She gives you a quick kiss and a bright smile before she gets back to her jog.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, she slows down and puts some extra bounce in her step, giving you plenty of time for a great view of her tits and ass as she passes. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
@@.blaire;''Blaire:'' "Thanks for holding my keys, I’ll stretch out here? I could use the company and I know you enjoy the view."@@
You nod and Blaire goes through her stretching routine, idly chatting with you at the same time. It's an enjoyable chat, though you are a bit distracted because Blaire is flaunting herself as she stretches. She starts with a full split, turning away from you and laying her body flat on the ground in front of her, keeping the conversation going over her shoulder. She spends probably longer in this position than necessary but the way her running shorts are pulled tight across her ass, you do not mind. She then stands and places one of her feet on the railing near your head, leaning forward to grab her foot with both hands (and giving you a great view of the slight outline of her pussy a foot away from your face). She repeats the stretch with her other leg and then goes through a few more stretches, each of which shows off various parts of her toned body to great advantage. Much too soon, she finishes and shakes her limbs out
@@.blaire;''Blaire:'' "Ughk … I am a sweaty mess. I hope you enjoyed it but I need a shower."@@ She reaches down and gives your half-hard dick a squeeze through your pants. @@.blaire; "Chat with you next time?"@@
You nod and Blaire smiles. She then turns and jogs back to her house. She gives you one last wave before she goes through the front gate. You hang out for a few more minutes before deciding what to do next.
\
\
\
<<elseif $blaire.level is 5>>\
\
<<if $blaire.tell lt 2>>\
You settle down on the steps as Blaire finishes a few warm up laps around the cul-de-sac. She notices you and jogs over to drop off her keys. She pulls you in for a deep kiss and has to pull herself away to get back to her jog.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, she slows down and puts some extra bounce in her step, giving you plenty of time for a great view of her tits and ass as she passes. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
\
<<elseif $blaire.tell gte 2>>\
You settle down on the steps as Blaire finishes a few warm up laps around the cul-de-sac. When she notices you, she jogs over to drop off her keys. Before going back to her exercise, she pulls you in for a deep kiss and has to pull herself away to get back to her jog. She's a few steps away when she stops and turns.
@@.blaire;''Blaire:'' "Do you want to jog with me?"@@ She smiles invitingly. @@.blaire; "Eventually, we're going to have to get you in shape for … you know … "@@ She walks back to you with a conspiratorial glean in her eye. @@.blaire; "…Superhero stuff."@@
You shake your head.
@@.player;''You:'' "Not today, I'd rather watch to be honest."@@
She smirks, turns around, and pulls up the waistband of her workout shorts, forcing it to mold even tighter to her taut ass. Blaire calls over her shoulder.
@@.blaire;''Blaire:'' "Suit yourself."@@
Blaire turns, jogs across your yard, and starts her workout. You spend the time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, she slows down and puts some extra bounce in her step, giving you plenty of time for a great view of her tits and ass as she passes. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
\
<</if>>\
@@.blaire;''Blaire:'' "Thanks for holding my keys. Any stretch you want to watch me do?"@@
You shake your head and Blaire idly chats with you as she goes through her stretching routine. It's an enjoyable chat, though you are a bit distracted because Blaire is flaunting herself as she stretches. She starts with a full split, turning away from you and laying her body flat on the ground in front of her, keeping the conversation going over her shoulder. She spends probably longer in this position than necessary but the tightness of her running shorts and the sweat make them the next best thing to transparent and you get a good look at her ass and pussy lips.
She then stands and places one of her feet on the railing near your head, leaning forward to grab her foot with both hands (and giving you a great view of the slight outline of her pussy a foot away from your face). She keeps the conversation going, only losing her place when you casually reach forward and run a finger along her cloth-covered pussy. She playfully bats your hand away and switches legs (which prompts you to repeat your stroking). She backs out of arm's reach with mock indignation and finishes her stretches (all of which show off her toned body to optimal advantage). Much too soon, she finishes and shakes her limbs out.
@@.blaire;''Blaire:'' "Ughk … No touching from you, I'm a sweaty mess."@@ She reaches down and gives your half-hard dick a squeeze through your pants. @@.blaire; "I'm glad you enjoyed it but I need a shower. Chat with you next time?"@@
You nod and Blaire smiles wickedly. She then turns and jogs back to her house. She gives you one last wave before she goes through the front gate. You hang out for a few more minutes before deciding what to do next.
<</if>>\
\
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Neighborhood]]>><<set $time +=1>><</button>>
\
<<if $blaire.level gte 3>><<button "Get a ride to JPU">><<set $time += 1>><<goto "UniversityMain">><</button>><</if>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.level gte 2>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire appreciates the help and seems friendlier //[+2 Affection]//. @@<<set $temp7 to 1>> <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<</if>>\
\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 1>> @@.pow;►►► Despite ignoring you, you get the idea that Blaire enjoyed being watched. She seems slightly more sexual //[+1 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
</div>\
\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<if $kiara.level gte 1 and $blaire.level gte 3 and $locVar.NeighBK2 is 0>><<set $locVar.NeighBK2 to 1>><</if>>\<<if $blaire.level is 4>>\
<<set $sceneSelect to 1>>\
<<include "BlaireShower">>\
<<set $scenelistB[14] to 1>>\
<<elseif $blaire.level is 5>>\
<<set $sceneSelect to 2>>\
<<include "BlaireShower">>\
<<set $scenelistB[15] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Neighborhood]]>><<set $time +=1>><</button>>\
\
<<button "Get a ride to JPU">><<set $time += 1>><<goto "UniversityMain">><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire enjoyed the hot shower with you, despite the difficulties. She seems more sexual //[+2 Sluttiness]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
\
</div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">No Gym For You</div></div>
You walk past the front desk and are stopped by the sudden appearance of a large tanned wall wearing a tank top. You take a step back, then another, then another, until you can see that the wall is, in fact, Chadwick Beefworth III, the owner of the gym. He is wearing sunglasses (despite being indoors), and his blond hair is undercut with a small pompadour.
@@.generic; ''Chadwick Beefworth III:'' "Good day my friend. Do you perhaps have a membership to this establishment?"@@
In your head, you quickly debate the merits of lying vs. attempting to get past the wall of muscle. You settle on just shaking your head.
@@.generic; ''Slab:'' "Too bad old bean. Unfortunately, I cannot allow one into this veritable temple of iron without proper tribute. Here."@@
He reaches behind the desk, pulls out several pamphlets and papers, and hands them over. You give them a quick read. It's promotional material covering topics such as nutrition, stretching, and other tips for beginning gym-goers, plus a membership application. He nods to you and lumbers back behind the desk.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<span id="gymem">\
<<button "Buy a Day pass [15$]">>\
<<if $player.cash lt 15>> <<DBO>><<replace "#dialogue-bar">>Not enough money for the Day Pass<</replace>>\
<<elseif $player.cash gte 15>>\
<<set $player.cash to $player.cash-15>>\
<<replace "#gymem">>\
You hand the money over to Chadwick and he prints out a small receipt with a barcode. He tells you to scan it when you need to get in somewhere and to have a nice workout.
<<set $player.items.tempGM to 1>>\
<<button [[➨ Go Into the gym|Gym]]>><</button>>\
<<if $npc.beef.like lt 60>><<set $npc.beef.like += 1>><</if>>\
<</replace>>\
<<replace "#gymem2">>\
<div id="powFrame">\
@@.pow;►►► The owner, Chadwick is happy that you decided to try the gym [+1 Like].@@
</div><</replace>>\
<</if>><</button>>\
<<button "Buy a Membership [$650]">>\
<<if $player.cash lt 650>><<DBO>><<replace "#dialogue-bar">>Not enough money for the Membership<</replace>>\
<<elseif $player.cash gte 650>>\
<<set $player.cash to $player.cash-650>>\
<<replace "#gymem">>\
Chadwick gives you a wide smile and pats you on the back (which almost knocks you over). The two of you take some time to get the paperwork sorted but soon you are holding a keychain with your membership ID on it. The owner welcomes you and wishes you a nice workout.
<<set $player.items.GymM to 1>>
<<button [[➨ Go Into the gym|Gym]]>><</button>>\
<<if $npc.beef.like lt 60>><<set $npc.beef.like += 8>><</if>>\
<</replace>>\
<<replace "#gymem2">>\
<div id="powFrame">\
@@.pow;►►► The owner, Chadwick is stoked that you decided to become a lifetime member [+8 Like].@@
</div><</replace>>\
<</if>><</button>>
<<button [[⤾ Leave the Gym|MainStreet]]>><</button>>
</span>\
</td></tr></table></div>\
\
<span id="gymem2"></span>\<div id="eveFrame"><div id="areaTitle">Leg Day</div></div>
\
<<if $blaire.level is 1>>\
You set up on a bench next to Blaire just as she is starting her routine. You make eye contact through the mirror and she dips her head slightly in acknowledgment. You do a light leg workout and strike up short conversations with Blaire when she rests between her sets. You chat about inconsequential things, mostly workout related.
When she is doing her squats, you try to remain focused on your own workout, which is difficult because your eyes are constantly drawn to Blaire’s well-sculpted ass. She catches you looking a few times, but as long as you are not making it too obvious, she seems to just take it in stride (though with the occasional eye roll). Eventually, Blaire finishes and heads off to the locker room for a shower. Before she leaves, she suggests that you get a personal trainer, because it doesn't look like you know what you are doing.
\
\
<<elseif $blaire.level is 2>>\
You arrive just as Blaire is setting up the squat rack. She smiles and gives you a brief hug before getting back to her setup.
@@.blaire;''Blaire:'' "Hey $player.name, what are you working on this morning?"@@
@@.player;''You:'' "Uhhh …"@@ You quickly look around. @@.player; "Squats?"@@
@@.blaire;''Blaire:'' "Oh cool, I am just about to start my workout, want to work in with me?"@@
You agree, thinking of using the time to watch Blaire’s "form". This plan is quickly derailed when you realize that Blaire actually expects you to keep up with her. After the first three sets, your legs have turned to mush and you have taken to "stretching" during breaks (actually just laying on the ground). This does, however, give you a nice view of how Blaire’s ass stretches the fabric of her yoga pants when she bends and how the defined muscles in her calf’s flex when she stands. Thankfully, your workout ends a few sets later.
@@.blaire;''Blaire:'' "Thanks for working in with me, it was hilarious … No offense. We can work on bulking you up another time. See ya later!"@@
You feebly raise a hand from the floor in acknowledgment and continue your post-workout "stretches" as Blaire heads into the locker room. Five minutes later the owner of the gym walks over to check on you.
@@.generic; ''Chadwick Beefworth III:'' "Good morrow my friend, how are you feeling?"@@ You give him a weak thumbs up. @@.generic; "Would you like some assistance in vacating to the stretching area? It would be more comfortable."@@ You give him a thumbs up with the other hand.
He laughs and helps/carries you over to the stretching area and props you up against the wall. You manage to recover the use of your legs a short time later.
<<if $blaire.aff gte 30 and $blaire.PhoneN is 0>>\
<div id="eveFrame">A freshly showered Blaire meets you on your way out of the gym.
@@.blaire; ''Blaire'' Hey, you know what's crazy? We have been neighbors forever and I don’t even have your number. It's so weird right? What's your number? I can always use another gym partner.@@
You give her your number and she taps a few times on her phone. You feel your phone vibrate and look at the new message.
@@.blaire; ''Blaire's Text:''@@ @@.blaireT; HI :-) Here's my #@@
<<set $blaire.PhoneN to 1>>
<div id="powFrame">@@.pow; ►►► You now have Blaire’s number@@</div></div><</if>>\
\
\
\
\
<<elseif $blaire.level is 3>>\
You arrive just as Blaire is setting up the squat rack. She smiles and gives you a tight hug before getting back to her setup.
@@.blaire;''Blaire:'' "Hey $player.name, working on squats again?"@@
You hesitantly nod.
@@.blaire;''Blaire:'' "Nice, you can work in with me."@@
You agree and spend some time admiring Blaire’s "form" until she finishes the first set. Dread rises in your mind as you realize that Blaire expects you to keep up with her. After the first four sets, Blaire takes pity on your wobbly legs.
@@.blaire;''Blaire:'' "Why don’t you take a rest? Better to stretch out your legs before they cramp. You can just watch my … form …"@@
You agree and start your stretches on the ground nearby (which looks a lot like laying down to the uninformed). This does, however, give you a nice view of how Blaire’s ass stretches the fabric of her yoga when she squats and how the defined muscles in her calf’s flex when she stands. With you on the floor, Blaire seems to go deeper into her squats and holds them longer, giving you plenty of time to drink it in. Unfortunately, after a few more sets it's over.
@@.blaire;''Blaire:'' "Thanks for working in with me. Having someone watch is actually pretty motivating for me to keep a good form. If you want, we can work on bulking you up another time. See ya later!"@@
You shakily raise a hand from the floor in acknowledgment and continue your post-workout "stretches" as Blaire heads into the locker room. A few minutes later the owner of the gym walks over to check on you.
@@.generic; ''Chadwick Beefworth III:'' "Good morrow my friend, how are you feeling?"@@ You give him a weak thumbs up. @@.generic; "Would you like some assistance in vacating to the stretching area? It would be more comfortable."@@ You shake your head and pull yourself to your feet.
He laughs and gives you a hard pat on the back. You stagger but manage to hobble over to the stretching area and prop yourself up against the wall. You recover the full use of your legs a short time later.
\
\
\
\
<<elseif $blaire.level is 4>>\
You arrive to find Blaire waiting by the squat rack. When she sees you she runs up and gives you a tight hug before getting back to her setup.
@@.blaire;''Blaire:'' "Hey $player.name, ready for some squats?"@@
You hesitantly nod.
@@.blaire;''Blaire:'' "Nice. You can watch my form between sets, make sure I’m being good and not slacking off?"@@
You agree and spend some time admiring Blaire’s "form" until she finishes the first set. Dread rises in your mind as you realize that Blaire expects you to keep up with her. After the first five sets, Blaire takes pity on your wobbly legs.
@@.blaire;''Blaire:'' "Why don’t you take a rest? Better to stretch out your legs before they cramp. You can just enjoy the show."@@
You agree and start stretching (or laying down if you want to be uncharitable) on the ground nearby. This does, however, give you a nice view of how Blaire’s ass stretches the tight fabric of her running shorts when she squats, pulling it tighter across her crotch and faintly outlining the lips of her pussy. With you watching her form, Blaire drops deeper into her squats and holds them for longer, making sure to give you plenty of time to drink it all in. Unfortunately, after a few more sets it's over.
@@.blaire;''Blaire:'' "Thanks for working in with me. Having someone watch is actually pretty motivating for me to keep a good form. If you want, we can work on bulking you up another time. See ya later!"@@
You raise a hand from the floor in acknowledgment and continue your post-workout "stretches" as Blaire heads into the locker room. A few minutes later the owner of the gym walks over to check on you.
@@.generic; ''Chadwick Beefworth III:'' "Good morrow my friend, how are you feeling?"@@ You give him a weak thumbs up. @@.generic; "Would you like some assistance in vacating to the stretching area? It would be more comfortable."@@ You shake your head and pull yourself to your feet.
He laughs and gives you a hard pat on the back. You manage to hobble over to the stretching area and prop yourself up against the wall. You recover the full use of your legs a short time later.
\
\
\
\
<<elseif $blaire.level is 5>>\
<<if $blaire.endState is 2>>\
You arrive to find Blaire chatting with another gym patron by the squat rack. When she sees you, she excuses herself and gives you a passionate kiss (drawing not a few stares) before heading back to the rack.
@@.blaire;''Blaire:'' "Hey $player.name, ready for some squats?"@@
\
<<elseif $blaire.endState is 3>>\
You arrive to find Blaire waiting by the squat rack. When she sees you, she runs up and gives you a tight hug and quick kiss before heading back to the rack.
@@.blaire;''Blaire:'' "Hello my love, ready for some squats?"@@
<</if>>\
You nod.
<<if $blaire.tell lt 2>>\
@@.blaire;''Blaire:'' "Nice, you can work in with me or you can just watch, I know you like watching my ass when I do these. Just try not to make it too obvious."@@
You nod again and spend some time ogling Blaire’s ass as it stretches her thin running shorts. When her first set ends you decide that you should probably do something and get a few of your own reps in. Blaire takes this opportunity to ogle you as well. The two of you alternate between working out and leering at each other for the next five sets.
@@.blaire;''Blaire:'' "Want to do one last set? I want to push it. I will need a spot though."@@
\
<<elseif $blaire.tell gte 2>>\
@@.blaire;''Blaire:'' "Awesome! We need to get you shaped up if you want to go running off to save people. I'll go first and then we'll alternate. Feel free to watch, I know how much you like watching my ass. Just try not to make it to obvious."@@
You nod again and spend some time ogling Blaire’s ass as it stretches her thin running shorts. Blaire steps aside and lets you take your turn (which she takes as an opportunity to ogle you as well). She pays close attention to your form and helps by correcting you when you need it (she also offers you increasingly sexual rewards to keep going). Five ogling sets each and the two of you are finished with the basic workout?
@@.blaire;''Blaire:'' "Let's do one last set. You're not going to get stronger if you don't push yourself. I'll go first but I need a spot."@@
<</if>>\
You agree and Blaire gives you a quick rundown on how to spot for squats, then motions for you to step behind her. Once in position, she takes a few sets of weights off the rack and gives you a brief knowing look. You're confused at first but you realize her plan the first time she squats. Her form is a bit off, with her back arched too far and ass pushed out much further than normal. While the form is bad, it does has the advantage in that her ass rubs against your crotch during the drop and rise. She gives you a coy smile through the mirror and finishes the set.
<<if $blaire.tell lt 2>>\
You adjust to hide your now obvious erection and get set up for your own squats. Blaire takes up position behind you for the spot and presses her tits against your back. She remains close throughout the set, taking any opportunity to touch or caress you, even daring once to reach around and give your cock a quick squeeze. Thankfully, the lighter weights allow you to keep control until the end of the set.
@@.blaire;''Blaire:'' "Thanks for working in with me. Having some hands-on support is always a great way to keep a good form. I am going to clean up. We can meet up later right?"@@
<<elseif $blaire.tell gte 2>>\
You adjust to hide your now obvious erection and get set up for your own squats. Blaire adds the weights back on (making sure to squeeze past you and rub herself against your body) then takes up position behind you for the spot. She seems serious about your training and avoids anything too risque. The heavier weights are a struggle to lift but you manage to get all five reps. Blaire claps happily.
@@.blaire;''Blaire:'' "You did it! That was awesome, you'll be doing super stuff any day now."@@ She gives you some more encouragement before calming down. @@.blaire; " I am going to clean up. We can meet up later right?"@@
\
<</if>>\
She gives you a quick kiss, keeping as much of her sweaty body away from you, and heads towards the locker room. You turn towards the men's room and find the massive muscle mountain that is the gym owner standing nearby. Judging by his stern expression and folded arm, he may have seen your little escapades.
You begin to move past him and he unfolds one of his massive arms, holding his hand upright. You hesitate and hold up your own hand. He smiles and gives you a high five (which almost dislocated your shoulder).
@@.generic; ''Chadwick Beefworth III:'' "A fine specimen of womanhood my friend, Just make sure to keep things chaste. Gyms are filled with perspiration and disinfectants, nothing you want to get on any sensitive areas."@@
He laughs and gives you a wink before walking back to the front desk. You rub your arm to get the feeling back and then head towards the exit.
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Gym]]>><<set $time +=1>><</button>>
\
<<if $blaire.level gte 3>><<button "Get a ride to JPU">><<set $time += 1>><<goto "UniversityMain">><</button>><</if>>
\
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $blaire.level lte 1>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> @@.pow;►►► While not that talkative, Blaire appreciated your brief chats, she seems slightly friendlier //[+1 Affection]//. @@ <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<elseif $blaire.level gte 2>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire enjoyed having someone to talk to and keep an eye on her form, she seems friendlier //[+2 Affection]//. @@ <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<</if>>\
\
<<if $blaire.level gte 4>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 1>> @@.pow;►►► Blaire enjoyed the attention you paid to her "form", she seems slightly more sexual //[+1 Sluttiness]//. @@ <<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
<</if>>\
\
<<if $npc.beef.like lt 60>><<set $npc.beef.like += 2>>\
@@.pow;►►► The owner, Chadwick, is impressed with your effort [+2 Like].@@
<</if>>\
\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<BlaireAffBar>><</if>>\
<<if $blaire.slt lte (($blaire.level+1)*10) and $blaire.level gte 4>><<BlaireSltBar>><</if>>\
\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Arm and Chest Day</div></div>
\
<<if $blaire.level is 3>>\
You walk up to where Blaire is chatting with another gym patron by the squat racks. When she sees you over their shoulder, she excuses herself and walks over to you.
@@.blaire; ''Blaire:'' "Hey, $player.name, ready to work up a sweat with me?"@@ You hesitantly nod. @@.blaire; "Good, I’m thinking of working on my chest today, you in?"@@
@@.player;// For working on your chest? Absolutely. //@@
@@.player;''You:'' "Sounds good, lets go."@@
You both walk over to the dumbbell rack, grab a pair of dumbbells each, then move to one of the free benches near the corner of the room. She turns away from you, straddles the bench, and then lays down with the dumbbells held tight to her chest.
@@.blaire; ''Blaire:'' "I’m going to do some presses. When I tell you, give me a spot. Near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You quickly lose interest in the exercise itself and instead focus on her tits and how her abs tense during the exercise. Too soon, her voice breaks your reverie.
@@.blaire; ''Blaire:'' "Enjoying the view $player.name?"@@
You look into her upside-down face and she glances up at where your half-hard dick is making a noticeable tent a few inches away from her nose. She smirks and then goes back to her exercise.
@@.blaire; ''Blaire:'' "Just try not to hit me with that. I’d only let you do that if you buy me breakfast."@@ She finishes her reps, sits up, and takes a swig of water. @@.blaire; "Okay, your turn."@@
She hops off the bench and you take her place with your own set of dumbbells. You look up at Blaire and get a nice eyeful of the underside of her carefully packed away tits in her sports bra. Tilting your head further up, you are disappointed that her yoga pants aren’t tight enough to see anything else. Blaire taps you on the forehead and you look up at her smiling face.
@@.blaire; ''Blaire:'' "As much as I enjoy this position, you need to go. Stare at my tits when you're spotting me and get going."@@
You find it hard to argue with that logic and get to pressing. The rest of the workout continues in the same vein; ogling Blaire’s body when it's her turn (thankfully, she never seems to need a spot) and pushing yourself to actually do the workout when it's your turn. By the end, you are both sweaty and sore. You head to the stretching area to chat and cool down. After a few minutes, she thanks you for the assist and heads to the showers.
\
\
<<elseif $blaire.level is 4>>\
You walk up to where Blaire is being chatted up by another gym patron by the squat racks. He seems to be laying it on thick and thankfully, Blaire just looks bored. When she sees you over his shoulder, a wide smile crosses her face and she brushes past him. She walks over to you and gives you a hug.
@@.blaire; ''Blaire:'' "Hey, $player.name, glad you’re here, ready to sweat?"@@ You nod. @@.blaire; "Good, I’m thinking of working on my chest today, you in?"@@
@@.player;''You:'' "Absolutely, lets go."@@
You both walk over to the dumbbell rack, grab a pair of dumbbells each, then move to one of the free benches near the corner of the room. She turns away from you, straddles the bench, and then lays down with the dumbbells held tight to her chest.
@@.blaire; ''Blaire:'' "You enjoy the view, but if I tell you to, give me a spot. Remember, near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You quickly lose interest in the exercise itself and instead focus on her tits and how her abs tense during the exercise. Too soon, her voice breaks your revelry.
@@.blaire; ''Blaire:'' "Glad you are enjoying yourself."@@
You look into her upside-down face and she glances up at where your half-hard dick making a noticeable tent a few inches away from her nose. Her eyes linger for a bit but then she smirks and gets back to her exercise.
@@.blaire; ''Blaire:'' "♥Mmm♥ … If gyms weren't so filthy, we could probably sneak some fun in."@@ Blaire drops the weights to either side and then does a quick glance around to make sure no one is watching. She then tilts her head back and opens her mouth. She extends her tongue towards the growing bulge in your shorts. @@.blaire; "What do you think?"@@
You think of the possibilities that this position could offer as Blaire watches your bulge grow upside down. She giggles.
@@.blaire; ''Blaire:'' "Okay, your turn!"@@
She hops off the bench and you take her place with your own set of dumbbells. You look up at Blaire and get a nice eyeful of her underside of her carefully packed away tits in her sports bra. Tilting your head further up, you can see the shape of her pussy lips faintly outlined in her tight running shorts. Blaire notices you looking and pulls her shorts up a bit higher, pulling them tighter against her pussy.
@@.blaire; ''Blaire:'' "Ugh, I need to get one of these benches at home. I could definitely have some fun from here."@@
You spend the rest of the workout in the same vein. Blaire makes a constant stream of sexual innuendos and you freely ogling her body. She enjoys the attention but seems increasingly frustrated as the time passes. By the end of the exercise, you are both sweaty, sore, and more than a little horny. She gives you a quick kiss, thanks you for the assist, says her goodbyes, and hurries off to the showers.
\
\
<<elseif $blaire.level is 5>>\
<<if $blaire.endState is 2>>\
You walk over to where Blaire is being chatted up by a few other gym patrons by the squat racks. All four of them are smiling and seem to be having a good time and Blaire is making little effort to hide that she is showing off her body to them. When she sees you, her smile brightens and she runs over to give you a passionate kiss. When she lets you go, she introduces you to the three (obviously disappointed) men. They take the rejection well enough and stay to chat for a minute before going back to their workout.
@@.blaire; ''Blaire:'' "Ready to sweat?"@@ You nod. @@.blaire; "Good, another day for chest workouts. I know they are boring but I think we can make them interesting right?"@@
\
<<elseif $blaire.endState is 3>>\
You walk over to where Blaire is standing near the squat rack with three other gym patrons. The four are chatting amicably but she seems to be very obviously in her lack of interest. To their credit, the three men seem to be taking it in stride and don't seem to be pushy. When she sees you, a wide smile crosses her face and she runs over to give you a crushing hug and a quick kiss. When she lets you go, she quickly introduces you to the three (obviously disappointed) men. You all chat for a minute before they go back to their workout.
@@.blaire; ''Blaire:'' "Ready to sweat my love?"@@ You nod. @@.blaire; "Good, another day for chest workouts. I know they are boring but I think we can make them interesting right?"@@
<</if>>\
@@.player;''You:'' "Absolutely, lets go."@@
You both walk over to the dumbbell rack, grab a pair of dumbbells each, then move to one of the free benches near the corner of the room. She turns away from you, straddles the bench, and then lays down with the dumbbells held tight to her chest.
<<if $blaire.tell lt 2>>\
@@.blaire; ''Blaire:'' "You enjoy the view, but if I tell you to, give me a spot. Remember, near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You quickly lose interest in the exercise itself and instead focus on her tits and how her abs tense during the exercise. Her thinner sports bra means that her nipples become clearly visible when they harden. Too soon, her voice breaks your revelry.
@@.blaire; ''Blaire:'' "♥Mmm♥ … Glad you are enjoying yourself."@@
\
<<elseif $blaire.tell gte 2>>\
@@.blaire; ''Blaire:'' "I know you enjoy the view but I want to make sure you can do this correctly so try to pay some attention. You need to get stronger. Also, make sure to spot me near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You try to pay attention to her form but your gaze continuously drifts towards her tits and how her abs tense during the exercise. Her thinner sports bra means that her nipples become clearly visible when they harden. Too soon, her voice breaks your revelry.
@@.blaire; ''Blaire:'' "♥Mmm♥ … I do like when you look at me like that but it's going to be your turn soon so make sure you get the form right."@@
\
<</if>>\
You look into her upside-down face and she glances up at where your half-hard dick making a noticeable tent a few inches away from her nose. A lustful look passes over her face but she sighs and gets back to the exercise.
@@.blaire; ''Blaire:'' "If gyms weren't so filthy I would definitely let you use me for some fun."@@ Blaire drops the weights to either side and then does a quick glance around to make sure no one is watching. She then tilts her head back and opens her mouth. She extends her tongue towards the growing bulge in your shorts. @@.blaire; "Probably really easy to make me gag from this position. ♥Mmm♥ … Make you cum quick though …"@@
You agree and run through some entertaining mental imagery as Blaire watches your bulge grow upside down. She giggles.
@@.blaire; ''Blaire:'' "Okay, your turn!"@@
<<if $blaire.tell lt 2>>\
She hops off the bench and you take her place with your own set of dumbbells. You look up at Blaire and get a nice eyeful of the underside of her tits packed away in her thin sports bra. Tilting your head further up, you can see the shape of her pussy lips clearly outlined in her thin running shorts. Blaire notices you looking and leans down closer to your ear.
@@.blaire; ''Blaire:'' "These shorts are sooo tight against my pussy. They rub it when I move and it keeps me slightly horny the whole workout."@@ She gives you a quick peck on the forehead. @@.blaire; "They're tight enough that I probably wouldn't have to take them off, I could just sit on your face like this and cum."@@
\
<<elseif $blaire.tell gte 2>>\
She hops off the bench and you take her place with your own set of dumbbells. Blaire looks at your weights, then grabs some heavier dumbbells for you to work with. You //*sigh*// and grab the bigger weights. Blaire takes up position near your head, ready to help you with your work out. Even though she's not trying to flaunt it, the position gives you a nice eyeful of the underside of her tits packed away in her thin sports bra. When you tilt your head further up, you can see the shape of her pussy lips clearly outlined in her thin running shorts. Blaire notices you looking and leans down closer to your ear when you finish the set..
@@.blaire; ''Blaire:'' "I know that these shorts are sooo tight against my pussy but you need to focus. Ignore how much they rub it when I move and keep me slightly horny this whole workout."@@ She gives you a quick peck on the forehead. @@.blaire; "Also forget that they're tight enough that I probably wouldn't have to take them off, I could just sit on your face like this and cum."@@
\
<</if>>\
She giggles again at your very obvious erection and the two of you spend the rest of the workout in the same vein. Blaire makes a constant stream of overtly sexual talk and you freely ogle her body. She enjoys the attention but seems increasingly horny and frustrated as the workout goes on. By the end of the exercise, you are both sweaty, sore, and not a little horny (or a lot in Blaire's case, judging by the wet spot growing in her shorts). She gives you a quick kiss, says her goodbyes, and rushes to the showers.
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Gym]]>><<set $time +=1>><</button>>
\
<<if $blaire.level gte 3>><<button "Get a ride to JPU">><<set $time += 1>><<goto "UniversityMain">><</button>><</if>>
\
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> @@.pow;►►► Blaire enjoyed having someone to work out with, she seems slightly friendlier //[+1 Affection]//. @@ <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire enjoyed the visible appreciation you had for her body, she seems more sexual //[+2 Sluttiness]//. @@ <<else>>●●● Blaire does not seem any flirtier or sexual to you than usual.<</if>>
\
<<if $npc.beef.like lt 60>><<set $npc.beef.like += 2>>\
@@.pow;►►► The owner, Chadwick, is impressed with your effort [+2 Like].@@
<</if>>\
\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<BlaireAffBar>><</if>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<BlaireSltBar>><</if>>\
\
</div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrame"><div id="areaTitle">Class Distraction</div></div>
\
<<if $blaire.level is 1>>\
You use your powers to go unnoticed and have a hushed chat with Blaire. You stick to small talk, exchanging pleasantries and chatting about the topics being covered in class. While she does not seem entirely into the conversation, she seems to appreciate the distraction. Blaire does not seem to realize that no one notices an otherwise distracting conversation.
<<BlaireQuestions>>
\
When class ends, Blaire says goodbye and walks off to her next destination.
\
\
\
\
<<elseif $blaire.level is 2>>\
Blaire smiles and quietly greets you as she makes room for you to sit down. With a minor effort of will, your powers mask the perceptions of those around you and the two of you have a pleasant chat. Blaire does most of the talking by a wide margin and manages to strain your ability to keep people from noticing. She talks about how school is going, her cheerleading drama, and gossip about her friends. Despite her self-focus and your distraction, the conversation is actually fairly entertaining. She manages to go the whole period without saying something horrible about someone else, which is some kind of record for her.
<<BlaireQuestions>>
The conversation keeps going after the class has ended, which seems to indicate that Blaire enjoyed it as much as you did. Eventually, the conversation winds down and the two of you get ready to head out. Blaire gives you a quick half-hug and waves goodbye as she leaves the room.
\
\
\
\
<<elseif $blaire.level is 3>>\
Blaire smiles and quietly greets you as she makes room for you to sit down. With a minor effort of will, your powers mask the perceptions of those around you and the two of you have a pleasant chat. You both share your thoughts about school, future jobs, and spend some time gossiping about old friends from high school.
<<BlaireQuestions>>
The conversation is so engrossing that you lose track of time, talking well past the end of the class. Eventually, the conversation winds down and the two of you get ready to head out. Blaire gives you a tight hug and quick kiss goodbye then leaves the room.
\
\
\
\
<<elseif $blaire.level is 4>>\
You pull out your phone and shoot a quick text to Blaire, who at this point in the class, looks near comatose with boredom.
@@.player;''Your Text:''@@ @@.playerT; Hey, want to skip class and hang out?@@
Blaire looks at her phone and perks up when she sees she sees the message. She quickly types a reply message.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT;Yes Plz, Im bored out of my mind. Phys Autocafé?@@
@@.player;''Your Text:''@@ @@.playerT; Sure meet you there@@
You back out of the room before you are seen and make your way to the small automated café in the lobby of the Physical Sciences building. You have a seat at one of the tables (which are thankfully empty during class times) and wait for Blaire. A few minutes later, she enters the building and walks over to where you are sitting.
@@.blaire;''Blaire:'' "Hey $player.name, I am soooo glad you texted. I was sooo close to falling asleep."@@
With that, she drops her school bag and skips over to the autocafé. She pulls out her card and turns to you.
@@.blaire;''Blaire:'' "Want a latte or something?"@@
You nod and she turns back to the large machine. A few minutes later she returns carrying two cups of caffeinated goodness. She pulls her chair around the table next to yours and has a seat.
The two of you spend some quality time. Mostly talking and people watching. Blaire gets progressively closer to you as the conversation goes on. At first, it seemed innocent enough but gets progressively more blatant. An occasionally bump of her foot against yours, a brush of her bare thigh, a lingering shoulder bump when you say something stupid. Once, she even presses her chest against your arm as she tries to steal your latte after she finishes hers.
<<BlaireQuestions>>
Finally, the class nears its end. Blaire checks her watch with a huff and gets herself ready to leave. You both stand and she gives you a soft kiss. The kiss lingers for a second and then she tilts her head further and parts her lips. You mirror her and you feel her soft tongue slide past your lips to caress your own. She holds the kiss for a few seconds more then pulls away with a smile on her face. She gives you a small wave and then turns and walks away.
\
\
\
\
<<elseif $blaire.level is 5>>\
<<if $blaire.tell lt 2>>\
You pull out your phone and shoot a quick text to Blaire, who at this point of the class, looks near comatose with boredom.
@@.player;''Your Text:''@@ @@.playerT; Hey, want to skip class and hang out?@@
Blaire looks at her phone and perks up when she sees the message. She quickly types a reply.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; Yes Plz, I'm bored out of my mind. Phys Autocafé?@@
@@.player;''Your Text:''@@ @@.playerT; Sure meet you there@@
You back out of the room before you are seen and make your way to the small automated café in the lobby of the Physical Sciences building. You have a seat at one of the tables (which are thankfully empty during class times) and wait for Blaire. A few minutes later, Blaire enters the building and walks over to where you are sitting.
<<if $blaire.endState is 2>>\
@@.blaire;''Blaire:'' "Hey $player.name, I am sooo glad you texted. I was sooo close to falling asleep."@@
With that, she drops her school bag and skips over to the autocafé. She pulls out her card and turns to you.
@@.blaire;''Blaire:'' "I'll grab us some lattes."@@
<<elseif $blaire.endState is 3>>\
@@.blaire;''Blaire:'' "Hey my love, I am sooo glad you texted. I was sooo close to falling asleep."@@
With that, she drops her school bag and skips over to the autocafé. She pulls out her card and turns to you.
@@.blaire;''Blaire:'' "Would you like me to get you a latte?"@@
<</if>>\
\
\
<<elseif $blaire.tell gte 2>>\
<<if $blaire.locat is 4.121 and $storyline.blaireQuest gte 19>>\
You pump your obfuscation field a bit more, shape it to exclude Blaire, and just walk right up to where she is sitting. Blaire is listening to the instructor with rapt attention and is so focused on takin notes that it takes her a few seconds for her to realize that you're there.
@@.player;''You:'' "Hey Blaire, want to skip class and hang out?"@@
She looks around before realizing that no one else has noticed your presence. Her smile takes on a sly curve of the lips.
<<if $blaire.endState is 2>>\
@@.blaire;''Blaire:'' "Hey $player.name, I am sooo glad you're here."@@
<<elseif $blaire.endState is 3>>\
@@.blaire;''Blaire:'' "Hey my love, I am sooo glad you're here."@@
<</if>>
\
<<else>>\
You pump your obfuscation field a bit more, shape it to exclude Blaire, and just walk right up to where she is sitting. Nearly comatose from the boredom, it takes her a few bleary seconds to realize that you're there. A bright smile spreads across her face .
@@.player;''You:'' "Hey Blaire, want to skip class and hang out?"@@
She looks around before realizing that no one else has noticed your presence. Her smile takes on a sly curve of the lips.
<<if $blaire.endState is 2>>\
@@.blaire;''Blaire:'' "Hey $player.name, I am sooo glad you're here. I'm sooo close to falling asleep."@@
<<elseif $blaire.endState is 3>>\
@@.blaire;''Blaire:'' "Hey my love, I am sooo glad you're here. I'm sooo close to falling asleep."@@
<</if>><</if>>\
She starts to gather her things and you motion towards the door.
@@.player;''You:'' "Want to get some coffee at the autocafé?"@@
Blaire nods and the two of you leave the lecture hall and make your way to the small automated café in the lobby of the Physical Sciences building. You grab seats at one of the tables (which are thankfully empty during class times) and Blaire drops her things on the table.
@@.blaire;''Blaire:'' "I'll grab us some lattes."@@
<</if>>\
You nod and she turns back to the large machine. A few minutes later she returns carrying two cups of caffeinated goodness. She motions for you to move your chair out and then sits on your lap.
The two of you spend some quality time together. Mostly talking and people watching. Blaire gets progressively more handsy as the conversation goes on and she makes little to no attempts to hide it. She is constantly kissing your neck or playing with your hair which draws a few stares from other students. <<if $blaire.endState is 2>> Every once in a while she points out a passing student and asks your opinion of them, curious if you would fuck them given the chance.<<elseif $blaire.endState is 3>> She spends the entire time asking your opinions of her classes, her assignments, and what she should be doing with herself.<</if>>
<<BlaireQuestions>>
\
Finally, the class nears its end. Blaire checks her watch with a huff and gets herself ready to leave. She pulls you in for a deep and passionate kiss that leaves her breathless. It takes a few seconds for her to regain her composure and then she slides off your lap. You stand and she gives you a quick hug before running off to her next appointment.\
\
\
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><</button>>
\
<<if ($day is 2 or $day is 4) and $blaire.level gte 3 and $time is 4>>\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button "Get a ride to the Mall">><<goto "Mall">><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "Get a ride Home">><<goto "HouseRoom">><</button>>
<</if>><</if>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<if $temp4 is 0>><<set $blaire.aff += 2>><</if>> @@.pow;►►► Blaire is happy with the distraction and seems friendlier to you //[+2 Affection]//.@@<<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual.<</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
\
</div>\<<if $sceneSelect is 1>>\
<<include "BlaireStudy">>\
<<set $scenelistB[19] to 1>>\
<<elseif $sceneSelect is 2>>\
<<include "BlaireStudy">>\
<<set $scenelistB[20] to 1>>\
<<elseif $sceneSelect is 3>>\
<<include "BlaireStudy">>\
<<set $scenelistB[21] to 1>>\
<</if>>\
\
<<if $storyline.amitaQuest is 0>>\
<br><div id="eveFrame">//As you and Blaire move through the stacks, you catch a small flicker of movement in your peripheral vision. You cast a quick glance in its direction and see a face watching you from between two books on the shelf. The face belongs to a cute brown-skinned woman with stunningly beautiful eyes. Her breath catches when you lock eyes and she freezes. You hesitate for a brief second and then give her a smile and a wink before walking past. When you turn back for another look, she is already gone.//</div>\
<<set $storyline.amitaQuest to 1>><</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><</button>>\
<<if $time is 3 and ($day is 2 or $day is 4) and $blaire.level gte 3>>\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button "Get a ride to the Mall">><<goto "Mall">><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "Get a ride Home">><<goto "HouseRoom">><</button>>
<</if>><</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $sceneSelect gte 2>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> @@.pow;►►► Blaire loved the attention you paid her, she seems friendlier //[+1 Affection]//.@@<<set $temp7 to 1>> <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<</if>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire enjoyed pleasuring you and seems more sexual //[+2 Sluttiness]//. @@<<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
</div>\
\
<<if $kiara.level gte 1 and $locVar.UniBK2 is 0>><<set $locVar.UniBK2 to 1>><</if>>\
\
<<set $blaire.last to 0>>\<div id="eveFrame"><div id="areaTitle">Hanging with Blaire's Friends</div>You enter the fountain area and find a comfortable place to sit within sight of where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang <</replace>><</button>> and her friends from the university’s cheerleading squad are having coffee.</div>\
<<if $blaire.level is 1 and $scenelistB[32] is 0>>\
\
You wait and listen for the group's conversation to reach a natural lull so you can jump in with minimal interruption. As time passes and you realize that the talking is still going strong, as soon as one person finishes talking another picks up at the same pace. Shaking your head slightly, you just walk up to the table. One of them, the taller of her two friends, turns to look at you when you're still a few strides away. She gives you a scowl.
@@.generic; ''Blaire’s Friend:'' "Is there something you need? We're busy."@@
Blaire gives her friend a dirty look and shakes her head.
@@.blaire;''Blaire:'' "Dammit Imani, don’t be such a bitch, this is my neighbor $player.name. Hi, $player.name."@@
You don't bother to sit down.
@@.player;''You:'' "Hey Blaire, just saw you and wanted to say ‘hi’"@@
She nods and introduces her friends, <<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> and <<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>>, and the two of you exchange a few more pleasantries while they sit in silence and watch. After a few minutes, the unwelcome vibes they are giving off start to bother you, so you apologize for interrupting and leave. Blaire says goodbye and then (once they think you are out of earshot) drops into a heated conversation with her friends. You decide to kill some time at the mall before leaving.
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\
<<elseif $blaire.level is 1 and $scenelistB[32] gte 1>>\
\
You wait and listen for the group's conversation to reach a natural lull so you can jump in with minimal interruption. As time passes and you realize that they are still going strong. When one person finishes talking another picks up at the same pace without pause. Shaking your head slightly, you walk up to the table. The taller of her two friends (Imani?), turns to look at you when you're still a few strides away. She points you out to Blaire who waves you over.
@@.blaire;''Blaire:'' "Hi, $player.name. What's up?"@@
You don't bother to sit.
@@.player;''You:'' "Hey Blaire, just saw you and wanted to say ‘hi’"@@
You and Blaire exchange a few more pleasantries while her friends sit in silence and watch. After a few minutes, the unwelcome vibes they are giving off start to bother you, so you apologize for interrupting and leave. Blaire says goodbye and then (once they think you are out of earshot) drops into a heated conversation with her friends. You decide to kill some time at the mall before leaving.
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\
<<elseif $blaire.level is 2>>\
Knowing that there is no end to their conversation, you decide to skip waiting and walk right up to Blaire's group. You are a few steps away when Blaire's friend Imani turns to see you, whispers something to Blaire, and points in your direction. Blaire turns around and waves you over.
@@.blaire;''Blaire:'' "Hi, $player.name, You remember my Bffs?"@@ She indicates the two women sitting with her @@.blaire; "Mary and Imani."@@
<<if $npc.Bfriends.like lt 20>>You say hello to the other two women who, while not as outwardly hostile, do not look overly happy to see you.<<elseif $npc.Bfriends.like gte 20>>You say hello to the other two women who respond with their own polite (though not overly enthusiastic) greetings.<</if>>
@@.blaire;''Blaire:'' "We were just going to feed our coffee addictions and then see a movie. Want to join?"@@
<<if $npc.Bfriends.like lt 20>>You shoot a quick glance towards her friends and the look on their face makes you decide that discretion is probably the best idea. You politely decline the offer.<<elseif $npc.Bfriends.like gte 20>>You shoot a quick glance towards her friends and they both seem like they want to spend time with Blaire. Not wanting to be in the way, you politely decline the offer.<</if>>
@@.player;''You:'' "I can stick around for a bit but can’t make the movie, thanks anyway."@@
<<if $npc.Bfriends.like lt 20>>The two other women look relieved until you sit down and start chatting with Blaire. Her friends generally ignore you, speaking to each other or with Blaire. She tries to get them to talk to you but to no avail. You want to stay and annoy them further but you realize that it will just make Blaire more upset, so you make up an excuse to leave.<<elseif $npc.Bfriends.like gte 20>>The two other women look relieved and nod when you make a move to sit down. You have a brief talk with Blaire and co. but you don't really know her friends that well so you stick to mostly superficial topics. Not wanting to overstay your welcome you decide to leave.<</if>> Blaire gives you a quick side hug from her seat and you slide out of the chair.
Mary checks her phone and tells Blaire that it’s time for them to go as well.
@@.blaire;''Blaire:'' "Sorry we couldn't spend more time talking. Maybe next time you won't be so busy?"@@
You give a noncommittal shrug as the three women walk away, Blaire leaving her empty coffee cups and trash. You /*sigh*/ to yourself as your inner barista kicks in and you clean the table.
\
\
<<elseif $blaire.level is 3>>\
Knowing that there is no end to their conversation, you decide to skip waiting and walk right up to Blaire's group. You are a few steps away when Blaire's friend Imani turns to see you, whispers something to Blaire, and points in your direction. Blaire turns around and waves you over.
@@.blaire;''Blaire:'' "Hi, $player.name, You remember my Bffs?"@@ She indicates the two women sitting with her @@.blaire; "Mary and Imani."@@
<<if $npc.Bfriends.like lt 20>>You say hello to the other two women who, while not as outwardly hostile, do not look overly happy to see you.<<elseif $npc.Bfriends.like gte 20>>You say hello to the other two women who respond with their own polite (though not overly enthusiastic) greetings.<</if>>
@@.blaire;''Blaire:'' "We were going to go shopping and get our nails done. Want to chill for a bit before our appointment?"@@
<<if $npc.Bfriends.like lt 20>>You shoot a quick glance towards her friends and the look on their face makes you decide that discretion is probably the best idea. You politely decline the offer. The two other women look relieved until you sit down and start chatting with Blaire. Her friends generally ignore you, speaking to each other or with Blaire. She tries to get them to talk to you but to no avail. You want to stay and annoy them further but you realize that it will just make Blaire more upset, so you make up an excuse to leave.<<elseif $npc.Bfriends.like gte 20>>The two other women look relieved and nod when you make a move to sit down. You have a brief talk with Blaire and co. but you don't really know her friends that well so you stick to mostly superficial topics. Not wanting to overstay your welcome you decide to leave.<</if>> Eventually, Imani checks her phone and holds it up to show Blaire the time.
@@.blaire;''Blaire:'' "Shit, sorry $player.name. Don't want to miss the appointment. Talk to you later?"@@
They gather their things and Blaire gives you a quick hug and kiss, causing Imani to raise her eyebrows and Mary to suppress a smile. You hang back for a few seconds and are pleasantly surprised when Blaire throws out her trash before heading towards the elevators.
\
\
<<elseif $blaire.level is 4>>\
Blaire sees you as you enter the fountain area and gets up to meet you halfway. She gives you a quick hug and kiss before grabbing your hand and leading you back to the table. You greet Mary and Imani <<if $npc.Bfriends.like lt 20>>and they return your greeting with nods of acknowledgement. <<elseif $npc.Bfriends.like gte 20 and $npc.Bfriends.like lt 40>>and they return your greeting with some polite words. <<elseif $npc.Bfriends.like gte 40>>and they return your greeting with knowing smiles.<</if>> When you settle in, Blaire and her friends resume their conversation about their professors and which students they may be sleeping with. You listen for a few minutes until Blaire changes topics to something that can include you and the group chats for a while. <<if $npc.Bfriends.like lt 20>> Her friends are polite but don't really talk to you all that much.<<elseif $npc.Bfriends.like gte 20 and $npc.Bfriends.like lt 40>>Her friends chat with you occasionally but mostly speak with each other or Blaire. <<elseif $npc.Bfriends.like gte 40>>Her friends are amiacable and speak with you as much as each other.<</if>> Eventually, Mary checks her watch and holds it up.
@@.blaire;''Blaire:'' "Damn, we need to get going if we want to get our shopping in. Sorry to run $player.name, talk to you later?"@@
Blaire offers to clean up the table as you say goodbye to her friends as they gather their things. As they walk away, Blaire pulls you into a deep kiss which lasts long enough that her friends turn around to see what she's up to. She gives you another quick kiss and then jogs over to catch up with her friends.
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<<elseif $blaire.level is 5>>\
Blaire sees you as you enter the fountain area and gets up to meet you halfway. She gives you a tight hug and lingering kiss before grabbing your hand and leading you back to the table. <<if $npc.Bfriends.like lt 20>>and they return your greeting with nods of acknowledgement. <<elseif $npc.Bfriends.like gte 20 and $npc.Bfriends.like lt 40>>and they return your greeting with some polite words. <<elseif $npc.Bfriends.like gte 40 and $npc.Bfriends.like lt 60>>and they return your greeting with knowing smiles.<<elseif $npc.Bfriends.like gte 60>>and they return your greeting with a quick round of hugs<</if>> You settle in and Blaire and her friends resume their conversation about their relationships, both current and former. <<if $npc.Bfriends.like lt 20>> Her friends are polite but don't really talk to you all that much.<<elseif $npc.Bfriends.like gte 20 and $npc.Bfriends.like lt 40>>Her friends chat with you occasionally but mostly speak with each other or Blaire. <<elseif $npc.Bfriends.like gte 40>>The four of you chat amicably for some time and they are curious as to what you think about their experiences.<<elseif $npc.Bfriends.like gte 60>>The four of you chat happily for some time and they are very curious as to what you think about their experiences.<</if>> Eventually, Blaire checks her watch and apologizes to you.
@@.blaire;''Blaire:'' "Sorry $player.name, we had plans to meet some people. Can we talk later?"@@ She quickly turns and gathers the garbage off of the table. @@.blaire; "I'll dump this and be right back"@@
<<if $blaire.endState is 2 and $scenelistB[32] is 1>>\
When Blaire leaves, Imani grabs your hand and Mary grabs the other. They both give you a serious look.
@@.generic; ''Imani'': "We wanted to thank you, Blaire has changed a lot since she started hanging out with you. She's much happier and seems to care a lot more about other people."@@
@@.generic; ''Mary'': "Yeah, The rest of the team isn't afraid of her anymore. People are willing to approach her and she doesn't freak out or dismiss them. Other than us, I don't think she had any real friends before you."@@
@@.generic; ''Imani'': "She's even apologized to several people for her past behavior."@@ She looks over your shoulder @@.generic; " She's heading back. We just wanted to say thank you for helping her."@@
<<set $scenelistB[32] to 2>>\
<<elseif $blaire.endState is 3 and $scenelistB[32] is 1>>
When Blaire leaves, Imani and Mary both smile broadly at you.
@@.generic; ''Imani'': "I have never seen her so happy before. She constantly talks about you and it's hard to get her to talk about anything else."@@
@@.generic; ''Mary'': "And we try. A lot. But we can tell how much she loves you so we don't really put up much of a fight. Just make sure to take care of her, she has never had the best family life."@@
@@.generic; ''Imani'': "Yeah, please just be careful. If you hurt her I will set you on fire with my mind."@@
You smile and open your mouth to make a smart ass comment when one of the napkins begins to smolder. Imani just gives you a level look and Mary nods her head. You are about to say something when Blaire returns. Her two friends' serious looks instantly change to smiles.
<<set $scenelistB[32] to 2>>\
<</if>>\
Blaire grabs her stuff and the rest of you stand. <<if $npc.Bfriends.like lt 40>> After some quick goodbyes.<<elseif $npc.Bfriends.like gte 40>>After some quick hugs<</if>>, and a long kiss from Blaire, you leave the group to their own devices.
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<</if>>\
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<<set $temp2 to random(1,3)>>\
<<if $blaire.level gte 4 and $npc.Bfriends.like gte 40 and $npc.Bfriends.hang is 0 and $temp2 lte 2>>\
An hour or so after hanging out with Blaire and her friends. You receive a text from Blaire.
<<if $temp2 is 1>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey me Imani and Mary are going to hang out and watch movies at my house tonight if you want to come by.@@ <<set $npc.Bfriends.hang to 1>>
<<elseif $temp2 is 2>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey I invited the ladies over for drinks and a sleep over. Want to come with? We'll be at my house tonight!@@ <<set $npc.Bfriends.hang to 2>>
<</if>>\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Mall]]>><<set $time +=1>><</button>>\
\
<<if $blaire.level gte 3 and ($day is 2 or $day is 4)>>\
<<button "Get a ride Home">><<set $time += 1>><<goto "HouseRoom">><</button>>
<</if>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10) and $blaire.level gte 3>><<set $blaire.aff += 2>> @@.pow;►►► Blaire is very happy that you get along with her friends and seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
\
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>>\
<<set $npc.Bfriends.like += 3>>\
@@.pow;►►► Mary and Imani like you a bit more //[+3 Blaire's Friends]//.@@
<</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
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</div>\
\
<<if $kiara.level gte 1 and $blaire.level gte 2 and $locVar.MallBK1 is 0>><<set $locVar.MallBK1 to 1>><</if>>\
\
<<if $scenelistB[32] is 0>><<set $scenelistB[32] to 1>><</if>>\
\<div id="eveFrame"><div id="areaTitle">Carrying Boxes and Bags</div></div>
\
<<if $blaire.level is 1>>\
Blaire sees you approaching and a look of relief spreads across her face.
@@.blaire;''Blaire:'' "$player.name! Thank god you are here. Hold this for me."@@
Blaire dumps the numerous bags and boxes from today’s shopping excursion into your arms. She stretches and shakes her arms and fingers a few times in an attempt to regain feeling. You can’t blame her, apparently, she's been shopping for either pig iron or bowling balls.
@@.blaire;''Blaire:'' "Ugh, those things are killing me and I can’t just leave them lying around. Have you seen the type of people that they let into this mall?"@@ She takes her clutch purse out of one of the bags. @@.blaire; "Be right back."@@
Without another word, Blaire turns heel and leaves you standing there with her packages.
Five minutes pass …
Then 10 minutes …
Then 20 …
After a solid half-hour, just as you were deciding on abandoning the packages, Blaire comes walking up with a cup of coffee and even more bags. She takes half of the packages and puts a cup of coffee in your now free hand.
@@.blaire;''Blaire:'' "Thanks for offering to hold those for me, I really appreciate it. Looks like I need to work out my arms more."@@ @@.player;// Or Buy less //@@. @@.blaire; "So many things I just have to buy today. Anyways, thanks again, see you around!"@@
With that, Blaire picks up the packages (annoyingly easier than you from the looks of it), gives you another smile, and heads towards the parking garage.
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<<elseif $blaire.level is 2>>\
Blaire sees you approaching and waves, though, given the weight of the bags she is currently carrying, it's more of a shrug and hand wiggle.
@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@
@@.player;''You:'' "Hi Blaire, not much going on, having fun shopping?"@@
Blaire puts the packages on the ground and stretches out. The arch of her back pulls her crop top even higher, exposing the top of her toned abs all the way to just below her breasts. You get a good look (along with several people walking past) before she lets the stretch go with a sigh.
@@.blaire;''Blaire:'' "Loving it, but for real, I think I work out so much just so I can carry all of my swag."@@ She perks up as a thought crosses her mind. @@.blaire; "Hey $player.name are you busy? Want to come shopping with me? You get to see me try on clothes!"@@
An enticing offer and you have nothing else to do.
@@.player;''You:'' "Sure, sounds like fun."@@
@@.blaire;''Blaire:'' "Awesome, can you grab those for me?"@@
Blaire bends down and picks up a few of the packages, leaving the majority for you, then heads into the nearest boutique. You sigh internally and grab the rest of the packages and follow.
Time passes as you follow Blaire from store to store. She even hits stores that, judging by the packages you are carrying, she has already been to (just so she can exchange some of her previous purchases for new things). The upside is that you get to see Blaire in a variety of outfits: tight jeans, peasant blouses, wedge sandals, etc. Blaire doesn't ask for your opinion insomuch as she just shares her own thoughts on how she looks with you. It's difficult to follow the rhyme or reason of her choices. Often, things that you think look good she hates and vice versa.
Her shopping-lust finally sated, you walk Blaire to her SUV in the parking garage. After helping her load her packages, she gives you a hug and a light peck on the cheek. She then climbs into the huge SUV and rolls down the window.
@@.blaire;''Blaire:'' "I had fun today, why don’t we do this more often?"@@
<<if $blaire.aff gte 30 and $blaire.PhoneN is 0>>\
<div id="eveFrame">\
@@.blaire; ''Blaire'' Hey, you know that we have been neighbors forever and I don’t even have your number. It's so weird, right? What's your number? I can always use another shopping partner.@@
You give her your number. She taps a few times on her phone and you feel yours vibrate. You take it out and look at the new message.
@@.blaire; ''Blaire's Text:''@@ @@.blaireT; HI :-) Heres my #@@
<<set $blaire.PhoneN to 1>>
<div id="powFrame">@@.pow;►►► You now have Blaire’s number@@</div></div><</if>>\
You give a noncommittal shrug as she pulls the car out of the parking space and drives towards the exit.
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<<elseif $blaire.level is 3>>\
Blaire sees you approaching and waves, though, given the weight of the bags she is currently carrying, it's more of a shrug and hand wiggle .
@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@
@@.player;''You:'' "Hi Blaire, not much going on, having fun shopping?"@@
Blaire puts the packages on the ground and stretches out. The arch of her back pulls her crop top even higher, exposing the top of her toned abs all the way to just below her breasts. She notices you staring and smirks, then holds the stretch for a few more moments, even twisting a bit to give you different views. Finally, she lets it go with a sigh.
@@.blaire;''Blaire:'' "Loving it, but for real, I think I work out so much just so I can carry all of my swag. Though it has other benefits, as I’m sure you noticed."@@ She gestures to her body and then perks up. @@.blaire; "Hey $player.name are you busy? Want to come shopping with me? You get to see me try on clothes! Want to come?"@@
She puts her arm behind her back and stretches again, deliberately leaning closer to you and swaying her tits under your face a few times. You nod and she lets the stretch go with a laugh.
@@.player;''You:'' "Sure, sounds like fun."@@
@@.blaire;''Blaire:'' "I thought so, can you grab those for me?"@@
Blaire gives you a tight hug before picking up a few of the packages and heads to the nearest boutique. You sigh and grab the rest of the packages before following her.
Time passes as you follow Blaire from store to store. She even hits stores that, judging by the packages you are carrying, she has already been to (just so she can exchange some of her previous purchases for new things). The upside is you get to see Blaire in a variety of outfits that show off her figure: shoulderless sweaters, incredibly tight jeans, knee-high boots, etc. While you get the feeling that she enjoys modeling for you, Blaire mostly uses you as a sounding board for her thoughts (though she does ask your opinion on a few items). It's difficult to follow the rhyme or reason of her choices, as things that you think look good she hates and vice versa.
Her shopping-lust finally sated, you walk Blaire to her SUV in the parking garage. After helping her load her packages, she gives you a tight hug and a light peck on the lips. She then climbs into the huge SUV and rolls down the window.
@@.blaire;''Blaire:'' "I had fun today, why don’t we do this more often?"@@
You give a noncommittal shrug as she pulls the car out of the parking space and drives towards the exit.
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<<elseif $blaire.level is 4>>\
Blaire sees you approaching and waves, though, given the weight of the bags she is currently carrying, it's more of a shrug and hand wiggle.
@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@
@@.player;''You:'' "Hi Blaire, not much going on, having fun shopping?"@@
Blaire drops the packages and throws her arms around you, pulling herself in for a long drawn-out kiss. She keeps it up long enough that you pick up feelings of jealousy and awkwardness from several passing shoppers. She finally pulls away and fixes a wayward strand of hair.
@@.blaire;''Blaire:'' "It’s been kinda boring so far, want to come watch me try on clothes?"@@
She clasps her hands behind her back, trying to look innocent while simultaneously thrusting her chest out. Her crop top is short enough that, in this position, it hangs from her modest breasts without touching her stomach. You give Blaire a smile.
@@.player;''You:'' "Sure, sounds like fun."@@
@@.blaire;''Blaire:'' "Yay! Let's go!@@ Blaire grabs your hand and half of the packages. @@.blaire; "Can you grab those for me?"@@
You grab the remaining packages and Blaire guides you to the nearest boutique.
Time passes as you follow Blaire from store to store. While she makes a few exchanges, she mostly focuses on stores she has not yet been to today (adding to the already considerable mass of bags). The upside is you get to see Blaire in a variety of revealing outfits: short skirts, tight club dresses, tiny shirts that barely cover the expensive bra she is wearing, etc. Blaire takes great joy in modeling each for you and watches your reactions, changing out of ones that you don’t seem excited about.
In the end, Blaire has difficulty choosing her final purchase once she has it narrowed down to a small pile. Several minutes of self-deliberation and she finally throws in the towel, turning to you.
@@.blaire;''Blaire:'' "I can’t decide, I want all of them. Here.@@ She thrusts the clothes into your arms. @@.blaire; "Choose which one looks best on me."@@
You pick through and hand Blaire one of the <<print either("dresses","tops","shorts","skirts")>>. She smiles gratefully and takes your choice to the nearest register. After her purchase, she hands you the bag and takes your hand. Deciding that she is done for the day, Blaire walks with you towards where she parked her huge SUV. After helping her load her packages, she gives you a lingering kiss. When she comes up for air, she gives you a bright smile and climbs into the driver's seat. Before she leaves she rolls down the window.
@@.blaire;''Blaire:'' "I had fun today, why don’t we do this more often?"@@
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<<elseif $blaire.level is 5>>\
Blaire sees you approaching and waves excitedly, though, given the weight of the bags she is currently carrying it's more of a shrug and excited hand wiggle.
<<if $blaire.endState is 2>>@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@<<elseif $blaire.endState is 3>>@@.blaire;''Blaire:'' "Hey my love, What’s up?"@@<</if>>
@@.player;''You:'' "Hi Blaire, want some company?"@@
Blaire squeals happily, drops her packages, and throws her arms around you. She pulls herself in for a long drawn-out kiss that she keeps going long enough that you start picking up feelings of jealousy and awkwardness from several passing shoppers. She finally pulls away with a satisfied sigh and fixes a wayward strand of hair.
@@.blaire;''Blaire:'' "Yes please. I was going to look for some shoes but now that you're here we can look for some other things."@@
She coos softly and rubs her body against yours but quickly snaps out of it before her crop top gets pulled up enough to free her tits. She steps back and gives you an embarrassed smile as she fixes her top. You just chuckle and watch appreciatively.
@@.blaire;''Blaire:'' "Sorry, I got carried away."@@ Blaire grabs your hand and half of the packages. @@.blaire; "Help me carry my packages and I'll find something fun to try on."@@
You grab the remaining packages and Blaire guides you to the nearest boutique.
Time passes as you follow Blaire from store to store. While she makes a few exchanges, she mostly focuses on stores she has not yet been to today (adding to the already considerable mass of bags). The upside of today’s shopping trip is that Blaire seems to be focusing on the skimpiest clothing she can find: strapless tube dresses that can barely cover her butt and nipples at the same time, halter tops with a large enough cutout that it barely classifies as a shirt; a pair of incredibly tight high waist pants composed mostly of straps; and other similar fare. Blaire takes great joy in modeling each for you and closely monitors your reactions, quickly changing out of ones that you don’t seem excited about. <<if $blaire.tell gte 2>>To help her methodology, she expressly forbids you from riding along with her senses so you can see the outfit before she has a chance to perfect her look and posing.<</if>>
In the end, Blaire has difficulty choosing her final purchase once she has it narrowed down to a small pile. Several minutes of self-deliberation and she finally throws in the towel, turning to you.
<<if $blaire.tell lt 2>>\
@@.blaire;''Blaire:'' "I can’t decide, I want all of them. Here."@@ She thrusts the clothes into your arms. @@.blaire; "Choose which one you would most want to fuck me in."@@
<<elseif $blaire.tell gte 2>> @@.blaire;''Blaire:'' "I can’t decide, I want all of them. Here."@@ She thrusts the clothes into your arms. @@.blaire; "Can go into my head and find out which one I subconsciously love the most?"@@ She pauses for a few seconds. @@.blaire; "Or you can just pick the one you want to fuck me in the most."@@
<</if>>\
You pick through and hand Blaire one of the <<print either("dresses","tops","shorts","skirts")>>. She nods thoughtfully at your choice and takes it to the nearest register. After her purchase, she hands you the bag and takes your hand. Deciding that she is done for the day, Blaire walks with you towards where she parked her huge SUV. After helping her load her packages, she gives you a lingering kiss. When she comes up for air, she gives you a bright smile and climbs into the driver's seat. Before she leaves she rolls down the window.
@@.blaire;''Blaire:'' "I had fun today, why don’t we do this more often?"@@
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Mall]]>><<set $time +=1>><</button>>\
\
<<if $blaire.level gte 3 and $day is 6>>\
<<button "Get a ride to JPU">><<set $time += 1>><<goto "UniversityMain">><</button>>
<<elseif $blaire.level gte 3 and $day is 7>>\
<<button "Get a ride home">><<set $time += 1>><<goto "HouseRoom">><</button>>
<</if>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 4>> @@.pow;►►► Blaire greatly appreciates you "volunteering" to help her shop and seems much friendlier //[+4 Affection]//. @@ <<set $temp7 to 1>> <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<if $blaire.level is 3>>\
<<set $sceneSelect to 1>>\
<<include "BlaireDress">>\
<<set $scenelistB[25] to 1>>\
<<elseif $blaire.level is 4>>\
<<set $sceneSelect to 2>>\
<<include "BlaireDress">>\
<<set $scenelistB[26] to 1>>\
<<elseif $blaire.level is 5>>\
<<set $sceneSelect to 3>>\
<<include "BlaireDress">>\
<<set $scenelistB[27] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Mall]]>><<set $time +=1>><</button>>
<<set $player.cash to $player.cash -250>>\
<<if $blaire.level gte 3 and $day is 6>>\
<<button "Get a ride to JPU">><<set $time += 1>><<goto "UniversityMain">><</button>>
<<elseif $blaire.level gte 3 and $day is 7>>\
<<button "Get a ride home">><<set $time += 1>><<goto "HouseRoom">><</button>>
<</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 6>> @@.pow;►►► Blaire is incredibly happy that you bought her a dress and seems a lot more friendly //[+6 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
\
</div>\<<if $blaire.level is 3>>\
<<set $sceneSelect to 1>>\
<<include "BlaireKiss">>\
<<set $scenelistB[8] to 1>>\
<<elseif $blaire.level is 4>>\
<<set $sceneSelect to 2>>\
<<include "BlaireKiss">>\
<<set $scenelistB[9] to 1>>\
<<elseif $blaire.level is 5>>\
<<set $sceneSelect to 3>>\
<<include "BlaireKiss">>\
<<set $scenelistB[10] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button [[➨ Continue|AndersenHouseLiving]]>><<set $time +=1>><</button>>\
<<button [[💤 Sleep with Blaire [X]|EndDayBlaire]]>><</button>>\
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "➨ Continue">><<set $time +=1>><<goto "HouseRoom">><</button>>\
<<button "💤 Go to Sleep [X]">><<goto "EndDay">><</button>>\
<</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> @@.pow;►►► Blaire enjoyed the intimacy while spending time with you. You feel slightly closer to her //[+1 Affection]//. @@<<set $temp7 to 1>> <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 1>> @@.pow;►►► Blaire enjoyed the groping but seems a bit frustrated it did not go further, she seems a bit more flirty with you //[+1 Sluttiness]//. @@<<set $temp8 to 1>> <<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
\
</div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<include "BlaireSex">>
\
\
<<if $sceneSelect is 1>>\
<<set $scenelistB[11] to 1>>\
<<elseif $sceneSelect is 2>>\
<<set $scenelistB[12] to 1>>\
<<elseif $sceneSelect is 3>>\
<<set $scenelistB[13] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button [[➨ Continue|AndersenHouseLiving]]>><<set $time +=1>><</button>>\
<<button [[💤 Sleep with Blaire [X]|EndDayBlaire]]>><</button>>\
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "➨ Continue">><<set $time +=1>><<goto "HouseRoom">><</button>>\
<<button "💤 Go to Sleep [X]">><<goto "EndDay">><</button>>\
<</if>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $sceneSelect is 2>><<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> @@.pow;►►► Blaire appreciated you eating her out when you did not have to, she seems slightly more friendly with you //[+1 Affection]//. @@<<set $temp7 to 1>> <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<</if>>\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire enjoyed pleasuring you and she seems more sexual //[+2 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">On the Dancefloor</div></div>
\
<<if $blaire.level is 1>>\
You push your way past a few people to where Blaire is dancing with some random guy. By the time you manage to squeeze through the crowd, the natural flow of the dance floor separates them and she is briefly dancing by herself. Mid twirl, she catches sight of you and waves vigorously. She dances towards you with a tipsy smile and yells over the deafening music.
@@.blaire;''Blaire:'' "HEY! <<print $player.name.toUpperCase()>> WHAT ARE YOU DOING HERE?"@@
@@.player;''You:'' "uhh … DANCING?"@@
@@.blaire;''Blaire:'' "YAY, DANCING WOOOOOOO!"@@
She grabs your hand and pulls you deeper onto the dance floor, finding a semi-clear spot to dance with you. Her dancing is a combination of her own natural grace and tipsy wildness. She twirls, jumps, and throws her hands up in time with the throbbing music, somehow managing to not slap someone in the face (or anywhere else). You are basically just along for the ride, bumping your arms and swaying with the beat to the best of your limited ability. Even just watching Blaire is tiring, though the occasional glimpses of long legs and flashes of her glittery eyes keep it worthwhile.
Eventually, even Blaire manages to tire and slows to a stop during one of the lulls in the music. She is breathing heavily and moves a few strands of hair out of her face as she points towards the front of the club. You nod and the two of you push your way off the dance floor towards the front of the club. Once clear of the crowd, Blaire pulls her phone out of her bra and orders an autocab. She then turns and puts a hand on your shoulder in a serious manner.
@@.blaire;''Blaire:'' "You're a good neighbor, you know that? The best!"@@
She smiles again and stumbles towards the club exit. You follow and help her into one of the autocabs waiting outside. It pulls away from the curb and heads back in the direction of Greencrest.
\
\
<<elseif $blaire.level is 2>>\
You push your way past a few people to where Blaire and some random woman are dancing, drinks still in hand. She sees you making your way towards them over the woman's shoulder and gives you a vigorous wave. Pushing past the last few people, you see Blaire gives her dance partner a tight hug and turns to you. The other woman finds a new dance partner within seconds.
@@.blaire;''Blaire:'' "HEY! <<print $player.name.toUpperCase()>> YOU’RE HERE!"@@ She hands you her empty glass, then grabs your other hand. @@.blaire; "TIME FOR SHOTS!"@@
Blaire leads/drags you over to the bar where she somehow manages to glide through the waiting patrons and quickly gets the bartender’s attention. They talk for a few seconds and a minute later she returns with two shot glasses filled with an amber liquid. She hands one to you and downs the other in a single gulp. She then looks at you expectantly.
@@.player; Do drinking and psychic powers mix well? Probably better to be safe.@@ You hand the shot back to Blaire.
@@.blaire;''Blaire:'' "YOU GOT ME A SHOT, YAY!!!"@@
She downs the second shot, then hops forward and gives you a quick kiss. You startle at the rather strong taste of the alcohol and she giggles at your reaction. Before you can say anything, Blaire grabs both of your hands and drags you back to the dance floor. When you reach the middle of the crowd, she drapes her hands around your neck and begins to dance.
You simply go along for the ride as Blaire sways and pops her hips to the beat of the music. She laughs, twists, and whips her head with an increasing lack of inhibition. Watching her is both tiring and also somehow energetic, as if her own enthusiasm is diffusing into you (which may actually be happening, psychic stuff is weird). You also take advantage of the many great opportunities to watch her modest tits as they threaten to bounce free of her low cut blouse (you also get whipped in the face with her hair many times, but it's worth the view). Blaire manages to keep up this frenetic pace for a few more songs, but she begins to run out of steam.
Four or five songs later, she has her eyes closed and is simply swaying in place along with the music. When the music hits a lull period she opens her eyes and points towards the front of the club. You nod and the two of you push your way off the dance floor and towards the front of the club. Once you clear the crowd, Blaire pulls her phone out of her bra and orders an autocab.
Blaire leans her head on your arm as you leave the club and you lead her to one of the waiting autocabs. You help her get in and it pulls away from the curb, heading in the direction of Greencrest.
\
\
<<elseif $blaire.level is 3>>\
You push your way through the crowd to where Blaire is dancing between some random couple. She notices you over the woman's shoulder and waves vigorously. You make your way over to her and Blaire pulls her dance partners in for a quick double hug. She turns to you and the couple quickly get lost in the crowd.
@@.blaire;''Blaire:'' "HEY! <<print $player.name.toUpperCase()>> YOU’RE FINALLY HERE!"@@ She pulls you in for a brief but sloppy kiss, then grabs your hand. @@.blaire; "TIME FOR MORE DRINKS!"@@
Blaire leads/drags you over to the bar where she somehow manages to glide through the waiting patrons and quickly gets the bartender’s attention. They talk for a few seconds and a minute later she returns with two shot glasses filled with a reddish liquid. She hands one to you and downs the other in a single gulp. She then looks at you expectantly.
@@.player; I’m pretty confident that drinking and psychic … ing is a terrible idea, time to play it safe.@@ You hand the shot back to Blaire.
@@.blaire;''Blaire:'' "MORE DRINK FOR ME, YAY!!!"@@
She takes a quick sip of the drink and then pulls you into another sloppy kiss. Whatever the drink is, you can taste the fruity alcohol on her breath. She pulls back, downs the drink, and places the empty glass on a nearby table. She grabs both of your hands and drags you back to the dance floor. When you reach the middle of the crowd, she drapes her hands around your neck and begins to dance.
You simply go along for the ride as Blaire sways and pops her hips to the beat of the music. She laughs, twists, and whips her head with an increasing lack of inhibition. Watching her is both tiring and also somehow energetic, as if her own enthusiasm is diffusing into you (which may actually be happening, psychic stuff is weird). After a few songs, her dancing slows and becomes more sensual. Her smokey eyes lock with yours and she pulls herself close so that her modest breasts are pressed against your chest.
Blaire slowly grinds her body against yours as you both sway to the music. Your hands wander down her body, finally stopping when they rest on her ass through her flared skirt. The sensual pace keeps up for several more songs and your hands find their way under her skirt and sink into the taut flesh below her lacy thong.
Even with the slower pace, Blaire starts to lose steam. After a few more songs, Blaire is resting her head on your chest and swaying slightly to the beat. When the music hits a lull period she looks up at you and points towards the front of the club and the two of you make your way towards the front of the club. Once free of the crowd, Blaire pulls her phone out of her bra and orders an autocab.
Blaire leans her head on your arm as you leave the club and you lead her to one of the waiting autocabs. You help her get in and it pulls away from the curb, heading in the direction of Greencrest.
\
\
<<elseif $blaire.level is 4>>\
You make your way through the crowd to where Blaire is unenthusiastically dancing by herself. She jumps slightly and excitedly pulls her phone out of her bra. She looks disappointed at whatever the message is and half-heartedly types something in response. When she looks, she sees you and her whole demeanor changes. A bright smile crosses her face and she waves happily.
@@.blaire;''Blaire:'' "<<print $player.name.toUpperCase()>>! YOU ARE FINALLY HERE!"@@
Blaire gets close and pulls you in for a lingering sloppy kiss. Whatever fruity cocktail she had before your arrival, you can still taste it on her lips. You make a gesture towards the bar and Blaire shakes her head a little wobbly.
@@.blaire;''Blaire:'' "NO DRINKING, MORE DANCING!!"@@
She grabs both of your hands and drags you deep into the crush of dancing bodies. When you reach an open spot, Blaire turns and drapes her hands around your neck. She pulls her body tightly against yours and begins to dance. The two of you enjoy the dance. Blaire rubs her tits across your chest as you caress her ass through the thin material of her dress. Occasionally she stops dancing and pulls you into a deep kiss. Her tongue slips into your mouth and the two of you make out on the dance floor (which is surprisingly hard to do when being knocked about by other dancing people).
After a few songs, Blaire has a wild look in her eye and spins around. She grabs your neck above her head and drapes her back against your chest. She keeps up the slow pace of the dance, simultaneously grinding her ass into your crotch and nuzzling her face into your neck, punctuated with the occasional kiss. The position stretches her body and pulls the top of her dress down further, revealing the upper half of her modest tits encased in her fancy bra. At the same time, her sinuous dancing causes her dress to ride up so much that, after a few minutes, most of her bare ass is pressed against your rapidly hardening cock.
Not one to waste an opportunity, your hands caress Blaire’s sides as she dances, tickling her exposed skin through the straps of the dress. They wander north and push the dress down further. You grope her tits through the fancy bra and feel her stiff nipples pushing against the thin fabric of her dress. You give her nipples a light pinch and her whole body shudders in pleasure. The two of you keep this up for several songs, You fondling her tits and her grinding her ass against your hard-on. You can sense jealousy coming from many of the nearby men (and a good portion of the women as well). Blaire is both tipsy and horny enough that she does not seem to notice or care about the onlookers.
Before you can work up the courage to go further, the music hits a lull period and Blaire pulls away. It's hard to tell under the red lights, but Blaire looks flushed with lust. However, the tiredness seems to win out and she pulls you in for another kiss but yawns sleepily in your face instead. She gives you a good-natured smile but you can tell that she is barely standing under her own power.
The two of you make your way off the dance floor arm in arm. Once free of the crowd, Blaire pulls her phone out of her bra and orders an autocab. The two of you make your way out of the club and towards the line of waiting autocabs. Blaire pulls you in for a soft and lingering kiss and the two of you make out on the sidewalk until the autocab app chimes loudly. She breaks off the kiss with a sigh and gets into the waiting autocab. It pulls away from the curb and heads in the direction of Greencrest.
\
\
\
<<elseif $blaire.level is 5>>\
<<if $scenelistB[37] is 0 and $blaire.endState is 3>>\
You make a gesture towards the dancefloor and Blaire's smile widens.
@@.blaire;''Blaire:'' "YES TIME FOR DANCING!!"@@
She grabs both of your hands and drags you deep into the crush of gyrating bodies. When you reach an open, Blaire turns and drapes her hands around your neck. She pulls her body tightly against yours and begins to dance. The two of you enjoy the dance. Blaire rubs her tits across your chest as you caress her ass through the thin material of her dress. Occasionally she stops dancing and pulls you into a deep kiss. Her tongue slips into your mouth and the two of you make out on the dance floor (which is surprisingly hard to do when being knocked about by other dancing people).
After a few songs, Blaire has a wild look in her eye and spins around. She grabs your neck above her head and drapes her back against your chest. She keeps up the slow pace of the dance, simultaneously grinding her ass into your crotch and nuzzling her face into your neck, punctuated with the occasional kiss. The position stretches her body and pulls the top of her dress down dangerously close to revealing her hard nipples. At the same time, her sinuous dancing causes her dress to ride up so much that, after a few minutes, most of her bare ass is pressed against your rapidly hardening cock. Not one to waste an opportunity, your hands caress Blaire’s sides as she dances, tickling her exposed skin through the straps of the dress. They wander north and push the dress down further, causing her nipples to pop out above the fabric. You grope her bare tits and feel her stiff nipples pushing against your palms. You give her nipples a light pinch and her whole body shudders in pleasure.
You keep this up for a few more songs, your hands wandering over her skin and venturing under her hiked-up skirt. This goes mostly unnoticed in the lust-fueled crowd and you and Blaire become more and more focused on each other's growing lust. This is why you are very surprised when you feel soft breasts press against your back and tanned arms circle your chest. You jump slightly and turn to see a stunning gorgeous <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>> dancing against your back. The woman leans forward to gently bite your ear and whispers to you, which you can hear clearly over the music.
@@.generic; ''Woman:'' "I hope I'm not interrupting but you two looked like you wanted some company."@@
Sandwiched between two beautiful, and from what you can sense extremely horny women, you feel a surge of lust. You tamp it down a bit before you say or do anything completely stupid. You whisper back.
@@.player; ''You:'' "Uhh … I'd have to talk to my date but I'm not sure …"@@
For a fraction of a second, your hesitation causes the woman's sultry demeanor to crack and you can see a look of total surprise on her face. Her smile returns quickly but it has a different, more curious edge to it. Blaire notices a change in your dancing and gives you a lust-addled look over her shoulder. She sees the woman and there is a surge of horniness and jealousy in Blaire's mind. She spins and pulls you down for an intense and very possessive kiss. The woman presses herself harder against your back and speaks in a husky whisper.
@@.generic; ''Woman:'' "Mmmm … She's delicious. Is she yours?"@@
You really can't answer due to Blaire's tongue in your mouth. Despite the onlooker, your hand instinctively slides between Blaire's legs and finds her Blaire clit. She moans into your mouth and begins grinding herself even harder against you. Over the next two songs, you mostly ignore the woman as Blaire races towards a small but satisfying orgasm. During this build up, she continues to make out with you, casting the occasional glance at the woman dancing at your back. When Blaire finally climaxes, the woman at your back //*sighs*// happily and her hands slide down to your hips. Blaire rides out the orgasm and, by the time the song ends, her undulation has stopped and she has managed to catch her breath. In her post-orgasm daze, Blaire gives the woman at your back a languid smirk.
Before anything else can happen, the music hits a lull period and Blaire pulls away. However, the tiredness seems to win out and she pulls you in for another kiss but yawns sleepily in your face instead. She gives you a good-natured smile but you can tell that she is barely standing under her own power. Blaire wraps her arm in yours and leads you off the dance floor, pulling her phone from who knows where to summon and autocab. The woman follows until you're free of the crowd. Blaire gives her a cold look and is about to say something when the woman speaks up.
@@.generic; ''Woman:'' "I just wanted to say that I'm sorry for interrupting the two of you. You were both so delectable that I couldn't resist."@@ This seems to mollify Blaire somewhat so the woman keeps going. @@.generic; "I'm Satrina by the way."@@ She extends her hand to Blaire first and then to you. You and Blaire introduce yourselves. @@.generic; "Do you mind if I wait with the two of you? So many creeps here tonight."@@
Blaire cautiously agrees and the three of you make your way out to where the autocabs are waiting. Surprisingly, there are none there and you hang around until some arrive. Satrina turns out to be a wonderful conversationalist and despite how you all met, she proves to be charming without being overly flirty. Even Blaire warms up to her in the short time it takes for another set of autocabs to show up. Satrina bids the two of you goodbye as the autocab opens its doors for you, then gives the two of you a small wave and heads back into the club.
\
\
<<set $dreams.push(" … Blaire is sprawled naked on black silk sheets. Her hair is messed and wild, her lips shining red with smeared lipstick. You step forward and begin removing your clothes as Blaire's hand wanders between her legs. A feminine shape steps into view on the other side of the bed. It is Satrina, the woman you met at the Club, naked except for thigh-high leather boots. Your eyes meet hers and a look of confusion crosses her face, quickly followed by recognition. She steps off the bed and sketches a short bow.<br><br>@@.generic; ''Satrina:'' \"My apologies for the intrusion.\"@@<br><br>She gives Blaire one last look and fades from the dream …")>>\
\
<<set $scenelistB[37] to 1>>\
\
\
\
\
<<else>>\
<<if $blaire.endState is 2>>\
You make your way through the crowd and find Blaire dancing enthusiastically with a man and woman. The man seems a bit hesitant and is staying a few inches away from Blaire's back. The woman has no such timidness and has her body fully pressed against Blaire. They sway to the music with their tits pressed tightly together. Blaire notices you through the crowd and quickly says something to her dance partners. They both nod and break away to dance with each other (the man gives you a slight head tilt of acknowledgment). Blaire greets you with a tight hug and passionate kiss.
@@.blaire;''Blaire:'' "<<print $player.name.toUpperCase()>>! YOU ARE FINALLY HERE!"@@
You make a gesture towards the bar and Blaire shakes her head a little wobbly.
@@.blaire;''Blaire:'' "NO MORE DRINKING, HAVING FUN DANCING!!"@@
\
<<elseif $blaire.endState is 3>>\
You make a gesture towards the dancefloor and Blaire's smile widens.
@@.blaire;''Blaire:'' "YES TIME FOR DANCING!!"@@
<</if>>\
She grabs both of your hands and drags you deep into the crush of gyrating bodies. When you reach an open, Blaire turns and drapes her hands around your neck. She pulls her body tightly against yours and begins to dance. The two of you enjoy the dance. Blaire rubs her tits across your chest as you caress her ass through the thin material of her dress. Occasionally she stops dancing and pulls you into a deep kiss. Her tongue slips into your mouth and the two of you make out on the dance floor (which is surprisingly hard to do when being knocked about by other dancing people).
After a few songs, Blaire has a wild look in her eye and spins around. She grabs your neck above her head and drapes her back against your chest. She keeps up the slow pace of the dance, simultaneously grinding her ass into your crotch and nuzzling her face into your neck, punctuated with the occasional kiss. The position stretches her body and pulls the top of her dress down dangerously close to revealing her hard nipples. At the same time, her sinuous dancing causes her dress to ride up so much that, after a few minutes, most of her bare ass is pressed against your rapidly hardening cock.
Not one to waste an opportunity, your hands caress Blaire’s sides as she dances, tickling her exposed skin through the straps of the dress. They wander north and push the dress down further, causing her nipples to pop out above the fabric. You grope her bare tits and feel her stiff nipples pushing against your palms. You give her nipples a light pinch and her whole body shudders in pleasure. The two of you keep this up for several songs, You fondling her tits and her grinding her ass against your hard-on. Your other hand wanders down and slides under her hiked-up skirt. You feel her stiffen as your fingers find her clit and a quick flick sends a shiver through her body. Even as close as the two of you are, you can barely make out her moans of pleasure over the music. The two of you keep "dancing" for several more songs and you feel Blaire's pussy getting wetter and wetter.
Just as the bass drops on the next song, Blaire's body stiffens and quivers in your arms as a small orgasm radiates through her body. She rides out the orgasm and, by the time the song ends, her undulating has stopped and she manages to catch her breath. You can sense jealousy coming from many of the nearby men (and a good portion of the women as well). In her post-orgasm daze, Blaire does not seem to notice or care about the onlookers.
Before anything else can happen, the music hits a lull period and Blaire pulls away. However, the tiredness seems to win out and she pulls you in for another kiss but yawns sleepily in your face instead. She gives you a good-natured smile but you can tell that she is barely standing under her own power.
The two of you make your way off the dance floor arm in arm. Once free of the crowd, Blaire pulls her phone out from who knows where and orders an autocab. The two of you make your way out of the club and towards the line of waiting autocabs. <<if $scenelistB[37] is 1>> On the way, you run into <<button "''Satrina''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>> and stop for a brief chat before heading outside<</if>> Once there, Blaire pulls you in for a soft and lingering kiss and the two of you make out on the sidewalk until the autocab app chimes loudly. <<if $blaire.endState is 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>She breaks off the kiss with a sigh and gets into the waiting autocab.<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>She breaks off the kiss with a sigh and the two of you get into the waiting autocab.<</if>> It pulls away from the curb and heads in the direction of Greencrest.
<</if>>\
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if $blaire.level is 5 and $blaire.endState is 3>>\
<<button "➨ Continue">><<goto "HouseRoom">><<set $time +=1>><</button>>
<<else>>\
<<button [[➨ Continue|ClubRed]]>><<set $time +=1>><</button>>
<</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire had fun dancing with you and seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 1>> @@.pow;►►► Blaire had fun dancing with you and seems more sexual //[+1 Sluttiness]//. @@ <<set $temp8 to 1>> <<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $blaire.level is 3>>\
<<set $sceneSelect to 1>>\
<<include "BlaireDrink">>\
<<set $scenelistB[16] to 1>>\
<<elseif $blaire.level is 4>>\
<<set $sceneSelect to 2>>\
<<include "BlaireDrink">>\
<<set $scenelistB[17] to 1>>\
<<elseif $blaire.level is 5>>\
<<set $sceneSelect to 3>>\
<<include "BlaireDrink">>\
<<set $scenelistB[18] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $time +=1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire somewhat remembers the conversation in the club and feels slightly more friendly to you //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire was happy to make you cum during the autocab ride and feels more sexual to you //[+2 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
\
</div>\<div id="eveFrame"><div id="areaTitle">Game Time!</div>You breeze through security checkpoints and the ticket counter at the entrance of the field. The bleachers are quickly filling up but you manage to push your way through to a decent empty spot near the back and take a seat. The game is just getting started and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>> is leading the squad in cheers by the sidelines.</div>
\
<span id="conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Watch the Game [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level lte 2>>\
You settle in and watch the game. Despite being here to watch Blaire, it’s hard to not get caught up in the excitement of the crowd and you find yourself watching the game as much as the cheerleaders. Blaire leads them through several call and response cheers with the crowd and then into several acrobatic routines of varying impressiveness. During half-time, they break out the more elaborate routines and perform some pretty impressive stunts and a large pyramid (with Blaire on top naturally). Not surprisingly, Blaire does not notice you among the crowd.
<div id="eveFrame"><<if $rannum1 lte 3>>\
The Hyenas lose badly. Blaire, and several of the other cheerleaders, leave the field with slumped shoulders and a defeated look on their faces.
<<elseif $rannum1 lte 7 and $rannum1 gte 4>>\
It’s a close game but the Hyenas lose. Blaire, and several of the other cheerleaders, walk off the field looking disappointed.
<<elseif $rannum1 is 8 or $rannum1 is 9>>\
It’s a close game but the Hyenas win. Blaire, and several of the other cheerleaders, look happy as they leave the field.
<<elseif $rannum1 is 10>>\
The Hyenas have a massive win. Blaire, and several of the other cheerleaders, look excited and practically skip off the field.
<</if>></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Leave the Bleachers|UniversityField]]>><<set $time +=1>>\<</button>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 4>> @@.pow;►►► Blaire appreciates you watching her at her best and seems friendlier //[+4 Affection]//. @@ <<if $rannum1 gte 8>> @@.pow; She is especially happy you got to see her during such a good game //[+2 Affection]//.@@<<set $blaire.aff += 2>><</if>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>\
</div>\
\
\
<<elseif $blaire.level gte 3>>\
You settle in and watch the game. Despite being here to watch Blaire, it’s hard to not get caught up in the excitement of the crowd and you find yourself watching the game as much as the cheerleaders. Blaire leads them through several call and response cheers with the crowd and then into several acrobatic routines of varying impressiveness. During half-time, they break out the more elaborate routines and perform some pretty impressive stunts and a large pyramid (with Blaire on top naturally). With her vantage point at the top of the pyramid, Blaire catches sight of you. You wave and her "performance smile" turns into a genuine one for the first time during the game.
<div id="eveFrame"><<if $rannum1 lte 3>>\
The Hyenas lose badly. Several of the cheerleaders leave the field with slumped shoulders and a defeated look on their face. Blaire appears to be trying her best to cheer them up.
<<elseif $rannum1 lte 7 and $rannum1 gte 4>>\
It’s a close game but the Hyenas lose. Several of the cheerleaders leave the field looking disappointed. Blaire appears to be trying her best to cheer them up.
<<elseif $rannum1 is 8 or $rannum1 is 9>>\
It’s a close game but the Hyenas win. Blaire, and several of the other cheerleaders, look happy as they leave the field.
<<elseif $rannum1 is 10>>\
The Hyenas have a massive win. Blaire, and several of the other cheerleaders, look excited and practically skip off the field.
<</if>></div> \
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Leave the Bleachers|UniversityField]]>><<set $time +=1>>\<</button>>\
\
<<if $blaire.endState lte 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
<<button "Get a ride Downtown">><<set $time +=1>><<goto "Downtown">><</button>>
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
<<button "Get a ride home">><<set $time +=1>><<goto "HouseRoom">><</button>>
<</if>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 4>> @@.pow;►►► Blaire appreciates you watching her at her best and seems friendlier //[+4 Affection]//. @@ <<if $rannum1 gte 8>> @@.pow; She is especially happy you got to see her during such a good game //[+2 Affection]//.@@<<set $blaire.aff += 2>><</if>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.level gte 3>> <<if $npc.Bfriends.like lt (($blaire.level+1)*10)>> <<set $npc.Bfriends.like += 2>> @@.pow;►►► Mary and Imani are pleased that you came to watch Blaire //[+2 Blaire's Friends]//.@@<<else>>●●● Mary and Imani like you just as much as they did before.<</if>><</if>>\
</div>\
\
<</if>><</replace>><</button>>
\
\
\
<<button "⤾ Do Something Else">><<goto "UniversityField">><</button>>
</td></tr></table></div>\
</span>\<div id="eveFrame"><div id="areaTitle">Cheer Practice</div></div>
\
<<if $blaire.level is 1>>\
You settle in and watch the practice. For the most part, Blaire is focused on getting her squad ready and does not pay much attention to you. She runs them through basic warm-ups and stretches (several onlookers leave after this is over). They then move on to practicing jumps, tumbles, and a few of the fancier stunts. On several occasions, one of the junior members of the squad makes a mistake and gets an instant look of fear on her face. Blaire closes her eyes, takes a few deep breaths, and then corrects the woman in a terse but polite manner (much to everyone's relief and confusion). <<if $superStuff.testmission is 2>> Blaire slips up once or twice when practicing the cheers. She manages to get through FU before catching herself.<</if>>
Towards the end of practice, when they are running through a few cheers, Blaire notices you in the stands. An odd smile crosses her face and she gives you a small wave before turning back to the squad. The rest of the practice winds down and the squad goes through some cool-down stretches before heading back to the field house.
\
\
\
<<elseif $blaire.level is 2>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. One of the cheerleaders notices you watching and leans in to say something to the group. Blaire turns with an aggravated look on her face and scans the bleachers. When she sees you, the look softens into a smile and she waves. She says a few words to the small group and then calls to the rest of the squad to start practice. Blaire runs the squad through the warm-ups and stretches before moving on to a variety of jumps, tumbles, pyramids, and other stunts. From what you can tell by the interactions, Blaire is being uncharacteristically nice with her squad members, who seem a bit cautious of her behavior but seem to appreciate her not yelling at or berating them. <<if $superStuff.testmission is 2>> Blaire slips up once or twice when practicing the cheers. She manages to get through FU before catching herself.<</if>>
During one of the breaks, Blaire trots over to the bottom of the bleachers and waves you down. You hop down to meet her and spend a few minutes chatting while she rehydrates herself. When the break is over, she heads back and gets the squad together to practice cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to say goodbye to you before she heads to the field house with the rest of the team.
<<if $blaire.aff gte 30 and $blaire.PhoneN is 0>>\
<div id="eveFrame">Blaire turns around and runs back over to where you are sitting.
@@.blaire; ''Blaire'' Hey, you know what's crazy? We have been neighbors forever and I don’t even have your number. It's so weird right? What's your number? I can always use another gym partner.@@
You give her your number and she taps a few times on her phone. You feel your phone vibrate and look at the new message.
@@.blaire; ''Blaire's Text:''@@ @@.blaireT; HI :-) Here's my #@@
<<set $blaire.PhoneN to 1>>
<div id="powFrame">@@.pow;►►►You now have Blaire’s number@@</div></div><</if>>\
\
\
<<elseif $blaire.level is 3>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. One of the cheerleaders notices you watching and leans in to say something to the group. Blaire turns towards you with a broad smile and eagerly waves to you. You wave back and Blaire calls to the rest of the squad to start practice. She runs the squad through the warm-ups and stretches before moving on to a variety of jumps, tumbles, pyramids, and other stunts. A few times during the practice, you catch Blaire glancing your way. Some of the other members look in your direction as well, followed by whispering when Blaire is out of earshot. <<if $superStuff.testmission is 2>> Blaire slips up once or twice when practicing the cheers. She manages to get through FU before catching herself.<</if>>
During one of the breaks, Blaire trots over to the bottom of the bleachers and waves you down. You hop down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of the squad and the routines they are working on. When the break is over, she heads back and gets the squad together to practice cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
\
\
\
<<elseif $blaire.level is 4>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. She must have been watching the bleachers because she notices you almost immediately and waves excitedly. You wave back and Blaire calls to the rest of the squad to start practice. She runs them through their warm-ups and stretches, a suspicious number of which involve bending over at the waist or spreading their legs as far as possible. The fact that Blaire keeps looking over her shoulder to make sure you are watching does nothing to help your suspicions (not that you mind). <<if $superStuff.testmission is 2>> Blaire slips up once or twice when practicing the cheers. She manages to get through FU before catching herself.<</if>>
During one of the breaks, Blaire trots over to the bottom of the bleachers and waves you down. You hop down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of the stretches, particularly in their effectiveness and her form. When the break is over, she reluctantly heads back and gets the squad together to practice cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
\
\
\
<<elseif $blaire.level is 5>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. She must have been watching the bleachers because she notices you almost immediately and waves excitedly. You wave back and Blaire calls to the rest of the squad to start practice. She runs them through their warm-ups and stretches, a suspicious number of which involve bending over at the waist or spreading their legs as far as possible. The fact that Blaire keeps looking over her shoulder to make sure you are watching does nothing to help your suspicions (not that you mind). <<if $superStuff.testmission is 2>> Blaire slips up once or twice when practicing the cheers. She manages to get through FU before catching herself and then plays it off as a joke.<</if>>
<<if $blaire.tell gte 2>>\
Taking advantage of your telepathy, you share a few words of encouragement and compliments with Blaire whenever you think it's safe. She enjoys the secretions of the exchange, even if she has to explain why she's smiling for no reason to some of her squad mates.
<</if>>\
<<if $blaire.endState is 2>>\
During one of the breaks, Blaire trots over to the bottom of the bleachers and waves you down. You hop down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of her squadmates, which of them are attractive and which ones you would want to have some fun with if you had the chance. When the break is over, she gives you a kiss and reluctantly heads back to lead the squad through some cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<<elseif $blaire.endState is 3>>\
During one of the breaks, Blaire trots over to the bottom of the bleachers and waves you down. You hop down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of the stretches, moves, and cheers. She wonders if there are any you would like to see next time you're alone together. When the break is over, she gives you a kiss and reluctantly heads back to lead the squad through some cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityField]]>><<set $time +=1>><</button>>\
\
<<if $day lte 4 and $blaire.level gte 3>><<button "Get a ride Home">><<goto "HouseRoom">><<set $time +=1>><</button>><<elseif $day gte 5 and $blaire.level gte 3>><<button "Get a ride Downtown">><<goto "Downtown">><<set $time +=1>><</button>><</if>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 4>> @@.pow;►►►Blaire appreciates your interest in her cheerleading and seems much friendlier //[+4 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.level gte 3>> <<if $npc.Bfriends.like lt (($blaire.level+1)*10)>> <<set $npc.Bfriends.like += 2>> @@.pow;►►► Mary and Imani are pleased that you came to support Blaire //[+2 Blaire's Friends]//.@@<<else>>●●● Mary and Imani like you just as much as they did before.<</if>><</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
\
</div>\<<if $blaire.level is 3>>\
<<set $sceneSelect to 1>>\
<<include "BlaireWarmup">>\
<<set $scenelistB[22] to 1>>\
<<elseif $blaire.level is 4>>\
<<set $sceneSelect to 2>>\
<<include "BlaireWarmup">>\
<<set $scenelistB[23] to 1>>\
<<elseif $blaire.level is 5>>\
<<set $sceneSelect to 3>>\
<<include "BlaireWarmup">>\
<<set $scenelistB[24] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityField]]>><<set $time +=1>><</button>>\
\
<<if $day lte 4>><<button "Get a ride Home">><<set $time +=1>><<goto "HouseRoom">><</button>><<elseif $day gte 5>><<button "Get a ride Downtown">><<set $time +=1>><<goto "Downtown">><</button>><</if>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire appreciates your interest in her cheerleading but is embarrassed by the interruption, she seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>> <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 1>> @@.pow;►►► Blaire enjoyed your quickie rendezvous but left unsatisfied, she seems slightly more sexual //[+1 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>> <<set $npc.Bfriends.like += 1>> @@.pow;►►► Mary and Imani are amused by you and Blaire's escapade //[+1 Blaire's Friends]//.@@<<else>>●●● Mary and Imani like you just as much as they did before.<</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
</div>\
\
<<set $blaire.last to 0>>\<div id="eveFrame"><div id="areaTitle">Blaire Drifts Off …</div></div>
\
<<if $blaire.locat is 1.22 or $blaire.locat is 1.11>>\
Sunbathing is already a relaxing activity for <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>, so it only takes a small expenditure of energy to make her tired. She yawns loudly then gives you a slight smile and stretches, making a nice show of it. You wait for a minute as she gets comfortable and a little bit more power causes Blaire to drift off to sleep.\
\
\
<<elseif $blaire.locat is 1.23>>\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> is already comfortable so it only takes a small expenditure of energy to make her tired. yawns loudly then shuffles a bit to get comfortable and lays her head on your shoulder. It takes a minute or so, but with a little more power, her breathing changes and she begins to lightly snore.\
\
\
<<elseif $blaire.locat is 1.231>>\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>> is already in bed so it takes almost no energy to get her to yawn loudly. A little bit more energy and she begins to quickly drift off to sleep. Her eyes slowly close and she settles into the comfortable bed. A few sleepy tosses and turns to get comfortable and Blaire begins to snore softly.\
\
\
\
<<elseif $blaire.locat gte 4.1 and $blaire.locat lt 4.14>>\
Seeing as <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is already hoplessly bored, it only takes a little energy before her eyes begin to flutter. A few seconds more (and a small expenditure of energy) and she is already resting her head on her back and softly snoring. You quickly extend some of your powers to hide the sound and your presence.\
\
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "💭 Enter her Dream">><<goto "BlaireDreamEntrance">><<set $time +=1>><</button>>
</td></tr></table></div>\<<include "BlaireDistract">>\
<<set $scenelistB[29] to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Continue|HouseLiving]]>><<set $time +=1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire loves the attention you give her, even when she is trying to get things done, she seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 4>> @@.pow;►►► Blaire greatly enjoyed your quickie, especially cumming inside of her, and seems much more sexual //[+4 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any flirtier or sexual to you than usual. <</if>>
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
\
<<set $blaire.last to 0>>\
\
</div>\<<button "Skip">><<goto "HouseRoom">><</button>>\
\
\
<<include "BlaireMorning">>\
<<set $scenelistB[28] to 1>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Get Up and Start Day">><<goto "HouseRoom">><<set $time to 1>><</button>>\
</td></tr></table></div>\
\
<<set $blaire.last to 0>>\<<if $blaire.clubThree is 0>>\
<<set $sceneSelect to 1>>\
<<include "BlaireWatch">>\
<<set $scenelistB[30] to 1>>\
<<set $dreams.push(" … Blaire is sprawled naked on black silk sheets. Her hair is messed and wild, her lips shining red with smeared lipstick. You step forward and begin removing your clothes as Blaire's hand wanders between her legs. A feminine shape steps into view on the other side of the bed. It is Satrina, the woman you met at the Club, naked except for thigh high leather boots. Your eyes meet hers and a look of confusion crosses her face, quickly followed by recognition. She steps off the bed and sketches a short bow.<br><br>@@.generic; ''Satrina:'' \"My apologies for the intrusion.\"@@<br><br>She gives Blaire one last look and fades from the dream …")>>\
<<set $time +=1>>\
<<set $blaire.clubThree to 1>>\
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<<elseif $blaire.clubThree is 1>>\
<<set $sceneSelect to 2>>\
<<include "BlaireWatch">>\
<<set $scenelistB[31] to 1>>\
<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue Home">><<goto "HouseRoom">><<set $time +=1>><</button>>\
</td></tr></table></div>\
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<<set $blaire.last to 0>>\<div id="eveFrame"><div id="areaTitle">Blowing off Steam</div></div>
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<<if $kiara.level is 0>>\
<<if $kiara.ZeroDiner is 0>>\
You wait and check out the menu while Kiara finishes up with another table (mostly for something to do, since you basically have it memorized). Kiara finally walks over and bumps your shoulder with her hip. She quickly looks over to the register and sees Mel, the titular owner of the diner, giving her an annoyed stare. She rolls her eyes and goes into her usual spiel.
@@.kiara; ''Kiara:'' "Hello, welcome to Mel's can I take your order, our specials today are fresh-caught natlandia and sloppy … ugh … Mels …"@@
You make a show of going through the menu so you can talk to Kiara, not that it fools Mel, but he's a dick so who cares. With a small amount of concentration, you hide the two of you from view.
@@.player; ''You:'' "How's work going?"@@
@@.kiara; ''Kiara:'' "Usual, serving customers, Mel keeps trying to act like he's not staring at my chest, same old, same old."@@
@@.player; ''You:'' "When's your break?"@@
She shrugs and looks over to Mel at the registers, who is no longer paying attention to either of you. She gives him an odd look and turns back to you.
@@.kiara; ''Kiara:'' "Coming up soon, want some company?"@@
You nod and she turns to put in your usual order. Mel turns to Kiara with a somewhat confused look as soon as she is a few feet away from you. Kiara finishes up with another customer and goes into the back, returning with your food and a plate for herself. She puts the dishes on the table and slides in across from you.
@@.kiara; ''Kiara:'' "Need to eat quick, he loves cutting my break short, or somebody is going to ask me for a drink or something."@@
You amp up your power and have a nice meal with Kiara. She seems paranoid and continuously looks over her shoulder to Mel or around to other customers.
<<KiaraQuestions>>
By the end of the meal, Kiara seems relieved and a bit puzzled that no one had approached her while she was eating. The two of you gossip a bit longer until well past the end of her break time. Kiara looks oddly at Mel, who is counting receipts at the register.
@@.kiara; ''Kiara:'' "Maybe he's finally going senile and will leave the waitstaff alone …"@@ She gets up and cleans the table @@.kiara; "I can hope right? I gotta go before my luck runs out."@@
She bumps you again with her hip and heads back to the kitchen.
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<<elseif $kiara.ZeroDiner is 1>>\
You wait and check out the menu while Kiara finishes up with another table (mostly for something to do, since you basically have it memorized). Kiara finally walks over and bumps your shoulder with her hip. She quickly looks over to the register and sees Mel, the titular owner of the diner, who was glaring at her but seems to lose focus after a few seconds and start organizing the register area. She gives him a strange look and turns back to you with a shrug.
@@.kiara; ''Kiara:'' "Well the dicks not watching so what's up?"@@
@@.player; ''You:'' "Got time for a break?"@@
@@.kiara; ''Kiara:'' "Sure, let me finish some things up and I'll grab us some food."@@
You hand her your menu and just kill some time on your phone until she comes back with two plates. You amp up your power and have a nice meal with Kiara.
<<KiaraQuestions>>
She seems relaxed and enjoys the meal without worrying too much about her boss or other patrons bothering her. You chat away until you both finish your food.
@@.kiara; ''Kiara:'' "Thanks for that, any time not around my boss or irate customers is a good time. If only you tipped better to make up for me not working other tables, or at all you cheap bastard."@@ She lets out an exaggerated sigh and you roll your eyes. @@.kiara; "I'm gonna go before my luck runs out. I'll text you later."@@
She bumps you again with her hip and heads back to the kitchen.
<</if>>\
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<<elseif $kiara.level is 1 or $kiara.eventDiner is 0>>\
You wait and flip through the menu while Kiara finishes up with another table (mostly for something to do, since you basically have it memorized). Kiara finally walks over and bumps your shoulder with her hip. She shoots a quick glance over her shoulder to her boss and then points to her head, waggles her hand, then gives you a questioning look. You reach out with your powers and feel the attention of those around you drift away.
@@.player; ''You:'' "We're good, no one will notice us."@@
She smiles and sits across from you with a huff and a groan of discomfort.
@@.kiara; ''Kiara:'' "Fuck yes, I am glad you came in. My feet are killing me and we are short-staffed, so no break."@@
@@.player; ''You:'' "That sucks, want to hang out for a bit and eat?"@@
She nods happily and gets up to grab both of your food, returning shortly after. The two of you eat in peace and chat a bit....
<<KiaraQuestions>>
Eventually, the topic turns towards your powers.
@@.kiara; ''Kiara:'' "So I could basically stand on the table and no one would notice?"@@
@@.player; ''You:'' "Honestly, I'm not sure. I can hide myself easy enough and I can extend the field to cover others but the more obvious the action, the harder it is to hide. I think having a psychic connection to the other person should make things easier."@@
@@.kiara; ''Kiara:'' "Well, lets try it out!"@@
You start to object as Kiara climbs onto her seat but back down when she stops there and doesn't continue on to the table. She looks around the restaurant then waves her arms wildly and no one seems to notice. She looks around again and then does an odd little twisting dance which sends her skirt flaring out and it brushes against the neck of the person in the booth behind her (coincidentally, the dancing also gives you a nice view under her skirt). The man behind her makes an uncomfortable noise and rubs his neck. Kiara turns and freezes, but the man goes back to eating as if nothing happened. She looks at you with a happily excited face and does another awkward twisting dance. You wave vaguely towards her skirt.
@@.player; ''You:'' "//*achem*// Kinda hard to tell with the stockings but … Little smiling rainbows?"@@
Her face goes crimson and she immediately drops down into a sitting position. She stares at her food and the two of you finish eating in silence. After, she quickly moves to get clear the table without looking you in the eye.
@@.kiara; ''Kiara:'' " … Sorry about that …"@@
You just smile as you slide out of the booth.
@@.player; ''You:'' "Why are you sorry? I enjoyed the show."@@
You hand her money for the meal and leave the slightly confused and blushing Kiara to her work.
<<set $kiara.eventDiner to 1>>\
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<<elseif $kiara.level is 1 and $kiara.eventDiner is 1>>\
You wait and flip through the menu while Kiara finishes up with another table (mostly for something to do, since you basically have it memorized). Kiara finally walks over and bumps your shoulder with her hip. She shoots a quick glance over her shoulder to her boss and then points to her head, waggles her hand, then gives you a questioning look. You reach out with your powers and feel the attention of those around you drift away. You nod to her as she sits across from you.
@@.kiara; ''Kiara:'' "Fuck yes, I am glad you came in. My feet are killing me and we are short-staffed, so no break."@@
You suggest that you eat together and she nods happily. A quick discussion on what to eat and then she gets up to grab both of you food, returning shortly after. The two of you eat in peace.
<<KiaraQuestions>>
Towards the end of the meal, Kiara decides on another dance break to let off some steam and climbs onto the bench. You finish your food and keep an eye on her as she twists and dances (at least keeping an eye on parts of her anyway). Interestingly, she does not seem to shy away from the more vigorous twists and you get plenty of looks at her panties. When she finally tires and climbs down, she looks a little red in the face, though you can't tell whether it's from embarrassment or exertion.
@@.kiara; ''Kiara:'' "Man, I don't know why that feels so good. I think just getting away with something ridiculous under dickbag's nose is exciting. Still no … uh … objections to my dancing?"@@
You shake your head.
@@.player; ''You:'' "I'm glad my powers can help you out and besides, it's quality dining entertainment."@@
Still looking slightly embarrassed, she begins to clear the table, punching you lightly on the arm before stacking the dishes.
@@.kiara; ''Kiara:'' "You're a perv, you know that?"@@
You smile and nod eagerly. She rolls her eyes but you get the sense that she is slightly pleased. After handing her the money for the meal you leave the diner.
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<<elseif $kiara.level gte 2 and $kiara.superState is 0>>\
You don't even bother flipping through the menu while you wait for Kiara to deal with other patrons, you just goof on your phone until she is ready. A few minutes later, Kiara finishes her work and slides into the booth across from you. She closes her eyes and lets out a huge groan as she stretches her arms above her head. The stretch, along with the few buttons undone on her uniform, shows off tantalizing hints of her massive chest. She realizes this mid-stretch and her eyes snap open. She drops her arms with a //*huff*// and looks around quickly.
@@.kiara; ''Kiara:'' " … Your powers are working right?"@@ You nod and she lets out a sigh @@.kiara; "Great, I need a break. Mel has been his usual annoying self today."@@
<<if $kiara.eventDiner is 1>>\
You gesture roughly to the new cut of her uniform.
@@.player; ''You:'' ⚞//And that has nothing to do with it?//⚟@@
She looks down at her chest and then back up at you.
@@.kiara; ''Kiara:'' "Yeah, I guess the downside of feeling better about myself is that creepy assholes think it gives them permission to be creepy assholes."@@ You start to say something but Kiara interrupts. @@.kiara; "You don't count, we're friends and I'm cool with you being pervy with me." ⚞//and I do enjoy it.//⚟@@
The last thought sneaks in before she notices. You give her a knowing smile and lean forward, chin in hand. She realizes that you heard the thought and blushes slightly but looks defiant.
@@.kiara; ''Kiara:'' "Oh please, don't act like that's a surprise. We're good friends, comfortable with each other in a physical sense, both at least Ok looking, both have healthy libidos, and you //literally// have sexual powers. Us having fun feels pretty natural right?"@@ You think about it and nod. @@.kiara; "See, we are both into having fun. If things change and then we figure out what to do next."@@
<<set $kiara.eventDiner to 2>><</if>>\
Kiara rests her back against the window and kicks her feet up on the seat of the booth seat. The two of you chat for a few minutes as she rests. Finally, she slaps the top of the booth and hops up.
@@.kiara; ''Kiara:'' "I'll go and grab us some food, be right back."@@
Kiara hurries off to the kitchen and returns a short time later with two plates of food. She drops yours in front of you, sits on the opposite bench, and both of you dig in. After a few minutes of silence, you begin to chat with one another.
<<KiaraQuestions>>
The conversation gradually dies down and you finish your meals in silence. You both sit back, satiated and Kiara looks around at the sparsely populated diner.
@@.kiara; ''Kiara:'' "//*sigh*// I need to blow off some steam before I go back to work."@@
Kiara onto the bench and starts another impromptu dance party. You watch her endearingly awkward twisting and twirling from your chair, which gives you a nice vantage point when her shortened skirt flairs a bit too high. After a few flashes of her soft thighs and her plump ass bouncing in her boy short panties. You catch her attention.
@@.player; ''You:'' "<<if $rannum5 is 1>>Hearts<<elseif $rannum5 is 2>>Stars<<elseif $rannum5 is 3>>Polka dots<<elseif $rannum5 is 4>>Flowers<<elseif $rannum5 is 5>>Cupcakes<<elseif $rannum5 is 6>>Sloths<<elseif $rannum5 is 7>>Skulls<<elseif $rannum5 is 8>>Tacos<<elseif $rannum5 is 9>>Stripes<<else>>Cats<</if>>?"@@
Kiara stops dancing and holds down her skirt. She hops off the bench.
@@.kiara; ''Kiara:'' "Hey, none of that for your shitty tipping ass."@@
Kiara efficiently clears the table and gives it a quick wipe down. She takes a suspiciously long time and it does not miss your notice that this gives you a great view down her shirt (and the wiping causes some delightful jiggling). She gathers the plates with a smirk and bumps you with her hip then brings the plates towards the kitchen. You drop some money on the table, gather your stuff together, and slide out of the booth.
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<<elseif $kiara.level is 3 and $kiara.superState is 1>>\
You kill some time playing on your phone and wait patiently for Kiara to deal with the other patrons. She notices you fairly quickly and hurries to finish dealing with her tables. Once she's done, she slides into the booth across from you. Kiara closes her eyes and stretches her arms above her head with an exaggerated groan. The top half of her uniform buttons are open (they weren't like that before, when the hell did she do that?) which, along with the stretch, shows off a huge amount of cleavage and teases the edges of her white bra. She holds the stretch a tad too long to be normal (and you see her eye peek open to make sure you are watching) then lets it go with a //*huff*//.
@@.kiara; ''Kiara:'' "Hey boss. I'm glad you're here, Mel is being his usual skeevy self today."@@
You raise an eyebrow and gesture to the open buttons and her freckled decolletage. Kiara pulls the side of her dress open to reveal her heavy-duty white bra, then squishes her boobs together and bounces them a few times.
@@.kiara; ''Kiara:'' "What, these? I had them mostly buttoned up until you got here. Don't want my boss creeping on me even more than usual while I work."@@ You open your mouth to say something. @@.kiara; "My Boss boss, you get to look because you're only kind of my boss. Unless you want to start giving me a salary and health plan?"@@
You raise your hands to concede the point and the two of you start to chat. After a few minutes, Kiara offers to get you something to eat. You give her your order and she leaves to get the food (but not before buttoning up sadly). She returns shortly with two plates of food and drops one in front of you before sliding in on the other side of the booth. The two of you dig into the food but, despite your hunger, you spend time discussing future plans and ideas that you have for where the two of you can go with your powers.
<<KiaraQuestions>>
Even with the discussion, you both finish the meal quickly and Kiara lets out a belch and leans back.
@@.kiara; ''Kiara:'' "//*Whew*// … That was good. I need to blow off some steam before going back to work. Do you mind If I dance for a bit?"@@
You shake your head and give her a "go ahead" gesture. Kiara smiles, climbs on the bench, and starts another one of her impromptu single person dance parties. You watch her endearingly awkward twisting and twirling from your seat. Normally, this would give you a nice vantage point for the occasional accidental panty flash but there aren't that many //accidental// flashes. In fact, Kiara constantly grabs the shortened skirt of her uniform, makes sure you're watching, and then flicks it up. You enjoy a nice view of her soft thighs, plump ass, and mound hidden beneath her panties.
@@.player; ''You:'' "<<if $rannum5 is 1>>Hearts<<elseif $rannum5 is 2>>Stars<<elseif $rannum5 is 3>>Polka dots<<elseif $rannum5 is 4>>Flowers<<elseif $rannum5 is 5>>Cupcakes<<elseif $rannum5 is 6>>Sloths<<elseif $rannum5 is 7>>Skulls<<elseif $rannum5 is 8>>Tacos<<elseif $rannum5 is 9>>Stripes<<else>>Cats<</if>> today?"@@
Kiara flicks up the skirt one last time before holding it down with both hands in mock modesty.
@@.kiara; ''Kiara:'' "Yep, you like em?"@@
Without giving you a chance to answer, Kiara hops off the bench and starts to clear the table. She takes a suspiciously long time and spends a lot of it bent over so you can see down her dress (Kiara wiping the table down causes some delightful jiggling). She gathers the plates with a smirk and bumps you with her hip as she brings the plates to the kitchen. You drop some money on the table, gather your stuff together, and slide out of the booth so she can go back to work.
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<<elseif $kiara.level is 3 and $kiara.superState is 2>>\
Kiara seems busy so you waste some time on your phone as you wait for her to finish with the other patrons. She seems to be managing a lot of tables today so it takes her a bit longer than usual. Every so often, she swings by to have a few words or just bump you with her hip as she passes. After a bit of time, she finishes up with the last customer and slides into the booth next to you, pushing you towards the corner.
@@.kiara; ''Kiara:'' "Sorry about that. Need the money and the tips are decent today. Who knew being a fledgling super could be so expensive?"@@
She takes out her phone and hands it to you. On the screen is a series of notes.
@@.kiara; ''Kiara:'' "Had some ideas of what we could be doing. Take a look and I'll grab us food."@@
The notes are a bit cryptic since Kiara uses a lot of euphemisms, codewords, and technical language. By the time she returns with the food, you only have a vague idea of what she is planning. The two of you eat and she explains some of the plans and points out where she may or may not need your help.
<<KiaraQuestions>>
Even with the conversation, you both finish your food quickly. Kiara lets out a belch and leans back.
@@.kiara; ''Kiara:'' "//*Whew*// … They're a family of pervs but they can cook. Hey, I need to blow off some steam before going back to work. Do you mind If I dance for a bit?"@@
You nod and give her a "go ahead" gesture. Kiara smiles, climbs on the bench, then steps over you to get to the window. As she passes, she "accidentally" rubs her panty-clad ass against your face. She smirks.
@@.kiara; ''Kiara:'' "Whoops, sorry. Don't want to lose my balance."@@
You just shake your head as Kiara starts another one of her impromptu single person dance parties. You watch her endearingly awkward twisting and twirling from your seat. Normally, this would give you a nice vantage point for the occasional accidental panty flash but being this close to her you can pretty much see up her skirt the entire time. You happily ogle her soft thighs, plump ass, and mound hidden beneath her panties.
@@.player; ''You:'' "<<if $rannum5 is 1>>Hearts<<elseif $rannum5 is 2>>Stars<<elseif $rannum5 is 3>>Polka dots<<elseif $rannum5 is 4>>Flowers<<elseif $rannum5 is 5>>Cupcakes<<elseif $rannum5 is 6>>Sloths<<elseif $rannum5 is 7>>Skulls<<elseif $rannum5 is 8>>Tacos<<elseif $rannum5 is 9>>Stripes<<else>>Cats<</if>> today?"@@
Kiara slows her dance.
@@.kiara; ''Kiara:'' "Yep, you like em?"@@
Without giving you a chance to answer, Kiara steps back over you and sits down on your lap. With another fake apology and a few wiggles of her hips ("oops she's stuck!") she slides out of the booth. Kiara quickly and efficiently clears the table, making sure to bend over as much as possible and show you her ass. She gathers the plates with a genuine smile and bumps you with her hip as she heads towards the kitchen. You hand her some money as she comes back out, gather your stuff together, and get ready to leave.
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<<elseif $kiara.level is 4 and $kiara.superState is 1>>\
You slide into one of the booths and take out your phone, intent on playing some games while Kiara finishes up with the other patrons. However, there is barely enough time to finish the first round before Kiara bounces over with a smile on her face. She slides into the bench across from you, props her elbows on the table, and rests her chin on her hands (giving you a great view of her cleavage). After a few seconds, she looks down, //*tsks*// in annoyance, and undoes the buttons of her dress to the waist. A quick adjustment and the entirely of her H-cup tits and <<if $kiara.superState2 is 1>> frilly pink bra<<elseif $kiara.superState2 is 2>>heavy-duty white bra<</if>> are on full display.
@@.kiara; ''Kiara:'' "It's good that you're here bossman. I was afraid this shift was going to be boring."@@
You gesture to her nearly topless state.
@@.player; ''You:'' "Clearly."@@
Kiara smiles and shakes her head, then <<if $kiara.superState2 is 1>> sits up and bounces in her seat, causing her tits to jiggle delightfully. <<elseif $kiara.superState2 is 2>> leans back in her seat and starts to massage her tits through the bra. <</if>>
@@.kiara; ''Kiara:'' "Nah, you're the only customer who gets the show … well, I may unbutton one or two if they're cute but that's about it."@@
@@.player; ''You:'' ⚞//Aww, I feel honored.//⚟@@
Kiara shudders as your voice reverberates in her mind. You can see her nipples harden and press against the fabric of the bra. She lets out a deep //*sigh*// and shakes her head slightly.
@@.kiara; ''Kiara:'' "Hey! Stop with that, its too distracting and I don't want to be horny for the rest of my shift."@@
You hold up your hands in a conciliatory gesture.
@@.player; ''You:'' "Sorry, sorry. Can't resist. Do you have time to eat before going back to work? "@@
Kiara nods and the two of you quickly find something to eat. Kiara puts the order in and disappears into the kitchen a few minutes later (sadly buttoning up). She returns with two plates of food and the two of you dig in. It's a nice meal, you both take your time and discuss how things are going between bites of food. The conversation segues into your plans for being Supers and you end with a discussion about possible uses for your powers and the possible things you could make people do.
<<KiaraQuestions>>
Once the food is gone, Kiara stacks all the plates and cups and pushes them to the side. She then leans back and lets out a satisfied groan.
@@.kiara; ''Kiara:'' " … You'd think I'd be sick of this food by now, but it's just too good. I have to head back soon, want another little dance. I could blow off some steam."@@
You nod and Kiara climbs onto the bench to start her patented single person dance party. The dance today is different. Usually, the dancing is an awkward way for Kiara to relax. Now, it seems to be more focused on you. While still awkward, Kiara seems to be more focused on giving you a nice view of herself. It's subtle at first but when she unbuttons her dress to give you a better view of her tits, you get the hint. Likewise, Kiara makes sure to bounce, spin, shake, and anything else that allows you to get a good view under her skirt. You sit back and enjoy, taking in the round curves of her breasts, soft thighs, and her plump ass as it stretches her boyshort panties.
@@.player; ''You:'' "$kiara.uwu today?"@@
Kiara smiles and nods bashfully, or as bashful as one can when she is just shy of giving you a striptease.
@@.kiara; ''Kiara:'' "Yep, like 'em?"@@
You nod and Kiara's smile widens. She quickly looks around, reaches under her skirt, and slides her panties down. You raise an eyebrow as takes her panties fully off and steps off the bench. She drops the panties in your lap and proceeds to gather the plates. Kiara heads towards the kitchen giving you a quick bump with her hip as she passes. You look down at the panties in your lap. While appreciating the gesture, your not exactly sure what to do with them. You get ready to leave.
Kiara rushes back out of the kitchen and snatches the panties off your lap. She gives you a bashful smile.
@@.kiara; ''Kiara:'' "Sorry, felt like that was the thing to do. Super unsanitary around food though. See ya later!"@@
Kiara rushes back towards the restrooms, panties balled up in her hand. You shake your head and slide out of the booth.
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<<elseif $kiara.level is 4 and $kiara.superState is 2>>\
Kiara seems busy so you waste some time on your phone as you wait for her to finish with the other patrons. She seems to be managing a lot of tables today so it takes her a bit longer than usual. You notice a low current of lust running though most of her tables, and many of the patrons (both men and women) are paying particular attention to Kiara. Every so often, she swings by to have a few words, gives you a small smirk, or just bumps you with her hip as she passes. After a bit of time, she finishes up with the last customer and walks over (the man watches her ass closely as she walks away) . She slides into the booth next to you and pushes you towards the corner.
@@.kiara; ''Kiara:'' "Sorry about that, I've started running some new music and I'm getting a lot of good data … and attention … and tips. I'm trying to fine tune it so that it doesn't make the customers get grabby. Here …"@@ She hands you her phone. @@.kiara; … my observations so far. Can have some good uses for other projects. Take a look and I will grab some food."@@
You're starting to get used to Kiara's bizarre code/shorthand but it takes some time to sort through the technical jargon to figure out what has happened. Still, you manage to get the gist of it by the time she comes back with the food. You ask her questions as you eat and she gives you a better idea of what she has been working on.
<<KiaraQuestions>>
It's an interesting conversation and your food is quickly consumed. Kiara leans back and stretches.
@@.kiara; ''Kiara:'' "Man, I'm super happy my program is making Mel and his pervert sons less pervy but I'm most happy that it has not affected their ability to cook. I'm going to blow off some steam and dance a bit before heading back. That okay?@@
You nod and give her a "go ahead" gesture. Kiara smiles and climbs on the bench. She steps over you, "accidently" pushing the crotch of her panties into your face, before steading herself against the window. She smirks.
@@.kiara; ''Kiara:'' "hehe, sorry about that. Not much room to maneuver, is there?"@@
You chuckle and shake your head as Kiara starts to dance. It's a bit different than usual, Kiara seems more focused on teasing you than relieving stress (though she still is awkward and uncoordinated, that much has not changed). She undoes a few buttons on her dress, giving you a better view of her tits. Each twist, spin, or bounce shows you a great view of her boyshort panties or her bouncing tits. You just sit back and let your eyes wander between her small holographic sticker placed on the inside of her soft thighs, to its twin nestled nicely between her H-cup tits.
@@.player; ''You:'' "Stickers still working as triggers?"@@
Kiara nods and bounces her ass in your face. You pull the edge of her panties and let it snap back. She swats at your hand and turns. @@.player; "$kiara.uwu today?"@@
Kiara smirks and slides her hands under her uniform. She ducks in one motion and pulls off the panties then smooths out her dress in mock modesty. Kiara holds up her panties and shows them to you.
@@.kiara; ''Kiara:'' "Yep, I thought they looked cute. What do you think."@@
You nod and Kiara stands back up to climb over you. You can't help yourself and, as she passes, you duck your head under her dress to run your tongue along her slit. Kiara moans, jerks, and then almost falls off the bench. She manages to regain her balance and not wind up on the floor. You apologizes and Kiara smacks you a few times with her panties.
@@.kiara; ''Kiara:'' "That" … //*whap*// …"was" … //*whap*// …"unsafe" … //*whap*// … @@ She looks at the panties in her hand. @@.kiara; "and this is unsanitary."@@
Kiara puts her panties back on, gives you a shoulder bump with her hip, and starts to clear off the table. She brings the dirty dishes to the kitchen and comes back out a minute later. After a brief goodbye, you hand her some money, gather your stuff, and get ready to leave.
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<<elseif $kiara.level is 5 and $kiara.superState is 1>>\
You slide into the booth and barely get comfortable before Kiara bounces over to your booth with a wide smile on her face. She slides into the bench next to you, waits a few seconds for you to activate your obfuscation field, then starts to unbutton her uniform. After a few open buttons, it becomes obvious that she is not wearing a bra underneath. Kiara opens her dress to her waist, then primly rests her hands on her lap. There is an impressive amount of cleavage and you can just make out the edges of her areola. She lets you enjoy the view for a few seconds before giving her tits a small shake and clearing her throat.
@@.kiara; ''Kiara:'' "//*Ahem// …" @@ You reluctantly drag your eyes from her almost exposed chest. @@.kiara; "I'm happy you enjoy the view boss and I'm happy you're here. This shift was getting boring."@@
You gesture to her braless state.
@@.player; ''You:'' "I can tell. No bra today? "@@
Kiara's smile widens and she twists her body. Her H-cup tits sway and you catch a hint of nipple for a brief second.
@@.kiara; ''Kiara:'' "Yeah. I had the dress altered to support the girls, so it's not that obvious unless I want it to be."@@ You give her a questioning look @@.kiara; "A small bounce or quick twist and you can tell if you're paying attention. It helps with tips without being too scandalous for the pearl clutchers."@@
It makes sense, you're finding, more and more, that most people are pervs.
@@.player; ''You:'' ⚞//It's a delicate balance I'm sure.//⚟@@
Kiara shudders as your voice reverberates in her mind and a small moan escapes her throat before she can stop herself. She leans back with a deep //*sigh*//, which pulls her uniform open further and causes her hard nipples to pop into view. Kiara gives you a dirty look (though you do catch the hint of a smile).
@@.kiara; ''Kiara:'' "Hey! None of that unless you plan on fucking me. If you keep doing your mind shit I'm going to be horny and distracted until the end of my shift. That, or until I can sneak into the restroom and get myself off, whichever comes first."@@
You hold up your hands in a conciliatory gesture.
@@.player; ''You:'' "Sorry, it's just fun to watch you squirm "@@ Kiara directs a rather unladylike hand gesture towards you but you continue. @@.player; "Do you have time to eat or just chill for a bit?"@@
Kiara checks her phone, then opens an app and taps a few times. The music in the diner hiccups and you sense a change in the minds of the waitstaff and customers. Kiara puts the phone away with a satisfied smirk.
@@.kiara; ''Kiara:'' "There. I have a hypnotic suggestion that should make everyone forget about me for a bit. Hopefully, it will buy us enough time to hang out."@@ She looks around the dining area and then nods to herself. @@.kiara; "What do you want to eat?"@@
The two of you spend a few minutes figuring out what to order, which Kiara dutifully sends to the kitchen. After a bit of idle chit-chat, Kiara buttons up (Sad), heads into the kitchen, and returns a few minutes later with your food (Yay). As usual, the food is great and you enjoy a delicious meal with Kiara as the two of you discuss preparations for your burgeoning Super careers. It's not as productive as you would like, even with your powers and Kiara's programs concealing the conversation, you are still hesitant to publicly discuss some things in detail.
<<KiaraQuestions>>
It's a satisfying meal (Kiara unbuttoning her dress again halfway through certainly helps with that) but it ends too soon. Kiara is the first to finish and she leans back with a satisfied look.
@@.kiara; ''Kiara:'' " Man, It sucks that Mel and his family are such dicks, they're food is amazing."@@ Kiara stretches for a few seconds and crosses her arms above her head. <<if $kiara.superState2 is 1>>@@.kiara; "Do you mind if I dance a bit? I need to let off some steam."@@<<elseif $kiara.superState2 is 2>>@@.kiara; "Want me to dance for a bit? I could use some destressing."@@<</if>>
<<if $kiara.superState2 is 1>>\
Your mouth is full, so you just nod and give her a vague "go ahead" hand gesture. She smiles brightly, hops up onto the bench, and immediately starts dancing. It starts out the same as usual (though maybe a bit more directed towards you than normal), with lots of energy, awkward moves, and the feeling of psychic stress fading from Kiara's mind. Over time though, you notice a subtle shift in Kiara's moves. Her dancing becomes slower and more sinuous. Her horniness builds and her hands begin to slide along her body. By the time you finish your food, Kiara has become completely lost in the dance. Her eyes are closed and her hands roam over and under her uniform, spending a great deal of time massaging her tits, and even slipping beneath the hem a few times to caress herself through her panties.
<<elseif $kiara.superState2 is 2>>\
Your mouth is full, so you just nod and give her a thumbs up. She smirks and climbs up onto the bench (taking her time to give you a great view of her soft thighs), and starts to dance. From the start of the dance, Kiara seems much more fixated on you than normal. Her movements, as energetic and awkward as normal, seem more coordinated and show off her body in enticing ways. Each twirl flares out her dress enough to show off her plump ass and each twist pulls open the top of her dress enough to see flashes of hard nipples. Sometimes, she doesn't even try to make it subtle and just pulls up her dress to rub her fingers over the fabric of her panties.
<</if>>\
@@.player; ''You:'' "Nice $kiara.uwu."@@
<<if $kiara.superState2 is 1>>\
Kiara gives you a wicked smile and daintily lifts the hem of her skirt with her right hand. The left traces the $kiara.uwu on her panties. It slides lower and presses a bit harder. Kiara coos happily.
@@.kiara; ''Kiara:'' "♥mmm♥ … yeah, I like 'em."@@
<<elseif $kiara.superState2 is 2>>\
Kiara gives you a sly smile and brazenly lifts the hem of her skirt and turns around. You get a good view of the $kiara.uwu stretched tightly across her plump ass.
@@.kiara; ''Kiara:'' "Yep, do you like em?"@@
<</if>>\
Kiara hops down from the bench and starts to clean the table.
@@.kiara; ''Kiara:'' "I hope you liked the dance …"@@ Kiara grabs your hand and slides it under her dress. She uses the other hand to push her panties aside and slides your fingers across her wet slit. @@.kiara; "… I know I did."@@.
You rub her gently and Kiara's hips begin to rock slightly. She closes her eyes, the table and dishes now forgotten, and spreads her legs to give you better access. Kiara loudly swallows, lifts her head to look you in the eye, and starts rocking faster against your hand. Her pleasure spikes sharply and Kiara's eyes flutter closed as a small orgasm trembles down her body. She lets out a single breathy moan as her movements become less coordinated and more jerky. The climax passes quickly and a contented smile spreads across Kiara's face. She takes several deep breaths, nods to you once and then steps back, letting our hand slide out from beneath her uniform. Her movements are a bit shaky as she clears the table, and she shoots you a dirty look when you have the audacity to smile. When the table is cleared, she gathers the dishes, bumps you with her hip, and heads towards the kitchen. You drop some money on the table and get yourself ready to go.
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<<elseif $kiara.level is 5 and $kiara.superState is 2>>\
Kiara seems even more busy than normal, she has twice as many tables as usual and she's spending more time on each just chatting with the customers. Then again, after watching her work for a few minutes, it's not that surprising. Her uniform has been modified to be just this side of decent and she is using every bit of the modifications to her advantage. Judging by the amount of horniness and lust you can sense coming from the tables she's covering, you're pretty sure that more than one of her customers has gotten a pretty good eyeful of Kiara's assets. Despite how busy she is, your friend does not leave you wanting and stops by a couple of times to give you a few apologetic words. You take advantage of these visits and, after bringing up your stealth field, slide your hands up the shortened hem of Kiara's uniform to caress her plump ass. She lets you have a few seconds of fun but then gives you an exaggerated dirty look and walks away with hips swinging. Gradually, her tables leave and new ones are assigned to other waitstaff. When she finally manages to catch a break, she slides into the booth next to you, forcing you closer to the window.
@@.kiara; ''Kiara:'' "Sorry about the wait, my programs have been working pretty damn well and customers have been demanding my attention."@@ She stretches her arms above her head and arches her back, letting out a deep groan. Her breath comes out in a loud //*sigh*// @@.kiara; "Actually, I think they're working a bit too well. I've had more than one patron that just zoned out and stared at my tits for a few minutes."@@ Kiara shakes her head, pulls her phone out of her apron, and hands it to you. @@.kiara; "I made some observations on the song's effects. Take a look and I'll grab some food."@@
Thankfully, having worked with Kiara for some time, you have gotten used to Kiara's bizarre shorthand and the technical jargon that she uses in her notes. The information looks promising and it looks like Kiara's skills are definitely improving. She returns with the food a few minutes later and the two of you discuss her findings while you eat.
<<KiaraQuestions>>
It's an interesting conversation but you can tell that she's getting antsy.
@@.player; ''You:'' "Are you okay? You seem distracted."@@
She leans her head back on the wall of the booth.
@@.kiara; ''Kiara:'' "The downside of my programs working so well is that I'm getting a bit of data overload …"@@ She massages her temples. @@.kiara; "I'm going to let off some steam. Are you finished?"@@
You grab the last bite of your food off the plate and then nod. Kiara smiles, pushes the plates away, and then stands up on the bench. Unlike her previous impromptu dance parties, Kiara doesn't even bother trying to hide her teasing. She gracefully (for her at least) pivots, steps over you, and sits on your lap <<if $kiara.superState2 is 3>>facing towards you<<elseif $kiara.superState2 is 4>>facing away from you<</if>>. You lean back to give her more room and she carefully arranges her uniform to a more comfortable position (i.e. open to the waist and her nothing between her and you but her panties).
<<if $kiara.superState2 is 3>>\
Kiara starts her dance slowly, taking time to grow accustomed to the cramped quarters but quickly building back up to her normal level of energy. She bounces, thrusts, and grinds on your lap along with music playing over the diner's speakers. It's not a lapdance in the conventional sense (Kiara does not have the dancing/seduction ability for that) but she makes up for it in pure enthusiasm. You run your hands up her legs but she smacks them away before you can grab her ass. She gives you a smile and a small shake of her head. You're about to say something but she just sits up and shoves her tits in your face, muffling any protest.
@@.player; ''You:'' "ii cnn gaa yu a."@@
@@.kiara; ''Kiara:'' "Sorry, can't hear you. Having too much fun dancing."@@
The dance continues with your face in Kiara's chest, her H-cup tits constantly bouncing against your face. Soon however, the dance becomes less bouncy and more grindy. Lust fills Kiara's mind, and more and more of the dance is given over to her grinding her panty-covered pussy on the bulge in your pants. Kiara leans back, rests her elbows on the table, and begins rolling her hips. Freed from Kiara's cleavage, you lift up her uniform and watch as the growing wet spot of her panties repeatedly slide against your bulge.
@@.player; ''You:'' "$kiara.uwu today?"@@
Kiara closes her eyes and presses harder against you. She gives you a small nod before dropping her head back with a groan. Your free hand slides up her body and into her uniform to caress one of her huge tits. Kiara loudly swallows, lifts her head to look you in the eye, and starts thrusting faster. Her pleasure spikes sharply and Kiara's eyes flutter closed as a small orgasm trembles down her body. She lets out a single breathy moan as her grinding becomes less coordinated and more jerky. The climax passes quickly and a contented smile spreads across Kiara's face.
\
\
<<elseif $kiara.superState2 is 4>>
Kiara starts her dance slowly, taking time to grow accustomed to the cramped quarters but quickly building back up to her normal level of energy. She bounces, thrusts, and grinds in your lap along with music playing over the diner's speakers. It's not a lapdance in the conventional sense (Kiara does not have the dancing/seduction ability for that) but she makes up for it in pure enthusiasm. Your hands slide up her sides and around her body, then pull open her uniform so you can grab her huge tits. Kiara coos happily and pushes back harder against your crotch. She looks over her shoulder, gives you a sly smile, then leans forward to rest her elbows on the table.
@@.kiara; ''Kiara:'' "Have I told you about the … //*sigh*// … looks I was getting today … all the … ♥mmm♥ … vacant stares."@@
Between increasingly heavy breaths, Kiara recounts the effects her music had on her customers today. As she does, horniness builds in her mind, and more and more of the dance is given over to her grinding her panty-covered pussy on the bulge in your pants. With a groan, Kiara reaches back and pulls up her skirt, giving you a view of her plump ass as she grinds on your crotch.
@@.player; ''You:'' "$kiara.uwu today?"@@
Kiara closes her eyes and rocks her hips harder. She gives you a small nod before dropping her head down with a groan. You squeeze her tits and slide your fingers across her hard nipples. She loudly swallows, lifts her head to look at all of the patrons in the diner, and starts thrusting faster. Kiara's pleasure spikes sharply and her eyes flutter closed as a small orgasm trembles down her body. She lets out a single breathy moan as her grinding becomes less coordinated and more jerky. The climax passes quickly and a contented smile spreads across Kiara's face.
\
\
<</if>>\
The two of you stay there for a minute or so, Kiara half in your lap and half leaning on the table, waiting for Kiara to catch her breath. Eventually, she shakes her head and slides off your lap onto the bench next to you.
@@.kiara; ''Kiara:'' "Sorry, that went a bit further then I intended."@@
You chuckle.
@@.player; ''You:'' "Hehe, Somehow I'll find the strength to forgive you."@@
She joins in with her own chuckle and the two of you spend the rest of her short break talking and generally enjoying each other's company. Much to your delight, Kiara does not bother putting her tits back into her uniform until she has to go back to work. Once she can no longer justify not working, you hand her some money for the food, and she gets herself together to go back to work.
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<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Diner]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
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\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.level is 0 and $kiara.ZeroDiner is 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.curi += 4>><</if>> @@.pow; ►►► Kiara is happy and a bit confused as to why her manager didn't bother her. She is much more curious //[+4 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>\
\
<<elseif $kiara.level is 0 and $kiara.ZeroDiner is 1>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.curi += 1>><</if>> @@.pow; ►►► Kiara is happy that her manager didn't bother her and is not too concerned with why. She is slightly more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>\
\
<<elseif $kiara.level gte 1>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.curi += 2>><</if>> @@.pow; ►►► Kiara enjoyed the fruits of your powers (and using them to mess with people). She is slightly more curious //[+2 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $kiara.trt += 1>><</if>> @@.pow;►►► Kiara appreciates the distraction and the application of your powers. She is slightly more trusting //[+1 Trust]//.@@<<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.<</if>>
\
<</if>>\
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\
<<if $player.sneak lte (($kiara.level+1)*10)>><<if $temp4 is 0>><<set $player.sneak += (2*$skillBon)>><</if>><<set $temp2 = 2*$skillBon>> @@.pow;►►► Using your powers for such an extended period improves your ability to hide from others //[+$temp2 Stealth]//. @@<<else>>●●● Your stealth ability does not improve.<</if>>
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\
<<if $kiara.level gte 3 and $kiara.superState gte 1>>\
<<if $superStuff.prog lte 20>><<if $temp4 is 0>><<set $superStuff.prog += 1>><</if>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.@@<</if>>
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<</if>>\
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<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
\
</div>\<<if $kiara.level is 0>>\
<div id="eveFrame"><div id="areaTitle">Gaming with Kiara</div></div>
<<if $kiara.ZeroGame is 0>>\
Kiara tends to become completely absorbed in whatever game she's playing, so it takes you a few seconds (and a lot of waving/fake coughing) to catch her attention. It takes a second for her to register your presence, then she gives you an apologetic smile and quickly mutes her mic. She pulls her headphones off one ear and half-turns towards you.
@@.kiara; ''Kiara:'' "Shit, $player.name, I completely forgot that you were in here. Give me a few minutes to finish up the round."@@ She turns back to the game. @@.kiara; "I'm back but I'm gonna sign off after this round … my friend just stopped by … No it's not my boyfriend … No I won't send you pics … Yeah, if you fuck like you play I get why you're single …"@@
A few minutes turns into a few more minutes and then some more after that. Whenever she can, she turns and apologizes for her team sucking (her reason it’s taking so long). Finally, after half an hour of waiting, she signs off in disgust (either at a big loss or a moderate win, it's hard to tell by the level of her vulgarity).
@@.kiara; ''Kiara:'' "God I hate that game."@@ She tosses her headphones on the desk then sighs heavily. @@.kiara; "//*Sigh*// … Want to play some Face Ripper? Beating your ass will make me feel better."@@
You give her what you hope is a cryptic smile and grab a controller off of the bookshelf. Kiara takes it from you and gets the game set up, as she does, she discusses the many shortcomings of her online teammates, their families, and what they do with their pets. You listen politely until she drops down next to you and starts the game.
The ass beating does not go as planned. Using your telepathy to read her intentions and plans gives you just enough of an edge to win more often than you lose. Kiara is shocked at your new skill, which quickly turns to frustration, before shifting into resigned annoyance. A few dozen rounds later, both of you finally tire from the game (you’re pretty sure she’s not happy at the outcome). Kiara turns off the game, flops backward onto the bed, and gives you a thoughtful look.
@@.kiara; ''Kiara:'' "I think that coma knocked something loose. You have never played that good. Unless you've somehow been practicing a crapload recently?" @@
You shrug and give her another cryptic smirk. Kiara looks at you inquisitively for a few seconds, makes a disgusted noise, and then gets up from the bed. She drops herself on the computer chair and gives you a small dismissive wave.
@@.kiara; ''Kiara:'' "I gotta do some work. I know you said you’re okay but let me or Mom know if you need anything. I'll text you later to check-in, alright?" @@
She turns back to the laptop and begins rapidly typing on it before you reply. Knowing Kiara, you don’t take any offense to the brusk farewell, and seeing that her focus has already shifted, you say goodbye to her back and leave.
<<set $kiara.ZeroGame to 1>>\
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<<elseif $kiara.ZeroGame is 1>>\
Kiara tends to become completely absorbed in whatever game she's playing, so it takes you a few seconds (and a lot of waving/fake coughing) to catch her attention. It takes a second for her to register your presence, then she gives you an apologetic smile and quickly mutes her mic. She pulls her headphones off one ear and half-turns towards you.
@@.kiara; ''Kiara:'' "Shit, $player.name, I completely forgot that you were in here. Let me sign off and we can play some versus or co-op, sound good?"@@ She turns back to the game. @@.kiara;"Sorry guys, I'm out … yeah, I don't care about my rank, my friend is here … No, I'm not having this conversation again … Later … @@
You're a bit gobsmacked at the quick sign off, Kiara takes her gaming very seriously (despite constantly saying how much she hates it) and rarely signs off early for anything short of a full-blown alien invasion (and not one of the weak-ass ones that happened last year, the aliens have to capture at least one world leader). She quickly sets up a competitive game and slides one of the laptops on the desk closer.
The game goes well for you and your powers give you the edge needed to win more often than not. Kiara, surprisingly, does not seem that annoyed at losing. Instead, she seems mostly distracted. Her gaming is still on point but she talks a bit less than usual and occasionally reaches over to type something on the laptop between rounds.
The two of you spend time having fun and discuss recent events in both of your lives. Eventually, you both get tired of the games, and Kiara apologizes for being distracted by her work. You let her know that it's alright and get ready to leave.
<</if>>\
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\
<<elseif $kiara.level is 1 and $kiara.eventGame is 0 and $storyline.kiaraQuest lt 5.5>>\
<div id="eveFrame"><div id="areaTitle">Gaming with Kiara</div></div>
\
You have barely gotten comfortable when you hear a soft beeping coming from the silver band around Kiara's wrist. Speaking to her online crew, she excuses herself from the game and turns around to greet you. She lifts her wrist to show you her sensor bracelet.
@@.kiara; ''Kiara:'' "Hey $player.name, I figured this thing will let me know when you're here. This way you don't have to wait around. Let me sign off…"@@ She taps the silver band to quiet it and then turns back to the game. @@.kiara;"Sorry guys, I'm out … … … yeah? Tough shit. My friend is here … … … … Damn you guys are thirsty … … … and no."@@
She pulls off the headset in exaggerated disgust (you’ve played with her group enough to know that Kiara outclasses all of them in terms of vulgarity) and starts setting up the controllers so the two of you can play together. This time, she chooses a racing game and both of you settle in for some quality gaming.
A fun game with a good friend is always a recipe for a great time and today is no different. The game does not use too much of your focus so you chat about supers in general and spend a lot of the time talking about your powers specifically. Kiara seems particularly interested in how you have used your powers so far, especially the times you have used them on other people. The conversation is refreshing, it's good to finally have someone to talk to about what’s been happening to you (other than a disembodied supervillain). Kiara even gives you some good ideas and advice on how to use your powers in the future.
Alas, time passes too quickly and too soon you both have to leave and get on with your day. The conversation ends, Kiara puts the controllers away, and the two of you say your goodbyes.
\
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\
\
<<elseif $kiara.eventGame is 0 and $storyline.kiaraQuest gte 5.5>>\
<div id="eveFrame"><div id="areaTitle">Gaming with Kiara</div></div>
\
You have barely gotten comfortable when you hear a soft beeping coming from the silver band around Kiara's wrist. Speaking to her online crew, she excuses herself from the game and turns around to greet you. She lifts her wrist to show you her sensor bracelet.
@@.kiara; ''Kiara:'' "Hey $player.name, I figured this thing will let me know when you're here. This way you don't have to wait around. Let me sign off…"@@ She taps the silver band to quiet it and then turns back to the game. @@.kiara;"Sorry guys, I'm out … … … yeah? Tough shit. My friend is here … … … … Damn you guys are thirsty … … … and no."@@
She pulls off the headset in exaggerated disgust (you’ve played with her group enough to know that Kiara outclasses all of them in terms of vulgarity) and starts setting up the controllers so the two of you can play together. This time, she chooses a racing game and both of you settle in for some quality gaming. To Kiara’s credit, she seems to take your powers as more of a challenge than a threat and ups her game, pitting her pure skill and muscle memory against your telepathy and terrible coordination.
A fun game with a good friend is always a recipe for a great time and today is no different. The game does not use too much of your focus so you chat about supers in general and spend a lot of the time talking about your powers specifically. Kiara seems particularly interested in how you have used your powers so far, especially the times you have used them on other people. The conversation is refreshing, it's good to finally have someone to talk to about what’s been happening to you (other than a disembodied supervillain). Kiara even gives you some good ideas and advice on how to use your powers in the future. Something odd does happen midway through the conversation however, a slowly rising aura of lust starts to emanate from Kiara. It’s relatively weak at first but after an hour, she is fidgeting in her seat, and every once in a while her tongue unconsciously darts out to wet her lips. Deciding to be a gentleman, you ignore the wave of psychic heat coming from the redhead next to you. The lust builds to a point where it’s distracting enough to make her lose one race particularly badly. She turns to you with slightly glazed eyes.
@@.kiara; ''Kiara:'' "Uh … $player.name? …"@@ You half turn towards her with a neutral expression. @@.kiara; "… Can you sense what I'm feeling?"@@
It’s an awkward few seconds before you sheepishly nod. Hearing this, Kiara freezes like a deer in headlights, and her lust suddenly spikes. Over the next few seconds of silence, her ardor grows stronger and stronger. Finally, something seems to snap in her mind and she jumps off the bed. Kiara tosses her controller randomly behind her (missing the bed) and rushes towards the door, pausing just long enough to blurt out.
@@.kiara; ''Kiara:'' "Be right back need to take care of something!"@@
Kiara’s footsteps retreat down the hall and her bathroom door opens and shuts. You chuckle to yourself, despite not being able to hear anything clearly, your psychic senses paint a pretty clear picture of what's going on. Pleasure rises almost immediately after the bathroom door closes (fast enough that you’re pretty sure she didn't bother taking her pants off). Her first orgasm hits her a little over a minute later, exploding through her mind like pink and purple fireworks. It fades as quickly as it arrived but Kiara barely has time to catch her breath before she starts racing towards a second climax. She manages to keep herself quiet through both orgasms, you can’t hear anything out loud, and keeps going until a third, weaker, orgasm hits her a few minutes later. The lust finally starts to settle down and, after some quick ablutions, she sheepishly walks back into the room a few seconds later.
She tries to play it off like she didn't just run into the bathroom to masturbate and fails badly. Even without sensing the entire thing on the psychic plane, her flushed face and with her nipples poking through her clothes, makes it hard to have not noticed what was going on. You give her your best wise-ass smile as she sits next to you awkwardly. She briefly glances at you and picks up the controller.
@@.kiara; ''Kiara:'' " … … … fuck you."@@
You laugh, which thankfully sets her off as well, and the two of you quickly devolve into incoherent giggling. By the time the two of you recover enough to get anything done it's already late. Kiara puts the controllers away and the two of you say your goodbyes.
<<set $kiara.eventGame to 1>>\
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\
<<elseif $kiara.level is 1 and $kiara.eventGame is 1>>\
<div id="eveFrame"><div id="areaTitle">Gaming with Kiara</div></div>
\
Kiara's sensor bracelet alerts her to your presence before you get too comfortable on her bed. She waves to you briefly, taps the bracelet to quiet it, and turns back to her game.
@@.kiara; ''Kiara:'' "Sorry guys, I'm out … … … yeah? Tough shit. My friend is here … … … … Damn you guys are thirsty … … … … and No.@@
She pulls off the headset with a shrug and starts setting up the controllers so the two of you can play together. She chooses a racing game and both of you settle in for some quality gaming.
Much like before, Kiara takes your powers as a challenge rather than a threat and ups her game, pitting her pure skill and muscle memory against your telepathy and overall lack of coordination. A fun game with a good friend is always a recipe for a great time and today is no different. As usual, the conversation quickly turns towards Supers and you spend much of the time talking about your powers. Kiara seems particularly interested in how you have used your powers so far, especially the times you have used them on other people. The conversation is refreshing, it's good to finally have someone to talk to about what’s been happening to you (other than a disembodied supervillain). Kiara even gives you some good ideas and advice on how to use your powers in the future. Also, as usual, a slowly rising aura of lust starts to emanate from Kiara. It’s relatively weak at first but after an hour, she is fidgeting in her seat, and every once in a while her tongue unconsciously darts out to wet her lips. Deciding to be a gentleman, you ignore the wave of psychic heat coming from the redhead next to you. The lust builds to a point where it’s distracting enough to make her lose one race embarrassingly badly. She turns to you with slightly glazed eyes.
@@.kiara; ''Kiara:'' "Uh … I'll be right back"@@
Kiara tosses her controller randomly behind her (missing the bed) and rushes towards the door.
Kiara’s footsteps retreat down the hall and her bathroom door opens and shuts. You chuckle to yourself, despite not being able to hear anything clearly, your psychic senses paint a pretty clear picture of what's going on. Pleasure rises almost immediately after the bathroom door closes (fast enough that you’re pretty sure she didn't bother taking her pants off). Her first orgasm hits her a little over a minute later, exploding through her mind like pink and purple fireworks. It fades as quickly as it arrived but Kiara barely has time to catch her breath before she starts racing towards a second climax. She manages to keep herself quiet through both orgasms, you can’t hear anything out loud, and keeps going until a third, weaker, orgasm hits her a few minutes later. The lust finally starts to settle down and, after some quick ablutions, she sheepishly walks back into the room a few seconds later.
She tries to play it off like she didn't just run into the bathroom to masturbate and fails badly. Even without sensing the entire thing on the psychic plane, her flushed face and with her nipples poking through her clothes, makes it hard to have not noticed what was going on. You give her your best wise-ass smile as she sits next to you awkwardly. She briefly glances at you and picks up the controller.
@@.kiara; ''Kiara:'' "… Not … One … Fucking … Word …"@@
You laugh, which thankfully sets her off as well, and the two of you quickly devolve into incoherent giggling. By the time the two of you recover enough to get anything done it's already late. Kiara puts the controllers away and the two of you say your goodbyes.
\
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\
\
\
<<elseif $kiara.level gte 2 and $kiara.eventGame is 1>>\
<<set $sceneSelect to 1>>\
<<include "KiaraGaming">>\
<<set $scenelistK[0] to 1>>\
<<set $kiara.eventGame to 2>>\
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\
\
\
<<elseif $kiara.level gte 2 and $kiara.eventGame is 2 and $kiara.superState is 0>>\
<<set $sceneSelect to 2>>\
<<include "KiaraGaming">>\
<<set $scenelistK[1] to 1>>\
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\
\
<<elseif $kiara.level is 3 and $kiara.superState is 1>>\
<<set $sceneSelect to 3>>\
<<include "KiaraGaming">>\
<<set $scenelistK[2] to 1>>\
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\
\
<<elseif $kiara.level is 3 and $kiara.superState is 2>>\
<<set $sceneSelect to 4>>\
<<include "KiaraGaming">>\
<<set $scenelistK[3] to 1>>\
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\
\
<<elseif $kiara.level is 4 and $kiara.superState is 1>>\
<<set $sceneSelect to 5>>\
<<include "KiaraGaming">>\
<<set $scenelistK[4] to 1>>\
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\
\
<<elseif $kiara.level is 4 and $kiara.superState is 2>>\
<<set $sceneSelect to 6>>\
<<include "KiaraGaming">>\
<<set $scenelistK[5] to 1>>\
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\
<<elseif $kiara.level is 5 and $kiara.superState is 1>>\
<<set $sceneSelect to 7>>\
<<include "KiaraGaming">>\
<<set $scenelistK[6] to 1>>\
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\
<<elseif $kiara.level is 5 and $kiara.superState is 2>>\
<<set $sceneSelect to 8>>\
<<include "KiaraGaming">>\
<<set $scenelistK[7] to 1>>\
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\
<</if>>\
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\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time +=1>><</button>>
<<if ($day lte 2 or $day gte 4) and $time is 1>>\
<<button "Get a Ride to JPU">><<goto "UniversityMain">><<set $time +=1>><</button>>
<</if>>\
\
<<set $temp5 to 0>>\
<<if $storyline.lianeQuest is 3 and $time is 5 and $day is 6>>\
<<set $temp5 to 1>>\
<</if>>\
\
</td></tr></table></div>\
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\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.level is 0 and $kiara.ZeroGame is 0>>\
<<if $kiara.curi lte 10>><<set $kiara.curi += 4>> @@.pow;►►► Kiara seems genuinely concerned with your wellbeing and wants to make sure you are alright. She has become much more curious //[+4 Curiosity]//. <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.@@<</if>>
<<elseif $kiara.level is 0 and $kiara.ZeroGame is 1>>\
<<if $kiara.curi lte 10>><<set $kiara.curi += 1>> @@.pow;►►► Kiara seems concerned with your wellbeing and wants to make sure you are alright but seems distracted. She has become slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.@@<</if>>
<<elseif $kiara.level is 1 or $kiara.level is 2>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow;►►► Kiara seems very interested in the applications of your powers. She has become slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.@@<</if>>
<<elseif $kiara.level gte 3>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 2>> @@.pow;►►► Kiara greatly enjoys the use of your powers. She has become slightly more curious //[+2 Curiosity]//. <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.@@<</if>>
<</if>>\
\
\
<<if $kiara.level is 1 or $kiara.level is 2>>\
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 4>> @@.pow;►►► Kiara greatly enjoyed spending time with you and playing games. It reassured her that you have not changed and she is much more trusting //[+4 Trust]//. <<set $temp8 to 1>><<else>>●●● Kiara does not seem any more trusting than normal.@@<</if>>
<<elseif $kiara.level gte 3>>\
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow;►►► Kiara greatly enjoyed spending time though the game was really second fiddle to the sexy times //[+2 Trust]//. <<set $temp8 to 1>><<else>>●●● Kiara does not seem any more trusting than normal.@@<</if>>
<</if>>\
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\
<<if $kiara.level gte 3>>\
<<if ($liane.locat gte 1.3 and $liane.locat lt 1.4) and $locVar.walshLoud is 0>><<set $locVar.walshLoud to 1>><</if>>\
<<if ($liane.locat gte 1.3 and $liane.locat lt 1.4) and $locVar.walshLoud is 4>><<set $locVar.walshLoud to 5>><</if>>\
<<if ($blaire.locat is 1 and $blaire.level gte 5) and $BK.loud is 0>><<set $BK.loud to 1>><</if>>\
<<if $superStuff.prog lte 20>><<set $superStuff.prog to $superStuff.prog+1>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>
<</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
</div>\<<if $kiara.level is 0>>\
<div id="eveFrame"><div id="areaTitle">Helping Kiara</div></div>
As usual, Kiara is completely engrossed in her work and after a few seconds she has already forgotten about your arrival. You hang out on her bed for a few minutes, just to see if she remembers your presence. Thankfully, it only takes a few minutes. It would have been longer, but with a groan of discomfort Kiara unfolds her body from the chair and does a full-body stretch. She rocks her body back and forth to get her blood flowing and causing several //*pops*// along her spine. This also happens to bring you back into her field of vision. She lets out a small yelp of surprise and almost falls out of her chair.
@@.kiara; ''Kiara:'' "Dammit $player.name! I forgot you were here."@@ She pulls herself back to a comfortable position @@.kiara; "How long have you been sitting there?"@@
After reassuring her that it was not that long, you ask her what project has her so focused. She gives you an odd look, since you've never really shown much interest in her projects before, but you can sense some happiness at your question. Kiara then gives you a brief, dumbed-down, overview of the project. You understand about a quarter of it (blah blah botnet blah blah bypass ACL blah blah). You nod sagely in faux understanding until she throws her hands up in surrender.
@@.kiara; ''Kiara:'' "Argh, fine! I'm going to work. If you want to hang out, feel free."@@
With that, she turns and goes back to work. As she types away on her inscrutable task, you hang out for some time, playing one of her hand-held games and enjoying her company. After a while, Kiara finishes up (or at least gets to a point where she can stop) and starts getting ready for the rest of her day. You finish the level you're on and follow suit.
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\
<<elseif $kiara.level gte 3 and $kiara.superState is 1>>\
<div id="eveFrame"><div id="areaTitle">Helping Kiara Out</div></div>\
You find a frustrated Kiara bent over her desk, her face glued to the screen while her bottom half shuffles in an awkward half-step dance. Judging by the forcefulness of her dancing, you can tell she's run into a problem. She idly waves to you without turning as you sit on the bed.
\
@@.kiara;''Kiara:'' "Sorry bossman. I'll be with you in a second. I'm a bit stuck on something."@@
<<switch random (1,$kiara.level)>>\
\
\
\
<<case 1>>/*Hypnotic Videos*/\
You lean past her, place your hand on her ass, and gently grope it as you look at the screens. Each screened with dozens of different videos open, all of which are playing at the same time (thankfully muted). The content of the videos vary wildly, some are of cute animals, some are swirls of colors, and others are just flashing words. You just send Kiara the mental equivalent of a confused grunt and Kiara bumps you with her hip.
@@.kiara;''Kiara:'' "Each hypnotic video has three parts, the cover video, the signal to trigger the hypnotic state, and then the suggestion itself. They all have to be precisely synced or at best, it does not work, and at worst, the target can see what's going on."@@ Kiara's dance intensifies and her ass jiggles in your hand. @@.kiara; "And its not Fucking Working."@@ She shakes her head in disgust and drops onto the chair. She spins it to face you @@.kiara; "Fuck it, I can always work on it later. What do you want to do? @@
You take another look at the videos over her shoulder.
@@.player; ''You:'' "Anything I can do to speed things up?"@@
She thinks about it for a few seconds and then turns back to the screen.
@@.kiara;''Kiara:'' "Maybe. I know this stuff won't work on you that much but what if you tap into my mind while I run the hypno program on myself? Would you be able to tell me what's going on in my head?@@
@@.player; ''You:'' "More than likely, yeah."@@
Kiara nods and her annoyance fades a bit.
@@.kiara;''Kiara:'' "Awesome, hopefully this will help."@@ She turns back to her computer and starts typing away. @@.kiara; "Let me get things set up and I'll run through it a few times."@@
The next few hours are spent trying to parse out exactly what is wrong with Kiara's hypno videos. You tap into her mind and listen in as she hypnotizes herself, watching the subliminal messages sink in (or not sink in as the case may be) to her mind. Even with your mind's eye view, syncing up the video, trigger, and suggestions turns out to be difficult. The main problem is identifying what type of problem causes what type of effect in her mind. Most of the time the trigger and suggestions work but leak past the cover video and are noticeable. Other times they simply don't work. Once the problems are identified, it takes even longer to solve the problems (Kiara handles most of the work on that front). By the time the overuse of your powers starts causing you headache, Kiara has managed to fix several problems and saves a much more stable (but not complete) hypno program on a one-use flash drive.
With the video mostly taken care of, you and Kiara spend some time hanging out until you both have to leave.
\
\
\
<<case 2>>/*Auditory Signals*/\
You lean past her, place your hand on her ass, and gently grope it as you look at the screens. Kiara has several programs open, each of which showing a different waveform. Beyond recognizing them as mixer programs for music, you have no idea what she is up to. You give her a small shrug and point at one of the waveforms.
@@.player; ''You:'' "Sound make noise?"@@
She gives you a pitying look, sighs, then bumps you with her hip.
@@.kiara;''Kiara:'' "Yes, thank you boss. These are parts of an auditory hypnotic signal. I am trying to mix a bunch of different tracks in a way that relaxes people, opens their minds, and implants the command. So far I'm stuck with this."@@
She plays the program with the most complex looking layout and her speakers blare with a discordant mess of drum beats, synths, and even something that sounds like a theremin. Kiara cringes and then stops it after a few seconds.
@@.kiara;''Kiara:'' "Nice right? If you got some time I could use the help."@@ She holds up her hands before you can say anything. @@.kiara; "I know you can't be hypnotized. I want your help with the relaxing part of the music. Just listen and tell me which mix is the most relaxing. If I can find one that works through your defenses even when you are aware of it, it will work amazingly on us normal folks."@@
You lay on the bed and get comfortable, folding your hands on your chest and closing your eyes.
@@.player; ''You:'' "Sounds good. Hit me."@@
Kiara runs you through dozens of different mixes, each of which can be best described as atmospheric (or perhaps chill out electronica). After each song, you give Kiara your honest opinion; too many drums on this one, the synth is too shrill on that one, etc. She takes notes and adjusts the next mix. It's slow work but each iteration gets progressively more relaxing. It takes about thirty or forty different mixes before Kiara finally strikes gold. She tweaks the beat and rhythm of one of her mixes just enough and you find your muscles start to relax. You just lay on the bed for the entire song, letting the music wash over you in a contented daze. The song ends and reality snaps back into focus. Without your mental defenses, Kiara got hit with the full effect of the song and even after it is over, it takes a few minutes for her groggy state to wear off. Once, her head is clear, she saves the song to a single-use flash drive.
@@.kiara;''Kiara:'' "Thanks boss man. Sometimes it's good to get another ear on these things."@@
With the song mostly taken care of, you and Kiara spend some time hanging out until you both have to leave.
\
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\
<<case 3>>/*Coding*/\
You lean past her, place your hand on her ass, and gently grope it as you look at the screens. All or her screens are filled with lines of code, references sheets, and a few bare-bones programs that you have no idea the purpose of. You just send her a mental pulse of complete and utter confusion. She laughs and then flops into the chair.
@@.kiara;''Kiara:'' "Yeah. Confusing as hell right. I wrote the fucking thing and I still don't know why its not working?"@@ She shakes her head angrily and spins until the chair is facing you. @@.kiara; "Fuck it. I can always work on it later. What do you want to do? @@
Seeing the look of frustration on her face, you wave vaguely towards the computer.
@@.player; ''You:'' "I may be sorry for this but, can I help somehow?"@@
She shakes her head.
@@.kiara;''Kiara:'' "Thanks but probably not much."@@ She parks up and a spot of hope appears in her mind. @@.kiara; "Unlessssss … have you managed to absorb any coding knowledge recently?"@@ You shake your head. Kiara remains disappointed but suddenly perks up. @@.kiara; " … actually, want to be my rubber duck?"@@
@@.player; ''You:'' "Is that a weird sex thing?"@@
Kiara looks at you blankly, then opens her mouth to say something scathing, closes it, then turns back to her computer. She does a quick internet search and then turns back.
@@.kiara;''Kiara:'' "Apparently yes, but that's not what I meant. It's a programmer thing. You explain your code to a rubber duckie and, in doing so, the problem may become obvious. So, if you could sit here and just listen to me explain my code, hopefully I'll figure out what's going wrong."@@
Since you want to help your friend with her issues (and it requires absolutely no work on your part) you agree. You get comfortable on Kiara's bed and spend the next few hours listening to Kiara explain her code to you. Since you have no idea about coding, it's hard to follow, but you Kiara manages to give you a vague idea of what she is doing. Apparently, she is building a program that she can use to crack passwords and leave backdoors in databases to give her root access to the kernel (you think, the computer lingo kind of blends together). A few times during the explanation, Kiara's eyes will light up mid-sentence and she'll spin around and start typing furiously. The process is slow but Kiara manages to fix a lot of bugs and gets the program into a semi-functional state. Eventually, all of the code talk starts to give you a headache and you have to take a break. Kiara thanks you for the help and the two of you chat about other topics until it's time to go.
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\
<<case 4>>/*Signal-Noise*/\
You lean past her, place your hand on her ass, and gently grope it as you look at complete chaos on her screens. Videos, music, and sound effects are all running at once, creating a cacophony of sounds and sights that is a bid dizzying to look at it. Kiara watches it for a few seconds and then drops onto the chair, spinning it to face you.
@@.kiara;''Kiara:'' "Hey bossman. Let me turn this off."@@ She turns back briefly and pauses everything. @@.kiara; "There. Sorry about that, I'm trying to figure out how well my signals will stand up against background noise. I've been using targeted ones so far but if I want to have more flexibility, I need them to work through background interference. @@
You sit back on the bed.
@@.player; ''You:'' "Good idea. How can I help?"@@
Kiara almost refuses at first but pauses. Ideas and thoughts pop into her head and she becomes progressively more optimistic. She asks you to wait for a few minutes and then whips around to her computer. After a few minutes of furious typing, she opens a movie, some music, and some TV shows on her screens. She grabs some controllers and drops onto the bed next to you.
@@.kiara;''Kiara:'' "Let's test it out. We'll hang out and play some games while you keep track of my mind. Hopefully, some of the signals will get through and trigger a resposne."@@
@@.player; ''You:'' "Sounds like a plan. How will I know if it's working?"@@
Kiara smiles.
@@.kiara;''Kiara:'' "It should be easy. One, you should hear the trigger word in my head, and two, It's designed to make me take a piece of clothes off without noticing."@@ Realization dawns and a smile crosses your face to match hers. @@.kiara; "I thought you would like that, it's a win-win for both of us."@@
You spend the next few hours hanging out with Kiara and playing some video games. It's a lot like a normal hang out, except for the amount of distractions and the fact that Kiara grows increasingly more frustrated. Every once in a while she stomps over to the computer, makes some alteration to the hypnotic signal, and then comes back to the game in a huff. At one point, in the middle of a match, something echoes in Kiara's mind and she takes her shirt off. She returns to the game as if nothing happened and keeps playing. It's only after you point it out (a bit of time later so you can enjoy ogling her tits), that she even notices what she did. Frustration now forgotten, Kiara rushes over to the computer and starts typing, excitedly interrogating you about what you heard in her mind. After jotting down some notes and tweaking the program, she sits next to you and starts the game again. This cycle continues a few times, the two of you hang out until Kiara unconsciously takes off another article of clothing and then she makes some adjustments to her program. With each modification, the interval between her stripping gets shorter and shorter (she even has to put on some clothes to let it keep working).
By the time you have to leave, Kiara is stripping completely naked without noticing every few minutes. Kiara makes a few more observations about the program, plays the erasure single, and finally gets dressed. The two of you hang out for a bit longer before you both have to head out.
\
\
<<case 5>>/*Lust-Delust Signal*/\
As you lean past her, your hand slides down her back to gently grope her ass. You squeeze her plump rear as you try to mentally sort through the dozens of open folders and programs she has on-screen. You can see a few videos (porn and non-porn), a couple waveforms from audio tracks, some colorful ads, long lines of code, and even more things that you don't even have a name for. You send Kiara the mental equivalent of a confused look and she bumps you with her hip.
@@.kiara;''Kiara:'' "Hey bossman."@@ She turns her head to look at you and you squeeze her ass again. @@.kiara; "I'm trying to fine-tune my hypnotic signals."@@
She starts one of the videos, a simple commercial for make-up. You can feel a low level of lust start to build in Kiara's mind.
@@.kiara;''Kiara:'' "I'm trying to make a signal that can make people horny without using overt commands, just emotional manipulation. The problem is that I'm having trouble controlling how horny I make the targets. It's either too low and it does nothing or way too strong and it overwhelms them. I haven't been able to get a reliable middle ground."@@
You slide your fingers underneath her tight boy short panties and along her already wet lower lips. She groans and arches her back slightly.
@@.player; ''You:'' "Seems like you are already enjoying it, how can I help?"@@
Kiara doesn't answer at first and rocks her hips in time with your fingers. You have to slide your hand from her panties before she responds.
@@.kiara;''Kiara:'' "//*achem*// … sorry, that felt good. … Now, I'm having trouble keeping track of what's going on. You know I can get a bit … distracted … when I'm horny. So, I figure you can play the various signals for me and keep track of what's going on in my head. Then we can go from there. Sound good?"@@
Your nodding along when a thought crosses your mind.
@@.player; ''You:'' "Won't you just keep getting hornier. Are the effects cumulative?"@@
Kiara smiles and stands up, moving over to her bed and dropping down to rummage underneath. You enjoy the view for the few seconds it takes her to find what she wants. She sits up and hands you a personal recorder with the record button removed.
@@.kiara;''Kiara:'' "So, as you may or may not have noticed, I get really horny when you use your powers. So I built a … dehornyfier. Play the signal and It wipes out the pervy thoughts of whoever hears it. It's really useful when I have to concentrate."@@
You take it from her and spend the next few hours watching various videos (ranging from full porn to nature videos to commercials for yogurt) with varying strengths of subliminal lust signals. Kiara was not lying about the signal strength. Some videos have about as much effect on her libido as a primetime network sex scene while others turn her into a quivering pile of desperation and blind need. After each signal, you take a note of her responses and then play the dehornyfier. As she recovers from each round, Kiara takes time to type up her notes and make adjustments to her programs.
By the time you have to leave, Kiara has a few promising signals fine-tuned for a medium level of horniness. Enough to alter a target's thinking patterns, but not enough that it's immediately obvious or debilitating. Unfortunately, time runs out before the two of you can take advantage of the signals. You grab your stuff and the two of you get ready to move on with your day.
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<</switch>>\
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\
\
<<elseif $kiara.level gte 3 and $kiara.superState is 2>>\
<div id="eveFrame"><div id="areaTitle">Working with Kiara</div></div>\
You find a frustrated Kiara bent over her desk, her face glued to the screen while her bottom half shuffles in an awkward half-step dance. Judging by the forcefulness of her dancing, you can tell she's run into a problem. She idly waves to you without turning as you sit on the bed. \
@@.kiara;''Kiara:'' "Hey $player.name. I'm in the middle of working something out. If you have the time, I could use a hand."@@
<<switch random (1,$kiara.level)>>\
\
\
<<case 1>>\
You lean past her and look at the screens. Kiara leans over slightly and squishes her breast against your arm (she doesn't even bother trying to make it look innocent). After a few lingering glances at her tits, you turn back to the screens. The one in the middle has several windows filled with codes, the monitor on the left has several waveforms open in a sound mixing program, and the one on the right has a series of static images with semi-transparent text overlays. You just give Kiara a questioning look. She drops onto the chair and gestures to the screens.
@@.kiara;''Kiara:'' "I'm working on low-level background hypnosis, something that can be played in a public place without drawing too much attention but has a long term cumulative effect."@@ She motions to the waveforms. @@.kiara; "Hypnotic signals disguised as background noise or muzak." @@ She motions toward the images. @@.kiara; "commands embedded in advertisements that only activate once the signal is heard." @@ She gestures to the code. @@.kiara; "Program that gives me backdoor access to public screens and speakers disguised as an email attachment. This is where you come in."@@
She hands you a brand new laptop and puts a holographic sticker on your forehead before you can react. You sense no maliciousness so wait to see where she is headed.
@@.kiara;''Kiara:'' "The email attachment is the lynch pin, if it does not work I can't easily get my programs where they need to go. The laptop is brand new, except for a moderate amount of security software I added. It's much more secure than you'd find in most businesses." @@ She gestures to her computer @@.kiara; First, "I'll send a bunch of emails. Then, see if you can guess which one is the attack. Then, download the attachment and run the program."@@
You gesture towards the sticker.
@@.kiara;''Kiara:'' "You're annoyingly immune to hypnosis so I have to check if it works. The command should activate when I see the sticker."@@
It seems like she has this all thought out so you just sit back and give her a thumbs up. You do note that Kiara gets a bit horny at the chance of being hypnotized (though not as much as if she could do it to you, hence the annoyance). The two of you get to work. You boot up the laptop and access the email program program that Kiara marked. Even in that short amount of time, Kiara has bombarded the inbox with dozens of emails and you start to sift through them. You take your time and carefully go through each email, discussing your suspicions about various features of the email (wording, layout, etc.) with Kiara as she takes careful notes. Without using your telepathy to cheat, finding the exact email proves to be impossible. You do however, narrow it down to only a handful of prospective targets. Kiara eventually reveals which one it is (one of the ones you shortlisted) and has you activate the program. When nothing happens, Kiara looks at her computer, types a few things, then curses under her breath. She then spends the next hour troubleshooting and trying to make the program connect back to her computer. For this part, you're not much help, but she appreciates having someone to talk to about the issue.
Once the program is in a somewhat working order, she uploads her hypnotic program to the laptop. Bland and forgettable music, the kind you would hear in the background of a waiting room or elevator, starts to play through the speakers. The trigger takes a few seconds to activate, Kiara starts to sway in time with the music and her eyes slip out of focus. Nothing else happens until the song ends and Kiara wakes up from the trance. After describing what happened, Kiara curses loudly and starts typing furiously on her keyboard. Evidently, the effect was too severe and she has to tweak the trigger.
Kiara repeats this process several times. The song plays, she responds in a less than ideal way (if she responds at all) and she tries to tweak the program. On the sixth or seventh iteration, Kiara starts to sway, hums slightly under her breath, and remains lucid until the song ends. She seems cautiously optimistic and her eyes flick up to your forehead.
@@.kiara;''Kiara:'' "Quack! … Okay So I think that is working, I am going to …"@@ Her eyes flick up again. @@.kiara; "Quack! … compile everything together and run a few …"@@ and again. @@.kiara; Quack! … tests. Damn, that's annoying, take the sticker off until I run the erasing trigger."@@
You try to get her to look at it a few more times but after quacking uncontrollably, Kiara throws a blanket over your head and uses the distraction to activate her erasure program. With the trigger gone, Kiara thanks you for your help and the two of you hang out for a bit longer before getting ready to leave.
\
\
<<case 2>>\
You lean past her and look at the screens. Kiara leans over slightly and squishes her breast against your arm (she doesn't even bother trying to make it look innocent). After a few lingering glances at her tits, you turn back to the screens. Each of the screens are filled with technical schematics, tables on things like voltages and resistances, and even something that looks like a CAD program. On the desk in front of the monitors are a bunch of wires, electrical components, some tools, and a plain plastic box. You reach to pick up the housing and Kiara slaps your hand.
@@.kiara;''Kiara:'' "Hey! Delicate equipment. I'm trying to build a signal booster and relay and I don't want you messing with it."@@ She holds up one of the plastic housing. @@.kiara; "Had these 3D printed at my friend's lab at JPU. The programs I use are pretty hefty bandwidth wise so these should allow me to send my signals at full strength to any network they are attached to. They can also act as a cut out, if people are trying to trace the signal, I can have them burn themselves out."@@
It's an appropriately impressive design and you let Kiara know so. She waves it off and gives you a quick "thanks", but you can sense the great enjoyment and satisfaction that she gains from having her hard work acknowledged. You give Kiara a questioing look and then gesture to he box. She nods and hands it to you.
@@.kiara;''Kiara:'' "I tried to make it as nondescript as possible. I want people to look at it and just assume it's one of the generic electrical components that you see all the time on things like antennas and telephone poles."@@
@@.player;''You:'' "Seems straightforward enough. What do you need me for."@@
Kiara takes a few more grey boxes from a box under her desk.
@@.kiara;''Kiara:'' "Mind going for a walk? I want to test them in the real world but I don't want to leave them lying around just yet."@@ She hands you a bag and puts three of the devices inside. @@.kiara; "I'll call you on the phone to coordinate where to go. Let's just start with your house."@@
So you go for a nice and relaxing walk. Kiara keeps in constant communication, partly to tell you where to go and partly to keep you apprised on how things are going on her end. You first drop one off in your room, then spend the next few hours walking around the neighborhood. Kiara has you switch out and move the devices multiple times, each time looking for the best signal and the least conspicuous spot (she has you send her pictures). Once the device is set, Kiara has you turn it on, monitor a few blinking lights, then turn it off and move to the next location. Even with Kiara describing what's going on, there's enough technical languages that you only have a vague idea that she is trying to figure out and correct some problems with the connections between the boxes. Kiara makes some progress but several issues still keep cropping up. Realizing that she needs to do some lengthy alterations, she has you come back to her room with the boxes.
When you return, Kiara tosses the boxes onto the desk and the two of you spend some time discussing her plans and just hanging out. Eventually, the two of you have to leave and get ready to go.
\
<<case 3>>\
You lean past her and look at the screens. Kiara has all seven of her screens going (if you include her computer, laptops, and tablets) and six of them are filled with social media, wikis, and news sites. Her main screen has a spreadsheet and note program open. Kiara leans over slightly and squishes her breast against your arm as you read a few of the sites (she doesn't even bother trying to make it look innocent). After a few lingering glances at her tits, you turn to her.
@@.player; ''You:'' "They're all about superheroes?"@@
Kiara nods and points to the spreadsheet. It's filled with the code names, affiliations, and other information about different superheroes.
@@.kiara; ''Kiara:'' "Heroes …"@@ She flips to a new spreadsheet @@.kiara;"…Villains…"@@ Then another @@.kiara;"…Grey area supers and Antiheroes…"@@ then the last @@.kiara;"…Normal civilians with powers…"@@
She shifts over so you can get a closer look at the spreadsheet. Kiara is tracking as much information on each super as she can from public (and not so public sources)
@@.player; ''You:'' "Impressive. This will come in handy down the line."@@
Kiara nods.
@@.kiara; ''Kiara:'' "I thought so too. I'm trying to run a network analysis of the various teams and organizations. Super Society is easy; they like publicity. The trouble is separating the manufactured B.S. from the truth. The Auxiliaries are harder, there are just so many of them at various levels of involvement. If we can bring Prism in on things that part would be easier. The local 187 union of evil has a wiki with a theorized membership but we would probably have to join up in order to get definite information. Their dues can be pretty bad though. There are also rumors of some other group but I can find next to nothing about them, not even their name. No numbers, membership, area of influence. Nothing. Those are just the bigger names, add in a couple other teams of various levels of influence and you get a pretty damn complicated network of alliances and enemies."@@
@@.player; ''You:'' "Sounds like it. How can I help?"@@
She hands you her tablet.
@@.kiara; ''Kiara:'' "I'm starting local and expanding from there. You start internationally, work down, and we can meet in the middle. I don't need much for now, just team rosters and maybe a rough sketch of their power profiles."@@
You nod, the two of you get to work. Time passes in relative silence, occasionally broken so that you can cross-check some piece of information and for a few small breaks. Despite being far too much like homework you have a good time. Supers have always been a fascination of yours and it feels good to finally be studying something that is relevant to your current life plan. You keep at it for hours, stopping only when Kiara has to leave to do something else. Realizing the time, you agree to stop for now and pick it up at a later date. After getting yourself ready, you and Kiara prepare to leave.
\
\
<<case 4>>\
You lean past her and look at the screens. However, Kiara has all seven of her screens going (if you include her computer, laptops, and tablets) so you have no idea where to even begin to look. Kiara leans over slightly and squishes her breast against your arm (she doesn't even bother trying to make it look innocent). After a few lingering glances at her tits, you turn back to the screens. Unlike her normal work these days, the screens are not showing any type of program or hypnotic component. Instead, they are all showing social media profiles, news articles, and gossip blogs. You recognize several people as either former classmates or local celebrities and send Kiara the mental equivalent of a confused glance.
@@.player; ''You:'' "I know some of these people, locals from the comic shop and a few people we went to school with back in the day …"@@ You gesture to some of the profiles on screen. @@.player; " … not the rest though. What are you up to?"@@
Kiara drops onto the chair to give you some more room, then gestures to a few screens and gives you a vague shrug.
@@.kiara; ''Kiara:'' "Some friends and some potential targets. You're not the only person that wants their own harem you know. I'm trying to narrow down which people would be the most likely targets."@@ You decide to not correct her about your intentions and she flips through a few of the profiles. @@.kiara; "I'm working on narrowing down who would be the best to go after and taking notes on anything that may be helpful when making the program to get them. I want to get your insight on the process. You're the closest I have to an authority on mental influence."@@
Kiara excuses herself and leaves the room, returning a short time later carrying one of the dining room chairs. She drops it next to her computer chair and pats the seat.
@@.kiara; ''Kiara:'' "Here. Better view of all the screens."@@
You give her a nod of thanks and the two of you get to work. The next few hours consists of you and Kiara sifting through half a dozen of the most popular social media sites, collecting information and identifying possible targets. When you find someone that 1) Kiara is interested in and 2) fits her profile of a target, you do a deep dive into their online activities. Once enough information is gathered, Kiara takes the notes and starts to create a hypnotic program tailored to the target. It's slow and tedious work but you do enjoy hanging out with Kiara so it's not a total loss. She even manages to make the coding portions entertaining as she spends the entire time fantasizing about what she would make the target do once they are under her control. Kiara is grateful for your help. As it turns out, you have a knack for this sort of work. You're not sure if it's because of Sam's training, an innate talent, or just from spending so much time in people's heads but you are able to get a good read on people from even a small amount of information.
Eventually however, staring at a bunch of screens for hours on end starts to take its toll. You put the tablet you were reading on the desk and massage your temples, hoping to stave off the headache you can feel brewing. Kiara uses this as a cue to call it a day as well. The two of you chat for a bit before getting ready to leave.
\
<<case 5>>\
You lean past her and look at the screens. However, Kiara has all seven of her screens going (if you include her computer, laptops, and tablets) so you have no idea where to even begin to look. Kiara leans over slightly and squishes her breast against your arm (she doesn't even bother trying to make it look innocent). After a few lingering glances at her tits, you turn back to the screens. Unlike her normal work these days, the screens are not showing any type of program or hypnotic component. Instead, they are all showing security feeds and maps of the city and surrounding areas. You look closely at the screens and recognize some of the places on camera. Pointing to one, you give her a questioning look.
@@.player; ''You:'' "Is this that bookstore on Central?"@@ Kiara nods and you point to another. @@.player; "Doctor's office near that tapas place?"@@ Kiara nods again. @@.player; "What are you up to?"@@
Kiara drops onto the chair to give you more room. She gestures to a few of the security feeds and gives you a noncommittal shrug.
@@.kiara; ''Kiara:'' "I've been trying some of my hypnotic programs in public. Nothing major!"@@ Kiara holds up her hands before you can voice your alarm. @@.kiara; "Small things to test out which places work best. For things to work perfectly, I need some public or employee facing audiovisual equipment and a good acoustic environment. I have a dozen or so test beds all over town."@@
You nod and point to the maps.
@@.player; ''You:'' "I recognize the maps but not the symbols and the shading has no pattern that I can see."@@
Kiara nods once again.
@@.kiara; ''Kiara:'' "Major network hubs, cell towers, technical stuff that has to do with signal coverage, that kind of stuff."@@ She closes the feed on her tablet and hands it to you. @@.kiara;"If you have the time I could use some help taking observations."@@
You agree and Kiara rushes out of the room, returning shortly with a chair from her dining room. She sets it down next to her chair and the two of you get to work. The next few hours follow a similar pattern. Kiara chooses one of her camera feeds, she activates one of her test programs, and the two of you take notes on any unusual behavior that you see. It's difficult work since, in order to not draw attention, Kiara's programs only make people do minor behaviors and you are not always sure if you saw the program working or just someone doing a random action. Did the man in the hat stop because of Kiara's signal or was it because he was thinking about hot dogs? You spend almost as much time observing behavior as debating about it with Kiara. After each observation, she makes a few adjustments to the program and tries again at a new location. After a few hours, you finally observe the first definitive effect of her program. A woman stops in a specific spot, takes out her cellphone, then attempts to put it in her back pocket (causing it to drop on the floor since her pants don't have pockets). Kiara gives you a triumphant punch to the arm and then insists on twelve more repetitions of the program to make sure the first was not a fluke (each carefully observed and recorded).
Eventually however, staring at a bunch of screens for hours on end starts to take its toll. You put the tablet you were reading on the desk and massage your temples, hoping to stave off the headache you can feel brewing. Kiara uses this as a cue to call it a day as well. The two of you chat for a bit before getting ready to leave.
\
\
<</switch>>\
The two of you spend some time discussing how best to use the program and then both get ready to leave.
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<</if>>\
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\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.level is 0>>\
<<if $kiara.curi lte 10>><<set $kiara.curi += 1>> @@.pow;►►► Kiara is a bit distracted by your presence but appreciates you taking an interest in her work. She has become slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.@@<</if>>\
<<elseif $kiara.level gte 3>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow; ►►► Kiara is surprised and actually happy that you have taken some interest in her classes, though she is confused as to why. She is much more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow;►►►Kiara greatly enjoyed your help //[+2 Trust]//. <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.@@<</if>>
<<if $superStuff.prog lte 20 and $kiara.superState gte 1>><<set $superStuff.prog to $superStuff.prog+4>> @@.pow;►►► You have made some progress in planning your future Super Career //[+4 Progress]//.<</if>>\
<</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
\
</div>\<div id="eveFrame"><div id="areaTitle">Geeking out with Kiara</div></div>
<<if $kiara.level is 0>>\
The table is covered with several stacked boxes, enough that it's actually hard to see Kiara until you walk around the table. A few of the boxes are open, revealing that each one is filled to the brim with cards from one of her deck-building games. Kiara is combing through the boxes, examining the cards, and sporting them into several piles in front of her. She sees you approach and hefts a few of the boxes over to clear a spot.
@@.player; ''You:'' "Hey. Getting ready for another tournament?@@
You sit and Kiara arranges the piles into neat stacks.
@@.kiara; ''Kiara:'' "Yeah. Not a big one but I need to rework my deck after the last tourney. If you have time, can you help me find a card? I'm looking for a card called 'Studieded Magnétiseur'. It's purple with an old guy in the picture."@@
You spend some time hanging out with Kiara and helping her sort through the many boxes of cards. Unfortunately, neither of you manage to find the card she's looking for and she has to go home empty handed. Nonetheless, she thanks you for your help and resignedly starts putting the boxes back. You help clean up and then the two of you part ways.
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\
<<elseif $kiara.level is 1 and $kiara.eventComic is 0>>\
Kiara is cramped together with several young men. The rest of the table is taken up by a veritable fort of large boxes and piles of colorful cards. They are sorting through the large boxes in order to build decks for one of Kiara's card games. As they work, they chat amicably (beyond the requisite trash talk) about the many intricacies of the metagame. There is a low current of lust running off of a few of the men, directed towards Kiara (or more accurately, Kiara's huge rack). She is diplomatically ignoring the occasional leer.
@@.player; ''You:'' "Hey Kiara. Mind if I join?"@@
Kiara greets you with a smile and hefts some boxes onto the floor to make room. At least one of the guys stares daggers when you sit next to her. Kiara makes quick introductions.
@@.kiara; ''Kiara:'' "Finally deciding to learn how to play like all the cool kids?"@@
You shake your head and send a quick thought to her mind.
@@.player; ''You:'' ⚞//No thanks. If I wanted, I could just transfer knowledge from you nerds. Besides, some of these guys don't seem to like me already and using your combined knowledge to beat them won't improve things.//⚟@@
Kiara jumps at the mental intrusion and you feel a small amount of pleasure ripple down her body. She responds in kind.
@@.kiara; ''Kiara:'' ⚞//Holy shit, that feels good, I mean weird, I mean … dammit you can hear all of this can't you?//⚟@@
You send a mental nod and switch back to talking.
@@.player; ''You:'' "No thanks, I don't have the money to get into a game right now. I do have some time to kill though, if you need help finding cards."@@
She nods thankfully and gives you a quick list of which cards she needs for her deck. You spend the next few hours hanging out with Kiara and her friends. It's actually pretty fun, despite not knowing what they are talking about most of the time (Kiara fills you in when she can). As you help her build her deck, you notice a consistent theme in the cards, they are all about control and domination. You send a quick mental question mark to Kiara.
@@.kiara; ''Kiara:'' ⚞//What? I'm inspired.//⚟@@
<<set $kiara.eventComic to 1>>\
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\
<<elseif $kiara.level is 1 and $kiara.eventComic is 1>>\
Kiara is cramped together with several young men. The rest of the table is taken up by a veritable fort of large boxes and piles of colorful cards. They are sorting through the large boxes in order to build decks for one of Kiara's card games. As they work, they chat amicably (beyond the requisite trash talk) about the many intricacies of the metagame. There is a low current of lust running off of a few of the men, directed towards Kiara (or more accurately, Kiara's huge rack). She is diplomatically ignoring the occasional leer.
You join them and spend the next few hours hanging out with Kiara and her friends, while helping your friend construct her mind control deck. It's actually pretty fun, despite not knowing what they are talking about most of the time (Kiara fills you in when she can) and a few of the guys not being overly happy with your presence. Occasionally, you send a telepathic message to Kiara just for kicks. She seems to //really// enjoy telepathy and only half-heartedly tells you to cut it out.
\
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\
<<elseif $kiara.level is 2 or ($kiara.level is 3 and $kiara.superState is 0)>>\
\
The tables in the back of the store are unusually full. A few dozen people (mostly young men) are taking up all of the seats. In front of each person is an assortment of food, drinks, and stacks of colorful cards. Kiara is so focused on one of her TCGs that she does not notice your approach until her sensor bracelet lets her know. She looks up and waves you over, giving you a brief smile before returning her attention to the cards in front of her.
@@.kiara; ''Kiara:'' "Hey, $player.name, what up?"@@
You move around behind her and lean in to see her hand. She instinctively tries to hide it against her chest.
@@.player; ''You:'' "Not much. Just wanted to stop by and say Hi."@@
Since there are no seats nearby, you just lean against the wall behind Kiara as she plays her game. You keep up a dual conversation. The physical conversation is fairly mundane; You, Kiara, and several people nearby discuss Super movies and TV shows (specifically if the villains or heroes are more compelling). Mentally, you keep Kiara appraised on what cards her opponent has and what strategy they are planning employing (that is, until she tells you to stop making the game so easy). In between games, you study the people in the shop. There is a complex web of lust and desire among many of the regular patrons. About a third of the patrons' lust is targeted elsewhere, most likely significant others or crushes judging by the strength. Another third are just generally diffused and not targeted to a specific person. The last third is focused on the half dozen or so women sitting at the tables. Few of the women seem to be reciprocating these feelings, though the waifish brown-haired woman at the far end of the table is lusting hard on Kiara. Also of note, lust of the two guys playing a wargame in the far corner is focused on each other, though they both seem to be ignoring it (the intense amount of trash talk seems to be compensating for it).
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\
<<elseif $kiara.level is 3 and $kiara.superState is 1>>\
The tables in the back of the store are filled with several small groups, each hunched over dozens of small figurines, dice, small tubs of paint, and books filled with lists, numbers, and incomprehensible jargon (In other words, wargaming). Kiara is sitting at one of the larger tables with a half dozen other people (mostly guys and one other woman). Her sensor bracelet alerts her before she sees you and she perks up when it goes off. After waving you over, she moves a hard plastic case off of the chair next to her and offers you the seat (This draws spikes of jealousy from one of the the younger guy and the woman sitting at the table). Several of the store regulars greet you as you get comfortable.
You spend the next few hours hanging out with Kiara and her friends. On the surface, you listen to a discussion on the absolutely byzantine rule changes and lore of the game. You try to get involved and ask a few questions here and there. The group is more than happy to answer your questions, in-depth, in a lot of depth. Internally, you and Kiara keep up a secondary telepathic conversation about your plans and how best to start your careers as Supers (Once the entire issue with Cerebralite is handled). Overall, you have fun hanging out with some good people and gain some insight into what you need to be doing in the immediate future.(You still refuse to buy the game's starter pack, you want to be able to afford a car and house at some point in your life).
\
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\
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\
<<elseif $kiara.level is 3 and $kiara.superState is 2>>\
The tables in the back of the store are filled with several small groups, each hunched over dozens of small figurines, dice, small tubs of paint, and books filled with lists, numbers, and incomprehensible jargon (In other words, wargaming). Kiara is seated at the head of one of the larger tables along with a half dozen other people (mostly guys and one other woman). She looks up as you enter the store, surreptitiously turning off her sensor bracelet, then waves you over. After she moves a hard plastic case off of the chair, you sit down next to her (Which generates some jealousy from at least two people, the younger guy across from her and the woman). As you get comfortable, you greet a few people that you have become friendly with.
You spend the next few hours hanging out with Kiara and her friends. On the surface, you listen to a discussion on the absolutely byzantine rule changes and lore of the game. You try to get involved and ask a few questions here and there. The group is more than happy to answer your questions, in-depth. In a lot of depth. Internally, you and Kiara keep up a secondary telepathic conversation about synergizing your powers with her tech and the various relationships and crushes of the people at the comic book shop (she seems particularly interested in the two people lusting after her and the two guys crushing on each other at the table nearby). Overall, it's an informative and enjoyable hangout and Kiara appreciates your help. However, despite Kiara's suggestion, you refuse to buy any models (You enjoy being able to afford food).
\
\
\
\
\
<<elseif $kiara.level is 4 and $kiara.superState is 1>>\
\
The tables in the back of the store have been spread out as much as the small space allows. Around each table are four to seven people, each with dice, books, sheets of paper, and figurines messily arranged in front of them. One person in each group sits behind a screen and is animatedly describing something to the rest of the table (often in accents of varying believability and ridiculousness). At the table closest to the door is Kiara, sitting behind one of the screens, with several of her friends (two of which are crushing on her hard, judging by their focus and desire). When you walk up to her, Kiara gives you a quick greeting and side hug before asking you to hold on (apparently they are mid-combat). The next twenty minutes is spent, hanging out nearby and listening to the various conversations around you. Eventually, Kiara shifts her attention back to you and she waves you over. The rest of the table are all standing, stretching, or chatting with each other. Kiara lets you know that they are taking a break and apologies profusely for the wait.
You, Kiara, and some of the other players (regulars you have seen many times before) chat until the break is over. Several of the players are uncomfortable with you hanging out and watching but, at Kiara's suggestion, you roll up a character and join the game. As it turns out, being a telepath really helps with roleplaying. You don't even have to read the source books since you can pick up most of the rules and etiquette from Kiara or the other players in real time. Running the game takes up most of Kiara's attention but you do manage a sporadic conversation, half about the game and half about your burgeoning Super careers. Your telepathy also winds up being helpful for Kiara, since you can relay the thoughts of her players and let her know which parts of the story are or are not working. Despite jumping in mid-game, you have fun. Even if Kiara accuses you of psychically metagaming some of the fights.
\
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\
\
\
<<elseif $kiara.level is 4 and $kiara.superState is 2>>\
\
The tables in the back of the store have been spread out as much as the small space allows. Around each table are four to seven people, each with dice, books, sheets of paper, and figurines messily arranged in front of them. One person in each group sits behind a screen and is animatedly describing something to the rest of the table (often in accents of varying believability and ridiculousness). At the table closest to the door is Kiara, sitting behind one of the screens, with several of her friends (two of which are crushing on her hard, judging by their focus and desire). You walk up to her and Kiara gives you the barest of greetings and asks for you to chill out until the scene is over (apparently it's a big one). The next twenty minutes is spent, hanging out nearby and listening to the various conversations around you. Eventually, Kiara shifts her attention back to you and she waves you over. The rest of the table are all standing, stretching, or chatting with each other. Kiara apologies for the wait and lets you know that they are taking a break.
You, Kiara, and some of the other players (regulars you have seen many times before) chat until the break is over. Kiara asks you (and the group) if you would like to join in. Despite the size of the group, the players seem cool with it and one of them sits down to help you roll a character. Kiara starts the game back up and it turns out that telepathy is really helpful for roleplaying. It lets you pick up the story and rules from the minds of the other players without having to stop and bother someone. Running the game takes up most of Kiara's attention but you do manage a sporadic conversation, partly about the game, partly about your burgeoning Super careers, and partly about some of the players view her (specifically the two who are into her). Your telepathy also winds up being helpful for Kiara, since you can relay the thoughts of her players and let her know which parts of the story are or are not working. Despite jumping in mid-game, you have fun. Even if Kiara accuses you of psychically metagaming some of the fights.
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\
<<elseif $kiara.level is 5 and $kiara.superState is 1>>\
\
The tables in the back of the store have been spread out as much as the small space allows. Small groups of people sit at every table, each with dice, books, sheets of paper, and figurines messily arranged in front of them. One person in each group sits behind a screen at the head of the table and is animatedly narrating to the rest of the table (often in accents of varying believability and ridiculousness). Kiara is behind the screen at the table furthest from the door (and conspicuously farthest from the other tables) surrounded by several of her friends. Two things stand out as you approach, the first is the sheer amount of lust coming off of Kiara's group, and the second is that music is playing from her phone (just loud enough for her table but not beyond). Kiara notices you as you walk up and gives you a brief greeting before returning back to her story. The players are giving Kiara their rapt attention and don't even notice when you pull up a chair and sit at the table. All but one that is. Molly, probably Kiara's closest friend in the group (who happens to have a massive crush on her) nods in your direction and gives you a small wave.
Kiara's game is elaborate, well-crafted, and absolutely jam-packed with lewdness and erotic adventure. The party (all bards) is in the middle of trying to aid the emperor by seducing several nobles in an effort to stave off rebellion. You're a bit surprised at the content, so you shoot Kiara a quick mental inquiry. She shudders slightly at your psychic touch but replies.
@@.kiara;''Kiara:'' ⚞// Had some college friends who wanted a more … adult game … I figured I'd go all out …//⚟@@
She gestures to the phone and, after a few seconds of confusion, you tap into one of the player's minds. You can hear the music through their senses but underneath is Kiara's voice. It echoes through their subconscious.
@@.kiara; 🎵 … PLAYERSENJOYHAVEFUN … THISISNORMAL … NOTHINGTOBEEMBARESSEDABOUT … SPEAKUPIFYOURUNCOMFORTABLE … IFYOUARENOTPLAYING … IGNOREFORGETDISREGARD … 🎵@@
You do a quick telepathic survey to make sure everyone is having fun and are actually okay with this (Kiara's level of restraint worries you sometimes). Thankfully, they are all into it (Molly actually thinks it's too tame). You let out a sigh of relief and sit back to enjoy the game. Despite not playing the game, you can easily tell that Kiara is a great game master. On top of that, the players are all enthusiastic, so watching the game turns out to be pretty fun (even with the rather graphic tentacle monster battle in which several players "fail" their attempts to escape it). You mentally keep track of the players' emotions and give Kiara a heads up if they start to feel even a bit uncomfortable (Not too often, she has a good grasp on the players' limits). Of course, the one side effect of the game is that pretty much everyone involved is really horny by the end. The players hurry off, some to head back to their significant others, a few for some alone time, two head towards the parking lot for a quickie, and a couple wonder if they can make something happen with Kiara (including you). Unfortunately, She has places to be and turns everyone down, even you (admittingly reluctantly).
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\
<<elseif $kiara.level is 5 and $kiara.superState is 2>>\
\
The tables in the back of the store have been spread out as much as the small space allows. Small groups of people sit at every table, each with dice, books, sheets of paper, and figurines messily arranged in front of them. One person in each group sits behind a screen at the head of the table and is animatedly narrating to the rest of the table (often in accents of varying believability and ridiculousness). Kiara is behind the screen at the table furthest from the door (and conspicuously farthest from the other tables) surrounded by several of her friends. Two things stand out as you approach, the first is the sheer amount of lust coming off of Kiara's group (and her in particular), and the second is that music is playing from her phone (just loud enough for her table but not beyond). Kiara notices you as you walk up and gives you a brief smile before returning her attention to the group. The players are hanging on Kiara's every word with something approaching reverence and do not even notice when you pull up a chair and sit with them. <<if $kiara.subW gte 11>> Molly, Kiara's FWB and hypnotic sex toy, walks up and gives her a drink from the bubble tea place around the corner, sits down in the empty chair to Kiara's right, and gives you a small wave.<</if>>
Kiara's game is elaborate, well-crafted, and absolutely jam-packed with lewdness and erotic adventure. The party (all bards) is in the middle of unweaving the complicated plot of psychic creatures and their mind-controlled sex slaves. You're a bit surprised at the content, so you shoot Kiara a quick mental inquiry. She shudders slightly at your psychic touch but replies.
@@.kiara;''Kiara:'' ⚞// Had some college friends who wanted a … hardcore game … I eventually started to ease them into the sexy stuff …//⚟@@
She gestures to the phone and, after a few seconds of confusion, you tap into one of the player's minds. You can hear the music through their senses but underneath is Kiara's voice. It echoes through their subconscious.
@@.kiara; 🎵 … PLAYERSENJOYHAVEFUNANDHAVEANOPENMIND … NOTHINGTOBEEMBARESSEDABOUT … SPEAKUPIFYOURUNCOMFORTABLE … IFYOUARENOTPLAYING … ENJOYENVYDREAM … 🎵@@
You do a quick telepathic survey to make sure everyone is having fun and are actually okay with this (Kiara's level of restraint worries you sometimes). Thankfully, while they did not know what was in store for them originally, Kiara was careful to make sure that they were okay with every pervy escalation <<if $kiara.subW gte 11>> Molly is patiently waiting for things to get even dirtier.<</if>> You let out a sigh of relief and sit back to enjoy the game. Despite not playing the game, you can easily tell that Kiara is a great game master. On top of that, the players are all enthusiastic, so watching the game turns out to be pretty fun (even with the rather graphic scene where the party "poses" as concubines during a noble's feast). You mentally keep track of the players' emotions and give Kiara a heads up if they start to feel even a bit uncomfortable (Not too often, the players seem to be pushing things further than Kiara at this point ). Of course, the one side effect of the game is that pretty much everyone involved is really horny by the end. The players hurry off, some to head back to their significant others, a few for some alone time, two head towards the parking lot for a quickie, and a couple wonder if they can make something happen with Kiara (including you). Unfortunately, She has places to be and turns everyone down, even you <<if $kiara.subW gte 11>> and Molly <</if>>(though she does give <<if $kiara.subW gte 11>> the two of <</if>>you a raincheck).
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<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Mall]]>><<set $time += 1>><</button>>\
<<if $time is 2>><<if $day is 6>>\
<<button "Get a ride Home">><<goto "HouseRoom">><<set $time +=1>><</button>>
<<elseif $day is 7>>\
<<button "Get a ride to Main Street">><<goto "MainStreet">><<set $time +=1>><</button>>
<</if>><</if>>\
</td></tr></table></div>\
<<if $kiara.level gte 1>>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow; ►►► Kiara enjoys speaking with you telepathically and gaining the benefit of your powers and is slightly more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow; ►►► Kiara enjoyed hanging out with you and her friends, and for sharing her hobby somewhat. She is slightly more trusting //[+2 Trust]//.@@ <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.<</if>>
\
<<if $kiara.level gte 3 and $kiara.superState gte 1>>\
<<if $superStuff.prog lte 20>><<set $superStuff.prog to $superStuff.prog+1>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>\
<</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
\
</div><</if>>\
\
<<if $blaire.level gte 3 and $locVar.ComicBK2 is 0 and $BK.like lt 30>><<set $locVar.ComicBK2 to 1>><</if>>\<div id="eveFrame"><div id="areaTitle">Shopping with the Walshes</div></div>
\
<<if $kiara.level is 0>>\
Liane sees you first as you approach and she gives you a wave and a warm smile. This causes Kiara to notice you and she repeats the gestures in a somewhat endearing mirror of her mother. After a quick round of greetings and friendly hugs, Liane asks if you are busy and, if not, if you would like to join them. Not having much else to do, you walk with them as they do their weekly shopping.
With an extra pair of hands, they spend more time than usual out and about and make a few more purchases than they normally would. After hitting the grocer, a thrift store, a shoe store, a used book store, and a few others, they treat you to lunch as a thank-you for being their pack mule. It's a peaceful time out with two of your favorite people and you spend it relaxing.
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<<elseif $kiara.level is 1>>\
As you approach, Kiara jumps slightly as her sensor bracelet goes off. She surreptitiously taps the silver bracelet to turn it off. After a few seconds of looking around, she sees you and waves you over. After a quick round of greetings and friendly hugs, Liane asks if you are busy and, if not, if you would like to join them. Not having much else to do, you walk with them as they do their weekly shopping.
With an extra pair of hands, they spend more time than usual out and about and make a few more purchases than they normally would. After hitting the grocer, a thrift store, a shoe store, a used book store, and a few others, they treat you to lunch as a thank-you for being their pack mule. During the many rounds of shopping, Kiara continues to loudly think inappropriate comments and jokes in hopes that you pick up on them. Knowing what to look out for, you keep a few synapses turned in her direction and trade barbs and insults with her telepathically.
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<<elseif $kiara.level gte 2 and $kiara.superState is 0>>\
Kiara twitches slightly as her sensor bracelet detects your presence and quickly looks around. When she spots you, she says something to her mother and they both turn and wave you over. After a quick round of greetings and friendly hugs, Liane asks if you are busy and, if not, if you would like to join them. Deciding that spending some time with the ladies is time well spent, you walk with them as they do their weekly shopping.
With an extra pair of hands, they spend more time than usual out and about and make a few more purchases than they normally would. They take their time, hitting the grocer, a thrift store, a shoe store, a used book store, and a few others. When you're in the clothing stores, every time you find a piece of interesting or skimpy clothing, you send Kiara a telepathic image of how you think she would look in it (with only a slight exaggeration of her ass and tits). She mentally laughs at some (you even manage a few out loud laughs as well), seems intrigued by some others, while others cause small spikes of lust. You urge her to buy the lust-inducing ones but she hems and haws, then leaves without them. After they're done shopping, Liane treats you to lunch as a thank-you for being their pack mule. Over lunch, you chat happily with the Walshes about work, school, and life in general. When everyone is finished, they thank you again and head home.
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<<elseif $kiara.level is 3 and $kiara.superState gt 0>>\
You're about half a block away from the Walshes when Kiara twitches slightly. She quickly taps her sensor bracelet to quiet it and looks around, spotting you fairly quickly and waving you over. Liane only notices you when you're right next to her but she greets you with a warm smile and an even warmer hug. You exchange a few quick greetings and Liane asks if you would like to join them for their weekly shopping trip. Deciding that spending some time with the ladies is time well spent, you walk with them as they work their way down Main Street.
With an extra pair of hands, they make more purchases than they normally would and stock up on a few of the bulkier items. They take their time, hitting the grocer, a thrift store, a shoe store, a used book store, and a few others. Since you hit a few clothing stores, You and Kiara discuss possible costume ideas that could be made from readily available (and thus harder to trace) materials. Kiara shoots down several of your well-thought-out ideas. Apparently, her having a large cut out over her chest is both "a great way for her tits to fall out if she has to run anywhere" and "a huge unarmored target directly over her vital organs". You accuse her of being a prude and she suggests that your costume should have a large cut-out over the crotch and see how much you enjoy it. Clearly, Kiara is not in her right mind and you decide to tactfully drop the idea (for now). You also discuss the relative merits of cape length and if you could get away with making some yourself without them looking like they're repurposed curtains, tablecloths, or bedsheets. Not much is decided upon but the conversation gives you both some good ideas. As a thank you for your help, Liane treats you to lunch once the shopping is finished. You spend the meal chatting happily with the Walshes about work, school, and life in general. Once you are all done eating, they thank you again, and then everyone heads out.
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<<elseif $kiara.level is 4 and ($kiara.superState is 1 or $kiara.superState2 is 1 or $kiara.superState2 is 2)>>\
You manage to get within a hundred feet before Kiara's sensor bracelet picks up your presence. She twitches at the sudden vibration and a subtle wave of pleasure flows through her mind. Her mother's attention is elsewhere, so she does not notice Kiara's fluttering eyes or the small shudder that runs down her body. Kiara recovers quickly and waves you over. Liane turns to see who her daughter is waving at and smiles warmly when she sees that it's you. After a round of greetings and hugs (plus sending Kiara the mental sensation of her ass being grabbed), Liane asks if you would like to join them for their weekly shopping. Since they are two of your favorite people, you readily agree.
Since they now have an effective pack mule, they spend a bit more time shopping than they normally do. They hit a variety of stores, used books, electronics, and groceries; but it's at the clothing and shoe stores that you have the most fun. In those stores, you maintain a constant telepathic conversation with Kiara about possible costume ideas. You both agree that using untraceable materials is the best idea until a professional (and discrete) costume maker can be employed. What you don't agree with is the style of the costume. In the unlikely event that Kiara has to be performing her activities outside the safety of her computer, she would prefer a costume that maximizes stealth and protection while still remaining inconspicuous. You think that, since she will spend more time in a support role, her costume should be more stylish and comfortable. As such, you suggest as little fabric as possible for maximum wearability. Kiara does not share your vision and even goes as far as accusing you of only suggesting costumes that you want to have sex with her in. Apparently, in Kiara's mind, a costume made of protective leather straps, an unencumbering thong, and five-inch heels (height advantage is useful in combat) is "inappropriate" and "leaves her vital organs completely exposed". She refuses to see reason so you drop it again.
You do not manage to convince her to buy any of your suggestions (she is especially hesitant since her mother is around), but you do have an enjoyable time. Liane even treats you to some food and coffee as a thank you for your help.
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\
<<elseif $kiara.level is 4 and ($kiara.superState is 2 or $kiara.superState2 is 3 or $kiara.superState2 is 4)>>\
You're within a hundred feet before Kiara's sensor bracelet detects your psychic presence and signals Kiara. She twitches and quickly scans the area to find you. When she does, she waves you over and taps her mother on the shoulder to show her you are approaching. You walk up to a warm greeting and hug from Liane, then an equally warm greeting and hug from Kiara (or warmer considering how much she subtly rubs her tits against you or the casual ass grab). Kiara asks if you want to join them for their weekly shopping and, since they are two of your favorite people, you readily agree.
With you in tow, the Walshes extend their usual shopping trip and hit a few more stores than normal. As an extra pair of hands, you wind up holding a lot of their packages as they move down Main Street. The clothing and shoe stores wind up being the most fun. In those stores, you spend much of your time in telepathic communication with Kiara. She is currently trying to plan what uniforms she and her inevitable horde of minions will be dressed in. Her dilemma is which theme to go with (slutty ninjas, slutty knights, and slutty sluts are the leading ideas). Since you have similar ideas in costume design, stylish eye candy over practical protection (neither of you plans on waging war any time soon and just want pretty things to look at). The sticking point is Kiara's costume. She wants a practical suit that is stylish, comfortable, and durable (to make up for her lack of fighting skills). You wind up somewhat less than helpful as most of your ideas revolve around showing off her tits and ass.
Kiara does not decide on anything right there and does not wind up buying anything (she is especially hesitant since her mother is around), but you do have an enjoyable time. Liane even treats you to some food and coffee as a thank you for your help.
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\
<<elseif $kiara.level is 5 and $kiara.superState is 1>>\
You're about a hundred feet away before Kiara reacts to your powers and a ripple of pleasure flows through her mind. After a few seconds of grinning lewdly, she perks up and eagerly looks around. You wave and send a stronger pulse of energy into her mind. Kiara's eyes go wide as the bolt of lust enters her and she stumbles into a nearby lamppost. Liane, who had been checking out a toaster through the store window, turns to her daughter with concern. You walk up just as Kiara is making up some story about stubbing her toe (which does nothing to explain her flushed face or erect nipples, but Liane remains blissfully unaware of her daughter's condition). After making sure Kiara is okay, Liane notices your approach and greets you with a warm smile. After a round of hugging (and surreptitious ass grabs between you and Kiara), Liane asks if you would like to join them for their weekly shopping trip. Since you enjoy spending time with both of the Walshes, you happily agree.
Acting as their glorified pack mule, you follow the women as they move from shop to shop. They spend more time shopping than usual, the extra pair of hands means they can buy more without having to cart it around themselves. Once their weekly necessities are out of the way., Kiara suggests hitting up the various clothing, shoe, and thrift shops along Main Street. Liane is surprised and pleased with the suggestion and readily agrees (she is always worried about Kiara's general lack of concern over her appearance). In the stores, Kiara keeps up a conversation with her mother about various clothing items while simultaneously having a discussion with you telepathically. Now that Kiara has a codename, the two of you brainstorm ideas for possible uniforms for her Super persona. You both agree on the functionality of the uniforms and, surprisingly, Kiara seriously considers some of your more outrageous suggestions (albeit after toning them down from pornographic to just slutty).
<<if $kiara.superState2 is 1>>\
As Feedback, you figure that she should prioritize sexiness over anything else. Kiara suggests something like a hefty tube top and mini skirt combo with some kind of long armored coat. Something that provides easy access for you, while letting her cover up and be protected when needed. It's a good idea, and the two of you discuss the particulars (color, style, where to get it, etc.). The discussion gets a bit harder as time goes on. Kiara's mind starts to wander into various fantasies about her getting fucked in this hypothetical uniform. By the end of the shopping trip, she is resisting the urge to drag you into a changing room for a quickie.
<<elseif $kiara.superState2 is 2>>\
As Delphi, you figure her uniform is not as important as she will be focusing mostly on background work. Kiara disagrees and insists that even when working from home, dressing the part is a great way to help focus and maintain the work/life separation (as a perpetually under/unemployed dude, you have to take her word for it). She also insists that being a chief minion/sidekick comes with certain expectations for a budding Super. Due to all this, Kiara is thinking of catsuits, chrome corsets, thigh-high boots, anything that she can look sufficiently intimidating and sexy in when standing behind your chair (you also suggest a long coat or something similar because all of those options sound super distracting and she'll have to cover up so you can get some work done). The discussion gets a bit harder as time goes on. Kiara starts to get into her usual hyper-focused mindset she gets with a new project and she constantly drifts off into her own internal deliberations. By the end of the shopping trip, she has devised a fairly extensive plan to source, gather, and build a variety of costumes.
<</if>>\
She is hesitant to buy anything with her mother's present but you do catch her taking pictures of some items for later purchase. Overall, you have a good time with the Walshes and before they finish up, Liane treats you to a thank-you meal.
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<<elseif $kiara.level is 5 and $kiara.superState is 2>>\
You're only a few steps closer to Kiara when her sensor bracelet picks up your presence and goes off. She jumps slightly and looks around with a slightly embarrassed look on her face. Seeing you, she rolls her eyes, turns off the bracelet, and waves you over. Liane notices this and turns to see who her daughter is waving to. After Kiara points you out, Liane gives you a beaming smile and a cheery wave. The two women greet you with a round of hugs; Liane's is a tight and comforting embrace, while Kiara pretty much just tries to rub her braless tits against you while making it look like a hug. It doesn't fully escape her mother's notice and a slight tinge of pink colors her cheeks. She admonishes her daughter for teasing you in public then turns to chat with you (Kiara just looks satisfied with herself).
Liane asks if you would like to join them for their weekly shopping, as the extra pair of hands could be helpful. You readily agree, since you always enjoy hanging out with the Walshes (even before you started banging Kiara) and it's a nice day to go shopping. Most of the trip is fairly normal and they hit the same stores they do every week, plus some clothing and shoe stores since they have you to help carry purchases (Kiara also insists on hitting some electronics stores). Liane seems surprised and somewhat pleased when Kiara is happy to go to the clothing (she has always been worried about Kiara's overall lack of care for her appearance) and Kiara actually winds up buying a bunch of flattering items (a bit more conservative than either of you wants but her mother is present). The entire time, she keeps up a telepathic conversation with you.
<<if $kiara.superState2 is 3>>\
At the clothing stores, You and Kiara discuss outfits for her hypothetical future minions. Kiara has settled on slutty paramilitary commando for the general rank-and-file look and a more themed approach for her special minions (such as cat, maid, butler, etc). You do try to steer the conversation to her own uniform but you get the impression that she already has an idea and is keeping it a secret, so you back off. In the electronic stores, you and Kiara shop while Liane answers emails on her phone. As you go through the store, you both brainstorm different programs and hypnotic signals that Kiara could develop to use on her minions. So far, she is working on a bimbo and cumslut program but still needs to test them out. The conversation quickly devolves into the two of you just sharing fantasies of things she and her programs could do (Kiara has a fantasy involving a bimbofied Blaire that is particularly vivid). By the end of the shopping trip, Kiara is horny enough that she is fighting the urge to drag you into a restroom for a quickie. She resists, however, since she does not want to leave her mother alone during their family shopping time (though she does promise a rain check).
<<elseif $kiara.superState2 is 4>>\
At the clothing stores, You and Kiara discuss outfits for her hypothetical future organization. Kiara has settled on a slutty secret agent look. Plain, yet stylish and sexy clothing, plus tattoos, slutty undergarments, and other hidden signifiers of their allegiance. A few times, you try to steer the conversation to her own uniform but you get the impression that she already has an idea and is keeping it a surprise, so you back off. In the electronic stores, you and Kiara shop while Liane answers emails on her phone. As you go through the store, you both brainstorm different hypnotic signals that she could develop to use on selected target locations. So far, she is working on a program to induce massive waves of lust and one that makes people unbearably attracted to select targets (namely her). The conversation quickly devolves into the two of you just sharing fantasies of things she and her signals could do (Kiara has one involving Blaire's cheerleading squad that is particularly vivid). By the end of the shopping trip, Kiara is horny enough that she is fighting the urge to drag you into a restroom for a quickie. She resists, however, since she does not want to leave her mother alone during their family shopping time (though she does promise a rain check).
<</if>>\
Kiara does not decide on anything right there and just buys a few things from the electronics store (no need to hide those since Liane does not understand what they are). You have a great time, which is capped with a free lunch and coffee, courtesy of the Walshes, for your help.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time += 1>><<goto "MainStreet">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>><<set $temp2 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow; ►►► Kiara enjoys speaking with you telepathically and seems slightly more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow; ►►► Kiara enjoyed spending time with you and her mother and seems more trusting //[+2 Trust]//.@@ <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.<</if>>
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\
<<if $kiara.level gte 3 and $kiara.superState gte 1>>\
<<if $superStuff.prog lte 20>><<set $superStuff.prog to $superStuff.prog+1>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>
<</if>>\
\
<<if $kiara.walshPoints lt 4 and $locVar.walshLoud gte 1>><<set $kiara.walshPoints to $kiara.walshPoints+1>> @@.pow; ►►► You sense a thought growing in Kiara's mind, too deep for you to hear directly.<<else>> @@
<</if>>\
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<<if $liane.dare lte 40 and ($storyline.lianeQuest gte 59 and $storyline.lianeQuest lte 69)>>\
<<if $liane.dare lte 40>><<if $temp2 is 0>><<set $liane.dare += 2>><</if>><<set $temp2 to 1>> @@.pow;►►► Liane is thinking about you in pervy ways and is growing more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
<</if>>\
\
<<if $temp2 is 1>><<LianeDarBar>><</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
</div>\<<if $storyline.lianeQuest is 69 and $liane.dare gte 40>>\
<<set $inscene to 1>>\
<<set $sceneSelect to 1>>\
<<include "LianePervyScene">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Head Home and get some sleep">><<goto "EndDay">><<set $inscene to 0>><<set $storyline.lianeQuest to 70>><</button>>
</td></tr></table></div>\
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<<else>>\
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<div id="eveFrame"><div id="areaTitle">TV with the Walshes</div></div>
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<<if $kiara.level is 0 or $storyline.kiaraQuest lte 5.4>>\
You move to sit between Kiara and Liane, and with a small shove, push Kiara's feet off the couch to make room. She lets out a wordless growl of protest then drops her feet on your lap with a defiant smirk. Liane just gives both of you a look that clearly says 'Be Nice' and then goes back to watching TV.
The next few hours are spent hanging out with Kiara and Liane and catching up on //Trials of Trivia// (a popular game show in which contestants attempt to use historical, scientific, or pop-culture trivia to stump a Super with perfect memory recall). The show has a huge following, especially since it becomes more difficult to win with each season. The three of you attempt to answer the questions along with the host, but since they are newer episodes, the questions are super obscure and the three of you rarely get any right. After a few episodes, Liane's eyes start to droop. She lets out a loud yawn <<if $liane.level is 0>>and awkwardly stretches herself below the blanket<<elseif $liane.level is 1>>and stretches beneath her blanket, letting it fall away slightly before she catches and blushes<<elseif $liane.level is 2>>and lets the blanket slip off her as she stretches <<elseif $liane.level is 3>>and lets the blanket slip off of her as she stretches (she casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 4>>and lets the blanket slip off of her as she stretches (she holds it a lot longer than necessary and casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 5>>and lets the blanket slip off of her as she stretches (she holds it a lot longer than necessary and gives you a brief wink when she catches you looking)<</if>>. A few more episodes pass and she keeps nodding off every few minutes. Finally, she can no longer fight the inevitable and falls asleep on the couch. She wakes with a //snort// a few minutes later, gives you an embarrassed smile, and apologizes before heading off to bed with a drowsy goodbye. Kiara takes that as a cue to call it a night as well and starts nudging you off the couch with her foot. You stretch a bit, taking your time to annoy Kiara, then get ready to leave so Kiara can get some sleep (or spend the next few hours gaming, depending on her mood).
\
\
\
<<elseif $kiara.level is 1 and $storyline.kiaraQuest gte 5.5>>\
You move to sit between Kiara and Liane, and with a quick mental message, ask Kiara to move her feet to make room. She pulls her feet up and then drops them on your lap once you're comfortable. Liane gives both of you a small smile before turning back to the TV.
The next few hours are spent watching TV and hanging out with Kiara and Liane. The show of choice tonight is //Trials of Trivia// and the three of you try your best to guess the answers along with the host (and failing more often than not). Every so often, Kiara loudly thinks wildly inappropriate answers to the questions and several times you're forced to stop yourself from laughing out loud. Half-way through one of the episodes, you sense Kiara getting a cramp in her foot. Since you happen to be right there, you start to massage her foot (using your powers to pinpoint the spots that need the most attention). Kiara groans appreciatively whenever you hit a particularly good spot, causing Liane to look over and give you an odd look. She watches the two of you for a few seconds before turning back to the show with a small smile on her face. After a bunch of episodes, Liane's eyes start to droop. She lets out a prolonged yawn <<if $liane.level is 0>>and awkwardly stretches herself below the blanket<<elseif $liane.level is 1>>and stretches beneath her blanket, letting it fall away slightly before she catches and blushes<<elseif $liane.level is 2>>and lets the blanket slip off her as she stretches <<elseif $liane.level is 3>>and lets the blanket slip off of her as she stretches (she casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 4>>and lets the blanket slip off of her as she stretches (she holds it a lot longer than necessary and casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 5>>and lets the blanket slip off of her as she stretches (she holds it a lot longer than necessary and gives you a brief wink when she catches you looking)<</if>>. She then apologizes for being tired, says good night to the two of you, and excuses herself to go get some sleep. Kiara stays up a bit longer and the two of you talk about your powers. Even as excited as she is to discuss your abilities, Kiara is soon yawning every few minutes. You take pity on her sleep cycle and get ready to leave.
\
\
\
\
<<elseif $kiara.level gte 2 and $kiara.superState is 0>>\
You move to sit between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you. After getting comfortable, you shoot her a quick telepathic "thanks" and she immediately puts her feet on your lap. Liane watches the exchange with a small smile and then turns back to the TV.
The Walshes are in the middle of watching their favorite show, //Diagnosis: Haunted//, a hour long drama about the trials and tribulations of an inexplicably attractive hospital staff working in a facility built over a cursed burial ground. It's cheesy and the acting is subpar, but both Kiara and Liane are hooked on it so you watch it along with them. In the physical world, Kiara and her mother continue to discuss the many complex relationships of the show while, on the mental plane, Kiara and you get into the more graphic side of the character's relationships and discuss the many sex scenes strewn about the show. Wrongfully assuming your interest in the show's characters themselves (instead of just being interested in two attractive people go at it) Kiara points out some of the better fanfic websites for the show and offers to send you links later. You turn down this generous offer, but Kiara starts to mentally recount some of the scenes from her favorite fan stories. Her imagination is vivid … and graphic … very graphic, and you find yourself getting horny just through the visuals in her head. It doesn't help that after a few fanfic stories, Kiara kicks off her slippers and starts to rub her foot on your crotch whenever her mother isn't looking. You begin massaging Kiara's feet again, just to keep her away from your growing erection (she finds this to be a win-win scenario).
Liane is watching the show with her usual intensity and does not notice your antics. After a few incomprehensible episodes (to you at least), you can feel Liane begin to tire. She yawns <<if $liane.level is 0>>and awkwardly stretches herself below the blanket<<elseif $liane.level is 1>>and stretches beneath her blanket, letting it fall away slightly before she catches and blushes<<elseif $liane.level is 2>>and lets the blanket slip off her as she stretches <<elseif $liane.level is 3>>and lets the blanket slip off of her as she stretches (she casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 4>>and lets the blanket slip off of her as she stretches (she holds it a lot longer than necessary and casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 5>>and lets the blanket slip off of her as she stretches (she holds it a lot longer than necessary and gives you a brief wink when she catches you looking)<</if>>. She stands up with another groggy yawn and apologizes for heading to bed early. Liane says goodbye to you and Kiara and drags herself upstairs.
\
\
\
\
<<elseif $kiara.level is 3 and $kiara.superState gt 0>>\
Kiara and Liane are deeply engaged in watching //Diagnosis: Haunted// (Their favorite) and barely acknowledge your arrival. When you move to sit on the couch, Kiara moves her feet to make room without even thinking or taking her eyes off the screen. You shoot her a quick telepathic "thank you" (to which she does not respond) and settle in to watch the show.
In the previous times you have watched //Diagnosis: Haunted// you have always found it to be somehow grossly overproduced and cheap at the same time, and the current episodes are no different. You would figure that a hospital built on a cursed burial ground and filled with ghosts and the monster-patient-of-the-week would somehow be more entertaining than this. However, Liane and Kiara are hooked on the show so you decide to tough it out and watch along with them. Having not watched the show as religiously as the Walshes, you find the plot to be fairly inscrutable. The current plotline is something about whether the chief of staff's baby is actually his or his half-brother's, who is currently a ghost possessing his body. Kiara and Liane talk continuously throughout the show, discussing the plot, the characters, and their various relationships. You stay out of it for the most part but have a sporadic telepathic conversation with Kiara about future plans and possible ideas for your future Super escapades (which is difficult since she keeps trying to fill you in on the relevant information about the show so that you can follow along). Whenever Liane is not looking, you entertain yourself by running your hands along Kiara's bare thighs and occasionally sliding higher to rub her mound through the soft fabric of her shorts. She gives you a few half-hearted mental admonishments but can't hide how much she is enjoying your touch.
Since Liane is so engrossed in the show, she forces herself to stay up much longer than she normally would and winds up practically falling asleep in her seat. Eventually, the rational part of her brain wins out and she decides to go to bed. <<if $liane.level is 0>>After awkwardly stretching herself below the blanket<<elseif $liane.level is 1>>After stretching beneath her blanket, letting it fall away slightly before she catches and blushes<<elseif $liane.level is 2>> After letting the blanket slip off her as she stretches <<elseif $liane.level is 3>>After letting the blanket slip off of her as she stretches (and casting a quick glance in your direction to see if you're looking)<<elseif $liane.level is 4>>After letting the blanket slip off of her as she stretches (and holding it a lot longer than necessary and casts a quick glance in your direction to see if you're looking)<<elseif $liane.level is 5>>After letting the blanket slip off of her as she stretches (and holding it a lot longer than necessary and gives you a brief wink when she catches you looking)<</if>>, she says her goodbyes, and shares a knowing smile with Kiara before heading upstairs. Kiara waits until her mother's door is closed, turns up the volume of the tv, then kicks you in the side. You and Kiara "rewatch" the last episode, using the noise to cover your discussion on possible Super identities and cover stories. Unfortunately, it does not take long for Kiara to run out of steam and she barely makes it half-way through the episode before she has to excuse herself to go to bed. After saying good night, you get ready to leave.
\
\
\
\
<<elseif $kiara.level is 4 and ($kiara.superState is 1 or $kiara.superState2 is 1 or $kiara.superState2 is 2)>>\
You arrive in the middle of Kiara and her mother hotly debating their favorite show, //Diagnosis: Haunted//. They give you only cursory greetings and go back to their argument (leaving you standing there awkwardly as they hash it out). Apparently, they both have their own ideas of who the head nurse should end up with (Liane wants the chief of medicine, Kiara wants the coroner because he put the head nurse's body back together and reanimated her). Since they only seem to be gaining steam, you shoot Kiara a quick mental message and ask if she can move her feet so you can sit down. Finally registering that you plan on staying, she cuts the argument short, blushing slightly as she apologizes and moves her feet. Knowing that you are not into the show as much as they are and feeling bad that you were caught in the middle of the argument, Kiara suggests watching something else. Liane seems embarrassed by her oversight as well and quickly flips through the channels to find something else that you would enjoy as well. Kiara makes a few suggestions and after a few minutes of back and forth, you all decide on a fairly popular fantasy show that none of you have gotten around to watching.
The show winds up being overly dramatic, overly violent, and overly sexualized. All three of you greatly enjoy it. It's so engrossing that you all mostly just watch in silence as the story unfolds. Making it even better, there is way more nudity and graphic sex scenes than you would normally see in this kind of show. While you and Kiara are fine with this, you can feel Liane's embarrassment at having to sit through it with you and her daughter each time one of them comes on. She doesn't want to draw attention to the awkwardness by leaving so she just sits there and watches, back rigid and eyes staring straight at the TV (also, going by the slight tinge of lust you coloring her mind, she's trying to hide how much she is enjoying them as well). Kiara grabs a blanket off the top of the couch and curls into a comfortable ball next to you. You keep up a mental conversation with her throughout the show, focusing mostly on fighting and sex scenes. The former, because the two of you decide that you will need to start some actual combat training at some point, just as a last resort in case a plan goes bad. The latter, because Kiara is horny and likes watching smut. Her lust builds steadily as she watches the show, helped along by your hand that has creeped under the blanket to caress her ass through her panties.
Despite Liane's embarrassment, the show is riveting enough that she winds up watching much longer than she planned. Due to this Kiara is forced to contain her growing ardor and, other than the occasional wiggle or pleasurable sigh, manages to give few outward signs of her horniness. She even manages to hold back when you slide her panties aside to start toy with her pussy, she just remains cuddled up in the blanket and does not move. By the time Liane's desire to binge is overpowered by her need for sleep (but not before <<if $liane.level is 0>>awkwardly stretching below the blanket<<elseif $liane.level is 1>>stretching beneath her blanket, letting it fall away slightly before catching it and blushing<<elseif $liane.level is 2>> letting the blanket slip off her as she stretches <<elseif $liane.level is 3>>letting the blanket slip off of her as she stretches and casting a quick glance in your direction to see if you're looking<<elseif $liane.level is 4>>letting the blanket slip off of her as she stretches and holding it a lot longer than necessary and casting a quick glance in your direction to see if you're looking<<elseif $liane.level is 5>>letting the blanket slip off of her as she stretches, holding it a lot longer than necessary, and gives you a brief wink when she catches you looking<</if>>), Kiara's own tiredness is setting in. Despite being horny, when Liane decides to drag herself to bed, Kiara decides to follow along. You quickly say "good night" to the Walshes and get yourself ready to go.
\
\
\
\
<<elseif $kiara.level is 4 and ($kiara.superState is 2 or $kiara.superState2 is 3 or $kiara.superState2 is 4)>>\
\
You arrive in the middle of a deep discussion between Kiara and her mother regarding their favorite show, //Diagnosis: Haunted//. After a quick round of greetings, Kiara makes some room for you to sit, and they fall right back into their conversation. You're not sure exactly what's going on, but it seems to revolve around several hanging plot threads and where they seem to be going in the next season (Kiara thinks the bloody message written on the chief of medicine's wall was metaphorical, while Liane believes it was literal). Kiara is the first to draw you into the conversation but quickly remembers that you have no idea what they are talking about. After trying to explain the necessary backstory needed to understand their theories, they both realize that you are completely lost (and don't really seem that into it). Liane apologies and asks what you would want to watch instead. After a bit of back and forth with Liane (you not wanting to be a bother and her wanting you to enjoy yourself), Kiara suggests a sci-fi show that she likes as a compromise.
Surprisingly for a show picked by Kiara, it turns out to be less reliant on overused tropes and focuses more on the relationships and interpersonal interactions instead of violence and fan service. Despite not being a regular watcher, the drama and intrigue is enough to draw Liane in and she quickly becomes engrossed in the show's complex storylines. Kiara grabs a blanket and tablet from her room (she's seen these episodes many times before) and curls up on the couch next to you. Over the next few hours, you and Liane watch the show and discuss what's happening on screen and theorize about where the plot is headed next. At the same time mentally, you and Kiara discuss possible future targets for your abilities. Kiara goes through her various social media platforms seeking useful information on possibly useful or intriguing people in the nearby area. When she finds the profile of a particularly juicy target, she takes some time to fantasize over what she could do with them. Unsurprisingly, this causes her lust builds quickly and as the night progresses, she starts to focus less on the more informative profiles and more on those with half-naked and/or provocative pictures (the fact that you manage to slide an unnoticed hand under the blanket and start rubbing her pussy through her panties probably does not help matters).
With her new fascination for the show, Liane stays up much later than she normally would. Kiara, with her mother still present, is forced to contain her growing ardor and, other than the occasional wiggle or pleasurable sigh, gives few outward signs of her horniness. Even when you slide her panties aside to directly toy with her pussy, she just remains cuddled up in the blanket and does not move. By the time Liane's desire to binge is overpowered by her need for sleep (but not before <<if $liane.level is 0>>awkwardly stretching below the blanket<<elseif $liane.level is 1>>stretching beneath her blanket, letting it fall away slightly before catching it and blushing<<elseif $liane.level is 2>> letting the blanket slip off her as she stretches <<elseif $liane.level is 3>>letting the blanket slip off of her as she stretches and casting a quick glance in your direction to see if you're looking<<elseif $liane.level is 4>>letting the blanket slip off of her as she stretches and holding it a lot longer than necessary and casting a quick glance in your direction to see if you're looking<<elseif $liane.level is 5>>letting the blanket slip off of her as she stretches, holding it a lot longer than necessary, and gives you a brief wink when she catches you looking<</if>>), Kiara's own tiredness is setting in. Despite being horny, when Liane decides to drag herself to bed, Kiara decides to sleep as well. You quickly say "good night" to the walshes and get yourself ready to go.
\
\
\
\
<<elseif $kiara.level is 5 and $kiara.superState is 1>>\
You arrive right in the middle of mother-daughter movie night. Considering that they're watching one of the Super Society's many semi-autobiographical movies, it must have been Kiara's turn to choose first. Currently, your friend is explaining the backstory to one of the main protagonists (Excelsior) to Liane, who is trying her best to look interested (Kiara is too excited to notice how brittle her mother's smile is). Without skipping a beat in her explanation, Kiara moves her feet to give you some space to sit. She props her feet on your lap and continues explaining how the Excelsior on screen is actually a time duplicate from an alternate dimension that captured and changed places with this world's Excelsior as part of a plan to escape child support. You get comfortable and Liane jumps at the opportunity to extricate her daughter's long-winded and highly detailed explanations. In the few seconds it takes Kiara to finish her current thought and start the next, Liane quickly speaks up and asks you how your day was. She chats idly about whatever comes to mind, not paying much attention to the movie (thankfully, Kiara finds this more amusing than annoying). The two of you keep talking for the rest of the movie, though Kiara does get in a few overly in-depth explanations about either the Supers themselves or the movie's production.
Once the movie ends, it's Liane's turn to choose and she puts on her //An Affair in The Garden//, a period romantic comedy set on a sprawling victorian estate. Kiara yawns loudly, earning a stern look from her mother, which Kiara returns with a wide smile. Liane just shakes her head and turns her attention to the movie. With no interest in watching the movie, Kiara grabs a blanket and gets comfortable, making sure to cover her legs and your lap. As the movie plays, you keep up a telepathic conversation with Kiara, mostly about which Supers you would like to bone given the chance. It starts as a more hypothetical conversation but quickly turns into the two of you just sharing very graphic fantasies with each other about various heroes and villains. Unsurprisingly, both of you quickly get horny (especially after Kiara's particularly arousing fantasy involving all of the Auxiliaries). Liane is watching the movie with rapt attention and does not notice when Kiara starts to massage your crotch with her feet, or when you slide a hand under Kiara's panties to gently caress her clit. Despite her level of arousal, Kiara manages to hide her reactions pretty well. Other than the occasional writhing or pleasurable sigh, she manages to keep what's going on hidden from her mother.
Kiara is hesitant to go much farther with Liane present, so the two of you keep things at a low simmer until the movie ends. Unfortunately, the movie turns out to be way longer than you first thought and as the movie drags on, Kiara's drowsiness begins to overpower her horniness. By the time the dowager finally confesses to the handsome duke, the battle is lost and Kiara starts to nod off as her thoughts become muddled and bleary. Even though she is still somewhat horny when Liane decides to drag herself to bed (but not before <<if $liane.level is 0>>awkwardly stretching below the blanket<<elseif $liane.level is 1>>stretching beneath her blanket, letting it fall away slightly before catching it and blushing<<elseif $liane.level is 2>> letting the blanket slip off her as she stretches <<elseif $liane.level is 3>>letting the blanket slip off of her as she stretches and casting a quick glance in your direction to see if you're looking<<elseif $liane.level is 4>>letting the blanket slip off of her as she stretches and holding it a lot longer than necessary and casting a quick glance in your direction to see if you're looking<<elseif $liane.level is 5>>letting the blanket slip off of her as she stretches, holding it a lot longer than necessary, and gives you a brief wink when she catches you looking<</if>>), Kiara decides to call it a night as well. You quickly say "good night" to the two Walshes and get yourself ready to go.
\
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\
\
<<elseif $kiara.level is 5 and $kiara.superState is 2>>\
\
You arrive right in the middle of mother-daughter movie night and it's fairly obvious whose turn it was to choose. Instead of the Super biopic or highly dramatized Super Society film that Kiara normally choses, the Walshes are watching one of the period dramas that Liane is somewhat obsessed with. The elder Walsh is paying rapt attention to the screen, while her daughter is mostly just killing time on her phone. You pat Kiara's feet and she moves them just enough for you to sit down, then immediately props them up on your lap. You give her a nod of thanks and strike up a conversation with Liane, who excitedly fills you in on the rather intricate love-octagon between all of the main characters (You get lost once she starts explaining the relationship between the dukes, his identical imposter, and the baroness's handmaiden). At the same time, you keep up a telepathic conversation with Kiara, which makes following the byzantine plot even more difficult. Part of your mental conversation is about your burgeoning Super careers and part of it is trying to suss out what is going on in the movie (which is apparently the third of five) so you have some way of responding when Liane inevitably asks your opinion of what's happening. Thankfully, the two of you manage to get the basic idea of who loves/hates/lovehates who (mostly thanks to the series wiki) and Liane is distracted enough by the drama that she does not notice your confusion or lack of enthusiasm.
The movie ends on a cliffhanger … you think. A random dude steps out from behind a curtain, the music swells, and Liane seems really happy. Who he is or why he is important? You have no idea. Once the movie is over, it's Kiara's choice and, much to your surprise, she goes with //Telepathic Treachery// a fictionalized account of Cerebralite's rise and fall within the Super Society. Liane is hesitant due to what happened to you at the coffee shop but after reassuring her that it's alright, she sighs and tells her daughter to start the movie. Kiara grabs a blanket to get comfortable and tosses it over her legs and your lap. Very quickly, it becomes obvious that Kiara chose the director's cut of the movie because it holds very little back. The actor playing Sam looks and acts nothing like him, the Super Society is portrayed as faultless beacons of goodness, and the many sex scenes are startlingly graphic. Liane looks a bit shocked at first, then embarrassed, then a bit turned on (she hides this well). She grabs her own blanket and curls up on the other side of the couch, covering herself in an attempt to hide her growing arousal. Kiara smirks at her mother's reaction and, emboldened by Liane's steadfast refusal to look at either of you, starts to rub her foot along your growing erection. You return the favor and slide your hand between Kiara's legs, push her panties aside, and slowly run your fingers along her moist slit. Neither of you goes much farther than a light teasing and you keep up your telepathic conversation, focusing mostly on perverted topics. You critique the sex scenes, debate what having sex with the portrayed Supers would actually be like and discuss which powers would be the most interesting for using during sex (Kiara has a fantasy about Class 1 shapeshifters that is quite graphic. Hint: it involves tentacles).
As soon as the movie ends (with Sam's disgusting betrayal of the Super Society and their valiant defeat of the evil telepath), a visibly flushed Liane excuses herself and rushes off to her room <<if $liane.level is 0>>with an embarrassed look on her face<<elseif $liane.level is 1>>with a slightly embarrassed look on her face<<elseif $liane.level is 3>>with red cheeks<<elseif $liane.level is 4>>with red cheeks and a awkward smile<<elseif $liane.level is 5>>with a flushed face and slight smile<</if>>. The two of you watch her leave and Kiara breaks out into a fit of sleepy giggles. You give her a level look (which causes her to giggle more) and try to shush her before her mother hears. You're debating on whether to push your fondling further when Kiara lets out a huge yawn which is immediately followed by your own. It looks like the need for sleep is quickly overpowering the need for sex for both of you and Kiara decides to call it a night. The two of you say goodbye and she drags herself up the stairs to her room.
\
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\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time += 1>><<goto "WalshLiving">><</button>>
</td></tr></table></div>\
<<if $kiara.level gte 1 and $storyline.kiaraQuest gte 5.5>>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>><<set $temp2 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow; ►►► Kiara enjoys speaking with you telepathically and seems slightly more curious //[+1 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow; ►►► Kiara enjoyed spending time with you and her mother and seems more trusting //[+2 Trust]//.@@ <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.<</if>>
\
\
<<if $kiara.level gte 3 and $kiara.superState gte 1>>\
<<if $superStuff.prog lte 20>><<set $superStuff.prog to $superStuff.prog+1>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>
<</if>>\
\
<<if $kiara.walshPoints lt 4 and $locVar.walshLoud gte 1>><<set $kiara.walshPoints to $kiara.walshPoints+1>> @@.pow; ►►► You sense a thought growing in Kiara's mind, too deep for you to hear directly.<<else>> @@<</if>>\
\
\
<<if $liane.dare lte 40 and ($storyline.lianeQuest gte 59 and $storyline.lianeQuest lte 69)>>\
<<if $liane.dare lte 40>><<if $temp2 is 0>><<set $liane.dare += 2>><</if>><<set $temp2 to 1>> @@.pow;►►► Liane is thinking about you in pervy ways and is growing more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
<</if>>\
\
<<if $temp2 is 1>><<LianeDarBar>><</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
</div>\
<</if>>\
\
\
\
\
<</if>>\<<button "Return">><<goto "DebugMenu">><</button>>
<div id="eveFrame">
@@.player; Hello my name is Player@@
@@.kiara; Hello my name is Kiara @@
@@.liane; Hello my name is Liane@@
@@.blaire; Hello my name is Blaire@@
@@.generic; Hello my name is Everyone Else@@
@@.photona; Hello my name is Photona@@
@@.cereb; Hello my name is Sam@@
@@.prism; Hello my name is Prism@@
@@.faint; Hello my name is quiet@@
@@.ezra; Hello my name is Ezra@@
@@.pow; Hello my name is Notification@@
@@.prismTest; Hello my name is Prism@@
</div>
@@.player; Hello my name is Player@@
@@.kiara; Hello my name is Kiara @@
@@.liane; Hello my name is Liane@@
@@.blaire; Hello my name is Blaire@@
@@.generic; Hello my name is Everyone Else@@
@@.photona; Hello my name is Photona@@
@@.cereb; Hello my name is Sam@@
@@.prism; Hello my name is Prism@@
@@.faint; Hello my name is quiet@@
@@.ezra; Hello my name is Ezra@@
@@.pow; Hello my name is Notification@@
@@.prismTest; Hello my name is Prism@@
<<button "Return">><<goto "DebugMenu">><</button>><<button "Return">><<goto "DebugMenu">><</button>>
<div id="eveFrame">
@@.player; Hello my name is Player@@
@@.kiara; Hello my name is Kiara @@
@@.liane; Hello my name is Liane@@
@@.blaire; Hello my name is Blaire@@
@@.generic; Hello my name is Everyone Else@@
@@.photona; Hello my name is Photona@@
@@.cereb; Hello my name is Sam@@
@@.prism; Hello my name is Prism@@
@@.faint; Hello my name is quiet@@
@@.ezra; Hello my name is Ezra@@
@@.pow; Hello my name is Notification@@
@@.prismTest; Hello my name is Prism@@
</div>
@@.player; Hello my name is Player@@
@@.kiara; Hello my name is Kiara @@
@@.liane; Hello my name is Liane@@
@@.blaire; Hello my name is Blaire@@
@@.generic; Hello my name is Everyone Else@@
@@.photona; Hello my name is Photona@@
@@.cereb; Hello my name is Sam@@
@@.prism; Hello my name is Prism@@
@@.faint; Hello my name is quiet@@
@@.ezra; Hello my name is Ezra@@
@@.pow; Hello my name is Notification@@
@@.prismTest; Hello my name is Prism@@
<<button "Return">><<goto "DebugMenu">><</button>><<button "Return">><<goto "DebugMenu">><</button>>
<div id="eveNightFrame">
@@.player; Hello my name is Player@@
@@.kiara; Hello my name is Kiara @@
@@.liane; Hello my name is Liane@@
@@.blaire; Hello my name is Blaire@@
@@.generic; Hello my name is Everyone Else@@
@@.photona; Hello my name is Photona@@
@@.cereb; Hello my name is Sam@@
@@.prism; Hello my name is Prism@@
@@.faint; Hello my name is quiet@@
@@.ezra; Hello my name is Ezra@@
@@.pow; Hello my name is Notification@@
@@.prismTest; Hello my name is Prism@@
</div>
@@.player; Hello my name is Player@@
@@.kiara; Hello my name is Kiara @@
@@.liane; Hello my name is Liane@@
@@.blaire; Hello my name is Blaire@@
@@.generic; Hello my name is Everyone Else@@
@@.photona; Hello my name is Photona@@
@@.cereb; Hello my name is Sam@@
@@.prism; Hello my name is Prism@@
@@.faint; Hello my name is quiet@@
@@.ezra; Hello my name is Ezra@@
@@.pow; Hello my name is Notification@@
@@.prismTest; Hello my name is Prism@@
<<button "Return">><<goto "DebugMenu">><</button>><<button "Return">><<goto "DebugMenu">><</button>>
\
\
\
\
<h1>***************Kiara***************</h1>\
''Working on Project''
<<button "Project 0" "BedroomKiaraWork">>
<<set $kiara.level to 0>>
<</button>>\
<<button "Project 3-SK" "BedroomKiaraWork">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<<set $kiara.programB to 1>>
<<set $kiara.programHT to 1>>
<</button>>\
<<button "Project 3-Pa" "BedroomKiaraWork">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<<set $kiara.subM to 11>>
<<set $kiara.subW to 11>>
<<set $kiara.files.push("neighOne")>>
<<set $kiara.files.push("dineOne")>>
<<set $kiara.files.push("mainOne")>>
<<set $kiara.files.push("uniOne")>>
<<set $kiara.files.push("parkOne")>>
<</button>>\
<<button "Project 4-SK-F" "BedroomKiaraWork">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<<set $kiara.programB to 1>>
<<set $kiara.programHT to 1>>
<</button>>\
<<button "Project 4-SK-M" "BedroomKiaraWork">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<<set $kiara.programB to 1>>
<<set $kiara.programHT to 1>>
<</button>>\
<<button "Project 4-Pa-P" "BedroomKiaraWork">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<<set $kiara.subM to 11>>
<<set $kiara.subW to 11>>
<<$kiara.files.push("webcamOne")>>
<<$kiara.files.push("webcamTwo")>>
<<$kiara.files.push("neighOne")>>
<<$kiara.files.push("dineOne")>>
<<$kiara.files.push("mainOne")>>
<<$kiara.files.push("uniOne")>>
<<$kiara.files.push("parkOne")>>
<</button>>\
<<button "Project 4-Pa-I" "BedroomKiaraWork">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<<set $kiara.subM to 11>>
<<set $kiara.subW to 11>>
<<$kiara.files.push("webcamOne")>>
<<$kiara.files.push("webcamTwo")>>
<<$kiara.files.push("neighOne")>>
<<$kiara.files.push("dineOne")>>
<<$kiara.files.push("mainOne")>>
<<$kiara.files.push("uniOne")>>
<<$kiara.files.push("parkOne")>>
<</button>>\
----
''Class''
<<button "Class 0" "UniversityClassKiaraChat">>
<<set $kiara.level to 0>>
<</button>>\
<<button "Class 0R" "UniversityClassKiaraChat">>
<<set $kiara.level to 0>>
<<set $kiara.ZeroClass to 1>>
<</button>>\
<<button "Class 1" "UniversityClassKiaraChat">>
<<set $kiara.level to 1>>
<</button>>\
<<button "Class 2" "UniversityClassKiaraChat">>
<<set $kiara.level to 2>>
<<set $kiara.superState to 0>>
<</button>>\
<<button "Class 3 SK" "UniversityClassKiaraChat">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<</button>>\
<<button "Class 3 Pa" "UniversityClassKiaraChat">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<</button>>\
<<button "Class 4 SK" "UniversityClassKiaraChat">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<</button>>\
<<button "Class 4 Pa" "UniversityClassKiaraChat">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<</button>>
<<button "Stealth 2 - First" "UniversityClassKiaraStealth">>
<<set $kiara.level to 2>>
<</button>>\
<<button "Stealth 2" "UniversityClassKiaraStealth">>
<<set $kiara.level to 2>>
<<set $kiara.eventTraining to 1>>
<</button>>\
<<button "Stealth 3" "UniversityClassKiaraStealth">>
<<set $kiara.level to 3>>
<<set $kiara.eventTraining to 1>>
<</button>>\
<<button "Stealth 4" "UniversityClassKiaraStealth">>
<<set $kiara.level to 4>>
<<set $kiara.eventTraining to 1>>
<</button>>
<<button "Telepathy 2 - First" "UniversityClassKiaraTelepathy">>
<<set $kiara.level to 2>>
<</button>>\
<<button "Telepathy 2" "UniversityClassKiaraTelepathy">>
<<set $kiara.level to 2>>
<<set $kiara.eventTraining to 1>>
<</button>>\
<<button "Telepathy 3" "UniversityClassKiaraTelepathy">>
<<set $kiara.level to 3>>
<<set $kiara.eventTraining to 1>>
<</button>>\
<<button "Telepathy 4" "UniversityClassKiaraTelepathy">>
<<set $kiara.level to 4>>
<<set $kiara.eventTraining to 1>>
<</button>>\
----
''Diner''
<<button "Waiting 0" "DinerKiaraEvents">>
<<set $kiara.level to 0>>
<<set $player.cash to 30>>
<</button>>\
<<button "Waiting 0R" "DinerKiaraEvents">>
<<set $kiara.level to 0>>
<<set $kiara.ZeroDiner to 1>>
<<set $player.cash to 30>>
<</button>>\
<<button "Waiting 1" "DinerKiaraEvents">>
<<set $kiara.level to 1>>
<<set $player.cash to 30>>
<</button>>\
<<button "Waiting 1R" "DinerKiaraEvents">>
<<set $kiara.level to 1>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 30>>
<</button>>\
<<button "Waiting 2" "DinerKiaraEvents">>
<<set $kiara.level to 2>>
<<set $player.cash to 30>>
<<set $kiara.eventDiner to 1>>
<</button>>\
<<button "Waiting 3 - Sidekick" "DinerKiaraEvents">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 30>>
<</button>>\
<<button "Waiting 3 - Partner" "DinerKiaraEvents">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 30>>
<</button>>\
<<button "Waiting 4 - SK - P" "DinerKiaraEvents">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 60>>
<</button>>\
<<button "Waiting 4 - SK - D" "DinerKiaraEvents">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 60>>
<</button>>\
<<button "Waiting 4 - Pa - P" "DinerKiaraEvents">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 60>>
<</button>>\
<<button "Waiting 4 - Pa - I" "DinerKiaraEvents">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 4>>
<<set $kiara.eventDiner to 1>>
<<set $player.cash to 60>>
<</button>>\
----
''Dream''
<<button "Dream 1">>
<<set $kiara.level to 1>>
<<set $kiara.dreamSnake to 8>>
<<set $player.lastloc to passage()>>
<<goto "KiaraDreamEntrance">>
<</button>>\
<<button "Dream 2">>
<<set $kiara.level to 2>>
<<set $kiara.dreamSnake to 8>>
<<set $kiara.dreamDrain to 2>>
<<set $vltKnow.push("Anti-Squid Tactics")>>
<<set $player.lastloc to passage()>>
<<goto "KiaraDreamEntrance">>
<</button>>\
<<button "Dream 3">>
<<set $kiara.level to 3>>
<<set $kiara.dreamSnake to 8>>
<<set $kiara.dreamDrain to 2>>
<<set $vltKnow.push("Anti-Squid Tactics")>>
<<set $kiara.dreamGoldDoor to 1>>
<<set $kiara.bookread to 1>>
<<set $kiara.dreamForge to 1>>
<<set $player.lastloc to passage()>>
<<goto "KiaraDreamEntrance">>
<</button>>\
<<button "Out of Time">>
<<set $dreamend to -1>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Use the Door">>
<<set $dreamend to 0>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Fire Maze">>
<<set $dreamend to 1>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Down the Pit">>
<<set $dreamend to 1.5>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Acid Boom">>
<<set $dreamend to 1.75>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Dream 2 End">>
<<set $dreamend to 2>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Dream 3 End">>
<<set $dreamend to 3>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Dream 4">>
<<set $dreamend to 4>>
<<set $kiara.superState to 0>>
<<set $kiara.superState2 to 0>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Dream 4 - SK End">>
<<set $dreamend to 4>>
<<set $kiara.superState to 1>>
<<goto "KiaraDreamExit">>
<</button>>\
<<button "Dream 4 - PT End">>
<<set $dreamend to 4>>
<<set $kiara.superState to 2>>
<<goto "KiaraDreamExit">>
<</button>>\
----
''Gaming''
<<button "Game 0" "BedroomKiaraGames">>
<<set $kiara.level to 0>>
<</button>>\
<<button "Game 0R" "BedroomKiaraGames">>
<<set $kiara.level to 0>>
<<set $kiara.ZeroGame to 1>>
<</button>>\
<<button "Game 1 Early" "BedroomKiaraGames">>
<<set $kiara.level to 1>>
<<set $storyline.kiaraQuest to 2>>
<</button>>\
<<button "Game 1 Late" "BedroomKiaraGames">>
<<set $kiara.level to 1>>
<<set $storyline.kiaraQuest to 5.5>>
<</button>>\
<<button "Game 1R" "BedroomKiaraGames">>
<<set $kiara.level to 1>>
<<set $kiara.eventGame to 1>>
<</button>>\
<<button "Game 2" "BedroomKiaraGames">>
<<set $kiara.level to 2>>
<<set $kiara.eventGame to 1>>
<</button>>\
<<button "Game 2R" "BedroomKiaraGames">>
<<set $kiara.level to 2>>
<<set $kiara.eventGame to 2>>
<</button>>\
<<button "Game 3 - SK" "BedroomKiaraGames">>
<<set $kiara.level to 3>>
<<set $kiara.eventGame to 2>>
<<set $kiara.superState to 1>>
<</button>>\
<<button "Game 3 - Pa" "BedroomKiaraGames">>
<<set $kiara.level to 3>>
<<set $kiara.eventGame to 2>>
<<set $kiara.superState to 2>>
<</button>>\
<<button "Game 4 - SK - F" "BedroomKiaraGames">>
<<set $kiara.level to 4>>
<<set $kiara.eventGame to 2>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<</button>>\
<<button "Game 4 - SK - M" "BedroomKiaraGames">>
<<set $kiara.level to 4>>
<<set $kiara.eventGame to 2>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<</button>>\
<<button "Game 4 - Pa - B" "BedroomKiaraGames">>
<<set $kiara.level to 4>>
<<set $kiara.eventGame to 2>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<</button>>\
<<button "Game 4 - SK - O" "BedroomKiaraGames">>
<<set $kiara.level to 4>>
<<set $kiara.eventGame to 2>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 4>>
<</button>>
----
''Mall Comic Shop''
<<button "Shop 0" "MallKiaraEvent">>
<<set $kiara.level to 0>>
<</button>>\
<<button "Shop 1" "MallKiaraEvent">>
<<set $kiara.level to 1>>
<</button>>\
<<button "Shop 1R" "MallKiaraEvent">>
<<set $kiara.level to 1>>
<<set $kiara.eventComic to 1>>
<</button>>\
<<button "Shop 2" "MallKiaraEvent">>
<<set $kiara.level to 2>>
<</button>>\
<<button "Shop 3-SK" "MallKiaraEvent">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<</button>>\
<<button "Shop 3-Pa" "MallKiaraEvent">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<</button>>\
<<button "Shop 4-SK - F" "MallKiaraEvent">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<</button>>\
<<button "Shop 4-SK - M" "MallKiaraEvent">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<</button>>\
<<button "Shop 4-Pa - B" "MallKiaraEvent">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<</button>>\
<<button "Shop 4-Pa - O" "MallKiaraEvent">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 4>>
<</button>>\
----
''Shopping with Liane''
<<button "Shop 0" "MainStreetWalshShop">>
<<set $kiara.level to 0>>
<</button>>\
<<button "Shop 1" "MainStreetWalshShop">>
<<set $kiara.level to 1>>
<</button>>\
<<button "Shop 2" "MainStreetWalshShop">>
<<set $kiara.level to 2>>
<</button>>\
<<button "Shop 3" "MainStreetWalshShop">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<</button>>\
<<button "Shop 4 - SK" "MainStreetWalshShop">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<</button>>\
<<button "Shop 4 - Pa" "MainStreetWalshShop">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<</button>>\
----
''Watching TV with Liane''
<<button "Hang 0" "WalshLivingWatch">>
<<set $kiara.level to 0>>
<</button>>\
<<button "Hang 1" "WalshLivingWatch">>
<<set $kiara.level to 1>>
<<set $storyline.kiaraQuest to 5.5>>
<</button>>\
<<button "Hang 2" "WalshLivingWatch">>
<<set $kiara.level to 2>>
<<set $kiara.superState to 0>>
<<set $storyline.kiaraQuest to 5.5>>
<</button>>\
<<button "Hang 3" "WalshLivingWatch">>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<<set $storyline.kiaraQuest to 5.5>>
<</button>>\
<<button "Hang 4 - SK" "WalshLivingWatch">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $storyline.kiaraQuest to 5.5>>
<</button>>\
<<button "Hang 4 - Pa" "WalshLivingWatch">>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $storyline.kiaraQuest to 5.5>>
<</button>>\
----
''Single Events''
<<button "Invite" "KiaraRandomEvents">>
<<set $storyline.kiaraQuest to 1>>
<</button>>\
<<button "Game Night" "KiaraRandomEvents">>
<<set $storyline.kiaraQuest to 2>>
<</button>>\
<<button "Dream Intro" "KiaraRandomEvents">>
<<set $storyline.kiaraQuest to 4>>
<</button>>\
<<button "Lessons 1" "KiaraLessonsScenes">>
<<set $storyline.kiaraQuest to 5.1>>
<</button>>\
<<button "Lessons 2" "KiaraLessonsScenes">>
<<set $storyline.kiaraQuest to 5.2>>
<</button>>\
<<button "Lessons 3" "KiaraLessonsScenes">>
<<set $storyline.kiaraQuest to 5.3>>
<</button>>\
<<button "Lessons 4" "KiaraLessonsScenes">>
<<set $storyline.kiaraQuest to 5.4>>
<</button>>\
<<button "Sam's talk" "CerebLoungeEvents">>
<<set $storyline.kiaraQuest to 10>>
<</button>>\
<<button "Super planning - SK" "KiaraPlanningEvents">>
<<set $storyline.kiaraQuest to 12>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<</button>>\
<<button "Super planning - Pa" "KiaraPlanningEvents">>
<<set $storyline.kiaraQuest to 12>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<</button>>\
<<button "Mom Overhears" "WalshHomeEvents">>
<<set $locVar.walshLoud to 1>>
<</button>>\
<<button "Demonstration" "KiaraRandomEvents">>
<<set $storyline.kiaraQuest to 8>>
<</button>>\
<<button "Book Read" "KiaraRandomEvents">>
<<set $kiara.bookread to 2>>
<</button>>\
<<button "Prism Info" "KiaraRandomEvents">>
<<set $storyline.prismQuest to 5>>
<<set $storyline.kiaraQuest to 10>>
<</button>>\
----
Kiara Texts
<<button "Texts">>
<<set $phnMess.push("kiaraPhoneOne")>>
<<set $phnMess.push("kiaraPhoneTwo")>>
<<set $phnMess.push("kiaraPhoneFail")>>
<<set $phnMess.push("kiaraPhoneThree")>>
<<set $phnMess.push("kiaraPhoneFour")>>
<<set $phnMess.push("kiaraPhoneFourPic")>>
<<set $phnMess.push("kiaraPhoneFive")>>
<<set $phnMess.push("kiaraPhoneSix")>>
<<set $phnMess.push("kiaraPhoneSeven")>>
<<set $phnMess.push("kiaraPhoneNBSleep")>>
<<set $phnMess.push("kiaraPhoneNBJog")>>
<<set $phnMess.push("kiaraPhoneMallShop")>>
<<set $phnMess.push("kiaraPhoneUniStudy")>>
<<set $phnMess.push("kiaraTestMissionComplete")>>
<<set $phnMess.push("kiaraMoneyMissionComplete")>>
<<set $phnMess.push("kiaraHideMissionComplete")>>
<<set $phnMess.push("kiaraTrackMissionComplete")>>
<<set $phnMess.push("kiaraPrismMissionComplete")>>
<<set $phnMess.push("kiaraPrismBurned")>>
<<set $phnMess.push("kiaraProgram1MissionComplete")>>
<</button>>
\
\
\
\
<<button "Return">><<goto "DebugMenu">><</button>>\<<button "Return">><<goto "DebugMenu">><</button>>
<h1>***************Prism***************</h1>\
''Home Visits''
<<button "First" "PrismHomeEvents">>
<<set $storyline.prismQuest to 0>>
<</button>>\
<<button "Second" "PrismHomeEvents">>
<<set $storyline.prismQuest to 1>>
<</button>>\
<<button "Third" "PrismHomeEvents">>
<<set $storyline.prismQuest to 2>>
<</button>>\
<<button "Repeating" "PrismHomeEvents">>
<<set $storyline.prismQuest to 3>>
<<set $blaire.endState to 3>>
<</button>>\
<<button "Discovery" "PrismUniEvents">>
<<set $storyline.prismQuest to 4>>
<</button>>\
<<button "Stalking" "PrismCityCenterEvent">>
<</button>>\
<<button "Kidnapped" "PrismPostMissionHang">>
<<set $temp7 to 1>>
<</button>>\
<<button "Return">><<goto "DebugMenu">><</button>>
<div id="eveFrame"><div id="areaTitle">Advanced Options</div></div>\
<div style ="background-color: grey;border: 1px solid black;border-radius: 3px;box-shadow: 2px 10px #888888">\
\
<table style="width:100%;border-collapse:collapse;margin:0; padding:0">\
<tr style="font-size:150%;border-bottom: 1pt solid black;">\
<td style="width:90%;">''Main Story''</td>\
<td style="width:10%;"><span id="storyALN">''0''</span></td>\
</tr>\
<tr>\
<td colspan="2">\
<<button "The Beginning">>
<<set $storyline.asl to 0>>\
<<replace "#storyALN">>''$storyline.asl''<</replace>>
<<replace "#storyPREF">><</replace>>
<</button>>\
\
<<button "Poker Game">>
<<set $storyline.asl to 1>>\
<<replace "#storyALN">>''$storyline.asl''<</replace>>
<<replace "#storyPREF">><</replace>>
<</button>>\
\
<<button "After Base">>
<<set $storyline.asl to 2>>\
<<replace "#storyALN">>''$storyline.asl''<</replace>>
<<replace "#storyPREF">>
''Base Choice:''\
 <<radiobutton "$base.BB" 1 checked>> Subway\
 <<radiobutton "$base.BB" 2 autocheck>> Basement\
 <<radiobutton "$base.BB" 3 autocheck>> Drydock\
 <<radiobutton "$base.BB" 4 autocheck>> Bunker\
<</replace>>
<</button>>\
\
<<button "Bespoke Costume">>
<<set $storyline.asl to 3>>\
<<replace "#storyALN">>''$storyline.asl''<</replace>>
<<replace "#storyPREF">>
''Base Choice:''\
 <<radiobutton "$base.BB" 1 checked>> Subway\
 <<radiobutton "$base.BB" 2 autocheck>> Basement\
 <<radiobutton "$base.BB" 3 autocheck>> Drydock\
 <<radiobutton "$base.BB" 4 autocheck>> Bunker\
''Costume Choices:''
Primay Color: <<listbox "$uniform.pc">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>>
Highlights: <<listbox "$uniform.hc">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>>
Style: <<listbox "$uniform.style">>
<<option "Bold" "bold">>
<<option "Muscular" "muscular">>
<<option "Militaristic" "militaristic">>
<<option "Concealable" "concealable">>
<<option "Stylized" "stylized">>
<<option "Thematic" "thematic">>
<<option "Understated" "understated">>
<</listbox>>
Cape?: <<listbox "$uniform.cape">>
<<option "Cape" "cape">>
<<option "No Cape" "nocape">>
<</listbox>>
Symbol: <<listbox "$uniform.symbol">>
<<option "Telepathy" "tel">>
<<option "Dreams" "dre">>
<<option "Connections" "con">>
<<option "Sex" "sex">>
<</listbox>>
\
<</replace>>\
<</button>>\
\
\
</td></tr>\
<tr><td colspan="2"><span id="storyPREF"></span></td></tr>\
</table></div>\
\
\
\
\
\
\
\
\
<div style ="background-color: deepskyblue;border: 1px solid black;border-radius: 3px;box-shadow: 2px 10px #888888">\
\
<table style="width:100%;border-collapse:collapse;margin:0; padding:0">\
<tr style="font-size:150%;border-bottom: 1pt solid black;">\
<td style="width:90%;">''Blaire''</td>\
<td style="width:10%;"><span id="blaireALN">''1''</span></td>\
</tr>\
<tr>\
<td colspan="2">\
<<button "Level 1">>
<<set $blaire.asl to 1>>\
<<set $player.Fcolor to "">>
<<set $player.bpref to 0>>
<<set $player.bprefL to 0>>
<<set $blaire.endState to 0>>
<<replace "#blaireALN">>''$blaire.asl''<</replace>>
<<replace "#blairePREF">><</replace>>
<</button>>\
<<button "Level 2">>
<<set $blaire.asl to 2>>\
<<set $player.Fcolor to "">>
<<set $player.bpref to 0>>
<<set $player.bprefL to 0>>
<<set $blaire.endState to 0>>
<<replace "#blaireALN">>''$blaire.asl''<</replace>>
<<replace "#blairePREF">><</replace>>
<</button>>\
<<button "Level 3">>
<<set $blaire.asl to 3>>\
<<set $player.Fcolor to "">>
<<set $player.bpref to 0>>
<<set $player.bprefL to 0>>
<<set $blaire.endState to 0>>
<<replace "#blaireALN">>''$blaire.asl''<</replace>>
<<replace "#blairePREF">><</replace>>
<</button>>\
<<button "Level 4">>
<<set $blaire.asl to 4>>\
<<set $player.bprefL to 0>>\
<<set $blaire.endState to 0>>\
<<replace "#blaireALN">>''$blaire.asl''<</replace>>\
<<replace "#blairePREF">>\
''Favorite Color:''\
<<listbox "$player.Fcolor">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>>
''Finishing Preference:''\
 <<radiobutton "$player.bpref" 1 checked>> Facial\
 <<radiobutton "$player.bpref" 2 autocheck>> Swallow\
<</replace>>\
<</button>>\
<<button "Level 5">>
<<set $blaire.asl to 5>>\
<<replace "#blaireALN">>''$blaire.asl''<</replace>>\
<<replace "#blairePREF">>\
''Favorite Color:''\
<<listbox "$player.Fcolor">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>>
''Finishing Preference:''\
 <<radiobutton "$player.bpref" 1 checked>> Facial\
 <<radiobutton "$player.bpref" 2 autocheck>> Swallow
''Lingerie Preference:''\
 <<radiobutton "$player.bprefL" 1 checked>> Classy\
 <<radiobutton "$player.bprefL" 2 autocheck>> Cute\
 <<radiobutton "$player.bprefL" 3 autocheck>> Cocktease
''End State Preference:''\
 <<radiobutton "$blaire.endState" 2 checked>> FWB\
 <<radiobutton "$blaire.endState" 3 autocheck>> Dedicated
\
<span class = "devb"><<button "Spoilers">>\
<<toggleclass "#qsbexp" "hide">>\
<</button>></span>\
<span id="qsbexp" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
''Friends With Benefits'' path will have Blaire continue to enjoy having sex with you but will tone down her obsession a bit. She will still enjoy clubbing and will be open to having sex with others in the long run (including other characters once they are built).
''Dedicated'' path boosts her natural love/obsession with the PC. She will go full in on the dream she has in her head and moves in with the PC. She will stop clubbing and not go to the mall as much, instead spending time at the PCs home. Once maxed she will also wake the PC up with the occasional surprise. She will not be happy if the PC has sex with others in front of her but will deal with it (and maybe even learn to enjoy watching down the line)."@@</div></span>\
<</replace>><</button>>\
</td></tr>\
<tr><td colspan="2"><span id="blairePREF"></span></td></tr>\
</table></div>\
\
\
\
\
\
\
\
<div style ="background-color: firebrick;border: 1px solid black;border-radius: 3px;padding: 5px;top: 20px;box-shadow: 2px 10px #888888">\
\
<table style="width:100%;border-collapse:collapse;margin:0; padding:0">\
<tr style="font-size:150%;border-bottom: 1pt solid black;">\
<td style="width:90%;">''Kiara''</td>\
<td style="width:10%;"><span id="kiaraALN">''0''</span></td>\
</tr>\
<tr>\
<td colspan="2">\
<<button "Level 0">>
<<set $kiara.asl to 0>>\
<<set $kiara.superState to 0>>\
<<set $kiara.superState2 to 0>>\
<<set $player.superName to"">>\
<<replace "#kiaraALN">>''$kiara.asl''<</replace>>
<<replace "#kiaraPREF">><</replace>>
<</button>>\
<<button "Level 1">>
<<set $kiara.asl to 1>>\
<<set $kiara.superState to 0>>\
<<set $kiara.superState2 to 0>>\
<<set $player.superName to"">>\
<<replace "#kiaraALN">>''$kiara.asl''<</replace>>
<<replace "#kiaraPREF">><</replace>>
<</button>>\
<<button "Level 2">>
<<set $kiara.asl to 2>>\
<<set $kiara.superState to 0>>\
<<set $kiara.superState2 to 0>>\
<<replace "#kiaraALN">>''$kiara.asl''<</replace>>
<<replace "#kiaraPREF">><</replace>>
<</button>>\
<<button "Level 3">>
<<set $kiara.asl to 3>>\
<<set $kiara.superState2 to 0>>\
<<replace "#kiaraALN">>''$kiara.asl''<</replace>>
<<replace "#kiaraPREF">>
''Finishing Preference:''\
 <<radiobutton "$kiara.superState" 1 checked>> Sidekick\
 <<radiobutton "$kiara.superState" 2 autocheck>> Partner\
\
<span class = "devb"><<button "Spoilers">>
<<toggleclass "#qskexp" "hide">>\
<</button>></span>\
<span id="qskexp" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
''Sidekick'' is a more deferential path in which you take charge and Kiara follows your lead. You will be able to send her to do tasks for you. Some of these tasks will generate money but will have some overhead. Sexually, she will be a bit more focused on your pleasure (as well as hers).
''Partner'' is more a path of equals. She may take her own initiative and start her own projects (but will include you). You will be able to work with her on some missions. She will also do some of her own things and give you a cut of the profit (passive income). Sexually, she will be a bit more focused on her pleasure (as well as yours).
"@@</div></span>\
\
\
<</replace>>
<</button>>\
\
\
\
<<button "Level 4">>
<<set $kiara.asl to 4>>\
<<set $kiara.superState2 to 0>>\
<<replace "#kiaraALN">>''$kiara.asl''<</replace>>
<<replace "#kiaraPREF">>
<<button "Sidekick">><<set $kiara.superState to 1>><<replace "#kiaraPREF2">>
  (Sidekick) <<radiobutton "$kiara.superState2" 1 checked>> Feedback\
 <<radiobutton "$kiara.superState2" 2 autocheck>> Delphi\
<</replace>><</button>>
<<button "Partner">><<set $kiara.superState to 2>><<replace "#kiaraPREF2">>
  (Partner) <<radiobutton "$kiara.superState2" 3 checked>> Hypnotique\
 <<radiobutton "$kiara.superState2" 4 autocheck>> Aliavoce\
<</replace>><</button>>
<span id="kiaraPREF2"></span>
<span id="NaRe">\
\
<<set $temp1 to "Cerebralad">>\
<span id="NaReSu">\
Super Name: <<textbox "$player.superName" $temp1>>
</span>\
\
<<button "Random Name">>\
<<set $temp1 to $player.superNameList.random()>>\
<<replace "#NaReSu">>\
Super Name: <<textbox "$player.superName" $temp1>>
<</replace>><</button>>\
</span>\
\
\
<span class = "devb"><<button "Spoilers">>
<<toggleclass "#qskexp" "hide">>\
<</button>></span>\
<span id="qskexp" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
''Sidekick'' is a more deferential path in which you take charge and Kiara follows your lead. You will be able to send her to do tasks for you. Some of these tasks will generate money but will have some overhead. Sexually, she will be a bit more focused on your pleasure (as well as hers).
''Partner'' is more a path of equals. She may take her own initiative and start her own projects (but will include you). You will be able to work with her on some missions. She will also do some of her own things and give you a cut of the profit (passive income). Sexually, she will be a bit more focused on her pleasure (as well as yours).
----
As ''Feedback'', Kiara will lean into the enjoyment she gets from the hypnosis and psychic shenanigans the two of you get up to. On this path, Kiara wallows in all of the hedonistic aspects of your powers, at the expense of some of her focus on other areas. Once she is fully realized, her psychic resonance will boost your own powers and constructs.
As ''Delphi'', Kiara will lean into being the best sidekick/minion that she can be. She will be more focused on missions and fulfilling your will on the world. On this path, Kiara will focus on working towards being a successful Super and all of the benefits that it can bring. Once she is fully realized she will boost her abilities on missions and be able to do more with her hacking abilities.
As ''Hypnotique'', Kiara will begin to take more after you and focus on how strong she can boost her hypnotic powers. She will start to look into getting her own harem to compliment your own. Once fully realized she will have her own minions and be able to assist you with your own targets.
As ''Aliavoce'', Kiara will push how far her own powers can go, complementing your own focused abilities with a wider reach. She will upgrade her relays and start laying down subtle hypnotic patterns throughout the area. Once fully realized, she begins to change the behavior of the residents of the city, making things easier for you and perhaps creating some interesting interactions.
"@@</div></span>\
\
\
<</replace>>
\
\
<</button>>\
\
\
\
<<button "Level 5">>
<<set $kiara.asl to 5>>\
<<replace "#kiaraALN">>''$kiara.asl''<</replace>>
<<replace "#kiaraPREF">>
<<button "Sidekick">><<set $kiara.superState to 1>><<replace "#kiaraPREF2">>
  (Sidekick) <<radiobutton "$kiara.superState2" 1 checked>> Feedback\
 <<radiobutton "$kiara.superState2" 2 autocheck>> Delphi\
<</replace>><</button>>
<<button "Partner">><<set $kiara.superState to 2>><<replace "#kiaraPREF2">>
  (Partner) <<radiobutton "$kiara.superState2" 3 checked>> Hypnotique\
 <<radiobutton "$kiara.superState2" 4 autocheck>> Aliavoce\
<</replace>><</button>>
<span id="kiaraPREF2"></span>
<span id="NaRe">\
\
<<set $temp1 to "Cerebralad">>\
<span id="NaReSu">\
Super Name: <<textbox "$player.superName" $temp1>>
</span>\
\
<<button "Random Name">>\
<<set $temp1 to $player.superNameList.random()>>\
<<replace "#NaReSu">>\
Super Name: <<textbox "$player.superName" $temp1>>
<</replace>><</button>>\
</span>\
\
<span class = "devb"><<button "Spoilers">>
<<toggleclass "#qskexp" "hide">>\
<</button>></span>\
<span id="qskexp" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
''Sidekick'' is a more deferential path in which you take charge and Kiara follows your lead. You will be able to send her to do tasks for you. Some of these tasks will generate money but will have some overhead. Sexually, she will be a bit more focused on your pleasure (as well as hers).
''Partner'' is more a path of equals. She may take her own initiative and start her own projects (but will include you). You will be able to work with her on some missions. She will also do some of her own things and give you a cut of the profit (passive income). Sexually, she will be a bit more focused on her pleasure (as well as yours).
----
As ''Feedback'', Kiara will lean into the enjoyment she gets from the hypnosis and psychic shenanigans the two of you get up to. On this path, Kiara wallows in all of the hedonistic aspects of your powers, at the expense of some of her focus on other areas. Once she is fully realized, her psychic resonance will boost your own powers and constructs.
As ''Delphi'', Kiara will lean into being the best sidekick/minion that she can be. She will be more focused on missions and fulfilling your will on the world. On this path, Kiara will focus on working towards being a successful Super and all of the benefits that it can bring. Once she is fully realized she will boost her abilities on missions and be able to do more with her hacking abilities.
As ''Hypnotique'', Kiara will begin to take more after you and focus on how strong she can boost her hypnotic powers. She will start to look into getting her own harem to compliment your own. Once fully realized she will have her own minions and be able to assist you with your own targets.
As ''Aliavoce'', Kiara will push how far her own powers can go, complementing your own focused abilities with a wider reach. She will upgrade her relays and start laying down subtle hypnotic patterns throughout the area. Once fully realized, she begins to change the behavior of the residents of the city, making things easier for you and perhaps creating some interesting interactions.
"@@</div></span>\
\
\
\
<</replace>>
\
\
<</button>>\
</td></tr>\
<tr><td colspan="2"><span id="kiaraPREF"></span></td></tr>\
</table></div>\
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\
<div style ="background-color: yellow;border: 1px solid black;border-radius: 3px;padding: 5px;top: 20px;box-shadow: 2px 10px #888888">\
\
<table style="width:100%;border-collapse:collapse;margin:0; padding:0">\
<tr style="font-size:150%;border-bottom: 1pt solid black;">\
<td style="width:90%;">''Prism''</td>\
<td style="width:10%;"><span id="prismALN">''0''</span></td>\
</tr>\
<tr><td colspan="2">\
\
<<button "Level 0">>
<<set $prism.asl to 0>>\
<<set$prism.endState to 0>>\
<<replace "#prismALN">>''$prism.asl''<</replace>>
<<replace "#prismPREF">><</replace>>
<</button>>\
\
<<button "Level 2">>
<<set $prism.asl to 2>>\
<<set$prism.endState to 0>>\
<<replace "#prismALN">>''$prism.asl''<</replace>>
<<replace "#prismPREF">><</replace>>
<</button>>\
\
<<button "Level 3">>
<<set $prism.asl to 3>>\
<<set$prism.endState to 0>>\
<<replace "#prismALN">>''$prism.asl''<</replace>>
<<replace "#prismPREF">><</replace>>
<</button>>\
\
<<button "Level 4">>
<<set $prism.asl to 4>>\
<<replace "#prismALN">>''$prism.asl''<</replace>>
<<replace "#prismPREF">>
''Finishing Preference:''\
 <<radiobutton "$prism.endState" 1 checked>> Rebel\
 <<radiobutton "$prism.endState" 2 autocheck>> Loyal\
\
<span class = "devb"><<button "Spoilers">>
<<toggleclass "#qspexp" "hide">>\
<</button>></span>\
<span id="qspexp" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
''Rebel'' path has Prism realizing that she cannot fix the issues with the Society and has begun preparing for her eventually leaving the group. Her investigations will target people that the Society does not want to go after and certain scenes will have alternatives based on her choice (such as the gala).
''Loyal'' path has Prism deciding that the Society is not a lost cause and her best option is working from within to change things for the better. Her investigations will focus on Corruption within the Super Society and certain scenes will have alternatives based on her choice (such as the gala). "@@</div></span>\
\
\
<</replace>>
<</button>>\
\
<<button "Level 5">>
<<set $prism.asl to 5>>\
<<replace "#prismALN">>''$prism.asl''<</replace>>
<<replace "#prismPREF">>
''Finishing Preference:''\
 <<radiobutton "$prism.endState" 1 checked>> Rebel\
 <<radiobutton "$prism.endState" 2 autocheck>> Loyal\
\
<span class = "devb"><<button "Spoilers">>
<<toggleclass "#qspexp" "hide">>\
<</button>></span>\
<span id="qspexp" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
''Rebel'' path has Prism realizing that she cannot fix the issues with the Society and has begun preparing for her eventually leaving the group. Her investigations will target people that the Society does not want to go after and certain scenes will have alternatives based on her choice (such as the gala).
''Loyal'' path has Prism deciding that the Society is not a lost cause and her best option is working from within to change things for the better. Her investigations will focus on Corruption within the Super Society and certain scenes will have alternatives based on her choice (such as the gala). "@@</div></span>\
\
\
<</replace>>
<</button>>\
\
</td></tr>\
<tr><td colspan="2"><span id="prismPREF"></span></td></tr>\
</table></div>\
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\
<div style ="background-color: Darkred;border: 1px solid black;border-radius: 3px;box-shadow: 2px 10px #888888">\
\
<table style="width:100%;border-collapse:collapse;margin:0; padding:0">\
<tr style="font-size:150%;border-bottom: 1pt solid black;">\
<td style="width:90%;">''Liane''</td>\
<td style="width:10%;"><span id="lianeALN">''0''</span></td>\
</tr>\
<tr>\
<td colspan="2">\
<<button "Level 0">>
<<set $liane.asl to 0>>\
<<replace "#lianeALN">>''$liane.asl''<</replace>>
<<replace "#lianePREF">><</replace>>
<</button>>\
\
<<button "Level 1">>
<<set $liane.asl to 1>>\
<<replace "#lianeALN">>''$liane.asl''<</replace>>
<<replace "#lianePREF">><</replace>>
<</button>>\
\
<<button "Level 2">>
<<set $liane.asl to 2>>\
<<replace "#lianeALN">>''$liane.asl''<</replace>>
<<replace "#lianePREF">><</replace>>
<</button>>\
\
<<button "Level 3">>
<<set $liane.asl to 3>>\
<<replace "#lianeALN">>''$liane.asl''<</replace>>
<<replace "#lianePREF">><</replace>>
<</button>>\
\
</td></tr>\
<tr><td colspan="2"><span id="lianePREF"></span></td></tr>\
</table></div>\
\
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\
\
\
\
\
<div style ="background-color: orange;border: 1px solid black;border-radius: 3px;box-shadow: 2px 10px #888888">\
\
<table style="width:100%;border-collapse:collapse;margin:0; padding:0">\
<tr style="font-size:150%;border-bottom: 1pt solid black;">\
<td style="width:90%;">''Nayika''</td>\
<td style="width:10%;"><span id="amitaALN">''0''</span></td>\
</tr>\
<tr>\
<td colspan="2">\
<<button "Level 0">>
<<set $amita.asl to 0>>\
<<replace "#amitaALN">>''$amita.asl''<</replace>>
<<replace "#amitaPREF">><</replace>>
<</button>>\
\
<<button "Level 1">>
<<set $amita.asl to 1>>\
<<replace "#amitaALN">>''$amita.asl''<</replace>>
<<replace "#amitaPREF">><</replace>>
<</button>>\
\
<<button "Level 2">>
<<set $amita.asl to 2>>\
<<replace "#amitaALN">>''$amita.asl''<</replace>>
<<replace "#amitaPREF">><</replace>>
<</button>>\
\
</td></tr>\
<tr><td colspan="2"><span id="amitaPREF"></span></td></tr>\
</table></div>\
\
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\
<div id="eveFrame">''Alternate Options''
Include debug menus? (use at your own risk) <<checkbox "$cheater" 0 1>>
Faster Skill Gain? <<checkbox "$skillBon" 1 4>>
Faster Money Gain? <<checkbox "$moneyBon" 1 4>>
Dream Construct Style:\
 <<radiobutton "$constructs[0]" 0 checked>> Normal\
 <<radiobutton "$constructs[0]" 1 autocheck>> Alternate (Buy)\
 <<radiobutton "$constructs[0]" 2 autocheck>> Alternate (Threshold)\
<span class = "devb"><<button "Explanation">>
<<toggleclass "#adct" "hide">>\
<</button>></span>\
<span id="adct" class="hide">\
<div id="devFrame">@@.generic;''Dev:''
The alternate constructs introduce story-based requirements for each of the dream constructs (which will be detailed in the workshop). The Buy version means that you will still need to use construct points to buy the construct once they are finished. The Threshold version will activate unlocked constructs automatically upon entering the workshop if you have enough cumulative construct points (without spending them)."@@</div></span>\
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</div>\
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\
<div id="butFrame"><p Style= "text-align: center;font-size: 150%"><<button "GO!">>
\
\
<<if $prism.asl gte 2 and $kiara.asl lt 3>>\
<<DBO>><<replace "#dialogue-bar">>Prism level 2 or higher requires Kiara level 3 or higher<</replace>>
<<elseif $kiara.asl gte 3 and $kiara.superState is 0>>\
<<DBO>><<replace "#dialogue-bar">>Kiara level 3 or higher must have an endstate selected.<</replace>>
<<elseif $kiara.asl gte 5 and $kiara.superState2 is 0>>\
<<DBO>><<replace "#dialogue-bar">>Kiara level 5 must have a secondary endstate selected.<</replace>>
<<elseif $liane.asl gte 1 and $kiara.asl lte 1>>\
<<DBO>><<replace "#dialogue-bar">>Liane level 1 or higher requires Kiara to be at least level 2.<</replace>>
<<elseif $amita.asl gte 1 and $prism.asl lte 4>>\
<<DBO>><<replace "#dialogue-bar">>Nayika level 1 or higher requires Prism to be at least level 5.<</replace>>
<<elseif $storyline.asl gte 2 and ($prism.asl lt 2 or $kiara.asl lt 2)>>\
<<DBO>><<replace "#dialogue-bar">>Meeting the Tychai requires at least Prism and Kiara level 2.<</replace>>
<<else>>\
\
\
\
\
\
\
\
<<if $storyline.asl gte 1>>\
<<set $poker.story to 3>>
<</if>>\
\
\
\
<<if $storyline.asl gte 2>>\
<<set $storyline.mainQuest to 6>>\
<<set $prism.convoTags.push("VILLTY")>>\
<</if>>\
\
\
\
<<if $storyline.asl gte 3>>\
<<set $storyline.mainQuest to 7>>\
<<set $prism.convoTags.push("VILLTY")>>\
<</if>>\
\
\
\
<<if $storyline.asl gte 4>>\
<<set $npc.vivi.convoTags.push("SREQUEST")>>
<<set $uniform.track to 31>>
<<set $npc.vivi.like to 60>>
<</if>>\
\
\
\
\
\
\
\
<<if $blaire.asl gte 2>>\
<<set $blaire.level to 2>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $blaire.BDtrophy to 2>>\
<<set $blaire.aff to 20>>\
<<set $blaire.slt to 20>>\
<<set $blaire.BDmusic to 1>>\
<<set $blaire.dreamitems.push("Box of Trophies")>>\
\
<<set $blaire.appSchool to "She is wearing an extra-large red university hoodie, tight jean shorts, and brand new fashionable sneakers. The bulky hoodie covers her from head to her ass, obscuring the shape of her body. The jean shorts are short and tight enough that they leave the long line of her toned legs exposed (and make it look like she is not wearing pants under the hoodie). Her hair and makeup look like she put in just enough effort to appear that she didn't put any effort into her look.">>\
<<set $blaire.appClub to "She is wearing a stylish, and expensive-looking, low-cut black blouse with a short black skirt. The top is low enough that it shows the edges of her fancy bra which pushes her tits up to form enticing cleavage. The flared skirt covers her to mid-thigh, giving you an occasional look at her ass or thong when she moves too quickly. Her legs are bare except for chunky platforms heels. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders.">>\
<<set $blaire.appHang to "She is wearing a tight blue crop top, black yoga capris, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of a black thong peeks out of her capris at her hips. She is wearing light smokey makeup and put enough effort into her hair to make it look like she put no effort into it.">>\
<<set $blaire.appGym to "She is wearing a tight pair of black running capris, a large muscle tee with dropped armholes, and a matching pair of brand new running shoes. Her muscle tee does little to hide the tight black sports bra that she is wearing underneath. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
<<set $blaire.appSun to "She is wearing a small string bikini with matching g-string bottom and oversized round sunglasses. Blue strings connect white triangles of fabric that barely cover her nipples. The bottoms are low enough in the front that you know she has shaved recently and the back is just a string that runs between her ass cheeks. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head.">>\
\
<<set $dreams.push(" … you are walking through the mall hand and hand with Blaire. Suddenly, a shopping bag full of clothing appears from nowhere and hits you in the face, then another, then another. Blaire laughs as bag after bag begins to bury you …")>>\
<<set $dreams.push(" … you are sitting next to Blaire in class. The lecturer stops in the middle of the lesson and puts on music. He begins to dance and soon the entire class has joined in. You just sit and stare as the entire room is filled with dancing students …")>>\
<</if>>\
\
\
<<if $blaire.asl gte 3>>\
<<set $blaire.level to 3>>\
<<set $blaire.aff to 30>>\
<<set $blaire.slt to 30>>\
<<set $blaire.PhoneN to 1>>\
<<set $blaire.BDladder to 1>>\
<<set $blaire.HouseC to 1>>\
<<if $vltKnow.includes("Woodworking") is false>><<set $vltKnow.push("Woodworking")>><<set $player.items.Kwood to 4>><</if>>\
<<set $blaire.dreamitems.push("Sturdy Ladder")>>
<<set $blaire.BDstacks to 7>>\
<<set $constructPoints to $constructPoints+1>>\
\
<<set $blaire.appSchool to "She is wearing a red spaghetti strap tank top with ‘JPU Cheerleading’ stretched across her modest chest, tight jean shorts, and brand new fashionable sneakers. The jean shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look.">>\
<<set $blaire.appClub to "She is wearing a stylish, and expensive-looking, black halter style dress. The dress hugs her body and leaves her shoulders and most of her back bare. The hem of the dress falls high on her upper thigh and hikes up dangerously if she is not careful when moving. Her legs are bare except for medium black pumps that emphasizes her calves and butt. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders.">>\
<<set $blaire.appHang to "She is wearing a white crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of her thong peeks out at her hips from the jean shorts. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee-high socks cover her lower legs. She is wearing smoky makeup and her hair is pulled back into a ponytail.">>\
<<set $blaire.appGym to "She is wearing a tight pair of black running capris, a heavy-duty sports bra, and a matching pair of brand new running shoes. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach completely exposed. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
<<set $blaire.appSun to "She is wearing crochet kimono-style beach cover tied loosely in the front. She is obviously topless underneath the cover as her small pink nipples are clearly visible through the loose crocheting. Along with the cover, she is wearing white g-string bottoms that are low enough in the front that you know she has shaved recently and the back is just a string that runs between her ass cheeks. She is still wearing her overly large sunglasses with a small amount of natural-looking makeup. Her hair is piled up into a loose bun on top of her head.">>\
<<set $blaire.appCheer to "She is wearing a modified version of the university’s cheerleading outfit; the red and black top covers her chest and neck but leaves her shoulders and toned abs exposed. The pleated black and red skirt has been likewise modified and now falls to mid-thigh. Her legs are covered with a pair of black and red knee-high socks with matching sneakers. During most movements, you catch flashes of black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers.">>\
\
<<set $dreams.push(" … Blaire dances to an irritatingly upbeat pop song as she goes through an old school dressing room montage. She changes outfits rapidly, briefly striking a pose in each before moving on to the next. Over time, the outfits get skimpier and the poses sluttier …")>>\
<<set $dreams.push(" … you're leaning across the table at a fancy restaurant with your lips pressed against Blaire's and your tongue exploring her mouth. She breaks the kiss with a breathy pant and steps around the table. In a smooth motion, she hikes up her gown, straddles you, and kisses you again. Several wealthy socialites clutch their pearls as she dry humps you in the middle of the restaurant …")>>\
<</if>>\
\
\
<<if $blaire.asl gte 4>>\
<<set $blaire.level to 4>>\
<<set $blaire.aff to 40>>\
<<set $blaire.slt to 40>>\
<<set $blaire.BDvpkey to 2>>
<<set $blaire.dreamitems.push("School Keys")>>
<<set $blaire.BDboom to 2 >>
<<set $blaire.dreamitems.push("Makeshift Explosives")>>
<<set $storyline.blaireQuest to 4>>\
<<if $vltKnow.includes("M.S. Chemistry") is false>><<set $vltKnow.push("M.S. Chemistry")>><<set $player.items.Kchem to 4>><</if>>\
<<set $constructPoints to $constructPoints+1>>\
\
\
<<set $blaire.appSleep to "She is wearing a tight $player.Fcolor t-shirt that has been crudely cut or torn on the bottom to expose her midsection and white g-string panties. The threadbare t-shirt does almost nothing to hide her tits and her hard nipples are clearly visible poking against the thin fabric. She is barefoot, is not wearing make-up, and her hair is pulled back in a messy bun.">>\
\
<<set $blaire.appSchool to "She is wearing a $player.Fcolor spaghetti strap tank top with ‘JPU Cheerleading’ across the chest, a short pleated skirt, and brand new fashionable sneakers with knee-high socks. The tank top hugs her body and leaves most of her shoulders and upper chest bare. The skirt ends at mid-thigh and if she moves too quickly it flairs out, giving you a glimpse of ass. She is wearing smoky makeup and her hair is pulled back into a ponytail.">>\
\
<<set $blaire.appClub to "She is wearing a tight stylish $player.Fcolor dress. The top of the dress barely covers Blaire’s expensive bra, the middle is little more than straps that crisscross her taut stomach which connects to a figure-hugging miniskirt that ends just below her butt. The dress is designed to show off her shoulder, back, and most of her midsection. If she bends or extends her legs too far the bottom rides up and exposes her $player.Fcolor g-string. She is wearing chunky platforms and smoky make-up speckled with glitter around her eyes. Her hair is loose and flows across her shoulders.">>\
\
<<set $blaire.appHang to "She is wearing a tight $player.Fcolor crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of her thong peeks out at her hips from the jean shorts. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee-high socks cover her lower legs. She is wearing smoky makeup and her hair is pulled back into a ponytail.">>\
\
<<set $blaire.appGym to "She is wearing a pair of $player.Fcolor bike shorts and matching heavy-duty sports bra and brand new running shoes. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach and shoulders completely exposed. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
\
<<set $blaire.appSun to "She is wearing crochet kimono-style beach cover tied loosely in the front. She is obviously naked underneath the cover as her shaved pussy is clearly visible through the loose crocheting and her hard nipples poke out from between the cords. She is still wearing her overly large sunglasses with a small amount of natural-looking makeup. Her hair is piled up into a loose bun on top of her head.">>\
\
\
<<set $dreams.push(" … you are running down a beach in slow-motion with Blaire. Strong winds pick up and blow off both of your clothes into the water. Once naked, Blaire drops to her knees in the sand and starts to stroke your cock. She gazes up at you with reverent eyes as your shaft twitches. Your cum pulses out in slow motion, completely coating her face and tits. She moans loudly and licks her lips …")>>\
<<set $dreams.push(" … Deafening music pulses, as you are hanging out in a booth at the club, watching the dancers and enjoying the ambiance. Blaire, wearing a very tight (and almost transparent) tube dress and nothing else, is kneeling beneath the table. Her glowing red lips are wrapped around your shaft and she is bobbing her head hungrily. You take a sip from a fancy cocktail and you lightly pet Blaire's hair …")>>\
<</if>>\
\
\
<<if $blaire.asl gte 5>>\
<<set $blaire.level to 5>>\
<<set $blaire.aff to 50>>\
<<set $blaire.slt to 50>>\
<<set $blaire.BDuniform to 1>>\
<<set $blaire.dreamitems.push("Football Costume")>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $player.items.niceSuit to 1>>
<<set $storyline.blaireQuest to 7>>\
<<set $blaire.BDcoachkey to 1>>\
<<set $dreams.push(" … you are laying on a gym bench as a sweaty, grunting, Blaire bounces on your cock. What's left of her gym clothes hang off of her body, torn in her desperate haste to feel your dick inside her. You tilt your head up and watch through the mirror as Blaire cums again, her back arched in ecstasy …")>>\
<<set $dreams.push(" … the room is filled with moans and screams of ecstasy as a dozen cheerleaders celebrate winning the championship by licking and fucking each other into quivering piles of supple twitching flesh. You return your attention to plowing Blaire, who is on all fours in front of you. Each thrust shoves her face harder into her friend Mary's wet cunt. Reaching your limit, you dump your load deep into Blaire's pussy and then slide out of her. You are barely out of the way before her other best friend, Imani, crawls forward and buries her face into Blaire's slit …")>>\
<<if $blaire.endState gte 2>>\
<<set $blaire.appSleep to "She is wearing nothing but <<if $player.bprefL is 1>>sheer thigh high stockings <<elseif $player.bprefL is 2>>white knee-high socks <<elseif $player.bprefL is 3>>fishnet thigh high stockings<</if>> and a small $player.Fcolor g-string that barely covers her pussy, leaving her shaved mound exposed. Her perky B-cup tits bounce as she moves and her small pink nipples stand erect in the open air. She is barefoot and is not wearing make-up. Her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appSchool to "She is wearing a $player.Fcolor spaghetti strap tank top with ‘JPU Cheerleading’ across the chest, a short pleated skirt, and brand new fashionable sneakers with knee-high socks. The tank top hugs her body and leaves most of her shoulders and upper chest bare while the skirt ends at mid-thigh. Judging by the lack of bra straps and her nipples poking through the thin fabric of the shirt, she is not wearing anything under the tank top. She is wearing smoky makeup and her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appClub to "She is wearing a tight stylish $player.Fcolor dress. The top clings tightly to Blaire's braless tits, the middle is little more than straps that crisscross her taut stomach which connects to a figure-hugging miniskirt that ends just below her butt. The dress is designed to show off her shoulder, back, and most of her midsection. If she bends or extends her legs too far the bottom rides up and exposes her bare pussy. She is wearing chunky platforms and smoky make-up speckled with glitter around her eyes. Her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appHang to "She is wearing a tight $player.Fcolor crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and it is quickly apparent by her bouncing tits that she is not wearing anything underneath it. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee-high socks cover her lower legs. She is wearing smoky makeup and her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appGym to "She is wearing a pair of incredibly tight $player.Fcolor bike shorts and a matching strappy sports bra and brand new running shoes. The shorts are tight enough that you are absolutely sure she is not wearing anything underneath them. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach and shoulders completely exposed. She is wearing a small amount of natural-looking make-up and her hair is pulled up into a high ponytail that sways as she moves.">>\
\
<<set $blaire.appSun to "She is wearing nothing but a crochet kimono-style beach cover hanging loosely off her shoulders leaving her shaved pussy and modest tits in plain view. Her perky B-cup tits bounce as she moves and her small pink nipples stand erect in the open air. She is barefoot and is not wearing make-up. Her hair <<if $player.bprefL is 1>> is pulled into a messy bun <<elseif $player.bprefL is 2>> tied into loose pigtails <<elseif $player.bprefL is 3>>falls loosely around her shoulders<</if>>.">>\
\
<<set $blaire.appCheer to "She is wearing a heavily modified version of the university’s cheerleading outfit; the red and black top is little more than a large sports bra with the school’s logo and leaves most of her back and toned abs exposed. The pleated black and red skirt is just long enough to cover her black spanx but flashes them whenever she moves. She is wearing a pair of black and red thigh-high socks with matching sneakers. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers.">>\
<</if>><</if>>\
\
\
\
\
\
\
\
\
\
\
\
\
<<if $kiara.asl gte 1>>\
<<set $kiara.level to 1>>\
<<set $kiara.curi to 10>>\
<<set $kiara.ZeroClass to 1>>\
<<set $kiara.ZeroDiner to 1>>\
<<set $kiara.ZeroGame to 1>>\
<<set $storyline.kiaraQuest to 5>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.know to 6>>\
\
\
<<set $kiara.appHome to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are well contained by her heavy-duty bra. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable monster head slippers with brightly colored socks with tacos on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see. The silver psionic detector is around her wrist.">>\
\
<<set $kiara.appUni to "She is wearing a t-shirt with a retro game logo across the front and a pair of denim jeans. She is holding herself much more confidently and is no longer hunched over to hide her figure. The logo is clearly stretched across her huge breasts, which are well contained by her heavy-duty bra. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with yellow socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing a minimal amount of natural makeup. The silver psionic detector is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples press against the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable monster head slippers and brightly colored socks with tacos on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appDream to "Her dreamself is wearing an ankle-length pull-over robe made of blue silk with white trim and covered with embroidered runes. While the robe is large, you can still see where it stretches across her huge tits. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book hangs off of the belt by a thick gold chain. She is wearing leather gladiator sandals on her feet and she is carrying a 6-foot carved wooden staff. Her hair hangs loose and she has a small amount of makeup along with a large red rune that covers the left side of her face.">>\
\
\
<<set $dreams.push(" … You walk into a dark room and see Kiara at the far end, her face illuminated by the swirling code of the computer in front of her. She turns to you and starts to speak. You hear nothing but static and gibberish …")>>\
<<set $dreams.push(" … You are sitting on a bench near the local library. You see Kiara and Liane walk past chatting amicably. From another direction you see Kiara and Liane walk past chatting amicably, you turn behind you and see Kiara and Liane walk past chatting amicably …")>>\
<</if>>\
\
\
\
\
\
<<if $kiara.asl gte 2>>\
<<set $kiara.level to 2>>\
<<set $kiara.curi to 20>>\
<<set $kiara.trt to 20>>\
<<set $kiara.eventComic to 1>>\
<<set $kiara.eventDiner to 2>>\
<<set $kiara.eventGame to 2>>\
<<set $kiara.dreamSnake to 9>>\
<<set $storyline.kiaraQuest to 6>>\
<<set $constructPoints to $constructPoints+1>>\
\
\
<<set $kiara.appHome to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples press against the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable monster head slippers with pastel-colored socks with rainbows on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appWait to "She is wearing a slightly modified version of Mel's diner uniform; A 50's style pink short-sleeved dress, with white collar and trim, that buttons down the entire front. With the top few buttons undone, and a small modification to the fit, the dress emphasizes Kiara's huge tits. A large white apron is tied across her waist and holds her notepad and some pens. The dress flairs slightly and ends at the knee. Her legs are bare, save for short socks and black janes. Her hair is pulled up into a high bun and topped with a small pink cap. Her makeup has a light natural look.">>\
\
<<set $kiara.appSleep to "She is wearing a thin t-shirt with a retro game logo across the front and a pair of cotton shorts. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples are clearly visible through the thin fabric. The shorts cling tightly to her plump ass and leave her thighs exposed. On her feet, she is wearing a pair of comfortable monster head slippers and brightly colored knee-high socks with dancing fish on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appUni to "She is wearing a tight t-shirt with a retro game logo across the front and a pair of fitted denim jeans. She is holding herself much more confidently and now sits in a way that shows off her assets. The logo is clearly stretched across her huge breasts and her heavy-duty bra can just be seen beneath the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with red socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing the minimal amount of natural makeup.">>\
\
<<set $kiara.appDream to "Her dreamself is wearing a calf-length pullover robe made of blue silk with white trim and covered with embroidered runes. The robe clings tightly to her body, emphasizing her curves and huge tits. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book hangs off of the belt by a thick gold chain. She is wearing leather gladiator sandals on her feet and she is carrying a 6-foot rune-covered staff. Her hair hangs loose and she has well-applied makeup along with a large red rune that covers the left side of her face.">>\
\
\
<<set $dreams.push(" … You are sitting in the diner watching Kiara serve customers. Her waitress uniform seems to get smaller and shorter as you watch, revealing inch after inch of her thighs. By the time she gets to your table her top is straining against her massive tits. With a *pop* the buttons give way and her naked breasts bounce free …")>>\
<<set $dreams.push(" … You are sitting side by side on Kiara's bed playing video games. You keep winning by huge margins and she keeps getting angrier and angrier. Finally fed up, she begins chasing you around the room with a hatchet …")>>\
<</if>>\
\
\
\
\
\
\
<<if $kiara.asl gte 3>>\
<<set $kiara.level to 3>>\
<<set $kiara.curi to 30>>\
<<set $kiara.trt to 30>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.dreamDrain to 2>>\
<<set $storyline.kiaraQuest to 11>>\
<<set $kiara.eventChallenge to 1>>\
<<set $kiara.eventMenu to 1>>\
<<if $vltKnow.includes("Anti-Squid Tactics") is false>><<set $vltKnow.push("Anti-Squid Tactics")>><<set $player.items.Ksquid to 4>><</if>>\
<<set $kiara.appHome to "She is wearing a tight t-shirt with a retro game logo across the front and a pair of blue terry cloth booty shorts. The logo is tightly stretched across her huge breasts, which are unencumbered by a bra. They bounce freely as she moves and her large nipples can be clearly seen through the fabric. The shorts cling tightly to her plump ass and shows the bottom curve of her behind when she bends over. On her feet, she is wearing a pair of comfortable monster head slippers with rainbow knee-high socks. Her curly red hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing a thin t-shirt with a retro game logo across the front and boy short panties. The logo is stretched across her huge breasts, which are unencumbered by a bra. They sway freely as she moves and her large nipples are clearly visible through the thin fabric. The comfortable panties have <<if $rannum5 is 1>>Hearts<<elseif $rannum5 is 2>>Stars<<elseif $rannum5 is 3>>Polka dots<<elseif $rannum5 is 4>>Flowers<<elseif $rannum5 is 5>>Cupcakes<<elseif $rannum5 is 6>>Sloths<<elseif $rannum5 is 7>>Skulls<<elseif $rannum5 is 8>>Tacos<<elseif $rannum5 is 9>>Stripes<<elseif $rannum5 is 10>>Cats<</if>> on them and cling tightly to her plump ass. On her feet, she is wearing a comfortable pair of monster head slippers and pastel high socks with tacos on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
\
<<set $kiara.appUni to "She is wearing a tank top with a popular game logo across the front and a pair of fitted denim jeans. She is holding herself much more confidently and now sits in a way that shows off her assets. The tank top is strained by her huge tits and even the modest cut reveals deep cleavage. The logo is difficult to make out due to the stretching. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with red socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing minimal amount of natural makeup. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appDream to "Her dreamself is wearing a knee-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robes cling tightly to her body and have a large keyhole cutout on her chest, revealing a huge amount of cleavage. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a crystal. Her curly hair hangs loose and she has well-applied makeup along with a large red rune that covers the left side of her face and extends down her neck.">>\
\
\
<<set $dreams.push(" … Kiara is in her dream robes and chained on her knees in a dungeon. You enter the cell and see that she is panting as if in heat, her tongue out and drool falling to the floor. You approach and grope her tits through the cutout of her robe. She moans appreciatively and you slide your cock between her breasts. A hysterical smile crosses her face as you begin to fuck her tits. …")>>\
<<set $dreams.push(" … Kiara sitting at a table laden with color full cards from an abandoned TCG match. You stand next to her, hand tangled in her hair, as you push your cock into her mouth. She moans loudly around your dick and you see a waifish brown-haired woman between her legs, tongue buried in Kiara's pussy …")>>\
\
<</if>>\
<<if $kiara.asl gte 4>>\
<<set $kiara.level to 4>>\
<<set $kiara.curi to 40>>\
<<set $kiara.trt to 40>>\
<<set $storyline.kiaraQuest to 17>>\
<<set $superStuff.prog to 6>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $kiara.dreamBell to 1>>\
<<set $kiara.dreamGoldDoor to 1>>\
<<set $kiara.dreamNWkey to 1>>\
<<set $kiara.dreamNEkey to 1>>\
<<set $kiara.dreamDay to 15>>\
<<set $kiara.dreamSEkey to 1>>\
<<set $kiara.dreamitems.push("Pot Room Bull Key")>>\
<<set $kiara.dreamitems.push("Fountain Bull Key")>>\
<<set $kiara.dreamitems.push("Cage Bull Key")>>\
<<set $player.sneak to 20>>\
<<set $kiara.bookread to 7>>\
<<set $kiara.dreamForge to 1>>\
<<set $superStuff.testmission to 1>>\
\
\
<<set $kiara.appHome to "She is wearing a tight <<if $kiara.superState2 is 1>>white t-shirt with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> stretched across the front across her huge breasts, which are unencumbered by a bra. On her bottom half, she is wearing a tight pair of boyshort panties, covered in $kiara.uwu, and a pair of comfortable monster head slippers with matching $kiara.uwu knee-high socks. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing an old cropped <<if $kiara.superState2 is 1>>white t-shirt with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> that stretches across her chest. It is just long enough to cover her tits, but if she moves too fast or raises her arms, it pulls up to show the bottom curves of her huge tits. On her bottom half, she is wearing a tight pair of boyshort panties, covered in $kiara.uwu, and a pair of comfortable monster head slippers with matching $kiara.uwu knee-high socks. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold centuria bracelet is around her wrist.">>\
\
<<set $kiara.appUni to "She is wearing a tight <<if $kiara.superState2 is 1>>white tank top with a video game princess<<elseif $kiara.superState2 is 2>>black tank top with a video game villain<<elseif $kiara.superState2 is 3>>red tank top with a complex abstract design<<elseif $kiara.superState2 is 4>>black tank top with a video game studio logo<</if>> and a tight pair of designer capri jeans. She is holding herself much more confidently and sits in a way that shows off her assets to best advantage. The tank top is strained by her huge tits and the V-cut reveals an expanse of cleavage. The pants cling tightly to her plump ass and legs and show off the pale skin of her calves. On her feet, she is wearing a pair of old and comfortable sneakers with red socks. Her curly hair is pulled back into two pigtails at the bottom of her neck and she is wearing a minimal amount of natural makeup. Her gold Centuria bracelet is around her wrist.">>\
\
\
\
<<if $kiara.superState is 1>>/*SIDE KICK STUFF~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a thigh-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The front of the robe is split and held together by straps, revealing a line of flesh from her small panties, her huge round tits, and a choker on her neck. A loose belt adorned with numerous pouches and vials hangs at her waist . A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator wedges and is carrying a 6-foot rune-covered staff topped with a ruby. Her curly hair hangs loose and she has heavy makeup along with a large red rune that covers the left side of her face and extends down her neck to between her breasts.">>\
\
<<set $dreams.push(" … Kiara is naked and riding your cock for all she is worth, while music plays in the background. You reach out and grab her huge breasts, fondling them and playing sucking on one of her large nipples. The song changes and Kiara's hair suddenly turns blonde, she stares out at you with a vacant look of happiness. She keeps riding you until the song shifts again. Now her hair is black and you bite down hard on her nipple, she cums instantly and screams …")>>\
<<set $dreams.push(" … Kiara is at the arcade dancing on one of the rhythm games she loves so much. She is dancing around the four arrows and the pole at the center of the machine. Every so often the screen flashes for her to remove a piece of clothing … She is naked and clutching the pole tightly, you are behind her slamming your cock into her wet pussy in time with the flashing symbols on the screen …")>>\
\
<<set $superStuff.missions.push("Check Cashing Store")>>\
<<set $superStuff.missions.push("Local Office")>>\
<<if $kiara.superState2 is 2>>\
<<set $superStuff.approach.push("Efficient")>>\
<<set $superStuff.method.push("Blackmail")>>\
<<elseif $kiara.superState2 is 1>>\
<<set $superStuff.approach.push("Careless")>>\
<<set $superStuff.method.push("Lust Inducement")>>\
<</if>>\
\
\
<<elseif $kiara.superState is 2>>/*PARTNER STUFF~~~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a knee-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robes cling tightly to her body and have a large keyhole cutout on her chest, revealing a huge amount of cleavage. Armored plates are on her shoulder, elbow and lower legs, held on by leather straps. Two crossed belts hang at her waist continuing numerous pouches and vials. A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a sharp blade. Her curly hair hangs loose and she has well-applied makeup along with a glowing red rune that covers the left side of her face and extends down her neck to between her breasts.">>\
\
<<set $dreams.push(" … You and Kiara are chatting away over lunch at the diner. She looks distracted and her breathing is irregular. Suddenly, she throws back her head and cums loudly. A few seconds later, Blaire crawls out from under the table, wipes her mouth, and walks away. One of the waitresses immediately crawls under the table and picks up where Blaire left off …")>>\
<<set $dreams.push(" … You and Kiara are both sitting on thrones in a darkened room, a spotlight mounted above each to highlight you … Blaire, dressed in nothing but chains is bouncing on your cock, desperately clutching you and moaning loudly around a gag. Kiara is watching you from her throne as she slowly rides the dick of a masked man in chains … You can just make more people in the darkness, each waiting their turn …")>>\
<</if>>\
\
<</if>>\
\
\
\
\
\
\
\
<<if $kiara.asl gte 5>>\
<<set $kiara.level to 5>>\
<<set $kiara.curi to 50>>\
<<set $kiara.trt to 50>>\
<<set $storyline.kiaraQuest to 20>>\
<<if $vltKnow.includes("M.S. Chemistry") is false>><<set $vltKnow.push("M.S. Chemistry")>><<set $player.items.Kchem to 4>><</if>>\
<<set $kiara.dreamitems.push("Aqua Regia")>>\
<<set $kiara.dreamAlch to 2>>\
<<set $kiara.appHome to "She is wearing <<if $kiara.superState2 is 1>>a tight white t-shirt with a video game princess on the front, with part of the bottom ripped off to reveal several inches of soft stomach, that is<<elseif $kiara.superState2 is 2>>an ultra-tight black t-shirt with a video game villain on the front, that appears to be a size or two too small, that is<<elseif $kiara.superState2 is 3>>a tight red t-shirt with a complex abstract design and an enlarged neckline that reveals a huge amount of cleavage, that is<<elseif $kiara.superState2 is 4>>a tight black t-shirt with a video game studio logo on the front, that is thin enough that you can make out the outlines of areola, that is<</if>> stretched across her huge breasts (which are very obviously unencumbered by a bra). On her bottom half, she is wearing a tight pair of low-rise boy short panties, covered in $kiara.uwu, and a pair of comfortable monster head slippers with matching $kiara.uwu knee-high socks. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appSleep to "She is wearing a large, stretched-out <<if $kiara.superState2 is 1>>white tank top with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> across the chest. The neck and armholes are large enough that you can see a good amount of her huge tits as they sway unencumbered beneath the fabric. It extends down to cover the tops of her thighs, which hides the fact that she is not wearing any panties. On her legs, Kiara is wearing a pair of comfortable monster head slippers and knee-high socks covered in $kiara.uwu. Her curly red hair is pulled back into two small pigtails at the bottom of her neck and she is wearing no make-up that you can see. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appUni to "She is wearing a tight <<if $kiara.superState2 is 1>>white tank top with a video game princess<<elseif $kiara.superState2 is 2>>black tank top with a video game villain<<elseif $kiara.superState2 is 3>>red tank top with a complex abstract design<<elseif $kiara.superState2 is 4>>black tank top with a video game studio logo<</if>> across the chest and a tight pair of designer capri jeans. Kiara is also wearing a short bomber jacket from a classic anime, which somewhat hides the fact that her braless tits are straining the tank top to its breaking point. The pants cling tightly to her plump ass and legs and show off the pale skin of her calves. On her feet, she is wearing a pair of old and comfortable sneakers with socks covered with $kiara.uwu. Her curly hair is pulled back into two pigtails at the bottom of her neck and she is wearing a minimal amount of natural makeup. Her gold Centuria bracelet is around her wrist.">>\
\
<<set $kiara.appWait to "She is wearing a modified version of Mel's diner uniform; A pink 50's style short-sleeved dress, with white collar and trim, that buttons down the entire front. The cut of the dress has been altered to emphasize Kiara's tits. The top three buttons have been removed and the waistline is cinched in slightly to give her a more hourglass look. A frilly white apron is tied across her waist and holds her notepad and some pens. The dress flairs slightly and ends above her knees. She is wearing stockings (you're pretty sure they are thigh highs) and black janes. Her hair is pulled up into a high bun and topped with a small pink cap. Her makeup has a light natural look.">>\
\
<<set $superStuff.missions.push("Pyramid Scheme")>>\
<<set $superStuff.missions.push("Debt Collectors")>>\
\
\
\
<<if $kiara.superState2 is 1>>/*FEEDBACK~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a thigh-length pull-over robe made of pink silk with white trim and covered with embroidered runes that suspiciously look like people fucking. The front of the robe is completely open, with only a few wide straps of leather across her torso to push her tits together and just barely cover up her nipples and pussy. A loose belt hangs at her waist with numerous pouches and vials. A large, ancient-looking book floats near her, connected to the belt by a thick gold chain. She is wearing leather gladiator wedges that wrap up to mid thigh, has a thick choker around her neck, and is carrying a 6-foot rune-covered staff topped with a pulsating ruby. Her curly hair is pulled back into a high ponytail and she is wearing slightly sparkly makeup. A large red rune covers the left side of her face and extends down her neck, between her breasts, and ends just above her vagina.">>\
\
<<set $dreams.push(" … Kiara is waiting on all fours in the center of the bed. She is wearing nothing but a thick collar and several heart shaped tattoos placed almost at random all over her body. You mount the bed and Kiara starts to pant like a bitch in heat, arching her back and obscenely presenting herself to you. You rest your cock at the entrance of her asshole and begin to push. Kiara groans in pleasure and pushes back. When the head of your cock pops into her tight hole, Kiara cums hard, screaming and incoherent babbling from the pleasure. A new heart tattoo appears just above the small of her back and begins to glow …")>>\
\
<<set $superStuff.approach.push("Sloppy")>>\
<<set $superStuff.method.push("Desire Overload")>>\
<<set $kiara.superName to "Feedback">>\
\
\
\
\
<<elseif $kiara.superState2 is 2>>/*Delphi~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a thigh-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The front of the robe is completely open and her body underneath is covered with strips of gauzy white fabric covered with slightly glowing blue runes. The strips just barely cover her nipples and pussy and do more to emphasize her nakedness than hide it. A loose belt hangs at her waist with numerous pouches, wands, trinkets, and other assorted gear. A large, ancient-looking book floats near her, connected to the belt by a thin iron chain. She is wearing leather gladiator wedges that wrap around her calves and is carrying a 6-foot rune-covered staff topped with a ruby studded spearhead. Her curly hair is pulled into a messy bun and she is wearing dark makeup. There is a large red rune covering the left side of her face that extends down her neck and across the tops of both breasts.">>\
\
<<set $dreams.push(" … The view screen in front of you takes up the entire wall, large enough that it is easy to see the fear on the faces of the various world leaders. Just behind your throne is Kiara, standing at attention in her leather bustier, miniskirt, and thigh high boots. Bored with the sniveling of politicians, you wave a hand and the screen cuts off mid plead. You undo your pants and take out your rigid cock. Kiara dutifully steps forwards, wiggles her skirt up around her waist and bends over your desk. You stand, line your cock with her tight asshole and slowly push it in. Kiara suddenly pushes herself backwards and lets out a shriek of pleasure as your shaft is fully buried in her ass …")>>\
\
<<set $superStuff.approach.push("Meticulous")>>\
<<set $superStuff.method.push("Man-In-the-Middle")>>\
<<set $kiara.superName to "Delphi">>\
\
\
\
\
<<elseif $kiara.superState2 is 3>>/*Hypnotique~~~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a knee-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robe is open at the front, revealing an impractical breastplate/bustier that does not really protect Kiara's chest as much as presents her huge tits. There are additional armored plates held on by leather straps on her shoulders, elbows, and shins. Two crossed belts hang low on her hips, one containing numerous pouches and vials and the other holding a short silver blade. A large, ancient-looking book floats near her, connected to the belts by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a sharp blade. Her curly hair hangs loose and she has subtly applied makeup. There is a glowing red rune covering the left side of her face that extends down her neck and across the tops of her breasts.">>\
\
<<set $dreams.push(" … You are driving into Kiara doggy style as hard as you can as you quickly near climax. With a groan of pleasure, you bury yourself deep and fill her pussy with your cum. Kiara, panting from her own orgasm, flops forward and snaps her fingers. Instantly, three women appear from the darkness around the bed, each naked save for a latex hood with only a hole for their mouth. One crawls beneath Kiara and starts to eat your cum out of her pussy while the second spreads Kiara's plump cheeks and buries her tongue in her asshole. The third ducks forward and wraps her lips around your shaft, bobbing her head rapidly until you slide into her throat …")>>\
<<set $kiara.superName to "Hypnotique">>\
\
\
\
\
\
<<elseif $kiara.superState2 is 4>>/*Aliavoce~~~~~~~~~~~~~~~~*/\
<<set $kiara.appDream to "Her dreamself is wearing a floor-length pull-over robe made of blue silk with white trim and covered with embroidered runes. The robe cling tightly to her body and has large cutouts across her chest, hips, stomach, and flanks. These cutouts reveal lines of glowing red runes that crisscross her skin. She has armored plates on her right shoulder and elbow and on both shins. Two crossed belts hang at her waist continuing numerous pouches, vials, prisms, and other trinkets. A large, ancient-looking book floats near her, connected to the belts by a thick gold chain. She is wearing leather gladiator sandals and is carrying a 6-foot rune-covered staff topped with a mirrored blade. Her curly hair hangs loose and she has well-applied makeup along with a glowing red rune that covers the left side of her face and extends down her neck to between her breasts.">>\
\
<<set $dreams.push(" … Kiara is riding your cock for all she is worth, screaming and moaning in pleasure as a strong climax overwhelms her. As it does, the light around the bed expands, revealing a dozen people around the bed, all of whom are in the middle of fucking one another. Kiara shifts, turning around and lowering her tight asshole onto your shaft. You thrust up hard and another orgasm tears through her. The light expands again, showing even more people fucking each other around the bed …")>>\
<<set $kiara.superName to "Aliavoce">>\
<</if>>\
\
\
<</if>>\
\
\
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\
\
\
\
\
\
<<if $prism.asl gte 2>>
<<set $prism.level to 2>>\
<<set $prism.rap to 20>>
<<set $constructPoints to $constructPoints+2>>\
<<set $player.items.crystal to 1>>
<<set $prism.homeVisit to 0>>\
<<set $prism.lucid to -1>>
<<set $player.items.bonStarter to 1>>
<<set $scenelistP[4] to 4>>
<<set $storyline.prismQuest to 21>>
<<set $prism.dreamcell to 1>>
<<set $prism.dreambutton to 1>>
<<set $prism.dreambeam to 2>>
<<set $prism.follow to 4>>
<<set $prism.dreamitems.push("Curlon Disintegrator Staff")>>
<<set $prism.convoTags.push("BDSMYI")>>
<<set $prism.convoTags.push("BDSMKI")>>
<<set $prism.convoTags.push("BDSMPI")>>
<<set $prism.convoTags.push("RELATBD")>>
<<set $prism.meditate to 1>>
<<set $prism.class to 1>>
\
\
<<set $dreams.push(" … Prism is fighting a supervillain through the lobby of a bank. The villain throws out their hands and a beam of light strikes Prism in the center of her chest. Her clothing immediately begins to shrink. She lets out a shriek that sounds suspiciously like pleasure as the shrinking uniform forces her arms behind her. With a surprised moan, the chest of her uniform splits open and her perky tits bounce free …")>>\
\
<<set $dreams.push(" … You're sitting in a movie theater with Crystal as some random foreign film plays on the screen (none of the other patrons seem to notice or care that her hair is casting brilliant colors on the walls). Her pants are around her thighs and you are slowly sliding three fingers deep into her cunt. As she gets closer to her climax, her hair begins to glow brighter and pinker …")>>\
\
\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex romper that covers her from just below her knees to her neck and down to her elbows. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles), and sleek elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
\
<<set $prism.appHang to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a tight pair of high-waisted designer jeans that start just below her navel, stretch around her round ass, then cling tightly to her strong legs. On top, she is wearing a white off-shoulder peasant blouse with bell sleeves that leaves the toned muscles in her upper back exposed and ends a few inches above her pants (leaving a thin line of her abdomen revealed). She still has the same combat boots as her Prism uniform, but these are shiny black instead of white and look to be new. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is heavier than normal, though mostly pastel colors which stands out strongly against her dark skin.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking grey cotton pants that clings tightly to her large round ass and looser around her legs as well as a baggy yellow t-shirt with the faded logo from an 80's cartoon prominently across the front. Judging by how you can see the occasional sway of her C-cup breasts, she is not wearing a bra. On her feet is a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and a natural looking lip color.">>\
\
<</if>>\
\
\
\
\
<<if $prism.asl gte 3>>
<<set $prism.level to 3>>\
<<set $prism.rap to 30>>
<<set $constructPoints to $constructPoints+1>>\
<<set $prism.meal to 1>>
<<set $prism.train to 1>>
<<set $prism.dreamCode to 1>>
<<set $prism.dreamGCA to 2>>
<<set $prism.dreamGlyph to 2>>
<<set $storyline.prismQuest to 21>>
<<set $prism.dreamitems.push("Hexagon scepter")>>
<<set $umbra.stalk to 5>>\
<<set $storyline.umbraQuest to 1>>\
<<set $scenelistP[7] to 1>>
<<set $npc.vivi.convoTags.push("SPECIALONE")>>
\
<<set $dreams.push(" … The view from your office at Society HQ is amazing and the lips wrapped around your cock make it even better. Prism, kneeling between your legs in full costume, bobs her head rapidly as you quickly near your limit. You casually grab her rainbow hair and pull her back. Your dick slides out of her mouth and she extends her tongue, trying to maintain contact. With a groan, your first blast of cum lands across her domino mask, blending into the white fabric …")>>\
\
<<set $dreams.push(" … You're eating dinner and admiring your unique centerpiece. Crystal is bound on the center of the table, her arms are pinned under her so that the only parts of her touching the wood are her shoulders and feet and her cunt is on full display. After you finish the last of your steak, you grab her ankles and pull her closer. Running your tongue along her slit, you settle in for some dessert …")>>\
\
\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex bodysuit that covers her from her muscular calves to her neck and down to her forearms. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles), and rugged elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
\
<<set $prism.appHang to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a colorful wrap shirt, tied to one side, that leaves several inches of her stomach exposed and a very deep neckline. This, coupled with her white bra you can just make out the edges of, creates a deep valley of cleavage. On her legs, is a matching asymmetrical wrapped skirt, which extends down to her calf on one side and just reaches her knees on the other. She has forgone her usual combat boots and instead wears a pair of tie-dyed sneakers. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is heavier than normal, favoring bright colors that stand out strongly against her dark skin.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking yellow cotton pants that cling tightly to her large round ass and muscular legs. The bottom of the pants have been rolled up to show off her calves and the waistband has been rolled down to expose a few inches of skin below her navel. Her loose shirt is cropped to just above her belly button and is loose enough that it hangs off her braless tits without touching her stomach. On her feet are a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and a natural-looking lip color.">>\
\
<<set $prism.appTrain to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasizing this is a tight, grey, halter-style compression shirt bearing the JPU logo across the chest and a plain pair of black compression pants that end just above the knee. The longer shirt covers (but fail to hide) her wide-hip and large, round butt. On her feet are a pair of high-end performance running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.">>\
\
<<set $prism.appSleep to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in a pair of floral pajama shorts, and an overly large button-down short-sleeved top. When standing still, her shirt is long enough to cover the shorts and give the illusion that she is not wearing pants. The top is baggy enough that you only get a hint of her breasts but the shorts do little to hide her round ass. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap on top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.">>\
\
<</if>>\
\
\
\
\
\
\
<<if $prism.asl gte 4>>\
<<set $prism.level to 4>>\
<<set $prism.rap to 40>>
<<set $constructPoints to $constructPoints+1>>\
<<set $prism.walk to 1>>
<<set $storyline.umbraQuest to 2>>\
<<set $prism.enj to 20>>
<<set $prism.dreamCard to 1>>
<<set $storyline.prismQuest to 25>>
<<set $prism.dreamitems.push("Elevator Key Card")>>
<<if $vltKnow.includes("Breaking and Entering") is false>><<set $vltKnow.push("Breaking and Entering")>><<set $player.items.Kbeenee to 4>><</if>>
<<set $umbra.stalk to 1>>\
<<set $scenelistP[23] to 1>>\
<<set $storyline.umbraQuest to 3>>\
<<set $prism.phone to 2>>\
<<set $npc.vivi.convoTags.push("SPECIALTWO")>>
<<if $prism.endState is 1>><<set $prism.dis to 40>><<elseif $prism.endState is 2>><<set $prism.dis to 20>><</if>>
\
\
<<set $dreams.push(" … the Society has fallen to your power and its members captured or on the run. Standing in the meeting hall of the city's former protectors, you grunt with satisfaction and drive your hips forward. Prism, your ally and inside woman in the society, screams in pleasure as you drive your cock deep into her cunt. Your hips ram into her round ass, sending a satisfying slapping sound throughout the cavernous room …")>>\
\
<<set $dreams.push(" … You're laying in the center of an immense bed as Crystal, naked save for some decorative chains, rides your shaft like a wild woman, she //… The dream shifts. Instead of Crystal, the pale form of Umbralette is bouncing on your cock. She is screaming in an unfamiliar language as she cums over and over. A shadowy, yet feminine, figure appears from the darkness surrounding the bed and wraps it's inky arms around the sorceress' body. The figure digs its nails into Umbralette's petite tits and the pale woman's eyes roll back into her head as an intense orgasm crashes through her. Umbralette's scream is quickly muffled when the figure pushes its too-long tongue into her mouth. The two … // The dream shifts. Crystal lays next to you, your cum coating her face and leaking from her well-used cunt …")>>\
\
\
\
<<set $prism.appHang to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a ruffled white tube top with fully puffed sleeves that leave several inches of her toned stomach exposed. Judging by the swaying of her B-cup breasts, it is obvious she is not wearing a bra underneath. With this, she is wearing an incredibly tight pair of light blue denim capris that end midway down her toned calf. She has forgone her usual combat boots and instead wears a pair of worn-in off-white sneakers. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is heavier than normal, favoring dark colors that highlight her rainbow-colored eyes.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking yellow terry cloth shorts that cling tightly to her round ass and end at the top of her large thighs. The waistband of the shorts has been rolled down to expose a few inches of skin below her navel. Her loose shirt is cropped to above her belly button and is loose enough that it hangs off her braless tits without touching her stomach. On her feet are a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and natural-looking lip color.">>\
\
<<set $prism.appTrain to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasizing this is a tight, back, halter-style compression shirt bearing the JPU logo across the chest and a plain pair of black compression shorts that end mid-thigh. The shorter shirt leaves a sliver of her toned stomach visible above the shorts. On her feet are a pair of high-end performance black running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.">>\
\
<<set $prism.appSleep to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in an overly large button-down short-sleeved top which is long enough that, when she standing still, it hides the fact that she is only wearing a pair of white lacy hipster panties that only cover the top half of her round butt. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap in a bun at the top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.">>\
\
<<if $prism.endState is 1>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a grey domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Her hair emits a soft, multicolored glow that slowly shifts through every possible hue (her eyes are hidden by the darkened lenses of her mask). She is wearing a tight grey ballistex bodysuit that covers her from her ankle to her the top of her neck and down to her wrists. Over this, is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high grey combat boots, fingerless gloves (with reinforced knuckles), and rugged elbow, knee, and forearm pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex bodysuit that covers her from her ankles to the top of her neck and down to her wrists. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles and wrists), and rugged elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<</if>>\
\
<<if $prism.endState is 1>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white halter-style tulip hem gown that hangs down to her calves. The top half of the dress is comprised of two panels (front and back) that extend from her neck to where they meet at her waist. This leaves her arms and most of the sides of her torso completely exposed (and the sides of her breasts if she is not careful). On her legs are white thigh high stockings and sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue. She is wearing a fancier version of her usual mask that covers most of the upper part of her face. Her makeup is more elaborate than normal, favoring dark colors that emphasize the color of her hair and eyes.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white open-backed bodycon dress that covers the front of her body from her neck to her knees and down her arms to the wrists. Her back is completely exposed from her neck to just above her butt. There is a palm-sized gold sunburst at the small of her back, which is hanging from the dress by four small chains in an X pattern. On her legs are white thigh high stockings and sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue. She is wearing a fancier version of her usual mask that covers most of the upper part of her face. Her makeup is more elaborate than normal, favoring pale colors that contrast nicely with her dark skin.">>\
<</if>>\
<</if>>\
\
\
\
\
<<if $prism.asl gte 5>>\
<<set $prism.level to 5>>\
<<set $prism.rap to 50>>
<<set $constructPoints to $constructPoints+1>>\
<<set $prism.gala to 2>>
<<set $prism.meditate to 3>>
<<set $prism.code.length to 6>>
<<set $scenelistP[40] to 1>>
<<set $npc.vivi.convoTags.push("SPECIALTHREE")>>
<<set $prism.investComp to 4>>
<<set $prism.invest to 1>>
<<if $prism.endState is 1>><<set $prism.dis to 60>><<elseif $prism.endState is 2>><<set $prism.dis to 0>><</if>>
\
<<set $dreams.push("… Riding you cowgirl, Crystal screams in ecstasy as another intense orgasm rocks her trembling body. She convulses violently from the pleasure and falls sideways onto the bed next to you. Even before she has curled up into a quivering ball, her sister, still dressed in her Grand Finale uniform, mounts you and slides your dick into her cunt. Eye flashing with color, she begins slamming herself down on your cock with a reckless abandon …")>>\
\
<<set $dreams.push("… You clutch Crystal's waist tighter and fucking her with rapid strokes, completely ignoring the crowd that has gathered to watch. Bent over the park bench, Crystal screams in pleasure and grabs the metal hard enough to leave dents. Crystal cums hard a few seconds later, flooding the surrounding area with a bright pink light. The light triggers some primal response in the crowd. Half of them cum instantly, and the rest begin tearing off their clothes in a desperate attempt to masturbate or pull the nearest person down to fuck …")>>\
\
\
\
<<set $prism.appHang to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a backless yellow halter top, the front of which is a diamond shape with thin strings coming from three corners to wrap around her neck and back. The top leaves most of her sides, stomach, and back completely exposed and does little to hide the fact that she is not wearing a bra on her B-cup breasts. With this, she is wearing a distressed denim skirt that falls to mid-thigh and stretches across her rounded ass. She has forgone her usual combat boots and instead wears a pair of worn-in off-white sneakers and yellow socks that are pulled up over her toned calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Crystal's makeup is heavier than normal, favoring lighter colors that highlight her rainbow-colored eyes.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking yellow terry cloth shorts that cling tightly to her round ass and are short enough that you can see the bottom inch of her cheeks. The waistband of the shorts has been rolled down to expose a few inches of skin below her navel. Her loose shirt is cropped to above her belly button and is loose enough that it hangs off her braless tits without touching her stomach. A few fashionable tears in the fabric show off some tantalizing skin. On her feet are a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and natural-looking lip color.">>\
\
<<set $prism.appTrain to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasizing this is a tight black sports bra bearing the JPU logo and a plain pair of black compression shorts that end at the top of her thighs. On her feet are a pair of high-end performance black running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.">>\
\
<<set $prism.appSleep to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in an overly large button-down short-sleeved top. It is unbuttoned and just barely covers her B-cup breasts and reveals the pair of white lacy hipster panties that only cover the top half of her round butt. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap in a bun at the top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.">>\
\
<<if $prism.endState is 1>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a dark grey domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Her hair emits a brilliant, multicolored glow that slowly shifts through every possible hue (her eyes are hidden by the darkened lenses of her mask) and leaves glowing motes in the air as she moves. She is wearing a tight dark grey ballistex bodysuit that covers her from her ankle to her the top of her neck and down to her wrists. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back and several metal plates sewn on the fabric. Her uniform is complete with calf-high grey combat boots, fingerless gloves (with reinforced knuckles), and rugged elbow, knee, and forearm pads banded by a matte black metal. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Her hair and eyes emit a brilliant, multicolored glow that slowly shifts through every possible hue and leaves glowing motes in the air as she moves. She is wearing a tight white ballistex bodysuit that covers her from her ankles to the top of her neck and down to her wrists. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back and small mirrors sewn into the fabric. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles and wrists), and rugged elbow and knee pads banded by a reflective metal. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<</if>>\
\
<<if $prism.endState is 1>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a modified version of the classic strapless ball gown. The top of the dress has been replaced by a tight white corset that shapes her figure and pushes up her B-cup breasts to emphasize her cleavage. The bottom of the dress puffs out into a cloud of multi-colored tulle that just sweeps the floor. She is wearing sensible white flats that strap around her calves and opera gloves that stretch over her biceps. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue and leaves motes of color floating in the air behind her. She is wearing a fancier version of her usual mask that covers most of the upper part of her face with shards of mirrored glass sewn to it. Her makeup is more elaborate than normal, favoring dark colors that emphasize the color of her hair and eyes.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white floor-length dress with a neckline that plunges to several inches below her navel and slits on the side that end several inches above her hips. This leaves almost all of her B-cup breasts exposed, as well as most of her toned legs and hips. A golden chain starts around her neck and circles her body beneath the dress and then around one leg to end at her ankle. On her feet are a pair of sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue and leaves motes of color floating in the air behind her. She is wearing a fancier version of her usual mask that covers most of the upper part of her face with small mirrors sewn in around the eyes. Her makeup is more elaborate than normal, favoring pale colors that contrast nicely with her dark skin.">>\
<</if>>\
<</if>>\
\
\
\
\
\
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\
\
<<if $amita.asl gte 1>>
<<set $amita.level to 1>>\
<<set $amita.com to 10>>\
<<set $amita.cau to 50>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $storyline.amitaQuest to 31>>\
<<set $amita.dreamitems.push("Old Machete")>>
<<set $amita.Dfirst to 6>>\
<<set $amita.watch to 1>>\
<<set $amita.work to 1>>\
<<set $amita.help to 1>>\
<<set $amita.peep to 1>>\
<<set $amita.hobby to 1>>\
<<set $amita.walk to 1>>\
<<set $amita.train to 1>>\
<<set $news.push("PIGENTCL")>>
<<set $scenelistP[44] to 4>>
<<set $news.push("PIPSYJOB")>>
<<set $scenelistP[48] to 8>>
<<set $prism.investComp += 1>>
<<set $dreams.push("… tied to a chair, you are powerless as your kidnappers ready their trap for Nayika. It doesn't help. She smashes through the skylight and dispatches each of the goons with single brutal strikes or graceful throws. Once the coast is clear, she tears the ropes binding you with her bare hands, scoops you up in her arms, and carries you to safety …")>>\
<<set $dreams.push("… Wind flows past your face as you makes the leap to the next building. Amita hits the roof next to you for a fraction of a second before launching forward toward the fleeing supervillain. When she lands, you notice her costume has changed to something more militaristic. She leaps again and now her costume is shiney silver like something out of a 50's sci-fi movie. Each time she hits a new roof, her costume changes again …")>>\
<</if>>
\
\
\
\
\
<<if $amita.asl gte 2>>\
<<set $amita.level to 2>>\
<<set $amita.com to 20>>\
<<set $amita.cau to 40>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $amita.DCI to 3>>\
<<set $amita.Dboat to 3>>\
<<set $amita.dreamitems.push("Prison Keys")>>\
\
<<set $amita.appHang to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face. Her dark brown hair is held back by an orange headband and falls to the middle of her back. She is wearing a fitted pinstripe dress shirt with the sleeves rolled up. For her lower half, she has on a pair of black jeans with black calf-high boots. She is wearing dark makeup that emphasizes her large amber eyes and several gold bangles on her wrists.">>\
\
<<set $amita.appStalk to "Amita is a few inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin, a round face, and dark brown hair that is currently bundled up into a bun at the base of the neck and mostly covered by a large floppy hat. She is wearing a pair of partially tinted sunglasses that somehow make her eyes seem slightly smaller and several shades darker. She is wearing a thin tan peacoat over a fitted green tank top (which just shows off the pale yellow straps of her bra) and a tight pair of black jeans. On her feet, she is wearing a pair of seemingly normal-looking sneakers that give her an inch or two of height. Her makeup has been applied to subtly change the shape of her face through the clever use of contouring and highlighting.">>\
\
<<set $amita.appStealth to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up and partially covered by a black slouch beanie (which makes it look much shorter). She is wearing a short black leather jacket over a long-sleeve crop top gym shirt that shows off a few inches of her taut stomach. For her lower half, she has on a pair of black jeans with black athletic shoes. She isn't wearing any makeup that you can notice.">>\
\
<<set $amita.appFormal to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up into a loose updo held together by an orange headband. She is wearing a dull orange straight-line tunic with a high-neck collar, no sleeves, and an elaborate pattern in a brown thread around the hem and collar (which she calls a kurtis). Slits in the side of the tunic extend to mid-thigh and show off the baggy brown pants made of some airy fabric that narrows at her ankles. On her feet, she has a fancy pair of sandals. Her makeup is done nicely and highlights her lips and eyes.">>\
\
<<set $dreams.push("… You and Amita are sitting in a very detailed med school lecture on human reproduction. The professor has just asked for a volunteer from the audience and has started undoing his tie. Amita watches the events with an intense academic intensity but you can't help but notice her nipples harden and push against her thin shirt. Moans start to drift front the front of the class and you slide your hand along Amita's thigh and between her legs …")>>\
<<set $dreams.push("… Kiara lays sprawled out on your bed, snoring softly as your cum drips out of her well-used cunt. Movement suddenly draws your attention to the door, which you had remembered to shut but is now opened a few inches. You move across the room with surprising speed and throw the door open. Amita is standing in the hall with one hand down her pants. Before she can react, you grab her free wrists and pull her into the room. She stumbles across, landing on her back on the bed, her head resting against Kiara's stomach. You tell Amita to keep going and yank her shirt up to free her small breasts. She nods and starts to move her hand again as you lean down and take one of her large nipples into your mouth …")>>\
\
<</if>>\
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\
\
<<if $liane.asl gte 1>>\
<<set $liane.level to 1>>\
<<set $constructPoints to $constructPoints+1>>\
<<set $storyline.lianequest to 3>>\
<<set $kiara.walshPoints to 8>>
<<set $locVar.walshLoud to 5>>
<<set $liane.conf to 10>>\
<<set $liane.fear to 50>>\
<<set $liane.garden to 1>>
<<set $liane.yoga to 1>>
<<set $liane.special to 1>>
<<set $liane.work to 1>>
<<set $liane.singles to 1>>
<<set $liane.firstdream to 3>>
<<set $liane.dreamitems.push("Authorized Hospital ID Badge")>>
<<set $liane.dreamitems.push("Hazmat Suit")>>
<<set $dreams.push(" … Liane is giving a presentation to her coworkers. She is standing at the head of a large conference table and is going through a series of slides being shown on the large flatscreen behind her. None of her colleagues are paying attention to what she is presenting but are focusing entirely on her. She seems to be enjoying the attention …")>>\
\
<<set $dreams.push(" … You, Kiara, and Liane are sitting on their couch watching soap operas. Every one of the male characters has your face while the female characters are evenly split between the Walshes. The effect is disconcerting since their bodies vary greatly but their faces stay the same. …")>>\
\
<<set $liane.appYoga to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a new long sleeve yoga shirt with a pair of draw-string yoga pants and ballet-style yoga socks. The shirt is fitted nicely and you can just make out the sports bra containing her medium-sized C-cup breasts (and a sliver of her stomach when she moves). The pants are baggy and hide her toned heart-shaped ass no matter how she stretches. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is not wearing any makeup and her wavy auburn hair is tied back into a braid that falls to the middle of her back.">>\
\
<<set $liane.appOffice to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a new navy blue pantsuit, a white blouse, and black flats. The suit is professional, comfortable, and fitted so that it flatters her figure without showing it off. While they are not on display, the suit does nothing to hide her medium-sized C-cup tits and the long blazer only partially covers her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing subtly applied natural-looking makeup and her wavy auburn hair is tied back into a large bun at the base of her neck.">>\
\
<<set $liane.appHome to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a fitted green half-sleeve blouse, a new pair of black jeans, and a pair of new tennis shoes. The clothing is aimed at being both comfortable and stylish (or at least not frumpy) and, while they don't show off her body, do not hide her medium-sized C-cup breasts or her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair is pulled up into a large neat bun on the top of her head with a large barrette.">>\
\
<<set $liane.appSleep to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a comfortable set of cotton pajamas with small cartoon dogs on them. The set doesn't do anything to show off her body but it's hard to miss her toned heart-shaped ass and the fact that she's braless and her medium-sized C-cup breasts sway when she moves. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appBar to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a white button-down blouse and a medium-length black skirt. The clothes are new and fit her nicely without showing too much skin. She isn't hiding her medium-sized C-cup breasts or toned heart-shaped ass but is doing nothing to emphasize them either. On her legs, she has sheer pantyhose with black kitten heels. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appGarden to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a t-shirt with a happy cartoon flower below a new pair of denim overalls and sandals. The clothes are not especially baggy but worn for function over looks. You can just make out her medium-sized C-cup breasts and toned heart-shaped ass if she moves in the right way. Her round face has a smattering of freckles across her nose and high on her cheeks. Her hair is pulled up and hidden by a floppy wide-brimmed hat and her dark brown eyes are hidden behind large sunglasses. She is wearing no make-up and there are some dirt marks on her cheeks and forehead.">>\
\
<<set $liane.appHang to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a red quarter-sleeve blouse, a nice pair of flared black slacks, and a pair of red flats. Liane is clearly trying to look good without sacrificing too much comfort. The blouse is fitted and you can easily make out her medium-sized C-cup breasts (though it does not emphasize them) and the flared slacks are tight enough on top to give you a nice view of her heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair is pulled back into a braid that falls to the middle of her back.">>\
<</if>>\
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<<script>>UIBar.unstow()<</script>>\
<<if $storyline.mainQuest lt 3>><<set $storyline.mainQuest to 3>><</if>>\
<<set $storyline.blaireQuest to 1>>\
<<set $cerebral.CDlessons to 7>>\
<<set $time = 1>>\
<<set $daynum = 21>>\
<<set $day = 1>>\
<<set $vltTool.push("Temporal Alarm")>>\
<<set $vltKnow.push("Five Star Cooking")>>\
<<set $tutorial to 7>>\
<<goto "HouseRoom">>\
\
<</if>><</button>></p></div>\<div id="eveFrame"><div id="areaTitle">The Truth of the World</div></div>
\
<span id="conv1">\
\
<div id="eveFrame"> You follow the loud proselytizing through one of the smaller parks and find an odd man standing on an overturned garbage can. The man is scrawny with pale clammy skin and a massive mane of black hair that melds into his equally massive beard. He is wearing an old fashioned yellow fisherman's slicker that falls to his ankles. The slicker looks like it has been torn apart and poorly sewn back together several times. He is yelling loudly at people walking past and offering them what looks like hand-drawn and poorly photocopied pamphlets. You can just make out a picture of an angry-looking squid on the cover. </div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Listen to his Ranting [►]">><<replace "#conv1">>\
<<if $player.items.Ksquid is 4>>\
You settle down and listen to the words of the master. He speaks of the coming apocalypse and how the tentacled legions will rise up from the depths to consume the dryworlders. He foretells that only those who know the enemy will be able to survive their wrath. By the end of his prophecies (which conveniently last as long as it takes the police to arrive and ask him to leave), you are even more prepared to deal with the evil squid lords of Teuthida. There will be only victory or unending servitude in the coming war.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨Leave to Prepare|ParkArea]]>><<set $time to $time+1>><</button>>\
</td></tr></table></div>\
<<else>>\
You stop and listen to the man. He keeps on ranting about something known as the Teuthida Empire and how it will one day rise up out of the oceans and destroy humanity. It takes him a few minutes of wild-eyed prophesying before he notices that you are actually paying attention to him but then he turns his unblinking attention on you. <<if $player.items.Ksquid gte 1>> It does not seem like he recognizes you.<</if>>
@@.generic; ''Street Prophet:'' "Will you be ready! Will you be ready for when the squid legions of the Teuthida emerge from the depths of the seas to enslave us all? If you listen! If you hear me I can prepare you and mold you and teach you the ways to destroy the enemy. You can walk among them and fight them and eat them from the inside!"@@
Curious as to where this is going, you humor the man and nod. His broken toothed smile can barely be seen underneath his facial hair and he launches into his next rant, now directed solely at you. Something about the incoherence and energy of the lecture seems to lull your mind open and you fall into a daze.
Time passes without your conscious thought. You can only glean flashes of what transpired.
… The man leaning close and telling you the many armed secrets of the squid masters of the Teuthida …
… You and the man hiding in some bushes as he points out which people passing by are really squid infiltrators in disguise …
… You, standing shirtless in a fountain, flailing your arms around as the man whips pool noodles at you …
… You and the man running from pissed off, and soaking wet, police officers …
Your mind snaps back into place and you get your bearings. You are currently hiding underneath a bridge in a completely different area of the Park District and the street prophet is nowhere to be found.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Clean yourself off and leave|ParkArea]]>><<set $time +=1>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $player.items.Ksquid to $player.items.Ksquid+1>>\
<<if $player.items.Ksquid lt 4>>\
@@.pow;<<if $player.items.Ksquid is 1>>◔<<elseif $player.items.Ksquid is 2>>◑<<elseif $player.items.Ksquid is 3>>◕<</if>> You gain a bit more knowledge of //Anti-Squid Tactics//@@
<<elseif $player.items.Ksquid is 4>>\
@@.pow;◉ The knowledge transfer is complete and you have gained an in-depth knowledge of //Anti-Squid Tactics//@@
<<set $vltKnow.push("Anti-Squid Tactics")>><</if>>\
</div>\
<</if>><</replace>><</button>>
<<button[[⤾ Don't make eye contact and Leave|ParkArea]]>><</button>>
</td></tr></table></div>\
\
\
</span>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\\
<<if $kiara.eventTraining is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Psychic Training</div></div>
Unlike normal, Kiara does not seem incredibly excited at the prospect of watching you use your powers. Instead, she looks thoughtful.
@@.kiara; ''Kiara:'' "$player.name, can I ask you a question?"@@ You nod and she continues. @@.kiara; "How do your powers develop? Like does it just happen on its own or do you have to work on it? How do they become stronger?"@@
You think about it for a second.
@@.player; ''You:'' "It's kind of both, I guess. Sam said that I naturally have lots of power and I gain more each time I make or deepen psychic connections. I also think being around perverted stuff helps too. Like, when I'm around sex stuff, everything starts vibrating on the same frequency and the energy gets more intense. If that makes sense."@@
@@.kiara; ''Kiara:'' "So like a psychic resonance, the more X-rated vibes you're around the more your power builds on the energy?"@@
@@.player; ''You:'' "Yeah, something like that, but I can also train the specific uses of my power. For example, If I want to practice my telepathy I can go and follow people around the mall or something and read their minds."@@ You explain a bit more about how you have been training your powers. By the end of the explanation, Kiara looks dumbfounded. @@.player; "Wait, what?"@@
Kiara rubs her temples.
@@.kiara; ''Kiara:'' "You find out you have psychic powers and you practice them by just … walking around and seeing what happens?"@@
@@.player; ''You:'' "I mean, yeah? It's working well so far."@@
Kiara rubs her temples harder.
@@.kiara; ''Kiara:'' "Let's assume it works like a muscle, the more you train it the stronger it gets. If it works like that then you have to train it like a muscle. There is a science to proper training. Football players don't just tackle random people when there's an opportunity or throwing random things really far. They train systematically in ways to best exploit their abilities."@@
She stops rubbing her temples and brings up a spreadsheet on the computer.
@@.kiara; ''Kiara:'' "Tell me what you've done so far, what you can do, and we'll come up with some more systematic ways to train."@@
The two of you spend the rest of the class discussing your powers and the many opportunities you have had to use them. Kiara seems to get a pretty good grasp of what needs to be done and, by the time the class winds down, she has a fairly detailed set of exercises that the two of you can do to boost your powers. You both decide that the university is the perfect place for training since it would be easier to talk your way out of some of the weirder stuff on the list if you happen to get caught.
<<set $kiara.eventTraining to 1>>\
\
\
\
\
\
\
<<elseif $kiara.eventTraining is 1>>\
<div id="eveFrame"><div id="areaTitle">Stealth Training</div></div>
Kiara looks torn between being excited to watch you use your powers and the intense seriousness that she gets when she focuses on a project. The two of you are only chatting for a few minutes before she brings up her spreadsheet and notes. Kiara goes over some changes and tweaks that she made to the program since you last spoke and the two of you discuss what you will be working on. Once the decision has been made, Kiara gathers her things and the two of you leave class and head towards one of the less crowded areas of campus. Kiara finds a comfortable place to sit and boots up her laptop.
<<set $temp1 to $kiara.level-1>>\
<<set $temp2 to $kiara.level+1>>\
<div id="eveFrame"><<switch random ($temp1,$temp2)>>\
\
\
<<case 1>>/*Basic Training*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Currently, the focus is on the general capabilities of the obfuscation field. Kiara has you test the distance of your field by walking back and forth through the quad, having you take note of when she seems to forget you are there. She also takes some qualitative data on how it feels to be affected by the field, especially on the loss of awareness, by having you block her perceptions of you (She has you repeat this a few more times than seems strictly necessary). You then try to see if your powers work to hide inanimate objects (they do) and how big of an object that can be included (not the physical science building). Just for kicks, you try to include some of the quad's cement pathways or grass in your field but it does not seem to make any difference to the people walking over them.
\
\
<<case 2>>/*Speed*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Currently, the focus is on how fast you can bring up the obfuscation field and have its effects set in. This proves to be surprisingly difficult to test since your own subjective feeling of the field and other people's subjective experience of losing awareness are hard to measure quantitatively. Kiara, much to her chagrin, decides to just get some ballpark figures rather than detailed data (she looks angry at herself when she says this). So you walk around the quad, asking passing people the time and then trying to bring up the field as quickly as possible. Thankfully, you find that the awkward few seconds it takes you to bring the field up (and your weird concentrating face) are quickly forgotten when your powers dim the person's awareness.
\
\
<<case 3 >>/*Strength*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Currently, the focus is on the raw strength of the Obfuscation field. Kiara has you run around the quad, making a progressively bigger ass of yourself, while simultaneously hiding your antics from the awareness of passersby. You first try talking to people as they walk by, increasing in volume until you are practically screaming. Your power wavers a few times but no one manages to notice you. Next, you run around and wave your arms wildly as Kiara goads you on to do more to stand out (you draw the line at her suggestion to take your pants off.) The final portion of practice is adding Kiara to the mix, attempting to hide the two of you as you both attempt to draw attention. It's difficult at first but your connection allows you to hide her just as well as you can hide (though you start to get a stress headache after too long).
\
\
<<case 4 >>/*Flexibility*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Currently, the focus is on the flexibility and area of effect for the obfuscation field. Kiara places numerous things around the quad, including her tablet, cellphone, and herself, and has you include as many as you can in your field. She then has you try to selectively drop each item in sequence before bringing them back under stealth after people notice them. It works pretty well, when the cellphone and tablet are dropped from the field, people move to pick them up, only to forget what they were doing when you obscure them again. While you are doing this, Kiara sporadically runs around yelling and waving her arms in order to stress your multitasking capabilities. It's a good work out and you only manage to lose Kiara or the items from the field a few times (mostly when they were far apart or Kiara was being particularly boisterous).
\
\
<<case 5>>/*Endurance*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Currently, the focus is on stressing your endurance on how long you can maintain your obfuscation field. After a quick search of the JPU's registrar, Kiara finds the class with the most students and the two of you head over. The lecture hall has several hundred students, arranged in stadium seating, watching the lecturer at the front of the room. Kiara sits in the back row and (after a quick check to make sure no one is recording video) has you walk out on stage with the lecturer. Hiding your presence from so many minds at once, especially when doing something that would definitely draw their attention, is difficult and you feel yourself slipping after only ten minutes. You rush off stage and rest before trying again. The exercise is strenuous (you only can make it halfway through the class time) but you feel that progress is being made. Afterward, the headaches, while still present, don't seem as bad as they usually are.
\
\
<<case 6>>/*Precision*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Currently, the focus is on being as concentrated and precise with your obfuscation field as possible. Instead of hiding yourself or Kiara, you attempt to obscure only individual parts of yourself at a time. Kiara has you start by having you wear a t-shirt with "I lost a bet, Feel free to Slap me" written in black marker on the front. After giving her a stern look (which she happily ignores), you take a walk around one of the busier areas of the campus. It turns out that hiding the words, and not the rest of you, is much harder than you thought. Too much power and you're completely invisible from perception, too little and the words are perceived and you get slapped. Thankfully, you get the hang of it sooner rather than later (people seem very eager to slap you for some reason). After that test is complete, Kiara has you try the same thing but hiding your face. For this, you strike up a few conversations with passersby then telepathically check to see how much they remember about you. The headaches start to creep in a bit earlier than normal (being slapped repeatedly can do that), but you feel like you are making progress.
\
\
<</switch>></div>\
Kiara observes the training and gives you the occasional suggestion or asks you to repeat something so that she can get more data. Time passes, her dataset gets larger, and your nascent headache becomes less nascent and more throbbing. Eventually, you drop down next to Kiara and rest. She makes a few remarks about the data and then starts to pack up, promising to send you a revised schedule later.
\
\
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><</button>>\
<<if (($day is 1 or $day is 5) and $time is 4) or (($day is 2 or $day is 4) and $time is 3)>>\
<<button "Get a ride Home">><<goto "HouseRoom">><</button>>
<</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<set $temp1 to 1*$skillBon>>\
<<set $temp2 to 2*$skillBon>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow;►►► Kiara enjoyed the fruits of your powers. She is slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.@@<</if>>
<<if $kiara.eventTraining is 0>>\
<<if $player.sneak lte (($kiara.level+1)*10)>><<set $player.sneak += (1*$skillBon)>> @@.pow;►►► Discussing things in such a systematic way gives you more insight into your stealth abilities //[+$temp1 Stealth]//. <<StealthBar>>\<<else>>●●● Your stealth ability does not improve.@@<</if>>
<<if $player.leer lte (($kiara.level+1)*10)>><<set $player.leer += (1*$skillBon)>> @@.pow;►►► Discussing things in such a systematic way gives you more insight into your telepathy //[+$temp1 Telepathy]//. <<TelepathyBar>>\<<else>>●●● Your telepathy does not improve.@@<</if>>
<<elseif $kiara.eventTraining is 1>>\
<<if $player.sneak lte (($kiara.level+1)*10)>><<set $player.sneak += (2*$skillBon)>> @@.pow;►►► Discussing things in such a systematic way gives you more insight into your stealth abilities //[+$temp2 Stealth]//. <<StealthBar>>\<<else>>●●● Your stealth ability does not improve.@@<</if>>
<</if>>\
\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
\
\
</div>\<div id="eveFrame"><div id="areaTitle">Challenging Kiara: The Match</div></div>
\
<<if $kiara.eventChallenge is 0>>\
Given Kiara's newfound connection to her sexual side, you decide to offer a challenge.
@@.player; ''You:'' "Want to make things interesting?"@@
She gives you a questioning look.
@@.kiara; ''Kiara:'' "How so?"@@
@@.player; ''You:'' "We play Metal Fist and bet on the outcome."@@
@@.kiara; ''Kiara:'' "Bet with what? You have no money and I like my money."@@
You vaguely wave towards her chest. Kiara looks confused and then looks down. When she looks up her face is already turning red, evidently she got the hint. She looks at her computer and back at you a bit nervously.
@@.kiara; ''Kiara:'' " … that … could be fun."@@
@@.player; ''You:'' "Great! Let's say one piece of clothing per match."@@
Kiara gives you a quick once over, then looks at herself.
@@.kiara; ''Kiara:'' "We're counting socks and shoes as one because we're not savages. That gives us 5 pieces of clothing each. And no touching, I'm not … there yet."@@.
You nod sympathetically and start setting up the game as Kiara sits there quietly. When everything is set to go, she takes the controller from you and the game starts.
----
\
\
\
\
<<elseif $kiara.eventChallenge is 1>>\
You offer a strip-challenge to Kiara and she readily accepts.
@@.kiara; ''Kiara:'' "You realize that you play a lot better when tits are on the line right?"@@
You just smile innocently as she finishes setting up the game and hands you the controller.
----
<</if>>\
\
\
\
<<if $kiara.gameWin is 1>><<set $kiara.gametext.push ("$see1")>><<set $kiara.gameWin to 2>><</if>>\
<<if $kiara.gameWin is 3>><<set $kiara.gametext.push ("$see2")>><<set $kiara.gameWin to 4>><</if>>\
<<if $kiara.gameWin is 5>><<set $kiara.gametext.push ("$see3")>><<set $kiara.gameWin to 6>><</if>>\
<<if $kiara.gameWin is 7>><<set $kiara.gametext.push ("$see4")>><<set $kiara.gameWin to 8>><</if>>\
<<if $kiara.gameWin is 9>><<set $kiara.gametext.push ("$see5")>><<set $kiara.gameWin to 10>><</if>>\
\
<<if $kiara.gameLose is 1>><<set $kiara.gametext.push ("$see6")>><<set $kiara.gameLose to 2>><</if>>\
<<if $kiara.gameLose is 3>><<set $kiara.gametext.push ("$see7")>><<set $kiara.gameLose to 4>><</if>>\
<<if $kiara.gameLose is 5>><<set $kiara.gametext.push ("$see8")>><<set $kiara.gameLose to 6>><</if>>\
<<if $kiara.gameLose is 7>><<set $kiara.gametext.push ("$see9")>><<set $kiara.gameLose to 8>><</if>>\
<<if $kiara.gameLose is 9>><<set $kiara.gametext.push ("$see10")>><<set $kiara.gameLose to 10>><</if>>\
\
\
\
<div id="eveFrame">\
<<print $kiara.gametext.join("<br><br>")>>\
</div>
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $kiara.gameWin lt 10 and $kiara.gameLose lt 10>>\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1>>\
Kiara chooses a fast and agile fighter, you choose a fighter that focuses on …
<<elseif $temp1 is 2>>\
Kiara chooses a heavy and strong fighter, you choose a fighter that focuses on …
<<elseif $temp1 is 3>>\
Kiara chooses a fighter with lots of long ranged attacks, you choose a fighter that focuses on …
<<elseif $temp1 is 4>>\
Kiara chooses a fighter that relies on counter attacks and timing, you choose a fighter that focuses on …
<<elseif $temp1 is 5>>\
Kiara chooses a durable and defense heavy fighter, you choose a fighter that focuses on …
<</if>>\
\
<<button "Agility">>
<<if $temp1 is 3>><<set $kiara.gameWin to $kiara.gameWin+1>>
<<else>><<set $kiara.gameLose to $kiara.gameLose+1>><</if>>
<<RLP>>
<</button>>\
<<button "Strength">>
<<if $temp1 is 5>><<set $kiara.gameWin to $kiara.gameWin+1>>
<<else>><<set $kiara.gameLose to $kiara.gameLose+1>><</if>>
<<RLP>>
<</button>>\
<<button "Range">>
<<if $temp1 is 4>><<set $kiara.gameWin to $kiara.gameWin+1>>
<<else>><<set $kiara.gameLose to $kiara.gameLose+1>><</if>>
<<RLP>>
<</button>>\
<<button "Counter">>
<<if $temp1 is 2>><<set $kiara.gameWin to $kiara.gameWin+1>>
<<else>><<set $kiara.gameLose to $kiara.gameLose+1>><</if>>
<<RLP>>
<</button>>\
<<button "Toughness">>
<<if $temp1 is 1>><<set $kiara.gameWin to $kiara.gameWin+1>>
<<else>><<set $kiara.gameLose to $kiara.gameLose+1>><</if>>
<<RLP>>
<</button>>\
\
<span class = "devb">
<<button "Skip Mini Game [Win]">>
<<set $kiara.gametext.push ("$see1","$see6","$see2","$see7","$see3","$see8","$see4","$see9","$see5")>><<set $kiara.gameWin to 10>><<set $kiara.gameLose to 8>>
<<RLP>>
<</button>> \
<<button "Skip Mini Game [Lose]">>
<<set $kiara.gametext.push ("$see6","$see1","$see7","$see3","$see8","$see4","$see9","$see5","$see10")>><<set $kiara.gameWin to 8>><<set $kiara.gameLose to 10>>
<<RLP>>
<</button>></span>
<<else>>\
<<button "➨ Continue">><<set $sceneSelect to 2>><<goto "KiaraChallengeOutcome">><</button>>
<<if $scenelistK[18] gte 1 or $scenelistK[19] gte 1 or $scenelistK[20] gte 1 or $scenelistK[21] gte 1>>\
<<button "➨ Random Continue">><<set $sceneSelect to 1>><<goto "KiaraChallengeOutcome">><</button>><</if>>\
<</if>>\
\
\
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\
<<set $see1 to "__You win the match!__<br>With a final flourish, you manage to KO Kiara's character. She lets out a //*Huff*// of annoyance and kicks off her slippers. With a flick of her foot, Kiara attempts to hit you in the head with a slipper but it goes wide and hits the wall. She lets out another annoyed sound and turns back to the character select screen.">>\
<<set $see2 to "__You win the match!__<br>You let out a small satisfied laugh as you manage to lock Kiara in a corner and finish her off. She glares at you for a moment and then lets out a disgusted //*sigh*//. With a quick yank, her socks are off. Kiara balls them up and tosses them at the hamper. They miss and roll back to where she is sitting. Kiara sighs again, picks up the socks and walks them over to the hamper. She then drops down next to you and picks up her controller." >>\
<<set $see3 to "__You win the match!__<br>Kiara's character drops to the ground in slow motion, accompanied by dramatic groaning noises (both from the game and Kiara). She looks a bit hesitant at first but you give her what you hope is an encouraging smile (which may or may not come off as pervy) and it actually seems to put her at ease. Kiara drops backward on the bed, grabs the waistband of her <<if $kiara.level lte 2>>pants,<<elseif $kiara.level gte 3>> shorts,<</if>> lifts her hips, and slides them down in one smooth motion. Once around her ankles, she gives them a few kicks until they flop off and land vaguely in the direction of her hamper.">>\
<<set $see4 to "__You win the match!__<br>Kiara seems greatly annoyed, tosses the controller to the floor in disgust, and pulls off her shirt without preamble. Her huge tits bounce into view, swaying enticingly, as she balls up the shirt and throws it at the hamper in frustration. You do a quick mental scan, and thankfully, her disgust seems to be focused entirely on her performance in the game and not at you. Her bracelet vibrates and she turns to you with a questioning look. You just raise your hands in a placating matter and motion back to the game. Her face gets serious and she picks up the controller. You can't help but notice how her tits sway beneath her, or how hard her large nipples are. She leans forward (again drawing more of your attention to her chest) and starts to contemplate which fighter to choose next.">>\
<<set $see5 to "__You win the match!__<br>Kiara just watches blankly as your final move finishes off her fighter in a spray of simulated blood and gore. She looks greatly annoyed at this point, not for having to get naked, but for losing as much as she has. She sighs, and drops back on the bed, hooks her thumbs under the waistband of the panties, and lifts her hips to slide them off. You catch a quick hint of her pussy behind red hairs before she sits upright and drops the controller in her lap.">>\
<<set $see6 to "__Kiara wins the match!__<br>Kiara pulls off another one of her perfect strategies and even your telepathic forewarning is not enough to stave off defeat. You let out an overly dramatic sigh and kick off your shoes on to the floor. Then you realize it's someone else's place, so you put them neatly next to you on the floor.">>\
<<set $see7 to "__Kiara wins the match!__<br>Kiara keeps up a constant stream of trash talking and inconsequential nonsense which makes it difficult to keep track of her thoughts. This results in her taking you down with little trouble. You reach down to pull your socks off and ball them up. After putting them in your shoes for safekeeping, you turn back to the game.">>\
<<set $see8 to "__Kiara wins the match!__<br>Despite playing as serious as you can, Kiara chooses one of her best characters, one that she can play purely on reflex and muscle memory. Because of this, there are few thoughts that you can pick up and capitalize on. You hold on for a bit through reflexive telepathy but she eventually wins. You begrudgingly stand and start to pull off your shirt. Kiara claps her hands and makes bad // bow chika bow wow// noises. You give her a look and she smiles innocently (and thankfully stops). Your shirt soon joins the ==pile== neatly folded clothes on the bed next to you. Kiara gives you an appreciable once over and you get a sense of … approval?">>\
<<set $see9 to "__Kiara wins the match!__<br>Kiara does not even bother playing fair this match. She chooses a broken character that is banned from most tournaments and just spams their best moves over and over again. She even lets out a fake yawn and covers her mouth while still spamming it single handed. You lose badly, stand, and dramatically yank off your belt. The pants soon join the rest of your clothes and you grab your controller, eager for another round. <<if $kiara.gameWin gte 8>>Kiara takes a side glance at your erection tenting your boxers but seems like she is trying not to stare.<</if>>">>\
<<set $see10 to "__Kiara wins the match!__<br>You are pretty confident you have the match in the bag until you realize, too late, that Kiara was thinking one thing but doing another. After walking face-first into her trap, you just watch as your character explodes in an over-the-top gory death. Kiara puts her controller aside and watches you expectantly. You roll your eyes and stand. Before you can pull your underwear down, Kiara lets out a cheer and starts pelting you with coins. After an annoyed look from you, she sheepishly apologies for not having any paper money. You just shake your head and pull down your boxers, letting your <<if $kiara.gameWin gte 8>>erect cock bounce into view at Kiara's eye level. <<elseif $kiara.gameWin lt 8>>semi-erect cock flop into view at Kiara's eye level.<</if>>">>\
</td></tr></table></div>\
/*[[KiaraChallengeOutcome]]*/\<<if $kiara.gameWin is 10 and $kiara.gameLose lt 7>>/*Kiara naked - Any Level*/\
<div id="eveFrame"><div id="areaTitle">Challenging Kiara: The Outcome</div></div>
\
Having nothing more to bet with, Kiara sighs and gets up to fiddle with her computer, bringing up a co-op game. You take the opportunity to ogle her nakedness, especially her plump ass and the soft curves of her hips and back. When she turns back her H-cup tits come within inches of smacking you in the face.
@@.kiara; ''Kiara:'' "Oh shit, sorry … wait, why am I sorry about that, you probably would have enjoyed it, ya perv."""" @@ She sits down next to you and picks up her controller. You give her a questioning look and she looks down at herself then back to you. @@.kiara; "Fair is fair right? You won, so I stay naked. I would've made you do the same if you lost."@@
She starts up the game and you pick up the other controller. The next hour or two consists of playing a co-op game with Kiara (more accurately, you screwing up and her carrying you the entire time). Even with her being naked, it's a surprisingly normal time. Sure there's the occasional lewd comments, and her tits are a bit distracting, but the two of you are more focused on the game than anything else. The gaming continues right up until an alarm from Kiara's phone goes off. She curses loudly and checks the time.
@@.kiara; ''Kiara:'' "Fuck! It's already that late?"@@ She turns off the game and starts putting her clothes back on @@.kiara;"I hate to cut your ogling short, but I have to get ready. Rematch at a later date?"@@
You nod, get dressed, and depart with a hurried goodbye.
\
\
\
\
\
\
<<elseif $kiara.gameWin lt 7 and $kiara.gameLose is 10>>/*Player naked and Level*/\
<div id="eveFrame"><div id="areaTitle">Challenging Kiara: The Outcome</div></div>
\
Having nothing more to bet with, you just sit awkwardly on Kiara's bed as she sets up a co-op game for the two of you to play. You grab your boxers and move to put them on. Kiara notices the movement through the reflection on the screen and stops you with a light punch to the shoulder.
@@.kiara; ''Kiara:'' "Hey! Clothes stay off Mr. Psychic. I won fair and square and I want to see the goods. Besides …"@@ She turns back to finish setting up the game. @@.kiara; "… you would have gotten pouty if I lost and got dressed right away, so it's all fair."@@
Since she's probably right, you give her a nod of acknowledgement and lean back on the bed. You sprawl out with your arms above your head, posing like you were on the cover of a cheap romance novel. She snorts and starts laughing.
@@.kiara; ''Kiara:'' "You really need long flowing hair, a gallon of body oil, and a horse to pull that off."@@ Kiara sits on the bed next to you @@.kiara;"Now sit up, you can't play and pose at the same time."@@
You snatch the controller off the bed as you sit up and Kiara starts the game. The next few hours are spent playing a cooperative game with Kiara. Unexpectedly, even though you're naked and Kiara is only in her panties, it's a fairly normal hang out. Sure, there are a few lewd comments and side glances from Kiara, but the two of you are more focused on the game than anything else. The gaming continues right up until an alarm on Kiara's phone goes off. She curses loudly and checks the time.
@@.kiara; ''Kiara:'' "Fuck! It's already that late? I hate to kick a naked person out of my bed, but I have to get ready. Rematch at a later date?"@@
You agree and give her tits a final ogle as she gets dressed, then you follow suit. After you are clothed, you give her a quick goodbye, and head out.
\
\
\
<<else>>\
\
\
<<if $sceneSelect is 1>> /*Randomized*/\
<<if $kiara.gameWin is 10 and $kiara.gameLose gte 7>>/*Player win*/\
<<if $kiara.superState is 1>>\
<<switch random(1,4)>>\
<<case 1>><<set $sceneSelect to 1>>\
<<case 2>><<set $sceneSelect to 3>>\
<<case 3>><<set $sceneSelect to 7>>\
<<case 4>><<set $sceneSelect to 11>>\
<</switch>>\
<<elseif $kiara.superState is 2>>\
<<switch random(1,4)>>\
<<case 1>><<set $sceneSelect to 1>>\
<<case 2>><<set $sceneSelect to 5>>\
<<case 3>><<set $sceneSelect to 10>>\
<<case 4>><<set $sceneSelect to 14>>\
<</switch>>\
<</if>>\
<<elseif $kiara.gameWin gte 7 and $kiara.gameLose is 10>> /*Kiara win*/\
<<if $kiara.superState is 1>>\
<<switch random(1,4)>>\
<<case 1>><<set $sceneSelect to 2>>\
<<case 2>><<set $sceneSelect to 4>>\
<<case 3>><<set $sceneSelect to 8>>\
<<case 4>><<set $sceneSelect to 12>>\
<</switch>>\
<<elseif $kiara.superState is 2>>\
<<switch random(1,4)>>\
<<case 1>><<set $sceneSelect to 2>>\
<<case 2>><<set $sceneSelect to 6>>\
<<case 3>><<set $sceneSelect to 9>>\
<<case 4>><<set $sceneSelect to 13>>\
<</switch>>\
<</if>>\
<</if>>\
\
\
\
\
<<elseif $sceneSelect is 2>> /*Progressive*/\
<<if $kiara.gameWin is 10 and $kiara.gameLose gte 7>>/*Player win*/\
<<if ($kiara.level lte 3 and $kiara.superState is 0) or $scenelistK[8] is 0>>\
<<set $sceneSelect to 1>>/*Kiara 2 HJ*/\
<<set $scenelistK[8] to 1>>\
<<elseif $kiara.superState is 1>>\
<<if $kiara.level is 3 or $scenelistK[10] is 0>>\
<<set $sceneSelect to 3>>/*Kiara 3 facefuck*/\
<<set $scenelistK[10] to 1>>\
<<elseif $kiara.level is 4 or $scenelistK[14] is 0>>\
<<set $sceneSelect to 7>>/*Kiara 4 Sex+Creampie*/\
<<set $scenelistK[14] to 1>>\
<<elseif $kiara.level is 5 or $scenelistK[18] is 0>>\
<<set $sceneSelect to 11>>/*Kiara 5 Anal*/\
<<set $scenelistK[18] to 1>>\
<</if>>\
<<elseif $kiara.superState is 2>>\
<<if $kiara.level is 3 or $scenelistK[12] is 0>>\
<<set $sceneSelect to 5>>/*Kiara 3 slide+deepthroat*/\
<<set $scenelistK[12] to 1>>\
<<elseif $kiara.level is 4 or $scenelistK[16] is 0>>\
<<set $sceneSelect to 10>>/*Kiara 4 Sex+Creampie*/\
<<set $scenelistK[16] to 1>>\
<<elseif $kiara.level is 5 or $scenelistK[20] is 0>>\
<<set $sceneSelect to 14>>/*Kiara 5 All Holes*/\
<<set $scenelistK[20] to 1>>\
<</if>>\
<</if>>\
<<elseif $kiara.gameWin gte 7 and $kiara.gameLose is 10>> /*Kiara win*/\
<<if ($kiara.level lte 3 and $kiara.superState is 0) or $scenelistK[9] is 0>>\
<<set $sceneSelect to 2>>/*Player 2 Finger*/\
<<set $scenelistK[9] to 1>>\
<<elseif $kiara.superState is 1>>\
<<if $kiara.level is 3 or $scenelistK[11] is 0>>\
<<set $sceneSelect to 4>>/*Player 3 Eating Out*/\
<<set $scenelistK[11] to 1>>\
<<elseif $kiara.level is 4 or $scenelistK[15] is 0>>\
<<set $sceneSelect to 8>>/*Player 4 Riding sex*/\
<<set $scenelistK[15] to 1>>\
<<elseif $kiara.level is 5 or $scenelistK[19] is 0>>\
<<set $sceneSelect to 12>>/*Player 5 Riding Anal*/\
<<set $scenelistK[19] to 1>>\
<</if>>\
<<elseif $kiara.superState is 2>>\
<<if $kiara.level is 3 or $scenelistK[13] is 0>>\
<<set $sceneSelect to 6>>/*Player 3 Face riding*/\
<<set $scenelistK[13] to 1>>\
<<elseif $kiara.level is 4 or $scenelistK[17] is 0>>\
<<set $sceneSelect to 9>>/*Player 4 Riding sex*/\
<<set $scenelistK[17] to 1>>\
<<elseif $kiara.level is 5 or $scenelistK[21] is 0>>\
<<set $sceneSelect to 13>>/*Player 5 Face Sit*/\
<<set $scenelistK[21] to 1>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<include "KiaraChallenge">>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time +=1>><</button>>
<<if ($day lte 2 or $day gte 4) and $time is 2>>\
<<button "Get a Ride to JPU">><<goto "UniversityMain">><<set $time +=1>><</button>>
<</if>>\
\
<<set $temp5 to 0>>\
<<if $storyline.lianeQuest is 3 and $time is 5 and $day is 6>>\
<<set $temp5 to 1>>\
<</if>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 2>> @@.pow;►►► Kiara seems more interested in you than your powers this time. She has become slightly more curious //[+2 Curiosity]//. <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.@@<</if>>
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 4>> @@.pow;►►► Kiara greatly enjoyed spending time with you and playing games. It reassured her that you have not changed and she is much more trusting //[+4 Trust]//. <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.@@<</if>>
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
\
\
\
<<if $sceneSelect is 2 or $sceneSelect is 4 or $sceneSelect is 6 or $sceneSelect gte 8>>\
<<if ($liane.locat gte 1.3 and $liane.locat lt 1.4) and $locVar.walshLoud is 0>><<set $locVar.walshLoud to 1>><</if>>\
<<if ($liane.locat gte 1.3 and $liane.locat lt 1.4) and $locVar.walshLoud is 4>><<set $locVar.walshLoud to 5>><</if>>\
<<if ($blaire.locat is 1 and $blaire.level gte 5) and $BK.loud is 0>><<set $BK.loud to 1>><</if>>\
<</if>>\
\
\
\
<<if $kiara.eventChallenge is 0>><<set $kiara.eventChallenge to 1>><</if>>\
</div>\ <div id="evePervFrame"><div id="areaTitle">Special Order from the Secret Menu</div></div>
\
You hum merrily to yourself as you pretend to peruse the menu. Kiara walks past and bumps you with her hip. You turn to her with a creepily fake smile.
@@.player; ''You:'' "Ah, hello miss, I'm ready to order." @@
Kiara looks confused for a second, then just shrugs and plays along.
@@.kiara; ''Kiara:'' "Hello! Welcome to Mel's, our specials today are nachos and sloppy Mels. Can I take your order?"@@
@@.player; ''You:'' "That sounds good but I was thinking of ordering off the special menu."@@
It takes a second to sink in but Kiara gets what you mean (You staring at her tits while you say it is probably a big hint as well). <<if $kiara.eventMenu is 0>> She scoffs and gives you a level look.
@@.kiara; ''Kiara:'' "Please, you don't even tip on the regular menu. Why should I offer the special menu?"@@
You touch a hand to your chest in mock offense.
@@.player; ''You:'' "I'll have you know that I am a respectable member of the community and never would skimp on the check nor leave without tipping generously."@@
<<set $kiara.eventMenu to 1>><</if>>
Kiara rolls her eyes with an exasperated sigh and drops her notepad into her apron pocket. She puts her hands on her hips and stands there looking bored (though a faint smile lets you know that she's playing it up, that and you're psychic).
@@.kiara; ''Kiara:'' "What'll it be?"@@
----
<<include "KiaraMenu">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Diner]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 3>> @@.pow;►►► Kiara greatly enjoys the side benefits of your powers. She is more curious //[+3 Curiosity]//.@@ <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.<</if>>
\
\
<<if $player.sneak lte (($kiara.level+1)*10)>><<set $player.sneak += (2*$skillBon)>><<set $temp2 = 2*$skillBon>> @@.pow;►►► Using your powers for such an extended period improves your ability to hide from others //[+$temp2 Stealth]//. <<else>>●●● Your stealth ability does not improve.@@<</if>>
\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
</div>\
\
\
<<if $storyline.amitaQuest is 5>><<set $storyline.amitaQuest to 6>><</if>>\
\
\
\
<<set $see1 to "Eliza is a few inches taller than Kiara and has what can be best described as an average body. She is not too heavy, nor curvy, nor skinny. Her dark skin contrasts nicely with the pastel colors of her waitress uniform. The uniform itself is a slightly modified version of the diner's normal uniform; A 50's style pink short-sleeved dress, with a white collar and trim, that buttons down the entire front. The cut of the dress has been changed to be slightly tighter and much more flattering than normal, emphasizing her hips and B-cup breasts. A black apron is tied across her waist and holds her notepad, some pens, and a bunch of buttons and pins. The bottom of the uniform flairs slightly and ends below her knees. She is wearing stockings and comfortable-looking shoes. Her short black hair is pulled up into a ponytail at the base of her neck. She has large round glasses and bright makeup that emphasizes her eyes.">>\<div id="eveFrame"><div id="areaTitle">Helping Liane be Bold</div></div>
\
<<if $liane.level is 0 and $liane.shop is 0>>\
Kiara touches her bracelet as you approach but does not turn to look for you. Instead, she remains in a deep conversation with her mother and does not draw any attention to your approach. When you're within earshot, you can first hear Kiara's cajoling tone then snippets of their conversation.
@@.kiara; ''Kiara:'' " … just stop in for a bit and try some things on. It won't take that much time."@@
Liane looks hesitant and somewhat cowed by her daughter's insistence.
@@.liane; ''Liane:'' "But I already have work clothes, I don't need any more."@@
@@.kiara; ''Kiara:'' "Yeah but they're old. You need something nicer, something less … less … fuddy-duddy. $player.name!"@@ Kiara catches your eye over Liane's shoulder. Liane turns and smiles. @@.kiara; "Please help me out here. I'm trying to convince my mother to get some new work clothes."@@
Kiara gives you a pointed look over her mother's shoulder.
@@.player; ''You:'' "Really? Why? I've seen what she wears to work. I think she looks good already."@@ Liane freezes at the compliment and then smiles warmly. You shrug and wave vaguely at Kiara. @@.player; "But you might as well humor her or she's going to annoy you for the rest of the day."@@
Liane looks unsure but Kiara doesn't wait for any more argument. She grabs her mother's arm and leads her toward a shop that specializes in business apparel. Liane gives you a pleading look but you just follow them into the store without coming to her rescue.
The three of you search the store and examine the various business suits, skirts, blouses, and accessories. Kiara eventually pulls a few loose pants suits off the rack and Liane half-heartedly agrees to try them on. Kiara watches until her mother disappears into her booth and then starts going through the racks again. This time, she selects a skirt suit with a hemline that would end just below her knee. Kiara passes it to her mother over the door and you can hear Liane protest the new addition. Kiara just throws the suit over the door and walks away.
Over the next few minutes, Liane tries on each of the pantsuits and steps out to let the two of you see how she looks. The outfits are the standard fare, neutral colors, a bit loose, and overall unflattering. Each time, Liane steps out of the room, does a small turn, and asks for both your and Kiara's opinions. After a quick telepathic discussion, you both tell the truth, that the clothes work for her but are not great. Kiara suggests trying the skirt suit as you nod in agreement. Liane seems a bit deflated at the unenthusiastic response to her usual style and slogs back to the dressing room.
A few minutes later, she emerges and you and Kiara have to stare. The skirt and blouse are fitted and, while they do not show off her body, they don't hide it either. It actually reminds you of how Liane used to look back before the shit that went down with her ex-husband. She doesn't meet either of your eyes and stands with her arms crossed defensively in front of her body.
@@.kiara; ''Kiara:'' "Wow … you look great."@@
Liane blushes slightly and looks at you. You nod enthusiastically.
@@.player; ''You:'' "Agreed, you look really really good."@@
She still looks unsure but you can sense that she's thinking about it.
@@.liane; ''Liane:'' "I'm not sure if I agree … but thanks."@@
Without another word, she rushes back to the dressing room and returns wearing her normal clothes a few minutes later. She is still refusing to look at either of you as puts the clothing back and heads towards the exit. However, despite her lackluster response to the skirt suit, you can sense some of Liane's apprehension slip away. Kiara notices how quiet her mother is and gives you a questioning look. You return it with a smile and a thumbs up.
<<set $liane.shop to 1>>\
\
\
\
\
<<elseif $liane.level is 0 and $liane.shop is 1>>\
Kiara touches her bracelet as you approach but does not turn to look for you. Instead, she remains in a deep conversation with her mother and avoids drawing her attention toward you. When you're within earshot, you can hear Kiara cajoling her mother into trying on business clothes again. You walk up and, after a round of hugs, Liane tries to get you on her side so she doesn't have to go with Kiara's idea. Much to her chagrin, you agree with her daughter and the three of you head into the nearest store for business wear.
Liane spends most of the time trying on the same kind of business suits that she already has; frumpy, bland, and generally just blah. You and Kiara remain supportive of her choices but continue with your attempts to get her to try on more fashionable outfits. As usual, she's hesitant due to the (relatively minor) amount of skin that would be shown and how (not very) tight they are. Kiara eventually manages to convince her mother to try on another one of the more conservative skirt suits and an outfit that looks a lot like Liane's normal work clothes but has a much better fit (i.e. tighter).
Both outfits look great on Liane but she clearly favors the skirt suit over the tighter outfit. It has a skirt, which she is not a huge fan of, but Kiara rightfully points out that her mother's yoga clothing ends up showing more skin. Liane is still on the fence about the outfit until you jump in and tell her how good she looks.
Liane quickly heads back into the dressing room to change but you can tell that her emotions are a mix of surprise (at herself for trying new things) and satisfaction (at you and Kiara's reaction to her outfit). She takes a bit longer than normal to return as she spends a bit of time checking out how the new outfits look on her in the mirror. Kiara notices this as well and gives you a quizzical look. You answer this with a smile and a thumbs up.
\
\
\
\
\
<<elseif $liane.level is 1>>\
Kiara touches her bracelet as you approach but does not turn to look for you. Instead, she remains in a deep conversation with her mother and avoids drawing her attention toward you. When you're within earshot, you can hear Kiara convincing her mother that she should look for some more clothing for work. You walk up and, after a round of hugs, Liane asks your opinion if she needs more work clothes. Kiara glares at you over her mother's shoulder as you "consider" it then ultimately suggests that looking for new styles wouldn't hurt. Liane just lets out a //*sigh*// and motions for your little group to move on.
Kiara's constant badgering (and the side effects of your dreamwalking) seem to be having the desired effect and Liane focuses mostly on more stylish business attire. You and Kiara continue to be supportive of her less-frumpy choices and keep suggesting outfits that she would look good in. Much to your surprise, Liane does not push back on the skirt suits or tighter pants suits and is willing to try on the ones that you or her daughter suggests. You even manage to get her to try some of the flirtier blouses, but those take take a bit of convincing.
Liane spends a bit of time in the dressing room and you can feel her astonished satisfaction at how good she looks in the outfits. She is also not as hesitant to get your and Kiara's opinions on what she's wearing and actually accepts your compliments instead of arguing about them (even if she is not entirely convinced). Kiara is pleased with her mother coming a bit more out of her shell, though she is conflicted about your involvement,
\
\
\
\
\
<<elseif $liane.level is 2>>\
<<if $liane.task isnot 2>>\
Kiara touches her bracelet as you approach but does not turn to look for you. Instead, she remains in a deep conversation with her mother and avoids drawing her attention toward you. When you're within earshot, you can hear Kiara talking with her mother about which store they're going to look at for some office clothes. You walk up and, after a round of hugs, Liane asks your opinion about where they should go. The choices are between one of the cheaper outlet types stores or one of the higher-end shops further down Main Street. After a pointed look from Kiara, you suggest the nicer boutique. Liane just lets out a //*sigh*// and motions for your little group to move on.
Having been worn down by Kiara's constant badgering, Liane looks through some of the more stylish business attire. She's not confident enough yet to wear some of the more daring numbers but there is an honest consideration before she passes them for something a bit more conservative. Kiara finds several pencil skirts and silk blouses for her mother and only needs a small amount of cajoling before Liane humors her and tries them on. She takes her time in the dressing room and her emotions are clear. Liane is pleasantly surprised in how she looks in the nicer clothing and even has a small fantasy of getting ogled out by some of her coworkers.
\
<<if $liane.task is 1 or $liane.task is 4>>\
Halfway through changing into one of her outfits, you sense Liane pause briefly. For a few moments, she wonders if she'll be able to take some pictures for your alter ego's task. Unfortunately, with you and Kiara only a few feet away, she thinks better of it and decides to just take them later. For a few seconds, however, Liane does indulge in a small fantasy of someone catching her taking risque photos in the changing room.
<<set $liane.taskvisit to 1>>\
<</if>>\
A few minutes later, she comes back out in her normal clothes. Kiara's a bit disappointed as she wanted to give her opinion but Liane is comfortable with what she saw. As she puts the clothing back, Kiara confides in you about how pleased with her mother coming a bit more out of her shell (but leaves out how conflicted she is about your involvement).
\
\
<<elseif $liane.task is 2>>\
Kiara touches her bracelet as you approach but does not turn to look for you. Instead, she remains in a deep conversation with her mother and avoids drawing her attention toward you. When you're within earshot, you can hear Kiara talking with her mother about which store they're going to look at for some office clothes. Liane is particularly hesitant because she's not wearing panties and does not want to deal with changing rooms. You walk up and, after a round of hugs, a slightly flushed Liane asks your opinion about where they should go, obviously hinting at something other than clothes shopping. After a pointed look from Kiara, you side with her and suggest one of the nicer boutiques further down Main Street. Liane just lets out a //*sigh*// and motions for your little group to move on.
Having been worn down by Kiara's constant badgering, Liane looks through some of the more stylish business attire. Kiara finds a bunch of things for her mother but Liane refuses any slacks if their too tight and skirts if they're too short. Kiara is a bit annoyed at this but, since her mother is more fixated on the bottom of her outfit, she manages to sneak in a few of the more daring blouses without Liane noticing. Liane begrudgingly humors her daughter, especially since she has no plans on buying the clothing, and goes into the dressing room. Much to Kiara's surprise, Liane is in and out in record time. Liane is happily surprised with how she looks in the nicer clothing but the embarrassment of not wearing panties is enough to make her want to get everything over with as fast as possible.
A few minutes later, she comes back out in her normal clothes. Kiara's a bit confused and disappointed at the suddenness of everything but attributes her mother's blushing to normal embarrassment. Liane hurries to put the clothing back, very obviously not looking either of you in the face. When she's gone, Kiara confides in you about how pleased with her mother coming a bit more out of her shell (but is a little wary of her mother's behavior and your involvement in it).
<<set $liane.taskvisit to 1>>\
\
\
<</if>>\
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "MainStreet">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp2 to 0>>\
<<if $liane.fear gte (60-(($liane.level+1)*10))>><<set $liane.fear += -2>><<set $temp2 to 1>> @@.pow;►►► Liane feels more comfortable with her body and has less fear of dressing in less conservative clothing. //[-2 Fear]//.@@<<else>>●●● Liane does not feel any less fearful than normal.<</if>>
\
<<if $temp2 is 1>><<LianeFearBar>><</if>>\
</div>\<div id="eveFrame"><div id="areaTitle">Reassuring Liane</div></div>
\
<<if $liane.level is 0 and $liane.watch is 0>>\
You position yourself between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you. You shoot her a quick telepathic thanks and then sit down. Even before you're comfortable, Kiara drops her feet on your lap and smirks. Liane watches the two of you with a small smile before turning her attention back to the TV.
The three of you watch //Diagnosis: Haunted// together, a show about the trials and tribulations of inexplicably attractive hospital staff working in a facility built over a cursed burial ground. It's cheesy and the acting is subpar, but both Kiara and Liane are hooked on it, so you soldier on. As you watch, you keep up a telepathic conversation with Kiara, discussing how best to help her mother. During one of the sex scenes, you catch a stray thought from Liane.
@@.liane; ''Liane:'' ⚞//They are both so good looking … I miss having that … //⚟@@
You relay this to Kiara and she sits up.
@@.kiara; ''Kiara:'' "Hey mom, fuck, marry, kill for DH: Dr. Apollo, the mysterious orderly, or the ghost of Hippocrates?"@@
Liane looks at her daughter and smiles sadly.
@@.liane; ''Liane:'' "Language, Kiki. I'd rather not, let's just watch."@@
She gestures vaguely towards the TV (The Imam and the neurosurgeon are arguing about whether the exorcism or brain surgery should come first). Kiara's voice takes on a whiney edge that she only gets with her mother.
@@.kiara; ''Kiara:'' "Pleeeeeeeeasssseee?"@@
Liane rolls her eyes and then playfully swats at her daughter.
@@.liane; ''Liane:'' "Fine fine fine. You know how much I dislike the whining."@@ She watches the show for a few seconds as she thinks. @@.liane; "Hmm, kill Apollo for what he did to the head nurse, marry the ghost of Hippocrates since he's the smartest, and have sex with the mysterious orderly. This is assuming that all the women on the show mysteriously disappear so that I would actually stand a chance."@@
The last part is said under her breath but Kiara scoffs.
@@.kiara; ''Kiara:'' "Oh please, you are easily as attractive as these people. Ask $player.name, he thinks you're attractive."@@
Awkwardness and surprise flair up in Liane's mind. Her voice takes on a scolding tone.
@@.liane; ''Liane:'' "Kiki! Don't put $player.name on the spot like that."@@ She turns to you. @@.liane; "$player.name, you don't have to humor her."@@
You give her a comforting smile.
@@.player; ''You:'' "I don't mind. Really. Besides, Kiara's right, you're attractive."@@
Liane silently stares at you for a few seconds and, in the light of the TV, you can just make out a slight flush creeping up her neck. She mumbles "Thanks" and then turns back to the TV silently. Liane hides it well but you can sense how good even such a small compliment makes her feel.
Kiara just oozes smug satisfaction and she nudges you with her foot. When you turn to her, she gives you a brief thumbs up and then turns back to the TV.
<<set $liane.watch to 1>>\
\
\
\
\
\
<<elseif $liane.level is 0 and $liane.watch gte 1>>\
You position yourself between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you but then drops them back on your lap before you can get comfortable. You were about to thank her telepathically but you instead sent her the image of a middle finger, she just smirks without looking away from the screen. Liane observes the two of you with a small smile before turning her attention back to the TV.
The three of you watch //Diagnosis: Haunted// together, a show about the trials and tribulations of inexplicably attractive hospital staff working in a facility built over a cursed burial ground. It's cheesy and the acting is subpar, but both Kiara and Liane are hooked on it, so you have to sit through it. You keep up a telepathic conversation with Kiara as the show progresses and monitor Liane's thoughts. There are quite a few women on the show that make Liane feel bad about herself so you wait until you feel like the time is right to jump in with a compliment.
You don't want to make her uncomfortable so the compliments are innocuous at first, mostly focusing on things around the house or about her work (she enjoys the fact that you seem to care about her work since Kiara finds it astonishingly boring). Towards the end of the hangout, when grogginess begins to set in and she becomes more open to compliments, you throw in a few offhand remarks on how she resembles some of the better-looking actresses on the show (which actually is true). Liane denies it vehemently, even throwing in a good-natured ribbing about how you need your eyes checked, but you can still feel how good the compliment makes her feel.
Backing off, for now, the three of you fall into a comfortable silence as you watch the end of the current episode. You and Kiara continue to telepathically discuss the show and how else to best help her mother. Liane just curls up under a blanket on the other side of the couch.
\
\
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\
\
<<elseif $liane.level is 1>>\
You position yourself between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you and promptly drops them back on your lap before you can get comfortable. You were about to thank her telepathically but instead send her the image of a middle finger and she just smirks without looking away from the screen. Liane observes the two of you with a knowing smile before turning her attention back to the TV.
The three of you watch //Diagnosis: Haunted// together, a show about the trials and tribulations of inexplicably attractive hospital staff working in a facility built over a cursed burial ground. It's cheesy and the acting is subpar, but both Kiara and Liane are hooked on it, so you have to sit through it (and it's good research for dealing with Liane's dreamscape). You keep up a telepathic conversation with Kiara, having her explain the more convoluted parts of the show as you monitor her mother's thoughts. There are quite a few women on the show that would normally make Liane feel bad about herself but she seems more curious about whether you and Kiara find them attractive.
At first, you bring up some of the actors and you and Kiara talk about their appearance, acting, and their characters. Liane mostly listens to the conversation but you can feel her mind processing what the two of you are discussing. It's pretty positive at first and she's able to think about some of the prettier actresses without feeling bad for herself. Jealousy and self-consciousness do start to set in eventually but it takes Liane much longer than usual. You quickly turn the conversion towards Liane instead, mostly focusing on how impressive her work and house are (which she enjoys since Kiara finds her day-to-day life astonishingly boring). Once she starts to feel a bit better about herself, you throw out a few offhanded compliments about her appearance. Specifically, you compare her to a much younger actress she resembles. Kiara is a bit more overt with her praise and brings up how much good Liane's yoga routine is doing for her. Liane vehemently denies the compliments and turns away with a dismissive look (but you can still sense how much she enjoys it).
Backing off for now, the three of you fall into a comfortable silence as you watch the end of the current episode. You and Kiara continue to telepathically discuss the show and how else to best help her mother. Liane just curls up under a blanket on the other side of the couch.
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\
\
<<elseif $liane.level is 2>>\
<<if $liane.task isnot 2>>\
You position yourself between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you then promptly drops them back on your lap before you can get comfortable. You were about to thank her telepathically but instead send her the image of a middle finger and she just smirks without looking away from the screen. Liane observes the two of you with a knowing smile before turning her attention back to the TV.
The three of you watch //Diagnosis: Haunted// together, a show about the trials and tribulations of inexplicably attractive hospital staff working in a facility built over a cursed burial ground. It's cheesy and the acting is subpar, but both Kiara and Liane are hooked on it, so you have to sit through it. At first, you thought it would be good research for Liane's dreamscape but the show is so convoluted and contradictory that it hasn't helped all that much. Throughout the watching, you keep up a telepathic conversation with Kiara, having her explain the more confusing parts of the show as you monitor her mother's thoughts. There are quite a few women on the show that would normally make Liane feel bad about herself but, other than a few fleeting sparks of jealousy, she doesn't seem to be affected.
You want to test this a bit so you bring up some of the actors and you and Kiara talk about their looks, acting, and characters. Liane half-listens to the conversation and does not seem overly concerned about the actor's appearance (other than an interest in what you find attractive). You're happy that she's able to think about some of the prettier actresses without feeling too bad for herself. There is some jealousy and self-consciousness but it is not much and does not last long. Still testing the effects your dreamwalking has had, you throw out a few offhanded compliments about her appearance. Specifically, you compare her to a much younger actress she resembles. Kiara is a bit more overt with her praise and brings up how much good Liane's yoga routine is doing for her. Liane denies the compliments but you can tell that she's doing it more out of embarrassment than disbelief (and how much she's enjoying it).
\
<<if $liane.task is 2 or $liane.task is 4>>\
With the temporary burst of confidence granted by the kind words, Liane considers calling it an early night and heading upstairs to take some photos for her task. In the end, however, she decides that, despite how exhilarating it may be to do so when you're here, it would be rude to neglect a guest.
<<set $liane.taskvisit to 1>>\
<</if>>\
Backing off for now, the three of you fall into a comfortable silence as you watch the end of the current episode. You and Kiara continue to telepathically discuss the show and how else to best help her mother. Liane just curls up under a blanket on the other side of the couch.
\
\
<<elseif $liane.task is 2>>\
You position yourself between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you and promptly drops them back on your lap before you can get comfortable. You were about to thank her telepathically but instead send her the image of a middle finger and she just smirks without looking away from the screen. Liane, who has gone the whole day without wearing panties (and still hasn't put them on), is a bit distracted by her low current of lust and misses the exchange.
The three of you watch //Diagnosis: Haunted// together, a show about the trials and tribulations of inexplicably attractive hospital staff working in a facility built over a cursed burial ground. It's cheesy and the acting is subpar, but both Kiara and Liane are hooked on it, so you have to sit through it. At first, you thought it would be good research for Liane's dreamscape but the show is so convoluted and contradictory that it hasn't helped all that much. Throughout the watching, you keep up a telepathic conversation with Kiara, having her explain the more confusing parts of the show as you monitor her mother's thoughts. There are quite a few women on the show that would normally make Liane feel bad about herself but she is more focused on daydreaming about her day and is not really paying much attention. Liane is sitting unnaturally stiff since, if she's not careful, moving the wrong way causes the soft fabric of her pajamas to rub against her uncovered slit (something you enjoy since you sense the sudden burst of pleasure each time it happens).
You do try to bring her into the conversation and talk about some of the actors, specifically about their looks, acting, and characters. Distracted, Liane half-listens to the conversation and does not seem overly concerned about the actor's appearance (though looking at some of the hotter guys does add to her already horny state). You're happy that she has something other than jealousy to focus on and that the prettier actresses are not making her feel bad for herself. Still testing the effects your dreamwalking has had, you throw out a few offhanded compliments about her appearance. Specifically, you compare her to a much younger actress she resembles. Kiara is a bit more overt with her praise and brings up how much good Liane's yoga routine is doing for her. Liane denies the compliments with a dreamy smile but you can tell that she's doing it more out of reflex than disbelief.
Backing off for now, the three of you fall into a comfortable silence as you watch the end of the current episode. You and Kiara continue to telepathically discuss the show and how else to best help her mother. Liane just curls up under a blanket on the other side of the couch and fights the urge to shift her hips enough to rub her pants against her clit.
<<set $liane.taskvisit to 1>>\
\
<</if>>\
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\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "WalshLiving">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp1 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<set $liane.conf += 2>><<set $temp1 to 1>> @@.pow;►►► Liane is surprised and happy knowing that you find her attractive, she is more confident //[+2 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
\
<<if $temp1 is 1>><<LianeConBar>><</if>>\
</div>\<div id="eveFrame"><div id="areaTitle">Telepathy Training</div></div>
\
<<if $kiara.eventTraining is 0>><<goto "UniversityClassKiaraStealth">>\
\
<<elseif $kiara.eventTraining is 1>>\
Kiara looks torn between being excited to watch you use your powers and the intense seriousness that she gets when she focuses on a project. The two of you are only chatting for a few minutes before she brings up her spreadsheet and notes. Kiara goes over some changes and tweaks that she made to the program since you last spoke and the two of you discuss what you will be working on. Once the decision has been made, Kiara gathers her things and the two of you leave class and head towards one of the more crowded areas of campus. The two of you find a comfortable place to sit and Kiara boots up her laptop.
<<set $temp1 to $kiara.level-1>>\
<<set $temp2 to $kiara.level+1>>\
<div id="eveFrame"><<switch random ($temp1,$temp2)>>\
\
\
<<case 1>>/*Basics*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Kiara has you testing the basic limits and capabilities of your telepathy. First, you start with a baseline effective range. You tap into people's minds at increasingly further distances until you can only pick up the faintest whispers of thought. She then has you access the minds of men and women, asking you to describe the subjective sensation, then doing the same with people of different ages. It turns out that you do have different sensations for certain people and, upon a deeper scan, realize that it's for sexual orientation. For people whose sexual orientation includes you (straight women, gay men, pansexuals, bisexuals, etc.) your power thrums like a plucked guitar string. For everyone else, the sensation is oddly muted. With Kiara, who is actively interested in you, your power pulses melodically. Kiara seems fascinated by these and sensations and keeps asking you to connect with people until your head starts to hurt.
\
\
<<case 2>>/*Speed*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Kiara has you testing the speed at which you can manifest and utilize your telepathy. You start with the lightest form of telepathy, making rapid-fire connections to different people selected at random by Kiara. Next, you start making deeper connections as fast as possible. Kiara picks a random person and names specific pieces of information (Names, relationship statuses, if they like women, if they like redheads, if they are into video games, etc.) for you to glean as quickly as you can. You make only one attempt at a quick deep scan but it leaves you and the target with a headache so you abandoned the idea for now. Based on the Kiara number crunching, the speed of your telepathy is based on many interrelated factors; including the type of information, how old it is, how important it is, distance to the person, amount of sleep you and the target had, etc.
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\
<<case 3>>/*Depth*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Kiara has you testing just how deep you can go into other people's minds. You hone in on the limits of your reflexive telepathy as you power walk around the quad with your eyes closed, relying on your thoughts alone to not run into anyone. Next, the two of you move to shallow telepathy and dig as deep as you can into random people's minds before it starts to feel more like a deep reading. Training, reflexive and shallow telepathy only takes up the first third of the training, the other two-thirds are dedicated solely to deep telepathy. Kiara hands you a list of questions (ranging from the innocuous to the deeply personal) and then starts to point out random targets for you to find the answers. The questions get progressively harder to answer, requiring you to go further back into the target's memory and access further into their unconscious. As usual for deep dives, your headaches come in hard and fast, requiring you to take frequent breaks. Kiara uses this downtime to collate her data and refine the next round of questions.
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\
<<case 4>>/*Number*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Kiara has you testing how many minds you can simultaneously tap into at once. At first, you only tap into Kiara's mind, then try to access a random stranger using your less invasive reflexive telepathy. When you find this to be simple enough (about as hard as keeping track of where two people are in a room relative to you), you start to add more people. After a dozen or so, it gets to be too much to keep track of and confusion starts to set in (though Kiara always stands out). You repeat this procedure with shallow telepathy and find it to be far more difficult (like listening to two conversations at once). Adding more people becomes exponentially more difficult and you only manage four before their thoughts start to overwhelm you. At the tail end of practice, you attempt to use deep telepathy on two people and the effort almost knocks you unconscious. You decide to postpone multi-person deep telepathy until you have a bit more power at your disposal.
\
\
<<case 5>>/*Penetration*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. Unlike other training sessions, You and Kiara avoid the crowded areas of campus and find a nice secluded corner of the Main library. After getting settled in, Kiara readies herself and has you try to read her thoughts as she resists. Just as Sam told you, using telepathy against a wary target is an order of magnitude more difficult, even with someone you are already connected with like Kiara. Reflexive telepathy works more or less the same, but shallow and deep telepathy require much more mental effort. Even Kiara, whose mind you are intimately familiar with, is able to complete stonewall or eject you in short order. <<if $kiara.superState2 is 1>>Nonetheless, the practice proves effective and you get better and better at breaking through Kiara's mental defenses. You could have possibly gotten more training in but Kiara has to take several breaks. The repeat penetration of her mind leaves her so horny that she has trouble thinking straight and has to calm down. <<elseif $kiara.superState2 is 2>> The session proves to be beneficial for both you and Kiara. You gain more practice at going up against guarded minds and Kiara gets more practice at resisting telepathic intrusions. Kiara gets horny from the constant telepathy but manages to keep it under control until the session is over. <</if>>
\
\
<<case 6>>/*Multitasking*/\
You spend the next few hours going through a variety of drills and routines designed by Kiara to gather data and strengthen your powers. You still make a weird ==leering== concentrating face when you use your telepathy, so Kiara has you focus on making it more subtle and more automatic. Since telepathy requires substantially more effort than normal talking, Kiara has you attempting a telepathic conversation with her, while simultaneously performing increasingly complex tasks. The two of you make your way to a quiet corner of campus and Kiara finds a nice place to lay down so she can enjoy the feeling of your powers as you train. The tasks are easiest enough at first, a few brain teasers, some puzzles, nothing complicated enough to interrupt your conversation. Things ramp up pretty fast from there and it becomes harder and harder to maintain your mental conversation and do Kiara's tasks. By the end of the session, Kiara has you trying to keep the conversation going, picking out specific pieces of information from her mind, and trying to solve a fairly difficult problem from a statistics textbook. You manage to make some headway and, by the time the headaches start creeping in, you're able to pull information from deeper within Kiara's mind, even when talking to her and reading.
\
\
<</switch>></div>
Kiara observes the training and gives you the occasional suggestion or asks you to repeat something so that she can get more data. Time passes, her dataset gets larger, and your nascent headache becomes less nascent and more throbbing. Eventually, you lean back and massage your temples. Kiara makes a few remarks about the data and then starts to pack up, promising to send you a revised schedule later.
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<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><</button>>\
<<if (($day is 1 or $day is 5) and $time is 4) or (($day is 2 or $day is 4) and $time is 3)>>\
<<button "Get a ride Home">><<goto "HouseRoom">><</button>>
<</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<set $temp2 to 2*$skillBon>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow;►►► Kiara enjoyed the fruits of your powers. She is slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.@@<</if>>
<<if $player.leer lte (($kiara.level+1)*10)>><<set $player.leer += (2*$skillBon)>> @@.pow;►►► Discussing things in such a systematic way gives you more insight into your telepathy //[+$temp2 Telepathy]//. <<TelepathyBar>>\<<else>>●●● Your telepathy does not improve.@@<</if>>
\
\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
\
\
</div>\<<include "KiaraMall">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $storyline.amitaQuest is 2 and ($sceneSelect is 4 or $sceneSelect is 5)>>\
<<button [[Follow Her!|AmitaMallStalk]]>><<set $time += 1>><</button>><<else>>\
<<button [[➨ Continue|Mall]]>><<set $time += 1>><</button>>
<<if $time is 2>><<if $day is 6>>\
<<button "Get a ride Home">><<goto "HouseRoom">><<set $time +=1>><</button>>
<<elseif $day is 7>>\
<<button "Get a ride to Main Street">><<goto "MainStreet">><<set $time +=1>><</button>>
<</if>><</if>><</if>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 2>> @@.pow; ►►► Kiara greatly enjoys the side benefits of your powers. She is more curious //[+2 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
\
</div>\<<set $indream to 1>>\
<<if $storyline.kiaraQuest is 5.1>>\
<div id="eveFrameOT"><div id="areaTitle">Breaking the Barrier: Session 1</div></div>
You sit on the bed next to Kiara as she silently stares at her laptop screen. She seems to be unaware of your presence, so you lean in to see what she's watching. Whatever it was, it's over now, and Kiara is just staring at the credits as they slowly scroll by. You reach out and touch her shoulder. She jumps and pulls away like you burned her.
@@.kiara; ''Kiara:'' "Oh fuck! $player.name. Sorry man. Looks like I zoned out for a bit."@@
She puts the laptop to the side and sits up. You wait quietly as she rubs her eyes and puts on her glasses.
@@.player; ''You:'' "Hey Kiara. I just wanted to check up on you. How are you doing?"@@
Kiara looks at you for a few seconds, takes a deep breath, then lets it out in a huge //*sigh*//.
@@.kiara; ''Kiara:'' "Better than I was before. I … I was really hoping that it would be that easy. Flip a brain switch and boom, I'm finally normal."@@ She hugs her knees to her chest. @@.kiara; "I got horny … really horny … after you left. But when I went to take care of myself, I got close and then nothing."@@
Kiara sounds uncharacteristically resigned. You get closer and lean your shoulder on hers.
@@.player; ''You:'' "Is it the same as before when you … you know …"@@
You vaguely gesture towards her crotch and do a weird hand motion. She barks out a laugh and shakes her head.
@@.kiara; ''Kiara:'' "You have perverted mind powers, you can say masturbation. And I really hope that's not what you do with the ladies. I may have to rethink these things."@@ You do the weird hand motion again. She chuckles and continues. @@.kiara; "It was different. I used to be able to feel the pleasure but it would not build that fast. It was better with other people, one chick even got me close, but she couldn't finish me and I had to fake it."@@
@@.player; ''You:'' "So you have never finished before? At all?"@@
@@.kiara; ''Kiara:'' "No, not even the first time I played with myself. Then again, I got caught by dickbag the first time, so I don't think that counts."@@
You look at Kiara with mild shock. Neither her nor her mother talk about her father that often.
@@.player; ''You:'' "Damn, you got caught the first time by your dad?"@@ She glares at you. @@.player; "Sorry, dickbag. I can't imagine that he took that well."@@
She laughs quietly to herself and shakes her head.
@@.kiara; ''Kiara:'' "Oh yeah, screamed at me, accused me of being a slut. Didn't help that there was a chick on-screen, so he also screamed at me for being gay. Got grounded for a month for that one and he took my bedroom door off so I wouldn't do it again. This was right before he left and shit hit the fan."@@
You raise your eyebrow.
@@.player; ''You:'' "And you don't think that has something to do with your problem? Sounds like a pretty fucked up thing to do to a kid."@@
She looks at you like you're an idiot.
@@.kiara; ''Kiara:'' "Well shit Freud, I never considered the fact that my first sexual experience was traumatic was as the root of my problems. Your masterful insight has finally cured me … You know I did therapy for years after dickbag left. The sex stuff came up more than a few times. Nothing the therapists suggested really worked, so I hoped it would clear up on its own. I've tried almost everything to try and get off. Liked some, hated others, nothing managed to do the deed."@@
You sit in silence for a minute.
@@.player; ''You:'' "Sam said it may take a bit for the fix to set in, do you want to try again?"@@
She shakes her head and slides to the edge of the bed.
@@.kiara; ''Kiara:'' "Not tonight, can we just play some video games? No powers, just play like normal?"@@
You nod and pick one of Kiara's favorite games, mentally preparing yourself to get beaten badly. True to form, Kiara proceeds to kick your ass for the next few hours. The normalcy of the game seems to make her feel better and you keep playing until you both start feeling drowsy. Reluctantly, she shuts off the system and shoos you out of the room so you can both get some sleep.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "EndDay">><</button>>\
</td></tr></table></div>\
\
<<set $storyline.kiaraQuest to 5.2>>\
\
\
\
\
<<elseif $storyline.kiaraQuest is 5.2>>
<div id="eveFrameOT"><div id="areaTitle">Breaking the Barrier: Session 2</div></div>
Kiara seems engrossed in whatever she's watching on her laptop. Looking closer, you can see the reflection of text through her glasses, instead of a movie or TV show. She is so focused on what she's reading that she does not notice you until you sit next to her and the bed shifts under your weight. Kiara jumps with a yelp and snaps the laptop closed. She slides the laptop under her pillow, trying and failing to look nonchalant about it (The blush slowly creeping across her face and down her neck makes it hard). You watch her with a raised eyebrow.
@@.kiara; ''Kiara:'' "What? I was just reading some stuff for school."@@ You keep giving her a level stare. @@.kiara; "Fine, I was reading some erotic fiction. I figure if we are going to work on my … problem, I should get into the mood. Maybe it will help."@@
You can't argue with that logic and half-heartedly reach for the laptop.
@@.player; ''You:'' "Just reading porn is not really my thing, I need something to look at. Any good though?"@@
Kiara lets out a surprised squeak and slams her hand on the pillow.
@@.kiara; ''Kiara:'' "Let's just get to work alright? No need to bother with that."@@
You extend your senses and pick up a low current of lust (coupled with frustration) coming from Kiara. Whatever she was reading, it seemed to have gotten her worked up pretty well, but it was evidently not enough. Her pleasure suddenly spikes and Kiara sharply inhales.
@@.kiara; ''Kiara:'' "//*gasp*// Hooooollllllyyyy ssssssssshiitttt …"@@ Kiara shudders slightly. @@.kiara; "What was that?"@@
You stare at her blankly for a second and then realization hits you.
@@.player; ''You:'' "Wait, you felt that?"@@ You extend your powers to Kiara again and she reacts the same way, letting out a pleasurable sigh before nodding. @@.player; "That's weird, no one else has been able to feel me use my powers."@@
@@.kiara; ''Kiara:'' "Sucks to be them, that felt really really good. Were you trying to do that?"@@
You shake your head.
@@.player; ''You:'' "It was a pretty basic connection. I was just trying to gauge your feelings. Let me try again."@@
You reach out once more and faintly brush against Kiara's mind. Her breath catches and she lets out with a shudder. Another ripple of lust flows through her mind.
@@.kiara; ''Kiara:'' "♥mmm … that's nice.♥"@@ She closes her eyes and lets the feeling wash over her. @@.kiara; "It's like a tingly feeling right here in the center of my brain."@@ She touches the lower part of her temple with one finger. @@.kiara; "It's like … like you're lightly brushing against my nipples or clit, but in my head. It's hard to explain."@@
You think about it for a second and then strengthen the connection.
@@.player; ''You:'' ⚞//How's this feel then?//⚟@@
Kiara's body jerks and a quiet moan slips from her mouth. Her nipples harden beneath the thin fabric of her t-shirt. She languidly opens her eyes and looks at you.
@@.kiara; ''Kiara:'' "Oh shit … that feels even better, do it again."@@
You oblige.
@@.player; ''You:'' ⚞//Sure, happy to be of service. Why do you think you react like this when others don't? What's different?//⚟@@ Kiara's trying to think but the pleasure makes it difficult. @@.player; ⚞//Could be that you're aware of the connection between us. Maybe it's because you have a problem that's in line with my abilities. Hell, it could just be random chance.//⚟@@
Kiara squirms in her seat.
@@.kiara; ''Kiara:'' "//*sigh*// … Honestly, I don't care right now."@@ She stretches out on the bed and your eyes move towards her chest. @@.kiara; "Just keep talking to me like this." ⚞//The stories never talked about this.//⚟@@
@@.player; ''You:'' ⚞//Sure thing I guess. Is the feeling enough to … seal the deal? Also, what stories?//⚟@@
Kiara suddenly bolts upright.
@@.kiara; ''Kiara:'' "You heard that?"@@ You nod and point to your head. @@.kiara; "Fucking telepathy … right … so … moving on … no, it feels like foreplay, if that makes sense. It's really good but it's just icing on the cake. It might work if I'm already close but I don't think it would work by itself."@@
You ponder this for a bit as Kiara relaxes back on the bed.
@@.player; ''You:'' ⚞//Well, let's table that idea for now … //⚟@@
The next few hours are spent exploring Kiara's reaction to the powers. Over the course of the session, Kiara becomes accustomed to the sensations. They are still pleasurable but she learns to control herself enough that she doesn't moan out loud when you talk in her mind (which would make telepathy awkward in public). A few times, you probe deeper, seeking out the mental barrier to assess its condition. It weakens as the night goes on but does not disappear. By the time you tire from the mental effort, both you and Kiara are hopeful that something will happen soon. Ready for sleep, you leave a yawning Kiara in her bed and head home.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "EndDay">><</button>>\
</td></tr></table></div>\
\
<<set $storyline.kiaraQuest to 5.3>>\
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\
\
<<elseif $storyline.kiaraQuest is 5.3>>
<div id="eveFrameOT"><div id="areaTitle">Breaking the Barrier: Session 3</div></div>
Kiara is once again engrossed in a story when you walk in. Judging by the waves of lust coming off of her, it has to be an erotic story and seems to be better than the last one. You sit on the bed and the movement finally draws her notice. She snaps the laptop shut and slides it under her pillow. You point to where the laptop is hidden.
@@.player; ''You:'' "Seriously, what are you reading in those stories? You seem to be enjoying them."@@
Kiara just glares at you and changes the subject. She suddenly looks hopeful.
@@.kiara; ''Kiara:'' "So, I tried a few things since last time. Still no orgasm but I feel it's close. I'm getting hornier faster and more often and it's taking less and less to get me to the edge."@@
@@.player; ''You:'' ⚞//That's great, hopefully the issues should be solved soon.//⚟@@
Kiara closes her eyes as your powers bounce through the pleasure centers of her mind.
@@.kiara; ''Kiara:'' "♥mmmm♥ … fuck that is good. I could get used to that. How do you want to work on it tonight, just keep talking telepathically?"@@
You ponder for a few seconds and then respond.
@@.player; ''You:'' ⚞//It seemed to work pretty well last time so we can keep going with it. How are you feeling right now? //⚟@@
@@.kiara; ''Kiara:'' "Kind of horny and I have a pleasant buzzing in my head."@@
@@.player; ''You:'' ⚞//Anything interesting happen today?//⚟@@
@@.kiara; ''Kiara:'' "Not much, played some games, watched some porn, tried to get myself off, same as the last few days."@@
@@.player; ''You:'' ⚞//Any negative side effects?//⚟@@
@@.kiara; ''Kiara:'' "Other than being hornier than ever and not being able to cum, no."@@
@@.player; ''You:'' ⚞//Headaches?//⚟@@
@@.kiara; ''Kiara:'' "No."@@
@@.player; ''You:'' ⚞//Nausea?//⚟@@
@@.kiara; ''Kiara:'' "What? No."@@
@@.player; ''You:'' ⚞//Aches and pains?//⚟@@
@@.kiara; ''Kiara:'' "No and no."@@
@@.player; ''You:'' ⚞//What were you reading?//⚟@@
Kiara opens her mouth to answer and then catches herself. She's not quick enough to not think.
@@.kiara; ''Kiara:'' ⚞//An erotic story about being mind controlled.//⚟@@
She freezes when she realizes what just happened. After a few seconds of stunned silence, she smacks your arm a few times then jokingly reaches for the hatchet.
@@.kiara; ''Kiara:'' "Dammit, $player.name, you did that on purpose."@@
You hold up your hands and laugh. She looks annoyed and toys with the hatchet, attempting to twirl it in her fingers (and failing). You slide back out of range of the nearly uncontrolled camping implement.
@@.player; ''You:'' ⚞//No shit and really, mind control stories? Can I see what you were reading? It seems to have gotten you pretty horny.//⚟@@
Kiara rolls her eyes and puts the hatchet back on the table. She considers it a moment and then slides the computer out from under the pillow and hands it to you.
@@.kiara; ''Kiara:'' "Might as well. You've already been inside my head."@@
You flip it open and scroll through the first pages of the story. It's about a woman who goes to a party and gets hypnotized. Then, the hypnotist starts exerting more control and eventually makes her his slave. You go to her bookmarks and flip through a few of her saved stories; hypnotism, mind control, mind-breaking, corruption. It's eclectic, but there is a definite theme.
@@.player; ''You:'' ⚞//I have questions.//⚟@@ Kiara sighs and gives you the 'go-ahead' gesture. @@.player; ⚞//Is this because of me? And I notice that the stories are from a bunch of different viewpoints. Some from the person being controlled, some from the person controlling, which do you like?//⚟@@
Kiara takes back the laptop and starts flipping through the stories.
@@.kiara; ''Kiara:'' "It's not entirely about you. I've been reading these stories for years. You know I like following some Supers on social media. Ever notice that most of them are psychic or have similar powers? I've always found their powers to be interesting and sexy. As for what I like best … it's complicated. I love the idea of someone having their mind molded by pleasure, and after feeling how good psychic powers can be, I get it. But, you know me, I'm competitive as hell and love to beat people in games, so dominating people in other ways is not a huge leap for me. Sometimes though … I get tired of the effort I need to put in to win. Sometimes the benefits are just not worth what I have to put in to get them. With being mind-controlled, you don't have to win, you can just let someone else do the work, and losing means mind-numbing pleasure. No effort for full reward. It's a matter of earned reward vs instant gratification and I don't know which one is hotter. Depends on my mood I guess."@@
Kiara closes the laptop again and puts it on the desk. She lightly smacks the pillow.
@@.kiara; ''Kiara:'' "Then again, none of this matters if I can't cum soooo …"@@
Kiara draws out the last word until you get the hint and strengthen the connection to her mind. She sighs happily and relaxes on the bed with her eyes closed. The two of you spend the next hour exploring your connection and trying to chip away at her mental block. Things seem to go more smoothly this time. Admitting that she has a thing for mind control creates an odd sort of synergy between the two of you that amplifies the effects of your powers. By the time your headache starts to set in, the barrier is thinner, and more erotic energy is creeping through. The horniness is hitting her hard, especially without a release, and she calls the night a bit early through half parted lips. You leave to let her calm down before she goes to sleep.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "EndDay">><</button>>\
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<<set $storyline.kiaraQuest to 5.4>>\
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<<elseif $storyline.kiaraQuest is 5.4>>
<div id="eveFrameOT"><div id="areaTitle">Breaking the Barrier: Final Session</div></div>
Once again, you find Kiara sitting up on her bed with her laptop. Judging by the headphones and the flickering lights reflected in her glasses, she's in the middle of watching a movie. Looking a bit closer at the reflection, you can see two people having sex. Kiara is entirely focused on the action on screen, staring with half-closed eyes and slightly parted lips. The covers move slightly as her legs slowly rub against one another and her hard nipples are clearly outlined by the thin fabric of her shirt. A quick mental scan picks up an intense amount of lust pouring off of her. She jumps when your mind brushes hers and she lets out a shuddering breath.
@@.kiara; ''Kiara:'' " … Hey $player.name …"@@
Her eyes drift back to the screen. You sit on the bed and wave a hand in front of her face.
@@.player; ''You:'' ⚞//Hey Kiara, you okay, you seem uh … tense. //⚟@@
She lets out a (slightly bitter) laugh and pauses the video.
@@.kiara; ''Kiara:'' "Tense is a good word for it. I've been out-of-my-mind horny all day and I haven't been able to get anything done, just watch porn and feel myself up when no one is around."@@ Her hands slide up her sides and she noticeably stops herself from groping her breasts. @@.kiara; "This better work soon or I am going to be too zonked out to function."@@
@@.player; ''You:'' ⚞//Well Sam said that it should eventually get fixed if we just keep working on it. Mind if I scan a bit? //⚟@@
She lays down on the bed and pulls the covers up over her chest, which does very little to hide the movement when she sneaks her hands up to grope her tits. You connect with her mind (much to her delight and arousal) and search around for the mental barrier. It's tattered enough that it actually takes a few minutes of probing to find it again. Instead of the latticework it once was, it is now simply a dim light flickering around wildly in Kiara's otherwise bright and organized mind. After a quick examination, you find that the barrier is still attached to a single memory; an adolescent Kiara being screamed at by her father. As he gets closer and his voice louder, Kiara seems to shrink smaller and smaller into her bed. You disconnect and Kiara lets out a dissatisfied groan.
@@.player; ''You:'' ⚞//So good news and bad news. The bad news is that the barrier is still there. The good news is that it's hanging on by a thread. I'm going to try something.//⚟@@
She nods and you extend your senses again, finding the barrier much quicker now that you know where to look. You examine the barrier and its connection to the memory for a few minutes and suddenly, inspiration strikes. Breathing deep, you feel your power flow into your mind. You harness the roiling power of raw psychic energy and form it into a lance of pure, unfiltered, will and …well … poke the barrier. It flaps wildly across the psychic plane and the connection weakens, so you poke it again. Soon you are wildly poking at the barrier and with each jab, the connection to the memory tears a bit more. With one last mighty poke, the barrier tears free of the memory and disintegrates into small motes of light which quickly fade away.
A powerful surge of ardor rolls over Kiara and you snap back to reality. Kiara is staring at you with a look of pure unadulterated lust. Before you can say anything, she throws off the covers and swings her legs over the side of the bed.
@@.kiara; ''Kiara:'' "Out!"@@
@@.player; ''You:'' "bwa…what?"@@
Kiara begins to shove you off the bed. You let her do so and she marchs you towards the door.
@@.kiara; ''Kiara:'' "Out! I have some things I need to take care of."@@
She gives you one final push out the door and you turn to her with a knowing smile.
@@.player; ''You:'' "Have fun!"@@
As the door slams in your face, Kiara smiles lewdly.
Deciding to give her some privacy, you walk back to your house. As a gentleman, you politely ignore the growing wave of lustful energy growing behind you. You turn off your powers as best as you can, drag yourself to bed, and try to get some sleep.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "EndDay">><</button>>\
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<<set $storyline.kiaraQuest to 5.5>>\
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<</if>>\
<<set $player.lastloc to "HouseRoom">>\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Checking in</div></div>
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You hold up the post-it note.
@@.player; ''You:'' "You wanted to talk? Also how the hell did you leave a note in my dreams?"@@
An annoyed looking Sam stomps over to you, snaps the note from your hands, and walks past you towards a bar on the far wall (which you are sure was not there a second ago).
@@.cereb; ''Sam:'' "I'm one of the most powerful psychics in the world, what do you think?"@@ He pours a double shot of what looks like vodka and downs it in one gulp. @@.cereb; "How the fuck did you wind up getting brainwashed? You do realize that there is more than one person in your head right? Currently, I'm nothing more than a pattern of psychic energy. Anything that tampers with your mind can cause serious damage."@@
He downs the second drink and takes a few deep breaths.
@@.cereb; ''Sam:'' "Sorry … I'm vulnerable like this and I'd really prefer not to go out to some stupid mistake. What happened?"@@
You give him a quick rundown on what happened with Kiara, her hypnosis, and her decision to be your <<if $kiara.superState is 1>> sidekick<<elseif $kiara.superState is 2>> partner<</if>>. Sam starts out annoyed, moves to intrigued, then worried, then back to intrigued, and then finally settles on mildly amused. He pours another drink and sips it.
@@.cereb; ''Sam:'' "That's fairly impressive, Kiara has a knack for this. Dropping someone that deep into a trance without prep work is difficult."@@ He takes another sip and gives you an appraising look @@.cereb; "So you took my advice and started looking towards being a Super?"@@
You give a vague gesture.
@@.player; ''You:'' "I think so? Kiara's running with the idea and she can get pretty intense about things. It's hard not to share her enthusiasm."@@
@@.cereb; ''Sam:'' "Plus it promises more sex, money, and power."@@
@@.player; ''You:'' "That's … also true."@@
Sam sits back on the couch and gestures for you to join him. You sit down and get comfortable.
@@.cereb; ''Sam:'' "There's a lot that has to be done to be anything but a Z-list Super. You need a base of operations, costumes, names, yadda yadda yadda, the list goes on. Also, if you plan on doing anything big in the city, you're going to need allies, or at least minions and lackeys. There are a lot of people in Junction City with vested interests who do not take well to interlopers."@@
@@.player; ''You:'' "That is a lot. So what should we do? Where should we start?"@@
Sam thinks about it.
@@.cereb; ''Sam:'' "Depends on what you want to do and who you exactly want to be. Trying for the Super Society is probably out of the question, they learned their lesson with me so they're not likely to accept more pervy psychics. Also, they would find out I'm here pretty fast so there's that. I suggest starting small and try not to get noticed until you're a bit more established. Use your powers here, make a little money there, maybe mess with a few people you don't like, nothing huge."@@
Something clicks and you look at Sam.
@@.player; ''You:'' "Why are you talking like I'm going to be a villain? I could go out and try to stop petty crime."@@
Sam just looks at you.
@@.cereb; ''Sam:'' "True, you could, but take it from somebody who's been on both sides of the fence. Villain is a very broad and loaded term. Pretty much anyone that goes against the status quo is a villain. Try and destroy a company that dumps toxic waste in third world countries and you're labeled a villain. Blackmail a senator to pass human rights legislation and you're a villain. Some of the Society members are worse than the people they put in prison, they just make sure to keep all the horrible things they do quiet. I say, don't worry about the labels. Go out, have some harmless fun, don't join up with any murderous psychopaths, and avoid being noticed. Thankfully, your powers and Kiara's talents are subtle."@@
You ponder Sam's advice in silence for some time. Sam is the first to break the silence.
@@.cereb; ''Sam:'' "Want to watch some memories of Supers getting their capes caught on things? I have a lot of them and they are hilarious."@@
You think about it for a few seconds and then settle back to watch some Superhero bloopers.
Time passes, how long, you can't really be sure given the nature of dreams. Eventually, Sam finally stops the last memory (Nighthawk getting his cape caught on some wires and having to have the fire department get him down).
@@.cereb; ''Sam:'' "As much fun as this is, it's time to get up. You have things to do."@@ He concentrates for a few seconds and a small box appears in his hand. He hands it to you. @@.cereb; "Something for the road. It's a mental black box. A basic psychic defense that I'm sorry I didn't think of sooner. It keeps a level of separation between your senses and your core self. Visual and audio hypnosis won't be able to bypass it without some serious preparations and time. Even then, they will be less effective. It can't stop direct mind-to-mind attacks but it can help lessen some of the weaker effects."@@
You take the box and head to the door. With a quick thanks for the entertainment and box, you exit the construct.
<<set $vltTool.push("Black Box")>>\
<<set $storyline.kiaraQuest to 11>>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">A Man Who Knows Things</div></div>
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You're about to ask Sam a question when he holds up his hand for you to pause. He stands up and pours himself a drink from the bar that wasn't on the other side of the room a few seconds ago, then leans against the other wall and waves for you to continue.
@@.cereb; ''Sam:'' "Sorry, I had the feeling I'd want a drink for this conversation. Want one?"@@
You shake your head.
@@.player; ''You:'' "Right, so Crystal finally contacted me and seems like she wants to stay friends …"@@
A wide smile spreads across Sam's face.
@@.cereb; ''Sam:'' "That's excellent!"@@ He steps across the room and pours more booze into his glass. @@.cereb; "This calls for a celebratory drink."@@
You give him a scowl, which he dutifully ignores.
@@.player; ''You:'' "… //But//, she wants help bypassing her mental shielding."@@
The grin on Sam's face falters and takes a thoughtful sip. After a few seconds, he puts the glass down.
@@.cereb; ''Sam:'' "That's a tall order from in here. If I had my body back I could do it but as things stand now …it's tricky."@@
You hold up your hand.
@@.player; ''You:'' "Actually, she doesn't really trust you yet. She wants me to do it."@@
Sam nods.
@@.cereb; ''Sam:'' "Smart girl. I wouldn't trust me without evidence either. Now …"@@ He sips again. @@.cereb;"… given the right conditions you may be able to bypass Society level shielding."@@
You were not expecting that answer and perk up. Sam holds out a hand to quell your excitement.
@@.cereb; ''Sam:'' "Don't get too excited yet. As I said, there are conditions to make this work. The biggest one is already met, the target has to be willing. Mental defenses are bolstered by will and if Prism's isn't backing it, then the shield will be weaker. The second condition is that they are still using my design. I built the original mental framework for the shields and have a built-in backdoor. If they started using a different design after I left, you're shit out of luck. Third, your mental projection has to be strong enough. <<if $player.leer lt 35>> You'll have to work on your telepathy to be strong enough to make the attempt. <<elseif $player.leer gte 35>> It looks like your aura is strong enough, so we can check that one off too.<</if>> Next, Prism's consciousness has to be there with you so she needs to learn lucid dreaming. I dare say Kiara can help her with that one. Next, you'll need a focus, ideally something you build and attuned yourself to. Unfortunately, learning how to do that will take a while and I'm sure Prism doesn't want to wait. Thankfully, since your powers are based around sexual energy, a decent-sized chunk of carnelian should do the trick."@@ You raise a hand to ask what that is but Sam preempts the question. @@.cereb; "It's an orangy-red variety chalcedony, vibes well with sexual energies. A half kilo should work but get it in one big chunk, having lots of little crystals is harder to work with. Lastly, have you had sex with her yet? That would make things much easier."@@
You give him a level look.
@@.player; ''You:'' "No I have not. I'm pretty sure that's off the table until I regain her trust."@@
Sam nods but looks disappointed.
@@.cereb; ''Sam:'' "That's unfortunate, for many reasons. Do you think she's at least interested? Your powers will work better if she's attracted to you."@@
You shrug.
@@.player; ''You:'' "Kiara seems to think so but I'm not sure."@@
Sam puts a fatherly hand on your shoulder.
@@.cereb; ''Sam:'' "That's because you're a dork."@@ Sam ignores your glare. @@.cereb; "Kiara's bright. If she thinks that the attraction is there then it probably is. You do have a point though, the breach of trust means that sex is unlikely. Work on gaining her trust back, the closer she feels to you the better."@@
You nod in understanding and check off your fingers.
@@.player; ''You:'' "So, hope it's the same type of mental shielding, make sure my telepathic skills are up to snuff, have Crystal train with Kiara for lucid dreaming, get a big chunk of carnelian, and be a better friend to Crystal? Is that all of it?"@@
Sam thinks about it then nods.
@@.cereb; ''Sam:'' "Yep, that should be everything."@@ He downs his drink and then sits back on the couch in the center of the room. You walk over and join him. @@.cereb; "Okay, since we know how to bypass the shield, my next question is why? I'm sure Prism has a good reason."@@
You sit down across from him and tell him everything that Crystal told you. He listens without speaking but his features darken.
@@.cereb; ''Sam:'' "That's a lot to take in. If what she's saying is true, that means that the Society has gotten a lot more fucked up since I left. That's a sickening level of manipulation and can be incredibly harmful to the victim. The Society are a bunch of fuckers but they're supposed to be better than this."@@
Sam shakes his head and stands, motioning you towards the door.
@@.cereb; ''Sam:'' "Get some sleep and call the ladies tomorrow to let them know what's what. Once everything is set, we'll make the attempt."@@
You stand and follow him to the door.
@@.player; ''You:'' "Thanks for the help. Have a good … night? … day? … I have no idea how time works here."@@
Sam shrugs.
@@.cereb; ''Sam:'' "Honestly, it's best to not think about it."@@
You nod and then turn through the door. There is a strange falling/rising sensation and you drift back into a peaceful slumber.
<<set $storyline.prismQuest to 16>>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">The Mysterious Boss</div></div>
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Sam grabs himself a drink from the previously nonexistent bar, then takes a step to sit on the couch across the room. He motions you over with the glass and you drop down onto the chair across from him.
@@.cereb; ''Sam:'' "You look like you have something to ask. What's up?"@@
You close your eyes, summon a facsimile of the card and hold it out to him.
@@.player; ''You:'' "I was playing poker for some extra cash and … well … kind of got caught cheating using my powers …"@@
Sam raises his eyebrows and takes the card without a word. He examines it and, as soon as he sees the gold symbol, his eyes go wide and he spits out his mouthful of whiskey.
@@.cereb; ''Sam:'' "Mierda! This is Benzaitennyo's card. Please tell me you got caught cheating someone else and not her."@@
You're a bit taken aback at the tone of Sam's voice. He sounds genuinely scared.
@@.player; ''You:'' "What? Yeah, no. I was cheating the other players. The dealer caught me but seemed cool with it. Even after I panicked and used my power on her."@@ Sam actually blanches when he hears this. @@.player; "… I take it that's bad? I used my powers, saw some lady, who looked … Japanese maybe? and then got booted out of the dealer's mind. Then she told the dealer to give me the card. What did I do and how screwed am I?"@@
Sam pours himself another drink, thinks about it for a few seconds, then just takes the whole bottle. He takes a long swig, rubs his face, then takes another.
@@.cereb; ''Sam:'' "Benzaitennyo is one of the Tychai, the power brokers and moneymakers of the underworld. She's psychic like us but her powers are based around wealth and greed instead of lust. She is not someone to be trifled with."@@
He takes another swig from the bottle.
@@.player; ''You:'' "She's powerful?"@@
Sam thinks about it for a few seconds.
@@.cereb; ''Sam:'' "If Benzaitennyo and I went mind-to-mind, and if I didn't have my augmentations and suit, I'd give say the odds would be 40/60 … in her favor ."@@ You let out a low whistle. @@.cereb; "Yeah, though we would never get to that point. She was never one for the theatrics of Super work. Her powers are mostly focused on precognition. She is powerful enough to see the future of something as complex as the stock market several hours or days in advance. For reference, I might be able to pull off a few seconds."@@
You nod slowly.
@@.player; ''You:'' "So I metaphorically slapped a ridiculously powerful psychic in the face?"@@
Sam shakes his head.
@@.cereb; ''Sam:'' "If she was that mad, she wouldn't have given you her card, she would have removed your ability to control your bowels or something equally fitting the insult."@@
Your eyebrows raise and you let out a //*huff*// of air.
@@.player; ''You:'' "Well shit. I had no idea who I was dealing with. I didn't even know the dealer was a Super, she said that she was sharing her boss' power. Is that anything like my connection?"@@
Sam considers it.
@@.cereb; ''Sam:'' "Similar. But her connections are formed via debt rather than sex. Did the dealer have green hair and amber eyes?"@@ You nod. @@.cereb; "That means their connection is at full strength. No wonder she could block your powers. Okay …"@@ Sam takes another drink. @@.cereb; "… Good news. Benni has taken an interest in you, otherwise, she wouldn't have given you her card and you'd be crapping your pants right now. Bad news. You are now on the radar of a power player. It was bound to happen sooner or later but I was hoping you would be more ready."@@
You lean back.
@@.player; ''You:'' "So what should I do now?"@@
Sam drains the last of the bottle, waves it around, then takes another swig of wine.
@@.cereb; ''Sam:'' "You have a few options. You can ignore it, which may or may not be disastrous depending on exactly why Benni is interested. Or, you can make contact and make use of her services. You want to be a Super and that means money and connections. Benni has the resources and contacts and generally plays straight with other Supers. As long as they're not Society, Union, or Cabal."@@
You nod.
@@.player; ''You:'' "This leads me to another problem. I have no idea where any of their businesses are."@@
Sam takes another sip of wine.
@@.cereb; ''Sam:'' "They rotate through a few places in the city. All high end and all very exclusive."@@ He thinks for a few seconds. @@.cereb; "It's not one of her holdings but some of Benni's subordinates used to frequent Club red. They spend most of their time in the VIP section but you may be able to catch them on their way in or out. Meet up with them, see what service they offer, and, for all that is holy, bring backup, don't sign anything, and Do. Not. Borrow. Money."@@
<<set $storyline.mainQuest to 5>>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle">An Impressive Construct</div></div>
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You put the final touches on your new construct, a roughly spherical mass of copper wires, polished wooden frame, and antique Edison bulbs. Once the last screw is tightened, the bridge slowly comes to life. The bulbs flicker to life and your workshop is filled with the low hum of barely contained electricity. Careful to avoid the exposed wires, you grab the carved wooden handles and lift the construct. It's surprisingly heavy given its size (little more than a bowling ball) but your dream strength is thankfully much more impressive than in the real world.
Shuffling over to the door with the device hanging between your legs. You gently put it down and then open the workshop door. The door swings open to reveal the purple storm of the psychic plane. You flip the switch to activate the bridge and then, without preamble, chuck it out into the void, then slam the door shut.
There is a brief silence that is soon interrupted with a thunderous //*BOOM*// as the construct deploys. Pain stabs into the base of your brain as you get the distinct sensation of your entire body being stretched and pulled in dozens of different directions. You focus on the pain, using it to keep your consciousness centered as the subconscious bridge tries to pull it apart. You're suddenly on the floor of the workshop and don't remember getting there. You shut your eyes and wait for the worst of the effects to subside. Thankfully, they do not last long.
The pain suddenly vanishes and you find yourself curled up on the floor of a room you have never seen before. It's a circular room that looks like a cross between a victorian sitting room and a modern train station. The walls are rich mahogany and gas lamps ring the room near the ceiling. The center of the room is a stone fountain with a life-sized statue of you, standing heroically, with a glowing crystal sphere in your raised hand. Around the fountain are a ring of cast iron benches with elaborate metal flourishes.
Along the walls are an indeterminate amount of doors with electronic signs above them. Each time you try to count how many there are, your head starts to hurt and you get a different number. Most of the doors are plain white wood with blank signs but a few look different. The one closest to you looks like the door to your old high school and the sign above it says "Blaire: Asleep". You move towards and jump when someone whistles behind you.
@@.cereb; ''Sam:'' "//Phew//"@@
You spin around to find Sam sitting on one of the benches. He's looking around the construct with a look that takes a few seconds to place. He looks astonished.
@@.cereb; ''Sam:'' "I am seriously impressed $player.name."@@ He gets up and walks over to you. @@.cereb; "You should be years away from forming something like this. How the hell did you manage it?"@@
You shrug and give him a brief overview of your process. It's clear by his face that you've impressed him.
@@.player; ''You:'' "I'm sure you could manage something like this right?"@@
Sam nods and walks over to inspect the statue.
@@.cereb; ''Sam:'' "I could but it would cost me a lot more psychic energy than you managed."@@ You give him a disbelieving look. He shrugs. @@.cereb; ''Sam:'' "We all have our talents. I'm powerful, to begin with and excel at absorbing huge amounts of energy in a short amount of time. Forming long-term connections is not really my thing. I can do it, but the energy I get from the thralls is mostly canceled out by the amount it takes me to keep the connection open. Do you even notice the energy spent keeping yourself linked with your thralls?"@@
You shrug.
@@.player; ''You:'' "I don't spend any energy. They are just kind of there. Also, do we have to call them thralls? It sounds kind of messed up."@@
Sam raises his eyebrows and waves off your questions.
@@.cereb; ''Sam:'' "I don't like it either. It's an industry term."@@ He shakes his head. @@.cereb; "The connections are effortless? That's seriously amazing. Shit man. Now I really want to see what you can do. It's a shame you're not more of a slut, I wonder how many connections you could maintain before you feel the strain or if the number would even matter!"@@ He slumps down on the bench again. @@.cereb;"Have you noticed any side effects of the connections?"@@
You shake your head.
@@.player; ''You:'' "Nothing yet."@@
Sam //*sighs*//.
@@.cereb; ''Sam:'' "Keep an eye out for them. If your connections are that flawless, you should be picking up more than just energy from your … women with which you have a psychic connection."@@
Sam gives you a smirk and you just roll your eyes. The two of you spend some time exploring the construct and picking out the finer details. As you do, you barrage Sam with questions about what this new turn of events means for you and the women you are connected with.
Unfortunately, you can't keep this up forever and the strain of creating the construct finally catches up with you. Sam bids you goodbye as the walls begin to rumble. He vanishes around the side of the fountain just before the construct begins to fall apart.
<<set $player.subbridge to 2>>\
\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">Another Impressive Construct</div></div>
\
With one last turn of the wrench, you put the device on the workbench, and gaze lovingly at your work. It looks a lot like a welding mask except the part that goes around your head is made of brass-studded with crystal and wrapped in wire while the part that pulls down over your face is a polished wooden mask with no features save for eyeholes. You slip in on your head, turn a small knob on one side and hold your breath as the crystals begin to hum. Just before you pull the mask down over your face, there is a knock on the workshop door.
This is surprising considering that there isn't a door to the workshop.
You turn and find a silver door hanging in the white void of the workshop. It opens a few inches and Sam pokes his head through. He smiles at you.
@@.cereb; ''Sam:'' "Hey, $player.name. I noticed you were in the workshop and wanted to check-in."@@ He steps into the room then leans in close to look at the construct on your head (completely ignoring the space in between). @@.cereb; "It's creepy. I like it."@@ He moves around you to look at the crystal embedded on the brass headband. @@.cereb; "Looks like something that syncs up with energies. Something to boost your dreamwalking?"@@
You nod and pull the mask down. As it clicks into place, a small lever aligns the crystals. The humming amplifies to an uncomfortable level for a few seconds and then suddenly ceases. Sam raises his eyebrows.
@@.cereb; ''Sam:'' "It aligns your dreamform with psychic energy. It's interesting but I'm not …"@@ He pauses, tilts his head, then lets out a bark of laughter. @@.cereb; "Ha! I get it. Clever, very clever. Want to test it out?"@@
You nod.
@@.player; ''You:'' "Sure, let's try it with Blaire."@@
The two of you leave the workshop, via a different door that wasn't there before, and wind up in the subconscious bridge. Thankfully, Blaire is sleeping so the door is active. You and Sam pass through it into Blaire's dream and find yourselves standing on the bleachers of her dreamscape. You force your way through the crowd of faceless fans and find a space empty of people on the side of the bleachers. It's only then do you realize that the mask has vanished, already subsumed into your psychic form. You can still feel and hear the humming at the edges of your senses. The pitch has changed since you entered Blaire's dream. Sam peers at your head and nods.
@@.cereb; ''Sam:'' "It's working. Your psychic signature is the same as Blaire's. Unless you do something stupid, her mind won't recognize you as a threat and try to eject you."@@ He nods again. @@.cereb; "Honestly, if your connections were any less perfect than they are, I'm not sure this would have worked. Well done."@@
You can't help but beam a bit, he just shakes his head in amusement.
@@.player; ''You:'' "So you think I can stay in a dreamscape indefinitely?"@@
Sam nods, then waggles his hand.
@@.cereb; ''Sam:'' "Yes, until they wake up or you make yourself known. There's no way of hiding any deliberate actions on your part."@@ He suddenly gets a thoughtful look on his face. @@.cereb; "You know. With a bit of modification and the right circumstance, this might help you bypass psychic shielding."@@
You were nodding along until that last part then stopped. Your eyes widen.
@@.player; ''You:'' "Wait, really? How?"@@
He looks back to the game and thinks for a few seconds.
@@.cereb; ''Sam:'' "When I developed the psychic shielding, I had to design it so that anyone with psychic powers could still use their abilities. It would be pointless if the team psychic's own powers couldn't pass the barriers. To do this, I made the shield harmonize with their own powers. This allowed their powers to go out but no powers could come in. If this can duplicate psychic frequencies then you would register as part of the target's mind and slip right through. The problem with it now is that it requires the connection first to know what the frequency is."@@
You nod slowly.
@@.player; ''You:'' "And I can't get the connection without getting past the shield. Can I get the frequency without doing that?"@@ He nods happily and you answer your own question. @@.player; "It's sex isn't it? I have to sleep with them."@@ He nods even harder. You //*sigh*//. @@.player; "It's not that I'm not enjoying myself but why is the answer always sex?"@@
His smile falters for a fraction of a second but snaps back to it's usual cheeriness.
@@.cereb; ''Sam:'' "Becuase sex is fundamental to life. And you're a psychic pervert, so it's bound to always be the answer. Lust and proximity boost our powers. Sex provides both. Also, in the moment of climax, the mind isn't thinking rationally and can't put up a defense. Altogether, a target is at their weakest against us mid-coitus. With some modification to your construct and an ideal situation, you should be able to get close enough, psychically speaking, to touch their mental shield. It has the same psychic frequency as their minds and the construct will help you sync up and slip through. That should be all you need to get in and form a more permanent connection."@@
You nod and motion towards the door on the side of the bleachers.
@@.player; ''You:'' "That's awesome. Want to head back to the workshop and see what we can do to make this work?"@@
Sam nods once and gives you the "after you" gesture. You step through the door and back into your workshop. The construct instantly reappears on your head.
For the next few hours(?) you and Sam discuss and modify the mask so that it can attune itself to psychic shields on top of syncing up to dreamscapes. It goes well, and by the time fatigue starts catching up to you (and cracks begin to appear on the furniture), the construct hums to life. It looks much like it did when you first created it, but now has extra wire around the band and a two-foot ivory horn sticking out of the forehead (Sam insists this is necessary but he can't stop snickering). Still, fashion faux pas as it is, the theory behind it is sound and it should work.
Sam bids you goodbye as the workshop begins to rumble then vanishes out of the same door he arrived in. You put the construct inside your vault and wait for the dream to collapse around you.
<<set $player.oCamo to 2>>\
\
\
\
\
\
\
\
<<elseif $sceneSelect is 6>>\
<div id="eveFrameOT"><div id="areaTitle">An Expert Opinion</div></div>
\
Sam is lounging on one of his ultra-modern (and horribly uncomfortable) couches, a bottle of some imported beer in one hand and the remote in the other. On the massive screen taking up most of one wall is an older science fiction movie from the period when color was first added to film. Noticing your sudden appearance, Sam pauses the movie, puts the remote on the table across the room, and motions for you to sit across from him.
@@.cereb; ''Sam:'' "Hola, $player.name. To what do I owe the pleasure?"@@ You sit down on the other couch. Sam holds up his tumbler full of whiskey with an inquiring look. You shake your head.@@.cereb; "Let me know if you change your mind. How are things going in the real world?"@@
You concentrate for a few seconds, manifest the file folder with Amita's findings, and slide it across the table. It comes to a perfect rest directly in front of Sam. He thumbs through and then puts it down.
@@.player; ''You:'' "I removed a mental block from Nayika's mind. She had lots of memories of Society members doing shady things, including using hypnotic trigger phrases on her. She cross-referenced everything she could find and put it in here."@@
Sam taps the folder, quirks his eyebrow, and takes a sip of his wine.
@@.cereb; ''Sam:'' "I'm assuming the real-world version is a bit more complete?"@@
The folder is about half as thick as the physical counterpart and some of the included pages are missing words. You fold your arms in front of you defensively.
@@.player; ''You:'' "I may have skimmed it … but I did get the important parts."@@
Sam chuckles to himself.
@@.cereb; ''Sam:'' "You might want to build a scanning construct to help with that. It makes studying books and reading documents a lot easier."@@ He puts his stein down and takes out one specific piece of paper. With a gesture, the list of involved Super's appears on his big screen. @@.cereb; "This, I think, is the most pertinent piece of information. What did your little investigator make of it?"@@
You think for a second.
@@.player; ''You:'' "That this conspiracy is older than we thought. Half of the senior members are involved and so is the D3 liaison. Also, we believe that Centuria is not involved but Excelsior probably is, considering that Photona probably couldn't hide it from him."@@
Sam nods along.
@@.cereb; ''Sam:'' "I agree with that assessment."@@ He reads down the first list. @@.cereb; "Blade Dancer is a bit of a surprise but she's always been a bit more mercenary than the others, if the money or power is good, she'd go for it. I only met Director Charles when he was a captain and only briefly at that. His presence on the list does raise an interesting question. Are the D3s already involved or was he selected for the express purpose of corrupting them?"@@ He shrugs. @@.cereb; "You'd have to have the head psychic and sorceress involved in something like this or it would fail immediately. Unfortunately, I know that these alterations are not their handiwork so there is at least one other mind-bender involved at the highest level."@@ He looks at the next name on the list and //*sighs*// sadly. @@.cereb; "Ice storm is a kick in my currently non-existent nuts. I actually thought we had something going for a while. It's one thing if she panicked in the heat of the moment and threw me under the bus. It's another if she planned it all from day one. The former I can forgive, she's only human. The latter … won't end well when I get my body back. Photona is a bitch so I'm not surprised there and I think the whole 'Angel of light' motif she has going on has gone to her head. Not having any direct evidence for Excelsior is not surprising, he's not an idiot. Along the same lines, there is no way this could happen under his nose without his approval. Even if he's not involved, he's not stopping it."@@
He pauses to consider the next list. You jump in during the silence.
@@.player; ''You:'' "And we're sure Centuria isn't involved?"@@
He lets out a bark of laughter and takes another sip of whiskey.
@@.cereb; ''Sam:'' "I fucking hope not."@@ He puts the glass down. @@.cereb; "Centuria has her own code of honor and she doesn't waver nor does she take attempts to coerce or force her to break her code lightly."@@ His smile turns somewhat nostalgic. @@.cereb; "Back in the 60s, Ispolzovatac infiltrated the Super Society and turned half of them into soviet puppets before he tried his little trick on Centuria."@@ He pauses for dramatic effect. @@.cereb; "She put her fist through his head. Remember when I said to never try your powers on Centuria? That's why. The Society ruled Ispolzovatac's death a suicide."@@ You must look uncomfortable because Sam laughs again. @@.cereb; "Don't worry too much about it, Centuria is a big picture kind of gal, this kind of conspiracy is a bit low on her list of priorities unless it's a slow week. "@@
You let out a //*sigh*// of relief.
@@.player; ''You:'' "What about the other names?"@@
Sam scans the second list.
@@.cereb; ''Sam:'' "I don't know the agents, they signed on after I left. Same with the Auxiliaries. Ectoengineer is nuts so whatever evidence she has may be just a coincidence. Bocche is a dirty old man and he and I used to frequent some of the same clubs. He does have some questionable ties from the old country so I could see him getting involved. Same with Headhunter, Queen Bee, Perpetual, and Swordfist, they're all opportunists. Either they're involved or are taking advantage of the conspiracy without knowing what's really going on. Ronin is just an anarchist and his crimes probably have nothing to do with the conspiracy."@@ He reads a few more pages in the file and then nods, clearly impressed. @@.cereb; "Nayika does good work. Keep her around."@@
You nod, smiling to yourself.
@@.player; ''You:'' "I plan too."@@
Sam smirks.
@@.cereb; ''Sam:'' "I bet. Anything you'd like to share? I am a bit bereft of new experiences at the moment. @@ You shake your head. Sam smiles and shrugs. @@.cereb; "Worth a shot."@@ He closes the file. @@.cereb; "What's your next step?"@@
You ponder it for a few seconds.
@@.player; ''You:'' "The group consensus was that we need to start ruling out other Society Members. We need to know who are full blown conspirators, who are the opportunists, and who we can count on."@@ Sam steeples his fingers and nods along. @@.player; "We also need more information so we decided to try for Photona."@@
His eyes widen at this.
@@.cereb; ''Sam:'' "Is that the best idea?"@@
You nod.
@@.player; ''You:'' "The belief so far is that she's probably in the inner circle and I'll have access to her."@@ Sam tilts his head questioningly. @@.player; "I'm dating Prism and …"@@
Sam jumps in.
@@.cereb; ''Sam:'' "She has a track record of trying to screw the significant others of people she works with."@@ Sam laughs at your look. @@.cereb; "I was still in the Society when she fucked the last Prism's fiance. They claimed she was being mind-controlled and made to do it. "@@ He rolls his eyes. @@.cereb; "She wasn't"@@
You sit straighter and shake your head.
@@.player; ''You:'' "Wait, if Excelsior is a super genius how does he not know that she was fucking someone else?"@@
Sam lays back and sips his wine, after a few seconds his smile widens.
@@.cereb; ''Sam:'' "Who said he didn't know?"@@ His smile takes on a sardonic edge. @@.cereb; "Mr. Smartest-man-in-the-world put a lot of effort into blocking my powers but forgot basic human psychology. I've seen Photona flirt with guys in front of him, he's into it."@@
You sit back and shake your head.
@@.player; ''You:'' "Okay, I have no idea what to make of that but it does remind me of something else I wanted to ask. Is there another way through the Society's mental defenses? I doubt I'll be able to befriend Photona enough to have her help me out during my dreamwalking."@@
Sam stops moving with his beer string halfway to his lips. Looking at you over the rim, he takes a slow drink.
@@.cereb; ''Sam:'' "It's … possible."@@ He puts his glass down and leans back on the couch. @@.cereb; "You could brute force it. Go right through the shield. However, doing that without breaking the mind it's protecting is beyond difficult. I wouldn't mind taking the risk against Photona but I don't think that you'd be able to live with yourself. Even if the effort didn't put you in a coma."@@
You slump down.
@@.player; ''You:'' "So we're screwed then."@@
He shakes his head.
@@.cereb; ''Sam:'' "I didn't say that. The shield is designed to be impenetrable, even from me, that's why I designed it the way that I did. However, it's been bypassed before. A Supervillain named Klavírista managed to get through a version that I set up for the EuroUnion."@@
You perk up.
@@.player; ''You:'' "How did he do it?"@@
He shrugs.
@@.cereb; ''Sam:'' "No idea. He was stopped before I got a chance to investigate. He was a music-based sorcerer and messed up an orchestal ritual and got himself pulled into a hell dimension. And not one of the fun ones filled with succubi."@@
You're confused.
@@.player; ''You:'' "Then how does this help us?"@@
He takes another drink.
@@.cereb; ''Sam:'' "Simple. Klavírista and Mistress Retez were partners. If he knew how to do it, there's a good chance she knows. And if she knows …"@@
You catch on.
@@.player; ''You:'' "Then maybe her minion knows how to do it."@@ You rub your temples. @@.player; "Umbralette."@@
Sam nods.
@@.cereb; ''Sam:'' "Exactly. That ridiculously named girl might be your best bet."@@
Crap.
@@.player; ''You:'' "Okay, so I need to get to Umbralette to get to Photona and I need Photona to get to the truth."@@
Sam nods.
@@.cereb; ''Sam:'' "Seems like you know where you got to go from here."@@ He salutes you with his wine glass. @@.cereb; "Good luck"@@
You give Sam a nod of thanks and exchange a few brief words of goodbye. He turns back to the screen, which is now showing the same movie as before, and you exit out of his constructed apartment and back into your mind.
<<set $storyline.mainQuest to 9>>\
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\
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\
\
<</if>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
\
/*<<if $player.lastloc is "HalcyonHotel">><<button "➨ Wake Up" "HalcyonHotel">><<set $indream to 0>><</button>>
<<elseif $player.lastloc is "BlaireBedroom">><<button "➨ Wake Up" "AndersenHouseBlaire">><<set $indream to 0>><</button>>
<<elseif $player.lastloc is "AndersenHouseLiving">><<button "➨ Wake Up" "AndersenHouseLiving">><<set $indream to 0>><</button>>
<<else>>\
<<button "➨ Wake Up" "HouseRoom">><<set $indream to 0>><</button>>\
<</if>>*/\
\
</td></tr></table></div>\
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\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrameOT"><div id="areaTitle">Planning Session</div></div>
<<if $storyline.kiaraQuest is 12 and $kiara.superState is 1>>\
You sit on the bed as Kiara types away on her computer. After a few seconds, she calls over her shoulder.
@@.kiara;''Kiara:'' "Hey boss. Just give me a few minutes to finish up."@@
Kiara keeps typing away on her annoyingly loud keyboard as you browse the internet on your phone. Finally, she finishes whatever she is doing and spins the chair towards you. The first thing you notice is that Kiara is wearing a purple domino mask that covers the upper half of her face. The second is that her t-shirt bears the logo of the Super Society. You just gesture towards her with a confused look on your face.
@@.kiara;''Kiara:'' "What? It helps get my head in the right place. I have a box of masks if you want one."@@
You shake your head and she gives you a small shrug.
@@.kiara;''Kiara:'' "Suit yourself."@@ She casts a brief glance towards the door then turns back to her computer. @@.kiara; "Can you stealth us? I want to make sure my mother does not overhear what we are talking about."@@
You quickly extend your powers to encompass the house and then give Kiara a thumbs up. She smiles and nods in thanks.
@@.player;''You:'' ⚞//We could just do everything via telepathy.//⚟@@
Kiara shudders slightly and then shakes her head.
@@.kiara;''Kiara:'' "Probably not the best idea. I'll get horny and then I won't be able to pay attention until I cum a few times. This is pretty important so I should be focused."@@
@@.player;''You:'' "Sounds like a good plan."@@ You get comfortable on her bed. @@.player;"So, I'm glad you set this up, I wanted to talk to you about this stuff anyway. I spoke with Sam after your demonstration, he was kinda pissed at the hypnosis. Apparently, messing with my mind has the possibility of hurting him in his current state."@@ Kiara looks horrified and starts to sputter out an apology. @@.player; "It's okay, he wasn't hurt or anything. Actually, he was really impressed. He said you had a lot of skill to be able to do what you did. He also set up some safeguards so I can't be hypnotized again."@@
Kiara's horrified expression fades but you can still feel an undercurrent of guilt on her thoughts, along with a bit of pride at Sam's praise.
@@.kiara;''Kiara:'' "Did he have anything to say about what we should be doing? I've been checking online and there is a lot of 'what to do if you gain superpowers' stuff, but the advice is all over the place. Most just suggest contacting the Society auxiliaries since they have people to handle new Supers. For some reason, I don't think you want to go that route."@@
You shake your head.
@@.player;''You:'' "Sam had a similar feeling. He actually made a pretty convincing case that we should … avoid heroes all together."@@
Kiara looks a bit guarded.
@@.kiara;''Kiara:'' "So you're saying we should be villains, or at least anti-heroes or something like that?"@@
@@.player;''You:'' "I mean, maybe? It's not really a black and white type of deal right? It's not like you're either in the Society or you're a baby-eating psychopath. I figure there is a lot of grey area in which we can hang out. Villains are not necessarily bad guys right? You keep track of these things, there are levels of assholishness on both sides. I mean, Sam is kinda the ideal, just live your life and do what you want, as long as you don't hurt anyone innocent. If that means that we're villains then … I guess that's it."@@
You watch Kiara cautiously and the silence stretches out uncomfortably.
…
…
…
Suddenly, a wide smile spreads across her face and she starts laughing.
@@.kiara;''Kiara:'' "Oh thank god, I thought you were going to want to join the Society. Fuck those guys, we both saw how they tried to screw you at the hospital."@@ You let out a breath that you didn't realize you were holding. She turns and wakes up her computer. @@.kiara; "I thought I would have to convince you. I had a presentation and everything."@@
Sure enough, there is a colorful slide titled "Chillin Like a Villain: Why Heroes are Lame and We Should Commit Crimes". She starts going through it rapidly and you can see colorful pictures, graphs, charts, and even some sketches of costumes. It takes her a long time to finish flipping though, there has to be at least 50 slides. Once finished, Kiara leans back on the chair.
@@.kiara;''Kiara:'' "So that makes things a lot easier. I'll send you a copy since I have some money projections and stuff you should look at. I'm going to assume that we are aiming to be the kind of villain that just wants to be rich and decadent and not one of the megalomaniac, let's murder everyone that has ever crossed us types, right?"@@
You nod.
@@.player;''You:'' "Exactly. We can maybe even do some good if we can. Lots of crappy people are completely legal and functioning members of society. They could always use a kick in the ass."@@
Kiara nods eagerly along.
@@.kiara;''Kiara:'' "While I agree, we might be getting ahead of ourselves. We can't just jump right in the deep end."@@
@@.player;''You:'' "I agree, let's talk basics …"@@
The two of you spend some time coming up with a basic plan of how to start your career as Supers. The ideas just pour out in a constant stream of thought as Kiara hastily takes notes on her laptop. It's one of the most productive few hours you have had since getting your powers (that did not involve your penis). By the end of it, you have a decent list of things that the two of you need to take care of before you can start your careers as Supers.
<div id="eveFrame">\
1) A base of operation that is not either of your parents' houses. Otherwise, the other Supers will laugh at you.
2) Code Names, Kiara seems the most excited about this one.
3) Costume/Uniform, You are less enthused about this one.
4) More women = more psychic connections = more strength = being better prepared when shit hits the fan.
5) Friends and/or allies, you'll need help to accomplish your plan.
</div>\
Kiara lets you know that when you have a good idea of what you want to do next, she will be ready. Before you leave, she installs some encryption on your phone so the two of you can contact each other securely and hands you a flash drive with what she calls "secure Super project management software" to keep track of your work via your computer.
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue""WalshKiaraRoom">><<set $time += 1>><</button>>
</td></tr></table></div>
\
<<set $storyline.kiaraQuest to 13>>\
<div id="powFrame">\
<<set $superStuff.prog to 6>>\
@@.pow; ►►► You have made some progress in planning your future career as a Super //[+6 Progress]//.@@
\
@@.pow; ►►► You can now ask Kiara to perform tasks for you via the secure phone link. She will work on them in her spare time and not affect her schedule.@@
</div>\
\
\
\
\
<<elseif $storyline.kiaraQuest is 12 and $kiara.superState is 2>>\
You sit on the bed as Kiara finishes typing something on her computer. After a few seconds, she calls over her shoulder.
@@.kiara;''Kiara:'' "Hey $player.name, just give me a few to get things set up."@@
She types away on her annoyingly loud keyboard for a bit longer, then brings something up on her computer. She switches off the monitor before you can see what it is and spins on her chair to face you. The first thing that you notice is that she is wearing a domino mask covering the upper half of her face, adorned with a black and white spiral pattern. The second is that she is wearing a t-shirt with the Super Society logo. You gesture towards her with a confused look but she cuts you off before you can comment.
@@.kiara;''Kiara:'' "Helps me get in the right mindset. Want one?"@@
You shake your head and she gives you a small shrug.
@@.kiara;''Kiara:'' "Suit yourself."@@
She holds up her finger to indicate for you to wait and taps a few times on her tablet. The room is filled with soft ambient music, lots of harp and flutes, though you can sense something else underneath. Kiara casts a brief glance towards the door then turns back to you.
@@.kiara;''Kiara:'' "Okay, the music has an embedded suggestion to ignore anything being said within earshot. All an eavesdropper will hear is the music unless directly addressed. I got the idea from your obfuscation field and I figured I'd give you a break for now.@@
@@.player;''You:'' ⚞//We could just do everything via telepathy.//⚟@@
Kiara shudders slightly and then shakes her head.
@@.kiara;''Kiara:'' "As much as I would enjoy that, I would also like to actually get work done and not be out of control horny within the first half-hour."@@
@@.player;''You:'' "Understandable. So, I'm glad you set this up. I wanted to talk to you about all of this stuff anyway. Sam wanted to talk after your demonstration, he was kinda pissed at the hypnosis. Apparently, it has the possibility of hurting him in his current state."@@ Kiara looks horrified and starts to sputter out an apology. @@.player; "It's okay, he wasn't hurt or anything. Actually, he was really impressed, he said you had a lot of skill to be able to do what you did. He also set up some safeguards so I can't be hypnotized again."@@
Kiara's horrified expression fades but you can still feel an undercurrent of guilt on her thoughts, along with a bit of pride at Sam's praise.
@@.kiara;''Kiara:'' "Did he have anything to say about what we should be doing? I've been doing some research into 'what to do if you gain superpowers', but the advice is all over the place. Most just suggest contacting the Society auxiliaries since they have people to handle new Supers. For some reason, I don't think you want to go that route. I have a few ideas. It's a little out there but just hear me out before you say anything. If you disagree, don't worry, it's just a place to start."@@
She turns back to the computer and brings up, of all things, a slideshow titled "Chillin Like a Villain: Why Heroes are Lame and We Should Commit Crimes" and starts her presentation. What follows is a very lengthy talk (like 50 slides lengthy) filled with profit analyses, breakdowns of the pros and cons of joining various supergroups, rates of arrest and convictions broken down by type of superpower (mental powers being the lowest), various case studies on Society members and their enemies, as well as possible targets that are both law-abiding and completely scummy. It seems she has been thinking of this for a while and despite its length, the presentation is actually engaging and informative. After she finishes, Kiara watches your face carefully for any sign of your thoughts. You can sense both anticipation and a small current of fear on her mind.
@@.player;"''You:'' So yeah, I'm on the same page. I just don't have a whole presentation for it.@@ You can feel relief and tentative excitement from Kiara. @@.player; "Sam had pretty much the same thing to say as you. It's not a choice between the Society or eating babies. There's a lot of grey area in which we can hang out. Just like you said in the presentation, villain is a term for people that don't follow agreed-upon societal rules, not necessarily bad people. You're a huge fan of Supers, there are levels of assholishness on both sides. I mean, Sam is kind of the ideal, just live your life and do what you want, as long as you don't hurt anyone innocent."@@
Kiara moves over and sits on the bed next to you.
@@.kiara;''Kiara:'' "Thank god you agree. I was half worried that you would want to join the Society or something, even after they tried to screw you over in the hospital. So, you have no desire to rule the world or murder your enemies right? Personally, I was thinking of focusing more on being rich and decadent. Maybe even do some good by kicking around some law-abiding assholes."@@
You nod and Kiara holds up her hand for a high five. You give it to her.
@@.kiara;''Kiara:'' "Nice, glad that's out of the way.. Now we need to think of the basics, we can't just jump into the deep end and like, kidnap the president or something."@@
@@.player;''You:'' "Agreed, I got some time, so let's talk it out and figure out what we need …"@@
The two of you spend some time coming up with a basic plan for what you need to start your career as Supers. You both brainstorm ideas and Kiara jots them down on her tablet as they come. It's one of the most productive few hours you have had since getting your powers (that did not involve your penis). By the end of it, you have a decent list of things that the two of you need to take care of before you can start your career as a Super.
<div id="eveFrame">\
1) A base of operation since it would be embarrassing to bring allies or captured enemies to either of your parents' houses.
2) Code Names, Kiara seems the most excited about this one.
3) Costume/Uniform, you are less enthused about this one.
4) More women = more connections = more strength = being better prepared when shit hits the fan. Also, Kiara wants her own minions.
5) Friends and/or allies, you'll need help to accomplish your plan.
6) Team name? Do we even need one? Are two people a team?
</div>\
Kiara has a few ideas on how to proceed and agrees to let you know when she has a plan ready to go. She installs some encryption on your phone and lets you know that she already installed what she calls "secure Super project management software" on your computer to keep track of your work (she also took the liberty of beefing you your computer security, since it sucked).
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue""WalshKiaraRoom">><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
<<set $storyline.kiaraQuest to 13>>\
<div id="powFrame">\
<<set $superStuff.prog to 6>>\
@@.pow; ►►► You have made some progress in planning your future career as a Super //[+6 Progress]//.@@
\
@@.pow; ►►► You can now help Kiara via the secure phone link. You will help her with the actual field work in the mission across the area.@@
</div>\
\
\
\
\
<</if>>\<<set $indream to 1>>\
<<if $storyline.kiaraQuest is 14>>\
<<include "KiaraMornAfter">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<set $storyline.kiaraQuest to 15>><<goto "WalshKiaraRoom">><</button>></td></tr></table></div>\
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<<elseif $locVar.walshLoud is 1>>/*Liane Hears You*/\
<div id="eveFrameOT"><div id="areaTitle">Awkwardness Ensues</div></div>
Taking the stairs two at a time, you breeze down the short hall to the front door. As you pass the entrance to the kitchen, you catch something out of the corner of your eye and slow to a stop. Even without double-checking, you already have a pretty good guess on what you just saw and a quick mental scan confirms it. Slowly stepping backwards, you peer around the door frame into the kitchen.
Liane is sitting at the kitchen table, very pointedly not looking at where you're standing. She's dressed for going out and there's a cup of tea sitting forgotten in front of her. A deep blush has blossomed on her cheeks and, even without your powers, the sense of embarrassment and awkwardness is almost palpable. Surprisingly, you can sense a … tinge of something like happiness in her mind. You're about to duck back without saying anything when Liane clears her throat.
@@.liane; ''Liane:'' " //*achem*// … Ummm … would you like some tea? I have pretty much any type, but if you are on your way out I understand if …"@@ Her voice trails off when she finally overcomes her embarrassment and looks over at you. @@.liane; " … $player.name?"@@
You nod and sheepishly raise a hand in greeting. Liane looks both surprised and confused.
@@.player; ''You:'' "Uhh, hi Liane. No tea for me thanks …"@@ You point toward the front door with both hands and make a moving motion. She just keeps staring and the uncomfortableness intensifies. @@.player; "… so … I'm gonna go …"@@
Realization finally dawns and her blush deepens.
@@.liane; ''Liane:'' " … You were upstairs … wi-with … Kiara … just now … "@@
Sensing Kiara's mind approaching, you try to figure out what to say or do and come up empty. Still standing there awkwardly, you wait for Kiara to arrive and handle it. A few seconds later, Kiara comes tromping down the stairs. She gives you a genial pat on the back as she passes you into the kitchen.
@@.kiara; ''Kiara:'' "Still here $player.name? If you wanted to grab something to eat, feel freeeeeeee …"@@ Kiara finally sees her mother sitting at the table. @@.kiara; "… eeeeeeeshit. Hey mom, h … how long have you been sitting … here … exactly?"@@
Liane does not answer and takes a sip from her teacup, which takes way longer than it should. Kiara doesn't last long in the silence.
@@.kiara; ''Kiara:'' "Righhhttt, $player.name was just leaving. And … I just realized that I have to leave as well … for a work … project … I'llbebackinafewhoursbye!"@@
Kiara grabs your arm and quickly drags you toward the front door. You give Liane one last feeble wave and leave her sitting in the kitchen, loudly sipping her tea and staring out the window. Kiara keeps hold of your arm until she reaches her car.
@@.kiara; ''Kiara:'' "So, what are the chances that she didn't hear me screaming my head off?"@@
You shake your head.
@@.player; ''You:'' "Zero. You're pretty damn loud and the amount of awkwardness I sensed in her mind made me want to run home and hide under my bed. I didn't read her mind exactly but I can't think of what else it could be."@@
Kiara takes out her keys and opens the car.
@@.kiara; ''Kiara:'' "Fuck. That's what I thought. I'm going to drive around for a bit, maybe off a cliff so I don't have to deal with //That// conversation when I get home. Ten to one she is going to want to talk about it, be really happy that I somehow overcame my problem, and then ask if we're dating. I really don't want to explain any of this shit to her."@@
Sensing the deep-seated anxiety and uncertainty of your long-time friend, you reach out, pat her on the shoulder, tell her "Good Luck", and then run back to your house before she can respond. You get a text a few minutes later with some elaborate and colorful metaphors about your courage, intelligence, grooming habits, future prospects, and possible non-human ancestry.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $locVar.walshLoud to 2>><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $locVar.walshLoud is 5>>/*Liane Hears You*/\
<div id="eveFrameOT"><div id="areaTitle">Awkwardness Ensues, Again</div></div>\
In your post-coital daze, you don't notice the nearby mental presence until you reach the end of the hallway. Slowing to a stop, you focus briefly and confirm that it is indeed Kiara's mother bustling around the kitchen. She obviously heard what you and Kiara were up to and, even having spoken with her daughter after the last time, she radiates intense embarrassment. It seems like she is trying to make a cup of tea, eat something, and get out of the house before you and Kiara notice she's here. Your redheaded friend walks up behind you before you can decide on how you want to handle the situation.
@@.kiara; ''Kiara:'' "Dude, what are you waiting for?"@@
You try to shush her but it's too late. Kiara is speaking in her usual loud voice and Liane's mental signature suddenly stops moving. Panic mixes with her embarrassment and you hear her quiet voice.
@@.liane; ''Liane:'' " Kiki? "@@
Kiara curses under her breath.
@@.kiara; ''Kiara:'' "Yeah mom, it's me."@@
With a resigned sigh, Kiara runs her fingers through her hair in a vain attempt to look less like she just had sex. She straightens out her clothes, holds her arms out for you to check that everything is in order, and then walks downstairs before you answer. You debate whether you should let her handle this on her own but ultimately decide not to chicken out. Following a step behind, the two of you walk downstairs, purposefully making noise so she hears you coming. You catch Liane as she is pouring her tea into a travel mug. Her eyes flicker to her daughter's braless state and then to her messy hair. There is a brief glimmer of disapproval that vanishes when Liane sees you behind Kiara. Much to your surprise, a good portion of her embarrassment dissipates as well. She exhales slowly and visibly relaxes.
@@.liane; ''Liane:'' "Ah, Hello $player.name. How ar…"@@ Considering what she just heard, she decides to not finish her question. @@.liane; "… would either of you like some tea?"@@
She holds up the kettle and gives you a relieved smile. Kiara seems to pick up on it.
@@.kiara; ''Kiara:'' "Uhh, are you okay Mom? … I mean … I'm not sure … how long … or what you … or … stuff … but is everything cool?"@@
Liane nods her head.
@@.liane; ''Liane:'' "Oh Yes, I'm great."@@ She puts the top on her travel mug. @@.liane; "I was just leaving and didn't want to interrupt."@@ She walks towards the front door, giving the two of you a wide berth. @@.liane; "I'll bring dinner home Kiki. $player.name, if you're still … here later, you can join us if you'd like. Just text me what you want and I'll pick something up."@@
Kiara gives her mom a wave and pulls you out of sight into the living room. With your powers still active, you feel Liane staring at the doorway in which you and Kiara just disappeared. Even though her mind is a chaotic mess of emotions, a few things spring to the forefront.
> ⚞//She's happy that you and Kiara are together, though she's not exactly sure how serious the relationship is. //⚟
> ⚞//Hearing you and Kiara reminded her how much she needs to get laid and she resolves to find someone in the near future. Once Kiara graduates. And moves out. And she gets that promotion, and … //⚟
> ⚞//She feels dreadful because, in an absolutely shameful moment, she wonders how good you actually are in bed. //⚟
The thought is dismissed as soon as the dread sets in and Liane turns her mind to work as a distraction. Even so, you can feel the tiniest spark of attraction lingering in the back of her mind. Despite its size, it's enough to focus her mental signature in your mind's eye. Kiara says something and your attention snaps back to the physical world. She repeats herself.
@@.kiara; ''Kiara:'' "I said, other than my mother hearing us fuck, did something seem off to you?"@@
You nod thoughtfully.
@@.player; ''You:'' "Yeah. Liane was worried about who was upstairs with you. She isn't a fan of some of your exes."@@
Kiara looks affronted.
@@.kiara; ''Kiara:'' "Who else would I have been fucking? I …"@@ You give her a knowing look and Kiara trails off, then shrugs. @@.kiara; "Okay, okay fine. It's not the first time she's caught one of my sex friend's walks of shame. Didn't seem nearly as awkward as usual though."@@
You chuckle.
@@.player; ''You:'' "That's because she was happy that it was me and not someone else. I'm pretty sure she wants you to settle down. With me."@@
Kiara looks exasperated.
@@.kiara; ''Kiara:'' "Oh for fucks sake. We talked about this after the last time. I told her that we are just having fun and are not serious right now. I really don't want to have that conversation again."@@
You shake your head.
@@.player; ''You:'' "I don't think she does either. She's just being hopeful. You know what else I picked up?"@@ Kiara shakes her head. @@.player; "It was brief and very small but there was a moment where she was interested in me."@@
Kiara's face freezes and a torrent of emotions flood her mind.
@@.kiara; ''Kiara:'' "Uhhhh. I'm not sure how to feel about that. I know that we talked about it but …"@@
You nod.
@@.player; ''You:'' "But it's more real now and it's hitting you?"@@ She nods. @@.player; "Relax. I don't plan on doing anything untoward yet but I wanted you to know that it's a possibility. Keep thinking about it and we can always talk about it again later. If you're cool with it, I want to start hanging out with her a bit more to see if I can figure out exactly how to approach this, if at all."@@
An awkward silence fills the kitchen as Kiara mulls this over and tries to sort out her feelings. Eventually, she brings up something that happened the last time she was at the comic shop. Thankful for the change in topic, you start making coffee and settle down for a not-possibly-going-to-fuck-your-mom conversation.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $locVar.walshLoud to 5>><<set $kiara.walshPoints to 6>><<set $storyline.lianeQuest to 2>><</button>>
</td></tr></table></div>\
\
\
\
\
\
<</if>>\<div Style= "text-align: center;font-size: 36px">\
EXCEL🚗DRIVE</div>\
----
<<if $tutorial is 2>>\
\
<div Style= "text-align: center;">\
<span id="donebut">Go to Downtown [$5]</span>
<span id="donebut">Go to Harbor Side [$5]</span>
<span id="donebut">Go to Junction Pass University [$5]</span>
<span id="donebut">Go to Main Street [$5]</span>
<<button "Go to Park District (High Street) [$5]">><<set $tutorial to 3>><<goto "TutorialDay1">><<set $player.cash to $player.cash-5>><</button>>
<span id="donebut">Go to Downtown [$5]</span>
<span id="donebut">Go Home [$5]</span>
</div>\
<<elseif $tutorial is 6>>\
<div Style= "text-align: center;">\
<span id="donebut">Go to Downtown [$5]</span>
<span id="donebut">Go to Harbor Side [$5]</span>
<span id="donebut">Go to Junction Pass University [$5]</span>
<span id="donebut">Go to Main Street [$5]</span>
<span id="donebut">Go to Park District [$5]</span>
<span id="donebut">Go to Downtown [$5]</span>
<span id="donebut">Go Home [$5]</span>
</div>\
<div Style= "text-align: center;"><<button "Phone Off">><<goto "TutorialDay7">><</button>></div>\
<<else>>\
\
<<if $player.cash gte 5>>\
<div Style= "text-align: center;">\
<<button "Go to Downtown [$5]">><<goto "Downtown">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Harbor Side [$5]">><<goto "Harbor">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Junction Pass University [$5]">><<goto "UniversityMain">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Main Street [$5]">><<goto "MainStreet">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Park District [$5]">><<goto "ParkArea">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go Home [$5]">><<goto "HouseRoom">><<set $player.cash to $player.cash-5>><</button>></div>\
<<elseif $player.cash lt 5>>\
<p Style= "text-align: center;font-size: 24px">Insufficient Funds in Account</p><</if>>\
----
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<div Style= "text-align: center;"><<button "Phone Off">><<goto $player.lastloc>><</button>></div>\
<</if>>\<div Style= "text-align: center;font-size: 36px">\
☎️ CONTACT LIST ☎️</div>\
----
\
<<if $time lte 5>>\
\
\
\
\
\
\
\
<<if $kiara.atbase gte 2 and $prism.atbase gte 2 and $amita.atbase gte 2>>\
<div id="contactFrame"><table><tr><td style="font-size:24px;">👭</td><td>\
\
<<if $harem.story is 0>>\
<span class = "oneshot"><<button "Contact the Ladies 📞">><<set $sceneSelect to 1>><<goto "HaremEvent">><</button>></span>\
\
\
<<elseif $harem.story is 2 and $time is 1 and $day gte 4>>\
<span class = "oneshot"><<button "First Meet Up 📞">><<set $sceneSelect to 2>><<goto "HaremEvent">><</button>></span>\
\
<<elseif $harem.story gte 3>>\
<<if $time is 1 and $day gte 4 and $harem.week lte 1 and $base.tags.includes("LOUNGE")>>\
<<button "Group Meet Up 📞">><<goto "HaremMeet">><</button>>\
<<elseif $time is 1 and $day gte 4 and $harem.week is 2>>\
<span title="You can't take up too much of everyone's time. Call for another group meet next week."><span id="donebut">Group Meet Up 📞</span></span>\
<<elseif $time is 1 and $day gte 4 and $harem.week lte 1 and $base.tags.includes("LOUNGE") is false>>\
<span title="You need a more comfortable place for everyone to meet in. Call Dora to set up some kind of lounge or meeting area."><span id="donebut">Group Meet Up 📞</span></span>\
<<else>>\
<span title="The ladies are only free at the same time Thursay - Sunday in the morning."><span id="donebut">Group Meet Up 📞</span></span>\
<</if>>\
<</if>>\
\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
\
\
<<if $blaire.PhoneN is 1>>\
<div id="contactFrame"><table><tr><td style="font-size:24px;">🤸</td><td>\
\
<<if $blaire.locat isnot -1>><<button "Call Blaire 📞">><<goto "BlairePhone">><</button>>\
<<else>><<button "Call Blaire 📞">><<DBO>><<replace "#dialogue-bar">>Blaire needs some space.<</replace>><</button>><</if>>\
\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
\
\
<<if $tutorial gte 7>>\
<div id="contactFrame"><table><tr><td style="font-size:24px;">🎮</td><td>\
\
<<button "Call Kiara 📞">><<goto "KiaraPhone">><</button>>\
\
<<if $storyline.kiaraQuest gte 13 and $kiara.superState is 1>>\
<<button "Secure Call to Kiara">><<goto "KiaraMissionSet">><</button>>
<<elseif $storyline.kiaraQuest gte 13 and $kiara.superState is 2>>\
<<button "Secure Call to Kiara">><<goto "KiaraMissionAsk">><</button>>
<</if>>\
<<if $storyline.prismQuest is 5 and $kiara.level gte 2>><span class="oneshot"><<button "Call Kiara for some Advice">><<goto "KiaraRandomEvents">><</button>></span><</if>>\
<<if $storyline.prismQuest is 6.5 and $storyline.kiaraQuest gte 10>><span class="oneshot"><<button "Call Kiara for some Advice">><<goto "KiaraRandomEvents">><</button>></span><</if>>\
<<if $kiara.bookread is 2 and $kiara.superState is 2>><span class="oneshot"><<button "Send Digital copy of Self-Deception to Kiara">><<goto "KiaraRandomEvents">><</button>></span><</if>>\
\
\
<<if $storyline.kiaraQuest gte 20 and $kiara.superState2 is 2 and ($player.lastloc is "HouseRoom" or $player.lastloc is "HouseLiving") and $kiara.OaDEvent is 0>>\
<<button "Have Kiara visit [►]">><<set $sceneSelect to 2>><<goto "KiaraEndStateScenes">><</button>><</if>>\
\
\
\
\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
<<if $storyline.prismQuest lt 12>><<set $see2 to "Prism">><<elseif $storyline.prismQuest gte 12>><<set $see2 to "Crystal">><</if>>\
\
\
<<if $storyline.prismQuest gte 8>>\
<div id="contactFrame"><table><tr><td style="font-size:24px;">🌈</td><td>\
\
<<if $prism.phone lt 2 or $prism.level lt 2>>\
<span id="donebut">It's Too Risky To Casually Call $see2</span>
<<if ($storyline.prismQuest gte 8 and $storyline.prismQuest lte 13) or $storyline.prismQuest gte 18>><<button "Call 'Olivia' 📞">><<set $temp3 to 2>><<goto "PrismCallAnswer">><</button>>
<</if>>\
<<elseif $prism.phone is 2 and $prism.level gte 2>>\
<<button "Call Crystal 📞">><<goto "PrismPhone">><</button>>\
<<if $scenelistP[23] gte 1 and $prism.investComp lt 4>>\
<<button "Investigations 🔍">><<goto "PrismInvestigate">><</button>>\
<<elseif $prism.level is 5 and $prism.investComp lt 8>>\
<<button "Investigations 🔍">><<goto "PrismInvestigate">><</button>>\
<</if>>\
\
<</if>>\
\
\
<<if $storyline.prismQuest is 23>><span class = "oneshot"><<button "Tell Crystal What You Found">><<goto "PrismCallAnswer">><</button>></span><</if>>\
\
<<if $storyline.prismQuest is 16>><span class = "oneshot"><<button "Invite Crystal for Planning Meeting">><<goto "PrismCallAnswer">><</button>></span><</if>>\
\
<<if $storyline.prismQuest is 18 and $player.leer gte 35 and $player.items.crystal is 1 and $prism.lucid is -1 and $prism.rap gte 20>><span class = "oneshot"><<button "Working on Crystal's Shield">><<set $temp3 to 4>><<goto "PrismCallAnswer">><</button>></span>\
<<elseif $storyline.prismQuest is 18 and ($player.leer lt 35 or $player.items.crystal is 0 or $prism.lucid gte 0 or $prism.rap lt 20)>><span id="donebut">Not Ready to Work on Crystal's Mental Shield Yet</span>\
<</if>>\
\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
\
<<if $storyline.amitaQuest gte 19>>\
<div id="contactFrame"><table><tr><td style="font-size:24px;">🔱</td><td>\
\
<<if $amita.level gte 1>><<button "Call Amita 📞">><<goto "NayikaPhone">><</button>><</if>>\
\
<<if $amita.date[0] gte 3>>\
<<if ($day is 1 or $day gte 5) and $time is 4>>\
<<button "Ask Amita On Date 📞">><<set $sceneSelect to 1>><<goto "NayikaDateEvent">><</button>>\
<<else>>\
<span title="Amita is only available for a date on Monday, Friday, Saturday, and Sunday Evenings."><span id="donebut">Ask Amita On Date 📞</span></span>\
<</if>><</if>>\
\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
\
<<if $base.buy gte 2>>\
<div id="contactFrame"><table><tr><td style="font-size:24px;">🏠</td><td>\
\
<<button "Call Dora 📞">><<goto "BaseBuyMenu">><</button>>\
<<if $base.buildList.length gt 0>>\
<<button "Check Build Times">>
<<DBO>><<replace "#dialogue-bar">>\
You text the number provided by Dora and someone (presumably one of her Debtors given how oddly fomulaic it is) responds quickly.
//We are currently scheduled for $base.buildList.length project(s):
<<BuildRoomList>>//
<</replace>><</button>>\
<</if>>\
\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
\
<<else>>
You're too tired to call anyone, and they're probably asleep anyway. It will have to wait for tomorrow morning.
<</if>>
----
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<div Style= "text-align: center;"><<button "Phone Off">><<goto $player.lastloc>><</button>></div>\<div Style= "text-align: center;font-size: 36px">\
X Messenger 💬</div>\
----
<<if $phnMess.includes("blairePhoneOne")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Want to do something l8r? Call me!!1!@@ <br><<button "Call Blaire" "BlaireRandomEvents">><<set $storyline.blaireQuest to 2>><<set $sceneSelect to 1>><<set $phnMess.delete("blairePhoneOne")>><</button>>
<</if>>\
\
<<if $phnMess.includes("blairePhoneTwo")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey $player.name. Want to get food l8r? Call me :-> @@ <br><<button "Call Blaire">><<set $sceneSelect to 5>><<goto "BlaireRandomEvents">><<set $storyline.blaireQuest to 5>><<set $phnMess.delete("blairePhoneTwo")>><</button>>
<</if>>\
\
<<if $phnMess.includes("blairePhoneFWB1")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey $player.name!!! I had the sudden urge to go out dancing after you left. You missed sooooo much fun!!!!!!@@
What follows is a series of pictures taken by Blaire at Club red.
The first is a group photo of Blaire with four other women. All of them are wearing very revealing and very skin-tight outfits that leave nothing to the imagination. They are all smiling and holding complicated cocktails. The caption reads @@.blaireT;Made so many friends!🎉!🎉!🎉!@@.
The second is a selfie of a laughing Blaire and one of the women with tanned skin. The other woman is kissing Blaire on the cheek. Blaire's cheek has several lipstick marks of various colors. The caption reads @@.blaireT;They are sooooo friendly 👩❤️💋👩💋💋💋💋💋👩❤️💋👩@@.
The third picture is of eight or so people crammed into one of the booths at Club red. Blaire is taking a selfie with two women, a pixieish woman with short dark hair, and a pale-skinned woman with close-cropped hair. The photo is well-timed, as the pixieish woman is pulling down the pale-skinned woman's micro tube dress to expose one of her small tits. Blaire has a look of amused surprise. The caption reads @@.blaireT;Whoops😲😲😲@@.
The fourth picture is of Blaire and the two women from the last photo. Blaire is only half in frame, smiling off to one side. Behind her, the pixieish woman is straddling the pale woman and is currently trying to ram her tongue down her throat. The pale woman has her dress pulled down completely and the pixieish woman is groping her breasts. The caption reads @@.blaireT;Very friendly 💦💦💦@@.
<<button "Save Photos and Mark as Read">><<set $phnMess.delete("blairePhoneFWB1")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("blairePhoneFWB2")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey $player.name! Couldnt sleep so I decided to go out clubbing. Missed you!!💋@@
What follows are a series of pictures taken by Blaire at Club red.
The first is a selfie taken in the restroom mirror. Blaire is alone and looking over her shoulder to (presumably) the entrance. She is lifting her tight skirt a few inches to reveal her shaved pussy. The caption reads @@.blaireT;Danced to hard and I lost something 🤣🤣🩲🚫🤣@@.
The second is a series of photos. Blaire, cheek to cheek with an Asian woman with elaborate sparkly makeup, both smiling. Next, Blaire kissing the laughing woman's cheek. Then, the Asian woman kissing Blaire's cheek, who has a look of exaggerated shock. Finally, Blaire and the woman passionately kissing. The caption just reads @@.blaireT;👩❤️💋👩@@.
The third photo is of the Asian woman, who is sitting in one of the booths and making out with a tanned man who is mostly off frame. The man's hand is down the Asian woman's corset and is fondling her breast. Blaire's arm is just in view from the other side of the picture. Her hand is between the Asian woman's spread legs, though it is too dark to make out details of what's going on. The caption reads @@.blaireT;Someone else danced to hard and lost their panties 🤣🩲💦@@.
The last picture is mostly of the Asian woman, who has the tired yet contented look of someone post-orgasm. She is slumped down in the seat, her eyes are partially closed, and her elaborate sparkly make up is smudged. You can just see one of her small nipples poking out above the top of the corset. Blaire is just in frame and placing a kiss on the top of her tit. There is no caption.
<<button "Save Photos and Mark as Read">><<set $phnMess.delete("blairePhoneFWB2")>> <<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("blairePhoneFWB3")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey $player.name VIPVIPVIP🎉🎉🎉!💯!💯!💯!💯@@.
What follows is a series of pictures taken by Blaire from one of the private rooms at Club red, in which there appears to be a large party going on.
The first is a selfie of Blaire taken from arm's length. She has her eyes closed and her lips puckered as if to give a kiss. You can see a lot of people over her shoulders dancing, drinking, and having a good time. The caption reads @@.blaireT;Big party going on, this is for you cause your not here 😘~ ~ ~ 💋@@.
The second through fourth pictures are of fancy looking drinks and shots. In the background, you can see the private dance floor and some of the couches that run along the wall. The pictures are evidently from later in the party as the dance floor is only half full. There are a few people on each couch, many of whom are in the middle of their own festivities. Just from the backgrounds of the photos you can see many people making out (men and women, women and women, men and men, three people at once, etc.). You are fairly sure you can see a woman's head in a guy's lap, though you can't make out the details. The caption just reads @@.blaireT;Drinks!!@@ over and over, getting progressively more misspelled.
The fifth is a selfie of Blaire. She is laying on her back on one of the couches. She has a look of unmistakable pleasure on her face and her hair has been tossed wildly in front of one eye. She is caressing her chin in one hand and lightly biting her pinky. Her lipstick is smeared and you can see at least one other color on her lips. Her perky tits are almost completely out of her dress. The caption reads @@.blaireT;Ran in to some friends n havin lots of fun🍹🥰@@.
The sixth and final picture looks to be from the same position at a different angle. One of Blaire's legs is propped up on the top of the couch, with her shoe balanced on one toe. Her other foot is hanging off the edge of the couch. Between her legs is the Asian woman from the last set of photos. She has her long tongue buried in Blaire's pussy and is staring up at the camera with lust-glazed eyes. Behind her is a man watching the two woman's activities with great interest. You can just make out the top of someone's head in his lap, but most of what's going on is blocked by the Asian woman's bare ass. The caption reads @@.blaireT;Getting me ready for u 🍑😝😝🍆@@.
<<button "Save Photos and Mark as Read">><<set $phnMess.delete("blairePhoneFWB3")>> <<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("blairePhoneUniKJ")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Call me back@@ <br><<button "Call Blaire">><<set $sceneSelect to 2>><<goto "BlaireRandomEvents">><<set $phnMess.delete("blairePhoneUniKJ")>><</button>>
<</if>>\
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<<if $phnMess.includes("blairePhoneComKJ")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey, Call me@@ <br><<button "Call Blaire">><<set $sceneSelect to 3>><<goto "BlaireRandomEvents">><<set $phnMess.delete("blairePhoneComKJ")>><</button>>
<</if>>\
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<<if $phnMess.includes("blairePhoneMaryStrip")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; So u know about her job? Im not mad but i will b if u tell anyone. I know neither of you will do anything so if you want to, go ahead. Shes very good so bring all that energy back to me once your done! XOXOXOXO@@ <br><<button "Mark As Read">><<set $phnMess.delete("blairePhoneMaryStrip")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("BNKWaitFirst")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey!!! I just ran into Kiara at JPU and we were talking. Where have you been!!!! ☹️ You have two hot bitches right here and we need some 🍆🍆🍆 Call me back when you can and we can have some fun!!! @@ <br><<button "Mark As Read">><<set $scenelistBnK[10] to 1>><<set $phnMess.delete("BNKWaitFirst")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("BNKWaitSecond")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; ☹️ ☹️ ☹️ just wanted to show you what you were missing. @@<br> @@.blaire;''Blaire's Text:''@@ @@.blaireT; It took me forever to talk K into this so I hope you enjoy it!! @@ <br> A picture comes through a few seconds later. It is of Blaire and Kiara, clearly taken in one of the bathrooms in JPU. Both of their shirts are pulled up and their tits are on clear display. Blaire has her phone in one hand and her arm wrapped around Kiara's waist so that her perky B-cup tit is pressed against Kiara's H-cup breast. zoom <br><<button "Save Picture and Psychically Check in">><<set $scenelistBnK[10] to 2>><<set $phnMess.delete("BNKWaitSecond")>><<set $sceneSelect to 1>><<set $BK.last to 15>><<goto "LateScenes">><</button>>
<</if>>\
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<<if $phnMess.includes("BlaireWaitFirst")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey!!! I was just working out at the gym and realized how hot I look. Just wanted to give you a taste. Hit me up soon and we can have soem fun! @@ <br> A picture comes in of Blaire, taken in the wall mirror of the Gym. She is wearing a pair of incredibly tight $player.Fcolor bike shorts, a matching strappy sports bra, and brand-new running shoes. She has one thumb hooked in the waistband of the shorts and is pulling down several inches. There are at least two people in the background who are trying to act like they're not gawking at her. <br><<button "Save Picture and Mark as Read">><<set $scenelistB[40] to 1>><<set $phnMess.delete("BlaireWaitFirst")>><<RLP>><</button>>
<</if>>\
<<if $phnMess.includes("BlaireWaitSecond")>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT; I Miss you soo much!!!!!! We should go on a date soon! @@ <br> The phone beeps as a picture comes through. It's a close-up of between Blaire's legs. She is still wearing her bike shorts but she has pulled them so tight that her shaved cunt is distinctly outlined in the thin fabric. Another text comes in next. <br>@@.blaire;''Blaire's Text:''@@ @@.blaireT; She misses u 2!!!@@ <br><<button "Save Picture and Psychically Check in">><<set $scenelistB[40] to 2>><<set $phnMess.delete("BlaireWaitSecond")>><<set $sceneSelect to 2>><<set $blaire.last to 15>><<goto "LateScenes">><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneOne")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, call me when you get a chance@@ <br><<button "Call Kiara">><br><<if $kiara.locat is 1.322>><<DBO>><<replace "#dialogue-bar">> Kiara is most likely asleep and would not want to be bothered<</replace>><<elseif $kiara.locat neq 1.322 >><<set $storyline.kiaraQuest to 1>><<set $phnMess.delete("kiaraPhoneOne")>><<goto "KiaraRandomEvents">><</if>><</button>>\
<</if>>\
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<<if $phnMess.includes("kiaraPhoneTwo")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I'm in, lets meet again at the same time @@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneTwo")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneFail")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, no luck. Has Sam said anything to you on how to make this work? When you get a chance, stop by at night and we can keep working on it. Thanks for trying to help.@@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneFail")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneThree")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; HOLY FUCKING SHIT THANK YOU@@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneThree")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneFour")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Sooooo I woke up today and I felt better? maybe not better but more comfortable if that makes sense. I still get that I'll have some assholes treating me like a pair of tits but it kindof clicked that that's on them and not on me. Anyway, I thought you'd want an update on your handiwork.@@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneFour")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneFourPic")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Just for some proof that I am feeling better about things.@@
Attached is a photo of Kiara taken while still in bed. Her t-shirt has been bunched up above her chest, revealing her massive tits. Her arm is nestled along her stomach, forcing her breasts together and creating an enticing canyon of cleavage. Her large nipples stand erect in the middle of her wide areola. You can just see her half parted lips at the top of the photo.<br><<button "Save Picture and Mark as Read">><<set $phnMess.delete("kiaraPhoneFourPic")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneFive")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, I have something I need to ask you, call me when you get a chance@@ <br><<button "Call Kiara">><<if $kiara.locat is 1.322>><<DBO>><<replace "#dialogue-bar">> Kiara is most likely asleep and would not want to be bothered<</replace>><<elseif $kiara.locat neq 1.322 >><<set $phnMess.delete("kiaraPhoneFive")>><<goto "KiaraRandomEvents">><</if>><</button>>\
<</if>>\
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<<if $phnMess.includes("kiaraPhoneSix")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; My project is at a point that I'm not embarrassed by it. I have time Wednesdays, morning to afternoon, or Saturday afternoon to give you a full demonstration.@@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneSix")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneSeven") and $kiara.superState is 1>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey Bossman, swing by during a weekday when I'm home and we can figure out what we need to be doing.@@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneSeven")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneSeven") and $kiara.superState is 2>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, I have some ideas about what we can be doing and where to get started. I'll be at home my usual times, so swing by whenever.@@ <br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneSeven")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneNBSleep")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I woke up early to play and get a few rounds in (or didn't bother sleeping if you want to be picky). Just happen to look out the window and guess what I saw.@@
Attached is a picture taken from Kiara's bedroom window. It's a distance shot so it's hard to see detail, but you can make out yourself leaving Blaire's house.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Did you have a sleepover with Blaire? Cause that's a walk of shame if I have ever seen one. Good job though, Blaire's a complete bitch but she is hot. @@<br><<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneNBSleep")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneNBJog")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey man, just wanted to say that congrats. Judging by Blaire's complete lack of subtlety while stretching, I'm assuming your powers are working as intended. You may want to up your stealth field thingy since the entire cul-de-sac can probably see the two of you. Especially, if the two of you start going at it on the front steps. Im already enjoying the skimpier outfits so I am curious how far your influence can go.@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneNBJog")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneMallShop")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, saw you at the mall with Blaire and her friends. They are almost always here when I am and I'm surprised you weren't being their pack mule. Smart idea to strengthen your connections, she's always been tight with her cheerleader friends. Or are you trying to angle for some fun with them as well? I would not blame you, they're all kind of cute.@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneMallShop")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPhoneUniStudy")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Soooo I was walking across campus and guess what I saw? Your good friend Blaire going into the main library. Kind of suspicious since I am not even sure she knows how to read. Even stranger, guess what I saw a few minutes later. You following after her. Let me guess, you and Blaire wanted some quality study time. Probably one of the quiet study rooms on the fourth floor? I didn't stick around so hopefully it went well, it would be a pity if she needed more hands on tutoring. @@
<<button "Mark as Read">><<set $phnMess.delete("kiaraPhoneUniStudy")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraTestMissionComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; So I am going to call that a friggin win. Just got the results of our test run. I'll send them over via secure link.@@
A few lines of code pop up followed by a series of pictures.
The first is a picture of <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> standing in her bedroom in full cheerleader regalia, make up, and pompoms. She is smiling brightly but staring at the camera with a blank and unfocused look. She has both arms extended to one side. A caption reads @@.kiaraT;Gimme an F!@@
The second picture is Blaire, now without her shoes and socks. Standing with both arms at forty-five degree angles. The caption reads @@.kiaraT;Gimme a U!@@
The third picture is Blaire, now sans shirt, with one arm at a forty-five degree angle and the other one pointed towards the floor. The caption reads @@.kiaraT;Gimme a C!@@. You can see her small nipples pressing against her sports bra.
For the fourth picture, Blaire is now just in her sports bra and spanks. Both of her arms are out to one side at angles. The caption reads @@.kiaraT;Gimme a K!@@
In the fifth picture, Blaire is now in a cheerleading costume, the kind that you see during particularly slutty Halloween parties. The top is only slightly larger than a sports bra (now missing) and is tight enough that it pushes Blaire's modest breasts together to form enticing cleavage. The word "Score!" is written across her chest. Her pleated skirt starts several inches below her navel and covers maybe half of her ass. Her make-up is heavy and her hair tied up into pigtails using colorful ribbons. One arm is down at an angle while the other is straight out. The caption reads @@.kiaraT;Gimme a M!@@
For the last picture, Blaire has both arms and one leg straight out to one side. The skirt is pulled up enough that you can just see hints of her shaved pussy. The caption reads @@.kiaraT;Gimme an E!@@
A few more lines of code and then more text from Kiara.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Sent her a "funny cat video" via social media, the program had her buy the outfit and do the cheer while taking pictures. And before you ask, I … may or may not have been working on this one for a while, just in case I got the chance to use it. So don't expect these kinds of quick results every time. Also, I know next to nothing about cheerleading so I just used semaphore for some of the letters. The commands should be completely wiped. Keep an eye on her and I'll send another trigger in a few days, nothing should happen but it's always good to be sure. Tentatively, I think we did it. Time to ramp things up! Let me know what you want to do.@@
<<button "Save Pictures and Mark as Read">><<set $phnMess.delete("kiaraTestMissionComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraMoneyMissionComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey bossman. I finished the task and forwarded you the money. Let me know what else I can do.@@
<<button "Mark as Read">>
<<set $phnMess.delete("kiaraMoneyMissionComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraHideMissionComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I scrubbed as much crap about us as I could find. Found some concerning surveillance footage, a few blog posts, and a couple things I missed in some databases. All gone now.@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraHideMissionComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraTrackMissionComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Got the tracker up. Should keep us up to date with keyword search density for about 200 words I have listed. I can add more later if need be, just let me know if anything comes to mind that I should add to the list.@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraTrackMissionComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraPrismMissionComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Soooooo, that was a pain in the ass. Thank god you had a time and place to start with. I managed to find about ten different disguises that she uses on a daily basis. I have some pictures I can send over and a rough pattern of what she does on a daily basis. Should make it easier to track her down if we have to. Am I creepy? This made me feel creepy.@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraPrismMissionComplete")>> <<RLP>><</button>>
<</if>>\
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<<set $temp3 to random(1,5)>>\
<<if $phnMess.includes("kiaraPrismBurned")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; FUCK FUKC FUCK FUCK FUCK FUCK FUCK. Someone got close to tracing my program and I had to destroy half my fucking set up to avoid getting caught. I'm out of the game until I can get the setup rebuilt. SOrry Man.@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraPrismBurned")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraProgram1MissionComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I finished the pgogram you wanted and ran it as a test run. I used a classic hypnotism trope to make it so i think you ill like it. I just played it for a few minutes and it was super fun. I'm going to run the erasing thingy soon. See you later :-)@@
<<button "Mark as Read">><<set $phnMess.delete("kiaraProgram1MissionComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraBlankProgramComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I managed to get a hypnotic signal that will basically zonk me out for a minute and then bring me back. Should give you enough time to get past that hammer. @@
<<button "Mark as Read">><<set $phnMess.delete("kiaraBlankProgramComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraUSBComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, I finished the USB. All you have to do is plug it in and it should be able to bypass most passwords. Unless your trying to get into the Society or government computers. I left it in your kitchen and raided your fridge. @@
<<button "Mark as Read">><<set $phnMess.delete("kiaraUSBComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraTrackComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, I got the stalker app up and running. I took the liberty of uploading it to your phone. All you have to do is search for their names and it will give you their info. Use it wisely. @@
<<button "Mark as Read">><<set $phnMess.delete("kiaraTrackComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraBookReadReady")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, I went through that self-help book and it was actually not bad. A lot of the principles are close enough to my own hypnosis that I was able to adapt some of the techniques. I'm pretty sure I can trick myself to forgetting you in the dream. We should be good to go. @@
<<button "Mark as Read">><<set $phnMess.delete("kiaraBookReadReady")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraTriggerProgramComplete")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I finally finished this program. It should be useful if we ever get into a tight spot. @@
<<button "Mark as Read">><<set $phnMess.delete("kiaraTriggerProgramComplete")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraMissionMolly")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; MWHAHAHAHAHAHAHAHAHAHAH IVE DONE IT. Call me. @@
<<button "Call Back">><<set $superStuff.currentMission to 0>><<set $kiara.subW to 7>><<goto "KiaraCityCenterMolly">><<set $phnMess.delete("kiaraMissionMolly")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("kiaraMissionKingston")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; BOO-FREAKING-YA I AM A MASTER MIND BENDER. Call me. @@
<<button "Call Back">><<set $superStuff.currentMission to 0>><<set $kiara.subM to 7>><<goto "KiaraParkAreaKingston">><<set $phnMess.delete("kiaraMissionKingston")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("AmitaCheckIn")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Haven't seen any cops or Super raiding your place so I think You're in the clear. I had an idea last night, maybe it's been just dumb luck so far. She just keeps being in the right place at the right time. Let's have some fun at the diner. If she catches us there then you know shes following you. @@
<<button "Mark as Read">><<set $phnMess.delete("AmitaCheckIn")>><<RLP>><</button>>
<</if>>\
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<<if $phnMess.includes("AmitaDinerCam")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Got her!@@
Attached is a photo of a familiar looking woman sitting in a car outside of the diner. The picture isn't perfect but it's recognizable as the woman from the library and the mall parking garage.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Call me when you get a chance.@@
<<button "Call her">><<goto "AmitaMallStalk">><<set $phnMess.delete("AmitaDinerCam")>><<RLP>><</button>>
<</if>>\
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\
<<if $phnMess.includes("KiaraMaxBonus")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, if you get a chance, Give me a call.@@ <br><<button "Call Kiara" "KiaraMaxEvent">><<set $phnMess.delete("KiaraMaxBonus")>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("KiaraWaitFirst")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Dude, where the fuck have you been? I need to get fucked and my fingers & toys are just not cutting it. If you're busy with someone else, bring em. I'll go to town on them and you. @@ <br>@@.kiara;''Kiara's Text:''@@ @@.kiaraT; That may have come off more desperate than I intended. Sorry dude, I am just really fucking horny. @@ <br><<button "Mark as Read">><<set $scenelistK[71] to 1>><<set $phnMess.delete("KiaraWaitFirst")>><<RLP>><</button>>
<</if>>\
\
\
\
\
<<if $phnMess.includes("KiaraWaitSecond")>>\
The thread is just a series of memes. The first is a picture of Uncle Sam with the text altered to read "I WANT YOU, IN MY PUSSY", Next is a gif of an Anime girl staring at a swirl on her computer with a dazed look in her eye and a thread of drool on one corner of her mouth. It's captioned, "This but your fucking my ass at the same time". The next four are just gifs of trains entering tunnels. The next is three cats licking each other. The final one is a picture of a popular but dimwitted cartoon character as the words "HINT" repeatedly fly from off-screen and bounce off his forehead.<br><<button "Mark as Read">><<set $scenelistK[71] to 2>><<set $phnMess.delete("KiaraWaitSecond")>><<set $sceneSelect to 3>><<set $kiara.last to 15>><<goto "LateScenes">><</button>>
<</if>>\
\
\
\
\
\
\
\
\
\
/*PRISM-PRISM-PRISM-PRISM-PRISM-PRISM-PRISM-PRISM-PRISM-PRISM-PRISM-PRISM*/\
\
\
<<if $phnMess.includes("PrismDelayOne")>>\
@@.prismBBG;''XX3G4FF:''@@ @@.prismTBBG; Hello $player.name. It's Prism. I just wanted to let you know that I will not be able to make today's check in. I will try to reschedule in a few days. Sorry for the inconvinence.@@ <br><<button "Mark As Read">><<set $phnMess.delete("PrismDelayOne")>><<RLP>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("PrismClubOne")>>\
@@.prismBBG;''JK4FHS:''@@ @@.prismTBBG; Hey $player.name. It's Prism. So I checked out that tip you gave me about the club. Hawkwing goes there frequently so I asked him about it. The creep thought I was hitting on him and I had to practically blind him to get him to leave me alone. He did confirm what you said. The top floor is for Supers only and anything goes. He even mentioned group sex rooms and easy access to certain substances if I was interested. Nothing illegal of course but still enough to have fun. He even said that full society members show up. He said he saw Photona and Excelsior. I'm not sure what to feel about that if it's true.
I'm sorry for not believing you.@@ <br><<button "Mark As Read">><<set $phnMess.delete("PrismClubOne")>><<RLP>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("PrismLucidOne")>>\
@@.kiara;''Kiara:''@@ @@.kiaraT; Booya! The training has paid off. C. managed to take over her dream and hold it for about ten minutes. She said it felt like several hours from her perspective. I think we're ready to go.@@
<<button "Mark As Read">><<set $phnMess.delete("PrismLucidOne")>><<RLP>><</button>>
<</if>>\
\
\
\
<<if $phnMess.includes("GalaTonight")>>\
@@.Generic; "Reminder: Gala Tonight - Day $daynum - Night - Downtown"
<<button "Mark As Read">><<set $phnMess.delete("GalaTonight")>><<RLP>><</button>>
<</if>>\
\
\
\
<<if $phnMess.includes("PrismMeditateSuggest")>>\
@@.prismBBG;''Crystal:''@@ @@.prismTBBG; Hey. I had some thoughts about what happened when we were at the park. Do you want to try training that in a more formal way? We can keep doing it in the park but having a dedicated space will be better in the long run. Let me know what you think.@@ <br><<button "Mark As Read">><<set $phnMess.delete("PrismMeditateSuggest")>><<RLP>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("PrismWaitFirst")>>\
@@.prism;''Crystal's Text:''@@ @@.prismT; Hey $player.name! I just wanted to say hi and figure out if you're free at some point in the near future. It's been a while since we've been on a date and I have some Tension that needs relief. Just let me know when you're free. @@ <br><<button "Mark as Read">><<set $scenelistP[49] to 1>><<set $phnMess.delete("PrismWaitFirst")>><<RLP>><</button>>
<</if>>\
\
\
\
\
<<if $phnMess.includes("PrismWaitSecond")>>\
@@.prism;''Crystal's Text:''@@ @@.prismT; Hey $player.name. I know that you've been busy but we should definitely meet up sometime soon. I'm good just getting some dinner and hanging out but… @@ <br> A picture comes in after a few seconds. It's a bit grainy but you can just make out that it was taken from Crystal's POV. She's wearing a loose sweater which she is pulling away from her chest with her free hand. The top curves of her breasts are exposed and, instead of being held up by a bra, are framed by a thin rope harness. A second text pops up as you are admiring the picture. <br>@@.prism;''Crystal's Text:''@@ @@.prismT; Just a little incentive if you are on the fence about meeting up. Let me know if your free any time soon@@ <br><<button "Save Picture and Psychically Check in">><<set $scenelistP[49] to 2>><<set $phnMess.delete("PrismWaitSecond")>><<set $sceneSelect to 4>><<set $prism.last to 15>><<goto "LateScenes">><</button>>
<</if>>\
\
\
\
\
/*LIANELIANELIANELIANELIANELIANE*/\
\
<<if $phnMess.includes("kiaraLianeFinalDecision")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I made up my mind. Call me.@@ <br><<button "Call Kiara">><<set $sceneSelect to 1>><<goto "KiaraLianeEvents">><<set $phnMess.delete("kiaraLianeFinalDecision")>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelTwoFirst")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT;AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!@@<br>There's a brief pause and a second text message comes in.<br>@@.kiara;''Kiara's Text:''@@ @@.kiaraT;fuck call me@@<br> <<button "Call Kiara">><<set $sceneSelect to 2>><<goto "KiaraLianeEvents">><<set $phnMess.delete("LianeLevelTwoFirst")>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelTwoSecond")>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT;TEAM MEETING! TEAM MEETING! TEAM MEETING!@@<br><<button "Meet Up">><<set $sceneSelect to 3>><<goto "KiaraLianeEvents">><<set $phnMess.delete("LianeLevelTwoSecond")>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelTwoThird")>>\
<<if $storyline.lianeQuest is 52.1>>\
@@.amita;''Amita's Text:''@@ @@.amitaT;I've got a package for Kiara. Should we all meet up for a debrief?@@
<<elseif $storyline.lianeQuest is 52.2>>\
@@.blaire;''Blaire's Text:''@@ @@.blaireT;I'm done!!!!🎉🎉🎉 Let's all meet up and I can hand over the goods@@
<<elseif $storyline.lianeQuest is 52.3>>\
@@.prism;''Crystal's Text:''@@ @@.prismT;Mission accomplished. Meet up at base and we can go over what happened?@@
<<elseif $storyline.lianeQuest is 52.4>>\
@@.kiara;''Kiara's Text:''@@ @@.kiaraT;Boom! Mom is safe and the evildoers got what's coming to them. We can all meet up at the base and I'll fill you in.@@
<<elseif $storyline.lianeQuest is 52.5>>\
@@.umbra;''Umbralette's Text:''@@ @@.umbra;My mission is complete. I will give you the components at your earliest convenience.@@
<</if>>\
<br><<button "Call for a Meet Up">><<set $sceneSelect to 5>><<goto "KiaraLianeEvents">><<set $phnMess.delete("LianeLevelTwoThird")>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("LianeLevelTwoFourth")>>\
@@.Generic; KINK⭐ Notification: ModestMousyMouse has sent you a message!
<<button "Check The Message.">><<set $sceneSelect to 1>><<goto "LianeComputerChat">><<set $phnMess.delete("LianeLevelTwoFourth")>><<RLP>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("LianeLevelTaskComplete")>>\
@@.Generic; KINK⭐ Notification: ModestMousyMouse has sent you a message!
<<button "Check The Message.">><<set $sceneSelect to 1>><<goto "LianeTask">><<set $phnMess.delete("LianeLevelTaskComplete")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelThreeFirst")>>\
@@.Generic; KINK⭐ Notification: ModestMousyMouse has sent you a message!
<<button "Check The Message.">><<set $sceneSelect to 3>><<goto "LianeComputerChat">><<set $phnMess.delete("LianeLevelThreeFirst")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelThreeFlashOne")>>\
@@.Generic; KINK⭐ Notification: ModestMousyMouse has sent you a message!
<<button "Check The Message.">><<set $sceneSelect to 5>><<goto "LianeComputerChat">><<set $phnMess.delete("LianeLevelThreeFlashOne")>><<set $storyline.lianeQuest to 61>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelPostTalk")>>\
@@.Generic; KINK⭐ Notification: ModestMousyMouse has sent you a message!
(⚠️ Story Branch Ahead)
<<button "Check The Message.">><<set $sceneSelect to 6>><<goto "LianeComputerChat">><<set $phnMess.delete("LianeLevelPostTalk")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeFirstSex")>>\
@@.kiara;''Liane's Text:''@@ @@.lianeT;Hello $player.name. Kiara and I are going to watch some //Diagnosis: Haunted// if you want to join us.@@
<<button "Mark As Read">><<set $phnMess.delete("LianeFirstSex")>><<set $liane.firstsex to 1>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianePostSexText")>>\
@@.kiara;''Liane's Text:''@@ @@.lianeT;Hello $player.name. I thought about what we talked about last night and, if you are up for it. I would love to talk about that stuff again. Whenever you feel up for it.@@
<<button "Mark As Read">><<set $phnMess.delete("LianePostSexText")>><<set $liane.firstsex to 2>><<set $storyline.lianeQuest to 71>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("LianeLevelPostMessage")>>\
@@.Generic; KINK⭐ Notification: ModestMousyMouse has sent you a message!
<<button "Check The Message.">><<set $sceneSelect to 8>><<goto "LianeComputerChat">><<set $phnMess.delete("LianeLevelPostMessage")>><<set $storyline.lianeQuest to 72>><</button>>
<</if>>\
\
\
<<if $phnMess.includes("LianeTaskPhotog")>>\
@@.liane;''Liane's Text:''@@ @@.lianeT;Hello, $player.name. Can you call me back, I need help with something.@@<br><<button "Call her">><<if $liane.photog is 0>><<set $sceneSelect to 1>><<else>><<set $sceneSelect to 2>><</if>><<goto "LianePhotogScene">><<set $phnMess.delete("LianeTaskPhotog")>><</button>>
<</if>>\
\
\
\
\
/*NAYIKA-NAYIKA-NAYIKA-NAYIKA-NAYIKA-NAYIKA-NAYIKA-NAYIKA*/\
\
<<if $phnMess.includes("NayikaMeetIntro")>>\
@@.prismBBG;''Crystal:''@@ @@.prismTBBG; Hey, I spoke to my friend. Call me back ASAP.@@
<<button "Call Back">>><<set $sceneSelect to 2>><<goto "NayikaIntro">><<set $phnMess.delete("NayikaMeetIntro")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("NayikaDate1")>>\
@@.amita;''Unknown Number:''@@ @@.amitaT; Hello, $player.name. It's Crystal's friend. This is my number and I wanted to let you know that I'm available to meet up Tuesday, Wednesday, or Thrusday nights. We can meet at the same place as last time. @@<br><<button "Mark As Read">><<set $storyline.amitaQuest to 19>><<set $phnMess.delete("NayikaDate1")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("NayikaDream1")>>\
@@.prismBBG;''Crystal:''@@ @@.prismTBBG; Spoke to our friend. She's going to learn about lucid dreaming from somone she knows and then find a neutral location for us to meet and do the thing. Not sure how long it will take but I'll text you with a time and location once I know more.@@<br><<button "Mark As Read">><<set $storyline.amitaQuest to 24>><<set $phnMess.delete("NayikaDream1")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("NayikaDream2")>>\
@@.prismBBG;''Crystal:''@@ @@.prismTBBG; Everything's set. We can meet at the Cimex Motel in Harbor Side she and I are both off Friday and Saturday nights, so we can meet then. @@<br><<button "Mark As Read">><<set $storyline.amitaQuest to 30>><<set $phnMess.delete("NayikaDream2")>><<RLP>><</button>>
<</if>>\
\
<<if $phnMess.includes("NayikaTrain")>>\
@@.amita;''Amita's Text:''@@ @@.amitaT; Hey. I had a thought and wanted to run it by you. I think you need some combat training. If you know of someplace we can train away from prying eyes we should meet up and I can teach you the basics. @@ <br><<button "Mark As Read">><<set $amita.train to 1>><<set $phnMess.delete("NayikaTrain")>><<RLP>><</button>>
\
<</if>>\
\
<<if $phnMess.includes("Amitachan")>>\
@@.amita;''Amita's Text:''@@ @@.amitaT; Hey. Crystal got the anchor from our supplier. We can give it a try whenever you're ready. @@ <br><<button "Mark As Read">><<set $player.cAmita to 6>><<set $phnMess.delete("Amitachan")>><<RLP>><</button>>
\
<</if>>\
\
\
\
\
\
\
\
\
/*MISC-MISC-MISC-MISC-MISC-MISC-MISC-MISC-MISC-MISC-MISC-MISC*/\
\
\
\
\
<<if $phnMess.includes("DoraOrders")>>\
@@.generic;''Dora:''@@ @@.genericT; Hello $player.name. I just wanted to let you know that if you need any renovations or anything like that done to your new base, we do offer it at a reasonable price. No credit and no contracts required. Just text me what you need, send some money my way, and I'll have it done in a few days.@@ <br><<button "Mark As Read">><<set $phnMess.delete("DoraOrders")>><<set $base.buy to 2>><<RLP>><</button>>
<</if>>\
\
\
\
<<if $phnMess.includes("CostumeUpdate")>>\
@@.generic;''Email From Vivienne:''@@ @@.genericT; My Friend, <br> A small update on your order. Things are progressing nicely and I am on track to finish in a few more weeks. Please stop by the store the next time you are in the area and I can show you what I have been working on. <br> Yours, Vivienne.@@
<<button "Mark As Read">><<set $uniform.track to 15>><<set $phnMess.delete("CostumeUpdate")>><<RLP>><</button>>
<</if>>\
\
\
\
<<if $phnMess.includes("CostumeFinished")>>\
@@.generic;''Email From Vivienne:''@@ @@.genericT; My Friend, <br> I have finally finished your order and it await's your final fitting. I have refrained from sending picture becuase I believe that it should be experienced in person without a flat image ruining part of the experience. You must engage with all five senses to truly appreciate works of this nature. Please feel free to come by my shop at your earliest convienence. <br> Yours, Vivienne.@@
<<button "Mark As Read">><<set $uniform.track to 29>><<set $phnMess.delete("CostumeFinished")>><<RLP>><</button>>
<</if>>\
\
\
\
<<if $phnMess.length is 0>>\
No New Messages
<</if>>\
----
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<div Style= "text-align: center;"><<button "Phone Off">><<goto $player.lastloc>><</button>></div>\<div Style= "text-align: center;font-size: 36px">\
CALENDAR</div>\
\
\
\
\
----
<<if $tutorial is 1>>\
''Pick Up Last Check''
📅 Saturday
⏲️ Early Morning
📌 High Street Coffee Bean (Park District)
<<set $tutorial to 2>>\
----
<</if>>\
\
<<set $temp1 to $prism.homeVisit-$daynum>>\
<<if $temp1 lt 0>><<set $temp1 to 0>><</if>>\
<<if $storyline.prismQuest gte 2 and $storyline.prismQuest lt 8>>\
''Prism Home Visit''
📅 $temp1 Days ⏲️ Early Morning
📌 Home
----
<</if>>\
\
<<if $storyline.mainQuest lte 2>>\
''Dropping off Guest''
📅 Day 20 ⏲️ Early Morning
📌 Unknown
----
<</if>>\
\
\
<<if $storyline.mainQuest gte 3 and $kiara.level is 0>>\
''Accidental Mind''
<<if $storyline.kiaraQuest lte 2>>\
You need to develop your powers. Perhaps spending time with Kiara will give you an opportunity to use them.
<<else>>\
You should help Kiara with her intimacy issues. It'll also give you a chance to practice your abilities.
<</if>>\
----
''In Another Life''
Or maybe you just want to see where things going with Blaire?
----
<</if>>\
\
\
<<if $storyline.blaireQuest is 3>>\
''Dinner with Blaire''
📅 Monday & Wednesday & Friday ⏲️ Night
📌 Mel's Diner
----
<</if>>\
\
\
<<if $storyline.blaireQuest is 6>>\
''Dinner with Blaire''
📅 Friday & Saturday ⏲️ Night
📌 Cavaleri's
----
<</if>>\
\
\
<<if $storyline.kiaraQuest is 2>>\
''Movie and Game Night''
📅 Friday & Saturday ⏲️ Night
📌 Kiara's Room
----
<</if>>\
\
\
<<if $storyline.kiaraQuest is 4>>\
''Dreamwalk Kiara''
📅 Friday & Saturday ⏲️ Night
📌 Kiara's Room
----
<</if>>\
\
\
<<if $storyline.kiaraQuest is 8>>\
''Kiara's Demonstration''
📅 Wednesday / Saturday ⏲️ Morning & Afternoon / Afternoon
📌 Kiara's Room
----
<</if>>\
\
\
<<if $storyline.kiaraQuest gte 5.1 and $storyline.kiaraQuest lt 5.5>>\
''Working on Kiara's Mental Barrier''
📅 Monday-Thursday / Saturday-Sunday
⏲️ Night
📌 Kiara's Room
----
<</if>>\
\
\
<<if $storyline.kiaraQuest is 12>>\
''Planning Meeting''
📅 Monday, Tuesday, Thursday, & Friday / Wednesday
⏲️ Early Morning / Early Morning - Afternoon
📌 Kiara's Room
----
<</if>>\
\
\
<<if $kiara.subW is 1>>\
''Molly's Gaming Session''
📅 Saturday & Sunday
⏲️ Morning
📌 City Center
----
<</if>>\
\
\
<<if $kiara.subM is 1>>\
''Kingston's Intermural Sports''
📅 Saturday & Sunday
⏲️ Morning & Afternoon
📌 Park District
----
<</if>>\
\
\
<<if $storyline.kiaraQuest is 16>>\
''Planning Session''
📅 Saturday
⏲️ Early Morning
📌 Kiara's Room
----
<</if>>\
\
\
\
\
<<if $superStuff.curRelay isnot 0 and $kiara.superState is 2 and $superStuff.currentMission is 3>>\
''RELAY REMINDER:''\
<<if $superStuff.curRelay is 1>>'Verdant Circle'
<<elseif $superStuff.curRelay is 2>>'Mel's Diner'
<<elseif $superStuff.curRelay is 3>>'Main Street'
<<elseif $superStuff.curRelay is 4>>'Junction Pass University'
<<elseif $superStuff.curRelay is 5>>'Park District'
<<elseif $superStuff.curRelay is 6>>'City Center'
<<elseif $superStuff.curRelay is 7>>'Harbor Side'
<</if>>\
📅 ASAP
⏲️ ASAP
📌 <<if $superStuff.curRelay is 1>>Verdant Circle
<<elseif $superStuff.curRelay is 2>>Mel's Diner
<<elseif $superStuff.curRelay is 3>>Main Street
<<elseif $superStuff.curRelay is 4>>Junction Pass University
<<elseif $superStuff.curRelay is 5>>Park District
<<elseif $superStuff.curRelay is 6>>City Center
<<elseif $superStuff.curRelay is 7>>Harbor Side
<</if>>\
----
<</if>>\
\
\
\
<<if $prism.galatonight gte 1>>\
//SentFrom: Olivia//
''Society Gala''
📅 Day $daynum ⏲️ Night
📌 Downtown
----
<</if>>\
\
\
\
/*NAYIKA*/\
<<if $storyline.amitaQuest gte 1 and $storyline.amitaQuest lt 7>>\
''Catching your voyeur''
<<if $storyline.amitaQuest is 1>>\
📌 Junction Pass University
Someone saw you and Blaire going into the library together and then seemed to vanish. You should keep an eye out next time you help Blaire 'Study'.
<<elseif $kiara.level lt 4>>\
You seem to have scared off your voyeur for now. You should spend some time with Kiara.
<<elseif $storyline.amitaQuest is 2>>\
📅 Saturday & Sunday ⏲️ Morning
📌 Parkview Mall
Tease Kiara a lot while she's at the Mall.
<<elseif $storyline.amitaQuest is 3>>\
⏲️ Late Night
Someone has definitely been watching you, and worse, it seems like they're a Super too. You'll need to sleep on this.
<<elseif $storyline.amitaQuest is 4>>\
Kiara has messaged you. You should check your phone.
<<$storyline.amitaQuest is 5>>\
📅 Monday-Friday ⏲️ Evening
📌 Mel's Diner
Kiara has a plan to see if your voyeur is following you. Have some fun with Kiara at the Diner while she's working.
<<elseif $storyline.amitaQuest is 6>>\
Kiara has messaged you. You should check your phone.
<<elseif $storyline.amitaQuest is 7>>\
You know the identity of your voyeur now. Call Crystal and invite her to hang out with you and Kiara, then ask her about Nayika.
<</if>>\
----
<</if>>\
\
<<if $storyline.amitaQuest is 16 or $storyline.amitaQuest is 17>>\
''Meet with Crystal and Nayika''
📅 Thursday ⏲️ Night
📌 The Cornerstore
----
<</if>>\
\
\
<<if $storyline.amitaQuest gte 19 and $storyline.amitaQuest lte 21>>\
''Meet with Nayika''
📅 Tuesday-Thursday ⏲️ Night
📌 The Cornerstore
----
<</if>>\
\
\
<<if $storyline.amitaQuest is 30>>\
''Meet with Nayika to Dreamwalk''
📅 Friday-Saturday ⏲️ Night
📌 Cimex Motel, Harbor Side
----
<</if>>\
\
\
\
\
<<if $storyline.amitaQuest is 36>>\
''Date with Amita''
📅 Monday ⏲️ Evening
📌 City Center
----
<</if>>\
\
\
<<if $jobs.library.level is 0 and $locVar.lalunejob is 0>>\
''💰There's No Such Thing As A Free Lunch💰''
You better find a new job. Try searching online, or just look around the city.
<<elseif $jobs.library.level is 0 or $jobs.cafe.level is 0>>\
''💰There's No Such Thing As A Free Lunch💰''
You're no longer unemployed, but there are other opportunities you should look out for.
----
<</if>>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<div Style= "text-align: center;"><<button "Phone Off">><<goto $player.lastloc>><</button>></div>\
<<if $storyline.prismQuest is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Discovery</div></div>
\
You're killing some time in the atrium of the Humanities and Arts building, sitting near one of the larger and more abstract art installations (a mass of old rusty bicycles, welded together to look like a vomiting person. It's inexplicably titled "old fashioned"). Suddenly, you hear a loud //*thump-clang!*// from nearby, followed by a familiar irate voice.
@@.prism; ''Familiar Voice:'' "Son of Whore Sculpture!"@@
You spin around towards the source of the noise, then realize how obvious you're being and bring up your obfuscation field. A half-second after that you realize that, if the voice is who you think it is, then your powers are useless so you also dive behind the nearest sculpture (an abstract piece in stone titled "Persephone and Hermes"). Keeping as much granite between you and the annoyed voice as possible, you peer towards its source.
A suspiciously nondescript woman is hopping on one foot and holding her shin. She has ambiguous features that could easily be Asian, Hispanic, Caucasian, or some mixture of the three. Her shoulder-length medium brown hair is neat without being too stylish and her clothing is similarly plain; worn-in jeans, a baggy sweater, and scuffed calf-high boots. She's medium height, medium weight, and overall just medium.
Oh yeah, you also can't pick up any mental signals because of some familiar psychic shielding.
@@.player; Prism.@@
<<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appDisguise<</replace>><</button>> (or whatever name she goes by in this disguise) kneels to rub her shin vigorously, muttering under her breath and casting nasty glances towards a nearby statue (an abstract metal and plastic piece named "Ankle-High Protrusions"). After a few seconds, she pulls up her pant leg to check if there is any blood or bruise, then looks around to see if anyone noticed her clumsiness. A nearby bench of students was watching the entire scene with mild interest. They chuckle a bit, which draws Prism's attention. She says something to one of them, who smiles, replies, and moves over to make room for her. Prism gives him her own mildly abashed smile and limps over to sit on the bench. The four of them chat for a while but you are too far away to make out what's being said over the general din of the atrium. Curious as to what's being said and annoyed that you can't just read Prism's mind or hide from her senses, you look around the room to figure out how to get closer without being spotted.
Then you remember that you can just read the other's people's minds and just do that.
You access the senses of the student next to Prism first just to confirm what you heard earlier and, sure enough, it is definitely Prism's voice. She and the other people on the bench are discussing the sculpture she accidentally kicked and whether her banging her shin against it was a deliberate part of the art itself. You flip between the three people's minds to gather some more info on Prism's cover. The other people consider themselves to be friendly acquaintances, they've had enough classes with Prism to know her name (Olivia Sing, though none of them agree on her last name's pronunciation or whether it's spelled Sing, Singh, or Xing) but don't know any real personal details or hang out with her outside of classes or chance meetings like this. They are all in related majors and have had several cinematography and film criticism classes with "Olivia".
They talk for only a few minutes before the other three have to get to class. Prism/Olivia says goodbye, waits for a few minutes alone on the bench, then limps away. You give her a few seconds lead before you stand up and start to follow …
… only to get really bored, really quickly.
Prism has a pretty normal day for a college student. She goes to class, has a snack or two at the autocafé, then hangs out in one of the quieter areas on campus to relax and read. In fact, there are only two things that really stand out as unusual (and you only notice because you're looking for odd behavior). The first is that every hour, on the hour, Prism checks her phone and sends a series of text messages. These are most likely hourly check-ins and status updates with the Auxiliaries (you've seen her send them before when she was watching movies at your house) and she looks annoyed and hassled each time she has to stop what she's doing to send them. The second odd thing is that there are a few times when she is approached by, or approaches, other students and has a very brief conversation with them. To most people, these interactions would appear casual and not at all out of the ordinary but your psychic senses are unable to pick up any of these people's mental signatures (which means they have the same psychic shielding as Prism). On top of this, each person seems vaguely familiar. Putting two and two together, You assume that they must be other members of the Society or Auxillieres that attend JPU.
You keep tailing Prism for as long as she's on-campus and break off only when she heads into the City Center. Without your obfuscation field and the cover of other students, you don't feel confident enough in relying on your mundane sneakiness. You decide to let her go about her business and check-in with Kiara to see if you can get any more information.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><<set $storyline.prismQuest to 5>><</button>>
</td></tr></table></div>\
\
\
<</if>>\<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px; text-align:center;font-size: 25px;">\
Kiarasoft Super Management Framework</p>\
\
<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;">\
<span style = "font-size: 16px;">''Progress''</span>\
\
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>\
<<script>>$(document).one(':passagerender', function (ev) {
Health(State.variables.superStuff.prog, 100, "horizontalhealthbar", true, ev.content);
});<</script>>\
</p>\
\
<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;">\
<span style = "font-size: 16px;">''Current Goals''</span>
----
<<if $superStuff.prog lt 20>>🟦<<elseif $superStuff.prog gte 20>>☑️<</if>> Discussion and Planning
<<if $storyline.kiaraQuest lt 17>>🟦<<elseif $storyline.kiaraQuest gte 17>>☑️<</if>> Figure out Code Names
<<if $base.BB is 0>>🟦<<elseif $base.BB gte 1>>☑️<</if>> Find a base of operations
<<if $uniform.track lt 30>>🟦<<else>>☑️<</if>> Get some Costumes / Uniform / Disguises
🟦 Boost Psychic powers
<<if $prism.level is 0>>🟦<<elseif $prism.level gte 2>>☑️<</if>> Recruit Prism
🟦 Locate Cerebralite Clone
🟦 Equipment and training
🟦 More Recruits
</p>\
\
<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;">\
\
<<if $storyline.kiaraQuest lt 17>>\
<<set $temp4 to "user%KWalsh">>\
<<elseif $storyline.kiaraQuest gte 17>>\
<<if $kiara.superState2 is 1>>\
<<set $temp4 to "user%FeedBk">>\
<<elseif $kiara.superState2 is 2>>\
<<set $temp4 to "user%Delphi">>\
<</if>><</if>>\
\
<<if $superStuff.burned lt 2>>\
<span style = "font-size: 16px;">''Assigned Tasks: //$temp4//''</span>\
<<elseif $superStuff.burned gte 2>>\
<span style = "font-size: 16px;">''//$temp4%Offline//''</span><</if>>\
<span style="font-size: 24px">
\
\
<<if $superStuff.currentMission is 0 and $superStuff.burned lt 2>>\
ooo | Unassigned
<<elseif $superStuff.currentMission is 1>>\
+++ | Test Run 1 | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 2>>\
''### Test Run 1 | Completed''
\
<<elseif $superStuff.currentMission is 3>>\
+++ | Making Money | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 4>>\
''### Making Money | Completed''
\
<<elseif $superStuff.currentMission is 5>>\
+++ | Covering Tracks | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 6>>\
''### Covering Tracks | Completed''
\
<<elseif $superStuff.currentMission is 7>>\
+++ | Set Up Tracker | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 8>>\
''### Set Up Tracker | Completed''
\
<<elseif $superStuff.currentMission is 9>>\
+++ | Stalking Prism | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 10>>\
''### Stalking Prism | Completed''
\
<<elseif $superStuff.currentMission is 11>>\
+++ | Creating Program B | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 12>>\
''### Creating Program B | Completed''
\
<<elseif $superStuff.currentMission is 13>>\
+++ | Forget Me Not | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 14>>\
''### Forget Me Not | Completed''
\
\
<<elseif $superStuff.currentMission is 15>>\
+++ | Creating Program H | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 16>>\
''### Creating Program H | Completed''
\
\
<<elseif $superStuff.currentMission is 17>>\
+++ | Building USB | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 18>>\
''### Building USB | Completed''
\
\
<<elseif $superStuff.currentMission is 19>>\
+++ | Programming App | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 20>>\
''### Programming App | Completed''
\
\
<<elseif $superStuff.burned gte 2>>\
<</if>>\
\
\
</span></p>\
<<button "Close Program""PlayerPC">><</button>>\
<<if $superStuff.tracker is 1>><span Style = "background-color: black; color: white;outline: 3px double white; padding: 5px; text-align:right;float:right;">\
''KSD: $superStuff.totalThreat%''</span><</if>>\<<if $sceneSelect is 1>><div id="evePervFrame"><div id="areaTitle">Alpha Testing: CuSu.mp3</div></div>
<<elseif $sceneSelect is 2>><div id="evePervFrame"><div id="areaTitle">Alpha Testing: B1Mb_0.mp4</div></div>
<<elseif $sceneSelect is 3>><div id="evePervFrame"><div id="areaTitle">Alpha Testing: TriggerPulse.mp3</div></div>
<<elseif $sceneSelect is 4>><div id="evePervFrame"><div id="areaTitle">Field Testing: CuSU Remix</div></div>
<<elseif $sceneSelect is 5>><div id="evePervFrame"><div id="areaTitle">Field Testing: TriggerPulse Remix</div></div>
<</if>>\
\
\
\
\
\
With her ass bouncing a foot away from your face, it's hard to hold back your more juvenile urges. So you don't. Your arm swings back, ready to put a nice handprint on her right butt cheek. A fraction of a second before your hand connects, you suddenly remember Kiara's usual response to any perceived violence. Not wanting to get kicked in the face, you manage to slow your hand down to a soft pat. Kiara lets out a soft coo and then looks over her shoulder.
@@.kiara; ''Kiara:'' "Soooo, I could use your help."@@
She turns and drops into her chair, slowly spinning to face you with a carefully neutral look on her face. Despite the appearance of indifference, you can sense the waves of anticipation and eagerness coming off of her. She looks down, idly plays with her sensor bracelet for a few seconds, and then asks in a blase manner.
@@.kiara; ''Kiara:'' "I was thinking about testing out some of my hypno programs."@@
You hold up a finger then point to yourself.
@@.player; ''You:'' "I can't be hypnotized remember?"@@
Kiara takes off her glasses and calmly cleans them on her shirt. She is doing an admirable job not letting her excitement show on her face. She waves a hand dismissively.
@@.kiara; ''Kiara:'' "Oh, right. I forgot about that. I guess I have to be the one going under then. Are you okay babysitting me while I'm in the trance?" @@
You give her a knowing smile (which she dutifully ignores). Kiara grabs her tablet and, after a few taps, hands it to you. Open on the tablet is a list of oddly named music and video files. You read through the file name as Kiara activates her webcam. She sees your curious look and explains.
@@.kiara; ''Kiara:'' "I need to record the trance for … research purposes.@@ You try to convey how much you don't believe her with a glance, but she ignores you. @@.kiara; "Right, anyway. I have a cancellation track on there labeled //Hyp Cancel Play Me//. Use it after I'm fully entranced." @@
----
\
\
\
\
<<if $sceneSelect is 1>>\
<<include "KiaraWorkProgramsCusu">>\
<<if $kiara.level is 3>>\
<<set $scenelistK[22] to 1>>\
<<elseif $kiara.level gte 4>>\
<<set $scenelistK[22] to 2>>
<</if>>\
\
\
\
\
<<elseif $sceneSelect is 2>>\
\
<<if $kiara.level is 3>>\
<<set $sceneSelect to 1>>\
<<set $scenelistK[24] to 1>>\
<<elseif $kiara.level is 4>>\
<<set $sceneSelect to 2>>\
<<set $scenelistK[25] to 1>>\
<<elseif $kiara.level is 5>>\
<<set $sceneSelect to 3>>\
<<set $scenelistK[26] to 1>>\
<</if>>\
<<include "KiaraWorkProgramsBimbo">>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<<include "KiaraWorkProgramsTrigger">>\
<<set $scenelistK[27] to 1>>\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<<include "KiaraWorkProgramsCusuRemix">>\
<<set $scenelistK[23] to 1>>\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<<include "KiaraWorkProgramsTriggerRemix">>\
<<set $scenelistK[28] to 1>>\
\
\
\
\
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 4>> @@.pow;►►► Kiara greatly enjoys the side benefits of your powers. She is more curious //[+4 Curiosity]//.@@ <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.<</if>>
<<if $superStuff.prog lte 20 and $kiara.superState gte 1>><<set $superStuff.prog += 1>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
</div>\<div id="eveFrame">You tap the icon of Kiara's chibi face and hear a strange clicking sound, followed by a low whining, then silence. A second later the phone begins to ring. You wait for the voicemail, but Kiara picks up after a dozen rings.</div>
@@.kiara;''Kiara:'' "Hey boss, what's up?"@@
----
\
\
\
\
\
<<if $superStuff.testmission is 0>>\
@@.player;''You:'' "I think we should try and do something. Nothing major, like getting money or anything like that. What do you think?"@@
@@.kiara;''Kiara:'' "Sounds good. It will let me stress test my systems to make sure everything is working the way I want it to. What do you have in mind?"@@
@@.player;''You:'' <<button "Well …">><<set $superStuff.testmission to 1>><<goto "KiaraMissionScene">><</button>>@@
----
\
<<button "Never Mind">><<goto $player.lastloc>><</button>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
\
\
\
\
<<elseif ($superStuff.testmission gte 1 and $superStuff.currentMission gt 0)>>\
@@.player;''You:'' "How's the work going?"@@
@@.kiara;''Kiara:'' "Good, still chipping away at it, I'll update you when I finish."@@
----
\
<<button "Sounds good">><<goto $player.lastloc>><</button>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
\
\
\
<<elseif $superStuff.testmission is 2 and $superStuff.currentMission is 0 and $superStuff.burned gte 2>>\
@@.kiara;''Kiara:'' "I had to burn out my whole system to avoid being tracked. I'm going to have to rebuild most of the critical components before I can do anymore work. I can't even play AAA games cause my graphics card is gone."@@
<<if $superStuff.burned is 2>>\
Lets fix your <<button [[System|KiaraMissionSetup]]>><</button>>
<<elseif $superStuff.burned is 3>>\
@@.kiara;''Kiara:'' "I'm getting everything fixed right now, I should be ready to go soo."@@<</if>>\
----
<<button "Never Mind">><<goto $player.lastloc>><</button>>\
\
\
\
\
\
<<else>>\
----
\
<span class = "devb"><<button "Missions">>
<<toggleclass "#missionexplain" "hide">>\
<</button>></span>
<span id="missionexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:'' At the beginning of your burgeoning Super career you will be able to give Kiara various tasks in which to use her abilities. These can range from making money, to things to aid in the story. Each task has four components. Time, Overhead, Caution, and Reward. Time is how many days it will take for her to finish, Overhead is how much money you have to spend on disposable components and hardware for Kiara. Threat is how much suspicion the activity can draw. If it reaches a critical level, Kiara will have to ditch all of her hardware to hide her trail and you will have to buy more to start over. Reward is how much you get out of it, this can be a story benefit or a randomized amount of money.<br> @@</div></span>\
\
\
\
<<nobr>>
@@.player; We should try and get some <<button [[Money|KiaraMissionMoney]]>><</button>>
<br>Work on covering our <<button [[Tracks|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 5>><</button>>
<<if $superStuff.Rig.vpn is 0 or $superStuff.Rig.proc is 0 or $superStuff.Rig.wc is 0 or $superStuff.Rig.ram is 0 or $superStuff.burned is 2>>
<br>Need to improve your <<button [[Setup|KiaraMissionSetup]]>><</button>>
<<else>>
<br>No need to improve your <span id="donebut"> Setup [Fully Upgraded]</span>
<</if>>
<<if $superStuff.tracker is 0>>
<br>Track if we are being <<button[[Noticed|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 7>><</button>><</if>>
<<if $storyline.prismQuest gte 4 and $prism.tracked is 0 and $storyline.prismQuest lt 6.5>>
<br>We need to know more about <<button[[Prism|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 9>><</button>><</if>>
<<if $kiara.programB is 0>>
<br>Build another hypno <<button [[Program B|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 11>><</button>><</if>>
<<if $kiara.bookread is 1>>
<br>Build a program to forget <<button[[Me|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 13>><</button>><</if>>
<<if $kiara.programHT is 0 and $kiara.level gte 4>>
<br>Build one more hypno <<button [[Program H|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 15>><</button>><</if>>
<<if $player.items.usb is 0>>
<br>Set up a Hacking <<button [[Tool|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 17>><</button>><</if>>
<<if $player.items.tracker is 0>>
<br>Set up a tracking <<button [[App|KiaraMissionGeneral]]>><<set $superStuff.currentMission to 19>><</button>><</if>>
@@<</nobr>>
----
<<button "Never Mind">><<goto $player.lastloc>><</button>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
\
\
\
<</if>>\
\
\<<if $superStuff.testmission is 1>>\
@@.player; ''You:'' "I'm thinking you can do something to Blaire. Nothing weird or dangerous or even anything out of character. Just something that will let us know it worked. Any ideas?"@@
You hear silence on the line as Kiara thinks, save for a soft buzzing just on the edge of hearing.
@@.kiara;''Kiara:'' "I have an idea that should be fun for both of us. Problem is, I am going to need some cash to get things started."@@
@@.player; ''You:'' "Wait, Why?"@@
@@.kiara;''Kiara:'' "Hypno stuff is not designed to work on standard over-the-counter hardware. It burns out components really effing fast. So I'm going to need gear if we want to get anything done. Also, you wanted to be in charge, so you have to buy the supplies."@@
You sigh mentally, then audibly.
@@.player; ''You:'' "Fine, how much gear will you need for something like this?"@@
You hear some typing from Kiara.
@@.kiara;''Kiara:'' "Say 50 all together. Conveniently, I have a money transfer system built into this app. You can send it over whenever and I can get to work."@@
----
<span id="conv1">\
<<if $player.cash gte 50>>\
<<button "Sure, I'll send it over [$50]">><<set $player.cash to $player.cash -50>>\
<<replace "#conv1">>\
You press a conveniently placed button to transfer the money (a bit too conveniently placed) and hear a happy little //*Ping!*//.
@@.kiara;''Kiara:'' "Awesome. Give me a day to get the parts, a day to get the program together, and a day for results. Sound good?"@@
@@.player; ''You:'' "Yep, sounds good. Let me know how things are going."@@
You can already hear Kiara typing away on her laptop.
@@.kiara;''Kiara:'' "Sure, I'll update the management app with my progress. See you later."@@
----
<<button "Hang Up">><<goto $player.lastloc>><</button>>\
<</replace>><<set $superStuff.currentMission to 1>><<set $superStuff.missionTime to 3>><</button>><</if>>\
\
\
\
<<button "Not yet but soon">>\
<<replace "#conv1">>\
@@.kiara;''Kiara:'' "Okay, just let me know when you are ready and send the cash over."@@
----
<<button "Hang Up">><<goto $player.lastloc>><<set $superStuff.testmission to 0>><</button>>\
<</replace>><</button>>\
</span>\
\
\
\
\
\
<</if>>\<<set $temp1 to "">><<set $temp2 to "">><<set $temp3 to "">>\
\
<div style="font-size:35px; text-align:center;background-color:white;color:black">''MISSION: MAKING MONEY''</div>\
----
@@.kiara;''Kiara:'' "Money is always good. What do you want to do?"@@
@@.player; ''You:'' "I think you should target a <<listbox "$superStuff.Mchoose" autoselect>><<optionsfrom $superStuff.missions>><</listbox>> and I want you to be <<listbox "$superStuff.Achoose" autoselect>><<optionsfrom $superStuff.approach>><</listbox>> when using <<listbox "$superStuff.Echoose" autoselect>><<optionsfrom $superStuff.method>>
<</listbox>>."@@
<<button "Sound good?">><<replace "#conv1">>
@@.kiara;''Kiara:'' Going after a $superStuff.Mchoose and be $superStuff.Achoose while using $superStuff.Echoose?@@
\
\
\
\
\
<<if $superStuff.Mchoose is "Diner">>\
<<set $superStuff.missionTime to 4 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 100 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 20 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 200 + $superStuff.MRewM>>\
<<set $temp1 to "Kiara can target one of the many diners owned by Mel, her scummy, sexually harassing boss. She seems particularly eager for this one to make up for the money he (and his equally scummy kids) take off the top of the tip pool.">>\
\
<<elseif $superStuff.Mchoose is "Scammer">>\
<<set $superStuff.missionTime to 4 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 50 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 10 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 100 + $superStuff.MRewM>>\
<<set $temp1 to "Kiara can go after a variety of scammers via phone, computer, or even a few in person (there's a few around campus that harass students for a nonexistent 'veterans of temporal wars' fund that she really dislikes). She is particularly interested in ones who target the elderly and college students.">>\
\
<<elseif $superStuff.Mchoose is "Used Car Lot">>\
<<set $superStuff.missionTime to 5 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 200 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 30 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 400 + $superStuff.MRewM>>\
<<set $temp1 to "There are a few used car lots that specialize in flashy cars with major mechanical problems. They have a well known reputation for having effective contracts that let them avoid liability and slap on massive interest rates. They particularly focus their efforts on lower income people desperate for a means of transportation, soldiers fresh out of boot, and broke college students that don't know any better.">>\
\
<<elseif $superStuff.Mchoose is "Check Cashing Store">>\
<<set $superStuff.missionTime to 4 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 200 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 20 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 400 + $superStuff.MRewM>>\
<<set $temp1 to "Kiara can target one of the predatory check cashing places that keep popping up in Harbor Side. She's found a few that manages to slip past the state regulators but are not fronts for major crime outfits.">>\
\
<<elseif $superStuff.Mchoose is "Local Office">>\
<<set $superStuff.missionTime to 4 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 175 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 25 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 300 + $superStuff.MRewM>>\
<<set $temp1 to "Kiara knows of quite a few businesses that engage in some somewhat legal and outright illegal practices (Illegal dumping, wage violations, discrimination, etc.). Kiara has accumulated quite a list of possible targets.">>\
\
<<elseif $superStuff.Mchoose is "Pyramid Scheme">>\
<<set $superStuff.missionTime to 4 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 190 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 30 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 450 + $superStuff.MRewM>>\
<<set $temp1 to "Ever since Kiara's mother got divorced, she has been the target for numerous pyramid schemes. Kiara has taken a particular interest in these scams, especially those propped up by her mother's former friends.">>\
\
<<elseif $superStuff.Mchoose is "Debt Collectors">>\
<<set $superStuff.missionTime to 4 - $superStuff.MTimeM>>\
<<set $superStuff.missionCost to 165 - $superStuff.MCostM>>\
<<set $superStuff.missionCaution to 35 - $superStuff.MSusM>>\
<<set $superStuff.missionReward to 350 + $superStuff.MRewM>>\
<<set $temp1 to "Kiara has a special hatred for shady debt collectors. After her father left, debt collectors made numerous fraudulent attempts to collect on his debts from her mother.">>\
\
<</if>>\
\
\
\
\
<<if $superStuff.Achoose is "Reckless">>\
<<set $superStuff.missionTime to $superStuff.missionTime-1>>\
<<set $superStuff.missionCost to $superStuff.missionCost-30>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution+10>>\
<<set $superStuff.missionReward to $superStuff.missionReward-30>>\
<<set $temp2 to "Kiara can go in hard, using lower quality attacks with substandard hardware. it's cheaper and faster, but is a lot more obvious so she has to disengage faster, so less reward.">>\
\
<<elseif $superStuff.Achoose is "Cautious">>\
<<set $superStuff.missionTime to $superStuff.missionTime>>\
<<set $superStuff.missionCost to $superStuff.missionCost>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution>>\
<<set $superStuff.missionReward to $superStuff.missionReward>>\
<<set $temp2 to "Kiara can be her usual cautious self. She will go at her own pace and make sure to use the appropriate hardware as needed.">>\
\
<<elseif $superStuff.Achoose is "Subtle">>\
<<set $superStuff.missionTime to $superStuff.missionTime+1>>\
<<set $superStuff.missionCost to $superStuff.missionCost+40>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution-5>>\
<<set $superStuff.missionReward to $superStuff.missionReward+80>>\
<<set $temp2 to "Kiara can focus on subtly, it takes longer and requires more specialized equipment but is harder to detect and can gain a much bigger reward.">>\
\
<<elseif $superStuff.Achoose is "Devious">>\
<<set $superStuff.missionTime to $superStuff.missionTime+1>>\
<<set $superStuff.missionCost to $superStuff.missionCost+40>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution-10>>\
<<set $superStuff.missionReward to $superStuff.missionReward+20>>\
<<set $temp2 to "Kiara can utilize misdirection in her attack. It will take longer but is much harder to detect and can even put anyone watching on the wrong trail. It even gets a bit more money.">>\
\
<<elseif $superStuff.Achoose is "Efficient">>\
<<set $superStuff.missionTime to $superStuff.missionTime-1>>\
<<set $superStuff.missionCost to $superStuff.missionCost-40>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution+20>>\
<<set $temp2 to "Kiara tries to make the initial attack and escape as automated and efficient as possible. This can make things cheaper and easier but is less flexible and easier to detect.">>\
\
<<elseif $superStuff.Achoose is "Careless">>\
<<set $superStuff.missionTime to $superStuff.missionTime-2>>\
<<set $superStuff.missionCost to $superStuff.missionCost-50>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution+30>>\
<<set $superStuff.missionReward to $superStuff.missionReward-50>>\
<<set $temp2 to "Kiara splits her concentration with other tasks while keeping this attack on the backburner.This gives her time to do things for herself or frees up time if you have other things for her to do.">>\
\
<</if>>\
\
\
\
<<if $superStuff.Echoose is "Subliminal Songs">>\
<<set $superStuff.missionTime to $superStuff.missionTime>>\
<<set $superStuff.missionCost to $superStuff.missionCost+20>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution-5>>\
<<set $superStuff.missionReward to $superStuff.missionReward+40>>\
<<set $temp3 to "Kiara focuses entirely on using her subliminal songs. Given the amount of music people hear in a given day, they can easily blend into the background. However, they do need to be heard correctly, which can be an issue. They cost a bit more but are a bit subtle and can have greater rewards.">>\
\
<<elseif $superStuff.Echoose is "Hypno Videos">>\
<<set $superStuff.missionTime to $superStuff.missionTime>>\
<<set $superStuff.missionCost to $superStuff.missionCost+30>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution>>\
<<set $superStuff.missionReward to $superStuff.missionReward+60>>\
<<set $temp3 to "Kiara focuses entirely on using hypnotizing videos. These are a bit harder to use because they require the target to focus on a screen for a given amount of time. They are more obvious than audio attacks when entrancing people. The main advantage is that they are more powerful then audio attacks and can have greater reward.">>\
\
<<elseif $superStuff.Echoose is "Hacking">>\
<<set $superStuff.missionTime to $superStuff.missionTime+1>>\
<<set $superStuff.missionCost to $superStuff.missionCost>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution-5>>\
<<set $superStuff.missionReward to $superStuff.missionReward>>\
<<set $temp3 to "Kiara forgoes the hypnotic attacks and focuses on her hacking skills alone. This takes a bit longer but is subtler than other attacks, since there is no chance for people to notice a tranced target.">>\
\
<<elseif $superStuff.Echoose is "A Mixed Approach">>\
<<set $superStuff.missionTime to $superStuff.missionTime>>\
<<set $superStuff.missionCost to $superStuff.missionCost>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution>>\
<<set $superStuff.missionReward to $superStuff.missionReward>>\
<<set $temp3 to "Kiara prefers a mixed approach, utilizing audio, visual, and hacking attacks against a target. This allows for maximum flexibility based on the situation and the best balance of risk and reward.">>\
\
<<elseif $superStuff.Echoose is "A Cut Out">>\
<<set $superStuff.missionTime to $superStuff.missionTime+2>>\
<<set $superStuff.missionCost to $superStuff.missionCost+20>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution-10>>\
<<set $superStuff.missionReward to $superStuff.missionReward+40>>\
<<set $temp3 to "One of the trickiest attacks Kiara can use. She goes after an unrelated individual and has them execute the actual attack. It's extremely subtle and a great way to mislead anyone who notices but takes longer and is most costly.">>\
\
<<elseif $superStuff.Echoose is "Blackmail">>\
<<set $superStuff.missionTime to $superStuff.missionTime-1>>\
<<set $superStuff.missionCost to $superStuff.missionCost+40>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution+25>>\
<<set $superStuff.missionReward to $superStuff.missionReward+120>>\
<<set $temp3 to "Kiara gathers some information on vulnerable members of the target and uses that to exploit them. It can be fast and can gain some great rewards but the material itself can be costly and the target knows that it got hit.">>\
\
<<elseif $superStuff.Echoose is "Lust Inducement">>\
<<set $superStuff.missionTime to $superStuff.missionTime-1>>\
<<set $superStuff.missionCost to $superStuff.missionCost-10>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution-15>>\
<<set $superStuff.missionReward to $superStuff.missionReward+20>>\
<<set $temp3 to "Kiara uses a wide spectrum signal to drive as many people into a heightened state of lust. This serves to distract them and create enough internal confusion that she can slip into any vulnerabilities she can find.">>\
\
<</if>>\
\
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
$temp1
$temp2
$temp3
<<if $superStuff.missionTime lte 0>><<set $superStuff.missionTime to 1>><</if>>\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$superStuff.missionCost
''Caution:'' $superStuff.missionCaution%
''Reward:'' $$$superStuff.missionCost - $superStuff.missionReward
</div>
<<if $player.cash lt $superStuff.missionCost>>\
Not enough money to Start Mission
<<elseif $player.cash gte $superStuff.missionCost>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$superStuff.missionCost>>\
<<set $superStuff.currentMission to 3>>
<<goto $player.lastloc>>\
<</button>>\
<</if>>\
<</replace>><</button>>\
\
<span id="conv1"></span>\
----
<<button [[On Second Thought|KiaraMissionSet]]>>
<<set $superStuff.missionTime to 0>>\
<<set $superStuff.missionCost to 0>>\
<<set $superStuff.missionCaution to 0>>\
<<set $superStuff.missionReward to 0>>\
<</button>>\<<if $superStuff.currentMission is 5>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: COVER TRACKS''</div>\
----
@@.kiara;''Kiara:'' "Good idea. It will take some time but I should be able to cover our activities. Maybe even set up some bots and relay networks to make it harder to find us later."@@
<<set $superStuff.missionTime to 4-$superStuff.MTimeM>>\
<<set $temp1 to 300 - $superStuff.MCostM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$temp1
''Caution:'' -40%
''Reward:'' $0
</div>\
<<if $player.cash lt $temp1>>\
Not enough money to Start Cover Mission.
<<elseif $player.cash gte $temp1>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$temp1>>\
<<set $superStuff.currentMission to 5>>
<<set $superStuff.missionCost to 0>>
<<set $superStuff.missionReward to 0>>
<<set $superStuff.missionCaution to -40>>
<<goto $player.lastloc>>\
<</button>><</if>>\
\
\
\
<<elseif $superStuff.currentMission is 7>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: TRACKER''</div>\
----
@@.kiara;''Kiara:'' "I can probably hook something up fairly easily. Have it track specific keywords across the internet and social media. It will at least give us a heads up if people are noticing the stuff we are messing around with."@@
<<set $superStuff.missionTime = 3-$superStuff.MTimeM>>
<<set $temp1 to 250 - $superStuff.MCostM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$temp1
''Caution:'' 0%
''Reward:'' $0
</div>
\
<<if $player.cash lt $temp1>>\
Not enough money to Build Tracker.
<<elseif $player.cash gte $temp1>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$temp1>>\
<<set $superStuff.currentMission to 7>>
<<set $superStuff.missionCost to 0>>
<<set $superStuff.missionReward to 0>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>><</if>>\
\
\
\
<<elseif $superStuff.currentMission is 9>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: PRISM''</div>\
----
@@.kiara;''Kiara:'' "Not asking for much are you? //*Sigh*// You said you ran into her at JPU right? Any chance you got a picture of her disguise? If not, send me a description, as detailed as possible of what she looks like. Include the time and place you saw her. I'll see if I can find her on any of the building's cameras and then work backwards. Thankfully, security doesn't bother listening to the computer science department about digital security, so I can get in easily."@@
<<set $superStuff.missionTime to 4-$superStuff.MTimeM>>\
<<set $temp1 to 450 - $superStuff.MCostM>>\
<<set $temp2 to (20 - $superStuff.MSusM)*$base.Cmod>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$temp1
''Caution:'' $temp2%
''Reward:'' $0
</div>\
<<if $player.cash lt $temp1>>\
Not enough money for Prism Mission.
<<elseif $player.cash gte $temp1>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$temp1>>\
<<set $superStuff.currentMission to 9>>
<<set $superStuff.missionCost to 0>>
<<set $superStuff.missionReward to 0>>
<<set $superStuff.missionCaution to $temp2>>
<<goto $player.lastloc>>\
<</button>><</if>>\
\
\
\
\
<<elseif $superStuff.currentMission is 11>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: PROGRAM B''</div>\
----
@@.kiara;''Kiara:'' "… I have a few ideas for programs that could be useful. Let me put something together and see what I can get. I'll let you know when it's ready and we can test it out."@@
<<set $superStuff.missionTime to 4-$superStuff.MTimeM>>\
<<set $temp1 to 450 - $superStuff.MCostM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$temp1
''Caution:'' 0%
''Reward:''$0
</div>
<<if $player.cash lt $temp1>>\
Not enough money to Build B Program.
<<elseif $player.cash gte $temp1>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$temp1>>\
<<set $superStuff.currentMission to 11>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>><</if>>\
\
\
\
\
<<elseif $superStuff.currentMission is 13>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: FORGETMENOT''</div>\
----
@@.kiara;''Kiara:'' "Forgetting one specific person can be tricky but I can probably manage it, given enough time. It may be easier to just blank most conscious thought. I'll mess around and figure something out."@@
<<set $superStuff.missionTime to 4-$superStuff.MTimeM>>\
<<set $temp1 to 100 - $superStuff.MCostM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$temp1
''Caution:'' 0%
''Reward:''$0
</div>
<<if $player.cash lt $temp1>>\
Not enough money to Build F Program.
<<elseif $player.cash gte $temp1>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$temp1>>\
<<set $superStuff.currentMission to 13>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>><</if>>\
\
\
\
\
<<elseif $superStuff.currentMission is 15>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: PROGRAM H''</div>\
----
@@.kiara;''Kiara:'' "… I have something that may be useful. I've been working on it for a while as a last ditch distraction in case we need to escape. Let me see if I can finish it up."@@
<<set $superStuff.missionTime to 4-$superStuff.MTimeM>>\
<<set $temp1 to 450 - $superStuff.MCostM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$$temp1
''Caution:'' 0%
''Reward:''$0
</div>
<<if $player.cash lt $temp1>>\
Not enough money to Build H Program.
<<elseif $player.cash gte $temp1>>\
<<button "Start Mission">>\
<<set $player.cash to $player.cash-$temp1>>\
<<set $superStuff.currentMission to 15>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>><</if>>\
\
\
\
\
<<elseif $superStuff.currentMission is 17>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: HACKING TOOL''</div>\
----
@@.kiara;''Kiara:'' "Yeah, I can't always be around to help and you can get into places I can't. I should be able to get something that runs automatically once you plug it in. Give me a few days."@@
<<set $superStuff.missionTime to 3-$superStuff.MTimeM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$0
''Caution:'' 0%
''Reward:''$0
</div>
<<button "Start Mission">>\
<<set $superStuff.currentMission to 17>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
\
<<elseif $superStuff.currentMission is 19>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: TRACKING TOOL''</div>\
----
@@.kiara;''Kiara:'' "I may or may not have something that automatically combs through the social media of people that have wronged me so I can keep tabs on them. I should be able to modify it enough to make it just as simple as searching there name."@@
<<set $superStuff.missionTime to 3-$superStuff.MTimeM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$0
''Caution:'' 0%
''Reward:''$0
</div>
<<button "Start Mission">>\
<<set $superStuff.currentMission to 19>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
\
<</if>>\
----
<<button [[On Second Thought|KiaraMissionSet]]>>
<<set $superStuff.currentMission to 0>>\
<<set $superStuff.missionTime to 0>>\
<<set $superStuff.missionCost to 0>>\
<<set $superStuff.missionCaution to 0>>\
<<set $superStuff.missionReward to 0>>\
<</button>>\<div style="font-size:35px; text-align:center;background-color:black;color:white">''IMPROVE SETUP''</div>\
----
<<if $superStuff.burned is 0>>\
@@.kiara; ''Kiara:'' "Fuck yes. You certainly know the way into a girl's pants. Anything you can order for me will make my work a lot easier."@@
----
''Linked Processors:''\
<<if $player.cash gte 750 and $superStuff.Rig.proc is 0>>\
<<button "Buy [$750]">><<set $superStuff.MTimeM to 1>><<set $player.cash -=750>><<set $superStuff.Rig.proc to 1>><<RLP>><</button>> [Reduce time by 1 day]
<<elseif $superStuff.Rig.proc gte 1>><span id = "donebut">Purchased</span>
<<elseif $player.cash lt 750 and $superStuff.Rig.proc is 0>> \
<<button "Buy [$750]">><<DBO>><<replace "#dialogue-bar">>Not enough money to by Processors<</replace>><</button>>
<</if>>\
\
\
\
''VPN Subscription:''\
<<if $player.cash gte 200 and $superStuff.Rig.vpn is 0>>\
<<button "Buy [$200]">><<set $superStuff.MSusM to 5>><<set $superStuff.Rig.vpn to 1>><<set $player.cash -=200>><<RLP>><</button>> [Reduce suspicion by 5]
<<elseif $superStuff.Rig.vpn gte 1>> <span id = "donebut">Purchased</span>
<<elseif $player.cash lt 200 and $superStuff.Rig.vpn is 0>> \
<<button "Buy [$200]">><<DBO>><<replace "#dialogue-bar">>Not enough money to by Subscription<</replace>><</button>>
<</if>>\
\
\
\
\
''Water Cooling:''\
<<if $player.cash gte 400 and $superStuff.Rig.wc is 0>>\
<<button "Buy [$400]">><<set $superStuff.MCostM to 10>><<set $superStuff.Rig.wc to 1>><<set $player.cash -=400>><<RLP>><</button>> [Reduce cost by 10]
<<elseif $superStuff.Rig.wc gte 1>> <span id = "donebut">Purchased</span>
<<elseif $player.cash lt 400 and $superStuff.Rig.wc is 0>> \
<<button "Buy [$400]">><<DBO>><<replace "#dialogue-bar">>Not enough money to by Cooling<</replace>><</button>>
<</if>>\
\
\
\
\
''DDR5 4600 RAM:''\
<<if $player.cash gte 600 and $superStuff.Rig.ram is 0>>\
<<button "Buy [$600]">><<set $superStuff.MRewM to 10>><<set $superStuff.Rig.ram to 1>><<set $player.cash -=600>><<RLP>><</button>> [Increase Reward by 20]
<<elseif $superStuff.Rig.ram gte 1>> <span id = "donebut">Purchased</span>
<<elseif $player.cash lt 600 and $superStuff.Rig.ram is 0>> \
<<button "Buy [$600]">><<DBO>><<replace "#dialogue-bar">>Not enough money to by RAM<</replace>><</button>>
<</if>>\
\
\
\
\
<<elseif $superStuff.burned is 2>>
@@.kiara; ''Kiara:'' "Please help me fix this. I've been without my games long enough that I'm starting to get itchy. I just need a few select components and I can rebuild the system."@@
Rebuild System:<<if $player.cash gte 500>>\
<<button "Fix the System [$500]">><<set $player.cash -=500>><<set $superStuff.burned to 3>><<RLP>><</button>>
<<elseif $player.cash lt 500>>Not enough money to fix it yet [$500]<</if>>\
\
\
\
<<elseif $superStuff.burned is 3>>
@@.kiara; ''Kiara:'' "Thank you!!! I'll get to rebuilding now and should manage to get everything set up by tomorrow if I don't bother sleeping and can get to the stores ASAP."@@\
\
\
\
<</if>>\
\
\
\
----
<<button [[On Second Thought|KiaraMissionSet]]>><</button>>\<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px; text-align:center;font-size: 25px;">\
Kiarasoft Super Management Framework</p>\
\
<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;">\
<span style = "font-size: 16px;">''Progress''</span>\
\
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>\
<<script>>$(document).one(':passagerender', function (ev) {
Health(State.variables.superStuff.prog, 100, "horizontalhealthbar", true, ev.content);
});<</script>>\
</p>\
\
\
<<set $superStuff.coverageTotal to (($superStuff.coverageCC + $superStuff.coverageDT + $superStuff.coveragePD + $superStuff.coverageHS)/4)>>\
\
\
<table><tr><td>\
<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;">\
<span style = "font-size: 16px;">''Current Goals''</span>
----
<<if $superStuff.prog lt 20>>🟦<<elseif $superStuff.prog gte 20>>☑️<</if>> Discussion and Planning
<<if $storyline.kiaraQuest lt 17>>🟦<<elseif $storyline.kiaraQuest gte 17>>☑️<</if>> Figure out Code Names
<<if $base.BB is 0>>🟦<<elseif $base.BB gte 1>>☑️<</if>> Find a base of operations
<<if $uniform.track lt 30>>🟦<<else>>☑️<</if>> Get some Costumes / Uniforms
🟦 Boost Psychic powers
<<if $prism.level is 0>>🟦<<elseif $prism.level gte 2>>☑️<</if>> Recruit Prism
🟦 Equipment and Training
🟦 More Minions
</p></td>\
\
<td><p style = "width: 50px"></p></td>\
\
<<if $storyline.kiaraQuest lt 17>>\
<<set $temp4 to "user%KWalsh">>\
<<elseif $storyline.kiaraQuest gte 17>>\
<<if $kiara.superState2 is 3>>\
<<set $temp4 to "user%HypnoT">>\
<<elseif $kiara.superState2 is 4>>\
<<set $temp4 to "user%AliVoc">>\
<</if>><</if>>\
\
<td><p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;width:">\
<span style = "font-size: 16px;">''Coverage''</span>\
----
🚩''Greencrest'': <<if $superStuff.burned gte 1>>##<<else>>$superStuff.coverageGreen%<</if>>
🚩''Junction City'': <<if $superStuff.burned gte 1>>##<<else>>$superStuff.coverageTotal%<</if>>
-- City Center <<if $superStuff.burned gte 1>>##<<else>>($superStuff.coverageCC%)<</if>>
-- Downtown <<if $superStuff.burned gte 1>>##<<else>>($superStuff.coverageDT%)<</if>>
-- Harbor Side <<if $superStuff.burned gte 1>>##<<else>>($superStuff.coverageHS%)<</if>>
-- Park District <<if $superStuff.burned gte 1>>##<<else>>($superStuff.coveragePD%)<</if>>
</p></td>\
\
<td><p style = "width: 50px"></p></td>
\
<td><p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;width:">\
<span style = "font-size: 16px;">''Relay Status :: //$temp4//''</span>\
----
<<if $superStuff.burned gte 1>>OFFLINE<<else>>''Online:'' $superStuff.relayNumber<</if>>
''Ready:'' $superStuff.relayReady
''Relay ETC:'' $superStuff.relayETC
</p></td>\
\
</tr></table>\
\
\
<p Style = "background-color: black; color: white;outline: 3px double white; padding: 5px;">\
\
<<if $superStuff.currentMission is 5 or $superStuff.currentMission is 7 or $superStuff.currentMission is 9>>\
<<if $storyline.kiaraQuest lt 17>>\
<<set $temp4 to "user%KWalsh">>\
<<elseif $storyline.kiaraQuest gte 17>>\
<<if $kiara.superState2 is 3>>\
<<set $temp4 to "user%Hypno">>\
<<elseif $kiara.superState2 is 4>>\
<<set $temp4 to "user%AliaV">>\
<</if>><</if>>\
<<else>>\
<<set $temp4 to "user%$player.name">>\
<</if>>\
\
<<if $superStuff.burned lt 2>>\
<span style = "font-size: 16px;">''Assigned Tasks: //$temp4//''</span>\
<<elseif $superStuff.burned gte 2>>\
<span style = "font-size: 16px;">''//$temp4%Offline//''</span><</if>>\
<span style="font-size: 24px">
\
\
<<if $superStuff.currentMission is 0 and $superStuff.burned lt 2>>\
ooo | Unassigned
\
<<elseif $superStuff.currentMission is 1>>\
+++ | Relay Test | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 2>>\
''### Relay Test | Completed''
\
<<elseif $superStuff.currentMission is 3 and $superStuff.curRelay is 2>>\
+++ | Diner Relay | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 4 and $superStuff.curRelay is 2>>\
''### Diner Relay | Completed''
\
<<elseif $superStuff.currentMission is 3 and $superStuff.curRelay is 3>>\
+++ | Main Street Relay | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 4 and $superStuff.curRelay is 3>>\
''### Main Street Relay | Completed''
\
<<elseif $superStuff.currentMission is 3 and $superStuff.curRelay is 4>>\
+++ | Junction Pass University Relay | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 4 and $superStuff.curRelay is 4>>\
''### Junction Pass University Relay | Completed''
\
<<elseif $superStuff.currentMission is 3 and $superStuff.curRelay is 5>>\
+++ | Park District Relay | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 4 and $superStuff.curRelay is 5>>\
''### Park District Relay | Completed''
\
<<elseif $superStuff.currentMission is 3 and $superStuff.curRelay is 6>>\
+++ | City Center Relay | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 4 and $superStuff.curRelay is 6>>\
''### City Center Relay | Completed''
\
<<elseif $superStuff.currentMission is 3 and $superStuff.curRelay is 7>>\
+++ | Harbor Side Relay | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 4 and $superStuff.curRelay is 7>>\
''### Harbor Side Relay | Completed''
\
<<elseif $superStuff.currentMission is 5>>\
+++ | Covering Tracks | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 6>>\
''### Covering Tracks | Completed''
\
<<elseif $superStuff.currentMission is 7>>\
+++ | Set Up Tracker | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 8>>\
''### Set Up Tracker | Completed''
\
<<elseif $superStuff.currentMission is 9>>\
+++ | Stalking Prism | In Progress | ETC: $superStuff.missionTime Days
<<elseif $superStuff.currentMission is 10>>\
''### Stalking Prism | Completed''
\
<<elseif $superStuff.currentMission is 11>>\
+++ | Harem Recruitment - Molly | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 12>>\
''### Harem Recruitment - Molly | Completed''
\
<<elseif $superStuff.currentMission is 13>>\
+++ | Harem Recruitment - Kingston | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 14>>\
''### Harem Recruitment - Kingston | Completed''
\
\
<<elseif $superStuff.currentMission is 17>>\
+++ | Building USB | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 18>>\
''### Building USB | Completed''
\
\
<<elseif $superStuff.currentMission is 19>>\
+++ | Programming App | In Progress | ETC: ASAP
<<elseif $superStuff.currentMission is 20>>\
''### Programming App | Completed''
\
\
\
\
<<elseif $superStuff.burned gte 2>>\
<</if>>\
\
\
</span></p>\
\
\
<<button "Close Program""PlayerPC">><</button>>\
<<if $superStuff.tracker is 1>><span Style = "background-color: black; color: white;outline: 3px double white; padding: 5px; text-align:right;float:right;">\
''KSD: $superStuff.totalThreat%''</span><</if>>\<div id="eveFrame">You hit the icon of Kiara's chibi face and hear a strange clicking sound, followed by a low whining, then silence. A second later the phone begins to ring. You wait for the voicemail, but Kiara picks up after a dozen rings.</div>
<<if $superStuff.burned is 0>>\
@@.kiara;''Kiara:'' "Hey $player.name, glad you called, I may need your help with something."@@
----
\
\
\
<span class = "devb"><<button "Missions">>
<<toggleclass "#missionexplain" "hide">>\
<</button>></span>\
<span id="missionexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:'' At the beginning of your burgeoning Super career you and Kiara will be able to collaborate on several missions. These can range from setting up relays to extend the reach of Kiara's signals to having her do research on various topics. Placing relays will present several choices to the player which can increase the suspicion level of local authorities. Requests for Kiara take a certain time of and generate a set amount of suspicion. If suspicion reaches a critical level, Kiara will have to ditch some of her hardware and will take some time to rebuild it (which can be sped up by giving her some money). Each active relay will increase the daily threat level by 0.5 each day, so keep an eye on it.<br> @@</div></span>
\
\
<span id="conv1">\
<<if $superStuff.rNeigh is 0>>\
\
@@.kiara;I've been working on relay boxes to expand and automate my hypnotic signals. I already have a hard-wired prototype up and running at the diner but I want to test out a portable one. Can you do me a favor and set one up somewhere in the <<button "Neighborhood">><<set $superStuff.rNeigh to 1>><<set $superStuff.currentMission to 1>><<set $superStuff.curRelay to 1>><<replace "#conv1">>\
@@.kiara;"Thanks, I figure that I can try tapping into the neighbors wifi and see if I can set some of my programs up. Nothing major, I promise. I actually like most of the people on the cul-de-sac."@@
<</replace>><</button>>
<<elseif $superStuff.rNeigh is 1>>\
@@.kiara;''Kiara:'' "Let me know when you have that relay installed. I want to make sure they are activated properly before I give you the next one. Less of a chance it breaks or gets lost."@@
<<elseif $superStuff.rNeigh is 3>>\
@@.kiara;''Kiara:'' "The relay is up. Lets wait to install any others until we know that its working. Better to fix problems before deployment than having to go around and fix them after."@@
\
\
<<elseif $superStuff.rNeigh is 4>>\
\
<<if $superStuff.currentMission is 0>>\
<<nobr>>
<<if $superStuff.relayReady gte 1 and ($superStuff.rHarbor is 0 or $superStuff.rCity is 0 or $superStuff.rPark is 0 or $superStuff.rUni is 0 or $superStuff.rMain is 0)>>
@@.kiara;I have $superStuff.relayReady relay(s) ready, I just need your help to <<button [[Place them|KiaraMissionRelays]]>><</button>>@@
<</if>>
<br>@@.player;We need to cover our <<button [[Tracks|KiaraMissionVarious]]>><<set $superStuff.currentMission to 5>><</button>>@@
<<if $superStuff.tracker is 0>>
<br>@@.player;Could you set up something to see how much we are being@@ <<button[[Noticed|KiaraMissionVarious]]>><<set $superStuff.currentMission to 7>><</button>><</if>>
<<if $storyline.prismQuest gte 4 and $prism.tracked is 0 and $storyline.prismQuest lt 6.5>>
<br>@@.player;Could you find out more about <<button[[Prism|KiaraMissionVarious]]>><<set $superStuff.currentMission to 9>><</button>>?@@<</if>>
<<if $kiara.subW is 0>>
<br>@@.kiara;I need your help building my own haram. I have a possible target but need to get my signal to <<button[[Her|KiaraMissionVarious]]>><<set $superStuff.currentMission to 11>><</button>>. I think you can help.@@
<</if>>
<<if $kiara.subM is 0>>
<br>@@.kiara;I've got my eye on someone who may make a good <<button[[Minion|KiaraMissionVarious]]>><<set $superStuff.currentMission to 13>><</button>> and I think you could pull this off.@@
<</if>>
<<if $player.items.usb is 0>>
<br>@@.player;Could you set up a hacking <<button [[Tool|KiaraMissionVarious]]>><<set $superStuff.currentMission to 17>><</button>> for me?<</if>>
<<if $player.items.tracker is 0>>
<br>Set up a tracking <<button [[App|KiaraMissionVarious]]>><<set $superStuff.currentMission to 19>><</button>><</if>>
<</nobr>>
<<elseif $superStuff.currentMission is 5>>\
@@.kiara;''Kiara:'' "I'm still working on covering our tracks. I have to be careful so it should be done in $superStuff.missionTime day(s)."@@
\
<<elseif $superStuff.currentMission is 5>>\
@@.kiara;''Kiara:'' "I'm still working on building that tracker. It's a bit tricky but it should be done in $superStuff.missionTime day(s)."@@
\
<<elseif $superStuff.currentMission gt 0>>\
\
@@.kiara;''Kiara:'' "Let's take this one step at a time. Let me know when the current mission is done and we can go from there."@@
\
\
<</if>><</if>></span>\
\
\
\
<<elseif $superStuff.burned is 2>>
@@.kiara;''Kiara:'' "Not much I can do right now. I have most of my programs running in isolation right now and I won't be able to get anything hooked up until my system is up and running. It should be $superStuff.burnedCounter day(s) until I can get back to work."@@
<</if>>\
----
<<button "Never Mind">><<goto $player.lastloc>><</button>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><div style="font-size:35px; text-align:center;background-color:white;color:black">''REQUEST: RELAY''</div>\
----
\
\
\
\
<<if $superStuff.currentMission is 3>>\
@@.kiara;''Kiara:'' "Let me know when you have that relay installed. I want to make sure they are activated properly before I give you the next one. Less of a chance it breaks or gets lost."@@
----
\
<<button [[Never Mind|KiaraMissionAsk]]>><</button>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
\
\
<<else>>
\
\
@@.kiara;''Kiara:'' "There are a few places that I need my relays installed."@@
<span class = "devb"><<button "Relays">>
<<toggleclass "#missionexplain" "hide">>\
<</button>></span>
<span id="missionexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:'' Missions will generate suspicion based on two primary factors, time and actions. Different areas are busy at different times and will generate different levels of suspicion based on local activity. Each area will have a variety of possible actions to complete the mission, available actions will be based on levels of stealth and telepathy. Different actions will have different levels of suspicion attached to them. Keep in mind that for some areas, you may not be able to complete the mission without a requisite level of stealth or telepathy. <br> @@</div></span>\
\
\
\
\
<span id ="conv1">\
\
\
\
\
@@.kiara;
<<if $superStuff.relayReady gte 1>>\
\
\
\
\
\
<<if $superStuff.rMain is 0>>\
<br><br>I want to try something a bit ambitious and set up a relay around a bunch of stores on <<button "Main Street">><<set $superStuff.rMain to 1>><<set $superStuff.currentMission to 3>><<set $superStuff.curRelay to 3>><<replace "#conv1">>
@@.kiara;"Nice choice. This may be a good money making opportunity. Just a few dollars here or there from each store can add up pretty quickly.@@
<</replace>><</button>> It would give me access to a lot of store sound systems, computers, and visual displays."<</if>>\
\
\
<<if $superStuff.rUni is 0 and $kiara.level gte 4>>\
<br><br>The <<button "University">><<set $superStuff.rUni to 1>><<set $superStuff.currentMission to 3>><<set $superStuff.curRelay to 2>><<replace "#conv1">>
@@.kiara; "I know it's a bit risky since there are rumors that some of the auxillieries go to PCU. But what better place can we test out my programs? It's not like people randomly becoming horny or zoned out are particularly unusual on a college campus."@@
<</replace>><</button>> may be a great test bed for my programs.<</if>>\
\
\
<<if $superStuff.rPark is 0 and $kiara.level gte 4>>\
<br><br>The <<button "Park">><<set $superStuff.rPark to 1>><<set $superStuff.currentMission to 3>><<set $superStuff.curRelay to 5>><<replace "#conv1">>
@@.kiara; "It's going to be a bit annoying considering how widespread the area is but between the mall, the wealthier residential areas, and the museums, having access is key."@@
<</replace>><</button>> is spread out but can be a great place to get good information.<</if>>\
\
\
<<if $superStuff.rCity is 0 and $kiara.level gte 5>>\
<br><br>There's a place in <<button "City Center">><<set $superStuff.rCity to 1>><<set $superStuff.currentMission to 3>><<set $superStuff.curRelay to 6>><<replace "#conv1">>
@@.kiara; "Should be fairly easy. There are two streets with a bunch of profesors living there. Having access to them would be beneficial in the long run."@@
<</replace>><</button>> that could be useful for us.<</if>>\
\
\
<<if $superStuff.rHarbor is 0 and $kiara.level gte 5>>\
<br><br>I want to take a look at the <<button "Harbor">><<set $superStuff.rHarbor to 1>><<set $superStuff.curRelay to 7>><<set $superStuff.currentMission to 3>><<replace "#conv1">>@@.kiara; "I have some reservations about this considering the illegal activity all over the Harbor. However, if we're careful, there should not be too much of an issue."@@
<</replace>><</button>>, I have been hearing about some unusual activity in that area.<</if>>\
\
\
\
\
<</if>>\
\
@@</span>\
\
----
\
<<button [[Never Mind|KiaraMissionAsk]]>><</button>>\
<<replace "#dialogue-bar">> <</replace>><</if>>\<<if $superStuff.currentMission is 5>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''REQUEST: COVER TRACKS''</div>\
----
@@.kiara;''Kiara:'' "Good idea, It will take some time but I should be able to cover our activities. Maybe even set up some bots and relay networks to make it harder to find us later."@@
<<set $superStuff.missionTime = 3-$superStuff.MTimeM>>
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Caution:'' 0%
</div>
\
<<button "Start Mission">>\
<<set $superStuff.currentMission to 5>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
\
<<elseif $superStuff.currentMission is 7>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''REQUEST: TRACKER''</div>\
----
@@.kiara;''Kiara:'' "I can probably hook something up fairly easily and have it track specific keywords across the internet and social media. It will at least give us a heads up if people are noticing the stuff we are messing around with."@@
<<set $superStuff.missionTime = 3>>
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Caution:'' 0%
</div>
\
<<button "Start Mission">>\
<<set $superStuff.currentMission to 7>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
<<elseif $superStuff.currentMission is 9>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''REQUEST: PRISM''</div>\
----
@@.kiara;''Kiara:'' "I'll see what I can do. There are a bunch of cameras on campus so I can start there using your description. It may be an problem if she leave campus or the surrounding areas but I will try to keep on her."@@
<<set $temp2 to 20*$base.Cmod>>\
<<set $superStuff.missionTime to 4-$superStuff.MTimeM>>\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Caution:'' $temp2%
</div>\
<<button "Start Mission">>\
<<set $superStuff.currentMission to 9>>
<<set $superStuff.missionCaution to (20)*$base.Cmod>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
<<elseif $superStuff.currentMission is 11>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''REQUEST: HAREM TARGET''</div>\
----
@@.kiara;''Kiara:'' "Her name is Molly. She's a friend from the comic book store. I've had an idea that she's into me awhile but she gets really flustered and shy whenever things turn towards relationships or sex. I know she's single and I think the two of us could have some fun. And I mean me and her, she's not into dudes. Her place is just off campus in City Center. She's a bit paranoid so you may have to break in. I know that she shows up to the same gaming session that I do every week so you'll have time to get into her place then. I have a flash drive that I need you to install on her computer. I'll get it to you when I can."@@
<<button "Start Mission">>\
<<goto $player.lastloc>>\
<<set $kiara.subW to 1>>\
<</button>>\
\
\
\
<<elseif $superStuff.currentMission is 13>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''REQUEST: HAREM TARGET''</div>\
----
@@.kiara;''Kiara:'' "His name is Kingston. He's the guy who sits next to me in my computer science class. Tall, muscular, still wears his letter jacket from highschool in his upper level college course. If I'm going to be a Supervillain, I should start getting some muscle. Also, let's face it, you have a lot of women on your plate and I may need some dick when you're busy. Considering he spends the entire class staring at my tits I know he's down for that part. From what I can see from his social media, he's an asshole so, as an added bonus, I can test out some of my more extreme modifications and not feel bad. He lives in one of his parent's apartments in one of the nicer areas of the Park District. Spends most of the weekend playing intramural sports, so you should have plenty of time in the first half of the day. I have a flash drive that I need you to install on his computer. I'll get it to you when I can."@@
<<button "Start Mission">>\
<<goto $player.lastloc>>\
<<set $kiara.subM to 1>>\
<</button>>\
\
\
\
\
\
<<elseif $superStuff.currentMission is 17>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''REQUEST: HACKING TOOL''</div>\
----
@@.kiara;''Kiara:'' "Yeah, I can't always be around to help and you can get into places I can't. I should be able to get something that runs automatically once you plug it in. Give me a few days."@@
<<set $superStuff.missionTime = 3-$superStuff.MTimeM>>
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Caution:'' 0%
</div>
\
<<button "Start Mission">>\
<<set $superStuff.currentMission to 17>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
\
\
<<elseif $superStuff.currentMission is 19>>\
<div style="font-size:35px; text-align:center;background-color:black;color:white">''MISSION: TRACKING TOOL''</div>\
----
@@.kiara;''Kiara:'' "I may or may not have something that automatically combs through the social media of people that have wronged me so I can keep tabs on them. I should be able to modify it enough to make it just as simple as searching there name."@@
<<set $superStuff.missionTime to 3-$superStuff.MTimeM>>\
\
<div style = "border: 1px solid grey; text-align:center;">\
''Time:'' $superStuff.missionTime days
''Cost:'' $$0
''Caution:'' 0%
''Reward:''$0
</div>
<<button "Start Mission">>\
<<set $superStuff.currentMission to 19>>
<<set $superStuff.missionCaution to 0>>
<<goto $player.lastloc>>\
<</button>>\
\
\
\
\
<</if>>\
\
\
\
\
----
<<button [[On Second Thought|KiaraMissionAsk]]>>
<<set $superStuff.currentMission to 0>>\
<<set $superStuff.missionTime to 0>>\
<<set $superStuff.missionCaution to 0>>\
<</button>>\<<if $superStuff.rNeigh is 2>><<set $indream to 1>>\
<div id="eveFrameOT"><div id="areaTitle">Misson: Neighborhood</div></div>
\
You look around the cul-de-sac. <<if $time == 1 and $day lte 5>> There is an undercurrent of busyness permeating throughout the local psychic landscape as your neighbors are all busy starting their days. Some are getting ready to go to work, while others are preparing their children for school. <<elseif $time == 1 and $day gte 6>> A quick scan of the local psychic landscape reveals nothing but relaxed and sleeping minds. People seem to be taking advantage of the morning to sleep in. <<elseif ($time == 2 or $time==3) and $day lte 5>> The street is very quiet, as most residents are gone for the day. Only the oldest or very youngest of the residents are still at home (A cursory scan shows no one playing hooky from work or school).<<elseif ($time == 2 or $time==3) and $day gte 6>> The neighborhood is active as many of your neighbors are out and about. Children are playing in the yards and adults are performing yard work or running errands. At least one of your neighbors notices you and waves hello. <<elseif $time == 4 or $time is 5>> A quick scan of the local psychic landscapes reveals that, despite the street being quiet, people are still active inside their homes. Some people are relaxing after a long day, while others are doing chores.<<elseif $time == 6>> A scan of the neighborhood confirms what your eyes can see. The area is quiet and most people are getting ready for bed (if they are not already sleeping). Only a few of the houses even have lights on.<</if>> Kiara mentioned that, in order to get a clean signal, the relay should be placed somewhere with a good line of sight to as many of the residences as possible. Thankfully, since you live on a cul-de-sac, it should not be too difficult. You pour a bit more power into your obfuscation field and quickly gauge where would be the best place for the relay. You rule out the houses themselves since you run the risk of someone finding a strange device on their house. Trees are probably not the best idea due to animals and the fact that most trees are on the sides or backs of the houses and may not have the best line of sight. Ultimately, you settle on the utility poles that run along the sidewalk.
You make a quick circuit around the street, giving each pole a cursory glance. While there are a few candidates, one in particular stands out. It does not have the best line of sight (a nearby tree blocks it a bit) but it has one feature that is an absolute must for your needs. It's old enough to still have metal climbing rungs already installed. You tried a few tactics to get to the top of the better poles, but after it turns out that you cannot levitate and the less said about your attempts at mind-controlling a nearby squirrel the better, you figured that you have to do this the old fashioned way. You steel your nerves, grab onto the bottom rungs, let go and rethink your actions, grab the rungs again, then start to climb.
The climb is equal parts harrowing and acutely distressing. After what seems like an eternity of climbing, you dare to look down and gaze upon your achievement, only to find that you are about 10 feet up. You sigh internally and start to climb again. It takes you another five minutes to reach the various transformers and power doodad mounted on the pole. (*note to self, work on your upper body). Here, you find your next obstacle, how to install the relay without electrocuting yourself. Realizing that the best bet is to just not touch anything that isn't made of wood, you carefully strap the relay to the pole itself, right below the cross-arm. You press a button on the side of the relay and it blinks on. You then begin your descent. Thankfully, going down is far easier than going up (gravity is a harsh but fair mistress), and soon you are standing on the street once again. You shoot a quick text to Kiara to let her know that the job is done.
A few minutes later, you get a text.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Awesome! I'm going to activate a few programs now. Should reset people's wifi, maybe mess with their computers for a few seconds Hopefully, no one notices.@@
<<if ($time == 2 or $time==3)>> Thankfully, it looks like most of your neighbors are either not home or are busy with things other than TV and computers.<<set $superStuff.missionCaution to 2>><<elseif ($time is 1 or $time is 6)>> Most of your neighbors are distracted, so hopefully they do not notice any disruptions as the programs take hold. <<set $superStuff.missionCaution to 5>><<elseif ($time is 4 or $time is 5)>> Unfortunately, there is a good chance that most of your neighbors are working on their computers or watching TV at this point in the day. They are sure to notice something happening but hopefully, they just see them as random disruptions. <<set $superStuff.missionCaution to 10>><</if>> With the deed done, you head back to your house and just wait for Kiara to tell you if it worked.
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%"><<button "Continue">><<goto "HouseRoom">><<set $superStuff.rNeigh to 3>><<set $time +=1>><<set $superStuff.totalThreat = $superStuff.totalThreat+$superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.coverageGreen += 4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $indream to 0>><<set $kiara.files.push("neighOne")>><</button>>
</td></tr></table></div>\
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\
<<elseif $superStuff.rNeigh is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Misson: Neighborhood [Completed]</div></div>
You're deep in a dream. Several of your favorite sports stars and Supers are having a picnic in your backyard. Someone suggests going for a quick dip in the waterfall when a swarm of giant bees explode out of your bedroom window and start chasing everyone around. One begins to circle your head, buzzing angrily but not stinging. You try to swat at it but the bee simply dodges and just keeps circling. The buzzing grows louder with each pass and you feel the dream begin to break down around you. Soon the bee disappears along with the rest of the dream, though you still hear the buzzing as you wake. It takes a few groggy seconds to realize that your phone is vibrating on the nightstand. You grope for it blindly, look at the screen, then hit the answer button.
@@.player;''You:'' "HeKiarawhadoyawnt?"@@
@@.kiara;''Kiara:'' "FUCKING BOOYA, it worked! Look out your window, now now now now …"@@
You grumble at Kiara and start the multipart process of getting out of bed.
@@.player;''You:'' "Kiara, why the fuck are you awake?"@@
Kiara is giggling to herself happily.
@@.kiara;''Kiara:'' "It's already pretty late, not everyone gets to sleep in. Also, Not sleeping helps you start the day early."@@
You make another annoyed noise and reach step 10, sitting up. Five more steps and you're on your feet. You curse at Kiara a few more times (who is currently singing triumphantly to herself and ignores you) then tromp over to your parents' room and look out the window.
In your groggy state, it takes a few seconds to register what's going on, everything looks the same at first. People are going about their morning routines as normal. You say as much to Kiara and she tells you to look at The Lees' side garden. Mrs. Lee, your petite Asian neighbor, is doing some early gardening (which is not that unusual for her). After a few seconds of observation, you realize what is different. She is wearing her usual overalls and large sun hat and her black hair is pulled back into her customary bun. Unlike normal, instead of the usual faded college t-shirt she wears under the overalls, she has on a pale yellow string bikini that barely covers even her own small breasts. She toils around in the dirt, seemingly unfazed at the change in clothing. You mention as much to Kiara.
@@.kiara;''Kiara:'' "Pretty cute right? I went for something subtle. I wanted people to open up a bit and not see it as that unusual. I also threw in some commands to use their judgment in when they should dress differently. AND it's all going to seem like their own idea! Should see a bit more skin around here, even more shirtless guys as well, though that's probably not as important to you. Oooh, look look! the Maninos'."@@
You look a few houses over and see Mrs. Manino, a plump dark-haired woman with wide hips and large tits, walking to grab the morning newspaper. Instead of her usual sweats and t-shirt, she is wearing a thin robe, possibly silk, that ends just below her plump ass. She calls to Mrs. Lee and waves (which pulls the robe up and briefly flashes her panties), Mrs. Lee smiles and waves back, neither seem to notice anything different. Mrs. Manino bends over to grab the paper and one of her large braless tits almost spills out of the robe. She fixes the robe almost as an afterthought and heads back inside.
You watch for a bit more and notice that there are other subtle shifts in demeanor and clothing options for most of your adult neighbors (favoring revealing over frumpy). The only person who does not seem affected is your elderly neighbor Mr. Keyode, though for some reason that is not surprising. Kiara says that her relay is a resounding success and lets you know that she is ready to begin expanding her reach.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<set $superStuff.rNeigh to 4>>\
</td></tr></table></div>\
\
<<goto "HouseRoom">><</button>>\
\
\
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\
\
<</if>>\<<if $superStuff.rMain is 1>>\
\
\
<<set $see1 to "Realizing that placing the relay anywhere else would be too difficult, you decide to install it on one of the traffic control boxes. While it will be visible to the average person, you hope that it will blend in with the other equipment and be ignored. You stroll across the street, activating your obfuscation field after passing through the crosswalk, and examine the utility pole that holds the traffic lights and associated equipment. The traffic control system is a large rectangle of grey metal with a metal encased wire running from the base into the street. Several smaller metallic boxes are mounted on the side and top. After a bit of ==hitting== maneuvering, you manage to get the relay between two of the boxes and set it on top of the traffic control system. You step back and take a look at your hard work. The relay is obvious if you know what to look for, but otherwise, it just looks like another random component. You text Kiara to let her know that everything is good to go.">>\
\
<<set $see2 to "While not the least obstructed place, you figure that the large statue at the entrance to the park would be one of the better places for a relay. It's tall enough to get good coverage and would not be easily visible to pedestrians or commuters. You quickly hurry across the intersection, making sure to only activate your stealth after crossing the road and examine the statue. It's located under a few small trees at the entrance to the park and is one of the many dedicated to the heroes that have saved the town from destruction (in this case Toro, who stopped the Titan from stealing town hall). He is standing upright, hands on his hips, in the classic hero pose. While the statue is roughly life-sized, when you add in the foundation and plinth, the whole thing is around fifteen feet tall. Thankfully, there are enough handholds and ledges that it's fairly easy to pull yourself up (even with your meager climbing skills). Putting the relay on the bronze statue itself would probably be too obvious, so you nestle it between the statue's feet. You nudge it a few times to make sure it's nice and tight, then flip it on. A short climb and drop and then you send Kiara a quick text to let her know it's placed.">>\
\
<<set $see3 to "After a quick survey, you decide that the clocktower above the First Bank of Greencrest is the best place to place the relay. You quickly hurry across the intersection, making sure to only activate your stealth after crossing the road and stop in front of the bank doors. They are unlocked and lead into the foyer with the 24-hour ATMs. You can sense a nearby security guard and dive into his memories. It takes a minute or so to find the entrance to the clocktower, as he does not seem to think about it often, but you find out that the clocktower's entrance is in an alleyway on the side of the bank (the security guard is happy for the exterior entrance since it means that repairmen don't have to enter the bank).<br><br> You duck around the corner into the alley and find the door near the entrance, in plain view of the street. Thankfully, the lock on the door is nowhere near bank quality and you have it unlocked and open in under a minute. Inside are some stairs, and after climbing these, you find a large room filled with boxes and old office equipment. The large gears and mechanisms of a classical clocktower have been replaced with a much smaller electrical system years early. While much less impressive, the new system has resulted in a lot of nooks and crannies left over from the removed mechanical parts. It takes a few minutes to find one large enough to fit the relay and close enough to the clock face that the signal will not be too degraded. You switch it on, place it in one of the holes, and text Kiara to let her know that the deed is done.">>\
\
<<set $see4 to "<br><br>A short walk and you find yourself sitting on a bench near the intersection, waiting for Kiara's reply text. A few minutes later, your phone buzzes and Kiara lets you know that the relay should come online at any moment. You wait a few seconds and suddenly, the street lights blink once and then, nothing. After a minute or so, you text Kiara. She indicates that everything seems to be in working order from her end. Considering that you are sitting on a bench with no screens or computers nearby, you just take her word for it. ">>\
\
<<if $time == 1 and $day lte 5>> <<set $see5 to "You extend your senses and it seems like that the people nearby are so focused on getting to work on time (or dreading it) that they do not notice any disruptions. A few people in the bank notice their music skip, but they disregard it and go about their business.">><<set $superStuff.missionCaution += 3>> <<elseif ($time == 1 and $day gte 6) or (($time == 2 or $time==3 or $time == 4) and $day lte 5)>> <<set $see5 to " You extend your senses and don't find too many people nearby, those that are present are mostly the employees from nearby buildings. A few of them notice glitches in the computers as the program activates, one or two even mention it to their managers, but everything is quickly forgotten.">> <<set $superStuff.missionCaution += 3>> <<elseif (($time == 2 or $time==3 or $time == 4) and $day gte 6) or ($time == 5)>> <<set $see5 to " You extends your senses and pick up many active minds in the cars driving past, on the sidewalks, and in the nearby buildings. Several of them notice the glitches caused by the program and a few of them even take some time to investigate if there are any problems with the systems. Thankfully, after a few tense minutes, they give up and their minds move on to other things.">> <<set $superStuff.missionCaution += 5>> <<set $superStuff.missionCaution += 8>><<elseif $time is 6>> <<set $see5 to " You can only pick up a few minds nearby and none of them notice Kiara's program as it sinks in.">><<set $superStuff.missionCaution += 1>><</if>>\
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\
<div id="eveFrameOT"><div id="areaTitle">Mission: Main Street [Part 1]</div></div>
\
You're sitting on a bench along Main Street, double-checking the text Kiara sent you with some instructions. According to her, two relays have to be active to get a 70% coverage of the stores in the immediate area (Apparently, the risk in placing extra relays is not worth the diminishing returns). The first relay is to be placed at Main and Second, the largest intersection in town. The second should be placed around a half-mile away at the largest grouping of retail stores.<<if $time == 1 and $day lte 5>> There are not many people shopping or walking around, but the southbound lane heading into the city is packed with commuters. You can feel the dread and frustration from the drivers as they head to work.<<set $superStuff.missionCaution += 5>> <<elseif ($time == 1 and $day gte 6) or (($time == 2 or $time==3 or $time == 4) and $day lte 5)>> Thankfully, there is little traffic and few pedestrians on the sidewalks. It's relatively peaceful and should be easy to avoid notice.<<set $superStuff.missionCaution += 3>> <<elseif (($time == 2 or $time==3 or $time == 4) and $day gte 6) or ($time == 5)>> Unfortunately, Main Street is very busy. There is heavy traffic on both sides of the road and the sidewalks and stores are packed with shoppers. It will be difficult to fully avoid drawing attention to yourself. <<set $superStuff.missionCaution += 8>><<elseif $time == 6>> Main Street is pretty much empty for the entire time you are sitting on the bench. A few cars do pass by, but they are few and far between. The occasional customer stops by one of the 24-hour chain drug stores that are always open. <<set $superStuff.missionCaution += 1>><</if>>
You look around and plan out where you should place the relay. The intersection is four lanes wide in each direction. Counterclockwise in each corner is a small park, a local bank and its clock tower, a french restaurant, and a convenience store.
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Traffic Control Box">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "MainStreet">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rMain to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 10>><<button "Statue in Park">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 5>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "MainStreet">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rMain to 2>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 20 and $vltKnow.includes("Breaking and Entering")>><<button "Clocktower">><<replace "#conv1">>$see3<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 2>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<<button "➨ Continue">><<goto "MainStreet">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rMain to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>><</replace>><</button>>
<</if>></td></tr></table></div>\
</span>\
\
<span id = "conv2"></span>\
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<span id = "conv3"></span>\
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\
<<elseif $superStuff.rMain is 2>>\
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\
<<set $see1 to "The only place that you think would be generally undisturbed is a retro phone booth located outside of a wine store in one of the smaller plazas. To the best of your knowledge, it's purely decorative and is enclosed so it should be easier to hide the relay. You walk over to the booth, and with a little finessing of the door (which screeches loud enough to almost break through your obfuscation field), you enter the cramped booth. The old school payphone is still there, though it's no longer connected to anything. There is a small alcove underneath the phone that would have once held a phone book and is the perfect size for the relay. The relay just fits inside the alcove and you maneuver it so that it cannot be seen from outside of the booth. One last check around and inside the booth and then you turn on the relay and text Kiara to let her know.">>\
\
<<set $see2 to "The main sign at the entrance to the larger plaza is the ideal choice as it is located as close to the center of the area without being in the middle of the road (it even has its own electronic sign that Kiara can manipulate). You pump more energy into your obfuscation field and carefully approach the sign (very carefully since you have to cross a road to get there). The sign is about 30-feet tall, topped with a large digital screen with logos and signage for the plaza businesses below. After a quick investigation, you see that there's a gap between the two sides of the signage that is large enough to fit the relay. You duck down and start to wedge the relay into the support structure of the sign. It takes a few minutes to find a place that won't be seen if part of the sign has to be replaced or repaired but you manage to get the relay settled in short order. Once placed, you turn it on and text Kiara that things are ready.">>\
\
<<set $see4 to "You find a bench in a small sitting area of the Plaza and wait for Kiara's text. A few minutes later, she tells you to watch the screen on the main sign of the plaza. You walk within sight of the sign and wait. A short time later, the sign glitches for a split second and then returns to normal. You text Kiara back to let her know that it seemed to work.">>\
\
<<if $time == 1 and $day lte 5>> <<set $see5 to " You extend your senses and it seems like that the people nearby are focused on getting to work on time (or dreading it) that they do not notice any disruptions. A few people in the bank notice their music skip, but they disregard it and go about their business.">><<set $superStuff.missionCaution += 3>> <<elseif ($time == 1 and $day gte 6) or (($time == 2 or $time==3 or $time == 4) and $day lte 5)>> <<set $see5 to " You extend your senses and don't find too many people nearby, those that are present are mostly the employees from nearby buildings. A few of them notice glitches in the computers as the program activates, one or two even mention it to their managers, but everything is quickly forgotten.">> <<set $superStuff.missionCaution += 3>> <<elseif (($time == 2 or $time==3 or $time == 4) and $day gte 6) or ($time == 5)>> <<set $see5 to " You extends your senses and pick up many active minds in the cars driving past, on the sidewalks, and in the nearby buildings. Several of them notice the glitches caused by the program and a few of them even take some time to investigate if there are any problems with the systems. Thankfully, after a few tense minutes, they give up and their minds move on to other things.">> <<set $superStuff.missionCaution += 5>> <<set $superStuff.missionCaution += 8>><<elseif $time is 6>> <<set $see5 to " You can only pick up a few minds nearby and none of them notice Kiara's program as it sinks in.">><<set $superStuff.missionCaution += 1>><</if>>\
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<div id="eveFrameOT"><div id="areaTitle">Mission: Main Street [Part 2]</div></div>
You check Kiara's second text for instructions. In order to get the 70% coverage that she is aiming for, you need to install one more relay in the Main Street area. After the first was placed at the main intersection, you head to the area along Main Street known as the Plaza (which is actually two separate small plazas across the road from one larger one).<<if $time == 1 and $day lte 5>> There are not many people shopping or walking around, but the southbound lane heading into the city is packed with commuters. You can feel the dread and frustration from the drivers as they head to work.<<set $superStuff.missionCaution += 5>> <<elseif ($time == 1 and $day gte 6) or (($time == 2 or $time==3 or $time == 4) and $day lte 5)>> Thankfully, there is little traffic and few pedestrians on the sidewalks. It's relatively peaceful and should be easy to avoid notice.<<set $superStuff.missionCaution += 3>> <<elseif (($time == 2 or $time==3 or $time == 4) and $day gte 6) or ($time == 5)>> Unfortunately, Main Street is very busy. There is heavy traffic on both sides of the road and the sidewalks and stores are packed with shoppers. It will be difficult to fully avoid drawing attention to yourself.<<set $superStuff.missionCaution += 8>><<elseif $time == 6>> Main Street is pretty much empty for the entire time you are sitting on the bench. A few cars do pass by, but they are few and far between. The occasional customer stops by one of the 24 hour chain drug stores that are always open. <<set $superStuff.missionCaution += 1>><</if>>
You survey the Plaza, seeking the best place to install the relay. The Plaza is one of the most active parts of Main Street so there are few places that would go unnoticed for any length of time.
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Phonebooth">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 6>><<replace "#conv3">><br><br>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "MainStreet">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rMain to 3>><<set $player.passCash +=20>><<set $superStuff.coverageGreen +=17>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("mainOne")>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
\
<<if $player.sneak gte 15>><<button "Main Plaza Sign">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 2>><<replace "#conv3">><br><br>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "MainStreet">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rMain to 3>><<set $player.passCash +=20>><<set $superStuff.coverageGreen +=17>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("mainOne")>><</button>></td></tr></table></div><</replace>><</button>>\
<</if>>\
</td></tr></table></div>\
</span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
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\
\
\
\
<<elseif $superStuff.rMain is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Mission: Main Street [Completed]</div></div>
You are walking down the sidewalk when you hear Kiara call from behind you.
@@.kiara;''Kiara:'' "$player.name!"@@
You turn to see Kiara hurrying down the sidewalk after you.
@@.player;''You:'' "Hey Kiara, whats up?"@@
She smiles cryptically and gestures to a nearby café.
@@.kiara;''Kiara:'' "Want to get some coffee? My treat."@@
Considering that she never offers to buy you anything, you cautiously nod and follow her with a sidelong glance. While waiting in line at a nearby coffee shop, you try to ask Kiara what's going on but she just keeps telling you to be patient. You reach the cashier and the two of you give your orders. Kiara pulls out some cash and a credit card piece of plastic, completely white except for an eye-watering symbol printed on one side. The cashier takes the card and his eyes slip out of focus when he sees the symbol. They regain focus and he smiles brightly.
@@.generic;''Cashier:'' "One employee discount coming right up, which café do you work at …"@@
Kiara and the cashier have a brief chat about Kiara's fictitious coffee job but you get the distinct impression that the cashier is not really listening to what Kiara is saying (as she is not that good of a liar). The coffees arrive and the cashier wishes both of you a good day. A few seconds later, the two of you are walking down the sidewalk.
@@.player;''You:'' "So you had me set up advanced signal relays so that you can get cheaper coffee?"@@
Kiara rolls her eyes and hands you the plastic card.
@@.kiara;''Kiara:'' "Have to start somewhere you ass. That card makes anyone in the affected stores think you are an employee and treats you accordingly. It will cover some discrepancies but you have to make up a relatively plausible story."@@ She takes a long sip of coffee. @@.kiara; "And this is just the first layer of the program, I am working on one to make customers be nicer and drive better in the parking lots. It's my plan to make these programs obviously hidden. Once I feel a bit more confident, I can embed more serious programs underneath. If anyone stumbles on them, they will hopefully stop looking once they find the generally benign programs and not look any deeper." @@
You walk a bit longer in silence and ponder the idea. The two of you rely on subtlety and patience with your powers over more direct actions. Her multiple layers of command is a good idea and something you should keep in mind for your own powers. Plus, 30% off coffee is not a bad deal. Soon after, Kiara says that she has to meet up with her mother and walks away. You watch her for a few seconds before turning to go about your own business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $superStuff.rMain to 5>><<goto "MainStreet">><</button>>\
</td></tr></table></div>\
<</if>>\<div id="eveFrameOT"><div id="areaTitle">Testing, Testing, Testing</div></div>
\
Entering the diner, the first thing you notice is a strange buzzing sensation in your head (like a mosquito or fly buzzing just close enough to notice). The second is Kiara tending tables on the far side of the dining area.
Ignoring the buzzing for now, you check with the host if it's okay to sit in Kiara's section, then make your way over to one of the empty booths. Your friend seems busy so you settle in and observe the other patrons until she can swing past. You quickly notice a few odd things. All of the waitstaff are wearing new uniforms. For the waitresses, the classic diner dresses have been modified to be closer to Kiara's, shorter skirts to show more thigh and tighter waists to emphasize the bust. For the male wait staff, their shirts and pants are now a touch tighter and fitted, instead of the somewhat frumpy clothing they had on before. You also manage to pinpoint the source of the buzzing sound, the soft ambient music that normally plays in the background of the seating area. Instead of the top 40 hits that are usually on, the music is now much more atmospheric, like something you would hear on the pause screen of a serious JRPG. Also, the buzzing is layered underneath the music.
Probably the strangest difference is with Mel, the titular owner of the establishment. Not only is he actually chatting with customers, but he's doing so with a genuine smile on his face. Also, his clothes look new and his face and head are shaved (instead of his poorly maintained combover and scraggly beard).
Kiara walks out of the kitchen carrying a serving tray laden with food and hands them out at a nearby table. She talks briefly with the patrons before walking over to where you are seated.
@@.kiara;''Kiara:'' "Hey $player.name. What do you think?"@@ She gestures vaguely around the diner. @@.kiara; "I brought in one of my old computers to "upgrade the mainframe" and I have it running as a testbed for some hypnotic signals. So far, the customers are nicer, Mel is less creepy, and I even threw in some things to help the waitstaff destress."@@
You open your mind and do a quick scan of the room. Sure enough, the customers seem much happier and satisfied and the waitstaff seems less stressed out about the work. You can also hear the soft hum inside each person's head (aside from you and Kiara) that rises and falls with the music. You give Kiara an impressed smile.
@@.player;''You:'' "Nice work! Everything looks good on the psychic side of things, except for an annoying buzzing."@@
Kiara tilts her head.
@@.kiara;''Kiara:'' "A buzzing, can you describe it?"@@
You do your best to describe the sensation and what it sounds like in the music. Kiara nods along slowly.
@@.kiara;''Kiara:'' "Damn, sorry about that. I think the hardware I'm running is not really designed for this sort of thing. I'll order some newer stuff and see if that helps? Is it really bad? I can shut it off if you want."@@
You think about it and then shake your head.
@@.player;''You:'' "Nah, It's okay. I only really notice it when I'm not paying attention to anything else. Anyway, I'm surprised."@@ Kiara gives you a questioning look.@@.player; "All this hypnotic stuff and you did nothing to give yourself better tips?"@@
Kiara gasps and touches her chest in mock indignation.
@@.kiara;''Kiara:'' "$player.name, please! I would never be that crass. I don't need to force people to give me better tips. I've just made them happier with the diner, the food, and the service. The tips are just a natural side effect of more satisfied patrons. Besides, some asshats never tip and forcing them to do so may draw some unwanted attention."@@
Your eyes drift to where Kiara's hand is on her chest and you notice something (well, something other than her tits). The top few buttons on her dress are undone, exposing a large amount of skin and the depths of her cleavage. On the inside curve of one of her breasts, you can see a coin-sized holographic sticker.
@@.player;''You:'' "And what's that?"@@
Kiara smiles sweetly and bounces her tits. She pulls the side of her dress over to give you a better look.
@@.kiara;''Kiara:'' "Oh this? … Let's just say that I may have gotten a little greedy."@@ She looks around and sees one of the patrons, a young man, wave at her, and give her the universal sign for "check please". @@.kiara; "Come on, watch."@@
Kiara hurries over to the register and returns with the young man's check. After handing it to him, she starts to clean the table. She stacks the plates and cups and then turns to the man, still bent over, to ask him if he enjoyed his meal. The young man smiles and assures her that everything was great, then you see his eyes drift down to her cleavage. Suddenly, his eyes flicker out of focus for a few seconds and then return to normal. He smiles at her again and grabs some money out of his wallet, then hands it, and the check, to Kiara. She stops by your table and sneakily shows you the receipt. The man's tip was about 40%.
@@.kiara;''Kiara:'' "If people want a show, they have to pay extra. Stealth us for a second." @@
A bit of mental effort and you nod to Kiara. She smiles and props one of her legs on the bench across from you. Her skirt hikes up a bit and she slides it even further. Along with the soft skin of her pale thighs, she reveals a second holographic sticker on her inner leg, a few inches below her panties. She drops her leg, spins, and hikes her skirt up. Another holographic sticker has been placed on the panties covering her ass.
<<if $kiara.superState is 1>>\
@@.kiara;''Kiara:'' "Hope you don't mind about all this."@@ She waves around the diner. @@.kiara; "I need to test my hypnotics on someone other than myself. I'm going to see if I can get the other waitstaff to wear stickers as well but I need to let the commands sink in a bit first. Otherwise, they will think the request is too weird." @@ She fixes her dress and then perks up. @@.kiara; "I want to do some more tests with the stickers. Let me know if you need anything."@@
Kiara pats you on the shoulder and turns away to get back to work.
\
<<elseif $kiara.superState is 2>>\
@@.kiara;''Kiara:'' "Eventually, I plan on getting the other waitstaff to wear stickers as well but I need to let the commands sink in a bit first. Otherwise, they will think the request is too weird." @@ She fixes her dress and then perks up. @@.kiara; "Ah shit, almost forgot …"@@ Kiara grabs some money from her apron and hands it to you. @@.kiara; "Your cut from today, for helping me out with the relay."@@
It's not a lot in the grand scheme of things, but if this is a consistent thing, it will add up over time. Kiara pats you on the shoulder and turns away to get back to work.
<<set $player.cash +=8>>\
<<set $player.passCash +=8>>\
<</if>>\
<<set $superStuff.rDiner to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue">><<goto "Diner">><</button>>
</td></tr></table></div>\<<if $locVar.lalunejob is 0>> /*Interview and acceptance*/
<div id="eveFrame"><div id="areaTitle">La Lune Interview</div></div>
You step into the bistro and are greeted with the charming //*ding*// from the antique doorbell. It's not particularly busy today, so a quick mental scan of the building easily pinpoints the manager that you are supposed to be meeting with. He's a middle-aged man, olive skin, with neatly cut dark hair with a bit of premature grey. You find him sitting at one of the bistro tables, going over a small stack of paperwork. It takes him a few seconds to notice you and he greets you with a weary smile.
@@.generic; ''Manager:'' "Can I help you? If you want a coffee or something to eat, one of the hostesses can seat you."@@
You shake your head and extend your hand.
@@.player; ''You:'' "I'm $player.name, I applied for the server job."@@
Realization and relief cross the man's face and he stands to shake your hand. He motions you to sit across from him and quickly cleans up his papers. You sit and he offers you some coffee on the house (which you gladly accept). The two of you exchange a few pleasantries until a server (a cute younger woman with purple highlights in her hair and lots of rings and bracelets) drops off some coffee and the interview begins.
Two things immediately stand out with your interview. First, this seems to be a pretty decent gig. No set hours, decent pay even before tips, good discounts, etc. The second is that job interviews are WAY easier when you can read people's minds. You can hear questions before he asks them and simply search his mind for the answers that he wants to hear. Thankfully, you don't have to lie much (well, no more than a normal interview) as you have done this job before, though you don't go into the exact details of why you left your last coffee job. The manager (Mr. Ait) seems happy with you and offers you the job on the spot. You gladly accept and he calls the server back over to give you a quick tour. The server (Taylor) takes you to the back room and gives you the usual first-day spiel, tells you the uniform code (white button-down and black slacks, pretty standard), and has you fill out a bunch of paperwork. It's tedious but is thankfully over quickly. You turn in the forms to Mr. Ait on the way out and go about your day.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $locVar.lalunejob to 2>><<set $time +=1>><<goto "LaLuneBB">> <</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $locVar.lalunejob is 2>> /*Working*/
\
<div id="eveFrame"><div id="areaTitle">Working at La Lune</div></div>
\
<<if $time is 1>> Things go smoothly despite how busy it is. Most of the customers are either business people or college students looking for some coffee and pastries to start their day. The orders are simple enough that you really don't even need to bother with telepathy (though it does help avert some problems). <<elseif $time is 2 or $time is 3>> Things go well and the shift is nice and relaxing. Most of the customers are local college students so their orders are fairly simple, just some sugary monstrosity with a dash of coffee and some snacks. The business people on break from their downtown office tend to be a bit more difficult, as they are pressed for time and want to hit up the newest trendy spot. Thankfully, your telepathy manages to help deal with any problems that crop up with the impatient guests.<<elseif ($time is 4 or $time is 5) and $day lte 4>> Things are a little rougher than normal but you manage to handle it. The Cafe is packed so you wind up pulling double duty in the coffee and restaurant side of the bistro. The customers are a bit of a hassle, many are just coming from work and lack patience, but your telepathy helps you avoid the worst of it. It's busy enough that you only manage a few small breaks in between all of the running around. <<elseif ($time is 4 or $time is 5) and $day gte 5>> Things are rougher than normal but you manage to deal. Every seat of the bistro is filled and you are forced to work in both the coffee and restaurant sides (thankfully not the bar on the floor above). The customers are largely hit or miss. They are either people on dates, business people for late dinner meetings, or drunk people from the bar looking for food. Even with your telepathy, you can barely stay ahead of the game.<</if>>\
\
<<if $liane.locat is 4.2>><<if $time is 3>> One bright spot of the day is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> sits at one of your tables along with her friends. The two of you chat when you have a few seconds and she winds up leaving a generous tip.<<elseif ($time is 4 or $time is 5) and $day gte 5>> One bright spot of the night is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> makes her way down from the bar above to sit at one of your tables. She looks a bit down, the dating game is not going well for her, so you spend some time trying to cheer her up. She leaves looking a bit better than before. She winds up leaving a generous tip.<</if>><</if>>\
<div id="eveFrame">\
<<if $scenelistP[45] gte 2 and $scenelistP[45] lt 14>>\
You have a great shift. With your telepathy going full blast, you have are tuned into each customer wants and are readily there to fulfill their needs. You are also able to separate the bad customers (who would never give a good review no matter how good you are) from the good ones. The bad customers get just enough of your attention to keep them mollified while you focus your energies on the good ones.
<<if $vltKnow.includes("Applied Statistics") is false>>\
By the end of the shift, you have gotten at least a few good reviews and were able to draw some cards (though you're not sure how much they will help you in the long run).
<<set $scenelistP[45] += 1>>\
\
\
<<elseif $vltKnow.includes("Applied Statistics") is true>>\
By the end of the shift, you have gotten at least a few good reviews and were able to draw some cards. You keep track of which cards have been taken by you and your coworkers (which is not easy given that there are multiple decks of cards being used) and make sure to collect on your good reviews only when the probabilities are in your favor.
<<set $scenelistP[45] += 4>>\
<</if>>\
<<else>>\
<<switch random (1,10)>>\
<<case 1>>\
One of your tables is occupied by a very friendly middle-aged couple. They happened to be eating at a lull period so you have some time to chat with them whenever you're passing by. It starts out innocent at first but, as time passes, you start to pick up some subtle flirting from both the wife and the husband. You're really not sure about their intentions until you pick up a stray thought from the husband. They want to ask you to join them for the night but they are hesitant to ask and possibly make you uncomfortable. You do actually consider it at one point, the wife is pretty for someone who doesn't put a lot of work into her appearance, but the husband would also want a piece of you as well. You still chat with them, but you subtly bring up your <<if $blaire.endState is 3>> pseudo-relationship with Blaire.<<else>>fake girlfriend in another city.<</if>> They're a bit disappointed but graciously take the hint and leave a decent tip.
\
\
<<case 2>>\
It's a fairly normal day until one of your tables catches your attention. A younger guy, who couldn't be out of high school, is sitting alone wearing an ill-fitting blazer and has a veritable cloud of anxiety and fear floating around his head (strong enough that it makes your teeth buzz when you come too close). A few minutes later, he's joined by a cute woman, roughly the same age, with a similar veil of nervousness and apprehension around her mind. You only catch snippets of the conversion as you work but it quickly becomes apparent (mostly from their awkward attempts at conversation, nervous giggling, and furtive glances at one another) that they're on a first date. They both seem like good people so you do your best to facilitate the two lovebirds. You keep a few neurons pointed their way and make sure to give them quick service. Before they leave, you surreptitiously point out a dessert for them to order (both were craving it but did not want to suggest it) then take a few things off the bill. They leave together hand-in-hand, so you're pretty sure things went well.
\
\
<<case 3>>\
Most of your tables are fairly sedate save for one table with four women ranging from late thirties to early fifties. They spend their entire meal laughing uproariously and flirting with every male employee that passes by. With you, the flirting starts fairly mild but quickly becomes more overt and heavy-handed as they continuously try to one-up each other. By the end of their meal, they are even trying to cop a feel of your package and/or trying to get you to grope one of their chests (most of which have some considerable … augmentation). They are all pretty hot so you are tempted to take them up on their offer (especially when one suggests that they get a hotel room and take turns with you) but politely turn them down. The first reason is that all of them are married and the second is that they're all talk and plan on ghosting you rather than going through with anything. They also leave a crappy tip so fuck em.
\
\
<<case 4>>\
For the most part, your shift is fairly normal except for one table. A young woman, sweet looking with a sorrowful look on her face, is sitting alone at the start of your shift and is still there by herself halfway through. You try to brighten her day just a bit, chatting with her when you have time, bringing her refills, etc. She appreciates the effort and opens up to you about being stood up on a date. It's a pretty sad story, she's been seeing the guy for months and he stood her up all of a sudden. You really feel for her too, right up until she shows you her text messages with the guy to ask our opinion. The chat log is four months of her saying "Hi" and "why aren't you answering" two dozen times per day, every day. She scrolls up the last message from the guy which reads "I don't know who this is, please stop texting or I'll call the police". The young woman asks what you make of that cryptic message and then wants to know what you are doing after your shift. You make some excuse to hide in the back until your shift ends then sneak out under the cover of your obfuscation field. You do a quick scan of the woman before you leave and find that she is currently contemplating whether she can steal her "boyfriend's" dog and how grateful he will be when she "rescues" it.
\
\
<<case 5>>\
Your shift is perfectly normal right up until one of the tables in the back corner gets filled. It's not the best seat in the house, it's darker and right under a vent so while it does often get filled during a rush, it's rare for people to sit there when there are nicer spots available. Stranger still, is that you can't sense the thoughts of either of the people at the table. They sit across from each other in a formal-trying-to-be-casual manner and talk about <<print either("gardening","baseball","the weather","garbage collecting")>> in an oddly stilted cadence that does not seem at all-natural. You're also pretty sure that their too stiff handshake at the end of the meal is a cover for them transferring money for a thumb drive. Considering the type of people that use psychic shielding, you try to avoid the table as best as you can.
\
\
<<default>>\
Nothing particularly interesting happens during your shift.
<</switch>>\
<</if>>\
</div>\
<<set $temp1 to random(1,$player.leer)>>\
<<set $temp2 to (20+$temp1)>>\
<<if $liane.locat is 4.2>> <<set $temp2 += 15>><</if>>\
<<set $temp3 to $temp2*$moneyBon>>\
Eventually, the shift ends, the tips are counted and tipped out, and you find the manager on duty to get paid. After a bit of banter, the MOD transfers $$$temp3 dollars to your account. You get yourself sorted, chat briefly with some of the other staff, and get ready to leave.
<<if $scenelistP[45] is 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Your manager wants a word">><<set $time +=1>><<set $player.cash += $temp3>><<set $sceneSelect to 2>><<goto "InvestConcert">><<set $scenelistP[45] to 2>><</button>>
</td></tr></table></div>\
<<elseif $scenelistP[45] gte 12 and $scenelistP[45] lt 15>>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "The Contest is Over">><<set $time +=1>><<set $player.cash += $temp3>><<set $sceneSelect to 3>><<goto "InvestConcert">><<set $scenelistP[45] to 15>><</button>>
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $temp3>><</button>>
</td></tr></table></div>\
<</if>>\
@@.pow; You earned <<print '$' + ($temp3)>> in tips and pay.@@
\
\
\
<</if>>\/*~~~~~~~~~~~~~~~~~~Errand Boy~~~~~~~~~~~~~~~~~~*/\
<<if $jobs.library.level is 1>> \
<div id="eveFrame"><div id="areaTitle">Library Work</div><div style="text-align: center; font-size:115%;">''Errand Boy''</div></div>
\
<<if $time == 1>> There are few students in the library, though those that are here are a little haggard. Some look like they're dealing with an early morning, while others look like they never went home last night. Your tasks for this shift are mostly cleaning up messes and collecting books that were overlooked by the night crew (with a few requests from the librarians for you to go around and collect equipment or books in other buildings on campus). It seems to be a fairly easy shift, considering how early it is. <<elseif ($time == 2 or $time==3 or $time == 4) >> The library is very busy and the librarians have you doing lots of different (often contradictory) tasks. Primarily, they want you to keep up with the constant reforming piles of books, magazines, and journals that students leave in the sitting areas and reading rooms. On top of all of this, the librarians want you to run around campus to reacquire wayward books and equipment. <<elseif $time == 5>>There are few students in the library, though those that are here are a little haggard. Some look like they have a long night ahead of them, while others look like they are still dealing with a long day. Your tasks for this shift are mostly cleaning up messes and collecting books that were overlooked by the day crew (with a few requests from the librarians have you go out and retrieve equipment or books in other buildings on campus). It seems to be a fairly easy shift, considering how late it is.<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<switch random (1,10)>>\
<<case 1>>\
One of your tasks is to return some books to the special collections section. You're not allowed to enter without permission and have to resort to ringing the call bell and waiting for Isabella to get around to letting you in. As you're waiting, an older man calls out to you and asks if he can peruse the rarer books from inside. You let him know that you're just a gopher and don't have direct access to any of the special collections. He seems disappointed so you offer to get the head librarian. Ignoring this, he starts questioning you about what rare books you've encountered while working. Specifically, he asks if you saw any books <<print either( "with a large blue gem on the cover","with a cover that looks a lot like a screaming human face","made from a strange pale leather","has a strange golden symbol on the cover","seem to whisper to you when you touch them","follow you","look perfectly normal but instill an intense feeling of dread when you look at them")>>. You're pretty sure you didn't see any like that and tell him as much. He grumbles under his breath, thanks you for your help, and then disappears around one of the shelves. Really disappears. His mental energy simply vanishes after he's out of view for a few seconds. Just to be careful, you let Jessica and Isabella know what happened. The head librarian //*sighs*//, hands Isabella a small incense burner from under the circulation desk, and the two of them head over to the special collections.
\
\
<<case 2>>\
During one of your usual rounds of tidying up the shelves, you find yourself in the science section. There's not that much to do so you're looking for books on the physics of psychic powers and trying to look like you're busy. At one point, you are approached by a young woman that asks for help finding books on quantum theory. After leading her to the appropriate section, you wander off to clean up another part of the library. An hour or two later, you pass by a second woman (who looks a lot like an older version of the first, possibly an older sister or younger mother) and ask her if she needs help. She just gives you an odd look, smiles, and says that she already knows where to get what she needs. You let her know where you'll be if she changes her mind and watch as she heads over to the physics section.
\
\
<<case 3>>\
There is not much work in the library building itself so the head librarian has you tasked with going around campus and collecting audiovisual equipment that has been checked out by faculty. After returning a load of overdue equipment, you're standing behind the circulation desk when an older man runs up to you in a panic and asks for your help. He borrowed a camcorder and laptop earlier in the week for his classes and forgot to pull his files off before returning them. The man has good timing, since you have not officially signed anything back in yet, so you lead him to the return desk and set the camera and laptop up so he can grab his files. His mind is roiling with anxiety and embarrassment, much more than you would expect given the situation. Curious, you hang out nearby and keep an eye on him as he saves everything to a thumb drive. Once he's done, he breathes a sigh of relief, thanks you profusely, and practically runs out of the building. Now even more curious, you check the computer. The files have been deleted but the professor didn't clear the trash and you find several dozen video files. Apparently, the professor, his wife, and a rotating stable of close friends seem to really like recording themselves boning each other. Out of courtesy (the professor was very polite despite his nervousness), you empty the trash and mark the computer to be formatted.
\
\
<<case 4>>\
The library is unusually messy for the time of day so you are assigned to clean the many tables scattered throughout the four floors. Thankfully, most of the stuff is just books and periodicals, rather than food and trash. It's a pretty sedate and monotonous shift and time passes in a blur. That is, until you sense a thread of lust emanating from a corner of the fourth floor. Curious, you grab a bunch of books to reshelve in that area, bring up your obfuscation field, and climb the stairs. Easily zoning in on the psychic signal, you track it to a lonely section of the stacks, far away from most of the library patrons. There, you find two students, both of which are only a few clothing items away from being completely naked. The young woman is pinned against the bookshelf, her legs wrapped around the man's waist as he holds her up by her ass. They are wildly making out as they dry hump each other and are very close to progressing into further debauchery. Unfortunately for them, a very loud group of students ascends to the fourth floor and, by the sound of it, are heading in this direction. The amorous couple pulls apart with a frustrated groan and frantically puts on their clothes.
\
\
<<case 5>>\
You have the usual assortment of tasks for the day, sorting books, logging audiovisual equipment, and anything else the head librarian tells you to do. It's fairly boring at first but something catches your interest as you are putting away an armful of books. You round the corner and hear a startled //*gasp*//. Turning towards the noise, you find a young woman sitting in front of her laptop, and you're almost positive you just missed her pulling down her shirt. She gives you a dirty look, picks up the laptop, and heads to another part of the library. You pick up some of her feelings as she passes and she's pissed that you dared to interrupt her stream (even though she's in public and you're just doing your job). Annoyed at her entitled reaction, you keep a few brain cells pointed in the young woman's direction as you go about your shift and walk past her whenever she is starting something. You manage to catch her dirty talking to people she's chatting with on her laptop, attempting to remove her panties, playing with herself, and pulling out a fairly large and realistic dildo. After the fifth time, the young woman angrily says goodbye to the people on her laptop, throws it into her bag, and leaves the library, glaring at you the entire time.
\
\
<<default>>\
It's a fairly normal shift. There are books to put away, equipment to check in, and shelves to straighten. You're focused on work and only get a few chances to speak with your coworkers (and then, only in passing).
<</switch>>\
</div>\
\
\
\
\
\
\
<<elseif $jobs.library.level is 2>>\
<div id="eveFrame"><div id="areaTitle">Library Work</div><div style="text-align: center; font-size:115%;">''Library Assistant''</div></div>
\
<<if $time == 1>> There are few students in the library and those that are here are a little haggard. Some look like they're dealing with an early morning, while others look like they never went home last night. Since it's slow, your first task is to do a few rounds of the library to clean up whatever the night crew missed and then check in and restock the huge backlog of books waiting at the circulation desk. It's tedious work but it gives a chance for your mind to wander.
\
<<elseif ($time == 2 or $time==3 or $time == 4) >> The library is very busy and, despite having only a few assigned tasks assigned, getting away from the circulation desk is nearly impossible. There is a constant stream of students waiting to check out materials or requiring help with their requests. Thankfully, the librarians in charge are understanding and are satisfied with whatever tasks you can get done in the rare lull periods.
\
<<elseif $time == 5>>There are few students in the library and those that are here are a little haggard. Some look like they have a long night ahead of them, while others look like they are still dealing with a long day. Since it's slow, your first job is to deal with the backlog of tasks that the day crew could not get to during busier hours. After that, the librarians have a few lists of books that they need you to find for some online reservations. It's tedious work but it gives you a chance for your mind to wander.
\
<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<switch random (1,10)>>\
<<case 1>>\
While you are busy checking in a mound of books, a young man clears his throat nearby. You were hoping the books would hide you better but you can tell that his attention is directed toward you. Putting on your best customer service smile, you poke your head out and ask him how you can help. The first thing you notice is how nervous he looks. The second is the young woman hovering nearby with an equally nervous expression. He asks to reserve one of the study rooms, which is a pretty normal thing but specifically requests the quietest and most out-of-the-way room. A quick mental scan reveals that their study plan involves a lot more clothing removal than usual and very specific "rewards" for correct answers. You book the most out-of-the-way room, casually mention that someone comes by to check on the room every half-hour, and give him a knowing nod. He looks at you for a few seconds and then the gears click in his head. A flush creeps across his face and he quickly grabs his girlfriend and they hurry off towards the stairs. As they're ascending, the boyfriend whispers something to his girlfriend, whose eyes flicker to you. You give her a thumbs up (which turns her face red) and hide back behind the pile of books.
\
\
<<case 2>>\
Due to an unusual amount of phone calls, you get assigned to help fulfill the phoned-in and online orders. It's not the best assignment but searching the stacks does give you plenty of time by yourself. At one point, you're walking down one of the aisles with your arms filled with books from a particularly large order, when someone tries to get your attention. You lean past the books to see a young <<print either("blonde","raven-haired","brunette","redheaded", "brown-haired")>> woman, wearing a bulky sorority hoodie and an anxious look on her face. Without a word, she grabs the bottom of her top and pulls it up to reveal her bare <<print either("AA-cup","A-cup","B-cup","C-cup","D-cup","DD-cup","E-cup","F-cup","G-cup","H-cup")>> tits. Above her breasts, are the words "Nice" and "Not" written in permanent marker. Beneath the words are tally marks, <<print random(1, 10)>> underneath the "Nice" and 1 under the "Not". With an awkward smile, the young woman hands you a marker and waits. You take a few seconds to appreciate her tits and then put another mark under the "Nice" tally. Blushing profusely (partially from shame, partially from enjoyment), the young lady thanks you for your help, lets her hoodie drop back into place, and scurries off. You watch her leave, nod to yourself, and continue filling out the order.
\
\
<<case 3>>\
You're assigned a fairly normal set of tasks for the shift. There is the usual fulfillment of orders, helping students find what they need, and even a little cleaning during the lull periods. By far, however, the most annoying thing during the shift is answering the phones. It's like each person that calls has an unanswerable question, a completely unrealistic request, or just wants to complain about something you have no control over (or all three). The one that winds up ending your patience is the irate gentleman that is trying to log in to his online library account. After an hour of going through the library's troubleshooting lists, trying every fix you can find via a search engine, and even roping in the IT department, you finally find the source of the issue. The patron has an outstanding debt that is somewhere north of a thousand dollars due to overdue books and damaged materials. You try to find some nice way of relaying this to the patron but, the second you bring up the debt, he launches into a tirade about you, the library, and oddly enough, the government. You're barely able to get a word in edgewise before he hangs up.
\
\
<<case 4>>\
Among the many tasks you have been given for your shift, you're assigned to monitor the public photocopiers and assist students with their copies. Its easy work since the only people that really need photocopies these days are making flyers for clubs or other activities, grad students copying sections of older books they can't find online, and the occasional person trying to photocopy some part of their anatomy (you have had to clean off butt prints on numerous occasions). Partway through your shift, you're approached by two people seeking some help with their copies. The couple stands out because they are both wearing old-timey swimming clothes and are sporting identical too-wide smiles. They want your help copying their fliers so they can pass them out around campus. The flier is a mishmash of random pictures of ocean life and seemingly unrelated disjointed sentences (most of which have letters that don't even look like English). As you are making the copies, the couple tells you about the wonders of the Teuthida and their plans for the human race. The whole situation is unnerving and they take no notice of the obvious awkwardness. Finally, you manage to finish their copies and escape by faking an emergency call from the head librarian.
The couple watches you, without blinking or moving anything but their heads, until you're out of sight.
\
\
<<case 5>>\
Like most shifts, you spend a substantial time helping out students with their various needs and issues. After a while, it all blends together and you stop paying attention to exactly what you're being asked to find or do. Then someone asks for "All in Your Head", Cerebralite's unofficial biography, and you're pulled out of your work-induced stupor. Shaking your head, you look up and find a young woman with purple hair and an excited look on her face. Once you find her the book, she happily requests several more books, each of which has something to do with Sam in some way (a treatise on psychic powers that he wrote, a guidebook of historic Super Society members, and a book of sexual conspiracy theories). You're intrigued (and somewhat scared) by the sheer enthusiasm that his woman is projecting so you strike up a conversation with her as you work. It turns out that she is a member of the Cerebrides, a fan club dedicated to your psychic tenant. The young woman is very happy to share her love of Cerebralite with you and talks a mile a minute about why he is the greatest Super to have ever lived. She even shows you that she has Cerebralite's old symbol from the nineties tattooed on her mound, unabashedly unzipping her pants right at the circulation desk. As intriguing as it is, she won't stop talking to you and, after several pointed looks by the librarian on duty, you have to resort to using your obfuscation field to escape.
\
\
<<default>>\
It's a fairly normal shift. There are books that need to be found, people to help, and questions that need answering. You're focused on work and only get a few chances to speak with your coworkers (and then, only in passing).
<</switch>>\
</div>\
\
\
\
\
\
<<elseif $jobs.library.level is 3>>\
<div id="eveFrame"><div id="areaTitle">Library Work</div><div style="text-align: center; font-size:115%;">''Library Technician''</div></div>
\
<<if $time == 1>> There are few students in the library and those that are here are a little haggard. Some look like they're dealing with an early morning, while others look like they never went home last night. Since it's slow, you're assigned to be helping out the librarians for most of your shift. Mostly you are going to be working on inventory and helping with some of the logistics for the library's programs.
\
<<elseif ($time == 2 or $time==3 or $time == 4) >> The library is very busy and, despite having a few tasks assigned by the librarians, you still have to wind up helping out at the circulation desk. There are a few book clubs that meet during the day (and the reading hour) so you help set them up and make sure that they all run smoothly. Isabella requests your help as well but you're not sure how much of it is for work and how much is just to have someone else to talk to.
\
<<elseif $time == 5>>There are few students in the library and those that are here are a little haggard. Some look like they're dealing with an early morning, while others look like they never went home last night. Since it's slow, you're assigned to be helping out the librarians for most of your shift. Mostly you are going to be working on inventory and helping with some of the logistics for the library's various programs. Isabella requests your help in maintaining the special collection (which is apparently easier when it's night and there are fewer patrons in the building).
\
<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<switch random (1,10)>>\
<<case 1>>\
You're working your way through your various tasks for the day when you feel a surge of lust coming from the special collections section of the library. Curious, you let yourself in using your ID card and find Isabella staring down at a very old book laying open on the table in front of her. She is standing oddly, her legs spread wides and her hand idly rubbing her crotch through her pants. Her focus is so intense on whatever is on the page that she doesn't even notice your presence until you reach out and touch her shoulder. She jumps like she was bitten and lets out a surprised //*yelp*//. It takes a few seconds for her eyes to focus on you and she blushes. After a mumbled apology, she lets you know that she won't be needing any help right now and rushes into the preservation room.
You take a quick peek at the book and find a faded woodcut of <<print either(" female demons having sex with what looks like a court of nobles","a male demon seducing a milkmaid in a barn","a woodsman having sex with a fairy","a witch coven having an orgy")>>.
\
\
<<case 2>>\
Along with all of your normal tasks for the day, Jessica asks you to check in with the Manga book club to see if they need anything and to get them to fill out some forms. It's a simple enough task on the surface but it turns out to be an utter shitstorm.
The screaming can be heard well before you actually get to the club's meeting room but you can't make out what it's all about until you open the door and walk right into the massive argument. Evidently, the club has split into two factions. On the one side are those that think that the manga //"My sister turned into a toaster and I sold her for some drugs and now I am in trouble with my grandparents"// is the best thing to come out of Japan in the last decade. The other side thinks this is bullshit and insists that //"I am a panty thief and it has caused irreparable harm to my relationships with my loved ones"// is the greatest manga of all time. A third, smaller, faction is advocating for //"Berserk"// but they have been drowned out in the general clamor of the other two. You don't want to get involved so you quickly scan everyone's minds to make sure that it won't escalate any further (It won't but the guy in the back thinking about //"Blame!"// has some worrying thoughts), then drop the paperwork off on the table between the two groups. Then, you loudly announce that the librarians asked them to chill out and leave. When you report back to Jessica, she just gives you a long-suffering groan and asks one of the librarians to check in on the club periodically.
\
\
<<case 3>>\
The librarians don't have as many tasks for your shift as they usually do, and you're not in a mood to deal with patrons, so you fall back on your usual not-wanting-to-work-but-wanting-to-be-productive task: Inventory. You print off a list for a section of the third floor and head up to kill some time. Thankfully, this is not one of the more well-traveled areas so the books are mostly still in order and everything that needs to be there, is. In fact, you even find a few more books than there should be. The extra books are thin, only a few dozen pages each, and look to be self-bound. Curious, you flip through a few.
They are all fan fiction.
The first one is titled //"Centuria goes back to College"// and it details the famous superhero as she returns to JPU and proceeds to have badly written, yet very graphic, sex with an unassuming college freshman. You put it back and flip through a few more of them. Most are similar to the first but several of them are actually pretty well written. You mostly just skim them but one catches your attention and draws you in for a closer read. The fanfic, titled //"Love(?) in the Library"//, is about a suspiciously familiar man who just started a job at a large university library and is subsequently dominated and forced to do all manner of deviant acts by the women that work there. Not wanting to deal with this level of nonsense without a strong cup of coffee, you make a few notes as to where you found the books and go back to checking the inventory.
\
\
<<case 4>>\
Most of the librarians are working today and each has something for you to do. This means that you wind up running around the entire library for much of your shift. It's so hectic that you almost don't notice the woman walking around in a Victorian gown. You're curious, but a librarian sends you off to another part of the library before you can follow up. Not too long later, you see two young men that are dressed as 18th-century dandies. With most of your tasks done (and no librarians in sight to give you more), you follow the two men to see what's going on.
You follow them to an upper-floor conference room where you find a dozen or so people in period dress, including the woman in the gown from earlier, setting up a tea party. Not wanting to interrupt, you scan their minds to find that they are a part of the Mystery book club and hold these "in-character" meetings every so often. They're pretty good, you watch them for a while and no one breaks character for as long as they are in the conference room. They're working on solving some overarching mystery created by the club's president, but you have to go back to work before you get any of the juicy parts (and telepathy just feels like cheating).
\
\
<<case 5>>\
The librarians do not have much for you to do this shift and the library is mostly clean, so you have an unexpected amount of free time. Jessica, noticing you hanging around the circulation desk with nothing to do, asks you to go on a sweep around the library for anyone having sex (which happens a lot). Considering your powers, you already know that there are at least four sex acts going on right now. You wouldn't normally interrupt but you do have a job to do. You do, however, take your time and give them all plenty of time to finish.
Over the course of your sweep, you run into <<print either ("a woman, stressed from studying, with a very satisfied smile and her jeans unbuttoned","a guy washing his hands in the bathroom with a relaxed look and some porn still paused on his phone","a woman, licking her hand clean, as her study partner has a dumbfounded yet very pleased look on his face")>>, <<print either ("two ladies in a study room, one fixing her skirt, the other fixing her hair and lipstick ","a male student walking away from a female professor, who is hastily cleaning her face and fixing her makeup","two students napping together on a futon in one of the reading rooms, their clothes disheveled and their heads facing each other's feet")>>, and <<print either ("a woman in a dress stretched out on a table in a reading room as the guy in front of her fixes his pants","a woman climbing off of her friends lap as they both hurriedly try to get their clothes in order","three men and two women stumbling out of a reading room that reeks of sex")>>. You casually ask each of these people if they have seen any suspicious or inappropriate behavior. None of them have anything to report but they take the hint and quickly leave (except for one or two that like the idea that they were almost caught in flagranti).
\
\
<<default>>\
It's a fairly normal shift. There are books to inventory, librarians to help, and tasks to complete. You're focused on work and only get a few chances to speak with your coworkers (and then, only in passing).
<</switch>>\
</div>\
\
\
\
\
\
<<elseif $jobs.library.level is 4>>\
<div id="eveFrame"><div id="areaTitle">Library Work</div><div style="text-align: center; font-size:115%;">''Administrative Assistant''</div></div>
\
<<if $time == 1>> There are few students in the library and those that are here are a little haggard. Some look like they're dealing with an early morning, while others look like they never went home last night. Jessica is not in yet but she left a checklist of things for you to finish in her absence. Most of the tasks involve spending time in her office going through paperwork and scheduling meetings with various people.
\
<<elseif ($time == 2 or $time==3 or $time == 4) >> The library is very busy and, despite having a few tasks for the head librarian, you still have to wind up doing some work at the circulation desk. When you're free to work for Jessica, she has you emailing and/or calling the faculty on campus to verify the book orders and start researching grant applications to gain the library additional funds.
\
<<elseif $time == 5>>There are few students in the library and those that are here are a little haggard. Some look like they're dealing with an early morning, while others look like they never went home last night. Jessica has already left and has you work on some of the more tedious and monotonous tasks such as data entry, inventory management, and order collation.
\
<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<switch random (1,10)>>\
<<case 1>>\
You're in the middle of scanning some paperwork when you hear raised voices coming from outside the office. Curious, you check it out and find Jessica standing between two library employees staring daggers at each other. Jessica sends the employees to work on projects on opposite ends of the library and then asks you to go around and, since neither one of the employees wants to say anything, try to figure out what started this whole issue.
A few dozen employees are working in the library and you make it a point to speak with each one for a minute or two. This is merely a pretense for you telepathically scanning their minds and using that information to map out the surprisingly complex web of slights and insults that led to the shouting match. The issue seems to be entirely based on an offhand comment that a third employee made several weeks ago at a work party. Despite how minor the precipitating event was, it now somehow involves 80% of the staff spread across at least four factions.
You report all of this back to Jessica (who does not look the least surprised). She thanks you for the information and then heads out to talk to a few employees to see if she can defuse the whole situation.
\
\
<<case 2>>\
The head librarian asks you to go through all of the orders that the faculty and staff have for the library to purchase books or have them transferred in from another facility. It's a good way to kill some time since it's engaging enough to keep your attention but not difficult. Most of the requested books are not particularly surprising, most are textbooks and academic texts to be used by faculty or their students. After a while, you don't even really register the book names unless they are particularly weird or interesting. One of these odd requests pops up around a third of the way down the pile of orders. There is an order by a Dr. <<print either ("Jones","Smith","Brown")>> for a book called //<<print either ("Psychology of Pornography","A History of Nudity","Exploring Sex")>>//. While it's still an academic book, it at least is an interesting topic.
Halfway through the orders you have left, you come across another request from the same professor. This one is for a slightly more interesting book named //<<print either ("Rough and Tumble: A Guide to BDSM Culture","Becoming the Ultimate Lover","Motherfucker: Why we love MILFS")>>//. You do a bit of research on this one and find a book that seems a lot less academic but a lot more intriguing. Now your curiosity has been piqued and you rifle through the rest of the orders to find more from the same faculty member. You find one more for a book called //<<print either ("Summoning Sex Demons for Pleasure and Profit","Erotic Mind Control: How to make the perfect lover","A Guidebook to Extraterrestrial and their Probing Preferences")>>//.
You don't get the best feeling for the third order and, after a quick bit of research into the text validates your hesitation, you "misplace" the order into the trash can. If the good doctor wants to order it, they will just have to resubmit it or do it themselves.
\
\
<<case 3>>\
Jessica has you helping her with the library's budget for this month. Essentially, she has you searching for documents and calling vendors when invoices can't be found. Despite its importance, it's a pretty laid-back task since you and Jessica spend a lot of the time just chatting with each other as you wait on hold. Things are going smoothly enough until Jessica does the initial tallying and the numbers indicate that the library is massively over-budget (and it's bad enough that she can possibly lose her job). After a quick freak out, Jessica decides to scrap everything and start over to see if there was a mistake. A tense hour passes as the two of you reenter and double-check everything and you finally wind up with a number that, while still over budget, is within an acceptable margin. Jessica tells you to look at the first massive over-budget numbers and try to figure out what went wrong while she does the budget a third time to make sure that the better number is correct.
It takes you a while but you finally track down the issue that messed up the first budget. <<print either ("There were several former employees whose salary was still listed as an expense","There was a duplicate invoice","There was a misplaced decimal in one equation that threw everything else off.")>>. Thankfully, the third calculation matches the second and Jessica finally feels at ease and you take a much-needed break.
\
\
<<case 4>>\
This shift, like many others, has you working on a list of tasks assigned to you by the head librarian. The tasks are fairly straightforward and don't require a lot of your attention, so you let your mind wander (mostly into other people's minds). Most of your coworkers' thoughts are focused on their work, their classes, or their myriad of interpersonal issues but two of the librarians wind up being quite entertaining.
They are both obsessed with each other.
It starts small during the shift, a passing glance here, jokes that the other laughs at regardless of how good they are, and stuff like that. Their thoughts meander over to each other with increasing regularity and they become increasingly bold as the shift continues. In the beginning, there are a few furtive glances and the occasional casual touch but things progress rapidly. By the time you've made your way through most of your list, they have moved on to full-blown sexual innuendos and "platonic" massages to help relieve some tension. When it's time to clock out, both of the librarians are mysteriously missing but, if the surge of lust coming from one of the reading rooms is any indicator, they finally decided to make a move.
\
\
<<case 5>>\
Unusually, you start your shift with an apology. Since none of the other employees have gotten in trouble recently, the head librarian is forced to assign you the great honor of going through all of the complaints that the library has received. It's a long, laborious process that requires you to contact people that were already mad enough to file complaints and ask them for clarification on what happened. Already dreading the work, you resign yourself to getting through as many as possible.
It turns out that the worst part of the whole ordeal is just how boring the complaints are. In the vast majority of cases, you're getting yelled at by people with minor, innocuous issues (like not having enough printer paper or that the book they wanted was already lent out to someone else). There are a few that are at least entertaining, including someone complaining about <<print either ("moans coming from one of the study rooms","several naked women running through the fourth floor while giggling loudly","very graphic yet very well done drawings of genitalia in the third-floor bathroom")>> or that <<print either ("one of the people behind the circulation desk was very rude and also may have been getting a blowjob","it took them fifteen minutes to find a librarian and she was very disheveled and wouldn't stop smiling","the assistant at the circulation desk was watching porn and taking notes (complete with drawings)")>>.
Eventually, you finish going through all of the complaints. Jessica, very thankful that she doesn't have to do the complaints herself, is kind enough to give you something simple and mindless for the rest of your shift.
\
\
<<default>>\
It's a fairly normal shift. There are books to order, spreadsheets to check, and head librarians to assist. You're focused on work and only get a few chances to speak with your coworkers (and then, only in passing).
<</switch>>\
</div>\
\
\
\
\
<</if>>\
\
\
\
\
\
\
\
\
----
<div style="text-align: center">// 🕙 Your Shift Ends 🕙 //</div>\
----
<<if $vltTool.includes("Enthusiasm Driver") is true>>\
<div id="eveFrame"> At one point during your shift, the head librarian pulls you aside to tell you that you're doing a good job. She is impressed with how much work you can get done without bothering any of the patrons. She remarks that It's almost as if they can't even see that you're there.</div>\
<<else>><</if>>\
\
You finish the last of your assignments and check in with the librarian in charge to inform them of what you've done. They sign off on your completed tasks, tell you to clock out, and transfer your wages for the shift. As you are walking to the door, you get an alert on your phone that your wages have been added to your account.
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += 10>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift.@@
<<if $jobs.library.level lt 4>>@@.pow; Performance Review: <<print $jobs.library.promo>>%@@<</if>>\
</div>\
\
\
\<<set $indream to 1>>\
<<if $prism.follow is 0>>\
<<set $temp1 to 6>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism</div></div>
After much dicking around and enjoying your newfound powers, you finally decide to start being more proactive about getting Cerebralite out of your head and into a cloned body. Unfortunately, the first step is finding out more information about your friend Prism behind her back. If you could manage to convince her to join you and Kiara, you would have a valuable ally and compatriot for what comes next. Having stumbled upon Prism (in one of her many disguises) through sheer dumb luck at JPU, you decide to stake out the area of City Center near the university. If all goes well, you will catch Prism as she exits the campus and follow her long enough to gain some new information.
You find a nice shaded wrought iron bench within sight of the main campus exit and settle in to watch the multitudes of students passing by. In an ironic twist, Prism's mental defenses actually make her easier to telepathically pick out of the crowd. Each person that passes would normally have an accompanying mental signature overlaying their physical body. People with the type of psychic shielding that Prism has do not have the overlay. So, with that being said, you take the mentally laborious task of checking out as many passing people as you can. It's boring work, as there are a lot of people passing by, but it does eventually pay off (a little too well to be honest). After a half-hour, a group of three college students walks past, none of which have an accompanying mental signature. This, along with their relative ages, means that they are all likely to be Society Auxiliaries. Realizing that one of them is most likely Prism in disguise, you decide to follow the group. You wait for a minute, push as much energy into your obfuscation field as you can (in hopes that it may be able to give you some help against their mental defenses), then get off the bench.
The group would look like normal college students if you weren't paying attention but there is something about the formality and wariness in which they carry themselves that make the group seem somewhat off. You follow them through the crowded sidewalks for a few blocks before the small group stops at an intersection. They have a quick round of goodbyes, shake each other's hands, all check their cell phones simultaneously, and then part ways. The @@.secretd;<<link "taller male">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ student turns left and heads south, the @@.secretd;<<link "woman in the red shirt">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ keeps going straight, while the @@.secretd;<<link "shorter woman">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ turns right and heads north. You make a quick desperate attempt to see if your powers now include body duplication (they do not) then curse under your breath and choose who to follow.
----
If you choose wrong, you may lose track of her for today.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Follow the Taller Man">><<set $prism.follow to -1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
<<button "Follow the Woman in Red">><<set $prism.follow to -1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
<<button "Follow the Shorter Woman">><<set $prism.follow to 1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $prism.follow is -1 and $temp1 gt 0>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism Maybe?</div></div>
You make your way back to the intersection as fast as you can without drawing attention to yourself. After a few seconds to catch your breath and get your bearings, you decide on a new direction.
The @@.secretd;<<link "taller male">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ student went south, the @@.secretd;<<link "woman in the red shirt">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ went straight west, while the @@.secretd;<<link "shorter woman">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ headed north.
----
You have to hurry and hopefully catch up.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Follow the Taller Man">><<set $prism.follow to -1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
<<button "Follow the Woman in Red">><<set $prism.follow to -1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
<<button "Follow the Shorter Woman">><<set $prism.follow to 1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $temp1 lte 0>>\
<<set $prism.follow to -5>><<goto "PrismCityCenterEvent3">>\
<</if>>\
\
\
\
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\
\
\
\
<<nobr>><<set $see1 to "The man is slightly taller than you and at least a head taller than his companions. He is wearing a black hoodie and dark-colored jeans. From what you can see, he has the slim muscular body that you would commonly find on long-distance runners or swimmers. His hair is shaved close to the head and you can see how pale his skin is even at a distance. As he separates from his companions, he pulls out a cell phone and starts to text, barely looking up as he weaves through the people on the sidewalk.">>
<<set $see2 to "The woman has dark skin and sharp, almost predatory, features. Her long black hair looks professionally done and is arranged in an elaborate bun that sits at the base of her neck. She is wearing an expensive-looking knee-length black skirt and a red blouse that is sheer enough to just make out the equally expensive white bra underneath. Her body is solidly built and you can see toned muscles on her bare arms and calves. As she separates from her companions, she speeds up and flows quickly through the crowd on the sidewalk.">>
<<set $see3 to "The woman is much shorter than her companions, her head barely reaching the man's shoulders or the woman's nose. She is wearing a pair of designer jeans that hang slightly loose on her tiny frame and a baggy t-shirt with a stylishly elaborate series of tears and cuts. She has black hair, cut pageboy style, and large sunglasses that hide most of her upper face. As she separates from her companions, she almost immediately walks face-first into a person coming in the other direction. She apologizes profusely and then walks down the sidewalk, careful to avoid bumping into anyone else.">><</nobr>>
\
\
\
/*[[PrismCityCenterEvent1]]*/\<div id="areaDesc"> <div id="areaTitle">Vivienne's Baisoir</div> A surprisingly upscale adult shop located on the border between the Park District and Harbor Side. The main shop is located next to a reasonable sized warehouse that is used for Vivienne's online store. The shop itself consists of 4 rooms; a large room for the more vanilla products (dildos, vibrators, porn movies, etc.), a large room for BDSM (including bondage gear and furniture), a small room for the more specialized fetishes, and a small suite where Vivienne does her custom tailoring. The main room has several rows of high shelving, allowing for a more discreet shopping experience, and subdued lighting with a slight reddish tint. A glass counter sits along one wall with an old fashioned brass cash register and a fishbowl full of condoms next to it.
<<SpotCheck>>
<<nobr>><<if $time is 3 or $time is 4>> The shop is fairly slow. Only one or two customers are in the shop at any given time and often it's just a few teenagers or young adults having a good time in the smut shop and not actually buying anything.
<<elseif $time is 5>> The busiest time for the shop (which is not saying much, most of their business is online). A handful of people are present at a given time and some are even browsing through the other more specialized rooms.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $npc.vivi.locat is 1>> <<mark>> The titular <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> is walking around the store with a tablet, checking stock and speaking with customers. <<elseif $npc.vivi.locat is 2>> <<mark>> The register is being run by one of Vivienne's revolving staff of bored and semi adventurous college students. You hear speaking and a sewing machine from Vivienne's custom shop, indicating that she is in the middle of sewing a custom order.
<<elseif $npc.vivi.locat is 4>> The register is being run by on of Vivienne's revolving staff of bored and semi adventurous college students. There are two familiar mental signatures in the room behind the register so you poke your head. <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> and <<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> are having tea in Vivienne's office. You give them both a quick greeting, apolgize for interrupting, and then leave them to their hot leaf water.
<</if>>\
\
<<if $uniform.track is 29 and $player.cash lt $uniform.cost>>\
<<mark>> You're uniform is ready for whenever you have the cash to purchase it [$$$uniform.cost]
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td style="width:100%;">\
\
<<if $npc.vivi.locat lte 2>>Speak with <<button "Vivienne">>\
<<if $npc.vivi.spoken is 0>><<goto "NpcViviMain">>\
<<elseif $npc.vivi.spoken is 1>><<DBO>><<replace "#dialogue-bar">>Vivienne is too busy to be bothered again.<</replace>><</if>><</button>><</if>>\
\
<div Style = "background-color: White; color: Black; padding: 5px; border: 2px solid black;border-radius: 15px">\
<<button "Vanilla Section">><<toggleclass "#StoreOne" "hide">><</button>>
<span id="StoreOne" class="hide">\
</span></div>\
\
\
\
<div Style = "background-color: grey; color: black; padding: 5px; border: 2px solid black;border-radius: 15px;">\
<<button "BDSM Section">><<toggleclass "#StoreTwo" "hide">><</button>>
<span id="StoreTwo" class="hide">\
<<nobr>>
<<if $player.items.bonStarter is 0>>
└<<button "Bondage Kit [$100]">>
<<if $player.cash lt 100>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for Bondage Kit<</replace>>
<<elseif $player.cash gte 100>>
<<set $player.cash = $player.cash-100>>
<<set $player.items.bonStarter to 1>>
<<RLP>><</if>><</button>>
<<else>> └<span id="donebut">Bondage Kit [Purchased]</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIAL") is true and $player.items.bonGear lt 1 and $scenelistP[23] is 0>>
<br> └<<button "Ballistex Rope [$400]">>
<<if $player.cash lt 400>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the rope.<</replace>>
<<elseif $player.cash gte 400>>
<<set $player.cash = $player.cash-400>>
<<set $player.items.bonGear to 1>>
<<RLP>><</if>><</button>>
<<elseif $npc.vivi.convoTags.includes("SPECIAL") is false>><br> └<span id="donebut">Empty Display</span>
<<elseif $scenelistP[23] gte 1>>
<br> └<span id="donebut">Ballistex Rope [Not Strong Enough]</span>
<<else>><br> └<span id="donebut">Ballistex Rope [Purchased]</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIALTWO") is true and $player.items.bonGear lt 2>>
<br> └<<button "T4 Rope [$600]">>
<<if $player.cash lt 600>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the rope.<</replace>>
<<elseif $player.cash gte 600>>
<<set $player.cash = $player.cash-600>>
<<set $player.items.bonGear to 2>>
<<RLP>><</if>><</button>>
<<elseif $npc.vivi.convoTags.includes("SPECIALTWO") is false>>
<<else>><br> └<span id="donebut">T4 Rope [Purchased]</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIALTHREE") is true and $player.items.bonGear lt 3>>
<br> └<<button "Nanowire Cord [$1200]">>
<<if $player.cash lt 400>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the wire.<</replace>>
<<elseif $player.cash gte 1200>>
<<set $player.cash = $player.cash-1200>>
<<set $player.items.bonGear to 3>>
<<RLP>><</if>><</button>>
<<elseif $npc.vivi.convoTags.includes("SPECIALTHREE") is false>>\
<<else>><br> └<span id="donebut">Nanowire Cord [Purchased]</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIALTWO") is true and $player.items.Handcuff1 lt 2>>
<br> └<<button "MaxRes Handcuffs [$100]">>
<<if $player.cash lt 100>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the handcuffs.<</replace>>
<<elseif $player.cash gte 100>>
<<set $player.cash = $player.cash-100>>
<<set $player.items.Handcuff1 to 2>>
<<RLP>><</if>><</button>>
<<elseif $npc.vivi.convoTags.includes("SPECIALTWO") is false>>
<<else>><br> └<span id="donebut">MaxRes Handcuffs [Purchased]</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIALTHREE") is true and $player.items.Handcuff1 lt 3>>
<br> └<<button "SML5 Handcuffs [$400]">>
<<if $player.cash lt 400>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the handcuffs.<</replace>>
<<elseif $player.cash gte 400>>
<<set $player.cash = $player.cash-400>>
<<set $player.items.Handcuff1 to 3>>
<<RLP>><</if>><</button>>
<<elseif $npc.vivi.convoTags.includes("SPECIALTHREE") is false>>\
<<else>><br> └<span id="donebut">SML5 Handcuffs [Purchased]</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIAL") is true and $player.items.senDep is 0>>
<br> └<<button "Sensory Deprivation Kit [$100]">>
<<if $player.cash lt 100>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for sensory deprivation kit.<</replace>>
<<elseif $player.cash gte 100>>
<<set $player.cash = $player.cash-100>>
<<set $player.items.senDep to 1>>
<<RLP>><</if>><</button>>
<<elseif $npc.vivi.convoTags.includes("SPECIAL") is false >><br> └<span id="donebut">Empty Display</span>
<<else>><br> └<span id="donebut">Sensory Deprivation Kit [Purchased]</span><</if>>
<</nobr>></span></div>\
\
\
\
<div Style = "background-color: darkgrey; color: black; padding: 5px; border: 2px solid black;border-radius: 15px">\
<<button "Specialty Section">><<toggleclass "#StoreThree" "hide">><</button>>
<span id="StoreThree" class="hide"><<nobr>>
<<if $storyline.prismQuest lt 18>>
└<span id="donebut">Carnelian Sexual Potency Crystal [On Order]</span>
<<elseif $storyline.prismQuest gte 18 and $player.items.crystal is 0>>
└<<button "Carnelian Sexual Potency Crystal [$90]">>
<<if $player.cash lt 90>>
<<DBO>><<replace "#dialogue-bar">>Not enough money for the Crystal<</replace>>
<<elseif $player.cash gte 90>>
<<set $player.cash = $player.cash-90>>
<<set $player.items.crystal to 1>>
<<RLP>><</if>><</button>>
<<else>> └<span id="donebut">Carnelian Sexual Potency Crystal [Purchased]</span><</if>>
<</nobr>></span></div>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Store |Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "Vivienne's">>\
\
\
<<if $rannum5 lte 3>>\
<<set $npc.vivi.app to "Vivienne is a statuesque woman who stands a few inches taller than you, even before you take her heels into account. She is wearing a white latex dress that covers her upper body from her neck to her ankles and her arms to the wrists. The dress is slit on both sides to her hips and gives a great view of her legs when she moves. Despite the tightness, the dress is designed to show off the fullness of her E-cup breasts and the round curves of her waist and butt. On her feet are 4-inch stiletto heels the same color as her dress. Her curly dark-brown hair is untied and falls to her waist in waves. She is wearing bold makeup, smokey eyes and scarlet lip, that accentuates her sharp features and her dark brown eyes.">>\
<<elseif $rannum5 gte 4 and $rannum5 lte 6>>\
<<set $npc.vivi.app to "Vivienne is a statuesque woman who stands a few inches taller than you, even before you take her heels into account. She is wearing an off-shoulder red silk hobble dress with a matching leather corset on top. With the low cut of the dress and the corset, her top halves of her E-cup breasts are pushed up and exposed. The corset also cinches her waist and accentuates her already impressive figure. On her feet are 2-inch ankle boot heels the same color as her dress. Her curly dark-brown hair is pulled into a loose ponytail that falls in waves to her waist. She is wearing bold makeup, smokey eyes and scarlet lip, that accentuates her sharp features and her dark brown eyes.">>\
<<elseif $rannum5 gte 7>>\
<<set $npc.vivi.app to "Vivienne is a statuesque woman who stands a few inches taller than you, even before you take her heels into account. She is wearing a halter style mermaid dress made of black silk. The dress leaves all of her back bare to just above her butt and enough of her sides that it gives a nice view of the sides of her E-cup tits. You catch the occasional glimpse of 2-inch heels the same color as her dress when she moves. Her curly dark-brown hair is untied and falls to her waist in waves. She is wearing bold makeup, smokey eyes and scarlet lip, that accentuates her sharp features and her dark brown eyes.">>\
<</if>>\
\
\
\
\
<<if $npc.vivi.work is 10>><<set $convoSelect to 10>><<goto "NpcViviConvo">><<set $npc.vivi.work to 11>><</if>>\
\
<<if $npc.vivi.like gte 45 and $npc.vivi.convoTags.includes("YANDC") is false and $npc.vivi.convoTags.includes("SPECIALTHREE") and $prism.gala gte 2>><<set $convoSelect to 13>><<goto "NpcViviConvo">><</if>>\
\
<<if $uniform.track is 15>>\
<<set $sceneSelect to 2>><<goto "NpcViviCostume">>
<</if>>\
<<if $uniform.track is 29 and $player.cash gte $uniform.cost>>\
<<set $sceneSelect to 3>><<goto "NpcViviCostume">>
<</if>>\
\
<<ModAuto>>\
\ <div id="eveFrame"><div id="areaTitle">On Campus with the Co-eds</div></div>
You call Blaire and Kiara and ask if they both want to hang out for a bit. <<if $BK.like lt 15>> It takes a bit of convincing to get them to accept the invitation but they eventually agree to meet at the lounge in the Social Sciences building.<<elseif $BK.like gte 15 and $BK.like lt 30>> They're a bit hesitant to meet up but they both eventually agree to meet at the lounge in the Social Sciences building. <<elseif $BK.like gte 30 and $BK.like lt 45>>They both agree to meet at the lounge in the Social Sciences building.<<elseif $BK.like gte 45 and $BK.like lt 60>> They're happy to hang out and quickly agree to meet at the lounge in the Social Sciences building.<<elseif $BK.like gte 60>> They're excited to hang out and eagerly agree to meet at the lounge in the Social Sciences building.<</if>> You head over to secure a nice spot on one of the couches in the corner and wait for your friends to arrive. <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> makes it there first, as she just left class when you called. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> shows up ten minutes after Blaire, apologizing that she got stuck finishing some work.
It's a fairly relaxed hangout. You and the ladies just chill and talk about whatever topics happen to come to mind. The topics are mostly about college related things (which is not surprising given where you are and that it's one thing Blaire and Kiara have in common), but they do sometimes venture into things that you can talk about as well (neighbors, family, childhood memories, etc.).
\
For most of the conversation, <<if $blaire.level is 3>>Blaire sits close to you on the couch and fluctuates between either talking over people or focusing on her phone.<<elseif $blaire.level is 4>>Blaire positions herself between you and Kiara and sits with as much of her body touching yours as she can manage. She spends a lot of time talking but does make an effort to include both you and Kiara in the conversation (though she does not check her phone as much as usual).<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt lt 60>>Blaire sits between you and Kiara, with her back leaning against your side and her feet on Kiara's lap. She's as talkative as normal and even a bit flirty with both you and Kiara. Much to Kiara's chagrin, Blaire insists on taking a few selfies and pictures of the group. <<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff lt 60>>Blaire sits on your lap with head on your shoulder and listens intently whenever you are speaking. She's talking less than normal, and has a tendency to not include Kiara, but you sense that it's simply a lack of focus than anything malicious. <<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt gte 60>> Blaire is wedged between you and Kiara. She's very talkative and flirts constantly with the both of you. Much to Kiara's chagrin, Blaire insists on taking group selfies and keeps trying to get the redhead to show more skin. <<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff gte 60>> Blaire sits on your lap with her head on your shoulder. She's unusually quiet and spends most of the time just watching you and Kiara talk with a small smile on her face (though she does jump in from time to time with her own observation or opinion).<</if>>\
\
\
<<if $kiara.level lte 2>>Kiara sit on the couch near you and is fairly talkative, though she seems oddly fixated on asking Blaire questions. After a quick telepathic inquiry, she admits that she is fascinated by the change in Blaire and is trying to figure out how far the behavior change goes. <<elseif $kiara.level is 3 and $kiara.superState is 1>>Kiara sits closer to you (well, as close as Blaire allows anyway) and tries to keep both you and Blaire engaged in the conversation. Her arousal grows and, after a quick telepathic inquiry, admits that it's because of how incredible Blaire's mental transformation is. <<elseif $kiara.level is 3 and $kiara.superState is 2>> Kiara leans a bit on Blaire and seems to be focusing a lot of the conversation on the blonde (with a decent amount of light flirting as well). You shoot her a telepathic inquiry and she just says that she's having a bit of fun (though she admits that she would stop if it bothered you.<<elseif $kiara.level gte 4 and $kiara.superState2 is 1>>Kiara sits close (well, as close as Blaire allows) and is relatively quiet. She listens to you and Blaire chats with a small smile on her face. Her arousal grows quickly and, after a quick telepathic inquiry, admits that being around another person affected by your powers makes her horny. <<elseif $kiara.level gte 4 and $kiara.superState2 is 2>> Kiara sits close (well, as close as Blaire allows) and is relatively chatty, though she seems more focused on maintaining the conversation rather than dominating it. Her arousal grows as you speak and, after a telepathic inquiry, admits that she gets a kick out of seeing your psychic handiwork. <<elseif $kiara.level gte 4 and $kiara.superState2 is 3>>Kiara leans on Blaire and seems to be focusing a lot of the conversation on the blonde (and a good deal of casual touching). You shoot her a telepathic inquiry and she just says that enjoys being around one of the people affected by your powers and is trying to figure out how best to get the same results. <<elseif $kiara.level gte 4 and $kiara.superState2 is 4>>Kiara leans on Blaire and is a bit quieter than normal. She asks Blaire a lot of questions and seems genuinely interested in the answers (you do notice a good amount of casual touching from Kiara). You shoot her a telepathic inquiry and she says that she is studying Blaire's reactions and trying to decide how best to use the information.<<elseif $kiara.level gte 5 and $kiara.superState2 is 1>>Kiara sits as close to you as Blaire allows and listens to the two of you with rapt attention. She's horny for most of the conversation and, after a quick telepathic inquiry, admits that being around another person affected by your powers makes her wet. At several points during the conversation, Kiara tries to find some excuse for you to take her someplace and fuck her brains out. <<elseif $kiara.level gte 5 and $kiara.superState2 is 2>> Kiara sits as close as Blaire allows and is her usual talkative self. For the most part, she masterfully guides the conversation and does her best to keep you and Blaire talking. She's horny for most of the conversation and, after a quick telepathic inquiry, admits that being around Blaire and seeing what your powers can do turns her on. She asks if there is anything she can do to help you get Blaire in bed (and if she can join in as well).<<elseif $kiara.level gte 5 and $kiara.superState2 is 3>>Kiara snuggles up against Blaire and is a bit more touchy with you than usual. Judging by some of Blaire's reactions, Kiara's hands are all over her as well. Kiara grows horny throughout the conversation and admits, after a quick telepathic inquiry, that she's enjoying teasing Blaire and seeing how much your powers have affected her.<<elseif $kiara.level gte 5 and $kiara.superState2 is 4>> Kiara snuggles up agasint Blaire and is a lot more talkative than normal. She asks a lot of questions. They start out fairly iInnocuous ones in the beginning but get more provocative as the conversation wears on. Kiara grows horny throughout the conversation and admits, after a quick telepathic inquiry, that she's enjoying testing out the effects of your powers and learning more intimate things about Blaire.<</if>>
<<if $BK.like lt 15>> Overall, the conversation is a bit stilted and you can sense that neither of the women is entirely comfortable hanging out with each other. It's a bit awkward but by the end, you get the sense that they both appreciate the attempt (at least a little). Blaire likes that it's different from being around the popular/superficial group she usually hangs out with and Kiara deals with it because she has had a crush on Blaire for several years (at least with her body) and is aware the connection between you and the blonde means she will be around for a while. The hangout ends earlier than you thought it would, as both women have to leave for prior appointments. Even after they leave, you hang out for a bit longer to relax and think about the interactions between Kiara and Blaire in your head. They may give you a better idea on how to make future hangouts run more smoothly. After about ten minutes, you gather your things and head out. <<elseif $BK.like gte 15 and $BK.like lt 30>> Overall, the conversation goes well and both women become more comfortable with each other as time goes on. There are a few awkward silences here or there but everyone seems to have a good time. Blaire tries to be nicer to Kiara and the redhead's nerdier attributes. In turn, Kiara is more forgiving of Blaire's occasional inadvertent rudeness. All three of you are reminded of the old days when the three of you used to hang out as kids. Eventually, both women have to get to their next appointments and say their goodbyes. You stay for a while longer, just relaxing and watching as students pass by. After about ten minutes of relaxing, you gather your things and head out. <<elseif $BK.like gte 30 and $BK.like lt 45>> Overall, the conversation goes well and everyone has a good time. Blaire manages to get through the entire conversation without inadvertently insulting or being rude to Kiara. In turn, Kiara makes an effort to be less snarky with Blaire and dials back some of the nerdier references (which Blaire appreciates). It goes well enough that it only ends when Kiara's alarm goes off and she realizes how late it's getting. Both women have to get to their next appointments and say their goodbyes. You stay for a while longer, just relaxing and watching as students pass by. After about ten minutes of relaxing, you gather your things and head out.<<elseif $BK.like gte 45 and $BK.like lt 60>>Overall, the conversation goes really well. Everyone has a really good time and are happy that you called them to hang out. It's like being with old friends and not like there were several years where some of you didn't speak. Blaire is complimentary towards Kiara and seems genuinely interested in some of the nerdier topics that come up. Kiara tries to be more inclusive with Blaire and asks her about fitness and beauty related topics (which gets Blaire very excited and she starts giving Kiara an entire workout/skincare regime until you manage to stop her). All three of you are so engaged in the conversation that you only end when an alarm on Kiara's phone goes off and both women realize that they are running late. You stay for a while longer, just relaxing and watching as students pass by. After about ten minutes of relaxing, you gather your things and head out.<<elseif $BK.like gte 60>>Overall, the three of you have so much fun with each other that you get a few dirty looks from some people trying to relax nearby<<if $BK.kiss gte 1>> (the fact that Blaire gives both you and Kiara the occasional kiss probably accounts for some of those looks)<</if>>. Blaire and Kiara talk happily with each other, sharing stories and inside jokes about their usual hang out places (comic shop for Kiara, gym for Blaire). While they don't tend to run in the same circles, Kiara and Blaire get along great and even team up against you in a few debates. The three of you lose track of time and even manage to not notice Kiara's phone alarm go off. It's only a few minutes later before Blaire happens to check the time that the two women realize how late they are. After a few panicked goodbyes <<if $BK.kiss gte 1>> (and quick kisses from Blaire)<</if>> they rush to their next appointment. You stay for a while longer, just relaxing and watching as students pass by. After about ten minutes of relaxing, you gather your things and head out.<</if>>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue">><<set $time +=1>><<goto "UniversityMain">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp1 to 0>>\
<<if $BK.like lt 60>><<set $temp1 to 1>><<set $BK.like +=5>> @@.pow;►►► Blaire and Kiara are friendlier with each other //[+5 Blaire/Kiara Friendship]//.@@<<else>> ●●● Blaire and Kiara are as friendly as usual.<</if>>
<<if $temp1 is 1>><<BKLikeBar>><</if>>\
</div>\<div id="eveFrame"><div id="areaTitle">Group Hang at the Mall</div></div>
You call Blaire and Kiara and ask if they both want to get something to eat or do something fun since you are all at the mall. <<if $BK.like lt 15>> Both are hesitant to hang out together and it takes a bit of ==whining== negotiating to get them to agree to even meet up for something to eat.<<elseif $BK.like gte 15 and $BK.like lt 30>> They are both reluctant to stop what they are currently doing but they both think getting something to eat is a good idea. <<elseif $BK.like gte 30 and $BK.like lt 45>>Both are interested in getting something to eat and even doing something fun afterward, depending on what time you finish at the restaurant.<<elseif $BK.like gte 45 and $BK.like lt 60>> Both are happy you called and tell you that they'll finish up what they're doing and meet you at the restaurant.<<elseif $BK.like gte 60>> Both are very happy you called and are excited to eat and hang out. The three of you brainstorm some ideas for where to eat and what you want to do afterwards. <</if>>
You head to one of the generic chain restaurants that spring up in every mall and put your name in for a booth. Thankfully, the wait isn't long and you're soon shown to your booth. You kill some time reading the menu until <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> arrives with an arm full of packages. She dumps them on the bench across from you and then slides in beside you. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> shows up a few minutes later, eyes the bags, then the lack of space on your bench, and then shoves the bags over to make room. She adds her own stuff on top of the pile of packages and picks up the menu. A waitress stops by soon after and the three of you place your orders. The three of you chat until the food comes.\
\
<<if $blaire.level is 3>>After taking pictures of her food, Blaire spends a lot of the time on her phone. She jumps into the conversation here and there but it's mostly you and Kiara talking.<<elseif $blaire.level is 4>>Despite having enough room, Blaire spends much of the meal as close as she can and still be able to eat comfortably. With the exception of a few selfies or food pictures, she stays off of her phone and spends most of the time chatting with you and Kiara. <<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt lt 60>>Despite having enough room, Blaire spends much of the meal as close to you as she can, even getting in your way a few times. She is extra talkative and spends a lot of time flirting with both you and Kiara. Her hand drops to your thigh more than once and Kiara lets you know that Blaire keeps rubbing her calf with her foot. <<elseif $blaire.level is 5 and $blaire.endState is 3>>Despite having enough room, Blaire sits close to you for much of the meal, though she does move when you are eating as to not get in the way. She quieter than normal spends most of the conversation listening to you and Kiara, jumping in with her own thoughts and feelings on occasion. <<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt gte 60>> Blaire insists on rearranging things so that Kiara is sitting on the same side as the two of you. You all manage to squeeze in and Blaire is trapped between you and Kiara. This does not seem to phase your blonde friend and she spends much of the meal happily talking (and flirting) with the two of you. When she's not eating, Blaire's hands rest on either your or Kiara's thighs. <<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff gte 60>> Blaire insists on rearranging things (since its her fault the other bench is mostly full) and having Kiara sit on the side with you while she sits with her packages. After everyone is settled, Blaire spends much of the meal mostly listening to you and Kiara talk with each other. She jumps in with her own thoughts a few times but is more than happy to let you take the reins of the conversation (though she does rub your calf with her feet a few times).<</if>>\
<<if $kiara.level lte 2 and $storyline.kiaraQuest gte 5.3>>Kiara acts fairly normal, though she does have some trouble including Blaire due to a lack of shared interests. You keep your telepathy open and Kiara occasionally asks questions about what Blaire is thinking and how her mind "feels" different from hers. <<elseif $kiara.level is 3 and $kiara.superState is 1>> Kiara is a bit less talkative than normal and instead pays attention to your interactions with Blaire. She does speak occasionally, mostly to ask thinly veiled questions about Blaire and your relationship. Telepathically, she keeps asking for more lewd details about what you have been getting up to. Just thinking about it seems to be turning her on.<<elseif $kiara.level is 3 and $kiara.superState is 2>> Kiara is a bit more talkative than normal and pays particular interest to Blaire. She asks her a bunch of questions that seem innocuous at first, but are focused on gauging her current and past mental states. Telepathically, she asks you a few questions about how Blaire's mind has changed since you used your psychic powers. <<elseif $kiara.level is 4 and $kiara.superState2 is 1>> Kiara is a bit less talkative than normal and instead pays attention to your interactions with Blaire. When she does ask questions, they seem designed to steer the conversation towards more sexual topics. Telepathically, you pick up several daydreams about her and Blaire being under your mental control. Her lust builds rather quickly. <<elseif $kiara.level is 4 and $kiara.superState2 is 2>>Kiara is a bit more talkative than normal and seems focused on Blaire's relationships, specifically you and her friends. A lot of her questions seemed to be gauging how her friends think about you and if they like you. Telepathically, you pick up a list that Kiara is keeping in her head about possible targets for your psychic powers. The thought of you adding more people to your control makes her horny.<<elseif $kiara.level is 4 and $kiara.superState2 is 3>>Kiara is a bit more talkative than normal and pays particular interest to Blaire. Her questions start innocent at first but gradually become more flirtatious and more sexual as the meal goes on. Telepathically, you pick up a few daydreams of Kiara controlling Blaire via her hypnosis. Kiara's lust builds quickly.<<elseif $kiara.level is 4 and $kiara.superState2 is 4>>Kiara is a bit less talkative than normal but pays close attention to your conversation with Blaire. She asks the occasional question, mostly about people Blaire knows and their relationship status. Telepathically, you pick up a list that Kiara is keeping in her head about possible targets for her hypnotic programs. The thought of influencing more people makes her horny. <<elseif $kiara.level is 5 and $kiara.superState2 is 1>> Kiara is quieter than normal and spends a lot of time watching you and Blaire with rapt attention. When she does speak, it is always something laced with innuendo and always turns the conversation to lewder topics. Telepathically, she keeps up a running commentary of things she wants you to do to her and muses if she can get under the table at some point to suck you off without anyone noticing. <<elseif $kiara.level is 5 and $kiara.superState2 is 2>> Kiara is more talkative than normal (which is saying a lot) and skillfully directs the conversation towards Blaire's friends and relationships. You notice that Kiara spends a lot of time talking you up and making you look good. Telepathically, she lets you know that she is keeping an eye out for possible targets to join your harem (she refuses to acknowledge that you do not, in fact, have a harem). She seems particularly turned on by the idea of you sleeping with Blaire's friends<<elseif $kiara.level is 5 and $kiara.superState2 is 3>> Kiara is more talkative than normal (which is saying a lot) and keeps guiding the conversation towards what the three of you can do together. Many of the suggestions are suggestive at best. Telepathically, she keeps sending you fantasies of the two of you using Blaire in a variety of sexual scenarios. The idea of having Blaire crawl under the table to service the two of you makes her really horny.<<elseif $kiara.level is 5 and $kiara.superState2 is 4>> Kiara is a bit less talkative than usual and spends most of the time listening to you and Blaire. She does ask the occasional question, all of which are somewhat off. They're nothing too sexual or personal, but just odd questions given what the two of you are discussing. Telepathically, she confesses that she's trying to determine the boundaries of Blaire's changes and that the idea of Blaire being psychically manipulated turns her on immensely.<</if>>\
<<if $BK.like lt 15>> The conversation is a bit stilted but not as awkward as it could have been. Eating and drinking nicely, filling any weird silences and food is a pretty easy thing to discuss. Despite having different interests, Blaire and Kiara manage to find some things to talk about (with your help as an intermediary). Neither of the women regret coming. Blaire appreciated hanging out with friendly people and Kiara is very interested in seeing the effects of your powers up close. After you are done eating and the bill is paid, you ask if either woman wants to keep hanging out and find something to do. Blaire thinks about it but ultimately decides that she is not up for anything else. Upon hearing this, Kiara decides that she will head home as well. You all slide out of the both, gather your things, and head out of the restaurant.<<elseif $BK.like gte 15 and $BK.like lt 30>> The conversation is pleasant and the food is good, so you manage to avoid any possible awkwardness that may have been. Both Kiara and Blaire try to find some mutual interests to talk about and settle on movies and music (though they do have different preferences in genre). Everyone has fun during the meal and comes away with a sizable list of recommendations to watch/listen to. After you are done eating and the bill is paid, you ask if either woman wants to keep hanging out and find something to do. Blaire thinks about it but ultimately decides that she is not up for anything else but would be down for walking around the mall for a bit. Kiara agrees and the three of you spend the next half hour walking around the mall and pointing out the different stores that you like/dislike. Eventually, the ladies have to go and you walk them to their cars.
<<elseif $BK.like gte 30 and $BK.like lt 45>> The three of you have fun eating and chatting away. Kiara and Blaire make some effort to learn about each other's interests. Blaire asks about the comic shop, games Kiara plays, and other areas of geekdom (she seems intrigued at the concept of cosplay). In turn, Kiara asks about cheerleading, clothing, and beauty products. Blaire perks up whenever shopping comes up and she gets very animated. She insists on showing the two of you the stuff she purchased (lots of clothes, shoes, and cosmetics) and then starts planning a shopping trip to update the increasingly worried Kiara's wardrobe. You manage to calm her down before the bill comes. After the bill is paid, you suggest doing something else. Both women eagerly agree and, after a quick discussion, settle on watching a movie. Fifteen minutes later, the three of you are sitting in a darkened movie theater, watching the latest superhero biopic. It's an enjoyable movie for the most part but you're a bit distracted by the fact that both women want to have some fun in the darkened theater and won't make a move with the other one there. You settle for a few surreptitious gropes and just watch the movie. Afterwards, you walk the ladies to their cars.<<elseif $BK.like gte 45 and $BK.like lt 60>> The three of you have a great time eating and hanging out. You two companions conspire and make several attempts to steal food off your plate. Your telepathy gives you an advantage at first but Kiara starts to coordinate their attacks and several of your fries are taken. In between their assaults, Kiara tries to teach Blaire the basics of one of the more popular card games (and she is gracious enough to feign interest). In turn, Blaire goes through the things she bought, pulling a few out and showing them to you and Kiara to get your opinions on them. She manages to get though about half of her purchases by the time everyone is finished eating and the bill arrives. After paying, you suggest doing something else. Both women eagerly agree and, after a quick discussion, settle on the neon-lit bowling alley on the top floor. Despite having fun, the games do not go well for you. Both of your companions are more coordinated with you and are intensely competitive. The only reason that you do not get completely trounced is because you have more experience bowling than they do. After your final game, you walk the ladies to their cars as they playfully glare and tease each other about their bowling performance.<<elseif $BK.like gte 60>> The three of you have such a fun time together that the waitress does have to ask you to keep things down. Blaire and Kiara happily chat with each other and brainstorm various ideas about the things that all of you could do together (or without you, as they regret to tell you that you are, in fact, lame). Blaire goes through her purchases and asks both of your opinions about what she should keep and what she should return/donate. Kiara describes her latest RPG session and Blaire actually seems interested in where the story is going (despite not understanding the game at all). Eventually, you all finish eating and the bill comes by. You suggest doing something else and your companions eagerly agree. Fifteen minutes later you all find yourselves in an arcade of all places. At some point of the meal, Blaire challenged Kiara to a dance off and the rhythm game is their chosen battlefield. Despite the fact that Blaire does not play video games, she provides stiff competition to Kiara. Her natural athletic ability and timing give her a slight advantage of Kiara, who generally avoids these types of games (Having H-cup breasts tend to get in the way and draw a lot of attention when bouncing around to j-pop). In the end, there is no clear winner beyond yourself. You don't participate, but you get to watch Blaire and Kiara bouncing around (and all the jiggling this entails), so you count that as a win. After they tire out, you walk Blaire and Kiara to their cars. They spend the entire time trash talking and planning a rematch at a later date.<</if>>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $BK.like gte 45 and $BK.shop is 0 and $player.cash gte 300>>\
<span class="oneshot"><<button "Blaire wants to go Shopping [$300]">><<set $time +=1>><<goto "MallEvents">><<set $player.cash -=330>><</button>></span>
<</if>>\
<<button "Continue">><<set $time +=1>><<set $player.cash -=30>><<goto "Mall">><<if $BK.like lt 60>><<set $BK.like +=5>><</if>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp1 to 0>>\
<<if $BK.like lt 60>><<set $temp1 to 1>><<set $BK.like +=5>> @@.pow;►►► Blaire and Kiara are friendlier with each other //[+5 Blaire/Kiara Friendship]//.@@<<else>> ●●● Blaire and Kiara are as friendly as usual.<</if>>
<<if $temp1 is 1>><<BKLikeBar>><</if>>\
</div>\<div id="eveFrame"><div id="areaTitle">Pool Party</div></div>
\
<<if $BK.poolInvite is 0>>\
\
\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> turns off the music and holds up the phone. She wiggles it and gives you a questioning look. You shake your head.
@@.player;''You:'' "Kiara is not an early morning or sunbathing type of person. Calling her may not be good idea."@@
Blaire wiggles the phone more vigorously and gives you a dubious look, then waves her other hand dismissively.
@@.blaire;''Blaire:'' "Please, it's after seven. It's late enough already and being outdoors would be good for her. If she's afraid of sunburn, I can grab some sunblock from inside for her to use."@@
Ignoring your protests, Blaire dials Kiara and puts the phone to her ear. You're close enough that you can just hear the phone faintly ring … and ring … and ring … then the muffled sound of Kiara's voicemail. Blaire //*tsks*//, hangs up, and dials again. This time, the phone only rings a few times before Kiara picks up. You can't hear what she's saying but from the tone and volume, she is not happy.
@@.blaire;''Blaire:'' "Uh … Hi Kiara! Me and $player.name are hanging out by my pool and wanted to … Oh come on! It's not that early, you should get up and start the day! … That's uncalled for, I was just trying to be … No, $player.name suggested I not call … okay … bye?"@@
Blaire puts the phone down and looks at you with a mixture of confusion and annoyance.
@@.player;''You:'' "Cursed at you and hung up?"@@
Blaire nods.
@@.blaire;''Blaire:'' "Yeah … like … a lot of cursing."@@
You shrug and give Blaire your best "well that's that" shrug (which hopefully does not come off as a "I told you so" shrug) and get settled on your deck chair.
The two of you spend the next hour or so by the poolside chatting and listening to music. Some time later, you can hear Blaire's front gate opens and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> sheepishly walks around the corner of her house a few seconds later. She takes a few steps towards the pool and then stops short when she sees Blaire. Her eyebrows raise and her eyes flicker over to you the back. She thinks loudly enough for you to hear it.
<<if $blaire.level is 4>>\
@@.kiara;''Kiara:'' ⚞//Holy shit … is she naked under that thing?//⚟@@ She shifts her gaze down Blaire's body. @@.kiara;⚞// Yeeeeeep … definitely naked.//⚟@@
<<elseif $blaire.level is 5>>\
@@.kiara;''Kiara:'' ⚞//Ummm … Is she always naked when sunbathing?//⚟@@
<</if>>\
@@.player;''You:'' ⚞//Yeah, you get used to it.//⚟@@
@@.kiara;''Kiara:'' ⚞//Fuck, I hope not.//⚟@@
She shakes her head and walks over to where you and Blaire are sitting.
@@.kiara;''Kiara:'' "Hey Blaire … sorry about before. I had a late night and I'm kind of a dick in the morning. I do appreciate the invitation and thank you for inviting me. As a warning, I'm not that big of a pool person. Also, considering that my ancestors were kicked out of Ireland for being too pale, sunbathing is not my thing either."@@ There is a silence that goes on just long enough to become awkward. @@.kiara; "I don't even own a bathing suit."@@
Blaire, who seems completely unfazed by her state of undress, listens patiently to Kiara's apology but perks up at the last comment.
@@.blaire;''Blaire:'' "Oh if that's all, you can borrow one of …"@@ Blaire looks down at her own chest and then at Kiara's. A look of envy flash across her face for half a second but then her dazzling smile returns. @@.blaire; " … Okay maybe not one of mine. But we can pick one up for you next time we're at the mall. Shopping and then swimming!"@@
Kiara gives you a sidelong glance and thinks loudly.
@@.kiara;''Kiara:'' ⚞//Did she just ignore everything I said except for the end part?//⚟@@
@@.player;''You:'' ⚞//Yeah she does that. She means well though … In her own way.//⚟@@
@@.kiara;''Kiara:'' ⚞//Yeah yeah, I know.//⚟@@
Kiara holds her hands up in defeat.
@@.kiara;''Kiara:'' "Fine, fine. I'll hang out but I'm keeping most of my clothes on."@@ She kicks off her shoes and socks, then rolls up her pants to her knees. @@.kiara;"I'll just be over here."@@
\
\
----
\
\
<<if $player.items.kBsuit1 is 1>><<button [[Offer One Piece|SunBKHang2.1]]>><</button>><</if>>\
\
<<if $player.items.kBsuit2 is 1 and $kiara.level gte 3>><<button [[Offer Tankini|SunBKHang2.2]]>><</button>>\
<<elseif $player.items.kBsuit2 is 1 and $kiara.level lt 3>>\
<br>Kiara is not ready for a Tankini Yet<</if>>\
\
<<if $player.items.kBsuit3 is 1 and $kiara.level gte 4>><<button [[Offer Bikini|SunBKHang2.3]]>><</button>>\
<<elseif $player.items.kBsuit3 is 1 and $kiara.level lt 4>>\
<br>Kiara is not ready for a Bikini yet<</if>>\
\
\
<<if $player.items.kBsuit1 is 0 and $player.items.kBsuit2 is 0 and $player.items.kBsuit3 is 0>>\
Kiara sits at the edge of the pool and dips her feet in. You and Blaire move your deck chairs closer and the three of you spend the morning hanging out, chatting, and having an overall good time. Blaire spends a great deal of this time flashing or flirting with you whenever she thinks Kiara is not paying attention. Kiara notices and the two of you keep up a telepathic conversation about Blaire's obvious flirting and even more obvious nakedness. You can feel both of the women's libidos increasing as time wears on, Blaire from her flirting and Kiara from ogling Blaire.
Eventually, Kiara checks her phone and informs everyone that she has to get going. She pulls her feet out of the pool as Blaire starts gathering her things as well. She sighs, and lets you know that she has to leave as well. Kiara walks over to the front gate and waits as Blaire takes her time gathering her things (using the opportunity to flaunt her body as much as possible). Blaire bends over a lot, sticks her chest out, and does whatever she can to draw your attention to herself (much to your and Kiara's viewing pleasure). Once she is finally done, the three of you head out.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time+=1>><<goto "AndersenHouseBack">><<if $BK.like lt 60>><<set $BK.like +=5>><</if>><</button>>
</td></tr></table></div>\
\
<<if $BK.like lt 60>>\
<div id="powFrame">\
@@.pow;►►► Blaire and Kiara are friendlier with each other //[+5 Blaire/Kiara Friendship]//.@@
</div><</if>>\
\
<</if>>\
\
\
\
\
<<elseif $BK.poolInvite gte 1>>\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> turns off the music and holds up her phone. She wiggles it and gives you a questioning look. You shake your head.
@@.player;''You:'' "You know how Kiara is in the morning. Besides, she's not really a sun and water type of person. If you want to call, call at your own risk."@@
Blaire waves the phone dismissively.
@@.blaire;''Blaire:'' "Please, she's all talk but she always comes around. She needs to get out more."@@
Blaire dials Kiara and puts the phone to her ear. You're close enough that you can hear the phone faintly ring … and ring … and ring … then the muffled sound of Kiara's voicemail starts playing. Blaire //*tsks*//, hangs up, and dials again. This time, Kiara picks up after a few rings. You can't hear what she's saying, but from the tone and volume, she does not sound happy.
@@.blaire;''Blaire:'' "Kiara! Me and $player.name are hanging out by my pool and wanted to … oh stop, we've been over this. You should get up and start the day! … No, It's my idea …. Yes, I will keep calling …Yep, I have nothing planned for the next few hours … good … see you soon… bye!"@@
Blaire has a look of smug satisfaction on her face.
@@.blaire;''Blaire:'' "She'll be here soon."@@
You just shake your head and settle on your deck chair.
The two of you hang out poolside waiting for Kiara. You chat, listen to some music, and chat some more. About an hour later, Blaire's front gate opens and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> sheepishly walks around the corner of her house. She walks over to the pool and gives Blaire a pretty obvious once over. She thinks loudly.
<<if $blaire.level is 4>>\
@@.kiara;''Kiara:'' ⚞//Damn, she just needs to shift a bit over and you could see everything.//⚟@@
<<elseif $blaire.level is 5>>\
@@.kiara;''Kiara:'' ⚞//Just as nice every time.//⚟@@
<</if>>\
You send her the mental equivalent of a thumbs up and she starts speaking to Blaire.
@@.kiara;''Kiara:'' "Hey, sorry about before. I'm kind of a dick in the morning and I should not take it out on you when you're trying to be nice. Also, sorry for taking so long, I went back to sleep after you called and just woke up."@@
Blaire just smiles and waves her hand.
@@.blaire;''Blaire:'' "That's okay. We were just killing time and listening to music …"@@ Blaire waves vaguely towards her house. @@.blaire; " … You want to get change and join us?"@@
Kiara nods and turns to you.
@@.kiara;''Kiara:'' "Hey to you too $player.name. Having a good time…"@@
@@.kiara;''Kiara:'' ⚞//…ogling Blaire?//⚟@@
@@.player;''You:'' ⚞//Yeah, we're just chilling … //⚟@@
@@.kiara;''Kiara:'' ⚞//… And yeah. I mean, look at her.//⚟@@
Kiara ogles Blaire again (who seems uncaring and/or oblivious) and then turns towards the house.
@@.kiara;''Kiara:'' "Okay, I'll get changed and be right back."@@
\
\
----
\
\
<<if $player.items.kBsuit1 is 1 and $kiara.level gte 2>><<button [[Offer One Piece|SunBKHang2.1]]>><</button>>\
<<elseif $player.items.kBsuit1 is 2 and $kiara.BSuit neq 1>><<button [[Suggest the One Piece|SunBKHang2.1]]>><</button>>\
<<elseif $kiara.BSuit eq 1>>\
Kiara is wearing her One Piece. \
<</if>>\
\
<<if $player.items.kBsuit2 is 1 and $kiara.level gte 3>><<button [[Offer Tankini|SunBKHang2.2]]>><</button>>\
<<elseif $player.items.kBsuit2 is 2 and $kiara.level gte 3 and $kiara.BSuit neq 2>><<button [[Suggest the Tankini|SunBKHang2.2]]>><</button>>\
<<elseif $player.items.kBsuit2 is 1 and $kiara.level lt 3>>\
<br>Kiara is not ready for a Tankini Yet\
<<elseif $kiara.BSuit eq 2>>\
Kiara is wearing her Tankini.\
<</if>>\
\
<<if $player.items.kBsuit3 is 1 and $kiara.level gte 4>><<button [[Offer Bikini|SunBKHang2.3]]>><</button>>
<<elseif $player.items.kBsuit3 is 2 and $kiara.level gte 4 and $kiara.BSuit neq 3>><<button [[Suggest the Bikini|SunBKHang2.3]]>><</button>>
<<elseif $player.items.kBsuit3 is 1 and $kiara.level lt 4>>\
<br>Kiara is not ready for a Bikini Yet
<<elseif $kiara.BSuit is 3>>\
Kiara is wearing her Bikini.
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">>
<<if $kiara.BSuit is 1>><<goto "SunBKHang2.1">>\
<<elseif $kiara.BSuit is 2>><<goto "SunBKHang2.2">>\
<<elseif $kiara.BSuit is 3>><<goto "SunBKHang2.3">><</if>>\
<</button>>
</td></tr></table></div>\
\
<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $BK.loud is 1>>\
\
<div id="eveFrame"><div id="areaTitle">Suspicious Noises</div></div>
You walk out of the Walsh's house and start across the lawn towards your house. Running footsteps draw your attention to the street and you see Blaire at the tail end of her morning jog. She waves happily when she sees you, and then you see her eyes flicker towards Kiara's house for a second. A confused look crosses her face and she slows to a stop just in front of you. She takes a swig of water and then looks at you while trying to catch her breath. You smile and wave.
@@.player;''You:'' "Hey Blaire, how's the run today?"@@
She ignores your question and looks back towards Kiara's house. You sense a growing confusion in her mind.
@@.blaire;''Blaire:'' "Were you just hanging out with Kiara?"@@
You nod.
@@.player;''You:'' "Yeah, we were playing video games all morning, why?"@@
Blaire looks at her house again and gestures towards Kiara's bedroom window.
@@.blaire;''Blaire:'' "I was running past and well … Kiara keeps her windows open."@@
It takes a second to understand what she's getting at and it hits you all at once, Kiara is not a quiet person when she cums. You turn to Blaire in a near panic and open your mouth to speak. Blaire holds up her hand.
<<if $blaire.endState is 2 and $blaire.slt lt 60>>\
@@.blaire;''Blaire:'' "Don't panic $player.name. We never really decided we were going to be exclusive or anything so I don't mind. I was more surprised since you two have been friends forever and never really did anything that I knew of. Awww, did I finally give you the courage to give it to Kiara?"@@
You let out the breath you were holding in a bark of laughter. Blaire smiles at you and gives you a high five.
@@.blaire;''Blaire:'' "I have to go and get cleaned up. We can talk about this later. Maybe give me a demonstration of what you did to make her that loud."@@
Blaire gives you another high five before jogging over to her house to get cleaned up.
\
<<elseif $blaire.endState is 2 and $blaire.slt gte 60>>\
@@.blaire;''Blaire:'' "Don't panic $player.name. We never really decided we were going to be exclusive or anything so I don't mind. I was more surprised and impressed than anything else. You have been friends with Kiara forever, even before her tits got huge. Good job at finally getting with her. Awww, did I finally give you the courage to give it to Kiara?"@@
You let out the breath you were holding in a bark of laughter. Blaire smiles at you and gives you a high five.
@@.blaire;''Blaire:'' "I have to go and get cleaned up. We can talk about this later. Maybe me you and Kiara can talk about it sometimes if you play your cards right."@@
Blaire gives you another high five before jogging over to her house to get cleaned up.
\
<<elseif $blaire.endState is 3 and $blaire.aff lt 60>>\
@@.blaire;''Blaire:'' "It's okay my love. I know I have been a bit overbearing and we never really had the talk about what we exactly are … Look, this does not make me happy and I wish you told me about it but … if this is what you need to be happy then I am okay with it. Kiara is a good person and has … assets … that I do not so … //*sigh*// … if you have to do it I can handle it."@@
You let out a breath and step forward to give Blaire a hug. She snuggles into your arms and you feel a sense of jealousy mixed with contentment, but no anger.
@@.blaire;''Blaire:'' "I get to fall asleep next to you pretty much every night and get to watch you while you sleep, so I am still coming out ahead."@@
Blaire gives you a quick squeeze and then jogs over to your house to get cleaned up.
<<elseif $blaire.endState is 3 and $blaire.aff gte 60>>\
@@.blaire;''Blaire:'' "It's okay my love. I know I have been a bit overbearing and we never really had the talk about what we exactly are … Look, I'm not going to lie and say that I am not jealous but … if this makes you happy then I am happy. Kiara is a good person and has … assets… that I do not so … //*sigh*// …"@@
You let out a breath and step forward to give Blaire a hug. She snuggles into your arms and you feel her jealousy (though no anger). You also feel a twinge of horniness of all things.
@@.blaire;''Blaire:'' "It sounded like you two had a good time so … maybe we can talk about it later?"@@
Blaire gives you a quick squeeze and then jogs over to your house to get cleaned up.
<</if>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $BK.loud to 2>><<goto "Neighborhood">><</button>>
</td></tr></table></div>\
<</if>>\<<if $BK.shop is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Shopping Trip with Blaire and Kiara</div></div>
\
The three of you are heading towards where Kiara parked in the parking garage when Blaire suddenly stops short, grabs both of your arms (as best she can with all of her packages), and lets out a dramatic gasp. Both you and Kiara look around in confusion and try to figure out what's going on. A wide smile slowly crosses Blaire's face and she starts to bounce in excitement.
@@.blaire;''Blaire:'' "Guys! Guys! I just had the Best idea. We should go shopping! I have some stores that Kiara just has to try!"@@
You look past Blaire to a bemused Kiara and send her the mental equivalent of a raised eyebrow and shrug. She does not seem convinced but you relay Blaire's absolute eagerness and joy and Kiara reluctantly nods. Blaire lets out a little shriek of excitement and starts hurrying back towards the elevator, dragging the two of you in her wake.
Blaire bounces impatiently for the elevator and, when it arrives, ducks in between the doors before they are even fully open. You wind up next to the buttons and turn to Blaire.
@@.player;''You:'' "So where to?"@@
<<if $kiara.superState is 1>>\
Kiara opens her mouth to say something but Blaire jumps in first.
@@.blaire;''Blaire:'' "Fourth Floor! I have an idea that will be awesome!"@@
You look to Kiara, who just gives you a resigned shrug, and then hits the button for the fourth floor A short ride later and Blaire drags the two of you to a nearby store. It's a uniform store in one of the less-traveled areas of the mall so it is empty save for the person behind the cash register. Blaire half-guides/half-shoves Kiara towards the changing rooms and tells you both to wait there. She walks over to the older man behind the register, greets him in an obviously familiar way, and then starts an animated conversation with him (in which she gestures several times towards Kiara). The man gives Kiara a once over and then curtly nods before heading into the back room. He returns a few minutes later with a garment bag, which he then hands to Blaire, along with a key for the changing room. Blaire happily thanks him, unlocks the changing room, and drags Kiara inside. You catch a final look of excitement on Blaire's face (and dread on Kiara's) before the door shuts.
You sit on a nearby bench and play on your phone as Blaire plays dress up with Kiara. For the most part, you want to be surprised so avoid using your powers and just listen to what's going on inside the changing room. There's a lot of rustling, a bunch of curses and pretty solid @@.kiara;Hell Nos@@ from Kiara, and then wheedling from Blaire until Kiara gives in. After about ten minutes, Blaire lets out a happy shriek that almost completely drowns out Kiara's grumbling. The door opens and Blaire pokes her head through, she is positively beaming.
@@.blaire;''Blaire:'' "Ta da!"@@
She steps back, opens the door with a flourish, and you find yourself just … staring at what is in front of you. Kiara is wearing one of the JPU uniforms used by Blaire's cheerleading team. Unfortunately for Kiara, and fortunately for anyone within viewing distance, the store does not seem to stock uniforms fitted for her generous proportions. On someone of Blaire's figure, the red and black top would cover her from neck to the just below her breasts. On Kiara's, it ends an inch below her nipples, leaving the bottom third of her huge tits bulging out (evidently it is also too tight for her bra). The skirt suffers a similar fate. Her plump ass and wide hips keep the skirt slightly flared and it leaves about half of her ass uncovered (and is just long enough to cover her pussy). The outfit is completed by red and black knee-high socks and small pigtails held with red and black puffball hair ties. Blaire is happily looking between you and Kiara with her hands covering her mouth. Judging by Kiara's blush (and the fact that you can read her emotions), she is embarrassed but slightly pleased.
@@.blaire;''Blaire:'' "Eeeee, He's speechless! She is soooo hot in this right?"@@
Still a bit stunned, you just nod and keep ogling Kiara. She rolls her eyes but gives you a satisfied smirk and does a small spin. Unfortunately, she is wearing underwear under the skirt.
@@.player;''You:'' "So, joining the squad now?"@@
Kiara gives you a very unladylike hand gesture and then turns to the mirror.
@@.kiara;''Kiara:'' "Maybe if I went back in time and started exercising when I was twelve … and maybe a breast reduction. I look like I should be in some cheerleader porno."@@
Blaire's smile widens even more.
@@.blaire;''Blaire:'' "I know! You should buy it. It could be a fun surprise for a guy. I could even teach you some cheers."@@
Blaire strikes a few poses. Kiara watches her blanky and then looks over to you.
@@.kiara;''Kiara:'' "What do you think?"@@
You give her another once-over.
@@.player;''You:'' "I think having one overbearing cheerleader in my life is enough. I appreciate how slutty you look but I leave it up to you."@@
Blaire sticks her tongue out at you after that comment and then pouts at Kiara. The redhead just shakes her head.
@@.kiara;''Kiara:'' "Nah … not my style. I'm not really a skirt and crop top person. I do like the socks though. I may buy those and show a bit of team spirit."@@
Blaire is still pouting when suddenly, she brightens up. She turns to you and holds her hand out.
@@.blaire;''Blaire:'' "Can I have some money? We should buy something for Kiara."@@
You're a bit taken aback by the sudden shift and request. You raise an eyebrow at Kiara, who returns it with a shrug. When you turn back to Blaire, she still has her hand out and a sweet smile on her face. You sigh and hand her some cash. She does not move except for flexing her fingers. You add a bit more money and Blaire stays still. You sigh again and then just hand her all the entire wad of cash. Blaire closes her hand with a giggle, pulls you in for a quick, yet intense kiss, and then starts pushing you towards the exit of the store.
@@.blaire;''Blaire:'' "Go go! She needs to get changed and then we're going somewhere else. You can't come, it's a surprise."@@
As you head out into the mall you decide that, even though you could just read her thoughts to find out what she's planning, the surprise may be more interesting. After a few minutes, Blaire and Kiara emerge from the store wearing their normal clothing (Kiara has a small bag with her purchased socks). Blaire gives you one more kiss and then starts dragging a forlorn Kiara away. She gives you a quick wave.
@@.blaire;''Blaire:'' "No following, we'll meet at the parking garage exit in half an hour. See you then! "@@
You kill some time browsing through a few stores and purchasing some necessities (socks and boxers). Just under a half-hour later, you get a text from Blaire saying that they are done. You make your purchase and head towards your meet up location.
\
\
\
\
<<elseif $kiara.superState is 2>>\
Blaire opens her mouth to say something but Kiara quickly interjects.
@@.kiara;''Kiara:'' "Third floor!"@@ You give her a slightly incredulous look. @@.kiara; "What? I have an idea."@@
You look to Blaire, who just pouts and gives you a dismissive shrug, then you hit the button for the third floor. A short ride later, Kiara leads the two of you to one of the larger fast fashion clothing stores. It's in one of the busier parts of the mall so has a lot of customers inside browsing clothes. Kiara leads you to the changing rooms in the back (which are thankfully empty) and has the two of you wait there. She hurries off and starts running around the store, grabbing articles of clothing until her arms are completely full. You and Blaire just watch what she's doing and try and guess what she is trying to accomplish. Kiara finally finishes and asks Blaire to open one of the changing rooms. She does so and the two women enter the room. Kiara thinks loud enough for you to pick up.
@@.kiara;''Kiara:'' ⚞//I hope you'll like it …should be interesting at least … //⚟@@
You sit on a nearby bench and play on your phone as Kiara plays dress up with Blaire. For the most part, you want to be surprised so avoid using your powers and just listen to what's going on inside the changing room. There's some rustling, some talking (Blaire's tone sounds more curious than anything else), some laughing, and then Blaire exclaims.
@@.blaire;''Blaire:'' "OMG, I look cute!"@@
Kiara throws open the door, steps aside, and reveals a gothed out Blaire (who is doing her best to look pouty and unconcerned). She's wearing a tight black halter dress with a puffy flared skirt that ends mid-thigh. Above the dress is a black underbust corset that cinches her waist and emphasizes her bust and hips. A pair of black fishnet stockings, heavy boots, and a thin black choker complete the look. Her hair is loose and falls messily around her shoulders. Kiara looks impressed with herself, though you can sense a bit of disappointment.
@@.player;''You:'' "Wow, you look great Blaire."@@
@@.player;''You:'' ⚞//Not exactly what you wanted?//⚟@@
Blaire beams at the praise and turns to examine herself in the mirror.
@@.kiara;''Kiara:'' ⚞//Not quite. The goth look is in right now but I still only had this stuff to work with. She needs some heavy black makeup and she wouldn't take my advice on underwear but I did what I could.//⚟@@
@@.player;''You:'' ⚞//I remember your goth phase, it was … interesting. Do you still have those notebooks of poetry? You know the ones where you kept calling yourself Raven Nocturne?//⚟@@
Kiara just flips you off with both hands as Blaire does a small spin to watch the dress flare out.
@@.blaire;''Blaire:'' "I've never worn this kind of stuff but It's not bad. I should definitely do this for Halloween. Could be interesting …"@@
Blaire glances over to make sure Kiara is not looking and then lifts the puffy skirt. Her smooth pussy is covered with an incongruous tiny pink thong. She smiles and winks at you before dropping the skirt.
@@.kiara;''Kiara:'' ⚞//Am I missing something?//⚟@@
@@.player;''You:'' ⚞//She just flashed me her panties … //⚟@@
@@.player;''You:'' " … Well, I say go for it Blaire. You can pull it off really well."@@
Blaire thinks about it for a second.
@@.blaire;''Blaire:'' "Definitely thinking about the corset. It's a bit harder to move in but it does make my chest look bigger."@@
Blaire smiles at her reflection for a few more seconds before a sudden thought pops into her mind. Her smile widens and she starts bouncing with glee. She holds her hand out.
@@.blaire;''Blaire:'' "Can I have some money? We should buy something for Kiara."@@
You're a bit taken aback by the sudden shift and request. You raise an eyebrow at Kiara, who returns it with a shrug. When you turn back to Blaire, she still has her hand out and a sweet smile on her face. You sigh and hand her some cash. She does not move except for flexing her fingers. You add a bit more money and Blaire stays still. You sigh again and then just hand her all the entire wad of cash. Blaire closes her hand with a giggle, pulls you in for a quick, yet intense kiss, and then starts pushing you away from the dressing room.
@@.blaire;''Blaire:'' "Go go! She needs to get changed and then we're going somewhere else. You can't come, it's a surprise."@@
As you head out into the mall you decide that, even though you could just read her thoughts to find out what she's planning, the surprise may be more interesting. After a few minutes, Blaire and Kiara emerge from the store wearing their normal clothing (Blaire has a bag with her purchased corset). Blaire gives you one more kiss and then starts dragging a forlorn Kiara away. She gives you a quick wave.
@@.blaire;''Blaire:'' "No following, we'll meet at the parking garage exit in half an hour. See you then! "@@
You kill some time browsing through a few stores and purchasing some necessities (socks and boxers). Just under a half-hour later, you get a text from Blaire saying that they are done. You make your purchase and head towards your meet up location.
<</if>>\
A short walk later and you join Blaire and Kiara near the exit of the mall. <<if $blaire.endState is 2>>Kiara is holding a bag from one of the larger department stores attached to the mall. <<elseif $blaire.endState is 3>>Kiara is holding a bag from the store that Blaire usually buys her club clothes.<</if>> Since Blaire has the most packages, you walk to her SUV first to help her load up. You all trade some hugs, kisses, and goodbyes before Blaire hops into her oversized SUV and pulls out of the spot. Kiara gives you a hug and heads over to where her sedan is parked nearby. You watch her pull out, give her a final wave as she drives past, and head back into the mall.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $BK.shop to 1>><<if $BK.like lt 60>><<set $BK.like +=8>><</if>><<goto "Mall">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp1 to 0>>\
<<if $BK.like lt 60>><<set $temp1 to 1>><<set $BK.like +=5>> @@.pow;►►► Blaire and Kiara are friendlier with each other //[+5 Blaire/Kiara Friendship]//.@@<<else>> ●●● Blaire and Kiara are as friendly as usual.<</if>>
<<if $temp1 is 1>><<BKLikeBar>><</if>>\
</div>\
<</if>>\<<if $sceneSelect is 1>>\
<<set $scenelistBnK[4] to 1>>\
<<include "BKHome">>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|HouseLiving]]>><<set $time+=1>><</button>>\
</td></tr></table></div>\
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\
\
<<elseif $sceneSelect is 2>>\
<<set $scenelistBnK[5] to 1>>\
<<include "BKHome">>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|HouseLiving]]>><<set $time+=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<<set $scenelistBnK[6] to 1>>\
<<include "BKHome">>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|HouseLiving]]>><<set $time+=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<</if>>\
\
<<set $blaire.last to 0>>\<<if $sceneSelect is 1>>\
<<set $scenelistBnK[7] to 1>>\
<<include "BKClub">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue">><<set $time+=1>><<goto "AndersenHouseLiving">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<<set $scenelistBnK[8] to 1>>\
<<include "BKClub">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue">><<set $time+=1>><<goto "Neighborhood">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<<set $scenelistBnK[9] to 1>>\
<<include "BKClub">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue">><<set $time+=1>><<goto "Neighborhood">><</button>>\
</td></tr></table></div>\
\
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\
\
\
<</if>>\
\
<<set $blaire.last to 0>>\<<if $BK.like gte 60 and $BK.kiss is 0>>\
<<else>>\
<div id="eveFrame"><div id="areaTitle">Fun in the Pool</div></div>
<</if>>\
\
<<if $BK.like gte 30 and $BK.like lt 45>>\
\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> drags one of the deck chairs into the shade of the house and starts applying some of her borrowed sunblock to her exposed skin. <<if $kiara.BSuit is 1>>She covers her legs, arms and face as best as she can.<<elseif $kiara.BSuit is 2>>She covers her legs, arms, and face as best she can and asks you to get her back.<<elseif $kiara.BSuit is 3>>She dumps about half of the bottle out and takes her time covering as much of her skin as she can<</if>>. Meanwhile, You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> drag over your own deck chairs and hang with Kiara as she finishes applying sunscreen and waits for it to sink in. Blaire applies her own suntan oil as the three of you chat away.
Eventually, everyone is set to go and decides to head into the pool. Blaire <<if $blaire.level is 4>> drops her cover on the chair and <</if>>gracefully dives into the pool, swimming most of the length and popping up at the other side. Kiara follows suit shortly after, cannonballing into the pool a few feet from Blaire and catching the blonde with a full face of water. Blaire shakes the water out of her face as Kiara surfaces with a wise-ass smile on her face. The two women turn to you with expectant looks on their faces. You quickly strip down to your boxers (prompting a whistle from Blaire) and take a running leap into the pool. The instant you hit the cold water, most of your external anatomy tries to invert itself. You pop up to the surface sputtering and shivering.
@@.player; ''You:'' "H-h-holy fuck-k-k-k its c-c-cold."@@
Kiara and Blaire laugh, then the blonde gestures towards their chests. Their nipples are erect (Blaire's clearly visible and Kiara's making large bumps under her swimsuit) and their goosebumps are clearly visible on their skin.
@@.blaire; ''Blaire:'' "I thought it would have been obvious?"@@
In response, you try to splash Blaire, who quickly ducks behind Kiara and uses her as a human shield. This immediately starts an all-out splash fight. Unfortunately, your telepathy does not give you much of an advantage. No one is thinking strategically and you cannot move fast enough in the pool to avoid getting multiple face fulls of water. The splashing keeps going long enough that you all start to get used to the cold water (or hypothermia is setting in) and things get more aggressive. The splashing turns to general horseplay, which quickly devolves into dunking. You take advantage of the confusion by groping Blaire and Kiara whenever you can get away with it.
Eventually, everyone tires and just spends some time floating and swimming around. You enjoy each other's company until time, and warmth, runs out. All three of you have places to be, so you reluctantly drag yourselves out of the pool, dry off using some of Blaire's towels, and get ready to leave. Kiara and Blaire run into the house to change (or get dressed in Blaire's case), while you pull off your wet boxers, throw on your clothes, and head home to change.
\
\
\
<<elseif $BK.like gte 45 and $BK.like lt 60>>\
\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> drags one of the deck chairs into the shade of the house and starts applying some of her borrowed sunblock to her exposed skin. <<if $kiara.BSuit is 1>>She covers her legs, arms and face as best as she can. After watching for a bit, Blaire offers to help her with her shoulders. <<elseif $kiara.BSuit is 2>>She covers her legs, arms, and face as best she can. After watching for a bit, Blaire offers to help her with her shoulders and back. <<elseif $kiara.BSuit is 3>>She dumps about half of the bottle out and takes her time covering as much of her skin as she can. After watching for a bit, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> offers to help her with her shoulders, back, and anywhere else she can't reach.<</if>> Kiara thanks her and offers to return the favor. Blaire agrees, hands her the tanning oil, and lays face down on her deck chair. Kiara gives you a sly smile and then gets to work rubbing the oil into Blaire's skin. She works the oil into Blaire's muscles and her horniness begins to grow with the contact. Surprisingly, Blaire starts to get turned on as well.
Eventually, everyone is set to go and decides to head into the pool. Blaire <<if $blaire.level is 4>> drops her cover on the chair and <</if>>gracefully dives into the pool, swimming most of the length and popping up at the other side. Kiara follows suit shortly after, cannonballing into the pool a few feet from Blaire and catching the blonde with a full face of water. Blaire shakes the water out of her face as Kiara surfaces with a wise-ass smile on her face. The two women turn to you with expectant looks on their faces. You quickly strip down to your boxers (prompting a whistle from both of the women) and take a running leap into the pool. The instant you hit the cold water, most of your external anatomy tries to invert itself. You pop up to the surface sputtering and shivering.
@@.player; ''You:'' "H-h-holy fuck-k-k-k its c-c-cold."@@
They both laugh, then Blaire swims behind Kiara and lifts up her tits above the water. Kiara's erect nipples make large bumps against the thin fabric of her swimsuit and her goosebumps are clearly visible on both of their skin.
@@.blaire; ''Blaire:'' "I thought this would have been obvious?"@@
Kiara has a thoughtful look and then shimmies her body. Blaire lets out a sigh.
@@.kiara; ''Kiara:'' "Yep. Judging by what's poking me in the back, we're both kinda chilly."@@
In response, you try to splash Blaire, who quickly ducks behind Kiara and uses her as a human shield. This immediately starts an all-out splash fight. Unfortunately, your telepathy does not give you much of an advantage. No one is thinking strategically and you cannot move fast enough in the pool to avoid getting multiple face fulls of water. The splashing keeps going long enough that you all start to get used to the cold water (or hypothermia is setting in) and things get more aggressive. The women give as good as they get and you get groped just as much as anyone else. Kiara also informs you telepathically that Blaire's hands have been wandering a bit as well. She has gotten a few good handfuls of Kiara's tits and ass (to which Kiara has happily returned the favor). Blaire's earlier horniness has increased and is now mixing with a healthy dose of confusion and eagerness.
However, before things manage to progress any further, everyone starts to run out of steam. Now tired, everyone just spends some time floating and swimming around. You enjoy each other's company until time, and warmth, runs out. All three of you have places to be, so you reluctantly drag yourselves out of the pool, dry off using some of Blaire's towels, and get ready to leave. Kiara and Blaire run into the house to change (or get dressed in Blaire's case), while you pull off your wet boxers, throw on your clothes, and head home to change.
\
\
\
<<elseif $BK.like gte 60 and $BK.kiss is 0>>\
<<set $scenelistBnK[0] to 1>>\
<<set $BK.kiss to 1>>\
<<include "BKPoolFirstTime">>
\
\
\
<<elseif $BK.like gte 60 and $BK.kiss is 1>>\
\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> drags one of the deck chairs into the shade of the house and starts applying some of her borrowed sunblock to her exposed skin. <<if $kiara.BSuit is 1>>She covers her legs, arms and face as best as she can. After watching for a bit, Blaire offers to help her with her shoulders. <<elseif $kiara.BSuit is 2>>She covers her legs, arms, and face as best she can. After watching for a bit, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> offers to help her with her shoulders and back. <<elseif $kiara.BSuit is 3>>She dumps about half of the bottle out and takes her time covering as much of her skin as she can. After watching for a bit, Blaire offers to help her with her shoulders, back, and anywhere else she can't reach.<</if>> It's fairly tame overall, but you do notice that Blaire's fingers keep sliding under the Kiara's swimsuit to grope her tits or ass. Kiara thanks her and offers to return the favor. Blaire eagerly agrees, tosses her the tanning oil, and lays face down on her deck chair. Kiara gives you a sly smile and straddles Blaire's ass. Blaire lets out a groan of pleasure as Kiara thumbs dig into the taut muscles of her back. Both women grow progressively hornier as the rub down continues. Kiara reluctantly finishes the massage and climbs off of Blaire(who groans in disappointment).
Eventually, everyone is set to go and decides to head into the pool. Blaire <<if $blaire.level is 4>> drops her cover on the chair and <</if>>gracefully dives into the pool, swimming most of the length and popping up at the other side. Kiara follows suit shortly after, cannonballing into the pool a few feet from Blaire and catching the blonde with a full face of water. Blaire shakes the water out of her face as Kiara surfaces with a wise-ass smile on her face. The two women turn to you with expectant looks on their faces. You quickly strip down to your boxers (prompting whistles, whispering, and giggling from both women) and take a running leap into the pool. The instant you hit the cold water, most of your external anatomy tries to invert itself. You pop up to the surface sputtering and shivering.
@@.player; ''You:'' "H-h-holy fuck-k-k-k its c-c-cold."@@
They both laugh, then Blaire swims behind Kiara and lifts up her tits above the water. Kiara's erect nipples make large bumps against the thin fabric of her swimsuit and her goosebumps are clearly visible on both of their skin. Blaire starts to play with Kiara's huge tits, squeezing them and running her fingers over her large nipples. It takes her a second to remember what she was going to say.
@@.blaire; ''Blaire:'' "I thought this would have been obvious?"@@
Kiara smiles and then shimmies her body. Blaire lets out a sigh.
@@.kiara; ''Kiara:'' "Yep. Judging by what's poking me in the back, we're both kinda chilly."@@
In response, you try to splash Blaire, who quickly ducks behind Kiara and uses her as a human shield. This immediately starts an all-out splash fight. Unfortunately, your telepathy does not give you much of an advantage. No one is thinking strategically and you cannot move fast enough in the pool to avoid getting multiple face fulls of water. The splashing keeps going long enough that you all start to get used to the cold water (or hypothermia is setting in) and things get more aggressive. The women give as good as they get and you get groped just as much as anyone else. Blaire spends a considerable amount of time either trying to get Kiara's tits out of her swimsuit or trying to make out with one (or both of you).
However, before things manage to progress any further, everyone starts to run out of steam. Now tired, everyone just spends some time floating and swimming around. You enjoy each other's company until time, and warmth, runs out. All three of you have places to be, so you reluctantly drag yourselves out of the pool, dry off using some of Blaire's towels, and get ready to leave. Kiara and Blaire run into the house to change (or get dressed in Blaire's case), while you pull off your wet boxers, throw on your clothes, and head home to change.
\
\
<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $time+=1>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp1 to 0>>\
<<if $BK.like lt 60>><<set $temp1 to 1>><<set $BK.like +=5>> @@.pow;►►► Blaire and Kiara are friendlier with each other //[+5 Blaire/Kiara Friendship]//.@@<<else>> ●●● Blaire and Kiara are as friendly as usual.<</if>>
<<if $temp1 is 1>><<BKLikeBar>><</if>>\
</div>\<<if $superStuff.rUni is 1>>\
\
<div id="eveFrameOT"><div id="areaTitle">Mission: University [Part 1]</div></div>
<<set $superStuff.missionCaution to 0>>\
You are at the official entrance to the university (the one on all the brochures) leaning against the statue of Dr.Beech, the founder of the original college. It's a picturesque spot at the best of times, lots of open space, flowering bushes, and a nice view of the oldest and most stately buildings on campus. You bring up Kiara's instructions once again and give them a quick review. The first relay has to be placed on the tallest place you can manage, to give her the best reception and access to the internal campus network. The second has to be carefully placed in the IT security office's servers in the library to make that access unrestricted.
<<if $time == 1 and $day lte 5>> The campus paths are filled with groggy students trudging towards their morning classes, many still dressed in their pajamas and carrying large cups of caffeine. <<set $superStuff.missionCaution += 5>><<elseif $time == 1 and $day gte 6>> The campus is fairly empty, almost all of the students are in their dorms or off campus. Only a few people can be seen, hurrying towards any of the intermural clubs that meet early on the weekends. <<set $superStuff.missionCaution += 3>> <<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The campus paths are filled with students. Evidently, everyone is between classes and a steady current of students are moving into or out of the buildings you can see. <<set $superStuff.missionCaution += 8>> <<elseif $time is 4 and $day is 6>> Large groups of people are heading towards the field and you can already hear noise from the game in the distance. <<set $superStuff.missionCaution += 5>><<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The campus is empty, most students are off-campus or in their dorms, some students are taking advantage of the quiet time to relax on the greens. <<set $superStuff.missionCaution += 2>><<elseif $time == 5>> The campus is almost empty. Occasionally, a large number of students can be seen heading towards a building for an evening class or club. <<set $superStuff.missionCaution += 2>><<elseif $time == 6>> The campus is empty, save for the occasional student rushing along the well-lit path to or from the library (and a few uniformed campus police). <<set $superStuff.missionCaution += 4>><</if>> Following Kiara's directions, you set your sights on the tallest building on campus, the ten-story Sheffeld Dormitory that houses a significant portion of the on-campus residents. The main question is how to get inside the keycard locked and camera monitored door.
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Talk your way in">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rUni to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 15>><<button "Steal a Keycard">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 5>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rUni to 2>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 25>><<button "Sneak in">><<replace "#conv1">>$see3<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 2>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rUni to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>><</replace>><</button>>
<</if>></td></tr></table></div>\
</span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
\
\
\
<<set $see1 to "Somewhat flabbergasted by the level of security on the dorms, you decide the safest way into the building is to talk your way on. Thankfully, being a college dorm, there are no shortage of people leaving or entering the building at any hour of the day. You hang out on a nearby bench and scan the minds of everyone who walks to the door, waiting for the best time to make your move. Eventually, you pick up on a very frazzled and sleep deprived student that probably wouldn't bat an eye if you were wearing a gorilla suit. You tell him that you forgot your keycard and he just nods, not really looking at you, and holds the door open for you. There's a bored looking person at the front desk and he briefly glances up from his phone. You nod and give him a general greeting before moving on.">>\
\
<<set $see2 to "Somewhat flabbergasted by the level of security on the dorms, you decide the safest way into the building is to just grab a keycard off of someone. Thankfully, being a college dorm, there are no shortage of people leaving or entering the building at any hour of the day. You hang out on a nearby bench and scan the minds of everyone who walks to the door, waiting for the best time to make your move. Eventually, you pick up on a very absent-minded and distracted student who is having a very in-depth conversation on her cellphone (apparently she is heading to a party). Her keycard is attached to a keychain that is hanging out of a tiny purse she is swinging negligently from one hand. You time your move and grab the keychain as she walks by, taking the card and her car keys with it. A quick swipe and you are in the building. You up your stealth and gently place the keys on the front desk near where the attendant is watching his phone with a glazed look in his eyes.">>\
\
<<set $see3 to "Somewhat flabbergasted by the level of security on the dorms, you decide the safest way into the building is to sneak in as best you can. Thankfully, being a college dorm there are no shortage of people leaving or entering the building at any hour of the day so there are plenty of opportunities to get through the door. You hang out around the corner, out of sight of the camera, until a few people approach the door. Pumping more power into your obfuscation field, you slip into the group and hide from the camera using one of the taller people. Past the door, it is little trouble to split from the group and past the very bored looking attendant at the front desk (who honestly probably would not have noticed you anyway).">>\
\
<<set $see4 to "<br><br> Despite the workout you figure that the stairs will be easier on your powers and generally draw less attention. You duck into the stairwell on the ground floor and start to work your way to the roof. A rather embarrassing amount of time later and you have climbed, panting and wheezing, up all ten flights. There is a locked maintenance door leading to the roof. You remember Kiara mentioning that rooftop parties are a semi-frequent thing in the dorm so you look around for another way. It takes only a few seconds before you realize that the door can be easily taken off its hinges without unlocking it (which is really badly designed for a school with such a good engineering program). A minute or so of work and the door is resting next to its frame. <br><br> The roof is … well, a roof. There are a bunch of air conditioning and ventilation units, as well as some electrical equipment you cannot identify. You see the occasional cigarettes butt or crushed beer cans, but it is otherwise empty. The electrical stuff looks like the best place for the relay so you take out your phone, double check which direction is towards your neighborhood and place the relay so it has an unobstructed view. Once you are sure it's attached, you text Kiara. She texts back a few minutes later to let you know that the relay is online. You can't tell from your end since you're still on the roof, but Kiara seems sure that things are working the way they should. With your mission over, you start heading back down.">>\
\
<<if $time is 1 and $day lte 5>><<set $see5 to "You keep your telepathy open as you descend the stairs. Most of the students you can pick up are more concerned about getting ready for class than anything else. A few almost freak out when their computer glitches (since they are working on some last minute assignments) but they are too relieved to care once the glitching stops.">> <<set $superStuff.missionCaution += 5>><<elseif ($time is 1 and $day gte 6) or $time is 5>><<set $see5 to "You keep your telepathy open as you descend the stairs. Quite a few people are in the dorms and most of those are using their computers, video game consoles, or watching streaming shows on the TV. Even with the glitches only lasting a few seconds, several people call the IT department to check what is going wrong.">><<set $superStuff.missionCaution += 8>> <<elseif ($time is 2 or $time is 3 or $time is 4) and $day lte 5>> <<set $see5 to "You keep your telepathy open as you descend the stairs. Most of the students are out of the dorm at this point and the few that are still in the building are mostly sleeping. Only a few people notice the glitches and they don't seem to care all that much.">><<set $superStuff.missionCaution += 2>><<elseif $time is 4 and $day is 6>> <<set $see5 to "You keep your telepathy open as you descend the stairs. About half the dorm is empty due to the game and a sizable portion of those remaining are watching it on TV. The glitches annoy them, but since they are over quickly (and there's a lot of drinking going on) it fades from memory quickly.">><<set $superStuff.missionCaution += 4>><<elseif ($time is 2 or $time is 3 or $time is 4) and $day gte 6>> <<set $see5 to "You keep your telepathy open as you descend the stairs. The dorm is mostly empty, many of the students choosing to run errands or see friends or otherwise get out of their rooms. A few people are playing video games or using their computers but they are relaxed enough that the glitches don't seem to bother them.">><<set $superStuff.missionCaution += 3>><<elseif $time is 6>> <<set $see5 to "You keep your telepathy open as you descend the stairs. Most of the people are asleep. The minority that is awake are on their computers, watching TV, or playing video games (or all three). They notice the glitches but many of them are too tired to care all that much.">><<set $superStuff.missionCaution += 3>><</if>>
\
\
\
<<elseif $superStuff.rUni is 2>>\
\
\
<div id="eveFrameOT"><div id="areaTitle">Mission: University [Part 2]</div></div>
<<set $superStuff.missionCaution to 0>>\
With the first relay giving Kiara foot in the door of the campus network the second relay will give her the key to the whole thing. The problem is that she wants it placed in the main server room for the campus network, which is located in the IT security office. With the amount of government grants and contracts the university has this means that simply walking in will be difficult. Thankfully, Kiara has a pretty good idea of the layout of the building (she has worked with them before) so you are not going in completely blind. <<if $time == 1 or $time is 6>> She also lets you know that at this time of the day, there are only a few people in the area and they tend to be the lazier or more inept of the security guards (the better ones getting the more choice shifts)<<set $superStuff.missionCaution += 4>> <<elseif $time gte 2 or $time lte 5>>She also lets you know that you're going in when most of the security and IT staff are on duty. They will most likely be alert and they tend to be the best staff members (since they get the choice shifts)<<set $superStuff.missionCaution += 8>> <</if>>
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Sneak in and Hope for the Best">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 10>><<replace "#conv3">>
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rUni to 3>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.coverageCC += 50>><<set $player.passCash +=4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("uniOne")>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 20>><<button "Cautiously sneak in">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rUni to 3>><<set $superStuff.coverageCC += 9>><<set $player.passCash +=4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("uniOne")>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 30 and $player.leer gte 20>><<button "Skillfully sneak in">><<replace "#conv1">>$see3<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 4>><<replace "#conv3">>
----
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rUni to 3>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.coverageCC += 9>><<set $player.passCash +=4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("uniOne")>><</button>><</replace>><</button>>
<</if>></td></tr></table></div>\
</span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
<<set $see1 to "Getting to the IT office is fairly easy since it and the library have 24-hour access for students in case they need help. The IT office has a single long counter that opens into the next room and can be secured by a rolling gate. A locked door to the right leads into the office, workshop, and server area. You wait around the corner, out of sight of the security cameras, and watch the employees. The locked door opens and one of the techs steps out, pulling a pack of cigarettes out of her pocket. You duck your head, hiding it as best you can from the camera, bring up your obfuscation field, and rush into the door before it closes. Kiara gave you pretty clear directions, so it's fairly simple to keep your face out of view of the cameras while heading directly to the server room. Unfortunately, Kiara did not have the code for the room so you have to wait until someone else opens it. After about ten minutes of skulking in a corner, an IT tech, carrying a box of wires, taps a code into the door and opens it. Again, you dash after them, entering the air conditioned room a step behind. It takes a few minutes for the tech to stash the box in an unused corner and head out. Still cognizant of the camera in the room, you sneak to the location indicated by Kiara. Thankfully, her directions are pretty clear and you manage to get the relay attached and hidden from view on top of one of the server racks. You make a quick dash to the door, scan for anyone outside, and then duck into the hallway. Between your stealth and telepathy, extricating is fairly simple and it does not take long before you are sitting on a bench halfway across campus.">>\
\
<<set $see2 to "Getting to the IT office is fairly easy since it and the library have 24-hour access for students in case they need help. The IT office has a single long counter that opens into the next room and can be secured by a rolling gate. A locked door to the right leads into the office, workshop, and server area. You wait around the corner, out of sight of the security cameras, and watch the employees. The locked door opens and one of the techs steps out, pulling a pack of cigarettes out of her pocket. You're moving almost before the tech is fully out of the door, skirting around the edge of the room and using them to block you from the camera's view as you enter the back offices. Kiara gave you pretty clear directions and it's awkward, but you manage to find a way to the server room with minimal camera exposure. Unfortunately, Kiara did not have the code for the room so you have to wait until someone else opens it. After about ten minutes of skulking out of sight of the cameras, an IT tech, carrying a box of wires, taps a code into the door and opens it. Again, you dash after them, entering the air conditioned room a step behind. It takes a few minutes for the tech to stash the box in an unused corner and head out. Still cognizant of the camera in the room, you sneak to the location indicated by Kiara. Thankfully, her directions are pretty clear and you manage to get the relay attached and hidden from view on top of one of the server racks. You make a quick dash to the door, scan for anyone outside, and then duck into the hallway. Between your stealth and telepathy, extricating is fairly simple and it does not take long before you are sitting on a bench halfway across campus.">>\
\
<<set $see3 to "Getting to the IT office is fairly easy since it and the library have 24-hour access for students in case they need help. The IT office has a single long counter that opens into the next room and can be secured by a rolling gate. A locked door to the right leads into the office, workshop, and server area. A quick telepathic scan gives you the door code from a nearby tech and you skirt the edge of the room to avoid the camera. A few taps on the keyboard and you are through the door. Kiara gave you pretty clear directions and it's awkward, but you manage to find a way to the server room with minimal camera exposure. Unfortunately, Kiara did not have the code for the room so you have to wait until someone else opens it. You concentrate for and search for someone with the server room code. You thankfully find one in short order and tap in the code for the door and enter the air conditioned room. Still cognizant of the camera in the room, you sneak to the location indicated by Kiara. Thankfully, her directions are pretty clear and you manage to get the relay attached and hidden from view on top of one of the server racks. You make a quick dash to the door, scan for anyone outside, and then duck into the hallway. One last telepathic scan of a tech and you find the location of where the security camera footage is stored and how to delete a few seconds without being noticed. It sets you back a few minutes but you manage to get out of the IT department without any permanent record of you being there.">>\
\
<<set $see4 to "<br><br> Once you are safely off campus, you text Kiara that the job is done. She texts you back a few minutes later and lets you know that the program is set to initialize at the next server reset (Which should be tomorrow). With nothing left to do here, you take a moment to figure out what to do.">>\
\
\
\
\
<<elseif $superStuff.rUni is 4>>\
<<set $temp8 to 2>>\
<<include "KiaraMissions">>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $superStuff.rUni to 5>><<goto "UniversityMain">><</button>>\
</td></tr></table></div>\
\
\
<</if>>\<<if $kiara.level is 3>>\
<<set $sceneSelect to 1>>\
<<set $scenelistK[29] to 1>>\
<<elseif $kiara.level gte 4>>\
<<set $sceneSelect to 2>>\
<<set $scenelistK[30] to 1>>\
<</if>>\
\
<<include "KiaraTesting">>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 4>> @@.pow; ►►► Kiara greatly enjoys the fruits of her powers. She is more curious //[+4 Curiosity]//.@@ <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.<</if>>
\
<<if $superStuff.prog lte 20 and $kiara.superState gte 1>><<set $superStuff.prog to $superStuff.prog+1>> @@.pow;►►► You have made some progress in planning your future Super Career //[+1 Progress]//.<</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
</div>\
\<div id="eveNightFrame"><div id="areaTitle">Sleepover with Kiara</div> With the size of Kiara's twin size bed it takes some maneuvering for both of you to get comfortable and you wind up squished against the wall with a single pillow. <<if $blaire.endState is 3 and $blaire.aff lt 60>> You shoot a quick text to Blaire to let her know that you are crashing at Kiara's and not to wait up. She responds simply //k// before going quiet for the night. <<elseif $blaire.endState is 3 and $blaire.aff gte 60>> You shoot a quick text to Blaire to let her know that you are crashing at Kiara's and not to wait up. She tells you to have fun and say hi to Kiara before going quiet for the night. <</if>> Kiara turns off the light and you settle down to sleep … Only to be interrupted by a light bright enough to be seen through your eyelids. You crack open your eyes to find Kiara, headphones in, watching a movie on her phone. Between the light and Kiara's occasional whispered comment about the movie, you find it hard to sleep. You quickly link to Kiara's mind and ask her when she's going to be finished. She jumps, apologizes (she does not have many guests staying over), and quickly puts the phone on her desk. Kiara lays down and pushes her butt backwards into your crotch. She gives it a quick wiggle and half turns to you.
@@.kiara; ''Kiara:'' "//*Yawn*// … Here, feel free to touch me."@@
You take her up on the offer and grab a handful of her soft butt cheek as you close your eyes. It does not take long before you drift off to sleep. </div>
//<<print $dreams.random()>>//
<div id="eveNightFrame">\
<<if $prism.homeVisit gt 0>>\
… <<if $storyline.prismQuest lt 12>>Prism<<elseif $storyline.prismQuest gte 12>>Crystal<</if>> will be visiting today so you set a mental alarm to wake you up ridiculously early. Half awake, you drag yourself out of bed and head home. You barely remember walking home and climbing into your own bed before falling asleep again …
<<else>>\
… You wake up slowly to find lots of warm softness all around you. Groggily, you open your eyes to a mess of curly red hair directly in your face. It takes you a few seconds to realize that you are spooning Kiara, her butt and back pressed tightly against your body. Your hand is wrapped around her torso and under her shirt, caressing one of her breasts. Kiara starts to stir shortly after you wake up and her body suddenly goes rigid. She whips around to look at you and after a confused second, lets out a sigh of relief. She turns back, grabs her phone, and starts surfing the internet. The two of you chill in bed for a bit before reluctantly dragging yourselves out to start the day. <</if>></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:100%;">\
<<button "🧠 Consult with Cerebralite">><<set $temp1 to 1>><<goto "Lounge">><<set $indream to 1>><</button>>\
<<button "🔧 Build a Mental Construct">>
<<if $constructs[0] is 0>> <<goto "Workshop">>\
<<elseif $constructs[0] is 1>> <<goto "WorkshopNewBuy">>\
<<elseif $constructs[0] is 2>> <<goto "WorkshopNewThreshold">>\
<</if>>\
<<set $indream to 1>>\
<</button>>\
\
<<if $kiara.level is 5 and $kiara.superState2 is 1 and $kiara.curi gte 60 and $kiara.trt gte 60>><<button "Visit Kiara">><<set $sceneSelect to 1>><<goto "KiaraEndStateScenes">><<set $indream to 1>><</button>><</if>>\
\
<<if $prism.homeVisit gt 0>>\
<<button [[➨ Get up Early|HouseRoom]]>><<set $indream to 0>><</button>>\
<<else>>\
<<button [[➨ Get up|WalshKiaraRoom]]>><<set $indream to 0>><</button>>\
<</if>>\
</td></tr></table></div>\
<<ResetDay>>\
<<set $indream to 1>>\
\
<<set $player.curloc to "Kiara’s Bedroom">>\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $kiara.subW is 1>>\
<div id="eveFrameOT"><div id="areaTitle">"Recruiting" Molly [Part 1]</div></div>
\
Molly's apartment building is a converted brownstone located on a quiet street a dozen or so blocks from the main entrance to campus. You find a comfortable place with a view of the front door to hang out and wait. Not long after, your phone buzzes.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; She's here, you're good to go. @@
You nod to no one in particular and make your way towards the front door. As you climb the stairs, you quickly look around to make sure that you are alone. After seeing no one and seeing no security cameras, you enter the building. Kiara was not sure of the exact apartment number but, thankfully for someone with your rudimentary psychic skills, it's not that difficult to figure it out. A quick scan of the few minds in the building locates someone who knows Molly and a slightly deeper scan reveals that he knows her as "Cute girl that lives above me". Now possessing the necessary information, you break the connection and head towards Molly's apartment.
Standing in the narrow hallway, you inspect the lock. It's new, and much better than her neighbors, but is still simple enough that it takes you less than a minute to get in. The apartment is nicely furnished for a college student, in so much that she actually has a decent amount of furniture and the walls are covered with actual art rather than cheap posters and frameless photos. After a brief second to admire the decor, you get to work. It's a smallish apartment, only a living room/kitchen, bedroom, and bathroom, so it does not take long to locate her laptop next to her bed. You sit on her bed (a queen size that takes up most of the bedroom's floor space), plug in the flashdrive as per Kiara's instructions, and boot up the computer. The screen flashes and a bunch of code scrolls past faster than you can read it (not that it would matter, you really should absorb Kiara's coding knowledge at some point). The computer reboots several times and flashes across several colors before a blank status bar starts scrolling across the screen.
Ten minutes pass and the computer keeps rebooting as the progress bar inches across the screen. Another ten minutes and you start to get bored. You play some games on your phone, check social media, and start to go through Molly's things. Ten minutes after that, you realize it's creepy and stop (which is ironic considering the circumstance). At least you realize why Kiara wanted you to do this, setting up these programs takes forever and is obvious enough that Molly would definitely have noticed something amiss. You're getting close to two hours when the computer reboots one final time and powers down. Unsure of what to do, you put it back where you found it, tidy up anything you moved, and wait. Your phone buzzes a few minutes later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Just got the notification that everything is ready. Good timing too, she just left the store to head home. Head out, I'll let you know when the program has done it's work. Should be a week or so. @@
After one last look around to make sure you left no traces behind, you head out of the apartment, relocking the door as you leave.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<set $kiara.subW to 2>><<goto "CityCenter">><</button>>
</td></tr></table></div>\
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<<elseif $kiara.subW is 7>>\
<div id="evePervFrameOT"><div id="areaTitle">"Recruiting" Molly [Part 2]</div></div>
The phone rings a few times before Kiara picks up, obviously mid-conversation. You can hear a woman laughing in the background.
@@.kiara;''Kiara:'' "Hey Hey $player.name. Guess what?"@@
You sigh deeply.
@@.player;''You:'' "Judging by the maniacal laughter in the text, I'm assuming that your hypnotic program worked for Molly?"@@
Kiara laughs maniacally out loud (it needs some work to be truly menacing but she is trying). You can hear delighted giggling in the background.
@@.kiara;''Kiara:'' "Mwahahahahaha! Looks like two people can play the mind control game. I'm going to need a Super name soon if this keeps up."@@
Kiara snaps her fingers, says something you can't quite make out, and then movement.
@@.player;''You:'' "Is that Molly with you? Also, dreamwalking isn't mind control."@@
@@.kiara;''Kiara:'' "//*sigh*// … Yeah. She came over so we could make arrangements. I want to … ♥Mmmm♥ … make sure that I don't mess with her life too much … ♥Ngh♥ … but still have lots of fun …"@@
Kiara stops speaking and just pants heavily into the phone. You can just make out the sounds of soft lapping and happy cooing.
@@.player;''You:'' "Right, sounds like lots of fun already."@@
The phone drops and Kiara moans loudly.
@@.kiara;''Kiara:'' "//*pant*// … ♥Fuck♥ … She is … ♥Mmmmm♥ … so fucking good … //*pant*// … Is this … ♥Fuck♥ … how it is for … //*pant*// … You with us? … ♥Nghhh♥"@@
You listen for several minutes. Kiara's panting gets louder and quicker and lustful moans start to escape her throat with increasing frequency. Just as her moans are reaching a fever pitch, you hear the sound of humming in the background. Kiara's breath catches and she lets it out in an ear splitting shriek as she climaxes. You pull the phone away from your ear and listen as Kiara lets out a string of screams, vulgarity, and incomprehensible gibberish. After a full minute, you deem it safe to bring the phone back to you ear. Kiara is breathing heavily in her afterglow.
@@.kiara;''Kiara:'' "//*pant*// … Holy … //*pant*// … Shit … //*gulp*// … that was … //*pant*// … amazing … "//*pant*// …"@@
She takes a few seconds to catch her breath, says something too softly for you to hear (most likely to Molly), then speaks up.
@@.kiara;''Kiara:'' "I'm going to go. We have some more arrangements to make … ♥lots more♥"@@
You can hear the soft lapping sound start up again.
@@.player;''You:'' "Sure, I'll let you go. All three of us should make some arrangements at some point."@@
Kiara chuckles.
@@.kiara;''Kiara:'' "Mol only likes the ladies but she doesn't seem to mind being watched. So we can arrange something, you can only look at her and not touch. //I// would have to be the … ♥Mmmm♥ … center of attention."@@
Not an ideal situation but nothing you could complain about (Oh no, you can only watch your big-titted best friend get eaten out by a cute woman … shucks). Kiara says a hasty goodbye and hangs up before you have a chance to respond. Evidently, she is eager to get back to her "discussion".........
A minute later your phone vibrates with a text from an unknown number.
@@.generic;''Unknown:''@@@@.genericT; Hi its Mol. K wanted me to txt you and say no hard feelings!!! Took this to prove that we are good:-)@@
Attached is a selfie of Molly. Her face is resting against the inside of Kiara's thigh (judging by the small patch of red hair you can just see at the top of the frame). Molly's face is covered with smeared makeup and Kiara's juices. She is staring at the camera with blank faced adoration and her lips are pursed into a kiss.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><<set $kiara.subW to 11>><</button>>
</td></tr></table></div>\
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<</if>>\<<if $kiara.subM is 1>>\
<div id="eveFrameOT"><div id="areaTitle">"Recruiting" Kingston [Part 1]</div></div>
Finding Kingston's neighborhood proved to be fairly easy (the large sign out front of his gated community and security gate are a dead giveaway). Thankfully, getting in is just as easy. You bring up your stealth field, duck behind an incoming car to avoid the security camera, and you're walking past the immaculately sculpted lawns of the Parkridge Apartment complex. It's an upscale place, rows and rows of fancy apartments, lots of finely crafted landscaping, and a distinct lack of tall trees. Your phone's GPS leads you through a rather complicated set of directions through the complex's maze-like streets. When you finally reach Kingston's building (which looks like every other one on the street), you take a few minutes to look around. The security is fairly minimal, though there is a keyfob lock on the front door. You crouch down to examine the lock. Electronic locks are a bit more difficult for you, so you hunker down and get to work. Then the door opens and one of Kingston's neighbors walks out. Not wanting to look a gift horse in the mouth, you duck inside before the door closes. Not sure exactly which apartment is Kingston's, you quickly scan the building. A few of his neighbors are home so you probe a little deeper into their minds. Turns out, they all know who he is and where he lives. Specifically, they know him as "That dick in 3c who listens to his stupid music on max volume all night". The lock on the apartment door turns out to be much easier than the front entrance and you have the door open in seconds.
Considering everything you know about Kingston, the biggest surprise is how nice the apartment is. The furnishings are expensive, matching, and spotless. Not the kind of style or level of cleanliness you would expect based on Kiara and the neighbors feelings towards Kingston. You enter the living room and look around. The first thing that stands out is a massive TV, way too large to fit with the rest of the furniture in the room, with three of the most expensive gaming systems hooked up. Dozens of games have been arranged on the mantle above a small fireplace (displacing a bunch of decorative candles which are currently piled under the end table). Another interesting find is a card and small chocolate courtesy of a local cleaning service on the coffee table (and the cleanliness suddenly makes sense). You check out the games for a minute and then search the rest of the apartment. Each of the five rooms is as clean and as nicely furnished as the living room (except for the guestroom, which is filled with dusty sporting and exercise equipment). The rooms remind you of a magazine or showroom, nice but decorated with a bland decor that is as generic and inoffensive as possible. Evidently, Kingston is not one to decorate.
You find his laptop charging on the kitchen table and flip open the screen. There is no password and it opens up to his desktop (the background is a photo of a girl bent over with her thong creeping above her pants. It looks like he took this during class, classy). You plug in Kiara's flash drive and restart the computer. The screen flashes and a bunch of code scrolls past faster than you can read it (not that it would matter, you really should absorb Kiara's coding knowledge at some point). The computer reboots several times and flashes through several colors before a blank status bar starts scrolling across the screen. Ten minutes pass and the computer keeps rebooting as the progress bar inches across the screen. Another ten minutes and you start to get bored. You play some games on your phone, check social media, and head back to keep looking at Kingston's games. Ten minutes after that, you realize that there's no point since you can't play the games without the possibility of him noticing. At least you realize why Kiara wanted you to do this, setting up these programs takes forever and is obvious enough that Kingston would definitely have noticed something amiss. You're getting close to two hours, when the computer reboots one final time and powers down. Unsure of what to do, you put it back where you found it, tidy up anything you moved, and wait. Your phone buzzes a few minutes later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Program sent me a notification that its done. Everything looks good from here. You may as well head out, I don't think he'll be home any time soon but it's better safe than sorry. @@
After one last look around to make sure you left no traces behind, you head out of the apartment, relocking the door as you leave.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<set $kiara.subM to 2>><<goto "ParkArea">><</button>>
</td></tr></table></div>\
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<<elseif $kiara.subM is 7>>\
<div id="eveFrameOT"><div id="areaTitle">"Recruiting" Kingston [Part 2]</div></div>
The phone rings a few times and Kiara picks up.
@@.kiara;''Kiara:'' "$player.name! Guess what?"@@
She's not even trying to hide the excitement in her voice.
@@.player;''You:'' "You just texted me about …"@@
@@.kiara;''Kiara:'' "Guess what!?"@@
You sigh loudly and dramatically.
@@.player;''You:'' "Ugh, fine Kiara what's up?"@@
@@.kiara;''Kiara:'' "I HAVE A MINION!"@@
Your phone buzzes with an incoming picture. It's a selfie of Kiara and Kingston taken in her bedroom. The man himself has tanned skin, closely cropped light brown hair, and a bunch of muscles that look like they are starting to go a bit soft from disuse. You take in what he's wearing (black dress pants, tight black turtleneck sweater, and black sunglasses) and raise an eyebrow.
@@.player;''You:'' " … Leaning pretty hard into that minion idea aren't you?"@@
@@.kiara;''Kiara:'' "Don't be jealous because you don't have a minion to do your evil bidding."@@
@@.player;''You:'' "Evil bidding?"@@
@@.kiara;''Kiara:'' "Well, a minion that //Will// do my evil bidding. Once I have something for him to do. Honestly, for now I think I'm going to send him for supply and food runs when Mom is not home. Make my life easier and save some time. Also, some fucking here or there."@@
@@.player;''You:'' "How is that working out for you?"@@
@@.kiara;''Kiara:'' "Haven't done anything yet, I was thinking of having a test ride once we're done on the phone. Unless you want to listen in?"@@
You think about it for a moment.
@@.player;''You:'' "I think I'm good. Let me know if you need anything else."@@
You exchange goodbyes and hang up the phone.
Some time later you get a text from Kiara.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; That was fun. What he lacks in skill, he makes up for in determination, obedience, and the fact that he can't cum or go soft without a command word. Would have texted sooner but I kinda forgot the command word to make him stop and had to go through the code to stop the thrusting.@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" $player.lastloc>><<set $kiara.subM to 11>><</button>>
</td></tr></table></div>\
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<</if>>\<<if $superStuff.rPark is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Mission: Park District [Part 1]</div></div>
\
The eponymous Honor park of the park district is a 900 acre green space that is one of most native's favorite spots in the city. In recent years, the city has sought to expand the infrastructure of the park beyond just streetlights and storm drains. Wifi hotspots have been installed in most of the sitting areas, playgrounds, and plazzas. All of these hotspots are tied into a network based out of the welcoming center that is near the northern entrance to the park. Considering the lack of important facilities or servers tied into the Park network (and thus a lack of security), Kiara believes that this is the ideal foothold into the park district. <<if $time == 1>> Thankfully, the park is mostly empty. This early in the day there are a few joggers or buskers jockeying for a good spot but the crowds come later. <<set $superStuff.missionCaution += 2>><<elseif ($time == 2 or $time==3 or $time == 4)>> Unfortunately, the park is full. Between school trips, business people's lunch breaks, and people just enjoying the outdoors, the plazzas and pathways are packed with people. <<set $superStuff.missionCaution += 8>><<elseif $time gte 5>> The park has mostly emptied as the day ends. Which turns out to be a mixed blessing. The few people that are left in the park are a mixture of people who do not want to be seen (and make sure not to notice anyone else) and police making sure nothing too untoward is going on. <<set $superStuff.missionCaution += 5>><</if>> You enter the park through the main entrance, a nice plaza with some modern art installations, and head down the short path towards the visitors center. You stop to decide where to install the relay.
----
<span id = "conv1">\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if $player.sneak gte 0>><<button "The Roof">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
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\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rPark to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 18 and $vltKnow.includes("Breaking and Entering")>><<button "The Main Computers">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 4>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rPark to 2>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
</td></tr></table></div></span>\
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<span id = "conv2"></span>\
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<span id = "conv3"></span>\
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<<set $see1 to "You decide that placing the relay on the roof, closest to the larger of the wifi antennas. It's the easiest way to get the relay set up, though it may not be the cleanest access point. Hopefully, Kiara's programs won't draw too much attention. <br><br> You circle the building a few times in search of an easy access point. Thankfully, a large dumpster in a walled off area provides easy access to the roof of the first floor. The building is tiered so the second story is much smaller than the first. You stay low and circle around the second story until you find some rungs leading to the second story roof. You're up the ladder and safely between the various antennas, air conditioning units, and other unknown electrical objects in a few seconds. It takes a minute or two to locate which of the antenna is for the wifi and get the delay box set up in a (hopefully) discrete spot. Another minute or two and you are back on solid ground and walking out of the park.">>\
\
<<set $see2 to "You decide that the closer you can get to the main computers that manage the park's wifi and information kiosks, the cleaner a signal Kiara will be able to get without drawing a lot of attention. Unfortunately, this necessitates getting as close to the visitor center computers as possible. The main foyer is open twenty-four hours a day and has a security post, information center, vending machines, and bathrooms for anyone using the park. <<if $time == 1>>The center is empty save for the security guard and a few park employees. <<elseif ($time == 2 or $time==3 or $time == 4)>> The center is filled with visitors (mostly tourists) using the amenities.<<elseif $time gte 5>> The center is empty save for a single security guard.<</if>> The door to the employee area is secured using a fairly simple keypad. <<if $time == 1 or $time gte 5>>You perform a quick scan of the security guard and pull out the code to the door. <<elseif ($time == 2 or $time==3 or $time == 4)>> You're about to scan the security guard but the door opens and an employee exits before you get a chance. You shrug and duck into the door before it closes.<</if>> The visitor center is not large and it only takes a few minutes to locate the computer that controls the park network (stashed that also contains cleaning supplies and office supplies). The room is cluttered and judging by the layers of dust on the computer not often used. You duck under the desk and scrounge around the dusty mass of cables until you find an ideal place to install the relay. A few seconds of wedging and whispered cursing and you have the relay stuck in a nice, out-of-the-way place, that should not be found for quite some time (if ever). You slip out of the employee area and the welcome center without any difficulty.">>\
\
<<set $see4 to "<br><br>You make your way to one of the benches amid the art installations at the park's entrance. After getting comfortable, you send a quick text to Kiara. She responds a few minutes later and asks you to sign on to the park wifi. You do so and after another minutes the wifi cuts out, the phone's web browser reloads, and then it goes back as if nothing happened. You call Kiara back and let her know what happened.">>\
\
<<if $time == 1>><<set $see5 to "You extend your senses to see if anyone else noticed the effects of the relay activation. You only pick up the security guard and a few early morning joggers. The activation of the relay goes generally unnoticed, though the security guard gets a bit annoyed when his streaming is interrupted.">><<set $superStuff.missionCaution += 3>><<elseif ($time == 2 or $time==3 or $time == 4)>><<set $see5 to "You extend your senses to see if anyone else noticed the effects of the relay activation. There are a lot of people within your sensory range and quite a few of them notice the system reset. Most people dismiss it as a minor hiccup or problem with their own device. A few are greatly annoyed at the minor inconvenience and resolve to complain, once they figure out who to complain to.">><<set $superStuff.missionCaution += 5>><<elseif $time gte 5>><<set $see5 to "You extend your senses to see if anyone else noticed the effects of the relay activation. You only pick up the security guard and a few people who would rather not be noticed. The activation of the relay glitches a few systems but none of the people currently within the area seem to notice or care, though the security guard gets a bit annoyed when his streaming is interrupted.">><<set $superStuff.missionCaution += 2>><</if>>\
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<<elseif $superStuff.rPark is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Mission: Park District [Part 2]</div></div>
\
While the Park District does not have a lot of residential areas compared to other areas of the city, the neighborhoods that are there tend to be mostly upper class houses with lots of square footage and land. Even with the small population, the fact that there are many wealthy individuals (with subsequently expensive high-end security and annoyingly helpful connections) means that a dedicated relay becomes necessary in order to have enough processing power to keep her encryption and covert programs running. Kiara believes that gaining access to even a few streets worth of houses would be worth the effort. <<if $time == 1 and $day lte 5>> The entire area seems to be active as residents get ready for their day. You still sense a significant number of residents still at rest or just getting to bed. <<set $superStuff.missionCaution += 4>><<elseif $time == 1 and $day gte 6>> You can sense minds still hard at work within many of the residences. An equal or greater number of minds are sound asleep (or blacked out via chemical means). <<set $superStuff.missionCaution += 3>><<elseif ($time == 2 or $time==3 or $time == 4 ) and $day lte 5>> The area is less active than at other times but you still sense many minds across the psychic landscape. There are a significant number of residential workers and stay-at-home adults with large houses and mansions. <<set $superStuff.missionCaution += 2>><<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The area is relatively quiet compared to most residential areas at the time of the week. Many of the residents are out shopping, at various country clubs, or on weekend vacations. The few minds you pick up are residential workers. <<set $superStuff.missionCaution += 2>><<elseif $time is 5 or $time == 6>> The area is surprisingly active given the time. Whereas, some residents are resting or asleep, many other residents are currently having dinners, get togethers, or other forms of late day revelry.<<set $superStuff.missionCaution += 5>><</if>> You activate your obfuscation field and find a smaller private park to hang out with while you plan your next move. You need to figure out where the best place to put the relay is.
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
\
<<if $player.sneak gte 0>><<button "Off Central Street">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rPark to 3>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
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\
<<if $player.sneak gte 20>><<button "The Boat House">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 4>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rPark to 3>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
\
</td></tr></table></div></span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
\
<<set $see1 to "The residential streets are spread out over a wide area throughout the Park District. You check your phone and, after a bit of investigating, you figure out where the rough center of all these streets would be. A side road just off Central Street. <br><br> It's a bit of a walk but you soon find yourself standing at the corner of Central and Fig street. While this is a good central location between the greatest number or residential streets it is not an ideal place for the relay. Lots of houses and trees means the signal will be degraded and Kiara will have to dedicate more of the relay's processing power to just getting the signal out (and weakening the security programs). Unfortunately, a better option does not seem to present itself. <br><br> A few feet down from the corner is a transformer and some other ambiguous electrical equipment hidden behind some ornamental bushes. You hop the bushes and wedge the relay nicely between other featureless metal boxes. Satisfied with a job half-assed but done, you start walking down Central, whistling a jaunty tune to yourself.">>\
\
<<set $see2 to "The residential streets are spread out over a wide area throughout the Park District. You check your phone, and after a sudden inspiration, track down one of the marinas that is most often used by the residents of parkside. It's a bit further from where the houses are but it will have less interference from larger buildings and foliage that close to the water. <br><br> It's a bit of a walk but you soon find yourself outside the marina. There is a nicely appointed boathouse that serves as an office for the marina with a cluster of weather instruments on the roof. Other than the gentle swaying of boats, you see no other movement within the marina. A quick scan of the marina confirms that no one is there save for the waterfront manager and a security guard who is currently … fishing … if you are not mistaken. While you are in there, you pull the gate code from the security guard's bait-focused mind and enter the marina.<br><br> The boathouse is decorated in a coastal New England style, so lots of extraneous decorative features with which to climb. It takes a few tries to find something that can bear your weight but you scale the single story of the building and are sitting on the decorative widows walk in under twenty minutes. There's a few antennas and air conditioning units so it's easy to find a decent place to stash the relay. Satisfied with a finished job, you climb down from the boat house (difficult but goes pretty quickly due to a foot slip), and leave the marina through the front gate.">>\
\
<<set $see4 to "<br><br>You walk for a bit and find a nice area to sit in one of the smaller parks between two residential neighborhoods. Once settled, you shoot a quick text to Kiara to let her know that the installation is complete. You relax for a few minutes until Kiara texts you back asking if you notice the program setting in. Since you are nowhere near any electronics, you just text her a shrugging emoji and lay on the grass to kills some time.">>\
\
<<if $time == 1 and $day lte 5>> <<set $see5 to "You scan the nearby streets to see if anyone noticed the activation of the relay. While there are a lot of people nearby and they are awake and active. Most of them are in the middle of getting their day started and are otherwise distracted so it mostly goes unnoticed.">><<set $superStuff.missionCaution += 3>><<elseif $time == 1 and $day gte 6>><<set $see5 to "You scan the nearby streets to see if anyone noticed the activation of the relay. There are a decent amount of people nearby but they are either hard at work or unconscious (sleep or drug induced) and very few notice anything amiss.">><<set $superStuff.missionCaution += 3>><<elseif ($time == 2 or $time==3 or $time == 4 ) and $day lte 5>><<set $see5 to "You scan the nearby streets to see if anyone noticed the activation of the relay. There are a decent amount of people nearby but they are either hard at work or lounging about. The workers don't notice anything but some of the stay-at-home adults are greatly annoyed at the disruptions and are exactly the type of people who will complain about it.">><<set $superStuff.missionCaution += 6>><<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>><<set $see5 to "You scan the nearby streets to see if anyone noticed the activation of the relay. There are a decent amount of people nearby but most of them are hard at work. Some of the people are taking care of kids and notice the disruption but are otherwise occupied and forget about it in short order.">><<set $superStuff.missionCaution += 3>><<elseif $time is 5 or $time == 6>><<set $see5 to "You scan the nearby streets to see if anyone noticed the activation of the relay. There are a surprising amount of people still up and active. Many of them are annoyed by the disruption but are too busy or inebriated to do anything about it and forget after a few seconds.">><<set $superStuff.missionCaution += 3>><</if>>\
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\
\
<<elseif $superStuff.rPark is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Mission: Park District [Part 3]</div></div>
The Parkview Mall is the largest shopping center in the city and, with its relatively low security and sheer number of people passing though, is a perfect target for Kiara's programs. As Kiara tells it, as long as she avoids anything to do with the money or credit systems, she should have almost free reign to access the various speakers and screens throughout the mall. <<if $time is 1 or $time gte 5>>The mall is currently closed. Many of the outdoor doors are still open (due to some late night movies and restaurants) but all of the internal doors are locked. Security regularly patrols the various floors and there are no crowds to hide from security cameras.<<set $superStuff.missionCaution += 8>><<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> There are a decent amount of people in the mall, despite it being regular working hours and most people being at work. It's not exactly crowded but there are a few small lines in a few of the stores.<<set $superStuff.missionCaution += 5>> <<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The mall is packed. It's crowded enough that you have to be careful with your obfuscation field or you will constantly run into people. The stores are doing constant sales and there are long waits on the lines in most stores.<<set $superStuff.missionCaution += 3>><</if>> You check the directions that Kiara texted you earlier. The relay has to be anywhere within the mall. Ideally in a place where people won't notice it and where it can get a decent signal (so she can dedicate more processing power to concealment rather than signal boosting). You sit on the ground floor indoor garden and ponder where it would work best.
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
\
<<if $player.sneak gte 0>><<button "Public Area">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rPark to 4>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.coveragePD += 18>><<set $kiara.files.push("parkOne")>><<set $player.passCash +=10>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
\
<<if $player.sneak gte 20>><<button "Back Offices">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 5>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rPark to 4>><<set $superStuff.coveragePD += 18>><<set $kiara.files.push("parkOne")>><<set $player.passCash +=10>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
\
<<if $player.sneak gte 30>><<button "Security Offices">><<replace "#conv1">>$see3<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 3>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rPark to 4>><<set $superStuff.coveragePD += 18>><<set $kiara.files.push("parkOne")>><<set $player.passCash +=10>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
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\
\
</td></tr></table></div></span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
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\
<<set $see1 to "While there are plenty of areas to stash the relay in the public areas outside of the stores, the difficulty is in finding a good one. With the thousands of people that pass through the public areas in a given week there is bound to be someone that will notice or fool around with a random grey box that they find. The places you do find that are out of the way. are in places that have poor reception, such as between two exposed steel I beams. You are about to just stash it in one of these areas when a thought strikes you. You make your way to the ground floor sitting area/indoor garden to the fountain in the center. The apex of the fountain has several large plants and upon closer inspection you notice that they are fake. Among the plants are several electrical instruments (most likely for controlling the fountain itself). While it's not ideal for you, it seems to be the best place to stash the relay. A very wet minute later, you manage to climb the fountain and place the relay among the control boxes for the fountain. You climb back down, shake off the water as best you can, and head towards the nearest exit.">>\
\
<<set $see2 to "The back offices of the mall, while deeper into the structure (and thus less reception than the public areas), have direct connection to the network around the mall. Thankfully, getting into the back offices is fairly simple. A quick scan of a nearby security guard gives you the location of the offices and the door security code. After a quick jog to the door and surreptitious code entering, you slip into the back offices. Finding a good place to stash the relay proves simple. Judging by the lack of decorations or nameplates on the office or desks, you get the idea that the mall has a fairly high turnover. This means that after a few weeks or months, no one will question the random grey box that has always been there. Still, you make a decent attempt at it and find a storage room in the center of the office. You climb a dust covered shelving unit and place the relay in a shadowed corner. You climb down, dust yourself off, and sneak out of the back offices.">>\
\
<<set $see3 to "While it is a risk, the security office seems to be the best place for the relay. It has the most security (obviously) but holds the mall's server and the control for the wireless networks. A quick scan of a nearby security guard gives you the location of the security office and the door security code. The door is nearby but you spend some time scanning the security guards within the office, gaining a basic knowledge on how many people are there and when the breaks/shift changes are going to happen. You wait for an hour until the confluence of breaks, shifts, and patrols lines up so that there are only two people inside the office. You enter the code and slip through the door. Avoiding the two guards is easy, they are so distracted gossiping with each other that you barely have to use your powers. It takes a few minutes to find the main server for the mall and another minute to wedge the relay in an out-of-the-way place above the server. You double check your internal clock (you still have several minutes before more guards arrive) and head back to the mall proper. After you safely exit the security office, you head towards the mall entrance.">>\
\
<<set $see4 to "<br><br>You stop near the entrance to the mall and shoot Kiara a quick text to let her know that things are ready to go. A few minutes later you hear the background music played throughout the mall stops for a few seconds, and then restarts the song from its beginning. At the same time, a nearby touch-screen kiosk flickers and then steadies. You text Kiara back to let her know what you've seen.">>\
\
<<if $time is 1 or $time gte 5>> <<set $see5 to "You run a quick scan to see if anyone noticed the relay activation. Several of the security guards notice the hiccup and call it into the guard post. The guard on duty at the post checks things out, decides that it's not worth the trouble to do anything now, and logs it as a minor event. They then go back to what they were doing and forget all about it.">><<set $superStuff.missionCaution += 4>><<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>><<set $see5 to "You run a quick scan to see if anyone noticed the relay activation. Very few if any of the shoppers (or security guards) notice that anything is out of order. One of the guards plans to call it in at some point but a potential shoplifter draws his attention elsewhere. Within five minutes, no one that you can scan remembers or cares about the event.">><<set $superStuff.missionCaution += 3>><<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>><<set $see5 to "You run a quick scan to see if anyone noticed the relay activation. Almost no one in the crowds even noticed the music or kiosks at all so no one notices that anything is out of order. The security guards likewise notice nothing, their attention is focused on half a dozen potential crimes currently in progress.">><<set $superStuff.missionCaution += 3>><</if>>\
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\
<<elseif $superStuff.rPark is 5>>\
<div id="eveFrameOT"><div id="areaTitle">Mission: Park District [Completed]</div></div>
You are walking through the mall when your phone buzzes.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; My sensor bracelet just went off, you in the mall?@@ You send an affirmative reply and receive a text back soon after. @@.kiaraT;Awesome, I'm at the comic store. Stop by so I can show you something.@@
You head up to the Comic book store and find a giddy Kiara waiting outside. She waves you over.
@@.kiara;''Kiara:'' "Put up the stealth field."@@ She waits until you do so. @@.kiara;"Come here and take a look."@@
She gestures towards the window of the comic book shop and peers through, you join her. It's a subtle change but you notice several odd things. There are more people in the store (specificaly more women) and people seem to be a lot more sociable. Gone are the individual or small groups obsessing over their chosen nerdy vice. Now there are large groups of people chatting away and obsessing over their chosen nerdy vices. A few people are a bit more handsy as well. The two guys at the wargaming table in the back keep sharing casual touches and caresses when they think no one is looking. A man and woman near the comics are shoulder to shoulder talking over the latest issues. His hand rests affectionately on her lower back and gently massages her through her shirt. You open your senses and pick up a lot of lust and affection bouncing around the room. You turn to Kiara and raise an eyebrow. She smiles.
@@.kiara;''Kiara:'' "Started the store with an inhibition inhibitor. Gets rid of doubtful hesitation. A bunch of people that were interested in this type of stuff but were worried about being seen in the store or how they would be received all of a sudden want to check out the shop. A few people crushing on each other finally decide to take the plunge. There's good people here but my lord are they a bunch of awkward nerds. Myself included."@@
Kiara smiles wistfully at the store and then turns back to you.
@@.kiara;''Kiara:'' "It's similar to what you have done for me. I thought I would pay it forward. Once again, thank you for what you've done for me. It's good to be my true to myself."@@
Kiara gives you a crushing hug.
@@.kiara;''Kiara:'' "I can see why you like to do this. Though you get a lot more sex out of it then I do. For now at least."@@
She gives you what she means to be a coy wink and then heads back into the store.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $superStuff.rPark to 6>><<goto "Mall">><</button>>\
</td></tr></table></div>\
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\
\
\
<</if>>\<div id="evePervFrame"><div id="areaTitle">Molly Joins In</div></div>
\
<<if $kiara.subW is 11>>\
\
Kiara notices you ogling Molly and smiles.
@@.kiara;''Kiara:'' "Hey, you can look but don't touch. Molly is mine. Besides she's not into guys."@@
<<button "''Molly''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>> perks up at the sound of her name and turns to Kiara with a look of adoration and expectant joy. If she had a tail, she would be wagging it (you lean a bit and check to see if she actually does have a tail, she does not). You hold up your hands in mock defeat.
@@.player;''You:'' "No problem on my end, just looking."@@ You point between the two of them @@.player;"Neither of you mind if I look right?"@@
Kiara sits on the bed next to Molly, who immediately wraps her arms around the redhead and leans her head on her shoulder. Kiara slides her hand down Molly's side in an almost possessive gesture.
@@.kiara;''Kiara:'' "You don't mind if $player.name looks at you right?"@@ Molly coyally shakes her head without looking at you. Kiara's hand moves lower and squeezes Molly's ass. @@.kiara; "You wouldn't mind if he joins in on our fun, as long as he doesn't touch you right, ⚞//katzchen//?⚟"@@
Your eyebrows perk up at this last question, and rise further at Molly's response. When Kiara says the last word, Molly's eyes roll up slightly and a shudder runs through her body. She snuggles closer to Kiara and a soft moan escapes her lips. Kiara looks at you apologetically and has to repeat the question before Molly finally shakes her head no. You send her a telepathic sense of curiosity.
@@.kiara;''Kiara:'' ⚞//Sorry. Katzchen is a trigger word. Makes her want to follow my commands and causes a burst of pleasure. She can be a bit out of it after I use it. We are both down to have some fun, just keep things between me and you.//⚟@@
You nod and give Kiara a sly look.
@@.player;''You:'' ⚞//I can't help but notice that you wind up being the center of attention in this scenario. Interesting … //⚟@@
Kiara gives you a coy smile and pinches Molly's butt, causing the smaller girl to let out a cute squeak. A final snag catches your thoughts.
@@.player;''You:'' ⚞//That's her answering right? Like your not telling her to be okay with this sort of stuff right? Cause that wouldn't be cool … //⚟@@
Kiara waves her hand.
@@.kiara;''Kiara:'' "I've barely done anything to be honest, I implanted a few trigger words, just released a little inhibition and helped deal with her shyness. Turns out she's been into me for a while and is a bit of a freak. I didn't even ask her to dress like this. She brought this stuff from her place. I know your trying to be as good a Supervillain sex magician as you can be and I wont mess it up for you."@@
Molly nods her head eagerly and nuzzles against Kiara's neck. Your friend just looks at you and shrugs.
@@.kiara;''Kiara:'' "So, what were you thinking?"@@
\
\
<<if $kiara.subW is 11>><<set $kiara.subW to 12>><</if>>\
<<elseif $kiara.subW is 12>>
Kiara notices you ogling <<button "''Molly''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>> and smiles. She climbs onto the bed and Molly immediately wraps her arms around the redhead and rests her head on her shoulder. Kiara slides her hand down Molly's side in an almost possessive gesture
@@.kiara;''Kiara:'' "So, is this a social visit or are you thinking about having some fun?"@@ Kiara's hand moves lower and squeezes Molly's ass. @@.kiara; "I could send Molly on an errand if this is something that has to stay between us. @@
<</if>>\
----
\
\
\
\
<<include "KiaraMolly">>
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 4>> @@.pow;►►► Kiara greatly enjoys using her abilities to the fullest. She is more curious //[+4 Curiosity]//.@@ <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.<</if>>
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
</div>\
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\
\
<<set $see1 to "Molly is slightly shorter than Kiara and would be considered petite in both height and weight. Her lithe figure is covered in an expensive-looking set of black lingerie that contrasts nicely with her pale skin. The set consists of a bustier (which slightly helps emphasize her A-cup breasts), thong, garter belt, and thigh-high stockings. She has a wide black collar around her neck and a cat-ear headband on her head (which has been custom made to match her shoulder-length pink-streaked brown hair). Her heart-shaped face is covered with well-applied and subtle makeup.">>\<div id="evePervFrame"><div id="areaTitle">Kingston Joins In</div></div>
\
<<if $kiara.subM is 11>>\
\
Kiara notices you keeping an cautious eye on <<button "''Kingston''">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</button>> and smirks.
@@.kiara;''Kiara:'' "You really need some minions, it's awesome. I don't know … I just feel more productive with a hulking stoic dude over my shoulder."@@
Kingston does not respond and keeps staring straight ahead with his hands clasped loosely behind his back.
@@.player;''You:'' "I think I'm more of a catsuited assassin type of guy rather than muscle-bound thug."@@
Kiara nods sagely and spins her chair to face you. Her nipples are very obviously pressing against the thin fabric of her t-shirt. A quick psychic scan confirms a growing lust in her mind.
@@.kiara;''Kiara:'' "The only downside is that I am constantly horny while he's here, so the added productivity gets canceled out with masturbation and/or making him go down on me."@@
You raise an eyebrow.
@@.kiara;''Kiara:'' "What? There's just something about controlling someone else's mind that is just … ♥tingly♥"@@ Her hand unconsciously slides between her legs and caresses herself over her clothes. @@.kiara; "I do not get how you can resist not just taking control."@@ Her ardor is growing rapidly and Kiara's other hands start to trace the outline of her nipples through her t-shirt. @@.kiara; "Fuck, now I'm horny. Want to fool around a bit?"@@
You point to Kingston.
@@.player;''You:'' "What about the minion?"@@
Kiara gives him an appraising look then turns back to you.
@@.kiara;''Kiara:'' "Still completely straight right?"@@
You give her a flat look and she smiles sweetly.
@@.player;''You:'' "Yes, but that is not exactly what I meant. How much free will does he have here?"@@
@@.kiara;''Kiara:'' "Just checking on your orientation, it does narrow down our options otherwise. And for the second part, I've really only messed with his patience and loyalty. He tried getting in my pants multiple times even before all the hypnotism and from what he tells me, he and his "bros" have had more homoerotic encounters than any of them would publicily admit. So, you're the weak link in this sex chain."@@
\
<<if $kiara.subM is 11>><<set $kiara.subM to 12>><</if>>\
<<elseif $kiara.subM is 12>>\
Kiara notices you keeping an cautious eye on Kingston and smirks. She turns in her chair and appraises both of you. A spark of lust courses through her mind and her nipples harden underneath her shirt.
@@.kiara;''Kiara:'' "Sooooo, having my own mind controlled minion makes me super horny. Want to have some fun?"@@ Her hand unconsciously slides between her legs and caresses herself over her clothes. @@.kiara; "I know you're not into dudes but I'm sure we can work something out."@@
<</if>>\
----
\
<<include "KiaraKing">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|WalshKiaraRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 4>> @@.pow;►►► Kiara greatly enjoys using her abilities to the fullest. She is more curious //[+4 Curiosity]//.@@ <<set $temp7 to 1>><<else>>●●● Kiara does not seem any more curious than normal.<</if>>
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
</div>\
\
<<set $see2 to "Kingston is several inches taller than you and has the body of an athlete gone to seed. His broad torso is covered with a thin black turtleneck and his legs with comfortable-looking black slacks (Both of which look to be a size or two too small). He has heavy boots with what looks like reinforced toes. His dirty blonde hair is cut short to his head and his face is freshly free of stubble. He is wearing black sunglasses and a perpetual scowl on his lantern-jawed face.">>\<div id="evePervFrameOT"><div id="areaTitle">First Date</div></div>
Eager for your meet-up with Blaire, you manage to get to the diner a little earlier than planned and hang around until she arrives. When you enter, the hostess, an older woman you have seen on occasion, waves vaguely to the nearly empty diner and tells you to pick any seat you want. Wanting a bit of privacy, you choose one of the corner booths and slide into the cheap plastic seating. When your waitress comes over, you let her know you're expecting another person and she drops off two menus before departing. Since Blaire has not arrived yet, you play some games on your phone while you wait. Unfortunately, Kiara is not working (nor any of the other employees you're friendly with) so there is no one to keep you company as you pass the time.
Twenty minutes later (ten minutes after you were originally supposed to meet), Blaire strolls into the diner. The first thing that catches your attention is how good she looks (not that she isn't good-looking normally, but she seems to have put in more effort than normal). Her knee-length $player.Fcolor sundress looks brand new and hugs her toned body in a way designed to turn heads. She takes off her fitted denim jacket, revealing the thin straps of her dress resting over her toned shoulders. The look is completed by tastefully applied makeup that is the exact shade of her sundress, casually tousled hair that was probably done at a salon, and wedge heels just high enough to show off her calves to the best effect. She looks around the diner with a nervous smile. When she sees you, the nervousness vanishes immediately and is replaced with barely contained excitement. You give her a small wave and she hurries over to join you in the booth, her smile brightening as she approaches. She tosses her jacket on the far bench and then slides in next to you. Letting out an exasperated //sigh//, Blaire looks at you apologetically.
@@.blaire;''Blaire:'' "I am //soooo// sorry for being late, I could not get my makeup right. It's worth it though right?"@@
You move over to make room but Blaire just keeps sliding until your hips and arms are touching. She is looking at you eagerly with a smile on her face. With her pressed up this close, you can't help but catch a whiff of something flowery (though you can't tell if it's her shampoo or some subtle perfume). You take another look at her before answering.
@@.player;''You:'' Uh, yeah. You look great."@@
A joyful look crosses her face and she darts forward, giving you a quick peck on the lips before turning to the menu just as quickly. The kiss catches you by surprise, but given the mix of happiness, affection, anticipation, and lust in her mind, you decide to just roll with it and see what happens. She insists on the two of you going through the menu together and discussing the upsides and downsides of each item (you already know each item by heart at this point, but it seems to make her happy so you indulge her). Blaire stays pressed up against you the entire time and takes every opportunity for more contact (a touch on the hand or a brush of her leg against yours). The waitress has good timing and returns just as the two of you are finishing up with the menu. As the other woman asks for your order, something shifts in Blaire's body language. Her smile falters slightly and she presses herself tighter against you. Tapping into her mind, the positive emotions she was feeling before are tainted with feelings of jealousy, annoyance, and possessiveness. When she gives her order, you notice her voice is a bit frostier than before, but it returns to normal as soon as the waitress leaves (and the negative emotions vanish as well).
While you wait for your food, Blaire barrages you with questions. She asks about your day, then about your family, then your parent's vacation, then about some old friends from school. You answer as best you can but the questions keep coming. Every time you try to get her to talk about herself, Blaire gives you a quick answer and immediately changes the subject back to you. The only thing that stops her from asking more questions is the arrival of the food (which she accepts from the waitress with a barely concealed glare).
The two of you eat in silence, with only a few superficial remarks about the quality of the food (it's really good). Given Blaire's odd behavior, you find yourself watching her closely for any more signs of hostility towards others. She catches you looking a few times and playfully shoves you away, giggling to herself and coyly telling you to stop it. Blaire finishes her meal before you, which is not surprising given the small meal she ordered and her athleticism, and then just watches you as you finish eating. She quickly gets bored with this and starts trying to steal some french fries off of your plate. Considering that you're telepathic, you manage to fend her off the first few times with little effort but then she pouts and opens her mouth expectantly. There's a moment of hesitation as far too many ideas pass through your head but you settle on feeding her a french fry. Blaire giggles happily as she munches on it then opens her mouth again. After feeding her a few more times, you run out of french fries. Blaire just leans her head on your shoulder and hums happily to herself as you finish the rest of your meal.
The waitress comes by a few minutes later to collect your plates (Blaire wraps her arms around yours and squeezes tightly). She hands you the dessert menu and, without hesitation, Blaire orders a chocolate cake and two forks (her voice getting frosty once again). While you wait for the dessert, Blaire starts back up with her questions, this time focusing on your plans for the future. You answer as best you can without giving any real information (especially given what your actual future plans are) and try to kill time until the dessert arrives. Thankfully, it only takes a few minutes.
Blaire tries some of the cake, closing her eyes as the chocolate flavor rolls over her tongue, and she coos happily. She takes another large bite then breaks off a piece and tries to feed it to you. With an unconvincing @@.blaire; Whoops!@@, she misses your mouth several times, smearing your lips and cheek with chocolate.
@@.blaire;''Blaire:'' "Got some on your mouth."@@ Blaire gives you a lingering kiss with a hint of tongue. When she pulls back there is chocolate on her lips. @@.blaire; "Oh, still some there."@@ She licks her lips and gives you another kiss, this time with a lot more tongue. When she pulls back, she takes a napkin and wipes some wayward chocolate from your cheek. @@.blaire; "There! All better."@@
Her overly affectionate behavior clashes with the last several years of your interactions and you find yourself slightly disconcerted. Worried that there may be something more to this, you quickly scan Blaire's mind. Surprisingly, she is being completely sincere and is actually into you. Apparently, this is how she acts (or how she thinks happy affectionate couples should act) when on dates. It's still a bit weird, but knowing that her feelings are genuine does make things a bit easier. You relax slightly and chat with Blaire until the check arrives.
You reach for your wallet, but Blaire waves you off. She takes a small wallet from her jacket and hands the waitress her credit card (which is likely her mother's). The waitress returns much quicker than usual, partially since there are not that many patrons and partially because she wants to get rid of the overly affectionate couple in the corner booth. After Blaire takes the receipt, she summons an autocab, slides her jacket on, then practically drags you out of the diner to wait. Outside the diner, Blaire slides her arm through yours and the two of you stand there together until the autocab arrives a few minutes later. During the short cab ride home, Blaire hugs your arm and rests her head on your shoulder (her mind is filled with contentment, affection, and growing lust). You arrive in front of Blaire's house a short time later then walk her to the door.
@@.blaire;''Blaire:'' "I had a really great time tonight. I haven't had that much fun just hanging out in a while."@@ She unlocks the door and looks at you coyly. @@.blaire; "Do you want to … come in for a bit before heading home?"@@
You smile at Blaire and give her a little "after you" motion. Excitement flares in Blaire's mind and it takes her a few tries to unlock the door. Once she does, she gives you an apologetic smile and takes your hand to lead you inside. As soon as the door closes behind you, Blaire spins and pushes you back against the door. You barely have time for the surprise to set in before she lunges in for a kiss, pressing her body tightly against yours. She entwines her tongue with yours and slides her hands around your neck to pull herself even closer. You close your eyes and return the kiss with equal enthusiasm. One of your hands slides to the base of Blaire's neck while the other caresses her lower back. At your touch, a small shudder runs through her body and Blaire softly moans into your mouth. After a few minutes of making out, Blaire backs off with a dazed look in her eye. Panting with lust, she gives you a seductive look and slowly drops to her knees, keeping her eyes locked with yours the entire way down.
@@.blaire;''Blaire:'' "I don’t want you to get the wrong idea."@@ Blaire undoes your pants. @@.blaire; "I don’t usually do this on the first date."@@ She fishes out your hardening cock and strokes it (oddly, the fact that her nail polish matches her dress stands out to you). @@.blaire; "I had such a good time, I just want to make sure you enjoyed yourself too."@@
Still looking you in the eyes, Blaire plants a soft kiss on the tip of your cock. She gives you a lustful smile then kisses your shaft again, then again, then again. She slides a bit lower down your shaft with each kiss until she reaches the base and plants a soft kiss against your abdomen. She then reverses course and runs her tongue along your cock from the base to the tip. She gives the tip one last lingering kiss and then opens her lips slightly, letting your shaft slowly slide into her mouth. Blaire sucks lightly on the tip of your cock, occasionally flicking her tongue against the sensitive underside of the head which causes you to groan. Blaire's eyes sparkle each time she hears you and a wave of pleasurable satisfaction, pride, and lust flows through her mind. After a minute of this, she starts to bob her head, taking you a little deeper with each downstroke (stopping halfway down your shaft). You lean back against the wall and watch as the blonde cheerleader eagerly services your cock with a smile on her face and happy thoughts in her mind. After a few minutes, Blaire slows her sucking and comes to a rest with her lips halfway down your cock. She takes a few deep breaths, concentrates for a few seconds, then pushes forward. More of your shaft disappears between her lips. When two-thirds of your cock is in her mouth, you feel your tip hit the entrance to her throat. Blaire immediately convulses, gags loudly, and pulls off your cock completely. A sense of fear and worry cross her mind as she looks up at you between coughing fits with watery eyes
@@.blaire; ''Blaire:'' "… //*cough cough*// … I am //So// sorry. Let me catch my breath and I will … //*cough*// … do better. I can take it if you … //*cough*// … let me keep going." @@
For a few confused seconds, you're at a loss for words. The switch from seductive to neurotic is startling and you're not sure of what to say. Instead of saying anything, you gently stroke her hair and give her a reassuring smile. Blaire seems equally perplexed by your reaction and it takes her a few seconds to realize what's going on. Realization dawns and she closes her eyes. For the next few seconds, you gently pet her hair and you can feel the worry fade from her mind. Blaire calms down and then slowly opens her eyes. She looks at your cock, still wet and bobbing in her face, then gives you an embarrassed smile.
@@.blaire; ''Blaire:'' "Sorry about that … didn't want you to get angry with me after such a good night." @@
You manage to keep the incredulity off your face. You're not sure why she would think you would get angry over her inability to deep throat you and you're not sure that you want to. Blaire still seems uncertain so you give her one last pet and then apply a bit of pressure, pushing her mouth back towards your cock. Relief flows from Blaire's mind and she happily opens her mouth and lets the head of your cock slide between her lips.
Blaire enthusiastically services your dick for the next several minutes. She alternates between quick shallow bobs that let her flick her tongue against your tip and slow strokes that take your cock as far as she is comfortable to go. Her sucking gradually gets faster and builds up to a steady rhythm. Pleasure flows through your body and begins to build towards an inevitable limit. Even if she can't take you all the way, between Blaire's mouth and her talented tongue, your climax approaches rapidly. As you near your climax, your hips start to pump slightly and your shaft swells in her mouth. Sensing the signs of an impending release, Blaire moans with lust and stares up at you with glittering eyes. You groan and a happy smile spreads across Blaire's face (as much as it can with a cock in her mouth). She pulls back, letting your slick cock slide out of her mouth, and quickly replaces it with her stroking hand.
@@.blaire;''Blaire:'' "Where do you want to cum? It can be anywhere you want … anywhere …"@@
Fighting back your orgasm for a few more seconds, you manage to grunt out a few words.
\
<span id="conv2">\
<<button "On Your Face">><<replace "#conv2">>\
@@.player;''You:'' "On your face."@@
Blaire dives back onto your shaft, sucking hungrily and softly moaning. She grabs the base of your cock with her hand and begins to stroke it in time with her mouth, adding an extra layer of sensation. Sucking as fast as she can manage, Blaire's desire to make you feel good blossoms in her mind. You oblige this desire and stop holding back. It only takes a few more quick strokes and a gentle caress of her tongue on your tip for you to finally reach your limit. You lean your head against the door and groan as your cock jumps and the first shot of your load lands across Blaire's tongue. She lets out a little //Yelp//, slides her mouth off your shaft, and sits lower so her face is below your cock. Her hand keeps stroking your slippery shaft as it jumps again, sending a stream of cum across her cheek and forehead. She gives you a wanton smile as a third shot lands across her lips and nose. Blaire's smile keeps widening as she milks shot after shot of your cum, painting her face white. After your dick pulses one final time, Blaire squeezes one last drop of cum onto her lips then sits back on her heels. She wipes some of the cum from her eyes then looks up at you with a very messy, but very satisfied, smile.
@@.blaire;''Blaire:'' "So … good date?"@@
You nod and chuckle weakly. Blaire blushes slightly and giggles. After a few seconds, she stands up.
@@.blaire;''Blaire:'' "Well, I had a great time and can't wait to do it again. I'm going to take a shower and get ready for bed, I have an early day tomorrow. You'll call me …"@@ She pauses and a brief surge of uncertainty crosses her mind @@.blaire; "… right?"@@
After a quick (and sincere) reassurance that you had a great time and that you will contact her again (kind of hard to avoid your next-door neighbor even if you did want to), you help Blaire to her feet. She moves in for a good-bye kiss, realizes that her face is covered with your cum, moves in for a hug, stops again, then just raises her hand for a high five. The absurdity of the gesture makes you both laugh and you high-five her. After a quick set of goodbyes, you leave Blaire's house.
<<if $player.bpref is 0>> <<set $player.bpref to 1>><</if>>\
<</replace>><</button>>\
\
<<button "In Your Mouth">><<replace "#conv2">>\
@@.player;''You:'' "In your mouth."@@
Blaire dives back onto your shaft, sucking hungrily and softly moaning. She grabs the base of your cock with her hand and begins to stroke it in time with her mouth, adding an extra layer of sensation. Sucking as fast as she can manage, Blaire's desire to make you feel good blossoms in her mind. You oblige this desire and stop holding back. It only takes a few more quick strokes and a gentle caress of her tongue on your tip for you to finally reach your limit. You lean your head against the door and groan as your cock jumps and the first shot of your load lands across Blaire's tongue. She lets out a little //Yelp//, clamps her lips down around the crown of your cock, and pumps her hand on your shaft as fast as she can. Four more shots of thick cum fill her mouth. Blaire moans with each shot and starts to bob her head slightly in time with her hand. You manage two more small spurts of cum before you're spent and sag against the door. Blaire sits back on her heels, keeping her mouth tightly closed as she slides off your cock. Meeting your eyes, Blaire loudly swallows your load and then licks her lips seductively.
@@.blaire;''Blaire:'' "So … good date?"@@
You nod and chuckle weakly. Blaire blushes slightly and giggles.
@@.blaire;''Blaire:'' "Well, I had a great time and can't wait to do it again. I'm going to take a shower and get ready for bed, I have an early day tomorrow. You'll call me …"@@ She pauses and a brief surge of uncertainty crosses her mind @@.blaire; "… right?"@@
After a quick (and sincere) reassurance that you had a great time and that you will contact her again (kind of hard to avoid your next-door neighbor even if you did want to), you help Blaire to her feet. She moves in for a good-bye kiss, realizes that her breath smells like your cum, then moves in for a hug. After a long embrace and a quick set of goodbyes, you leave Blaire's house.
<<if $player.bpref is 0>> <<set $player.bpref to 2>><</if>>\
<</replace>><</button>></span>\
\<span id="totm">\
<<TOTMCount>>\
\
\
\
\
<div id="DSFrame"> <div id="areaTitle">Theater of the Mind</div> You find yourself sitting on an extremely comfortable loveseat floating in a pitch black void. After a few seconds of darkness, several points of dim light appear in your vision . The lights get brighter and start to move, forming lines that merge together to form the outline of a large box around you. A rectangle of bright light suddenly appears in front of you, taking up the entire top portion of the "wall". At the same time, orchestral music blares from all around you. After a second of adjustment to the sudden onslaught of noise and light, you notice a tablet on the loveseat next to you. You pick it up and see a menu of memories. </div>
\
\
/*BlaireBlaireBlaireBlaireBlaireBlaireBlaireBlaireBlaireBlaireBlaire*/\
<<set $temp1 to (($sceneCount.blaire/$sceneCount.blaireT)*100).toFixed(0)>>\
<<button "Blaire Scenes ($temp1%)">><<replace "#scenelist">>\
<<TOTMBLAIRE>>\
<</replace>><</button>>\
\
\
/*KiaraKiaraKiaraKiaraKiaraKiaraKiaraKiaraKiaraKiaraKiaraKiara*/\
<<set $temp2 to (($sceneCount.kiara/$sceneCount.kiaraT)*100).toFixed(0)>>\
<<button "Kiara Scenes ($temp2%)">><<replace "#scenelist">>
<<TOTMKIARA>>\
<</replace>><</button>>\
\
\
/*LianeLianeLianeLianeLianeLianeLianeLianeLianeLianeLianeLiane*/\
<<button "Liane Scenes (?%)">><<replace "#scenelist">>
<<TOTMLIANE>>\
<</replace>><</button>>\
\
\
/*NayikaNayikaNayikaNayikaNayikaNayikaNayikaNayikaNayika*/\
<<button "Nayika Scenes (?%)">><<replace "#scenelist">>
<<TOTMNAYIKA>>\
<</replace>><</button>>\
\
\
/*PRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISMPRISM*/\
<<set $temp5 to (($sceneCount.prism/$sceneCount.prismT)*100).toFixed(0)>>\
<<button "Prism Scenes ($temp5%)">><<replace "#scenelist">>\
<<TOTMPRISM>>\
<</replace>><</button>>\
\
\
/*BKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBKBK*/\
<<set $temp3 to (($sceneCount.BK/$sceneCount.BKT)*100).toFixed(0)>>\
<br><<button "Blaire+Kiara Scenes ($temp3%)">><<replace "#scenelist">>\
<<TOTMBK>>\
<</replace>><</button>>\
\
\
/*OTHEROTHEROTHEROTHEROTHEROTHEROTHEROTHEROTHEROTHER*/\
<<set $temp4 to (($sceneCount.random/$sceneCount.randomT)*100).toFixed(0)>>\
<<button "Random Event Scenes ($temp4%)">><<replace "#scenelist">>\
<<TOTMGENERIC>>\
<</replace>><</button>>\
\
\
\
<<button "Job Scenes (?%)">><<replace "#scenelist">>\
<<TOTMJOB>>\
<</replace>><</button>>\
\
\
\
<span id="scenelist"></span>\
\
\
\
\
</span>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:100%;">\
<<button "➨ Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
<<set $indream to 1>>\<div id="evePervFrameOT"><div id="areaTitle">Second Date</div></div>
You walk through the doors of Cavaleri's dressed to kill, your new suit cutting a sharp image as you approach the hostess. The restaurant is fairly busy, you can sense dozens of minds further in and all of the tables and spots at the bar that you can see are occupied. The young woman standing behind the podium looks up from her tablet and flashes you a dazzling (and well-rehearsed) smile.
@@.generic;''Hostess:'' "Hello sir, welcome to Cavaleri's. Can I have the name of your reservation?" @@
Blaire didn't give you any other information beyond the time and place so you hesitate for a second, then try the most logical answer.
@@.player;''You:'' "Probably under Andersen, for 2."@@
The hostess checks the tablet.
@@.generic;''Hostess:'' "I don't see a reservation under that name sir. Perhaps it was reserved under another name?"@@
You try your last name with the same result. The hostess seems apologetic (she's faking it to avoid a possible scene) and offers to check different times or dates. After a few minutes of checking, she finds no reservations and begins to worry that she'll have to get a manager involved. Annoyed, you take out your phone to call Blaire and it suddenly buzzes in your hand.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; sorry!!!! Tok me longer to get ready, change of plans, got o the hotel room 507, b there soon!!<3.@@
You sigh, apologize to the hostess and the people waiting behind you for the inconvenience, then head back into the hotel. Thankfully, there is a reservation this time and the desk clerk hands you a keycard for the room. You hop in the elevator and spend the ride (and subsequent walk to the room) wondering what exactly Blaire has planned. It takes a minute to find the room and when you unlock the door, you find it to be a fairly modest, but well-furnished, hotel room. A king-sized bed takes up most of the room, with a small desk and chair in one corner. Near the entryway is a closed door, presumably the bathroom, with a thin line of light running along the gap at the bottom. On the desk is an open JPU sports bag.
@@.player;''You'': "Blaire? It’s $player.name. Are you here?"@@
Blaire’s voice comes from behind the closed door of the bathroom.
@@.blaire;''Blaire'': "$player.name! Have a seat on the bed, I'll be out in a minute!"@@
You sit on the edge of the bed, idly flip through some social media on your phone, and listen to Blaire rummaging around in the bathroom. A few minutes later, the door opens and you look up.
<<if $player.bprefL is 1>>\
Blaire is wearing a $player.Fcolor lace bustier that tightly hugs her curves, pushing her modest tits up and creating an intriguing amount of cleavage. Attached to the bottom of the bustier are several garter straps holding up a pair of thigh-high stockings. A matching lace thong and stiletto heels complete the outfit. Her hair looks to have been professionally done, piled high on her head with a few loose strands hanging down to frame her face. Her makeup is modest yet expertly applied; smokey eyes, dark lipstick, and the barest hint of blush. She gives you a sultry smile and leans against the door frame, posing with one foot on the wall and an arm above her head.
\
<<elseif $player.bprefL is 2>>\
Blaire is wearing a light $player.Fcolor babydoll lingerie that appears to be a size too small, causing even her modest tits to bulge out of the cups. The sheer front hangs down from the cups, splitting to show her taut stomach and ending at the tops of her thighs. A matching sheer thong, white knee-high socks, and sparkly platform heels complete the outfit. Her hair is pulled into two pigtails that hang down over her shoulders and she is wearing minimal makeup, just pastel-colored eyes, and shiny lip gloss. She gives you an innocent smile, puts both hands behind her back, and pushes her chest forward.
\
<<elseif $player.bprefL is 3>>\
Blaire is wearing a skimpy set of $player.Fcolor lingerie. The top is a halter-style bra made of very thin lace, with the cups of each split vertically to frame her hard nipples. A matching crotchless thong draws your attention to her shaved pussy. A thigh-high pair of fishnet stockings, wide $player.Fcolor choker and matching stripper heels complete the outfit. Her hair is stylishly messy and hangs loosely around her shoulders and face. Her makeup is garish, with darkly colored eyes and bright red lipstick. She gives you a wicked smile, bends over to rest her hands on the wall, and looks over her shoulder with a lustful look.<</if>>\
@@.blaire;''Blaire'': "So … like what you see?"@@
Your dumbfounded reaction makes Blaire giggle happily. She holds the pose for a few more seconds then sashays over to you, moving slowly and giving you even more time to soak it all in. Once she reaches the bed, she wraps her arms around your neck and straddles your lap. This close, you can smell a faint whiff of some flowery perfume.
@@.blaire;''Blaire'': "I hope you are not mad at me for canceling dinner?"@@ She pouts and bounces to emphasize each word. This pushes her tits into your face and causes your dick to start hardening in your pants. @@.blaire; "I was impatient and figured that we could just order room service for food. Forgive me?"@@
You grab her bare ass and pull her tighter against your crotch. She lets out a happy //*Yip*// of surprise, closes her eyes and lets out a satisfied little moan as her pussy is ground against your bulge. You bury your face in her cleavage then give the top of each breast a small kiss.
@@.player;''You:'' "Yeah … I think I can forgive you for changing plans."@@
She giggles again and bounces again, this time a little harder and with a little extra grinding.
@@.blaire;''Blaire'': "Yay!"@@ She leans forwards and plants light kisses across your face and neck. @@.blaire; "That’s good because I have been thinking about this for days."@@
@@.player;''You:'' "Going on a date?"@@
Blaire giggles again, which takes on a husky quality when she stops bouncing and just grinds herself against your crotch.
@@.blaire;''Blaire'': "That too, but I meant the most important part of the date."@@ Blaire kisses up your neck and whispers into your ear. @@.blaire; "The part where you fuck me."@@
Without another word, Blaire leans in for a long and sensual kiss. She sits up slightly to make room for her hands, which quickly undo your slacks. She tries to push them down but doesn't want to break the kiss, so you reluctantly let go of her ass to help. Between the two of you, you manage to get your pants and underwear down around your knees and your hard cock springs free. Blaire breaks the kiss with a soft sigh and then gives you a brilliant smile. Her right hand lightly wraps around your shaft and the left <<if $player.bprefL lte 2>>pushes her panties to the side<<elseif $player.bprefL is 3>>spreads open the slit in her panties<</if>>.
@@.blaire;''Blaire'': "I dreamed about this last night."@@ Blaire places the tip of your cock against the entrance of her pussy and you feel her warm wetness drip onto your shaft. @@.blaire; "I’ve been playing with myself all day …"@@ Blaire begins to lower, slowly impaling herself on your member. @@.blaire; " … but I haven’t cum yet, I saved that for yooouuuummmmmmm♥!"@@
Blaire's voice trails off into a low moan as your cock is fully sheathed in her slick cunt and her hips touch yours. She lets out a shuddering sigh, hugs you tightly, and rests her head on your shoulder. Not wanting to ruin her moment for her, you caress her back, occasionally grab a handful of her ass, and just enjoy the velvety warmth of her pussy. After a minute or so of happy whimpering and cooing, Blaire lets go of her hug and sits up. Meeting your eyes with a lustful gaze, she slowly lifts her hips, stopping when just the tip remains, then slowly slides back down. She moans loudly and slowly repeats the motion. Up and down, slow at first but quickly gaining speed, Blaire's tight cunt slides along your shaft. Even as her movements get more intense and her eyes glaze over with pleasure, Blaire stares into your eyes. Blaire told the truth when she mentioned how much she was looking forward to this, she was already horny when she started riding your cock and is already racing towards an intense climax. Her breathing becomes ragged and an occasional word slides out between her increasingly loud moans.
@@.blaire;''Blaire'': "♥Ungh♥ … ♥Mmmmm♥ … Fuck … //*Pant*// … ♥MMMMM!♥"@@
Blaire is rapidly approaching her limit and you can sense just what she needs to finally tip over the edge. You tightly grab her ass on an upswing and use the grip to slam her down hard on your cock. Her eyes go wide and she lets out a loud squeal of surprised pleasure. Using the grip to reinforce her movements, you pull her up and slam her down with increasing intensity. Each time her hips slap into yours, Blaire lets out a squeal of pleasure, which gets progressively louder as she gets closer to her much-anticipated climax. You relax your control and let the pleasure of Blaire's tight cunt drive you towards your own orgasm. The room is filled with the sweaty sound of Blaire’s ass slapping on your thighs and her increasingly desperate sounds of ecstasy. Blaire rides the edge of her orgasm just long enough for your own to arrive. You tighten your grip on her ass and grunt out a few words.
@@.player;''You'': "Unh … Going … Anh … to … Ugh … Cum …"@@
Blaire’s pussy spasms on your cock and she lets out a shuddering moan of pure lust. Her arms wrap tightly around your neck and she pulls herself into a tight embrace. You can feel her warm breath on your neck as she whispers into your ear, punctuating each word by slamming herself on your shaft.
@@.blaire;''Blaire'': "Argh … ♥Then♥ … //*huff*// … ♥Cum♥ … Ugh … ♥In♥ … Mmph … ♥Me♥ …"@@
Not one to keep a lady waiting, your orgasm hits on her last word. You wrap your arms tightly around Blaire and lift your hips to meet hers, burying your cock as deep as you can into the quivering cheerleader. With a loud groan, you unload shot after shot of thick cum deep into Blaire's eager cunt. When Blaire feels the first shot of your seed inside of her, her mouth drops open in a silent scream. On the second, her pussy clamps down tightly on your shaft, and her orgasm tears through her. By the third pulse of cum, she is frantically clutching at your shoulders and is shrieking in pleasure. Your cock keeps pulsing and filling her with several more large shots of cum, each one pushing her orgasm to new heights and making her scream even louder in ecstasy. Even after you are spent, Blaire's orgasm continues to course through her. Her screams change to throaty moans as she grinds herself down and circles her hips, desperate to milk your cock for one last spurt of cum and prolong her own pleasure even longer. Blaire's climax lasts for a full minute until her movements begin to slow and for her moans die down to soft mewling sounds of happiness. The pleasure slowly recedes and when it is fully gone, Blaire remains on your lap, panting and clutching you, while each movement of your cock sends a spasm of pleasure through her body. Finally, after another minute or two, she sits back so you can see her face. Blaire has a smile that is equal parts adoration, extreme contentment, and satisfied horniness. She brushes some wayward hair out of her eyes.
@@.blaire;''Blaire'': "//*huff*// … That was everything … //*pant*// … I hoped it would be …"@@
She lays her head on your shoulder and the two of you remain embraced until your shrinking member slides out of her (causing a small shiver to run through her body). She gives you a passionate kiss and then rolls off of you onto the bed. You flop down next to her.
@@.blaire;''Blaire'': "♥Mmm♥ … So … I think I owe you dinner?"@@
You laugh and that sends Blaire into a fit of lust-drunk giggles. It takes a few minutes for both of you to calm down enough that you can even think about calling room service. After a quick review of the options, Blaire wipes tears from her eyes and makes the call.
----
The rest of the night follows the same hedonistic pattern; sex, food, rest, repeat. Each cycle punctuated with you pouring another load of your cum into Blaire's well-fucked pussy.
The second round involves testing Blaire's hard-earned flexibility. She bends her legs behind her head and you fuck her into a moaning mess.
The third round starts with Blaire bouncing on your cock reverse cowgirl and ends with her on her hands and knees as she screams your name into a pillow.
By the fourth time, you're running out of steam so the sex is slow and lazy. Utilizing every trick and power in your repertoire, you manage to put Blaire into an orgasm-induced sleep (you follow soon after).
----
You wake up early the next day to an empty bed. After a few groggily confused seconds, a naked Blaire exits the bathroom, damp and fresh from a shower. For some reason, a single question works itself through the sleepy haze filling your mind.
@@.player;''You'': "Uhhhhhh … I am not sure how to ask this but are you … you know …"@@
You make a few bizarre and ambiguous hand motions towards your lower body.
@@.blaire;''Blaire'': "Good morning to you too. I'm not sure what …"@@ Blaire looks at you quizzically until it clicks. She starts to laugh. @@.blaire; "… ohhhhh, are you asking if I'm on birth control?"@@ She grabs some clothes from her bag and starts getting dressed. She chuckles to herself. @@.blaire;"You ask that now? You came in me like five times last night. A little late for that isn’t it?"@@
You shrug and smile sheepishly.
@@.blaire;''Blaire'': "Yes I am. As much as I enjoy you cumming in me … ♥mmmm♥ … and I really really do. I'm not stupid. We’re a bit young for that just yet. Plus …"@@ She finishes getting dressed, walks over, and gives you a fiery kiss. @@.blaire;"… we have plenty of time for that later."@@
Your body relaxes, releasing the tension you were not even aware of, then tenses right back up when Blaire's last sentence sinks in. It takes a few seconds for you to find your voice and by the time you can speak, Blaire has already grabbed her stuff and is on her way out the door. She gives you one last bright smile, blows you a kiss, and the door closes behind her. It takes a few more minutes for your grogginess to pass completely and for you to get yourself ready to go. On your way out of the hotel, you hail an autocab and drop your keys off at the front desk. The cab is waiting by the time you reach the front doors and you head home.<<if $storyline.amitaQuest is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Caught in the Act</div></div>
\
You scramble to get your pants back up and practically kick open Kiara's door. She lets out a startled curse.
@@.kiara; ''Kiara:'' "Shit $player.name! What the hell? …"@@
By the time she finishes her question, you are already halfway to where you saw the figure. You send a quick panicked thought to Kiara.
@@.player; ''You: '' ⚞//Someone fucking saw us!//⚟@@
Alarm and incredulity flash across her mind. You make it to the spot and the figure is gone. However, you can hear the fading sounds of foot falls echoing through the parking structure.
@@.kiara; ''Kiara:'' ⚞//What the hell do you mean, saw us. We're supposed to be hidden by your powers!//⚟@@
You concentrate and open your psychic powers as far as you can, bouncing between up a dozen different minds. Different views of the parking structure flash through your mind until …
@@.player; ''You: '' ⚞//Got em. Someone just saw them heading towards the back exit. Drive over and meet me there! //⚟@@
Without waiting for an answer you set out in the direction of the fleeing figure at top speed. Thirty seconds later and you realize that you really need to start working out. Gasping for breath, you round the final corner near the back exit of the mall. The figure is just passing into the daylight of the parking lot when there is a loud screech of breaking tires. A small sedan slams into the figure, which is thrown over the hood, bounces off the windshield, and rolls over the back of the car. Stunned, you slow to a halt.
The figure rolls a few times across the asphalt and comes to a stop. It is barely still for more than a second before it's head whips towards you. Now closer and no longer in shadow, you finally recognize who the figure is; a cute brown-skinned woman with stunning beautiful eyes that you last saw watching you and Blaire as you fucked in the library. The woman hops to her feet and sprints towards a waiting bus, catching it just before it pulls away, and diving between the closing doors.
Kiara pulls up a few seconds later and finds you still standing in the middle of the road, staring dumbstruck at the bus as it pulls out of the mall parking lot. Confusion fills your mind and you don't even notice Kiara until she honks and yells for you to get in. You slide into her passenger seat and she pulls away from the mall (The sedan owner is still trying to figure out what just happened). Once she pulls out of the parking lot, Kiara speaks up. Fear and anxiousness waft off of her but she is keeping herself under control.
@@.kiara; ''Kiara:'' "Please tell me you saw who that was. Do you know what's going on?"@@
Still a bit out of breath, you take a full gulp of air and fill Kiara in.
@@.player; ''You:'' "I don't know her name but I've seen her at the library a few times."@@
@@.kiara; ''Kiara:'' "She works there?"@@
You shake your head.
@@.player; ''You:'' "Not sure, she's seen me and Blaire going at it a few times but just watches and is gone by the time we finish."@@
Kiara looks at you briefly before turning back to the road. Her anxiousness and fear begin to ebb.
@@.kiara; ''Kiara:'' "And she's never called the cops or had you kicked out."@@ You shake your head. Kiara exhales loudly to steady her nerves. @@.kiara; "That's good news I guess, it means she's not out to immediately screw you over. You said that you could not detect her mind?"@@ You nod. @@.kiara; "That's definitely bad news, only people that would be shielded like that are cops or Supers. Do you think they are onto you?"@@
You shrug.
@@.player; ''You:'' "I'm going with Super since I just saw her get hit by a car and shrug it off like it was a mild inconvenience. I'm not sure what she wants."@@ You lean back against the seat and close your eyes. @@.player; "I figure it's one of two things. She could be out to get me and just blew her cover, which means she'll have to act soon. Or, she's a pervert that likes to watch people."@@
Kiara nods thoughtfully.
@@.kiara; ''Kiara:'' "Okay, so if it's the first thing, she'll have to make a move soon, like tonight. Any later and it would give you too much time. So we will wait and see if you get arrested "@@ You give her a sour look and she just smiles. @@.kiara; "I know it sucks for you. However, if it's the second option, we can keep having public sex and hope it draws her out again."@@
You open your eyes and look at her.
@@.player; ''You:'' "So my options are getting arrested or public sex."@@ Kiara nods and you groan. @@.player; "Hell of a 50/50."@@
The rest of the car ride passes in relative silence. Both you and Kiara are lost in thought and dreading what the possible answer to your dilemma might be. She drops you off at home and you head up to your room.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $storyline.amitaQuest to 3>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
\
\
\
<<elseif $storyline.amitaQuest is 6>>\
<div id="eveFrameOT"><div id="areaTitle">Caught on Video</div></div>
Kiara usually keeps her phone on silent so you're pretty shocked when she picks up after only a few rings. Caught off guard, you fumble the phone and greet Kiara. She sounds excited.
@@.kiara;''Kiara:'' "She was there!"@@ You hear a triumphant note in her voice. @@.kiara;"She walked into view a few minutes after you sat down and watched from between two of the cars in the parking lot. Left just after we finished up. I put the video on my server, texting you a link … now."@@
Sure enough, your phone beeps with a text from Kiara. You click on the provided link and a video from one of Kiara's cameras begins. It plays out much like Kiara described. You see yourself enter the diner and sit next to the window. Fast forward a few minutes and a shadowy figure walks into view and ducks behind two of the cars in the parking lot. The figure watches you and Kiara as you talk, have some fun, and then finish up. Just as you get up from the table, the figure quickly ducks out of view. The scene then starts repeating from a different angle. The next two camera angles are no better than the first but the fourth is something else entirely. Through a stroke of luck, the fourth camera is much closer and at a better angle than the rest. The figure is still mostly obscured by the cars but for a split second as she leaves, you get a decent look at your stalker.
It's definitely the woman from the library. She's short judging by her size relative to the cars, though not uncommonly so. Her round face has full lips, broad nose, and round cheeks. Her hair is either a dark brown or black (the color on the video is not great) and is pulled back into a complicated looking braid at the base of her neck. She is wearing a too-large dark colored sweater and a long flowy skirt that falls to the top of her calf high boots.
Kiara is humming to herself as she waits for you to finish the video. You clear your throat.
@@.player;''You:'' "Just finished the video. Got a great shot of her at the end."@@
Kiara makes an affirmative noise.
@@.kiara;''Kiara:'' "I know, she's cute. Why do you keep attracting good looking women?"@@
@@.player;''You:'' "No idea, either it's my powers or the universe is trying to make up for my life being colossally boring up till now."@@
Kiara lets out a bark of laughter.
@@.kiara;''Kiara:'' "Ha! You were a boring loser."@@ You tell her to fuck off but she continues. @@.kiara;"Don't be like that or I won't tell you the next part …"@@
You clam up and wait.
@@.kiara;''Kiara:'' "… I know who she is. Or at least know who she is publicly."@@
You don't even bother keeping the surprise out of your voice.
@@.player;''You:'' "You do? How the hell did you manage that?"@@
Your phone beeps again, it's a link to the Heroes and Villains wiki.
@@.kiara;''Kiara:'' "I'd like to say it was some great leap of deduction but I really just got lucky. Since the only other person we know that has a psi-blocker is Prism, I started with the Society and the Auxiliaries. Turns out that A) there aren't that many minorities on the teams and B) even fewer that have the same height, body type, skin tone, and hair color as our friend here. Check the link I sent you."@@
It opens up to a file for Nayika, one of the Auxiliaries that fights alongside Prism. Her uniform covers her body from neck to feet and is mostly a reddish-brown with teal and orange highlights. A gauzy length of teal cloth is loosely wrapped around her waist and shoulder. Her hair is pulled back into a similar braid as you saw in the video and a domino mask covers her eyes (including opaque lens). You let out a low whistle
@@.player;''You:'' "Nice detective work, this has to be her. Makes sense that she has the lenses, her eyes are pretty distinctive."@@ You scroll down and read a bit more. @@.player; "Official power listing is //Subjective Zeitgeist//. What the hell does that mean?"@@
Kiara is silent for a minute and you can hear her tapping away at her keyboard.
@@.kiara;''Kiara:'' "No one seems to know for sure, the wording seems purposefully vague. She's fairly new and she's not really prominently featured on the Auxiliaries web page. All the videos of her in action I can find shows a pretty generic power set. She runs, jumps, kicks some ass. Nothing that stands out. She seems to recover pretty fast but that's about it."@@
You sigh.
@@.player;''You:'' "Well shit. Okay. So we know who we are dealing with and we think we know why. Now what?"@@ You both think for a few seconds. @@.player;"I say we have to figure out what her powers are and then see if we can get a definite answer on why she's following me."@@
@@.kiara;''Kiara:'' "We could always ask Prism next time she swings by. I mean she does work with her. She may not be able to tell us though. Secrets and all that. As for getting answers, maybe I could set something up. I'm not sure how well my hypno stuff can work against a psi block but it may be worth a shot."@@
You and Kiara chat for a few more minutes until you have a coherent plan (or at least a bunch of suppositions that sounds like a plan when cramped together) and Kiara lets you know that she has to go. She gives you a quick goodbye and then hangs up.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<<set $storyline.amitaQuest to 7>>\
<div id="powFrame">\
@@.pow;►►►Nayika entry added to the Index.@@
</div>
\
\
\
<</if>>\<<if $player.items.kBsuit1 is 2>><<goto "SunBKHang3">><</if>>\
\
<<set $kiara.appSwim to "Kiara is wearing a fairly simple emerald green one-piece swimsuit that, while covering most of her torso, is tight enough to show off her soft curves. There is a modest V-cut neckline (which still shows a lot of cleavage due to Kiara's huge tits) and medium-sized crossback straps across her shoulder blades. The bottom of the suit flares out to cover most of her hips and all of her ass, giving it an old-timey feel. She is wearing no shoes and her legs are bare. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.">>\
\
\
\
<div id="eveFrame"><div id="areaTitle">New Swimwear</div></div>
\
You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> talk as Kiara gets ready. A few minutes later, she steps out of the house, clutching her clothes in front of her. You and Blaire watch as she walks over to the pool and tosses her clothes onto one of the empty deck chairs.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> is wearing a fairly simple emerald green one-piece swimsuit that, while covering most of her torso, is tight enough to show off her soft curves. There is a modest V-cut neckline (which still shows a lot of cleavage due to Kiara's huge tits) and medium-sized crossback straps across her shoulder blades. The bottom of the suit flares out to cover most of her hip and all of her ass, giving it an old-timey feel. Blaire pulls down her sunglasses and gives Kiara a quick once over.
\
\
\
<<if $blaire.level is 4>> \
A small smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes flicker to you a few times, as if to gauge your reaction to the suit. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "You are so Cute! OMG $player.name has good tastes. Suspiciously good. It even matches your hair! Everything fits okay? Not too tight anywhere? I'm sure $player.name didn't get your exact size before he bought it. Not sure why he went a swimsuit instead of a book or something."@@
Blaire finishes her circuit of Kiara and turns to you.
@@.blaire;''Blaire:'' "What do you think?"@@
The comment sounds fairly straightforward but you telepathically pick up an undercurrent of worry tinged with jealousy.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look really good Kiara. Don't want to freak Blaire out. Sorry for putting you up to this.//⚟@@
Kiara sends you a mental equivalent of a shrug and dismissive wave. Blaire looks between the two of you as you stand there, silently looking at each other. She lets out a little //*huff*//, she slides her sunglasses back up, sits back down on the deck chair, and starts talking about college as if nothing happened.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt lt 60>>\
A small smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes linger on the redhead's tits and ass. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "Wow, you look really good! OMG $player.name has good tastes. Suspiciously good even. It even matches your hair! Everything fits okay? Not too tight anywhere? @@ Blaire grabs Kiara's tits from behind and gives them a quick squeeze. @@.blaire; "How the hell did you manage to fit these in here?"@@
Blaire lets go of Kiara and looks over to you.
@@.blaire;''Blaire:'' "She looks good right?"@@
The comment sounds fairly straightforward but you telepathically pick up an undercurrent of curiosity tinged with eagerness.
@@.player;''You:'' "Yeah, I think she looks good."@@
Several semi-formed lewd thoughts cross Blaire's mind in rapid succession. You raise an eyebrow and shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look really good Kiara. Sorry for putting you up to this.//⚟@@
Kiara sends you a mental equivalent of a shrug and a wave. Blaire's eyes linger on Kiara for a few more seconds and then she slides her sunglasses back up. She drapes herself across one of the deck chairs and then starts to talk with you and Kiara about the events of her last visit to the club.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt gte 60>>\
A small smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes linger on the redhead's tits and ass. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "Wow, you look really good! OMG $player.name has good tastes. Suspiciously good even. It even matches your hair! Everything fits okay? Not too tight anywhere? @@ Blaire grabs Kiara's tits from behind and gives them a quick squeeze. @@.blaire; "How the hell did you manage to fit these in here?"@@
Still holding Kiara's tits, Blaire looks over to you.
@@.blaire;''Blaire:'' "She looks really good right?"@@
The comment sounds fairly straightforward but you telepathically pick up an undercurrent of curiosity tinged with horniness.
@@.player;''You:'' "Yeah, I think she looks really good."@@
Several lewd thoughts cross Blaire's mind in rapid succession. You raise an eyebrow and shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look really good Kiara. Sorry for putting you up to this.//⚟@@
Kiara sends you a mental equivalent of a shrug and a wave. Blaire reluctantly stops groping Kiara, ogles the redhead for a few more seconds, and then slides her sunglasses back up. She drapes herself across one of the deck chairs and then starts to talk with you and Kiara about the events of her last visit to the club.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff lt 60>>\
A small smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes flicker to you a few times, as if to gauge your reaction to the suit. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "You are so Cute! $player.name did a really good job picking this one out. It fits nicely, compliments your body type, and it even matches your hair!"@@ She turns to you and gestures towards Kiara's tits. @@.blaire; "I'm surprised you managed to find something that could fit these and wouldn't be all weird everywhere else."@@
Blaire finishes her circuit of Kiara and turns to you, she watches your face for a reaction.
@@.blaire;''Blaire:'' "What do you think?"@@
The comment sounds fairly straightforward but you telepathically pick up an undercurrent of worry tinged with envy and jealousy.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look really good Kiara. Don't want to freak Blaire out. Sorry for putting you up to this.//⚟@@
Kiara sends you a mental equivalent of a shrug and a dismissive wave. Blaire watches the two of you not talking to each other with a blank expression. Then, she slides her sunglasses back up, sits back down on the deck chair, and starts talking about college as if nothing happened.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff gte 60>>
A small smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes flicker to you a few times, as if to gauge your reaction to the suit. She nods happily to Kiara.
@@.blaire;''Blaire:'' "You are so Cute! $player.name did a great job. It fits well, compliments your body type, and it even matches your hair!"@@ She turns to you and gestures towards Kiara's tits with an approving nod. @@.blaire; "I'm surprised you resisted the urge to get something with less coverage. She'd be falling out of almost anything else."@@
Blaire finishes her circuit of Kiara and turns to you, she watches your face closely for a reaction.
@@.blaire;''Blaire:'' "You think she looks good, right?"@@
The comment sounds fairly straightforward but you telepathically pick up an undercurrent of worry tinged with … eagerness?
@@.player;''You:'' "Yeah, I think she does look good."@@
You catch a brief glimpse of a semi-formed lewd thought in Blaire's mind and you shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look really good Kiara. Don't want to freak Blaire out. Sorry for putting you up to this.//⚟@@
Kiara sends you a mental equivalent of a shrug and a dismissive wave. Blaire eyes linger on Kiara for a few more seconds and her smile widens. Then, she slides her sunglasses back up, sits back down on the deck chair, and starts talking about movies that have recently come out.
<</if>>\
\
\
\
\
<<if $kiara.level is 2>>\
Kiara fidgets a bit and unconsciously pulls the bottom of the swimsuit lower, making sure it completely covers her butt. She blushes at the attention and the redness slowly creeps down her chest to disappear below the suit. She gives Blaire a tiny nod.
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually wear things like this. I haven't been in a swimsuit since before college."@@
Kiara turns to you.
@@.kiara;''Kiara:'' "Also, thanks for the suit $player.name. You didn't have too get anything."@@
She turns back to Blaire but thinks loud enough to hear.
@@.kiara;''Kiara:'' ⚞//Seriously thanks. You could have put me on the spot with something a lot worse than this. I appreciate keeping it PG in front of Blaire for now.//⚟@@
\
\
<<elseif $kiara.level is 3 and $kiara.superState is 1>>\
Kiara blushes at the attention and the redness slowly creeps down her chest to disappear below the suit. She nods to the mostly naked blonde and gives her swimsuit (or lack thereof) a quick once over.
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually wear things like this. I haven't been swimming since before college."@@
Kiara turns to you.
@@.kiara;''Kiara:'' "Also thanks for the suit $player.name. You didn't have to get me something this nice."@@
@@.kiara;''Kiara:'' ⚞//I am surprised you went this conservative though. When you mentioned you had a suit for me, I thought you were going a lot pervier than this. I wouldn't have minded as much but thanks for the consideration.//⚟@@
Kiara checks to make sure that Blaire is looking away and then pulls the top of the suit down slightly, exposing the upper curve of her huge tits and deep cleavage. She gives her chest a quick shake before turning away.
\
\
<<elseif $kiara.level is 3 and $kiara.superState is 2>>\
Kiara blushes slightly at the attention she gets from Blaire, her cheeks turning pink. She nods to the mostly naked blonde and gives her swimsuit (or lack thereof) a once over.
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually wear things like this. I haven't been swimming since before college."@@ She gestures towards the blonde. @@.kiara;"I would return the compliment but you're not really wearing anything. Though you're not wearing it really well."@@
Blaire beams at the praise and nods happily as Kiara turns to you.
@@.kiara;''Kiara:'' "Also thanks for the suit $player.name. I could have picked something up next time at the mall but the gesture is appreciated."@@
@@.kiara;''Kiara:'' ⚞//I am surprised you went this conservative though. When you mentioned you had a suit for me, I thought you would have gone a lot pervier than this. I mean, you've seen what Blaire is wearing right? Or not wearing in this case.//⚟@@
Kiara checks out Blaire again and then gives you an approving nod.
\
<<elseif $kiara.level gte 4 and $kiara.superState is 1>>\
Kiara smiles at the attention and a faint pink colors her cheeks. Blaire gives her another smile and a small spark of lust pops up in Kiara's mind. She nods to the mostly naked blonde and gives her swimsuit (or lack thereof) a quick once over.
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually wear things like this. I haven't been swimming since before college. I was honestly worried it would look bad."@@
Kiara adjusts her breasts, drawing both yours and Blaire's eyes to her chest, then turns to you.
@@.kiara;''Kiara:'' "Also thanks for the suit $player.name. You could have told me and I would have picked something up at the mall before coming over."@@
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//I am surprised you went this conservative though. You could have gone a bit tighter or smaller than this. I do have a lot to show off and I know that you like to look.//⚟@@
Kiara checks to make sure that Blaire is looking away and then pulls the top of the suit down slightly, exposing the upper curve of her huge tits and deep cleavage. She pinches her nipples through the suit, sending a shiver of pleasure through her body, then turns back to Blaire.
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//I am surprised you went this conservative though. I would not have minded something a bit more revealing. Though this could be a good style for my Super costume. Just have to add some armor and support. The cargo is definitely not secured.//⚟@@
Kiara checks to make sure that Blaire is looking away and then pulls the top of the suit down slightly, exposing the upper curve of her huge tits and deep cleavage. She bounces her tits a few times and then turns towards Blaire, giving her ass a small shake in the process. .
<</if>>\
\
<<elseif $kiara.level gte 4 and $kiara.superState is 2>>\
Kiara smiles at the attention she gets from Blaire (though her cheeks turn a bit pink). She nods to the mostly naked blonde and gives her swimsuit (or lack thereof) a lingering and obvious once over.
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually wear things like this. I haven't been swimming since before college."@@ She gestures towards the blonde. @@.kiara;"I would return the compliment but you're not really wearing anything. Though If I had your body I wouldn't want to hide it either."@@
Blaire beams at the praise and shifts a bit to give you both a better view. Kiara gives her another look and then turns to you.
@@.kiara;''Kiara:'' "Also thanks for the suit $player.name. I would have picked something up the next time I was at the mall but the gesture is greatly appreciated."@@
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' ⚞//I am surprised you went this conservative though. Knowing that Blaire is dressed like that, I would have picked something out to show off my goods too.//⚟@@
Kiara checks out Blaire again and then gives you an approving nod.
@@.kiara;''Kiara:'' ⚞//Would you mind if I tested some stuff on Blaire? Because Damn, I want to see more of that body.//⚟@@
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' ⚞//I am surprised you went this conservative though. Maybe I should let her take me shopping. Could be interesting to observer her in her element and see what she would pick for me.//⚟@@
Kiara checks out Blaire again and then gives you an approving nod.
@@.kiara;''Kiara:'' ⚞//Would you mind if I tapped into her webcam at some point? Because Damn, I want to see more of that body. I would avoid it when you're there if you want.//⚟@@
<</if>>\
\
\
\
<<elseif $kiara.level gte 5 and $kiara.superState is 1>>\
Kiara seems to enjoy Blaire's attention. Her arousal is fairly obvious, her face flushes, and her nipples harden under the thin fabric of the swimsuit, but Blaire doesn't notice. She also doesn't notice that Kiara is openly ogling the mostly naked blonde (or if she does, she doesn't care).
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually wear things like this. I haven't been swimming since before college. It actually fits pretty well, right?"@@
Kiara adjusts her breasts in the suit, taking much longer than needed and making sure you and Blaire are both paying attention to her tits. When everything is sorted, Kiara turns to you.
@@.kiara;''Kiara:'' "Also thanks for the suit $player.name. Ya did good …"@@ She turns and looks over her shoulder to her butt. @@.kiara; "… No wedgie. Which is always a plus in my book."@@
She turns back.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//Next time you can go smaller and tighter than this. I know you like to look and I have a lot to show off. It's a shame to hide it all, even if the suit is more … efficient for swimming … or walking … or moving.//⚟@@
Kiara "adjusts" the suit again, pulling the neckline down slightly to expose the upper curves of her huge tits. Blaire stares at the deep cleavage and then down to her own modest chest. She blushes slightly and turns away to busy herself on her phone. With Blaire distracted, Kiara pinches her nipples through the suit and tugs slightly, sending a shiver of pleasure through her body.
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//I actually have mixed feelings about this suit. It's not revealing enough to show off the goods and it's not supportive enough to be super functional. I wouldn't say no to either something skimpier or something more streamlined that covers more.//⚟@@
Kiara waits until Blaire is looking away and then pulls the neckline of the suit down slightly, exposing the upper curve of her huge tits and the deep valley of her cleavage. She bounces her tits a few times and then walks to Blaire, giving her ass a small shake in the process. .
<</if>>\
\
<<elseif $kiara.level gte 5 and $kiara.superState is 2>>\
Kiara seems to enjoy Blaire's attention. Her arousal is fairly obvious, her face flushes, and her nipples harden under the thin fabric of the swimsuit, but Blaire doesn't notice. Kiara blatantly leers at Blaire's body and gives her a wolfish smile.
@@.kiara;''Kiara:'' "Thanks Blaire. I don't usually get to wear things like this. I haven't been swimming since before college."@@ She steps a bit too close to Blaire (who doesn't seem to mind). @@.kiara;"I would return the compliment but any suit you put on would cover up that body and make everyone sad."@@
Blaire actually blushes slightly at the suggestive praise and unconsciously leans a bit closer to Kiara. The redhead gives Blaire another open leer and then turns to you.
@@.kiara;''Kiara:'' "Also thanks for the suit $player.name. Ya did good …"@@ She turns and sticks out her plump butt. Then gives it a bit of a shake to make sure everyone is paying attention. @@.kiara; "… No wedgie. Which is always a plus in my book."@@
She smirks and turns back to look at you.
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' ⚞//Kind of surprised you went with this kind of suit. It's a bit lackluster compared to Blaire's … well … nakedness. Not that I'm complaining but If she's going to show off her body, I'd be okay doing it as well.//⚟@@
Kiara ogles Blaire again and her smile widens.
@@.kiara;''Kiara:'' ⚞//I know she's bound to you psychically, but would you mind if I work on her as well? Nothing gross, just arranging more excuses for her to walk around like this more often.//⚟@@
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' ⚞//I'm not surprised you went with this suit really. It does fit my style, or at least my style from before we worked on my mental block. I wonder what Blaire would pick for me if she could? It may be worth asking her to go to the mall at some point.//⚟@@
Kiara ogles Blaire again and her smile widens.
@@.kiara;''Kiara:'' ⚞//I really want to get her to send me more nudes. Would you mind? We can make it a cute BFF's thing and I can send some back in return. I bet she would share them with you too.//⚟@@
<</if>>\
\
\
\
\
<</if>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|SunBKHang3]]>><<set $BK.poolInvite to 1>><<set $player.items.kBsuit1 to 2>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<set $kiara.BSuit to 1>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $player.items.kBsuit2 is 2>><<goto "SunBKHang3">><</if>>\
\
<<set $kiara.appSwim to "Kiara is wearing a floral print tankini. The halter top is covered in a palm leaf/tropical flowers print and is tight enough to keep even Kiara's generous tits supported and pushed together. It ends a few inches above her navel, leaving a few inches of soft stomach exposed above her matching Bikini-style bottoms. She is wearing no shoes and her legs are bare. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.">>\
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<div id="eveFrame"><div id="areaTitle">New Swimwear</div></div>
\
You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> talk as Kiara gets ready. A few minutes later, she steps out of the house, clutching her clothes in front of her. You and Blaire watch as she walks over to the pool and tosses her clothes onto one of the empty deck chairs.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> is wearing a floral print tankini. The halter top is covered in a palm leaf/tropical flowers print and is tight enough to keep even Kiara's generous tits supported and pushed together. It ends a few inches above her navel, leaving a few inches of soft stomach exposed above her matching Bikini-style bottoms. Blaire pulls down her sunglasses and gives Kiara a quick once-over.
\
\
\
\
<<if $blaire.level is 4>>\
A small smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes flicker to you a few times, as if to gauge your reaction to the suit. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "Wow! You look really good in this! I'm surprised that $player.name went with this style. It's not boring but it's not too showy either. It fits right? Buying clothes for people can be tricky even if you know what you're doing. It's a risky gift right Kiara?"@@
Kiara remains silent as Blaire finishes her examination and turns to you.
@@.blaire;''Blaire:'' "$player.name, what do you think about Kiara's suit?"@@
The comment sounds fairly straightforward but you telepathically pick up an current of worry mixed with jealousy.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look really good Kiara. Don't want to freak Blaire out. Sorry about the suit. It was a compromise between something you would be comfortable in and my honest desire to stare at your tits.//⚟@@
Kiara sends you a mental equivalent of an eye roll and dismissive wave. Blaire looks between the two of you as you stand there, silently looking at each other. She lets out a little //*huff*//, she slides her sunglasses back up, sits back down on the deck chair, and starts talking about college as if nothing happened.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt lt 60>>\
A bright smile crosses her face and she stands to closely examine the suit. Blaire walks around Kiara and her eyes linger on the redhead's tits and ass. She looks impressed and nods approvingly to Kiara.
@@.blaire;''Blaire:'' "Wow! You look really good in this. I'm surprised but kind of happy that $player.name went with this style.@@ Blaire grabs Kiara's tits from behind and pushes them together. @@.blaire; "How's the support in this? Halter tops can be hit or miss."@@
Blaire lets go of Kiara and turns to you.
@@.blaire;''Blaire:'' "$player.name, what do you think about Kiara's suit?"@@
The comment sounds fairly straightforward but you telepathically pick up an undercurrent of curiosity tinged with lust.
@@.player;''You:'' "I think it looks good on her."@@
Several semi-formed lewd thoughts cross Blaire's mind in rapid succession. You raise an eyebrow and shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//Sorry for this one. It was a compromise between something that would be comfortable with and my honest desire to stare at your tits.//⚟@@
Kiara sends you a mental image of the middle finger. Blaire's eyes linger on Kiara for a few more seconds and then she slides her sunglasses back up. She drapes herself across one of the deck chairs and then starts to talk with you and Kiara about the events of her last visit to the club.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt gte 60>>\
A sly smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes linger on the redhead's tits and ass. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "Wow! You look really good in this. I'm happy that $player.name went with this style.@@ Blaire grabs Kiara's tits from behind, pushes them together, and bounces them a few times before continuing. @@.blaire; "How's the support in this? Halter tops can be hit or miss."@@
Still holding Kiara's tits, Blaire looks over to you.
@@.blaire;''Blaire:'' "$player.name, what do you think about Kiara's suit?"@@
The comment sounds fairly straightforward but you telepathically pick up currents of curiosity and lust.
@@.player;''You:'' "I think it looks good on her."@@
Several lewd thoughts cross Blaire's mind in rapid succession. You raise an eyebrow and shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//Sorry for this one. It was a compromise between something that would be comfortable with and my honest desire to stare at your tits.//⚟@@
Kiara sends you a mental image of the middle finger. Blaire's gives Kiara tits a few more squeezes and then lets go. She slides her sunglasses back up and then drapes herself across one of the deck chairs. You and Kiara get comfortable as Blaire starts talking about how much fun she had the last time she was at the club.
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff lt 60>>\
A brittle smile crosses her face and she stands to examine the suit. Blaire walks around Kiara and her eyes flicker to you a few times, as if to gauge your reaction to the suit. She nods approvingly to Kiara.
@@.blaire;''Blaire:'' "Wow! You look really good in this! I'm surprised that $player.name went with this style.@@ She turns to you and gestures towards Kiara's tits. @@.blaire; "I'm also surprised you managed to find something that supports these without squishing them and making them look all weird. Especially since she didn't try it on beforehand."@@
Blaire finishes her circuit of Kiara and turns to you, closely watching your face for a reaction.
@@.blaire;''Blaire:'' "What do you think?"@@
The comment sounds fairly straightforward but you telepathically pick up currents envy and jealousy.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//Sorry for this one. It was a compromise between something that would be comfortable with and my honest desire to stare at your tits.//⚟@@
Kiara sends you a mental equivalent of a shrug and a dismissive wave. Blaire gives the two of you an odd look, slides the sunglasses back up, and sits back on her deck chair. Once she is situated, you all start talking about the latest movies that you have seen.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff gte 60>>\
A bright smile crosses Blaire's face. She stands and circles Kiara, examining her closely. Blaire keeps looking over to you to gauge your reactions.
@@.blaire;''Blaire:'' "Wow! You look really good in this. I'm surprised that $player.name went with this style.@@ She turns to you and gestures towards Kiara's tits with an approving nod. @@.blaire; "I'm also surprised you managed to find something that supports these without squishing them and making them look all weird. Especially since she didn't try it on beforehand."@@
Blaire finishes her circle and watches your face closely.
@@.blaire;''Blaire:'' "You think she looks good, right?"@@
The comment sounds fairly straightforward but telepathically you pick up a current of jealousy and, oddly enough, lust.
@@.player;''You:'' "She does look good"@@
You catch a flash of a lewd thought cross Blaire's mind and you shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//Sorry for this one. It was a compromise between something that would be good for you to wear and my honest desire to stare at your tits.//⚟@@
Kiara rolls her eyes and Blaire heads back to her deck chair, giving Kiara one last look before she sits. Blaire slides her sunglasses back into place and starts talking about a few new songs that have come out recently.
<</if>>\
\
\
<<if $kiara.level is 3 and $kiara.superState is 1>>\
Kiara looks down at herself and adjusts the suit to better cover and support her tits. She gets everything settled and then turns to Blaire.
@@.kiara;''Kiara:'' "Thanks Blaire. It's not my usual style but it's actually really comfortable. Bo … $player.name made a good choice."@@
Kiara turns to you.
@@.kiara;''Kiara:'' "I actually feel pretty good about this one. Not that I would take it to the beach or anything but it works for us just hanging out back here."@@
She turns back to Blaire but thinks loud enough to hear.
@@.kiara;''Kiara:'' ⚞//I notice you managed to get a suit that emphasizes my tits and has bottoms that shows half of my butt. Wanted something to gawk at?//⚟@@
Kiara checks to make sure that Blaire is looking away and then pulls the side of the halter top in, stopping when you can just make out the edges of her areola. She lets the swimsuit snap back into place (though her tits are a bit more exposed now). She gives you a quick smile and then turns away.
\
\
<<elseif $kiara.level is 3 and $kiara.superState is 2>>\
Kiara looks down at herself and adjusts the suit to better show off her tits. She gets everything settled and then turns to Blaire, her gaze lingering over the blonde's nakedness
@@.kiara;''Kiara:'' "Thanks Blaire. It's not my usual style but it's comfortable. I'd return the compliment but you know …"@@
Kiara gestures vaguely to Blaire's lack of clothing then turns to you. Blaire beams at the praise and happily nods.
@@.kiara;''Kiara:'' "I actually feel pretty good about this one. Not that I would take it to the beach or anything but it works for us just hanging out back here."@@
Kiara thinks loudly.
@@.kiara;''Kiara:'' ⚞//I notice you managed to get a suit that emphasizes my tits and has bottoms that shows half of my butt. Wanted to give you and Blaire something to look at? I think she likes it.//⚟@@
Kiara checks out Blaire again and then gives you an approving nod.
\
<<elseif $kiara.level is 4 and $kiara.superState is 1>>\
<<if $kiara.superState2 is 1>>\
Kiara looks down at herself and fixes the suit to show off a bit more of her tits. She takes a bit longer than necessary and surreptitiously caresses her nipples as she does so.
<<elseif $kiara.superState2 is 2>>\
Kiara looks down at herself and adjusts the suit to better show off her tits. She takes a bit longer than strictly necessary and makes it obvious enough to draw yours and Blaire's attention to her chest.
<</if>>\
@@.kiara;''Kiara:'' "Thanks Blaire. It's not my usual style but it's actually really comfortable. Bo … $player.name made a good choice."@@
Kiara turns to you.
@@.kiara;''Kiara:'' "I like this one. I could even be persuaded to wear it in public if you wanted. If it was an off day … and no one is there …"@@
She turns back to Blaire but thinks loud enough to hear.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//It shows off my tits nicely and the fabric is … very nice. Could have gotten a bit brighter of a print though. You could also go a bit smaller with the bottoms, I wouldn't mind.//⚟@@
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//The suit is a good balance between showing off the goods and keeping them covered. I like the print, could be something a bit darker, but you're the one that bought it. And thank you for not getting me a suit with a permanent wedgie.//⚟@@
<</if>>\
Kiara checks to make sure that Blaire is looking away and then pulls the side of the halter top in until her nipples pop into view. She sticks her tongue out and then lets the swimsuit snap back into place (though showing a lot more skin now). She gives you a quick smile and then turns away.
\
<<elseif $kiara.level is 4 and $kiara.superState is 2>>\
Kiara looks down at herself and adjusts her suit so it's more comfortable (and shows off a bit more skin). She gets everything settled and then turns to Blaire, her gaze lingering over the blonde's nakedness.
@@.kiara;''Kiara:'' "Thanks Blaire. It's not my usual style but it's comfortable. I'd return the compliment but you know …"@@
Kiara gestures to the blonde's tits and then turns to you. Blaire beams at the praise and happily nods.
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "I actually feel pretty good about this one. Nice enough that I would even consider going to the beach with it. If you guys are there … and it's an off day."@@
Kiara thinks loudly.
@@.kiara;''Kiara:'' ⚞//I like this one. Not too happy with the length but it shows off my tits nicely. I'd maybe get a different pattern, swirl patterns or something abstract. Nice and eye catching.//⚟@@
Kiara eyes linger on Blaire and she nods without turning.
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "I actually feel pretty good about this one. Nice enough that I would even consider going to the beach with it. If you were there Blaire, to draw attention away from me."@@
Kiara thinks loudly.
@@.kiara;''Kiara:'' ⚞//I think I could also stand to be in one of Blaire's group selfies. Think I can convince her to take a few right now and send them to me. Could be useful for my "research".//⚟@@
Kiara eyes linger on Blaire and she nods without turning.
<</if>>\
\
\
\
<<elseif $kiara.level gte 5 and $kiara.superState is 1>>\
<<if $kiara.superState2 is 1>>\
Kiara takes her time fixing the suit to be more comfortable. Apparently, this requires lots of bouncing, jiggling, and "accidental" caresses of her nipples that all but guarantees that you and Blaire are watching the display.
<<elseif $kiara.superState2 is 2>>\
Kiara takes her time fixing the suit to be more comfortable. Once she gets everything set, she lifts and drops her tits a few times to test the support, then shakes them a bit to make sure they stay in place.
<</if>>\
@@.kiara;''Kiara:'' "Thanks Blaire. It's really comfortable and I think it looks good on me. Bo … $player.name made a good choice."@@
Kiara turns to you.
@@.kiara;''Kiara:'' "I like this one. I think I could wear this to the beach …" … ⚞// If you wanted//⚟ … @@
She smiles at Blaire and you pick up her thoughts.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//It frame's my tits really well and the fabric feels amazing on my skin. I wish it was a little smaller though, it would make it easier for you to access the goods.//⚟@@
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//It's a nice suit and has a decent balance between showing off and being practical. It frames my tits nicely and keeps them mostly supported, so I could go swimming in this if I wanted. Could be a bit darker though and maybe a bit easier to get off in a hurry.//⚟@@
<</if>>\
Kiara checks to make sure that Blaire is looking away and then pulls the sides of the halter top in until her nipples pop into view. She pinches them briefly and lets her mouth drop open in a silent moan. Before Blaire turns back, Kiara lets the top snap back into place (though the outer sides of her breasts are now exposed). She smiles warmly and turns to Blaire.
\
<<elseif $kiara.level gte 5 and $kiara.superState is 2>>\
Kiara adjusts the suit so it's more comfortable, taking her time and making sure to show off as much of her huge tits as she can. At one point, she even flashes Blaire "accidentally" and keeps going as if nothing happened. Blaire blushes slightly but keeps watching the display.
@@.kiara;''Kiara:'' "Thanks Blaire. $player.name made a good choice."@@ She openly leers and Blaire's nakedness @@.kiara; "I would compliment your swimsuit but … anything you wear would just take away from this …"@@
Kiara gestures to the blonde's tits and gives her a wolfish smile. Blaire blush deepens at the suggestive praise and smiles happily.
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "I like this one and would even wear it if we ever hit the beach or something, especially if you guys are there. The downside to that is that Blaire would have to cover up, though I bet you have some cute swimsuits."@@
Kiara thinks loudly.
@@.kiara;''Kiara:'' ⚞//I like this one. It's not frumpy but not outrageous. Perfect if I want to catch someone's attention but not scare them off.//⚟@@
Kiara eyes linger on Blaire's tits and she nods without turning.
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "I like this one and would even wear it out in public, especially if you join us Blaire. Even if you have to cover up, your body is amazing so you'll draw all the attention and I could sit back and enjoy the scenery."@@
Kiara gives Blaire's tits a pointed look and then thinks loudly.
@@.kiara;''Kiara:'' ⚞//Maybe I should say I don't like the suit. Then the two of us can go swimsuit shopping and we can take lots of pictures in skimpy bathing suits. I bet she has lots of pictures of her friends in bathing suits somewhere too … //⚟@@
Kiara eyes linger on Blaire's tits and she nods without turning.
<</if>>\
\
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\
\
<</if>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|SunBKHang3]]>><<set $BK.poolInvite to 1>><<set $player.items.kBsuit2 to 2>><</button>>\
</td></tr></table></div>\
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\
<<set $kiara.BSuit to 2>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><<if $player.items.kBsuit3 is 2>><<goto "SunBKHang3">><</if>>\
\
<<set $kiara.appSwim to "Kiara is wearing a two-piece bikini that is perhaps a size or two too small. The top is just composed of dark blue triangles that manage to cover only about half of her breasts and thin straps that are stretched to their limits. It leaves her breasts entirely unsupported and they sway and bounce with every move. The bottom is a side-tie bikini that looks to be as tight as the top, it covers enough of the front to not show any hair and leaves most of her ass exposed. The straps for the tops and bottoms dig in slightly to her soft curves. She is wearing no shoes and her legs are bare. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.">>\
\
<div id="eveFrame"><div id="areaTitle">New Swimwear</div></div>
\
You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> talk for a few minutes as Kiara gets dressed. She steps out of the house a few minutes later, clutching her clothes in front of her, and you and Blaire watch her as she approaches. When she reaches the poolside, she tosses her clothing onto one of the deck chairs.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> is wearing a two-piece bikini that is perhaps a size or two too small. The top is just composed of dark blue triangles that manage to cover only about half of her breasts and thin straps that are stretched to their limits. It leaves her breasts entirely unsupported and they sway and bounce with every move. The bottom is a side-tie bikini that looks to be as tight as the top, it covers enough of the front to not show any hair and leaves most of her ass exposed.
\
\
\
\
<<if $blaire.level is 4>> \
Blaire looks shocked and it takes her a few seconds to process what she is seeing. When she does, she quickly stands and begins to circle Kiara, taking in the suit from every angle. Every so often, Blaire gives you a suspicious look to gauge your reactions.
@@.blaire;''Blaire:'' "Ummm … Holy shit Kiara, you look … hot!"@@ She turns to you with an annoyed look @@.blaire; "$player.name, could you have gotten a smaller size? She sneezes once and this thing is going to explode off of her. You should have gone with something with a bit more support, or at least coverage. It would have been better for Kiara … you know … for all of … that."@@
Blaire waves vaguely towards the vast expanse of Kiara's mostly-uncovered tits and turns to you. Kiara just remains silent and gives you a look that clearly says "we will discuss this later".
@@.blaire;''Blaire:'' " … do you think she looks hot?"@@
Even without your powers, you can hear the edge of worry in Blaire's voice. Telepathically, her thoughts are roiling with envy and jealousy.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look amazing. I'm sorry about the fit, the store was out of any size larger than that and I honestly thought it would look good on you. I apologize if it's a bit too tight.//⚟@@
Kiara gives you a look which clearly expresses how little she believes your lies but still seems pleased with your compliment (and Blaire's reaction). Blaire quickly turns away and drops herself down on her deck chair. She slides her sunglasses back into place and starts tapping on her phone. After a few awkward seconds, you and Kiara start to talk amongst yourselves.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt lt 60>>\
Blaire looks dumbfounded as she takes in Kiara's suit. It takes her a few seconds to process what's going on, but when she does, she stands and closely examines the suit. Or more accurately, spends most of the time staring at Kiara's tits.
@@.blaire;''Blaire:'' "Ummm … Holy shit Kiara, you look hot! Your freckles are so cute! How far down do they go? @@ Blaire grabs and lifts Kiara's tits from behind so she can see them over Kiara's shoulder. @@.blaire; "Hehe, looks pretty far down."@@ Blaire hefts Kiara's tits a few times. @@.blaire;"This must offer no support whatsoever."@@
Blaire lets go and watches Kiara's tits bounce for a few seconds. Once they stop jiggling, she looks at you from over the redhead's shoulder.
@@.blaire;''Blaire:'' "She's hot in this right?"@@
Even without your powers, you can hear the edge of lust in Blaire's voice. Telepathically, her thoughts are bursting with curiosity and eagerness.
@@.player;''You:'' "Yeah, I think she looks great."@@
Half-formed lewd thoughts pass through Blaire minds (and Kiara's, and Your's). After they pass, you shoot a quick thought towards Kiara.
@@.player;''You:'' ⚞//I'm sorry about the fit, the store was out of any size larger than that and I honestly thought it would look good on you. I apologize if it's a bit too tight.//⚟@@
Kiara gives you a look which clearly expresses how little she believes your lies but still seems pleased with your compliment (and Blaire's reaction). Blaire reluctantly turns away and drops herself down on her deck chair. She slides her glasses back into place, waves for you and Kiara to sit down, and the three of you talk about recent happenings at JPU.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.slt gte 60>>\
Blaire looks dumbfounded as she takes in Kiara's suit. It takes her a few seconds to process what's going on, but when she does, she stands and closely examines the suit. Or more accurately, spends most of the time staring at Kiara's tits (She does not even bother to hide it).
@@.blaire;''Blaire:'' "Ummm … Holy shit Kiara, you look hot! Your freckles are so cute! How far down do they go? @@ Blaire grabs and lifts Kiara's tits so she can see them over her shoulder. @@.blaire; "Hehe, looks pretty far down."@@ Blaire presses her own modest tits agasint Kiara's back and squeezes the redhead's tits. @@.blaire;"Okay, I'm a bit jealous of these."@@
Blaire keeps groping Kiara's tits and then looks past her shoulder at you.
@@.blaire;''Blaire:'' "She's hot in this right?"@@
Even without your powers, you can hear the lust dripping from Blaire's voice. Telepathically, her thoughts are bursting with curiosity and eagerness.
@@.player;''You:'' "Yeah, I think she looks great."@@
Graphically lewd thoughts pass through Blaire minds (and Kiara's … and your's). After they pass, you shoot a quick thought towards Kiara.
@@.player;''You:'' ⚞//I'm sorry about the fit, the store was out of any size larger than that and I honestly thought it would look good on you. I apologize if it's a bit too tight.//⚟@@
Kiara gives you a look which clearly expresses how little she believes your lies but still seems pleased with your compliment (and Blaire's reaction). Blaire reluctantly turns away and drops herself down on her deck chair. She slides her glasses back into place, waves for you and Kiara to sit down, and starts talking about the clothing (or lack thereof) that people were wearing the last time she was at the club.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff lt 60>>\
Blaire looks shocked and it takes her a few seconds to process what she is seeing. When she does, she quickly stands and begins to circle Kiara, taking in the suit from every angle. Blaire keeps one eye on you, paying careful attention to your own reactions.
@@.blaire;''Blaire:'' "Ummm … Holy shit Kiara, you look … hot!"@@ She turns to you with an concerned look @@.blaire; "my love, I know it must have been hard enough to find something that fits Kiara's …generous proportions but could you have gotten a smaller size? She sneezes once and everyone is going to get a good look at her breasts. You should have gone with something with a bit more coverage, or at least better support. It would have been better for Kiara … you know … for all of … that."@@
Blaire waves vaguely towards the vast expanse of Kiara's mostly-uncovered tits and turns to you. Kiara just remains silent and gives you a look that clearly says "we will discuss this later".
@@.blaire;''Blaire:'' "$player.name, do you think she looks hot in this?"@@
Even without your powers, you can hear the edge of worry and jealousy in Blaire's voice. Though telepathically, you do pick up a hint of curiosity in her thoughts.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look amazing. I'm sorry about the fit, the store was out of any size larger than that and I honestly thought it would look good on you. I apologize if it's a bit too tight.//⚟@@
Kiara gives you a look which clearly expresses how little she believes your lies but still seems pleased with your compliment (and Blaire's reaction). Blaire quickly turns away and drops herself down on her deck chair. She slides her sunglasses back into place and starts tapping on her phone. After a few awkward seconds, you and Kiara start to talk amongst yourselves.
\
\
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.aff gte 60>>\
Blaire looks shocked and it takes her a few seconds to process what she is seeing. When she does, she quickly stands and begins to circle Kiara, taking in the suit from every angle. Blaire keeps one eye on you, paying careful attention to your own reactions.
@@.blaire;''Blaire:'' "Ummm … Holy shit Kiara, you look … hot!"@@ She turns to you with an concerned look @@.blaire; Mmy love, I know it must have been hard enough to find something that fits Kiara's …generous proportions but you should have found something with a bit more support and coverage. She sneezes once and everyone is going to get a good look at her breasts. That all fine with us but if she ever wants to wear it out with others …."@@
Blaire pantomimes Kiara's tits exploding out of the suit which draws a smile from you and the redhead. Kiara just remains silent and gives you a look that clearly says "we will discuss this later".
@@.blaire;''Blaire:'' "My love, she looks hot in this, right?"@@
Even without your powers, you can hear the edge of curiosity in Blaire's voice. Telepathically, you find her thoughts to be a mashup of envy, jealousy, and lust.
@@.player;''You:'' "I think … that she looks … good."@@
You shoot a quick thought to Kiara.
@@.player;''You:'' ⚞//You DO look amazing. I'm sorry about the fit, the store was out of any size larger than that and I honestly thought it would look good on you. I apologize if it's a bit too tight.//⚟@@
Kiara gives you a look which clearly expresses how little she believes your lies but still seems pleased with your compliment (and Blaire's reaction). Blaire turns away and drops into one of the deck chairs. She slides her glasses into place and beckons both of you to sit. Once comfortable, the three of you share some gossip from around the neighborhood.
<</if>>\
\
\
<<if $kiara.level gte 4 and $kiara.superState is 1>>\
<<if $kiara.superState2 is 1>>\
Kiara looks down at herself and adjusts the fabric of the suit to fit better. By the time she's done, you can just see a hint of areola visible around the edges of the fabric and her hard nipples are pressing against the thin fabric.
<<elseif $kiara.superState2 is 2>>\
Kiara looks down at herself and adjusts the fabric of the suit to fit better. She takes a bit longer than strictly necessary and keeps pulling the thin strings of the suit. This makes them jiggle and draws both your and Blaire's attention to the redhead's tits.
<</if>>\
@@.kiara;''Kiara:'' "Thanks Blaire. It's not something I would wear anywhere but here. Not my usual style and I feel even more naked than if I actually had no clothes. Still, even though I normally would not trust Bo … $player.name for clothes, he made a good choice."@@
Kiara turns to you (her tits sway with the movement).
@@.kiara;''Kiara:'' "Even if I only wear it around you two. Thanks for this $player.name. The gesture is appreciated."@@
She turns back to Blaire but thinks loud enough for you to pick up.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//♥Fuck♥ … The way you and Blaire are staring at me. I am already getting wet. We are going to have to fuck in this at some point soon. I can tell you would enjoy it. I know I will …//⚟@@
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//I take it you like it? It's a bit too eye-catching for my taste but if you ever want me to wear it around you, just let me know. We could even have some fun with it if you want. //⚟@@
<</if>>\
Kiara checks to make sure that Blaire is looking away and then gives her tits a hard shake. The bikini can't take it and her tits pop into view. She smiles and quickly gets them back into some semblance of decency. Kiara sticks her tongue out and then turns away.
\
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<<elseif $kiara.level gte 4 and $kiara.superState is 2>>\
Kiara looks down at herself and adjusts her suit to make sure everything is covered. This involves untying and retying the bottoms and several quick flashes of her nipples as she adjusts the top. She gets everything settled and then turns to Blaire, her gaze lingering over the blonde's nakedness.
@@.kiara;''Kiara:'' "Thanks Blaire. It's not something I would wear anywhere but here. Not my usual style and I feel even more naked than if I actually had no clothes."@@ She gestures towards Blaire. @@.kiara;"I'm not that far from how much your wearing, or not wearing in this case."@@
Blaire smiles and arches her back slightly making her modest tits stand out a bit more. Kiara nods appreciatively and turns to you.
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "I like it, but I don't think I would wear it anywhere other than here."@@ Blaire pouts slightly and Kiara holds up her hands. @@.kiara;"Hey, if I go to the beach or pool it's because I want to swim or have fun, can't do that if I'm thinking about not flashing people."@@ She shakes her tits slightly and the suit slips an inch. @@.kiara;"I'll wear this when I want to show these off."@@
Blaire concedes the point but suddenly looks thoughtfully at Kiara. The redhead thinks loudly.
@@.kiara;''Kiara:'' ⚞//Honestly, maybe I should wear this out, put some shorts or one of those shredded t-shirts. More people interested in fucking, the more possible minions.//⚟@@
Blaire is very pointely looking at her phone and blushing slightly. Kiara stares at the blonde's body.
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "I like it, but I don't think I would wear it anywhere other than here."@@ Blaire pouts slightly and Kiara holds up her hands. @@.kiara;"Hey, if I go to the beach or pool it's because I want to swim or have fun, can't do that if I'm the center of attention."@@ She bounces slightly and her tits start jiggling. Her eyes sweep over Blaire's body. @@.kiara;"I'd rather be ogling other people than being ogled."@@
Blaire concedes the point then notices where Kiara is looking. The redhead thinks loudly.
@@.kiara;''Kiara:'' ⚞//I'm honestly surprised how much this works. I'd be down to wear it for some fun time or around some like minded people. I noticed the ties. Hoping for some easy access later?//⚟@@
Blaire is very pointely looking at her phone and blushing slightly. Kiara continues to stare at the blonde's body.
<</if>>\
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<<elseif $kiara.level gte 5 and $kiara.superState is 1>>\
<<if $kiara.superState2 is 1>>\
Kiara shamelessly adjusts the suit, nudging the small triangles of fabric around and at one point, just untying the suit, pulling it off to adjust, and then putting it back on. Blaire watches the display and flushes slightly at the sight of Kiara's erect nipples.
<<elseif $kiara.superState2 is 2>>\
Kiara adjusts the suit in as provocative a manner as she can get away with and still makes it look like an accident. She constantly pushes and nudges her tits into place, making them jiggle and drawing Blaire's gaze down to her barely covered nipples.
<</if>>\
@@.kiara;''Kiara:'' "Thanks Blaire. It's not my usual style and I somehow feel even more naked than if I actually had no clothes on. It does make my tits and ass look amazing though."@@
Kiara turns to you, a bit faster than normal to make her tits sway.
@@.kiara;''Kiara:'' " Thanks for this $player.name. It's good to have something to wear when we all go swimming or even just hanging out next to the pool."@@
She turns back to Blaire but thinks loud enough for you to pick up.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//♥Fuck♥ … I'm already wet just wearing this suit in front of you two. Do you think Blaire would mind if you bent me over that chair and fucked me until I couldn't think any more … Dammit! If I get any hornier, I'll start dripping down my leg … //⚟@@
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//♥Fuck♥ … I can tell you like the suit. I think Blaire likes it too. It'd be terrible to swim in but that's not the point right? A quick tug on the bottoms and you can fuck me whenever you want.//⚟@@
<</if>>\
Kiara checks to make sure that Blaire is looking away then grabs your hands and uses your fingers to push aside the small swimsuit bottoms. Your fingers slide down her wet slit and she coos happily. After a second or two of rubbing, she lets go of your hand, gives you a lustful smirk, and walks over to Blaire.
\.
\
\
<<elseif $kiara.level gte 5 and $kiara.superState is 2>>\
Kiara adjusts her suit to be more comfortable and to make sure everything is covered. This apparently requires her to tie and retie the suit a few times. She "modestly" turns away from you to do so and Blaire gets an eyeful of her huge tits. When everything is all set, Kiara gives Blaire's nakedness a once-over and then nods happily.
@@.kiara;''Kiara:'' "Thanks Blaire. It's not something I would ever pick out myself but I can't say it doesn't look good right?"@@ She bounces a few times and her tits almost jiggle out of the suit. She then gestures towards Blaire. @@.kiara; "This is as skimpy as it gets for me, I'm not brave enough to go naked. Not that I'm complaining, your body is awesome."@@
Blaire grins and arches her back slightly, making her modest tits stand out a bit more. Kiara ogles the blonde's body and turns to you.
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "Still, I would probably not wear this in public."@@ Blaire pouts slightly and is about to say something when Kiara holds up her hands. @@.kiara; "I burn like crazy in the sun and actually like to go swimming. This suit is not great for either of those."@@ She shakes her tits slightly and her hard nipples pop into view. @@.kiara; "I'm good to wear it here though. I don't mind if you guys see the goods."@@
Kiara adjusts the suit to cover herself and a flush creeps down Blaire's neck as she looks thoughtfully at Kiara. The redhead's smile widens and she thinks lloudly.
@@.kiara;''Kiara:'' ⚞//I could make this work though. Pretty sure I'd get a lot more possible minion candidates after walking around with my tits practically out.//⚟@@
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "Still, I wouldn't wear this in public."@@ Blaire pouts slightly and is about to say something when Kiara holds up her hands. @@.kiara; "I burn like crazy in the sun and actually like to go swimming. This suit is not great for either of those."@@ Her eyes wander over Blaire's body. @@.kiara; "Also, I like to ogle people and It's a lot easier if people aren't paying attention to me."@@
Blaire thinks about that last line for a second and looks at Kiara thoughtfully. Kiara's smile widens and she thinks loudly.
@@.kiara;''Kiara:'' ⚞//I don't mind if it's you too though. I kind of want to see Blaire in something like this but even skimpier. I think it would be somehow even dirtier than if she was naked.//⚟@@
<</if>>\
Blaire, very pointedly, turns back to her phone (through her eyes keep darting to Kiara's tits, when she thinks no one is looking). Kiara doesn't bother with subtlety and just openly stares at Blaire's nakedness.
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\
\
<</if>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|SunBKHang3]]>><<set $BK.poolInvite to 1>><<set $player.items.kBsuit3 to 2>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<set $kiara.BSuit to 3>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><div id="evePervFrameOT"><div id="areaTitle">Fun in the Pool: First Time</div></div>
\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> drags one of the deck chairs into the shade of the house and starts applying some of her borrowed sunblock to her exposed skin. <<if $kiara.BSuit is 1>>She covers her legs, arms and face as best as she can. After watching for a bit, Blaire offers to help her with her shoulders. <<elseif $kiara.BSuit is 2>>She covers her legs, arms, and face as best she can. After watching for a bit, Blaire offers to help her with her shoulders and back. <<elseif $kiara.BSuit is 3>>She dumps about half of the bottle out and takes her time covering as much of her skin as she can. After watching for a bit, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> offers to help her with her shoulders, back, and anywhere else she can't reach.<</if>> It's fairly tame overall, but you do notice that Blaire's fingers keep sliding under the edges of Kiara's swimsuit. Kiara thanks her and offers to return the favor. Blaire agrees, hands her the tanning oil, and lays face down on her deck chair. Kiara gives you a sly smile and straddles Blaire's ass. Blaire lets out a surprised squeak which turns into a happy groan as Kiara thumbs dig into the taut muscles of her back. Both women grow progressively hornier as the rub down continues. Kiara reluctantly finishes the massage and climbs off of Blaire (who groans in disappointment).
Eventually, everyone is set to go and decides to head into the pool. Blaire <<if $blaire.level is 4>> drops her cover on the chair and <</if>>gracefully dives into the pool, swimming most of the length and popping up at the other side. Kiara follows suit shortly after, cannonballing into the pool a few feet from Blaire and catching the blonde with a full face of water. Blaire shakes the water out of her face as Kiara surfaces with a wise-ass smile on her face. The two women turn to you with expectant looks on their faces. You quickly strip down to your boxers (prompting whistles, whispering, and giggling from both women) and take a running leap into the pool. The instant you hit the cold water, most of your external anatomy tries to invert itself. You pop up to the surface sputtering and shivering.
@@.player; ''You:'' "H-h-holy fuck-k-k-k its c-c-cold."@@
They both laugh, then Blaire swims behind Kiara and lifts up her tits above the water. Kiara's erect nipples make large bumps against the thin fabric of her swimsuit and her goosebumps are clearly visible on both of their skin. Blaire fingers lightly graze Kiara's nipples, causing the redhead to shiver slightly.
@@.blaire; ''Blaire:'' "I thought this would have been obvious?"@@
Kiara has a thoughtful look and then shimmies her body. Blaire lets out a sigh.
@@.kiara; ''Kiara:'' "Yep. Judging by what's poking me in the back, we're both kinda chilly."@@
In response, you try to splash Blaire, who quickly ducks behind Kiara and uses her as a human shield. This immediately starts an all-out splash fight. Unfortunately, your telepathy does not give you much of an advantage. No one is thinking strategically and you cannot move fast enough in the pool to avoid getting multiple face fulls of water. The splashing keeps going long enough that you all start to get used to the cold water (or hypothermia is setting in) and things get more aggressive. The women give as good as they get and you get groped just as much as anyone else. Kiara also informs you telepathically that Blaire's hands have been wandering a bit as well. She has gotten a few good handfuls of Kiara's tits and ass (to which Kiara has happily returned the favor). Blaire's earlier horniness has increased and is now mixing with a healthy dose of confusion and eagerness. The two women begin to ignore you in favor of each other and you just float over to the side of the pool and wait to see where things go.
The two women are screaming and laughing as they both try to dunk each other and just wind up grappling and thrashing around. Mid-wrestle, a wild smile crosses Kiara's face and she leans in and gives Blaire a quick peck on the lips. Blaire freezes in shock and Kiara takes the opportunity to shove the blonde's head underwater. Kiara laughs uproariously in triumph as Blaire sputters to the surface. Blaire lets out a growl and pounces on Kiara's back. The wrestling takes on a slightly different edge now, less about dunking but more aggressive and much more physical contact. A few minutes later, the two wind up facing each other, panting with exertion. They both pause for a few heartbeats, their faces only a few inches away, and then both go in for a kiss.
The kiss starts out gentle with their lips lightly brushing against each other. They pull back, stare into each other's eyes for a few seconds, and then kiss again. This time, they press together, their lips part, and their tongues begin to explore each other. Kiara lets out a hungry groan, tangles her hand in Blaire's hair, pulls her tighter, and rams her tongue as far into the blonde's mouth as she can. The two of them float in the middle of the pool and make out for several minutes. Their breathing gets heavier as their horniness grows. Kiara's lust spikes and with a growl, she grabs Blaire's ass, twists, and forces her back against the side of the pool. Pinned against the side by Kiara, Blaire moans into the redhead's mouth and wraps her legs around her body. Lust is pouring off of both of them in waves and your cock responds to the torrent of psychic energy (or the two women making out in front of you, either one). Kiara breaks the kiss and looks over to you. Blaire keeps staring at Kiara and tries to kiss her mouth again, settling on kissing the side of her face and neck.
@@.kiara; ''Kiara:'' "Sorry $player.name … ♥mmm♥ … Got carried away a bit … ♥that's nice♥ … You doing okay?"@@
You nod, pull yourself out of the water, and sit on the side of the pool, sliding over until you are next to them. A lewd smile crosses her face as she sees the tent in your boxers and taps Blaire on the head. It takes a few tries but Blaire finally looks up with a slightly dazed look. Kiara nods towards you and Blaire turns her head. She's horny enough that it takes a few seconds to process what's going on but then a bright smile spreads across her face. Confusion and indecision bounces through Blaire's mind but she finally makes a decision, gives Kiara one last kiss and then gently pushes the redhead away. Blaire floats between your legs and caresses your shaft through the soaked fabric. You sit up slightly and she immediately pulls your boxers down. Your cock springs free and Blaire starts to stroke it. She licks her lips as Kiara floats next to her.
@@.blaire; ''Blaire:'' "Can't let you go home like this, especially when it's our fault."@@
Blaire pushes herself slightly out of the water and slides her lips around the head of your cock. She sucks lightly for a few seconds and then lowers her mouth as far as she can go. With about two-thirds of your shaft in her mouth, she turns slightly to Kiara and smiles (as best she can with her mouth full). Kiara returns the smile and ducks down slightly to better look at the festivities.
@@.kiara; ''Kiara:'' "Can you go lower? Deepthroat at all?"@@
Blaire bobs her head a few times and then pulls back until just the head is still in her mouth. She lashes her tongue against the tip of your cock, shakes her head, and makes a small negative sound. She bobs her head a few times, taking you as far as she can, before suddenly pulling off (her hand automatically replacing her mouth) and looking at Kiara with surprise.
@@.blaire; ''Blaire:'' "Wait … you can?"@@
Kiara nods and then motions for Blaire to move over. With a small grunt of effort, she pulls herself halfway out of the pool and wraps her lips around your cock. With a quick glance to Blaire, she slides your shaft into her mouth. There is a slight pressure when it hits the top of her throat, but after a quick shift, her lips slide the rest of the way and come to a rest touching your body. She gives Blaire a quick wink and then slides off your cock. Blaire looks a bit annoyed and floats back between your legs, shoving Kiara over. Kiara chuckles and puts her hand on Blaire's back in a reassuring gesture.
@@.kiara; ''Kiara:'' "Want help with it? It takes time to learn but guys go nuts for it. Feels really good, right $player.name?"@@
The two women between your legs look up and you nod eagerly. Blaire thinks for half a second, nods, and wraps her lips around your cock. She bobs her head for a few seconds as Kiara floats behind her and presses herself against Blaire's back. Kiara leans in and whispers in Blaire's ear.
@@.kiara; ''Kiara:'' "First you have to relax …"@@
Kiara's hands come up to caress Blaire's sides, then slide them forward to cup her modest breasts and lightly pinch her nipples. Blaire moans and takes you a little deeper.
@@.kiara; ''Kiara:'' "Holy shit, your body is amazing …"@@ Kiara rubs Blaire's body for a few seconds and her left hand finds its way between the blonde's legs. @@.kiara; "Shaved? Nice, it will feel nicer on my tongue later."@@ Kiara punctuates this by a slight lick on the back of Blaire's neck. Blaire moans again, louder and more lustful than before. @@.kiara; "Just relax and enjoy, keeping sucking $player.name's cock. I can tell he's enjoying it."@@
Kiara spares you a glance and thinks loudly.
@@.kiara; ''Kiara:'' ⚞//You are, right?//⚟@@
You nod your head.
@@.player; ''You:'' ⚞//Yeah, she can't deep throat but she's very … enthusiastic. She gets off on making me cum.//⚟@@
Kiara raises her eyebrows at this.
@@.kiara; ''Kiara:'' ⚞//No shit? … I want to see that so let's get this moving.//⚟@@
The water and position hides a lot of the action but judging by the Blaire's sharp intake of breath and the rhythmic movement of Kiara's arm, she has started to slide her fingers into Blaire's pussy. Blaire lets out a muffled moan of pleasure and closes her eyes. Her head starts to move faster, taking in even more of your shaft and her tongue starts to dance across your cock in time with Kiara's fingers. The redhead leans in and starts to whisper encouragement to Blaire. You can't quite hear it but whatever it is, it seems to be working. A drawn out groan emerges from Blaires throat and she starts to suck faster and deeper. She reaches her normal limit and pulls back with a gasp. Panting heavily from Kiara's fingers, Blaire puts several sloppy kisses on the head of your cock, then dives back down. Blaire tries to go deeper a few times and Kiara looks more and more thoughtful. After the next time Blaire backs off, Kiara leans in to whisper something else. Blaire stiffens, hesitates for half a second, and then nods. She lowers her lips as deep as she can and Kiara places her right hand on the back of her head.
@@.kiara; ''Kiara:'' "Ready?"@@
Blaire takes a deep breath and nods again. A wild smile crosses Kiara's face and she starts to fuck her fingers into Kiara as fast as the water allows. With her other hand, she applies a steady pressure on Blaire's head. Blaire is responding to the finger fucking, she is squirming against the redhead's body and breathing heavily through her nose. She lets out a muffled moan and Kiara takes advantage with a sudden push. The moan is cut off with an //*achk*// as the head of your cock pops into Blaire's throat. Her body convulses and Kiara lets up the pressure. She pets Blaire's head and gives her some whispered praise. Kiara waits a few seconds and gives Blaire an interrogative grunt. Blaire takes several deep breaths, nods her head, and lowers her lips down your shaft.
This repeats for the next few minutes. Blaire blows you until she feel ready and then Kiara helps by forcing her further down your cock. Kiara offers whispered encouragement when your cock is in Blaire's throat and praise when she is trying to recover between attempts. Between the tightness of Blaire's throat (which gets even tighter with each spasm), her increasingly frantic moans, and just the visual of Kiara forcing her on your cock, your own climax starts to get closer. By the time Kiara manages to force Blaire's lips against the base of your cock, you are teetering on the edge. Your cock swells inside Blaire's throat and starts to pulse (causing her to convulse slightly).
<<if $player.bpref is 1>>\
Despite her overwhelming horniness and her focus on not gagging, Blaire feels you nearing the edge. She tries to pull back but is stopped by Kiara's hand. You shoot a quick telepathic message to let her go and Blaire comes up with a panting //*gasp*//. Her hand quickly replaces the tightness of her throat and she strokes your slick shaft. It only takes a few before your cock jumps and sends a thick rope of cum across the left side of Blaire's face. A split second later, Blaire's climax crashes over her, just as the second shot of cum splatters against her nose and cheek. Her entire body tenses for a few seconds and then begins to thrash as the ecstasy overwhelms her. Kiara lets out a surprised curse as she is caught off guard and she wraps her free arm around the blonde's body to keep her as steady as possible. Blaire opens her mouth to scream and your third shot of cum lands on her chin and partially on her tongue. Kiara holds Blaire tight and continues to slide her fingers into her pussy as she rides out her orgasm and several more lines of cum splatter on her face and neck. As the pleasure starts to wane, Blaire's screams quiet to moans, and Kiara slows her fingers. After a few seconds, the orgasm has run its course and Blaire leans bonelessly against Kiara (whose grip is the only thing keeping Blaire above water). Kiara slides her fingers out of Blaire, and kicks them both over to the side of the pool.
\
<<elseif $player.bpref is 2>>\
Despite her overwhelming horniness and her focus on not gagging, Blaire feels you nearing the edge. She tries to pull back but is stopped by Kiara's hand. Realizing that she can't pull back, Blaire stops fighting and lets out a deep strangled moan. She tries to swallow, which tightens her throat and pushes you over the edge. Your cock pulses and the first rope of cum shoots directly down Blaire's throat. A split second later, Blaire's climax crashes over her, just as you shoot a second blast of cum. Her entire body tenses for a few seconds and then begins to thrash as the ecstasy overwhelms her. Kiara lets out a surprised curse as she is caught off guard and she wraps her free arm around the blonde's body to keep her as steady as possible. Blaire tries to scream but with your cock throbbing in her throat, it comes out as more of a loud gurgling moan. Kiara holds Blaire tight and continues to slide her fingers into her pussy as she rides out her orgasm and several more shots of cum fill her stomach. Without the hand on the back of her head, Blaire involuntarily pulls backs, just as a final pulse of your cock sends the last of your cum into her mouth. As the pleasure starts to wane, Blaire's screams quiet to moans, and Kiara slows her fingers. After a few seconds, the orgasm has run its course and Blaire leans bonelessly against Kiara (whose grip is the only thing keeping Blaire above water). Kiara slides her fingers out of Blaire, and kicks them both over to the side of the pool.
\
<</if>>\
Still holding Blaire close, Kiara smiles up at you with an incredibly pleased look. She pets Blaire's hair affectionately.
@@.kiara; ''Kiara:'' "See, that was great! I knew you could do it. Your pussy got crazy tight when you came, do you also work out dow …"@@
Kiara is interrupted when Blaire wraps her arms around Kiara and pulls her into a sloppy kiss<<if $player.bpref is 1>>, smearing your cum across both of their faces.<<elseif $player.bpref is 2>>, sharing the last of your cum between them.<</if>> After a moment of surprise, Kiara closes her eyes and leans into the kiss, pinning Blaire against the pool between your legs. They keep at it for almost a minute before they finally separate. Still panting from her orgasm, Blaire leans against Kiara and rubs her throat with an uncomfortable (yet proud) look.
@@.blaire;''Blaire:'' "I need more practice at that … we'll have to do this again."@@
The three of you nod and then just hang out in a comfortable silence for a few minutes. Blaire is the first to speak.
@@.blaire;''Blaire:'' "Anyone know what time it is?"@@
Since you're already out of the pool, you pull up your boxers and walk over to grab your phone (then realize you could have just checked your fancy internal clock but heck, old habits are hard to break). You tell Blaire the time. Both of the women curse under their breaths and start climbing out of the pool.
@@.blaire;''Blaire:'' "Shit, I have to get going. I need some tea for my throat and have just enough time to make a cup. Do either of you want any?"@@
Both you and Kiara shake your heads as Blaire hurries back to her house on wobbly legs. You send a message to Kiara.
@@.player;''You:'' ⚞//You have to head out too? Want me to do anything before we go? I feel bad you were left out.//⚟@@
Despite not getting off, Kiara's mind has a warm, satisfied glow to it. She shakes her head with a smile.
@@.kiara;''Kiara:'' ⚞//I've wanted a piece of Blaire for years, so I am very happy.//⚟@@ She looks at you with a distinctly disappointed look. @@.kiara;⚞//Why didn't you get a traumatic brain injury sooner? Your powers are amazing.//⚟@@
Shaking her head, Kiara heads towards Blaire's house to get changed. She shoots you a quick thought before she walks through the door.
@@.kiara;''Kiara:'' ⚞//I'll see you later. I need to get a bunch of stuff done today before I lock myself in my room and masturbate until my hand falls off. Later $player.name!//⚟@@
You just shake your head and pull off your wet boxers. After quickly getting dressed, you head home.<<if $temp3 is 1>>\
<<set $scenelistBnK[1] to 1>>\
<<include "BKPoolFun">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time+=1>><<goto "AndersenHouseLiving">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $temp3 is 2>>\
<<set $scenelistBnK[2] to 1>>\
<<include "BKPoolFun">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time+=1>><<goto "AndersenHouse">><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $temp3 is 3>>\
<<set $scenelistBnK[3] to 1>>\
<<include "BKPoolFun">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time+=1>><<goto "AndersenHouse">><</button>>
</td></tr></table></div>\
\
\
\
\
<</if>>\
\
<<set $blaire.last to 0>>\<<button "Return">><<goto "DebugMenu">><</button>>
<h1>***************Blaire and Kiara***************</h1>\
''Uni''
<<button "B3K2L0">>\
<<set $blaire.level to 3>>
<<set $kiara.level to 2>>
<<set $BK.like to 0>>
<<goto "UniBKHang">>
<</button>>\
\
<<button "B4K3sL16">>\
<<set $blaire.level to 4>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<<set $BK.like to 16>>
<<goto "UniBKHang">>
<</button>>\
\
<<button "B4K3pL31">>\
<<set $blaire.level to 4>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<<set $BK.like to 31>>
<<goto "UniBKHang">>
<</button>>\
\
<<button "B5fK4saL46">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<<set $BK.like to 46>>
<<goto "UniBKHang">>
<</button>>\
\
<<button "B5dK4smL61">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<<set $BK.like to 61>>
<<goto "UniBKHang">>
<</button>>\
\
<<button "B5dK4ppL61K">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<<set $BK.like to 61>>
<<set $BK.kiss to 1>>
<<goto "UniBKHang">>
<</button>>\
\
<<button "B5dK4piL61K">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 4>>
<<set $BK.like to 61>>
<<set $BK.kiss to 1>>
<<goto "UniBKHang">>
<</button>>
\
''Mall''
<<button "B3K2L0">>\
<<set $blaire.level to 3>>
<<set $kiara.level to 2>>
<<set $BK.like to 0>>
<<goto "MallBKHang">>
<</button>>\
\
<<button "B4K3sL16">>\
<<set $blaire.level to 4>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<<set $BK.like to 16>>
<<goto "MallBKHang">>
<</button>>\
\
<<button "B4K3pL31">>\
<<set $blaire.level to 4>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<<set $BK.like to 31>>
<<goto "MallBKHang">>
<</button>>\
\
<<button "B5fK4saL46">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<<set $BK.like to 46>>
<<set $BK.shop to 0>>
<<set $player.cash to 300>>
<<goto "MallBKHang">>
<</button>>\
\
<<button "B5dK4smL61">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<<set $BK.like to 61>>
<<goto "MallBKHang">>
<</button>>\
\
<<button "B5dK4ppL61K">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<<set $BK.like to 61>>
<<set $BK.kiss to 1>>
<<set $BK.shop to 0>>
<<set $player.cash to 300>>
<<goto "MallBKHang">>
<</button>>\
\
<<button "B5dK4piL61K">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 4>>
<<set $BK.like to 61>>
<<set $BK.kiss to 1>>
<<goto "MallBKHang">>
<</button>>
\
''Pool''
<<button "B3K2L0">>\
<<set $blaire.level to 3>>
<<set $kiara.level to 2>>
<<set $BK.like to 0>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>\
\
<<button "B4K3sL16">>\
<<set $blaire.level to 4>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 1>>
<<set $BK.like to 16>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>\
\
<<button "B4K3pL31">>\
<<set $blaire.level to 4>>
<<set $kiara.level to 3>>
<<set $kiara.superState to 2>>
<<set $BK.like to 31>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>\
\
<<button "B5fK4saL46">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 1>>
<<set $BK.like to 46>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>\
\
<<button "B5dK4smL61">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 1>>
<<set $kiara.superState2 to 2>>
<<set $BK.like to 61>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>\
\
<<button "B5dK4ppL61K">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 3>>
<<set $BK.like to 61>>
<<set $BK.kiss to 1>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>\
\
<<button "B5dK4piL61K">>\
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<<set $kiara.level to 4>>
<<set $kiara.superState to 2>>
<<set $kiara.superState2 to 4>>
<<set $BK.like to 61>>
<<set $BK.kiss to 1>>
<<set $player.items.kBsuit1 to 1>>
<<set $player.items.kBsuit2 to 1>>
<<set $player.items.kBsuit3 to 1>>
<<goto "SunBKHang">>
<</button>>
\
<<button "Retest">>\
<<goto "SunBKHang">>
<</button>>\
\
<<button "Practice">>\
<<set $temp3 to 1>>
<<goto "SunBKHangEvent">>
<</button>>\
\
<<button "Practice">>\
<<set $temp3 to 2>>
<<goto "SunBKHangEvent">>
<</button>>\
\
<<button "Return">><<goto "DebugMenu">><</button>><<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">Amble Home</div>\
Tired of being out and about, you find a quiet out-of-the-way place to sit down for a few minutes. Closing your eyes, you drop into your psychic Vault and retrieve your Autoambulator (which appears in your mind as a wind-up duck made from brass and polished wood). Still in your personal psychic plane, you twist the key to wind up the toy. Once it is fully wound, you put the duck on the ground and it begins to walk in small circles, over, and over, and over.
Circling and circling and circling and …
<<if $kiara.superState2 is 1 and $storyline.kiaraQuest gte 20>>\
@@.bimtxt;… Lustful energy flows into you through your connection with Kiara and the duck begins to move faster …@@
<</if>>\
… The duck stops.
You carefully put it back in the vault and come out of your trance. Your eyes open and you find yourself standing in the center of your bedroom. It's an unnerving feeling, you have no knowledge or recollection of the time between when you sat down and arrived home. However, that is exactly what you designed it to do so you shake off the feeling and sit on your bed.
</div>\
<<if $kiara.superState2 is 1 and $storyline.kiaraQuest gte 20>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚶🏽♂️</td><td>\
<<button [[➨ Continue|HouseRoom]]>><<set $indream to 0>><</button>>
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚶🏽♂️</td><td>\
<<button [[➨ Continue|HouseRoom]]>><<if $time lte 5>><<set $time += 1>><</if>><<set $indream to 0>><</button>>
</td></tr></table></div>\
<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $c2h to 1>>\
<<set $player.lastloc to "HouseRoom">>\
<<set $indream to 1>>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Amble to Base</div>\
Tired of being out and about, you find a quiet out-of-the-way place to sit down for a few minutes. Closing your eyes, you drop into your psychic Vault and retrieve your Autoambulator (which appears in your mind as a wind-up duck made from brass and polished wood). Still in your personal psychic plane, you twist the key to wind up the toy. Once it is fully wound, you put the duck on the ground and it begins to walk in small circles, over, and over, and over.
Circling and circling and circling and …
<<if $kiara.superState2 is 1 and $storyline.kiaraQuest gte 20>>\
@@.bimtxt;… Lustful energy flows into you through your connection with Kiara and the duck begins to move faster …@@
<</if>>\
… The duck stops.
You carefully put it back in the vault and come out of your trance. Your eyes open and you find yourself standing just inside the main door to your base. It's an unnerving feeling, you have no knowledge or recollection of the time between when you sat down and when you arrived at your base. However, that is exactly what you designed it to do so you shake off the feeling.
</div>\
<<if $kiara.superState2 is 1 and $storyline.kiaraQuest gte 20>>\
<<SetBase>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚶🏽♂️</td><td>\
<<button "➨ Continue">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚶🏽♂️</td><td>\
<<button "➨ Continue">><<goto $player.lastloc>><<if $time lte 5>><<set $time += 1>><</if>><<set $indream to 0>><</button>>\
</td></tr></table></div>\
<</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $indream to 1>>\
\
\
<</if>>\
\<div id="eveFrame"><div id="areaTitle">Emergency Exit</div></div>
\
Deciding that it's time to leave the dreamscape, you close your eyes and focus your power. A faint grinding noise suddenly emanates from below you, quickly getting louder. The floor begins to vibrate and, despite knowing what's coming, you still take an involuntary step back. As you do, there is a loud //*Crash*// and bits of the shattered floor pelt your face. You take another step back and open your eyes.
A silver fireman's pole has erupted from the ground, stopping a few feet above your head and creating a large hole as it burst up from below. You step up, grab the pole, and look down. The pole extends down into a featureless purple void, eventually vanishing into the distance. You shrug and hop on the pole, sliding down into the nothingness. Wind whips past your face as you accelerate much faster than could be possible in the real world and it is soon fast enough that you have to keep your eyes tightly closed. It's almost impossible to tell how long you are sliding, the lack of features gives you nothing to orient yourself with, and dreams innately mess with your sense of time. All you can tell is that you are moving faster and faster by the second. Suddenly, there is a jarring impact …
…
… Your eyes snap open …
An intense (though thankfully brief) pain flares up behind your eyes, causing you to groan. You lay your head down for a few moments to get yourself together, take a deep breath, and get ready to go about your day.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
\
<<set $wufd to 0>>\<<if $storyline.kiaraQuest is 15>>\
<div id="eveFrameOT"><div id="areaTitle">Early Call</div></div>
//*BOOOOOOMMMMM*//
… You are astride your mighty steed as it gallops across the plains. Your crimson banner streams behind you and a monstrous peal of thunder splits the sky …
//*BOOOOOOMMGGGG*//
… Your steed panics, rearing up and throwing you to the ground. You strike hard, bouncing off the unyielding dirt as your pauldrons are torn from your shoulders …
//*BRRRRROOMMGGGG*//
… You roll to a stop in a matted pile of soft grass. The last of your armor falls to the ground as you stand, leaving only your comfortable gambeson between you and the dangers of the world…
//*BRRRRRIIIIIIMMGGGG*//
… The grass moves like snakes and slowly twine around your body. An odd thought creeps into your mind as you are enveloped, the grass's embrace is far warmer and cozier than you would have imagined …
//*BRRRRRIIIIIINNNNNNGGGG*//
… The dream shatters and you find yourself buried deep within your covers. It takes you a few groggy seconds to …
//*BRRRRRIIIIIINNNNNNGGGG*//
… realize that your phone is ringing. This is weird since you turned off the ringer before going to bed. You crack open one eye and look at your desk. The sky is still dark, without a hint of light to be seen on the horizon…
//*BRRRRRIIIIIINNNNNNGGGG*//
… Grumbling several virulent things under your breath, you reach over and grab your phone. It takes a few seconds for your eyes to focus on the time and caller ID and then you curse loudly. If Kiara is calling you at 4:15 in the morning she had better be in jail or kidnapped. <<if $blaire.endState is 3 and $blaire.moveRoom gte 2>>You look over to Blaire, who is still blissfully asleep in the bed next to you, unperturbed by the annoying loud ringer on your phone. <</if>>You hit the button, put the phone to your ear, and pull the covers over your head.
@@.player;''You:'' "Whathe fuckiara?"@@
There is a brief second as she tries to parse out what you said.
@@.kiara;''Kiara:'' "Huh? … Oh, Shit … Sorry <<if $kiara.superState is 1>> boss<<elseif $kiara.superState is 2>>$player.name<</if>>. I got caught up with a project and completely lost track of time."@@ She has the good graces to sound generally sorry, though her upbeat attitude hides it well. @@.kiara; "Still, since you're up anyway. I've been working on a bunch of logistics stuff for our Super careers and I think we should stop fucking around and make some decisions. I've set up the next few Saturdays so that I can ditch whatever I need to. Meet at my place as soon as you wake up and we can spend the whole day working things out. I …"@@
Hopefully, whatever she had to say next wasn't important because the next thing you know, you are waking up with your phone stuck to your face. You groan and sit up, letting the phone slide off to get lost in the covers. Stumbling out of bed, you take care of your morning ablutions, then realize that you should probably check your phone. There are several texts from Kiara. The first few apologizing for A) calling you in the middle of the night and B) using her app to turn your phone ringer on. You spit out a few more choice curses and check out the rest of the texts. Kiara reiterates her invitation to spend an entire Saturday getting some work done and fills you in on the agenda of what she wants to get done. You grumble a bit more to yourself and get ready to start your day.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<span id="pressEnter"><<button "➨Continue@@.ssb;enter@@">><<goto "HouseRoom">><<set $storyline.kiaraQuest to 16>><</button>></span>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $storyline.kiaraQuest is 16>>\
\
\
<div id="eveFrameOT"><div id="areaTitle">Marathon Planning Session</div></div>
You're all geared up for your marathon planning session and two things about the situation strike you as odd.
1) The room is much neater than you have seen in a long time. Her walls are bare (her posters have been carefully removed and rolled) and all the junk has been cleaned from her desk.
And
2) Kiara has not slept for quite some time and is mostly running off enthusiasm and energy drinks. This close, the connection between the two of you feels frayed and is vibrating hard enough that it makes your teeth hurt.
You process all of this in the half-second before Kiara swings her chair around and greets you a bit too enthusiastically.
@@.kiara;''Kiara:'' "Hey $player.name! Have a seat, I'll just finish up what I'm doing and we can get started."@@
Kiara turns back to her computer and starts rapidly typing, stopping every so often to take a swig from a large can of //eXtreme// energy drink. You relax on her bed and wait for her to finish. A few minutes pass, then a few more, and some more after that. Once you hit the fifteen-minute mark, it becomes pretty obvious that Kiara has simply forgotten that you're there. You smile and then send a burst of psychic energy into her mind. Kiara's hand slips mid-word and she lets out a surprised moan. She shakes her head as if to clear her thoughts and then turns to you with a sheepish grin.
@@.kiara;''Kiara:'' "♥Fuck♥ … //*pant*// … $player.name. Sorry, sorry, sorry."@@ She takes a few deep breaths to steady herself. @@.kiara; "I may have stayed up for most of the night and I'm on my …"@@ She looks at the wastebasket under her desk @@.kiara; "4th energy drink so far. Don't worry, still have two more before I hit the maximum safe dosage for a single day."@@
Kiara saves what she was working on, brings up several spreadsheets, and organizes them on her monitors. Then, she grabs a shoebox from where it was stashed behind her desk, rolls her computer chair over to where you are sitting, and hands you the box. Inside is a small well-used notebook, index cards, string, markers, and tape. You give her a questioning look.
@@.kiara;''Kiara:'' "It's everything I've worked on so far about being a Super. I'm keeping most of the incriminating stuff on hard copy only. Don't want anyone backtracking my signals here and figuring out what we are up to."@@ She stands and goes to the dresser, taking out her frumpiest Christmas sweater and most unflattering sweatpants. Your questioning looks only intensifies. @@.kiara; "We'll go over the plans, put the index cards and string on the wall to organize our thoughts, and try to make some actionable plans."@@ She pulls on the bulky clothing over her t-shirt and panties. @@.kiara; "These should make me as unattractive as possible. As much fun as it would be to just fuck all day, I actually want to get something done. No psychic stuff either."@@
She's probably right so you just shrug and move over to make room. Kiara drops herself down next to you, looks around confused for a few seconds, gets up, grabs her tablet and energy drink, then sits down again. She takes a few tries to unlock the tablet.
@@.player;''You:'' "Are you sure you don't want to just do this a different day so you can get some sleep? You seem a bit … loopy."@@
Kiara gives you a withering look.
@@.kiara;''Kiara:'' "I got an hour or two sleep last night so I'm good to go. Remember when Fist Puncher redux came out and I didn't sleep for three days? This is nothing."@@
You're about to bring up the fact that she was 14 when that happened but you're pretty certain it's not going to help. Even with your psychic abilities and Sam's training, you can't fathom how Kiara can skip sleep for work.
Sleep is good.
Sleep is life.
Shaking your head, you open Kiara's notebook and start going through the first few pages.
@@.player;''You:'' "Okay, where do you want to begin? …"@@
The rest of the day passes in a blur of activity that can be summed up by a montage.
… You and Kiara animatedly pointing between her notebook and tablet while you compare …
… Kiara taping several index cards to her wall and connecting them with string, then stepping back, looking at her creation, and giving you a high five…
… Kiara pacing back and forth with an annoyed look on her face as you point to the web of strings and index cards and start to rearrange them. She rushes over and starts to put them back. Shoving ensues …
… Both of you eating Chinese take-out while watching archived footage of Supers fighting …
… An improbable situation that leaves both you and Kiara in a compromising and suggestive position, just as her mother opens the door and gives you both a disapproving look …
… the montage slows and reality fades back in, leaving you idly spinning in Kiara's computer chair and her laying on the bed and massaging her eyes …
@@.kiara;''Kiara:'' "Okay, we have to come to a decision. I have a pretty good idea where I am going to go with my Super persona, or at least where I am going to start. What about you?"@@
You think about it for a second.
@@.player;''You:'' "I … think I have an idea. Want to share yours first?"@@
Kiara sits up and shakes her head, then grabs a ten-sided die from her nearby gaming bag. She holds it up to you.
@@.kiara;''Kiara:'' " One to five you go first. Six to ten I'll go first."@@ You nod and she tosses it on the desk. It comes to rest right in front of you, #4 facing up. Kiara cranes her neck to see the dice and then smiles. @@.kiara; "Awesome, you go first."@@
You take a deep breath and make a decision.
<span id="NaRe">\
\
<<set $temp1 to "Cerebralad">>\
<span id="NaReSu">\
@@.player;''You:'' "Okay, I'm going to call myself@@ <<textbox "$player.superName" $temp1>>."
</span>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "Think of a different name">>\
<<set $temp1 to $player.superNameList.random()>>\
<<replace "#NaReSu">>\
@@.player;''You:'' "Okay, I'm going to call myself@@ <<textbox "$player.superName" $temp1>>."
<</replace>><</button>>\
<<button "Wait for her Response">><<replace "#NaRe">>\
\
@@.player;''You:'' "Okay, I'm going to call myself $player.superName."@@
Kiara thinks about it for a few seconds, then nods her head.
@@.kiara;''Kiara:'' "Not bad."@@
Considering how she has responded to most of your Super related suggestions, that's high praise. You grin and give her a "go ahead" motion. She rolls her eyes (though she seems more excited than annoyed).
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' "Okay, so I'm thinking of going by //__Feedback__//."@@ You give her an odd look. @@.kiara; "The way I am thinking is this. I'm going to be mostly support and let's be honest, I may enjoy the effects of your powers a bit too much. So, let's play into it. Your powers get amplified by sexy stuff, right? "@@ You nod. @@.kiara; "So, I'll do the basic minion stuff but I will also function like a pervy energy battery. When you need a boost of power, open the connection and I will do my best to fuck myself into a complete mess and send that energy your way. You get a boost and I get to cum … a lot. I see this as a win-win in my book."@@
<<set $kiara.superName to "Feedback">>\
\
\
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' "So I'm going to go with //__Delphi__//"@@
You raise an eyebrow.
@@.player;''You:'' "The greek restaurant over on Elm?@@
She gives you a bemused look.
@@.kiara;''Kiara:'' "Obviously. I love their giros so much I decided to name myself after them."@@ You nod along sagely and Kiara facepalms. @@.kiara; "I'm being sarcastic. Of course, It's not after the restaurant. I named it after the oracle. In ancient Greece? It was … you know what, I'll just send you a link to explain it."@@ She straightens up. @@.kiara; "I'll be mostly support so I can focus on what I'm good at; gaining information, building stuff, and giving you advice. All things you sorely need. I think it's the best use of my particular skill set."@@
<<set $kiara.superName to "Delphi">>\
\
\
<<elseif $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "I'm going to go by //__Hypnotique__//, spelt with a -que instead of a -c … for branding purposes. I want to really focus and refine my hypnosis and brainwashing skills and see how close I can get them to yours."@@ She points to the tablet and then to your head. @@.kiara;"I want to see if I can use my technical know-how to match your natural powers, at least in application."@@ An interesting thought. @@.kiara; "Also, I want my own harem. It's no fair if you hog all the fun."@@
She picks up her notebook, flips to the last pages, and hands it to you. It's filled with names, ranging from people you know to celebrities to government officials. Each one has a ten-point score for feasibility and another for preference. Both of your eyebrows arch and Kiara laughs.
@@.kiara;''Kiara:'' "I'm only serious for like a tenth of those, but it's good to dream right?"@@
<<set $kiara.superName to "Hypnotique">>\
\
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "I'm going to call myself //__Aliavoce__//."@@ She holds up her hand even before you can open your mouth. @@.kiara; "I know it's odd but I like the idea. It's admittingly bad Latin for 'another voice'. As in another voice in your head."@@ She taps her temple and continues. @@.kiara; "Ever since we teamed up, I have been thinking of where I want to go with my stuff and I have finally managed to figure it out. At first, I wanted to just copy you but I thought of something I like better."@@ She gets a dreamy look on her face. @@.kiara; "Instead of controlling one person at a time I want to influence hundreds, thousands even. Just a little here or there. The idea of subtly pushing people to be more … open … horny … happy … whatever, just does something for me."@@
<<set $kiara.superName to "Aliavoce">>\
<</if>>\
\
\
You and Kiara (or should you say $player.superName and $kiara.superName) spend a bit more time discussing your future and what comes next (you're too tired at this point so it's mostly about font choice for your names). It's getting late and Kiara starts to lose focus. As she talks, the occasional yawn interrupts her speech. Finally, she decides to end work for the night (after promising to update your phone app) and move on to more … entertaining pursuits. Tired, but not willing to pass up any sexy times, you agree. Kiara gives you a tired yet wicked smile.
@@.kiara;''Kiara:'' "Excellent. We've both been …//*Yawwn*//…good so I think we deserve some fun."@@
Kiara lays back on the bed and starts to kick off her overly thick sweatpants. Once freed, she pulls off her frumpy sweater, tosses it vaguely at you, and crawls under the covers. You start to undress but stop when you get to your pants. Even without looking up, you can sense sleep overwhelm Kiara's mind and her breathing subtly changes. The several days of minimal rest have finally caught up to her and Kiara has managed to fall asleep in the thirty seconds it took you to get undressed. Smiling slightly to yourself, you climb into the bed behind her.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "💤 Go to Sleep [X]">><<goto "BedroomKiaraSleep">><</button>>\
<<button "Dreamwalk [X]">><<goto "KiaraDreamEntrance">><</button>>
</td></tr></table></div>\
\
\
\
<</replace>><<set $time to 5>><<set $storyline.kiaraQuest to 17>><</button>>\
\
</td></tr></table></div>\
</span>\
\
\
<</if>>\<div id="eveFrameOT"><div id="areaTitle">Cumming to Conclusions</div></div>
You and Kiara stand at the doorway to the unfinished room. Unlike previous visits, you get an odd feeling from the room. It's hard to verbalize exactly but it feels something like the last second before a big drop on a roller coaster. Something just feels off and you get the idea that Kiara feels it too. She is unconsciously leaning away from the doorway.
@@.player;''You:'' "Does this room feel weird to you?"@@
You extend your hand past the threshold and the instant your fingertips past the threshold, a jolt runs up your arm. You jump back and shake your hand, vainly trying to get some feeling back in your fingers.
@@.player;''You:'' "Okay that's new. You try it."@@
Kiara looks at you like you're stupid and shakes her head. You give her an exaggerated look and tilt your head towards the doorway. She rolls her eyes and tentatively extends her arm into the room. Instead of a painful jolt, the clay that makes up the room suddenly moves. Kiara whips her hand back and the two of you haul ass to the otherside of the room. The room slowly flows back into its original form and then stops. You share a confused look with Kiara.
@@.kiara;''Kiara:'' "Okay, so no shock …"@@ She examines her hand and then looks back to the room. @@.kiara;"… it felt … right? Like I was supposed to do that."@@
You just shrug and Kiara returns it.
@@.player;''You:'' "Probably means that this is a no go for me."@@ You step forward and look into the room, careful not to cross the threshold. @@.player;"This is the first time I've run into an unfinished room but I have an idea."@@ Kiara moves up next to you. @@.player;"Okay … so I know I'm not the best with the psychology stuff but we are both in the middle of a major life change right? If each of the rooms represents part of your psyche …"@@
A smile crosses Kiara's face as realization sets in.
@@.kiara;''Kiara:'' "… then this room may represent something in my mind that is not fully realized, like a super persona."@@
Emboldened by the thought, Kiara steps into the room. The clay on the ceiling and walls flows like liquid, forming a pattern around Kiara that looks a lot like those drawings of magnetic fields you've seen in textbooks. A similar pattern appears on the floor, save for a narrow strip of flat ground that leads to the center of the room. Kiara shrugs to herself and walks down the path. Each footfall sends a ripple through the substance of the room, subtly altering it with each step. By the time she reaches the center of the room, you can already make out crude shapes of furniture growing out of the walls and floor. When Kiara reaches the center of the room, she turns back to you with a somewhat lost look and then raises her hands in a "now what" gesture.
@@.player;''You:'' "I don't know. Maybe think really hard?"@@
Kiara chuckles, shakes her head, and then closes her eyes. Over the course of the next few minutes, her breathing slows as her thoughts turn inward. At first, nothing seems to happen but you begin to see minute change appearing around the room. After a few more minutes of awkwardly watching Kiara you start to see some significant changes. Judging by the ridiculously slow pace of the change, you decide to take a brisk walk through Kiara's mind while she does her thing.
You walk throughout Kiara's dreamscape and after your first circuit, Kiara is still going strong and the unfinished room looks a lot more like an actual room. It's hard to tell exactly how long it will take for the room to finish forming (given the weird way that time perception works in dreams) so you decide to keep walking. You're halfway through your fourth way around the dreamscape when you feel a sharp //*ping*// and the connection between you and Kiara solidifies. Unlike the previous times you have strengthened the connection, the dreamscape does not collapse. Curious as to what exactly happened, you hurry back to the unfinished room. Kiara is sitting on the floor outside the door with a tired smile on her face.
@@.kiara;''Kiara:'' "Finally finished. Take a look …"@@ She waves her hands like a game show presenter @@.kiara;"… Ta da!"@@
\
<<if $kiara.superState2 is 1>>\
<div id="DSFrame">The room now looks like a cross between a bedroom, a electrical substation, and a sex shop. A large bed, complete with red silk bed sheets, takes up the center of the room. On the north side are a large wardrobe, dresser, and bookcase (which is filled with sex toys instead of books). On the south wall is a large desk, complete with a computer setup that is a more high-end version of Kiara's own in the real world. The eastern wall has a large electrical transformer, a few circuit breakers, several unknown components, and a neat pattern of thick insulated wires. The wires extend up to and across the ceiling in a spiral pattern, terminating at an upside-down tesla coil mounted directly over the bed. Where they are not covered with equipment, the walls, ceiling, and floor are various shades of pink and white.</div>\
Kiara is clearly embarrassed by the room, redness creeps across her face and she gives you a nervous smile. You nod sagely but fight to keep the smile off your face.
@@.player;''You:'' "Subtle."@@
She scoffs and punches you in the shoulder. You start to giggle.
@@.kiara;''Kiara:'' "Fuck you man. I didn't choose the color … well I did … I guess … unconsciously … fuck you anyway."@@
She turns with a //*Huff*// and walks into the room with you trailing behind.
Kiara immediately goes to look at the computer while you survey the rest of the room, making a point to carefully avoid the electrical equipment. The wardrobe is filled with lingerie, costumes, and other skimpy items (and the dresser has more of the same). You're examining the large variety of sex toys on the bookcase when you hear a knock on the door. Surprised, both you and Kiara turn in unison towards the sound. Sam is leaning up against the door frame.
\
\
<<elseif $kiara.superState2 is 2>>\
<div id="DSFrame">The room looks a lot like a machinist's workshop with some elements of a living quarters thrown in as an afterthought. Running along the full length of the northern and eastern wall is a single L-shaped workbench. The walls above the workbench are covered by pegboards completely filled with dozens of tools and other pieces of equipment (many that you don't recognize). Various half-built devices, many of which are incorporating crystals, watch faces, and classic hypnosis spirals, are spread across the workbenches. On the southern wall is a large desk with a computer setup that is a more high-end version of Kiara's own, a comfortable-looking futon that looks to be rarely used, and a small closed wardrobe. The walls are bare concrete and the floor has a slate-gray Berber carpet.</div>\
Kiara is clearly satisfied and has a pleased smile on her face. You nod sagely and poke your head in the room to look around.
@@.player;''You:'' "Nice … It fits you."@@
Her smile widens and she punches you lightly in the shoulder.
@@.kiara;''Kiara:'' "I know, right? It's a lot like what I would do in real life if I had enough space and money. Maybe when we find a hideout I'll build this for real."@@
She walks into the room and you follow close behind.
Kiara immediately moves to look at the computer while you survey the rest of the room, making a point to carefully avoid any devices that are vibrating, emitting heat, making noise, or have any blinking lights. The small wardrobe is filled with various types of monochromatic uniforms designed to show off the wearer's body while trying to be intimidating. You're examining some of the tools when you hear a knock on the door. Surprised, both you and Kiara turn in unison towards the sound. Sam is leaning up against the door frame.
\
\
<<elseif $kiara.superState2 is 3>>\
<div id="DSFrame">The room looks like a cross between a medieval dungeon, an opulent bedroom, and the throne room of a particularly tasteless Persian noble. The main feature is a large throne set on a raised dais taking up much of the center of the room. The golden throne is fashioned to look like dozens of humanoid figures in the middle of a massive orgy. There is a thick red cushion placed for comfort and the whole thing looks to be large enough that two people could squeeze in. Red, gold, and purple silk cascades from the ceiling and cover the walls, forming makeshift walls to block off different parts of the room. You can just make out the outlines of cages, stocks, and other tools of restraint behind the curtains. The silks are parted along the southern wall, revealing a large desk with a computer setup that is a more high-end version of Kiara's own. The ceiling is covered with yet more silk and the floor with a lush shag carpet.</div>\
Kiara is a bit embarrassed by the ostentatiousness (judging by the slight pink in her cheeks) but she still gives you a big smile. You nod sagely and fight to keep your own smile off your face.
@@.player;''You:'' "Subtle."@@
She scoffs and punches you in the shoulder. You start to giggle.
@@.kiara;''Kiara:'' "Fuck you man. I didn't exactly pick what it looked like … well I did … I guess … unconsciously … fuck you anyway."@@
She turns up her nose and walks into the room with a //*Huff*//. You follow her in.
Kiara immediately moves to look at the computer while you survey the rest of the room, paying particular attention to what's hidden behind the curtains. You find several cages, a lot of chains attached to the ceiling and floor, and a large cabinet full of floggers and whips. You're trying (and failing) to crack one of the whips when you hear a knock on the door. Surprised, both you and Kiara turn in unison towards the sound. Sam is leaning up against the door frame.
\
\
<<elseif $kiara.superState2 is 4>>\
<div id="DSFrame">The room resembles a mixture of a fancy hotel room and a high end security office. The entirety of the eastern wall is taken up by screens, a primary sixty-inch surrounded by two dozen smaller ones of various sizes (all are currently off). A large control panel runs the length of the wall below the screens, with several keyboards, microphones, joysticks, and other computer peripherals. Against the northern wall is a four-poster bed large enough to fit several people comfortably. The southern side has several large filing cabinets and a wardrobe. The center of the room has a couch and several comfy chairs, each with a good view of the monitors. The walls are paneled in dark wood and the floor is stone-covered with several small area rugs.</div>\
Kiara looks satisfied with the room and has a pleased smile on her face. You nod sagely and poke your head in the room.
@@.player;''You:'' "Nice … It fits you."@@
Her smile widens and she punches you lightly in the shoulder.
@@.kiara;''Kiara:'' "I know, right? It's a lot like what I would do in real life if I had enough space and money. Maybe when we find a hideout I'll build it for real."@@
She walks into the room and you follow.
Kiara immediately moves to look at the control panel while you survey the rest of the room, making a point to test out all of the seating (which are all extremely comfortable). The filing cabinets are filled with information about various people and Supers that Kiara has interacted with and you start to dig around. You're flipping through several of the files sorted under "Lovers-Female" when you hear a knock on the door. Surprised, both you and Kiara turn in unison towards the sound. Sam is leaning up against the door frame.
\
\
<</if>>\
@@.cereb;''Sam:'' "Hey you two. I felt something odd happening and decided to check in."@@ He looks around without moving, then turns to Kiara. @@.cereb;"Mind if I come in?"@@
Kiara looks confused but nods.
@@.kiara;''Kiara:'' "Suuure … What's the deal? From what $player.name tells me, you usually just kind of pop up. Why ask now?"@@
Sam smiles, steps into the room and looks around with an appreciative smile.
@@.cereb;''Sam:'' "It's psychic etiquette. A mental construct like this is a home within one's mind. I have a similar construct in $player.name's head and he has his psychic workshop."@@ Kiara looks at you and mouths 'workshop?' you just shake your head and mouth back 'later'. Sam continues. @@.cereb; "Asking to enter is just polite. The rest of the unconsciously generated mindscape is generally considered free game, so most psychics try to expand their mental lair to encompass as much of their psyche as they can. Mine took a decade to build and was roughly the size of the pentagon. I'm also trying to stay out of $player.name's way for the most part. This kinda stuff is best learned on one's own."@@ He waves his hand dismissively. @@.cereb; "Enough with the lesson though. I actually came to give you this."@@
Sam holds out his hand and a dark leafy plant in an earthenware pot appears from thin air. He hands it to a confused Kiara.
@@.cereb;''Sam:'' "It's a housewarming … err … mindwarming gift. A Philodendron."@@
Kiara takes it, a bit awkwardly, and puts it next to the computer. Sam claps his hands and smiles.
@@.cereb;''Sam:'' "Excellent! That's really the only reason I stopped by, so I'll head out. You two crazy kids have your fun."@@
Sam gives you both a knowing wink, a quick wave, then turns on his heel and leaves. Kiara looks at you.
@@.kiara;''Kiara:'' "What just happened?"@@
You're not really sure either, so you just shrug. Kiara looks at the plant.
@@.kiara;''Kiara:'' "This is the same guy that stopped Giga Claw from stealing the moon?"@@
You try to shrug even harder. Kiara laughs at the absurdity of the situation and you can't help but join her.\
<<if $kiara.superState2 is 1>>\
Still giggling to herself, Kiara prances over and flops onto the bed. She stretches out and lets out a deep sigh of contentment.
<<elseif $kiara.superState2 is 2>>\
Still giggling to herself, Kiara walks over to the workbench and starts to eagerly examine the half-built devices.
<<elseif $kiara.superState2 is 3>>\
Still giggling to herself, Kiara climbs the few steps of the dais and sits on the throne, wiggling her butt to get comfortable.
<<elseif $kiara.superState2 is 4>>\
Still giggling to herself, Kiara drops onto one of the couches, picks up one of those huge universal remotes, and turns on the monitors.
<</if>>\<div id="evePervFrameOT"><div id="areaTitle">Cumming to Conclusions [cont.]</div></div>
<<if $kiara.superState2 is 1>>\
You sit on the bed next to Kiara and the two of you spend some time silently relaxing and observing the fruits of her mental labor. It's an impressive construct and you can't help but marvel at what her subconscious has created. Kiara, for the most part, just lays next to you with eyes closed, humming happily to herself and kicking her feet off the edge of the bed. After a minute or two of quiet, she opens her eyes and turns to look at you.
@@.kiara;''Kiara:'' "So this is the full connection?"@@ She lifts her arm and examines a swirly rune on the back of her hand. @@.kiara;"I don't feel anything different. Does it feel any different to you?"@@
It's hard to quantify exactly what has changed, so you give Kiara a shrug and tap into the connection to feel it out. The instant you open the connection, the runes running down Kiara's body flare with pink fire and her back arches sharply. She lets out a surprised shriek of ecstasy as her hands flail wildly for something to grab, one eventually latching onto the silk sheets and the other on your thigh. The intensity of the reaction catches you by surprise and you instinctively slam the connection shut. The light from the runes goes out and Kiara drops back on the bed, her eyes wide and filled with lust. She stares at the ceiling for several seconds, her breathing comes out in heaving gasps, and a shudder runs through her body. Kiara gulps loudly and her head lolls towards you. A vacant smile spreads across her face.
@@.kiara;''Kiara:'' "… //*pant*// … ♥Fuck♥ … how much power … //*pant*// … did you hit … //*pant*// … me with …"@@ You hold up your pointer and thumb to indicate a tiny amount. Kiara laughs a bit drunkenly. @@.kiara;"… hehehe … It feels … ♥mmmmm♥ … so much … //*pant*// … better now … hehe … now."@@ Her hands languidly slide under her robe and loosen the leather straps. They fall away to reveal her already hard nipples and drenched pussy. @@.kiara;" … ♥Do it again♥ … //*huff*// … ♥pleasssseeeeemmmm!♥"@@
You open the connection up again, a bit weaker this time, and Kiara's voice trails off into a happy mewling sound. Her hands slide along her body, her left going between her legs while the right roughly mauls her tits. Over the next few minutes, you slowly increase the strength of the connection and watch Kiara writhe in pleasure. At first, she only teases her clit, but it does not take long before she spreads her legs wide and sinks three fingers into her cunt. Not wanting to be left out, you gently rub her thigh and use your other hand to free your aching dick. Kiara sighs at your touch and her eyes slowly drift to your shaft. Her tongue slowly runs along her lips and a hunger crosses her face. Even without your powers, you're pretty sure you could feel the pure lust and need brewing in your friend's mind.
Standing from the bed, you strip off your clothes and position yourself between Kiara's legs (her eyes never leave your cock as you move). Kiara gives you a wicked smile, pulls her fingers out of her cunt, and grabs her legs, pulling them back much furtherthan she would be able to do in the real world (thank you dreams logic). You stroke your shaft a few times, place the tip at the entrance of her cunt, and gently rub it across her clit. A few seconds pass and Kiara begins to make needy groans. She rolls her hips and tries to capture the head of your cock between her lower lips. You tease her for a bit longer and then suddenly slam forward, impaling her fully in one thrust. Simultaneously, you open the connection wide and pour as much energy into it as you can. A mind-numbing orgasm tears through Kiara's psyche. Her eyes bulge and her mouth opens wide but no screams manage to come out. She starts to spasm violently enough that you have to press her legs further back to keep her on the bed. The runes across her body flare with a bright pink light, casting the room around you with odd shadows.
You don't bother even starting slowly and just fuck Kiara as hard as you can, doing your best to drive her into the bed. Her first orgasm is barely passed before a second hits her, then a third, then a fourth. You're barely ten minutes in before Kiara is a sweaty mess of well-fucked flesh that is loving every thrust and lunge. Her mouth hangs open and a small rivulet of drool slides down her cheek. Her voice breaks somewhere during her fourth climax and she just groans hoarsely each time you slam into her. Without her screaming, the wet sounds of your fucking are not enough to cover the quiet whine of the electrical equipment powering up. Your own climax rushes closer and you slow down to enjoy the feeling of Kiara's slick warmth. Just as you reach the edge, you move to pull out.
@@.kiara;''Kiara:'' "… NO! … ♥Nngh♥ … Keep … //*pant*// … going …"@@
Kiara moves much quicker than you expect, wrapping her legs around your waist and pulling you tightly against her. Off-balance, you fall forward onto the ample cushioning of her chest. Kiara giggles drunkenly, wraps her arms around your neck, and begins to hump herself against you. You climax hard, filling Kiara's cunt with your thick load until she starts to overflow (thank you again dream logic). Kiara lets out several giggling moans as you unload inside of her. After the last pulse of your shaft, Kiara humps you a few more times and then lets you go. You slide out of the sprawled-out redhead and sit back on your heels.
Surprisingly, even with the rough fucking you gave Kiara and your own huge orgasm, you are not tired. In fact, you're feeling even more invigorated as the energy of her ardor flows back into you. Your cock is still rock hard so you take a second to decide what to do next. Sensing this, Kiara pushes some hair out of her sweat-covered face, gives you a weak smile, and rolls over. She grabs her plump ass cheeks and spreads them, giving you a view of her tight backdoor. You raise an eyebrow and telepathically check-in to see if she's serious or just a bit drunk from pleasure. With her lust-addled mind, you can only pick out a few coherent thoughts.
@@.kiara;''Kiara:'' ⚞// … fuck … ass … enjoy… dream … safe … stop … waiting … idiot …//⚟@@
It's kinda hard to pass up a request like that so you ram your cock into Kiara's well-used pussy, fuck her hard for a few seconds, then pull out your slick cock and line it up with her puckered asshole. Kiara moans meekly and wiggles her ass as you start to push forward. There's a bit of resistance but it only takes a few seconds before your cockhead pops in her tight hole. Kiara convulses and lets out a //*yelp*// of pleasure, which turns into a drawn-out moan as inch after inch of your cock slowly disappears into her ass. It's much tighter than you're used too so you relish the feeling of its vice-like grip. You pull back just as slowly, drawing out another groan from the panting redhead below you. It takes time to build up a rhythm, but you are soon fucking Kiara with long strokes, your hips slapping against the plump flesh of her ass with each thrust. Kiara moans deliriously below you, grunting like an animal with each thrust and muttering incomprehensible gibberish each time you pull out. Once you get a good rhythm, Kiara grabs the bed sheets and starts to thrust herself backward, meeting your thrusts with her own. At the same time, her grunts get louder, quickly building to screams of ecstasy. A fifth orgasm hits her soon after, her ass clamping down on your shaft as she convulses and screams beneath you. It's violent enough that you have to tighten your grip on her waist and bear down, pinning her to the bed, so you aren't bucked off. You fuck her harder, causing her screams to take on a lower, more guttural tone as another orgasm hits her on the tail end of the fifth. Her ass squeezes you rhythmically as the tremors of ecstasy wrack her body. Her energy begins waning so you stop holding back and let the pleasure overwhelm you. With a few last thrusts, you push yourself as deep into Kiara's ass as you can and cum. Kiara groans meekly and her ass tenses in time with your pulsing cock. As before, you cum far more than you can in the real world and her ass is soon overflowing with your cum. After the last spurt of cum, you collapse next to her on the bed.
The fucking has taken its toll on Kiara and she actually starts to fade from the dream. Her body shimmers and then vanishes and you feel her consciousness returns to the waking world. At the same time, the electrical equipment in the room powers down and the rush of power you got from her orgasm fades quickly, leaving you tired. Deciding that there is not much to be done, you start to walk towards the dream exit.
\
\
\
\
\
<<elseif $kiara.superState2 is 2>>\
You walk over to where Kiara is examining a device, lean your butt against the workbench, and try to make heads or tails of the construct. These types of devices are metaphorical in nature and the device certainly looks impressive (A cross between a power drill, a bunch of crystals, and a blender), so you try to figure out what the device represents. Kiara ignores you and seems content to just tinker with the device and hum happily. After a few minutes, she tilts her head slightly in your direction.
@@.kiara;''Kiara:'' "So is the connection fully … I don't know … connected?"@@ She lifts her arm and examines a swirly rune on the back of her hand. @@.kiara;"I was busy making this place so I didn't notice any change. Does it feel different from your end?"@@
You open your mouth to answer but realize that, with everything going on, you didn't really notice any difference yourself. Curious to see what changed, you open up the connection to examine it. Pink light flares from beneath Kiara as the runes on her chest ignite with a pink flame. She lets out a surprised yelp of pleasure and collapses forward onto the workbench, managing to catch herself just in time to avoid face-planting on the hard wood. Kiara's reaction catches you by surprise and you instinctively slam the connection shut. The light from her runes fade and Kiara takes several heaving breaths. Her upper body still resting on the workbench, Kiara props herself up on an elbow and looks over her shoulder at you.
@@.kiara;''Kiara:'' "… //*pant*// … ♥Fuck Boss♥ … I was not … //*pant*// … ready for … //*pant*// … that much power …"@@ Kiara //*pfft*//s a stray hair out of her face. @@.kiara;"… Not that I mind … //*sigh*// … that felt really … ♥nngh♥ … fucking … good."@@
Kiara rests her head on her forearms and arches her back. You can't help but notice this pulls her already short robe even higher, which gives you a nice view of her plump ass and the small strip of fabric covering her pussy. You can just feel the edge of a small smile cross her lips.
@@.player;''You:'' "Uh … that was a normal connection. I didn't put any energy into it.@@
Kiara's head snaps up and turns to you, her eyes wide with surprise. She stares at you for a few seconds and then reaches back and touches the rune-covered fabric covering her body. There is a small spark of energy and the fabric unwinds and falls to the floor, leaving her already wet pussy on full display. Kiara smiles widely, props her chin up on one hand, and widens her stance a bit.
@@.kiara;''Kiara:'' "♥Realllllly?♥ … want to put more energy into it and we can both have some … ♥fun?♥ …"@@
You push off the workbench and position yourself behind Kiara as she shifts her weight from foot to foot, causing her ass to bounce slightly. It's an enticing view, so you sink your fingers into her plump ass cheeks and gently massage them. At the same time, you open up the connection as weakly as you can. Kiara's breath catches, then comes out in a long satisfied //*sigh*// as the pleasure flows through her mind. She shifts slightly, resting her forehead on her right arm as her left-hand slides between her legs and slowly caresses her clit. Kiara's breathing deepens and you can hear the occasional coo of pleasure. For your part, you just keep playing with her ass and steadily increase the amount of psychic energy. It does not take long before Kiara's fingers slide lower and sink into her waiting slit. You watch her masturbate for a minute or so, continuing to massage her plump rear and occasionally sliding a finger across her puckered asshole (which causes her to jump and loudly moan each time). Eventually, she turns her head just enough that she can see you through a curtain of hair.
@@.kiara;''Kiara:'' "… //*pant*// … what are … //*pant*// … waiting for … //*pant*// … ♥Boss?♥."@@
You smile and undo your pants. Kiara giggles (a bit drunkenly) and lays her head back down against her forearm. Once your cock is free, you stroke your hard shaft a few times and line it up with the entrance to Kiara's cunt, the tip bumping against Kiara's fingers. She pulls them out of her slit and uses them to spread herself open. You push forward a little, just enough to rest the tip of your cock against her opening. It's not enough to penetrate, just adds a little teasing pressure against her nethers. You feel her growing frustration and, right before she is about to say something, you grab her hips and slam into her as hard as you can. At the same time, you open the connection wide and pour as much energy into it as you can. Kiara cums instantly and her entire body arches off the workbench. You quickly grab her tits, pull her back against your chest, and start to fuck her in hard shallow strokes. Her eyes stare blankly at the ceiling and her mouth drops open into a silent scream of ecstasy. A low tremor starts in her core and emanates out, quickly building to a violent convulsion as the pleasure overwhelms her body. You pin her between yourself and the workbench, preventing her from spasming too violently. Her runs pulse in time with her climax, sending strange pink lights across the room as it waxes and wanes. After a half-minute of mind-numbing pleasure, Kiara lets out a loud @@.kiara;FUCK!@@ and begins to scream.
You keep fucking her hard until her screams die down and she begins panting for breath. Easing her down to the workbench, you let go of her tits and run your hands down her body. Kiara mumbles something incoherent but is cut off with a //*gasp*// when you grab her waist and resume fucking her as hard as you can. Effectively pinned to the workbench, Kiara can do nothing and take everything you give her. She loves the treatment and second climax hits shortly after her first and her ecstatic screams drown out the thumping of the workbench against the wall and the rattling of the wall-mounted tools (you slow down as she's recovering from this orgasm and take the tools off the pegboard, just to be safe). You continue slamming into her pussy and Kiara pushes off the workbench, using the leverage to push herself backward to meet your thrust (which also lets you play with her huge tits as the swing below her). Kiara races towards a third orgasm and you reach around to grab her tits and pull her harder against your cock. Ecstasy bursts in her mind as she cums again and her hands grab your own and squeeze, your fingers sinking harder into the soft flesh of her tits. Kiara clutches your hands as she screams her way through her orgasm. Just as her climax starts to fade your own starts to boil over. You move to pull back but Kiara tightens her grip on your hands. She giggles a bit vacantly.
@@.kiara;''Kiara:'' "… ♥Hehehe♥ … you don't… //*pant*// … have too …"@@
Still holding your hands tightly against her chest, Kiara drops forward, pulling your chest down to her back and your cock deeper into her pussy. She giggles louder as she bounces her ass backward and squeezes her cunt around your shaft. It's enough to put you over the edge and you climax, filling Kiara's cunt with shot after shot of cum. Still giggling, Kiara slows her thrusts so they are in time with your pulsating cock, gently milking you with her cunt. You fill her pussy with far more cum than you could produce in the real world and it starts to overflow. After you are finally spent, Kiara humps you a few more times, then lets go of your hands and rests her upper body on top of the workbench. You slide out of Kiara and step back.
The image of Kiara lying prone on the workbench, her arms slack at her sides, her twitching legs barely holding her up, and your cum dripping down her thigh, is enough to keep you hard. You rest your cock in the cleft of her ass and think about what to do with her next. Sensing your hesitation, Kiara meekly turns her head and //*pffts*// some hair out of her face. She gives you a weak smile and then reaches back to spread her plump ass cheeks. It takes you a second to figure out what she wants and you send her a quick telepathic message to make sure. Given the afterglow of pleasure in her mind, it's hard to make out exactly what she's thinking, but you manage to parse out enough.
@@.kiara;''Kiara:'' ⚞// … no prep … dream …enjoy it … have fun … I will …//⚟@@
Not one to pass up such an enticing invitation, you ram your cock into Kiara's well-used pussy, fuck her hard for a few seconds to get your cock nice and slick, and then press it against her tight asshole. Kiara moans meekly and wiggles her ass as you start to push forward. There's a bit of resistance but it only takes a few seconds before your cockhead pops in her tight hole. Kiara convulses and lets out a //*yelp*// of pleasure, which turns into a drawn-out moan as inch after inch of your cock slowly disappears into her ass. It's much tighter than you're used too so you relish the feeling of its vice-like grip. You pull back just as slowly, drawing out another groan from the panting redhead below you. It takes time to build up a rhythm, but you are soon fucking Kiara with long strokes. With each thrust, your hips slap against the plump flesh of her ass and push her thighs into the workbench, causing the tools and device on top to shake and rattle. Kiara moans hungrily below you, grunting like an animal with each thrust and muttering incomprehensible gibberish each time you pull out. Once you get a good rhythm, Kiara grabs the bed sheets and starts to thrust herself backward, meeting your thrusts with her own. At the same time, her grunts get louder, quickly building to screams of ecstasy. A fifth orgasm hits her soon after, her ass clamping down on your shaft as she convulses and screams beneath you. It's violent enough that you have to tighten your grip on her waist and bear down, pinning her upper body against the hard wood of the workbench. You fuck her harder, causing her screams to take on a lower, more guttural tone as another orgasm hits her on the tail end of the fifth. Her ass squeezes you rhythmically as the tremors of ecstasy wrack her body. Her energy begins waning so you stop holding back and let the pleasure overwhelm you. With a few last thrusts, you push yourself as deep into Kiara's ass as you can and cum. Kiara groans meekly and her ass tenses in time with your pulsing cock. As before, you cum far more than you can in the real world and her ass is soon overflowing with your cum. After you're finally spent, you pull out and stagger against the workbench, supporting yourself on shaky arms.
The fucking has taken its toll on Kiara and she actually starts to fade from the dream. Her body shimmers and then vanishes and you feel her consciousness returns to the waking world. At the same time, the various devices and monitors all turn off. You catch your breath and decide that there is not much to be done, you start to walk towards the dream exit.
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<<elseif $kiara.superState2 is 3>>\
You walk around the dais and examine the throne more closely. The level of detail (and perversion) that Kiara's mind was able to come up with the throne's erotic carvings is impressive. As you are admiring the throne, Kiara is muttering to herself and fidgeting on its red cushion, trying to find a position that balances comfort and regalness (which is a bit hard given that the throne is big enough for two people). As you finish your circuit around the dais, Kiara strikes a pose, legs crossed, chest thrust out, and her chin propped up casually on one hand. She tilts her head back and laughs maniacally. It is much louder and echoes for much longer than it should be given the size of the room (not to mention all the sound dampening fabric). You cross your arms and wait for her to get it out of her system.
@@.kiara;''Kiara:'' "MWHAHAHAHA … Hahahah … haha … //*phew*// … sorry …"@@ She has enough grace to look a bit abashed. @@.kiara;"I'm on a throne, evil villain laughter is kind of required."@@ She clears her throat and pointedly examines the swirly runes on the back of her hand. @@.kiara; "Is the connection complete or do we have to do something else? I don't feel any different."@@
You're really not sure yourself, to be honest, you felt the connection change but having Kiara's mind present seems to be affecting things. Just to test it out, you consciously open the connection. Pink fire instantly flares from Kiara's runes and she lets out a sharp yelp of pleasure. Her hands tightly grip the arms of the throne and she sinks down in the seat, her legs opening slightly. A shudder runs through Kiara's body and her eyes start to flutter closed. The reaction surprises you enough that you slam the connection shut on pure instinct. The runes on Kiara's skin extinguish immediately. Panting slightly from the after-effects of the connection, Kiara looks down at you with a mixture of surprise and wickedness.
@@.kiara;''Kiara:'' "… //*pant*// … that's not … //*pant*// … fair … //*pant*// … You used … //*sigh*// … too much power … ♥nngh♥ … feels fucking … //*pant*// … good though."@@
Kiara lets go of her white-knuckled grip on the throne and raises her arms above her head for a deep stretch. After holding it for a few seconds (long enough for you to get a good ogle in), she drops her arms with a //*huff*//. She slides down a bit more in her seat, opens her legs wider (though not enough to show much of anything), and gives you a sly smile.
@@.player;''You:'' "Uh … based on your reaction I'm guessing that the full connection is much more … efficient.@@ Kiara raises an eyebrow. @@.player;"… All I did was open the connection, I didn't actually put any power into it, sooooo …"@@
Kiara's other eyebrow joins the first and her sly smile shifts towards something altogether lewder. Her legs slide open all the way, giving you an eye-level view of her wet cunt. She props up her elbow on the throne arm and rests her chin on her hand.
@@.kiara;''Kiara:'' "♥Interesting♥ … It's never felt that … fucking good before. Why don't you get up here and show me what it's like when you actually use some power."@@
Kiara leans back and drapes one leg over the arm of the throne pulling her already short robe even higher. It's an enticing view, but you want to have your own fun, so you open the connection as weakly as you can. You climb the few stairs leading up to the throne and open the connection wider with each step.
Kiara watches you like a cat watches a bird. Her cheeks flush from the effects of your power and her left hand drifts between her legs to idly toy with her clit. By the time you're next to the throne, Kiara is already breathing heavily from the force of your power and her eyes flutter closed. You reach down, sliding your hands down the top of her steel bustier, and lift her tits so that her already hard nipples poke out above the armor (despite feeling like steel, it does not cause any discomfort, thank you dream logic). You bend down and take one of her nipples into your mouth, sucking and running your tongue along the hard nub. Kiara moans loudly and arches her back, pushing her tits out further for you to play with.
@@.kiara;''Kiara:'' "… ♥mmmmm♥ … fuck … $player.name …//*pant*// … sit down … //*pant*// … and get … //*pant*// … your cock out …"@@
Without waiting for you to move, Kiara smoothly slides to her feet, grabs your arm, and (none to genty) guides you to the throne. You undo your pants and barely have them down around your hips before Kiara straddles your lap and presses her drenched cunt against your erection. She smiles and rocks her hips, sliding herself along your shaft.
@@.kiara;''Kiara:'' "… //*sigh*// … put a little more … ♥nngh♥ … energy …"@@
You open the connection even more and Kiara groans as your powers caress the pleasure centers of her brain. Her back arches, pushing her huge tits towards your face. Not one to pass up an opportunity, you alternate between her tits, sucking, licking, and nibbling on your best friend's nipples as she slides her lower lips along your cock. After a minute or so of this teasing, Kiara gives you a lust-drunk smile and sits up slightly. She grabs your cock and rests it against the entrance to her cunt. Her hips rotate slightly, teasing the tip of your cock with her labia, but she does not drop any lower. You let her have fun for a few seconds but then strike without warning. When she closes her eyes to savor the feeling of your power, your hands snap up to grab Kiara's hips, pulling her down while you thrust upwards, impaling her fully on your shaft in one strong thrust. Simultaneously, you slam as much energy into the connection as you can manage. A mind-numbing orgasm tears through Kiara's mind. Her mouth opens in a silent scream and her body arches hard enough that you have to tighten your grip to prevent her from falling off your lap. With her mind overwhelmed by ecstasy, Kiara stares blankly at the ceiling as her body tries to process what is happening. The runes on her skin flare with brilliant pink fire, bright enough that they leave tiny afterimages when you close your eyes. Her mind finally catches up a few seconds later and Kiara lets out a pure scream of ecstasy. She dives forward, wrapping her arms around your neck, and starts to frantically rut herself on your cock, desperate to heighten her own pleasure and draw out her climax. You really don't do much and just let Kiara ride your cock, moan wildly, and scream unintelligible gibberish as her orgasm plays out. She eventually starts to come down from her climax and her hips slow to a stop. Kiara rests her head on your shoulder, immobile save for a tremor that runs down her body every time you move and the gentle rhythmic squeezing of her pussy. After a minute, she sits up, lets go of your neck, and grabs the top of the throne.
Kiara gives you a wicked look and begins to fuck you again. She alternates between humping you frantically, grinding her clit against your pelvis, or slamming her pussy down the full length of your cock. With your power flooding her mind Kiara's second orgasm quickly follows the first and she starts working towards a third before you even feel the beginnings of your own climax. For the most part, you just sit back and let Kiara do most of the work. You keep your hands on her ass, gently massaging the pump flesh, and try to capture her bouncing tits in your mouth as she rides you (each time you manage it, you are rewarded by a deep moan of pleasure). Having a busty redhead riding your cock while screaming and babbling incoherently seems to do the trick and you soon feel yourself heading towards the point of no return. You squeeze Kiara's ass a few times to let her know that you're about to blow and try to move her off your lap. Kiara resists, slowly lifting herself up and then dropping her full weight down on your cock. You groan and try to move her again. Kiara smiles and continues to slowly drop herself on your shaft. She leans in and whispers in your ear.
@@.kiara;''Kiara:'' ⚞// … ♥Just do it♥ … we're dreaming … no risk …//⚟@@
She slams herself down one last time and presses down with her hips, keeping you as deep as she can manage while squeezing her vagina. Your cock pulses and you climax, filling Kiara's pussy with your hot cum. Shot after shot is unloaded deep into your friend's cunt, far more cum than you could ever manage in the real world. She is soon overflowing and your cum starts to soak into the cushion of the throne. After your last shot of cum, Kiara bounces a few more times then stops moving. She sits on your lap, your cock sheathed in her pussy, and ponders something. After a few seconds, her face suddenly lights up and a thought crosses her mind. You pick up the idea and give your friend a questioning look. She returns it with a smile and sits up, letting your slick clock slide out and slap against your stomach. Kiara uses her robe to clean off some of your cum and sits forward a bit. She reaches down and places the tip of your dick up with her puckered asshole. With a //*sigh*//, Kiara slowly drops her weight and pushes against your dick. You can hear her whisper quietly to herself.
@@.kiara;''Kiara:'' ⚞// … ♥nnnngh♥ … feels good …dream … no work …//⚟@@
There's a bit of resistance but Kiara drops her weight a bit forcefully and your cockhead pops into her tight hole. Kiara convulses and lets out a //*yelp*// of pleasure, which turns into a drawn-out moan as inch after inch of your cock slowly disappears into her ass. It's much tighter than you're used too so you relish the feeling of its vice-like grip. Once her plump ass is resting against your thighs, she raises herself a few inches and then lowers back down. Your redheaded companion continues this slow pace for the next minute or two, keeping most of your cock in her ass and just lightly bouncing her hips. You grab her ass and help her movements, lifting her a bit higher with each bounce and impaling her a bit harder with each drop. It takes time to build up a rhythm, but Kiara is soon fucking you with hard thrusts, her plump ass slapping against your thighs with each bounce. The room is filled with the crude sound of your fucking mixed with the ecstatic yelps and increasingly animalistic grunts that are pulled from Kiara's throat each time she bottoms out on your shaft. Her left hand leaves the top of the throne and slides between her legs, pushing three fingers into her well-used pussy. Kiara plunges her fingers into her cunt as her movements take on an increasingly frantic pace. You can feel another huge orgasm rushing to the surface and let go of Kiara's ass, reaching up to grab her bouncing tits and gently tug her erect nipples. Kiara shrieks in ecstasy as her next orgasm slams through her body. Her ass clamps down on your shaft, rhythmically squeezing as the waves of pleasure wrack her body. Her energy begins waning so you stop holding back and let the pleasure of her ass overwhelm you. You grab Kiara's ass, lifting her up slightly so you can thrust up into her tight hole. This draws out a fresh round of yelping which quickly turns to a drawn-out moan as you slam yourself as hard as you can and unload deep into her bowels. As before, you cum far more than you can in the real world and her ass is soon overflowing with your cum. After you're finally spent, you try to pull Kiara off your lap. Still resting her head against your shoulder, she mutters something and tightens her grip.
The fucking has taken its toll on Kiara and she actually starts to fade from the dream. Her body shimmers and then vanishes and you feel her consciousness returns to the waking world (which is a particularly odd sensation since your cock is still inside her). At the same time, lights in the room start to fade. Deciding that there is not much to be done, you start to walk towards the dream exit.
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<<elseif $kiara.superState2 is 4>>\
You continue surveying the filing cabinets for any interesting files to read. You're impressed with the level of detail Kiara put into the room construct, each file contains actual information printed in a clear and concise manner. As you're flipping through stacks of paper, Kiara gets comfortable on the couch and starts messing around with the universal remote. So far, she's managed to turn on the screens but has not figured out how to get them to display anything. She grows increasingly frustrated and it doesn't take long before she just starts mashing buttons. The main monitors finally flickers on and Kiara lets out a triumphant //*Whoop!*// as the room is filled with moans, heavy breathing, and other sounds of two people going at it. You look up from the files to see Kiara watching a POV scene of one woman's face between another woman's legs while she is being plowed from behind by a faceless guy (and, with the familiar-looking freckles on her tits, you're fairly sure the POV is Kiara's. No idea who the other two are).
@@.player;''You:'' "Is that a porn of you?"@@
You put the file away, walk over, and lean over the back of the couch at Kiara's shoulder.
@@.kiara;''Kiara:'' "It's a memory …"@@ She gestures to the screen. @@.kiara; "… of my two friends from college. They were dating, wanted to try a threesome. It … did not end well."@@ Memory Kiara starts to scream as she "climaxes" (it sounds pretty convincing but you know better now). You raise an eyebrow and she shrugs. @@.kiara; "Oh, the sex was great. Well … as good as it could have been before we fixed my little problem. I meant their relationship. They broke up shortly after this. Lots of jealousy and terrible communication."@@ She shakes her head, throws one arm over the top of the couch, and turns to face you. @@.kiara; "Random segue into a less uncomfortable topic, is the connection complete, or do we have to do something else? Other than this swanky new mind palace, I don't feel any different."@@
You think about it for a few seconds and realize that you aren't really sure yourself so you decide to test it out. With a small effort of will, you open your mind with Kiara. Instantaneously, pink fire erupts from the runes running across Kiara's body and she lets out a sudden //*yelp*// of pleasure. Her eyes snap closed as her head drops back and her legs fall open as much as her robe allows. A pleasurable shudder ripples down her body and your vantage point gives you a great view of her hardening nipples pushing against the thin silk of her robe. The reactions startle you and you instinctively slam the connection shut. The pink fire winks out immediately and Kiara takes a few shuddering breaths before opening her eyes. She seems slightly dazed and is only vaguely looking in your direction.
@@.kiara;''Kiara:'' "… //*pant*// … I think you … //*pant*// … liked the movie … //*pant*// … How much … //*sigh*// … power … ♥mmmm♥ … did you … //*pant*// … use? Fuck … ♥ugh♥ … that was good."@@
Kiara stretches both arms above her head, pulling her silk robe up and sliding its cutouts across her skin (her tits come perilously close to bursting completely out of the one across her chest). She holds it for a few seconds and lets it go with a satisfied //*huff*//. You shrug and give her a sly smile.
@@.player;''You:'' "Uh … based on your reaction I'm guessing that the full connection is much more … efficient.@@ Kiara raises an eyebrow. @@.player;"… All I did was open the connection, I didn't actually put any power into it, sooooo …"@@
Kiara laughs.
@@.kiara;''Kiara:'' "No shit? That's fucking awesome. It's never felt that good before."@@ She turns to the screen and a wicked smile crosses her face. @@.kiara; "Want to watch some memories and … test it out … you know … for ♥research♥?"@@
Kiara starts to slowly pull up her robe. As the hem passes her knees, you open the connection again, weakly at first but increasing its strength as the robe gets higher. Just as it passes her knees, Kiara's breath catches and is then released in a drawn-out and very satisfied //*sigh*//. Once the robe is high enough to show her thighs, Kiara sinks down lower and spreads her legs. Kiara's hand slides under her robe and she coos happily as her fingers find her slit. Not wanting to be left out, you move behind your friend, reach down into the chest cutout on Kiara's robe, and pull both tits free. Your fingers quickly find her hard nipples and begin to fondle and tugs gently on the hard nubs. Kiara's fingers herself faster and grabs your arm with her free hand. Panting, she gives you a look of pure horniness.
@@.kiara;''Kiara:'' "… ♥ungh♥ … we need … //*pant*// … to fuck … //*pant*// … get … //*pant*// … over here …"@@
Kiara tries to pull you over the top of the couch. Considering the awkward angle and the fact that she's a bit preoccupied at the moment (not to mention that she can't lift a full-grown man one armed) her attempt fails. You go with it anyway and hop over the couch, landing with an unusual amount of grace and smoothness. Kiara immediately starts unsuccessfully fumbling with your pants with her off-hand, you have to push her hand away to finally pull your pants down yourself. The second your cock springs free, Kiara straddles your lap and presses her drenched cunt against your erection. She smiles and rocks her hips, sliding herself along your shaft. She picks up the remote, gives you a lust-drunk smile, then turns to the screen, and presses a few buttons. The rest of the screens turn on as she turns back and rests both of her hands on the couch above your shoulders.
@@.kiara;''Kiara:'' " …//*sigh*// …for the … ♥mmmm♥ … ambiance …"@@
The sounds of a dozen different sex scenes fill the room, two dozen voices screaming, moaning, and yelling out in ecstasy (Kiara's voice is frequent and you're pretty sure you hear yours as well). With Kiara momentarily distracted by the cacophony of porn, you strike. Your hands snap up to grab Kiara's thighs, pulling her down while you thrust upwards, impaling her fully on your shaft in one strong thrust. Simultaneously, you slam as much energy into the connection as you can manage. A mind-numbing orgasm tears through Kiara's mind. Her mouth opens in a silent scream and her body arches hard enough that you have to tighten your grip to prevent her from falling off your lap. With her mind overwhelmed by ecstasy, Kiara stares blankly at the ceiling as her body tries to process what is happening. The runes on her skin flare with brilliant pink fire, bright enough that even the ones hidden by her robe can clearly be made out. She remains on your lap, leaning back and fully supported by your arms until her mind finally catches up a few seconds later. A pure scream of ecstasy tears from her throat and she falls forward, grabbing the top of the couch in a white-knuckled grip, and frantically humping herself on your cock in a desperate need to heighten her own pleasure and draw out her climax. You really don't do much and just let Kiara ride your cock, moan wildly, and scream unintelligible gibberish as her orgasm plays out. After seemingly forever, Kiara finally starts to come down from her climax, and her hips slow to a stop. Kiara rests her head on your shoulder, immobile save for a tremor that runs down her body every time you move, the gentle rhythmic squeezing of her pussy, and her deep gasping breaths. After a minute, she sits back, hands still gripping the top of the couch, and looks down at you.
Kiara gives you a wicked look and begins to fuck you again. She starts to circle her hips, grinding herself on your cock and rubbing her clit against your pelvis. Kiara alternates between humping you frantically, grinding her clit against your pelvis, or slamming her pussy down the full length of your cock. With your power flooding her mind Kiara's second orgasm quickly follows the first and she starts working towards a third before you even feel the beginnings of your own climax. For the most part, you just sit back and let Kiara do most of the work. You keep your hands on her ass, gently massaging the pump flesh, and try to capture her bouncing tits in your mouth as she rides you (each time you manage it, you are rewarded by a deep moan of pleasure). Having a busty redhead riding your cock while screaming and babbling incoherently seems to do the trick and you soon feel yourself heading towards the point of no return. You squeeze Kiara's ass a few times to let her know that you're about to blow and try to move her off your lap. Kiara resists, slowly lifting herself up and then dropping her full weight down on your cock. You groan and try to move her again. Kiara smiles and suddenly picks up speed, slamming herself down on your shaft. She leans in and whispers in your ear.
@@.kiara;''Kiara:'' ⚞// … ♥Just cum in me♥ … no risk … when you're … dreaming …//⚟@@
You groan and Kiara laughs joyfully as you hit your limit. Your cock pulses and starts to fill your friend with shot after shot of thick cum. Kiara does not slow down but continues to fuck you as you unload far more cum into her pussy than you would ever be able to do in the real world. She is soon overflowing and your cum soaks into the couch. After your last shot of cum, Kiara gradually slows until she is resting on your lap, your shaft still buried deep into her well-filled cunt. The two of you remain connected for a minute or two and catch your breath. Suddenly, her face lights up and a thought crosses her mind. You pick up the idea and give your friend a questioning look. She nods eagerly and slides off your cock, letting it flop wetly against your abdomen. Turning to face away from you, Kiara positions her legs between yours then reaches back and spreads her ass. You hold your shaft and line it up with Kiara's puckered asshole. With a //*sigh*//, Kiara slowly drops her weight and pushes against your dick. You can hear her whisper quietly to herself. There's a bit of resistance but Kiara drops her weight a bit forcefully and your cockhead pops into her tight hole. Kiara convulses and lets out a //*yelp*// of pleasure, which turns into a drawn-out moan as inch after inch of your cock slowly disappears into her ass. It's much tighter than you're used too so you relish the feeling of its vice-like grip. Once her plump ass is resting against your hips, she leans back against your chest, squeezes your cock, and whispers to herself.
@@.kiara;''Kiara:'' ⚞// … ♥fuuuuucccckkk♥ … so good … no prep… amazing dream …//⚟@@
After a few seconds of getting comfortable, Kiara raises her hips a few inches and then drops back down. She continues this slow pace for the next minute or two, keeping most of your cock in her ass and just lightly bouncing her hips. Your hands slide up her body grabbing her tits and gently fondling them as she rides your shaft. It takes time to build up a rhythm, but Kiara is soon fucking you with hard thrusts, her plump ass slapping against your thighs with each bounce. The room is filled with the crude sound of your fucking mixed with the ecstatic yelps and increasingly animalistic grunts that are pulled from Kiara's throat each time she bottoms out on your shaft. Her left-hand leaves the top of the throne and slides between her legs, pushing three fingers into her well-used pussy. Kiara plunges her fingers into her cunt as her movements take on an increasingly frantic pace. You can feel another huge orgasm rushing to the surface and tighten your grip on her breasts, pinning her chest close as her hips continue to slam into yours. Kiara shrieks in ecstasy as her next orgasm slams through her body. Her ass clamps down on your shaft, rhythmically squeezing as the waves of pleasure wrack her body. Her energy begins waning so you stop holding back and let the pleasure of her ass overwhelm you. You grab Kiara's hips, lifting her up slightly so you can thrust up into her tight hole. This draws out a fresh round of yelping which quickly turns to a drawn-out moan as you slam yourself as hard as you can and unload deep into her bowels. As before, you cum far more than you can in the real world and her ass is soon overflowing with your cum. After you're finally spent, you try to pull Kiara off your lap. Still resting her head against your shoulder, she mutters something and weakly bats your hands away.
The fucking has taken its toll on Kiara and she starts to fade from the dream. Her body shimmers and then vanishes as her consciousness returns to the real world (which is a particularly odd sensation since your cock is still inside her). Deciding that there is not much to be done, you pull your pants up, hop off the throne, and start to walk towards the dream exit.
<</if>>\
<<set $scenelistK[64] to 1>>\<div id="eveFrameOT"><div id="areaTitle">Cumming to Conclusions [End]</div></div>
You wake to a face full of red hair and a plump ass against your crotch. Kiara stirs a bit, wiggling her butt and yawning. She turns to look over her shoulder and then, after pushing her hair out of the way, sees that you are awake.
@@.kiara;''Kiara:'' " Mornin howas sleep? Any goodreams?"@@
Since you're still groggy, you find this to be the height of hilarity, and start giggling wildly. Kiara joins in soon after and it takes several minutes before both of you calm down enough to properly wake up. Kiara is more of a morning person than you (though not by much) so she manages to sit up before you.
@@.kiara;''Kiara:'' "Seriously though, that was a trip right? We have to fuck in dream more often …"@@ You reluctantly sit up next to her. @@.kiara;" … the feelings are stronger and we don't have to worry about any of the grosser sides of sex …"@@ She waves vaguely at her body. @@.kiara;"… I don't get anxiety over worrying about getting knocked up and we can do butt stuff without all the annoying preparation …"@@ She stretches out. @@.kiara; As much as I enjoy anal, it's too much work most of the time."@@
Kiara gets out of bed and starts to get ready. You lounge for a bit more but ultimately decide that you should also get your ass in gear. Groaning at the unfairness of life, you roll out of Kiara's bed and start your day.<<nobr>>\
<<if $amita.locat is -4>>
<<set $temp1 to "Amita is hanging out around town. You can feel her mind constantly drifting back to the work she needs to do.">>
<<elseif $amita.locat is -3 or $amita.locat is -2 or $amita.locat is 7>>
<<set $temp1 to "You can't sense Amita's mind, which means that she is most likely in a protected Society area.">>
<<elseif $amita.locat is -1>>
<<set $temp1 to "Amita is at her medical residency and you can feel the constant stress and pressure in her mind and catch the occasional snippet of medical knowledge.">>
<<elseif $amita.locat is 1>>
<<set $temp1 to "Amita is hanging out at Founder's Square. You can feel her mind working as she analyzes the people she sees.">>
<<elseif $amita.locat is 2>>
<<set $temp1 to "Amita is hanging out at Lonely Stone park for lunch. Instead of relaxing, you can feel that her mind is stuck on medical paperwork.">>
<<elseif $amita.locat is 3 or $amita.locat is -5>>
<<set $temp1 to "Amita is on patrol somewhere around Harbor Side. She is thinking about the various leads she has to run down.">>
<<elseif $amita.locat is 4>>
<<set $temp1 to "Amita is hanging out around City Central. You can feel a bit of expectant lust as she is investigating possible spots for later voyeurism.">>
<<elseif $amita.locat is 5>>
<<set $temp1 to "Amita is skulking around Harbor Side. She's horny and you can feel her anticipation as she decides on who she wants to peep on. ">>
<<elseif $amita.locat is 6>>
<<set $temp1 to "Amita is spending time in JPU. You can feel that she is spending time around other people but is not really engaging much.">>
<</if>><</nobr>>\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: orange; color: Black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;">''<<if $storyline.amitaQuest gte 22>>Amita<<else>>Nayika<</if>> Overview''</div>\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Attributes''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Age:'' <<if $amita.level is 0>>~20<<else>>23<</if>></td>
<td>''Sex:'' Female</td>
<td>''Orientation:'' <<if $amita.level is 0>>Unknown<<else>>Straight<</if>></td>
<td>''PRI:'' 25+</td>
<td>''Connection:'' <<if $amita.level is 0>> None<<elseif $amita.level is 1>> Fragile<<elseif $amita.level is 2>>Weak<<elseif $amita.level is 3>>Moderate<<elseif $amita.level is 4>>Strong<<elseif $amita.level is 5>>Solidified<</if>></td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Marital Status:''<<if $amita.level is 0>>Unknown<<else>>Chronically Single<</if>></td>
<td>''Comfort:'' <<if $amita.com gte 60>>Very High<<elseif $amita.com gte 50>>High<<elseif $amita.com gte 40>>High-moderate<<elseif $amita.com gte 30>>Low-Moderate<<elseif $amita.com gte 20>>Low<<elseif $amita.com gte 10>>Very Low<<elseif $amita.com gte 0>>None<</if>> [$amita.com]</td>
<td>''Caution:'' <<if $amita.cau gte 60>>Very High<<elseif $amita.cau gte 50>>High<<elseif $amita.cau gte 40>>High-moderate<<elseif $amita.cau gte 30>>Low-Moderate<<elseif $amita.cau gte 20>>Low<<elseif $amita.cau gte 10>>Very Low<<elseif $amita.cau gte 0>>None<</if>> [$amita.cau]</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''Occupation:''Superhero (Super Society Auxiliaries)<<if $amita.level gt 0>> & Medical Resident (Honor Hill Memorial Hospital)<</if>></td>
<td></td>
</tr></table>\
</div>
\
\
<div id="indexFrame"><span style= "font-size: 20px;">''Appearance''</span>
<<print $amita.appCostume>></div>
\
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\
<div id="indexFrame"><span style= "font-size: 20px;">''History''</span>
<<if $amita.level is 0>>\
Little is known about Nayika beyond official Society press releases. She is one of the newer members of the Auxiliaries and has not been picked up as a sidekick by any of the Society's full members. She is not prominently featured on any of the Society's promotional material or their website. While she participates in Society and Auxiliary functions, she tends to stay in the background. Despite, or more likely because of this, there is a considerable amount of online forums dedicated to sharing photos and information about her.
@@.cereb; // Like most of the Auxiliaries, Nayika joined after I left the Society. She seems to be able to avoid the Society's bullshit P.R. team that just loves to trot out the good-looking (and non-threatening) minority members in front of the cameras. I like her already -S.//@@
<<else>>\
Amita is one of the newer members of the Auxiliaries due to her late discovery of her powers. She has been purposefully kept out of the public eye to avoid any alterations to her power set until the Society has gotten enough control over her narrative. She has not been chosen as a sidekick, is not prominently featured on any of the Society's promotional material or their website, and tends to stay in the background of Society and Auxiliary functions. Much to her annoyance, there are a considerable amount of online forums dedicated to sharing photos and information about her. Her power set has a negative effect on the Society's mental alterations and, along with her investigative nature, means that she had grown suspicious of the Society before being approached by Crystal.
@@.cereb; // Considering that the standard playbook when dealing with reality warpers is to kill them as fast as possible, I would urge caution. Even with her limitations, she can become extraordinarily powerful. -S.//@@
<</if>>\
\
</div>
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\
<div id="indexFrame"><span style= "font-size: 20px;">''Powers''</span>
C1 Subjective Zeitgeist<<if $amita.level gte 1>> (C5 Reaity Warper)<</if>>. C5 Standard Array
\
<div style = "text-align:center">*******</div>\
\
<<if $amita.level is 0>>\
Nayika's power designation is unique and no information is available as to what it exactly means. Footage has shown nothing more than a standard array of powers as well as above-average skill in hand-to-hand, armed combat, explosives, driving and piloting multiple types of craft, and acrobatics. There is some evidence that her durability and regeneration are significantly higher than her current classification.
@@.cereb;//This one stumps me too. Her power classification must be vague on purpose. - S //@@\
<<else>>\
Nayika has a form of reality warping with three severe limitations. First, it only affects her and the objects she wears or uses regularly. Second, Amita has no conscious control over her powers. Third, the nature of the warping is controlled by other people's perceptions of her. Becuase of this, Amita's skills and powers have been altered via outside sources. She is a skilled investigator and fighter due to the Society's propaganda and, due to her parent's influence, is a highly skilled doctor with a specialty in anesthesiology.
@@.cereb;// Wow. This is one of the more unique power sets that I've seen. With a half-decent PR team, Nayika could have any power that she wants. - S //@@\
<</if>></div>\
\
<div id="indexFrame">\
<span style= "font-size: 20px;">''Routine''</span> <span style ="font-size:70%;text-align: right;float:right;">[Early Morning (E), Morning (M), Afternoon (A), Evening (V), Night (N)]</span>
''Current Location: '' <<if $amita.level is 0>>Unknown.<<else>>$temp1<</if>>
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<div style = "text-align:center">*******</div>\
\
<<if $amita.level is 0>>''Mondays, Tuesdays, Wednesdays, Thursdays, Fridays, Saturdays, Sundays''
  Unknown, presumably bounces between Society business and her alter ego (EMAVN).
<<else>>\
''Mondays''
  Amita starts the day by watching people in the Founder square (E) before heading to work at her medical residency (M). Then, has a quick working lunch at Lonely Stone Park (A) before heading home to do some Society paperwork (V). She then goes on patrol in Harbor Side for half the night (N).
\
''Tuesdays ''
  Amita starts the day monitoring her social media presence (E) before heading to work at her medical residency (M). Then, has a quick working lunch at Lonely Stone Park (A) before heading to Society HQ for some training (V). She then goes on patrol in Harbor Side for half the night (N).
\
''Wednesdays''
  Amita starts the day at home doing some work (E) before heading to her medical residency (M). Then, she heads to Founder's square to people-watch (A) before heading to Society HQ for some training (V). She then goes on patrol in Harbor Side for half the night (N).
\
''Thursdays''
  Amita starts the day at home doing some work (E) before heading to her medical residency (M). Then, has a quick working lunch at Lonely Stone Park (A) before heading to Society HQ for some training (V). She then goes on patrol in Harbor Side for half the night (N).
\
''Fridays''
  Amita starts the day at home doing some work (E) before heading to her medical residency (M). Then, has a quick working lunch at Lonely Stone Park (A) before heading to Founder's square to people-watch (V). She has the night off and often spends it indulging in her voyeuristic kink around Harbor Side (N).
\
''Saturdays''
  Amita starts the day at home doing some work (E) before heading to the university to join some of the various clubs to socialize (M). Then, she heads to the City Center to investigate some suspicious locations (A). Afterwards she spends some time hanging around town (E). Then she has the night off and often spends it indulging in her voyeuristic kink around Harbor Side (N).
\
''Sundays''
  Amita starts the day at home doing some work (E) before heading to the university to join some of the various clubs to socialize (M). Then, she heads to the City Center to investigate some suspicious locations (A). Afterwards she spends some time hanging around town (E). She then goes on patrol in Harbor Side for half the night (N).
<</if>>\
\
</div>\
\
\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<if $kiara.programB gte 2 and ($kiara.superState2 is 0 or $kiara.superState2 is 2)>>\
Already knowing which file you want, you lean over and rummage around under Kiara's bed. She looks confused at first but quickly realizes what you're up to, a split second before you pull out a bag full of slutty clothes. Her mind floods with a mixture of embarrassment, intense lust, and eager anticipation and she takes takes the bag from you with shaking hands.\
\
<<elseif $kiara.programB gte 2 and ($kiara.superState2 is 1)>>\
Already knowing which file you want, you lean over and rummage around under Kiara's bed. She looks confused at first but quickly realizes what you're up to, a split second before you pull out a bag full of slutty clothes. Kiara rolls her eyes and snatches the bag out of your hand. She looks bored at your choice, but the creeping blush and the spark of lust in her mind let you know that she is looking forward to your choice.\
\
<<elseif $kiara.programB is 1>>\
You quickly scan the list and find one that looks interesting. You read it out loud and give the suddenly blushing Kiara a look.
@@.player; ''You:'' "B 1 m b 0? … really? … subtle."@@ Her blush starts to creep down her neck @@.player; "Actually, I am kind of surprised you went with this one to be honest. Doesn't seem like your style."@@
Kiara's blush has now reached the top of her chest. With a resigned sigh, she squats next to the bed and rummages around underneath. When she speaks, she sounds defensive and a bit guilty.
@@.kiara; ''Kiara:'' "Turning a target into a bubbly, air-headed, slut is a classic trope of erotic hypnosis … and it's not that bad since it's designed to not be permanent."@@ She sits up holding a plastic bag and tosses it to you. @@.kiara; "The erasure signal stops the ditzy behavior, but …"@@ She gestures for you to open the bag. It's filled with skimpy clothing, a pair of very high platform shoes, and a very realistic dildo. @@.kiara; "… The shit you buy while you're a vapid bimbo still gets delivered the next day."@@
You hold up a very tiny g-string.
@@.player; ''You:'' "I take it you ran the program already then?"@@
She snatches the panties out of your hand.
@@.kiara; ''Kiara:'' "Twice. Once to make sure it worked. That's when I ordered all this … then again when the clothes came in. It was …"@@ Kiara's nipples harden and poke against the fabric of her thin shirt @@.kiara;" … ♥mmmm♥ … really good. I fucked myself with the dildo until I passed out. Thankfully, I had the foresight to put the erasure program on a timer."@@
You ponder for a moment.
@@.player; ''You:'' "Want to go again?"@@
Kiara doesn't quite meet your eye and after a few seconds, she jerks her head in a quick nod and snatches the bag out of your hand.<<set $kiara.programB to 2>><</if>>
<<if $kiara.level is 5>>\
She insists on taking a shower but refuses to elaborate on why she has to do it now (though you have a pretty good idea). Kiara then rushes out of the room without even bothering to grab her robe. The shower is quick and it seems like you barely have time to register her lust, embarrassment, and awkwardness before she is ready to go. The shower turns off, there is the sound of a hairdryer for a minute or two, and then Kiara rushes back into the room.<</if>>\
Now that she's ready to go, you tap the file called B1Mb_0.mp4 and a video pops up on the screen. It's a calm nature scene, the kind you would normally see in meditation videos. It shifts between a babbling brook, leaves swaying in a gentle wind, and a pair of rabbits frolicking in a sun-kissed meadow. A soft melody accompanies the images, filled with bells, piano, and a barely audible drum beat. At the sound of the music, Kiara swallows audibly and her eyes shift slightly out of focus.
<<if $kiara.superState2 is 0 or $kiara.superState2 is 2>>\
@@.kiara; ''Kiara:'' "Such relaxing music right? "@@ She reaches for the tablet and you hand it to her. @@.kiara; "Such pretty pictures …"@@ She shakes her head to clear her thoughts, but her eyes remain locked onto the screen. @@.kiara; "Can you … leave the room? Give me a few minutes to let everything sink in. I'll get changed and you have the full effect all at once."@@
You agree, leave the room, and wait just outside the door. Even through the wood, Kiara's mind, and thus the program's effects, are clearly visible to your psychic senses. You tap into her senses and experience the video through her perceptions.
\
<<elseif $kiara.superState2 is 1>>\
@@.kiara; ''Kiki:'' "♥mmm♥ … I love this music … "@@ Her voice is noticeably higher pitched and she takes the tablet from you. @@.kiara; "Pretty pictures …"@@ Her eyes lock onto the screen and start to shift out of focus. @@.kiara; "Um … Can you wait outside? I don't want you to see me until I am prettied up. Unless you want to stay and watch."@@
You shake your head and leave the room, stopping just outside the door. Even through the wood, you can feel Kiara's mind changing under the program's influence. Tapping into her senses, you experience the video through Kiara's perceptions.<</if>>
<div id="eveFrame">… water cascades over rocks in //A woman with long blonde hair and smeared makeup is being throatfucked by a large cock. Her full pink lips are tightly wrapped around its base and her eyes are rolled up in her head// a babbling brook. A small leaf floats on top of the //The words "Cock goes in, thoughts go out" flash several times// water and spins as if dancing …</div>
<div id="eveFrame">… Sunlight plays across a //A black-haired woman with huge fake tits is bouncing her round ass on a man's cock. An elegant dress is bunched around her waist and the man is pulling roughly on her nipples. She looks to be lost in ecstasy // forest floor as the trees, mostly maple and oak, sway //The words "You live to please others" flash several times// in the light breeze …</div>
<div id="eveFrame">… a clearing in the forest covered //An brown-haired woman wearing a micro bikini is on all fours next to a pool with two men, one kneeling in front and one behind her. The man in front is holding a handful of her hair and is pistoning his cock into her mouth as the other pounds away at her pussy and slaps her ass // in tall grass and wildflowers, a pair of grey rabbits bounce around each //The words "Slutiness is Freedom" flash several times// other, twitching their noses …</div>
After a few more placid nature scenes (and the accompanying hidden images and text), the program ends. In Kiara's mind however, the words and images keep repeating. Now, her mind feels … different. All of a sudden it is like there is more room to move around inside Kiara's head (psychically speaking). Kiara calls to you in a cheerful voice.
@@.kiara; ''Kiki:'' "♥Come in!♥"@@
You enter the room <<if $kiara.programB is 1>> and stop short when you see Kiara. <<elseif $kiara.programB gte 2>> and take a look at Kiara.<</if>> She is standing in the center of her room with a slightly prideful, yet vacant, look on her face. Your eyes travel down her body and she happily strikes a pose for you, clasping her hands behind her back and sticking out her chest. Her makeup is heavier than you have ever seen it, sparkly pastel eyeshadow with bright pink lip gloss. Her H-cup tits are barely contained by a white cropped tank top with the words "Candy girl" stretched to near illegibility. The shirt is short enough that it leaves the bottom of her tits exposed and it is very obvious that she has nothing underneath. Her soft stomach is bare and she is wearing a pink latex skirt, that rides low enough that you can just make out a few hairs of her mound and a hemline several inches above her white fishnet stockings. The outfit is completed with 4-inch platform heels, a sheer bolero jacket covering her shoulders and arms, and a thin pink choker. <<if $kiara.superState2 is 1>> There is a small heart drawn on the inside of one breast using eyeliner. <</if>>
Kiara giggles happily as you take it all in and sways back and forth to give you a better view.
@@.kiara; ''Kiki:'' "Hehe … You like?"@@
Impressed by the severity of the changes her program has managed, You nod your head and stand to get a better look. Squealing in happiness, Kiara bounces, claps her hands, then totters forward (apparently not yet used to the heels) to give you a tight hug.
@@.kiara; ''Kiki:'' "Yay! I'm sooo happy you like it! …"@@
The hug goes on for a bit longer than you are used to but Kiara does not let go, instead she rubs her tits against your chest, grabs your hand, and guides it under her micro-skirt. You push aside her g-string and slide your fingers along her sopping wet pussy. She shivers and whispers in your ear.
@@.kiara; ''Kiki:'' "Because I love it …"@@ She pulls your hand tighter against her cunt and starts to grind herself on your fingers. @@.kiara; "No room for thinking … ♥mmm♥ … just happy feels and sexiness …"@@ You slide two fingers into her pussy and she moans in your ear. It's higher pitch than normal and ends in a quiet giggle. Still holding your wrist, she uses the other hand to start stroking your cock through your pants. @@.kiara; "hehe, do you want me to show you how much of a good slut I am?"@@
Curious to where she is going, you nod again. Kiara lets out another gleeful squeal and pulls your hand out from under her skirt. She lifts it to her face and, without breaking eye contact, wraps her pink lips around your fingers and slowly sucks them clean. With her lips around your fingers, her eyes glaze over slightly and starts bobbing her head as if she was sucking a cock. You try to pull away but she lets out a petulant whine and tightens her grip on your wrist. After letting her suck your fingers for a few more seconds, you gently remind her that she wanted to show you something. Kiara looks at you with a confused expression and something eventually clicks. Her face lights up with excitement and she bounces past you (fingers now forgotten). Giggling, she throws herself on the bed and pulls the realistic dildo from the bag. Kiara rolls over on her back, spreads her legs as wide as she can, and slides the small g-string aside. After a few quick rubs along her slit, she slowly pushes the full length of the dildo into her pussy, letting out a high pitched moan of pleasure when it bottoms out. She looks to you with lust filled eyes, grabs the dildo with both hands, and begins to roughly fuck herself with it.
@@.kiara; ''Kiki:'' "♥ugh♥ … good … ♥ugh♥ … cock … ♥ugh♥ … good … ♥ugh♥ … slut … ♥ugh♥ … good … ♥ugh♥ … Kiki…"@@
Kiara is already on edge (though you're not sure if that's a side effect of the program or her reaction to the situation). The pleasure builds quickly and she continues her mantra, punctuating each word with a rough thrust of the latex cock. As she fucks herself, Kiara watches you with sparkly vacant eyes and a wide pink-lipped smile. Her matra quickly melds with her continuous sounds of pleasure to become unintelligible, just a string of ecstatic moans and incoherent babbling. She starts to roll her hips, thrusting them as best she can to meet the pounding dildo. After less than a minute of fucking herself with the fake cock, her back suddenly arches, lifting a foot off the bed. She speeds up, fucking herself with small rapid strokes, and then cums hard. Kiara throws her head back and lets out a shrill scream as waves of ecstasy blanks out her mind. She starts convulsing and slams back on the bed. She lays there in the grips of her climax, twisting and writhing, as she unconsciously continues to shove the dildo into her slit to extend her pleasure. Her climax lasts for a full minute, until her screams die down to lewd panting and her convulsing body gradually stops moving. She lays there for another minute, blankly staring at the ceiling and occasionally twitching and moaning from residual pleasure.
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<<if $sceneSelect is 1>>\
Kiara's vacant eyes come somewhat back into focus and she looks at you with a dreamy smile. Her eyes lazily drop to the bulge in your pants caused by your achingly hard shaft and she starts to giggle. The giggle fit slowly builds in intensity and you watch as her tits jiggle and bounce in her miniature crop top. This gives you an idea. You quickly take out your cock and climb onto the bed. Kiara squeals with joy as you straddle her body, pinning her arms to her sides with your legs. Her eyes stay locked onto your cock, following it as it bounces in front of her. From under your legs, you feel her start to move again and she shudders as the dildo slides back into her pussy.
@@.kiara; ''Kiki:'' "♥mmmmm♥ … Pleeease fuck my titties … //*pant*// … They're made to be fucked. … ♥mmgh♥ … fuck, cum on my face, I've been … ♥ugh♥ … good slut …"@@
You pull up the tiny tank top, which is actually harder than it looks given how tight it is, and let her huge tits bounce free. Kiara watches you with rapt attention as you get yourself in position. She licks her lips, opens her mouth, and extends her tongue, waggling it back and forth in invitation. Smiling to yourself, you sit forward a bit and push your cock past her pink lips. The taste of your cock causes her to moan and she starts to fuck her self harder. You push your shaft as deep as you can a few times (not as deep as you would like given the positions, until your cock is nicely covered in her saliva. Then, you sit back and smack your slick shaft between her tits. You grab a breast in each hand and force them together, wrapping your cock in her soft flesh and forming a tight channel. Kiara, her mouth still hanging open from when you removed your cock, groans as your grip tightens and you start to slowly fuck her tits. You take your time and enjoy the feeling of Kiara's huge tits as the redhead drives herself closer to a second climax. Whenever you need a bit more lube, you sit forward, facefuck Kiara's waiting mouth for a few seconds, then resume using her breasts. Your climax is just starting to build when a second orgasm tears through Kiara's body. With her pinned beneath you, you get a great view as her eyes roll up in her head. She screams in ecstasy and babbles incoherently (though you can make out the words "Kiki", "Good", and "Slut" in various combinations) and your cock twitches in response. Her convulsions are strong enough that you have to use the wall for support in order to not be bucked off. The pleasure gradually ebbs (slightly faster thant he first cliamx) but this time, Kiara does not stop fucking herself with the fake cock. Instead, she matches the pace of your thrusts.
Having to keep yourself steady during her orgasm, you have to work yourself back up to a good rhythm. Thankfully, you are soon fucking Kiara tits with hard strokes, your hips slaping agasint the underside of her tits with each thrust. It would be a bit too intense for normal Kiara but Bimbo Kiara loves the treatment and her moans get louder the harder you fuck her breasts. You squeeze them, slap them with your cock, and she just gets even wetter (the cock slapping also causes Kiara to giggle drunkenly between her moans). Kiara fucks herself through a third screeching orgasm by the time you work yourself back up to your own climax. You speed up your thrusts, slamming into her tits hard enough that you're slightly worried about how Kiara's going to feel tomorrow. For now though, each thrust of your hips sends a wave of pleasure through her body and she cums a fourth time a few seconds after the third finishes. You hit your own edge when Kiara is at the peak of her own clmax. Your squeeze her tits tits and you fuck them with a few more sharp thrusts. The first shot of cum is deep between her tits and soaks into the thin fabric of her bunched up shirt. You let her tits go and stroke your cock, aiming the rest at her lust-addled face. Kiara is still cumming as you paint her face with your cum and her screams get even louder. A half dozen lines of semen land in her open mouth, across her pink lips, her nose and cheek, and the last across one of her sparkly eyes. You keep stroking until the final few drops land on her chin and slide down her neck. Her climax fades slowly, eventually leaving a cum-covered and lust-drunk Kiara below you.
You slide off Kiara and sit next to her, watching for a few minutes as her breathing returns to normal. Her head turns towards you with a vapid smile on her face and, much to your surprise, she starts to fuck herself again. Amazed at her seemingly limitless supply of erotic energy, you sit next to her and watch(and play with her tits) as she fucks herself through several more intense orgasms. After the seventh (or eighth, you lost count) Kiara eyes drift back to your cock and, with a voice weakend by continous screamin, she desperatly begs for you to fuck her mouth. Ever the gentleman, you oblige her and quickly straddle her chest again. This time, you shove your cock between her mouth and start to thrust. You fuck her mouth with slow strokes as she climaxes two more times. After the second climax, you blow another load across her face and notice that her energy is quickly waning. You slide off her body and resume watching her slide the fake cock into her cunt. Kiara keeps fucking herself for some time, though her moans are not so loud and her movements less insistent. A few minutes after her ninth orgasm, Kiara closes her eyes and her hands drop away from the dildo.
It takes you a few seconds (and a quick mental scan) to realize that she's actually fallen asleep. Kiara, thoroughly exhausted from her marathon climaxes, lays sprawled out on the bed next to you, still dressed like a slut and the dildo still buried in her cunt. You slide the dildo out of her (causing her to sleepily giggle under her breath) and grab the tablet. A few taps and the synth-pop of the erasure signal fills the room. You cover Kiara with a blanket and grab a towel from a hall closet. You wipe off as much of the cum as you can without waking her, then get yourself together and get ready to leave.
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<<elseif $sceneSelect is 2>>\
Kiara's vacant eyes come somewhat back into focus and she looks at you with a dreamy smile. Her eyes lazily drop to the bulge in your pants caused by your achingly hard shaft and she starts to giggle. The giggle fit slowly builds in intensity and you watch as her tits jiggle and bounce in her miniature crop top. Your eyes travel lower, past the micro skirt (more of a belt at this point), to the fake cock sliding into your friend's pussy. An idea pops into your head and you grab Kiara's wrist, gently guiding it so that the dildo slides out of her body. Kiara pouts and lets out a needy whine at her suddenly empty pussy and she lifts her hips in a futile attempt to get the sex toy back into her pussy. Her struggling continues until you use your free hand to undo your pants and take out your achingly hard cock. The instant she sees your shaft, Kiara's eyes sparkle and her whining turn to a squeal of joy. She immediately stops struggling, drops the dildo, and grabs her legs, pulling them as wide as she can in invitation. You line your cock with her wet cunt and wait. She wets her lips with her tongue and gives you a look of pure happiness. When you don't immediately fuck her, she starts to rock her hips (as best as she can given the position) and rub her labia along the tip of your cock. After a few seconds she whines in needy desperation.
@@.kiara; ''Kiki:'' "Nooooo … Pleeease fuck me! … //*pant*// … My pussy is made for cock. … //*pant*// … I'll be a good slut for you … //*pant*// … A really good sluttttttttttt♥ …"@@
You jerk your hips forward and fully bury yourself in Kiara's cunt in a single sharp thrust. The sudden feeling of fullness cuts her voice off mid-word and her mouth hangs open. It takes a few seconds for Kiara to find her voice and she lets out a loud strangled groan of pleasure. You give her a few more seconds to get comfortable and then grab her legs and push them back as far as you can, tilting her pelvis up and giving yourself some additional leverage. Since you're not moving, Kiara starts to whine again and tries to rock her hips against you, craving more stimulation. It's a rare event that you have the upper hand over Kiara so you take some time and let her try to hump herself against you (the position makes it almost impossible for her to do much). After a minute of enjoying her struggles, you decide that you've had enough fun and pull back your hips. Your cock slides out of Kiara until just the tip remains and you thrust forward, slamming into her with a satisfying wet //*slap*// of flesh on flesh and a high pitch squeal of pleasure from the redhead below you.
Since Kiara has already cum once, you don't bother with teasing, and just do your best to fuck her as fast and hard as you can. With each thrust, your cock pulls almost the entire way out of her cunt then slams back down. It starts slow at first but you quickly build up speed and the room is soon filled with the lewd sounds of your shaft slamming into her dripping wet cunt. Kiara writhes in pleasure beneath you and alternates between loud moans, encoruangments to fuck her harder, and lust-induced giggling. As your fucking gets harder, all of Kiara's sounds begin to blend into an incoherent stream of pleasurable sounds and incoherent babbling (though you can make out the words "Kiki", "Good", and "Slut" in various combinations). Her second climax hits fast and after a solid minute of rapid-fire thrusts, Kiara eyes roll up in her head and she lets out an ear-splitting screech of ecstasy. The orgasm sends her into full body convulsions that are strong enough to almost throw you off her body (you have to stop thrusting to maintain your balance). You just ride it out, keeping your cock buried deep in her quivering pussy until her high-pitched screams fade to feeble groans. When the climax finally passes a minute later, Kiara goes limp, her legs dropping flat and her eyes staring blanking at the ceiling. You give her a minute of staring vacantly at the ceiling and let her breathing gets somewhat back to normal, then start to move again. Kiara's gaze moves to you and a wicked smile spreads across her face as you thrust lightly. She looks you in the eye and reaches up to pull hard on her nipples in time with her panting words.
@@.kiara; ''Kiki:'' "♥Mpgh♥ … Is my pussy good? … //*pant*// … Your cock feels sooo good … ♥Nggh♥ … //*pant*// … Fuck my slutty cunt … //*pant*// … fuck your slutty cunt …"@@
Strings of perverted words pour from her mouth, getting more graphic and more incoherent as you pick up the pace of your thrusts. You lean harder against Kiara, tilting her pelvis even further, until you are driving your cock almost straight down into her. Kiara responds by mauling her own tits, roughly kneading the pillowy flesh and pulling closer to her mouth so she can run a wet tongue across the hard nipples. After a few minutes of your fucking, Kiara has stopped trying to form words and just stares up at you with a dazed look on her face while letting out a near continuous stream of quivering moans. You're not even sure if she can really see you, so you tap into her mind … and find nothing but explosions of lust, ribbons of ecstasy, and the words of the hypnotic suggestions bouncing through her otherwise empty mind. With the connection now open, some of your power flows into her mind and pushes her lust to an even greater height. Kiara pussy instantly clamps down on your cock and her eyes roll up as a third climax suddenly hits her. A low keening wail starts in the back of her throat and slips from between her lips as a lust-drunk scream. She can't move much with you pinning her, but her entire body quivers under you. For your part, you keep fucking her with long slow strokes until the pleasure begins to fade. The rhythmic clenching of her already tight cunt, plus the residual pleasure streaming from her mind into yours, is enough to quickly push you over the edge.
The orgasm catches you by surprise and you barely manage to pull out in time before your cock starts to throb. You don't even manage to sit back and wrap your hand around your shaft before the first shot of cum lands across Kiara's well-fucked pussy. No longer pinned by your body, Kiara instinctively curls on her side in a ball of quivering afterglow. You don't even stroke your haft, just letting it pulse as a half dozen more times. Thick streaks of cum across the sides of Kiara tit, side, thigh, and ass. An involuntary shake runs through your body and the last drop of cum lands on her leg. You let out a sigh and drop bonelessly down next to her.
You lay there for several minutes, catching your breath and waiting to hear Kiara's breathing change as she falls asleep. That is, until you hear a soft giggle and sense her lust starts to build again. Sitting up, you look down at your friend. She is still curled into a ball, but her fingers have made their way between her legs and is idly toying with her swollen clit. Amazed at her seemingly limitless supply of erotic energy, you sit next to her and watch (and play with her tits) as Kiara picks the dildo back up and fucks herself through several more intense orgasms. After the seventh (or eighth, you lost count), Kiara's energy starts to wane. She is still masturbating, but you can sense a growing frustration as it does not seem to be enough to finish the job. Her vacant eyes find your own and her face, several loose strands of hair plastered to her skin with sweat, and give you a meek look of need. Realizing that she needs help, you grab her hips, roll her onto her stomach, and slowly push your already hard cock into her slit. Kiara quietly whispers @@.kiara; Yay@@ as you start to fuck the prone redhead in slow and steady thrusts. She spends the next few minutes playing with her clit as you do your best to fuck her into the bed and the two of you slowly drive her to her to one last climax. It's slow going due to her lack of energy but you keep at it, working steadily towards the goal. She gets closer and lets out a quiet moan and you speed up, grabbing her ass and pulling her a bit harder onto your cock. Kiara starts to push back, humping herself to meet your thrusts. Deciding to push her over the edge, one of your hands shifts slightly and you press your thumb against her asshole. Kiara inhales sharply at the intrusion and lets it out in a loud, but tired sounding, moan. A bit more pressure with your thumb and a few harder thrusts from your dick is enough to push her over the edge. A tremor of lust rolls through her body and Kiara bucks harder against your shaft. She doesn't scream exactly, her voice is too far gone for that, but she lets out a wavering whining sound as the climax saps the last of her energy. With Kiara exhausted, you stop holding back and, after several strong thrusts (which draw a few groans from below), you pull out and rest your throbbing cock between Kiara's plump ass cheeks. You thrust lightly and your cock pulses, sending the first shot of cum across her lower back. Kiara lays limp below you as a half-dozen more ropes of cum coat her lower back, drip down her round ass, and soak into the micro-skirt bunched around her waist.
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<<elseif $sceneSelect is 3>>\
Kiara's vacant eyes slowly come back into focus and she gives you a dreamy smile. Her gaze languidly drops to the achingly hard bulge in your pants. She bites her lower lip and starts to giggle under her breath. She tries to keep herself quiet but the giggle fit grows more intense until the effort makes her tits jiggle and bounce inside her miniature crop-top. You enjoy watching for a few seconds but your gaze slides lower, past her micro-skirt (which is now more of a belt at this point), to the fake cock sliding into her pussy. You grab Kiara's wrist and gently pull her hand away. Surprisingly, Kiara does not put up a fight and lets you pull the dildo away. She drops the dildo on the bed and a wicked smile crosses her face. She reaches between her legs and deftly undoes your pants, pulling your cock free with a squeal of joy. Using your cock, Kiara pulls you closer until the tip of your cock is touching the entrance to her cunt. Her eyes sparkle as she slides the tip of your dick along her slit, groaning happily when it rubs against her clit. Without warning, Kiara suddenly moves. Her legs whip around your waist and her arms lash out around your neck. With another happy squeal, Kiara yanks you forward. You lose your balance and fall forward, your cock sliding between her lower lips and sinking balls deep into her drenched cunt. Kiara shrieks in pleasure and a ripple of ecstasy spreads across her body. Kiara clutches you tightly for several seconds, her panting breath against your neck. She begins to rock her hips and pulls your head closer so that she can whisper into your ear.
@@.kiara; ''Kiki:'' "♥Yeeessssssss♥ … //*pant*// … My pussy is made for your cock … //*pant*// … Am I a good slut? … //*pant*// … ♥mmmmm♥ … //*pant*// …"@@
She waits for an answer with bated breath so you nod and Kiara shrieks with joy (right into your ear). You try to pull back and give Kiara a proper fucking but she keeps you held close. You pump your hips as best as you can, sending jolts of pleasure through Kiara's body.
@@.kiara; ''Kiki:'' "… I can be better … //*pant*// … My ass is made for cock too … //*pant*// … Do you want to fuck my butt? … //*pant*// … make me your anal slut too? … //*pant*// …"@@
Kiara stares into your eyes, bites her lips, and lets you go so you can sit back. You grab her hips, slam into her with several rapid thrusts, and think about your offer. Her mouth drops open and she lets out a high-pitched //*Yelp*// each time your hips slam into hers. Kiara's pleasure builds quickly and it takes less than a minute of hard fucking before she is already on the verge of cumming. You suddenly pull out and take a step back from the bed. Kiara whines desperately and tries to hook you with her legs to pull you back (She spreads her pussy lips in invitation). You give her a light slap on the thigh to get her attention.
@@.player;''You:'' "I think we should go with your idea. How do you want it?"@@
With her mind empty, Kiara seems confused at why her pussy is empty and keeps trying to pull you in with her feet. It takes about thirty seconds for your words to sink past her bimbo-persona. Her eyes suddenly shimmer with excitement and she lets out an ear-piercing screech of happiness. She rolls off the bed and starts scrounging under the bed, tossing random junk over her shoulder in her haste. You stand there, admiring how her ass wiggles with excitement until she pops up and tosses you a small bottle of lube. Giggling vapidly, Kiara shoots upright and bends over the side of her bed, legs straight and her hands gripping the bedsheet. She looks over her shoulder with a smoldering look and bounces her ass.
You quickly lube up your cock and place the tip of your slick shaft against the tight ring of Kiara's backdoor (thankfully, the stripper heels put her at the right height). You push against her asshole and Kiara hangs her head as she tries to control her breathing and relax. You're waiting for her to calm down when she suddenly shoves her ass backward. The head of your cock pops into her ass, causing Kiara to //*yelp*// in pain/pleasure and she starts panting rapidly. You grab her ass to stop her and make sure she's okay. Kiara whines and keeps pushing her ass against your cock. Sensing that she is loving it, you let go of her hips, and your cock slowly sinks, inch by inch, into Kiara's tight ass. You sink your fingers into the plump flesh of her ass and pull her back until your shaft is fully sheathed in her butt. With Kiara fully impaled, you pause for a minute to let her adjust. After she's ready, Kiara picks up her head, looks over her shoulder, and gives you a wicked smile. You return the smile with your own, then start to pump your cock into your redheaded bimbo.
Things start slow and you keep your connection with Kiara open to maintain the best possible speed and angle to drive her wild without hurting her. Kiara lets out a deep moan as the power caresses the pleasure center of her brain and her ass squeezes like a fist around your shaft. You grab her ass harder, using your grip as leverage to slowly slide your dick in and out of her tight rectum. It only takes a few thrusts for Kiara to relax and you begin to slowly build up speed. A few minutes later, you are fucking Kiara's ass with hard thrusts. It's not as hard as you would fuck her pussy, but it's enough to quickly drive the sweaty, grunting redhead close to climaxing. Each thrust pushes her closer and closer to cumming and Kiara's moans get more guttural and animalistic. Kiara starts slamming herself backward, excitement and anticipation growing in her mind along with her intense lust. Wanting to finish her off, your lean forward to slide your left hand between her legs. Kiara snaps her head around and practically screams.
@@.kiara; ''Kiki:'' "NOOO! …"@@ Surprised, your fingers stop just above her clit. Kiara thrusts herself backward even harder, moaning as your cock impales her ass. @@.kiara; "I'm … ♥uuhn♥ … a … ♥uuhn♥ … good … ♥uuhn♥ … ass … ♥uuhn♥ … slut … ♥uuhn♥ … ass … ♥uuhn♥ … sluts … ♥uuhn♥ … cum … ♥uuhn♥ … from … ♥uuhn♥ … just … ♥uuhn♥ … their … ♥uuhn♥ … ass …"@@
She keeps talking, but between her overwhelming lust from the ass fucking, Kiara quickly becomes unintelligible. You can only make out a few words between her grunts (mostly repeats of "fuck", "Kiki", "slut", and "ass"). Even without the assistance of your hand, Kiara nears her breaking point but cannot seem to finish. An edge of desperation creeps into her sounds of pleasure and another word can be made out in her mantra (@@.kiara; Harder!@@). You do a quick mental check to ensure her limits and you pick up exactly what Kiara needs. Reaching forward, you wrap your hand in her curly red hair and pull back. Kiara squeals as her back arches and her ass clamps down on your cock. You pull her harder, using her hair for leverage, and slam into her ass. Kiara cums hard a few strokes later. Her mouth drops open in a silent scream as ecstasy overwhelms her body and mind. Kiara freezes, her arms and legs locked straight and her eyes staring blankly at the ceiling. After a few frozen seconds, a tremor starts in her legs and works up her body, quickly growing in intensity. When it hits her chest, Kiara sucks in a great lungful of air and lets out a strangled screech of ecstasy. Kiara begins slamming herself backward on your cock the sounds of her ass slapping into your hips mix with her screams and the occasional near-unintelligible moaned curse. For the most part, you just hold onto her ass and hair and let her rut herself against your shaft. Her orgasm courses through her for a full minute before it starts to fade and her movements slow. Panting like a bitch in heat, Kiara slowly sinks into the satiated afterglow. You let go of her hair and pull out of her quivering ass. Kiara's head drops forward and whines in protest. You re-lube your shaft, then push it back into your bimbo-BFF's waiting ass. Kiara giggles happily.
Turns out, It takes Kiara longer to recover from an anal orgasm than her normal ones so you take things slowly at first until she is sufficiently recovered. Despite the tightness of her ass and how long it takes to get her off, your control and powers allow you to stave off your own climax until you fuck Kiara through three more mind-numbing orgasms. For her second climax of the romp, Kiara cums with her back pressed against your chest, as you roughly maul her tits and slam into her stretched ass. Her legs give out after her third climax and Kiara collapses onto the bed, dragging you with her. You follow her down and keep plowing her ass, doing your best to fuck her into the mattress. Your own climax starts to build as Kiara's third starts to fade. At this point, Kiara is little more than a sweaty mess of grunting, babbling, and squealing and you slow your thrusts to draw out your own pleasure. Kiara arches her back, giving you a better angle that hits all the right spots for you, and tries to push her ass back to meet your thrusts (she's almost out of steam, so she really just rocks back and forth slightly). Your climax builds and builds, the pleasurable pressure concentrating until it explodes with an ecstatic release. You shove your cock as far into Bimbo Kiara's ass as you can and hold it there as it starts to throb. Your cock pulses and you shoot your load into your best friend's ass. Kiara groans happily and a final small orgasm ripples through her. When your cock is finally spent, you drop down on top of her, pinning her to the bed with your own sweat-covered body.
You lay there, panting for breath, long enough for your cock to go soft and slide out of Kiara's ass. She responds with a tired groan but does not otherwise move. You brush some hair out of her face and find Kiara staring blankly at the wall with a drunken smile on her face. Her tongue is hanging partially out of her mouth and you wipe a small thread of drool off her cheek (Kiara automatically tries to suck your finger into her mouth). Sitting back, you take in the scene. Your best friend turned bimbo is sprawled out on the bed, micro skirt bunch roughly around her waist, her tiny thong pulled haphazardly to one side, and sheer bolero jacket plastered to her skin. Kiara's breathing slows and you check her face again.
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<</if>>\
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It takes you a few seconds (and a quick mental scan) to realize that she's actually fallen asleep. Kiara, thoroughly exhausted from her marathon climaxes, lays sprawled out on the bed next to you, still dressed like a slut and the dildo still buried in her cunt. You slide the dildo out of her (causing her to sleepily giggle under her breath) and grab the tablet. A few taps and the synth-pop of the erasure signal fills the room. You cover Kiara with a blanket and grab a towel from a hall closet. You wipe off as much of the cum as you can without waking her, then get yourself together and get ready to leave.You double tap a file named "CuSu.mp3" and a pretty upbeat song starts to play over Kiara's speakers. It's pretty catchy and you nod along for a few seconds, then turn to Kiara to compliment her on her mixing skills. However, you stop short when you catch sight of your friend. She is staring blankly at the computer and swaying slightly. You say her name and when she hears your voice, she languidly turns her head towards you with unfocused, blank eyes. Stepping closer, you wave your hand in front of her face. She tries to follow it but her movements are too slow. After a few seconds a goofy smile crosses her face and she swats at your hand. It takes her a few seconds but she finally manages to grab it with a slightly drunk-sounding giggle. Curious, you tap into her mind.
The beat of the song is echoing through Kiara's mind and, even as you listen, it begins to resonate with itself and grow louder. By the time the vocals kick in, the psychic echo is loud enough that it drowns out her conscious thoughts and Kiara's waking consciousness is almost completely suppressed. You pull back a little and divide your attention between the song as it sounds in the physical world (something about partying with friends) and how it sounds in Kiara's mind. In her mind, the lyrics of the song are overpowered by Kiara's own voice reciting short phrases sped up to near unintelligibility.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//YouWantToListenToMyVoice//@@🎵🎵🎵@@.kiara;//TheMusicRelaxesYourMind//@@🎵🎵🎵@@.kiara;//MyVoiceBringsContentment//@@🎵🎵🎵@@.kiara;//TheMusicWashesAwayYourThoughts//@@🎵🎵🎵@@.kiara;//MyVoiceFillsTheEmptySpace//@@🎵🎵🎵@@.kiara;//TheMusicWillStayUntilYouHearMeSayErasure//@@🎵🎵🎵</div></div>
The second chorus hits and Kiara is now fully entranced. She is staring blankly ahead and her fingers are idly tapping the rhythm of the song on her leg. The tempo speeds up and the commands change.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//YouNeedCum//@@🎵🎵🎵@@.kiara;//InYourMouthDownYourThroatOnYourFace//@@🎵🎵🎵@@.kiara;//ItDoesntMatterAsLongAsItsWarm//@@🎵🎵🎵@@.kiara;//GoodSlutsWantCum//@@🎵🎵🎵@@.kiara;//YouAreAGoodSlut//@@🎵🎵🎵@@.kiara;//AllYouCanThinkAboutIsCum//@@🎵🎵🎵@@.kiara;//HotStickyCum//@@🎵🎵🎵</div></div>
Kiara is quietly panting through partly opened lips. A small drop of drool falls from one corner of her mouth and down her chin. She slowly extends her tongue and runs it along her lips, shuddering slightly. The tone of the embedded words changes slightly to sound … hornier (Makes you wonder what Kiara was doing when she recorded them).
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//WarmCumMakesYouHorny//@@🎵🎵🎵@@.kiara;//StickyCumMakesYouWet//@@🎵🎵🎵@@.kiara;//TastyCumBringsYouPleasure//@@🎵🎵🎵@@.kiara;//EachTimeYouGetCumTheMusicBecomesLouder//@@🎵🎵🎵@@.kiara;//YouWillDoAnythingToTasteIt//@@🎵🎵🎵@@.kiara;//YouNeedItNow//@@🎵🎵🎵@@.kiara;//NowNowNowNow//@@🎵🎵🎵</div></div>
The song abruptly ends, leaving only Kiara's soft panting in the otherwise quiet room. You place the tablet on her desk and take a few seconds to observe your entranced friend. She is still swaying and tapping out the beat to the music, despite its absence. Now however, Kiara is no longer gazing blankly at the wall but is now intensely staring at your crotch. You step side to side a few times and Kiara's head slowly turns to follow. Curious to see the effects of her trance (purely for scientific reasons of course), you undo your pants and take out your rapidly hardening cock. The second she sees your dick, Kiara stops swaying and her eyes widen. You wrap your hand around your shaft and slowly stroke it. Kiara's eyes follow your hand with the same intensity as a cat watching a bird outside a window. you keep stroking until a drop of precum oozes out of the tip. Kiara inhales sharply and lets out a low keening moan and slowly sinks to the floor. Her eyes never leave the tip of your dick, even as she crawls towards you, crossing the few feet on her hands and knees. As she gets closer, you can hear her muttering under her breath.
@@.kiara; ''Kiara:''<span style ="font-size:8px"> " … need … cum … now … cum … good … cum … slut "</span>@@
Kiara stops just in front of you, her eyes locked onto your cock from only a few inches away. You keep stroking and another drop of precum rolls from your tip. A deep moan of need escapes Kiara's throat and she leans forward with her mouth open and tongue extended. Achingly slow, she closes the final few inches and catches the drop of precum as it slides down your shaft. Her tongue curls back into her mouth and she audibly swallows. The effect is instantaneous. An intense pulse of ecstasy, starting from her throat, explodes through her body. Her eyes roll up in her head and she lets out a shuddering moan, which ends with a gurgle when she dives forward and swallows your cock to its base in one voracious move. Her throat immediately tightens and she starts pistoning her mouth on your shaft. Her lips fly over your shaft with enough force that her saliva spatters against her chin and slides down her neck. Kiara lets out a series of wet sounding groans and speeds up her sucking, desperate for cum she so wantonly desires. Her facefucking is so intense that she does not even notice when her glasses are knocked off by the movement and fall to the floor. The tightness of her throat and the sheer desperate energy of the throat fucking quickly brings you to the edge and your cock begins to throb. Sensing your impending release, Kiara's moans take on an almost pleading tone and she starts forcing herself down harder on your cock. Since you are a gentleman and you don't want to keep a lady waiting, you stop holding back. Your dick pulses and the first blast of cum coats her tongue. The first taste of your cum causes Kiara to suddenly freeze as her mind is flooded with pleasure. Her entire body begins to shudder in ecstasy and her mouth drops open as a primal sound of pleasure escapes her throat, starting as a low whine in the back of her throat and quickly building to an ear piercing screech. Unable to control herself in the throes of pleasure, your still pulsing cock slides out of her mouth and bounces up, sending several ropes of cum to across Kiara's face. As you paint her face with your cum, her screams take on a fevered pitch, which continues even after the last drop of cum drips onto her chin.
Kiara remains at your feet, her eyes rolled up in the back of her head, as the mind-melting orgasm tears through her body. Tremors run through her body and your cum drips down her neck and from her open mouth. Almost unconsciously, she reaches up and spreads your cum across her face, hungrily licking it off her fingers and rolling it around on her tongue to savor it.
She carefully takes every drop of cum off of her face and it takes several minutes for the pleasure to fade and for Kiara to regain semi-lucidity. As her eyes come back into focus, they home back in on your now flaccid shaft. Kiara inhales deeply and then leans forward with a shudder. She runs her tongue along the soft flesh of your cock and slides her lips around the spongy head. She slowly runs her tongue along the head and coos happily as your shaft hardens between her lips. You can feel the waves of pleasure from Kiara's mind and, since you're such a nice guy, you let her keep sucking your dick for a few minutes.
<<if $kiara.level is 3>>\
Reluctantly, you pick up the tablet and bring up Kiara's file list. After a quick mental debate, you decide that waking her up is probably the best idea, and tap the file labeled "HypCancelPlayMe.mp4". The speakers fill the room with a synth-pop ballad and Kiara slowly goes still as the song plays. She sits back on her heels, letting your cock slide free of her mouth. The song continues to play and Kiara's eyes slowly regain their focus. By the end of the second chorus, Kiara is more or less fully lucid.
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<<elseif $kiara.level gte 4>>\
Before she goes too far, you tap her on the shoulder. When you get no response, you stroke her hair and gently tilt her head to look at you. She follows your movement but keeps her lips around your shaft.
@@.player; ''You:'' "Hey. Kiara? Can you hear me?"@@ She seems to process your words for a few seconds then slowly nods. @@.player; "Do you want more cum?"@@ This, she processes right away. Her eyes sparkle and she eagerly nods again. She lowers her head and your cock slides into her throat. @@.player; "Do you want it like this or do you want me to fuck you?"@@ Kiara thinks carefully, or tries too at least, what with the hypnotic music melting her brain. She then smiles around your shaft and happily nods her head. @@.player; "Okaaaay, that's not helpful … ah."@@
Your confusion clears up pretty quickly when Kiara reaches down, pulls her panties down, and lets them drop to the floor. She stands, keeping her mouth around your cock for as long as she can, then letting it go with a wet //*pop*//. Slowly, her tongue hanging out of her mouth and her eyes locked on your cock, she crawls onto the bed next. Kiara rolls over onto her back and lets her legs hang over the edge. You move in front of her, taking your time and enjoying the half-naked woman in front of you. Kiara lets out a desperate moan, grabs her knees, and lifts her legs, inviting you to sink your cock into her soaking wet cunt.
@@.kiara; ''Kiara:''<span style ="font-size:8px"> " … please … fuck … cum … fuck … good … cum … slut "</span>@@
You line up your cock and push your hips forward, slowly sinking your shaft deep into your friends waiting pussy. Kiara lets out a moan, dripping of need and desire, that gets louder the deeper you go. Your hips finally meet hers and you wait a few seconds for her to get comfortable. Impatient with even that much of a wait, Kiara starts to roll her hips, humping herself against you in an effort to get you off. Not wanting to keep her waiting too long, you pull back and slam into her, drawing a sharp //*Yelp*// of pleasure. Another slam and another //*Yelp*// from the cum-starved redhead below you. You quickly build up speed and are soon fucking Kiara hard and fast, your shaft pistoning into her waiting pussy and driving her into the matress. She lays back and holds her legs open for you, all the while panting and moaning like a bitch in heat. Oddly, her pleasure does not build as fast as usual but her anticipation skyrockets. You can still hear the music playing behind Kiara's lust-addled eyes and can just make out her repeatedly whispering "cum", "slut", and "please" over and over in between her sounds of pleasure.
Thankfully, even with your first orgasm out of the way, the fact that you are not trying to hold back means that Kiara's reward is rapidly approaching. You speed up your thrusts and shift your hips, maximizing your pleasure in the short time left before you hit your limit. Kiara's voice, almost as if she senses your impending release, gets louder and takes on a note of desperate longing. Breathing heavily, you slam into Kiara a few more times and then your climax hits you hard. You manage to pull out just in time and the first shot of cum splatters across her pussy and pubic hair. Kiara cums the second she feels your cum land on her skin. Her eyes roll back in her head and her back arches off the bed as ecstasy wracks her body. Her mouth drops open and a keening wail starts in the back of her throat, getting louder and louder as your cum lands on her body. You wrap your right hand around your shaft and use the left to pull up her shirt. Each stroke sends another stripe of white across the redhead writhing beneath you. You cum splatters on her stomach, mound, pussy, and thighs before. When the last drop hits her body, Kiara's body drops back onto the bed and she screams. Breathing frantically between her screams, Kiara scopes up your cum with shaking hands and shoves the sticky finger into her mouth. She sucks each one hungrily, moaning wantonly and cleaning them with her tongue. Her orgasm keeps rolling (albeit at a low level) until she finishes cleaning herself off. When she is mostly clean, Kiara sprawls out on the bed, panting heavily and staring at your cock with a vacant yet contented expression.
It takes you a few minutes to catch your breath and by the time you manage it, Kiara's expression has already shifted from content to hungry. She reaches between her legs and starts to stroke your soft dick. Realizing that she is nowhere near done, you lean over and grab her tablet. As you scroll through the files, Kiara shimmies down the bed and takes your flacid penis in her mouth, licking it, and savoring your combined juices. After a hotly contested debate with yourself, you decide to activate the cancel program. You open the file labeled "HypCancelPlayMe.mp4". The speakers fill the room with a synth-pop ballad and Kiara slowly goes still as the song plays. She sits back on her heels, letting your cock slide free of her mouth. The song continues to play and Kiara's eyes slowly regain their focus. By the end of the second chorus, Kiara is more or less fully lucid.
<</if>>\
She looks over to you and shakes her head, as if to clear her fog of lust from her mind.
@@.kiara; ''Kiara:'' "♥mmm♥ … that felt …wonderful, like a warm bath for my brain."@@ Her hands slide up to her tits and massage them, almost involuntarily. @@.kiara;"Which one did you pick? … Wait, let me guess …" @@ She looks down at the cum stain on her shirt, touches her sticky face, then at your still exposed penis. @@.kiara; "… CuSu?"@@ You nod and she laughs, then pulls off her shirt and wipes her mouth. Bending down, you pick up and hand her her glasses @@.kiara; "Thanks, why I am not surprised you chose the cum slut one … Did it work well?" @@
@@.player; ''You:'' "Yeah … //Really// well. I had to run the cancel program to get you to stop."@@
Shifts gears with her trademark speed, Kiara claps her hands in excitement and laughs triumphantly. Still naked, she rushes over to the computer to check on the video. She opens her notes, brings up the CuSu.mp3 waveform, the video, and starts quizzing you about what happened. She has you describe both of your reactions to the music, what you heard in her head, and anything else you think would be pertinent. Despite her growing ardor, Kiara manages to keep herself in check and take careful notes (though you are sure she will do some private "research" later).
The rest of the time together is spent going over the more technical sides of Kiara program. It would normally be boring but Kiara remains mostly naked the entire time and seems to have no problem with you groping her tits or ass while she's working. Eventually, Kiara has to wrap things up and move on with her day. Unfortunately, this means that both of you have to get dressed. A few minutes later, the two of you get yourselves together and get ready to leave.You find an interesting looking file and move your hand to open it. Kiara interrupts you.
@@.kiara;''Kiara:'' "Hold up! Which one are you opening?"@@
@@.player;''You:'' "Trigger pulse.mp3, why?"@@
Kiara raises her eyebrows and then sits down on the bed next to you, then waves her hand in a 'go-ahead' gesture. You give her a questioning look.
@@.kiara;''Kiara:'' "The trigger pulse is my version of an offensive weapon. It's … a bit intense and I'm still working on the kinks so I'm going to sit down for this one."@@
Now even more intrigued, you open the file. For a moment, the speakers play nothing but blank noise but then the room is filled with a blaring cacophony of discordant sound. You drop the tablet in surprise and cover your ears. The noise is so distracting that you almost miss the sudden burst of overwhelming sexual energy coming from next to you. Kiara is locked in the throes of a mind-shattering orgasm. Her back is arched so much that only her head and ass are still on the bed and her mouth open in a silent scream. Waves of ecstasy tear through her mind, melding and reinforcing each other until there is nothing in her head but pleasure. The noise, and Kiara's climax, end just as suddenly as they began and she drops heavily onto the bed. You just stare at your friend, who is currently laying next to you taking great heaving breaths.
@@.player;''You:'' "What the fuck was that?"@@
Kiara looks at you, her eyes wide, but she is still trying to catch her breath. You tap into her mind to figure out what just happened. The hypnotic suggestion is still there but you can tell that it is already fading from her consciousness.
<div style = "text-align: center; word-wrap: break-word;">💢💢💢💢💢@@.kiara;//…THECOMMANDIS''DIVERTISSEMENT''WHENYOUHEARTHECOMMANDYOUWILLFEELPLEASURETHEPLEASUREWILLBUILDYOUWILLCUMHEARINGTHECOMMANDMAKEYOUCUMYOUWILLNOTREMEMBERTHECOMMANDBUTITWILLBRINGYOUPLEASUREYOUWANTTHECOMMANADYOULOVETHECOMMANDYOUNEEDTHECOMMAND''DIVERTISSEMENT''''DIVERTISSEMENT''''DIVERTISSEMENT'' … //@@💢💢💢💢💢</div>
Kiara finally gets her breathing under control and sits up. She fixes her glasses and slides her hand between her legs.
@@.kiara;''Kiara:'' "Fuck me. I'm glad I sat down for that one."@@ She raises her hand and you can see it glistening with her juices. @@.kiara; "Fucking effective though. I have to change my panties now."@@ She stands and walks over to her dresser. @@.kiara; "Get why I made it. Our enemies are closing in, guns drawn. They think they have us cornered and then BAM! They're all on the floor cumming their brains out."@@
She pulls off her panties, now with a sizable wet spot, and tosses them in the general direction of the hamper. She pulls out another pair and starts to pull them on. You start to go through the list of files again.
@@.player;''You:'' "Awesome. Messy, but awesome. And then what, all you have to say is divertissement and …"@@
Your words are cut off by a scream of pleasure, followed by a loud //*THUD*//. You look up from the tablet in near panic to find Kiara on the floor convulsing and moaning in ecstasy, her panties half pulled up with one foot caught in them. After half a minute, the waves of pleasure subside and the panting Kiara rolls to look at you.
@@.kiara;''Kiara:'' "Nice fucking timing you ass."@@ She looks between her legs and sighs, then uses the new panties to clean her inner thighs and tosses them towards the hamper. @@.kiara; "and yes, once the program is set you just have to say … the command word … and it will work again. Not as strong as the first time but still works, it also fades pretty quickly. I had to sacrifice a deeper embed for a quicker one."@@
She grabs another pair of panties and glares at you while she puts them on. You smile sweetly and her glare gets sharper. Once dressed, she steps forward and moves to take the tablet from you.
@@.kiara;''Kiara:'' "Can you please play the erasure program. I'd rather not wait this one out."@@ You pull back and she snatches at it. @@.kiara; "Hey come on …"@@
@@.player;''You:'' "Divertissement! "@@
@@.kiara;''Kiara:'' "//*ughk*// … FUCK!!! …"@@
Another orgasm crashes into Kiara and her legs give out, sending her to her knees. Her head drops into your lap (you have to hop back to avoid a headbut to the junk) and she clings to your legs as the pleasure rolls through her. For a solid minute, Kiara moans into your lap as her body involuntarily grinds against your legs. When it passes, Kiara stays on her knees, her head resting on your thigh and a small ribbon of drool coming from her mouth. She catches her breath, wipes her mouth, and looks up at you.
@@.kiara;''Kiara:'' "♥fuck♥ … that feels … //*pant*// … better when someone … ♥mmm♥ … else does it …"@@ Her hand slides up your leg and starts massaging your crotch through your pants. @@.kiara; "Want to have some fun with it?"@@
You think about it (not very hard because, come on) and nod. Kiara smiles.
@@.kiara;''Kiara:'' "How do you want me? "@@
You wave towards the bed.
@@.player;''You:'' "All fours?"@@
Kiara wiggles out of her third pair of soaked panties and tosses them on the floor with the other two. She crawls onto the bed, wiggling her round ass invitingly and giving you her best seductive look (which comes off way more snarky than it should). You climb onto the bed behind her, drop your pants, and line your cock up with her dripping cunt. After a brief pause, you grab her plump ass and slowly slide your shaft into her. Kiara lets out a drawn-out groan as inch after inch fills her. Just as your hips touch her ass, you smile to yourself.
@@.player;''You:'' "Divertissement "@@
Kiara's pussy clamps down tightly on your shaft and she cums hard. A gush of liquid coats your thighs as she starts screaming (which are quickly muffled when her arms give out and she goes face first into her pillow). Her legs fly out straight as her entire body goes rigid. She drops prone on the bed, pulling you down on top of her. You don't let up and continue to pound into the prone redhead, driving herher into the bed with long slow strokes as the induced orgasm rolls through her. Kiara quivers and moans until it fades a half minute later. You grab her waist, pressing her even harder into the bed, and speed up your thrusts.
@@.player;''You:'' "unh … seems like it's wearing off … ngh … didn't last as long … "@@
Kiara turns her head and blows curly hair out of her face. She manages a few words between your thrusts.
@@.kiara;''Kiara:'' "//*pant*// … I'm … ♥ungh♥ … getting … ♥mmm♥ … tired … ♥fuck♥ … //*pant*// …"@@
You keep pounding Kiara into the mattress as she moans and grunts beneath you. Every so often you hit a good angle and Kiara lets out a yelp of pleasure. You keep a few synapses on Kiara's mind and the command trigger is already fading. You can feel your own climax approaching and speed up your thrust, deciding that you want to have a last bit of fun before the program fades completely. Your grip tightens on Kiara and you pound into her as fast and as hard as you can. Right as you hit your limit, you pull out of the panting redhead and wedge your shaft between the cheeks of her plump ass.
@@.player;''You:'' "Divertissement, divertissement, divertissement, divertissement! "@@
Kiara's climax her like a ton of bricks and every muscle in her body tries to tense at once. She locks in place, her entire body quivering from the tension, which suddenly breaks. Kiara lets out a blood-curdling scream and spasm wildly beneath you. Her ass clenches rhythmically and massages your cock as … Your vision goes pink as a pulse of ecstasy rebounds back through your connection with Kiara and hits you hard.
Consciousness returns and you find yourself laying on top of Kiara, her back and your stomach completely covered with your cum. Kiara is still twitching and groaning in the aftermath of her climax. You're not picking up any conscious thought and, after a slightly panicked mental scan, realize that she's okay, just passed out. You also notice that the command trigger is gone.
You peel yourself off her back, grab a towel from the hamper, and clean the two of you off as best you can. Just to be safe, you stick around for a while to make sure that Kiara is okay. After ten minutes, the quivering stops and her thought patterns return in a more restful state. A few minutes later, her brain pattern shifts to delta waves as she drops into a deep sleep. You let out a sigh of relief, put a blanket over Kiara, and start getting yourself ready to leave. A minute later and you are ready to head out.You scan down the list and one of the files catches your attention. Flipping the tablet around, you point it out to Kiara.
@@.player;''You:'' "CuSuRemix.mp3?"@@
She leans in and smiles spreads across her face.
@@.kiara;''Kiara:'' "Oh yeah. I've been working on a few different versions of my programs."@@ She takes the tablet and starts to pace around the room. @@.kiara; "… this one is designed to get around the one weakness of the first version; people are not always near an audio-visual device when I need them to be. The remix works like the old Cusu program but is activated by an implanted trigger word. Once it's run I just have to say or text the word and they go cum-crazy."@@
You hold out your hand for the tablet and Kiara reluctantly passes it over.
@@.player;''You:'' "Have you tested it out yet?"@@ Kiara shakes her head. @@.player; "Do you want to?"@@ She stops short facing away from you. You can only see the side of her face but she is definitely blushing. @@.player; "I figure that if I'm with you, you'll have an observer, a ready supply of … stuff, and a way to keep people from noticing your reactions. Kind of a win-win … win."@@
Kiara ponders the offer for a few seconds and a small ember of lust begins to burn in her psyche. You know that she's agreed even before she curtly nods. She quickly undresses and starts getting ready to go out.
@@.kiara;''Kiara:'' " … soooo, how do you think we should do thi …"@@ She turns just in time for you to start the program. Kiara's eyes widen sharply when the music starts to play. @@.kiara;"… waittttt …"@@
Her voice trails off as the upbeat song fills the room. A smile slowly spreads across her face and her hips start to sway to the beat. You step closer and look into her vacant, unfocused eyes. Kiara giggles drunkenly and gently swats at your face. You tap into your connection with the redhead and listen to the song as it filters through her perceptions. The song resonates in Kiara's mind and quickly drowns her conscious thoughts below fast-paced drumbeats. A few seconds later, two sets of lyrics start to play, one out loud and the other inside Kiara's head. You focus on the unconscious ones.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//LetTheMusicRelaxYourMind//@@🎵🎵🎵@@.kiara;//RememberMyWordsButForgetThem//@@🎵🎵🎵@@.kiara;//MyVoiceSoothesYou//@@🎵🎵🎵@@.kiara;//TheMusicBeatClearsYourMind//@@🎵🎵🎵@@.kiara;//MyWordsFillTheEmptiness//@@🎵🎵🎵@@.kiara;//TheMusicWillGoButTheWordsWillStay//@@🎵🎵🎵@@.kiara;//ReadyAndWaitingWaitingWaiting//@@🎵🎵🎵</div></div>
Oddly, Kiara only seems partially entranced by the time the second chorus hits. Her eyes slip in and out of focus and the only indication she is listening to the music is the gently tapping of her foot. A guitar kicks in and the tempo picks up.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//You'reThirstyForCum//@@🎵🎵🎵@@.kiara;//SwallowCumWearItOnYourFace//@@🎵🎵🎵@@.kiara;//HideTheHungerWaitForTheSignal//@@🎵🎵🎵@@.kiara;//ButGoodSlutsAlwaysWantItDeepDown//@@🎵🎵🎵@@.kiara;//YouAreAGoodSlut//@@🎵🎵🎵@@.kiara;//TheThirstForCumIsAlwaysThere//@@🎵🎵🎵@@.kiara;//WaitingForTheWord//@@🎵🎵🎵</div></div>
Kiara seems to slowly come out of the trance but something still feels off. Her head turns towards you a bit too slow and the smile on her face is a bit too wide to be fully normal. While she is facing in your direction, you get the idea that she sees you but her brain is not really processing you.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//TheThoughtOfCumMakesYouHorny//@@🎵🎵🎵@@.kiara;//WarmCumMakesYourPussyWet//@@🎵🎵🎵@@.kiara;//ButYouHaveToHavePatience//@@🎵🎵🎵@@.kiara;//WaitForTheWordAndThenYouCanHaveYourCum//@@🎵🎵🎵@@.kiara;//YouWillDoAnythingToHaveItInYouMouth//@@🎵🎵🎵@@.kiara;//TheWordBringsBackTheMusic//@@🎵🎵🎵@@.kiara;//TheWordIsAPPETENCE//@@🎵🎵🎵</div></div>
The music ends abruptly as the final word thunders through her mind, its echo gradually fading to little more than a whisper in the deeper parts of her subconscious. Unlike the other programs, by the time it's fully run its course, Kiara seems to be mostly normal. She blinks a few times then she looks at you and heaves a heavy sigh.
@@.kiara;''Kiara:'' "Right, that was weird."@@ She grabs some clothes from her dresser and starts to get dressed. @@.kiara; "I'm suspiciously thirsty … Want to get coffee? I dare say, you'll find some inopportune time to activate the trigger word."@@
You give her your best innocent smile (which is not very convincing) and watch Kiara as she finishes getting dressed. The two of you then take Kiara's car and head out to the nearest coffee house. She's on edge the entire ride over, nervously waiting for you to use the command word and turn her into a cum-addicted slut. You don't say it, not yet, and keep up a fairly normal conversation about a movie you just watched. She gives you a suspicious side-eye a few times but the ride is fairly uneventful. As you enter the coffee shop, you manage to get Kiara talking about one of her programming projects, something that draws enough of her attention away from the waiting hypnotic program that she does not notice your order. She's still discussing the finer points of her code when the barista finishes your order and calls out the name you gave her.
@@.kiara;''Kiara:''" … stuck on this problem for like three weeks and I found the same exact question online but it was like eight years old and all the answers were just people telling the poster to do something completely different. It's been soooo fucki …"@@
@@.generic;''Barista:'' "I have a plain coffee for … uh … appetence?"@@
The effect is instantaneous, Kiara's eyes slide out of focus and a flush spreads across her cheeks. Even without actively listening to her mind, you can sense the echoes of the CuSu song reverberating through her mind. Kiara starts to pant quietly and her eyes flicker across the room, quickly dropping down to the crotch of each guy she sees. You wave your hand in front of her face and call her name. Her eyes lock onto yours and she stares blankly for a split second. Suddenly, she grabs your hand and drags you out of the coffee shop. You're about to protest leaving without your coffee, but the overpowering waves of thirst and desire coursing through Kiara's mind promises that going with her will be more than worth it. She practically runs to her car (thankfully in the parking lot behind the shop and not on the street) and takes several frantic tries to unlock the door. As soon as the door is open, Kiara roughly shoves you into the backseat. You're caught a bit by surprise at the strength of the program and have just enough time to bring up your obfuscation field before Kiara unzips your pants and pulls out your hardening shaft. She does not hesitate, the instant your cock is clear of your pants, Kiara lets out a growl of pure desperate hunger and slams her mouth down on your cock.
The throatfucking is fast, intense, and designed to make you blow your load as soon as possible. Kiara bounces her head in your lap, rapidly jamming your cock into her throat with a frenzied need. The car is filled with her increasingly loud moans and the wet //*glks*// as your shaft roughly penetrates her throat. Even though Kiara isn't touching herself, her lust builds almost as quickly as your own and it does not take long before both of you are teetering on the edge of climax. You don't hold back and your cock grows even harder in her throat and begins to throb with your impending release. Even through the fog of lust and hypnotic song, Kiara senses your impending releases and lets out a triumphant squeal around your shaft. She slides her throat off your cock with a //*gasp*// and tightly locks her lips around the crown of your cock. Panting like a bitch in heat, Kiara starts jacking your shaft with one hand while using the other to gently massage your balls. She presses her tongue against the sensitive underside of your tip and slowly licks. After a few agonizingly pleasurable moments you hit your limit and let go. Your cock jumps and the first shot of cum plasters the back of Kira's mouth and across her tongue. When the taste registers, Kiara's mind explodes in ecstasy and overloads her body. For a few tense seconds, her body freezes in place as you continue to fill her mouth with your load. When her body finally catches up, Kiara lets out a primal scream of ecstasy, and her climax tears through her body. Her mouth drops open as she screams and her mouthful of cum leaks back onto your cock. She screams again, this time out of distress, and dives back onto your cock to make sure that she doesn't miss a single drop. Your best friend frantically sucks up your cum, screaming between each swallow. You finish shooting your load into Kiara's mouth and she keeps sucking. Even after she has gathered the last spot of cum with her tongue and you begin to go soft, she keeps moaning in ecstasy around your cock.
Suddenly, the music vanishes from her active mind and Kiara's awareness snaps back into place. No longer bolstered by the signal, her orgasm begins to fade and she enjoys the last ripples of ecstasy fully conscious. Kiara lets your cock slide from between her lips and moans loudly. It takes her a minute of shuddering breaths before she manages to get herself under control enough to sit up. She pushes her seat back and stretches as the last aftershocks of the orgasm fade from her body, Her head languidly turns to you and she gives you s lewd smile.
@@.kiara; ''Kiara:''" … ♥Fuck♥ … I forgot about that part …"@@ You give her a questioning look. She giggles. @@.kiara;"… This version of the program was set to cut off while the subject was still cumming … ♥oooohhh shhitt♥ …"@@ Remembering it sends another pulse of pleasure down her body. She takes a few seconds to compose herself. @@.kiara;"… it's designed to form an association between the taste of cum and pleasure, even without the program …"@@
As she's talking, you check your phone.
@@.player;''You:'' "So is the program done or what?"@@
Kiara takes a few steadying breaths and then climbs into the driver's seat, you follow and buckle yourself into the passengers.
@@.kiara; ''Kiara:''"No. Since the program was designed to be a fire-and-forget type thing. I have it set up to fade after each use. It's not perfect but It should get two or three uses … why?"@@
You smile and give her directions to your next stop. She's confused but knows that you have something up your sleeve so she starts driving to your next destination.
@@.kiara; ''Kiara:''"Right, Next stop … JPUlibrary … for some reason …"@@ Her face flushes in embarrassment. @@.kiara;" … I need to stop at my place really quick … I need to change my panties …"@@
----
The JPU Library is a four-story block of concrete located in the central part of campus. Kiara's university ID card gets you through the door and the two of you head up into the stacks on the fourth floor. Kiara has a pretty good idea of where this is going (it's one of the only reasons anyone comes to the top floor) but goes along to see what you have planned. Despite the subconscious nature of the program, a low current of lust simmered in Kiara's mind for the entire ride to the library (thankfully not strong enough to affect her driving).
You search through the cramped stacks, Kiara blithely follows a few paces behind you, checking out the spines of the books as you pass. You're looking for a specific book in the classical literature section (you checked the online catalog during the ride over) that should serve your current needs. Thankfully, the book was shelved correctly. You pull a book off the shelf and hold it out to Kiara. She rolls her eyes and takes it from you (though the flush in her cheeks belies her boredom).
@@.kiara; ''Kiara:'' "Right, so now it's study time."@@
It's an older fiction book from the turn of the century that is in surprisingly good condition considering its age and general circulation. Kiara takes the book and flips it over to read the title.
//Compulsion and Appetence//
The instant she registers the trigger word, the song bursts back into her mind at full volume. Kiara's eyes slide out of focus as her mind fills with a lustful fog and dance music that only she can hear. The sudden nature of the trigger seems to disorient her for a few seconds but she soon registers your presence. Her head slowly pivots towards you and then smoothly down to your crotch, her hand follows soon after. A loud //*Thud!*// makes you jump, as the thick book slips out of Kiara's hand and lands on the floor. You chuckle to yourself, shake your head, and extend the obfuscation field to cover as much of the floor as you can.
Kiara moves closer, pushing you against the stacks and rubbing your growing erection through your pants. A faint whine starts in the back of her throat as you grow to full hardness in her hand. An idea pops into your mind and you tap Kiara on the shoulder (quite a few times actually, she is very focused on your crotch).
@@.player; ''You:'' "Kiara? … Kiara? Can you hear me?"@@ Her head slowly pivots upwards and she stares at you with her vacant eyes. @@.player; "Do you want cum?"@@ She bites her lip, nods, and bats her eyes. @@.player; "Want to have some fun first?"@@ Another nod, more eager now. @@.player; "Fine, turn around and drop your pants."@@
The last word had barely passed your lips before Kiara had turned around, shoved her capris and panties down to her knees, and braces her hands against the shelves. She waits for you to make the next move. For a few seconds at least, in the time it takes you to undo your pants, Kiara starts to groan desperately and enticingly sway her ass. You step up behind Kiara and your hands roam across her body, pulling here and pushing there, until you get an ideal angle for your height difference (Her bent over almost completely and balanced on her toes). You bend your knees slightly, line your cock up with her already drenched cunt, and slowly push forward. Kiara is having none of this. As soon as she feels the tip of your cock against her outer lips, she shoves herself backward. She impales herself on your cock with enough force that her ass causes your back to hit the shelves behind you. Taking advantage of the limited space between the rows, Kiara slams herself backward, her pussy sheathing your shaft in full-length strokes. You brace your back against the shelf, grab Kiara's waist, and start meeting her thrusts with your own. The quiet stacks are filled with the sound of Kiara's ass slapping against your hips, her increasingly ecstatic moans, and the creaking of the bookshelves.
Considering the point of today's exercise, you still don't bother holding back. You drive into Kiara as hard and as fast as you can and her moans quickly increase in volume and desperation. Kiara's climax races closer but you sense the program in her mind holding it back until the true trigger is used. Your own climax grows closer a step behind Kiara's and it's not long until you're near the limit. Kiara feels your cock swell and begins to throb. Her moans take on a new, almost fevered pitch, and she slams herself on your cock harder, punctuating each thrust with a breathy whisper.
@@.kiara; ''Kiara:''<span style ="font-size:8px"> " … need … cum … fill … slut … cum … good … cum … slut "</span>@@
You meet her thrusts with your own only a dozen or so more times before you pass the point of no return. Your own groan of pleasure is lost amidst Kiaras moans and you try to pull back so you can shoot your load across your friend's plump ass. Kiara inhales sharply and shoves back with her arms, pinning herself against your cock and you against the back shelf. You lean your head back on the books behind you and let the pleasure overwhelm you. Your cock jumps and shoots a thick rope of cum deep into Kiara's waiting pussy. Kiara's orgasm hits a split second after you begin to fill her cunt. Her body freezes, and a tremor begins to run up her legs. Kiara's mouth drops open to scream but no sound comes out save for a low whine, which slowly increases in volume as her body processes the hypnotically reinforced ecstasy. Your cum continues to fill her pussy and Kiara's brain finally processes what's going on. Her whine rises into a scream of pure ecstatic joy and Kiara begins to buck herself against your dick. She fucks you hard enough that the shelf you're leaning on starts to rock with the force and you start to seriously fear that some books may fall on the two of you.
After the last weak shot of semen pumps into the cumming redhead, her legs give out and she drops to her knees. Moaning wantonly as her orgasm begins to fade, Kiara braces her right hand on the bookshelf and the left drops between her legs. Two fingers sink deep into her messy cunt and pull out, covered with your combined juices. With a hungry groan, Kiara sucks her fingers clean. At the taste of your cum, Kiara's orgasm, which was starting to fade, surges back with renewed vigor. She would scream, but Kiara is hell-bent on eating as much of your cum from her cunt as she can. Her eyes roll up into her head and she moans around her fingers, her breath heaving in the few seconds it takes her to get more cum from her slit. The keeps going as Kiara cleans her cunt of your load, peaking each time her tongue tastes your jizz.
As before, the program suddenly fades from her mind (unraveling completely this time, instead of going back to hide in her subconscious). Her awareness floods back into her psyche and Kiara drops forward, leaning her head against the books as she rides out the tail end of the cum induced orgasm. She giggles a bit drunkenly and, almost unconsciously, her hand dips down one last time, gathers juices from her cunt, and raises her fingers to her lips. She looks at her glistening fingers for a few seconds and then slides them between her lips, sucking happily as the last vestiges of her climax sends a shiver down her spine. You put your cock away and slide down to your but, sitting with your back to the shelves facing Kiara. She takes several deep breaths, turns her head slightly, and gives you a tired smile.
@@.kiara; ''Kiara:''" … ♥Mmmmmmmm♥ … it still tastes amazing after the program ends …"@@ She shudders again as a small pulse of remembered pleasure runs through her mind. @@.kiara;"… damn, I'm good at this. The after-effects are still working…"@@ She slides her hand back between her legs and coos happily. @@.kiara;"… thankfully my panties aren't a mess this time …"@@
Kiara takes a few more deep breaths and then stands (her wobbly legs means it takes a few tries. She gets dressed (giving you a nice eye-level view of her ass) and offers you a hand up.
@@.kiara; ''Kiara:''"So what's next on the agenda?"@@
You take her hand, stand, and do one last quick check to make sure the program is gone. Even the echo of the song is gone by the time you check. You dig a little deeper and find nothing. The two of you start walking to the library exit.
@@.player; ''You:''"The program has degraded too much for me to notice so I think the field test is over. You did say it's only good for two-ish times right?"@@
Kiara nods sagely.
@@.player; ''You:''"Then it worked the way it was supposed to. How do you feel?"@@
The two of you head down the stairs back to the main door and Kiara ponders the question.
@@.kiara; ''Kiara:''"I don't feel any different … other than having an aftertaste of your cum … which is still turning me on by the way."@@ Kiara takes a deep breath and runs her tongue along her lips, you're not sure if she even noticed doing it. @@.kiara;"… hit me with it again and let's see if it works …"@@
You exit the library and head back to Kiara's car. Once you're settled in the relative safety of her sedan, you turn to Kiara.
@@.player; ''You:''"Ready? … Appetence"@@
Kiara inhales sharply, holds her breath for a few seconds, then lets it out in a //*sigh*//.
@@.kiara; ''Kiara:''"Nope … nothing …"@@ She starts the car. @@.kiara; "Let's head back to my house. I have a lot of questions to ask about how this all went down."@@
Kiara chuckles to herself as she pulls out of the parking lot, deeply satisfied with the successful field test. It takes a few seconds to process what Kiara said and you groan when it finally hits you. It looks like the next few hours will be filled with Kiara's particular brand of over-enthusiastic research, mixed with bouts of sitting around when she gets lost in her work. You groan and rub your eyes as Kiara heads back to her home.You're going through the familiar list of Kiara's programs when a new file catches your attention. You catch Kiara's attention and point to the program name.
@@.player;''You:'' "Hey, What's …"@@ Kiara walks over and looks at where you're pointing. @@.player;" … Trigger pulse (WIP).mp3?"@@
Kiara chuckles and sits next to you on the bed.
@@.kiara;''Kiara:'' "Haha, Oh man I forgot about that one. It's the original file for the trigger pulse, I put in a bunch of different trigger versions in that one."@@
You raise an eyebrow.
@@.player;''You:'' "How did those work out?"@@
Kiara thinks for a few seconds.
@@.kiara;''Kiara:'' "I never got a proper test for them …"@@ She suddenly perks up. @@.kiara; "… Want to try them out now? I know a place where we can get some practical tests in."@@
You consider the point and hand her the tablet.
@@.player;''You:'' "Sure, what do you have in mind?"@@
Kiara smiles and starts pulling clothes out of her dresser. You both get ready to leave and, just before she closes the door, Kiara suddenly remembers something. She dives under the bed and quickly pops back up with a wooden hatchet (that happens to be strikingly similar to the one mounted on her wall). You give her a concerned look.
@@.player;''You:'' "Kiara …Why are you bringing a hatchet? …"@@ Kiara just smiles and walks past you. @@.player;"… No seriously … Kiara … why are you bringing that? …"@@
You continue to badger Kiara as the two of you walk to her car and drive off.
----
A half-hour later and the two of you are walking into one of JPU's smaller gymnasiums. Kiara had filled you in on the ride over (steadfastly ignoring your questions about the hatchet). Apparently, the gym's main workout room is currently closed for cleaning and has everything the two of you need for testing out Kiara's program, namely safety mats and isolation. Getting in is fairly easy, between your stealth field and Kiara's hacked keycard you basically waltz right in (pointedly ignoring the "Closed for Cleaning" sign on the door).
It's small for a workout room, barely large enough for a small aerobics class, and not much else. There are large windows high on the western wall, a full-length mirror running along the north, and a stack of freshly cleaned folding workout mats stacked on the south. There's a slight smell of the cleaning supplies used on the floors but it's not too bad. Kiara wastes no time and starts pulling out mats. You join in and, between the two of you, most of the floor is quickly covered with mats.
Kiara quickly puts on a pair of sweatpants and starts to stretch, her wooden hatchet laying next to her.
@@.player;''You:'' "Okay, so how do you want to do this … and seriously, will you tell me now why you have that hatchet?"@@
Kiara puts her feet together and grabs her toes, she groans with effort.
@@.kiara;''Kiara:'' "Fuck, I need to do this more … Right, so I want to try out the different trigger pulses in a somewhat realistic circumstance. So, I'll hit myself with the signal and then go after you with the training hatchet and you use the trigger to stop me."@@
You give her a blank look.
@@.player;''You:'' "And if it doesn't work?"@@
Kiara finishes stretching and stands up, picks up the hatchet, and shakes her limbs.
@@.kiara;''Kiara:'' "1) my shit always works and 2) if it doesn't work, you get to practice dodging. It's a win-win."@@
You hope your look is as withering as your trying to make it but judging by Kiara's smile, it's not working. She sits down next to you and hands you the tablet. You expand your obfuscation field as far as you can and then hit the button to start the signal. When nothing happens, you take out her portable speakers, sync them up, then hit it again.
After a second of blank noise, the speakers explode with a jarring barrage of clashing sounds, tuneless instruments, and jumbled beats. Unlike the regular version, you can make out four distinct sections, each of which embeds a different command in Kiara's mind.
<div style = "text-align: center; word-wrap: break-word;">💢💢💢💢💢@@.kiara;//…COMMANDONEIS''DIVERTISSEMENT''WHENYOUHEARCOMMANDONEYOUWILLFEELPLEASURETHEPLEASUREWILLBUILDYOUWILLCUMHEARINGCOMMANDONEMAKEYOUCUMYOUWILLNOTREMEMBERTHECOMMANDSBUTTHEYWILLBRINGYOUPLEASUREYOUWANTTHECOMMANADSYOULOVETHECOMMANDSYOUNEEDTHECOMMANDS''DIVERTISSEMENT DIVERTISSEMENT DIVERTISSEMENT'' … //@@💢💢💢💢💢</div>
<div style = "text-align: center; word-wrap: break-word;">💢💢💢💢💢@@.kiara;//…COMMANDTWOIS''PERCUTANEOUS''WHENYOUHEARCOMMANDTWOYOUWILLFEELOVERWHELMINGPLEASUREANDCUMTHENCUMAGAINTHENCUMAGAINTHENCUMAGAINEACHWILLFADEQUICKLYBUTYOUWILLCUMAGAINANDAGAINANDAGAINANDAGAIN … //@@💢💢💢💢💢</div>
<div style = "text-align: center; word-wrap: break-word;">💢💢💢💢💢@@.kiara;//…COMMANDTHREEIS''GRANDISONANT''WHENYOUHEARCOMMANDTHREEYOUWILLFEELPLEASURETHEPLEASUREWILLBUILDANDYOUWILLCUMANDITWILLLASTANDLASTANDLASTUNTILYOUCANTAKENOMORE … //@@💢💢💢💢💢</div>
<div style = "text-align: center; word-wrap: break-word;">💢💢💢💢💢@@.kiara;//…COMMANDFOURIS''LITHOCHROMY''WHENYOUHEARTHECOMMANDYOUWILLFEELPLEASUREANDPLEASUREANDPLEASUREANDPLEASUREBUTYOUWILLNOTCUMWITHOUTHELPNEEDSOMEONETOMAKEYOUCUMBEGTHEM … //@@💢💢💢💢💢</div>
The sound ends as quickly as it began, leaving nothing but echoes and the sound of Kiara writhing on the mats next to you. Mind shattering ecstasy courses through her mind, forcing her back to arch so much that only her head and feet are touching the ground. Her face is scrunched up in an attempt to keep quiet but her heavy breathing still echoes throughout the room. With a massive exhalation of breath, Kiara slams back down onto the mat and curls up into a ball, spasming as the aftershocks of the orgasm hit her again and again. Her climax fades as fast as it hits her, leaving Kiara twitching and panting like she just ran a marathon. You give her a minute or two to get herself back under control. Eventually, Kiara rolls to her side and faces you with a dreamy smile on her face.
@@.kiara;''Kiara:'' "Just … give me … a minute … and we'll … try the different … trigger words …"@@
Kiara takes a few more deep breaths and then stands a bit shakily. She wobbles over to the other side of the room, picks up her training hatchet, and stands ready. Kiara taps the dull edge of the hatchet in her palm in a reassuring manner then waits for you to get ready. Realizing that Kiara had the right idea, you do a quick set of stretches, stand, and give Kiara a single curt nod. Kiara's smile widens a bit too much and she charges with the hatchet held aloft. From your perspective, you watch Kiara's tits bounce in slow motion with each step, and it's distracting enough that she's halfway across the room before you remember to use the code word. You match her smile with your own and use the first of the new commands.
@@.player;''You:'' "Percutaneous!"@@
And nothing happens …
Kiara's a few paces away before your smirk begins to falter.
Still, nothing happens …
The hatchet is coming down but you're already moving, your telepathy having already alerted you and it gives just enough of a warning to make up for your lack of physical agility. The hatchet whiffs past your head by mere inches.
Then it happens. A surge of lust crashes through Kiara's mind and she lets out a barking scream as she suddenly climaxes. Her eyes squeeze closed and her legs give out, tripping her forward. This, combined with the momentum of the swing carries her directly into you. You crash to the ground with Kiara on top, twitching and spasming in the throes of her orgasm. Much to your surprise (and probably Kiara's too if she was thinking clearly right now), the orgasm cuts short, leaving the panting redhead sprawled on top of you. She takes a few breaths and to the side.
@@.kiara;''Kiara:'' "//*pant*// … fucking … //*pant*// … activation delay … //*pant*// … it works though … //*pant*// …"@@She takes a few steadying breaths and the pleasure fades completely. She picks up the hatchet from where it dropped and stands. @@.kiara;"The climax was only so-so though. I'll have to make a note of it, have you seen my phone?"@@
You point to it and Kiara walks over to where she dropped it with her clothes. However, she only gets a few feet when another orgasm hits. This time, a slightly weaker surge of pleasure forces her to her knees, panting and quivering as she rides out the climax. It passes just as suddenly as the first and Kiara crawls the last few feet to her phone. She grabs her phone out of the pile of clothes, rolls onto her back, and starts typing away. The third orgasm hits while she's in the middle of constructing her notes. It's weaker than the last one, but she still spasms hard enough to lose her grip on her phone and drop it on her face. The signal triggers five more orgasms before it dissipates, with each climax getting progressively weaker. The last cause little more than a powerful shiver to run down Kiara's body and pull a weary moan from her lips. After each orgasm, Kiara attempts to take notes on the effects and any possible modifications. When you can no longer hear the signal repeating in her subconscious, the two of you wait for a few more minutes to make sure that its effects are truly over. When you're sure, Kiara picks up her training hatchet and slowly moves back to the other side of the room.
@@.kiara;''Kiara:''"Okay, that one mostly worked as planned. Let's try the next one. Should be a longer orgasm so I'll try to power through it … Ready?"@@
You nod and Kiara charges (though there is a slight hesitation in her first step). You're quicker on the proverbial draw this time and hit her with the next command word before covers ten feet.
@@.player;''You:'' "Grandisonant!"@@
Pleasure overwhelms Kiara's mind, not in a sudden explosion like the other command, but in a great rolling tide. It rises slowly enough that she manages to get about halfway before she missteps and tumbles to the ground. She screams when she hits the mat and for a split second, you're worried that she got hurt from the fall. This worry is quickly put to rest when her scream takes on a carnal tone and her entire body starts to convulse from the euphoria. She rolls onto her back and unconsciously starts to pump her hips as if being fucked by an invisible cock. Her hands scramble across the mat for something to hold but, when there is nothing within reach, she starts to roughly maul her tits through her shirt. Her ecstatic screams continue for half a minute before being replaced with loud panting moans intermixed with nearly unintelligible mumbling. The climax does not stop, however, and Kiara curls up into a quivering ball. It takes several minutes for the orgasm to run its course. Her voice gives out after the two-minute mark, and her body stops convulsing at the third. By the time it starts to fade at the five-minute mark, Kiara is simply staring wide-eyed at the wall, twitching occasionally and making low throaty noises. It finally ends after six minutes and leaves Kiara an overwhelmingly satisfied heap on the mat.
A quick psychic scan reveals that Kiara's just passed out, the orgasm having sapped almost all of her energy. You sit down next to her, pat her awkwardly on the shoulder, and wait for her to recover. Ten minutes later, she takes a deep breath and opens her eyes.
@@.kiara;''Kiara:''"fuuuuuckkk man, that one was … a lot."@@ She tries to sit up but the muscles in her core convulse and she drops back down with a //*huff*//. You offer a hand up, which she takes gratefully. @@.kiara; "So …"@@ She carefully stands and stretches. Your eyes naturally drift towards her chest, where her nipples are pushing against the fabric of her shirt. @@.kiara;" … How long did I manage?"@@
You check your internal clock and respond without missing a beat.
@@.player;''You:''"Six minutes, twenty two seconds."@@
Kiara nods with satisfaction and walks to her bag. She takes out a sports drink and an energy bar.
@@.kiara;''Kiara:''"Nice. Can't really tell in the middle of it, thinking kind of goes out the window …which is the point I guess."@@ She eats and drinks with a thoughtful look on her face then types a few notes on her phone. @@.kiara; "Now the question is, is the length of the effect limited by the program or by the target? And if it's the target, is it a physical or mental limit?"@@
Not having the answer, you just shrug and let Kiara finish her food in silence. When she's done, she takes a few more notes and questions you about your own perceptions of what happened. After that, the two of you just hang out as she takes a breather.
A half-hour later, she claps her hands and smiles broadly.
@@.kiara;''Kiara:''"Ready for the final test?"@@ You nod and take your position, Kiara goes to hers. @@.kiara; "Right, so … if this works as intended, I'm going to need to get off, I may be a bit desperate. That's where you come in, I assume you're good with that."@@ You give her a "No duh" look, she smirks. @@.kiara; "Don't give me any of that teasing shit, I'm going to need to get fucked so get with the fucking."@@
You return the smirk and wave her on. Again, Kiara is barely moving before you utter the final command word.
@@.player;''You:'' "Lithochromy!"@@
A torrent of lust slams into Kiara, drawing out a gasping moan and causing her to stumble after a few steps. The lust keeps coming and she drops to her hands and knees. Her breathing becomes hard and you can hear her whispering to herself as the urge to cum climbs geometrically.
@@.kiara;''Kiara:''"fuck … //*pant*// … fuck …//*pant*// … fuck … //*pant*// … fuck …"@@
She reaches the point of no return within seconds and slams, brain first, into the mental wall created by the hypnotic command. Her breathing gets faster, almost hyperventilating, and her words come out dripping with need. You walk over and crouch next to her. Her head tilts up and she looks at you with a look of pure lust. Reaching down, you caress one of her tits through her shirt. Kiara lets out a desperate moan and meekly bats your hand away. Her eyes glaze over as her mouth drops open.
@@.kiara;''Kiara:''"♥mmmmgnh♥ … //*pant*// … ♥fuck♥ …//*pant*// … no … //*pant*// … ♥fuck♥ … //*pant*// … let me … //*pant*// … fight it … //*pant*// …"@@
You nod (not that she's paying that much attention) then pull up her shirt, letting her H-cup tits swing free. Kiara lets out a weak @@.kiara; "Nooo"@@ and you start to play with her hard nipples. She tries to bat your arm away again but instead grabs it, her grip tightening as she resists the overwhelming need to cum.
She lasts about thirty seconds.
Which, in all fairness, is probably twenty-eight seconds longer than you would have.
With a loud groan that is half-surrender / half-relief, Kiara drops her head to the mat, lets go of your arm, and frantically tries to get her pants off. She fumbles with the pants, only managing to get the pants halfway down her ass before she gives up in frustration and shoves her left hand between her legs to frantically rub her clit. When this is not enough, Kiara reaches back with her right hand and starts to rub against her asshole. Instead of relief, her self-stimulation only makes things worse. She starts to rub herself harder and lets out a sobbing moan.
@@.kiara;''Kiara:''"♥nngh♥ … //*pant*// … please …//*pant*// … fuck me… ♥ggnh♥ … make me … //*pant*// … cum… //*pant*// …♥mmmrh♥… //*pant*// …"@@
<<if $kiara.superState2 is 1>>\
Taking pity on your best friend, you shuffle around behind her and quickly undo your pants. Kiara sees this through her half-closed eyes and giggles hysterically as desperate relief blossoms in her mind. She pulls her hands away from her nethers and yanks her pants down to her knees. You take up position behind her and Kiara wiggles her plump ass in an enticing manner. Not really needing the encouragement (but appreciating it) you line your hard shaft to her drenched pussy (she's wet enough that her panties and thighs are soaked). Just as the tip of your cock touches her warmth, Kiara lets out a half-growling moan and thrusts her ass backward, impaling herself in one sudden motion. She lets out an ecstatic moan and starts frantically forcing her pussy on your shaft. It catches you by surprise and almost knocks you off balance. You flail for half a second before dropping forward, curling over her back and grabbing her wildly swinging tits. Kiara's beyond thinking at this point and mindlessly bucks underneath you, drooling and groaning in animalistic need as she desperately tries to cum on your cock. Her climax hits her hard and her bucking suddenly gets even more violent and uncoordinated. Kiara shrieks in ecstasy over and over, pausing only to take gasping breaths, and continues to thrust backward in a rapturous release.
Kiara gradually slows her movements as the orgasm begins to ebb. When her thrusts slow to little more than quivers, her arms suddenly give out. With the tight grip on her breast, her sudden drop to the mat drags you down with her. Your bodyweight forces her prone and shoves your cock even deeper into her pussy. Kiara lets out another ecstatic shriek at the sudden increase in fullness and instinctively starts to bounce her ass up against you as best as she can. You manage to free your hands, grab her hips, and slowly start to pump your cock into her cunt. After a few thrusts, Kiara lets out a tired groan and weakly flails her arm behind her, finally tapping your thigh. You slow your thrusts and wait (still buried inside her of course).
@@.kiara;''Kiara:''" … //*huff*// … no more…//*pant*// … fuck… //*puff*// … let me … //*pant*// … finish you… //*huff*// …off …"@@
Reluctantly, you pull out of the prone redhead. She rolls over on her side and vaguely gestures for you to lay next to her. You lay down, stretch, and get comfortable.
\
<<elseif $kiara.superState2 is 2>>\
Taking pity on your best friend, you start to shuffle around behind her. Evidently, this is taking too long because you barely move before Kiara lets out a growl and darts forward, knocking you off balance. You land on your ass and Kiara frantically tries to get your pants off, pull her own down, and grind her pussy on your leg at the same time. The more animalistic part of her brain is at the helm at this point so you reach down and help her with her coordination trouble. You push your pants down to your knees and Kiara lets out a growl that is half desperate hunger and half triumph. She yanks down her own pants and drenched panties, mounts your hips, and lines your erect shaft with her dripping cunt. Wasting no time, Kiara drops down and impales herself with an ecstatic moan. She rides your cock with a frantic intensity, lifting her hips until only the tip of your cock remains, then slamming herself back down. You grab onto her wildly bouncing tits, sinking your fingers into the pillowy flesh, and let Kiara do all the work. She's beyond thinking at this point and mindlessly fucks you, drooling and groaning in animalistic need as she drives herself over the edge. Her climax hits hard and her bouncing gets even more aggressive and uncoordinated. Kiara shrieks in ecstasy over and over, pausing only to take gasping breaths, and continues to slam herself down in a rapturous release.
Kiara gradually slows her movements as the orgasm begins to ebb. When her bouncing slows to little more than quivering, she suddenly pitches forward, trapping your arms between your bodies. You work your hands out from between your bodies and grab her ass, lifting her slightly and then thrusting forward. Kiara lets out a shriek at the feeling of fullness and instinctively lifts her hips, giving you more room to pump into her. After a few thrusts, however, Kiara lets out a tired groan and weakly bats at your arm. You slow your thrusts and wait (still buried inside her of course).
@@.kiara;''Kiara:''" … //*huff*// … no more…//*pant*// … fuck… //*puff*// … let me … //*pant*// … finish you… //*huff*// …off …"@@
Reluctantly, you let go of her ass and she slides off of you and lays next to you.
<</if>>\
Sapped from the many, many, orgasms she's had in a relatively small amount of time, Kiara opts for a relatively peaceful method of getting you off. She shimmies down your body, turns slightly so that her head is resting on your stomach, and grabs your slick shaft. Kiara strokes it several times and then wraps her lips around the head. For the next several minutes, Kiara gives you a leisurely and relaxing blowjob. She lightly sucks on the head of your cock as she languidly runs her tongue along the tip. Her lips never go further than a few inches and she uses her hand to stroke the rest of your shaft. The build-up is slow but steady and over the next few minutes, you find yourself blissfully heading towards your own climax. \
<<if $kiara.superState2 is 1>>\
Despite her tiredness, Kiara's enthusiasm helps you along, her tongue lovingly caresses your glans, and the occasional drop of drool lands on your stomach.
<<elseif $kiara.superState2 is 2>>\
Despite her tiredness, Kiara's skill helps you along, her hand and mouth build a steady rhythm that maximizes your pleasure.
<</if>>\
When you cum, Kiara barely misses a beat as you empty your load into her mouth. Her hand and mouth work in time with each pulse of your cock and she manages to milk over a half-dozen shots of thick cum. She doesn't even stop after the last small spurt and continues stroking your shaft until it begins to go soft. Only then does your dick slip out from between her lips and loudly swallow your load. Without even thinking about it, you start to gently stroke her curly hair. Kiara coos happily for a second before suddenly sitting bolt upright and giving you a strange look. The two of you sit for a few awkward seconds before she starts to look around the room.
@@.kiara;''Kiara:''" Riiiiigghhht … have you seen my phone. I need to finish my notes. Lots and lots of notes to take … so many notes …"@@
Spotting her phone off to the side, Kiara rolls across the mat (her pants and shirt still half off). Once she has it, the awkwardness disappears, and she falls back into Kiara-Work mode. The rest of your session in the gym is spent answering your friend's questions. It's about as boring as it sounds, especially when Kiara goes into the more technical side of things. She does, however, remain mostly naked the entire time, so it's still a pretty good time.<<if $sceneSelect is 1>>\
You ponder for a bit.
@@.player;''You:'' "I could definitely do something so if you want to kick him out or … something."@@
Kiara thinks about it for a few seconds and her eyes light up.
@@.kiara;''Kiara:'' "Ah, I have an idea. Guij baina, Lay on the bed and keep quiet."@@ The man walks over and lays on the bed with almost robotic motions. Kiara sighs. @@.kiara; "//*sigh*// Flip over and face up."@@
<<button "''Kingston''">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</button>> does so as Kiara strips off her clothes. Tossing them into her hamper in the corner. She climbs onto the bed and straddles his face. She grabs her tablet and motions for you to sit next to her.
@@.kiara;''Kiara:'' "Guij baina, eat me out and get me off."@@ She hands the tablet to you. @@.kiara; "He does not have your skill or psychic cheating abilities but he will keep going until I tell him to stop. I figure we can go over some plans while I have some fun and then see where things go."@@
Since this is nowhere near the strangest thing that has happened to you recently, you just shrug and sit next to Kiara. You talk about your Super plans and it's actually normal at first (save for Kiara being naked and being eaten out by a brainwashed guy). She attempts to control herself at first and it takes several minutes before the first quiet moan slips out mid sentence. Kiara tries to play it off with a cough, which you find odd given the fact that you can literally read her mind. You shake your head, and continue the discussion. At one point, her hips start to move, almost imperceptibly at first but soon moving in small circles around Kingston's obedient tongue. You casually reach across and caress one of Kiara's erect nipples, causing her to let out a deep //*sigh*//. Her eyes flutter close for a second but she rallies and keeps the conversation going. The conversation starts to falter as Kiara frequently loses her train of thought. Her hips move faster and she grinds herself harder on Kingston's face. While Kiara's orgasm rises slowly, it does rise and the conversation is soon forgotten. You take the tablet from Kiara's hand and step in front of her, bending over to play with her H-cup tits. Kiara closes her eyes and arches her back, pushing her tits out to give you better access. You run a tongue along one nipple and a prolonged groan escapes Kiara's throat. Kiara holds her breath as her orgasm hits, not in a crashing wave of ecstasy, but in an incoming tide of pleasure. Eyes closed, she pushes down harder on Kingston's tongue and her climax rolls over her for a full minute before subsiding. Once it has passed, Kiara lets her breath out in a prolonged shuddering sigh. Kiara opens her lust filled eyes and gives you a lewd smile. She hands you the tablet, undoes your pants, and takes out your erect cock. Kiara gives you another lewd smile and runs her tongue from the base of your shaft to the tip. She repeats this a few times before letting your cock slip between her lip and pushing forward until your shaft is buried in her throat. After a few seconds of a sloppy throat fuck, Kiara wraps her hand around your slick shaft. She starts to stroke and nods towards the tablet.
@@.kiara;''Kiara:'' "//*pant*// … So … ♥mmm♥ … where were we …"@@
The conversation picks up more or less where it left off, only now Kiara is stroking your cock. This time around, she barely tries to keep the discussion going, instead focusing on getting eaten out and stroking your cock. Much quicker than before, Kiara is thrusting herself against her minion's face and bringing herself closer to her the edge. She continues to stroke your cock, stopping only to deepthroat you for lubrication, right up until her second climax rolls over her. Her eyes flutter close and her breath comes out in a prolonged hiss. The pleasure rolls through her body in waves, ebbing and flowing for over a minute. When it finally ends, Kiara looks up at you with a contented smile then deepthroats your cock. She sloppily blows you for only a few seconds before pulling back and wrapping her H-cup tits around your shaft.
@@.kiara;''Kiara:'' "♥nngh♥ … fuck my tits as this … //*sigh*// … sex puppet makes me … ♥cum♥ … again …"@@
You place your hands over Kiara's as she arches her back to give you a better angle. You start to thrust, slowly at first to give her time to adjust, but quickly speeding up. Kiara gets into the rhythm, humping her cunt against her minion's face in time with your thrusts. The two of you take it slow, you fuck her tits with long strokes, stopping evey so often to shove your cock down her thoat for lubrication, and Kiara drops her full weight on Kingston's face, forcing his tongue as deep as it can go. Her third orgasm builds much slower than the others and you take advantage of this by enjoying her tits. You vary your speed and angle, somtimes sliding your shaft with achingly slow speeds and then fucking her hard enough that your hips slap into the bottom of her breasts. After deepthroating you again for lubrication (during which Kiara moans loudly around your shaft). Kiara leans back and rests her hands on Kingston's chest. Taking the hint, you take her nicely presented tits in your hand, squeeze them together to form a tight tunnel, and start fucking them again. Now with more leverage, Kiara starts grinding against her minion's tongue with renewed vigor. She tries to keep her upper body steady, only moving her hips and legs, so she does not interrupt your titfucking.
As Kiara's orgasm builds you alternate between tightly squeezing her tits and massaging them, making sure to brush your thumbs against her hard nipples. Kiara groans appreciatively and speeds up her hips. A few minutes later and a third gentle orgasm arrives. Pleasure spreads through her body like a glowing heat, causing her to shudder and writhe. Deciding to kick things up a notch, you flood the connection between you with psychic energy, ramming a spear of lust deep into Kiara's brain. Her eyes fly open and she lets out a strangled scream as her orgasm suddenly explodes throughout her body. Her whole body convulses and she starts humping Kingston's face with a wild abandon. Your own orgasm nears and you start to fuck Kiara's tits as fast and as hard as you can. The room is soon filled with Kiara's screams of ecstasy and the soft //*smack*// of your hips meeting the underside of her tits. Kiara's orgasm lasts just as long as the first two but at a much greater intensity. You wait until it begins to fade and just when her screams die down to a continuous groan, you stop holding back. You push her tits as tight as you can and thrust in sharp rapid strokes. A few seconds later, you throw your head back and groan, as the first rope of cum pulses out and lands across Kiara's face. Her Minion's relentless tongue keeps her distracted enough that the facial barely seems to register. Your next few shots paint her face, glasses, and chin with your semen. One last twitch and a small line of cum lands on Kiara's throat. You let her tits go and step back.
Kiara is straddling Kingston's face, her arched back, as she stares at the ceiling with her mouth wide open. It takes a few minutes for her to regain her composure (which is not helped by Kingston) enough to remember the command word to make him stop. With a deep //*sigh*// of pleasure, Kiara simply falls sideways onto the bed and curls into a small quivering ball. Kingston is still staring at the ceiling, his face completely soaked and his tongue still extended. You smack Kiara on the thigh and point to her Minion. She turns with dazed eyes, chuckles drunkenly to herself, and gives him a command to stand, get himself cleaned up, and resume his position. As he does so, you pull up your pants and sit next to Kiara. She remains curled into a ball for some time, only getting off the bed when an alarm goes off on her phone. After confirming the time, Kiara lets you know that both her and her minion have to leave soon. You nod and quickly help Kiara straighten the room (still naked and glowing from her recent orgasms). With everything set, Kiara excuses herself to go take a shower, tells Kingston that he's free to resume his normal schedule, and you get ready to leave.
<<set $scenelistK[43] to 1>>\
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<<elseif $sceneSelect is 2>>\
You're still looking between Kiara and Kingston in an attempt to figure out what to do when Kiara speaks up.
@@.kiara;''Kiara:'' "I have an idea. Would you be down for a threesome?"@@ she holds up her hands before you say anything @@.kiara; "You two with me in the middle."@@ She gives a vague gesture that encompasses the two of you. @@.kiara;"Kinda an ideal situation for me. You're basically a sexual sorcerer and he wont talk afterwards and make it weird."@@
@@.player;''You:'' "I am not … opposed to the idea. I mean, you would be down for it if it was a chick right? Fair is fair and you don't expect us to do anything so …"@@
@@.kiara;''Kiara:'' "True and yeah, no dude-on-dude unless you are up for that. Also, I won't hold it against you if you say no. I would still be down for a threesome with a girl if this makes you uncomfortable."@@
You shake your head.
@@.player;''You:'' "It's alright. I think we can make this work. Who do you want where?"@@
Kiara ponders it for a second and starts taking off her clothes. When naked, she sits on the bed.
@@.kiara;''Kiara:'' "Come here."@@ You step forward and Kiara undoes your pants. She takes out your cock and gives it a quick lick from base to tip. @@.kiara;"I'll get you nice and hard, then you can ram me from behind while I deal with him."@@
She gestures past your shoulder to Kingston and then wraps her lips around your half-hard cock (you don't turn around). It takes longer than normal to get hard. Having an audience, even one completely zonked out, is a bit of a mood killer. Kiara seems perfectly happy with this however, and hums to herself as her mouth and tongue slide along your shaft. She keeps it light for the most part, though she takes it fully into her throat a few times, holding it for a few seconds before letting it go with a //*pant*//. Once she is satisfied with your hardness, she wipes her mouth and strokes your shaft with her hand.
@@.kiara;''Kiara:'' "Okay, show time."@@
Kiara gives your cock one last kiss and climbs onto the bed, positioning herself on her hands and knees. She flicks her hair out of her face and attempts to give you a coy look (she is smirking too much for it to work). The awkwardness of the situation makes you hesitate, but suddenly, inspiration strikes. You can sense Kingston's mind and, even as suppressed as it is (most of what you can hear is Kiara's voice echoing in his head), he is aware of your presence. Your obfuscation field solves that problem. Now a bit more comfortable in your anonymity, you mount the bed behind Kiara and rub your cock along her cunt. You tease Kiara long enough that she lets out an impatient grunt and tries to push back. Just as she does, you grab her plump ass and push forward, slowly filling her tight pussy with your cock.
@@.kiara;''Kiara:'' "♥Yessssssss♥ … ♥fuck♥, I love that feeling."@@ She shivers slightly and then motions towards Kingston. @@.kiara; "Now you, Guij baina, cock out, get hard, and get over here."@@
Kingston complies immediately by unbuckling his pants and pulling out his cock, which gets hard in the space of a few heartbeats. He then walks over and stands before Kiara. You start to slowly thrust into Kiara, pushing her forward slightly with each stroke. Kiara sighs happily and uses one hand to maneuver her minion into position in front of her. She mutters a few quiet commands and then she dips her head forward to take him into her mouth. The second her lips are around his shaft, you slam into her hard, driving her mouth several inches down his cock. Kiara moans appreciatively and pushes back just as hard. You mostly keep a slow pace, just enjoying Kiara's wet pussy and plump ass. Every so often, you slam into her as hard as you can, pushing her harder onto Kingston's shaft. Kiara greatly enjoys having two cocks to herself and, even with a rather leisurely fuck, her climax approaches rapidly. You have barely gotten into a groove before a small orgasm ripples through her. It's not a strong one and without your powers you may have missed it. Her body trembles slightly and she lets out a long moan that is mostly muffled by the cock in her mouth.
You contine to slowly fuck Kiara as she recovers. She manages it fairly quick and less than a minute later, she starts to bob her head on her minion's shaft. Deciding to have some fun, you kick things up a notch, tightly grab Kiara's hips, and drive into her as hard as you can. She lets out a little //*yip*// of surprise followed by a wet //*glhk*// as the force of you thrust drives her forward and forces Kingston's cock into her throat. You pull back and Kiara lets her minion's cock fall out of her mouth with a //*huff*//. She looks over her shoulder with a wicked grin, gives you a wink, and then sucks Kingston's shaft back into her mouth. Kiara starts to hungrily suck his cock with a quick pace, sending her curly hair bouncing. You slam into her again, causing another //*yip*// followed by a //*glhk*//. As soon as his cock is in her throat, Kiara's body tenses and her pussy clamps down on your shaft. At the same time, her lust spikes and pleasure courses through her body. This sets the pace for the next several minutes. You lightly fuck Kiara as she sucks Kingston's cock. Every so often, you drive her forward so that she deepthroats her minion. Each time her lust spikes and she gets closer to her second climax. After a dozen slams, her climax hits her much harder than the first, her body convulses as her hands scramble for something to hold on to. She clutches to Kingston's legs and, after taking a deep breath through her nose, lets out a series of muffled screams. You stop slamming her and just fuck her as quickly as you can, driving her orgasm to its highest peak and prolonging it as long as you can. Kiara pushes back to meet your thrusts, grunting like an animal between her ecstatic screams. You keep this up until her orgasm fades and then you slow down to let her catch her breath. She lets Kingston's cock fall out of her mouth and she takes several panting breaths.
As soon as Kiara catches her breath, she arches her back and stretches, a slightly lust-drunk smile on her face. A tremor runs through her body and she pushes her ass backwards. You fuck her lighly for a few seconds before she leans forward and takes Kingston's cock back into her mouth. You quickly speed up and in no time at all, you are slamming into Kiara as hard as you can. The room is filled with loud //*smacks*// as your hips connect with Kiara's plump ass and wet //*hgks*// of Kingston's dick being shoved down her throat. Kiara tries to keep up her actual blowjob but the feeling of hedonism takes over and she just lets her mouth hang open for your thrusts to do all of the work. The rough spit roast drags a third explosive orgasm from Kiara a few minutes later. Lust explodes through her mind and her body takes over. She digs her nails into Kingston's leg and her entire body convulses violently. Her screams of ecstasy are continuously punctuated by wet sounding gags as each thrust drives Kingston's cock deep into her throat and cuts off her voice. Even after the climax passes, you keep up the pace.
Now seeking your own pleasure, you keep pounding Kiara as hard as you can and a continuous stream of moans, gurgled curses, and other incomprehensible sounds of pleasure pours from the redhead's full mouth. Your cock drilling into Kiara's tight pussy sends ripples across her plump ass and bounces her tits beneath her (which are large enough to see, even from behind). Your climax hits you almost as hard as Kiara's hit hers. You let out a sharp moan and slam into Kiara one last time before pulling out achingly slow. Taking your dick in hand, you stroke it only twice before it pulses and sends the first rope of cum across Kiara's ass. A few more strokes and your cum lands across Kiara's back, marking her from her shoulder blades to her upper thighs. After the last small line of cum lands on Kiara's leg, she lets out a loud gasping breath, and turns towards you. She closes her eyes and drunkenly giggles.
@@.kiara;''Kiara:'' "//*Huff*// … //*Puff*// … ♥Duusgakh♥ … //*Pant*// …"@@
Kingston twitches and instantly starts to cum. Several lines of cum drop across Kiara's hair and upper back. She drops flat on the bed and her giggling intensifies. You wait and watch as Kiara giggles herself out and takes several large breaths to regain her composure.
@@.kiara;''Kiara:'' " ♥Shit♥ … That was amazing."@@ She raises a hand and touches the cum on the back of her head. @@.kiara; "I may have gotten carried away."@@ She turns and notices Kingston. @@.kiara; "Ah, Guij baina, go soft, get dressed, get me a towel, and back to your post."@@
Kingston complies without hesitation, grabbing his clothes, tucking his flaccid cock away, and then leaving the room to get a towel. He returns shortly after and hands Kiara one of the towels from the bathroom. She takes it and wipes off as much semen from her back as she can.
@@.kiara;''Kiara:'' "Fuck, I need a shower or I'll smell like an orgy for the rest of the day. Are you going to head out or wait here with him?"@@
She gestures to the silent Kingston.
@@.player;''You:'' "I think I'll head out. I will text you later."@@
Kiara gives you a high five, grabs some clothes, and heads out of the room with a slight bounce in her step. You quickly get dressed and, after a quick look back at Kiara's silent minion, head out of the room.
<<set $scenelistK[44] to 1>>\
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<<elseif $sceneSelect is 3>>\
You're pondering the situation when you catch a stray horny thought that pops into Kiara's mind: Kiara riding Kingston while you pound her ass. You give her an inquiring look, which she returns with confusion. After a few seconds, she realizes that you picked up the thought, and red tinges her cheeks (though it's hard to tell if it's from horniness or embarrassment).
@@.kiara;''Kiara:'' "Fuck. How do I keep forgetting you're telepathic."@@ She shakes her head as the flush creeps down her neck. @@.kiara; "What do you think? I'll get everything prepped and then let you pound my ass until I pass out. Sound good?"@@
@@.player;''You:'' "It's all fair right? You'd do this for me, right? What kind of friend would I be to not fuck you in the ass. As long as you're not expecting me and him to do anything."@@
A giddy smile crosses Kiara's face and she yanks off her clothes (her flush now extends across the top of her tits).
@@.kiara;''Kiara:'' "Awesome! You wait here and I'll be right back."@@ She grabs her robe and practically skips to the door, pausing briefly before exiting. @@.kiara;"… and no, you don't have to do anything with the minion. Unless you want to … No judgement."@@
You just shake your head and lob the closest soft thing at her (rolled-up socks, not sure if they're clean or not). Kiara ducks into the hall with a giggle before it even reaches her and you hear the shower start a few seconds later. Which leaves you alone with Kiara's hypnotically inert minion. It does not take long before the awkwardness becomes palpable and you force yourself to make small talk with Kingston. He doesn't respond to any of your questions, so you let the attempted conversation trail off into silence. Thankfully, the shower is quick and Kiara returns to save you from the awkwardness. After a vigorous drying of her hair (which makes her tits bounce nicely), Kiara is ready to go. She kneels next to you and reaches under the bed to grab her box of toys. She pulls out a bottle of lube, tosses it onto the bed, and then shuffles between your legs.
@@.kiara;''Kiara:'' "Let's get you ready."@@ She undoes your pants and pulls them to your knees, then leans down, and runs her tongue along your semi-hard cock. @@.kiara;"//*lick*// … enjoyed watching me … //*lick*// … dry my hair? … //*lick*// … I thought you might …"@@
She wraps her lips around your cock and starts to bob her head. Even with Kiara's talented mouth (and throat), it takes a bit longer than normal to get hard. Having Kingston as an audience, even as completely hypnotized as he is, turns out to be a bit of a mood killer. Kiara doesn't mind and sees your hesitation as a bit of a challenge. She moans around your cock, forces you as hard into her throat as she can, and rapidly bobs her head. After a minute of quick sucking, she pulls off your cock with a wet //*pop*//, and grabs the small bottle next to you on the bed. Kiara squeezes a decent-sized glob onto her finger and then reaches back to push them into her tight asshole. She slides her lips around your cock again and moans deeply as she stretches her ass with her fingers. Between the vibrations of her moans and watching Kiara finger her ass, your cock is fully hardens. When Kiara is satisfied that you're ready, she lets your cock slide from between her lips. With her free hand, she hands you the bottle of lube.
@@.kiara;''Kiara:'' "♥ugh♥ … more please."@@ You squeeze a generous amount into her palm and Kiara wraps her hand around your cock. She slowly strokes and spreads the lube along your shaft. @@.kiara;"… there, all ready …"@@
Kiara gives your glistening shaft one last squeeze then slides her fingers out of her backdoor with a shudder. She quickly wipes her hands on a stray piece of laundry and points at Kingston.
@@.kiara;''Kiara:'' "Minion."@@ He doesn't move but there is a definite change in his demeanor. @@.kiara; "Lie on the bed, face, up, and get your cock out, I want it hard and throbbing."@@ He immediately walks over to the bed and you have to shuffle out of the way. @@.kiara; "And keep most of your clothes on. We don't want any stray contact to freak $player.name out."@@
You flip her off as Kingston gets on the bed and pulls out his already hard (and yes, throbbing) dick with jerky, almost robotic movements. Kiara returns your gesture with a sickly sweet smile and climbs onto the bed. She straddles the hypnotically controlled former jock, reaches down to line up his cock with her pussy, and slowly lowers herself down his shaft. Kiara bottoms out and lets out an appreciative groan, then rocks her hips a few times to get comfortable. Her breathing gets slightly deeper as she lays across Kingston's chest, reaches back with both hands, and spreads her cheeks.
@@.kiara;''Kiara:'' " … whenever you're … //*sigh*// … ready …"@@
Climbing onto the bed, you position yourself behind Kiara (careful to avoid her minion's legs). You press the head of your cock against Kiara's asshole and she lets out a groan of anticipation and lust. After a few seconds of rubbing the tip against the tight muscle, you slowly push forward. Kiara hisses softly and her fingers sink deeper into the plump flesh of her ass. Her anticipation is making her tense, so you send a small jolt of psychic energy directly into the pleasure center of her brain. A loud moan escapes her throat and Kiara's body relaxes. A second later, she lets out a loud //*Yelp!*// of pleasure as the head of your cock pops into her ass. You give Kiara a minute to get used to your cock, then start to push forward with slow steady pressure. Her ass is incredibly tight, especially with another cock filling her cunt, and you keep the connection active to help her relax (and to make sure you don't push too hard or too fast). You pull back an inch and then push forward, then repeat, slowly fucking the redhead with shallow strokes. With each thrust, you push a little deeper and Kiara's moans get even deeper. At first, Kiara simply lays there, panting and moaning, and letting you do the work. After your cock is halfway in, Kiara starts to rock back to meet your thrusts. Pretty soon, your cock is buried completely in her backdoor, and you are sawing into her ass with long strokes. When she is finally accustomed to being filled in both holes, Kiara lets go of her ass and braces her hands on either side of her minions head. She uses the extra leverage to push herself back harder. Each time your hips slap into her ass, Kiara lets out a grunt of pleasure (which gets deeper and more animalistic as the pleasure builds). You pick up the pace and plow her ass as fast and as hard as she can handle. Without a command, Kiara's minion simply lays there and it's not until she is already working towards her first climax that Kiara remembers that Kingston is there. She gives him a command between each grunt.
@@.kiara;''Kiara:'' " … Minion … ♥ungh♥ … play … ♥ungh♥ … with … ♥ungh♥ … my … ♥ungh♥ … tits … ♥ungh♥ …"@@
Kingston immediately grabs Kiara's swinging breasts, pushes them together, and pulls them to his mouth. He flicks his tongue across her hard nipples then pulls one into his mouth to suck gently. Kiara moans loudly and her ass tightens as the extra pleasure floods into her body. Her moans grow louder and more desperate the closer she gets to her climax. You utilize your power to its fullest, adjusting on the fly to maximize the amount of pleasure Kiara feels. It pays off, just as Kiara teeters on the edge of cumming, you grab her waist tightly and pull her back, slamming into her with several rapid strokes. Kiara opens her mouth to scream but her orgasm hits and the ecstasy forces a guttural howl from her throat. You keep up the ass pounding, timing your thrusts between the rhythmic orgasm-induced contractions of Kiara's ass. She convulses violently as the orgasm tears through her, but being pinned between you and Kingston keeps her mostly in place as she rides it out. Eventually, the orgasm begins to fade and you slow to a stop, eventually stopping with your shaft deep in Kiara's backdoor.
Without a contrary order, Kingston continues to caress and suck on Kiara's tits, sending little jolts of pleasure through her post-orgasmic haze. She quivers with each lick and her ass tenses around your shaft (which sends even more pleasure through her). It takes some time, but the haze of lust in Kiara's mind thins enough that she can finally give him the command to stop. He does so immediately and Kiara flops forward onto his chest and tries to catch her breath.
@@.kiara;''Kiara:'' " … Holy … //*pant*// … fucking … //*pant*// … shit … //*pant*// … that … //*pant*// … was … //*pant*// … amazing … //*pant*// …"@@ You start to rock your hips again and Kiara squeals happily, then starts to meekly bat at your hips. @@.kiara; "♥Fuck♥ … //*pant*// … dude … //*pant*// … give … //*pant*// … me … //*pant*// … second … //*pant*// …"@@
Smirking to yourself, you comply and keep your hips still as Kiara regains her composure. It takes her a minute or two before she feels ready to go again, so you take the time to re-lube your shaft. You slide it back into her ass and wait until Kiara feels ready. Eventually, she starts to rock her hips, sliding along both your and her minion's shafts. She pushes herself up and then looks down at Kingston.
@@.kiara;''Kiara:'' " Minion, When I say 'Go', you're going to fuck me as hard as you can and go back to sucking on my nipples. Do you understand? "@@ Kingston slowly nods and Kiara swings her huge tits into his face. She flicks the hair out of her face and looks back at you. @@.kiara; "You're good with that?"@@
You nod and tighten your grip on her hips.
@@.player;''You:'' "I'll keep pace."@@
Kiara smiles wickedly, leans down, and whispers @@.kiara; "Go"@@
Kingston responds immediately. He grabs Kiara just below her tits, pushing them into his waiting mouth, and starts pistoning his cock up into her pussy as fast as he can. A few seconds later, you start to move your hips as well, gradually building up to match Kingston's speed. Soon, you are both slamming into Kiara. You time your thrusts so that one of you is plunging into her as the other is withdrawing. Kiara's mind is overwhelmed by the sensation of two cocks pounding her and she loses all coordination. She quickly gives up trying to thrust herself and lets the two of you fuck her closer and closer to her second orgasm. Kiara is surprisingly quiet and her orgasm builds with desperate panting and the occasional strangled groan that manages to escape her lolling mouth. She quickly reaches her breaking point and, just before she tips over the edge, you slam psychic energy into her mind. Kiara cums violently, her pussy and ass clenching down hard enough that you have to slow your thrusts to avoid hurting her. Her entire body tenses for a few quivering seconds before she starts thrashing wildly. Your bare down on her waist, pinning her harder against Kingston's to keep her from spasming off of your cocks. The room is filled with Kiara's shrieks of ecstasy and the sounds of both of your hips slamming into Kiara's ass and cunt. Propelled by your psychic powers, her orgasm draws out much longer than usual and lasts long enough for your own to arrive. The rhythmic clenching of her ass finally does you in and with a loud groan, you bury yourself deep and unload into your best friend's ass. A half dozen thick pulses of cum later, you're finally spent, and stop moving your hips. Kiara's sounds of pleasure gradually quiet and are replaced by her heaving breaths (and the wet sound of Kingston still fucking her). She tries to get him to stop a few times but she can only manage a few unintelligible babbled words through the haze of lust. You use your powers to help her regain her senses and she weakly commands Kingston to stop.
Kiara collapses bonelessly on his chest, and the three of you stay connected for a few minutes as she recovers. It takes long enough that your cock goes soft and slides out of her ass, causing her to meekly groan at the sudden feeling of emptiness. Kiara looks over her shoulder and pushes some of the sweat-plastered curls out of her face.
@@.kiara;''Kiara:'' " Thanks for the help I … //*sigh*// … couldn't think … it felt … //*sigh*// … too good."@@
You shuffle back and sit on the edge of the bed. Kiara slowly climbs off Kingston and rolls to her side. Groggily, she props her head on her hand and looks at Kingston's still hard dick. Her mouth stretches into a weary smile.
@@.kiara;''Kiara:'' "Okay, Minion. Come back into a focus for this then go back into trance. Cum … hard … Now!"@@
Full awareness appears in Kingston's eyes for a brief moment before the pleasure causes his eyes to roll up in his head. He lets out a loud groan and his cock starts to pulse, sending several long ropes of cum across his body. It's hard enough that the long strips of white stain his shirt as far up as his collar. Kiara watches this with rapt attention and you feel a weak pulse of lust push against the weariness in her mind. She giggles quietly to herself, lays back on the bed, and curls into a small ball. You can feel the energy leaving her and she starts to drift toward sleep. You start to get your stuff together to leave as Kiara commands Kingston to get back to his usual guard position. By the time all is cleaned up and ready, Kiara has already fallen asleep
<<set $scenelistK[45] to 1>>\
<</if>>\<<if $sceneSelect is 1>>\
You give Kiara a knowing look.
@@.player;''You:'' "If you two want to have some fun, don't mind me. I'll just enjoy the show."@@
Kiara smirks and gives Molly another hard squeeze before pushing her away. Your friend raises her arms above her head and looks at Molly.
@@.kiara;''Kiara:'' "Bitte, Shirt."@@
Molly's eyes slide out of focus for a split second and then a bright smile flashes across her face. She lets out a little squeal of happiness and pounces on Kiara, fumbling with the redhead's shirt in her eagerness. Molly finally yanks Kiara's t-shirt up, letting Kiara's huge tits bounce free. The shirt gets caught over Kiara's arms and head but Molly ignores it, instead choosing to dive forward and rub her face in Kiara's massive cleavage. Molly pants happily as she nibbles, licks, and kisses as much of Kiara's breasts as she can before your friend manages to get herself untangled. Once free, Kiara grabs Molly's hair and guides her mouth towards one of her large nipples. The smaller woman latches on with a deep sigh of delight and gropes Kiara's free breast with her hand. Kiara slides workward until she is laying down on the bed, Molly follows, crawling backwards on all four so that she never has to leave the redhead's tits.
Watching the lingerie clad nymphette hungrily attacking your friend's tits starts to have an effect on you and your cock begins to harden in your boxers. Kiara notices your growing dilemma and smirks at you over Molly's head. After a few minutes, Kiara pats Molly on her head to get her attention.
<<if $kiara.level is 3>>\
@@.kiara;''Kiara:'' "Bitte, shorts and panties … and slowly this time and then wait."@@
<<elseif $kiara.level is 4>>\
@@.kiara;''Kiara:'' "Bitte, panties … and slowly this time and then wait."@@
<</if>>\
Molly reluctantly takes her mouth off of Kiara's nipple and pouts. Kiara just rolls her eyes and lifts her hips. Still pouting, Molly slides down Kiara's body, planting soft kisses and licks across her skin as she goes. When she reaches Kiara's legs, the smaller woman hooks Kiara's <<if $kiara.level is 3>> shorts and panties <<elseif $kiara.level is 4>>panties<</if>> and slides them down, stopping only to plant a soft kiss on Kiara's furry mound. Molly then continues down, kissing down Kiara's legs, until she backs fully off the bed, holding the redhead's<<if $kiara.level is 3>> shorts and panties <<elseif $kiara.level is 4>>panties<</if>> in hand. She stands on the side of the bed, her eyes locked on Kiara's pussy, and you can sense Molly's desperate urge to eat her out competing with the hypnotic order. Kiara casually spreads her legs and uses two fingers to spread the lips of her wet cunt.
@@.kiara;''Kiara:'' "Bitte. Get over here and make me cum."@@
Molly pounces as soon as the last syllable leaves Kiara's mouth. With a cute little growl, she rushes forward, buries her face in Kiara's pussy hard enough to make her wince, and starts licking wildly. Her exuberance catches both you and Kiara by surprise.
@@.kiara;''Kiara:'' "♥Oh Fuuucckkk♥ … Happy little pussy licker aren't you katzchen?"@@
Molly's body jerks as the command sets off a small orgasm and she moans into Kiara's cunt. The smaller woman stops her licking as she lets the pleasure ripple through her. Kiara grabs her Molly's and begins grinding herself against her face.
@@.kiara;''Kiara:'' "No, keep licking … ♥Mmm♥ … didn't tell you … //*pant*// … to stop…"@@
Kiara's other hand joins the first in Molly's pink-streaked hair (careful to avoid the cat ears) and she pulls the smaller woman tighter to her pussy. Kiara starts to lift her hips off the bed, thrusting herself against Molly's eager mouth. Molly immediately grabs Kiara's ass and starts helping her thrust harder. Kiara's groans of pleasure soon turn to animalistic grunts, as she grinds herself as hard as she can on the smaller woman's face. Her climax approaches rapidly, Molly's talented tongue driving her closer and closer to the edge (with Molly dressed as she is, you're surprised that Kiara's lasting this long). Kiara hits her limit and pulls Molly tight agasint her cunt, moving her hips in small rapid circles.
@@.kiara;''Kiara:'' " ♥Nnngh♥ … //*pant*// … ♥Mmm♥ … //*pant*// … look up … //*pant*// … ♥hhmpg♥ … let me … //*pant*// … see your … ♥Fuck Fuck♥ … eyes …"@@
Molly languidly opens her sparkly eyes and locks her gaze onto Kiara's This is enough to push the redhead over the edge and, with a strangled scream of ecstasy, she climaxes. Kiara's entire body goes rigid, her back arches so only her feet and shoulders are still on the bed, and her scream continues. Molly, her eyes still locked onto Kiara's face, keeps eating her out without slowing and even seems to do it even more energetically. Kiara lets out a series of orgasmic screams, intermixed with deem heaving breaths. It takes a full minute for her to finish cumming and to get her breathing under control enough to tell Molly to slow down. You can sense a surge of disappointment from the lingerie-clad brunette (buried under a lot of lust) but she slows down. Kiara falls limp to the bed, fixes Molly's headband, and looks over to where you're sitting.
@@.kiara;''Kiara:'' "//*sigh*// … ♥slower katzchen♥ … You …"@@ Kiara points at you. @@.kiara; "… Get your dick out and get over here …"@@
You walk over to Kiara, stripping your pants off as you go. Kiara shuffles over slightly so that her head is near the edge of the bed (Molly adjusts to stay between her legs). You turn so that your cock is across her face and just over Kiara's lips. Molly hits a sensitive spot and Kiara's mouth open in a deep moan. Midway through her moan, Kiara sits up and wraps her lips around the underside of your shaft, muffling herself and letting the vibration of her moan tease your cock. Kiara teases the underside of your cock with her lips and tongue, increasing contact whenever Molly's tongue makes her moan. You are soon pumping your hips, running the entire length of your cock along Kiara lips, as her second orgasm begins to build. Her moans get louder and more frequent and the feeling of her hot breath against your shaft is an amazing tease. Growing impatient, you wait until Kiara hits her second climax and opens her mouth to scream. Just as she does, you pull back and push down, sliding the tip of your cock between Kiara's lips and muffling her screams. She closes her mouth almost instinctively and starts to bob her head in quick, if somewhat jerky, motions. It's an awkward angle, but Kiara keeps bobbing her head until her muffled screams die down to muffled groans, then to just heavy panting. She pulls her mouth off your cock.
@@.kiara;''Kiara:'' "//*pant*// … ♥Fuck molly♥ … $player.name … You're going to have to … //*pant*// … do most of the work …"@@
She turns her head and wraps her lips around your cock once again. Kiara bobs her head as best as the sideways angle allows but, between the position and the pixieish woman between her legs, she is not at her best. Not that it matters much given the circumstance, watching your big-titted friend cum several times on the tongue of an adorable woman dressed in lingerie and cat eats, turns out to be rather stimulating (who knew?). You pump your hips in slow strokes, forcing half of your cock into Kiara's mouth. Its not a true face fucking, you go slow and just enjoy the feeling and scene before you. Kiara cums a third time and you start to thrust a bit faster. You drop one hand and gently massage Kiara's tits, squeezing them gently in time with your hips. Molly is only just starting to drive Kiara towards a fourth orgasm when your own starts to creep up on you. You shift slightly for a better angle, drive another inch of your shaft into Kiara mouth, and speed up your thrusts. Kiara, breathing heavily through her nose, senses your impending climax and locks her lips tightly around your cock. You groan at the added pressure and thrust into her mouth a few more times before the pleasure overwhelms you. Your cock pulses over and over, filling Kiara's mouth with your thick cum. She keeps her lips clamped tight, swallows your load, and lashes the underside of you cock with her tongue (getting one last twitch and drop of cum). You pull back, sliding your dick out of Kiara's tight mouth with a slight //*pop*//. Kiara, with an immensely satisfied look on her face, weakly tries to push Molly's face away from her crotch. Molly refuses to let go at first and latches onto Kiara's clit, sucking greedily and causing your friend to moan loudly. It takes a few minutes for Kiara to remember the command word and she gets Molly to back off. Molly sits back on her knees, her messy face a mixture of intense satisfaction and a petulance. Kiara rubs her eyes with the heel of her palms for a few seconds and then sets up. She pushes a few damp hairs out of Molly's face and straightens her headband. Kiara takes a few steading breaths.
@@.kiara;''Kiara:'' "//*huff*// … Shit … //*puff*// … that was //*huff*// … great …"@@
She stretches and both you and Molly's eyes drift towards her tits.
@@.kiara;''Kiara:'' "//*sigh*// … I want to have more fun but … //*huff*// … It's getting late …"@@ She gestures towards Molly @@.kiara; "And she has stuff to do …"@@
You nod and put your cock away. Kiara, groaning and cursing under her breath, rolls off the bed and throws on an old oversized t-shirt. She leaves the room, returning a few seconds later with a wet washcloth and hands it to Molly (who tries to bite and/or get Kiara's fingers into her mouth). Kiara gets dressed and has Molly straighten the room (noticeably keeping her in her lingerie as long as she can). When she is done, Kiara reluctantly has her get dressed and the three of you get ready to leave.
<<set $scenelistK[40] to 1>>\
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<<elseif $sceneSelect is 2>>\
You quickly look between Kiara and Molly.
@@.player;''You:'' "If she wasn't here I would say let's fuck, but with her here …"@@
Kiara puts on an exaggerated thoughtful expression and slips the hand on Molly's shoulder down the front of her corset and plays with her tit. Molly coos happily and snuggles even closer.
@@.kiara;''Kiara:'' "I think I can make that work."@@ Kiara untangles herself from Molly and stands up. @@.kiara; "Molly? Bitte undress me."@@
Molly pops up from the bed with a squeal of happiness and immediately starts tearing at Kiara's clothes. She pulls everything off and kisses, nips, or licks as much of the newly exposed skin as she can get. Her enthusiasm shows no sign of stopping and Kiara actually has to command her to stand down and wait on the bed. She then motions for you to lay on the bed and turns to Molly.
@@.kiara;''Kiara:'' "Bitte, Lay down face up and get me ready."@@
Molly eagerly complies, throwing herself on her back next to you. Kiara crawls over, throws a leg over her head, and presses her pussy against the smaller woman's face. Molly immediately buries her tongue in the redhead's pussy, drawing out a groan of pleasure. Kiara motions for you to slide closer and then bends down and wraps her lips around the top of your cock. She bobs her head for a minute moaning and groaning from Molly's tongue. It's a quick sloppy blowjob, just enough to get the tip of your cock slick, while Molly gets Kiara's pussy nice and wet. When she feels things are ready, Kiara dismounts Molly's face (causing the smaller woman to groan in disappointment and try to follow her with her tongue) and swings her legs over your hips. Kiara lines your cock with the entrance to her cunt and slowly lowers herself with a breathy sigh. Once her ass is resting on your thighs, Kiara swivels her hips a few times to get comfortable and then starts to bounce. She smiles down at Molly and then motions towards her chest. The petite brunette squeals in happiness and latches onto Kiara's chest, sucking and groping her hard nipples.
Kiara places her hands on your chest and starts to bounce harder, sliding herself several inches off your shaft before dropping back down. She quickly picks up speed, grunting happily each time her plump ass smacks into your thighs. Molly tries to keep her lips wrapped around Kiara's nipple but the increasingly vigorous bouncing makes it difficult. It finally slips out of her mouth and Molly, giggling sweetly, tries to recapture Kiara's tit in her mouth (with little success but she seems to be enjoying herself). By a fluke of luck, she manages to catch one of Kiara's nipples and bites down a bit too hard, causing Kiara to jerk back in surprise (and let out an unwomanly //*Yip*//). Kiara stops bouncing and, with a stern look, grabs Molly's hair and pulls her close to whisper in her ear. You can't hear what she is saying (and you don't bother with telepathy) but a wicked smile spreads across Molly's face and she nods eagerly (or as much as she can with her hair pulled back).
Molly moves behind Kiara, straddles your legs, and presses herself to the redhead's back. Sighing happily, Kiara leans back and stretches her arms above her head. Molly reaches around to start playing with Kiara's tits and you watch as her small hands sink into the pillow flesh. Kiara circles her hips in quick motions, grinding herself down on your shaft. She is getting close, her lust is reaching a critical level and heavy breathing is increasingly punctuated with ecstatic moans. You pour a bit of energy into the connection between you and Kiara responds instantly. She lets out a drawn out moan and starts rocking her hips to rub her clit against your abdomen. Molly tightens her grip on Kiara's tits and bites down gently on her neck, causing the redhead to shudder and her pussy to clamp down around your shaft. A bit more energy and the psychic pleasure pushes her right to the edge. Kiara's eyes go wide and she slows her movements to hold off a few seconds more. She grabs Molly's head and half turns towards her.
@@.kiara;''Kiara:'' "//*gasp*// … Now … Now … ♥Nooooowww♥ …"@@
With a flash of a wicked smile, Molly slides down Kiara's back, forcing her forward until the redhead's huge tits are squished on your chest. Molly sinks her fingers into Kiara's plump ass and buries her face between them. Her tongue presses against Kiara's asshole for a second before sliding in. Kiara cums instantly, screaming wildly and thrashing as you hold her tightly against your chest. Waves of pleasure push out all thought from your friends mind and she just rides out the feelings of ecstasy. You enjoy the ride as well, Kiara's cunt gets even wetter and rhythmically clamps down on your shaft. Soon, the pleasure begins to recede and, after a few more screams and creative cursing, Kiara's energy gives out. She drops her weight on top of you, occasional spasming from Molly's tongue. Kiara meekly reaches back and pushes Molly away. The smaller girl sits back with a hungry look on her face. Kiara //*phhfts*// some hair out of her face and looks at you.
@@.kiara;''Kiara:'' "♥Mmmm, fuck♥ … Her tongue is amazing … "//*pant*// … Are you close? …"@@ She punctates each word with a gentle squeeze of her cunt. You shake your head. Kiara grin widens. @@.kiara; "♥Good♥ … Katzchen, get back to work …"@@
Kiara slowly starts to fuck you again in slow bounces. Smiling happily, Molly dives back in and buries her face in the redhead's plump ass. Kiara speeds up gradually. Within a few minutes, she is no longer grinding herself on your shaft but is slamming herself down as fast as she can. She reaches back and grabs Molly's hair, pulling the brunette's tongue deeper into her ass and keeping her steady as the fucking gets more vigerous. You keep your arms wrapped around Kiara's upper body, keeping it study as only her hips and ass bounce on your cock. Between the hard riding, and Molly's tongue, Kiara tears through two more climaxes before you feel your own starting to rise. With a groan, you pump your hips upwards into Kiara. Sensing that you are close, Kiara waves Molly off and then ducks forwards, shoving your face between her H-cup tits. You grab her ass tightly and fuck her harder, Kiara respinds by bucking her hips in time with your thrusts. As you near your edge, you slow down, trying to prolong the pleasure for a few seconds more. With a tit-muffled moan, you hold Kiara down while burying your cock as deep and for as long as you can. Just before you are about to burst, you pull Kiara forward until your cock slips out of her pussy and flops forward to nestled between her ass cheeks. It throbs once, twice, and then a stream of cum arcs up and lands on Kiara's plump ass. More pulses and more shots of cum land across her ass and lower back. After a half dozen shots, you let go of Kiara's ass and sprawl out beneath her. The two of you remain in this position for a few minutes as you catch your breath. Eventually, Kiara pulls the hair out of her face and turns to Molly, who is waiting patiently next to the bed (Though she is visibly shaking with the tension of not masturbating).
@@.kiara;''Kiara:'' "Bitte, towels and clothes."@@
Molly rushes out of the room before Kiara specifies what she meant and returns with a stack of towels a minute later (you're pretty sure it's all of the towels from the linen closet). She hands the stack to Kiara and then starts rummaging around Kiara's dresser picking out clothes. Kiara cleans herself off, all while muttering under her breath.
@@.kiara;''Kiara:'' "Got to remember to be more specific, I meant 'get clothes on and get towels', not run out wearing lingerie."@@
You nod along (not like you can do anything else) until she finishes cleaning her back and climbs off. She hands you a towel to clean up and Molly eagerly bounces forward, handing a set of clothes to Kiara. Turns out, you and Molly have similar taste in Women's clothing, everything she chose is tight, skimpy, or nearly transparent. Not wanting to hurt her feelings, Kiara thanks her, pats her on the head, and then tells her to take a nap on the bed. Molly curls up on the blankets and is asleep within seconds. Kiara grabs a different set of clothes and the two of you get dressed. The two of you chat for a bit about mind control and giving commands. Molly wakes up just as the two of you are getting ready to go, quickly dresses, and prepares to leave with you.
<<set $scenelistK[41] to 1>>\
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<<elseif $sceneSelect is 3>>\
You look between Kiara and Molly as you ponder the situation.
@@.player;''You:'' "Honestly, I'd be down for some fun but I'm not sure what to do with Molly since she's not into dudes. I mean, I'm really in the mood to fuck you so she can … watch I guess … or you can do something to her or …"@@
Kiara's eyes suddenly light up and she lets out an excited squeal, which is copied by Molly (though she doesn't understand why). Kiara hops off the mattress, knocking Molly over in the process, and starts scrounging around under the bed (which gives you and Molly a great view of her plump ass). You only get a few seconds of ogling Kiara's behind, before the redhead sits up and giddily shows you what's in her hand. It's a bunch of straps connected to a realistic-looking dildo (in other words, a strap-on). Seeing this, Molly lets loose a giddy @@.generic; YAY!@@ and bounces on the bed. You give Kiara an appreciative look.
@@.player;''You:'' "I am completely cool with watching you two go at …"@@ A wicked look crosses Kiara's face and you get a clear image of what she's planning. @@.player;"… or we could go with your idea."@@
Kiara gives you a wolfish smile and the two of you turn to look at the bouncing brunette. Molly's bouncing slows to a stop and she looks between the two of you, confusion plain on her face. She crawls across the bed, wraps her arms around Kiara's waist, and buries her face in Kiara's tits. Your friend trails her fingers down Molly's arm.
@@.kiara;''Kiara:'' "Awesome …"@@ She turns slightly to regard the smaller woman. @@.kiara;"//Katzchen//? …"@@ Molly's mind fills with lust and she starts to nuzzle the side of Kiara's huge tits. @@.kiara;"… I'm going to go take a shower then come back and fuck you with this …"@@ She gestures with the strap on and Molly perks up, her eyes shining with joy. @@.kiara;"… and while I'm doing that, $player.name is going to fuck my ass …"@@
Kiara steps out of the smaller brunette's arms and holds her arms out.
@@.kiara;''Kiara:'' "Bitte, clothes off and …"@@ Molly squeaks happily and excitedly pulls off Kiara's clothes (with a bit too much enthusiasm). @@.kiara;"… while I'm gone, I want you to play with yourself and get yourself as close as you can … no cumming though. Do you understand?"@@
Molly looks up with a serious expression and gravely nods her head. Kiara gives her a small smile and then gives you a thumbs up. You return it with an amused shake of your head and Kiara leaves the room. Immediately, Molly rolls onto her back, pushes aside her tiny thong, and slides two fingers into her already wet pussy. She rolls slightly to face the door and her free hand pulls down the top of her bustier to reveal a round breast. You stand and watch as the lingerie-clad brunette pleasures herself while completely ignoring your presence. You're not sure if it's Kiara's command or Molly is just that horny, but it doesn't take long before she's frantically panting as she edges closer to climax. Just before she reaches her peak, Molly lets out a frustrated groan and pulls her fingers away from her crotch. Her body tenses rhythmically as she fights off her orgasm. Once Molly has recovered enough, her fingers slide back into her pussy and start to edge herself once again. She begins to whine and intensely watches the door. Thankfully for Molly (less thankfully for her audience), Kiara's shower is short and your soon friend walks back into the room, naked save for the towel wrapped around her head. Molly lets out a relieved laugh and smiles wildly at Kiara.
@@.generic;''Molly:'' "Ha! … //*pant*// … can I cum ma'am … //*pant*// … please, I'll be … //*gulp*// … good for you …"@@
Kiara watches her for a few moments then grabs her wrist and pulls her hand away. Molly lets out a sobbing moan and tries to curl into a ball. Kiara isn't having this and drags the brunette's hand to her own chest.
@@.kiara;''Kiara:'' "No cumming yet Mols. Play with your tits until we are ready."@@
Even as desperate as she is, Molly immediately listens, pulling herself completely out of the bustier and roughly mauling her tits. Kiara watches this for a few seconds then dries her hair with a vigorous towel rubbing (Molly moans and watches Kiara's tits jiggle). When her hair is dry enough, Kiara tosses the towel in the vague direction of the hamper and grabs the strap on. It takes her a minute to figure out the straps but she eventually slips it on, attaches a sizable fake cock, and adjusts it to be more comfortable. Molly's eyes lock onto the fake cock and follow it as Kiara moves like a cat follows a bird through a window. Kiara smirks at this and shakes her hips, giggling as Molly's head sways side to side to follow the swinging piece of latex. Without looking, she tosses a small bottle of lube over her shoulder. You snatch it out of the air with an uncharacteristically smooth catch and then drop your pants. Kiara orders Molly onto her back with her legs spread and the brunette complies immediately, still staring at the fake cock with adoration and barely contained excitement. You pull out your cock and start to lube it up as Kiara kneels between Molly's legs. She pushes her hips forwards, the tip of the dildo just parting Molly's lower lips and teasing the entrance to her cunt. Molly shudders and starts whispering @@.generic; Please@@ in between heaving breaths. Kiara lovingly caresses the brunette's face and then suddenly shoves forward, burying the latex cock into Molly's waiting pussy. Molly's entire body tenses at the sudden intrusion and she lets out a //*Yelp!*// of desperation/relief. She continues to whisper to Kiara and it starts to take on a more pleading tone. Kiara remains still, her hypnotic FWB impaled on the thick dildo and smiles down at her. You watch this for a few seconds and send Kiara a mental jolt to get her attention. Her breath catches and she looks over her shoulder with a questioning look.
@@.player;''You:'' ⚞//When do you want me to jump in?//⚟@@
Kiara shudders at the touch of your powers and then holds up her finger in a "wait a moment" gesture then turns her attention to the waiting brunette beneath her. Without preamble, she starts to fuck Molly hard with short, rapid thrusts. Her hands roam up the brunette's body and roughly grip her tits, using them as leverage to fuck her harder. Molly's head thrashes back and forth and she lets out a sobbing moan as each thrust of the fake cock sends ripples of ecstasy through her body, only to smash up against the hypnotic command preventing her from cumming. Kiara's own lust increases almost as fast as the woman she's fucking. Not only is the strapon rubbing against her clit with each thrust, Molly begging and desperate cries have their own aphrodisiac-like effects. Kiara continues to pound into the squirming woman for a few minutes, letting her own climax draw closer while Molly frantically begs for her own. Just as Kiara nears her peak, she slows her thrusts and looks back at you with eyes glassy with lust.
@@.kiara;''Kiara:'' "♥Fuck♥ … Ready Katzchen? … //*pant*// … Do you want to cum? …"@@ She punctuates each word with a sharp thrust, her hips slapping loudly against Molly's. The brunette frantically nods and babbles/pleads with Kiara @@.kiara; "♥Mmmmm♥ … soon… //*pant*// … but first … //*pant*// … I want you to … //*pant*// … grab my ass and … ♥nngh♥ … get me ready …"@@
Molly immediately lets go of her legs, wraps them around Kiara's waist, then sinks her fingers into Kiara's plump ass and spreads her cheeks. Between the straps and Molly's hands, Kiara's asshole makes for an enticing target. You place the tip of your slick cock against it and gently push. Her tight ring of muscles resists for a few seconds but you grab her hips and slowly pull her back. Kiara holds her breath and then thrusts sharply backward. The head of your cock passes her tight sphincter and Kiara //*yelps*// in pleasure. Kiara takes a minute to get accustomed to the intrusion and then starts to rock her hips. It's not much at first, only an inch or so, but as her ass relaxes she pushes deeper. Soon, Kiara is slowly sawing back and forth, alternating between burning her strap-on in Molly's eager cunt and forcing your cock deeper into her ass. Kiara builds up speed, not as hard as she was going before, but enough that you have to tighten your grip on her waist to keep your balance. Moaning beneath Kiara, Molly uses her legs to fuck herself against Kiara, matching each of Kiara's thrusts by slamming her pussy against the fake cock. With Molly rutting herself and your cock sliding into her sensitive ass, Kiara rapidly approaches climax. Her breathing becomes increasingly ragged and her thrusting becomes more uncoordinated. Molly continues to hang on the knife-edge of cumming and Kiara gets close to joining her. Just before she reaches the limit, she looks down at the brunette and commands her.
@@.kiara;''Kiara:'' "♥Nngh♥ … Katzhchen … ♥uun♥ … you … ♥mmm♥ … will … ♥hugn♥ … cum … ♥ngn♥ … when … ♥nngh♥ … I … ♥nghn♥ … do …"@@
A slightly crazed smile crosses Molly's face and she mumbling, she is too far gone to speak correctly but the adoring and grateful tone is unmistakable. Kiara drops her hands to either side of the brunette's face, swings her huge tits into her face, and pounds her as hard as she can. Molly latches onto one of Kiara's hard nipples, panting through her nose as she sucks and licks hungrily. The added stimulus is enough to push Kiara over the edge.
@@.kiara;''Kiara:'' "♥fuck♥ … going … ♥mmm♥ … to … ♥hugn♥ … cum … ♥ngn♥ … cum … ♥ngn♥ … for … ♥fuck♥ … me … ♥nghn♥ … cum … ♥gnh♥ … cum … ♥mmm♥ … cummMMMMMM!"@@
Kiara cums hard and Molly follows a heartbeat later. You grab Kiara's hips and push forward, burying your cock deep in Kiara's ass and forcing Kiara's hips forward. Her body freezes as ecstasy floods her mind. For a few breaths, no sound comes out of Kiara's open mouth. A strong shudder starts in her legs and makes its way up her body. When it reaches her neck, Kiara shrieks in ecstasy and begins slamming herself into Molly as hard and as fast as she can. Molly cling's to Kiara like her life depends on it, her legs around the redhead's waist and her lips around her nipple. It's hard to hear her sounds of pleasure, Kiara is much louder with her screams and animalistic grunts, and Molly's screams are mostly muffled by the redhead's huge tits. Kiara suddenly grabs Molly's chin, pulls the still screaming brunette's mouth from her breast, and pulls her in for a passionate kiss. The two women scream and moan into each other's mouths as Kiara keeps pumping her hips, gradually slowing as her own orgasm ebbs.
Evidently, Molly is multi-orgasmic and as soon as her first one ends, a second follows, then a third. The reaction surprises Kiara, who has to speed her hips back up to give Molly a proper fucking. Orgasms roll through Molly one after another and the smaller woman just clings to Kiara as she rides them out. You can no longer sense Molly's conscious mind, her psyche so completely overloaded with ecstasy that even Kiara's commands are having trouble breaking through. Molly finally runs out of steam around her seventh orgasm and her limbs drop bonelessly back to the bed. The three of you lay there, Molly sprawled on the bed with a vacantly contented smile on her face, a sweating Kiara propped up on her hands and knees to avoid crushing her FWB, and you kneeling behind, your cock still buried in Kiara's ass. After a minute or two of heavy breathing, Molly opens her eyes, stares at Kiara with a disturbing amount of devotion, and starts to roll her hips. Kiara giggles a bit drunkenly and rocks her own hips to meet Molly's movements. The redhead tenses her ass and, upon feeling that you are still hard, orders her FWB to flip over. Molly pouts, shakes her head, and wraps her arms and legs around Kiara to prevent her from pulling out. It takes a direct command and promise for more fucking for Kiara to extricate herself from the smaller woman. They quickly rearrange themselves, this time Molly prone on her stomach, a pillow under her hips to raise her ass, and Kiara on top of her with the strap-on sheathed in the brunette's pussy. Having pulled out of Kiara's ass so they could move, you apply some more lube and push it back into Kiara's asshole.
This round, you do most of the work, and fuck Kiara with steady thrusts. Each drive forward pushes Kiara's hips and forces the fake cock a bit deeper into Molly's pussy. It's not a lot of movement and it quickly teases the cute brunette into a frenzy. Making things worse, Kiara keeps up a near-constant stream of whispers to the smaller woman, reassuring her how good she is, promising further pleasure, and reinforcing her command words. You build up a steady rhythm and pound into your redheaded friend. Her horniness begins to overwhelm her mind and Kiara's whispers begin to falter. The closer she gets towards her second orgasm, the more her whispers are lost amidst her panting, animalistic grunts, and lustful moans. Thankfully, by the time Kiara is completely overwhelmed by pleasure, Mollys is beyond caring for herself and is fighting against the hypnotic command preventing her from cumming.
You shift your weight forward, brace yourself against Kiara's waist, and start pounding into her ass straight down. The sudden shift causes Kiara to shriek in a mixture of surprise and pleasure and you're only a dozen strokes in before you feel her asshole clench around your shaft. An ecstatic scream is torn from Kiara's throat as her climax hits. Her entire body tenses for half a second and then a tremor runs up her legs. You slow your strokes as the pleasure pulses through Kiara's boys, causing her ass to rhythmically contract around your shaft. Kiara's tremor gets more intense but stays pinned between you and Molly. Between sobbing moans, the cute brunette pleads with Kiara, hoping that the redhead will give her permission to cum. Unfortunately for the smaller woman, Kiara's consciousness is completely overwhelmed with ecstasy and she can barely string a few coherent words together. You take pity on Molly and send a quick thought to cut through the lustful haze in Kiara's mind. It gives Kiara just enough presence of mind to scream out permission for Molly to cum. The effect is instantaneous, Molly's small hands tangle in the bedspread as she bites down on the pillow to muffle her screams. Pressed hard against the mattress, Molly writhes and spasm as sequential orgasms slam through her body.
Inevitably, your own climax arrives and you bear down harder, slamming into Kiara's ass as hard and as fast as she can safely take it. Your pleasure peaks and, with a groan, you bury yourself as deep as you can and let go. Your cock pulses, sending rope after rope of sticky cum deep into Kiara's rectum. She moans weakly as the orgasm fades and takes the last of her energy with it. After the last pulse of cum, you pump your hips a few times (drawing a groan from both women) then pull out and sit down on the side of the bed. Kiara groans at having to move but follows suit, sliding the fake cock out of Molly and rolling over to the other side of the brunette. Molly is still twitching slightly from the aftershocks of her orgasms and sucks in a great lungful of air when you and Kiara's weight are removed. The three of you pant heavily as you catch your breath. Kiara recovers after a few minutes and rolls over to put a hand on Molly's back.
@@.kiara;''Kiara:'' "♥Mmm♥ … it sucks that … //*Sigh*// … the prep work and aftermath are too much or I'd have you do that every day …"@@ Molly, her mind still hazy with pleasure, instinctively rolls over and clutches Kiara, rubbing her face gently against the redhead's breasts. Kiara runs a hand over Molly's flank @@.kiara;"… I bet she would enjoy it as well."@@
Molly isn't listening to the words but coos happily at Kiara's touch. You and Kiara spend some time chatting as Molly slowly recovers. It takes longer than expected since Molly is definitely up for a third round. She's so insistent, Kiara has to use a command word to get her to back off and go to sleep. With Molly happily napping, you and Kiara spend some time getting yourselves together and ready to leave.
<<set $scenelistK[42] to 1>>\
<</if>>\<<if $superStuff.rCity is 1>>\
\
<div id="eveFrameOT"><div id="areaTitle">Mission: City Center [Part 1]</div></div>
You've always avoided City Center whenever you could but even for someone like you, the area has a certain charm to it. Today, you find yourself waiting for Kiara's text at one of City Center's many quaint cafés. A good-looking waitress drops off your check, gives you a flirty smile, and hurries off. You're telepathic, so you know the smile is fake, but she wears it well. Just as you finish your coffee, your phone vibrates.
According to Kiara, the first target is a café not too far from where you're sitting, located on a corner that lays between a few streets of faculty housing and campus. This makes it an ideal stop for any faculty walking to work (it's also close to a bar for when they get off of work). The second relay is to go into one of the brownstones that is roughly central to the other faculty housing. Thankfully, Kiara states that it is designated for visiting faculty only (i.e. those least likely to notice a strange box in their house if they happen to find it) and will be unoccupied for several more days. Between the two relays, Kiara will have decent access to the home computers of a not insignificant portion of JPU's faculty.
<<if $time == 1>> The café has just opened and only a few customers are waiting in line. Most are sitting down with their coffee looking like they had either a hard night or a worse morning. Thankfully, they all seem to be too bleary to notice anything strange. <<set $superStuff.missionCaution += 3>><<elseif ($time == 2 or $time==3 or $time == 4)>> The café is bustling. While there are some college-age people, most of the clientele are older (most likely staff or faculty from the university). They seem alert, so there is a chance that they may notice anything strange going on. <<set $superStuff.missionCaution += 7>><<elseif $time == 5>> The café is still doing brisk business. From what you can tell, most of the patrons are fueling up on caffeine for a late night of writing, grading, or something a bit more fun. While they do seem distracted, they are still alert enough to notice if something odd is happening. <<set $superStuff.missionCaution += 5>><<elseif $time == 6>> Since it's clientele is mostly college students and faculty, the café is still open. A few people are nursing overly complicated cups of coffee but they are either dealing with their own stuff right now or are gearing themselves up for a rough night and will probably not notice if anything strange happens. <<set $superStuff.missionCaution += 3>><</if>> Following Kiara's directions, you quickly locate the entrance to the café's back room. Unfortunately, it happens to be less than two feet behind the person working the register.
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Run in when no one is looking">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rCity to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 15>><<button "Cause a distraction">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 5>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rCity to 2>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
</td></tr></table></div>\
</span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
\
\
\
<<set $see1 to "The door is a bit too close to the cashier for your comfort. Even with your powers, your lack of coordination means that you run the risk of bumping into her purely by accident. You decide that the best course of action would be to just wait for the opportune moment and make a dash for the door when the woman is distracted. Unfortunately, this takes time. The cashier rarely moves from her position and lets her coworkers do all the running around (you get the idea that they don't like her very much). After an hour of waiting, you finally overhear the cashier ask her manager if she can go on break. As soon as she steps away from the register, you bring up your obfuscation field as fast as you can and run for the door. In your haste to make it around the counter, you manage to bump a table, knock into a few guests, and almost tip over one of the displays. Several people look around confusedly at the disturbances but no one says anything. You reach the door just as the cashier passes through and you squeeze in before it closes.">>\
\
<<set $see2 to "The door is a bit too close to the cashier for your comfort. Even with your powers, your lack of coordination means that you run the risk of bumping into her purely by accident. You decide that the best course of action is to cause a distraction and then make a dash for the door when the woman is distracted. There's an A-frame chalkboard near the entrance with the day's specials written out in colorful patterns. You bring up your obfuscation field and wait until all of the employees (except for the cashier) are busy, then kick over the board. It hits the floor with a loud //Bang!//. Several of the patrons jump in surprise and one lets out a rather embarrassing //squeak!//. The cashier looks around to the other employees and, seeing that they are all busy, lets out a disgusted snort and walks over to pick the board up. You manage to get to the door without running into anything and slip through to the employee area.">>\
\
<<set $see4 to "<br><br> The entirety of the café's staff area consists of three small rooms; an office, a break area, and storage. Kiara's instructions indicated that you need to set up the relay as close to the computer that controls the speakers as you can. There's no luck in the office, the only computer is powered down so the music can't be coming from there. Thankfully, the break room has what you are looking for. Along the back wall, there is an older PC sitting on a cheap table. It's most likely used for punching in but there is an outdated Mp3 player attached via a short USB cable. You jiggle the mouse and it takes a minute or so to fully wake up. Once it does, you quickly confirm that this computer is running the music (it is) and then set about for the best place to place the relay. It's a bit tricky, as luck would have it, you happen to be in the only ultra-clean break room you've ever seen (Even the area under the desk has been dusted regularly). Bereft of any easy hiding spots, you have to get creative. You do a quick scan of the employees to make sure that no one is planning on coming in any time soon then turn your attention to the PC. It's an ancient thing, complete with a bulky tower on the table next to the monitor. After a bit of work, you crack open the tower and find it fairly empty, with only the most bare-bones components. That means that there is plenty of space to fit the relay and, as a bonus, everything is dusty, which means that no one has opened the case in years. You secure the relay inside and close everything up, putting it back into its original position as best as you can. The cashier gets back from her break a few minutes later and you slip out as she changes places with the person that covered for her. Once comfortable at one of the café's tables, you send Kiara a text. A few minutes later, the music skips briefly, plays a strange atonal noise for a split second, and then resumes the original song. Kiara texts you back to let you know that the relay is online and you tell her what happened on your end. ">>\
\
<<if $time == 1>> <<set $see5 to "You keep your telepathy open to see if anyone noticed anything strange. Unsurprisingly, most people are too zoned-out from lack of sleep or a hard night to notice that the music changed at all.">><<set $superStuff.missionCaution += 2>><<elseif ($time == 2 or $time==3 or $time == 4)>> <<set $see5 to "You keep your telepathy open to see if anyone noticed anything strange. A few of the patrons notice the music shift and one of them even mentions something to one of the staff. They promise to look into it (they're lying but they are still aware that something happened).">><<set $superStuff.missionCaution += 5>><<elseif $time == 5>> <<set $see5 to "You keep your telepathy open to see if anyone noticed anything strange. Unfortunately, in their overcaffeinated state, a few of the patrons are startled enough by the change of music to actively wonder what happened. One of them even mentions something off-hand to a staff member, who promises to look into it (they're lying but they are still aware that something happened)">><<set $superStuff.missionCaution += 4>><<elseif $time == 6>> <<set $see5 to "You keep your telepathy open to see if anyone noticed anything strange. The good news is that the patrons are too zoned out to notice the disruption in the music. The bad news is that the employees are bored enough that one of them goes back to see what went wrong. They don't find the relay but their mind occasionally drifts towards what went wrong.">><<set $superStuff.missionCaution += 6>><</if>>\
\
\
\
\
<<elseif $superStuff.rCity is 2>>\
\
\
<div id="eveFrameOT"><div id="areaTitle">Mission: City Center [Part 2]</div></div>
\
With the first relay up and running, Kiara has sent you the directions for the second relay. This one is to go into one of the brownstones used as temporary housing by visiting professors. Unusually, there is something off about Kiara's instructions, the place isn't empty. You push deeper into his mind and find two important things. The first is that the man, presumably a visiting professor, is not a native English speaker. The second is that, evidently, your powers don't automatically translate whatever people are thinking because you can't understand a damn thing (you'll have to ask Sam if your knowledge transfer works for languages as well). Not wanting to go into the building completely blind, you keep up your telepathy focused on the visiting professor and open up the ExTranslate feature on your phone. You're fairly sure the man is thinking in french (though it doesn't sound like the stuff you learned in your one semester of French in high school) so you tediously translate his thoughts. From your rudimentary translation, the man is a physiology professor with a two-year contract with JPU. <<if $time == 1>> He only arrived a few days ago and is currently spending his morning in a daze from his offset sleep schedule and highly caffeinated breakfast. He seems that he is out of it enough so you should not have to worry about being noticed. <<set $superStuff.missionCaution += 2>><<elseif ($time == 2 or $time==3 or $time == 4)>> He only arrived a few days ago and is splitting his time between unloading boxes, relaxing, and working on his upcoming lesson plans. He's moving around the house enough that it may be problematic to do things unnoticed. <<set $superStuff.missionCaution += 4>><<elseif $time == 5>>He only arrived a few days ago and is spending his evening in his office reading journal articles while listening to some very upbeat pop music. He rarely leaves the room and seems distracted enough that you should be able to go unnoticed. <<set $superStuff.missionCaution += 2>><<elseif $time == 6>> He only arrived a few days ago and is currently in bed, alternating between trying to get to sleep and reading stuff on his phone. While he's not getting out of bed, he is having trouble sleeping so is highly attuned to any noises in the house, It could be problematic if you're not careful. <<set $superStuff.missionCaution += 4>><</if>>
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Sneak in and Wing it">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 10>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rCity to 3>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.coverageCC += 8>><<set $player.passCash +=4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("CCOne")>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 20>><<button "Be careful">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 7>><<replace "#conv3">>$see5
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rCity to 3>><<set $superStuff.coverageCC += 8>><<set $player.passCash +=4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("CCOne")>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 30 and $player.leer gte 20>><<button "Recon and then Go">><<replace "#conv1">>$see3<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 4>><<replace "#conv3">>$see5
----
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rCity to 3>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.coverageCC += 8>><<set $player.passCash +=4>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><<set $kiara.files.push("CCOne")>><</button>><</replace>><</button>>
<</if>></td></tr></table></div>\
</span>\
\
<span id = "conv2"></span>\
\
<span id = "conv3"></span>\
\
\
\
\
<<set $see1 to "Since the plan's changed, you decide to improvise and just sneak in. You pump a bit more power into your obfuscation field and approach the house. A quick survey of the front shows no obvious signs of entry (unless you want to climb into a second-floor window). Undeterred, you walk around the block to the cross street and find an alley that leads behind the row of brownstones. Each of the buildings has its own tiny fenced-in backyards, little more than a garden or large patio. The fences should be easily climbable so you sigh to yourself, stretch a bit, and then get to scaling.<br><br>After far too much climbing, you finally make it to the target's backyard and take a brief break to gather your thoughts (and not because you're out of breath and can barely move). The mini-backyard is pretty spare, just a patch of grass and a pretty-expensive looking bike. Thankfully, the backdoor is unlocked so you slip in with little issue. Between your telepathy and stealth field, avoiding the professor is not too hard. There are a few close calls, since he is home alone there's no way to hide random noise or things being moved. You give the brownstone a quick once over, trying to find a place to install the relay without it being noticed. It takes some time, especially since you're avoiding the professor. Finally, you settle on putting it in the basement near the furnace (lots of random pipes and mysterious equipment). You follow the pipes until they disappear into the ceiling and find a small space that may fit the bill. The relay is just the right size for the grey metal brick so you wedge it in and flip the switch. You jostle it around to make sure it's nice and stuck and then make your way back out of the brownstone. It takes just as long to get out as to get in, the professor's still around, so avoiding his notice is still annoying. A few minutes later, you are out of the brownstone, and hanging out in an adjacent backyard (after making sure no one was home).">>\
\
<<set $see2 to "Since the plan's changed, you decide to improvise and just sneak in. You pump a bit more power into your obfuscation field, approach the house, and focus your telepathy on the professor. For the next half-hour, you carefully observe the occupant of the brownstone, timing his movement and activities and waiting for some pattern to emerge. Once you have a pretty good idea of what you need to do, you look for a way in. A quick survey of the front shows no obvious signs of entry (unless you want to climb into a second-floor window). Undeterred, you walk around the block to the cross street and find an alley that leads behind the row of brownstones. Each of the buildings has its own tiny fenced-in backyards, little more than a garden or large patio. The fences should be easily climbable so you sigh to yourself, stretch a bit, and then get to scaling.<br><br>After far too much climbing, you finally make it to the target's backyard and take a brief break to gather your thoughts (and not because you're out of breath and can barely move). The mini-backyard is pretty spare, just a patch of grass and a pretty-expensive looking bike. Thankfully, the backdoor is unlocked so you slip in with little issue. Your extra prep work makes things much easier than if you had just run in blind so avoiding the professor's notice is fairly simple. Even though he is home alone, and thus more attuned to any stray sound or movement, you manage to avoid any close calls. You give the brownstone a quick once over, trying to find a place to install the relay without it being noticed. You find a few options but settle on an old vent inside one of the closets nearest the office. It takes a few minutes to find some tools and a few more to get the vent off with a minimal amount of noise. The vent has been painted over a few times, so you take care to leave as few obvious marks as you can. With the relay firmly hidden in the vent, you take a few minutes to regain your bearings and then make your way out of the residence to one of the adjacent backyards (after making sure no one was home).">>\
\
<<set $see3 to "Since the plan's changed, you decide to improvise and just sneak in. You pump a bit more power into your obfuscation field, approach the house, and focus your telepathy on the professor and a few of his new neighbors. For the next half-hour, you carefully scan the occupants of the brownstones, forming a detailed mental map of the buildings (thankfully they are all laid out in a similar fashion). The next step is actually getting into the building. From your scans, you already know that the fastest way in is not through the front door (since it's locked) but through the brownstone a few doors down (which is not), out their backdoor, and over a few fences to the target. It's a thankfully quick trip, passing through the other brownstone is simple, you don't see any of the residents, and climbing the two fences is … difficult (but at least you didn't have to climb all of them).<br><br>You make it to the backyard with little issue and take a brief break to rescan and locate the professor. The mini-backyard is pretty spare, just a patch of grass and a pretty-expensive looking bike. Thankfully, the backdoor is unlocked so you slip in with little issue. Your extra prep work makes things simple, you stroll through the building as if you've lived there for years, deftly avoiding the notice of the lone resident. You're also aware that there is no good hiding spot in the office (which is where the router is) but there is a bookcase in the room below the office with just enough space to fit the relay (and as a bonus, the shelves are bolted to the wall so there is no chance of them being moved). It takes almost as much time to set up the relay as it does to escape the brownstone and you soon find yourself in the professor's backyard and he's none the wiser. You take a breather at one of the adjacent backyards (after making sure no one was home).">>\
\
<<set $see4 to "<br><br> You text Kiara that the job is done and wait a few minutes for her reply. It arrives a few minutes later and you do a quick scan to see if anyone noticed the disruption.">>\
\
<<if $time == 1>><<set $see5 to "You keep up your telepathic connection with the professor and occasionally scan anyone nearby to see if they notice anything strange. Thankfully, between a general level of sleepiness and overcaffination, no one seems to register anything out of the ordinary.">><<set $superStuff.missionCaution += 2>><<elseif ($time == 2 or $time==3 or $time == 4)>><<set $see5 to "You keep up your telepathic connection with the professor and occasionally scan anyone nearby to see if they notice anything strange. Unfortunately, the professor is in the middle of doing some work when the relay activates and Kiara's program messes with his computer enough that he stops what he is doing to make sure everything is okay.">><<set $superStuff.missionCaution +=6>><<elseif $time == 5>><<set $see5 to "You keep up your telepathic connection with the professor and occasionally scan anyone nearby to see if they notice anything strange. The professor is in the middle of using his computer when the relay activates. It glitches, but he's not doing anything overly important so he doesn't seem that concerned.">><<set $superStuff.missionCaution += 3>><<elseif $time == 6>><<set $see5 to "You keep up your telepathic connection with the professor and occasionally scan anyone nearby to see if they notice anything strange. Fortunately, it activates when the professor is in the middle of trying to sleep and does not notice when his computer and phone glitch.">><<set $superStuff.missionCaution +=2>><</if>>
\
\
\
\
<<elseif $superStuff.rCity is 4>>\
<<set $temp8 to 1>>\
<<include "KiaraMissions">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $superStuff.rCity to 5>><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
\
\
<</if>>\<<if $superStuff.rHarbor is 1>>\
<div id="eveFrame"><div id="areaTitle">Mission: Harbor Side [Part 1]</div></div>
\
You're leaning on the wall of a warehouse on Green boulevard, the unofficial border between Park District and Harbor Side, when Kiara's text comes in. You read the message and feel your eyebrows raising and you have to reread it just to make sure you didn't miss anything. Unlike her normally flippant attitude, the tone of Kiara's message is completely serious and is filled with cautionary words. She only wants you to place one relay and one relay only for the entirety of the area. She makes it explicitly clear that it has to be placed somewhere that is both safe from detection and far enough away from anyone in case she has to order it to self-destruct (evidently she placed a bit more pyrotechnics in this one). You're a bit confused as to the change in tone and are about to say something when Kiara's second text comes in to explain things. Harbor Side is the center for most criminal activity in the city and the relay she wants you to place is designed to only collect data, not transmit any signals. Anything more than that would run the risk of being discovered and , unlike the police or the Society, getting caught by some of the local gangs means a lot more than jail time and some fines.
Pushing off the wall, you head towards the building that Kiara indicated, an old machine shop that looks like it has been abandoned for decades. According to Kiara's research, the machine shop is not used for any nefarious activity, but is close enough to several purported gang headquarters to be useful for data gathering. <<if $time is 1>>Most of the people you see on your walk are either heading to work or have enough problems of their own to pay attention to you. Setting up the relay should not draw any undue attention.<<set $superStuff.missionCaution += 2>><<elseif $time is 2 or $time is 3 or $time is 4>>Despite the area being mostly empty, a quick scan of the people you do see, indicates that many have ties to local criminal groups and are keeping an eye on any outsiders (namely you). Setting up the relay can be done, but you'll need to be extra cautious just in case.<<set $superStuff.missionCaution += 4>><<elseif $time gte 5>>The area is more active than at almost any other time of the day (and is ironically at its safest), most of the people you see are going to, or on their way from, a bar and/or less savory establishments. No one will bat an eye at anyone doing something weird, even if they could notice you.<<set $superStuff.missionCaution += 2>><</if>>
----
<span id = "conv1">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.sneak gte 0>><<button "Place it ouside">><<replace "#conv1">>$see1<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 8>><<replace "#conv3">>
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.rHarbor to 2>><<set $superStuff.curRelay to 0>><<set $superStuff.relayReady -=1>><<set $superStuff.currentMission to 0>><<set $superStuff.relayNumber +=1>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
\
<<if $player.sneak gte 18>><<button "Break In">><<replace "#conv1">>$see2<</replace>><<replace "#conv2">>$see4<</replace>><<set $superStuff.missionCaution += 4>><<replace "#conv3">>
----
<<if $base.tags.includes("SECURE1") is true and $base.BB is 4>>\
<<set $superStuff.missionCaution to $superStuff.missionCaution*$base.Cmod>>
<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $superStuff.totalThreat += $superStuff.missionCaution>><<set $superStuff.relayReady -=1>><<set $superStuff.relayNumber +=1>><<set $superStuff.rHarbor to 2>><<set $superStuff.currentMission to 0>><<set $superStuff.curRelay to 0>><</button>></td></tr></table></div><</replace>><</button>><</if>>\
</td></tr></table></div></span>\
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<span id = "conv2"></span>\
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<span id = "conv3"></span>\
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<<set $see1 to "Kiara's overly cautious message has you a bit freaked out, so you put a bit more energy into your obfuscation field than normal and carefully surveil the building. It's a one story concrete block with a high ceiling and two large bay doors sealed with thick, rust-flecked, chains. There are no obvious ways in (save for a broken window about 15-feet off the ground) so you decide to find an unassuming place outside to set up the relay. There's an old tow truck around the back of the building, it's in the middle of a bunch of old equipment and you have to climb over a few tarp covered pallets to get to it, but it will fit your needs. The truck's windows have all been smashed and the whole thing is covered with graffiti but there is a hard to see place on top of the cab. At some time in the past the truck had mounted lights that have long since vanished. The brackets are still there however and the relay fits nicely between two of them. It's not ideal and it can be seen from the street by a sharp-eyed observer, but it's the best you can do without drawing more attention to yourself. You wedge it in as best as you can, turn it on, then clamber off the back and head towards the street.">>\
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<<set $see2 to "Kiara's overly cautious message has you a bit freaked out, so you put a bit more energy into your obfuscation field than normal and carefully surveil the building. It's a one story concrete block with a high ceiling and two large bay doors sealed with thick, rust-flecked, chains. There are no obvious ways in (save for a broken window about 15-feet off the ground) so you decide to make your own way in. Around the back is a service door partially hidden by a stack of pallets. You grab a nearby brick and carefully (and as quietly as you can) break one of the windows on the door. Reaching through, you unlock the door and squeeze past the door without minimal disturbance to the pallets. The inside of the machine shop is dark (the light from outside is mostly blocked by the dirt and boards on the windows), so you turn your phone's light on to have a look around. There is almost nothing left in the shop, anything that could be taken has already been stolen. The only things left are a few of the larger machines (though even they have been stripped for parts) and a thick layer of dust and debris. One of these machines is going to be your best bet so you tiptoe across the floor, careful to disturb as little as possible, and climb onto the mount of metal. There's a control box near the top of the machine that is partially open. Looking inside, you find nothing, whatever wires and circularity that had been in the box was pulled out years ago (and probably melted down and sold for its constituent elements). It's a suitable palace for the box, so you wedge it into a corner and shut the door. You do a quick check to make sure that there are not any obvious signs of what you did and then make your way out the same way you came in. Once you're outside, you make your way back to the street and start walking.">>\
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<<set $see4 to "<br><br> Just to be safe, you keep walking until you reach the border between Harbor Side and City Center. Once there, you find a comfortable looking bench in a fairly public place and text Kiara. She gets back to you a few seconds later to let you know that the relay has been activated but, since it's passive, there is no need for you to wait around and watch for any reactions. You don't bother telling her that you already left and reassure her that you won't stay in Harbor Side for long.">>\
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<<elseif $superStuff.rHarbor is 3>>\
<div id="eveFrame"><div id="areaTitle">Mission: Harbor [Completed]</div></div>
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You're walking down one of the main thoroughfares in Harbor Side when your phone rings. It's Kiara, so you pick up.
@@.kiara;''Kiara:'' "Hi $player.name, nice shirt."@@
You look down at yourself and quickly look around, you don't see any familiar-looking redheads or sense Kiara's presence. Kiara laughs over the phone.
@@.kiara;''Kiara:'' "Haha … up and to your left …"@@ You look up and to the left and see nothing.@@.kiara;"… Whoops, I mean up and right."@@ You look over and see a security camera mounted on the corner of a nondescript building. @@.kiara;"… keep walking and don't draw too much attention, I'm not sure who owns the camera but it's a lot more expensive than it should be given where it is."@@
Looking away you start walking again.
@@.player;''You:'' "Think the building is used by a gang?"@@
Kiara thinks for a moment.
@@.kiara;''Kiara:'' "Either that or it's on the perimeter of their territory …"@@ She pauses for a second. @@.kiara;" … anyway … I was just idly flipping through the cameras accessed by the relay and randomly caught you, so I wanted to say hi."@@
@@.player;''You:'' "Well … Hi?"@@
Kiara snorts.
@@.kiara;''Kiara:'' "Actually this reminds me … I've been looking at some of the information gathered so far and holy shit man. Some of the people operating in Harbor Side are way more sophisticated than they should be. I've always heard that it's pretty much just street gangs but what I'm seeing is some next level crap. I'm super happy that I just went with the passive data gathering. I'm not sure that I could have avoided detection if I tried to broadcast my programs. I'm not going to take any chances. I'll keep this relay active for a little longer and then set it to self destruct. If you see anything weird in the area let me know, it might give me some insight into whatever the hell I'm reading."@@
You discuss with Kiara about what she exactly means by "Weird" but she seems purposefully vague. When she finally hangs up, you find yourself at a small sitting area near the water. You take a moment to enjoy the view and then get ready to leave.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $superStuff.rHarbor to 4>><<goto "Harbor">><</button>>\
</td></tr></table></div>\
<</if>>\<<if $time is 6>>\
<div id="eveFrame"><div id="areaTitle">A bit late isn't it?</div>You pull out your phone and see if there is anything to do. You're too tired to concentrate and wind up reading the same sentence on your phone a few times before realizing how much you need sleep. It's best to put the phone away and find some place to rest. </div>
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "⤾ Return">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<<elseif $time gt 0 and $time lt 6>>\
<div id="eveFrame"><div id="areaTitle">Waste Some Time</div> You pull out your phone and see if there is anything to do in your immediate area. You check the news feeds to see if anything interesting pops up.
<div id="butFrame"><<NewsTicker>></div>\
Between walking around, checking out some of the local entertainment, playing some games on your phone, and trawling social media, you manage to pass the time.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<set $time += 1>>\
<<button "➨ Continue">><<goto $player.lastloc>><</button>>
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<<if $time lte 5>>Wait until: <<if $time lte 2>><<button "Afternoon [►]">><<set $time to 3>><<goto $player.lastloc>><</button>><</if>><<if $time lte 3>><<button "Evening [►]">><<set $time to 4>><<goto $player.lastloc>><</button>><</if>><<if $time lte 4>><<button "Night [►]">><<set $time to 5>><<goto $player.lastloc>><</button>><</if>><<if $time lte 5>><<button "Late Night [►]">><<set $time to 6>><<goto $player.lastloc>><</button>><</if>><</if>>
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</td></tr></table></div>\
<</if>>\
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<<SpotCheck>>\
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<<if $constructs[0] gt 0>><<if $constructs[6] lt 5>>\
<<set $constructs[6] += 1>>\
<<elseif $constructs[6] is 5>>\
<<set $constructs[6] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\<div id="evePervFrame"><div id="areaTitle">Mind Fuck</div></div>
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In your sleeping state, without the distractions of the waking world, finding the connection to Kiara's mind is easier than ever. It manifests as a swirling vortex floating above your dreamscape, quickly fading into the distance. It's a solid connection, so sending your consciousness into her mind requires only the smallest amount of energy and concentration. You lock onto her mind with your own, exert the tiniest bit of will, and find your dreamself hurtling down the psychic connection like one of the wormholes you see in sci-fi shows (complete with flashing lights, swirling colors, and cool //*wooshing*// sounds). Strangely, despite your eyes telling you that you are moving incredibly fast, the rest of your body feels like it's staying still. You barely have enough time to register these feelings before a doorway appears at the end of the tunnel. It looks very familiar and you can just make out the room beyond in the split second it takes between you seeing it and arriving. Just before you pass the threshold, your speed cuts all at once, and you stumble into Kiara's mental headquarters, your arms pinwheeling until you manage to stop yourself against the large bed in the center of the room.
The room is much how you last saw it; half sex shop, half electrical substation. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>>, dressed as her usual dream-self, is sleeping on the center of the bed, illuminated by the softly pulsing light of the ceiling-mounted tesla coil thing. The room is filled with the soft //hum// of the electrical equipment and barely audible sounds coming from the computer on the south wall. You walk over and take a quick look at the monitor and see <<print either("Kiara, dressed like a futuristic soldier, mowing down hordes of robots with a plasma rifle.","Kiara, dresses similarly to how she is on the bed behind you, throwing spells at tentacle demons as they scramble towards her.","Kiara, dressed in a far too tight sexy nurse uniform, flirting with a surgeon you recognize from her favorite show, //Diagnosis: Haunted//","Kiara, dressed in a very skimpy Super uniform, flying around and punching several members of the Super Society through buildings.")>> Evidently, the majority of Kiara's mind is focused on a different dream than the one you are in. You're not sure how long her dreams are going to last, especially since you're in a subjective dreamstate, but you give it a few minutes and let the dream play out. You turn up the volume so you can hear when it's over and spend some time examining the variety of sex toys on the bookshelf. When the sounds of the other dream finally fade, you walk over to Kiara and gently prod her foot.
Kiara shuffles and the electrical equipment //whirrs// louder for a few seconds before going back to its previous soft //hum//. You prod her again, getting the same response from the machines, and Kiara turns over and weakly kicks her foot. Rolling your eyes, you grab her foot, shake vigorously then jump back before her inevitable retaliation. The machine //whirrs// to life once again and the coil above the bed glows even brighter, casting the room in a pink-tinted light. Surprisingly, Kiara wakes up in a relatively peaceful (if not cute) manner. She rubs her eyes, stretches her arms and legs straight with a happy little groan, then rolls over to give you a sleepy smile.
@@.kiara;''Kiara:'' "Hey … //*yawn*// … $player.name. What's up?"@@ Kiara reaches up to rub her eyes and suddenly freezes. She looks at her sleeve with a confused expression, then sits up and takes in the room for the first time. @@.kiara; "Wait. What the fuck?"@@
You sit on the bed and shrug.
@@.player;''You:''"I decided to stop by and … woke you up … I guess? "@@
Kiara rubs her eyes again then slides over to the edge of the bed.
@@.kiara;''Kiara:'' "You induced lucid dreaming in someone else. I didn't know you could do that."@@
You shrug again.
@@.player;''You:''"Neither did I …"@@ Your smile widens.@@.player;" …Though, now that you're awake …"@@
You let your eyes travel down her body and Kiara beams at the attention. She leans back on her elbows and lets her silk robe fall open even further than it was (giving you an even better look at her barely covered tits). You reach over and tug down the strap covering one of her tits, letting her already erect nipple pops into view. Pinching it gently, Kiara arches her back and moans as the machinery suddenly pulses louder. After a few seconds of fondling, Kira's smile turns positively wicked and she arches her back, pushing her tits out further. She closes her eyes, gently touches the straps and //sighs// as they fall off her body and vanish.
You get comfortable and then spend some time fondling Kiara H-cup tits. Once her breathing starts to quicken, you slide one of your hands between her legs. She sighs and spreads her legs to give you better access. You only get to run your fingers along her drenched slit for a few seconds before she suddenly grabs your hand and gently pulls it away. Your eyebrows shoot up but Kiara says nothing and slides off the bed to stand before you. Her lips part slightly and she quickly undoes the belts and chain around her waist, then lets her robe slide to the floor. Now naked save for her thick choker, gladiator sandals, and the dimly glowing runes on her skin, the machines around you shift into high gear. Kiara looks a bit surprised at the room's response but just shrugs and turns her attention back to you. She kneels between your legs, runs her hands up your thighs, and starts to undo your pants. Just before she pulls them down, you exert a small effort of will and try your best to suppress a smile. Kiara's attention is solely on the growing bulge in your pants and her tongue unconsciously darts out to licks her lips. When your cock finally springs into view, you chuckle at Kiara's open-mouthed surprise. Since you're in a dream, you decided to add a few more inches of length and girth to your cock. Clearly still shocked, Kiara tentatively wraps her hand around your shaft, marveling at how her fingers and thumb no longer touch. She reluctantly drags her eyes from your enlarged dick, looks up at you, and swallows audibly.
@@.kiara;''Kiara:'' "Really?"@@ She begins to slowly stroke your cock. @@.kiara; "You were not exactly lacking in the size department, why the change?"@@ She adds her second hand below the first and keeps stroking. @@.kiara;… Not that I'm complaining because, Damn."@@
She doesn't bother waiting for you to answer before she leans forward and takes the tip of your cock between her lips. You reach down and fondle her tits.
@@.player;''You:''"Just thought that you'd enjoy it …"@@ You lightly pinch her nipples and pull her forward.@@.player;"… and I thought you would like a challenge."@@
Her mouth drops open slightly with a low moan and you push the tip of your cock between her lips. Once the tip is in her mouth, Kiara takes over and slides her mouth down your shaft. You watch her lips slowly stretch around your enhanced girth as the first few inches disappear into her mouth. Kiara stops a third of the way down, pulls off with a //*gasp*//, then swallows and works her jaw. As she does, she slowly strokes your cock with both hands and glares at it with a look of lustful determination. Climbing onto all fours, Kiara lines her mouth and throat with your shaft and presses forward, this time stopping with her lips over halfway down. She takes several panting breaths then suddenly pushes forward until the tip hits the back of her throat. Your enhanced size is a bit more than she's used to and her body jerking as she gags. Kiara pulls back halfway, breathes rapidly through her nose a few times to steady herself, then pushes back down. Once again, she gags when you hit her throat but this time, she doesn't pull back. Instead, Kiara holds still, her entire body tense as she fights her gag reflex. After a half-minute of steady breathing, she relaxes. She looks up at you with watery eyes, then with deliberate slowness, grabs your hand and places it on the back of her head.
You raise an eyebrow at this and get a sense of reassurance and determination from Kiara's mind. Since it's what she wants, you slowly apply pressure and Kiara relaxes her throat. She lets out a deep groan which turns to a gurgle as your enhanced cock slides down her throat. Her body jerks again and you immediately let go of her head, only for Kiara to frantically grab your hand and put it back. You oblige her and push her down again, only stopping once her lips finally reach the base of your shaft. Kiara stays there for several seconds, flexing her throat muscles around your shaft, then pulls back. After a few achingly long seconds, your cock slips out of her mouth. Kiara sits back on her heels, smiles proudly, and pants.
@@.kiara;''Kiara:'' "I … //*pant*// …thought you … //*pant*// … said it … //*pant*// … was a … //*pant*// … challenge."@@
You roll your eyes and put pressure on the back of her head. She lets out an uncharacteristic happy squeal and lets your cock slide between her lips. As before, you keep up the pressure until your cock is fully buried in her throat. As she pulls back, her hands replace her mouth, stroking your dick as she lashes the tip with her tongue. She then reverses course, sliding down on her own until she hits the barrier of her throat, then waiting for you to push her the rest of the way. This repeats for several minutes. Thankfully, given your powers (and the fact that you're in a dream), you are in no danger of cumming until you want to so you enjoy the slow rhythmic feeling of your thick cock stretching Kiara's throat. As she sucks your enhanced cock, Kiara's eyes get more and more vacant and her mind fills with lust. Her ardor builds so fast and so intensely that, even though her pussy is untouched, she is already getting close to climaxing. Wanting to finish her off with a proper fucking, you concentrate on the tightness of her throat and will yourself to cum.
Your already enlarged cock swells larger, causing Kiara to choke, then shoots a massive rope of cum down her throat. She manages the enlarged throbbing cock for two more thick shots of cum before she pulls off, gasping and coughing for breath (you are pleased that her hands automatically start stoking your shaft). The next rope of cum splatters across her face, marking her from her hair down to her chin, then another across her eye and nose, then another coating her lips and neck. A dozen more shots later, her face is almost completely covered by your dream-enhanced load and is dripping onto her huge tits. At this point, Kiara is panting with lust, the facefucking having stopped just before it could push her over the edge. She looks down at your cock, still hard and throbbing, and tenses to pounce. Before she can move, you summon a towel for her face and hand it to her. She looks at it confused for a second or two then gives you a cum covered smile, takes it from you, and quickly cleans her face.
Once clean, Kiara tosses the towel aside and looks up at you with a desperate, hungry glare. You feel yourself freeze as something has changed, her eyeshadow is brighter and more sparkly and her lips are shiny and pink. You only have a split second to contemplate the meaning of this change before Kiara lets out a half-growl/ half-moan and leaps to her feet. In one smooth motion, Kiara knocks you back onto the bed, straddles your lap, and lines your extra-thick cock up with her drenched slit. She drops her weight, letting out a shriek of pain/pleasure as she sinks halfway down your shaft. Kiara leans forward, drops her H-cup tits into your face, then lifts her hips and slams them back down. With each slam, she screams in pleasure, and your cock inches deeper into her tight cunt. For the last few inches, you grab her hips and pull her down hard, helping her until her plump ass rests on your thighs. After a few shuddering seconds, Kiara starts to move, fucking you with slow hard strokes and gradually gaining speed as she gets accustomed to your new size. Free from any worry about damage, she is soon bouncing on your shaft as hard and as fast as she can. The room is filled with the wet sounds of her ass on your thighs and her increasingly loud moans of ecstasy. As close as she was from the deepthroating it takes less than a minute of fucking before she reaches her limit. Just as she does, you pour energy through the connection into her mind.
Two things happen at once. First, Kiara cums hard, ecstasy tears through her mind, and pushes out all conscious thoughts. Every muscle tries to tense at once causing her to freeze and a tremor to run through her body. Her mind desperately tries to process what's happening, her mouth lolls open and the runes along her body flare with a brilliant pink light. After a few frozen seconds, a shriek of ecstasy tears from her throat and pulls her back to reality. Moving without conscious command, Kiara's hips start slamming down on your cock. She drops forward and frantically claws at your shoulders and the bed, finally wrapping tightly around your neck. Her hips are a blur as she clutches you and fucks you through her orgasm. It takes a few seconds to notice the second thing that happens. Once your eyes adjust to the light from her runes you can see that the machinery around the room is all active, humming and crackling with energy.
The power and dream-fueled orgasm lasts for over a full minute before Kiara finally starts to descend from her high. Her hips gradually slow until she comes to a rest, fully impaled with your cock. Kiara keeps clutching you, panting and babbling incoherently into your ear, as the light from her runes is pulled up and absorbed by the coil above the bed.
Before the last of the light is gone and she is fully received, you roll Kiara onto her back, and start to thrust your enhanced cock into her cunt. Kiara backs arches and you take the opportunity to extricate yourself from her clutches. Sitting up for better leverage, you look down at the writhing redhead. Starting at where her cunt is stretched around your massive cock, you follow the trail of glowing runes up her body, between her jiggling tits, and up to her vacantly joyful face. Your eyebrows raise as you notice that her hair is a lighter shade of red than it was before her climax. Intrigued, you pour a bit more power into the connection and start fucking her towards another climax.
The next orgasm hits with her legs wrapped around your waist and your fingers sunk into the soft flesh of her H-cup tits. The third comes (no pun intended) with Kiara's legs pushed behind her head (in a physically impossible show of agility) and you doing your best to drive her into the mattress. You are fucking her from behind for the fourth orgasm, your hands mauling her tits as she drools onto the sheets. For the fifth, Kiara is sprawled prone, her energy and reason already having left her mind. Her hair lightens further after each orgasm, changing from red to pastel pink.
Deciding to let Kiara have a rest, you stop holding back and pound into her with quick rapid strokes. You hit your limit quickly and, with a grunt of pleasure that is lost amidst Kiara's own groans, you shove your thick cock as far into her as you can and release. Kiara lets out a drawn-out groan as your cock pulses and fills her with your cum. Your cock keeps throbbing, pumping Kiara full with more cum than you could ever produce in the real world. Her groan ends with her giggling meekly as your cum begins to overflow from her cunt. When you are finally satisfied, you pull out and sit on your heels. A surge of cum pours out of Kiara's pussy and she keeps giggles even harder. She whispers something unintelligible, rolls onto her side, and sighs happily.
The machines continue to hum around you as Kiara's runes gradually dim. You run your hand along her flank and wait for your freshly fucked, now pink-haired friend, to recover. A few minutes pass before Kiara's eyes slide back into focus and the machinery in the room finally powers down to a gentle //hum// (or it could be longer or shorter, it's hard to tell the exact time in dreamscapes). Kiara languidly uncurls, licks her lips, and brushes some hair out of her face with a shaky hand.
@@.kiara;''Kiara:'' "♥fuck♥ … are we … ♥mmmm♥ … done ?…"@@ Her right hand slides down her body to toy with her cum-filled cunt. She closes her eyes and, after concentrating briefly, the cum vanishes. Kiara giggles a bit drunkenly. @@.kiara;"♥hngnn♥ … all ready … //sigh// … for you …"@@
You offer Kiara your hand and help her up from the bed. Her legs wobble and you have to grab her arms to keep her from pitching over. Kiara finds her inability to walk to be incredibly funny and her giggling gets even more intense. You half-carry/half-lead her to the wall next to the desk and gently push her towards it. She //*squeals*// joyfully and pushes her huge tits against the wall, //*squealing*// again when her nipples come in contact with the cold stone. You step up behind her and run your hands around her body to gently caressing the sides and bottoms of her tits where they're squished against the wall. Her breathing quickens at your touch and the machinery of the room starts to power up again. After a few seconds, Kiara groans with need and pushes her plump ass backward against your still hard shaft. You look down at her plump butt for a few seconds, do a few quick mental calculations, then kneel down to touch both of Kiara's wedge sandals. With a brief exertion of will, her shoes raise a few inches. Kiara shuffles her feet a few times to test out the shoes, almost falls over, and elects to stay still. She gives you a look that would be considered inquisitive if her mind was not filled with pleasure and lust but now just looks vapidly confused. Her confusion quickly turns to wanton delight when you lift your thickened cock and line it up with her asshole. Kiara's breath catches when the tip of your cock touches her puckered ring.
You roughly grab her hips and slowly push forward pinning her against the wall. Kiara's mouth drops open and a low keening noise is pulled from her throat as your thicker cock meets the initial resistance of her ass. With a brief look of desperate need, Kiara slams her ass backward, forcing the first third of your cock into her ass. The tight ring of her ass clamps down hard on your shaft and she throws her head back and shrieks in a mixture of pleasure and pain. After a few quivering seconds, you start to thrust forward, pushing her back against the wall and working your enhanced dick deeper into her ass. As your cock slowly disappears into her ass, Kiara faintly mumbles between quick short breaths (you can make out "good", "full", and "stretched"). Finally, your hips come to rest against her plump ass. Kiara takes several steadying breaths and then starts to rock her hips backward. Having none of that, you press harder, keeping her pinned against the wall as you slowly start to fuck her ass.
Kiara keeps trying to push back and fuck you harder but, with her sandwiched between you and the wall, she can only move her hips a few inches at a time. Despite her attempts to urge you to move faster, you keep things slow, enjoying the extra tightness of her ass. Each slow thrust forces guttural groans from Kiara's throat, which get deeper and more animalistic as she builds to another climax. As you fuck her, you slowly pour more energy into the connection and an intense shudder begins to build throughout Kiara's entire body. Despite her attempts to get you to fuck her faster, you keep your slow tempo and let the pressure build in her body with each slow thrust.
Finally, after an achingly slow build over the last several minutes, Kiara cums hard. The full-body shudder intensifies into convulsions and her ass clamps down hard enough on your shaft that you have to slow your pace. A raspy keen starts in the back of Kiara's throat, quickly building to an intense scream of ecstasy as the pleasure overloads her body. Her arms scramble for something to hold on to and, finding nothing, reaches back to sinks fingers deep into the plump flesh of her own ass. Her runes flare back to life, temporarily blinding you and activating the machines around the room. You maintain your slow pace as the orgasm courses through Kiara's body, her screams rising and falling in volume with each thrust. The convulsions gradually weaken as her orgasm fades. When it finally wanes, Kiara's energy goes with it. Her arms drop loosely to her sides (after leaving half-moon marks from her fingernails on her ass) and her weight slumps forward against the wall. Her legs give out and, thanks to your body pinning her against the wall and dream-enhanced strength, you manage to keep her from falling over. After a few seconds, Kiara's arm slowly swings back and caresses your thigh. She half turns (enough so that she can see you while keeping your cock in her ass), and starts giggling vapidly. When she talks, her voice is higher than normal.
@@.kiara;''Kiki:'' "hehe … ♥Keep♥ … hehe … ♥going♥ … hehe … ♥fuck♥ … hehe … ♥me♥ … hehe … ♥harder♥ "@@ You pull back slowly and slam into Kiara's tight backdoor. Kiara cries out in ecstasy. @@.bimtxtD;" ♥YES!♥ … hehehehe … ♥Like that♥ …"@@
In the dreamscape, you don't have to worry about Kiara's safety so, determined to get yourself off, you start slamming into her ass as hard and as fast as you can. Kiara screams and grunts with each slam of your cock, the rough treatment pushing her towards another climax. Words start to slip in between her screams of pleasure, high-pitched goadings to fuck her harder and to treat her like the slut she is. A minute later, Kiara's second anal orgasm hits, and the room is filled with pink light and her shrieks of ecstasy. Her ass clamps down on your cock but you don't slow down, letting the vice-like grip of her ass drive you closer to your own climax. Tremors run through Kiara's body as she writhes and convulses against the wall, shrieking and cursing like a madwoman. You pin her harder against the wall and thrust even harder, lifting her heels off the floor with each rapid thrust. Finally reaching your own limit, you bury yourself as far as you can into Kiara's tight backdoor and cum hard. Like before, your cock pulses with unnatural intensity, quickly filling Kiara's ass. Her orgasm and energy fade quickly and, even before you stop cumming, her legs give out and she begins to slink to the floor. You pull out quickly, sending a thick rope of cum across her lower back and ass. Kiara slides to her knees, her face and chest still resting against the wall and the last spurt of cum lands on the back of her head. Staggering slightly from the intensity of the orgasm, you lean against the desk and catch your breath. It takes Kiara a few minutes of heaving breaths, coos of pleasure, and vapid giggling, to finally recover. Slowly, she turns to you and smiles dumbly.
@@.bimtxtD;''Kiki:'' "♥Thank you♥ … hehe … ♥was I a good slut?♥ … hehehehe … ♥mmmm♥ … Kiki good slut … hehehehehehe …"@@
Kiara dissolves into a fit of giggling, her entire body shaking from laughter. You can't help but join in and the two of you laugh together until the exertion of sex finally catches up with Kiara. Her laughter gradually quiets and she curls into a contented and thoroughly satisfied ball on the floor. After a few seconds of silence, you tap into her mind and find a thick pink fog of happiness and pleasure clouding her thoughts and higher thought processes. Even as you scan her, the fog begins to settle and she slides into a blissful slumber. Unlike the aftermath of other dream trysts, her form does not fade but remains solidly at your feet. Unsure of what exactly to do, you carefully pick her up and tuck her into bed. You sit next to her for a few seconds before deciding to exit the dream and head back to your own mind.<div id="eveFrame"><div id="areaTitle">Service Call</div></div>
\
You dial Kiara's cell number via her secured app and, after the strange clicking sounds and slightly off-pitch ringtone, Kiara picks up the phone after a few rings.
<<if $kiara.superState is 1>>\
@@.kiara;''Kiara:'' "Hey boss. Do you have a moment."@@
<<elseif $kiara.superState is 2>>\
@@.kiara;''Kiara:'' "Hey $player.name. If you have a few minutes, I have something I want to talk about."@@
<</if>>\
You greet Kiara and let her know that you're free to talk.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' "So, I've been thinking about how I could best help you with my new role as //Feedback//. The connection pretty much keeps me low-key horny all the time now, so I figure we can take advantage of it. I've been developing a hypno program that will help me focus my thoughts and lust inward. If it works the way I want it to, I'll be able to send you pervy energy from almost any distance. I'm going to wind up fucking myself to sleep pretty much every night anyway, so hopefully, this will send some power your way. Also, If you're ever bored. Feel free to visit my dreams. I think we can have some fun without the usual … constraints of reality. @@
<<set $tether += 0.25>>\
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#KEGS" "hide">>\
<</button>></span>\
<span id="KEGS" class="hide">\
<div id="devFrame">As Feedback, Kiara will reinforce some of your constructs with boosted energy. Currently, the bonus applies to the tether (adding a greater improvement per night) and the autoambulator (making it cost no time). A new dream scene will also be available when sleeping. </div>\
</span>\
\
\
<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' "So, I've been thinking about how best I could help you with my new role as //Delphi//. I've been working on some promising programs the last few days, mostly squishing some bugs, and have finally gotten them to run much more efficiently than my old ones. This means that our missions will go a lot smoother than before. Also, considering how … stressful things will be for you as the point man for the whole super thing, if you ever need to … relax, feel free to give me a call. I should be available for a quickie most of the time.@@
<<set $superStuff.MSusM += 5>>\
<<set $superStuff.MCostM += 15>>\
<<set $superStuff.MRewM += 30>>\
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#KEGS" "hide">>\
<</button>></span>\
<span id="KEGS" class="hide">\
<div id="devFrame">As Delphi, Kiara will be more efficient with her missions. This means decreased suspicion and cost, as well as increased rewards. You will also be able to call her once a day via your phone when you're at home and she will swing by to take care of you. </div></span>\
\
\
<<elseif $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "So, I've been thinking how I could best spend my time as //Hypnotique//. Since my programs don't rely on having a rapport with the target like your powers, I figure I can jump in whenever you're not as effective. So I should be of some help if you haven't gotten close enough to the target to establish a connection and it should even work if the target is psi-shielded to some extent. Also, and feel free to say no to this, I have been frequenting some specific online groups and cultivating a bunch of … let's say, like-minded individuals, that may be up for some group fun. If you want in as well, just let me know. The more the merrier and you'll have first dibs on whatever you want to do with me. I have a backdoor (hehe) installed on the Halycon's internal network so I can reserve a sweet room whenever I need it. Just let me know!@@
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#KEGS" "hide">>\
<</button>></span>\
<span id="KEGS" class="hide">\
<div id="devFrame">As Hypnotique, Kiara will use her talents when your powers don't work. This will be similar in effect to the tether construct but will apply to characters that the tether does not through a combination of hacking, social engineering, and hypnotic signals (depending on what works best). This will be focused on people without any psychic connections to you (including some NPCs) and those who have psychic shielding. Kiara has also recruited, with a bit of hypnotic help to smooth the process, a bunch of men and women who are up for a gang-bang. Meet her at the Halycon Hotel once a day before the evening if you want to jump in on the fun.</div>\
</span>\
\
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "So, I've been thinking how I can best spend my time as //Aliavoce//. For the last few days, I've been sending out a lot of low-level hypnotic signals in specific locations in an effort to nudge people towards being free and uninhibited. This means that people in these areas are a bit more … amenable to requests and are a lot more likely to give in to their desires. Hopefully, this means better training opportunities and a bit more money for us to work with. On top of that, I've been watching some of my hacked feeds and really want to get out there myself. I have one place in particular where I believe that I can get a bunch of people to give in and have some fun. If you've ever wanted to join an orgy and are in the area, let me know.@@
<<set $skillBon += 0.33>>\
<<set $player.passCash += 7>>\
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#KEGS" "hide">>\
<</button>></span>\
<span id="KEGS" class="hide">\
<div id="devFrame">As Aliavoce, Kiara will use her abilities to influence several passive stats. Your skill bonus and passive income will both increase. Kiara also has a few places that she can influence into a full-blown orgy. This can be triggered at the Country Club in the Park District once a day before the evening.</div>\
</span>\
<</if>>\
\
<<set $storyline.kiaraQuest to 20>>\
Her ideas are interesting and you appreciate what she's offering.
@@.player; ''You:'' "Thanks for the help. Does it feel weird that we are actually starting to do this?"@@
Kiara laughs.
@@.kiara; ''Kiara:'' "Ha, so it's not just me then. Yeah I feel the same. I know we are just getting started but it feels different already. What do you think we should be doing now?"@@
You and Kiara spend a few minutes chatting about your burgeoning Super careers before she has to go. Still, even though it is short, the two of you both agree that you should start to commit a bit more and start looking for a secluded place to work and possibly outfits or costumes to hide your identities.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
</td></tr></table></div>\<div id="evePervFrame"><div id="areaTitle">Professional Service</div></div>
\
<<if $kiara.locat is 1.31 or $kiara.locat is 2>>\
There's the usual odd clicking noise of Kiara's secured line and the phone starts to ring. Surprisingly, Kiara picks up after only the second ring.
@@.kiara;''Kiara:'' "Hey Bo - $player.name, what's up?"@@
@@.player;''You:'' "Hi Kiara. I'm at home, horny, and was thinking that you should swing by so we can have some fun."@@
There's a brief pause as Kiara considers something.
@@.kiara;''Kiara:'' "I'm with mom right now, so give me like half an hour to come up with a plausible excuse. Just a head's up, I'll have to head right back afterwards."@@
No point in messing with the Walshes' quality time, their good people.
@@.player;''You:'' "Take your time. I'll just be here … wasting away from neglect."@@
You can hear the eye roll over the phone.
@@.kiara;''Kiara:'' "Poor you and your … stuffIcan'tmentionsinceMomcanhearme … HI mom! …"@@
@@.player;''You:'' "Hi Liane!"@@
@@.kiara;''Kiara:'' "$player.name says hi … … … yeah he's having issues with his hardware … … … No no, we can finish this and then I'll run over …"@@
She pulls the phone away for a few seconds and you hear muffled speaking.
@@.kiara;''Kiara:'' "Okay, I'll be over in a bit. See you soon. Mom says bye."@@
Kiara hangs up and you spend some time goofing off on your computer. A half hour later, you feel your friend's mental presence appear at the edges of your psychic senses. The front door opens and a few seconds later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tromps into your room.
\
\
<<elseif $kiara.locat is 1.321 or $kiara.locat is 1.32>>\
There's the usual odd clicking noise of Kiara's secured line and the phone starts to ring. Surprisingly, Kiara picks up after only the second ring.
@@.kiara;''Kiara:'' "Hey $player.name, what's up?"@@
You can hear odd sounds and music in the background.
@@.player;''You:'' "Hi Kiara. I'm at home, horny, and was thinking that you should swing by so we can have some fun."@@
There's a brief pause as Kiara considers something.
@@.kiara;''Kiara:'' "Sure thing. I'm in the middle of something right now, so give me a minute or two and I'll be good to go."@@
@@.player;''You:'' "Okay but just so you know, every second it takes you is another second of my anguished waiting."@@
You can hear the eye roll over the phone.
@@.kiara;''Kiara:'' "Fuck you and your anguished waiting. You have an internet connection and psychic pervert powers. I'm pretty sure you can take care of yourself if you needed to."@@
Thankfully, there is teasing in her voice.
@@.player;''You:'' "Well, yeah but it's way more fun for you to do it."@@
@@.kiara;''Kiara:'' "True, I am great at the sex. Okay, I'm saving my shit and I'll be over soon. Bye "@@
Kiara hangs up and you barely have time to get comfortable at your computer before you feel your friend's mental presence appear at the edges of your psychic senses. The front door opens and a few seconds later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tromps into your room.
\
\
<<elseif $kiara.locat is 1.322>>\
There's the usual odd clicking noise of Kiara's secured line and the phone starts to ring. Unsurprisingly, you have to hang up before Kiara's voicemail and call again before she picks up.
@@.kiara;''Kiara:'' "hebosmawyaryocalng?"@@
She sounds very tired and a bit annoyed. Evidently, you woke her up.
@@.player;''You:'' "Hi Kiara. Sorry about this. I'm at home, horny, and was thinking that you should swing by so we can have some fun."@@
There's a pause that goes on long enough that you're fairly sure she fell back asleep. After half a minute, she finally speaks.
@@.kiara;''Kiara:'' "//*sigh*// … fine … sure thing. Let me wake up a bit and then I'll come over."@@
@@.player;''You:'' "Again, sorry about this. I didn't think that you'd be asleep."@@
You can hear the eye roll over the phone.
@@.kiara;''Kiara:'' "Couldn't you have checked using your powers. We are connected right?"@@
Well shit, she has a point.
@@.player;''You:'' "That's … a good point … sorry again."@@
Kiara yawns loudly and chuckles.
@@.kiara;''Kiara:'' "It's okay. If you're going to wake me up for something, sex is one of the better reasons. See you soon boss."@@
Kiara hangs up and you spend the next ten minutes goofing off on your computer until you feel your friend's mental presence appear at the edges of your psychic senses. The front door opens and a few seconds later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tromps into your room.
\
\
<<elseif $kiara.locat is 2.2>>\
There's the usual odd clicking noise of Kiara's secured line and the phone starts to ring. Unsurprisingly, you have to leave a voicemail and wait for Kiara to call you back. Your phone rings ten minutes later.
@@.kiara;''Kiara:'' "Hey $player.name. Sorry about that, I'm at work. What's up?"@@
You can hear talking and faint music in the background.
@@.player;''You:'' "Hi Kiara. I'm at home, horny, and was thinking that you should swing by so we can have some fun."@@
There's a brief pause as Kiara considers something.
@@.kiara;''Kiara:'' "I //could// use some stress relief. Let me pass off my tables to Eliza, tell the manager to let me go on break, and I'll come over."@@
@@.player;''You:'' "Okay but just so you know, the longer it takes the more chance I'll just watch some porn and be done with it."@@
You can hear the eye roll over the phone.
@@.kiara;''Kiara:'' "Go for it. You'll still fuck me if I show up and get naked. You can literally command yourself to get horny and hard instantaneously."@@
A fair point … psychic powers //are// awesome … and you wouldent pass up sex.
@@.player;''You:'' "Fine fine, I'll kill some time until you get here."@@
@@.kiara;''Kiara:'' "Hehe, I'll be there as soon as I can, Later Bossman."@@
Kiara hangs up and you kill some time on your computer. A half-hour later, you feel your friend's mental presence appear at the edges of your psychic senses and her car pulls into the driveway. The front door opens and a few seconds later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> tromps into your room.
\
\
<<elseif $kiara.locat is 4.113 or $kiara.locat is 4.132>>\
There's the usual odd clicking noise of Kiara's secured line and the phone starts to ring. Unsurprisingly, you have to leave a voicemail and wait for Kiara to call you back. Your phone rings a couple minutes later.
@@.kiara;''Kiara:'' "Hey $player.name. Sorry about that, I'm in class. What's up?"@@
You can just make out muffled talking in the background.
@@.player;''You:'' "Hi Kiara. I'm at home, horny, and was thinking that you should swing by so we can have some fun."@@
There's a brief pause as Kiara considers something.
@@.kiara;''Kiara:'' "Sure, today is mostly a review day anyway. Give me one second."@@. There is a brief whispered conversation between Kiara and someone on her end. Another brief silence and Kiara starts talking. @@.kiara;"… Cool, a friend in class will let me know if there is anything new. I'll start heading your way now, okay? "@@
@@.player;''You:'' "Sounds good. Hopefully, there's no traffic. I don't think I can last much longer without sexy times …"@@
You can hear the eye roll over the phone.
@@.kiara;''Kiara:'' "One, the fact that you call it sexy times means you don't need it and two, you literally have sex powers. I think you can manage without me."@@
True.
@@.player;''You:'' "Yeah, but why would I settle when I can bone you?"@@
@@.kiara;''Kiara:'' "… As crude as that was, that was a nice compliment so … thanks. I'll be there soon."@@
Kiara hangs up and you kill some time on your computer. Close to an hour later, you feel your friend's mental presence appear at the edges of your psychic senses and her car pulls into the driveway. The front door opens and a few seconds later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tromps into your room.
\
\
<<elseif $kiara.locat is 5.11>>\
There's the usual odd clicking noise of Kiara's secured line and the phone starts to ring. There's an odd clicking noise and then the phone rings. Surprisingly, Kiara picks up after only the second ring.
@@.kiara;''Kiara:'' "Hey Bossman. What's up?"@@
You hear muffled talking in the background.
@@.player;''You:'' "Hi Kiara. I'm at home, horny, and was thinking that you should swing by so we can have some fun."@@
There's a brief pause as Kiara considers something.
@@.kiara;''Kiara:'' "Sure, I'd be down for that. Just as a heads up, I'm at the mall so it will take some time for me to get there …"@@ Someone says something to Kiara and she responds. @@.kiara; "… … … Yeah, I have to go … … … I may be back. Depends on how long it takes. … … … yeah … … … yeah."@@ The other voice stops. @@.kiara "Sorry about that, I'll be over soon."@@
@@.player;''You:'' "Sounds good. Hopefully, there's no traffic. Without sex, my powers will fade and I'll be one of you normies once again …"@@
You can hear the eye roll over the phone.
@@.kiara;''Kiara:'' "Your powers work just fine without a constant fucking, they just don't work as well. Also, you aren't cool enough to call people normies."@@
@@.player;''You:'' "Fine fine, I concede. Still, we are both very good at sex so can't you blame me for being impatient."@@
@@.kiara;''Kiara:'' "That is true, we are awesome at it. Okay, I'll be there soon. Bye!"@@
Kiara hangs up and you kill some time on your computer. Close to an hour later, you feel your friend's mental presence appear at the edges of your psychic senses and her car pulls into the driveway. The front door opens and a few seconds later, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tromps into your room.
\
\
<</if>>\
Kiara gives you a quick smirk and, without preamble, strips off her clothes and tosses them onto the bed. You give her a slightly surprised look and her smirk widens into a lustful smile. She walks over, slides to her knees between your legs, and starts to unbuckle your pants.
@@.kiara;''Kiara:'' "Why the look? You called me over to fuck, so why waste time?"@@ She gives you a mock salute. @@.kiara; "Besides, I'm the sidekick right, I live to servveeeeeeee♥"@@
Pleasure bursts in Kiara's mind and her voice trails off in a lustful moan. Her eyes flutter closed and she rests her head on the bulge in your pants. She takes a few deep breaths and the pleasure fades. Your eyebrows raise and Kiara turns head so you can see her pleased smile.
@@.kiara;''Kiara:'' "♥mmm♥ … I may have listened to one of my signals on the way over. Just to make things … memorable …"@@
She taps her temple and then finishes undoing your pants. You lift your hips so she can pull them down and then tap into her thoughts. Music, complete with a solid beat and vocals, is echoing in Kiara's unconscious. The longer you listen, the easier it is to pick Kiara's vocal commands out of the noise.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//RelaxYourMind//@@🎵🎵🎵@@.kiara;//RememberMyWordsButForgetThem//@@🎵🎵🎵@@.kiara;//(MasterMistress)'sVoiceSoothesYou//@@🎵🎵🎵@@.kiara;//TheMusicClearsYourMind//@@🎵🎵🎵@@.kiara;//TheirWordsFillTheEmptiness//@@🎵🎵🎵@@.kiara;//TheMusicWillGoButTheWordsWillStay//@@🎵🎵🎵@@.kiara;//ReadyAndWaitingWaitingWaiting//@@🎵🎵🎵
🎵🎵🎵@@.kiara;//ObedienceBringsPleaure//@@🎵🎵🎵@@.kiara;//DisobedienceBringsDiscomfort//@@🎵🎵🎵@@.kiara;//YouCannotCumUntil(MasterMistress)TellsYou//@@🎵🎵🎵@@.kiara;//GoodSlutsSayYes(SirMa'aM)//@@🎵🎵🎵@@.kiara;//TheirWillMakesYouCum//@@🎵🎵🎵@@.kiara;//TheirCommandsBringEcstacy//@@🎵🎵🎵@@.kiara;//YouWantToServeYouNeedToServeYouWillServe//@@🎵🎵🎵</div></div>
Your eyebrows rise higher and threaten to disappear under your hair.
@@.player;''You:'' "You made an … obedience program?"@@
Kiara looks up at you with a mischievous smile.
@@.kiara;''Kiara:'' "Yes Sir …"@@ Ecstasy rolls through her mind, causing Kiara to loudly moan and her eyes to roll up in her head. She shudders for a few seconds. @@.kiara; "//*sigh*// … I did … Do you like it?"@@
You take a second to think through the implications and then nod. Kiara's eyes sparkle and … she does nothing. She just kneels at your feet, your cock bobbing an inch from her face, and just waits. After nothing happens for several awkward seconds, Kiara's eyes briefly shift to your cock and she gives you an expectant look. Realization dawns.
@@.player;''You:'' "Oh duh sorry … suck my cock."@@
Kiara remains motionless and her smile slowly widens. After several seconds, however, it begins to falter. You can feel discomfort begin to well up in her mind, the kind of feeling one would get if they remained sitting in the same place without moving for too long, a combination of pins and needles and muscle tightness. Kiara manages to put up with this growing tension for about thirty seconds.
Pleasure rolls through her when she finally gives in and follows your order. With a huge //*sigh*// of relief and a deep moan, Kiara ducks forward and wraps her lips around the head of your cock. She bobs her head slightly, only taking the first third of your cock in her mouth, and circles her tongue around the tip. Her eyes remain locked onto yours and a small thread of anticipation appears in her mind. You enjoy her tongue and lips for a minute before clearing your throat.
@@.player;''You:'' "Deeper."@@
Kiara instantly bobs lower, her lips sliding down your shaft until they reach the base. She moans, sending pleasing vibrations through your cock, and her eyes flutter closed. Kiara pauses for a few seconds with your shaft buried in her throat, letting the hypnotically-induced pleasure spread through her body. The initial burst fades quickly but a low well of pleasure continues to bubble up as long as she keeps following your directions. She grabs your thighs for support and starts to increase the pace of her sucking. You let her bob happily for a few seconds and enjoy the pleasure induced by the program, then give her your next command.
@@.player;''You:'' "Hands behind your back."@@
Kiara obeys almost before you finish speaking, clasping her hands behind her back. The pleasure hits her on the upswing and the sudden burst of ecstasy causes her to cry out. Your cock slips from between her lips and, after a few panting breaths, she frantically tries to recapture your bouncing member in her mouth. You flex your muscles a few times to make it a harder target and Kiara lets out a frustrated growl. She finally manages to wrap her lips around your wayward shaft, then gives you a dirty look. You smile in return and, after a //*huff*//, Kiara starts to deepthroat you as quickly as she can. Lust pours into her mind as she fulfills the hypnotic suggestion, pushing her closer and closer to her release. You are not far behind her, her skillful mouth bringing you quickly to your edge. Kiara gets there first but hits a dead end, without your permission the hypnotic signal is preventing her from cumming. She lets out a mewl of frustration and stares up at you, imploring you with her eyes. You reach down and start to fondle her swinging breasts.
@@.player;''You:'' "Fuck, this program works really good …"@@ You close your eyes and enjoy the tightness of Kiara's throat and the bounciness of her H-cup tits. She lets out several frustrated, bordering on frantic, moans to catch your attention. You can't help but smirk. @@.player; "… //Fine// … You can cum as soon as I do."@@
She lets out a sigh of relief and turns her attention back to your cock, twisting her head slightly on each upstroke to add another layer of stimulation. Pressure builds as her growing lust continues to fight against the hypnotic block. After another minute of her increasingly frantic blowjob, you take pity and stop holding back the inevitable. You lean your head back and groan as your dick begins to throb. Several heartbeats later, your cock pulses, and a thick rope of cum shoots down her throat. Kiara's dam breaks as soon as she registers what's happening and ecstasy explodes throughout her mind. Her mouth drops open to scream but nothing but a breathy wine escapes her throat. Your shaft slips from her mouth and, since you are still in the middle of your own climax, sends a line of cum across Kiara's glasses and nose. Her mind finally catches up with her body and Kiara shrieks in ecstasy. Convulsions rock her body and another pulse of cum lands on her chin and neck. The feel of this cum brings some semblance of thought back to her mind and her eyes fly open with a wild look. Still screaming in between heaving breaths, Kiara ducks forward and sucks your cock back into her throat. It contracts around your shaft with each gurgled scream as the pleasure of once again following your command elevating her climax to new heights. The last of your load goes straight down Kiara's throat, spurred on by the vibrations of her screams against your shaft. Kiara keeps you in her throat until her own orgasm fades, then pulls back slightly and slowly bobs her head on the head of your cock. She coos happily to herself and, after a minute of sucking, she half-opens her eyes and gives you a dazed look. It takes a few more seconds before you realize what you have to do.
@@.player;''You:'' "Shit right, stop blowing me."@@
Kiara complies, sitting back and shuddering slightly as the command is obeyed. Then she waits, your cum dripping off her chin and onto one of her breasts. Her eyes are slightly glazed and she is swaying slightly in place with a contented look on her face. After a few seconds, you sigh.
@@.player;''You:'' "//*sigh*// … we're done, you can use your hands again and clean yourself off."@@
Kiara smiles, stands up, wobbles a bit, and crashes into her desk, then stumbles over to the hamper. After a brief clean-up with one of your dirty shirts, she flops onto the bed and flicks the hair out of her eyes.
@@.kiara;''Kiara:'' "♥uunh♥ … that was amazing … "//*sigh*// … just from blowing you … and following directions."@@
You nod.
@@.player;''You:'' "It's definitely a keeper. It's just weird having you be so … compliant. I could get used to … what are you doing?"@@
Kiara had started getting dressed. She freezes with a surprised look on her face.
@@.kiara;''Kiara:''"Getting dressed? You called for some fun. We had some fun. So I'm going to head out?"@@
You scan her mind, find that the hypnotic program is still active, and shake your head.
@@.player;''You:'' "We still got some time and you never listen to me, so I want to take advantage of this."@@ You move quickly, strip off your clothes, and lay on the bed. You gesture to your half-hard shaft. @@.player; "Get over here and get me hard."@@
Kiara drops her clothes and crawls onto the bed, wobbling slightly as sudden pleasure hits her (she also smiles with looks like … satisfaction? victory? You're not sure). She wraps her huge tits around your shaft and begins to lightly bounce them. You quickly harden in the soft chasm of her cleavage. Once your fully hard, she gives the tip a quick lick, sits up, and gives you a mock salute.
@@.kiara;''Kiara:''"Dick is hard sir!"@@ Her eyes fly open and she lets out a surprised squawk as ecstasy explodes in her mind. She collapses forward and writhes on top of you. The pleasure fades after a few seconds. @@.kiara; "♥oooohh fuck♥ … calling you that feels really //really// good … sir "@@
She half-moans / half-laughs as more pleasure floods her mind. You just smile and shake your head.
@@.player;''You:'' "Like I said, the program's a keeper. Now, hop on and start riding my dick."@@
She gives you another mock salute and a quick @@.kiara; yes sir!@@ then crawls up your body. When her hips are above yours, she reaches down, lines up your cock with pussy, and lowers herself down. When your shaft is halfway buried in her cunt, she drops her weight the rest of the way and //*yelps*// with pleasure. Kiara leans forward, braces her hands on either side of your head, and starts to bounce her hips. You let her do this for a minute or so, just long enough for her lust to start building, then give her the next command.
@@.player;''You:'' "Sit up and play with your tits."@@
@@.kiara;''Kiara:''"♥Yes sir♥"@@
She complies immediately, sitting up straight and sinking her fingers into the soft flesh of her breasts. You stretch out, rest your hands behind your head, and watch as she bounces and fondles her tits for your viewing pleasure. Kiara starts to rock and circle her hips with increasing zeal. She lightly pinches her nipples and throws her head back with a lustful moan. It's a great view (and the lazy part of you enjoys not doing any work) and it seems to be working for Kiara as well. Between the hypnotically induced pleasure and your shaft, she is already working towards another climax.
@@.player;''You:'' "Bounce your tits for me."@@
@@.kiara;''Kiara:''"♥Yes sir♥"@@
She takes her tits in both hands and jiggles them.
@@.player;''You:'' "Pinch your nipples again."@@
@@.kiara;''Kiara:''"♥Yes sir!♥"@@
She does so, a bit harder than you would have done. She moans loudly and surges ever closer to her limit.
@@.player;''You:'' "Play with your clit."@@
@@.kiara;''Kiara:''"♥Yessir!♥"@@
Her left hand slides between her legs and starts quickly rubbing her clit. The added stimulation causes her to hit the hypnotic wall again (though her mind is still flooded with pleasure and she does not seem to notice yet). You smile.
@@.player;''You:'' "You can cum now."@@
@@.kiara;''Kiara:''"♥Ye-Fuck!♥"@@
The orgasm hits her before she can finish speaking. Her entire body tenses as the ecstasy from her mind and the pleasure from her pussy meet in her core and spread through her body. After a few trembling seconds, Kiara arches her back sharply and screams in ecstasy. She convulses, riding your cock with uncoordinated movements, as her moans and shrikes of pleasure fill the room (you are happy to note that she continues to play with her tits and clit). Having already cum, you are in no danger of finishing any time soon, so you let Kiara screams, moans, and writhes her way through her climax.
The pleasure begins to wane eventually, and Kiara quiets down, her screams diminishing to breathy panting. Once she is back to a somewhat normal state, you give her the order to stop playing with herself. Somewhat tired, she complies with a relieved sigh. You grab her hips and stop her movements.
@@.player;''You:'' "Okay, time for me to cum again. I'm going to fuck you in the ass and then cum."@@
The tension returns immediately and Kiara looks slightly distressed. She vehemently shakes her head. You quickly give her a reassuring squeeze.
@@.player;''You:'' "Whoa whoa whoa, belie that order. Are you okay?"@@
Kiara relaxes.
@@.kiara;''Kiara:''"I'm … ♥fucking♥ … great but that command requires … preparations that we don't have time for."@@ She gives you a sheepish grin. @@.kiara; "… sorry."@@
You nod.
@@.player;''You:'' "No problem. Let's change gears then. Spin around keep going reverse cowgirl. Go slow with the fucking too."@@
Kiara thinks about spinning without getting up but decides against it. Neither of you is exactly agile and a broken penis would put a damper on the festivities. So, erring on the side of caution, she gets up, spins around and then lowers herself back onto your shaft. She wiggles her butt a few times to get comfortable and then drops forward, bracing her elbows on either side of your shins. Achingly slow, she lifts her hips until just the tip of your cock remains and then reverses course, lowering herself at the same pace. It's a tease but it's more than enough. Your shaft sliding into her wet cunt drives you closer to your limit at a glacial pace, slow but inevitable. It has the same effect on Kiara as well (though her pleasure is hypnotically bolstered for following your commands) and she builds towards another release. Since she's doing all the work, and because you're such a good friend, you decide to hold back until she finishes one last time. Relaxing with your hands behind your head, you begin to pour energy into her mind as subtly as you can.
For the next few minutes, you watch Kiara's ass slowly rise and fall in front of you, to the point where it almost becomes hypnotics. Kiara restlessly builds to her next orgasm and you can feel her resisting the urge to slam herself down as fast as she can. Instead, she keeps following your orders, dragging her climax forward with the tortuous pace. Several minutes later, when her orgasm finally does hit (with your permission of course), it's not the burst of ecstasy as the others, but a massive tide of euphoria that rolls over her body. She stiffens when it first hits, pausing briefly before resuming her slow fucking. Her legs shudder, both from the rolling orgasm and from fatigue, and she lets out a low moan each time her hips meet yours. As her orgasm begins to recede (just as slowly as it arrived), you finally reach your own limit.
@@.player;''You:'' "Going to cum."@@ Kiara looks over her shoulder with a dazed look of anticipation. You swallow and grit your teeth in an effort to hold back a few more seconds. @@.player; "Finish however you want."@@
A lewd smile slides across Kiara's face.
@@.kiara;''Kiara:''"♥Yes sir♥"@@
With a deep contented //*sigh*//, Kiara drops her weight and holds herself down. Your cock begins to throb and she flexes the muscles inside her vagina, gently squeezing your shaft. With a loud grunt your climax hits. Your cock twitches and you unload directly into Kiara's wet cunt. She //*sighs*// from the pleasure of following your orders, and remains still as you finish inside of her. After a half dozen shots of cum, your orgasm wanes.
Kiara on your cock as it slowly goes limp and then slides out of her cunt. Kiara then turns around and lays next to you on the bed. You both take a few seconds to gather your thoughts.
@@.kiara;''Kiara:''"fuck that's a good program. Probably a dumb question but what did you think?"@@ You give her a thumbs up and she snickers. Then, she reaches over you, grabs her phone, and plays an upbeat pop song (which you recognize as her erasure signal). @@.kiara; "Okay, now it should be gone. Can you still sense it?"@@ You give her a quick scan and shake your head. Kiara sits up, crawls over you and off the bed, then starts gathering her clothes. @@.kiara; "I'm glad you enjoyed it, I partially made it for you …"@@ She holds her hands up before you say anything. @@.kiara; "… not that I'm into taking orders. As fun as that was, I made it because you need to get more assertive. We're going to be Supers and you need to be a bit more aggressive with what you want."@@
You ponder this as you get up, get dressed, and grab some towels from the bathroom for Kiara. She takes them with a nod of thanks and quickly cleans herself. Once she is more or less acceptable-looking, Kiara puts her clothes back on and sniffs herself.
@@.kiara;''Kiara:''"Can I steal some of your mom's perfume, I'd rather not smell like sweat and cum until I take a shower."@@ You nod and Kiara finishes getting herself ready. @@.kiara; "Thanks. This was great. Feel free to call me again when you need some fun … sir."@@
Kiara leaves your room, only for her head to pop back in a second later.
@@.kiara;''Kiara:''"Also, its //belay// not //belie//. Like, Belay that order … Bye!"@@<div id="evePervFrame"><div id="areaTitle">Centers of Attention</div></div>
\
Intrigued by Kiara's offer of a gangbang, you send her a quick message via your secure link then have a seat in the lounge just off the lobby of the hotel. You catch the attention of one of the staff who, judging by the look on their face, is not impressed with the way you are dressed in their fancy hotel. Not wanting to deal with that, you activate your obfuscation field and relax on the plush designer couch. You kill some time people watching and studying the expensive-looking paintings that line the walls of the lounge. An unusually long amount of time later, Kiara texts you back.
@@.kiara; ''Kiara's Text:''@@ @@.kiaraT; Hey $player.name, sorry it took me so long. I had to make a few calls and set up the room. One of our "friends" wanted in on this but was having trouble getting out of work. It's taken care of now and they should be arriving soon if they aren't there already. I'll be at the hotel in a few minutes, are you there?@@
You send her a thumbs-up sign.
@@.kiara; ''Kiara's Text:''@@ @@.kiaraT; Awesome, my autocab a few blocks away.@@
Sure enough, a few minutes later, you pick up Kiara's mental signature entering the building. Reluctantly, you get off the ultra-comfy couch and meet <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> as she is walking through the lobby, carrying a large messenger bag. She looks around, grabs your arm, and quickly leads you back into the lounge.
@@.player; ''You:'' "Well hello to you too Kiara. Why are you dragging me around exactly." @@
She scans the foyer again and then turns to you.
@@.kiara; ''Kiara:'' "Sorry. Hi. I'm trying to get us out of sight before more of the guests arrive." @@ You give her a confused look. @@.kiara; "We want willing participants right? Most of the people I've been talking to are only good with this if it's anonymous, even with my suggestions. Everyone is going to be wearing masks and using codenames."@@ She reaches into her bag and pulls out two domino masks, a cheaper version of those favored by many Supers. She hands a plain purple one to you and takes a rather nice-looking black one for herself. @@.kiara; "Is there anyone nearby with my commands in their heads?"@@
You close your eyes and concentrate. You're nearly overwhelmed by the sheer amount of minds within range but quickly narrow your focus to just the hotel. Sure enough, a few of the swirling masses of light representing living minds have similar looking repetitive patterns, the same kind you see with Kiara's hypnosis. You take another few seconds to process what you're sensing.
@@.player; ''You:'' "Some of the staff have commands to forget any odd things they see on their computers. Four people on one of the upper floors and two in the elevators have some kind of inhibition reducer and … something else, can't figure it out without going deeper. Oh, and a seventh one just walked in." @@
Kiara nods happily and her phone buzzes. She shows you a text from "65184258" that just says @@.genericT; I'm Here@@. She puts the phone away and leans against the arm of the couch.
@@.kiara; ''Kiara:'' "That second signal just makes them comfortable dropping whatever they are doing and going to a location I specify. Within reason, they're not like leaving in the middle of surgery or anything." @@
An eighth person walks in and Kiara's phone vibrates again. She smiles and pushes off the couch.
@@.kiara; ''Kiara:'' "And that's the last person. I reached out to fifteen people and that was the last of the eight that were available. it's our turn to head up." @@
A short elevator ride later and the two of you are walking down a well-appointed hallway on one of the upper floors. The floor is mostly suites and Kiara leads you to the farthest door from the elevator. Inside the room, you can feel the presence of all eight people affected by Kiara's hypnosis. She puts on her mask, motions for you to do the same, then taps out a quick rhythm on the door. A tall pale woman with a black mask opens the door a few seconds later. She gives you both a slightly sneering look, sniffs, and then steps aside. Kiara gives her a too-sweet smile and pushes past. You follow, a bit less aggressively.
The suite consists of four rooms, a large sitting area, a bedroom, a bathroom, and an office. Each is lavishly decorated and the floor-to-ceiling windows would give a great view of downtown if the curtains were open. You only give the decor a passing glance as the other people in the room draw the lion's share of your attention. Sitting and standing around the main room are four men and four women, all wearing masks and robes. You sense an almost palpable aura of hesitation, awkwardness, anticipation, and lust filling the room. Kiara stops and gives everyone a cheery wave.
@@.kiara; ''Kiara:'' "Hey everyone. I'm Scarlet and this is Hermes, the proprietors of today's festivities. I know the call was a bit sudden, so a quick round of introduction and we'll get to it." @@
She points to each person in turn. First is the tall, lithe, pale-skinned woman in the black mask who opened the door (@@.kiara;"Sable"@@), then to a short, tanned busty woman in a green mask (@@.kiara;"Jade"@@), then to a shy looking woman with short black hair and a purple mask (@@.kiara;"Violet"@@), and finally a dark-skinned woman with a toned body and blue mask (@@.kiara;"Aqua"@@).
Kiara then turns to you and whispers.
@@.kiara; ''Kiara:'' "They're for you." @@ Your eyebrow raises and she smiles. @@.kiara; "What? I'm not that greedy."@@
Then she motions towards the men.
The first is a muscular tanned guy with long hair (@@.kiara;"John"@@), next is a stout dark-skinned guy with a shaved head (@@.kiara;"Paul"@@), next is a very tall olive-skinned guy (@@.kiara;"George"@@), and finally a shorter guy with a bunch of visible tattoos (@@.kiara;"Rin-"@@)
@@.player; ''You:'' "No." @@ Kiara looks at you confused. @@.player; "No. There is no way I can take this seriously with that naming scheme." @@
There are a few titters and chuckles from around the room. Kiara pouts then rolls her eyes.
@@.kiara; ''Kiara:'' "Fine, be lame. Ugh … uh …" @@ She points to each guy in the same order. @@.kiara; "… Apollo, Zeus, Thor, and … Atlas? "@@ You open your mouth to say something about the incoherence of the new naming scheme but she stomps on your foot. @@.kiara; "So, Hermes here will go first. All the guys can chill out here or come watch. Your choice. If not, I'll put on some music, TV's there, and … that's about it. Ladies, to the bedroom."@@
Kiara taps something on her phone and music starts to play from hidden speakers. As the soothing sounds fill the room, you pick up another hypnotic signal below the music. Everyone's hesitation and awkwardness begin to melt away. The guests visibly relax and one of the guys flops onto the couch and starts channel surfing. The women head into the bedroom (Jade practically skipping with excitement) and you follow. Jade drops her robe as she passes through the door and throws herself onto the bed, Violet sits on a chair on the corner, Aqua drops down on the bed next to Jade and checks her out her naked body, Sable stands in front of you with her arms crossed and a mild frown.
@@.generic; ''Sable:'' "Well, let's see what we're working with." @@
You quickly strip down and kick your clothing into the corner (Sable looks less than impressed by this). The women all give you a once over and, while you don't sense that they're overly impressed, they do think that you'll do the job. It's not exactly the overwhelmingly positive reaction you were hoping for but you're pretty sure you know how to change their minds. You quickly scan each of their minds and figure out the plan of attack. Despite not really being a great multitasker, your powers and Sam's training kick in. You process their likes and desires, categorize how best to get them off, and already feel the muscle memory kicking in.
<<button "''Jade''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>>'s first, she's the most sexual, and getting her off will help get the rest in the mood. Plus, she's already on her hands and knees on the bed, swaying her tanned ass in your direction.
You climb onto the bed behind her and run your fingers along the thin tan lines around her hips (g-string by the looks of it). She turns back and gives you a positively beaming smile and bounces her ass a few times, as if you needed more enticement. You line your cock up with her already drenched pussy and then thrust hard, ramming it into her with one sudden motion. She screams in pleasure, which only gets louder as you start fucking her as hard and as fast as you can. Jade loves the rough treatment and starts forcing her ass back to meet each of your thrusts. You can hear a wolf whistle from the main room, then the door opens and Kiara, sans clothing, walks into the room. She walks over to Sable and starts to whisper to the pale woman. The other ladies watch you fucking Jade with growing interest and you can feel their lust building quickly. With your unerring skill, Jade is already nearing her climax so you switch gears. You rest your hands on her shoulders and push your weight forward, pinning her upper body to the mattress with her ass in the air. With the additional leverage, you plow into her and her screams take on a more guttural tone as she races towards her orgasm. She just needs a bit more roughness to finish things off. You tangle your hand in her hair and pull lightly. It's not much, but it sets her off like fireworks. Her screams take on a shrill tone and her pussy clamps down on your shaft. Her legs shoot out straight and her entire body goes rigid. Both of you collapse to the bed and after a second to adjust, you keep plowing her. She screams and curses in at least three languages as you fuck her, urging you to keep going and crying out about how amazing it feels. Just as her first orgasm begins to fade, a second catches her (and most of the rest of the room) by surprise. Jade's feet pound the bed as the redoubled pleasure flows through her body. A third orgasm hits and her screams switch completely to another language then to complete gibberish after the fourth. Her screams die down to soft groans and it takes you several seconds to realize that she is whispering something in between breaths. You stop fucking her and lean in closely to listen, she's speaking in a different language but it doesn't take a master linguistic to figure out that @@.generic; "… não mais …"@@means that she's done. You pull out and sit next to her. Jade instantly curls up into a fetal position, panting for breath with a goofy smile on her face. You take a look around the room with an inviting smile to see who's next.
Kiara is still whispering to Sable and now has her hand under the back of the tall woman's robe. Aqua, now naked, is watching you with renewed interest and teasing her clit with her fingers. Violet is still sitting in the corner with a conflicted look on her face. Surprisingly, <<button "''Sable''">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</button>> is the first to step up. She whispers something to Kiara (who nods happily) then strips off her robe. Her eyes lock onto your still wet cock and she crawls over Jade with her tongue extended. Tentatively, she runs her tongue across your shaft and a shudder runs down her body. With a hungry growl, she wraps her lips around your cock and rapidly bobs her head. You lay back and let the pale woman clean Jade's juices from your shaft, moaning as if she's eating a delicious meal. After a minute of sucking, she pivots around, swings her hips over your head, and positions her cunt over your face (never letting your cock out of her mouth).
Already knowing what she wants, you grab her ass, pull her pussy to your mouth and flick your tongue lightly against her clit. She moans again and starts rapidly bobbing her head. You focus almost entirely on her clit, alternating between sucking it hard and running your tongue lightly around it. Sable races towards her orgasm and starts sucking you harder and faster. She can't take more than half your shaft into her mouth but she makes up for it in sheer sloppy enthusiasm. When her climax hits, she pulls off your cock with a startled yelp and lets out a long hissing moan from between gritted teeth. She quickly becomes oversensitive and twitches hard enough each time you move your tongue that you have to grab her hips to keep her down. You slow your licking, focusing on her pussy and avoiding her clit, to bring her down slowly from her climax. Eventually, she collapses on top of you, breathing heavily and languidly running her tongue against the base of your shaft.
<<button "''Aqua''">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</button>> gently pulls on Sable's shoulders, whispering to her that it's her turn. Sable stares at her for a few seconds with a bewildered look then reluctantly nods and sits up. As soon as she is out of the way, Aqua swings her hips over yours, lines up your cock with her cunt, and slowly lowers herself down your shaft. As the dark-skinned woman begins to slowly ride your cock, you grab Sable's taut ass and pull her pussy back down to your tongue. The bed shifts and you feel large breasts press against your shoulder. Jade, now recovered, presses herself against your body, pulls one of your hands from Sable's ass, and guides it between her legs. Thankful for your preternatural ability to sexually multitask, you quickly fall into an easy rhythm. You lightly flick your tongue against Sable's clit, thrust your cock up into Aqua's cunt, and slowly pump two fingers into Jade's well-used pussy.
As the room fills with the moans of the three women, Kiara takes Violet's hand and leads the shy woman to the bed. She has her sit on the bed opposite Jade and watches the four of you fucking from up close. Once Violet is settled, Kiara swings herself over your legs behind Aqua and begins to fondle the toned women's perky breasts. You spare a few seconds to telepathically let Kiara know exactly how Aqua likes it and she responds by digging her nails into the toned woman's soft tits. Her pussy clamps down hard on your shaft and she throws her head back in a sudden ecstatic cry, which immediately intensifies to a scream when Sable ducks down and starts licking as much of your shaft and Aqua's pussy as she can reach.
The room devolves into a whirlwind of lust as the ladies' screams and moans blur together in a symphony of ecstasy. Aqua, at the mercy of Sable and Kiara's efforts, cums quickly, riding your cock hard as the pleasure flows into her from three fronts. She is quickly replaced by a rejuvenated Jade, who scrambles on top of you, practically pushing Aqua out of the way and cutting off Violet's tentative advance. As Jade starts to work up to a hard rhythm, Sable cums hard on your tongue and collapses into a quivering ball next to you. She manages to pull herself off the bed and stagger over to slump in the corner chair, nearly insensate.
You only take a few free breaths before Kiara crawls up the bed, straddles your head, and grinds herself cunt down on your tongue. She grabs the headboard and starts riding your face hard, quickly matching the intensity of Jade on your cock. Surprisingly, Kiara climbs off after only a minute, far before she gets anywhere near finishing, then retreats to the corner of the room to watch and play with herself.
<<button "''Violet''">><<DBO>><<replace "#dialogue-bar">>$see4<</replace>><</button>> finally garners enough courage to get involved. She curls up next to you and plants a surprisingly tender kiss on your mouth. She still seems nervous, so you wrap one arm around her shoulder and pull her close. Affection and comfort well up in her mind and she melts against your side. Under other circumstances, it would be a sweet moment but the big-titted woman screaming obscenities as she rides your cock somewhat ruins the mood. Nonetheless, you hold Violet close and slip your tongue into her mouth, just as Jade cums again. Though initially startled at the situation, Violet quickly gets bolder, meeting your tongue with her own. The two of you continue to make out as Jade continues to grind herself on your cock, getting herself off again before you finally break the kiss with Violet. Jade, once again babbling in several languages, rolls off of you, breathing heavily enough that you're briefly afraid that she's going to hyperventilate. As Jade curls into a ball at your side, you gently pull Violet's robe off her shoulder, slip your hand behind her back, and pull her small breast to your mouth. Her breath catches as you lightly suck on her hard nipple and you begin to gently move. Without letting her breast out of your mouth, you position her on her back at the edge of the bed then climb off and situate yourself between her legs.
Despite being in the middle of a full-on gang-bang, Violet still looks bashful. Even when you gently guide her legs open and position your cock at the entrance to her pussy, she refuses to look you in the eye. You push into her slowly and fuck her with a gentle rhythm, with lots of kissing and soft caresses, as the rest of the women watch. Thankfully, Violet's shyness fades quickly and she starts to roll her hips against you. She wraps her arms around your neck and holds you close as she builds towards her climax. Aqua and Sable move close and position themselves on either side of you and Violet, bending over the bed and turning to watch the two of you up close. When Violet cums, it's a long drawn-out climax filled with giggling and soft moans. Her body tenses with each surge of pleasure and she wraps her legs tightly around your waist to keep you close. When it finally fades, she lets you go and flops bonelessly on the bed, staring at the ceiling with a happy grin on her face.
After a minute or two of everyone catching their breaths, the women are ready for a final round of fucking. You take Aqua hard from behind, fucking her as she screams and Violet idly plays with her tits. Next, you throw Sable's legs over your shoulders and drive into her cunt for several minutes until she climaxes. Violet is last (as Jade is still out of it from before) and you end things with sedate, kiss-filled sex and the shy woman clutching you tightly as she cums.
You sit up, cock still hard, and look around the room. The women are sprawled around the room, sore, tired, and thoroughly satisfied. Jade suddenly uncurls from her fetal position and sits up.
@@.generic;''Jade:'' "Holy Shit! You're still hard? How many times can you get it up?"@@
You shake your head.
@@.player;''You:'' "I haven't actually cum yet."@@
Every woman in the room (except Kiara) looks shocked at this and Jade pulls them in for a quick huddle. They have a brief whispered conversation on how to best get you off and come to a quick consensus. All four of them walk over and guide you down to sit on the bed. Violet climbs onto the bed behind you, wraps her arms around your torso, and gently kisses your neck. Sable lays on the bed next to you and takes your cock into her mouth, sucking and licking the juices off of it. Jade kneels between your legs and clasps her hands behind her back, which causes her chest to stick out. Aqua kneels behind her and begins playing with the tanned woman's large tits. You decide to stop holding back and let the ladies finish you off. You race towards your climax and it arrives less than a minute later.
Sable feels your cock start to throb and reluctantly pulls her lips off your shaft, only for her mouth to be immediately replaced by Violet's hands. She slowly strokes your cock, bringing you over the edge with agonizing tenderness. Violet aims your cock at the women at your feet who smile with wicked anticipation. Aqua lifts Jade's tits and presses them together, presenting a perfect target for your load. Just when you can't hold back any longer, Jade tilts her head back and puts a soft kiss on Aqua's lips. You groan loudly and your cock jumps in Violet's hand, sending a thick rope of cum across the faces and lips of the women kissing in front of you. Your cock pulses a half dozen more times, painting Jade's large tits with your cum, which pools in her deep cleavage. They break the kiss and give you near identical cum covered smiles, which is enough for one last pulse of cum to flow down Violet's hand. Sable leans in and casually licks the cum off of Violet's fingers then starts sucking lightly on the head of your cock.
Now, with everyone thoroughly satisfied, the ladies relax. Kiara hands Jade and Aqua a towel to clean off, Violet retreats to the chair in the corner, Sable checks the mirror above the desk to primly fix her hair. Once clean, Jade throws herself on the bed and Aqua leans against the desk. You stand up and stretch a bit. Kiara looks around the room with a wide smile on her face.
@@.kiara; ''Kiara:'' "Hehe, did you have fun … Hermes?" @@ You nod and give her a thumbs up. She rolls her eyes but her smile widens. @@.kiara; "Of course you did."@@ She turns to the other women in the room. @@.kiara; "I hope everybody had fun as well. I know from experience how good Hermes is."@@ The rest of the women all nod in satisfied agreement and Kiara turns back to you. @@.kiara; "Once everyone is ready, we'll get things set for my turn. I'm not sure if you're staying but you're more than welcome."@@
The ladies gather their robes and stumble back into the room. Kiara chuckles to herself and the two of you take off the top sheet of the bed and toss it into the corner.
@@.kiara; ''Kiara:'' "Are you in or out? No hard feelings if you're out. I know that you're not always comfortable with having guys around. You'll just have to fuck me into a coma later." @@
What to do?
<span id="conv2">\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<button "Stay and Join in">><<replace "#conv2">>\
----
@@.player; ''You:'' "I'll stick around. It's only fair, right?" @@ Kiara gives you a grateful smile. @@.player; " … besides, it's always good to have back up."@@
Kiara nods and the two of you walk out of the room. For the most part, the guys are hanging out around the TV watching a live news broadcast. The footage is of the Harmonious Disciples, East Asia's premiere super-team, going toe-to-toe with what looks like lava monsters invading from some undersea volcano. Aqua and Jade have already joined the guys on the couch while Sable and Violet are dressing to leave. Kiara leans over the back of the couch, hanging her huge tits in between two of the men's heads.
@@.kiara; ''Kiara:'' "Has Shadow Shinobi shown up yet? I always love watching them fight." @@
The guy to her left (Atlas?) shakes his head, then perks up when he notices the tits right next to his face. He reaches up and starts to idly fondle her nipple. Kiara coos happily.
@@.generic;''Atlas:'' "Not yet. Sentai had a big flashy entrance, split into like twenty bodies, and is holding the entire docks by himself."@@
The guy to Kiara's right reaches up to fondle her other tit.
@@.generic;''Apollo:'' "Yeah, apparently lava monsters aren't that big a threat, so they only have a few A-listers. The whole thing should be over soon. Is Hermes done?"@@
@@.kiara; ''Kiara:'' "Yep, everything's all set. I'll head into the bedroom and you guys can join me whenever, or keep watching the news, your choice."@@
Kiara turns and heads into the bedroom.
The taller guy (Thor?), immediately tosses the remote to Jade and follows Kiara into the bedroom. The other three guys stand practically as one and follow him in. Zeus, the last guy to leave the main room, stops briefly in front of you. He looks around at the four women, gives you an approving nod and a firm pat on the back, then heads in after the others. Not wanting to be impolite, you take some time to say goodbye to the ladies. Opal and Sable give you quick hugs, Violet shyly pecks you on the lips, and Jade rams her tongue in your mouth and tries to drag you onto the couch for another round. Thankfully, it's only a half-hearted attempt and she lets you up after a few seconds of struggle. Once you're free, she curls up and closes her eyes to nap.
Lust sparks in the bedroom, signaling that Kiara is wasting no time and has already begun the festivities. Walking into the bedroom, you find Kiara sitting on the edge of the bed with three of the guys standing in a group around her. <<button "''Zeus''">><<DBO>><<replace "#dialogue-bar">>$see5<</replace>><</button>>, the shortest and stockiest of the guys, is directly in front and Kiara is rapidly bobbing her head on his cock. <<button "''Apollo''">><<DBO>><<replace "#dialogue-bar">>$see6<</replace>><</button>>, the absolutely ripped guy, and <<button "''Thor''">><<DBO>><<replace "#dialogue-bar">>$see7<</replace>><</button>>, the tall one, are on either side of her and Kiara is stroking both of their cocks in time with her sucking. The last guy, <<button "''Atlas''">><<DBO>><<replace "#dialogue-bar">>$see8<</replace>><</button>>, is pulling out lube and condoms (The one stipulation if they don't want to pull out while fucking) from Kiara's bag and arranging them on the end table. Another hypnotic song is playing, this one designed to reduce tension and awkwardness, increase recovery time, and keep people from getting too aggressive for Kiara's taste.
You're impressed that, even without sex powers, Kiara manages to effectively handle the three guys at once. The guys also appreciate her skill and two of them are already getting close. Thor hunches slightly and pulls away before he can reach the point of no return and Apollo quickly follows suit. With her hands-free, Kiara grabs Zeus' ass and yanks him forward. The stocky man lets out a loud groaning @@.generic; Oh Fuck!@@ as he slides completely into Kiara's throat. He tangles his hands in Kiara's hair and starts to hump her mouth with short hard strokes. Annoyed at the treatment, Kiara digs her nails into his ass as hard as she can. He //*yips*// in pain and slows down immediately. He mutters @@.generic; "Sorry"@@ under his breath as Kiara coos happily, pats him on the ass and starts to rapidly bob her head. The guy does not last long with Kiara's throat around his shaft and his climax hits a short time later. With a deep groan and a rhythmic tensing of his ample muscles, he shoots his cum down Kiara's throat. Once he's finished, she holds him for a few more seconds, flexing her throat around his cock, before letting him go. Zeus staggers back and drops into the chair in the corner as Kiara gently rubs the back of her head.
Thor steps up next as soon as Zeus is out of the way, slapping his cock between Kiara's huge breasts and pressing them together. Kiara smiles up at him and leans back slightly to give him better access to her huge tits. He begins to thrust his hips in sharp strokes, his thighs slapping against the underside of her tits with each movement. Kiara lets him go for a few seconds before she pulls back and slides his shaft into her throat. The blowjob is quick and sloppy, just enough to get his shaft nice and slick before going back to fucking her tits. They alternate like this several more times. Thor fuck her tits and then she blows him to lubricate his shaft. With this treatment, it does not take long until he is visibly trying to hold back his orgasm and panting with the effort. Kiara sees this as well and, with a wanton smile, begins running her tongue along the tip of his dick whenever it pokes out from her cleavage. The extra stimulation proves to be too much for the tall man and his cock jumps, painting Kiara's face and tits with several shots of his cum. When he's finished, Kiara gives him one last lick, sits back, and holds her hand out for a towel. You grab one from the stack she took from the bathroom and toss it to her. She gives you a nod of thanks, cleans up, and looks around.
@@.kiara; ''Kiara:'' "I'm horny. Who's going to fuck me first?"@@
Apollo, finally calm enough to join back in, eagerly slips on a condom and steps forward. Kiara smiles, lays back, and beckons him to crawl between her legs. He quickly mounts her and, after a few failed attempts, slides his cock into her wet cunt. She coos happily then wraps her legs around his waist and pulls him deeper into her pussy. It catches him by surprise and he comes close to slapping Kiara in the face as he braces himself. Once he's settled and comfortable, Apollo begins to slowly thrust his hips. It's slower than Kiara normally likes it but, since she's incredibly horny after watching you and the ladies, she still moans loudly in pleasure. Her moan is suddenly cut short when Atlas climbs onto the bed and pushes his cock against her lips. With a keening groan, Kiara wraps her mouth around his dick and starts to awkwardly bob her head. She sucks Atlas' cock as best as she can given the angle and uses her legs to urge Apollo to fuck her harder and faster. Both Kiara and Apollo quickly build to their respective climaxes but Apollo makes it there first. Gritting his teeth, his entire body tenses with the effort of holding back his release. Taking pity on Kiara (and Apollo's ego), you tap into his mind and quickly block his oncoming orgasm.
The sudden change in sensation surprises Apollo and he stops his thrusts in confusion. This does not last long, however, and once he realizes he's in no danger of cumming, a wolfish smile crosses his face. He bears down and starts pounding Kiara as hard as he can. The harder fucking does the trick and a minute later, Kiara's entire body tenses a much-awaited orgasm washes over her. She screams around Atlas' cock as Apollo continues to fuck her through her orgasm. Just as the ecstasy begins to fade, you release your hold on his mind, and let his natural instincts take over. With a surprised/disappointed groan, he slows his thrusts as he tries to hold out as long as he can. When he can't hold back any longer, he thrusts himself as deep as he can and unloads into Kiara's pussy. Kiara and Apollo lay there, panting together, for a few seconds. Atlas pulls himself out of Kiara's mouth, grabs a condom off the nightstand, and slaps it on. The second the taller man pulls out of Kiara, Thor steps up and slides his cock into her.
The first round continues with each of the men taking a few turns with Kiara. Atlas holds her legs wide and fucks her as Thor pushes his cock into her mouth. She cums again, screaming around Thor's cock, and Atlas follows soon after, shooting his load into her pussy. Even before she is recovered from her orgasm, Zeus flips her over and pushes his bare cock into her from behind. He fucks her with long, slow strokes as her lips slide along Thor's shaft. The two men take their time, slowly spit roasting Kiara as she moans and writhes on their cocks. As they build to their climaxes, Zeus gently massages and slaps Kiara's plump ass and Thor roughly fondles her swinging tits. Thor is the first of the men to cum, pushing himself deep into her throat before he releases directly into her stomach. As he flops back onto the bed, he is quickly replaced in Kiara's mouth by Apollo. Zeus finishes a minute later, suddenly pulling out and shooting his load across Kiara's ass and lower back.
While the other three men are recovering, you step up and join Apollo. You quickly push your cock into Kiara's cunt and start railing her from behind with hard thrusts. She groans around Apollo's cock which turns to a scream of ecstasy when you flood her mind with psychic energy. Without missing a beat, you begin fucking her faster. Kiara cums hard less than a minute later. She shrieks with ecstasy and collapses to the mattress, Apollo's cock sliding out of her mouth in the process. You fall with her and keep fucking her as she screams and convulses below you. Since this round is all for Kiara, you keep fucking her until the orgasm begins to fade, and then pull out without finishing. You sit back and cut the power going to her mind.
For the next few minutes, everyone hangs around awkwardly as they catch their breath (it turns out there's only so much Kiara's awkwardness reduction signal can do). Thor, Zeus, and Atlas pointedly avoid looking at anyone else while Apollo hungrily stares at Kiara's ass and strokes his still hard cock. Kiara lays sprawled face down on the bed for a bit and then slowly sits up and asks for another towel. Atlas hands her one and she uses it to clean off her back.
@@.kiara; ''Kiara:'' "♥mmm♥ … Everyone good for one more round?"@@
There is a general round of weary nods and Kiara starts getting things organized. She has Apollo slip on a condom and lay on the bed. She mounts him reverse cow-girl and gestures for Atlas to stand in front of her. Atlas climbs onto the bed and Kiara wraps her lips around his cock, quickly taking him into her throat. There is a brief moment where they figure out the rhythm but soon, Apollo is tightly gripping Kiara's plump ass as she bounces on his cock and eagerly sucks Atlas' shaft. Knowing that everyone has already gotten off several times, Kiara goes all out, slamming herself down on Apollo's shaft while energetically deepthroating Atlas with quick strokes. They all start to build towards their respective climaxes and Kiara's breathing begins to get heavier as the pleasure builds. Apollo reaches his limit first and, with a strained groan, grabs Kiara's hips and thrusts up into her with sharp rapid strokes. Kiara lets out muffled //*yips*// each time he slams into her and then a long groan when Apollo finally pulls her hips down to unload inside of her. Panting softly around Atlas' cock, Kiara rocks her hips for a bit longer and then climbs off Apollo.
Everyone rearranges and Atlas winds up laying on the bed with Kiara riding his shaft while she blows Zeus. She quickly resumes her previous pace and bounces rapidly on Atlas' cock as fast as she can. For his part, Atlas just sits back and enjoys the bouncing of Kiara's plump ass. Unfortunately, despite already cumming, Atlas does not get to enjoy the sight for too long before the pleasure overwhelms him. A few minutes later, he throws back his head, moans under his breath, and cums. Sensing his release, Kiara fully drops her weight and slowly circles her hips, drawing out yet another moan from the man below her. When Atlas starts to go soft, Kiara quickly rearranges. Kiara hangs her huge tits in Zeus' face, slides her pussy onto his shaft, and motions for Thor to kneel next to her and feed her his cock. She gets into a rhythm between the two men, then spares a quick glance at you from underneath her sweat-soaked hair.
@@.kiara; ''Kiara:'' ⚞//Hey $player.name! You're … ♥fuck this is good♥ … up.//⚟@@
You catch a brief and graphic image of what Kiara is thinking and you grab the lube off of the nightstand. After quickly lubing up your shaft, you climb onto the bed and position yourself behind Kiara (careful to avoid touching Zeus' legs too much). You line up your cock with Kiara's tight asshole and begin to push forward. A guttural groan escapes from around the dick in her throat as you keep pushing, adding pressure against the tight ring of Kiara's backdoor. You add a small trickle of energy through the connection to relax her body and steadily push your hips forward. Kiara //*yelps*//, half in pleasure and half in pain, as the head of your cock pops into her ass. A shudder runs through her body as you continue to press forward. With another cock filling her pussy, her ass is much tighter than usual, so you take your time. More of your cock slides into Kiara and her shuddering gets more intense with each inch. When your hips finally touch her ass, you widen the connection and add more power. Kiara groans again, more animalistic than before, and begins to slowly rock her hips against the cocks inside of her. Finding a rhythm is a bit harder with three cocks but you all manage it rather quickly (or more accurately, you let the other two guys find it and you just use your powers to fit yourself in).
Pinned between you and the other men, Kiara lays passively and lets the three cocks (and your powers) quickly drive her towards a mind-blowing orgasm. You sync your thrusts up with Zeus, pulling out of Kiara's ass as he fills her pussy. A pink haze of happiness and pleasure is already filling Kiara's mind, overpowering any thought not about getting fucked harder. Just before she reaches her limit, you flood the pleasure centers of her mind with energy, pushing her over the edge. Her entire body goes rigid, her ass clamping down hard on your cock as her mouth drops open to scream. Thor's cock almost falls out of her mouth but the tall man carefully grabs her head and pushes it back into her throat. Kiara's mind catches up quickly with her body and she lets out a gurgling shriek of ecstasy around Thor's cock as the orgasm rocks her well-fucked body. Zeus takes this as a sign and begins to fuck her hard from below. You join in (albeit much less intensely) and start to fuck her ass with steady thrusts. Animalistic grunts mix with her ecstatic screams as the three of you fuck Kiara through her orgasm.
Zeus cums before Kiara finishes cumming, grabbing Kiara's hips, and cursing loudly as he releases inside of her. Kiara's orgasm takes close to a minute to fully fade and she collapses on Zeus' chest (finally letting go of Thor's cock). She lays there, panting and staring blankly at the wall with a lust-drunk smile on her face. Thor looks down at Kiara and then at you with a questioning look. You shrug and lightly pinch Kiara's ass to get her attention. She turns her head slowly towards you.
@@.player; ''You:'' "Are you done?" @@
It takes a few seconds for this to work its way into her mind and she lazily looks at you and Thor.
@@.kiara; ''Kiara:'' " … ♥mmmm♥ … do you two … //*pant*// … need to finish? "@@
You give a noncommittal shrug but Thor nods his head eagerly. Kiara gives you a meek smile.
@@.kiara; ''Kiara:'' " … can't … ♥nngh♥" … @@ She climbs off of Zeus and motions for you to lay down. @@.kiara; " … have … ♥mmph♥ …"@@ She mounts your hips and lowers her cunt down on your shaft. @@.kiara; " … that …"@@
She motions for Thor to take her ass. Surprised, he hesitates for a second then eagerly grabs the lube and climbs behind Kiara. He pushes forward and you feel his cock slowly stretch her asshole until he is fully buried inside her. Kiara groans deeply and wiggles her hips to get comfortable. Thor, being careful, keeps a slow rhythm and the two of you quickly sync up, rocking Kiara between you. Kiara is more active now, slowly rotating her hips and squeezing your shaft with her cunt. Since Kiara is clearly spent, you don't bother holding yourself back and let the feeling of her warm tightness wash over you. You all spend a few minutes in a relaxed DP and you and Thor slowly build to your inevitable climaxes. Thor arrives first and groans loudly, keeping up the slow pace of his fucking as he fills Kiara's ass with his cum. Once he's done, he pulls out, sits on the edge of the bed, and starts trying to catch his breath. You and Kiara keep at it for a few more minutes as the rest of the men, now clearly spent, filter out of the room. Kiara begins to slow and you take over, rolling her onto her back and driving into her with increasingly sharp thrusts. Your orgasm arrives shortly after and you keep thrusting until you can't hold back any longer. With a groan, you pull out and lay your throbbing cock across her pubis. Your cock jumps, sending a long rope of cum across her belly, followed by several more streaks of cum. You shudder as you finish and the last few spurts of cum land on the red hair on her mound
You roll over and drop down next to Kiara, listening as her mind slowly slips from blissful afterglow to the warm embrace of sleep. Grabbing the last of the towels off the pile, you drape it over her body, grab your clothes, and head out to the main room. The other men are already dressed and are exchanging a few pleasantries with each other before leaving. There's a quick round of goodbyes, exclamations on how much they enjoyed Kiara and promises to come back if you and Kiara need them again. You tell them that Scarlet will be in touch, collect the key cards for the room, and walk them out. When they're finally gone, you head over to the TV to hang out until Kiara wakes up. Jade is still napping on the couch, so you take another chair and turn on the large TV to kill time.
Kiara wakes up a half-hour later, walks into the main room with a groggy wave, and then heads into the shower. Ten minutes later she returns, much more awake and alert than before. She stops short when she sees Jade sleeping on the couch but then sits down next to the tanned woman.
@@.kiara; ''Kiara:'' "Yeah, we're going to do that again." @@ She gestures to the woman sleeping next to her. @@.kiara; "Thanks for waiting for me. I'm good to go now so you can head out. I'll take care of the room and make sure Jade gets home."@@
You nod, give her a quick hug and a promise to call later to discuss her program's efficacy, and then head out.
\
<<if $temp7 is 1>>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" "HalcyonHotel">><<set $time += 1>><</button>>\
</td></tr></table></div>\
<</if>>\
<</replace>><</button>>\
\
\
<<button "Leave">><<replace "#conv2">>\
----
@@.player; ''You:'' "I think I'll head out, lots of stuff to do." @@ Kiara pouts slightly but nods. You lean in and whisper to her. @@.player; "Want me to stay close just in case?"@@
Kiara considers it and then shakes her head.
@@.kiara; ''Kiara:'' "No, I'll be alright. I vetted these guys pretty thoroughly and my hypnotic signals will prevent them from doing anything I don't want." @@ She gives you a brief hug. @@.kiara; "I'll call you when it's over though."@@
You return the hug and then head out. Before you even reach the elevator, you can feel the surge of lust coming from the suite as Kiara and the guys start the festivities.
Even though she said it would be alright, you keep a few neurons in her direction. Thankfully, all you pick up is pleasure, excitement, and contentment flowing from the connection (and some disappointment). An hour or so passes before you receive Kiara's call.
@@.kiara; ''Kiara:'' "Hey $player.name. Just letting you know that I'm alright. Actually, I feel great. I did miss your pervy powers but It's probably for the best, I don't want to get spoiled." @@ There's a brief muffled conversation on her end. @@.kiara; "Jade was still sleeping on the couch so I'm going to make sure she gets home and then take care of the room. I'll talk to you later alright?"@@
The two of you say your goodbyes and you go on with your day, much more relieved than before.
\
<<if $temp7 is 1>>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" "Downtown">><<set $time += 1>><</button>>\
</td></tr></table></div>\
<</if>>\
<</replace>><</button>>\
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\
\
</td></tr></table></div></span>\
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\
\
<<set $see1 to "Jade is slightly shorter than Kiara, with a lithe body that makes her huge H-cup tits even more impressive. Her skin is deeply tanned, partially from her natural skin tone and partially by extensive tanning (judging by the thin tan lines of a tiny bathing suit). She has jet black hair that cascades past her shoulders with gentle waves and expressive brown eyes. She is naked save for a brilliant green domino mask patterned with leaves.">>\
\
<<set $see2 to "Sable is tall for a woman, around your own height or slightly taller, even without wearing heels. She has a lithe body, bordering on skinny, with pale alabaster skin free from any mark or blemish. Her hair is a rich chestnut color pulled back into a loose bun at the base of her neck and her eyes are stormy grey and filled with a general sense of disapproval. She is naked save for a jet black domino mask patterned with snakes.">>\
\
<<set $see3 to "Aqua is average height for a woman and has a toned body that suggests a dedicated exercise regime or athletic training. She has dark brown skin and short, but voluminous, curly black hair. Her eyes are a light brown and have a perpetual spark of mischievousness. She is naked save for a sky blue domino mask patterned with birds.">>\
\
<<set $see4 to "Violet is a woman of average height with an average body that is perhaps a few pounds overweight. Her skin is light beige and you see a few beauty marks across her torso. Her shoulder-length hair is a bright auburn color and looks perpetually messy. She's incredibly shy and rarely meets your eye, though you can just make out their dark blue color on occasion. She is wearing an untied hotel robe, which she mostly keeps tightly clenched around her body. Her domino mask is a bright violet color patterned with rabbits.">>\
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<<set $see5 to "Zeus is a few inches shorter than you but almost twice as wide, with the kind of thick physique you usually see on strongman competitions. His skin is a few shades away from straight black and his black hair has been cut military short. His eyes are a dark brown and dart around the room, efficiently taking everything in. His domino mask is bright white and patterned with galloping horses. He has a penis but you don't feel like looking at it enough to give a more detailed description.">>\
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<<set $see6 to "Apollo is around your height but with a much more muscular physique. He's not bulky but his muscles are well defined and he has low enough body fat that they stand out under his tanned skin. He has long, light brown hair that is pulled into a ponytail that falls to his shoulders. He has bright blue eyes and a perpetually smug expression on his face. His domino mask is bright yellow and patterned with abstract spirals. He has a penis but you don't feel like looking at it enough to give a more detailed description.">>\
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<<set $see7 to "Thor is really tall, at least a half-foot taller than you. He has the build of a long-distance runner or swimmer, though his olive skin shows no sign of the tan one would get from being outdoors often. His black hair is cut short and styled in one of the cuts popular with the business types in the city. His hazel eyes peer out from behind a light green domino mask pattern with hieroglyphs. He has a penis but you don't feel like looking at it enough to give a more detailed description.">>\
\
<<set $see8 to "Atlas is slightly shorter than you and has a body that is actually pretty similar to yours. His beige skin, except for his hands and face, is covered with elaborate and brightly covered tattoos depicting both pop culture and mythological scenes. His dyed blonde hair is cut short and his eyes are light brown. His domino mask is light brown and patterned with geometric shapes. He has a penis but you don't feel like looking at it enough to give a more detailed description.">>\<div id="evePervFrame"><div id="areaTitle">Country Club Lounge Party</div></div>
\
It's a lovely day, so you're spending some time enjoying the well-manicured landscaping of the country club's members-only area (under cover of your psychic powers, no need to get hassled by security). Despite the overly forced rustic theme, the grounds are actually quite nice and it makes for a relaxing stroll. At one point in your walk, you take a break near the pool and get a few eyefuls of the best bodies that money, and idle time, can buy. You pick up a few stray thoughts from the people poolside, enough to figure out that these men and women are mostly the spouses, side pieces, "personal assistants", and sugar babies of the due-paying members, out to enjoy the high-class services and amenities that the club has to offer. As you're looking around, an older woman struts past, and your attention is dragged to her age, and gravity, defying rack (Which is covered by the smallest bikini that can legally qualify as such). You give her a good ogle, then notice that the employees she passes are trying their best not to do the same (with varying degrees of success). Curious, you open your senses and find an almost bafflingly complex web of lust, desire, and need crisscrossing between the patrons and employees. Something Kiara said to you springs to mind so you give her a call. As usual, the phone goes to voicemail and she calls you back a few minutes later.
@@.kiara; ''Kiara:'' "Hey $player.name, what's up?"@@
You watch the big-titted woman stop to exchange a few words with one of the bartenders. Judging by his flirty smile and his casual glances at her barely covered tits, this is a common occurrence.
@@.player; ''You:'' "So remember when you said you had some programs running at the RPCC?"@@ Kiara makes an affirmative noise. @@.player; "I'm hanging out here and … damn … everyone here wants to bone everyone else. Is that you're doing?"@@
You can almost feel Kiara perk up.
@@.kiara; ''Kiara:'' "I wish I was that good but no. I have a few fun programs there but all they do is remove inhibitions and increase people's horniness. Who they want to do is all on them. Hold on a second."@@ There is a brief hiccup in the music playing from the speakers around the pool. @@.kiara; "I'm on my way there and we'll have some fun. I just activated another of my programs and it should be finished by the time I get there. Meet me at the front gate so you can sneak me in."@@
She hangs up without saying goodbye. Shaking your head, you find a nice shady place to hang out and wait for her to arrive. As you wait, you tap into the minds of various people and listen to the hypnotic program in their subconscious. It's a subtle signal but is continuously growing in intensity.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//TheMusicMakesYouHorny//@@🎵🎵🎵@@.kiara;//YouWantToHaveFun//@@🎵🎵🎵@@.kiara;//YouDontCareWhoSeesYou//@@🎵🎵🎵@@.kiara;//YouNeedToFuck//@@🎵🎵🎵@@.kiara;//NoDifferenceBetweenFantasyAndReality//@@🎵🎵🎵@@.kiara;//MaybeOthersWantToPlay//@@🎵🎵🎵@@.kiara;//TheMoreTheMerrier//@@🎵🎵🎵</div></div>
More lust saturates the air around the pool (and the clubhouse as well) and you see more surreptitious glances and outward leering as the program takes hold. Several of the people gather their things and hurry off, intent on venting their sudden ardor with their someone, either at home or in the nearest available space. Kiara arrives in a surprisingly short amount of time and you walk around the clubhouse to meet her. On the way, you see Kiara's program already taking effect. You watch a well-dressed middle-aged couple duck behind one of the gardening sheds and pass by an SUV with tinted windows, rhythmically rocking in the parking lot. By the time you make it to the front of the club, Kiara is sitting patiently on the retaining wall near the front of the clubhouse. She has a wolfish smile on her face and is practically bouncing with excitement.
@@.kiara; ''Kiara:'' "$player.name! Is it working?"@@ You nod and recount what you have seen and felt so far. Kiara throws her arms up in victory and lets out a too-loud Wooo! You give her a flat look and she grins sheepishly. @@.kiara; "Sorry, got excited. Want to have some more fun?"@@ You nod and give her the "go ahead" gesture. @@.kiara; "Awesome! I rented one of the lounges, I mean, technically, Mrs.Vermillion did. Either way, I figured that there has to be some people that would like to … express their urges immediately. So, we go around and you find some likely candidates, we get their phone numbers, and I'll send them an invitation. Then we all meet up and have some fun. What do you think?"@@
It's not a bad plan and, even with your cursory readings of the people by the pool, there are a bunch of people who may take her up on the offer. You bring Kiara into the obfuscation field and the two of you start your search by the pool. There are twenty adults in and around the pool, half of which are currently lusting after someone else in the club, but only five are definitely willing to take immediate action. You give them each a quick scan to find their phone number and then pass them off to Kiara. Once you're done with your scans, you and Kiara spare a minute to watch two women in the pool who are trying very hard to hide that they are groping one another, then head into the clubhouse. You scan the people at the private dining area, then hit up the bar, and staff lounge. These areas add another 11 numbers for a total of 16. After another quick once around to make sure you didn't miss anyone, You and Kiara head towards her rented lounge at the end of the building. It's far enough away from the high traffic areas to not draw too much attention and has enough space and seating to fit all the invitees. Kiara quickly goes through the room, shutting all the blinds, unceremoniously unplugging the one security camera, and hooking her phone up to the music system. Quiet elevator music fills the room and Kiara gives you a lusty smile.
@@.kiara; ''Kiara:'' "To keep people in the mood."@@
She takes out her burner phone and sends the sixteen people (and you) a group text with an attached picture.
@@.kiara; ''Club Organizer:''@@ @@.kiaraT; Discrete fun at the lounge at the end of the west hall. Bring a friend or two, or maybe even a good-looking stranger. No judgment by like-minded people.@@
The picture looks like one of Kiara's fractal images that she uses for immediate short-term commands. She notices your look of confusion.
@@.kiara; ''Kiara:'' "It makes them see the message as perfectly normal and has them delete it after reading."@@
Kiara puts the phone away, grabs your arm, and leads you over to one of the comfy couches against the wall. She pushes you down on the middle of the couch, kneels, and starts to undo your pants. Once your cock springs free, she tosses her jacket over the back of the couch and pulls her tank top below her H-cup tits. It's a bit sudden (not that you're complaining) so you give her a curious look. Kiara wraps her tits around your shaft and starts to lightly bounce them.
@@.kiara; ''Kiara:'' "We want our guests to know they came to the right place …"@@ She ducks down and sucks on the head of your cock for a few seconds before popping back up. @@.kiara; "… and make sure they have the right expectations …"@@
A minute or two later, the first of your "guests" arrive. The older woman from the pool (with the huge fake tits and tiny bikini) strolls through the door practically dragging the stocky bartender behind her. They pause briefly in the doorway, a bit surprised at your and Kiara's brazenness. It only lasts for a second, however, and a wanton smile spreads across the woman's face. She pushes the stocky man against the closest wall and frantically rams her tongue into his mouth. Her left hand tangles in his tousled hair while her right quickly undoes his shorts, pulls out his cock, and begins to stroke it with practiced motions.
The rest of the invitees filter in over the next few minutes, all following roughly the same pattern. They walk in with varying levels of comfort and eagerness, pause briefly to look at the people who got there earlier and are already //In flagrante delicto//, and then start looking around for a likely partner.
Kiara is mostly focused on your cock, slowly deepthroating you as the rest of the invitees get settled in. A few of the guests stop over to watch the two of you and most are clearly impressed by her technique (A shy young waitress stares in shock as your cock disappears into Kiara's throat). Some of the bolder invitees ask to feel Kiara's swaying tits and fondle her for a few seconds before heading off for their own fun. The room slowly fills with moans, grunts, and other sounds of pleasure as the invitees get into the swing of things. Likewise, the psychic plane becomes saturated with a combination of desperate need, overwhelming lust, and hypnotic music pushing driving it all higher.
Kiara feels these desires just as much as everyone else (moreso even, the idea of these people dancing to her tune is making her extremely horny) and quickly struggles out of her pants without stopping her blowjob. Now pantsless, Kiara climbs onto your lap, turns around, and places her knees on either side of your hips. She lines up your cock with her already dripping pussy and slowly lowers herself down. Once her plump ass is resting on your hips, she leans her back against your chest and surveys the room, finally observing what her skills have wrought.
<div id="eveFrame">
A half dozen couples and small groups have formed and are in the middle of their own fun (though most, like you and Kiara, are keeping one eye out on the festivities going on around them). As you look around, you keep your mind open so you can pick up the occasional thought and feeling.
The <<button "''Older Woman''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> from the pool, still in her tiny bikini, is on her knees in front of the <<button "''Bartender''">><<DBO>><<replace "#dialogue-bar">> $see2<</replace>><</button>> with her puffy lips wrapped around his shaft. Jealous of Kiara's fellatio skills, she is attempting to deep throat the younger man with only marginal success. She forces his cock into her throat, gags several times, then pulls out to catch her breath. While she's recovering, she wraps her round breasts around his slick shaft and lets him fuck her tits. The man seems to enjoy the feeling and puts his hand on the back of her head to help her get deeper.
A group of three people has taken over the couch on the opposite side of the room. The two men, a cocky young <<button "''Businessman''">><<DBO>><<replace "#dialogue-bar">> $see3<</replace>><</button>> in a tan summer suit, and an older <<button "''Gentleman''">><<DBO>><<replace "#dialogue-bar">> $see4<</replace>><</button>> sporting a boater's tan, are sitting on either side of a <<button "''Young Woman''">><<DBO>><<replace "#dialogue-bar">> $see16<</replace>><</button>>. She is dressed in the most expensive cheap-looking clothing money can buy and has a very calculated and crafted air of rebelliousness. Both men have their pants undone and the young woman is stroking both of their cocks. She has her tongue buried in the younger man's mouth and lets out a muffled moan when the older man takes her puffy nipple into his mouth and slides his hands under her skirt.
In the corner of the room, seated in a large armchair, is a <<button "''Prim-Looking''">><<DBO>><<replace "#dialogue-bar">> $see5<</replace>><</button>> woman in a fairly conservative business suit and large glasses. She is watching the festivities with a slightly glazed expression and you can feel her internal struggle between the need for proper decorum and her rapidly growing arousal. Making this struggle even more difficult, is the <<button "''Muscular''">><<DBO>><<replace "#dialogue-bar">> $see6<</replace>><</button>> young man with her pencil skirt around her waist and his face buried between her legs. He is happily licking away as she grips the arms of the chair with a white-knuckled grip.
Nearby, a middle-aged <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see7<</replace>><</button>> with sharp features and bright blonde hair is sitting on the lap of an older, fashionably dressed <<button "''Gentleman''">><<DBO>><<replace "#dialogue-bar">> $see8<</replace>><</button>>. She is alternating between making out, nibbling on his neck, and whispering into his ear. After a few minutes of her whispers, he swallows visibly and nods to her. An excited smile spreads across her face as she stands, then slides off her panties from below her tiny skirt. The man watches with a goofy smile as she then fishes his cock out of his pants and straddles his lap. She grinds her wet pussy against his cock and pushes her tongue into his mouth. He grabs her ass and she begins to rock her hips.
On the final couch is one of the wealthier patron's <<button "''Wife''">><<DBO>><<replace "#dialogue-bar">> $see9<</replace>><</button>>, bored with her usual day-to-day routine, who is currently lying on her stomach between two of the club's employees, a tall <<button "''Groundskeeper''">><<DBO>><<replace "#dialogue-bar">> $see10<</replace>><</button>> and a well-tanned <<button "''Lifeguard''">><<DBO>><<replace "#dialogue-bar">> $see11<</replace>><</button>>. She is already completely naked, her expensive pantsuit lying forgotten nearby. Her head is bobbing on the groundskeeper's cock while the lifeguard kneels behind her with his face buried between her ass cheeks.
Off to the side, far from the others, are two people locked in a surprisingly passionate embrace (especially given the situation). The <<button "''Guy''">><<DBO>><<replace "#dialogue-bar">> $see12<</replace>><</button>> is nouveau riche, something to do with software, and the woman is the <<button "''Heiress''">><<DBO>><<replace "#dialogue-bar">> $see13<</replace>><</button>> to an old money family. They seem to have gotten into the spirit of things and, as they continue to kiss, let their hands roam over each other's bodies. Currently, the man has his hand down her pants and is softly rubbing her clit as she strokes his shaft through his shorts.
</div>
You share some of the juicier tidbits picked up from the guests with Kiara as she looks around the room and her pussy clenches around your shaft. She settles in for a nice relaxing fuck as she watches the orgy ramp up. Her hips swivel, slowly at first, as she keeps her upper body relaxed against your chest. You take advantage of the position and reach around to gently fondle and massage her huge tits. She moans quietly and starts to lightly bounce her ass on your lap. You gently pinch her nipples and are rewarded with a sharp intake of breath and the feeling of Kiara's pussy tightening around your shaft. She glares at you over her shoulder and you do it again, garnering the same response. You do it a few more times, with Kiara's pussy tightening after each pinch, before she slaps your leg and sits up. Before she can say anything, another one of the guests, a stunningly beautiful dark-skinned <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see14<</replace>><</button>> with closely cropped hair and a pristine white uniform, drops onto the couch next to you. Following closely behind is a young, sweet-looking, <<button "''Waitress''">><<DBO>><<replace "#dialogue-bar">> $see15<</replace>><</button>> who is blushing furiously and refusing to meet anyone's eyes. The older woman grabs the waitress' uniform, drags her to knees, and then rests one of her toned legs over the arm of the couch. She looks down at the blushing woman (who is staring up the older woman's scandalously short tennis skirt), strokes her hair reassuringly for a few seconds. Suddenly, she grabs a handful of the waitress' hair and roughly pulls her face between her legs. The skirt blocks most of your view, but the older woman's growling moan and arching back, tells you that her companion is doing a great job. Kiara watches this with half-closed eyes and her lust begins to race towards climax. Her hips begin to bounce harder on your shaft and with a greater sense of urgency. You slide your hand between Kiara's legs and start to lightly flick your finger against her clit, causing her moans to grow louder. The older woman is watching Kiara ride your cock with as much interest and lust as Kiara is giving the waitress licking the woman's pussy. The woman casually leans over Kiara's chest, stopping with her brightly colored lips a few inches away from Kiara's bouncing nipples. She flashes a questioning look to Kiara, who nods eagerly. The woman smiles to herself, runs her long tongue across Kiara's hard nipple, and then sucks it into her mouth.
Kiara cums hard, screaming in ecstasy as her entire body starts to convulse from the pleasure. Her hips buck harder and more sporadically, and you have to press down hard on her pubis to keep her from bucking completely off your cock. The sight of Kiara cumming, coupled with the Waitress's skilled tongue, is enough to put the dark-skinned woman over the edge a few seconds later. She lets out a throaty moan, roughly grinds her pussy against the waitress' face, and sucks harder on Kiara's nipple. Kiara's screams take on a new pitch as the two women writhe in their shared ecstasy. Their orgasms wax and then wane in tandem, both gradually slowing their movements as the pleasure recedes. Kiara stops bouncing her hips and the woman stops thrusting against the younger woman's face. Once the orgasms have passed completely, the older woman takes her lips off of Kiara's breast, and then leans back with a relaxed //*sigh*//. She gives the two of you a sly smile and waves vaguely at the waitress.
@@.generic; ''Bold Woman:'' "Do you mind if my Pet thanks the two of you for letting me join your fun?"@@
Kiara nods her head without hesitation and the waitress immediately shifts between your legs. She gives you both a bashful smile, then runs her tongue across your balls, up the base of your shaft, then across Kiara's clit. Kiara shudders at the feeling of her tongue and the waitress repeats her "thanks" a few more times before the older woman snaps her fingers. The waitress immediately stops at the sound, crawls back between the older woman's legs, and starts eating her out once again.
With a weary groan, Kiara slowly pulls herself off your cock, stands, and gestures for you to follow. She walks over to the side of the couch, bends over, and rests her hands on the arm. You quickly move behind her and, after a bit of adjusting, slide your cock back into her. Groaning happily as you start to slowly thrust, Kiara arches her back and looks around the room. The new position gives both of you an unobstructed view of the rest of the room.
The older woman looks a bit annoyed at the two of you moving then shuffles down the couch (with the waitress hastily following between her legs) until she is sitting right next to the arm of the couch on which Kiara is leaning. The older woman slumps down so that Kiara's swaying tits are within reach of her tongue without blocking her view of the other invitees.
<div id="eveFrame">
The <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> from the pool is bent over one of the side tables screaming like a porn star as the <<button "''Bartender''">><<DBO>><<replace "#dialogue-bar">> $see2<</replace>><</button>> slams his cock into her as fast as he can. He is gripping her hair in one hand and pulling, forcing her back to arch sharply, and using the leverage to fuck her even harder. She has spilled out of her bikini (not that there is much of a difference given how tiny it was) and her round tits, both tipped with small gold rings, bounce wildly with each of the bartender's thrusts.
On the opposite couch, the rebellious <<button "''Young Woman''">><<DBO>><<replace "#dialogue-bar">> $see16<</replace>><</button>> is riding the cock of the younger <<button "''Businessman''">><<DBO>><<replace "#dialogue-bar">> $see3<</replace>><</button>> like her life depended on it, screaming and cursing like a madwoman. The man is simply relaxing with his hands behind his head, letting the young woman do all the work in getting them both off. Every so often, she leans her small breasts close enough to the man's face and he bits down hard on one of her nipples. The pain sends ecstasy through her body and she shrieks even louder.
In the corner of the room, right next to one of the closed windows, the <<button "''Prim-Looking''">><<DBO>><<replace "#dialogue-bar">> $see5<</replace>><</button>> businesswoman is pinned to the wall by the <<button "''Muscular''">><<DBO>><<replace "#dialogue-bar">> $see6<</replace>><</button>> young man. He is driving his cock into her with sharp rapid strokes and her stocking-clad legs are tightly wrapped around his thick torso. Her entire outfit is in complete disarray; her skirt is around her waist, one of her black pumps is on the floor, and her expensive blouse has been roughly pulled open, exposing an expensive piece of lingerie with the barest hint of a hard nipple poking above it. Her arms are clutching the man's thick neck and she is staring blankly over his shoulder with a look of mindless pleasure.
Nearby, the fashionably dressed older <<button "''Gentleman''">><<DBO>><<replace "#dialogue-bar">> $see8<</replace>><</button>> has lost his pants and is laying on one of the loveseats with the sharp-featured blonde <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see7<</replace>><</button>> on his lap. She is facing away from him, her arms resting on the edge of the love seat, and is slowly raising and lowering her pussy on his cock. She is taking her time, making sure her partner enjoys the sight of her round ass bouncing in his lap. It seems to be working as the man is staring dumbly at her butt, his mind too filled with pleasure to think straight.
On the last couch, the wealthy patron's <<button "''Wife''">><<DBO>><<replace "#dialogue-bar">> $see9<</replace>><</button>> is on her hands and knees between the <<button "''Groundskeeper''">><<DBO>><<replace "#dialogue-bar">> $see10<</replace>><</button>> (who is ramming his cock into her pussy) and the <<button "''Lifeguard''">><<DBO>><<replace "#dialogue-bar">> $see11<</replace>><</button>> (who has his shaft buried in her throat). Despite being spit-roasted, you sense disappointment mixed in with her pleasure. Every once in a while, she pulls her mouth off of the groundskeeper's cock and begs them to use her harder and rougher. The lifeguard is the first to take her up on the offer and starts to roughly pounds his cock into the gagging woman's throat.
A surge of affection draws your attention to the tech guy and the heiress on the far side of the room. The young <<button "''Heiress''">><<DBO>><<replace "#dialogue-bar">> $see13<</replace>><</button>> is laying on the carpet, a pillow stolen from a chair under her head, with her pants hanging off one leg. The young <<button "''Guy''">><<DBO>><<replace "#dialogue-bar">> $see12<</replace>><</button>> is between her legs, slowly thrusting into her as he kisses her deeply. Occasionally, they break their kiss to watch some of the other people in the room. Their arousal grows quickly, and the young woman wraps her legs around his waist as his thrusting gets faster.</div>
You shift your attention back to Kiara, still bent over the couch as you steadily fuck her from behind. Spurred on by the people fucking around you, Kiara begins to push back, her plump ass rippling with each thrust. The dark-skinned <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see14<</replace>><</button>> sucks one of Kiara's hanging nipples into her mouth, causing your friend's breathing to get heavier and her moans louder. The <<button "''Gentleman''">><<DBO>><<replace "#dialogue-bar">> $see4<</replace>><</button>> with the boater's tan strolls over, as nonchalantly as if he was window shopping, then stops to watch the four of you for a few seconds. He comes to a decision and taps the cute <<button "''Waitress''">><<DBO>><<replace "#dialogue-bar">> $see15<</replace>><</button>> on the shoulder. She looks up with a lust-drunk expression, her tongue still hanging out of her mouth, and her face still glistening with the older woman's juices. He asks if he may join in and the waitress turns to the older woman. She appraises the man, then gives him a quick nod. He gives his thanks, kneels behind the younger woman, works her pants down around her hips, then slowly pushes his cock into her.
The five of you sink into your own little island of pleasure amidst a sea of depravity. Kiara cums after a few minutes of your hard fucking, screaming as the older woman suck and plays with her huge tits. The woman herself cums shortly after as each thrust of the newcomer's cock forces the waitress' face harder against her cunt. Right before her orgasm forces her to cry out in pleasure, she grabs Kiara's hair and, catching your friend completely by surprise, pulls her down to her own tits. Kiara instinctively wraps her lips around the woman's dark nipple and sucks eagerly, flicking her tongue against the sensitive nub as the woman screams in ecstasy.
You keep up the pace and fuck Kiara through another shuddering orgasm before you feel your own climax starts to approach. The older woman cums twice more on the waitresses tongue, then spends the rest of the time cuddling and caressing the younger woman as she is fucked from behind. The waitress, cooing happily in the older woman's arms, has several of her own orgasms, giggling and smiling drunkenly as the pleasure washes over her again and again. The gentleman finally hits his limit and with a surprisingly loud groan, pulls out and cums across the waitresses ass and back. Panting heavily, he thanks everyone and then excuses himself.
You climax a short time later. Tightening your grip on Kiara's hips, you slam into her harder and faster as you get closer to your limit. Sensing your impending release, Kiara weakly grabs your arm and tries to pull you towards her head. Begrudgingly, you slowly pull out of her cunt and awkwardly shuffle over until your cock is throbbing in front of Kiara's face. With a languid smile, she opens her mouth and wraps her lips around the head of your cock. She makes it just in time and a thick jet of cum coats the inside of Kiara's mouth even before her lips are completely closed. She swallows and then flicks her tongue against the sensitive underside of your cock, causing you to twitch and groan. Kiara does this several more times, urging out several more blasts of cum to fill her waiting mouth. Once you're done cumming, you stagger over and collapse on the couch on the other side of the older woman. The four of you, now completely spent, take a look around to see how things are wrapping up.
<div id="eveFrame">
The <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> from the pool is pinned between the <<button "''Bartender''">><<DBO>><<replace "#dialogue-bar">> $see2<</replace>><</button>>, who is holding her legs and roughly fucking her cunt, and the <<button "''Groundskeeper''">><<DBO>><<replace "#dialogue-bar">> $see10<</replace>><</button>>, who has his cock buried in her tight ass. She is staring at the ceiling with glazed eyes, shrieking as both men drive into her in tandem. The two men suddenly speed up grunting with exertion, causing her to scream even louder and whip her head around wildly. Almost simultaneously, they bury themselves as deeply as they can inside of the woman and cum deep inside of her. They keep her pinned between them for several seconds until they finish dropping their loads and then pull out. Carefully lowering her to a nearby chair, the two men quickly get dressed and leave the room, leaving the woman sprawled out naked (save for the thin strings of her bikini), with cum leaking out of both of her holes.
The rebellious <<button "''Young Woman''">><<DBO>><<replace "#dialogue-bar">> $see16<</replace>><</button>> is on her knees in the center of the room, the cocky <<button "''Businessman''">><<DBO>><<replace "#dialogue-bar">> $see3<</replace>><</button>>'s cum running down her face (who seems to have already left). As you watch, the fashionable <<button "''Gentleman''">><<DBO>><<replace "#dialogue-bar">> $see8<</replace>><</button>> shambles over, pants around his knees, and unloads on the young woman's waiting face. He is soon followed by the <<button "''Lifeguard''">><<DBO>><<replace "#dialogue-bar">> $see11<</replace>><</button>> who adds his own cum to her face. With her face glazed in at least three men's cum, a wicked smile crosses the young woman's face. She takes out her phone, takes several close-up selfies of her cum-covered face and runny makeup, then uses a nearby pillow to clean her face (putting it back with the dirty side down).
The bored <<button "''Wife''">><<DBO>><<replace "#dialogue-bar">> $see9<</replace>><</button>> and striking <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">> $see7<</replace>><</button>> are already dressed, their few partners already forgotten, and are walking out of the room arm-in-arm and whispering excitedly to each other. Apparently, the bored wife has a proposition for the younger woman that may wind up being beneficial for all the parties involved. You get a bad feeling about what she is thinking and decide not to delve any deeper.
The <<button "''Prim-Looking''">><<DBO>><<replace "#dialogue-bar">> $see5<</replace>><</button>> woman lets out a ragged scream as the <<button "''Muscular''">><<DBO>><<replace "#dialogue-bar">> $see6<</replace>><</button>> man fucks her even harder and more savagely against the wall. With several loud grunts of his own, he slams into her and cums deep inside her twitching cunt. They spend a few seconds locked in pace as they catch their breath. The woman's body goes limp and the man slowly pulls out and gently lowers her to the floor. Her legs immediately give out and he just barely manages to catch her before she falls to the ground. Chuckling cheerfully to himself, he scoops her up (despite her weak protests), and walks over to lay her on one of the couches. Once she's settled, he helps her get her clothing back in order, then sits down next to her as she recovers.
Off to the side, the young <<button "''Heiress''">><<DBO>><<replace "#dialogue-bar">> $see13<</replace>><</button>> lets out a brief cry of pleasure before she manages to cover her mouth. The tech <<button "''Guy''">><<DBO>><<replace "#dialogue-bar">> $see12<</replace>><</button>> keeps thrusting into her, his movements getting more urgent, and he suddenly begins to grunt. With one final thrust, he pushes his hips tightly against the young woman's and holds there for several seconds as he cum. Once he's finished, he collapses on top of the young woman and begins to deeply kiss her. They kiss for a few seconds before stopping and cuddling up on the rug. At this point, watching them be intimate makes you feel creepy and a bit awkward, so you turn away. </div>
The rest of the invitees slowly filter out as you and Kiara recover together. By the time the two of you are good to go, only a few still remain. The waitress, with a slightly distressed look, takes in the state of the room and begins to dart around, cleaning and straightening whatever she can. The older woman watches this for a short time until she has to call the waitress back with a harsh barking command. The waitress apologizes and curls up on the older woman's lap. Kiara stands up and stretches, cracking her back with an unwomanly grunt. She looks around and gives you a level look.
@@.kiara; ''Kiara:'' "Cleaning supplies? … "@@ You raise an eyebrow. @@.kiara; "… or wet wipes. Just to clean up all this."@@
She waives vaguely around the room and, after a quick scan of the nearby rooms and employees, you direct her to a janitorial closet to get some supplies. The older woman chuckles and squeezes the waitress tightly. You shrug.
@@.player; ''You:'' "Our party, so it's our clean up."@@
Kiara returns shortly, hands you half the cleaning supplies, and the two of you start to clean the room. Thankfully, the muscular guy (after making sure the prim woman is okay) and the affectionate couple quickly join in and make short work of the job. Once everything is straightened, the last few people thank you and Kiara for a great time and then filter out. The older woman and the waitress are the last to go and, before they leave, the pretty waitress skips over, gives both you and Kiara quick pecks on the lips, and then exits the room, arm-in-arm with the older woman. Kiara grabs her phone, cuts the signal, and the two of you head out.
(You then run back, grab the cum covered pillow, and drop it off in a nearby laundry cart)
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<<set $see1 to "The woman is perhaps in her mid-40s and is around your height if you count the 4-inch heels she was inexplicably wearing around the pool. Her deep tan is well on display since the string bikini she is wearing is barely large enough to cover her nipples and pussy. Her round tits sitting high on her chest and her puffy lips are done well and look to have been quite expensive. Her bleach blonde hair is pulled back into a high ponytail and she is wearing brightly colored make-up.">>\
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<<set $see2 to "The bartender is in his early twenties and has the bright weary disposition of a person that has to deal with rich snobs without losing his cool. He has brown skin and the body of someone that was once fit but has let himself go a bit. He's wearing the standard uniform of the outdoor club employees, a dark green short-sleeved shirt and khaki shorts. He is slightly taller than you, has closely cut black hair, dark eyes, and a wide smile (which is great for tips).">>\
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<<set $see3 to "The Businessman looks like he stepped off the cover or a particularly snobby magazine. He is tall, but not oddly so, muscular but not bulky, and his hair is cut close to his skull. His tan summer suit probably costs as much as your last car and his watch is just as expensive. He has dark skin, surprisingly bright eyes, and a smile that makes you want to back away slowly.">>\
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<<set $see4 to "The Gentleman is in his late 40's or early 50's and has the physique and tan of a man who spends a lot of time outdoors. He has a bright smile and smokey grey eyes under a full head of silver hair. His clothing would not be out of place on a yacht, brown boat shoes, white shorts, and a matching white polo.">>\
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<<set $see5 to "The Prim Woman is wearing a conservative business suit, with a sharply creased blazer and wool skirt that falls just below her knee. This staid look, coupled with her severely pulled back bun, large glasses, and minimal makeup means she can be anywhere from late twenties to mid-40s. She is wearing sensible black pumps and either pantyhose or stockings, it's difficult to tell. Her clothing hides her figure so you can only tell that she is somewhere around average-sized in height, weight, and bust size.">>\
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<<set $see6 to "The muscular young man is several inches taller than you and probably an extra thirty pounds of well-chiseled muscle. He has the rich tan you most often see on professional bodybuilders and unkempt light brown hair that falls around his shoulders in waves. His kind eyes and wide goofy smile suggest a bright disposition without too much going on upstairs to get in the way of having a good time. He is wearing pink board shorts with a muscle tee that has the arm and neck holes widened to the point that it barely qualifies as a shirt anymore.">>\
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<<set $see7 to "The middle-aged woman is medium height with sharp features and bright blonde hair falling straight down her back. She is wearing a bright sundress that shows off her pale skin and the kind of figure that one gets with a dedicated cardio routine. She has on enough make-up to be noticed and expensive-looking jewelry around her neck, wrists, and several fingers. When she walks, she sways her hips in a practice motion designed to draw attention to her ass, which looks even perkier with her very high wedge sandals.">>\
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<<set $see8 to "A fancy looking man of indeterminate age and ethnicity, who can be anywhere from early 30s to mid-50s and from anywhere within a thousand miles of the Mediterranean. He has a fairly fit body of an active person without dedicated gym time and has a thick head of black hair. His clothing is light, breezy, and on the cutting edge of fashion. The suit jacket and pants are cut in the latest Paris fashion and the wide-brimmed hat tilted on his head lends an air of not-giving-a-fuck of what other people think.">>\
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<<set $see9 to "A matronly woman in her early to late 40s, this woman watches the room with a cool, calculating gaze. She is wearing tight jeans and a thin sweater, which conceal her chubby body and fairly impressive tits. Her beige skin has a slight tan, most likely one that has faded over time, and her light brown hair has several streaks of grey. She is wearing slightly more makeup than would be normally appropriate and a garishly large ring on her right hand.">>\
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<<set $see10 to "The groundskeeper is dressed in the typical outdoor employee uniform, a dark green short-sleeved shirt and khaki shorts, stained with dirt and grass. He is a large man, both in size and width, and has the body of someone who spends most of their time doing manual labor. He has rugged tanned skin from being outdoors and sun-bleached brown hair.">>\
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<<set $see11 to "The lifeguard is a shorter man with a swimmer's body and a deep tan from spending a lot of time poolside. He is wearing a lifeguard uniform, red shorts, with a loose white t-shirt with the club's logo, emblazoned on the chest (which has been cut to show off his wiry arms). His hair is a dark blonde and his eyes are hidden behind his sunglasses.">>\
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<<set $see12 to "The guy looks like the stereotypical tech entrepreneur. He's young, early 30s at most, with slightly too long black hair and pale skin. He has an average physique that is covered with a pair of beige slacks and a t-shirt emblazoned with a popular video game logo. He has wire glasses and a perpetual look of awkwardness when around other club goers.">>\
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<<set $see13 to "The young woman has a bored expression that belies her cheery face. Her bright red hair cascades down her shoulders in tight rings and frames a heart-shaped face with pouty lips and expressive green eyes. She is wearing tight capri pants with a billowy peasant blouse and knit cap. Everything about her, from her, expertly applied makeup to her delicately manicured toenails screams old money.">>\
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<<set $see14 to "An older woman, mid to late 40s, with a look of complete confidence on her face. She has the lithe body of a dancer or runner, and jet black hair cut close to her head. Her very dark skin contrasts beautifully with the bright white tennis uniform she is wearing, complete with knee-high socks, expensive sneakers, and a pleated thigh-high skirt. Her eyes are bright and mischievous and her lips are stained a bright red.">>\
\
<<set $see15 to "A younger woman, in her late teens or early twenties, wearing one of the club's indoor uniforms, (brown shirt with black slacks). She is a petite woman, a few inches smaller than Kiara, with beige skin, and has a lithe figure that is mostly obscured by the too-large uniform. Her frizzy brown hair is pulled back into too, barely manageable pigtails at the base of her neck. She is wearing bright makeup and sensible shoes.">>\
\
<<set $see16 to "A younger woman, in her late teens or early twenties, dressed in very expensive cheap-looking clothing. She has a cute face hidden behind a perpetual sneer and a look of general annoyance. Her torn band t-shirt barely covers the mesh top and lingerie she is wearing over her large tits and her daisy-dukes are barely large enough to completely cover her perky butt. She has garish makeup and several piercings on her nose, lip, ears, and tongue.">>\
\<div id="areaDesc"> <div id="areaTitle">Rum Park Country Club</div> A swanky private club and golf course that caters to the numerous wealthy patrons residing in and around Junction City. The club is at the edge of the Park District, located between two heavily wooded hills along a former overland smuggler route used during prohibition. The grounds consist of the main clubhouse, several private buildings for the offices, smaller buildings for gardening and sports equipment, two pools, a spa, and three tennis courts. The main clubhouse is a sprawling two-story colonial-style building with two restaurants (one public and one private), a banquet hall (popular for weddings), an entertainment area for the children of members, and several private meeting lounges. The entire club, from the grounds to the sports shops, is decorated with a crisp and pristine rustic theme (that is just shy of being incredibly tacky). Just to make sure the poors are not too comfortable, the club grounds are circled by an eight-foot high wall of white stone.
<<SpotCheck>>
<<nobr>><<if $day lte 5 and $time lte 3>> The club is slow. Most of the actual dues-paying members are at work and the people who are using its amenities are their non-working family members and hangers-on. There are a few non-members in the restaurant or using some of the rental space but the club is mostly too expensive for a casual lunch stop...
<<elseif $time gte 4>> The club is fairly busy. Most of the members are in for the day and taking advantage of the high-class amenities at the clubhouse and spa. The private dining area is full, as are several of the private lounges. There are a large number of non-members in the public restaurant taking advantage of the high-end cuisine.
<<elseif $day gte 6 and $time lte 3>> The clubhouse itself is a bit empty. Most of the actual dues-paying members are out on the golf course or hanging out in the pro shop. The people that are hanging out in the clubhouse are mostly the families and hangers-on of the members, lounging about and taking advantage of the high-end amenities. There are a few non-members in the restaurant or using some of the rental space but they are mostly too expensive for a casual lunch stop..
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $npc.ada.locat is 4 and $npc.ada.story gte 1>>\
<<mark>> Blaire's mother, <<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>>, is hanging out near the tennis courts.
<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $storyline.kiaraQuest gte 20 and $kiara.superState2 is 4 and $kiara.OaDEvent is 0 and $time lte 4>>\
<<button "Lounge Party [►]">><<set $sceneSelect to 4>><<goto "KiaraEndStateScenes">><</button>><</if>>\
\
<<if $time gte 4 and $npc.vivi.cards[2] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Search the Club">><<set $sceneSelect to 3>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[2] to 1>><</button>></span>\
<</if>>\
\
<<if $npc.ada.locat is 4 and $npc.ada.story gte 1>>\
<<button "Speak with Adaline">><<if $npc.ada.spoken is 0>><<goto "NPCAdaMain">><<elseif $npc.ada.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Adaline today.<</replace>><</if>><</button>>
<</if>>\
\
<<ModAction>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit the Country Club|ParkArea]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
\
<<ModTravel>>\
\
</td></tr></table></div>\
\
<<set $player.curloc to "R.C.Y.C.">>\
<<set $npc.ada.app to "Adaline is just under your height and looks much like Blaire but with sharper cheekbones, a slimmer nose, thick pouty lips, and massive J-cup tits that sit high and round on her chest. She is wearing a pristine white tennis uniform with a pleated skirt that falls to mid-thigh and a sleeveless collared top that is stretched over her massive rack and leaves a sliver of her toned stomach exposed. On her legs, she is wearing knee-high athletic socks and brand-new tennis shoes. Her wavy, platinum blonde hair is pulled back into a high ponytail that bounces as she moves. She is wearing bright makeup that highlights her lips and her blue eyes.">>\
\
<<ModAuto>>\
\<<if $prism.follow is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer?</div></div>
You follow Prism for a few blocks, which winds up being much harder than it sounds. Prism takes a convoluted route of side streets that would normally make you think she has no idea where she's going. Since she doesn't look confused or lost, you can only assume that it's a deliberate attempt to prevent anyone from following her. Just as this thought crosses your mind, Prism abruptly changes direction and walks directly into a large group of people getting off a few parked buses. The passengers merge and then split into three rough groups that all head in different directions. It takes a second for you to realize that Prism is nowhere to be seen and panic begins to set in. You do a quick mental scan of the dispersing crowd but everyone you can see has a mental signature.
The crowd disperses and each group begins walking in different directions. Within seconds they are outside of your effective scanning range and you have to make a choice for which group to follow. You could run and scan each group in depth but that may alert Prism that you are there. The only solution is to choose one and casually get closer. The @@.secretd;<<link "first group">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ is heading north toward downtown, the @@.secretd;<<link "second group">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ is heading south towards the park district, and the @@.secretd;<<link "third group">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ is heading back the way you came towards the university.
----
If you choose wrong, you may lose track of her for the day.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "First Group">><<set $prism.follow to -2>><<set $temp1 += -1>><<goto "PrismCityCenterEvent2">><</button>>\
<<button "Second Group">><<set $prism.follow to -2>><<set $temp1 += -1>><<goto "PrismCityCenterEvent2">><</button>>\
<<button "Third Group">><<set $prism.follow to 2>><<set $temp1 += -1>><<goto "PrismCityCenterEvent2">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.follow is 1.5 and $temp1 gt 0>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer Maybe?</div></div>
You head back to the bus stop and reorient yourself. The buses and crowd are gone but you should be able to chase down one of the others if you hurry. The @@.secretd;<<link "first group">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ went north towards downtown, the @@.secretd;<<link "second group">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ went south towards the Park District, and the @@.secretd;<<link "third group">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ went back towards the university.
----
If you choose wrong, you may lose track of her for the day.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "First Group">><<set $prism.follow to -2>><<set $temp1 += -1>><<goto "PrismCityCenterEvent2">><</button>>\
<<button "Second Group">><<set $prism.follow to -2>><<set $temp1 += -1>><<goto "PrismCityCenterEvent2">><</button>>\
<<button "Third Group">><<set $prism.follow to 2>><<set $temp1 += -1>><<goto "PrismCityCenterEvent2">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.follow is -1 and $temp1 gt 0>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Farther?</div></div>
You follow the possible Prism for a few blocks when you make a mistake. When Prism's head is turned, you take a chance and walk faster and more conspicuously than before. At the exact same time, Prism turns suddenly to cross the street between two cars and her eyes pass over you …
… and nothing. No recognition. No Surprise.
Then, the person you thought was Prism, gives you the passing glance of a stranger and keeps walking without looking back. It looks like you chose wrong. You may have enough time to head back and try a different direction.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
Head back to the <<button "Intersection">><<set $prism.follow to -1>><<set $temp1 += -1>><<goto "PrismCityCenterEvent">><</button>>\
</td></tr></table></div>\
\
\
\
<<elseif $temp1 lte 0>>\
<<set $prism.follow to -5>><<goto "PrismCityCenterEvent3">>\
<</if>>\
\
\
\
\
<<nobr>><<set $see1 to "The first group composed of a dozen men and women, all dressed for partying. They all seem to be friends and are chatting happily with each other.">>
<<set $see2 to "The second group is composed of people dressed in business casual outfits. They are all discussing something with serious looks on their faces.">>
<<set $see3 to "The third group appears to be a bunch of students from JPU. Most are on their cellphones and only a few are talking to each other.">><</nobr>>
\
\
\
/*[[PrismCityCenterEvent]][[PrismCityCenterEvent2]]*/\<<if $prism.follow is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer … Almost There</div></div>
You casually stroll after the group of students, trying to appear as nonchalant as possible, and you find that your decision is soon rewarded. As the group passes an alley, one of the students suddenly breaks off from the group. Without looking up from her phone, the young woman walks through the alley and onto the street on the other side. She's Hispanic, fairly overweight, and wearing an old denim jacket and matching frayed jeans but a quick mental scan confirms that she has no mental signature. You follow Prism in her new disguise through a few more alleys, getting increasingly annoyed at her evasion tactics and hoping that you are finally getting to where she's headed (something tells you that you are). On a small side street, Prism suddenly takes a 90-degree turn without looking up and ducks into a fairly busy restaurant (bumping into someone waiting for a table in the process). It takes you a few seconds to carefully make your way through the waiting patrons and follow after her. The restaurant is crowded and it does not take long for you to realize that Prism has already shifted her appearance again. A quick scan shows that no one in the room has psychic shielding, so she must have already left. A frantic survey of the room shows three exits, the @@.secretd;<<link "main entrance">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ you just came in, the door that goes to the @@.secretd;<<link "kitchen">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@, and the @@.secretd;<<link "emergency exit">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ to the right.
----
If you choose wrong, you may lose track of her for the day
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Main Entrance">><<set $prism.follow to -3>><<set $temp1 += -1>><<goto "PrismCityCenterEvent3">><</button>>\
<<button "Kitchen">><<set $prism.follow to 3>><<set $temp1 += -1>><<goto "PrismCityCenterEvent3">><</button>>\
<<button "Emergency Exit">><<set $prism.follow to -3>><<set $temp1 += -1>><<goto "PrismCityCenterEvent3">><</button>>\
</td></tr></table></div>\
\
<<nobr>><<set $see1 to "A large group of people is waiting in front of the main entrance for their tables. A few of the newly arrived patrons look annoyed that they are blocking the way.">>
<<set $see2 to "Waitstaff and busboys are moving in and out of the door in a steady stream. You can just make out the sounds of a large pan falling on the floor and then some shouting.">>
<<set $see3 to "The emergency exit is blocked by a coat rack. Which is most likely some kind of fire code violation.">><</nobr>>
\
\
\
\
<<elseif $prism.follow is 2.5 and $temp1 gt 0>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer … Almost There Maybe?</div></div>
You quickly make your way back to the main area of the restaurant. There are three exits to the main room, the @@.secretd;<<link "main entrance">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ you just came in, the door that goes to the @@.secretd;<<link "kitchen">><<DBO>><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@, and the @@.secretd;<<link "emergency exit">><<DBO>><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ to the right.
----
If you choose wrong, you may lose track of her for the day
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Main Entrance">><<set $prism.follow to -3>><<set $temp1 += -1>><<goto "PrismCityCenterEvent">><</button>>\
<<button "Kitchen">><<set $prism.follow to 3>><<set $temp1 += -1>><<goto "PrismCityCenterEvent">><</button>>\
<<button "Emergency Exit">><<set $prism.follow to -3>><<set $temp1 += -1>><<goto "PrismCityCenterEvent">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.follow is -2 and $temp1 gt 0>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer … Almost Further</div></div>
You have a few lucky breaks and manage to get close enough to the group to get a good look at each person individually. A quick scan of each person and…
… and every single one has a mental signature. You quickly double-check the group but get the same result. What's more, you hear each person speak at least once and none of them have Prism's voice. Shaking your head in disgust, you quickly make your way back to the bus stop to track down one of the other groups.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
Head back to the <<button "Bus Stop">><<set $prism.follow to 1.5>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $temp1 lte 0>>\
<<set $prism.follow to -5>><<goto "PrismCityCenterEvent3">>\
<</if>>\
\
\
\
/*[[PrismCityCenterEvent1]][[PrismCityCenterEvent3]]*/\<<if $prism.follow is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer … Almost There … So Close</div></div>
You manage to catch up with Prism (now in a completely different disguise, a middle-aged white woman) after she has already left the restaurant. Finally satisfied that no one is following her, Prism is a lot less cautious for the next few blocks. There are no more quick turns and double backs, and even her body language seems more relaxed and direct. Just in case it's another evasion tactic, you keep hidden as best you can, dashing from parked car to parked car.
After a ten-minute walk, you find yourself in a part of the city that you've never been down before. Prism stops to check something on her phone, then turns down a side street. She gives one last nervous look around and then enters a nondescript door about halfway down the street. You quickly scan the store and find only one other person inside. To be safe, you tap into that person's senses and take a look around. It turns out that the person is a cashier at what looks like a small and surprisingly nice-looking sex shop. The cashier watches Prism from behind the register as she heads into the back room and out of sight. You quickly enter and take a look around. To your left are rows of lingerie and skimpy costumes. To the right are sex toys, a small section for pornographic DVDs, and sex-themed novelty items. Ignoring these, you make your way to the back and look around the edge of the door that Prism had just passed through. The backroom is filled, wall-to-wall, with fetish and bondage gear. Prism walks past a row of floggers and paddles with an odd look on her face, then stops to examine a rack of handcuffs. She picks one pair up then looks around to see if she is being watched (you duck quickly out of sight). With a sharp exhale and a metallic //*Snap!*//, Prism pulls the cuffs apart. She //*Sighs*// loudly with disappointment.
@@.prism;''Prism:'' Cheap pieces of crap … probably not even real steel, just some plated bullcrap… darn it … @@
Prism tosses the broken handcuffs on a nearby counter and starts to examine the rest. Judging by her increasingly disappointed look, she clearly does not like what she sees. When she's done with the rack, Prism does a quick once around the room, stopping briefly to look at some rope and fetish bodysuits then shake her head and head to the exit. You quickly duck behind a rack of dildos to keep out of sight and wait there until she leaves the store. You tap back into the cashier's senses and watch a disgruntled-looking Prism stomp out. After a few minutes, you decide that Prism is far enough away and leave the store yourself.
@@.player; So, Prism is interested in bondage stuff? What does this mean? Maybe I should talk to Kiara. She usually has good advice.@@
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<set $prism.follow to 4>><<set $storyline.prismQuest to 6.5>><<goto "CityCenter">><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.follow is -3>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism … A Little Closer … Almost There … So Close Maybe?</div></div>
You head out of the main area of the restaurant and find a bunch of people hanging out. Not wanting to draw any more attention to yourself than you already have, you duck out of sight and quickly scan everyone nearby …
… and find that everyone has a mental signature. Cursing yourself for your poor choice, you quickly head back into the restaurant. It looks like you chose wrong. You may have enough time to head back and try a different exit.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
Head back to the <<button "Restaurant">><<set $prism.follow to 2.5>><<set $temp1 += -1>><<goto "PrismCityCenterEvent1">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.follow is -5>>\
<div id="eveFrameOT"><div id="areaTitle">Stalking Prism?</div></div>
You make your choice and follow for a few minutes, zeroing in on one person that you are sure has to be Prism. Unfortunately, your guess was wrong and you were following the wrong person. You try to retrace your steps, searching in vain to find some hint at where Prism had gone. Unfortunately, you can find no trace of her and eventually have to stop looking.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<set $prism.follow to 0>><<goto "CityCenter">><</button>>
</td></tr></table></div>\
<</if>>\<div id="evePervFrame"><div id="areaTitle">Slippery When Wet</div></div>
\
\
\
\
You get settled down on the stairs in front of your house and get comfortable as Blaire jogs past. Unlike normal, she appears to have started her workout earlier than normal and is already tired and sweaty. She's pushing herself today and she barely has enough time (or breath) to give you a quick "Hi" and a wave before she passes. It looks like watching Blaire today is going to turn out less enticing than normal so you resign yourself to just hanging out and enjoying the nice morning. Blaire puts in another dozen laps, looking more exhausted with each lap, before slowing to a stop in front of your house. She puts her hands on her knees, takes a few deep breaths, then half-jogs/half-hobbles across your lawn to where you are sitting. Covered in sweat and out of breath, Blaire gives you a shaky smile.
@@.blaire;''Blaire:'' "//*pant* … *huff*// … Sorry for … //*pant*// … starting without you."@@ She takes a long swig of water and groans with relief. @@.blaire;" … //*huff*// … Today was a push day …"@@
She takes another swig of water and pauses to catch her breath.
\
\
\
<<if $sceneSelect is 1>>\
@@.blaire;''Blaire:'' … //*whew*// …"Can I use your shower? Something's up with mine."@@
She gives you her best innocent look (or as best as she can while still being a sweaty mess) and bats her eyes. You chuckle and tell her that it's fine. Blaire flashes you a bright smile, ducks in for a quick kiss, then reaches into the bushes next to you and pulls out a backpack.
@@.blaire;''Blaire:'' "Thanks, I stashed my keys and some clothes in case you said yes."@@ She smiles innocently again. @@.blaire; "Lead the way."@@
You give Blaire a level look then lead her inside and to the second-floor bathroom. Blaire gives you another quick kiss before she shuts the bathroom door and the shower starts a few seconds later. You grab some fresh towels from the linen closet, crack open the door, and leave them on the counter near the sink. Retreating to your room until she's finished, you hop on your computer and kill some time researching Superpowers.
A few minutes later, Blaire calls your name. You knock on the door and Blaire yells over the sound of the water.
@@.blaire;''Blaire:'' "Just come in so we don’t have to yell!"@@
You enter the steamy bathroom and see Blaire, wet hair plastered to her head, peering at you from behind the edge of the shower curtain. She smiles and opens the curtain wide, revealing her body in all of its wet and naked glory.
@@.blaire;''Blaire:'' "I’m lonely, want to join me?"@@
She gives you a seductive wink and snaps the shower curtain closed. You quickly undress, toss your clothes in a pile on the floor (avoiding Blaire's sweat-soaked pile) and carefully step into the shower. You've always liked your shower, it gets hot quickly, has good water pressure, and has a bunch of settings for different types of sprays. The one thing that it is not, however, is roomy (especially with two people). This is not necessarily a bad thing as you find yourself forced up against Blaire's naked body. The blonde cheerleader seems to be just as happy with these circumstances as you are and pulls you in for an intense kiss. Your tongues dance together as her slippery tits slide against your chest and her nipples harden against your skin. Still kissing, Blaire pulls you under the nearly scalding spray.
Between the relaxing heat of the water and the soaking wet cheerleader pressed against your body, you find yourself greatly enjoying the shower. Making things even better, Blaire wraps her hand around your shaft and slowly strokes it while her other hand tangles in your hair. The kiss intensifies as your cock grows to full hardness in her hand. The overall combination of sensations is heavenly …
… right up until you inhale some of the water streaming down your face.
You pull back reflexively and let out several choking coughs. Blaire pats you on the back and you can sense her trying not to laugh.
@@.blaire;''Blaire:'' "Awww, are you okay?"@@ You cough a few more times then give her a thumbs up. Her hand returns to your shaft and she gives you a wicked smile. @@.blaire; "Want me to make you feel better?"@@
Matching her smile, you nod. Blaire rubs her body against you, gives you a quick kiss, then slides to her knees (making sure to rub her wet tits across your body on the way down). She stops briefly to squeeze your cock between her tits then takes the tip into her mouth. Blaire bobs her head, not going too deep, and runs her tongue along the sensitive tip of your cock. Between the hot shower and hotter cheerleader servicing your cock, relaxation spreads across your body. Blaire begins bobbing her head faster and looks up seductively with her bright grey eyes. Almost immediately, she gets a spray of water in her eye, which causes her to reflexively flinch and inhale even more water. Thankfully, she manages to back off your shaft before she falls into a coughing fit. Feeling sympathetic (and slightly smug given how much she wanted to laugh before), you kneel down next to her and pat her back until she recovers. Blaire leans out of the spray of water and takes a deep ragged breath.
@@.blaire;''Blaire:'' "Fuck! Why does this look easier in the movies?"@@
You shrug.
@@.player;''You:'' "I might have some snorkels and goggles in the basement if you think that will help."@@
Blaire laughs and slaps you lightly on the shoulder. With the moment over, the two of you stand back up and plan your next move. The rest of the shower is spent trying to find something that A) keeps both of you under the warm water as much as possible, B) won't waterboard either of you, C) won't result in either of you slipping and breaking your neck, and D) get at least one of you off.
Ultimately, you settle on a somewhat awkward but surprisingly effective position. Blaire has one arm braced on the wall for stability and is leaning her back against your chest. Your soaped-up cock wedged between her taut butt cheeks and her free hand caresses the top of your shaft. You're simultaneously thrusting against her ass while sliding your fingers into her drenched pussy with one hand and groping her slippery breast with the other. It's a precarious position so you don't hold yourself back and cheat a little by sending a thread of your power into Blaire's mind, driving her lust and pleasure closer towards climax.
In no time at all, Blaire's breathing becomes heavier and you can feel her body rhythmically tense as she fights the urge to move her hips. You slide your fingers into her cunt quicker and hump her ass with greater intensity. The wet //*slap*// of your hips on her ass is soon drowned out by her increasingly loud moans of pleasure. You pour a bit more power into her mind and Blaire suddenly screams in ecstasy as her orgasm crashes over her. As her initial scream is still echoing around the tiled shower stall, you hit your own limit and thrust yourself against her ass one final time. With a groan that is lost amidst Blaire's screams, your cock pulses, sending a line of cum across Blaire's lower back and ass. Several more blasts of cum land across Blaire's skin, only to be washed away by the shower spray. Just as your dick is spent, Blaire's legs suddenly buckle from the pleasure. It's only your grip and her bracing hand that prevents both of you from wiping out and crashing into the tub. Just to be safe, you gently help the still orgasming Blaire to her knees and hold her until her climax begins to fade. When it is fully over, she sags against you and you pull your fingers out of her sensitive pussy.
The two of you spend some time sitting in the tub, letting the slowly warm spray wash over both of you. After she recovers from the surprisingly intense orgasm (you perhaps used a bit too much power), Blaire rushes to clean herself before the hot water gives out (you figure that you're already here and clean yourself as well). You almost make it too, just as you both rinse off the last of the soap, a sudden drop in temperature causes both of you to vacate the shower post haste.
Once safe from the cold water, you toss Blaire one of the towels, take one for yourself, and the two of you dry off. Blaire pulls some spare clothes out of her backpack and starts getting dressed. Since you were not expecting to shower, you are forced to walk down the hall to your room in nothing but a towel so you can find some clean clothes. After dressing, you head downstairs and meet Blaire as she is readying herself to leave. There is a quick round of goodbyes, an intense kiss with lots of tongue, and Blaire heads out to start her day.
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<<elseif $sceneSelect is 2>>\
@@.blaire;''Blaire:'' … //*whew*// …"I'm going to take a shower, want to join me?"@@
She gives you a sultry look (or as best as she can while being a sweaty mess) and leans forward to give you a light kiss. Without waiting for your response, Blaire <<if $blaire.endState lt 3>> pulls a small backpack out of the bush near the door (presumably containing her keys and clothes) and<</if>> heads inside. You follow her into the house and up the stairs to the main bathroom. As soon as she enters the second-floor hallway, she starts to strip off her sweaty clothes and drops them to the floor. She kicks off her panties as she opens the bathroom door and gives you a wicked smile.
@@.blaire;''Blaire:'' "I'll grab all those when we're done."@@
The shower starts a few seconds later and you grab some fresh towels out of the linen closet. By the time you join her in the bathroom, Blaire has already stepped into the shower. The water soaks her hair and slides down her skin in small rivulets. Giving you another second to appreciate her nakedness, Blaire beckons you closer and shuts the shower curtain. You quickly undress, toss your clothes in a pile on the floor (avoiding Blaire's sweat-soaked pile) and carefully step into the shower. You've always liked your shower, it gets hot quickly, has good water pressure, and has a bunch of settings for different types of sprays. The one thing that it is not, however, is roomy (especially with two people). Both you and Blaire are counting on this, however, since it forces you up against Blaire's naked body. The blonde cheerleader pulls you in for an intense kiss and your hands begin to roam across each other's bodies. Your tongues dance together as her slippery tits slide against your chest and her nipples harden against your skin. Still kissing, Blaire pulls you under the nearly scalding spray.
Relaxation spreads through your body as the hot water pounds your skin and Blaire pulls you even deeper into the kiss (turning slightly to prevent the spray water from getting into your face). Still kissing you, Blaire's hand slides down your body and wraps around your already hard shaft. Mimicking your actions, you slide a hand between her legs and gently rub the soft nub of her clit. Blaire lets out a soft shuddering moan and looks up at you with a wicked smile.
@@.blaire;''Blaire:'' "I've been thinking about how to do this …"@@ Your free hand slides up her body and gropes her tit. Blaire groans and presses herself against your hands. @@.blaire; "… ♥mmmm♥ …especially in the shower … alone …"@@ She jerks you faster and her free hand slides over your own between her legs. @@.blaire; " … and I think I know how to make this work."@@
She gives you another intense kiss then backs away, letting go of your shaft and gently pulling your hand away from her crotch. Turning towards the showerhead, Blaire spreads her legs slightly and braces her feet against the sides of the tub. Then, she leans forward and props her arms against the wall. You step up behind her and grind your hard shaft against her ass. Her base seems stable and her face is below the spray of water (and yours is above it). Figuring that it's worth a try, you bend your knees slightly and line your cock up with her cunt. The shower spray and general slipperiness of her skin make the initial act of penetration somewhat difficult and it takes a few tries (and at least one "Almost Whoops") before you manage to sink your shaft into her. Blaire's back arches and she flicks her wet hair out of her face so she can look over her shoulder.
@@.blaire;''Blaire:'' "♥Mmm♥ … much better … now … fuck me."@@
You adjust a bit more to get a better angle and begin to slowly thrust your cock into the waiting blonde. Given the unstable footing and the eagerness to not break your necks (or anything else for that matter), it's difficult to get a solid rhythm going. It's a bit suboptimal from your standpoint but Blaire seems to be enjoying the scenario. Determined to finish before the hot water runs out, you send a small thread of power into Blaire's mind to stimulate the pleasure centers of her brain. She lets out a drawn-out moan and starts pushing her ass back to meet your thrusts. With your powers activated, things become dramatically easier. You can sense Blaire's movements as she makes them and adjust your balance and footing to compensate. Now more confident, you grab hold of Blaire's hips and begin to fuck her harder. The blonde lets out a //*yelp*// of surprise and grabs the faucet for increased stability. Now, you manage to find a good rhythm, and the sound of your hips slapping against Blaire's ass are mixed with her increasingly loud moans as they reverberate through the tile-lined stall.
Since you're working with a time limit, you don't bother holding yourself back and pour even more power into Blaire's mind. Her moans take on an almost desperate edge as she pushes herself back as hard as she dares onto your cock. Blaire's climax rushes forward and you can sense her nearing the point of no return. Following close behind, you change the angle of your thrusts to put extra pressure on the sensitive parts of your cock and fuck Blaire with quick rapid strokes. Blaire arches her back and begins panting heavily as you hit your limit. Your groan is lost amid the echoes of Blaire's moans and you thrust into Blaire as hard as you can and hold her hips tightly against your hips. Your cock pulses and a thick rope of cum shoots into Blaire's eager pussy. Blaire freezes as the feel of your cum pushes her over the edge. A tremor runs up her leg and she suddenly screams as the ecstasy washes over her. More cum fills her cunt and each blast of cum pushes the cheerleader's climax to an even greater height. Blaire rolls her body as the orgasm ripples through her and the trembling in her legs gets stronger. When you're finally spent, you start to thrust lightly, adding a bit more sensation to draw out Blaire's climax a bit longer. As it wanes, Blaire's energy fades along with it and it's only your grip on her hips that is keeping her legs from collapsing. Once it has faded completely and your shrinking cock slides out of her well-used cunt, you gently help Blaire to her knees. She gives you a dreamy smile and rests her head against the side of the stall. You slide down next to her and put an arm around her shoulder. Blaire coos happily and shifts her weight to lean against you.
It's a nice moment spent in the afterglow of a thoroughly satisfying set of orgasms. Which is immediately ruined when the hot water gives out and the two of you are blasted with rapidly cooling water. Blaire //*yelps*// again, this time out of distress rather than pleasure, and scrambles out of the shower, carefully avoiding the stream of cold water. Being larger and significantly less agile, you take a deep breath and barrel through the stream, out of the shower, and to where Blaire is waiting with a towel at the ready. <<if $blaire.endState lt 3>> Blaire pulls some spare clothes out of her backpack and starts getting dressed.<</if>> Since you were not expecting to shower, you are forced to walk down the hall to your room in nothing but a towel so you can find some clean clothes<<if $blaire.endState is 3>> (Blaire follows, to grab some clothes where she stashed them in your room)<</if>>. After dressing, you head downstairs and meet Blaire as she is readying herself to leave (true to her word, the hallway is now free of her sweaty clothing). There is a quick round of goodbyes, an intense kiss with lots of tongue, and Blaire heads out to start her day.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Poolside Massage</div></div>
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<<if $sceneSelect is 1>>\
As you settle into your deck chair, Blaire picks up a bottle of tanning oil and begins to rub some on her legs. You watch for a few seconds then hold out your hand for the bottle.
@@.player;''You:'' "Want me to get your back?"@@
Blaire thinks about it for a second, gives you a playful smile <<if $blaire.level lt 5>>and then shrugs off her cover<</if>>. She stretches, giving you plenty of time to ogle her perky B-cup tits<<if $blaire.level lt 5>>, then lightly tosses her cover at you<</if>>. You <<if $blaire.level lt 5>>catch it and drape it over the back of your chair, then<</if>> squirt some oil onto your hands. Blaire adjusts her deck chair so it's flat then lays face down and gets comfortable.
Kneeling next to Blaire, you start working the oil into her tight shoulders. You take your time, enjoying how your hands slide over her soft skin and dig into her taut muscles. Blaire seems to appreciate the rubdown at least as much as you are and lets out a groan of pleasure when you work out a particularly tough knot. You gradually work your way down her toned back, adding more oil as needed. Blaire squirms a bit when you let your hands drift across her ribcage to just graze where her perky tits lay squashed against the deck chair. Eventually, you reach her lower back, letting your fingers dance over her dimples and follow along the thin string of her bikini bottoms until it disappears between her cheeks. You begin to work your way back up her back when Blaire clears her throat.
@@.blaire;''Blaire:'' "//*achem*// … Not done."@@ She pops her hips off of the chair a few times. @@.blaire;"Keep going lower."@@
Not wanting to disappoint a lady, you gather some more oil in your hand and gently knead the taut muscles of her ass. You spend some time in the area (making sure you do a good job), marveling at how the thousands of squats and cheerleading practices have sculpted her ass. Blaire turns her head to watch you massage her butt and her eyes drift towards the growing erection in your pants.
The next time you stop to get more oil, Blaire bites her lip and quickly glances towards the house. When she turns back, she gives you a mischievous look and grabs your now rigid cock through your pants. She gives you a few gentle squeezes and then starts to unzip your pants. It takes her a few seconds due to the awkward angle, but she quickly fishes your aching member out of your pants. She gives it a few strokes and then holds out her hand.
@@.blaire;''Blaire:'' "Oil."@@
You squirt some onto her hand and she rubs it on your cock until it's nice and slick. She bounces her hips again.
@@.blaire;''Blaire:'' "Keep going."@@
You go back to working your fingers Blaire's glutes as she slowly strokes your oil-covered cock. Her stroking is light and teasing at first, barely touching your skin with her hand, but gradually gets firmer. Between rubbing her ass and her hand on your cock, you're distracted enough that you don't realize that Blaire is matching her strokes to your ministrations. The harder your massage, the faster she strokes your shaft. Wanting to savor the feeling of Blaire's hand wrapped around your slick cock, you take your time and gradually work your fingers deeper into her muscle.
Soon, Blaire's hand is flying over your shaft and it becomes harder and harder to focus on giving an actual massage. Since you don't have any reason to hold back, you let Blaire drive you closer to your inevitable climax. The massage gets more uncoordinated as you near your limit and by the time you start to feel the familiar pressure building, you are doing little more than roughly groping Blaire's bare ass. Your hips begin to pump on their own and manage to tear your eyes away from Blaire's ass long enough to glance at her face. She is gently biting her lip and staring at your cock with a look of pure lustful anticipation. That look is the tipping point and you groan loudly as you release. Your grip on Blaire's ass tightens as the line of cum paints the grass below the deck chair. Blaire watches you cum with rapt attention, moaning quietly as your cock throbs in her hand. When the last bit of cum flows over her fingers, Blaire lets out a contented //*sigh*//.
You catch your breath and Blaire lets out a sigh of pure contentment.
@@.blaire;''Blaire:'' "Thanks, I think we both really needed that."@@ She slowly sits up and wipes her hand on her beach towel. She reaches for her cover and you reluctantly hand it to her. @@.blaire; "You are one of the few people I know that gets rid of my stress instead of adding to it. I wanted to make sure you felt good too."@@
She <<if $blaire.level lt 5>>puts on her cover and<</if>> leans down to give you a sensual kiss that lingers for at least a minute. Blaire finally breaks the kiss with a bright smile and heads back to her house without another word. You quickly get yourself in order and ready to leave.
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<<elseif $sceneSelect is 2>>\
Before you can get settled on your deck chair, Blaire gives you the come-hither gesture and holds out the bottle of tanning oil. You exaggeratedly roll your eyes and groan loudly as you get up. Blaire giggles and tosses the bottle to you and you are pleasantly surprised when you manage to not drop it. You step up and kneel next to Blaire's deck chair <<if $blaire.level lt 5>>as she shrugs off her cover and tosses it over to your chair,<</if>> and oil up your hands. Blaire adjusts the chair so it's flat then lays face-down and wiggles a bit to get comfortable.
You start working the oil into her tight shoulders. You take your time, enjoying how your hands slide over her soft skin and dig into her taut muscles. Blaire seems to appreciate the rubdown at least as much as you are and lets out a groan of pleasure when you work out a particularly tough knot. You gradually work your way down her toned back, adding more oil as needed. Blaire squirms a bit when you let your hands drift across her ribcage to just graze where her perky tits lay squashed against the deck chair. You linger there, teasing the skin along her ribs and gently rubbing what little of her chest you can reach. Blaire swings her arm off the chair and grabs your cock through your pants, strokes you a few times, then squeezes it to get your attention.
@@.blaire;''Blaire:'' "As amazing as your hands feel … Is there anything you want to … work on?"@@
It only takes a few seconds for you to come to a decision.
@@.player;''You:'' "Flip over."@@
She looks confused but compiles. You stand, quickly strip off your clothes, then step over the deck chair to straddle Blaire's stomach. Finally realizing what you plan on doing, Blaire's confusion is replaced with apprehension and embarrassment. You let your cock flop forward onto her chest, where it lands with a //*slap*// between her perky B-cup tits. She stares down at your shaft and starts to stroke it almost unconsciously. Redness begins to tinge her cheeks and has nothing to do with the sun.
@@.blaire;''Blaire:'' "Ummmm … Are you sure there's nothing else you want to do? I'm not sure that this will be any good. I mean, they're a bit small. <<if $BK.kiss gte 1>> Not like they're Kiara's or anything.<</if>> You know …"@@
The look on her face gives you pause and you dig a bit deeper into her mind. Evidently, her bust size has been a sore spot for years. A combination of watching Kiara's chest fill out as they were growing up and Blaire's mother's huge fake tits started a bit of an inferiority complex in regards to her tits. Out loud, she's still rambling and you have to get her attention by slapping her tits with your cock. After a few meaty smacks, she stops talking and just looking mildly embarrassed.
@@.player;''You:'' "Your body, and tits, are amazing. You have nothing to worry about."@@
You give her a reassuring smile (and another cock slap) and she seems somewhat, but not entirely, reassured. She hesitantly hands you the tanning oil and you upend the bottle to cover her modest tits with oil. You spend a few minutes spreading the oil around and massaging her tits, paying particular attention to the small nubs of her nipples. Blaire closes her eyes and enjoys the sensation. When you feel that her tits are sufficiently oiled up, you give her another cock slap to get her attention.
@@.player;''You:'' "Push them together."@@
Even though she's still a bit embarrassed, she still presses them together and against your rigid shaft. While not enough to completely surround your cock, her tits form a tight channel that puts fantastic pressure on the sensitive underside of your cock. You pump your shaft between her slick breasts a few times to find a rhythm, then start to slowly build up speed. Blaire splits her attention between watching the cock between her (in her mind, inadequate) breasts and intently watching your face for any evidence that you are not enjoying yourself. You don't bother holding back and let the pleasure wash over you. Blaire seems to gain some confidence as you start fucking her tits with greater intensity, and even cracks a smile when you let a moan slip out. She looks up at you with a lustful expression.
@@.blaire;''Blaire:'' "Do you like my small tits $player.name? Does this feel good?"@@ Blaire squeezes her tits tighter.<<if $blaire.level lt 5>> @@.blaire; "I really want to make you feel good. Do you think you would love m … this more if I got bigger tits?"@@<<elseif $blaire.endState is 2>> @@.blaire;" I really want them to feel good. Do you think I should get bigger tits? Nice big tits you can grab and fuck."@@<<elseif $blaire.endState is 2>> @@.blaire;" I really want them to feel good. Would you love me more if I got bigger tits? I would get them if you want me to."@@<</if>>
Contrary to Blaire’s fears of bosom inadequacy, you enjoy her perky tits just fine and the feeling of your cock sliding against the soft skin of her chest is already driving the festivities towards their inevitable conclusion. Blaire keeps up the talk about her tits as you speed up your hips. Soon, you are fucking her tits fast enough that she is having trouble keeping her grip on her oils slicked breasts. She quickly readjusts, wrapping her tits tightly around your cock once more and you start fucking them harder. Nearing your climax, your cock begins to swell and throb between her perky tits, beads of precum drop onto her chest, adding to the slickness. You draw out the pleasure a bit longer by slowing your thrusts but it only helps for so long. With one last thrust and a loud groan, you orgasm between her tits. Blaire watches your cock with a lustful interest so the first shot of cum splatters across her mouth and chin. She jerks back reflexively and gasps, causing the second shot to land on her neck and upper chest. You keep pumping your hips as your shaft pulses several more times, your cum painting her upper chest with white lines. As your orgasm fades, you sit up and stroke the last few drops of cum from your cock to land weakly on her tits. You swing off Blaire and sit on the edge of the chair next to her. She lets go of her tits and idly runs a finger through the pool of cum just below her neck. You sense her pride and satisfaction from having gotten you off. She giggles softly.
@@.blaire;''Blaire:'' "I’m glad you managed to enjoy yourself."@@ She giggles happily to herself which cuts short when she looks over at her phone. Blaire curses lightly under her breath. @@.blaire; "Shit, I have to go. Also, we should probably get cleaned up before anyone notices us. Can you hand me that towel?"@@
You nod and grab a folded beach towel from next to the chair. Blaire takes it with a nod of thanks and, after one last look at your cum covering her chest, wipes herself clean. You start putting on your clothes as she finishes cleaning yourself. Once she's done, she gives you a fiery kiss then prances back to her house<<if $blaire.level is 5>>, without putting her clothes on<</if>>.
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<<elseif $sceneSelect is 3>>\
Before you can get settled on your deck chair, Blaire gives you the come-hither gesture and holds out the bottle of tanning oil. You exaggeratedly roll your eyes and groan loudly as you get up. Blaire giggles and tosses the bottle to you and you are pleasantly surprised when you manage to not drop it. You step up and kneel next to Blaire's deck chair <<if $blaire.level lt 5>>as she shrugs off her cover and tosses it over to your chair,<</if>> and oil up your hands. Blaire adjusts the chair so it's flat then lays face-down and wiggles a bit to get comfortable.
You start working the oil into her tight shoulders. You take your time, enjoying how your hands slide over her soft skin and dig into her taut muscles. Blaire seems to appreciate the rubdown at least as much as you are and lets out a groan of pleasure when you work out a particularly tough knot. You gradually work your way down her toned back, adding more oil as needed. Blaire squirms a bit when you let your hands drift across her ribcage to just graze where her perky tits lay squashed against the deck chair. You keep working your way down her body, stopping briefly to lightly play with the dimples on her lower back, then gently start to massage her well-sculpted ass. Blaire swings her arm off the chair and grabs your cock through your pants, strokes you a few times, then squeezes it to get your attention.
@@.blaire;''Blaire:'' "As amazing as your hands feel … Is there anything you want to … work on?"@@
It only takes a few seconds for you to come to a decision and you press lightly on her lower back.
@@.player;''You:'' "Stay there."@@
You stand, quickly strip off your clothes, then step over the deck chair to straddle Blaire's thighs. She props herself up on her elbows and looks over her shoulder at what you're doing. You let your cock flop forward onto her ass, where it lands between her rounded glutes. She tilts her sunglasses down with one finger, gives you a mischievous smile, and starts to gently sway her hips from side to side.
@@.blaire;''Blaire:'' "You know, this is exactly the reason I do all those squats at the gym."@@ She jumps a bit as you pour some oil on her butt and let it run down her crack. @@.blaire; "I’m going to just lay here and let you have fun with it …"@@ She pushes up her sunglasses. @@.blaire;" … but not too much fun."@@
You laugh and grab a cheek with each hand. You grope them for a few minutes, gently spreading them to get a look at her oil-covered asshole and pussy, then squishing them together to feel the sculpted muscles beneath the skin. You slide your cock along her crack and push her cheeks together, surrounding most of your dick and forming a slick channel. You start slowly, pushing your hips forward until your balls touch her thighs and pulling out until the tip of your dick brushes against her asshole. Blaire coos happily and rests her head on her folded arms, her head turned slightly so she can keep watching you. Enjoying both the sensation (and view) of your dick sliding between Blaire’s ass, you build up to a slow steady pace. Thankfully, given how much sound travels in this neighborhood, the sound of your hips smacking into Blaire's ass is mostly drowned out by the music. Blaire giggles to herself.
@@.blaire;''Blaire:'' "Is this what you're thinking about when you watch me work out? Or when you're watching me cheer?"@@
She arches her back slightly to give you a better angle and squeezes her ass, putting enough pressure on your dick that you actually need a bit more oil to continue. You groan and Blaire gives you a lustfully satisfied smile over her shoulder. Once everything is oiled again, you quickly pick the pace up, thrusting through the slippery channel of her tight glutes. Since you don't have to worry about getting Blaire off, you don't bother controlling yourself and let the pleasure of the new angle and increased pressure wash over you. Your grip on her ass tightens, your fingers digging into her oiled flesh, as your cock begins to throb and swell. Sensing that you're getting closer, Blaire lets out a quiet moan and begins to rock her hips backward. You sync your thrusts with her movements and let the pressure build until it reaches its peak. With another groan, you slam your hips against her ass several more times and then reach your climax. Blaire lets out a //*sigh*// of contentment as the first thick rope of cum lands between her shoulder blades. You keep pumping, sending several streaks of white across her lower back. Stopping your thrusts, you sit back and stroke the last couple of weak spurts so that they land on her cheeks. The last one lands on the top of her ass then slides down between her legs. Once you are finally spent, you swing your legs off of her and sit on the chair next to her. Blaire hums happily to herself as waves of satisfaction and pride emanate from her mind. She kicks her feet idly and sits up on her elbows.
@@.blaire;''Blaire:'' "I’m glad you enjoyed yourself."@@ She giggles happily to herself which cuts short when she looks over at her phone. Blaire curses lightly under her breath. @@.blaire; "Shit, I have to go. Also, we should probably get cleaned up before anyone notices us. Can you hand me that towel?"@@
You nod and grab a folded beach towel from next to the chair and wipe your cum from her back. When you're finished, Blaire thanks you and sits up. You start putting on your clothes as she takes the towel from you to finish cleaning herself. Once she's done, she gives you a fiery kiss then prances back to her house<<if $blaire.level is 5>>, without putting her clothes on<</if>>.
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<<elseif $sceneSelect is 4>>\
Before you can get settled on your deck chair, Blaire gives you the come-hither gesture and holds out the bottle of tanning oil. You exaggeratedly roll your eyes and groan loudly as you get up. Blaire giggles and tosses the bottle to you and you are pleasantly surprised when you manage to not drop it. You step up and kneel next to Blaire's deck chair <<if $blaire.level lt 5>>as she shrugs off her cover and tosses it over to your chair,<</if>> and oil up your hands. Blaire adjusts the chair so it's flat then lays face-down and wiggles a bit to get comfortable.
You start working the oil into her tight shoulders. You take your time, enjoying how your hands slide over her soft skin and dig into her taut muscles. Blaire seems to appreciate the rubdown at least as much as you are and lets out a groan of pleasure when you work out a particularly tough knot. You gradually work your way down her toned back, adding more oil as needed. Blaire squirms a bit when you let your hands drift across her ribcage to just graze where her perky tits lay squashed against the deck chair. You keep working your way down her body, stopping briefly to lightly play with the dimples on her lower back, then across her well-sculpted ass to her thighs. Blaire swings her arm off the chair and grabs your cock, strokes you a few times, then squeezes it to get your attention.
@@.blaire;''Blaire:'' "As amazing as your hands feel … Is there anything you want to … work on?"@@
It only takes a few seconds for you to come to a decision and you press lightly on her lower back.
@@.player;''You:'' "Hold on."@@
You stand, quickly strip off your clothes, then step over the deck chair to straddle Blaire's knees. She props herself up on her elbows and looks over her shoulder at what you're doing. She's about to ask what you're doing but stops when you grab her hips and gently pull. There's a second of confusion before a mischievous smile spreads across her face as she lifts her hips off the chair and arches her back. The position gives you a great view of her glistening pussy lips between her toned thighs. You take a second to enjoy the sights then take your cock in hand. Blaire giggles softly.
@@.blaire;''Blaire:'' "And how exactly is this going to help me relaaaAAHH …"@@ Blaire //*yelps*// as you press the tip of your cock against her already drenched cunt. @@.blaire; "… AHhh … ♥yessss♥ …"@@ You thrust forward and your cock pushes into her tight pussy. Blaire lets out a pleasurable hiss. @@.blaire; " … ♥Fuck yes♥ … I need this …@@.
The position makes her cunt extra tight but she's turned on enough that you slowly slide into her with little resistance. You keep going until your hips are pressed against the warm skin of her toned ass. Blaire lets out a long //*sigh*// and rests her head on her folded arms.
@@.blaire;''Blaire:'' "♥mmmmmm♥ … Never mind … this is relaxing … too."@@
You shake your head and slowly pull your hips back before reversing course and sliding it back into the prone cheerleader. Blaire groans in pleasure and squeezes your cock with her pussy. You take a few test thrusts and realize that the angle is a bit off. After a quick readjustment, you wind up practically laying on top of Blaire, your hands resting on either side of her head. Blaire gives you a lustful smile which is quickly replaced with an open-mouthed moan when you use the leverage from the new position to slam your cock deep into her cunt. You don't bother with taking things slow and start pounding Blaire, drawing out a //*yelp*// of pleasure each time you bottom out in her pussy. Pleasure and adoration fill Blaire's mind as she lays prone and lets you fuck her towards her onrushing orgasm. The force of your thrusts knocks her round sunglasses askew and you can see her eyes begin to glaze over with ecstasy. For several minutes, her backyard is filled with the wet sounds of your hips slapping into Blaire's ass and her increasingly loud moans and yelps.
Knowing how much Blaire enjoys being filled with your cum, you don't bother holding back too much and try to time your orgasm to when she reaches the peak of her pleasure. Thankfully, this is not too difficult. Blaire is extremely turned on and is already incredibly close to her limit. On your end, the combination of the warm sun, Blaire's toned back and butt, and the feel of her warm pussy around your hard cock, means that you are rapidly approaching climax. Your cock swells and you start to slam into Blaire with almost frantic energy. Sensing both of your inevitable climaxes, Blaire scrambles for her phone. It takes her a few times to grab it given how hard you are fucking her but she manages to grab it and increase the volume of her music to mask the sounds of your sex. She manages it just in time as ecstasy begins to radiate through both of your bodies. She drops the phone and her arms scramble for something to grab, one landing on your wrist and the other one on the edge of the deck chair. Your cock swells and, with a final hard thrust to bury yourself deep into her cunt, you begin to cum.
The first blast of your cum in her pussy sets Blaire off and she cums hard. She clamps her mouth shut to stifle her screams and her entire body tenses with the effort of keeping quiet. Not helping is the fact that each subsequent shot of cum pushes her orgasm to even greater heights and fills her with ecstasy. Even after you finish unloading inside of her, Blaire's orgasm is still coursing through her mind, sending silent shivers down her body and barely contained whimpers past her lips. The pleasure fades slowly and, when it finally passes, Blaire lets out a final whimper and her body goes limp. You remain in this position, Blaire pinned to the deck chair by your body and slowly deflating cock. She is breathing heavily and her mind is still and content. It takes a few minutes before she gets herself under control. Blaire places a soft kiss on the wrist near her head and looks over her shoulder with an apologetic smile.
@@.blaire;''Blaire:'' "//*huff*// … $player.name? As much as I … ♥ngh♥ … love you on top of me… You're crushing me …"@@
You quickly hop off Blaire and apologize. She giggles meekly and assures you that is no problem and that she is feeling great. With a great big //*sigh*// her entire body relaxes and her legs fall partially open, giving you a small glimpse of your cum leaking out of her pussy onto the deck chair. You run your hand along Blaire's back, which sends shivers through her body, then gently cup her ass. Blaire lets out a series of happy sounds and then rolls over to look at you.
@@.player;''You:'' "Looks like both of us are nice and relaxed now."@@
Blaire giggles a bit drunkenly and then gropes around on the grass for her phone. Realizing that it fell out of easy reach, Blaire half flops off the deck chair, grabs the phone, then scrambles back to a sitting position. She checks the phone, curses at how late it is, then apologizes that she has to cut the fun short and get ready to leave. After a quick once over with one of the beach towels to clean up any mess (both on her and the deck chair), Blaire gives you a fiery kiss, then walks back into the house<<if $blaire.level is 5>>, without putting her clothes on<</if>>.\
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<</if>>\
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<<pervcheck>>\<div id="evePervFrame"><div id="areaTitle">A Movie with Blaire</div></div>
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<<if $sceneSelect is 1>>\
Blaire hands you the remote and says that she wants you to choose something that you want to watch, then gets up and heads to the kitchen. You spend some time flipping through a few different streaming services and, by the time Blaire comes back with snacks and drinks, manage to find a <<print either ("horror", "sci-fi", "fantasy", "thriller")>> movie that you have wanted to see in the theatres and completely forgot about. She places the snacks and drinks on the coffee table in front of you and kneels on the couch next to you. Leaning in to plant a few kisses on your neck, Blaire's hands drop to your lap and start to undo your pants.
@@.blaire;''Blaire:'' "You sit back and enjoy the movie, OK?"@@
Blaire frees your soft cock and starts lightly stroking it. She coos happily when it begins to harden in her hand.
@@.blaire;''Blaire:'' "I love how that feels."@@ She gives your now fully hard cock a squeeze, licks her lips, then whispers in your ear. @@.blaire; "Start the movie."@@
You hit play and the movie begins. Blaire squirms impatiently, her hand still idly rubbing your shaft. Once the opening credits finally finish, she gives you a deep kiss, a wicked smile, then ducks down to wrap her lips around the head of your cock. She slowly lowers her lips, taking more of your cock into her mouth with agonizing slowness. Once she hits her limit, about halfway down your shaft, she raises her head just as slowly. Just before your cock leaves her mouth completely, Blaire lazily runs her tongue around the crown and lowers her head again. Determined to maximize your pleasure before you finally cum, she repeats this slow pattern for several minutes. You're not holding back so, even at this tantalizingly slow pace, Blaire's mouth still draws you closer to your inevitable climax. When you begin the final stretch towards cumming, your breathing changes and your cock begins to swell. Sensing this, Blaire sits up, letting your cock slide out of her mouth with a soft moan. You give her a frustrated look and she smiles mischievously before cuddling up against your side, leaving your engorged cock twitching with each heartbeat. You open your mouth to say something but she shushes you and points towards the movie.
It takes some time for your cock to go down. You spend several minutes anticipating Blaire starting up again, then another handful of minutes wondering if you should try to suggest she continue. Knowing that Blaire would not leave you hanging without good reason, you decide to just wait it out. Fifteen minutes later, when you have long gone soft (and are starting to get a bit chilly), Blaire suddenly wraps her hand around your cock and starts stroking. Once you're fully hard, she repeats her slow teasing blowjob. Just as before, once she senses that you're getting close to cumming, she backs off again and returns to cuddling.
Blaire repeats this several more times as the movie progresses. With each repetition, the urge to cum arrives quicker and gets more intense. After the fourth time, you try to spur things along by slipping your hand between Blaire's legs but she just playfully swats it away and continues teasing you. You let out an overly dramatic //*Sigh*// and settle on just caressing her well-toned butt.
As the movie nears its end, Blaire slides her lips around your cock once again and you can immediately sense a shift in her intent. This time, once her lips are as far down your shaft as they can go, she holds herself there and flexes her tongue against your cock before rising back up. After an hour and a half of teasing, the effect is dramatic. The change in sensation draws a groan from your throat and your orgasm rushes closer even quicker than before. Your cock swells and precum begins to leak into Blaire's mouth. Tasting this, Blaire lets out a moan and starts to bob her head faster. Your cock begins to throb and, this time, Blaire does not stop.
<<if $player.bpref is 1>>\
Your breathing gets ragged as you finally pass the point of no return. Blaire suddenly pulls off your cock, replacing her mouth with her hand, and starts to stroke your shaft with the same leisurely pace as her blowjob. She lays her head on your abdomen and wraps her lips around the base of your cock. Her timing is perfect and she barely gets into place before your cock begins to pulse. A thick rope of cum arcs into the air and falls back down to land across her hand, hair, and half her face. Blaire keeps up her slow stroking as you release your much-awaited load. A half dozen more thick shots of cum land on the side of her face, pasting one of her eyes shut. She keeps going until the last bit of cum rolls down your shaft, over her fingers, and pools against her lips. You slump back against the couch, utterly spent, and Blaire places a sloppy kiss against the base of your shaft. She stands up and gives you a cum covered smile.
@@.blaire;''Blaire:'' "I hope you enjoyed the movie."@@
Blaire wipes enough of the cum from her face so that she can open her eye.
<<if $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
@@.blaire;''Blaire:'' "Sorry to cut this short but I need to get cleaned up and get to bed. Don't stay up to late."@@
<<else>>\
@@.blaire;''Blaire:'' "Sorry to cut this short but I need to get cleaned up and get to bed. I'll call you tomorrow?"@@
<</if>>\
You nod dumbly. Blaire blows you a kiss then heads to the bathroom to shower, trying not to drip any cum onto the carpet. You relax for a few minutes on the couch to get yourself together. Once you're ready, you turn back to the movie and realize that the credits are rolling. Oddly enough, you can't remember the last few minutes of the movie.
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<<elseif $player.bpref is 2>>\
Your breathing gets ragged as you finally pass the point of no return. Blaire pulls her head up and clamps her lips around the crown of your cock. Her tongue presses against the sensitive underside of the tip and rubs gently. Your head drops back and cock pulses, sending a thick rope of cum into Blaire's eager mouth. She moans as your seed coats her tongue and a shiver runs down her body. A half dozen more shots fill her mouth and Blaire continues to gently lick the tip to tease out even more. Once you're finally spent, Blaire bobs her head rapidly then pulls off your shaft with an audible //*pop*//. She sits up then makes a show of swallowing it all with two large gulps. Blaire //*sighs*// happily and licks her lips. You slump back against the couch, utterly spent, and Blaire places a sloppy kiss on the tip of your cock. She stands up and gives you a bright smile.
@@.blaire;''Blaire:'' "I hope you enjoyed the movie."@@
She takes a few swigs from the drink and then stands up from the couch.
<<if $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
@@.blaire;''Blaire:'' "Sorry to cut this short but I need to get cleaned up and get to bed. Don't stay up to late."@@
<<else>>\
@@.blaire;''Blaire:'' "Sorry to cut this short but I need to get cleaned up and get to bed. I'll call you tomorrow?"@@
<</if>>\
You nod dumbly and Blaire ducks in for one last kiss. She breaks it then heads to the bathroom to shower. You relax for a few minutes on the couch to get yourself together. Once you're ready, you turn back to the movie and realize that the credits are rolling. Oddly enough, you can't remember the last few minutes of the movie.
<</if>>\
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<<elseif $sceneSelect is 2>>\
Blaire hands you the remote and says that she wants you to choose something that you want to watch, then gets up and heads to the kitchen. You spend some time flipping through a few different streaming services and, by the time Blaire comes back with snacks and drinks, manage to find a <<print either ("horror", "sci-fi", "fantasy", "thriller")>> movie that you have wanted to see in the theatres and completely forgot about. She places the snacks and drinks on the coffee table in front of you, straddles your lap, and sits back on your knees. Leaning in to plant a few kisses on your lips and jawline, Blaire's hands drop to your lap and start to undo your pants. She pulls out your rapidly hardening cock and strokes it idly. With her free hand, she takes the remote from your hands and starts the movie.
@@.blaire;''Blaire:'' "I want you to enjoy the movie so just lean back and let me take care of you."@@
Blaire gives you a deep kiss, slides off your lap, and <<if $blaire.endState lte 2>> shimmies out of her shorts.<<elseif $blaire.endState is 3>>hikes up her dress<</if>>. You lean forward to kiss her but she stops you with a mischievous smile.
@@.blaire;''Blaire:'' "Uh uh, eyes forward and lean back."@@ Blaire climbs back onto your lap, facing the TV this time, and leans her back against your chest. @@.blaire; "Let me know if I'm in the way."@@
The opening credits start and Blaire makes herself comfortable. She lifts her hips and positions your cock so that it rests against her already wet pussy. As the movie starts, Blaire reaches between her legs and starts to idly stroke your cock. After every few strokes, she presses it between her lower lips and rolls her hips, grinding her cunt along your shaft. She keeps this up for a few minutes and then suddenly stops. You give her an inquisitive look (which she does not notice since her attention is now on the movie) then slide your hand between her legs. Blaire catches your wrist, gives you a small shake of the head, then returns to watching the TV. Curious as to where she is going with this, you relax and let her take the lead.
A few minutes later, Blaire repeats the procedure, first using her hand, then her pussy, to rub your shaft. This time, however, when your cock is nestled between her lower lips, Blaire rolls her hips forward, and your cock slides into her already wet cunt. You both groan in unison as your shaft slowly disappears into her pussy. Once you are fully sheathed inside of her, Blaire gives you a quick peck on the cheek, grabs your arms, and pulls them around herself in a tight embrace. Several minutes pass and Blaire does nothing but occasionally flex her pussy to squeeze your dick. She's mostly quiet (probably as to not distract you) but you do make out the occasional coo of pleasure. You try to spur things along by attempting to grab her hips and <<if $blaire.endState lte 2>>slide your hands under her crop top<<elseif $blaire.endState is 3>>pull her dress down to free her tits<</if>>, but Blaire gives you a dirty look and lifts her hips. Your cock slides out of her and flops back against her cunt. Blaire covers her mouth in mock surprise.
@@.blaire;''Blaire:'' "Oops!"@@
Message received. You stop trying to grope her and give Blaire a nod of capitulation. She turns back to the movie with a triumphant //*humph*// and wraps a hand around your cock. After a few minutes more of idly stroking and rubbing it against her labia, Blaire finally lifts her hips and slides your cock back into her pussy. She sits there for several minutes before she starts to roll her hips again. This time, you let her do her things and she continues for several minutes. Your cock remains almost entirely inside of Blaire, save for an inch or so when she decides to bounce lightly. Even at this agonizingly slow pace, the feel of Blaire's pussy and the intense desire to please you push you steadily to a much-needed orgasm. It takes some time, but soon you're nearing the point of no return, your cock begins to swell and you tighten your hold on Blaire's torso. Sensing this, Blaire lets out an unconvincing @@.blaire; Oops!@@, and lets your cock "accidentally" slide out of her. She makes no move to fix things and, instead, cuddles up on your lap, leaving your dick exposed and pulsing with each heartbeat.
The rest of the movie's runtime progresses in a similar vein. Blaire teases you for a few minutes, rides your cock for a few more, then backs off. Any attempt to move things along is met with an immediate cessation of activities and a teasing glare from the cheerleader on your lap. Other than a brief break for rest and hydration, Blaire manages to keep your cock mostly erect for the entirety of the movie. Eventually, however, the movie reaches its climax. The hero is confronting the villain, the day is about to be saved, and the proverbial sunset is just around the quarter. Blaire begins to ride you again but you immediately sense a difference. Where she was teasing before, you now feel a sense of deliberation. Her hips roll faster and her breathing speeds up as pleasure begins to overwhelm you both. Between the constant teasing, the feeling of Blaire's desire echoing in your mind, and the more intense fucking, your orgasm rushes closer. Your cock begins to throb and your breathing gets ragged. Sensing your imminent release, Blaire lets out a soft giggling moan and arches her back <<if $blaire.endState lte 2>> (causing her tits to come tantalizingly close to falling out of her crop top)<<elseif $blaire.endState is 3>> (causing her tits to come tantalizingly close to popping out the top of her dress)<</if>>. She reaches her arms up, tangles her fingers in your hair, and whispers in your ear.
@@.blaire;''Blaire:'' "Let it go … please cum in me … ♥please cum♥."@@
She punctuates each word with another roll of the hips and a squeeze of her cunt. The sensation is enough to finally tip you over the edge. With a loud groan, you tighten your hold on Blaire, holding her close to your chest as your cock begins to pulse. You moan into her hair as shot after shot after shot of thick cum fills her warm depths. Blaire's breath catches as her own small climax quivers through her body and she exhales in a trembling //*sigh*//. She doesn't stop her steady rhythm, slowly rolling her hips even as you shoot the last of your cum into her pussy and her orgasm begins to ebb. When your pleasure finally recedes, you and Blaire stay there, unmoving for several minutes, as your breathing returns to normal. You clutch her tightly to you and Blaire folds her arms over your own with several happy noises. After your shaft goes limp and slides out of her, Blaire tilts her head, plants a light kiss on your lips, then sits up. You let go of her and she stands to face you.
@@.blaire;''Blaire:'' "I hope you enjoyed the movie."@@
She grabs one of the drinks and finishes it off with a few gulps.
<<if $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
@@.blaire;''Blaire:'' "Sorry to cut this short but I need to get cleaned up and get to bed. Don't stay up to late."@@
<<else>>\
@@.blaire;''Blaire:'' "Sorry to cut this short but I need to get cleaned up and get to bed. I'll call you tomorrow?"@@
<</if>>\
You nod dumbly and Blaire ducks in for one last kiss. She breaks it then heads to the bathroom to shower. You relax for a few minutes on the couch to get yourself together. Once you're ready, you turn back to the movie and realize that the credits are rolling. Oddly enough, you can't remember the last few minutes of the movie.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Having a Little Fun</div></div>
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<<if $sceneSelect is 1>>\
Blaire grabs your arm and gently pulls you down to lay next to her. You oblige and get comfortable on the fluffy bedspread. Once you're set, you hold out your arm and give Blaire a look. She smiles brightly, curls up on your side, and lays her head on your chest. You wrap your arm around her shoulder and pull her tightly against you. She coos happily and snuggles against your body. The two of you remain like this for several minutes, enjoying each other’s company in silence and running your fingers over each other's skin. A mixture of affection, horniness, and contentment well up in Blaire's mind and she tilts her head up to place several light kisses on your neck. She works her way up to your jaw until she reaches your lips and gives you several teasing kisses. You try to kiss her deeper but Blaire pulls back and gives you a mischievous smile. The next time she goes in for a kiss, you give her a light growl of frustration, slide your hand under her oversized t-shirt, grab her taut ass, and pull her closer to you. Blaire lets out a cute squeak that quickly turns into a soft moan as your tongue pushes past her lips.
Blaire seems hesitant, so the make-out session does not progress much further but you take full advantage of what she does want. Your hands roam over her body, squeezing her ass, gently cupping her tits through the t-shirt, and gently tracing the gentle curve of her back and sides. Blaire //*sighs*// into your mouth and you feel hesitation begin to compete with her growing arousal. Several times, you catch her peek open one eye to check the time on her phone. Each time, she gets increasingly annoyed at how late it is but decides to keep going with you for just a bit longer. Finally, as you're kissing down her neck and across her collarbone, she can no longer justify continuing to herself. She gives you one last intense kiss and then props herself up on her elbows on your chest.
@@.blaire;''Blaire:'' "I really don't want to do this but it's getting late."@@ Not sure if this is a tease or not, you hesitate. A quick scan of her mind, however, indicates she's serious. @@.blaire; "I know this is a bitchy thing to do but we have to stop."@@
Blaire seems a bit worried about cutting you off so you give her a quick peck on the lips and a reassuring smile. She visibly relaxes, gives you a tight hug, then slides out of your arms. You sit up, the two of you get your clothes in order, and you give her one last hug. She //*sighs*// happily and then gently pushes you away. You share one more kiss and then you hop off the bed.
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<<elseif $sceneSelect is 2>>\
Blaire grabs your arm and gently pulls you down to lay next to her. You oblige and arrange a few of her many pillows to get comfortable. Before you can find a good position, Blaire pounces. She shoves you backward, pins your shoulders to the fluffy bedspread, and throws her legs over your hip to straddle you. She gives you a brief lusty look then ducks down to shove her tongue into your mouth. Your arms reflexively circle her back, pulling her close until you can feel her perky tits pressing against your chest through the threadbare fabric of her top. Blaire groans happily as your hands wander down to grope her g-string clad ass. You use that grip to adjust her hips until her pussy rests on the growing bulge in your pants. Feeling your hardness through the thin fabric of her panties, Blaire wiggles her hips slightly and moans softly into your mouth.
You give Blaire’s ass a quick squeeze and she responds by slowly grinding her pussy against your crotch. Another squeeze and she repeats the movement, this time accompanied by a small shudder of pleasure. You build up a steady rhythm, guiding the pace of her hip movements with the grip on her ass. Once you find a nice tempo, Blaire's breathing begins to quicken and a lustful pressure builds in her mind. Soon, Blaire takes over and her dry humping becomes more intense. Her movements become needy and her ragged breathing is occasionally interrupted by a soft moan of pleasure. Since she no longer needs your urging, you take one hand off her ass and slide it up her body. You gently cup her B-cup breast and tease her hard nipple through the thin fabric of her t-shirt. Need takes over her mind and Blaire starts humping you with abandon. The pleasure suddenly overwhelms her and a small orgasm ripples through her body. Blaire breaks the kiss with a loud shuddering moan and buries her head in your neck. Her body tenses and her hips jerk a dozen times, forcing her pussy harder against your bulge. Her climax fades almost as quickly as it arrives and Blaire's movement slows until her hips are making small languid circles. She sits up with a slightly surprised but satisfied look on her face.
@@.blaire;''Blaire:'' "Wow, I uh … did not plan on taking it that far."@@ She yawns and sleepiness begins to creep into the edge of her mind. @@.blaire; "I can take care of you soon … I just need to …."@@ She yawns again. @@.blaire; "… rest my eyes for a minute …"@@
Blaire rests her head on your chest and runs her fingers down the skin of your arm. Gradually, her movements slow and her breathing begins to shift. A few minutes later and her mind shifts from waking to sleep. She begins to snore gently. Sighing to yourself, you attempt to extricate yourself from underneath the happily sleeping cheerleader. It proves to be a bit harder than you thought. You try to nudge her a few times, gently lift her, and finally settle on just kind of flopping her off you. Thankfully, Blaire is a heavy sleeper and is completely unfazed by this.
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<<elseif $sceneSelect is 3>>\
Blaire grabs your arm and gently pulls you down to lay next to her. You oblige and arrange a few of her many pillows to get comfortable. Before you can find a good position, Blaire pounces. She shoves you backward, pins your shoulders to the fluffy bedspread, and throws her legs over your hips to straddle you. She gives you a brief lusty look then ducks down to shove her tongue into your mouth. Your arms reflexively circle her back, pulling her close until you can feel her naked tits pressing against your chest. Blaire groans happily as your hands wander down to grope her g-string clad ass. You use that grip to adjust her hips until her pussy rests on the growing bulge in your pants. Feeling your hardness through the thin fabric of her panties, Blaire wiggles her hips slightly, drags her hard nipples across the fabric of your shirt and moans softly into your mouth.
Blaire wastes no time before flexing her hips and rubbing her panty-covered pussy on your crotch. Your hands slide down and grab her ass, helping her movements and pulling even tighter against you. She quickly finds a nice tempo and Blaire pants into your mouth. Occasionally, her grinding hits a particularly sensitive spot and a deep moan escapes her throat. The intensity of her humping increases quickly and soon, the bed is shaking with the force of her grinding. Pleasure suddenly overwhelms her and a small orgasm ripples through her body. Blaire breaks the kiss with a loud shuddering moan and buries her head in your neck. Her body tenses and her hips jerk a dozen times, forcing her pussy harder against your bulge. Her climax fades almost as quickly as it arrives and Blaire's movement slows until her hips are making small languid circles. She sits up with a slightly surprised but satisfied look on her face.
After a minute of relaxation, the contented smile turns wicked and her hips begin to move again.
@@.blaire;''Blaire:'' "♥mmm♥ … did you like that as much as I did?"@@ She sits up and leans back, resting her hands on your thighs. @@.blaire; "Is this better? …"@@
Blaire throws her head back and moans as she resumes grinding her pussy against the hard bulge in your pants. <<if $player.bprefL is 1>>You run your hands up her thigh-high stockings<<elseif $player.bprefL is 2>>You toy with the tops of her knee-high socks<<elseif $player.bprefL is 3>> You trace the lines of her fishnet stockings<</if>> then continue upwards to cup her bare tits. Blaire moans again and grinds down harder on your cock. You groan as well and Blaire's smile widens even more. Suddenly, Blaire lifts herself off of you, reaches down to undo your pants, and pulls out your achingly hard cock. She strokes it a few times and then presses herself down to resume her grinding. This time however, she pulls the small triangle of fabric aside and grinds her sopping wet pussy directly against your cock. You both moan simultaneously and Blaire quickly resumes her same intense pace as before. <<if $player.bprefL is 1>>Several strands of hair fall out of Blaire's bun <<elseif $player.bprefL is 2>>Blaire's pigtails bounce wildly<<elseif $player.bprefL is 3>>Blaire's wild hair bounces <</if>> as Blaire rushes towards a second orgasm. With all of her teasing, you are not far behind and you grab her ass to pull her tighter against your cock. Blaire //*yelps*// in surprise then moans when the new angle causes your cock to rub against her clit. The dam suddenly bursts and Blaire moans ecstatically as she cums. Her entire body rhythmically tenses as wave after wave of pleasure surges through her. You manage to hold out long enough for her orgasm to pass. As soon as the pleasure fades, you let out your own groan of pleasure and start to buck your hips. It takes a second for Blaire to regain her senses but she recognizes the signs of your impending orgasm. Just before you hit the point of no return, Blaire scrambles and pushes your shirt up to expose your stomach.
She's just in time and the first rope of cum lands across your stomach a few seconds later. Another rope of cum and Blaire lets out a contented //*sigh*//. She watches with an odd look of adoration and satisfaction as another half dozen shots of cum land across your belly. Her grinding slows as the last bit of cum leaks out of your cock.
@@.blaire;''Blaire:'' "Now I know …"@@ She yawns and sleepiness begins to creep into the edge of her mind. @@.blaire; "… that you enjoyed that."@@ Blaire yawns again and leans forward to plant a sweet kiss on your lips. She seems to ignore the fact that her stomach is now pressed against your cum. She holds the kiss for a minute then breaks it with a //*sigh*// @@.blaire; "… let me clean up and then we can get some rest …"@@
Blaire hops off you and quickly darts out of the room, returning shortly with a towel. She carefully cleans your stomach, making sure to get every last bit of cum, then cleans her own almost as an afterthought. Once she is done, she snuggles up next to you and rests her head on your shoulder. A few minutes later and her mind shifts from waking to sleep. She begins to snore gently. Sighing to yourself, you attempt to extricate yourself from underneath the happily sleeping cheerleader. It proves to be a bit harder than you thought. You try to nudge her a few times, gently lift her, and finally settle on just kind of flopping her off you. Thankfully, Blaire is a heavy sleeper and is completely unfazed by this.
<</if>>\<div id="evePervFrame"><div id="areaTitle">Having Some Fun with Blaire</div></div>
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<<if $sceneSelect is 1>>\
Blaire doesn't bother with pretense. She kneels in the center of the bed, knees wide enough to give you a nice view of her $player.Fcolor g-string pulled tight against her slit. Her hands slide up her body and cups her modest breasts, giving each nipple a light pinch to make them harden<<if $blaire.level is 4>> and push against her threadbare top.<<else>>.<</if>> She bites her lip and gives you a hungry look.
@@.blaire; ''Blaire:'' "♥Mmm♥ … What do you want me to do?" @@ You rub your chin and give her an exaggerated pensive look. Blaire rolls her eyes. @@.blaire; "Well …"@@ She slides to the end of the bed and starts to undo your pants. @@.blaire; "… you just let me know when you think of something …"@@
She gives you a wide grin and yanks your pants and underwear to the floor. You step out of your pants and strip off your shirt. Even before you're fully naked, Blaire leans forward and places a few soft kisses on your stomach and hips. You manage to get the rest of your clothes off and kick them to the side as Blaire starts working her way down to your rapidly hardening cock. She wraps her hand around your hard shaft while the other gently caresses your balls. Blaire gives you a loving look and places several frustratingly light kisses around the head of your cock. As she keeps kissing, her lips begin to linger longer and you begin to feel a hint of tongue. Eventually, Blaire works her way back to your cock and pants a kiss on the tip. This time, however, she slowly pushes forward and your dick slides between her lips into her warm mouth.
You and Blaire let out contented //*sighs*// almost at the same time her eyes sparkle with mirth. She spends some time lovingly sucking the tip of your cock, never going more than an inch or two down your shaft and never breaking eye contact. The hand around your shaft begins to slowly move as the other gently massages your balls. Blaire seems to be enjoying herself and hums happily, which sends pleasing vibrations down your shaft. Occasionally, her soft tongue gently massages the sensitive underside of the glans. Since you're not trying to hold back, it is not long before Blaire manages to coax the first drop of precum from your dick. She laps it up with a satisfied moan and pulls of your cock with a //*sigh*//.
@@.blaire; ''Blaire:'' "Did you think of anything you want to do yet?" @@ She quickly kisses the tip of your cock again. You shake your head and she giggles. @@.blaire; "Oh okay. How's this feel then?"@@ Her tongue flicks out to caress the crown and lick up another drop of precum. @@.blaire; "Would this feel better?" @@
Blaire wraps her lips around the tip of your cock and slowly slides down until she reaches her limit about halfway down your shaft. She tilts her head so she can meet your eyes and mumbles around your cock.
@@.blaire; ''Blaire:'' "ho’ e’ hah??" @@
@@.player; ''You:'' "Much better." @@
Blaire tries to smile around your cock (and mostly succeeds) then begins to bob her head. She pulls back until just the tip of your cock is in her mouth and then plunges back down until her lips are wrapped halfway down your shaft. Her hand follows her mouth, gathering saliva and precum and stroking whatever part of your slick shaft is not in her mouth. You groan at the sensation and you feel pride, happiness, and lust fill Blaire's mind. She relaxes slightly and manages to push her lips even further down your shaft. By the time you feel your orgasm starting to build, Blaire has two-thirds of your cock in her mouth. You groan again to let her know she's doing a good job then watch as she tries to push you over the edge. <<if $player.bprefL lte 1>>Her bobbing gets more vigorous and small strands of hair pull free from her messy bun.<<elseif $player.bprefL is 2>> Her pigtails rhythmically bounce in time with her bobbing and you resist the urge to pull on them.<<elseif $player.bprefL is 3>> Her loose hair covers most of her face and you have to push it aside to avoid obscuring the action. <</if>> You reach the point of no return and your cock swells even larger in her mouth. Breathing heavily, you let out a groan as the pleasure reaches its peak.
<<if $player.bpref is 1>>\
Sensing your impending eruption, Blaire quickly pulls her mouth off your cock and begins to rub the sensitive underside of the head against her pursed lips. At the same time, her hands stroke the slick shaft and gently squeeze your balls, sending waves of pleasure through your body. Her efforts soon pay off and your cock pulses as the first thick rope of cum lands across the length of her face and into her hair. She rubs your cock a bit more against her lips which sends the second and third rope of cum along both sides of her face. She keeps pumping her hand as the last few spurts of cum land on her lips and begin to drip down her chin. Blaire rubs your dick on her lips a few more times to make sure you're all spent, then sits back on her elbows. You let out a relaxed sigh and plop onto the bed next to her. You give Blaire a lopsided smile and she returns it with a messy, yet satisfied, smirk. She runs a finger through the cum on her chin, //*sighs*// then <<if $blaire.level is 4>> pulls off her crop top to wipe her face.<<elseif $blaire.level is 5>> she grabs a shirt from the hamper to wipe off her face.<</if>>
<<elseif $player.bpref is 2>>\
Sensing your impending eruption, Blaire takes as much of your cock into her mouth as she can and clamps her lips around your shaft. Her tongue caresses the underside of your shaft and she moves her head in a rapid shallow bob. Her efforts soon pay off and the first thick rope of cum hits the back of her mouth. Blaire gags slightly but grabs your thigh to keep herself from pulling back. Several more shots fill her mouth and she manages to take them all without reacting. After the first four or five shots, she begins to move her head again in a desperate attempt to coax out even more cum. You manage a few more weak squirts of cum before you're spent. Blaire bobs her head a few more times to make sure she got everything, then pulls back until your cock slides out of her mouth. Looking you in the eyes, she makes a show of swallowing your load then licks her lips. You let out a relaxed sigh and plop onto the bed next to her. You give Blaire a lopsided smile and she returns it with a messy, yet satisfied, smirk.
<</if>>\
Blaire drops backward, grabbing your shoulder to pull you down with her, then wraps herself in your arm. She rests her head on your chest and lightly touches your wilting cock with her hand. Blaire giggles to herself then looks at you with a happy grin.
@@.blaire; ''Blaire:'' "Sooooo … Did you think of what you wanted to do yet?"@@ You chuckle to yourself and squeeze Blaire. She coos happily and snuggles next to you. @@.blaire; "… That's okay, I'm sure you'll think of something next time."@@ She kisses your chest then sits up slightly. @@.blaire; "I’m glad I could make you happy. I am going to clean up a bit." @@
Blaire lingers in your embrace for a few more seconds before //*sighing*// then extricating herself so she can take a shower.
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<<elseif $sceneSelect is 2>>\
Blaire doesn't bother with pretense. She kneels in the center of the bed, knees wide enough to give you a nice view of her $player.Fcolor g-string pulled tight against her slit. Her hands slide up her body and cups her modest breasts, giving each nipple a light pinch to make them harden<<if $blaire.level is 4>> and push against her threadbare top.<<else>>.<</if>> She bites her lip and gives you a hungry look.
@@.blaire; ''Blaire:'' "♥Mmm♥ … What do you want me to do?" @@ You motion for Blaire to move over and quickly strip off your clothes. Her eyes drift to your already hardening cock. @@.blaire; "I like where this is going."@@
You lay on the bed and arrange some of the small mountain of pillows into a somewhat comfortable position. As soon as you are ready, you hold an arm out and Blaire immediately cuddles up against your side and rests her head on your shoulder. You let out a relaxed //*sigh*// and run your fingers down Blaire's side and back. She coos happily and rubs herself against your side. Lust grows in her mind and is currently competing with her desire to do whatever will make you happiest. You haven't indicated what you want to do but her eyes keep drifting down to your erect cock and she unconsciously begins to slide her hands down your chest. Your hand slides down to her ass and you pull her closer.
@@.player; ''You:'' "Go ahead."@@
Blaire gives you a slightly surprised look but, not wanting to look a gift horse in the mouth, she slides her hand down to stroke your shaft. She sits up just enough to give you a soft kiss then begins to kiss her way down your body, shifting herself so that her head is resting on your stomach. Still slowly stroking your shaft, Blaire places a kiss on the tip of your cock, then slides her head forward until the tip of your member is in her mouth. Comfortable in her new position, Blaire spends the next few minutes lazily stroking your cock and lightly sucking on the tip of your cock. You caress her shoulder and upper back, enjoying the feel of her skin under your fingertips, which draws out little noises of contentment from the blonde cheerleader.
Your hands begin to wander further down her body and across the toned muscles of her back and sides<<if $blaire.level is 4>> (which you can clearly feel even through her threadbare t-shirt)<</if>>. It's an awkward angle, but with a bit of stretching, you grab a handful of her round ass and begin to squeeze it gently. Blaire moans softly around the tip of your cock then shifts her body over to give you better access. Deciding to take advantage of her kind gesture, you push the small fabric of her g-string aside and slide two fingers into her already wet pussy. This elicits another moan from Blaire and she pushes her head forward, taking a few more inches of your cock between her lips. She begins to rock her head and stroke her hand faster and you slide your fingers against her clit. Her entire body tenses and she moans loudly (which sends pleasurable vibrations down your shaft). You play with her clit for a bit longer, just until her hips begin to move in time with your ministrations, then pull your hand away. Blaire lets out a groan of protest, which is cut off when you grab her hips and begin to pull them towards your head. Once Blaire figures out what you're planning to do, her mind is filled with excited anticipation, intense lust, and oddly enough, a small amount of hesitation (delving a little deeper, she seems to think that guys don't like eating pussy and is worried that you're only doing this to please her). Determined to put her worries to rest, you shuffle her over until her legs are straddling your head (all without your cock leaving her mouth), push the tiny fabric of her g-string aside, then bury your face in her drenched cunt.
Blaire lets out a surprised //*yelp*// of pleasure which turns to a drawn-out moan as you push your tongue into her pussy. You slide it in and out a few times before venturing lower to flick against her clit. Each movement of your tongue sends another jolt of pleasure through her body and her already drenched pussy gets even wetter. You back off, lightly running your tongue along her lower lips, teasing her until her hips begin to move in an effort for more contact. After a minute or so of teasing, Blaire lets out a frustrated groan and starts grinding her pussy against your face. Using your powers as a guide, you wait for the best balance between her growing need and frustration. At the precise moment, when she needs it the most, you roughly grab her ass, pull her down, and ram your tongue as deep into her cunt as you can. Blaire lets out a deep moan, followed by several quicker ones, as you start mercilessly fucking her with your tongue. Having been thrown off her game by your teasing, Blaire returns her attention to your cock with a hungry intensity. She abandons her attempts at a nice leisurely blowjob and bobs her head rapidly, the new angle allowing her to get almost to the base of your cock before gagging.
You hold Blaire's dripping pussy tight against your mouth as you alternate between fucking her with your tongue and rapidly flicking against her clit. Blaire's climax rushes closer and she begins frantically sucking your cock. Her breathing gets heavier and a continuous stream of moans reverberates down your shaft. Not wanting to hold back, you let the pleasure of her increasingly enthusiastic and uncoordinated blowjob push you towards your own limits. Sensing that she needs more, you let up on your grip on her ass and Blaire immediately starts humping your face in a desperate attempt to put her over the edge. Knowing what she needs to maximize her pleasure, you concentrate on her tight lips flying over your shaft. A familiar pressure begins to build and your hips begin to involuntarily pump as you near the point of no return. Lost in her own pleasure, Blaire does not notice your cock swell or your own muffled groans of pleasure.
<<if $player.bpref is 1>>\
Your first blast of cum catches Blaire by surprise and paints the back of her mouth before she can pull back. Panting heavily, she quickly slides her mouth off your cock and replaces it with her hand. Her head drops to lay on your thigh as a second pulse of cum arcs into the air and lands across her cheek. Making you cum is enough to tip Blaire over the edge and, with a sharp intake of breath, she begins grinding herself hard against your tongue. Her entire body trembles and she lets out a scream of ecstasy.
@@.blaire; ''Blaire:'' "♥MMMM♥ FUCK FUCK FUCK FUCAAAHHHHH!!" @@
Even with her thighs covering your ears, Blaire cums loud enough that you can clearly hear every incoherent word and moan as the ecstasy fills her mind. You continue to lick her pussy as it gets even wetter and her juices begin to drip down your chin. As she screams and writhes above you, your cock continues to pulse, sending another half dozen ropes of cum to land across the side of her face and hair. When you're finally spent, Blaire wraps her lips around the head of your cock and uses it to muffle the moans and screams of her waning orgasm. After a minute of riding her orgasm out on your face, Blaire begins to slow her hip movements and her sounds of pleasure begin to diminish. After another minute, she is just moving her hips in small circles and quietly mewling from the aftershocks of her climax.
Relaxed as post-coital Blaire is, she makes no move to get off of you. In fact, when you try to gently move her, she lets out a groan of protest and tightens her thighs around your head. Ultimately, you have to resort to a few light bites on her inner thigh, which causes her to //*yelp*// and immediately hop off your head and lay next to you. Still resting her cum-covered face on your thigh, Blaire tries to give you a look of mock indignation but she can't manage anything beyond a dreamy smile. She closes her eyes and you can feel her mind start drifting towards sleep. Not wanting her to pass out like this, you gently remind her that she needs to get cleaned up and get into a more comfortable position. She grumbles but <<if $blaire.level is 4>> pulls off her crop top to wipe her face<<elseif $blaire.level is 5>> reaches next to the bed and grabs a shirt to clean herself<</if>>. Once she has gotten all the cum, she crawls up the bed and cuddles up next to you.
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<<elseif $player.bpref is 2>>\
Your first blast of cum catches Blaire by surprise and she jumps slightly when it paints the back of her mouth. Panting heavily through her nose, Blaire slides her lips back until they wrap around the crown of your cock and uses her tongue to massage the sensitive underside of your cock. Making you cum is enough to tip Blaire over the edge and, with a sharp intake of breath, she begins grinding herself hard against your tongue. Her entire body trembles and she lets out a muffled scream of ecstasy.
@@.blaire; ''Blaire:'' "♥MMMMMMMMMHHHHHHHH!!!♥" @@
Even with her thighs covering your ears and your cock in her mouth, Blaire cums loud enough that you can clearly hear every incoherent word and moan as the ecstasy fills her mind. You continue to lick her pussy as it gets even wetter and her juices begin to drip down your chin. Her muffled screams send intense vibrations down your shaft as it pulses and sends another half dozen shots of cum to fill her waiting mouth. When you're finally spent, Blaire tightens her lips around your shaft and sucks hard, partially to urge more cum from your dick and partially to muffle the moans and screams of her waning orgasm. After a minute of riding her orgasm out on your face, Blaire begins to slow her hip movements and her sounds of pleasure begin to diminish. Your wilting cock slides out of her mouth and Blaire loudly swallows your load with a contented //*sigh*//. After another minute, she is just moving her hips in small circles and quietly mewling from the aftershocks of her climax.
Relaxed as post-coital Blaire is, she makes no move to get off of you. In fact, when you try to gently move her, she lets out a groan of protest and tightens her thighs around your head. Ultimately, you have to resort to a few light bites on her inner thigh, which causes her to //*yelp*// and immediately hop off your head and lay next to you. Blaire tries to give you a look of mock indignation but she can't manage anything beyond a dreamy smile. She closes her eyes and you can feel her mind start drifting towards sleep. Not wanting her to pass out like this, you gently remind her that she needs to get cleaned up and get into a more comfortable position. She grumbles but <<if $blaire.level is 4>> pulls off her crop top to wipe stray cum and saliva from her mouth<<elseif $blaire.level is 5>> reaches next to the bed and grabs a shirt to wipe stray cum and saliva from her mouth<</if>>. Once she is satisfied that she's clean, she crawls up the bed and cuddles up next to you.
<</if>>\
Blaire gives you a dreamy look and giggles meekly.
@@.blaire; ''Blaire:'' "//*sigh*// … Your face and hair are a mess you know?"@@
You give her your best glare (which only makes her giggle harder) then give her a sharp pinch on the butt. Blaire //*yelps*// again then cuddles up against you without another word.
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<<elseif $sceneSelect is 3>>\
Blaire doesn't bother with pretense. She kneels in the center of the bed, knees wide enough to give you a nice view of her $player.Fcolor g-string pulled tight against her slit. Her hands slide up her body and cups her modest breasts, giving each nipple a light pinch to make them harden<<if $blaire.level is 4>> and push against her threadbare top.<<else>>.<</if>> She bites her lip and gives you a hungry look.
@@.blaire; ''Blaire:'' "♥Mmm♥ … What do you want me to do?" @@ You motion for Blaire to lay on her back and quickly strip off your clothes. A wicked gleam appears in her eye. @@.blaire; "I like where this is going so far."@@ Blaire lifts her legs towards the ceiling so that she can peel off her tiny $player.Fcolor g-string. She looks past her upturned legs, gives you a sultry look, then slowly drops her legs into a complete split. @@.blaire; "Can I make a suggestion if you're having trouble deciding?"'@@
She makes a convincing argument.
You climb onto the bed, kneel in front of Blaire, and line your cock up with her already wet cunt. A bright smile of anticipation spreads across her face, which is quickly replaced by an open-mouthed moan as you push the head of your cock into her tight channel. Even with her legs spread wide and her pussy as wet as it is, you take things slow. Each leisurely thrust of your cock goes a bit deeper until your hips are meeting hers with each movement. You adjust a bit to get comfortable then start to fuck Blaire with slow, long strokes. Before you can speed up, Blaire wraps her arms around your neck and pulls you in for an intense kiss. Her tongue tangles with yours for almost a full minute before she pulls back and cups your face with her hands. She's panting slightly and has a lustful glint in her eye.
@@.blaire; ''Blaire:'' "♥ngh♥ … Just like this … //*sigh*// … Please … //*huff*// … tell me when you're … ♥mmm♥ … close." @@
You nod, Blaire gives you a beaming smile, then pulls you in for another deep kiss. She breaks this one much quicker than the last then arches her back, presenting her perky B-cup tits to you. Not one to pass up an enticing invitation, you duck your head lower to suck one of her small nipples into your mouth. Blaire lets out a pleasurable //*sigh*// and begins to roll her hips in time with your thrusts. The two of you enjoy this nice leisurely sex for some time. Your steady thrusts draw out a constant string of quiet moans, happy coos, and other pleasurable noises. Blaire runs her hands along your body, occasionally pulling you away from her tits to plant soft kisses on your lips and face. Even with the low-intensity fuck, Blaire still builds towards a fairly intense climax. Her breathing comes faster and the roll of her hips becomes more energetic the close she gets. Knowing what she wants, you let the pleasure build and time your own orgasm to coincide with hers. As Blaire starts the final approach to cumming, a familiar pressure begins to build in your loins. You give Blaire a quick kiss then grunt.
@@.player; ''You:'' "Uggnh … Getting close." @@
With a smile that is half joy and half horniness, Blaire pushes your chest back until you're sitting up. With seemingly little effort, she swings her legs in front of her body, points her toes above her head, and wraps her arms around her thighs. Hugging them tightly to her chest, Blaire peeks out from around her knee.
@@.blaire; ''Blaire:'' "Now, fuck me hard and cum in my pussy."@@
Again, you are not the kind of gentleman to ignore a lady's request so you reposition yourself. Since her new position forces her hips off the bed, you move above her and drive down into her. Effectively folded in half, Blaire can do nothing as you fuck her hard into the mattress. The roughness of the fucking pushes Blaire's lust to new heights and she //*yelps*// with pleasure each time your hips slam into hers. This quickly pushes her to the edge and, with the increased tightness of her pussy caused by the new position, you are not far behind. With several extra hard slams, you bury yourself as deep as you can into Blaire's cunt and cum. Shot after shot of cum fills her eager pussy, which is enough to set off Blaire's own climax. Her entire body quivers beneath you as ecstasy fills her mind. Blaire throws back her head and screams in pleasure as you continue to slam into her and pump more cum into her pussy. Even after you shoot your last rope of cum into her, Blaire's orgasm is still cascading through her. Her eyes roll up into the back of her head as convulsions rock her body (though pinned as she is she doesn't do more than writhe beneath you) and she screams incoherently. Once you're spent, you slow your strokes but continue to fuck Blaire until her orgasm begins to fade.
The two of you lay together, Blaire still pinned to the bed and panting heavily, until your cock begins to wilt. It finally slides out of her well-fucked pussy, causing Blaire to shudder, and you roll off of the blonde cheerleader. Tightly clutching her legs for a few more seconds, Blaire's eyes slowly come back into focus. She gives you a dreamy smile, lets her legs fall back down with a //*sigh*//, then cuddles up next to you and kisses you softly. She mumbles something and you can only make out a few words.
@@.blaire; ''Blaire:'' "//*huff*// … Fuck … //*pant*// … hard … ♥hhm♥ … thank … //*huff*// … cum …" @@
Her head comes to rest on your shoulder and you wrap an arm around her to pull her close. Blaire snuggles up to you and lets out several contented noises. The two of you lay together for several minutes and you can sense Blaire's mind drifting closer to sleep. You try to move but Blaire glares at you then returns to cuddling. You decide to wait it out and, a few minutes later, Blaire is already asleep.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Getting Dirty With Blaire</div></div>
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Blaire is puttering around the living room, doing a little dusting here, rearranging something there, generally just making things tidy in innumerable small ways. You lean your butt against the arm of the couch and watch her as she works. It takes a few seconds for her to notice your attention, she blushes slightly and flashes you an embarrassed smile.
@@.blaire; ''Blaire:'' "What? Why are you staring."@@ She turns back to her cleaning then, after a few seconds, gives you a fake glare. She points a finger at you. @@.blaire; "Hey! Stop being weird."@@
You hold up your hands.
@@.player; ''You:'' "I'm not being weird. You're hot and I like watching you."@@
You catch a glimpse of a satisfied smile and her cheeks redden even further before she turns back to her work.
@@.blaire; ''Blaire:'' "Well then, feel free but I'm going to keep cleaning."@@
She turns back to cleaning and studiously ignores you. However, there is a slight change in her demeanor, whereas before she was moving in a mostly economical manner to do the most cleaning in the shortest time possible, she is now trading efficiency for showing off. There's a bit more sway in her walk and you catch her occasionally watching you out of the corner of her eye to make sure you're still paying attention. Blaire spends a suspicious amount of time stretching to reach some higher shelves, exposing the long lines of her toned legs and pulling the dress tighter against her braless breasts. When she has to work on lower shelves, she does so by simply bending at the waist instead of kneeling. Given how short her dress is, you get a great view of her toned ass and the small pink g-string that is barely covering her shaved pussy.
By now, her little display (and her growing lust) has you fully hard. When her attention is cleaning a particularly dusty trinket, you cross the few steps between you and press yourself against her body. She straightens up with a sound of mock surprise.
@@.blaire; ''Blaire:'' "♥Oh!♥ … You behave, I'm trying to get work done."@@
She flicks her head in dismissal and ignores you. Making this denial less believable, Blaire pulls up the back of her dress and pushes her bare ass against your crotch before going back to work. You smile to yourself and wrap your arms around her torso, grabbing her modest breasts through the dress and holding her harder against you. You place a few kisses on her neck and she tilts her head to give you more room. She closes her eyes and lets out a happy little noise and idly waves the duster across the shelf. One of your hands begins to drift downward and her eyes open.
@@.blaire; ''Blaire:'' "You be good now, you're making it very hard to cleaannnnnmmmh!♥"@@
The last word draws out into a moan when your hand slips under her dress and into her small panties. You circle her clit with your fingers a few times before sliding them lower and pushing two deep into her. Blaire grips the shelf tightly with one hand and starts making vaguely cleaning motions with the other. You pump your fingers at a relaxed pace, slow enough to tease but fast enough to keep her needing more. A quiet moan escapes her hips and Blaire shifts slightly, spreading her feet apart slightly to give you better access (she is still holding her dusting rag but is no longer even making an attempt to look like she's cleaning). You gently massage her tit through her dress and feel the small nub of her nipple press through the fabric. At the same time, you slide your fingers out of her cunt and slowly circle her clit. Blaire stiffens with a sharp intake of breath, then her hips slowly begin to roll. You lean in close and whisper in her ear.
@@.player; ''You:'' "I think you missed a spot on that shelf."@@
You point to one of the shelves at waist height. Blaire turns to you with a lustfully confused look. A second later, realization dawns and she smiles wickedly.
@@.blaire; ''Blaire:'' "Oops! I'm sorry. I'll take care of that now."@@
Blaire bends at the waist and braces her hands against one of the lower shelves, spreads her feet apart, and arches her back. You pull your hand from her panties, which elicits a disappointed groan, and use it to pull her g-string to the side. With your other hand, you quickly undo your pants and take out your erect shaft. Blaire groans again, this time from desire, and gives you a look over her shoulder of pure anticipation and lust. You rest your cock at the entrance to her cunt, just enough to wet the tip, and slide your hands under her dress and around waist. Impatient, Blaire suddenly thrusts backward, impaling herself halfway down your shaft. She shudders and a moan escapes her lips. Smiling at her eagerness, you tighten your grip and thrust forward until you are fully buried in her warm depths. Blaire closes her eyes and quietly moans.
@@.blaire; ''Blaire:'' "… //*pant*// … mmmmmmmgh … <span style = "font-size: 8pt">♥thank you♥ …"</span>"@@
You hold still for a few seconds and just savor the feeling of Blaire's tight pussy. Still impatient, Blaire lets out a frustrated moan and starts pushing herself back against you. Not wanting to leave her hanging any longer, you slowly begin to pump into her, matching her thrusts with your own. With each thrust, you pull out until just the tip is inside of Blaire before plunging the full length back into her cunt. At first, you maintain a leisurely pace, gently massaging her back with your thumbs as you pull her onto your cock. Blaire however, seems to have other plans. Your sedate pace is quickly ruined when Blaire begins to speed up on her own, thrusting herself backward and slamming her ass against your hips with rapidly increasing intensity. You abandon your tempo and match Blaire's, meeting each of her thrusts with your own. Each time you ram into Blaire's cunt, she lets out a loud //*yelp*// of pleasure that quickly blends with her near-continuous moans. You slide your hands up and beneath Blaire's body, roughly yank down the top of her dress, and grip her perky B-cup tits. Blaire moans louder and you can hear the occasional mumbled word in between her gasping breaths.
@@.blaire; ''Blaire:'' "… //*Unh*// … ♥Thank you♥ … //*ahh// … ♥mmmmm♥ … //*pant*// … ♥fuck fuck fuck♥ …"@@
Blaire's climax begins to draw closer and you speed up your thrusts, using the rough grip on her tits to pull her harder and faster onto your stiff cock. You can feel what Blaire needs in her mind and stop holding back, letting the tight warmth of her cunt drive you closer and closer to your own climax. For the next few minutes, you keep up a steady pace of hard fucking, and the room is filled with the wet sounds of your hips slamming into Blaire's taut ass intermixed with her increasingly loud and increasingly desperate moans of ecstasy. Blaire is first to reach her limit and teeters on the edge of cumming, her mind and body desiring one last thing to set her off. She looks over her shoulder, a glint of wild desperation in her eyes.
@@.blaire; ''Blaire:'' "… //*pant*// … ♥Please♥ … //*pant// … ♥cum in me♥ … //*pant*// … ♥please now♥ … //*pant*// … ♥please♥ … //*pant*// … ♥now♥ … //*pant*// … ♥Now♥ … //*pant*// … ♥Now!♥ … //*pant*// …"@@
Each of Blaire's words is accompanied by a hard thrust against your cock. Between her tight cunt slamming down on your shaft and the desperate pleading leaking into her voice, your climax finally arrives. With a low groan, you tighten your grip on Blaire's tits and slam forward as hard as you can, forcing Blaire up against the shelving unit. Your cock throbs and a blast of hot cum fills her eager cunt. The first pulse of cum sets Blaire off and she lets out a shrill shriek of ecstasy. An intense tremor rolls up Blaire's legs and you tighten your grip, holding her close to your body, and preventing her from collapsing to the ground. Another half dozen shots of cum paint Blaire's cunt and each one drives her towards even higher levels of pleasure. Her orgasm peters out slowly, even after you're spent inside of her, her cunt continues to twitch and quiver around your shaft as she rides out the aftershocks. Her screams gradually diminish to loud pants before fading to quiet mewlings. The pleasure recedes and the two of you're connected, her bent over with your tight against her back until your shrinking dick slides out of her messy cunt.
You take several deep breaths, step back, and put your dick away. Blaire takes a bit more time getting her breathing under control and then stands up with a dignified //*huff*//. She daintily brushes some hair out of her face, smooths out some wrinkles on her dress, and gives you a haughty look.
@@.blaire; ''Blaire:'' "Now, are you done? I have more cleaning to do and you're being distracting."@@ She gives you a quick kiss on the lips and gently starts shoving you towards the door. @@.blaire; "Now shoo!"@@
Blaire waves you out of the room, ducks down to pick up her dust rag from where it fell, and goes back to cleaning. You take one last look, noting that her tits are still spilling out of the top of her dress and your cum is running down her thigh, then turn and head out.<div id="evePervFrame"><div id="areaTitle">Buying Drinks</div></div>
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<<if $sceneSelect is 1>>\
<<if $blaire.endState is 2>>\
Blaire moves away from the dance floor and sits at one of the tables near the bar. Even in the psychic cacophony of the club (not to mention the cloud of lust and desperation), you can sense her boredom and general disinterest with the few guys that attempted to pick her up so far. From her vantage point at the table, she scans the room as if searching for something, then takes out her phone to idly browse social media. You bring up your obfuscation field until you can slide into the seat next to Blaire. A look of pure annoyance crosses her face when she realizes she's not alone, which instantly turns to happiness when she sees that it's you. A huge smile crosses her face and she pulls you in for a quick kiss.
@@.blaire;''Blaire:'' "<<print $player.name.toUpperCase()>>! I'M SOOO HAPPY YOU'RE HERE! IT’S BEEN SOOO BORING!"@@
You lean in closer.
@@.player;''You:'' "HI! DO YOU WANT TO DANCE OR DO YOU WANT ME TO GET YOU A DRINK?"@@
<<elseif $blaire.endState is 3>>\
You scan the room and then lean in close to Blaire, who is already finishing off her first cocktail.
@@.player;''You:'' "DO YOU WANT TO DANCE OR DO YOU WANT ME TO GET YOU A DRINK?"@@
<</if>>\
Blaire nods eagerly then, quickly realizing that not a helpful answer, gives you a sweet smile and points towards the bar. Before you slide out of your chair, she hops off hers and holds out her hand.
@@.blaire;''Blaire:'' "GIVE ME MONEY AND I'LL GET IT."@@ You raise an eyebrow and Blaire's smile widens. She does a (slightly wobbly) pirouette so you can get a better look at what she's wearing. @@.blaire;"IT WILL BE FASTER IF I DO IT!"@@
You turn to the bar. The crowd is at least two patrons deep and most of the people waiting are dudes. You turn back to Blaire. She's hot and wearing a tight dress.
You hand over the money.
Blaire snatches it out of your hand, gives you a quick peck on the lips, then sashays towards the bar. Her thoughts are a bit fuzzy from her prior drinks but you can clearly sense that slow walk to the bar and the extra swing in her step are a deliberate attempt to keep your eyes on her. You have no problem with this and are rewarded with a few brief flashes of her thong-clad ass under her bouncy skirt (she is fighting the urge to turn around to make sure you're watching). When she does reach the bar she vanishes into the crowd and exits in a fraction of the time it would have taken you with some complicated fruity drink in each hand. Instead of heading back to you, she cranes her neck towards the booths across the main room and gestures towards them with the drinks. Getting the message, you nod and walk over to the relatively quieter and more secluded area of the club. You both slide into the booth next to each other and face the dance floor. Blaire hands you one of the drinks and starts happily sipping her own. <<if $blaire.endstate is 2>>After she finishes half of it, she starts to complain about her night.
@@.blaire;''Blaire:'' "It has been sooo lame today. No good dancers, and no guys worth my time!"@@
You toy with your drink but don't partake (mixing psychic powers and alcohol is probably not a good idea).
@@.player;''You:'' "Well I'm here now so it can't be a total waste right?"@@
Blaire immediately smiles and nods happily, her complaints about the night already forgotten.<<elseif $blaire.endState is 3>><br><br><</if>> For the next few songs, you and Blaire just hang out and enjoy the music. There is some conversation but since it's only feasible when there's a lull in the music, it's sporadic at best. Thankfully, Blaire doesn't seem to mind and is just enjoying your company. She sips her drink, bounces in her chair in time with the beat of the music, and watches the people on the dance floor. Blaire slides out of the booth twice to get more drinks and what little conversation you can manage turns more personal the tipsier she gets. It starts out fairly mundane, just stuff about school or random guesses of who in the club is a Super, but by the third drink, Blaire is asking about your family troubles and love life (or lack thereof). She also gets progressively closer to you. By the time she cuts herself off halfway through her third drink, her entire body from thighs to shoulder is pressing against your side. As she is bopping along next to you, you drop your hand to her knee as casually as you can. She freezes for a split second at the sudden contact but continues dancing and her legs spread a few inches almost on their own. The two of you continue as if nothing's wrong, Blaire still dances and you talk whenever you are able, but your hand continues to make its way slowly up her leg. She's in the middle of talking about how much she dislikes her mother when your hand disappears up her skirt to caress the soft skin of her inner thigh. Blaire stammers to a stop, gives you an odd look, and then rests her head on your shoulder with a contented //*sigh*//.
For the next few songs, the two of you just hang out together in the booth and enjoy each other's company. Your hand doesn't go any higher than her inner thigh but the alcohol and your touch are making Blaire horny. Suddenly, she perks up and gives you a sultry smile. She fishes her phone out of her bra and summons an autocab.
@@.blaire;''Blaire:'' "I want to go home. Want to share my autocab?"@@
There is a lot of unspoken intent in that comment (well, not that unspoken since you can hear her thoughts) and Blaire immediately slides out of the booth. Since you already have an idea of what's to come, you follow close on her heels. It's a short walk out of the club, past the line of people waiting to get in, to the line of autocabs waiting nearby. As the two of you approach, Blaire's phone //*pings*// and one of the autocabs opens its doors. You climb in first and Blaire crawls in after.
Even before the door is closed, Blaire is pressing her body tightly against yours and is frantically placing kisses on your neck and jaw, working her way towards your lips. Her hands tangle in your hair and she kisses you with an intense hunger, her tongue pushing deep into your mouth. Not one to remain idle, your hands roam over her body, paying particular attention to her perky tits. Blaire moans into your mouth as her hand drops to your lap and begins tracing the outline of your hardening cock through your pants. You break the kiss long enough to pull the top of her halter dress over her head and peel it down far enough to expose her expensive bra. With a quick tug, you pull the bra down just enough for her small pink nipples to pop free. Blaire smiles and arches her back, offering her modest tits to your waiting mouth. You accept the generous offer and suck her nipple into her mouth. Blaire's breath catches and she starts trying to undo your pants.
With her tipsy fumbling, it takes a bit longer than usual, but Blaire soon has your cock free. She tangles one hand in your hair to keep your lips on her tits and uses the other to slowly stroke your shaft. Even in her slightly tipsy state, Blaire knows that the ride home is short, so she wastes little time (and you don't even bother to hold back). She pumps your cock with an almost needy rhythm, only stopping to gather precum and spread it along your shaft. Her technique is great and her hands surprisingly soft (given the amount of working out she does), so it's no surprise that you soon feel pleasure radiate through your body.
The autocab signals its five-minute alarm and Blaire //* huffs*// in frustration. She grabs your head, pulls you up for a deep kiss, and pumps your cock faster. Her other hand drops to your lap, joining the first and adding in a slight twist around the head of your dick. The extra stimulation is enough to put you over the edge and you groan into her mouth. Your hips pump involuntarily against her hands as the first shot of cum arcs up and lands on her forearm. Satisfaction and lust fill her mind as several more shots of cum splatter across her hands, arms, and your lap. After the last weak spurt of cum, you slump back against the seat. Panting softly, Blaire breaks the kiss and watches as she gives your shaft a gentle squeeze, milking the last drop of cum that slides over her fingers.
The autocab rolls to a stop and announces its arrival as you are still in the afterglow of your orgasm. As your breathing comes back under control, Blaire uses the bottom of her dress to wipe away your cum as best as she can, then fixes her clothing into a somewhat presentable state. She makes sure that the cum stains are not that visible and then the two of you climb out of the autocab. You walk her to her door and Blaire gives you a quick peck on the lips.
@@.blaire;''Blaire:'' "I'm glad you showed up tonight. I had a really good time."@@ She unlocks the door and gives you a lustful smile. @@.blaire; "We should do this again sometime."@@
Blaire rushes inside without another word, leaving you confused on her stoop. Things become more clear as you are walking away when you feel a surge of lust and pleasure coming from Blaire's house. Evidently, the ride home was too much for her and she only managed to make it to her living room before she lost to the urge to masturbate.
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<<elseif $sceneSelect is 2>>\
<<if $blaire.endState is 2>>\
Blaire moves away from the dance floor and sits at one of the tables near the bar. Even in the psychic cacophony of the club (not to mention the cloud of lust and desperation), you can sense her boredom and disappointment with her night so far. From her vantage point at the table, she scans the room as if searching for something, then takes out her phone to idly browse social media. You bring up your obfuscation field until you can slide into the seat next to Blaire. A look of pure annoyance crosses her face when she realizes she's not alone, which instantly turns to excitement when she sees that it's you. A bright smile crosses her face and she pulls you in for a lingering kiss.
@@.blaire;''Blaire:'' "I’M SO HAPPY YOU’RE HERE <<print $player.name.toUpperCase()>>! GUYS HAVE BEEN BOTHERING ME ALL NIGHT!"@@
You lean in closer.
@@.player;''You:'' "HI! DO I NEED TO FIGHT ANYONE FOR YOUR HONOR?"@@
Blaire finds this idea to be absolutely hilarious and almost spits out her drink before laughing a bit too loudly.
Ouch.
It takes her a minute to calm down and she places her hand on your arm.
@@.blaire;''Blaire:'' "WANT TO GRAB A DRINK AND A BOOTH?"@@
<<elseif $blaire.endState is 3>>\
The two of you look around the club as Blaire finishes her first drink in record time.
@@.blaire;''Blaire:'' "WANT TO GRAB A DRINK AND A BOOTH?"@@
<</if>>\
You nod and Blaire screams @@.blaire; "Yay!"@@ loud enough that it startles several people nearby. She looks sheepish but still holds out her hand for some money. It's a crowded bar and Blaire is hot (and wearing a very tight dress) so she's the logical choice to grab drinks. You hold out some bills and she snatches it out of your hand, gives you a quick peck on the lips, then sashays towards the bar. Her thoughts are a bit fuzzy from her prior drinks but you can clearly sense that slow walk to the bar and the extra swing in her step are a deliberate attempt to keep your eyes on her. You have no problem with this and are rewarded with a great view of her ass moving beneath the tight fabric of her dress. Halfway to the bar, she gives you a coy look over her shoulder to make sure you're watching. When she does reach the bar she vanishes into the crowd and exits in a fraction of the time it would have taken you with some complicated fruity drink in each hand. She turns towards the booths across the main room and gestures for you to follow. The two of you walk over to the relatively quieter and more secluded area of the club, then slide into an empty booth. Blaire slides up so her thighs and shoulders are touching yours, then hands you one of the drinks. <<if $blaire.endState is 2>>Blaire starts sipping her drink and after she finishes half of it, starts to complain about her night.
@@.blaire;''Blaire:'' "I had a few guys who would not take no for an answer, kept trying to buy me drinks!"@@ She takes a long sip from her fruity cocktail. @@.blaire; "I told them I was waiting for someone but they would not listen. It took ten minutes to get them to leave me alone!"@@
You raise an eyebrow.
@@.player;''You:'' "Do you think they realized that you were lying? I didn't tell you I was coming."@@
Blaire just smiles.
@@.blaire;''Blaire:'' "But I was hoping you'd be here."@@
<</if>>\
For the next few songs, you and Blaire just hang out and enjoy the music. There is some conversation but since it's only feasible when there's a lull in the music, it's sporadic at best. Thankfully, Blaire doesn't seem to mind and is just enjoying your company. She sips her drink, bounces in her chair in time with the beat of the music, and watches the people on the dance floor. Something sets Blaire off again and she begins complaining about the bartenders, DJ, the other patrons, generally everyone and everything in the club. Thankfully for your sake, Blaire realizes what she's doing and sheepishly apologizes before she finishes her first drink and turns the convo to happier topics. When her drink is empty, she asks for more money and heads to the bar. You give her a quick kiss and hand her the money. She smiles and squeezes past you to get out of the booth, making sure to wiggle her toned ass as she passes. You give it a quick pinch and she shoots you a look of mock outrage as she heads to the bar. When she returns and attempts to squeeze past, you grab her hips and pull her down onto your lap. She gives a //*yelp*// of surprise and then wiggles her butt to get comfortable (and because she enjoys doing it).
For the next few songs, you hang in the booth, enjoying the company of the lithe blonde on your lap. You run your hand up Blaire's dress and caress her pussy through the thin fabric of her g-string. The two of you keep up the discussion when you can and, given the alcohol and your hand between her legs, Blaire quickly turns the conversation to perverted topics. It does not take long before she is fidgeting in your lap and for the fabric of her underwear to dampen with her juices. Partway through a conversation about sexual preferences, past encounters, and limitations, Blaire suddenly pulls her phone out of her bra. She opens the autocab app and shows it to you, her thumb hovering over the order button.
@@.blaire;''Blaire:'' "Do you want to ride home with me?"@@
There is a lot of unspoken intent in the question (well, not that unspoken since you can hear her thoughts) and Blaire pulls you in for a sloppy kiss. When she finally pulls back, she is softly panting and her eyes are glazed over with lust. Without another word, she presses the order button and then hops off your lap and out of the booth. She fixes her dress then the two of you walk out of the club, past the line of people waiting to get in, then to the line of autocabs waiting nearby. As the two of you approach, Blaire's phone //*pings*// and one of the autocabs opens its doors. You climb in first and Blaire crawls in after.
Blaire pounces before the door finishes closing, straddling your lap and passionately kissing you. You grab her ass through her tight dress and pull her down hard against your rapidly hardening cock. The kiss continues for several blocks and Blaire begins to roll her hips, grinding herself against you. Blaire breaks the kiss with a soft moan and gives you a wicked look. She gives you another kiss, then slides off your lap to kneel on the seat next to you. She bends over your lap, causing the already small dress to slide completely off her ass, and starts to fumble with your pants. It takes her a few tries, but as soon as your dick is free, Blaire lets out a hungry groan and slides half of your length into her mouth.
The city flashes past as Blaire bobs her head on your shaft. Her tipsy state messes with her coordination but she makes up for it with raw enthusiasm. On every downstroke, she pushes as much of your cock into her mouth as she can and her drool runs down your shaft. Blaire's horniness is skyrocketing and a deep need is growing in her mind. Not wanting her to feel left out, you slide your hand down her taut ass, push her g-string aside, and sink two fingers into her already steaming pussy. Blaire moans around your shaft and begins bobbing her head faster.
There is little finesse in your actions, just a primal need to get each other off before the ride ends. The small cab is filled with the sloppy sounds of Blaire's sucking and her muffled moans from your fingers pounding into her pussy. It's loud enough in the confines of the cab that you almost miss the 5-minute arrival warning. Since you're not holding back, Blaire's sucking quickly pushes you towards your limit. Blaire is not far behind, her breathing is frantic and she's practically fucking herself against your fingers. Her moans take on a desperate edge as her climax gets tantalizingly closer.
Unfortunately, time flies when you're having fun and the autocab pulls into your cul-de-sac before either of you can get off. Sighing internally since your fun is coming to an end, you pull your fingers out of Blaire’s cunt to get yourself ready to exit the cab. She immediately responds with a desperate moan and a frantic shake of her head.
@@.blaire;''Blaire:'' "OHH OHH, KH GNG, KH GNG!"@@
@@.blaire;''Blaire:'' ⚞// NO! NO! KEEP GOING! KEEP GOING!//⚟@@
You shove your fingers back into her steaming pussy and piston them as fast as she can handle. Blaire redoubles her effort, sloppily fucking your cock with her mouth as her moans take on a new intensity. You move Blaire’s hair off her face and the sight of her slightly glittery lips stretched around your cock, and the dazed look of lust in her eyes is just enough to set you off.
<<if $player.bpref is 1>>\
Your cock swells and your hips involuntarily thrust to meet Blaire's mouth. Sensing your imminent release, Blaire lets your dick pop out of her mouth and quickly wraps her lips around the base of your shaft. Her hand quickly replaces her absent mouth, sliding along your slick shaft with the same intensity. She only has to pump a few times before you release your first blast of cum. It arcs into the air and comes down on her hair and cheek. She continues stroking you as half a dozen more thick ropes of cum splatter the side of her face and hand. Between the third and fourth pulse, Blaire's cunt clamps down on your fingers and she screams in ecstasy. Her lips tighten around your shaft to muffle her screams and she humps her pussy against your hand as she rides out her orgasm. Her movements slow as the pleasure wanes and she pulls her lips away from your shaft, drawing out a thin line of cum and drool. When her orgasm is passed, you slide your fingers out of her cunt (Blaire moans in disappointment), and gently grope her ass. You both spend some time catching your breaths and then you notice that the cabin lights are on. Blaire notices this as well, giggles a bit drunkenly, and sits upright. She looks around at the other houses in the cul-de-sac, only a few have lights on in any windows but the curtains are all drawn.
@@.blaire;''Blaire:'' "♥Hehe♥ … Think anyone noticed?"@@ She seems almost disappointed and shakes her head. @@.blaire; "Anyway, thanks for coming to the club and sharing the cab. Maybe next time I can give you a ride."@@
Blaire blows you a kiss and steps out of the autocab. She makes a weak attempt to fix her dress then just gives up and walks back to her house with most of her ass exposed. After unlocking her front door, She turns and blows you another kiss, which gives you a nice view of the cum still coating her face.
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<<elseif $player.bpref is 2>>
Your cock swells and your hips involuntarily thrust to meet Blaire's mouth. Sensing your imminent release, Blaire tightens her lips around your shaft and pushes herself down until she gags before backing off. The first blast of cum catches her when just the tip of your dick is in her mouth. Your cum lands on her tongue, eliciting a deep muffled moan and a shiver of pleasure that runs down her. She bounces her head in quick shallow strokes, coaxing a half dozen more shots of cum to fill her mouth. Between the third and fourth pulse, Blaire's cunt clamps down on your fingers and she screams in ecstasy. Her lips tighten around your shaft to muffle her screams and she humps her pussy against your hand as she rides out her orgasm. Her movements slow as the pleasure wanes and she pulls her mouth off your shaft, drawing out a thin line of cum and drool. When her orgasm is passed, you slide your fingers out of her cunt (Blaire moans in disappointment), and gently grope her ass. Blaire looks you in the eye and swallows loudly, then rests her head on your thigh. You both spend some time catching your breaths and then you notice that the cabin lights are on. Blaire notices this as well, giggles a bit drunkenly, and sits upright. She looks around at the other houses in the cul-de-sac, only a few have lights on in any windows but the curtains are all drawn.
@@.blaire;''Blaire:'' "♥Hehe♥ … Think anyone noticed?"@@ She seems almost disappointed and shakes her head. @@.blaire; "Anyway, thanks for coming to the club and sharing the cab. Maybe next time I can give you a ride."@@
Blaire blows you a kiss and steps out of the autocab. She makes a weak attempt to fix her dress then just gives up and walks back to her house with most of her ass exposed. After unlocking her front door, She turns and blows you another kiss.
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<</if>>\
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<<elseif $sceneSelect is 3>>\
<<if $blaire.endState is 2>>\
Blaire is chatting with a small group of similarly dressed women near the bar. Even in the psychic cacophony of the club (not to mention the cloud of lust and desperation), you can sense that she's enjoying herself so far but was hoping for more from the night. One of the women is animatedly describing some of her recent adventures but Blaire is not paying too much attention. She scans the room as if searching for something, then takes out her phone to check if she has any messages. You make your way through the crowd to where the small group is waiting. Blaire sees you approaching and her face lights up with a joyful smile. As you reach the group, Blaire pulls you in for a passionate kiss that draws quite a few stares from nearby patrons. She gets a little too into the kiss and almost forgets that she was just talking to other people. Breaking the kiss but still clinging to your arm, she waves to the small clump of women.
@@.blaire;''Blaire:'' "<<print $player.name.toUpperCase()>>! I WAS HOPING YOU WOULD SHOW UP TONIGHT. I MADE SOME NEW FRIENDS AND WE'RE GOING TO GET A BOOTH AND HANG OUT!"@@
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<<elseif $blaire.endState is 3>>\
Since the club is Busy, Blaire decides that it will be faster for her to get drinks by herself (one of the benefits of being a very attractive woman with a bunch of male bartenders). She's excited for dancing and quickly downs her first drink and heads back for more. Ten minutes pass before you realize that Blaire has yet to return. A quick scan alleviates any fears as she is still at the bar, chatting away with a small knot of people. You move over to join her and she smiles when you catch her eye.
@@.blaire;''Blaire:'' "<<print $player.name.toUpperCase()>>! I MADE SOME NEW FRIENDS WHILE I WAS WAITING FOR A DRINK AND WE'RE GOING TO GET A BOOTH AND HANG OUT!@@ She turns to the small group of women. @@.blaire; "YOU GUYS THIS IS THE GUY I WAS TALKING ABOUT. LET'S GO AND I CAN INTRODUCE EVERYONE."@@
<</if>>\
As she is making an introduction, a group of guys (her new friends' boyfriends) arrives carrying drinks. They pass them out, pair off with their significant others, and the introductions resume. One of the men, the tannest one whose name you already forgot (Brad maybe?), shouts over the din and suggests you all head towards the booths. They all head over with you and Blare trailing after. Still clutching your arm, Blaire pulls you down to whisper as you walk (and by whisper, you mean speak normally so you can actually hear her). She quickly fills you in on what she has learned of her new friends' relationship dynamics.
@@.blaire;''Blaire:'' "So Miguel and Amiee have been together for the last six months but were friends with benefits for at least a year before that. Mylee, Emmett, Glenn got together a year ago. I mean Mylee and Glenn did, Emmett hooked up with them only a few months ago but they say that they're all really happy. But I don't think they're being honest since Ella, Zach's GF, was telling Brad and Chloe, who used to date Zach, that …"@@ Blaire goes into the complicated history of her new friends that she admits to only having met a half hour before your arrival. You quickly get lost amidst the web of relationship drama but Blaire doesn't seem to notice. @@.blaire; "… but last week at Yvonne's party, Zach's friend Yvonne, not Ella's ex Yvonne. They all decided to hang out tonight. And you know what the best part is?"@@
Walking slowly so she could fill you in on the gossip, you and Blaire finally make it to the booth. You give Blaire a level look.
<<if $blaire.tell lt 2>>\
@@.player;''You:'' "Honestly Blaire? No. I have no idea."@@
<<elseif $blaire.tell gte 2>>\
@@.player;''You:'' "Honestly Blaire? Even with my powers, I have no idea."@@
<</if>>\
Blaire gives you a conspiratorial smile and tilts her head towards the booth. Her new friends are all seated but you notice that none of the couples are sitting together. Instead, they are all paired off with different partners.
<<if $blaire.endState is 2>>\
@@.blaire;''Blaire:'' "The girls wanted to have some fun, so they all traded boyfriends!"@@ She giggles and hugs your arm. @@.blaire; "They asked if we wanted in but I wasn't in the mood for anyone else tonight."@@
<<elseif $blaire.endState is 3>>\
@@.blaire;''Blaire:'' "The girls wanted to have some fun, so they all traded boyfriends!"@@ She giggles and hugs your arm. @@.blaire; "They asked if we wanted in but I told them that I'm not interested."@@
<</if>>\
Since the music in the booth is merely loud instead of deafening, it allows you to talk to Blaire's companions. The group seems nice enough, they're mostly business types that all work in the same high-rise for some firm or another. <<if $blaire.endState is 2>>Apparently, Blaire was bored earlier and just walked up to the hottest member of their group and asked to dance, then they decided to hang out for the night. <<elseif $blaire.endState is 3>>Apparently, when Blaire was waiting to get drinks, the ladies struck up a conversastion and decided to hang out for the night.<</if>> Despite not having much in common, everyone turns out to be fairly amicable (though they do assume that when you say you don't work you mean that you have a trust fund) and the conversation turns out to be enjoyable. The ladies go to the bar for drinks and, when they return, Blaire drops herself onto your lap and wraps her arms around your neck <<if $blaire.tell gte 2>>(Blaire thankfully remembers to not bother getting you a drink)<</if>>. The conversation resumes but you notice that your new friends are becoming increasingly distracted with each other. There are a few kisses and surreptitious gropes and a growing cloud of lust begins to build over the booth.
Blaire is watching this all with rapt attention. She places a few kisses on your neck and wiggles her ass on your crotch. You drop your hand to her bare thigh and your blonde cheerleader opens her legs wide enough for you to slide your hand under her dress. Blaire buries her head in your neck and moans softly as your fingers probe her wet cleft and she lets out a shuddering //*sigh*// when you push two fingers into her hole. There are a few more attempts at keeping the conversation going but everyone is pretty occupied by this point and not really interested in talking anymore. For the next couple of songs, the group just hangs out in the booth and everyone gets progressively more brazen with their activities. Two of the group (Ella and Glen you think) excuse themselves to go dancing (she plans on getting him to the first secluded place and sucking his cock). This sets off the rest of the group and they all slide out of the booth citing various excuses (all of them are planning on having some fun with their current partners). Blaire, who has been contemplating taking out your cock and riding it right here, Leans back against your chest and spreads her legs wide enough that it should be incredibly obvious if anyone wanders close.
@@.blaire;''Blaire:'' "Can I call an autocab so you can give me a ride?"@@
She punctuates this by softly biting your ear and squeezing her pussy around your fingers.
You nod and give her a deep kiss, causing her to squirm in your lap. She pulls her phone from her dress and summons an autocab. You kiss her again and slide your fingers out of her cunt and along her clit. Blaire moans into your mouth then breaks the kiss with a look of mock indignation. She lightly slaps your shoulder, fixes the bottom of her dress, then hops out of the booth. Grabbing your hand, she leads you out of the club (your new friends are nowhere to be seen), past the line of patrons waiting to get in, and to the autocab stand nearby. As you approach, her phone //*pings*// and one of the autocabs opens its door.
Blaire shoves you inside and pounces before the door is even fully closed. She straddles your lap, shoves her tongue into your mouth, and starts to fumble with your pants. It takes a few tries to undo your pants but Blaire has your cock out before the autocab has merged into traffic. Blaire breaks the kiss and lines your cock up with her already drenched cunt. She swivels her hips a few times, rubbing her pussy against the tip of your dick, then suddenly drops her weight. Blaire throws her head back and moans as your cock fills her needy hole. She takes a few seconds to get accustomed to your cock then leans forward to look you in the eye.
@@.blaire;''Blaire:'' "♥oooohhhh Fuuuuuccckkkkk♥ … I've … needed … your … cock … all … night …"@@
She punctuates each word by lifting her hips and slamming herself down on your shaft. You hike up her dress and grab handfuls of her toned ass, using the grip to pull her harder onto your cock. Blaire rips down the top of her dress then thrusts her perky tits into your face. You try to capture one of her pink nipples in her mouth but she starts fucking you harder, making it near impossible. With what little rational thought remains, Blaire realizes what you're trying to do and braces her hands on the seat behind you. With her upper body stable, Blaire begins rocking her hips as hard as she can. You pull one of her small nipples into your mouth and flick your tongue across the hard nub. Blaire moans between panting breaths.
@@.blaire;''Blaire:'' "♥Mmmgh♥ … Fuck … //*pant*// …your cock … //*pant*// … is amazing."@@
Blaire fucks you with wild abandon, alternating between slamming herself on your cock as hard as she can and rapidly rocking her hips. Blaire races towards her climax, her ragged panting intermixed with loud moans and the occasional //*yelp*// of ecstasy when your cock hits a particularly sensitive spot. You tighten your grip on her ass and pull her down harder as she teeters on the edge of her climax. Needing one last push, you tap into her mind and send a small thread of power into the pleasure center of her mind.
Blaire's body suddenly goes rigid as her orgasm crashes over her. She screams in ecstasy and a tremble passes up her leg. Blaire screams again then begins frantically fucking you, desperate to draw out her pleasure. You slide your hand to her upper back, holding her chest still as you alternate between each nipple, lashing it with your tongue and gently nipping it with your teeth. Blaire's orgasm fades slowly but soon her screams dwindle to pleasurable mewls and her bouncing hips slow to a stop. She collapses on your chest and breathes heavily against your neck.
The two of you remain like this, Blaire recovering from her orgasm as you enjoy the feeling of your cock buried in her cunt, until the autocab enters Greencrest. With a deep //*sigh*//, Blaire pushes herself up and gives you a lust-dazed smile. She begins to slowly rock her hips, squeezes your cock with her pussy, and coos happily.
@@.blaire;''Blaire:'' "♥hhhhng♥ … We still … //*pant*// … have some more time … //*huff*// … for you to cum …"@@ Blaire moans and adds a small swivel to her hip movement. You don't have much time left so you stop holding back. @@.blaire;"… do you think … ♥mmm♥ … our new friends are having this much fun?" @@ She cups her tits and pushes them into your face. You drag your tongue from one nipple to the other. @@.blaire; "Did you see Chloe … //yessss// … in the booth? Emmett had his fingers in her … ♥ugh♥ … cunt when we were talking."@@
A familiar pressure begins to build in your loins as Blaire's words and moist slit have their effect. She closes her eyes and starts thinking about what your new companions are up to. Her pussy gets wetter and she begins bouncing lightly.
@@.blaire;''Blaire:'' "Mylee told me she … //*pant*// … planned on fucking Zach and Miguel… ♥mmm♥ … do you think they'll cum in her mouth? … //*huff*// …"@@ Surprisingly for Blaire, her pleasure begins to build towards a second orgasm. She starts bouncing harder. @@.blaire; "… or will they take turns cumming in her pussy …"@@
You squeeze Blaire's ass and start guiding her hips down harder causing her to squeal with pleasure. The streets flash past as Blaire's fucking becomes more frenzied as she desperately tries to get you off before you arrive home. She cycles through pounding herself on your cock, screaming her head off, rocking her hips, and fantasizing about the other couples from the club. Between Blaire's sounds of pleasure and the wet sounds of your fucking, you almost miss the proximity warning. You're nearing the point of no return and Blaire is not that far behind. Your cock swells even larger and you groan. A wild smile crosses Blaire's face as she wraps her arms around your neck and buries her head in your neck.
@@.blaire;''Blaire:'' " … ♥nngh♥ … I bet they'd let you fuck them … //*yess*// … you could just … //*huff*// … bend them over and fuck them … ♥mmm♥ … until they scream … //*fuck!*// … just hike their slutty dresses up and … ♥unhg♥ … pump them full of … ♥cum♥ …"@@ Blaire is panting desperately into your ear as she balances on the edge of cumming. @@.blaire; "… or you can … ♥ngh♥ … fuck them … and … ♥cum♥ … ♥in♥ … ♥me♥ …"@@
Your cock throbs and your orgasm washes over you. Groaning, you throw your head back, pull Blaire's pussy as hard onto your cock as you can manage, and unload inside her. Shot after shot of thick cum fills your cheerleader's waiting cunt. The feeling of your hot cum sets her off and she screams into your neck as her second climax of the night tears through her. Images of you fucking other women and filling them (and her) with your cum flash through Blaire's mind as she screams and moans in ecstasy. After you are finally spent inside of her, her orgasm slowly begins to fade. Eventually, Blaire slumps against you, breathing heavily and lightly kissing your neck. It's only at this point do you realize that the car is waiting outside of her house and the cabin light is on.
The autocab signals you to vacate the vehicle but Blaire refuses to move. She remains cuddling against you and only moves when your deflating cock finally slides out of her cunt. Blaire gives you one last intense kiss and rolls slides off of your lap. She giggles to herself.
@@.blaire;''Blaire:'' "♥hehe♥ … Thanks for giving me a ride … 5 stars … hehe …"@@
<<if $blaire.endState is 2 or ($blaire.endState is 3 and $blaire.moveRoom lt 3)>>\
Still giggling, Blaire tries to make herself presentable, then just gives up and exits the car with half her ass still exposed, your cum leaking down her thigh, and her tits barely covered. You exit the car, which drives off in an aggravated fashion, then walk Blaire to her door. She clings to your arm, partially out of affection and partially due to her wobbly legs. Tiredness begins to fill her mind and it takes her a few attempts to unlock her front door. She gives you a surprisingly chaste kiss then heads inside for a shower and some sleep.
<<elseif $blaire.endState is 3 and $blaire.moveRoom gte 3>>\
Still giggling, Blaire tries to make herself presentable, then just gives up and exits the car with half her ass still exposed, your cum leaking down her thigh, and her tits barely covered. You exit the car, which drives off in an aggravated fashion, then take Blaire's arm and walk to your door. She clings to you, partially out of affection and partially due to her wobbly legs. Tiredness begins to fill her mind and she leans heavily on your arm as you unlock the front door. You both head inside and Blaire heads towards your shower.
<</if>>\
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<</if>>\<<if $sceneSelect is 1>><div id="evePervFrame"><div id="areaTitle">Studying for Blaire's Oral Exam</div></div>
<<elseif $sceneSelect is 2>><div id="evePervFrame"><div id="areaTitle">Studying for Your Oral Exam</div></div>
<<elseif $sceneSelect is 3>><div id="evePervFrame"><div id="areaTitle">Cramming Session</div></div>
<</if>>\
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<<if $blaire.tell lt 2>>\
You take out your phone and send a message to Blaire.
@@.player;''Your Text:''@@ @@.playerT; Hey, I know your in class but want to meet up and study?@@
The text startles Blaire out of her bored stupor and a <<if $blaire.level is 4>>bright smile<<elseif $blaire.level is 5>>wicked smile<</if>> spreads across her face when she sees who it's from. She eagerly types out a message then starts to gather their things.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT;Sure, what did you have in mind?@@
She<<if $blaire.level is 4>> quickly <<elseif $blaire.level is 5>> excitedly <</if>>finishes packing up her stuff as you respond.
@@.player;''Your Text:''@@ @@.playerT;I have some ideas. Need peace and quiet though@@
Her smile widens.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT;I know a place, meet me at the fourth floor of the library.@@
You leave before Blaire notices you and head towards the main campus library. Entering the musty building, you take the main set of stairs to the fourth floor and find an empty table. Blaire arrives less than a minute later, climbing the stairs and walking over to where you're sitting. Without a word, she gives you a quick kiss, takes your hand, and pulls you deeper into the stacks. Winding through the oddly muted paths between the shelves, Blaire leads you to a reading room on the far side of the library. You do a quick scan as you walk, both with your eyes and your powers, and find that the two of you are alone on the floor (except for a single person on the opposite end of the building but they're asleep). Blaire notices you looking and smiles brightly.
@@.blaire; ''Blaire:'' "No one ever comes up here, especially not this far back. It's the best place on campus if you want to be alone for a while." @@
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<<elseif $blaire.tell gte 2>>\
You put a bit more power into your obfuscation field and carefully pick your way through the class to where Blaire is sitting and tap her on the shoulder. Blaire, having been in a bored stupor, jumps at the sudden contact. She's confused, and a bit annoyed, until she sees that it's you standing in her personal space. A bright smile spreads across her face.
@@.blaire; ''Blaire:'' "$player.name!"@@ She gets up and throws her arms around your neck. @@.blaire; "Are you here to save me?"@@
You give her a quick kiss.
@@.player;''You:'' "I was thinking of going somewhere with some peace and quiet."@@
Her smile widens and takes on a wicked edge.
@@.blaire; ''Blaire:'' "I know the place."@@
The two of you leave and head towards the main campus library. Entering the musty building, you take the main set of stairs to the fourth floor and disappear into the stacks. Without a word, she gives you a quick kiss and pulls you through the rows. Winding through the oddly muted paths between the shelves, Blaire leads you to a reading room on the far side of the library. You do a quick scan as you walk, both with your eyes and your powers, and find that the two of you are alone on the floor (except for a single person on the opposite end of the building but they're asleep). Blaire notices you looking and smiles brightly.
@@.blaire; ''Blaire:'' "No one ever comes up here, especially not this far back. It's the best place on campus if you want to be alone for a while. Can you sense anyone?" @@
You shake your head.
@@.player;''You:'' "None."@@
\
<</if>>\
With another quick kiss, Blaire pulls you inside the reading room and shuts the door. The room itself is little more than a ten by ten square box with a round table and several chairs taking up most of the floor space. Blaire glances briefly out of the small window on the door, turns back to you, and drops her bag to the floor. With a small growl, Blaire shoves you back into one of the chairs, straddles you, and drops her weight onto your lap. Eagerness and lust fill the cheerleader's mind as she leans in for a deep kiss. You slide your hands under her short skirt, cup the bare cheeks, and pull her against the growing bulge in your pants. Blaire moans into your mouth and begins moving her hips, grinding her g-string covered pussy against your crotch. She breaks the kiss, licks her lips seductively then puts several kisses along the side of your face and neck.
@@.blaire; ''Blaire:'' "Soooo … What did you want to study?" @@
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<<if $sceneSelect is 1>>\
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You squeeze Blaire's ass and give her your best pensive look. She rolls her eyes then ducks down for another kiss. The two of you make out for a few minutes and you can feel Blaire's anticipation growing. She has an idea of what she wants to do but is hesitant to act in case you have something in mind. You run one hand up to cup her B-cup tits through her tank-top then end the kiss.
@@.player; ''You:'' "I'm not sure what to study. You're the one taking classes so you can pick." @@
Blaire barely waits for you to finish the sentence before she kisses you again. She pushes her tongue into your mouth, entwines it with yours, then pulls away. She repeats this a few times until you get what she wants and you push your tongue as far into her mouth as you can. Blaire lets out a deep moan and pulls back slightly, wrapping her lips around your tongue and bobbing her head as if sucking a miniature cock. She lets your tongue go and gives you a seductive smile.
@@.blaire; ''Blaire:'' "I have a good idea …" @@
Blaire gives you another kiss and slowly slides to her knees between your legs. She takes her time, making sure to rub as much of herself (especially her tits) on your crotch as possible. Her expression is filled with lust and determination as she quickly undoes your pants and fishes out your rigid cock. She gives it a few strokes and then puts a wet kiss on the tip, followed by a trail of kisses down the shaft and then back up to the tip. She repeats this a few more times, teasingly kissing the full length of your shaft with agonizing softness. Lust starts to overwhelm her restraint and the kisses eventually start to get sloppier and linger longer. The next time she works her way back to the tip, she kisses it and pushes forward. Your cock slips between her lips and Blaire keeps going until a little over half of your shaft is in her mouth. You groan in appreciation and Blaire's eyes sparkle with pride. She starts to bob her head, quickly picking up the pace and filling the small room with the wet sounds of her sucking. A moan reverberates down your shaft and you tilt your head to see Blaire's hand quickly working beneath her skirt (which sadly blocks the view). You slide a hand down her top and begin to idly pinch and fondle her small nipple. Blaire moans around your shaft and begins to bob her head faster. You hold back for a few minutes to enjoy the blonde's talented mouth and give her time to get herself off.
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<<if $storyline.amitaQuest is 1>>\
<div id="eveFrame">//A strange sensation draws your attention to the window in the door. Turning towards it, you see the same beautiful amber eyes that you last saw through a stack of books. The eyes widen slightly and then dart to the side as if they are debating if they should make a run for it. Wanting to put on a good show, you gently push some of Blaire's hair out the way of the voyeur's view, sharply pinch the Blonde's nipple, and thrust slowly into her mouth. A gurgling moan draws the watcher's gaze back to the action and they stare at you with unmistakable lust. Smiling internally, you turn back to the hungry cheerleader at your feet. //</div>
<</if>>\
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Blaire races towards her climax and you ease up on your self-control to match her. Her breathing is becoming ragged and her muffled moans are nearly continuous. The vibrations caused by her sounds of pleasure bring you closer to the edge much quicker than you expect and your cock begins to swell. Blaire notices how close you are to finishing and bounces her head even faster, adding a slight twist to her movements. The hand under her skirt speeds up in time with her sucking and Blaire pulls her lip off your shaft with a wet //*pop*//. Panting, Blaire replaces her mouth with her free hand and looks up at you with eyes filled with need and lust.
@@.blaire; ''Blaire:'' "♥Uhhmm♥ … please … //*pant*// … cum … ♥ggnh♥ … please …" @@
<<if $player.bpref is 1>>\
It only takes a few strokes of her hand before the first spray of cum splatters across Blaire's face from forehead to mouth. Blaire tenses and her movements become frantic. Her face scrunches up with the effort of holding off her orgasm just as the second blast of cum coats her from the bridge of her nose to her lips. Her concentration breaks and Blaire opens her mouth to scream in ecstasy.
@@.blaire; ''Blaire:'' "♥AAHHHH FUUUUCCK, CUMMMIIN! …♥" @@
Blaire lets go of your cock and slaps the free hand over her mouth to muffle her screams (which smears your cum across her face). Your cock, now bouncing free, pulses several more times as Blaire screams into her hand. Your spunk coats the blonde's hand, chin, and neck as she writhes at your feet. You stroke your cock a few times and a few more drops of cum land on the tops of Blaire's modest breasts. The room is filled with Blaire’s frantic breathes, muffled moans, and wet sounds as she frantically fuck herself with her finger and draws out her orgasm as long as possible. Without much to do but watch, you slide your second hand down Blaire's tank-top and gently fondle her other tip. Her orgasm fades slowly but as it does, so does her energy. When the screams dwindle to soft panting, Blaire leans her upper body against your leg and takes several deep breaths to regain her composure. Finally, she languidly looks up and gives you a semen-covered smile. Taking a few more steadying breaths, Blaire shuffles over to her bag and takes out a pack of tissues. You get yourself together as Blaire, who is still kneeling at your feet, cleans herself up as best as she can. Once she's satisfied with her appearance, she drops the cum covered tissues into the trash with a giggle and adjusts her clothes to look more presentable.
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<<elseif $player.bpref is 2>>\
Blaire barely has time to get her lips back around your cock before the first spray of cum splatters inside her waiting mouth. Her muscles tenses and her movements become frantic as she rapidly bobs her head on your shaft. Blaire's face scrunches up with the effort of holding off her orgasm but the second blast lands across her tongue and breaks her concentration. A shudder runs through her body as Blaire tightens her lips around your cock and screams in ecstasy.
@@.blaire; ''Blaire:'' "♥UUHHHHHUUUGGHHHUMMMMM! …♥" @@
With her mouth full, Blaire's screams of pleasure are muffled and they send pleasing vibrations through your already sensitive prick. Your cock pulses several more times, filling the frantically horny blonde's mouth with sticky cum. Her muffled screams grow louder with each shot and a tremor vibrates up her body. Lost in her own world of ecstasy, Blaire keeps sucking even after the last few drops of semen are pulled from your shaft. The room is filled with Blaire’s frantic breathes, muffled moans, and wet sounds as she frantically fuck herself with her finger and draws out her orgasm as long as possible. Without much to do other than watch, you slide your second hand down Blaire's tank-top and gently fondle her other tip. Her orgasm fades slowly but as it does, so does her energy. When the screams dwindle to soft panting, Blaire swallows loudly, slides your cock from her mouth, then leans her upper body against your leg. She takes several deep breaths to regain her composure, gives you a dreamy smile then slowly licks her lips. Taking a few more steadying breaths, Blaire shuffles over to her bag and takes out a pack of tissues. You get yourself together as Blaire, who is still kneeling at your feet, wipes her mouth and fixes her clothing. Once she's satisfied with her appearance, she drops the tissue into the trash.
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<</if>>\
<<if $storyline.amitaQuest is 1>>\
<br><div id="eveFrame">//The eyes in the window are still there but they now have the same lust-addled look as Blaire's do right now. Your voyeur stares vacantly at you and Blaire for a few seconds before suddenly coming to her senses. With a blur of movement, the eyes are gone.
It's only much later when you realize that you didn't detect the voyeur's mental signature or their lust.//
<<set $storyline.amitaQuest to 2>></div>
<</if>>\
Checking quickly to make sure the coast is clear, you lead the way out of the reading room and towards the stairs. With nothing left to do, both of you head towards the exit before anyone can come to investigate any sounds they may have overheard.
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<<elseif $sceneSelect is 2>>\
You run your hands up Blaire's side to her shoulders and slip the thin straps of her tank top off. She coos happily and arches her back, presenting her B-cup rack to you. Reaching up, you tug the top of her tank-top<<if $blaire.level is 4>> and bra<</if>> down far enough to expose her perky pink nipples. Blaire coos happily as you place kisses along both breasts then //*yelps*// in surprise as you suddenly grab her ass and stand. In an impressive feat of strength (for you), you stand with Blaire, turn, and put her down on a nearby chair. You follow her down and wind up kneeling between her legs.
@@.player; ''You:'' "I've got a pretty good idea of what to study." @@
It takes a second for everything to click into place and an intense wave of horniness and apprehension flows through Blaire's mind. Her legs snap together and she crosses her ankles almost on reflex. She turns red and shakes her head vehemently.
@@.blaire; ''Blaire:'' "Oh no that's okay. Are you sure? I know guys don’t like to do that so don’t feel obligated to do it for me, you don't owe me. I’m really happy doing stuff for you if you waahhnnn♥ … ♥oh that's nice♥ …" @@ Your hands slide up her legs to massage her hips and you place several kisses on the top of her thighs. Some of the tension leaves her body. @@.blaire; "I mean if you want to do it, I won't say no but only do it if you really wan … Ah!"@@
You bite her thigh then look up at her.
@@.player; ''You:'' "Blaire? Calm down. I want to do it."@@ You slide your hands along her legs to her knees and apply pressure. @@.player; "Don’t overthink it, just sit, spread your legs, and enjoy." @@
She still seems taken aback and while there is some apprehension, she trusts you enough to take you at your word. Her feet uncross and she lets you slowly guide her legs open. You manage to stifle a laugh, Blaire is willing to do a lot of kinky things with you, but cunnilingus is apparently crossing the line. She relaxes enough that you can slide your hands up her inner thigh and push them far enough apart to give you a nice view of the small triangle of $player.Fcolor fabric covering her bare pussy. Blaire shivers slightly as you tease the edges of the g-string with your fingers and slide them lightly against the thin fabric. Taking things slow to relax her, you start kissing down her leg, eventually ducking your head under her tiny skirt to place a lingering kiss on the crease of her leg. Blaire //*sighs*// with pleasure and relaxes, leaning back against the chair and opening her legs a bit more.
With a bit more room to work, you push her increasingly damp g-string aside and push two fingers into Blaire's sopping wet cunt. The sudden intrusion causes her to inhale sharply then let out a soft, drawn-out moan of pleasure. She sinks further in the chair, pushing her crotch forward and her legs open. You slowly finger Blaire for a while until her lust and need to cum begin to overpower her apprehension at being eaten out. Once you sense the lust winning out you make your move. Blaire moans appreciatively.
@@.blaire; ''Blaire:'' "♥Mmmmm♥ … that feels good … Could yoUgghhhh!♥" @@
Blaire jerks in surprise and moans when your tongue first runs along her wet slit. Your tongue flicks against her clit, causing another surprised jerk as Blaire's hands tightly grip the seat of the chair. You lick her cunt again, running your tongue from where your fingers are still sliding into her pussy all the way to her clit. This time, you take your time, languidly running your tongue around and across the small nub. Blaire lets out several breathy moans and sinks even lower until her ass is hanging off the chair. You grab her taut butt, partially to support her, partially because you just enjoy groping her, and partially to control her hip movements as you teasingly eat out her cunt. Blaire's apprehension about you going down on her shatter as lust and desire flow into her mind. You build up to a relaxed rhythm, slowly sliding your fingers into her cunt while working her slit and clit with your tongue. Blaire begins to pant and her hips start to slowly twitch in response to your ministrations.
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<<if $storyline.amitaQuest is 1>>\
<div id="eveFrame">//A strange sensation draws your attention to the window in the door. Thankfully, Blaire's skirt is short enough that it does not block your view of the window set into the door. Framed in the square of glass are the same beautiful amber eyes that you last saw through a stack of books. The eyes widen slightly and then dart to the side as if they are debating if they should make a run for it. Wanting to put on a good show, you use your free hand to push Blaire's skirt out of the voyeur's way. Suddenly, you rapidly flick your tongue against Blaire's clit, causing the blonde to let out a strangled moan of pleasure and push her hips up to meet your tongue. The watcher's gaze shifts back to the action and they stare at you with unmistakable lust. Smiling internally, you turn your attention back to the horny cheerleader in front of you. //</div>
<</if>>\
The small room is filled with Blaire’s increasingly loud moans as she draws closer and closer to her edge. You keep the pace nice and steady though, teasing her and letting her frustration and lust blend together into a potentially explosive mix. She tries humping against your face, but your grip on her ass prevents her from getting much leverage. All she manages to do is squirm lower in the chair until only her shoulders and upper back are still on the seat. Achingly slow, Blaire draws closer to the point of no return and a near-constant stream of panting moans escapes the blonde's throat. You start pumping your fingers faster to push her over the last bit of distance before she reaches the edge.
@@.blaire; ''Blaire:'' "♥mmmm♥ … oh fuck, fuck, fuck … ♥ughhhh♥ … fuck … ♥Mmm♥ … ♥MMM♥ … ♥MMM!!!♥ … " @@
Just as she hits her limit, you suck her clit into your mouth and start rapidly flicking it with the tip of your tongue. At the same time, you let go of your grip on Blaire's ass. She cums, hard, almost immediately. She screams in ecstasy, completely forgetting about your public location, as her entire body goes rigid. This lasts only for a second before Blaire braces her feet on the floor, wraps both hands in your hair, and begins fucking herself against your face as hard and as fast as she can. Her screams fill the small room as she drives herself higher and higher on your tongue.
@@.blaire; ''Blaire:'' "♥MMMMM … UUHHHHHHH … FUUUUGHHHHH♥ …" @@
Her pussy clamps around your fingers and her juices gush down your chin and hand. Thankful for your powers, you manage to keep your lips or tongue on her clit despite her frantic and increasingly sporadic thrusting. It takes a long time for her climax to start to fade. Her thrusting hips get less forceful and her screams fade first to loud moans, then to quiet mewling. You back off as well, slowing your fingers and tongue as you ease her out of the mind-numbing orgasm. Over a minute later, the climax fades fully and Blaire slumps bonelessly in the chair. You give her drenched slit one last lick then sit back. She stares at you with a dreamy smile and lust-drunk eyes and you feel waves of affection and contentment filling her mind. She lethargically flows forward off the chair and onto your lap, where she wraps her arms around you and rests her head on your shoulder.
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<<if $storyline.amitaQuest is 1>>\
<div id="eveFrame">//The eyes in the window are still there but they now have the same lust-addled look as Blaire's do right now. Your voyeur stares vacantly at you and Blaire for a few seconds before suddenly coming to her senses. With a blur of movement, the eyes are gone.
It's only much later when you realize that you didn't detect the voyeur's mental signature or their lust.//
<<set $storyline.amitaQuest to 2>></div>
<</if>>\
Blaire coos happily in your embrace and her breathing starts returning to normal. You remain embraced until the edges of sleep begin creeping into her consciousness. Reluctantly, you sit up and help her back into the chair. Blaire rubs her eyes and stares at you with a look of disbelief.
@@.blaire; ''Blaire:'' "Holy shit … that was … fucking amazing … how are you …"@@ She takes a deep breath to clear her thoughts. @@.blaire; "That was so good I'm still babbling. How are you so good at that?"@@ You just shrug and she laughs. @@.blaire; "Well, I don't care how I just care that you do it more often."@@ She looks down at the bulge in your pants. @@.blaire; "Are you sure you don't want anything in return? I know this is usually a 'you owe me one' kind of thing."@@
Who the hell has she been dating till now? You shake your head, partially out of disbelief and partially as an answer to her question. She looks surprised but is in way too good of a mood to argue. You point to her bag.
@@.player; ''You:'' "Can I grab some tissues?" @@ She nods and you grab some from her bag. @@.player; "As much as I enjoy having you do stuff for me, we are probably out of time. Someone probably noticed the screaming."@@
Blaire blushes but acknowledges that you have a point and starts to quickly gather her stuff. Less than a minute later, the two of you are more or less presentable and you are scanning to see if anyone is heading your way. A few people heard her screams and at least one person, a librarian, is coming up to investigate. You grab Blaire's hand and lead her out of the room. Using your powers to evade the librarian, you and Blaire make it to the ground floor of the library without arousing any additional suspicion.
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<<elseif $sceneSelect is 3>>\
You run your hands up Blaire's body then, with a quick tug, pull her tank top down until her perky tits are exposed. Blaire lets out an exaggerated //*gasp*// which turns into a moan when you suck one of her pink nipples into your mouth. She cradles your head as you switch to the other breast and lightly nip at the sensitive bud. Your hands grip her ass tighter and you begin to force her harder against the bulge in your pants. You spent a few more seconds enjoying her tits then pulled back to speak. Only for Blaire to ram her tongue in your mouth in a sloppy and needy kiss. After making out for a minute, you try to pull back, Blaire tries to keep kissing you but settles on your neck when she can't reach your lips.
@@.player; ''You:'' "I've got a pretty good idea of what to study." @@
You use your grip on her ass to bounce her hips while you thrust lightly against them. Blaire is about to ask what you mean but she realizes what you're getting at and a lewd smile spreads across her face. She suddenly pouts, bats her eyes at you, and sits still on your lap.
@@.blaire; ''Blaire:'' "Are you sure that's what you want?"@@ Blaire puts her flexibility to good use and swings one of her legs between your bodies, then hops off your lap. @@.blaire; "Nothing else that you want?"@@
She steps over to the table and rests her hands on the surface. Her back arches, her hips tilt up, and she looks over your shoulder with lustful eyes. Her skirt is short enough that, in this position, the bottom of her ass is exposed and you can just make out the $player.Fcolor g-string covering her shaved pussy. Blaire wiggles her hips as you stand behind her.
@@.blaire; ''Blaire:'' "Because if you want something else I'm sure we can work somet … eeek!♥ "@@
You simply push Blaire forward until her bare tits are pressed against the cold surface of the table. She squirms at the sudden chill but remains where you put her. She groans happily.
@@.blaire; ''Blaire:'' "Please fuck me $player.name … I need this …"@@ You quickly undo your pants and pull out your achingly hard cock. Blaire reaches back and moves her g-string aside. Her pussy is already dripping wet. @@.blaire; " … I really really really need this …"@@
Her tone is almost pleading and you take pity on her. You push the head of your cock against her warm pussy, grab her hips, and slowly push into her. Blaire covers her mouth to stifle her drawn-out moan then lets out a satisfied //*sigh*// when your cock is fully sheathed inside her cunt.
@@.blaire; ''Blaire:'' "♥ughnn♥ … fuck yesss." @@ She slides forward a few inches and then pushes herself back. @@.blaire; "♥Mmmm♥" @@
You let Blaire fuck herself for a few seconds then thrust forward to meet her hips. She lets out a passionate //*yelp*// and then another when you slam your cock into her again. Blaire smiles lewdly over her shoulder and stretches to grab the far edge of the table. Maintaining eye contact, you slam into her again, then again, and again, and again. Each time, Blaire half-//*yelps*///half-screams with pleasure. You don't let up and start building a rapid-fire tempo of you fucking Blaire hard against the table. Her lewd smile quickly fades and is replaced with a dazed look of ecstasy. The small room is quickly filled with the sounds of your hips slapping into Blaire's ass and her increasingly loud and increasingly frantic moans.
\
<<if $storyline.amitaQuest is 1>>\
<div id="eveFrame">//A strange sensation draws your attention to the window in the door. Staring through the small square of glass are the same beautiful amber eyes that you last saw through a stack of books. The eyes widen slightly and then dart to the side as if they are debating if they should make a run for it. Wanting to put on a good show, you tighten your grip on Blaire's hips and pound into her as hard as you can. She lets out a strangled scream of pleasure and quickly covers her mouth to stifle the noise. The watcher's gaze shifts back to the action and they stare at you with unmistakable lust. Smiling internally, you turn your attention back to the horny cheerleader bent over in front of you. //</div>
<</if>>\
Blaire's climax races closer and, in her lust-addled state, abandons all attempts at remaining quiet. She lets go of the far end of the table, braces her hands on the surface, and uses the leverage to shove herself backward to meet your thrusts. Her panting moans take on a much more desperate tone as she nears the point of no return. You relax your self-control and let the tightness of Blaire's pussy and the feeling of her toned ass bouncing against your hips flow over you. After a minute of hard fucking, both you and Blaire are teetering on the brink of cumming. Knowing that she needs one last nudge, you reach forward and <<if $player.bprefL is 1>> and grab her messy bun<<elseif $player.bprefL is 2>> grab her pigtails<<elseif $player.bprefL is 3>> tangle your fingers in her hair<</if>>. You pull backward, arching her back sharply and lifting her modest tits off the table, where they begin bouncing with each hard thrust of your cock. Blaire shrieks in ecstasy and you feel yourself hit your limit.
@@.player; ''You:'' " … //*grunt*// … going to cum … //*grunt*// … inside you …" @@
With a final tug of her hair, you bury yourself as deep as you can go and blow your load as deep as you can into Blaire's eager pussy. The blonde cheerleader immediately screams as her orgasm crashes through her body. She begins to thrash wildly beneath you, trying to thrust herself backward as fast as she can while spasms of ecstasy wrack her body. Your cum continues to fill her cunt and each blast pushes Blaire's pleasure to a higher peak and her screams get even louder. Blaire is still in the middle of her climax when you finish unloading inside of her and you keep her pinned against the table as she rides it out. It's a long orgasm and the pleasure begins to fade until finally fading a minute later. You let go of Blaire's hair and she slumps forward onto the table, pressing her tits and face against the cool surface.
\
<<if $storyline.amitaQuest is 1>>\
<div id="eveFrame">//The eyes in the window are still there but they now have the same lust-addled look as Blaire's do right now. Your voyeur stares vacantly at you and Blaire for a few seconds before suddenly coming to her senses. With a blur of movement, the eyes are gone.
It's only much later when you realize that you didn't detect the voyeur's mental signature or their lust.//
<<set $storyline.amitaQuest to 2>></div>\
<</if>>\
Blaire seems in no mood to move and you stay with her until your wilting cock slides out of her cunt. She shudders and you drop back into a nearby chair. Still panting lightly, Blaire stays bent over the table, as she catches her breath and a mixture of your cum and her juices slides down her inner thighs and get absorbed by her knee-high socks. Blaire languidly turns her head until she can see you and weakly wipes some drool from her mouth.
@@.blaire; ''Blaire:'' "♥iealvo♥ … thank you … //*gasp*// … thank you … ♥ughhhh♥ …" @@
As much as you love looking at a freshly fucked cheerleader bent over a table, you already sense that people have noticed her screams of pleasure and are debating if they should either report it or try to check it out for themselves. Neither option sounds great so you lightly brush Blaire's thigh. She coos happily and her eyes finally come back into focus.
@@.player; ''You:'' "Not to be a buzzkill Blaire but we should probably get going. You were not quiet." @@
The words take a second to sink in and she reluctantly nods. With a deep //*sigh*// she reaches back to fix her panties as you get yourself together. Not being able to resist herself, she inserts two fingers into her messy pussy, shudders, then slides her panties into place. She pushes away from the table, almost collapses, and barely manages to catch herself when her legs give out.
@@.blaire; ''Blaire:'' "♥mmmm♥ … fuck you're amazing … just give me a few seconds to get my legs working again." @@
She takes several deep breaths and tries to stand again. Her legs wobble but she manages to hold herself up. Blaire checks herself out and //*sighs*//.
@@.blaire; ''Blaire:'' "Shit." @@ She leans against the desk and quickly removes her soiled knee-high socks, then uses them to soak up some of the cum and fluids coating her thighs. Blaire balls them up and motions for her bag. You hand it to her and she stuffs the ball into it. @@.blaire; "Fuck it, absolutely worth the mess." @@
One last check and the two of you are cleaned up enough to not arouse suspicion. Just in time too, one of the librarians finally decided to check out what people were talking about. You grab Blaire's hand and lead her out of the room. Using your powers to evade the librarian, you and Blaire make it to the ground floor of the library without arousing any additional suspicion. Just before you exit the building \
<<if $blaire.endState is 2>> \
Blaire dazzles you with a bright smile and pulls you in for an intense kiss. You remain embraced long enough to draw quite a few stares.
@@.blaire; ''Blaire:'' "I need to go or we are going to go through that all over again, and as much as I want to, I don't have the time for that." @@
<<elseif $blaire.endState is 3>>\
Blaire gives you a cute pout and pulls you down for a quick kiss. She //*sighs*// loudly and adjust your clothes affectionately. .
@@.blaire; ''Blaire:'' "I really want to keep this going but I have to go. Maybe we can pick this up later at home?" @@
<</if>>\
With that, she gives you another kiss and, with a quick wave, heads out of the building. You look around the lobby and decide what to do next.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Warming Up</div></div>
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<<if $sceneSelect is 1>>\
The cheerleaders are just starting their warm-up stretches when you arrive at the field. You watch for a bit, waiting for them to finish their first round of stretches, then send Blaire a text to see if she's willing to briefly meet up. She calls a short break for water a few minutes later and finally notices the message when she grabs her water bottle from her gym bag. Even at a distance, you can see her smile as she replies and she quickly glances to where you are sitting in the bleachers. You get the text a moment later.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; Sure, gota make it quick, at cheer practice@@
You type your reply.
@@.player;''Your Text:''@@ @@.playerT; where should we meet?@@
Blaire takes another swig of water before replying. She tucks her phone in her sports bra and jogs over to one of the other cheerleaders. There's a quick discussion and the other cheerleader starts calling the rest back to start the next round of exercises. Blaire half-jogs off the field and starts walking towards the field house.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; utility shed on the other side of the field house, wait a few minutes then leave.@@
You goof off on your phone for a few minutes and then casually climb down the bleachers and head towards the field house. Skirting around the far side of the building, you see a small shed at the edge of the field, partially hidden in the shade of the trees. Blaire is peering around from the back corner and quickly waves you over before disappearing. You activate your obfuscation field, jog over to the shed, and round the corner.
Blaire is leaning up against the wall (posing may be a better description) with one foot propped up, her arms folded under her modest chest, and a distinctly mischievous look on her face.
@@.blaire; ''Blaire:'' "Sooo, what was so important that you wanted me to leave practice?"@@ An exaggerated look of shock crosses her face. @@.blaire; "Are you just trying to get a cute cheerleader alone?"@@
In lieu of answering, you step close and press your body against Blaire's. Sliding your leg between her's, you pin Blaire against the corrugated wall of the shed. Blaire lets out a hungry groan and pulls you down for an intense kiss. Her tongue intertwines with yours and she rocks her hips forward to grind her crotch against your thigh. You run your hand up Blaire's toned body and under her sports bra to cup her perky tits. She moans into your mouth and grinds her clothed pussy harder against your leg. Her breathing comes quicker and she lets out a cute //*yelp*// of pleasurable surprise when you yank her sports bra up and let her B-cup tits bounce free. You break the kiss and start working your lips down her neck towards her tits. At the same time, you cup her taut ass through the thin fabric of her capris and pull her harder against your leg. Blaire lets out another quiet moan then suddenly tenses up. She stops moving and turns her head towards the fields. You keep going but she places her hands on your cheek to stop you.
@@.blaire; ''Blaire:'' "Wait … Did you hear people yelling?"@@ She tries to grab her phone, only to realize that it fell out of her sports bra when you pulled it up. After a quick search, she finds it under some plants and checks the messages. @@.blaire; "Dammit! These bitches can’t go 10 minutes without trying to kill each other."@@ She gently pushes you back and pulls her sports bra back over her tits.@@.blaire; "I am so sorry for this but I have to go. I feel like a bitch for teasing you and I owe you some fun later, alright?"@@
You quickly reassure Blaire that it's alright and that she doesn't owe you (she does not understand or fully believe you but she's going to go with it). The two of you get yourselves back in order and Blaire peeks around the corner of the shed.
@@.blaire; ''Blaire:'' "Good. No one’s around. I’ll run back and get this crap sorted and you come by in a few minutes to watch practice, ok?"@@
You nod and she gives you a quick kiss before jogging back towards practice. Ten minutes pass and you figure that it’s been long enough, so you head back to the bleachers. Things seem to have calmed down, though there are several members of the squad that keep giving each other and Blaire dirty looks. When Blaire sees you sit down, she gives you an apologetic look then turns back to her squad. She runs them through a variety of jumps, tumbles, pyramids, and a few other stunts that you can't name. Blaire spends much of the time trying to smooth out some sort of drama that occurred during the few minutes she was gone and spends her entire break time trying to mediate between three or four separate cliques. Even though she had no more time to spend with you, watching the practice was enjoyable (and the few minutes making out with Blaire was definitely worth your time).
When the practice is over, Blaire takes a small group of women and practically marches them into the field house, giving an exaggerated eye roll and another apologetic smile. You relax for a few more minutes before climbing down the bleachers.
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<<elseif $sceneSelect is 2>>\
The cheerleaders are just starting their warm-up stretches when you arrive at the field. You watch for a bit, waiting for them to finish their first round of stretches, then send Blaire a text to see if she's willing to briefly meet up. While she's demonstrating one of the exercises, she casts a quick glance to where her phone is sitting on the grass near her feet. Even at a distance, you can see her smile and she quickly orders the cheerleaders to start exercising. She briefly checks to make sure they're doing it right, gives you a small wave, then picks up the phone and sends you a reply. You get the text a moment later.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; Sure, better make it worh my time tho@@
You quickly type your reply.
@@.player;''Your Text:''@@ @@.playerT; I always do, meet behind the back shed?@@
Blaire checks her phone and types out a quick reply.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; c u there in 5.@@
She tucks her phone in her sports bra and jogs over to one of the other cheerleaders. There's a quick discussion and the other cheerleader starts calling the rest back to start the next round of exercises. Blaire half-jogs off the field and starts walking towards the field house.
You goof off on your phone for a few minutes and then casually climb down the bleachers and head towards the field house. Skirting around the far side of the building, you see a small shed at the edge of the field, partially hidden in the shade of the trees. Blaire is peering around from the back corner and quickly waves you over before disappearing. You activate your obfuscation field, jog over to the shed, and round the corner.
Blaire is leaning up against the wall (posing may be a better description) with one foot propped up, her arms folded under her modest chest, and an eager look on her face. She pulls her sports bra up, letting her B-cup tits bounce free, then holds her arms out in invitation.
@@.blaire; ''Blaire:'' "We’ll have to make this …"@@ You step up into her arms and press your body against hers. @@.blaire; "… quick. Before something …"@@ You slide your arm around her back and pull her closer, causing her back to arch and presenting her perky tits to your waiting tongue. Blaire groans as you lightly lick one nipple. @@.blaire; "♥mmm♥ … goes wrong with …"@@ Your free hand slides down the toned muscles of her stomach and under her tight bike shorts. Two fingers slip between her lower lips and into her already wet cunt. A shiver runs down her legs and she groans. @@.blaire; "… practice … ♥fuck♥ "@@
She wants a quickie, she gets a quickie. You push a thread of power into her mind and the pleasure centers of her brain. Blaire moans again, much louder than before, and slaps a hand over her mouth to muffle the noise. With your powers taking care of the foreplay, you build a fast tempo, fucking Blaire with your fingers as you use your thumb to rapidly circle her clit. Blaire's eyes are wide and there is a distinct note of surprise in her moans as she responds so strongly to the situation. You pull a bit harder on her back and Blaire has to grab your neck for balance. Her ragged panting slips from between the fingers covering her mouth and you can sense her climax racing closer. She tries to roll her hips for more stimulation, but the arched back has her off balance and the lack of leverage makes it ineffective. The frustration from this intertwines with her pleasure and pushes her just up to the point of no return. You push a bit more power into her mind and curl your fingers against Blaire's sensitive g-spot. Blaire tenses as her climax tears through her body. She scrunches up her face to keep from screaming and her entire body shakes with the effort of being quiet. You keep things up, driving her even higher and farther into her orgasm. The intense ecstasy fades almost as fast as it arrived and her body begins to relax. Blaire lets out the breath she was holding in a loud //*huff!*// of air and her legs suddenly give out. Fortunately, your grip on her lets you lower her down to sit against the side of the shed without dropping her. Unfortunately, you have to stop licking her tits and fingering her to do so. Not that Blaire seems to mind as she is hugging her knees to her chest and twitching in the last aftershocks of her orgasm.
You sit down next to her and wait as she gets her panting under control. She's whispering something under her breath.
@@.blaire; ''Blaire:'' "//*pant*// … ♥holy shit♥ …"//*pant*// … ♥holy shit♥ …"//*pant*// … ♥holy shit♥ …"//*pant*// … ♥holy fucking shit!!♥ …"@@ She lifts her head and looks at you with a look that is part amazement and part satisfaction. She gulps and takes a deep breath. @@.blaire; "… that was …"@@ Your powers are still filling her mind with lust and she has trouble finding the words. Thankfully it's fading. @@.blaire; "… wow! …"@@
Blaire starts giggling and leans over to rest her head on your shoulder. She blindly gropes around for her phone, then perks up when she can't find it (it winds up being under your legs). Once she has it back, she checks the time.
@@.blaire; ''Blaire:'' "I was not expecting that. We have some more time if …"@@
She trails off when she notices you shaking your head.
@@.player; ''You:'' "It's okay. What I want to do with you will take too long."@@ A small spike of lust in Blaire's mind. @@.player; "and you can just owe me one for later."@@ You smile at her to let her know you're not serious. You stand and offer her your hand. @@.player; "Also, you need to get back before your team starts killing each other."@@
Blaire hesitates but she knows you're right and takes your hand. The two of you get yourselves back in order and Blaire peeks around the corner of the shed.
@@.blaire; ''Blaire:'' "Good. No one’s around. I’ll run back and get this crap sorted and you come by in a few minutes to watch practice, ok?"@@
You nod and she gives you a quick kiss before walking back towards practice (her legs are still a bit too wobbly to jog). Ten minutes pass and you figure that it’s been long enough, so you head back to the bleachers. When Blaire sees you sit down, she gives you an apologetic look then turns back to her squad. She runs them through a variety of jumps, tumbles, pyramids, and a few other stunts that you can't name. The squad seems to be running smoothly, though Blaire looks a bit less coordinated at first and takes some time to work herself back up to the trickier maneuvers. You catch a few of the senior squad members whispering amongst themselves and surreptitiously glancing between you and Blaire.
When the practice is over, Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
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<<elseif $sceneSelect is 3>>\
<<if $blaire.tell lt 2>>\
The cheerleaders are just starting their warm-up stretches when you arrive at the field. You watch for a bit, waiting for them to finish their first round of stretches, then send Blaire a text to see if she's willing to briefly meet up. She jumps slightly while demonstrating one of the exercises then quickly orders the rest of the squad to start working out. As soon as they do, she pulls her phone out of her sports bra and a lewd smile spreads across her face. She gives you a knowing look then replies. You get the text a moment later.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; yes!!1! meet u @ the usual place?@@
You quickly type your simple reply.
@@.player;''Your Text:''@@ @@.playerT; yep@@
Blaire checks her phone and types out a quick reply.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; c u there in 5.@@
She tucks her phone in her sports bra and jogs over to one of the other cheerleaders. There's a quick discussion and the other cheerleader starts calling the rest back to start the next round of exercises. Blaire jogs off the field and towards the field house.
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<<elseif $blaire.tell gte 2>>\
The cheerleaders are just starting their warm-up stretches when you arrive at the field. You watch for a bit, waiting for them to finish their first round of stretches, then send Blaire a quick telepathic message to see if she's willing to briefly meet up. She jumps slightly while demonstrating one of the exercises then quickly orders the rest of the squad to start working out. As soon as they do, she looks over to you with a sly look, then pulls her phone out of her sports bra. She gives you a lewd smile and then replies. You get the text a moment later.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; yes!!1! meet u @ the usual place?@@
You respond with a general sense of confirmation.
Blaire types out a quick reply.
@@.blaire; ''Blaire’s Text:''@@ @@.blaireT; this is weird c u there in 5.@@
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<</if>>\
She tucks her phone in her sports bra and jogs over to one of the other cheerleaders. There's a quick discussion and the other cheerleader starts calling the rest back to start the next round of exercises. Blaire jogs off the field and towards the field house.
You goof off on your phone for a few minutes and then walk towards the field house. You skirt around the building to the side furthest away from the main path. There, you see a small shed under the shade of some trees at the edge of the fields. Blaire is peering around from the back corner and waves you over. You round the corner and find her leaning up against the wall with a mischievous look on her face. Before you get there she pulls her sports bra up, flashes you her perky tits, and then ducks around behind the shed. When you round the corner you find a slightly flushed Blaire leaning against the wall (posing may be a better description) with her tits still out. She is gently playing with them and gives you a look of unmistakable lust.
@@.blaire; ''Blaire:'' "How do you want me?"@@ You step up into her arms and press your body against hers. @@.blaire; "I know what you want …"@@ You duck down and pull one of her pink nipples into your mouth. @@.blaire; "… ♥yesssss!♥ … you want to fuck me …"@@ Your hands slide down her body, hook into the bands of her tight bike shorts, and you start to peel them off. Blaire groans happily. @@.blaire; "… ♥mmmng!♥ … I want you to fuck me …"@@ You switch to sucking on her other nipple and let her bike shorts drop around her ankles. Blaire starts to undo your pants. Your cock springs free. @@.blaire; "… we have to be quick …"@@ Blaire steps out of her shorts and casually lifts her leg and swings it over your shoulder. She guides your cock to the entrance of her waiting cunt. @@.blaire; "… don't hold back, fuck me until you cum …"@@
You push your hips forward and slowly sink your shaft into Blaire's already wet pussy. Her mouth drops open in a silent moan as you slowly fill her and ends with a quiet //*sigh*// when your hips finally meet hers. It takes a few seconds to find a decent angle then you slam your hips forward. At the same time, you send a small thread of power into her mind and stimulate the pleasure center of her brain. Her eyes grow wide and a sharp //*yelp*// of pleasure escapes her mouth before she can clamp her mouth shut.
Since Blaire wants a quickie, you give her one.
Quickly building up to a rapid-fire pace, you slam your cock into Blaire as fast as the angle will allow. Since her hands are busy keeping her balance, Blaire is forced to just squeeze her mouth shut to keep quiet. As the pleasure and lust fill her mind, guttural groans and whimpers escape from her pursed lips. Surprise mixes with ecstasy as Blaire's body responds to the situation and races towards her climax. Since you don't have time to hold yourself back, you are not far behind her. You bear down harder on the lithe blonde, trading the speed of your thrusts for strength. Her back is forced against the corrugated metal of the shed and, impressively, the position stretches her leg even further into the vertical split. You wrap your arm around her upturned leg and fuck her as hard as you can, forcing her other foot up onto her toes.
Rapidly approaching the point of no return, Blaire, red-faced from the effort of remaining silent, locks eyes with your and lets out her breath in a loud //*huff!*//. She tangles her fingers in the air (trusting you to keep her from falling).
<<if $blaire.endState is 2>>\
@@.blaire; ''Blaire:'' "♥fuck ♥ … cum in me … //*pant*//… I'll be full all practice … ♥oh yeessss♥ … then I'll go shower with the other cheerleaders …//*pant*// …"@@ A lewd smile flashes across her face and the two of you reach your limits. @@.blaire; "… ♥fuck fuck fuck♥ … maybe I'll make one of the slutty ones … //*pant*// … clean my pussy with her tonnnnnngggggggghh♥."@@
<<elseif $blaire.endState is 3>>\
@@.blaire; ''Blaire:'' "♥fuck ♥ … cum in me … //*pant*//… I'll be full all practice … ♥oh yeessss♥ … then I'll go shower with the other cheerleaders …//*pant*// …"@@ A lewd smile flashes across her face and the two of you reach your limits. @@.blaire; "… ♥please cum please cum♥ … then it will slide out of me in front of all of them … //*pant*// … and you can fill me up again laaatteeerrrrgghhhh♥."@@
<</if>>\
Your cock pulses and the first blast of cum fills her eager cunt. This sets Blaire off and she screams in ecstasy, completely ignoring her earlier attempts to remain quiet. Several more shots of cum, and several more screams later, Blaire comes to her senses long enough to pull your head forward for a very sloppy and frantic kiss. She screams into your mouth as her orgasm sends wave after wave of ecstasy through her body. Blaire tries to thrust against you, but since you're practically holding her up, she doesn't do much but writhe against you. You keep things up, fucking her even after your cock is spent and putting even more power into her mind. This drives Blaire higher and farther into her orgasm and her muffled moans become even more intense. The intense ecstasy fades almost as fast as it arrived and the trembling in her legs begins to weaken. As your wilting cock slides out of Blaire's well-used pussy, she backs off the kiss and stares at you with utter disbelief and lust.
@@.blaire; ''Blaire:'' "//*pant*// … ♥oh fuck♥ …"//*pant*// … how the …"//*pant*// … ♥oh fuckt♥ …"//*pant*// … so fucking good … ♥oh fuck♥ …"@@ You let go of her leg and gently help her lower it to the ground. She wobbles briefly but braces her back against the shed's wall for support. @@.blaire; "… fucking amazing …"@@ Your powers are fading from her mind but she is still too lust-addled to speak coherently. @@.blaire; "… fucking fuck! …"@@
Blaire bends down to put her bike shorts back on and almost pitches forward. You catch her before she falls and she gives you a grateful smile. Blaire takes a few steadying breaths and then bends down again. This time she makes it and slides the tight fabric back up her legs. She leans back against the shed and lets out a quiet, slightly lust drunk, giggle. You put your cock back into your pants and lean next to her.
@@.player; ''You:'' "So. Nice warm up?"@@
Blaire leans her head against your shoulder.
@@.blaire; ''Blaire:'' "The best. You know I would normally complain about a guy finishing fast but this …"@@ One of her hands unconsciously drifts down to rest just above her mound and she gives you a contented smile. @@.blaire; "… this is exactly what I needed."@@
The two of you remain against the shed for another minute or so until Blaire can no longer delay heading back to practice. She pulls her sports bra back into place and pulls you in for a brief kiss then peeks around the corner of the shed.
@@.blaire; ''Blaire:'' "Good. No one’s around. I’ll run back and get this crap sorted and you come by in a few minutes to watch practice, ok?"@@
<<if $blaire.endState is 3>>You nod and she can't help but step in for one last kiss before walking back towards practice (her legs are still a bit too wobbly to jog). Ten minutes pass and you figure that it’s been long enough, so you head back to the bleachers. Things seem to have calmed down, though there are several members of the squad that keep giving each other and Blaire dirty looks. When Blaire sees you sit down, she gives you an apologetic look then turns back to her squad. She runs them through a variety of jumps, tumbles, pyramids, and a few other stunts that you can't name. The squad seems to be running smoothly, though Blaire looks a bit less coordinated at first and takes some time to work herself back up to the trickier maneuvers. You catch a few of the senior squad members whispering amongst themselves and surreptitiously glancing between you and Blaire.
When the practice is over, Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<<elseif $blaire.endState is 2>>Blaire gives you a naughty smile and a quick kiss before jogging back towards practice on slightly wobbly legs. Ten minutes pass and you figure that it’s been long enough, so you head back to the bleachers. When Blaire sees you sit down, she gives you a quick wave and bright smile then turns back to her squad. She runs them through a variety of jumps, tumbles, pyramids, and a few other stunts that you can't name. The squad is working together like a well-oiled machine but you notice Blaire is conspicuously avoiding many of the moves. Most likely, she doesn't practice any move that would possibly reveal the wet spot in her tight bike shorts. During some of the lull periods, when Blaire comes over to talk with you, her squad starts to openly gossip about the two of you.<</if>>
When the practice is over, Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Dress Shopping</div></div>
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<<if $sceneSelect is 1>>\
Blaire sees you approaching and waves. Though, given the weight of the shopping bags slung on her arm, it's more of a shrug and hand wiggle. She gives you a bright smile and leans in for a pseudo-hug.
@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@
You give her a vague shrug.
@@.player;''You:'' "Not much. I was wondering if you want a new dress. My treat?"@@
Blaire drops the packages and lets out a (too loud) shriek of joy before throwing her arms around you.
@@.blaire;''Blaire:'' "YAAY! I love dresses! Let me show you the best place!"@@
She quickly gathers up some of her packages (leaving the rest for you to carry) and takes your hand. Blaire excitedly leads you to the nearest elevator and is happily bouncing in place as she hits the third-floor button.
@@.blaire;''Blaire:'' "So what's the occasion? Scratched my car? Had sex with my mom?"@@
@@.player;''You:'' "Just wanted to do something nice for you … Wait, has that last one come up before?"@@
Blaire’s happy smile slips a bit and you sense a thread of resignation in her mind.
@@.blaire;''Blaire:'' "Adaline has slept with like half of the guys I've brought home."@@ You have nothing to say to that and she just shakes her head. By the time the elevator doors open, her smile has returned. @@.blaire; "I already don't like her so now it's a nice test to see how trustworthy the guy is."@@ Her eyes light up. @@.blaire; "Here we go, this place is the best. I shop here all the time."@@
Blaire pulls you into one of the inexplicitly named high-end boutiques in the mall (Why is it called //sel//?). You pass several racks of clothing and display mannequins, though not as many as you would see in a normal store, as you head to the small alcove in the back of the store containing the fitting rooms. Blaire drops her packages next to one of the benches, grabs your shoulders, and guides you down to sit.
@@.blaire;''Blaire:'' "Have a seat, I'm going to grab some dresses to try on."@@ She squeals again and hugs you. @@.blaire; "So excited!"@@
She does a graceful spin and hurries back into the store. You kill some time on your phone until Blaire returns fifteen minutes later with her arms full of dresses. She gives you a brief smile and ducks into the farthest dressing room.
In a movie, what follows would be a classic montage set to some upbeat 90s pop song. For you, however, it's a cavalcade of Blaire muttering to herself about the outfit as she gets changed, her opening the door to strike a few poses for you so she can gauge your reaction, then quickly returning for the next dress. Rinse and repeat a couple of dozen times.
As time passes, the neatly folded stack of dresses on one side of the changing room gets smaller and the messy pile of discarded dresses on the opposite side gets larger. Through some esoteric cognitive process (seriously, you can read her mind and still don't know why she eliminated some dresses), Blaire manages to narrow the choices down to just four dresses. She tries on and models each of the four dresses again, this time asking you to take pictures with her phone as well for future reference. After she's tried on the last dress, Blaire asks you which one you like the most.
You take a few seconds to think about it then indicate the <<print either("red","black","white","blue")>> <<print either("shift-style","strapless","sun","halter-style")>> dress with the <<print either("long","medium","short","kinda short")>> hemline that <<print either("clings tightly to","flows nicely around","puffs out from")>> her legs. Blaire looks at the dress for a few seconds, nods approvingly then steps back into the changing room. There is some more muttering as she puts the dress you chose on and then the changing room door opens. Blaire dramatically leans up against the door frame, one leg bent at the knee and the other stretched above her head.
@@.blaire;''Blaire:'' "So $player.name, how do I look? Would you be willing to be out in public with me in this?"@@ She smirks and gives you a come hither motion with her finger. @@.blaire; "Before you answer, come in and check it closer."@@
You quickly glance around to make sure no one is watching (and scan with your mind), then follow Blaire into the dressing room. Before you can fully close and latch the door, she pulls you in for a kiss. You manage to fumble the latch closed before she pulls away and drops to her knees. She arches her back and thrusts out her chest.
@@.blaire;''Blaire:'' "How does the dress look from here?"@@
Blaire twists her body around a bit and tilts her head to a few different angles.
@@.player;''You:'' "uhh, looks go …"@@ Blaire leans forward and nuzzles her cheek against your crotch. It catches you by surprise. @@.player; " … OD! to me."@@ She gives you a seductive smile and slowly stands, dragging her chest across your body. @@.player; " Yeah, really good."@@
Blaire gives you a quick kiss then gracefully spins and braces her hands on the opposite wall of the cubicle. She bends at the waist and arches her back. Her hips sway slightly and Blaire looks over her shoulder.
@@.blaire;''Blaire:'' "How's about now?"@@ She reaches back with one hand and pulls her dress up over her toned ass and exposes her $player.Fcolor colored thong. She pouts. @@.blaire; "I know the thong doesn't match but I think it still works. Right?"@@
You put your hands on her taut ass, massaging it a bit, then pull her back against your crotch. Blaire grinds herself against you for a few seconds and you nod approvingly.
@@.player;''You:'' "Also great from this angle."@@
You give her a light slap on the butt and Blaire spins around with an exaggerated look of shock. You roll your eyes and Blaire starts shooing you out of the room. There's a bit more rummaging as Blaire changes back to her clothing and she emerges carrying her chosen dress over one arm. The two of you gather up her previous purchases and head over to the cashier. Whatever Blaire bought earlier in the day, it is very heavy so you're thankful that there's no line. The cashier rings up the item and Blaire looks at you with an expectant smile. It takes a bit of juggling bags, but you manage to hand over your card and hand it to the waiting cashier.
Blaire hangs off your arm on the way back to her car, chatting happily about the comings and goings of her friends and members of her cheerleading squad. You walk her to her giant SUV and load her packages in the back. Blaire gives you a final passionate kiss and promises to send you pictures when she wears the new dress for the first time.
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<<elseif $sceneSelect is 2>>\
Blaire sees you approaching and waves. Though, given the weight of the shopping bags slung on her arm, it's more of a shrug and hand wiggle. She gives you a bright smile and leans in for a pseudo-hug.
@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@
You give her a vague shrug.
@@.player;''You:'' "Not much. I was wondering if you want a new dress, my treat?"@@
Blaire drops her packages and lets out a (too loud) shriek of joy before throwing her arms around you and pulling you into an energetic kiss. It draws a bit of attention from nearby shoppers and you pick up a mixture of jealousy and awkwardness from several people. She finally breaks the kiss and, breathing a bit heavier, gives you a bright smile.
@@.blaire;''Blaire:'' "I love dresses! You know how to treat me right."@@ A thoughtful expression crosses her face for a few seconds, then she perks up. @@.blaire; "I do need to pick up a dress for the club. There's a decent place for clubwear upstairs, let me show you!"@@
She quickly gathers up half of the packages (leaving the rest for you) and takes your hand. Blaire excitedly leads you to the nearest elevator and is practically shaking with excitement as she hits the button for the fourth floor. Blaire turns towards you with a coy look.
@@.blaire;''Blaire:'' "Soooo, why a new dress? Just want to show me how much you lo … care or do you have some alternative motive?"@@
You shrug.
@@.player;''You:'' "I just wanted to do something nice for you."@@ You give her an exaggerated ogle. @@.player; "Though, I do admit that the scenery is nice."@@
Blaire’s smile gets wider and she leans against your side. When the door opens, Blaire pulls you through the sparsely populated fourth floor towards an area of the mall that you've never been to before. There, much to your surprise, are several stores that you were completely unaware of. They all look to be expensive (which is probably how they can be here without much traffic). Blaire leads you into a store named //Vivi's//, past a sales floor filled with colorfully lit displays of very short and tight clothing, and towards a row of dressing rooms on the far side. Blaire drops her packages next to an uncomfortable-looking chair, grabs your shoulders, and guides you down to sit.
@@.blaire;''Blaire:'' "Have a seat, I'm going to grab some dresses to try on."@@ She squeals again and gives you an intense kiss. @@.blaire; "So excited!"@@
She does a graceful spin and hurries back into the store. You kill some time on your phone until Blaire returns fifteen minutes later with her arms full of dresses. She gives you a brief smile and ducks into the farthest dressing room.
In a movie, what follows would be a classic montage set to some upbeat 90s pop song (though the electronica playing over the store's speakers works pretty well). For you, however, it's a cavalcade of Blaire muttering to herself about the outfit as she gets changed, her opening the door to strike a few poses for you so she can gauge your reaction, then quickly returning for the next dress. Rinse and repeat a couple of dozen times.
As time passes, the neatly folded stack of dresses on one side of the changing room gets smaller and the messy pile of discarded dresses on the opposite side gets larger. Through some esoteric cognitive process (seriously, you can read her mind and still don't know why she eliminated some dresses), Blaire manages to narrow the choices down to just four dresses. She tries on and models each of the four dresses again, this time asking you to take pictures with her phone as well for future reference. After she's tried on the last dress, Blaire asks you which one you like the most.
You take a few seconds to think about it, then indicate the $player.Fcolor <<print either("tube " ,"strappy " ,"mini- ","open-side ","slashed ")>>dress with a <<print either("short","very short","ridiculously short")>> hemline that draws your eye towards her <<print either("toned body","perky tits","sculpted ass","toned legs")>>. Blaire looks at the dress for a few seconds, nods approvingly then steps back into the changing room. There is some more muttering as she puts the dress you chose on and then the changing room door opens. Blaire dramatically leans up against the door frame with both arms above her head and her back arched.
@@.blaire;''Blaire:'' "So $player.name, how do I look? Would you date me in this?"@@ She smirks and gives you a come hither motion with her finger. @@.blaire; "Before you answer, come in and check it closer."@@
You quickly glance around to make sure no one is watching (and scan with your mind), then follow Blaire into the dressing room. You close the door and turn around, only to be met with Blaire pouncing and pushing you against the door. She rams her tongue into your mouth and passionately kisses you for several minutes. You manage to fumble the latch closed then run your hands down the prospective dress to test the feel of the fabric (and not at all to enjoy the body of the woman wearing it). She hands you her phone then drops to her knees.
@@.blaire;''Blaire:'' "Does it still look good from this angle?"@@ She reaches up and squeezes her breasts through the dress, pinching her nipples until they poke the fabric of the dress. @@.blaire; "♥mmm♥ … can you take a picture so I can look at it later?"@@
You snap a picture of Blaire kneeling at your feet in a new dress, eyes glittering and her mouth parted slightly. She smiles and, much to your surprise, starts to undo your pants. In a few deft movements, she has your cock out and is slowly pumping it to full hardness. Blaire sinks a bit lower and tilts her head so that your shaft lays across the length of her face over one eye. She extends her tongue, presses it against the side of your cock, then gestures for you to take another picture. You oblige her and Blaire slowly drags her tongue up your shaft then wraps her lips around the head of your dick. She bobs her head a few times then gestures for yet another picture. After you snap it, she lets your cock slide out of her mouth with a soft //*sigh*// then stands.
@@.blaire;''Blaire:'' "Good so far?"@@ You nod a bit dumbly and Blaire giggles. With a graceful spin, she braces her hands against the far wall. Her hips sway slightly and Blaire looks over her shoulder. @@.blaire; "How's about now?"@@ She reaches back with one hand and pulls her dress up over her toned ass and exposes her $player.Fcolor colored G-string. @@.blaire; "I know the thong doesn't match but I think it still works. Right?"@@
You put your hands on her taut ass, massaging it a bit, then pull her back against your crotch. Blaire reaches back and adjusts your cock so that it's nestled between her well-toned ass checks, then grinds herself backward for a few seconds. You pull her a bit harder and thrust your cock against the cleft of her ass. Blaire closes her eyes to enjoy the sensation for a few seconds, then stands up and playfully slaps your hands away from her ass. You smile at her and Blaire starts shooing you out of the room (giving you just enough to get your dick back in your pants). There's a bit more rummaging as Blaire changes back to her clothing and she emerges carrying her chosen dress over one arm. The two of you gather up her previous purchases and head over to the cashier. Whatever Blaire bought earlier in the day, it is very heavy so you're thankful that there's no line. The cashier rings up the item and Blaire looks at you with an expectant smile. It takes a bit of juggling bags, but you manage to hand over your card and hand it to the waiting cashier.
Blaire hangs off your arm on the way back to her car, chatting happily about how your day is going and what she plans on doing later with her friends. You walk her to her giant SUV and load her packages in the back. Blaire gives you a final passionate kiss and promises to send you pictures when she wears the new dress for the first time.
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<<elseif $sceneSelect is 3>>\
Blaire sees you approaching and waves excitedly. Though, given the weight of the shopping bags slung on her arm it's more of a shrug and hand wiggle. She gives you a bright smile and leans in for a quick kiss.
<<if $blaire.endState is 2>>@@.blaire;''Blaire:'' "Hey $player.name. What’s up?"@@<<elseif $blaire.endState is 3>>@@.blaire;''Blaire:'' "Hey my love, What’s up?"@@<</if>>
You give her a vague shrug.
@@.player;''You:'' "Not much. I was wondering if you want a new dress, my treat?"@@
Blaire drops her packages and lets out a (too loud) shriek of joy before throwing her arms around you and pulling you into an energetic kiss. The kiss keeps going, quickly transitioning from merely energetic to overtly sexual. It draws a bit of attention from nearby shoppers and you pick up a mixture of jealousy and awkwardness from several people. Especially when she practically starts dry humping you in the middle of the mall. You manage to pry her off and she steps back, takes a few shuddering breaths.
@@.blaire;''Blaire:'' "I love dresses! You know how to take care of me."@@ A sly expression crosses her face. @@.blaire; "I have an idea for something you might like and there's a place on the fourth floor that may sell it. Let's go!"@@
She quickly gathers up most of the packages (leaving a few for you) and takes your hand. Blaire excitedly leads you to the nearest elevator and is bouncing with excitement as she hits the button for the fourth floor. Blaire notices you looking and adds a bit more energy into her bouncing (which almost causes her modest tits to bounce free of her tiny crop-top). After the little show, she fixes herself and gives you a coy look.
@@.blaire;''Blaire:'' "Soooo, why a new dress? Want to ogle me, spoil me, or fuck me?"@@
You shrug.
@@.player;''You:'' "A little of all three really but mostly, I just wanted to do something nice for you."@@ You give her an exaggerated ogle. @@.player; "Though, I am game for the other things too."@@
Blaire’s smile gets wider and she leans against your side. When the door opens, she pulls you through the sparsely populated fourth floor towards an area of the mall that you've never been to before. There, much to your surprise, are several stores that you were previously unaware of. They all look to be expensive (which is probably how they can be here without much traffic) and fairly specialized in what they sell. Blaire leads you into a store named //L.B.I//, past a sales floor filled with tasteful displays of lingerie and risque clothing, and towards a row of dressing rooms on the far side. She drops her packages next to a comfortable-looking couch, grabs your shoulders, and guides you down to sit.
@@.blaire;''Blaire:'' "Have a seat, I'm going to grab some dresses to try on."@@ She squeals again and gives you an intense kiss. @@.blaire; "So excited!"@@
She does a graceful spin and hurries back into the store. You kill some time on your phone until Blaire returns fifteen minutes later with her arms full of dresses. She gives you a brief smile and ducks into the farthest dressing room.
In a movie, what follows would be a classic montage set to some upbeat 90s pop song (The mellow string music playing over the store's speakers does not work). For you, however, it's a cavalcade of Blaire muttering to herself about the outfit as she gets changed, her opening the door to strike a few poses for you so she can gauge your reaction, then quickly returning for the next dress. Rinse and repeat a couple of dozen times.
As time passes, the neatly folded stack of dresses on one side of the changing room gets smaller and the messy pile of discarded dresses on the opposite side gets larger. Through some esoteric cognitive process (seriously, you can read her mind and still don't know why she eliminated some dresses), Blaire manages to narrow the choices down to just four dresses. She tries on and models each of the four dresses again, this time asking you to take pictures with her phone as well for future reference. After she's tried on the last dress, Blaire asks you which one you like the most.
You take a few seconds to think about it, then indicate the $player.Fcolor <<print either("leather","lace","PVC","latex")>> microdress that <<print either("just covers","barely covers","somewhat covers")>> both her nipples and pussy at the same time, <<print either("with huge slit down the slide","that has several well placed cutouts","and laces up the front","that is slightly transparent in the right light")>>. Blaire looks at the dress for a few seconds, nods approvingly then steps back into the changing room. There is some more muttering as she struggles to get the chosen dress back on and then the changing room door opens. Blaire dramatically poses with her hands on her hips and one foot placed in front of the other.
@@.blaire;''Blaire:'' "So $player.name, how do I look? Would you fuck me in this?"@@ She smirks and gives you a come hither motion with her finger. @@.blaire; "Before you answer, come in and check it closer."@@
You quickly glance around to make sure no one is watching (and scan with your mind), then follow Blaire into the dressing room. You close the door and turn around, only to be met with Blaire pouncing and pushing you against the door. She rams her tongue into your mouth and passionately kisses you for several minutes. You manage to fumble the latch closed then run your hands down the prospective dress to test the feel of the fabric (and not at all to enjoy the body of the woman wearing it). She hands you her phone then drops to her knees.
@@.blaire;''Blaire:'' "Does it still look good from this angle?"@@ She pulls the dress down only an inch or so and her hard nipples poke into view. You reach down and gently pinch each one. @@.blaire; "♥Yessss♥ … can you take a picture so I can look at it later?"@@
You snap a picture of Blaire kneeling at your feet in a new dress, eyes glittering and her mouth parted slightly. She smiles and, much to your surprise, starts to undo your pants. In a few deft movements, she has your cock out and is slowly pumping it to full hardness. With a hungry //*sigh*//, Blaire wraps her lips around the tip of your cock and slides them down until half your shaft is in her mouth. She bobs her head rapidly for a few seconds then holds herself down as far as she can and gestures for you to take a picture. After the snap, Blaire pulls of your cock with a soft //*sigh*// then drops lower so that your slick cock is laying across the length of her face. She extends her tongue slowly runs it along the underside of your cock and motions for another pic. You take it and then show her the picture. Pride wells up in her mind at the sight of your cock on her face, and she gives it a sloppy kiss on the tip before standing.
@@.blaire;''Blaire:'' "Good so far?"@@ You nod a bit dumbly and Blaire giggles. With a graceful spin, she braces her hands against the far wall. Her hips sway slightly and Blaire looks over her shoulder. @@.blaire; "How's about now?"@@ She reaches back with one hand and pulls her dress up over her toned ass and exposes her bare pussy. @@.blaire; "My thong was clashing so I took it off. I think it's better this way, right?"@@
You put your hands on her taut ass, massaging it a bit, then pull her back against your crotch. Blaire reaches for your cock and then places it at the entrance of her already wet pussy. You pull her a bit harder and you slide into her waiting cunt. Blaire lets out a quiet groan as she impales herself on your shaft. When her toned ass meets your hips she gives you a lust-filled look over her shoulder.
@@.blaire;''Blaire:'' "Do you like the dress or not?"@@ Before you answer she leans thrusts herself backward a few times, letting out a soft moan with each. @@.blaire; "♥ugh♥ … take your … ♥mmm♥ … time … ♥nnnh♥ … I want you … ♥mmm♥ … to be sure …♥ugh♥ …that you like it."@@
Blaire keeps shoving herself back while squeezing your cock with her pussy. You let out a satisfied grunt and give her taut ass one last grab before stepping back. Blaire whines with disappointment as your wet cock slides out of her. You nod approvingly and are about to give Blaire your opinion of the dress when she suddenly spins and jumps into your arms. You stagger but manage to not collapse at the sudden pounce and Blaire wraps her legs around your waist. She gives you an intense kiss and, as her tongue entwines with yours, she lines your shaft with her cunt and slowly lowers herself down. Blaire uses her hips to bounce on your shaft a few times and you grab her ass for support. She breaks the kiss and stares into your eyes with parted lips.
@@.blaire;''Blaire:'' "Okay … ♥mmm♥ … you can …♥ugh♥ … answer …♥nnh♥ … now."@@
You open your mouth to answer but are interrupted again, this time by a knock on the changing room door. Standing outside is the cashier you passed on the way in and she is well aware of what the two of you are up to. Surprisingly, she's more turned on than anything else.
@@.generic;''Cashier:'' "When you two are finished, can you swallow? I'm the one that has to clean up if there's a mess."@@
Blaire looks shocked but you can feel her pussy tighten around your cock at the idea of a sudden audience. Just finishing crosses her mind but she ultimately decides that her impromptu fashion show took too long and there's no time left to enjoy each other. You pull out, gently lower her to the floor, then start making yourself presentable. Blaire, much to your surprise, simply unlocks and opens the changing room door. The cashier, a good-looking middle-aged woman that looks more like a friendly neighbor than someone who works at this type of store, takes one look at Blaire (whose nipples and pussy are still on display) and blushes furiously. Her mouth opens and closes like a fish out of water.
@@.blaire;''Blaire:'' "I'm sooo sorry about that. This dress just made me so horny I needed to get fucked. Here …"@@ Blaire tears off the tag to the dress, hands it to you, then pushes you out the door. @@.blaire; "… You pay for it and I'll be right out."@@
You exchange a confused glance with the cashier then shrug sheepishly. The cashier gives the changing room door another brief look than the two of you walk back to the register. The cashier is nice enough to give you a hefty discount and the two of you make awkward small talk until Blaire returns a few minutes later. You take the dress (and some of the bags full of her previous purchases) and hand it to the cashier. She folds it, slips it into a bag, then hands it back. Blaire gives the store a quick once over to make sure she didn't miss anything to buy, then the two of you leave the store and head towards her where she parked her SUV.
Blaire clings to your arm on the way back to her car, chatting happily about what she plans on doing with you the next time you're alone and laughing about getting caught by the cashier. Once you arrive at her giant SUV, you help her load and arrange the packages in the back. Blaire notices something as your loading up and pulls a small slip of receipt paper from L.B.I bag. A beaming smile crosses her face as she shows you the cashier's number written on the other side. Blaire gives you a final passionate kiss and promises to send you pictures when she wears the new dress for the first time.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Morning Fun <span title="Thanks to Yamineko for this Passage.">✒️</span></div></div>
<div id="eveFrame">// Blaire wakes up with a shudder, flushed hot from a lustful dream involving a mall changing room, a thousand dollar dress, and $player.name's cock. Unfortunately, the dream ended before she could alleviate her pent-up needs. Still, in a happy daze from her dream, her fingers wander under her panties to caress her soft lower lips. Parting her legs without much thought, she starts slowly massaging her clit, rubbing it in gentle, lust-soothing, circles.
A small moan escapes her lips and a sudden rustling makes her jump. Her eyes snap open and she instinctively slides her hand from between her legs as a flush creeps across her cheeks. It takes her a few seconds to remember that it's $player.name sleeping next to her. A loving calm washes over her as she listens to him breathe.
Her eyes wander down his body and what she sees does nothing to calm her. She locks her gaze onto the bulge clearly straining against the bedsheets as he is lost in some perverted dream (or, as she would like to think, it's all because of her). Obscene thoughts take root in her mind and she carefully pulls the blankets from his body and slides between his legs. Thankfully, $player.name is too deep in sleep to notice and she manages to free his hard shaft from his shorts without waking him. She stifles a giggle when it springs free and almost slaps her in the face with all of its thick, veiny, morning glory.
Blaire lets out a soft coo at the sight of $player.name's shaft and starts running her hot and moist tongue along its length. Her fingers slip back into her folds, caressing them in the same rhythm as her tongue dances along $player.name's cock. He lets out an unconscious groan and shifts again. Blaire smirks, moves her mouth over his tip, and hungrily swallows as much cock as she can in one deft motion.//</div>\
''Prior to waking…''
Your dreams are filled with obscene thoughts radiating through your connection with Blaire. Not feeling a need to enter her dreams, you simply bask in her blissful lust. The raw perverted shapes of desire in your mind become increasingly more vibrant and clear as the night draws on. Suddenly, one jumps out at you and pins you down; Blaire's lips wrapped tightly around your cock.
With a start, you wake up to see that your connection must have relayed more than just thought. Between your legs is a familiar blonde head bobbing up and down on your shaft. Her velvety tongue presses against the sensitive underside, trapping it in a mind-shatteringly pleasant tightness. Her tongue laps up the precum that has already started leaking into her mouth. Your are unable to hold back a low moan and Blaire opens one seductive eye and glances up at you. Your dreams, coupled with waking up to a cute blonde sucking your cock as she is clearly busy between her own legs, has your climax already racing closer. Feeling your cock throb in her mouth, Blaire pulls off with an audibly wet //*pop*//. Strands of saliva and precum drip from her lips as her hand quickly replaces her lips. She strokes your slick shaft and gives you a bleary smile.
@@.blaire; ''Blaire:'' "♥Mhmmmm♥ … Morning love. I had a good dream and couldn't help myself …"@@
Her voice peters out sultrily and she licks off the last vestiges of your fluids from her lips. You're a bit confused for a moment, but your mind drifts backs to the shared dream you had with Blaire just before waking. Recalling the undiluted lust of the dream pushes you closer to the edge. Blaire notices just in time and stops stroking, deftly gripping the base of your shaft and waiting for the throbbing to stop. She stares lustfully into your eyes, her breath unsteady, and continues to pleasure herself without missing a beat. You stroke her hair, not too subtly directing her head lips back to your cock, but she shakes it off with a coquettish smile.
@@.blaire; ''Blaire:'' "No … ♥mmm♥ … today it's my turn. You just lean back there and … ♥hnnn♥ … enjoy the ride."@@
Not waiting for your answer Blaire peels off her panties and slides up your body to straddle your hips. Her well-toned athletic body ripples as she pins you to the bed and her bare pussy presses against your member, coating it with her juices. She flexes her hips slightly and your shaft blissfully edges between her parted outer lips. Blaire leans down for a passionate kiss and grabs your cock again, lining it up with the entrance to her wet cunt. In one smooth movement, she pushes back and impales herself on your cock, her warmth engulfing you with greedy lust.
Already on edge from the shared dream, the blowjob, and the unwillingness to even bother holding back, you rapidly build towards your limit. Blaire braces herself and begins to rapidly circle her hips, grinding herself on your cock. It does not take long before you hit your limit and shoot your first load of the day directly into Blaire's waiting folds. You moan into Blaire's mouth, where your stifled sounds of pleasure are joined by Blaire's own, as the feeling of your cum spraying inside her sets off her climax. She screams in pleasure and continues rocking and squeezing her hips on your shaft, her orgasm flaring higher with each shot of cum. Her orgasm begins fading shortly after your own finishes and her hips slow and then stop. She breaks the kiss and sits up with a small quiver of pleasure, your hot cum leaks out of her cunt and down your shaft. She puts her hands on your chest and slowly begins to bounce her hips. Still inside of her, your half-hard cock quickly starts to regain its hardness.
@@.blaire; ''Blaire:'' "That was … //*huff*// … amazing. I hope you have more… ♥MHMM♥ … cum for me."@@
A wicked smile spreads across her face and Blaire bears down hard on your shaft. She flexes her lower muscles and massages your cock until you are fully hard. As soon as she feels like you're ready, Blaire begins to slam her hips down, riding you in a rough yet alluringly needy fashion. You grunt with pleasure and reach up to fondle her perky tits, eliciting a cute moan from Blaire. Still not fully awake, the next few minutes are a hazy blur of Blaire's toned body bouncing above you, the velvety tightness of her cunt on your shaft, and her perky tits in your palm. Blaire's a bit more awake but her mind is becoming increasingly clouded with lust and a singular desire to make you cum again. Despite cumming only a little while earlier, the familiar pressure begins to build once again. Blaire is not far behind and by this point, is an uncontrolled mess of ecstasy racing towards a quickly approaching cliff. Every word she pants out is accompanied by another slam on your body.
@@.blaire; ''Blaire:'' … Yes! … Cum! … ♥Hnnng♥ … Good! … ♥Aaahn♥ … Me … Inside!@@
The point of no return rushes forward and you hit the final stretch. Tightening the grip on her tits, you thrust your hips upwards, meeting Blaire's downward slam with a meaty //*Smack*//. The blonde //*yelps*// and redoubles her effort. The two of your fuck each other with increasing intensity until, with one last powerful thrust, your cock explodes inside her, filling her all the seed you had left. Blissful ecstasy explodes through her body, causing it to twitch and spasm as her mind is overwhelmed with pleasure. The walls of her pussy clamp down hard with every pulse of your cock, prolonging both of your climaxes as Blaire screams above you. As the last waves of pleasure finally ebb out, all strength leaves Blaire's body and she flops on top of you. You wrap your arm around her and she lovingly nuzzles into your chest with a satisfied smile. You both relax in the afterglow of your intense morning.<<if $sceneSelect is 1>>\
<div id="evePervFrameOT"><div id="areaTitle">Some Company at the Club</div></div>
You make your way through the crowd and find Blaire dancing enthusiastically with a young dark-haired <<button "''Woman''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>>. The two are pressed tightly together, their bodies sensually swaying to the music and grinding against one another in equal measure. You're about to interrupt the two when the other woman casually brushes loose hair out of Blaire's face and leans in for a light kiss. It catches Blaire completely by surprise and the woman uses the moment of hesitation to push her tongue past Blaire's lips. The blonde's eyes widen and her mind is filled with a combination of lust and deep confusion. The woman grabs Blaire's ass, pulls her closer, and leans into the kiss. After a few hesitant seconds, Blaire cuts through her roiling emotions, closes her eyes, and returns the kiss with equal enthusiasm.
As the two are locked in their increasingly lustful embrace, you spare a second to check out the other woman. She's taller than Blaire, especially in her stiletto heels, with deeply tanned skin, wide brown eyes, and a waterfall of hair that cascades down to her mid-back. She is wearing a white cowl style dress that barely hides nice perky DD-cup breasts and a round bubble butt. A quick scan of her mind reveals very little, since she's thinking in an unfamiliar language, her lust and desire for Blaire is clear enough even without words. The crowd shifts and you have to flow with it. You find the pair quick enough but things have already progressed. The taller woman has her leg forced between Blaire's and the blonde is grinding her bare pussy against down on the woman's thigh in time with the music.
You watch Blaire's increasingly frantic humping until the song finally ends and there is a brief lull in the music. The woman pushes Blaire gently away. The blonde stares at her with a slightly dazed look and sensually licks the other woman's lip gloss from her lips. The taller woman pulls Blaire close and whispers something into her ear. Uncertainty battles with lust in Blaire's mind. Sensing the blonde's reluctance, the taller woman takes the initiative. She entwines her fingers with Blaire's, gives her another kiss, and starts leading her across the dance floor towards the entrance to the Member's section. Halfway there, Blaire finally notices you watching them and perks up. She pulls her hand out of the taller woman's grip and waves excitedly to you. The taller woman glares and you can sense her disappointment (and a small thread of anger). Blaire pulls you in for a tight hug and passionate kiss. Blaire pulls back with a bright smile on her face.
@@.blaire;''Blaire:'' "I AM SO GLAD YOU'RE HERE! I MADE A FRIEND!"@@
The woman is already turning away but Blaire grabs her hand and pulls her back. You hold your hand out and the woman reluctantly takes it, her unhappiness with the situation plain on her face. Blaire, ignorant of the woman's emotions, throws her arms around both of you and squeezes.
@@.blaire;''Blaire:'' "SHE'S GONNA DRINK WITH US AND DANCE!"@@
Blaire grabs the woman's hand and starts leading her towards the bar. She is chatting happily away with her new friend and the woman seems to be trying to get out of the situation. Blaire is talking about you and your relationship and something she says catches the woman's attention. She leans in to whisper something to Blaire, who nods, whispers something back, then bites her lip and turns back to you. The woman's disappointment vanishes and curiosity takes its place. She follows Blaire's gaze back to you and gives you an appraising look. The curiosity quickly turns to anticipation.
The two women turn back towards the bar and whisper conspiratorially with each other as they wait for their drinks (which does not take long considering both of them are incredibly hot and the bartenders are practically falling over one another to serve them). Less than a minute later, they are walking back, drinks in hand and the three of you make your way towards one of the booths on the far end of the room.
You all slide into the booth, Blaire in between you and the woman. Introductions are made, drinks are drunk, and you have a pleasing conversation with the two women. Both women are already horny from their "dancing" but their lust continues to build as you all chat away. Blaire's face is flushed with excitement and her nipples are clearly pronounced through her dress. Deciding to capitalize on the mood, you surreptitiously place your hand on Blaire's thigh and slide it towards her waiting pussy.
Only to find the woman's hand already there.
You look at the woman with surprise and she gives you a warm smile. Still looking into your eyes, she pushes two fingers into Blaire's pussy. Blaire groans and spreads her legs slightly.
@@.generic;''Woman:'' "If you have the time …"@@ The woman pulls a keycard out of her dress with her free hand. @@.generic; "We can go somewhere a bit more private."@@
She slides her fingers out of Blaire and holds them to the blonde's lips. Blaire hesitates for a fraction of a second then hungrily starts to suck them clean. As she sucks on the woman's fingers, Blaire gives you a pleading look. She definitely wants to have fun with this woman. You give her a reassuring smile and then nod to the woman.
@@.player;''You:'' "I'm down for that."@@
Joy fills Blaire's eyes. The woman, whose fingers Blaire is still sucking, grips the blonde's chin and pulls her face towards her. She pulls her fingers free and replaces them with her tongue. The two of them make out, ignoring you, for a few seconds before breaking away with a lustful //*pant*//. The woman gives you a smug look, a wink, and then pulls Blaire out of the booth and towards the Member's entrance. She flashes her Member's card to the bouncer and passes through the doorway without breaking stride. Beyond the door is a set of stairs that leads to a fairly nondescript hallway with a similar decor as the rest of the club (though much more brightly lit). At the far end of the hallway is another set of doors with another set of bouncers (most likely leading to the VIP-only area). The woman walks to the second door on the right and slides her card into the lock. There is a click, and the woman ushers the two of you in.
You barely have time to register the room (private bar, several long couches, expensive sound system, etc.) before the woman pounces on Blaire. In an impressively quick move considering the height of her heels, the woman pushes Blaire onto one of the couches, straddles her lap, and rams her tongue into her mouth. In this position, the woman's already short dress slides halfway up her round ass. You step up and glide your hands down the woman's back, between her ample butt cheeks, and across her shaved pussy (somehow it does not surprise you that she's not wearing underwear). Her cunt is the warmest you've ever felt but you only have a few seconds to enjoy it. She breaks the kiss (Blaire stares up at her with a dazed look and her tongue still hanging out) and gently swats your hand away.
@@.generic;''Woman:'' "None of that now."@@
The dark-haired woman slides off Blaire's lap and onto the couch next to her. The woman caresses Blaire's cheek and she responds in a lust drunk haze, turning to nuzzle the taller woman's hand. When the woman slides herself back across the couch, Blaire follows her hand eventually turning on all fours and crawling after her. When the woman's back hits the arm of the couch, Blaire crawls on top of her and places a tentative kiss on the woman's neck. A satisfied smile spreads across the woman's face and she gives you a smoldering look. Blaire starts to kiss down the woman's neck and across the top of her tits. The woman reaches down Blaire's back, grabs her dress, and slides it up. The taut curve of Blaire's ass is slowly revealed, as is the glistening wetness between her legs. The woman whispers something to Blaire, who nods, arches her back, and spreads her knees as far as the couch allows, all while still kissing the woman's magnificent breasts. The invitation is clear (as are Blaire's thoughts) so you quickly undo your pants and pull out your already hard cock. Climbing onto the couch, you line your cock up with Blaire's cunt and slowly press into her.
Blaire stops kissing the Woman's body and lets out a drawn-out moan as you fill her. Without missing a beat, the Woman throws her leg over the top of the couch, drops the other foot to the floor, <<if $player.bprefL is 1>>grabs Blaire's messy bun<<elseif $player.bprefL is 2>>grabs Blaire's pigtails with both hands<<elseif $player.bprefL is 3>>wraps her hands in Blaire's hair<</if>>, and pulls her face down into her waiting cunt. Blaire lets out a //*yelp*// of surprise, which is quickly muffled by the Woman's pussy. The suddenness catches you by surprise but you recover quickly. You make a slight adjustment and then start fucking Blaire. She's horny and wet enough that you don't have to build up speed and go right to slamming your cock into her as hard and as fast as you can. Blaire moans and screams into the dark-haired woman's shaved pussy. The Woman tightens her grip on Blaire's hair and uses it to guide her tongue. She whispers to Blaire in a language you can't understand but the tone is clearly encouraging and it seems to work for Blaire. She starts licking the woman's cunt with increasing enthusiasm and her pussy tightens around your shaft. The room is filled with a thickening cloud of lust and pleasure as the three of you all build toward climax. The woman lets out a deep moan and shakes some hair out of her face.
@@.generic;''Woman:'' "♥Mmmmm♥ … For a beginner, she's good at this … //*sigh*// … I may have to borrow her from you at some point."@@ The woman's words barely register before she begins to pump her hips, fucking Blaire's face with quick strokes. @@.generic; "… ♥Ughhhn♥ … that's it, just like … ♥ahhhh♥ …"@@ She turns and locks her lustful red eyes with your own. @@.generic; " … I'm close … Fuck her harder … like the little slut deserves …"@@
You tighten your grip on Blaire's hips and pound into her, each thrust pushing her harder into the Woman's cunt. The Woman gives you a wolfish smile and tightens her grip on Blaire's hair.
@@.generic;''Woman:'' "… I love her tongue … ♥yesss♥ … look at me! …"@@ Blaire cranes her neck and stares up at the woman with her vacant grey eyes. The Woman's lust peaks and ecstasy flashes through her body. @@.generic; " … ♥Fuck!♥ … ♥Yes!♥ … ♥You!♥… ♥Fucking♥… ♥Slut!♥"@@
The woman punctuates each word with a hard thrust against Blaire's mouth, then throws her head back on the last and shrieks in ecstasy. Her orgasm crashes through her and her screams echo throughout the room. The strength of her lust catches you by surprise and pushes you over the edge. You slam into Blaire a few more times before burying yourself as deep as you can and unload in her soaking pussy. Shot after shot of cum fills Blaire's pussy and triggers her own orgasm. Her pussy clamps down on your shaft and tremors of pleasure ripple through her body. Blaire's muffled screams are drowned out by the Woman's ecstatic shrieks as the two of them ride the cresting waves of their orgasms. After your last blast of cum, you continue to thrust and draw out Blaire's pleasure for as long as you can. The Woman's orgasm begins to wane and she finally lets go of Blaire's hair, who pops up immediately and takes several deep shuddering breaths. Blaire's own climax begins to fade as well so you slide out of her and sit back on the couch. The Woman drops back, laying against the arm of the couch with one arm across her face and her wet pussy still on clear display. Blaire languidly turns around, crawls over to you, and cuddles up against your side. Her makeup is ruined and her face is completely covered by the Woman's juices. Even so, she has a look of complete contentment on her face.
The three of you rest for a minute or so before the woman sits up and gives you a confused look. She stares at Blaire, then at you, then something like recognition spreads across her face. She bows her head slightly and gives you a dazzling smile.
@@.generic;''Woman:'' "Thanks for this. Sorry if I was bitchy before. I didn't realize you two were … close."@@ She stands and shimmies her tight dress into a respectable position (or as respectable as a micro mini dress can be). @@.generic; "I have to go. The room is rented for the rest of the night, so feel free to enjoy the amenities."@@
She bends over to give you a polite kiss on the cheek and a significantly less polite kiss on Blaire's lips. She pulls back after several seconds and Blaire whimpers. The Woman stands up, fixes her hair, and gives you a small nod.
@@.generic;''Woman:'' "The name is Satrina by the way. I hope you come by again."@@
With another brilliant smile and flash of her beautiful brown eyes, she strides out of the room. Blaire is still out of it from the force of her orgasm and doesn't want to move for several minutes. You indulge her and the two of you remain cuddled on the couch until she manages to gather enough energy to sit up. Blaire wobbles over to the private bathroom with her dress still around her waist and your cum running down her leg, and starts to get herself presentable. After a few minutes, Blaire emerges sans make-up and in a more presentable condition. She summons an autocab and the two of you make your way out of the club.
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<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">More Company at the Club</div></div>
You make your way through the crowd and find Blaire dancing enthusiastically with <<button "''Satrina''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>>and by dancing, you mean passionately making out as Blaire humps her bare pussy on the taller woman's leg in a near mindless lust-filled frenzy. Satrina is the first to notice your presence and breaks the kiss to greet you. Blaire looks confused for a second but follows Satrina's gaze to where you are standing. As soon as she sees you, her confusion turns to joy and Blaire skips over to you then gives you a kiss that is every bit as enthusiastic as she was giving to Satrina a few moments earlier. Satrina follows a few steps behind, gives you a small bow of her head and a quick peck on both cheeks.
@@.generic;''Satrina:'' "Hello $player.name, Blaire was positive you were going to stop by tonight. I'm pleasantly surprised that she was right."@@ She gives you a knowing look and slides her hand down Blaire's back. The blonde shudders. @@.generic; "Want to get a booth and catch up? We can take her upstairs when she's ready."@@
Blaire looks a bit confused but is too horny to care at this point and just follows as you and Satrina grab one of the empty booths. The ladies grab some drinks and the three of you settle in for a bit of friendly conversation. More accurately, you and Satrina talk while taking turns fingering Blaire until she is a panting mess of lust. Satrina seems particularly interested in your relationship with Blaire and your sexual escapades in the past few weeks. In turn, she shares her own stories and there are a lot of them, at least a woman or three a day (with the occasional dude thrown in here and there). The two of you work Blaire up until she is just on the edge of cumming and then back away nearly at the same time. The blonde groans in frustration and tries to get either of you to finish her off. Satrina shakes her head and takes her Members card out of her dress.
@@.generic;''Satrina:'' "Let's head upstairs. I need my pussy licked and I'm sure you need to blow your load in this slut."@@
Without another word, she leads the two of you to the Members only door, up the stairs to the second floor, and then to one of the closed doors. After a quick swipe of her keycard, Satrina opens the door and ushers the two of you inside. The door closes and Satrina makes her move. She leads Blaire to one of the couches, practically throws the blonde onto her back, climbs on top of her, and rams her tongue down her throat. Blaire writhes beneath her, trying to get something between her legs so she can finally get off. Satrina moves skillfully, avoiding Blaire's attempts while keeping her more or less pinned to the couch. Thankfully for Blaire's sake, Satrina is eager to get off herself and only teases her for a few seconds. Satrina sits up, shifts over, and kneels on the couch next to Blaire's head. She motions for Blaire to lift her legs, which she does, then grabs her ankles and pulls them back. This causes Blaire's already short dress to bunch up around her waist, providing you with an undeniably tempting target. You quickly get your dick out of your pants, climb onto the couch in front of Blaire, and place the tip of your cock at the entrance to her pussy. Sitting forward slightly for a better angle, you slowly drive into the waiting blonde, in one smooth motion. The position allows you to get even deeper than normal and, when your hips finally connect with Blaire's, her mouth drops open in a deep moan.
Satrina shakes her head with a wolfish smile and playfully pushes Blaire (who is too focused on your cock to notice). You plunge into Blaire again and she moans again. Satrina sits up, shuffles forward so her knees are on either side of Blaire's face, and positions her already wet pussy directly over Blaire's face. You fall into a steady rhythm of deep strokes, pulling out until just the tip remains and driving forwards as deep as you can. Blaire tries to roll her hips to meet your thrusts (it does not work well since Satrina is still holding her ankles back) and moans with pleasure. Satrina drops her hips, covering Blaire's mouth with her shaved cunt, and silencing the blonde's moans. The dark-haired woman quickly matches your pace, grinding herself down on Blaire's eager tongue in time with your thrusts.
After getting worked up in the booth, Blaire is already on the verge of cumming. Knowing how tired Blaire gets after climaxing and wanting Satrina to enjoy herself, you reach into Blaire's mind and prevent her from getting off just yet. Satrina gives you a quick nod and holds out Blaire's ankles. You take them and lean forward, bending Blaire even further until her legs are resting against Satrina's thighs and her hips. This causes her hips to rotate and you shift your weight until you are pretty much driving straight down into Blaire's cunt. With her hands free, Satrina pulls her dress open, revealing her magnificent DD-cup tits, each tipped with a jeweled ring through each nipple. She cups her breasts and toys with the rings causing shivers of pleasure to run down her body. Blaire writhes beneath you, frantically trying to match your thrusts as the pleasure builds in her mind and pushes against the mental barrier you have placed. Ecstasy is rolling through Satrina's body in time with Blaire's hungry tongue and you can sense her rapidly approaching her limit. You stop holding yourself back and speed up your thrusts.
Satrina's thrusting becomes more urgent as she nears the point of no return. Without thinking, you suddenly lean forward, take one of her large nipples into your mouth, and flick your tongue against her nipple ring. Her eyes widen and a low keening moan starts in the back of her throat. She slides a finger into the other nipple ring and pulls it hard enough that it has to be painful. Satrina's hip movements become frantic and she looks down at you with pleading red eyes. Getting the hint, you bite down on the ring and pull back, stretching her breasts. She lets out a guttural shriek as a massive climax crashes through her body. You follow close behind and just barely remember to release your hold on Blaire's mind before your own climax hits. Your cock pulses and sends a load of cum deep into Blaire's quivering cunt. Free of her mental block, the feeling of your cum sets Blaire off like fireworks. She screams into Satrina's pussy as her climax hits. For a few seconds, the three of you are a closed loop of pleasure. Each pump of your cum pushes Blaire's orgasm even higher. In turn, she writhes beneath you and frantically licks Satrina's cunt as the taller woman shrieks in ecstasy. The ladies' lust flows into your mind and fills you with energy.
The circuit is broken when Blaire has a particularly powerful convulsion and your cock accidentally slides out of her cunt. You're at the tail end of your orgasm so the last weak pulses of cum land on the bare skin between Blaire's navel and the top of her cunt. You let go of Satrina's nipple ring and sit back on your heels. Still, in the throes of pleasure, Satrina lets out a breathy, shuddering moan and falls forward. Her long tongue licks up the line of your cum, following it down before sliding deep into Blaire's still twitching pussy. She grabs Blaire's ass and pulls her greedily against her mouth.
The two remain in the sapphic sixty-nine for over a minute, prolonging each other's orgasms for as long as possible. Their muffled screams eventually quiet to moans and then to soft pants. Soon, the only sound coming from the two women is soft whimpers and the wet sounds of their tongues still working. Blaire is the first to run out of energy and goes limp. Satrina gives her a few last licks then sits up and climbs off. Surprisingly, her makeup and hair are still perfect, despite all your escapades. Blaire is the exact opposite, she is a disheveled mess with her face covered in Satrina's juices, smeared makeup, and hair that definitely has the "just fucked" look. Satrina looks down at the blonde and you feel her pride and satisfaction. She quickly fixes her dress then bends down to give Blaire an upside-down kiss. After a few seconds, Satraina breaks the kiss and steps over to you. She kisses you on both cheeks then reaches down and carefully puts your cock back into your pants and fixes them up. You can't help but smile.
@@.player;''You:'' "Thanks."@@
Satrina gives you a sharp-toothed smile.
@@.generic;''Satrina:'' "You are more than welcome."@@ She looks down at Blaire who is still sprawled out on the couch. @@.generic; "I was worried that we got her too worked up. Your timing was excellent."@@ She turns and struts out towards the door. She stops briefly to call over her shoulder. @@.generic; "I'm glad you stopped by with her. Feel free to keep the room for the rest of the night."@@
With another brilliant smile and flash of her beautiful brown eyes, she strides out of the room. Blaire is still out of it from the force of her orgasm and doesn't want to move for several minutes. You indulge her and the two of you remain cuddled on the couch until she manages to gather enough energy to sit up. Blaire wobbles over to the private bathroom with her dress still around her waist and your cum running down her leg, and starts to get herself presentable. After a few minutes, Blaire emerges sans make-up and in a more presentable condition. She summons an autocab and the two of you make your way out of the club.
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<</if>>\
<<if $storyline.prismQuest lt 14>>\
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<<if $storyline.prismQuest lt 12>><<set $see2 to "Prism">><<elseif $storyline.prismQuest gte 12>><<set $see2 to "Crystal">><</if>>\
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<div id="eveFrame"><div id="areaTitle">📱 Invite Prism to Visit. 📱</div></div>
You tap the contact info for Olivia and put the phone to your ear. It rings a half dozen times before $see2 picks up.
<<if $prism.callnum lt 8>>\
@@.prism;''$see2:'' "Hello? This is Olivia."@@
There are voices in the background. You can hear $see2's muffled talking and then the background noise quiets.
@@.prism;''$see2:'' "Sorry, too much noise here. Who is this?"@@
There is a brief pause.
@@.player;''You:'' "Uhhhhhh … $player.name?"@@
Her mood brightens instantly.
@@.prism;''$see2:'' "Oh $player.name Hi! Hello. Sorry about that, I reset this phone every few days. Just safer that way. What's up?"@@
\
<<elseif $prism.callnum gte 8>>\
@@.prism;''$see2:'' "Hi, $player.name! Hold on …"@@ There are voices in the background. You can hear $see2's muffled talking and then the background noise quiets. @@.prism; "Sorry, too much noise here. What's up?"@@
It sounds like she's in a good mood.
<</if>>\
@@.player;''You:'' "I was free tomorrow and wanted to know if you wanted to hang out?"@@
There are a few seconds of silence.
@@.prism;''$see2:'' "Yeah, I have nothing planned and as long as nothing major comes up, I'll come by. Same time and place?"@@
@@.player;''You:'' "Yep, see you tomorrow?"@@
@@.prism;''$see2:'' "Yes, talk to you then, Bye!"@@
She hangs up without waiting for you to say goodbye.
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<span id="hidden">\
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<<if $storyline.prismQuest is 8 and $prism.rap gte 30 and $player.items.bonStarter is 1>>\
<span class = "oneshot"><<button "Call Kiara for sexy setup">><<set $storyline.prismQuest to 9>><<replace "#hidden">>
You quickly call Kiara using the secured program installed on your phone. After a few whirs and clicks, the phone begins to ring. It rings long enough that you're about to give up when she picks up the phone with a //*Huff*//.
@@.kiara;''Kiara:'' "Hey … //*huff*// … $player.name, what's … //*puff*// …up?"@@
She takes a few deep breaths.
@@.player;''You:'' "Hi … are you okay?"@@
She pants a few more times, swallows then sounds almost back to normal.
@@.kiara;''Kiara:'' "Sorry, my phone wasn't with me and I could barely hear the ringer. Had to run to grab it. Ooh man, I'm out of shape."@@
You give her a few more seconds to calm down.
@@.player;''You:'' "Right. Everything's all set and I think we should be good to go for tomorrow. Prism already said she's coming over."@@
There is a brief pause.
@@.kiara;''Kiara:'' "Seriously? That's awesome! I'll be there and ready. Your spare key is in the same place?"@@
@@.player;''You:'' "Yeah. How are you going to set up?"@@
Kiara chuckles.
@@.kiara;''Kiara:'' "Not going to tell you. You're not a great liar so the more surprised you are at what's going on the better. I have to go. See you bright and early tomorrow."@@
Kiara hangs up before you can say goodbye.
<</replace>><</button>>
</span><</if>></span>\
<<set $prism.homeVisit to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><<set $player.lastloc to "HouseRoom">><</button>>\
</td></tr></table></div>\
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<<elseif $storyline.prismQuest is 16>>\
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<div id="eveFrameOT"><div id="areaTitle">📱 Planning with Kiara and Crystal 📱</div></div>
You tap the contact info for Olivia and put the phone to your ear. It only rings a few times before Crystal picks up.
@@.prism;''Crystal:'' "Hi $player.name. What's up?"@@
There's some vague noises in the background but it's too muffled to hear and quickly goes quiet.
@@.player;''You:'' "Do you want to stop by tomorrow morning? I spoke with my friend and I wanted to fill you in on what he said."@@
You're trying to be vague in case anyone is listening.
@@.prism;''Crystal:'' "Oh yeah? Sure. I'll swing by your place before I head to work. Does that work for you?"@@
You nod even though she can't see you.
@@.player;''You:'' "Ugh, you morning people are the worst."@@ She chuckles. @@.player; "Fine yeah. I'll make sure to get to sleep early tonight."@@
The background nose begins to get louder.
@@.prism;''Crystal:'' "Nice. I have to go. I'll see you tomorrow. Bright and early!"@@
You blow a raspberry into the phone but she hangs up so you're not sure she heard you. Muttering to yourself, you hang up and then text Kiara.
@@.player;''Your Text:''@@ @@.playerT; Hey Kiara. I talked to Sam and Olivia's stopping by tomorrow so we can talk about it. Super early like usual. You in?@@
Kiara texts back a few minutes later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Fuck.@@
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Fine.@@
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I'll be there.@@
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Fuck.@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><<set $storyline.prismQuest to 17>><<set $prism.homeVisit to $daynum+1>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><<set $storyline.prismQuest to 17>><<set $prism.homeVisit to $daynum+1>><</button>>\
</td></tr></table></div>\
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<<elseif $storyline.prismQuest is 18 and $temp3 is 4>>\
<div id="eveFrameOT"><div id="areaTitle">📱 Ready to Go 📱</div></div>
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Since everything's as ready as it's ever going to be, you bring up Kiara and Crystal's contact information and send them a group text.
@@.player;''Your Text:''@@ @@.playerT; We're good to go. Swing by sometime at night and we'll get this thing going.@@
A few minutes later both ladies respond within seconds of each other.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Awesome! Whenever Olivia's free I'll make it work.@@
@@.prism;''Prism's Text:''@@ @@.prismT; That's great. I should be good either tongith or some other day this week.@@
@@.prism;''Prism's Text:''@@ @@.prismT; *tonight@@
There's a few more texts between Kiara and Crystal as they try to coordinate their schedules but you stay out of it. Satisfied that you got the ball rolling, you put your phone away and go about your day.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><<set $storyline.prismQuest to 19>><</button>>\
</td></tr></table></div>
\
\
\
\
\
<<elseif $storyline.prismQuest is 23>>\
<div id="eveFrame"><div id="areaTitle">📱 A Special Invitation for Crystal 📱</div></div>
\
The phone rings for a few seconds before Crystal pics up.
@@.prism;''Crystal:'' "Hi $player.name! Nice timing, you got me in the middle of a break, what's up?"@@
You decide that it's to much to talk about over the phone.
@@.player;''You:'' "I have something I want to talk to you about. Can you come by tomorrow?"@@
She hears the tone of your voice and mulls it over for a few seconds.
@@.prism;''Crystal:'' "I think I can make that work."@@
You ponder.
@@.player;''You:'' "Excellent, tomorrow then?"@@
Crystal makes an affirmative noise.
@@.prism;''Crystal:'' "Sounds good. Bright and Early tomorrow!"@@
She hangs up before you can question the "bright and early" part.
\
<<set $storyline.prismQuest to 24>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><<set $player.lastloc to "HouseRoom">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $storyline.prismQuest gte 18 and $temp3 is 2 and $prism.level is 0>>\
<div id="eveFrame"><div id="areaTitle">📱 Invite Crystal to Visit 📱</div></div>
You tap the contact info for Crystal's alter ego and put the phone to your ear. It rings a half dozen times before she picks up.
@@.prism;''Crystal:'' "Hey $player.name. Give me a second to get someplace more private."@@
There are voices in the background but after a bit of shuffling, they go quiet.
@@.prism;''Crystal:'' "Sorry about that, What's up?"@@
@@.player;''You:'' "Not much, I was free tomorrow and wanted to know if you wanted to hang out?"@@
There are a few seconds of silence.
@@.prism;''Crystal:'' "Yeah. I'd love to. Unless something major comes up, I'll grab some snacks and be over there nice and early."@@
@@.player;''You:'' "Sounds good to me, have a good day."@@
@@.prism;''Crystal:'' "You too, Bye!"@@
She hangs up without waiting for you to say goodbye.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><</button>>
</td></tr></table></div>\
<<set $prism.homeVisit to 1>>\
\
\
\
\
\
\
<<elseif $prism.level gte 2 and $prism.homeVisit is 0>>\
<div id="eveFrame"><div id="areaTitle">📱 Invite Crystal Over 📱</div></div>
You tap the contact info for Crystal's alter ego and put the phone to your ear. It rings a half dozen times before she picks up.
@@.prism;''Crystal:'' "Hey $player.name. Give me a second to get someplace more private."@@
There are voices in the background but after a bit of shuffling, they go quiet.
@@.prism;''Crystal:'' "Sorry about that, What's up?"@@
@@.player;''You:'' "Not much, I was free tomorrow and wanted to know if you wanted to hang out?"@@
There are a few seconds of silence.
@@.prism;''Crystal:'' "Yeah. I'd love to, unless something major comes up. What did you have in mind?"@@
\
<h3 style = "text-align: center;">…</h3>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
We could \
<<button "Hang out with Kiara">><<set $prism.homeVisit to 1>><<goto "PrismCallAnswer">><</button>>\
<<button "Do some Dreamwalking">><<set $prism.homeVisit to 2>><<goto "PrismCallAnswer">><</button>>\
<<if $prism.level gte 3>>\
<<button "Some Stress Relief">>\
<<if $player.items.Handcuff1 gte 1 or $player.items.bonGear gte 1>>\
<<set $prism.homeVisit to 3>><<goto "PrismCallAnswer">>
<<elseif $player.items.Handcuff1 is 0 and $player.items.bonGear is 0>>\
<<DBO>><<replace "#dialogue-bar">>You do not have gear that is strong enough for Crystal. You should look into getting better equipment.<</replace>><</if>><</button>><</if>>\
\
<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.level gte 2 and $prism.homeVisit is 1>>\
<div id="eveFrame"><div id="areaTitle">📱 Invite Crystal Over to Hang📱</div></div>
@@.prism;''Crystal:'' "Yeah. I'd love to, unless something major comes up. What did you have in mind?"@@
@@.player;''You:'' "I figure, you, me, and Kiara all hang out, watch some bad TV, and just chill. How does that sound?"@@
Crystal chuckles.
@@.prism;''Crystal:'' "It sounds like a great time. I'll see you bright and early tomorrow?"@@
You //*sigh*// dramatically.
@@.player;''You:'' "I guess."@@ You shift your tone to something more upbeat. @@.player; "See you later then. Have a good day!"@@
@@.prism;''Crystal:'' "You too, Bye!"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><<set $player.lastloc to "HouseRoom">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $prism.level gte 2 and $prism.homeVisit is 2>>\
<div id="eveFrame"><div id="areaTitle">📱 Invite Crystal Over for Dreamwalking 📱</div></div>
\
@@.player;''You:'' "I figure you can come over and we can try some dreamwalking. See if we can find anything else that's been tampered with?"@@
Crystal seems hesitant but you can hear the warmth in her voice.
@@.prism;''Crystal:'' "As much as I want to know what's been done, I kind of don't at the same time. Which may actually be part of the whole thing to begin with. Yeah, I think us meeting up would be a good idea."@@
You nod, mostly to yourself.
@@.player;''You:'' "I get that. Swing by earlyish tomorrow and we will get in some meditation first. Help you relax."@@
@@.prism;''Crystal:'' "I think that's a good idea. I will talk to you later. Bye!"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><<set $player.lastloc to "HouseRoom">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $prism.level gte 2 and $prism.homeVisit is 3>>\
<div id="eveFrame"><div id="areaTitle">📱 Invite Crystal Over to Relax📱</div></div>
\
@@.player;''You:'' "I figured you can come over, hang out maybe … //destress// a bit."@@
Crystal is silent for a few seconds but you can feel your connection //*ping*// briefly. When she responds, she sounds thoughtful.
@@.prism;''Crystal:'' "I have been getting really stressed about classes lately. How about you? Feeling stressed as well?"@@
You nod, mostly to yourself.
@@.player;''You:'' "I'm always stressed so I'm sure I'll need some relaxing right along with you."@@
You can practically hear Crystal smile.
@@.prism;''Crystal:'' "That's sounds like a great idea. I'll be there early tomorrow. Bye!"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
<<button "Pass Time to Visit [X]" EndDay>><<set $player.lastloc to "HouseRoom">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<</if>>\
<<if $prism.callnum lt 8>><<set $prism.callnum +=1>><</if>>\\
<<if $storyline.prismQuest is 9>><<goto "PrismHomeEvents">><</if>>\
\
<<if $storyline.prismQuest lt 11>><<set $see1 to $prism.appCostume>><<elseif $storyline.prismQuest gte 11>><<set $see1 to $prism.appHang>><</if>>\
<<if $storyline.prismQuest lt 12>><<set $see2 to "Prism">><<elseif $storyline.prismQuest gte 12>><<set $see2 to "Crystal">><</if>>\
\
\
\
<<if $prism.rap gte 30 and $storyline.prismQuest is 10>>\
<div id="eveFrameOT"><div id="areaTitle">🌈 A New Look for Prism 🌈</div></div>
\
<<elseif $prism.rap gt 45 and $storyline.prismQuest is 11>>\
<div id="eveFrameOT"><div id="areaTitle">🌈 What's in a Name? 🌈</div></div>
\
<<else>>\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara 🌈</div></div>
<</if>>\
\
\
\
<<if $prism.rap lte 15>>\
Having been the one to invite Prism over, you make sure to get a good night's rest and set enough alarms on your phone to wake even your lazy ass up (putting your phone out of arm's length helps). Once they go off, you linger in bed for a few minutes then grab a quick shower and a cup of coffee.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> In no time at all, you feel almost human enough to entertain guests. The doorbell rings right on time and you open it to reveal Prism, arms ladened with snacks, in her usual bland disguise.
@@.prism;''Prism:'' "Hey $player.name. Ready for some movies and snacks?"@@ She gives you a quick half-hug and steps past. @@.prism; "Is Kiara here yet?"@@
<<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> shimmers as the disguise vanishes and you shake your head.
@@.player;''You:'' "I'll text her now and let her know you're here."@@
Prism gives you a beaming smile then drops the bags of snacks on the coffee table. She gives you a quick look as you're texting Kiara.
@@.prism;''Prism:'' "I'll sort snacks. Mind if I get comfortable?"@@
You nod and she quickly pulls off her boots and socks (and comes within a half-inch of kicking your coffee table, again). She //*sighs*// happily and then starts to divvy up the snacks into three piles.
You and Prism chat idly for a half-hour before <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> finally drags herself through the door with a very disgruntled look on her face. Tromping over to the armchair, she throws herself down and blurrily glares at the two of you. Then, Kiara notices that Prism brought snacks, gives the Superheroine a grateful nod, and grabs something sugary to eat.
\
\
\
\
\
<<elseif $prism.rap gt 15 and $storyline.prismQuest lt 10>>\
Since Prism planned on coming over in the morning, you made sure to get a good night's rest the night before and set a bunch of alarms to wake up early enough to get ready (and putting your phone far enough away that you have to get up to shut the alarm off). You manage to get up after the third or fourth alarm, grab a quick shower, and brew a pot of strong coffee.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> You're sitting in the kitchen, waiting for the caffeine to make you human again, when the front door opens and you hear Prism's voice.
@@.prism;''Prism:'' "Hey $player.name. Are you up and ready to hang out?"@@
You take another swig of coffee, stand, and meet <<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> in the living room. She has already shed her disguise and is emptying the snacks out of her shopping bags and onto the coffee table.
@@.player;''You:'' "Hey Prism, good morning."@@
She gives you a bright smile and a quick hug.
@@.prism; ''Prism:'' "Good morning yourself. Has the coffee kicked in yet?"@@ You shake your head and drop onto the couch. She sits down next to you. @@.prism; "Well, you're awake and that's a start. Have you called Kiara yet?"@@
You shake your head again and take out your phone. Prism pulls off her boots and //sighs// happily.
@@.player;''You:'' "I'll text her now. How is your morning going?"@@
After sending the text, you and Prism chat for a while and go through the snacks that she brought, dividing them up into three rough piles. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> drags herself in about twenty minutes later. She greets both of you with a grunt, shambles into your kitchen, and returns with a cup of coffee. Prism seems amused at your and Kiara's chemical dependence, shakes her head, and starts going through your streaming services, looking for something to watch and giving you both some time to wake up.
\
\
\
<<elseif $prism.rap gte 30 and $prism.rap lte 45 and $storyline.prismQuest is 10>>\
With an early morning (Prism being a morning person is the worst) you had to go to bed much earlier than normal the previous night and made sure that the alarms on your phone (all five of them) are all ready and set to the most annoying sound you could find. Thankfully, after a good night's sleep, the third alarm does the trick and you manage to haul your ass out of bed and into the shower at a relatively good time.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> A strong cup of coffee later and you are feeling almost human enough to entertain guests. Deciding that you need a second cup before dealing with Prism's chipperness, you head back to the kitchen. Just as you take your first sip, the front door opens. You hear a loud thump, some muffled cursing, and you hear Prism call out.
@@.prism;''Prism:'' "Hi $player.name. I smell coffee, does that mean you're awake?"@@
She sounds upbeat so you take another long sip before responding.
@@.player;''You:'' "Yeah, I'm in the kitchen."@@ She limps in, rubbing her knee, and you notice that she's still in her boring person disguise. @@.player; "Want a cup?"@@ She shakes her head. @@.player; "You okay?"@@
She smiles sheepishly.
@@.prism;''Prism:'' "Yeah, I kneed that small table in the foyer."@@ She looks around. @@.prism; "Is Kiara here? I half expected you two to be … enjoying yourselves."@@
You chuckle and shake your head.
@@.player;''You:'' "I don't think she'll be trying to surprise me like that any time soon. I'll text her now so she can come over."@@ You send a quick text then wave your coffee cup vaguely in Prism's direction. @@.player; "Why are you still in disguise?"@@
Prism looks a little uncertain and gives you a shaky smile. She takes a few seconds to steady herself, takes a deep breath, then drops the illusion. It takes a few seconds for what you are looking at to register and Prism half-heartedly raises her hands.
@@.prism;''Prism:'' "Ta da?"@@
She's not wearing her uniform.
<<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> is standing in your kitchen dressed in civilian clothing and maskless. She is wearing a pair of comfortable-looking brown culottes that end just above her ankles and a baggy white sweater that hangs off one shoulder with sleeves that fall past her hands. She still has the same combat boots, but these are shiny black instead of white. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is light, mostly pastel colors, which stands out strongly against her dark skin.
She chuckles a bit nervously.
@@.prism;''Prism:'' "Like what you see?"@@
You give her an exaggeration once over and then smile.
@@.player;''You:'' "I mean wow, yeah. Uh, I can't believe this is the first time I've actually seen your face for real."@@
The nervousness in her smile is replaced with warmth.
@@.prism;''Prism:'' "Okay, you and Kiara are probably the only people I hang out with on a regular basis and this is much more comfortable. The mask gets sweaty and I can do without the constant HUD messages. Besides, I'm safe with you two. It's not like any of you are members of the Union of Evil right?"@@
You think about it for a second.
@@.player;''You:'' "Does it count if you applied to the UoE and are waiting to hear back? If not, then no, we are not members."@@
Prism rolls her eyes and is about to say something snarky but is interrupted by the front door opening. Kiara's distinctive pre-coffee stomping grows louder as she trudges into the kitchen with a less-than-happy look on her face. She mumbles hello to you and Prism, pours herself a cup of coffee, and then starts to chug it. You and Prism trade a humorous glance, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>'s eyes suddenly go wide and she sputters, spits a mouthful of coffee back into the cup, and points at Prism.
@@.kiara;''Kiara:'' "Holy shit! You're not wearing your uniform!"@@ Prism smirks and strikes a pose and Kiara gives her a once over. @@.kiara; "Damn! You look great! What brought this on now?"@@
Prism grabs a bottle of water and cracks it open.
@@.prism;''Prism:'' "This is more comfortable and I trust you two. You don't mind, do you?"@@
Kiara looks her up and down again (lingering a bit more than you did).
@@.kiara;''Kiara:'' "As much as I enjoy Super uniforms, I'm glad you're comfortable."@@ She refills her mug of coffee, hooks Prism's arm on her own, and the two of them head to the living room. @@.kiara; "… I love the pattern in your hair. Is your hair stronger than normal too? Do you have to go to a special hairdresser?"@@
You enjoy your coffee for a few more minutes and listen to Kiara and Prism discuss the particulars of Super beauty regimens to enjoy your coffee as your body wakes up. Once you're through your first mug, you pour a second and join the ladies in the living room. Even though you've spent a lot of time with Prism, there is something different now that she's in civilian clothes. You don't notice any real difference in her behavior but everything, even arguing over what to watch, seems much more normal and intimate.
<<set $storyline.prismQuest to 11>>\
\
\
\
<<elseif $prism.rap gt 30 and $prism.rap lte 45 and $storyline.prismQuest gte 11>>\
With an early morning (Prism being a morning person is the worst) you had to go to bed much earlier than normal the previous night and made sure that the alarms on your phone (all five of them) are all ready and set to the most annoying sound you could find. Thankfully, after a good night's sleep, the third alarm does the trick and you manage to haul your ass out of bed and into the shower at a relatively good time.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> A strong cup of coffee later and you are feeling almost human enough to entertain guests. Deciding that you need a second cup before dealing with Prism's chipperness, you head back to the kitchen. Just as you take your first sip, the front door opens. You hear a loud thump, some muffled cursing, and you hear Prism call out.
@@.prism;''Prism:'' "Hi $player.name. I smell coffee, does that mean you're awake?"@@
She sounds upbeat so you take another long sip before responding.
@@.player;''You:'' "Yeah, I'm in the kitchen."@@ <<button "''She''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> walks in in her civilian clothes, snacks in hand. @@.player; "Want a cup?"@@ She shakes her head. @@.player; "Fine, morning loving weirdo."@@
She smiles brightly and her hair shimmers.
@@.prism;''Prism:'' "I've already been to the gym and showered today."@@ You give her a dirty look. @@.prism; "Don't blame me, It's not my fault that most Supers can live of fewer hours of sleep.'@@
You glare for a few more seconds and shake your head. Apparently, you are not that lucky.
@@.player;''You:'' "Let me call Kiara, I need a fellow morning hater for backup."@@
You send a quick text and Prism struts back to the living room to start separating snacks. By the time you follow, Prism already has her boots and socks off and is sitting cross-legged on your couch, an open bag of snacks on her lap. You drop down next to her, grab the other bag, and start negotiating with her about who gets which snacks.
Fifteen minutes later, the front door opens and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> trudges to the kitchen, giving both of you a half-hearted wave as she passes the living room. You hear her pour herself a cup of coffee then stomp back to join you and Prism. Kiara drops onto the armchair, downs half the coffee, and then slides her pile of snacks closer.
The three of you settle down and start debating what you should watch. Even though you've spent a lot of time with Prism, there is something different now that she's in civilian clothes. You don't notice any real difference in her behavior but everything, even arguing over what to watch, seems much more normal and intimate.
\
\
\
<<elseif $prism.rap gt 45 and $storyline.prismQuest is 11>>\
Having gotten used to Prism's schedule, you are finding it easier and easier to wake up earlier. You went to bed at a reasonable time and managed to drag yourself out of bed after only the second alarm.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> In a short twenty minutes, you are showered, dressed, and are brewing a nice strong cup of coffee (mostly for Kiara when she shows up). Once it's done, you pour yourself a cup then move to the living room to relax until Prism arrives.
You switch to a music channel on the TV and just breathe in the aroma of your coffee as the music washes over you. By chance, you glance out the window and see that Prism's car is already outside your house, with her still sitting in the backseat. Worried that she fell asleep again, you open the front door and walk across the yard. You make it about halfway before her door opens and she exits.
<<button "''Prism''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> looks just as good as she always does but there is something off. She's nervous but is hiding it well, without Sam's training you probably would not have noticed. Prism gives you a tight hug, a kiss on the cheek, and the two of you walk towards the house.
@@.prism;''Prism'' "Hey $player.name, is Kiara here yet?"@@ You shake your head and take out your phone. @@.prism; "No need, I texted her from the car ten minutes ago."@@ You give her an odd look as you put your phone away. @@.prism; "I figured I'd save you the trouble, Ah!"@@
<<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> front door opens and she walks across her yard to your house. She looks oddly awake for this early in the morning and has a confused look on her face.
@@.kiara;''Kiara'' "Hi Prism, hey $player.name. Is everything okay? You sounded weird on the phone."@@
Prism smiles and keeps heading to the door.
@@.prism;''Prism'' "I'm great, let's go inside and I'll explain."@@
You and Kiara share an equally confused look and then follow the Superheroine inside.
Once you are all situated in your living room, she has you both sit on the couch and starts pacing around the room. Her nervousness is now plain on her face (and her hair is flickering between purple and red).
@@.prism;''Prism'' "Right. I came to a conclusion last night."@@ She takes a deep breath. @@.prism; "You two are my friends and I want you to know that I'm serious about that."@@
A wide smile spreads across her face.
@@.prism;''Prism'' "My real name is Crystal Harris."@@
There are a few seconds of stunned silence and Prism's … no Crystal's smile begins to falter. Kiara is the first to break the silence in a way only she could.
@@.kiara;''Kiara'' "Are you fucking with us?"@@
Prism lets out a bark of nervous laughter.
@@.prism;''Prism'' "No I'm serious that's my real name. Look …"@@ She takes a learning permit from her pocket and shows you, it's definitely a teenage Prism and the name is Crystal Harris. @@.prism; "Sorry I don't have anything more up to date. I mostly go by Prism or one of my aliases these days."@@
Kiara takes the license and smiles.
@@.kiara;''Kiara'' "Awww baby Prism, I mean Crystal. Shit sorry, this will take some getting used to."@@
Prism waves her hand dismissively.
@@.prism;''Prism'' "You can stick with Prism if you want. The only people that call me Crystal these days are my parents, sisters, and my grams."@@
Kiara gets an excited look on her face.
@@.kiara;''Kiara'' "oooohh, you have sisters? Do they have powers too? Do your parents have powers? Are they professional Supers too? …"@@
Kiara keeps rattling off questions that Prism only half pays attention to, she gives you a look.
@@.prism;''Prism'' "Sooo … What do you think?"@@
You stand and give her a hug.
@@.player;''You'' "Thanks for telling us. It means a lot."@@
Another thought comes to mind but you hesitate. She notices.
@@.prism;''Prism'' "What is it?"@@
You hesitate for a second then //*sigh*//.
@@.player;''You'' "Crystal. Prism. Aren't they kinda similar?"@@
She laughs and shakes her head. You get the feeling she's heard this before.
@@.prism;''Prism'' "My parents were wannabe hippies so my sisters and I all have natural-sounding names. The whole name-power congruence thing is mostly a myth. We had to go over it in training. There are a few cases where it fits, especially with surnames but it's barely statistically significant. Though growing up I always thought I'd get gem powers or something like that."@@ Kiara stops asking her questions when it's clear Crystal's not going to answer them. @@.prism; "And I don't want to get into it now but yes Kiara, all of my family has powers and one of my sisters is a Super. She's not local but you probably have heard about her."@@
The current revelation about Prism/Crystal's identity throws off your usual hang-out plans. She tries to get it back on track by selecting something to watch but Kiara (and for a lesser part, you) only wants to keep talking about her real identity and family. Prism/Crystal avoids anything specific about who her family is and keeps switching the conversation back to more mundane topics (not because she wants to keep any secrets, she just wants to annoy Kiara).
<<set $storyline.prismQuest to 12>>\
\
\
\
<<elseif $prism.rap gt 45 and $storyline.prismQuest gte 12>>\
Having gotten used to Prism's schedule, you are finding it easier and easier to wake up earlier. You went to bed at a reasonable time and managed to drag yourself out of bed after only the second alarm.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> In a short twenty minutes, you are showered, dressed, and are brewing a nice strong cup of coffee (mostly for Kiara when she shows up). Once it's done, you pour yourself a cup then move to the living room to relax until Prism arrives.
You switch to a music channel on the TV and just breathe in the aroma of your coffee as the music washes over you. After a few minutes of relaxation, motion outside the windows draw your attention to the front yard. Crystal's autocar has just pulled up and she gets out carrying several bags of snacks. A few seconds later, your front door opens and <<button "''She''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> walks in. You stand and greet her with a tight hug, which she happily returns with a kiss on the cheek.
@@.player;''You'' "Morning Crystal."@@
She pauses for a fraction of a second then gives you a glowing smile.
@@.prism;''Prism'' "Good morning yourself."@@ She shakes her head @@.prism; "Still not used to hearing that."@@
You return the smile and sit on the couch, Crystal sits next to you, and her phone buzzes. She takes it out, checks the message, then shows you.
@@.prism;''Prism'' "I texted Kiara when I was getting close, she should be here soon."@@
You nod and stand.
@@.player;''You'' "Thanks for texting her, I'll get some coffee ready. Want any?"@@
As usual, Crystal shakes her head and waves you off.
As you are preparing the coffee, you sense Kiara's cloudy and sluggish mind getting closer. The front door opens a few seconds later and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> stomps in. Crystal gives her an overly enthusiastic greeting (probably just to annoy Kiara), prancing over to give the redhead a tight hug. Despite her usual surliness, Kiara can't help but return the hug with a modicum of enthusiasm. You walk back into the living room, two coffees in hand, and give Kiara the larger mug. She gives you a nod of thanks and downs a third of it in one go.
You all chat and snack for a bit as Kiara fully wakes up. Once she feels human again, the three of you start to go through your streaming services and try to find something to watch. Kiara moves to the couch to get a better view of the TV and also to try to wrestle the TV remote from your hands. After a brief period of roughhousing, Crystal joins the fight for control as well, casually grabbing the remote and pulling it out of both your grips (while simultaneously dragging you and Kiara halfway on top of her). She gives you her best triumphant laugh and starts to flip through some movies.
\
\
\
<</if>>\
<<if $storyline.prismQuest lt 10 and $prism.rap gte 30>>\
<div id="eveFrame">//You get the feeling that you're not going to get much further with Prism without something else. Maybe it's time to set your and Kiara's plan in action.//</div>\
<</if>>\
What do you want to talk about? \
\
\
\
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#talkexplain" "hide">>\
<</button>></span>\
<span id="talkexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:'' You can choose any of the topics from the below list (and more that may appear if certain conditions are met). However, Prism may not be comfortable talking about certain topics until you have gotten to know her further and built up a rapport. Topics she is not comfortable with will decrease rapport and possibly increase frustration or suspicion (both of which can lead to a game over). How bad the reaction depends on her current level of rapport and which question is being asked. If the topic is one she is willing to talk about, you can then ask more detailed questions. These questions will increase rapport and have potentially other benefits. Some questions are not available until certain conditions are met (such as getting a specific random encounter or completing a task). More topics and questions will be added in future versions (if I think about anything interesting).@@</div></span>\
\
\
\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Discuss bondage and related kinks.">\
<<button "BDSM">><<set $convoSelect to 1>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss how University Classes are going.">\
<<button "Classes">><<set $convoSelect to 2>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss Prism's family.">\
<<button "Family (Hers)">><<set $convoSelect to 3>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss Kiara's and Your families.">\
<<button "Family (Yours)">><<set $convoSelect to 4>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss the laws about, and regulation of, Supers.">\
<<button "Law and Regulation">><<set $convoSelect to 5>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss Prism's missions.">\
<<button "Missions">><<set $convoSelect to 6>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss movies.">\
<<button "Movies">><<set $convoSelect to 7>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss pets, either real or hypothetical.">\
<<button "Pets">><<set $convoSelect to 8>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss different types of superpowers.">\
<<button "Powers">><<set $convoSelect to 9>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss Prism's relationships.">\
<<button "Relationships (Hers)">><<set $convoSelect to 10>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss Kiara's and Your relationships.">\
<<button "Relationships (Yours)">><<set $convoSelect to 11>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss gossip about superheroes">\
<<button "Superheroes">><<set $convoSelect to 12>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss the bad aspects of the Super society">\
<<button "Supersociety (Bad)">><<set $convoSelect to 13>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss the good aspects of the Super society">\
<<button "Supersociety (Good)">><<set $convoSelect to 14>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss gossip about supervillains">\
<<button "Supervillains">><<set $convoSelect to 15>><<goto "PrismConvoTwo">><</button>></span>\
\
<span title="Discuss what happened to you at the Coffee Pit">\
<<button "The Incident">><<set $convoSelect to 16>><<goto "PrismConvoTwo">><</button>></span>\
\
</td></tr></table></div>\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<set $prism.homeVisit to 0>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
\
\
\
\
<<if $prism.rap lt 60>>\
<div id="powFrame">\
@@.pow;►►► $see2 enjoys hanging out and feels slightly closer to you and Kiara //[+1 Rapport]//.@@
<<PrismRapportBar>>\
</div><</if>>\
\
/*[[PrismConvoTwo]]*/
<<set $indream to 1>>\<<if $prism.rap lt 60>><<set $prism.rap += 1>><</if>>\
\
<<if $storyline.prismQuest lt 11>><<set $see1 to $prism.appCostume>><<elseif $storyline.prismQuest gte 11>><<set $see1 to $prism.appHang>><</if>>\
<<if $storyline.prismQuest lt 12>><<set $see2 to "Prism">><<elseif $storyline.prismQuest gte 12>><<set $see2 to "Crystal">><</if>>\
\
\
<<set $temp4 to 0>>\
<<set $temp6 to 0>>\
<<if $convoSelect is 1>>/*BDSM ##########################################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: BDSM''</div></div>
\
<<if $prism.rap lte 15>>\
Realizing that you can't just outright bring up a topic like BDSM out of the blue, you start by discussing a movie where the hero and heroine kept getting captured, then about how unrealistically they were restrained, and then subtly segue into how some people enjoy that kind of thing. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> picks this up pretty quickly and joins in.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is obviously uneasy with this topic and her hair flickers between reddish and blue colors. The conversation does not last long. Even before you can ask $see2 any questions, she mentions that she's not comfortable with the topic and asks if you all could just talk about something else. You and Kiara quickly apologize and change the subject to something less risque.
Unfortunately, $see2 seems a bit put off for the rest of the time that she's hanging out and you catch her giving you a few surreptitious looks. Unlike her normal visits, she leaves almost exactly when she means to, quickly saying goodbye and grabbing her stuff without hesitation. She heads out and Kiara, a bit bummed herself from what happened, leaves shortly after.
<<set $temp6 to 1>>\
<<set $prism.rap += -3>><<set $prism.sus += 10>><<set $prism.sts += 5>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
Realizing that you can't just outright bring up a topic like BDSM, you start by discussing a movie where the hero and heroine kept getting captured and how unrealistic it was for them to be tied up. Then, you subtly segue into how some people enjoy that kind of thing. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> picks this up pretty quickly and joins in.
You notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> stays quiet for a lot of the conversation and when she does participate, it's to try and shift things to a less risque topic. Even if she doesn't say it out loud, judging by the fact that her hair shifts between reddish and purple hues a few times, let you know that she's uncomfortable. Not wanting her to feel put out, you let her lead the conversation to a different topic. After a little while, once she's sure the BDSM topic is good and dead, $see2 calms down and appears much happier with the discussion.
It takes a while for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to (having waited for the current episode to be over). She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
<<elseif $prism.rap gt 30 and $prism.rap lte 45>>\
Realizing that, especially after what happened, you can't just outright bring up BDSM. Instead, you start by discussing a movie where the hero and heroine kept getting tied up, how unrealistic it was, and the idea that some people actually like that kind of thing. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>>, thankfully, picks up the thread and mentions how it can be fun to be tied up in the right circumstances. This segues into a more general conversation about BDSM and similar fetishes.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not contribute much to the conversation and when you do ask her about it, she tosses a bag of snacks at you and tells you that you'd have to buy her dinner first (her hair changing to a pinkish-red hue as she does). Kiara tries to bring $see2 into the convo a few more times but each time, the superheroine just laughs it off or jokes around and brings the question right back to Kiara. Without $see2, the BDSM discussion just kind of peters out and naturally flows into a different topic.
$see2 does not seem any different than any other visit and her hair quickly goes back to its normal scintillating state. She winds up staying a bit later than she wanted to (since she just had to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 45>>\
<<set $temp4 to 1>>\
Feeling that, especially after what happened with $see2 "catching" Kiara tying herself up on your couch, you can't just outright bring up BDSM without sounding like a creep. Instead, you start by discussing a movie where the hero and heroine kept getting tied up, how unrealistic it was, and how some people actually enjoy that kind of thing. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> , thankfully, picks up what you're putting down and mentions how it can be fun to be tied up in the right circumstances. This segues into a more general conversation about BDSM and similar fetishes.
It takes a bit of good-natured cajoling but <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does eventually join in on the discussion. Even so, she mostly keeps things vague but does make a few suspiciously well-informed comments. Kiara, being as subtle as ever, points this out, which causes $see2 to clam up and her hair to turn bright red. You give Kiara shit for embarrassing $see2 and bicker with her until $see2 calms down enough to jump back into the conversation.
Since she seems receptive, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Talk about your own interest in BDSM.">\
<<if $prism.convoTags.includes("BDSMYI") is true>><<set $buttonName to "Talk about your Interest">><<else>><<set $buttonName to "''Talk about your Interest''">><</if>><<button "$buttonName">><<set $convoSelect to 11>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Ask Kiara about her interest in BDSM.">\
<<if $prism.convoTags.includes("BDSMKI") is true>><<set $buttonName to "Ask Kiara about her Interest">><<else>><<set $buttonName to "''Ask Kiara about her Interest''">><</if>><<button "$buttonName">><<set $convoSelect to 12>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistP[4] gte 2>><span @title="'Ask ' + $see2 + ' about her interest in BDSM.'">\
<<if $prism.convoTags.includes("BDSMPI") is true>><<set $buttonName to "Ask $see2 about her Interest">><<else>><<set $buttonName to "''Ask $see2 about her Interest''">><</if>><<button "$buttonName">><<set $convoSelect to 13>><<goto "PrismConvoThree">><</button>>
</span><</if>>\
\
\
</td></tr></table></div>\
\
<</if>>\
\
\
\
<<elseif $convoSelect is 2>>/*Classes #################################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Classes''</div></div>
\
<<set $temp4 to 1>>\
Since you confessed to having known that $see2 is a student at JPU, her classes have been a frequent topic of conversation when you all hang out. She and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> spend a lot of time discussing the various things that happen around campus and use each other (and you) to vent about other students, professors, and their assignments. Thankfully, since you are the only non-student present, they actively try to keep you involved and often make sure you don't want to talk about something else.
Today is business as usual. Once you bring up the topic, Kiara and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are quickly engrossed in their discussion. Because you are not a student, the conversation mostly focuses on the specific things they are doing in class (since there is little overlap between their majors, you are not the only one who's clueless). $see2's gets very animated as she discusses what she's doing in her favorite class, which makes her hair scintillates brightly.
Given how much she likes talking about her major, you're sure you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Talk about your lack of experience with higher ed.">\
<<if $prism.convoTags.includes("CLASSYE") is true>><<set $buttonName to "Talk about your Education">><<else>><<set $buttonName to "''Talk about your Education''">><</if>><<button "$buttonName">><<set $convoSelect to 21>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Ask Kiara about her Computer Engineering courses.">\
<<if $prism.convoTags.includes("CLASSKC") is true>><<set $buttonName to "Ask Kiara about her Major">><<else>><<set $buttonName to "''Ask Kiara about her Major''">><</if>><<button "$buttonName">><<set $convoSelect to 22>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask about her Cinematography courses.'">\
<<if $prism.convoTags.includes("CLASSPC") is true>><<set $buttonName to "Ask $see2 about her Major">><<else>><<set $buttonName to "''Ask $see2 about her Major''">><</if>><<button "$buttonName">><<set $convoSelect to 23>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistR[48] is 1>><span title="Tell her what you found out.">\
<span class = "oneshot"><<if $prism.convoTags.includes("CLASSPM") is true>><<set $buttonName to "Bring up $see2's Film">><<else>><<set $buttonName to "''Bring up $see2's Film''">><</if>><<button "$buttonName">><<set $convoSelect to 24>><<goto "PrismConvoThree">><</button>></span></span>\
<<elseif $scenelistR[48] gte 2>>\
/*<span id = "donebut">Bring up $see2's Film</span>*/
<</if>>\
\
<<if $scenelistR[48] is 2>><span title="Ask what she wants to do with her major.">\
<span class = "oneshot"><<if $prism.convoTags.includes("CLASSPF") is true>><<set $buttonName to "Ask $see2 about her future">><<else>><<set $buttonName to "''Ask $see2 about her future''">><</if>><<button "$buttonName">><<set $convoSelect to 25>><<goto "PrismConvoThree">><</button>></span></span>\
<<elseif $scenelistR[48] gte 3>>\
/*<span id = "donebut">Ask $see2 about her future</span>*/
<</if>>\
\
</td></tr></table></div>\
\
\
\
<<elseif $convoSelect is 3>>/*Prism's Family #########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: $see2's Family''</div></div>
\
<<if $prism.rap lte 15>>\
Knowing that $see2 is very careful with her personal information, especially something as revealing as her family, you try to be as subtle as possible when bringing the topic up. You start discussing some random other topic with <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> , then relate it to a story from when you were younger, then into a fun anecdote/complaint about your family. Kiara picks up on what you're trying to do and shares her own story about a vacation that she and her mom went on when she was younger. Then she tries to bring $see2 in on the discussion.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is visibly uncomfortable, both with her body language and the fact that her hair flickers between reddish and blue colors. She shuts the conversation down immediately. Somewhat coldly reminding you that she can't discuss things about her alter ego. Embarrassed, you and Kiara quickly apologize and change the subject to something less personal.
Unfortunately, $see2 seems put off for the rest of the time she's there though she does eventually calm down and apologize for having to be so standoffish. However, you do catch her giving you the occasional surreptitious look and her body language is never 100% comfortable. Unlike her normal visits, she leaves when her alarm goes off, quickly saying goodbye and grabbing her stuff without hesitation. When she heads out, Kiara, still a bit bummed herself, leaves shortly after.
<<set $temp6 to 1>>\
<<set $prism.rap += -3>><<set $prism.sus += 10>><<set $prism.sts += 5>>\
\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
Knowing that $see2 is very careful with her personal information, especially something as revealing as her family, you try to be as subtle as possible when bringing the topic up. You start discussing some random other topic with <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> , then relate it to a story from when you were younger, then into a fun anecdote/complaint about your family. Kiara picks up on what you're trying to do and shares her own story about a vacation that she and her mom went on when she was younger. Then she tries to bring $see2 in on the discussion.
You notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> stays quiet for a lot of the conversation and, when she does participate, it's only in an attempt to shift things to a less personal topic. Her hair shifts between blue and purple hues a few times, so you're fairly sure she's uncomfortable. Wanting to minimize her discomfort, you let her change the subject. It seems to work and after a while, she seems much more relaxed.
It takes a bit longer for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to, but does decide to leave before the current episode that you're watching is over. She never mentions that topic of family again but you get the idea that it's still on her mind.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
\
<<elseif $prism.rap gt 30 and $prism.rap lte 45>>\
Knowing that $see2 is careful with her personal information, especially something as revealing as her family, you try to be as subtle as possible. You start discussing some random thing with <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> , then relate it to a story from when you were younger, then into a fun anecdote/complaint about your family. Kiara picks this up and shares her own story about a vacation she and her mom went on. Then she tries to bring $see2 in on the discussion.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not contribute much to the conversation and when you do ask her about it, she just makes a joke about growing up with superpowers or a generic joke about families. Kiara tries to get $see2 more involved with the convo a few more times but $see2 laughs it off and brings the question right back to Kiara's own family life. Without $see2's involvement, the family discussion just kind of peters out and naturally flows into a different topic.
After the initial conversation misstep, $see2 does not seem any different than how she has been on any other visit. Her hair regains its rainbow coloration in short order and she even winds up staying a bit later than she wanted to (just have to get the last episode in). This means that she has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 45>>\
<<set $temp4 to 1>>\
Knowing that $see2 is very careful with her personal information, especially something as revealing as her family, you try to be as subtle as possible when bringing the topic up. You start discussing some random other topic with <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> , then relate it to a story from when you were younger, then into a fun anecdote/complaint about your family. Kiara picks up on what you're trying to do and shares her own story about a vacation that she and her mom went on when she was younger. Then she tries to bring $see2 in on the discussion.
Even as comfortable as she is with you and Kiara, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is still hesitant to talk about her family. However, you get the idea that it's less for secrecy and more for the usual mundane reasons that someone would not want to talk about their family. To help her get comfortable, you and Kiara keep sharing stories until $see2 wants to get involved. Eventually, she shares a few vague anecdotes that get longer and more personal until she is fully involved in the conversation and sharing her own family stories.
Since she seems receptive to talking about her family, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Discuss ' + $see2 + '\'s parents.'">\
<<if $prism.convoTags.includes("FAMPP") is true>><<set $buttonName to "Ask About her Parents">><<else>><<set $buttonName to "''Ask About her Parents''">><</if>><<button "$buttonName">><<set $convoSelect to 31>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Discuss ' + $see2 + '\'s siblings.'">\
<<if $prism.convoTags.includes("FAMPS") is true>><<set $buttonName to "Ask about her Siblings">><<else>><<set $buttonName to "''Ask about her Siblings''">><</if>><<button "$buttonName">><<set $convoSelect to 32>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
\
<<elseif $convoSelect is 4>>/*Your Family #########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Your Family''</div></div>
\
<<set $temp4 to 1>>\
The three of you are chatting amicably about whatever happens to come to mind when $see2 asks you a question about one of the trinkets around the room. You explain its history, how and when your parents found it, and why they decided to keep it on display. This brings more questions from <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>>, about the various trinkets, which gradually shifts to your parents and family in general. Kiara eventually jumps in with some humorous stories about your parents and your childhood.
This quickly devolves into you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> one-upping each other with embarrassing childhood stories. Thankfully, $see2 does not seem like she feels awkward by the lack of shared experiences and seems genuinely interested in how the two of you grew up. The show is soon forgotten as you and Kiara take turns regaling $see2 with the many escapades of your younger selves and the crazy people in your families.
Since she's so interested in both your and Kiara's family life, you can bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Discuss your globe trotting parents.">\
<<if $prism.convoTags.includes("FAMYF") is true>><<set $buttonName to "Talk about your parents">><<else>><<set $buttonName to "''Talk about your parents''">><</if>><<button "$buttonName">><<set $convoSelect to 41>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Discuss Kiara\'s mom.">\
<<if $prism.convoTags.includes("FAMKF") is true>><<set $buttonName to "Talk about Kiara's parent">><<else>><<set $buttonName to "''Talk about Kiara's parent''">><</if>><<button "$buttonName">><<set $convoSelect to 42>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
\
\
<<elseif $convoSelect is 5>>/*Laws and Regulations ######################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Laws and Regulations''</div></div>
\
<<if $prism.rap lte 15>>\
Figuring that $see2's job is about enforcing the laws and regulations on Supers and the use of their powers, you bring up a proposed piece of legislation regarding the use of non-combat Supers in federal agencies. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> disagrees with you on some of the points and the two of you begin an oft-repeated argument about some of the more specific areas of the proposed law. When you hit a deadlock, you turn to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> to get her opinion.
$see2 seems a bit uncomfortable with the question and mentions how it's best if she did not say anything. As a member of the Society (albeit an Auxiliary) she is too close to the topic to put forth her opinion, even in a casual social setting. You and Kiara apologize and continue the debate for a few more minutes. $see2's hair shifts between reddish and purple hues a few times so you're fairly sure she's uncomfortable with at least some of what you're talking about. Not wanting her to feel left out, you change the subject to something less political. This seems to do the trick and, after a little while, she seems much happier with the discussion.
It still takes some time for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't bring up or mention the political stuff again but you have the distinct feeling that she's still not 100% happy with how the hang-out went.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
Figuring that $see2's job is about enforcing the laws and regulations on Supers and the use of their powers, you bring up a proposed piece of legislation regarding the use of non-combat Supers in federal agencies. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> disagrees with you on some of the points and the two of you begin an oft-repeated argument about some of the more specific areas of the proposed law. When you hit a deadlock, you turn to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> to get her opinion.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not answer the question and mentions how she should probably not say anything. As a member of the Society (albeit an Auxiliary) she is too close to the topic to give her opinion, even in a social setting (though her body language, hair color, and random sounds she makes when you and Kiara are debating let you know where she stands). You and Kiara continue the debate for a bit longer, then apologize and change the topic to something she would feel more comfortable discussing.
Even after the political discussion, $see2 does not seem much different than any other of her visits. She winds up staying a bit later than she wanted to (she just has to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 30>>\
<<set $temp4 to 1>>\
Figuring that $see2's job is about enforcing the laws and regulations on Supers and the use of their powers, you bring up a proposed piece of legislation regarding the use of non-combat Supers in federal agencies. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> disagrees with you on some of the points and the two of you begin an oft-repeated argument about some of the more specific areas of the proposed law. When you hit a deadlock, you turn to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> to get her opinion.
$see2 does not answer the question right away and mentions how she should probably not say anything. As a member of the Society (albeit an Auxiliary) she is too close to the topic to say anything. However, after a few minutes of listening to you and Kiara, she can't contain herself and she decides to join in anyway. $see2 is very passionate about the topic and is intimately familiar with the legislation in question (which makes sense given her position in the auxiliaries). You and Kiara listen intently when she speaks and wind up learning a lot about the nuances of the legislature that you never would have considered before.
Since she seems receptive, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Ask about the Police\'s Division 3.">\
<<if $prism.convoTags.includes("LEGALD3") is true>><<set $buttonName to "Ask about the D3s">><<else>><<set $buttonName to "''Ask about the D3s''">><</if>><<button "$buttonName">><<set $convoSelect to 51>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Ask about the wellness checks for newly discovered supers.">\
<<if $prism.convoTags.includes("LEGALWC") is true>><<set $buttonName to "Ask about Mandatory Wellness Checks">><<else>><<set $buttonName to "''Ask about Mandatory Wellness Checks''">><</if>><<button "$buttonName">><<set $convoSelect to 52>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about the Society\'s Super register.'">\
<<if $prism.convoTags.includes("LEGALRE") is true>><<set $buttonName to "Ask about Registration">><<else>><<set $buttonName to "''Ask about Registration''">><</if>><<button "$buttonName">><<set $convoSelect to 53>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
<<elseif $convoSelect is 6>>/*Missions ##################################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: $see2's Missions''</div></div>
\
<<if $prism.rap lte 15>>\
Ever since you woke up, your social media has been filled with the exploits of the world's greatest Superheroes. Interested in other people's perspective on these stories, you bring up one of the new stories to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> (Something about a Society member stopping terrorists in a mall) and the two of you start talking about the heroes involved, what happened, and other similar cases in recent months. Kiara, realizing that $see2 is sitting right there, asks her if she is familiar with the situation and any of the people involved. She gives a noncommittal answer but Kiara presses on, eventually asking about $see2's own missions.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems uncomfortable with the question and mentions that most of her missions are classified and she could get into a lot of trouble by talking about them, even in such a casual setting. She suggests checking out the news sites or the Super Society's official report for the events if Kiara was interested in more information. Even though she sounds Okay, $see2's hair shifts between reddish and purple hues a few times so you're fairly sure she's uncomfortable. You're not sure what exactly is causing the discomfort, it's either because Kiara asked in the first place or because she can't answer the question. Not wanting her to feel left out, you change the subject to something less serious and after a little while, she seems much happier with the discussion.
After you change the subject, It takes a while for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have the feeling that she's still not happy it was brought up.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
Ever since you woke up, your social media has been filled with the exploits of the world's greatest Superheroes. Interested in other people's perspective on these stories, you bring up one of the new stories to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> (Something about a Society member stopping terrorists in a mall) and the two of you start talking about the heroes involved, what happened, and other similar cases in recent months. Kiara, realizing that $see2 is sitting right there, asks her if she is familiar with the situation and any of the people involved. She gives a noncommittal answer but Kiara presses on, eventually asking about $see2's own missions.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems a bit uncomfortable with the question and mentions that she could get into a lot of trouble by talking about them, but you and Kiara are more than welcome to continue without her. $see2 continues to stay out of the conversation but a few well-timed coughs or subtle facial expressions (or less subtle hair color change) still manages to tell you a lot about her opinions. Not wanting her to feel left out, you change the subject to something less serious and, after a little while, she seems much happier with the discussion.
After the conversation is changed, $see2 does not seem any different than any other visit, she talks freely and her hair quickly goes back to its normal scintillating state. She winds up staying a bit later than she wanted to (She just has to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 30>>\
<<set $temp4 to 1>>\
Ever since you woke up, your social media has been filled with the exploits of the world's greatest Superheroes. Interested in other people's perspective on these stories, you bring up one of the new stories to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> (Something about a Society member stopping terrorists in a mall) and the two of you start talking about the heroes involved, what happened, and other similar cases in recent months. Kiara, realizing that $see2 is sitting right there, asks her if she is familiar with the situation and any of the people involved. She gives a noncommittal answer but Kiara presses on, eventually asking about $see2's own missions.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not answer the questions right away but instead reiterates that, as a member of the Society (albeit an Auxiliary), she is not supposed to talk about her missions to civilians. She continues to say that, despite all that, she trusts you and Kiara (@@.pow;►►► Guilt Increases@@) and is fine answering some questions.
You don't want her to get in trouble but you are just too curious. Ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<<if $prism.rap gte 45>><span title="Ask about the Raids on Cerebralite\'s Safehouses.">\
<<if $prism.convoTags.includes("MISCS") is true>><<set $buttonName to "Cerebralite Raids">><<else>><<set $buttonName to "''Cerebralite Raids''">><</if>><<button "$buttonName">><<set $convoSelect to 61>><<goto "PrismConvoThree">><</button>></span><</if>>\
\
<span title="Ask about her raid of the Megabank offices.">\
<<if $prism.convoTags.includes("MISMB") is true>><<set $buttonName to "Ask about Megabank">><<else>><<set $buttonName to "''Ask about Megabank''">><</if>><<button "$buttonName">><<set $convoSelect to 62>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about the Ninja attack on the Tyr Building'">\
<<if $prism.convoTags.includes("MISNT") is true>><<set $buttonName to "Ask about the Tyr Building">><<else>><<set $buttonName to "''Ask about the Tyr Building''">><</if>><<button "$buttonName">><<set $convoSelect to 63>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistP[1] gte 1>><span @title="'Ask ' + $see2 + ' about when she got captured by Excelsior\'s nemesis'">\
<<if $prism.convoTags.includes("MISCA") is true>><<set $buttonName to "Ask about Dr.Ead">><<else>><<set $buttonName to "''Ask about Dr.Ead''">><</if>><<button "$buttonName">><<set $convoSelect to 64>><<goto "PrismConvoThree">><<set $scenelistR[1] to 2>><</button>></span><</if>>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
<<elseif $convoSelect is 7>>/*Movies ####################################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Movies''</div></div>
\
<<set $temp4 to 1>>\
Since $see2 is studying movie stuff for her degree and the three of you meet up to watch movies, you figure that films would be the best topic of conversation. You start discussing what you're seen recently and the conversation quickly jumps to other movies with the same actors, then movies of the same genre, and then to movies in general.
Excited, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> speaks at length about various movies that you've never heard of. Her hair clearly shows her feelings, flashing through all the colors of the rainbow and casting multicolored lights around the room. She gets into a groove and you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> barely manage to get any words in for the first half hour. Eventually, $see2 realizes how much she's talking and, with a sheepish smile and brilliant red hair, asks your and Kiara's opinions on the movies.
$see2 loves movies and is open to any question or topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'How does ' + $see2 + ' feel about Horror Movies.'">\
<<if $prism.convoTags.includes("MOVIEHM") is true>><<set $buttonName to "Ask about Horror Movies">><<else>><<set $buttonName to "''Ask about Horror Movies''">><</if>><<button "$buttonName">><<set $convoSelect to 71>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'How does ' + $see2 + ' feel about Science Fiction Movies.'">\
<<if $prism.convoTags.includes("MOVIESF") is true>><<set $buttonName to "Ask about Science Fiction">><<else>><<set $buttonName to "''Ask about Science Fiction''">><</if>><<button "$buttonName">><<set $convoSelect to 72>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'How does ' + $see2 + ' feel about Fantasy Movies.'">\
<<if $prism.convoTags.includes("MOVIEFA") is true>><<set $buttonName to "Ask about Fantasy Movies">><<else>><<set $buttonName to "''Ask about Fantasy Movies''">><</if>><<button "$buttonName">><<set $convoSelect to 73>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'How does ' + $see2 + ' feel about movies Based On A True Story.'">\
<<if $prism.convoTags.includes("MOVIEBO") is true>><<set $buttonName to "Ask about Super Society's BOATS">><<else>><<set $buttonName to "''Ask about Super Society's BOATS''">><</if>><<button "$buttonName">><<set $convoSelect to 74>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'How does ' + $see2 + ' feel about Comedy Movies.'">\
<<if $prism.convoTags.includes("MOVIECM") is true>><<set $buttonName to "Ask about Comedy Movies">><<else>><<set $buttonName to "''Ask about Comedy Movies''">><</if>><<button "$buttonName">><<set $convoSelect to 75>><<goto "PrismConvoThree">><</button>></span>\
\
\
</td></tr></table></div>\
\
\
<<elseif $convoSelect is 8>>/*Pets ######################################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Pets''</div></div>
\
<<set $temp4 to 1>>\
The three of you chat about various topics as you watch your shows and eat your snacks. After a random scene involving a dog, you ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> if she would wind up getting a pet whenever she moves out (Liane being allergic to most pets). Kiara is conflicted, as much as she likes animals, with her lifestyle, she does not really see herself ever getting any (animal hair and dander do not agree with delicate electronics). The two of you discuss ways that she could get pets and mitigate any of the downsides.
The room is filled with multicolored light as <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> excitedly joins in with her own suggestions about what type of pets would best fit for Kiara. After a bit of discussion on Kiara's hypothetical future pet, $see2 suggests that you should look for one yourself. She figures that, since you live alone, an animal or two would be a nice way to make the house feel a bit less empty. It's actually not a bad idea.
$see2 seems more than happy to discuss pets and animals.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Does ' + $see2 + ' like cats?'">\
<<if $prism.convoTags.includes("PETSC") is true>><<set $buttonName to "Ask about cats">><<else>><<set $buttonName to "''Ask about cats''">><</if>><<button "$buttonName">><<set $convoSelect to 81>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Does ' + $see2 + ' like dogs?'">\
<<if $prism.convoTags.includes("PETSD") is true>><<set $buttonName to "Ask about dogs">><<else>><<set $buttonName to "''Ask about dogs''">><</if>><<button "$buttonName">><<set $convoSelect to 82>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Does ' + $see2 + ' like fish?'">\
<<if $prism.convoTags.includes("PETSF") is true>><<set $buttonName to "Ask about fish">><<else>><<set $buttonName to "''Ask about fish''">><</if>><<button "$buttonName">><<set $convoSelect to 83>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistR[12] gte 1>>\
<span @title="'Does ' + $see2 + ' like Dinosaurs.'">\
<<if $prism.convoTags.includes("PETSDI") is true>><<set $buttonName to "Ask about Dinosaurs">><<else>><<set $buttonName to "''Ask about Dinosaurs''">><</if>><<button "$buttonName">><<set $convoSelect to 84>><<goto "PrismConvoThree">><</button>></span><</if>>\
\
<<if $scenelistR[49] is 1>><span @title="'Does ' + $see2 + ' like Holographic Pets?'">\
<<if $prism.convoTags.includes("PETSHP") is true>><<set $buttonName to "Ask about Holopets">><<else>><<set $buttonName to "''Ask about Holopets''">><</if>><<button "$buttonName">><<set $convoSelect to 85>><<goto "PrismConvoThree">><</button>></span><</if>>\
\
</td></tr></table></div>\
\
\
<<elseif $convoSelect is 9>>/*Powers ###################################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Powers''</div></div>
\
<<if $prism.rap lte 15>>\
The show you decided on is a fairly mundane series without too many high-tech or supernatural aspects to it. However, during one of the episodes, the character encounters a wannabe Super with (badly) computer-generated abilities. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> scoffs at the scene and says that the powers shown could not possibly work as depicted. $see2 pipes up confirming Kiara's assessment and the two of them begin discussing how badly TV and movies typically show superpowers.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is deeply involved in her conversation with Kiara and you jump in with a few questions about her own Powers. She hesitates and asks if she could change the subject. One of the things she enjoys the most about hanging out with you and Kiara is that she can just be a normal person. Discussing her powers in depth would ruin the illusion a bit (Her hair shifts slightly to a blue hue when she says this). Not wanting her to feel uncomfortable, you change the subject back to Hollywood's poor grasp of Superpowers.
Once the topic changes, It takes a while for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention her powers again but you have a feeling that she still feels a little annoyed that you asked.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 15>>\
<<set $temp4 to 1>>\
The show you decided on is a fairly mundane series without too many high-tech or supernatural aspects to it. However, during one of the episodes, the character encounters a wannabe Super with (badly) computer-generated abilities. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> scoffs at the scene and says that the powers shown could not possibly work as depicted. $see2 pipes up confirming Kiara's assessment and the two of them begin discussing how badly TV and movies typically show superpowers.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is deeply involved in her conversation with Kiara and you jump in with a few questions about her own Powers. She hesitates and you can see the gears working in her head as she decides what to say. She's mentioned that one of the things she enjoys the most about hanging out with you and Kiara is that she can just be a normal person. On the other hand, however, she really wants to show off to the two of you. With a bit of good-natured cajoling from Kiara, pride wins in the end and $see2 gives you a "go ahead" gesture.
Since she seems receptive, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Ask her to show off her light powers.">\
<<if $prism.convoTags.includes("POWERPK") is true>><<set $buttonName to "Discuss Photokinesis">><<else>><<set $buttonName to "''Discuss Photokinesis''">><</if>><<button "$buttonName">><<set $convoSelect to 91>><<set $scenelistP[0] to 1>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistP[0] gte 1>><span title="Ask her to use her illusions.">\
<<if $prism.convoTags.includes("POWERIL") is true>><<set $buttonName to "Discuss Disguises">><<else>><<set $buttonName to "''Discuss Disguises''">><</if>><<button "$buttonName">><<set $convoSelect to 92>><<set $scenelistP[0] to 2>><<goto "PrismConvoThree">><</button>></span><</if>>\
\
\
<span title="Ask her to show off her superspeed.">\
<<if $prism.convoTags.includes("POWERSS") is true>><<set $buttonName to "Discuss Superspeed">><<else>><<set $buttonName to "''Discuss Superspeed''">><</if>><<button "$buttonName">><<set $convoSelect to 93>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Ask her to show off her Standard Array powers.">\
<<if $prism.convoTags.includes("POWERSA") is true>><<set $buttonName to "Discuss Standard Array">><<else>><<set $buttonName to "''Discuss Standard Array''">><</if>><<button "$buttonName">><<set $convoSelect to 94>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
<<elseif $convoSelect is 10>>/*Prism's relationships ####################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: $see2's Relationships''</div></div>
\
<<if $prism.rap lte 15>>\
The show you are watching has several interwoven plotlines that actually manage to fit together in an impressively seamless overarching plot. Most of the storylines are fairly mundane (and kind of boring) but one stands out more than the others. It's about the toxic relationship between a Superheroine, her partner, and her older non-Super crush from high school. The love triangle is a bit campy but it does provoke some questions about how Supers handle relationships. Since you have a Superheroine sitting next to you, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> ask $see2 about how relationships tend to work in the Super world.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems a bit uncomfortable with the question and mentions that relationships tend to be touchy subjects for Supers. Romantic partners (and sometimes platonic friends) are a big target for vengeful supervillains, so it's not something that many like to talk about. $see2's hair shifts between reddish and purple hues so you're fairly sure she's uneasy with the topic. You quickly change the subject to something more agreeable for $see2 and she seems much happier.
After the topic is changed, it takes a while for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
The show you are watching has several interwoven plotlines that actually manage to fit together in an impressively seamless overarching plot. Most of the storylines are fairly mundane (and kind of boring) but one stands out more than the others. It's about the toxic relationship between a Superheroine, her partner, and her older non-Super crush from high school. The love triangle is a bit campy but it does provoke some questions about how Supers handle relationships. Since you have a Superheroine sitting next to you, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> ask $see2 about how relationships tend to work in the Super world.
$see2 seems a bit uncomfortable with the question and mentions that relationships tend to be touchy subjects for Supers. Romantic partners (and sometimes platonic friends) are a big target for vengeful supervillains, so it's not something that is easily talked about. She avoids any questions about her own relationships but does answer general questions about how Supers tend to handle these sorts of things. Once she realizes that you're not going to push her to talk about herself, she becomes more comfortable and more active in the discussion.
The topic does not seem to bother $see2 much and she acts just like she does during any other visit (her hair quickly returns to its normal scintillating state). She winds up staying a bit later than she wanted to (she just has to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 30>>\
<<set $temp4 to 1>>\
The show you are watching has several interwoven plotlines that actually manage to fit together in an impressively seamless overarching plot. Most of the storylines are fairly mundane (and kind of boring) but one stands out more than the others. It's about the toxic relationship between a Superheroine, her partner, and her older non-Super crush from high school. The love triangle is a bit campy but it does provoke some questions about how Supers handle relationships. Since you have a Superheroine sitting next to you, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> ask $see2 about how relationships tend to work in the Super world.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems a bit uneasy with the question at first and mentions that relationships tend to be touchy subjects for Supers (since romantic partners are a big target for vengeful supervillains). However, she is comfortable enough with you and Kiara that she not only talks about how Supers approach relationships in general but is also open about her own experiences in the dating world.
Even though she is a bit hesitant, she will likely answer any specific questions or topics that you may have.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="What were her Pre-Prism relationships like?">\
<<if $prism.convoTags.includes("RELATOL") is true>><<set $buttonName to "Ask about Old Relationships">><<else>><<set $buttonName to "''Ask about Old Relationships''">><</if>><<button "$buttonName">><<set $convoSelect to 101>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Any relationships within the Auxiliaries?">\
<<if $prism.convoTags.includes("RELATAX") is true>><<set $buttonName to "Ask about Auxiliaries">><<else>><<set $buttonName to "''Ask about Auxiliaries''">><</if>><<button "$buttonName">><<set $convoSelect to 102>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Does ' + $see2 + ' think any Supervillains are relationship material?'">\
<<if $prism.convoTags.includes("RELATSV") is true>><<set $buttonName to "What about Supervillains?">><<else>><<set $buttonName to "''What about Supervillains?''">><</if>><<button "$buttonName">><<set $convoSelect to 103>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistP[4] is 3>>\<span title="Has she had any BDSM relationships">\
<<if $prism.convoTags.includes("RELATBD") is true>><<set $buttonName to "What about BDSM?">><<else>><<set $buttonName to "''What about BDSM?''">><</if>><<button "$buttonName">><<set $convoSelect to 104>><<goto "PrismConvoThree">><</button>></span><</if>>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
<<elseif $convoSelect is 11>>/*Your Relationships ##################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Your Relationships''</div></div>
\
<<if $prism.rap lte 15>>\
<<set $temp6 to 3>>\
You're in the middle of the show when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> gets a text message. She rolls her eyes, scoffs, and then leaves the message on read. Curious at her response, you ask her who it was. Kiara shows you the text, it from one of her exs that she dated last year for a few weeks. Apparently, they text her every once in a while in a futile attempt for a booty call. Kiara starts to rant about some of her exes, which eventually turns into the two of you venting about past relationships.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> stays mostly quiet and you get the idea that she is staying out of your conversation to make sure that it does not turn in her direction. Her curiosity gets the best of her a few times and she jumps in with a question. Not wanting her to just sit around and do nothing, you and Kiara change the subject after a few minutes to something $see2 is willing to talk about.
Once the conversation topic changes, $see2 is much happier and deeply into the conversation by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention relationships again but you have a feeling that she's really glad you changed the subject.
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 15>>\
<<set $temp4 to 1>>\
You're in the middle of the show when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> gets a text message. She rolls her eyes, scoffs, and then leaves the message on read. Curious at her response, you ask her who it was. Kiara shows you the text, it from one of her exs that she dated last year for a few weeks. Apparently, they text her every once in a while in a futile attempt for a booty call. Kiara starts to rant about some of her exes, which eventually turns into the two of you venting about past relationships.
Right off the bat, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> subtly makes it clear that she does not want to talk about her own relationships, even if you and Kiara are discussing yours. Other than that, she seems deeply interested in your stories and asks a lot of questions to the two of you (though you do notice that she seems a bit more focused on yours).
Since she seems interested, maybe you can bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Talk about your past girlfriends.">\
<<if $prism.convoTags.includes("RELATYG") is true>><<set $buttonName to "Talk about your Girlfriends">><<else>><<set $buttonName to "''Talk about your Girlfriends''">><</if>><<button "$buttonName">><<set $convoSelect to 111>><<goto "PrismConvoThree">><</button>></span>\
\
<span title="Talk about Kiara\'s girlfriends and boyfriends.">\
<<if $prism.convoTags.includes("RELATKR") is true>><<set $buttonName to "Talk about Kiara's Partners">><<else>><<set $buttonName to "''Talk about Kiara's Partners''">><</if>><<button "$buttonName">><<set $convoSelect to 112>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $blaire.level is 5>><span title="Explain your relationship with Blaire.">\
<<if $prism.convoTags.includes("RELATYB") is true>><<set $buttonName to "Discuss You and Blaire">><<else>><<set $buttonName to "''Discuss You and Blaire''">><</if>><<button "$buttonName">><<set $convoSelect to 113>><<goto "PrismConvoThree">><</button>></span><</if>>\
\
</td></tr></table></div>\
\
<</if>>\
\
<<elseif $convoSelect is 12>>/*Superheroes ###########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Superheroes''</div></div>
\
<<if $prism.rap lte 15>>\
It turns out that the show you all decided on is not as exciting as it first appeared, so you spend most of the time chatting with each other instead. Due to your recent circumstances (and the fact that a superheroine is in the room), the conversation keeps drifting back to Supers and superpowers. It starts as a talk about heroics in general but soon the conversation focuses on specific heroes and their escapades. Having an actual superhero sitting next to you, you try to rope $see2 into the conversation.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> steadfastly keeps out of the conversation no matter how you try to include her. You understand her hesitance, she has to work with these people so she doesn't want to say too much. She seems a bit uncomfortable but not enough to interrupt you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>>. Even though she remains quiet, what she doesn't say speaks volumes. The occasional scoff or small smile slips through which gives you a fairly good idea about the people you're discussing (the change in hair color alone gives you a lot of information on her feelings). You don't stick with the topic too long, before you switch to something $see2 can participate in as well.
Once the conversation topic changes, $see2 is happier and deeply into the conversation by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
It turns out that the show you all decided on is not as exciting as it first appeared, so you spend most of the time chatting with each other instead. Due to your recent circumstances (and the fact that a superheroine is in the room), the conversation keeps drifting back to Supers and superpowers. It starts as a general idea but soon the conversation focuses on different hero groups and specific heroes. Having an actual superhero sitting next to you, you rope $see2 into the conversation.
For the most part, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> keeps out of the conversation (aside from the occasional meaningful glance and fake cough). You get it, since she has to work with these people she doesn't want to say too much but what she doesn't say speaks volumes (the change in hair color alone gives you a lot of information on her feelings). Even though you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> are doing most of the talking, $see2 seems to be having a good time so you stick with the topic for a bit longer than you normally would, then switch to something she can participate in as well.
Once the conversation topic changes, $see2 is happier and deeply into the conversation by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 30>>\
<<set $temp4 to 1>>\
It turns out that the show you all decided on is not as exciting as it first appeared, so you spend most of the time chatting with each other instead. Due to your recent circumstances (and the fact that a superheroine is in the room), the conversation keeps drifting back to Supers and superpowers. It starts as a general idea but soon the conversation focuses on different hero groups and specific heroes. Having an actual superhero sitting next to you, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> ropes $see2 into the conversation.
Despite the fact that $see2 works with a lot of the Supers you are talking about (and thus may be hesitant to talk about them), <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is almost excited to talk about other Superheroes. For the most part, she focuses on the people she likes and only speaks in vague generalities for the ones she doesn't. Having been fans of many of these people for years, some of the information $see2 shares is a bit shocking.
Since she's in a talkative mood, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Ask ' + $see2 + ' about her current teammates.'">\
<<if $prism.convoTags.includes("HEROAX") is true>><<set $buttonName to "Ask about the Auxiliaries">><<else>><<set $buttonName to "''Ask about the Auxiliaries''">><</if>><<button "$buttonName">><<set $convoSelect to 121>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about the local chapter of the premier Super team.'">\
<<if $prism.convoTags.includes("HEROSS") is true>><<set $buttonName to "Ask about the Super Society">><<else>><<set $buttonName to "''Ask about the Super Society''">><</if>><<button "$buttonName">><<set $convoSelect to 122>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about her boss, Photona.'">\
<<if $prism.convoTags.includes("HEROPH") is true>><<set $buttonName to "Ask about Photona">><<else>><<set $buttonName to "''Ask about Photona''">><</if>><<button "$buttonName">><<set $convoSelect to 123>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about other Superheroes.'">\
<<if $prism.convoTags.includes("HEROOH") is true>><<set $buttonName to "Ask about Various Heroes">><<else>><<set $buttonName to "''Ask about Various Heroes''">><</if>><<button "$buttonName">><<set $convoSelect to 124>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
<<elseif $convoSelect is 13>>/*Society bad ############################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Bad Aspects of the Super Society''</div></div>
\
<<if $prism.rap lte 15>>\
You're curious as to the dark side of the superhero world but you're smart enough to know that you can't just ask someone as dedicated as $see2 about it. Instead, you try to subtly shift the conversation from the show you're watching to the fictional Supers in the show to the questionable things they do, to questionable Supers in the real world, and then finally to supposedly good heroes. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> is unsure of where you are going with this and lets you take the lead.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is visibly uncomfortable with where the conversation is going and her hair flickers to purple and blue hues. Even before you can bring up the Super Society itself, $see2 shuts down the conversation by telling you how uneasy she is with the topic. She asks if there is something else you want to talk about and You and Kiara quickly apologize and change the subject to something less controversial.
Unfortunately, $see2 seems a bit put off and you catch her giving you a few uneasy looks throughout the show. Unlike her normal visits, she leaves almost exactly when she means to, quickly saying goodbye and grabbing her stuff. She heads out and Kiara, a bit bummed herself, leaves shortly after.
<<set $temp6 to 1>>\
<<set $prism.rap += -3>><<set $prism.sus += 10>><<set $prism.sts += 5>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
You're curious as to the dark side of the superhero world but you're smart enough to know that you can't just ask someone as dedicated as $see2 about it. Instead, you try to subtly shift the conversation from the show you're watching to the fictional Supers in the show to the questionable things they do, to questionable Supers in the real world, and then finally to supposedly good heroes. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> is unsure of where you are going with this and lets you take the lead.
You notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> stays quiet for a lot of the conversation and when she does participate, she tries to shift things to a different topic. Her hair stays between reddish and purple hues, signaling that she is uneasy with what you're talking about. Not wanting her to feel left out, you let her change the subject to something else and, after a little while, she seems much happier and comfortable.
Even after the topic is changed, It takes a while for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
<<elseif $prism.rap gt 30 and $prism.rap lte 45>>\
You're curious as to the dark side of the superhero world but you're smart enough to know that you can't just ask someone as dedicated as $see2 about it. Instead, you try to subtly shift the conversation from the show you're watching to the fictional Supers in the show to the questionable things they do, to questionable Supers in the real world, and then finally to supposedly good heroes. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> is unsure of where you are going with this and lets you take the lead.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not contribute much to the conversation and when you do ask her about it, she awkwardly looks away and says that there is not a lot she can add to the conversation. Judging by her hair, $see2 is not entirely comfortable with the conversation and realizes that it's best if she keeps quiet. Since neither you nor Kiara wants $see2 to just sit there and not say anything, you quickly change the topic to something she would be willing to talk about.
Once the topic is changed, $see2 does not seem any different than any other visit and her hair quickly goes back to its normal scintillating state. She winds up staying a bit later than she wanted to (just have to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 45>>\
<<set $temp4 to 1>>\
You're curious as to the dark side of the superhero world but you're smart enough to know that you can't just ask someone as dedicated as $see2 about it. Instead, you try to subtly shift the conversation from the show you're watching to the fictional Supers in the show to the questionable things they do, to questionable Supers in the real world, and then finally to supposedly good heroes. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> is unsure of where you are going with this and lets you take the lead.
It takes a bit for <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> to be comfortable with the topic but even when she does finally join in the discussion, she doesn't have a lot to say. There are several parts of the Society that she disagrees with on an ethical and moral level but she does understand why things work the way they do. For the parts of the Society that she dislikes, she diplomatically avoids talking about anything other than generalities.
Once she seems receptive to the topic, you feel like you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Ask ' + $see2 + ' about how the Society covers up collateral damage.'">\
<<if $prism.convoTags.includes("SOCIETYCU") is true>><<set $buttonName to "Ask about the Coverups">><<else>><<set $buttonName to "''Ask about the Coverups''">><</if>><<button "$buttonName">><<set $convoSelect to 131>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about some of the office politics inside the Society.'">\
<<if $prism.convoTags.includes("SOCIETYBD") is true>><<set $buttonName to "Ask about Backroom Politics">><<else>><<set $buttonName to "''Ask about Backroom Politics''">><</if>><<button "$buttonName">><<set $convoSelect to 132>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about the Society members partying.'">\
<<if $scenelistP[6] lt 3>><<if $prism.convoTags.includes("SOCIETYPA") is true>><<set $buttonName to "Ask about the Partying">><<else>><<set $buttonName to "''Ask about the Partying''">><</if>><<button "$buttonName">><<set $convoSelect to 133>><<goto "PrismConvoThree">><</button>>
<<else>>\
<span id = "donebut">Ask about the Partying</span>
<</if>>\
</span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
\
<<elseif $convoSelect is 14>>/*Society Good ############################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Good Aspects of the Super Society''</div></div>
\
<<if $prism.rap lte 15>>\
You're well aware of the good things that the Super Society does (mostly since they won't stop telling everyone about them) but you're curious as to $see2's perspective on things. Since you know $see2 doesn't like discussing work during hangouts, you try to subtly shift the conversation from the show you're watching to the fictional Supers in the show to the good things they do, to good Supers in the real world, and then finally to the Super Society itself. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> is unsure of where you are going with this and lets you take the lead.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not say much at first and when you do ask her about the Society, she awkwardly looks away and says that she would rather not talk about it. Judging by her hair's color change, $see2 is not exactly uncomfortable with the convo but wants to avoid it if possible. Since neither you nor Kiara wants $see2 to just sit there and not say anything, you quickly change the topic to something she would be willing to talk about.
Once the convo is changed to a better topic, $see2 does not seem any different than any other visit and her hair quickly goes back to its normal scintillating state. She winds up staying a bit later than she wanted to (just have to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 15>>\
<<set $temp4 to 1>>\
You're well aware of the good things that the Super Society does (mostly since they won't stop telling everyone about them) but you're curious as to $see2's perspective on things. Since you know $see2 doesn't like discussing work during hangouts, you try to subtly shift the conversation from the show you're watching to the fictional Supers in the show to the good things they do, to good Supers in the real world, and then finally to the Super Society itself. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> is unsure of where you are going with this and lets you take the lead.
It takes a bit for <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> to get over her normal unwillingness to talk about work, but when she does finally join in, she gets into it. $see2 is a principled woman and she truly believes that some of what the Society does is worthwhile and is more than willing to speak at length about it.
Since she is excited about the topic, you feel like you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Ask ' + $see2 + ' about her dealing with Supervillains and Criminals.'">\
<<if $prism.convoTags.includes("SOCIETYCF") is true>><<set $buttonName to "Ask about Crime Fighting">><<else>><<set $buttonName to "''Ask about Crime Fighting''">><</if>><<button "$buttonName">><<set $convoSelect to 141>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about her work in helping with natural (and unnatural) disasters.'">\
<<if $prism.convoTags.includes("SOCIETYDR") is true>><<set $buttonName to "Ask about Disaster Relief">><<else>><<set $buttonName to "''Ask about Disaster Relief''">><</if>><<button "$buttonName">><<set $convoSelect to 142>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about her community outreach programs.'">\
<<if $prism.convoTags.includes("SOCIETYOR") is true>><<set $buttonName to "Ask about Community Outreach">><<else>><<set $buttonName to "''Ask about Community Outreach''">><</if>><<button "$buttonName">><<set $convoSelect to 143>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
\
<<elseif $convoSelect is 15>>/*Supervillains ########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Supervillains''</div></div>
\
<<if $prism.rap lte 15>>\
It turns out that the show is not as exciting as you all first thought, so you spend most of the time chatting with each other. Due to your recent circumstances, the conversation keeps drifting back to Supers and superpowers. It starts as a general topic but you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> keep finding yourself back to talking about supervillains and their various crimes. Since $see2 may have a better idea about the various ne'er-do-wells in the city, you rope her into the conversation.
For the most part, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> lets you and Kiara do most of the talking. It's not like she's above talking trash about supervillains but many of them have active cases or warrants out, so she has to be careful about what she says. She does interject with a few choice words for some supervillains and does jump in occasionally with a correction or clarification. Since it does not seem to be bothering her, you and Kiara keep the conversation going.
Despite being quiet for much of the conversation, $see2 is pretty happy by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 15>>\
<<set $temp4 to 1>>\
It turns out that the show is not as exciting as you all first thought, so you spend most of the time chatting with each other. Due to your recent circumstances, the conversation keeps drifting back to Supers and superpowers. It starts as a general topic but you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> keep finding yourself back to talking about supervillains and their various crimes. Since $see2 may have a better idea about the various ne'er-do-wells in the city, you rope her into the conversation.
Despite the fact that many of the supervillains you discuss have active cases or warrants out, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> has plenty to say that is of a more personal level. She is more than happy to tell you and Kiara which supervillains are actually decent people (when they're not trying to steal banks and such) and which ones are complete assholes.
Since she's in a talkative mood, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Ask ' + $see2 + ' about her boss\' many, many enemies.'">\
<<if $prism.convoTags.includes("VILLPR") is true>><<set $buttonName to "Ask about Photona's Rogues">><<else>><<set $buttonName to "''Ask about Photona's Rogues''">><</if>><<button "$buttonName">><<set $convoSelect to 151>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about the local chapter of the Union of Evil.'">\
<<if $prism.convoTags.includes("VILLUE") is true>><<set $buttonName to "Ask about the Local 187">><<else>><<set $buttonName to "''Ask about the Local 187''">><</if>><<button "$buttonName">><<set $convoSelect to 152>><<goto "PrismConvoThree">><</button>></span>\
\
<<if $scenelistR[44] gte 1 or $scenelistR[32] gte 2 or $scenelistR[23] gte 1 or $scenelistR[44] gte 2 or $scenelistR[12] gte 1 or $scenelistR[44] gte 2>>\
<span @title="'Ask ' + $see2 + ' about various Supervillains.'">\
<<if $prism.convoTags.includes("VILLSV") is true>><<set $buttonName to "Ask about other Supervillains">><<else>><<set $buttonName to "''Ask about other Supervillains''">><</if>><<button "$buttonName">><<set $convoSelect to 153>><<goto "PrismConvoThree">><</button>></span>\
<</if>>\
\
</td></tr></table></div>\
\
<</if>>\
\
<<elseif $convoSelect is 16>>/*The Incident ############################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: The Incident''</div></div>
\
<<if $prism.rap lte 15>>\
You're incredibly curious as to what $see2 knows about the incident at the Coffee Pit but you're pretty sure that she'd be unwilling to just talk about it. It takes a while for you to work up the courage to ask and even longer to figure out how to segue it into the conversion. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> saves you the trouble and just flat out asks $see2 if she is willing to talk about what happened.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is visibly uncomfortable with this and her hair flickers between reddish and blue colors. She shuts it down pretty quickly by telling the both of you that she can't talk about an open investigation, especially with one of the actual victims of it. She seems deadly serious so you and Kiara quickly apologize and change the subject to something that she can discuss.
Unfortunately, $see2 seems a bit uneasy and you catch her giving you a few surreptitious looks. Unlike her normal visits, she leaves almost exactly when she means to, quickly saying goodbye and grabbing her stuff. She heads out and Kiara, a bit bummed herself, leaves shortly after.
<<set $temp6 to 1>>\
<<set $prism.rap += -3>><<set $prism.sus += 10>><<set $prism.sts += 5>>\
\
<<elseif $prism.rap gt 15 and $prism.rap lte 30>>\
You're incredibly curious as to what $see2 knows about the incident at the Coffee Pit but you're pretty sure that she'd be unwilling to just talk about it. It takes a while for you to work up the courage to ask and even longer to figure out how to segue it into the conversion. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> saves you the trouble and just flat out asks $see2 if she is willing to talk about what happened.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> stays quiet for a lot of the conversation and when she does participate, it's to try and shift things away from the topic of the Incident. Her hair changes between reddish and purple hues a few times so you're fairly sure she's uncomfortable, even if she doesn't say it out loud. Not wanting her to feel left out, you let her change the topic and go along with the new discussion.
Even after the convo is changed, it takes a while for her hair to get back to its normal scintillating state but $see2 seems mostly back to normal by the time she has to leave. As usual, she heads out a bit later than she means to but does leave before the current episode is over. She doesn't mention the awkward topic again but you have a feeling that she still feels a bit off.
<<set $temp6 to 2>>\
<<set $prism.rap += -2>><<set $prism.sus += 5>><<set $prism.sts += 3>>\
\
<<elseif $prism.rap gt 30 and $prism.rap lte 45>>\
You're incredibly curious as to what $see2 knows about the incident at the Coffee Pit but you're pretty sure that she'd be unwilling to just talk about it. It takes a while for you to work up the courage to ask and even longer to figure out how to segue it into the conversion. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> saves you the trouble and just flat out asks $see2 if she is willing to talk about what happened.
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> does not contribute much to the conversation and when you do ask her about it, she tells you that she really can't say anything about what went on, despite how much she may want to. Kiara tries to keep $see2 in the discussion, but she gracefully declines and just lets the two of you talk. Without $see2, the discussion about the incident just kind of peters out and naturally flows into a different topic.
Once the topic is changed, $see2 does not seem any different than any other visit and her hair quickly goes back to its normal scintillating state. She winds up staying a bit later than she wanted to (just have to get the last episode in) and has to rush out with barely a goodbye and a quick hug. Kiara leaves shortly after.
<<set $temp6 to 3>>\
<<set $prism.sus += 1>><<set $prism.sts += 1>>\
\
<<elseif $prism.rap gt 45>>\
<<set $temp4 to 1>>\
You're incredibly curious as to what $see2 knows about the incident at the Coffee Pit but you're pretty sure that she'd be unwilling to just talk about it. It takes a while for you to work up the courage to ask and even longer to figure out how to segue it into the conversion. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> saves you the trouble and just flat out asks $see2 if she is willing to talk about what happened.
At first, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is unwilling to discuss the Incident. It's only after you and Kiara get into some pretty heavy speculation that she decides to jump in (more to correct some of your misgivings than anything else). She avoids detailed answers but she is willing to give you more information, as long as it won't disrupt the running investigation.
Since she seems receptive, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span @title="'Ask ' + $see2 + ' about Cerebralite\'s involvement.'">\
<<if $prism.convoTags.includes("MISCC") is true>><<set $buttonName to "Ask about Cerebralite">><<else>><<set $buttonName to "''Ask about Cerebralite''">><</if>><<button "$buttonName">><<set $convoSelect to 161>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about Photona\'s involvement.'">\
<<if $prism.convoTags.includes("MISPH") is true>><<set $buttonName to "Ask about Photona">><<else>><<set $buttonName to "''Ask about Photona''">><</if>><<button "$buttonName">><<set $convoSelect to 162>><<goto "PrismConvoThree">><</button>></span>\
\
<span @title="'Ask ' + $see2 + ' about what happened to Cerebralite\'s body.'">\
<<if $prism.convoTags.includes("MISCBO") is true>><<set $buttonName to "Ask about the Body">><<else>><<set $buttonName to "''Ask about the Body''">><</if>><<button "$buttonName">><<set $convoSelect to 163>><<goto "PrismConvoThree">><</button>></span>\
\
</td></tr></table></div>\
\
<</if>>\
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ On Second Thought">><<goto "PrismConvoOne">><</button>>
</td></tr></table></div>\
\
\
\
<<if $temp4 is 1>>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $prism.homeVisit to 0>><<set $time +=1>><</button>>
</td></tr></table></div>\
<</if>>\
\
<div id="powFrame">\
<<if $temp6 is 1>>\
@@.pow;►►► The topic has made $see2 incredibly uncomfortable and suspicious of your motives for asking. Her suspicion and stress have greatly increased and her rapport with you and Kiara has decreased //[-3 Rapport, +10 Suspicion, +5 Frustration]//.@@
\
<<PrismRapportBar>>\
<<PrismSuspicionBar>>\
<<PrismStressBar>>\
\
<<elseif $temp6 is 2>>\
@@.pow;►►► The topic has made $see2 uncomfortable and suspicious of your motives for asking. Her suspicion and stress have increased and her rapport with you and Kiara has slightly decreased //[-2 Rapport, +5 Suspicion, +3 Frustration]//.@@
\
<<PrismRapportBar>>\
<<PrismSuspicionBar>>\
<<PrismStressBar>>\
\
<<elseif $temp6 is 3>>\
@@.pow;►►► The topic has made $see2 slightly uncomfortable and suspicious of your motives for asking. Her suspicion and stress have slightly increased //[+1 Suspicion, +1 Frustration]//.@@
\
<<PrismSuspicionBar>>\
<<PrismStressBar>>\
<</if>></div>\
\
/*[[PrismConvoThree]]*/\
<<if $prism.dis lt 0>><<set $prism.dis to 0>><</if>>\
<<if $prism.rap lt 0>><<set $prism.rap to 0>><</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<set $temp1 to 0>><<set $temp2 to 0>><<set $temp3 to 0>><<set $temp4 to 0>>\
\
/*BDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSM*/\
<<if $convoSelect is 11>>/*Your Interest in BDSM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Your Interest''</div></div>
\
<<if $prism.convoTags.includes("BDSMYI") is false>><<set $prism.convoTags.push("BDSMYI")>><</if>>\
The show the three of you chose turns out to be kind of dull. While there are some cool scenes and the action is decent, there's nothing that really holds any of your interests. Oddly, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>> seems a bit distracted for most of it, almost like she is having her own internal debate. Finally, after yet another lengthy talking scene about some uninteresting bullcrap, she turns to you.
@@.prism; ''Crystal:'' "$player.name … C…Can … I ask you something … embarrassing?"@@
You're about to respond when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> eagerly jumps in.
@@.kiara; ''Kiara:'' "Absolutely! And if he doesn't answer it, I will!"@@
You roll your eyes and give Crystal the go-ahead gesture. She looks out the window and rubs the back of her neck. Her hair shimmers into reds and pinks.
@@.prism; ''Crystal:'' "So you remember the other day? When I … uh … interrupted you and Kiara?"@@
It takes you a few beats to get what she's talking about then you nod.
@@.player;''You:'' "Yeah, it was pretty memorable."@@
Crystal smiles awkwardly and her hair gets brighter, casting pinkish-red light around the room.
@@.prism; ''Crystal:'' "Is that something that you're into regularly? Tying people up and stuff like that?"@@
She's careful with what she says but you can see the interest and anticipation behind the words. You think for a few seconds before responding.
@@.player;''You:'' "Well, I'm new to the whole BDSM scene but I've been in the mood to try it out lately. I've just been looking for the right partner. Kiara and I were already having fun together so we figured we'd try it out."@@
Crystal tries and fails to look disinterested in the conversation.
@@.prism; ''Crystal:'' "Was it fun? Something you still want to do?"@@
You give her a thoughtful look.
@@.player;''You:'' "We never actually got around to doing it. The moment kind of passed and it just sort of fizzled. I would be down for it again with someone a bit more manageable."@@
Kiara flips you off and you shake your head.
$see2 quickly changes the subject and the three of you spend the rest of your time together discussing more mundane topics. As the conversation progresses, $see2's hair gradually turns back to normal. She's a bit quieter than normal and she does cast the occasional thoughtful glance in your direction when she thinks you're not looking.
<<set $temp1 += 2>><<set $temp2 += 4>>\
<<if $scenelistP[4] lt 2>><<set $scenelistP[4] += 1>><</if>>\
\
\
\
<<elseif $convoSelect is 12>>/*Kiara's Interest in BDSM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Kiara's Interest''</div></div>
\
<<if $prism.convoTags.includes("BDSMKI") is false>><<set $prism.convoTags.push("BDSMKI")>><</if>>\
What looked like a promising show turns out to be pretty boring, so the three of you spend most of the time just talking about whatever comes to mind. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems oddly distracted for most of the conversation and you can tell that she's trying to work up the nerve for something. Finally, after the show goes into another lengthy talking scene about some uninteresting bullcrap, she turns to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> .
@@.prism; ''Crystal:'' "Kiara … C…Can … I ask you a really personal question?"@@
Kiara's face practically lights up with excitement and she's too happy to speak for a few seconds. You jump in.
@@.player; ''You:'' "Nothing would make her happier. Kiara loves talking about deeply personal things. The more embarrassing the better!"@@
Kiara nods eagerly and you roll your eyes. Crystal giggles nervously.
@@.prism; ''Crystal:'' "Sooo remember when I kind of … you know … walked in on you …"@@
Crystal trails off.
@@.kiara; ''Kiara:'' "When I was all tied up waiting for $player.name to come fuck my brains out? Yep, I remember that pretty clearly."@@
Crystal's hair flares a bit brighter and shifts between red and pink. She refuses to meet Kiara's eyes.
@@.prism; ''Crystal:'' "Yeah … did you enjoy it?"@@
Kiara shakes her head.
@@.kiara; ''Kiara:'' "We never got around to it. I probably would have had fun if we did, $player.name is amazing in the sack …"@@ She gives you a courteous nod. @@.kiara; "… but being tied up does nothing for me really. I like to be more active when fucking …"@@ She pats your shoulder. @@.kiara; " … right $player.name?"@@
You shove her lightly and wave her off.
@@.player; ''You:'' "I don't think Crystal wants to hear the details."@@
Kiara waves it off.
@@.kiara; ''Kiara:'' "You're just being modest."@@ She turns to Crystal. @@.kiara; "there was this one time when me and $player.name …"@@
The rest of the time spent together is taken up by Kiara graphically discussing some of your sexual encounters with a strangely patient Superheroine. Even more mortifying, Crystal seems to get into the conversation after a while and asks Kiara some questions about her preferences and things she enjoys.
<<set $temp1 += 2>><<set $temp2 += 4>>\
<<if $scenelistP[4] lt 2>><<set $scenelistP[4] += 1>><</if>>\
\
\
\
<<elseif $convoSelect is 13>>/*Prism's Interest in BDSM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About $see2's Interest''</div></div>
\
<<if $prism.convoTags.includes("BDSMPI") is false>><<set $prism.convoTags.push("BDSMPI")>><</if>>\
The three of you settle on a show with a promising synopsis that winds up being a lot less intriguing than at first glance. The action is good but the dialogue is choppy and it sounds like it was written by out-of-touch corporate drones for maximum mainstream appeal. You, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> alternate between making fun of the show and talking about whatever comes to mind. Kiara is a bit more quiet than normal and you can sense that she has a question on her mind. You're about to telepathically ask her what's up when she finally speaks.
@@.kiara; ''Kiara:'' "So Crystal … how do you feel about bondage?"@@
Crystal, who was in the middle of taking a drink of water, chokes, sputters, and coughs. Her hair flairs a bright reddish pink and she gives Kiara a stink eye (the redhead just smiles sweetly). After a final cough, $see2 takes a deep breath.
@@.prism; ''Crystal:'' "Wh…what makes you think I want to be tied up? I mean yeah I've been tied up before but it's not like I loved it. Nope, not at all. I would hate having someone tie me with something or use handcuffs or …"@@
She keeps babbling about how much she doesn't like BDSM. You and Kiara look at each other then back to Crystal.
@@.player; ''You:'' "… she never said that you wanted to be tied up, she was just curious what you thought about it."@@
Crystal stops mid-word with her mouth still open. Kiara giggles as Crystal's hair flares bright red. Crystal closes her mouth with a snap and concentrates for a few seconds until her hair goes back to its usual rainbow color. She pouts at both of you and crosses her arms.
@@.prism; ''Crystal:'' "You guys are taking advantage of how comfortable I am with you. I don't let my hair change like this around just anyone you know."@@
Kiara moves and puts her arms around the Superheroine.
@@.kiara; ''Kiara:'' "We know and we are both really happy that you trust us enough to be your friends."@@ She squeezes Crystal. @@.kiara; "But what kind of friends would we be if we didn't try to embarrass you as much as possible? Now, do you like to get tied up or not?"@@
Crystal glares at Kiara then lets out a resigned //*sigh*//. She buries her face in her hands then mutters.
@@.prism; ''Crystal:'' "Ilikegettingtiedup."@@
Kiara's smile widens to the point that it has to be painful. She shakes Crystal.
@@.kiara; ''Kiara:'' "I'm sorry did you say something?"@@
Crystal rubs her face.
@@.prism; ''Crystal:'' "Fine! I like being tied up! Are you happy now?"@@
Kiara gives her a tight side hug and laughs.
@@.kiara; ''Kiara:'' "Yep! Very happy. Isn't it nice to get that off your chest?"@@
Crystal shakes her head and pokes Kiara in the side.
@@.prism; ''Crystal:'' "Please, it's embarrassing. Besides, it's a pointless fantasy since I'm strong enough to snap most restraints."@@
Crystal looks disappointed at this but Kiara looks thoughtful. You can sense the wheels turning in her head but you jump in before she says anything.
@@.player; ''You:'' "But they restrain Supers all the time, what if you …"@@
The rest of the time together is spent with the three of you discussing the various ways that Supervillains are restrained by the police and by the Super Society. While the conversation starts more about Crystal's bondage kink, it does gradually shift to a more technical discussion (partly out of mercy for Crystal and partly from Kiara's actual interest in the engineering side of things). By the time everyone is finished, Crystal seems a lot more pensive.
<<set $temp1 += 6>><<set $temp2 += 8>>\
<<set $scenelistP[4] to 3>>\
\
\
\
\
\
/*CLASSESCLASSESCLASSESCLASSESCLASSESCLASSESCLASSESCLASSESCLASSES*/\
<<elseif $convoSelect is 21>>/*Your Education*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Your Education''</div></div>
\
<<if $prism.convoTags.includes("CLASSYE") is false>><<set $prism.convoTags.push("CLASSYE")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are happily venting to each other about their classes and JPU's campus culture (since they are both commuter students). After a while however, both women feel bad for leaving you out and the conversation drifts over to you.
@@.prism;''$see2:'' "What about you $player.name? I know you haven't gone to college yet but do you have any plans for the future?"@@
This is something you have been asking yourself for years and you thought you knew the answer, right up until you were nearly crushed to death by the corpse of a flash-roasted supervillain. You take a second to gather your thoughts.
@@.player;''You:'' "Honestly, I was perfectly happy just hanging out, playing video games, and you know, just existing …"@@ You shrug a bit meekly. @@.player; "… After what happened though … I feel like I should be doing something more."@@
Which is the truth, just not all of it. $see2 nods knowingly.
@@.prism;''$see2:'' "It's normal to reevaluate your life after near-death experiences. Don't worry if you don't have any answers yet …"@@ She waves vaguely around the room and then to her and Kiara. @@.prism; "…you seem to be adjusting well, you have friends to lean on, and I haven't noticed any signs of post-traumatic stress."@@ She pats you on the shoulder. @@.prism; "But if you're thinking about it, maybe law? You were seriously impressive back in the hospital, you seem to have a knack for it."@@
You chuckle and think about it some more.
@@.player;''You:'' "I will probably go for something eventually. Maybe law, maybe a trade. I'm pretty interested in how the mind works so maybe psychology or neuroscience?"@@
The rest of the time is spent discussing the relative merits of the JPU's law, psych, and neuroscience departments. $see2 is surprisingly enthusiastic about the idea and even ropes Kiara into practically planning the next few years of your future. You have to put an end to it once Kiara suggests she grab one of her laptops so they can start sending out applications. Thankfully, they both take this well and promise to help you out once you figure out what you want to do ($see2 even offers to help with some scholarships that she's familiar with).
<<set $temp1 += 2>><<set $temp4 += -2>>\
\
\
\
<<elseif $convoSelect is 22>>/*KiaraCourses*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Kiara's Courses''</div></div>
\
<<if $prism.convoTags.includes("CLASSKC") is false>><<set $prism.convoTags.push("CLASSKC")>><</if>>\
Despite their different majors, it turns out that both <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> have taken the same computer art class. Currently, Kiara is sharing the results of said class on her phone and the two of them are sharing tips and tricks to improve their digital artwork. You're not much of an artist but you do offer your own layman's opinion on the pieces they are discussing. Out of nowhere, a thought pops into your head.
@@.player;''You:'' "Kiara. You're a computer major right? Where does the digital art come in?"@@
Kiara gives you an exasperated sigh.
@@.kiara;''Kiara:'' "It's not Computers, it's Computer Engineering. And the digital art class was just an elective I took freshman year and decided to stick with it when I had space in my schedule."@@
You give her a blank look, shake your head, and try not to smile. This is too easy.
@@.player;''You:'' "Right, but why exactly? Why are you going to school for four years just to get an easy job sitting in front of a computer when I can learn to code HTML in like 2 weeks online?"@@
Unmitigated fury fills Kiara's mind as her entire face quickly becomes the same red as her hair. You lean forward with a look of innocent earnestness and wait for her answer. $see2 opens her mouth to correct you but is quickly drowned out when Kiara loses her shit.
For the next ten minutes, Kiara goes on a full-blown rant about what Computer Engineering is, the differences from computer science, how it is not just "sitting in front of a computer", why HTML doesn't count as programming, and many many many other topics. $see2 just sits next to you and watches as Kiara continues her tirade and paces around the room. About halfway through, $see2 notices you trying not to smirk and realizes what you did. She gives you a light punch on the arm and shakes her head.
Eventually, you can't hold it in any longer and start laughing hysterically. Kiara stops mid-rant and gives you a confused look, which turns back to anger once she realizes you were working her up. Thankfully, your psychic powers give you enough of a warning before she goes after you. $see2 cheers Kiara on as the redhead chases you around the house, eventually landing a pretty solid Sparta kick that sends you sprawling over one of the armchairs.
The rest of your time together is spent with you massaging Kiara and $see2's neck and shoulders as an apology for messing with her ($see2 just wants one too). The ladies have their own discussion and haughtily ignore you.
<<set $temp1 += 2>>\
\
\
\
<<elseif $convoSelect is 23>>/*PrismCourses*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About $see2's Courses''</div></div>
\
<<if $prism.convoTags.includes("CLASSPC") is false>><<set $prism.convoTags.push("CLASSPC")>><</if>>\
The ladies are discussing the current big controversy on campus; one of the professor's blogs evidently had some less than popular political opinions and many students are calling for their resignation. It's a pretty complex and nuanced topic that you have no idea about since you don't go to JPU. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is mentioning something that was discussed in her class about the situation when a question pops into your head. You wait until there is a lull in the conversation and then ask.
@@.player;''You:'' "$see2, you're a cinematography major right?"@@ $see2 nods. @@.player; "This may be a stupid question but, what does a cinematographer do? I've heard the term, I know that they're important for filming and such but I don't actually know what they do."@@
$see2 brightens up at this, she always seems happy to be talking about something other than Super work.
@@.prism;''$see2:'' "It depends on the shoot but in general, the cinematographer is in charge of the filmmaking itself. The director has a vision and the cinematographer puts it to film. We deal with the cameras, the lighting, and setting everything up. It can get pretty involved."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is just as interested as you are and pipes up.
@@.kiara;''Kiara:'' "How did you settle on that?"@@
@@.prism;''$see2:'' "I've always been interested in visual arts, they just vibe well with my powers. When I joined the Auxiliaries they offered to pay for college. I went for something that will let me express my creative side and work with light in some capacity. I'm also taking some classes in the physics department and might minor in optics. The more I can learn about the science behind light, the better I can use my powers."@@
You and Kiara keep questioning $see2 on the particulars of cinematography, which she answers with increasing eagerness. After a while, she insists on showing you examples of what she's talking about and starts flicking through your various streaming services. It's interesting stuff (even if you can't tell the differences between some scenes) and $see2 seems really happy that you're curious about it.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 24>>/*PrismFilm*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About $see2's Student Film''</div></div>
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<<if $prism.convoTags.includes("CLASSPM") is false>><<set $prism.convoTags.push("CLASSPM")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are happily chatting away about which of the university facilities they like the most (libraries, gyms, etc.). Since you already have a plan in mind, you stay out of the conversation. While they are distracted, you quietly make your way upstairs, grab the DVD of $see2's student film, and return to the living room (neither of your friends noticed your absence). You put the DVD in the player, find the remote, hit play, and sit back and wait.
The ladies are so engrossed in their conversation, it takes Kiara a few minutes to notice that something new is playing on the TV. She gives you an odd look and points at the screen.
@@.kiara;''Kiara:'' "What's this?"@@
You just shake your head and give her a cryptic smile. She looks confused but doesn't say anything else. After a few seconds, $see2 turns to the TV and you can see the realization/horror spread across her features. Her hair flares bright red and she buries her face in her hands.
@@.prism;''$see2:'' "Ohh no no no no."@@ She gives you a dirty look through her fingers. @@.prism; "How did you find this?"@@
You give her the sweetest smile you can muster.
@@.player;''You:'' "Went to some artsy coffee house in a basement …"@@ $see2 groans again. @@.player; "Then stumbled across it and they let me have the video."@@
Kiara perks up.
@@.kiara;''Kiara:'' "Wait! Is this yours?"@@
$see2 groans loudly again and nods without looking up. A huge smile spreads across Kiara's face. She gets up, sits on the couch next to $see2, and throws her arm around her shoulders.
@@.kiara;''Kiara:'' "Oh we are definitely watching this."@@
$see2 turns her dirty look to Kiara.
@@.prism;''$see2:'' "You do realize I could probably pick both of you up and throw you out the window right?"@@
Kiara gives her a quick side hug.
@@.kiara;''Kiara:'' "As sexy as the idea of you picking me up is, you're a Superhero. You have to protect us innocent normies."@@
$see2 seems to consider proving Kiara wrong for a few seconds, then sighs deeply and leans back on the couch. She stares at the ceiling and waves towards the TV.
@@.prism;''$see2:'' "Let's get this over with."@@
What follows is an hour of embarrassing student cinema and absolutely cutthroat roasting from you and Kiara. Thankfully, $see2 is well aware of how cringy and "artistic" her early work was, so she takes it all in good humor (though her hair is pulsing red by the time the movie is over). Afterward, you both give credit where credit is due and point out the parts that you actually liked (namely the camerawork and framing). She's thankful for the compliments (especially after forty minutes of you and Kiara ripping into her) and the three of you spend the rest of the time chatting about filmmaking and other movies that she worked on before.
<<set $temp1 += 6>><<set $scenelistR[48] to 2>>\
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<<elseif $convoSelect is 25>>/*PrismFuture*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About $see2's Future Plans''</div></div>
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<<if $prism.convoTags.includes("CLASSPF") is false>><<set $prism.convoTags.push("CLASSPF")>><</if>>\
The three of you are happily chatting away about college classes and strange professors (or high school teachers in your case). You had just finished up a story about your high school gym teacher (that spent a bit too much time helping the more muscular students out with their exercises) when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> turns to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> with a smile on her face.
@@.kiara;''Kiara:'' "Hey, remember when we watched that really embarrassing movie you made? Can we watch that again?"@@
$see2 gives Kiara a sickly sweet smile then casually tosses her drink into her lap. Kiara //*Yelps!*// and practically dives out of the seat to avoid the water. She immediately pops up, patting her completely dry lap and glaring at $see2, who is smiling sweetly and drinking from her still-full water bottle. Kiara is about to angrily say something when she realizes that neither she nor the seat are wet. Her demeanor automatically changes.
@@.kiara;''Kiara:'' "Holy shit! That was awesome! Do it again!"@@
$see2 throws out another illusion (a swarm of wasps this time), much to Kiara's delight, and then turns to you with an amused look. You ponder for a second.
@@.player;''You:'' "Actually, that reminds me…"@@ She gives you a flat look (as do all the wasps) and you hold up your hands. @@.player; " … I don't want to watch it again. It just made me think of something. What do you want to do with your major? Like, what's the end game?"@@
$see2, who was not expecting that question, sits back with a sigh and closes her eyes. After a few seconds, she opens them and gives you a bright smile.
@@.prism;''$see2:'' "Do you realize that in the four years I've been in the Auxiliaries, none of them have asked me that?"@@ Her hair shifts to more yellow and green hues. @@.prism; "When I first started I wanted to be an auteur. Make some real art and tour the indie and arthouse film festivals. These days … I think I want to do documentaries. Do stuff on social issues, culture, the real-life of Supers, things like that."@@
Kiara gives $see2 a teasing smile.
@@.kiara;''Kiara:'' "What? Don't want to make movies about the Society or Auxiliaries? No Photona 2: Beacon of Hope?"@@
$see2 gives her a disgusted face.
@@.prism;''$see2:'' "They've offered to have my work on some of those before. I turned them down. It's a good opportunity from a career perspective but if I'm going to make a movie about Supers, I want to make my own movie. And I'm pretty sure that the Society would not like the type of movie I would make."@@
$see2 spends the rest of the time chatting about possible films that she would like to make or work on in the future (and how feasible each one would be). You and Kiara throw out a few of your own ideas here or there but otherwise just let $see2 talk. You get the idea that she has been waiting to talk to someone about this for a while and she seems very grateful for the opportunity.
<<set $temp1 += 6>><<set $scenelistR[48] to 3>>\
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/*PRISMFAMILYPRISMFAMILYPRISMFAMILYPRISMFAMILYPRISMFAMILYPRISMFAMILYPRISMFAMILY*/\
<<elseif $convoSelect is 31>>/*PrismParents*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Family: Talk About Her Parents''</div></div>
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<<if $prism.convoTags.includes("FAMPP") is false>><<set $prism.convoTags.push("FAMPP")>><</if>>\
It takes a bit longer for the three of you to agree on something to watch. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> has a lot of things she wants to watch, but they are nothing that you or <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are in the mood for. Frustrated, Kiara just puts on the first thing that pops up when she types G in the search bar. It turns out to be some kind of cooking competition that ends up being pretty entertaining. Halfway through one of the competitions, Crystal tilts her head.
@@.prism; ''Crystal:'' "My mom makes something similar to that. She does it differently though."@@
You perk up.
@@.player; ''You:'' "You mentioned your parents before, they have powers but are not professional Supers right?"@@
Crystal nods.
@@.prism; ''Crystal:'' "Yeah. Mom can control elemental dualities."@@ She explains before you can ask. @@.prism; "For example, she can summon fire but only by summoning ice at the same time. If she makes light in one place, another gets dark, stuff like that. Dad can sense and draw physical power from ley lines."@@ She shrugs. @@.prism; "Neither of them have ever been interested in the whole Superhero thing. Mom works as a project coordinator for an international charity and bakes on the side. Dad is a wildlife photographer."@@
@@.kiara; ''Kiara:'' "Really? Do they ever use their powers?"@@
Crystal shrugs.
@@.prism; ''Crystal:'' "Not as much as I do. My mom uses her powers a lot for cooking and occasionally for doing some charity work like building houses and stuff like that. My dad uses them often for his job. A lot of places he works in have ley lines and he can use them to move around without having a truck or anything like that. He can just run along them for hours without stopping. He can also tap into them and not have to eat or drink. Which is really useful if you're camping in one place for a week waiting for a perfect shot."@@
This brings an earlier conversation to mind.
@@.player; ''You:'' "Are they registered with the Society?"@@
Crystal makes a face but nods.
@@.prism; ''Crystal:'' "Yeah, they don't exactly trust the government so they avoided it for a long time. Unfortunately, when me and my sister wanted to join the Auxiliaries, they kind of had to. We had a long talk about it but they ultimately agreed to do it for us. I still feel bad about it."@@
The rest of your time together is spent talking about your families and going through Crystal's father's portfolio. It's an extensive collection of photos with a pretty impressive list of buyers, including several museums and famous magazines. Kiara even recognizes several of the pictures from around the internet.
<<set $temp1 += 4>>\
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<<elseif $convoSelect is 32>>/*PrismSiblings*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Family: Talk About Her Siblings''</div></div>
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<<if $prism.convoTags.includes("FAMPS") is false>><<set $prism.convoTags.push("FAMPS")>><</if>>\
Sorting through your many streaming services proves to be futile, as there is nothing that the three of you can agree on to watch. An argument ensues in which it turns out that all of you are in the mood for wildly different shows. Realizing that this isn't going to get anywhere, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> snatches the remote, types O into the search bar, and just chooses whatever comes up first. It turns out to be some reality show involving families and beauty pageants. It's bizarre but it's at least slightly entertaining and it's not engaging enough that you have to pay attention all that much. You're chatting happily when <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> waves at the screen where two siblings are getting into a fistfight over a tiara.
@@.prism; ''Crystal:'' "These shows always get me. Real siblings don't fight like that. They're either way too nice for the cameras or hamming it up way too much."@@
You perk up.
@@.player; ''You:'' "You mentioned your family before. You have sisters right and they both have powers right?"@@
Crystal nods.
@@.prism; ''Crystal:'' "Yeah two, my middle sister River and my older sister Petal. River can produce and sense sound waves. She's actually a lot like me, low-level power but really fine control. She got her Ph.D. in geology from UT Austin and works as an engineering geologist. Her powers work really well with her job and she evaluates the geological composition of possible construction sites. She's worked all over the world doing …"@@
Crystal goes into an in-depth explanation of her sister's (admittingly impressive) accomplishments. She's clearly very proud of her sibling but you get the idea that she's avoiding something. Kiara notices it too.
@@.kiara; ''Kiara:'' "What about your oldest sister? Petal right? Didn't you say she's a professional Super like you?"@@
Crystal ignores the question and keeps talking about the dam that her sister was recently working on. Kiara gives her a level look and keeps asking until Crystal is annoyed enough to answer. Pouting, she finally gives in.
@@.prism; ''Crystal:'' "Yes Petal is a Super. Yes, she's a national member of the Society based in Nouveau Reim. There's not much to talk about really."@@
She tries to shift back to River's latest projects but you and Kiara cross your arms and look stern (or as best as you can).
@@.player; ''You:'' "Come on, you can't leave us with that."@@
Crystal glares for a few seconds, //*sighs*// loudly then slumps back on the couch.
@@.prism; ''Crystal:'' "Aaagh, you guys are annoying."@@ You and Kiara both smile sweetly and Crystal rolls her eyes. @@.prism; "Fine, Petal's powers are kind of halfway between mine and River's. She can generate and project streams, bolts, or spheres of plasma that emit blinding light and concussive waves. It's a big flashy destructive power. Though she can use it to fly, which I am a bit jealous of."@@
Evidently, that's all she has to say about her eldest sister but it's enough for you and Kiara. Realization hits at about the same time.
@@.player; ''You:'' "Wait … Is your sister Grand Finale?"@@
@@.kiara; ''Kiara:'' "Holy shit your sister is Grand Finale!"@@
Crystal groans but nods. Kiara is nearly hyperventilating with excitement.
@@.kiara; ''Kiara:'' "Grand Finale, who was voted Hottest Super in the Society for four years running?"@@ Crystal groans and nods again. @@.kiara; "Grand Finale that splits her time between modeling, acting, and Superheroics?"@@ Another groan and nod. @@.kiara; "The same Grand Finale that $player.name has on a poster in his room?"@@
This time you groan along with Crystal.
@@.prism; ''Crystal:'' "Oh god really? Which one … Actually, I don't want to know."@@
Kiara smiles wider and she opens her mouth to say more but you send her a mental signal to stop pushing. Her smile fades when she notices how uncomfortable Crystal is. Evidently, there are some sisterly issues that she doesn't want to talk about and you really don't want to get into without your powers. Kiara quickly changes the subject back to Crystal's middle sister and her construction projects. Crystal looks confused at the sudden change of topic but ultimately relieved that she does not have to talk about Petal anymore. The three of you spend the rest of the time talking about geology and civil service projects.
<<set $temp1 += 4>><<set $scenelistP[5] to 1>>\
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/*YOURFAMILYYOURFAMILYYOURFAMILYYOURFAMILYYOURFAMILYYOURFAMILY*/\
<<elseif $convoSelect is 41>>/*Yourfamily*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Your Family: Talk About Your Family''</div></div>
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<<if $prism.convoTags.includes("FAMYF") is false>><<set $prism.convoTags.push("FAMYF")>><</if>>\
The three of you spend some time talking about the various knick knacks and pieces of artwork around the room. After examining a ritual dagger near the TV, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> turns to you.
@@.prism;''$see2:'' "You're an only child right?"@@ You nod. @@.prism; "And your parents just leave you alone in the house? Have they done this before?"@@
You give her a resigned smile.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> laughs bitterly before you can respond.
@@.kiara; ''Kiara:'' "Like eight times in the last ten years."@@ $see2's eyebrows raise. @@.kiara; "Yeah, this is their fifth honeymoon, plus business trips, plus vacations."@@
$see2 puts her arm around your shoulders and gives you a sympathetic look.
@@.prism;''$see2:'' "Are you okay with us talking about this?"@@
You give her a confused look and then smile.
@@.player;''You:'' "Oh yeah. I'm perfectly fine with this. I dealt with my parents leaving me alone a long time ago."@@ You lean into her side and hug. @@.player; "I don't even take it personally anymore. My parents are impulsive and forgetful. They usually remember that they left me here a few days into their trip."@@
Kiara pipes in.
@@.kiara;''Kiara:'' "Then send him a bunch of money to make up for it."@@
$see2 looks at Kiara.
@@.prism;''$see2:'' "You're not a fan?"@@
Kiara scoffs.
@@.kiara;''Kiara:'' "I have mixed feelings. $player.name's parents are nice people, just bad parents. If it wasn't for me and my mom to reign him in $player.name would have become a common hooligan."@@
You roll your eyes.
@@.prism; ''$see2:'' "You are remarkably well-adjusted given that level of neglect. And your parents can just vanish for weeks …"@@ Kiara mouths "months" @@.prism; "… months? Wow. So they vanish for months, and keep a house, and pay for you. What do they even do that they can just travel the world?"@@
@@.player; ''You:'' "Dad does import/export, mostly with art and rare collectibles. Mom's an ethnoarcheologist. Each time they're gone, Dad sets up some new business and mom gets another journal article or two. Plus they can write the whole thing off as a business expense."@@
She gives your shoulder a squeeze, stands, and waves vaguely around the room.
@@.prism; ''$see2:'' "Do you mind if I keep looking at this stuff?"@@
You nod and $see2 spends the rest of the time going through practically everything in the room. Even for a Superhero, she's amazed at how well-traveled your parents are (especially when you tell her about their trip to Dimension Beta). Despite what you said earlier, you still have some resentment towards your parents, but it's still nice to share some stories with your friends.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 42>>/*KiaraFamily*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Your Family: Talk About Kiara's Family''</div></div>
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<<if $prism.convoTags.includes("FAMKF") is false>><<set $prism.convoTags.push("FAMKF")>><</if>>\
You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are happily chatting with each other as <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is examining the various relics and souvenirs that your parents had gathered on their many vacations. At one point, she stops to look out the large picture window. She examines the cul-de-sac for a few seconds, then turns.
@@.prism; ''$see2:'' "Kiara?"@@ Your redheaded friend perks up. @@.prism; "You live nearby right?"@@ Kiara nods. @@.prism; "Which house is yours?"@@
Kiara joins her at the window, presses her face against the glass, and looks left.
@@.kiara; ''Kiara:'' "I'm next door on that side. You can just barely see part of my house if you do this …"@@ $see2 moves her hand slightly and the scene in the window pivots until you get a clear view of Kiara's house. @@.kiara; "… or you can just bend light using your superpowers, that too."@@
$see2 relaxes her power and the image snaps back.
@@.prism; ''$see2:'' "I like your house. It's just you and your mom right?"@@
Kiara nods and drops down onto the couch.
@@.kiara; ''Kiara:'' "Yeah, just me and Mom, and $player.name whenever Mom thinks that he hasn't been eating enough."@@
@@.prism; ''$see2:'' "She sounds nice."@@
Kiara nods again and $see2 looks like she is about to say something but hesitates. You shake your head slightly and change the subject to the latest Super Society movie that recently came out. After a little while, Kiara excuses herself to go to the bathroom. When she's out of earshot, you whisper to $see2.
@@.player; ''You:'' "You were going to ask about her dad right?"@@ $see2 nods awkwardly. @@.player; "I thought so. Sorry for cutting you off. Kiara doesn't mind people asking but it will put her in a bad mood for the rest of the day. He left her mom for a younger woman when we were in middle school. It crushed Liane, her mom, and she's really never gotten over it."@@
She gives you a nod of recognition.
@@.prism; ''$see2:'' "Thanks for telling me. I assumed that it was something bad. I'll leave it alone unless she brings it up herself."@@
Kiara returns shortly and picks up the conversation from where you left off. Still curious, $see2 does eventually bring it back to Kiara's homelife but steadfastly avoids asking or talking about her dad. Instead, you volunteer several embarrassing stories about Kiara; such as how she got kicked out of the girl scouts, how she got kicked out of her jazz-tap classes, and how she got kicked off her soccer team (hint, they all involve violence). By the end of your time together, you and $see2 are hurting from laughing as much and Kiara's scowl has deepened to the point where you are worried for your safety once $see2 leaves.
<<set $temp1 += 2>>\
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/*LEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGAL*/\
<<elseif $convoSelect is 51>>/*D3*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Legal and Regulations: Talk About Division 3''</div></div>
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<<if $prism.convoTags.includes("LEGALD3") is false>><<set $prism.convoTags.push("LEGALD3")>><</if>>\
The show you're watching turns out to be a bit more boring than you thought so the three of you are discussing some of the big things that have been happening around the city. You start talking about cultural events (parades, art shows, concerts, etc.) since <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems to enjoy talking about them (and it mostly avoids stuff about her day job). However, somehow the conversation keeps slipping back to Supers and related topics. Mid-discussion on the last time a supervillain attacked a concert in the city, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> slips into talking about policing and how the police deal with Supers. This reminds you of a question you've had before.
@@.player;''You:'' "How do Super view the police? Do they like the D3s or do they just get in the way?"@@
$see2 takes a deep breath and exhales sharply.
@@.prism;''$see2:'' "Whew, big question. Off the record? Feelings tend to range from grudging respect to barely concealed hatred."@@
Kiara looks confused.
@@.kiara;''Kiara:'' "Even though you're on the same side?"@@
$see2 shrugs.
@@.prism;''$see2:'' "It's kind of like how local police and federal agents get along. They're both in the same line of work but they can get in each other's way. Or at least feel like they are. In my experience, police officers don't like the fact that registered Supers can make arrests and do a lot of the same stuff they do. On the other side, too many Supers think that normal police shouldn't get themselves involved in the business of their … //*cough*// … betters."@@ You raise your eyebrows and $see2 shrugs.@@.prism; "Every group has buttheads. Not helping matters is the fact that quite a few Division 3's either employ Supervillains or use their tech."@@
That you didn't know. Kiara looks just as shocked.
@@.kiara;''Kiara:'' "No shit? Really?"@@
$see2 nods.
@@.prism;''$see2:'' "Think about it. If you want to build a police division specializing in taking down Supers, you go to the people that already have experience with it. Supervillains just happen to be some of the best around at taking down other supers that don't already belong to the Society. JCPD's D3 has a bunch of Dr. Ead's power dampeners and at least one telepath that specializes in thought suppression. They use them to calm down rowdy Supers and to implant their own psychic shielding. We don't have a confirmation since they play it close to their chests but the rumor is it's Dr.Phobia."@@ You and Kiara share a look. Prism gives you a mirthless smile. @@.prism; "He served his prison sentence then vanished. A week later, JCPD D3 gets a shiny new Class 1 psychic. Stuff like this has happened before "@@
You and Kiara have many questions about this.
The rest of your time together is spent discussing the JCPD's anti-super Division 3 and the tactics they use to deal with Supers (Kiara seems especially interested in this one for some reason). $see2 is oddly forthcoming with the information and you get the idea that she is not a huge fan of the local D3s. It seems like she has had some not-so-nice interactions with them in the past.
<<set $temp1 += 2>><<set $temp4 += 5>>\
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<<elseif $convoSelect is 52>>/*WellnessCheck*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Legal and Regulations: Talk About Wellness Checks''</div></div>
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<<if $prism.convoTags.includes("LEGALWC") is false>><<set $prism.convoTags.push("LEGALWC")>><</if>>\
The show you're watching turns out to be not as good as the synopsis indicated and the three of you are soon ignoring it to discuss local news and events. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are talking about some of the university sponsored events but the conversation somehow keeps sliding back to Supers. $see2 mentions that being a member of the Auxiliaries, even a senior member, means that they do all the boring and unglamorous jobs and wind up missing a lot of fun things around town. An earlier conversation pops into your head.
@@.player;''You:'' "Does that include wellness checks? I know you do them but is that because you're an Auxiliary?"@@
$see2 demeanor immediately shifts and you start to stammer an apology.
@@.prism;''$see2:'' "No, it's okay. I just hate doing those."@@
Her hair shifts to the more blue-violet end of the spectrum. Kiara moves over and bumps her with her shoulder.
@@.kiara;''Kiara:'' "Want to talk about it?"@@
$see2 takes a deep breath and, for half a second, you think she's going to change the subject but she lets out a loud //*sigh*// and continues on.
@@.prism;''$see2:'' "When your power comes in it's a scary time of your life. Sure you get some awesome abilities, but for all you know, your secondary power is emitting massive amounts of radiation."@@ She shivers slightly and you don't think that was a random example. @@.prism; "Then, you get found out somehow. It usually happens when you hit puberty and kids aren't great at hiding things. So you get found out, someone either convinces you to tell the Society or they do it themselves since it's what's best for you. Then a Hero shows up. Not one of the big names but someone who is just like you. They give you some tests, you get some resources, and find out that other people go through the same thing. I mean we all know it happens but it's different in the moment."@@ She shakes her head. @@.prism; "What they don't tell you is that the Hero is there to put you down if your powers aren't manageable and there's a squad of fully geared up D3s waiting outside if you wind up being a threat. I lucked out with since my fa … situation was different than most but I can see how afraid some of them are."@@
She leans into Kiara a bit more and the redhead puts her arm around her.
@@.kiara;''Kiara:'' "I'm sure they're lucky if they get you for their wellness check."@@
$see2 smiles.
@@.prism;''$see2:'' "I try my best. I've been pushing for either having social workers come with us or getting training for the first contact Supers. So far, all I have heard is that it's too much money for too little gain."@@
She shakes her head again and her smile fades. Feeling like an asshole for bringing it up, you spend the rest of your time together trying to cheer $see2 up. Thankfully, this seems like a common problem topic for her so she bounces back fairly quickly. Once she's back to her somewhat chipper mood, you change the subject to more humorous and less serious topics.
<<set $temp1 += 2>><<set $temp4 += 5>>\
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<<elseif $convoSelect is 53>>/*Registration*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Legal and Regulations: Talk About Super Registration''</div></div>
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<<if $prism.convoTags.includes("LEGALRE") is false>><<set $prism.convoTags.push("LEGALRE")>><</if>>\
The show that was picked turns out to be disappointing and is soon forgotten. Instead, the three of you just hang out and discuss local events that are coming up. There's a big convention in a few months that <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is particularly excited for and the three of you are discussing what events and panels that she should attend (Kiara keeps trying to convince $see2 to go with her while cosplaying as Prism). She's talking about registering for one of the Super panels when a thought pops into your head.
@@.player;''You:'' "Random question $see2. The Society registers Supers right?"@@
<<button "''She''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> nods but waggles her hand.
@@.prism;''$see2:'' "Yes and no, the BSHA actually controls the list but most full Society members are authorized to access and add to it. What brought this up?"@@
You shrug.
@@.player;''You:'' "Kiara mentioned Supers and Registration and it kind of just popped in my head. How does it work? Do you just see someone use power and ask if they're registered?"@@
$see2 gives you a sour look (though you don't think it's necessarily directed at you).
@@.prism;''$see2:'' "If I see someone use their powers, I'm supposed to ask them their registration number and their registration card. If they don't have one I am supposed to bring them in for power analysis and registration by a full Society Member."@@
Kiara pipes up.
@@.kiara;''Kiara:'' "And if they don't want to be registered?"@@
$see2's sour look gets darker and she shakes her head.
@@.prism;''$see2:'' "Avoiding registration is a felony, so is resisting an attempt to get registered. If the person may be a threat, we are supposed to put them down hard in case they have any dangerous abilities."@@
Kiara gives $see2 a sideways look.
@@.kiara;''Kiara:'' "I'm hearing a lot of 'supposed to's'. Does it not always go as planned?"@@
$see2 smiles conspiratorially.
@@.prism;''$see2:'' "If you come across a 90-year-old woman whose only power is to make fruit ripen quickly there's not really any reason to get the government involved. Don't get me wrong, if someone can dissolve your skeleton with a dirty look, they should be on some kind of list. But I think most of the small-fry Class fives and sixes can be left out of it unless they want to be."@@
@@.player;''You:'' "Higher ups don't think so?"@@
$see2 shakes her head a bit ruefully.
@@.prism;''$see2:'' "Nope, everyone gets registered. Except if you're rich or connected enough, of course. Then you can get away with it, just like with everything else."@@
Just to save $see2 from a downer topic, but to satisfy your own curiosity, you and Kiara spend the rest of your time together trying to get $see2 to admit which famous people are secretly Supers. She doesn't seem to know about most of the people you guess but there are a few in which she is suspiciously silent.
<<set $temp1 += 2>><<set $temp4 += 5>>\
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/*MISSIONSMISSIONSMISSIONSMISSIONSMISSIONSMISSIONSMISSIONS*/\
<<elseif $convoSelect is 61>>/*CerebSafehouses*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About Cerebralite's Safehouse''</div></div>
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<<if $prism.convoTags.includes("MISCS") is false>><<set $prism.convoTags.push("MISCS")>><</if>>\
The three of you choose to watch a series of documentaries about theorized alternate histories and timelines. It's really interesting stuff but you notice that <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> spends a lot of time on her phone. When she finally turns back to the screen, you get a text.
@@.kiara; ''Kiara Text:''@@ @@.kiaraT; Thought this might be something to bring up. I checked to make sure it was public knowledge.@@
Attached are several links to news articles detailing the raids on Cerebralite's safehouses and caches. You send a thumbs up back to Kiara then turn to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> .
@@.player; ''You:'' "Crystal?"@@ She turns to you with a questioning look. @@.player; "I was looking up some of the stuff that happened to me and saw that the Society did a bunch of raids against Cerebralite's hideouts. Did you get sent on any of those?"@@
Crystal takes a second to think about it, probably considering how much she should tell you.
@@.prism;''Crystal:'' "I can't say much since that investigation is still technically ongoing but yes, the Auxiliaries were sent to take out three of his safehouses in the Park District and the suburbs."@@
Kiara tilts her head.
@@.player; ''You:'' "How did that go?"@@
Crystal shrugs
@@.prism;''Crystal:'' "Honestly? Really uneventful. We just found a bunch of normal apartments with some cash, brand-new computers, cell phones, and changes of clothes. Just regular safehouses."@@ She hesitates for a second then shakes her head and continues. @@.prism; "It's one of the reasons the investigations are still ongoing. We found his labs, and supply warehouses, but we haven't found where he is arming and training his mind-controlled soldiers."@@
You try to look amazed.
@@.player; ''You:'' "Wow, how did he have that much stuff? Wasn't he on the run for the last several years?"@@
Crystal looks thoughtful.
@@.prism;''Crystal:'' "Not sure but if anyone is going to build up an empire right under our noses, it would have been Cerebralite. Even without him being one of the most powerful telepaths we've ever seen, there are probably only a handful of people in the world smarter than he was. It's also possible he was setting this all up when he was still in the Society and was using his access to hide his tracks."@@
You and Kiara nod in understanding then quickly change the subject. There's no need to keep on a topic that may draw unwanted attention towards you. Thankfully, $see2 seems to take this as idly curiosity and goes along with the new topic without a second glance. The rest of the time together is spent fairly normally.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 62>>/*Megabank*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About The Megabank Arrests''</div></div>
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<<if $prism.convoTags.includes("MISMB") is false>><<set $prism.convoTags.push("MISMB")>><</if>>\
The three of you are pretty engrossed in the show, which is unfortunate because it's only a single short season and you manage to finish it in a single sitting. When it's over, you all fall into a pretty intense debate over the plot, the philosophical implications of the season finale, and where they should go for the next season. The show revolved around Superheroes and the only downside is that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> was not impressed with how the writers portrayed what it's like to be on an actual Superteam. Curious how the media differs from real life, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> ask $see2 about her own experiences, which she is gracious enough to answer. This ultimately leads to talking about some of the missions she has been sent on behalf of the Super Society.
@@.player; ''You:'' "Didn't you have a big thing at Megabank a year ago?"@@
A bunch of emotions flash across $see2's face at once, finally settling on what looks like resignation.
@@.prism; ''$see2:'' "Yeah, that did not turn out great."@@
Kiara looks confused.
@@.kiara; ''Kiara:'' "Wait why? I remember that. A bunch of shady shit going on behind the scenes. People not paying taxes, insider trading, lots of crap."@@
$see2 scoffs.
@@.prism; ''$see2:'' "Yep and it barely did anything in the end."@@ She sees your confused faces and continues.@@.prism; "So I found out that a bunch of the higher-ups in the bank were paying low-level Supervillains to trash neighborhoods in their "battles" and they would sweep in to buy up the cheap real estate. Then, they used the money gained to finance a lot of fraudulent and illegal stock trades. I finally got a confession from one of the grunts and then went for the people ultimately responsible. I handed the JCPD the entire case gift wrapped and …"@@ She spreads her hands. @@.prism; " … Pretty much nothing. A couple of the executives got fined for a fraction of the amount they made from their crimes, a few got fired and got eight-digit severance packages, and two got a few months in a minimum-security country club. Oh yeah, and I got a reprimand for "not following procedure" and not notifying the bank and the authorities that I was coming. As if they wouldn't have destroyed all the evidence by the time I showed up."@@
Her hair shifts more and more yellow as she gets worked up. Sensing that this is not a happy topic for her, you try to change the subject to something more benign. Kiara isn't having this, however, goes on her own rant about white-collar crime and ineffectual court systems. She and $see2 soon fall into an intense bout of venting about rich criminals and biased justice systems.
<<set $temp1 += 2>><<set $temp4 += 5>>
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<<elseif $convoSelect is 63>>/*NinjaTyr*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About the Tyr Attack''</div></div>
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<<if $prism.convoTags.includes("MISNT") is false>><<set $prism.convoTags.push("MISNT")>><</if>>\
The show you wind up deciding on is incredibly well done, thought-provoking, and short enough to finish in a single sitting. When it's over, the three of you get into a lengthy debate about the major plot points, where they may be going in the next season and some of the more cerebral concepts that the writers got into. The only thing that seems to be an issue for any of you is the unrealistic portrayal of Supers. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> goes through a pretty lengthy explanation about how the writers depicted Supers is, while entertaining, not remotely accurate to real life. Curious as to the details, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> have a bunch of questions about $see2's own experiences.
@@.player; ''You:'' "So I was reading some Super fan site and I saw something about the Tyr Building? What was that about?"@@
$see2 makes a disgusted face.
@@.prism; ''$see2:'' "Ugh, that mission. That was … wait, hold on …"@@ $see2 pulls out her phone and you and Kiara wait in silence as she types away. She reads something, nods, then puts the phone away. @@.prism; "… Sorry, I couldn't remember how much has been revealed to the public or not. Anyway, That mission was a pain in the butt. A general piece of advice, Ninjas are annoying and you should avoid them at all costs."@@
Kiara raises her eyebrows.
@@.kiara; ''Kiara:'' "Ninjas? Really? I heard that was terrorists."@@
$see2 nods.
@@.prism; ''$see2:'' "Yeah, Ninja terrorists. Apparently, there was some artifact that the CEO of Tyr had that this clan wanted. So, a small army of ninjas raided the building and went up against Tyr's security forces, which were a bunch of cyborgs and drones. It was a mess."@@
It's your turn to look surprised.
@@.player; ''You:'' "How does a small army of ninjas get into the country without being noticed?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Well they are ninja, getting into places unnoticed is kind of their thing."@@
$see2 shakes her head.
@@.prism; ''$see2:'' "All of them were American, not a single one we captured ever set foot in Japan, or anywhere in Asia for that matter."@@ She looks chagrined. @@.prism; "It was actually kind of embarrassing how much trouble we had with them. Despite their origins, they were really well trained. Ultimately, I used my powers to highlight them and keep them from hiding, and then Photona's … enthusiasm, managed to deal with them and save the board of directors. Could have been a lot worse, all things considered."@@
@@.kiara; ''Kiara:'' "What happened to the artifact? "@@
$see2 rolls her eyes.
@@.prism; ''$see2:'' "It was a fake. The real one had been stolen by an unknown party months previous and the CEO didn't want anyone to know about it. Thought it was embarrassing how easily someone had slipped through their security. I don't think anyone ever found out where it went or who took it. Still, we stopped a dangerous group of terrorists that had some really messed up things planned for the future. We wound up taking out their entire network in the end. Though don't mention anything about that last part to anyone, I'm pretty sure even I'm not supposed to know that."@@
After a few more questions about ninjas (especially the made-in-the-USA variety), the three of you spend the rest of your time together theorizing about where the artifact went, why people wanted it, and who really stole it in the first place.
<<set $temp1 += 2>><<set $temp4 += -5>>\
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<<elseif $convoSelect is 64>>/*Captured*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About The Times $see2 Has Been Captured''</div></div>
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<<if $prism.convoTags.includes("MISCA") is false>><<set $prism.convoTags.push("MISCA")>><</if>>\
The three of you are watching a show that turns out to be much better than you originally thought it would be. As such, there is not much time for discussion while it's playing. It's over far too quickly (it has a very short season), the three of you start discussing the moral messages of the show and the philosophical implications of some of the plot points. The only sticking point for the show is when it comes to the accuracy of how the Supers are portrayed. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> finds the depiction to be unrealistic and the only flaw in an otherwise great show. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> asks $see2 about a few of her experiences. Something they're discussing reminds you of something $see2 said before.
@@.player; ''You:'' "Hey $see2. You mentioned that you've been captured by Dr. Ead before right? How many times exactly?"@@
Her hair shifts to red and she gives you the stink eye.
@@.prism; ''$see2:'' "That's … classified."@@
Kiara Boos loudly and starts poking her in the side.
@@.kiara; ''Kiara:'' "BOOOO! Come on. How many times."@@
$see2 swats her hands away and rolls her eyes, her hair gets a bit redder.
@@.prism; ''$see2:'' "Fine fine fine … mnfheninemasndntimesasdand …"@@ You and Kiara look at each other then give $see2 a level look. She sighs in exasperation. @@.prism; "Fine! Nine times?"@@
Kiara laughs then covers her mouth.
@@.kiara; ''Kiara:'' "Holy sh … nine times? How does that keep happening?"@@
$see2 crosses her arm and pouts.
@@.prism; ''$see2:'' "Dr. Ead really really hates Photona. He's been trying to use her as a battery for some doomsday machine for the last ten years. Since she married Excelsior, she's been harder to get to so he goes after her sidekicks and …"@@
She opens her hands as if to say "it is what it is". Kiara does not seem convinced.
@@.kiara; ''Kiara:'' "How have we not heard about this?"@@
$see2 stretches out with a groan.
@@.prism; ''$see2:'' "It's just something that comes with the job but we don't like advertising it because it could scare away recruits. I've mentioned it a few times during interviews and they usually cut it for "Air time". Either way it's more of an inconvenience than anything else. The first time all they did was stick me in a cell and I escaped in about ten minutes. Pulled the classic "empty cell" trick with my illusions. Thankfully, Dr. Ead is really paranoid about not being the smartest person in the room and does not hire the brightest guards."@@ She starts counting off on her fingers. @@.prism; "The second time they had me in standard handcuffs but I broke out, for the third they did get reinforced handcuffs and shackles but I used an illusion so they never actually locked them. After that, someone must have taken a class or watched some videos online or something because they got a lot better. The fifth I was basically hogtied with reinforced chains, the sixth …"@@
$see2's eyes start to get a bit distant as she describes her kidnappings and something creeps into her voice. It sounds almost like, wistfulness? Her hair begins to lighten, moving from mostly reds to mostly pinks. You get a small mental pulse from Kiara, who gives you a knowing look.
@@.prism; ''$see2:'' " … last time they went all out. I was bound with so many straps I was practically a mummy, full sensory deprivation hood, and power dampening collar. It was … a lot …"@@ She trails off with a shuddering //*sigh*// and vacantly looks at the TV. She snaps back to attention when Kiara coughs. @@.prism; "Right sorry, so I was there for a couple hours before Photona and a few others managed to locate and rui…free me. Sometimes I wonder what they'll try the next time I get captured."@@
The rest of your time together is spent hypothesizing about different ways that Dr. Ead, or any other of Photona's enemies, could capture and restrain $see2. Kiara takes a particular delight in graphically describing her ideas on how they could keep her restrained. $see2 tries to hide it but she starts getting a bit flustered as Kiara's ideas get more elaborate (even if they are still tame compared to what she's thinking about). By the time she has to leave, $see2's hair is pure pink and her breathing is a bit quicker than normal.
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/*MOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIES*/\
<<elseif $convoSelect is 71>>/*HorrorM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Horror Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIEHM") is false>><<set $prism.convoTags.push("MOVIEHM")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> doesn't bring up certain popular genres. Most of her examples are dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Curious if it's just personal taste or something else, you wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What are your thoughts on horror movies?"@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> perks up and nods eagerly.
@@.kiara;''Kiara:'' "Right, I love them and I know $player.name can take 'em or leave 'em."@@
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> makes a face as if she just ate something gross.
@@.prism; ''$see2:'' "Blech! … never liked them."@@ Kiara looks a bit crestfallen and you can see her gearing up to defend her favorites. $see2 holds up her hands. @@.prism; "… before my powers came in they used to really scare me and I'd cry during every time I watched them. After my powers came in, they just kept reminding me of work. Fighting actual serial killers, evil spirits, and monsters either makes the movies really unrealistic or, if they are close to reality, stress-inducing."@@
Kiara begrudgingly nods at this explanation, then she thinks for a few seconds and perks up.
@@.kiara;''Kiara:'' "That makes sense but …"@@
Kiara runs through most of her favorite movies to gain $see2's opinion and perspective on each. $see2 agrees with Kiara on some of her points, especially on horror movies that are good from a filmmaking or artistic standpoint, but otherwise stands firm on her dislike of the genre as a whole (though there are a few horror comedies that she can enjoy in the right mindset). Kiara latches onto this small shred of hope and promises to set up a fun night of horror movies that $see2 might actually like. When she rattles off the titles, you recognize them as some of the worst and cheapest horror movies ever made. Either $see2 is going to enjoy the campy crappiness of the movies or be completely horrified at their cinematography.
<<set $temp1 += 2>><<set $temp2 += 2>>\
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<<elseif $convoSelect is 72>>/*ScifiM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Science Fiction Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIESF") is false>><<set $prism.convoTags.push("MOVIESF")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> doesn't bring up certain popular genres. Most of her examples are dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Curious if it's just personal taste or something else, you wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What do you think about sci-fi? Me and Kiara are big fans."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> nods happily and $see2 thinks.
@@.prism; ''$see2:'' "I have mixed feelings. You know how Photona and Excelsior are together?"@@ It's fairly common knowledge so you nod, as does Kiara. @@.prism; "Right, so I spend a lot of time with one of the smartest people in the world. A lot of science fiction movies lose their appeal when you spend time with someone who can actually build faster-than-light starships and design AIs. I do love special effects though, studying CGI has really helped me make my illusions more believable, and sci-fi movies often have the best."@@
You nod and $see2 launches into another rant about science fiction movies. She doesn't say much about the plots or worldbuilding but goes into incredible detail about the special effects that they use to achieve their visuals. You and Kiara chime in here or there, either with examples of what she's talking about or with questions about CGI, which $see2 happily answers. By the time they have to leave, the ladies have come up with a fairly exhaustive list of movies that the three of you should watch, purely for the visual spectacle they provide.
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<<elseif $convoSelect is 73>>/*Fantasy*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Fantasy Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIEFA") is false>><<set $prism.convoTags.push("MOVIEFA")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> doesn't bring up certain popular genres. Most of her examples are dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Curious if it's just personal taste or something else, you wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What do you think about fantasy movies?"@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> perks up at this and $see2 smiles.
@@.prism;''$see2:'' "I love them … though I should say I love certain ones."@@ You give her a curious look. @@.prism; "So I watched them a lot growing up, I used to read a lot of fantasy books too. I was so happy when my powers came in since I thought I was gaining magic …"@@ Kiara "awwws" which $see2 dutifully ignores. @@.prism; "… However, after meeting some real-life elves and wizards and such, the movies come off as kind of … bigoted. There are a few that do non-humans and magical creatures well, but most of them are just really stereotypical and mean. Like, for them it's the same as how Hollywood treated non-white men for decades. Some of the movies are good, especially the non-tropey ones, but a lot of the fascination for me has worn off."@@
Many questions pop into both your and Kiara's head and as soon as $see2 is done talking, you barrage her with questions (though you're divided if it should be about which fantasy movies she likes or the fact that she's met magical creatures before). For the rest of the time together, $see2 explains which movies have the best representation of merfolk, which magical systems are the most accurate, and exactly when and where she has met real-life elves. It's a surprising conversation and winds up with more questions at the end than answers.
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<<elseif $convoSelect is 74>>/*BOATS*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About BOAT Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIEBO") is false>><<set $prism.convoTags.push("MOVIEBO")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> doesn't bring up certain popular genres. Most of her examples are dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Oddly, one of the largest genres currently is left out. You wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What do you think about BOATS?"@@
BOATS, aka Based On A True Story, is a popular genre of movies that provide fictional depictions of real-world events. Most notably, the largest producer of these movies is Palliolum Pictures, which focuses on making movies about the adventures of the Super Society. $see2 gets a look of pure disgust on her face and her hair darkens to a deep purple.
@@.prism;''$see2:'' "Those freaking things. I get why the Society endorses them but I think they're distasteful at best."@@ She shakes her head. @@.prism; "I mean people die in Super battles, their livelihoods are destroyed, and then they make a movie that glosses over all of that. Then! Then! People watch the news and cheer them on like it's still one of the movies."@@
Seeing her anger and disgust, you regret asking in the first place.
@@.player;''You:'' "Shit sorry about asking."@@
$see2 takes a deep breath and then waves it away. Her hair slowly begins to shift back to normal.
@@.prism;''$see2:'' "Don't worry about it, you didn't know. They're a big pet peeve of mine and I've never hidden my dislike of them. Even worse, they want me to work on them when I'm done with my degree."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> pipes up.
@@.kiara;''Kiara:'' "Wow, that sucks. I feel bad for liking them now. Do you think any of them are good?"@@
$see2 thinks about it.
@@.prism;''$see2:'' "It's okay to like them as entertainment but too many people think they're 100% accurate. As for your second question, there are a few directors that make more accurate movies. They tend not to get much work though."@@
$see2 gives you and Kiara numerous examples of both bad and less-bad BOATS movies. Even though she says she's okay talking about them, you change topics away from BOATS after a little while when you notice her getting upset again. Kiara swings the conversation back to thriller movies and $see2 seems relieved at the change.
<<set $temp1 += 2>><<set $temp2 += 2>>\
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<<elseif $convoSelect is 75>>/*Comedy*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Comedy Movies''</div></div>
\
<<if $prism.convoTags.includes("MOVIECM") is false>><<set $prism.convoTags.push("MOVIECM")>><</if>>\
<<button "''$see2's''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> rant continues on and she touches on most of the major genres of movies in some way or the other (though she does distinctly avoid sci-fi, fantasy, and horror movies). She brings up comedies a few times but focuses mostly on things like dramas and thrillers. Curious as to what movies she finds funny, you wait until she runs out of steam and then asks.
@@.player;''You:'' "What comedies do you like?"@@
Her response is telling. Her hair flashes a bright red and she quickly tries to change the subject. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> notices the embarrassment and pounces on it.
@@.kiara;''Kiara:'' Whoooaa, you are not going to avoid that question. Come on, what comedies do you like? "@@
$see2 tries to weasel out of it a few more times, her hair continuing to redden as she does. Finally, Kiara puts her foot down and $see2 relents.
@@.prism;''$see2:'' "Fine fine fine! My favorite comedy is //Dorm Life// are you happy?"@@
You and Kiara are a bit stunned. $see2, the artistic cinematographer and professional superhero's favorite movie is one of the dumbest, most juvenile, and raunchy comedies the 80's ever produced. It's 90 minutes of alcohol, sex, and fart jokes. You give Kiara a look and turn back to $see2. Kiara starts laughing hysterically.
@@.player;''You:'' "Seriously?"@@
$see2 nods again, her hair now glowing red, and Kiara laughs harder.
@@.player;''You:'' "That's … unexpected."@@
$see2 throws a pillow at Kiara.
@@.prism;''$see2:'' "I know I know I know. I can't explain it but I've always liked those movies. The raunchier the movie, the funnier it is. I can't explain it, I just like juvenile humor."@@
Kiara manages to calm down and wipes some tears away.
@@.kiara;''Kiara:'' "Wait, which other ones do you like?"@@
What follows is an embarrassing listing of the low-brow comedies that $see2 loves. There are quite a few movies that you have seen (and used to like) that have not stood the test of time and are now more cringe-inducing than anything else. For $see2 though, the more ignorant and juvenile the humor, the more she finds it funny. It's an eye-opening conversation and neither you nor Kiara plan on letting her live it down.
<<set $temp1 += 2>><<set $temp2 += 2>>\
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/*PETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETS*/\
<<elseif $convoSelect is 81>>/*Cats*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Cats''</div></div>
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<<if $prism.convoTags.includes("PETSC") is false>><<set $prism.convoTags.push("PETSC")>><</if>>\
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> makes a pretty convincing case for you to get a cat, though <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> insists it would have to be hypoallergenic so her mom can come over, or if she gets hair on her clothes. After they are done planning your future pet family, you turn to $see2.
@@.player;''You:'' "What about you $see2, would you get a cat?"@@
Her hair brightens with happiness at the thought.
@@.prism;''$see2:'' "I would LOVE a cat or many cats. They're cuddly and independent enough that they won't freak out if I have to work late. Also …"@@ She wiggles her fingers and red dots dance across the floor. @@.prism; " … built-in laser pointers!"@@
Given her reaction, you have a follow-up question.
@@.player;''You:'' "You would love one? If you like them so much, why don't you adopt?"@@
Her hair dims in disappointment.
@@.prism;''$see2:'' "//*sigh*// … as fun as my light powers would be, cats tend to go nuts around my hair and attack it constantly. Also, even without all that. My apartment building won't allow it."@@ Kiara looks saddened by that. $see2 gives her a small smile. @@.prism; "It's Society owned property and they have a pretty strict no-pets policy unless you're a beastmaster or something like that. Pets are too much of a security risk. They can be replaced or possessed or other things like that."@@
As much as it sucks, it's an understandable precaution. The rest of your time together is the three of you trying to figure out how to sneak a cat into $see2's apartment (which is a difficult discussion since she doesn't reveal where she lives). Ultimately, they decide that the best course of action is to turn your house into some kind of cat sanctuary so that the two of them can visit whenever they want.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 82>>/*Dogs*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Dogs''</div></div>
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<<if $prism.convoTags.includes("PETSD") is false>><<set $prism.convoTags.push("PETSD")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> makes a pretty convincing case for you to get a dog and even though <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> suggests that a cat is better, she wholeheartedly agrees that a dog is a good second choice. The two of them get into a good natured argument about what type of dog would be best for you (Kiara insists on a guard dog, since you're a wuss, where $see2 thinks something more cuddly, since you're alone). After a few minutes of this (and several more pseudo-insults), you interrupt.
@@.player;''You:'' "Are you not really a dog person $see2?"@@
$see2's hair brightens at the thought.
@@.prism;''$see2:'' "Oh I am. I love dogs, I just like cats more. Also, I've had more bad experiences with dogs than cats."@@ You give her a questioning look. @@.prism; "Canine metamorphs are annoyingly common. So I am always a bit wary around dogs, just in case they're also a person in disguise. Do you know Feral? "@@ You're aware of the Superheroine (who can take on animal aspects) and nod. @@.prism; "She caught a guy who would turn into a stray dog so women would take him home and he could peep on them in the shower or during sex. Thankfully, he was just a pervert and wasn't into anything more violent. Also, dogs are apparently easier to mind control, something about their pack bonds with humans. I'd rather not have some telepath come after me when walking a dog and have to fight off my puppy as well."@@
Kiara gives you a covert look and casually taps her head. You tap into her thoughts.
@@.kiara;''Kiara:'' ⚞//Wait, can you control animals?//⚟@@
Since you've never tried, you just shrug. It could come in handy at some point. Kiara turns to $see2.
@@.kiara;''Kiara:'' "How many dog-themed Supers are there?"@@
The rest of your time together is evenly split between trying to list as many dog-based Supers as you can and just watching funny dog videos on your phones. Kiara and $see2 leave together, still discussing how many dogs you should wind up getting (which currently stands at 6, their enthusiasm is tempered by their assumption that you would be incapable of taking care of any more than that).
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 83>>/*Fish*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Fish''</div></div>
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<<if $prism.convoTags.includes("PETSF") is false>><<set $prism.convoTags.push("PETSF")>><</if>>\
While both of the ladies believe that getting a pet would be good for your mental health, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> does not seem entirely convinced that you would be able to take care of one. They do agree that cats and dogs are a lot of work so <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> brings up fish as an alternative. While they can be tricky to keep alive depending on the species, they are a more passive pet than others. $see2 seems unusually knowledgeable about fish.
@@.player;''You:'' "Do you have any fish $see2?"@@
She nods happily.
@@.prism;''$see2:'' "Yeah, I have a hundred-gallon tank in my apartment. Fish are one of the few pets I'm allowed to have."@@ You give her a questioning look. @@.prism; "I live in a Society owned property and they have a pretty strict no pets policy though it does not apply to most fish."@@ Kiara joins in your questioning look. @@.prism; "With cats or dogs, you have to worry about shapeshifters and telepaths. A dog may see or hear something that can be picked up by a skilled mind reader later. Most metamorphs can't do something as small as a fish and most fishes' minds is too simple to pick up anything. Also, if a Supervillain decides to control my fish, it's not like they can attack me in my sleep."@@
As much as it sucks not being able to have other pets, the security measure makes sense.
@@.kiara;''Kiara:'' "What kind of fish do you have?"@@
The rest of the time together is spent with $see2 talking about her fish and her tank. She's a bit bummed that she can't show you any pictures (again being a security risk) but goes into detail about the whole setup. Unsurprisingly, she tends to favor colorful or light-emitting fish.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 84>>/*Dinos*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Pet Dinosaurs''</div></div>
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<<if $prism.convoTags.includes("PETSDI") is false>><<set $prism.convoTags.push("PETSDI")>><</if>>\
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are discussing the relative merits between dogs and cats and which would be best for you (ignoring your protests and input in the process). As they discuss the various options, you think back to the father and daughter you ran into at the pet shop.
@@.player;''You:'' "What do you guys think about dinosaurs as pets?"@@ Both women stop and give you nearly identical confused looks. @@.player; "I saw a pet store the other day that had small dinosaurs for sale."@@
$see2 nods.
@@.prism;''$see2:'' "Yeah, we've been getting a lot of calls about wild dinos ever since Tyrant Rex got overthrown. The fact that people are now selling them as pets had some of the senior Society members freaking out."@@
Kiara scoffs.
@@.kiara;''Kiara:'' "Why did the Society even overthrow him anyway? Honestly, I think his planned education reforms and green infrastructure initiative were pretty good."@@
$see2 gives her an exasperated look.
@@.prism;''$see2:'' "Kiara, he conquered the country with an army of genetically modified dinosaurs."@@
Kiara nods.
@@.kiara;''Kiara:'' "Yeah and?"@@
@@.prism;''$see2:'' "He was a twenty-foot tall bipedal T-rex and he threatened to eat congress."@@
Kiara nods.
@@.kiara;''Kiara:'' "He only got half of them! It's actually the Super Society's fault he didn't fulfill that campaign promise, so that should barely count against him."@@
Kiara gives $see2 a sickly sweet smile, which your rainbow-haired friend dutifully ignores and turns back to you.
@@.prism;''$see2:'' "So you're interested in one of his left-over dinos?"@@ You nod. @@.prism; "Honestly, some of them are cute and without Tyrant Rex's Influence they are really docile. We got a briefing on the dino pets when they became widespread. Your best bet is probably one of the dwarf velociraptors. Mostly fluffy feathers, pretty intelligent, and if you trim their claws, they're pretty safe."@@
Kiara pipes up.
@@.kiara;''Kiara:'' "People online say that they're smarter, meat-eating chickens. Plus they're pack animals so they bond with humans like dogs. I think you should go for it."@@
For the rest of the time, Kiara and $see2 have a fairly contentious (though good-natured) argument over dinosaur pets and the short-lived reign of the Tyrant Rex. You can tell that Kiara is just trying to get a rise out of $see2 (though she does have a point about the education reform) and $see2 thankfully seems to understand that the argument is mostly in jest.
<<set $temp1 += 4>><<set $temp4 += -2>>\
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<<elseif $convoSelect is 85>>/*Holos*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Holographic Pets''</div></div>
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<<if $prism.convoTags.includes("PETSHP") is false>><<set $prism.convoTags.push("PETSHP")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are debating about if having a pet around would be good for your mental health. $see2 is on the side that having one would do you a lot of good while Kiara is taking the side that she would probably wind up taking care of it because you're chronically irresponsible (which you take offence to, not like she notices).
Something $see2 says about the benefits of pets reminds you of an ad you saw online.
@@.player;''You:'' "Have either of you seen the ads for Holopets?"@@
Kiara and $see2 both perk up.
@@.prism; ''$see2:'' "Yes and I want one, badly."@@
She looks to Kiara.
@@.kiara; ''Kiara:'' "So do I, they are super expensive though."@@
$see2 nods dejectedly and her hair dims a bit.
@@.prism; ''$see2:'' "It's the perfect pet for someone in my line of work. You can set them up so they need no real upkeep, back them up in case something happens to your living space, and as long as their equipment is hard wired, there is almost no security risk. Plus I can touch and cuddle them."@@
Kiara looks a bit shocked.
@@.kiara; ''Kiara:'' "Really!?"@@
$see2 nods happily.
@@.prism; ''$see2:'' "Yeah, it's a side effect of my powers. Holograms feel partially real to me. No need for haptic feedback stuff."@@
Kiara seems both intrigued and jealous of this and $see2 goes into a bit more detail about what holograms are like from her perspective. After that, the rest of your time together is filled with the three of you fawning over these new holo pets and getting annoyed at the price tag. Kiara confesses that she's tried to make her own but just the parts alone would be almost as much as just buying one from a store. By the time the ladies have to leave, you have all resigned yourself to wait a few years until the price comes down or to buy a cheap knockoff once they are released.
<<set $temp1 += 6>>\
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/*POWERSPOWERSPOWERSPOWERSPOWERSPOWERSPOWERSPOWERS*/\
<<elseif $convoSelect is 91>>/*Photokinesis*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Powers: Ask About Her Photokinesis''</div></div>
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<<if $prism.convoTags.includes("POWERPK") is false>><<set $prism.convoTags.push("POWERPK")>><</if>>\
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> finally gives in and agrees to give you a demonstration of her powers. Despite her earliest reluctance, she does seem like she wants to impress you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and goes with her most well known power. She has you turn the lights off and shut the curtains, making $see2's hair the brightest light source in the room. She spreads her hands and a ball of white light appears between them.
@@.prism; ''$see2;'' "So my main power is photokinesis, the ability to control and manipulate light."@@ She spreads her hand wider and the ball of light splits into seven smaller balls, each a separate color of the rainbow. @@.prism; "Just by itself, photokinesis has some weaknesses. The main one being that it can only utilize light that is already present. If it was pitch black then I wouldn't be able to do anything. However …"@@ She concentrates and the balls of light begin to glow brighter, as does her hair. @@.prism; "My secondary power is to create light."@@
The balls light up the room as if you had powerful multicolored lamps floating around. After about a minute of concentration, $see2 sighs and the light fades to a many-hued twilight.
@@.prism; ''$see2;'' "Unfortunately, I don't have the raw power to keep it up for long. When my powers first manifested I was bright enough to blind people by accident, but ever since the Society helped me gain control it's been hard to get back to that level of output. It's like trying to unlearn a reflex."@@ Thin tendrils of light extend from the globes of light and begin to intertwine, creating a shimmering gridwork of light. @@.prism; "Thankfully, I make up for low power with fine control. I'm one of, if not the, most precise photokineticist in the world. That's why I'm a class 2 with only class 4 energy output."@@
Kiara runs her hands through the nearest strands of light, it passes through harmlessly.
@@.kiara; ''Kiara:'' "This is so cool. What wavelength range can you manipulate?"@@
$see2 smiles slyly.
@@.prism; ''$see2;'' "Officially? Visible light only, 400 to 750 nanometers. Unofficially …"@@ Her light spheres dim slightly and the room begins to heat up a bit, Kiara's teeth also begin to glow as if under a black light.@@.prism; "… I can get a little into the infrared and ultraviolet ranges if I push it."@@
She relaxes, the heat and glowing teeth vanish, and the orbs get brighter.
$see2 spends the next hour entertaining you and Kiara with her powers. While she was hesitant at first, she definitely gets into showing off and stretching her powers to their limits. She even takes requests for things to do (which Kiara takes her up on many times). True to what she said earlier, she gets tired after actively using her powers for so long. Once she starts to strain, Kiara suggests that she rest and that the three of you just watch some movies until they have to leave.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 92>>/*Illusions*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Powers: Ask About Her Illusions''</div></div>
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<<if $prism.convoTags.includes("POWERIL") is false>><<set $prism.convoTags.push("POWERIL")>><</if>>\
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> gives in and finally agrees to show off her ability to create illusions. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> were already impressed with her photokinesis the last time you bothered her but she got tired before you could ask her to show its more complex uses like illusions. Now however, $see2 jumps right into the main event.
She flickers through several different disguises, women of different ethnicities, ages, sizes, and shapes. After about a dozen different ones (a few of which you have seen before), she settles on her normal bland disguise.
Kiara holds out her hand.
@@.kiara; ''Kiara:'' "Do you mind?"@@ $see2 shakes her head and holds out her arm. Kiara runs her fingers down her skin, the illusion holds. @@.kiara; "Holy shit that's cool. I can't even tell it's an illusion. How long can you hold that up?"@@
$see2 shifts her form to one that is substantially heavier, Kiara's fingers sink slightly into her forearm.
@@.prism; ''$see2;'' "My disguises are pretty low power, I'm just changing the little light that's bouncing off my body, which is pretty easy. I've had enough practice with a few that I can even maintain them while I'm sleeping."@@
@@.kiara; ''Kiara:'' "That's awesome, can you do a male disguise?"@@
$see2 nods and her form shifts into a generic-looking man of indeterminate age and ethnicity.
@@.prism; ''$see2;'' "I don't do men as much since I'm used to how female bodies move. It's the same reason the disguises I use the most are as close to my body shape as possible. It's fewer variables to keep track of. I don't have to worry about a beard or … bulge that may look off to an observer."@@
Kiara nods sagely then smiles excitedly.
@@.kiara; ''Kiara:'' "What else can you make?"@@
$see2 returns the smile and then concentrates, a small pony shimmers into existence in the center of the room. It rears on its hind legs and then charges into the wall and vanishes. Kiara actually giggles with glee and claps her hands. $see2 looks satisfied.
@@.prism; ''$see2;'' "Creating illusionary objects is trickier than my disguises. I have to worry about how familiar I am with the source, how big it is, if it's moving or not, how many observers and angles I have to worry about, and other light sources. The easiest things are static objects that don't make noise. Like this."@@
She waves her hand and one of your armchairs vanishes, only to reappear a few feet to the left. Kiara walks through the illusion and waves her hands around until she hits the invisible chair.
@@.prism; ''$see2;'' "Self-disguises are the easiest, static objects are next, moving objects are trickier, living creature illusions are hard but doable, the hardest are disguises on others."@@
Kiara perks up at this.
@@.kiara; ''Kiara:'' "You can disguise others? Does it have to be a full-body? Can you just change like my hair color?"@@
$see2 nods and holds her hand towards Kiara's head.
@@.prism; ''$see2;'' "What color?"@@
@@.kiara; ''Kiara:'' "Jet black?"@@
$see2 flicks her hand and Kiara's hair immediately turns black. She takes out her phone to check it out and makes an impressed noise.
@@.kiara; ''Kiara:'' "oohhh, not bad."@@
She shakes her hair and her curls start bouncing. The illusion fractures a little, like watching a movie with a slow connection. $see2 grimaces.
@@.prism; ''$see2;'' "Sorry. Like I said, it's hard to maintain on others if I'm not ready for your movement."@@
The rest of your time together is basically a fancy dress-up party. $see2 and Kiara try out multiple different hair colors, eye colors, tattoos, and clothes. You even get to see what Kiara looks like with a tan instead of a peeling sunburn. Despite your best effort to the contrary, they eventually set your sights on you. You can do nothing but watch as Kiara and $see2 try several different looks on you (they both agree that waist-length hair and about fifty pounds of muscle is a particularly good look for you).
Kiara has some particularly lewd ideas about how $see2 can best use these illusionary powers.
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<<elseif $convoSelect is 93>>/*Superspeed*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Powers: Ask About Her Superspeed''</div></div>
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<<if $prism.rap lt 30>>\
After much cajoling, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> finally agrees to show you some of her powers. The only one that you know but have never seen is her superspeed, so you ask if she can show you that. $see2's mood shifts subtly and you quickly apologize. It turns out that, while she does have superspeed, she is not comfortable with using it, especially indoors and around her friends.
Given how clumsy $see2 is, you see her point. This is further reinforced when she tells you that her mind doesn't increase in speed, just her body. So without intense concentration, she is likely to smash through a wall or hurt you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> . Her hair takes on red and blue hues and she asks if there is anything else she can show you.
Kiara apologizes and suggests that the three of you forget the powers and just hang out and watch some TV. $see2 seems very relieved with this and you all get comfortable. After a few minutes of some entertaining TV, her hair returns to its normal scintillating colors.
<<set $temp2 += 2>>\
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<<elseif $prism.rap gte 30>>\
<<if $prism.convoTags.includes("POWERSS") is false>><<set $prism.convoTags.push("POWERSS")>><</if>>\
After much cajoling, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> finally agrees to show you some of her powers. The only one that you know but have never seen is her superspeed $see2's mood shifts subtly and you quickly apologize. It turns out that, while she does have superspeed, she is not comfortable with using it, especially indoors and around her friends. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> jumps in to suggest that you ALL could brainstorm some ways to test her powers in a safe and controlled manner.
Having her get up and run around is out of the question. Even if she agreed, there's simply not enough room in your house to do so, especially when she informs you that she can hit close to 120 mph on a straightaway (at least in the few seconds before she trips over something). Kiara, whose empirical mindset is much stronger than yours, devises a few different experiments.
She starts by tossing a handful of change towards $see2 to see how fast she can catch them. Watching her hands blur as she catches them before they hit the ground is really impressive. That is, until she misses a coin by a fraction of an inch and, instead of catching it, slaps it away hard enough to bury it in the wall behind you and Kiara. After that, Kiara goes back to the drawing board and eventually settles on sugar cubes (which should shatter on impact with anything solid).
Unfortunately, you don't have any sugar cubes and you refuse to use bullion cubes since you don't want the house smelling like chicken stock. Thwarted, for now, the three of you sit down to devise more safe and effective ways for $see2 to practice her superspeed.
<<set $temp1 += 2>><<set $temp2 += 2>>\
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<</if>>\
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<<elseif $convoSelect is 94>>/*StandardArray*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Powers: Ask About Her Standard Array''</div></div>
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<<if $prism.convoTags.includes("POWERSA") is false>><<set $prism.convoTags.push("POWERSA")>><</if>>\
The one thing that always slips your mind about Supers is that the vast majority of them have better physical capabilities than the normal baseline human (the so-called standard array). Even though<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>>'s build is similar to a soldier or dedicated gym goer, she is still many times stronger than the average adult man. Still, seeing is believing, so you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> ask $see2 to show off her capabilities.
$see2 is pleasantly surprised, she puts a lot of work into her physique and it's rare for people to even think about them over her photokinesis. Since it's hard to demonstrate regenerative capabilities (especially when neither you nor Kiara wants to hurt her), you settle on testing her agility, strength, and durability.
Out of nowhere, Kiara takes a running leap into $see2's arms. The Superheroine's eyes open in surprise and she just barely manages to catch Kiara. After shifting to a more comfortable position, $see2 casually holds Kiara as if she was no heavier than a bag of groceries. To show off further, she extends her arms and simply holds Kiara at arm's length. Kiara is more than impressed and you can sense her getting a bit turned on by the blatant show of strength. She takes the opportunity to ogles $see2's arms.
@@.kiara; ''Kiara:'' "Hello biceps and shoulders. How much do you work out to get like this?"@@
$see2 gently puts Kiara down (much to her disappointment) and shrugs.
@@.prism; ''$see2;'' "At least an hour a day, usually two if I can swing it. Most Supers are at least as strong as I am, a lot are much stronger. Working out helps us just as much as non-Supers. We just need fancier weights."@@ She claps her hands. @@.prism; "Okay what next? Do you want a lift too $player.name?"@@
You shake your head and Kiara volunteers to get lifted again (and by volunteering, you mean just jumps back into $see2's arms). The three of you talk a bit, Kiara still being held, and decide to check out $see2's agility.
Unfortunately, $see2's agility is ultimately limited by the fact that she is really uncoordinated. She can easily plant one foot and lift the other above her head, but immediately falls over if one of you is not there to hold her up (which Kiara eagerly volunteers for and enjoys far too much). $see2 then laces her fingers behind her, touches her elbows, and lifts her arms almost parallel to the floor. Kiara uses this as a chance to ogle $see2's chest, which is not overly surprising since you're doing it as well. What is surprising, is that there's a small streak of pink that flitters through $see2's hair while she demonstrating.
For durability, $see2 offers to let either you or Kiara punch her in the stomach. Neither of you is particularly keen to do so but she eventually manages to wheedle you until you do it. You throw a quick jab into her stomach and it barely does anything but makes her shift her weight slightly (you might as well have hit her with a pillow). Amazed, you try a few more times and get the exact same reaction. She turns to Kiara and gives her an inviting look but the redhead just shakes her head. When $see2 turns back to you, however, Kiara winds up and gives $see2's round ass an open-handed slap.
The second Kiara's hand makes contact with her ass, $see2's eyes widen, her hair flashes pink, and she lets out a pleasurable moan before she stops herself.
There is an awkward few seconds of silence.
$see2's hair back to an embarrassed red and she glares at Kiara, who is currently cradling her hand with a look that is half-pain / half-gleeful.
@@.kiara; ''Kiara:'' "Holy shit, that hurt me way more than it hurt you. Didn't it?"@@
$see2 changes the topic and you get the distinct feeling she wants the two of you to forget the last few (especially the sound she made). Kiara gives her a knowing look, then asks $see2 how her classes are going.
<<set $temp1 += 2>><<set $temp2 += 2>>\
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/*PRISMRELATIONSPRISMRELATIONSPRISMRELATIONSPRISMRELATIONS*/
<<elseif $convoSelect is 101>>/*OldRelationships*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Relationships: Ask About Her Old Relationships''</div></div>
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<<if $prism.convoTags.includes("RELATOL") is false>><<set $prism.convoTags.push("RELATOL")>><</if>>\
The show, much like many these days, has unnecessary and convoluted relationship drama. The main one being a love triangle between a bunch of characters that you couldn't care any less about. None of you pay too much attention to the show whenever the plot comes up and instead start discussing some of your own relationships drama. Unlike previous times the topic has come up, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> actually mentions a few things about her previous relationships as well. Intrigued, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> try to dig deeper.
@@.player; ''You:'' "How has your dating life been lately?"@@
$see2 crosses her arms and pouts.
@@.prism; ''$see2:'' "Nonexistent."@@
Kiara looks incredulous.
@@.kiara; ''Kiara:'' "Oh bullshit. How is that possible?"@@ She vaguely gestures at $see2's body @@.kiara; "Have you seen yourself, you're awesome!"@@
$see2's hair flashes reddish pink for a second and she smiles at Kiara.
@@.prism; ''$see2:'' "Thanks but dating and being a Super is complicated. Most of my interactions with civilians are under an alias and are not very conducive for intimate relationships. Heck, I hang out with you two and <<if $storyline.prismQuest lt 12>>I've never even used my real name. <<elseif $storyline.prismQuest gte 12>>I only told you my real name recently. <</if>>Which I am sorry about."@@
You and Kiara shake your heads.
@@.player; ''You:'' "No apology needed, we get that you can't tell us everything right away."@@
Her smile widens and she brightens slightly.
@@.prism; ''$see2:'' "So dating civilians is tough. The few times I have tried it has not gone well. I had one guy who ghosted me when he figured out I was stronger than him, a few who didn't like that I was keeping secrets, and a few that knew I was a Super and wanted me to tell them everything right away. They got really pushy and would not leave it alone. Dating Supers can be a pain as well. A lot of people tend to see Supers as attractive so most are already with someone, are only in it for the sex, or have a very good reason why they're not taken. I've tried that three times and none of them worked out for very long. Well, one did but he turned out to be a shapeshifting alien infiltrator that took over the person I thought I was dating. Heck, that one actually ended on the best terms. We still send each other cards for birthdays … well, hatching day for its case. It's been rough."@@
She swallows slightly and looks away. Her hair flashes red.
@@.prism; ''$see2:'' "Also, superpowers can have strange … //*cough*// … effects when people are … you know …"@@
Kiara perks up.
@@.kiara; ''Kiara:'' "Fucking?"@@
$see2 glares at her.
@@.prism; ''$see2:'' "Yes, thank you Kiara."@@
The rest of the time together is spent with you and $see2 discussing past relationship drama that you've encountered, while <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tries to get her to talk about what kind of things power do mid coitus. $see2 takes the high road and ignores her.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 102>>/*Auxiliaries*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Relationships: Ask About Her Relationship with The Auxiliaries''</div></div>
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<<if $prism.convoTags.includes("RELATAX") is false>><<set $prism.convoTags.push("RELATAX")>><</if>>\
The show, much like too many shows these days, adds in unnecessary and nonsensical relationships drama that could be easily solved with a few seconds of explanations or a single text message. Each time the nonsense comes up, the show loses the three of you even more. By the time the first episode is over, you, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> are just discussing your own relationship drama and ignoring the TV. Unlike previous times the topic has come up, $see2 seems comfortable sharing her own stories. Intrigued, you and Kiara try to dig deeper.
@@.player; ''You:'' "I'm not sure if you can answer this because they're your teammates but how are the rest of the Auxiliaries? I'm assuming that the stuff the Super Society puts out about you guys is not all that accurate."@@
$see2 laughs bitterly.
@@.prism; ''$see2:'' "Oh, that we're all best of friends, with just enough interpersonal drama and conflict to keep everything interesting, and that there's a possible romance between me and Hawkwing?"@@
She holds up her hand and ten tiny figures appear above it. You recognize them all as the rest of the Auxiliaries. Three of the figures float higher than the others. Feral, who can assume animal aspects, Nayika, who has a high-level standard array of powers, and Unbreakable, a magically animated skeleton that is nearly impervious to harm.
@@.prism; ''$see2:'' "Feral, Nayika and Unbreakable are cool and we get along really well. Maybe not friends but we are friendly."@@
The figures fall and three others rise. Reaction, who can adapt to overcome any challenge, Quiet, an expert martial artist with complete control over her body, and SLING, an advanced AI with built-in electromagnetic slings.
@@.prism; ''$see2:'' "I don't really interact with these three all that much. Reaction has a family, Quiet spends most of her time meditating, and SLING is always in the lab for maintenance and upgrades."@@
They fall and the last four rise. Storm Serpent, an aquaelectokinetic, Mindsurge, a psychic of some kind (the Society is vague on her powers), Hawkwing, a flyer with minor aerokinesis, and Draconis, who can breath primordial fire (whatever that means).
@@.prism; ''$see2:'' "These four have their own little clique and are all buttheads. Hawkwing takes the press releases way too seriously and keeps trying to hook up with me. Storm Serpent and Draconis think my powers are useless since I can't blow stuff up like they can and Mindsurge hates that Hawkwing wants me instead of her."@@
Kiara's eyebrows threaten to disappear into her hairline.
@@.kiara; ''Kiara:'' "That sounds a lot like high school."@@ $see2 laughs, though there's little humor in it. Kiara looks happy and hugs $see2. @@.kiara; "Now you have us and don't have to worry about all that nonsense. Though if you want to invite Nayika and Feral, they're more than welcome to join us."@@
$see2 thanks Kiara for the invitation and the three of you spend the rest of your time together talking about the Auxiliaries and how $see2's interactions jive with the public reports of the Superheroes. Kiara is enraptured with the Super drama that hides just beneath the surface.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 103>>/*SupervillainsRelation*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Relationships: Ask About Her Relationship with Supervillains''</div></div>
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<<if $prism.convoTags.includes("RELATSV") is false>><<set $prism.convoTags.push("RELATSV")>><</if>>\
Like a lot of shows these days, the one you all chose has an unnecessary and convoluted love triangle between a bunch of bland characters that takes up way too much air time. All three of you quickly grow bored whenever the relationship stuff comes up and instead fill the time by discussing your own relationship drama. Surprisingly, given how reserved she normally is, <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> actually mentions a few things about her previous relationships as well. Intrigued, you're about to ask a follow up question when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> beats you to it.
@@.kiara; ''Kiara:'' "So, which Supervillains would you bone?"@@
It catches $see2 by surprise and she sputters out a response (her hair flashes red).
@@.prism; ''$see2:'' "wha? … Of course not … who would … what …never!"@@
Kiara laughs and waves off $see2's protests.
@@.kiara; ''Kiara:'' "Of course you wouldn't, Superheroines don't think like that. But if you did?"@@
$see2 glares at her for another second then //*sighs*//.
@@.prism; ''$see2:'' "Fine, hypothetically."@@
Kiara nods and gives her the go-ahead motion.
@@.prism; ''$see2:'' "If we're looking at the total package, who they are, and what they've done. Probably Blackout."@@ Kiara smiles widely as her eyebrows raise. @@.prism; "Yeah I know. He's Photona's nemesis but he's the nicest villain I've met and he is ridiculously handsome. I don't think he would go for it, probably would see it as improper."@@
Her hair starts to shimmer with red and pink.
@@.prism; ''$see2:'' "If we're going for just looks and ignoring all the evil crap they do."@@ She holds up three fingers and ticks them off. @@.prism; "Believer …"@@ She holds up her hands before Kiara can say anything. @@.prism; "Yes I know he's a psychopathic zealot that burns people with psychic fire but he is really hot. Along the same lines of hot but evil is Atupaeefin, a villain that can summon pyroclastic clouds that I dealt with while working with the EuroUnion. Lastly, I have a weird crush on Boa."@@ Kiara perks up at this. Boa is a female Supervillain that can elongate her body and limbs. $see2 does not notice the increased interest from the redhead. @@.prism; "I don't know why I just find her to be crazy good-looking and get flustered whenever I'm around her."@@
Kiara looks like she wants to ask more but decides to save it for later. $see2 starts to say something but stops. Her hair burns a bright red.
@@.prism; ''$see2:'' "Okay this one is embarrassing. And $player.name, I'm sorry about this one but … from a purely selfish standpoint … if he was still alive … Cerebralite."@@
She's watching you for your reaction. In response, you just raise your eyebrows and give her a curious look. Kiara laughs and starts to poke $see2's ribs.
@@.prism; ''$see2:'' "What? He was probably the world's best sexual partner. Assuming no mind control is involved, who wouldn't want that? I've talked to people that slept with him and I was pretty sure they were going to orgasm just thinking about what he did. Lord knows I could use a few right …"@@
Realizing that she said a bit too much, $see2 shuts her mouth with a //*snap*//. Kiara throws her arm over $see2's shoulders.
@@.kiara; ''Kiara:'' "Trust me, I'm with you there. I could always use more orgasms. I wouldn't even mind the mind control to get them either."@@
That particular topic ends with Kiara's own brand of subtleness and then the rest of you settle into a rhythm of you and $see2 discussing relationship issues and Kiara jumping in to ask increasingly embarrassing questions. Thankfully, $see2 takes it in stride and only threatens to throw Kiara around a few times (which only makes the redhead try harder).
<<set $temp1 += 2>><<set $temp4 += 2>>\
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<<elseif $convoSelect is 104>>/*BDSMRelation*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''$see2's Relationships: Ask About Her BDSM Relationships''</div></div>
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<<if $prism.convoTags.includes("RELATBD") is false>><<set $prism.convoTags.push("RELATBD")>><</if>>\
The show that was chosen winds up dedicating way too much screen time to unnecessary forced romantic subplots that have nothing to do with the rest of the show. Since none of these are interesting, the three of you just ignore them and spend the time discussing your own relationship drama. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> seems to be much more comfortable with the topic and even throws in some of her own anecdotes about past relationships. You're about to ask Crystal a more specific question about something she mentioned in passing when you sense <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> trying to get your attention. You open the connection between the two of you.
@@.kiara; ''Kiara:'' ⚞//I want to ask her something but not with you here. Make some excuse and leave for ten-ish minutes.//⚟@@
You send her the mental equivalent of a thumbs up and try to think of some good excuse. Finding none, you just go with the first thing that pops into your head. You check your phone and suddenly stand up.
@@.player; ''You:'' "Shit! I have to go … send an email. I'll be back in like fifteen minutes."@@
Without waiting for a response from the ladies, you rush upstairs to your room. Booting up your computer, you shift your senses to Kiara's. She and Crystal are still happily chatting away about past relationships. Crystal is currently talking about one of her brief relationships with a non-Super. After a few minutes, Kiara suddenly interjects.
@@.kiara; ''Kiara:'' "Sooo, have you actually done any BDSM stuff with any of these guys?"@@
Crystal stammers to a stop and her hair flashes red. Kiara giggles and nudges the Superheroine with her elbow.
@@.kiara; ''Kiara:'' "Oh come on, I know you're into it. Have you ever actually done it with someone?"@@
Crystal's hair glows even brighter and she shakes her head in a curt movement. Kiara fakes a gasp then pulls her in for a hug.
@@.kiara; ''Kiara:'' "Oh you poor thing! What kind of relationships are you getting yourself into?"@@
Kiara starts to pet her head like she was calming a frightened pet. Crystal makes a disgusted noise and tries to escape the redhead's clutches. Between her combat training and superstrength, it's not that difficult.
@@.prism; ''Crystal:'' "Oh stop it! I don't have to indulge my kink to have a good relationship? Have you ever been with someone that checks all your sexual boxes?"@@
Kiara barely hesitates and nods enthusiastically. When Crystal looks at her quizzically, Kiara just points up the stairs toward where you exited. Crystal's eyes widen.
@@.prism; ''Crystal:'' "No! Really?"@@
Kiara nods again and you hear her voice in your mind.
@@.kiara; ''Kiara:'' ⚞// Start coming down soon. //⚟@@
Not sure what she has in mind, you just shrug and start heading back down. You keep some of your attention focused on Kiara.
@@.kiara; ''Kiara:'' "Yep! $player.name is the best partner I've ever been with. Everything that I've done with him so far has been amazing. He's even gone with my kinks and they were just as great as I hoped they would be."@@ She smirks at Crystal and gives her a sly look. @@.kiara; "I've seen $player.name check you out. If you ever want someone to tie you up I'm sure he'd be down for it."@@
Crystal's mouth drops open in shock. She's about to say something but stops once she hears your footsteps descending the stairs. By the time you walk into the room, Crystal is giving you an odd look (her hair is a blazing red with small shimmers of pink) and Kiara looks like the cat that ate the canary. You decide to ignore all of this and just drop down between the two of them and apologize for stepping out.
The rest of your time together goes mostly as normal. The three of you discuss relationships, complain about the ones on the show, and generally enjoy each other's company. $see2 is a bit more pensive than normal and Kiara notices that she keeps giving you odd looks when you're not looking.
<<set $temp1 += 6>><<set $temp2 += 6>><<set $scenelistP[4] to 4>>\
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/*YOURRELATIONSYOURRELATIONSYOURRELATIONSYOURRELATIONS*/\
<<elseif $convoSelect is 111>>/*YourGFs*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Your Relationships: Talk About Your Relationships''</div></div>
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<<if $prism.convoTags.includes("RELATYG") is false>><<set $prism.convoTags.push("RELATYG")>><</if>>\
The conversation naturally shifts between you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> (since <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is not keen on discussing her relationships) but the focus seems to keep coming back to you. Since Kiara pretty much knows the entirety of your love life (all the way back to you asking Kelly Brown to marry you in the 2nd grade) she lets $see2 ask the questions.
@@.prism; ''$see2:'' "So, let's start with the obvious. Are you dating someone now? I assume you're not since you never talk about anyone. Or you're just a terrible boyfriend."@@
Before Kiara can agree with that last part, you speak up.
@@.player; ''You:'' "I'm not dating anyone exclusively right now. I see a couple women semi-regularly but nothing serious."@@
Kiara throws her arm around your shoulders.
@@.kiara; ''Kiara:'' "Exactly, $player.name is a lone wolf, a man that no women can capture, he must spread his love across lands both near and FEEP!"@@
You jab Kiara in the side and she lets out a surprised squeak. You give $see2 an apologetic shrug.
@@.player; ''You:'' "Ignore her. I don't have a job, I'm not in school, and life's been hectic the last few months. I'm not really in the best place for a serious relationship right now. It wouldn't be fair to me or my partner."@@
$see2 nods.
@@.prism; ''$see2:'' "How long has it been since a serious relationship?"@@
You wiggle out from Kiara's arm and sit back.
@@.player; ''You:'' "It's been about a year and a half, I broke up with Melody, my last girlfriend, when she moved away from college and neither of us wanted a long-distance thing. We were dating for about a year, and before that, the only other lengthy relationships I had was Shanice for a year in high school, Anna after her for a little under a year, then Maria and Melody."@@
Kiara looks wistfully out the window.
@@.kiara; ''Kiara:'' "Oh man, I miss Shanice, I should see what she's up to."@@
You jab her again.
@@.player; ''You:'' "No shit you miss her, you hooked up with her after we broke up."@@
Kiara jabbed you back while $see2 raises her eyebrows.
@@.kiara; ''Kiara:'' "Don't give me that. It was a mutual breakup and you said it was fine if we hooked up."@@
You and Kiara begin to argue about your old girlfriend as $see2 just watches it like a tennis match. The rest of your time together is spent sharing stories of your former girlfriends with $see2, with some side commentary by Kiara. $see2 seems slightly too interested in your love life, a fact that Kiara seems genuinely smug about.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 112>>/*KiaraGFBF*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Your Relationships: Talk About Kiara's Relationships''</div></div>
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<<if $prism.convoTags.includes("RELATKR") is false>><<set $prism.convoTags.push("RELATKR")>><</if>>\
The conversation naturally shifts between you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> (since <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is not discussing her relationships) and even though the focus keeps shifting back to you, some of the things that Kiara mentions draws $see2's attention. Since you are well aware of the intimate details of Kiara's dating life (despite you having begged her to stop sharing), you let $see2 ask the questions.
@@.prism; ''$see2:'' "So do you have a boyfriend? Or girlfriend? You're bi right?"@@
Kiara nods and sits back on the chair.
@@.kiara; ''Kiara:'' "Oh yeah, I'm down for dudes and ladies. And no. I'm not in a serious relationship right now."@@ Kiara looks a bit sheepish. @@.kiara; "I've really never had a serious, long-term relationship. I think the longest I've had is like three months."@@
$see2 is shocked to hear this.
@@.prism; ''$see2:'' "Bull crap, really? How is that possible, you're awesome, and …"@@ she gestures vaguely at Kiara's chest. @@.prism; " … yeah those."@@
Kiara smiles ruefully.
@@.kiara; ''Kiara:'' "Oh, finding people to bone has always been easy. I've hooked up with a lot of people. The relationships just don't go anywhere."@@
$see2 looks sympathetic.
@@.prism; ''$see2:'' "Bad taste in partner or just bad luck?"@@
Kiara laughs.
@@.kiara; ''Kiara:'' "Actually it's all been my fault up to now. Most of the people I've dated are awesome. I'm actually still friends with most of them. It's just that I have had some … issues with intimacy and I always wind up sabotaging the relationship."@@
$see2 puts her arm around Kiara's shoulder.
@@.prism; ''$see2:'' "Shoot, I'm sorry for bringing it up. I know we are still kind of new friends but anything I can do to help?"@@
Kiara leans into $see2 sides and smiles.
@@.kiara; ''Kiara:'' "I'm more than good now. I got some … therapy … for my issue and things have been a lot better. Right now though I am just having some fun. I'll worry about something serious once college is over and I'm settled into a job."@@
$see2 admits she can see the wisdom in that but does suggest that Kiara keep an open mind, just in case someone special comes along (she's a romantic, who knew?). The rest of the time together is spent with Kiara sharing stories about her past partners. You warn her to keep things PG13 and she does, mostly. She does slip up a few times and shares more risque stories but $see2 doesn't seem to mind.
<<set $temp1 += 2>>\
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<<elseif $convoSelect is 113>>/*YouandBaire*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Your Relationships: Talk About You and Blaire''</div></div>
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<<if $prism.convoTags.includes("RELATYB") is false>><<set $prism.convoTags.push("RELATYB")>><</if>>\
The three of you are discussing past relationships when <<if $blaire.endState is 2>>your doorbell rings. You can already sense who it is and you turn to warn <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>>. Only to find that she already has her disguise up and ready. You nod and then open the door to find Blaire on your doorstep. She gives you a bright smile and you step back to let her in. <<elseif $blaire.endState is 3>>you hear someone unlock your front door. You can already sense who it is and you turn to warn $see2. Only to find that she already has her disguise up and ready. A few seconds later, Blaire walks into the living room.<</if>> She's wearing a ratty pair of pajamas and is carrying a gym bag under one arm. She stops short when she passes the living room and sees $see2 and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> sitting on the couch. Her smile falters somewhat and you can sense her disappointment and frustrated horniness. Nonetheless, the smile quickly returns and she gives you a quick, intense kiss. When she pulls back, you can see $see2 watching the two of you, eyebrows raised <<if $BK.kiss gte 1>> which go even higher when Blaire kisses Kiara with the same intensity<</if>>.
She turns to $see2 and extends her hand. Despite the affable exterior, you can feel her possessiveness over you <<if $BK.kiss gte 1>> and Kiara<</if>>.
@@.blaire; ''Blaire:'' "Hi. I'm Blaire."@@
$see2 sits up slightly and shakes Blaire's hand. It looks like Blaire added a bit more strength to the shake but $see2 barely notices.
@@.prism; ''$see2:'' "Olivia, I'm a friend of Kiara's. Nice to meet you."@@
Blaire gives her a quick once over, takes in her rather plain exterior, then dismisses her as a serious threat. She yawns and stretches, which pulls the torn t-shirt up enough to show off her flat stomach and well-toned figure. After enough time to let everyone drink it in (especially $see2), she lets it go with a //*huff*//.
@@.blaire; ''Blaire:'' "Nice to meet you too."@@ She turns to you and gives you a smoldering look. @@.blaire; "My shower's broken, can I use yours?"@@
There's an unspoken invitation behind her words but with $see2 here, it's probably not the best idea.
@@.player; ''You:'' "Sure thing, let me grab you some towels."@@
Kiara gives you a look and you just roll your eyes. Blaire grabs your hand and practically drags you up the stairs. Just as you are passing out of sight, Kiara leans in and starts to whisper to $see2. At the top of the stairs, Blaire yanks off her clothes and pulls you in for an intense kiss. You break the kiss and she pushes her modest tits against your chest.
@@.player; ''You:'' "As much as I want to have some fun, I do have a guest. I can't just leave her downstairs."@@
Blaire gives you a cute pout but then //*sighs*//. Her hand casually drifts down to your crotch and starts massaging your cock through the fabric.
@@.blaire; ''Blaire:'' "I know but I can hope."@@
She gives you another deep kiss, squeezes your shaft, then walks down the hall to the shower. She turns halfway down the hall to make sure you're still watching, then blows you a kiss, and disappears into the bathroom. You wait for a few seconds for everything to go back to normal, then make your way downstairs to find Kiara and $see2 deep in discussion. They stop and turn to you in unison.
Sighing to yourself, you join them back on the couch. The rest of your time together is spent trying to explain your relationship with Blaire to $see2, without giving too much away <<if $BK.kiss gte 1>> (Trying to explain how Kiara fits into everything confuses everything even more)<</if>>. The short version you give $see2 is that <<if $blaire.endState is 2>>you and Blaire are friends with benefits who occasionally enjoy each other's company <<elseif $blaire.endState is 3>>you and Blaire are dating non-exclusively and she has kinda/sorta moved in without telling you<</if>><<if $BK.kiss gte 1>> (and that she has the occasional fling with Kiara as well)<</if>>. Making the explanation a bit more difficult is the distracting amount of lust building from the bathroom upstairs (which ends with a small burst of ecstasy when Blaire gets herself off). She comes down a few minutes later, her hair wet and a satisfied smile on her face. She hangs out for a few minutes, shares a few pleasantries, then heads out.
Thankfully, $see2 has a pretty open mind and is non-judgmental, so she takes everything you have to say in stride.
<<set $temp1 += 2>>\
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/*HEROESHEROESHEROESHEROESHEROESHEROESHEROESHEROESHEROES*/\
<<elseif $convoSelect is 121>>/*Auxiliaries*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About The Auxiliaries''</div></div>
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<<if $prism.convoTags.includes("HEROAX") is false>><<set $prism.convoTags.push("HEROAX")>><</if>>\
The three of you are watching a show in which the main protagonists are based on real-life Superheroes and has impressive fight scenes. In between those fight scenes, however, is just a bunch of boring stuff, so the three of you engage in intermittent discussions that pause when the action starts up. Even <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> , who has much more real-life experience in these matters, is impressed with the choreography. Since the show is so focused on Superheroes, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> keep pestering $see2 with questions about real-life Supers that she may know. One of the more obvious ones comes to mind.
@@.player; ''You:'' "Do you like working for the Auxiliaries?"@@
$see2 thinks about it for a few seconds.
@@.prism; ''$see2:'' "The answer to that is a bit complicated I guess."@@ She sits up and gives you a serious look. @@.prism; "The main point of the Auxiliaries is to take in promising Supers, train them in the basics of Superheroics, and get them ready for joining the Society. For that, it does a great job. The Junction City branch alone gets probably a hundred applicants per year and only two or three make it to the operational stage."@@ $see2 holds up her hands and eleven figures appear. You recognize them as the current members of the Auxiliaries. She starts pointing each one out. @@.prism; "SLING and I came in at the same time. Feral, Unbreakable, and Storm Serpent came in the year after us. Hawkwing, Quiet, and Draconis after them. Mindsurge and Reaction are the youngest."@@
Kiara gives her a confused look.
@@.kiara; ''Kiara:'' "What happens to the rest of the people?"@@
$see2 lets the small figures fade away.
@@.prism; ''$see2:'' "If we get a hundred people, Fifty don't make it past the initial stage. They fail the background check or don't have a power that can be utilized by the Society in some way. The latter group is often recommended to other related groups like ExcelCorp. From there, I'd say thirty-five don't make it past the physical tests and training. Then the psych evals, field training, ride-along with members, and public relations training get rid of all but one or two of the rest."@@
You raise an eyebrow.
@@.player; ''You:'' "You had to go through all that? That's nuts. What's the public relations stuff?"@@
$see2 straightens up and poses. She stares off into the distance with a noble demeanor.
@@.prism; ''$see2:'' "We are taught on how best to uphold the noble traditions of the Society and how to act as role models in public. We meditate to handle negative emotions, are taught coping strategies on how to deal with traumatic events in public, and how to quickly switch between our civilian and Super persona without drawing attention. They also help develop our costume and how we should display our powers …"@@
@@.kiara; ''Kiara:'' "Is that why you never curse?"@@
$see2 smiles.
@@.prism; ''$see2:'' "… Yeah it's a hard habit to break once they get it. Even with you guys, I feel uncomfortable saying them out loud. I am thinking them though … a lot."@@ She shrugs. @@.prism; "I know the training's a lot, but the Auxiliaries have given me a lot of opportunities to help people. Way more than I would have been able to without the status or their resources. Also, when I am officially in the Society, I'll be in a position to do even more."@@
The training of a Super is something you have only recently gotten interested in, so you're eager to get more details on how it's done by the professionals. The rest of your time together is spent discussing $see2's training (which she is cagey about, too many trade secrets), the things that the Auxiliaries have done, and Kiara trying to get her to curse (She fails).
<<set $temp1 += 2>><<set $temp4 += -5>>\
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<<elseif $convoSelect is 122>>/*SuperSociety*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About The Super Society''</div></div>
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<<if $prism.convoTags.includes("HEROSS") is false>><<set $prism.convoTags.push("HEROSS")>><</if>>\
The show that the three of you are watching barely even tries to hide the fact that the characters are based on real Superheroes. The acting is subpar and the plot is nonsensical, but the action scenes are incredibly well done and, according to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> , pretty accurate as to what happens in real life. Since the show is so focused on Superheroes, you and Kiara keep pestering <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> with questions about the people she has worked with. One of the more obvious ones comes to mind.
@@.player; ''You:'' "Have you worked much with the Society?"@@
$see2 leans back and gets comfortable.
@@.prism; ''$see2:'' "I started training with them my first year in the Auxiliaries. I only did it a few times in my first year but now it's a few times a week. I became Photona's associate Super a year after that. A few months later, I started going on field missions. At first, it was just ride alongs and observing but it quickly escalated to combat missions. A few years later and I can go on solo patrols. Now that, I've passed my certifications, I can do my own investigations and decide on my own field missions, though I do still need to run them by Photona first."@@
Kiara tilts her head.
@@.kiara; ''Kiara:'' "So which members are assholes?"@@
$see2 smiles and shakes her head.
@@.prism; ''$see2:'' "No comment on that."@@
You and Kiara Boo her loudly. She raises her hands in a placating manner.
@@.prism; ''$see2:'' "Hey, This is my job and I do take it seriously … most of the time."@@ She smirks. @@.prism; "However, if I can speak in generalities. There are thirty members of the Junction City branch. I, maybe, speak to five members regularly. Most of the rest are too busy with their own stuff and will, at most, say Hi to me or make small talk in the elevator."@@
You nod.
@@.player; ''You:'' "Makes sense. Which members do you actually deal with?"@@
$see2 thinks.
@@.prism; ''$see2:'' "Photona obviously. Excelsior since he teaches several classes and is married to Photona. Blade Dancer teaches combat or, more accurately, launches knives at our faces as we cry and try to run away. Centuria teaches ethics and our criminal justice stuff. Egotist does our psych evals, gives us therapy, and keeps our mental defenses updated. He also played a big role in helping me get my powers under control."@@
You're a bit surprised at how few full members $see2 deals with regularly. It paints a very different picture of how Members and Auxiliaries interact with each other than the Society portrays. The rest of your time together is spent discussing $see2's interactions with Society members and her feelings about the Society in general. You want to talk a bit more about the mental defenses that she mentioned but can't manage to find a good segue to fit it in without drawing suspicion.
<<set $temp1 += 2>><<set $temp4 += -5>><<set $scenelistP[3] to 1>>\
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<<elseif $convoSelect is 123>>/*Photona*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About Photona''</div></div>
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<<if $prism.convoTags.includes("HEROPH") is false>><<set $prism.convoTags.push("HEROPH")>><</if>>\
The show you are watching is an action-heavy drama built around the trials and tribulations of a brand-new Superteam. The writers made some parallels with the characters and real-life Superheroes (and by some, you mean blatantly obvious). The saving grace are the highly accurate fight scenes (according to $see2) that are so well choreographed, you are willing to slog through the rest of the show's crap to get to them. Since the show is so focused on Superheroes, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> keep pestering <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> with questions about the people she has worked with. One of the characters uses light powers, so a question pops into your head.
@@.player; ''You:'' "So how is it working with Photona?"@@
$see2 stiffens slightly and her hair flashes in a complex pattern of colors. She takes a minute to think then //*sighs*//.
@@.prism; ''$see2:'' "Okay, so officially, Photona has taken on a motherly role to me and has helped me develop my powers. We are like family and I am incredibly happy to be her sidekick."@@
Kiara smirks.
@@.kiara; ''Kiara:'' "and unofficially?"@@
$see2 looks around out of reflex and leans forward.
@@.prism; ''$see2:'' "Unofficially? She's my boss and I'm her employee. We are mostly friendly with each other but we don't really know each other intimately."@@ She shrugs. @@.prism; "I've gotten the feeling that she's both jealous and snobbish about my powers. I can't generate the raw power she can and I am weaker to her in general, but she has nowhere near my control and versatility. I actually get along better with Excelsior."@@
You perk up.
@@.player; ''You:'' "Really? How is he in real life?"@@
She shrugs.
@@.prism; ''$see2:'' "Absolute genius, loves experimenting and building things, and often forgets to eat unless his AI assistant reminds him to stop working. He's oddly protective over Photona even though she can literally cut a tank in half just by staring at it. Excelsior actually stops to make small talk with me and occasionally asks me to help test out some of his consumer inventions. I got the last few of his phones months early for free. He and Photona are very different people and, in all honesty, their relationship has always struck me as strange …"@@
$see2 describes the relationship between Excelsior and Photona and the relationship, while slightly odd, still sounds more functional than either your or Kiara's parents. The rest of your time together is spent discussing Photona, her relationship with her husband, and her interactions with $see2. She's reticent at first but as the conversation goes on she gets a bit more forthcoming. By the time she has to leave, you get the distinct idea that $see2 does not exactly like her mentor, but respects her and the work she does.
<<set $temp1 += 2>><<set $temp4 += -5>>\
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<<elseif $convoSelect is 124>>/*Other Heroes*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About Other Heroes''</div></div>
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<<if $prism.convoTags.includes("HEROOH") is false>><<set $prism.convoTags.push("HEROOH")>><</if>>\
<<set $temp5 to 0>>\
The show you are watching is pretty boring except for the action scenes (which even <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> thinks are really impressive) so you spend a lot of time talking about random stuff. The characters on the show are pretty obviously based on real life heroes so your discussion keeps drifting in that direction. Since you have an actual Superhero sitting next to you, you decide to use her expertise. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> spend a lot of time peppering her with questions about various people she has worked with.
Which Superhero should you ask about?
@@.player; ''You:'' "What can you tell us about …"@@
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<<button "… Blade Dancer and Excelsior?">><<toggleclass "#hidden4" "hide">><</button>><<set $temp5 to 1>><span id="hidden4" class="hide">
@@.player; "… Blade Dancer and Excelsior? I heard they were involved with the aftermath of what happened to me."@@
$see2 narrows her eyes and stays silent for a few seconds.
@@.prism; ''$see2:'' "I'm not sure if I should talk about the incident itself but I can talk about those two in a more general sense. Blade Dancer can telekinetically control any weapon and has limited super speed and agility. She serves as the combat instructor for the local Society members and Auxiliaries. Excelsior is a normal human as best as I can tell, with some cybernetic and genetic enhancements of his own design. He's one of the smartest men in the world and his company basically makes every high-end tech product. I see him a lot since he's married to Photona and he seems to like me a lot more than she does."@@
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<<if $scenelistP[2] is 1>><br><<button "… Ronin, Malcontent, and Ice Storm?">><<toggleclass "#hidden1" "hide">><</button>><<set $temp5 to 1>><span id="hidden1" class="hide">
@@.player; "… Ronin, Malcontent, and Ice Storm?"@@
$see2 smirks.
@@.prism; ''$see2:'' "Watched //Telepathic Treachery// recently?"@@ You nod and she continues. @@.prism; "I really only know them by reputation. Ice Storm had weather and ice-based powers, Malcontent had the standard array of powers with some minor rage and anger boosts, Ronin was an expert swordswoman that could create energy weapons. Ronin and Ice Storm were married but divorced after what happened with Cerebralite. Which is completely understandable, it must have been very traumatic for them and both have basically disappeared from the public eye. Malcontent swore vengeance against Cerebralite but has become even more brooding than usual now that Cerebralite is dead."@@
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</span><</if>>\
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<<if $scenelistR[23] gte 1>><br><<button "… Silver Moth?">><<toggleclass "#hidden2" "hide">><</button>><<set $temp5 to 1>><span id="hidden2" class="hide">
@@.player; "… Silver Moth? I saw something on the news about her the other day."@@
$see2 nods.
@@.prism; ''$see2:'' "She's a really powerful freelance Superheroine. The higher-ups for the JC Society chapter have been trying to get her to join for years. From what I've been told she has been … less than polite with her refusals. I saw her file once. Can you guess what her primary power is?"@@
You and Kiara shake your heads.
@@.prism; ''$see2:'' "She has a Class 1 standard Array! She could literally take a tank shell to the face and then tear the tank apart with her bare hands. The wings and sleepy powder she uses are all minor tertiary powers. I think she just likes the moth aesthetic."@@
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</span><</if>>\
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<<if $scenelistP[3] is 1>><br><<button "… Egotist?">><<toggleclass "#hidden3" "hide">><</button>><<set $temp5 to 1>><span id="hidden3" class="hide">
@@.player; "… Egotist. I remember you talking about him."@@
$see2 nods and crosses her arms.
@@.prism; ''$see2:'' "He's a powerful psychic that works for the local chapter of the Super Society. I deal with him every once in a while and he's nice enough. His powers are based around overpowering and controlling other people's minds but he is a skilled psychic surgeon. He is very good at setting up mental defenses and does this for all the Society and Auxiliaries members. They are strong enough that the only person that could get through his mental blocks is … was … Cerebralite. A few others may come close, like Terrorflop and Madame Mesmer, but it would be difficult and take a long time for them to get through."@@
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</span><</if>>\
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<<if $kiara.level gte 3>><br><<button "… Centuria?">><<toggleclass "#hidden6" "hide">><</button>><span id="hidden6" class="hide">
@@.player; "… Centuria? Kiara has a replica of her bracelet."@@
Kiara holds up her wrist and $see2 nods.
@@.prism; ''$see2:'' "Yeah, they have gotten really popular lately. Centuria is pretty much the epitome of what a proper hero should be. She's smart, skilled, and practices what she preaches. Probably the most surprising thing is that, for the most part, she only has the standard array of powers. It's a high level, Class 1 or 2, but that's about it and she's the only Super qualified for the National chapter of the Society with only a standard array. There are some rumors that she doesn't age but no one has gotten her to admit it, or how old she really is."@@
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</span><</if>>\
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<<if $storyline.amitaQuest gte 7>><br><<button "… Nayika?">><<toggleclass "#hidden5" "hide">><</button>><<set $temp5 to 1>><span id="hidden5" class="hide">
@@.player; "… Nayika. I saw something on the Society website but there is not much about her."@@
$see2 looks guarded.
@@.prism; ''$see2:'' "Her and Feral are probably the people I'm friendliest of the Auxiliaries. She really private person so I don't want to say much about her."@@
You and Kiara nod.
@@.player; "I get that. Her power is just listed as Subjective Zeitgeist and I can't figure out what that is exactly."@@
$see2 smiles.
@@.prism; ''$see2:'' "That's on purpose. Her power is hard to explain but is pretty powerful so we try to keep it under wraps. Sorry I can't go into it more than that."@@
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</span><</if>>\
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<<set $temp1 += 2>>\
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/*SSBADSSBADSSBADSSBADSSBADSSBADSSBADSSBADSSBADSSBADSSBAD*/\
<<elseif $convoSelect is 131>>/*Coverups*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Coverups''</div></div>
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<<if $prism.convoTags.includes("SOCIETYCU") is false>><<set $prism.convoTags.push("SOCIETYCU")>><</if>>\
The three of you settle on trying out an extremely long series (eighteen seasons) to see if it's something you could keep going through during future hangouts. It's a bit slow at first but you give it a few episodes to see if the story gets moving or if the quality improves. During some of the lull periods, the three of you talk about various topics. One, in particular, keeps creeping into your mind.
@@.player;''You:'' "Hey Crystal? There's something I've been wondering about but I'm not sure how to ask."@@
<<button "''She''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> waves vaguely.
@@.prism;''Crystal:'' "Go ahead, I trust you."@@
You're still a bit hesitant but you just go through and ask.
@@.player;''You:'' "I was thinking about my incident at the café. Does the Society always have people sign NDAs after battles?"@@
A mixture of anger and disappointment crosses Crystal's face (though you're fairly sure it's not directed to you). After a few seconds, she //*sighs*// and slumps back onto the couch.
@@.prism; ''Crystal:'' "It's … standard operating procedure to have all civilians sign an NDA in exchange for compensation for medical bills and/or damaged property."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> looks confused.
@@.kiara;''Kiara:'' "With the number of Super fights they get into, that must be a crazy amount of money. How much do they spend on fixing the aftermath of their battles in a year?"@@
Crystal thinks about it for a few seconds.
@@.prism; ''Crystal:'' "The allocated number I have heard is 10 million per Super involved in an incident. Most of which goes to rebuilding damaged property."@@
Kiara whistles.
@@.kiara;''Kiara:'' "Does that cover everything? I've seen some fight that destroys buildings."@@
Crystal shakes her head.
@@.prism; ''Crystal:'' "No. The Society assumes that most places will have insurance. So the money is used after that is all taken care of."@@
You sit forward.
@@.player;''You:'' "What happens if that is still not enough?"@@
Crystal looks a bit awkward.
@@.prism; ''Crystal:'' "Then the PR team chooses which people or businesses will be the best to help from a morale and image point of view."@@
Both of you look a bit horrified at that. Kiara's eyes narrow.
@@.kiara;''Kiara:'' "How many people get killed by Society members every year?"@@
Crystal looks incredibly uncomfortable.
@@.prism; ''Crystal:'' "Officially? None. All deaths are attributed to the people they are fighting, unavoidable collateral damage, or negligence on the part of the deceased. Unofficially, dozens a year, at least."@@
There is a moment of awkward silence as the three of you let that number sink in. After processing this, the rest of your time spent together is a bit awkward and not much else is said, save for a few forced comments about the show. Crystal leaves a bit earlier than normal and only gives perfunctory goodbyes.
<<set $temp1 += 2>><<set $temp4 += 5>>\
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<<elseif $convoSelect is 132>>/*BackroomDeals*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Backroom Deals''</div></div>
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<<if $prism.convoTags.includes("SOCIETYBD") is false>><<set $prism.convoTags.push("SOCIETYBD")>><</if>>\
None of you are really interested in watching TV too much so you just pick a random competition show (something about building robots) for some background noise. Instead of watching, the three of you just hang out, chat with each other, and enjoy your snacks. You're chewing a mouthful of popcorn when a random thought pops into your head.
@@.player;''You:'' "Hey Crystal? How do promotions work in the Society? You mentioned you had to pass a qualification but is that it?"@@
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> gives it a few seconds thought. Almost if she's deciding on how much to say.
@@.prism; ''Crystal:'' "So there's a lot of stuff that goes into it. Nominally, it's the qualification exam that means the most. They test how much we know about being a Super, civics, criminalistics, and other relevant stuff. However, there is a bunch of unofficial stuff that goes into it as well."@@ She sits up. @@.prism; "Image comes into play as well, specifically how you look and general appeal to the public. Networking and getting along with the higher-ups is important. Recommendations from Senior members help as well."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> thinks about it.
@@.player;''You:'' "You passed the qualifications right? How is all the other stuff going for you?"@@
Crystal frowns then //*sighs*// loudly and her hair shifts to blue.
@@.prism; ''Crystal:'' "Not that great to be honest. I did great on my qualifications so I'll be able to get out of the Auxiliaries once I've finished school but how far will I go in the Society? That I don't know."@@ Kiara moves over and drapes her arm around Crystal's shoulders. @@.prism; "Thanks. I've resigned myself to it at this point but it still sucks."@@
You're a bit confused.
@@.player;''You:'' "Which part is getting in your way?"@@
Crystal shrugs and leans into Kiara.
@@.prism; ''Crystal:'' "There are really two parts that are important to working as a Professional Super, being a hero and being famous. I'm great at the first and hate the second. Some of the higher-ups are not too happy that I skip press tours and photo ops if there are more important things to do. They also don't like that I am very outspoken in that I believe white-collar should be pursued as much as cape crime. Also, while they encourage us to participate in outreach programs, I've been told that the ones I work on are not … sexy enough. Whatever the hell that means."@@
Kiara squeezes her shoulders.
@@.kiara;''Kiara:'' "What about higher ups? Any recommendations?"@@
Crystal smiles slightly.
@@.prism; ''Crystal:'' "Excelsior is a definite and Photona is a strong maybe, though he can bring her around if she's not. Centuria seems happy with me so she will probably put in a good word but that's about it. I'm not big with networking or owing people favors."@@
She goes quiet and the three of you sit around awkwardly. Suddenly she perks up and jumps to her feet.
@@.prism; ''Crystal:'' "Oh yeah! They also keep bugging me to change my uniform. Get a load of the crap I keep shooting down!"@@
Her form shimmers and she's wearing the image of a truly garish costume. It primarily consists of dozens of different colored straps that criss-cross her body, which covers just enough to be considered decent. Heeled boots and an elaborate mask completes a look that is more Carnivale than Urban Hero. Kiara laughs and gets up for a closer look. Crystal strikes a mock pose. The rest of your time together involves Crystal showing off the various costumes that the Society has attempted to get her to wear. For your part, you and Kiara give her increasingly bad suggestions for modifications to make the uniforms even more impractical. Thankfully, by the time she has to leave, Crystal seems to have forgotten her earlier frustration.
<<set $temp1 += 2>><<set $temp4 += 5>>\
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<<elseif $convoSelect is 133>>/*partying*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Partying''</div></div>
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<<if $prism.convoTags.includes("SOCIETYPA") is false>><<set $prism.convoTags.push("SOCIETYPA")>><</if>>\
The three of you have trouble settling on something to watch so you basically just close your eyes and select at random. After a half dozen tries (and fixing some settings that you messed with when your eyes were closed), you settle on one of the streaming services that show obscure movies and shows with commercials. Since none of you are all that into what you're watching, you just chat and enjoy each other's company. Somewhere in the middle of the hangout, a commercial for the Super Society's volunteer organizations catches your eye. You point it out to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> .
@@.player;''You:'' "They didn't ask you to be in this one?"@@
Crystal turns to the TV and then rolls her eyes.
@@.prism; ''Crystal:'' "Oh yeah, they did but I was "recovering" from a battle the day they filmed it. They have a stand-in for me at some point in the background. Right about …"@@ Sure enough, $see2 walks past in the background, but it's far enough away you can't make out any details. @@.prism; "… now."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> raises her eyebrows.
@@.kiara;''Kiara:'' "Why didn't you want to be in it?"@@
Crystal shrugs.
@@.prism; ''Crystal:'' "I'm a Superhero not a celebrity." @@ You and Kiara give her a look. @@.prism; "You know what I mean. I don't mind doing some publicity if it's for a good cause but not just for the sake of appearances."@@
Kiara pokes Crystal in the side.
@@.kiara;''Kiara:'' "Oh come on, you can't blame people for thinking you're all celebrities. How many members are also actors or do professional sports?"@@
Crystal concedes the point and nods.
@@.player;''You:'' "Also the partying."@@
Crystal waves that off.
@@.prism; ''Crystal:'' "Sure, every team has a few party animals. I mean, can you blame them? It's like the Olympics. Lots of physically perfect people in confined spaces for extended lengths of time. There's going to be a few like Malcontent that has a bit too much fun."@@
Kiara scoffs.
@@.kiara;''Kiara:'' "A few? Doesn't Club red have an entire two floors dedicated to Super VIPs so they can party without being seen?"@@
You've heard the same rumor and nod along. Crystal looks skeptical.
@@.prism; ''Crystal:'' "I don't think so. I've never been to Club red but all clubs have VIP sections."@@
You speak up.
@@.player;''You:'' "Well yeah, that's the second floor of the club, the third floor is for Supers only."@@
Crystal looks skeptical but nods slowly.
@@.prism; ''Crystal:'' "I'll have to check this out. I think I know who I can ask about this."@@
With that, the conversation changes to more mundane topics. Crystal spends some time texting on her phone but otherwise, the three of you have fun spending time with one another.
<<set $scenelistP[6] to 1>>\
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/*SSGOODSSGOODSSGOODSSGOODSSGOODSSGOODSSGOODSSGOOD*/\
<<elseif $convoSelect is 141>>/*Crimefighting*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Crime Fighting''</div></div>
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<<if $prism.convoTags.includes("SOCIETYCF") is false>><<set $prism.convoTags.push("SOCIETYCF")>><</if>>\
The show you chose winds up being really bad, so <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> passes the time giving you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a pretty detailed description of all the good things that the Super Society does. You've heard much of it before (the Society likes its good press) but it sounds much more sincere the way $see2 describes it. One thing you notice is that $see2 does not talk a lot about crime fighting itself. You mention as much and $see2 sighs.
@@.prism;''$see2:'' "Honestly, the crime fighting is only a fraction of what I do and it's probably the least satisfying part."@@ You and Kiara must not look convinced. @@.prism; "Most of the time, like 95%, crime fighting is not dealing with supervillains. Instead, you're dealing with someone who's either desperate or has mental health issues. Those don't get as much press. Watching an invulnerable superhuman beating up someone born into poverty with impaired executive functioning due to childhood malnutrition and a traumatic brain injury is not a great look for a hero."@@
You give Kiara a look.
@@.kiara; ''Kiara:'' "What about Supervillains though?"@@
A thoughtful look crosses $see2's face.
@@.prism;''$see2:'' "Depends on the Super. Some of them are just people with power who want to do their own thing. They commit crimes but try to avoid hurting anyone and generally stick to wealthier targets. It's a bit selfish of me but those types are probably my favorite since it's more of a game to them. I get to use my powers like a real Superhero and everyone throws out some one-liners and the criminal goes to jail with no hard feelings. Then you have the types that are a lot closer to normal criminals. All of whom have varying levels of how much they care about collateral damage. They're tricky but manageable and we deal with them a lot like how the police would. The last group are the real Supervillains, the ones that like to hurt people. They're a fraction of 1% but I think their existence justifies the Society. The kind of people that could kill millions if someone doesn't intervene."@@
@@.kiara; ''Kiara:'' "Like Rabid?"@@
$see2 shudders and nods.
@@.prism;''$see2:'' "Yeah, like that thing. It was before my time but the Senior members still refuse to talk about it. We're all just thankful it wasn't worse than it was."@@
You all nod silently for a few minutes before Kiara pipes up with a hypothetical crime fighting scenario and asks $see2 how she would handle it. For the rest of your time together, the three of you talk about the ethics and morality behind Superpowered crime fighting. $see2 avoids talking about a lot of her specific encounters, but you and Kiara (being Superhero nerds) have more than enough stories and examples to talk about.
<<set $temp1 += 2>><<set $temp4 += -5>>\
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<<elseif $convoSelect is 142>>/*Disasterrelief*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Disaster Relief''</div></div>
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<<if $prism.convoTags.includes("SOCIETYDR") is false>><<set $prism.convoTags.push("SOCIETYDR")>><</if>>\
The show you chose winds up being really bad, so <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> passes the time giving you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a pretty detailed description of all the good things that the Super Society does. You've heard much of it before (the Society likes its good press) but it sounds much more sincere the way $see2 describes it. One thing you notice is that $see2 does not talk a lot about crime fighting itself. You mention as much and $see2 sighs. She's talking about the Society's involvement in a recent hurricane and a thought pops into your mind.
@@.player; ''You:'' "What do you wind up doing for those relief missions?"@@
$see2 sits back and thinks about it.
@@.prism;''$see2:'' "Whew, lots of stuff. It really depends on what's needed. Like a lot of Supers, I'm stronger and tougher than normal humans so we all help out when grunt work is needed. Stuff like moving rubble, clearing routes for emergency vehicles, delivery supplies, that kind of thing. I also spend a lot of time doing search and rescue. I can bend light into and out of small spaces to find people and then send up signals so other people can come to rescue them. I also tend to volunteer to work with displaced people, either at food kitchens or field hospitals."@@
Kiara crosses her arms.
@@.kiara; ''Kiara:'' "Huh, never see that part on the news."@@
$see2 shakes her head.
@@.prism;''$see2:'' "Yeah, the Society usually puts a few clips of uniformed Supers handing out blankets or serving stew but then it's on to the next crisis. Unfortunately, I can't help out with the aftermath as much as I want, there are other people that can do that better than me and I'm often needed elsewhere."@@
@@.player; ''You:'' "Have you done a lot of disaster relief?"@@
$see2 waggles her hand.
@@.prism;''$see2:'' "A bunch but it's definitely not the most common thing. Still, I've helped with hurricanes, tornados, earthquakes, tsunamis, meteor strikes, reality slips, bleed overs, and one Kaiju, if you count that."@@
The rest of your time together, the three of you talk about various natural disasters and their relief missions. $see2 is hesitant to talk about her role in detail and you get the idea that there are things she'd rather not remember. She does happily talk about how various communities stepped up to deal with the disasters and the brave things she saw from non-Supers in times of crisis.
<<set $temp1 += 2>><<set $temp4 += -5>>\
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<<elseif $convoSelect is 143>>/*Outreach*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Outreach Programs''</div></div>
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<<if $prism.convoTags.includes("SOCIETYOR") is false>><<set $prism.convoTags.push("SOCIETYOR")>><</if>>\
The show you chose winds up being really bad, so <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> passes the time giving you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a pretty detailed description of all the good things that the Super Society does. You've heard much of it before (the Society likes its good press) but it sounds much more sincere the way $see2 describes it. She's talking a lot about several community programs that she has been trying to get set up.
@@.player; ''You:'' "Does the Society do a lot of community outreach type stuff?"@@
$see2 makes a sour face.
@@.prism;''$see2:'' "Not as much as they should. It's been a big issue I have had with the higher-ups and something I have been pushing for the Auxiliaries. Society tends to think in big heroic terms. Swoop in, save the day, and everyone cheers. No matter how much I try to tell them, if you deal with the systemic problems then you wouldn't have many of the bigger issues to begin with. Still, I've made some headway with the Auxiliaries and we've been making appearances at low-income schools, community centers, and local events. The Society does send some people to these types of things once in a while but they tend to be the lowest ranking members and they only stay long enough for some pictures."@@
@@.kiara; ''Kiara:'' "Photona doesn't show up to those?"@@
$see2's face turns blatantly neutral, even her hair stops changing color. She clears her throat and speaks in a practiced monotone.
@@.prism;''$see2:'' "Photona is very sorry that she could not be here today. She expressed to me how important being here was to her but she was unfortunately pulled away by a matter of grave importance. Here is some signed merchandise."@@
Kiara inhales loudly.
@@.kiara; ''Kiara:'' "Riiighhht. Let me guess. A lot of those signatures look a lot like your handwriting?"@@
$see2 smirks.
@@.prism;''$see2:'' "No comment. In all honesty, I'm happy the big-timers don't show up, it makes it too much of a spectacle and pulls attention from the actual issue at hand."@@
It makes sense, though hearing that many of the charity appearances that Society members make may not be entirely genuine is a bit of a disappointment. The rest of your time together, the three of you talk about the various programs that $see2 is involved with and the ones that she wants to eventually get off the ground (which is one of the main reasons she applied for Society membership). $see2 is very passionate about these projects and you all lose track of time to the point where she has to rush out to make her next appointment.
<<set $temp1 += 2>><<set $temp4 += -5>>\
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/*VILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINS*/\
<<elseif $convoSelect is 151>>/*Photonasrouges*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About Photona's Rogues''</div></div>
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<<if $prism.convoTags.includes("VILLPR") is false>><<set $prism.convoTags.push("VILLPR")>><</if>>\
Since the show you're watching turns out to be kind of dull, the three of you are discussing local Supervillains of varying infamy. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is very interested in their crimes and the battles with the Society and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> is trying her best to answer her questions without sharing too much confidential information. You're reminded of an earlier conversation you had with $see2.
@@.player; ''You:'' "Remember when Kiara completely fangirled over you?"@@ Kiara gives you a dirty look and $see2 nods. @@.player; "You mentioned that you kind of inherited Photona's rogues. How does that work?"@@
$see2 sits back and holds up her hands, six small images appear in her hands. You recognize them all as supervillains.
@@.prism; ''$see2:'' "So when you officially partner up with other Supers you generally inherit their long-term enemies and vice versa. When Photona married Excelsior, he got her rivals and she got his. When I became her associate, I got them as well. Well …"@@ She wiggles her hand. @@.prism; "… at least the ones that saw me as a threat. Which is not many of them. Generally, when they go after Photona, I wind up fighting their minions. I seriously feel like they sometimes bring their own sidekicks or apprentices just so I can have something to do while they are trying to fight Photona. Heck …"@@
She flicks her hands and one of the images. A good-looking man with skin that looks like it's made of obsidian and an expensive three-piece white suit.
@@.prism; ''$see2:'' "Take Blackout. He's a gentleman thief, has darkness and void powers, and exclusively targets high-security vaults. The last big heist he had, his sidekick/assistant Shadowhound managed to draw me away so that he and Photona could go at it. As soon as we were out of the building, Shadowhound calls a ceasefire and suggests we get coffee and bagels."@@
@@.kiara; ''Kiara:'' "Wait, really? What did you do?"@@
$see2 looks a bit embarrassed.
@@.prism; ''$see2:'' "Hung out, drank coffee, and ate bagels."@@ You and Kiara give her a look. @@.prism; "What? It was like my second mission with Photona. Also, Blackout was stealing from some billionaire so it's not like it was important. Also, Shadowhound is a bit outside my skill level. So the two of us sat around, had some really good coffee, and just complained about our respective bosses."@@ She shakes her head. @@.prism; "Unfortunately the other five are not so nice."@@
Blackout lowers and another rises in his place. This one is of an older man with ruddy skin, wild hair, and a stained lab coat.
@@.prism; ''$see2:'' "Dr. Ead. Originally Excelsior's old professor. Got jealous of his success then tried to kill him and take over the world. He's tried to capture Photona a dozen times to use her as a power source for doomsday weapons. He's generally indifferent to me personally but does try to capture me as bait. The amount of times I have been captured and tied up by him and his lackeys is embarrassing."@@
Both you and Kiara manage to keep a straight face and don't react when a small threat of pink shimmer through her hair. The tiny images in $see2's hand shift again. Dr. Ead sinks and two more figures rise. One is a tanned woman, wearing slacks and a sports bra, with elaborate tattoos covering every inch of her exposed skin. The other figure is a massive suit of power armor, bristling with weapons.
@@.prism; ''$see2:'' "Zodiac and Barrage couldn't care less about me. They fight me if I'm with Photona but otherwise leave me alone. Anotohp …"@@ The two images sink and one rises. This one looks exactly like Photona if she was covered with faded scars and had an eyepatch. @@.prism; "… wants me dead but she wants to kill all Heroes so I don't know if that counts."@@ The last figure rises. It's a pale woman with waist-length white hair, dressed in a revealing evening gown that looks to be made from incredibly fine chainmail. $see2 sighs. @@.prism; "Last but not least, Mistress Retez. One of the EuroUnion's main enemies. Has it out for Photona for some reason that she refuses to talk about. Retez wants to prove that she's the better Superhuman and apparently, in her warped mind, the best way to prove this is to send her disciples after me. I've had to fight three of her spellcasting nutjobs in the last few years."@@
@@.kiara; ''Kiara:'' "Wow … that sucks."@@
$see2 readily agrees with Kiara's succinct assessment. For the rest of your time together, $see2 vents about her encounters with Photona's rivals. Mostly, this is about the disciples of Mistress Retez and a few fights she's had against Barrage. Curiously (or maybe not) she avoids discussing the times she's been captured by Dr. Ead.
<<set $temp1 += 2>><<set $scenelistP[1] to 1>>\
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<<elseif $convoSelect is 152>>/*UnionofEvil*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About The Union of Evil''</div></div>
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<<if $prism.convoTags.includes("VILLUE") is false>><<set $prism.convoTags.push("VILLUE")>><</if>>\
Since the show you're watching turns out to be kind of dull, the three of you are discussing local Supervillains of varying infamy. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is very interested in their crimes and the battles with the Society and you're more curious about how they got captured and imprisoned. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> tries her best to answer her questions without sharing too much confidential information. The conversation reminds you of a news article you saw about some villains getting acquitted recently.
@@.player; ''You:'' "Do you deal with the UE often?"@@
UE, or the Union of Evil, is the Super Society's biggest adversary. They may not have the most powerful members compared to some other teams, but they are extremely well organized, very motivated, and there are a lot of them. $see2 thinks for a few seconds.
@@.prism; ''$see2:'' "I know that I'm supposed to hate them, given that I'm in the Auxiliaries and all, but there are a lot worse groups to deal with. Union goons and thugs are well trained so they can be a pain in the butt to deal with but they never lose their cool and start attacking civilians and only use enough force as needed to achieve their goals. Also, once they're beaten and cuffed, they don't try to escape. They just give you the number to their Union Lawyer and then sit quietly. They also have a bunch of rules about dealing with hostages and prisoners so that buys their foot soldiers a bit of goodwill."@@
@@.kiara; ''Kiara:'' "What about the higher ups?"@@
$see2 leans back.
@@.prism; ''$see2:'' "Any senior member is pretty wealthy and well connected. Take Peregrine for example …"@@ The newest head of the Union's local chapter (Class 1 superspeed that only works in flight).@@.prism; "You can probably find his real name in a few online searches but there is not much we can do about him."@@
Kiara takes out her phone and, less than a minute later, lets out a //*Huh*// of mild surprise.
@@.kiara; ''Kiara:'' "She's right, that was shockingly easy."@@
Prism shrugs.
@@.prism; ''$see2:'' "They have really really good lawyers so, even though we are pretty sure it's him, there is nothing definite we can pin on him …"@@
$see2 seems both annoyed and impressed with the Union's legal acumen and the rest of your time together is spent coming up with theories on how the Union manages to keep their members out of prison. Much of this is spent on which city and government officials are in their pockets and if they have any connections within the Society itself.
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<<elseif $convoSelect is 153>>/*SpecificVillains*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About Other Villains''</div></div>
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<<if $prism.convoTags.includes("VILLSV") is false>><<set $prism.convoTags.push("VILLSV")>><</if>>\
<<set $temp5 to 0>>\
The three of you are discussing local Supervillains and their various crimes. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are mostly theorizing about the true extent of their capabilities or if any of them have famous public personas. <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> adds in her two cents every once in a while but mostly lets the two of you guide the conversation. Eventually, you and Kiara wind up in a minor argument over one of the supervillains' actual powers (some people theorize that she has super speed, others think it's actually time control). Realizing that you 1) Not going to convince Kiara of anything and 2) Have an actual Superheroine sitting next to you, you decide to take advantage of her expertise. You and Kiara agree to disagree and then you turn to $see2.
Which Supervillains should you ask about?
@@.player; ''You:'' "What can you tell us about …"@@
<<if $scenelistR[44] gte 1>><<set $temp5 to 1>><<button "… Eradicator and Bloodsport?">><<toggleclass "#hidden1" "hide">><</button>><span id="hidden1" class="hide">
@@.player; "… Eradicator and Bloodsport? I heard about them recently. I can't remember where, but they sounded like the real deal."@@
$see2 nods gravely.
@@.prism; ''$see2:'' "They are. Both are high-end mercenaries, the kind people hire when they want to make sure the job gets done and they don't care how many people get hurt in the process. Each is extremely skilled with weapons and has high-tier standard array abilities. Eradicator prefers guns and has some pyrokinesis. Bloodpost likes knives and I believe knows some blood magic. They don't work as much in the States, so I've never run into them. They mostly do business in Eastern Europe, South America, and Africa."@@
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</span><</if>>\
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<<if $scenelistR[32] gte 2>><<set $temp5 to 1>><br><<button "… Magical Girls?">><<toggleclass "#hidden2" "hide">><</button>><span id="hidden2" class="hide">
@@.player; "… A bunch of teenage girls dressed like anime magical girls? My friend saw them completely by chance around Harbor Side."@@
$see2 gives you a skeptical and slightly worried look.
@@.prism; ''$see2:'' "If your … friend … is around the MGM, they need to avoid them at all costs."@@ You're about to ask what MGM means but $see2 gets their first. @@.prism; "It stands for Magical Girl Mafia. Don't let the name fool you, they are serious operators and are completely ruthless. They appeared a few years back and set off the nastiest underworld war we've seen in decades. They went toe-to-toe with the Irish, Italians, and Russian crime families and still managed to gain a foothold in the city."@@ You're fairly sure your face is clearly showing your confusion and incredulity. She shrugs. @@.prism; "They have magic, not a lot the average mob enforcer can do if they can just turn him into a cloud of butterflies or when they use "the power of friendship" to bring dead members back to life."@@ She shakes her head. @@.prism; "Even I wouldn't go near them without my own magical protection and that stuff can get expensive."@@
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</span><</if>>\
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<<if $scenelistR[23] gte 1>><<set $temp5 to 1>><br><<button "… Red Archer.">><<toggleclass "#hidden3" "hide">><</button>><span id="hidden3" class="hide">
@@.player; "… Red Archer? I saw something on the news about him."@@
$see2 rolls her eyes.
@@.prism; ''$see2:'' "Ah, that butthead. A low-level thug for hire. He has low-tier precognition with some really specific timing limitations that make it pretty useless for anything except predicting where ranged weapons will hit. Heck, the timing is so specific that he can't even use it for guns, only things like bows and throwing knives are slow enough to fit into his precognitive time frame. On top of that, he's gross. Every fight against a female Super winds up with him spending more time trying to cut up her uniform than to escape or fulfill his mission. The only things that have saved him from spending most of his life in jail are that he rarely does any major crimes and, from what I've been told from other Superheroines, he can be annoyingly charming when he wants to be."@@
</span><</if>>\
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<<if $scenelistR[44] gte 2 or $scenelistR[12] gte 1>><<set $temp5 to 1>><br><<button "… Tyrant Rex.">><<toggleclass "#hidden" "hide">><</button>><span id="hidden" class="hide">
@@.player; "… Tyrant Rex."@@
@@.prism; ''$see2:'' "I'm not sure what I could tell you that you don't already know. He's a super-intelligent tyrannosaurus from around 68 million years ago. Managed to build a working time portal and grow an army of genetically enhanced dinosaurs. He showed up a few years ago and managed to beat the Society so badly they had to go into hiding. He ruled North America for a few weeks before he was overthrown and pushed back through the portal and trapped in his original time. We're still dealing with the left-overs and detritus from his army, but too many have gone feral and already established themselves in a bunch of ecosystems. Not to mention, people keep adopting them as pets. He's a massive threat and is an all-hands on deck call if he ever figures out how to reconstruct his time portal."@@
@@.kiara; ''Kiara:'' "He also had the second-highest approval rating of any president in the last thirty years."@@
$see2 gives Kiara a sideways glance and the redhead smiles sweetly.
</span><</if>>\
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<<if $scenelistR[44] gte 2>><<set $temp5 to 1>><br><<button "… Stormlord and the Krieg.">><<toggleclass "#hidden4" "hide">><</button>><span id="hidden4" class="hide">
@@.player; "… Stormlord and the Krieg. I remember seeing something about them in a museum."@@
@@.prism; ''$see2:'' "Oh wow, I haven't heard those names in a long time. Older magic-based supers, World War 1 if I remember correctly. Stormlord was a weather manipulator from … uhhhhh … France? The Krieg was german and absorbed pain and death through his armor to grow physically stronger. They were some of the most powerful Supers in Europe at the time and I'm pretty sure they wound up killing each other in the closing months of the war. Stormlords staff and pieces of Krieg's armor were stolen and have been bouncing around the world for the last hundred years or so. Pretty sure the Society or EuroUnion has them now. I'm not really sure though."@@
</span><</if>>\
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/*INCIDENTINCIDENTINCIDENTINCIDENTINCIDENTINCIDENTINCIDENTINCIDENT*/\
<<elseif $convoSelect is 161>>/*Cerebralite*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''The Incident: Talk About Cerebralite''</div></div>
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<<if $prism.convoTags.includes("MISCC") is false>><<set $prism.convoTags.push("MISCC")>><</if>>\
You, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen kiara.appUni<</replace>><</button>> , and <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> all settle on a brand new show that has decent reviews. Thankfully, it turns out to match the hype and is an engaging and quality piece of entertainment. Unfortunately, only a few episodes are released and you quickly burn through them. When it's over, the three of you eagerly discuss what may be in store for the main characters in future episodes. Part way through the discussion, Kiara says something that jogs your memory. You turn to Crystal.
@@.player;''You:'' "Hey Crystal? How much are you allowed to talk about what happened to me in the café?"@@
She hesitates.
@@.prism; ''Crystal:'' "Officially, nothing. I'm not even supposed to be here. Heck, if they knew I revealed my actual identity to a NDA'd Civilian, I would be in a lot of trouble."@@ Her face softens into a smile. @@.prism; "Unofficially, you're my friend and you deserve to know. Ask away."@@
Relieved, you think of the first question that pops into your head.
@@.player;''You:'' "What was S…erebralite's deal? Why was Photona after him?"@@
She thinks about it for a few seconds.
@@.prism; ''Crystal:'' "Well he's been on the Society's most wanted list for the last few years after he stole a copy of the Registry and for what he did to Ice Storm, Malcontent, and Ronin. Plus, there have been numerous other attacks against Superheroes throughout the country by Cerebralite's mind-controlled servants. On the day of your incident, we got a tip-off that he was preparing another attack against a JCPD lock up to free some Supervillains. Why do you ask?"@@
She's giving you an odd look so you shrug and try your best to look ignorant (thankfully, it's not that hard).
@@.player;''You:'' "I was just curious, I did almost get killed by his corpse."@@
Crystal smiles sheepishly.
@@.prism; ''Crystal:'' "Yeah, I know I wasn't there but sorry about that."@@
You don't want to draw too much more attention to yourself so you quickly change the topic. Crystal seems relieved that you're not prying for any more information and happily joins the new conversation.
<<set $temp3 += 4>><<set $temp1 += 2>>\
<<set $scenelistR[5] to 1>>\
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<<elseif $convoSelect is 162>>/*Photona*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''The Incident: Talk About Photona's Role''</div></div>
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<<if $prism.convoTags.includes("MISPH") is false>><<set $prism.convoTags.push("MISPH")>><</if>>\
The three of you decide on a brand new show that you've all been hearing good things about. Thankfully, it's just as good as everyone says and it's engaging enough that not much discussion occurs while it's on. Unfortunately, since it's new, there are only a few episodes released and it's over very quickly. With no more episodes to watch (and not wanting to go through the annoyance of finding something else), the three of you eagerly discuss what may be in store for the main characters in future episodes. Partway through the discussion, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> says something that jogs your memory. You turn to <<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> .
@@.player;''You:'' "Hey Crystal? Can I ask you about what happened in the café?"@@
She hesitates briefly.
@@.prism; ''Crystal:'' "Maybe? Officially, I'm not even supposed to be talking to you. Heck, if they knew I revealed my actual identity to a NDA'd Civilian, I would get in trouble."@@ Her face softens into a smile. @@.prism; "Even so, we're friends and you deserve to know. Ask away."@@
Relieved, you think of the first question that pops into your head.
@@.player;''You:'' "What was up with Photona? She seemed really angry when she was fighting Cerebralite."@@
She //*sighs*// and leans back on the couch.
@@.prism; ''Crystal:'' "Photona is a very passionate person and Cerebralite is an expert at pushing people's buttons. From what she said, he was threatening to hurt civilians and she made a snap decision that injured you in the process. She did seem remorseful about it … a bit … well she said she was."@@
You give your best confused face, thankfully it comes naturally.
@@.player;''You:'' "I didn't hear him say any of that. He was making fun of her appearance and said something about her sexual preferences. Then she flipped out."@@
Crystal looks genuinely disturbed at this.
@@.prism; ''Crystal:'' "Are you sure? Because that would be grossly negligent and we are trained better than that. Maybe what you heard and what he said to her telepathically were different?"@@
There is nothing much you can say to that so you just agree that that must have been what happened and change the subject to something more mundane. The rest of the time progresses fairly normally but you do notice that Crystal seems a bit more pensive than usual and she hurries to leave when the time comes.
<<set $temp3 += 4>><<set $temp4 += 5>>\
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<<elseif $convoSelect is 163>>/*CerebBody*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Prism and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''The Incident: Talk About Cerebralite's Body''</div></div>
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<<if $prism.convoTags.includes("MISCB") is false>><<set $prism.convoTags.push("MISCB")>><</if>>\
<<button "''$see2''">><<DBO>><<replace "#dialogue-bar">> $see1<</replace>><</button>> suggests a brand new show and, after reading the synopsis, you all agree to give it a try. Thankfully, it's one of the rare shows that lives up to the hype and you all quickly become engaged in the story. Unfortunately, there are only a few episodes released so far, so you quickly run out of stuff to watch. Instead of finding something else, the three of you start to discuss the various plot points and hanging story threads and what they may mean for future episodes. Part way through the discussion, Something <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> says jogs your memory. You turn to Crystal.
@@.player;''You:'' "Hey Crystal? Would you mind if I ask about what happened in the café?"@@
She hesitates and thinks it over.
@@.prism; ''Crystal:'' "I really shouldn't. Officially, I'm not even supposed to be hanging out with someone involved in a Society incident. Heck, if they knew I revealed my actual identity to a NDA'd Civilian, I would have a lot of explaining to do."@@ Her face softens into a smile. @@.prism; "But I don't really care about that. You're my friend and you deserve to know so ask away."@@
Relieved, you try to think of a subtle way of asking what you're thinking. Then just go for it anyway.
@@.player;''You:'' "This is not exactly specific to what happened to me but it got me thinking. What do you do after battles? Like what happened to Cerebralite's armor and body and stuff?"@@
You regret asking it as soon as the words leave your mouth but Crystal only gives you a brief odd look before answering.
@@.prism; ''Crystal:'' "We have an in-house coroner to deal with any deaths and a specialized clean-up crew that takes away things like power armor or artifacts. One of the jobs of the Auxiliaries is to oversee the site of the battle as it gets sorted and bagged, then supervise a third-party service that does the rest of the decontamination. It's rarely an issue, mostly we just chase away people looking for souvenirs."@@
Kiara picks up your line of thinking.
@@.kiara;''Kiara:'' "Then what? You probably can't take this stuff to a dump."@@
Crystal nods.
@@.prism; ''Crystal:'' "We have an underground containment vault at the local Society headquarters. Anything too dangerous for that gets sent to the National headquarters to be stored or destroyed. Bodies and such are cremated and buried in unmarked graves. We can't leave intact bodies since they can be cloned, raised, or used for other weird purposes."@@
You give her a surprised look (at least you hope it looks that way).
@@.player;''You:'' "So we have a vault filled with supervillain gear under downtown?"@@
Crystal waves it off.
@@.prism; ''Crystal:'' "Nothing to worry about. The vault is only accessible through the headquarters, which has a full security team and at least a quarter of the local chapter at all times. Even without that, it requires passwords, Society member biometrics, and bypassing a security system designed by Excelsior on one of his mean days. No one is getting past that."@@
She gives you a reassuring smile which you return with a shaky one of your own. When she turns back to the TV, you give Kiara a look. She just shrugs and mouths "good luck with that".
<<set $temp1 += 2>><<set $temp4 += -2>>\
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<</if>>\
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<<set $prism.homeVisit to 0>>
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $time +=1>><</button>>
</td></tr></table></div>\
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<div id="powFrame">\
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<<if $temp1 gte 1 and $temp2 is 0 and $temp3 is 0 and $temp4 is 0>>\
@@.pow;►►► $see2 seems slightly closer to you and Kiara //[+$temp1 Rapport]//.@@
<<set $prism.rap += $temp1>>\
<<PrismRapportBar>>\
\
<<elseif $temp1 gte 1 and $temp2 gte 1 and $temp3 is 0 and $temp4 is 0>>\
@@.pow;►►► $see2 seems slightly closer to you and Kiara and she seems flustered by the conversation //[+$temp1 Rapport, +$temp2 Frustration]//.@@
<<set $prism.rap += $temp1>><<set $prism.sts += $temp2>>\
<<PrismRapportBar>>\
<<PrismStressBar>>\
\
<<elseif $temp1 gte 1 and $temp2 is 0 and $temp3 gte 1 and $temp4 is 0>>\
@@.pow;►►► $see2 seems slightly closer to you and Kiara but seems curious as to why you're talking about this //[+$temp1 Rapport, +$temp3 Suspicion]//.@@
<<set $prism.rap += $temp1>><<set $prism.sus += $temp3>>\
<<PrismRapportBar>>\
<<PrismSuspicionBar>>\
\
<<elseif $temp1 gte 1 and $temp2 is 0 and $temp3 is 0 and $temp4 gte 1>>\
@@.pow;►►► $see2 seems slightly closer to you and Kiara and seems less happy with how her life is going //[+$temp1 Rapport, <<if $temp4 lt 0>>$temp4<<else>>+$temp4<</if>> Disillusion]//.@@
<<set $prism.rap += $temp1>><<set $prism.dis += $temp4>>\
<<PrismRapportBar>>\
<<PrismDisillusionBar>>\
\
<<elseif $temp1 gte 1 and $temp2 is 0 and $temp3 is 0 and $temp4 lte -1>>\
@@.pow;►►► $see2 seems slightly closer to you and Kiara and seems a bit happier with how her life is going //[+$temp1 Rapport, <<if $temp4 lt 0>>$temp4<<else>>+$temp4<</if>> Disillusion]//.@@
<<set $prism.rap += $temp1>><<set $prism.dis += $temp4>>\
<<PrismRapportBar>>\
<<PrismDisillusionBar>>\
\
<<elseif $temp1 is 0 and $temp2 is 0 and $temp3 gte 1 and $temp4 gte 1>>\
@@.pow;►►► $see2 seems curious as to why you're talking about this but looks really unhappy with how her life is going //[+$temp3 Suspicion, <<if $temp4 lt 0>>$temp4<<else>>+$temp4<</if>> Disillusion]//.@@
<<set $prism.sus += $temp3>><<set $prism.dis += $temp4>>\
<<PrismSuspicionBar>>\
<<PrismDisillusionBar>>\
\
<<elseif $temp1 is 0 and $temp2 is 0 and $temp3 gte 1 and $temp4 lte -1>>\
@@.pow;►►► $see2 seems curious as to why you're talking about this but looks happier with how her life is going //[+$temp3 Suspicion, <<if $temp4 lt 0>>$temp4<<else>>+$temp4<</if>> Disillusion]//.@@
<<set $prism.sus += $temp3>><<set $prism.dis += $temp4>>\
<<PrismSuspicionBar>>\
<<PrismDisillusionBar>>\
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<</if>>\
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</div>\
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<<if $prism.dis lt 0>><<set $prism.dis to 0>><</if>>\
<<if $prism.rap lt 0>><<set $prism.rap to 0>><</if>>\
<<if $prism.rap gt 60>><<set $prism.rap to 60>><</if>>\
<<if $prism.dis gt 60>><<set $prism.dis to 60>><</if>>\
<<if $prism.sts gt 60>><<set $prism.sts to 60>><</if>>\
<<if $prism.sus gt 60>><<set $prism.sus to 60>><</if>>\
\<<set $indream to 1>>\
<<if $temp7 is 1>>\
<div id="eveFrameOT"><div id="areaTitle">🌈 Post Patrol Hang Out 🌈</div></div>
\
You don't recognize the phone number but the fact that it's six characters and a mix of letters and numbers gives you a pretty good hint of who it is. You pick it up and hear a familiar voice.
@@.prism;''Crystal:'' "Hey, it's Prism. Do you happen to be anywhere near Downtown? I just completed an early patrol and I'm hungry."@@
You are Downtown and the prospect of eating does sound good.
@@.player; ''You:'' "Hi Prism. I am actually at …"@@ You check where you are. @@.player; "… 3rd and Housten. Where should I meet you?"@@
There is a brief pause.
@@.prism;''Crystal:'' "There's a diner a few blocks away on 6th and Housten called Jenkin's. Meet you there?"@@
You're not familiar with the diner but it shouldn't be too hard to find and the two of you exchange goodbyes before you head uptown. It takes a few minutes to walk the three blocks to the diner. Once there, you take up position next to the door to wait until Crystal shows up. You send her a quick text.
@@.player; ''Your Text:''@@ @@.playerT; Should I text Kiara to see if she's free?@@
A few seconds later you get the reply.
@@.prism; ''Crystal Text:''@@ @@.prismT; Already did she said that shes already busy be there soon@@
Ten minutes pass before a familiar-looking woman walks up to where you are standing. She's fairly plain looking and is wearing an equally bland t-shirt and jeans. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, in her nondescript disguise, smiles warmly and gives you a tight hug and kiss on the cheek. You return the hug and the smile.
@@.player; ''You:'' "You look … plain."@@
Crystal looks blankly at you for a few seconds and then laughs.
@@.prism;''Crystal:'' "Sorry, I'm still in uniform and this is the look that I keep showing up to your house with. I can change into something better looking if you want."@@
You wave it off.
@@.player; ''You:'' "That's okay, I already know how good-looking you really are."@@
You turn and head into the diner, leaving Crystal (who was not expecting or ready for the compliment) following in your wake. Thankfully, you caught the diner after the dinner rush so you get a table, order, and get your food in an impressively fast time. The food is good and you enjoy spending time with Crystal in someplace other than your living room. She doesn't talk much about what she was doing tonight (which makes sense since you're in public) but she does imply that whatever she was doing was supposed to be fairly important but wound up being a bust.
As the meal goes on you notice something a bit different about Crystal's behavior (and internally curse your inability to use your powers). She's just as friendly as she always is but she seems more … flirty than normal. It's hard to put your finger on it but there's something about the amount of eye contact and the way she's holding herself that makes you think she's interested. Also, you're almost positive she's made some slight modifications to her disguise to make it more attractive. You both continue to talk for a while after the food is finished and only stop after the third or fourth time Crystal tries to stifle a yawn. She's reluctant to go but you manage to convince her that she should probably go home and get some sleep (since her job is kind of important). You walk with her for a few blocks, chatting happily, until you reach a random intersection. Crystal stops and gives you a tight hug.
@@.prism;''Crystal:'' "Thanks for getting food with me. I'm really glad we did this."@@
She leans in to give you a quick peck on the cheek and, much to your surprise, her lips briefly brush your own. Crystal pulls back, almost as surprised as you are, then suddenly vanishes. Her voice emanates from just in front of you.
@@.prism;''Crystal:'' "Uhhhh … I've got to go bye!"@@
Invisible, the sound of her footsteps rapidly retreat, only to be lost amidst the noise of the city after a few seconds. Still a bit shocked by what happened, it takes you a few tries to summon an autocab to head home. You're still having an internal debate about whether you should text Kiara about what just occurred when the autocab pulls up. Sighing to yourself, you decide that it can wait until morning. The door of the cab opens.
Then someone grabs the back of your head and rams it into the frame of the car …
<div id="butFrame"><p Style= "text-align: center;"><h3><<button "Black Out">><<set $temp7 to 2>><<set $time to 0>><<goto "PrismPostMissionBO">><</button>></h3></p></div>\
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<<elseif $temp7 is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Waking in Danger</div></div>
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You wake up laying on a hard surface with a throbbing headache. Despite the situation, the first thing your brain registers is that your face feels weird. You touch your cheek and your fingers come back covered in drying blood.
@@.player; Well, shit.@@
A thought manages to fight its way into your muddled mind.
@@.player; Head wounds require immediate medical attention.@@
You reach for your phone, taking a few tries to guide your hand into your pocket, only to find that it's gone. Realizing that you must have dropped it when you hit your head. You look around to try and find it and finally get a good look at where you are.
You're laying on a concrete floor in a pool of light created by a bare bulb hanging from the ceiling (you get the feeling that the room is large despite the darkness, maybe a warehouse?). Behind you is a twisted pile of metal that is partially hidden in the darkness. Your phone is a few feet away but when you try to crawl over to it, you're suddenly stopped by pressure around your waist. You sit up and find a thick chain wrapped around your body and secured to the pile of metal, which you now realize is the remnants of the autocab you were getting into. The frame is partially intact but most of the metal has been shredded by what looks like the claws of some giant animal. You pull on the chain, try to break it with a piece of metal, even try to pick the lock, but nothing works and the chain doesn't budge. Giving up after ten minutes of struggle, you lean back against the frame of the autocab and let out a deep //*sigh*// of resignation.
A soft giggle flutters from the darkness.
You look around wildly to find the source of the noise, but you can't see anything beyond your little pool of light (plus moving your head just increases your headache). The giggling gets even louder and footsteps begin to approach.
@@.shade;''Unknown Voice:'' "Oh Good … still some fight in you. I was hoping that I didn't hit you too hard. Slaboši are so fragile …"@@
The voice is girlish and soft, which somehow makes it even more menacing considering your situation. They're speaking English but there are slightly different pronunciations to some words and an oddly monotonous cadence that suggests she is not a native speaker (though you have no idea where she could be from). The footsteps draw even closer and you can see a vague outline walking around the edges of the light.
@@.shade;''Unknown Voice:'' "Soooo, who are you?"@@ Another step closer. @@.shade; "why is Prism spending time with a Slaboši? My Mistress would weep to see even her hated enemy's charge stoop so low."@@ She is now at the edge of the light. @@.shade; "Tell me who you are to her. A pet? A trifle? Or something more?"@@ She steps dramatically into the light. @@.shade; "Tell Umbralette Darkshadow everything!"@@
Whatever effect <<button "''she''">><<DBO>><<replace "#dialogue-bar">>$npc.umbraCostume<</replace>><</button>> was going for, you laughing hysterically was probably not it. Whether it's because of the stress, the head injury, or her completely stupid name (or all three), you collapse to the floor, laughing hard enough that you're having trouble breathing. Each time you think it's going to stop, you find another hilarious detail.
> 1) She's barely over 5 feet, in platform shoes.
> 2) She's dressed in an elaborate gothic lolita dress, complete with petticoats and a little hat sitting at a jaunty angle.
> 3) Her black hair is curled into cute little ringlets.
> 4) She's carrying an actual lace parasol.
> 5) She's your age, maybe a year or two younger, but she's absolutely adorable.
> 6) She's actually crying at your reaction, her heavy black eyeliner running down her face …
>> … then down her body …
Your laughter begins to falter.
>>>> … then it pools at her feet …
You stop laughing completely.
>>>>> … then it starts crawling across the floor towards you …
Suddenly, things don't seem so funny anymore.
You crab walk backward until you're up against the autocab. The crawling darkness, still flowing from her eyes, begins to slither up your legs, pressing down on you like cold steel. She walks over to you, now smiling through the lines of black running down her face. She leans in close and looks you in the eyes. You try to avoid it but she grabs your chin and turns your head to face her.
@@.shade;''Unknown Voice:'' "I like jokes. What's so funny?"@@ The darkness crawls across your face towards your eyes.@@.shade; "Is this funny?"@@
You try to speak but the grip on your face prevents it. She gives you a once over, //*tsks*//, then lets go and walks away. Panicking at this point, you reach out with your powers.
And find nothing. Wherever you are, there is only one other mind within the range of your powers and that belongs to the person currently holding you captive. Her mind is fuzzy and has the same muted sensation of someone who has no sexual interest in you. You try to press harder into her mind but your powers simply flow past as if she was not there. It's not the same as Crystal's, but you recognize mental protections when you sense them. Cursing to yourself, you get as comfortable as you can and watch your captor.
For the next ten minutes, she pretty much ignores you. Instead, she paces back and forth, muttering to herself in a language you can't understand, but it sounds like she's growing increasingly impatient. Finally, she stomps her foot and walks over, and points an accusing finger in your face.
@@.shade;''Umbralette:'' "Why isn't she here yet? She was supposed to try to rescue you and then …"@@ She snaps her fingers in front of your face. @@.shade;"… I get her and prove how valuable I can be to my mistress."@@
She snaps open her parasol and begins to idly twirl it as she resumes her pacing. She keeps muttering to herself for a few more minutes but suddenly stops. She closes the parasol and walks over to you. Leaning in, she whispers into your ear.
@@.shade;''Umbralette:'' "Maybe I'm thinking of this wrong."@@ She pats you on the head. @@.shade; "Maybe she's already here."@@
Umbralette suddenly spins and slams her foot onto the ground. Thousands of lines of darkness race out in every direction, crisscrossing each other in a chaotic pattern that covers everything within the small pool of light.
Including an invisible person that was sneaking closer towards you.
Everything freezes for a heartbeat.
@@.prism; ''Crystal:'' "Ah, heck …"@@
<div id="butFrame"><p Style= "text-align: center"><h3><<button "All Hell Breaks Lose">><<set $temp7 to 4>><<goto "PrismPostMissionHang">><</button>></h3></p></div>\
<<ResetDay>><<set $time to 0>>\
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<<elseif $temp7 is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Round 1. Fight!</div></div>
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<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>>, in her full Prism guise, erupts from beneath her invisibility and lays into <<button "''Umbrette''">><<DBO>><<replace "#dialogue-bar">>$npc.umbraCostume<</replace>><</button>> with several quick jabs and a hook that sends her staggering out of the circle of light. Without skipping a beat, the lines of darkness across the floor coalesce into several thicker bands that lash out at Crystal, forcing her to dodge away from you.
In response, Crystal throws up her hand, and the room is filled with dozens of orbs, each as bright as stadium lighting, strobing rapidly through every color in the spectrum.
You have to shield your eyes and just listen in as the battle continues. There are several rapid blows followed by whistling slashes. Crystal shouts out in pain and the light dims by half. Umbrette laughs, high and manic, and the whistling slashes begin to come faster. You hear Crystal making several sounds of exertions, which rapidly move across the room, intermixed with Umbrette's sounds of frustration.
Most of the lights go out and you hear a high pitch hum followed by a screech of pain from Umbrette and a smell of burnt hair. There is a brief pause as the two combatants pause to feel each other out. Crystal's voice comes from across the room, she's trying to sound nonchalant but you can hear the edge of fear in her voice.
@@.prism; ''Crystal'' "We haven't met yet. I'm Prism. Why are you kidnapping civilians Ms …?"@@
Umbrette's voice comes closer, too close.
@@.shade;''Umbralette:'' "Umbralette Darkshadow. Mistress Retez sends her regards for your Mistress."@@
Prism stops moving and you pipe in.
@@.player;''You:'' "Don't laugh at her name. She doesn't li…ack!"@@
The darkness on your throat tightens. Umbrette giggles again.
@@.shade;''Umbralette:'' "Quiet Slaboši, your betters are talking."@@ She loosens the grip on your throat. @@.shade; "Now that you're here …"@@ Her voice gets closer. @@.shade;"… How would you like him to die? He must be important to you if you went through all this trouble."@@ The cold of her darkness begins to spread further across your body. @@.shade; "You let me know what you decide, I'll just keep myself busy until then …"@@
All of the lights go out as Crystal lets out an enraged snarl. A heartbeat later a thin line of blinding light sears across your vision, even with your eyes closed. Umbralette giggles again from right next to you.
@@.shade;''Umbralette:'' "Ohhhh temper temper. If my predecessor knew how touchy you were, you never would have beat them. They were all fools."@@ You feel her hand grab the top of your head and her fingernails dig into your scalp. @@.shade; "They attacked you where you were strongest."@@ She squeezes slightly and five points of pain erupt on your head. @@.shade; "I strike while you're weakest."@@
You open your eyes and blink a few times to get adjusted to the sudden brightness in the room (which you can now see is indeed a warehouse). Crystal is standing a good ten feet away, glowing brightly and watching Umbralette with a mixture of fear and anger. She's tense, and you can already tell she's moments away from making a move. A move that will, in all likelihood, result in your head getting crushed. Time for a hail mary.
@@.player;''You:'' "Umbralette? Would you have sex with me?"@@
…
…
…
A stunned silence fills the room as both women look at you like you're either incredibly stupid or completely insane. Both of which may be true at this point. Crystal's light flickers slightly and even Umbralette's darkness falters. When she speaks it's a mixture of confusion and disbelief.
@@.shade;''Umbralette:'' "Excuse me?!"@@
Her fingers dig in a bit harder and you slowly turn so you can see her out of the corner of your eye.
@@.player;''You:'' "I mean in different circumstances, not right now. Would I be someone you'd be willing to have sex with?"@@
Your clarification does not help clear things up for either of them.
But it wasn't supposed to.
One of the first things Sam told you about being a telepath is that people's thoughts move much faster than their mouths or their self-control. When you ask someone a question, they almost always answer it in their head before they can stop themselves. Given that, for a tiny fraction of a second, some part of Umbralette's mind considers the question.
And says //''yes''//.
Her mind, previously murky and muted, snaps into focus. Before anyone can react, your hand shoots up, grabbing her bare wrist.
@@.player;''You:'' "Good enough for me."@@
Then you slam as much of your power against her defenses as you possibly can. Unlike the solid psychic fortress that defends Crystal's mind, Umbralette's is a stone in a stream. Normal psychic attacks would slip past without even noticing that her mind was there, but her defenses were not designed for the flood of psychic energy that hits it all at once. You're scared for a brief second that your powers won't be enough but, piece by piece, her defenses erode under the torrent of psychic energy. With a last burst of effort, a pulse of power destroys her defenses and her mind is filled with pure unadulterated lust and pleasure.
Two very different screams echo in the room. One of pure ecstasy from Umbralette and one of extreme pain from you. The backlash of your powers, coupled with the concussion you already assuredly have, proves too much, and crippling pain tears through your mind. The last thing you see before your mind shuts down is Umbralette's convulsing body collapsing next to you, her eyes wide and staring …
<div id="butFrame"><p Style= "text-align: center"><h3><<button "Black Out Again">><<set $temp7 to 5>><<goto "PrismPostMissionBO">><</button>></h3></p></div>\
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<</if>>\
/*[[PrismPostMissionBO]][[PrismPostMissionFinale]]*/<<if $temp7 is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Return to Somewhere Else</div></div>
\
<span id="conv1"><p Style= "text-align: center"><<button "...">><<replace "#conv1">><p Style= "text-align: center; border: 3px ridge white;padding:2px;">… a familiar nothingness … pain emanates from somewhere … screeching sounds of tortured metal … strong impact sends you slipping away again …</p>\
<span id="conv2"><p Style= "text-align: center"><<button "......">><<replace "#conv2">><p Style= "text-align: center;border: 3px ridge white;padding:2px;">… someone is speaking … garbled words and melodic tone … eyes … black black eyes … tumbling away …</p>\
<span id="conv3"><p Style= "text-align: center"><<button ".........">><<replace "#conv3">><p Style= "text-align: center;border: 3px ridge white;padding:2px;">… pain is fading … shapes move in the darkness … urgent whispers from far off … familiar whispers … panic and fear … the world grows louder …</p>\
\
<span id="conv4"><p Style= "text-align: center"><<button "Suddenly!!">><<replace "#conv4">>\
----
<p Style= "text-align: center;border: 3px ridge white;padding:2px;">… Dim light burns away the darkness … dripping water and rhythmic tapping of metal on metal … smell of blood and iron.</p>\
<p Style= "text-align: center"><h3> Focus … <<button "Continue">><<set $temp7 to 3>><<goto "PrismPostMissionHang">><</button>></h3></p>\
<</replace>><</button>></p></span><</replace>><</button>></p></span><</replace>><</button>></p></span><</replace>><</button>></p></span>\
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<<elseif $temp7 is 5>>\
<div id="eveFrameOT"><div id="areaTitle">At this point you should probably see a neurologist.</div></div>
\
<span id="conv1"><p Style= "text-align: center"><<button "...">><<replace "#conv1">><p Style= "text-align: center; border: 3px ridge white;padding:2px;">… back again already … throbbing pain everywhere … brilliant rainbows everywhere … gentle caring movement …</p>\
<span id="conv2"><p Style= "text-align: center"><<button "......">><<replace "#conv2">><p Style= "text-align: center;border: 3px ridge white;padding:2px;">… a familiar voice, fearful and angry … confused tones and yelling … more rainbows … laying on something soft … overwhelming pain returns …</p>\
<span id="conv3"><p Style= "text-align: center"><<button ".........">><<replace "#conv3">><p Style= "text-align: center;border: 3px ridge white;padding:2px;">… voices are sharper and louder … grey shapes swim in the darkness … something gentle yet painful touches your head … the world begins to come into focus …</p>\
\
<span id="conv4"><p Style= "text-align: center"><<button "A sharp sting of pain!">><<replace "#conv4">>\
----
<p Style= "text-align: center;border: 3px ridge white;padding:2px;">… Your eyes began to flutter … the noises around you are clear but confusing … light surrounds you … </p>\
<p Style= "text-align: center"><h3> Focus … <<button "Continue">><<goto "PrismPostMissionFinale">><</button>></h3></p>\
<</replace>><</button>></p></span><</replace>><</button>></p></span><</replace>><</button>></p></span><</replace>><</button>></p></span>\
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<</if>>\
/*[[PrismPostMissionHang]][[PrismPostMissionFinale]]*/<<set $temp7 to ($prism.dis - ($prism.sus/10))>>\
<<if $temp7 gte 15>>\
<div id="eveFrameOT"><div id="areaTitle">Reckoning</div></div>
Consciousness comes to you slowly but, as it does, so does the awareness that the blinding pain is gone and has been replaced with a foggy numbness. Some time passes, whether it's minutes or hours you're not sure before you realize that, wherever you are, you are not alone. There is gentle breathing nearby but it gives you no clue as to who it is. Your strength gradually returns but it is not too long before you can force your eyes open.
Your surroundings slowly come into focus and you find yourself laying on your bed, in your room, staring at your ceiling. You try to sit up and a hand swings into your field of view and gently presses you back down onto the bed. The arm looks familiar and the hand has a familiar fingerless glove. You follow the toned arm to the person sitting next to you.
@@.prism; ''Crystal:'' "Don't move too much. You're pretty banged up."@@ You shift slightly and, sure enough, you feel bandages on your head, around your torso, and your legs. @@.prism; "You hit the ground hard when you collapsed but you got lucky, your injuries are relatively minor."@@ She adjusts her chair so that you can see her without moving too much. Her hair is a dark purple and her face is a blank mask. @@.prism; "Or maybe not that lucky. We Supers are pretty durable after all."@@
You try to speak but all that comes out is a hacking cough. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> immediately grabs a glass of water from your desk and holds it to your lips. You take a few thankful sips and drop back down on the pillow.
@@.player;''You:'' "You … noticed … that … Huh?"@@
The corner of her mouth twitches up slightly.
@@.prism; ''Crystal:'' "When a Supervillain hellbent on killing you to prove her worth to her psychopathic boss suddenly has a screaming orgasm that puts her into a pleasure-induced coma, it stands out. Also, your eyes were glowing ultraviolet."@@
It takes a few seconds for your brain to process.
@@.player;''You:'' "My eyes glow? Didn't know that."@@
Crystal lifts the blanket and looks at your injuries.
@@.prism; ''Crystal:'' "So you knew? I was hoping this was a stress-induced manifestation."@@ She gives you a pained look. @@.prism; "How long?"@@
You think about it for a second then decide that she deserves the truth.
@@.player;''You:'' "It was spontaneous manifestation, just not today …"@@
Realization dawns and a not-happy smile crosses her face.
@@.prism; ''Crystal:'' "The Coffee Pit."@@ She sits back and you have to turn your head to keep her in view. @@.prism; "… the doctors were amazed at how minor your injuries were … and the thing with the contract. Arrrgh."@@ She lets out an aggravated growl. @@.prism; "How did I not see that?"@@
Crystal falls quiet and goes back to checking your injuries. Her hands comb through your hair to check where Umbralette tried to crush your skull and she suddenly stiffens. She sharply inhales and her hand slowly drifts down to rest against your temple. When she speaks, there is a distinct tone of fear in her voice.
@@.prism; ''Crystal:'' "Sexual psychic powers and knowledge transfer are not common powers to have at the same time. In fact, I can only think of one other Super with that combination."@@ You can feel heat gathering in the palm of her hand.@@.prism; "And he could also possess other people's bodies."@@ There is a sizzle and the smell of burning hair wafts over you. @@.prism; "Are you Cerebralite?"@@
Damn, Crystal's good. If she wasn't a few seconds from frying your brain, you'd give her a high five. Instead, you don't move and speak in a slow, even tone.
@@.player;''You:'' "No, it's me. Always has been."@@ Crystal stares at you for a few seconds then checks a small tablet laying on the desk next to her. She lets out a sigh of relief and pulls her hand away from your head. @@.player; "What was that?"@@
She gives you a brittle smile.
@@.prism; ''Crystal:'' "I placed portable fMRI sensors in some of your head bandages. They're keyed into the parts of the brain that develop lies. It says that you're telling the truth. And, it's only picking up a single wave function. If Cerebralite was currently possessing you I'd see multiple."@@
You cough again and try to sit up. This time Crystal lets you and you turn slightly to lean against the wall facing her.
@@.player;''You:'' "How did you get that?"@@
She waves the tablet idly.
@@.prism; ''Crystal:'' "Excelsior developed it specifically to deal with Cerebralite but never got around to using it. I told him I could help field test it. Your uhh …"@@ She looks over at your gaming PC. @@.prism; "… computer may not work anymore."@@
That sucks but you wave it off. There are more important things right now.
@@.player;''You:'' "So now what? Bring me to the Society? Registration?"@@
Crystal looks distinctly uncomfortable. She rubs her face then //*sighs*//.
@@.prism; ''Crystal:'' "I … I don't know. A couple months ago I would have just brought you in but now? …"@@ A pained look crosses her face. @@.prism; " … I just don't know …"@@ She suddenly looks serious. @@.prism; "If you knew about your powers then why tempt fate? Why did you keep hanging out with me? Heck does Kiara know too? How much of this was real?"@@
Fuck it, in for a penny …
@@.player;''You:'' "Let me start at the beginning. Cerebralite did try to possess me but failed and that's what put me in that coma. He's currently locked in my subconscious and is unable to manifest unless I make contact or rarely through my dreams. My powers are my own and I made a deal with Cerebralite, he would teach me how to use them and I would bring him to one of his storehouses so he can jump back into his body. The Society hit them first so he's been stuck with me ever since. My primary power is the ability to enter people's dreams but I can do a bunch of other psychic stuff that mostly focuses on sex. Right now it only works on people that have some form of sexual attraction to me …"@@ you wave your hand towards your injuries. @@.player; "… hence why I asked Umbralette if she was into me. Once she decided that she would, even as some distant hypothetical, I was able to form the connection and overpower her psychic defenses. Anyway, once my powers manifested I accidentally used them on my neighbor and formed a psychic connection with her that I'm not skilled enough to sever safely yet. Then I formed one with Kiara to help her deal with some sexual issues she was dealing with. She knows everything as well and has been helping me find the limits of my abilities. She has also been … enjoying said abilities."@@
You pause for a second to collect your thoughts. Crystal looks too shocked to speak.
@@.player;''You:'' "We've decided to both become Supers but want to do our own thing and screw the Society because they're a bunch of pretentious self-righteous assholes that only play at being the good guys because it makes them rich and allows them to cover up all the shady shit they really do."@@ You look her in the eyes. @@.player; "At first, I wanted to hang out with you because you're cool and it seemed like you needed some time to just hang out. Then I saw how you weren't exactly happy with the Society itself and me and Kiara decided that maybe you feel similar to us. That the Society is corrupt and we could do more good going after the assholes they won't touch on our own and have some fun doing it. Then things just kept happening and you mentioned how all Supers have to be registered and what happens if they don't want to and things just …"@@ you raise your hands helplessly. @@.player;"… got out of hand."@@
Crystal looks at you for a long second, then down to the tablet. In your hasty confession, you forgot her fMRI devices. She checks the signals and her eyes grow wider.
@@.prism; ''Crystal:'' "Holy Frick, you're telling the truth. I … I have no idea what to say to that."@@ She narrows her eyes @@.prism; "Have you used your powers on me?"@@
You shake your head.
@@.player;''You:'' "No, the Society defenses are too good so I haven't even tried. I can't even sense your mind."@@ An embarrassing thought springs to mind. @@.player; "I actually have tried something once. I can obscure myself from people's perceptions and I instinctively tried it when I ran into you at the University. And … shit … what's one more horrible confession? I also followed you once to a sex shop and saw you messing with some handcuffs."@@
Crystal's hair shifts towards red. There's a brief awkward silence. Then she laughs and shakes her head.
@@.prism; ''Crystal:'' "I'm mad at myself for that. I should have been able to either shake you or spot you."@@ Her eyes narrow. @@.prism; "So, me conveniently walking in on Kiara all tied up was some kind of manipulation. To gain some leverage on me?"@@
You vehemently shake your head.
@@.player;''You:'' "No No No. It wasn't about leverage or blackmail or anything like that. For what it's worth, you are my friend and I wouldn't do that to you. That was about us all … getting on the same page and helping you find yourself? My world's gotten a lot more sexual since my powers developed so I kinda jump to those types of plans first. I will admit that there were some ulterior motives behind some of what we did but me and Kiara truly think you're our friend and we have tried to make sure that whatever we did either helped you somehow or did nothing to harm you. I know it's not the best excuse and I am sorry."@@
You hope that the earnestness in your voice is enough to convince her of how you feel but you're fairly sure that it's the incredibly expensive experimental tech attached to your head that does the trick. Crystal checks the tablet and nods, apparently she likes what she sees and the two of you fall into an uneasy silence.
You're the first to break it.
@@.player;''You:'' "So you never answered my question. Now what?"@@
Crystal sighs and leans back on the chair.
@@.prism; ''Crystal:'' "Now?"@@ She exhales sharply. @@.prism; "I'm going to take some time to get my head on straight and then we'll talk."@@
You raise your eyebrows,
@@.player;''You:'' "Just like that?"@@
She gives you the first warm smile since you woke up.
@@.prism; ''Crystal:'' "It's not that simple but yeah. I'm not happy at how much my friends have been lying to me but I do at least understand why you did it I think. However, I do agree that the Society is not what I once thought it was and I won't give you to them."@@ She stands up and starts removing some of the bandages. She takes out several small metallic disks, each about the size of a dollar coin. @@.prism; "Can't forget these, each one is ten million dollars."@@ She grabs her denim jacket off the chair and slides it on. @@.prism; "I'll call you in a few days. I want to check some things out. If I decide that all of this is too much for me, I just want you to know that I still won't give you up to the Society."@@
With that, she puts her hand on your shoulder, squeezes slightly, then turns to walk out of the room.
You drop back down and stare at the ceiling, alone with your thoughts.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $storyline.prismQuest to 13>><<goto "HouseRoom">><<set $time to 3>><<set $prism.homeVisit to $daynum+7>>\<</button>>
</td></tr></table></div>\
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<<elseif $temp7 gte 1 and $temp7 lte 14>>\
<div id="eveFrameOT"><div id="areaTitle">Reckoning</div></div>
Consciousness comes to you slowly but, as it does, so does the awareness that the blinding pain is gone and is replaced with a foggy numbness. Some time passes, whether it's hours or minutes you're not sure before you realize that, wherever you are, you are not alone. There is gentle breathing from somewhere nearby and the ticking of a clock. Your strength gradually returns but it's not too long before you can force your eyes open.
Your surroundings slowly come into focus and you find yourself laying on a plain twin bed in what looks suspiciously like a hotel room. You try to sit up and a hand swings into your field of vision and presses you back down onto the bed. It's a familiar-looking arm with a familiar-looking fingerless glove. You follow along the toned arm to the person sitting next to you.
@@.prism; ''Crystal:'' "Don't move, we're at a Society safe house so you can heal. You're pretty banged up."@@ You shift slightly and, sure enough, you feel bandages on your head, around your torso, and your legs. @@.prism; "You hit the ground hard when you collapsed but you got lucky, your injuries are relatively minor."@@ She adjusts her chair so that you can see her without moving too much. Her hair is a dark purple and her face is a blank mask. @@.prism; "Or maybe not that lucky. We Supers are pretty durable after all."@@
You try to speak but all that comes out is a hacking cough. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> grabs a glass of water from the nightstand and holds it to your lips. You take a few thankful sips and drop back down on the pillow.
@@.player;''You:'' "You … noticed … that … Huh?"@@
The corner of her mouth twitches up slightly.
@@.prism; ''Crystal:'' "When a Supervillain hellbent on killing you to prove her worth to her psychopathic boss suddenly has a screaming orgasm that puts her into a pleasure-induced coma, it stands out. Also, your eyes were glowing ultraviolet."@@
It takes a few seconds for your brain to process.
@@.player;''You:'' "My eyes glow? Didn't know that."@@
Crystal lifts the blanket and looks at your injuries.
@@.prism; ''Crystal:'' "So you knew? I was hoping this was a stress-induced manifestation."@@ She gives you a blank look. Whatever she's feeling, she's hiding it well. @@.prism; "How long?"@@
You think about it for a second then decide to just tell her.
@@.player;''You:'' "It was spontaneous manifestation, just not today …"@@
Realization dawns and a not-happy smile crosses her face.
@@.prism; ''Crystal:'' "The Coffee Pit."@@ She sits back and you have to turn your head to keep her in view. @@.prism; "… the doctors were amazed at how minor your injuries were … and the thing with the contract. Arrrgh."@@ She lets out an aggravated growl. @@.prism; "How did I not see that?"@@
Crystal falls quiet and she keeps checking out your injuries. Her hands comb through your hair to check where Umbralette tried to crush your skull and she suddenly stiffens. She sharply inhales and her hand slowly drifts down to rest against your temple. When she speaks, there is a distinct tone of wariness in her voice.
@@.prism; ''Crystal:'' "Sexual psychic powers and knowledge transfer are not common powers to have at the same time. In fact, I can only think of one other Super with that combination."@@ You can feel heat gathering in the palm of her hand.@@.prism; "And he could also possess other people's bodies."@@ There is a sizzle and the smell of burning hair wafts over you. @@.prism; "Are you Cerebralite?"@@
Damn, Crystal's good, if she wasn't a few seconds from frying your brain, you'd give her a high five. Instead, you don't move and speak in a slow, even tone.
@@.player;''You:'' "No, it's me. Always has been."@@
Crystal stares at you for a few seconds then checks a small tablet laying on the desk next to her, then looks back at you and smiles slightly.
@@.player;''You:'' "So now what? Bring me to the Society? Registration?"@@
Crystal rubs her face then //*sighs*//.
@@.prism; ''Crystal:'' "That depends on you. Are you going to tell me what's going on? And I want the whole truth."@@
<span id="conv1">\
<div id="butFrame"><p Style= "text-align: center">\
\
<<button "Lie Your Ass Off">><<replace "#conv1">>\
----
Realizing that Prism may not be ready for … well, anything that's been happening. You decide to tell her a more palpable series of events.
@@.player;''You:'' "So I got kidnapped by this psycho-goth chick and she threatened to crush my skull. I panicked, said the first stupid thing that came to my head in an attempt to distract her, and when that didn't work, I lashed out. I knew I had some powers but this is the first time that they've worked like that. Speaking of which I may need your help figuring out what's … going … on …"@@
Crystal keeps checking her tablet and her hair keeps starting to flow with blue and purple colors. Her face remains neutral but her body language says that she's growing angrier the longer you talk. She tosses the tablet on your lap and practically hisses when she speaks.
@@.prism; ''Crystal:'' "I placed portable fMRI sensors in some of your head bandages. They're keyed into the parts of the brain that controls lies. I know that nothing you just said was the truth."@@
She snatches the tablet up and quickly undoes the bandage on your head, a half dozen small disks fall out and she gathers them up.
@@.prism; ''Crystal:'' "I can't believe how stupid I've been. This whole time you were manipulating me."@@ You try to say something but she glares at you. Which would be intimidating by itself but you feel your face start to heat up. Since you don't want to get your face burned off, you shut up. @@.prism; "And I still gave you a chance to tell me the truth."@@
She stands up, types something on her phone, and grabs her coat. The anger is plain on her face.
@@.prism; ''Crystal:'' "Best thing about these safe houses? Someone is always just a call away."@@
You hear a door open in the other room and light flows from beneath the door. Crystal calls out.
@@.prism; ''Crystal:'' "Photona? We're in the bed room."@@ She turns to you and shakes her head, @@.prism; "Goodbye $player.name."@@
She walks out and the same Super that got you into this whole mess in the first place walks in.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "☠️ THE END">><<set $ending to 2>><<goto "TheEnd">><</button>>
</td></tr></table></div>\
<</replace>><</button>>\
\
\
<<button "Tell Her Just Enough">><<replace "#conv1">>\
----
Realizing that Prism may not be ready for a lot of what's been happening. You decide to leave some things out.
@@.player;''You:'' "Let me start at the beginning. My powers manifested after what happened to the café and I think it may have gotten influenced by Cerebralite a tiny bit. My primary power is the ability to enter people's dreams but I can do a bunch of other psychic stuff. Right now it only works on people that have some form of attraction to me …"@@ you wave your hand towards your injuries. @@.player; "… hence why I asked Umbralette if she was into me. Once she decided that she was, even as a distant hypothetical, I was able to form the connection and overpower her psychic defenses. And that's about it."@@
Crystal keeps checking her tablet as you talk and her hair steadily shifts to a more blue coloration. Her face remains neutral but her body language says that she's growing sadder the longer you talk. Finally, she clutches the tablet and sounds on the verge of tears.
@@.prism; ''Crystal:'' "I placed portable fMRI sensors in some of your head bandages. They're keyed into the parts of the brain that controls lies. I know that you're leaving things out. Why can't you just tell me the whole truth? What are you afraid of?"@@
She shakes her head.
@@.prism; ''Crystal:'' "You know what? Don't answer that. I can't believe how stupid I've been. This whole time you were manipulating me and you're still doing it!"@@ You try to say something but she glares at you. Which would be intimidating by itself but you feel your face start to heat up. Since you don't want to get your face burned off, you shut up. She shakes her head sadly. @@.prism; "I gave you a chance to tell me the whole truth."@@
She stands up, types something on her phone, and grabs her coat. A look of deep sadness is plain on her face.
@@.prism; ''Crystal:'' "I do believe that you were my friend in some way so I'm going to give you a head start."@@ She opens the door to the bedroom and stops. She speaks without looking back at you. @@.prism; "Goodbye $player.name, I wish things went differently. I really do."@@
She walks out and the door closes behind her, leaving you alone with your thoughts.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "☠️ THE END">><<set $ending to 3>><<goto "TheEnd">><</button>>
</td></tr></table></div>\
<</replace>><</button>>\
\
\
<<button "Fuck It, Tell Her Everything">><<replace "#conv1">>\
----
Fuck it, in for a penny …
@@.player;''You:'' "Let me start at the beginning. Cerebralite did try to possess me but failed and that's what put me in that coma. He's currently locked in my subconscious and is unable to manifest unless I make contact or rarely through my dreams. My powers are my own and I made a deal with Cerebralite, he would teach me how to use them and I would bring him to one of his storehouses so he can jump back into his body. The Society hit them first so he's been stuck with me ever since. My primary power is the ability to enter people's dreams but I can do a bunch of other psychic stuff that mostly focuses on sex. Right now it only works on people that have some form of sexual attraction to me …"@@ you wave your hand towards your injuries. @@.player; "… hence why I asked Umbralette if she was into me. Once she decided that she would, even as some distant hypothetical, I was able to form the connection and overpower her psychic defenses. Anyway, once my powers manifested I accidentally used them on my neighbor and formed a psychic connection with her that I'm not skilled enough to sever safely yet. Then I formed one with Kiara to help her deal with some sexual issues she was dealing with. She knows everything as well and has been helping me find the limits of my abilities. She has also been … enjoying said abilities."@@
You pause for a second to collect your thoughts. Crystal looks too shocked to speak.
@@.player;''You:'' "We've decided to both become Supers but want to do our own thing and screw the Society because they're a bunch of pretentious self-righteous assholes that only play at being the good guys because it makes them rich and allows them to cover up all the shady shit they really do."@@ You look her in the eyes. @@.player; "At first, I wanted to hang out with you because you're cool and it seemed like you needed some time to just hang out. Then I saw how you weren't exactly happy with the Society itself and me and Kiara decided that maybe you feel similar to us. That the Society is corrupt and we could do more good going after the assholes they won't touch on our own and have some fun doing it. Then things just kept happening and you mentioned how all Supers have to be registered and what happens if they don't want to and things just …"@@ you raise your hands helplessly. @@.player;"… got out of hand."@@
@@.prism; ''Crystal:'' "Holy Frick, you're telling the truth. I … I have no idea what to say to that."@@ You look confused and she holds up the tablet. @@.prism; "I placed portable fMRI sensors in some of your head bandages. They're keyed into the parts of the brain that controls lies. It says that you're telling the truth and it's only picking up a single wave function. If Cerebralite was controlling you, I'd see multiple."@@
You cough again and try to sit up. This time Crystal lets you and you turn slightly to lean against the wall facing her.
@@.player;''You:'' "How did you get that?"@@
She waves the tablet idly.
@@.prism; ''Crystal:'' "Excelsior developed them to deal with Cerebralite but never got to use them. I told him I could help field test it."@@ She tilts her head. @@.prism; "… Have you used your powers on me?"@@
You shake your head.
@@.player;''You:'' "No, the Society defenses are too good so I haven't even tried. I can't even sense your mind."@@ An embarrassing thought springs to mind. @@.player; "I actually have tried something once. I can obscure myself from people's perceptions and I instinctively tried it when I ran into you at the University. And shit, what's one more? I also ran followed you once to a sex shop and saw you messing with some handcuffs."@@
Crystal's hair shifts towards red, she looks annoyed and shakes her head.
@@.prism; ''Crystal:'' "I'm mad at myself for that. I should have been able to either shake you or spot you."@@ Her eyes narrow. @@.prism; "So, me conveniently walking in on Kiara all tied up was some kind of manipulation. To gain some leverage on me?"@@
You vehemently shake your head.
@@.player;''You:'' "No No No. It wasn't about leverage or blackmail or anything like that. For what it's worth, you are my friend and I wouldn't do that to you. That was about us all … getting on the same page and helping you find yourself? My world's gotten a lot more sexual since my powers developed so I kinda jump to those types of plans first. I will admit that there were some ulterior motives behind some of what we did but me and Kiara truly think you're our friend and we have tried to make sure that whatever we did either helped you somehow or did nothing to harm you. I know it's not the best excuse and I am sorry."@@
You hope that the earnestness in your voice is enough to convince her of how you feel but you're fairly sure that it's the incredibly expensive experimental tech attached to your head that does the trick. Crystal checks the tablet and nods, apparently she likes what she sees and the two of you fall into an uneasy silence.
You're the first to break it.
@@.player;''You:'' "So you never answered my question. Now what?"@@
Crystal sighs and leans back on the chair.
@@.prism; ''Crystal:'' "Now?"@@ She exhales sharply. @@.prism; "I'm going to take some time to get my head on straight and then we'll talk."@@
You raise your eyebrows,
@@.player;''You:'' "Just like that?"@@
She gives you the first warm smile since you woke up.
@@.prism; ''Crystal:'' "It's not that simple but yeah. I'm not happy at how much my friends have been lying to me but I do at least understand why you did it. However, I do agree that the Society is not perfect."@@ She stands up and starts removing some of the bandages. She takes out several small metallic disks, each about the size of a dollar coin. @@.prism; "Can't forget these, each one is ten million dollars."@@ She grabs her denim jacket off the chair and slides it on. @@.prism; "I'll call you in a few days. I want to check some things out. If I decide that all of this is too much for me, I just want you to know that I still won't give you up to the Society."@@
With that, she gives you an odd look, then turns to walk out of the room. Just before she disappears through the door, she stops and speaks without turning.
@@.prism; ''Crystal:'' "I'm going to leave but there is an autocab waiting to bring you home. Good Bye $player.name."@@
It takes a few minutes but you manage to stagger out of the bedroom into the equally bland living room. True to her word, there is an autocab waiting for you outside. After a long ride home, you find yourself thankful that you apparently have faster healing and manage to climb the stairs to your room with minimal pain. You flop on the bed, not even bothering to remove the bandages and stare at the ceiling.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $storyline.prismQuest to 13>><<goto "HouseRoom">><<set $time to 3>><<set $prism.homeVisit to $daynum+7>><</button>>
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<<elseif $temp7 gte -14 and $temp7 lte 0>>\
<div id="eveFrameOT"><div id="areaTitle">Final Reckoning</div></div>
Consciousness comes to you slowly but, as it does, so does the awareness that the blinding pain is gone and is replaced with a foggy numbness. Time passes, whether it is minutes or hours you have no idea before you realize that, wherever you are, you are not alone. Gentle breathing comes from somewhere nearby, as does a quiet beeping. Your strength gradually returns but it's not too long before you can force your eyes open.
Your surroundings slowly come into focus and you find yourself laying on a hospital bed in a completely white, featureless room. You try to sit up when a voice sounds from your left. You turn your head slightly and the wall simply vanishes, revealing <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>>, in her Prism disguise, sitting on a metal chair in an equally bland room.
@@.prism; ''Crystal:'' "Don't move, you're in a Society recovery cell. You're pretty banged up."@@ You shift slightly and, sure enough, you feel bandages on your head, around your torso, and your legs. @@.prism; "You hit the ground hard when you collapsed but you got lucky, your injuries are relatively minor."@@ She adjusts her chair so that you can see her without moving too much. Her hair is a dark purple and her face is a blank mask. @@.prism; "Or maybe not that lucky. We Supers are pretty durable after all, especially ones with Supervillains in their heads."@@
You try to speak but all that comes out is a hacking cough. An arm swings down from a previously unseen hole in the ceiling holding a water bottle and straw. You take a few sips.
@@.player;''You:'' "You … noticed … that … Huh?"@@
The corner of her mouth twitches up slightly.
@@.prism; ''Crystal:'' "When a Supervillain hellbent on killing you to prove her worth to her psychopathic boss suddenly has a screaming orgasm that puts her into a pleasure-induced coma, it stands out. Also, your eyes were glowing ultraviolet."@@
It takes a few seconds for your brain to process.
@@.player;''You:'' "My eyes glow? Didn't know that."@@
Crystal lifts the blanket and looks at your injuries.
@@.prism; ''Crystal:'' "I was hoping it was a spontaneous manifestation but when I brought you in, the scans revealed a second mental imprint over your own."@@ She gives you a blank look. Whatever she's feeling, she's hiding it well. @@.prism; "How long has Cerebralite been in your head?"@@
You think about it for a second then just decide that she deserves the truth.
@@.player;''You:'' "Since the coffee shop …"@@
Realization dawns and a not-happy smile crosses her face.
@@.prism; ''Crystal:'' "How did I not see that? That legal knowledge dump should have been a dead giveaway. Plus you healed too fast given what happened."@@
Crystal falls quiet.
@@.player;''You:'' "So now what?"@@
Crystal rubs her face then //*sighs*//.
@@.prism; ''Crystal:'' "I don't know. At this point, it's out of my hands. They'll keep you here for observation and then see if they can get Cerebralite out of your head. The problem is finding a psychic powerful enough to do it. There are not many like Cerebralite."@@ She shifts in her seat and gives you an odd look. @@.prism; "At least tell me what's happened? How did we get here?"@@
You take another sip of water and decide to tell her as much of the truth as you can without incriminating Kiara.
@@.player;''You:'' "Let me start at the beginning. Cerebralite did try to possess me but failed and that's what put me in that coma. He's currently locked in my subconscious and is unable to manifest unless I make contact or rarely through my dreams. My powers are my own and I made a deal with Cerebralite, he would teach me how to use them and I would bring him to one of his storehouses so he can jump back into his body. The Society hit them first so he's been stuck with me ever since. My primary power is the ability to enter people's dreams but I can do a bunch of other psychic stuff that mostly focuses on sex. Right now it only works on people that have some form of sexual attraction to me …"@@ you wave your hand towards your injuries. @@.player; "… hence why I asked Umbralette if she was into me. Once she decided that she would, even as some distant hypothetical, I was able to form the connection and overpower her psychic defenses. Anyway, once my powers manifested I accidentally used them on my neighbor and formed a psychic connection with her that I'm not skilled enough to sever safely yet."@@
You pause for a second to collect your thoughts. Crystal looks too shocked to speak.
@@.player;''You:'' "I decide to become a Super but want to do my own thing and screw the Society because they're a bunch of pretentious self-righteous assholes that only play at being the good guys because it makes them rich and allows them to cover up all the shady shit they really do."@@ You look her in the eyes. @@.player; "At first, I wanted to hang out with you because you're cool and it seemed like you needed some time to just hang out. Then I saw how you weren't exactly happy with the Society itself and I decided that maybe you feel similar to me. That the Society is corrupt and we could do more good going after the assholes they wont touch on my own and have some fun doing it. Then things just kept happening and you mentioned how all Supers have to be registered and what happens if they don't want to and things just …"@@ you raise your hands helplessly. @@.player;"… got out of hand."@@
She tilts her head as if she was listening to something.
@@.prism; ''Crystal:'' "You're telling the truth."@@
You cough again, sit up, and turn slightly to lean against the wall facing her.
@@.player;''You:'' "Yeah but how can you tell?"@@
She waves vaguely at the walls.
@@.prism; ''Crystal:'' "We have both technological and psychic ways of determining the truth."@@ She tilts her head. @@.prism; "… Have you used your powers on me?"@@
You shake your head.
@@.player;''You:'' "No, the Society defenses are too good so I haven't even tried. I can't even sense your mind."@@ An embarrassing thought springs to mind. @@.player; "I actually have tried something once. I can obscure myself from people's perceptions and I instinctively tried it when I ran into you at the University. And shit, what's one more? I also followed you once to a store and saw you messing with some stuff."@@
Crystal looks confused and her hair suddenly burns red when she realizes what you're talking about. She looks embarrassed and annoyed.
@@.prism; ''Crystal:'' "I'm mad at myself for that. I should have been able to either shake you or spot you."@@ Her eyes narrow. @@.prism; "So me conveniently walking in on Kiara was some kind of manipulation. To gain some leverage on me. Did you put her up to it?"@@
You vehemently shake your head.
@@.player;''You:'' "No No No. It wasn't about leverage or blackmail or anything like that. For what it's worth, you are my friend and I wouldn't do that to you. Kiara knows about my powers and that was about us all … getting on the same page and helping you find yourself? My world's gotten a lot more sexual since my powers developed so I kinda jump to those types of plans first. I will admit that there were some ulterior motives behind some of what we did but me and Kiara truly think you're our friend and we have tried to make sure that whatever we did either helped you somehow or did nothing to harm you. I know it's not the best excuse and I am sorry."@@
You hope that the earnestness in your voice is enough to convince her of how you feel but you're fairly sure that it's the incredibly expensive devices in the cell that does the trick. Crystal checks the tablet and nods, apparently she likes what she sees and the two of you fall into an uneasy silence.
You're the first to break it.
@@.player;''You:'' "So this is it?"@@
She gives you the first warm smile since you woke up but she does not look happy.
@@.prism; ''Crystal:'' "Yeah, it is. I'm going to do my best to see that you're comfortable and that they treat you right. I'm sorry it had to come to this $player.name. I wish that you trusted me more."@@
With that, she gives you an odd look, then turns, and the wall turns back to white.
You drop back down and stare at the ceiling, alone with your thoughts.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "☠️ THE END">><<set $ending to 4>><<goto "TheEnd">><</button>>
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<<elseif $temp7 lte 15>>\
<div id="eveFrameOT"><div id="areaTitle">Not Even a Reckoning</div></div>
Consciousness comes to you slowly but, as it does, so does the awareness that the blinding pain is gone and is replaced with a foggy numbness. Time passes, whether it is hours or minutes you're not sure before you realize that, wherever you are, you are alone. With your eyes closed, all you can hear is a quiet beeping from nearby. Your strength gradually returns but it's not too long before you can force your eyes open.
Your surroundings slowly come into focus and you find yourself laying on a hospital bed in a completely white, featureless room. You try to sit up when a voice emanates from the walls. It's pleasant but oddly robotic.
@@.generic; ''Voice:'' "Please refrain from moving $player.name. You have sustained injuries and are currently under observation. Your enhanced healing should take care of them in short order but until then you should rest."@@
You try to speak but all that comes out is a hacking cough. A robotic arm swings down from a previously unseen hole in the ceiling holding a water bottle and straw. You take a few sips.
@@.player;''You:'' "Where … am… I ?"@@
There is a brief pause and the voice sounds again.
@@.generic; ''Voice:'' "You are in a Super Society healing cell, designed for maximum confinement and comfort."@@
You take a few more sips of water.
@@.player;''You:'' "Prism?"@@
The voice takes a bit longer before it comes back.
@@.generic; ''Voice:'' "Auxiliary Prism is currently being debriefed and has requested to remain undisturbed. If you have a message for her I can put it into the proper channels so she may soon receive it."@@
You think about it for a second then just fall back.
@@.player;''You:'' "No … Never mind."@@
You fall quiet for several minutes, or an hour, it's hard to tell in a place like this.
@@.player;''You:'' "What now?"@@
The voice responds quickly.
@@.generic; ''Voice:'' "Unfortunately, I do not know. The Super Society is currently looking for a psychic who is powerful enough to extract the Supervillain Cerebralite from your mind without significant damage to your psyche. This may take some time, Cerebralites talents were uniquely powerful. Until then I will keep you comfortable."@@
Realizing that you're dealing with an AI, you stop your questioning and just drop back down to the bed. You stare at the ceiling, alone with your thoughts.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "☠️ THE END">><<set $ending to 2>><<goto "TheEnd">><</button>>
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<</if>>\<<if $storyline.prismQuest lt 12>><<set $see2 to "Prism">><<elseif $storyline.prismQuest gte 12>><<set $see2 to "Crystal">><</if>>\
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<<if $ending is 1>>
<div id="eveFrameOT"><div id="areaTitle">☠️☠️☠️ A Cliffhanger Ending ☠️☠️☠️</div></div>
Time passes as normal.
The sun rises, You and Kiara explore the limits of your abilities, and the world keeps turning.
Only one thing is off. $see2 gets progressively more distant over the weeks. The few interactions you or Kiara have with her (mostly by accident at JPU) are oddly stilted and formal. Figuring that she is just not feeling the friendship anymore, You and Kiara commiserate then move on with your lives.
It sucks, but life goes on.
----
A few weeks later, you are woken up by a shaft of light streaming through your window which lands directly on your eyes. Grumbling to yourself about how much you hate mornings, you drag yourself out of bed, pull on your clothes, and trudge downstairs to get coffee.
You're halfway through brewing your first pot when you just happen to look out the kitchen and realize that your backyard is still dark. Confused, you check your phone.
It's 3 in the morning.
Which means it's way too early for this crap, so you stomp over to the living room window to see what the hell is going on. You open up the curtain, look out the window, and your jaw drops.
The entire cul-du-sac is filled with Superheroes and police, all of whom are intently watching your house. Evidently, you have not been nearly as subtle as you had hoped when talking to $see2. Speaking of, $see2 is there, standing just below where her mentor Photona is hovering (who happens to be the source of the light). Arrayed around them is probably half the Junction City chapter of the Society and all of the Auxiliaries. You see Excelsior partially hidden behind a SWAT van, fiddling with a large device. He throws a switch and there is a sudden pulse across the local psychic landscape and you feel two pulses emulate in response, one from you and one from Sam. Excelsior gives a thumbs up and the Supers begin to advance towards your house.
You stare numbly at the heroes, then slowly close your curtains.
Fuck …
----
<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 50pt;font-weight: bold">The End</span></p>\
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<<elseif $ending is 2>>\
<div id="eveFrameOT"><div id="areaTitle">☠️☠️☠️ A Subservient Ending ☠️☠️☠️</div></div>
Time slows to a crawl in the healing cell.
With nothing but white walls and the occasional robotic arm to look at, it's difficult to know exactly how long you have been here. The monotony is only broken up by the occasional visit by Mrs. Lee, the Society's legal counsel (who notifies you that until they can prove otherwise, you are being treated as a vessel possessed and controlled by Cerebralite), Excelsior (who constantly updates the rooms power dampeners), and Photona escorting various psychics that attempt to extract Sam from your head. Conspicuously absent is $see2. Sam, whether it is from fear, from your stagnating powers, or from his own fading abilities, retreats further into your subconscious as time goes on.
Assuming that you get a visitor every few days, you are fairly sure that months pass with little progress. Whatever Sam did when he body jumped to you, it can't be easily undone. Excelsior explains that when Prism first became suspicious that you were being possessed, he destroyed much of Cerebralite's equipment as a precaution, so having him jump to one of his cloned bodies is now impossible. You can tell when they start running out of ideas when they start bringing in non-society members and a few people you recognize as actual Supervillains.
----
It takes them over a year before they figure out how to do it.
And it's not without its cost.
Utilizing a combination of temporal control and an alternate reality version of Cerebralite (Whose power stems from enlightened celibacy), they manage to extract Sam and implant him into a cloned brain in a jar. The psychic surgery nearly destroys your own psychic abilities. You retain some of your telepathy and your standard array of powers develop over time (though only to a Class 5 peak human). Your connections with Kiara and the others are shattered and you lose the ability to dreamwalk.
Not all is lost, however. In their panic to secure Cerebralite, they overlooked Kiara, who has spent your entire captivity developing and refining her skills. When you get out, you enter a fruitful career as her sidekick.
Everything goes well until Kiara goes mad with power. With her programs spread throughout the city, she activates her Sovereign Protocol. Fully half the population falls under her influence and lays siege to the Society Headquarters. By the time the fires burn out. Kiara stands triumphant and the undisputed Ruler of Junction City.
With you as her hypnotized minion by her side.
----
<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 50pt;font-weight: bold">The End</span></p>\
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<<elseif $ending is 3>>\
<div id="eveFrameOT"><div id="areaTitle">☠️☠️☠️ An Indebted Ending ☠️☠️☠️</div></div>
$see2 is true to her word and you are left alone in the safehouse. By the morning, you're fully healed and quickly make your way back to your house. Panicking, you grab your important documents, a laptop, and as much clothes as you can possibly fit into one of your parent's suitcases. You're sitting on the overflowing suitcase, trying to get it to shut, when you come to a realization.
You barely functioned as an adult when you had most of your stuff paid for by your parents. How the hell are you supposed to survive on the run from the entire Super Society? You think about possibly hooking up with numerous villain groups but you realize that if any of them become aware of Sam in your head, they will try to extract him just like the Society would and you're not entirely sure that you'd still have a head afterward.
This realization sends you into a downward spiral and you call Kiara for help. She hears you out and suggests the same thing that you have been thinking.
You have to turn yourself in.
However, since she is not on the verge of a panic-induced breakdown, Kiara has her head on straight. Instead of your original plan, just walking up to the Super Society's front door, she suggests getting a lawyer first. Since you don't know any, she suggests that you hide out for a few hours until she can figure out what to do. Thanking her profusely (and promising her some "compensation" in the future), you leave your house and call a regular cab service (since you're fairly sure an autocab would just drive you to the Society). An hour later, you are hiding in what's left of the coffee shop you used to work at.
Time passes slowly as you are waiting for other people to decide your fate and you jump when your phone rings several hours later. Kiara had managed to find you a lawyer that specializes in supervillain defense, in fact, there are rumors that this lawyer is on retainer for the Union of Evil. Kiara does not say how she managed to secure their services, but she does suggest that they may be contacting her for some work in the near future (as she puts it, a job for a job).
So, it is with your new lawyer's help that you find yourself at the Society Headquarters three days later. You're treated remarkably well given the circumstances. You are put under permanent house arrest in one of the Society's dormitories, coupled with a surgically attached power dampener to make sure that you cannot utilize your powers (Your lawyer indicates that this is the best solution given the circumstances). Once you have been secured and are no longer a threat, the Society (under the watchful eye of your lawyer), begins looking for a way to extract Sam safely.
It takes three years.
After trying nearly everything else, the Society manages to make contact with alternate universe versions of Sam, one whose powers are based in his enlightened chastity and the other whose powers are focused on Honor and Freedom. Together, they managed to figure out a way to remove Sam from your mind and implant him into a cloned brain with minimal damage to you or him.
Ultimately, you retain your psychic abilities at the level they were before you turned yourself in, the psychic surgery having destroyed any potential for growth. Still, it's better than nothing and once everything is said and done, you return home with minimal fuss.
That is until your lawyer calls in a favor. Since they so graciously helped you out of your predicament, and since it took far longer than what Kiara had negotiated, you owe them several favors in which even your limited powers may prove useful.
Kiara, who by now has joined and become a fairly prominent member of the Union of Evil, manages to stave off the worst of it, but you still find yourself getting increasingly indebted to the wrong type of people.
----
<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 50pt;font-weight: bold">The End</span></p>\
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<<elseif $ending is 4>>\
<div id="eveFrameOT"><div id="areaTitle">☠️☠️☠️ A Regular Ending ☠️☠️☠️</div></div>
With nothing but white walls and the occasional robotic arm to look at, it's difficult to know exactly how long you have been here. The monotony is only broken up by the occasional visit by Mrs. Lee, the Society's legal counsel (who notifies you that until they can prove otherwise, you are being treated as a vessel possessed and controlled by Cerebralite), Excelsior (who constantly updates the rooms power dampeners), Photona escorting various psychics that attempt to extract Sam from your head, and $see2, who stops by to keep you company a few times each week. Sam, whether it is from fear, from your stagnating powers, or from his own fading abilities, retreats further into your subconscious as time goes on.
Thankfully, $see2 seems to feel somewhat responsible for what went down so she sets herself up as your advocate. While you are still relegated to the healing cells (which are the most comfortable cells they have), she arranges for visits from Kiara and your family under heavy guard.
Whatever Sam did when he body jumped to you, it can't be easily undone. $see2 explains that when they became suspicious that you were being possessed, Excelsior destroyed much of Cerebralite's equipment as a precaution, so having him jump to one of his cloned bodies is impossible. Spurred on by $see2, the Society puts their best minds on how to get him out of your head.
----
It takes three years.
After trying nearly everything else, the Society manages to make contact with alternate universe versions of Sam, one whose powers are based in his enlightened chastity and the other whose powers are focused on Honor and Freedom. Together, they managed to figure out a way to remove Sam from your mind and implant him into a cloned brain with minimal damage to you or him.
Ultimately, you retain your psychic abilities at the level they were before you turned yourself in, the psychic surgery having destroyed any potential for growth. Still, it's better than nothing and once everything is said and done, you return home with minimal fuss. $see2 becomes your sort of caseworker/parole officer and, under her watchful eye, you set up a pretty regular life. You still exercise your powers on occasion but never get back into becoming a Super. Without you, Kiara's enthusiasm eventually fades as well and she turns her considerable programming and engineering skills to more mainstream applications, becoming a successful tech entrepreneur a few years later.
----
<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 50pt;font-weight: bold">The End</span></p>\
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<<elseif $ending is 5>>\
<div id="eveFrameOT"><div id="areaTitle">👪👪👪 A Lifetime Ending 👪👪👪</div></div>
As months pass and you don't get any closer to your goals, you begin to realize that you're actually enjoying how things are. Your powers are already enough to secure you a life beyond what you could have imagined before the accident and you do care deeply about Blaire. Once this realization hits, it takes a few more weeks before you can finally come to a decision.
You want to be with Blaire and have a (mostly) normal life.
Sam is the first one you tell. He's disappointed but understands the attraction of a simpler life. Realizing that this means he will be trapped in your head for longer than originally planned. The two of you spend a few weeks shoring up his psychic constructs and revitalizing his mental form. Once everyone is satisfied, you approach Blaire and ask if she wants to be an official couple. <<if $blaire.endState is 2>>The two of you talk it out and decide that, even though you won't be exclusive at first, Blaire wants to give the relationship a shot.<<elseif $blaire.endState is 3>>Blaire is ecstatic and immediately agrees.<</if>>
Time passes and Sam helps you use your powers to set yourself up comfortably. Using your borrowed legal knowledge, you take the LSATs, pass with flying colors, and manage to get into a highly ranked law school on the other side of the country. Blaire moves with you with little prompting.
Law school turns out to be easy for a telepath and you wind up graduating at the top of your class. Several law firms vie for your services and you wind up getting picked up by a big name firm that works with various areas of Super law. Surprisingly, they not only are aware of your powers but are willing to get you additional training to foster them. Sam teaches you how to set up automatic mental processes that allow you to study, do work, and file documents without expending any mental energy (which makes the actual work at the law firm beyond easy) Now with money and connections, it only takes another year before you can get Sam out of your head and into a cloned body. Once freed, he disappears back into the underworld and you go back to your legal work. You've grown used to having him and it's lonely at first.
Then you find out that he left a back door in your mind and stops by every couple of days to hang out.
----
Life goes on.
----
You marry Blaire a few years later. It turns into a clusterfuck when Sam attends and half a dozen Society members attempt to arrest him during the reception. Explaining everything to Blaire is a bit awkward but she takes it a lot better than you thought she would.
----
Life goes on.
----
Your first child is born just under a year later. You name her Samantha. The second and third come a few years later than that. You get promoted and Blaire quits her job to stay home with the kids. The fourth comes shortly after.
----
You're happy.
----
Life goes on.
----
<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 50pt;font-weight: bold">The End</span></p>\
<div id="powFrame">But that's not I wanted...
Let's try <<button "Again">><<set $daynum to 51>><<goto "HouseRoom">> <</button>></div>
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<</if>>\<div id="eveFrameOT"><div id="areaTitle">🌈 Aftermath 🌈</div></div>
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Time passes slowly when you're alone with your thoughts. Introspection does not come easily to you and when you get right down to it, you're not exactly happy about how things with Crystal went down. You decide that, if she does decide to talk to you and Kiara again and doesn't change her mind and send you to prison, you will try your best to make it up to her and regain her trust. Hours pass as you dwell on this idea, only to be interrupted when your cell phone rings.
You jump (and possibly scream a little) because you had no idea that you even had your phone on you still, apparently, Crystal grabbed it back and the warehouse and slipped it into your pocket. You take a few deep breaths, check the incoming call number, then //*sigh*// with relief.
@@.player; ''You:'' "Hey Kiara, you won't believ …"@@
@@.kiara; ''Kiara:'' "WHAT THE FUCK JUST HAPPENED!"@@ You pull the phone away from your ear. Kiara takes a few deep breaths and then continues in a (mostly) normal voice. @@.kiara; "Crystal just called me…"@@
@@.player; Well, shit.@@
@@.kiara; ''Kiara:'' "… and told me that not only were you kidnapped by a supervillain, but she also found out about your power and found out about what we're doing. So I repeat myself, What. The. Fuck. Just. Happened?"@@
You clear your throat.
@@.player; ''You:'' "uhh … I also got injured?"@@
Kiara takes a few more deep breaths.
@@.kiara; ''Kiara:'' "Right, shit, are you okay? You're 2 for 2 knockouts for Super fights by the way."@@ She chuckles but there's not much humor in it. @@.kiara; "What do we do now? Crystal wants to talk to me alone ASAP and see what I've been working on. What does that mean?"@@
You take a few seconds to think.
@@.player; ''You:'' "Go for it. I told her everything. No reasons that you shouldn't. She's our friend and she deserves to know. Besides, it's the only way that we can regain her trust."@@
Silence from Kiara for a few more seconds.
@@.kiara; ''Kiara:'' "Fuck, you're right. She's coming over later. I'll let you know how it goes. I want to clean up and make things more presentable."@@
<<if $blaire.endState is 3 and $blaire.moveRoom gte 2>>\
There is a brief pause.
@@.kiara; ''Kiara:'' "Wait! How is Blaire taking this? She's probably freaking out by now."@@
There is an awkward pause.
@@.player; ''You:'' "I … do … not … know …"@@ There is a very pointed silence from Kiara. @@.player; "Shut up, I was in two seperate comas and have been freaking out about possibly getting disected."@@ You check your phone and find a whole bunch of messages between you and Blaire. You don't remember sending any of them. @@.player; "Uhhhh … I think Crystal covered for me. Apparently, I was not feeling well and thought it best for her to crash at her place and … Blaire sent some //very// interesting get-well-soon pictures. Once we hang up, I'll text her and tell her I'm feeling better."@@
<</if>>\
Kiara hangs up without saying goodbye, her mind already on developing suitable demonstrations for Crystal. Unsure of what to do with yourself, you hop on the computer and check social media to waste some time.
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Hours Pass.
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The sun is setting when your phone buzzes with a text from Kiara.
@@.kiara; ''Kiara Text:''@@ @@.kiaraT; I'm not in jail. Crystal came by and I took your advice and told her everything. She said it matched up with what you said. She even had a psi detector to make sure you weren't controlling me or listening in. We talked a lot. I used some of my programs on myself. Showed her some of the assholes I'm targeting. She seemed to approve of that but was not happy with how we were going about things. Then we talked some more and I'm hopeful that she'll come around. She wanted some space and will call when and If she wants to hang out again. I'm tired and stressed so I'm going to sleep. Talk to you later. @@
You send a quick text to acknowledge that you read hers and to tell her that you're glad she's okay. After that, you grab a quick dinner, then sit down to watch some mindless show for a few hours so you don't have to think all that much. The last 24 hours begin to catch up to you and by the second episode, you begin to nod off. By the third episode, you can no longer keep your eyes open and fall asleep on the couch.
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<div id="eveNightFrame">\
One minute you're sitting on your couch, watching some stupid show, then you feel your eyes drooping, and suddenly you are in a completely different room. Now, you are sitting on an uncomfortable ultra-modern couch in a penthouse apartment. Floor-to-ceiling windows overlook an inky blackness. There is a massive entertainment center on the wall near you and a fully-stocked bar across the room. Standing at the bar is <<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>>, drink in hand, staring at you with an appraising look.
@@.cerebL; ''Sam:'' "Sorry to drag you here but …"@@ He steps forward and is suddenly sitting in a chair across from you. He takes a sip of his drink. @@.cerebL; "What happened out there? I was hanging out when there was a mindquake, all my power went out, then there was a massive power surge. It felt like you overloaded your powers. Are you okay?"@@
You //sigh// and sit back. Sam waits patiently.
@@.playerL; ''You:'' "Soooo, long story …"@@
You go into the full version of what has been happening the last 24 hours. Sam proves to be an excellent listener and remains mostly quiet the entire time. He asks a few clarifying questions here or there but otherwise lets you talk it all out. When you finish, he sits back and downs the rest of his drink.
@@.cerebL; ''Sam:'' "Well, we've crossed the Rubicon. A member of the Auxiliaries knows that I survived in your head and the only thing we have to rely on is her uneasiness with the realities of the Society and her friendliness with you and Kiara?"@@ You nod and are surprised when Sam smiles. @@.cerebL; "I've been in worse situations, to be honest."@@ He gets up and begins to pace around the room. @@.cerebL; "What do you plan on doing now?"@@
You take a few seconds to think about it.
@@.playerL; ''You:'' "Honestly, I think it's out of my hands now. It's really up to Crystal when she wants to contact me again. I've been thinking about it and for now, I will just do my usual things and wait for Crystal to get in touch."@@
Sam tilts his head.
@@.cerebL; ''Sam:'' "Then what?"@@
You sit forward.
@@.playerL; ''You:'' "Then I'll be her friend. Maybe she comes around to our way of thinking, maybe she doesn't. Kiara seems to think she may be interested in more than that and if that's true, maybe we'll have a bit of fun along the way. I'm not going to push anything for now."@@
Sam smiles and walks over to pat your shoulder.
@@.cerebL; ''Sam:'' "Sometimes not doing stuff is the hardest isn't it? Either way, for what it's worth, I think you're going about this the right way. Now …"@@ He stands up straight and practically pulls you to your feet. @@.cerebL; "First things first, you're going to need a good night's sleep."@@
Before you can say anything else, Sam presses his hand to your forehead and you feel yourself slipping away…</div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<span id="pressEnter"><<button "➨ Get up">><<set $time to 1>><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $storyline.prismQuest to 14>><<goto "HouseRoom">><<set $indream to 0>><</button>></span>\
</td></tr></table></div>\<div id="evePervFrame"><div id="areaTitle">Gaming with Kiara</div></div>
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<<if $sceneSelect is 1>>\
Everything is already set up by the time you are comfortable and you give Kiara a strange look. She’s not wearing her sensor bracelet and it’s unlike her to not be playing in her free time.
@@.player; ''You:'' "No sensor bracelet?"@@ You gesture vaguely towards her computer. @@.player;"How are you already ready for me?"@@
Kiara holds up her wrist. Instead of the thin silver band of the sensor bracelet she usually wears, she has on a hammered copper cuff bracelet that covers her entire wrist. It actually looks a lot like the magical jewelry worn by one of the members of the Super Society. She notices your confusion, dramatically sighs, and pulls off the bracelet to show you the inside. The interior of the cuff has a bunch of things embedded directly into the copper.
@@.kiara; ''Kiara:'' "This is my psi-detector. I can't go running around with questionably legal tech so I figured it is best to hide it."@@ She brings up a picture of one of the Super Societies senior members. @@.kiara; "Centuria is super popular and lots of people wear replicas of her stuff all the time, so her bracelets seemed like a good choice. I'll just be one more fangirl. Also, the cuffs are bigger than the old bracelet, so I had some room to work and managed to improve the sensitivity. It started beeping before you even rang the doorbell."@@
She slides the bracelet back on and starts setting up a competitive fighting game.
@@.player; ''You:'' "That's … actually really impressive. It's scary how good you are at this stuff sometimes."@@
Kiara turns and gives you her best scary face, which is ruined when her glasses almost slide off her nose and she has to push them back on. She drops onto the bed next to you and hands you a controller.
@@.player; ''You:'' "Just don't make it any more sensitive, I live like a hundred feet away from you. The beeping would drive you crazy."@@
She shakes her head as the game starts.
@@.kiara; ''Kiara:'' "I think I have it tuned to where it should be. Plus, I can turn off the beeping since it can vibrate, a silent mode, and I'm even working on getting it to just send me a text message. That part has been a pain in the ass though …"@@ She gestures towards the monitor @@.kiara; "… Now, let's get to this, and don't hold back on the mind magic, I want a real challenge."@@
She starts the game and the two of you go head to head - skill versus power. Just to be difficult, you avoid using your powers at first and as expected, Kiara trounces you. She quickly grows annoyed with your refusal to do your best and keeps shooting you angry glares. You just give her your best innocent smile (which is not very good) and then go all-in with the psychic powers for the next few matches. The second your powers kick in, a faint vibration emanates from Kiara's wrist. She inhales sharply and lets out the breath in a soft sigh as a low current of pleasure passes through her mind.
With your powers activated, the rest of the matches are much more even. Kiara still has you beat with pure skill and reflexes but your telepathy manages to even things out more often than not. In between the typical trash-talking (in which she greatly surpasses you), the conversation focuses on the details of your powers. Specifically, Kiara is curious about your experience when you use your powers and what other people experience. She’s particularly interested in how you are using them on her currently. The longer you maintain telepathic contact, the longer Kiara's horniness rises, pulsing slightly whenever her sensor bracelet alerts her that you are using your powers. Intrigued at her responses, you push your powers a bit harder, causing a corresponding increase in the bracelet's vibrations. Kiara moans softly as her libido spikes and she starts to unconsciously rub her legs together. You keep the powers at a high level and, by the start of the next match, Kiara is watching the screen through half-closed eyes, her lips slightly parted. She turns to the door, then back to you, then back to the door once again, and comes to a conclusion.
@@.kiara; ''Kiara:'' "Fuck it … You can basically sense how horny I am right?"@@ You nod. @@.kiara; "No matter where I am in the house, you can sense what I'm doing?"@@ You nod again. @@.kiara; ''Kiara:'' " … fine then. I might as well be comfortable … Don't turn around!"@@
Your head snaps back towards the screen and you can just see the bright red coloring of Kiara’s face out of the corner of your eye. She flops backward onto the bed, ungracefully swings her legs to avoid kicking you in the head (and mostly succeeds), and shimmies under the covers. You turn slightly to watch, only to be met with her glare and her finger pointing to the screen. After one last look at the lustful gleam in her eye, you reluctantly turn back to the game. There's a bit of rustling, then a deep sigh, and her bra flies past your shoulder into the hamper in the corner of the room. More rustling, some light cursing, wildly kicking legs, and her flannel pajama pants soon join the bra. You turn the game to practice mode and start playing.
For the next few minutes, you can barely hear what’s going on behind you over the sound of the game, just the occasional sigh or soft moan that slips through Kiara's lips. Your other senses, however, give you a much clearer picture of her activities. You can feel the gentle movement of her arm as she gently circles her clit, and the increasing waves of pleasure that emanate from her mind with each passing second. The sensor bracelet vibrates again as it picks up your mental probes, and a loud surprised moan is quickly stifled by her pillow. As the pleasure builds, her arm moves quicker and quicker, soon joined by her body in a gently insistent rhythm. As she nears her inevitable peak, her body movements become more jerky and uncoordinated. With a sharp intake of breath, you feel/hear Kiara pitch over the edge.
She immediately forgets the pillow and her first scream of pleasure fills the room. Her whole body convulses in ecstasy and she continuously tries to hold in her cries of pleasure and fails. She scrambles wildly and rolls over, bumping up against your back, and buries her face in her pillow once again. Now with her pressed against you, you can feel her hips pumping as she fingers herself through another intense orgasm and several more muffled screams of ecstasy. The orgasm dies down as quickly almost as it arrived, and she gradually gets quieter and stiller. When she is little more than twitching and breathing heavily into the pillow, you break the silence.
@@.player; ''You:'' "Sooo … safe to look yet?"@@
You get an incomprehensible muffled reply, decide this is a yes, and take a peek.
Kiara is laying face down on the bed, her face buried in the pillow, and her arms still trapped beneath her body. The blankets shifted during her orgasms and you can see the curve of one plump butt cheek in her boy short panties (with small swirls on them). She turns her head and, after a few //*puffs*// to get the stray red curls out of her face, gives you a dreamy smile. With a groan, she turns on her side, one hand coming from under her shirt and the other sliding out of her panties. You decide that discretion is the best idea and turn back to the game.
She spends the rest of your time together laying behind you and watching as you play the game. You stick to practice mode for a bit longer until you feel good enough and then switch to single player. By the time you manage to lose your third time (since there is no one's mind to read), Kiara has begun to snore gently behind you. You play a few more rounds, straighten things up, and leave her to her nap.
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<<elseif $sceneSelect is 2>>\
Kiara is already setting up the controllers as you settle down. She hands you a controller and gestures towards the computer on her own.
@@.kiara; ''Kiara:'' "Hey $player.name. Want to get some gaming in?"@@ You nod and she smiles. @@.kiara; "Do you care what we play?"@@
You think about it for a few seconds but ultimately decide to just play what she wants. She nods, selects one of her games, and then drops down next to you. After starting the game, Kiara turns to you with a slight gleam in her eye.
@@.kiara; ''Kiara:'' "No holding back with the psychic powers. You suck without them and I want a … challenge."@@
The two of you go head to head, skill versus power. You take it easy at first, relying more on your limited experience with the game rather than psychic abilities, and lose badly. . She quickly grows annoyed with your refusal to do your best and keeps shooting you angry glares. You just give her your best innocent smile (which is not very good) and then go all-in with the psychic powers for the next few matches. The second your powers kick in, a faint vibration emanates from Kiara's wrist. She inhales sharply and lets out the breath in a soft sigh as a low current of pleasure passes through her mind.
With your powers activated, the rest of the matches are much more even. Kiara still has you beat with pure skill and reflexes but your telepathy manages to even things out more often than not. In between the typical trash-talking (in which she greatly surpasses you), the conversation focuses on the details of your powers. Specifically, Kiara is curious about your experience when you use your powers and what other people experience. She’s particularly interested in how you are using them on her currently. The longer you maintain telepathic contact, the longer Kiara's horniness rises, pulsing slightly whenever her sensor bracelet alerts her that you are using your powers. Intrigued at her responses, you push your powers a bit harder, causing a corresponding increase in the bracelet's vibrations. Kiara moans softly as her libido spikes and she starts to unconsciously rub her legs together. You keep the powers at a high level and, by the start of the next match, Kiara is watching the screen through half-closed eyes, her lips slightly parted. She turns to the door, then back to you, then back to the door once again, and comes to a conclusion.
@@.kiara; ''Kiara:'' "Soooo … I need to take care of … something …that doesn't bother you right? "@@ You shake your head and Kiara smirks. She puts the controller down and flops backward on the bed. @@.kiara; "Of course it doesn't you perv. Keep playing while I handle myself. Try to keep your eyes on the game."@@
Kiara shimmies backward until the bottom of her legs are hanging off of the edge of the bed. There's some rustling and some movement at the edges of your vision. Kiara lets out a deep sigh of relief and her bra flies past you into the hamper in the corner. You turn slightly towards her only to be met with Kiara pointing back at the monitor. You smirk and turn the game to practice mode.
For the next few minutes, you can barely hear what’s going on beside you over the sound of the game, just the occasional sigh or soft moan that slips through Kiara's lips. Once you feel that Kiara is sufficiently distracted, you turn your head slightly and catch the action in your peripheral vision. Kiara’s left hand is already under her flannel pants and her right is beneath her shirt and massaging her tit. Her fingers move underneath the fabric of her pants and waves of pleasure emanate from her mind, growing with each passing second. The sensor bracelet vibrates again as it picks up your mental probes, and a loud surprised moan is quickly stifled by her pillow. As the pleasure builds, her arm moves quicker and quicker and her hips rhythmically thrust in time with her fingers. Her pleasure skyrockets, rapidly rising towards an inevitable peak. By the time the orgasm hits, Kiara is humping the air and her breath is coming in sharp rapid exhalations. She inhales sharply, holds her breath, and arches her back as high as she can.
Kiara holds the position for a few seconds until the dam breaks. Her hips drop down to the bed and her legs lock together as the first scream of pleasure fills the room. Her whole body convulses in ecstasy and she continuously tries to hold in her cries of pleasure and fails. She scrambles wildly and rolls over, bumping up against your side, and buries her face in her pillow once again. Kiara rolls her hips as she continues to thrust against her hand and rides out an intense climax. Much to your surprise, she does not let up after the first climax fades but instead keeps pleasuring herself until she lets out the muffled orgasmic screams of a second climax a few minutes later. This orgasm dies down slowly and she gradually gets quieter and stiller. When she is little more than twitching and breathing heavily into the pillow, you break the silence
@@.player; ''You:'' "Sooo … All taken care of?"@@
You get an incomprehensible muffled reply and what sounds like a chuckle. Taking that as a "yes", you turn and take in the scene next to you.
Kiara is laying partially turned away from you with her face buried in the pillow. Her shirt is pulled up, revealing her soft midsection and huge tits squished underneath her. Her pants have slipped down slightly in her thrusting, showing off the top curve of her plump ass. She turns her head weakly and looks at you through a veil of curly hair. After a few //*puffs*// to get the stray red curls out of her face, Kiara gives you a dreamy smile. With a groan, she turns on her side, one hand coming from under her shirt and the other sliding out of her panties. She slides her hand out of her pants, casts a quick glance at your obvious erection, and smirks.
@@.kiara; ''Kiara:'' "Knew you'd enjoy that, perv …"@@
You decide that discretion is the best idea and turn back to the game. She spends the rest of your time together laying next to you and watching as you play the game. You stick to practice mode for a bit longer until you feel good enough and then switch to single player. By the time you manage to lose your third time (since there is no one's mind to read), Kiara has begun to snore gently behind you. You play a few more rounds, straighten things up, and leave her to her nap.
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<<elseif $sceneSelect is 3>>\
Kiara already has her gaming rig set up by the time you manage to get comfortable. Her library of games is open on the monitor.
@@.kiara; ''Kiara:'' "Hey Boss. Want to blow off some steam?"@@ You nod eagerly and start undoing your pants. When she turns back to her computer, it quickly dawns on you that that is not what she meant. Thankfully, you get yourself back together before she notices. @@.kiara; "Which game do you want to play?"@@
After a few minutes of scrolling through her massive game library, you choose a cooperative first-person shooter and the two of you settle down to play. Just before the game begins, Kiara turns to you with a gleam in her eye.
@@.kiara; ''Kiara:'' "I want to get the platinum achievement, so we need to have friendly fire on. With your powers this should be a lot easier than normal, so don't hold back with the mind magic."@@
It is immediately obvious that things are going a lot better than usual. Normally when you play this game, your lack of dexterity means you wind up shooting Kiara in the back almost as much as the enemies. With the telepathic link active, however, you manage to coordinate things well enough that you only shoot her in the back once or twice (Turns out, lack of skill trumps any super power in the end). The connection with Kiara stays open the entire game and a steady stream of psychic energy flows into her mind (accompanied by the near-constant buzzing of her sensor bracelet). On the physical plane, you fill the silence by having a rather mundane chat about how things are going in each other's lives with Kiara giving you the occasional command or asking your opinion about a certain in-game challenge.
The connection has additional benefits as well. With a constant flow of psychic energy directly stimulating the pleasure centers of Kiara's mind, her horniness grows steadily as the game progresses. It’s a slow build, the connection is fairly weak, but it is constant. By the time you reach the more difficult areas of the game, Kiara is fidgeting in her seat and unconsciously rubbing her bare thighs together. Her breath is coming quicker, which draws your eyes to her heaving chest and nipples standing erect underneath the thin cloth of her t-shirt. The growing lust also messes with Kiara's coordination. She gets progressively worse until, after the fourth time dying in the same area, she tosses her controller on the desk.
@@.kiara; ''Kiara:'' "Fuck, I need to cum or we're not going to get past this area."@@ She turns to you. @@.kiara; "You don't mind right?"@@ You shake your head and she smirks. @@.kiara; "I didn't think so. Could you … keep the powers going? It makes everything feel better."@@
Kiara stands and moves her desk chair a few feet to the left, so it's no longer in between you and the screen. There's not much space between the desk and the bed but she makes a show of moving the chair, bending at the waist, and swaying her ass a few inches away from your face. Bent over as she is, her booty shorts ride up to reveal the bottom half of her plump ass. Once her exaggerated struggle to move the chair is over, she sits on it and spins to face you.
@@.kiara; ''Kiara:'' "There. Now you can see me and play the game at the same time. I know you like to watch."@@
Kiara lifts her hips and slides the booty shorts and panties to her ankles, then sits back and spreads her knees wide, lewdly revealing her already wet pussy. A quick tug and her t-shirt is bunched above her huge tits. She twists the chair side-to-side slightly, giving you a good view of her body from different angles and letting her tits sway slightly, even after she stops. With some effort, you pull your eyes from her tits, follow the flush that is creeping across her chest, back up her neck, to her reddened face. The way the blush makes her freckles stand out is particularly enjoyable. Kiara clears her throat, points to the screen, and raises her eyebrows. You smile and half-heartedly turn back to the game, keeping Kiara in the corner of your eye.
As you practice a few of the maps for a few minutes, Kiara plays with her tits, letting her fingers sink into the soft flesh before running them across her sensitive nipples. She lifts them a few times and lets them drop just so you can watch them bounce. With the connection open, you can feel her anticipation and pleasure building quickly. Keeping one hand kneading her breast, the other slides between her legs and gently caresses her clit, sending little surges of pleasure through her body. Sighing happily, she massages her clit for a bit then sinks two fingers into her pussy. As soon as her fingers are deep in her cunt, you pour more power into the connection. Kiara sharply inhales as the pleasure floods her mind and then lets out the breath in a shuddering sigh.
@@.kiara; ''Kiara:'' "♥Ohhhhhhhh fuuuuccckkkkk♥ … "@@
You smirk and turn your focus to the game (well more like 30% of your focus, maybe 25%). Kiara continues her show, playing with her heavy tits and slowly sliding her fingers into her wet pussy. Her eyes stay on you, alternating between your face (to see if you're paying attention to the game) and your growing erection (to see if you're paying attention to other things). By the time you make it through a few mediocre rounds (you’re a bit distracted, to be honest), she is already heading towards her first climax. Her fingers plunge faster now and her right-hand leaves her breast to join the left between her legs, gently caressing her sensitive clit. It provides a nicely distracting visual; with both hands between her legs, her tits are squished together by her arms and jiggle as she pleasures herself. The overpowering need to cum begins to wash over Kiara and you start your next game (not that you are really playing at this point). Her orgasm sneaks up on the both of you and there is just enough time to pause the game to watch as she cums. Kiara throws her head back and lets out a strangled cry of ecstasy. Her body stiffens and her legs snap shut involuntarily, trapping her hands between her soft thighs. Kiara continues to fuck herself, draw out the orgasm for as long as possible, her chest heaving as she moans and cries out in ecstasy. The sounds of pleasure gradually diminish as her climax plays itself out, eventually quieting to little more than contented panting. Her muscles loosen and eventually go limp leaving her draped, motionless, over the desk chair. She looks at you through half-closed eyes.
@@.kiara; ''Kiara:'' "♥hgmmm♥ … so … //*sigh*// … finished practicing? … //*pant*// … "@@
You look back at the (largely forgotten) game, then back to your mostly naked friend, then shake your head.
@@.player; ''You:'' "I think I could use some more."@@
Kiara gives you her best flirty smile and slowly opens her legs, revealing her thighs and red bush soaked with her juices. She slides her fingers out of her cunt and uses them to slowly circle her clit. Her other hand languidly pushes her glasses back into her place and then drifts down to play with her nipples.
@@.kiara; ''Kiara:'' "♥mmm♥ … take as long as you need … "@@
Kiara keeps up her show for several more rounds as you divide your attention between practicing (which does not go well) and your best friend as she masturbates in front of you (which goes great). With the first orgasm out of the way, Kiara takes her time, drawing out the pleasure and just enjoying the sensations. The second orgasm builds slowly and lasts longer than the first, her screams drowning out the sounds of the game almost completely. It seems to take the rest of her energy and, when it's over, leaves Kiara sprawled on the chair for several minutes. It's a nice scene, her shorts and panties still around her ankles and her knees lewdly spread to give you an unobstructed view of her glistening slit.
Unfortunately, all good things must come to an end and a quick look at the clock reminds you that you have to get on with your day. It takes a few seconds for Kiara to get her mind back into focus and reluctantly pulls up her shorts. She quickly straightens up the room as you shut down the game (she keeps her tits out the entire time and you take the opportunity to cop a few feels). When everything is in order (and Kiara is fully dressed), the two of you get ready to leave.
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<<elseif $sceneSelect is 4>>\
Kiara already has her gaming rig set up by the time you manage to get comfortable. Her library of games is open on the monitor.
@@.kiara; ''Kiara:'' "Hey $player.name. I need to blow off some steam, you in?"@@ You nod and shift into a more comfortable position. @@.kiara; "Which game do you want to play?"@@
After going through her massive game library for a few minutes, you both agree on a battle royale style game. As you’re waiting for the match she turns to you with a gleam in her eye.
@@.kiara; ''Kiara:'' "I don't want to mess up my record, so I need you to step up. Keep up the telepathy going so we can coordinate and hopefully that will be enough to keep you in the game. If not, try to kill as many people other than me as possible before you die."@@
These types of games are not normally your thing but with the telepathic link, you and Kiara manage a level of coordination that would normally take dozens of practice hours to achieve. While you are still not great (since you can't read the minds of your opponents) you seamlessly compliment Kiara's play style. With your help, she goes from great to amazing, and while you still die often, she starts racking up wins. The connection remains at an instinctual level, which allows you to maintain an out-loud conversation as you play (accompanied by the nearly silent buzzing of Kiara's sensor bracelet). The discussion stays light, mostly about how things are going in your lives and what projects Kiara is working on.
Despite the low level of the connection and Kiara's intense focus on the game, your powers have a small but consistent stimulating effect on the pleasure centers of your friend's mind. It's a slow build but Kiara becomes hornier as time wears on. After a half-dozen or so matches, Kiara starts to fidget and unconsciously rub her bare thighs together. After a few more, her breathing is noticeably heavier and her nipples are poking against the cloth of her t-shirt. Another two or three and Kiara's coordination begins to suffer. While she's still winning, the margins of victory are getting slimmer the more turned on she gets. After finishing a match in which she barely broke even, Kiara tosses her controller on the desk.
@@.kiara; ''Kiara:'' "Fuck. I need to cum before I fuck up my rank."@@ She turns to you. @@.kiara; "You don't mind right?"@@ You shake your head and she smirks. @@.kiara; "I didn't think so. Keep the powers going please. It makes everything feel better … Now …"@@ Kiara turns away and leans back. @@.kiara; " … Excuse me …"@@
You lift the controller and Kiara wiggles her shoulders onto your lap, letting her head hang off your legs. She slides her shirt up, letting her huge tits bounce free, then shimmies (which is very distracting given that she's topless and on your lap), and pushes her booty shorts and panties down her legs. After giving them a few kicks, she manages to get her right leg free and drops it to the floor. Her left hand slides between her legs and starts to gently toy with her clit.
@@.kiara; ''Kiara:'' "♥Mmmm♥ … fuck, arching my back like this feel amazing. Feel free to … ♥ngg♥ … play with my tits between matches."@@
Kiara stays sprawled across your lap and slowly fingers herself as you play the game. Her right hand joins the left between her legs, pumping two fingers into her wet pussy. Since her hands are busy, you do her the favor of playing with her tits whenever you have a chance (you may or may not be throwing matches to get more boob time). You sink your fingers into the soft flesh and occasionally give her nipples a gentle tug. With each pull, Kiara responds with a quiet moan and a pleasurable shudder runs through her body. After being worked up by your powers, it does not take long before Kiara is on the verge of cumming. Both of her hands work faster and she alternates between holding her breath for several seconds and rapid panting. You wait until just before she reaches her peak, then you toss the controller to the side, duck your head down, and run your tongue along one of her hard nipples. The sudden change in sensation puts her over the edge and her orgasm hits her hard. Kiara arches her back off of your lap, pressing more of her soft breast into your mouth, and remains there for several quivering seconds. Her hands frantically work between her legs and she suddenly drops hard on your lap, letting out a strangled scream of pleasure. Her legs snap shut as she curls into a ball, her entire body tensing in time with each wave of ecstasy. While she manages to restrain her louder screams, her moans are still loud enough to drown out the game. After several seconds, the orgasm begins to recede and Kiara goes limp. Her left leg, panties and shorts still around her ankle, falls to the floor and almost takes her with it. You let her nipple fall out of your mouth and move her into a more stable position. Kiara meekly moves some hair out of her face as you pick up your controller.
@@.kiara; ''Kiara:'' "♥hgmmm♥ … fuck//*sigh*// … your timing is good … //*pant*// … game going well? …"@@
You look back to the game, which is currently showing your record (Three wins, five losses), and shake your head.
@@.player; ''You:'' "I could be doing better."@@
Kiara wiggles her body until just her head is on your lap and she turns to watch the monitor. Her hand slides back between her legs and she lightly plays with her clit again.
@@.kiara; ''Kiara:'' "♥hgggh♥ … I'll watch and give some tips … //*sigh*// …when I can …"@@
You go back to playing the game as Kiara idly fingers herself and plays with her tits. With the first orgasm out of the way, she takes her time, drawing out the pleasure and enjoying the sensations. She does actually manage to give you the occasional piece of advice, though it becomes less frequent and less coherent as her lust builds back up. By the time you are done playing, she manages to work herself through three more small orgasms. They're mostly quiet climaxes, though the way her breathing shifts and her body tenses into a ball are a dead giveaway when they arrive. When you sign off the game, Kiara is sprawled on the bed, her head still in your lap, with a contented look on her face. You try to stand but Kiara grumbles a bit and swings her leg up to try and kick her shorts into her hand (they hit you in the face). After handing her shorts back, you give her tits a few more gropes as she slides them back on her legs. She gets off your lap and gets herself and the room back together. You stand and get ready to leave.
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<<elseif $sceneSelect is 5>>\
Kiara already has her gaming rig set up by the time you manage to get comfortable. Her library of games is open on the monitor.
<<if $kiara.superState2 is 1>>\
@@.kiara; ''Kiara:'' "Hey Bossman, want to play some games? We can have some fun."@@ She smiles and shifts slightly in her chair. @@.kiara; "You could use some fun. It's good for stress relief."@@
She smiles sweetly but you can sense the lewd thoughts percolating in her mind. You return the smile and Kiara turns to start reading off game titles for you to choose. She makes a show of it, bending over the desk with her plump ass stretching her boy shorts a foot from your face. It takes longer than strictly necessary and you can see her watching you through the reflection of the monitor. After a few minutes of enjoying the show, you run a finger across the slight outline of her pussy through the panties. Kiara lets out a little //*coo*// of appreciation but slaps your hands away. She turns and tosses the controller on your lap.
@@.kiara; ''Kiara:'' "$player.name! I am a lady. You need to at least wine and dine me before we get to that."@@ She flicks her hair and drops down on the bed next to you with a //*huff*// (and a not small amount of jiggling breast) @@.kiara; "I have a new game that I think you'll enjoy."@@
\
<<elseif $kiara.superState2 is 2>>\
@@.kiara; ''Kiara:'' "Hey Bossman. Want to get some gaming in? Good for manual dexterity."@@ She holds up her hands and waggles her fingers. @@.kiara; "I've always gotten compliments about my finger skills."@@
She wiggles her fingers closer to your face and you roll your eyes. Kiara laughs and turns to read off some games for you to choose from. You can't help but stare as she bends over her desk, her plump ass stretching her boy short panties only a few feet from your face. She hums to herself and does a little dance as she thinks about which games to play. After a few minutes of enjoying the show, you run a finger across the slight outline of her pussy through the panties. Kiara lets out a little //*yip*// and slaps your hands away. She turns and tosses the controller on your lap in mock indignation.
@@.kiara; ''Kiara:'' "$player.name! How dare you. I am a lady and I demand to be treated as such."@@ She drops down on the bed next to you with a //*huff*// (and a not small amount of jiggling breast) @@.kiara; "Got a new game that I think you'll enjoy."@@
<</if>>\
The new game turns out to be a competitive puzzle/dating game that involves collecting shells, crystals, and fruit and trading these with various human and semi-human women in hopes of letting them jump on your trampoline instead of your opponents. It's bright, flashy, and the plot is nigh incomprehensible (even before the time travel subplot). Nonetheless, it's a fairly casual game so you have lots of time to talk with Kiara (also, bouncing animated titties). At Kiara's request, you keep the conversation telepathic and the two of you play in relative silence, save for the constant low-level buzz of Kiara's sensor bracelet.
Kiara was already somewhat aroused even before the game started and she only gets hornier as you play. The ever-present telepathic link sends psychic energy directly into the pleasure centers of her brain. By the third round (in which you need to convince several beavers to get a conch shell out of a tree), Kiara is constantly fidgeting. Her nipples press hard against the thin t-shirt and a wet spot is forming on her panties. After the fifth round (chasing a rabbit with a hammer around a deli), she lets out a shuddering sigh and tosses her controller on the bed behind her.
@@.kiara; ''Kiara:'' "Fuck … //*sigh*// … I need to cum."@@
She slowly slides off the bed, turning slightly to drag her huge tits across your lap and down your leg. Kneeling next to you, she fumbles around under the bed and pulls out a box, opening it to reveal several sex toys. Kiara regards them for a few seconds before selecting a decent-size and fairly realistic dildo. She quickly shimmies out of her panties and pulls off her shirt, letting her huge tits bounce free. Ignoring the game, you watch as Kiara takes the fake cock, slides into her already wet pussy, and starts fucking herself hard without hesitation.
Kiara gets comfortable, leaning against your leg with her head resting on your thigh. Each thrust of the dildo causes her breasts to bounce against your leg and you can't help but reach down and tug lightly on one of her nipples. This draws a squeal of pleasure from the kneeling redhead and she fucks herself faster. Unsurprisingly, she is already close to cumming so you start to alternate between her breasts, tugging harder on her large nipples. Wanting to draw things out, Kiara slows down, fucking herself with the dildo with long and deep strokes, and takes a few steadying breaths. She keeps this up for a few minutes, her moans getting louder and needier by the second. Just when she reaches the edge and can’t hold it any longer, you decide to help her along. You reach down, sliding a finger down the cleft of her ass, and press it firmly against her asshole. Kiara's body instantly goes rigid and she climaxes with a strangled cry. You apply a bit more pressure and the tip of your finger pops into her ass as you send a pulse of psychic energy into her mind. A massive wave of ecstasy pushes her orgasm even higher and Kiara's mouth opens to scream. No sound comes out and you idly wiggle your finger, causing her whole body to shake with the force of her silent orgasm. It takes over a minute for her climax to fully pass and you slide your finger out of the panting redhead clutching your leg and sit back.
Kiara's head is resting on your thigh as she recovers from the massive climax, her eyes staring blankly at the wall. She is panting slightly and a small bit of drool is soaking into your pant leg. It takes a few minutes for her eyes to come back into focus and her breathing to return to normal. She blinks a few times, sits up, and wipes her mouth.
@@.kiara; ''Kiara:'' "♥You're fucking mean♥ … //*huff*// … that was amazing though … ♥mmm♥ … soooo, do you still want to practice the game? Cause I can keep myself busy if you want some more time to practice …"@@
Kiara recaches between her legs and pushes the fake cock back into her pussy, slowly pumping it. She lets out a quiet hum of pleasure and gets comfortable, nuzzling her head on your thigh. You half-heartedly turn back to the game, though you keep most of your attention on the redhead kneeling at your feet. Kiara fucks herself through two more orgasms by the time you finish playing (and by playing, you mean watching her pleasure herself). Each climax leaves her babbling incoherently and drooling on your thigh. After the final one, you have to wait quite a while for her to regain her senses. You idly play with her hair and pet her until her breathing returns to normal.\
<<if $kiara.superState2 is 1>>\
She closes her eyes and her lips curve into a small smile at your touch. Even after she has recovered, the two of you remain there for a few minutes, Kiara happily humming to herself and resting against your leg. Finally, her eyes slide over to her phone, checks the time, sighs heavily, and stands. After an exaggerated stretch that nicely shows off her tits, Kiara gathers her clothes. Taking a cue from her, you start to get yourself ready to leave.
<<elseif $kiara.superState2 is 2>>\
She closes her eyes and her lips curve into a small smile at your touch … until she realizes what the two of you are doing and bolts upright. She stares at you for half a second in near panic as redness creeps down her cheeks and across the top of her bare tits. You must look as confused as you feel because she mutters a few apologies before rushing you out of the room.
<</if>>\
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<<elseif $sceneSelect is 6>>\
Kiara sets up her controllers and tosses one to you.
@@.kiara;''Kiara:'' "Hey, $player.name. I'm in the mood for some co-op. You in?"@@
You nod and get comfortable on the bed as Kiara finishes setting everything up. She hums to herself and dances slightly as she bends over the desk to go through her game library. You're enjoying the nice view of her plump butt as it bounces in front of you when Kiara looks over her shoulder and rolls her eyes. When she speaks, there is mock disapproval in her voice.
@@.kiara; ''Kiara:'' "If you're done staring at my ass …"@@ She shifts her weight, causing her ass to jiggle slightly. @@.kiara; "… I have a few ideas of what games we can play."@@
Kiara lists the titles of a few different games and the two of you talk it out until you settle on one that you are both in the mood to play. Her plump ass, straining against $kiara.uwu covered boy short panties, remains conspicuously pointed in your direction the entire time. You have the urge to smack it more than once but think better of it. Given what you know of Kiara's reflexes, getting donkey kicked in the face may put a damper on your day. The two of you manage to agree on an old-school beat-em-up and settle down to play.
It's a much more relaxed gaming session compared to what you are used to with Kiara. There is no leaderboard and no ranking system, so it’s just the two of you against the game. Without the competitive aspect, it frees the two of you up to have a decent conversation as you play. You start out discussing how things are going with family and school, then gradually shift to powers and planning for your future Super career. <<if $kiara.superState2 is 3>>Kiara brings up different people in her life and if/how she could make them more compliant with her desires. She seems to have a particular focus on a few people at the comic book shop and from university.<<elseif $kiara.superState2 is 4>>Kiara discusses how she can extend the reach of her programs and the overall effects she could have on the town and city. She is particularly focused on the possible sexual feats she could influence people to do in public.<</if>> The conversation starts out loud but switches to telepathy after a half-hour or so. Kiara gives you a sidelong glance as your powers brush against the pleasure centers of her mind but keeps up the conversation with only a brief pause.
It’s an overall good time, the game is fun and the conversation is engaging. What is especially enjoyable, from your perspective, is that Kiara gets progressively hornier as time goes on. She tries to fight it and glares at you more than once, but the effects of your powers (and discussing how she can mess with people's minds) are pretty noticeable. Her large nipples strain against the thin material of her shirt and she crosses her legs to hide the growing dampness of her panties. Her fidgeting becomes increasingly distracting and you offer to pause the game a few times so she can deal with things. Each time you are met with a determined "No" and Kiara goes back to fighting her growing lust. Finally, after the two of you finish the 8th stage of the game, she throws her controller behind her and points an accusatory finger at you.
@@.kiara; ''Kiara:'' "Fuck you and your amazing perverted powers that feel amazing. I need to get off and it's your fault."@@ She strips off her shirt and tosses it at you, then drops back and shimmies out of her panties (which she also throws at you). She then leans over and grabs a box from under the bed @@.kiara; "It's your fault, so you have to help."@@
Kiara grabs a box from under the bed and pulls out a decent-sized and fully realistic dildo. She grabs some pillows and arranges herself so that she is lying face down with her hips across your lap and her ass in the air. Both of her hands sneak between your lap and her body and slide between her legs. One hand starts to rub her clit and the other slowly slides the fake cock into her already drenched pussy. Kiara buries her face in the pillow and starts to pump the dildo with long slow strokes. You're a bit confused as to your place in the festivities since Kiara has not said anything except for a few muffled moans. You wait for a few minutes, just enjoying the view and slick sounds of the fake cock sliding into your friend's pussy.
@@.player; ''You:'' ⚞//Uhhh, what do you want me … //⚟@@
The thought is interrupted by a sharp intake of breath and a squeal of pleasure from Kiara as your power bounces through her mind. Her hips start to involuntarily thrust against the dildo.
@@.kiara; ''Kiara:'' "♥EnnnghhhI♥ … tits … ♥fuck♥ … ass … //*pant*// … something … anything …"@@
You shrug and decide on both. Your right hand slides underneath her body and gently squeezes her huge tits, while the left sinks into the soft flesh of her ass. Kiara moans appreciatively and begins to fuck herself faster. You quickly fall into a rhythm, massaging her ass and tits in time with each of her thrusts. Even muffled in the pillow, her moans and other pleasurable sounds begin to fill the room. Having fought against the pleasure for so long, Kiara is already close to cumming and her hips start to buck as she nears her limit. You wait until just before she tips over the edge and send her a simple image.
<<if $kiara.superState2 is 3>> // … Kiara is sitting at one of the tables in the mall comic book shop, dressed in what looks like a cross between a gothic lolita dress and a superhero uniform. A cute, familiar-looking, brunette is between her legs, enthusiastically lapping away at her cunt while staring up at Kiara with blank eyes … //
<<elseif $kiara.superState2 is 4>> // … Kiara is sitting at one of the tables in the local comic book shop, dressed in a black catsuit and domino mask. The store is filled with dozens of people, each dressed in a porn version of a superhero's costume, in the middle of a variety of sex acts. You recognize many of these people as regulars from the store and Kiara's classes. She is lording over all of this with an imperious look on her face … //
<</if>>\
Just as the image hits, you slide your left hand down the cleft of Kiara's ass and gently teases her asshole. After only a little pressure, Kiara cums hard. Her entire body tenses repeatedly and her muscles rhythmically contract in time with the waves of pleasure coursing through her body. The orgasm lasts for close to a minute, waxing and waning several times as her juices drip onto your pants. It slowly ebbs and her muffled moans fade into a series of pleasurable coos and whimpers. You add a bit more pressure to her ass, causing Kiara to twitch sharply and groan, before removing both of your hands. For a few minutes, Kiara remains sprawled across your lap, unmoving save for her heaving breath. Eventually, she languidly turns her head towards you and //*pfft*//s a few times to get her hair out of her face.
@@.kiara; ''Kiara:'' "♥mmmm♥ … You lucky … //*pant*// … fuck … ♥nngh♥ … I want … //*sigh*// … powers …"@@
You shrug ambiguously, pick up the controller again, and rest your arms on Kiara's butt.
@@.player; ''You:'' "It's not psychic powers but your hypnotic stuff is amazing … "You need a few minutes?"@@ Kiara works one of her arms free and gives you weary thumbs up. @@.player; "Sure, I'll play a few rounds as you get yourself together."@@
Kiara swivels her hand and the thumbs up shifts to the middle finger. Then, she wiggles around on your lap until she is comfortable and facing the screen. As you play, you maintain the telepathic conversation with Kiara and it’s not long before she begins to slowly fuck herself with the dildo once again. With the first orgasm out of the way, Kiara takes her time, letting the pleasure slowly build. She occasionally critiques your gameplay but her comments get progressively rarer and less coherent as time goes on. By the time you finish playing, Kiara has managed to get herself off two more times (with a bit of groping and psychic help). Her convulsions during the subsequent climaxes are strong enough that you have to stop the game and hold on to her ass to keep her from flopping off your lap. Kiara rapidly loses energy after her third orgasm and is on her way to her fourth when she gives up and just sprawls across your lap. You play for a bit more and occasionally shift your legs to encourage Kiara to get up. She groans and refuses to move each time, weakly swatting at your head when you make the attempts. Finally, you get fed up, turn the game off, and unceremoniously stand and dump her on the floor. After many dirty looks, several inventive curses, and one attempted ankle-biting, Kiara begrudgingly stands up. You start to get your stuff together as Kiara grabs some clothes. She straightens the room, finds where the dildo went when it fell out of her, and gets dressed. Now that you are both sorted out, you get ready to leave.
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<<elseif $sceneSelect is 7>>\
Kiara hurriedly sets up her gaming rig, shoves a controller into your hand, and grabs her robe from behind the door. Even before she speaks you can feel the eagerness and lust bubbling in her mind.
<<if $kiara.superState2 is 1>>\
@@.kiara; ''Kiara:'' "Hey Bossman, I need to take a shower really quick. Just in case …"@@ Kiara pauses and a flush begins to creep down her neck. She shakes her head slightly. @@.kiara; "… things happen. Are you fine to play something until I get out?" @@
<<elseif $kiara.superState2 is 2>>\
@@.kiara; ''Kiara:'' "Hey Bossman, I'm going to hop in the shower. Got to be prepared if things go the way they usually do."@@ Kiara gives you a sly smile @@.kiara; "Are you fine to play something until I get out?" @@
<</if>>\
You give her a thumbs up and she leaves the room without another word. A few seconds later, she enters the bathroom and the shower turns on. You pick a game at random and kill some time until she gets back. You're not paying any real attention to what’s going on but you can still pick up some of Kiara thought patterns through the walls. Her horniness is growing steadily, intermixed with the occasional feeling of awkwardness/embarrassment as she cleans various parts of her body. A few rounds of the game later, the shower shuts off. A couple more rounds and Kiara walks in wearing her robe and her hair up in a towel.
@@.kiara; ''Kiara:'' "Man, I needed that. How's the game going?"@@
Truthfully, it has not been going well, but you just shrug and give her a weak thumbs up.
@@.player; ''You:'' "Pretty much the same as usual to be honest. Want to play something competitive or cooperative?"@@
Kiara drops her robe and walks over to her desk, bending over it to check out her game library. She starts listing off different games, which is suspicious given that she has the entire library memorized. The fact that she is needlessly bent over while using the computer, rather than in the chair, lends more credence to the idea that she is indeed showing off. Not that you’re complaining, having Kiara's plump ass and already wet pussy swaying a few feet away from your face to make your mouth water. To show your appreciation, you caress her butt and let your fingers graze her slick labia. Kiara stops mid-word with a little //*yip*// of surprise, but quickly goes back to reading as if nothing has changed. You keep fondling her bare ass and pussy until she finally chooses a game (a cooperative shooter). Kiara turns to face you, knocking your hand away in the process.
@@.kiara; ''Kiara:'' "Enough of that boss. If we don't start playing we'll never get to it … Let me just deal with this …"@@
She gestures to her hair towel and moves to the side of the bed. She bends over again, untwists the towel from her hair, and vigorously rubs her head with it. Since she's in profile, you get a nice view of her ass and tits jiggling with each movement. When her hair is dry enough, she gives it a quick brushing (complete with inventive cursing when she hits a knot) then drops down next to you and picks up a controller.
@@.player; ''You:'' "Not going to get dressed?"@@
<<if $kiara.superState2 is 1>>\
Kiara grabs your wrist and guides it between her legs. Your fingers find her wet cunt and you gently rub her clit.
@@.kiara; ''Kiara:'' "♥mmm♥ … Why bother? … I'm going to need to cum soon anyway … the sooner we play, the sooner I can feel your … ♥nngh♥ … powers again …"@@
She's right, and you can feel the ardor already building in her mind. Reluctantly, you pull your hand away and gesture towards the screen.
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<<elseif $kiara.superState2 is 2>>\
Kiara gives you a sly smile and opens her legs. You can just make out her glistening pussy beneath the trimmed red hair.
@@.kiara; ''Kiara:'' "Come on … We both know where this is going to end up … We game, we talk, and I wind up fucking myself so you can watch."@@
It's a bit blunt but she's right. You give her an appreciative look and then an "after you" gesture.
<</if>>\
Kiara rolls her eyes playfully and starts the game. It turns out to be a fairly straightforward first-person shooter. You’ve never played it before and Kiara skips the cutscenes before you can read them so you have absolutely no idea what's going on. Nonetheless, you have a good time shooting aliens ninja cyborg … things. There's not a lot to the game beyond "shoot everything that moves" so you and Kiara have plenty of time to talk (or think? telepat? you're not sure of the verb). The two of you discuss the best way to use your powers and integrate them with Kiara's skills. It starts innocently enough but quickly devolves into just sharing fantasies about who the two of you want to fuck.
Kiara was horny even before the game started and is practically panting with need by the time you reach the second boss (a robot with a tank for a head and tentacles). With your telepathy directly stimulating the pleasure centers of her brain and the sex fantasies, Kiara doesn't even make it to the third boss before she drops her controller in frustration.
@@.kiara; ''Kiara:'' "Fuuuuuuuck … I need to cum."@@
Kiara slides off the bed, turning slightly so she can drag her H-cup tits across your lap and down your leg. Once on the floor, she crawls between your legs and starts rummaging around beneath the bed. A few seconds later, she pops up with a box, which she places on the bed next to you and opens it to reveal her collection of sex toys. Kiara rummages around the box and pulls out two decent-sized realistic dildos and a small bottle of lube. She quickly opens the bottle and lubes up the smaller of the two dildos, then gives you a lustful smile. Her head rests on your inner thigh and her right hand slides the larger of the two dildos between her legs and into her already drenched cunt. She moans into your leg as it fills her, and you can feel her breath on your hardening shaft through your clothes. Her back arches slightly, pushing her ass up and giving you a great view when she reaches back and starts to push the smaller dildo into her tight asshole. Kiara shudders in pleasure as inch after inch of latex cock stretches her backdoor. Once both of her holes are filled, she pauses for a few panting breaths and then looks up at you with lust-drunk eyes.
You make a token effort to go back to the game, but your attention is almost entirely on the naked redhead fucking herself between your legs. She starts slow, setting a rhythm so that she is sliding one dildo in as the other slides out. Her breathing quickly syncs up with her hands, sharply inhaling as her pussy is filled and grunting like an animal when the dildo pushes into her ass. She is horny enough that this slow pace doesn’t last long and, before long, she is pounding the fake cocks into both of her holes with a desperate frenzy. Her animalistic grunts get louder and her breathing quicker as she nears her edge. Ignoring the game, you watch as she writhes between your legs, her open mouth, and lolling tongue occasionally rubbing against your erection through your pants. Kiara begins to slam the dildos into herself as hard as she can as she gets closer and closer to her limit. You decide to help out and reach down, sinking your fingers into her huge tits. She moans and arches her back slightly, pushing her tits against your roughly groping hands. Her breath suddenly catches and she crosses the point of no return. You pull sharply on her large nipples as she climaxes and Kiara cums hard. Her mouth opens in a silent scream and she buries both dildos deep into her holes. Kiara remains frozen like this for several seconds before her body and mind manage to process the ecstasy coursing through them. Once everything catches up, Kiara lets out a strangled scream and her entire body starts to convulse. Her hands start to move again, rapidly fucking her holes with the fake cocks as she screams her way through her orgasm. In the midst of her ecstatic convulsions, Kiara thrusts her ass backward as if being fucked by an imaginary partner. Her screaming and shuddering last for over a minute gradually diminishing until she is doing nothing more than mewling weakly and occasionally twitching from the aftershocks of her orgasm.
Once her pleasure has passed, you let go of your friend’s tits and sit back. Out of energy, Kiara slumps forward against your leg as she tries to catch her breath. Her eyes are open but vacant, and a small rivulet of drool escapes her open mouth and soaks into your pants. Kiara’s head moves, idly rubbing her cheek against your erection. Over the next few minutes, Kiara's breathing calms and her eyes gradually slide back into focus. She slides the dildos out with a shudder and lays them on the bed.
@@.kiara; ''Kiara:'' "♥mmmmmm♥ … //*pant*// … I just wish … ♥nngh♥ … the real deal … //*sigh*// … wasn't so much work …"@@ She sits up straighter, gets a bit more comfortable, and gently massages her eyes. @@.kiara; " … you fucking my ass with your … //*yawn*// … pervy powers would be … ♥awesome♥"@@
Kiara closes her eyes and snuggles up against your leg, then yawns loudly. You smile down at her and then turn your focus back to the game. A few minutes of playing later, and Kiara is softly snoring against your thigh. It's not exactly the best position and Kiara almost falls over the first time she shifts her weight. She startles awake and then reluctantly crawls onto the bed behind you, getting comfortable at your back as you begin to play again. As it is, the game is not one of your favorites, but it's still fun (having a big-titted naked redhead laying pressed up against your back helps). Kiara doesn't seem as drowsy anymore, so you pick up the telepathic chat where the two of you left off. As before, the conversation starts innocently but quickly turns dirty.
<<if $kiara.superState2 is 1>>\
Even with her first climax out of the way, your powers and the dirty topics quickly get her horny again. It does not take long before she starts to writhe and softly pant behind you. She reaches her breaking point when you’re in the middle of a boss fight. Kiara grabs the dildos again, lubes them up, and slides them back into her pussy and ass. She manages to fuck herself through two more screaming orgasms before she runs completely out of energy. By the time you beat the game (or more accurately, die enough that you give up), Kiara is quietly sleeping behind you. You turn to look at her lewdly spread legs and the two dildos still buried deep in her holes.
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<<elseif $kiara.superState2 is 2>>\
With her first climax out of the way, it takes time for Kiara’s lust to build. However, she is determined to give you a show and to be as distracting as possible, so she presses herself against your back and begins to gently tease her clit. By the third level, her fingers and your powers have worked her up enough that she switched back to the dildos, lubing them up and pushing both deep into her holes. Kiara fucks herself through another screaming orgasm as you try your best to concentrate on the game. You can tell she wants more, but the last orgasm saps her energy and fatigue overtakes her. By the time you beat the game (or more accurately, die enough that you give up), Kiara is quietly sleeping behind you. You turn to look at her lewdly spread legs and the two dildos still buried deep in her holes.
<</if>>\
As gently as you can, you slide the toys out of her (causing her to groan and mumbles something unintelligible) and then slide a blanket over her naked frame. You're fairly sure that she's not waking up any time soon, so you get your stuff together and head out.
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<<elseif $sceneSelect is 8>>\
Kiara sets up her gaming room and tosses a controller to you. Oddly, the game she set up is only single-player. You're about to ask a question when she interrupts.
@@.kiara; ''Kiara:'' "You play for a bit, I need to take a shower."@@
You give her a thumbs-up as she grabs her robe off the door and heads out of the room. A few seconds later, the bathroom door opens and then the shower turns on. The game is one you've played before so you skip the tutorial and just go right to the action. You're not paying much attention to Kiara but you still pick up some of her emotions through the walls. Her mind is filled with a growing sense of lust, expectation, and the occasional feeling of awkwardness/embarrassment as she cleans certain parts of her body. She takes a while, and you get the distinct feeling that she's enjoying the removable shower head a bit too much. You don’t sense a climax or hear her moan but Kiara is very horny by the time she shuts off the shower. She saunters in a few seconds later with her hair up in a towel to dry. Kiara spares a quick glance at the erection straining against your pants and gives you an unconvincing look of surprise.
@@.kiara;''Kiara:'' "Oh whoops … I got a bit distracted in the shower … did you catch any of that?"@@
You roll your eyes and turn back to the game as Kiara laughs. She pulls off her robe, exposing her voluptuous body, and tosses it in the vague direction of her hamper. You don't want to give her the satisfaction, so you try to concentrate on the game. It's easier said than done, given that she bounces around the room completely naked as she tidies up (emphasis on the bouncing). You give up completely when she undoes her hair from the towel and vigorously rubs it dry, causing her tits to vigorously bounce and jiggle. It’s distracting enough that you fail your current mission and game over. Since it seems you’re at a good ending point, you move to switch the game. Kiara stops you with a hand on your arm.
<<if $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' "You keep playing. I'm not really in the mood to … play. I'll just watch and give you some tips. Hopefully, I won't be too distracting."@@
It's hard to argue since you know exactly what Kiara has in mind and her pregaming in the shower means that you're not going to have to wait long for the fun to start. Kiara drops onto the bed next to you, fidgets for a few seconds, and stretches her back with a slightly pained look on her face.
@@.kiara;''Kiara:'' "Man, my lower back hurts. Downside of having a huge rack."@@ She cups her tits and lets them bounce free. @@.kiara; "I'm going to get comfortable, hope you don't mind."@@
Kiara does not wait for an answer before she crawls under your arm and lays across your lap, her crotch above your thighs and her ass in the air. She grabs her phone and starts idly flipping through what looks like a dating app, casting only the occasional glance at your game. Every once in a while, Kiara flips to a particular picture and asks your opinion, holding up the phone for you to see. Almost uniformly, the pictures are of half-naked women in a variety of tantalizing poses. Each time she does, she fidgets and gently rubs her body against your erection. Between the pictures and taking every opportunity to tease you, Kiara is already dripping wet by the time you reach the second stage of the game. Just to be safe, you confirm this during one of the cutscenes by running your hand up her thigh and along her slit. She gives you a mock dirty look over her shoulder but then sticks her tongue out and opens her legs to give you more room. The cutscene plays on and you keep idly rubbing her cunt. When it ends, you pull your hand away, and Kiara lets out a sigh of frustration. She slides off the bed (technically it’s more of a slightly controlled fall). Her ass wiggles a bit as she searches under the bed and then she pops back up with a box in hand. She tosses it next to you and then climbs back up and lays across your lap.
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<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' "You keep playing. I'm so horny right now that I won't be all that good. And we both know where this is going to go so why bother?"@@
It's hard to argue since you know exactly what Kiara has in mind and her pregaming in the shower means that you're not going to have to wait long for the fun to start. Kiara drops onto the bed next to you, fidgets for a few seconds, and stretches her back with a loud //*sigh*//.
@@.kiara;''Kiara:'' "Man, having huge tits can suck sometimes. My back always hurts."@@ She cups her tits and gives them a quick squeeze. @@.kiara; "They are fun most of the time though."@@
You nod your head in agreement and Kiara crawls under your arm, squirming onto your lap until her crotch is resting on your thighs and her ass is up in the air. You appreciate the view for a few seconds, give it a quick squeeze, and then turn back to the game … only to be interrupted a few seconds later by the sound of porn coming from her phone. Kiara is watching a recording of a gorgeous blonde woman, legs spread wide for the camera, fucking herself with a huge dildo. Her eyes are out of focus and you have the sneaking suspicion that this is one of Kiara’s test subjects (which is quickly confirmed when you hear Kiara’s voice give her the command to fuck herself harder). Kiara only watches for a few seconds before switching to another video, another one of her tests (a couple this time, already in the middle of fucking). Again, she stays for a minute or so before moving to the next. Kiara was already horny after her shower and watching the videos has her dripping wet before you even finish the second stage. Despite easily sensing her lust, you feel that it’s important to confirm this and slide your hand up her thigh and down her slit. She shudders and spreads her legs slightly to give you more room. When the next cutscene starts, you rest your controller on her butt and idly play with her cunt until it is over. At the sudden lack of contact, Kiara wiggles herself against the erection in your pants and sighs in frustration. Gracefully, (for her at least), Kiara slides off of your lap and ducks under the bed, emerging a few seconds later with a box. She tosses it onto the bed and then resumes her position lying across your lap.
<</if>>\
Kiara opens the box to reveal a bunch of sex toys and starts to sort through them, humming happily to herself and idly kicking her feet. Anticipation and lust build as she carefully considers each toy, finally settling on two decent-sized realistic dildos. She puts those aside, puts the box on the floor, and then looks over her shoulder with a lustful smile. Kiara arches her back slightly, pushing her butt up and wiggling it slightly. She makes it as distracting as possible and keeps trying to bump your arms as you play. Eventually, you give in, pause the game, and put a hand on her plump butt. You give it a tight squeeze and push her butt back down out of the way.. Kiara snickers and grabs the two dildos. She lifts her hips again, just enough to get her arm underneath her body, and slides the larger of the two, and places it at the entrance to her pussy. You can feel her arm rhythmically tense against your thigh as she slowly starts to pump the fake cock into herself. With a happy sigh, she hands you the other dildo and a small bottle of lube.
@@.kiara;''Kiara:'' "♥mmm♥ … Can you help me out?"@@
You pause the game again and lube up the dildo. Kiara watches your hands with rapt attention, gradually fucking herself faster as you get the fake cock ready. When you're satisfied with the slickness, you slide the plastic cock between Kiara's ass cheeks. Her lust skyrockets and she arches her back slightly to get a better angle. You rub the dildo against the tight muscle of her ass and Kiara reaches back to takes the dildo from you.
@@.kiara;''Kiara:'' "Thanks, you can … ♥nngh♥ …"@@ She starts to push the fake cock against her rear entrance and groans. @@.kiara; "… go back to … ♥uhhn♥ … playing now."@@
The fake cock pops into her ass and Kiara shudders in pleasure as inch after inch of latex cock stretches her tight asshole. As she adjusts to the new intrusion her other hand speeds up, pistoning the other dildo into her sopping wet pussy. Once the dildo is buried fully in her ass, Kiara pauses for a few panting breaths and then slowly starts to move it. You make a token effort to play the game but having a busty redhead fucking herself with two dildos turns out to be very distracting (who knew?). Pausing the game, you watch as Kiara begins to fuck her ass harder, speeding up until she matches the fake cock pounding into her pussy. She sets a rhythm so that she is sliding one dildo in as the other slides out. Her breathing quickly syncs up with her hands, sharply inhaling as her pussy is filled and grunting like an animal when the dildo pushes into her ass. Already turned on from her shower fun, Kiara quickly drives herself to her limit. Her grunts and moans soon intermix, getting more needy and animalistic the nearer she gets to her climax. Being the good friend that you are, you decide to help out and send a small current of energy through your connection directly to the pleasure center of her brain. Kiara lets out a //*Yelp*// as the surge of pleasure pushes her right to the edge. She teeters there for a few seconds, her breath held and both dildos pounding into her holes as hard as she can (consequently causing her lower arm to rub nicely against your crotch). Finally, with a final sharp intake of breath, Kiara cums hard, letting out a strangled scream as ecstasy races through her mind. Her entire body starts to buck so hard that you have to grab her back and thighs to keep her from rolling off your lap. She quickly loses her rhythm but continues to fuck herself with jerky uncoordinated thrusts. Her screaming and shuddering last for over a minute gradually diminishing until she is doing nothing more than mewling weakly and occasionally twitching from the aftershocks of her orgasm.
Once her pleasure has passed, Kiara slows her hands, eventually stopping and leaving both dildos buried deep inside her. She stretches across your lap, breathing heavily and panting as she tries to recover. Since she’s not at risk of falling, you take your hand off her back but keep the other on her thigh, gently massaging your friend’s still quivering flesh. After a few minutes, Kiara’s breathing returns to normal and she starts to idly fuck herself with the dildos again. She turns to look over her shoulder, vainly attempting to blow some of her wet curls out of her face. You push them aside for her and she gives you a lust-drunk smile.
<<if $kiara.superState2 is 3>>\
@@.kiara; ''Kiara:'' "♥unh♥ … //*sigh*// … it sucks that … ♥mmmmm♥ … anal … //*pant*// … takes so much … //*pant*// … work …"@@ She wiggles her body, grinding herself down on your erection. @@.kiara; " … having you fuck my … //*sigh*// … ass, while someone else … ♥nnnh♥ … fucks my pussy, would be … //*pant*// … ♥amazing♥"@@
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<<elseif $kiara.superState2 is 4>>\
@@.kiara; ''Kiara:'' "♥unh♥ … //*sigh*// … enjoy the show? … ♥mmmmm♥ … I know I love … //*pant*// … watching someone … //*pant*// … fuck themselves …"@@ She wiggles her body, grinding herself down on your erection. @@.kiara; " … I can tell … //*sigh*// … that you … ♥nnnh♥ … liked it … //*pant*// … ♥too♥"@@
<</if>>\
You half-heartedly turn back to the game and Kiara continues to slowly fuck herself. The game is not one of your favorites, but having a naked big-titted redhead masturbating on your lap keeps things from getting too boring. Said redhead keeps things at a low simmer and the two of you chat telepathically about your plans as Supers. Kiara keeps sliding the two dildos into her holes stopping occasionally for more lube. Despite the offhand nature of her masturbation, with your power pulsing through her mind, Kiara starts to slowly build towards another orgasm.
<<if $kiara.superState2 is 3>>\
She only makes a tentative effort to keep up with the telepathic conversation and even that becomes increasingly difficult as lust increasingly clouds her mind. Her second orgasm conveniently hits during one of the game's cutscenes and you can give her your full attention as she screams and writhes on your lap. She humps the air and pounds her ass and pussy with the fake cocks, which turns out to be much better to watch than whatever story the game is trying to convey. By the time she finally runs out of energy, Kiara manages to fuck herself through two more screaming orgasms. To maximize your enjoyment, she tries to time each for when you can give her your fullest attention (not that you wouldn't just stop playing to watch her cum anyway).
<<elseif $kiara.superState2 is 4>>\
She tries to keep up the telepathic conversation, but it becomes increasingly difficult as lust begins to cloud her mind. Her second orgasm hits when you're in the middle of a particularly tough part of the game and her screaming and writhing prove to be too much of a distraction for you to continue. Not that you mind, watching your best friend hump the air as she pounds her ass and pussy is much more entertaining than whatever the game can cook up. By the time she finally runs out of energy, Kiara manages to fuck herself through two more screaming orgasms. To maximize your enjoyment, she tries to time each so that they distract you at the worst possible parts of the game (not that you mind all that much).
<</if>>\
After her last climax, Kiara delicately removes the toys from her well-used toys and drops them to the floor. She remains sprawled across your lap, stretching out and letting loose the occasional loud yawn. You play the game for a bit more and you feel her consciousness drift closer and closer to sleep. It does not take long before Kiara is fully under, her ass still sticking up in the air under your arms.
You turn the game off and, as carefully as you can, try to move Kiara without waking her and/or dropping her on the floor. You’re not all that confident that you can manage this and decide to go for the lesser of two evils and wake her up (reasoning that a grumpy Kiara is better than one that just fell on the floor). You guide her back to her bed before she wakes up enough to get mad at you for ruining her slumber. Thankfully, she is back asleep almost as soon as her head hits the pillow. You're fairly sure that she's not waking up any time soon, so you slide the covers over her body and get yourself ready to leave.
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<</if>>\
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<<pervcheck>>\<div id="evePervFrame"><div id="areaTitle">Challenging Kiara: The Outcome</div></div>
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<<if $sceneSelect is 1>>\
Since she is naked and has no more clothing to bet with, Kiara just sits silently on the bed next to you. She tries to hide it, but you notice that she occasionally glances at your erection tenting your boxers. You can feel her mind working over an idea for a minute before she straightens up and tentatively speaks.
@@.kiara; ''Kiara:'' "Okay … I have an Idea … one more match. If I win, I get all my clothes back and you lose all of yours …"@@
@@.player; ''You:'' "And if I win?" @@
Kiara points to your boxers.
@@.kiara; ''Kiara:'' "I take care of that … and you can cum on my tits."@@ You give her a questioning look. @@.kiara; "What's the fun of psychically fixing my sexual hang-ups if we don't take advantage?"@@
Since you can't argue with that logic (not that you want to), you turn back to the game and start the next round. It's an intense match, but with your powers (and the fact that you choose the cheesiest character in the game) you come out on top. Frustrated, Kiara yells at the controller and then tosses it on the desk in disgust. She takes a few calming breaths and turns back to you.
@@.kiara; ''Kiara:'' "I'm going to take that controller apart in front of the others as a warning. Now…"@@ She shifts a bit closer to you @@.kiara; "… how would you like this? Want to keep playing and just let me do my thing?"@@
You decide that, since you do want to keep winning these challenges, you need to practice. After a quick rearrangement of the pillows and blanket, you lay back and start the game. Kiara lays next to you, pressing her soft body against yours. Your erection responds, throbbing in your boxers. She notices the reaction and smiles.
@@.kiara; ''Kiara:'' "I'm glad you're having fun. Now get to practicing, I'm not going to go easy on you next time." @@
The game starts and Kiara slides her hand down your stomach and under your boxers. Keeping an eye on your playing, she wraps her hand around your shaft and starts to slowly stroke. It's actually quite relaxing, Kiara idly pumps your cock as you play the game, occasionally interjecting with a tip or strategy you should be using. She does get a bit into the game a few times, and squeezes a bit too hard when you screw something up (which she quickly apologizes for). Since it's a fairly laid back handjob, your need to cum builds slowly, but it does build. Your breathing eventually gets heavier and you let out the occasional small moan. Kiara notices your reactions and shifts slightly, rubbing her huge tits against your chest and side. When your cock strarts to grow and throb in her hand, she leans closer to watch the first few drops of precum leak onto your stomach.
@@.player; ''You:'' "//*Unh*// … Getting close …"@@
This seems to break Kiara's reverie and she startles briefly before sliding to the floor in front of you, dragging your boxers down with her. She tugs your cock lightly and you sit up, sliding forward until you are sitting on the edge of the bed. Kiara starts stroking faster and her other arms slides under her tits, lifting them and giving you an enticing target. They jiggle as her stroking gets faster and Kiara hugs herself tighter to emphasize her already massive cleavage.
Watching Kiara present her tits for you has the desired effect and you tip over the edge. You manage to stifle a moan but your cock jumps as your climax hits you. Your hips involuntarily thrust up into Kiara's hand as she angles your shaft so that the first thick stream of cum lands across the top of her H-cup breasts. A second and third equally large shot land on the mound of her tits, sliding between her tits and pooling deep in her cleavage. Kiara keeps up a vigorous hand job through another three decent size shots and continues until you are completely spent, the last dribble of cum sliding down her fingers. She lets go of your shaft and sits back, satisfied with a job well done. The game now forgotten, you take in the scene. The round tops of Kiara's huge tits are coated with your cum, enough that some of it has slid down the sides and down into her cleavage. Kiara herself has a deep flush that has crept alway the way down her face and neck. She gives you a smile that is half smirk and half wanton.
@@.kiara; ''Kiara:'' "They are awesome, aren't they. I thought the tits would work. So, good prize?" @@
You just chuckle and drop back onto the bed (though you feel energized by the climax rather than tired). She giggles slightly herself and then looks down at her chest.
@@.kiara; ''Kiara:'' "Well shit, I did not think this through." @@ She awkwardly tries to stand without spilling any cum. Noticing her plight, you sit up and help her stand. @@.kiara; "Thanks, you're such a gentleman."@@ She looks around the room. @@.kiara; "Can you get me a towel from the hall closet?"@@
You put on enough of your clothes to look decent and leave the room, shortly returning with a towel. Kiara quickly cleans her tits, making sure that the cum does not drop onto her carpet. She is just about done when an alarm on her phone goes off. She curses loudly and checks the time.
@@.kiara; ''Kiara:'' "Fuck! It's already that late? Shit! I have to shower or I'll smell like cum the rest of the day. I hate to kick you out but I'm going to be late if I don't get ready now."@@ Kiara grabs some clean clothes @@.kiara; "Rematch at a later date?"@@
You agree and quickly get your clothes on as Kiara rushes around the room. She manages to get her stuff together before you finish, and gives you a quick goodbye before heading towards the bathroom to shower. With nothing else to do, you gather your things and get ready to leave.
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<<elseif $sceneSelect is 2>>\
Having nothing more to bet with, you just sit awkwardly on Kiara's bed as she sets up a co-op game for the two of you to play. You grab your boxers and move to put them on. Kiara notices the movement through the reflection on the screen and stops you with a light punch to the shoulder.
@@.kiara; ''Kiara:'' "Hey! Clothes stay off Mr. Psychic. I won fair and square and I want to see the goods. Besides …"@@ She turns back to finish setting up the game. @@.kiara; "… you would have gotten pouty if I lost and got dressed right away, so it's all fair."@@
Since she's probably right, you give her a nod of acknowledgement and lean back on the bed. You sprawl out with your arms above your head, posing like you were on the cover of a cheap romance novel. She half-snorts/half-laughs but you pick up a surge of lust as an idea pops up in her mind.
@@.kiara; ''Kiara:'' "I have an idea …"@@ She sits down next to you. @@.kiara; "… one more match. If you win, you get all of your clothes back and I lose all of mine." @@
@@.player; ''You:'' "And if you win?" @@
Kiara gestures to her panties.
@@.kiara; ''Kiara:'' "You take care of this." @@ You give her a look. @@.kiara; "What's the fun of psychically fixing my sexual hang-ups if we don't take advantage of it?"@@
Since you can't argue with that logic (not that you want to), you turn back to the game. It's an intense match, but even with your powers, Kiara beats you pretty badly (not that you were really trying that hard to be honest). She throws her hands up in victory, causing her tits to bounce in front of your face, then drops her controller like a microphone. She jeers and pokes you a few times, then pushes you back on the bed.
@@.kiara; ''Kiara:'' "Lean back." @@ You arrange her pillows behind you and prop yourself up against the wall. She sits directly in front of you, wiggling her plump ass on your crotch then leaning her back against your chest. @@.kiara; "I'm going to keep playing."@@ She picks up the controller and starts the single-player game. @@.kiara; "See how distracting you can be."@@
You laugh internally, open the connection to her mind, and her feelings flow in, giving you a perfect how-to guide for getting Kiara off. Following the psychic urgings, your right hand trails down her soft stomach and into her panties, sliding through the short red hairs and grazing lightly over her clit. Kiara shivers at your touch, then inhales sharply as you slide two fingers into her pussy at the precise right angle. Your left hand grabs one of her huge tits, applying the right amount of pressure and sliding a finger across her hardening nipple, and you send your voice into her head.
@@.player; ''You:'' ⚞//Yeah, I think I can figure out how to be distracting.//⚟@@
The combination of your hands and telepathy sends a shudder of pleasure down her body. Kiara fidgets a little to get more comfortable and spreads her legs slightly. Taking this as an invitation to continue, you start to slowly finger the redhead as she works her way through the first level of the game. Over the next few levels of the game, you play her body like a fiddle, your powers let you do the right thing in the right way at exactly the right time. Kiara responds beautifully and she is panting and squirming within minutes of starting. Her lust builds quickly and with it, her coordination goes out the window. She makes more mistakes and each level is worse than the last. You time it just right and her first orgasm hits during a particularly difficult boss fight. She is in the middle of a quick-time event when she climaxes. Her entire body shudders violently and you have to hold her tightly as she screams in ecstasy. You keep up your ministrations as she rides out her orgasm and her screams die down to moans and then to soft panting. Finally, she rubs her face, grabs the controller from where it fell, and takes a deep breath.
@@.kiara; ''Kiara:'' "//*pant*// … ♥fuck♥ … you are … ♥mgh♥ … good at that." @@ She restarts the level. @@.kiara; " … ♥fuck♥ … your powers are amazing … "@@
You spare a second to give yourself a mental high-five and turn your attention back to Kiara's sensitive cunt. Kiara keeps playing and you keep toying with her. By the time an alarm goes off on her phone, signaling the end of your game time, you have already worked her through another screaming orgasm and several smaller climaxes. You try to time each one for when she is at a boss fight or particularly challenging area since the frustration at losing seems to only add to the sensations. At the end, she is little more than an incoherent, lust addled mess and wholly incapable of playing the game effectively. The harsh alarm snaps her out of this haze however and she bolts upright.
@@.kiara; ''Kiara:'' "Fuck! It's already that late? I //really// hate to stop but I have to get ready."@@ She grabs your wrist and pulls your hand out of her panties @@.kiara;"Rematch at a later date?"@@
She gets up and you stretch and watch her scramble around for some clothes. After an intense glare from the redhead, you reluctantly get off the bed and get yourself dressed.
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<<elseif $sceneSelect is 3>>\
Since she is naked and has no more clothing to bet with, Kiara just sits silently on the bed next to you. She occasionally glances at your erection tenting your boxers. You can feel her mind working over an idea for a minute before she straightens up and reaches over to caress your shaft through the fabric.
@@.kiara; ''Kiara:'' "How about one more match? If I win, I get all my clothes back and you lose all of yours."@@
@@.player; ''You:'' "Sounds good, what do I get if I win?" @@
She squeezes your gently and motions vaguely behind her.
@@.kiara; ''Kiara:'' "I lay down and you can fuck my face. I think that's a fair deal."@@
Since you can't argue with that logic (not that you want to), you turn back to the game and start the next round. It's an intense match, but with your powers (and the fact that you choose the cheesiest character in the game) you come out on top. Frustrated, Kiara yells at the controller and then tosses into the trash in disgust. She takes a few calming breaths and turns back to you.
@@.kiara; ''Kiara:'' "Right where it belongs." @@ She looks around her room. @@.kiara; "Not sure how we can do this and you can keep playing, do you mind taking a break?"@@
Kiara flops on the bed, rolls over on her stomach, and props her chin up on her hands. You look around and quickly realize that you would not be able to both fuck her face and watch the screen. However, with your best friend laying on her bed, naked except for a pair of rainbow socks, idly kicking her feet (which would look perfectly cute and innocent if she was clothed and not about to get her face fucked) you somehow don't mind skipping the game.
@@.player; ''You:'' "Yeah, I think I'm good." @@
You slide your boxers down and your erection springs up in front of Kiara's face. She looks up at you with a smile, pushes her glasses back into place, opens her mouth wide with her tongue extended, and waits. Taking your cock in hand, you guide it into her waiting mouth. Kiara watches you over the top of her glasses and maintains eye contact until two-thirds of your dick has slid between her lips, only breaking when you bump into the entrance of her throat. She pauses there, clamping her lips tightly around your shaft and slowly caressing the underside of your cock with her tongue. You sit there and enjoy the feel of her mouth until Kiara lets out an impatient grunt. You scan her mind to figure out what she wants and smirk when you get the answer. Pulling your hips back, you gently thrust forward, slowly sliding your cock back into her mouth.
It starts out slow at first, you fuck Kiara's mouth with shallow strokes as she idly hums to her self and kicks her feet in time with your thrusts. You keep your right hand on Kiara's head, mostly to help guide your movements but to also keep her curly red hair out of her face. Your left, traces the freckles across her shoulders, occasionally dipping lower to caress the side of Kiara's H-cup tits. The pace picks up slowly but its not long before you are fucking Kiara's face with quick long strokes. Kiara remains mostly passive, allowing you to have your way as drool falls from her lips onto the bedspread. The only reaction she gets is to put a hand on your hip when you're being particularly vigorous.
Kiara kicks her feet with each thrust, which makes her plump ass jiggle in a particularly enticing manner. The feeling of her mouth and tongue have you nearing your climax fast. Wanting to have a bit more fun before you finish, you reach forward and grab a double handful of Kiara's ass, sinking your fingers into her soft flesh. Kiara grabs your hips suddenly and pulls, lunging forward at the same time. Since you bent forward to grab her ass, the new angle allows your cock to slide right into her tight throat. When her lips touch the base of your cock, she clamps down and starts bobbing her head in rapid shallow strokes. The sudden tightness pulls a loud groan from your throat and you involuntarily tighten your grip on Kiara's ass. It does not take long, a few more shallow thrusts of her head and you tip over the edge. Kiara pulls you as deep as she can and holds your hips as you explode down her throat. Your breath catches and Kiara lets out a satisfied moan as shot after shot of thick cum slides directly to her stomach. The vibrations send a small shock of pleasure through your shaft and elicits one last small pulse of cum. Kiara holds you in her throat for a few seconds as the heady feeling of the climax begins to fade, then pushes you away. She takes a large gasping breath when your cock slides out of her mouth and you stumble backward onto her computer chair. Kiara wipes the drool from her chin, smoothly rolls over (it's not very smooth but she's naked so who cares), and sits up.
Her eyes drift over your shoulder to the time displayed on the computer.
@@.kiara; ''Kiara:'' "Damn, that took longer than I thought."@@ She stands and starts to find her clothes @@.kiara;"As much as I would like a rematch, I've got things to do. Want to pick this up later? "@@
She grabs a shirt from the hamper and quickly wipes her mouth. You finally get your head together and start to put on your own clothes. In a few minutes, the room is straightened up and you are both ready to head out.
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<<elseif $sceneSelect is 4>>\
Having nothing more to bet with, you just sit awkwardly on Kiara's bed as she sets up a co-op game for the two of you to play. You glance at your pile of clothes, then to Kiara's panty-clad ass, and propose a new wager.
@@.player; ''You:'' "I have an idea." @@ Kiara turns around with an inquisitive look on her face. @@.player; "One more match. If I win, I get all of my clothes back. If you win, I'll take care of you."@@
Kiara raises an eyebrow and cocks her hip.
@@.kiara; ''Kiara:'' "Who says I need to get taken care of."@@
You tap your forehead and she rolls her eyes.
@@.kiara; ''Kiara:'' "Of course. Your porno senses must be tingling. Still, I like my odds with that deal so I'm in."@@
She sets the game back up and drops next to you. It's an intense match, but even with your powers, Kiara manages to beat you pretty badly. Smiling widely, she jumps up, does an uncoordinated victory dance (which involves a lot of bouncing and jiggling), and drops the controller like a microphone on your lap. She pokes you a few times and starts pushing you off the bed.
@@.kiara; ''Kiara:'' "I'm going to practice. More practice means more sexy rewards. I play and you get to work."@@
Kiara sits on the edge of the bed and you sit on the floor in front of her, shuffling over until you are between her legs. She starts the game and plays a few rounds. During this, you tap into her mind while idly running your hands along her calves. Kiara seems content with your touch and lets out a few happy noises as you rub her legs and bide your time. Sensing her complacency, you make your move. Kiara lets out a surprised yelp as you grab behind her knees, pull her legs apart, and yank her forward in one smooth(ish) motion. She flails wildly for half a second before falling backward onto the bed with an //*oomph*//. Kiara opens her mouth to complain about not being able to see the game but another quick tug pulls her pussy to your waiting tongue. Instead of protests, all that comes out of her mouth is a drawn-out moan of pleasure.
You bury your tongue as far as you can into her cunt, sliding it in and out several times before quickly flicking it against her clit. With a grunt of effort, Kiara tries to sit up and regain some control but you lift her knees even higher, knocking her off balance again and onto her back. You sit up slightly to get a more comfortable angle and force her legs back and open. You take in the view, Kiara's bent body, her huge tits pushed up against her chin, before diving in and burying your face into her cunt. The new angle and position allow you to control her hips and prevent Kiara from humping herself against your face. You eat her with as much enthusiasm as you can muster, mercilessly driving her towards the most intense climax you can. The open connection to Kiara means that every lick, suck, and nibble drives her closer and closer to orgasm.
Unsurprisingly, the intensity and skill of your pussy licking means that Kiara's orgasm quickly rushes closer. Within minutes, her moans of pleasure get increasingly louder and her breathing little grunts as she draws perilously close to her climax. Deciding to tease her a bit and draw it out, you slow down and just brush your tongue lightly around her labia and nothing more. After a minute, Kiara's moans take on a desperate edge and she resumes trying to hump against your face to increase the stimulation (resulting mostly in her bucking ineffectively and kicking her legs in the air). Just when her frustration and desperate need to cum reach equilibrium, you lock your lips around her clit, slide two fingers into her drenched pussy, and massage her g-spot. Kiara climaxes hard. Her high pitched screams of ecstasy fill the room as she convulses, her legs trying to close and her body trying to involuntarily straighten out. Her convulsions are strong enough that it's tough going to keep your tongue on her clit. Thankfully, her lack of leverage means that you can keep her legs open and hold her in the bent position as she thrashes, moans, grunts, and screams through the intense climax. You try and draw out the orgasm as long as you can, sucking hard on her clit while pistoning your fingers into her cunt.
After a full minute, her orgasm finally starts to subside and you slowly back off. You stop sucking on her clit, slide your fingers free, and let her go. Kiara stretches out with a shuddering breath and then curls onto her side. Satisfied, you sit up and look down at your friend. Kiara's hair is tousled and her glasses are knocked askew. She has a dazed, yet very happy, smile on her face.
@@.kiara; ''Kiara:'' " … //*pant*// … Fuck … //*pant*// … Couldn't let me … ♥mmm♥ … keep practicing could you? … //*pant*// … Can I play my game now? … and c…could you keep going?"@@
You look around for something to wipe your mouth and Kiara weakly indicates a pile of clean shirts. Taking one, you hold it up to Kiara with a raised eyebrow. She just waves her hand vaguely before hugging her sides and closing her eyes. Shrugging, you use it to wipe your mouth and toss it on the bed next to her. After a few minutes, Kiara rolls onto her back and sits up. She takes a few steadying breaths and picks up the controller once again. Now wary, Kiara watches you out carefully, plants her feet on the ground, then starts playing the game again. You leave her alone for a few minutes before shuffling between her legs and sliding your tongue along her cleft. She shudders, and you can sense the jolt of pleasure run through her body, but she keeps her focus on the game. Kiara plays for another hour and you manage to make her cum three more times before she shuts the game down. They are not as intense or prolonged as the first and she manages to keep the game going for most of the time you are between her legs. You are not sure how well she did on the game (all you can see is short red hair, pale thighs, and her vagina) but you don't really care all that much. Eventually, she taps you on the head.
@@.kiara; ''Kiara:'' "Not sure if you heard the alarm but that took longer than I thought. As much as I want you to keep doing that, I have something to do."@@ Kiara swings her leg over your head and stands. @@.kiara; "Want to pick this up later? "@@
After a quick jaw massage, you nod and give her a thumbs up. She passes you the t-shirt so you can wipe your mouth and then starts getting her clothes together. Once clean, she helps you up and then the both of you get dressed. A minute later, the two of you are ready to get on with your day.
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<<elseif $sceneSelect is 5>>\
A pouting Kiara sits next to you on the bed, annoyed at losing and currently mulling over her nakedness. Her eyes drift over towards the erection tenting your boxers and she reaches over to caress it through the fabric.
@@.kiara; ''Kiara:'' "OK, new deal. One more match. I win and I get all my clothes back and you lose all of yours."@@
@@.player; ''You:'' "Sounds good and when I win?" @@
Kiara rolls her eyes and then rubs her H-cup tits against your arm. She gives your cock a gentle squeeze.
@@.kiara; ''Kiara:'' "I don't want to tell you but I'll make it really interesting … I promise you'll enjoy it."@@
Knowing that Kiara is a woman of her word (and as much of a pervert as you are), You see no real downside to this and quickly agree. Kiara sets up the game for one more round and the two of you start the match. The two of you are on the top of your game but your psychic powers (along with a good helping of dumb luck) give you the edge you need to come out on top. Kiara stares at the ceiling for a few seconds, lets out a frustrated //*huff*//, then throws the controller under her bed. She takes a deep breath and turns to you with a smirk.
@@.kiara; ''Kiara:'' "Banished as punishment." @@ She gestures towards the bed. @@.kiara; "Boxers off and lay down, I'll take care of the rest."@@
You quickly comply, tossing your boxers on top of your other clothes and lay in the middle of the bed. Kiara crawls between your legs, gives your shaft a quick lick from the base to the tip, and then smiles up at you. She pushes her glasses back into place and then wraps her lips around your cock, sliding down until you are fully buried in her throat. Kiara holds you deep for several seconds, contracting her throat and rubbing her tongue tightly against your shaft. She slides back up slowly and messily, making sure to cover your cock in as much saliva as she can. Your cock slides out of her mouth with a //*pop*// and Kiara starts crawling up your body, stopping when your slick shaft is between her huge tits.
@@.kiara; ''Kiara:'' "Nice and slippery." @@ She grabs her huge tits and squeezes them around your cock. @@.kiara; "Now, fuck my tits."@@
You lift your butt off the bed and slowly pump your hips, pushing your cock through the soft tightness of Kiara's H-cup tits. You get a nice view of the tip of your cock just barely poking out from her cleavage with each thrust, her breast bouncing from the force. You only get to enjoy titty-fucking the redhead for a minute or so before the saliva dries out and Kiara lets your dick flop free. She crawls further up your body, dragging her tits against your chest, and keeping as much contact as she can. She has a wicked smile on her face.
@@.kiara; ''Kiara:'' "Whoops, needs a bit more lubrication …" @@Right before her hips reach yours, she reaches between the two of you and pushes your cock flat against your stomach. Kiara straddles your hips and presses her wet pussy against the base of your shaft. She wiggles a bit and until your cock nestles between her lower lips. @@.kiara; "mmmm … so wet."@@ She starts to rock her hips, sliding her warm slit along the length of your dick, stopping only as the head nears the entrance to her pussy. @@.kiara; "//*tsk*// … No fucking me yet …"@@
With each thrust, Kiara's hard clit rubs against the sensitive frenulum just below the head of your cock (Kiara also seems to enjoy it as well and lets out a soft moan of pleasure each time). After your shaft is slick with her juices, Kiara slides back down your body and wraps her tits around your newly slick shaft. This process repeats several times. You fuck her tits until your cock is dry and then she gets it wet again using her throat or pussy. Kiara's lust grows with each repetition. Her pussy gets wetter and she spends more time grinding herself against you and less using her mouth. It's immensely pleasurable but an incredible tease. After who knows how many repetition, you get fed up and decide to take matters into your own hands.
The next time Kiara is grinding her cunt on your shaft, you grab her hips and pull her harder against you. Her eyes go wide in surprise and she a small //*yip*// as you begin to guide her movements. You keep her pressed tightly against your shaft and urge her to speed up her grinding. After she gets a nice rhythm going (and no longer needs your guidance), you start to thrust up against her cunt. The increased pressure on her clit pulls a grunting moan from her throat. Kiara leans down and presses her huge tits against your chest.
@@.kiara; ''Kiara:'' "… //*grunt*// … tell me when you're … ♥ugh♥ … close …" @@
You nod, tighten your grip on her hips, start thrusting harder against her. It does not take long for Kiara's teasing and warm pussy to have the desired effect. Your shaft swells and starts to throb in time with your heartbeat. You give her hips a quick squeeze.
@@.player; ''You:'' "… nhg … close …" @@
Kiara seems to be enjoying the grind and does not hear you at first. You squeeze her tighter and repeat yourself, louder this time. Her eyes open and it takes a second for recognition to hit. Slightly panicky, Kiara scrambles down your body and lowers her head towards your cock. She just makes it in time and her lips wrap tightly around the head of your cock a half-second before you let loose the first shot of cum. After the first shot coats her tongue, Kiara pushes down, letting the rest of your load fire directly down her throat. She gently rubs your thighs until you finish ejaculating. When you are finished, Kiara tightens her throat a few times and then slowly slides her mouth off your cock. She lets it go with a //*gasp*// and leans her head on your thigh.
@@.kiara; ''Kiara:'' "… //*huff*// … fuck we taste good … //*gulp*// … really good …" @@ She glances over to the time on her computer. @@.kiara; "Fuck. That took longer than I thought."@@ She pushes herself to a sitting position @@.kiara; "I've got things to do and I am sure you do too."@@ She clambors off the bed and starts to get dressed @@.kiara; "I want a rematch … //*sigh*// … later."@@
You nod lazily and slide off the bed. Kiara grabs an old t-shirt to clean her mouth and then tosses it back into the hamper. The two of you quickly get yourselves together, getting dressed and gathering your things. After a quick goodbye, you get ready to leave.
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<<elseif $sceneSelect is 6>>\
Having nothing more to bet with, you sit on Kiara's bed and think while she sets up the next game for the two of you to play. You're staring at Kiara's plump ass, snug inside her boyshort panties, when a sudden inspiration hits you.
@@.player; ''You:'' "I have an idea." @@ Kiara turns around with an inquisitive look on her face. @@.player; "One more match. If I win, I get all of my clothes back. If you win, You sit on my face as I eat you out."@@
Kiara crosses her arm, drawing your eyes towards her huge tits as they are forced together, and thinks for a few seconds.
@@.kiara; ''Kiara:'' "I //Am// horny. But you're a pervy psychic so you already knew that …"@@ Kiara walks over to the computer and restarts the fighting game. @@.kiara; "Fine, deal!"@@
Kiara tosses you the controller and starts the match. It's close, but even with your psychic powers, you are simply not a match for your redheaded opponent. She plays off reflexes and instinct, not giving you enough telepathic warning for your fingers to react effectively. When the deathblow falls, she yanks the controller out of your hand, tosses it on the desk, then jabs you a few times.
@@.kiara; ''Kiara:'' "Booya! Get yourself on that bed."@@ Kiara shimmies out of her panties and grabs her headset. @@.kiara; "I need to get everything set up."@@
She slips on the headset as you grumble and lay down on the bed. You give her an inquisitive look.
@@.kiara; ''Kiara:'' "What?" @@ She gestures towards the headset @@.kiara;"I want to get some matches in."@@
You just shake your head and slide a pillow over to give your neck a comfortable angle. Kiara eagerly climbs on the bed and straddles your head, settling her soft thighs against your cheeks. Surprisingly, Kiara pauses there, her already wet pussy inches from your mouth. You hear some clicking above you but you cannot see what she's doing (all you can see is vagina and underboob). After a minute, Kiara greets someone over the headset and you can just make out several voices on the other side.
@@.kiara; ''Kiara:'' "Hey Guys! … … … Yeah, I wasn't planning on being back on … … … for a few games probably … … … Everyone ready? … …" @@ Kiara taps a few things on her controller @@.kiara;"… Okay, lets go!"@@
On the last word (and presumably the beginning of the match), Kiara lowers her cunt to your mouth. The sound of the game and Kiara's guildmates cut off as you are encased in soft darkness. You start slow, just extending your tongue enough to lightly run it along Kiara's outer lips, causing her to squirm slightly. You keep this up for the entirety of her first match, occasionally extending your tongue further, parting her labia and dipping into her pussy. Kiara grows increasingly horny and frustrated and she wiggles her hips a few times to get you to move on. When you don't, she drops her weight down on your face, forcing your tongue deeper into her soaking wet cunt. You start to move your tongue, savoring the taste and slick warmth of her cunt. For a while, Kiara just sits on your face and lets you do most of the work. You hear the occasionally muffled voice from above you and Kiara shifts her weight to get comfortable or in reaction to something in the game, but otherwise she seems content to just sit on your face and let you do most of the work. You keep up the slow tongue-fucking for some time, slowly building her lust. The next time she speaks to someone, you quickly slide your tongue up to circle her clit. Even with your head buried between her legs, you can hear a sharp //*yip*// of surprised pleasure. She squeezes her thighs tightly in warning.
@@.player; ''You:'' ⚞// Whoops! Bad timing? //⚟@@
A shudder runs through Kiara as your words bounce through the pleasure center of her mind, starting with her head and making its way down her body.
@@.kiara; ''Kiara:'' ⚞// ♥fuuuuuuck♥ … Guildmates heard that one … slide your tongue up a bit more … ♥yessssss♥ … //⚟@@
Kiara gets even wetter and her hips start to move in small circles, lightly rubbing her pussy against your face.
@@.player; ''You:'' ⚞// Is that a problem? //⚟@@
@@.kiara; ''Kiara:'' ⚞// Nah … Let them wonder what's going on … ♥mmm♥ … give them something to jerk off to later … ♥fuuucckkk♥ //⚟@@
Kiara's juices quickly cover your face. She keeps playing the game and circling her hips for several minutes. You can feel her lust building and the shadow of a climax growing in the back of her mind. By the end of her next match, her movements are more insistent. After circling her hips for a few seconds she shifts to grinding her pussy hard against your face (which draws out a pleasurable sigh each time). You tap into her mind and let your psychic sense guide you, adjusting your technique to her hip movements. When she circles her hips, you make sure to flick suck on her clit as it passes your lips. When she grinds down, you extend your tongue and bury it as deep as you can. As she gets closer to cumming, her grinding starts to get more intense. Soon she is not grinding as much as just humping herself against your face in a desperate need to get off. Your tongue and mind work in perfect harmony, With each pass, you slide deep into Kiara's cunt then slide out to flick hard against her clit. The pleasure soon begins to overpower her mind and her movements become less coordinated and jerky. You can feel her concentration on the game wavering through your telepathy.
@@.kiara; ''Kiara:'' ⚞// … ♥sogoodsogoodsogood♥ … fuck sniper … ♥fucking tongue♥ … dammit missed! … ♥nnnnggooodddd♥ … fuck! Lost match … match over! … Yes!… //⚟@@
Kiara mutes her headset and tosses both it and the controller onto the bed behind her. She tangles her fingers in your hair and pushes herself down, crushing her cunt against your face. She starts thrusting hard, fucking your face with quick jerky thrusts, sending her libido into overdrive. Less than a minute later, she thrusts one last time and mashes her clit against your tongue, holding you as her entire body tenses. A quiver runs through her body as her climax crashes over her and even muffled, you can hear her cries of ecstasy. Her thighs involuntarily clench tightly around your head cutting off even more noise (and some oxygen). You shift slightly and lock your lips on Kiara's clit, sending her orgasm to new heights and causing her screams to hit a higher pitch. Her climax crests and dips a few times as you hungrily work her cunt with your tongue and lips. From your position, it is hard to tell how long her orgasm goes on, but it eventually starts to fade and you feel the grip on your hair loosen. With a final shuddering breath, Kiara sits back and rests her plump ass on your chest. She squishes her tits out of the way. and looks down at your face with a tired smile.
@@.kiara; ''Kiara:'' ⚞// … //*pant*// … almost didn't mute my mic in time … //*huff*// … Can you breathe okay? … //⚟@@ You nod (kind of) and she brushes her hair back out of her eyes. @@.kiara; "Good to know."@@ Kiara shifts her pussy back onto your mouth. @@.kiara; ⚞//Going to play some more rounds.//⚟@@
Kiara continues to ride your face and play her game for some time. With her first climax out of the way, she takes it easy and is content to just slowly grind herself on your tongue. She keeps as much focus on the game as she can given the situation and you take the opportunity to play with her ass and tits (she seems to really like you grabbing her ass and she humps your face harder whenever you do so). Kiara manages to keep talking with her guildmates, even through two more small orgasms. Eventually, the muffled sounds of the game cease and Kiara shifts her weight off of your head as she stands. You sit up, massage your jaw, and turn just in time to catch a towel thrown by Kiara. Giving her a quick nod, you clean your face.
@@.kiara; ''Kiara:'' "//*sigh*// … You can use the bathroom to clean up if you want " @@ She glances at her computer and notes the time. @@.kiara;"Fuck. I was enjoying that and lost track of time."@@ She starts to quickly gather her clothes. @@.kiara;" I have things to do and I am sure you have somewhere to be. Do you want a rematch later? Maybe give you a chance at winning? "@@
Kiara starts getting dressed and you follow suit. After she quickly straightens the room out and you grab your stuff, the two of you say your goodbyes and get ready to leave.
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<<elseif $sceneSelect is 7>>\
Kiara looks down at her naked body and then to the erection tenting your boxers. She ponders for a few seconds, her cheeks flush, and she fidgets slightly on the bed. You give her an inquisitive look.
@@.kiara; ''Kiara:'' "How about another challenge? One more match, winner takes all. It will give me a chance to get my clothes back."@@
@@.player; ''You:'' "Sounds good. What do I get out of it?" @@
Kiara opens her legs and slides her hand between them. Her fingers come up glistening with her juices.
@@.kiara; ''Kiara:'' "I get on all fours. You fuck me as hard as you want. AND you don't have to pull out." @@
It's an intriguing offer (or more accurately, an offer she knows you would never turn down) so you eagerly agree and turn back to the game. The match is intense and Kiara is on top of her game. She manages to stay just ahead of you for almost the entire match. It is only at the very end that she slips up with a minor fluke of a mistake that you are able to capitalize on and win (though you are not sure that it's entirely a mistake). Expecting her usual temper, you are surprised when Kiara just shrugs and tosses the controller onto the desk. With a small //*huff*// she crawls onto the bed.
@@.kiara; ''Kiara:'' "Well damn, I lost …" @@ She props herself up on her elbows and knees with her butt facing you. She looks coyly over her shoulder. @@.kiara; "You win. Do you want to keep playing as you rail me or do you want to concentrate?"@@
Pulling your boxers down, you climb onto the bed behind Kiara. Taking a hold of her ass with both hands, you slide your cock between her cheeks. You press them together and pump your hips lightly. After a few seconds of enjoying the feel of her butt on your cock, you give her ass a light slap, drawing a glare from Kiara (and a small surge of lust).
@@.player; ''You:'' "I think this deserves my full attention."@@
Kiara gives an appreciative //humph// and lightly bounces her ass. She sways it from side to side and even attempts to twerk a few times (and failing). It is enjoyable though, that is until she gets carried away and starts to sing the lyrics to a popular dance song in time with her ass bouncing. You tighten your grip on her ass to stop her movements, which causes her to pout and flick her hair as she turns away. The pout does not last long, as you quickly line your cock up with her pussy and ease your hips forward. You slowly pull her back on her hips at the same time, inching your cock deeper into Kiara's waiting cunt. When your hips touch Kiara's ass, she lets out a drawn out moan of pleasure and looks over her shoulder with a look of pure lust. You hold her tightly against you for a few seconds and open the connection between the two of you, pouring psychic energy into her mind. The instant the energy hits the pleasure center of her brain, Kiara's pussy clenches tightly, her knees wobble, and she buries her face into her pillow to muffle her moans.
You gently massage and knead Kiara's ass as she quivers from the effects of your powers. After a minute or so, the shuddering stops and Kiara lifts her head from the pillow. Panting happily, she starts to gently push back onto your cock. You pull back and then use the grip on Kiara's ass to pull as you thrust forward. The fucking starts slow but quickly building up speed and intensity. Each time your hips meet slap into her ass, Kiara lets out a grunt of pleasure. You quickly build up a nice tempo, driving into Kiara with hard fast strokes. Your connection with Kiara gives you all the information you need to play Kiara's body like a drum, changing the intensity and angles of each thrust to maximize her pleasure. It does not take long before Kiara is panting desperately into the pillow as her climax rapidly approaches. Deciding it's time to send her over the edge, your right hand shifts its grip and your thumb slides down the crack of her ass. A little pressure on her asshole and after a sharp intake of breath, Kiara starts to buck wildly. She places one hand on the wall and uses the leverage to push herself backwards with enough force that each slap sends ripples across her plump ass. A little more pressure and Kiara cums hard. The crescendo of pleasure hits her like a wrecking ball and her body starts to convulse hard enough that her arms give out and her face slams into her pillow (the only thing that keeps her from dropping completely prone is your grip on her hips). Her screams are barely muffled by the pillow and you keep fucking her as wave after wave of ecstasy runs through her. You keep up the hard thrusts and gently probing of your thumb until Kiara's screams stop and are replaced by heavy breathing and the occasional dazed grunt. Kiara turns her head and looks over her shoulder, giving you a breathless chuckle and speaking between thrusts.
@@.kiara; ''Kiara:'' "//*pant*// … No … //*huff*// … fucking … //*pant*// … fair …"@@
She is about to say something else but you slam your cock into her hard, causing her to yelp loudly and bury her face back in the pillow. Kiara stays face down ass up through two more screaming orgasms. Each hard slam forces Kiara to sprawl out a bit more. By the time your own orgasm hits, she is completely prone and you have to lift her hips off the bed to meet your thrusts. With a loud groan and one final thrust, you pin Kiara to the bed and cum deep inside of her. Shot after shot fills her cunt as Kiara shudders beneath you. You pump your hips a few more times, forcing the last few drops of cum out, before your arms give out and you collapse on top of Kiara. The two of you remain there for a few minutes, Kiara beneath with your slowly softening cock still inside of her. It eventually slips out, along with a bit of your cum, and you roll off her and onto your side. Kiara remains sprawled out, her legs slightly spread and your cum dripping from her pussy. She languidly turns her head to look at you.
@@.kiara; ''Kiara:'' "That was … ♥mmm♥ … amazing … "//*huff*// … you are way more fun with psychic powers … ♥nngh♥ …"@@
You laugh and slap her ass lightly, drawing another glare from the well-fucked redhead. She flips you off and is about to say something when the alarm on her phone goes off. She turns toward it with an annoyed look on her face.
@@.kiara; ''Kiara:'' "Shit. That took longer than I thought."@@ Kiara slowly sits up and stretches. @@.kiara; "As much as I would like a rematch, I have to get cleaned up cause I got things to do. Want to pick this up later?"@@
Realizing that it is indeed later than you thought, you nod and Kiara tries to smoothly roll off the bed (it's not very smooth but she's naked so who cares). She grabs a shirt from the hamper and wipes some of the cum leaking down her thigh and tosses it into the hamper. You slide off the bed and start to get dressed as Kiara quickly grabs some clothes and heads towards the shower. She gives you a quick goodbye and then leaves the room. You get dressed and follow suit.
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<<elseif $sceneSelect is 8>>\
Victorious, Kiara is at her desk, going through her game library and deciding on which game she wants to whoop you in next. Her hips are bopping from side to side in a rhythm that only Kiara can hear (well you can hear it since you're telepathic but thats beside the point). You take this opportunity to ogle her ass as it shifts and bounces beneath her tight boyshort panties. Inspiration suddenly strikes.
@@.player; ''You:'' "Let's play one more round. Winner take all."@@ Kiara looks inquisitively over her shoulder. @@.player; "I win and I get my clothes back, You win and we can fuck. And before you say that thats not a reward, I //am// psychic and know you want some sex."@@
Kiara turns and crosses her arms (which draws your eyes towards her tits). She regards you silently for a few seconds before nodding.
@@.kiara; ''Kiara:'' "No real point arguing that. I do want to fuck … Fine, I'm in. However, when I win, I get to choose the position."@@
Kiara nods once more then drops herself down next to you. Turns out, the match is a complete blow out. Kiara counters every move and crushes you with little effort. You would like to attribute the loss to Kiara's natural skill or practiced expertise, but in all honesty, when losing means you get to fuck, why put in the effort? Suspicious thoughts pop up in Kiara's mind, but her kicking your ass is a normal enough event that she finds no reason to complain (and she does want to have sex). After the match, Kiara quits out of the game and snatches the controller out of your hand. She puts in on the desk and grabs her headset. She turns slightly and bumps your chest with her butt, hard enough that you fall backward onto the bed.
@@.kiara; ''Kiara:'' "Since I win, I get to be on top."@@ She puts on her headset and slides her panties off. @@.kiara;"I'm going to ride you and play some rounds. It's good practice for dealing with distractions."@@
You give her a flat look. Kiara smiles wickedly and tugs at your leg.
@@.kiara; ''Kiara:'' "Fine, I also like playing video games and getting off. Sue me."@@
You slide down until your legs are off the bed, then pull your boxers down around your ankles, letting your already hard cock spring free. Kiara starts the game and climbs onto the bed as it loads. She turns away from you and swings her leg over your body, settling her butt down on your hips. She greets a few people over her headset and joins the queue for the next match. While waiting, she sits up slightly and reaches down to line your shaft up with her pussy. She circles her hips slightly, teasing the tip of your cock with her lower lips, before slowly lowering herself. Your cock slides into her slowly, she's wet enough that there is little resistance despite her tightness but she savors the feeling of being filled. A voice crackles through her headset and Kiara pauses half-way down your shaft to respond.
@@.kiara; ''Kiara:'' "Hey dudes. How's everyone's matches going today?"@@ She listens to several responses, not descending any further. @@.kiara; "DeeDee, how was that raid the other night, I heard people got some good //*Yeep!*//"@@
Kiara lets out an odd yelp when, in a moment of good-natured frustration, you grab her hips and slam yourself up, impaling her fully on your cock. <<if $kiara.superState2 is 1>> Kiara closes her eyes and opens her mouth in a silent moan. She remains still and enjoys the sensation of fullness for a few seconds before shaking her head slightly and going back to the game. When she answers her guildmate, her voice is slightly huskier.<<elseif $kiara.superState2 is 2>> Kiara turns and gives you a reproving glare over her shoulder. However, she can't hide the slight flutter of her eyes, the quickening of breath, or the flush rising in her cheeks. Her glare vanishes and she playfully sticks her tongue out, then turns back to the game. When she answers her guildmate, she sounds mostly normal and you can tell she is trying to keep the lust out of her voice.<</if>>
@@.kiara; ''Kiara:'' "//*sigh*// … What Faildog? … Oh, that was nothing, got a F-ing leg cramp …"@@ Kiara rises slightly and then settles back down, slowly starting to fuck your cock. @@.kiara; "… Oh yeah DD, currently getting fucked right now. Cause that's the exact thing I want to do during a match … Because, I'm too busy getting fucked by the loot drops …"@@
Her teammates laugh and the conversation turns back to the game. Kiara bounces lightly on your cock as she plays, keeping as much of your shaft inside of her as she can. Since you have your hands free, you gently massage Kiara's ass. Most of the first few matches stay like this, Kiara only slowly sliding an inch or two on your shaft. During particularly tense parts of the game however, she stops moving entirely (though her pussy does tighten each time something stressful happens). Even with such a slow fuck, Kiara struggles to keep the sounds of pleasure out of her voice, especially when you sit up to play with her H-cup tits and has to hide a moan with a badly fake cough more than once.
During a particularly difficult match, you decide to up the game. The right hand slides over slightly and you brush your thumb against Kiara's asshole.<<if $kiara.superState2 is 1>>Kiara groan is loud enough that the rest of her chat goes silent. She drops her weight down, grinding herself against your cock and forcing your thumb harder against her ass. Her eyes close and it takes her a few seconds to remember that she is still on chat with her friends. She takes a shuddering breath before she speaks.<<elseif $kiara.superState2 is 2>>Even from behind, you can see her jaw tense as she desperately tries not to moan while still on chat. Her back arches slightly and she starts to bounce harder on your shaft. It seems to take her a minute to remember that someone was asking her a question. She lets out her breath in a large sigh.<</if>>
<<if $kiara.superState2 is 1>>\
@@.kiara; ''Kiara:'' "//*gulp*// … Uh, who's watching porn? … DD, Faildog, Anex? … You pervs watching some porn while we play? … ♥mmm♥ … Wait, all of you are? … Damn guys …"@@
<<elseif $kiara.superState2 is 2>>\
@@.kiara; ''Kiara:'' "//*gulp*// … Sorry what was that? … Had someone talking to me and I missed the question … ♥mmm♥ … It's the guy I'm currently fucking, who do you think it was … get your head out of the gutters guy …"@@
<</if>>\
You put slightly more pressure on her backdoor and Kiara lifts her hips higher. When you ease off, she drops back down. You repeat this a few times, each time getting her to rise a bit higher on your shaft. Soon, Kiara is rising until only the tip of your cock is still in her cunt then dropping back down with a //*huff*//. You tighten your grip on her ass and use it to guide the tempo of your fucking until Kiara is bouncing as quickly as she can manage without leverage. The lust starts to fill her mind and it's not long before Kiara takes over the fucking and you no longer have to guide her. She manages to keep quiet, though you can see the building tension in her neck, shoulders, and jaw as it becomes harder and harder. Nothing can keep the sound of your fucking quiet however, and the increasingly loud and wet //Slap// of her ass smacking into your torso (If her teammates can hear this, they don't seem to be saying anything).
Kiara's holds up admirably given the fact that she is bouncing on your shaft, but as her orgasm draws near, her playing suffers. She has to force out a few strained apologies when she makes a big mistake and you are pretty sure she will not be able to hold back much longer. Your hands go back to her hips and you thrust your hips to meet hers. The rhythm speeds up and you fuck her as hard and as fast as the position allows. Soon, she is teetering on the edge of climax. You can just hear the sound of her annoyed teammates as Kiara drops the controller and starts pinching and tugging on her nipples in an effort to get off. With one final powerful thrust, you pour more energy into the connection to Kiara while simultaneously pressing the top part of your thumb into her asshole. Kiara cums instantly and she frantically claws at her headset before she completely loses control. She almost does it too. A strangled @@.kiara;FUCK!@@ slips out before she manages to get the headset muted. With her audience gone, Kiara lets loose, screaming wildly as waves of pleasure cascade through her body. She does not let up and bounces harder, Her screams puctating each time she slams herself down on your shaft. You work your thumb a little deeper, causing her whole body to quiver and pushing her screams to a higher pitch. Kiara's orgasm eventually fades, her screaming gets quieter, and her bouncing less energetic. Soon, Kiara has stopped bouncing and is just sitting on your cock, gently flexing her pussy muscles, as she tries to catch her breath.
You have other plans. Tightening the grip on her ass you lift her up and slam back into her. Kiara groans in pleasure and leans forward, resting her hands on your knees and hanging her head. At first you are just fucking her, but after a minute or so, Kiara starts to rock back to meet your thrusts. As you both fall back into a rhythm her groans turn to moans then turn to screams once you are both slamming into each other at full speed. You manage to make her cum again before you feel your own climax approaching. After her second, Kiara is largely passive, just letting you fuck her while she twitches and moans above you. When you go over your own edge, you let out a groan and pull up on her ass until your cock slips out of her wet slit. You pull her back down and nestle your throbbing cock between her ass just as let loose. Stripes of cum coat Kiara's ass and your stomach as your dick throbs with each wave of pleasure.
Your dick finally stops pulsing and the two of your remain there for a few minutes in an attempt to catch your breath. Kiara reluctantly leans over to grab her headset and signs back on. She gives her guildmates a lame (i.e. blatantly bullshit) excuse for the cursing and AFK before signing off. Kiara tosses the headset onto the desk, then rolls over and plops face down on the bed next to you. She turns slightly so you can just see her eye beneath her curly hair.
<<if $kiara.superState2 is 1>>@@.kiara; ''Kiara:'' "You always know how to make me cum hard. Probably shouldn't have done that mid-chat but … fuck it. Give them something to jerk off to later."@@<<elseif $kiara.superState2 is 2>>@@.kiara; ''Kiara:'' "You don't play fair bossman. They probably had a good idea about what was going down. My excuse sucked … Eh, fuck it, they'll forget eventually or they'll give me shit and I'll block them."@@<</if>>
Kiara sits up a bit and looks down at your stomach.
@@.kiara; ''Kiara:'' "Oh sorry … You probably don't enjoy that as much as I do … Let me get you a towel."@@
Kiara grabs her panties and uses them to clean any cum off of herself before tossing them in the hamper. She puts on the nearest clothes and ducks out of the room, returning shortly with a towel. You take it from her with a quick thanks and then quickly clean yourself off. Kiara sits on the bed and the two of you talk for a bit. At one point, Kiara looks over at the time and curses under her breath.
@@.kiara; ''Kiara:'' "//*sigh*// … Time flies right? I have to cut this short."@@ She gets up and starts changing into actual clothes that match. @@.kiara; "I have stuff to do and I'm sure you do too."@@ You sit up, grab your clothes, and start getting dressed. @@.kiara; "Do you want a rematch later? Give yourself another shot at winning? "@@
You agree and quickly finish getting ready as Kiara sends a few emails on her computer. After a few minutes the two of you are both ready to go.
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<<elseif $sceneSelect is 9>>\
You're sitting on the bed awkwardly as Kiara is on her computer, searching for the next game to hand your ass to you in next. She is leaning over her desk, so you take this as an opportunity to ogle her ass as it stretches her tight boyshort panties.
@@.player; ''You:'' "I have an idea. One more game, double or nothing." @@ Kiara turns, leans against the desk, and crosses her arms (which has a lovely effect on her tits). @@.player; "I win and you give me my stuff back. If I lose, we have sex. And I know you want some so don't give me any BS."@@
Kiara flips you off but you can tell she's thinking about it. As she is, you bide your time staring at her H-cup tits.
@@.kiara; ''Kiara:'' "Okay. Sounds good. I choose the position when I win."@@
Kiara drops next to you and the game begins. You have her on the ropes for most of the game but just as you are about to secure victory, your hands betray you and you make a dire mistake. Kiara pounces on the opening and secures a quick victory. She's a bit suspicious at the turn of events but she lets it go. After all, both of you want to bone down, so why complain when the opportunity arises. With the match over, Kiara tosses her controller on the shelf then takes the tablet and headset off of the desk. You give her an odd look.
@@.kiara; ''Kiara:'' "I'm going to ride you and play a few rounds online. This …"@@ She gestures to the tablet and pulls off her panties. @@.kiara; "… is for some fun if the opportunity arrises."@@
Kiara has you lay perpendicular to the bed so that she can see the screen, though this does mean that you awkwardly wind up with your legs bent, knees against the wall, and your head half off the edge of the bed. After checking to make sure you're okay, Kiara swings her legs over your hips. She reaches between the two of you and lines your erect cock with the entrance to her already wet pussy. She pauses there, the tip of your dick just nestles between her labia, puts on the headset and starts the game. Looking upside down at the screen, you can see she started one of her battle royale games. She greets her teammates and slowly drops her hips.
@@.kiara; ''Kiara:'' "Hey guysssssss♥…"@@ Kiara's voice trails off into a soft hiss as she lowers herself down your cock. She's tight, but wet enough that your entire shaft slides inside of her with little trouble. A groan of pleasure escapes her throat when you're fully inside her. She badly fakes a cough to cover it. @@.kiara; "//*cough cough*// Sorry about that. How's everyone doing?"@@
Kiara rotates her hips to get comfortable then taps her forehead. Taking the hint, you tap into her mind.
@@.kiara; ''Kiara:'' ⚞//♥mmm♥ … Love that feeling …//⚟@@ Kiara starts to rock her hips, moving a few inches up your shaft at a time. @@.kiara; ⚞//Feel free to grope, stroke, or whatever. Let the pervy force guide you.//⚟@@
The connection opens and you let instinct guide your hands. They reach up and grab her swaying tits, massaging them and gently tugging on her large nipples. Kiara lets out a happy sigh and starts to rock a little faster.
<<if $kiara.superState2 is 3>>\
@@.kiara; ''Kiara:'' "//*sigh*// … What was that DD? I missed what you said … Ah, no, I missed the guild matches this week. Was busy working on…with, some a client this week."@@ Your right hand slides down her soft belly and between her legs, lightly stroking her clit. Kiara covers her headset and lets out a pleasurable moan. @@.kiara; "//*gulp*// … yeah it's hard work but I like working one-on-one. It's way more satisfying."@@
<<elseif $kiara.superState2 is 4>>\
@@.kiara; ''Kiara:'' "//*sigh*// … What was that DD? I missed what you said … Ah, no, I missed the guild matches this week. I was working on my business. Had to find ways of reaching new tar…clients."@@ Your right hand slides down her soft belly and between her legs, lightly stroking her clit. Kiara covers her headset and lets out a pleasurable moan. @@.kiara; "//*gulp*// … yeah it's hard work but the more people I can get to the better things will be."@@
<</if>>\
Kiara starts to rock faster, lifting her hips higher and dropping them with increased vigor. She answers a few questions from her teammates about her "business" but only gives them vague statements about programming and app development (though she can't help but throw in some thinly veiled statements and innuendos but no one picks up on it). Thankfully for Kiara (A notoriously bad liar), the conversation quickly goes back to the game. The first few matches are easy and Kiara is content to just bounce lightly on your cock. However, her team is eventually matched up with a particularly difficult group of opponents and Kiara starts getting frustrated. The frustrations translates to harder fucking and during particularly aggravating parts of the game she rides you harder, emphasizing each curse of her usual profanity laden tirades by slamming her pussy down on your shaft. Thankfully, she curses loud enough to hide the sounds of your fucking but she struggles to keep the sounds of pleasure from creeping into her voice. To add to her difficulty, your powers guide your hands over her body, playing with her tits, clit, and asshole as needed to maximize her pleasure. After an ugly loss (and profanity-fucking) she puts the controller down and grabs the tablet. A wicked smile crosses her face.
@@.kiara; ''Kiara:'' ⚞//♥ngh♥ … this should be … ♥fuck♥ … fun.//⚟@@
<<if $kiara.superState2 is 3>>\
@@.kiara; ''Kiara:'' "Hey Pupcake? … are you out for this round? I had a video I wanted you to watch." @@ Kiara's smile widens as the other person responds, then taps a few things on the tablet. @@.kiara; "Sending it now … Hey, everyone. I'm going to sit out the next game or two, have to take care of some chores."@@ You pinch her thigh and give her your best glare. She flips you off. @@.kiara; "Pupcake, I'm switching over to a private channel for a bit if you want to discuss the video. I'll be busy but I will be listening."@@
Kiara braces her hands on your chest and starts to ride you harder. After a few minutes, you hear something over her headset. Kiara perks up and looks back to the screen.
@@.kiara; ''Kiara:'' "Hey pup, did you like the video. It was very DECIDUOUS right? "@@ Kiara waits for a few seconds before continuing. @@.kiara;"We are going to have a great conversation, you'll enjoy it but won't bother mentioning it to anyone, nothing you hear will seem weird or out of place. You'll agree with everything I ask. EVERGREEN!"@@ Each time Kiara's hips connect with yours, she grinds her clit against you. @@.kiara;"♥mmm♥ … The video was cute right? I thought you would … //*pant*// … like it … you should put on your webcam, so much easier to talk that way …oh, I should probably keep mine off."@@
A window pops up on Kiara's computer, which turns out to be a video call with her teammate. Pupcake turns out to be a middle aged woman, cute in a MILFy way, with a heart shaped face, close cropped brown hair, and a comfortable looking sweater. Kiara starts happily chatting with the woman (who's Australian judging by the accent) and stops trying to hide the sounds of your fucking. Judging by the slightly glazed look in Pupcake's eyes, you don't think she is going to notice anything.
@@.kiara; ''Kiara:'' "♥Nnngh♥ … Fuck, That sweater looks hot … ♥mmm♥ … don't you think you should take it off … //*pant*// … and get more comfortable?"@@ The woman laughs, nods, and pulls off her sweater, revealing modest breasts inside a rather plain cream-colored bra. Kiara lets out a loud moan as lust and pleasure course through her. @@.kiara; ''Kiara:'' "♥Fuccckk♥ … I like the bra … //*pant*// … really like it. This is making me … ♥mmm♥ … horny, are you horny?@@
The woman's lips part in a soft sigh and she nods slowly. Her right hand starts to caress the side of her neck while the other slides down out of frame. Kiara's gaze focuses on the woman's arm as it starts to move. The woman, Pupcake, continues to play with herself for several minutes, one hand working out of frame while the other massages her breast through the bra. Kiara watches all of this with rapt attention and the longer she watches, the faster her hips move, and the louder her moans. Soon, both women's sounds of pleasure start to intermix, their moans and sighs overlapping. You can feel Kiara's climax approaching quickly and judging by the sounds coming from the speakers, Pupcake is not far behind her. Kiara's breath catches as Pupcakes moans start to get louder and more urgent. Deciding to help her along, your right hand roughly rubs her clit while the left slips behind her and teases her asshole. Kiara cums with a primal scream of pleasure. She slams herself down, trapping your hand, and grinds her clit against your fingers. She holds her breath for a few seconds before she lets loose with a loud @@.kiara;FUCK!@@ and collapses forward. Her hips begin to slow and her moans take on a more satisfied and less desperate tone. Soon, Kiara is just breathing heavily on top of you, breasts squished between your bodies. You look at the screen to see a very satisfied and tired looking Pupcake sitting on the chair, panting and staring blankly at the screen.
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<<elseif $kiara.superState2 is 4>>\
@@.kiara; ''Kiara:'' "Hey everyone, I'm going to step out to do some chores really quick. I'll be out for a few matches.@@ You pinch her thigh and give her your best glare, she flips you off. @@.kiara; "I'll keep the channel open if anyone needs me. If you hear any music, that's me."@@ She starts to tap something on the tablet and then stops. @@.kiara; "Random question, most of you guys are in college or graduated right?"@@ You hear a chorus of yeses and a few nos. Kiara nods and mutes her underage guild mates. She taps a few buttons on the tablet and music starts to play. She mutes her mic and looks down at you. @@.kiara; "There, should be any minute."@@
Ignoring your questioning look, Kiara tosses her controller to the side, braces her hands on your chest, and slowly rides you. After about five minutes of contented sighs and happy coos, Kiara suddenly perks up and holds her headset closer to her ear. Her pussy clamps tightly around your shaft and a shuddering moan escapes her throat. She looks down at you with a triumphant/lust filled smile.
@@.kiara; ''Kiara:'' "♥Nnngh♥ … Fuck, that song had a … ♥mmm♥ … lust inducing signal … //*pant*// … and instructions to … take care of things … ♥Fuccckk♥ … as soon as possible …"@@ Her lust spikes at the thought and sends a pleasurable shiver down her body. @@.kiara; ''Kiara:'' ♥mmm♥ … and it made them forget to turn off their mics.@@
Kiara slows her fucking and grabs the tablet. You look upside down to see Kiara mute a half dozen of her guild members to everyone but her (It takes her a few tries to get the right people, her lust makes it hard to focus). With the sounds of your fucking, its hard to hear anuthing from Kiara's headphones. You tap into her senses …
… and are met with a cacophony of sound. It takes a few seconds to sort out what's going on. The sounds of six different porn videos emanate through the speakers, blending together into a discordant mess of moans and wet noises. Kiara is focused on a few sounds, in particular. Unmistakable sounds of people jerking off and at least one that sounds like someone in the middle of getting a blowjob. Kiara turns up the volume on that channel and tosses the tablet to the side. Sure enough, you hear the wet sounds of a blowjob through her mind. Evidently, one of her lust-addled compatriots is being taken care of by his … wife (according to Kiara's memories). Kiara listens to the slurping and moans with a lewd smile. The dude's moans don't do much for you but it works for Kiara. Her moans get louder and she bears down harder, fucking you with increasing vigor.
Deciding to help things along, your right hand roughly rubs her clit while the left slips behind her and teases her asshole. Kiara responds by slamming herself down as hard and as fast as she can, desperately seeking her climax. Judging by the groans coming from the headphones, the guy is close as well. Kiara holds her breath and drops down, grinding her clit against your fingers in small jerky circles. A few seconds later, there are several gagging sounds, followed by a loud moan as the man cums. Kiara hips move faster and with a loud @@.kiara;FUCK!@@, and a primal scream of pleasure, she cums hard. She rides out the orgasm until her screams die down and she collapses forward. Her hips begin to slow and her moans take on a more satisfied and less desperate tone. Soon, Kiara is just breathing heavily on top of you, breasts squished between your bodies. <</if>>
You grab a hold of Kiara's pump ass and use the grip to guide her movements. It's slow at first, in her happily lazy post-orgasm state she is reluctant to move, but pleasure quickly overtakes her. Over the next several minutes, the two of you work back up to a good pace. Kiara only moves her hips, slamming herself down on your shaft while keeping her tits pressed against your chest. Between the feel of Kiara's warm pussy, watching her cum hard at the fruit of her work, and her breathy moans in your ear, you do not last long. Your climax approaches and you slow down to savor the sensations. You use your grip on her ass to have Kiara fuck you with achingly slow strokes until you can't take it any longer. With a groan, you pull out, letting your throbbing cock bounce back to land in the cleft of Kiara's ass. You let loose, thick ropes of cum arcing up to land on Kiara's lower back and ass. You thrust slightly with each pulse, enjoying Kiara's soft skin on your shaft, until the last of your cum dribbles out and slides down between her cheeks.
<<if $kiara.superState2 is 3>>\
Kiara looks up and addresses Pupcake @@.kiara; ''Kiara:'' "//*pant*// … hey, I'm … ♥mmm♥ … way more tired than I … //*pant*// … thought. You're finished right? … ♥nnnnh♥ … we can talk later."@@ You hear the soft sounds of moans from the headset before Kiara switches back to her guild channel. She gives her group a lame excuse and signs off for the day.
<<elseif $kiara.superState2 is 4>>\
Kiara grabs the tablet, turns off the song, and unmutes herself. @@.kiara; ''Kiara:'' "//*pant*// … Hey guys. I'm way more tired than I … //*pant*// … thought. Tell everyone I had … //*pant*// … to sign off."@@ Through the headphones, you can hear slurping noises and a woman's moans. Evidently, the man has decided to return the favor. Kiara switches over to her guild channel and gives them a lame excuse before signing off.
<</if>>\
Once the coast is clear, she starts to giggle.
@@.kiara; ''Kiara:'' "Holy shit that was fun. I just wish these programs lasted longer."@@ She props herself up on one elbow @@.kiara;"It's so hard to make a program last longer than an hour."@@
Kiara eagerly discusses the effects of her program and the possible advancements she could develop in the future. Its an interesting talk but after a minute you prod the side of her boob with a finger.
@@.player; ''You:'' "Kiara, as much as I enjoy having a naked busty redhead laying on me. You have cum drying on your back, I'm uncomfortable, and I let's be honest, you want to jot down some notes about this, right?"@@
Kiara giggles again and crawls off of you, taking care to not let any cum drip on the floor. She grabs a t-shirt from the hamper and quickly cleans up. After she is more or less clean, she hops on the computer, and starts taking notes about the effects of her program. Realizing that she may be up to this for some time, you decide it's time to go. You get dressed with only a few distracted mutters from Kiara then, shaking your head, get ready to go.
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<<elseif $sceneSelect is 10>>\
Kiara is sitting next to you, glaring at her controller with her arms crossed under her ample chest. You can sense the battle between her annoyance at losing to her general horniniess at being naked with you (not that you need your powers to know that, the flushed face and rock hard nipples are a dead giveaway). An idea pops into her head.
@@.kiara; ''Kiara:'' "Hear me out. One more game, Double or nothing." @@ You raise an eyebrow and motion for her to go on. @@.kiara; "When I win and I get my clothes back. If I lose, we fuck."@@ She bounces her tits slightly. @@.kiara; "Honestly, I'm horny enough to fuck you even if I win, but If you win, you don't have to pull out."@@
The last part catches your attention. Kiara's general aversion to creampies is well known to you so she must be confident enough to offer it as a reward. You decide that the bet is worth it (Though you would fuck her anyway so, Win-Win).
@@.player; ''You:'' "I'm In."@@
You both grab your controller and the game is on. It's not looking good for you at first, Kiara is on top of her game and you can barely manage to keep from losing, never mind trying to beat her. You're just about given up hope when Kiara slips up and drops her guard. It's only for a split second but you pounce and end the match in one fell swoop. It's actually a bit suspicious, Kiara generally does not screw up that badly but you are not going to look a gift horse in the mouth. With the match over, Kiara tosses the controller on the desk in mock indignation then grabs her tablet. She taps it a few times and you give her an odd look.
@@.kiara; ''Kiara:'' "I thought some entertainment would be nice."@@ She scrolls through some files and selects one as you take off your boxers. @@.kiara; "I have a few videos that you may find interesting."@@
Kiara tosses the tablet to the side and drops back on the bed. She shimmies until she is in the center of the mattress. The video Kiara opened starts playing on the screen but your focus is on the redhead laying in front of you, feet planted on the mattress and knees open invitingly. You climb onto the bed and shuffle between Kiara's legs. She slides her hands under her butt and lifts her hips slightly. You give your cock a few strokes and then lean forward, running your shaft along the outside of her wet pussy. Kiara sighs happily and pushes her hips up even more in anticipation. Not wanting to keep her waiting, you push forwards, splitting her lower lips and sinking your shaft deep into her in one smooth motion. Kiara lets out a groan of appreciation, grunting softly when your hips meet hers. You slide yourself in and out a few times to get comfortable, then grab her hips and slam into her hard. Kiara lets out a //*Yelp*// of surprised pleasure.
@@.kiara; ''Kiara:'' "♥Mmmmmm♥ … Fuck your dick is good …"@@ She turns to the screen where the video is still playing and you feel her pussy tighten around your shaft. @@.kiara; "Look. Some of my … //*pant*// … early projects."@@
Kiara uses the leverage of her planted feet to push herself to meet your thrusts, rolling her hips slightly so that you hit her g-spot. You follow her lust-filled eyes to the screen.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
//The video is a recording of a private chat with a cam girl. She is a younger woman with pale skin and medium-length black hair pulled into pigtails at the base of her head. Her face is close to the screen, giving you a great view of her brightly colored make-up and slightly parted lips. She is staring directly into the camera with a blank look on her face, you can just make out slowly moving shapes and flashes in the reflections of her eyes. A small drop of drool slides down her chin. Kiara moans loudly and starts thrusting harder against you. //
<<elseif $kiara.superState2 is 4>>\
//The video is from a security camera in a clothing store (you're not sure which) focused on a small hallway with several dressing rooms. Two couples enter from the bottom of the screen. Oddly, each person stops briefly when they enter the hallway, wait half a second, and then shake their heads slightly (Probably entering the range of whatever Kiara is doing to them). The women disappear into the changing room and emerge a few seconds later, now wearing dresses (the one on the left in a simple black tube dress, the one on the right a short halter top with open back). Giggling, they both pose for their respective boyfriends and then for each other.//
<</if>></div>\
Kiara licks her lips sensually and turns back to you.
@@.kiara; ''Kiara:'' "Is this … ♥nngh♥ … How you feel when you … //*pant*// … control people?"@@
Not wanting to be a pendant, you decide against correcting her about your powers. Instead, you tighten your grip on her raised hips and speed up, fucking Kiara with strong solid thrusts. She lets out a deep sigh of pleasure and her fingers dig into the soft flesh of her ass. She stares at you for a few seconds before her head lolls to the side and focuses back on the video.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
//The camgirl is now enthusiastically sucking on a large dildo that has been attached just in front of the camera. She maintains eye contact with the camera and she is close enough that you can see the reflections of a ring of light and slowly dancing colors. At first, she is just bathing the fake cock with her tongue, making a show of it and getting it as sloppy as she can. Soon after, she slides her lips around it and starts to bob her head, slowly going deeper with each descent. It does not take long until she has the entire thing lodged in her throat (still with unbroken eye contact). After several bobs, she holds herself down, not breathing, for a startlingly long time, her vacant eyes still locked onto the colors in front of her. Eventually, she pulls back with several deep gasping breaths. Her lips slowly slide down once again … //
<<elseif $kiara.superState2 is 4>>\
//The scene inside the changing room hallway has shifted. The heads of the two men are just in view at the bottom of the screen, evidently keeping a lookout for the festivities behind them. The two women are locked in an intimate embrace in the middle of the hall, their tongues dancing as their hands roam across each other's bodies. The woman in the halter dress suddenly pushes the woman in the black dress (rather roughly) up against a nearby wall and pins the smaller woman there. After another few minutes of vigorous making out, the Halter rips off the other woman's dress, leaving the smaller woman naked in the hall. Halter drops to her knees and buries her face between the shorter woman's legs. The lookouts halfway to watch the fun while still keeping an eye out for incoming employees … //
<</if>></div>\
You try to keep an even pace, enjoying the tightness and sensation that the position and angle provides. Kiara evidently has other plans, the longer she watches her handiwork the hornier and more vigorous she gets. Her hips thrusts get faster and she slams herself onto you harder, grunting softly each time you bottom out. When she can manage between her panting and moans, Kiara commentates the videosIn between moans and grunts, Kiara commentates the videos. The commentary gets more incoherent as her climax gets closer, eventually just devolving into half mumbled curses. Just as she nears the edge, Kiara sharply inhales, holds her breath, and starts fucking agasint you as fast and as hard as she can. Suddenly, her entire body goes rigid and she climaxes hard. She exhales in primal scream of ecstasy and her legs start to quiver as the pleasure rocks her body. Her body convulses violently enough that you have to tighten your grip so that you can keep fucking her. You keep thrusting until her screaming stops and she suddenly drops down onto the bed, dragging you with her.
Breathing heavily, Kiara turns her head to you with a contented smile. She brushes the hair out of her face and chuckles.
@@.kiara; ''Kiara:'' ⚞//♥mmmmm♥ … fuck you're good… ♥very good♥ … I wish I had your powers … //@@ She turns back to the still running video and her pussy tightens. @@.kiara; //♥This is good♥ … ♥very good too♥ //⚟@@
Kiara lays there (hands pinned beneath her butt) and watches her video as she regains her strength. You keep sliding into her, slowly at first but picking up speed when her hips start to twitch in response to your motions. When you feel she is ready, you grab her hips and sit back, dragging/lifting her butt back off the bed. It's a slightly awkward position (though Kiara propping her butt on her hands help) but it's a fantastic angle and since her hips are above her head, each time you thrust into Kiara, her tits bounce into her chin. Since her first orgasm is out of the way, you stop holding back, wantonly slamming your cock into her cunt. Kiara alternates between watching your cock slide into her and the video of her hypnosis on display. She is aroused enough that she is already heading towards a second climax and she lets out a continuous stream of loud moaning, heavy pants, and unintelligible babbling.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
// The camera has been moved from the desk and is now focused on a bed. The camgirl is laying on a mound of pillows with her legs back and her ankles crossed behind her head. She is using both hands to plunge the large dildo into her dripping wet slit with increasingly frantic energy. Her vacant eyes are locked onto the screen, only breaking contact when they roll up into her head each time she cums (which happens every time the screen flashes). You lose count of how many climaxes she has had but it's obvious that she's running out of steam. Her continuous stream of moaning and screams become more and more strained and eventually she is doing little more than panting and an occasional breathy grunt. After one last orgasm shudders through her body, she runs out of energy. Her eyes flutter close and her legs untangle themselves, flopping back onto the bed. The force of her legs drags her down frame slightly, until she is half on the bed and half on the floor. The video ends with her asleep, with only her upper body still on the bed and the dildo still half-buried in her pussy.//
<<elseif $kiara.superState2 is 4>>\
// Things inside the changing room hallway have gotten more intense. After cumming several times on Halter-top's tongue, the smaller woman hastily donned her small black tube dress and replaced the two men as lookouts (leaning against the wall with a dreamy look on her face). The two men approach Halter-top, pinning her between them. Each man takes turns making out with her, all the while sliding their hands along her body. She arches her neck, giving you a great view of her wild smile. Both men take this as an invitation, diving in to kiss and bite both sides of her neck. Halter-top reaches down and fumbles with the belt of the guy in front of her, quickly taking out his erect cock. After a quick whispered conversation, the man nods and lifts her up so that she can wrap her legs around his waist. While it's hard to see from the camera angle, it's obvious that he lines himself up and pushes into her pussy with one strong thrust. Supported by two sets of hands, the woman starts to bounce on the man's cock with shark jerky motions. Not willing to be left out, the man behind her takes out his own cock, lines it up with her ass, and slowly pushes it into her. Halter-top's eyes go wide and she has to bite down on her hand to stifle her scream of pleasure. It's awkward at first, but the threesome manages to gain a rhythm, one driving into Halter-top as the other is pulling out. No one lasts long (in fact, you're fairly sure that Halter-top cums several times) and in only a few minutes, both men throw back their heads and push themselves as deep as they can. You can't make out the detail, but they hold the woman there for another minute before carefully slipping out of her and lowering her to the ground. The video ends with the men standing over the kneeling woman as cum leaks out from under her short dress. //<</if>></div>\
By the time the video ends, Kiara is close to her second orgasm. Her head languidly turns back to you, her eyes completely glazed over with pleasure. Determined to get her off again, you dig your hands into her hips and speed up, slamming your cock into her as hard as you can. Each thrust draws a small squeak of pleasure from Kiara, accompanied by the sharp //*slap*// of your hips on hers. Her breathing gets heavier, signalling that she is getting close. You open the connection with her and flood it with psychic energy. The effect is instantaneous and Kiara cums hard. Her body arches (hard enough that you have to sit up to continue fucking her) and her mouth opens in a silent scream. She remains in this position, her body rigid but quivering, as the pleasure rages through her body. Suddenly, she collapses to the bed, pulling you with her, and lets out a shrill scream. You pump slowly into her as she squirms beneath your, her screams of ecstasy rising and falling several times as the orgasm runs its course. Soon, Kiara goes quiet and lays beneath you, her huge chest heaving and her pussy occasionally spasming around your shaft.
A familiar pressure begins to build as you near your own peak. Kiara, even as sex-drunk as she is, notices how close you are. She lifts her shaky legs and wraps them around your wait, pulling you tighter to her body and causing you to fall forward. You plant your hands on either side of Kiara, head and plow into her with long strokes. She is beyond moaning at this point and just stares at the ceiling with a vapidly happy look on her face (though she does let out little //*yips*// on particularly hard thrusts). As close as you are, there is no point holding back and once you reach your limit, you drive into her even harder. Just as you start to cum, you ram your pulsing cock as deep into Kiara as you can. You hold yourself inside of her as shot after shot of cum fills her pussy, just to enjoy the warmth and tightness. You thrust a bit for the last few spurts, just to make Kiara squirm, and then slowly slide out. Kiara unwraps her legs and you sit back to admire your work. The sweaty and well-fucked redhead lays spread eagle in front of you, her hands still trapped beneath her ass, a happily contented expression on her face, and cum leaking out of her pussy onto the sheets below. You flop onto the bed next to her and relax.
A few minutes later, Kiara sits up with a //*grunt*// and looks over to you.
@@.kiara;''Kiara:'' "Damn, I needed that …//*hufff*// Watching people get hypnotized always makes me crazy horny."@@ She looks down at her body. @@.kiara; "And now I need a shower. Hand me my panites will you?"@@
You feel around the bed and then hand her boyshorts to her. She uses them to wipe up as much juices and cum as she can, then gets up and drops them into the hamper. You chat for a bit as Kiara straightens up and you get dressed. When you are ready to go, Kiara grabs some fresh clothes and heads out of the room to take her shower. You grab your stuff and get ready to go.
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<<elseif $sceneSelect is 11>>\
Slightly flushed, Kiara's eyes drift to the erection tenting your boxers. She unconsciously licks her lips and fidgets slightly. After a few seconds of consideration, a lustful smile spreads across her face.
@@.kiara; ''Kiara:'' "One more match? Winner takes all. I get my clothes back if I win and you get a prize if you win."@@
@@.player; ''You:'' "I like the sound of that, what kind of prize are we talking?"@@
Kiara gets up and sits on your lap with her back to your chest and your hard-on nestled between her cushiony cheeks. She leans back and whispers, her voice dripping with lust.
@@.kiara; ''Kiara:'' "I take a quick shower and get everything ready. Then, I'll lay down on the bed and let you pound my tight little asshole until I pass out." @@
Kiara knows you well enough that there is no way you would turn down //That// offer, so you agree to her terms. She smirks, hops off your lap, and sets the game up for one more round. The match is not going well at first, even horny, Kiara is still amazing and you come very close to losing within the first few moves. You manage to draw the game out but Kiara is on a sure-fire path to victory. Just before the final blow, however, Kiara "accidentally" drops her controller, complete with a really unconvincing @@.kiara; oops!@@. You take advantage and end the match with a fairly impressive combo. Kiara just shrugs in defeat.
@@.kiara; ''Kiara:'' "Welp, looks like I lost. I'll be back in a few minutes." @@
Kiara drops her controller on the desk then rummages around underneath her bed, coming up a few seconds with her shoebox full of sex toys. She opens it and takes out a tube of lube and one of her more realistic dildos. Without explanation, she grabs a robe off the back of her door and heads towards the bathroom. The shower starts a few seconds later and you turn back to the game to play a few more rounds. You can sense Kiara's feelings through the walls and pick up her growing anticipation, lust, and the occasional spike of pain/discomfort/embarrassment as she gets herself ready. After about ten minutes, the shower turns off and Kiara returns. She tosses her robe and towel in the general vicinity of the hamper and then the dildo and lube clatter on the desk. She flops onto the bed face first and wiggles a bit to get comfortable. Kiara moves a few strands of wet hair out of her face and watches you as you take off your boxers and climb onto the bed. You straddle her legs and she reaches back to spread her asscheeks.
@@.kiara; ''Kiara:'' "♥Ready♥ … just … go slow … at first." @@
Leaning forward slightly, you line your achingly hard cock up with the tight ring of Kiara's ass (already glistening with lube from her shower preparations), then grab the bottle and make sure your shaft is nice and slick. Once everything is ready, you toss the tube aside and press the tip of your dick against her ass and nudge it forward. Kiara inhales sharply (not out of pain thankfully) and lets it out in a shuddering exhalation as you increase the pressure. To play it safe, you tap into her mind and let the connection guide your movements. When the connection snaps open, psychic energy flows into Kiara's mind. She lets out a deep groan and her entire body relaxes. You push a little harder and your cockhead pops into her ass. Kiara lets out a pleasurable //*yelps*// at the intrusion .
You take things slowly at first, letting the prone redhead grow accustomed to your cock. Inch after inch of your shaft slowly disappears into Kiara's tight ass. As you go deeper, you open the connection wider and pour more power into the connection. By the time you are fully sheathed in Kiara's ass, she is panting with lust and grunting with each of your movements. She takes a minute to adjust to the feeling of fullness then you pick up a wordless thought of assent. You slowly pull back until just the tip of your cock is still inside the tight muscle of her backdoor and as you do, you ease off the psychic energy. Kiara groans in disappointment, half because you're growing empty feeling and half due to the weakening psychic pleasure. When you reverse course and thrust forward, you increase the psychic energy. Kiara joyfully groans beneath you as your cock fills her ass and your powers fill her mind. You build a steady rhythm, your psychic powers ebbing and flowing in time with your slow thrusts. Despite the slow pace, your dual assault on mind and body rapidly drives Kiara closer to a massive climax. Kiara slides her hands beneath her body and between her legs. The fingers of her left hand find her clit and those of the right sinking deep into her dripping cunt. Her grunts and groans take on an animalistic edge as she nears the edge. Just when she is teetering on the verge, you give her several quick thrusts and send a torrent of energy into her mind. Kiara's body tenses as her pleasure explodes. A tremor starts in her feet and runs up her body. When it reaches her neck, she lets out a strangled shriek of ecstasy, and her orgasm tears through her body. She buries her face in the pillow, somewhat muffling her following ecstatic shrieks, and her body convulses beneath you. The tight muscles of her backdoor clamp down hard on your shaft, making it difficult to keep thrusting without hurting her. You stop thrusting and hang on to her hips as she writhes and screams through her climax, her pleasure propelled by her own fingers frantically fucking her pussy. Over the next minute, her screams die down to moans and then to soft panting, all still muffled by the pillow. Her asshole gradually unclenches and you start to slowly move your hips. Drawing out another deep groan.
<<if $kiara.superState2 is 1>>\
Kiara recovers quickly and starts to bounce her hips in time with your thrusts, meeting your hips with a satisfying //*smack*//. Between your powers and the pleasure flowing through her body, Kiara's consciousness recedes beneath a haze of lust. Your rhythm gradually increases in speed and intensity. It doesn't reach the energy level if you were fucking her pussy, but it gets close. Kiara cums twice more before your own climax starts to build. Each time, her screams of pleasure are muffled by her pillow and her body convulses as you pin her to the bed. Her energy gradually diminishes and weary giggling starts to sneak in between her grunts and moans. With you locked into her psyche, you are aware that her third orgasm is probably going to be her last as her energy is fading quickly. You stop holding back and start seeking your own pleasure with your best friend's ass. Sensing this, Kiara stops fucking her pussy and reaches back with her slick fingers, grabbing her ass and spreading her cheeks. This gives you a better view of her asshole clenching around your shaft. She turns her head and watches you with lust-drunk eyes, giggling softly and mumbling unintelligible encouragements under her breath (at least that's what you assume she's saying). You start slamming into her with short rapid thrusts and your climax hits you soon after. Kiara lets out a pleasurable //*yelp*// as you bury your shaft as deeply as you can and unload deep inside her ass. A shudder runs down her body as your cock pulses and jumps in her rectum. Your energy gives out after the last pulse of cum and you collapse forward on top of Kiara.
You lay there for a minute as you catch your breath. Kiara lets go of her ass and slides her arms underneath her head. She closes her eyes and a warm smile crosses her face.
@@.kiara; ''Kiara:'' "♥Fukethawasgud♥ … //*pant*// … you can … //*huff*// … stay here … ♥nngh♥ … inside me …" @@
You shift a bit to get comfortable and then Kiara wiggles her butt. The two of you remain there until your cock goes soft and finally slips out of Kiara's tight ass. A quick giggle/moan escapes her lips and she opens one eye to look at you.
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<<elseif $kiara.superState2 is 2>>\
It takes Kiara a bit longer to recover from her orgasm than normal but she soon starts to move her hips in time with your thrusts. A pleasant haze of lust flows into her mind and her grunting takes on a more animalistic tone. Your rhythm gradually increases in speed and intensity. It's nowhere near the energy level if you were fucking her pussy, but it gets close. Kiara has another orgasm before your own climax starts to build. When it hits, she does not scream into the pillow but turns back to look you in the eye. Spurred on by the sounds of her ecstatic scream and the sight of her eyes rolling up into her head when she is overwhelmed with pleasure, your own climax rapidly builds as her own fades. With you locked into her psyche, you are aware that her second orgasm is probably going to be her last as her energy is fading quickly. You stop holding back and fucking her with sharp rapid strokes. Sensing this, Kiara starts to rhythmically clench her ass, using the tight muscles to squeeze your cock each time you try to pull out of her. It's enough to push you over the edge and you cum. Kiara lets out a pleasurable //*yelp*// as you bury your shaft as deeply as you can and unload deep inside her ass. A shudder runs down her body as your cock pulses and jumps in her rectum. Your energy gives out after the last pulse of cum and you collapse forward on top of Kiara.
You lay there for a minute to catch your breath. Kiara, her chest heaving, is the first to move.
@@.kiara; ''Kiara:'' "♥Fuck boss♥ … //*pant*// … you're kinda … //*huff*// … crushing me." @@
You snap out of your post-coital haze, hastily apologize, and carefully pull your softening cock from your friend's ass. Kiara groans and you drop next to her on the bed. She turns her head to look at you.
<</if>>\
@@.kiara; ''Kiara:'' " … I know … //*huff*// … that was … //*puff*// … your prize but … //*huff*// …thanks … //*puff*// … that was great … ♥mmm♥ … I just wish the … //*puff*// … before and after … //*huff*// … was easier to deal with …" @@
It takes Kiara a few minutes to recover from the aftermath of assfucking and in that time, you realize how long you have actually been in her room. You relay the information and, after sighing and cursing, the two of you start to get ready to leave. When you are done, you head to the door. Kiara gives you a small wave.
@@.kiara; ''Kiara:'' "I'm just going to lay here for a bit then get my shit together. I'll talk to you later?"@@
You can hear the tiredness in her voice, so you agree and head out. You're barely down the hall before you feel her slip into a peaceful slumber. You turn back, drape a blanket over her naked form, then leave.
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<<elseif $sceneSelect is 12>>\
Kiara, ever the gracious winner, jumps to her feet with a triumphant laugh and tosses her controller in your vague direction without looking (you manage to dodge before it hits your head). She turns to her computer and starts to go through her gigantic game library, looking for the next game in which she can whoop your ass. She sings to herself as she does (mostly just repeating "I am the best" over and over in varying pitches) and dances along off tempo. You watch the display with a mixture of annoyance and appreciation. Her gloating can get tiresome but the way her plump ass bounces with each step (Her boy short panties being tight enough and small enough to hide pretty much nothing) absolutely does not. Kiara's victory celebration, as enjoyable as it is to watch, plants the seed of an idea. You grab her bouncing ass, giving it a firm squeeze to get her attention. She looks over her shoulder with an inquisitive look and slows her dancing. You keep your hand on her butt and give her your proposition.
@@.player; ''You:'' "I have an idea …"@@ Your second hand joins the first and you give her ass another squeeze. @@.player; "… Let's play one more round, winner take all. If I win, I get my clothes back, and if you win I'll … do … something."@@ You give her a sheepish smile. @@.player; "… Okay, I'm not sure what but I guarantee that you'll like it."@@
Kiara rhythmically shifts her weight from side to side and gives this idea some thought. She stops suddenly and her lust spikes. Her cheeks, throat, and décolletage redden, and when she speaks, there is an undercurrent of anticipation and horniness.
@@.kiara; ''Kiara:'' "I know what you can do …"@@ She crosses her arms on the desk and rests her head, then arches her back and pushes her ass against your groping hands. @@.kiara; " … I'll take a shower and get comfortable on the bed. You zap me as hard as you can with your pervy powers and eat my ass …"@@ You feel a bit of her embarrassment at the last request and Kiara's smirk falters slightly. @@.kiara; " … I know it's not for everyone … but … you're the kind of freak that would be into it."@@
You nod sagely.
@@.player; ''You:'' "Yep, I'm down for that."@@
A wolfish smile spreads across her face and Kiara ducks down to pick up her controller then flop onto the bed next to you in one (relatively) smooth move. She starts the game and the two of you go head-to-head. Turns out that, when Kiara is truly motivated, it's not even a fair fight. In past games, you've been able to get some idea of Kiara's strategy by reading her thoughts. This time, however, her mind is so filled with lust and perversions that there is not much room for anything else (like strategy and tactics). She relies on pure instinct and muscle memory, which is more than enough to take you down. When the match is over, Kiara hands you the controller and hurries out of the room, stopping only to give you a lust-filled glance as she grabs her robe off the door.
@@.kiara; ''Kiara:'' "I'll be right back." @@
The shower starts a few seconds later and you turn back to the game to play a few more rounds. You can sense Kiara's feelings through the walls and pick up her growing anticipation, lust, and the occasional spike of pain/discomfort/embarrassment as she gets herself ready. After about ten minutes, the shower turns off and Kiara returns. She tosses her robe and towel in the general vicinity of the hamper and flops forward onto the bed with an excited //*yelp*//. Kiara lays her head on her crossed arms, gives you a lustful smile, and then begins to wiggle, bounce, and sway her hips (not that you need //more// encouragement). You shuffle over behind her and grab a double handful of her ample rear end.
Kiara coos happily as you roughly grope and massage her ass cheeks, turning into a low groan as your thumbs begin to slide closer to the tight ring of her asshole. Since you enjoy the preamble, you open the connection between you and Kiara and let a trickle of power through. Her body stiffens briefly at the sudden jolt of pleasure and then melts into the bed with a soft //*sigh*//. You strengthen the connection as your thumbs get closer to Kiara's asshole but only enough to fill her mind with pleasure but not enough to make her climax. After a few teasing minutes, your thumbs finally reach the center and gently caress the wrinkled skin of Kiara's asshole. She shudders, a quivering moan escapes her throat, and she raises her hips. Kiara quickly shoves her pillow under her hips and arches her back slightly, creating a great angle and presenting her butt for you.
You let go of Kiara's ass, push her thighs open slightly, and lay down between her legs. After getting comfortable, you lean forward and run your tongue along her dripping wet cunt. Expecting something different, Kiara jumps in surprise at the soft touch of your tongue. Her legs spread even wider, giving you easier access to her slit. You thank her by flicking your tongue against her clit and sending a pulse of energy through the connection. Kiara lets out a loud @@.kiara; Fuck!@@ And pushes herself back against your face. Not wanting to go too far just yet, you pull back, wait a few seconds, and slowly approach again. You continue this pattern, lightly licking along her lower lips, occasionally flicking against her hard button, and backing off when she tries to push things further. Already wet from your powers, Kiara is positively dripping by the time you move on to the main event.
After lightly teasing her slit, Instead of dropping lower to her clit, your flick your tongue higher. It slowly slides along the sensitive skin between her pussy and asshole. Kiara groans loudly and squirms beneath you, trying to force more contact on her most sensitive regions. Her groans turn deeper and more animalistic when you continue higher and your tongue slides across her puckered backdoor. At the same time, you push three fingers into Kiara's cunt and caress her clit with your thumb. Kiara body stiffens and she //*yelps*// in surprise and pleasure. She's already horny enough that you have to be careful. You want a bit of revenge for the ass-kicking you got in came, so you don't want to get her off just yet. You back of slightly, cut back your psychic powers, and slide your tongue across her ass with as light a touch as you can manage. Kiara groans in frustration and tries to hump herself against your tongue. Anticipating this, you pull back further. After a minute or two of trying in vain, she gives you a dirty look and resigns herself to your mercy and relaxes.
<<if $kiara.superState2 is 1>>\
After a few more minutes of teasing, Kiara is panting like an animal and her mind is overwhelmed with a desperate need to cum. You finally decide to take mercy on her. Pointing your tongue, you slowly push it into her ass. Kiara curses loudly and shoves her ass backward, forcing your slick tongue past the tight ring of muscles. Gradually, you begin to fill her mind with your power and fuck her pussy with your fingers. You try to keep the pace slow and steady in order to overwhelm her body and mind with a slow tide of ecstasy. Kiara tries her best to ruin this plan and you have to practically pin her lower body to the bed to prevent her from rutting her ass on your face. When her first orgasm hits a few minutes later, it's not an explosion of pleasure but a gradual wave of euphoria. It's subtle at first and you almost miss it. However, as she begins to drown in the lust, Kiara begins to pant like an animal and offers you whispered encouragements to keep going and to make her cum harder. It's not intense enough for her to scream but her orgasm goes on long enough for her curses and vulgar language to devolve into little more than unintelligible mumbles. You continue to slowly intensify your ministrations, even as her orgasm begins its slow withdrawal. She cums a few minutes later in the same gentle way, then a third a few minutes after that. After each climax, Kiara's conscious mind is dragged further and further under the fog of pleasure, only to be replaced by a vapid, giggling, version of herself. By the time your jaw begins to cramp, Kiara is not so much laying on the bed as she is quivering on it, a panting mess that quietly babbles to herself.
You sit up, massage your jaw, and look down at your handwork. Kiara is gazing blankly at the wall with a slack-jawed smile on her face. Her legs are splayed lewdly, giving you a great view of her juices soaking into the pillow beneath her hips. You start to move away but she suddenly grabs your leg with surprising strength. Kiara giggles something unintelligible and you're forced to read her mind to get the gist.
@@.kiara;''Kiara:'' ⚞// … not done … need … you … fuck … me …//⚟@@
Kiara opens her legs, spreading them wider than before, and arches her back even more, which rotates her pelvis and presents you with her dripping pussy. Not one to pass up such a generous offer, you quickly undo your pants and pull out your achingly hard cock. In one quick motion, you line up your shaft with her entrance, push forward, and bury yourself to the hilt in her warmth. Kiara //*yelps happily*// and begins to slowly grind herself on your shaft. Keeping the same slow pace as before, you fuck the prone redhead in long and even strokes (though she tries to get you to speed up). Still riding the tides of pleasure, Kiara lets out a moaning whimper each time your hips connect with hers. With the slow pace, it takes a bit for your orgasm to arrive and you take your time to enjoy the feeling of your cock sheathed inside your best friend's cunt. Surprisingly, even with her low energy, she starts to build towards another orgasm. Her pleasure builds in tandem with yours and her breathing gets heavier as you both near the finish line. You speed up your hips and are driving hard into the moaning redhead below you when you both hit your limits within seconds of each other. You try to slow your strokes and draw out your pleasure but Kiara is not having that. She slams herself backward, letting out an ecstatic scream each time your cock bottoms out. You sit back when you absolutely can't hold back any longer and take your throbbing cock in hand. Kiara's hips continue to buck as you stroke your wet cock a few times and let loose. Ropes of thick cum splatter across Kiara's bouncing ass, pussy, and thighs. A deep moan escapes her throat as your hot load paints her skin. You groan loudly as the last spurt of cum lands on the tangle of red hair above her pussy.
Breathing heavily, you slide out of Kiara and sit back on your heels. Kiara moans at the sudden absence of your cock and slides her own fingers into her cunt to vill the void. You give her ass a squeeze (which makes her groan happily) and swing your legs off the side of the bed. Kiara lays in the center of the bed, taking heaving breaths and slowly pumping three fingers into her wet pussy. You can feel a deep desire to keep going but Kiara's mind and body are too tired to continue. Since she's pretty lust-drunk at this point (and pretty close to blackout-lust-drunk), you decide to let her sleep it off. You watch as her fingers gradually slow to a stop (still buried inside of her cunt) and then slide off the bed as carefully as you can. Quickly getting dressed, you take a quick jaunt down to her bathroom and return with a towel to wipe off as much cum as you can (some of it has already dripped onto the bed, whoops). When Kiara is as clean as you can make her, you drape a blanket over her prone form and get ready to leave. Kiara shifts on the bed to get comfortable mumbles something unintelligible and gives you a small smile.
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<<elseif $kiara.superState2 is 2>>\
After a few more minutes of teasing, Kiara is panting like an animal and her mind is overwhelmed with the need to cum. You finally decide to take mercy on her. Pointing your tongue, you slowly push it into her ass. The ring of muscles is tight and unyielding but with a little force, your slick tongue pushes into her ass. At the same time, you gradually begin to fill her mind with your power and fuck her pussy with your fingers. You keep the pace slow but steady, overwhelming her body and mind with a slow tide of ecstasy. When her first orgasm hits a few minutes later, it's not an explosion of pleasure but a gradual wave of euphoria. It's subtle enough that, without your powers, you may have missed it. Only a subtle change in her breathing and a quiver in her legs signals her release. It builds over the next minute, her breathing getting deeper and louder as her quiver gets more intense and spreads across her body. You continue to slowly intensify your ministrations, even as her orgasm begins its slow withdrawal. She cums a few minutes later in the same gentle way, then a third a few minutes after that. After each climax, Kiara's conscious mind recedes further and further under the fog of pleasure. By the time your jaw begins to cramp, Kiara is not so much laying on the bed as she is melted into it, a panting mess that quietly babbles to herself.
You sit up, massage your jaw, and look down at your handwork. Kiara has her eyes closed and her lips are pulled into a contented (and somewhat smug) smile. As soon as you backed away, her legs reflexively closed, somewhat hiding how much the pillow beneath her hips is soaked with her juices. You start to move away but she weakly reaches back to grab your leg. Kiara mumbles something unintelligible and you're forced to read her mind to get the gist.
@@.kiara;''Kiara:'' ⚞// … boss … not done … yet … your … turn … fuck … me …//⚟@@
Kiara opens her legs, spreading them wider than before, and arches her back even more, which rotates her pelvis and presents you with her dripping pussy. Not one to pass up such a generous offer, you quickly undo your pants and pull out your achingly hard cock. In one quick motion, you line up your shaft with her entrance, push forward, and bury yourself to the hilt in her warmth. Kiara <i*>gasps*// and shudders as you bottom out and start to move. Keeping the same slow pace as before, you fuck the prone redhead in long and even strokes. Still riding the tides of pleasure, Kiara lets out a groaning whimper each time your hips connect with hers. She's almost completely out of energy at this point but still tries to push backward to meet your thrusts (It's more of an exaggerated twitch at this point, but you appreciate the effort). With the slow pace, it takes a bit for your orgasm to arrive and you take your time to enjoy the feeling of your cock sheathed inside your best friend's cunt. She doesn't have enough energy for another orgasm but her pleasure builds and her breathing gets heavier. You speed up your hips and are driving hard into the panting redhead below you when you hit your limit. After a few more slow strokes you can't hold back any longer and pull out. You take your throbbing cock in hand, stroke it a few times, and let loose. Ropes of thick cum splatter across Kiara's up-turned ass, pussy, and thighs. Another whimper escapes her lips as your hot load paints her skin. You groan loudly as the last spurt of cum lands on the tangle of red hair above her pussy.
Breathing heavily, you slide out of Kiara and sit back on your heels. Kiara moans weakly at the sudden absence of your cock and her hips twitch weakly in your direction. You give her ass a squeeze (which makes her groan happily) and swing your legs off the side of the bed. Kiara lays in the center of the bed, taking heaving breaths as she tries to regain control after the tidal waves of pleasure. Unspuriginyl, given the amount of energy you can sense from her, Kiara's breathing begins to slow and you feel her mind slipping closer and closer to sleep. Since she's pretty lust-drunk at this point (pretty close to blackout-lust-drunk), you decide to let her sleep it off. Sliding off the bed as carefully as you can, you quickly get dressed. You take a quick jaunt down to her bathroom and return with a towel to wipe off as much cum as you can (some of it has already dripped onto the bed, whoops). When Kiara is as clean as you can make her, you drape a blanket over her prone form and get ready to leave. Kiara shifts on the bed to get comfortable, mumbles something unintelligible, and gives you a small smile.
<</if>>\
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<<elseif $sceneSelect is 13>>\
Kiara, ever the gracious winner, jumps to her feet with a triumphant laugh and drops the controller like a microphone. After a few celebratory crotch thrusts in your direction, she turns to her computer and starts to go through her gigantic game library, eager to find the next game in which she can kick your ass. She sings to herself as she does (more accurately, just repeating "I am the best" and "$player.name sucks" over and over in varying pitches) and dances (mostly) in time with the lyrics. You watch this display, mostly focused on her ass (barely hidden by her tight boy short panties) and her swaying tits (large enough that you can see them bounce from behind), and an idea starts to grow in your mind. You step up behind Kiara and reach around to grab her tits. She //*yips*// in surprise and stops dancing. After a grouchy //*humph*//, Kiara bumps you with her ass and returns to scrolling through the game list.
@@.player; ''You:'' "Sooo, I have an idea …"@@ You squeeze her tits and gently caress her nipples. @@.player; "… One more round, winner takes all. If I win, I get my clothes back and if you win, you get to pick what we do."@@
Kiara leans her elbows on the desk, idly bounces her ass backward against your crotch, and ponders the offer. You pick up her growing horniness mixed with a bit of … hesitation?
@@.kiara; ''Kiara:'' "I have an idea, not sure how you feel about it though …"@@ She pushes back harder and starts to move her hips, grinding her ass against your shaft. @@.kiara; " … I'll take a shower and you get comfortable on the bed. I'll sit on your face and play my game while you eat my ass. Now …"@@ You feel a bit of embarrassment at the last request but Kiara meekly smirks. @@.kiara; " … It's not for everyone but I'm pretty sure you'd be into it into it, ya perv."@@
She does know you so you nod sagely.
@@.player; ''You:'' "Yep, I'm down for that."@@
Kiara gives you a rakish grin, snatches her controller off the floor, and steps backward, knocking both of you onto the bed (well, you on the bed and she on your lap). She hops off your lap and starts the game. The match starts and it quickly becomes evident that Kiara is not playing around. She somehow manages to sing the entire theme song to her favorite anime //Waterlily Supercook//, in her head (on repeat, in Japanese) while still playing the game nearly flawlessly. With your telepathic advantage effectively neutered, Kiara winds up destroying you in short order (and she gets the damn song stuck in your head too). When the match is over, Kiara hands you the controller and hurries out of the room, stopping only to give you a boastful grin as she grabs her robe off the door.
The shower starts a few seconds later and you turn back to the game to play a few more rounds. You can sense Kiara's feelings through the walls and pick up her growing anticipation, lust, and the occasional spike of pain/discomfort/embarrassment as she gets herself ready. After about ten minutes, the shower turns off and Kiara returns. She tosses her robe and towel in the general vicinity of the hamper and gives you a vague gesture. You sigh dramatically and lay down on the bed, face-up, with your legs at an awkward angle against her wall. Kiara grabs her headset and controller, starts one of her MMOs, and climbs onto the bed.
The last thing you see is Kiara sign into the game before she swings one leg over your head and covers your face with her ass. Kiara starts talking to someone in the game but her thighs block most of the sound. Just to keep up with what's going on, you tap into her senses. As she greets a bunch of her online compatriots, you sink your fingers into her plump ass, pull her backward, and let your tongue slide between her lower lips. Kiara shudders and you hear her voice falter.
@@.kiara; ''Kiara:'' "Hey … ♥uhn♥ … everybody. Any guildies heading to a dungeon right NOW!"@@ Your tongue flicks hard against her clit and Kiara's voice goes up in surprise. She drops her weight a bit harder on your face, crushing her pussy against your mouth. @@.kiara; "//*achem*// … Sorry if that was loud. Where are we heading today?"@@
You push your tongue as far into her pussy as you can manage, fucking it into her until the pressure on your face becomes uncomfortable. A quick tap on her thighs and she begrudgingly eases off.
<<if $kiara.superState2 is 3>>\
@@.kiara; ''Kiara:'' "… We're doing the Stronghold today? … Nice, is SilkWeb going to be online? … Awesome, you know when? … Just had to talk to her for a bit … ah if she's not joining the raid, I'll skip out for now …"@@ You flick your tongue against her clit and start to push her ass forward, letting your tongue slowly drag along her slit. Kiara covers her headset and lets out a pleasurable moan. @@.kiara; "//*sigh*// … Sorry, it's pretty important … If you can't find anyone let me know. I'm going to message her …"@@
<<elseif $kiara.superState2 is 4>>\
@@.kiara; ''Kiara:'' "… We're doing the Stronghold today? … Nice, are BB, Hecks, or Lil-knife going to be online … Thanks … Ah, I was just wondering if any of the younger guildies were going to be on. Don't want to corrupt any minors with vulgar language and what not …"@@ You flick your tongue against her clit and start to push her ass forward, letting your tongue slowly drag along her slit. Kiara manages to suppress the moan but part of it comes out as a soft hiss. @@.kiara; "//*sssssssss*//o, are we still waiting on anyone, or are we good to go? …"@@
<</if>>\
Kiara's group finally gathers and enters the raid as you continue to lazily eat her out. Growing frustrated, she soon starts to rock her hips in time with the motion of your tongue in order to increase contact. You chuckle internally and you make sure to punctuate each one of her hip movements with a light flick of your tongue against her clit. While this is happening, Kiara keeps up a conversation with her guildmates. It's fairly innocuous but Kiara is unusually quiet, a few of her guildmates even make some jokes about it. She gives them a few vague excuses and quickly turns the conversation back to the raid. A few times you wrap your lips around her clit and suck, forcing her to shut off her mic to avoid her guildmates hearing her groan in pleasure as she grinds herself on your face. Over time, her movements begin to get more insistent and she tries pivoting her hips to force you lower. You grab her hips and hold her off for a while, waiting for the best time to make your move.
<<if $kiara.superState2 is 3>>\
@@.kiara; ''Kiara:'' "… Silky! Fucking finally, I've been hanging out with these losers until you showed up … Yeah I love you too Dooz … Want to switch over to another channel Silk? I want to talk to you about something … I'll probably sign off when we're done so I'll see the rest of you dorks later."@@ There is a brief pause as the rest of them say their goodbye then Kiara switches to a private channel. You suddenly grab Kiara's ass and pull her forward, dragging your tongue down her wet slit and then pushing it against her tight asshole. It catches by surprise. @@.kiara; "♥Oh Fuck!♥ … //*huff*// … Hey Silky … Oh, I'm doing great …"@@ She drops her weight slightly more, forcing your tongue past the tight ring of her back door. A shudder runs through her body. @@.kiara; "… ♥mmmmmm♥ … not this time no, guess again … //*pant*// … yep, not alone … I'm sitting on his face and his tongue is in my … ♥ngh♥ … ass …"@@
You're surprised at the frankness of the conversation and freeze for a moment. Kiara does not and rocks her hips against your face. You hear Kiara's thoughts.
@@.kiara; ''Kiara:'' ⚞//Shit … forgot to warn you about … fuck yes deeper … that. I met Silky on an ERPG board. She likes to roleplay mind control stuff … ♥yesssss♥ … well it's not really role play any more …//⚟@@
@@.kiara; ''Kiara:'' "… Estrapade … Do you have some time to have fun doll? …" @@ Silky informs Kiara that she is doing homework. Her voice becomes higher pitched and slightly bratty as Kiara's command sinks in. @@.kiara; " … fine, finish up and get ready for me …"@@
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<<elseif $kiara.superState2 is 4>>\
@@.kiara; ''Kiara:'' "… We're doing good guys, just a … //*pant*// … few more rooms before the boss … Shit, hold on guys …"@@ Kiara covers the mic with her hand and mutters some random words, then speaks to her guild. @@.kiara; "… Sorry guys, just had a friend stop by unexpectedly and I'll be AFK for a few … yeah, yeah, you'll be fine without me … hopefully I'll be back before then …"@@
Kiara takes off the headset, places it on the bed, and partially covers it with a blanket. She then starts speaking to no one.
@@.kiara; ''Kiara:'' "Yeah it's muted, why'd you stop by?"@@ You grab her ass and pull her forward, running your tongue down her slit and rubbing against her tight asshole. Kiara squeals. @@.kiara;"♥Oh Fuck!♥ … //*pant*// … is that why? …"@@ She drops her weight slightly more, forcing your tongue past the tight ring of her back door. A shudder runs through her body. @@.kiara; "… ♥nnngh♥ … fuck yes your tongue is good … //*pant*// … push it deeper … ♥nnngh♥ … fuck …"@@
You're a bit confused at the tonal change and send Kiara an inquisitive thought. Kiara rocks her hips against your face and responds.
@@.kiara; ''Kiara:'' ⚞//I didn't mute the mic … ♥that feels good♥ … I double-checked that there are no kids playing and my guildies are all pervs … ♥yesssss♥ … might as well give them some fun …//⚟@@
@@.kiara; ''Kiara:'' "… ♥Yes!♥ … go faster, make me cum …"@@
<</if>>\
Kiara starts to rock faster, forcing your tongue in and out of her puckered asshole. She leans back slightly and reaches down with her left hand to gently rub her clit. She's already pretty worked up by the situation so her horniness builds quickly. Surprisingly, instead of getting off, she slows her movements and keeps herself on the edge. When her need to cum starts to recede, she drops her weight, forcing your tongue deeper into her asshole. Each time, she moans loud enough that you can hear her even with your ears covered by her thighs. Her breathing is soon coming out in quick pants and she rides the thin edge between foreplay and cumming. She quickly loses herself to the feeling of your tongue.
<<if $kiara.superState2 is 3>>\
Kiara suddenly breaks her reverie.
@@.kiara; ''Kiara:'' "… Silky? … ♥Mmm yesss♥ … I was waiting … //*pant*// … Estrapade … I'm already close so … //*pant*// … Take your tits out and play with them … ♥Fuck♥ … are you doing it? … pull harder …"@@
Listening to her friend play with herself, Kiara bears down harder on your mouth and rapidly frigs her clit. You grip her ass tighter, pulling her closer and forcing your wiggling tongue as deep into her backdoor as you can. Kiara's breathing catches and a tremor runs through her body. She issues increasingly unintelligible commands to SilkWeb in between her panting moans (mostly variations on "harder" and "bounce them for me"). Her friend lets out a sharp shriek of pain/pleasure and Kiara hits the breaking point. Her entire body locks up as the orgasm overwhelms her nerves and she lets out a long hissing groan that quickly builds in volume. Kiara's hips began to buck involuntarily, humping herself against your face and tongue and drawing out her own pleasure. You try your best to keep her hips under control and her juices drip from her spasming cunt to coat your face. The orgasm draws out much longer than usual, rolling over her in waves of pleasure rather than explosions of ecstasy, and lasts over a minute before it finally begins to ebb. When it fully fades, Kiara takes several heaving breaths and then sits back, parking her ample ass on your chest. You blink a few times at sudden light and work your jaw. Kiara smiles a bit drunkenly.
@@.kiara; ''Kiara:'' " … //*pant*// … Get your dress on … //*pant*// … go about your day … //*pant*// … We'll video chat in a little bit … //*pant*// … I'll let you know when … //*pant*// … Bye doll …"@@
Kiara takes off the headset.
<<elseif $kiara.superState2 is 4>>\
With her guildmates possibly listening on, Kiara bears down harder on your mouth and rapidly frigs her clit. You grip her ass tighter, pulling her closer and forcing your wiggling tongue as deep into her backdoor as you can. Kiara's breathing catches and a tremor runs through her body. She puts on a show for her listeners and is much more vocal than usual. Her panting moans are intermixed with various vulgar encouragements (mostly variations on "harder" and "make me cum"). Her entire body locks up as the orgasm overwhelms her nerves and she lets out a long hissing groan that quickly builds in volume. Kiara's hips began to buck involuntarily, humping herself against your face and tongue and drawing out her own pleasure. You try your best to keep her hips under control and her juices drip from her spasming cunt to coat your face. The orgasm draws out much longer than usual, rolling over her in waves of pleasure rather than explosions of ecstasy, and lasts over a minute before it finally begins to ebb. When it fully fades, Kiara takes several heaving breaths and then sits back, parking her ample ass on your chest. You blink a few times at sudden light and work your jaw. Kiara smiles a bit drunkenly and picks up her headset.
@@.kiara; ''Kiara:'' "… //*pant*// … Hey guys … //*pant*// … something … //*pant*// … came up … //*pant*// … I'll be longer than I … //*pant*// … thought …"@@
At that, Kiara actually mutes her mic and tosses the headset on her desk.
<</if>>\
She takes a few heaving and tries to steady herself. You hear her inner voice through the connection.
@@.kiara; ''Kiara:'' ⚞//♥Fuck♥ … that was great …Are you okay? … Still good for more? … I'm not crushing you at all am I?//⚟@@
You move your jaw a bit, wiggle your shoulders, and stretch your legs (straight up the wall given how small her bed is).
@@.player; ''You:'' ⚞//Yeah, I'm good. I can do this for a bit longer. If you want to, no pressure on my end.//⚟@@
Kiara gives you a distinct "No shit" look and leans forward, pushing her dripping slit into your mouth. A low moan escapes her throat and she begins to rock her hips. Over the next twenty minutes, the two of you fall into a pattern. You lazily eat out Kiara's cunt, build her up, and then push your tongue in her ass to drive her to the edge. As she gets closer to her second climax, Kiara holds out as long as she can before backing off and takes several frantic breaths to keep herself from cumming. You take the opportunity to take a rest and wait for the best time to seal the deal.
<<if $kiara.superState2 is 3>>\
Thankfully for both of you, it does not take long. Kiara's phone chimes and she excitedly picks up. There is a bit of talking and you tap back into her senses. She is on a video call with SilkWeb, who turns out to be a middle-aged woman, south-east Asian if you had to guess, with long dark hair and dark eyes (which currently have a familiar blank look). She is currently wearing a very short light-pink lolita-style dress, complete with lots of ribbons, stockings, and a tiny hat (In fact, she looks a lot like a doll. Kiara's comments make sense).
Kiara gives commands to SilkWeb as she grinds herself down and forces your tongue deep into her ass. She is just about to hit the point of no return when she has SilkWeb just stare at the camera, her mouth open, and drooling slightly. Kiara's orgasm is as drawn out as the first, though she is much more vulgar and gives a variety of commands to SilkWeb. Each command is followed by a new wave of pleasure as the hypnotized woman obeys. It takes time for her third orgasm to gain steam, but not as much as before. Having an obedient SilkWeb drives Kiara closer faster than your tongue could alone. Just before the third hits, Kiara has SilkWeb daily lift up her dress and then commands her to remain still and cum over and over until Kiara tells her to stop. Kiara's climax hits as she watches her friend's body tremble with tension as her hypnotically induced orgasms smash up against her hypnotized command to not move. After the third finally fades (and Kiara commands SilkWeb to stop cumming), Kiara's energy begins to wane and her need for more pleasure begins to lose the battle with fatigue.
She slides off your face and lays on the bed next to you. In her half-drowsy/half-lust drunk state, Kiara gives SilkWeb a final set of commands (to change back to normal clothes, go about her day, and fantasize about the chat later), and then closes her eyes. Her consciousness starts to slip into a sleeping state and you turn off the connection.
<<elseif $kiara.superState2 is 4>>\
Thankfully for both of you, it does not take long. Kiara's phone chimes and she excitedly opens up a message. You tap into her senses and read a long text message detailing a fantasy about Kiara, complete with a pic of someone stroking their dick (post-orgasm, considering the mess). The message recounts how much the sender wants to fuck her huge tits, tightly pinching her hard nipples as he cums all over her glasses. You shoot Kiara a "what the hell" thought and she giggles. She takes a deep breath and starts grinding harder, determined to push herself over the edge.
@@.kiara; ''Kiara:'' ⚞//I sent a … ♥yesss♥ … hypnotic signal to my … ♥a little faster♥ … guildmates … If they jerk off to me … ♥oh shit I'm close♥ … they have to send proof and … ♥mmmm♥ … what they were imagining … ♥Oh fuck keep going, keep going, keep Fuck!♥ …//⚟@@
Another message comes in as she nears the edge and Kiara quickly reads it. It's a detailed story about her guildmate railing her from behind while she's cosplaying as the final boss of their MMO (Who's a dragon, you guess? There's wings, scales, and fire involved). Just as she gets to the point where he grabs her horns and uses them to fuck her harder, she finally tips over the edge and forces your tongue deeper into her backdoor. Kiara's orgasm is as drawn out as the first, and pleasure cascades through her mind (which is replaying the sent fantasies in all their glory. The fantasies (and the accompanying proof of their effectiveness) keeps Kiara primed and drives her closer to her third orgasm faster than you could alone. Just before the third hits, Kiara receives another message. This one contains a fantasy of Kiara, and several of the other female guild members, are dressed up like bunny girls at a guild party. The male members use the women at will, simply bending them over and having their way with them. Kiara's third orgasm hits as she reads a detailed description of how the guy ties her beneath his desk so he can fuck her face as he plays his favorite games. After the third finally fades (and Kiara saves several of the pictures), Kiara's energy begins to wane and her need for more pleasure begins to lose the battle with fatigue.
She slides off your face and lays on the bed next to you. In her half-drowsy/half-lust drunk state, Kiara sets her phone to mute and then closes her eyes. Her consciousness starts to slip into a sleeping state and you turn off the connection.
<</if>>\
You give it a few minutes to see if she wakes back up to have some more fun but, ten minutes late, she's only falling deeper into sleep. Shaking your head, you arrange your friend into a more comfortable position, making sure to be extra careful (Not that she's a very light sleeper, she can react violently when startled), and drape a blanket over her. Once she is situated, you gather your clothes, get dressed, and leave.
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<<elseif $sceneSelect is 14>>\
Kiara stares at the screen as her character falls, defeated, to the floor. You can feel a mixture of disbelief, childish irritation, and a small tinge of … anticipation. She throws up her hands, letting the controller launch halfway across the room, and then flops backward onto the bed, her huge tits bouncing wildly before settling. You politely cough and then dust some imaginary dust off your shoulder. Kiara just glares and you can feel a torrent of thoughts flashing past through her brain. The thoughts start out violent (you resist the urge to flinch away) but lewd thoughts begin to creep in against Kiara's best efforts to suppress them. She rubs her eyes and then sits up with a //*Huff*//.
@@.kiara; ''Kiara:'' "Fine, how do you want to play this?" @@ You give her a confused and (somewhat) innocent look. She scoffs. @@.kiara; "Oh, please. You know how this is going to go …"@@ She gets up, snatches her controller off the floor, then sits back down. @@.kiara; "… I get my clothes back if I win and you get what? There's not much left to do sooo …"@@
Her voice trails off and the two of you sit in silence for a few seconds. Suddenly, an idea pops into your head.
@@.player; ''You:'' "Ah! I got it …"@@ Kiara nods. @@.player; "How about, If I win, you get me off …"@@ She's about to say something but you continue. @@.player; "… a few times … with everything … you know …"@@
You gesture vaguely to Kiara's whole body. She gets what you're talking about pretty quick.
@@.kiara; ''Kiara:'' "So if I lose, I suck you off, fuck you with my tits, and then ride you? Or do you mean mouth, pussy, and ass?"@@
You were leaving it up to whatever she was comfortable with and were not expecting the last option. However, there's a strong surge of lust in Kiara's mind at the idea of being fucked in the ass and the decision is made for you.
@@.player; ''You:'' "Head, pussy, and ass."@@
Another surge of lust and her cheeks tinged with pink. She gives you a slightly embarrassed smile and turns back to the screen.
@@.kiara; ''Kiara:'' "Right, let's get to it then …"@@
The match is close. Kiara is on point, as usual, but you sense an undercurrent of something else during the game. It's nothing you can pinpoint but her reactions seem to be just a tad too slow and she's playing a lot more defensive than usual. You have your suspicions and despite how much she is trying to hide it, her growing horniness is battling against her innate need to win. All in all, it gives you just enough edge to eke out a victory. Instead of Kiara's usual anger at losing, she gives you a mischievous smile, takes your controller, and tosses it on the desk.
@@.kiara; ''Kiara:'' "Well damn, looks like you won."@@ She takes a tablet off the desk and hands it to you. @@.kiara; "Looks like I need to fulfill my end of the bargain."@@ You wake up the tablet and find a list of files. Kiara slides down to the floor and hooks your boxers on the way down, letting your hard shaft bounce free. @@.kiara; "You pick something to watch and let me get to work."@@
The files turn out to be recordings of Kiara's various hypnotic tests. You scroll through the many videos as Kiara slowly strokes your shaft. Occasionally, her tongue darts out to quickly lick across the head of your cock, causing you to twitch each time (which amuses Kiara to no end). The videos' names are all done in Kiara's weird naming system so have no real idea about the content and just select one at random. As soon as she hears the video start, Kiara wraps her lips tightly around the tip of your dick and starts to bob her head.
<<if $kiara.superState2 is 3>>\
<div id="eveFrame">\
// The video is a recording taken from someone's laptop in what looks like a university library. Centered in the frame is a young woman with black hair in a short pixie cut, who is wearing wire-rim glasses and a brightly colored tube top covering the dark bronze skin of her upper body. She's concentrating on the screen and typing, silently mouthing the words as she does, and pausing occasionally to read something on the screen. A chime sounds and the corners of her mouth perk up in amusement. She says something under her breath but, even though you can hear a few of the words, they are in a language you don't understand (though she does say "Kiara"). Through the reflections of her glasses, you can see the woman minimize whatever she was working on and open a new program, presumably her email judging by the layout. The woman opens a new window (an email?) and reads whatever it is. A smile crosses her face and she double clicks a link in the email. The reflection in her glasses changes as a video opens on her computer. The screen is filled with swirling colors and flashing images. Her entire body relaxes and she leans forward to stare at the screen with vacant eyes … //</div>
Kiara lets your cock slide out of her mouth.
@@.kiara; ''Kiara:'' "Is that the one in the library with Luiza? Dark skin, glasses, short hair?"@@ You nod and she smiles warmly. @@.kiara; "Good, you should enjoy that one. I do, … often."@@
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<<elseif $kiara.superState2 is 4>>\
<div id="eveFrame">\
// The video is a recording of a security camera mounted in what looks like a nightclub. It's small, barely more than a dance floor, small bar, and a few booths but it is packed with customers. Electronic dance music plays and the dance floor is filled with gyrating bodies. The men are all dressed in nice clothes, mostly slacks, button-down shirts, and the like. The women are all in short dresses, ultra-tight pants, and other club clothing. You're not exactly the club type so it takes a few seconds to really process that things are a bit off. The people on the dance floor are getting hot and heavy, much more than you would normally see. More than one person has their hands inside their dance partner's clothing. The woman closest to the camera has her skirt pulled all the way up and her partner is squeezing her thong-covered ass as she rubs her decently sized tits against his chest. The people in the booths are also busy, pretty much each one is filled with people pawing at one another and/o sloppily making out. While this is not normal, it is not unheard of either, the strangest thing is that no one seems to be paying attention to what's going on around them. No gawkers, no creepy voyeurs, everyone is just doing their own thing. Even the unaccompanied people (okay, it's all dudes) are in their own little world, swaying to the music with their drinks in their hand …"//</div>
Kiara lets your cock slide out of her mouth.
@@.kiara; ''Kiara:'' "I know that music … That's the one in the small club right?"@@ You nod and she smiles warmly. @@.kiara; "Good, pay attention to that one, lots of fun stuff to see. But it's easy to miss some of it …"@@
<</if>>\
She lowers her mouth again but does not stop at just the head of your cock. This time, she keeps sliding down until half your cock is in her mouth and starts to slowly twist her head from side to side. You groan and Kiara slides another inch down, continuing the pivoting motion. You lean back on the bed, holding the tablet over your head and watching the video unfold. Kiara finishes her descent and lodges your shaft deep in her throat, she squeezes it a few times and then starts to twist her head again. You let out another groan of appreciation at the tight feeling of her throat and shift your attention back to the video.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
// … The video progresses and the woman, Luiza, has been growing steadily more entranced as it goes on. The deeper she goes, the more visible signs of horniness begin to appear. Her breathing starts to quicken, her lips part slightly, and her nipples begin to poke against the thin fabric of her tube top. Words flash on the screen and she nods blankly. She quickly looks around to make sure she is alone, then pulls down her tank top to reveal her small perky breasts topped with small dark nipples. Another word flashes across the screen and Luiza runs her fingers across her tits and gives them a squeeze. She just barely manages to stifle a moan … //
<<elseif $kiara.superState2 is 4>>\
// … The video progresses and it becomes harder to focus with so many things going on. Instead of bouncing around, you decide to just watch the dancers closest to the camera. It's still the same pair and the woman's dress is still hiked up to show her bare ass. They are soon joined by a second man, this one grinding up against the woman's back. The man at the back (wearing a black shirt) kisses the girl's neck and reaches around to pull the top of her dress down. Instead of resisting, the woman laughs and arches her back, thrusting her chest out to give him easier access. When her tits bounce into view, the man in front of her (wearing a red shirt) ducks forward and takes one of her tits into his mouth … //
<</if>></div>\
Kiara keeps working your shaft as you watch the video, keeping up the slow twisting for a few minutes before she starts to quickly bounce her head. Most of your cock remains wrapped by the warm tightness of her throat and her lips only move an inch or so with each bob. It's a heavenly feeling and, without any reason to hold back, you let the urge to cum build unchecked. Occasionally, Kiara pushes herself down as hard as she can and swallows repeatedly, letting the muscles of her throat massage your shaft. It's an amazing sensation and the pleasure it generates is enough to pull a groan out of your throat (which pleases Kiara immensely). As you get closer and closer to your own limit, you pay less attention to the video, instead concentrating on Kiara's warm mouth, tight lips, and constantly moving tongue. As you begin the final stretch, you take a look at the video. <<if $kiara.superState2 is 3>> Luiza is playing with her stiff nipples with her left hand as the right sinks down off frame. She shuffles a bit, then her mouth opens and she moans quietly.<<elseif $kiara.superState2 is 4>>The three dancers in front of the camera have gotten bolder. The red-shirted man has his hand down the woman's panties and is kissing her deeply, the man in the black shirt is alternating between groping her ass and fondling her tits.<</if>> You reach the point of no return a few seconds later and toss the tablet to the side to concentrate on the redhead between your legs. Kiara keeps up her steady movements as your cock throbs with the impending orgasm and then starts to loudly moan. The vibrations that run down your shaft are enough to put you over and your hips involuntarily buck. Your cock pulses and sends a thick shot of cum directly down Kiara's throat. She jumps slightly in surprise but quickly forces herself down harder and clamps her lips around the base of your cock. Your dick pulses a half dozen more times, each one sending even more of your cum directly into Kiara's stomach. Even after you finish, Kiara holds you in her mouth until you begin to go soft, then loosens her lips and lets your half limp cock flop onto your thigh. She stands, dragging her bare tits across your legs, and gives you a lustful smile.
@@.kiara; ''Kiara:'' "I'm going to shower. It shouldn't take long. You have fun without me…"@@
Kiara is horny enough and eager enough that she practically skips out of the room, still naked, and down the hall to the bathroom. The shower starts a few seconds later and you play on your phone and wait. You can sense Kiara even through the walls and can easily pick up her growing anticipation, lust, and the occasional spike of pain/discomfort/embarrassment as she gets certain parts of herself ready. It's a short shower, so Kiara returns shortly, naked save for a towel around her hair. She quickly dries her hair as best she can with the towel (giving you a nice show of her bouncing tits), tosses it in the vague direction of the hamper, and then flops dramatically on the bed next to you. She picks up the tablet and you give her a questioning look.
@@.kiara; ''Kiara:'' "Let's set this up where we can both watch if we want …"@@ She props it up a pillow and then shuffles down the bed a bit to get comfortable. Once she does, she grabs her knees, pulls them back, and gives you a wanton smile. @@.kiara; " … ready for round two? …"@@
Even after coming down her throat, an opportunity like this is too good to pass up. You tap into your sexy-training and your cock immediately goes rigid. You give Kiara a smirk, shuffle between her legs, line up your cock with her drenched pussy. Your rod slowly pushes past her labia and Kiara groans happily, which ends with a grunt as your hips meet hers. She gives you a wolfish smile and turns the video back on. As soon as you start to pump your hips, Kiara lets go of her legs, wraps them around your waist, and caresses her huge tits. You don't bother wasting any time, you've already cum once and Kiara is already horny enough that much foreplay is not necessary. Within a minute, you are slamming your cock into your redheaded friend with quick, hard strokes. Kiara alternates between watching you and watching the recordings. Each time her eyes drift to the effects of her hypnotic programs, her pussy tightens and she moans deeply. After a minute of steady fucking, you lean forward slightly, tilt her hips up, and wrap your lips around one of her erect nipples. At the same time, you hunch slightly and change the angle of your thrusts so that you rub against the front of her cunt. Kiara lets out an ecstatic moan and uses her legs to pull you harder with each thrust. You keep driving into your friend for a few minutes before the tablet catches your attention again.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
// … Luzia is now leaning closer to the camera, her vacant eyes staring as flashing shapes are reflected in her glass. She is panting now, obviously close to coming, and her tongue hanging out of her open mouth. Her right hand is clutching her small tit hard enough that it must be painful and her left arm is moving rapidly. A few people pass by in the background but no one seems to notice the bronze-skinned woman masturbating at one of the tables. Suddenly, she lets go of her chest and clamps the hand over her mouth. A deep moan barely escapes her lips as she cums … //
<<elseif $kiara.superState2 is 4>>\
// … The three people on the dance floor have moved to one of the booths, the woman in the center with the two men on either side. Her hands are in the men's laps and though the table blocks the view, it's obvious she is giving them both handjobs. Her dress is still pulled down and she is alternating between the two, as one man sucks and fondles her tits, the other one kisses her and slides his hand between her legs. One of the men says something and the woman breaks off her kiss. She gives him a brief smile and then ducks her head down. He leans his head back and puts a hand on the back of her head as he cums in her mouth … //
<</if>></div>\
Kiara follows your gaze and her pussy contracts again as she watches the screen. Her moans get louder and her ardor starts to peak but Kiara's face tenses as she tries to stave off her orgasm for a little longer. You start fucking her a bit more energetically and Kiara's face screws up even harder to fight off her growing need. Just as the figure on the screen cums, Kiara stops fighting and screams. Her orgasm hits her hard and fast and her screams of ecstasy fill her small bedroom. You keep pounding her as she screams and writhes beneath you, extending and intensifying her climax. Tremors start in her legs and quickly become so intense that she can't keep them locked behind your back and they flop down to the bed to convulse with the rest of her body.
Gradually, the pleasurable fog filling her mind begins to thin and Kiara's screams quiet to mere moans in between panting breaths. You're not close yet so you just shift to a more comfortable position and start drilling into her again. The fucking continues for several more minutes before Kiara screams out her second orgasm and your own starts to rise to the surface. You shift the angle again so that the sensitive underside of your cock presses against the velvety walls of Kiara's cunt. This brings out a fresh round of screams from the convulsing redhead and the added pressure on the =tip of your cock is enough to trigger your own climax as well. Your cock pulses and a thick rope of cum blasts deep into Kiara's cunt. Another pulse and another shot of cum fills your friend. You slow your thrusts, timing them with each shivering pulse. After a few more shots of cum, you slow to a stop, resting with your cock buried deep in Kiara's quivering cunt. The aftershocks of her second orgasm continue to ripple through her body as you pull out, sending a shiver across her legs. You drop next to her, slick cock still erect and throbbing in time with your heartbeat. Kiara giggles to herself and pauses the video.
@@.kiara; ''Kiara:'' " … //*pant*// … Fuck … round three is going to … ♥mmm♥ … have to wait…"@@ She looks at the paused recording and smiles lewdly. @@.kiara; "… we haven't missed the … ♥nngh♥ … best part … "@@ Kiara rolls over to her stomach and reaches under the bed. She pulls out a small bottle of lube, squirts a little onto her fingers, and tosses it to you. @@.kiara; "… get yourself ready and I'll do me …"@@
You put a bit of the slick liquid in your hand and rub it along your still hard shaft. Kiara watches for a few seconds before reaching back and sliding two slick fingers into her asshole. After a minute or so of making sure everything is ready, Kiara shifts on the bed, ending up flat on her stomach facing the headboard. She props up the tablet in front of her and then wiggles her butt at you.
@@.kiara; ''Kiara:'' " … Ready for another go …"@@ She presses the play button on the tablet and sighs as the video plays. @@.kiara; "… just start slow …"@@
You straddle Kiara's legs and place the tip of your cock against her slick backdoor. Taking one of her plump cheeks in each hand you push forward. Kiara groans as the tip of your cock begins to stretch the tight ring of her ass and positively squeals when the head of your shaft pops in. Breathing heavily, Kiara puts a hand on your leg to stop you from moving. You send her a reassuring pulse through your connection and wait until she is more relaxed. She finally lets go of your leg and you start to move your hips slowly, using your powers to prevent injury or discomfort. You don't move much at first, only an inch or so, until Kiara grows accustomed to the intrusion. Using your powers as a guide, you slowly push the full length of your cock into Kiara's ass and start to slowly fuck her tight channel. Once you get a steady rhythm you turn your attention back to her video, which has been previously forgotten.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
// … Luzia is panting as she recovers from her orgasm. She pushes her tube top down to cover her tits and leans back on the chair. A second woman appears in the background and starts walking towards the hypnotized woman. She calls to her (still in a language you don't recognize) and then walks over to the table. She's dressed in a tight button-down/pencil skirt combo and has slightly darker skin than Luzia. The newcomer speaks to the hypnotized woman a few more times in increasingly worried tones and then looks at the screen. She has a lovely face, framed with an explosion of brown hair. Her full lips drop open as the flashing colors and words reach her eyes … //
<<elseif $kiara.superState2 is 4>>\
// … the man in the black shirt had wandered off, leaving the woman with her original dance partner alone in the booth. They are chatting happily with each other with their hands still in each other's laps. A few minutes of nothing happens until the man in the black shirt returns with his arms around the shoulders of another woman and another couple in tow. They all exchange greetings and slide into the booth around the original couple. After a few more minutes, you see that several of the people start to get closer and hands start to disappear beneath the table. One of them perks up and excitedly says something to the others. He takes out a pen, tears up one of the coasters, and writes something on each. He holds out his cupped hand to each of the women who take out a piece each. They all read what is written and then get up to sit next to a different partner …//
<</if>></div>\
Kiara keeps her glassy eyes on the video as you stretch her backdoor and slowly build up to fucking her ass with a steady pace. Soon, your hips are smacking against her plump ass with a decidedly satisfying sound and Kiara's lust begins to rise towards her third orgasm of the session. The tightness of her ass feels amazing and if it wasn't for cumming twice in fairly rapid succession, you're fairly sure you would not last (or you would have before your powers). Kiara begins to grunt with each of your thrusts, the noises getting deeper and more animalistic as the pleasurable fog starts to thicken in her mind once again. You spare the tablet a glance.
<div id="eveFrame"><<if $kiara.superState2 is 3>>\
// … The scene has moved to what looks like a private study room and the laptop has been tossed haphazardly on the desk. The new woman is sitting on the chair in front of the camera, her blouse open to reveal large tits with just the hint of a very small tan line. Her head is tilted back and she is moaning in ecstasy. Luzia is kneeling on the ground, her face buried between the other woman's dark thighs. You can just see the top of Luzia's wire-framed glasses and dazed eyes as she enthusiastically licks the other woman. The woman screams in ecstasy as a climax rocks through her. She grips Luzia's hair and starts to undulate her lithe body, grinding her cunt harder onto Luzia's tongue … //
<<elseif $kiara.superState2 is 4>>\
// … the newly formed couples waste little time. The woman in the rightmost couple makes out with her partner for a few minutes before sliding under the table. It's hard to see the detail but you can just see her light hair bouncing in his lap. The couple in the center of the booth paw at each other's bodies for only a few seconds before the woman frantically undoes the man's pants and straddles his lap. She drops down, impaling herself on his cock, and moans loud enough that you can just make it out over the sound of the music. He pulls down her dress to watch her tits bounce as she rides him. The woman in the rightmost couple doesn't even bother with foreplay, she simply pulls out the man's cock, turns around, and slams her ass down on his lap. The man grabs a hold of her ample ass and begins pulling her down on his shaft …//
<</if>></div>\
You grab Kiara's waist and bear down on her, forcing her harder into the mattress as you pump your cock into her ass with steady strokes. Her grunting like a rutting animal with each thrust and the occasional curse or pleasurable //*Yelp*// escapes her lips during a, particularly hard or deep lunge. Her mind is completely subsumed under the haze of pleasure and what little focus she can still manage is locked onto the recording. You only spare the tablet the occasional glance, choosing to instead focus on Kiara's plump ass or her huge tits squished underneath her body. With both of you having already orgasmed several times, the build-up to your last is slow but inexorable. Kiara is the first to reach the finish line and after a particularly hard thrust, the dam breaks. She lets out an ear-piercing screech of ecstasy as the tight muscle of her ass clamps down on your shaft. You keep up the pace as best you can, fucking her tight backdoor as she screams and trembles beneath you. The orgasm passes as slowly as it arrived and by the end of it, Kiara's voice is hoarse from her shrieking. After it passes fully, her energy seems to run out and her entire body goes limp beneath you. Quiet, raspy moans emanate from her throat as you near your own limit. With one last final push, you thrust your shaft as deep as you can into your friend's ass. Your cock swells and you fire your load deep into her bowels. In between groans and happy noises, Kiara mumbles something unintelligible. After the last shot of cum fills her ass, you slowly pull out. Exhausted, you drop onto the bed next to her.
You wake up a short time later, Kiara sleeping next to you with some of your cum leaking out of her holes. You sit up, causing Kiara to grumble something and roll onto her side. Carefully, you get off the bed and drape one of the covers over the sleeping redhead (you're not worried that she'll wake up, you're worried about what she will reflexively do when she does). Kiara runs on a perpetual sleep deficit, so you decide that leaving her to take a nap is probably for the best. Also, since she can get violent when unexpectedly woken up, you'll just text her in a bit. You grab your clothes, quickly dress, and head out.
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<</if>>\ <div id="evePervFrame"><div id="areaTitle">Alpha Results</div></div>
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Kiara drops into the chair and spins, grabbing her tablet and completing a full rotation and a half before coming to a stop facing you. She's excited about something, between her broad smile, bright eyes, and the fact that she is literally bouncing in her seat, makes it kind of obvious enough that you don't even need your powers. You open your mouth to ask what's up but Kiara can't contain herself any longer.
@@.kiara; ''Kiara:'' "DoyouwanttoseewhatImangedtodo?"@@
It takes a second to decipher the sudden burst of noise. Kiara doesn't notice your confusion and starts tapping away at the tablet, humming happily to herself. You pinch the bridge of your nose and then clear your throat to get her attention.
@@.player; ''You:'' "Kiara … slow down. What did you manage to do? Are we talking about some incomprehensible computer thing? Art project? Supervillainesque hypno thing? "@@
Kiara shakes her head for the first two but nods eagerly at the last (which causes a few curls of red hair to fall in her face). She sputters a bit and //*puffs*// a few times until they are out of her eyes. It takes a second to regain her exuberant attitude and she hands you the tablet. It's open to a list of files. Looking closer, the thumbnails indicate that the files all seem to be from security cameras and webcams. You look back to Kiara, who is watching your reaction with anticipation, and a small ribbon of horniess starts to creep into her mind.
@@.player; ''You:'' "Wait, You're already getting results?"@@ You point at the tablet @@.player; "This is seriously impressive Kiara."@@
Kiara bounces over, drops next to you, and pulls the tablet out of your hands. She scrolls through the files eagerly then, after a few seconds of excited indecision, shoves the tablet back over to you.
@@.kiara; ''Kiara:'' "Whatresultsdoyouwanttosee?"@@
You mentally translate what she said from Crazy to english and then slide further onto the bed until your back is against the wall. As you get comfortable, Kiara joins you with an impatient noise. She tries to take the tablet back but you pull it out of reach.
@@.player; ''You:'' "Hey! You wanted me to choose one so I want to get comfortable and choose a good one. You need to be patient."@@
Kiara fake pouts and crosses her arms under her chest, pushing her tits up in your direction. You take a few moments to appreciate her impressive rack.
@@.player; ''You:'' "Oh sure. Distracting me will make things go way faster."@@
Kiara impatiently bounces her tits as she waits. You chuckle and turn back to the files, scrolling through and reading the metadata for each file carefully. Kiara's frustration grows by the second (as does her horniness, just not as fast). Deciding that she has had enough, you just choose one at random …
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<<set $temp1 to $kiara.files.random()>>/*Video intro one*/\
<<if $temp1 is "webcamOne">>\
<<set $scenelistK[31] to 1>>\
<div id="eveFrame">You open a file named //TawnyTail_WC_10_6// and a video starts to play. A young woman (TawnyTail if you had to guess) is center screen. The waifish woman has light brown hair in a pixie cut and multiple piercings in her lips, nose, and ears. She is wearing a too-large metal band t-shirt that hangs off one shoulder and several dangling necklaces. Her large green eyes are glazed over and staring straight into the camera. Her mouth is hanging slightly open.</div>\
Kiara gets a bit closer so she can see the tablet better. Her lips part slightly and she licks her lips.
@@.kiara; ''Kiara:'' "Shit, you picked a good one. She's in my Gun Shooter guild, always flirty with everyone."@@
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<<elseif $temp1 is "webcamTwo">>\
<<set $scenelistK[32] to 1>>\
<div id="eveFrame">You open a file named //N&B_Lyon_WC_10_2// and the video starts to play. Two people are on screen, a dark skinned woman with an explosion of black hair dressed in a yellow sweat suit and a brown skinned man with a large beard, shaved head, and dress shirt. They are both talking amicably with Kiara as music plays in the background. Kiara is using a slower program and it takes a few minutes before their eyes gradually slide out of focus. Soon, the two are staring at the screen with identical blank expressions.</div>\
Kiara gets a bit closer so that she can see the tablet better. A small smile creeps across her lips and you can feel a mixture of affection and horniness.
@@.kiara; ''Kiara:'' "Bruno and Nat. Friends from college that got married and moved cross country. Such pretty and affectionate people."@@
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<<elseif $temp1 is "neighOne">>\
<<set $scenelistK[33] to 1>>\
<div id="eveFrame">You open a file named //Verdant_3_CC_10_5// and a video starts to play. It appears to be from a nanny cam or a similar home security system. The camera is fixated on the living room of the Lees, your neighbors across the cul-du-sac. Mrs. Lee, a petite asian woman with long black hair and a ballerina's body, is running around the room attempting to corral her three children. The oldest two are fighting while the youngest is attempting to extricate themselves from their clothes. After a few minutes, there is a knock on the door and an older woman walks in (Mrs. Lee's mother judging by the resemblance). She helps coral the children, get them ready, and then shepherds them out the door. Once they're gone, Mrs. Lee flops on the couch and pulls her hair up into a high ponytail. She grabs the remote for the TV, switches it to one of the music channels, and leans her head back to relax.</div>\
Kiara gets a bit closer so she can see the tablet better. Her eyes light up when she sees which video you have picked.
@@.kiara; ''Kiara:'' "Ah, this one. A bit slow in the beginning but it gets good."@@
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<<elseif $temp1 is "dineOne">>\
<<set $scenelistK[34] to 1>>\
<div id="eveFrame"> You open a file named //MDiner_SC_10_2M// and a video starts to play. It's a security feed from the diner split into four screens, one each for the dining room, register, back hallway, and the manager's office. It looks like a slow night at the diner, the tables are mostly empty and only the manager and two waitresses are working. Kiara tells you to follow Cynthia (The older waitress, late 30's, brown hair and slim build) as she goes about her shift. At first, you're not sure why (and Kiara keeps quiet) but eventually you notice a few odd behaviors. Cynthia keeps shooting glances towards Tamara (The younger waitress, early 20s, tanned skin and hourglass figure). Tamara does not make any obvious indication that she notices but you do notice that she winds up bending over quite often when Cynthia is watching and she keeps making time to talk to (and giggle with) the older woman. You also notice that both of the waitresses spend as much time in the dining room as they can (partly to hang out with each other and partly to avoid their manager, one of Mel's asshole sons).</div>\
Kiara moves so that she has a better view of the tablet. She smirks and lets out a happy chuckle.
@@.kiara; ''Kiara:'' "Ahhhh, this one was months in the making. Even before my hypno stuff."@@ \
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<<elseif $temp1 is "mainOne">>\
<<set $scenelistK[35] to 1>>\
<div id="eveFrame">You open a file named //Playhouse_WC_10_8// and a video starts to play. It's a webcam focused on the registers of the largest toy/gift shop on mainstreet. Behind the register is a tanned young woman wearing the garish uniforms for which the store is known. It consists of a fitted red top with yellow polka dots, puffed shoulders, and a large flared skirt complete with lots of ruffles. A matching bow holds back her short black hair to complete the look. She is talking to a tall middle-aged man as his kids run around unattended and, judging by her body language, she is flirting hard. They talk for some time until they are interrupted by an older couple (mid 40s, maybe early 50s). The tall man seems disappointed but he corrals his kids and leaves the store (but not before taking a folded slip of paper from the cashier). The couple asks a few questions and the woman leaves to grab something from the shelves. With a suggestive smile, the cashier quickly slips the older man a similar piece of paper before the woman returns. The man smiles coyly and then pockets the paper.</div>\
Kiara sits up a bit more to get a better look at the tablet. She frowns slightly.
@@.kiara; ''Kiara:'' "Not a huge fan of where this one goes but damn if it's not hot. I'm going to have to modify this signals a bit."@@
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<<elseif $temp1 is "uniOne">>\
<<set $scenelistK[36] to 1>>\
<div id="eveFrame">You open a file named //JPU_PSB_518_WC_10_8// and a video starts playing. Centered on the screen is a middle-aged man, dark skin and clean cut, with dark brown hair and stylish glasses. Judging by the file name and the diploma's behind him, he is most likely a professor. His eyes move as if he is reading something on the screen and he occasionally stops to type something. There is a knock on the door and a young woman enters (remaining off camera). They start discussing her grades and she starts to slip in increasingly obvious flirtatious remarks. After a few minutes, the woman walks into view and sits on the desk. She is wearing a tight sweater and short denim skirt. From where the camera is situated, you can see the skirt ride up to reveal a colorful flower tattoo on her thigh. She leans forward and undoes the man's tie while still discussing extra credit possibilities.</div>\
Kiara leans closer to get a better view and chuckles to herself.
@@.kiara; ''Kiara:'' "This one surprised me. The hypno program just decreases inhibitions. I could not have asked for more of a stereotypical porn plot if I wrote it myself."@@
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<<elseif $temp1 is "parkOne">>\
<<set $scenelistK[37] to 1>>\
<div id="eveFrame">You open a file named //HP_SCC_10_1_10// and a video starts to play. It's an edited video compiled from multiple security cameras over several days at around the same time of day. It follows a single person, an athletic brown-skinned woman as she goes on an early morning jog each day. The cameras switch as she runs along the paths and enters and exits each camera's field of view. On each new day, you notice the women's athletic wear shows more and more skin. By the halfway point of the file, the jogger has transitioned from yoga pants and large t-shirt to a sports bra and tiny gym shorts that just barely cover her well-toned ass. You are not the only person to notice the transmission; A few joggers who seem to run slower when behind her, a businessman reading a paper on a bench and keeping one eye on her, a busker that sets up shop near where she stops to stretch, etc. </div>\
Kiara pushes up against you and leans in to get a better look. She //*huffs*// under her breath. You give her a questioning look.
@@.kiara; ''Kiara:'' "This one had so much footage to go through. I had to cut things out to make it work. I'm not sure I like the cut."@@
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<<elseif $temp1 is "CCOne">>\
<<set $scenelistK[38] to 1>>\
<div id="eveFrame">You open a file named //C&14St_MC_9_30_merged// and a scene shot security camera starts to play. An older couple is sitting at an outdoor dining area at a café. Both are in their mid to late forties and are dressed well, the man in a light-gray suit and the woman in a sleeveless blouse, tight pencil skirt, and stiletto heels. The blouse has a very low neckline and shows off the woman's very large and very fake tits. They are happily chatting with their server, a young man with tanned skin and an impressive musculature that stretches his button-down shirt. Even from the video, you can tell that the woman is flirting heavily while her companion (husband?) watches lovingly.</div>\
Kiara gets a bit closer so she can see the tablet better. A knowing smile spreads across her lips.
@@.kiara; ''Kiara:'' "Oooh these two. I have a few of them. I'm not even convinced my programs are affecting them."@@
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<</if>>\
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As the video plays, Kiara discusses the programs and commands that she used and her side of any interaction, when appropriate. She grows hornier by the minute, though you're not exactly sure if it's because of the contents of the video itself or her reliving the control she wielded. Either way it's having quite the effect on her. Within the first few minutes of the video, even before anything really juicy stuff has started, Kiara has already started fidgeting and rubbing her thighs. Her hands unconsciously start to move, her left running along the inside of her thighs while the right lightly caresses her tits through the thin fabric of her tightly stretched t-shirt. You drop your own hand to her thigh, pushing her hand aside and massaging gently. Kiara opens her legs wider in response but does not take her eyes off the screen.
You watch the video for a bit longer and don't move beyond rubbing Kiara's thigh. Her frustration begins to grow and after letting out a little //*huff*// of annoyance, she grabs your hand and shoves it down her panties. You give her a wise-ass smirk (which she ignores) and slide your fingers along her already dripping pussy. She shudders at your touch and her breathing becomes a bit ragged. Without taking her eyes off the video, she pulls up her shirt, leans back, and starts to grope her tits. You massage her clit in small quick circles and Kiara moans. She starts to lightly tug on her nipples in time with your fingers. You can sense her anticipation as the video starts to heat up and her orgasm starts to build.
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<<if $temp1 is "webcamOne">>/*Video mid fun two*/\
<div id="eveFrame">At Kiara's command, TawnyTail stripped off her sweater, revealing small AA cup breasts, tipped with small silver nipple rings. Kiara issues a few more commands and the petite woman leans back in her chair, head thrown back, and kicks her booted feet up on the desk. TawnyTail's right hand slides down off screen and she starts to finger herself with an almost feverish pace. Her left hand roughly pulls on her nipple rings, alternating between each breast. Each painful looking pull draws a deep moan of pleasure from the woman. Her eyes never leave the screen.</div>\
Kiara's watches TawnyTails pull on her tits with rapt attention and moans along with the woman on screen. After a few minutes of watching, Kiara pinches her own nipples and tugs on them in time with the video.
@@.kiara; ''Kiara:'' "♥Mmmm♥ … Fuck … //*pant*// … do you think… ♥nnnh♥ … I can get her… //*pant*// … to get more … ♥keep going♥ … piercings? …"@@
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<<elseif $temp1 is "webcamTwo">>\
<div id="eveFrame"> With lust-inducing music filling their minds and driving their libidos into overdrive, Kiara's friends are more than willing to listen when she suggests that they ignore her and have some fun. They start out with an intensely passionate make-out session, complete with small words of affection whispered to each other (it's an awkwardly intimate moment that is thankfully over quickly). Her friend Nat, straddles her husband and pulls up her yellow hoodie, revealing decently sized breasts tipped with dark nipples. The dark-skinned woman spends the next few minutes dry humping her husband as he sucks on her tits, alternating between the two nipples and planting kisses on as much skin as he can reach. Even without Kiara's commanding the two (beyond having them move so she can see the action) things progress quickly and it does not take long for Nat to slide off Bruno's lap to kneel between his legs. The desk blocks most of the action but with the loud slurping sounds, Nat's curls bouncing just in frame, and Bruno's groans of pleasure, it's fairly obvious.</div>\
Kiara's eyes are fixated on her friend giving her husband a blowjob and her breath starts to get a little ragged. A small stream of frustrations works its way into her growing lust.
@@.kiara;''Kiara:'' "//*growl*//… I need to … ♥Right there♥ … call them again … //*sigh*// … I want to see his …♥mmngh♥ … cock …"@@
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<<elseif $temp1 is "neighOne">>\
<div id="eveFrame">The effect is gradual enough that you are not really sure that anything is happening for several minutes (Kiara has you skip ahead to the good stuff). Still relaxing on the couch, Mrs. Lee starts to hum along with the music and her hands start to glide along her body. Her touch is light at first, but she is soon caressing herself through her short pink sundress. A few minutes later, Mrs. Lee suddenly gets up, crosses the room and closes her blinds. She returns to the couch, stopping only to reach under her sundress, peel down her thong, and stuff it under a couch cushion. Sitting back on the couch, she turns up the music and spreads her legs and hikes up her dress to reveal her neatly shaved pussy. Without hesitation, she shoves three fingers into her pussy and uses the other hand to massage her clit. Her movements quickly synch up with the beat of the music, as it speeds up so does her hands. The music makes it hard to hear her sounds of pleasure, but you do catch the occasional groan or unintelligible word. After a few minutes of self-pleasure, her back suddenly arches and she lets out a high-pitched squeal. She continues to masturbate as her entire body shakes violently (enough that you're afraid she will fall off the couch) from her climax. When it fades, Mrs. Lee is left slumped down on the couch, her legs spread lewdly. After a few minutes of rest, she licks her fingers clean, grabs her phone to take a few pictures of her pussy, then sends a text.</div>\
@@.kiara; ''Kiara:'' "♥Fuck♥ … She does that… //*pant*// … everytime… ♥unnh♥ … think I can get her … //*pant*// … to send some … ♥a little harder♥ … to me too? …"@@
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<<elseif $temp1 is "dineOne">>\
<div id="eveFrame"> The flirting and side glances keep going until the few diners present eventually finish their meals, leaving only Cynthia, Tamara, and their manager in the front of the restaurant. Cynthia says something to her manager (the video has no sound), who nods absently and waves her off. Cynthia heads to the back room, followed soon after by Tamara. They run into each other in the hallway and, without saying a word, Tamara pushes the older woman against the wall and kisses her with a surprising amount of passion. Cynthia freezes at first but gradually melts into the kiss. After a few minutes of making out, the younger waitress's hand slides under Cynthia's dress. The older woman's eyes widen in shock and she uses one hand to cover her mouth while the other makes a few weak attempts to stop the hand between her legs. Tamara kisses down the older woman's neck and any attempt to stop her vanishes. The younger waitress's hand starts to move rhythmically and Cynthia has to bite down on her hand to stifle any noise. The manager seems oblivious to what's going on. </div>\
Kiara watches her coworkers with a mixture of lust and, surprisingly, tenderness). She sighs happily.
@@.kiara; ''Kiara:'' "//*sigh*// … Tam is such a good … ♥Ungh♥ … kisser. I'm … ♥Mmmm♥ … so happy for Cynthia … //*pant*// … She needed this …"@@
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<<elseif $temp1 is "mainOne">>\
<div id="eveFrame"> The cashier goes through a few end-of-the-day procedures, straightening the merchandise and sweeping the store. Mid cleaning, she looks up suddenly with a look of joy, sees something off screen, and skips towards it off screen. She returns a few seconds later holding the hand of the tall customer from earlier (now without his kids) and dragging him towards the register. They chat for a few minutes as the young woman gives the man increasingly enticing looks and toying with the bottom of her dress. The man seems very nervous at first but evidently works up the courage to make a move. He suddenly steps forward and kisses her, which she returns frantically. The man picks the cashier up, causing her to squeal with joy, and sits her on the counter. Their kissing gets hotter and heavier until the cashier breaks off and whispers something in the man's ear. Indecision freezes him for a few seconds but he swallows and then nods. She claps happily, arranges her puffy skirt, and spreads her leg (she is wearing nothing underneath). The man fumbles with his belt, takes out his cock, and steps between her legs. The action is mostly obscured but it's unmistakable. The young woman wraps her legs around the man, crushing her puffy skirt between them, and the man starts to drive into her with a desperate intensity. She throws her head back and moans in ecstasy, a wild look of satisfaction on her face. </div>\
Kiara's lustfully stares at the action on the screen with her lips slightly parted. The cashier evidently cums, she starts to shake and tightens her legs around the man's body. Seeing this, Kiara's has a sharp intake of breath that she releases as a drawn out moan.
@@.kiara; ''Kiara:'' "♥Ffuuuckkk♥ … I hate… //*sigh*// … cheating but… ♥mmm♥ … that little slut… //*pant*// … is … //*pant*// … so … //*pant*//… fucking … //*pant*// … cute …"@@
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<<elseif $temp1 is "uniOne">>\
<div id="eveFrame">The professor is leaning back in his chair as the woman's silk black hair bounces in his lap. The webcam picks up soft sucking sounds punctuated by the occasional groan from the man. He pets the woman's head briefly before roughly grabbing a handful of her hair. Using his grip, the man starts to guide her movements, pulling and pushing her head down on his cock with increasing force. The woman evidently enjoys the treatment and moans happily. Encouraged by her response, the man speeds up and is soon rapidly fucking the woman's face. Suddenly, the phone rings (causing the man to jump). He curses when he sees the Caller ID and tries to pull the woman off his shaft. She makes an impatient noise, shakes her head, and goes back to sucking him off. He shrugs, pushes her down as hard as he can, and picks up the phone.</div>\
Watching the action with lustful intent, Kiara licks her lips and starts to undulate her hips in time with the woman's blowjob. When the professor forces the woman down, Kiara lets put a loud moan.
@@.kiara; ''Kiara:'' "♥Ssshhiiittt♥ … He's my comp ci professor … //*pant*// … it's always the … ♥harder♥ … quiet ones that … //*pant*// … get rough … ♥hngh♥ …"@@
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<<elseif $temp1 is "parkOne">>\
<div id="eveFrame">The spliced video speeds up, skipping time at a much greater pace than before. Increasingly interesting scenes flash past. First, the jogger starts stretching more, now always with an audience to watch. In the next scene, she stops her jog to stretch and strikes up a conversation with the busker and despite not having any audio, the flirtatious body language is obvious. Next scene skips and she is speaking with two male joggers near a water fountain. One of them says something (jokingly by the looks of it) and the woman smiles and shakes her head. She then perks up her chest and gives them an expectant look. After a few looks in which they are clearly questioning their luck, the two men each take turns feeling her tits through the small sports bra. Next scene, the woman is sitting with the businessman on the bench. Her sports is pulled up to reveal perky tits and the man is busy sucking greedily on her nipples. His hand is buried in her tiny running shorts and moving rhythmically. The jogger suddenly clamps a hand over her mouth as her body begins to convulse.</div>\
Kiara's moans loudly as she watches the woman cums through half closed eyes. You sense pride and horniness building inside of her.
@@.kiara; ''Kiara:'' "//*sigh*// … ♥nnngh♥ … My program … //*pant*// … barely did … ♥mmmm♥ … anything … //*pant*// … this woman … ♥mmph♥ … wanted this so … //*pant*// … badly …"@@
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<<elseif $temp1 is "CCOne">>\
<div id="eveFrame">The video suddenly cuts to a video shot by a cell phone camera. The frame is focused on the face of the older woman who is sitting in the backseat of a moving car. She has a sultry smile and a sensual look in her eye. She pans the camera down to reveal her sleeveless blouse is open to the waist and her massive round tits are proudly on display. Also in the frame is the muscular waiter from the café, who is hungrily sucking on one of her stiff nipples. She moans and the camera pans even lower, showing his hand frantically working underneath her skirt. The camera turns to show the woman's manicured hand wrapped around the man's impressive cock. She strokes it a few times and then pans the phone back to her face. The woman opens her mouth and slowly runs her tongue along her puffy lips. There's a groan from off-screen and the camera flips around to see the older man in the driver's seat, casting the occasional glance back through the mirror.</div>\
Kiara watches as the woman moans on the younger man's fingers and strokes his huge shaft. Her eyes follow each movement and her breathing becomes increasingly ragged.
@@.kiara; ''Kiara:'' "//*pant*// … Fuck … ♥Nngh♥ … they do this … //*pant*// … A lot … //*pant*// … the guy just … ♥harder♥ … watches …"@@
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<</if>>\
Watching her handiwork has Kiara already intensely horny and your fingers bring her quickly to her edge. You curl your fingers and rub on her sensitive nerves of her g-spot. Kiara cums hard, squealing as pleasure bursts through her mind. Her legs reflexively snap shut, trapping your hand, as her body starts to convulse in waves of ecstasy. You keep moving your fingers (as best you can while trapped between her soft thighs), keeping pressure on her g-spot while sliding your thumb up to rub her clit. Kiara's eyes remain on the video as her climax hits it's peak and then as it begins to fade. You draw it out as long as you can, causing Kiara to twitch with every small move of your hand. Eventually, Kiara's orgasm fades completely and she relaxes her legs. You pull your hand back and she slumps against you.
@@.kiara; ''Kiara:'' "♥Damn♥ … You're better with your fingers … //*sigh*// … than most people are with … ♥mmm♥ … everything … //*pant*// … I am so jealous … //*sigh*// … of your powers …"@@
Not sure how to take that compliment, you offer her a high five. She gives you a tired laugh, slaps your palm, and then turns her attention back to the video. The two of you watch the action in relative silence as Kiara catches her breath. You can feel Kiara's attention shift from the video to the large bulge in your pants. She smiles and reaches over, grabbing your crotch and massaging your cock shaft through your pants.
@@.kiara; ''Kiara:'' "//*sigh*// … Definitely jealous. But …"@@ She nods towards the video. @@.kiara; "I'm getting there."@@ She undoes your pants and pulls out your rigid cock. @@.kiara; "Keep watching the video, it gets better."@@
<<if $sceneSelect is 1>>\
Kiara shifts over a bit and then lowers her lips to the tip of your cock. Her tongue flicks out, licking a drop of precum from the tip before lightly circling the glans. You let out a soft groan at the sensasion and she wraps her lips tightly around the head of your cock. With an agonizing slowness, she slides her tight lips down your shaft, stopping half way before sliding back up. She bobs her head a few times, taking you deeper each time. Even though the angle is not conducive to deep throating, Kiara still manages to get almost all of your cock into her mouth with each bob. There's not much of the video left, so you don't try to hold back and let the pleasure of your friend's mouth and tongue wash over you. You turn your attention (or at least some of it) back to the video.
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<<elseif $sceneSelect is 2>>\
Kiara strokes your cock a few times and then strips naked. After a few pokes and prods, she moves you over and then lays face down in the center of the bed. In a surprisingly graceful motion, Kiara slides her knees underneath her and raises her ass in one smooth move. You take a second to appreciate the view of her pussy between her thighs and then take off your own clothes. You quickly arrange yourself behind her and slide the tip of your cock between her lower lips. A sudden thought hits you and you pause.
@@.player; ''You:'' "Uhhh … what should I do with the tablet? "@@
Kiara looks over her shoulder with an expression that clearly says "Really? Now?" and pushes back. She sighs as your cocks sinks halfway into her warm depths.
@@.kiara; ''Kiara:'' "//*sigh*// … just put it anywhere you can see it. I've seen them all … ♥many, many times♥ …"@@
She punctuates each word by thrusting herself backwards on your shaft. You shrug and lay the tablet on her upper back. Kiara is about to say something about this but with your hands free, you grab her wide hips and drive yourself full into her. Whatever she was going to say (probably something insulting) is cut off by a contended groan of pleasure. You pump into her a few times to get comfortable and you can sense the point when Kiara mentally says "fuck it" and starts thrusting back. It's a bit hard to see the video since it bounces with each hard thrust (and the slap of your hips on Kiara's ass drowns out any noise) but you only really spare it half your attention. Instead you focus mostly on Kiara's tight cunt and, realizing that there is not much of the video left anyway, decide to not hold back. You start to fuck her faster.
<</if>>\
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<<if $temp1 is "webcamOne">>/*Video final three*/\
<div id="eveFrame">TawnyTail is on the verge of cumming but, at Kiara's command, cannot finish the job. Her arm is moving fast enough that it is obvious that she is fingering herself as hard as she can and her face is a mask of desperate lust. Her free hand is pulling her nipple ring and stretching out her tiny breasts in a way that has to be painful, though it only seems to drive her pleasure harder. Kiara finally takes pity and gives her the command to cum. The petite woman screams as her climax slams through her the instant Kiara allows it. TawnyTails legs start to shake violently and you can see her abs contracting as she rides out the pleasure. Through the ecstasy, she looks directly at the camera and screams. @@.generic;"Five!"@@. Her head drops as she moans wildly. She keeps fingering herself and another orgasm hits her a few seconds later (@@.generic;"Four!"@@), followed by another (@@.generic;"Three!"@@), and another (@@.generic;"Two!"@@). The petite woman convulses one last time and she lets out a ragged @@.generic;"One!"@@ before collapsing forward onto the desk. The video ends with a post-orgasm TawnyTail laying face down on the desk, her glazed eyes staring blankly into the camera as a small rivulet of drool pools on the desk below her.</div>\
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<<elseif $temp1 is "webcamTwo">>\
<div id="eveFrame"> Nat is bent over the table facing the camera and her face takes up most of the screen. She is staring straight forward with a blank look of pure lust, her pierced tongue lolling out of her open mouth. You can barely see Bruno past Nat's hair but it is very obvious that he us fucking her as hard and as fast as he can. Each thrust is accompanied by a loud //*slap// of his hips on her ass and a loud moan from Nat as she is pushed several inches towards the camera. They keep up the frantic pace of fucking for several minutes and Nat rides out several screaming orgasms until her voice finally gets hoarse. After that point, she can only manage breathy pants and ragged moans as the pleasure continues to courses through her. Kiara has forbidden Bruno to cum (and told Nat to keep cumming) until she gives the command word. It takes several more minutes before Kiara apparently has had enough and says the word. Instantly, Bruno groans loudly and buries himself as deep and as hard as he can into wife's pussy. This pushes her towards the camera and her eyes grow wide as he pours his cum deep into her cunt. He finally goes quiet and you can just make out Bruno collapsing into a chair on the edge of the screen. Nat remains bent over the table as her eyes regain their focus and then flutter close.</div>\
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<<elseif $temp1 is "neighOne">>\
<div id="eveFrame"> Mrs. Lee keeps masturbating for most of an hour (which you fast forward at Kiara's insistence) and keeps herself on edge the entire time and stops to cool down whenever she gets close to cumming. During one of her breaks, she suddenly perks up and turns towards the door with a bright smile on her face. Her husband, A fit asian man with close cropped black hair, walks through the door a few seconds later. He barely has time to drop his briefcase before his wife pounces. The petite woman jumps on her husband with an actual growl, wrapping her arms and legs around him, and wantonly grinds her wet pussy against him. It catches him by surprise but he marshals himself pretty quickly (It does not seem like this is the first time this has happened). He turns and slams his wife into the wall, causing her to yelp, then moan, in pleasure. Now braced, he reaches below her, undoes his dress pants, takes out his cock, and then drives it into her hard enough to make some of the picture on the wall shake. Without any warm-up, Mr.Lee fucks his screaming wife hard against the wall. He keeps it up surprisingly long, never slowing or easing up, and Mrs. Lee takes it all happily. She clutches to her husband, taking everything he can give and urging him on with a string of vulgarity that makes even you, who is currently balls deep in your best friend's <<if $sceneSelect is 1>>throat<<elseif $sceneSelect is 2>> cunt<</if>>, blush. After a solid five minutes of hard fucking, Mr.Lee throws back his head, groans loudly, and cums as deep inside his wife as he can. In response, Mrs. Lee climaxes instantly, screeching and convulsing until her voice gives out and she hangs limp from her husband's arms. Mr.Lee catches his breath for a few seconds, pulls his dick out of his wife, and then, much to your surprise, steps back and lets her fall to the ground. Even more surprising is that this draws another moan of pleasure from the petite woman. He leaves her there, sitting on the floor with her back against the wall, her pink sundress around her waist, her legs spread, and her oozing pussy on display. A minute later, Mr.Lee, now out of his business suit, comes back into the room, takes several pictures of his wife, and then tenderly picks her up and carries her out of the room. </div>\
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<<elseif $temp1 is "dineOne">>\
<div id="eveFrame">Cynthia and Tamara's fun is interrupted by the arrival of a third waitress, leaving the older woman visibly flustered and frustrated. After a little small talk, the third waitress moves to help a newly filled table, the manager heads to chat with some of the kitchen staff, and Tamara grabs Cynthias hand and drags her to the manager's office. The older woman looks nervous but this fades quickly when Tamara shoves her onto the chair, kneels between her legs, and buries her face in her pussy. Cynthia does not know how to respond at first, and her hands kind of just hover over where Tamara's head is under her uniform. The exact action is hidden by Cynthia's uniform but judging by her reaction, Tamara is doing a fantastic job. The older woman's worry fades quickly and she gets into it, kicking both her heels onto the desk and sinking lower into the chair. She grabs the arms of the chair in a white knuckled grip and scrunches up her face in an effort to hold in her moans of pleasure. Suddenly, Cynthia's body begins to twitch, then convulses, as her climax rips through her. Her arms flail, attempting to grab on to anything to brace herself. Tamara flips up the hem of Cynthia's dress, catches the older woman's wrist, and puts her hand on the back of her head. Cynthias's hand grips Tamara's hair, instinctively pulling her tighter against her cunt. After a minute of a nearly silent orgasm, the air seems to go out of the older waitress's body and she slumps into the chair, breathing heavily. Tamara sits up, her smiling face glistening, and rubs her head where her hair was pulled. Cynthia starts to laugh/cry and pulls the younger woman in for a tight hug. The younger waitress seems shocked and a bit uncomfortable at first but soon closes her eyes and hugs back.</div>\
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<<elseif $temp1 is "mainOne">>\
<div id="eveFrame"> The cashier and the tall man continue their fucking for several minutes until something causes the woman to look off screen. She stops the man, says something to him, and after a hurried discussion, he nods curtly. He slides out of the small woman and she hops off the counter, adjusts her skirt to some sense of normalcy, and then skips happily towards the front door. She returns shortly with the older man from earlier in tow. He looks a bit taken aback to see the other man, but the cashier has a hurried and clearly excited discussion with the both of them. They don't seem into whatever she's discussing but, after she pulls up her skirt and opens her blouse, the two men take a good long look at her perky tits and shaved pussy and readily agree.
A short time later, the cashier is back on the counter, but now she is flat on her back and the older man is between her legs. Her head is hanging off the otherside of the counter and the taller man is there, his shaft buried fully into her throat. The two men have worked out a rhythm, the older man slamming into her and forcing her harder onto the taller man's cock. Even with the poor audio of the camera, you can still hear the cashier's gurgled moans as the two men use her for their pleasure. The older man is the first of the two to hit her limit. He grunts a few times, tenses and pulls out just in time for his cum to splatter across the cashier's stomach and bunched up skirt (She lets out a groan that sounds almost disappointed at this). The older man simply buckles himself back up, slaps the cashier on the thigh and walks away without another word. The taller man grabs the cashiers hips and starts thrusting harder, fucking the woman's throat without caring for her comfort. Judging by how loud she moans between her sputtering ang gagging, the cashier is enjoying the treatment as much as he is. Her hands dives between her legs and plays with herself as the man starts to groan loudly. After a half dozen more strokes, he holds himself deep in her throat and cums down her throat. After he's done, he pulls out and looks down at the sputtering and heaving woman. A strange look crosses his face and he suddenly seems worried. He mutters a few unintelligible words to the cashier (who is still playing with herself) and rushes out of view. </div>\
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<<elseif $temp1 is "uniOne">>\
<div id="eveFrame"> Before he cums from her blowjob, the professor pulls the woman to her feet and onto his lap (All the while he is still on the phone). He continues the conversation as the black-haired woman grinds herself against his cock while lightly biting his neck, kissing his face, and whispering into his ear. He tries to keep the phone away from her and keeps shaking his head no. She finally gets fed up with his dithering, reaches down, slides her panties to the side, and impales herself on his shaft. The man looks shocked at first, but once the woman starts to bounce on his lap, his surprise turns to something much lewder. He mutes his end of the phone, puts it on speaker, and tosses it on the desk. As his colleague drones on about some administrative blah blah, the professor pulls the woman's skirt up, revealing a nicely bouncy ass and black thong. He tightly grabs her ass and starts to slam her down harder with increasingly rough movements. Before long, both of their breathing gets heavier and the occasional moan escapes from the woman's lips. She bites down on his shoulder hard enough to make him wince and her body shudders as she climaxes. The man follows shortly after, tightening his grip on her ass and holding the spasming woman down as he unloads himself inside of her. She remains on her lap for several minutes, clutching him tightly. He picks up the phone, unmutes it, and says a hasty goodbye. He taps the woman on the shoulder and lets her know that she earned her A for the semester. She chuckles, which soon sets him off as well. After they calm down, she climbs off of his lap, adjust her panties and skirt and bids him a hasty goodbye. He watches her leave and then types a few things on his computer. </div>\
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<<elseif $temp1 is "parkOne">>\
<div id="eveFrame">The compilation starts a new day of the jogger's journey. It starts with her sitting next to the business man on the bench. His paper is covering most of the action, but the way her arm is moving it is obvious that she is giving him a handjob. Just as he throws his head back, she pulls up her sports bra and ducks forward. She sits back a few seconds later and adjusts herself. She gives the man a kiss on the cheek and then jogs away, leaving him lounging him on the bench. The second scene involves the two joggers from earlier in the week. The woman drags both of them into the bushes in turn. You can just see them thrusting their cocks between her tits, before emerging a few minutes later with a smile on their faces and a few more wet spots on her sports bra. The final scene is with the busker in his usual spot. She stops to stretch and chat with him as people pass by. During a lull in his audience, she grabs his hands and leads him off the path into a clump of trees (which is in full view of a different camera). She immediately drops to her knees and pulls out his cock. Wrapping her hand around his shaft and jacking slowly, she bathes the tip of his cock with her tongue. The man does not last long, which only seems to excite the jogger, she pulls her sports bra up and speeds up her hand. A few seconds later and the busker's hips jerk forward, spraying his cum across the jogger's perky tits. She strokes the last of his cum onto her breasts and then stands. She gives him a quick peck on the cheek and gives him a slight shooing motion. He looks conflicted and tries to talk, but she just repeats the motion again. It takes a few seconds, but it finally sinks in and he scurries off. The woman watches him go with a smile on her face and she pulls her bra back into place. The video ends with her leaning against a tree and massaging her cum covered tits through her stained sports bra.</div>\
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<<elseif $temp1 is "CCOne">>/*Video final three*/\
<div id="eveFrame">The camera switches again, this time to a high-quality camcorder focused on an expensive-looking king-sized bed. The older woman is on all fours in the center of the bed with the younger waiter plowing her as hard as he can. She is still wearing the tattered remains of her clothing, the blouse is torn and her huge fake tits sway beneath her with each thrust. Her stockings are still on but the garter has snapped on one side and that side stocking is rolled down her leg. The waiter is holding her bunched-up skirt with one hand and the other is tangled in the woman's styled hair. As he fucks the older woman, he uses his grip on his skirt to pull her back and his grip on her hair to pull her neck up so she is forced to look towards the camera. There is a wanton smile on her face and she screams wildly as the younger man pummels her cunt with his thick cock. When she can catch her breath, she praises his cock, his fucking, or his physique and how they compare to her husband. There's a mirror on the wall behind the bed and through it, you can see the older man sitting on a chair next to the camera tripod. He is still in his suit and has a glass of wine in one hand and his cock with the other. The younger man has great stamina (for a non-powered dude) and fucks the screaming older woman for several minutes without slowing down, reducing her to a quivering mess of tattered clothes, sweat, and running makeup. The waiter finally announces his imminent orgasm and the woman scrambles off the bed and drops to her knees next to it. The muscular man follows, stroking his cock and, with a bellow, lets loose a torrent of cum across the older woman's face. Four more thick strands of white paint her face before the waiter drops back onto the bed and starts breathing heavily. The woman crawls towards the camera and disappears below the frame. Through the mirror, you can see her kneel in front of the older man, just in time for him to add his own cum to her already ruined face.</div>\
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<</if>>\
<<if $sceneSelect is 1>>\
With the video over, Kiara focuses her attention entirely on your cock. Her lips tighten around your shaft and she moves her head faster. You turn your own attention from the tablet and to the curly red hair bobbing in your lap. Kiara starts to twist her head slightly, adding an extra level of sensation as she presses her tongue tightly against your cock. You groan and slide a hand down Kiara's side to cup her ass, squeezing it gently in time with her movements. Kiara moans appreciatively and shoves herself as far down as the position allows, clamping her lips around your shaft and bobbing her head as fast as she can. Your climax rushes closer and you stop holding yourself back. With a groan, you tighten your grip on your friend's ass and unload into her mouth. Kiara jumps slightly as the first shot of cum paints the back of her mouth. She groans and pulls back until only the tip of your cock is in her mouth. Your cock pulses a half dozen more times, filling Kiara's mouth with your cum. Kiara swallows loudly and then flicks her tongue against the sensitive frenulum, causing you to twitch slightly. She does it again, causing you to twitch again, then keeps doing it until you pull her off your shaft. You glare at Kiara and she sits back with a satisfied look on her face. She reaches across your body, making sure to rub her tits against your softening cock, and grabs the tablet.
Kiara sits up shoulder to shoulder with you and shows you the tablet. She has opened a document full of notes (written in her odd shorthand) describing her hypnotic experiments. Kiara starts barraging you with questions about the video. It takes a few seconds for your brain hamster to get the wheel back up to speed and you realize that Kiara is in work mode and sexy times are over. After a bit of mental whiplash, you start giving her your observations about the video. Kiara interrogates you for quite some time, right up until an alarm goes off on her phone. She checks her phone, curses under her breath and informs you that she has to go. Thankful that the questioning is over (though sad that busty naked redhead time is over), you get dressed and get ready to leave.
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<<elseif $sceneSelect is 2>>\
You're enjoying the nice slow fuck as the video reaches it's climax (ba-dum-tiss). For her part, Kiara remained prone below you, head resting on her crossed arms, with a contented look on her face. It's a slow build towards your climax, you don't go as hard as you can so you can keep the tablet somewhat watchable, but it builds nonetheless. After the video finishes, you have no reason to hold back. You tighten your grip on Kiara's hips and slam into her as hard as you can. Kiara responds by stretching out, grabbing the bed, and arching her back.
@@.kiara; ''Kiara:'' "♥yesssssss♥ … fucking finally …"@@
You drive into Kiara as hard and as fast as you can, fucking her hard enough that the it knocks the tablet off of her back (she does not notice). Kiara is focused on getting you off and squeezes her pussy each time your hips connect with her ass. It does the trick and it does not take long for you to reach your limit. You hold back for a few more seconds and enjoy a few slow and long strokes before pulling out and nestling your cock between her plump ass cheeks. Your cock pulses, sending a thick rope of cum across the back of the redhead below you (thankfully missing her hair, for your sake). Kiara lets out a soft sigh as several more ropes of cum land paint her back, with the last few leaking and sliding down her ass. You take a few seconds to catch your breath as Kiara stretches out below you. She then taps your back with her foot.
@@.kiara; ''Kiara:'' "Could you grab me something to clean up? Anything out of the hamper would work."@@
You climb off Kiara, grab a shirt out of the hamper, and use it to clean the semen off of her back. After it's sufficiently clean, Kiara rolls over and grabs the tablet. She sits up shoulder to shoulder with you and shows you the tablet. It's opened to a document full of notes (written in her odd shorthand) describing her hypnotic experiments. Kiara starts barraging you with questions about the video. It takes a few seconds for your brain hamster to get the wheel back up to speed and you realize that Kiara is in work mode and sexy times are over. After a bit of mental whiplash, you start giving her your observations about the video. Kiara interrogates you for quite some time, right up until an alarm goes off on her phone. She checks her phone, curses under her breath and informs you that she has to go. Thankful that the questioning is over (though sad that busty naked redhead time is over), you get dressed and get ready to leave.<</if>>\<<if $temp2 is 1>>/*~~~~~~~~~~Groping~~~~~~~~~~~~~~~*/\
\
You point to a random part of the menu and turn to Kiara with a smile.
@@.player; ''You:'' "This Groping sounds good, I think I'll go with that."@@
You take out the money and hand it to Kiara. She looks at it for a split second, then shrugs and puts it in her apron pocket. She moves to stand in front of the booth and you turn to face her.
<<if $kiara.eventMenu is 1>>\
@@.player; ''You:'' "Wait, are you actually going to keep that?"@@
Kiara shrugs and does a quick check to make sure no one is watching (and you double-check with your powers).
@@.kiara; ''Kiara:'' "Hey, money is money. If your dumb ass wants to give me money for things I'd do anyway, be my guest. Mama needs a new graphics card."@@<</if>>
A few quick moves and Kiara undoes the buttons of her uniform to the waist. She pulls it open to reveal the massive cleavage created by her H-cup tits barely fitting into her <<if $kiara.superState2 is 1>> frilly pink bra<<else>>heavy-duty white bra<</if>>. She reaches in and with a bit of effort, pulls both breasts from their confines and lets them bounce free. Kiara puts one hand on the table and the other on top of the booth and leans in, hanging her massive tits a few inches from your face.
@@.kiara; ''Kiara:'' "There you go sir."@@
You duck down slightly and catch one of her large nipples in your mouth, flicking your tongue against the hardening nub. Kiara has a sharp intake of breath at the sensation and lets it out in a soft //*coo*// of pleasure. You sink your fingers into her other breast, grabbing the soft flesh and letting its weight press into your palm. After a minute of licking/fondling, you switch breasts. Above you, Kiara lets out a small sigh and closes her eyes to just enjoy your touch. You smirk around the tit in your face and use your free hand to lightly touch the inside of her knee. Kiara jerks at your touch and her eyes fly open. She gives you a look of mock disapproval as your hand slides up her leg.
@@.kiara; ''Kiara:'' "Hey now, that's not what you orde … //*erk!*//"@@
She cuts off mid-admonishment when your hand arrives between her legs and presses firmly against her fabric-covered pussy. Kiara lets out another happy sigh and almost reflexively moves her feet slightly apart to give you more room. A quick move and your hands slide up and under the waistband of her panties. Kiara's back arches as two fingers sink into her wet folds, shoving her tits harder into your mouth. You begin to pump your fingers into her in a slow rhythm. The connection between the two of you strengthens and you curl your fingers in just the right way to send a shiver down her body.
@@.player; ''You:''⚞//Let me know when you're close, you can get kind of loud.//⚟@@
At the sound of your voice in her head, Kiara's knees wobble and her pussy gets even wetter. Her face scrunches up to stifle a moan.
@@.kiara; ''Kiara:'' ⚞// ♥ooooohhhhh fuuuuccckkk soooooo gooooodddddd keepppp doing thaaattt♥.//⚟@@
Kiara starts to move her hips, slowly grinding against your hand.
@@.player; ''You:'' ⚞// Do what, this?//@@ You bite down gently on her nipple. @@.player;//Or this?//@@ Your fingers slide out to circle her clit. @@.player;//Or maybe you just like the sound of my voice bouncing around in your head.//⚟@@
Kiara lets out a series of barely suppressed squeals and her breathing starts to come out in heavy pants as she tries to hold in the sounds of pleasure. She arches her back further and is now humping herself against your hand.
@@.kiara; ''Kiara:'' ⚞// ♥allofit allofit allofit allofit alllllofofftiitttt♥.//⚟@@
Kiara's cunt tightens on your fingers as her orgasm rolls over her. Her breast slips out of your mouth as she ducks forward and buries her face in your neck. She manages to contain her screams but her entire body vibrates from the effort. Even still, you can hear muffled moans of ecstasy as she rides out the orgasm. When she finishes cumming, her knees give out, and your hand slides out of her panties as she drops to the floor.
You check the obfuscation field while Kiara recovers and, thankfully, it managed to cover your antics. Finally, Kiara looks up at you from where she is sitting.
@@.kiara; ''Kiara:'' "Fuck, you should have gotten these powers sooner."@@ She takes a few deep breaths and then stands shakily. @@.kiara; "I take it no one noticed?"@@ You shake your head and she wrangles her breasts back into her bra. @@.kiara; "Good because that was great and I want to keep this job."@@
She finishes getting herself together and straightens out her dress.
@@.kiara; ''Kiara:'' "I have to get back to work, how do I look?"@@
@@.player; ''You:'' ⚞// Like you just came hard.//⚟@@
Kiara shivers slightly and then hits your shoulder.
@@.kiara; ''Kiara:'' "Stop that! I need to get back to work."@@
You smile and she hits you again, then turns to leave. You get a bit of enjoyment from the slight wobble in her step and then start to get yourself ready to leave.
\
<<if $kiara.eventMenu is 0>><<set $kiara.eventMenu to 2>><</if>>\
<<set $scenelistK[46] to 1>>\
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<<elseif $temp2 is 2>>/*~~~~~~~~~~Full Service BJ~~~~~~~~~~~~~~~*/\
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You point to a random part of the menu and turn to Kiara with a smile.
@@.player; ''You:'' "This, Blowjob sounds like a good idea, I'll have one of those."@@
You hand the money to Kiara and she drops it into the apron pocket then flashes you her best and brightest (and fakest) customer service smile. You put a bit more power into the obfuscation field, making sure to cover the parking lot outside the window, before nodding to Kiara.
@@.kiara; ''Kiara:'' "Excellent choice sir. If you wouldn't mind sliding out of the booth for a second please …"@@
You get out of the booth so that she can slide in first and then sit back down. You get comfortable and Kiara slides up against your side. She nudges your arm with her shoulder and a small sound of annoyance. Taking the hint, you rest your arm on the top of the booth to give Kiara more room to press herself against your side. Kiara gives you that dazzling fake smile once again and with a few quick motions, undoes your pants and fishes out your rapidly hardening cock. With her other hand, she undoes a few more buttons on her dress and pulls it open to give you a wonderful view of her massive cleavage. Kiara slowly strokes your shaft, causing her tits to bounce slightly, but she stops as soon as you are fully hard.
@@.kiara; ''Kiara:'' "I'll be busy but you just let me know if there is anything else you need sir."@@
With that, she ducks down and wraps her lips around the head of your cock. Her tongue caresses the tip as she bobs her head slightly, only keeping the top quarter of your shaft in her mouth.
@@.player; ''You:'' "You should keep calling me sir, that has a nice ring to it."@@
The booth is somewhat cramped so there is a bit of shuffling and her hand comes into view, middle finger extended. She rubs the middle finger on your face for a few seconds and you just chuckle and say nothing. Even as she flips you off, Kiara's lips start to descend lower. After a few more bobs she has most of your shaft buried in her mouth. She locks her lips tightly near the base of your cock and slowly lifts her head, then quickly dives back down when she reaches the tip. She repeats this for a few more minutes, a quick bob before an agonizingly slow and tight return. You slide your hand under her dress to fondle her ass, then just lean your head back against the booth divider and enjoy the feeling of Kiara's mouth. She slides her head up a bit and mumbles around your cock.
@@.kiara; ''Kiara:'' "Uh eehd stu ay exsra or hat."@@
You quickly tap into her mind.
@@.player; ''You:'' ⚞//Hey, isn't the customer is always right?//⚟@@
The unexpected mental contact causes a shudder to run through her body and a moan escapes from between her stretched lips. Her head begins to bob faster, taking slightly more of your cock into her mouth.
@@.kiara; ''Kiara:'' ⚞//… ♥mmmmph♥ … that feels good. Keep doing that…//⚟@@
You pour a bit more power into the connection and Kiara inhales sharply through her nose and lets out a deep moan. By now, she is taking as much of your cock into her mouth as she can with each bob (though the angle prevents her from deep throating) and she adds a slight twist as she dips her head. Kiara has a talented mouth and you find yourself quickly nearing your climax. Kiara notices when your cock begins to throb and slides a hand into your lap to caress your sack. She abandons the twisting and other tricks, and instead focuses on sucking your cock as hard and as fast as she can, obviously intent on finishing you off. Even with her tight lips flying along your shaft, you manage to hold off your orgasm so you can enjoy the blowjob. When you're just on the edge, you send another thought to Kiara.
@@.player; ''You:'' ⚞//What? Do this? I should keep doing it, your moans feel really good.//⚟@@
The feeling of the telepathy sends pleasure through Kiara's mind and she moans again. The vibrations along your shaft are enough to push you over the edge and your grip on her ass tightens as you explode in her mouth. Kiara shoves her mouth as far down as she can as stream after stream of cum fills her mouth. She swallows quickly to prevent any from leaking out of her mouth. She gently massages your cock with her tongue until, after a half dozen more shots, your orgasm begins to subside. Kiara keeps sucking even after the last of your cum dribbles out and makes sure to clean your cock thoroughly. Once she is done, she tightens her lips and lifts her head off with a //*pop*//. You let go of her ass and hand her a napkin to wipe her mouth. She cleans up quickly and then punches your arm with a look of mock indignation.
@@.kiara; ''Kiara:'' "No fair with the psychic shit, you know how good that feels. Now if there is nothing else for me to do, I have to get back to work. Fuck, I'll be horny for the rest of my shift. Also …"@@ She hits you gain, harder but still not painful @@.kiara; "Fuck you with that customer is always right bullshit."@@
You laugh and give her a quick side hug before sliding out of the booth to let her out. She fixes her glasses, buttons her uniform, then slides off the bench. Another smile and she hits you again, then turns to leave. You get a bit of enjoyment from the slight wobble in her step and then gather your things to head out.
<<set $scenelistK[47] to 1>>\
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<<elseif $temp2 is 3>>/*~~~~~~~~~~Full Course BJ~~~~~~~~~~~~~~~*/\
You point to a random part of the menu and turn to Kiara with a smile.
@@.player; ''You:'' "This, Blowjob sounds like a good idea, I'll have one of those."@@
You hand the money to Kiara and she drops it into the apron pocket then flashes you her best and brightest (and fakest) customer service smile. You put a bit more power into the obfuscation field, making sure to cover the parking lot outside the window, before nodding to Kiara.
@@.kiara; ''Kiara:'' "Excellent choice sir. If you wouldn't mind sliding out of the booth for a second please …"@@
You get out of the booth and Kiara slides in first, leaning against the window facing you. After you sit back down, she reaches forward and quickly undoes your pants. Without a word, she fishes out your soft cock and starts to stroke it.
@@.kiara; ''Kiara:'' "First, A quick appetizer …"@@
Without stopping her slow stroking, Kiara uses her other hand to undo the top of her dress and pull down the cups of her bra, letting her H-cup breasts bounce free. Kiara plants one foot on the bench near your butt and pulls up her dress, giving you a nice view of her panties. With her free hand, she gives her nipples a small pinch, and then slides into her panties and starts to finger herself. After sinking her fingers into her pussy a few times, Kiara pulls them out and wipes her juices across her nipples. She tightens her grip on your shaft as she uses the other hand to lift her tits to her mouth so she can lick off her juices. Kiara repeats this a few more times, getting her fingers wet and then licking her juices off of her tits, all while sliding her other hand on your rigid cock. After a few minutes, she looks down at your dick, smiles, then shifts around until she is kneeling on the bench next to you.
@@.kiara; ''Kiara:'' " … Time for the main course …"@@
She drops her head into your lap, locking her lips tightly on the head of your cock and swirling her tongue around the tip to get it nice and wet. With a sharply inhaled breath, she pushes down hard, plunging your cock into her throat. She holds you there for a few seconds and then starts pistoning her throat on your shaft. After a minute of this intense sucking, she suddenly sits up and shoves her tits in your face. You catch one of her nipples into your mouth as her hand replaces mouth and wraps around your saliva covered cock. She starts to stroke your glistening shaft with the same intensity as she was sucking and you let out a muffled groan of pleasure. After another minute, she shifts again, swallowing your cock to its base and sucking hard. Kiara switches between fast and hard throat fucking and handjob a few times which rapidly gets you closer to your release. Soon, your cock is welling in her hand and starts to pulse with each heartbeat. Kiara sits back, pulling her nipple out of your mouth.
@@.kiara; ''Kiara:'' "… And time for desert."@@
Kiara immediately ducks forward and slides her lips down your cock, stopping only when they touch your body. She bobs her head in rapid shallow strokes, keeping as much of your cock in her throat as she can. Between the teasing and the tightness of her throat, you can't hold on any longer and cum. With your shaft as deep as it is, Kiara does not even have to swallow, your cum empties directly down her throat. Still, she massages your shaft with her throat to enhance your pleasure and draw out more cum. Your hips buck slightly as shot after shot of cum pours into Kiara's throat and she holds herself tightly against your body. After the last of your pulses, she very slowly slides her lips up your shaft, tightening them and letting your cock slide out of her mouth with a soft //*pop*//. She gives your softening cock one last lick from base to tip before sitting up.
Kiara wrangles her tits back into her bra then fixes her dress and hair.
@@.kiara; ''Kiara:'' " I hope everything was to your satisfaction."@@
You nod weakly, give her a thumbs-up, and hand her a napkin to clean her mouth, which she takes gratefully.
@@.kiara; ''Kiara:'' "Yeah, I could tell. You should probably but that thing away before standing up."@@ She leans forward and runs her finger along your soft cock. @@.kiara; "Other people may notice and want to know about the secret menu too."@@
You put yourself away and slide out of the booth, Kiara soon follows and you sit back down. Kiara fixes her dress and hair and then gives herself a once over. She holds her arms out and gives you a look. You notice nothing out of place and give her another thumbs up. She rolls her eyes and your less than enthusiastic response and punches you lightly on the shoulder. You gather your things as she heads off to deal with other customers.
<<set $scenelistK[48] to 1>>\
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<<elseif $temp2 is 4>>/*~~~~~~~~~~Slow Ride~~~~~~~~~~~~~~~*/\
You point to a random part of the menu and turn to Kiara with a smile.
@@.player; ''You:'' "Hmmmm, this cowgirl special sounds like a good idea, I'll take one of those."@@
You hand over the money to Kiara and she flashes you her best 'customer service' smile before dropping the cash into her apron pocket. She waits for a few seconds, giving you enough time to pump enough energy into your stealth field to cover the parking lot. You give her a thumbs up when you're ready.
@@.kiara; ''Kiara:'' "That is one of the better choices on the menu. It's probably the one choice that most people want to order, but we are always out of it."@@
Kiara promptly climbs onto the bench, swinging a leg over your lap and straddling you. She primly grabs the edges of her dress and daintily arranges them. Once they are neatly covering her legs and your lap, she starts to move her hips in small circles, rubbing her panty covered pussy against your growing hardness.
@@.kiara; ''Kiara:'' "A little appetizer before the main course?"@@
Still moving her hips, Kiara unbuttons her dress to the waist, pulling it open to reveal her <<if $kiara.superState2 is 1>> frilly pink bra<<else>>heavy-duty white bra<</if>>. After a few seconds of struggle, she frees her huge tits, leans forwards, and rubs them against your face. You kiss along the soft skin of her breast until you find her hard nipple, pulling it into your mouth and sucking gently. Kiara groans happily and pushes herself harder onto your crotch.
@@.kiara; ''Kiara:'' "♥ungh♥ … I hope you're enjoying sir …"@@
In response, you tightly grab Kiara's hips, guiding her movements and pulling her harder against you. She sighs contently and closes her eyes, letting enjoy yourself and you take over. This slow grind keeps up for a few minutes in the middle of a restaurant full of oblivious people. Both of your desires build slowly and eventually you let her breast fall out of your mouth and squeeze her hips. Kiara opens her eyes and looks down on you.
@@.player; ''You:'' "You said something about a main course? "@@
Kiara smiles and sits up slightly. She folds the bottom of her dress up and starts to undo your pants. She stops half-way through and pouts, then suddenly swings her leg off your lap.
@@.kiara; ''Kiara:'' "//*sigh*// … Hold that thought, I'll be right back "@@
Kind of dumbfounded at the interruption, you just watch as Kiara quickly fixes her dress and rushes to the bathrooms, only to come back a few seconds later. She undoes your pants and pulls out your cock before straddling you again. Your confusion must be obvious because she laughs and pulls her panties out of her apron pocket. She reaches between the two of you and lines your cock up with the entrance to her cunt. With a sigh of pleasure, Kiara slowly slides herself down your cock.
@@.kiara; ''Kiara:'' "♥yesssss♥ … Sorry about that … ♥mmm♥ … I realized that I could not … //*sigh*// … just pull them aside …"@@ Kiara's plump ass touches your thighs and she moans as you are fully inside of her. @@.kiara; "If you're going to come … ♥ungh♥ … by more often … //*sigh*// … I'll need smaller panties, or just stop wearing them …"@@
Kiara fixes the bottom of her dress to hide your lap and starts to move her hips. She moves in slow circles, keeping as much of your shaft inside her at all times. You unbutton her dress and start to play with her tits, squeezing them and lightly pinching her nipples (which causes Kiara to coo happily and her pussy to clench). Kiara keeps up this slow griding fuck for a few minutes, just letting you enjoy her warm tightness along the entire length of your dick. She then starts to bounce lightly, only moving an inch or a two at a time so she can keep as much of your cock inside of her as possible. The change of pace elicits a groan of appreciation from you but the slow burn means that you are not going to cum any time soon. In fact, Kiara keeps up this pace for quite some time, alternating between the slow grinding circles, light bouncing, and just holding you inside of her and flexing her pussy muscles around your shaft. While it is a slow burn, your orgasm does eventually approach. Kiara's own pleasure grows as well but it's not building fast enough to finish her off before you. To rectify this, you grab her hips to get some leverage for a nice hard fuck. Kiara lightly slaps your hands away and shakes her head.
@@.kiara; ''Kiara:'' "No … this is … ♥nngh♥ … for you … //*sigh*// … let me know when you're ready …"@@
She resumes her grind, but now starts to bear down harder and her movements speed up as she focuses on you. Having already been worked up, the new faster and harder pace does the trick and your orgasm approaches quickly. Your cock swells and you grab Kiara's hips.
@@.player; ''You:'' " … going … //*huff*// … to cum … "@@
Kiara smile widens and she bounces on your throbbing cock.
@@.kiara; ''Kiara:'' "Good … hold it for just a bit longer … //*sigh*// … then let it out …"@@
Your grip tightens and your entire body tenses up in an effort to hold back. Just before you reach your limit, Kiara lifts off your cock and slides onto the bench next to you. The timing is perfect and the first twitches of your imminent orgasm begin. Kiara kneels next to you and dives her head into your lap, wrapping her lips tightly around the head of your cock. She flicks her tongue against the tip once, twice, and the dam bursts. You throw your head back and groan as you fill your friend's mouth with your cum. The slow build-up means that there is a lot of semen and Kiara has to swallow several times to keep things from getting messy. Your dick twitches
one last time and Kiara swallows her final load. She pulls off your dick with a //*pop*// and runs her tongue along your shaft, cleaning you from your combined fluids.
@@.kiara; ''Kiara:'' "Sorry about … //*lick*// … that … //*lick*// … it would be … //*lick*// … unsanitary … //*lick*// … if I was … //*lick*// … leaking cum … //*lick*// … during work …"@@
You hand her a napkin and she takes it with a nod of thanks. Kiara sits up, wipes her mouth, and fixes her dress to a more work-friendly position. The two of you relax for a bit before Kiara has to go back to work. Eventually, all good things have to come to an end and Kiara runs out of time. You gather your things as she heads to her next table. As you stand, a thought crosses your mind as you get ready to leave, Kiara never did bother to put her panties back on.
<<set $scenelistK[49] to 1>>\
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<<elseif $temp2 is 5>>/*~~~~~~~~~~Fast Ride~~~~~~~~~~~~~~~*/\
You point to a random part of the menu and turn to Kiara with a smile.
@@.player; ''You:'' "Hmmmm, this reverse cowgirl special sounds like a good idea, I'll take one of those."@@
You hand over the money to Kiara and she flashes you her best 'customer service' smile before dropping the cash into her apron pocket. She waits for a few seconds, giving you enough time to pump enough energy into your stealth field to cover the parking lot. You give her a thumbs up when you're ready.
@@.kiara; ''Kiara:'' "A great choice sir. I can see you're a connoisseur."@@
Kiara climbs onto the bench, swings her leg over yours, and sits down on your lap facing the table. In one smooth motion, She hikes up her skirt and pulls her panties to her knees, then drops her bare ass on your crotch. Her hips begin to circle slowly, rubbing her plump ass on your growing erection.
@@.kiara; ''Kiara:'' "A little appetizer before the main course?"@@
Kiara unbuttons her dress to the waist, pulls it open and, after a few seconds of struggle, pulls her H-cup tits free. She arches her back and rests her shoulders on your chest, forcing her ass harder against your crotch and pushing her tits out invitingly. She grabs your hands, pulls them to her chest, and you begin to knead her tits. Kiara groans happily and starts to grind herself on your crotch.
@@.kiara; ''Kiara:'' "♥ungh♥ … I hope you're enjoying … //*sigh*// … let me know when you want … ♥mmm♥ … the next course …"@@
You take a few minutes to enjoy the feel of her soft tits in your hand and her plump ass on your lap. While your desire does build, it's not fast enough for your taste. You let go of her tits and grab her hips, gently massaging her back with your thumbs.
@@.player; ''You:'' "You said something about a main course?"@@
Kiara smiles over her shoulder, then leans forward and reaches back to undo your pants. After a bit of fumbling, you help her out and pull your pants and boxers to your knees. You line your hard cock up with Kiara's already wet pussy and rest it just between her lips. With a deep //*Sigh*// Kiara sits back, slowly impaling herself on your shaft. You slide fully into her with one go and once her ass is touching your thighs, she starts to move her hips in slow circles to get comfortable. After a minute or so, Kiara leans forward and rests her elbows on the table. She looks over her shoulder with a smirk.
@@.kiara; ''Kiara:'' "//*sigh*// … okay, ready? "@@
It seems to be a rhetorical question because you don't have time to answer before Kiara lifts up her hips until just the tip of your cock is still inside of her, then slams herself back down with a //*yip*// of pleasure. She wastes no time and focuses entirely on getting you off. She ramps up to full speed in only a few bounces, with each one lifting until your cock is almost out and then slamming back down as hard as she can. You reach out and sink your fingers into the soft flesh of her ass and pull her down on each downstroke. Kiara moans happily and one of her hands sneaks between her legs and starts to rapidly rub her clit. She seems determined to get you off in as fast as she can and it's working. Your orgasm builds quickly and you have to concentrate to hold out longer. Not wanting her to feel left out, you tap into Kiara's mind and flood it with psychic energy. The energy smashes into the pleasure center of her brain and an orgasm tears through her body. Her arms give out, causing her to collapse forward until she is laying her head on the table. Thankfully, even with her mind overwhelmed with cumming, Kiara's hips keep moving on their own. Your own edge starts to draw closer so you tighten your grip on Kiara's ass and pull her down harder and faster. Still lust-addled, Kiara just babbles incoherently, punctuated with grunts each time she bottoms out on your cock. Your orgasm hits a short time later.
Just in time, you pull the still spasming redhead off of your shaft and let your glistening member bounce back to rest against Kiara's mound. A split second later and your control vanishes. Shot after shot of sticky cum splashes inside of her dress coating the front of it and falling back onto her bare thighs. After the last pulse, you give her ass a gentle squeeze. Kiara gives a slight grunt of disapproval and her head lolls until she can see your face. She gives you a smile that is equal part happiness and sex, then rests her back on your chest. She pulls in a shuddering breath.
@@.kiara; ''Kiara:'' "//*sigh*// … I hope that … ♥mmm♥ … was to your liking."@@
You nod dumbly and reach around to fondle her tits. Kiara coos happily.
@@.kiara; ''Kiara:'' " ♥hmph♥ … that feels good …"@@ She lifts up the front of her uniform . @@.kiara; "Fuck you made a mess. Thank god I wear this apron, it should hide the stains." @@ Kiara reaches over, grabs some napkins, and starts to clean herself up as best as she can. @@.kiara; "If you're going to be doing this more often I should probably bring a second uniform. Just in case."@@
Kiara finishes cleaning up, slides off your lap, and fixes her dress to a more work-friendly position. The two of you chat for a bit before she has to return to work (after a quick double check and trip to the bathroom to clean up any outward signs of your activities). You gather your things as Kiara says goodbye and heads to her next table. As you stand, a thought crosses your mind as you get ready to leave, Kiara apparently planned on wearing a cum stained uniform for the rest of her shift, without any complaints.
<<set $scenelistK[50] to 1>>\
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<<elseif $temp2 is 6>>/*~~~~~~~~~~FullCourse~~~~~~~~~~~~~~~*/\
You point to a random part of the menu and turn to Kiara with raised eyebrows.
@@.player; ''You:'' "I'm not sure what's included with this option, but I am hungry. Would you recommend it?"@@
You hand over the money to Kiara and she flashes you her best 'customer service' smile before dropping the cash into her apron pocket.
@@.kiara; ''Kiara:'' "It's an excellent choice sir. The fixed menu has been specially chosen to leave you completely satisfied."@@ You start to roll out your obusfaction field but Kiara holds up her hand. @@.kiara; "Hold on one second sir, I need to consult with the manager for a moment."@@
You raise an eyebrow at that last sentence but Kiara just turns away and heads over to the manager on duty. They talk for a few seconds, Kiara motions towards her tables, and then the manager checks his watch and nods. Kiara quickly walks back to the table and whispers.
@@.kiara; ''Kiara:'' "Just went on break. We have forty five minutes."@@
She grabs your hand and leads you down the employee hallway and into the breakroom. After a quick stop by her locker to grab what looks like a holographic sticker, she drags you towards the manager's office. You both enter the office and Kiara carefully places the sticker on the door before she closes it. You give Kiara a questioning look.
@@.kiara; ''Kiara:'' "The sticker sets off a hypnotic trigger I planted in my bosses minds. It makes them avoid coming in here."@@ Your eyebrow raises even higher. Kiara gives you a sly smile. @@.kiara; "Sometimes I want to be left alone on break and besides, it's nicer in here."@@
Kiara has a point, the office is smaller than the break room but much nicer. No chipping paint, a well polished desk, and a comfortable looking loveseat. Kiara takes a deep breath and gets back into character, her smile sliding into something brighter yet much more artificial.
@@.kiara; ''Kiara:'' "Well sir, if you can have a seat …"@@ She gestures towards the loveseat. @@.kiara; "… We can start the first course."@@
You sit down and Kiara kneels in front of you, quickly undoing your belt and pulling your pants and underwear to your ankles. She climbs up onto the loveseat next to you and undoes the top of her uniform, letting her H-cup tits bounce free. She curls up against your side, pressing her huge tits against your arm, and grabs your hardening cock. She starts to stroke it and speaks with a cheerful voice.
@@.kiara; ''Kiara:'' "You just lean back and enjoy sir, let me take care of everything. This is all for you sir so don't bother holding back."@@
Kiara's hand slides over your shaft, slowly at first but quickly building speed. She sits up slightly, pressing her huge tits against your face as they jiggle with each movement of her arm. Kiara breaks out all of her tricks, stroking, rubbing, twisting her hand in ways designed to maximize your pleasure and coax out as much cum as she can as fast as she can. Since you are not making any attempt to hold back, it only takes a few minutes for your climax to start gaining steam. Feeling your cock throb in her hand, Kiara redoubles her effort, her hand flying over your shaft as you reach your limit. You groan and your hips buck, once, twice, and a rope of cum leaps from your cock and lands back on Kiara's hand. Your dick pulses again, and another streak of white joints the first. Kiara keeps her hand on your cock, sliding along it with a firm grip as it pulses in her hand. After you're finished, she lets go and takes a look at her hand.
@@.kiara; ''Kiara:'' "Sorry sir, seems there is a bit of a mess. Let me clean this up and we can move on to the next course."@@
Her tongue extends and starts to clean her hand and wrist, lapping up your cum with a cheery smile. When her hand is clean, Kiara slides to the floor and situates herself between your legs. Her tongue slips between her lips once more and licks up the stray bits of cum on your thighs and the base of your shaft. Finally satisfied that you are clean, she gives the head of your cock a quick lick.
@@.kiara; ''Kiara:'' "Second course, sir."@@
With that, Kiara wraps her lips around your half-hard cock, sucking lightly on the head and humming happily to herself. She takes your shaft in hand, stroking the base as she continues working on the head. It does not take long before your cock responds and begins to harden once again. Once your shaft is fully erect, Kiara lets it slide out of her mouth, secures her waitress cap, then dives forward, her mouth engulfing your cock until her lips touch the base. You grunt at the tightness of her through and Kiara groans apprecievely. She holds you in her throat for a few seconds, twisting her head side to side and letting the tightness massage your cock. You groan and lean back on the loveseat. Kiara pulls back slightly, takes a few deep breaths, then plunges down again. This time, she does not stop but bounces her head in your lap. Each stroke takes her lips from the base of your cock, to just below the head, and back down. For the next ten minutes, the room is filled with the wet sounds of Kiara's blowjob and the occasional throaty //*glk*// as your cock plunges deep into her throat. Having just cum, you get to enjoy the sight of Kiara's curly red hair bouncing in your lap, and the gentle bumping of her swaying tits against your legs. Despite this, Kiara's talented mouth draws you closer and closer to a second climax. You reach down and grab her swinging tits, massaging the soft flesh. Kiara moans at your touch and switches to shallow bounces, keeping as much of your cock in her throat as she can with each stroke. Pleasure courses through your body and you reach your limit deep in Kiara's throat. It catches her surprise and she gags slightly when your cock starts pulsing. She forces her head down as hard as she can, letting you empty yourself directly into her stomach. Kiara keeps her lips tight around the base of your cock until you start to get soft and she runs out of air, pulling back and gasping for breath. You rub your eyes for a few seconds and sigh.
@@.player; //You:// "Uggh … that was amazing, so …"@@
Kiara interrupts.
@@.kiara; ''Kiara:'' "//*gasp*// … ready … //*pant*// … for … //*pant*// … next … //*gulp*// … course … ?"@@
You stare blankly at the panting redhead kneeling at your feet. She idly massages her throat and begins to stand.
@@.player; ''You:'' "Uh, Kiara … I'm not sure how well that's going to go in the next … thirty minutes? Getting off twice in twenty minutes has …"@@
Kiara ignores your reluctant words, reaches under her uniform, and shimmies out of her panties. You're about to raise another set of concerns when Kiara climbs on your lap, straddling your legs and pressing her wet pussy against your flaccid cock. She pushes her H-cup tits into your face and starts to move her hips. Being the intelligent man that you are, you stop talking, grab her plump ass, and pull her down harder against your crotch. Despite your worry, it only takes a few minutes for your dick to start responding. It slowly hardens to its full length nestled between the lips of Kiara's pussy. Without hesitation, she reaches under the dress, lines your cock with her entrance and slowly sinks herself down. You let out a tired groan as Kiara bottoms out and a shudder runs down her body. Kiara smiles, puts her hands on the back of the love seat, and hangs her tits in your face.
@@.kiara; ''Kiara:'' "♥mmm♥ … I do have to apologize sir. The final course would normally be a little difference."@@ You're a bit tired so you don't exactly get what she means. Kiara leans in. @@.kiara; "You'd be fucking my ass."@@ she punctates this by squeezing her pussy around your shaft. @@.kiara; "Unfortunately, we don't have time to prep for that … and it is a bit much for a restaurant to be honest."@@
You can't fault the logic so you just lean your head back, stretch your arms across the top of the loveseat and let Kiara do her thing. After cumming twice in fifteen minutes, you are in no risk of climaxing anytime soon and just enjoy your redheaded friend bouncing on your shaft. She goes all out, lifting her hips until just your head is still inside before slamming back down. Her pussy feels amazing and Kiara occasionally shifts to change the angle and apply pressure to different parts of your cock. Even with Kiara focusing on your pleasure, you can feel her own lust building slowly. Her moans mix with the loud slapping of her ass on your thighs and you reach forward to play with her bouncing tits. You are just starting to feel your climax building when Kiara lets out a loud groan and grinds herself down on your dick. She clutches you as a small orgasm rolls through her body, her hips making small movements that draw out tiny sounds of pleasure. It fades quickly and Kiara sits back and gives you a sheepish grin.
@@.kiara; ''Kiara:'' "//*pant*// … sorry sir … //*pant*// … This should be … //*pant*// … all for you …"@@
You give her a quick smirk and a roll of your eyes, then grab her ass. Kiara squeaks in surprise, which turns to a groan as you sink your fingers into her plump flesh. You pull her up and then force her down, guiding her cunt along your shaft. She softly giggles and then takes over, quickly getting back up to speed. You massage her ass as she rides you, occasionally leaning forwards to let her H-cup tits bounce in your face. The slow build continues, but after a few more minutes of the busty redhead bouncing on your cock, you feel yourself near the edge. You give Kiara's ass a quick squeeze.
@@.player; ''You:'' "Going … to … cum …"@@
Kiara throws her head back and bounces harder.
@@.kiara; ''Kiara:'' "♥ungh♥ … just cum … //*sigh*// … sir … ♥mmm♥ …"@@
You tip over the edge and cum, your cock pulsing inside Kiara's cunt. After two previous loads, this one is not as large and you feel the edges of soreness with each pulse of cum. You groan, half in pain, half in pleasure, as you spend yourself inside Kiara. Kiara moans as you finish and stops moving her hips.
The two of you sit there in silence, both of you breathing heavily as you recover. Kiara is the first to move, dismounting you and flopping bonelessly onto the love seat next to you. She is the first to break the silence, giggling under her breath. You drop back, lean your shoulder against hers, and check your phone.
@@.player; ''You:'' "Ten minutes left …"@@
Kiara reaches over and slides her hand around your flaccid member.
@@.kiara; ''Kiara:'' "… enough time for one more go?"@@
You playfully smack her hand away and she giggles again, then sits up.
@@.kiara; ''Kiara:'' "Fine, Fine, be that way."@@
Kiara stands and grabs some tissues to clean up some stray cum from her thighs, then tosses them into the garbage. The two of you get yourselves cleaned up and ready to venture out of the office. Kiara puts her ear to the door and you do a quick scan to confirm that no one is in the break room. You duck out first and she quickly follows, peeling the holographic sticker off as she does.
<<set $scenelistK[51] to 1>>\
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<<elseif $temp2 is 7>>/*~~~~~~~~~~Two-For-One Deal~~~~~~~~~~~~~~~*/\
You point to a random part of the menu and give Kiara a questioning look.
@@.player; ''You:'' "This two-for-one deal sounds interesting, what is included with that?"@@
Kiara flashes you her best 'customer service' smile.
@@.kiara; ''Kiara:'' "Ah, this option is not for everyone. It's a lot, at least enough for two people. In fact, I have to find another waitress to help me serve it."@@ You raise your eyebrows. Kiara drops her waitress facade. @@.kiara; "Do you know, <<button "''Eliza''">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><</button>>?"@@ She indicates another waitress on duty, a rather unassuming-looking woman with dark skin and large round glasses. You've met her a few times in passing before and nod. @@.kiara; "Well, she's seen you here a bunch of times and has asked about you. I believe her exact words were 'Are you fucking him? If you are, do you mind if I do too?' I said it was okay but I don't think she believed me."@@
@@.player; ''You:'' "And she'll be down for this?"@@
Kiara smiles brightly, a real one this time.
@@.kiara; ''Kiara:'' "Definitely, I've barely used any hypnotic stuff on her. I just used enough for her to actually believe I was cool with her hooking up with you and a little bit to make her cool with fooling around at work."@@
You trust Kiara's judgment so you simply nod, take a deep breath, and then hold out some money.
@@.player; ''You:'' "Well, in that case, I think I will go for the two-for-one deal."@@
Kiara's smile changes, almost imperceptibly, from a genuine smile back to her customer service grin. She takes the money and menu from your hands and bounces away to where Eliza is just finishing up her own tables. Kiara whispers something into her ear and Eliza tenses for a half-second and her eyes slide out of and back into focus. She shares a sly smile with Kiara and then gives you a quick wink. The two women giggle and practically skip over to where their manager is working. Kiara whispers something into his ear and his eyes slide out of focus as she activates whatever implanted trigger she placed in his mind. The three of them chat for a minute and then Eliza heads to the employee door and Kiara walks back to your table (The manager stares at the wall blankly for a few seconds, then shakes his head and goes back to work as if nothing happened).
@@.kiara; ''Kiara:'' "Well, sir if you'll follow me …"@@
You stand and follow Kiara down the employee hallway, pass two other employees who are presumably covering for Eliza and Kiara, then enter the employee break room. Kiara makes a quick stop to her locker to pull out a holographic sticker and then she motions towards the door to the manager's office. You open it and find Eliza sitting on the edge of the desk, watching the two of you enter with an appraising smile and a hungry look in her eye. Just before the door closes, Kiara slaps the holographic sticker on the outside at eye level. You very obviously check out the smooth skin of Eliza's toned legs (she pulls her uniform up a few inches to give you a better look) and shoot an inquisitive thought to Kiara.
@@.kiara; ''Kiara:'' ⚞//The sticker sets off a hypnotic trigger I planted in my bosses' minds. It makes them avoid coming in here.//⚟@@ You send her the mental equivalent of a raised eyebrow. @@.kiara; ⚞//"Sometimes I want to be left alone on break and it's nicer in here.//⚟@@
She has a point, the room is smaller than the break room (especially with three people in it) but looks like it is maintained better and more comfortable than what the employees get. As you are checking out the accommodations, Kiara leans against the desk next to Eliza and whispers something into her ear. Eliza's smile widens even further and the two of them have a hushed conversation, occasionally casting furtive glances in your direction. They come to some sort of agreement and Eliza hops off the desk, putting her hands on your chest and pushing you back until your legs hit the loveseat against the wall and you drop into it. She follows you down and straddles your lap in one smooth motion. Taking your face in her delicate hands, Eliza leans forward and plants a few soft kisses on your lips. She quickly grows bolder, wrapping her arms around your neck and pushing her tongue into your mouth. The kissing quickly grows more intense and you can feel Eliza's lust rising. You feel some movement between your legs and Eliza sits up, lifting her butt off of your thighs. Kiara, kneeling on the floor, uses the extra room to undo your pants and pull them (and your boxers) to the floor. Your friend's lips encircle the head of your cock and start to bob, her tongue rubbing gently against the sensitive underside. You slide your hands under Eliza's skirt, grabbing her perky ass and pulling her up to give Kiara a bit more room to work. The redhead gives you an appreciative grunt and starts to bob her head faster.
Eliza breaks the kiss with a small //*sigh*// and looks over her shoulder. She watches Kiara's bouncing curls for a few seconds and a wicked smile spreads across her face. Placing her feet on either side of your hips, Eliza stands and places one hand against the wall for balance. With her other, she lifts the hem of her uniform to reveal a small white thong that contrasts wonderfully with her skin. She tentatively leans forward, bringing her crotch closer to your face (a small thread of worry that you may not want to eat her out. It makes you question her former partners). Not sharing her reluctance, you duck your head under the hem of her uniform, grab her ass with both hands, and pull her forward towards your mouth. Eliza lets out a small //*yelp!*// of surprise, which is followed by a contented coo when you press your face against the already damp fabric of her panties. You hook your fingers in her thong and pull it down around her thighs, just enough room for you to push your tongue past her lower lips and flick against her clit. Eliza moans loudly and pushes her hips forward almost by instinct, pinning your head against the back of the love seat. This seems to catch her by surprise and she tries to move back, only to be stopped by your hands on her ass. You pull her forward against your tongue, licking her pussy in broad strokes of your tongue. It takes her a few seconds to get what you're doing and she quickly takes over, grinding herself against your face with increasingly enthusiastic movements. Something becomes readily apparent, Eliza is rather … vocal and you put a bit more power into your obfuscation field after the second time she yells @@.generic; "How good your tongue feels in her pussy."@@ Kiara, for her part, is content to lazily suck your cock and watch her friends fuck herself against your face.
It only takes a few minutes with your face between her legs before Eliza's thrusts get increasingly twitchy, her legs get a bit shaky, and her moans take on a slightly shrill edge. You expertly bring her closer to climax, timing each push of her hips with a long lick that ends against her clit. Your powers guide your movements and signal the moment before she reaches the point of no return (her screaming @@.generic;"Oh god, I'm so close! Keep going!"@@ also lends evidence to this). You suddenly pull her forward, pinning her pussy against your mouth and suck hard on her clit, setting her off like a rocket. Her high-pitched scream is shockingly loud in the small room and her juices coat your mouth and chin. Tremors run up Eliza's legs as her climax slams through her body and, if it was not for your hold on her ass, she would have probably fallen over. Her climax, for all its intensity, burns out quickly, Eliza desperately tries to get her oversensitive clit away from your tongue. You let her ass go and she pushes her hips away as far from you as she can. You look up into her panting face.
@@.generic;''Eliza:'' "//*pant* *pant*// … Holy … //*pant*// … Shit … //*pant* *pant*// "@@ You reach for her ass again and Eliza wiggles out of your grip with. @@.generic;"//*gulp*// … NO! … //*pant*// … no … //*pant*// … too sensitive … //*pant*// … give me … //*pant*// … a second."@@
Trying to catch her breath and let her sensitive pussy recover, Eliza hangs her head lower, looks between her legs, and watches Kiara suck your cock. Noticing her friend's attention, Kiara gives her a wink and then slowly lowers her head, sliding your shaft into her throat. With her lips around the base of your cock, Kiara gives her coworker a wink. Eliza curses softly, clearly impressed at Kiara's skills. Kiara holds herself down for several seconds before pulling herself off with an exaggerated //*gasp*// and smiles up at the two of you.
@@.kiara; ''Kiara:'' "Ready for round two Eli?"@@
Eliza's legs quiver and a shocked look crosses her face.
@@.generic;''Eliza:'' "//*pant*// … Are you ready again? … //*pant*// … wait … //*pant*// … not cum? "@@ She looks at you incredulously. @@.generic; "from that!?"@@
You don't really have an answer for that so you just give her a sheepish grin and shrug. Kiara doesn't wait for her friend's shock to wear off and grabs the other woman's hips. Eliza lets out a half-hearted protest but lets Kiara guide her down until her hips are just above your lap. Reaching between the two of you, Kiara grabs your shaft and lines it up with her friend's pussy. You take over from your friend, grabbing Eliza's hips and pulling her down on your shaft, the tip of your cock pushes past her lower lips and starts sliding into her cunt. Even as wet as she is, Eliza is tight enough that you have to pull her down fairly hard until she is fully impaled on your dick. The entire way down, Eliza lets out a loud shuddering moan, accompanied by a tremor that seems to start at her vagina and run down both her legs. You can sense that she's still over-sensitive so as soon as her hips touch yours, you pause, letting her adjust to being filled. After a minute or so, Eliza lets out a deep //*sigh*// then gives you a quick nod and starts to move her hips. You grab her waist to help her and pull her down hard on your cock. <<if $kiara.superState2 is 3>> Not to be left out, Kiara stands and grabs Eliza's tits from behind. The dark skin woman jumps at the contact but groans when Kiara pinches her nipples through the uniform. Eliza's pussy tightens around your shaft and her hips move faster. Encouraged by the response, Kiara quickly undoes the top part of Eliza's uniform and pulls out her perky tits. Eliza gives Kiara a lusty smile and leans back against Kiara's chest. <<elseif $kiara.superState2 is 4>> Not to be left out, Kiara sits next to you and quickly undoes the top part of her uniform, frees her H-cup tits, and pushes them into your face. Evidently enjoying the view, Eliza's pussy tightens around your shaft and she leans forward to tentatively run her fingers along with Kiara's breast. Kiara turns slightly to give her better access and Eliza bounces harder on your dick as she plays with your friend's tits.<</if>>
Despite her earlier bravado, Eliza is a bit timid at first and is content to just bounce lightly on your cock <<if $kiara.superState2 is 3>> while Kiara plays with her tits<<elseif $kiara.superState2 is 4>>while she plays with Kiara's tits<</if>>. You can feel the need growing in her mind so you decide to take charge. Grabbing her waist, you begin to guide her movements, increasing the speed and intensity of your fucking. She goes along with it and soon, her ass is slapping against your thighs as she rides you with increasingly reckless abandon. Kiara watches you fuck her friend closer and closer to her inevitable climax and slips a hand under her uniform, and starts to idly toy with her cunt. Eliza's moans start to take on a familiar shrill edge so you tighten your grip on her hips and thrust upwards, slamming your cock into her descending pussy with a loud //*smack*//. You fuck her hard for less than a minute, each thrust drawing out an increasingly ecstatic //*yelp*//, until a tremor begins to run down her legs. A few more hard thrusts and Eliza climaxes, shrilly screaming profanity as the pleasure overtakes her body. You keep fucking her through her orgasm, her screams peaking with each thrust, but the pleasure proves too much for her. Halfway through, she practically throws herself onto the love seat next to you<<if $kiara.superState2 is 4>> (or more accurately onto Kiara's lap)<</if>>. She lets out a keening moan and curls up into a convulsing ball as the ecstasy begins to ebb.
<<if $kiara.superState2 is 3>>Kiara watches her friend for a few amused seconds and motions for you to get off the love seat.<<elseif $kiara.superState2 is 4>>Kiara watches her friend for a few amused seconds, slides out from under her, and motions for you to get off the love seat.<</if>> She turns, bends over Eliza (who is still twitching on the love seat), and slides her panties down around her ankles. With the modifications to her uniform, the hem is short enough that, bent over like this, her dripping wet pussy is clearly on display. Taking the hint, You push your cock, still wet from her friend's pussy, into her cunt with one smooth motion. Kiara groans happily and pushes herself back to meet you. You sink your fingers into her plump ass and start to pump your hips, fucking her with slow but steady thrusts. Kiara is already worked up, watching you fuck her friend to two screaming orgasms is enough to get her already on edge. You pour energy into your psychic connection and pound her harder, driving her forward against the back of the love seat. Kiara moans loudly and her breathing gets louder and more frantic. Sensing her lust building to an explosive release, you slide your hand a few inches over and press your thumb against Kiara's tight asshole (while pouring more energy into the connection). The effect is immediate, Kiara cums hard and screams as ecstasy slams into her mind and through her body. Her hips buck violently enough that you have to tighten your grip to hold on and keep her relatively steady so you can keep fucking her. You fuck Kiara steadily through her orgasm, gently massaging her backdoor with your thumb as she screams and moans. Her climax gradually fades until Kiara is leaning against the love seat, panting and twitching from the occasional aftershock of her orgasm.
Eliza recovered just before Kiara's release and watched her friend cum, her eyes still shining with lust. She uncurls with a quivering //*sigh*// and watches how Kiara's heaving breaths make her huge tits sway above her. Eliza reaches up and gently fondles one of the hanging tits. Kiara flicks her hair out of her face and leans down to whisper in Eliza's ear. The darker woman's smile shifts from contented to wicked and she stands with a groan. She turns around, bends over next to Kiara, and flips her uniform up to present her perky ass to you. You take a second to admire the contrasting skin tones between the two women and you begin to thrust into Kiara again. At the same time, you run your hand down Eliza's ass and slide two fingers into her wet pussy. You pour a bit more energy into your connection with Kiara and she screams as more pleasure rolls over her mind. Thankful for your power's ability to multitask, you build up a forceful rhythm with both women, pounding Kiara hard enough that she has to brace herself against the loveseat while stuffing three fingers into Eliza's tight cunt. The small room is filled with the sounds of fucking, Kiara's deeper grunts, and Eliza's high-pitched moans. Surprisingly, Eliza builds towards her third orgasm almost as quickly as Kiara does with your powers pouring into her mind. You back off slightly, keeping your fingers moving just enough to keep Eliza teetering on the edge. Determined to get Kiara off, you slam more energy into the connection and push her over the edge. She screams again, thrusting herself backward onto your shaft. You slow to a stop and let her work herself through a screaming and babbling orgasm until it begins to fade. When the climax finally fades completely, Kiara's legs and arms give out and she slumps forward onto the loveseat in a way that would be comical if A) her ass and well-used pussy were not sticking up in the air and B) you were not already moving behind her friend and positioning your cock at her waiting pussy. Eliza feels your hard shaft push past her labia and looks over her shoulder with mild shock.
@@.generic;''Eliza:'' "//*pant*// … holy … //*pant*// … shit … //*pant*// … still … //*pant*// … not … //*pant*// … done … //*pant*// …"@@
You respond with a smile and push forward while pulling her hips back, sliding your shaft inch by inch into her warm wetness. Eliza shudders as you bottom out and you give her a few seconds to adjust before pulling back and slamming your hips forward. Kiara recovers somewhat and turns her head, watching you rail at her friend with slightly glazed eyes. Eliza's body is tense and her eyes are tightly closed as you roughly fuck her towards a third orgasm. You tap your powers and adjust your fucking, shifting the angles so that you are hitting a particularly pleasurable spot. Eliza's moans take on a higher pitch and you slam into her harder, driving her closer to another orgasm. After a particularly hard set of thrusts, the dam breaks and Eliza screams as she cums. A tremor runs down her legs that is strong enough that you have to brace yourself to prevent both of you from falling. You keep pounding into Eliza as she shrieks in ecstasy, racing to get yourself off before the fucking becomes too much for her. Just as she starts to flail her arms backward and tries to form the words needed for you to back off, you reach the point of no return. Eliza falls forward the second you let go of her hips, slumping against the couch in almost the same way as Kiara. You grab your cock just as it starts to pulse and aim it at Eliza's perky ass. The first rope of cum lands across Eliza's upturned ass and she groans. Shot after shot of cum paints her butt and you continue to stroke until the last bit of cum drops out. You take a step back and take in the scene; Both women are slumped face-first against the love seat, Kiara's H-cup tits squished against the back and still heaving from her back-to-back orgasms, Eliza's perky ass covered with your cum as her legs twitch with her orgasmic aftershocks.
All three of you take a minute to catch your breath and Kiara is the first to move. She sits up with a groan and rests against her friend's side. <<if $kiara.superState2 is 3>>Kiara locks eyes with you, leans forward, and runs her tongue against Eliza's bare ass to clean off your cum.<<elseif $kiara.superState2 is 4>>Kiara runs her hand across Eliza's ass, scooping off your cum. She locks eyes with you and slides each cum-covered finger into her mouth. After they are clean she does it again, but this time holds them out to Eliza, who licks them clean without thinking<</if>> Kiara repeats this until her friend's ass is completely clean, then drops onto the loveseat, dragging Eliza down with her. Kiara looks at you and then the woman nestled on her lap.
@@.kiara; ''Kiara:'' "Hehe … we're going to need a minute $player.name. Why don't you head out and I'll make sure Eli is okay."@@
She gives you a knowing look and you return it with a nod. A minute later, your pants are back on and you are heading out the door, leaving the two post-coital women behind.
<<set $scenelistK[52] to 1>>\
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<div id="evePervFrame"><div id="areaTitle">Telepathic Teasing</div></div>
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Kiara is sitting with a group of people at two long tables pushed together in the back of the shop. She's in the middle of one of Kiara's TCGs so, not wanting to interrupt, you casually browse through the many racks of comic books in the front of the store. Kiara's sensor bracelet alerts her to your presence and you pick up a wordless feeling of inquiry from the redhead. She keeps playing the game and waits to see what you are planning.
<<if $sceneSelect is 1>>\
You flip through a few comics with particularly interesting covers and sense Kiara's slight disappointment that you are not here for anything else. A few minutes later and her attention is back on her game. Now that she is good and distracted, you send her a mental image.
<div id="eveFrame">⚞// … You're pinning Kiara against the wall, kissing softly down her neck as your hands slide up her sides. You grab the bottom of her shirt and slowly raise it, first revealing her soft stomach, then her huge tits straining against her heavy-duty bra … //⚟</div>
Kiara startles at the mental intrusion, drawing the attention of some of the nearby players. She blushes and hastily claims that she got a cramp (she gestures vaguely towards her uterus, which causes most of them to quickly go back to their own business). Briefly looking up from the comic, you catch Kiara glaring in your direction. You return the glare with a smirk, put the comic back, and move to a rack closer to her table. Kiara thinks forcefully enough for you to pick up.
@@.kiara; ''Kiara:'' ⚞//Dude! What the hell?!//⚟@@
You send back the mental equivalent of a goofy shrug, followed by another image.
<div id="eveFrame">⚞// … still pinned against the wall, Kiara's bra and t-shirt are now bunched up around her collarbone, revealing the pale curves of her H-cup tits. One of her breasts is lifted to you mouth and you are currently hungrily sucking and nibbling on her large nipple. You sink the fingers of your free hand into the soft flesh of the other breast, squeezing it gently. Kiara lets out a soft moan of pleasure … //⚟</div>
The images are having the desired effect. You can feel the lust waft off of Kiara, a flush is creeping down her face, and you can just make out the outlines of her hardening nipples through her clothes. Her opponent, while mostly focused on the game, seems to have noticed that something in her demeanor has changed. He plays the game as normal but tries to catch a good eyeful of Kiara's tits without being obvious about it. Kiara shakes her head a few times and turns back to the game. You give her a few minutes before hitting her with another image.
<div id="eveFrame"> ⚞// … Kiara is now holding her breasts up under her chin, presenting them to your tongue and lips. While alternating between her breasts, you quickly undo her jeans and push them, and her panties, down to her thighs. Now exposed, your right hand slides to her ass, pulling her lower body towards you as your left hand slides between her legs, finding warmth and wetness … //⚟</div>
Kiara attempts to play the game but you keep sending lewd images. Each sending pushes her ardor even higher and her game begins to suffer. Eventually, she has had enough. Kiara drops her cards, bolts upright, and walks towards you with an unmistakable look of arousal. It takes her opponent a few seconds to grasp what's going on. He says something to Kiara and she responds curtly, saying that she forfeits and telling him to watch her stuff. Without breaking stride, she hurries past you towards the exit, looking like she is trying her best not to run.
@@.kiara; ''Kiara: '' ⚞//Follow me.//⚟@@
You wait a few seconds before putting the comic back and exiting the store. You follow Kiara towards one of the restrooms in a quieter area of the mall. She spares a quick glance over her shoulder to make sure you are following then ducks into the restroom. You conduct a quick mental scan confirming that the two of you are alone then follow.
Sounds of movement come from the last stall in the otherwise silent restroom. You walk down and join Kiara in the stall. In the time it took you to follow, Kiara already has her shirt and bra pulled up, her pants unbuttoned, and is massaging her huge tits with both hands. You step up and pull one of her hands away, quickly replacing it with your mouth and flicking your tongue along her hard nipple. Kiara lets out a soft growl of pleasure as you grab her pants and shove them down to her knees. You slide a hand between her legs and into her warm and already very wet pussy.
@@.player; ''You: '' ⚞//So … I take it you liked?//⚟@@
You massage the soft flesh of Kiara's ass and pull her lower body towards you in time with your fingers thrusting into her cunt.
@@.kiara; ''Kiara: ''⚞//♥ooooohhhhh fuuccckkk yeesss♥//⚟@@
Already on edge from the psychic teasing, it does not take much to drive Kiara towards cumming. You fuck her with your fingers until she is just about to finish, then bite down gently on one nipple and rapidly rub her clit with your thumb. Kiara climaxes hard enough that she has to slap a hand over her mouth to muffle her screams, but even her muffled moans and panting is still shockingly loud in the tiled restroom. Her upper body pinned to the wall, Kiara thrusts her lower body forward and grinds her pussy against your hand. Her movements are jerky and uncoordinated as the orgasm flows through her body, eventually becoming slower and more sensual as it fades. When her moans finally die down to whimpers, her legs give out and she slowly slides down the wall until she is sitting on her heels.
While giving her a chance to catch her breath, this position also brings her eye level with your cock as it strains against your pants. Still in the hazy afterglow of her orgasm, she shifts forward onto her knees and slides her hands up your leg to caress your cock through your pants. In a few quick moves, she undoes and pulls down your pants. Your stiff cock bounces into view a few inches from her face. Kiara, still in a lust-filled daze, stares at your cock for a few seconds before slowly wrapping her hand around your shaft. She starts to stroke you while shuffling until she is leaning against the side of your leg, her head resting against your hip. Kiara's free hand slides between her legs and she quivers when two fingers slide into her folds.
Kiara stares intently as her right hand slowly pumps your shaft and her left starts to work her towards another climax. The position gives you a fantastic view of her tits as they sway in time with each of her strokes. They're large enough to block what she is doing, but you can feel her arm move against your leg as she slides her fingers into her cunt. Despite having cummed only a few minutes before, Kiara's lust is already building towards a second climax. You are not that far behind and precum starts to leak out of your cock. Kiara, panting slightly, leans forward as she gathers this precum and spreads it along your shaft. She continues to watch her hand move over your rod from only a few inches away, her lips half parted, and small moans occasionally escaping her throat. You reach out a brush against her mind.
@@.player; ''You:'' ⚞//Your hand feels amazing.//⚟@@
Your thoughts reverberate through her head, causing waves of pleasure to cascade through the pleasure centers of her mind. Her second climax catches both of you off guard and she lets out a loud @@.kiara;"Oh FUCK!"@@ before remembering that she is currently jerking you off in a public restroom. She manages to hold back just long enough to duck forward and bite your hip, using it to muffle a strained scream of pleasure that explodes out of her mouth. Her body convulses in near silence, only her heavy breathing and panting give away the ecstasy wracking her body. Her stroking becomes erratic but her orgasm begins to drift away before she accidentally squeezes too hard or jerks in the wrong direction. Her breathing returns to normal, she stops biting your hip, and her stroking falls back into a steady rhythm. Having a busty redhead cumming at your feet while giving you a handjob does the trick nicely and your own orgasm gets closer. The pleasure starts to take over and your hips begin thrusting in time with her stroking. Kiara looks up at you with a lust-drunk smile and the dam breaks. The first shot of cum splatters on the tiled floor in front of you and Kiara lets out a triumphant giggle. Her strokes are steady as your cock pulses and jumps, coating the floor and part of the wall with thick lines of white. Even after the last drop of cum rolls down her fingers to the floor, Kiara holds on to your cock until it goes soft.
Kiara remains kneeling against you for a bit longer. Eventually, she takes a shuddering breath, pushes herself away from you, and lets go of your shaft. After a few more deep breaths, her eyes seem to come into focus.
@@.kiara; ''Kiara:'' "Fuck … you made a mess."@@ She grabs some toilet paper and cleans her hands then pulls a few more off the roll and hands them to you. @@.kiara; "This is all your fault sooooo … You got this?"@@ She indicates the cum dripping down the wall.
You sigh, throw up your hands in a vague shrug, then nod. Kiara chuckles, stands, and quickly gets her clothes back in order. She gives you a hearty slap on the back and opens the stall door.
@@.kiara; ''Kiara:'' "Awesome. I have to get back before anyone touches my stuff."@@
With that, Kiara departs. Leaving you to clean up your mess.
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<<elseif $sceneSelect is 2>>\
After a quick survey of the room, you head over to the registers, where a few people you are friendly with are hanging out. Kiara's sensor bracelet picks up your presence and you can feel her curiosity. Not wanting to jump right into the festivities, you hang out and chat for a few minutes. Kiara's curiosity slowly turns to anticipation as she waits for whatever you have planned. Just when she starts to become unsure, you send the first image.
<div id="eveFrame">⚞// … Kiara is hanging out on the top floor of the mall, leaning her elbows on the railing and watching people mill about below her. Her braless tits are straining against the thin fabric of her tank top and her short skirt just brushes the tops of her thigh-high socks. You appear and join her by the railing. As you peer over the edge, your right hand slides under her skirt to caress her bare ass. She pushes back slightly and your hand dips lower, sliding two fingers into her wet pussy … //⚟</div>
Even though she is somewhat ready for the image, Kiara still jumps slightly when the image hits her. She badly fakes a sneeze, but it doesn't really fool anyone (thankfully, they just let it go). Her eyes flicker towards you and she thinks loud enough for you to pick up.
@@.kiara; ''Kiara: ''⚞//Nice imagination. When have you ever seen me dress like that?//⚟@@
@@.player; ''You: ''⚞//I can dream can't I?//⚟@@
She gives you a mental equivalent of a head shake and her concentration switches back to her cards. In the physical world, you are still conversing with the group near the register as they are debating the latest big comic event (though you are mostly just listening). Once you are good and truly confused at what they are talking about, you decide to send an image to Kiara.
<div id="eveFrame">⚞// … Kiara has a death grip on the railing and is using the leverage to push herself backward, frantically grinding her pussy against your hand and grunting like an animal in heat. The force of her thrusts have caused her tits to pop out of her thin tank top and smack against the glass panel below the railing. You catch one of her tits mid sway and tweak one of her nipples. Kiara lets out a lustful moan that is loud enough to draw a few stares from the people on the floor below … //⚟</div>
In the real world, Kiara closes her eyes and enjoys the brief moment when the sensation of the image overlaps with her own. Thankfully, the people around her seem too focused on their own games to notice her odd behavior. She turns to you for a few seconds, lips slightly parted and a haze of lust in her eyes, before she catches herself and concentrates on her game. Her opponent seems to notice the change in demeanor and is now only partially focusing on the game. The rest of his attention is now on Kiara's tits (and the slight bulges of her nipples) and how to ogle them without being obvious about it. Kiara shakes her head a few times as if to manually clear her thoughts and redoubles her focus on the cards in front of her. You turn back to the debate and listen in for a few minutes. Just when Kiara's attention is fully back to her game, you send her the next image.
<div id="eveFrame">⚞// … Kiara is kneeling at the railing, her back against the glass panel, her arms gripping the rail above her head, and her knees spread as wide as she can. You have taken a knee next to her and are pounding three fingers into her cunt. Kiara is lost in pleasure, her hips lewdly thrusting forward as a constant stream of grunts, pants, and moans escapes her parted lips. You give her ass a tight squeeze and then slowly slide your hand between her cheeks. She turns her lust-drunk gaze to you as your finger finds her asshole and starts to slowly apply pressure. Your finger pops into her ass and her eyes roll up into her head …//⚟</div>
Kiara tries to focus on her game but you keep sending her increasingly lewd images. Each sending makes her progressively more horny and it's not long before this starts to mess with her game. Eventually, she has had enough. Kiara reaches into her bag, pulls out her phone, and fakes a text. She apologizes to her opponent and informs him that something has come up and she has to leave. Her opponent seems a bit confused but decides to just accept the forfeit and not second guess his luck. Kiara power walks out of the shop (trying and failing to act natural) and her eyes flick to you as she passes.
@@.kiara; ''Kiara: ''⚞//Follow please!//⚟@@
The conversation around you drones on for another few minutes before you deem it safe to make an inconspicuous exit. Thankfully your connection leads you to Kiara and you follow her growing ardor to a changing room in the back of a nearby clothing store. As you walk into the short hallway leading to the changing room, you can hear Kiara's soft panting. A quick mental effort and your obfuscation field rolls out to hide the changing booth (and everything within it) from the awareness of others. The door opens to an enticing scene.
In the short time you were apart, Kiara managed to find and put on a passable approximation of the outfit from your imaginary scene. The skirt is a different style and the tank top has a bit more coverage but it does the trick. Kiara is bent over facing away from you, her right hand on the wall for support. The flared skirt is short enough that you can just see the bottom curve of her ass and the fingers of her left hand rapidly massaging her clit. She spares a quick lust-filled glance to make sure that it's you then closes her eyes to enjoy the pleasure. You enter the room, lean against the wall next to her, and just watch your redheaded friend play with herself. After half a minute or so, you take a more active role. Your left hand slides under her skirt and starts to caress and massage Kiara's plump ass. Kiara moans at your touch and starts to push back into your hand. Between the teasing and Kiara's prep work prior to your arrival her climax is not far off. You give her ass one rough grope then abruptly bury your fingers into her sopping wet pussy and start pistoning them in and out. The sudden intrusion causes Kiara to sharply inhale and for a few seconds the changing room is quiet, save for the wet sounds of your fingers. Then, Kiara cums. Her entire body shudders and she shoves herself back harder onto your fingers. A scream of pleasure escapes her lips but is quickly stifled. You can see the strain as her face as she tries to hold in the sounds of ecstasy as her orgasm rolls through her body. She does well, the only sounds she makes is her rapid heavy breathing and a few guttural groans when you hit a particularly good angle. Soon, her movements begin to slow and her breathing returns to normal as her climax passes. Kiara leans forward, sliding off your fingers and resting her chest and face against the wall (though she is still slowly working her clit).
Kiara turns and drops to her knees, her movements slow and dazed in her post-orgasmic bliss. She uses her free hand to try to open your pants. After a few one-handed fumbles, you help her out and free your achingly hard cock. As soon as your cock is out, Kiara lets out a quiet growl of lust and slides her lips around the tip. She inhales sharply and ducks forward until you are firmly lodged in her throat. She holds you there for a few seconds, her tongue moving as best it can to caress the underside of your shaft. Her other hand speeds up on her clit and her muffled moan vibrates along the entire length of your dick, causing you to shiver slightly. Kiara pulls back until only the tip of your dick is in her mouth, gives you a quick lust-filled look, then dives back down until her nose is touching your body. Kiara repeats these deep strokes over and over, gradually increasing speed until she is practically fucking your cock with her throat. The vigorous movement knocks her glasses askew so you snatch them off her head before they fall (Kiara does not notice). Just as Kiara speeds up her sucking, so does she speed up the fingers on her clit. Waves of pleasure begin pushing her towards a second orgasm (and you are not that far behind).
Kiara is completely focused on the cock in her throat and the fingers on her clit, and you put a bit more energy into the obfuscation field to compensate for the growing sounds of lust. In the changing room mirror, you can see Kiara's right hand start to massage her the plump flesh of her ass. Her orgasm is close and Kiara keeps up, desperate to get you off with her. Her right hand shifts, slides down the cleft of her ass, and starts to tease her backdoor. The effect is immediate. Kiara stops her sucking and her body jerks once, twice, then she lets out a strangled scream that reverberates in the small room. A small logical part of her brain manages to work through the ecstasy and she pushes forward, burying your shaft in her throat and cutting off her screams. Both of Kiara's hands begin to work faster, pushing the orgasm to further heights and prolonging it as long as she can. With her throat contracting around your shaft with each gurgled scream, your own climax quickly follows hers. Your hips push forward as you cum, rocking her head back as rope after rope of cum fills her stomach. A half dozen shots of cum and Kiara pulls back, her own orgasm rapidly fading. A few small drops of cum drop onto her tongue before she lets your cock slip out of her mouth with a gasp of breath. You stumble back on weak knees and drop onto the bench behind you. Kiara slides her pants over and drops her bare butt on them with a //*huff*// of air. She pulls her legs up and hugs her knees, giving you a slight peek at her pussy. You both sit there and catch your breath. Kiara's eyes come back into focus and she gives you a tired laugh.
@@.kiara; ''Kiara:'' "♥mmmm♥ … fuck … I really wish you got your powers years ago. I can't believe I lasted this long without … ♥ngh♥ … cumming like this."@@
You chuckle and lean back, ogling Kiara spread legs and drenched pussy. After a minute she stands and checks herself out in the mirror.
@@.kiara; ''Kiara:'' "I'm really not into skirts that much, but …"@@ She turns and looks at her butt in the mirror. @@.kiara; "I get the appeal. I would not be above getting something like this for private fun times."@@
Kiara slides the skirt and tank top off, folding them and dropping them onto the bench next to you. She gathers her clothes and quickly dresses. You tuck yourself back into your pants and stretch as she finishes. When you are both ready to go, you do a quick scan to make sure no one noticed (they didn't) and head out.
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<<elseif $sceneSelect is 3>>
After a quick survey of the room, you head over to the registers, where a few people you are friendly with are hanging out. Kiara's sensor bracelet picks up your presence and you can feel her curiosity. Not wanting to jump right into the festivities, you hang out and chat for a few minutes. Kiara's curiosity slowly turns to realization, she gives you an exaggerated eye roll and waits for whatever you have planned. Just when she starts to grow impatient, you send the first image.
<div id="eveFrame">⚞// … Kiara is hanging out on the top floor of the mall, leaning her elbows on the railing and watching people mill about below her. Her braless tits are straining against the thin fabric of her tank top and her short skirt just brushes the tops of her thigh-high socks. You appear and join her by the railing. As you peer over the edge, your right hand slides under her skirt to caress her bare ass. She pushes back slightly and your hand dips lower, sliding two fingers into her wet pussy … //⚟</div>
Even though she is somewhat ready for the image, Kiara still jumps slightly when the image hits her. She badly fakes a sneeze, but it doesn't really fool anyone (thankfully, they just let it go). Her eyes flicker towards you and she thinks loud enough for you to pick up.
@@.kiara; ''Kiara: ''⚞//Ha! My ass would look good in a skirt like that, especially with the thigh highs. No way I would wear that out in public though.//⚟@@
@@.player; ''You: ''⚞//I can dream can't I?//⚟@@
She gives you a mental equivalent of a dismissive head shake and her concentration switches back to her cards. In the physical world, you are still conversing with the group near the register as they are debating the latest big comic event (though you are mostly just listening). Once you are good and truly confused at what they are talking about, you decide to send an image to Kiara. Half-way through she cuts into it with her own image.
<div id="eveFrame">⚞// … Kiara has a death grip on the railing and is using the leverage to push herself backward, frantically grinding her pussy against your …//⚟ The scene shifts ⚞// … tongue and grunting like an animal in heat. The force of her thrusts have caused her tits to pop out of her thin tank top and smack against the glass panel below the railing. Kneeling behind her, you're in a great position to reach between her legs and grab her swinging tits. You tweak her nipples lightly, causing Kiara to let out a lustful moan that is loud enough to draw a few stares from some familiar looking people on the floor below … //⚟</div>
In the real world, Kiara closes her eyes and enjoys the brief moment when the sensation of the image overlaps with her own. Thankfully, the people around her seem too focused on their own games to notice her odd behavior. She turns to you for a few seconds, lips slightly parted and a haze of lust in her eyes, before she catches herself and concentrates on her game. Her opponent seems to notice the change in demeanor and is now only partially focusing on the game. The rest of his attention is now on Kiara's tits (and the slight bulges of her nipples) and how to ogle them without being obvious about it. Kiara notices his attention and uses it to her advantage, casually leaning forward and stretching to emphasize her tits. With her opponent's mind on her tits, she quickly gains the upper hand. You wait until her mind is focused on her impending victory before sending the next image.
<div id="eveFrame">⚞// … Kiara is kneeling at the railing, her back against the glass panel, her arms gripping the rail above her head, and her knees spread as wide as she can. You have taken a knee next to her and are pounding three fingers into her cunt. Kiara is lost in pleasure, her hips lewdly thrusting forward as a constant stream of grunts, pants, and moans escapes her parted lips. You give her ass a tight squeeze and then slowly slide your hand between her cheeks. She turns her lust-drunk gaze to you as your finger finds her asshole and starts to slowly apply pressure. Your finger pops into her ass and her eyes roll up into her head …//⚟</div>
The image shifts as Kiara embraces and modifies it.
<div id="eveFrame">⚞// … You have been replaced by the cute dark-haired woman sitting a few seats away from Kiara in the real world. Both of the woman's hands are under Kiara's skirt, her left three fingers deep in Kiara's pussy and the right probing her asshole. The woman has her mouth wrapped around Kiara's nipple desperately sucking and staring up at your friend with a blank look of admiration. You are standing next to the two of them, watching and slowly stroking your cock. Kiara throws her head back and moans in ecstasy. You step forward and slip the head of your cock into her mouth. Without hesitation, her lips lock around your shaft and she starts to slide forward … //⚟</div>
Kiara tries to focus on her game but you keep sending her increasingly lewd images and she keeps altering them and sending them back (the dark-haired woman comes up a few times). The two of you become progressively more horny with each sending and it's not long before this starts to mess with your concentration. Thankfully, her opponent is too focused on her breasts to notice much else so she manages to beat him rather quickly. After a quick handshake and a few brief words, Kiara cleans up her stuff and power walks out of the shop (trying and failing to act natural). Her eyes flick to you as she passes.
@@.kiara; ''Kiara: ''⚞//Follow Me!//⚟@@
The conversation around you drones on for another few minutes before you deem it safe to make an inconspicuous exit. Thankfully your connection leads you to Kiara and you follow her growing ardor to a changing room in the back of a nearby clothing store. As you walk into the short hallway leading to the changing room, you can hear Kiara's soft panting. A quick mental effort and your obfuscation field rolls out to hide the changing booth (and everything within it) from the awareness of others. The door opens to an enticing scene.
In the short time you were apart, Kiara managed to find and put on a passable approximation of the outfit from your imaginary scene. The skirt is a different style and the tank top has a bit more coverage but it does the trick. Kiara is bent over facing away from you, her right hand on the wall for support. The flared skirt is short enough that you can just see the bottom curve of her ass and the fingers of her left hand rapidly massaging her clit. She spares a quick lust-filled glance to make sure that it's you then closes her eyes to enjoy the pleasure. You enter the room and step up behind her, caressing her plump ass with both hands. Between the teasing and Kiara's prep work prior to your arrival her climax is not far off. After half a minute of massaging her cheeks, you drop to your knees and slide your tongue into her waiting pussy. Kiara lets out a loud moan as your tongue slides between her labia and she pushes herself backwards onto your face. The sudden intrusion causes Kiara to sharply inhale and for a few seconds the changing room is quiet, save for the wet sounds of your tongue plunging into her pussy. Then, Kiara cums. Her entire body shudders and she shoves herself back harder onto your fingers. A scream of pleasure escapes her lips but is quickly stifled. Her body tenses as she tries to hold in the sounds of ecstasy as her orgasm rolls through her body. She does well, the only sounds she makes is her rapid heavy breathing and a few guttural groans when you slide your tongue down to flick against her clit. Soon, her movements begin to slow and her breathing returns to normal as her climax passes. Kiara leans forward, resting her chest and face against the wall and pulling her cunt away from your drenched face. You stand and wipe your mouth.
Kiara turns and drops to her knees, her movements slow and dazed in her post-orgasmic bliss. Her left hand starts to massage her clit again while she uses her right to try to open your pants. After a few one-handed fumbles, you help her out and free your achingly hard cock. As soon as your cock is out, Kiara lets out a quiet growl of lust and slides her lips around the tip. She inhales sharply and ducks forward until you are firmly lodged in her throat. She holds you there for a few seconds, her tongue moving as best it can to caress the underside of your shaft. Her other hand speeds up on her clit and her muffled moan vibrates along the entire length of your dick, causing you to shiver slightly. Kiara pulls back until only the tip of your dick is in her mouth, gives you a quick lust-filled look, then dives back down until her nose is touching your body. Kiara repeats these deep strokes over and over, gradually increasing speed until she is practically fucking your cock with her throat. The vigorous movement knocks her glasses askew so you snatch them off her head before they fall (Kiara does not notice). Just as Kiara speeds up her sucking, so does she speed up the fingers on her clit. Waves of pleasure begin pushing her towards a second orgasm (and you are not that far behind).
Kiara is completely focused on the cock in her throat and the fingers on her clit, and you put a bit more energy into the obfuscation field to compensate for the growing sounds of lust. In the changing room mirror, you can see Kiara's right hand start to massage her the plump flesh of her ass. Her orgasm is close and Kiara keeps up, desperate to get you off with her. Her right hand shifts, slides down the cleft of her ass, and starts to tease her backdoor. The effect is immediate. Kiara stops her sucking and her body jerks once, twice, then she lets out a strangled scream that reverberates in the small room. A small logical part of her brain manages to work through the ecstasy and she pushes forward, burying your shaft in her throat and cutting off her screams. Both of Kiara's hands begin to work faster, pushing the orgasm to further heights and prolonging it as long as she can. With her throat contracting around your shaft with each gurgled scream, your own climax quickly follows hers. Your hips push forward as you cum, rocking her head back as rope after rope of cum fills her stomach. A half dozen shots of cum and Kiara pulls back, her own orgasm rapidly fading. A few small drops of cum drop onto her tongue before she lets your cock slip out of her mouth with a gasp of breath. You stumble back on weak knees and drop onto the bench behind you. Kiara slides her pants over and drops her bare butt on to of the with a //*huff*// of air. Her legs sprawl out, giving you a great view of her pussy underneath the skirt. You both sit there and catch your breath. Kiara's eyes come back into focus and she gives you a tired laugh.
@@.kiara; ''Kiara:'' "♥mmmm♥ … fuck … If I knew a head injury … ♥ngh♥ … give you powers like this … //*sigh*// … I would have done it myself years ago …"@@
You flip her off and she starts to laugh harder, which sets you off as well. After laughing it out for a minute or two, Kiara stands and checks herself out in the mirror.
@@.kiara; ''Kiara:'' "I was totally right by the way …"@@ She turns and looks at her butt in the mirror. @@.kiara; "My ass does look amazing in this."@@
Kiara slides the skirt and tank top off, folding them and dropping them onto the bench next to you. She gathers her clothes and quickly dresses. You tuck yourself back into your pants and stretch as she finishes. When you are both ready to go, you do a quick scan to make sure no one noticed (they didn't) and head out.
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<<elseif $sceneSelect is 4>>\
The store is busier than normal, so you do a quick scan to figure out why. There is a tournament going on later that day for one of the various card games that seem so popular with the kids these days. As she plays her game, Kiara discussing some last minute logistics with one of the store employees. After a few minutes of being ignores, you send her the mental image of a pout and a small mental image.
<div id="eveFrame">⚞// … Kiara is sitting on the counter of the comic book shop, dressed as Lace, one of the popular characters from your favorite game, Gun Shooter. The costume consists of a black latex catsuit that hugs her curves so tightly that you can clearly see the outline of her vagina and nipples through the shiny material. Her elbows, knees, and hands are covered with bright pink pieces of angular armor. The final touch is a pair of thigh-high pink stiletto boots (wildly impractical considering the character is a master assassin). After taking in the view, you step closer and grab the zipper at the neck of the suit. Slowly, you drag it down her body, revealing inch after inch of soft pale skin. Once the zipper passes her chest, she pulls the sides open and lets her tits bounce free. The zipper continues down the entire length of her body, past her crotch, and up the back to the top of her ass. Once she is fully unzipped, Kiara sits back and puts her heels on the counter, giving you a great view of her already damp pussy. You step forward, roughly grabbing one of her tits while sinking three fingers into her pussy in one smooth motion. She inhales sharply and lets out a deep moan of pleasure … //⚟</div>\
Simultaneously in the real world, Kiara inhales sharply, drawing a few odd glances from the people sitting next to her (thankfully she doesn't moan out loud as well). She glares daggers at you and you give her your best shit-eating grin without looking up. <<if $kiara.superState2 is 2>>She rolls her eyes dramatically and flips you off under the table. Judging by the smirk she is trying to keep off her face, you don't think she really minds.
@@.kiara; ''Kiara: ''⚞//Lace? Really? I would need so much baby powder to fit into a costume like that. Also, not the most practical from a sex standpoint … I do look hot like that though.//⚟@@
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<<elseif $kiara.superState2 is 1>>She looks at you with half-lidded eyes and flashes you a brief wicked smile when no one is looking. Kiara fidgets in her seat.
@@.kiara; ''Kiara: ''⚞//Lace? Nice choice. It would be hard to get on but I would look amazing … "I would definitely fuck me in that outfit.//⚟@@<</if>>\
You wait a few more minutes (turns out, some of the collectibles are actually pretty cool) and then send her the next scene.
<div id="eveFrame">⚞// … Screams of pleasure echo through the shop, accompanied by a wet slapping sound, and the //*clink*// of metal on glass. Kiara is still on the counter in her Lace cosplay and you are standing between her legs, pounding your cock into her pussy in fast, sharp strokes. Her heels are locked behind your back and she pulls you closer with each thrust. You grab her hair and pull, arching her back and pushing her tits up to your mouth. Kiara screams again and wraps her arms around your neck as you bite down her nipples … //⚟</div>
The image hits her in the middle of her explaining something to the others and her sentence trails off with a soft hiss. The two people sitting across from Kiara give each other a confused look and then try to get Kiara's attention. She suddenly snaps out of it and shakes her head to clear out the cobwebs. After a quick apology and explanation (Allergies … she is not a good liar) she says that she may have to step out before the tournament starts. When the attention of the group shifts to the next speaker, <<if $kiara.superState2 is 1>> Kiara looks towards you with lust-filled eyes, licks her lips slightly, and turns back to the rest of the table with a shuddering breath. <<elseif $kiara.superState2 is 2>>Kiara gives you a look of mock indignation but you catch the hint of a smile when she turns away. She rests her head on her arms and waits for the next sending. <</if>> You let some time pass. The group finishes the toruantment stuff a short time later and starts talking about movies and video games. Kiara is just starting to get impatient with you when you send another image.
<div id="eveFrame">⚞// … Kiara is now bent over the counter, her face pressed against the cool glass in a puddle of her own juices. You are ramming into her from behind, each thrust causing her huge tits to slam into the glass front of the display case. Her eyes are completely glazed over and her tongue lolls out of her mouth. You grab her hips tighter and pick up the pace, moaning as her pussy tightens around your cock. Kiara is beyond screaming at this point and just wheezes desperately as you push her through another orgasm … //⚟</div>
You enjoy teasing Kiara for some time, sending her pornographic images whenever you think it's funny (most often when she's in the middle of talking). She takes it well for the most part, though she almost moans out loud a few times and has to blame her odd behavior on her allergies. After a few more sendings, she suddenly jumps to her feet and excuses herself from the group. Blushing profusely, Kiara rushes out of the store, leaving a few confused people behind her. You just manage to catch her thoughts as she power walks by you, a mental image of where her car is parked in the underground parking garage. Getting the hint, you wait a few minutes to make sure the coast is clear, then follow.
The parking garage is pretty full but with the mental image Kiara sent and lust pouring off of her mind, finding where she parked is simple. You approach Kiara's beat up sedan and find her sitting in the back seat, scanning the garage for your approach. Her body is mostly hidden by the car's frame, but judging by the rhythmic movement of her arm, she has already gotten the festivities started. She finally sees you coming and a lewd smile crosses her face. You extend your obfuscation field and approach the car, just as Kiara drops out of sight.
Looking through the window, Kiara is sprawled out on the back seat, her pants and panties hanging off of one leg. Her left hand is frantically rubbing her clit, while the right is pawing at her breast through her shirt. You open the back door and she locks her lust-filled gaze on your crotch.
@@.kiara; ''Kiara: '' "Please … //ungh// … Fuck me …"@@
Thankfully, Kiara parked in an area with no security cameras, so you quickly undo your pants and pull out your rapidly hardening cock. Kiara lets out a soft keening sound and pulls her legs back by way of invitation. Not one to pass up such an opportunity, you climb into the car, line your cock up with her cunt, and slowly push in. The teasing has Kiara wet enough that you sink to the hilt in one smooth motion, drawing a shivering breath from the redhead beneath you. After getting comfortable with the awkward angle and position, you start to slowly pump into her. You quickly build up speed and are soon driving into the panting redhead beneath you. With all of the teasing (and her pregaming) Kiara is already on the edge of climax. She starts to push her hips to meet your thrusts in a desperate need to cum. You open the connection to her mind.
@@.kiara; ''Kiara: '' ⚞//… Need to cum … ♥mmmm♥ … please make me cum … please … //⚟@@
Since she asked nicely, you shift your position, pushing her hips a bit higher, and start pounding down into her. Each slam causes the car to rock slightly and Kiara moans of pleasure begin to filter out into the garage. She wraps her arms around your neck, using the grip to force her hips upwards to meet your own thrusts. Just as Kiara is about to reach her limit, you flood your connection with psychic energy. Her eyes roll up into her head as the pleasure overwhelms her shaking body and she lets out a primal scream of ecstasy. Kiara's grip on your neck tightens enough to hurt and she lifts herself partially off the seat and forces herself harder onto your cock. You don't ease up, and fuck the screaming redhead through her orgasm, only slowing once her screaming has quieted to breathy grunts. Once her orgasm has passed, Kiara lets go of your neck and flops back onto the seat in a boneless, relaxed afterglow. With her first orgasm out of the way, you take a few seconds to adjust. You back out of the car until you are half-standing on the ground and pull Kiara's legs until they are hanging out of the open door.
The new position gives you a great angle and you drive into Kiara as hard as you can. The sounds of your fucking echo off the enclosed parking area and for a few seconds you are worried that your powers may not be enough to hide them (then you ignore and keep fucking Kiara). The new position works just as well for Kiara and she quickly builds towards her second climax. You continue to pour energy into the connection, targeting the pleasure centers of her brain. Kiara pulls up her shirt and clutches her tits tightly, squeezing them in time with your thrusts. She starts lifting her hips to meet your thrust as her moans turn to animalistic grunts of pleasure. You slide your right hand between the two of you and firmly rub her clit with your thumb. Kiara throws back her head and cums, screaming in ecstasy as pleasure tears through her body. Her arms and legs wrap around you, pulling you down, as she begins to thrust against your cock. Having a buxom redhead clutching you in the throes of passion proves to be too much and you have to hold off your own climax with an effort of will. Kiara's climax begins to wind down and her arms and legs begin to loosen.
@@.player; ''You: '' ⚞//… Fuck … Getting close … //⚟@@
<<if $kiara.superState2 is 1>>\
Kiara's mind is a storm of pleasure and, while you get no coherent response, her body responds. Her pussy starts to rhythmically tighten and her hips start to roll, urging you to cum. The sensasion is amazing on your already sensitive cock and you barely have enough time to pull out before you cum. The first shot of cum hits the underside of her huge tits, leaving a streak of white on her belly. The warm cum landing on her skin seems to knock Kiara out of her haze. Between moans, she babbles something incoherent and gropes blindly until she finds your pulsating cock and starts to stoke rapidly. A frantic smile spreads across her vacant face as steaks of your warm semen coats her body. Most of your cum lands on her stomach, with the last few landing in her pubic hair and dripping down her hand. Kiara giggles airly and licks her fingers clean. It takes some time for her to stop giggling and her eyes to come back into focus. You spend this time getting yourself together and ogling the cum covered redhead. When she is fully recovered, she sits up on her elbows and looks down her body.
@@.kiara; ''Kiara:'' "Fuck boss. I'm a mess.@@ She looks around the back seat and finds some napkins to clean herself. @@.kiara; "Better than nothing but I have to head home and take a shower, or I'm going to smell like cum for the rest of the day.@@. She finishes cleaning herself and pulls her clothes on. @@.kiara; "Satisfied with yourself? You got me too damn horny with those scenes."@@
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<<elseif $kiara.superState2 is 2>>\
Kiara's mind is wracked with pleasure but you manage to catch a response.
@@.kiara; ''Kiara: '' ⚞//Stand up!//⚟@@
You pull out and stand as you hit your limit. Kiara sits up and tries to wrap her lips around your cock. She almost makes it in time but your cock pulses before she is halfway up and the first line of cum lands across her cheek and glasses. The second shot lands in her open mouth and then her lips are tightly around your shaft. You moan and bucks your hip slightly, filling Kiara's mouth with your cum. Kiara's flicks her tongue against the sensitive underside of your cock after each pulse, sending a shiver of pleasure through your legs. She waits until you are completely spent and then swallows loudly. After a few long licks to clean off any stray cum, Kiara lets your cock slide out of her mouth with a //*pop*//. With a deep sigh, Kiara drops backwards onto the backseat. You lean against the top of the car and catch your breath. Kiara lifts her head to look at you.
@@.kiara; ''Kiara: '' "Fuck. You just had to send me that psychic porn.@@ She looks around the back seat and finds some napkins to clean off her face and glasses. @@.kiara; "You don't happen to have any mints or gum?@@. You shake your head. @@.kiara; "Fuck. I'll have to pick some up or my breath will smell like cum all day."@@<</if>>
<<if $storyline.amitaQuest neq 2>>\
Kiara awkwardly gets dressed and then awkwardly climbs into the front seat (pretty much everything you do in a car beyond driving and sitting is awkward). After quickly getting yourself in order, you join her. The two of you relax in her car, talking about general bullshit and the psychic scenes you shared (Kiara does not rule out getting the Lace costume at some point). Eventually, time runs out and Kiara has to leave. You have her drop you off at the entrance to the mall and give her a quick wave as she drives away.
<<elseif $storyline.amitaQuest eq 2>>\
<div id="eveFrame">Kiara awkwardly gets dressed and then awkwardly climbs into the front seat (pretty much everything you do in a car beyond driving and sitting is awkward). Meanwhile, you're splitting your attention between finding some clean napkins to clean yourself and watching Kiara's plump ass as she wiggles into the front seat. She drops out of view and something catches your eye in the next row of parked cars. Between two panel vans is a vague shape hiding in the shadows.
A humanoid shape.
A humanoid shape that is staring directly at you and Kiara.
And you can't detect it's mind.
For a brief moment, you can feel yourself lock eyes with the shape (or where it's eyes would be). You freeze for a moment, the sound of your heartbeat seemingly drowning out Kiara's cursing and fumbling, and then the shape darts back into the shadows.
</div><</if>>\
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<<elseif $sceneSelect is 5>>\
The store is busier than normal, so you do a quick scan to figure out why. There is a tournament going on later that day for one of the various card games that seem so popular with the kids these days. You find Kiara, standing at a table in the back with several store employees and a few regulars, running them through the plan for the upcoming event and hashing out some final details. Kiara's sensor bracelet goes off and she pauses to give you a quick greeting before getting back to work. Apparently, she feels she is too busy to have some fun. You send her a mental pout and then start browsing a nearby rack of collectables. Right when she feels safe, you send her a pervy image.
<div id="eveFrame">⚞// … Kiara is sitting on the counter of the comic book shop, dressed as Lace, one of the popular characters from your favorite game, Gun Shooter. The costume consists of a black latex catsuit that hugs her curves so tightly that you can clearly see the outline of her vagina and nipples through the shiny material. Her elbows, knees, and hands are covered with bright pink pieces of angular armor. The final touch is a pair of thigh-high pink stiletto boots (wildly impractical considering the character is a master assassin). After taking in the view, you step closer and grab the zipper at the neck of the suit. Slowly, you drag it down her body, revealing inch after inch of soft pale skin. Once the zipper passes her chest, she pulls the sides open and lets her tits bounce free. The zipper continues down the entire length of her body, past her crotch, and up the back to the top of her ass … //⚟</div>\
Kiara gives you her best side eye and the image shifts.
<div id="eveFrame">⚞//… Two hooded figures approach Kiara from behind the counter, each wearing a form concealing red cloak. The one on the right reaches out with pale feminine hands and grabs Kiara's tits from behind, hefting their weight and lightly teasing her nipples. The one on the right reaches around Kiara's body (her hand darker but also feminine) and sinks three fingers into Kiara's cunt. Kiara sharply inhales, leans back against the first figure, and lets out a deep moan of pleasure … //⚟</div>\
Simultaneously in the real world, Kiara sharply inhales through her nostrils and lets it out in a quiet //*huff*//, drawing a few odd looks from the people around the table. She keeps talking as if nothing happened and shoots you a quick look.
<<if $kiara.superState2 is 3>> \
You get the mental equivalent of Kiara rolling her eyes and flipping you off, though she is smiling while she does so.
@@.kiara; ''Kiara: ''⚞//Lace? Nice Choice. However, I would need a gallon of baby powder and several strong men to get into that costume. Not the most practical from a sex standpoint but I could make it work.//⚟@@
<<elseif $kiara.superState2 is 4>>\
You get the mental equivalent of Kiara laughing to herself.
@@.kiara; ''Kiara: ''⚞//Lace? Nice choice. I would need a small army of servants to make it and put it on me. Could probably make a good amount of money selling pics though.//⚟@@<</if>>\
You wait a few more minutes (turns out, some of the collectibles are actually pretty cool) and then send her the next scene.
<div id="eveFrame">⚞// … Screams of pleasure echo through the shop, accompanied by a wet slapping sound, and the //*clink*// of metal on glass. Kiara is still on the counter in her Lace cosplay and you are standing between her legs, pounding your cock into her pussy in fast, sharp strokes … //⚟ The scene shifts. ⚞// … Kiara is laying across the counter with her head hanging off the far edge. The two cloaked figures are bent over her body, hungrily sucking and playing with her nipples, pausing occasionally to lean across and kiss each other. The hoods obscure most of the action, but you can just make out scarlet colored feminine lips and sharp features. The women bite down on Kiara's nipples and her eyes roll back into her head as she cums hard … //⚟</div>\
The image hits Kiara in the middle of her explaining something to the others and she pauses in mid sentence. She coughs a few times and then just picks up where she left off. Only a few of the people even notice the oddity but dismiss it as a basic brain fart. Kiara finishes her thought and then takes a drink of water. One of the store employees starts speaking. <<if $kiara.superState2 is 3>> Kiara looks towards you with a wicked smile and then turns back to the table, listening intently to the speaker and even giving him a wink (which greatly confuses him). <<elseif $kiara.superState2 is 4>>Kiara dutifully ignores your presence but the look of arousal in her eye is unmistakable (and several of the other people at the table notice it as well).<</if>> You let some time pass. The group finishes the toruantment stuff a short time later and starts talking about movies and video games. Kiara is just starting to get impatient with you when you send another image.
<div id="eveFrame">⚞// … Kiara is now bent over the counter, her face pressed against the cool glass in a puddle of her own juices. You are ramming into her from behind, each thrust causing her huge tits to slam into the glass front of the display case … //⚟ The scene shifts. ⚞// … One of the hooded figures is sitting on the counter, her hood open to the neck revealing the body of a lithe dark skinned woman with modest size breasts. Kiara's face is buried between the woman's legs, muffling her screams of pleasure. The other cloaked figure is still behind the counter and is playing with her dark-skinned compatriots tits from behind. You start ramming Kiara faster, forcing her harder into the woman's pussy with each stroke … //⚟</div>\
You enjoy teasing Kiara for some time, sending her pornographic images whenever you think it's funny (most often when she's in the middle of talking). She enjoys the back and forth and alters each image to her own liking. A few lustful sounds almost sip out but Kiara manages to stifle them (though her erect nipples poking through her t-shirt does draw some notice). After a few more sendings, she suddenly jumps to her feet and excuses herself from the group. She rushes out of the store, leaving a table full of confused people and an almost visible trail of erotic energy in her wake. You just manage to catch her thoughts as she power walks by you, a mental image of where her car is parked in the underground parking garage. Getting the hint, you wait a few minutes to make sure the coast is clear, then follow.
The parking garage is pretty full but with the mental image Kiara sent and lust pouring off of her mind, finding where she parked is simple. You approach Kiara's beat up sedan and find her sitting in the back seat, scanning the garage for your approach. Her body is mostly hidden by the car's frame, but judging by the rhythmic movement of her arm, she has already gotten the festivities started. She finally sees you coming and gives you a quick wave, her fingers already glistening with her juices. You extend your obfuscation field and approach the car, just as Kiara slides over to make room for you.
Looking through the window, Kiara is bottomless, her pants and panties tossed onto the seat next to her, and has her legs spread wide.Her left hand is frantically rubbing her clit, while the right is pawing at her breast through her shirt. You open the back door and she gives you a lustful and inpatient look.
@@.kiara; ''Kiara: '' "Fucking … //ungh// … Tease … //mmmm// … Take your cock out and get in here … "@@
Thankfully, Kiara parked in an area with no security cameras, so you quickly slide in next to her, undo your pants, and pull out your rapidly hardening cock. Kiara lets out a happy sound and straddles your lap grinding her pussy against your shaft. She sits up (as much as the roof will allow), grabs your shaft and lines it up with the entrance to her pussy. With a sound halfway between a satisfied laugh and a deep moan of pleasure she drops weight down, impaling herself fully on your cock in one sudden movement. It's a bit awkward given the cramped conditions, but Kiara quickly settles on wrapping her arms around your neck, leaning against your chest, and just moving her hips. She starts slow at first, lifting her hips the full length of your shaft before sliding back down. Kiara quickly builds up speed and is soon fucking you hard, grunting each time she bottoms out. With all of the teasing (and her pregaming) Kiara is already on the edge of climax and you thrust upwards, slamming into her and simultaneously opening the connection to her mind.
@@.kiara; ''Kiara: '' ⚞//… fuck … ♥mmmm♥ … feels so good … need to cum… //⚟@@
Kiara is determined to cum, so you decide to mostly stay out of her way, and let her ride your cock. She slams herself down and starts to rock her hips, keeping as much of your cock inside and grinding her clit against your abdomen. Your contribution purely consists of grabbing her plump ass, squeezing it and helping her to thrust harder. The car starts rocking slightly and Kiara moans of pleasure begin to filter out into the garage as she drives herself closer to her limit. Just as Kiara is about to cum, you flood your connection with psychic energy. Her eyes roll up into her head as the pleasure overwhelms her shaking body and she lets out a primal scream of ecstasy. Kiara's grip on your neck tightens enough to hurt and she starts lifting her hips to slam herself down on your cock. The redhead on your lap keeps fucking you hard, her screams of ecstasy intermixed with animalistic grunts every time she bottoms out on your shaft. Her orgasm fades slowly, her scream quieting to breathy grunts, then to quiet panting. Kiara's movements slow as well and by the time her orgasm is over, she is just sitting on your lap, breathing heavily and gently squeezing your shaft with her vagina. You take advantage of Kiara's afterglow to feel her up, gently massaging her plump ass and reaching between the two of you to play with her huge tits. After a few minutes of cooing happily at your touch, Kiara starts to move her hips again.
It does not take long for Kiara to build back up to speed and she is soon slamming herself down on your cock once again. The sounds of your fucking echo off the enclosed parking area and for a few seconds you are worried that your powers may not be enough to hide them (then you ignore and let her keep fucking you). She lets go of your neck and sits up higher, awkwardly bending her neck so that she can shove her tits into your face. You take the invitation and alternate between her breasts, nipping, biting, and sucking her nipples as they bounce in front of you. The new position is a bit more restrictive, it only allows Kiara to move a few inches on your shaft at a time, but the extra stimulation on her tits more than makes up for it. You continue to pour energy into the connection, targeting the pleasure centers of her brain. You start to thrust upward in time with Kiara's bounces, meeting her as she descends, and pulling a strangled yelp of pleasure each time. Sensing that her next peak is rapidly approaching, you slide your right hand between the two of you and firmly rub her clit with your thumb. Kiara throws back her head and cums, screaming in ecstasy as pleasure tears through her body. She slams herself down and holds there, her entire body quivering against you as her pussy convulses against your shaft. Having a buxom redhead in the throes of passion on your lap proves to be too much and you have to hold off your own climax with an effort of will. Kiara's scream begins to die down and you send her a quick message.
@@.player; ''You: '' ⚞//… Fuck … Getting close … //⚟@@
<<if $kiara.superState2 is 4>>\
A storm of pleasure roils through Kiara's mind but you can just feel a note of triumph underneath it all. She stops her movements and starts to rhythmically squeeze her pussy around your cock. It's just enough to keep you on the edge but is not enough to finish you off. After a minute of teasing, you let out a small growl of frustration, and use your grip on her ass to lift her hips. Kiara lets out a satisfied snicker, which turns to a groan as you slam your hips up and impale her with your dick. You slam into her as fast as you can for a few seconds before your climax hits you. There is just enough time for Kiara to slide off your cock with a shuddering //*sigh*//, drop next to you, and wrap her hand around your pulsing shaft. She doesn't even start stroking before the first shot of cum arches into the air and lands across your crotch and her arm. Kiara's hand moves with a slow and deliberate pace, milking your cock as each shot of cum falls across her arm and hand. After the last spurt of cum, she lets go of your softening cock and sits back with a satisfied grin on her face. Kiara holds up her hand and watches your cum slide down her fingers.
@@.kiara; ''Kiara: '' "Fuck $player.name. That got a bit messy."@@ She looks around the back seat and grabs her discarded panties, using them to clean her hand. You give her a look. @@.kiara; "What? Not like I need these to drive home. What I need is a shower or I'm going to smell like cum for the rest of the day.@@. She finishes cleaning herself and pulls her pants on. @@.kiara; "That was fun. You got me too damn horny with those scenes."@@
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<<elseif $kiara.superState2 is 3>>\
A storm of pleasure roils through Kiara's mind but you can just feel a note of pride and satisfaction underneath it all. Kiara stops moving for half a second, then with a wild grin, starts slamming herself down on your cock as fast as she can. You hit the point of no return and use your grip on Kiara's ass to pull her off your lap. She is having a bit too much fun and you have to try a few times to get the giggling redhead off your lap. You grit your teeth but manage to hold off long enough to shove Kiara onto the seat next to you, where she sprawls out, giggling and twitching. It's just in time and your first shot of cum arcs up and lands back on your crotch even before Kiara is fully on her back. Determined to get her back, you sit up slightly and angle your cock towards her, letting your next shot of cum splatter across her thighs. She lets out a shriek of laughter and scrambles to get out of the way.. Unfortunately, the confines of the backseat don't let her get far and you paint her thighs with multiple lines of cum. After your final shot lands on her calf, you drop back onto the chair with a satisfied //*sigh*//. Kiara, still giggling, lightly kicks you a few times in the ribs.
@@.kiara; ''Kiara:'' "You fucker! You got cum everywhere."@@ She fumbles around on the floor for something to clean herself with and grabs her panties. You give her a look. @@.kiara; "What? Not like I need these to drive home and this is your fault. Man, I need a shower or I'm going to smell like cum for the rest of the day.@@. She wipes off as much of the semen as she can and pulls her pants on. @@.kiara; "Even with you being a butt, that was fun. Feel free to send me sexy scenes whenever."@@<</if>>
<<if $storyline.amitaQuest neq 2>>\
Kiara awkwardly gets dressed and then awkwardly climbs into the front seat (pretty much everything you do in a car beyond driving and sitting is awkward). After finding some clean napkins and cleaning yourself off, you get yourself together, and you join her. The two of you relax in her car, talking about general bullshit and the psychic scenes you shared (Kiara does not rule out getting the Lace costume at some point). Eventually, time runs out and Kiara has to leave. You have her drop you off at the entrance to the mall and give her a quick wave as she drives away.
<<elseif $storyline.amitaQuest eq 2>>\
<div id="eveFrame">Kiara awkwardly gets dressed and then awkwardly climbs into the front seat (pretty much everything you do in a car beyond driving and sitting is awkward). Meanwhile, you're splitting your attention between finding some clean napkins to clean yourself and watching Kiara's plump ass as she wiggles into the front seat. She drops out of view and something catches your eye in the next row of parked cars. Between two panel vans is a vague shape hiding in the shadows.
A humanoid shape.
A humanoid shape that is staring directly at you and Kiara.
And you can't detect it's mind.
For a brief moment, you can feel yourself lock eyes with the shape (or where it's eyes would be). You freeze and the sound of your heartbeat seemingly drowns out Kiara's cursing and fumbling. Suddenly, the shape darts back into the shadows.
</div><</if>>\
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<<elseif $sceneSelect is 6>>\
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The store is far more packed than usual. Every seat in the back half of the store, where the tables are set up, is filled and there are even more people standing around. Fairly loud music is playing over the store speakers, though it is still not enough to block out the clamor and occasional cheers from the crowd. Curious, you quickly scan the crowd and find out that you have walked into one of the store's semi-weekly wargame tournaments. You can feel Kiara's presence in the back of the store, though the crowd is too thick to actually see her. Surprisingly, it takes Kiara almost a full minute before she notices you probing the connection (she is so focused on her game that even the small burst of lust doesn't distract her). When she does finally realize that you're there, you pick up a mental note of inquiry before her attention shifts back to the game. You tap into the mind of one of her opponents, access his senses, then send Kiara a mental nod of greeting and a small pulse of lustful energy. When your powers brush against her mind, Kiara shudders slightly but she manages to pass it off as a random shiver (none of the five other people at the table notice her reaction). After a few minutes of you hanging out at the edge of the crowd, anticipation and lust begin to bubble up in Kiara's mind. Not wanting things to be too obvious, you watch her game through her opponent's eyes (which keep drifting to her chest whenever she bends over to move a miniature), until the most opportune moment. You wait until her turn is just over (and most of the table's attention is on someone else) before sending her a quick burst of images.
<div id="eveFrame">⚞// … Kiara is leaning against the parapet on the roof of a tall building, wind blowing through her short hair as the nighttime lights of the city cast odd shadows across her face. She is wearing a stereotypical Super's uniform, A single-piece <<if $kiara.superState2 is 1>>pink <<elseif $kiara.superState2 is 2>>black <</if>>leotard, cut several inches too high on the hips to be professional and, though it covers her upper body from her neck to her wrists, has a large cutout centered above her ample chest. You walk closer and Kiara backs up. You keep advancing and eventually pin her lower body against the concrete of the parapet. She smiles and leans back, resting her hands on the edge. You slide your hands up her hips and begin exploring her body through the ultra-thin fabric of the suit. Eventually, your hands work their back down and between her legs, pushing aside the thin fabric, and sliding into her already drenched slit. Kiara's head lolls back and she moans loudly … //⚟</div>
Still looking through your host's senses, you can just see Kiara's eyes close and she sinks lower in her chair. She takes several deep breaths to steady herself and hopes that no one will notice her growing horniness. Unfortunately for her, with so many bodies in such a small space, it's hot enough that she had to remove her bomber jacket and the thin fabric of her tank top does very little to hide her hardening nipples or the flush creeping down her neck. Your host can only see her out of the corner of his eye at first but a chance glance towards Kiara draws his attention. He tries to hide it, but his eyes keep drifting towards her chest.
@@.kiara; ''Kiara: ''⚞//Fuck, I should've known you'd show up today. I would have brought a thinner cover-up or at least worn a bra.//⚟@@
You send her the psychic equivalent of a smiling emoji and ease off the connection. After a few wary minutes, Kiara manages to calm down enough that she can shift her attention back to the game. You wait until the game gets back around to Kiara and she has finished her next turn (which takes for-fucking-ever. Damn, this game is tedious) and then send her the next scene.
<div id="eveFrame">⚞// … Kiara's screams of pleasure are carried away with the night wind, eventually blending in with the sounds of the traffic below. She is leaning heavily on the parapet, bracing herself with her elbows with one booted foot resting on the raised concrete. Her other foot hangs down, barely touching the roof, which spreads her legs just enough for you to slam your cock into her dripping wet pussy. The impractical cut-out in her uniform has been torn and with each hard thrust, her tits bounce wildly and her ass slides a few inches across the concrete. Your right hand tightly grabs her raised thigh as the other is tangled in her hair, and you use both grips for leverage to fuck her harder (and to prevent her from being fucked off the roof). She screams in ecstasy as another climax rolls through her body as your own begins to draw close … //⚟</div>
Even though she was somewhat anticipating the scene, it still hits Kiara hard. Her eyes flutter close and a small groan escapes her lips before she can stop it. Thankfully, between the store's music and her opponents arguing over what "full cover" means, no one notices her reaction. Out of the corner of your host's eyes, you can see Kiara's legs begin to gently rub together and you can sense her wondering if she would be able to slip a hand between her legs without anyone noticing. The surge of lust has addled her enough that she jumps when her turn comes around again and her opponent tries to get her attention. She apologizes and then gets up to move her figurines. Her opponents (including your host) move to the other side of the table for a better view of the battlefield (which coincidentally gives them a great view down her tank-top). After she finishes her turn and sits back down, you hit her again.
<div id="eveFrame">⚞// … Kiara's head lays back against your shoulder, her lust-drunk eyes staring blankly into the sky, as you drive your cock deep into her ass. Your arms are hooked under her legs and her back rests against your chest, holding her up with supernatural strength as you fuck her. Each thrust pulls a deep groan from her sore throat and causes her tits to bounce in what is left of her ravaged uniform. You have lost track of how many times either of you has climaxed and your cum drips from her well-used pussy onto the gravel roof. With a roar, you pull her down hard on your cock and shoot your load deep in her ass, holding her down as your shaft pulses inside of her. A small climax ripples through her body and her body sags … //⚟</div>
Despite only sending her a few images, Kiara is already on the edge of losing it. She is having an increasingly hard time dragging her mind out of the lust-filled daze to focus on the game. Wanting to draw things out a bit, you ease back a bit for the next few turns but her horniness does not diminish. In fact, it steadily grows as her own erotic daydreams start to creep into her thoughts. She only manages two more rounds before she can't hold back anymore. Kiara, her face and chest completely flushed, stands suddenly and grabs her phone off the table. She quickly apologizes to her opponents and tells them that she needs to make a phone call. Without waiting for their response, she hurries over to the staff door near the registers. She tries to act casually and not draw attention, but fails badly. Without a bra, her tits sway as she rushes through the crowd and more than one person notices her nipples poking through the thin fabric. When she reaches the door, she yells the cashier's name and holds up her phone, pantomiming making a phone call. He gives her a quick nod and a "go ahead" gesture, before turning back to reading something on his phone. Kiara ducks into the back room and you pick up a wordless feeling of need through your connection.
You disconnect from the host's senses and let your obfuscation field roll out to cover you, Kiara, and the door to the backroom. A few seconds of shoving and you push through the crowd and enter the door. The room is fairly large, though the amount of boxes and displays makes it feel cramped. You would look around more but Kiara draws your attention. She is sitting on a stack of boxes, her capris and panties hanging off one leg, her tank top pulled down beneath her huge tits, and several fingers buried in her wet cunt. Lust and hunger are written across her face and she stares as you walk closer.
@@.kiara; ''Kiara: '' "I need to cum!"@@ Her voice is dripping with need and desperation. Her free hand grabs her breast and pinches the nipple tightly. @@.kiara; "Please fuck me …"@@
Your cock is out and hard before you cross the cramped space.
@@.kiara; ''Kiara: '' "We don't have much time …"@@ She reaches down, pulls you closer by your dick, and lines it up with her pussy. @@.kiara; "… Don't bother holding back, just tell me when you are about to cum."@@
You give her a quick nod and slowly push into her, drawing out a prolonged moan. After your hips touch hers (she's wet enough that there is almost no resistance), you shift a bit to get comfortable, then start thrusting. Following Kiara's advice, you waste no time and quickly build up speed until you are fucking her in a near animalistic frenzy. Kiara, panting wildly, wraps her arms and legs around you and pulls herself harder against your thrusts. Already worked up, it does not take long for Kiara's first climax to arrive. Her movements become uncoordinated and jerky as she gets close, finally going rigid as the dam breaks. She screams in ecstasy and clutches you tightly as pleasure flows through her mind and body, building and ebbing several times as you continue to mercilessly fuck her. Just as her orgasm fades and her limbs loosen, you open your psychic connection and pour energy through causing a second climax to slam into her. She freezes as mind and body are too overloaded with lust to do much more than accept your thrusting cock. After a few seconds, she regains enough control to shriek loud enough that you have to double-check your obfuscation field to make sure it's strong enough. Her arms and legs tighten enough that breathing is uncomfortable and Kiara convulses as you continue to pound her cunt. You wait for her climax and then cut off the energy. Kiara stops shrieking, replacing it with gasping moans and unintelligible babbling.
Without holding back, the relentless fucking is pushing you closer to your own climax. You open the connection again, sending bursts of energy into Kiara's mind in time with your thrusts, causing your redheaded fuck-buddy to //*Yip!*// with pleasure. Despite what Kiara's asked, you hold back a bit, just long enough that her third orgasm starts to draw closer. With each thrust, both of your pleasures build and Kiara's moans and yips get deeper and more breathless. It's a close call, but Kiara's climax hits just before your own. She lets out another scream (thankfully quieter and shorter than the last) and clings to you as you take your pleasure from her wet cunt. You reach your own limit just as her climax begins to die down and you send her a quick mental message.
@@.player; ''You: '' ⚞//… Getting … close … //⚟@@
\
<<if $kiara.superState2 is 1>>\
Kiara does not respond or even seem to notice your message. You repeat it a few times but she does not respond. Now at your very limit, you stop thrusting and move to pull out of your friend.
@@.kiara; ''Kiara: '' "No! … //*pant*// … too good … ♥more♥ … ♥More♥ … ♥More!♥ … ♥MORE♥ … ♥MORE!♥"@@
Instead of letting you go, Kiara tightens her arms and legs and starts to move her hips, punctuating each word by ramming herself against your cock. Her words quickly become unintelligible as lust takes over again but at that point, it's too late for you. You groan as you climax, which causes Kiara to giggle drunkenly. Your shaft pulses over and over, sending ropes of cum deep into her waiting cunt. Kiara keeps humping herself against your shaft, even after it stops throbbing. Her energy begins to fade and her movements slow. Eventually, she untangles her arms and legs and drops back against the display. You step back and give her a once-over to make sure she's okay. Her eyes are unfocused, her mouth hangs open, and her legs spread wide as your cum slowly leaks from her well-used pussy and down one of her bare thighs. A few moments later, the fog of ardor pulls back from Kiara's consciousness. She blinks a few times, then looks down at her sweaty body and laughs wearily.
@@.kiara; ''Kiara: '' "hehehe … //*pant*// … well, fuck … //*pant*// … thanks for that … //*gulp*// … sorry about the end … //*pant*// … Kind of got … //*pant*// … carried away …"@@
You're about to make a comment about her apologizing for YOU cumming in HER but she takes a deep steadying breath and continues.
@@.kiara; ''Kiara: '' "I know you know how freaked out I am about creampies, so sorry to put you in an awkward position."@@ She struggles out of her panties and uses them to clean up the various juices as best she can. @@.kiara; "Thanks for trying anyway."@@ She looks around for someplace to ditch the soiled panties and then just sighs. @@.kiara; "You head out first and let me get cleaned up."@@
She starts to get dressed and, after watching for a bit, you turn and leave the storeroom.
\
<<elseif $kiara.superState2 is 2>>\
Kiara does not respond or even seem to notice your message. You repeat it a few times but she does not respond. Now at your very limit, you stop thrusting and move to pull out of your friend.
As soon as you do, Kiara lets out a sharp laugh and bonelessly slides to the ground, landing on her knees hard enough to make you wince. She does not seem to mind and immediately ducks forward to wrap her lips around the engorged head of your slick cock. Her tongue slowly caresses the sensitive underside of your dick and her lust-glazed eyes rise to meet yours. It's the straw that breaks the camel's back, and your orgasm. Your cock jumps, sending a strand of cum across her tongue. Kiara slides forward as you fill her mouth with your load, only stopping when her lips touch the base of your shaft. The last few pulses of cum are sent deep in her throat and she swallows repeatedly, using the muscles of her throat to milk the last of your semen from your shaft. Even after you have finished, Kiara continues sucking until she is satisfied, and then backs off with a //*gasp*//. She leans against some boxes and takes several panting breaths. The fog of ardor pulls back from Kiara's consciousness and she blinks a few times. Looking down at her sweaty body, Kiara laughs wearily.
@@.kiara; ''Kiara: '' "hehehe … //*pant*// … well, fuck … //*pant*// … thanks for that … //*gulp*// … your fucking … //*pant*// … brain thingys … //*pant*// … make me wet …"@@
You're about to comment on the "brain thingies" when she continues.
@@.kiara; ''Kiara: '' "Fuck you, its hard to think after cumming like that."@@ She holds out a hand and you help her to her feet. @@.kiara; "Thanks."@@ She looks around the backroom and then at the door. @@.kiara; "You head out first and let me get cleaned up."@@
She starts to get dressed and, after watching for a bit, you turn and leave the storeroom.
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<</if>>\
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<<elseif $sceneSelect is 7>>\
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The store is far more packed than usual. Every seat in the back half of the store, where the tables are set up, is filled and there are even more people standing around. Fairly loud music is playing over the store speakers, though it is still not enough to block out the clamor and occasional cheers from the crowd. Curious, you quickly scan the crowd and find out that you have walked into one of the store's semi-weekly wargame tournaments. You can feel Kiara's presence in the back of the store, though the crowd is too thick to actually see her (you're pretty sure you can hear her laugh even over the din). Surprisingly, it takes Kiara a couple of minutes before she notices you probing the connection (she is so focused on her game that even the small burst of lust doesn't distract her). When she does finally realize that you're there, you pick up a mental note of inquiry before her attention shifts back to the game. You tap into the mind of one of her opponents, access his senses, then send Kiara a mental nod of greeting and a small pulse of lustful energy. When your powers brush against her mind, Kiara smiles as she shudders slightly (she doesn't try to hide it but the five other people at the table don't seem to notice her reaction). After a few minutes of you hanging out at the edge of the crowd, anticipation and lust begin to bubble up in Kiara's mind. Not wanting things to be too obvious, you watch her game through her opponent's eyes (which keep drifting to her chest whenever she bends over to move a miniature), until the most opportune moment. You wait until her turn is just over (and most of the table's attention is on someone else) before sending her a quick burst of images.
<div id="eveFrame">⚞// … Kiara is leaning against the parapet on the roof of a tall building, wind blowing through her short hair as the nighttime lights of the city cast odd shadows across her face. She is wearing a stereotypical Super's uniform, A single-piece <<if $kiara.superState3 is 1>>white <<elseif $kiara.superState2 is 4>>red <</if>>leotard, cut an inch or two too high on the hips to be professional and covers molds to every curve of her ample chest like a second skin. You walk closer and Kiara backs up. You keep advancing and … the scene shifts … right before you pin her against the concrete parapet, Kiara spins and forces you against it instead. She drops to her knees, quickly pulling out your hard shaft and wrapping her lips around the head. Kiara forces your cock down her throat, looking up at you with eyes partially hidden by a domino mask, then starts to rapidly bob her head. You groan in pleasure and Kiara pulls the crotch of her leotard aside she can start fucking herself with her fingers … //⚟</div>
Still looking through your host's senses, you can just see Kiara's eyes flutter closed briefly and she sinks lower in her chair. She takes several deep breaths to steady herself and then sits up, unconcerned with the visible signs of her growing horniness. Without her bomber jacket (it's far too hat in the crowded room), the thin fabric of her tank top does very little to hide her hardening nipples or the flush creeping down her neck. Your host, much like the other people at the table, notices Kiara's tits but desperately tries to not look (or at least, not get caught looking). His eyes still keep drifting to her chest regardless.
@@.kiara; ''Kiara: ''⚞//Fuck, I should've known you'd show up today. Do you think these guys will even be able to focus on the game with my tits like this?//⚟@@
You send her the psychic equivalent of a shrugging emoji and ease off the connection slightly. After a few wary minutes, Kiara manages to calm down and shift her attention back to the game. You wait until the game gets back around to Kiara's turn (which takes for-fucking-ever. Her opponents keep interrupting her turn with stupid rule questions so they can stare at her tits more). When she is finally done, you send her the next scene.
<div id="eveFrame">⚞// … Kiara's screams of pleasure are carried away with the night wind, eventually blending in with the sounds of the traffic below. She is leaning heavily on the parapet, bracing herself with her elbows with one booted foot resting on the raised concrete. Her other foot hangs down, barely touching the roof, which spreads her legs just enough for you to slam your cock into her dripping wet pussy. Her ultra-thin uniform has been torn and with each hard thrust, her tits bounce wildly … Kiara takes over and the scene shifts. You are sitting on the parapet, back to the open air, as Kiara slams herself down on your shaft. Her arms are tight around your neck, smothering you with her huge tits and keeping you from pitching backward over the edge. Kiara suddenly stops and a tremor rolls up her body, ending with a scream of ecstasy as another climax rolls through her body. Her pussy clenches down hard on your shaft and you feel your own orgasm drawing closer … //⚟</div>
Even though she was ready for you, the scene still hits Kiara hard. Her eyes flutter close and a small groan escapes her lips before she can stop it. Thankfully, between the store's music and her opponents arguing over what "full cover" means, no one notices her reaction. Out of the corner of your host's eyes, you can see Kiara's legs begin to gently rub together and you can sense her wondering if she would be able to slip a hand between her legs without anyone noticing. She is so lost in her fantasy that she jumps when her turn comes around again and her opponent tries to get her attention. Kiara apologizes and then gets up to move her figurines. She spends a suspicious amount of time bent over to make sure her figurines have line-of-sight and her opponents (including your host) respectfully watch as she moves her army (and by "respectfully watch" you mean they openly stare at her ass and/or tits). After she finishes her turn, she sits back and waits for you to hit her again.
<div id="eveFrame">⚞// … Kiara's head lays back against your shoulder, her lust-drunk eyes staring blankly into the sky, as you drive your cock deep into her ass. Your arms are hooked under her legs and her back rests against your chest, holding her up with supernatural strength as you fuck her. Each thrust pulls a deep groan from her sore throat and causes her tits to bounce in what is left of her ravaged uniform … The scene shifts and … not much changes … Kiara is into your fantasy. The main difference is that Kiara has her feet braced against the parapet and is using the leverage to push your cock deeper into her ass. You have lost track of how many times either of you has climaxed and your cum drips from her well-used pussy onto the gravel roof. With a shriek of ecstasy, Kiara's fingers sink into the soft flesh of her tits, her eyes roll back in her head, and she cums hard. Her ass tightens around your cock and the tightness sets you off. With a groan, you thrust into her faster and start to cum … //⚟</div>
Kiara is into the fantasy and is edging closer to losing control. She is having an increasingly hard time caring about the game and her lust-filled mind keeps thinking about finding relief. You want to draw things out a bit, but Kiara keeps playing erotic daydreams in her mind and her horniness steadily grows. She only manages two more rounds before she stops trying to hold back. Her face now completely flushed and her breathing noticeably heavier, Kiara grabs her phone off the table. She gives a half-assed apology to her opponents and tells them that she needs to make a phone call. Without waiting for their response, she hurries over to the staff door near the registers. She doesn't bother acting casual and rushes through the crowd (not that acting casual would have helped much, without a bra, her tits sway as she moves and her nipples are very obviously poking against the thin fabric of her tank top). When she reaches the door, she yells the cashier's name and holds up her phone, pantomiming making a phone call. He gives her a quick nod and a "go ahead" gesture, before turning back to reading something on his phone. Kiara ducks into the back room and you pick up a wordless feeling of hunger through your connection.
You disconnect from the host's senses and let your obfuscation field roll out to cover you, Kiara, and the door to the backroom. A few seconds of shoving and you push through the crowd and enter the door. The room is fairly large, though the amount of boxes and displays makes it feel cramped. You would look around more but Kiara draws your attention. She is bent over a stack of boxes, her capris and panties down around her knees, her tank top pulled up above her huge tits, and several fingers buried in her wet cunt. Lust and hunger are written across her face and she stares as you walk closer.
@@.kiara; ''Kiara: '' "Get over here and fuck me!"@@ Her voice is dripping with need and desire. Her free hand grabs her breast and pinches the nipple tightly. @@.kiara; "fuck me hard …"@@
Your cock is out and hard before you cross the cramped space.
@@.kiara; ''Kiara: '' "We don't have much time …"@@ She stops fucking herself and uses her fingers to spread the lips of her pussy. @@.kiara; "… Don't hold back, just tell me when you are about to cum."@@
You give her a quick nod and slowly push into her, drawing out a prolonged moan. After your hips press against her ass(she's wet enough that there is almost no resistance), you shift a bit to get comfortable, then start thrusting. Following Kiara's advice, you waste no time and quickly build up speed until you are fucking her in a near animalistic frenzy. Kiara, panting wildly, tightly grabs the edge of the box in front of her and pushes herself backward to meet your thrusts. Already worked up, it does not take long for Kiara's first climax to arrive. Her movements become uncoordinated and jerky as she gets close, her body finally going rigid as the dam breaks. She screams in ecstasy and slams herself on your cock as pleasure flows through her mind and body, building and ebbing several times as you continue to mercilessly fuck her. Just as her orgasm fades, you open your psychic connection and pour energy through causing a second climax to slam into her. She freezes as mind and body are too overloaded with lust to do much more than accept your thrusting cock. After a few seconds, she regains enough control to shriek loud enough that you have to double-check your obfuscation field to make sure it's strong enough. Kiara convulses as you continue to pound her cunt and uses her white-knuckled grip to meet your pounding with her own thrusts. You wait for her climax and then cut off the energy. Kiara stops shrieking, replacing it with gasping moans and unintelligible babbling.
Without holding back, the relentless fucking is pushing you closer to your own climax. You open the connection again, sending bursts of energy into Kiara's mind in time with your thrusts, causing your redheaded fuck-buddy to //*Yip!*// with pleasure. Despite what Kiara's asked, you hold back a bit, just long enough that her third orgasm starts to draw closer. Each of your thrusts forces her forward, her swinging tits hitting the boxes in front of her with a lewd //*slap*//. You reach forward, take one in each hand, and begin to fuck Kiara with rapid short strokes. It's a close call, but Kiara's climax hits just before your own. She lets out another scream (thankfully quieter and shorter than the last) and collapses forward onto the boxes as you take your pleasure from her wet cunt. You reach your own limit just as her climax begins to die down and you send her a quick mental message.
@@.player; ''You: '' ⚞//… Getting … close … //⚟@@
\
<<if $kiara.superState2 is 3>>\
Kiara does not respond or even seem to notice your message. You repeat it a few times and she finally seems to snap out of it. She looks over her shoulder and gives you a devilish grin.
@@.kiara; ''Kiara: '' "Wait … //*pant*// … just a little … //*pant*// … bit … //*pant*// … longer … //*pant*// … ♥Fuck♥ …"@@ A small aftershock of pleasure pulses through her body and then her orgasm fades completely. Kiara squeezes her pussy on your shaft and giggles. @@.kiara; "… ♥Thanks♥ … //*pant*// … your turn … //*pant*// … cum on my … ass "@@
She could not have been later and you pull out just in time. Your slick cock pulses, sending a rope of cum across her thigh and just missing her pussy. Your aim is better with the second and it lands across one of her plump cheeks. Kiara reaches back and pulls her ass cheeks apart. You put your cock between them then thrust gently. Your third and fourth pulse lands across her lower back. Kiara sighs deeply and rubs her ass along your shaft. The last few shots eke out, landing on the top of her ass and dripping down your shaft and then between her glutes. You step back and give her a once-over to make sure she's okay. Her eyes are slightly glazed over, a lustful smile spread across her face, and her lower back and ass covered with your cum. A few moments later, the fog of ardor pulls back from Kiara's consciousness. She blinks a few times, then looks over her shoulder at your spunk and laughs wearily.
@@.kiara; ''Kiara: '' "hehehe … //*pant*// … well, fuck … //*pant*// … thanks for that … //*gulp*// … can you help… //*pant*// … me clean … //*pant*// … this up?…"@@
You look around and find a box of paper towels for the employee bathroom. You quickly put your cock away, grab a roll of towels, and start to clean your load off Kiara's back. After she's clean, you give her a once over to make sure you did not miss anything.
@@.kiara; ''Kiara: '' "I know you know how freaked out I am about creampies, so thanks for indulging me."@@ She grabs a paper towel and cleans up a few spots you missed. @@.kiara; "Not that I think you mind cumming on my ass "@@ She looks around for someplace to ditch the soiled paper towels and then sighs. @@.kiara; "You head out first and I'll take care of this."@@
She starts to get dressed and, after watching for a bit, you turn and leave the storeroom. Just as the door shuts, you hear Kiara talking to herself.
@@.kiara; ''Kiara: '' "Fuck, I am definitely going to smell like I just had sex …eh fuck it, let them have a little thrill …"@@
\
<<elseif $kiara.superState2 is 4>>\
Kiara does not respond or even seem to notice your message. You repeat it a few times and she finally seems to snap out of it. She looks over her shoulder and gives you a devilish grin. Her pussy tightens around your shaft and she starts thrusting herself backward hard.
@@.kiara; ''Kiara: '' "Hold a bit … ♥Fuck♥ … longer, just … //*pant*// … a bit … ♥ngn♥ … longer … //*pant*// …"@@ Your cock begins to twitch as you hit the point of no return. Kiara feels this and starts to giggle. @@.kiara; " … ♥Yes!♥ …"@@
Kiara quickly pulls off your cock, spins, and drops to her knees. Her mouth opens wide and she leans forward to engulf your cock. She's a second too slow and your cock jumps before her lips encircle it. A line of cum lands across her glasses and down one cheek. Kiara makes a split-second decision and closes her mouth, letting your second blast of cum land across her nose and other cheek. She reaches up and grasps your slick cock in her hand, slowly stroking it as throbs. The third and fourth shots land across her pursed lips and chin. Kiara tilts her head and scoots forward, letting the last few spurts of your load drip down onto her face rather than her clothes. You step back and give her a once-over to make sure she's okay. The one eye you can see is shining with lust and her lips are drawn into a tight smirk. Her face is covered with your spunk, white lines across her skin, glasses, and a few stray drops in her hair. She blinks a few times and you hear her thoughts.
@@.kiara; ''Kiara: '' ⚞//I'd rather my breath not smell like cum, so could you help me clean off. There must be paper towels or something around here. //⚟@@
You look around and sure enough, find a box of paper towels for the employee bathroom. You quickly put your cock away, grab a roll of towels, and hand a few to Kiara. She nods in thanks and then starts to clean off her face. She's not wearing much makeup but what she does have is a bit smudged and there is a streak across her glasses.
@@.kiara; ''Kiara: '' "I know you know how freaked out I am about creampies, so thanks for indulging me."@@ She takes her phone out and uses the camera to check herself out. @@.kiara; "Not that I think you mind cumming on my face."@@ She looks around for someplace to ditch the soiled paper towels and then sighs. @@.kiara; "You head out first and I'll take care of this."@@
She starts to get dressed and, after watching for a bit, you turn and leave the storeroom. Just as the door shuts, you hear Kiara talking to herself.
@@.kiara; ''Kiara: '' "Fuck, I am definitely going to look like I just had sex …eh fuck it, let them have a little thrill …"@@
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<</if>>\
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<<pervcheck>>\<<if $temp8 is 1>> /*City Center*/
<div id="evePervFrameOT"><div id="areaTitle">Mission: City Center [Complete]</div></div>
You're relaxing at one of the numerous cafés located throughout City Center when you pick up a particularly large source of lustful energy nearby. It has a familiar feel to it, so you track it for a few blocks, eventually following it to a food cart near campus. You find the visiting professor (the same one whose house you planted the relay) happily chatting away with a young woman. He is dressed in his professorial duds, button-down shirt, slacks, and dress shoes. She is wearing an oversized university hoodie that almost completely covers her tight daisy dukes and her hair is pulled up into a loose ponytail at the base of her neck. Both are extremely horny for each other, though the professor is desperately in denial. The woman (a quick scan identifies her as the professor's soon-to-be TA) is listening to him explain his theories in mildly accented English. They walk from the cart, eating and discussing as they go. You can't follow the conversation all that well, it's something about comparative physiology between humans and nocturnes, but you keep an interested ear on their conversation anyway.
A few blocks later and you pick up some conflicted thoughts from the professor. He seems on the verge of deciding something when you hear an odd chime in his head followed by Kiara's voice.
@@.kiara;//Pourquoi pas?//@@
Kiara's program causes the man to hesitate for a brief second and then nod to himself. He invites the younger woman to his brownstone to check out some articles. Excited, you text Kiara with what you heard. She texts back a few seconds later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Oh shit! It's going down. I've been pumping in inhibition blockers for a while. Give me a second to get to a computer and I'll patch you into his webcam.@@
You follow the two people for a few blocks but break off just before his brownstone, close enough that you can still pick up his thoughts but far enough to remain out of sight while you're concentrating. The lust between the two had been growing steadily as they walked but spiked the closer they got to his brownstone (Interesting, the TA does not seem to be under Kiara's influence, horniness is au naturale). You find a nice bench under some nearby trees and wait for Kiara to link you in.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Lets gooooo! Hoping for some Sexy Time! __Click Me!__@@
@@.player;''Your Text:''@@ @@.playerT; Can you make that text any more suspicious looking?@@
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Horny Singles are waiting for you __Click Here to Chat__@@
You chuckle to yourself and click on the link. The video opens up to the professor's office, several half-filled bookshelves and boxes full of various office and academic supplies. Two voices grow louder as the professor and his TA make their way up the stairs and they walk into the office a few seconds later. He apologies for the mess and offers her the lone computer chair. She takes it with a flirty smile and he stands at her shoulder, studiously ignoring the look she is giving him. Hunching over a bit, he starts to go through files on his computer showing the young woman various academic articles.
As they are discussing the articles, his repressed lust gets even more strained. The professor
seems hesitant to move any closer to the TA but Kiara's program activates again.
@@.kiara;//Pourquoi pas?//@@
He lets out a soft sigh and steps closer, his thigh touching the TA's shoulder. Her smile widens and she spares a quick glance at his crotch a few inches away from her face. His eyes drift down and spend an unprofessionally long time on her bare thighs. He quickly drags his eyes away and the program activates again.
@@.kiara;//Pourquoi pas?//@@
The professor can't seem to take his eyes off of his TA's thighs as their talk turns to more theoretical ideas. The younger woman can't seem to stop staring at the professor's crotch and her face flushes when his growing erection starts to tent his pants. He's in the middle of a particularly complicated theory about superpowers in non-human species when her horniness gets the better of her. She reaches up and slides her hand over his shaft through his pants. Shocked at her forwardness, the professor chokes on his words and is about to step back when the voice comes again.
@@.kiara;//Pourquoi pas?//@@
The TA asks a question as if nothing untoward was happening and keeps stroking him over his pants as he stumbles through an answer. The discussion shifts to the relative benefits of computer models vs. invasive testing for physiological differences and doesn't skip a beat when she calmly unzips his slacks and pulls out his throbbing cock. At this point, the professor is at a complete loss for words and makes a small panicked sound when the young woman's hand wraps around his bare shaft. You still can't understand his thoughts but you feel a growing fear in his mind that is about to take hold when the program activates again to suppress it.
@@.kiara;//Pourquoi pas?//@@
The tension in the professor's shoulders loosens and, noticing this, the TA spins in her chair to face him. She looks up and asks him a fairly detailed question. He starts in as best as he can given the situation but quickly stutters to a stop when she leans forward and takes the tip of his cock into her mouth. She bobs a few times, stops, and asks him to continue. The professor looks like a deer in headlights but the voice sounds one last time.
@@.kiara;//Pourquoi pas?//@@
Slowly, a smile crosses his face and he starts to go over his research paradigm in detail. The TA gives him a lusty smile and goes back to sucking his cock. For the next few minutes, the professor goes over his study designs and theories as his TA bobs her head on his dick. You and Kiara have a great view of the action as the camera catches the two in profile. Her lips slide along her shaft and she tries to maintain as much eye contact as she can. The professor does admirably at first, but as he gets closer to cumming he starts to lose focus. French words start to sneak into his sentences and increasingly frequent groans break up his ideas even further. Right as he reaches the point of no return, his cock starts to throb. Sensing this, the TA opens her mouth and pulls back until the professor's cock is just resting on her tongue. He moans loudly and his cock pulses, sending a stream of cum into her waiting mouth. She strokes him slowly, milking several more shots of cum, only stopping when he's finished, and steps back. She smiles, opens her mouth to show him a mouthful of cum, and then swallows it with a satisfied look on her face.
There are a few awkward seconds before he stammers out something (you're fairly sure he doesn't realize it's in french). She laughs happily and then stands. He manages to find his voice as she starts to gather her stuff. Before he can get anything meaningful out, however, the TA thanks him for the discussion and lets him know that she's always available if he ever needs any more help. He just stares at her as she gives him one last smile and exits the room. Once she's gone, he drops into the chair and rubs his temples. You cut the video and text Kiara.
@@.player;''Your Text:''@@ @@.playerT; Looks like it worked nice job@@
A couple minutes pass before Kiara responds.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Sorry, had to find where my panties went. Hell yeah it worked! I'm going to make some notes, text me anything interesting you caught with your powers.__@@
<<set $scenelistK[60] to 1>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrameOT"><div id="areaTitle">Mission: University [Complete]</div></div>
You're walking around campus when your phone vibrates.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Dude! Are you on campus? My sensor thingy is going off.@@
@@.player;''Your Text:''@@ @@.playerT; Yeah walking through the quad where are you?@@
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Class got out early stay put I will meet you there!@@
Kiara rushes across the quad to meet you only a few minutes later. She is practically vibrating with excitement and thrusts a tablet into your hands. You look at it and then at Kiara.
@@.player;''You:'' "This is a bunch of code, I have no idea what it means."@@
Kiara snatches it away from you, grabs your hand, and starts dragging you towards the library.
@@.kiara;''Kiara:'' "It's output from my campus program. Everything is working the way it should. I already have some takers."@@
The two of you enter the library and Kiara drags you up the stairs.
@@.kiara;''Kiara:'' "I sent a few videos and music to one of the local sororities. The programs would alleviate any inhibitions or hesitations they may have towards a person they were interested in. If it worked, they would go to a specific website which would signal me and then they would bring said person to the library for a little fun. I got a message that it worked fifteen minutes ago. They should be around here somewhere."@@
You and Kiara hit the fourth floor and head towards the reading rooms in the back corner. A steady pulse of lust is coming from one of the rooms. You tap Kiara's shoulder and point. She raises an inquisitive eyebrow and you just nod. A huge smile crosses her face and she rushes over to the room, getting there almost before you can activate your obfuscation field. You both cram together and look through the small window into the room. Given your powers, you already have a pretty good idea of what is going on but Kiara does not. She lets out a little //*Eep!*// of happy surprise …
… A young woman with dirty blonde hair, pale skin, and smudged glittery make-up is sitting on the table in the center of the room. She is wearing an oversized pale-yellow sorority hoodie, a short denim skirt, and pale-yellow sneakers. Kneeling between her legs, and happily lapping away at the blonde's shaved pussy, is another young woman with tanned skin, long dark-brown hair, and dressed in a similar outfit (though trade tight leggings instead of a skirt). The Blonde is already close to orgasm and her hips begin to roll, pressing herself against the kneeling woman's tongue. She grabs the woman's brown hair with one woman and pulls her tighter to her cunt as an orgasm rolls over her. Her other hand covers her mouth and stifles her scream of pleasure and she collapses back onto the table. The Blonde's orgasm keeps rolling for at least a minute, and the tanned woman keeps licking and gazing adoringly at the twitching woman. As the orgasm fades, the Blonde reaches down weakly and tries to push the tanned woman away, giggling drunkenly. Tan gives her a few more licks and then stands up. You sense an intense amount of love, embarrassment, and worry coming from Tan and she looks surprisingly nervous given what she just finished doing. Tan opens her mouth to say something but Blonde sits up and is kissing her before she can get a word out. Her eyes open in surprise and then relief slowly crosses her face as she closes her eyes and sinks into the kiss.
Kiara lets out a shuddering breath and you turn to her. While you were watching the two sorority sisters, she started filming the scene with her phone. You raise an eyebrow.
@@.kiara;''Kiara:'' "What? I need to observe the results of my programs."@@
Judging by the amount of lust coming off of her and the flush in her cheeks, you're pretty sure she has other uses for the footage. You smirk at her and turn back just in time to see the two women break their kiss. Blonde looks at the sheepish tanned woman for a few seconds and a hungry look crosses her face. Tan opens her mouth to say something else but is again interrupted when Blonde shoves her towards the desk. Tan lets out a little squeak of protest when Blonde pushes her face down and then another squeak when her tights and panties are pulled down around her knees. Tan lets out a moan as the other woman bends, shoves her hoodies up, and places several kisses and light bites across her lower back. She sinks to her knees, biting her lightly on the ass before burying her face into Tan's cunt. Blonde sloppily licks Tan's pussy as she roughly gropes her body and slaps her ass. Tan's moans begin to fill the room and can easily be heard through the closed door (So you extend your powers to keep things unnoticed). Tan starts to push herself backwards to grind herself on Blonde's tongue. Blonde is not having it and grabs Tan's ass with both hands and holds her still against the table. Tan seems to enjoy the rough treatment and her orgasm is building quickly. Sensing this, the blonde starts to slap Tan's ass, alternating cheeks and getting progressively harder. A particularly hard slap leaves a light handprint and Tan's entire body goes rigid. She slaps a hand over her mouth and her legs start to spasm as she cums hard. Blonde keeps going, both with the licking and the spanking, sending little spikes of pleasure through Tan's body with each spank. The orgasm eventually fades and Blonde sits up, wiping her mouth with her sleeve. She looks down at the woman panting on the table and bends over her, standing on her toes to plant a kiss on her cheek. They start a hushed conversation, Blonde still laying on top of Tan, and you sense contentment and excitement from both of the women. You turn back to Kiara, who is watching the scene with lust-glazed eyes.
@@.kiara;''Kiara:'' " mmm … are they done? "@@
A quick scan and you nod, they both seem to be out of energy. Kiara lets out a shuddering sigh and stops filming.
@@.kiara;''Kiara:'' "Damn, and I have class now. I can't wait to get home and review the footage."@@ You give her a look. @@.kiara;"Yes and fuck myself silly. How is the hypnotic signal working on them."@@
You tap into their mind again and catch a fading song in both of their minds.
<div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//DontHoldBack//@@🎵🎵🎵@@.kiara;//SexualInhibitionsAreAWeakness//@@🎵🎵🎵@@.kiara;//GotoWWWEKSASJIGJSCOMAndAnswerQuestions//@@🎵🎵🎵@@.kiara;//TheLibraryIsTheBestPlaceForSex//@@ 🎵🎵🎵</div>
@@.player;''You:'' "It's there but fading."@@
Kiara nods, makes a note on her phone, and then grabs your arm. The two of you leave the sorority sisters still cuddling up across the table. Despite her horniess, the need to get to class wins out and Kiara says goodbye when the two of you hit the quad. She rushes off, leaving you in front of the library with a promise of watching the video at a later time if you want.
<<set $scenelistK[61] to 1>>\
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrameOT"><div id="areaTitle">An Interesting Demonstration - Sidekick</div></div>
Kiara thinks about it for a second and then a coy smile crosses her face.
@@.kiara;''Kiara:'' "Makes sense, You got the mind mojo and my skills are definitely more behind-the-scenes. You're connected to me and not vice versa. We could make this work … And I do really like how your power feels in my head. So if I play second fiddle, does it come with more of that?"@@ She sits down on her bed and rests her chin on her hand. @@.kiara; "I know I sprung this on you but how much have you thought out so far? Codenames? Base of operations?"@@ You just shrug awkwardly, she facepalms. @@.kiara; "Do you even want to be a hero or do you want to just do your own thing?"@@ You try to deepen the shrug and Kiara sighs.
She gets up, walks over, and spins your chair around until you are facing her, which brings you eye level with her tits.
@@.kiara;''Kiara:'' "If you want to be the boss you're going to have to start deciding on things. I'll back you up as long as you don't grow an evil goatee."@@
She pulls her shirt off, her H-cup tits dropping into view. She leans forward and rubs them on your face. After a few minutes of this, she kneels down and starts opening your pants.
@@.kiara;''Kiara:'' "Well, it's not like we need to answer that now."@@
She pulls out your hardening cock and slides it between her tits. Grabbing her breasts, Kiara squeezes tightly and envelopes your cock in the soft pillowy flesh. She flicks the hair out of her face and then slowly bounces her tits on your cock. Kiara titty-fucks for a few minutes until she decides that your dick is fully hard then lets you go (her tits swing back into place with a small jiggle). You let out a dissatisfied grunt at the chance of pace. She responds by stroking you with her hand and then leaning forward to flick her tongue against the tip of your cock. Her tongue presses flat and then travels down the full length of your shaft, around both of your balls, then back to the tip. Kiara goes through this routine a few more times before placing her lips on the tip of your dick and waiting, not moving other than the occasional flick of the tongue. You give her a questioning look and she pulls back.
@@.kiara;''Kiara:'' "Hey, you wanted to be the boss right? May as well see if you can act like it."@@
She puts her lips back on your dick and waits with a slight smirk on her face. Taking the hint, you put a hand on the back of her head and push down. Kiara doesn't resist and her lips slide down your shaft inch after inch. You keep pushing until you feel the slight resistance of her throat and stop. Kiara shakes her head and mumbles.
@@.kiara;''Kiara:'' "uh cah akh eh keh susing."@@
Hesitantly, you put more pressure and your cock slips into the tightness of her throat, causing you to moan. You let up pushing when Kiara's lips meet the base of your cock. Kiara stays there, unmoving, until you grab her hair and pull her mouth off your shaft. She gasps for breath a few times before putting her lips back on your cock and waiting.
You keep your grip on Kiara's hair and slide your cock into her throat over and over in a slow rhythm. She remains mostly passive, allowing you to guide her every movement and control the tempo (and do all of the work). Her hands caress her tits and give you a nice show, bouncing them in her palms, pinching her hard nipples, anything that she can do to titillate you. You watch the show and pick up the pace, getting faster until you are practically fucking her mouth on your cock. Her only input in this is a hand on the thigh when you get a bit too vigorous. Otherwise, she lets you set the pace.
Between Kiara's tight throat, the sloppy sounds of the blowjob, and watching her play with her huge tits, your orgasm rises rapidly. You keep fucking her mouth, using it for your pleasure in an unusual display of control over your redheaded friend. Just as you near your peak, you force her down in slow, drawn-out, movements that prolong and heighten the sensation. When you hit your climax, you grab her head with both hands and hold her down, her nose pressed tightly against your body. Your cock explodes down her throat, shot after shot filling her stomach as her tongue gently massages the underside of your cock. After the last shot, you let go of her head and lean back with a groan. She waits for another half-second before pulling her head up, letting your cock fall out of her mouth with a //*gasp*//.
Kiara looks up at you, wiping a string of spit from her lips and fixes her glasses that got knocked askew during the blowjob. She gives your cock a light kiss, stands up, pulls her shirt back on, and sits on the bed.
@@.kiara;''Kiara:'' "So what kind of dental plan do you offer Boss?"@@
You spend the next few hours discussing possibilities for being Supers, including going over the exact capabilities and limitations of Kiara's program and where you should go from here. Kiara offers to write everything down and send you a copy of what you talked about.
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<<elseif $temp8 is 2>>\
<div id="evePervFrame"><div id="areaTitle">An Interesting Demonstration - Partner</div></div>
Kiara seems taken aback. Whatever she was expecting, that was not it.
@@.kiara;''Kiara:'' "Are you sure $player.name? You're the one with the powers. I just have a bit of technical skill. I'm not sure if they are comparable. I mean, I just made a few programs and rendered some swirly colors. I'm not sure that is really enough to be on equal footing with someone with actual powers and …"@@
You stand up and put your hand on the suddenly unconfident and babbling Kiara's shoulders.
@@.player;''You:'' "Kiki"@@ She stops talking and glares at you. @@.player; "Sorry but you're babbling. Tell me something, are Excelsior, the Philanthropist, or Cybear any less Super because they don't have powers?"@@ She takes a deep breath and shakes her head. @@.player; "Exactly, what you made here was seriously impressive and you said it yourself, this is what you want."@@
She nods again and leads you over to the bed, you sit and she drops down next to you.
@@.player;''You:'' "And honestly, do you really want to take orders from me or give orders to others?"@@
She suddenly smiles wolfishly.
@@.kiara;''Kiara:'' "I've been brainstorming some ideas about that and where to go from here. I'll send them to you later."@@ She reaches over and starts massaging your shaft through your pants. It rapidly starts to harden. @@.kiara; "However, I think we have more pressing matters for now."@@
Kiara lets go, pulls off her shirt, then lays back and shimmies out of her shorts and panties. Taking the hint, you quickly strip as well, and Kiara resumes stroking your cock. You just relax and after a minute or so, Kiara ducks her head into your lap and runs her tongue down the entire length of your cock. You groan and she does it again, this time ending with a flick against the tip, which causes your leg to twitch. Kiara smiles wickedly, puts one hand on your chest, and pushes lightly until you drop on your back. She shuffles a bit, her tongue never leaving your shaft, and rotates her body until her ass is next to your head. In a smooth motion (well for her), she swings a leg over your head and plants her already glistening pussy an inch from your face. Simultaneously, her lips wrap around the head of your cock and she pushes them half-way down your shaft.
You let out another soft moan and extend your tongue, running it along her outer lips (which causes her to moan in response). After a few seconds of licking her pussy, you decide the angle is awkward and shuffle a bit to get comfortable (including the use of a folded up pillow). Now set, you grab her plump ass and pull her to your waiting tongue.
Kiara lets out a muffled squeak of surprise, which quickly turns into a drawn-out moan as you drag your tongue slowly across her clit. You pull her tighter against your face and push your tongue deep into her pussy. In response, Kiara's lips slide lower and, with a slight hesitation, your dick slides into her throat. She holds it there for a second, wiggling her tongue along the top of your cock, before sliding back. You tap into the connection with Kiara and let it guide your actions. Your tongue moves on instinct, always hitting Kiara in the best and most pleasurable way with perfect rhythm and pressure. It does not take long before this drives Kiara crazy and her orgasm hits her hard. A shudder runs through her body as she clamps her soft thighs around your head, freezes for half a second, and then screams. You feel her muffled screams through your shaft almost more than you actually hear hear them. Kiara starts to convulse in ecstasy, grinding her cunt down on your face and coating you with her juices. Throughout her orgasm, Kiara continues to slide your cock deep into her throat, stopping only when it becomes too much for her to stay coordinated. She pulls off, takes a few gasping breaths, and then dives back in with renewed vigor.
Even with most of your concentration focused on Kiara's pussy, her tight throat and persistent sucking cannot be ignored. You drive her through two more orgasms before your own climax is imminent. Kiara feels your cock swell and dives forward, lodging your cock in her throat. She swallows, letting the muscles in her throat massage your cock, and you reach your limit. With your own muffled moan, you dig your fingers into the soft flesh of her ass and your cock starts to throb. You buck your hips slightly as you explode down her throat. Shot after shot of cum shoot directly into her stomach as Kiara lustfully groans around your shaft. After your last shot of cum, she bounces her head slightly. You groan one last time and she milks one last small shot of cum from your dick. Kiara waits a few seconds and then pulls back, letting your slick cock slide from her lips. She takes a few heaving breaths, sits up, and swings a leg off your head. You sit up yourself, massaging your jaw, as Kiara sprawls out next to you. After a few seconds of silence, Kiara reaches out for a handshake.
@@.kiara;''Kiara:'' " … //*huff*// … Partner //*pant*// …"@@
You chuckle and shake her hand.
@@.player;''You:'' " … Partner …"@@
You spend the next few hours discussing possibilities for being Supers, including going over the exact capabilities and limitations of Kiara's program and where you should go from here. Kiara offers to write down all of her ideas and send them to you when she gets the chance.
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<</if>>\
<<set $scenelistK[62] to 1>>\
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<<pervcheck>>\<div id="evePervFrameOT"><div id="areaTitle">Arming Kiara: The Morning After</div></div>
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The world comes into focus slowly. In your groggy state, it is hard to remember where you are and why your bed feels different, less comfortable, and harder. The only comfortable feeling is the soft pillowy thing slowly and rhythmically pressing itself against your erection. Your eyes open to a mass of tangled red hair. A few more seconds pass until you remember that you are sleeping in Kiara's bed and the lovely feeling in your nethers is her plump ass slowly grinding against your crotch. A quick scan reveals that Kiara is still asleep and in the middle of a particularly intense sex dream. Soft moans of pleasure escape her sleeping lips as she presses harder against you. You reach around and slide your hand under her shirt, caressing her huge tits and gently pinching her nipples. Her back arches at your touch and her lust increases rapidly, driving her dreamself towards orgasm. The peak nears and, right before it reaches, some of Kiara's hair gets into her mouth, sending her into a coughing fit that shatters the dream and drags her into the waking world. She lets out a groan of frustration and mumbles sleepily.
@@.kiara;''Kiara:'' "//*ack*// … fuckin hair."@@ She rolls over and looks at you, squinting to make out your face, then flops back. @@.kiara; "Mornin $player.name, keep doin that … feels good."@@
You oblige and keep massaging her tits as she sighs happily in your arms. After a few minutes she rubs her eyes and grabs her glasses off of her desk. She rolls over onto her back and pulls her t-shirt up. You lean down to wrap your lips around her nipples, as your hand squeezes her other breast. She coos happily (which turns into a yawn) and you sense her considering something.
@@.kiara;''Kiara:'' "… $player.name."@@ You look up to meet her eye without letting go of her tits. @@.kiara; "… I … think we should get married."@@
Too many thoughts pop into your head at once and get jammed together, like too many people trying to fit through a door. Without conscious direction from the upper levels of your brain (which are still trying to process what she said) the lower parts of your brain tell your body to freeze, on the off chance that her vision is based on movement.
Kiara looks down at you with a serious expression. After you don't respond or move for several seconds, sadness starts to creep up on her face. Your mind starts to get back into gear when the look of sadness starts to break. The corners of her mouth start to twitch up, despite her best attempts to stop them, and her chest begins to bounce in barely suppressed mirth. Coming to your senses, you tap into her mind and hear nothing but laughter, she follows soon after out loud. You pull back and stare daggers at your friend as she bursts out laughing. Within seconds she is rolling around on the bed and practically gasping for breath. You are unamused and wait, with what you hope is a stern expression on your face, until she calms down. After a minute, she wipes some tears from her eyes.
@@.kiara;''Kiara:'' "hehehe … //*whew*// … oh man $player.name. I've never seen someone actually do the deer in headlights before … hehe … I'm just messing with you, damn."@@
@@.player;''You:'' "Well, I didn't think it was funny."@@
@@.kiara;''Kiara:'' "Yeah, that's why it's so good. Aww don't be like that, I'll make it up to you."@@
@@.player;''You:'' "Really, how's that?"@@
Kiara tosses the blankets to the side and lifts her hips. In one smooth(ish) motion she hooks her shorts and panties and pulls them around her ankles. A few kicks and they wind up across the room. She turns back to you.
@@.kiara;''Kiara:'' "Lets fuck."@@
Another second for things to process and Kiara rolls her eyes.
@@.kiara;''Kiara:'' "Please, you knew this was coming eventually right. Plus, I feel great right now, like I have my head on straight. Dreamwalking does wonders."@@ She slides a hand into your boxers and wraps it around your cock. @@.kiara; "… and I woke up super horny …"@@
A lewd smile crosses your face to match her own, Kiara gives your cock a light squeeze and lets go. You flop onto your back and pull your boxers off, tossing them to the floor.
<<if $kiara.superState is 1>>\
Kiara kicks the last of the covers to the floor and grabs behind her knees. She pulls her legs up, giving you an inviting view of her dripping wet cunt, and gives you a beckoning look. You shuffle forward on your knees until you are between her legs. Taking your cock in hand, you rub the head along her slit. Kiara groans happily, punctuated by a sharp intake of breath when you rub along her clit. You keep this up for a bit, just enjoying the feeling of her wet lips along your dick. Kiara lets out a frustrated noise.
@@.kiara;''Kiara:'' "Come on boss, I'm already worked up, put it in and fuck meeeeeeeee!♥"@@
Kiara's protest is cut short with a squeal of pleasure when you bury your entire length into her cunt. At the same time, you open the link between you and pour psychic energy into her mind. You feel her pussy spasm and her eyes roll up in her head as the pleasure overwhelms her. You start to thrust and Kiara pulls her knees back as far as she can, letting you get even deeper. Propping yourself up with arms on either side of her head, you lean in and start driving your whole length into her. Kiara responds with grunts, moans, and squeals each time your hips slam into hers. Between the physical and mental sensations, Kiara's eyes have trouble focusing through the pleasure and the few attempts to speak come out as nothing but gibberish and lustful noises. Unsurprisingly, it does not take long before you feel her lust begin to swell. Sensing how close she is, you redouble your efforts, leaning forward to press her further into the bed while speeding up your hips. With a scream of pleasure, the dam finally bursts and Kiara cums. She lets go of her legs and plants them on the bed, thrusting up to meet your own. She scrambles to find purchase on anything with her hands; your hair, shoulders, the bed, before wrapping her arms around your neck and pulling you close. You keep fucking her as the orgasm peaks and then begins to wane, her hips dropping back to the bed and her arms sliding off of your neck. Your hips slow as Kiara lays sprawled out on the bed, panting hard. Her head weakly shakes and she slowly grabs her knees again.
@@.kiara;''Kiara:'' "//*pant*// … no … //*ngh*// … keep fucking … ♥mmm♥ … me … don't stop …"@@
As a gentleman, you cannot deny such a request. You sit up, grab her legs just below her own hands and use your grip to start pounding into her as hard as before. You think you hear a thank you but it's hard to make out through the sounds of pleasure. The fucking continues for quite some time and you drive Kiara to another three orgasms before your own starts to build. By the point of no return, Kiara is almost completely zoned out from pleasure and is just staring at the ceiling with her mouth hanging open. You tense up to hold back your peak and fuck her with a few last slow strokes to draw out the pleasure, then pull out and stop holding back. There is just enough time for your cock to bounce on her furry mound before it pulses and sends the first line of cum across her body, landing between her tits. A second and third coat her stomach, while the fourth and fifth land on her mound, mixing with her red hair, already soaked with her own juices. After the last bit of cum dribbles out you sit back.
Kiara is out of it and it does not take long before her eyes flutter closed and she begins to breathe softly. A sudden loud snort lets you know that she is back asleep. Kiara lays sprawled out on the bed, a mess of sweat, cum, and her own juices soaked into the bed. You grab one of her shirts and clean off your cum as best as you can before laying down beside her and relaxing on your phone.
A half hour later, she snorts again. Loudly and violently to wake herself up. She pulls herself up on her elbows to look down her body.
@@.kiara;''Kiara:'' "Fuck I am a mess."@@ She drops back down and rubs her face. @@.kiara; "Worth it though. Did you wipe off the cum?"@@ You nod and she swings her legs off the bed and sits up. @@.kiara;"Thanks for that, it gets all crusty if it dries. Now where are my panties?"@@
The two of you chat for a bit as you get yourself ready to begin the day. Kiara says goodbye and heads to the shower as you head back to your place to do the same.
<<elseif $kiara.superState is 2>>\
Kiara excitedly kicks off the covers and pulls her shirt the rest of the way off.
@@.kiara;''Kiara:'' "Dibs on top!"@@
She rolls over, pulling herself on top of you and straddles your hips. Your cock is nestled between the wet lips of her pussy. Kiara puts her arms on either side of your face and leans in, smoothing your face with her H-cup tits. Your tongue flicks across one of her hard nipples and Kiara shudders slightly. She closes her eyes and starts to rock her hips, sliding her cunt along your shaft. After a minute or so, her hips lift up and she reaches between the two of you to line your cock up with her slit. She gives you a lewd smile and starts to lower herself down.
@@.kiara;''Kiara:'' "♥mmmmm♥ … I love this feeling, the first time getting filleeeeeeeeee!♥"@@
You cut her off by grabbing her amples hips and pulling her down hard while slamming your hips upwords. Kiara lets out a squeal of pleasure at the sudden fullness that cuts off her words. You open up the link between you and flood it with psychic energy. Kiaras back bows at the sudden feeling of overwhelming pleasure and her pussy spasms around your shaft. She remains there for a few seconds, staring at the ceiling and panting heavily. You use your grip on her hips to start moving her and she snaps out of it. She looks down at you with a mischievous smile.
@@.kiara;''Kiara:'' "♥ugnh♥ … fuck … //*pant*// … that's cheating $player.name …"@@ Kiara leans forward, squishing her huge tits against your chest and whispers into your ear. @@.kiara;"… ♥keep doing it♥ …"@@
Kiara lets out a throaty laugh, which quickly becomes a moan as you pour more energy into the link, sending waves of pleasure through her mind. Kiara lifts her hips until only the crown of your cock remains, then slams herself down, her plump ass smacking into your thighs. She quickly builds a rhythm, fucking you with hard thrusts. Your hands slide from her hips to her ass, sinking into her cheeks and pulling her down on your cock with each thrust. Between the physical and mental sensations, Kiara is almost completely out of it. Her head is buried in your neck and all you can hear is muffled grunts and moans each time her hips meet yours. She tries to speak a few times but it comes out as nothing but gibberish and lustful noises. Unsurprisingly, it does not take long before you feel her lust begin to swell. Sensing how close she is, you start to thrust your hips, arching off the bed and meeting her own thrusts with a wet //*slap*//. Each time, she lets out little yelps which get louder and louder with each thrust. With a final bounce, Kiara sits up, back arched, and screams as her orgasm washes over her. Her hands jump to her tits, sinking her fingers into the soft flesh and holding tight as the waves of pleasure wash over her. Her screams eventually die down to soft moans and pants, then she looks down at you, her face glazed over with lust.
@@.kiara;''Kiara:'' "//*pant*// … more … //*ugh*// … fuck me … ♥mmm♥ … more… don't stop …"@@
Her hips begin to move in small circles, grinding her dripping wet pussy on your shaft. She leans forwards, resting her tits on your chest, and lets out another deep sigh of pleasure. As a gentleman, you cannot deny such a request. Using your grip on her ass, you pull up on her hips. She raises them and you quickly pull her back down, thrusting up to meet her halfway. A wave of pleasure rolls through her as a deep moan escapes her throat. You think you hear a thank you but it's hard to make out through the sounds of pleasure. The fucking continues for quite some time and Kiara rides your cock through another three orgasms before your own edge starts to near. By the time your own orgasm nears, Kiara is almost completely zoned out from pleasure. Her whole upper body is lying sprawled out on yours, her head on your shoulder and a line of drool extending from her open mouth. The only thing still moving are her hips, which continues to slide on your cock with slow, long strokes. You tense up and hold back your orgasm to slam up into her a few more times to draw out the pleasure. You have just enough time to pull her hips forward and pull out of her pussy before you cum. Your first blast of cum arches up and lands on the small of her back, the second and third coating the round hemispheres of her ass, the last few weak shots coat the outside of her pussy and drip onto your stomach.
Kiara is sprawled out on top of you, glassy eyed and out of energy. You lay here for a few minutes until a sudden loud snort lets you know that Kiara has fallen back asleep. Sigh internally, you start to extricate yourself without waking her. It takes some doing, but you manage to get out from under her and leave her sprawled out on the bed. You grab one of her shirts and clean off your cum as best as you can before laying down beside her and relaxing on your phone.
A half hour later, she snorts again. Loudly and violently to wake herself up. She pulls herself up on her elbows to look down her body
@@.kiara;''Kiara:'' "Fuck I am a mess."@@ She drops back down and rubs her face. @@.kiara; "Worth it though. Did you wipe off the cum?"@@ You nod and she swings her legs off the bed and sits up. @@.kiara;"Thanks for that, it gets all crusty if it dries. Now where are my panties?"@@
The two of you chat for a bit as you get yourself ready to begin the day. Kiara says goodbye and heads to the shower as you head back to your place to do the same.
<</if>>\
<<set $scenelistK[63] to 1>>\<<if $sceneSelect is 1>>\
<<set $scenelistK[65] to 1>>\
<<include "KiaraEndDreamVisit">>
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Wake Up">><<goto $player.lastloc>><<set $time to -1>><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>\
<<set $scenelistK[66] to 1>>\
<<include "KiaraEndQuickieStop">>
<<set $kiara.OaDEvent to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" "HouseRoom">><<set $time +=1>><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
<<set $scenelistK[67] to 1>>\
<<set $temp7 to 2>>\
<<set $kiara.OaDEvent to 1>>\
<<include "KiaraEndGangbang">>
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<<elseif $sceneSelect is 4>>\
<<set $scenelistK[68] to 1>>\
<<include "KiaraEndOrgyFun">>\
<<set $kiara.OaDEvent to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue" "CountryClub">><<set $time +=1>><</button>>\
</td></tr></table></div>\
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<</if>>\<<if $temp3 is 1>>\
<div id="evePervFrame"><div id="areaTitle">Practicing with Kiara</div></div>
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You relax in the sun alongside <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> and idly chat about whatever comes to mind. After some time, the conversation turns to sexual and personal topics, mostly about the sex lives of your friends (both actual and theoretical) <<if $blaire.endState is 2>> and the various things Blaire has seen or done at the club.<<elseif $blaire.endState is 3>> and the things the two of you have done together.<</if>> The two of you are doing a good job getting each other worked up, Blaire's legs start to unconsciously rub together and your cock starts to harden in your boxers. Blaire sees the tent in your shorts and suddenly perks up. She grabs her phone and sends a quick text. You give her a questioning look. Blaire smiles sweetly.
@@.blaire; ''Blaire:'' "I think I need some more practice so I called Kiara."@@ It takes you a second to piece things together but realization soon dawns. Blaire giggles. @@.blaire; "She's a good coach and I think you would appreciate me getting better."@@
Can't fault her logic so you just nod your head. Blaire waits for a few minutes for a response but nothing comes. Her smile fades slightly and she sends another text. After another few minutes, she lets out a //*huff*// and calls Kiara. You smile as it rings.
@@.player; ''You:'' "Not picking up?"@@ Blaire gives you an aggravated look. @@.player; "She's probably still sleeping."@@
The phone goes to voicemail and Blaire hangs up with a pout. After ten minutes of idle talk Blaire's phone rings. She excitedly picks up. Judging from what you can hear, Kiara sounds less aggravated than normal.
@@.blaire; ''Blaire:'' "Kiara! You should come over with me and $player.name!"@@ Blaire listens. @@.blaire; "Because it's a nice day and we are having fun. Annnnddd I think I need your help with something."@@ Kiara says something in a questioning tone. @@.blaire; "I want to practice … with $player.name … you know … blowjob … with $player.name … I NEED HELP DEEPTHROATING <<print $player.name.toUpperCase()>>'S DICK!"@@ Blaire practically shouts the last part and you can hear Kiara chuckling on the other end of the call. @@.blaire; "Just get your huge tits over here."@@
Blaire hangs up on Kiara mid laugh and tosses her phone onto the grass. Ten minutes later, the gate opens, and Kiara walks around the edge of the house. She gives you a quick greeting and bends down to give the pouting Blaire a hug. She smiles sheepishly.
@@.kiara; ''Kiara:'' "Sorry Blaire. I had to bust your chops for waking me up so early. Hell, I even waited a bit before calling to wake myself up before calling."@@ Blaire still pouts but you can see the edges of a smile. @@.kiara; "I'm going to get changed and be right back. You crazy kids get things started."@@
Kiara heads into the house and Blaire pulls one of the deck chairs onto the grass, motioning you over to sit. You get up and move over to Blaire, ditching your boxers as you go. Blaire gives you a deep kiss and strokes your shaft with her hand. She breaks the kiss and then lightly pushes you down onto the seat. Blaire sinks to her knees, taking your cock and slowly running her tongue along the tip before running it down the length of your shaft. On the way up, she wraps her lips around the head and starts to lightly suck. Her head bobs slightly but she does not go any deeper than this until Kiara comes back outside. She lets your cock slide out of her mouth and gives Kiara a dazzling smile as she approaches. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> walks over wearing her <<if $kiara.BSuit is 1>> one piece <<elseif $kiara.BSuit is 2>> tankini <<elseif $kiara.BSuit is 3>> bikini <</if>> and sinks to her knees besides Blaire. She lightly caresses Blaire's thigh.
@@.kiara; ''Kiara:'' "Okay. You do your thing. Try to get as deep as you can without gagging and I help keep you relaxed."@@ Her other hand gently pushes Blaire forward. Blaire opens her mouth and your cock slides between her lips. She keeps pushing until two-thirds of your shaft disappears. @@.kiara; "Good, now push a little more."@@ Blaire pushes down and your cock bumps into the back of her mouth. She automatically tries to pull back but Kiara's hand keeps her still. @@.kiara; "Relax. Just get used to the feeling. Try and use your tongue on $player.name it may help distract you."@@
Blaire starts to move her tongue, caressing the underside of your shaft in languid movements. Kiara keeps her hand on Blaire's head but gradually eases off the pressure as she gets more used to the feeling. Finally she is able to take her hand off and Blaire stays without pulling back. Kiara pets Blaire's head affectionately.
@@.kiara; ''Kiara:''"Very good. Now push a little more, tilt your head slightly to get a better angle."@@ Blaire obeys and then immediately convulses as your cock touches the top of her throat. She pulls back and Kiara pets her again. @@.kiara; "That's okay, let me fix something and you can try again."@@
Kiara pulls two hair ties from her wrist and starts to mess with Blaire's hair. Blaire stays still, your cock still in her mouth, as Kiara puts her hair up into two pigtails high on her head. She gives Kiara a questioning look and starts to bob her head slightly. The pigtails bounce with each movement. Kiara shrugs.
@@.kiara; ''Kiara:''"Pigtails are slutty, they bounce when you're giving head, and it gives the guys something to grab onto when he shoves his cock in your throat."@@
Kiara demonstrates by grabbing the pigtails and pulling Blaire down on your cock only stopping when it hits the back of her mouth. She lets go and starts rubbing Blaire's shoulders.
@@.kiara; ''Kiara:''"Okay, keep trying to go deeper. Take your time. Suck him for a bit and then try when you are ready."@@
Blaire nods and makes an affirmative @@.blaire;ah-ka@@ and then starts to bob her head. She takes a few shallow strokes before trying to go deeper. In the beginning, she nearly gags each time you hit her throat but gradually, the reaction weakens. Blaire keeps trying, the interval between each deep bob getting shorter and shorter. During this, Kiara keeps massaging Blaire and occasionally whispers affirmations and encouragements into her ears. Eventually, she is taking almost your entire shaft with each movement, the head of your cock brushing against her throat without any reaction. Kiara looks happy.
@@.kiara; ''Kiara:''"You're doing great! Now, try to go all the way. Relax your throat and let his cock slide all the way in."@@
Blaire takes a deep breath and pushes forward, hesitating briefly but then diving forward and takes your entire cock into her throat. Her entire body convulses and she pulls off, coughing and gagging. Kiara just rubs her back until she recovers.
@@.kiara; ''Kiara:''"You okay?"@@ Blaire gulps, gives her a fragile smile, and then a thumbs up. Kiara shifts over and presses her tits onto Blaire's back. @@.kiara; "Okay try again, take your time."@@
The redhead reaches around and cups Blaire's tits. Kiara's fingers lightly brush across the blonde's nipples just as she takes you back into her mouth. Blaire moans and starts to descend. She hesitates again but quickly pushes through it. At the same time, Kiara lightly tugs on her nipples, sending a wave of pleasure through Blaire just as she gags around your cock. Blaire managed to fight of the reflex for a few heartbeat but lets out a //*glk!*// and has to pull back. She works up to a rhythm, several shallow bobs and then one big push all the way down. Like before, she gets better over time. Her body still convulses each time you enter her throat and she still gags, but between the repeated practice and Kiara distracting hands, the reactions get less severe. Kiara seems very impressed with Blaire's progress.
@@.kiara; ''Kiara:''"You're doing great Blaire! You got the entire thing in your throat. Now let's see how long you can hold it."@@ Her left hand slides down Blaire's taut stomach and between her legs. Blaire moans around your cock and squirms at Kiara's touch. @@.kiara; "Take him as deep as you can and hold it as long as you can."@@
Blaire moans again and with a gasp, pushes herself down on your cock. Your full length slides into her throat and she holds. Kiara has a wicked smile and starts to play with Blaire's clit. Blaire lets out a gurgling moan around your cock and her throat convulses with the effort to keep going. After a few seconds, she pulls off with a ''*gasp*'' and starts to cough. Kiara goes back to lightly caressing Blaire's folds and rubs her back with her free hand. It takes a few seconds, and a few whispered words of encouragement, for Blaire to try again. The cycle repeats for several minutes, Blaire holds you for as long as she can and then takes a short break to recover. Each time you're in Blaire's throat, Kiara vigorously rubs her clit, then stops when Blaire pulls back. You can feel your climax getting closer and you shoot a message to Kiara.
@@.player; ''You:'' ⚞//Getting close. How much more to your lesson.//⚟@@
Kiara shudders at the sudden telepathic intrusion and has to bite down on Blaire's shoulder to not moan (which causes Blaire to shudder as well). She quickly recovers, gives you a nod, and turns back to Blaire.
@@.kiara; ''Kiara:''"$player.name is getting close. Time for the hardest part. A lot of people like to take control. You have to keep your throat relaxed and let them do what they want "@@
Kiara nods to you and you grab Blaire's small pigtails with both hands. Blaire looks up at you expectantly and waits with her lips around the head of your cock. You pull her head down, impaling her throat with your cock. Blaire takes it with only a quiet //*glhk*// and a guttural moan as Kiara starts back in on her clit. You only hold her for a few seconds and then pull her up. Blaire breathes heavily through her nose and moans again, Kiara has not stopped with her ministrations. You give her a few seconds and then pull her slowly back down. For Blaire's sake, you keep things slow and steady. You slide into her throat, hold her there long enough to enjoy the vibrations of her gurgling moans, and then let her recover for a few seconds before repeating the cycle. Kiara keeps her fingers busy between Blaire's legs and drives her closer and closer to her climax, even as you near your own. By the time you hit your limit, Blaire's eyes are glazed over in lust and she is undulating her body against Kiara's. With one last tug on her pigtails, you hit your limit and cum.
Your cock throbs, sending a thick rope of cum directly down Blaire's throat. <<if $player.bpref is 1>>You pull Blaire back and your cock slides out of her throat with a gasping breath. Your hand wraps around your slick shaft and stroke. It pulses several more times, sending several stipes of cum across Blaire's eyes, nose, and open lips. Blaire's body suddenly goes rigid and her eyes roll up in the back of her head. Pleasure tears through her and she cums hard on Kiara's fingers. Blaire takes several gasping breaths and then opens her mouth to scream. Just as the sound of ecstasy is leaving her lips, Kiara puts a hand on the back of her head and pushes forward until her lips touch your already slick cock. Even in the throes of orgasm, Blaire has just enough presence of mind to open her mouth and slide your shaft back into her throat. She tries to scream but each one comes out as little more than a gurgling moan. You stay buried in her throat as she rides out her orgasm, her entire body convulsing as it responds to the pleasure pulsing from her pussy. <<elseif $player.bpref is 2>>You tighten your grip on Blaire's pigtails and hold her down. Her throat convulses, squeezing your cock as it sends several pulses of cum into her stomach. She pulls back slightly, just until your cock slides out of her throat, and then takes several rapid breaths through her nose. Blaire's body suddenly goes rigid and her eyes roll up in the back of her head. Pleasure tears through her and she cums hard on Kiara's fingers. Blaire takes several gasping breaths and then opens her mouth to let out a muffled scream. Just as the sound of ecstasy is leaving her lips, Kiara puts a hand on the back of her head and pushes forward until your dick bumps into the back of Blaire's throat. Even in the throes of orgasm, she has just enough presence of mind to relax as your shaft slides back into her throat. She tries to scream but each one comes out as little more than a gurgling moan. You stay buried in her throat as she rides out her orgasm, her entire body convulsing as it responds to the pleasure pulsing from her pussy.<</if>> The pleasure eventually starts to ebb and Kiara takes her hand off Blaire's head. The blonde pulls off of your cock with a //*pop*// and falls backwards. Kiara was clearly not ready for this and flails widely for a few seconds before tipping over. Blaire sprawls out on top of the redhead, panting and gasping for breath. Her eyes are unfocused and small aftershocks of her climax cause her to twitch. Kiara gives you a look and you tap into her mind.
@@.player; ''You:'' ⚞//Need some help?//⚟@@
Kiara nods and tries to sit up without dropping Blaire. You stand up, drag one of the deck chairs into the shade of the house, and then help Blaire up. With your help, she wobbles over, and flops onto the chair. With an amused look, Kiara watches Blaire sprawl out and mew happily.
@@.kiara; ''Kiara:'' ⚞//Wow, cumming takes a lot out of her doesn't it?//⚟@@
Blaire curls up on her side and is already on her way to taking a nap.
@@.player; ''You:'' ⚞//Yeah, she's fallen asleep on top of me more than once. Did you have fun teasing her?//⚟@@
Kiara shrugs and drapes one of the beach towels over Blaire.
@@.kiara; ''Kiara:'' ⚞//Just a little classical conditioning.//⚟@@ You must be giving her a blank look because she sighs and continues. @@.kiara;⚞//Flicking her clit while she's deepthroating you … Pairing the two sensasion together in her mind? … any clue what I'm talking about.//⚟@@
You shake your head and Kiara gives you a pitying look.
@@.kiara; ''Kiara:'' ⚞//Seriously, you are the worst psychic. This is like Psych 101 shit. Remind me to pirate you a textbook or something.//⚟@@
Muttering under her breath, she pulls one of her deck chairs over next to Blaire and sits down. You follow suit and sit on the other side of the now sleeping cheerleader. You and Kiara kill some time, enjoying the outdoors and telepathically discussing your plans for the rest of the week. About an hour later, Blaire wakes up and complains about a sore throat. The three of you decide to take things inside and watch some TV. Blaire makes some tea for everyone and you all hang out until it is time to go.
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<<elseif $temp3 is 2>>\
<div id="evePervFrame"><div id="areaTitle">Stretching Kiara</div></div>
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You're relaxing alongside <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>, enjoying the sun and just chatting about whatever topics come to mind. After some time, the conversation shifted towards Blaire's classes and then to her cheerleading. In the middle of talking about one of her practices, she suddenly sits up and grabs her phone. Ignoring your inquisitive look, she sends a few texts and then lays back with an excited smile. You catch her attention and raise an eyebrow. She motions towards her phone.
@@.blaire; ''Blaire:'' "Talking about cheerleading reminded me that I offered Kiara some help getting more flexible, so I texted her to come over."@@ Your eyebrows raise even higher and she continues. @@.blaire; "She said she plans on being more active in the future and wants to get more bendy, her words. Honestly, I think she just wants to have more options while having sex."@@
She ends the sentence with a sly smile and sits back on the chair. Her thoughts turn to different stretches that Kiara could use and then to fairly graphic daydreams about the redhead being fucked in each position. Blaire's legs start to unconsciously rub together and her hand starts to idly trail up and down her taut stomach. She sends another text, waits ten or so minutes, and then //*sighs*// dramatically.
@@.blaire; ''Blaire:'' "Really Kiara? The sun's been up for hours."@@ She calls Kiara and waits. @@.blaire; "Piiiiick uuuuup, piiiick uuuuupppp, pick up, pick up, pickup, pickup, pickup …"@@ Kiara's voicemail starts playing and Blaire pouts. @@.blaire;"… Kiara! Get out of bed and get your juicy ass over here! $player.name is here and I want to show off how flexible I am. I know you want to flaunt your tits too so come over ASAP!"@@
You can't help but admire the bluntness.
Blaire crosses her arms under her modest tits and waits, occasionally glaring at her phone for not ringing. It finally does so ten minutes later. Blaire switches from pouting to smiling brightly almost instantaneously and picks up.
@@.blaire; ''Blaire:'' "Kiara! Did you get my message? … Please, you know exactly how nice it is … Yeah, $player.name is here with me … What? You wanted some help stretching, that's just an added bonus … come on, it will be fun! … YAY! …"@@ Blaire's smile widens and you can hear Kiara as a question. @@.blaire; "No, you can leave those at home, bring your <<if $kiara.BSuit is 1>> one piece <<elseif $kiara.BSuit is 2>> tankini <<elseif $kiara.BSuit is 3>> bikini <</if>> and stretch in that … Because $player.name is here and it will give him more to look at … Unless he wants to join in …"@@ Blaire looks over expectantly at you. You hold up your hands and shake your head. @@.blaire; "… he's shaking his head no. Not a big surprise really … Okay, see you soon."@@
Blaire hangs up and practically vaults out of her chair, rushing to her house and emerging a few seconds later with some yoga mats <<if $blaire.level is 4>>(and without her cover)<</if>>. She lays them out on the grass, sits down on one, and waits. A few minutes later, the gate opens and Kiara walks through. She has her hair pulled back into a messy bun and looks resigned to her fate. Blaire lets out a little squeal of happiness, rolls forward and pops up in a single graceful movement. She skips over and gives Kiara a tight hug before taking her hand and leading her inside. Despite being grumpy, being greeted by a very naked and very energetic cheerleader, has Kiara smiling as she disappears inside.
They emerge a few minutes later. Blaire, still naked, has several bottle of water in one hand and is pulling <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> around with the other (Kiara is now wearing her <<if $kiara.BSuit is 1>> one piece <<elseif $kiara.BSuit is 2>> tankini <<elseif $kiara.BSuit is 3>> bikini <</if>>). She leads her over to the yoga mats and sets the water down.
@@.blaire; ''Blaire:'' "Okay Kiara, Let me take a look at your range of motion."@@
Blaire leads Kiara through a few different stretches. Nothing too strenuous, just enough for her to get an idea of where she is flexibility wise. Kiara stretches her arms to either side, above her head, twists her body, lifts her legs. You turn the chair to get a better look as Kiara goes through the motions. Blaire simply watches and nods along. It's not much of a surprise that Kiara is not that flexible, especially when compared to the blonde cheerleader next to her. Blaire nods along and then starts rattling off a whole series of stretches and exercises to try. Despite standing naked in her backyard, Blaire drops right into head cheerleader / instructor mode. Kiara seems taken aback by the sudden change in demeanor but after a shrug from you, resigns herself for what is to come.
Their impromptu practice starts slow and mostly functional. Blaire runs Kiara through a few basic stretches, nothing especially interesting or titillating (save for the fact that Blaire is naked and Kiara is only wearing her <<if $kiara.BSuit is 1>> one piece <<elseif $kiara.BSuit is 2>> tankini <<elseif $kiara.BSuit is 3>> bikini <</if>>. You still enjoy watching Blaire demonstrate the various stretches and then watching Kiara's tits strain against her swimsuit as she tries to copy them. Blaire is taking her work seriously and it's not until she feels that Kiara is actually stretched that she starts to tease her.
It started when Kiara was doing a butterfly stretch, sitting on the ground with her feet together and pushing her knees as far down as she can. Blaire moved behind her, kneeling and pressing her bare tits against Kiara's neck. She reached down, putting both her hands on Kiara's thighs and pushing down. Kiara let out a hiss of pain as her hips opened up further. Blaire holds her down for a few seconds and then lets up the pressure, though her hands linger on Kiara's bare inner thighs for a few seconds before she stands.
For the next stretch, Blaire had Kiara laying on her back, arms out to her sides, with her leg stretched across to the opposite side of her body. Seated just above Kiara's head, Blaire shakes her head and //*tsks*//. She leans forward and moves Kiara's leg, changing the angle and drawing a groan from the redhead. This also just so happens to put Blaire's shaved pussy only a few inches away from Kiara's face. A sudden urge to grab Blaire's ass and pull her down crosses Kiara's mind but Blaire moves before she can act on it.
Baire started to push her luck from then on. The next stretch was an assisted split. Both women sat across from each other, spread their legs, and grabbed each other's arms. Kiara went first, her legs spread to a ninety degree angle with Blaire's feet planted near her knees. Blaire pulls with her arms and pushes her feet out. Kiara does not bend far, nor do her legs spread much, but you can see a definite improvement. They then switch places, Blaire's legs straight out to either side and Kiara's feet planted on her knees. Kiara pulls but Blaire easily folds in half, her bare chest touching the grass with ease. This also gives her an eye-level view of Kiara's swimsuit bottoms stretched across her pussy. Blaire smiles and wiggles one of her hands free from Kiara's grips. She reaches forward and gently runs her fingers along Kiara's cloth covered slit. Kiara, yelps in surprise and reflexively tries to shut her legs. Blaire giggles and tries to keep her hand between Kiara's legs and then two of them wind up wrestling for a few seconds. Kiara manages to come out on top, getting free from Blaire's searching fingers, and giving the blonde a swift smack on the ass for her trouble.
Next, Blaire was standing behind a seated Kiara, her knees in the redhead's back and her hands on her upper arms. She pulls back and pushes her knee forward, stretching Kiara's chest and shoulders. Blaire then eases Kiara back, having her plant her hands on the ground behind her and arching her chest. This presents Kiara's huge tits and Blaire takes full advantage. From behind, she slides her hands under Kiara's swimsuit top and spends a few seconds fondling her H-cup tits. Kiara makes no move to stop the fondling and just closes her eyes to enjoy the sensation. As abruptly as it started, it ended, causing Kiara to groan in disappointment. This doesn't last long as Blaire pushes Kiara forward into a resting pose, knees to her chest, head to the ground, and arms reaching out above her head. You get a good view of Kiara's tits squished against her knees when she sharply inhales. Blaire had just forgone any subtlety and slipped her fingers under Kiara's swimsuit bottoms and directly fondled her cunt. This continues for several minutes. Kiara tries to get up a few times to get into a better position, only for Blaire to put one hand on her back to stop her. Just as Kiara is getting into it and starts pushing herself backwards onto Blaire's hand, the blonde stops and stands up. Kiara lets out a frustrated sigh and then moves on to the next stretch.
This brings you to the current set of stretches. Only the barest pretest remains and Blaire chooses the stretches for the express purpose of pleasure. The first is a classic cheerleader stretch, Kiara lays on her back with her right leg in the air, Blaire straddles the left leg and pushes the right up with her shoulder. It's not subtle and it does not take long before Blaire sits forward and plants her wet pussy against Kiara's crotch. Both women moan quietly from the contact and Blaire starts to move. She rocks her hips slowly at first, trying to find a decent angle and position. You can tell when she hits it because both women sharply inhale and Blaire starts to rock her hips harder. Blaire grips Kiara's leg tightly and grinds her pussy against her in sharp circling hip movements. With her swimsuit in the way, Kiara gets the worse end of the deal, but her frustration only seems to fuel her horniness. She reaches between the two and pulls her swimsuit aside, revealing her soaking pussy. Blaire lets out a moan and mashes her clit directly with Kiara's and starts to grind her hips. Both women moan and their breathing starts to get ragged. The near constant teasing has taken its toll and both are rapidly approaching their climax. You move to get a better look and both of them jump slightly, suddenly remembering that you were there. Blaire smiles wickedly and shifts again.
Blaire swings her leg over until she is between Kiara's, then hooks her arms behind the redhead's knees. She leans forward, standing up slightly and moving her feet to either side of Kiara's ass. The final product has Kiara almost bent in half with Blaire half laying on top of her. Their faces are inches apart, their tits mashed between them, and their sopping wet cunts pressed tightly together. Blaire start to thrust as if she was fucking Kiara, roughly sliding her clit againt the redhead's. With a quick look over her shoulder, Blaire motions you over with her head. It's a tempting invitation, and you like temptation, so you give in right away. You walk over, dropping your boxers as you do, letting your already hard cock bounce with each step. Blaire's new position is a perfect height so you kneel behind her, line up your cock, and slide it right between the two women's slits. The feel of two sets of pussy lips around your cock is heavenly and both women moan in tandem when your shaft rubs against their clits. You spend some time enjoying the feeling, slowly sawing your cock between Blaire and Kiara's slick cunts. Both women seem to enjoy it, though you can sense frustrated lust building in both. It's a good position, but not enough to get either of them off. You keep it up for a bit more, letting the tension build, and then, right before Kiara is about to say anything, you push your cock down and slam it into her in one solid thrust. Kiara lets out a scream of surprised pleasure, which is quickly muffled by Blaire's lips and tongue. You don't waste time, and start fucking Kiara as hard and as fast as you can. Her lust skyrockets, and if it was not for Blaire's kiss, she would be moaning and screaming unintelligible nonsense. Blaire does not just keep Kiara quiet, she also grinds herself down, rubbing her clit agasint Kiara's as you fuck her pussy. Between Blaire's teasing and your cock, Kiara does not last long. Her orgasm hits her fast and hard. Kiara screams into Blaire's mouth and her entire body convulses, trying and, due to Blaire pressing her down, failing to buck against your cock. You don't let up though and keep pounding into Kiara as her first orgasm crests and then starts to wane. Her body finally stops convulsing and Blaire breaks their kiss with a wet //*smack*//. You look over Blaire's shoulder, Kiara is staring at the sky with a dazed look, her mouth still open from the kiss. Blaire giggles and wiggles her hips at you.
You sit up slightly, line your already slick cock with Blaire's pussy, and slowly push it into her tightness. Blaire shudders and groans happily as your hips finally touch her ass. You grip her waist, and start to slowly drive into her. It takes a bit of time for her to get used to you and for you to build up speed but you're soon fucking Blaire just as hard as you were fucking Kiara. Blaire grunts each time your hips smack into her ass and moans begin to slip from her throat. Kiara soon comes out of her post orgasmic haze and leans up, returning the favor by silencing Blaire with a kiss. Kiara's free hands go to Blaire's ass, sinking her fingers into the taut flesh and pulling her down so that their clits rub together with each of your thrusts. Just like Kiara, Blaire is worked up enough that she is close to cumming within the first few minutes of your fucking. Unlike Kiara, however, she never seems to be able to reach her peak. Knowing what she needs, you loosen your control and let the pleasure flood through your body. You sit up slightly more, changing the angle so that the sensitive underside of your cock pressed against Blaire's g-spot with each thrust. Muffled moans of ecstasy pour from between her lip as your climax rushes towards you. With a few more heavy thrusts, you drop your weight down and bury yourself as far into Blaire as you can. Your cock spasm once, twice, and then sends a pulse of cum deep into Blaire's moist cunt. The effect is almost instantaneous. Blaire's entire body goes rigid and, after a few heartbeat, a tremor runs through it, starting at her pussy and running towards her head. Then, the pleasure slams into her and Blaire climaxes. She screams into Kiara's mouth, taking deep breaths through her nose in between each cry of ecstasy. Kiara does not let her up, and wraps her arms around the blonde, holding her close and making out with her as the orgasm tears through her. After the last blast of cum, you start fucking Blaire again. Her scream takes on a higher pitch and you do your best to draw out her orgasm as long as it can. By the time she comes down, her pussy and your cock are a mess with your combined cum and juices (which are also dripping down onto Kiara's crotch and soak into her swimsuit). Your cock finally gets soft and slips out of the blonde, causing a final shudder and groan.
You sit back and observe your handiwork. Both women have a shimmering pink aura denoting the freshly and thoroughly fucked and are currently trying to catch their breath. Kiara breaks their kiss and taps the lust-dazed Blaire on the shoulder.
@@.kiara; ''Kiara:''"Blaire … as much as I love … //*pant*// … naked cheerleaders on top of me … I … //*pant*// … can't breath."@@
It takes a few seconds for the words to sink in and then Blaire begins to giggle. Kiara responds in kind, laughing breathlessly until Blaire rolls off and lays next to her. The two women are reduced to a naked, well-fucked, giggle fit and you just watch as they laugh and writhe in front of you. It takes a few minutes for their composure to return and they both sit up. Kiara winces and flops back down.
@@.kiara; ''Kiara:''"Fuuuucckkk, that stretching actually worked. I'm so effing sore."@@ She reaches for Blaire. @@.kiara; "This is your doing, help me up."@@
Blaire smiles and gracefully stands (Kiara glares at her for this), then helps Kiara to her feet.
@@.kiara; ''Kiara:''"I'm going to take a hot shower and then limp home so I can get some work done. Can I take one here?"@@
Blaire nods.
@@.blaire; ''Blaire:'' "Sure thing."@@ She turns towards you. @@.blaire; "We'll meet up later? Just give either of us a call."@@
You drop off the yoga mats and water bottles inside Blaire's house, say your goodbyes, and head back towards your house.
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<<elseif $temp3 is 3>>\
<div id="evePervFrame"><div id="areaTitle">Showing off</div></div>
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You're spending your morning relaxing poolside and enjoying the sun with <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>. More accurately, you're relaxing, Blaire is much more fidgety than usual. A low current of lust is pooling in her mind and her hands keep straying across her tits and between her legs. You're trying to not rely on your powers for every social interaction but after a half-hour of watching her, your curiosity gets the best of you.
@@.player;''You:'' "Okay Blaire, I have to ask. What's got you all hot and bothered today?"@@
The question catches her by surprise and her hands snap to her sides. She takes a few seconds to think before responding.
@@.blaire; ''Blaire:'' "So …"@@ A flush reddens her cheeks. @@.blaire; "… I was talking to Kiara the other day and she mentioned … <span style="font-size=7">>thhekeanl </span>…"@@ Blaire voice trails off into a rapid-fire mumble. You raise your eyebrows and give her a confused look. She flushes even harder and takes a deep breath. @@.blaire; "… she mentioned that she likes having sex in the … you know … butt …"@@
Considering what you and Blaire have done so far, you find her reticence kind of funny and start to chuckle. Blaire does not see the humor and pouts with her arms crossed.
@@.blaire; ''Blaire:'' "It's not funny, that stuff freaks me out. Do you know how many boyfriends have tried to get me to do that? Every birthday, Christmas, and Valentine's day they start begging."@@ She rolls over onto her stomach and grabs her phone. @@.blaire; "No girl even likes that anyway." @@
You give her a dubious look.
@@.player;''You:'' "Well, we know at least one who does sooo…"@@
Blaire gives you a doubting look and sends a quick text. After a few minutes of no response, she sends another, then another. Getting frustrated, Blaire finally puts the phone to her ear.
@@.blaire; ''Blaire:'' "uughhhh Kiara, Why are you still asssssleeeep."@@ The phone keeps ringing and Blaire starts to kick her feet. @@.blaire; "pickuppickuppickuppickuppickuppickuppickuppickuppickuppickuppickup …"@@ Blaire scoffs when she gets the voicemail. @@.blaire;"… me and $player.name are using my pool and I have a question for you. Call meeeeeee baaaccck!"@@
Either Kiara didn't hear her phone or she's annoyed at the early morning call since it takes her over a half-hour to respond. Blaire frowns at her phone when she finally gets a response, mutters something about "Rude" and "Lazy", then starts to text back. Her phone suddenly rings and Blaire picks up.
@@.blaire; ''Blaire:'' "Kiara! Took you long enough … … … … Yes, yes I know … … … //oh no it's so early// … … … … hehe please, you know you love my teasing … … … So, it's funny that you use that insult … remember we were talking the other day and you mentioned that you like …you know … … … yeah that … do you actually like it? Because $player.name says you do …"@@ Kiara starts to speak at length and Blaire listens quietly. Whatever Kiara is saying, it makes Blaire even hornier. @@.blaire; "… wow. That was … graphic … … … oh … … … oh Yay! … … … See you soon!"@@
Blaire hops off her chair excitedly, skips over to you, and drops into your lap. She arranges her legs on either side of your hips<<if $blaire.level is 4>>, tosses off her cover<</if>>, props her elbows on your chest, and gives you a beaming smile.
@@.blaire; ''Blaire:'' "Guess what?"@@ Her eyes sparkle with excitement (and a not-insignificant amount of lust) but she does not wait for you to answer. @@.blaire; "Kiara going to come hang out with us!"@@
Your hands find her taut ass and pull her bare pussy against your crotch. Blaire's smile takes on a wicked edge.
@@.blaire; ''Blaire:'' "You know …"@@ Blaire grabs your wrists, pulls your hands to her tits, and rocks her hips. @@.blaire; "Kiara takes soooo long to get ready … "@@ she lifts her hips and tugs gently on your waistband. You let go of her tits long enough to pull your boxers down around your thighs. @@.blaire; "… and I'm sooooo horny…"@@ She lines up your hard shaft with her already soaking slit and starts to lower herself. @@.blaire; "… ♥Mmmmm♥ … ♥Yessssss♥ …"@@ Blaire groans happily as your shaft fills her. Once her hips meet yours, she coos happily and leans forward to place several small kisses on your lips and neck. @@.blaire; "… think … //*kiss*// … we … //*kiss*// … can … //*kiss*// …finish … //*kiss*// … before … //*kiss*// … she … //*kiss*// …gets … //*kiss*// … here? … //*kiss*// …"@@
Blaire continues her soft kisses as her hips begin to move. Since she's working with a self-imposed time limit, Blaire doesn't waste much time. Her hips move in small circles, with very little up and down movement, for less than a minute before she starts to ramp things up. She sits up, braces her hands on your chest, and starts to bounce her hips. With each stroke, she lifts up until you are barely inside her and then slams down, impaling herself on your cock. Each drop is accompanied by a soft pant, which quickly turns into a loud moan as the pleasure builds and ripples through her body. While she does most of the fucking, and since you are in no danger of cumming until you want to, you let your hands explore her body. You grab her ass to add more force to her fucking, run them down the muscles of her back (taut with years of gymnastics training), and gently fondle her B-cup breasts.
Blaire quickly loses herself to the pleasure of sex and time passes unnoticed. After a few minutes of riding you, she can no longer keep herself quiet and leans forward to lock lips with you, moaning into your mouth as her tongue dances with yours. Despite how amazing it feels to have your blonde cheerleader riding your cock, you manage to keep yourself at a low simmer until Kiara's psychic presence appears at the edges of your senses. Knowing that she's going to be here soon, you stop holding back. You tightly grab Blaire's ass and start thrusting upwards, meeting her descending hips with a loud //*Smack*//. The sudden change of pace pulls a scream of pleasure from Blaire's throat and she breaks her kiss to cling tightly to your neck. With Blaire panting and moaning in your ear, your climax races closer. Sensing you are close, Blaire rides you harder, slamming her hips down as fast and as hard as she can manage. Her moans take on a more needy tone as you both near the finish line.
Kiara walks into the backyard a few seconds before you reach the edge. She falters slightly out of surprise, but a wicked smile spreads across her face, and she quietly walks over to sit on Blaire's deck chair. With a primal grunt, you tighten your grip on Blaire's ass and hold her down, pinning her body against your as your cock begins to twitch. A tremor of anticipation starts along Blaire's sides and she holds her breath, waiting for your release. After a subjective eternity, your cock throbs, and the first shot of cum unloads inside of Blaire's waiting cunt. At the first feeling of your warmth flooding her vagina, Blaire cums hard. Her grip on your neck tightens as she buries her face in your neck, and lets out a barely muffled shriek of ecstasy. You hold her down as your cock pulses over and over. With each shot of cum, Blaire's orgasm is pushed even higher and draws out an even louder shriek of pleasure (your own groans are lost amidst her screams). After the last spurt of cum, Blaire suddenly releases her hold on your neck and begins to frantically kiss you. Her tongue slides into your mouth, kissing you deeply as her orgasm begins to fade. Her muffled shrieking fades to muffled moans, then to quiet panting. Her hips never stop moving and slowly grind on your softening dick. You gently pull her away from the kiss, stroke her cheek, and look into her lustfully contented eyes …
@@.player;''You:'' "Hey, Kiara. You got here pretty quick …"@@
Blaire's eyes go wide and she bolts upright, quickly scanning the yard before finding Kiara sitting only a few strides away. Her arms shoot up on instinct to cover her tits, then she registers how ridiculous it is and drops them to her side. Kiara watches with an amused smile and gives you both a small wave.
@@.kiara;''Kiara:'' "Hi you two. Blaire's questions gave me a great idea so I decided to get up early, shower, and head over here as soon as I could."@@ She gives Blaire's naked body a once-over. @@.kiara; "Shame I wasn't earlier, I could have joined in."@@
Blaire's cheeks redden and she lightly slaps your chest.
@@.blaire; ''Blaire:'' "You should have told me she was here!"@@ Now that the surprise has worn off she looks more amused than annoyed. You put up a token defense as she slaps your chest a few more times then she hops off your lap, letting your semi-hard cock flop against your abdomen. She grabs Kiara's arm and pulls her up off the chair @@.blaire; ''Blaire:'' "He's in trouble for not telling me, let's go hang out inside."@@ She sticks her tongue out at you. @@.blaire; "You stay here."@@
Arm-in-arm, Blaire leads Kiara into her house, neither of them turns to see if you're following. You chuckle to yourself, clean up with one of the towels, and settle back onto the deck chair with your phone to kill some time until the ladies return. Fifteen minutes pass and you get the idea that Blaire may have been serious about hanging out without you. You open your mind to figure out what's going on.
The surge of lust that hits you catches you by surprise. Intrigued, you tap into Blaire's senses.
⚞// … Blaire is sitting on the edge of her couch staring down at the curly red hair between her legs. She is already close to cumming again and pulls her legs wider, almost into a full split, giving Kiara's tongue more room to work …//⚟
You switch to Kiara.
@@.player;''You:'' ⚞//Busy?//⚟@@
Kiara shudders at the feel of your powers and moans into Blaire's cunt. You can feel the lust and amusement in her thoughts when she responds
@@.kiara;''Kiara:'' ⚞//Took you long enough. I was telling Blaire my plan and she said she needed to clean up. I offered to help … //⚟@@
@@.player;''You:'' ⚞//What plan?//⚟@@
By now you can hear Blaire's moaning through one of the open windows.
@@.kiara;''Kiara:'' ⚞//She didn't believe that I like anal, so I got everything ready and was going to come here and let you fuck my ass in front of her.//⚟@@ Blaire cums hard, screaming in ecstasy as Kiara's tongue caresses her clit. @@.kiara; ⚞//I think she's over being pouty if you want to come in and have some fun.//⚟@@
You walk into Blaire's house and find the two of them in the living room. Blaire is half sprawled on the couch, her ass half-off off the edge and her legs still spread wide. She has a deeply contented smile and her half-closed eyes are glazed with lust. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSwim<</replace>><</button>> is on her hands and knees between Blaire's legs, now wearing her <<if $kiara.BSuit is 1>>one piece suit<<elseif $kiara.BSuit is 2>>tankini<<elseif $kiara.BSuit is 3>>bikini<</if>>, licking and kissing around the blonde's pussy. Her ass is conveniently pointed towards you as you enter and you take a few seconds to admire the view. Blaire languidly turns her head towards you and warmth creeps into her smile.
@@.blaire;''Blaire:'' "Hey, $player.name. You got here pretty quick …"@@
Kiara looks over her shoulder and shakes her butt in lieu of waving.
@@.kiara;''Kiara:'' "Hey, we were just talking …"@@ In the fuzzy buzz of her afterglow, Blaire finds this to be very funny and starts giggling. Kiara smiles and continues. @@.kiara;"… and Blaire here is not going to believe that I like anal unless she sees it."@@ Kiara reaches back and pats her rear. @@.kiara;"… It just so happens that I brought some lube so If you want to prove her wrong …"@@
Kiara leaves the rest unsaid but gives you a smoldering look. She pulls the bottom of her swimsuit slightly to the side, then nods towards her pile of clothes. You walk over and, true to her word, there is a small bottle of lube in the pocket of her pants. The ladies shift around as you drop your boxers and start working some lube over your rapidly hardening shaft. Blaire reluctantly closes her legs and sits fully on the couch. Kiara shuffles forward, wraps her arms around Blaire's waist, and rests her upper body on the blonde's lap. Blaire leans back slightly to give the busty redhead a bit more room to get comfortable than idly toys with Kiara's curly hair. You take up position behind Kiara and rest your cock on the back of her swimsuit-clad ass. Running your fingers underneath her swimsuit, you find that there is not enough give for you to pull it aside. <<if $kiara.BSuit is 1>> After a minute of struggling, Kiara finally //*tsks*//, stands up, shimmies out of the suit completely. <<elseif $kiara.BSuit is 2>> After a few seconds, you just hook your fingers in the suit bottoms and pull them down to her knees. <<elseif $kiara.BSuit is 3>>After a few seconds, you just pull the side ties and let the tiny swimsuit fall to the ground.<</if>> You spread Kiara's plump cheeks and quickly notice that the tight ring of her asshole is already glistening with lube. Kiara wiggles her butt again and you line up your cock with the tight ring of her backdoor.
@@.kiara;''Kiara:'' "You see B, the main thing for doing this is to be pREpared …"@@ Kiara's voice jumps when you start to push your cock against her asshole. She groans as you add pressure and her breathing quickens. @@.kiara; "… you also have to … gnnh … relax …" @@
You send a small current of power into Kiara's mind, enough to relax her but not enough so that the effects would be too obvious. Blaire looks concerned and tries to help in her own way, affectionately stroking Kiara's hair and rubbing her shoulders. Between your power and Blaire's ministrations, Kiara relaxes enough so that the head of your cock pops past her tight ring. She //*yelps*// and Blaire yanks her hands back in surprise. She freezes, afraid to touch Kiara and hurt her further, but relaxes when Kiara lets out a low guttural moan as you slowly push into her ass. Blaire's eye travels down Kiara's body and locks onto your cock as it disappears into her friend, widening with surprise when your hips finally press against Kiara's plump ass. You pour a bit more energy into the connection. Kiara's body tenses and a shiver runs down her back. Kiara pushes up on her arm so that her face is about level with Blaire's.
@@.kiara;''Kiara:'' "See, I told you I like it. It feels goooooood♥ …"@@ Kiara's voice draws out into a moan as you slowly slide your cock out and then back into her ass. You send a bit more energy into her mind. @@.kiara; "… ♥Fuck!♥ … have to be … //*pant*// … careful …//*pant*// … but I cum so … ♥ungh♥ … fucking … ♥ungh♥ … hard …"@@ Kiara pushes herself backward with each word, burying your cock to the hilt with each push.
With her view blocked, Blaire focuses on Kiara's face, watching as the pleasure contorts the redhead's features and lust fills her eyes. You quickly build up to a steady rhythm, fucking Kiara's ass with long and slow strokes. Between whatever pregaming she did in her shower, her watching you fuck Blaire, and then eating the blonde cheerleader out, Kiara is already very close to the edge. You sink your fingers into her plump ass and speed up your thrusts slightly. Kiara's grunting takes on an animalistic tone as she builds closer to her release. You keep her on the edge for a few seconds, letting Blaire watch the anticipation and need blossoms across Kiara's face up close. Just as she crosses the point of no return, you give her several strong thrusts and flood her mind with psychic energy. The damn breaks and Kiara cums hard. Her mouth drops open in a silent scream and her entire body suddenly tenses. Her ass tightens to the point where you have to slow down to be safe and a tremor starts to run up her leg. A few seconds later, her mind processes what's going on and she lets loose a primal shriek of ecstasy. Her arms give out and she collapses onto Blaire's lap, her hands scrambling for something to grab. They wrap around Blaire's waist and squeeze her tight as the waves of pleasure course through her body. Blaire watches Kiara with a mixture of complete surprise and just a hint of trepidation as the redhead writhes and screams from your cock in her ass. You dial back the psychic energy and slow your thrusts, gradually coming to a complete rest. The three of you wait in silence as Kiara spends the next minute or so breathing heavily and trying to calm down. Aside from her heaving chest and the occasional twitch of her ass on your dick, Kiara remains still as she recovers. Eventually, Kiara turns her head slightly so she can look up at Blaire without moving.
@@.kiara;''Kiara:'' "… ♥See?♥ … iz gud …"@@
You start to thrust lightly and Kiara groans happily. You pour some energy into the connection to help her recover and then start building up your rhythm once again. As before, Kiara pushes up off Blaire's lap, looking the blonde directly in the eyes and letting her see how much she enjoys having her ass fucked. This time, Blaire is less shocked and more engaged. Her hands roam over Kiara's body, starting with rubbing her arms, then moving to her back, and then to Kiara hanging breasts. <<if $kiara.BSuit is 1>> Blaire fondles Kiara's bare tits, cupping them with her hands and lightly caressing her nipples. <<elseif $kiara.BSuit is 2>> Blaire pulls Kiara's suit top up, letting her huge tits bounce free. She then fondles Kiara's H-cup rack, cupping them with her hands and lightly caressing her nipples. <<elseif $kiara.BSuit is 3>>Your fucking has already bounced Kiara's tits out of her suit and Blaire takes advantage by cupping her huge tits with her hands and lightly caressing her nipples.<</if>> Kiara moans loudly and her lust spikes at Blaire's involvement. You compliment this by driving into her even harder and pushing more energy into the pleasure centers of her mind. Even with the multi-front assault, after her last orgasm, it takes a few minutes to build Kiara back up to a second climax. When she finally draws near, she suddenly wraps her arms around Blaire's neck, pulling the blonde close and using her for support. In between her grunts and panting breaths, you can hear Kiara whispering into Blaire's ear. It's hard to hear, but Blaire nods and slides one of her hands between Kiara's legs. Her ass suddenly tightens as Blaire's fingers find her clit and Kiara starts pushing herself back hard against your shaft. A dozen hard strokes later and Kiara's ass clamps down as she climaxes again. Blaire's fingers speed up and Kiara clutches her tighter, screaming as the ecstasy swirls through her. Your own climax follows closely behind, the rhythmic tightening of Kiara's clenching ass is enough to push you over the edge. Your fingers clutch Kiara's ass even harder and you push as deep as you can before unloading into her ass.
The two of you remain locked together, each in the throes of your orgasm, as Blaire watches with an odd smile on her face. Kiara keeps screaming and slowly forcing herself back onto your cock. After the last pulse of cum, you just hold on to her butt and let Kiara take over as she rides out the tail end of her climax. With a heavy //*sigh*//, Kiara slumps forward, catching Blaire by surprise and knocking her backward. They come to rest, Blaire pinned underneath the post-coital redhead, and you slide your deflating cock out of Kiara. You flop down next to the ladies with your own deep //*sigh*//. Blaire struggles for a bit to adjust Kiara to a more comfortable position and winds up pulling the redhead almost entirely onto her lap. Kiara, still in the aftershock of her orgasm and almost out of energy, just curls up and relaxes.
You and Blaire chit-chat as Kiara recovers. Naturally, the conversation revolves around sex and Blaire seems quite interested in the things you and Kiara have done with each other. You offer her the next round of anal sex but Blaire vehemently shuts you down. Apparently, even after watching Kiara cum from her ass fucking up close was not enough to change her mind. Kiara mumbles something close to "iz not fo eryody" and then falls back into a relaxed silence. The three of you chill out in Blaire's living room for quite a while longer, until an alarm goes off on Blaire's phone, reminding her that she has stuff to do.
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<</if>>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">A Grander Idea</div></div>
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You lean against the arm of the couch and watch as <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHouse<</replace>><</button>>putters around the living room. She's doing a little dusting here, rearranging something there, just making things tidy in general. After a few minutes she turns to you with a coy smile.
@@.blaire; ''Blaire:'' "Enjoying the show my love?"@@ She looks past you and perks up. @@.blaire; "Can you hand me my phone, it's behind you on the table."@@
Sure enough, her phone is sitting on the end table behind you, blinking with an unread text. You hand it to Blaire, who quickly answers it and shoves it into her bra. She gives you another smile and you can sense a mixture of excitement, sneakiness, and satisfaction. You raise an eyebrow and gesture vaguely towards her phone.
@@.player; ''You:'' "Who was that?"@@
Blaire's smile turns innocent and she rocks back and forth. She replies in a sing-song voice.
@@.blaire; ''Blaire:'' "🎵 It's a surprise, I'm not telling 🎵."@@
You could figure it telepathically but you decide to indulge her and just sit on the couch and wait. Blaire goes back to work, but spends a lot more time showing off to you than actual cleaning. Twenty minutes of Blaire bending over to show you her panties later, the doorbell rings. Blaire practically skips to the door and you reach out with your powers to find Kiara waiting outside. Blaire throws open the door, gives Kiara a tight hug and kiss, and then pulls her inside. Kiara is carrying a bag and gives you a wave.
@@.player; ''You:'' "Blaire roped you into this?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Yeah but the idea sounded fun so I'm down. I'll go change and be right back."@@
Kiara and Blaire head upstairs and, when they come down ten minutes later, the redhead is wearing new clothes. Now, she is wearing a retro-style day dress that is almost a twin of the one Blaire is wearing. The black and white polka-dotted dress has short sleeves and a wide collar. Buttons run down the full length of the front and judging by how they are straining to contain Kiara's H-cup tits, the dress may be a size or two too small. The swaying of her tits and small glimpse of flesh between the buttons confirms that she is not wearing a bra. There is a wide belt around her waist, cinching the dress tighter and creating a voluptuous hourglass figure. From the hips, the dress flairs into a flowy skirt that ends at her knees. Finally, Kiara's hair is held up in a small bun tied with a black ribbon. She looks a bit uncomfortable but Blaire is positively beaming and bouncing with glee. She waves her hands like a gameshow host and practically shouts.
@@.blaire; ''Blaire:'' "Surprise!"@@
@@.player; ''You:'' "… I'm not following."@@ Blaire's smile slips a bit and you hurry to clarify. @@.player; "Kiara looks great in the dress but …"@@
You try to find the words to explain but Blaire seems to get it. She takes Kiara's hand, leads her to you, and uses the other to gently push you back.
@@.blaire; ''Blaire:'' "Well … I was thinking that I'm lacking in certain departments …"""@@ She moves behind Kiara and starts to unbutton her dress. With a few buttons open, the swell of Kiara's breasts come into view. @@.blaire; "… and I think that you would enjoy it more with Kiara than with me …"@@ A few more buttons undone and Blaire pulls the sides of the dress open, Kiara's huge tits spill into the open air. Blaire grabs them from behind, sinking her fingers into the soft flesh and forcing them together. @@.blaire; "… sooo, I want you to fuck her tits until you cum all over them."@@
She seems earnest so you do a quick scan to reveal that Blaire is genuinely excited about the idea and really wants you to enjoy yourself. No strings attached and no hidden motives (other than the fact that the idea turns her on as well). You wait a few seconds until an appropriate amount of time has passed for an internal deliberation, then answer cautiously.
@@.player; ''You:'' "Well, if that's what you want. I'm not going to say no to such a generous offer."@@
Blaire smiles brightly and gives Kiara a quick kiss on the cheek before letting go of her tits. She walks over to you, leans over and gives you a passionate kiss. As you and Blaire lock tongues, Kiara kneels between your legs, undoes your pants, and pulls out your cock. Her lips slide around your cock and she bobs a few times before pushing down and taking your dick into her throat. Blaire breaks the kiss, watches Kiara deepthroat you a few more times, and sighs to herself. She taps Kiara on the shoulder, who slides her mouth off your cock and looks up. Blaire leans down and places a soft kiss on Kiara's lips then heads towards the door.
@@.blaire; ''Blaire:'' "I'm going to take care of a few things. You two have fun."@@
Blaire disappears around the corner. The kitchen sink turns on and you hear the clinking of dishes.
@@.player; ''You:'' "Surprised you're playing along with this."@@
Kiara looks to the door and smiles.
@@.kiara; ''Kiara:'' "Ha! Yeah, not my usual bag but Blaire can be … pretty convincing, when she wants to be."@@ She grabs her phone off the table next to you, opens it up and hands it to you. @@.kiara; "Check the photo gallery."@@ You flip to the pictures and Kiara lowers her lips back down around your cock.
The first few photos are of black and white pictures of Blaire, dressed as a stereotypical housewife doing some house work, and done in a pin-up style. In the first picture she is dusting a high shelf, one high-heeled foot lifted for extra reach. The second is of Blaire sitting on the couch, the top of her dress open to reveal a 1950's style lingerie bra. For the third, the dress is gone and Blaire is bent over the couch with an old-style lingerie set complete with stockings and garters. In the last photo, she's kneeling naked on the couch, though her positioning (and strategically placed feather duster) hide most of her good bits.
@@.player; ''You:'' "Huh. These were taken at my place. When did she do that?"@@ Kiara makes a noncommittal noise and starts to bob her head, keeping you as deep in her throat as possible while still bouncing a few inches at a time. @@.player; "I'll have to have her send me these."@@
Kiara bobs her head until your cock is nice and slick. She then sits up and wraps her pillowy H-cup tits around your shaft. You lightly brush your fingers across her nipples, causing them to harden and Kiara to let out a sigh of pleasure. She pushes her tits tighter together and starts to bounce them on your shaft. You enjoy the slick pressure of her breasts for a few minutes until the lubrication goes dry and Kiara takes you deep in her throat once again. When your cock is nice and slick, she presses her tits together and pushes your cock between them. She continues this cycle for a few minutes, fucking you with her tits and then with her throat. Kiara keeps things slow and the pleasure builds in a slow relaxing pace. It's so relaxing that neither of you notice when Blaire walks back into the room.
You sense her surge of lust first and turn to find her standing in the doorway, staring at Kiara's huge tits wrapped around your shaft. Her face is flushed and one of her hands is lightly rubbing the side of her neck. It takes Kiara a few seconds to notice Blaire as well but when she does, she meets her eyes, and slowly takes your cock into her throat. When she hits the base, Blaire's breath catches and she lets out a shuddering sigh.
@@.blaire; ''Blaire:'' "I just came to see if you were … ♥mmm♥ … enjoying yourself."@@
Unable to look away, Blaire watches intently as Kiara slides up and lets your slick cock fall out of her mouth with a soft //*gasp*//. She moans when Kiara wraps her tits around your shaft and starts to squeeze and rub them together. Blaire's hands unconsciously slide down her body, one gently rubbing her tits through her dress while the other presses the fabric against her crotch. She lets out a moan when Kiara bounces her tits in your lap and seems to come to a decision.
@@.blaire; ''Blaire:'' " … ♥nngh♥ … I'm done with my chores …"@@ She takes off her apron and throws it over the chair. @@.blaire; " … I'm just going to sit here …"@@ Blaire walks over to the chair across from you and sits. @@.blaire; " … ♥and watch♥ …"@@ She drapes one leg over the side of the chair and hikes up her dress to reveal her shaved pussy. @@.blaire; " … don't mind me …"@@
Blaire sighs happily as she slides two fingers into her pussy. Her eyes remain locked on your cock between Kiara's tits and her fingers quickly fall in rhythm with the titty fucking. There's a spark of lust and envy from the redhead between your legs so you decide to help her out. You gently push her hands out of the way, squeeze them together, and start thrusting your hips.
@@.player; ''You:'' ⚞//I got this. You have fun.//⚟@@
The psychic energy courses through Kiara's mind and she lets out a quivering //*sigh*// as it reaches her pleasure center. Both of her hands dive beneath her dress, one plunging several fingers into her warm depths and the other vigorously rubbing her clit. A loud moan from across the room lets you know that Blaire is enjoying the show. Determined to make this enjoyable for everyone, you start to thrust harder. Blaire's breathing gets quicker and more ragged as she watches Kiara's tits ripple with each thrust. You pour more power into your connection with Kiara and her eyes roll up in her head. Her mouth drops open, a ragged moan escapes her throat, and she starts fucking herself harder. A little dry, you let go of Kiara's tits and push your hips up, touching the tip of your cock to her lips. She dives down, engulfing your cock with her throat in one go. You push even more power into the connection and Kiara suddenly climaxes. Her screams are muffled by your cock but her entire body convulses as the pleasure rolls through her. Blaire moans in sympathetic ecstasy and arches her back, pushing her hips up in a lewd display as she pistons her fingers into her cunt.
You keep your cock in Kiara's throat, enjoying the rhythmic contractions and vibrations from her muffled screams, until her orgasm finally passes. As soon as her pleasure subsides, you pull your cock back, squeeze her tits around your shaft, and start fucking her tits as fast as you can. Still recovering from her climax, a glazed eyed and panting Kiara takes your efforts, grunting slightly with each thrust. Now that Kiara has had her fun, you drive yourself (and Blaire) towards your own climax. Blaire, sensing that you're approaching your end, starts to fuck herself harder. Her second hand joins the first between her legs, vigorously rubbing her clit as she starts pumping her hips as if she was fucking the air. Blaire moans start to drown out the slapping of your hips on the underside of Kiara tits, but you can just make out a few words intermixed with the sounds of pleasure.
@@.blaire; ''Blaire:'' " … ♥MMMGh♥ … Fuck … ♥Nnnh♥ … Fat tits … ♥MMMM♥ … Make him … ♥UUGh♥ … Cum … "@@
Not bothering to hold back any longer, you squeeze her tits tighter, thrust a few more times, and let your own pleasure wash over you. Your cock jumps once, twice, and then sends a thick rope of cum splattering across Kiara's lips and chin. This snaps her out of her post-orgasm daze and she involuntarily pulls her head back, causing the next few pulses of cum to arc up and fall back down on her huge tits. A split second after your orgasm starts, Blaire's hits her like a truck. She pushes her hips as high as they can go, stops breathing for several seconds, and then screams in ecstasy. She drops back onto the chair and her entire body spasms pulling her into a ball of twitching pleasure that slides to the floor. Blaire manages to keep watching as you coat Kiara's breasts with your cum and, despite having her legs involuntarily locked together, keeps playing with her soaked pussy.
You let go of Kiara's tits and drop back into the chair to catch your breath. Kiara sits back on her heels and watches as Blaire rides out her climax. It takes over a minute for the pleasure to subside but Blaire finally takes her hands out from between her legs and takes several gulping breaths to steady herself. When she is somewhat recovered, she stands up on shaky legs and walks over to you and Kiara. Blaire kneels next to Kiara and runs her tongue along the redhead's lips, gathering some of your cum, and then pushing it into her mouth. The two of them remain there, kissing passionately, until Blaire breaks the kiss. She whispers @@.blaire;Thanks@@ to Kiara, takes her hand, and helps her stand. Blaire turns to you.
@@.blaire; ''Blaire:'' " We're going to get cleaned up. I hope you had fun."@@ She entwines her fingers with Kiara's (both still slick with their respective juices). @@.blaire; "I know we did."@@
Hand-in-hand the women leave the room to get cleaned up and changed. With the fun over, you get yourself together, and get ready to leave.
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<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Substitution Sex</div></div>
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<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHouse<</replace>><</button>> is bouncing around the room, quickly straightening, dusting, doing laundry, and a few other chores like a frantic multitasking whirlwind of cleanliness. There is enough nervous energy in the psychic plane that it makes your teeth ache. You open your mouth to ask what's wrong but Blaire brushes past you with a quick smile, a brief kiss, and is then off to the kitchen for more cleaning. You follow behind her.
@@.player;''You:'' "Uh … Blaire? "@@ She stops and turns to you, a single strand of hair falls loose across her face. She gives you a weak smile. @@.player; "Is everything okay? You seem a bit stressed."@@
A twinge of guilt pops into her mind.
@@.blaire;''Blaire:'' "I'm fine my love, I just have a lot to do today."@@ She starts ticking off her fingers. @@.blaire; "I have to clean, dust, do laundry, cook, do dishes, and pleasure you."@@ She stomps her foot in frustration. @@.blaire; "But I have sooo much homework to do so I need to get everything else done quick."@@
You wave vaguely around the house.
@@.player;''You:'' "If you want to just skip to the last part and get your homework done after, you can leave the house stuff for tomorrow. Also, you really don't have to clean my house it's not that bad."@@
Blaire gives you another kiss and smiles.
@@.blaire;''Blaire:'' "That's sweet but cleaning the house takes the least amount of time out of those options. You may not know this but You are amazing in bed and I won't want to get anything done afterwards. If I had more time or like a clone or someth …"@@ Blaire trails off as a thought crosses her mind. Her smile brightens. @@.blaire; "I'll be right back!"@@
Blaire runs off and you can hear her speaking quietly in the other room. She comes back a few seconds later, stashing her phone in her bra as she does. Asking her what's up proves fruitless and she just gives you a sly smile. You think about reading her mind but just let it go. It's good to be surprised every once in a while. Your patience is rewarded a half-hour later when the front door opens and Kiara walks in carrying a garment bag over one shoulder. She only manages to give you a sheepish grin and a quick greeting before Blaire skips over, takes her arm, and leads her upstairs. You move to follow but the perky blonde warns you off and tells you to wait in the living room.
You sit on the couch and kill some time watching TV. Lust builds from the direction of the two women, an equal mix of Blaire and Kiara, but you can't sense any sort of shenanigans going on without you. They come down a short time later and walk into the room. Kiara is wearing a retro-style day dress that is almost a twin of the one Blaire is wearing. The black and white polka-dotted dress has short sleeves and a wide collar. Buttons run down the full length of the front and judging by how they are straining to contain Kiara's H-cup tits, the dress may be a size or two too small. The swaying of her tits and small glimpse of flesh between the buttons confirms that she is not wearing a bra. There is a wide belt around her waist, cinching the dress tighter and creating a voluptuous hourglass figure. From the hips, the dress flairs into a flowy skirt that ends at her knees. Finally, Kiara's hair is held up in a small bun tied with a black ribbon. Whatever the two of them did upstairs, Kiara is already horny and a flushed face continues down to the top of her tits. Blaire is carrying a tote back full of school books and seems slightly less aroused. You look at the two of them inquisitively.
Blaire takes Kiara's hand and leads her over to where you are sitting. You move to get up but Blaire drops her bag and pushes you back.
@@.blaire;''Blaire:'' "You just sit back and let us take care of this."@@
Blaire reaches down and deftly undoes your pants, pulling your rapidly hardening cock and and stroking it. You just relax and lean back. When you are fully hard, Blaire lightly kisses the top of your dick and steps back. She whispers something to Kiara, who nods eagerly and straddles your lap, sitting up so her weight is not on our lap. Blaire moves behind Kiara and delicately picks up the sides of her dress. You catch sight of Kiara's neatly trimmed red hairs just above her glistening cunt.
@@.kiara;''Kiara:'' "Blaire mentioned that she had some work to do so I figured I could help out."@@ She looks over her shoulder at Blaire with a smirk. @@.kiara;"Though I did think she meant with the homework part honestly."@@
Kiara takes takes the side of her dress from Blaire and the blonde reaches between the two of you. Her right hand grabs your shaft and her left slides between Kiara's legs. She teases the redhead's clit for a few seconds (drawing out a sigh of pleasure from Kiara), then uses her fingers to spread Kiara's lips. Blaire lines up your cock with Kiara's wet entrance, then pushes Kiara down slightly, nestling the head of your dick between her folds. She circles her hips a few times and then begins slowly lowering herself. Blaire smiles and watches as inch after inch of your shaft disappear into Kiara's willing slit. Once Kiara's butt settles on your lap, she drops the dress and smooths it over. Blaire stands up and gives Kiara a quick kiss.
@@.blaire;''Blaire:'' "You two have fun, I'll be upstairs."@@ She grabs her bag and gives you a deeper kiss than Kiara. @@.blaire;"I promised her you'd make her cum a few times as a thank you for helping out. That won't be a problem right?"@@ Kiara starts to ride you with slow movements. Blaire turns to her and moves to leave. @@.blaire;"And you remember what we talked about."@@
Kiara nods and Blaire leaves the room. Kiara leans forward and puts her hands on the top of the couch. Her hips began to bounce with a bit more vigor.
@@.player;''You:'' "Since when are you on Blaire's beck and call?"@@
Kiara smirks and pushes her bust in your face.
@@.kiara;''Kiara:'' "Since she goes through all the trouble of getting me laid without any effort on my part. I just had to show up, let a hot blonde cheerleader use me as a dress up doll, then fuck a dude who literally has sex powers."@@ Using said powers lets you know what she wants. You reach up and unbutton her dress. @@.kiara;"Kind of a win-win for me."@@
You open the top of her dress low enough that the tight fabric is still pressing her huge tits together but, after a bit of shuffling, is open just enough to expose her hard nipples. Leaning forward, you take on and then the other in your mouth, flicking your tongue against the sensitive nubs. Kiara moans and drops herself down on your lap and circles her hips, grinding her clit against your abdomen. A pulse of pleasure courses through her body, which you decide to amplify with a surge of psychic power. Kiara curses loudly and her pussy gets even wetter. She starts hitting you lightly on the shoulder and speaks between panting breaths.
@@.kiara;''Kiara:'' " … Give me … //*pant*// … some fucking … //*pant*// … warning, when … //*pant*// … you do thhhaAATTTT!♥ "@@
Not bothering to let her finish, you slam more psychic energy through your connection. Kiara pitches forward and buries her face in the soft fabric of the couch to muffle her moans. The shock of the pleasure caused her to stop moving, so you reach under her dress, grab a double handful of her pump ass, and start pulling her on your shaft. Kiara mutters something unintelligible and starts to move her hips, letting your hands control the pace. You quickly speed things up, guiding Kiara's pussy faster and harder onto your cock as you thrust up into her. Each time your hips smack wetly into hers, Kiara lets out a little //*yip*// of pleasure, which soon turns to a near continuous stream of muffled moans. Kiara rapidly approaches her first climax and you tighten your grip on her ass. Her breath catches and a tight-lipped look of concentration crosses her face. Kiara starts to buck her hips, focusing entirely on getting the last bit of pleasure to send her over the edge. You oblige and slam another gout of psychic energy directly into the pleasure centers of her mind.
Kiara lets out her breath in a very loud @@.kiara; FUCK!@@ and cums hard. Despite having Blaire in the other room (or more likely, because of it) Kiara does not even try to stifle her orgasm. The ecstasy flows over her mind and body and her entire body convulses as she lets out screams of pleasure and nearly unintelligible curses. Her movements are erratic but your grip on her ass lets you keep up a steady pace that draws out her orgasm for as long as possible. Finally, the pleasure ebbs and Kiara collapses bonelessly forward, smothering you in her pillowy cleavage. As you're enjoying your friends tits in your face, a surge of lust draws your attention to the floor above. Unsurprisingly, Blaire heard Kiara (hopefully it was not too distracting).
It takes a bit for Kiara to recover from the afterglow and you have to nudge her a few times when her tits start to cut off your oxygen. With her face still pressed against the couch behind you, Kiara starts to slowly move her hips. Small circles at first, but after a relaxed few minutes, she shifts to bouncing her ass a few inches on your shaft. What follows is a nice and leisurely fuck. Kiara does most of the work, letting you sit back and enjoy the sight and feel of a busty redhead sliding herself down your shaft. Blaire stops in to check on the two of you a few times. Each time, assuming she's not caught up in the pleasure, Kiara makes a show of it. Lifting her ass even higher and arching her back to make her breasts jiggle with each bounce. Blaire clearly enjoys the show and you can sense her lust growing as time passes. She even manages to catch Kiara's second climax, and stays to watch as the redhead thrashes and screams on top of you. Only leaving after Kiara's scream devolves into an unintelligible mess of moans and gibberish.
Kiara's third orgasm hits her and seems to drain the rest of her energy. After it fades, her whole upper body is resting against yours, her face is buried into the back of the couch, and pretty much only her hips are moving (and a lot of that may be due to your guiding hands). Blaire comes back into the room as you are working up to Kiara's fourth orgasm and your own starts to creep up. She sits next to you, a picture of a proper lady (though the lust filled eyes and flushed face give it away). Blaire leans in and gives you a quick kiss.
@@.blaire;''Blaire:'' "I figured you would be finishing up soon, so I took a break."@@ She reaches up and delicately pushes some of the sweaty hair from Kiara's face. @@.blaire; "How you doing? Payment worth it?"@@
Kiara babbles and jerkily nods her head. Blaire smiles sweetly.
@@.blaire;''Blaire:'' "Yay! Now remember our deal. You remember right?"@@
It takes Blaire a few tries to get Kiara to focus but the redhead finally nods again. Blaire's smile widens. She lends back and watches the two of you. With Blaire here, you decide to stop holding back and let your own climax rise. You tighten your grip on Kiara's ass and start to pull her roughly on your cock. Blaire eyes sparkle as you get closer to the edge and start to grunt with each thrust. You are just near the edge when she leans in to whisper into your ear.
@@.blaire;''Blaire:'' "Get as close as you can and hold it ok?"@@
You're rapidly reaching the point of no return but you manage to a quick nod. Blaire smiles again and sits up. A few more hard thrusts and you feel the irresistible pressure start to build. You lock eyes with Blaire.
@@.player;''You:'' "Really … //*ungh*// … Close …"@@
Blaire puts her hand on Kiara's shoulder and gently pushes. Kiara resists at first but she regains her lust-addled wits long enough to remember the plan. She slides off your shaft, leaving it throbbing in the air, only to have Blaire straddle you a half second later. With deft movements, she lines your twitching cock up with her sopping wet pussy, and nestles the head between her folds. She leans in and starts to lower herself slowly down your shaft.
@@.blaire;''Blaire:'' "Now …"@@ Her hips touch yours, your cock fully buried in her tight pussy. @@.blaire;"… let go."@@
Your cock jumps and begins filling Blaire's pussy with your thick cum. She lets out a soft shuddering sigh and leans forward, planting a soft kiss on your lips and gently sliding her tongue into your mouth. Your moans are muffled by your entwined tongues as pulse after pulse shoot into Blaire. She keeps kissing you until your cock starts to go soft and slides out of her. Blaire shudders again and daintily slides off your lap. She bends down to give the near comatose Kiara a kiss on the forehead and then turns to leave the room.
@@.blaire;''Blaire:'' "Thanks Kiara. I needed that. My love, we can pick this up when I'm done with work."@@
Kiara flops her arm in what you think is a wave and Blaire leaves the room. It takes some time for both you and Kiara to recover. You manage it first and help Kiara to her feet. She thanks you and starts towards the stairs, seeking a shower and a change of clothes.
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<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Home Cooked Meal</div></div>
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Blaire seems busier than normal today. Instead of doing her normal cleaning routine in the living room and den, she's spending most of her time in the kitchen. At first, you hear pots and pans clanking around and assume she is just cleaning there as well, but when the smell of cooking starts to waft through the house, you realize that she's actually making food. You didn't even know that Blaire knew how to cook, so you head to the kitchen to make sure everything is going well. Evidently, she hears you coming and stops you at the doorway, quickly shooing you away with an exaggerated stern expression. You catch only the barest glimpse of a completely wrecked kitchen. Haphazard piles of pots, pans, utensils, and ingredients cover the entire counter and side table. Blaire looks a bit flustered, her apron is spotted with stains and you're fairly sure that one of the loose locks of hair is singed at the ends.
@@.blaire;''Blaire:'' "No! No! My love, don't come in!"@@ She grabs your shoulders and marches you back into the living room. @@.blaire; "I'm making us dinner."@@ She smiles proudly but you pick up something beneath the pride. She's planning something. @@.blaire; "I should be done in … thirty minutes?"@@ The smoke alarm starts going off and she grins sheepishly. @@.blaire; "… maybe an hour?"@@
She rushes back into the kitchen, leaving you alone in the living room. You yell to her a few times, offering to help, but Blaire turns you down gently. She appreciated the offer but she already has a good idea about your cooking skills/eating habits via your pantry and the layers of dust over most of the appliances in the kitchen (You pretty much eat like a poor college student when you're parents are away). Considering your newly acquired cooking skills, you're about to just go in and show off anyway, but then realize that it may be hard to explain why you have suddenly become a master chef. Since you don't want that conversation, you decide to just grin and bear the increasingly worrying sounds and smells emanating from your kitchen. You also keep your telepathy to a minimum. Somehow, knowing whatever culinary disaster is coming somehow makes it worse.
Time passes and you're in the middle of watching Super bloopers on Extube when a familiar psychic presence approaches your front door. You get up and open the door a half-second before Kiara rings the doorbell. She looks briefly surprised then rolls her eyes.
@@.kiara;''Kiara:'' "Show off."@@ She gives you a one-armed hug (since the other is carrying a garment bag) and you give her a questioning look. @@.kiara; "Blaire called me, said she had an idea."@@ She steps in and sniffs the air. A confused look crosses her face. @@.kiara; "Hopefully not to cook. I can do some basic stuff but I probably can't help with …"@@ She sniffs again. @@.kiara;"… whatever she's doing in there."@@
Blaire pokes her head out from the kitchen and squeals happily when she sees Kiara. She rushes over and throws her arms around Kiara, pulling her in for a tight hug. After a brief embrace, Blaire blows you a kiss and then drags Kiara into the kitchen. Just before she disappears through the door, she gives you a look that clearly says "stay out" (Kiara just shrugs awkwardly). You can just make out a hushed conversation between the two ladies though it is mostly drowned out by the sounds of Blaire's cooking. Kiara emerges a few minutes later, gives you a smirk, and then heads upstairs.
Kiara comes back down a few minutes later in a different outfit. She is wearing a retro-style day dress that is almost a twin of the one Blaire likes to wear. The black and white polka-dotted dress has short sleeves and a wide collar. Buttons run down the full length of the front and judging by how they are straining to contain Kiara's H-cup tits, the dress may be a size or two too small. The swaying of her tits and small glimpses of skin between the buttons confirms that she is not wearing a bra. There is a wide belt around her waist, cinching the dress tighter and creating a voluptuous hourglass figure. The dress flairs from her hips into a flowy skirt that ends at her knees. Finally, Kiara's hair is held up in a small bun tied with a black ribbon. She gives you a nod of acknowledgment and then heads back into the kitchen. Right before she goes through the door, she gives you a pointed look and taps her head. You reach out telepathically.
@@.player;''You:'' ⚞//Yes?//⚟@@
@@.kiara;''Kiara:'' ⚞//Do you know what she has planned?//⚞@@
@@.player;''You:'' ⚞//Nope, no idea.//⚟@@
There is a brief hesitation.
@@.kiara;''Kiara:'' ⚞//Why not? You can just pick up what she wants to do right?//⚟@@
You think about it for a few seconds before answering.
@@.player;''You:'' ⚞//Things would be kinda boring if I always knew what she was going to do. Same with you, I don't really bother with telepathy unless it's necessary or I'm training.//⚟@@
Kiara gives you the mental equivalent of a nod.
@@.kiara;''Kiara:'' ⚞//Makes sense I guess … ugh … she wants me to set the table. I think she forgets that I'm not a not-wife like she is …//⚟@@
You hear clinking and movement between the kitchen and dining room as the two women get everything set up. Finally, Blaire calls you to dinner.
Somehow, despite the utter chaos in the kitchen, Blaire managed to make an honest-to-goodness dinner. There's steak, mashed potatoes, buttered vegetables, the whole nine yards. Which is odd, since you had none of those ingredients. Nor did you have any of the nice plates and utensils that are currently arranged on the dinner table. Or the table cloth. Or the floral centerpiece. Kiara looks amused at your confused expression and Blaire gives you a somewhat shaky smile. You can sense a mixture of anticipation, worry, and fear of disappointment in her mind. Not wanting to come off as ungrateful for her efforts, you give her a warm smile.
@@.player;''You:'' "Wow Blaire, everything looks and smells great."@@
Her smile is positively blinding and only gets brighter when you walk over to pull her chair out. You offer the same for Kiara but she declines. Judging from the quick image that flashes across her mind, she doesn't trust you to yank the chair out before she sits (Which is crazy, even if the two of you have done it to each other before). Kiara and Blaire sit on one side of the table next to each other and you sit across from them. Blaire briefly describes what she made and then the three of you dig in.
Surprisingly, the food is really good. When you compliment it (leaving out the shocked part) Blaire proudly tells you about her grandmother and how she taught her to cook (though she does admit that she's really rusty). Even Kiara puts aside her usual sarcasm to let Blaire know how good her cooking is. All in all, it's a perfectly normal (albeit it high-quality) dinner with your friends/harem/girlfriends/thralls.
At least on the surface.
Despite the relatively mundane dinner discussion, both Kiara and Blaire grow steadily hornier throughout the meal. They trade the occasional look, a few whispers, and you're fairly sure that their hands found their way to each other's thighs (or further) more than once. The normalcy of the dinner is shattered just after you finish the main course and Blaire sets her plan in motion. She gives Kiara a slight nod and your redheaded friend slides under the table. Blaire smirks as you feel Kiara's hands run up your thighs to your belt. She deftly undoes your pants and you lift your hips so she can pull them down to your ankles. Her hand wraps around your hardening shaft and strokes it until you're fully erect. Blaire watches you intently, her smirk turning to something lewder, and tries to maintain the same casual conversation as before. The touch of Kiara's hand suddenly disappears, only to be replaced a second later with her hot tongue. You and Blaire discuss the comings and goings of your neighbors as Kiara dainty licks your cock. As you start discussing how your neighbor just bought a new car, you feel Kiara's lips wrap around the tip of your cock and start to bob slowly. You groan (mostly for Blaire's benefit) and sit lower in your chair to give Kiara some more room to work. Her hand comes up from under the table cloth, gives you a thumbs-up, and she suddenly pushes forward until almost all of your shaft is buried in her throat.
Her sucking is slow and deliberate, the cramped confines of the table mean she has to be careful to not hit her head but she uses the room she has to full advantage. Her tongue continually moves, trailing along your shaft when she pulls back, flicking against the sensitive underside of your cock, then pressing tight against your shaft as she descends. It's distracting as hell and Blaire has to repeat herself a few times in order to bring you back to the conversation (you can hear the edge of laughter in her voice when she does).
You somehow manage to finish what's on your plate with Kiara slowly deepthroating your cock. Blaire holds up pretty well but her growing lust starts to get the better of her and even she has trouble keeping the illusion of normalcy. As you start to build towards your inevitable release, Blaire gives up on the pretense and both of her hands disappear beneath the tablecloth. She reaches with her left hand and both she and Kiara moan simultaneously. The table is just wide enough that, by sitting a bit lower and reaching, Blaire is able to slide her hand under Kiara's dress and run her fingers down the redhead's slit. At the same time as her hands find Kiara's wetness, Blaire's own hand slides between her legs to rub her clit. Kiara's moans vibrate down your shaft, adding an extra dimension to the already pleasurable sensations of a stealthy blowjob. Without holding back, you reach your limit quickly. Just as your cock starts to throb, you lock eyes with Blaire. Sensing your imminent release, Kiara slides her lips down to the base of your shaft and starts to massage your shaft with her throat. You moan again as you cum and your hands drop down to tightly grip the edge of the table. Blaire watches your face with a lust-filled gaze and slightly parted lips as you shoot your load directly into Kiara's stomach. Kiara bobs your head slightly as you cum and, when you are finally spent, keeps going until you begin to go soft. When her lips leave your cock, you lean back on your chair in an utterly relaxed state. Blaire lets out a deep //*sigh*// and the hand between her legs speeds up.
There's some shuffling beneath the table, a muffled thump and curse, and Blaire's eyes suddenly go wide. She lets out a surprised //*Eep!*// and is pulled several inches down her chair. Her mouth opens to protest but all that comes out is a sudden gasp and a groan of pleasure. You lean over and look under the table. Kiara is now treating Blaire to the same mid-meal entertainment as you just received. Your redheaded friend's ass is now pointed in your direction within easy reach and, with her dress bunched up around her waist, you have a lovely view of her wet slit. Looking past her plump rear, you see that Kiara has a firm hold of Blaire's thighs and that her head is hidden underneath Blaire's dress.
Not wanting to be left out, you reach down to idly toy with Kiara's cunt and sit up to watch Blaire enjoy herself. Her mouth is tightly closed as she holds back the urge to moan. She notices you looking through her half-closed eyes and gives you a wanton smile. Locking eyes with you, her hands slowly slide up her body and start to massage her modest tits through the fabric of the dress. You take a bit more food and eat as well as you can single-handedly as you watch Kiara's tongue works its magic. Blaire tries to do the same but Kiara has a knack for hitting the right spot at the right movement. After the second time she almost spills her drink, Blaire stops trying, grips the edge of the table, and focuses on the pleasure Kiara is giving her. Evidently, watching you cum down Kiara's throat during a facsimile of domestic bliss already has Blaire on edge and Kiara's talented tongue seals the deal. Blaire's breathing starts to quicken as her lust builds towards a crescendo. Kiara senses this as well and decides to tease Blaire a bit. She brings her to the edge and keeps her there, slowing down her licking to draw things out for a bit longer.
Blaire's eyes squeeze shut as she focuses on the pleasure and her impending release. You smirk and slam a pulse of psychic energy into Kiara's mind. She lets out a surprised //*yelp*// directly into Blaire's pussy and, with a growling moan, starts to voraciously eat the cheerleader's shaven cunt. The sudden intense licking pushes Blaire over the edge. She drops her head back and her screams of ecstasy fill your dining room. She screams over and over, only pausing for a few gasping breaths. Her orgasm hits its peak quickly, and Kiara slows her linger to ease Blaire back down. Blaire slumps back on the chair, eyes closed, and rides out the tail end of her climax, groaning sharply with each new movement of Kiara's tongue. Soon, the orgasm has faded completely and Blaire stares at the ceiling, her hands clasped on her head. A few seconds later, Kiara crawls out from under the table, her carefully arranged hair a tasseled mess.
Blaire's head lolls towards Kiara and gives her a warm smile. Kiara runs her tongue along her lips, returns the smile with equal warmth, and sits back down to finish her own meal. You and Blaire just sit at the table, smiling contently, as Kiara finishes eating. While she does play it off fairly well, you can tell how much sucking your cock and eating Blaire out has affected Kiara. Despite the horniness slowly overwhelming her mind, you let Kiara finish her meal before you make your move. When she is finally finished you stand, still sans pants, and walk around the table to where the two ladies are sitting. Both of them watch your cock as it bobs towards them with barely disguised hunger. You step up next to Kiara, move her empty plate and utensils to the side and then politely offer her your hand. She's slightly confused but puts her hand in yours (she's curious as to where you are going with this). You guide her up, move the chair out of the way, and then gently push her towards the table. When her thighs touch, you put some pressure between her shoulders and bending her over the table. Blaire is watching this with intense lust and her breathing quickens when Kiara rests her hands on the table and arches her back.
You lift Kiara's dress, line your cock up with her pussy, and push into the redhead's dripping cunt (all while smiling and maintaining eye contact with Blaire). Kiara moans loudly, which turns into a startled scream of pleasure when you flood her mind with your power. You slide your hands under Kiara's dress to grab her ample hips and, without so much as a warm-up, start slamming your cock into her as hard as you can. It takes less than a minute of this intense fucking for Kiara's first orgasm to slam into her. Her body tenses and a shudder runs up her legs, culminating in an ecstatically screamed @@.kiara;FUCK!@@ as she reaches her limit. Kiara's screams get louder as she starts pushing back to meet your thrusts, drowning out the loud slapping sound of your thighs on her ass. Blaire watches her friend cum on your cock from only a foot away, panting quietly through slightly parted lips. You pull back some of the energy and Kiara's orgasm subsides then slow your hips until you are just holding yourself inside your friend's quivering cunt. You reach down to gently stroke Blaire's hair and give her a reassuring shoulder squeeze. She looks down at where your cock is still buried in Kiara's cunt, then gives you a bright smile.
It takes Kiara a minute or two to recover from her climax and start to weakly push back against your shaft. Her arms wobble slightly, so she lowers herself to the table instead, resting her upper body on the surface. You start thrusting again, matching Kiara's movements and gradually pouring more psychic energy into her mind. Kiara moans loudly as you start fucking her harder. Soon, each thrust is enough to push her thighs against the table and rocks the dishes and utensils. A particularly hard shove knocks over Blaire's water glass (thankfully empty). The sound of it hitting the table seems to break Blaire out of her lust-addled trance. Her cheeks flush from embarrassment and she quickly stands. She gives you a quick kiss and then, after a moment's thought, ducks down to give Kiara one as well (who tries to get tongue involved, but Blaire pulls back too fast). She gives you a warm smile and reaches down to grab your ass.
@@.blaire;''Blaire:'' "I'm going to clean up. You take care of her."@@
She pushes against your ass, urging you to fuck cunt, for a few more seconds, and then lets go so she can starts to clear the table. You give her a wanton smile and fuck Kiara harder, making the table shake even more. Despite you making things difficult, Blaire manages to efficiently clear the table. By the time Blaire has the leftovers put away, you have driven Kiara to a second screaming orgasm. Blaire pauses her cleaning to watch as the redhead thrashes and screams beneath you, then turns back to work. Kiara's third orgasm as Blaire is finishing the dishes and she rushes back to the dining room, still wearing her rubber gloves, to watch the ecstasy contort her friend's face. As Kiara's orgasm fades, Blaire strips off the gloves and leans down to push some of Kiara's hair out of her face. She takes one look at her friend's lust-addled expression then gives you a beaming smile. Blaire then walks around the table and slips one of her arms around your thrusting waist.
@@.blaire;''Blaire:'' "Are you close, my love?"@@
You stop holding back, nod to Blaire, and start fucking Kiara harder. Without your mental restraints, the pleasure builds quickly and, after a minute of hard strokes, you pass the point of no return. You groan to let Blaire know you're close and she pushes you back with a surprising roughness so that you slip out of Kiara's cunt. Without skipping a beat, she wraps her hand around your slick cock and begins to stroke. Your cock throbs in her hand and she speeds up her stroking. You tense and Blaire pulls you down for a kiss just as you shoot your first thick rope of cum across Kiara's ass. You open your mouth to moan and Blaire takes the opportunity to slip her tongue past your lips. The two of you make out as Blaire milks a half dozen thick ropes of cum out of your cock and onto Kiara's plump ass, pussy, and thighs. The kissing and stroking keep going even after the last shot of cum has dribbled down Blaire's fingers. After a minute, Blaire finally breaks the kiss and looks down at Kiara (who is currently panting and babbling softly to herself).
@@.blaire;''Blaire:'' "You go relax and I'll help her clean up."@@
She gives you one last kiss and gently pushes you towards the door. You take one last look at Kiara, lying insensate on the table, her dress flipped up, and ass covered with your spunk, and then leave the room a satisfied man.
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<</if>>\<<if $temp1 is 1>>\
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<div id="evePervFrame"><div id="areaTitle">Blaire Takes the Lead</div></div>
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Blaire is half-heartedly dancing while some spiky hair tanned guy is trying to dance up on her. She is shuffling her feet and tapping away on her phone, completely ignoring her would-be dance partner. You get within a few feet of her before she finally notices your approach. She looks up, gives you a half hearted smile and a quick kiss before going back to her phone. The guy attempting to dance with her gives you a dirty look but is quickly distracted by a passing pair of breasts barely covered by a bikini top and veers off. Confused by Blaire's less enthusiastic than usual response, you give her a questioning look. Blaire leads you to the edge of the dance floor, heedless of who she bumps into, and hands you her phone with a pout.
@@.blaire; ''Blaire: '' "Kiara won't come!"@@
You give her an odd look, she shakes her head and stomps her foot in frustration.
@@.blaire; ''Blaire: '' "You bought her a fancy dress and she refuses to come out and wear it. I want to dance with Kiara!"@@
She shows you her phone and sure enough, there is a fairly large text chain of Blaire cajoling Kiara into putting on the dress Blaire bought her (with your money) and come out dancing. Judging by the tone of her texts, Kiara is starting to lose her patience. You take out your phone and shoot a text to Kiara.
@@.player; ''Your Text:''@@ @@.playerT; Sure you don't want to come out and dance with Blaire?@@
Kiara responds a few seconds later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Yeah no. I'm not even comfortable dancing normally in front of people. Dancing in public while wearing something Blaire picked out is horrifying. It would be different if it was just you and Blaire.@@
Blaire reads the texts and she suddenly perks up. She grabs your hand and starts dragging you towards the exit.
@@.blaire; ''Blaire: '' "Kiara's a genius!"@@ Blaire pulls out her phone and summons an autocab. @@.blaire;"Tell her to put on the dress and meet us at my place. We can all dance there."@@
Considering that you just got here and paid the cover, you're about to object to leaving but Blaire seems pretty determined so you just go along with it. Blaire's phone buzzes with Kiara's reply. You read it over Blaire's shoulder and Kiara does not seem super happy with the idea but is open to meeting up. A sudden idea pops into your head on how to sweeten the pot for Kiara. You whisper the idea to Blaire and a wicked smile crosses her face. She speeds up a bit and the two of you quickly exit the club, walk past the long line of waiting clubbers, and head towards the waiting stand of autocabs. Her phone pings and one of the autocabs opens its gull-wing doors.
Blaire climbs into the cab slowly. First by bending over and placing her hands on the seat. This causes her already short dress to pull up higher revealing the bottom of her ass and the barest hint of her pussy. You take out your phone and snap a picture. Next she lifts one leg and places it on the seat, pulling the skirt even further and fully exposing her vagina (you take another picture). Finally she pulls her other leg in and pauses for a brief second on her hands and knees, the dress hiked up almost to her waist (another picture). She turns and blows a kiss over her shoulder (one last picture). Someone whistles from the line behind you and Blaire crawls over to the far side of the cab. You slide in behind her and hand her your phone. She flips through the pictures with a bright smile on her face and then sends them to Kiara. The autocab doors shut and it starts driving towards Blaire's house. The drive is fairly silent, Blaire cozies up next to you and relaxes as the city passes by and you enter the suburbs. En route, her phone buzzes with a simple message from Kiara @@.kiaraT;Fuck you, I'll be there@@. Blaire's smile widens even more and she climbs into your lap and rests her head on your shoulder. Feelings of anticipation, happiness, and lust bubble up in her mind.
A short time later, the autocab pulls into the cul-de-sac. As it passes Kiara's house, the front door opens and Kiara emerges, wrapped tightly in her long puffy coat (which is really suspicious given the temperature). She walks towards Blaire and makes it there just as the two of you are getting out of the cab. Blaire squeals happily and pulls Kiara in for a tight hug and gives her a quick kiss. Kiara looks a bit awkward at the affectionate greeting and lets herself be led to the front door. Blaire throws open the door, tosses her things haphazardly onto a chair, and immediately turns on the tv. She shuffles through several music channels before settling on a club/dance station. You enter with Kiara and find Blaire already dancing alone to the music. She cranks the volume and beckons Kiara closer. Kiara shakes her head and an exasperated Blaire dances over, grabs her coat, and pulls her into the center of the room. With one sudden move, Blaire throws open Kiara's coat and pulls it off her shoulders.
Kiara is wearing a black halter-style wrap dress. The top is little more than a band of stretchy fabric, a little wider than your hand, that leaves her back, shoulders, and the slides of her tits exposed. The dress wraps tightly around her torso, hips, and enough of her thighs to just cover her pussy and most of her butt. <<if $kiara.level is 3>>The only things missing from the club look is the heavy makeup and high heeled shoes (probably for the best, having Kiara break an ankle would ruin the fun).<<elseif $kiara.level is 4>>Kiara has put a bit more effort into the makeup than usual and is wearing small wedge sandals (not very high, Kiara does not want to sprain an ankle). <</if>> Kiara fights Blaire for a few seconds (which causes enough bouncing that you're surprised her top is still on) before sighing in resignation and letting the blonde woman take her jacket completely off. Blaire tosses the jacket onto the chair with her own stuff and grabs Kiara's hands. She walks/dances backwards, dragging Kiara to the center of the room. You move to follow but a small head shake from Blaire stops you. She gives you a meaningful look and then nods to the couch. You sit down where she indicated and Blaire starts to dance with Kiara.
Dancing may be a bit charitable at first. Blaire sways, twists, and moves with the grace of natural ability and lots of practice. Kiara kind of just stands there and sways awkwardly. Sensing her hesitation, Blaire circles behind Kiara, wraps her arms around her waist, and presses herself tightly to the redhead's back. The two of them sway to the music, Blaire guiding Kiara and helping her get used to the rhythm. It takes a few songs, but Kiara soon starts to loosen up. She doesn't have Blaire's moves but she finally starts to enjoy herself (though judging by how horny she's getting, that may be because of Blaire's body rubbing against her back). The next song to come on is a bit faster and Blaire lets out a happy squeal, spins around until she's facing Kiara, and wraps her arms around the redhead's neck. Blaire starts to dance a lot more provocatively, pushing one of her legs between Kiara's and rubbing their breasts together. Kiara's lust skyrockets at the contact and a flush creeps down her face and down her chest. Blaire notices this as well and with a sultry smile, spins and presses her ass against Kiara's crotch. She reaches up and wraps her arms around Kiara's head, stretching her body and causing her already small dress to ride up even further (this also pulls it down and her nipples come very close to popping out of the top).
The dancing quickly becomes a lot less dancy and much more grindy. Kiara sways along with Blaire, her hands running up and down the blonde's body and just teasing the edges of her dress. The sexual tension builds seemingly in time with the music, as it builds so does the horniness of both women. Finally, just as the next song hits its drop, Kiara lets out a small growl of frustration, yanks down the top of Blaire's dress, and cups her tits. Blaire lets out a little yelp of surprise, which quickly turns to a moan when Kiara pulls her close, plants a series of kisses on her neck, and lightly pinches her nipples. Blaire arches her back, pushing her ass back and her tits out, then tilts her head to give Kiara more room. The music now forgotten, the two women continue their fun as your cock starts to harden. Blaire lets out a small gasp and turns to plant a soft kiss on Kiara's lips. It catches the redhead by surprise but she soon closes her eyes and melts into the kiss. Kiara slides her left hand down Blaire's taut stomach and lightly runs her fingers down her wet slit. Blaire inhales sharply and moans into Kiara's mouth. The redhead's fingers find Blaire's clit and start to slowly circle it. Kiara quickly picks up the pace and her fingers start to move in unison with the throbbing beat of the song. The pleasure courses though Blaire and her body starts to undulate, pushing her hips into Kiara's hand. You lean back on the couch, undo your pants, and start stroking your cock. By this point, both women are breathing heavily and you can feel the waves of lust filling the psychic plane.
A sudden inspiration sparks in Kiara's mind. She breaks the kiss and pulls her hand from between Blaire's legs. Panting from the kiss, Blaire lets out a disappointed whine and tries to pull Kiara's hand back into place. Kiara resists, places her hand on Blaire's stomach, pulls her closer, and whispers something into the blonde's ear. Blaire's pout slowly turns neutral as she listens then spreads into a wicked smile. They both look to you with similar hungry looks and Blaire stalks forward until she is between your legs. She gives you a quick kiss, wiggles her dress up around her waist, then turns away from you. Blaire lines your cock with her wet cunt and then slowly sits backwards. Inch after inch of your shaft slowly disappears into Blaire's pussy and you grab her hips. With a sharp pull and slight thrust of the hips, you bury yourself fully in Blaire. She lets out a yelp of pleasure, followed by a shuddering moan. Kiara walks forward, pulling the top of her dress open as she does, until she is standing right in front of Blaire. She slides a hand behind Blaire's head and pulls her forward. Blaire rests her hands on your knees and, after a slight hesitation, leans forward and runs her tongue across one of Kiara's large nipples.
Blaire starts to move her hips, slowly lifting up until only the tip of your cock is still inside and then lowering herself just as slowly. You let her set the pace for now and just watch her as she sucks, licks, and nibbles hungrily on Kiara's tits. Obviously enjoying the treatment, Kiara lets her hands roam across Blaire's hair, shoulders, and upper back. You relax and enjoy the show. Every few bounces, you grab Blaire's hips and slam her down hard, causing her to moan into Kiara's tits. Kiara lets out a shuddering sigh, widens her stance a bit, and slides one hand between her legs. The three of you enjoy each other for several minutes and both women inch closer and closer to their respective climaxes. You do pick up a small thread of frustration in Kiara's mind and decide to switch things up a bit.
You reluctantly push Blaire off your cock (getting an angry pout in return), kick off your pants, and lay on the couch. Grabbing Blaire's hips again, you guide her over to straddle you. She climbs on top of you, lines your cock up with her pussy, and drops herself down with a moan. You motion for Kiara to come over. A lustful smile crosses her face and she walks over to you. She stops next to your head, reaches under her dress, and shimmies out of her panties. You take a good look at her glistening pussy then grab her thighs and pull her forward. It takes a second for her to get what you want but then she climbs onto the couch and straddles your head. Kiara shuffles a bit to get comfortable and then lowers her dripping pussy onto your waiting tongue. You push your tongue as deep into her a few times before running it up to circle her clit. Both women start to move their hips, Blaire riding your cock and Kiara grinding herself on your face. With your head buried between Kiara's soft thighs you have to rely on your telepathy to figure out what's going on. Both women watch each other with an intense lustful gaze, each panting as they take their pleasure from you. Blaire is the first to make a move, leaning forward and wrapping her lips around one of Kiara's hard nipples. Kiara moans loudly and grinds her pussy down harder against your face, coating your mouth and chin in her juices.
You open your powers and let them guide you. Your hands go to Blaire's hips to guide her movements and your tongue dances across Kiara's pussy, hitting the right spots in exactly the right way. It does not take long before both women are nearing their climax. Kiara is fucking your face, sliding her slick pussy across your tongue in short jerky thrusts and Blaire is riding you hard, bouncing on your cock as fast as she can manage and still keep Kiara's huge tits in her mouth. You smile internally, and send a pulse of psychic energy through the connection with Kiara. Her body stiffens immediately and her hands scramble to grab Blaire's face and pull her up for an intense kiss. The second Kiara pushes her tongue into Blaire's mouth she cums hard and you can even hear her muffled screams with her thighs clamped around your head. She drops her full weight on your face, pushing your tongue as far into her as she can and circling her hips. Blaire slows her bouncing and fondles Kiara's tits, playing with her hard nipples and pushing the redhead's orgasm to new heights. It takes over a minute for Kiara to finally come down from her climax and she slumps forward, breaking the kiss with Blaire and squishing her huge tits onto your stomach. She lays there panting for breath as Blaire starts riding you harder.
Knowing what Blaire is waiting for, you stop holding back and start thrusting your hips up to meet her cunt. Kiara weakly raises an arm and pushes Blaire's stomach. The blonde doesn't notice at first but then leans back, resting her hands on your thighs. This does two things, it changes the angle so that your cock is now hitting the most sensitive spots in Blaire's cunt and it gives Kiara enough room to dive forward and slide her tongue along Blaire's clit. It does not take long for you to reach your peak and your cock swells within Blaire's pussy. She gasps and starts riding you harder, one of her hands going to Kiara's head. You slam Blaire down one last time and hold her tight as your cock starts to pulse. Shot after shot of cum fills the blonde's eager pussy and she orgasms before the second shot. Blaire screams and her entire body goes rigid. The hand on Kiara's grips tight enough that it has to hurt and Blaire's entire body starts to quiver in ecstasy. Kiara keeps licking, dragging out the orgasm of the woman screaming and twitching above her. Both you and Blaire are locked in a closed loop, each of your pleasures building and reinforcing one another. Blaire is the first to break. Her orgasm fades and her arms give out, causing her to flop back onto your legs. This also causes your cock to spring forward and slap Kiara in the face. She's shocked for a second but gives it a quick kiss before starting to giggle. Blaire joins in with her own panting laughs.
Everyone lays around for several minutes as they catch their breath, Kiara still on top of you and Blaire sprawled out on the couch with her pussy filled with cum.
@@.blaire; ''Blaire: '' "♥Fuck♥ … //*pant*// … you two are … amazing!"@@
Kiara crawls forward and slides her tongue into Blaire's pussy, causing the blonde to spasm and yelp in surprise. Kiara enjoys the taste of your combined juices for a few seconds before sliding further up and tenderly kissing Blaire. Blaire returns the kiss and then Kiara slides off the couch and moves to gather her things. You get up as well, leaving a very tired Blaire on the couch, her legs spread and her dress around her waist. You gather your own things and by the time you're done, Blaire is already snoring softly. Kiara gives you a brief smile, puts on her coat, and heads out. You arrange Blaire to be a bit more comfortable, drape a blanket over her, and then leave yourself.
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<<elseif $temp1 is 2>>\
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<div id="evePervFrame"><div id="areaTitle">Kiara Takes the Lead</div></div>
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As you circle the edge of the dancefloor towards Blaire, two things catch your attention. First, Blaire is already horny. So much so that you can pick her out even against the high levels of background lust that saturates the inside of the club. Second, her attention is focused entirely on her phone. She is typing away at it while swaying vaguely to the music. In the short time it takes you to reach her, a guy emerges from the crowd and attempts to dance with Blaire, only to be completely ignored. The guy gives Blaire a dirty look, turns to you with a mediocre sneer that clearly says "good luck", then turns to dance up on the next woman that passes. You stand awkwardly just off the dance floor and wait for Blaire to notice your presence. After a minute or so, you give up and lean down and peer past her phone. She jumps and a flash of annoyance passes across her face before she realizes it's you. When she does, Blaire lets out a squeal of happiness and then pounces, tightly wrapping her arms around your neck and covering your face with kisses. You manage to push her away and yell over the music.
@@.player; ''You:'' "HEY BLAIRE, HAVING FUN?"@@
Blaire gives you another kiss and gestures vaguely around the room with her phone.
@@.blaire; ''Blaire:'' "NO! THIS PLACE IS LAME TONIGHT!"@@ She grabs your hand and pulls you over to the quieter booths. @@.blaire; "There, now we can talk. As I said, this place is lame tonight. All the cute people are taken or assholes."@@
You point to her phone.
@@.player; ''You:'' "If it's that bad, why hang out here on your phone instead of heading home?"@@
Blaire smiles wickedly and hands you her phone. There is an open text chain with Kiara. Blaire scrolls up to the beginning and beckons you to read. It starts with Blaire trying to convince Kiara that the club is boring and she needs some company. She refuses and says that she's comfy just where she is. Blaire asks what she's doing, which shifts to what she's wearing, then to outright flirting, and finally winding up at straight up sexting. The two women share some very graphic and imaginative scenarios with each other (some including you, some not). Blaire seems to be driving most of the conversation but eventually, Kiara starts to return in kind (probably after she got horny). Towards the end, you find a few pictures. The first few are of Blaire, a selfie from the dance floor, a more risque shot from the restroom mirror, and even a shot from inside a stall of her tight dress pulled up to reveal her shaven pussy. Kiara sends a few herself. A few of her lying in bed, a couple focused on her tits straining against the thin fabric of her t-shirt, the last one took over her shoulder and focused on the round curve of her plump ass. You raise an eyebrow to Blaire and make a typing motion. She nods.
@@.blaire; ''Your Text:''@@ @@.blaireT; Hey Kiara, its $player.name. Just met up with Blaire and wanted to know if you were free. We can meet up at her place, dance a bit and maybe …@@ You scroll back up the text chain. @@.blaireT; … try that third thing you two came up with.@@
A suspiciously short amount of time later, Kiara responds.
@@.kiara;''Kiara:''@@ @@.kiaraT; I'm down. If you head back now it will give me some time to shower and squeeze into that dress. Text me when you're close. @@
Blaire, having read the short exchange over your shoulder, bounces up to place a kiss on the side of your neck and then gives you a wicked smile.
@@.blaire;''Blaire:'' "Third thing huh? I like where your head is at."@@
She snatches the phone out of your hand and signals an autocab. Blaire links her arm with yours and the two of you head out of the club. You pass the line of people waiting to get in (Blaire draws a few not so subtle stares) and walk over to the autocab stand. One of the cabs opens the door and pings Blaire's phone. She skips over and practically throws herself into the cab. You follow a bit more sedately and climb in after her. Blaire pounces before the door even starts to shut, straddling your lap, yanking down the top of her dress, and ramming her tongue down your throat (you hear at least one "woo!" from the other people waiting for cabs). Her body undulates against yours, grinding herself down on your crotch as she lifts your hands to her pert breasts. The cab pulls away and starts heading towards Blaire's house. The ride is both eventful and anti-climatic. Blaire continues to grind herself on you as you caress, kiss, and lick her small nipples. Neither of you pay much attention to the world outside the window, though the fact that Blaire is often illuminated by passing lights means that quite a few people likely got an eyeful of your antics (though two people going at it in an autocab is not exactly a rare sight these days). However, your aggressive make-out session does not pass beyond that. Each time you try to take out your cock, Blaire pulls your hands to her ass or tits and resumes her affections. As you leave the city, Blaire sends a text to Kiara with your ETA.
The ride is fairly short and it is not long before you find yourself pulling into the cul-de-sac. Kiara is already waiting outside of Blaire's house in her conspicuously large jacket. The autocab pulls up and stops a few feet from Kiara. Blaire turns on the interior light to give Kiara a nice view of what the two of you have been up to and then exits the cab (not bothering to fix her dress over her tits or ass). She walks to Kiara and pulls open her jacket. Blaire nods happily at what she sees and then leads Kiara to the front door, her modest tits bouncing as she climbs the steps. You grab Blaire's phone from where she dropped it in the cab and follow.
By the time you reach the door, Blaire already has some club music blaring and Kiara has doffed her jacket. Underneath, she is wearing the dress that Blaire bought for her at the mall (with your money). It's a black halter-style wrap dress. The top is little more than a band of stretchy fabric, a little wider than your hand, that leaves her back, shoulders, and sides of her tits exposed. The dress wraps tightly around her torso, hips, and enough of her thighs to just cover her pussy and most of her butt. Kiara has put a bit more effort into the makeup than usual and is wearing small wedge sandals (not very high, Kiara does not want to sprain an ankle). The two women are already "dancing" in the middle of Blaire's living room. They are grinding against each other and swaying in time with the music. Blaire has still not fixed her dress and Kiara is taking full advantage, roughly grabbing the blonde's ass and teasing her small nipples. Blaire is giving as good as she is getting, trailing a line of kisses down Kiara neck, across her collarbone, continuing down her exposed cleavage, before lightly biting Kiara's nipple through the stretchy fabric of her dress. You join them pinching, groping, and kissing any exposed flesh that you can reach.
After a few minutes of your dance/foreplay, Blaire reluctantly breaks away. She gives you a questioning look.
@@.blaire;''Blaire:'' "Still want to do number three?"@@ You nod and a bright smile crosses her face. @@.blaire; "Yay! Be right back!"@@
Blaire leaves and you and Kiara drop any pretense of dancing. You pull the thin fabric of her dress aside and hungrily start sucking on her huge tits. Blaire returns a short time later, with a blanket. She lays it out in front of the couch, sits down, and pulls her feet up. Kiara walks over, kneels on top of the blanket and puts both her hands on Blaire's knees. The blonde gives her a bratty smile and tries to keep her knees shut, forcing Kiara to pry her legs open. As soon as she has room, Kiara dives in with a lustful snarl and buries her face in Blaire's sopping wet pussy. Blaire lets out a drawn out moan and arches her body.
@@.blaire;''Blaire:'' "♥Oh fuuuuckk♥ … //*mmm*// … Why did I wait so long to … //*ngh*// … hook up with you?"@@
Kiara makes a vague noise and pushes her tongue further into Blaire, cutting off whatever she was going to say next. Not to be left out, you kneel behind Kiara, take out your cock, and pull up her dress a few inches to expose her pussy. Judging by how wet she is and the amount of lust in her mind, Kiara must have been getting herself warmed up before you all met up. You line up your cock and push into her pussy, easing inch after inch into her warmth until your hips touch her ass. You shuffle a bit to get comfortable and then start thrusting. Kiara moans into Blaire's cunt, grabs the blonde's ass, and starts pulling her harder onto her waiting tongue. You start thrusting harder, your hips slapping into Kiara's plump ass, sending small waves with each hit. It does not take long before you are plowing Kiara with rapid strokes. You push up her dress and grab her ass with both hands, using the grip to fuck her even harder. Being fucked in her already horny state, not to mention having her face buried between Blaire's legs (Kiara has fantasized about Blaire for almost as long as you have), is rapidly driving Kiara towards her first climax. Her moans are muffled by Blaire's slit but her heavy breathing is coming out more and more ragged as she nears the edge. Blaire watches the redhead between her legs with rapt attention, moaning and squirming with each twitch of Kiara's tongue. Kiara hits her limit and you slow down a bit, trying to drag things out just a bit longer. She lets out a frustrated groan and starts pushing herself backwards to meet your thrusts. You let her try for a few seconds before slamming forward and driving a torrent of psychic energy into your connection. Kiara cums instantly, letting out a loud @@.kiara;FUCK!@@ before the force of your thrust pushes her face back into Blaire's cunt. You don't let up, continuing to slam the redhead as her body spasms and she rides out the pleasure bouncing through her mind and body. Kiara goes wild on Blaire's pussy, screaming, moaning, and licking whatever she can get in a frenzy and smearing the blonde's juices across her face. Blaire's eyes flutter close and she leans back to enjoy the sensations.
You slow your thrusts as Kiara's climax begins to wane, finally stopping when it has passed completely. Kiara remains betweens the two of you, still fully impaled on your cock and her face between Blaire's legs, for a minute or two as she tries to catch her breath. Blaire taps her gently on the head and indicates for them to switch places. It takes a few seconds to sink into Kiara's lust-addled mind but she finally smiles. You pull out of her and, still panting from the orgasm, crawls onto the couch. Blaire slides down to her knees on the floor. She gives you an intense kiss, her hand dropping to stroke your wet shaft, before turning and bending over. Kiara slumps on the couch in a haze, her legs spread lewdly and her feet still on the floor. Blaire crawls between her legs and plants a few kisses on her thighs. You line up your cock with Blaire's pussy and start easing it forward. She sighs happily, ending in a moan which is cut off when your thrust pushes her face into Kiara's cunt. The redhead moans and starts to play with her huge tits. After Kiara's attention, Blaire is already close to cumming so you start with slow lazy strokes. Enough to keep her near climax but not enough to push her over. This continues for several minutes, just enjoying the tightness of the athletic blonde's pussy while you watch her eat out your best friend. Every so often, you drive forward a few times, slamming into her pussy as hard as you can. Each time, Blaire lets out cute muffled //*yips*// and several loud moans. Kiara appreciates the effect as well, the vibration of Blaire's moans, coupled with how enthusiastic her tongue gets, encourages you to keep fucking her harder. Despite her general inexperience, Blaire is pushing Kiara towards a second orgasm. You put a trickle of energy into your connection with Kiara, not enough to make her cum, but enough to crank the pleasure she is feeling to a new level. At the same time, you stop holding back and give up teasing Blaire. You start thrusting harder and you can feel all three of your climaxes rapidly approaching. Kiara's breathing is getting heavy and she starts thrusting her hips against Blaire's face, the occasional moan or unintelligible word escaping her lips. Blaire starts thrusting backwards, trying to keep you as deep in her pussy as she can. Her moans are muffled but getting louder by the second.
The timing is excellent. You and Kiara hit climax almost at the same time. You tighten your grip on Blaire's hips and bury yourself as deep as you can before letting loose. Kiara grabs Blaire's hair and starts to hump her face. After a few thrusts, her entire body starts to convulse as her ecstasy cascades through her body. Your cock continues to pulse, sending rope after rope of cum into Blaire's pussy as Kiara screams, moans, and babbles incoherently. This sets Blaire off a second later. She goes rigid and a tremor starts in her legs and rolls up her body. Her screams are muffled by Kiara's rough treatment (which is probably the only thing keeping her from dropping on the floor). You hold Blaire tight, even after your last spurt of cum, letting her twitch and shake as a huge orgasm dances through her body. Kiara finally stops screaming and lets go of Blaire's hair, dropping backwards with a deep sigh. She flops bonelessly backwards and goes still, staring vaguely into space and panting heavily. Blaire's climax passes not long after and you ease out of her twitching cunt. She lets out a satisfied groan and then slowly climbs onto the couch, straddling Kiara, giving her an intense kiss, and then resting her head on the redhead's shoulder.
The three of you sit there for several minutes, each attempting to catch your breath. Kiara and Blaire are both messes, their dresses are closer to belts at this point and their hair and makeup are complete losses. Your cum leaks from Blaire and onto Kiara's stomach and mound. Kiara's eyes come back into focus and she is the first to stir. She quickly stops, raises her eyebrows, then looks at you and taps her head. You tap into her mind.
@@.kiara;''Kiara:'' ⚞//Uhhhh … Is she asleep?//⚟ @@
You check on Blaire's mind. Then move around the couch and look at her face. Her eyes are closed, her breathing steady, and she is drooling slightly on Kiara's shoulder.
@@.player;''You:'' ⚞//Yep, she is. She does that sometimes.//⚟@@
Kiara looks a bit exasperated and makes a hand motion.
@@.kiara;''Kiara:'' ⚞//A little help then?//⚟ @@
You give her a smirk and then (after a glare from her) nod in agreement. Blaire is a heavy sleeper and you further reinforce this with your powers. You take her arms and, with Kiara's help, gently maneuver her until she is laying on the couch. Kiara stands and then stretches.
@@.kiara;''Kiara:'' ⚞//Fuck, I am beat. I'll take care of Blaire. I need to shower and change before I head back. I may even just crash here. Her bed is big enough and if she sleeps as heavily as you say, then she may not even notice. Help me get her upstairs.//⚟ @@
Between the two of you, you manage to carry Blaire upstairs without waking her up. You strip her down and get her into bed (towel first to keep things clean). Kiara walks you to the door, gives you a quick goodbye, and starts to clean the living room before she heads to the shower. You yawn and head back to your own house.
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<<elseif $temp1 is 3>>\
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<div id="evePervFrame"><div id="areaTitle">Dirty Dancing</div></div>
Even with the flashing lights, the blaring music, and the crowd of sweating bodies, your connection allows you to unerringly hone in on Blaire. You first catch sight of her leaning up against one of the pillars near the edge of the dance floor, drink in one hand, phone in the other, and a beaming smile on her face. When you enter her line of sight, she downs the rest of the drink, lets out a high-pitched squeal of excitement, and takes a running jump into your arms. You just barely manage to catch her (and yourself) before you fall over and she wraps her legs around your torso. Blaire sloppily kisses you, pushing her tongue into your mouth, and you barely manage to grab a hold of her half-exposed ass to keep from dropping her. The two of you draw quite a few stares and at least one wolf whistle (well, Blaire's half-covered ass does at least). Blaire keeps kissing and grinding herself on you until you push her face away. With her legs still around your waist, she looks down at you with a mixture of lust and joyful excitement.
@@.blaire; ''Blaire:'' "GUESS WHAT!"@@
She bounces slightly and you stagger.
@@.player; ''You:'' "BLAIRE? CAN I PUT YOU DOWN BEFORE I GUESS?"@@
Blaire's expression falters and then she looks down at your wobbly legs. She gives you a sheepish grin, a quick kiss, then lowers her legs to the ground. You stretch your back as she pulls her dress back into place (much to the disappointment of the guys at the table nearby). Blaire grabs your hand and drags you to a quieter area near the booths. She gives you a kiss and giggles a bit drunkenly.
@@.blaire; ''Blaire:'' "Hehehe, Sorry $player.name. I forgot you're all …"@@ She frowns slightly and searches for the least insulting way to say weak. @@.blaire; "… shaky."@@
Could have been worse.
@@.player; ''You:'' "What's up? You seem a lot more enthusiastic than usual."@@
Blaire's beaming smile returns and she starts bouncing excitedly.
@@.blaire; ''Blaire:'' "Guess what!"@@
You're about to answer her when you sense a familiar mind entering the building and your eyes go wide. Her eyes dart over your shoulder and her smile somehow gets even wider. She starts to wave wildly and jump in place in an attempt to get the newcomer's attention (and consequently, the attention of the people in surrounding booths). You turn to see Kiara, awkwardly mincing towards the two of you on the same wedge sandals that Blaire bought for her at the mall. She is clutching her long coat tight to her body, presumably to cover up the rest of the outfit, and looks extremely uncomfortable and just a bit scared. Blaire rushes over and gives her an intense bear hug. Kiara returns it and then gives you a look, which you return with a reassuring smile.
@@.player; ''You:'' ⚞//How the hell did she manage to convince you to come out?//⚟@@
You get a quick image of Kiara, standing in one of the restroom stalls at JPU, looking down at Blaire kneeling at her feet with her face buried between the redhead's legs.
@@.kiara; ''Kiara:'' ⚞//Let's just say, she's really convincing.//⚟@@
The two of you share a conspiratorial smile and Blaire takes Kiara's arm in her own then leads her over to you.
@@.blaire; ''Blaire:'' "Kiara's nervous, so we are going to get some drinks and then go dancing!"@@ Kiara looks like she's going to protest but is cut off by Blaire before she can say anything. @@.blaire; "Drinks and Dancing!"@@
Not waiting for an answer, she drags Kiara over to the bar. You give her a sympathetic shrug and then find an empty booth to claim. They return surprisingly quickly (or not that surprising given how Blaire is dressed) and you all settle into the booth. The three of you chat happily as the two of them drink (Blaire got one for you as well but you don't partake). It takes two drinks and a lot of cajoling/complimenting for Blaire to convince Kiara to finally take off the coat, revealing the form-fitting black halter-style wrap dress. It takes another two before Kiara even considers dancing. Blaire excitedly takes the redhead's arm and pulls her onto the dancefloor. You trail behind and extend your obfuscation field, just in case.
Blaire and Kiara make their way to a relatively less crowded corner of the dancefloor near the far wall of the club. Even with a few drinks in her, Kiara is not yet comfortable enough to do her usual uncoordinated dance. Instead, she just awkwardly shuffles and sways in place. Blaire however, throws herself into the dance, grinding against Kiara, running her hands down the redhead's body, and doing a pretty decent approximation of just fucking Kiara with her clothes still on. You dance up behind Kiara, lean close, and wrap your arms around her waist.
@@.player; ''You:'' ⚞//Stealth field's up and I can't pick up anyone filming either. If you want to have fun, go for it. //⚟@@
Kiara hesitates for a second, nods, and then starts to get a bit more into the music. Blaire's excitement grows when she sees Kiara start to loosen up and she grabs her waist to guide her movements. By the start of the next song, the two women have gotten closer and their movements slower. Within a few songs, their dancing gives way to grinding and rubbing their bodies together. Their horniness grows rapidly and you catch the occasional glimpse of stiff nipples pressing against their tight dresses and flashes of their glistening pussies. Hands begin to disappear below hems and by the fourth or fifth songs, they are pretty much just swaying to the music as they make out and finger each other. You're pretty much an afterthought until Blaire breaks their kiss and looks at you with intense hunger. She reaches over Kiara's shoulder, grabs your shirt, then pulls you down for an intense kiss. After a few seconds, she pulls back and whispers in your ear.
@@.blaire; ''Blaire:'' "We need to fuck, now!"@@
You slide your hand down to Blaire's ass and then look at Kiara, who is still pinned between you and Blaire. She gives you a glassy-eyed look and pants softly.
@@.player; ''You:'' "Call a cab and head to your place?"@@
Blaire is almost too horny to think straight (the alcohol probably isn't helping) and you see a brief mental calculation run through her head. She looks at Kiara, shakes her head, and takes your hand.
@@.blaire; ''Blaire:'' "Too long!"@@ She steps around Kiara, grabs her hand, and starts to pull the two of you towards the restrooms. @@.blaire; "You too, come on!"@@
Blaire drags the two of you towards the women's restroom, marches right past the line, and towards the far end of the room. There are at least a dozen women in the room checking their makeup and taking selfies (one is suspiciously rubbing her nose and putting something in her purse). Blaire leads you to the furthest stall (thankfully empty) and drags you and Kiara inside. She is too focused to notice that no one is paying attention to any of you.
As soon as the door to the stall closes, Blaire locks it and shoves Kiara against the wall. She lets out a //*yelp*// of surprise, which is quickly silenced when Blaire presses her body against Kiara's and shoves her tongue into the redhead's mouth. Without breaking the kiss, Blaire pulls the top of Kiara's dress aside and lets her H-cup tits bounce free. She takes one of the huge tits in one hand as the other reaches back and hikes her dress above her ass. Blaire bends forward slightly and arches her back. Given an unmistakable invitation and sensing the urgency in her mind, you simply pull out your cock, step up behind Blaire, and push into her dripping pussy in one smooth motion (thankfully her heels are high enough to give you a perfect angle). She moans into Kiara's mouth as you fully sheath yourself inside of her. The kiss with Kiara breaks for just long enough for Blaire to give you a smoldering look over her shoulder as she begins thrusting her ass backward. Wrapping your hands around her hips, you slam your hips forward to meet Blaire's thrust. She barely manages to contain her scream of pleasure and has to lock her lips with Kiara to stay quiet. You tighten your grip on her hips and start fucking the nubile blonde with rapid hard thrusts, quickly building to a rapid-fire pace. With the alcohol, dancing, and pervertedness of the situation, Blaire rockets towards her climax at breakneck speed. As she gets closer to her limit, Blaire pushes back harder and her muffled grunts get louder. She braces one arm on the side of Kiara's head and uses the leverage to shove herself back harder onto your cock. Her other hand slides down between Kiara's legs and under her dress, quickly finding the redhead's drenched slit. Kiara lets out a moan of her own and returns the favor, her hand quickly finding its way between Blaire's leg to find the blonde's clit.
Thankfully, your powers mask your presence from the many women going in and out of the restroom. Between Kiara and Blaire making out and fingering each other and you roughly fuck Blaire from behind, you would have already been found out by the people chatting, laughing, and gossiping only a few feet away. The sounds of heavy breathing, muffled moans, and skin slapping skin, soon reach a crescendo and you reach your limit. With a groan, you yank Blaire's ass tightly against your hips and release your load deep into her quivering cunt. At the feeling of your warmth exploding into her, Blaire's orgasm slams through her mind. Kiara wraps her free hand around Blaire's neck and holds her close, as the blonde cheerleader screams into her mouth and as the huge orgasm tears through her body. Blaire's orgasm keeps going even after you finish shooting your seed inside of her, her body twitching and trembling as she is practically held up by you and Kiara's grips on her body. She comes down from her orgasmic high slowly, kept aloft by Kiara's skillful fingers and the feeling of your cum inside of her cunt. Her muffled screams slowly dwindle until they are nothing more than relaxed exhalations through her nose. Once it is fully gone, Blaire finally breaks her sapphic kiss, then turns to share one with you, twisting to keep your cock inside of her as she does. You stay like this, still connected and tongues dancing until your cock gets soft enough to slip out of Blaire on its own. A tremor runs through her body and she reluctantly stops kissing you. Blaire turns and whispers to Kiara, who is still a little zoned-out with lust and booze, and the two of them simultaneously turn to look at you with matching conspiratorial smiles.
Blaire turns around and as one they sink to their knees. Kiara dips down and takes the slick head of your soft cock between her lips, looking up at you as she lightly sucks on the tip of your shaft and carefully cleans it. Blaire gives the bottom of your shaft a quick kiss and then shuffles behind Kiara. She reaches around and sinks her fingers into the redhead's huge tits, pushing them together and lifting them to give you an amazing view. Refractory period be damned, you will yourself to get hard and your dick responds almost immediately. As you get more erect with each heartbeat, Kiara sits up higher and takes more and more of your shaft into her mouth. Blaire rests her head on Kiara's shoulders and then lets go of her tits. She watches them bounce for a second and then slides her hands between Kiara's legs to toy with the redhead's pussy. Kiara moans and pushes forward until your cock is in her throat. You already sense that they have more planned, so you hold back and just let Kiara massage your shaft with her throat. Blaire watches your shaft disappear between Kiara's lips with giddy excitement but you notice her eyes occasionally flickering between your legs. Suddenly, her eyes go wide and her smile stretches even further. Blaire jumps to her feet and leans in to whisper in your ear (Kiara groans in frustration at the sudden lack of stimulation).
@@.blaire; ''Blaire:'' "Looks like we're not the only people having fun in here."@@ Since she's right there, you grab her perky ass and pull her close. She squeals happily. @@.blaire; "♥Stop!♥ … I saw something fun! …Someone else is getting their cock sucked in the next stall … I bet Kiara's better."@@
Surprised and intrigued, you begrudgingly pull your attention away from the redhead deepthroating you for a few seconds, and, sure enough, there is a couple in the stall over in the middle of their own festivities. A woman is on her knees giving a very enthusiastic blowjob to the man who (quick mental check) she met a few minutes ago. Both seem to be enjoying themselves and you keep a bit of focus pointed in their direction. Kiara pinches your leg hard enough to make you jump and gives you a questioning look (as much as a look can be questioning with a cock in her mouth). Blaire notices this and excitedly ducks down to tell her what's going on with excited whispers. A wicked glint appears in the redhead's eye and she pulls off your shaft to whisper something to Blaire, who nods happily. They quickly stand and rearrange themselves, Kiara bends over and rests her arms against the wall separating you from the couple in the next stall. Blaire sinks down in front of Kiara, wedging herself so that her back is against the wall and her face is buried in Kiara's pussy. The blonde reaches up and spreads Kiara's pussy lips, giving you an enticing invitation, especially when her tongue darts up to slide across Kiara's clit. Not wanting to pass up another enticing offer, you step up, place the tip of your cock against Kiara's waiting cunt (again thankful for inefficiently high heels), and slowly push into her. Kiara moans loudly as you fill her, becoming louder when Blaire's tongue lashes against her clit and your shaft as it sinks into her friend. When your hips meet Kiara's plump ass, you give her a few seconds to get accustomed (and for Blaire to run her tongue along your balls), and then start to slowly thrust. Kiara moans and you hear her thinking loudly.
@@.kiara; ''Kiara:'' ⚞//You should lower … ♥a little slower♥ … the stealth thing … ♥fuck her tongue is amazing♥ … let the other people see and … ♥Yes! right there♥ … a bit … //⚟"@@
You slow down a bit and find a rhythm that lets Blaire have her fun as well, then alter your obfuscation field to bring the other couple into your bubble of imperception. They don't notice the three of you at first but when you start to fuck Kiara harder, the sounds of your hips slapping into her ass and her tits against the partition are unmistakable. The couple's attention shifts and the woman stops her sucking to bend down and see what's going on. She gets an eyeful of Blaire's ass, your cum dripping from her pussy, and your and Kiara's feet. Between the sounds and positioning of feet, it's fairly easy for her to figure out what's happening next to them. She excitedly whispers to her companion and he ducks down to check himself. There's a quick round of whispers, the sound of bodies moving, and then a loud //*thump*// as the woman's back hits the partition right where Kiara is bracing herself. You speed up your thrusts and Kiara moans loudly. Unfortunately, it becomes a bit much for Blaire (who doesn't enjoy her head slammed against the partition), so she slides out from under Kiara and leans against the wall. She gives you a satisfied smile, her face still wet from Kiara's pussy, and //*sighs*// contentedly Without having to worry about Blaire, you pick up the pace, driving into Kiara faster and faster, causing her to moan and groan with pleasure. She tries to muffle her noises as best as she can but even then, they are shockingly loud in the cramped tiled restroom.
The other couple seems to take a little courage (or inspiration) from the three of you and the woman moans loudly as the man slides into her. Wasting no time, he fucks her hard against the partition with less than an inch of metal separating her back and Kiara's chest. The woman's fingers appear on top of the partition, using it for support as the man lifts her feet off the ground and drives into her harder. Her legs wrap around his waist, her entire body weight held up by her legs and her grip on the top of the partition.
Kiara is already worked up from watching Blaire get fucked and quickly builds to a much-needed climax. Despite the obfuscation field, Kiara tries to keep quiet and her body shakes with the tension of not moaning out loud. Blaire watches her friend get closer to her release and then smiles wantonly. She puts a finger to Kiara's mouth and the redhead automatically wraps her lips around it, sucking it lightly. Once it is nice and wet, Blaire pulls it away, gives you a wink, and pushes it against Kiara's asshole. The reaction is immediate, Kiara lets out a sudden barking scream before she can stop herself and begins thrusting hard against your cock, meeting your hips halfway with a loud //*slap*//. Blaire pushes a little harder and the first joint of her finger disappears past the tight muscle of Kiara's ass. This proves too much for Kiara and she sets off like a firework. Her entire body starts convulsing from the orgasm and she collapses forward against the partition. Amazingly, she manages to keep in the loudest of her ecstatic screams, though her face turns bright red from the strain and her heaving gasps are more than enough to inform your neighbors that she is climaxing.
Spurred on by this, the couple starts fucking harder, the woman's ass rhythmically pounding against the partition. Blaire listens with the same wanton smile and, just as the woman's moans reach a fevered pitch, Blaire reaches up to the top of the partition and gently rests her hand over the woman's fingers. You're not sure if it's the surprise contact that sets her off but the woman's orgasm arrives a split second later. Pleasure explodes through her body and her moans are muffled by the wet sounds of sloppy kisses. Soon after, the man's own sounds of pleasure begin to mix with hers. His humping gets more insistent and with a final hard thrust that bangs her hard against the partition, he finishes inside his partner.
Kiara's orgasm begins to fade as the couple comes down from their own highs. Satisfied with her contributions, Blaire slides her finger out of Kiara's ass and lets go of the woman's hand. She then steps closer to you and leans in for a stage whisper.
@@.blaire; ''Blaire:'' "You can cum in me when you're ready."@@
She leans against the wall near Kiara then effortlessly lifts her leg and places it against the stall door at about head height. The couple next door goes quiet, save for their panting breaths, and listens. You tighten your grip on Kiara's hips and slam into her harder and faster, seeking your own release. Kiara groans loudly in response and pushes back to meet your hips. You're getting close and don't want Kiara to miss out, so you slam a torrent of energy into your connection. It catches your redheaded companion completely by surprise and a startled scream of pleasure leaves her lips as a second orgasm slams through her. Her entire body tenses and tremors begin rolling up her legs, which get more intense as she tries holding in the subsequent screams. You hold out just long enough to keep railing Kiara through the peak of her orgasm. When the pleasure begins to fade, Kiara slumps forward onto the partition and begins babbling something unintelligible (though you do make out "cock", "amazing", and "powers". Hopefully no one overthinks that last one). You pull out of her twitching cunt just as you hit the point of no return, turn to Blaire, and push your cock into her waiting pussy.
With her heels and the high angle she's holding her leg, you can only get the first quarter of your cock into her but it's more than enough. Just as you push past her lower lips, your cock spasms, and the first jet of cum coats the inside of her cunt. She coos happily as you pulse over and over, filling her cunt again with your load. Surprisingly, a small orgasm rolls through her body. It's not as intense as her last but when it passes a few seconds later, it leaves her mind in a state of fuzzy bliss. Once you're finished, you pull out and take a step back, leaning against the far wall.
Blaire slowly lowers her leg and slumps into the corner of the stall, smiling happily as she hugs herself. Kiara finally manages to catch her breath, stands up, and tries to move. Between the orgasms, the alcohol, and her heels, this proves to be too much and Kiara stumbles into Blaire. Your cheerleading friend manages to catch her and the two descend into a fit of lust-drunk giggles. The stall next door opens and the couple hurries out of the restroom (which draws quite a few whispers and outright comments from the other women in the room who suddenly notice them).
Blaire kisses Kiara lightly on the cheek, makes sure she's stable, then suddenly opens the door to the stall. She fixes her dress as she exits, in what would be in plain view of other patrons if you were not hiding obscuring her. Then, Blaire goes to the mirror, touches up her makeup, and walks out of the restroom with her head held high (she does not notice or care that a drop of your cum is sliding down her thigh). You and Kiara share a look, make yourselves as presentable as you can (Kiara's hair is untamable at the best of times, there is no hope of making it look anything other than "freshly fucked" now), then follow after Blaire. The two of you catch up to her waiting at the front of the club tapping away at her phone. As you walk up, Kiara holding your arm for support, Blaire shows you her ExcelDrive app, which indicates a waiting Autocab outside. You give her a thumbs up and offer her your free arm. She takes it and the three of you walk out of the club arm-in-arm (or shuffle out of the club in Kiara's case).
Outside, you pass the line of people waiting to get in and head to the taxi stand a bit down the road. You help the ladies into the waiting autocab and climb in after them. After the fun in the club, the ride back is pretty anticlimactic. The orgasms and alcohol have sapped both women's energy and they curl up together and fall asleep after only a few blocks. You wake them up a few blocks away and then once you arrive, help the groggy women to bed to sleep it off.
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 29>>\
''Mrs. Manino's Reality''
<<elseif $player.sneak gte 30>>\
''Mrs. Manino's Reality [Full]''
<</if>></div>\
You have not even stepped off your property before you sense a flare of lustful psychic energy from nearby. You summon your mental obfuscation and begin to track it to its source. The trail leads you to the Maninos' house near the entrance of the cul-de-sac. You walk around the side of the house and peer into the large glass doors leading to the kitchen. Mrs. Manino is leaning against the kitchen island, holding it with a white-knuckled grip. Her eyes and mouth are tightly closed in an effort to remain quiet from whatever is being done to her behind the kitchen island. She is slightly rocking back and forth, her short black curly hair gently swaying, and you can hear her heavy breathing even through the closed door. As you watch, her rocking gets faster, sweat rolls down the olive skin on her neck, and soft moans begin to escape her lips.
<<if $player.sneak lte 29>>\
Mrs. Manino's moans get louder and she slaps a hand over her mouth to try and stifle them. Her other hand goes to her rather impressive chest, pulling the floral house dress and plain bra aside and letting one pendulous breast swing free. She suddenly arches her back and tightly squeezes the free breast as her whole body goes rigid. She stands quivering against the island for a few seconds before collapsing forward. With Mrs. Manino now laying face down on the counter you can see that her knee-length dress is bunched up on her lower back and you can see the light brown hair of someone kneeling behind her.
Paige Walters, the mousy high school senior and frequent neighborhood babysitter, stands up from behind Mrs. Manino and licks her lips. She looks down on Mrs. Manino with satisfaction as she fixes her bulky sweater, buttons her baggy jeans, and slides her hand back under the older woman's skirt.
@@.generic;''Paige'': "I'm going to check on the munchkins and then head home, Mrs. M, need me the same time next week?"@@
Mrs. Manino lets out a happy moan which turns to a yelp when Paige bends down and bites her on the butt cheek. She laughs and walks further into the house. Figuring that the show is over, you decide to head back.
<<elseif $player.sneak gte 30>>\
You slip into the room unnoticed as Mrs. Manino slaps a hand over her mouth to try and stifle her increasingly loud moans. You move around the island just as she pulls her floral house dress to the side and frees one of her pendulous breasts. Rounding the island you first see that Mrs. Manino's knee-length dress is bunched up around her waist and that Paige Walters, the mousy high school senior and frequent neighborhood babysitter, has her face buried between Mrs. Manino's legs. Paige's face glistens with Mrs. Manino's juices as she happily eats her out. Not to be left out, one of Paige's hands is buried in her panties and the other under her baggy sweater.
A few seconds later, Mrs. Manino's back arches and she cums on Paige's tongue, her whole body goes rigid in pleasure. After a few quivering seconds, Mrs. Manino collapses onto the counter in a moaning heap as Paige continues to lick. Seeking her own release, Paige speeds up her hands, frigging herself with increasing desperation. With a sharp intake of break and a scream muffled by Mrs. Manino's sopping wet pussy, Paige cums as well.
When her own orgasm dies down, Paige stands up and licks her lips clean. She looks down on Mrs. Manino with a look of satisfaction as she fixes her bulky sweater, buttons her baggy jeans, and runs her hand between Mrs.Manino's legs.
@@.generic;''Paige'': "I'm going to check on the munchkins and then head home, Mrs. M, need me the same time next week?"@@
Mrs. Manino lets out a happy moan which turns to a yelp when Paige bends down and bites her on the butt cheek. She laughs and walks further into the house. Having seen enough, you leave unnoticed.
<</if>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 29>>\
''The Lees' Fun''
<<elseif $player.sneak gte 30>>\
''The Lees' Fun [Full]''
<</if>></div>\
You step out of your house and survey the neighborhood to decide where to go next. Screams and laughter draw your attention to the Walters' yard where you see that Paige, the oldest daughter, is watching the three Lee children run (or in the youngest's case flail wildly) through a sprinkler. Considering the fact that both Mr. and Mrs. Lee's cars are in the driveway your interest is piqued.
With a thought, your power pours out in a cloud of psychic energy, obscuring your presence to the minds of those around as you head towards their house. It takes a few minutes to find a way in but a quick hop of their garden fence leads you to an unlocked side door. You push it open and follow a thread of lustful energy through the house, eventually leading to an upstairs bedroom. At the top of the stairs, you hear the steady slapping of flesh on flesh and panting coming from the master bedroom. You push the door open and are greeted by a scream.
@@.generic; ''Mrs. Lee'': "♥OH FUCKKKK♥ //*pant*// ♥UGGGHHH♥"@@
Mr. Lee is relaxing on the bed with Mrs. Lee riding his cock. He has his hands behind his head and just watches as his petite wife screams, moans, and mumbles incoherently in pleasure as she bounces up and down. Mrs. Lee has her hands on her husband's chest, her feet on either side of his pelvis, and is slamming her small hips down as hard and as fast as she can manage. You watch for a few minutes and Mr. Lee begins to breathe heavily.
@@.generic; ''Mr. Lee'': "//*grunt*// Almost … there … are you ready?"@@
A demented smile instantly spreads across his wife's face and she nods frantically. He smiles and casually grabs one of her small breasts, twisting and pulling her nipple painfully. She squeals in pleasure.
@@.generic; ''Mr. Lee'': "Then what are you?"@@
Whatever she says is lost in her passionate moans and incoherent mumbling. He grabs her other nipple and pulls it as well. She screams and slams herself down after each word.
@@.generic; ''Mrs. Lee'': "I //*slap*// AM //*slap*// YOUR //*slap*// CUM //*slap*// DUMPPAGHHH♥!!"@@
Mrs. Lee lets out an ear-splitting scream and impales herself fully on her husband's shaft, twitching in pleasure as he shoots his load deep inside of her. When he finally finishes, she collapses on his chest, mumbling incoherently. They remain there for a minute until Mr. Lee gently rolls them both over and slips out of her. He gets up and leaves Mrs. Lee laying spread eagle on the bed, drooling slightly and making happy noises to herself.
Mr. Lee grabs a digital camera from a drawer in one of the nightstands and begins taking pictures of his wife, paying particular attention to the cum slowly dripping out of her cunt. When he finishes, he puts the camera back and heads into the master bathroom. The shower turns on a few seconds later.
<<if $player.sneak lte 29>>\
Deciding that the show is over, you decide to not push your luck and slowly make your way out of the house.
<<elseif $player.sneak gte 30>>\
Intrigued, you put a bit more effort into your obfuscation and walk over to the nightstand. You cast a wary glance at Mrs. Lee (who has not moved and may in fact be asleep) and retrieve the camera. You flip through and find that the entire camera is filled with hundreds of pictures of a freshly fucked Mrs. Lee filled with cum.
… Her in fancy lingerie laying face down and spread eagle on a hotel bed …
… Her sprawled out on the backseat of a car parked on a gravel road with her panties around her ankles …
… Her braced against the wall of a shower as cum drips down her leg …
… Her dressed in a blazer and pencil skirt bent over what looks like an empty conference room table, cum dripping out of her pussy …
… Her standing behind a shed at night. She has a wild look on her face and she is holding her sundress up to show her freshly fucked pussy. You can see a party going on through the windows of the house behind her …
… Her laying on her back on a picnic table. Her arms are wrapped around her thighs with her feet pointed in the air. Her pants and panties are pulled up just enough so you can see her bare ass and pussy …
The shower turns off and you quickly put the camera back. Another quick glance at Mrs. Lee (completely snoring now) and you exit the room. You make your way out of the house and back home unseen.
<</if>>\
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<<elseif $temp8 is 3>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 29>>\
''Mr. Manino's Fantasy''
<<elseif $player.leer gte 30>>\
''Mr. Manino's Fantasy [Full]''
<</if>></div>\
You step out of your house and quickly scan the neighborhood for a target with which to practice your telepathy. The cul-de-sac is pretty quiet so nothing immediately jumps out at you. You're about to give up when a spike of lustful energy draws your attention to the Maninos' residence. Mr. Manino had just returned home and was speaking with Paige Walters (the neighborhood's resident babysitter) at the front door. He gives her some money and she hurries back to her house, giving him a cheery wave when she reaches her front door. He waves back with a look that can be best be described as longing and goes inside. You quickly make your way to the side of his house and open your mind. Finding Mr. Manino's mind is easy due to the waves of lustful energy. You make a tentative connection.
⚞// … Mr. Manino is sitting in his home office and watching his wife play with the children through the window. A soft slurping sound draws his attention to the woman kneeling between his legs. Paige, now dressed in a thin tank top and short denim skirt, is eagerly sucking on his cock. He smiles down at her and she stares back with a look of innocent adoration (a look that you have never once seen on her face before). Her head begins to bob faster and Mr. Manino grunts in appreciation. One of his hands slips down her tank top to play with her tits and she lets out a low moan. His other hand pets her hair and then gently pushes her head down. With a loud grunt, he unloads in her mouth. She swallows several times before he lets go of her head and she lets his cock slide out of her mouth. Paige remains kneeling between his legs, meekly licking his shaft as he opens his desk drawer and takes out his wallet … //⚟
<<if $player.leer lte 29>>\
⚞//… He pulls out a few twenties and hands them to Paige, who blushes deeply. Mr. Manino chuckles and fixes his pants as she very pointedly avoids looking him in the eye. Paige hurriedly stands up and rushes to the door. Mr. Manino calls out to her before she leaves.
@@.generic; ''Mr.Manino'': "Paige? Same service next week?"@@
Despite not seeming possible, her blush deepens and she nods her head in a quick jerk and runs out of the room … //⚟
You pull back and the connection breaks instantly. It takes a second to regain your balance but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
\
<<elseif $player.leer gte 30>>\
⚞// … He pulls out a few twenties and hands them to Paige, who blushes deeply. Mr. Manino chuckles and fixes his pants as she very pointedly avoids looking him in the eye. Paige hurriedly stands up and rushes to the door. Mr. Manino takes a few more twenties out of the desk and calls out to Paige before she leaves.
@@.generic; ''Mr.Manino'': "Paige?"@@
He holds up the extra money and she quickly looks between the door and his money. She looks conflicted but quickly makes up her mind, walks back over, and meekly takes the money. Mr. Manino chuckles to himself and twirls his finger. Her blush (somehow) deepens and she turns around. With shaking hands, she reaches under her skirt and pulls her white cotton panties down around her thighs. Mr. Manino hikes up her skirt and lines his still hard cock with her glistening pussy. He grabs her hips and slowly pulls her backward, letting out a soft moan as his cock is enveloped by the babysitter's tight cunt.
Paige leans forward, places her hands on his knees and begins to slowly bounce herself on his shaft. Mr. Manino just leans his head back and just enjoys the feel of her cute teenage cunt. For the next few minutes, the room is filled with nothing but the slick noises of their fucking and the Mr.Manino's increasingly heavy breathing. Soon, Mr. Manino lets out a loud moan and grabs Paige's hips. He slams her down on his shaft a few more times and then holds her down tightly as he unloads deep into her young cunt. A minute later, he reluctantly lets go and Paige slides off of him. She quickly pulls up her panties and snatches the money from his hand before rushing out the door … //⚟
You pull back and the connection breaks instantly. It takes a second to regain your balance but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
<</if>>\
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<<elseif $temp8 is 4>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 29>>\
''Mr. Walter's Ideal Party''
<<elseif $player.leer gte 30>>\
''Mr. Walter's Ideal Party [Full]''
<</if>></div>\
You step out of your house and quickly scan the neighborhood for a target with which to practice your telepathy. A quick scan of the cul-de-sac provides a few possibilities but a spark of lustful energy draws your attention to the Walters' house. You quickly make your way to the side of their house and open your mind. There are several minds nearby but you hone in on the one brimming with perverted thoughts. A quick touch and you know it belongs to Mr. Walters, currently sleeping on his couch and dreaming. A slight push and you dive into his dream.
⚞// … Mr. Walters is relaxing poolside by a massive mansion sipping a mimosa. Around him are two dozen or so women, each wearing the smallest possible bikini that can still be called swimwear, in the middle of a full-on orgy. He takes another sip of his drink and looks around with a contented smile. You follow his gaze and realize that many of the women are from the neighborhood.
Blaire's mother Adaline is sitting by the pool with her legs in the water. The petite Mrs. Lee is straddling Ms. Andersen's lap and squirming with pleasure. Adaline is squeezing and spreading Mrs. Lee's butt cheeks while Blaire, half-submerged in the pool, has her tongue buried in Mrs. Lee's ass. In response, Mrs. Lee alternates between screaming in pleasure, sucking on Adaline's tongue, or sucking on her huge fake tits.
Mrs. Manino and Kiara are poolside, lying on a beach towel with their faces buried in each other's pussies. You watch the sapphic sixty-nine for a few minutes, enjoying the muffled moans and slurping sounds coming from the two. Mrs. Manino then sits up, grabs Kiara's huge tits, and begins humping her face with frantic intensity. A few seconds later, Mrs. Manino's back arches and she screams as her orgasm rocks through her. She rides out the orgasm before diving back down to tongue Kiara's waiting slit.
Liane is relaxing on a deck chair on the far side of the pool with two darker-skinned women on either side of her, hungrily licking, biting, and caressing her breasts. You move to get a better vantage point and realize the two women are Mr. Keyode's twin granddaughters (or the twins as they looked when they moved out for college). Liane is idly stroking their heads as they alternate between servicing her tits and making out with each other. The twin's hands are not idle, with the twin on the right finger fucking Liane's pussy while the other has several fingers buried in her ass.//⚟
<<if $player.leer lte 29>>\
⚞// … Mr. Walters finishes his Mimosa and drops the empty glass on the ground next to him, followed quickly by his swim trunks. Now naked and very … excited, he walks over to where Liane and Mrs. Manino are still embraced on the towel. Without preamble, he kneels behind Mrs. Manino, slides his cock into her, and begins hammering away … //⚟
Kind of figuring out where this is headed, you decide it's time to go. You pull back and the connection breaks instantly. It takes a second to regain your composure but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
<<elseif $player.leer gte 30>>\
⚞// … Mr. Walters finishes his mimosa and drops the empty glass on the ground next to him, followed quickly by his swim trunks. He goes to get up when a woman steps out from behind his chair and pushes him back down. She says with an all too familiar voice …
@@.generic; ''Your Mom'': "You're not going to leave me all alone are you, everyone else already has someone to play with."@@//⚟
You get a quick glimpse of your mother dropping to her knees in a bikini that shows way, way too much before you hit the mental eject button. The connection shatters and you find yourself laying on the ground outside of the Walters' house. It takes a few seconds before the ringing in your ears fade but you manage to get yourself together in a few minutes. After a quick check to make sure the coast is clear, you make it back to your house unnoticed.
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<</if>>\
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 29>>\
''Employee Benefits''
<<elseif $player.sneak gte 30>>\
''Employee Benefits [Full]''
<</if>></div>\
You walk along Main Street, keeping your psychic senses wide open and looking for an opportunity to exercise your powers. It's an oddly slow day. While there are shoppers and locals going to and fro, nothing particularly catches your eye. You are about to give up when you pick up a low level of lustful energy from nearby. Intrigued, you head towards it and wind up at one of the more popular Italian restaurants in the area. A few seconds of concentration and waves of mental fog pour from your mind, obscuring you from all attention.
You slip into the restaurant, past the host stand, and into the relatively busy eating area. To your surprise, the entire building is saturated with lustful energy. Low levels waft off of the diners, many of whom are enjoying the quiet and romantic atmosphere. The greatest concentrations of energy, however, are coming from the staff. You watch one of the waiters walk past a hostess, their eyes meet for a split second, and sparks of lust erupt between them. A few minutes of watching and you are fairly sure that pretty much the entire staff is having regular sex with each other, most likely on the premises given the levels of lustful energy. You also decide to never eat in, or touch any surface of, the place ever again.
Even with all of the latent sexual energy, a particular mote is slowly growing stronger. You follow the signal to a short middle-aged woman standing on one side of the room, watching the staff with a hungry look on her face. You quickly give her the once over, her white button-down shirt is stretched near bursting across massive breasts, and her black slacks seem uncomfortably tight on her large ass and thighs. A hostess walks past her and she seems to snap out of her reverie.
@@.generic; ''Manager'': "Hanna, be a dear and tell Masoud and Nelson to come to the office when they get a chance?"@@
The hostess takes one look at the manager's flushed face and dazed look, smirks, and then rushes off to find her coworkers. The manager turns and hurries through the kitchen doors. Less than a minute later, two twenty-something men, both projecting eager and lustful energy, go through as well. Taking this as your cue, you follow.
<<if $player.sneak lte 29>>\
You move as quickly as you can through the busy kitchen, following the two men while dodging dishwashers and chefs. Unfortunately, it's difficult to keep up the psychic shroud and push through the crowded kitchen without physically running into anyone. The delay means you get to the door just as it shuts. You only manage a quick glance in the small office, you see the backs of the two staff members and the manager's wearing nothing but her white button-down shirt, opened and barely covering her massive breasts.
With the sound from the kitchen, it's difficult to hear what happens next, though you catch enough to get the idea. Some muffled talking quickly gives way to some rustling, movement, and then silence. The silence is soon replaced with a rhythmic slapping sound and the occasional enthusiastic slurping noise. The slapping noise soon gets louder and faster, and the manager lets out a series of muffled screams. A few of the nearby kitchen staff hear this and make a few jokes but keep working. Evidently, this is not an uncommon event (again, not eating here anymore). The slapping noise speeds up again, which is quickly followed by some shared words, two moans, and then the rustling of clothes.
Realizing that the show's over, you quickly step out of the doorway before the two waiters exit, still adjusting their clothing with looks of satisfaction on their faces. You listen to the kitchen staff give them some good-natured ribbing and peek into the small office. The manager is sitting on her office chair, breathing heavily with her head back. Her white button-down shirt is wide open and her massive tits are completely plastered with cum. You let the door swing close and make your way out of the kitchen.
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<<elseif $player.sneak gte 30>>\
You follow quickly through the busy kitchen, following the two men as dishwashers and chefs unconsciously move out of your way without noticing. You get to the door with enough time to slip into the cramped office before the door can close. You quickly take up position in the corner behind the door and take in the scene before you. The office is cramped, between the desk, chair, and filing cabinet, there is barely enough room. Sitting on the chair is the restaurant manager, now wearing nothing but her white button-down shirt, opened and barely covering her massive breasts.
@@.generic; ''Manager'': "So, I saw your requests and wanted to discuss this for you."@@ She slides her hands up her curvy sides and slides her shirt all the way open, completely exposing her breasts and large nipples. @@.generic; "I'm thinking that you need to do some 'overtime' before I approve your requests."@@ She kneads her breasts and gently pulls on her nipples @@.generic; "How do you want to handle this?"@@
The two men have a hurried conversation as their manager just plays with her own breasts. Soon (and a quick rock-paper-scissors later) they arrange themselves with one of the men sitting in the chair, the manager bent over in front of him, and the other man behind her. She quickly undoes the sitting employee's belt and takes out his cock. She gives him a quick smile before sliding the entire length of it into her mouth. He lets out a low moan and reaches forward to play with her hanging tits. The standing employee undoes his pants and takes out his rapidly hardening cock. He pumps it with his hands a few times before lining it up with the manager's already wet pussy and slides it into her with one quick thrust.
They quickly fall into a rhythm, the standing employee grabbing her wide hips as he pounds into her and the sitting employee tugging on her hard nipples as she moans around his shaft. The manager's breathing gets heavier and her muffled moans fill the small room. The standing employee starts to really fuck her and the sitting one begins to pull harder on her nipples, using them to guide her sucking. In response, she begins to slam her hips back to meet the employee's thrusts, and slides her hand down to rub her clit. This pushes her over the top quickly and her whole body begins to shake as she cums. She pushes her lips as far down on her employee's cock as they can to muffle her screams. The employee behind her fucks her through a large orgasm and several smaller ones in rapid succession. With their manager locked in the throes of passion between them, both employees seem to reach their limit as well.
They both manage to grunt out a warning and slide their cocks out of their manager. She lets out a shuddering moan and drops to her knees, throwing her head back and cupping her huge tits to present them to her employees. Both men jerk their cocks a few times, throw their heads back, and begin to cum. The manager smiles up at her employees in an almost drunken way as they cover her tits with their cum. Their semen plasters her tits and pools in her cleavage. All three of them pause to catch their breaths for a few seconds before the manager pulls herself onto the chair, letting go of her tits and letting the cum run down her body. She types a few things on the computer as the employees get themselves together.
@@.generic; ''Manager:'' "There, vacation approved, have fun. Go finish your break and I'll see you out there in a few."@@
The two waiters exit, still adjusting their clothing with looks of satisfaction on their faces. You listen to the kitchen staff give them some good-natured ribbing. The manager remains on the chair with her head back as her breathing returns to normal. She lets out a happy sigh, sits up, and grabs some tissues to start cleaning herself up. With her distracted, you quickly slip out of the door and back out of the kitchen.
<</if>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 29>>\
''Making the Day''
<<elseif $player.sneak gte 30>>\
''Making the Day [Full]''
<</if>></div>\
You walk down Main Street and find numerous opportunities to flex your powers. Too many in fact. You actually have trouble figuring out which one would be the most effective or interesting to train with. You sit on a bench and are going over your options until a small spike of lustful energy draws your attention to a souvenir shop across the street. As the only option with possible sexy times, you decide to check out the shop. It's a small store, shelves and display cases filled with local kitsch, Supers memorabilia, and engravable gifts. A quick mental scan detects a single indifferent customer and a woman behind the counter brimming with barely suppressed lustful energy.
The shopkeeper looks bored and is currently flipping through her phone while keeping one eye on the customer. You move closer to get a better look at her and to see what she is doing. She is middle-aged with long straight black hair. She has a cute face but her t-shirt, jeans, and store apron hide the rest of her body. Judging by her name tag and the sign outside, she is the owner. You lean in and read her texts over her shoulder.
@@.generic;''Owner Text:''@@ @@.genericT; I'm sorry your day isnt going well. Just think about all the fun we can have when you get home ♥♥♥♥♥♥@@
@@.generic;''~*~Hubbie~*~ Text:''@@ @@.genericT; Ugh I dont even know when ill get out of work, today is just dragging. @@
The shopkeeper quickly looks around to make sure the customer is not looking then snaps a photo of her grabbing one of her tits over her apron while biting the corner of her lip. She then sends it.
@@.generic;''Owner Text:''@@ @@.genericT; Im thinking of you, does this make things better?@@
@@.generic;''~*~Hubbie~*~ Text:''@@ @@.genericT; I dont know, kinda hard to see anything with your apron on … @@
She smiles and shakes her head. The shopkeeper is about to take another picture when a customer walks to the register. They share some small talk, the customer places an order for an engraving, then leaves. The shopkeeper does a quick walkthrough of the shop to make sure she is alone and then moves back to the register. She pulls her arm into her shirt and does that quick maneuver women can do to remove their bras without undressing and stows it below the register. Her tits are surprisingly large and sway nicely underneath her shirt as she moves. She puts the phone down and pinches her nipples through the shirt, sighing happily. With her nipples hard and standing prominently underneath the fabric she takes and sends another picture.
@@.generic;''Owner Text:''@@ @@.genericT; sooooo sorry, does this make up for the bad picture?@@
@@.generic;''~*~Hubbie~*~ Text:''@@ @@.genericT; things are definitely looking up, but things are getting really hard here @@
A small group of customers comes in and she moves to help them. It's fairly obvious that one of the men in the group notices her unbound tits and can't keep his eyes off of them. She seems to take it in stride. You can't tell if the slight flush in her cheeks is from embarrassment or arousal. The customers soon make their purchases and leave. As soon as the door shuts, she moves to a more secluded area of the store and pulls up her t-shirt. Her DD-cup breasts bounce free, the apron just barely covers her nipples and leaving the sides exposed. She takes a quick picture before pulling her shirt back down.
@@.generic;''Owner Text:''@@ @@.genericT; See what you made me do, I had a customer staring at my tits the entire time they were here. I should put out a tip jar. Maybe I would get more tips like this?@@
@@.generic;''~*~Hubbie~*~ Text:''@@ @@.genericT; with your rack, you wouldent have to sell any merchandise, just stand around wearing nothing but the apron and let the money roll in. @@
She laughs to herself and shakes her head but then perks up. She smiles evilly and pulls her t-shirt up again, this time pulling the sides of her apron between her tits. She quickly takes another picture and pulls her shirt down.
@@.generic;''Owner Text:''@@ @@.genericT; I have an idea that will brighten your day!@@
@@.generic;''~*~Hubbie~*~ Text:''@@ @@.genericT; more than than this? @@
She sends the picture
@@.generic;''Owner Text:''@@ @@.genericT; when can you go on break, i can close the shop for a bit and help you relieve some stress 😉 @@
@@.generic;''~*~Hubbie~*~ Text:''@@ @@.genericT; I can be there in an hour@@
You decide to wait this out until the husband arrives. A few more customers come and go, more than a few of which notice and greatly appreciate the shopkeeper's braless state. It does not help that she seems to enjoy the attention and her nipples are clearly visible under the fabric of her t-shirt. It also does not help that she keeps groping them and playing with her nipples whenever she is alone in the store.
<<if $player.sneak lte 29>>\
As time passes, you feel your power begins to falter. Keeping it up for this long without a break puts a strain on your abilities. To make things worse, the husband appears to be stuck in traffic and you are not sure if you want to push your luck. Erring on the side of caution, you decide to leave before a flaw in your obfuscation gives you away.
\
<<elseif $player.sneak gte 30>>\
As time passes, you have to focus to keep your power from faltering. It's difficult, but you manage to keep yourself hidden until the husband arrives even after him being stuck in traffic. The husband is a tall dark-skinned man dressed in a business suit and you can sense the stress pour off of him. As soon as he walks through the door, the shopkeeper squeals in delight and throws herself at him, kissing his face and neck as he tries to lock the door and put up the "Be Right Back" sign. He finally manages and she pulls him deeper into the store.
@@.generic;''Husband'': "Sorry for being late, I'm not sure what we can get done before I have to head ba …" @@
The wife shushes him and drops to her knees. She quickly opens his slacks and pulls out his rapidly hardening dick. With one hand, she strokes his shaft and she uses the other to undo her apron and pull up her shirt.
@@.generic;''Shopkeeper'': "Don't worry about it. Just let me make your day a bit better." @@
He gives her a tired nod and leans against one of the displays. She strokes his cock, drawing out a low moan of pleasure. Precum coats her hand and she uses it to lubricate his shaft. Once it's nice and slippery she squeezes her husband's cock between her tits. She looks up at him with a lovingly perverted expression.
@@.generic;''Shopkeeper'': "♥mmm♥, I know you've been thinking of these all day, I know a bunch of customers were." @@
He chuckles and begins to pump his hips, sliding his cock into the depths of her cleavage, the head of it bumping against her chin with each thrust.
@@.generic;''Husband'': "You are such a … //*grunt*// tease, I bet you enjoyed customers staring at your tits." @@
She bites her lip again and does her best to look innocent, which does not seem to work while kneeling behind a display as her husband fucks her tits. The husband begins to speed up and soon, his hips are loudly slapping against her large breasts with each thrust. Instead of sensing pain, you can sense tiny jolts of pleasure from the woman with each slap. Since he is not trying to hold back, the husband grabs her hands and squeezes her tits tighter. He slams his cock against her tits a few more times and then explodes. Long ropes of cum splatter her chin, neck, and chest. She lets out a soft giggle and rhythmically squeezes her tits against his shaft, trying to milk the last of his cum. His orgasm finally subsides and he stands there a little out of breath. She looks at her phone and taps it a few times with a serious look on her face.
@@.generic;''Shopkeeper'': "Break's over, time to go back or you'll be late." @@
It takes him a bit to process this and he just laughs. He quickly gets himself presentable and bends down to give her a quick kiss on the head.
@@.generic;''Husband'': "I ever tell you that you are the best wife ever?" @@
She nods her head and jiggles her cum covered tits. He gives her another kiss and they both say their goodbyes.
@@.generic;''Shopkeeper'': "Try and get home early and I'll let you do more nasty things to me." @@
He nods eagerly and quickly leaves the shop. The shopkeeper steps into a small bathroom for a few minutes and comes out looking presentable. She walks back to the register to grab her bra but gets a devilish look in her eye and leaves it off. You duck out when she opens the doors to let in a few more customers.
<</if>>\
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<<elseif $temp8 is 3>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 29>>\
''Daydream Believer ''
<<elseif $player.leer gte 30>>\
''Daydream Believer [Full]''
<</if>></div>\
You casually stroll down Main Street, psychic senses open, waiting for something in particular to catch your interest. Thankfully, it doesn't take long before a spike of lustful energy catches your attention. You follow the trail to a small café just down a side street nearby. The source is a middle-aged woman sitting at an outdoor table of a café, nursing a coffee and staring off into the distance. You take a minute to get a look at her, early 40s, pale skin with short curly brown hair, wide hips covered with jeans, and modest breasts under a plain t-shirt. A young dark-skinned barista comes by to ask her if she needs a refill. She just shakes her head and smiles dreamily. You extend your powers and brush across her mind.
⚞// … She is standing on the back of a mega-yacht, leaning over the rail and watching the city lights twinkle in the distance. The sounds of a party drift from inside. She is vamped out in a long red dress with a slit riding high on the hip, five-inch stiletto heels, and bright red lipstick. A man approaches from the party, the barista from the café in fact, wearing a well-fitted tuxedo. He embraces her from behind, kissing her neck and shoulders while sliding his hands up her sides to caress her breasts. She spins dramatically, hair catching in the wind, and the two passionately kiss. They remain embraced as their hands explore each other's bodies. His hands slip through the slit of her dress and into her panties. She gasps as he sinks his fingers into her quivering womanhood and he begins to trail kisses down her neck … //⚟
The harlequin romance daydream shatters as the barista returns with the woman's bill. Blushing slightly, she quickly pays and leaves the café, walking further down Main Street. Curious, you follow. She walks a block and ducks into a local bookstore. You follow her as she approaches one of the employees, a tall Asian man with fairly chiseled features. She asks for his help and he guides her to a different part of the store (romance and erotica, not surprising). They exchange a few pleasantries and he goes back to work. She watches him go and you feel the same surge of lust. You tap into her mind once again.
⚞// … The scene is now in the interior of the yacht's cabin. She is sprawled out on the king-size bed, hair fanned out dramatically, and legs tantalizingly exposed. Both the bookseller and the barista are here, both only wearing their tuxedo trousers and each is way more muscular than they appeared in real life. She sits up as the two men undo their pants, pulling out their girthy manhoods. She smiles and takes one in each hand, stroking them until they are fully erect and pulsating. She then lowers her mouth to the bookseller's rod, sliding down until her lips touch his pelvis. He lets out an appreciative moan and she pulls back, licking her lips before doing the same to the barista. She alternates between the two of them … The scene shifts. Now the barista is sitting on the bed, the woman is standing in front of him, bobbing her head in his lap. The bookseller steps up behind her, hikes her dress up to expose her round ass, and drives his cock into her with one smooth motion. He grabs her hips and begins to drive into her … //⚟
<<if $player.leer lte 29>>\
The dream falls apart again and the woman breaks her reverie as she chooses a book to purchase. You move to follow her but you feel the beginnings of a small headache sneaking up on you. Not wanting to risk it, you have a seat on a nearby chair before it gets worse. The woman pays for the book and leaves the store, though not before giving one last ogle at the bookseller.
A few minutes pass and the incipient headache fades away. Feeling that you have rested enough you get up to leave.
\
<<elseif $player.leer gte 30>>\
The dream falls apart again and the woman breaks her reverie as she chooses a book to purchase. You move to follow her but you feel the beginnings of a small headache sneaking up on you. You close your eyes, concentrate, and the headache fades quickly. By the time your head is back to normal the woman has purchased her book and is leaving the store. You wait a few seconds and follow her until she ducks into a shoe store nearby. You wait outside, nonchalantly watching her through the large storefront window. The store is mostly empty, except for a stocky white guy behind the register. They talk for a few seconds as he takes her around the store, showing her various options. She asks him something and he indicates that she should sit, she does and he walks through a door behind the register. She gets that dreamy look on her face and you tap into her daydream.
⚞// … She is now on the bed riding the bookseller's cock, her dress bunched up around her waist and her makeup running down her face. The barista climbs onto the bed and kneels next to her. After a passionate kiss, he grabs her curly hair and pulls her towards his cock, pushing it past her lipstick smeared lips. She moans deeply and begins to ride the bookseller harder. A third man, the shoe salesman, enters the room. He strips off his clothes as he approaches the bed and then climbs on behind her. She lets out another low moan as he lines his thick pole with her ass and begins to push it in. Inch after slow inch enters her ass and she shudders with pleasure … the scene flashes and they are now going all out. The woman is completely lost with pleasure, her eyes rolled back in her head, as the three men pound her holes. Her orgasms are now just a single rolling wave of ecstasy that has pushed all thought out of her mind. The barista lets out a yell and holds her down on his cock as he cums, shooting his load deep into her throat. The bookseller and shoe salesman quickly follow suit, letting out their own moans of pleasure as they fill her pussy and ass with cum … now she is laying on the bed, a glazed look of pleasure on her face, as cum leaks onto the mattress, and a line of drool runs down her chin … //⚟
The dream shatters and you snap back to reality. The woman is still sitting on the chair and you can see a slight flush to her cheeks. Her lips are parted and her breathing is slightly heavy. Apparently, she was really into that daydream. The shoe salesman returns with a pair of boots. He takes a few tries to get her attention and she snaps out of it with a guilty smile. They begin to talk about the shoes and you can feel the lustful energy fading. Deciding that the fun is over, you go about your day.
<</if>>\
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<<elseif $temp8 is 4>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 29>>\
''Desperate Times''
<<elseif $player.leer gte 30>>\
''Desperate Times [Full]''
<</if>></div>\
Despite not being in the city proper, Main Street does have its own charms, especially for someone with your talents. You keep your mind open and receptive to powerful psychic emanations. As you walk past the various storefronts, you are bombarded with enough stray emotions, particularly loud thoughts, and psychic detritus that you have a hard time choosing which person would be best to focus on. However, one person draws your attention, a man in his mid-twenties shopping in a store nearby. The man is giving off a psychic mixture of suppressed lust and desperation. Intrigued, you tap into his thoughts.
@@.generic; ''Desperate Man'': ⚞// … the fuck am I going to do, I am so fucking horny. Dammit, I could go home and jerk off again today but that's just pathetic.//⚟@@ The man makes a purchase and looks at his wallet. @@.generic; ⚞// … Hey, I got some cash, I could swing Brick Street and pick up a whore … //⚟@@
⚞// … A flash and the man is inside his car cruising down Brick Street near the harbor late at night. He pulls up next to a young woman with light blue hair standing under a lone streetlight. What she's wearing leaves little doubt of why she's out on the street at this hour; incredibly tight pair of green hotpants that are small enough to leave half of her ass exposed and a tiny matching tube top. He rolls down the window and she comes over, leaning so that her tits are nicely displayed. They quickly talk about prices and she walks over and gets into his car. He pulls the car around to an alley and hands her some money. She slides the cash into one of her boots and leans over to undo his pants. He just leans back as she slides her lips down his cock, taking the entire length into her mouth in one motion. She wastes no time, bobbing her head rapidly and taking his cock as deep as she can. Evidently, she is good at her job and he soon throws his head back and fills her mouth with cum … //⚟
The daydream ends as the man finishes his purchase and leaves the store. You follow.
@@.generic; ''Desperate Man'': ⚞// … No dammit, I'd have to go to one of the bad areas in town and if I want a high-quality whore I'll have to deal with one of the gangs … which I do not want to do … //⚟ @@ You follow the man as he passes a small bank branch. @@.generic; ⚞// … orrrrr I can grab some singles and a few hundred from the bank and head to Teton's …//⚟@@
⚞// … A flash and the man is sitting by a stage in a dimly lit strip club. The lithe dancer on the stage is wearing a porn star's idea of a schoolgirl outfit. Her massive fake tits and round ass barely fit under the skimpy costume. She dances around the stage on five-inch stiletto heels, flashing her bare pussy every time the skirt moves. The desperate man waves some money … They are sitting in a small room and the stripper is giving him a lapdance. She is on his lap, grinding her bare pussy onto his crotch while smothering his face between her massive tits. He holds up some more money and gives her a look. She ponders for a few seconds, smiles, and takes the money. She stands and sways to the music as the man undoes his pants and takes out his dick. Still moving to the music she bends forward and runs her tongue along the tip of his cock. He moans and leans back on the small couch as she slides the tip into her mouth. The stripper sucks his shaft into his mouth and begins to bob her head in his lap, sucking along with the music. He reaches for her tits but she slaps his hand away playfully. He smirks and hands her a few more bills before sliding his hands inside her shirt … //⚟
The daydream ends abruptly and you find the man shaking his head ruefully.
@@.generic; ''Desperate Man'': ⚞// … Wait, I've checked online and Teton's is on the up and up. I would go to one of the others but they are in much worse areas of town … //⚟@@
<<if $player.leer lte 29>>\
You follow the man for a few more minutes but his daydreams seem to be over. He stops briefly in front of a candle shop but whatever he is thinking is fairly guarded and difficult to pick up. Realizing that there probably isn't anything else risque in the man's mind, you leave him to his devices.
\
<<elseif $player.leer gte 30>>\
You follow the man for a few more minutes but his daydreams seem to be over. However, he stops briefly in front of a candle shop and you get a few quick flashes of guarded thoughts.
⚞// … The man is browsing a few websites, each with complicated diagrams and pictures of ancient texts written in languages that you do not recognize ….
… The man arranging several candles on the floor around a complicated circular diagram made of chalk. He is dressed in robes and symbols painted on his face with what looks like paint …
… The room is filled with chanting. It soon reaches a fever pitch and the candles all flare with a crimson flame. Mist starts forming inside the diagram quickly forming a humanoid shape …
… The mist coalesces into an otherworldly beautiful woman, well not a woman exactly but a succubus. Her absolutely flawless body, blood-red skin, graceful horns, and goat legs are a dead give away. The man drops his robes, revealing his naked body underneath. The succubus stares at his erect cock and a foot-long tongue slides out to lick her lips before running across one of her large nipples. The man takes a step forward and crosses the circle …
@@.generic; ''Desperate Man'': … What the fuck am I thinking. Summoning a demon is possibly the dumbest idea I have ever had. I checked that shit out online, one missed syllable and the demon can do whatever it wants. Or worse, I summon something else … Fuck it, I'll just go home and watch porn … @@//⚟
You're fairly sure that he's not going to keep going after this daydream. Realizing that there probably isn't anything else risque in the man's mind, you leave him to his devices.
<</if>>\
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Hands-on Service''
<<elseif $player.sneak gte 40>>\
''Hands-on Service [Full]''
<</if>></div>\
Searching downtown for a target with which to practice your psychic abilities is the mental equivalent of trying to find something to watch on a streaming network. So many perfectly acceptable choices but nothing that really stands out. With that being said, it takes some time until you are finally able to find a satisfactory target. In this case, a high-end clothing boutique infused with sexual energy, the kind of place that caters to people that don't bother with price tags. Curious, you pull your psychic shroud around yourself and enter.
The boutique is mostly empty, save for minimalist displays with some rather ugly looking clothing (nothing with any price tags of course). A younger man, dressed all in black (slacks, dress shirt, tie, everything), is standing behind the counter looking vaguely annoyed while holding the leash of a rat-like dog panting on the floor next to him. Past him, in the direction of the fitting rooms, you feel a rising throb of sexual energy. You walk over and slip into the fitting room.
The room is rather large and comfortably appointed with seating for half a dozen and a large display of angled mirrors taking up much of one wall. Standing in front of the mirror is a woman and two men. The woman is older (late 40s or early 50s), with deeply tanned skin, short black hair, and possessing the best body money can buy. She (and her body) are currently sandwiched between two male employees (judging by their all-black outfits) and locked in a passionate embrace. The woman is wearing nothing but an expensive, and complicated, white bustier and garter belt combo.
The blond employee at her back plants kisses down her neck while caressing her sides and back. The brown-haired employee in front is locked in a fiery kiss with the woman, who is returning it in kind. She breaks the kiss and leans against the blond employee's chest as the brown-haired employee kneels, leaving a trail of kisses down her stomach. She lets out a soft gasp when he pushes aside her silk panties and buries his tongue in her slit. Not to be left out, the brown-haired man pulls her head back for a heated kiss while he slips a hand into her bustier to cup her perky breast.
For several minutes, the only noise in the fitting room is the lapping tongue in the woman's pussy and her kiss-muffled pants and moans. Her sounds of pleasure quickly take on a more primal tone and she begins to roll her hips, sliding her cunt against the blonde man's face. One of her slim hands slides into his hair, pulling him even closer as she grinds against him. The man behind her pulls down her bustier and caresses both of her tits, gently tugging on her nipples in time with her undulations. Her motions begin to be more rapid and insistent as you sense her nearing climax.
As she peaks, her whole body arches and goes rigid. You hear a drawn-out muffled moan as waves of lustful energy pours off of her. She holds the blonde man tight against her cunt for almost a full minute before letting go of his hair. He drops back on his heels and takes a few gulps of air before slowly rising to his feet. The other two remain embraced, the woman enjoying the afterglow and the man gently fondling her hard nipples.
<<if $player.sneak lte 39>>\
She lazily opens her eyes and slowly surveys the room. When her eyes pass over the wall with the mirrors she jumps and pulls out of the employee's embrace. You follow her eyes and realize that she is staring at dozens of reflections of you in the mirror. She turns toward where you are standing but her eyes shift out of focus and pass over you. Evidently, your powers are having difficulty hiding all of your reflections on top of your actual presence.
Deciding to not risk being found out you quickly leave the fitting room and make your way to the street.
\
<<elseif $player.sneak gte 40>>\
She lazily opens her eyes and slowly surveys the room. Her eyes drift to the far side of the room and she smirks. Grabbing the blonde man by the tie, she pulls him upright and leads him to a chaise on the far wall. She pulls him into her embrace, giving him a deep kiss and briefly sucking on his tongue. She then turns and rests her hands on the chaise, arching her back, and looking over her shoulder with a positively smoldering look. The blonde man casts a quick glance towards the other employee (who checks his watch and then nods) then excitedly undoes his pants.
With a practiced motion, he pulls the woman's panties down around her thighs and lines his cock up with her dripping cunt. He rubs the head of his dick across her slit, eliciting a small sigh from her. Evidently not one to wait, she shoves her ass backward, impaling herself in one smooth move. She wastes no time and begins slamming herself backward onto his cock while blondie can barely do anything but grab her hips and hang on. Occasionally, he tries to match her thrusts with her own, but she keeps up her own pace.
Her ass slaps loudly against his hips but is quickly drowned out by the increasingly loud moans coming from both of their throats. Their breathing gets faster and they both seem to be trying their best to contain the sounds of pleasure. You can sense the woman quickly reaching the edge and her movements become increasingly frantic. With a few more strong slams, her orgasm crashes through her, forcing her to bite her arm to stifle her screams of pleasure. She rides out the orgasm and her motions slow. In response to this, the man tightens his grip and takes over. This elicits a yelp of pleasure as her orgasm peaks again. The man fucks her with abandon, now seeking his own pleasure (which she seems to enjoy immensely). It does not take long for him to announce his own orgasm with a hearty moan and he pulls out. A few strokes of his hand and several ropes of cum shoot across her ass and lower back.
They both stop to catch their breath and the brown-haired man tosses the other employee some towels to clean up. After everyone is clean, the woman reaches into her nearby purse and hands the blonde man her credit card. He thanks her but she has already dismissed both of them with a small wave and begins to get dressed. The two men silently turn to leave and you decide to join them.
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<</if>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Good Help Is Hard to Find''
<<elseif $player.sneak gte 40>>\
''Good Help Is Hard to Find [Full]''
<</if>></div>\
You walk through downtown in an attempt to sort through the complete mental chaos caused by so many people crammed into such a small area. Eventually, you decide to just pick a building at random and focus your search there. The building you select is a fairly plain looking high-rise (not too fancy so not so much security) and you walk through the lobby. By the time you get to the elevators, you get a faint whiff of sexual energy coming from the floors above and you pull your mental shroud tight.
You follow the psychic trail to one of the upper floors, past an empty receptionist desk, and into a fairly nondescript set of offices (a small sign indicates it's a consultancy of some form). The trail leads you to the closed door of a corner office (the sign indicates the office of Mr. Verdana). You hear someone speaking loudly from within and you open the door to have a peek.
@@.generic; ''Mr. Verdana:'' "… Yeah, I got the specs. But I don't get why this has been tossed over to us. The contract clearly says …"@@
You stop paying attention to the conversation and examine the room. It's a modestly appointed office with several bookshelves filled with knick-knacks and awards of various kinds. You're not sure what's going on at first but the soft sounds of slurping, and the black hair bobbing at the edge of his desk, is a good indicator of where the lustful energy is coming from. You step into the office and around the desk for a better look.
Mr. Verdana has the look of a man that was once fairly active but has spent too many years behind a desk. He has his phone in one hand and is in the middle of what sounds like a frustrating conversation. His other hand is gripping the hair of a younger woman kneeling between his legs. The brown-skinned woman is wearing a white blouse with grey slacks, her glasses are knocked askew and her bright lipstick is smeared. He is using his grip to control her head as she remains somewhat passive, sliding her mouth along his cock. When the phone call sounds particularly frustrating he pulls her down harder, slipping into her throat and causing her to gag slightly. A lustful look in her eye and the occasional muffled moan indicate that she is enjoying the treatment.
The conversation continues and the man keeps fucking the woman on his cock, seemingly getting no closer to cumming. The scene is interrupted a few minutes later when you hear a shout from the hallway.
@@.generic; ''Woman:'' "Dammit Larry! Where the hell is Chaiya, I need her to do actual office work!"@@
An older woman, dressed in a charcoal skirt suit, bursts into the office. She looks around the office and her eyes eventually settle on the back of (presumably) Chaiya's head. She rolls her eyes and lets out a very loud sigh.
<<if $player.sneak lte 39>>\
Not wanting to stand around for whatever ass-chewing this guy is about to get, you take the opportunity to slip out of the office. You take the elevator down and exit the building.
<<elseif $player.sneak gte 40>>\
Trusting in your abilities, you stick around to see where this goes. Larry does not stop using Chaiya's mouth for his pleasure and makes an annoyed face at the new woman.
@@.generic; ''Larry:'' "Can you hold on, my partner needs something …"@@ He hits mute on his phone. @@.generic; "Yes Judy?"@@
@@.generic; ''Judy:'' "We have actual work to do and I need Chaiya's help."@@
@@.generic; ''Mr. Verdana:'' "Well, the Holden account is pissing me off so I need her too and it may take a while … unless you want to help move things along …"@@ He gives her a smirk and hits the mute button again. @@.generic; "Sorry about that, urgent in-house matter, where were we …"@@
The other partner, Judy, rolls her eyes and walks towards the desk. She unbuttons her blazer and puts it neatly on his desk, revealing a button-down blouse stretched across an impressive chest. Judy slides her butt onto the desk and swings around until Chiaya is below her and her feet are resting on the armrests of Larry's chair. She slowly opens her legs, which hikes her pencil skirt higher. Verdana's eyes are locked between Judy's legs and he starts pulling Chiaya's lips down on his dick with renewed vigor. You shift to get a better look and quickly find that Judy is not wearing panties, her neatly trimmed pussy is on clear display, as well as a lip print in Chiaya's exact shade of lipstick on her inner thigh.
Judy slowly unbuttons her blouse and pulls it open, revealing a half-cup bra that barely contains her DD-sized breasts. Larry manages to stifle a moan when Judy unclasps the front of her bra and lets her tits swing free. She slides one of her hands under her skirt and slowly inserts two of her fingers into her pussy, tossing her hair and letting out a pleasurable sigh. The lewd display is evidently enough for Larry and he quickly mutes the call before letting out a series of low grunts. He pulls on Chaiya's hair one last time, not stopping until her nose is buried in his pubic hair. With his cock completely in her throat he reaches his limit, sending rope after rope directly down his receptionist's throat. Chiaya gags, sputters, and moans as her throat is filled over and over. When he is finally spent, Larry lets go of her hair and she slides under the desk, coughing and gasping for breath.
Both Larry and Chiaya catch their breath, while Judy simply slides off the desk and gets her clothes back in order.
@@.generic; ''Judy:'' "Chaiya, get cleaned up and meet me in the file room."@@
Without another word, she turns and leaves the office. Realizing that most of the show is probably over, you follow.
<</if>>\
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<<elseif $temp8 is 3>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Performance Review''
<<elseif $player.leer gte 40>>\
''Performance Review [Full]''
<</if>></div>\
Normally, just sorting through the multitude of psychic signals downtown is a headache, even when you don't take into account the actual active telepathy. This is why you are pleasantly surprised when you pick out a very clear burst of lustful thoughts almost immediately. You follow the signal for a block and find a middle-aged woman sitting at a fountain. She has dirty blonde hair cut in a bob and an expensive black skirt suit. Waves of lustful energy pour off of her as she reads something on her phone and idly drinks a coffee.
You quickly sit on the other side of the fountain and extend your senses. Given her lustful state, her mind is easy to find, a ball of well-ordered and strong lights just pulsating with lust. You reach out and briefly brush her mind with your own.
⚞// … a flash and the woman is sitting at a conference table sorting through some papers. A younger man, dressed in slacks and button-down shirt, pokes his head into the conference room with a look of apprehension on his face. She waves him in without looking up from the papers and he hesitates for a split second before entering. What happens next is a bit painful to watch, the woman lays into the young man, berating his performance, intelligence, and just about everything else.
Despite his earlier hesitation, the man gets increasingly angry as her tirade continues and he finally snaps when she starts laying into the way he is dressed. In a swift motion, he grabs her arm, pulls her out of the chair, and throws her against the conference table. With one hand he forces her head down onto the now scattered papers and with the other, pulls up her skirt to reveal her bare ass and red thong. He lifts his hand and brings it crashing down on her bare ass with a resounding crack. A wild smile crosses her face and she lets out a loud moan as he smacks her ass again. The room is quickly filled with his hard breathing, the crack of his hand on her ass, and her yelps of pleasure.
The spanking stops once her ass is cherry red and the young man quickly undoes his pants. With a quick jerk, he snaps off her thong and then rams his cock into her dripping pussy. He pounds into her without any consideration of her comfort, his hips slapping against her already tender ass with each thrust. Despite this, she is almost incoherent with pleasure. Her juices leak down her thighs and her tongue lolls out of her parted lips. Given the circumstances and complete disregard for the woman, the man does not last long. With a growling moan, he pulls out of her cunt just as he reaches his peak. A few strokes of his hand and he shoots his load across her back, staining her blazer and skirt. The man shoots a few weaker shots that land on her bare ass and then puts his softening cock back into his pants.
He reaches over and slides one of the papers out from underneath her panting body. He quickly scans it and takes a pen from the table, crosses out a few lines, and signs it. He drops the signed form and pen onto her back and leaves her resting face down onto the table … //⚟
<<if $player.leer lte 39>>\
// The scene shifts and RING RING//
A phone call snaps her out of her reverie. She fumbles for her phone as her thoughts turn towards work, cutting off the incipient fantasy. You stay for a few minutes to see if she decides to pick back up where the perverted thoughts left off but the phone call continues. Realizing that her mind is now fully focused back on work, you leave the woman to her own devices.
<<elseif $player.leer gte 40>>\
// The scene shifts and RING RING//
A phone call snaps her out of her reverie. She fumbles for her phone as her thoughts turn towards work, cutting off the incipient fantasy. You push the connection a bit harder, diving below her surface thoughts to find the rapidly fading lewd thoughts. You make several brief connections.
⚞// … The woman is still bent over the table when another young man walks in. The two men exchange a few brief words and the second man pulls his dick out of his pants. Without preamble, he shoves it into her still wet pussy and begins to fuck her … The woman is lying flat on the table, her legs no longer supporting her weight. The man fucking her pulls out and shoots his load over her already cum drenched body. Her face, hair, ass, and clothing are completely soaked in cum, a dozen signed sheets of paper lay next to her in one of the few clean spots … The woman is lying face-up on the conference table. She is dressed in a perverted version of her skirt suit, thigh-high fishnet stockings, micro pencil skirt, and a tight blouse that leaves much of her chest exposed. She is blindfolded and gagged, her arms are handcuffed beneath her and are gripping the edge of the table. Her legs dangle off the edge and are chained spread eagle to the table legs. Several older men sit around the room in various states of undress. Streaks of cum coat her face and tits, while semen leaks out of her well-used pussy and ass, pooling on the table and floor beneath her … //⚟
The thoughts finally fade before you can grasp any more and you stay for a few minutes to see if she decides to pick the fantasy back up. However, the phone call continues. Realizing that her mind is now fully focused back on work, you leave the woman to her own devices.
<</if>>\
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<<elseif $temp8 is 4>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Enhanced Interrogation Techniques''
<<elseif $player.leer gte 40>>\
''Enhanced Interrogation Techniques [Full]''
<</if>></div>\
Downtown Junction City is always an overwhelming sea of psychic energy and today is no exception. However, through the turbulence, you detect spikes of interest coming from nearby. Curious as to what is drawing people's attention you follow the trail. A few blocks later you find a large crowd surrounding some police cars in front of a bank. A quick scan of the crowd lets you know what's going on.
A low-level Supervillain named the Red Archer attempted to rob a bank and was captured during his getaway by the Silver Moth. You arrived just after the excitement was over and you can feel the interest of the crowd fading. You work your way to the front.
The Silver Moth is speaking with some police officers and keeping one eye on the Red Archer in the back seat of a police car. You get a good look at her. Long silver hair falling loosely between two large moth wings. She has a cute, heart-shaped face, with all-black eyes, and a voluptuous hourglass figure squeezed into an armored silver bodysuit. You remember that she is freelance, so you test your luck against her mental defenses. Surprisingly, you feel spikes of lust popping up in her mind, especially when she looks at Red Archer.
You push a little deeper.
⚞// … The Red Archer is in a jail cell, his arms held above his head in an anachronistic set of chains. He has a look of defiance and expectation … Silver Moth walks in, her suit's armor is removed and the suit is partially undone, revealing a V of pale skin down to her navel. Her large tits only barely contained … She is questioning Red Archer. He sneers at her and refuses to reveal his accomplices. She steps closer and trails a finger down his chest, asking him again if he will talk, dropping to his erect cock straining against his lycra costume … She has her barely contained tits pressed against his chest, as her hand slowly strokes him through his costume. She asks him questions. Every time he answers, she speeds up a little more or squeezes a little harder. By the time he reveals his accomplices his hips are pumping in time with her hand. Finally, he lets out a loud moan followed by several grunts and you see wetness spread across the front of his costume … //⚟
<<if $player.leer lte 39>>\
Sensing that there is more to the fantasy, you start to dive deeper. Almost immediately, you run brain first, into one of her mental tripwires. On the physical plane, her head snaps up and she starts scanning the crowd. Deciding that going up against a hero (even a minor one) at your level of training is a terrible idea, you suppress your power as much as you can and try to surreptitiously make your way out of the crowd. Thankfully, the crowd is starting to disperse so it's easy to blend in.
<<elseif $player.leer gte 40>>\
Sensing that there is more to the fantasy, you start to dive deeper. Almost immediately, you almost run brain first into one of her mental tripwires. You carefully work your way around it and delve deeper.
⚞// … The Red Archer is in the same jail cell, arms now cuffed behind his back. The Silver Moth is talking with him … They reminisce about old times and the many times they have wound up in this same spot … Red Archer is sitting on the bench, Silver Moth is straddling his lap and the two are passionately making out. He trails a line of kisses down her throat and she closes her eyes to enjoy the sensation … The bottom half of Red Archer's suit is around his ankles and the Silver Moth is slamming her pussy on his cock, her own bodysuit barely hanging on to one foot. She grabs his head and pulls it to one of her bouncing tits, he sucks the nipple into his mouth and bites down. Her back arches and she screams in ecstasy as the orgasm tears through her. Her wings flutter wildly and coat the other half of the cell with dust … Her arms are wrapped around his shoulder and she is squeezing herself tight against his chest. Only her hips move, her pussy sliding along his full length in long strokes before bottoming out. She is nearly incoherent with pleasure and is just babbling. The man lets out a long moan and she stops moving, keeping her hips tight against his own as he unloads inside of her … //⚟
Some instinct kicks in and you are pulled out of the dream state. You realize that the crowd is dispersing and you're standing still and staring like a doofus. One of the police at the barricade gives you an odd look and you try, and fail, to give him a disarming smile. You quickly turn to leave and hear a loud whoosh behind you as the Silver Moth takes to the air.
<</if>>\
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Sportsmanlike Conduct''
<<elseif $player.sneak gte 40>>\
''Sportsmanlike Conduct [Full]''
<</if>></div>\
It's a slow day for practicing psychics. While there are a lot of people around, no one in particular piques your interest enough to really push your powers. Bored with the lack of stimulation, you decide to check out the campus fields to see if there are any intramural games or practices that you can watch and kill some time.
Most of the fields are occupied in one way or another. The first field you pass has a bunch of people tossing a frisbee around. The second has a few people swinging foam swords at each other. None of the various activities really catches your eye until you notice a bunch of people gathering at the far field. As you get closer, you see a bag full of soccer balls and a referee handing out some colored mesh jerseys, one color to each group. Deciding that an intramural co-ed soccer game is better than nothing, you sit on the grass to watch the game.
Turns out, Intramural co-ed soccer is not all that exciting. At least not for a total stranger like yourself as the players' friends on the sidelines seem to be enjoying themselves. You activate your stealth field and walk up and down the sidelines in front of the spectators a few times, then onto the field once or twice, but you quickly grow bored of even this. You're about to call it a day ahd have started to walk away when a loud thud draws your attention back to the field. Two of the women, a short tanned-skinned woman (a quick scan gives her name as Talia) and an athletic woman with a long black ponytail (Claire), were not paying enough attention and collided, fairly hard by the sound of it. Both drop and Claire, the taller of the two, just barely catches herself from falling on top of the smaller Talia. They freeze for a second, Claire straddling Talia's legs and staring down at the tanned woman. They both blush slightly and you feel an almost imperceptible spark of lust between them as they stare into each other's eyes. There are a few jeers, some teammates check to see if the two are okay, and the game continues on. Claire stands first, clearly embarrassed and helps the smaller woman up. Talia takes the offered help but winces, grabs her leg, and almost collapses (Claire manages to keep her standing). They call the referee over and after a quick talk, Talia hobbles off the field with Claire's help.
Claire helps Talia past the sidelines and helps her sit down on the grass to stretch. The spark of lust simmers at first and nothing unusual happens. Talia goes through some basic stretches and works the sore muscle of her leg through a variety of bends and twists. Even after you sense that the pain is gone, Talia continues to stretch in such a way that it becomes increasingly obvious that she is trying to show her body off to Claire. The taller woman notices the display and wordlessly starts to help Talia stretch, her hands roving over the tanned woman's body in increasingly bold moves. Their lust for one another builds quickly and Claire suddenly offers to help Talia with the more difficult stretches. Talia readily agrees and lifts her legs to place it on Claire's shoulder. The taller woman leans forward, bending the leg closer and closer to Talia's head. It turns out that Talia is quite flexible and Claire slides her body closer and closer to the shorter woman. Eventually, Talia's leg is almost completely pointing above her head and Claire's body is close enough that the two women's crotches are pressed against one another. The taller woman shifts a bit, nominally to get comfortable, which causes her crotch to rub against Talia's. Both of their breaths catch at the feeling and Claire quickly backs away, blushing profusely.
They sit awkwardly for a few minutes until Claire coughs sheepishly and offers to massage Talia's leg. Talia looks at her for a long few seconds then nods and places her foot in the other woman's lap. Claire works slowly, starting with Talia's calf and roaming higher. When she reaches Talia's thigh, Claire quickly looks around to see if anyone is looking and then back to Talia. The shorter woman meets her gaze for a few seconds and then spreads her leg slightly. Taking the unspoken invitation, Claire's hands slide even higher and rub against the crotch of Talia's gym shorts. The tanned woman gasps at the feeling, props herself up on her elbows, and watches the taller woman's hands. The two of them are in their own little world for a minute or so until Talia's growing horniness overpowers her cautiousness. After one more look around, Talia reaches down and pulls her athletic shorts and panties to the side. Claire hesitates for half a second, before sliding her fingers into the tanned woman's cunt. Not wanting the two women's fun to stop (and by extension, yours), you expand your obfuscation field to cover the two soccer players.
Claire slowly pumps her fingers into Talia's pussy, watching intently as they disappear and reappear covered in the other woman's juices. With their lust overpowering their common sense, the two don't question why no one is noticing their dalliance, and start getting bolder. Claire puts her other hand on Talia's mons and starts gently rubbing the shorter woman's clit in time with her fingers. Talia tries to remain still, but the lust overtakes her and her hips start to roll in a sensuous motion. Claire puts a bit more pressure on Talia's abdomen to keep her still and increases the speed of her fingers, fucking into the tanned woman as intensely as she dares. They try to keep things subtle, but the closer Talia gets to cumming, the more intense (and more obvious) their movements become. Lust explodes in Talia's mind as she suddenly orgasms. She grabs Claire's arm, stares into the taller woman's eyes, and does her best to not moan out loud. Talia's stomach rhythmically clenches as the waves of pleasure roll through her body. The orgasm fades as quickly and as suddenly as it arrives and Talia collapses to the ground, panting and staring at the sky in a mixture of contentment and shock. Claire, who is just as shocked at how things turned out, looks down at the tanned woman in disbelief for several seconds, then lays next to her.
The two lay there in silence for several minutes. Claire watches the game as best she can from their vantage point and Talia cover's her eyes with her crossed arms and focuses on getting her breathing under control. The silence is eventually broken and the two women haltingly discuss the game and how things are going between the teams. You have a sensible chuckle at how much both women are avoiding what just happened and the sense of normalcy they are trying to engender. They keep talking until the game ends and get up with the spectators and players begin to disperse (the game was a tie, so no one seems to be celebrating). You pull back your stealth field and their teammates call them over to check on Talia and figure out where they have been.
<<if $player.sneak lte 39>>\
You're wondering if you should follow the two women when a psychically-induced migraine chooses for you. A stabbing pain in the center of your skull forces you to take a seat on the grass and relax. After ten minutes or so, the headache fades enough that you can get up and walk off the fields.
<<elseif $player.sneak gte 40>>\
Judging by the lust still hanging between them, you're pretty sure that things are not over for the two new friends. You put a bit more power into the stealth field and wade into the group of leaving players, following the two women towards the parking lot. Once they reach the cars, the two teams say their goodbyes and everyone heads towards their respective cars. Claire and Talia wait around awkwardly until most of the people have driven off and then the shorter woman grabs Claire's arm and drags her towards a large SUV parked in the back of the lot. She does a quick survey of the parking lot, then drags the blushing woman into the backseat.
You stroll over, giving them plenty of time to get things started (which they quickly do, judging by the amount of ardor coming from the vehicle). By the time you press your face against the tinted windows (like a perv), the two women are already //in flagrante delicto//. Talia is on top of Claire, pinning the taller woman to the back seat and ramming her tongue into her mouth. Talia's right hand is wedged between their bodies and down Claire's shorts. The shorter woman's arm is moving rapidly as she pistons her fingers into the dark-haired woman's cunt. Claire's mind is a mixture of confusion, surprise, and a desperate need. She moans into the shorter woman's mouth and she starts taking short quick breaths through her nose. The suddenness of the whole situation is winding Claire up and she is already close to cumming on the other woman's fingers. Talia breaks the kiss then stares into the taller woman's eyes with a wolfish smirk. Claire suddenly starts gasping and Talia, sensing her new friend's imminent release, kisses down the side of her face and gently bites down on the taller woman's neck.
This sets Claire off and her orgasm crashes over her. Her body arches and she slaps one of her hands over her mouth to muffle a rapid series of cute sounding yelps as the pleasure roils through her body. Talia watches this display with a look of supreme satisfaction and keeps her hand moving until Claire stops writhing below her and the taller woman's sounds of pleasure quiet to soft sounds of contentment. The tanned woman removes her fingers from Claire's shorts, licks her fingers clean, then leans forward and presses their lips together. The taller woman's eyes widen at the taste of herself but she shudders slightly and melts into the kiss.
The two of them remain lounging in the back of the SUV for some time, first recovering from their fun and then just chatting with each other. Realizing that the fun is most likely over (a quick scan reveals this as well), you decide to head out before the headaches set in.
<</if>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Teasing Out the Answer''
<<elseif $player.sneak gte 40>>\
''Teasing Out the Answer [Full]''
<</if>></div>\
Figuring that a university class may be one of the better places to test your obfuscation ability, you head towards the nearest campus building. Even on your approach to the building, you can already sense the hundreds of minds waiting inside the building's three lecture halls. You stop just inside the foyer and give the halls a quick scan. Two of them are fairly normal, a hundred plus students in varying degrees of alertness, a lecturer, maybe a grad student or two as T.A.s. The third one however, proves to be more interesting. It has all the other things as the first two, but, in addition, there is a thick current of ardor flowing between the lecturer and one of the students. Eager to test your powers AND watch some sexy shenanigans, you follow the lust to the third floor.
The lecture hall is filled with students in the middle of an exam. The stadium seating rises in three tiers, each with a row of built in desks and old-school wooden chairs. The amount of intense thinking (and for some, intense confusion) makes a sort of buzzing noise at the edge of your psychic awareness. You take a second to filter it out and focus on the lust.
The lecturer is a middle-aged woman, early to mid forties, wearing a knee-length grey pencil skirt, white silk blouse, and grey blazer. She watches over the class like a hawk and toys with a few strands of her chestnut brown hair that has escaped the loose bun at the base of her neck. She's sitting behind a large desk, so it's a little hard to see her body, but you get the impression of a voluptuous figure that has gone softer with age.
Also, she is very … very … horny.
You follow the thread of lust (and her surreptitious looks) towards one of the male students sitting in the front row. He's a good looking guy with short blonde hair and a classic Hollywood boy-next-door kind of charm dressed in the standard college student uniform; sweat pants, t-shirt, and sneakers. While most of the student's focus is on the test, some of it is directed towards the professor. He's noticed her badly hidden glances in his direction and is a bit curious as to what she is thinking. Also, she's attractive and he's horny (but that should go without saying).
You sit in an empty seat and pass some time watching the two of them, bouncing between the two like a tennis match. They keep trading glances, always looking away when the other meets their gaze. The thread of lust between them continues to strengthen as the other students begin finishing (or giving up on) their exams and leave. When around half the students are gone, the lecturer suddenly gasps and quickly tries to cover it up with a cough. Curious, you move over behind her and follow her gaze towards the student. Hidden by the desk from everyone but the professor, the student has grabbed his cock through his sweatpants and is slowly stroking it. The professor can't take her eyes off his growing shaft and is so focused she actually jumps when a student drops their test on the desk. Her face goes red and she distracts herself by grading some of the tests. The guy smirks and goes back to slowly taking his test.
Despite the grading, the professor's mind keeps drifting back to the thought of the student's cock. Her lust grows to the point where need overpowers reason and her right hand stealthily drops below the desk. By now, there are only a few students left, so she does a quick check to make sure they are focused on the test, then shuffles a bit in the chair and pulls up her skirt. She goes back to grading the exams and lightly caresses the inside of her thigh. A few more students drop off their finished exams and leave, completely oblivious to their lecturer's wandering hand. She finishes the exam she's grading and looks up to realize, with a start, that she and the student are the only people left. The student doesn't look up but starts to stroke himself again. The professor lets out a deep sigh and her hand moves between her legs. She stiffens slightly as her fingers start to press against her clit through her panties. The two of them continue for several minutes and, as their horniness builds, their actions become more and more conspicuous. The professor eventually gives in to her desire and tosses the half-graded exam on the desk. With a lustful groan, she leans back on the chair, kicks her feet on top of the desk, and starts to massage her tits through her blouse. The student puts his exam to the side and ignores it in favor of watching his professor play with herself (which says a lot of good things about his ability to prioritize).
Once all the pretense has been abandoned, things escalate quickly. The professor's breathing gets heavier and a few soft moans escape her lips. Her hand speeds up and she leans back further and spreads her legs wider. The student slides his hand under the waistband of his pants and starts to stroke himself directly. Seeing this, the lecturer suddenly stiffens and cums. Her face scrunches up in an effort to keep herself from screaming and she rapidly flicks her clit to keep riding high on her climax. Her orgasm runs its course after several seconds, her body suddenly goes limp, and she lets out her breath in a loud //whoomp//. She remains at the desk, leaning back and her legs spread lewdly, for a minute as she catches her breath and stares at the ceiling. All at once, the severity of what she had just done in front of a student hits her. Her climax practically vanishes and a surge of guilt wells up to fight against her lust filled mind.
<<if $player.sneak lte 39>>\
Not wanting to be here when she starts freaking out, you sneak out as fast as you can. Not wanting to pick up any of the psychic feedback from what's about to happen in the lecture hall, you reduce your abilities as much as you can and hustle out of the building in record time.
<<elseif $player.sneak gte 40>>\
Not wanting to be here when she starts to freak out, you start towards the exit, but something in the professor's mind catches your attention. Underneath her guilt and shame she is still really horny. Deciding to see where this goes, you take a seat in the back of the hall. The lecturer is halfway to panic-induced hyperventilating when the student stands up and walks over to her desk. At the sound of his movement, she lifts her head from her hands and looks at the student, and then down to the erection tenting the front of his sweatpants. He walks the distance from his seat to the desk without bothering to hide himself and the professor's eyes hypnotically follow his swaying cock. He stops right in front of her desk, smiles warmly, and then hands her his exam. She stares at it blankly for a second, her lust filled mind having trouble comprehending what it is that he wants, and her gaze drifts back down to his cock. A sudden surge of lust overpowers her rational thinking and she reaches across the desk to grab his shaft through the sweatpants.
The man groans as his professor caresses him through the fabric. She wraps her hand around his cock as best she can and starts to stroke him. She quickly gets fed up with the awkward over-the-clothes handjob and tugs his pants down, letting his cock bounce free. Groaning at the sight of it, the horny professor wraps her hand around his bare shaft and begins to stroke. With her earlier hesitation gone, she starts to rapidly pump his cock and she gives into the wanton desire to make him cum. The teasing had its effect on the student as well and it does not take long before he begins to pump his hips in time with the professor's strokes, effectively fucking her hand. He nears his limit and starts to moan. His cock throbs, pulses, and then sends a thick line of cum across the desk and the scattered pile of exams. Ignoring everything but his pulsating member, the professor milks the student's cock and she gasps as the second shot lands on her silk blouse. The student groans again and even more cum follows, painting the professor's blouse, the desk, and the exams with his pearly white semen. After the last spurt of cum rolls down her fingers, the professor lets go and leans back in her chair.
Breathing heavily, they both try to process what has just occurred. The student is the first to come to his senses and, after an awkward "thanks", rushes out of the room. The instructor leans back and takes several deep breaths before looking at the mess they made on the desk. She curses under her breath, lets out a resigned sigh, and starts to clean up.
<</if>>\
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<<elseif $temp8 is 3>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Weekend Planning''
<<elseif $player.leer gte 40>>\
''Weekend Planning [Full]''
<</if>></div>\
There's a glut of interesting minds around City Center and you actually have trouble trying to narrow down which ones you want to read. There are business people thinking about their shady dealings, housewives fantasizing about //that// guy from the gym, single guys fantasizing about pretty much everyone, etc. Apparently, everyone has decided to just walk around having a good think today. You keep walking and after an hour, realize that you are spending more time choosing the mind than actually reading them. Disgusted with your indecision, you just choose a direction and promise to read the next interesting mind.
Of course now you don't find any and keep walking. Eventually, you wind up on campus and sense a possibly juicy target as you pass one of the libraries. You go in and quickly find the source of the psychic signature, a rather plain looking young woman holed up in one of the quiet rooms on the upper floors.
The woman is medium height, has olive skin, brown eyes, and straight brown hair that falls past her shoulders. She has no makeup on and is wearing a frumpy sweater that obscures her body. When you find her, she is in the middle of studying, the table completely covered with text books, notes, pens, highlighters, and index cards. Nothing about her appearance would have led you to investigate her but something about her psychic signature piques your curiosity. You sit down at a comfy chair near the room and tap into her thoughts.
Her name is Jolene (Jo to her friends) and is currently working on practice questions in preparation for her physics exam. You don't know much about the topic but she seems to be having difficulty with the material. After being stuck on the same question for ten minutes, she sighs and puts everything to the side. She rests her head on the desk for a few minutes then pulls out her day planner. Her time is meticulously planned out, down to 15 minutes blocks, and color coded. Based on her timetable, studying for physics should have been over by now. She sighs again, takes out an eraser, and starts to adjust the schedule.
@@.generic;''Jolene:'' ⚞//Let's see, I'll allocate an additional 30 minutes to studying physics, which will get in the way of my piano practice. If I can move my math work till tomorrow, which will give me two hours tonight to utilize. Half hour to physics and … //⚟@@
She takes out a phone and sends a text to "FWB-Gary_11/4-?".
@@.generic;''Jolene Text'':@@@@.genericT;Hey, are you free later tonight between 930 and 11? I need to destress@@
Jolene finishes rearranging her schedule then lays her head in her arms. Her mind starts to wander as she waits for her FWB to get back to her.
⚞//The fantasy starts out very close to reality. Jolene is still sitting at a desk and is still studying physics (though in her dorm instead of the library). She is still wearing the same frumpy sweater but in her daydream, it's all she is wearing. Her roommate, a taller pale woman with straw colored hair, is laying on one of the beds reading a book. There's a knock on the door and Jo yells @@.generic;"come in!"@@ without even turning around. A guy walks in and … that's really all you can say about him. Jo's imagination fills in no details about his clothes, face, or body. He greets her roommate (in a perfectly generic voice), who gives him a casual wave, and then walks up to Jolene. He greets her and starts to rub her shoulders. She coos happily, squirms a bit in the seat, and tries to keep studying. After a minute or two of massage, she gives up, stands, and bends over the desk. As she does, her sweater pulls up, revealing that she is not wearing panties. Her faceless FWB simply undoes his pants, pulls out his cock, and slams it into her cunt without warning. Jolene moans loudly and pushes herself back to meet his hips. The guy wastes no time. His right hand forcefully grabs her hips while his left grabs her neck, forcing her down as he roughly fucks her. The fucking is animalistic and without emotions and seems to be exactly what Jolene needs. It takes barely a minute before she cums hard. Her face screws up in an effort to keep quiet (not that her roommate is paying attention) and her lower body begins to tremble. Her FWB does not let up and continues to slam into her as the brutal intensity as her orgasm washes over her. A second climax hits her a few seconds after the first and she finally screams in ecstasy. As it fades, her energy goes with it. Her legs almost give out and she drops her weight onto the desk.
The nondescript guy is not far behind and with a loud yell, he buries himself as deep as he can go and unloads into her cunt. As soon as he pumps his last shot of cum, the guy takes a few deep breaths to steady himself, puts his cock back in his pants, and simply leaves the room without saying a word. Jolene remains bent over the desk, face down on one of her open textbooks, her eyes unfocused and her tongue lolling out of her mouth. Jo's breathing gradually returns to normal and, when it does, she lets out a little //*phew*//, and starts to sit. Her roommate fakes a cough and throws her a towel. She catches it with a nod of thanks, drops it on the seat of the chair, and returns to her studying.//⚟
A loud vibration breaks her reverie and Jo sits up eagerly. The look of disappointment after she reads the text tells you her FWB's answer even without having to read her mind. It turns out, her FWB is hanging with his friends all night and won't be available. She sends him a somewhat curt response and then begrudgingly goes back to her studying.
<<if $player.leer lte 39>>\
Her mind fills with equations and spherical cows and you realize that your fun is most likely over. You stand and leave Jolene to her work.
<<elseif $player.leer gte 40>>\
You're about to leave, when a small seed of a lust sprouts in Jolene's mind. The idea begins to take root (even if she is not aware of it yet) and you decide that things may still get interesting. Deciding that the fun may continue, you sit back and wait.
Some time passes before the idea grows enough to break through her concentration. It brings along lustful feelings that creep across her conscious mind. In only a few minutes, the ardor is distracting enough that she has to stop studying. She lays her head back down on the desk and her mind drifts back to her fantasy.
⚞//The fantasy picks back up with Jolene still bent over the desk, face down and drooling on her textbook, with cum leaking out of her pussy. This time however, her FWB is not alone. Five other guys (his friends presumably) are in the room with him, high fiving each other and gawking at the half-naked woman. As soon as her FWB walks away, the first of his friends steps up to take his place. The heavyset guy takes out an impressively thick cock, which he slowly shoves into Jolene's waiting cunt. She gasps as he stretches and fills her and then grunts deeply with each thrust. His treatment is just as hard, fast, and impersonal as his friend and he fucks Jolene without any real regard to her pleasure. Despite the treatment, Jolene screams wildly, her previous attempts at being quiet now forgotten. The new guy dumps his load just as Jolene cums again and pulls out before the orgasm has had its chance to run its course. The next guy steps up and takes his turn. Each of the guy's friends has a turn with Jolene. Some are rougher, spanking her and gripping her ass hard enough to leave marks, while others are more impersonal and business-like, simply using her pussy to get themselves off. When they're not fucking Jolene into a stupor, the guys hang out with her roommate and unsuccessfully try to get her to join in. Undaunted by this rejection, they continue to hit on her as they each go through a second round with the cum-addled Jolene. When they are all finally satiated, they try one last time with the room mate and then leave, none of them sparing another glance to the well fucked woman still bent over the table.
The roommate listens to the group's laughter fade as they walk down the hall. Once she's sure they are gone, she turns to Jolene. The young woman is still laying on the desk with a dozen loads of cum leaking out of her pussy. Some of the guys decided to make more of a mess and came across her ass, back, and face. The roommate looks down at Jolene's drunken smile, grabs a towel, and starts to clean her off as best as she can. Once she's finished, she half-carries her towards their shower.
//⚟
The fantasy ends and Jolene looks at her phone with a conflicted expression. You can tell that she wants to make the offer for her FWB's friends to join in but is not sure if that would be weird. She seems stuck in this dilemma and, as much as you want to know the outcome, you don't want to wait for however long it takes her to finish her deliberation. You get up and head out of the library, leaving the still conflicted woman behind you.
<</if>>\
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<<elseif $temp8 is 4>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Baristas, the Forbidden Fruit''
<<elseif $player.leer gte 40>>\
''Baristas, the Forbidden Fruit [Full]''
<</if>></div>\
Since you worked as a barista for years, coffee shops have always had a special place in your heart. Before your transformation into a Super-in-training, you made it your mission to hit up every coffee shop in the city. You've been (justifiably) distracted from this goal lately, so you decide to kill two birds with one stone. You walk past several coffee shops and give each a quick scan. The first seems pretty dead, you're not overly impressed with the smell of the second one's coffee, but the third makes you stop short. The packed shop is a tempest of lust, almost all of it focused on a singular target. Curious, you go inside.
The target of the patron's combined lust is not immediately visible, but when she walks out of the back the horny vibes make sense. The barista is stunningly gorgeous. Her hair is jet black but fades to a silvery grey at the tips and her eyes are a vibrant emerald green. She is wearing the café's uniform and is wearing the hell out of it. The thin black t-shirt is tightly stretched across her large perky breasts, which pulls the bottom of the shirt high enough to reveal a few inches of her toned stomach. Her round ass is squeezed into black shorts that look to be a size or two too small and leave her long legs exposed. She is wearing chunky wedge sandals that make her ass and legs look even better. Her face is lovely in a classical way, but her expertly applied make up and winged eyeliner add a modern twist to her beauty. Several piercings adorn both of her ears, one side of her nose, and her lip. You can just see tantalizing hints of a colorful tattoo at the collar and bottom of her shirt.
After a few stunned seconds, you regain your composure and hop in line (noting, with some humor, that the guy who walks in behind you has the same reaction). She's good looking enough that you're actually suspicious and do a quick mental scan to make sure she's not a shapeshifter, illusionist, or something along those lines. It turns out, she just won the genetic lottery. You watch her happily chat and flirt with each person as they order. The barista uses all the plays in the flirting handbook; she plays with her hair, bites her lip, makes lots of eye contact, and even laughs at people's lame jokes. Your mental scan also reveals that, shockingly, she seems genuinely naive about what she is doing and the effect she has on people. When it's your turn to order from her, she is just as flirty with you as with everyone else. She takes your order then, after realizing that they are out of cups, turns and bends at the waist to grab some more. Most of the café goes silent and stares as she rummages around the low cupboard. When she pops back up, there is a cacophony of fake coughs as people turn back to their drinks. The barista gives you a beaming smile and deftly makes your complicated drink order. After paying her, you find a nice place to sit in the corner and start reading the mind of the horny patrons.
You start with the older gentleman near the door.
⚞//The barista is much like she is now, except her uniform is modified. The t-shirt is cut to just below her breasts, which particularly highlights that she is not wearing a bra. The shorts are low enough that most of the soft skin of her mound is exposed. There is a colorful floral tattoo that starts just above her pussy, circles both hips, and ends just below her navel. She is serving the gentleman in an overly flirty manner, constantly stretching, bending over, and using any excuse to touch the man's arm. The fantasy does not go any further and the gentleman just basks in the attention. He finishes his coffee, leaves her a big tip (sliding several bills between her tits). She giggles happily, thanks him for his generosity, and gives him a tight hug.//⚟
Several other patrons have similar fantasies, the barista serving and flirting with them in various levels of undress and/or slutty clothing. A college guy sitting nearby draws your attention when his fantasy takes a different direction.
⚞//The café is empty save for a single chair in the center of the room. The college guy is sitting on the chair, practically bouncing with anticipation. The light suddenly dim and upbeat dance music starts to play from the café's speakers. The barista comes stalking out of the backroom wearing a much skimpier white version of her uniform that is thin enough to clearly make out her tattoos and areola through the fabric. Halfway across the room she begins to dance and sway to the music, gradually getting closer to the seated man with each movement. When she reaches the chair, she rests both hands on the back and bends over, thrusting her perfect tits into the man's face. He tries to grope them but she playfully slaps his hands away. She suddenly drops to her knees, letting her hands slide down the man's body to his hips. Her face comes within an inch of the bulge in his pants and she playfully bites the fabric. The barista slowly stands, dragging her tits and flat stomach against the man's crotch, and then straddles his lap. He grabs her ass and pulls her close, grinding her crotch onto the bulge in his pants. Instead of trying to stop him from touching, she moans and rips off her shirt, revealing her ample tits with large perky nipples. She presses them together with both hands and pushes her nipples into the guy's mouth. He runs his tongue over them and starts to suck gently. She moans and grinds herself down … //⚟
The fantasy cuts short when the guy's phone alarm goes off. He curses to himself, downs the rest of his coffee, and begrudgingly gets up to leave. An entwined stream of lust coming from a couple off in one corner draws your attention.
⚞//The man and woman are sitting on the same side of one of the café's tables and are currently locked in a passionate embrace. Their tongues dance as the man's hand slides under the woman's shirt to caress her breasts. He suddenly breaks the kiss, leans his head back and moans. The woman looks at him, smiles happily, then looks down. The barista is on her knees under the table with half of the man's cock in her mouth. Her eyes are filled with lust and she meets the woman's gaze. The barista bobs her head rapidly and slides her right hand under the sitting woman's skirt, causing her to suddenly stiffen and moan. A knowing smile crosses the man's face and he leans over to continue kissing his girlfriend. This keeps up for some time, the couple making out and groping each other as the barista services them. When the barista tires of the man's dick, she shifts over, ducks her head under the woman's skirt, and runs her pierced tongue along the woman's pussy. She is the first to cum, screaming her climax into her boyfriend's mouth as the barista sucks on her clit. The man follows soon after the barista switches back to his shaft, holding her down and shooting his load down her throat. With both finished, the barista crawls out from under the table, takes their empty coffee cups, and walks away. The couple just sit there disheveled, panting, and looking thoroughly satisfied.//⚟
<<if $player.leer lte 39>>\
You want to scan a few more people but you can feel the start of an oncoming headache before you manage to find any other interesting fantasies. Not wanting to spend the rest of the day with a throbbing migraine, you dial back your powers. On the plus side, you take comfort in the fact that you can still stare at the barista in the real world until you finish your coffee. You nurse it for a bit longer but don't want to come off as creepy so, you get up to leave.
<<elseif $player.leer gte 40>>\
You scan a few more people and only manage to find two interesting fantasies among the crowd. The first is coming from the café manager in the back room, and the second one, surprisingly, is from the barista herself.
⚞//The manager is sitting in his office when the barista comes in. She looks nervous and keeps her eyes on the floor. The manager scolds her for interrupting his work and curtly asks what she wants. She apologizes profusely and asks if she can have a raise as she believes that she is one of the better employees and brings in so much business. He thinks about it for a few seconds and then says that they can probably come to some sort of arrangement … The barista is sitting on his desk, her shorts hanging off one of her ankles, as the manager drives his cock into her wet cunt. He has both of her legs in the crook of his arms and is using the leverage to add more force and speed to his thrusts. The barista's mouth hangs open and her eyes are rolled up in her head. She begins to moan loudly and the manager yanks her shirt up, letting her huge tits bounce free, and pushes the bottom of the shirt into her mouth. She bites down on it, holding her shirt up and using the fabric to muffle her sounds of pleasure … The barista is laying sprawled out on his desk, vacantly staring at the ceiling, and panting heavily. The manager takes a few pictures with his camera, especially of his cum leaking from her pussy, and tells her that he will take her request into consideration. He slaps her thigh and tells her to get back to work. It takes her a few seconds to come to her senses but she shakily nods and starts to get dressed … //⚟
Nice guy. Makes you appreciate how nice your old manager at the Bean Pit was. Shaking your head, you turn your telepathy to the barista.
⚞//The café is packed and the barista is working on a huge line. Amazingly, every customer is nice. They treat her like an actual person, return her small talk with genuine interest, and don't ignore her while staring at her tits. She even has to empty her tip jar several times because it keeps getting full by all of the satisfied patrons. Her break rolls around and she finds out that her manager has been fired, and then arrested, and then tased for resisting arrest. Without their crappy manager, the café runs like a well oiled machine. There is no drama and everyone is friendly with each other. Her favorite professor even walks in! She loved his class and was always amazed at how much he managed to accomplish as one of the youngest professors at JPU. They chat for a bit and she asks why he's still single. She lets him know that it's okay and that he simply hasn't met the right woman … The barista is bent over the counter, screaming in pleasure, as the professor rams his cock into her ass. He started slowly, respectful of her choice to not get fucked in the pussy until they're married, but is now driving into her backdoor with perfect intensity and angle. She cums hard again, her ass clutching his shaft and drawing a moan from his throat. After she recovers from her convulsions, he lets her know that he is close and asks what she would like to do. She pushes her ass back, forcing him even deeper into her ass. He's been such a sweetheart, he deserves to empty himself inside of her. With a loud moan, he tightens his grips on her hips and starts to shoot his load … //⚟
Her daydream is broken by the next customer. A cranky dude that seems genuinely immune to her charms. He tells her to hurry up, make several references to her getting a real job, and leaves without getting a tip. She stares daggers at him as he walks out of the café, then sighs, puts on her best smile, and greets the next person on line.
<</if>>\
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Some Drinks with Lunch''
<<elseif $player.sneak gte 40>>\
''Some Drinks with Lunch [Full]''
<</if>></div>\
Even at the best of times, Harbor Side is a fairly quiet district. With the exception of a few residential neighborhoods, the area is primarily given over to factories and warehouses. However, during shift changes and break times the streets are filled with workers going about their business. It is during one of these mini rush hours that you sense a spike of lustful energy coming from nearby. The source of the energy is moving so you follow it through the crowded sidewalks. The source turns down one of the smaller side streets and leads you to a hole-in-the-wall pub. You pull your psychic shroud close around you and enter.
The dimly lit pub is almost entirely empty save for a rather rotund older bartender and a middle-aged woman, the source of the lustful energy. You take a closer look, the woman is dressed in tight black jeans, a baggy blouse, worn-in sneakers, and carrying a small bag. Her medium-length black hair is pulled into a high ponytail and she is wearing little make-up, save for bright pink lipstick. She has a quick conversation with the bartender and heads through a door in the back. You quickly follow her into a short hallway that looks like it was converted from a larger room. Two doors are on the right side of the wall. The woman ducks into the closest one.
<<if $player.sneak lte 39>>\
Judging by the makeshift appearance of the hallway, you are pretty sure that the room she entered into is fairly small. Not sure if your powers would be able to handle such confined circumstances, you wait outside.
Soon after, you hear activity in the main room of the pub as it quickly fills with workers from nearby factories and warehouses. A few minutes after that, the hallway door opens and a gruff-looking man enters and you have to squeeze along the wall to let him through. He enters the second door and you sense the woman's lust spike. You hear rustling from both rooms followed by a drawn-out moan from the man. Listening closely, you can hear the soft sounds of slurping and sucking coming from the women's room. A few minutes later, the man lets out a grunting sigh and a loud choking moan comes from the woman. Both quickly quiet and a few seconds later, the man exits with a relaxed look on his face.
The pattern continues for the next half hour or so. A man (or in some cases a woman) would enter the second door and the woman would pleasure them until they cum. The woman herself has multiple orgasms by the time the activity in the pub dies down. She exits almost an hour after she entered, her lipstick smeared and her face covered in sweat (and possibly other things), looking incredibly satisfied.
You follow her as she leaves the bar, dropping some money on the bartop and heading out without a word. The bartender uses a coaster to slide the money into a plastic jar filled with cash and goes back to cleaning the bar.
<<elseif $player.sneak gte 40>>\
Judging by the makeshift appearance of the hallway, you are pretty sure that the room she entered into is fairly small. Trusting that your powers can handle such confined circumstances, you duck inside before the door closes.
You find yourself in a small room, no larger than a large bathroom stall, made of hastily constructed wooden walls. The floor is laid with tile and there is a small stool off in one corner. On one wall, a few feet off the ground, is a large hole cut into the room next door. The woman wastes no time, stripping off her pants and panties, and tossing them onto the stool. She reaches into her bag and pulls out a large suction cup dildo and affixes it to the tile in front of the gloryhole. She kneels above it and slowly lowers her furry pussy down its length, shivering in pleasure the whole way. Once she is fully impaled on the plastic cock, she braces her hands on either side of the gloryhole and slowly pumps her hips on the dildo.
She remains like that for several minutes, slowly fucking herself on the dildo while staring with a look of dazed lust at the hole. An almost crazed smile crosses her face when she hears the neighboring door opens and she bounces her hips a bit faster. A large cock slides through the glory hole and she practically attacks it, panting desperately as she licks it then sliding the entire thing down her throat. She wastes no time with foreplay and fucks her face onto the anonymous cock while slamming her hips down on her plastic cock. It doesn't take long for the man to reach his limit and she pushes his dick as far as it can go before he unloads into her throat. This sets her off and she cums with a choking moan, her entire lower body shaking as the orgasm tears through her. She reluctantly lets the man go and gives him a long lick as he slides out of her mouth, ending with her tongue out and waiting for the next service. The man drops a handful of bills through the hole which she does not seem to notice.
The pattern continues for the next half hour or so. An anonymous dick would come through the gloryhole (or in a few cases a pussy pressed up against it) and the black-haired woman would frantically pleasure it until it cums. The woman continuously fucks the large dildo and works herself up to multiple orgasms by the time the activity in the pub dies down. After the last dick is serviced, she takes a few tissues out of her bag. Cleans herself and the dildo as best as she can, gathers the small pile of money, and gets dressed. She exits almost an hour after she entered, her lipstick smeared and her face covered in sweat (and occasional stray cumshot), looking incredibly satisfied.
You follow her as she leaves the bar, dropping some money on the bartop and heading out without a word. The bartender uses a coaster to slide the money into a plastic jar filled with cash and goes back to cleaning the bar.
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<</if>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Photo Shoot''
<<elseif $player.sneak gte 40>>\
''Photo Shoot [Full]''
<</if>></div>\
It's an even slower time in Harbor Side than normal. It seems that most of these people are workers, which make up the majority of the area's population, that are in between shift changes. Not really wanting to follow around someone as they go about their 9 to 5, you are just about to walk away when you catch sight of a possible set of targets. A man and woman, both in their early twenties, are walking down one of the sidewalks near an abandoned factory. The man is carrying a large bag and is dressed in a tan jacket and loose-fitting t-shirt along with tight capri jeans and boating shoes. The woman is wearing very tight high-waisted jeans, a t-shirt that is more cuts and tears than fabric, and a short jean jacket. Her hair is dyed grey and she is wearing overly large sunglasses. They stop at one of the gated entrances and look around. You quickly pull up your obfuscation field and watch them.
Satisfied they are alone, the man reaches into the bag and pulls out a pair of bolt cutters, which make quick work of the gate's lock. The two of them enter the factory ground and quickly run inside. You follow and find them wandering around the factory, joking with each other, and pointing out anything interesting that they see. The man pulls out a fancy camera and starts taking pictures of the machines, making constant remarks about the lighting. After a while, they settle in front of one of the larger machines that is optimally lit from one of the windows set high on the walls.
You soon realize what these two are here for: a social media photoshoot. The woman takes off her jacket and starts posing in front of and on the large machine. They spend quite a bit of time taking pictures, reviewing the pictures, taking more pictures … repeat ad nauseum. You quickly grow bored but a growing spark of perverted energy between the two keeps you watching. As the photoshoot goes on, the woman begins showing more and more skin. At first, it's simply pulling up her tattered shirt to show the long lines of an intricate tattoo on her side. Soon, she has pulled off her bra, revealing tantalizing hints of flesh visible through the torn shirt. The man gets closer as well, getting more detailed photos. Half parted lips, the outlines of piercings at the tip of her breasts under her shirt, the long stretch of her stomach as she stretches.
At this point, the shoot quickly improves.
… A few more shots of the woman unbuttoning her jeans …
… A few more of her sliding her hand under her panties …
… A close-up shot of her face as she slides her fingers into her pussy …
… A nicely framed shot of the woman's nipples, pierced with silver rings, standing erect and visible through the tears of her shirt …
… Another close up as the woman orgasms, her eyes glazed with lust, biting her lip to prevent her moans from echoing in the cavernous factory …
<<if $player.sneak lte 39>>\
Despite sensing that the two shutterbugs' lust is not quite sated, the length of the photoshoot, especially with two people already wary of being caught, starts to take its toll. A headache begins to creep up and you feel the control of your psychic shroud begin to slip.
Not wanting to be caught, you quickly make your way out of the factory.
<<elseif $player.sneak gte 40>>\
Despite the length of the photoshoot, you sense that the two shutterbugs' lust is not quite sated. You settle in as they continue.
… another close up of the woman's face. A dreamy smile spreads across her face as she lounges on the machine …
… the woman's hand wrapped around the man's cock, her vibrant nail polish and shiny rings contrasting against his pale skin …
… The woman planting a kiss on the tip of his dick and looking at the camera with a look of pure lust …
… The woman bent over the machine with her jeans on the floor next to her. Her legs are spread wide, giving a great view of her neatly trimmed, and very wet, pussy …
… A close up of her face as his cock penetrates her, a look of pure satisfaction …
… An action shot of her hair whipping wildly in the light from the windows as the man roughly drives his cock into her …
… A close up of her cum covered face. She has another dreamy smile as his cum drips off of her lips …
Sensing that the photoshoot is over, you decide to head out as the two of them start to pack up. By the time they get themselves together and leave you are already several blocks away.
<</if>>\
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<<elseif $temp8 is 3>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Indecent Proposal''
<<elseif $player.leer gte 40>>\
''Indecent Proposal [Full]''
<</if>></div>\
You spend some time walking around Harbor Side in search of a fresh mind with which to test your powers. It's fairly slim pickings today as most of the minds you sense are either entirely focused on work or are zoning out completely. You continue your search until you catch the faint psychic imprint of a lustful mind nearby. You follow the trail to a slightly paunchy and extremely bored-looking security guard. He is currently sitting inside a small booth outside a medium-sized factory. It takes you a few seconds to find a decent spot to hide and you open your mind. You can sense his lust growing by the second and you touch a memory.
⚞// … A dark room filled with neon lights. Pounding music begins to play from all around you. A man's voice cuts through the music, announcing Jade's appearance on stage. A woman exits the curtain and catwalks down the raised stage. A stunningly gorgeous dancer steps out onto the stage, her silk black hair falls down to her waist and sways as she moves. She is wearing a black bra and thong with a matching choker and thigh-high stockings, all of which are studded with rhinestones. Where the stones are not sparkling, her skin has its own glitter to it. She grabs the pole and swings around, smiling seductively directly at the security guard sitting in the front row …
… Jade has finished her dance. Her large round breasts and shaved pussy on clear display as she collects her clothing. The security guard watches her as she exits through the curtain and waits for her to re-emerge from the door near the stage, once again dressed in her rhinestone ensemble. She moves through the crowd, stopping here and there for a quick chat or to laugh at a joke. The security guard stops her as she passes and buys a lap dance. She smiles and straddles his lap as the music starts to play. It quickly becomes evident that she is very good at her job. She grinds her thong covered pussy on his growing erection with her tits just grazing his face. You can sense his growing need to cum and just before he explodes into his pants she backs off. After giving him a few seconds of breathing room she starts to grind again. She keeps him on the edge until the song ends and she moves on.
The man stops Jade before she goes and pulls several more bills from his wallet. He hands her the bills and the two of them move to the private rooms that run along one wall. They enter the small room and he gets comfortable on the couch while she selects some music. The dancing begins with Jade bending over and putting her ass inches from his face, in a seamless move she drops it into his lap, swings a leg around, and sticks her tits in his face. The man stammers and begins to ask how much for her to 'go all the way'… //⚟
<<if $player.leer lte 39>>\
She tells him no but he keeps pressing the matter. Eventually, she is forced to call security and they are not gentle. After he "trips" a few times, they frogmarch him out of the club … //
A quick probe of the memory confirms that it is from the last time he went to the club before being blacklisted. A sore spot in his psyche. There is something more to the memory, something he has added on to it over the years but you cannot seem to find it before the headache starts to set in.
<<elseif $player.leer gte 40>>\
You are about to move on with the memory when you sense a divergent path. Something that the security guard wanted to happen so badly it has overlaid part of the actual memory. You take this alternate path …
⚞// … Jade considers the offer for a few moments and then continues dancing. She grinds her thong covered panty on his straining erection and lists things she can do for him and prices for each. He hands over a wad of cash immediately and begins to fondle the stripper, grabbing her ass and rubbing his face in her bountiful cleavage. She just chuckles to herself as he pulls away with a face full of body glitter and slowly kneels on the floor, making sure to rub her entire body on his aching cock. Once on the floor, she starts to rub his cock through his pants, stroking it while staring at him with her beautiful brown eyes. He begins to pant at her ministrations and hands over some more cash.
She smiles again and he lifts his hips as she pulls his pants off. His throbbing cock flops into view and she begins to stroke it again, getting it nice and slick with his precum. Satisfied, she slides it between her round tits and presses them tightly together. The man throws his head back and moans as Jade begins to fuck him with her tits. He looks back at Jade and watches his dick disappear between her sparkling globes. Jade makes a remark that the song is ending and the guard nods. He slides his hands under hers, grabs a hold of her tits, and begins fucking them madly. He is breathing heavily as his ass thrusts off the seat over and over. Just as the song begins to wind down, the man lets out a growling moan and tightens his grip on Jade's tits. He thrusts one last time and he orgasms. Stream after stream of his cum coat her chin, neck, and cleavage.
The song ends and Jade stands up, leaving the security guard slumped on the couch. She takes a few tissues from a nearby dispenser and cleans herself up. After a few long seconds, the man pulls up his pants and the fantasy comes to an end … //⚟
You decide not to dive any further into the security guard's mind and pull away. It leaves you dizzy for a second but you quickly recover and go about your day.
<</if>>\
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<<elseif $temp8 is 4>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Roleplaying''
<<elseif $player.leer gte 40>>\
''Roleplaying [Full]''
<</if>></div>\
You are walking along one of the main roads of Harbor Side in search of a decent target with which to test your powers. This road is one of the few business areas that regularly draws in people from other districts. A spike of lust catches your attention and you do a quick survey. A middle-aged woman, dressed in a lumpy sweater and mom jeans, is radiating perverted energy. You apply a bit of obfuscation and follow her as she goes about her business.
You notice that the lust spikes whenever she walks past an industrial side road or alley. Curious, you reach out and touch her mind.
⚞// … The woman is driving in the car with her husband. She stares at the darkness past the car window, broken only by the occasional yellow light of a streetlamp. Her husband is fairly plain looking, the same age as her, slightly balding, with a button-down shirt and slacks. The woman looks different than when you saw her. Now, her hair is pulled back into a tight ponytail and her makeup is bright and garish. Despite the heat, she is wearing a long coat. They banter back and forth and you can feel the nervousness and excitement between them. They finally pull over on a street corner near one of the residential areas. She takes a deep breath, kisses her husband, and exits the car. With trembling hands, she undoes the coat and tosses it into the car. Beneath it, she is wearing bright green shorts, so small and tight that the bottom half of her ass is completely exposed. Her modest breasts are covered by nothing more than a matching bra and fishnet shirt. Her long legs are covered with fishnet stockings and end with tall platform heels. She reminds her husband to just drive around the block once before coming to get her … //⚟
<<if $player.leer lte 39>>\
⚞// … The woman stands on the corner, bathed in the yellow light of a street light. She is shivering, though she can't tell if it's from the cold, fear, or excitement. Her heart races when a car pulls around the corner. She puts on her best flirty smile and sashays up to her husband's car, bending over and resting her tits on his open window. They banter back and forth, discussing prices until he pulls out some cash and hands it to her. She smiles awkwardly, fumbles with it, then just shoving it into her tiny shorts. She moves around to the passenger side and gets in. The husband drives her to a nearby alley and parks the car …
… The wife undoes his slacks and pulls out his already rigid cock. She strokes it a few times before ducking her head in his lap and wrapping her pink lips around the tip. Her husband lets out a loud moan as she takes most of his shaft into her mouth and caresses it with his tongue. Her husband tells her that she is worth the money and a jolt of horniness courses through her. He places his hand on the back of her head and she lets out a small moan. Encouraged, he begins to put pressure, forcing her to take him faster and deeper. In a very short time, he lets out another long moan and begins to pump his hips in time with her sucking. He grunts as he unloads into her mouth. She swallows like a good whore (a thought that makes her even wetter) and then sits up, licking her lips and asking for a tip. They both start to laugh as the husband hands her back her coat … //⚟
The woman is so lost in her fantasy that she almost walks directly into a telephone pole. She come to her senses just in time and sidestep. You turn down a side street and leave her shaking her head at her own silliness.
<<elseif $player.leer gte 40>>\
You sense something beneath the fantasy, something deeper and darker than even the woman may want to admit. You reach a little deeper and pull it into the light.
⚞// … The woman stands on the corner, bathed in the yellow light of a street light. She is shivering, though she can't tell if it's from the cold, fear, or excitement. Her heart races when a car pulls around the corner. She puts on her best flirty smile and sashays up to her husband's car, bending over and resting her tits on his open window. As they banter, he pulls down her top and roughly mauls her tits. She names her price a little breathlessly and he tells her to get in the car. She hurries to comply and gets in on the passenger side …
… The door is barely closed before he undoes his pants and tells her to get to work. A bit shocked at his assertiveness, she hesitates. He sighs to himself, grabs her ponytail, pulls her head down, and shoves his cock in her mouth. He drives into a nearby alley and laments that he had to get the one stupid whore working tonight. With each insult and rough treatment you can feel her lust pulse higher and higher. Now with a bit of privacy, he grabs her ponytail tighter, using it to control her head and fuck his cock with her mouth. He keeps up a string of derogatory language, telling her how good of a whore she is and whether he should have paid for her cunt instead of her mouth. She can barely do anything except accept his thrusts and drool runs down his cock. The treatment pushes her hornier than she can ever remember and a wet spot begins to form on her tiny shorts. With a loud grunt, he puts both hands on her head and forces it down, burying his cock in her throat. She gags and tries to pull back but it only seems to set him off. He moans loudly as he dumps his cum directly into her stomach. After he finishes, he lets her up and she sits back with a deep gasp and coughs. He takes one look at the makeup running down her face and tosses his money on her lap, telling her that she did a decent job. She immediately shoves her hand into her shorts and begins to frig her clit. It only takes a few seconds before her husband's treatment sets her off and she screams as she cums … //⚟
The woman is so lost in her fantasy that she almost walks directly into a telephone pole. You manage to shout a warning that pulls her from her fantasy and she barely misses the pole. She turns to you with an embarrassed (and horny) look on her face, thanks you, and walks off. You turn down a side street and leave her as she pulls out her cellphone to make a call.
<</if>>\
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<</if>>\<<if $temp8 is 1>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''Fun with Friends''
<<elseif $player.sneak gte 40>>\
''Fun with Friends [Full]''
<</if>></div>\
You're window shopping when an opportunity to test your powers practically falls into your lap. Unusually, you pick up on the opportunity via your normal senses rather than your psychic ones. As you pass a clothing store, you overhear a conversation behind you.
@@.generic; ''Shy Voice:'' "Please! Please! Can we do this another day? It's so embarrassing. People are going to see and we are going to get kicked out! We can figure out something elllsseeeeemm♥ …"@@
The spike of lust catches your attention so you flare your obfuscation field and turn around. Two young women are exiting the store behind you. The first is confident looking, with curly dark hair, dark eyes, and richly tanned skin. She is wearing a comfy-looking off shoulder sweater, and tight jeans. In her hand is a small keychain that she is currently pointing at the second woman. The other woman looks like she just walked out of one of the classier pornos. Her short auburn hair is pulled into high pigtails and she is wearing a very short denim skirt with a tight crop top over her small (and obviously braless) breasts. Thick glasses, knee high socks, and thin choker completes the porno babysitter look. You feel waves of pleasure emanating off of her as she leans against the window of the store and takes deep steadying breaths. The dark-haired woman clicks the keychain and the pleasure stops.
@@.generic; ''Dark Hair:'' "Hey, none of that now. You lost the bet and I get to pick the punishment, that was the deal."@@
The auburn-haired girl pushes off the wall and stomps her foot indignantly.
@@.generic; ''Auburn:'' "I thought you were going to make me clean your room or something not thisssssssss …"@@
Her voice trails off to a hiss as the dark-haired woman presses the button again. Auburn has her eyes closed tight in an attempt to not moan or show any other sign that her friend just activated a remote vibrator. Dark hair just watches her friend fight the pleasure with a pleased look. After half a minute, Dark hair hits the button again.
@@.generic; ''Dark Hair:'' "No more complaining right? Good, let's get something to eat."@@
Without giving the other girl a chance to protest, Dark hair takes her hand and drags her to the elevator. You hone in on their lust (which is growing steadily for Dark hair and in fits and bursts from Auburn) and follow at a distance, catching up to them as they are waiting to be seated at a restaurant. Auburn is tightly clutching Dark hair's arm as waves of pleasure course through her. She is desperately trying to not be noticed, though the fact that she is practically panting and her nipples are clearly visible underneath her thin shirt, make this somewhat difficult. Dark hair happily speaks with the hostess and then leads Auburn into the restaurant.
<<if $player.sneak lte 39>>\
Judging by the layout of the restaurant and the number of people near the two women it would be difficult to get close enough to them to eavesdrop without your powers slipping. You can, however, see them from the restaurant window, so you settle in to watch.
Dark hair leads Auburn to one of the booths in the back, guiding her to the bench facing you and then sliding in next to her. They chat idly with each other until a waiter comes by to take their orders. Dark hair orders normally, but when it's Auburn's turn she jumps and blushes deeply. She seems to struggle with her order but manages to get it out eventually. Nothing unusual seems to happen until the food comes, Dark hair does most of the talking while Auburn just stares at the table in embarrassment and occasionally replies with single-word answers. When the waiter drops off the food, Dark hair hits the button again and a low level of pleasure courses through Auburn.
Despite several pleading looks from Auburn, Dark hair keeps the vibrator going at a low level throughout the meal. Occasionally, Auburn jumps as the vibrator pulses stronger, which occurs most often when she's trying to get a drink or when the waiter passes the table (much to the delight of Dark hair). By the end of the meal, Auburn looks like she is desperately trying to hold in her pleasure and not draw attention to herself. Dark hair leans in to ask her something and Auburn quickly shakes her head no. Dark hair asks again, her face more serious, and Auburn gives her a tiny nod. The waiter returns with the check and Auburn's pleasure doubles and you can see her white-knuckled grip on the table. Auburn manages to hold out until the Dark hair finishes talking to the waiter and pays the bill but the waiter is not even ten feet away when an intense orgasm washes over her. She buries her face into her friend's neck in an attempt to muffle the sound as she cums.
The orgasm subsides slowly, as Dark hair keeps the vibrator going. You sense a few mini orgasms run through Auburn before the vibe is switched off. Auburn cuddles with her friend in the afterglow and they talk quietly together until they get ready to leave. A quick scan of Dark hair confirms that this is the end of the fun for now (also that she is deeply, deeply, into her friend and is too afraid to say anything). Since the show's over, you walk around the mall for a bit longer and then decide to move on.
<<elseif $player.sneak gte 40>>\
Even with the inconvenient layout and number of people in the restaurant, you are confident your power can handle getting close to the two women.
Dark hair leads Auburn to one of the booths in the back, guiding her into the side facing the outside of the restaurant and then sliding in next to her. You amp up your stealth field a bit more and slide into the booth across from them. They chat for a few minutes about some TV show you haven't watched until the waiter comes by to take their orders. Dark hair orders normally, but when it's Auburn's turn to order she jumps and blushes deeply. She seems to struggle with her order but manages to get it out eventually. Nothing unusual seems to happen until the food comes, Dark hair does most of the talking while Auburn just stares at the table in embarrassment and occasionally replies with single-word answers.
@@.generic; ''Dark Hair:'' "Did you enjoy that?"@@
Auburn hesitantly shakes her head, still not looking up from the table.
@@.generic; ''Dark Hair:'' "Really? So you're not wet right now right?"@@
Auburn blush deepens and she shakes her head again, Dark hair just smiles.
@@.generic; ''Dark Hair:'' "Liar, so if I ask the waiter to check when he comes back, you won't mind?"@@
Auburn eyes open a bit wider and she frantically shakes her head. Dark hair just laughs and pets her head a few times to reassure her she was just messing with her. Dark hair keeps asking similar questions until the waiter drops off the food. While he is setting down the food, Dark hair hits the button again and sends a low level of pleasure courses through Auburn. A slight moan escapes her throat before she manages to catch herself with a slightly horrified expression. The waiter gives no outward sign of noticing (though a quick scan indicates he has a pretty good idea of what's going on) and he leaves.
Despite several pleading looks from Auburn, Dark hair keeps the vibrator going throughout the meal. Occasionally, Auburn jumps as the vibrator gets stronger, this occurs most often when she's trying to get a drink or when the waiter passes the table (much to the delight of Dark hair). By the end of the meal, Auburn looks like she is desperately trying to hold in her pleasure and not draw attention to herself. Dark hair leans in to say something.
@@.generic; ''Dark Hair:'' "When the waiter comes by I want you to spread your legs as far as you can."@@
Auburn looks scared and quickly shakes her head no, Dark hair face gets serious.
@@.generic; ''Dark Hair:'' "We had a deal, you're mine until the end of the day and this is what we're doing. Now spread your legs like a good slut."@@
The change in tone of voice seems to startle Auburn and she finally nods her head slightly. When the waiter returns with the check, Auburn shuffles a bit in her seat and Dark hair hits the remote, redoubling Auburn's pleasure. You duck underneath the table and see her legs spread wide. Her already short skirt is pulled completely up, revealing her very small and very sheer panties, which do almost nothing to hide the outlines of her cunt. Sitting up, you see that Auburn has a white-knuckled grip on the table. Dark hair casually flirts with the waiter, very obviously trying to keep him there as long as possible. You can feel Auburn teetering on the edge of cumming, but she manages to hold out until Dark hair pays the bill and the waiter leaves. He is not even ten feet away when an intense orgasm washes over her. She buries her face in her friend's neck in an attempt to muffle the sound as she cums. Dark hair whispers soft praises to Auburn as she rides out her orgasm. Ducking back under the table, you find Dark hair's hand between Auburn's legs, gently rubbing small circles against Auburn's panties. Auburn's orgasm subsides slowly, as Dark hair does not lay off the vibrator or her hand. By the time Dark hair is done, Auburn has a few more mini orgasms. Finally satisfied with herself, Dark hair switches off the vibrator.
Auburn cuddles with her friend in the afterglow, letting out a few whimpers that eventually turn into quiet laughter. After she sits up and fixes her skirt, Auburn seems less subdued and the two chat happily as they get themselves ready to leave. A quick scan of Dark hair confirms that this is the end of the fun for now (also that she is deeply, deeply, into her friend and is too afraid to say anything). You wait until the two young women leave before following suit. You walk around the mall for a bit longer and then decide to move on.
<</if>>\
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<<elseif $temp8 is 2>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.sneak lte 39>>\
''A Day Out''
<<elseif $player.sneak gte 40>>\
''A Day Out [Full]''
<</if>></div>\
You're walking through one of the smaller parks when you feel a spark of sexual energy nearby. Curious, you follow the spark along the paths until you come to a large clearing. There are several groups of people enjoying the day on the grass but the spark pulls your attention towards a younger couple off to one side. They're both in their early twenties and you feel nervous, excited, and lustful energy coming off of both of them. The man has pale skin with close-cropped hair and is wearing slacks and a button-down shirt. The woman has dark skin, hair in neat rows, and is wearing a yellow sundress just a shade past modest. They are holding hands on a blanket on the grass, deep in conversation and seem quite happy. You can sense the sexual tension building between the two of them as they chat and finally something snaps. The woman gets a coy look on her face and says something to the man, he nods excitedly and stands. He helps her up, quickly packs the blanket into a bag, and they both hold hands as they head deeper into the park.
Once they're out of sight of other park goers, they duck off the path into a particularly dense clump of trees. You follow and find them in the middle of an intense make out session. The man has the woman pressed up against a tree and his hands are roaming freely across her body. He cups her modest breasts through her dress and slides under her skirt to caress her ass. They keep at it for a few minutes until you hear a few people walking on the nearby path. The woman gently pushes him away and looks back towards the path to see if anyone is heading their way. The man takes advantage of this and trails a line of kisses down her neck, across her chest, and down her body as he kneels in front of her. He tells her to keep watch and then ducks his head under her dress. The dress blocks the view but by her sudden intake of breath, you have a pretty good idea that he has his face buried in her pussy. The woman bites down on her hand to stifle her moans and her other hand tightly squeezes her breast through the dress. It does not take long for the man's tongue, and the precarious situation, to push her over the edge and she cums. Her whole body shudders as the orgasm rushes through her and her hips roll, pushing herself against the man's face. The man keeps licking her until her orgasm subsides, then the skirt flips up and the man stands with a satisfied smile. The man wipes his mouth on his sleeve as the woman leans against the tree and smiles contently. After a minute, she leans in and whispers something to him, which causes him to perk up and nod his head eagerly. The woman grabs his hand and drags him deeper into the trees.
<<if $player.sneak lte 39>>\
Following the two of them turns out to be more difficult than it first appears. Moving through the trees makes a lot more noise than you thought and it's hard for your stealth field to manage everything. Plus, both the man and woman seem to be on the lookout for people following which adds an extra layer of difficulty. You feel their attention drift towards you a few times before sliding off and you decide to break off before the field fails completely. It takes a few seconds to reorient yourself and make it back to the path and leave the park.
<<elseif $player.sneak gte 40>>\
Following the two of them turns out to be more difficult than it first appears but your powers manage to compensate for the noise and motion caused by you moving through the underbrush and trees. You follow until they come to a small clearing, little more than a ten-foot wide space between the trees covered with grass. The woman spreads the blanket on the grass and gestures for the man to lay down. He does and she kneels next to him, quickly undoes his pants, and pushes them to his knees. She takes his cock in her hand, leans in close, and whispers something to him as she strokes him to full hardness. She smiles sweetly, lets go of his cock, and stands over him with her feet on either side of his hips. The woman grasps the hem of her dress and daintily lifts it, exposing her shaved pussy, a small ring through her clit, and an elaborate floral tattoo starting from her mound and running up her body.
The woman gives a quick curtsey and then slowly lowers herself. The man grabs his cock and, after a few seconds, manages to line it up with her slit. She closes her eyes and shivers as the shaft enters and slowly fills her up. When her hips touch his, she opens her eyes and gives him a look of pure lust. She drops the dress and begins to bounce on the man's cock. The dress hides most of the action but it's not hard to figure out what's going on. The woman keeps as much of his cock inside of her as she can, bouncing lightly and circling her hips. She pulls the dress down, revealing her modest breasts, both tipped with silver bars, and the man reaches up to fondle and tug on both nipples. The woman moans loudly, all sense of secrecy gone, and grinds down harder on the man's cock.
You keep your senses open as the sounds of their fucking are loud and likely to draw attention from others. You can feel the attention of a few people turn towards the couple but they just move on. Two people however, start moving towards the clearing, bent on investigating the noise. You see two men, slightly older than yourself, creep to the edge of the clearing. They freeze at first when they see what's going on but after a few hurried whispers, duck behind some bushes. They're there for a few minutes before the man being fucked happens to glance in their direction. He stiffens for a split second in surprise but then relaxes. He pulls the woman down and whispers into her ear. Her eyes go wide and she turns to where the two men are watching. Instead of surprise, her eyes glaze over with lust and she starts slamming her hips down harder. Sitting back up, she grabs her tits, caressing them, and obviously showing them off to the new audience. You can sense both of their orgasm's building quickly and the man grabs her hips to pull her harder against him. The woman locks eyes with one of the voyeurs and her orgasm hits her hard. She manages to keep the screaming to a minimum but lets out a string of incoherent curses and loud moans. Soon after, the man's own moans mingle with hers as he cums as well. He shoots his load deep inside her pussy and the woman flops down on his chest.
They lay there, breathing heavily, as their two watchers have a quick whispered conversation. They move back through towards the path and you decide to follow, leaving the two lovers to their afterglow. It takes a few seconds to reorient yourself and make it back to the path and leave the park.
<</if>>\
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<<elseif $temp8 is 3>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Window Shopping''
<<elseif $player.leer gte 40>>\
''Window Shopping [Full]''
<</if>></div>\
You head over to the mall as it gives you a plethora of targets with which to practice your powers. You take some time to sort through the cavalcade of minds and a spark of lust lights up a few synapses. Nearby, a young couple is moving hand in hand through the mall, stopping by various stores and whispering excitedly with each other. You catch only a few snippets of the conversation, something about an anniversary and fancy dinner. However, you are more focused on the erotic energy emanating from both of them. Whatever they have planned for tonight, you are fairly sure you know how it's going to end.
You follow them as they move through the mall as they continue their shopping. Soon after, they stop in front of a department store with several mannequins full of colorful maxi dresses in the window. They talk about the dresses, which ones they like and don't, and then move on. You sense some lewd thoughts pop up in the wife's minds and reach out with your telepathy.
⚞// … The couple is having a candlelit dinner at a fancy-looking restaurant. The woman is wearing a nearly skin-tight floral maxi dress that hugs her curves and leaves her shoulders bare. Her subdued makeup is well applied and her hair is done up in a simple updo. Both are sitting on the same side of the table, facing the rest of the restaurant and sharing a menu as they decide on their food … The scene switches to later in the meal. The food sits half-eaten and largely forgotten. Instead, the couple is speaking to each other in lovey-dovey voices. It would be a bit saccharine except you can see the wife's hand is in her husband's lap and moving rapidly under the table … The scene shifts again and the man is sitting alone at the table with a dreamy look on his face. A soft slurping sound draws your attention beneath the table and you can see a brief glimpse of her lips wrapped around his shaft underneath the table cloth. The man grunts softly a few times as he cums and a few seconds later, the wife emerges from under the table. She swallows the load in her mouth and then wipes her lips with a napkin … //⚟
The scene ends as the woman's attention shifts back to the present and they move on. You keep following them as they walk around the mall. For the most part, they just check out the various shops through the windows and talk happily with each other. Occasionally, they duck into a store to buy a few items. When they think they can get away with it, they trade quick kisses and the occasional grope or caress. After about an hour, they pass a store that sells more risque clothes and they both stop to check out the outfits in the shop window. The husband stares at some of the skimpy dresses and thinks about what can be done with them.
⚞// … Music pulses through a crowded dance floor as blue and red strobe lights cast odd shadows across hundreds of scantily clad dancers. The woman is dancing alone, dressed in a skin-tight microdress that barely covers her tits and ass. The sides of the dress are split completely and laced together, revealing several inches of skin all down her sides and hip. As you watch, a random man dances up to her, getting close and spending a few minutes grinding against her body. She enjoys the attention but then spins away with a smile, moving closer to the edge of the dance floor … This repeats as she dances, men, and a few women, dance close to her for a bit before she moves on to a new person. Her husband on the edge of the crowd watching her get slowly closer. Sweaty and out of breath, she finally makes it through the crowd to where her husband is standing. She pulls him in close for a deep and passionate kiss … The couple is sitting in a shadowy booth far from the dance floor. Well not exactly sitting as the woman is straddling the man and sucking on his tongue as she rides his cock. Both are mostly dressed, her tiny panties are pulled to the side as she slams her pussy down on his shaft with wild abandon. A few people are in the booth with them, watching appreciatively, but they don't pay them any attention. The man tugs the dress down, freeing her tits and biting gently on her exposed nipple. He grabs her hips and holds her down as he begins to grunt and fill her with cum … //⚟
<<if $player.leer lte 39>>\
While her husband is fantasizing about the clubwear, the wife seems distracted. Her thoughts are guarded and you feel a headache approaching, so you don't push any deeper. After disengaging your telepathy, you have a seat on a nearby bench to relax. The wife leans in to whisper something in her husband's ear and his eyes go wide. She smiles coyly and walks to the elevator and heads to a different level of the mall. The wife returns soon after, carrying a nondescript bag that she quickly dumps into one of the other bags before her husband can see it. She takes his hand and practically pulls him towards the parking garage. You watch them go and then just lean back and let your headache fade.
<<elseif $player.leer gte 40>>\
While her husband is fantasizing about the clubwear, the wife seems distracted. The wife leans in to whisper something in her husband's ear and his eyes go wide. She smiles coyly and walks to the elevator and heads to a different level of the mall. Now intrigued, you push past her guarded thoughts to figure out what she has in mind.
⚞// … A memory from earlier in the day. The couple is walking through the mall and talking happily. They pass a pet store and an idea suddenly flashes in the wife's mind … The husband is sitting in an armchair at home reading a newspaper. A noise from the door catches his attention and he looks up. His wife is crawling into the room, naked save for a collar around her neck. Attached to the collar is a leash that she is holding between her teeth. She crawls over to him and then stops, waiting for him to finish reading. When he does not finish, she nudges his knee with her nose and whines. Without taking his eyes off the paper he pets her head idly for a few minutes as she smiles happily. His hand then trails down to caress her breast briefly before taking the leash … The room is filled with the wet slapping sound of the husband ramming his cock into her from behind. The husband is now naked, one of his hands tightly grabbing her hip while the other is clutching the leash. He pulls back on the leash just as she cums again, her eyes roll back into her head and she lets out a slightly strangled scream of pleasure. Her arms give out and she lays facedown on the carpet, her tongue hanging out of her mouth and her eyes glazed with lust … //⚟
The wife moves out of range but returns soon after, carrying a nondescript bag that she quickly dumps into one of the other bags before her husband can see it. She takes his hand and practically pulls him towards the parking garage. You watch them go and then just lean back and relax a bit before moving on.
<</if>>\
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<<elseif $temp8 is 4>>\
<div id="evePervFrame" Style= "text-align: center;"><<if $player.leer lte 39>>\
''Dates Gone By''
<<elseif $player.leer gte 40>>\
''Dates Gone By [Full]''
<</if>></div>\
You are on the prowl when you catch an unusual mental signal coming from a nearby park. It's similar to the type of mental imprint you get from people fantasizing about sex but it's more … passive? Interested in just what this signal is, you follow it into the park. It does not take long to find the source, an older gentleman, perhaps in his late 60s or early 70s, dressed in a casual suit and sitting on a bench watching people walk by. Slightly, worried as to the content of the daydream, you brush against his mind as lightly as you can.
⚞// … impressions of memories … Encounters with women in this park … years passing … things change and stay the same … //⚟
You pull back and realize (to your relief) about what the signal is exactly. It's not lust per se, but the memory of lust. The older man is remembering past encounter, which gives you some relief since you don't have to tap into his current-age fantasies. Not that there is anything wrong with old people sex, good for them if they're getting some, but you really don't want to see some GGMILF fantasies. Still cautious, you probe one of the mid-range memories.
⚞// … The park is filled with people having a picnic. Many of them are wearing t-shirts bearing the same company logo. The older man is here, now slightly less old, wearing a light summer suit, with his white hair cut close to his head. He is speaking to a younger woman, in her early twenties, with a lithe body and brown highlights in her dirty blonde hair. She is wearing tight low rise jeans, ugg boots, and a handkerchief top over small breasts. They are talking about cars and he offers to show her his brand new Aztek … The memory jumps to the outside of an ugly looking SUV. The man is in the front seat and you can see slightly curly dirty blonde hair bobbing in his lap. You move closer and see the woman sucking hungrily on his cock. One hand holds her hair out of her face, so he can watch his shaft disappear into her pink lips, the other hand is on her lower back, playing with the g-string where it pokes out of her jeans … The man's head is back and he moans as the young woman's mouth is filled with cum. She bobs her head a few more times and then you hear her swallow. She sits up, checks the time, and curses loudly. She hops out of the car and rushes back to the picnic before her dad/company president notices she's gone … //⚟
Damn, good for him. You push further into his mind, sifting through many, less exciting memories, to seek out an earlier tryst.
⚞// … A family reunion in the same park. A younger version of the man is there, his hair is light brown with a few flecks of white, wearing slacks and a golf shirt. He is at the grill, speaking with two men who look similar enough to be brothers, as children run around screaming … Several family members look annoyed as loud rock music plays from somewhere nearby. Several of the men seem to be arguing and the younger version of the man holds up his hands in a placating gesture. He turns and walks towards a group of younger people sitting around a boombox and looking vaguely bored. He speaks with one of the women and asks them to turn down the music. The black-haired woman, shorter than the rest, gives him an appraising look. He returns it and the two start to talk … The man has the young woman pinned against the wall in what looks like one of the park's restrooms. He has her babydoll dress hiked up and is driving his cock into her as she tries to hold in her screams. He has his arms hooked under her legs, letting her boot dangle, as he drives into her in a steady rhythm … He thrusts one last time and pins her to the wall, holding her tightly as he shoots his cum deep into her pussy. After half a minute, he sets her down on wobbly legs. She fixes her leather jacket and takes a few unsteady steps towards the bathroom mirror to fix herself up … //⚟
Wait, are these just from this park? This guy spent a lot of time here sexing people up.
<<if $player.leer lte 39>>\
Pushing deeper into his mind proves difficult. You manage to find more memories of encounters in this park, but none that evoke the same reminiscence as the first few. You even find a few follow up encounters with the boss' daughter and the unruly punk. However, when you try to go deeper, the memories are hazy and indistinct. With your level of training, it's difficult to find and piece together coherent scenes. You try for a few more minutes before figuring that it's not going to happen and disengage.
You sit and watch people in the park until the older man packs up and leaves. Once he is gone, you decide that you should follow suit.
<<elseif $player.leer gte 40>>\
Pushing deeper into his mind proves difficult. You manage to find more memories of encounters in this park, but none that evoke the same reminiscence as the first few. You even find a few follow up encounters with the boss' daughter and the unruly punk. However, when you try to go deeper, the memories are hazy and indistinct. It's difficult, but you manage to piece together a few memories.
⚞// … The man is younger now, his light brown hair slicked back in and his face free of any creases. He is pulling into the park with a boxy convertible and a woman is in the passenger seat. The woman has teased out brown hair and a sharply severe skirt suit (complete with shoulder pads). He parks the car and the two have a pleasant conversation under the night sky. They are talking about work, dinner, movies they have seen, and other mundane topics … the scene changes and they are making out in the backseat of the car. Her blazer has been tossed in the front seat and he is busy undoing the buttons of her blouse. He finally opens the last button and pulls it open, revealing a floral patterned bra … The woman is straddling the man with her hands on the seat behind him. He is holding her hips as she grinds her pussy on his cock. Her knee-length skirt is pulled around her waist and her blouse hangs loosely from her arms. He has his face buried in her tits and has both hands on her ass, pulling her down harder onto his shaft … The woman is bouncing erratically on his lap, her hair flying wildly around her. Her loud moans are punctuated by louder grunts of pleasure when the man slams her down particularly hard. He looks strained and says something to the woman. It takes her a second to snap back to reality but she hops off his lap and begins to stroke his shaft. He moans loudly as he reaches his peak and cums all over her hand … //⚟
You sense more memories and push deeper.
⚞// … The man, now a young man, is sitting in the park (which looks more like a normal forest in this memory) with about a dozen other people. All of them are dressed similarly, lots of baggy clothes and fringes, all done in earth tones and tie-dye. They are arranged in small groups across several blankets and seem to be discussing a concert they recently attended. The young version of the man is sitting with a red haired woman in frayed jeans, a peasant blouse and a thin headband over straight hair. She is discussing the relative pros and cons of disco as he gazes at her lovingly … There is little discussion in the groups now as everyone seems engaged in more … personal activities. The red-haired woman is laying on her back with her jeans hanging off one leg, caught in the throes of ecstasy as the man enthusiastically eats her out. She opens her eyes and takes in the scene on the blanket next to hers. A woman is riding one of the other men, as she makes out with a man fondling her tits. Seeing this pushes the red-haired woman over the edge and she cums loudly, grinding her pussy against the young man's face … The young man is driving his cock into the woman from behind, her screams of pleasure are muffled by the pussy of a blonde-haired woman laying in front of her. In turn, the blonde woman has her lips wrapped around a man's cock to stifle her own moans of pleasure. With a final thrust, the young man throws his head back and cums into the redhead's cunt. He pumps a few more times before pulling out and sitting back. Another man takes his place without missing a beat, sliding his cock into the red-head immediately. The younger version of the man watches the foursome for a minute or so and a black-haired woman crawls over and begins to lick his soft cock … //⚟
You drop out of the memory, impressed by the man's long, and varied, sexual history (again, just from this one location, damn). Unfortunately, delving that deeply into someone's memory leaves you exhausted and you have to disengage your telepathy. You sit and watch people in the park until the older man packs up and leaves. Once he is gone, you decide that you should follow suit.
<</if>>\
\
\
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<</if>>\<<if $storyline.prismQuest is 14>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visit: An Awaited Reunion 🌈</div></div>
\
You're running down a darkened hallway, your echoing footsteps almost drowned out by screams from the darkness behind you. A corner appears out of the gloom ahead and you take it without slowing, slamming into the rotting wood amidst a cloud of dust and debris, and using the momentum to carry you around the corner. The screams tear through the air again, this time closer and … hungrier.
A splintered hole, previously unseen in the shadows, opens up underneath your foot. You're moving too fast to avoid it so you throw your body to the side. It's a fraction of a second too late and one of your legs slips in. Skidding across the dusty wooden floor, your thigh slams into the far side of the hole, and a dozen finger-length splinters of wood are buried deep into your thigh.
You scream in pain, which is instantly met with a chorus of screeches growing rapidly closer. Desperate to free yourself, you pull your leg free (causing far more damage than the initial impact), and begin limping down the hall. The screams get louder and strangely, begin to harmonize in an almost musical way. You only have a few seconds to wonder at this turn of events before your injured leg gives out, sending you crashing to the floor. Despair washes over you and drives out the last of your energy. You lay back on the floor, waiting for the monsters to round the corner and finish you off. With nothing left but the waiting, you resign yourself to your fate and just listen to the inhuman screeching as it grows louder. Now that you're paying attention to it, you can make out words among the cacophony…
@@.generic;''Inhuman Screeching:'' "…SOMEWHERE OVER THE RAINBOW…"@@
There is barely enough time for confusion to set in before the monsters … correction, monster (singular but with hundreds of mouths) … crawls around the corner and sees you lying helpless on the floor. Still singing, the unspeakable horror lunges at you …
…
… You jolt awake, fear-induced adrenaline still coursing through you. Thankfully, the nightmare fades quickly but you're confused as to why you can still hear the singing. Blearily looking around the room, you notice that your phone is ringing on the desk next to your bed. It takes you a few confused seconds to remember which contact is assigned that particular song. Once everything clicks, you scramble for the phone, hit the button, and put it to your ear.
@@.player;''You:'' "Heacysalwasup?"@@
There is a soft chuckle from the other end and then a familiar voice begins to speak.
@@.prism;''Crystal:'' "Hey $player.name. I know it's early but do you mind if I stop by? I wanted to talk about everything that happened."@@
You sit up and rub some of the sleep from your eyes.
@@.player;''You:'' "Uh…wha…yeah?… Yeah! I'm still in bed but come by whenever and we can talk."@@
There is a relieved //*sigh*// from the line.
@@.prism;''Crystal:'' "Great, I'll be there soon, I called Kiara first so she's going to swing by too if that's okay? It will be easier to get this all out at once."@@ You give her an affirmative grunt and she continues. @@.prism; "Cool, see you in a few."@@
Crystal hangs up. Groaning, you pull yourself out from under the covers and start getting ready to have guests<<if $blaire.endState is 3>> (thankfully, Blaire has already left for the day so that's one less thing to worry about)<</if>>.
Ten frantic minutes later and you're making a strong pot of coffee in the kitchen when you feel Kiara approaching your house. She's barely awake but is not as surly as you would expect given the early wake-up call. Instead, her thoughts mirror your own: confused, worried, and a bit hopeful. You greet <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> in the foyer with a large mug of coffee. She takes it with a nod of thanks, the two of you head back to the kitchen to settle into an uncomfortable silence as you wait for Crystal to arrive. Thankfully, she shows up before the awkwardness grows too thick.
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, like Kiara, lets herself in and strolls into the kitchen. Unlike Kiara however, Crystal is wide awake and waves off your offered coffee. Her usual chipperness is gone and she has a determined look on her face.
@@.prism;''Crystal:'' "Okay …"@@ Instead of sitting, Crystal begins to pace. Her hair flashes through several bright colors. Kiara slides a chair out of Crystal's way before she knocks into it. @@.prism; "… Let me get this all out before you say anything and before I lose my nerve."@@ You and Kiara say nothing but nod. Crystal starts to build up steam. @@.prism; "What you did was seriously fricked up and the more I thought about it after we talked, the madder I got. I was mad at the two of you for lying to me and I was just as mad at myself for falling for it …"@@ Since your common sense has not woken up with the rest of you, you open your mouth to say something. Crystal glares at you (which is freaky when her eyes and hair flare yellow) and Kiara shoves you. You shut your trap. @@.prism; "… Right, So I was getting madder and madder and I was about five seconds away from calling the D3s to come here to arrest the both of you …"@@ You and Kiara share a glance. Crystal has worked herself up by this point and does not notice. @@.prism;"… //But// I thought about some of the stuff you said to me about what happened to you, about the Society, everything. The more I thought about it the more it all started to make sense. Something isn't fitting together and I want to get to the bottom of it. The problem is, the only people who would have answers to my questions are the people who would want the answers to stay hidden. So I started asking around and found out that there is a lot more shady stuff happening right under my nose. Which doesn't make sense because I'm smarter than that, I'm trained to see these types of things."@@ She stops and collects her thoughts. @@.prism; "But I didn't notice either of you so I started doubting how good of a hero I am."@@ That makes you feel like shit. Kiara looks a bit sick as well. @@.prism; "and I kept doubting myself until I thought back to your confession and how you showed no signs of lying. So I put all of this together. The reason I didn't realize you were lying was because most of it was the truth. You two really are my friends right?"@@
She stops and gives you both a look. Her determination softens somewhat as you and Kiara nod emphatically.
@@.player;''You:'' "Absolutely."@@
@@.kiara;''Kiara:'' "Definitely."@@
Crystal //*sighs*// again and sits across from you and Kiara. She rests her elbows on her knees and rubs her face then gives you both a tired smile.
@@.prism;''Crystal:'' "That's what I hoped. Now…"@@ The look of determination returns but it's different this time. @@.prism; "… even with all that, I had to be sure that there was no mental manipulation so I started to research side effects and signs of psychic tampering. Here's the kicker, it turns out that I //had// experienced some of the side effects but not around //you//."@@ Her voice is carefully neutral but her hair flashes yellow and purple. @@.prism; "The side effects of mental manipulation are the same side effects I get when my psychic shielding is updated …"@@
She lets the sentence hang and the implications settle in. Your eyes go wide.
@@.player;''You:'' "Holy shit …"@@
Kiara looks confused and holds up her half-empty mug.
@@.kiara;''Kiara:'' "I'm only on my first cup of coffee and hypnosis doesn't exactly work the same as psychic powers. What's so unusual about that? Isn't the mental shield tampering?"@@
Crystal lets you answer.
@@.player;''You:'' "The Society's psychic shields are a wall built //around// the mind, not in it. That's why I can't even detect Crystal's mental signature. You only have the side effects when you go deeper than that, like how you felt after my dream walking. If Crystal has the side effects …"@@
Kiara's surprised expression mirrors your own.
@@.kiara;''Kiara:'' "Then it's more than just a mental shield. They've done something to her brain."@@
Crystal nods gravely.
@@.prism;''Crystal:'' "Exactly. And I have no way of figuring out what they are doing because every psychic powerful enough to get through the shield either works for the Society or hates them enough that I wouldn't want them in my head."@@
You give Crystal a curious look.
@@.player;''You:'' "If I could do it, would you let me?"@@
Crystal hesitates for a second but then nods (and given how things have played out, you're glad it's only a second).
@@.prism;''Crystal:'' "Yes. I'll be honest that I'm not entirely comfortable with the idea just yet but I have to know and you're the most trusted psychic I know."@@ She shakes her head. @@.prism; "Saying that feels weird."@@
Kiara finishes her coffee and looks between you and Crystal.
@@.kiara;''Kiara:'' "How are you going to manage that?"@@
It's a good question.
@@.player;''You:'' "I'll talk to Sam and see what he has to say …"@@ Crystal opens her mouth to ask the obvious question. @@.player;"… Cerebralite … Next time I'm asleep I'll contact him and see what advice he has."@@
Kiara nods but Crystal seems unsure.
@@.prism;''Crystal:'' "Are you sure that's a good idea? I know he's probably the best person to ask but he's you know …"@@
Crystal gestures vaguely but you get the gist.
@@.player;''You:'' "He's not the psychopathic terrorist the Society makes him out to be. He says that pretty much everything they say is either complete bullshit or deliberately taken out of context. Also, I don't think he can lie to me right now so I believe him."@@
You can tell she's not entirely comfortable with the idea but Crystal has resigned herself to find out what has been done to her. She stands up and gives you both a sheepish look.
@@.prism;''Crystal:'' "I have to go."@@ You raise your eyebrow and Kiara looks confused. Crystal's hair shifts to red. @@.prism; "I … wasn't sure how this was going to go so I scheduled a meeting right after this … in case things went bad and I needed a reason to leave … sorry …"@@
You and Kiara reassure her that it's okay and the three of you walk towards the door. When you hit the foyer, Crystal turns towards you. There are a few awkward seconds before she steps up and pulls you both in for a tight hug. Her hair shifts to a mellow green.
@@.prism;''Crystal:'' "Thanks for being my friends … just … no more lying to me okay?"@@ You and Kiara hug her back. She eventually lets go, shifts back to her nondescript disguise, and opens the door. @@.prism;"Let me know what Cerebralite says and we'll go from there."@@
You nod and Crystal heads towards the waiting autocar, giving you a wave before climbing into the back seat. You and Kiara watch her leave. Once her car leaves the cul-du-sac, Kiara turns to you.
@@.kiara;''Kiara:'' "That went way better than I thought it would."@@ You nod in agreement and she continues. @@.kiara; "Can you get back to sleep now or should I hit you with a frying pan so you can talk to Sam?"@@
You shake your head and flip her off.
@@.player;''You:'' "I think I've had enough traumatic brain injuries lately so … don't you have somewhere to be right now?"@@ Kiara laughs and starts walking back to her house. You give her a wave. @@.player; "I'll text you after I talk to Sam. See you later."@@
Kiara returns the wave and walks back to her house. Once she's back home, you shut the door and head back to the kitchen. You pour a fresh cup of coffee and start trying to figure out exactly what the hell you're supposed to do.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $storyline.prismQuest to 15>><<set $storyline.mainQuest to 4>><</button>>
</td></tr></table></div>\
\
<<set $prism.rap to 0>>\
<<if $prism.sts gte 0 and $prism.sts lte 50>><<set $prism.sts += 10>><</if>>\
<<set $prism.dis to 30>>\
<div id="powFrame">\
@@.pow;►►► There is a long way to go to regain Crystal's trust. This is causing her an enormous amount of frustration and mental strain. She is also very unsure of where she is going to go from here on out. //[0 Rapport, +10 Frustration, 30 Disillusion ]//.@@
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<<PrismRapportBar>>\
<<PrismStressBar>>\
<<PrismDisillusionBar>>\
</div>\
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<<elseif $storyline.prismQuest is 17>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visit: Planning Meeting 🌈</div></div>
\
You have an important morning ahead of you so you make sure you get to bed early and set the most annoying alarms on your phone to wake you up with enough time to make coffee. Thankfully for once, everything works the way it should. You get a good night's rest, you get out of bed with the first alarm,<<if $blaire.endState is 3>> Blaire is out of the house,<</if>> and you have the coffee ready to go by the time Kiara drags herself through your door. Like you, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is more awake than usual and barely needs the coffee to keep herself awake (though she happily takes a cup anyway, because of her caffeine addiction). The two of you pass the time chatting about random stuff until <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> arrives ten minutes later. She seems in much better spirits than your last meeting and her hair is flowing through its natural rainbow patterns.
Also, she brought donuts.
After a quick round of greetings and hugs, the three of you move to the living room and tear into the baked goods. At least you and Kiara do, Crystal just picks at one and watches as the rest are devoured. She shakes her head and looks concerned.
@@.prism;''Crystal:'' "Wow, what did you guys have for breakfast?"@@
Mouthful of sugared pastry, you point to the donuts. Kiara points to her large mug of coffee. Crystal //*sighs*//.
@@.prism;''Crystal:'' "You know, I'm starting to think that you two aren't exactly criminal masterminds."@@ You and Kiara give her dirty looks but there's no real venom behind them. The fact that she's making jokes (and brought donuts) is a good sign. @@.prism; "Being professional Supers means lots of training and eating right. You can't just have donuts and coffee for breakfast."@@
You and Kiara give Crystal identical crumb-covered smiles and she just shakes her head. Crystal finishes her donut off and grabs a second, leaving one more in the box. You look to Kiara, who meets your gaze, then back down to the last donut.
Both of you act at the same moment. Kiara's hand shoots out, a fraction of a second before your own. Your thoughts, however, are much faster. A small jolt of pleasure hits Kiara and she lets out a startled //*yelp*// of pleasure. You don't put much power into it but it's enough to distract her long enough for you to snatch the donut. Kiara glares at you, panting slightly, and crosses her arms. Crystal looks shocked and her hair flashes pink and purple.
@@.prism;''Crystal:'' "Wow … uh … I … was not expecting that."@@
Smooth move. Crystal is not exactly comfortable with you being a Super and you use your powers in front of her again. You hold up your hands.
@@.player; ''You:'' "Shit sorry Crystal. I shouldn't have done that in front of you."@@
Kiara grumbles.
@@.kiara;''Kiara:'' "You shouldn't have cheated at all. Now, I don't have the donut and I'm horny."@@ She unfolds her arms and gestures to her nipples poking through her top. Crystal pointedly looks away (with a bit more pink in her hair). You try to hand the donut to Kiara. She waves it away in disgust. @@.kiara; "I don't want your pity donut."@@
You drop the donut in front of her and turn your attention back to Crystal.
@@.player; ''You:'' "Again, sorry about that. I know you're still adjusting to all this."@@
Crystal takes a deep breath then shakes her head.
@@.prism;''Crystal:'' "It's fine. I have to get used to this anyway right? I mean, I want you to use your powers in my head."@@ She waves vaguely towards Kiara, who is currently finishing off the last donut. @@.prism; "So feel free to use your powers. I was just a bit shocked when your eyes lit up."@@
Now it's Kiara's turn to look surprised.
@@.kiara;''Kiara:'' "Wait, what?"@@
Crystal gestures towards you.
@@.prism;''Crystal:'' "$player.name's eyes light up when he uses his powers. It's all ultraviolet though."@@ Kiara's impressed and a little annoyed that she can't see it. @@.prism; "Now, let's get down to business …"@@ You resist the urge to start singing. @@.prism; "… What did Cerebralite say?"@@
You straighten up.
@@.player; ''You:'' "Good news, he thinks we should be able to do it."@@ Both ladies look pleasantly surprised. @@.player; "Bad news, there is a lot of stuff that has to line up for this to work. Crystal, do you know if the mental shields are the same ones used when Sam … err … Cerebralite was in the Society."@@
Crystal nods and shrugs.
@@.prism;''Crystal:'' "They are. There's been some talk about creating new ones but it was ultimately decided that it would cost too much to pay someone to design new ones. The old ones work great and the only person who would know how to bypass them was dead so why switch?"@@
You nod and continue.
@@.player; ''You:'' "Awesome, that means Sam can walk me through the basics of how to get past them. The next thing we need to do is all on me. I need to make sure my mental powers are strong enough, so I'll be working on my telepathy."@@
Kiara perks up.
@@.kiara; ''Kiara:'' "I can help with that."@@
Prism nods.
@@.prism;''Crystal:'' "Me too."@@ Surprised, both you and Kiara turn to her. @@.prism; "I've worked with psychics before. They use meditation and movement exercises to help center their minds and focus their power. I can show you some forms."@@
You smile at her.
@@.player; ''You:'' "Thanks. Kiara's training focuses on the technical side so yours should mesh well with that. Okay next, Crystal's consciousness needs to be with me when we make the attempt so she needs to learn how to lucid dream. Kiara, can you help her out?"@@
Kiara nods and makes a note on her phone.
@@.kiara; ''Kiara:'' "Yeah. I still have my books and I can show her how."@@ She turns to Crystal.@@.kiara; "I'll grab them before you leave and then we can meet up for some practice."@@
Crystal nods.
@@.prism;''Crystal:'' "Sure, I have a weird sleep schedule since I only need like four or five hours but otherwise I'm flexible."@@ She turns back to you. @@.prism; "Lots of training. Anything else?"@@
You quickly check something on your phone.
@@.player; ''You:'' "Yep. I need a chunk of crystal at least a half-kilo big, however much that is …"@@
Both Kiara and Crystal answer immediately.
@@.prism;''Crystal:'' "About a pound."@@
@@.kiara; ''Kiara:'' "Little over a pound."@@
You ignore them and continue.
@@.player; ''You:'' "… the crystal has to be Carnelian since it syncs well with my powers. I just checked online and it's not that expensive. No problem there. The last thing is that Crystal and I have to … get closer … at least I have to rebuild the trust that we lost after all this shit went down."@@
Bringing up the fact that your friendship isn't what it used to be makes you uncomfortable. Even worse, Crystal's hair flickers between red and blue. Kiara looks unperturbed, even gleeful.
@@.kiara; ''Kiara:'' "He said you two should bone, didn't he?"@@
You whip your head towards the redhead as Crystal's mouth drops open. Kiara gives you both a sweet smile. Sputtering for a few seconds, you finally find the words to answer her.
@@.player; ''You:'' "… uh … um … you wanted no lies or secrets, right Crystal?"@@ She nods warily. @@.player; "Sooooooooo yeah, he suggested that us having sex would make things easier …"@@ Both women open their mouths to speak. @@.player; "… BUT! We both agreed that after everything that went down, I should just focus on being a better friend."@@
Crystal looks appreciative (though there is a thread of pink in her hair) but Kiara looks disappointed.
@@.kiara; ''Kiara:'' "You should still go for it, $player.name is really really good in bed and …"@@ She waves vaguely at Crystal. @@.kiara; "… Damn. I could be there too if it helps."@@
You and Crystal just stare at her.
@@.prism;''Crystal:'' "How would that help?!"@@
Rolling your eyes, you turn to the still shocked Crystal (who is pointedly not meeting your eyes).
@@.player; ''You:'' "She means that it will help her. I'm pretty sure our discomfort isn't factoring into her pervy imagination right now."@@ You shake your head. @@.player; "No Kiara! Bad!"@@
You swat at the redhead but your heart isn't into it. She keeps smiling as she attempts to dodge. Suddenly she stops and perks up.
@@.kiara; ''Kiara:'' "Wait!"@@ Both you and Crystal jump. @@.kiara; "Would the sex even be good? You can't use her powers on her."@@
You rub your temples and survey the table. Much to your surprise, Crystal seems curious as well. You //*sigh*//.
@@.player; ''You:'' "I still have perfect control over my stamina and comprehensive instinctual knowledge of how to please women … and guys too I guess if I was into that … so good sex is kind of guaranteed. I just can't tap into a shielded person's pleasure center directly and tailor what I'm doing to her desires."@@ You look between them. @@.player; "Okay, can we change the subject now?"@@
Having already accomplished her goal of making things awkward, Kiara lets it go. Crystal hangs out for another hour and the three of you spend time planning out when you can meet up to train. You can't sense her thoughts but you catch Crystal giving you the occasional thoughtful look. That, in addition to the occasional flashes of pink hair, makes you think that Kiara may have a point about how much Crystal is interested in you.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $storyline.prismQuest to 18>><<set $prism.lucid to 1>><<set $time += 1>><</button>>
</td></tr></table></div>\
\
<div id="powFrame">\
@@.pow;►►► Kiara and Crystal's Schedules have been updated.@@
<span class = "devb"><<button "Hint">>
<<toggleclass "#talkexplain" "hide">>\
<</button>></span>\
<span id="talkexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:''You won't be able to sleep over or meditate with Kiara until Crystal's lucid dreaming training is done. Crystal will now have additional times that she can meet. She has class on Monday evenings, Tuesday afternoons, and Wednesday mornings in which you can stop by to bother her and has set aside some time Friday through Sunday afternoons at the park for some meditation practice. You will also be able to call her to visit your house again.@@</div></span>\
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<<elseif $prism.level is 3 and $prism.homeVisit is 4>>\
<div id="eveFrameOT"><div id="areaTitle">🌈Home Visit: Tension🌈</div></div>
Your dreams begin with the pretty common superhero fantasy, flying around, saving the day, and posing heroically. As the night goes on, however, the other, more lewd, type of fantasy begins to creep into your sleeping mind. The two begin to blend together in ways that defy even dream logic. Eventually, they completely fragment and devolve into nothing more than the occasional glimpse of bared skin and abstract feelings of pleasure. They continue to roll over and through each other, building and intensifying until pure lust courses through your psyche, raising higher and higher, reaching an inevitable crescendo of lust, and then …
… you wake up.
Groaning to yourself, you slowly open your eyes and look around your room in a daze. The breakneck shift between intense pleasure and groggy confusion is a bit much for your brain to handle this early in the morning.
And it is early.
You grumble, partially because of the raging hard-on currently tenting your sheets and partially because you're too awake to go back to sleep.<<if $blaire.endState is 3>> You feel around next to you, but even as early as it is, Blaire is already gone.<</if>> Well, Crystal planned on stopping by so now is as good a time as any to get things ready. After a quick effort of will, your hard-on goes down and you slide out of bed. A half-hour later, you and the house are clean and are ready for your guest. This is good, because Crystal strolls in a bit earlier than she normally does. Thankfully, your connection gave you some warning so you managed to scramble together some coffee.
It also lets you know that she is really, really horny.
Crystal drops her illusionary disguise as soon as she's through the door, revealing that she is dressed in comfy clothing and is giving you a glowing smile (literally). You hold out the coffee, which she takes with a grateful nod, then steps up and plants a soft kiss on your lips. She pulls back and for a half-second, looks just as surprised as you are. Her smile returns and she brushes past you and heads into the living room. You follow close behind and watch a ripple of pink through her hair as she sits on the couch.
@@.player; ''You:'' "Well good morning to you too."@@
She gives you a sly look over the rim of her mug. Crystal savors the smell and taste of her coffee for a few seconds before she speaks.
@@.prism;''Crystal:'' "Good morning. Hope you don't mind. I just woke up after our little dreamwalking session and felt that kissing you was the right thing to do. Which is funny, because I've been debating doing it for a while now. I'm sure you have nothing to do with me suddenly coming to a decision?"@@
You salute her with your mug.
@@.player; ''You:'' "Yep, I found and corrected some more alterations."@@ You take another sip. @@.player;"They made some modifications to your moral code. Changed how you viewed certain people and groups. Stuff like 'Banks are alright' and 'people that criticize the Society are untrustworthy' It looked like it was designed to grow slowly, probably to make sure you didn't notice."@@
Crystal shakes her head.
@@.prism;''Crystal:'' "Makes sense. After I woke up, I spent the whole ride back to my place trying to figure out what has changed. There was a nagging feeling that I was missing something. I checked out my caseload and suddenly realized that I have been neglecting some of my older cases. Guess which ones?"@@
It's not a hard guess.
@@.player; ''You:'' "White-collar types and people with connections to the Society in some way."@@
She nods and sips her coffee again.
@@.prism;''Crystal:'' "and my urge to kiss you suddenly returned."@@
You scratch your head.
@@.player; ''You:'' "Yeeaaahh. I did find something about me in there as well. Something about how dating me was a possibility but would make you feel guilty. The guilt part was the alteration."@@
Crystal gives you a sly look.
@@.prism;''Crystal:'' "I think it's obvious that I find you attractive and Kiara constantly talking about how good you are in bed did nothing to diminish that. But I was feeling guilty since you're technically a civilian and got injured during a Society mission. Plus, I was the person assigned to your case so there's a weird power dynamic."@@
There is a moment of silence between you.
@@.player; ''You:'' "I assume no more guilt now?"@@ She shakes her head and gives you a coy look. @@.player; "So what now?"@@
Crystal thinks about it for a few seconds and //*sighs*//.
@@.prism;''Crystal:'' "I know that you're not really in a place to be dating anyone and honestly I'm not sure I am either. We both have too much mental crap going on for that. Also, given your power set relies on you pleasuring or being pleasured by other women, I'm not sure serious relationships are really your forte. And, you do have a bit of an unfair advantage since we're psychically connected."@@ All fair points, so you just nod. @@.prism;"That being said. You are my friend, I do care for you, and I trust you."@@
She extends her hand and there is an odd blur in the air that covers up whatever she is holding. Crystal gives you a sly smirk and nods towards her hand. You extend your hand and she drops a shiny metal object into your hands.
Handcuffs.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $prism.homeVisit to 5>><<goto "PrismHomeEventsAfter">><<set $time += 1>><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $prism.level is 3 and $prism.homeVisit is 5>>\
\
<<include "PrismTension">>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $prism.homeVisit to 0>><<goto "HouseRoom">><<set $scenelistP[7] to 1>><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $prism.sts += -25>>\
<<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>\
@@.pow; ►►► Crystal feels relieved of frustration she did not even know she had.@@
<<if $prism.enj lt 60>><<set $prism.enj += 5>> @@.pow;►►► Crystal greatly enjoyed your time together.@@
<<PrismEnjoymentBar>>\
<<else>>\
●●● Crystal is enjoying things as normal.
<</if>>\
<<PrismStressBar>>\
</div>\
\
\
\
\
\
\
<<elseif $prism.level is 4 and $prism.homeVisit is 4>>\
<div id="eveFrameOT"><div id="areaTitle">🌈 Home Visit: Dealing With Frustration 🌈</div></div>
\
<<set $temp1 to ($player.items.Handcuff1 + $player.items.bonGear + $player.items.senDep)>>
\
Your dreams are pretty much the usual fare these days, a chaotic mishmash of your fantasies and snippets of dreams from the women you are connected with (and possibly Sam as well). As the night goes on, general themes begin to appear in your patchwork dreams. Specifically, the dreams all seem to revolve around increasing frustration and building lust (e.g. being stuck in a traffic jam with Silver Moth that leads to her giving you road head, being stuck in a college exam you never studied for that ends up in an orgy, etc.). Eventually, they begin to fracture and blend together, becoming less coherent until there is nothing but the psychic pressure of frustration and the silken heat of unsatisfied lust. They continue to grow into and through each other until they occupy the entirety of your psychic real estate and begin to push against the boundaries of your mind. While you don't feel any pain yet, you can sense it's fast approaching as your brain can no longer contain the growing amalgamation of emotions. With a sudden burst of purple light …
… you wake up, screaming and clutching your head.
It takes a few seconds to realize that your head has not actually exploded. The fact that you are alive to realize this should have been a giveaway but, hell, you just woke up and don't deal with mornings well at the best of times. Sitting up, you check your phone and find that it's that magical time in the morning that is too early for rational humans to be up but too late to go back to sleep.<<if $blaire.endState is 3>> Blaire is already gone and started her day early.<</if>> Groaning to yourself, you get out of bed. Crystal is coming soon and there are things to do. With a brief effort of will, you attempt to consciously tap into some of Crystal's early morning vigor. Much to your surprise, it works. Energy floods your body and chases the grogginess from your mind.
A productive half-hour later, you and the house are clean enough to entertain guests and you have Crystal's favorite sugar/coffee abomination already ready to go (this is important because you can already feel the frustration and anger filling her mind). Her autocab pulls up and Crystal hops out as soon as it comes to a complete stop. She stomps up to your front door <<if $temp1 is 0>>carrying a small dufflebag<</if>> , behind which you are already waiting with her coffee. You open it just as her hand touches the door handle and hold out the mug to her. Crystal freezes and glares at you for a split second before her features soften. She takes the mug with a grateful look and steps inside.
@@.prism;''Crystal:'' "Good morning, $player.name."@@ Her illusionary disguise vanishes in a sparkle of fractured light, revealing your friend in a fashionable trench coat. She pulls you in for a tight embrace and a brief kiss. @@.prism; "Sorry for all the negative emotions I'm giving off. You can feel all of them, right?"@@
You nod and she sheepishly follows you into the living room. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appRelax<</replace>><</button>> drapes her trenchcoat over the chair<<if $player.items.Handcuff1 is 0 or $player.items.bonGear is 0 or $player.items.senDep is 0>>, drops the duffle bag on the floor, <</if>> and throws herself down on the couch with a //*sigh*//. Her hair is flickering through colors much faster than normal.
@@.player; ''You:'' "Everything Okay?"@@
She takes a long drink from her mug and moans happily.
<<if $prism.endState is 1>>\
@@.prism;''Crystal:'' "I'm … Okay. I woke up after our session feeling invigorated and headed right over to HQ to start digging up whatever I can find before they figure out that I plan on leaving."@@
<<elseif $prism.endState is 2>>\
@@.prism;''Crystal:'' "I'm … Okay. I woke up after our session feeling invigorated and started contacting all the people I've worked with and tried to determine how much, if anything, they know about the Society's mind tampering."@@
<</if>>\
You nod.
@@.player; ''You:'' "And I take it that it didn't go smoothly?"@@
She shakes her head ruefully.
@@.prism;''Crystal:'' "I found exactly zero. I know it's only been a few hours but I still thought I'd pick up a lead at the very least. It's aggravating."@@
Leaning back, you take another drink from your mug and think.
@@.player; ''You:'' "Unraveling a massive conspiracy takes time."@@
She //*sighs*// and holds her hand up.
@@.prism;''Crystal:'' "I know, I know. I just feel more like myself than I have in a while so I was hoping to get somewhere. I may have been a bit enthusiastic. Unless that's a side effect of your powers?"@@
She goes quiet and drinks her coffee. Her hair begins to slow down its color change. You just shrug.
@@.player; ''You:'' "I'm not sure, it effects people differently."@@ You motion vaguely towards her with your mug @@.player; "So now what are you going to do?"@@
Crystal takes another sip.
@@.prism;''Crystal:'' "Long term? Keep digging, keep working, and keep hoping I'll find what I need."@@
You nod.
@@.player; ''You:'' "And in the short term?"@@
Pink ripples through her hair.
@@.prism;''Crystal:'' "For now? I need to relax. I was thinking you can help me with that."@@
<<if $temp1 lt 3>>Prism motions towards the duffle bag and you walk over and open it. Inside the bag are a variety of bondage supplies, most likely from Crystal's personal collection. She holds her hand out and you pass her the bag.
@@.prism;''Crystal:'' "I brought some supplies in case you were missing anything."@@<</if>>
<<if $temp1 gte 1>>You look through the bag and, sure enough, combined with your own supplies, you should have everything you need to help Crystal relax.<<elseif $temp1 is 0>>You look through the bag and it looks like you have everything you need to help Crystal relax.<</if>>
@@.player; ''You:'' "Want to head upstairs?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $prism.homeVisit to 5>><<goto "PrismHomeEventsAfter">><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
\
\
<<elseif $prism.level is 4 and $prism.homeVisit is 5>>\
\
<<include "PrismFrustrate">>\
<<set $player.items.Handcuff1 to 0>>\
<<set $player.items.bonGear to 0>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $prism.homeVisit to 0>><<set $time += 1>><<goto "HouseRoom">><<set $scenelistP[23] to 1>><</button>>\
</td></tr></table></div>\
\
<<set $prism.sts += -25>>\
<<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>\
@@.pow; ►►► Crystal feels relieved of frustration she did not even know she had.@@
@@.pow; ►►► You will have to buy stronger bondage gear before you can have any stress relief sessions with Crystal.@@
<<if $prism.enj lt 60>><<set $prism.enj += 1>> @@.pow; ►►► Crystal greatly enjoyed your time together.@@ <<PrismEnjoymentBar>>\
<<else>>\
●●● Crystal is enjoying things as normal.
<</if>>\
<<PrismStressBar>>\
\
\
\
\
\
\
<<elseif $prism.level is 5 and $prism.homeVisit is 4>>\
<div id="eveFrameOT"><div id="areaTitle">🌈 Home Visit: Emotional Catharsis 🌈</div></div>
\
<<if $player.items.Handcuff1 is 0 or $player.items.bonGear is 0 or $player.items.senDep is 0>>\
<<set $temp4 to 1>>\
<<elseif $player.items.Handcuff1 gt 0 and $player.items.bonGear gt 0 and $player.items.senDep gt 0>>\
<<set $temp4 to 3>>\
<<else>>\
<<set $temp4 to 2>>\
<</if>>\
You have odd dreams tonight. The content of the dreams are pretty standard for you these days, jumbles of your sexual fantasies mixed with those from people you're connected with (and people who just happen to be sleeping nearby). However, they all appear to be super saturated with color and are far too bright. As they progress, they become more fractured and chaotic with aspects of each dream blending into others and becoming less coherent until finally, nothing but the feelings and sensations remain. Lust and anger surge into your mind, building upon one another and forming a pool of psychic energy that pushes against your psyche. As it grows, it permeates your mind, boosting your own desire to a nearly unbearable level. It washes against you in waves, building and building until you don't feel like you can take anymore. Instinctively, your mind hits the proverbial eject button before any damage can be done.
You wake up tangled in your sheets and sporting a throbbing erection that is so sensitive, that you're pretty sure a light breeze could set you off. It's still dark out and according to your way-too-bright phone, it's 4:34 in the morning. You debate whether to finish yourself off and laying back down but, with the residual power still flowing through you, you don't think you're getting to sleep any time soon. In fact, you don't even feel your usual early morning grogginess. Shaking your head, you will yourself to go soft and then sit up. Just then, your phone //*buzzes*// with a message from Crystal.
@@.prism;''Crystal's Text:''@@ @@.prismT; Hey. Did you just do something?@@
You type your reply.
@@.player;''Your Text:''@@ @@.playerT; Not on purpose. I was asleep and I was picking up someone's strong emotions. Was that you?@@
A few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; Yeah. Long day at Society HQ got me all worked up. Sorry about that.@@
An idea forms.
@@.player;''Your Text:''@@ @@.playerT; Want to come over? I'm awake anyway and we can talk through what happened. It could help you relax.@@
You feel a surge of desire through Crystal's connection.
@@.prism;''Crystal's Text:''@@ @@.prismT; I could use some relaxation. When should I stop by?@@
You think for a few seconds.
@@.player;''Your Text:''@@ @@.playerT; 45 minutes? I need a shower and get some of your awful coffee ready.@@
A few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; 😛 see you soon.@@
You plug the phone back in and quickly set about getting your house ready for visitors. Thankfully, it's not too messy, so you have more than enough time to clean everything up, hop in the shower, and make Crystal's preferred morning drink (25% coffee, 75% sugar). You feel her getting closer to your house and, by the time her autocab pulls up outside, you are already waiting at the door with her coffee. Just to flex, you pull the door open just as she reaches for it and press the coffee into her outstretched hand. Even though she was ready for it, she still jumps slightly and gives you a warm smile<<if $temp4 lt 3>> and hands you a backpack (presumably filled with some bondage gear)<</if>>.
@@.prism; ''Crystal:'' "Thanks, $player.name."@@ She walks past and, with a flash of light, her disguise vanishes. She does a small spin. @@.prism; "What do you think?"@@
As she spins, small motes of light spin-out from her hair, hanging in the air for a few seconds before winking out. On top of this, her hair seems to move slightly slower than the rest of her, as if it was lighter than before. Crystal's smile widens.
@@.player; ''You:'' "That's new."@@
She nods and walks towards the living room. You follow behind and try to catch one of the motes. It's warm to the touch and passes right through your hand without any resistance. Crystal hops onto the couch and you sit next to her. She sips her drink and leans against you.
@@.prism; ''Crystal:'' "So I called in some favors and did a power test on myself yesterday after I left."@@
You nod.
@@.player; ''You:'' "How did it go?"@@
She sips her coffee.
@@.prism; ''Crystal:'' "My power output jumped to a low C2."@@ Your eyebrows raise, that's at least an order of magnitude better than before if not two. @@.prism; "My control is the same, since that was skill more than anything else."@@ She pauses briefly. @@.prism; "I'm also a C5 for flight."@@
You sit up and look at her with surprise.
@@.player; ''You:'' "No shit?"@@
Crystal bursts out in an excited laugh. Her hair flashes with silvery green.
@@.prism; ''Crystal:'' "Yes! All I can do right now is slow myself from falling but I don't care, I'll take it."@@ She thinks about it for a second. @@.prism; "I can also float a foot or so off the ground, and I literally can't do anything else while I'm doing it, and a stiff breeze will move me around … okay, it's not really flying but it still counts."@@
She laughs again, which sends more motes of light floating around the room. You raise your eyebrows.
@@.player; ''You:'' "You know, I thought you said you needed to relax? You seem pretty relaxed to me."@@
Crystal turns and gives you a flat look.
@@.prism; ''Crystal:'' "Oh, don't get me wrong, I'm furious at what's been done to me but I'm also excited at finally having my full powers. I think at least. I don't suppose they have more than one of these blocks in my mind."@@
You shake your head.
@@.player; ''You:'' "I don't think it works that way. Alterations work on a conceptual basis. You don't have two mental concepts of your powers so there should only be one alteration. I'll keep an eye out on it but my gut tells me that there isn't anything else in there."@@
Crystal's mind shifts to a new train of thought and her desire suddenly spikes. Pink begins to creep into her hair and she puts her coffee on the coffee table.
@@.prism; ''Crystal:'' "Speaking of that."@@ She sits up and throws her leg over your hips, straddling you and dropping herself down on your lap. She takes the coffee from your hands and places it on the table behind her. @@.prism; "I would like some of that relaxation you promised."@@ She takes your hands and slides them under her thin t-shirt to her breasts. You cup them and rub your thumbs against her stiff nipples. She coos happily. @@.prism; "… ♥Ah!♥ … yesssssss."@@
Her hips begin to move unconsciously as you fondle her tits.
@@.player; ''You:'' "I did promise didn't I?"@@ Crystal closes her eyes and nods her head. You suddenly grab her hips and shift her off your lap. She pouts and crosses her arms but you just smile. @@.player;"I have an idea for some relaxation. Wait here."@@
Her eyes sparkle (literally) and she settles back onto the couch and waits. <<if $temp4 lt 3>>You grab the bag full of gear and dump it on the coffee table.<<else>>You grab your bag of gear from upstairs, quickly return, and dump it out on the coffee table.<</if>> You pause for a few seconds, examining the gear, and letting a plan form in your head.
@@.player; ''You:'' "Okay, where to begin?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $prism.homeVisit to 5>><<goto "PrismHomeEventsAfter">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.level is 5 and $prism.homeVisit is 5>>\
\
<<include "PrismCatharsis">>\
<<set $player.items.Handcuff1 to 0>>\
<<set $player.items.bonGear to 0>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $prism.homeVisit to 0>><<set $time += 1>><<goto "HouseRoom">><<set $scenelistP[40] to 1>><</button>>\
</td></tr></table></div>\
\
<<set $temp7 to 0>>\
<<set $prism.sts += -10>>
<<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>\
@@.pow; ►►► You will have to buy stronger bondage gear before you can have any stress relief sessions with Crystal.@@
<<if $prism.enj lt 60>><<set $prism.enj += 1>><<set $temp7 to 1>> @@.pow; ►►► Crystal greatly enjoyed your time together.@@
<<else>>\
●●● Crystal is enjoying things as normal.
<</if>>\
@@.pow; ►►► Crystal feels relieved of frustration she did not even know she had.@@
<<if $temp7 is 1>><<PrismEnjoymentBar>><</if>>\
<<PrismStressBar>>\
\
\
\
\
\
\
\
<</if>>\<div id="eveFrameOT"><div id="areaTitle">🌈 Breaching the Wall 🌈</div></div>
\
With the preparations complete, you have nothing left to do but wait for Kiara and Crystal to arrive. Since you're not exactly sure when they're coming over, you boot up an indie game that you bought last year and never got a chance to play. You're just finishing the tutorial when a car pulls up outside. As the game is saving, you concentrate and extend your senses to the new arrival. There's no mental signature outside your house, just a moving empty spot in the local psychic plane. A half second later, the door opens and Crystal calls out.
@@.prism;''Crystal:'' "Hey $player.name! It's me!"@@
You roll your chair over near the door and yell down.
@@.player;''You:'' "I'm up in my room. We'll be doing it up here."@@
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appSleep<</replace>><</button>>ascends the stairs and leans against the doorframe. You look up and your greeting sticks in your throat. Up until now, you've really only seen her wearing her usual stylish clothing or her Prism uniform. Now, she is dressed in a baggy pair of floral pajama pants, a matching button-down top, and her hair done up in a brilliantly colored hair wrap. She crosses her arms and gives you a bright smile (though there is a hint of nervousness in it).
@@.prism;''Crystal:'' "What? Kiara mentioned how she fell asleep each time you dreamwalked so I figured I'd at least be comfortable."@@ She looks around the room and frowns at the poster of her sister on your wall. @@.prism; "Are we doing it here?"@@
You shake your head.
@@.player;''You:'' "No. My parents have a king-sized bed so we'll have more room to spread out there. Especially since Kiara wants to come along as well."@@ Kiara suddenly appears at the edges of your senses. @@.player; "Speaking of, Kiara's on her way."@@
Tapping into your connection, you reach out to Kiara.
@@.player;''You:'' ⚞//Hey Kiara, we're up in my room but will be moving to my parents'//⚟@@
She gives you the mental equivalent of a nod as she reaches your front door. Crystal gives you an odd look.
@@.prism;''Crystal:'' "Your eyes glowed again."@@ The front door opens and Crystal looks back over her shoulder. @@.prism; "Ahhh … Kiara's here?"@@
You nod and Kiara tromps up the stairs. She gives Crystal a quick hug from behind then looks around her shoulder to you.
@@.kiara;''Kiara:'' "Are we going to do this or what?"@@
Shutting off the game, you stand and grab the chunk of carnelian from your desk.
@@.player;''You:'' "Hi to you too Kiara."@@
You glance at what she's wearing. It's a much less risque version of what she usually wears to bed these days. She notices your attention.
@@.kiara;''Kiara:'' "I wanted to be comfortable but not too comfortable, If you know what I mean."@@ Crystal gives her a confused look. Kiara smiles at her. @@.kiara;"I usually don't bother with a bra or panties when I'm sleeping. I figured if we're going to wind up sleeping in the same bed, this would be more appropriate. You look really comfy by the way."@@
Crystal nods.
@@.prism;''Crystal:'' "Thanks. This is my usual though. Sleeping naked, or close to it, is generally avoided in my line of work."@@ Kiara gives her a questioning look. @@.prism; "If a supervillain breaks in or a disaster happens you won't have to waste time dressing."@@ Crystal turns to you. @@.prism; "I don't want to come off as impatient but we should probably do this sooner rather than later. Are you ready?"@@
You take one last look around and then nod.
@@.player;''You:'' "Yep, let's go."@@
You lead the two ladies down the hall to your parents' room. It's a bit dusty and has been mostly used as storage for the last few months but the bed is much bigger than yours and is more comfortable. Kiara throws herself face down on the bed, bouncing slightly, then rolls over onto her back. Crystal just climbs and lays down next to the redhead.
@@.player;''You:'' "Okay, I figure it will work best like this. Crystal on my right. Kiara on my left. I'll sit in the middle as a bridge."@@ Your friends rearrange themselves and you climb onto the bed between them. You sit in a lotus position and place the carnelian on your lap. @@.player; "Okay, you two start to meditate and I'll hop in when you're ready."@@
They both nod, close their eyes, and assume almost identical positions (on their backs, eyes closed, with their hands folded across their ribs). Their practice seems to have paid off and their breathing begins to slowly sync up with one another. Given her experience, Kiara's mind is the first to open and the connection between the two of you springs to life. For Crystal, and her mental shielding, it's much harder to tell when she is ready. Even with your strengthened powers, you still can't detect her mind directly. Now however, you can detect how her shield creates a subtle turbulence in the ambient psychic energy surrounding her. As she slips deeper into the meditative state, the turbulence takes on a smoother and less chaotic pattern. Eventually, it looks nearly identical to the energy coming off of Kiara's mind.
Now it's your turn.
You place your hand on both women's foreheads. The connection with Kiara immediately strengthens and the disturbances caused by Crystal's shielded mind become more obvious (though you still can't directly detect it). You take a deep breath and extend a thread of power downwards into the carnelian crystal. It immediately begins to //hum// on your lap and your psychic energy begins to reverberate through the crystal's structure. Taking another deep breath, you pour more power into the reddish-orange gem. The more power you put into the carnelian, the stronger the humming grows and, eventually, it begins to take on an alarming tone. Worried that the crystal may explode a few inches from your crotch, you get ready to pull your energy back. Just before you do however, the gem's vibrations suddenly harmonize with your mind.
The effect is immediate. The strength of your power jumps by an order of magnitude and the energy between you and the ladies amplifies. Kiara's body suddenly bucks as intense pleasure floods her mind. Unfortunately, you don't have time to enjoy her rapidly approaching orgasm and you focus your attention on Crystal. With the boost granted by the crystal, the shape of her mental shield is clearly in focus. With a clear target, you concentrate and send your consciousness towards it.
<div id="eveFrame">\
You perceive your psychic self flying towards Crystal's shield as if you're passing through a wormhole in an old school sci-fi show. The transfer is much more chaotic than any other time you've entered someone's mind. Sensations batter your psychic form and the violent shaking, flicking colors, and cacophony of sound is almost physically painful (and you're fairly sure you feel an odd pressure on your not-ankle). Thankfully, the chaos is short lived and the shield rushes towards you incredibly fast (despite the fact that you can't feel any movement). In no time at all, the shield fills your vision and you reach the end of the tenuous psychic tether.
Then you slam into the shield like a bug on a windshield.
You barely have time to register the pain before you begin to slide down the shield, complete with an unnecessarily demeaning //eeeeeeeeeee// noise. After a few seconds, your feet hit something solid and you crumple to the ground(?). It takes a few agonizing breaths for your brain to catch up with your perceptions and realize that you can't actually be in pain since your body is only a psychic construct. You concentrate and the pain quickly drains away. Once it's gone, you look up to figure out where you are,
Crystal's mental shield appears as a wall of opaque white glass so improbably vast that it takes up half of your entire field of vision and you can just barely make out the hint of curve at its edges. The other half of your vision is filled with a black void, empty save for the occasional faint swirl of color and two bright stars (one a constant purple and the other a pulsating pink). Looking down, you find yourself sitting on a square concrete platform floating next to the shield attached by what looks like a basic trailer hitch.
Laying in the center of the platform is <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appDream<</replace>><</button>>, wearing a stylized version of her Prism uniform. As you watch, she begins to stir and groggily sits up. You're about to move over to help before you remember that she is still in a dream state and step back. Crystal looks confused for a few seconds then takes stock of where she is. She stands, then looks over the edge of the platform.
@@.prism;''Crystal:'' "//*Whistles*// This is freaky."@@ She looks around a bit more then shakes her head. @@.prism; "Right, next step."@@ Her eyes settle on her reflection in the strange surface of the shield. She walks over, puts her hand on the glass, and counts down. @@.prism; "5 … 4 … 3 … 2 … 1."@@
As she says "1", something in her demeanor subtly changes and Crystal's eyes snap to your reflection. She spins around with her hand raised and a ball of rainbow light in her hand. You throw up your hands.
@@.player;''You:'' "Woah woah woah! It's just me"@@
Then you notice that she's looking past you.
@@.prism;''Crystal:'' "I know that. I'm not point at you, I'm pointing at him."@@
You turn and find Sam, surprisingly in his full Cerebralite uniform, standing right behind you. You can't help but jump in surprise.
Damn it.
Sam chuckles and holds his hands up as well.
@@.cereb;''Sam:'' "Good evening, Prism, $player.name."@@
You glare at him then step out of the way.
@@.player;''You:'' "Prism, Cerebralite. Cerebralite, Prism."@@
She lowers her hand and gives him a terse nod of greeting.
@@.prism;''Crystal:'' "And we're sticking with the plan right? He stays out here."@@
Sam nods.
@@.cereb;''Sam:'' "I'm only here in an advisory capacity. Whatever you kids get up to in there is up to you."@@
This seems to somewhat mollify Crystal but she remains wary and looks around the platform.
@@.prism;''Crystal:'' "Where's Kiara?"@@
You point towards the pink star and, without thinking, summon her consciousness.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> appears on the floor next to you, dressed in her usual sorcerous dream garb, writhing in the throes of a fading orgasm. Moans of ecstasy echo off the shield wall as Kiara roughly massages her tits through her dreamself's robes. You and Crystal stare in awkward surprise (her hair flaring bright red and pink) as Sam turns around to politely examine the featureless void. Kiara's moans of pleasure are already beginning to fade and less than a half-minute later, she goes limp. There's an awkward minute of silence, punctuated by Kiara's panting, before Sam clears his throat. Kiara's eyes snap open and she looks around in shock.
@@.kiara;''Kiara:'' "//*pant*// … wha … //*pant*// … the … //*pant*// … fu … //*pant*// … what?"@@ She takes a few steadying breaths and her eyes fall on you and Crystal. @@.kiara; "oh … //*pant*// … shit. When did I … //*pant*// … get here?"@@
Crystal shuffles awkwardly.
@@.prism;''Crystal:'' "A minute or so."@@
She shuffles in place as Kiara tries to stand up on wobbly legs. You hold a hand out to steady her.
@@.kiara;''Kiara:'' "Shit, sorry about that Crystal. Someone's …"@@ She punches you lightly on the arm. @@.kiara;"… pervy powers hit me like a ton of bricks. I'll be good to go in a few seconds."@@
Still holding Kiara until her legs start working again. You turn to Sam.
@@.player;''You:'' "Now what Sam?"@@
Sam sidesteps, pulls the pin of the trailer hitch, then pulls the lever. The platform disconnects from the wall and begins to float.
@@.cereb;''Sam:'' "The main reason it was important that they were using my design was that I added in this platform. If it was not here, you would have simply bounced off the shield and right back into your body. From here, we can work on bypassing it. I take it all the preparations worked out?"@@
You nod but Kiara pipes up first.
@@.kiara;''Kiara:'' "Everything but these two fucking."@@
Crystal glares at Kiara and you simply step away from her. She wobbles, drops on her butt, then gives you a satisfied grin. Sam just shakes his head.
@@.cereb;''Sam:'' "Moving on. Every defence has a weak point. Even I couldn't get rid of that completely so I designed the shield to move the weakest point around. Without the platform to work from, you'd have to hit the weak point during your attempt to breach the shield."@@
You nod along.
@@.player;''You:'' "So a one in a million shot?"@@
Sam shrugs.
@@.cereb;''Sam:'' "One in eighty six billion actually but that's not important. This is all metaphorical anyway. Once we arrive at the weak point, you'll have a few seconds to break through before it moves again. Are you ready? We'll arrive there in a minute."@@
For the first time, you notice the platform is moving, although it's hard to tell without any point of reference or wind. You gather your strength, Kiara pulls herself to her feet, and Crystal readies herself. You call over your shoulder.
@@.player;''You:'' "How come they didn't remove the weak point and platform after you left?"@@
Sam calls back.
@@.cereb;''Sam:'' "They're too small to notice unless you know where to look. They're a billionth of the size of the shield."@@ His voice gets louder. @@.cereb; "Ten seconds! The weak point will look like a less opaque section of the wall. You should be able to see some things inside."@@ There's an odd feeling as the platform suddenly slows. Sam points. @@.cereb; "There!"@@
Sure enough, there is a small patch of the shield, maybe as wide as you are tall, that looks slightly different from the rest. It's still opaque, but it's clear enough that you can just make out vague shapes of things beyond. The spot is already starting to move so you don't hesitate. With a shout, you slam psychic energy into the center of the weak point and it shatters as if hit with a battering ram. Crystal moves without hesitation, taking a graceful dive through the hole before the debris even stops landing. Kiara is right behind her, clambering though in a much less graceful but still effective manner. Sam gives you the "go ahead" motion then a thumbs up. You nod and turn back to the newly formed hole as it begins to slide away from the platform …</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[Jump Through!|PrismDreamEvent1]]>><</button>>
</td></tr></table></div>\
<<set $indream to 1>>\<div id="eveFrameOT"><div id="areaTitle">First Steps into the Lair</div></div>
\
You jump through the hole seconds before it zips away across the surface of the mental shield. Your feet hit a grated metal floor within with a resounding //Klang!// and you quickly look around. The room is dark, save for the soft rainbow glow of <<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">>$prism.appDream<</replace>><</button>> hair, and smells of ozone and grease. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> speaks a vaguely Latin word and a ball of light erupts from her palm, filling the room with light.
The circular concrete room is around a hundred feet across and looks like something you would find in a military bunker. There are four short hallways leading to sturdy security doors at each of the cardinal directions and a sixty-foot wide shaft leading up from the center of the room. Looking down, the three of you are standing on a wide metal platform with a control panel off to one side. Judging by the buttons on the control panel and the shaft above your head, the platform is likely a massive elevator. High on the wall between each of the short hallways are the words SUB-LEVEL 2 in yellow reflective paint. Kiara walks over to investigate the control panel as you turn to see if Crystal recognizes anything …only to find her kneeling on the ground, hugging herself tightly, and gasping for breath.
You shout for Kiara and the two of you rush to Crystal's side.
@@.player;''You:'' "Shit! Crystal are you okay!?"@@
Kiara kneels beside her, ducks low to see her face, then gives you an odd look. Crystal turns to look at you. Her eyes have a familiar out of focus look and you realize what's going on.
She's not gasping … she's panting.
And her hair is a brilliant shade of neon pink.
@@.player;''You:'' "Oh damn! Sorry Crystal. I'm not used to my powers being so …"@@ You conjure a hazmat suit and begin putting it on. @@.player; "… powerful."@@
The second you pull the hood over your head. Crystal's eyes slide back into focus. The tension drains from her body and she drops onto her hands and knees. She takes several deep breaths then looks over to you.
@@.prism;''Crystal:'' "Crap … I've never …"@@ She swallows and takes a few more breaths. @@.prism; "… been that … effing horny before …"@@
Kiara puts her arm around Crystal's shoulder and helps her to her feet. She gives her a sympathetic smile.
@@.kiara;''Kiara:'' "It happens with him. Though I think it's worse now, right?"@@
The last part was directed at you and you nod.
@@.player;''You:'' "Yeah, we did a lot of prep work to boost my powers and I wasn't ready for it. I am so sorry about that Crystal. I didn't even think about what would happen once we got past the shield."@@
She shakes her head and stands up straight.
@@.prism;''Crystal:'' "That's okay. I know it's not your fault. And it's fading really fast for some reason."@@
You nod.
@@.player;''You:'' "It should. You have no body right now so no biological processes to keep things going and you're not connected to me like Kiara to maintain the psychic energy."@@ You gesture around the room. @@.player;"We should hurry, I don't usually have much time in someone's head the first time around before getting kicked out. It may be even less with the three of us here. Do you recognize any of this?"@@
Crystal looks around, nods, and looks up to the shaft in the ceiling.
@@.prism;''Crystal:'' "Yes I do. This is the entrance to Dr. Ead's old base. It was built in a decommissioned military bunker in the southwestern US."@@ She walks over to the control panel. @@.prism; "It was just off one of the main routes for eighteen wheelers. He would ship supplies and personnel in shipping containers. The trucks would leave the road, drop the containers on this elevator, and be back on the main road in ten minutes or less. Took Photona years to find it."@@ She points to each tunnel. @@.prism; "I've been here three times, though for two of those I was blindfolded."@@ Her hair ripples pink. @@.prism; "I was also with the Society when they raided it a year or so back. That way …"@@ She points to north. @@.prism; " … should be the control room, then the armory, holding cells, and labs and storage."@@ She indicates each of the tunnels clockwise around the room.
You nod and look around the room.
@@.player;''You:'' "Right, that helps. We're looking for any signs of psychic tampering. The tampering can look like almost anything but it should stand out as not fitting the rest of the dreamscape. We should each pick a direction and investigate. If you see anything weird, yell and we'll figure out what we can do about it. Sound good?"@@
Both ladies nod. Kiara points east.
@@.kiara;''Kiara:'' "You're the dreamwalker. I'll check out the armory."@@
Crystal points south.
@@.prism;''Crystal:'' "I'll take the holding cells."@@
You wave around vaguely.
@@.player;''You:'' "Nice, I'll check out here first then go through each room in turn. Kiara …"@@ She's already heading to the door and turns around with a quizzical look. @@.player; "… don't touch anything in the armory."@@
She pouts but can't keep the mischievous smile off her face. Crystal heads to her door without a backward glance (her hair flicking between pink and red).
Looks like it's time to investigate.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[Look Around|PrismDreamBunk1]]>><<set $dreamcounter to 999>><</button>>
</td></tr></table></div>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Bunker Elevator</div>A circular concrete room, roughly a hundred feet across, that looks like something you would find in a military bunker. There are four short hallways at each of the cardinal directions and a sixty-foot wide shaft rising vertically from the center of the room. Below the shaft is a wide metal platform with ramps leading to the floor. On one side is a pedestal with a control panel, that can be used to raise the platform up the shaft. High on the wall between each of the short hallways are the words SUB-LEVEL 2 in yellow reflective paint.
Each of the short hallways ends with a massive security door. Above each door is a freshly painted sign, in large lettering, indicating where it leads to. The north leads to the control room, the east to the armory, the west to the labs and storerooms, and then south to the holding cells.
\
<<if $storyline.prismQuest is 19>>\
You can hear Kiara gleefully rummaging around the armory. Crystal headed into the holding cells.
<</if>>\
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.dreamcell is 1 and $prism.dreambutton is 1 and $storyline.prismQuest is 19>><<goto "PrismDreamEvent2">><</if>>\
<<if $prism.level gte 2>>\
Operate the Elevator <<button "Up">><<goto "PrismDreamHQ1">><<set $dreamcounter to $dreamcounter-1>><</button>><<button "Down">><<goto "PrismDreamDungeon1">><<set $dreamcounter to $dreamcounter-1>><</button>>
<</if>>\
<<if $prism.dreamPower is 0>>Jump back through the <<button "Portal">><<goto "PrismDreamDungeon4">><</button>>
<</if>>\
<<if $prism.level gte 2>><<button "Wait for the Dream Exit">><<set $dreamend to 0>><<goto "PrismDreamExit">><</button>>
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamBunk2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamBunk3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamBunk4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamBunk5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<if $prism.level is 0>><<set $prism.dreamPower to 1>><<else>><<DreamCount>><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Control Room</div>The room is roughly triangular, narrower at the entrance and wider at the far wall. An elevated walkway extends down the center of the room where it ends in a raised dais three-fourths of the way to the far wall. On top of the dais is a large, comfortable-looking swivel chair. On either side of the walkway, and in front of the dais, are sunken workstations filled with all manner of switches, dials, and other controls. There is no light in the room save for the glow of the hundreds of workstations' <<if $storyline.prismQuest is 19 and $prism.dreambutton is 0>>@@.secrets; <<link "buttons">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><<set $prism.dreambutton to 1>><</link>>@@<<else>>buttons<</if>>. The far wall is taken up by a movie-theater-sized screen which is framed with smaller screens. All of the screens, both on the wall and in the workstations, are off.
The only way out of the room is back the way you came towards the bunker elevator.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.dreambutton is 1 and $storyline.prismQuest is 19>> The blinking purple button on the Communications station draws your eye.
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamBunk1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<if $prism.level is 0>><<else>><<DreamCount>><</if>>\
\
<<set $see1 to "You give the work stations a closer look. One of the stations, labeled //Communications//, has a singular blinking button. This is odd, since none of the other buttons on the other stations are blinking. It takes a few seconds to realize that the button is blinking in a repeating pattern. You make a note of this and continue investigating.">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Laboratories</div>A massive warehouse-sized room that has had half of the floor space partitioned off into ten different work areas by glowing blue force fields. The force fields are mostly transparent and each looks to be dedicated to a different scientific discipline. From your limited knowledge, you can make out areas for chemical experiments, medical autopsies, and something that looks suspiciously like a cloning vat. The other half of the room is stacked, floor to ceiling, with shipping containers. Each of the containers is unmarked except for a fancier version of a QR code spray-painted on each side. A whirring sound draws your attention to a robotic crane system attached to the ceiling. The crane is active and is currently moving around the containers on top of each stack of containers in a seemingly arbitrary fashion. There is enough room between the stacks for a person to walk through. A large screen against one wall is flicking and displaying a constant stream of zeroes.
There are two ways out of the room. The security door back to the bunker elevator and a set of blast doors on the far side of the sectioned-off labs to the north<<if $prism.level is 0>> (this door is currently welded shut)<</if>>.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<<if $prism.level is 0>><span id = "donebut">Go North</span><<elseif $prism.level gte 2>><span id="pressUp"><<button [[⬆️ Go North|PrismDreamCamp1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><</if>>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamBunk1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<if $prism.level is 0>><<else>><<DreamCount>><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Armory</div>A long T-shaped room with dozens of wall mounted racks filled with every type of firearm you could possibly think of (even one completely full of muskets). Six alcoves are set into the eastern wall, each filled with either explosives or what looks like <<if $prism.dreambeam is 1>>@@.secrets; <<link "alien technology">><<goto "PrismDreamEvent2">><<set $prism.dreambeam to 2>><<set $prism.dreamitems.push("Curlon Disintegrator Staff")>><</link>>@@<<else>>alien technology<</if>>. The alcoves are blocked off by a grid of glowing red lasers. The two branches at the far end of the room are filled with racks of body armor and even four powersuits hooked up to massive power chargers. Running along half of the western wall is a firing slit that overlooks a massive hangar filled with tanks and aircraft.
The only way out of the room is back the way you came towards the bunker elevator.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $storyline.prismQuest is 19>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> is trying to pry a plasma launcher off of one of the racks. Thankfully, the rack is locked tight.
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamBunk1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<if $prism.level is 0>><<else>><<DreamCount>><</if>>\
\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Holding Cells</div>A long hallway with cells running along each wall (<<if $storyline.prismQuest is 19 and $prism.dreamcell is 0>>@@.secrets;<<link "thirteen">><<DBO>><<replace "#dialogue-bar">>$see1<</replace>><<set $prism.dreamcell to 1>><</link>>@@<<elseif $prism.dreamcell is 1>>thirteen<<else>>fourteen<</if>> in total). As you walk further down the hall, each cell has additional security features. The first cells are plain cells with a cot, toilet/sink combo, and are secured using an impact-resistant glass wall. The last two cells have mechanical restraints, controlled gravity, sensory deprivation, and are secured by powerful force field emitters. Dozens of miniaturized security cameras are studded throughout the room and cells like unblinking eyes. The entire wall opposite the entrance is a docking station for six soccer ball-sized security drones. Five are currently docked while the sixth is hovering around the room. When it sees you, it flies over and starts gently bumping into your head while saying @@.generic;"INTRUDER INTRUDER"@@ in a surprisingly deep mechanical voice.
The only way out of the room is back the way you came towards the bunker elevator.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.dreamcell is 1 and $storyline.prismQuest is 19>> Something still bothers you about the missing cell.">>
<</if>>\
<<if $storyline.prismQuest is 19>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appDream<</replace>><</button>> is staring at one of the last cells and hugging herself tightly. She has an odd look on her face and her hair is shimmering pink.
<</if>>\
<<if $prism.max is 1>>\
<<fig>><<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDF<</replace>><</button>>'s dreamform is chained in one of the cells. <<if $prism.dreamed is 0>><<button "''Talk to Crystal's Dreamform''">><<goto "PrismDreamTalk">><</button>><<elseif $prism.dreamed is 1>><<button "''Talk to Crystal's Dreamform''">><<DBO>><<replace "#dialogue-bar">>You have already spoken to the dreamform. Any more may destabilize the dreamscape.<</replace>><</button>><</if>>
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamBunk1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<if $prism.level is 0>><<else>><<DreamCount>><</if>>\
\
<<set $see1 to "Something is bothering you about the cells. Each cell on the northern wall has a corresponding one on the south. All except the fifth cell down. Instead of a cell on the opposite side, there is nothing but a plain wall. Looking closer, you see that the texture of that part of the wall is slightly different than the rest. You make a mental note of this and continue investigating.">>
\
<<if $prism.dreamDrone is 0 and $prism.level gte 2>><<set $prism.dreamDrone to 1>><</if>>\<<if $storyline.prismQuest is 19>>\
<div id="eveFrameOT"><div id="areaTitle">Breakthrough [Part 1]</div></div>
\
Ever since you set foot in Crystal's mindscape, something felt wrong in a way that's hard to articulate. Unlike the previous minds you've been in, Crystal's has an odd sensation of the uncanny valley, like the things you are looking at are just a little bit //off//. Even though you have never experienced a mind altered by someone else, you instinctively knew what had happened here. Another psychic has left their impression on Crystal's mind and your mind just doesn't quite fit right. Having found the oddly blinking button and the missing holding cell were just confirmations of what you had known all along.
You sit on the edge of the elevator platform and call out for <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDream<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appDream<</replace>><</button>>. They're not far and join you a few seconds later. Crystal seems nervous.
@@.prism;''Crystal:'' "Did you find something?"@@
Kiara crosses her arms and pouts.
@@.kiara; ''Kiara:'' "I found a sweet plasma rifle but your stupid brain won't let me have it."@@
You give Kiara a level look.
@@.player;''You:'' "Probably her subconscious doesn't want you blowing something up and all of a sudden she forgets how to do algebra."@@ You turn to Crystal. @@.player; "To answer your question, yes. I found signs of tampering."@@
Crystal seems to deflate and drops down next to you. Kiara sits on her other side and wraps an arm around her shoulders.
@@.kiara; ''Kiara:'' "You sure?"@@
You nod gravely and wave around the room.
@@.player;''You:'' "Something's felt off since we got here and I found two things that were altered, an oddly blinking light in the control room and a missing cell in the holding …"@@
Crystal sniffs loudly and her shoulder shakes slightly. Kiara gives you a meaningful look and nods towards the control room.
@@.kiara; ''Kiara:'' ⚞//Head over to the control room, I'll stay with Crystal and we'll head over when she's feeling up to it.//⚟@@
You give Crystal's shoulder a gentle squeeze then walk over to the control room. You can feel concern, sadness, and anger rising in Kiara's mind as she consoles Crystal. Wanting to give them some more time, you investigate the control room further. Standing on the dais (since you can't sit in the chair), the blinking light can be seen just out of the corner of your eye. From this position, it's almost lost amongst the other glowing buttons and if you hadn't known where it was, you probably never would have noticed it blinking. You do a few more passes around the room and, having found nothing else of interest, sit on the edge of the raised walkway until your friends arrive.
Sometime later (it's always hard to tell exactly how long in dreams) Kiara and Crystal walk in. Crystal has a look of grim determination on her face and Kiara just looks angry for her friend. They stop just short of where you are sitting.
@@.prism;''Crystal:'' "Show me what you found."@@ Without a word, you stand, walk over to the communications station, and point to the blinking light. Confusion creeps across her face. @@.prism; "Are you sure?"@@
You nod.
@@.player; ''You:'' "I'm sure. There are hundreds of lit buttons and only one's blinking. It's also positioned somewhere that can be seen from the main chair but isn't too obvious. Also, I think it's blinking in a pattern."@@
Crystal leans in and stares at the light. She starts mouthing words under her breath.
@@.prism;''Crystal:'' "It's morse code. I had to learn it in training. Give me a second and I'll decode it."@@
She waits until the sequence begins to repeat and then rattles off a series of letters. Kiara summons a scroll and quill from her belt to write down what Crystal says and her anger intensifies as the words begin to take form. It takes three minutes for the sequence to end and then Crystal looks over to Kiara expectantly. Kiara clears her throat and begins to read.
@@.kiara;''Kiara:'' "The reputation of the Society is important public relations is important when I am asked to do PR activities I will not immediately say no I will stop avoiding interviews and photographs."@@
Crystal's anger is near boiling over.
@@.prism;''Crystal:'' "Those … mother … freaking …"@@
Kiara's anger is there.
@@.kiara;''Kiara:'' "SHIT EATING ASSHOLES."@@
Crystal takes a few calming breaths while Kiara begins pacing up and down the raised walkway and screaming some very imaginative curses and insults. Crystal looks at you with a calm smile that is really unnerving given the circumstances.
@@.prism;''Crystal:'' "Right, so they have been altering my mind. Why is it just this? Why don't they just make me be a good little robot?"@@
You shake your head.
@@.player; ''You:'' "It has to be gradual change. Too much at once could drive you insane or worse. This is probably a few steps into whatever they want to do with you. Looks like you're a bit too defiant for them."@@
Kiara is still loudly ranting about the Society and their collective sexual deviancies. Crystal looks thoughtful.
@@.prism;''Crystal:'' "Can you undo it?"@@
You extend your senses and feel the impression that was left by whichever psychic did the manipulation. It's centered around the workstation itself so you slide down and sit in front of the terminal. It takes a few seconds to boot everything up and a fairly simple interface opens. There is a small box labeled "Incoming Transmission" that continuously prints the same words over and over …//The reputation of the Society is important //…
Crystal frowns and you try the mouse or keyboard. Everything you do results in an "unauthorized user" error. You stand up from the terminal.
@@.player; ''You:'' "Let me check out the other alteration first."@@
The two of you move away from the workstation and head towards the holding cells, grabbing the still fuming Kiara on the way and dragging her along.
When you reach the blank stretch of wall, you run your hand along the too smooth surface. Crystal does the same and then frowns.
@@.prism;''Crystal:'' "How the heck did I not notice this before?"@@ She looks around the room. @@.prism; "It's so obvious."@@
You shake your head.
@@.player; ''You:'' "You're not meant to notice it. Kiara and I aren't a part of the system so it's easier for us to see what's been changed. Check the edges and see if there's a seam or something. Maybe a hidden door."@@ The three of you quickly check but the new section of the wall is fused to the rest. You step back. @@.player; "Damn. We're going to have to go through it. Let's spread out and find something to break the wall."@@
Crystal thinks for a few seconds then raises her hand, a ball of whirling rainbow forming in her palm. You put a hand on her wrist and shake your head.
@@.player; ''You:'' "I'm honestly not sure what will happen if you, or Kiara, try to do that. So far, every time I've dreamwalked it has to be me that does the alterations directly or using something I found in the dream. We could pull back, I'll consult with Sam on how best to deal with this and then come back."@@
Crystal shakes her head.
@@.prism;''Crystal:'' "No, I want this crap out of my head now. We'll do what you said. Find something that will work and go through the wall now."@@ She motions towards the door. @@.prism; "I'm thinking either the labs or the armory is our best bet."@@
Kiara nods.
@@.kiara;''Kiara:'' "I saw a few things that may work so I'll head back to the armory."@@
Crystal points to the door.
@@.prism;''Crystal:'' "I'll take the lab."@@
They both leave the holding area with you trailing behind them.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[Look Around|PrismDreamBunk1]]>><<set $prism.dreambeam to 1>><<set $storyline.prismQuest to 20>><</button>>
</td></tr></table></div>\
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<<elseif $storyline.prismQuest is 20>>\
<div id="eveFrameOT"><div id="areaTitle">Breakthrough [Part 2]</div></div>
\
It's hard to see past the laser grid so you get as close as can without burning your face off. Peering into the alcove, you can make out a bunch of organic-looking metallic objects, the biggest of which catches your eye. It's a staff, almost as long as you are tall, that looks like a multi-jointed insect leg made of silver that ends in four massive talons. A small label next to the weapon indicates that it's a "Curlon Disintegrator Staff".
Sounds promising.
You yell for <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appDream<</replace>><</button>>, who joins you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDream<</replace>><</button>> a minute later. She looks hopeful.
@@.prism;''Crystal:'' "You found something?"@@
You nod and point to the staff. Crystal reaches for it without hesitation. You and Kiara both shout in surprise and warning but stop short when the laser grid bends out of the way of her hand. She grabs the staff and inspects it (the hole in the laser grid widening to accommodate its size). Crystal nods appreciatively.
@@.prism;''Crystal:'' "This should work, the Curlons were nasty customers."@@
Kiara tilts her head.
@@.kiara;''Kiara:'' "Were those the giant bug things that invaded Prague last year?"@@
Crystal shakes her head.
@@.prism;''Crystal:'' "Those were Kulinoids. Curlons attacked Madrid three years ago. This should do the trick. Let's go."@@
She spins the staff into a resting position then leaves the armory with you and Kiara trailing close behind. When you reach the holding cells, Crystal hands you the staff (also, all of the security drones activate and begin ineffectually bumping into the three of you while shouting @@.generic; "WEAPON DETECTED"@@). You swat the drones away and examine the staff. It's awkward to hold, obviously not made for human hands, and has no visible buttons or triggers. Crystal explains before you have a chance to ask.
@@.prism;''Crystal:'' "Grab here and here."@@ She positions your hands. @@.prism;"Squeeze and turn your hands in opposite directions."@@ You do so and a ball of static (for lack of a better term) appears between the talons. @@.prism; "Then touch it to the wall."@@
You touch the static ball to the wall and it goes through without resistance. Moving the staff left and right, the wall simply vanishes wherever the ball of static touches. Impressed, you nod and then get to work erasing the altered wall. Starting at the top and working your way down, it takes less than a minute to disintegrate enough of the wall and reveal a cell behind it. The lights in the cell are off, so Crystal sends in a ball of light. You continue to work on the wall as everyone examines the contents of the cell.
There is a cot on one side of the room with attached restraints. Sitting on top of this are several clear containers. Each containing a separate object.
… A bottle of whisky …
… A pack of cigarettes …
… A pack of ground coffee …
… Crystal's denim jacket …
… A book entitled "Dirty talk: A dictionary of curses and swear words" …
… A picture of Crystal with a guy you've never seen before …
The three of you just stare at the objects. There are dozens more empty containers under the cot.
@@.prism;''Crystal:'' "I … what … is this?"@@
You're starting to have an idea.
@@.player;''You:'' "When was the last time you wore your denim jacket?"@@
Crystal looks confused and thinks about it.
@@.prism;''Crystal:'' "I wore it just the other … week …"@@
You can see the pieces falling into place for her.
@@.player;''You:'' "And when was the last time your mental shielding was updated?"@@
Crystal's eyes go hard.
@@.prism;''Crystal:'' "The other week."@@
Kiara catches on as well.
@@.kiara;''Kiara:'' "Oh shit! They're making you avoid stuff. Why the jacket?"@@
Crystal smiles ruefully.
@@.prism;''Crystal:'' "The PR people have been bugging me to not wear it. They want me to show off more of my 'physique'."@@
Kiara raises her eyebrows.
@@.kiara;''Kiara:'' "Cigarettes?"@@
A bit of embarrassment creeps past her anger.
@@.prism;''Crystal:'' "Ugh, got into them as a freshman. Tried to quit and was amazed at how easy it was. Must have been them doing it. Can't say I'm angry at that one to be honest. Seriously though, no coffee? I don't even get that last one. Also …"@@
She goes silent and points towards the photo. At exactly the same time, a low rumble courses through the mindscape. Crystal's anger is palatable, even without a psychic connection. The lights in the room suddenly flare brighter and the temperature of the room jumps ten degrees. The security drones begin flying around in circles and making sounds that suspiciously sound like shrieks of fear. Crystal's hair has turned flat black and seems to be drawing in the light nearby. Kiara leans in and whispers.
@@.kiara;''Kiara:'' "Who is that?"@@
She glares at the photo and answers without looking away.
@@.prism;''Crystal:'' "Patrick, an ex-boyfriend. We broke up when I joined the Auxiliaries. I just realized one day that we wouldn't work out. I …"@@ Words fail her and she turns to you. @@.prism; "Can you fix this?"@@
You swallow and shift uncomfortably.
@@.player;''You:'' "I think so but …"@@
@@.prism;''Crystal:'' "Do it."@@
Crystal looks like she's either going to scream or cry, or both.
@@.player;''You:'' "Crystal. The only way I know how to fix something like this is to form a connection with you. It's the same way I helped Kiara. Give me a few years of practice and I probably could but …"@@
Crystal remains silent and stares into your eyes for several seconds.
@@.prism;''Crystal:'' "Do it."@@
You look at Kiara who just nods. She does not look happy either.
@@.kiara;''Kiara:'' "Better having you in her head than those Society assholes."@@
Crystal jerks her head in a quick nod and her hair somehow gets even darker. You let out a heavy //*sigh*// and close your fist. After a small effort of will, you open your palm to reveal a small purple marble.
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Connect with Crystal">><<set $dreamend to 1>><<goto "PrismDreamExit">><</button>>
</td></tr></table></div>\
<div id="powFrame">@@.pow;You have constructed: __Curlon Disintegrator Staff__@@</div>
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\
<</if>>\<<if $dreamend is -1>> /*Run out of Time*/\
<div id="eveFrame"><div id="areaTitle">Countdown Reaches Zero</div></div>
The shaking begins to intensify with each passing moment and, with a colossal //*Screech*//, a massive chunk of the sky crashes down a few feet in front of you. Looking up, you see a hole in the dreamscape and the white inner curve of Crystal's psychic shield beyond. Another loud //*Boom*// and piece of a concrete bunker falls through the hole in the sky and smashes against the inside of the psychic shield. It rebounds immediately, fracturing into dozens of smaller (but still car-sized) chunks, and striking the dreamscape like a shotgun. More cracks appear in the sky with each impact, and even more buildings and features of the dreamscape are cast into the void. A scratching voice begins to sound over an unseen loudspeaker. @@.generic; "Fifteen seconds until self-destruct."@@ A chunk lands close enough that you're sprayed with fragmented bits of dream stuff. @@.generic; "Ten seconds until self-destruct."@@ The debris is now smashing into itself as much as the dreamscape, grinding down into finer, and much faster moving, particles. @@.generic; "Five seconds until self-destruct."@@ Between the dust and flying razor-sharp fragments, it's almost impossible to see now. @@.generic; "One second until self-destruct"@@. The final second seems to take forever so you're just about to speed things along when …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "HouseRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<elseif $dreamend is -2>>/*Wrong Passcode*/\
<div id="eveFrame"><div id="areaTitle">Three Strikes and You're Out</div></div>
You hit enter and there's a brief pause when nothing happens. Then, the screen suddenly goes blank and a small textbox opens in the center of the screen. It reads @@.generic;"Unauthorized User Detected"@@. You are only beginning to think about how ominous that message is when you hear the soft tapping of metal on metal. Looking around for the source of the noise, you see a small mechanical spider, no bigger than your hand, climbing down the wall above you. The front part of its body, where the fangs would be on a normal spider, opens up to reveal a red lens. There is a brief //*whine*// and then a red laser burns a hole into the keyboard next to your hand. You spin away and summon your disintegrator staff, ready to deal with the threat.
Then you hear more tapping.
A lot more.
Several hundred more spiders begin to crawl out of every crevice in the room. They all stop in unison, turn towards you, and open their firing lens. Your vision goes red and the dreamscape shatters.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "HouseRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<elseif $dreamend is 0>>/*Voluntary Exit*/\
<div id="eveFrame"><div id="areaTitle">The Easy Way Out</div></div>
You focus on the blank concrete wall between the north and western exits and wait. It takes a few subjective minutes but you eventually see an odd discoloration slide into view from the floor. You step up and place your hand against it. It feels different than before and somehow thinner than normal concrete. With a small push, your arm sinks into the wall and you step through.
You find yourself passing through the one weak spot in Crystal's mental shield. Now free of its restrictions, you immensely find yourself being pulled away from her mind and into the void beyond. You turn and tuck your arms and legs tight together, making yourself streamlined as you fly towards the bright star in the void that represents your mind …
You sit up in your own bed, breathing heavily from the mental exertion of dreamwalking. Crystal is laying next to you and begins to stir even as your breathing begins to return to normal. After a few minutes of relaxing, the two of you get out of bed and go about your day.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto $player.lastloc>><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<elseif $dreamend is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Breakthrough [End]</div></div>
\
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
You show the concentrated ball of psychic energy to Crystal.
@@.player; ''You:'' "This will form the connection between us. Once I implant this into your mind, your psyche is going to go into reset mode and the dreamscape is going to collapse. You're sure you want me to deal with these things now?"@@ Crystal emphatically nods. @@.player; "Right. Okay so I'm going to implant this, delete the signal from the communications terminal then come here and remove the items from the cell. All before everything collapses. I can do that."@@
Crystal holds up her hand.
@@.prism; ''Crystal:'' "Not everything. Take out the jacket, coffee, and whiskey. You can leave the rest. It's all bad habits anyway. Well, maybe take out the book too. Sometimes, I need to curse."@@
Kiara puts her hand on Crystal's shoulder. Crystal covers it with her own.
@@.kiara; ''Kiara:'' "Even the photo?"@@
Crystal shakes her head.
@@.prism; ''Crystal:'' "He's engaged now. Time to move on."@@ She looks at you. @@.prism; "Do what you have to do."@@
You nod and head out of the room. There is only one place that you've seen so far that would make a setting for your psyche, the massive swivel chair on the raised dais in the control room. Once you're into position, you examine the chair. Along both cushioned arms are control panels with dozens of lights, buttons, and switches. One feature in particular catches your eye, a large light that is marked "Warning". You're able to remove the casing for the light without much trouble and you easily replace the bulb with your psyche sphere. You take several deep breaths and then slide the casing back on and lock it.
The effect is immediate.
Deafening klaxons blare from every corner of the room as emergency lights begin to flash. There is a muffled //Whump// and the entire bunker shakes as if it was hit with something massive. Another //Whump// follows a heartbeat later and, with a tortured shriek, a massive crack tears down one wall.
You're halfway to the workstation before the next impact sends you sprawling to the floor. The momentum of the fall carries you off the raised walkway and you wind up crumpled next to the communication terminal. You pull yourself up and quickly access the incoming signal. Unlike before, the terminal now recognizes your command and you delete the message with a few keystrokes. The second you hit enter, every wall in the command room explodes outward.
Instead of the hurricane of wind and vast void that you usually see in a collapsing dreamsacape, all you can see beyond the broken walls is the pale whiteness of the psychic shield. You pull yourself to your feet and sprint towards the exit as the floor falls apart behind you. As you burst into the elevator room, there is a series of rapid fire impacts and the entire western side of the bunker is turned into rubble and blasted out into Crystal's mind. The dreamscape fragments impact the interior of the shield, shatter into even smaller pieces, and then come raining back down in a hail of broken concrete and fragments of rebar. Shielding your head and skidding across the cracked floor, you run as fast as possible towards the holding cells. Another massive impact buckles the floor and you have to make a running leap as the entire floor falls away.
Your midsection hits the edge of the dreamscape and you scramble to your feet as the edge begins to crumble beneath you. Throwing open the security door, you sprint into the now empty holding area (Kiara and Crystal have already been ejected). Another impact tears off the far end of the hall and you stagger into a nearby wall. Half-scampering, you make it to the altered cell and throw open the door. Another impact sends all but the cell and a few feet of floor into the void. Ignoring this, you grab the box with the jacket, coffee, and whiskey and unceremoniously throw them out the door. Next, you yank open the box with the book of swears, tear a few pages out then leave them there and toss the rest out of the cell. Job done and with only a few seconds left before the dreamscape completely collapses, you dive out the door. You grab the door handle to keep yourself from launching into space and brace your feet against the door. With one last burst of effort, you kick off the door, using the momentum to slam the door shut while pushing you free of the mindscape.
There is a final deafeningly loud //Whump!// as something unseen explodes against you and everything goes black …
…
…
…
<div id="eveFrame">You wake up from a dreamless sleep with light streaming into your face. Groaning, you pull the covers over your head and try to force the sun to set through sheer willpower alone. When it doesn't work, you roll over and grope blindly on your desk for your phone. Then you sit up with a start.
You're in your bed, in your room, alone, and very confused.
The clock on the desk says that it's almost noon and you check your phone to see if it's accurate. It is, and you also notice that there are several text messages from both Kiara and Crystal (also from your parents but you ignore those).
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey man. Crystal and I woke up earlier and you were out of it. I think you used a lot more energy last night than usual. Crystal didn't think that you were in any danger so we just moved you to your room. She carried you. Like a baby. Text me back when you're awake so I know you don't have any brain damage.@@
You shoot Kiara a quick @@.playerT; Fuck you@@ then read Crystal's messages.
@@.prism;''Prism's Text:''@@ @@.prismT; Hi. I hope you're feeling okay. Kiara said that you usually only do one connection or alteration at a time. Three might have been a tall order and I'm sorry for pushing you. I feel good, I think. At least I don't feel any different than before. Kiara said we can meet up later and talk it out. Let me know when you wake up.@@
You bring up the second message.
@@.prism;''Prism's Text:''@@ @@.prismT; Oh! Guess what I had for the first time in months. @@
Attached is a selfie of Crystal, in her Olivia disguise, holding a fancy cup of coffee. You close your eyes and concentrate. Threads of psychic energy, one more than yesterday, stretch out from your mind and fade into the distance. You send a tendril of power and strum Kiara and Crystal's connections. Then, you pick up your phone and text Crystal.
@@.player;''Your Text:''@@ @@.playerT; Hey, I'm up and feeling good just a little tired. I think that it worked last night. Just checked on what we did and everything looks normal. @@
A minute later she responds.
@@.prism;''Prism's Text:''@@ @@.prismT; Holy Frick was that you? I just got a random tingle in the middle of walking down the street. You should probably keep that to a minimum in case I'm doing something important. I'll talk to you later! @@
You put the phone back on the bed, rub your eyes, and get ready to start the day.</div>
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $time to 3>><<goto "HouseRoom">><<set $indream to 0>><<set $storyline.prismQuest to 21>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► A strong link has been formed with Crystal [⭐⭐☆☆☆]@@
</div>\
\
<<set $constructPoints to $constructPoints+2>>\
<<set $prism.level to 2>>\
<<set $prism.homeVisit to 0>>\
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\
<<set $dreams.push(" … Prism is fighting a supervillain through the lobby of a bank. The villain throws out their hands and a beam of light strikes Prism in the center of her chest. Her clothing immediately begins to shrink. She lets out a shriek that sounds suspiciously like pleasure as the shrinking uniform forces her arms behind her. With a surprised moan, the chest of her uniform splits open and her perky tits bounce free …")>>\
\
<<set $dreams.push(" … You're sitting in a movie theater with Crystal as some random foreign film plays on the screen (none of the other patrons seem to notice or care that her hair is casting brilliant colors on the walls). Her pants are around her thighs and you are slowly sliding three fingers deep into her cunt. As she gets closer to her climax, her hair begins to glow brighter and pinker …")>>\
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<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex romper that covers her from just below her knees to her neck and down to her elbows. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles), and sleek elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
\
<<set $prism.appHang to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a tight pair of high-waisted designer jeans that start just below her navel, stretch around her round ass, then cling tightly to her strong legs. On top, she is wearing a white off-shoulder peasant blouse with bell sleeves that leaves the toned muscles in her upper back exposed and ends a few inches above her pants (leaving a thin line of her abdomen revealed). She still has the same combat boots as her Prism uniform, but these are shiny black instead of white and look to be new. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is heavier than normal, though mostly pastel colors which stands out strongly against her dark skin.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking grey cotton pants that clings tightly to her large round ass and looser around her legs as well as a baggy yellow t-shirt with the faded logo from an 80's cartoon prominently across the front. Judging by how you can see the occasional sway of her C-cup breasts, she is not wearing a bra. On her feet is a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and a natural looking lip color.">>\
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\
<<elseif $dreamend is 2>>/*Level 3 sequence*/\
<div id="eveFrameOT"><div id="areaTitle">BadaBOOM</div></div>
It takes a few subjective minutes to figure out how to access the targeting computer and twice as long trying to get it focused on the hilltop henge (turns out, the non-euclidean nature of dreamscapes does not lend themselves to your basic coordinate systems). Finally, after way too much effort, you manage to acquire a satellite image of the ritual henge. A few more keystrokes brings up crosshairs and ring estimating blast radius (100m). A confirmation box pops up asking you to begin the firing sequence. Trusting that her moral compass is strong enough to withstand the blast, you brace yourself, close your eyes, and hit the button.
A 30 minute count down begins.
Right.
Might as well find a place to watch the fireworks.
You set your mental countdown and head through Crystal's dreamscape towards the temple complex. Making it with 15 minutes to spare, you search around for the best vantage point outside of the indicated blast radius. The Sky Altar winds up giving you the best view of the ritual henge at a safe distance (it looks to be several miles away, despite the fact that it takes only a minute or two to walk there). You settle down and wait out the final minutes of the countdown.
When your mental chronometer hits 0, the sky directly above the hilltop glows a dull orange. A heartbeat later a massive column of rainbow-colored light slams down like a hammer. Your visions goes white as an explosion, so loud that your ears fail to register it as noise, tears across the landscape and knocks you flat on your ass.
Blinded and deaf, it takes a minute or two to remember that you are currently in a dream body. A few moments of concentration and you reset yourself to your default state and regain your senses. Rocks and pebbles begin to rain down around you as the smoke begins to clear. You suck in a sudden breath.
The hill is gone.
Then you look closer and let out a //*sigh*// of relief.
The standing stones, Crystals rock-solid moral foundation and compass, are still there. Floating in the exact same spots, a hundred or so feet above the newly-formed crater.
Tentatively, you make your way towards where the henge used to be. The effects of the cannon are obvious before you even arrive at ground zero, the flattened trees forming a barrier of debris so thick, you have to use a lot of dream logic abuse just to make it through. Thankfully, much of the damage has already begun to fix itself.
When you arrive at the impact site, you find a ribbon of dirt floating in the air (the remnants of the old footpath). You shrug to yourself, step onto the floating dirt, and begin to climb towards the floating stones. The path is just as easy when the hill was still there and you soon find yourself at the top of the "hill". The stones look much like you remember them, though they are now twice as large since you can now see the previously buried bottoms. Stepping out onto open air (which still feels like solid ground), you get close enough to examine the stones. The older runes are still there and they, just like before, light up with the English translation when touched. The second set of glyphs, the newer "corrections", are gone.
All except one.
At the base of one pillar is a small set of partially erased glyphs that are feebly trying to regrow. You summon your disintegrator staff and are about to erase them when curiosity gets the best of you. Touching the glyphs, their translation appears.
<span style="color:green">$player.name is </span><span style="color:red">A VICTIM</span><span style="color:green"> and dating him is </span><span style="color:red">==NOT==</span> <span style="color:green">wrong. Spending time with him should make me feel happy</span><span style="color:red">AND GUILTY</span>
Dammit, you hate when Kiara's right. Also, fuck whoever did this. It explains why Crystal has been so hesitant when she's (apparently) into you.
Without another thought, you swipe the disintegrator across the runes and vaporize the last trace of the alteration.
Instantly, thunder rolls across the jungle and a massive crack appears in the sky. One of the temples explodes, sending a chunk of rock upwards, shattering the twilight sky, and revealing the vast pale white of Crystal's mental defenses beyond. Several more buildings explode and send even more debris catapulting upwards. A huge chunk of rubble crashes into the inside of the shield and explodes, sending shrapnel crashing back down towards the jungle. As a particularly massive piece strikes the ground, it reveals the whiteness of the psychic shield underneath. More and more stones rain down, each piece eventually hitting the interior of the shield and exploding into even smaller pieces. The dreamscape is quickly turned into a hurricane of rocks and splintered wood.
Wanting to get it over with, you close your eyes, spread your arms, and take a leap off of the "hill" and into the white void beneath …
<div id="eveFrame">\
You wake up in darkness.
You're still in your room, tucked into your bed. Groping blindly, you grab your phone off of the desk and check the time. Most of the day has already passed and the sun has already set. It takes a few groggy seconds to realize that you're alone. You check the phone again and see several texts from Crystal.
@@.prism;''Prism's Text:''@@ @@.prismT; Hey. I woke up just after noon. Looks like I still only need a few hours of sleep after brain surgery. I'm not sure what you did to me but I keep smelling burning stone?? It's hard to explain.@@
Another text from two hours later.
@@.prism;''Prism's Text:''@@ @@.prismT; Sorry about not texting again sooner. When I woke up I had a sudden realization that I had been slacking on some of my investigations. I went into HQ to grab some files. I'm assuming you had something to do with this sudden burst of righteous anger? We'll talk later and you can fill me in.@@
An hour later.
@@.prism;''Prism's Text:''@@ @@.prismT; Kiara checked in and said you were still sleeping. Text me back when you're awake.@@
and another soon after.
@@.prism;''Prism's Text:''@@ @@.prismT; Also, the smell's gone so YAY@@
You smile to yourself and send her a text.
@@.player;''Your Text:''@@ @@.playerT; I'm alive. Just woke up and am still a bit out of it. Want to meet up later to discuss?@@
Her response comes less than a minute later.
@@.prism;''Prism's Text:''@@ @@.prismT; Woo! glad your awake. Theres a bunch I have to do at HQ but I can swing by after my patrol?@@
Dealing with psychic shielding is draining (even with your connection to Crystal) so having time to rest sounds great.
@@.player;''Your Text:''@@ @@.playerT;Sure, I could use some rest anyway. Have fun fighting evildoers.@@
She responds back.
@@.prism;''Prism's Text:''@@ @@.prismT; I will, see you tommorrow@@
With that being said, you get out of bed and spend the rest of the day just relaxing around your home. You order in some food, text Kiara that you're alright, and turn in for the night.
</div>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "EndDay">><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Crystal has been strengthened [⭐⭐⭐☆☆]@@<<if $prism.sts gte 0 and $prism.sts lte 45>><<set $prism.sts += 15>>\
@@.pow;►►► Forming the connection creates a lot of sexual tension within her mind.@@
<<PrismStressBar>>
<</if>>\
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $prism.level to 3>>\
<<set $prism.homeVisit to 4>>\
<<set $umbra.stalk to 5>>\
<<set $storyline.umbraQuest to 1>>\
\
<<set $dreams.push(" … The view from your office at Society HQ is amazing and the lips wrapped around your cock make it even better. Prism, kneeling between your legs in full costume, bobs her head rapidly as you quickly near your limit. You casually grab her rainbow hair and pull her back. Your dick slides out of her mouth and she extends her tongue, trying to maintain contact. With a groan, your first blast of cum lands across her domino mask, blending into the white fabric …")>>\
\
<<set $dreams.push(" … You're eating dinner and admiring your unique centerpiece. Crystal is bound on the center of the table, her arms are pinned under her so that the only parts of her touching the wood are her shoulders and feet and her cunt is on full display. After you finish the last of your steak, you grab her ankles and pull her closer. Running your tongue along her slit, you settle in for some dessert …")>>\
\
\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex bodysuit that covers her from her muscular calves to her neck and down to her forearms. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles), and rugged elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
\
<<set $prism.appHang to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a colorful wrap shirt, tied to one side, that leaves several inches of her stomach exposed and a very deep neckline. This, coupled with her white bra you can just make out the edges of, creates a deep valley of cleavage. On her legs, is a matching asymmetrical wrapped skirt, which extends down to her calf on one side and just reaches her knees on the other. She has forgone her usual combat boots and instead wears a pair of tie-dyed sneakers. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is heavier than normal, favoring bright colors that stand out strongly against her dark skin.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking yellow cotton pants that cling tightly to her large round ass and muscular legs. The bottom of the pants have been rolled up to show off her calves and the waistband has been rolled down to expose a few inches of skin below her navel. Her loose shirt is cropped to just above her belly button and is loose enough that it hangs off her braless tits without touching her stomach. On her feet are a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and a natural-looking lip color.">>\
\
<<set $prism.appTrain to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasizing this is a tight, grey, halter-style compression shirt bearing the JPU logo across the chest and a plain pair of black compression pants that end just above the knee. The longer shirt covers (but fail to hide) her wide-hip and large, round butt. On her feet are a pair of high-end performance running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.">>\
\
<<set $prism.appSleep to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in a pair of floral pajama shorts, and an overly large button-down short-sleeved top. When standing still, her shirt is long enough to cover the shorts and give the illusion that she is not wearing pants. The top is baggy enough that you only get a hint of her breasts but the shorts do little to hide her round ass. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap on top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.">>\
\
\
\
\
\
\
\
\
<<elseif $dreamend is 3>>/*Level 4 sequence*/\
<div id="eveFrameOT"><div id="areaTitle">Reorganizing Crystal</div></div>
\
The vault looks the same since you were last here and a quick check using the orb confirms that nothing has been moved. Thankful that you don't have to worry about any further tampering, you carefully put the sphere back and step out of the vault. You're not exactly sure how summoning Crystal's dreamform close to an alteration may affect it, so you move to the far end of the bedroom and sit down on the floor near the absinthe bar. You cross your legs into a lotus position, close your eyes, and think of the rainbow-colored star shining brightly in the sea of psychic energy beyond Crystal's dreamscape. With a small effort of will, you drag Crystal's mind into her dream.
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appDream<</replace>><</button>> appears with little fanfare, simply staggering out from behind a nearby privacy screen and catching up against the absinthe bar. She's dressed in a stylized version of her Prism uniform and her hair is a brilliant shade of neon pink. You move out of her way as she stumbles along the bar on wobbly knees, panting like she just ran a marathon. Crystal grabs one of the fancier absinthe bottles and stares intensely at her reflection in the smoky glass.
@@.prism;''Crystal:'' "//*pant*// … Shoot … why do … //*pant*// … feel so …"@@ She takes a deep breath and closes her eyes. After a few seconds, her hair begins to fade to a less brilliant shade of pink. @@.prism; "Focus Crystal."@@ She opens her eyes and begins to count down. @@.prism; "5 … 4 … 3 … 2 … 1"@@
As soon as she hits "1" there is a subtle shift in her body, almost as if she suddenly comes into sharper focus. Crystal turns around and slowly surveys the room.
@@.prism;''Crystal:'' "Where the heck am …"@@ Realization suddenly dawns and she mutters to herself. @@.prism; "Is this Blackout's penthouse? I've never seen his bedroom but the decor matches."@@
She has yet to notice you sitting right next to her.
@@.player; ''You:'' "Is that where we are?"@@
Crystal whirls around instantly and sends a low roundhouse sweeping towards your head. Even with your dream enhanced speed, you barely managed to throw yourself out of the way of her combat boot.
@@.prism;''Crystal:'' "$player.name!"@@ She yanks her foot out of the splintered side of the bar and offers you a hand up. You take it and she pulls you to her feet. @@.prism; "You scared the crap out of me! Are you okay? "@@
You pick a few splinters of wood out of your hair.
@@.player; ''You:'' "I'm good, sorry about that. Sam makes it seem a lot easier, and more fun"@@ You motion towards the vault door. @@.player; "I'm not sure how much time we have, so let me show you the vault."@@
She nods and the two of you enter the trophy room. You quickly describe what you saw last time and offer her the psyche orb so she can see for herself. Surprisingly, she waves it off.
@@.prism;''Crystal:'' "I can see them without it."@@ She points to a crystal rose on one of the lower shelves. @@.prism; "That one is really a squirrel statue that says avarice right?"@@
You carefully pick up the crystal sphere and look at the statue. Crystal is right, so you put the sphere back in its display.
@@.player; ''You:'' "That's good, carrying around the crystal freaks me out. I have no idea what would happen if I damaged it."@@ She nods and her eyes flicker towards the orb. @@.player; "Okay. So the representation of your psyche is right in the center of the back wall and it looks like each of the statues represents some type of personality characteristic. Look at the ones closest to the sphere."@@
She moves over to the back wall and starts reading out names.
@@.prism;''Crystal:'' "Responsibility, Kindliness, Integrity, Indignation …"@@
You nod.
@@.player; ''You:'' "Sounds like you."@@ She gives you a look, which you ignore. @@.player; "So I figure that the closest statues to the sphere represent the most dominant personality traits. The alteration seems to have been moving the more Society-friendly traits closer while moving undesirable ones away. They only move the statues though but not the holders."@@
Crystal moves over to the eastern wall and picks up the "Avarice" statue.
@@.prism;''Crystal:'' "So the holders should denote the natural strength of the trait."@@ She hefts the statue. @@.prism; "This one is in the wrong display, it actually goes …"@@ She looks around the room. @@.prism; "… here."@@ She points to a display much further away from the sphere. @@.prism; "They wanted me greedier. Most likely to be willing to side with the paycheck over what's right."@@
Her hair turns yellow and the statue labeled "indignation" begins to hum. You pointedly look at the statue and then back to her. Crystal takes a few steadying breaths.
@@.prism;''Crystal:'' "Sorry. No time to get angry now. Plenty of time for that later. Let's get everything back in its proper place."@@
You nod and the two of you get to work.
It takes longer than you hoped but not as long as you feared. Crystal points out which of the statues have been moved and directs you to their proper places. Interestingly, Crystal makes a few adjustments herself, enhancing a few positive personality traits while minimizing some unwanted ones. You give her a word of warning but it's her brain so she can do what she wants.
Soon, there are only two statues left. Crystal is holding both with a thoughtful look on her face. She mutters under her breath.
@@.prism;''Crystal:'' "Optimism or Defiance?"@@
She looks up to the two empty spots on the shelves. One is much closer to the sphere than the other. She takes a deep breath and comes to a decision.
----
<<if $prism.dis gte 40>>\
\
Crystal //*Sighs*// and hefts the "Defiance" statue. She places it in the space closer to the sphere. She turns to you with a determined look in her eye.
@@.prism;''Crystal:'' "Can't put out a house fire from inside the house, right?"@@ You give her a confused look. She returns it with a brittle smile. @@.prism; "I think it's time I start thinking about going independent." @@ She places the other statue down then turns to you. @@.prism; "Eventually, they're going to want to fix or update my mental defenses and there's a good chance they'll notice that we fixed their changes."@@ She shakes her head ruefully. @@.prism; "I'll have to drop down to reserve membership for awhile first but at least I won't be spending all my time around the people messing with my head. Plus, it will give me more time to keep you and Kiara out of trouble."@@ Her smile turns sly. @@.prism; "And maybe we can do some actual good without the Society's getting in the way."@@ She turns and leaves the vault, calling over her shoulder as she exits. @@.prism; "I'm good with this setup so you can do your thing."@@
<<set $prism.endState to 1>>\
\
\
<<elseif $prism.dis lte 20>>\
\
Crystal shakes her head and hefts the "Optimism" statue. She places it in the space closer to the sphere. She turns to you with a determined look in her eye.
@@.prism;''Crystal:'' "We can fix this."@@ You give her a confused look. She returns it with a brittle smile. @@.prism; "As bad as the Society is, they have the resources to do a lot of good and that can't be ignored." @@ She places the other statue down then turns to you. @@.prism; "We're going to have to figure out some way to get around the next update to my mental defenses, they may figure out that we fixed things."@@ Her smiles. @@.prism; "Plus, I'm kind of worried what will happen if I leave you and Kiara alone for too long."@@ She turns and leaves the vault, calling over her shoulder as she exits. @@.prism; "I'm good with this setup so you can do your thing."@@
<<set $prism.endState to 2>>\
\
\
\
<</if>>\
You take another look around to make sure that everything is in place and then exit the vault. Crystal is watching you from her seat at the end of the huge bed. You grab a hold of the security door and look over to her. She gives you a thumbs up and you slam the door shut.
The effect is instantaneous, there is a deafening //*BOOM*//, and the entire dreamscape shakes. It staggers and you wind up slamming into a nearby window as a shower of sparks emits from the privacy field generator. The city beyond the window snaps into focus just as several buildings explode upward. An entire apartment complex crashes into the sky, shattering it into massive blue fragments that crash down on the city. The apartments keep going and smash into the pale white surface of Crystal's mental defenses on the other side of the sky. The building shatters and the fragments rebound, joining the falling sky in a rain over the city. Each impact sets off another chain of explosions that sends even more buildings and debris catapulting into the sky. Within a minute, the dreamscape is a storm of broken concrete and rebar. A particularly large chunk of sky, complete with a cloud, hits the base of your building at an angle. You are thrown across the floor and manage to grab onto the massive bed to stop yourself (briefly noticing that Crystal has already vanished). There is a brief second of silence and then the entire building begins to tip to one side. You close your eyes and brace yourself as the entire dreamscape falls into chaos …
<div id="eveFrame">\
You're woken up by the sound of your vibrating phone.
Grumbling to yourself, you grope around blindly and find it plugged in on your desk. You check the message, curse loudly at how bright it is in the darkness, and wait for your eyes to adjust. A minute later, you see a text from Crystal.
@@.prism;''Prism's Text:''@@ @@.prismT; Hey, just wanted to check in and tell you that I woke up at noon and headed out. I had some things to take care of.@@
A second text from an hour later.
<<if $prism.endState is 1>>\
@@.prism;''Prism's Text:''@@ @@.prismT; I've been making some discreet inquiries about people that left the Society voluntarily. I don't want to make anyone suspicious so it may take some time.@@
<<elseif $prism.endState is 2>>\
@@.prism;''Prism's Text:''@@ @@.prismT; I've been trying to figure out who is in on the manipulations and if there is anyone else who suspects things like us. I don't want to make anyone suspicious so it may take some time.@@
<</if>>\
And finally, the text that woke you up.
@@.prism;''Prism's Text:''@@ @@.prismT; AAAAGGGGHHHHH. This is so aggravating. I know it's only been a few hours but I can't find anything. I have to go on patrol but I need some relaxation later. Is that okay with you?@@
You text back quickly.
@@.player;''Your Text:''@@ @@.playerT; Sorry, just woke up. Sure thing. Stop by when you can and we can just chill out.@@
Her response comes less than a minute later.
@@.prism;''Prism's Text:''@@ @@.prismT; Awesome. I really need it. See you later.@@
Your head is still buzzing from the after-effects of the psychic surgery and it takes most of the rest of the day for it to fade. You order some food so you don't have to cook and once that's done, you just watch streaming movies until you are too tired to keep your eyes open. Finally, you drag yourself to bed.
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "EndDay">><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Crystal has been strengthened [⭐⭐⭐⭐☆]@@
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $prism.level to 4>>\
<<set $prism.homeVisit to 4>>\
<<set $umbra.stalk to 1>>\
<<set $storyline.umbraQuest to 3>>\
\
\
<<set $dreams.push(" … the Society has fallen to your power and its members captured or on the run. Standing in the meeting hall of the city's former protectors, you grunt with satisfaction and drive your hips forward. Prism, your ally and inside woman in the society, screams in pleasure as you drive your cock deep into her cunt. Your hips ram into her round ass, sending a satisfying slapping sound throughout the cavernous room …")>>\
\
<<set $dreams.push(" … You're laying in the center of an immense bed as Crystal, naked save for some decorative chains, rides your shaft like a wild woman, she //… The dream shifts. Instead of Crystal, the pale form of Umbralette is bouncing on your cock. She is screaming in an unfamiliar language as she cums over and over. A shadowy, yet feminine, figure appears from the darkness surrounding the bed and wraps it's inky arms around the sorceress' body. The figure digs its nails into Umbralette's petite tits and the pale woman's eyes roll back into her head as an intense orgasm crashes through her. Umbralette's scream is quickly muffled when the figure pushes its too-long tongue into her mouth. The two … // The dream shifts. Crystal lays next to you, your cum coating her face and leaking from her well-used cunt …")>>\
\
\
\
<<set $prism.appHang to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a ruffled white tube top with fully puffed sleeves that leave several inches of her toned stomach exposed. Judging by the swaying of her B-cup breasts, it is obvious she is not wearing a bra underneath. With this, she is wearing an incredibly tight pair of light blue denim capris that end midway down her toned calf. She has forgone her usual combat boots and instead wears a pair of worn-in off-white sneakers. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Her makeup is heavier than normal, favoring dark colors that highlight her rainbow-colored eyes.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking yellow terry cloth shorts that cling tightly to her round ass and end at the top of her large thighs. The waistband of the shorts has been rolled down to expose a few inches of skin below her navel. Her loose shirt is cropped to above her belly button and is loose enough that it hangs off her braless tits without touching her stomach. On her feet are a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and natural-looking lip color.">>\
\
<<set $prism.appTrain to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasizing this is a tight, back, halter-style compression shirt bearing the JPU logo across the chest and a plain pair of black compression shorts that end mid-thigh. The shorter shirt leaves a sliver of her toned stomach visible above the shorts. On her feet are a pair of high-end performance black running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.">>\
\
<<set $prism.appSleep to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in an overly large button-down short-sleeved top which is long enough that, when she standing still, it hides the fact that she is only wearing a pair of white lacy hipster panties that only cover the top half of her round butt. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap in a bun at the top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.">>\
\
<<if $prism.endState is 1>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a grey domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Her hair emits a soft, multicolored glow that slowly shifts through every possible hue (her eyes are hidden by the darkened lenses of her mask). She is wearing a tight grey ballistex bodysuit that covers her from her ankle to her the top of her neck and down to her wrists. Over this, is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high grey combat boots, fingerless gloves (with reinforced knuckles), and rugged elbow, knee, and forearm pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a multicolored glow that slowly shifts through every possible hue. She is wearing a tight white ballistex bodysuit that covers her from her ankles to the top of her neck and down to her wrists. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles and wrists), and rugged elbow and knee pads. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<</if>>\
\
<<if $prism.endState is 1>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white halter-style tulip hem gown that hangs down to her calves. The top half of the dress is comprised of two panels (front and back) that extend from her neck to where they meet at her waist. This leaves her arms and most of the sides of her torso completely exposed (and the sides of her breasts if she is not careful). On her legs are white thigh high stockings and sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue. She is wearing a fancier version of her usual mask that covers most of the upper part of her face. Her makeup is more elaborate than normal, favoring dark colors that emphasize the color of her hair and eyes.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white open-backed bodycon dress that covers the front of her body from her neck to her knees and down her arms to the wrists. Her back is completely exposed from her neck to just above her butt. There is a palm-sized gold sunburst at the small of her back, which is hanging from the dress by four small chains in an X pattern. On her legs are white thigh high stockings and sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue. She is wearing a fancier version of her usual mask that covers most of the upper part of her face. Her makeup is more elaborate than normal, favoring pale colors that contrast nicely with her dark skin.">>\
<</if>>\
\
\
\
\
\
<<elseif $dreamend is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Glow Up</div></div>\
You and Crystal make your way back to the Inner Sanctum and pause briefly in front of the puzzle box.
@@.prism;''Crystal:'' "So, how do you want to do this?"@@
She gestures towards the puzzle box. You shrug,
@@.player; ''You:'' "Should be simple, I put the tokens in, open the box, and take out whatever's inside. Once the box is closed, the dreamscape shatters and we both wake up."@@
Crystal nods and you pick up the tokens. Quickly checking the properly arranged letters floating in front of you, you place the tokens in the correct order. As soon as the last one is placed, there is a //*CLICK*// (which is much too loud for such a small box) and the box pops open.
Inside is a glowing sphere of light that is roughly the size of a golf ball. Crystal looks over your shoulder and orangish-brown ripples through her hair.
@@.prism;''Crystal:'' "That was kind of anti-climatic, to be honest."@@
You shrug.
@@.player; ''You:'' "Anti-climatic is better than climatic in my opinion. Here … "@@ You hold out the box and tip it so the ball of light rolls into Crystal's hands. A shiver runs through her body and followed by some silver strands of hair. @@.player; "You okay?"@@
She nods.
@@.prism;''Crystal:'' "Yeah, just felt weird."@@
You grab the lid and hold it ready.
@@.player; ''You:'' "Ready?"@@
Crystal nods and you take a deep breath. Without another word, you snap the lid close …
… and nothing happens.
No rumbling.
No shaking.
None of the usual chaos that occurs when you alter a dreamscape. You turn to Crystal but find that she is already gone, the glowing ball is laying on the ground where she was just standing. It suddenly begins to pulse with light, not just green, but in every color of the rainbow. A high-pitch whine emanates from the ball as the pulses become brighter and faster. Considering that you've seen … well, any movie … before, you're pretty sure what's about to happen. Resigned to your fate, you sit on the stairs and wait for the inevitable. The whine is now loud enough that you can barely hear yourself think and the light is pulsing like a strobe.
Sure enough, a few seconds later, the ball suddenly stops pulsing and the whine cuts off. A few heartbeats of silence later, it explodes with a bright white light. You, the Inner Sanctum, and the rest of the dreamscape is vaporized by the sudden release of psychic energy …
…
…
…
You wake up to a scintillating blur of colors.
Groggy from the dreamwalk, it takes you a few seconds to register that what you're seeing is not all in your head. Light is pouring out of Crystal's body, not just from her hair and eyes, but from every inch of her skin.
Oh yeah, she's also floating several feet above your bed. Her hair waves slowly as if it were underwater.
@@.player; ''You:'' "Crystal?"@@
Her eyes snap open and she looks around the room in a disoriented panic. The sudden movement sends her tumbling in mid-air and she begins to flail around for something to grab on to (which only causes her to tumble even more). After a few seconds of spinning around Crystal closes her eyes, concentrates, and makes a conscious effort to turn off her power. The light suddenly winks out and she drops to the bed with an //*umph*//. Breathing heavily, she finally takes stock of where she is.
@@.prism;''Crystal:'' "$player.name!? Wa … what the heck. Was I just flying?"@@
You sit up on the bed.
@@.player; ''You:'' "Yeah, you were kind of floating there for a few seconds. How do you feel?"@@
She looks at her hands and she gives you a shaky smile.
@@.prism;''Crystal:'' "I feel … stronger. Much stronger."@@ She turns to you and her smile suddenly vanishes. @@.prism; "Those … mother … fuckers … "@@ Anger spreads across her face and her hair blazes yellow. @@.prism; "It was a power limiter."@@ She hops off the bed and begins to pace the room. @@.prism; "It's like I was wearing a weighted vest that I was so used to that I never even noticed it was there and it was suddenly taken off. Fuck! I've been wondering why my power level hasn't improved. I've been working on it and working on it but all I've been able to do is improve my control. No matter what I've tried, I've never gotten stronger than …"@@ She stops and turns to you. @@.prism; "… than when I joined the Auxiliaries. They locked me in place for four years. Why would they do that? Wouldn't me being more powerful be a good thing when I'm on their side?"@@
You shrug.
@@.player; ''You:'' "Not if they couldn't trust you. Most of the alterations were about keeping you in line right? Maybe there were conditions on the power limiter or maybe they planned on removing it once they could be sure you had been changed enough to be loyal."@@
She drops onto the bed.
@@.prism;''Crystal:'' "That can't be it, there has to be more."@@
A sudden thought pops into your mind.
@@.player; ''You:'' "You're not the first Prism right?"@@ She shakes her head. @@.player; "Right, and some of them were partnered with Photona right?"@@ She slowly nods her head, trying to guess where you are going with this line of questioning. @@.player; "Were their powers like Photona's or more like yours?"@@
She waggles her hand.
@@.prism; ''Crystal:'' "They were all basically weaker versions of her. Most photokinetics tend to be more towards the blaster end of things. It's easier than things like illusions and people are lazy."@@
You nod excitedly.
@@.player; ''You:'' "Right. So Photona keeps getting sidekicks, sorry, protégés, that are weaker versions of her. Then you come along and your fine control means you can do things she can't."@@ You wave your hand. @@.player; "Sure, she can fly around, fire energy beams, and glow, but so can thirty other Supers I can name off the top of my head. It's like the most common power set outside of the standard array."@@
Crystal finally realizes where you are going with this and her eyebrows raise.
@@.prism; ''Crystal:'' "So I come along and show people what a photokinetic could really do with their powers and now she runs the risk of just becoming another blaster. Not wanting to lose her place as the most well known photokinetic, she takes steps to make sure that I never overshadow her."@@ She drops back on the bed. @@.prism; "Holy crap that makes sense. Photona does not like to be upstaged."@@
The two of you sit in silence for a few minutes.
@@.player; ''You:'' "So now what?"@@
She thinks about it and stands up.
@@.prism; ''Crystal:'' "Now, I need to head to Society headquarters."@@ You give her a questioning look as she grabs her phone and summons an autocab. @@.prism; "I need to figure out how much more powerful I am now before I do anything else. Just to be safe."@@
She grabs her things and starts getting ready to leave. When she's ready, you walk her to the front door.
@@.prism; ''Crystal:'' "This will probably take all day. I'll call you tomorrow with an update. Also …"@@ She suddenly pulls you in for a fiery kiss, her tongue pushing into your mouth to tangle with yours. She breaks it off after a few seconds and gives you a sultry look. @@.prism; "I still owe you for helping me."@@
Crystal opens the door without another word and leaves you standing in the doorway.
A wave of fatigue suddenly washes over you (most likely backlash from the dreamwalk). Realizing that you're not going to be of much use for the rest of the day, you hang around the house and call it an early night.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Continue">><<goto "EndDay">><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Crystal has been strengthened [⭐⭐⭐⭐⭐]@@
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $prism.level to 5>>\
<<set $prism.homeVisit to 4>>\
\
\
<<set $dreams.push("… Riding you cowgirl, Crystal screams in ecstasy as another intense orgasm rocks her trembling body. She convulses violently from the pleasure and falls sideways onto the bed next to you. Even before she has curled up into a quivering ball, her sister, still dressed in her Grand Finale uniform, mounts you and slides your dick into her cunt. Eye flashing with color, she begins slamming herself down on your cock with a reckless abandon …")>>\
\
<<set $dreams.push("… You clutch Crystal's waist tighter and fuck her with rapid strokes, completely ignoring the crowd that has gathered to watch. Bent over the park bench, Crystal screams in pleasure and grabs the metal hard enough to leave dents. Crystal cums hard a few seconds later, flooding the surrounding area with a bright pink light. The light triggers some primal response in the crowd. Half of them cum instantly, and the rest begin tearing off their clothes in a desperate attempt to masturbate or pull the nearest person down to fuck …")>>\
\
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\
<<set $prism.appHang to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a backless yellow halter top, the front of which is a diamond shape with thin strings coming from three corners to wrap around her neck and back. The top leaves most of her sides, stomach, and back completely exposed and does little to hide the fact that she is not wearing a bra on her B-cup breasts. With this, she is wearing a distressed denim skirt that falls to mid-thigh and stretches across her rounded ass. She has forgone her usual combat boots and instead wears a pair of worn-in off-white sneakers and yellow socks that are pulled up over her toned calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Crystal's makeup is heavier than normal, favoring lighter colors that highlight her rainbow-colored eyes.">>\
\
<<set $prism.appRelax to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a pair of comfy-looking yellow terry cloth shorts that cling tightly to her round ass and are short enough that you can see the bottom inch of her cheeks. The waistband of the shorts has been rolled down to expose a few inches of skin below her navel. Her loose shirt is cropped to above her belly button and is loose enough that it hangs off her braless tits without touching her stomach. A few fashionable tears in the fabric show off some tantalizing skin. On her feet are a pair of worn-in sandals. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her hair, eyes, and finger/toenails emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She has only minimal make-up, mostly a soft eyeshadow and natural-looking lip color.">>\
\
<<set $prism.appTrain to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. Emphasizing this is a tight black sports bra bearing the JPU logo and a plain pair of black compression shorts that end at the top of her thighs. On her feet are a pair of high-end performance black running shoes. Her hair is pulled back into a high ponytail, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Both her hair and eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). Since she's working out, she is not wearing makeup.">>\
\
<<set $prism.appSleep to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is dressed in an overly large button-down short-sleeved top. It is unbuttoned and just barely covers her B-cup breasts and reveals the pair of white lacy hipster panties that only cover the top half of her round butt. On her feet are a pair of plain fluffy white slippers. Her scintillating hair is done up in a brilliantly colored hair wrap in a bun at the top of her head. Her eyes emit a soft, multicolored glow that slowly shifts through every possible hue. Without her mask covering her face, you notice that her rounded cheeks make her look kind of cute (rather than before when you thought she was just pretty). She is not wearing makeup.">>\
\
<<if $prism.endState is 1>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a dark grey domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Her hair emits a brilliant, multicolored glow that slowly shifts through every possible hue (her eyes are hidden by the darkened lenses of her mask) and leaves glowing motes in the air as she moves. She is wearing a tight dark grey ballistex bodysuit that covers her from her ankle to her the top of her neck and down to her wrists. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back and several metal plates sewn on the fabric. Her uniform is complete with calf-high grey combat boots, fingerless gloves (with reinforced knuckles), and rugged elbow, knee, and forearm pads banded by a matte black metal. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appCostume to "Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. Her hair is pulled back into a tight braid, revealing the close-cropped sides of her head, the left of which has a complicated geometric pattern shaved into it. Her hair and eyes emit a brilliant, multicolored glow that slowly shifts through every possible hue and leaves glowing motes in the air as she moves. She is wearing a tight white ballistex bodysuit that covers her from her ankles to the top of her neck and down to her wrists. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back and small mirrors sewn into the fabric. Her uniform is complete with calf-high white combat boots, fingerless gloves (with reinforced knuckles and wrists), and rugged elbow and knee pads banded by a reflective metal. While it's hard to make out her modest bust under the costume, it does little to hide her wide hips and large, round butt.">>\
<</if>>\
\
<<if $prism.endState is 1>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a modified version of the classic strapless ball gown. The top of the dress has been replaced by a tight white corset that shapes her figure and pushes up her B-cup breasts to emphasize her cleavage. The bottom of the dress puffs out into a cloud of multi-colored tulle that just sweeps the floor. She is wearing sensible white flats that strap around her calves and opera gloves that stretch over her biceps. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue and leaves motes of color floating in the air behind her. She is wearing a fancier version of her usual mask that covers most of the upper part of her face with shards of mirrored glass sewn to it. Her makeup is more elaborate than normal, favoring dark colors that emphasize the color of her hair and eyes.">>\
<<elseif $prism.endState is 2>>\
<<set $prism.appFormal to "Crystal is slightly shorter than you and has a body that falls on the border of muscular and thick. She is wearing a white floor-length dress with a neckline that plunges to several inches below her navel and slits on the side that end several inches above her hips. This leaves almost all of her B-cup breasts exposed, as well as most of her toned legs and hips. A golden chain starts around her neck and circles her body beneath the dress and then around one leg to end at her ankle. On her feet are a pair of sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Both her hair and eyes emit a bright, multicolored glow that slowly shifts through every possible hue and leaves motes of color floating in the air behind her. She is wearing a fancier version of her usual mask that covers most of the upper part of her face with small mirrors sewn in around the eyes. Her makeup is more elaborate than normal, favoring pale colors that contrast nicely with her dark skin.">>\
<</if>>\
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\
<</if>>\
<<set $wufd to 0>>\
\
<<if $dreamend is 1>>\
<<if $constructs[0] gt 0>><<if $constructs[8] lt 2>>\
<<set $constructs[8] += 1>>\
<<elseif $constructs[8] is 2>>\
<<set $constructs[8] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
\
<<if $dreamend is 1>>\
<<if $constructs[0] gt 0>><<if $constructs[10] lt 3>>\
<<set $constructs[10] += 1>>\
<<elseif $constructs[10] is 3>>\
<<set $constructs[10] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is -1>>\
<<if $constructs[0] gt 0>><<if $constructs[11] lt 99>>\
<<set $constructs[11] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is -2>>\
<<if $constructs[0] gt 0>><<if $constructs[12] lt 99>>\
<<set $constructs[12] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\<<if $blaire.level gte 4 and $scenelistB[38] is 0 and $prism.convoTags.includes("RELATYB") is true and $prism.level gte 2>><<set $sceneSelect to 7>><<goto "BlaireRandomEvents">><<set $scenelistB[38] to 1>><</if>>\
\
\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara 🌈</div></div>
\
<<if $prism.level is 0>>\
Having gotten used to Crystal's schedule, you're finding it easier and easier to wake up earlier. You went to bed at a reasonable time and managed to drag yourself out of bed on the first alarm.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> In a surprisingly productive twenty minutes, you are showered, dressed, and are brewing a nice strong cup of coffee for yourself and Kiara (when she finally shows up). Once it's done, you pour yourself a cup then move to the living room to relax until your guests arrive.
You switch to a music channel on the TV and just breathe in the aroma of your coffee as the beat washes over you. After a few minutes of relaxation, motion outside the windows draw your attention to the front yard. Crystal's autocar has just pulled up and she gets out carrying several bags of snacks. A few seconds later, your front door opens and <<button "''She''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> walks in. You stand and greet her with a tight hug, which she happily returns with a kiss on the cheek.
@@.player;''You:'' "Morning Crystal."@@
She gives you a glowing smile.
@@.prism;''Crystal:'' "Good morning yourself. I texted Kiara on the way. She should be here soon."@@
You return the smile and sit on the couch with Crystal sitting next to you.
@@.player;''You:'' "Thanks for texting her, I'll get some coffee ready. Want any?"@@
As usual, Crystal shakes her head and waves you off.
As you are preparing the coffee, you sense Kiara's cloudy and sluggish mind getting closer. The front door opens a few seconds later and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> stomps in. Crystal gives her an overly enthusiastic greeting (probably just to annoy her) then prances over to give the redhead a tight hug. Despite her usual surliness, Kiara can't help but return the hug with a modicum of enthusiasm. You walk back into the living room, two coffees in hand, and give Kiara the larger mug. She takes it with a nod of thanks and downs a third of it in one go.
You all chat and snack for a bit as Kiara fully wakes up. Once she feels human again, the three of you start to go through your streaming services and try to find something to watch. Kiara moves to the couch to get a better view of the TV and also to try to wrestle the TV remote from your hands. After a brief period of roughhousing, Crystal joins the fight for control as well, casually grabbing the remote and pulling it from both your grips (while simultaneously dragging you and Kiara halfway on top of her). She gives you her best triumphant laugh and starts to flip through some movies. You sit up but Kiara does not bother moving and continues to half-lay on top of Crystal until she is physically removed.
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<<elseif $prism.level is 2>>\
You wake up several minutes before your alarms, fully awake and oddly energetic. You spring out of bed and are halfway through your shower before you realize that you're unconsciously borrowing a bit of Crystal's morning chipperness. The extra energy makes you a lot more productive than usual and you get dressed, make coffee, and straighten up the house by the time you sense Crystal arrive.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> You make two cups of coffee, one much fancier than the other, and greet <<button "''her''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> at the front door. She freezes, her hand hovering a few inches from the doorknob. Her eyes widen in surprise, then realization dawns. She rolls her eyes but then gives you a tight hug.
@@.prism;''Crystal:'' "Good morning $player.name. You're going to abuse this connection thing aren't you?"@@
You can see her hair ripple through a rainbow of colors beneath her disguise, solidifying on a bright green when she sees the coffee in your hand. She points to it with a hopeful look on her face. You smile, hand it to her, and then step aside to let her in. Crystal takes the coffee as she passes you, breathes in the aroma with a deep //*sigh*// of contentment, and lets her disguise melt away. She's a bit too focused on the coffee and you have to steer her by the shoulders so she avoids running into the small table in the foyer. The two of you move to the living room and Crystal drops her bags of snacks onto the coffee table. You sit in happy silence for a minute as you both enjoy your coffee. Crystal is the first to break the reverie.
@@.prism;''Prism:'' "Thanks for this. I'm trying to make up for lost time. I'm just happy caffeine doesn't affect me as much as normal humans or I'd be wired 24/7."@@ Her phone buzzes and she checks it. @@.prism; "Ah yes, I also texted Kiara. She's heading over soon."@@
You nod.
@@.player;''You:'' "Thanks for texting her, I'll grab a cup for her."@@
Crystal begins divvying up the snacks as you pour another mug. You sense Kiara's cloudy and sluggish mind at the edges of your senses and the front door opens a few seconds later. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> stomps in, grumbling to herself, and blearily greets Crystal. Just to annoy her, Crystal returns Kiara's greeting with an overly enthusiastic wave then prances over to give the redhead a tight hug. Despite her usual surliness, Kiara can't help but return the hug with a modicum of enthusiasm. Since you're sharing in Crystal's morning energy, you prance over and join the hug, making sure to squeeze Kiara between you and Crystal. Kiara grumbles and tries to extricate herself but you can tell that she's enjoying being sandwiched and her heart's not into it.
You eventually take pity on the redhead, release the hug, and grab her a mug of coffee. With a grateful nod, Kiara takes the coffee and the three of you plop down on the couch to enjoy your caffeine and sugary snacks. There's a bit of chatting as Kiara wakes up and then the three of you start to go through your streaming services and try to find something to watch. The usual fight over the remote ensues but you now have the advantage. Using your powers, you manage to keep a step ahead of Kiara and Crystal. For a few seconds at least. Being able to sense Crystal's intentions doesn't help much when she's several times faster and stronger than you are. There is a bit of good-natured wrestling but Crystal comes out of it victorious (her hair rolling between green and pink during the scuffle). Kiara winds up half sprawled across Crystal and refuses to move until she almost gets dumped onto the floor.
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<<elseif $prism.level is 3>>\
You wake up several minutes before your alarms, surprisingly awake and ready to meet the day. Springing out of bed, you use the chipperness you've borrowed from Crystal to get in all of your morning ablutions with plenty of time to spare for cleaning the house a bit before your guests arrive.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> When Crystal reaches for the doorknob, you open the door with a fresh cup of coffee (fancied up as she likes it) in hand. She has a sly smile on her face and seamlessly takes the coffee from your hand. Crystal steps past into your house, hands you her bag of snacks, and gives you a quick peck on the lips as she passes.
@@.prism;''Crystal:'' "Good morning $player.name. Enjoying being a morning person?"@@
You give her a flat look and she laughs. Her disguise ripples and then fades, leaving <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> standing there with her hair shining brightly. She walks towards the living room, sipping her coffee with a deeply contented //*sigh*//. You grab her shoulders and guide her around the coffee table before she cracks her shin. Dropping next to her, you drop the snack bags on the table, and take a sip of your own (much plainer) coffee.
@@.prism; ''Prism:'' "Thanks for the coffee. I'm always impressed with it when I visit."@@ Her phone buzzes and she checks it. @@.prism; "I texted Kiara and she should be here soon."@@
You nod.
@@.player; ''You:'' "I'm glad you liked the coffee. It's the one skill I had before gaining my powers. Also, thanks for texting Kiara. I'll get her some coffee in a few."@@
Crystal kicks off her sandals, brings her feet up on the couch, and leans her back against your side. The two of you sit peacefully, sipping your coffee, and enjoying each other's company. Kiara's sluggish mind appears at the edges of your senses and you perk up. Crystal turns her head and gives you a quizzical look. You gesture towards the door.
@@.player; ''You:'' "Kiara is on her way over."@@
Crystal immediately sits up and slides over a few inches on the couch. You hesitate for a few seconds then stand and move to the kitchen to get Kiara some coffee. The door opens and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> stomps in a few seconds later, grumbling to herself. She takes your offered coffee and then backtracks to blearily greet Crystal. Crystal gives Kiara an overly enthusiastic wave then prances over to give her a tight hug. Despite her early morning surliness, Kiara can't help but return the hug with a modicum of enthusiasm. You join the hug and squeeze Kiara between you and the heroine. She hugs Crystal back but breaks it after a few seconds so she can drink her much-needed coffee.
The three of you plop down on the couch to enjoy your caffeine and sugary snacks. There's a bit of chatting as Kiara wakes up and then the three of you start to go through your streaming services and try to find something to watch. The usual fight over the remote ensues but you now have the advantage. It's a slimmer advantage than normal, Crystal is getting used to your ability to sense her intentions and is already beginning to compensate for it. There is a bit of good-natured wrestling and Crystal comes out of it victorious (her hair rolling between green and pink during the scuffle). Kiara winds up half sprawled across Crystal and refuses to move until she gets dumped onto the floor.
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<<elseif $prism.level is 4>>\
You wake up several minutes before your alarms, surprisingly awake and ready to meet the day. Springing out of bed, you use the chipperness you've borrowed from Crystal to get in all of your morning ablutions with plenty of time to spare for cleaning the house a bit before your guests arrive.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> You open the front door with a fresh cup of coffee (fancied up as Crystal likes it) in hand. Crystal strolls past without breaking stride, taking the coffee from you and giving you a quick peck on the lips before heading towards the living room. It's seamless enough that it looks rehearsed, even you nudging her to the side with your hip so that she misses running into the small table next to the door.
@@.prism;''Crystal:'' "Good morning $player.name. Enjoying being a morning person?"@@
You give her a flat look and she laughs. Her disguise ripples and then fades, leaving <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> standing in front of you with her hair shining brightly. She tosses her bag of snacks onto the coffee table, drops down on the couch, and takes a deep sip of her sugary monstrosity.
@@.prism; ''Prism:'' "Thanks for the coffee. I'm always impressed with it when I visit."@@ Her phone buzzes and she checks it. @@.prism; "I texted Kiara and she should be here soon."@@
You nod.
@@.player; ''You:'' "I'm glad you like it because I die a little each time I have to make it. Seriously, if you didn't have superpowers, I'm pretty sure that would have made your heart explode. Also, thanks for texting Kiara. I really don't like dealing with her in the morning."@@
You sit on the couch next to Crystal and she kicks off her sandals, brings her feet up onto the couch, and leans her back against your side. You snake an arm around her shoulders and the two of you sit peacefully and drink your coffee, enjoying each other's company (you also idly fondle her tits through her shirt). Kiara's sluggish mind appears at the edges of your senses and you perk up. Crystal turns her head and gives you a quizzical look and you gesture towards the door.
@@.player; ''You:'' "Kiara's on her way over."@@
Crystal begrudgingly sits up and you heft yourself off the couch. Moving to the Kitchen, you prep some coffee for Kiara and have it ready just as she walks through the front door. Bleary-eyed, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> takes your offered coffee, gives you a curt nod by way of greeting and then tromps into the living room. Crystal gives Kiara an overly enthusiastic wave and prances over to give her a tight hug. Despite her early morning surliness, Kiara can't help but return the hug with a modicum of enthusiasm. You join the hug and squeeze Kiara between you and the colorful heroine. She maintains the hugs for a few seconds but quickly frees herself so she can drink her much-needed coffee.
The three of you plop down on the couch to enjoy your caffeine and sugary snacks. There's a bit of chatting as Kiara wakes up and then the three of you start to go through your streaming services and try to find something to watch. The usual fight over the remote ensues and you quickly find that your psychic advantage is gone. Crystal brings up several illusionary arms that she can maintain without conscious thought and give you nothing to hone in on. In the end, You and Kiara wind up dumped onto the floor, grumbling about Crystal's unfair superpowers.
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<<elseif $prism.level is 5>>\
You wake up several minutes before your alarms, awake and ready to meet the day. Springing out of bed, you use the chipperness you've borrowed from Crystal to get in all of your morning ablutions with plenty of time to spare for cleaning the house before your guests arrive.<<if $blaire.endState is 3>> Thankfully, Blaire has already left for the day and you don't have to worry about explaining things to her.<</if>> You open the front door with a fresh cup of coffee (fancied up as Crystal likes it) in hand. Crystal strolls past without breaking stride, taking the coffee and stopping to give you a kiss before heading towards the living room. It's seamless enough that it looks rehearsed, even nudging her to the side with your hip so that she misses running into the small table next to the door.
@@.prism;''Crystal:'' "Good morning $player.name. I'm glad to see you up and about"@@
You give her a flat look and she laughs. Her disguise ripples and then fades, leaving <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> standing in front of you with her hair shining brightly and small motes of light floating around her head. She tosses her bag of snacks onto the coffee table, drops down on the couch, and takes a deep sip of her sugary monstrosity.
@@.prism; ''Prism:'' "Thanks for the coffee. Honestly, it's the main reason I keep showing up here."@@ She sticks her tongue out as her phone buzzes. @@.prism; "I texted Kiara and she should be here soon."@@
You nod.
@@.player; ''You:'' "I'm glad you like it because it goes against everything I stand for as a professional coffee getter. If it wasn't for your standard array, I'm pretty sure your foot would have fallen off."@@ You grumble a bit longer about her coffee choices. You stop and shake your head. @@.player; "Thanks for texting Kiara already, saves me the trouble of dealing with her this early."@@
You sit on the couch next to Crystal and she kicks off her sandals, brings her feet up onto the couch, and leans her back against your side. You snake an arm around her shoulders and the two of you sit peacefully and drink your coffee, enjoying each other's company (you also idly fondle her tits through her shirt). You're working your way down her body to between her legs when Kiara's sluggish mind appears at the edges of your senses. Your reaction causes Crystal to turn her head and give you a quizzical look. You gesture towards the door.
@@.player; ''You:'' "Kiara's going to be here soon."@@
Crystal begrudgingly sits up and you heft yourself off the couch. Moving to the Kitchen, you pour some black coffee and have it ready for her just as she walks through the front door. Bleary-eyed, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> takes your offered coffee, gives you a curt nod by way of greeting and then tromps into the living room. Crystal gives Kiara an overly enthusiastic wave and prances over to give her a tight hug. Despite her early morning surliness, Kiara can't help but return the hug with a modicum of enthusiasm. You join the hug and squeeze Kiara between you and the colorful heroine. She maintains the hugs for a few seconds but quickly frees herself so she can drink her much-needed coffee.
The three of you plop down on the couch to enjoy your caffeine and sugary snacks. There's a bit of chatting as Kiara wakes up and then the three of you start to go through your streaming services and try to find something to watch. The usual fight over the remote ensues and you quickly find that your powers are less than useless. Crystal has already compensated for your abilities and brings up several illusionary arms that she can maintain without conscious thought and give you nothing to hone in on. In the end, You and Kiara wind up dumped onto the floor, grumbling about Crystal's unfair superpowers.
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<</if>>\
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What do you want to talk about? \
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<span class = "devb"><<button "Hint">>
<<toggleclass "#talkexplain" "hide">>\
<</button>></span>\
<span id="talkexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:'' You can choose any of the topics from the below list (and more that may appear if certain conditions are met). Since you're well past the point of trust, all topics will be available (though some may still make her annoyed). These questions will increase rapport and have potentially other benefits. Some questions are not available until certain conditions are met (such as getting a specific random encounter or completing a task). More topics and questions will be added in future versions (if I think about anything interesting).@@</div></span>\
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<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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<span title="Discuss bondage and related kinks.">\
<<button "BDSM">><<set $prism.convotopic to 1>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss how University Classes are going.">\
<<button "Classes">><<set $prism.convotopic to 2>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss your families.">\
<<button "Family">><<set $prism.convotopic to 3>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss the laws about, and regulation of, Supers.">\
<<button "Law and Regulation">><<set $prism.convotopic to 4>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss Prism's missions.">\
<<button "Missions">><<set $prism.convotopic to 5>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss movies.">\
<<button "Movies">><<set $prism.convotopic to 6>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss pets, either real or hypothetical.">\
<<button "Pets">><<set $prism.convotopic to 7>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss different types of superpowers.">\
<<button "Powers">><<set $prism.convotopic to 8>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss everyone's relationships.">\
<<button "Relationships">><<set $prism.convotopic to 9>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss gossip about superheroes">\
<<button "Superheroes">><<set $prism.convotopic to 10>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss the Super society">\
<<button "Supersociety">><<set $prism.convotopic to 11>><<goto "PrismPostConvoTwo">><</button>></span>\
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<span title="Discuss gossip about supervillains">\
<<button "Supervillains">><<set $prism.convotopic to 12>><<goto "PrismPostConvoTwo">><</button>></span>\
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</td></tr></table></div>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<if $prism.phone is 1 and $prism.level gte 2>>\
<span class="oneshot"><<button "Give Crystal the Burner Phone">><<set $sceneSelect to 1>><<goto "PrismSmallScenes">><</button>></span>
<</if>>\
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<<button "⤾ Nevermind">><<set $prism.homeVisit to 0>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
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<div id="powFrame">\
<<set $prism.rap += 1>>\
@@.pow;►►► Crystal enjoys hanging out and feels slightly closer to you and Kiara //[+1 Rapport]//.@@\
<<PrismRapportBar>>\
</div>\
\
/*[[PrismPostConvoTwo]]*/
<<set $indream to 1>>\
<<if $blaire.level gte 4 and $scenelistB[38] is 0 and $prism.level gte 2 and $storyline.blaireQuest lt 8>><<set $sceneSelect to 7>><<goto "BlaireRandomEvents">><<set $scenelistB[38] to 1>><</if>>\<<if $prism.rap lt 60>><<set $prism.rap += 1>><</if>>\
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<<if $prism.convotopic is 1>>/*BDSM ##############################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: BDSM''</div></div>\
Knowing that Crystal is into bondage and similar fare, you try to figure out a way to bring it up without sounding like a total creep (which is difficult because you are). Thankfully, the opportunity presents itself without you having to find some awkward segue. In the show you're watching, the protagonist and their love interest are tied up and thrown in a cell. Watching this, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang <</replace>><</button>> //*sighs*// wistfully then freezes as you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appUni <</replace>><</button>> turn to look at her. She dutifully ignores both of you, staring straight ahead as her hair shifts to a rather nice shade of reddish pink. A gleeful smile spreads across Kiara's face.
Kiara spends the next episode teasing Crystal about her interest in BDSM. Thankfully (for Kiara's sake), Crystal takes this well. In fact, after a casual remark about Kiara's own fetish (which she avoids talking about), Crystal begins listing off increasingly bizarre possibilities of what it may be. You're enjoying the argument and try to keep it going with a few well-timed comments.
Since they are already talking about fetishes, maybe Crystal would talk about some specific topics about her own.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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<span title="Talk about your own interest in BDSM.">\
<<if $prism.convoTags.includes("BDSMYI") is true>><<set $buttonName to "Talk about your Interest">><<else>><<set $buttonName to "''Talk about your Interest''">><</if>><<button "$buttonName">><<set $prism.convotopic to 11>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask Kiara about her interest in BDSM.">\
<<if $prism.convoTags.includes("BDSMKI") is true>><<set $buttonName to "Ask Kiara about her Interest">><<else>><<set $buttonName to "''Ask Kiara about her Interest''">><</if>><<button "$buttonName">><<set $prism.convotopic to 12>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask Crystal about her interest in BDSM.">\
<<if $prism.convoTags.includes("BDSMPI") is true>><<set $buttonName to "Ask Crystal about her Interest">><<else>><<set $buttonName to "''Ask Crystal about her Interest''">><</if>><<button "$buttonName">><<set $prism.convotopic to 13>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask about Crystal's interest in handcuffs.">\
<<if $prism.convoTags.includes("BDSMHC") is true>><<set $buttonName to "Talk about handcuffs">><<else>><<set $buttonName to "''Talk about Handcuffs''">><</if>><<button "$buttonName">><<set $prism.convotopic to 14>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Bring up Crystal's interest in being tied up.">\
<<if $prism.convoTags.includes("BDSMRO") is true>><<set $buttonName to "Talk about Rope">><<else>><<set $buttonName to "''Talk about Rope''">><</if>><<button "$buttonName">><<set $prism.convotopic to 15>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Bring up sensory deprivation.">\
<<if $prism.convoTags.includes("BDSMSD") is true>><<set $buttonName to "Talk about Blindfolds">><<else>><<set $buttonName to "''Talk about Blindfolds''">><</if>><<button "$buttonName">><<set $prism.convotopic to 16>><<goto "PrismPostConvoThree">><</button>></span>\
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<<if $prism.level gte 2 and $npc.vivi.work gte 1 and $npc.vivi.cards[0] is 0 and ($player.items.bonGear gte 1 or $player.items.senDep gte 1)>>\
<span class="oneshot"><<button "🧵 Give Crystal a Card">><<set $sceneSelect to 1>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[0] to 1>><</button>></span>\
<</if>>
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</td></tr></table></div>\
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<<elseif $prism.convotopic is 2>>/*Classes ########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Classes''</div></div>\
Since both Kiara and Crystal are students at JPU (and you spend a lot of time there for a non-student), classes have been a frequent topic of conversation when you all hang out. The ladies discuss various things that happen around campus and use each other (and you) to vent about other students, professors, and their assignments. Thankfully, since you are the only non-student present, they actively try to keep you involved and often make sure you don't want to talk about something else.
Today is business as usual. Once you bring up the topic, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appUni <</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are quickly engrossed in their discussion. Their majors have little overlap but both Kiara and Crystal have areas of knowledge that the other finds interesting. Crystal is happy to talk about her work (Kiara is particularly interested in her optics minor and her use of light to convey meaning) and gets very animated as she discusses what she's doing in her favorite class (To the point where her rapidly scintillating hair becomes hard to look at).
While everyone is on the topic, you decide to ask some specific questions.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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<span title="Talk about your lack of experience with higher ed.">\
<<if $prism.convoTags.includes("CLASSYE") is true>><<set $buttonName to "Talk about your Education">><<else>><<set $buttonName to "''Talk about your Education''">><</if>><<button "$buttonName">><<set $prism.convotopic to 21>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask Kiara about her Computer Engineering courses.">\
<<if $prism.convoTags.includes("CLASSKC") is true>><<set $buttonName to "Ask Kiara about her Major">><<else>><<set $buttonName to "''Ask Kiara about her Major''">><</if>><<button "$buttonName">><<set $prism.convotopic to 22>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask Crystal about her Cinematography courses.">\
<<if $prism.convoTags.includes("CLASSPC") is true>><<set $buttonName to "Ask Crystal about her Major">><<else>><<set $buttonName to "''Ask Crystal about her Major''">><</if>><<button "$buttonName">><<set $prism.convotopic to 23>><<goto "PrismPostConvoThree">><</button>></span>\
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<<if $scenelistR[48] is 1>><span title="Tell her what you found out.">\
<span class = "oneshot"><<if $prism.convoTags.includes("CLASSPM") is true>><<set $buttonName to "Bring up Crystal's Film">><<else>><<set $buttonName to "''Bring up Crystal's Film''">><</if>><<button "$buttonName">><<set $prism.convotopic to 24>><<goto "PrismPostConvoThree">><</button>></span></span>
<<elseif $scenelistR[48] gte 2>>\
/*<span id = "donebut">Bring up Crystal's Film</span>*/
<</if>>\
\
<<if $scenelistR[48] is 2>><span title="Ask what she wants to do with her major.">\
<span class = "oneshot"><<if $prism.convoTags.includes("CLASSPF") is true>><<set $buttonName to "Ask Crystal about her future">><<else>><<set $buttonName to "''Ask Crystal about her future''">><</if>><<button "$buttonName">><<set $prism.convotopic to 25>><<goto "PrismPostConvoThree">><</button>></span></span>\
<<elseif $scenelistR[48] gte 3>>\
/*<span id = "donebut">Ask Crystal about her future</span>*/
<</if>>\
\
</td></tr></table></div>\
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<<elseif $prism.convotopic is 3>>/*Families #####################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Family''</div></div>\
The three of you are chatting about your days when Crystal asks you a question about one of the trinkets around the room. You explain its history, how and when your parents found it, and why they decided to keep it on display. This brings more questions from <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, about the various items around the room, which gradually shifts to your parents and family in general. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> eventually jumps in with some humorous stories about your parents and your childhood.
This quickly devolves into the three of you sharing embarrassing childhood stories. Thankfully, despite you and Kiara having such a long history with each other, Crystal does not feel left out of the conversation.
Since she's so interested in both your and Kiara's family life, you can bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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<span title="Discuss your globe trotting parents.">\
<<if $prism.convoTags.includes("FAMYF") is true>><<set $buttonName to "Talk about your parents">><<else>><<set $buttonName to "''Talk about your parents''">><</if>><<button "$buttonName">><<set $prism.convotopic to 31>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Discuss Kiara's mom.">\
<<if $prism.convoTags.includes("FAMKF") is true>><<set $buttonName to "Talk about Kiara's parent">><<else>><<set $buttonName to "''Talk about Kiara's parent''">><</if>><<button "$buttonName">><<set $prism.convotopic to 32>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Discuss Crystal's parents.">\
<<if $prism.convoTags.includes("FAMPP") is true>><<set $buttonName to "Ask About her Parents">><<else>><<set $buttonName to "''Ask About her Parents''">><</if>><<button "$buttonName">><<set $prism.convotopic to 33>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Discuss Crystal's siblings.">\
<<if $prism.convoTags.includes("FAMPS") is true>><<set $buttonName to "Ask about her Siblings">><<else>><<set $buttonName to "''Ask about her Siblings''">><</if>><<button "$buttonName">><<set $prism.convotopic to 34>><<goto "PrismPostConvoThree">><</button>></span>\
\
</td></tr></table></div>\
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<<elseif $prism.convotopic is 4>>/*Laws and Regulations ##########*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Laws and Regulations''</div></div>\
Coinciding everything that has happened with Crystal, you're curious to see how she feels about the laws and regulations that surround being a Super and the various federal agencies dedicated to their governing. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> have some long running disagreements on certain laws and are curious to see which side <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> falls.
Crystal's usual hesitancy is gone and she jumps right into the debate. Unsurprisingly, someone with firsthand knowledge of the laws in question has a much more nuanced approach to things than a bunch of civilians. Still, Crystal is very passionate about the topic and her intimate familiarity with the legislation in question lets her talk for a while about each topic. You and Kiara listen intently when she speaks and wind up learning a lot about the subtleties of the legislature that you never would have considered before.
Since she seems receptive, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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<span title="Ask about the Police's Division 3.">\
<<if $prism.convoTags.includes("LEGALD3") is true>><<set $buttonName to "Ask about the D3s">><<else>><<set $buttonName to "''Ask about the D3s''">><</if>><<button "$buttonName">><<set $prism.convotopic to 41>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask about the wellness checks for newly discovered supers.">\
<<if $prism.convoTags.includes("LEGALWC") is true>><<set $buttonName to "Ask about Mandatory Wellness Checks">><<else>><<set $buttonName to "''Ask about Mandatory Wellness Checks''">><</if>><<button "$buttonName">><<set $prism.convotopic to 42>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask Crystal about the Society's Super register.">\
<<if $prism.convoTags.includes("LEGALRE") is true>><<set $buttonName to "Ask about Registration">><<else>><<set $buttonName to "''Ask about Registration''">><</if>><<button "$buttonName">><<set $prism.convotopic to 43>><<goto "PrismPostConvoThree">><</button>></span>\
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</td></tr></table></div>\
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<<elseif $prism.convotopic is 5>>/*Missions #######################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Crystal's Missions''</div></div>\
Even as early as it is, your social media is already filled with the news and the exploits of the world's greatest (and not so greatest) Superheroes. Interested in other people's perspective, you bring up one of the new stories to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> (something about a Society member stopping terrorists in a mall) and the three of you start talking about the heroes involved, what happened, and other similar cases in recent months. Crystal isn't as familiar with the hero or terrorist group involved but she provides an interesting insight as someone on the inside.
As long as you're all talking about other cities and countries, Crystal is all in on the conversation. It's only when you start talking about the local Society news does she hesitate. As a member of the Society (albeit an Auxiliary), she is not supposed to talk about missions to civilians. Despite this, her trust for you and Kiara, combined with her growing distrust of the Society, means that she's willing to provide some information.
You don't want her to get in trouble but you are just too curious about certain missions.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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<span title="Ask about the Raids on Cerebralite's Safehouses.">\
<<if $prism.convoTags.includes("MISCS") is true>><<set $buttonName to "Cerebralite Raids">><<else>><<set $buttonName to "''Cerebralite Raids''">><</if>><<button "$buttonName">><<set $prism.convotopic to 51>><<goto "PrismPostConvoThree">><</button>></span>
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<span title="Ask about her raid of the Megabank offices.">\
<<if $prism.convoTags.includes("MISMB") is true>><<set $buttonName to "Ask about Megabank">><<else>><<set $buttonName to "''Ask about Megabank''">><</if>><<button "$buttonName">><<set $prism.convotopic to 52>><<goto "PrismPostConvoThree">><</button>></span>\
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<span title="Ask Crystal about the Ninja attack on the Tyr Building">\
<<if $prism.convoTags.includes("MISNT") is true>><<set $buttonName to "Ask about the Tyr Building">><<else>><<set $buttonName to "''Ask about the Tyr Building''">><</if>><<button "$buttonName">><<set $prism.convotopic to 53>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about when she got captured by Excelsior's nemesis">\
<<if $prism.convoTags.includes("MISCA") is true>><<set $buttonName to "Ask about Dr.Ead">><<else>><<set $buttonName to "''Ask about Dr.Ead''">><</if>><<button "$buttonName">><<set $prism.convotopic to 54>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about Cerebralite's involvement.">\
<<if $prism.convoTags.includes("MISCB") is true>><<set $buttonName to "Ask about Cerebralite">><<else>><<set $buttonName to "''Ask about Cerebralite''">><</if>><<button "$buttonName">><<set $prism.convotopic to 55>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about Photona's involvement.">\
<<if $prism.convoTags.includes("MISPH") is true>><<set $buttonName to "Ask about Photona">><<else>><<set $buttonName to "''Ask about Photona''">><</if>><<button "$buttonName">><<set $prism.convotopic to 56>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about what happened to Cerebralite's body.">\
<<if $prism.convoTags.includes("MISCB") is true>><<set $buttonName to "Ask about the Body">><<else>><<set $buttonName to "''Ask about the Body''">><</if>><<button "$buttonName">><<set $prism.convotopic to 57>><<goto "PrismPostConvoThree">><</button>></span>\
</td></tr></table></div>\
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<<elseif $prism.convotopic is 6>>/*Movies #########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Movies''</div></div>\
Since Crystal is studying movie stuff for her degree and the three of you meet up to watch movies and TV, films are the best topic of conversation. The conversation starts on movies you've all seen recently and then branches out to similar movies and movies that were from the same directors. Eventually, the discussion expands to any vaguely movie-related topic.
Excited, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> speaks at length about various movies that you've never heard of. Her hair clearly shows her feelings, flashing through all the colors of the rainbow and casting multicolored lights around the room as she gets more and more worked up over what she's talking about. She gets into a groove and you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> barely manage to get any words in for the first half-hour. Eventually, Crystal realizes how much she's talking and, with a sheepish smile and brilliant red hair, asks your and Kiara's opinions on the movies.
Crystal loves movies and is open to any question or topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="How does Crystal feel about Horror Movies.">\
<<if $prism.convoTags.includes("MOVIEHM") is true>><<set $buttonName to "Ask about Horror Movies">><<else>><<set $buttonName to "''Ask about Horror Movies''">><</if>><<button "$buttonName">><<set $prism.convotopic to 61>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="How does Crystal feel about Science Fiction Movies.">\
<<if $prism.convoTags.includes("MOVIESF") is true>><<set $buttonName to "Ask about Science Fiction">><<else>><<set $buttonName to "''Ask about Science Fiction''">><</if>><<button "$buttonName">><<set $prism.convotopic to 62>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="How does Crystal feel about Fantasy Movies.">\
<<if $prism.convoTags.includes("MOVIEFA") is true>><<set $buttonName to "Ask about Fantasy Movies">><<else>><<set $buttonName to "''Ask about Fantasy Movies''">><</if>><<button "$buttonName">><<set $prism.convotopic to 63>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="How does Crystal feel about movies Based On A True Story.">\
<<if $prism.convoTags.includes("MOVIEBO") is true>><<set $buttonName to "Ask about Super Society's BOATS">><<else>><<set $buttonName to "''Ask about Super Society's BOATS''">><</if>><<button "$buttonName">><<set $prism.convotopic to 64>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="How does Crystal feel about Comedy Movies.">\
<<if $prism.convoTags.includes("MOVIECM") is true>><<set $buttonName to "Ask about Comedy Movies">><<else>><<set $buttonName to "''Ask about Comedy Movies''">><</if>><<button "$buttonName">><<set $prism.convotopic to 65>><<goto "PrismPostConvoThree">><</button>></span>\
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</td></tr></table></div>\
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\
<<elseif $prism.convotopic is 7>>/*Pets ###########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Pets''</div></div>\
The three of you chat about various topics as you watch your shows and eat your snacks. After a random scene involving a dog, you ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> if she would wind up getting a pet whenever she moves out (Liane being allergic to most household animals). Kiara is conflicted, as much as she likes animals, with her lifestyle, she does not see herself ever getting any (animal hair and dander do not agree with delicate electronics). The two of you discuss ways that she could get pets and mitigate any of the downsides.
The room is filled with multicolored light as <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> excitedly joins in with her own suggestions about what type of pets would best fit Kiara. After a bit of discussion on Kiara's hypothetical future pet, Crystal brings up the idea of you looking into a pet for yourself. She's a bit hesitant because while you do live alone and it would be nice to have a pet, the incipient lifestyle of a Super does not mesh well with animal companionship.
Crystal seems more than happy to discuss pets and animals.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Does Crystal like cats?">\
<<if $prism.convoTags.includes("PETSC") is true>><<set $buttonName to "Ask about cats">><<else>><<set $buttonName to "''Ask about cats''">><</if>><<button "$buttonName">><<set $prism.convotopic to 71>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Does Crystal like dogs?">\
<<if $prism.convoTags.includes("PETSD") is true>><<set $buttonName to "Ask about dogs">><<else>><<set $buttonName to "''Ask about dogs''">><</if>><<button "$buttonName">><<set $prism.convotopic to 72>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Does Crystal like fish?">\
<<if $prism.convoTags.includes("PETSF") is true>><<set $buttonName to "Ask about fish">><<else>><<set $buttonName to "''Ask about fish''">><</if>><<button "$buttonName">><<set $prism.convotopic to 73>><<goto "PrismPostConvoThree">><</button>></span>\
\
<<if $scenelistR[12] gte 1>>\
<span title="Does Crystal like Dinosaurs.">\
<<if $prism.convoTags.includes("PETSDI") is true>><<set $buttonName to "Ask about Dinosaurs">><<else>><<set $buttonName to "''Ask about Dinosaurs''">><</if>><<button "$buttonName">><<set $prism.convotopic to 74>><<goto "PrismPostConvoThree">><</button>></span><</if>>\
\
<<if $scenelistR[49] is 1>><span title="Does Crystal like Holographic Pets?">\
<<if $prism.convoTags.includes("PETSHP") is true>><<set $buttonName to "Ask about Holopets">><<else>><<set $buttonName to "''Ask about Holopets''">><</if>><<button "$buttonName">><<set $prism.convotopic to 75>><<goto "PrismPostConvoThree">><</button>></span><</if>>\
\
</td></tr></table></div>\
\
\
\
\
\
\
\
<<elseif $prism.convotopic is 8>>/*Powers ########################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Powers''</div></div>\
Ever since Crystal learned about your powers, you have noticed a growing interest in how they function. The show you three picked turned out to be a fairly mundane series without too many high-tech or supernatural aspects to it. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> continues to point out where either your or Crystal's superpowers would render the actions of the characters pointless. She's a bit enthusiastic and the two of you have to step in to correct her as to the limits of your powers. This naturally leads to the three of you discussing your abilities and the creative ways in which they could be applied.
You're all deeply involved with the conversation, even as it starts taking the turn for the absurd (Kiara's suggestion of you selling yourself as a "sexual enhancer" stands out). Even though Crystal has mentioned how much she enjoyed hanging out with you and Kiara when she thought you were just normal civilians, the current turn of events doesn't seem to bother her too much. She is more than happy to discuss her abilities, your powers, or Kiara's hypnotics.
Since she seems receptive, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Ask her to show off her light powers.">\
<<if $prism.convoTags.includes("POWERPK") is true>><<set $buttonName to "Discuss Photokinesis">><<else>><<set $buttonName to "''Discuss Photokinesis''">><</if>><<button "$buttonName">><<set $prism.convotopic to 81>><<set $scenelistP[0] to 1>><<goto "PrismPostConvoThree">><</button>></span>\
\
<<if $scenelistP[0] gte 1>><span title="Ask her to use her illusions.">\
<<if $prism.convoTags.includes("POWERIL") is true>><<set $buttonName to "Discuss Disguises">><<else>><<set $buttonName to "''Discuss Disguises''">><</if>><<button "$buttonName">><<set $prism.convotopic to 82>><<set $scenelistP[0] to 2>><<goto "PrismPostConvoThree">><</button>></span><</if>>\
\
<span title="Ask her to show off her superspeed.">\
<<if $prism.convoTags.includes("POWERSS") is true>><<set $buttonName to "Discuss Superspeed">><<else>><<set $buttonName to "''Discuss Superspeed''">><</if>><<button "$buttonName">><<set $prism.convotopic to 83>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask her to show off her Standard Array powers.">\
<<if $prism.convoTags.includes("POWERSA") is true>><<set $buttonName to "Discuss Standard Array">><<else>><<set $buttonName to "''Discuss Standard Array''">><</if>><<button "$buttonName">><<set $prism.convotopic to 84>><<goto "PrismPostConvoThree">><</button>></span>\
\
<<if $scenelistP[7] is 1>><span title="Ask her to try hypnosis with her hypnosis.">\
<<if $prism.convoTags.includes("POWERHY") is true>><<set $buttonName to "Discuss Hypnosis">><<else>><<set $buttonName to "''Discuss Hypnosis''">><</if>><<button "$buttonName">><<set $prism.convotopic to 85>><<goto "PrismPostConvoThree">><</button>></span><</if>>\
\
<span title="Talk about your powers.">\
<<if $prism.convoTags.includes("POWERYP") is true>><<set $buttonName to "Discuss Your Powers">><<else>><<set $buttonName to "''Discuss Your Powers''">><</if>><<button "$buttonName">><<set $prism.convotopic to 86>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Talk about Kiara's Hypnosis.">\
<<if $prism.convoTags.includes("POWERKH") is true>><<set $buttonName to "Discuss Kiara's Hypnosis">><<else>><<set $buttonName to "''Discuss Kiara's Hypnosis''">><</if>><<button "$buttonName">><<set $prism.convotopic to 87>><<goto "PrismPostConvoThree">><<set $scenelistP[7] to 1>><</button>></span>\
\
</td></tr></table></div>\
\
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\
<<elseif $prism.convotopic is 9>>/* Relationships ##################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Relationships''</div></div>\
You're in the middle of the show when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> gets a series of text messages. She rolls her eyes, scoffs, and then leaves the message on read. Curious, you ask her who it was. Kiara hands you her phone and you see a series of texts from one of her exes from last year. You hand the phone to <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> who remarks on how graphic they are. Kiara goes into a rant on how this person texts her every once in a while in a futile attempt for a booty call.
Crystal brings up some of her own exs and the discussion devolves into everyone venting about some of their dating difficulties. Kiara is more than happy to share every single detail of her relationships, at length. Crystal is willing to discuss her own but is a bit more reserved (She mostly seems interested in your past girlfriends).
Since you're on the topic, maybe you can get answers to some of your questions.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Talk about your past girlfriends.">\
<<if $prism.convoTags.includes("RELATYG") is true>><<set $buttonName to "Talk about your Girlfriends">><<else>><<set $buttonName to "''Talk about your Girlfriends''">><</if>><<button "$buttonName">><<set $prism.convotopic to 91>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Talk about Kiara's girlfriends and boyfriends.">\
<<if $prism.convoTags.includes("RELATKR") is true>><<set $buttonName to "Talk about Kiara's Partners">><<else>><<set $buttonName to "''Talk about Kiara's Partners''">><</if>><<button "$buttonName">><<set $prism.convotopic to 92>><<goto "PrismPostConvoThree">><</button>></span>\
\
<<if $blaire.level is 5>><span title="Explain your relationship with Blaire.">\
<<if $prism.convoTags.includes("RELATYB") is true>><<set $buttonName to "Discuss You and Blaire">><<else>><<set $buttonName to "''Discuss You and Blaire''">><</if>><<button "$buttonName">><<set $prism.convotopic to 93>><<goto "PrismPostConvoThree">><</button>></span><</if>>\
\
<span title="What were her Pre-Prism relationships like?">\
<<if $prism.convoTags.includes("RELATOL") is true>><<set $buttonName to "Ask about Old Relationships">><<else>><<set $buttonName to "''Ask about Old Relationships''">><</if>><<button "$buttonName">><<set $prism.convotopic to 94>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Any relationships within the Auxiliaries?">\
<<if $prism.convoTags.includes("RELATAX") is true>><<set $buttonName to "Ask about Auxiliaries">><<else>><<set $buttonName to "''Ask about Auxiliaries''">><</if>><<button "$buttonName">><<set $prism.convotopic to 95>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Does Crystal think any Supervillains are relationship material?">\
<<if $prism.convoTags.includes("RELATSV") is true>><<set $buttonName to "What about Supervillains?">><<else>><<set $buttonName to "''What about Supervillains?''">><</if>><<button "$buttonName">><<set $prism.convotopic to 96>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Has she had any BDSM relationships">\
<<if $prism.convoTags.includes("RELATBD") is true>><<set $buttonName to "What about BDSM?">><<else>><<set $buttonName to "''What about BDSM?''">><</if>><<button "$buttonName">><<set $prism.convotopic to 97>><<goto "PrismPostConvoThree">><</button>></span>
\
</td></tr></table></div>\
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\
\
<<elseif $prism.convotopic is 10>>/*Superheroes ###################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Superheroes''</div></div>\
It turns out that the show you all decided on is not as exciting as it first appeared, so you spend most of the time chatting with each other instead. Due to your recent circumstances (and the fact that a superheroine is in the room), the conversation drifts to Supers and superpowers. It starts as a general idea but soon the conversation focuses on different hero groups and specific heroes. Having an actual superhero sitting next to you, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> ropes <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> into the conversation.
Despite working with many of the heroes in question, Crystal is more than happy to talk about them (at least the ones she doesn't like). She does talk about the ones she likes as well but is a bit more reserved about details for fear of revealing their identities. Even though some of the stuff Crystal talks about would easily be front-page news if it got out, nothing surprises you anymore.
Since she's in a talkative mood, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Ask Crystal about her current teammates.">\
<<if $prism.convoTags.includes("HEROAX") is true>><<set $buttonName to "Ask about the Auxiliaries">><<else>><<set $buttonName to "''Ask about the Auxiliaries''">><</if>><<button "$buttonName">><<set $prism.convotopic to 101>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about the local chapter of the premier Super team.">\
<<if $prism.convoTags.includes("HEROSS") is true>><<set $buttonName to "Ask about the Super Society">><<else>><<set $buttonName to "''Ask about the Super Society''">><</if>><<button "$buttonName">><<set $prism.convotopic to 102>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about her boss, Photona.">\
<<if $prism.convoTags.includes("HEROPH") is true>><<set $buttonName to "Ask about Photona">><<else>><<set $buttonName to "''Ask about Photona''">><</if>><<button "$buttonName">><<set $prism.convotopic to 103>><<goto "PrismPostConvoThree">><</button>></span>\
\
<<if $storyline.amitaQuest gte 7>>\
<span title="Ask Crystal about your stalker, Nayika.">\
<<if $prism.convoTags.includes("HERONA") is true>><<set $buttonName to "Ask about Nayika">><<else>><<set $buttonName to "''Ask about Nayika''">><</if>><<button "$buttonName">><<set $prism.convotopic to 105>><<goto "PrismPostConvoThree">><</button>></span>\
<</if>>\
\
<span title="Ask Crystal about other Superheroes.">\
<<if $prism.convoTags.includes("HEROOH") is true>><<set $buttonName to "Ask about Various Heroes">><<else>><<set $buttonName to "''Ask about Various Heroes''">><</if>><<button "$buttonName">><<set $prism.convotopic to 104>><<goto "PrismPostConvoThree">><</button>></span>\
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</td></tr></table></div>\
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\
<<elseif $prism.convotopic is 11>>/*Society #######################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Super Society''</div></div>\
You're well aware of the good things that the Super Society does (mostly since they won't stop telling everyone about them) but recent events have called a lot of what you know into question. You're curious as to <<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> perspective on things so you decide to bring it up directly. Normally, she doesn't like discussing work during hangouts but now that things have changed she seems much more amenable.
Once you bring it up, Crystal and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> jump right into the conversation. Crystal keeps some things vague, as sharing some pieces of information could put people in danger, but is otherwise willing to talk about her team members and what they've been up to. Crystal is a principled woman and she truly believes that some of what the Society does is worthwhile but she obviously is having problems with the extremes they're willing to go to get things done.
Since she is willing to talk, you might as well ask her some specific questions.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Ask Crystal about how the Society covers up collateral damage.">\
<<if $prism.convoTags.includes("SOCIETYCU") is true>><<set $buttonName to "Ask about the Coverups">><<else>><<set $buttonName to "''Ask about the Coverups''">><</if>><<button "$buttonName">><<set $prism.convotopic to 111>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about some of the office politics inside the Society.">\
<<if $prism.convoTags.includes("SOCIETYBD") is true>><<set $buttonName to "Ask about Backroom Politics">><<else>><<set $buttonName to "''Ask about Backroom Politics''">><</if>><<button "$buttonName">><<set $prism.convotopic to 112>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about her dealing with Supervillains and Criminals.">\
<<if $prism.convoTags.includes("SOCIETYCF") is true>><<set $buttonName to "Ask about Crime Fighting">><<else>><<set $buttonName to "''Ask about Crime Fighting''">><</if>><<button "$buttonName">><<set $prism.convotopic to 113>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about her work in helping with natural (and unnatural) disasters.">\
<<if $prism.convoTags.includes("SOCIETYDR") is true>><<set $buttonName to "Ask about Disaster Relief">><<else>><<set $buttonName to "''Ask about Disaster Relief''">><</if>><<button "$buttonName">><<set $prism.convotopic to 114>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about her community outreach programs.">\
<<if $prism.convoTags.includes("SOCIETYOR") is true>><<set $buttonName to "Ask about Community Outreach">><<else>><<set $buttonName to "''Ask about Community Outreach''">><</if>><<button "$buttonName">><<set $prism.convotopic to 115>><<goto "PrismPostConvoThree">><</button>></span>\
</td></tr></table></div>
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<<elseif $prism.convotopic is 12>>/*Supervillains #################*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Topic of Interest: Supervillains''</div></div>\
It turns out that the show you all decided on is not as exciting as it first appeared, so you spend most of the time chatting with each other instead. Due to your recent circumstances (and the fact that a superheroine is in the room), the conversation drifts to Supers and superpowers. It starts as a general idea but soon the conversation focuses on different terrorist groups, cults, gangs, and then on to specific villains. Having an actual superheroine sitting next to you, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">> $kiara.appHang<</replace>><</button>> ropes <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> into the conversation.
Even though many of the supervillains you discuss have active cases or warrants out, Crystal has plenty to say on the villains in question. Some of it is more historical (for villains before her time) and some of it is more gossipy. She is more than happy to tell you and Kiara which supervillains are actually decent people (when they're not trying to steal banks and such) and which ones are complete assholes.
Since she's in a talkative mood, maybe you can ask a specific question or bring up a specific topic.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
<span title="Ask Crystal about her boss' many, many enemies.">\
<<if $prism.convoTags.includes("VILLPR") is true>><<set $buttonName to "Ask about Photona's Rogues">><<else>><<set $buttonName to "''Ask about Photona's Rogues''">><</if>><<button "$buttonName">><<set $prism.convotopic to 121>><<goto "PrismPostConvoThree">><</button>></span>\
\
<span title="Ask Crystal about the local chapter of the Union of Evil.">\
<<if $prism.convoTags.includes("VILLUE") is true>><<set $buttonName to "Ask about the Local 187">><<else>><<set $buttonName to "''Ask about the Local 187''">><</if>><<button "$buttonName">><<set $prism.convotopic to 122>><<goto "PrismPostConvoThree">><</button>></span>\
\
<<if $scenelistR[44] gte 1 or $scenelistR[32] gte 2 or $scenelistR[23] gte 1 or $scenelistR[44] gte 2 or $scenelistR[12] gte 1 or $scenelistR[44] gte 2>>\
<span title="Ask Crystal about various Supervillains.">\
<<if $prism.convoTags.includes("VILLSV") is true>><<set $buttonName to "Ask about other Supervillains">><<else>><<set $buttonName to "''Ask about other Supervillains''">><</if>><<button "$buttonName">><<set $prism.convotopic to 123>><<goto "PrismPostConvoThree">><</button>></span>\
<</if>>\
\
<<if $storyline.mainQuest gte 5>>\
<span title="Ask Crystal about the Green Haired People.">\
<<if $prism.convoTags.includes("VILLTY") is true>><<set $buttonName to "Ask about Tychai">><<else>><<set $buttonName to "''Ask about Tychai''">><</if>><<button "$buttonName">><<set $prism.convotopic to 124>><<goto "PrismPostConvoThree">><</button>></span>\
<</if>>\
\
</td></tr></table></div>
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\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ On Second Thought">><<goto "PrismPostConvoOne">><</button>>
</td></tr></table></div>\
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\
\
/*[[PrismPostConvoThree]]*/\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><<set $temp1 to 0>><<set $temp2 to 0>><<set $temp3 to 0>><<set $temp4 to 0>>\
\
/*BDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSMBDSM*/\
<<if $prism.convotopic is 11>>/*Your Interest in BDSM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Your Interest''</div></div>
\
<<if $prism.convoTags.includes("BDSMYI") is false>><<set $prism.convoTags.push("BDSMYI")>><</if>>\
The show the three of you chose turns out to be kind of dull. While there are some cool scenes and the action is decent, there's nothing that really holds any of your interests. Oddly, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appHang<</replace>><</button>> seems lost in thought for most of it, almost like she is thinking about something else completely. Finally, after yet another lengthy talking scene about some uninteresting bullcrap, she turns to you.
@@.prism; ''Crystal:'' "$player.name, can I ask you something embarrassing?"@@
You're about to respond when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> eagerly jumps in.
@@.kiara; ''Kiara:'' "Absolutely! And if he doesn't answer it, I will!"@@
You roll your eyes and give Crystal the go-ahead gesture. She looks out the window and rubs the back of her neck. Her hair shimmers into reds and pinks.
@@.prism; ''Crystal:'' "So the other day when I "Interrupted you and Kiara" "@@ She uses air quotes on the last few words. @@.prism; "Do you actually do stuff like that or was that all for my benefit?"@@
Crystal gives you a curious look and her hair gets brighter, casting pinkish-red light around the room. She's careful with what she says but there is something else behind the words. You think for a few seconds before responding.
@@.player;''You:'' "Well, I've never tried it out myself but with the right partner, I'd be all for it."@@
Crystal tries and fails to look disinterested in the conversation.
@@.prism; ''Crystal:'' "Oh? So you didn't keep going after I ran away in embarrassment?"@@
You shake your head.
@@.player;''You:'' "No, we never actually got around to doing it. Honestly, I would be down for it again with someone a bit more manageable."@@
Kiara flips you off.
Crystal quickly changes the subject and the three of you spend the rest of your time together discussing more mundane topics. As the conversation progresses, Crystal's hair gradually turns back to its usual rainbow coloration. She's a bit quieter than normal and she does cast the occasional thoughtful glance in your direction when she thinks you're not looking.
<<if $scenelistP[4] lt 2>><<set $scenelistP[4] += 1>><</if>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>>
<</if>><</if>><</if>>\
\
\
\
<<elseif $prism.convotopic is 12>>/*Kiara's Interest in BDSM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Kiara's Interest''</div></div>
\
<<if $prism.convoTags.includes("BDSMKI") is false>><<set $prism.convoTags.push("BDSMKI")>><</if>>\
What looked like a promising show turns out to be pretty boring, so the three of you spend most of the time just talking about whatever comes to mind. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> seems distracted for most of the conversation and you can tell that her mind is elsewhere. Finally, after the show goes into another lengthy talking scene about some uninteresting bullcrap, she turns to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> .
@@.prism; ''Crystal:'' "Kiara, can I ask you a really personal question?"@@
Kiara's face practically lights up with excitement and she's too happy to speak for a few seconds. You jump in.
@@.player; ''You:'' "Nothing would make her happier. Kiara loves talking about deeply personal things. The more embarrassing the better."@@
Kiara nods eagerly and you roll your eyes. Crystal giggles nervously.
@@.prism; ''Crystal:'' "So the other day when you and $player.name put on your little demonstration. Are you actually into that or was that all for my benefit? "@@
Crystal tilts her head curiously and her face is carefully neutral (though her hair flares a bit brighter and shifts between red and pink).
@@.kiara; ''Kiara:'' "When I was all tied up and waiting for $player.name to come fuck my brains out? "@@ Kiara shakes her head. @@.kiara; "Honestly, that was mostly for you. Don't get me wrong, I probably would have had fun if we went through with it, $player.name is amazing in the sack …"@@ She gives you a courteous nod. @@.kiara; "… but being tied up does nothing for me. I like to be more active when fucking …"@@ She pats your shoulder. @@.kiara; " … right $player.name?"@@
You shove her lightly and wave her off.
@@.player; ''You:'' "Crystal doesn't want to hear the details."@@
Kiara waves it off.
@@.kiara; ''Kiara:'' "You're just being modest."@@ She turns to Crystal. @@.kiara; "there was this one time when me and $player.name …"@@
The rest of the time spent together is taken up by you trying, and failing, to get Kiara to stop graphically detailing some of your past sexual encounters with a strangely patient Superheroine. Even more mortifying, Crystal seems to get into the conversation after a while and asks Kiara some questions about her preferences and things she enjoys.
<<if $scenelistP[4] lt 2>><<set $scenelistP[4] += 1>><</if>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>>
<</if>><</if>><</if>>\
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<<elseif $prism.convotopic is 13>>/*Prism's Interest in BDSM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Crystal's Interest''</div></div>
\
<<if $prism.convoTags.includes("BDSMPI") is false>><<set $prism.convoTags.push("BDSMPI")>><</if>>\
The three of you settle on a show with a promising synopsis that winds up being a lot less intriguing than at first glance. The action is good but the dialogue is choppy and it sounds like it was written by out-of-touch corporate drones for maximum mainstream appeal. You, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> alternate between making fun of the show and talking about whatever comes to mind. You feel a question pop up in Kiara's mind a fraction of a second before she opens your mouth.
@@.kiara; ''Kiara:'' "So Crystal, can we talk about your love of bondage?"@@
Crystal, who was in the middle of taking a drink of water, chokes, sputters, and coughs. Her hair flairs a bright reddish-pink and she gives Kiara a stink eye (the redhead just smiles sweetly). After a final cough, Crystal takes a deep breath.
@@.prism; ''Crystal:'' "Do we really have to talk about this now? I mean, how interesting can this possibly be to you?"@@
Crystal concentrates for a few seconds until her hair goes back to its usual rainbow color. She pouts at both of you and crosses her arms.
@@.prism; ''Crystal:'' "You guys are taking advantage of our friendship. I don't let my hair change like this around just anyone you know."@@
Kiara moves and puts her arms around the Superheroine.
@@.kiara; ''Kiara:'' "We know and we are both really happy that you trust us enough to be your friends."@@ She squeezes Crystal. @@.kiara; "But what kind of friends would we be if we didn't try to embarrass you as much as possible? Now, let's talk bondage."@@
Crystal glares at Kiara then lets out a resigned //*sigh*//. Kiara's smile widens to the point that it has to be painful.
@@.prism; ''Crystal:'' "Fine! I like being tied up. There's just something about it that works for me. It's a pointless fantasy though since I'm strong enough to break pretty most restraints."@@
Crystal looks disappointed at this but Kiara looks thoughtful. You can sense the wheels turning in her head but you jump in before she says anything.
@@.player; ''You:'' "But they restrain Supers all the time, what if you …"@@
The rest of the time together is spent with the three of you discussing the various ways that Supervillains are restrained by the police and by the Super Society. While the conversation starts more about Crystal's bondage kink, it does gradually shift to a more technical discussion (partly out of mercy for Crystal and partly from Kiara's actual interest in the engineering side of things). By the time everyone is finished, Crystal seems pensive and Kiara is already jotting down notes on her phone.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>>
<</if>><</if>><</if>>\
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<<elseif $prism.convotopic is 14>>/*BringUpHandcuffs*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Using Handcuffs''</div></div>
\
<<if $prism.convoTags.includes("BDSMHC") is false>><<set $prism.convoTags.push("BDSMHC")>><</if>>\
The three of you settle on an interesting sounding show that fails to live up to its potential. The dialogue is clunky and is not in the least bit realistic. The action is good though, so you, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> alternate between not paying attention during the talking bits to watching with rapt attention once the fighting starts. Towards the end of one of the episodes, the good guys had won and the bad guys have been captured. A thought crosses Kiara's mind.
@@.kiara; ''Kiara:'' "Which do you prefer Crystal? Rope or handcuffs?"@@
Crystal looks slightly confused for a second before she answers.
@@.prism; ''Crystal:'' "Handcuffs are probably the best mix of strength and ease of use but they can be hard to use if the person is fighting back. Zip cuffs are quick and easy but are not nearly as strong and if the person has any sort of powers, they generally don't work. Rope is only if you have nothing else to …"@@ She trails off when she sees the waiting smile on Kiara's face. Crystal rolls her eyes. @@.prism;"… you don't mean for making arrests, do you?"@@
Kiara shakes her head happily. Crystal looks in your direction and apparently, you don't manage to hide your own interest very well. She give the both of you resigned //*sigh*//.
@@.prism; ''Crystal:'' "Fine. They're both good for different things so it really depends."@@
Kiara waves this away.
@@.kiara; ''Kiara:'' "Fine what are handcuffs good for?"@@
Crystal thinks about it and pink stripes ripple through her hair.
@@.prism; ''Crystal:'' "Sex stuff can get a bit intense for me so It's hard to keep going once things get good. Handcuffs are strong enough to keep me from pushing my partner away or making them stop. The downside is that most cuffs you can get in stores are too weak and I can snap them without trying too hard."@@
You tilt your head.
@@.player; ''You:'' "I'm assuming you can't borrow some from work?"@@
Crystal shakes her head and smiles sadly.
@@.prism; ''Crystal:'' "I looked into it. Anything strong enough to hold someone like me is carefully tracked. I'd have to sign it out before and after missions and have a good reason for doing it."@@
Kiara nods thoughtfully.
@@.kiara; ''Kiara:'' "There has to be some place we can find you some good handcuffs."@@
Kiara grabs her phone and the rest of the time together is spent trying to find reputable and discreet places to order specially reinforced bondage equipment. As time passes, the three of you get progressively off topic and have fun going over the somewhat extreme bondage stuff you can find online. You pay careful attention to Crystal's reaction to see what interests her. By the time everyone is finished, Crystal's hair is pure pink (which Kiara gives her much shit for) and you've learned a bit more about Crystal's preferences.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>>
<</if>><</if>><</if>>\
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<<elseif $prism.convotopic is 15>>/*BringUpRope*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Using Rope''</div></div>
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<<if $prism.convoTags.includes("BDSMRO") is false>><<set $prism.convoTags.push("BDSMRO")>><</if>>\
The three of you settle on an interesting sounding show that completely fails to live up to its the interesting synopsis. The characters are completely unrealistic, one dimensional, and their dialogue is garbage. The action is surprisingly good, so you, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> alternate between not paying attention during the plot parts and watching with rapt attention once the fighting starts. Towards the end of one of the episodes, the good guys had won and the bad guys have been captured. A thought crosses Kiara's mind.
@@.kiara; ''Kiara:'' "Crystal, If you were going to be tied up, which would you prefer: rope or handcuffs?"@@
Crystal tilts her head in confusion before she answers.
@@.prism; ''Crystal:'' "Rope definitely. They are much weaker than handcuffs and most people don't really know how to tie knots worth a damn. It's much easier to get out of …"@@ She trails off when she sees the waiting smile on Kiara's face. Crystal rolls her eyes. @@.prism;"… you're not talking about getting captured by Supervillains are you?"@@
Kiara shakes her head happily. Crystal looks in your direction and apparently, you don't manage to hide your own interest very well. She give the both of you a resigned //*sigh*//.
@@.prism; ''Crystal:'' "Fine. I like both, it depends on what I'm feeling at the time."@@
Kiara leans in, clearly interested.
@@.kiara; ''Kiara:'' "When do you prefer rope?"@@
Crystal thinks about it and pink stripes ripple through her hair.
@@.prism; ''Crystal:'' "Being tied up with rope is …"@@ She takes a second to think of the appropriate words. @@.prism; "… like a full body hug. It's comforting and sexy all at the same time. Plus, if it's done right, you can make up for the weakness of the rope by making sure the person doesn't have leverage. Plus, you can get really artistic with it if you want to."@@
Her hair pulses pink as she trails off and gets a wistful look in her eye. You tilt your head.
@@.player; ''You:'' "Wait, how do you know what it feels like if you haven't done it before?"@@
Crystal shakes her head and gives you a sly smile.
@@.prism; ''Crystal:'' "I said I've never done bondage stuff with someone. Lots of stuff you can do by yourself."@@
Kiara excitedly perks up.
@@.kiara; ''Kiara:'' "Please tell me you have pictures of that. Artistic ones though, nothing smutty for my innocent eyes."@@
Crystal ignores this and you change the subject to something less perverted. Kiara becomes convinced that Crystal is holding out on her and spends the rest of your time together trying to convince her to look at her phone. Crystal dutifully ignores her and the two of you discuss the difficulties of filming action scenes in films. Kiara eventually gives up on her attempts and reluctantly joins in the conversion (though she does pout petulantly the entire time).
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>>
<</if>><</if>><</if>>\
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<<elseif $prism.convotopic is 16>>/*Sensory Deprivation*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''BDSM: Talk About Sensory Deprivation''</div></div>
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<<if $prism.convoTags.includes("BDSMSD") is false>><<set $prism.convoTags.push("BDSMSD")>><</if>>\
The three of you settle on a show with an interesting synopsis and quickly find out that it's not nearly as good as it sounds. The writing and plot are completely unrealistic and it really seems like the writers have never actually interacted with people before. The fight scenes are really good though, so the three of you decide to tough it out. In between the actions scenes, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> chat with each other and alternate between bitching about the show's writing and fawning over the fights. After each episode, the good guys had triumphed and the bad guys are in jail. A thought crosses Kiara's mind.
@@.kiara; ''Kiara:'' "Crystal, do you like blindfolds and stuff or just being tied up?"@@
Crystal settles back and thinks for a few seconds before answering.
@@.prism; ''Crystal:'' "I really like sensory deprivation. I've actually been to the place where the put you in the water tank and everything."@@ Kiara opens her mouth to clarify but Crystal keeps going. @@.prism; "I know you mean sexually. I'm getting there. My senses are more sensitive than other people, especially by vision. So, sensory deprivation is incredibly relaxing. It's almost meditative for me. Add that together with something like bondage and …"@@
Crystal trails off and looks wistfully at the TV her hair slowly flows between pink and green. Kiara gives you a look. You just shrug then clear your throat. Crystal snaps out of her reverie.
@@.prism; ''Crystal:'' "Ah, sorry got distracted."@@
Kiara gives her a knowing look.
@@.kiara; ''Kiara:'' "I bet, you were saying something about being tied up and blindfolded?"@@
Crystal shakes her head but continues.
@@.prism; ''Crystal:'' "So you know how when you take away someone's sense, the other ones are heightened?"@@ You and Kiara nod. @@.prism; "When you lose a super sense, the other senses get turbo charged. Considering how I react to sex stuff, bondage would have to go hand in hand with things like blindfold. Lots of intense feelings and no way to stop …"@@
She begins to trail off again but Kiara snaps her fingers.
@@.kiara; ''Kiara:'' "I know that it's weird of me, of all people, to say this but we should probably change the subject."@@ She gestures at you towards Crystal. @@.kiara; "Crystal's a few minutes away from needing some time to herself."@@
Crystal shakes her head and gives Kiara a dirty look. She concentrates for a second and her hair turns back to its normal scintillating coloration.
@@.prism; ''Crystal:'' "I'm fine with switching the subject."@@
Kiara gives her one last smirk and then turns her attention back to the TV. For the rest of the time together, the three of you have fun complaining about the myriad of problems that you all have with the show. Crystal is a bit quieter than normal and you do catch her mind drifting back to her fantasies.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>>
<</if>><</if>><</if>>\
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/*CLASSESCLASSESCLASSESCLASSESCLASSESCLASSESCLASSESCLASSESCLASSES*/\
<<elseif $prism.convotopic is 21>>/*Your Education*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Your Education''</div></div>
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<<if $prism.convoTags.includes("CLASSYE") is false>><<set $prism.convoTags.push("CLASSYE")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are happily venting to each other about their classes and JPU's campus culture (since they are both commuter students). After a while however, both women feel bad for leaving you out and the conversation drifts over to you.
@@.prism;''Crystal:'' "What about you $player.name? I know you haven't gone to college yet but do you have any plans for the future?"@@
This is something you have been asking yourself for years and you thought you knew the answer, right up until you were nearly crushed to death by the corpse of a flash-roasted supervillain. You take a second to gather your thoughts.
@@.player;''You:'' "Honestly, I was perfectly happy just hanging out, playing video games, and you know, just existing …"@@ You shrug a bit meekly. @@.player; "… with everything that has been happening … I feel like I should be doing something more."@@
Crystal nods knowingly.
@@.prism;''Crystal:'' "It's normal to reevaluate things after major life events. Don't worry if you don't have any answers yet …"@@ She waves vaguely around the room and then to her and Kiara. @@.prism; "…and honestly, you're doing better than a lot of people who undergo traumatic manifestation of powers."@@ She pats you on the shoulder. @@.prism; "What would you go for? Maybe something in psychology or neuroscience?"@@
You think about it some more.
@@.player;''You:'' "With my powers, I could do just about anything. All I have to do is spend enough time with the professors and I can download all of their knowledge. Maybe I'll go for a few different things. I honestly think the biggest problem would be doing it in a way that I wouldn't get caught …"@@
The rest of the time is spent discussing the relative merits of the JPU's law, psych, and neuroscience departments. Crystal is surprisingly enthusiastic about the idea and even ropes Kiara into practically planning the next few years of your future. You have to put an end to it once Kiara suggests she grab one of her laptops so they can start sending out applications. Thankfully, they both take this well and promise to help you out once you figure out what you want to do (Crystal even offers to help with some scholarships that she's familiar with).
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>><<set $temp4 += -2>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += -2>>
<</if>><</if>><</if>>\
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<<elseif $prism.convotopic is 22>>/*KiaraCourses*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Kiara's Courses''</div></div>
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<<if $prism.convoTags.includes("CLASSKC") is false>><<set $prism.convoTags.push("CLASSKC")>><</if>>\
Despite their different majors, it turns out that both <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> have taken the same computer art class. Currently, Kiara is sharing the results of said class on her phone and the two of them are sharing tips and tricks to improve their digital artwork. You're not much of an artist but you do offer your own layman's opinion on the pieces they are discussing. Out of nowhere, a thought pops into your head.
@@.player;''You:'' "Kiara. You're a computer major right? Where does the digital art come in?"@@
Kiara gives you an exasperated sigh.
@@.kiara;''Kiara:'' "It's not Computers, it's Computer Engineering. And the digital art class was just an elective I took freshman year and decided to stick with it when I had space in my schedule."@@
You give her a blank look, shake your head, and try not to smile. This is too easy.
@@.player;''You:'' "Right, but why exactly? Why are you going to school for four years just to get an easy job sitting in front of a computer when I can learn to code HTML in like 2 weeks online?"@@
Unmitigated fury fills Kiara's mind as her entire face quickly becomes the same red as her hair. You lean forward with a look of innocent earnestness and wait for her answer. Crystal opens her mouth to correct you but is quickly drowned out when Kiara loses her shit.
For the next ten minutes, Kiara goes on a full-blown rant about what Computer Engineering is, the differences from computer science, how it is not just "sitting in front of a computer", why HTML doesn't count as programming, and many many many other topics. Crystal just sits next to you and watches as Kiara continues her tirade and paces around the room. About halfway through, Crystal notices you trying not to smirk and realizes what you did. She gives you a light punch on the arm and shakes her head.
Eventually, you can't hold it in any longer and start laughing hysterically. Kiara stops mid-rant and gives you a confused look, which turns back to anger once she realizes you were working her up. Thankfully, your psychic powers give you enough of a warning before she goes after you. Crystal cheers Kiara on as the redhead chases you around the house, eventually landing a pretty solid Sparta kick that sends you sprawling over one of the armchairs.
The rest of your time together is spent with you massaging Kiara and Crystal's neck and shoulders as an apology for messing with her (Crystal just wants one). The ladies have their own discussion and haughtily ignore you.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>> \
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 23>>/*PrismCourses*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Crystal's Courses''</div></div>
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<<if $prism.convoTags.includes("CLASSPC") is false>><<set $prism.convoTags.push("CLASSPC")>><</if>>\
The ladies are discussing the current big controversy on campus; one of the professor's blogs evidently had some less than popular political opinions and many students are calling for their resignation. It's a pretty complex and nuanced topic that you have no idea about since you don't go to JPU. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> is mentioning something that was discussed in her class about the situation when a question pops into your head. You wait until there is a lull in the conversation and then ask.
@@.player;''You:'' "Crystal, you're a cinematography major right?"@@ Crystal nods. @@.player; "This may be a stupid question but, what does a cinematographer do? I've heard the term, I know that they're important for filming and such but I don't actually know what they do."@@
Crystal brightens up at this, she always seems happy to be talking about something other than Super work.
@@.prism;''Crystal:'' "It depends on the shoot but in general, the cinematographer is in charge of the filmmaking itself. The director has a vision and the cinematographer puts it to film. We deal with the cameras, the lighting, and setting everything up. It can get pretty involved."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is just as interested as you are and pipes up.
@@.kiara;''Kiara:'' "How did you settle on that?"@@
@@.prism;''Crystal:'' "I've always been interested in visual arts. Even before I got my powers, it just so happens that they vibe well with my interests. When I joined the Auxiliaries they offered to pay for college and I went for something that would let me express my creative side and work with light in some capacity. I'm also taking some classes in the physics department and am going to minor in optics. The more I can learn about the science behind light, the better I can use my powers."@@
You and Kiara keep questioning Crystal on the particulars of cinematography, which she answers with increasing eagerness. After a while, she insists on showing you examples of what she's talking about and starts flicking through your various streaming services. It's interesting stuff (even if you can't tell the differences between some scenes) and Crystal seems very happy that you're curious about it.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 24>>/*PrismFilm*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Crystal's Student Film''</div></div>
\
<<if $prism.convoTags.includes("CLASSPM") is false>><<set $prism.convoTags.push("CLASSPM")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are happily chatting away about which of the university facilities they like the most (libraries, gyms, etc.). Since you already have a plan in mind, you stay out of the conversation. While they are distracted, you quietly make your way upstairs, grab the DVD of Crystal's student film, and return to the living room (neither of your friends noticed your absence). You put the DVD in the player, find the remote, hit play, and sit back and wait.
The ladies are so engrossed in their conversation, it takes Kiara a few minutes to notice that something new is playing on the TV. She gives you an odd look and points at the screen.
@@.kiara;''Kiara:'' "What's this?"@@
You just shake your head and give her a cryptic smile. She looks confused but doesn't say anything else. After a few seconds, Crystal turns to the TV and you can see the realization/horror spread across her features. Her hair flares bright red and she buries her face in her hands.
@@.prism;''Crystal:'' "Ohh no no no no."@@ She gives you a dirty look through her fingers. @@.prism; "How did you find this?"@@
You give her the sweetest smile you can muster.
@@.player;''You:'' "Went to some artsy coffee house in a basement …"@@ Crystal groans again. @@.player; "Then stumbled across it and they let me have the video."@@
Kiara perks up.
@@.kiara;''Kiara:'' "Wait! Is this yours?"@@
Crystal groans loudly again and nods without looking up. A huge smile spreads across Kiara's face. She gets up, sits on the couch next to Crystal, and throws her arm around her shoulders.
@@.kiara;''Kiara:'' "Oh we are definitely watching this."@@
Crystal turns her dirty look to Kiara.
@@.prism;''Crystal:'' "You do realize I could probably pick both of you up and throw you out the window right?"@@
Kiara gives her a quick side hug.
@@.kiara;''Kiara:'' "As sexy as the idea of you picking me up is, you're a Superhero. You have to protect us innocent normies. Well me at least. $player.name is fair game."@@
Crystal seems to consider proving Kiara wrong for a few seconds, then sighs deeply and leans back on the couch. She stares at the ceiling and waves towards the TV.
@@.prism;''Crystal:'' "Let's get this over with."@@
What follows is an hour of embarrassing student cinema and absolutely cutthroat roasting from you and Kiara. Thankfully, Crystal is well aware of how cringy and "artistic" her early work was, so she takes it all in good humor (though her hair is pulsing red by the time the movie is over). Afterward, you both give credit where credit is due and point out the parts that you actually liked (namely the camerawork and framing). She's thankful for the compliments (especially after forty minutes of you and Kiara ripping into her) and the three of you spend the rest of the time chatting about filmmaking and other movies that she worked on before.
<<set $scenelistR[48] to 2>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 3>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 3>> <</if>>\
<</if>><</if>>\
\
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\
<<elseif $prism.convotopic is 25>>/*PrismFuture*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Classes: Talk About Crystal's Future Plans''</div></div>
\
<<if $prism.convoTags.includes("CLASSPF") is false>><<set $prism.convoTags.push("CLASSPF")>><</if>>\
The three of you are happily chatting away about college classes and strange professors (high school teachers in your case). You had just finished up a story about your old gym teacher (that spent a bit too much time helping the more muscular students out with their exercises) when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> turns to <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> with a smile on her face.
@@.kiara;''Kiara:'' "Hey, remember when we watched that really embarrassing movie you made? Can we watch that again?"@@
Crystal gives Kiara a sickly sweet smile then casually tosses her drink into her lap. Kiara //*Yelps!*// and dives out of the seat to avoid the water. She immediately pops up from the floor, patting her completely dry lap and glaring at Crystal, who is grinning and drinking from her still-full water bottle. Kiara is about to angrily say something when she realizes that neither she nor the seat are wet. Her demeanor automatically changes.
@@.kiara;''Kiara:'' "Holy shit! That was awesome! Do it again!"@@
Crystal throws out another illusion (a swarm of wasps this time), much to Kiara's delight, and then turns to you with an amused look. You ponder for a second.
@@.player;''You:'' "Actually, that reminds me…"@@ She gives you a flat look (as do all the wasps) and you hold up your hands. @@.player; " … I don't want to watch it again. It just made me think of something. What do you want to do with your major? Like, what's the end game?"@@
Crystal, who was not expecting that question, sits back with a //*sigh*// and closes her eyes. After a few seconds, she opens them and gives you a tired smile.
@@.prism;''Crystal:'' "Do you realize that in the four years I've been in the Auxiliaries, none of them have asked me that?"@@ Her hair shifts to more yellow and green hues. @@.prism; "When I first started I wanted to be an auteur. Make some real art and tour the indie and arthouse film festivals. These days … I think I want to do documentaries. Especially about the side of Supers that most people never see."@@
Kiara gives Crystal a teasing smile.
@@.kiara;''Kiara:'' "What? Don't want to make movies about the Society or Auxiliaries? No //Photona 2: Beacon of Hope//?"@@
Crystal gives her a disgusted face.
@@.prism;''Crystal:'' "They've asked me to work on some of those before but I turned them down. It's a good opportunity from a career perspective but screw the Society and their propaganda films. If I make a movie, the Society is darn sure not going to like it."@@
Crystal spends the rest of the time chatting about possible films that she would like to make or work on in the future (and how feasible each one would be). You and Kiara throw out a few of your own ideas here or there but otherwise just let Crystal talk. It seems like she has been waiting to talk to someone about this for a while and she is grateful for the opportunity.
<<set $scenelistR[48] to 3>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 3>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 3>> <</if>>\
<</if>><</if>>\
\
\
\
\
\
\
/*FAMILYFAMILYFAMILYFAMILYFAMILYFAMILYFAMILYFAMILYFAMILYFAMILYFAMILYFAMILY*/\
<<elseif $prism.convotopic is 31>>/*Yourfamily*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Family: Talk About Your Family''</div></div>
\
<<if $prism.convoTags.includes("FAMYF") is false>><<set $prism.convoTags.push("FAMYF")>><</if>>\
The three of you spend some time talking about the various knick knacks and pieces of artwork around the room. After examining a ritual dagger near the TV, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> turns to you.
@@.prism;''Crystal:'' "You're an only child right?"@@ You nod. @@.prism; "And your parents just leave you alone in the house? Have they done this before?"@@
You give her a resigned smile.
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> laughs bitterly before you can respond.
@@.kiara; ''Kiara:'' "Like eight times in the last ten years."@@ Crystal's eyebrows raise. @@.kiara; "Yeah, this is their fifth honeymoon, plus business trips, plus vacations."@@
Crystal puts her arm around your shoulders and gives you a sympathetic look.
@@.prism;''Crystal:'' "Are you okay with us talking about this?"@@
You give her a confused look and then smile.
@@.player;''You:'' "Oh yeah. I'm perfectly fine with this. I dealt with my parents leaving me alone a long time ago."@@ You lean into her side and hug. @@.player; "I don't even take it personally anymore. My parents are impulsive and forgetful. They usually remember that they left me here a few days into their trip."@@
Kiara pipes in bitterly.
@@.kiara;''Kiara:'' "Then send him a bunch of money to make up for it."@@
Crystal looks at Kiara.
@@.prism;''Crystal:'' "You're not a fan?"@@
Kiara scoffs.
@@.kiara;''Kiara:'' "I have mixed feelings. $player.name's parents are nice people, just bad parents. If it wasn't for me and my mom to reign him in $player.name would be some kind of psychic vampire feasting on the dreams of innocent coeds by now."@@
You roll your eyes.
@@.prism; ''Crystal:'' "You //are// remarkably well-adjusted given that level of neglect. And your parents can just vanish for weeks …"@@ Kiara mouths "months" @@.prism; "… months? Wow. So they vanish for months, own a home they barely use, and give you money? What do they even do that they can just travel the world?"@@
@@.player; ''You:'' "Dad does import/export, mostly with art and rare collectibles. Mom's an ethnoarcheologist. Each time they're gone, Dad makes some new contacts for some deals and mom gets another journal article or two. That way, they write the whole thing off as a business expense."@@
She gives your shoulder a squeeze, stands, and waves vaguely around the room.
@@.prism; ''Crystal:'' "Do you mind if I keep looking at this stuff?"@@
You nod and Crystal spends the rest of the time going through practically everything in the room. Even for a Superhero, she's amazed at how well-traveled your parents are (especially when you tell her about their trip to Dimension Beta). Despite what you said earlier, you still have some resentment towards your parents, but it's still nice to share some stories with your friends.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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\
<<elseif $prism.convotopic is 32>>/*KiaraFamily*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Family: Talk About Kiara's Family''</div></div>
\
<<if $prism.convoTags.includes("FAMKF") is false>><<set $prism.convoTags.push("FAMKF")>><</if>>\
You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are happily chatting with each other as <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> is examining the various relics and souvenirs that your parents had gathered on their many vacations. At one point, she stops to look out the large picture window. She examines the cul-de-sac for a few seconds, then turns.
@@.prism; ''Crystal:'' "Kiara?"@@ Your redheaded friend perks up. @@.prism; "You've lived next door for a while right?"@@
Kiara nods.
@@.kiara; ''Kiara:'' "Yeah, ever since we were kids."@@
Crystal nods and the image in the living room window bends to show Kiara's house.
@@.prism; ''Crystal:'' "I like your house. Is your mom home a lot?"@@
Kiara nods and drops down onto the couch.
@@.kiara; ''Kiara:'' "Yeah. Whenever she's not at work or with her weekly get-together with her friends. We try to hang out whenever we can. $player.name joins in sometimes too. My mom insists on it if she thinks he's not eating enough."@@
@@.prism; ''Crystal:'' "She sounds nice."@@
Kiara nods again and Crystal looks like she is about to say something but hesitates. You shake your head slightly and change the subject to the latest Super Society movie that recently came out. After a little while, Kiara excuses herself to go to the bathroom. When she's out of earshot, you whisper to Crystal.
@@.player; ''You:'' "You were going to ask about her dad right?"@@ Crystal nods awkwardly. @@.player; "I thought so. Sorry for cutting you off. Kiara says she doesn't mind people asking but it will put her in a bad mood for the rest of the day. He left her mom for a younger woman when we were in middle school. It crushed Liane, her mom, and she's never gotten over it."@@
She gives you a nod of recognition.
@@.prism; ''Crystal:'' "Thanks for telling me. I assumed that it was something bad. I'll leave it alone unless she brings it up herself."@@
Kiara returns shortly and picks up the conversation from where you left off. Still curious, Crystal does eventually bring it back to Kiara's homelife but diligently avoids asking or talking about her dad. Instead, you volunteer several embarrassing stories about Kiara; such as how she got kicked out of the girl scouts, how she got kicked out of her jazz-tap classes, and how she got kicked off her soccer team (hint, they all involved violence). By the end of your time together, you and Crystal are hurting from laughing as much and Kiara's scowl has deepened to the point where you are worried for your safety once Crystal leaves.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 33>>/*PrismParents*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Family: Ask About Crystal's Parents''</div></div>
\
<<if $prism.convoTags.includes("FAMPP") is false>><<set $prism.convoTags.push("FAMPP")>><</if>>\
It takes a bit longer for the three of you to agree on something to watch. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> has a lot of things she wants to watch, but they are nothing that you or <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are in the mood for. Frustrated, Kiara just puts on the first thing that pops up when she types G in the search bar. It turns out to be some kind of cooking competition that ends up being pretty entertaining. Halfway through one of the competitions, Crystal tilts her head.
@@.prism; ''Crystal:'' "My mom makes something similar to that. She does it differently though."@@
You perk up.
@@.player; ''You:'' "You mentioned your parents before, they have powers but are not professional Supers right?"@@
Crystal nods.
@@.prism; ''Crystal:'' "Yeah. Mom can control elemental dualities."@@ She explains before you can ask. @@.prism; "For example, she can summon fire but only by summoning ice at the same time. If she makes light in one place, another gets dark, stuff like that. Dad can sense and draw physical power from ley lines."@@ She shrugs. @@.prism; "Neither of them have ever been interested in the whole Superhero thing. Mom works as a project coordinator for an international charity and bakes on the side. Dad is a wildlife photographer."@@
@@.kiara; ''Kiara:'' "Really? Do they ever use their powers?"@@
Crystal shrugs.
@@.prism; ''Crystal:'' "Not as much as I do. My mom uses her powers a lot for cooking and occasionally for doing some charity work like building houses and stuff like that. My dad uses them more for his job. A lot of places he works in have ley lines and he can use them to move around without having a truck or anything like that. He can just run on them for hours carrying all his gear without stopping. He can also tap into them and not have to eat or drink. Which is really useful if you're camping in one place for a week waiting for a perfect shot."@@
This brings an earlier conversation to mind.
@@.player; ''You:'' "Are they registered with the Society?"@@
Crystal makes a face but nods.
@@.prism; ''Crystal:'' "Yeah, they don't exactly trust the government so they avoided it for a long time. Unfortunately, when me and my sister wanted to join the Auxiliaries, they kind of had to. We had a long talk about it but they ultimately agreed to do it for us. I still feel bad about it."@@
The rest of your time together is spent talking about your families and going through Crystal's father's portfolio. It's an extensive collection of photos with a pretty impressive list of buyers, including several museums and famous magazines. Kiara even recognizes several of the pictures from around the internet.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 3>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 3>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 34>>/*PrismSiblings*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Family: Ask About Crystal's Siblings''</div></div>
\
<<if $prism.convoTags.includes("FAMPS") is false>><<set $prism.convoTags.push("FAMPS")>><</if>>\
Sorting through your many streaming services proves to be futile, as there is nothing that the three of you can agree on to watch. An argument ensues in which it turns out that all of you are in the mood for wildly different shows. Realizing that this isn't going to get anywhere, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> snatches the remote, types O into the search bar, and just chooses whatever comes up first. It turns out to be some reality show involving families and beauty pageants. It's bizarre but it's at least slightly entertaining but not engaging enough that you have to pay attention all that much. You're chatting happily when <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> waves at the screen where two siblings are getting into a fistfight over a tiara.
@@.prism; ''Crystal:'' "These shows always get me. Real siblings don't fight like that. They're either way too nice for the cameras or hamming it up way too much."@@
You perk up.
@@.player; ''You:'' "You mentioned your family before. You have sisters and they both have powers right?"@@
Crystal nods.
@@.prism; ''Crystal:'' "Yeah two, my middle sister River and my older sister Petal. River can produce and sense sound waves. She's a lot like me, low-level power but really fine control. She got her Ph.D. in geology from UT Austin and works as an engineering geologist. Her powers work really well with her job and she evaluates the geological composition of possible construction sites. She's in really high-demand and has worked all over the world doing …"@@
Crystal continues with an in-depth explanation of her sister's (admittingly impressive) accomplishments. She's clearly very proud of her sibling but you get the idea that she's avoiding something. Kiara notices it too.
@@.kiara; ''Kiara:'' "What about your oldest sister? Petal right? Didn't you say she's a professional Super like you?"@@
Crystal ignores the question and keeps talking about the dam in Argentina that her sister was recently working on. Kiara gives her a level look and keeps asking until Crystal is annoyed enough to answer. Pouting, she finally gives in.
@@.prism; ''Crystal:'' "Yes Petal is a Super. Yes, she's a national member of the Society based in Nouveau Reim. There's not much to talk about really."@@
She tries to shift back to River's latest projects but you and Kiara cross your arms and look stern (or as best as you can).
@@.player; ''You:'' "Come on, you can't leave us with that."@@
Crystal glares for a few seconds, //*sighs*// loudly then slumps back on the couch.
@@.prism; ''Crystal:'' "Aaagh! You guys are annoying."@@ You and Kiara both smile sweetly and Crystal rolls her eyes. @@.prism; "Fine, Petal's powers are kind of halfway between mine and River's. She can generate and project plasma that emits blinding light and concussive waves. It's a big flashy destructive power with no nuance or subtlety. Though she can use it to fly, which I am a bit jealous of."@@
Evidently, that's all she has to say about her eldest sister but it's enough for you and Kiara. Realization hits at about the same time.
@@.player; ''You:'' "Wait … Is your sister Grand Finale?"@@
@@.kiara; ''Kiara:'' "Holy shit your sister is Grand Finale!"@@
Crystal groans but nods. Kiara is nearly hyperventilating with excitement.
@@.kiara; ''Kiara:'' "Grand Finale, who was voted Hottest Super in the Society for four years running?"@@ Crystal groans and nods again. @@.kiara; "Grand Finale that splits her time between modeling, acting, and Superheroics?"@@ Another groan and nod. @@.kiara; "The same Grand Finale that $player.name has a poster of in his room?"@@
This time you groan along with Crystal, who is face palming.
@@.prism; ''Crystal:'' "Oh god I know …"@@ She turns to look at you. @@.prism; "… it was kind of hard to miss the last time I was in your room."@@
Kiara smiles wider and she opens her mouth to say more but you send her a mental signal to stop pushing. Her smile fades when she notices how uncomfortable Crystal is. There are some sisterly issues that she doesn't want to talk about and you don't want to get into. Kiara quickly changes the subject back to Crystal's middle sister and her construction projects. Crystal looks confused at the sudden change of topic but ultimately relieved that she does not have to talk about Petal anymore. The three of you spend the rest of the time talking about geology and civil service projects.
<<set $scenelistP[5] to 1>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 3>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 3>> <</if>>\
<</if>><</if>>\
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/*LEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGALLEGAL*/\
<<elseif $prism.convotopic is 41>>/*D3*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Legal and Regulations: Talk About Division 3''</div></div>
\
<<if $prism.convoTags.includes("LEGALD3") is false>><<set $prism.convoTags.push("LEGALD3")>><</if>>\
The show you're watching turns out to be a bit more boring than you thought so the three of you are discussing some of the big things that have been happening around the city. You start talking about cultural events (parades, art shows, concerts, etc.) since <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> seems to enjoy talking about them (and it mostly avoids stuff about her day job). However, somehow the conversation keeps slipping back to Supers and related topics. Mid-discussion on the last time a supervillain attacked a concert in the city, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> slips into talking about policing and how the police deal with Supers. This reminds you of a question you've had before.
@@.player;''You:'' "How do Superheros view the police? Do they like the D3s or do they just get in the way?"@@
Crystal takes a deep breath and exhales sharply.
@@.prism;''Crystal:'' "Whew, big question. Feelings tend to range from grudging respect to barely concealed hatred."@@
Kiara looks confused.
@@.kiara;''Kiara:'' "Even though you're on the same side?"@@
Crystal shrugs.
@@.prism;''Crystal:'' "It's kind of like how local police and federal agents get along. They're both in the same line of work but they can get in each other's way. Or at least feel like they can. In my experience, police officers don't like the fact that registered Supers can make arrests and do a lot of the same stuff they do. On the other hand, too many Supers think that normal police shouldn't get themselves involved in the business of their … //*cough*// … superiors."@@ You raise your eyebrows and Crystal shrugs.@@.prism; "Every group has buttheads. Not helping matters is the fact that quite a few Division 3's either employ Supervillains or use their tech."@@
That you didn't know. Kiara looks just as surprised.
@@.kiara;''Kiara:'' "Really?"@@
Crystal nods.
@@.prism;''Crystal:'' "Think about it. If you want to build a police division specializing in taking down Supers, you go to the people that already have experience with it. Supervillains just happen to be some of the best around at taking down other supers that don't already belong to the Society. JCPD's D3 has a bunch of Dr. Ead's power dampeners and at least one telepath that specializes in thought suppression. They use them to calm down rowdy Supers and to implant their own psychic shielding. We don't have a confirmation since they play it close to their chests but the rumor is it's Dr. Phobia."@@ You and Kiara share a look. Crystal gives you a mirthless smile. @@.prism; "He served his prison sentence then vanished. A week later, JCPD D3 gets a shiny new Class 1 psychic. Stuff like this has happened before."@@
You and Kiara have many questions about this.
The rest of your time together is spent discussing the JCPD's anti-super Division 3 and the tactics they use to deal with Supers (Kiara seems especially interested in this one for some reason). Crystal is not a huge fan of the local D3s and is more than forthcoming with information. It seems like she has had some not-so-nice interactions with them in the past.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>
<</if>><</if>>\
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\
<<elseif $prism.convotopic is 42>>/*WellnessCheck*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Legal and Regulations: Talk About Wellness Checks''</div></div>
\
<<if $prism.convoTags.includes("LEGALWC") is false>><<set $prism.convoTags.push("LEGALWC")>><</if>>\
The show you're watching turns out to be not as good as the synopsis indicated and the three of you are soon ignoring it to discuss local news and events. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are talking about some of the university-sponsored events but the conversation somehow keeps sliding back to Supers. Crystal mentions that being a member of the Auxiliaries, even a senior member, means that they do all the boring and unglamorous jobs and wind up missing a lot of fun things around town. An earlier conversation pops into your head.
@@.player;''You:'' "Does that include wellness checks? I know you do them but is that because you're an Auxiliary?"@@
Crystal demeanor immediately darkens and her hair shifts to the blue-violet end of the spectrum. You start to stammer an apology but she holds up her hand.
@@.prism;''Crystal:'' "No, it's okay. I just hate doing those."@@
Kiara moves over and bumps her with her shoulder.
@@.kiara;''Kiara:'' "Want to talk about it?"@@
Crystal takes a deep breath and, for half a second, you think she's going to change the subject but she lets out a loud //*sigh*// and continues.
@@.prism;''Crystal:'' "For most people, your power manifesting is a scary time of your life. The fact that $player.name isn't crazy or sociopathic is a miracle considering how his powers came in. Anyway, you wake up one day with some awesome abilities but for all you know, your secondary power is emitting massive amounts of radiation."@@ She shivers slightly and you don't think that was a random example. @@.prism; "Then, you get found out somehow. It usually happens when you hit puberty because kids aren't great at hiding things. So you get found out, someone either convinces you to tell the Society or they do it themselves since it's what's best for you. Then a Hero shows up. Not one of the big names but someone who is just like you. They give you some tests, hand out some resources, and find out that other people go through the same thing. I mean, we all know it happens but it's different in the moment."@@ She shakes her head. @@.prism; "What they don't tell you is that the Hero is there to put you down if your powers aren't manageable and there's a squad of fully geared up D3s in an unmarked van waiting outside if you wind up being a threat. I lucked out with it since my family has powers but I've seen how terrifying it can get."@@
She leans into Kiara a bit more and the redhead puts her arm around her.
@@.kiara;''Kiara:'' "I'm sure they're lucky if they get you for their wellness check."@@
Crystal smiles.
@@.prism;''Crystal:'' "I try my best. I've been pushing for either having social workers come with us or for training for the first contact Supers. So far, all I have heard is that it's too much money for too little gain."@@
She shakes her head again and her smile fades. Feeling like an asshole for bringing it up, you spend the rest of your time together trying to cheer Crystal up. Thankfully, this seems like a common problematic topic for her so she bounces back fairly quickly. Once she's back to her somewhat chipper mood, you change the subject to more humorous and less serious topics.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 43>>/*Registration*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Legal and Regulations: Talk About Super Registration''</div></div>
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<<if $prism.convoTags.includes("LEGALRE") is false>><<set $prism.convoTags.push("LEGALRE")>><</if>>\
The show that was picked turns out to be disappointing and is soon forgotten. Instead, the three of you just hang out and discuss local events that are coming up. There's a big convention in a few months that <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is particularly excited for and the three of you are discussing what events and panels that she should attend (Kiara keeps trying to convince Crystal to go with her while cosplaying as Prism). She's talking about registering for one of the Super panels when a thought pops into your head.
@@.player;''You:'' "Random question Crystal. The Society registers Supers right?"@@
<<button "''She''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> nods but waggles her hand.
@@.prism;''Crystal:'' "Yes and no, the BSHA actually controls the list but most full Society members are authorized to access and add to it. What brought this on? Thinking of signing up?"@@
You shake your head.
@@.player;''You:'' "No thanks, I don't feel like being dissected to get the supervillain out of my head. I was just curious since Kiara mentioned it before. How does it work? Do you just see someone use power and ask if they're registered?"@@
Crystal gives you a sour look (she's not a fan of the whole registration deal).
@@.prism;''Crystal:'' "Pretty much, yes. If I see someone use their powers, I'm supposed to ask them their registration number and their registration card. If they don't have one I am supposed to bring them in for power analysis and registration by a full Society Member."@@
Kiara pipes up.
@@.kiara;''Kiara:'' "And if they don't want to be registered?"@@
Crystal's sour look gets darker and she shakes her head.
@@.prism;''Crystal:'' "Avoiding registration is a felony, so is resisting an attempt to get registered. If the person may be a threat, we are supposed to put them down hard in case they have any dangerous abilities."@@
Kiara gives Crystal a sideways look.
@@.kiara;''Kiara:'' "I'm hearing a lot of 'supposed to's'. Does it not always go as planned?"@@
Crystal smiles conspiratorially.
@@.prism;''Crystal:'' "Hypothetically, If you come across a 90-year-old woman whose only power is to make fruit ripen quickly, there's not really any reason to get the government involved. Don't get me wrong, if someone can dissolve your skeleton with a dirty look, they should be on some kind of list. But I think most of the small-fry Class 5's and 6's can be left off the list unless they want to be."@@ She gestures towards you. @@.prism; "And I can make the occasional exception for friends."@@
You give her a thankful nod.
@@.player;''You:'' "Higher ups don't like exceptions?"@@
Crystal shakes her head ruefully.
@@.prism;''Crystal:'' "Nope, everyone gets registered, no excuses. Except if you're rich or connected enough, of course. Then you can get away with it, just like with everything else."@@
To save Crystal from a downer topic, and to satisfy your curiosity, you and Kiara spend the rest of your time together trying to get Crystal to admit which famous people are secretly Supers. She doesn't seem to know about most of the people you guess but there are a few in which she is suspiciously silent.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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/*MISSIONSMISSIONSMISSIONSMISSIONSMISSIONSMISSIONSMISSIONS*/\
<<elseif $prism.convotopic is 51>>/*CerebSafehouses*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About Cerebralite's Safehouse''</div></div>
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<<if $prism.convoTags.includes("MISCS") is false>><<set $prism.convoTags.push("MISCS")>><</if>>\
The three of you choose to watch a series of documentaries about theorized alternate histories and timelines. It's really interesting stuff and you, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> discuss the convoluted hypotheses and attempts to explain temporal paradoxes. A thought pops into your head.
@@.player; ''You:'' "Crystal?"@@ She turns to you with a questioning look. @@.player; "Did you get sent on any of the raids on Cerebralite's hideouts?"@@
Crystal nods.
@@.prism;''Crystal:'' "We're still investigating the details but yes, the Auxiliaries were sent to secure three of his safehouses in the Park District and the suburbs."@@
Kiara tilts her head.
@@.kiara; ''Kiara:'' "How did that go?"@@
Crystal shrugs
@@.prism;''Crystal:'' "Honestly? Uneventful. We just found a bunch of normal apartments with some cash, brand-new computers, burner phones, and changes of clothes. Just regular safehouse stuff."@@ She hesitates for a second then shakes her head and continues. @@.prism; "It's one of the reasons the investigations are still ongoing. We found his labs and supply warehouses, but the higher-ups are still convinced he has an army of mind-controlled agents and an armory to match."@@
You shake your head at the thought of Sam at the head of a mind-controlled army.
@@.player; ''You:'' "Even if that's ridiculous, I'm still impressed with how much stuff Sam actually has set up. I should ask him how he managed to do it. @@
Crystal looks thoughtful.
@@.prism;''Crystal:'' "Could have been a bunch of ways. Even without him being one of the most powerful telepaths we've ever seen, there are probably only a handful of people in the world smarter than he is. This all could be stuff he set up decades ago or from resources, he gained in the Society."@@
The three of you chat about Sam's vast infrastructure for a bit longer. Crystal is curious about what you know about them and at least has the good graces to admit she's gathering info on him (She's still not 100% convinced that he's not evil). Eventually, the conversation kind of peters out naturally and the topic changes to something more mundane.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 52>>/*Megabank*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About The Megabank Arrests''</div></div>
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<<if $prism.convoTags.includes("MISMB") is false>><<set $prism.convoTags.push("MISMB")>><</if>>\
The three of you are pretty engrossed in the show, which is unfortunate because it's only a single short season and you manage to finish it in one sitting. When it's over, you all fall into a pretty intense debate over the plot, the philosophical implications of the season finale, and where they should go for the next season. The show revolved around Superheroes and the only downside is that <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> was not impressed with how the writers portrayed what it's like to be on an actual Superteam. Curious how the media differs from real life, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> ask Crystal about her own experiences (which she is gracious enough to answer). This ultimately leads to talking about some of the missions she has been sent on behalf of the Super Society.
@@.player; ''You:'' "Didn't you have a big thing at Megabank a year ago?"@@
A bunch of emotions flash across Crystal's face (and hair) at once, finally settling on what looks like resignation.
@@.prism; ''Crystal:'' "Yeah, that did not turn out great."@@
Kiara looks confused.
@@.kiara; ''Kiara:'' "Wait why? I remember that. A bunch of shady shit going on behind the scenes. People not paying taxes, insider trading, lots of crap."@@
Crystal scoffs.
@@.prism; ''Crystal:'' "Yep and it barely did anything in the end."@@ She sees your confused faces and continues.@@.prism; "So I found out that a bunch of the higher-ups in the bank were paying low-level Supervillains to trash neighborhoods in their "battles" and they would sweep in to buy up the cheap real estate. Then, they used the money gained to finance a lot of fraudulent and illegal stock trades. I finally got a confession from one of the grunts and then went for the people ultimately responsible. I handed the JCPD the entire case gift wrapped and …"@@ She spreads her hands. @@.prism; " … Pretty much nothing. A couple of the executives got fined for a fraction of the amount they made from their crimes, a few got fired and got eight-digit severance packages, and two got a few months in a minimum-security country club. Oh yeah, and I got a reprimand for "not following procedure" and not notifying the bank and the authorities that I was coming. As if they wouldn't have destroyed all the evidence by the time I showed up."@@
Her hair shifts more and more yellow as she tells the story and, sensing that this is not a happy topic for her, you try to change the subject to something more benign. Kiara isn't having this, however, goes on her own rant about white-collar crime and ineffectual court systems. She and Crystal soon fall into an intense bout of venting about rich criminals and biased justice systems.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>
<</if>><</if>>\
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<<elseif $prism.convotopic is 53>>/*NinjaTyr*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About the Tyr Attack''</div></div>
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<<if $prism.convoTags.includes("MISNT") is false>><<set $prism.convoTags.push("MISNT")>><</if>>\
The show you wind up deciding on is incredibly well done, thought-provoking, and short enough to finish in a single sitting. When it's over, the three of you get into a heated debate about the major plot points, where they may be going in the next season, and some of the more cerebral concepts that the writers got into. The only thing that seems to be an issue for any of you is the unrealistic portrayal of Supers. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> goes through a pretty lengthy explanation about how the writers depicted Supers is, while entertaining, not remotely accurate to real life. Curious as to the details, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> have a bunch of questions about Crystal's own experiences.
@@.player; ''You:'' "So I was reading some Super fan site and I saw something about the Tyr Building? What was that about?"@@
Crystal makes a disgusted face.
@@.prism; ''Crystal:'' "Ugh, that mission was a pain in the butt. A general piece of advice, Ninjas are annoying and you should avoid them at all costs."@@
Kiara raises her eyebrows.
@@.kiara; ''Kiara:'' "Ninjas? Really? I heard that was terrorists."@@
Crystal nods.
@@.prism; ''Crystal:'' "Yeah, Ninja terrorists. Apparently, there was some artifact that the CEO of Tyr had that this clan wanted. So, a small army of ninjas raided the building and went up against Tyr's security forces, which were a bunch of cyborgs and drones. It was a mess."@@
It's your turn to look surprised.
@@.player; ''You:'' "How does a small army of ninjas get into the country without being noticed?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Well they are ninjas, getting into places unnoticed is kind of their thing."@@
Crystal shakes her head.
@@.prism; ''Crystal:'' "All of them were American, not a single one we captured ever set foot in Japan, or anywhere in Asia for that matter. Heck, Blade Dancer told me later that they kept mispronouncing words whenever they tried to use the Japanese name for something."@@ She looks chagrined. @@.prism; "It was actually kind of embarrassing how much trouble we had with them. Despite their origins, they were very well trained. The fight boiled down to me using my powers to highlight them and keep them from hiding, and then Photona's … enthusiasm, did the rest. We did save the board of directors so it could have been a lot worse, all things considered."@@
@@.kiara; ''Kiara:'' "What happened to the artifact? "@@
Crystal rolls her eyes and groans.
@@.prism; ''Crystal:'' "Ugh, It was a fake. The real one had been stolen by an unknown party months previous and the CEO didn't want anyone to know about it. Thought it was embarrassing how easily someone had slipped through their security. I don't think anyone ever found out where it went or who took it. Still, we stopped a dangerous group of terrorists that had some incredibly messed up things planned for the future. We wound up taking out their entire network in the end."@@
After a few more questions about ninjas (especially the made-in-the-USA variety), the three of you spend the rest of your time together theorizing about where the artifact went, why people wanted it, and who actually stole it it in the first place.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += -5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += -5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 54>>/*Captured*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Ask About The Times Crystal Has Been Captured''</div></div>
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<<if $prism.convoTags.includes("MISCA") is false>><<set $prism.convoTags.push("MISCA")>><</if>>\
The three of you are watching a show that turns out to be much better than you originally thought it would be. As such, there is not much time for discussion while it's playing. It's over far too quickly (it has a very short season), the three of you start discussing the moral messages of the show and the philosophical implications of some of the plot points. The only sticking point for the show is when it comes to the accuracy of how the Supers are portrayed. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> finds the depiction to be unrealistic and the only flaw in an otherwise great show. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> asks Crystal about a few of her experiences. Something they're discussing reminds you of something Crystal said before.
@@.player; ''You:'' "Hey Crystal. You mentioned that you've been captured by Dr. Ead before right? How many times exactly?"@@
Her hair shifts to red and she gives you the stink eye.
@@.prism; ''Crystal:'' "Enough times."@@
Kiara Boos loudly and starts poking her in the side.
@@.kiara; ''Kiara:'' "BOOOO! Come on. How many times."@@
Crystal swats her hands away and rolls her eyes, her hair gets a bit redder.
@@.prism; ''Crystal:'' "Fine fine fine … Nine times …"@@
Kiara laughs then covers her mouth.
@@.kiara; ''Kiara:'' "Shit Crystal, how does that keep happening?"@@
Crystal crosses her arm and pouts.
@@.prism; ''Crystal:'' "Dr. Ead really //really// hates Photona. He's been trying to use her as a battery for some doomsday machine for the last ten years. Since she married Excelsior, she's been harder to get to so he goes after her sidekicks and …"@@
She opens her hands as if to say "it is what it is". Kiara does not seem convinced.
@@.kiara; ''Kiara:'' "How have we not heard about this?"@@
Crystal stretches out with a groan.
@@.prism; ''Crystal:'' "It's just something that comes with the job. We don't like advertising it because it could scare away recruits. I've mentioned it a few times during interviews but they usually cut it for "Air time". Either way it's more of an inconvenience than anything else. The first time all they did was stick me in a cell and I escaped in about ten minutes. Pulled the classic "empty cell" trick with my illusions. Thankfully, Dr. Ead is paranoid about not being the smartest person in the room and does not hire the brightest guards."@@ She starts counting off on her fingers. @@.prism; "The second time they had me in standard handcuffs but I broke out, for the third they used reinforced handcuffs and shackles but I created an illusion so they never actually locked them. After that, someone must have taken a class or watched some videos online or something because they got a lot better.. The fifth I was basically hogtied with reinforced chains, the sixth …"@@
Crystal's eyes start to get a bit distant as she describes her kidnappings and something creeps into her voice. It sounds almost like, wistfulness? Her hair begins to lighten, moving from mostly reds to mostly pinks. You get a small mental pulse from Kiara, who gives you a knowing look.
@@.prism; ''Crystal:'' " … last time they went all out. I was bound with so many straps I was practically a mummy, full sensory deprivation hood, and power dampening collar. It was … a lot …"@@ She trails off with a shuddering //*sigh*// and vacantly looks at the TV. She snaps back to attention when Kiara coughs. @@.prism; "Right sorry, so I was there for a couple hours before Photona and a few others managed to locate and rui…free me. Sometimes I wonder what they'll try the next time I get captured."@@
The rest of your time together is spent hypothesizing about different ways that Dr. Ead, or any other of Photona's enemies, could capture and restrain a captured Super. Kiara takes a particular delight in graphically describing her ideas on how they could keep one restrained (for example, Crystal, hypothetically). Crystal tries to hide it but she starts getting a bit flustered as Kiara's ideas get more elaborate (even if they are still tame compared to what she's thinking about). By the time she has to leave, Crystal's hair is pure pink and her breathing is a bit quicker than normal.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 55>>/*Cerebralite*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Talk About Cerebralite''</div></div>
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<<if $prism.convoTags.includes("MISCB") is false>><<set $prism.convoTags.push("MISCB")>><</if>>\
You, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen kiara.appUni<</replace>><</button>> , and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> all settle on a brand new show that has decent reviews. Thankfully, it turns out to match the hype and is an engaging and quality piece of entertainment. Unfortunately, only a few episodes are released and you quickly burn through them. When it's over, the three of you eagerly discuss what may be in store for the main characters in future episodes. Partway through the discussion, Kiara says something that jogs your memory. You turn to Crystal.
@@.player;''You:'' "Hey Crystal? I have a question about what happened to me at the café?"@@
She nods.
@@.prism; ''Crystal:'' "Sure, what do you want to know? Keep in mind that it's need to know only and I'm not fully in on that mission."@@
You think of the first question that pops into your head.
@@.player;''You:'' "Why was Photona after Sam in the first place? I mean, what was the excuse she was using to go after him?"@@
She thinks about it for a few seconds.
@@.prism; ''Crystal:'' "Well he's been on the Society's most wanted list for the last few years. Even if the stuff the Society claims he did is false, there are still a lot of crimes that we know he committed that we could catch him on anyway. Photona also believed he was behind numerous other attacks against Superheroes throughout the country. On the day of your incident, we got a tip-off that he was preparing another attack against a JCPD lock up to free some Supervillains."@@
You shrug.
@@.player;''You:'' "Sam said he thought it was for robbing a bank."@@
Crystal nods.
@@.prism; ''Crystal:'' "There was some side note in the report about that but it was played off as unimportant."@@
The three of you chat about what happened in the café for a little bit longer. Crystal is curious about what you know about the incident and at least has the good graces to admit she's gathering info on him (She's still not 100% convinced that he's not evil). Eventually, the conversation kind of peters out naturally and the topic changes to something more mundane.
<<set $scenelistR[5] to 1>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 56>>/*Photona*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Talk About Photona's Role''</div></div>
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<<if $prism.convoTags.includes("MISPH") is false>><<set $prism.convoTags.push("MISPH")>><</if>>\
The three of you decide on a brand new show that you've all been hearing good things about. Thankfully, it's just as good as everyone says and it's engaging enough that not much discussion occurs while it's on. Unfortunately, since it's new, there are only a few episodes released and it's over very quickly. With no more episodes to watch (and not wanting to go through the annoyance of finding something else), the three of you eagerly discuss what may be in store for the main characters in future episodes. Partway through the discussion, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> says something that jogs your memory. You turn to <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> .
@@.player;''You:'' "Hey Crystal? Can I ask you about what happened in the café?"@@
She sits up and nods.
@@.prism; ''Crystal:'' "Sure. What's up?"@@
You think of the first question that pops into your head.
@@.player;''You:'' "What was up with Photona? She seemed pretty angry when she was fighting Cerebralite."@@
She //*sighs*// and leans back on the couch.
@@.prism; ''Crystal:'' "Photona is a very passionate person and Cerebralite is an expert at pushing people's buttons. She put in the report that he was threatening to hurt civilians and she made a snap decision that injured you in the process."@@
You shake your head.
@@.player;''You:'' "I didn't hear him say any of that. He was making fun of her appearance and said something about her sexual preferences. Then she flipped out."@@
Crystal looks genuinely disturbed at this.
@@.prism; ''Crystal:'' "Given what I've been hearing lately. That's not that surprising. I don't really know about Photona's sex life but she is a bit vain, so that checks out, and she has always been a bit … vain."@@
The three of you chat about what happened in the café for a little bit longer. Crystal is curious about what you know about the incident and at least has the good graces to admit she's gathering info on him (She's still not 100% convinced that he's not evil). Eventually, the conversation kind of peters out naturally and the topic changes to something more mundane.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 57>>/*CerebBody*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Crystal's Missions: Talk About Cerebralite's Body''</div></div>
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<<if $prism.convoTags.includes("MISCB") is false>><<set $prism.convoTags.push("MISCB")>><</if>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> suggests a brand new show and, after reading the synopsis, you all agree to give it a try. Thankfully, it's one of the rare shows that lives up to the hype and you all quickly become engaged in the story. Unfortunately, there are only a few episodes released so far, so you quickly run out of stuff to watch. Instead of finding something else, the three of you start to discuss the various plot points and hanging story threads and what they may mean for future episodes. Partway through the discussion, Something <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> says jogs your memory. You turn to Crystal.
@@.player;''You:'' "Hey Crystal? Can I ask you about what happened in the café?"@@
She nods.
@@.prism; ''Crystal:'' "Sure, what's up?"@@
You nod.
@@.player;''You:'' "This is not exactly specific to what happened to me but it got me thinking. What goes on after Super battles? Like what happened to Cerebralite's armor and body and stuff?"@@
Crystal raises an eyebrow.
@@.prism; ''Crystal:'' "And why exactly do you want to know that? "@@ You give her a sheepish grin and she shakes her head. @@.prism; "We have an in-house coroner to deal with any deaths and a specialized clean-up crew that takes away things like power armor or artifacts. One of the jobs of the Auxiliaries is to oversee the site of the battle as it gets sorted and bagged, then supervise a third-party service that does the rest of the decontamination. It's a boring job, mostly we just chase away people looking for souvenirs."@@
Kiara picks up your line of thinking.
@@.kiara;''Kiara:'' "Then what? You probably can't take this stuff to a dump."@@
Crystal shakes her head at her too.
@@.prism; ''Crystal:'' "Each Society HQ has an underground containment vault. Anything too dangerous for that gets sent to the National headquarters to be either stored or destroyed. Bodies and such are cremated and buried in unmarked graves. We have to be careful with remains since they can be cloned, raised, or used for other weird purposes."@@
Now it's your turn to raise your eyebrows.
@@.player;''You:'' "So there is a vault filled with supervillain gear under downtown?"@@
Crystal gives you a serious look.
@@.prism; ''Crystal:'' "Yes and the vault is only accessible through HQ, which has a full security team and at least a quarter of the local chapter on premises at all times. Even without that, it requires passwords, Society member biometrics, and bypassing a security system designed by Excelsior on one of his mean days. No one is getting past that."@@ She looks at you and Kiara. @@.prism; "Especially two baby Supers without any real experience or training."@@
You and Kiara both reassure her that you had absolutely no plans to break into the vault and steal anything. She doesn't believe you but you quickly change the subject to something less suspicious. For the rest of the time you're all hanging out, Crystal keeps dropping anecdotes and factoids about what has happened to Supervillains that have tried to break into Society headquarters.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>><<set $temp4 += -2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += -2>>
<</if>><</if>><</if>>\
\
\
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/*MOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIESMOVIES*/\
<<elseif $prism.convotopic is 61>>/*HorrorM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Horror Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIEHM") is false>><<set $prism.convoTags.push("MOVIEHM")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> doesn't bring up certain popular genres. Her examples tend to be dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Curious if it's just personal taste or something else, you wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What are your thoughts on horror movies?"@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> perks up and nods eagerly.
@@.kiara;''Kiara:'' "Right, I love them and I know $player.name can take 'em or leave 'em."@@
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> makes a face as if she just ate something gross.
@@.prism; ''Crystal:'' "Blech! … never liked them."@@ Kiara looks a bit crestfallen and you can see her gearing up to defend her favorites. Crystal holds up her hands. @@.prism; "… before my powers came in they used to really scare me and I'd cry every time I watched them. After my powers came in, they just kept reminding me of work. Fighting actual serial killers, evil spirits, and monsters either makes the movies really unrealistic or, if they are close to reality, stress-inducing."@@
Kiara begrudgingly nods at this explanation, then she thinks for a few seconds and perks up.
@@.kiara;''Kiara:'' "That makes sense but …"@@
Kiara runs through most of her favorite movies to gain Crystal's opinion and perspective on each. Crystal agrees with Kiara on some of her points, especially on horror movies that are good from a filmmaking or artistic standpoint, but otherwise stands firm on her dislike of the genre as a whole (though there are a few horror-comedies that she can enjoy in the right mindset). Kiara latches onto this small shred of hope and promises to set up a fun night of horror movies that Crystal might enjoy. When she rattles off the titles, you recognize them as some of the worst and cheapest horror movies ever made. Either Crystal is going to enjoy a night of campy crappiness and fake blood or be completely horrified at the sad excuses of cinematography.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 2>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 62>>/*ScifiM*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Science Fiction Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIESF") is false>><<set $prism.convoTags.push("MOVIESF")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> doesn't bring up certain popular genres. Her examples tend to be dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Curious if it's just personal taste or something else, you wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What do you think about sci-fi? Me and Kiara are big fans."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> nods happily and Crystal thinks.
@@.prism; ''Crystal:'' "I have mixed feelings. You know how Photona and Excelsior are together?"@@ It's fairly common knowledge so you nod, as does Kiara. @@.prism; "Right, so I spend a lot of time with one of the smartest people in the world. A lot of science fiction movies lose their appeal when you spend time with someone who can actually build faster-than-light starships and design AIs. I do love special effects though, studying CGI has helped make my illusions more believable, and sci-fi movies often have the best."@@
You nod and Crystal launches into another rant about science fiction movies. She doesn't say much about the plots or worldbuilding but goes into incredible detail about the special effects that they use to achieve their visuals. You and Kiara chime in here or there, either with examples of what she's talking about or with questions about CGI, which Crystal happily answers. By the time they have to leave, the ladies have come up with a fairly exhaustive list of movies that the three of you should watch, purely for the visual spectacle they provide.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 63>>/*Fantasy*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Fantasy Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIEFA") is false>><<set $prism.convoTags.push("MOVIEFA")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> doesn't bring up certain popular genres. Her examples tend to be dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Curious if it's just personal taste or something else, you wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What do you think about fantasy movies?"@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> perks up at this and Crystal smiles.
@@.prism;''Crystal:'' "I love them … though I should say I love certain ones."@@ You give her a curious look. @@.prism; "So I watched them a lot growing up and I used to read a lot of fantasy books too. I was so happy when my powers came in since I thought I was gaining magic …"@@ Kiara "awwws" which Crystal dutifully ignores. @@.prism; "… However, after meeting some real-life elves and wizards and such, the movies come off as kind of … bigoted. There are a few that do non-humans and magical creatures well, but most of them are just stereotypical and mean. Like, for them it's the same as how Hollywood treated non-white men for decades. Some of the movies are good, especially the non-tropey ones, but a lot of the fascination for me has worn off."@@
Many questions pop into both your and Kiara's head and as soon as Crystal is done talking, you barrage her with questions (though you're divided if it should be about which fantasy movies she likes or the fact that she's met magical creatures before). For the rest of the time together, Crystal explains which movies have the best representation of merfolk, which magical systems are the most accurate, and exactly when and where she has met real-life elves. It's a surprising conversation and winds up with more questions at the end than answers.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 64>>/*BOATS*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About BOAT Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIEBO") is false>><<set $prism.convoTags.push("MOVIEBO")>><</if>>\
Throughout her entire rant about movies, you notice that <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> doesn't bring up certain popular genres. Her examples tend to be dramas, thrillers, and more arthouse-style movies, most of which have a distinct lack of fantastical elements. Oddly, one of the largest genres currently is left out. You wait for her to run out of steam, then ask a question.
@@.player;''You:'' "What do you think about BOATS?"@@
BOATS, aka Based On A True Story, is a popular genre of movies that provide fictional depictions of real-world events. Most notably, the largest producer of these movies is Palliolum Pictures, which focuses on making movies about the adventures of the Super Society. Crystal gets a look of pure disgust on her face and her hair darkens to a deep purple.
@@.prism;''Crystal:'' "Those freaking things. I get why the Society endorses them but I think they're distasteful at best."@@ She shakes her head. @@.prism; "I mean people die in Super battles, their livelihoods are destroyed, and then they make a movie that glosses over all of that. Then! Then! People watch the news and cheer them on like it's still one of the movies."@@
Seeing her anger and disgust, you regret asking in the first place.
@@.player;''You:'' "Shit sorry about asking."@@
Crystal takes a deep breath and then waves it away. Her hair slowly begins to shift back to normal.
@@.prism;''Crystal:'' "Don't worry about it, you didn't know. They're a big pet peeve of mine and I've never hidden my dislike of them. Even worse, they want me to work on them when I'm done with my degree."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> pipes up.
@@.kiara;''Kiara:'' "Wow, that sucks. I feel bad for liking them now. Do you think any of them are good?"@@
Crystal thinks about it.
@@.prism;''Crystal:'' "It's okay to like them as entertainment but too many people think they're 100% accurate. As for your second question, there are a few directors that make more accurate movies. They tend not to get much work though."@@
Crystal gives you and Kiara numerous examples of both bad and less-bad BOATS movies. Even though she says she's okay talking about them, you change topics away from BOATS after a little while when you notice her getting upset again. Kiara swings the conversation back to thriller movies and Crystal seems relieved at the change.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 2>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 65>>/*Comedy*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Movies: Ask About Comedy Movies''</div></div>
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<<if $prism.convoTags.includes("MOVIECM") is false>><<set $prism.convoTags.push("MOVIECM")>><</if>>\
<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> rant continues on and she touches on most of the major genres of movies in some way or the other (though she does distinctly avoid sci-fi, fantasy, and horror movies). She brings up comedies a few times but focuses mostly on things like dramas and thrillers. Curious as to what movies she finds funny, you wait until she runs out of steam and then asks.
@@.player;''You:'' "What comedies do you like?"@@
Her response is telling. Her hair flashes a bright red and she quickly tries to change the subject. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> notices the reaction and pounces on it.
@@.kiara;''Kiara:'' Whoooaahh, you are not going to avoid that question. Come on, what comedies do you like? "@@
Crystal tries to weasel out of it a few more times, her hair continuing to redden as she does. Finally, Kiara puts her foot down and Crystal relents.
@@.prism;''Crystal:'' "Fine fine fine! My favorite comedy is //Dorm Life// are you happy?"@@
You and Kiara are a bit stunned. Crystal, the artistic cinematographer and professional superhero's favorite movie is one of the dumbest, most juvenile, and raunchy comedies the 80's ever produced. It's 90 minutes of alcohol, sex, and fart jokes. You give Kiara a look and turn back to Crystal. Kiara starts laughing hysterically.
@@.player;''You:'' "Seriously?"@@
Crystal nods again, her hair now glowing red, and Kiara laughs harder.
@@.player;''You:'' "That's … unexpected."@@
Crystal throws a pillow at Kiara.
@@.prism;''Crystal:'' "I know I know I know. I can't explain it but I've always liked those movies. The more stupid the movie, the funnier it is. I just like juvenile humor."@@
Kiara manages to calm down and wipes some tears away.
@@.kiara;''Kiara:'' "Wait, which other ones do you like?"@@
What follows is an embarrassing listing of the low-brow comedies that Crystal loves. There are quite a few movies that you have seen (and used to like) that have not stood the test of time and are now more cringe-inducing than anything else. For Crystal though, the more ignorant and juvenile the humor, the more she finds it funny. It's an eye-opening conversation and neither you nor Kiara plan on letting her live it down.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 2>><</if>>\
<</if>><</if>>\
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\
/*PETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETSPETS*/\
<<elseif $prism.convotopic is 71>>/*Cats*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Cats''</div></div>
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<<if $prism.convoTags.includes("PETSC") is false>><<set $prism.convoTags.push("PETSC")>><</if>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> makes a pretty convincing case for you to get a cat, though <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> insists it would have to be hypoallergenic so her mom can come over, or if she gets hair on her clothes. After they are done planning your future pet family, you turn to Crystal.
@@.player;''You:'' "What about you Crystal, would you get a cat?"@@
Her hair brightens with happiness at the thought.
@@.prism;''Crystal:'' "I would LOVE a cat or many cats. They're cuddly and independent enough that they won't freak out if I have to work late. Also …"@@ She wiggles her fingers and red dots dance across the floor. @@.prism; " … built-in laser pointers!"@@
Given her reaction, you have a follow-up question.
@@.player;''You:'' "You would love one? If you like them so much, why don't you adopt?"@@
Her hair dims in disappointment.
@@.prism;''Crystal:'' "//*sigh*// … as fun as my light powers would be, cats tend to go nuts around my hair and attack it constantly. Also, even without all that. My apartment building won't allow it."@@ Kiara looks saddened by that. Crystal gives her a small smile. @@.prism; "It's Society owned property and they have a pretty strict no-pets policy unless you're a beastmaster or something like that. Pets are too much of a security risk. They can be replaced or possessed or other things like that."@@
As much as it sucks, it's an understandable precaution. The rest of your time together is the three of you trying to figure out how to sneak a cat into Crystal's apartment (which is a difficult discussion since she doesn't reveal where she lives). Ultimately, they decide that the best course of action is to turn your house into some kind of cat sanctuary so that the two of them can visit whenever they want.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 72>>/*Dogs*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Dogs''</div></div>
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<<if $prism.convoTags.includes("PETSD") is false>><<set $prism.convoTags.push("PETSD")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> makes a pretty convincing case for you to get a dog and even though <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> suggests that a cat is better, she wholeheartedly agrees that a dog is a good second choice. The two of them get into a good natured argument about what type of dog would be best for you (Kiara insists on a guard dog, since you're a wuss, where Crystal thinks something more cuddly, since you're alone). After a few minutes of this (and several more pseudo-insults), you interrupt.
@@.player;''You:'' "Are you not really a dog person Crystal?"@@
Crystal's hair brightens at the thought.
@@.prism;''Crystal:'' "Oh I am. I love dogs, I just like cats more. Also, I've had more bad experiences with dogs than cats."@@ You give her a questioning look. @@.prism; "Canine metamorphs are annoyingly common. So I am always a bit wary around dogs, just in case they're also a person in disguise. Do you know Feral? "@@ You're aware of the Superheroine (who can take on animal aspects) and nod. @@.prism; "She caught a guy who would turn into a stray dog so women would take him home and he could peep on them in the shower. Thankfully, he was just a pervert and wasn't into anything more violent. Also, dogs are apparently easier to mind control, something about their pack bonds with humans. I'd rather not have some telepath come after me when walking a dog and have to fight off my puppy as well."@@
Kiara gives you a covert look and casually taps her head. You tap into her thoughts.
@@.kiara;''Kiara:'' ⚞//Wait, can you control animals?//⚟@@
Since you've never tried, you just shrug. It could come in handy at some point. Kiara turns to Crystal.
@@.kiara;''Kiara:'' "How many dog-themed Supers are there?"@@
The rest of your time together is evenly split between trying to list as many dog-based Supers as you can and just watching funny dog videos on your phones. Kiara and Crystal leave together, still discussing how many dogs you should wind up getting (which currently stands at 6, their enthusiasm is tempered by their assumption that you would be incapable of taking care of any more than that).
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 73>>/*Fish*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Fish''</div></div>
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<<if $prism.convoTags.includes("PETSF") is false>><<set $prism.convoTags.push("PETSF")>><</if>>\
While both of the ladies believe that getting a pet would be good for your mental health, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> does not seem entirely convinced that you would be able to take care of one. They do agree that cats and dogs are a lot of work so <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> brings up fish as an alternative. While they can be tricky to keep alive depending on the species, they are relatively passive pets. Crystal seems unusually knowledgeable about the topic.
@@.player;''You:'' "Do you have any fish Crystal?"@@
She nods happily.
@@.prism;''Crystal:'' "Yeah, I have a hundred-gallon tank in my apartment. Fish are one of the few pets I'm allowed to have."@@ You give her a questioning look. @@.prism; "I live in a Society owned property and they have a pretty strict no pets policy though it does not apply to most fish."@@ Kiara joins in your questioning look. @@.prism; "With cats or dogs, you have to worry about shapeshifters and telepaths. A dog may see or hear something that can be picked up by a skilled mind reader later. Most metamorphs can't do something as small as a fish and most fishes' minds are too simple to pick up anything psychically. Also, if a Supervillain decides to control my fish, it's not like they can attack me in my sleep."@@
As much as it sucks not being able to have other pets, the security measure makes sense.
@@.kiara;''Kiara:'' "What kind of fish do you have?"@@
The rest of the time together is spent with Crystal talking about her fish and her tank. She's a bit bummed that she can't show you any pictures (again being a security risk) but goes into detail about the whole setup. Unsurprisingly, she tends to favor colorful or light-emitting fish.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 74>>/*Dinos*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Pet Dinosaurs''</div></div>
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<<if $prism.convoTags.includes("PETSDI") is false>><<set $prism.convoTags.push("PETSDI")>><</if>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are discussing the relative merits between dogs and cats and which would be best for you (ignoring your protests and input in the process). As they discuss the various options, you think back to the father and daughter you ran into at the pet shop.
@@.player;''You:'' "What do you guys think about dinosaurs as pets?"@@ Both women stop and give you nearly identical confused looks. @@.player; "I saw a pet store the other day that had small dinosaurs for sale."@@
Crystal nods.
@@.prism;''Crystal:'' "Yeah, we've been getting a lot of calls about wild dinos ever since Tyrant Rex got overthrown. The fact that people are now selling them as pets had some of the senior Society members freaking out."@@
Kiara scoffs.
@@.kiara;''Kiara:'' "Why did the Society even overthrow him anyway? Honestly, I think his planned education reforms and green infrastructure initiative were pretty good."@@
Crystal gives her an exasperated look.
@@.prism;''Crystal:'' "Kiara, he conquered the country with an army of genetically modified dinosaurs."@@
Kiara nods.
@@.kiara;''Kiara:'' "Yeah and?"@@
@@.prism;''Crystal:'' "He was a twenty-foot tall bipedal T-rex and he threatened to eat congress."@@
Kiara nods.
@@.kiara;''Kiara:'' "He only got half of them! It's the Super Society's fault he didn't fulfill that campaign promise, so that should barely count against him."@@
Kiara gives Crystal a sickly sweet smile, which your rainbow-haired friend dutifully ignores and turns back to you.
@@.prism;''Crystal:'' "So you're interested in one of his left-over dinos?"@@ You nod. @@.prism; "Honestly, some of them are cute and without Tyrant Rex's Influence they are very docile. We got a briefing on the dino pets when they became widespread. Your best bet is probably one of the dwarf velociraptors. Mostly fluffy feathers, pretty intelligent, and if you trim their claws, they're pretty safe."@@
Kiara pipes up.
@@.kiara;''Kiara:'' "People online say that they're smarter, meat-eating chickens. Plus they're pack animals so they bond with humans like dogs. I think you should go for it."@@
For the rest of the time, Kiara and Crystal have a fairly contentious (though good-natured) argument over dinosaur pets and the short-lived reign of the Tyrant Rex. You can tell that Kiara is just trying to get a rise out of Crystal (though she does have a point about the education reform) and Crystal thankfully seems to understand that the argument is mostly in jest.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>><<set $temp4 += -2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += -2>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 75>>/*Holos*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Pets: Ask About Holographic Pets''</div></div>
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<<if $prism.convoTags.includes("PETSHP") is false>><<set $prism.convoTags.push("PETSHP")>><</if>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are debating about if having a pet around would be good for your mental health. Crystal is on the side that having one would do you a lot of good while Kiara is taking the side that she would probably wind up taking care of it because you're chronically irresponsible (which you take offence to, not like she notices).
Something Crystal says about the benefits of pets reminds you of an ad you saw online.
@@.player;''You:'' "Have either of you seen the ads for Holopets?"@@
Kiara and Crystal both perk up.
@@.prism; ''Crystal:'' "Yes and I want one, badly."@@
She looks to Kiara.
@@.kiara; ''Kiara:'' "So do I, they are super expensive though."@@
Crystal nods dejectedly and her hair dims a bit.
@@.prism; ''Crystal:'' "It's the perfect pet for someone in my line of work. You can set them up so they need no real upkeep, back them up in case something happens to your living space, and as long as their equipment is hard wired, there is almost no security risk. Plus I can touch and cuddle them."@@
Kiara looks a bit shocked.
@@.kiara; ''Kiara:'' "Really!?"@@
Crystal nods happily.
@@.prism; ''Crystal:'' "Yeah, it's a side effect of my powers. Holograms feel partially real to me. No need for haptic feedback stuff."@@
Kiara seems both intrigued and jealous of this and Crystal goes into a bit more detail about what holograms are like from her perspective. After that, the rest of your time together is filled with the three of you fawning over these new holo pets and getting annoyed at the price tag. Kiara confesses that she's tried to make her own but just the parts alone would be almost as much as just buying one from a store. By the time the ladies have to leave, you have all resigned yourself to wait a few years until the price comes down or to buy a cheap knockoff once they are released.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 4>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 4>> <</if>>\
<</if>><</if>>\
\
\
\
\
\
\
/*POWERSPOWERSPOWERSPOWERSPOWERSPOWERSPOWERSPOWERS*/\
<<elseif $prism.convotopic is 81>>/*Photokinesis*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Ask About Crystal's Photokinesis''</div></div>
\
<<if $prism.convoTags.includes("POWERPK") is false>><<set $prism.convoTags.push("POWERPK")>><</if>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> seems like she wants to impress you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and gives you a demonstration of her most well known power. She has you turn the lights off and shut the curtains, making Crystal's hair the brightest light source in the room. She spreads her hands and a ball of white light appears between them.
@@.prism; ''Crystal:'' "So my main power is photokinesis, the ability to control and manipulate light."@@ She spreads her hand wider and the ball of light splits into seven smaller balls, each a separate color of the rainbow. @@.prism; "Just by itself, photokinesis has some weaknesses. The main one being that it can only utilize light that is already present. If it was pitch black then I wouldn't be able to do anything. However …"@@ She concentrates and the balls of light begin to glow brighter, as does her hair. @@.prism; "My secondary power is to create light."@@
The balls light up the room as if you had powerful multicolored lamps floating around. After about a minute of concentration, Crystal sighs and the light fades to a many-hued twilight.
<<if $prism.level gte 5>>\
@@.prism; ''Crystal:'' "I'm not as powerful as Photona but I'm stronger than I used to be. When my powers first manifested I was bright enough to blind people by accident, but ever since the Society put in their limiter's it's been impossible to get back to that level of output. Now, I'm just being careful since I'm not sure exactly where what my max output is."@@ Thin tendrils of light extend from the globes of light and begin to intertwine, creating a shimmering gridwork of light. They then begin to glow until they are nearly painful. She quickly dims them. @@.prism; "Thankfully, spending so long without power has given me amazingly fine control. I'm one of, if not the, most precise photokineticist in the world. That's why I'm a class 2 and I'm at least a class 3 energy output now."@@
<<else>>\
@@.prism; ''Crystal:'' "Unfortunately, I don't have the raw power to keep it up for long. When my powers first manifested I was bright enough to blind people by accident, but ever since the Society helped me gain control it's been hard to get back to that level of output. It's like trying to unlearn a reflex."@@ Thin tendrils of light extend from the globes of light and begin to intertwine, creating a shimmering gridwork of light. @@.prism; "Thankfully, I make up for low power with fine control. I'm one of, if not the, most precise photokineticist in the world. That's why I'm a class 2 with only class 4 energy output."@@
<</if>>\
Kiara runs her hands through the nearest strands of light, it passes through harmlessly.
@@.kiara; ''Kiara:'' "This is so cool. What wavelength range can you manipulate?"@@
Crystal smiles slyly.
@@.prism; ''Crystal:'' "Officially? Visible light only, 400 to 750 nanometers. Unofficially …"@@ Her light spheres dim slightly and the room begins to heat up a bit, Kiara's teeth also begin to glow as if under a black light.@@.prism; "… I can get a little into the infrared and ultraviolet ranges if I push it."@@
She relaxes, the heat and glowing teeth vanish, and the orbs get brighter.
Crystal spends the next hour entertaining you and Kiara with her powers. While she was hesitant at first, she begins to enjoy showing off and stretching her powers to their limits. She even takes requests for things to do (which Kiara takes her up on many times). True to what she said earlier, she gets tired easily and has to take several short breaks after pushing her powers. Once she starts to strain with even the simplest light projection, Kiara suggests that she rest and that the three of you just watch some movies until they have to leave.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
\
\
\
<<elseif $prism.convotopic is 82>>/*Illusions*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Ask About Crystal's Illusions''</div></div>
\
<<if $prism.convoTags.includes("POWERIL") is false>><<set $prism.convoTags.push("POWERIL")>><</if>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> agrees to show off her light powers again. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> were really impressed with her photokinesis but she got tired before she could show some of the more complex uses like illusions. Now however, Crystal jumps right to the main event.
She flickers through several different disguises, women of different ethnicities, ages, sizes, and shapes. After about a dozen different ones (a few of which you have seen before), she settles on her normal bland disguise.
Kiara holds out her hand.
@@.kiara; ''Kiara:'' "Do you mind?"@@ Crystal shakes her head and holds out her arm. Kiara runs her fingers down her skin, the illusion holds. @@.kiara; "Holy shit that's cool. I can't even tell it's an illusion. How long can you hold that up?"@@
Crystal shifts her form to one that is substantially heavier, Kiara's fingers sink slightly into her forearm.
@@.prism; ''Crystal:'' "My disguises are pretty low power, I'm just changing the little light that's bouncing off my body, which is pretty easy. I've had enough practice with a few that I can even maintain them while I'm sleeping."@@
@@.kiara; ''Kiara:'' "That's awesome, can you do a male disguise?"@@
Crystal nods and her form shifts into a generic-looking man of indeterminate age and ethnicity.
@@.prism; ''Crystal:'' "I don't do men as much since I'm used to how female bodies move. It's the same reason the disguises I use the most are as close to my body shape as possible. It's fewer variables to keep track of. I don't have to worry about a beard or … bulge that may look off to an observer."@@
Kiara nods sagely then smiles excitedly.
@@.kiara; ''Kiara:'' "What else can you make?"@@
Crystal returns the smile and then concentrates, a small pony shimmers into existence in the center of the room. It rears on its hind legs and then charges into the wall and vanishes. Kiara actually giggles with glee and claps her hands. Crystal looks satisfied.
@@.prism; ''Crystal:'' "Creating illusionary objects is trickier than my disguises. I have to worry about how familiar I am with the source, how big it is, if it's moving or not, how many observers and angles I have to worry about, and other light sources. The easiest things are static objects that don't make noise. Like this."@@
She waves her hand and one of your armchairs vanishes, only to reappear a few feet to the left. Kiara walks through the illusion and waves her hands around until she hits the invisible chair.
@@.prism; ''Crystal:'' "Self-disguises are the easiest, static objects are next, moving objects are trickier, living creatures are hard but doable, the hardest thing to do is put disguises on others."@@
Kiara perks up at this.
@@.kiara; ''Kiara:'' "You can disguise others? Does it have to be a full-body? Can you just change just my hair color?"@@
Crystal nods and holds her hand towards Kiara's head.
@@.prism; ''Crystal:'' "What color?"@@
@@.kiara; ''Kiara:'' "Jet black?"@@
Crystal flicks her hand and Kiara's hair immediately turns black. She takes out her phone to check it out and makes an impressed noise.
@@.kiara; ''Kiara:'' "oohhh, not bad."@@
She shakes her hair and her curls start bouncing. The illusion fractures a little, like watching a movie with a slow internet connection. Crystal grimaces.
@@.prism; ''Crystal:'' "Sorry. As I said, it's hard to maintain on others if I'm not ready for your movement."@@
The rest of your time together is basically a fancy dress-up party. Crystal and Kiara try out multiple different hair colors, eye colors, tattoos, and clothes. You even get to see what Kiara looks like with a tan instead of peeling sunburn. Despite your best effort to the contrary, they eventually set your sights on you. You can do nothing but watch as Kiara and Crystal try several different looks on you (they both agree that waist-length hair and about fifty pounds of muscle is a particularly good look for you).
Kiara's restraint is particularly impressive. She has some particularly lewd ideas about how Crystal can best use these illusionary powers but she keeps them to herself.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
\
\
\
<<elseif $prism.convotopic is 83>>/*Superspeed*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Ask About Crystal's Superspeed''</div></div>
\
<<if $prism.convoTags.includes("POWERSS") is false>><<set $prism.convoTags.push("POWERSS")>><</if>>\
After much cajoling, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> finally agrees to show you some of her powers. You remark that the only power of hers that you haven't seen is her superspeed. Crystal's mood shifts subtly and you quickly apologize. She explains that, as It turns out, while she does have superspeed, she is not comfortable with using it, especially indoors and around her friends. Given her clumsiness, it's too much of a risk to cause substantial damage. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> jumps in to suggest that you all should brainstorm some ways to test her powers in a safe and controlled manner.
Having her get up and run around is out of the question. Even if she agreed, there's simply not enough room in your house to do so, especially when she informs you that she can hit close to 120 mph on a straightaway (at least in the few seconds before she trips over something). Kiara, whose empirical mindset is much stronger than yours, devises a few different experiments.
She starts by tossing a handful of change towards Crystal to see how fast she can catch them. Watching her hands blur as she snatches each one before it hits the ground is really impressive. That is, until she misses a coin by a fraction of an inch and, instead of catching it, slaps it away hard enough to bury it in the wall behind you and Kiara. After that, Kiara goes back to the drawing board and eventually settles on sugar cubes (which should shatter on impact with anything solid).
Unfortunately, you don't have any sugar cubes and refuse to use bullion cubes since you don't want the house smelling like chicken stock for the next week. Thwarted, for now, the three of you sit down to devise more safe and effective ways for Crystal to practice her superspeed.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 2>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 84>>/*StandardArray*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Ask About Crystal's Standard Array''</div></div>
\
<<if $prism.convoTags.includes("POWERSA") is false>><<set $prism.convoTags.push("POWERSA")>><</if>>\
The one thing that always slips your mind about Supers is that the vast majority of them have better physical capabilities than the normal baseline human (the so-called standard array). Even though<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>'s build is similar to a soldier or dedicated gym goer, she is many times stronger than the average adult man. Still, seeing is believing, so you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> ask Crystal to show off her capabilities.
Crystal is pleasantly surprised, she puts a lot of work into her physique and it's rare for people to even think about them over her photokinesis. Since it's hard to demonstrate regenerative capabilities (especially when neither you nor Kiara wants to hurt her), you settle on testing her agility, strength, and durability.
Out of nowhere, Kiara takes a running leap into Crystal's arms. The Superheroine's eyes open in surprise and she just barely manages to catch Kiara. After shifting to a more comfortable position, Crystal casually holds Kiara as if she was no heavier than a bag of groceries. To show off further, she extends her arms and simply holds Kiara at arm's length. Kiara is more than impressed and you can sense her getting a bit turned on by the blatant show of strength. She takes the opportunity to ogle Crystal's arms.
@@.kiara; ''Kiara:'' "Hello biceps and shoulders. How much do you work out to get like this?"@@
Crystal gently puts Kiara down (much to her disappointment) and shrugs.
@@.prism; ''Crystal:'' "At least an hour a day, usually two if I can swing it. Most Supers are at least as strong as I am, a lot are much stronger. Working out helps us just as much as non-Supers. We just need fancier weights."@@ She claps her hands. @@.prism; "Okay what next? Do you want a lift too $player.name?"@@
You shake your head and Kiara volunteers to get lifted again (and by volunteering, you mean just jumps back into Crystal's arms). The three of you talk a bit, Kiara still being held, and decide to check out Crystal's agility.
Unfortunately, Crystal's agility is ultimately limited by the fact that she is really uncoordinated. She can easily plant one foot and lift the other above her head, but immediately falls over if one of you is not there to hold her up (which Kiara eagerly volunteers for this and enjoys far too much). Crystal then laces her fingers behind her, touches her elbows, and lifts her arms almost parallel to the floor. Kiara uses this as a chance to ogle Crystal's chest, which is not overly surprising since you're doing it as well. What is surprising, is that there's a small streak of pink that flitters through Crystal's hair while she demonstrates.
For durability, Crystal offers to let either you or Kiara punch her in the stomach. Neither of you is particularly keen to do so but she eventually manages to wheedle you until you do it. You throw a quick jab into her stomach and it barely does anything but makes her shift her weight slightly (about as much of an effect if you hit her with a pillow). Amazed, you try a few more times and get the exact same reaction. She turns to Kiara and gives her an inviting look but the redhead just shakes her head. When Crystal turns back to you, however, Kiara winds up and gives Crystal's round ass an open-handed slap.
The second Kiara's hand makes contact with her ass, Crystal's eyes widen, her hair flashes pink, and she lets out a pleasurable moan before she stops herself.
There is an awkward few seconds of silence.
Crystal's hair burns red and she glares at Kiara, who is currently cradling her hand with a look that is half-pain / half-gleeful.
@@.kiara; ''Kiara:'' "Holy shit, that hurt me way more than it hurt you. Didn't it?"@@
Crystal changes the topic and you get the distinct feeling she wants the two of you to forget the last few seconds (especially the sound she made). Kiara gives her a knowing look, then asks Crystal how her classes are going.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 2>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 85>>/*Hypnosis*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Ask About Crystal's Powers and Hypnosis''</div></div>
\
<<if $prism.convoTags.includes("POWERHY") is false>><<set $prism.convoTags.push("POWERHY")>><</if>>\
You, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are discussing different Supers and are trying to rank their powers into some kind of tier system. They're going through the different types of powers and eventually wind up discussing non-powered Supers like Excelsior. Kiara suddenly perks up and turns to Crystal.
@@.kiara; ''Kiara:'' "Hey Crystal, can you help me out with something?"@@
Crystal perks up and looks curious. Kiara brings up something on her phone and shows it to the two of you. It's a video of a spiral that slowly spins and fractalizes into thousands of smaller spirals. Crystal stares at it blankly for a few seconds then looks at Kiara.
@@.prism; ''Crystal:'' "You want me to bark like a dog?"@@
Kiara looks confused then turns off the video.
@@.kiara; ''Kiara:'' "Uhh, how do you know what it was for?"@@
Crystal shrugs.
@@.prism; ''Crystal:'' "My eyes work differently than most people. I can see every layer clearly so these types of hypnotic signals don't work on me. It's saved my butt more than once. Plus I'm already resistant because of my mental shielding. Why were you showing me it exactly?"@@
Kiara nods at her explanation.
@@.kiara; ''Kiara:'' "Ah, yeah. I was curious if you could replicate it with your powers."@@
Crystal raises her eyebrows and holds her hand out for the phone.
@@.prism; ''Crystal:'' "Let me see. That fractal pattern is pretty complex."@@ She watches it for a few seconds again and then a very crude facsimile appears in her hand. Crystal frowns. @@.prism; "Very complex."@@
Crystal spends the rest of the time trying to fine-tune her illusion to replicate the hypnotic video. You and Kiara provide some constructive criticism (or at least Kiara does) and Crystal eventually manages to create a reasonably close version of the spiral. From there, she starts adding in the sub-layers, un-layers, and a bunch of other things that she and Kiara appear to be familiar with. Once Crystal has the full hypnotic image done, Kiara volunteers to test the signal (And by volunteer, you mean forced to do it since she's the only one it will work on). It takes a little tweaking but it seems to work fairly well, much to Kiara's chagrin (you and Crystal find the results to be hilarious).
@@.kiara; ''Kiara:'' "Fuck … //*Arf!*// … both … //*Arf!*// … of … //*Arf!*// … you!"@@
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 3>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 3>> <</if>>\
<</if>><</if>>\
\
\
\
<<elseif $prism.convotopic is 86>>/*Your Powers*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Talk About Your Powers''</div></div>
\
<<if $prism.convoTags.includes("POWERYP") is false>><<set $prism.convoTags.push("POWERYP")>><</if>>\
You, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are discussing different Supers and are trying to rank their strength in some kind of tier system. They're going through the different types of powers and eventually wind up discussing psychics. Curious as to where you would fit into this whole hierarchy, Crystal starts to ask you more details about your powers.
@@.prism; ''Crystal:'' "So how powerful are you relative to Cerebralite?"@@
You think about it for a second.
@@.player; ''You:'' "Way, way weaker. We aren't even the same kind of psychic from what he's been telling me."@@
Both Kiara and Crystal look confused.
@@.prism; ''Crystal:'' "What do you mean?"@@
You take a deep breath.
@@.player; ''You:'' "So we are both emotional-based psychics. So far I can only use lust energy while he can use any…"@@ Kiara raises her eyebrows at that and opens her mouth to speak. @@.player; "… He's strongest with perverted stuff but I think that's mostly a choice so he has the most practice with it compared to anything else. Anyway, He has a wider range of powers than I do since he can do psychometry and telekinesis. I'm pretty much just a telepath at this point. Our talents are different as well. Sam is strongest with deep diving into people's minds and gaining knowledge from them. My talents are more in forming connections and dreamwalking. Apparently, I have a lot of potential but have to work up to it. I mean I was unconsciously able to prevent him from possessing my body so I'm no weakling. I think, given time, I can get up there power-wise. Maybe C2? C1 if I get really lucky. "@@
Crystal nods.
@@.prism; ''Crystal:'' "Still, the fact that you can have this much versatility in your powers makes you a C3 at least already. Most psychics are much more limited in scope. Have you noticed any weird secondary or tertiary powers?"@@
You shake your head.
@@.player; ''You:'' "Nothing yet, not even a standard array. Except for the healing, I think."@@
Kiara nods.
@@.kiara; ''Kiara:'' "Nope, still noodly arms."@@
She takes your arms and starts wobbling them. You pull the out of her grip.
@@.player; ''You:'' "Stop that. I have a normal physique for someone of my size. But no, nothing yet other than healing. Which I am thankful for considering how many times I've been knocked out lately."@@
There's a brief silence and then Kiara perks up. You feel giddy anticipation well up in her mind.
@@.kiara; ''Kiara:'' "You know what will help decide how strong you are? Use your powers on me and then we can gauge the results."@@
She tries to look as innocent as possible but the color in her cheeks and her nipples growing visibly hard under her top betrays her motivation. Crystal notices as well and her hair shifts to a reddish pink. You just shake your head.
@@.player; ''You:'' "No Kiara, I am not giving you psychically induced orgasms right now. We're here to watch movies and hang out."@@ Kiara pouts but Crystal gives you a thankful nod. Something that Crystal said earlier comes to mind. @@.player; "Do my eyes seriously light up when I use my powers?"@@
Crystal nods.
@@.prism; ''Crystal:'' "Very bright. Want to see?"@@ You and Kiara both nod and the three of you move to your parents' room (since they have a large enough mirror). @@.prism; "Use your powers and I'll make the light visible."@@
You nod and then send something to Kiara.
@@.player; ''You:'' ⚞// Testing Testing //⚟@@
Kiara inhales sharply but Crystal just looks confused.
@@.prism; ''Crystal:'' "Are you doing it?"@@
You and Kiara nod.
@@.kiara; ''Kiara:'' "Yeah, he was talking in my head."@@
Crystal nods slowly.
@@.prism; ''Crystal:'' "Maybe it's proportionate to the effort involved. Is using telepathy with Kiara tiring?"@@ You shake your head. @@.prism; "Might be a side effect of the connections, makes everything more efficient. Try something else."@@
You focus and with an expenditure of effort, scan as many minds as you can reach in the neighborhood.
@@.kiara; ''Kiara:'' "Holy fuck that's cool!"@@
Your attention returns to the physical world and you look in the mirror. Slow pulses of purple light are emanating from your eyes, overlapping in a complex pattern that focuses on the center of your forehead. You slowly decrease the power of your mental scan and the light diminishes in turn. Crystal nods.
@@.prism; ''Crystal:'' "That is cool."@@
The three of you spend some more time looking at the manifestation of your power and then head back downstairs. The conversation moves away from your powers and towards shapeshifting Supers and the debates about power levels resume. The rest of the time is spent talking about powers, feasting on the snacks Crystal brought, and paying a little attention to the TV shows that you put on for background noise.
\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 3>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 3>> <</if>>\
<</if>><</if>>\
\
\
\
<<elseif $prism.convotopic is 87>>/*Kiara's Hypnosis*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Powers: Ask About Kiara's Hypnosis''</div></div>
\
<<if $prism.convoTags.includes("POWERKH") is false>><<set $prism.convoTags.push("POWERKH")>><</if>>\
You, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are discussing different Supers and are trying to rank their powers in some kind of tier system. They're going through the different types of powers and eventually wind up discussing non-powered Supers like Excelsior. Curious, Crystal turns to Kiara.
@@.prism; ''Crystal:'' "You're working on hypnosis signals right?"@@
Kiara smiles brightly and nods.
@@.kiara; ''Kiara:'' "Yep, audio, video, and static picture."@@
Crystal tilts her head.
@@.prism; ''Crystal:'' "What can you do with them?"@@ She waggles her hand. @@.prism; "It's harder to tell with non-powered supers but how strong are they?"@@
Kiara smile widens.
@@.kiara; ''Kiara:'' "I can use them for small nudges only but given enough time a bunch of small nudges can add up to major behavior changes."@@
Crystal gives her an odd look.
@@.prism; ''Crystal:'' "What have you used them for?"@@
Something shifts behind Kiara's smile.
@@.kiara; ''Kiara:'' "When I first started building them I had a lot of ideas but…"@@ She motions to you. @@.kiara; "$player.name has reined me in a bit. I would have … gone overboard if I was doing it myself."@@ She looks put off admitting that but rallies. @@.kiara;" Anyway, I've used a bunch of them on myself to do things like improving my memory and altering bad habits and stuff like that. I've also been active on a bunch of online Hypnosis forums and have tested some things with volunteers there. Helped a bunch of people with quitting smoking, dealing with diets, stuff like that."@@
Crystal gives her a sarcastically impressed look.
@@.prism; ''Crystal:'' "I'm impressed, I would have thought you'd use them for more nefarious purposes. Like sex and stuff."@@
Kiara rolls her eyes.
@@.kiara; ''Kiara:'' "Well of course I'm doing that. Hypno sex is amazing. Lots of people want to do that online and in-person …"@@ She bats her eyes at you and you flip her off. @@.kiara;"I've also made some of those for myself and other people. I may or may not have some general signals in some public places as well."@@
Crystal frowns.
@@.prism; ''Crystal:'' "Kiara! You can't just use generalized hypnotics like that, especially for sex stuff."@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "The vast majority of the people I do hypnosex stuff with are actively willing but for the generalized stuff … I've honestly barely had to do anything. My generalized signals are super weak. You may not have noticed, but people in this city are really horny. My signals barely start playing and people are fucking each other in phone booths and parking lots."@@
Crystal concedes the point (but does not seem happy about it) and the three of you spend the rest of the time trying to figure out what it is about this city that makes everyone so damn horny all the time. Crystal suggests that it may not be just Junction City as she has seen similar levels of perviness in other cities that she has worked in. It's an engrossing topic and you can feel Kiara getting increasingly interested (and turned on) as the conversation continues.
\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 2>><</if>>\
<</if>>\
\
\
\
\
\
\
/*RELATIONSHIPSRELATIONSHIPSRELATIONSHIPSRELATIONSHIPSRELATIONSHIPS*/
<<elseif $prism.convotopic is 91>>/*YourGFs*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About Your Relationships''</div></div>
\
<<if $prism.convoTags.includes("RELATYG") is false>><<set $prism.convoTags.push("RELATYG")>><</if>>\
The conversation naturally shifts between you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> (since <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> is not keen on discussing her relationships) but the focus seems to keep coming back to you. Since Kiara pretty much knows the entirety of your love life (all the way back to you asking Kelly Brown to marry you in the 2nd grade) she lets Crystal ask the questions.
@@.prism; ''Crystal:'' "So, let's start with the obvious. Are you dating someone now? I'm assuming your powers work pretty well with that kind of thing, unless you're just an absolutely terrible boyfriend."@@
Before Kiara can agree with that last part, you speak up.
@@.player; ''You:'' "Considering everything that's been happening. I have been avoiding any serious relationships right now. I have a few people that I'm casual with, like Kiara, but nothing exclusive."@@
Kiara throws her arm around your shoulders.
@@.kiara; ''Kiara:'' "Exactly, $player.name is a lone wolf, a man that no women can capture, he must spread his love across lands both near and FEEP!"@@
You jab Kiara in the side and she lets out a surprised squeak. You give Crystal an apologetic shrug.
@@.player; ''You:'' "Ignore her. I don't have a job, I'm not in school, and I have a supervillain in my head. I'm not really in the best place for a real relationship right now. It wouldn't be fair to me or my partner."@@
Crystal nods.
@@.prism; ''Crystal:'' "How long has it been since a serious relationship?"@@
You wiggle out from Kiara's arm and sit back.
@@.player; ''You:'' "It's been about a year and a half, I broke up with Melody, my last girlfriend, when she moved away from college and neither of us wanted a long-distance relationship. We were dating for about a year, and before that, the only other lengthy relationships I had was Shanice for a year in high school, Anna after her for a little under a year, then Maria and Melody."@@
Kiara looks wistfully out the window.
@@.kiara; ''Kiara:'' "Oh man, I miss Shanice, I should see what she's up to."@@
You jab her again.
@@.player; ''You:'' "No shit you miss her, you hooked up with her after we broke up."@@
Kiara jabs you back while Crystal raises her eyebrows.
@@.kiara; ''Kiara:'' "Don't give me that. It was a mutual breakup and you said it was fine if we hooked up."@@
You and Kiara begin to argue about your old girlfriends as Crystal just watches it like a tennis match. The rest of your time together is spent sharing stories of your former girlfriends with Crystal, with some side commentary by Kiara. Crystal seems slightly too interested in your love life, a fact that Kiara seems genuinely smug about.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
\
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<<elseif $prism.convotopic is 92>>/*KiaraGFBF*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About Kiara's Relationships''</div></div>
\
<<if $prism.convoTags.includes("RELATKR") is false>><<set $prism.convoTags.push("RELATKR")>><</if>>\
The conversation naturally shifts between you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> (since <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> is not discussing her relationships) and even though the focus keeps shifting back to you, some of the things that Kiara mentions draws Crystal's attention. Since you are well aware of the intimate details of Kiara's dating life (despite you having begged her to stop sharing), you let Crystal ask the questions.
@@.prism; ''Crystal:'' "So do you have a boyfriend? Or girlfriend? You're bi right?"@@
Kiara nods and sits back on the chair.
@@.kiara; ''Kiara:'' "Oh yeah, I'm down for dudes and ladies. And no. I'm not in a serious relationship right now."@@ Kiara looks a bit sheepish. @@.kiara; "I've really never had a serious, long-term relationship. I think the longest I've had is like three months."@@
Crystal is shocked to hear this.
@@.prism; ''Crystal:'' "Bull crap, really? How is that possible? You're awesome, and …"@@ she gestures vaguely at Kiara's chest. @@.prism; " … yeah those."@@
Kiara smiles ruefully.
@@.kiara; ''Kiara:'' "Oh, finding people to bone has always been easy. I've hooked up with a lot of people. The relationships just don't go anywhere."@@
Crystal looks sympathetic.
@@.prism; ''Crystal:'' "Bad taste in partners or just bad luck?"@@
Kiara laughs.
@@.kiara; ''Kiara:'' "Actually it's all been my fault up to now. Most of the people I've dated are awesome. I'm actually still friends with most of them. It's just that I have had some … issues with intimacy and I always wind up sabotaging the relationship."@@
Crystal puts her arm around Kiara's shoulder.
@@.prism; ''Crystal:'' "Shoot, I'm sorry for bringing it up. I know we are still kind of new friends but anything I can do to help?"@@
Kiara leans into Crystal's side and smiles.
@@.kiara; ''Kiara:'' "I'm more than good now. $player.name helped me through most of my sexual issues and we've been having some fun on the side since then. I'll worry about something serious once college is over and I'm settled into a job."@@
Crystal admits she can see the wisdom in that but does suggest that Kiara keep an open mind, just in case someone special comes along (she's a romantic, who knew?). The rest of the time together is spent with Kiara sharing stories about her past partners. You warn her to keep things PG13 and she does, mostly. She does slip up a few times and shares more risque stories but Crystal doesn't seem to mind.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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\
<<elseif $prism.convotopic is 93>>/*YouandBaire*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About You and Blaire''</div></div>
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<<if $prism.convoTags.includes("RELATYB") is false>><<set $prism.convoTags.push("RELATYB")>><</if>>\
The three of you are discussing past relationships when <<if $blaire.endState is 2>>your doorbell rings. You can already sense who it is and you turn to warn <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>. Only to find that she already has her disguise up and ready. You nod and then open the door to find Blaire on your doorstep. She gives you a bright smile and you step back to let her in. <<elseif $blaire.endState is 3>>you hear someone unlock your front door. You can already sense who it is and you turn to warn Crystal. Only to find that she already has her disguise up and ready. A few seconds later, Blaire walks into the living room.<</if>> She's wearing a ratty pair of pajamas and is carrying a gym bag under one arm. She stops short when she passes the living room and sees Crystal and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> sitting on the couch. Her smile falters somewhat and you can sense her disappointment and frustrated horniness. Nonetheless, the smile quickly returns and she gives you a quick, intense kiss. When she pulls back, you can see Crystal watching the two of you, eyebrows raised <<if $BK.kiss gte 1>> which go even higher when Blaire kisses Kiara with the same intensity<</if>>.
She turns to Crystal and extends her hand. Despite the affable exterior, you can feel her possessiveness over you <<if $BK.kiss gte 1>> and Kiara<</if>>.
@@.blaire; ''Blaire:'' "Hi. I'm Blaire."@@
Crystal sits up slightly and shakes Blaire's hand. It looks like Blaire added a bit more strength to the shake but Crystal barely notices.
@@.prism; ''Crystal:'' "Olivia, I'm a friend of Kiara's. Nice to meet you."@@
Blaire gives her a quick once over, takes in her rather plain exterior, then dismisses her as a serious threat. She yawns and stretches, which pulls the torn t-shirt up enough to show off her flat stomach and well-toned figure. After enough time to let everyone drink it in (especially Crystal), she lets it go with a //*huff*//.
@@.blaire; ''Blaire:'' "Nice to meet you too."@@ She turns to you and gives you a smoldering look. @@.blaire; "My shower's broken, can I use yours?"@@
There's an unspoken invitation behind her words but with Crystal here, it's probably not the best idea.
@@.player; ''You:'' "Sure thing, let me grab you some towels."@@
Kiara gives you a look and you just roll your eyes. Blaire grabs your hand and practically drags you up the stairs. Just as you are passing out of sight, Kiara leans in and starts to whisper to Crystal. At the top of the stairs, Blaire yanks off her clothes and pulls you in for an intense kiss. You break the kiss and she pushes her modest tits against your chest.
@@.player; ''You:'' "As much as I want to have some fun, I do have a guest. I can't just leave her downstairs."@@
Blaire gives you a cute pout but then //*sighs*//. Her hand casually drifts down to your crotch and starts massaging your cock through the fabric.
@@.blaire; ''Blaire:'' "I know but I can hope."@@
She gives you another deep kiss, squeezes your shaft, then walks down the hall to the shower. She turns halfway down the hall to make sure you're still watching, blows you a kiss, and then disappears into the bathroom. You wait for a few seconds for certain things to die down, then make your way downstairs to find Kiara and Crystal deep in discussion. They stop and turn to you in unison.
Sighing to yourself, you join them back on the couch. The rest of your time together is spent trying to explain your relationship with Blaire to Crystal <<if $BK.kiss gte 1>> (and how Kiara fits into it all)<</if>>. The short version you give Crystal is that Blaire was the first person you used your powers on to gain enough powers to get Sam out of your head. Now, <<if $blaire.endState is 2>>you and Blaire are friends with benefits who occasionally enjoy each other's company <<elseif $blaire.endState is 3>>you and Blaire are dating non-exclusively and she has kinda/sorta moved in without telling you<</if>><<if $BK.kiss gte 1>> (and that she has the occasional fling with Kiara as well)<</if>>. Making the explanation a bit more difficult is the distracting amount of lust building from the bathroom upstairs (which ends with a small burst of ecstasy when Blaire gets herself off). She comes down a few minutes later, her hair wet and a satisfied smile on her face. She hangs out for a few minutes, shares a few pleasantries, then heads out.
Crystal doesn't seem particularly happy about Blaire not knowing about your connection and does encourage you to talk to her and to admit what's going on. It's something to think about and you promise her to do so.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
\
\
\
<<elseif $prism.convotopic is 94>>/*OldRelationships*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About Crystal's Relationships''</div></div>
\
<<if $prism.convoTags.includes("RELATOL") is false>><<set $prism.convoTags.push("RELATOL")>><</if>>\
The show, much like many these days, has unnecessary and convoluted relationship drama. The main one being a love triangle between a bunch of characters that you couldn't care any less about. None of you pay too much attention to the show whenever the plot comes up and instead start discussing some of your own relationships drama. Unlike previous times the topic has come up, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> actually mentions a few things about her previous relationships as well. Intrigued, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> try to dig deeper.
@@.player; ''You:'' "How has your dating life been lately?"@@
Crystal crosses her arms and pouts.
@@.prism; ''Crystal:'' "Nonexistent."@@
Kiara looks incredulous.
@@.kiara; ''Kiara:'' "Oh bullshit. How is that possible?"@@ She vaguely gestures at Crystal's body @@.kiara; "Have you seen yourself? You're awesome!"@@
Crystal's hair flashes reddish pink for a second and she smiles at Kiara.
@@.prism; ''Crystal:'' "Thanks but dating and being a Super is complicated. Most of my interactions with civilians are under an alias and are not very conducive to intimate relationships. Heck, I was hanging out with you two, and remember how long it took me to use my real name?"@@
You and Kiara nod. Lots of secrecy going around when you all started hanging out.
@@.prism; ''Crystal:'' "So dating civilians is tough. The few times I have tried it has not gone well. I had one guy who ghosted me when he figured out I was stronger than him, a few who didn't like that I was keeping secrets, and a few that knew I was a Super and wanted me to tell them everything right away. They got extremely pushy and would not leave it alone. Dating Supers can be a pain as well. A lot of people tend to see Supers as attractive so most are already with someone, are only in it for the sex, or have a very good reason why they're not taken. I've tried that three times and none of them worked out for very long. Well, one did but he turned out to be a shapeshifting alien infiltrator that took over the person I thought I was dating. Heck, that one actually ended on the best terms. We still send each other cards for birthdays … well, hatching day for its case. Dating's been rough."@@
She swallows slightly and looks away. Her hair flashes red.
@@.prism; ''Crystal:'' "Also, superpowers can have strange … //*cough*// … effects when people are … you know …"@@
Kiara perks up.
@@.kiara; ''Kiara:'' "Fucking?"@@
Crystal glares at her.
@@.prism; ''Crystal:'' "Yes, thank you Kiara."@@
The rest of the time together is spent with you and Crystal discussing past relationship drama that you've encountered, while <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> tries to get her to talk about what kind of things power do mid-coitus (Especially what would happen with a psychic). Crystal takes the high road and ignores her.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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\
<<elseif $prism.convotopic is 95>>/*Auxiliaries*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About Crystal's Relationship With The Auxiliaries''</div></div>
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<<if $prism.convoTags.includes("RELATAX") is false>><<set $prism.convoTags.push("RELATAX")>><</if>>\
The show, much like too many shows these days, adds in unnecessary and nonsensical relationships drama that could be easily solved with a few seconds of explanations or a single text message. Each time the nonsense comes up, the show loses the three of you even more. By the time the first episode is over, you, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> are just discussing your own relationship drama and ignoring the TV. Unlike previous times the topic has come up, Crystal seems comfortable sharing her own stories. Intrigued, you and Kiara try to dig deeper.
@@.player; ''You:'' "How are the rest of the Auxiliaries? I'm assuming that the stuff the Super Society puts out about you guys is not all that accurate."@@
Crystal laughs bitterly.
@@.prism; ''Crystal:'' "Oh, that we're all best of friends, with just enough interpersonal drama and conflict to keep everything interesting, and that there's a possible romance between me and Hawkwing?"@@
She holds up her hand and ten tiny figures appear above it. You recognize them all as the rest of the Auxiliaries. Three of the figures float higher than the others. Feral, who can assume animal aspects, Nayika, who has a high-level standard array of powers, and Unbreakable, a magically animated skeleton that is nearly impervious to harm.
@@.prism; ''Crystal:'' "Feral, Nayika and Unbreakable are cool and we get along really well. Maybe not friends but we are friendly."@@
The figures fall and three others rise. Reaction, who can adapt to overcome any challenge, Quiet, an expert martial artist with complete control over her body, and SLING, an advanced AI with built-in electromagnetic slings.
@@.prism; ''Crystal:'' "I don't really interact with these three all that much. Reaction has a family, Quiet spends most of her time meditating or training, and SLING is always in the lab for maintenance and upgrades."@@
They fall and the last four rise. Storm Serpent, an aquaelectokinetic, Mindsurge, a psychic of some kind (the Society is vague on her powers), Hawkwing, a flyer with minor aerokinesis, and Draconis, who can breath primordial fire (whatever that means).
@@.prism; ''Crystal:'' "These four have their own little clique and are all buttheads. Hawkwing takes the press releases way too seriously and keeps trying to hook up with me. Storm Serpent and Draconis think my powers are useless since I can't blow stuff up like they can and Mindsurge hates that Hawkwing wants me instead of her."@@
Kiara's eyebrows threaten to disappear into her hairline.
@@.kiara; ''Kiara:'' "That sounds a lot like high school."@@ Crystal laughs, though there's little humor in it. Kiara looks happy and hugs Crystal. @@.kiara; "Now you have us and don't have to worry about all that nonsense. Though if you want to invite Nayika and Feral, they're more than welcome to join us. Unbreakable too, having a magical skeleton around sounds cool."@@
Crystal shakes her head and smiles.
@@.prism; ''Crystal:'' "Want more Supers to corrupt to your cause? Typical Supervillains."@@
Kiara smiles sweetly and the three of you spend the rest of your time together talking about the Auxiliaries and how Crystal's interactions jive with the public reports of the Superheroes. Kiara is enraptured with the Super drama that hides just beneath the surface.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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\
<<elseif $prism.convotopic is 96>>/*SupervillainsRelation*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About Crystal's Relationships With Supervillains''</div></div>
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<<if $prism.convoTags.includes("RELATSV") is false>><<set $prism.convoTags.push("RELATSV")>><</if>>\
Like a lot of shows these days, the one you all chose has an unnecessary and convoluted love triangle between a bunch of bland characters that take up way too much air time. All three of you quickly grow bored whenever the relationship stuff comes up and instead fill the time by discussing your relationship drama. Surprisingly, given how reserved she normally is, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> actually mentions a few things about her previous relationships as well. Intrigued, you're about to ask a follow up question when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> beats you to it.
@@.kiara; ''Kiara:'' "So, which Supervillains would you bone?"@@
It catches Crystal by surprise and she sputters out a response as her hair flashes red.
@@.prism; ''Crystal:'' "wha? … Of course not … who would … what …never!"@@
Kiara laughs and waves off Crystal's protests.
@@.kiara; ''Kiara:'' "Of course you wouldn't, Superheroines don't think like that. But if you did?"@@
Crystal glares at her for another second then //*sighs*//.
@@.prism; ''Crystal:'' "Fine, hypothetically."@@
Kiara nods and gives her the go-ahead motion.
@@.prism; ''Crystal:'' "If we're looking at the total package, who they are, and what they've done. Probably Blackout."@@ Kiara smiles widely as her eyebrows raise. @@.prism; "Yeah I know. He's Photona's nemesis but he's the nicest villain I've met and he is ridiculously handsome. I don't think he would go for it, probably would see it as improper."@@
Her hair starts to shimmer with red and pink.
@@.prism; ''Crystal:'' "If we're going for just looks and ignoring all the evil crap they do."@@ She holds up three fingers and ticks them off. @@.prism; "Believer …"@@ She holds up her hands before Kiara can say anything. @@.prism; "Yes I know he's a psychopathic zealot that burns people with psychic fire but he is really hot. Along the same lines of hot but evil is Atupaeefin, a villain that can summon pyroclastic clouds that I dealt with while working with the EuroUnion. Lastly, I have a weird crush on Boa."@@ Kiara perks up at this. Boa is a female Supervillain that can elongate her body and limbs. Crystal does not notice the increased interest from the redhead. @@.prism; "I don't know why I just find her to be crazy good-looking and get flustered whenever I'm around her."@@
Kiara looks like she wants to ask more but decides to save it for later. Crystal starts to say something but stops. Her hair burns a bright red.
@@.prism; ''Crystal:'' "Okay this one is embarrassing. And $player.name, you better not say anything to him but … Cerebralite."@@
You just raise your eyebrows and give her a curious look. Kiara laughs and starts to poke Crystal's ribs.
@@.prism; ''Crystal:'' "What? He was probably the world's best sexual partner. Assuming no mind control is involved, who wouldn't want that? I've talked to people that slept with him and I was pretty sure they were going to orgasm just thinking about what he did. Lord knows I could use a few right …"@@
Realizing that she said a bit too much, Crystal shuts her mouth with a //*snap*//. Kiara throws her arm over Crystal's shoulders.
@@.kiara; ''Kiara:'' "Trust me, I'm with you there. I could always use more orgasms. Don't knock the mind control part. It makes everything way hotter."@@
That particular topic ends with Kiara's brand of subtleness and then the rest of you settle into a rhythm of you and Crystal discussing relationship issues and Kiara jumping in to ask increasingly embarrassing questions and sharing graphic anecdotes about your sex lives. Thankfully, Crystal takes it in stride and only threatens to throw Kiara around a few times (which only makes the redhead try harder).
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 2>><</if>>\
<</if>><</if>>\
\
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\
<<elseif $prism.convotopic is 97>>/*BDSMRelation*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Relationships: Talk About Crystal's BDSM Relationships''</div></div>
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<<if $prism.convoTags.includes("RELATBD") is false>><<set $prism.convoTags.push("RELATBD")>><</if>>\
The show that was chosen winds up dedicating way too much screen time to unnecessary forced romantic subplots that have nothing to do with the rest of the show. Since none of these are interesting, the three of you just ignore them and spend the time discussing your relationship drama. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> seems to be much more comfortable with the topic and even throws in some of her own anecdotes about past relationships. Your about to ask Crystal a question when <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> jumps in with her own.
@@.kiara; ''Kiara:'' "Sooo, have you actually done any BDSM stuff with any of these guys?"@@
Crystal stammers to a stop and her hair flashes red. Her eyes dart to you for a split second. Kiara giggles and nudges the Superheroine with her elbow.
@@.kiara; ''Kiara:'' "Oh come on, we know you're into it. Have you ever actually done it with someone?"@@
Crystal's hair glows even brighter and she shakes her head in a curt movement. Kiara fakes a gasp then pulls her in for a hug.
@@.kiara; ''Kiara:'' "Oh you poor thing! What kind of relationships are you getting yourself into?"@@
Kiara starts to pet her head like she was calming a frightened pet. Crystal makes a disgusted noise and tries to escape the redhead's clutches. Between her combat training and superstrength, it's not that difficult. You keep out of it.
@@.prism; ''Crystal:'' "Oh stop it! I don't have to indulge my kink to have a good relationship? Have you ever been with someone that checks all your sexual boxes?"@@
Kiara barely hesitates and nods enthusiastically. When Crystal looks at her quizzically, Kiara just points at you, and Crystal's eyes widen.
@@.prism; ''Crystal:'' "No! Really?"@@ She shakes her head. @@.prism; "I mean no offense $player.name."@@
Kiara grin widens.
@@.kiara; ''Kiara:'' "Yep! $player.name is the best partner I've ever been with. Everything that I've done with him so far has been amazing. He's even gone with my kinks and they were just as great as I hoped they would be."@@ She smirks at Crystal and gives her a sly look. @@.kiara; "If you ever want someone to tie you up I'm sure he'd be down for it. Right $player.name?"@@
Both of you and Crystal turn to Kiara in stunned silence and Crystal pointedly avoids looking at you (her hair is a blazing red with small shimmers of pink). You decide to ignore all of this and change the subject. The rest of your time together goes mostly as normal (though Kiara keeps trying to get you to agree to tie Crystal up. The three of you discuss relationships, complain about the ones on the show, and generally enjoy each other's company. Crystal is a bit more pensive than normal and Kiara notices that she keeps giving you odd looks when you're not looking.
<<set $scenelistP[4] to 4>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp2 += 4>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp2 += 4>><</if>>\
<</if>><</if>>\
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/*HEROESHEROESHEROESHEROESHEROESHEROESHEROESHEROESHEROES*/\
<<elseif $prism.convotopic is 101>>/*Auxiliaries*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About The Auxiliaries''</div></div>
\
<<if $prism.convoTags.includes("HEROAX") is false>><<set $prism.convoTags.push("HEROAX")>><</if>>\
The three of you are watching a show in which the main protagonists are based on real-life Superheroes and has well-done fight scenes. In between those fight scenes, however, is just a bunch of boring stuff, so the three of you engage in intermittent discussions that pause when the action starts up. Even <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> , who has much more real-life experience in these matters, is impressed with the choreography. Since the show is so focused on Superheroes, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> keep pestering Crystal with questions about real-life Supers that she may know. One of the more obvious ones comes to mind.
@@.player; ''You:'' "Do you like working for the Auxiliaries?"@@
Crystal thinks about it for a few seconds.
@@.prism; ''Crystal:'' "The answer to that is a bit complicated I guess."@@ She sits up and gives you a serious look. @@.prism; "The main point of the Auxiliaries is to take in promising Supers, train them in the basics of Superheroics, and get them ready for joining the Society. For that, it does a great job. The Junction City branch alone gets probably a hundred applicants per year and only two or three make it to the operational stage."@@ Crystal holds up her hands and eleven figures appear. You recognize them as the current members of the Auxiliaries. She starts pointing each one out. @@.prism; "SLING, Nayika, and I came in at the same time. Feral, Unbreakable, and Storm Serpent came in the year after us. Hawkwing, Quiet, and Draconis after them. Mindsurge and Reaction are the youngest."@@
Kiara gives her a confused look.
@@.kiara; ''Kiara:'' "What happens to the rest of the people?"@@
Crystal lets the small figures fade away.
@@.prism; ''Crystal:'' "If we get a hundred people, Fifty don't make it past the initial stage. They fail the background check or don't have a power that can be utilized by the Society in some way. The latter group is often recommended to other related groups like ExcelCorp. From there, I'd say thirty-five don't make it past the physical tests and training. Then the psych evals, field training, ride-along with members, and public relations training get rid of all but one or two of the rest."@@
You raise an eyebrow.
@@.player; ''You:'' "You had to go through all that? That's nuts. What's the public relations stuff?"@@
Crystal straightens up and poses. She stares off into the distance with a noble demeanor.
@@.prism; ''Crystal:'' "We are taught how best to uphold the noble traditions of the Society and how to act as role models in public. We meditate to handle negative emotions, are taught coping strategies on how to deal with traumatic events, and how to quickly switch between our civilian and Super persona without drawing attention. They also help develop our costume and how we should display our powers …"@@
@@.kiara; ''Kiara:'' "And use some mind control yo make sure everyone keeps in line?"@@
Crystal smiles.
@@.prism; ''Crystal:'' "Yeah, In hindsight the clues were all there, I think that part of the mind control has to be to not noticing the changes."@@ She shrugs. @@.prism; "The Auxiliaries have given me a lot of opportunities to help people. Way more than I would have been able to without the status or their resources. I want to get to the bottom of this and find out who is doing this mind control and bring them to justice. I can't imagine how far the control would go if I actually got into the Society without negating or reversing what they've done to me so far. If I can get into the Society with my mind intact, then I'll be in a position to do figure out what the heck is going on and who's behind it."@@
The training of a Super is something you have only recently gotten interested in, so you're eager to get more details on how things are done by the professionals. The rest of your time together is spent discussing Crystal's training (Which she is happy to talk about and not think about the mind control), the things that the Auxiliaries have done, and Kiara trying to get her to curse (She fails).
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 102>>/*SuperSociety*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About The Super Society''</div></div>
\
<<if $prism.convoTags.includes("HEROSS") is false>><<set $prism.convoTags.push("HEROSS")>><</if>>\
The show that the three of you are watching barely even tries to hide the fact of how much the characters are based on real Superheroes. Even if that wasn't an issue, the acting is subpar and the plot is nonsensical. The action scenes, however, are incredibly well done and according to <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> , pretty accurate as to what happens in real life. Since the show is so focused on Superheroes, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> keep pestering Crystal with questions about the people she has worked with. One of the more obvious ones comes to mind.
@@.player; ''You:'' "How much do you work with the Society?"@@
Crystal leans back and gets comfortable.
@@.prism; ''Crystal:'' "I started training with them my first year in the Auxiliaries. I only did it once a month in my first year but now it's up to a few times a week. I became Photona's associate Super early in my second year and a few months later, I started going on field missions. At first, it was just ride-alongs and observing but it escalated to combat missions pretty quickly. Another year and a half of that and I could go on pre-approved solo patrols routes and assigned missions by myself. Now that I've passed my certifications, I can do my own investigations and decide on my own field missions, though I do still need to run them by Photona first."@@
Kiara tilts her head.
@@.kiara; ''Kiara:'' "That seems like way too much work … enough about that though, which members are assholes?"@@
Crystal smiles and shakes her head.
@@.prism; ''Crystal:'' "Kind of hard to tell right now. To me, it really depends on who knows about the psychic tampering."@@
You and Kiara nod. It makes sense.
@@.prism; ''Crystal:'' "The problem is, I only really deal with five members on a regular basis, so I only have limited information. Most of the rest are too busy with their own stuff and will, at most, say Hi to me or make small talk in the elevator. If it's only a few people then I'm going to do everything in my power to expose them."@@ She smirks. @@.prism; "If it's everyone in the Junction City branch, I'm going to burn the whole thing down."@@
You nod.
@@.player; ''You:'' "Whatever help you need with that, We're in. Which members do you interact with with?"@@
Crystal thinks.
@@.prism; ''Crystal:'' "Photona obviously. Excelsior since he teaches several classes and is married to Photona. Blade Dancer teaches combat or, more accurately, launches knives at our faces as we cry and try to run away. Centuria teaches ethics and our criminal justice stuff. Egotist does our psych evals, gives us therapy, and keeps our mental defenses updated. He also played a big role in helping me get my powers under control."@@ She //*sighs*// deeply and leans back. @@.prism; "I don't think Photona is behind it, she's way too narcissistic for that. She would just assume people will listen to her without any need for mind control. Excelsior is too nice for that and he is wrapped up in his research. Centuria and Blade Dancer are some of the best examples of being a hero I have ever met so I think we can rule them out. Egotist has to be in on it since he's the only one that spends regular time in our heads. He sets up the mental shields so he should have noticed if there was something weird with them but he hasn't said anything."@@
Crystal's explanation makes sense but you all think that there is a lot more research to do before the real culprits are found. The rest of your time together is spent discussing Crystal's interactions with Society members and her feelings about the Society in general. You want to talk a bit more about how her mental defenses are set up but don't want to bring up such a sore topic.
<<set $scenelistP[3] to 1>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 103>>/*Photona*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About Photona''</div></div>
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<<if $prism.convoTags.includes("HEROPH") is false>><<set $prism.convoTags.push("HEROPH")>><</if>>\
The show you are watching is an action-heavy drama built around the trials and tribulations of a brand-new Super team. The writers made some subtle parallels with their characters and real-life Superheroes (and by subtle, you mean blatantly obvious). The only saving grace are the highly accurate fight scenes (according to Crystal) that are so well choreographed, you are willing to slog through the rest of the show's crap to get to them. Since the show is so focused on Superheroes, you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> keep pestering <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> with questions about the people she has worked with. One of the characters uses light powers, so a question pops into your head.
@@.player; ''You:'' "So how is it working with Photona?"@@
Crystal stiffens slightly and her hair flashes in a complex pattern of colors. She takes a minute to think then //*sighs*//.
@@.prism; ''Crystal:'' "Based on the Society's official releases, Photona has taken on a motherly role to me and has helped me develop my powers. We are like family and I am incredibly happy to be her sidekick."@@ She sneers. @@.prism; "That's all bullcrap of course. She's my boss and I'm her employee. We are mostly friendly with each other but we're not close at all."@@ She shrugs. @@.prism; "I've gotten the feeling that she feels a bit superior to me since I can't generate the raw power that she can but is simultaneously jealous that she has nowhere near my control and versatility. Now that I think about it, there's also a chance that she knows about the mind control and has just never cared enough to do anything about it. All in all, I get along better with Excelsior"@@
You nod.
@@.player; ''You:'' "From my brief interaction with Photona, none of that's surprising. How is Excelsior in real life?"@@
She shrugs.
@@.prism; ''Crystal:'' "Absolute genius, loves experimenting and building things, and often forgets to eat unless his AI assistant reminds him to stop working. He's oddly protective over Photona even though she can literally cut a tank in half just by staring at it. Excelsior actually stops to make small talk with me and occasionally asks me to help test out some of his consumer inventions. That's how I got the last few versions of his phones months early for free. He and Photona are very different people and, in all honesty, their relationship has always struck me as strange. Given what I know now, it's actually a bit suspect …"@@
Crystal describes the relationship between Excelsior and Photona. While it's slightly odd, it still sounds more functional than either your or Kiara's parents so who are you to judge? The rest of your time together is spent discussing Photona, her relationship with her husband, and her interactions with Crystal. While Crystal does not exactly like her mentor, she does respects her and the work she does.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 105>>/*Nayika*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About Nayika''</div></div>
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<<if $prism.convoTags.includes("HERONA") is false>><<set $prism.convoTags.push("HERONA")>><</if>>\
The show you are watching is an action-heavy drama built around the trials and tribulations of a brand-new Super team. The writers made some subtle parallels between their characters and real-life Superheroes (and by subtle, you mean blatantly obvious). The only saving grace is the highly accurate fight scenes (according to Crystal) that are incredibly well choreographed. Of course, neither you nor <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are really paying attention since you are both waiting for a chance to ask <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> about Nayika. After an hour with no good segue, you just ask.
@@.player; ''You:'' "Can I ask you about Nayika?"@@
Crystal suddenly looks guarded.
@@.prism; ''Crystal:'' "Her and Feral are probably the people I'm closest to in the Auxiliaries. She's a really private person so I don't want to say much about her."@@
You and Kiara nod.
@@.player; ''You:'' "I get that but I … ran into her before and it made me curious. Her power is just listed as Subjective Zeitgeist and we can't figure out what that is exactly."@@
Crystal smiles.
@@.prism; ''Crystal:'' "That's on purpose. Her power is hard to explain but it is pretty powerful so we try to keep it under wraps. Sorry, I can't go into it more than that, I could care less about the Society's rules at this point but she's explicitly asked me not to say anything."@@ She tilts her head. @@.prism; "How exactly did you 'run into her'?"@@
You look at Kiara, who shrugs and gives you a "go ahead" gesture.
@@.player; ''You:'' "Um … Kiara and me were having fun … "@@
Kiara interjects.
@@.kiara; ''Kiara:'' "Fucking."@@
You roll your eyes.
@@.player; ''You:'' "Fine, we were fucking in the mall parking garage and we caught her watching us."@@
Crystal's hair shifts to brownish orange.
@@.prism; ''Crystal:'' "I mean that makes sense, you were technically committing a crime. Public indecency doesn't really merit Superhero intervention but she's always taken an interest in the more mundane crimes then the rest of us. She was probably making sure everything was on the up and up. What?"@@
She finally notices your sheepish look.
@@.player; ''You:'' "I also caught her watching me and Blaire at the JPU library. Twice. And she watched the whole time without stopping us."@@
There is an awkward silence as her hair shifts to a mixture of red and brown.
@@.prism; ''Crystal:'' "Riiiiiigghhht. So about the fight scenes …"@@
Crystal dutifully ignores anything about Nayika for the rest of your time together, no matter how much you and Kiara try to convince her to keep talking. Eventually, you get bored of it and join Crystal in talking about the show. Kiara tries to catch her a few more times but gives up after a warning look from you.
<<set $storyline.amitaQuest to 8>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 104>>/*Other Heroes*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Heroes: Talk About Other Heroes''</div></div>
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<<if $prism.convoTags.includes("HEROOH") is false>><<set $prism.convoTags.push("HEROOH")>><</if>>\
<<set $temp5 to 0>>\
The show you are watching is pretty boring except for the action scenes (which even <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> thinks are really impressive) so you spend a lot of time talking about random stuff. The characters on the show are pretty obviously based on real life heroes so your discussion keeps drifting in that direction. Since you have an actual Superhero sitting next to you, you decide to use her expertise. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> spend a lot of time peppering her with questions about various people she has worked with.
Which Superhero should you ask about?
@@.player; ''You:'' "What can you tell us about …"@@
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<<set $temp5 to 1>>\
<<button "… Blade Dancer and Excelsior?">><<toggleclass "#hidden4" "hide">><</button>><span id="hidden4" class="hide">
@@.player; "… Blade Dancer and Excelsior? I saw them when I tried to return Sam to his body."@@
Crystal narrows her eyes and stays silent for a few seconds.
@@.prism; ''Crystal:'' "You're lucky they didn't see you. Blade Dancer can telekinetically control any weapon and has limited super speed and agility. She serves as the combat instructor for the local Society members and Auxiliaries. Excelsior is a normal human as best as I can tell, with some cybernetic and genetic enhancements of his own design. He's one of the smartest men in the world and his company basically makes every high-end tech product. I see him a lot since he's married to Photona and he seems to like me a lot more than she does."@@
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</span>\
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<<if $scenelistP[2] is 1>><br><<button "… Ronin, Malcontent, and Ice Storm?">><<toggleclass "#hidden1" "hide">><</button>><<set $temp5 to 1>><span id="hidden1" class="hide">
@@.player; "… Ronin, Malcontent, and Ice Storm?"@@
Crystal nods.
@@.prism; ''Crystal:'' "Talking to Cerebralite?"@@ You nod and she continues. @@.prism; "I really only know them by reputation. Ice Storm had weather and ice-based powers, Malcontent had the standard array of powers with some minor rage and anger boosts, Ronin was an expert swordswoman that could create energy weapons. Ronin and Ice Storm were married but divorced after what happened with Cerebralite. From what you've told me about it. I think it may be because they felt bad about turning on him and both have essentially disappeared from the public eye. Malcontent swore vengeance against Cerebralite but has become even more brooding than usual now since he thinks Cerebralite is dead."@@
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</span><</if>>\
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<<if $scenelistR[23] gte 1>><br><<button "… Silver Moth?">><<toggleclass "#hidden2" "hide">><</button>><<set $temp5 to 1>><span id="hidden2" class="hide">
@@.player; "… Silver Moth? I actually got close enough to read her mind once."@@
Crystal nods.
@@.prism; ''Crystal:'' "Be thankful she didn't notice. She's an incredibly powerful freelance Superheroine. The higher-ups for the JC Society chapter have been trying to get her to join for years. From what I've been told she has been … less than polite with her refusals. I saw her file once. Can you guess what her primary power is?"@@
You and Kiara shake your heads.
@@.prism; ''Crystal:'' "She has a Class 1 standard array! She could literally take a tank shell to the face and then tear the tank apart with her bare hands. The wings and sleepy powder she uses are all minor tertiary powers. I think she just likes the moth aesthetic."@@
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</span><</if>>\
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<<if $scenelistP[3] is 1>><br><<button "… Egotist?">><<toggleclass "#hidden3" "hide">><</button>><<set $temp5 to 1>><span id="hidden3" class="hide">
@@.player; "… Egotist. I remember you talking about him."@@
Crystal nods and crosses her arms.
@@.prism; ''Crystal:'' "He's a powerful psychic that works for the local chapter of the Super Society and he's the only person who could have set up the mind control stuff. I have to deal with him a few times a month and he's nice enough in public. His powers are based around overpowering and controlling other people's minds but he is obviously a skilled psychic surgeon given how subtle his mind control was. His mental blocks are top-notch though and only a few people could come close to getting through them, like Terrorflop and Madame Mesmer. And you, now that I think about it."@@
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</span><</if>>\
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<<if $kiara.level gte 3>><br><<button "… Centuria?">><<toggleclass "#hidden6" "hide">><</button>><span id="hidden6" class="hide">
@@.player; "… Centuria? Kiara has a replica of her bracelet."@@
Kiara holds up her wrist and Crystal nods.
@@.prism; ''Crystal:'' "Yeah, they have gotten really popular lately. Centuria is pretty much the epitome of what a proper hero should be. She's smart, skilled, and practices what she preaches. Probably the most surprising thing is that, for the most part, she only has the standard array of powers. It's a high level, Class 1 or 2, but that's about it and she's the only Super qualified for the National chapter of the Society with only a standard array. There are some rumors that she doesn't age but no one has gotten her to admit it, or how old she is. I'm also positive that she has nothing to do with the mind control."@@
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</span><</if>>\
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<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>> \
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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/*SOCIETYSOCIETYSOCIETYSOCIETYSOCIETYSOCIETYSOCIETYSOCIETYSOCIETY*/\
<<elseif $prism.convotopic is 111>>/*Coverups*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Coverups''</div></div>
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<<if $prism.convoTags.includes("SOCIETYCU") is false>><<set $prism.convoTags.push("SOCIETYCU")>><</if>>\
The three of you settle on trying out an extremely long series (eighteen seasons) to see if it's something you could keep going through during future hangouts. It's a bit slow at first but you give it a few episodes to see if the story gets moving or if the quality improves. During some of the lull periods, the three of you talk about various topics. One, in particular, keeps creeping into your mind.
@@.player;''You:'' "Hey Crystal? There's something I've been wondering."@@
<<button "''She''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> waves vaguely.
@@.prism;''Crystal:'' "Go ahead."@@
You nod.
@@.player;''You:'' "I was thinking about my incident at the café. Does the Society always have people sign NDAs after battles?"@@
Crystal goes still and her hair flairs yellow and purple, then settles into a mellow blue. After a few seconds, she //*sighs*// and slumps back onto the couch.
@@.prism; ''Crystal:'' "It's standard operating procedure to have all civilians sign an NDA in exchange for compensation for medical bills and/or damaged property."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> looks confused.
@@.kiara;''Kiara:'' "With the number of Super fights they get into, that must be a crazy amount of compensation. How much do they spend on fixing the aftermath of their battles in a year?"@@
Crystal thinks about it for a few seconds.
@@.prism; ''Crystal:'' "The allocated number I've heard quoted is 10 million per Super involved in an incident. Most of which goes to rebuilding damaged property."@@
Kiara whistles.
@@.kiara;''Kiara:'' "Does that cover everything? I've seen some fight that destroys buildings."@@
Crystal shakes her head.
@@.prism; ''Crystal:'' "No. The Society assumes that most places will have insurance. So the money is used after that is all taken care of."@@
You sit forward.
@@.player;''You:'' "What happens if that is still not enough?"@@
Crystal looks annoyed.
@@.prism; ''Crystal:'' "Then the PR team chooses which people or businesses to help that will provide the biggest morale and public image boost."@@
Both of you look a bit horrified at that. Kiara's eyes narrow.
@@.kiara;''Kiara:'' "How many people get killed by Society members every year?"@@
Crystal gets even angrier.
@@.prism; ''Crystal:'' "Officially? None. All deaths are attributed to the people they are fighting, unavoidable collateral damage, or negligence on the part of the deceased. Unofficially, dozens a year, at least."@@
There is a moment of awkward silence as the three of you let that number sink in. After processing this, the rest of your time spent together is a bit awkward and not much else is said, save for a few forced comments about the show. Crystal leaves a bit earlier than normal and only gives perfunctory goodbyes.
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $temp1 += 2>><<set $temp4 += 5>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>><<set $temp4 += 5>><</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 112>>/*BackroomDeals*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Backroom Deals''</div></div>
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<<if $prism.convoTags.includes("SOCIETYBD") is false>><<set $prism.convoTags.push("SOCIETYBD")>><</if>>\
None of you are all that much interested in watching TV too much so you just pick a random competition show (something about building robots) for some background noise. Instead of paying attention, the three of you just hang out, chat with each other, and enjoy your snacks. You're chewing a mouthful of popcorn when a random thought pops into your head.
@@.player;''You:'' "Hey Crystal? How do promotions work in the Society? You mentioned you had to pass a qualification but is that it?"@@
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> gives it a few seconds thought.
@@.prism; ''Crystal:'' "So there's a lot of stuff that goes into it. Nominally, it's the qualification exam that means the most. They test how much we know about being a Super, civics, criminalistics, and other relevant stuff. However, there is a bunch of unofficial stuff that goes into it as well."@@ She sits up. @@.prism; "Image comes into play as well, specifically how you look and general appeal to the public. Networking and getting along with the higher-ups is important. Recommendations from Senior members help as well."@@
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> thinks about it.
@@.player;''You:'' "You passed the qualifications right? How is all the other stuff going for you?"@@
Crystal frowns then //*sighs*// loudly and her hair shifts to blue.
@@.prism; ''Crystal:'' "Not that great to be honest. I did great on my qualifications so I'll be able to get out of the Auxiliaries once I've finished school but how far will I go in the Society? Especially after what has been happening."@@ Kiara moves over and drapes her arm around Crystal's shoulders. @@.prism; "Thanks. I'm assuming they want to promote me eventually or they wouldn't go through the trouble of mind control."@@
You're a bit confused.
@@.player;''You:'' "Then which part is getting in your way?"@@
Crystal shrugs and leans into Kiara.
@@.prism; ''Crystal:'' "Ultimately, there are two parts that are important to working as a professional Super, being a hero and being famous. I'm great at the first and hate the second. Some of the higher-ups are not too happy that I skip press tours and photo ops if there are more important things to do. They also don't like that I am very outspoken in that I believe white-collar should be pursued as much as cape crime. Also, while they encourage us to participate in outreach programs, I've been told that the ones I work on are not … sexy enough. Whatever the heck that means."@@
Kiara squeezes her shoulders.
@@.kiara;''Kiara:'' "What about higher-ups? Any recommendations?"@@
Crystal smiles slightly.
@@.prism; ''Crystal:'' "Excelsior is a definite and Photona is a strong maybe, though he can bring her around if she's not. Centuria seems happy with me so she will probably put in a good word but that's about it. I'm not big with networking or owing people favors."@@
She goes quiet and the three of you sit around awkwardly. Suddenly she perks up and jumps to her feet.
@@.prism; ''Crystal:'' "Oh yeah! Want to see the crap they're trying to get me to wear?"@@
Her form shimmers and she's wearing the image of a truly garish costume. It primarily consists of dozens of different colored straps that criss-cross her body, which covers just enough to be considered decent. Heeled boots and an elaborate mask complete a look that is more Carnivale than Urban Hero. Kiara laughs and gets up for a closer look. Crystal strikes a mock pose. The rest of your time together involves Crystal showing off the various costumes that the Society has attempted to get her to wear. For your part, you and Kiara give her increasingly bad suggestions for modifications to make the uniforms even more impractical. Thankfully, by the time she has to leave, Crystal seems to have forgotten the earlier discussion about her promotion troubles.
<<if $prism.level is 0>>\
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<<elseif $prism.convotopic is 113>>/*Crimefighting*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Crime Fighting''</div></div>
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<<if $prism.convoTags.includes("SOCIETYCF") is false>><<set $prism.convoTags.push("SOCIETYCF")>><</if>>\
The show you chose winds up being really bad, so <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> passes the time giving you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a pretty detailed description of all the good things that the Super Society does. Even with everything that has happened, you get the idea that Crystal still believes in the basic premise of the Society and how they can help people. One thing you notice is that Crystal does not talk a lot about crime fighting itself. You mention as much and Crystal //*sighs*//.
@@.prism;''Crystal:'' "Honestly, the crime fighting is only a fraction of what I do and it's probably the least satisfying part."@@ You and Kiara must not look convinced. @@.prism; "Most of the time, like 95%, crime fighting is not dealing with supervillains. Instead, you're dealing with someone who's desperate and/or has mental health issues. Those don't get as much press. Watching an invulnerable superhuman beating up someone born into poverty with impaired executive functioning due to childhood malnutrition and a traumatic brain injury is not a great look for a hero."@@
You give Kiara a look.
@@.kiara; ''Kiara:'' "What about Supervillains though?"@@
A thoughtful look crosses Crystal's face.
@@.prism;''Crystal:'' "Depends on the Super. Some of them are just people with power who want to do their own thing. They commit crimes but try to avoid hurting anyone and generally stick to wealthier targets. It's a bit selfish of me but those types are probably my favorite since it's more of a game to them. I get to use my powers like a real Superhero and everyone throws out some one-liners and the criminal goes to jail with no hard feelings. Then you have the types that are a lot closer to normal criminals. All of whom have varying levels of how much they care about collateral damage. They're tricky but manageable and we deal with them a lot like how the police would. The last group are the real Supervillains, the ones that like to hurt people. They're a fraction of 1% but I think their existence justifies the Society. The kind of people that could kill millions if someone doesn't intervene."@@
@@.kiara; ''Kiara:'' "Like Rabid?"@@
Crystal shudders and nods.
@@.prism;''Crystal:'' "Yeah, like that thing. It was before my time but the Senior members still refuse to talk about it. We're all just thankful it wasn't worse than it was."@@
You all nod silently for a few minutes before Kiara pipes up with a hypothetical crime fighting scenario and asks Crystal how she would handle it. For the rest of your time together, the three of you talk about the ethics and morality behind Superpowered crime fighting. Crystal avoids talking about a lot of her specific encounters, but you and Kiara (being Superhero nerds) have more than enough stories and hypotheticals to talk about.
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<<elseif $prism.convotopic is 114>>/*Disasterrelief*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Disaster Relief''</div></div>
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<<if $prism.convoTags.includes("SOCIETYDR") is false>><<set $prism.convoTags.push("SOCIETYDR")>><</if>>\
The show you chose winds up being really bad, so <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> passes the time giving you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a pretty detailed description of all the good things that the Super Society does. Even with everything that has happened, you get the idea that Crystal still believes in the basic premise of the Society and how they can help people. One thing you notice is that Crystal does not talk a lot about crime fighting itself. You mention as much and Crystal //*sighs*// and says that most of the Society's best work is done outside of day-to-day crime fighting. She's giving you an example of the Society's involvement in a recent hurricane when a thought pops into your mind.
@@.player; ''You:'' "What do you wind up doing for those relief missions?"@@
Crystal sits back and thinks about it.
@@.prism;''Crystal:'' "Whew, lots of stuff. It depends on what's needed. Like a lot of Supers, I'm stronger and tougher than normal humans so we all help out when grunt work is required. Stuff like moving rubble, clearing routes for emergency vehicles, delivery supplies, those kinds of things. I also spend a lot of time doing search and rescue. I can bend light into and out of small spaces so I can find people buried in rubble and then send up signals so other people can come to rescue them. I also tend to volunteer to work with displaced people, either at food kitchens or field hospitals."@@
Kiara crosses her arms.
@@.kiara; ''Kiara:'' "Huh, never see that part on the news."@@
Crystal shakes her head.
@@.prism;''Crystal:'' "Yeah, the Society usually puts a few clips of uniformed Supers handing out blankets or serving stew but then it's on to the next crisis. Unfortunately, I can't help out with the aftermath as much as I want to, other people can do it better than me and I'm often needed elsewhere."@@
@@.player; ''You:'' "Have you done a lot of disaster relief?"@@
Crystal waggles her hand.
@@.prism;''Crystal:'' "A bunch but it's definitely not the most common thing. Still, I've helped with hurricanes, tornados, earthquakes, tsunamis, meteor strikes, reality slips, bleed overs, and one Kaiju, if you count that."@@
The rest of your time together, the three of you talk about various natural disasters and their relief missions. Crystal is hesitant to talk about her role in detail and you get the idea that there are things she'd rather not remember. She does happily talk about how various communities stepped up to deal with the disasters and the brave things she saw from non-Supers in times of crisis.
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<<elseif $prism.convotopic is 115>>/*Outreach*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Super Society: Talk About Their Outreach Programs''</div></div>
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<<if $prism.convoTags.includes("SOCIETYOR") is false>><<set $prism.convoTags.push("SOCIETYOR")>><</if>>\
The show you chose winds up being really bad, so <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> passes the time giving you and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> a pretty detailed description of all the good things that the Super Society does. Even with everything that has happened, you get the idea that Crystal still believes in the basic premise of the Society and how they can help people. She's talking a lot about several community programs that she has been trying to get set up.
@@.player; ''You:'' "Does the Society do a lot of community outreach type stuff?"@@
Crystal makes a sour face.
@@.prism;''Crystal:'' "Not as much as they should. It's been a big issue I have had with the higher-ups and something I have been pushing for the Auxiliaries. The Society tends to think in big heroic terms. Swoop in, save the day, everyone cheers, and you go home to celebrate another victory. No matter how much I try to tell them, if you deal with the systemic problems then you wouldn't have many of the bigger issues to begin with. Still, I've made some headway with the Auxiliaries and we've been making appearances at low-income schools, community centers, and local events to do some outreach and community projects. The Society does send some people to these types of things once in a while but they tend to be the lowest ranking members and they only stay long enough for some pictures."@@
@@.kiara; ''Kiara:'' "Photona doesn't show up to those?"@@
Crystal's face turns blatantly neutral, even her hair stops changing color. She clears her throat and speaks in a practiced monotone.
@@.prism;''Crystal:'' "Photona is very sorry that she could not be here today. She expressed to me how important being here was to her but she was unfortunately pulled away by a matter of grave importance. Here is some signed merchandise."@@
Kiara snorts loudly.
@@.kiara; ''Kiara:'' "Riiighhht. Let me guess. A lot of those signatures look a lot like your handwriting?"@@
Crystal smirks.
@@.prism;''Crystal:'' "No comment. In all honesty, I'm happy the big-timers don't show up, it makes it too much of a spectacle and pulls attention from the actual issue at hand."@@
It makes sense, though hearing that many of the charity appearances that Society members make may not be entirely genuine is a bit of a disappointment. The rest of your time together, the three of you talk about the various programs that Crystal is involved with and the ones that she wants to eventually get off the ground (which is one of the main reasons she applied for Society membership). Crystal is very passionate about these projects and you all lose track of time to the point where she has to rush out to make her next appointment.
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/*VILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINSVILLAINS*/\
<<elseif $prism.convotopic is 121>>/*Photonasrouges*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About Photona's Rogues''</div></div>
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<<if $prism.convoTags.includes("VILLPR") is false>><<set $prism.convoTags.push("VILLPR")>><</if>>\
Since the show you're watching turns out to be kind of dull, the three of you are discussing local Supervillains of varying infamy. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is very interested in their crimes and the battles with the Society and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> is trying her best to answer her questions. You're reminded of an earlier conversation you had with Crystal.
@@.player; ''You:'' "Remember when Kiara completely fangirled over you?"@@ Kiara gives you a dirty look and Crystal nods. @@.player; "You mentioned that you kind of inherited Photona's rogues. How does that work?"@@
Crystal sits back and holds up her hands, six small images appear in her hands. You recognize them all as supervillains.
@@.prism; ''Crystal:'' "So when you officially partner up with other Supers you generally inherit their long-term enemies and vice versa. When Photona married Excelsior, he got her rivals and she got his. When I became her associate, I got them as well. Well …"@@ She wiggles her hand. @@.prism; "… at least the ones that saw me as a threat. Which is not many of them. Generally, when they go after Photona, I wind up fighting their minions. I seriously feel like they sometimes bring their own sidekicks or apprentices just so I can have something to do while they are trying to fight Photona. Heck …"@@
She flicks her hands and one of the images. A good-looking man with skin that looks like it's carved of obsidian wearing an expensive three-piece white suit.
@@.prism; ''Crystal:'' "Take Blackout. He's a gentleman thief, has darkness and void powers, and exclusively targets high-security vaults. One big heist he had, his sidekick/assistant Shadowhound managed to draw me away so that he and Photona could go at it. As soon as we were out of the building, Shadowhound calls a ceasefire and suggests we get coffee and bagels."@@
@@.kiara; ''Kiara:'' "Wait, really? What did you do?"@@
Crystal looks a bit embarrassed.
@@.prism; ''Crystal:'' "Hung out, drank coffee, and ate bagels."@@ You and Kiara give her a look. @@.prism; "What? It was like my second mission with Photona. Also, Blackout was stealing from some billionaire so it's not like it was important. And Shadowhound was a bit outside my skill level. So the two of us sat around, had some really good coffee, and just complained about our respective bosses."@@ She shakes her head. @@.prism; "Unfortunately the other five are not so nice."@@
Blackout lowers and another rises in his place. This one is of an older man with ruddy skin, wild hair, and a stained lab coat.
@@.prism; ''Crystal:'' "Dr. Ead. Originally Excelsior's old professor. Got jealous of his success then tried to kill him and take over the world. He's tried to capture Photona a dozen times to use her as a power source for doomsday weapons. He's generally indifferent to me personally but does try to use me as bait. The amount of times I have been captured and tied up by him and his lackeys is embarrassing."@@
Both you and Kiara manage to keep a straight face and don't react when a small threat of pink shimmer through her hair. The tiny images in Crystal's hand shift again. Dr. Ead sinks and two more figures rise. One is a tanned woman, wearing slacks and a sports bra, with elaborate tattoos covering every inch of her exposed skin. The other figure is a massive suit of power armor, bristling with weapons.
@@.prism; ''Crystal:'' "Zodiac and Barrage couldn't care less about me. They fight me if I'm with Photona but otherwise leave me alone. Anotohp …"@@ The two images sink and one rises. This one looks exactly like Photona if she was covered with faded scars and had an eyepatch. @@.prism; "… wants me dead but she wants to kill all Heroes so I don't know if that counts."@@ The last figure rises. It's a pale woman with waist-length white hair, dressed in a revealing evening gown that looks to be made from incredibly fine chainmail. Crystal sighs. @@.prism; "Last but not least, Mistress Retez. One of the EuroUnion's main enemies. Has it out for Photona for some reason that she refuses to talk about. Retez wants to prove that she's the better Superhuman and apparently, in her warped mind, the best way to do that is to send her disciples after me. $player.name, you got pulled into that with Umbralette."@@
@@.kiara; ''Kiara:'' "That sucks."@@
Crystal readily agrees with Kiara's succinct assessment. For the rest of your time together, Crystal vents about her encounters with Photona's rivals. Mostly, this is about the disciples of Mistress Retez and a few fights she's had against Barrage. Curiously (or maybe not) she avoids discussing the times she's been captured by Dr. Ead.
<<set $scenelistP[1] to 1>>\
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<<elseif $prism.convotopic is 122>>/*UnionofEvil*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About The Union of Evil''</div></div>
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<<if $prism.convoTags.includes("VILLUE") is false>><<set $prism.convoTags.push("VILLUE")>><</if>>\
Since the show you're watching turns out to be kind of dull, the three of you are discussing local Supervillains of varying infamy. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is very interested in their crimes and the battles with the Society and you're more curious about how they got captured and imprisoned. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> tries her best to answer her questions. The conversation reminds you of a news article you saw about some villains getting acquitted recently.
@@.player; ''You:'' "Do you deal with the UE often?"@@
UE, or the Union of Evil, is the Super Society's biggest adversary. They may not have the most powerful members compared to some other groups, but they are extremely well organized, very motivated, and there are a lot of them. Crystal thinks for a few seconds.
@@.prism; ''Crystal:'' "I know that I'm supposed to hate them, given that I'm in the Auxiliaries and all, but there are a lot worse groups to deal with. Union goons and thugs are well trained so they can be a pain in the butt to deal with but they never lose their cool and start attacking civilians and only use enough force as needed to achieve their goals. Also, once they're beaten and cuffed, they don't try to escape. They just give you the number to their Union Lawyer and then sit quietly. They also have a bunch of rules about dealing with hostages and prisoners so that buys their foot soldiers a bit of goodwill."@@
@@.kiara; ''Kiara:'' "What about the higher-ups?"@@
Crystal leans back.
@@.prism; ''Crystal:'' "Any senior member is pretty wealthy and well connected. Take Peregrine for example …"@@ The newest head of the Union's local chapter (Class 1 superspeed that only works in flight).@@.prism; "You can probably find his real name in a few online searches but there is not much we can do about him."@@
Kiara takes out her phone and, less than a minute later lets out a //*Huh*// of mild surprise.
@@.kiara; ''Kiara:'' "She's right, that was shockingly easy."@@
Crystal shrugs.
@@.prism; ''Crystal:'' "They have really really really good lawyers so, even though we are pretty sure it's him, there is nothing definite we can pin on him …"@@
Crystal seems both annoyed and impressed with the Union's legal acumen and the rest of your time together is spent coming up with theories on how the Union manages to keep its members out of prison. Much of this is spent on which city and government officials are in their pockets and if they have any connections within the Society itself.
<<if $scenelistR[1] is undefined>><<set $scenelistR[1] to 1>><</if>>\
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<<elseif $prism.convotopic is 123>>/*SpecificVillains*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About Other Villains''</div></div>
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<<if $prism.convoTags.includes("VILLSV") is false>><<set $prism.convoTags.push("VILLSV")>><</if>>\
<<set $temp5 to 0>>\
The three of you are discussing local Supervillains and their various crimes. You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> are mostly theorizing about the true extent of their capabilities or if any of them have famous public personas. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> adds in her two cents every once in a while but mostly lets the two of you guide the conversation. Eventually, you and Kiara wind up in a minor argument over one of the supervillains' actual powers (some people theorize that she has super speed, others think it's time control). Realizing that you 1) Not going to convince Kiara of anything and 2) Have an actual Superheroine sitting next to you, you decide to take advantage of her expertise. You and Kiara agree to disagree and then you turn to Crystal.
Which Supervillains should you ask about?
@@.player; ''You:'' "What can you tell us about …"@@
<<if $scenelistR[44] gte 1>><<set $temp5 to 1>><<button "… Eradicator and Bloodsport?">><<toggleclass "#hidden1" "hide">><</button>><span id="hidden1" class="hide">
@@.player; "… Eradicator and Bloodsport? I heard about them when I was practicing my telepathy in one of the museums."@@
Crystal nods gravely.
@@.prism; ''Crystal:'' "Both are high-end mercenaries, the kind people hire when they want to make sure the job gets done and they don't care how many people get hurt in the process. Each is extremely skilled with weapons and has high-tier standard array abilities. Eradicator prefers guns and has some pyrokinesis. Bloodsport likes knives and I believe knows some blood magic. They don't work as much in the States, so I've never run into them. They mostly do business in Eastern Europe, South America, and Africa."@@
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</span><</if>>\
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<<if $scenelistR[32] gte 2>><<set $temp5 to 1>><br><<button "… Magical Girls?">><<toggleclass "#hidden2" "hide">><</button>><span id="hidden2" class="hide">
@@.player; "… A bunch of teenage girls dressed like anime magical girls? I ran into them when practicing my powers in Harbor Side."@@
Crystal gives you a skeptical and slightly worried look.
@@.prism; ''Crystal:'' "That's the MGM and you need to avoid them at all costs, even with your powers."@@ You're about to ask what MGM means but Crystal gets their first. @@.prism; "It stands for Magical Girl Mafia. Don't let the name fool you, they are serious operators and are completely ruthless. They appeared a few years back and set off the nastiest underworld war we've seen in decades. They went toe-to-toe with the Irish, Italians, and Russian crime families and still managed to gain a foothold in the city."@@ You're fairly sure your face is clearly showing your confusion and incredulity. She shrugs. @@.prism; "They have magic, not a lot the average mob enforcer can do if they can just turn him into a cloud of butterflies or when they use "the power of friendship" to bring dead members back to life."@@ She shakes her head. @@.prism; "Even I wouldn't go near them without my pretty hefty magical protection and that stuff can get expensive."@@
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</span><</if>>\
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<<if $scenelistR[23] gte 1>><<set $temp5 to 1>><br><<button "… Red Archer.">><<toggleclass "#hidden3" "hide">><</button>><span id="hidden3" class="hide">
@@.player; "… Red Archer? I ran into him when practicing my powers."@@
Crystal rolls her eyes.
@@.prism; ''Crystal:'' "Ah, that butthead. A low-level thug for hire. He has low-tier precognition with some really specific timing limitations that make it pretty useless for anything except predicting where ranged weapons will hit. Heck, the timing is so specific that he can't even use it for guns, only things like bows and throwing knives are slow enough to fit into his precognitive time frame. On top of that, he's gross. Every fight against a female Super winds up with him spending more time trying to cut up her uniform than to escape or fulfill his mission. The only things that have saved him from spending most of his life in jail are that he rarely does any major crimes and, from what I've been told from other Superheroines, he can be annoyingly charming when he wants to be."@@
</span><</if>>\
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<<if $scenelistR[44] gte 2 or $scenelistR[12] gte 1>><<set $temp5 to 1>><br><<button "… Tyrant Rex.">><<toggleclass "#hidden" "hide">><</button>><span id="hidden" class="hide">
@@.player; "… Tyrant Rex."@@
@@.prism; ''Crystal:'' "I'm not sure what I could tell you that you don't already know. He's a super-intelligent tyrannosaurus from around 68 million years ago. Managed to build a working time portal and grow an army of genetically enhanced dinosaurs. He showed up a few years ago and managed to beat the Society so badly they had to go into hiding. He ruled North America for a few weeks before he was overthrown and pushed back through the portal and trapped in his original time. We're still dealing with the left-overs and detritus from his army, but too many have gone feral and already established themselves in a bunch of ecosystems. Not to mention, people keep adopting them as pets. He's a massive threat and is an all-hands on deck call if he ever figures out how to reconstruct his time portal."@@
@@.kiara; ''Kiara:'' "He also had the second-highest approval rating of any president in the last thirty years."@@
Crystal gives Kiara a sideways glance and the redhead smiles sweetly.
</span><</if>>\
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<<if $scenelistR[44] gte 2>><<set $temp5 to 1>><br><<button "… Stormlord and the Krieg.">><<toggleclass "#hidden4" "hide">><</button>><span id="hidden4" class="hide">
@@.player; "… Stormlord and the Krieg. I hear something about them in a museum."@@
@@.prism; ''Crystal:'' "Oh wow, I haven't heard those names in a long time. Older magic-based supers, World War 1 if I remember correctly. Stormlord was a weather manipulator from … uhhhhh … France? The Krieg was German and absorbed pain and death through his armor to grow physically stronger. They were some of the most powerful Supers in Europe at the time and I'm pretty sure they wound up killing each other in the closing months of the war. Stormlords staff and pieces of Krieg's armor were stolen and have been bouncing around the world for the last hundred years or so. Pretty sure the Society or EuroUnion has them now. I'm not really sure though."@@
</span><</if>>\
\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<<elseif $prism.convotopic is 124>>/*Tychai*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara (cont.)🌈</div><div style="text-align: center; font-size:115%;">''Supervillains: Talk About The Tychai''</div></div>
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<<if $prism.convoTags.includes("VILLTY") is false>><<set $prism.convoTags.push("VILLTY")>><</if>>\
The show you're watching is decently interesting, the dialogue and plot are only so-so, but the action more than makes up for them. Still, there is a lot on your mind and you're having trouble focusing on the TV.<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>> do most of the talking for the first few episodes. Part way through one of the last episodes, you decide to just ask Crystal what's been bouncing around your head.
@@.player; ''You:'' "Hey Crystal? Do you know anything about the Tychai?"@@
Crystal freezes with a snack partway to her mouth, then slowly completes the movement and chews thoughtfully. She wipes her mouth before speaking.
@@.prism; ''Crystal:'' "It's worrying that you want to know about them. What happened?"@@
You describe what happened at the poker game, what Sam said, and even show her the card. Crystal's brow furrows as you talk but Kiara gets more and more excited.
@@.kiara; ''Kiara:'' "Holy shit, there's a money version of Sam!? When do you want to meet with them? I can have a whole itemized expense report ready if you give me a couple hours. Oh man, with backers like that I can set up a whole server farm to run my programs. The amount of coverage and strength I could get is mind-boggling. Plus I could get …"@@
Kiara's excited rant begins to pick up steam. Crystal shakes her head as her hair shifts towards blue and purple.
@@.prism; ''Crystal:'' "Absolutely fucking not."@@
Kiara shuts her mouth with a snap and gives Crystal a look of surprised confusion. Crystal's hair flashes.
@@.prism; ''Crystal:'' "We are not taking money from the Tychai. You don't get who these people are. The last time the Society got close to nailing one of them, congress passed a bill that introduced a loophole for the exact crime they committed, all before we managed to gather enough evidence for an arrest. These people trade politicians like some people trade horses."@@ Kiara starts to protest but Crystal just talks over her. @@.prism; "No! Look, it's fairly safe if you're just buying stuff from them but under no circumstances do you accept any money. They. Will. Own. You."@@
Kiara //*scoffs*//, which sets Crystal off again. Soon, the two of them are trying to shout over each other. You, being a master of interpersonal relations, keep your mouth shut. They continue for another few minutes before they both begin to run out of steam. Finally, with a final word of warning, Crystal stops talking and the two of them glare at each other for a few seconds. You're afraid that they're going to start another round of shouting but Kiara opens her mouth to say something then stops herself. She closes her eyes and takes a few deep breaths. Her anger begins to fade and disappointment creeps into its place.
@@.kiara; ''Kiara:'' "You're right. I'm sorry. I got a bit carried away and was not really thinking things through. You know more about these people so if you say to stay away then I'll stay away."@@
Crystal's hair shimmers back to normal and her body relaxes.
@@.prism; ''Crystal:'' "Thanks. And I'm sorry for freaking out. You're the kind of person the Tychai love. Power-hungry enough to take their money and smart enough to think you'll beat them at their own game."@@
Kiara doesn't react but you can tell that Crystal's description of her hits home. She nods but looks a bit miserable. Crystal frowns in turn.
@@.prism; ''Crystal:'' "No hard feelings? Hug?"@@ Kiara nods and Crystal slides over to wrap her arms around the redhead. @@.prism; "Would you like me to pick you up and carry you around?"@@ Kiara snickers and nods again. Crystal smiles, scoops her up, then stands. She turns to you. @@.prism; "If you want to meet with these Tychai for something simple like buying supplies then I'm going with you."@@
You just hold up your hands in defeat.
@@.player; ''You:'' "Having a professional Super bodyguard is okay by me."@@
Crystal nods and the three of you spend the rest of the time discussing exactly what you are looking for supply-wise and trying to gauge how much it would cost (and how you can make enough money to afford it). Crystal is vehemently against either of you accepting credit or trade for services. Kiara does try to fight for a few points (namely going along when you meet them) but her heart is not into it. Crystal offers to carry her around a few more times to make her feel better about being left out (though she does suppose, correctly, that Kiara is exaggerating her sadness and just wants to be carried around by a gorgeous woman).
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>> <<set $temp1 += 2>>\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $temp1 += 2>> <</if>>\
<</if>><</if>>\
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<</if>>\
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<<set $prism.homeVisit to 0>>\
<<if $prism.dis lt 0>><<set $prism.dis to 0>><</if>>\
<<if $prism.rap lt 0>><<set $prism.rap to 0>><</if>>\
<<if $prism.sts gt 60>><<set $prism.sts to 60>><</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $time +=1>><</button>>
</td></tr></table></div>\
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<div id="powFrame">\
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<<if $temp1 gte 1 and $temp2 is 0 and $temp4 is 0>>\
@@.pow;►►► Crystal seems slightly closer to you and Kiara //[+$temp1 Rapport]//.@@
<<set $prism.rap += $temp1>>\
<<PrismRapportBar>>\
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<<elseif $temp1 gte 1 and $temp2 gte 1 and $temp4 is 0>>\
@@.pow;►►► Crystal seems slightly closer to you and Kiara and she seems flustered by the conversation //[+$temp1 Rapport, +$temp2 Frustration]//.@@
<<set $prism.rap += $temp1>><<set $prism.sts += $temp2>>\
<<PrismRapportBar>>\
<<PrismStressBar>>\
\
<<elseif $temp1 gte 1 and $temp2 is 0 and $temp4 gte 1>>\
@@.pow;►►► Crystal seems slightly closer to you and Kiara and seems less happy with how her life is going //[+$temp1 Rapport, <<if $temp4 lt 0>>$temp4<<else>>+$temp4<</if>> Disillusion]//.@@
<<set $prism.rap += $temp1>><<set $prism.dis += $temp4>>\
<<PrismRapportBar>>\
<<PrismDisillusionBar>>\
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<<elseif $temp1 gte 1 and $temp2 is 0 and $temp4 lte -1>>\
@@.pow;►►► Crystal seems slightly closer to you and Kiara and seems a bit happier with how her life is going //[+$temp1 Rapport, <<if $temp4 lt 0>>$temp4<<else>>+$temp4<</if>> Disillusion]//.@@
<<set $prism.rap += $temp1>><<set $prism.dis += $temp4>>\
<<PrismRapportBar>>\
<<PrismDisillusionBar>>\
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<</if>>\
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</div>\<<if $prism.train is 0>>\
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<div id="eveFrameOT"><div id="areaTitle">First Day of Training</div></div>
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Since Crystal let you know her training schedule, you decided to stop by and see how she is doing. <<if $day lte 5>>The university fields are surprisingly busy given that most people should be in class<<elseif $day gte 6>>The university fields have the usual weekend crowds <</if>> so it takes a few minutes to find out where she's training. When you do track her down, it takes you a few confused seconds to figure out what's going on.
There are two Crystals.
One is an illusionary disguise that you've seen her use before, dressed in gym clothes and drenched in sweat, lightly jogging around the track. The second is <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> herself, leaning against the top rail of the bleachers, wearing an almost identical set of clothes. She looks oddly translucent, which probably means that she's keeping herself invisible. Ignoring the illusion on the track, you climb the bleachers and casually sit next to a gym bag at her feet.
Without looking away from the track, Crystal pushes her bag aside and sits next to you. She gives you a quick smile, pulls a water bottle out of her bag, and takes a long swig.
@@.prism;''Crystal:'' "Hey, $player.name, I'd give you a hug but I'm a bit sweaty."@@
You give her a quick once over and shrug.
@@.player;''You:'' "You look good to me."@@ You gesture towards the track and ignore her hair shifting reddish pink. @@.player; "That's making you sweat? I thought Illusions were easy for you."@@
Her smile widens and she opens her gym bag.
@@.prism;''Crystal:'' "I'm in between sets. I do a few laps with my weighted vest."@@ She indicates a black vest in her bag. @@.prism; "Then have one of my illusions do a bunch while I'm catching my breath. Illusions are delicate work, maintaining them while I'm fatigued is good practice."@@
You nod, it's impressive.
@@.player;''You:'' "And keeping yourself invisible at the same time. Color me impressed."@@ You motion towards the vest. @@.player; "Can I try it on?"@@
Crystal moves it out of arm's reach.
@@.prism;''Crystal:'' "You probably shouldn't, It's a hundred and twenty pounds."@@ You pull your hand back and she chuckles. @@.prism; "Since I'm on campus, all I can do is cardio stuff. I save the real weight training for Society headquarters. That way I don't have to steal all the plates in the weight room if I want to squat."@@
Her phone beeps and the illusionary Crystal slows to a stop, then jogs to the bleacher and up to where you and Crystal are sitting. In a seamless transition, the illusion sits on top of the real Crystal's body and she drops the invisibility. She takes another swig of water then pulls on the weighted vest.
@@.prism;''Crystal:'' "I'm going to do a few laps. Are you going to wait around or head out? "@@
You shift a bit to get comfortable.
@@.player;''You:'' "I'll stick around if you're cool with that and we can talk between sets. Give you some more distractions to push your powers."@@
Crystal smiles, gives you a quick goodbye, then walks down to the track. You lean back and spend the next few hours hanging out in the sun with Crystal. She switches her illusions up frequently, as having one person running laps for hours on end may draw unwanted attention. Between sets, the two of you discuss Supers' physical capabilities, Crystal's strength, and speed limitations, and whether it is likely you will develop any more standard abilities (beyond your quickened healing). Crystal remains as bright and chipper as ever, neither the physical or mental workout having any seeming effect on her (aside from some minor sweating). After a truly absurd number of laps (for you, absurd > 1), Crystal realizes that she has to head home and shower. The two of you say your goodbyes, you hug her despite her protests (and she's still not sweaty, just a lite perspiration), and you walk with each other to the edge of the field.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityField]]>><<set $time += 1>><<set $prism.train to 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 2>> @@.pow;►►► Crystal enjoys the company and feels closer to you //[+2 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● Crystal seems as happy with you as usual.<</if>>
<<if $prism.sts lte 58>><<set $prism.sts += 2>>@@.pow;►►► Working out always makes Crystal flustered //[+2 Frustration]//.@@<<set $temp8 to 1>><<else>>●●● Crystal is not any more frustrated than normal.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
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<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
<<if $temp8 is 1>><<PrismStressBar>><</if>>\
</div>\
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<<elseif $prism.train is 1>>\
<div id="eveFrame"><div id="areaTitle">Multidisciplinary Training</div></div>
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You wait on the edge of the field until <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> finishes her laps and starts her rest at the top of the bleachers. She doffs her weighted vest, drinks some water, and sends her illusionary double to do some more laps. You climb the bleachers and have a seat next to her. The two of you have a nice chat until her break is over and she heads back down for a few more laps.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Watch and Help Her Training [►]|UniFieldPrismTrain]]>><</button>>
<<button "⤾ Do Something Else">><<goto "UniversityField">><</button>>\
</td></tr></table></div>\
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<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">Training Help</div></div>
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<<if $prism.level is 2>>\
You find <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> resting on the top row of the bleachers as an illusionary version of her Olivia disguise is running laps on the track. Crystal herself is hidden from view beneath a veil of refracted light. Deciding to keep her company (and ogle her) you climb the bleachers, bring up your obfuscation field so people don't see you vanish, then step into the circle of bent light. Crystal gives you a small wave and moves her weighted vest off the bench to make room. The two of you chat for a bit, mostly about her workout, before her phone timer goes off again. She directs her illusionary duplicate back to where she is sitting and pulls on her 120 lbs. vest. You let Crystal know that you're going to stick around until she gets back and she carefully goes down the bleachers to start her next set of laps.
You bring up your obfuscation field and watch as Crystal does her laps. Despite wearing the equivalent of a small adult, each lap takes a little over a minute (or as Crystal puts it, a leisurely jog) and you start to get tired just watching her. She stops after twenty laps, stretches for a minute, then heads back up to where you are sitting. After downing some water, she leans against the top of the bleachers, makes both of you invisible, and sends one of her illusionary duplicates to do a few more laps. You spend the next few hours hanging out in the sun with Crystal as she alternates between running herself and sending an illusion to do so (alternating which ones to not draw suspison). Between each of her physical sets, the two of you discuss Supers' physical capabilities, Crystal's strength and speed limitations, and whether it is likely you will develop any more standard abilities (beyond your quickened healing). Crystal remains as bright and chipper as ever, neither the physical or mental workout having any seeming effect on her (aside from some minor sweating). You try to distract her a few times with surprise questions but she takes them in stride and her illusion does not falter (you come close when you ask if she prefers rope or handcuffs but all you get is her hair shifting towards pink).
After a truly absurd number of laps (for you, absurd > 1), Crystal realizes that she has to head home and shower. The two of you say your goodbyes, you hug her despite her protests (and she's still not sweaty, just a lite perspiration), and you walk with each other to the edge of the field.
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<<elseif $prism.level is 3>>\
You find <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> resting on the top row of the bleachers beneath a veil of refracted light, as an illusionary version of her Olivia disguise runs laps on the track. Deciding to keep her company (and ogle her) you climb the bleachers, bring up your obfuscation field so people don't see you vanish, then step into the circle of bent light. Crystal gives you a quick kiss by way of greeting then moves her weighted vest off the bench to make room. You settle in and the two of you chat for a bit, mostly about her workout, before her phone timer goes off again. She directs her illusionary duplicate back to where she is sitting and pulls on her 120 lbs. vest. You watch her carefully as she dons the vest (paying closer attention to some parts than other). Noticing your attention, Crystal gives you a mock glare and heads down the bleacher to do a few more laps.
Bringing up your obfuscation field, you watch as Crystal does her laps. Despite wearing the equivalent of a small adult, each lap takes a little over a minute (or as Crystal puts it, a leisurely jog) and you start to get tired just watching her. She stops after twenty laps, climbs back up to where you are sitting and starts stretching (and giving you a bit of a show). After downing some water, she leans against the top of the bleachers, makes you both invisible, and sends one of her illusionary duplicates to do a few more laps. There is something different about the illusion this time. Its breasts are a bit bigger and its clothes are skimpier. You raise an eyebrow and Crystal gives you a wink.
You spend the next few hours hanging out in the sun with Crystal as she alternates between running herself and sending one of her illusions to do so. She rotates through a few different illusions but each one is a bit more well endowed and more scantily clad than usual. The new look does make watching them a bit more enjoyable and watching them turn a few heads from other people on the track entertaining. Between each of her physical sets, the two of you discuss Supers' physical capabilities, Crystal's strength and speed limitations, and whether it is likely you will develop any more standard abilities (beyond your quickened healing). Crystal remains as bright and chipper as ever, neither the physical or mental workout having any seeming effect on her (aside from some minor sweating). The conversation drifts towards sexual topics a few times but none of it seems to distract Crystal. Her illusions don't falter, even when a few streaks of pink begin to show up in her hair.
After a truly absurd number of laps (for you, absurd > 1), Crystal decides that she has to head home and shower. The two of you say your goodbyes and you give her a hug despite her protests (and she's still not sweaty, just a lite perspiration). She kisses you briefly, collects her things, and then heads off the field.
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<<elseif $prism.level is 4>>\
You find <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> stretching on the top row of the bleachers beneath a veil of refracted light. As you approach, an illusionary version of her Olivia disguise runs past on the track. Deciding to keep her company (and ogle her) you bring up your obfuscation field (so people don't see you vanish), then climb the bleachers and step into the circle of bent light. Crystal gives you a quick kiss by way of greeting, then moves her weighted vest off the bench so you can sit. You settle down on the metal seat and chat with her as she continues stretching.
The conversation is mostly about what has been going on in your lives. You're about to get into more substantial topics when an alarm goes off on her phone. Crystal stops stretching and directs her illusionary duplicate back to where the two of you are sitting. The illusion begins its own stretching routine as the real Crystal pulls the 120 lbs. vest. She notices your attention and makes a show of it, taking the time to adjust her tits so they sit comfortably inside the bulky vest and flashing a bit more skin than is strictly necessary. When she's finished and zips up the vest, Crystal gives you a mock glare and heads down the bleacher to do some laps.
Bringing up your obfuscation field, you watch as Crystal runs around the track. Despite wearing the equivalent of a small adult, each lap takes her a little over a minute (or as Crystal puts it, a leisurely jog). She stops after twenty laps, jogs back up the bleachers to where you're sitting, and drinks some water. You feel more tired than she looks and you just sat there and watched her. After downing some water, she leans against the top of the bleachers, makes you both invisible, and creates an illusionary duplicate to do a few more laps. Before she sends it down, she asks if there are any features you'd like it to have. After a moment's thought, you request that the duplicate's clothing be a bit skimpier and a light enough color that it's a bit see-through from sweat. Crystal smiles, shakes her head as she makes the adjustments, and sends the illusion down to the track.
You spend the next few hours hanging out in the sun with Crystal as she alternates between running herself and sending one of her illusions to do so. With each illusion, she alternates the appearance and asks your opinion of how it should look. Your suggestions are pretty predictable but she humors you anyway. Illusions are created with the smallest possible set of workout clothes, enormous breasts, weird hairstyles, and more. Pretty much, anything you think will draw the attention of the other people on the track (and stuff that you just want to see).
As the illusions do their laps, the two of you discuss some of the physical capabilities of various Society members (just in case your investigations bring you into contact with them). Crystal remains as bright and chipper as ever, neither the physical strain of her running nor the mental strain of maintaining her illusions, having any real effect on her (aside from some minor sweating). The conversation drifts towards sexual topics when you're designing the illusionary duplicates and you feel her mind drifting towards more perverted topics at other times as well. Still, no matter what you talk about, her illusions never falter.
After she gets in a truly absurd number of laps (for you, absurd > 1), Crystal decides that she has to head home and shower. You say your goodbyes and hug her despite her protests (and she's still not sweaty, just light perspiration). She finally relents the affection and kisses you deeply for a few seconds. Then she collects her things, jogs down the bleachers, and then heads off the field.
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<<elseif $prism.level is 5>>\
You find <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appTrain<</replace>><</button>> stretching on the top row of the bleachers beneath a veil of refracted light. As you approach, an illusionary version of her Olivia disguise runs past on the track. Deciding to keep her company (and ogle her) you bring up your obfuscation field so people don't see you vanish, then climb the bleachers and step into the circle of bent light. Crystal pulls you in for an intense kiss by way of greeting (ignoring her ussual reluctance for phsycial contact while working out), then moves her weighted vest off the bench so you can sit. You settle down on the metal seat and chat with her for a few minutes. She props her foot on the bench next to you and continues stretching, pushing her body a few inches from your face.
The conversation is mostly about how your day is going and is heading towards more substantial topics when an alarm goes off on her phone. Crystal stops stretching and directs her illusionary duplicate back to where the two of you are sitting. The illusion begins its own stretching routine as the real Crystal pulls on her 120 lbs. vest. She notices your attention and asks for your help adjusting her breasts so that they sit comfortably inside the bulky training tool. Since you want Crystal to be as comfortable as possible, you take your time to make sure everything's in place. Going the extra mile, you also slide your hands down her compression shorts to make sure her clothes are situated correctly. When you're finished a minute or two later, she zips up the vest, gives you a sly smile, and heads down the bleacher to do some laps.
Bringing up your obfuscation field, you watch as Crystal runs around the track. Despite wearing the equivalent of a small adult, each lap takes her a little over a minute (or as Crystal puts it, a leisurely jog). She stops after twenty laps, jogs back up the bleachers to where you're sitting, and drinks some water. You feel more tired than she looks and you just sat there and watched. After downing some water, she leans against the top of the bleachers, makes you both invisible, and creates an illusionary duplicate to do a few more laps. You notice that the duplicate is now wearing skimpier clothing and its breasts are a few cup sizes larger. You give Crystal a thumbs up.
You spend the next few hours hanging out in the sun with Crystal as she alternates between running herself and sending one of her illusions to do so. With each illusion, she alters the appearance and asks your opinion of how it should look. Illusions are created with the smallest possible set of workout clothes, enormous breasts, weird hairstyles, and more. They draw a lot of attention from people around the track and Crystal does her best to make them as flirty as possible (a smile here, a sensual look here, a bit more bounce in their step, etc.). More than a few men (and some women) show interest in her illusions and even slow their own workouts to ogle them. Each time she notices this interest, she makes sure that her illusion bends over and gives the observer a nice eyefull.
As the illusions do their laps, the two of you discuss some of the physical capabilities of various Society members (just in case your investigations bring you into contact with them). Crystal remains as bright and chipper as ever, neither the physical strain of her running nor the mental strain of maintaining her illusions having any real effect on her. The conversation constantly shifts into more sexual topics, especially when you're designing the illusions and again when someone starts to show interest in them. No matter what you talk about, her illusions never falter.
After she gets in a truly absurd number of laps (for you, absurd > 1), Crystal decides that she has to head home and shower. You say your goodbyes and hug her despite her protests (she's still not even sweaty, just light perspiration). She finally relents the affection and kisses you deeply for a few seconds. Then she collects her things, jogs down the bleachers, and then heads off the field.
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<</if>>\
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----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityField]]>><<set $time +=1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 2>> @@.pow;►►► Crystal enjoys the company and feels closer to you //[+2 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● Crystal seems as happy with you as usual.<</if>>
<<if $prism.sts lte 58>><<set $prism.sts += 2>>@@.pow;►►► Working out always makes Crystal flustered //[+2 Frustration]//.@@<<set $temp8 to 1>><<else>>●●● Crystal is not any more frustrated than normal.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
<<if $temp8 is 1>><<PrismStressBar>><</if>>\
</div>\<<if $prism.meditate is 0>>\
<div id="eveFrame"><div id="areaTitle">Meditating in the Woods</div></div>
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The Park District is pretty large and you don't exactly know where Crystal wanted to meet up, so instead of wandering around aimlessly, you find a comfortable-looking bench and send her a text. A few minutes later, your phone buzzes with her response. It's a picture of one of the map boards set up around the various parks, with Crystal's fingers pointing to a particular clearing. A second text comes in just after.
@@.prism;''Prism's Text:''@@ @@.prismT; I'm already here see you soon!@@
Thankfully, the park that she chose is not that far from where you currently are and it's only a twenty-minute walk to the entrance. After a brisk walk, you arrive at the park and stop at a map board to get a better look. You quickly orient yourself, trace a quick route to the clearing that Crystal indicated, and set off.
The park is one of the larger ones and is one of the few that extends well past the city's limits (and is only separated from the boundaries of a nearby national park by a highway). Consequently, only the parts of the park closest to the entrance have paved paths, lights, and facilities. Crystal chose a spot well beyond these maintained areas.
Crystal seems to have predicted that you're not much of an outdoorsman and chose a spot that is a) far enough away that you're unlikely to get visitors and b) easy enough to find with your rudimentary orienteering skills. From what you can tell, all you have to do is find a particular stream, follow it for a mile or so, and Crystal will be waiting where it meets another stream running perpendicular to it. To be safe, you text her when you're about to leave the paved paths and head her way.
Everything goes much smoother than you would have thought. Despite heading off the paved paths, enough people follow the stream to have worn a pretty decent trail along one side (though it does narrow towards the end as people inevitably give up). After a rather lovely ten-minute walk, you arrive at the junction of the two streams and find Crystal hanging out on a large rock. Her disguise is a nondescript woman in well-worn and practical-looking hiking gear. You're a bit tired, so you give her a small wave as a greeting.
<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> disguise flickers off, revealing that she is dressed in relaxed (and decidedly not hiking friendly) clothes and has a small day pack resting near her feet. She hops off the rock, almost slips on some loose pebbles, then manages to awkwardly stumble forward and catch herself on you. She gives you a quick hug and motions for you to sit on one of the other large rocks.
@@.prism;''Crystal:'' "I'm glad we can meet up for this. With everything that's been going on, I could use some relaxation."@@ You sit and she returns to her rock. @@.prism; "I figured today we'll just hang out here and go over the basics. Eventually, we can head deeper into the forest. There are much better places to meditate deeper in the forest and I figure the further you are from people the less interference you'll get with your powers."@@
You tilt your head to one side.
@@.player; ''You:'' "Why don't we go to those places now?"@@
Crystal's hair shifts towards red.
@@.prism;''Crystal:'' "I wasn't sure how much experience you had in the woods and didn't want you to get lost. Now, sit like me …"@@ She pulls her legs into a lotus position and you copy. @@.prism;"… close your eyes … and focus on your breathing …"@@
For the next few hours, you and Crystal sit near the streams and focus on your breathing. Once you have mastered this surprisingly hard step, Crystal adds in some visual imagery. Every time you breathe in, she has you picture a candle flame glowing brighter. Every time you breathe out, it dims. You're not convinced about how much this will help but you trust Crystal and are willing to give it a try. At first, you feel no effects. It's not until Crystal calls for a break a half-hour later do you start to feel any different. Your power feels … clearer, for lack of a better word, and seems to come to you much easier than normal. The feeling fades fairly quickly so you let her know that you're ready to go again.
This repeats several more times and you feel a minute but definitely noticeable difference in your power levels. You say as much to Crystal who seems genuinely impressed. Having no real frame of reference for this type of exercise, you just take her word that you did a good job. When her reminder alarm finally goes off, Crystal leads you through a brief set of stretches to regain feeling in your legs, then dons her bland hiker disguise once again.
The two of you walk back in comfortable silence, just enjoying nature and each other's company.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BigPark]]>><<set $prism.meditate to 1>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $prism.rap += 1>> @@.pow;►►► Having a nice relaxing few hours with Crystal helps build her rapport with you //[+1 Rapport]//.@@ <<else>>●●● You have a good time with Crystal and she is just as cool with you as normal.<</if>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 1>> @@.pow;►►► Having a nice relaxing few hours with Crystal helps build her rapport with you //[+1 Rapport]//.@@ <<else>>●●● You have a good time with Crystal and she is just as cool with you as normal.<</if>>
<</if>>\
\
<<if $prism.sts gte 2 and $prism.sts lte 60>>\
<<set $prism.sts += -2>> @@.pow;►►► Meditation relaxes Crystal and she seems less stressed as you walk out of the park //[-2 Frustration]//.@@<<else>>●●● Crystal is already relaxed but she enjoys meditating<</if>>
\
<<set $player.leer to $player.leer+(2*$skillBon)>> @@.pow;►►►Crystal's meditative practices, while not what you're used to, prove to be effective. Your telepathy increases //[+2*$skillBon Telepathy]//.@@
\
\
<<if ($prism.level is 0 and $prism.rap lte 20) or ($prism.level gte 2 and $prism.rap lte (($prism.level+1)*10))>><<PrismRapportBar>><</if>>\
\
<<if $prism.sts gte 2 and $prism.sts lte 60>><<PrismStressBar>><</if>>\
\
<<TelepathyBar>>\
\
</div>\
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\
<<elseif $prism.meditate gte 1>>\
\
<div id="eveFrame"><div id="areaTitle">Meditating in the Woods</div>\
\
After a brisk walk to the park, you quickly locate the stream and follow it to where <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> is waiting for you on a large rock. You lean down to give her a quick hug and then take a seat on the rock right next to hers. She flickers off her disguise and the two of you chat and enjoy the outdoors for a few minutes before you get started. </div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button [[Meditate [►]|PrismParkMeditate]]>><</button>>\
<<if $prism.meditate gte 3>><<button [[Practice Channeling [►]|PrismParkChannel]]>><</button>>\
<</if>>\
<<if $prism.level gte 3>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Distractions [►] ''\
<span style="font-size:12px;">\
<<button "Test Her Concentration [►]">><<set $sceneSelect to 1>><<goto "PrismParkTest">><</button>>\
<<if $prism.level gte 4>>\
<<button "Test Your Focus [►]">><<set $sceneSelect to 2>><<goto "PrismParkTest">><</button>>\
<</if>>\
<<if $prism.level gte 5 and $prism.meditate gte 2>>\
<<button "Test Your Connection [►]">><<set $sceneSelect to 3>><<goto "PrismParkTest">><</button>>\
<</if>>\
</span></span><</if>>
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<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
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</td></tr></table></div>\
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<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $prism.level is 4 and $prism.meditate is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Centering Medi … Well That's New</div></div>
<<else>>\
<div id="eveFrame"><div id="areaTitle">Centering Meditation</div></div>
<</if>>\
\
<<if $prism.level is 0>>\
\
You quickly get ready and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> runs you through the basics of the meditation again. She has you sit in the lotus position, close your eyes, and begin focusing on your breathing. The gentle babbling of the stream is annoying at first but the longer you listen, the more peaceful it gets and the calmer you feel. Getting to the point of total relaxation necessary for the exercise is difficult, every noise or movement is enough to divert your attention and you have to start over. It takes a while for you to get there but once you do, you are ready to begin the actual training.
In a serene voice, Crystal asks you to picture your powers like a candle flame. As you breathe in, you picture the flame growing brighter, and as you breathe out, it dims. You repeat this for a while and the candle flame gets gradually brighter with each inhalation. By the time Crystal calls for a break, you feel as if you have made some minute progress. You both climb down from the rocks and Crystal runs you through a series of stretches to get your blood flowing and to get the feeling back in your legs. It's not quite yoga or tai chi, but Crystal tells you that these stretches are a precursor to some meditative movement forms that she will eventually teach you. Even if they don't improve your power, the stretching feels good and you are ready to go for more meditation.
Eventually, Crystal calls an end to the training and, after another round of stretching, she brings up her disguise and the two of you walk back out of the entrance of the park together in comfortable silence. Before you head your separate ways, Crystal gives you a tight hug and a kiss on the cheek that lingers for a heartbeat longer than normal.
\
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\
<<elseif $prism.level is 2>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you sit in lotus position, close your eyes, and begin focusing on your breathing. You tune out as much of the random sounds as you can and instead concentrate on the gentle babbling of the stream. It takes a bit for you to get to the point of total relaxation since your connection with Crystal keeps distracting you. Not only do you have to worry about your own thoughts but now you have to filter out every one of her stray thoughts and feelings as well. While it makes things difficult, it's not an insurmountable problem and gradually, the flow of psychic energy between the two of you begins to calm and smooth out. Serenity fills Crystal's mind and then flows into yours.
Now ready for training, Crystal guides you through the meditation in a serene voice. She has you picture your power like a flame. As you breathe in, the flame grows brighter and when you breathe out, it dims. By the time Crystal calls for a pause in the practice, you already feel your powers burning a bit brighter. During the break, you climb down from the rocks and you and Crystal run through a series of stretches to get your blood flowing and to get the feeling back in your legs. It's not quite yoga or tai chi, but Crystal tells you that these stretches are a precursor to some meditative movement forms that she will eventually teach you. Even if they don't improve your power, the stretching feels good and you are ready to go for more meditation. Also, you get some nice views of Crystal's round ass as she bends over and contorts herself (As a bonus, not only does she know you're staring, she likes your attention).
Eventually, Crystal calls an end to the training and, after another round of stretching (which requires a bit more bending over at the waist than is strictly necessary), she brings up her disguise and the two of you walk back out of the entrance of the park together in comfortable silence. Before you head your separate ways, Crystal gives you a tight hug and a kiss on the cheek that lingers for a heartbeat longer than normal.
\
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\
<<elseif $prism.level is 3>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you sit in the lotus position, close your eyes, and begin focusing on your breathing. By now, turning out the forest around you is no problem, and even the connection with Crystal is proving to be not much of an issue. While it is somewhat annoying to have to deal with her mental distractions as well as your own, it's becoming so intuitive that it only takes a bit of your concentration. Soon, the flow of psychic energy between the two of you begins to calm and smooth out. Serenity fills Crystal's mind and then flows into yours.
Now ready for the training itself, you picture your power as a flame. When you breathe in, the flame grows brighter and when you breathe out, it dims. By the time Crystal calls for a pause in the practice, you already feel your power is functioning at a higher level. During the break, you climb down from the rocks so you and Crystal can run through a series of moving forms to get your blood flowing and to get the feeling back in your legs. It's a lot like some cross between yoga and tai chi and it's surprisingly difficult to copy her movements (especially with the combination of Crystal's lack of balance and the rocky ground). The forms manage to keep your metaphorical flame burning bright and, when you get back to the meditation, your powers are roughly at the same level as when you paused. Another benefit to the forms is that, given the loose crop top Crystal is wearing, you get some nice views of her tits and her lovely ass (even better, not only does she know you're staring, she likes your attention).
Eventually, Crystal calls an end to the training and, after another round of stretching (which requires a bit more bending over at the waist than is strictly necessary), she brings up her disguise and the two of you walk back out of the entrance of the park together in comfortable silence. Before you head your separate ways, Crystal gives you a tight hug and a brief kiss on the lips.
\
\
\
\
\
<<elseif $prism.level is 4 and $prism.meditate is 1>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out together for a few minutes before you start, just enjoying each other's company, and listening to the sounds of nature. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, tuning out Crystal's emotions, and the various sounds of nature, is simple. The stray thoughts and feelings you can normally sense through the connection fade away along with your own. As they do, a begin to feel a peculiar sensation in your mind.
As the meditation stills the connection between you and Crystal, all that is eventually left is the energy flowing between you. Beneath even this, is a small thread of something you cannot put words to. Every time you focus on it, it slips away.
The training does not go as well as you would like. You try to picture your power as a calm flame but it immediately flares into a riot of colors, a few of which you have no words for. It's frustrating, but you can tell that something important is going on, so you keep at it. It's obvious that it has to do with Crystal, so, by the time she calls for a pause in the practice, you are eager to talk about what is going on. You open your eyes and …
… Crystal looks different. Her skin is covered with an intricate pattern of glowing geometric lines that wrap around her limbs and disappear under her clothes. Her face is even more complex designs that frame her eyes like a lacey mask. You rub your eyes, which have suddenly become sore, for a few seconds and groan. Crystal seems concerned.
@@.prism; ''Crystal:'' "Everything okay $player.name?"@@
You shrug and open your eyes. Crystal's skin is back to normal.
@@.player; ''You:'' "Yeah. I'm good. My eyes started to hurt for a second. I liked the tattoos by the way, why'd you get rid of them?"@@
Crystal's hair flashes orange and brown as her eyes widen.
@@.prism; ''Crystal:'' "$player.name. What tattoos?"@@
You look her way again but her expression is blank.
@@.player; ''You:'' "The glowy ones you just had. They were all over your body. Did … you … not do those?"@@
Crystal, still looking a bit shocked, nods her head.
@@.prism; ''Crystal:'' "Yes I did … last week."@@ You must look as confused as you feel. Crystal's shock is quickly turning to excitement. She hops off her rock and starts examining your eyes. @@.prism; "You shouldn't be able to see them! I only do them in ultraviolet and infrared. What did you do?"@@
You quickly explain what happened while you were meditating. Crystal listens carefully and asks several pointed questions. Finally, she suggests retrying the meditation to see if you can duplicate the results. You agree and the two of you get back into position. It's harder the second time around since the act of trying to actively quiet your mind keeps getting in the way of actually doing it. It takes a half-hour but you eventually manage to get back to the same mental state. The strange feeling in your connection with crystal is still there below all of the shared energy. You focus on it as best as you can.
@@.player; ''You:'' "Got it … I think."@@
You slowly open your eyes and sure enough, you can once again see Crystal's tattoos. Not only that, but you notice that the world around you has taken on a strange coloration. Crystal hops off her rock and leans in close to your face.
@@.prism; ''Crystal:'' "Holy crap $player.name, your eyes are rainbow-colored. Just like mine."@@ She stands up in shock. @@.prism; "I think you're borrowing my power! Can you see this?"@@
She holds her hand out and two shapes, a triangle and a square, appear hovering above her hand. The triangle is an eye-watering purple while the square is an incredibly dark crimson. As you look, they begin to fade along with Crystal's tattoos.
@@.player; ''You:'' "Purple triangle and a red square. They're going away though."@@
Crystal runs her fingers through her hair and drops down on the rock next to you. For a solid minute, she's at a loss for words.
@@.prism; ''Crystal:'' "There has to be more to the connection than we thought. I think you're borrowing some of my powers."@@
You're about to ask why you haven't noticed this before but the answer is obvious.
@@.player; ''You:'' "You're the first person with powers I've had a connection with and it looks like borrowing powers takes a lot more than just being strong."@@ She nods along. @@.player; "Can we keep trying? I want to see how far we can take this."@@
Crystal holds up her hand.
@@.prism; ''Crystal:'' "Yes but let's take it slow. It seems to fade fast but my powers can be dangerous if you're not careful. Is it just the photokinesis or did you feel anything else?"@@
You shrug.
@@.player; ''You:'' "Just the light but I didn't try to move so I'm not sure about the others. If possible, I think I want to stick with that. I would rather not suddenly gain superspeed in the middle of a forest."@@
She nods and settles back onto the rock.
@@.prism; ''Crystal:'' "Okay, let's try to share my enhanced vision for now."@@
The two of you spend the rest of the time together alternating between meditating and testing out your newfound ability. Thankfully, super speed doesn't manifest so you don't wind up running into a tree at 80 mph. By the time the two of you decide to call it for the day, you have managed to borrow her enhanced vision a few more times. It gets stronger with each attempt and you manage to hold onto it for almost half a minute.
Finally, eyes strained and head aching, the two of you begin your walk back to the park entrance.
<<set $prism.meditate to 2>>\
\
\
\
\
\
<<elseif $prism.level is 4 and $prism.meditate gte 2>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, tuning out the forest around you, and your connection with Crystal, proves to be no problem. Her thoughts and emotions fade into the background along with your own, and you focus on your powers. As the connection between you and Crystal begins to still, serenity and calmness flow from her into you.
Now ready for the training itself, you picture your power as a roaring campfire. When you breathe in, the fire grows larger and when you breathe out, it dims. As you do this, you focus on containing and concentrating the flame. By the time Crystal calls for a pause in the practice, the fire is not a crackling flame but a small blue ball of intense heat. During the break, you climb down from the rocks and you and Crystal run through a series of moving forms to get your blood flowing and to get the feeling back in your legs. It's a lot like a cross between yoga and tai chi and, even with your powers, it's not that easy to copy her movements (especially with Crystal's lack of balance combined with the rocky ground). It feels good to stretch after so long sitting in one place and there's the added benefit of Crystal's shirt riding up to expose her tits during many of the movements (which happens suspiciously often). You manage to keep your metaphorical flame burning during the forms but it becomes more diffuse and requires some time to get back under control.
Eventually, Crystal calls an end to the training, and, after another round of stretching (which requires a bit more bending over at the waist than is strictly necessary), she brings up her disguise and the two of you walk back out of the entrance of the park together in comfortable silence. Before you head your separate ways, Crystal gives you a tight hug and a brief kiss on the lips.
\
\
\
\
\
<<elseif $prism.level is 5>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, almost nothing distracts you. Not the random sounds of nature and not even the emotions and thoughts flowing through your connections. Crystal's thoughts and emotions fade into the background as quickly as your own and, as the connection between you and Crystal begins to still, serenity and calmness flows between the two of you.
Now ready for the training itself, you picture your power as a roaring campfire. When you breathe in, the fire grows larger and wilder and when you breathe out, it dims. As you do this, you focus on containing and concentrating the flame. By the time Crystal calls for a pause in the practice, the fire is not a crackling flame but a small white ball of intense heat. During the break, you climb down from the rocks and you and Crystal run through a series of moving forms to get your blood flowing and to get the feeling back in your legs. It's a cross between yoga and tai chi and, even with your powers, it's not that easy to copy her movements (especially with Crystal's lack of balance combined with the rocky ground). It feels good to stretch after so long sitting in one place and there's the added benefit of Crystal's shirt, which barely covers her chest to begin with, keeps exposing her tits during many of the movements (which happens suspiciously often). You manage to keep your metaphorical flame concentrated during the forms and you feel like you've lost only a little of the power when you return to meditating.
Eventually, Crystal calls an end to the training and after another round of stretching (which requires a bit more bending over at the waist than is strictly necessary), she brings up her disguise. The two of you walk back out of the entrance of the park together in comfortable silence. Before you head your separate ways, Crystal gives you a tight hug and an intense kiss (which draws a few stares from passersby) before departing.
\
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<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BigPark]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $prism.rap += 1>> @@.pow;►►► Having a nice relaxing few hours with Crystal helps build her rapport with you //[+1 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● You have a good time with Crystal and she is just as cool with you as normal.<</if>>
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 1>> @@.pow;►►► Having a nice relaxing few hours with Crystal helps build her rapport with you //[+1 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● You have a good time with Crystal and she is just as cool with you as normal.<</if>>
<</if>>\
\
<<if $prism.sts gte 2 and $prism.sts lte 60>>\
<<set $temp2 = 2*$skillBon>>\
<<set $prism.sts += -2>> @@.pow;►►► Meditation relaxes Crystal and she seems less stressed as you walk out of the park //[-2 Frustration]//.@@<<set $temp8 to 1>><<else>>●●● Crystal is already relaxed but she enjoys meditating<</if>>
\
<<set $player.leer to $player.leer+(2*$skillBon)>> @@.pow;►►►Crystal's meditative practices, while not what you're used to, prove to be effective. Your telepathy increases //[+$temp2 Telepathy]//.@@
\
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<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
<<if $temp8 is 1>><<PrismStressBar>><</if>>\
<<TelepathyBar>>\
\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $prism.class is 0>>\
<div id="eveFrame"><div id="areaTitle">Helping out in Class</div></div>
\
You walk into class and the first thing that you notice is that there is no one lecturing. There is an instructor, but they are moving between small groups of students, each of which are working on some form of project together. Unsurprisingly, the only person working alone is <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>> (who is still in her Olivia disguise). You put up your obfuscation field, walk over, and sit in the chair next to her. She looks up from her laptop with a questioning look, which turns to a smile when she sees that it's you. You quickly include her in your field.
@@.prism;''Crystal'' "$player.name!"@@ She leans in for a hug, then she looks around to see if anyone is watching. @@.prism; "Do you want to head out? It may be too obvious to talk here."@@
You wave off the idea.
@@.player;''You:'' "No worries about that. I'm hiding us from everyone's senses. We could scream our heads off and no one would notice."@@ A thought suddenly occurs. @@.player; "There's not any other Auxiliaries in class are there?"@@
She shakes her head.
@@.prism;''Crystal'' "No, though I do regularly check in with them after this class so be careful on your way out."@@
You nod and wave around the room.
@@.player;''You:'' "I'll be careful and hang back until you're gone. Did I miss the lecture?"@@
Crystal gestures towards the professor.
@@.prism;''Crystal'' "Ah, no. This is my last semester here so my classes are all mostly project-based. The professors mostly run workshops and provide guidance. See?"@@ She leans out of the way so you can see her laptop <<if $day is 1>>and the script she is working on.<<elseif $day is 2>>and the video files she's working on.<<elseif $day is 3>>and the 3D model she's working on. Crystal looks thoughtful for a moment<</if>> @@.prism; "<<if $day is 1>>I'm working on a screenplay. Would you mind reading through it with me? I could use a second pair of eyes. <<elseif $day is 2>>I'm working on re-editing my last project. Would you mind watching what I have already? I could use someone else's opinion on it.<<elseif $day is 3>>I'm working on some 3D animation. Want to check it out? I could use another pair of eyes on it.<</if>>"@@
You move in and spend the rest of the class helping Crystal with her work. She asks you to pull back the obfuscation field a few times so she can ask the professor some questions and to let them know that she's still there. It's an enjoyable time, even if you are completely lost with the finer points of the artistic process. Once the class is over, you and Crystal say your goodbyes and she heads out. You give her a few minutes on the off chance she is meeting up with the other Auxiliaries nearby and then head out of the room.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityHA]]>><<set $prism.class to 1>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $prism.rap += 2>> @@.pow;►►► You have a good time and Crystal appreciated the help. You feel closer with her //[+2 Rapport]//.@@ <<else>> ●●● You and Crystal have a good time and, as usual, she appreciates the help.<</if>>
\
<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 2>> @@.pow;►►► You have a good time and Crystal appreciated the help. You feel closer with her //[+2 Rapport]//.@@ <<else>> ●●● You and Crystal have a good time and, as usual, she appreciates the help.<</if>>
<</if>>\
\
<<if $prism.level is 0 and $prism.rap lte 20>>\
<<PrismRapportBar>>\
<<elseif $prism.level gte 2 and $prism.rap lte (($prism.level+1)*10)>>\
<<PrismRapportBar>>\
<</if>>\
</div>\
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\
<<elseif $prism.class gte 1>>\
\
<div id="eveFrame"><div id="areaTitle">Helping out in Class</div>\
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You bring up your obfuscation field and sit next to <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>>. She gives you a quick hello and turns back to working on <<if $day is 1>>her screenplay<<elseif $day is 2>>editing her project<<elseif $day is 3>>her 3D animation<</if>>. </div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[Help Out [►]|PrismUniHelp]]>><</button>>\
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<<if $prism.level gte 3>>\
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<<if $prism.walk is 0 or $player.items.bonGear is 0>>\
<<button "Go for a Walk ⛔">><<DBO>><<replace "#dialogue-bar">>You will need rope and some baggy clothing to do this.<</replace>><</button>>
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<<elseif $prism.walk is 1 and $player.items.bonGear gt 0>>\
<<button "Go for a Walk [►]">><<set $sceneSelect to 0>><<goto "PrismWalkAround">><</button>>
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<<elseif $prism.walk gte 2 and $player.items.bonGear gt 0>>\
<<if $prism.level gte 3>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Go for a Walk [►] ''\
<span style="font-size:12px;">\
<<button "With a Star Harness">><<set $sceneSelect to 1>><<goto "PrismWalkAround">><</button>>\
<<if $prism.level gte 4>>\
<<button "With a Diamond Harness">><<set $sceneSelect to 2>><<goto "PrismWalkAround">><</button>>\
<</if>>\
<<if $prism.level gte 5>>\
<<button "With a Stimulating Harness">><<set $sceneSelect to 3>><<goto "PrismWalkAround">><</button>>
<</if>>\
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</span></span><</if>><</if>><</if>>\
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<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
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<</if>>\<div id="eveFrame"><div id="areaTitle">Helping with Classwork</div></div>
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<<if $prism.level is 0>>\
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<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>> moves aside and lets you take a look at what she's working on. <<if $day is 1>>It's a screenplay about several underprivileged children and their struggles getting into an upper-class elementary school.<<elseif $day is 2>>She's editing a short film about campus life and how it affects the mental health of freshmen.<<elseif $day is 3>>It's an animated short about several birds flying through a cloud-filled sky.<</if>> Even though you're not familiar with the art side of things, Crystal asks if you can take a look. Apparently, having someone outside of her major take a look at the project may give her a fresh perspective.
The rest of the class time is spent with you providing as much help on Crystal's project as you can. She asks you to pull back the obfuscation field a few times so she can ask the professor some questions (and to let them know that she's still there). It's an enjoyable time, even if you are completely lost with the finer points of the artistic process. You're not too sure how much you're helping but a few of your suggestions give Crystal something to think about. Once class is over, you and Crystal say your goodbyes and she heads out. You give her a few minutes on the off chance she is meeting up with the other Auxiliaries nearby and then head out of the room.
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<<elseif $prism.level is 2>>\
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Crystal moves aside and lets you take a look at what she's working on. <<if $day is 1>>It's a screenplay about several underprivileged children and their struggles getting into an upper class elementary school.<<elseif $day is 2>>She's editing a short film about campus life and how it affects the mental health of freshman.<<elseif $day is 3>>It's an animated short about several birds flying through a cloud filled sky.<</if>> Even though you're not familiar with the art side of things, Crystal invites you to take a look. She trusts your opinion as a non-filmmaker and would be happy to have a fresh perspective on her work.
The rest of the class time is spent partially providing help on Crystal's project and partially on just chatting away about random topics. Every once in a while, she wants to ask the professor a question (or just let them know that she's still there) and you drop the obfuscation field. You both have an enjoyable time. Crystal is already close to graduating and the classes are more of a formality than anything else so she enjoys the company (and you manage to give a few useful suggestions). Once class is over, you and Crystal say your goodbyes and she heads out. You give her a few minutes on the off chance she is meeting up with the other Auxiliaries nearby and then head out of the room.
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<<elseif $prism.level is 3>>\
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Crystal moves aside and lets you take a look at what she's working on. <<if $day is 1>>It's a screenplay about sex work and the seedy underbelly of the Harbor Side.<<elseif $day is 2>>She's editing a short film about the hazing rituals of fraternities and sororities.<<elseif $day is 3>>It's an animated short about two people dancing in an elaborate style set to a thrumming beat.<</if>> Even though you're not familiar with the artsy side of things, Crystal wants your opinion. She trusts your view as a non-filmmaker and is curious as to what you think about her work.
The rest of the class time is spent partially providing help on Crystal's project and partially on just chatting away about random topics. Every once in a while, you drop the obfuscation field so she can ask the professor a question (or just to let them know that she's still there). You both have an enjoyable time. Since Crystal is already close to graduating, the classes are more of a formality than anything else, so she enjoys the company (and you do manage to give a few useful suggestions). You're tempted to have a bit more fun (and so is she) but given her usual reaction to sex, doing it in a semi-full classroom is not the best idea. You settle for just rubbing her thigh under her skirt. Once the class is over, you and Crystal say your goodbyes and she heads out. You give her a few minutes on the off chance she is meeting up with the other Auxiliaries nearby and then head out of the room.
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<<elseif $prism.level is 4>>\
Crystal moves over slightly, giving you just enough room to look at what she's working on.<<if $day is 1>><<if $prism.endState is 1>> It's a screenplay about an alcoholic superhero and the length's he goes to hide his addiction from his teammates.<<elseif $prism.endState is 2>>It's a screenplay about a team of superheroes that have to go up against their former teammates that have turned evil.<</if>><<elseif $day is 2>><<if $prism.endState is 1>>She's editing news clips of superhero scandals to a heavy bass track from a popular dance song.<<elseif $prism.endState is 2>>She's editing news clips of superheroes doing charity work to an uplifting orchestral piece.<</if>><<elseif $day is 3>><<if $prism.endState is 1>>It's a video of one of her classmates in a cheap Super costume with a surprisingly good digital effect of lightning shooting from his fingers.<<elseif $prism.endState is 2>>It's a video of one of her classmates in a cheap Super costume a surprisingly good digital effect of a shimmering forcefield.<</if>><</if>> Even though you're not familiar with the artsy side of things, Crystal wants your opinion. She trusts your view as a non-filmmaker and is curious as to what you think about her work.
The rest of the class time is spent partially providing help on Crystal's project and partially on just chatting away about random topics (with some shameless flirting thrown in). Every once in a while, you drop the obfuscation field so she can ask the professor a question (or just to let them know that she's still there). Since Crystal is already close to graduating, these classes are more of a formality than anything else, so she enjoys the company (and you do manage to give a few useful suggestions). There is a bit of light touching (from both of you) but you don't go too far. Given her usual reaction to sex, doing it in a semi-full classroom is not the best idea. Your hand, however, does spend a lot of the class under her skirt and caressing the inside of her thighs. Once the class is over, you and Crystal say your goodbyes and she heads out first. You give her a few minutes on the off chance she is meeting up with the other Auxiliaries nearby and then head out of the room.
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<<elseif $prism.level is 5>>\
Crystal moves over slightly and eagerly shows you what she's working on. <<if $day is 1>><<if $prism.endState is 1>> It's a screenplay about a superhero that slowly succumbs to vanity and spirals out of control.<<elseif $prism.endState is 2>>It's a screenplay about a post-apocalyptic wasteland in which a Superhero emerges as a beacon of hope.<</if>><<elseif $day is 2>><<if $prism.endState is 1>>She's editing together news clips and unedited Society promotional material that paint Photona in a less than flattering light.<<elseif $prism.endState is 2>>She's editing together news clips about little known Supers and the street level heroics that they perform.<</if>><<elseif $day is 3>><<if $prism.endState is 1>>She is adding in special effects to a video made by several of her classmates recreating a famous battle from WW2.<<elseif $prism.endState is 2>>She is adding in special effects to a video made by several of her classmates recreating when the Society stopped a meteor from destroying Seattle.
<</if>><</if>>
Even though you're not familiar with the artsy side of things, Crystal is confident in your opinion. She trusts your view as a non-filmmaker but is curious about how much of her film knowledge you can tap into.
The rest of the class time is spent partially providing help on Crystal's project and partially on just chatting away about random topics (with a lot of shameless flirting thrown in). Every once in a while, you drop the obfuscation field so she can ask the professor a question (or just to let them know that she's still there). Since Crystal is already close to graduating, her classes are more of a formality than anything else, so she enjoys the company (and you do manage to give a few useful suggestions). There is some light touching (from both of you) but she doesn't want to go too far. Given her usual reaction to sex, doing it in a semi-full classroom is not the best idea. Your hand, however, does spend a lot of the class under her skirt and between her legs. Once the class is over, you and Crystal say your goodbyes and she heads out first. You give her a few minutes on the off chance she is meeting up with the other Auxiliaries nearby and then head out of the room.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityHA]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $prism.level is 0>>\
<<if $prism.rap lte 20>><<set $prism.rap += 2>> @@.pow;►►► You have a good time and Crystal appreciated the help. You feel closer with her //[+2 Rapport]//.@@ <<else>> ●●● You and Crystal have a good time and, as usual, she appreciates the help.<</if>>
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<<elseif $prism.level gte 2>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 2>> @@.pow;►►► You have a good time and Crystal appreciated the help. You feel closer with her //[+2 Rapport]//.@@ <<else>> ●●● You and Crystal have a good time and, as usual, she appreciates the help.<</if>>
<</if>>\
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<<if $prism.level is 0 and $prism.rap lte 20>>\
<<PrismRapportBar>>\
<<elseif $prism.level gte 2 and $prism.rap lte (($prism.level+1)*10)>>\
<<PrismRapportBar>>\
<</if>>\
</div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $prism.meal is 0>>\
<div id="eveFrameOT"><div id="areaTitle">First Fake Date</div></div>
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You're hanging out Downtown when you get a particular sensation in the back of your mind, something between relief, hunger, and idle curiosity. It's coming from Crystal, so you decide to give her a call and see what's what. She picks up halfway through the first ring.
@@.prism;''Crystal:'' "… Wha? … Hi? … Hi, $player.name? …"@@
You're confused for a second but realize that Crystal must have been calling you and accidentally picked up by accident in the middle of it. You chuckle.
@@.player; ''You:'' "Hey Crystal, I had the sudden urge to call. Are you free to do something right now?"@@
Crystal seems confused and then realization dawns.
@@.prism;''Crystal:'' "I was just about to … ah, but you knew that already."@@ Her tone shifts slightly. @@.prism; "Can you sense all of what I'm feeling all the time?"@@
You shake your head even though she can't see you.
@@.player; ''You:'' "Nope, especially when I'm not paying attention. I'll occasionally get bits of stuff here or there but I try to stay out of your head as much as I can. Don't want to distract you at the wrong time. Anyway, are you free? I'm thinking of getting something to eat."@@
Crystal's hunger spikes at the question.
@@.prism;''Crystal:'' "Actually yes, I just finished my training at Society HQ and have some time before going on patrol. Same diner as last time?"@@
You think about it for a few seconds.
@@.player; ''You:'' "Maybe not? I did get followed by a psychotic goth chick last time we went there."@@ Crystal chuckles. @@.player; "How about Golden Street?"@@
There is a wave of regret when she remembers what happened but Crystal agrees. The two of you exchange goodbyes and then hang up.
----
Twenty minutes later, you're waiting outside a small and somewhat popular Chinese restaurant a few blocks away with Crystal arriving shortly after. Tonight, her illusionary disguise looks like someone who spent a lot of time making sure she looked good. By focusing slightly, you can see that, underneath the disguise, she is wearing her standard Prism uniform. Crystal stops in front of you and gives you a bright smile (but not too bright, she's careful in public).
@@.player; ''You:'' "Hey Crystal, You look good. Both of you."@@
Green ripples through her hair.
@@.prism;''Crystal:'' "Thanks! I figured that if we looked like we were getting dinner together it would draw less suspicion or attention from any lonely guys."@@ Her eyes widened slightly. @@.prism; "Not that I think this is a date or anything but I think looking like it would be an effective cover."@@
You hold out your elbow.
@@.player; ''You:'' "Make sense, especially if we want to make this a habit."@@ You hold open the door. @@.player; "Shall we?"@@
Crystal's smile widens and the two of you walk into the surprisingly busy restaurant. Thankfully, there is a free table in one of the corners, and you are seated with only a minimal wait. The restaurant has a tiny dining area, more tables than are probably allowed, dim lighting, and enough noise to be slightly uncomfortable (between the patrons talking and the too-loud music). All in all, a perfect place to eat and talk without being heard or noticed.
After ordering, you and Crystal chat amiably until the food arrives, then fall into a comfortable silence as you eat. The food is very good, which makes sense given how many people are eating here despite the not-so-comfortable surroundings. The food is quickly polished off and the two of you start to converse again. Since Crystal has just come from her training and is about to head out on patrol, the conversation naturally gravitates towards the topic of Supers. There is some good-natured debate about some of the legal and social responsibilities of Superheroes and you find yourself being pulled into the discussion. The longer the two of you talk, the more stray thoughts you begin to pick up from Crystal's mind. She's really enjoying your company and, as much as you hate to admit that Kiara is right, there is an underlying current of attraction that goes beyond just "would I hypothetically sleep with him". Both of you definitely feel that this dinner is more than a fake date. Before either of you can broach the topic, the waiter comes and starts dropping hints that it's time for you two to vacate the table.
With the moment ruined, Crystal //*sighs*// and decides that it's for the best since it's almost time for her to go on patrol anyway. Determined to keep up the fake(?) date look, you offer Crystal your arm, and the two walk out of the restaurant arm-in-arm. You walk a few blocks until parting ways. Crystal hesitates for a brief second then gives you a quick kiss that is not quite on the lips but not entirely on the cheek either. She flashes you a slightly glowing smile.
@@.prism;''Crystal:'' "Have to keep up appearances. Have a good night."@@
Slightly dumbstruck, you return the sentiment and Crystal heads off to get ready for her nightly patrol.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Downtown]]>><<set $time += 1>><<set $prism.meal to 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 3>>@@.pow;►►► Crystal seems slightly closer to you .@@ <<set $temp7 to 1>><<else>> ●●● Crystal is not any closer to you.<</if>>
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<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
</div>\
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<<elseif $prism.meal is 1>>\
<div id="eveFrame"><div id="areaTitle">Getting a Bite to Eat</div></div>
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You meet up with Crystal outside Golden Street, a small Chinese restaurant that is the right combination of popular and obscure that is busy enough to allow you and Crystal to talk freely with minimal chances of being overheard (or even noticed). She's in between training at Society HQ and her patrol so she's wearing her Prism uniform with an illusionary disguise laid over top. Much like before, the illusion is slightly modified from her usual blandness and looks like it's dressed up for a date (part of Crystal's idea for not drawing unwanted attention). You exchange a few pleasantries and enter the restaurant arm-in-arm.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Discuss the Society [$20 ►] ''\
<span style="font-size:12px;">\
<<button "Pros">><<if $player.cash gte 20>><<set $player.cash to $player.cash-20>><<set $prism.debate to 1>><<goto "DowntownPrismFoodDebate">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money to get dinner<</replace>><</if>><</button>>\
<<button "Cons">><<if $player.cash gte 20>><<set $player.cash to $player.cash-20>><<set $prism.debate to 2>><<goto "DowntownPrismFoodDebate">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money to get dinner<</replace>><</if>><</button>>\
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<<if $prism.level gte 3>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Suggest a Different "Date" [►] ''\
<span style="font-size:12px;">\
<<button "Dinner and a movie [$35]">><<if $player.cash gte 35>><<set $player.cash to $player.cash-35>><<set $sceneSelect to 1>><<goto "DowntownPrismFoodDate">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the date<</replace>><</if>><</button>>\
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<<if $prism.level gte 4>>\
<<button "Drinks at the Bar [$45]">><<if $player.cash gte 45>><<set $player.cash to $player.cash-45>><<set $sceneSelect to 2>><<goto "DowntownPrismFoodDate">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the date<</replace>><</if>><</button>>\
<</if>>\
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<<if $prism.level gte 5>>\
<<button "Karaoke [$55]">><<if $player.cash gte 55>><<set $player.cash to $player.cash-55>><<set $sceneSelect to 3>><<goto "DowntownPrismFoodDate">><<else>><<DBO>><<replace "#dialogue-bar">>Not enough money for the date<</replace>><</if>><</button>>\
<</if>>\
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</span></span><</if>>\
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<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
</td></tr></table></div>\
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<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">Debating the Society</div></div>
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<<if $prism.level is 2>>\
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The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further, you choose the most secluded table you can in one of the less well-lit corners. After ordering, the two of you spend some time hanging out, talking, and eating some pretty good Chinese food. At first, you try to keep the conversation light and talk about various benign topics (how each other's days have been, current events, etc.) However, since Crystal has just come from her Society training and is about to go on patrol, the conversation keeps gravitating towards the topic of Supers. There's a bit of talk about powers and different local Supers, then the two of you get into a good-natured debate about some of the legal and social responsibilities of Superheroes. Crystal has always been passionate about the topic and quickly gets engrossed in the conversation.
<<if $prism.debate is 1>>\
You mostly focus on the good things that the Society has done, such as their outreach and disaster relief programs. Crystal seems happy to not be reminded of the nasty stuff that has happened to her lately and just focuses on all the positives of her Society membership. She enthusiastically talks about different community programs she has worked on and shares a bunch of stories about the people she has helped (and still keeps in contact with). You feel like you made the right choice as Crystal seems much happier by the time the meal is over.
<<elseif $prism.debate is 2>>\
You mostly focused on the bad things that the Society has been up to, such as the mind control and blatant manipulation of their public image. Crystal is not happy with the conversation at first but, once she begins to build up steam, her annoyance at you turns into anger at the Society. You actually have to use your obfuscation powers when her venting gets a bit too loud to be covered by the restaurant's background noise. Despite her anger, you feel like you made the right choice as Crystal seems much happier once she gets all of her complaints off her chest.
<</if>>\
Surprisingly, even though Crystal's idea of acting like you're a couple was purely to ward off suspicion, it actually begins to feel like a date at times. There are more than a few occasions that Crystal seems to be flirting which means that she is either a supremely good actress or is actually into you. You're trying not to pry too much into her thoughts (though her changing hair color shows enough) but what you unintentionally do pick up confirms your belief. While Crystal does like you, she is hesitant given what has happened between the two of you. You decide to give her time to come to her own decision and don't push the matter. Instead, the two of you finish up and walk out arm-in-arm.
After a brief walk, Crystal stops at an intersection a few blocks away. She thanks you for the night then, before she really thinks about it, leans forward and places a brief kiss on your lips. You're a bit stunned and she just flashes you a brilliant smile and walks away.
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<<elseif $prism.level is 3>>\
The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further, you choose the most secluded table you can in one of the less well-lit corners. Crystal insists on sitting on the same side of the table as you, both with your backs to the wall so that you can get a better view of the room and can hear each other better (the fact that it forces the two of you to sit right up against each other is an "unforeseen" benefit). It takes the waiter a few minutes to swing by and, after ordering, you and Crystal settle into a nice conversation. At first, you try to keep the conversation light and talk about various benign topics (how each other's days have been, current events, etc.). However, since Crystal has just come from her Society training and is about to go on patrol, the conversation keeps gravitating towards the topic of Supers. There's a bit of talk about powers and different local Supers, then the two of you get into a good-natured debate about some of the legal and social responsibilities of Superheroes. Crystal has always been passionate about the topic and quickly gets engrossed in the conversation.
<<if $prism.debate is 1>>\
You mostly ask her about the good things that the Society has done, such as the outreach and disaster relief programs that she has worked on. Crystal seems happy to not be reminded of the nasty stuff that has happened to her lately and excitedly goes into humanitarian missions she has worked on. She enthusiastically talks about different community programs she participated in and shares a bunch of stories about the people she has helped (and still keeps in contact with). You feel like you made the right choice as Crystal seems much happier by the time the meal is over.
<<elseif $prism.debate is 2>>\
You mostly focused on the bad things that the Society has been up to, such as the mind control and blatant manipulation of their public image. Crystal is not happy with the conversation at first but, once she begins to build up steam, her annoyance at you turns into anger at the Society. You actually have to use your obfuscation powers when her venting gets a bit too loud to be covered by the restaurant's background noise. Despite her anger, you feel like you made the right choice as Crystal seems much happier once she gets all of her complaints off her chest.
<</if>>\
Even though Crystal's idea of acting like you're a couple was purely to ward off suspicion, the dinner actually begins to feel like a real date. Crystal throws in a few subtle flirtations every once in a while and more than once, her hand casually drops to your arm or leg when she is speaking. You reciprocate as best as you can (you've never been that much of a flirt) and your hand gradually gravitates down to her thigh. Crystal gives you a knowing smile and shifts a bit to give you better access. Unfortunately, she is still wearing her Prism uniform under her illusion so you are content to just idly rub her thigh through the thin material.
Once dinner is over, the two of you finish up and walk out arm-in-arm. After a brief walk, Crystal stops at an intersection a few blocks away. She thanks you for the night, then places a quick kiss on your lips. You wrap your arms around her and extend the kiss for a few more seconds then let her go. She gives you a brilliant smile and turns to walk away.
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<<elseif $prism.level is 4>>\
The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further (and to have some privacy if you want to get frisky), you choose the most secluded table you can in one of the less well-lit corners. Crystal insists on sitting on the same side of the table as you with your backs to the wall, nominally so that you can get a better view of the room and can hear each other without raising your voices (but mostly because the two of you like being pressed together). It takes the waiter a few minutes to swing by and, after ordering, you and Crystal settle into an enjoyable conversation. At first, the conversation is light and the two of you talk about various benign topics (how each other's days have been, current events, etc.). However, since Crystal has just come from her Society training and is about to go on patrol, the conversation keeps gravitating towards the topic of Supers. There's a bit of talk about powers and different local Supers, then the two of you get into a good-natured debate about which power sets would be most beneficial in increasingly outlandish situations. Eventually, the discussion towards the Society.
<<if $prism.debate is 1>>\
<<if $prism.endState is 1>>\
You mostly ask her about the good things that the Society has done, such as the outreach and disaster relief programs that she has worked on. Crystal seems a bit bitter about the topic, not because she doesn't believe in the good the Society can do, but because of how they can do so much more with relatively little effort. However, she does concede that there have been some really good local programs created by the associated Society groups (that are apparently, not impressive enough for the A-listers). Despite her anger towards the Society, she does seem happier when talking about the people they have helped in the community.
<<elseif $prism.endState is 2>>\
You mostly ask her about the good things that the Society has done, such as the outreach and disaster relief programs that she has worked on. Crystal seems happy to talk about some of the proposed humanitarian missions that the Society and associated groups have in the works. She's not overly confident that they will be implemented but she eagerly describes her attempts to get them started. There are a few community programs that she is impressed with and eagerly tells your stories of their work. You feel like you made the right choice as Crystal seems much happier by the time the meal is over.
<</if>>\
<<elseif $prism.debate is 2>>\
<<if $prism.endState is 1>>\
You mostly talk about some of the bad things that the Society has done, such as the collateral damage they inflict and subsequently ignore for the sake of public image. Crystal, while not happy, is eager to share some of the stuff she has seen and discovered about various Society members and the damage they have done. She gets a bit too into the discussion and you have to use your obfuscation field on the table when she gets too loud. Despite how mad at the Society, you feel like you made the right choice as Crystal seems much happier once she is done venting.
<<elseif $prism.endState is 2>>\
You mostly talk about some of the bad things that the Society has done, such as the collateral damage they inflict and ignore for the sake of public image. Crystal and you discuss various battles and try to figure out which Society members are the most dangerous and which of them are careful to not hurt civilians or damage property. Both categories have their surprises but Crystal focuses on those Society members that care the least about collateral damage. Surprisingly, Some of the least safe members turn out to be the ones with the less powerful physical abilities and reputations for being ineffective combatants. Crystal seems happy to vent and you feel like you made the right choice in topics.
<</if>>\
<</if>>\
The idea that the two of you are acting like you're a couple to throw off suspicion seems pretty thin and you're fairly sure you're just on a real date at this point. The two of you are overtly flirty and the casual touching increases as time goes on. It does not go much further than some light petting because, A) the two of you are enjoying the conversation and B) the fact that Crystal is actually wearing her Prism uniform under the illusion puts a bit of a damper on things. Though this does not stop you from gently rubbing her thigh through the thin material.
Once dinner is over, the two of you finish up and walk out arm-in-arm. After a few blocks, Crystal stops at a major intersection. She thanks you for the night and gives you a deep kiss that goes on long enough to draw some stares from passersby (you just ignore them). Once you break the kiss, she gives you a brilliant smile and turns to walk away.
\
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<<elseif $prism.level is 5>>\
The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further (and to have some privacy if you want to get frisky), you choose the most secluded table you can in one of the less well-lit corners. Crystal insists on sitting on the same side of the table as you with your backs to the wall, nominally so that you can get a better view of the room and can hear each other without raising your voices (but mostly because it lets you fondle each other under the table). It takes the waiter a few minutes to swing by and, after ordering, you and Crystal settle into an enjoyable conversation. At first, the conversation is light and the two of you talk about various benign topics (with a lot of flirting thrown in). However, since Crystal has just come from her Society training and is about to go on patrol, the conversation keeps gravitating towards the topic of Supers. There's a bit of talk about powers and different local Supers, then the two of you get into a good-natured debate about which power sets would be most beneficial in increasingly outlandish situations. Eventually, the discussion turns toward the Society.
<<if $prism.debate is 1>>\
<<if $prism.endState is 1>>\
You mostly ask her about the number of lives the Society has saved, not only from supervillains but from natural disasters as well. The topic is bittersweet for Crystal. The Society has saved millions but they mostly focus on huge events and have been concentrating more and more on self-promotion rather than day-to-day crime in recent years. Still, for every cynical exploiter inside the Society, there are five true believers that still seek to make the world a better place. She discusses a few of the people she's worked with and the ways that they have been doing good in the community. Despite her anger towards the Society, she does seem happier when talking about the people they have helped in the community.
<<elseif $prism.endState is 2>>\
You mostly ask her about the number of lives the Society has saved, not only from supervillains but from natural disasters as well. The topic is bittersweet for Crystal. The Society has dozens of projects and initiatives that are geared toward both local and international health and wellness. Crystal is proud of these projects but she does feel that there is room for improvement. She discusses a few of her ideas on how the Society can make what they are already doing even more effective with only minimal expenditure of time and money. Despite her anger towards the Society, she does seem happier when talking about the people they have helped in the community.
<</if>>\
<<elseif $prism.debate is 2>>\
<<if $prism.endState is 1>>\
You mostly focus on one of Crystal's favorite topics, all of the crappy things that the Society is doing. Even without bringing up the whole mind-altering thing, Crystal has a lot of ammunition to rile herself up. She discusses the various rumors about her fellow Society members and talks about which ones are true, which ones are false, and which ones are a possibility based on available evidence. She's having too much fun with the conversations and you have to use your obfuscation field when she starts getting too loud. Despite how mad at the Society she is, you feel like you made the right choice as Crystal seems much happier once she is done venting.
<<elseif $prism.endState is 2>>\
You mostly focus on a topic that you know is constantly on Crystal's mind these days, all of the crappy things that the Society is doing. The thing that annoys Crystal the most is, barring the whole mind-altering things, it would be so easy for the Society to be the shining beacon of justice it once was and still purports itself to be. She talks about the small changes that could be implemented that would promote even more good in the community and prevent its members from abusing their positions (the fact that these changes are not implemented seems to annoy her even more). She gets a bit riled up with the conversations and you have to use your obfuscation field when she gets too loud. Despite how mad at the Society she is, you feel like you made the right choice as Crystal seems much happier once she is done venting.
<</if>>\
<</if>>\
All pretenses of this being a fake date are gone as you debate and the two of you are overly flirty with each other. Despite that both of you are horny, things don't progress beyond some light petting because, A) the two of you are enjoying the conversation and B) Crystal is actually wearing her Prism uniform under the illusion (which puts a bit of a damper on things). Though this does not stop your hands from wandering between her legs during the meal.
Once dinner is over, the two of you finish up and walk out arm-in-arm. After a few blocks, Crystal stops at a major intersection. She thanks you for the night and gives you a deep kiss that goes on long enough to draw some stares from passersby (you just ignore them). Once you break the kiss, she gives you a brilliant smile and turns to walk away
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<</if>>\
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\
<<if $prism.rap gte 30 and $prism.enj gte 20 and $storyline.prismQuest is 21>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Something Happens">><<set $sceneSelect to 1>><<goto "DowntownRandomEvents">><<set $time +=1>><</button>>
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Downtown]]>><<set $time +=1>><</button>>
</td></tr></table></div>\
<</if>>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 3>> @@.pow;►►► Crystal enjoys the company and feels closer to you //[+3 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● Crystal seems as happy with you as usual.<</if>>
\
<<if $prism.debate is 1>>\
<<if $prism.dis gte 5 and $prism.dis lte 60>><<set $prism.dis += -5>> @@.pow;►►► The talk makes her happier with the Society //[-5 Disillusion]//.@@ <<set $temp8 to 1>><<else>>●●● Your arguments have not swayed her beliefs in either direction. <</if>>
<<elseif $prism.debate is 2>>\
<<if $prism.dis gte 0 and $prism.dis lte 55>><<set $prism.dis += 5>> @@.pow;►►► The talk makes her less happy with the Society //[+5 Disillusion]//.@@<<set $temp8 to 1>><<else>>●●● Your arguments have not swayed her beliefs in either direction. <</if>>
<</if>>\
\
\
<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
<<if $temp8 is 1>><<PrismDisillusionBar>><</if>>\
\
</div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<if $storyline.blaireQuest is 0>>\
<<set $player.cash to 5>>\
<div id="eveFrameOT"><div id="areaTitle">Things Change</div></div>
You wake up to the sounds of music coming through your window. This normally wouldn't be an issue but today you woke up with a splitting headache. The dulcet tones of obnoxiously loud pop music, all blaring vocal and heavy repetitive bass lines, are loud enough to throb against your skull. When you open your eyes, you are greeted by the customary early morning shaft of sunlight directly to the retina (which does not help matters). Pulling the covers over your head, you grumble about the unfairness in the world. Try as you may though, your headache prevents you from getting back to sleep. A loud conversation begins next door, adding its noise to the sleep-preventing cacophony.
@@.blaire;''Blaire:'' "… So Adaline tells me that I need to get my GPA back up or she won't get Greg to pay for the second week of my trip … I mean I kind of get where she is coming from … Oh yeah, don’t get me wrong, she’s still a bitch … I told her fine, if she gets Greg to pay for the trip, I’ll pay more attention to my stupid classes … I know, the look on her face is worth the trouble …"@@
@@.player; Hmm, Blaire compromising on something, that’s new.@@
You slide out from under the covers and ooze to the floor, laying there for a few seconds to gain your bearings. A sudden thought creeps into your groggy brain and you skulk over to the window, eager to see if there are any behavior changes due to your psychic escapades.
@@.blaire;''Blaire:'' "… I know! I feel so embarrassed for her, I was tempted to just bring her to my hairdresser and get them redone for her. He’s gay so you know they would come out right … What? Bad highlights make me feel generous … ha, love you too skank, see you at practice."@@
The music is cranked up even louder than before as you peer over the edge of the windowsill (Yay). Not surprisingly, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing in her usual deck chair by her pool. What is surprising, however, is the swimsuit that she is wearing. Instead of her usual swimsuit, she is wearing a much smaller and much more revealing bikini. You take a minute (or two) to take a good look at it (accurate observations are the key to strong research). The top is composed of thin white strings stretched across her bronzed skin, supporting small blue triangles that barely cover the front of her tits. The matching bottom is a small blue triangle of fabric that is small enough that you are now sure that Blaire has shaved recently. As you are gawping at her, she turns to adjust the beach towel she was laying on, showing you the tight muscles of her back and the bottom half of her round ass. She turns, lays back down, and suddenly goes still. You drag your eyes off her body and realize she is looking back at you.
@@.player; Ohhhhh shit, she saw me. @@
You brace for the inevitable yelling and threats and are shocked when she simply rolls her eyes, puts on her sunglasses, and starts texting on her phone. Considering the last time she caught you creeping on her sunbathing she called the police, being completely ignored is an improvement. You sit back on the floor under the window.
@@.player;''You:'' "Uh, Cerebralite? Still there?"@@
@@.cereb;''Cerebralite:''⚞// Yes Kemosabe? Power is fading quick but I have enough for a quick chat.//⚟@@
You quickly describe what happened and at Cerebralite’s insistence, take another quick peek out the window. Blaire does not notice (or at least doesn't react).
@@.player;''You:'' "Is that normal for dreamwalking?"@@
@@.cereb;''Cerebralite:''⚞// Hmm, interesting. So, do you know how your powers are sexually focused like mine? //⚟@@ You give an affirmative grunt. @@.cereb;⚞// You are either way more powerful than I thought or you are dangerously uncontrolled, or both. There's a good chance that, when you were dreamwalking, you contaminated Blaire with sexual energy, making her more open to her desires. //⚟@@
@@.player;''You:'' "Wait, so is she doing this because I want her to or because she wants to?"@@
@@.cereb;''Cerebralite:''⚞// An interesting question if you’re ever up for a philosophical debate. Every psychic I know has their own thoughts on this, and bringing it up at a get-together is a guaranteed way to start an argument. Coincidentally, it's a great way to get people to leave after a party. I maintain that it's a bit of both. I'm pretty good at reading people even without my powers and from what I’ve gotten from our brief interactions, you don’t seem like the type of person that can just force people to do what they don’t want to do. I could, but I’m an asshole. Your own subconscious would stop you from pushing things too far, trying to force it could potentially kill you and the target.//⚟@@
You give him the mental equivalent of a raised eyebrow.
@@.cereb;''Cerebralite:''⚞// This is a pretty common limitation for hypnotism type powers. It generally means that the only people you will be able to greatly affect are those that would be open to your influence without your abilities. The powers are just a shortcut. It’s one of the reasons that psychics go out of the way to be personable. It makes people more open to us. As long as an action or belief is already in their head, no matter how small, we can capitalize on it. Just hope that you never have to deal with a true fanatic. If they are crazy or obsessed enough, they are practically immune to our powers.//⚟@@
@@.player;''You:'' "But theoretically someone could fully control another person right? What happens if someone goes full power and completely alters someone against their will?"@@
@@.cereb;''Cerebralite:''⚞// It leaves some tell-tale marks so one of us eventually notices the damage. Then, we call a truce and hunt them down, go weapons-free, and scorched earth. Then, we cover it up as best we can. Thankfully, one thing people usually like to do is forget horrible things.//⚟@@
@@.player;''You:'' "That’s … not very reassuring."@@
@@.cereb;''Cerebralite:'' ⚞//It wasn’t meant to be … be very careful.//⚟@@
You nod gravely and sit back on your bed.
<<set $storyline.blaireQuest to 1>>\
<<set $indream to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td>\
<span id="pressEnter"><<button "➨ Continue@@.ssa;enter@@">><<goto "TutorialDay1">><<set $time to 1>><</button>></span>
</td></tr></table></div>\
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\
<<elseif $storyline.blaireQuest gte 1>>\
<div id="eveFrameOT"><div id="areaTitle">New Life: Day 1</div></div>
\
<<if $tutorial is 1>>\
First things first, you need something for your headache if you are going to function. Walking gingerly down the hall, you pull open the medicine cabinet to find … absolutely nothing. Unsurprisingly, you have forgotten to get any aspirin the last time you went shopping. //*Sighing*// to yourself, you check your cash app on your phone.
5$
Shit.
A notification draws your attention away from your financial turmoil. A text from your former boss.
@@.generic; ''Boss:''@@@@.genericT; Hey everyone! Just heard back from the home office and we are not going to be open any time soon. Everyone is being put on hiatus until we can find new placements in nearby stores. I'm currently working from the High street store and have everyone's final checks. You can pick them up any time. I'll keep everyone posted as to what's going on.@@
Your boss sent this through your Bean Pit app and it added it to your phone calendar. You have no idea where the High Street store is so hopefully, she included that in the message.
----
<div id="butFrame"> You should check the calendar app on your phone (located on the left hand side)</div>\
\
\
<<elseif $tutorial is 2>>\
Right, that didn't help much but no it doesn't matter, an autocab can get you there with minimal instructions. Grateful that you have just enough money to go and pick up your check, you decide to summon an autocab.
----
<div id="butFrame"> Autocabs are a fast way to move around the city (and surrounding areas) for a cheap $5 fee. Use the Exceldrive app to summon one now to pick up your check. (located on the left-hand side)</div>\
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<<elseif $tutorial is 3>>\
You bring up the app to summon a ride and a few minutes later, a tiny two-person autocab pulls up in front of your house. It looks a lot like a futuristic white car that was somehow squished to only be half the length of a normal car. You lock your front door and head to the autocab. Its door swings open on its own with a faint electrical //*whirr*// and you drop down into the cushy seat. The touch screen panel indicates for you to confirm your destination and payment. A few quick taps and the automated car pulls away from your house and sets off towards the other side of the city.
The ride's nice (and it should be for your last $5) and in less than 45 minutes, you are pulling up in front of a store that looks freakishly like your old one. It's a ritzier part of town, most people here tend to favor the fancier coffee joints, so the store isn't too busy. Through the window, you can see that your boss has commandeered one of the back tables and is currently talking with two of your old coworkers. You enter the store and make your way back to the small group.
You exchange a few pleasantries with the coworkers before they leave a few minutes later. Your boss is as friendly as ever and hands over your check with little fuss. She does inform you, off the record, that the hiatus is likely to be permanent and that she would not begrudge you if you started looking elsewhere for employment. You thank her for her candor, let her know that she was a good boss, and head out of the store.
The rest of your day is spent doing some much-needed chores and shopping. After hitting the grocery store for the week's food, the pharmacy for some pain killers, the mall for some clothes, there is only a little money left (especially after all the autocab rides necessary for this).
Finally, with your arms ladened with the last purchases in the foreseeable future, you stagger into your house and drop everything on the kitchen table. You put away the perishables but are too tired to bother with the rest. Yawning wide, you head upstairs, pull off your clothes, and drop into bed.
<div id="butFrame"><<button [[💤 Get some sleep|TutorialNight1]]>><</button>></div>\
\
<<set $player.cash to 50>>\
<</if>>\
<<set $player.lastloc to passage()>>\
<<if $tutorial is 3>><<set $indream to 1>><<else>><<set $indream to 0>><</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $time to 1>>\
<</if>>\
<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 1</div>Exhausted from the day of errands, you drag yourself into bed, get comfortable, and goof off on your phone for a bit until you feel your eyes growing heavy. You yawn, plug your phone into the charger on the nightstand and quickly drift off to sleep …
\
<div style="text-align:center;"> … a familiar voice drifts across the nothingness …</div>
\
@@.cereb;''Cerebralite:'' "Good of you to finally show up. Are you ready for me to keep my side of our bargain?" @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades and you blink to clear the spots from your eyes. It takes a few seconds for the room to come into focus but when it does, you find yourself in a stereotypical high school classroom, complete with a slate chalkboard on the front wall and an apple sitting on the teacher’s desk. Standing next to the desk is <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach <</replace>><</button>>, wearing a well-worn tweed blazer and horn-rimmed glasses. You are sitting at one of the student desks in the center of the first row. The room is oddly drafty, especially around your legs and chest area. You shift a bit in your seat and a horrifying suspicion creeps into your mind. You look down at yourself …
@@.player;''You:'' "Why the fuck am I wearing a schoolgirl outfit?" @@
You whip your head back up and glare at Cerebralite. Your pigtails bounce enticingly at the rapid movement, and you clap your hands over them to stop their swaying. Cerebralite seems confused at first but quickly realizes what's up.
@@.cereb;''Cerebralite:'' "Ah crap, sorry about that, give me a second." @@
He closes his eyes and concentrates for a few seconds. An odd sensation runs down your body, as if a rough bedsheet is being pulled across your skin. The sensation fades and you look at yourself again. Thankfully, you are now wearing the clothes you fell asleep in. Once again, you glare at Cerebralite and he has the good graces to look embarrassed. The supervillain rubs the back of his head awkwardly.
@@.cereb;''Cerebralite:'' "Let's just say that this particular mental construct has had … prior uses … and was running on some default settings." @@ He sits on top of the desk and continues. @@.cereb; "I modified the construct, so you don’t have to worry about that little wardrobe malfunction again. Unless you want me to keep it in."@@ He holds up his hands. @@.cereb;" … No judgment."@@
You violently shake your head.
@@.cereb; ''Cerebralite:'' "Hehe, I figured that out from your reaction. Now, time for the first lesson. Charisma!" @@
He gets up and writes the word on the board in an overly flouncy cursive.
@@.player;''You:'' "Hold on, the deal was for you to tell me how to use my powers better." @@
@@.cereb;''Cerebralite:'' "And I am. For people like us, the superpower is only part of the game. If you’re smooth enough, you’ll be able to achieve most of the same results without using psychic abilities. This has the advantage that it can’t be directly shielded against."@@ He takes off his glasses in a dramatic flourish. @@.cereb; "Shielded targets tend to overly rely on those defenses and drop their guard for other avenues of attack. This is where charisma comes in.""""@@ He steps up to the board and materializes some chalk. @@.cereb; "Okay, part one …"@@
What follows is a comprehensive lecture on the nature of charisma and interpersonal interactions. Cerebralite seems to have regained some of his strength since the last time you saw him. He's more animated when he speaks and manipulates the dreamscape effortlessly, altering the classroom as needed. He even bends your perceptions of time, instead of a single night's worth of lessons, it feels like a full 24 hours. The lessons are fairly straightforward at first, focusing on outward appearances such as fashion and fitness. They then move on to more difficult topics, such as detecting and manipulating subtle changes in body language, positioning, and posture. The lesson ends with what Cerebralite points out as the hardest part of charisma, actually being charismatic.
@@.cereb;''Cerebralite:'' "The best way to prove you have no charisma is to try and be charismatic. It either comes naturally or you look like a try-hard."@@
By the end of your first lesson, you are much more confident in your ability to get along with others, make them like you, and influence their behavior and attitudes.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|TutorialDay2]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► Many of the people you encounter have a statistic that is some measure of how much they like you (Affection, trust, etc). Spending time with them, giving them gifts, or performing services can all increase this stat. The higher this stat, the more avenues it can open up for a given person.@@
</div>\
\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrameOT"><div id="areaTitle">New Life: Day 2</div></div>
You wake up to the screaming of dozens of people.
Their voices form a deafening cacophony that sends shooting pain through your head.
Somehow, a few thoughts manage to make it through the pain. The first is that the voices sound vaguely familiar. The second is that you're not hearing them with your ears but with your mind. The voices are the thoughts of your neighbors being picked up by your telepathy. You concentrate on your powers but they are too unfamiliar and too chaotic to control.
Thankfully, the voices begin to fade after a few excruciating minutes. Some abruptly (most likely as whomever they belonged to leaves your effective range) and others more slowly. As each voice fades, it becomes easier to make out the remaining few. Your neighbors are thinking about the beginning of their days with a varying level of enthusiasm.
Ten minutes later and the voices fade completely, leaving you sitting in your kitchen, nursing the mother of all telepathic hangovers. Aspirin helps a little, coffee helps more, and by the time you're done with breakfast, you're feeling more or less like a normal human again. After a quick shower (which makes you feel even better). You are ready to start the day.
----
You wind up not getting anything done.
----
You're all revved up to go around town but you only make it to the corner store before the voices start encroaching into your mind again. Slightly panicking, you quickly finish up your shopping and hightail it home. The voices fade almost as quickly as they appeared but it leaves you worried enough that you spend the entire day inside and away from people.
You catch up on some shows, play some video games, and otherwise just kill time until it's time for bed. Eager to ask Cerebralite about what the hell happened, you lay down for the night and close your eyes.
<div id="butFrame"><<button [[💤 Get some sleep|TutorialNight2]]>><</button>></div>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $time to 1>>\<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 2</div>It takes longer than you want to fall asleep and you have to fight the urge to grab your phone and goof off. Eventually, your eyes grow heavy and you slip into a fitful slumber …
\
<div style="text-align:center;"> … a familiar voice drifts across the nothingness …</div>
\
@@.cereb;''Cerebralite:'' "Uhhhh. Are you okay? Get in here and we can talk about it." @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades and you find yourself back in the classroom construct. <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is leaning against the teacher’s desk, still dressed in his teacher costume, with a concerned look on his face. The chalkboard has a large crack down the middle.
@@.cereb;''Cerebralite:'' "Welcome back, are you okay?" @@ He motions to the chalkboard. @@.cereb;"Did something happen with your powers?"@@
You quickly describe what happened this morning and Cerebralite's eyebrows raise.
@@.cereb;''Cerebralite:'' "Really? Twelve days after manifestation and you're still suffering attacks? That's a good indicator that you will be powerful. Probably sucks right now though." @@ He walks around to the back of the desk, opens a drawer, and pulls out a tinfoil hat. He walks over and hands it to you. @@.cereb;"Here, wear this when you wake up. It will keep out the voices until we can train your telepathy."@@
You take it with some trepidation and Cerebralite grins. He claps his hands.
@@.cereb;''Cerebralite:'' "Excellent, now that that's taken care of we are going to …" @@
You interrupt before he gets into a groove.
@@.player;''You:'' "Thanks for the hat but I have a question. I get the classroom but is the teacher costume really necessary?" @@
Cerebralite gives you a sour look.
@@.cereb;''Cerebralite:'' "This isn't a costume, this is how I used to dress before I gained my powers. I think it looks dignified." @@
You give the supervillain a level look and lean back in your chair. Cerebralite turns up his nose and picks up where he left off.
@@.cereb;''Cerebralite:'' "We are going to be working on social engineering. It's the act of gathering information, manipulating targets, and getting away without them realizing that something even happened. We will be applying much of what we talked about in the last lesson. We will, of course, need some help for this."@@
Cerebralite waves vaguely towards the room behind you. You turn and manage to not scream like a complete wuss. The entire classroom is now filled with people, all of which are staring directly at you with unblinking eyes. Seriously, the shrill noise you made was more of a battle cry, like a mountain lion. Cerebralite has an annoyingly wide grin on his face.
@@.cereb;''Cerebralite:'' "I seem to be getting over the death thing nicely and my strength is coming back. So now, I can make these semi-sentient constructs for you to practice some social techniques." @@
You manage to catch your breath (from your ==flight== fight reflex) and move closer to look at the nearest constructs. Their eyes move to follow you but otherwise show no signs of life. All of the constructs are dressed in stereotypical school uniforms, much like what you found yourself in the first day of lessons (though the male constructs are wearing men’s clothes). You prod the red-headed construct next to you. It feels just like real human skin.
@@.cereb;''Cerebralite:'' "Wild right? They are nearly flawless." @@
@@.player;''You:'' "Nearly?" @@
@@.cereb;''Cerebralite:'' "Yeah, never make a perfect construct. It’s a great way to forget you’re in a dreamscape. More than one of our kind have gotten themselves stuck in some mental utopia and no amount of spinning tops or falling chess pieces are going to help them realize what's happening. If there is one thing that people are really good at, it's self-deception." @@
You nod and Cerebralite shifts back into teaching mode. He moves to the board and writes an outline of the lesson.
@@.cereb;''Cerebralite:'' "While social engineering is historically used in conjunction with various hacking or phishing techniques, we are going to be focused on the face-to-face aspects since our powers don’t work over technological lines of communication. Okay, first things first, let's talk Cialdini …" @@
Cerebralite utilizes the same temporal distortion as the first lesson to extend the training time. The life-like person constructs are disconcerting (they don't breath or fidget) but you make do. First, you discuss the seven main tactics of persuasion and their various applications. Then, you move on to the best ways to build a pretext for engaging in conversation and which pretexts work best in which situations. Cerebralite covers how to ask questions without arousing suspicion, how to blend into a social situation, and other useful abilities for the would-be social engineer. After the subjective 24 hours is up, Cerebralite lets out a tired yawn.
@@.cereb;''Cerebralite:'' "Okay, I think you're getting the hang of this, at least in the basic sense. It takes a lot of practical experience to be good at it, so you're going to have to go out and use it. Now, I know you've been patient, so tomorrow we will start discussing how to use your actual psychic abilities in depth." @@
You nod, reluctantly don your tinfoil hat, and the world flashes white.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|TutorialDay3]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► Speaking, hanging out, or chilling with people will reveal information about them. Some of it is useful to the story progression, some of it is just to flesh things out. @@
</div>\
\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>><div id="evePervFrameOT"><div id="areaTitle">New Life: Day 3</div></div>
You wake up to screaming.
Again.
This time, however, it's not the chaotic unfiltered thoughts of everyone in the vicinity, but only a relatively few voices.
Also, unlike last time, the screams are filled with pleasure and ecstasy.
Lustful energy flows into you from nearly a dozen minds. Your powers bolster the energy and project it outwards to stoke the flames of passion even higher. You try to fight the feedback loop, pulling in your power before it overloads your mind. It's difficult and it feels like your psyche is being pulled in multiple directions by silken cords. On instinct, you lash out at one and attempt to sever the connection. Your mind touches the thread and …
<div id="eveFrame">\
You instantly know that Claudia, one of old man Keyode twin granddaughters, is visiting to help him around the house. Lust floods her mind and she has to excuse herself from making breakfast. She rushes to the bathroom, locks the door, and braces herself against the sink. Confused but extremely horny, one hand slides into her yoga pants and between her legs. Her mind wanders … //To her manager's office at the bank. He's an older man, with dark hair and richly tanned skin, who is currently on an important phone call. Claudia walks in wearing her best skirt suit, a light grey number with a high hemline, that contrasts nicely with her dark skin. Without a word, he rolls his chair back, revealing his already hard cock sticking up from his lap. Claudia hikes up her skirt, straddles his lap, and impales herself on his shaft. There is a brief pause and she begins to ride him in long slow strokes. Her face scrunches up with the effort not to moan … // In the real world, Claudia is making a similar face as her fingers (and your wayward power) drive her towards climax. Her free hand slides up her shirt to fondle one of her tits and her hips begin to unconsciously rock in time with her fantasy … //She is riding her boss's cock for all she is worth, one hand held tightly over her mouth to keep the other people on the call from hearing her moans. Calmly, the manager switches the phone to his other ear, then uses his free hand to unbutton Claudia's blouse just enough to slip a hand in to caress her nipple. She freezes as the sudden sensation sends her over the edge//… Real-world Claudia cums hard enough that her knees wobble and she drops down to sit on her heels. The pleasure continues to course through her…
</div>\
The thread snaps and the circuit of power begins to unravel. It is not flowing as smoothly now and each thread begins to fray. One after another, they begin to snap and you catch snippets of other minds.
<div id="eveFrame">… Mrs. Manino, your curvy neighbor across the cul-de-sac, woke up horny and surprised her husband with a little morning fun. She is currently riding him reverse cowgirl as her fingers sink into her massive tits. The husband is confused but happy at the turn of events and is watching his wife's ass bounce as she fucks herself on his cock … //Neither of their thoughts is for each other but indistinct figures that look surprisingly similar// …</div>\
Another thread snaps.
<div id="eveFrame">… Your friend Kiara, who woke up early to get some gaming in, has a sudden pulse of lust. Flushed with arousal, she grabs her box of toys from beneath her bed and returns to the computer. Quickly shimmying out of her pants, she rests one leg on the desk and slides a thick dildo into her wet pussy. With her free hand, she closes out of her game and brings up a porn site. Kiara cues up a video of a woman getting gangbanged and begins to fuck herself with the fake cock … //Pleasure, need, and something like hopeless frustration course through her mind// …</div>\
The power is almost completely unraveled, only one thread remains.
<div id="eveFrame">… Blaire, with her already existing psychic connection, is the last connection. She's still asleep and dreaming … //She is laying on her bed wearing an old-school style bustier, garter belt, and stockings combination. Her hair is fanned out on the bed and her face is locked in a mask of ecstasy. A man has his face between her legs and, judging by the sounds she's making, is doing a pretty good job eating her out. The pleasure peaks and she cums hard, her entire body arching off the bed as she screams in ecstasy. She writhes for several seconds as the man does not let up and keeps her riding high throughout her orgasm. When she finally comes down, the man (whose face is still obscured) climbs up her body and thrusts his cock into her. Without warming up, he begins pounding her into the bed and driving her towards a second intense orgasm. Blaire wraps her legs around his waist and urges him to fuck her harder. It does not take long for her second climax to hit and as she screams in pleasure once again, the man's face comes into focus. It's yours//… Blaire wakes up from the arousing and confusing dream. Still curled up beneath her covers, she slides one hand between her legs and begins stroking her already wet cunt …</div>\
The final thread snaps and your bedroom swims into focus. You're still in bed and your covers have been tossed to the floor. Your cock is rock hard from the overheard fantasies and the residual lustful energy. Not wanting to walk around all day with a hard-on, you wait for it to die down so you can start your day.
It takes a little over six hours for your erection to finally soften completely. The last two of which are spent on various medical websites because you're fairly sure four hours is the safe limit for this kind of thing.
You're relieved when it finally goes down but also a bit worried that something has been permanently damaged. Thankfully, all it takes is a quick look at the scantily clad superheroine poster on your wall to find out that everything is still working as intended.
Unsure if there will be another "lust loop" you decide to stay inside all day. Eventually, you tire of playing video games and reading social media, and decide to go to sleep early to get some more time with Cerebralite.
<div id="butFrame"><<button [[💤 Get some sleep|TutorialNight3]]>><</button>></div>\
<div id="powFrame">\
@@.pow; ►►► Different types of scenes have different title bars. Non-sex scenes are always grey. Light ones are for repeatable scenes while dark grey is for one-off events (to make it easier to avoid skipping them). Similarly, sex scenes are pinkish. Light pink for repeatable scenes and dark pink/red for one-off events.@@
</div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $time to 1>>\<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 3</div>
\
Surprisingly, given that you are going to bed much earlier than normal, you manage to drift off fairly quickly …
<div style="text-align:center;"> … a familiar voice drifts across the nothingness …</div>
\
@@.cereb;''Cerebralite:'' "Judging by what I felt in here, I'm assuming you had an interesting day. Come on in and we can start to do something about it." @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades and reveals that you are back in the classroom construct. Unlike the last two lessons, Cerebralite is nowhere to be found. You look around the classroom and, other than the creepy people constructs, you're alone. Five minutes pass and you find yourself tapping your foot impatiently. Ten minutes and you get out of your chair to stretch your legs (which don't exist so why are they cramping?). At twenty minutes, you try the windows and door, only to find that they are decorative and cannot be opened. At thirty minutes, you flop back into your seat and give an exasperated sigh.
@@.player;''You:'' "Really funny Cerebralite! You can come out now and stop wasting my time." @@
You rub your eyes to release some tension and when you open them a folded piece of paper is on the desk in front of you. You unfold it and recognize Cerebralite’s overly florid handwriting.
@@.cereb;''Note:''// Patience is bitter, but its fruit is sweet - Aristotle// @@
You crumple the note up and throw it aside. Another note is on the desk.
@@.cereb;''Note:'' //And yes this is part of the lesson - C// @@
You crumple the note again and toss it next to the first. Suddenly, you hear Cerebralite’s voice a few inches away from your ear.
@@.cereb;''Cerebralite:'' "You know, even though this is a construct, it’s rude to make a mess."@@
The sudden noise makes you jump halfway out of your seat, let out a manly ==shriek== war cry, and ==flail wildly== expertly strike against the source of the sound. <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>>, who is currently sitting at the desk next to you, calmly leans out of range of your ==slaps== fists. He looks a bit concerned.
@@.cereb;''Cerebralite:'' "Yeahhhh … if we have time, we are going to work on whatever that was." @@
You take a few calming breaths and then turn towards the supervillain.
@@.player;''You:'' "What? You just appearing next to me and expecting me to take it well?" @@
@@.cereb;''Cerebralite:'' "I didn’t just appear. I have been sitting here since the beginning of the lesson." @@ He gets out of the chair and moves towards the front of the room. @@.cereb; "Today, we are going to go into the finer points of mental obfuscation."@@
You raise your hand. Cerebralite nods and points to you (as if you're not the only other person in the room).
@@.player;''You:'' "Uhh, I had an incident this morning. I felt the lust and fantasies of a bunch of nearby people and it created this kind of loop between me and them."@@
Cerebralite nods and looks impressed.
@@.cereb;''Cerebralite:'' "A psychic feedback loop. And you managed to stop it." @@ You nod and Cerebralite gives you a thoughtful look. @@.cereb; "Impressive without training. Still, we'll move up the telepathy training to prevent this from happening again. A big part of mental obfuscation is separating yourself from the minds of others so it's a good place to start. Now, let's get practicing."@@
----
The first several hours of the lesson are almost entirely theoretical. You discuss the underlying theories of psychic energy and how it is projected. Then move on to how human sensation and perception work.
@@.cereb;''Cerebralite:'' "Remember, altering the actual sensory organs and their signals to the brain is incredibly difficult, even I can barely do it without my suit. It is much easier to alter the perception of the target, so that they see you but not notice you. This method has one big weakness however: we can still be picked up by electronic surveillance, so always be careful." @@
The instruction builds on some of the stuff you have managed to figure out on your own or through research on the internet. By the end of the subjective 24-hour class, you have a greater understanding of how and when to conceal yourself from the senses of others. Before you leave, Cerebralite gives you a substantially larger and fancier tin-foil hat, with the assurance that it will be able to completely contain your powers until the next lesson.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|TutorialDay4]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► Stealth is the ability to move unnoticed by those around you. This can open up new options and some useful capabilities. Much like everything else, to improve this ability you must practice. This means going out in front of other people and attempting to hide in plain sight. Most hub areas will have the option to spend time exploring. These explorations may randomly provide an opportunity to practice your stealth or other psychic abilities. You can start in less busy areas (such as the suburbs) before moving on to the more crowded areas (the city), before practicing in high-security areas. @@
</div>\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrameOT"><div id="areaTitle">New Life: Day 4</div></div>
\
<<if $tutorial is 3>>\
<<set $time to 1>>\
As eager as you are to go out and test your powers, the last few days have made the concept a bit daunting. You take a few excursions out of your house to test out your obfuscation field and are pleasantly surprised that it works just as well in the real world as it did in Cerebralite's mental construct. You can't maintain it for long and it gives you a headache if you do anything other than just stand still but people don't notice you unless you want them to.
Eventually, you feel like you've tempted fate for long enough and head home. Since there is nothing else for you to do before tonight's lesson and it's way too early to go to sleep, you decide that today is the day for your semi-annual house cleaning extravaganza.
<<set $tutorial to 3.5>>\
<div id="butFrame"><<button [[Start with the Bathroom ►►|TutorialDay4]]>><<set $time += 2>><</button>></div>\
<div id="powFrame">\
@@.pow; ►►► Buttons may have different colors and icons that indicate some of what they do. Green buttons indicate a one-off scene that is almost always part of the story progression, while grey buttons are normal actions. Buttons with the ► indicate that time will pass, with one time period per arrow (►► means two time periods).@@
</div>\
\
\
\
\
\
<<elseif $tutorial is 3.5>>\
\
<div id="areaDesc"> <div id="areaTitle">The Main Bathroom</div> The main bathroom of the house is located on the second floor. It has the normal bathroom features: a double sink, mirrored medicine cabinet, and a shower/bathtub combo in one corner. The decorations are a holdover from when your grandparents owned the house. All pastel colors, tiles painted with flowers, and hand-knitted cozies on pretty much everything. It's a bit old-fashioned but your parents have never had the heart to change it. It currently needs a good scrub down.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
There is a small painting of a <<button "Cat">><<DBO>><<replace "#dialogue-bar">>The painting is of a wide eyed kitten done in a 1940's style. It's at eye level when you're taking a leak and its eyes seem to bore into your soul.<</replace>><</button>> on the wall above the toilet.
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button [[Clean the bathroom [X]|TutorialNight4]]>><</button>>\
\
<<button "Just Hire a Cleaner [$350]">>
<<if $player.cash gte 350>><<DBO>><<replace "#dialogue-bar">>Nice Try, You still can't do this becuase I don't want to program it.<</replace>><<else>><<DBO>><<replace "#dialogue-bar">>You do not have enough money to hire a cleaning service.<</replace>><</if>><</button>>\
<<button "Skip the cleaning and call your ex-girlfriends ⚠️">><<DBO>><<replace "#dialogue-bar">>There are probably better, and safer, ways to avoid doing your work.<</replace>><</button>>
<<button "Drink whatever you find under the sink ☠️">><<DBO>><<replace "#dialogue-bar">>Hmmmmm, as delicious as NaOH, NaNO3, and NaOCl sound, it's probably not the best idea to be drinking random colorful liquids from beneath the sink.<</replace>><</button>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Go to your Room ⛔">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► This is a basic location screen with three sections: Things you can see (👁️), things you can do (🖐), and places you can travel to (👣). There are a few other icons that can be found on buttons. [X] indicates an action that will end the day (regardless of the current time). Any amount of money indicated on the button means you have to have as much as that to use that option. ⚠️ indicates an option that is a point of no return and has important options if you progress. ☠️ should be fairly self-explanatory (it's a game over). Places with a ⛔ mean that the area is not available at that current moment.@@
</div><</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 4</div>\
Cleaning the bathroom takes much longer than you originally thought and it winds up being the only thing you manage to get done today. It's a gross job and, since you live alone, you have no one to blame but yourself. After it is finally over, you take a quick shower, dry your hair, and crash on the bed without bothering to get dressed. You drift off to sleep fairly quickly …
\
<div style="text-align:center;"> … a familiar voice drifts across the nothingness …</div>
\
@@.cereb;''Cerebralite:'' "Get in here. We have a lot to talk about." @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades and you find yourself, once again, sitting in the classroom construct. <<button "''Cerebralite''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is sitting on the teacher’s desk in a lotus position with his eyes closed. You note that the fake-people constructs are gone.
@@.cereb;''Cerebralite:'' ⚞// The extra psychic static they produce would make tonight’s lesson harder than it needs to be.//⚟@@
You jump (again, dammit) as Cerebralite’s voice suddenly appears in your head.
@@.cereb;''Cerebralite:'' ⚞// This should not be all that surprising. Telepathy is pretty much the stereotypical psychic ability and the basics also form an excellent foundation for the harder concepts we will approach later. I take it that our precautions worked? No more spontaneous activations of your powers?//⚟@@ You shake your head. Cerebralite smiles without opening his eyes. @@.cereb; ⚞// Excellent. Get comfortable, close your eyes, and see if you can locate the presence of my mind.//⚟ @@
You do as instructed, closing your eyes, and situating yourself as best you can in the uncomfortable desk chair. At first, nothing happens, all you see is the little colors and swirls that appear when your eyes are closed too hard or for too long. After a few minutes of nothing, you’re about to give up, when you notice something unusual. The little colors and swirls are not actually random, there is a definite pattern. They ebb and flow like glowing water pouring from a source directly in front of you. You focus more on the colors and they begin to grow brighter, eventually appearing as small motes of neon lights drifting around you.
@@.cereb;''Cerebralite:'' ⚞// And there it is. What you are sensing are the psychic emanations of my mind. Psychics tend to be more obvious than mundane minds and are easier to detect unless they shield themselves. If I was to use my powers I would be lighting up like fireworks.//⚟@@ You somehow get the feeling of him shrugging... @@.cereb;⚞// Okay, now that you can sense me we will work on projecting your thoughts. We will get to deeper levels of detection later.//⚟@@
You open your mouth to ask a question but Cerebralite’s thoughts interrupt.
@@.cereb;''Cerebralite:'' ⚞// Think, don't speak. Focus on my mind and send your thoughts towards me. Imagine you are calling towards me out loud, but with your mind instead of your mouth.//⚟ @@
That is not a great explanation but you try anyway …
@@.player;''You:'' ⚞//Wh r e ofcsn n eeto?" //⚟@@
@@.player;''You:'' ⚞// "Wyar e o oui ndtcin?"//⚟@@
Frustrated, you squeeze your eyes tighter and redouble your concentration. You feel the beginning twinges of a headache.
@@.player;''You:'' ⚞// "Wh are e nt fousng o deectn?"//⚟ @@
@@.player;''You:'' ⚞// "hy re we not fousing n detction?"//⚟@@
You slump back, exhausted, but you feel a sense of admiration coming from Cerebralite.
@@.cereb;''Cerebralite:'' ⚞//Excellent! The fact that you are not unconscious after that is promising. To answer your question, getting any deeper than just picking up the mere presence of a mind can be dangerous. The deeper you want to go, the easier it is to cause damage. Think of the mind as a pool of water. What you have done so far is just realizing that the pool is there and gauging how full it is. If you want to go into the pool, you want to do it with a minimal splash. If you belly flop, you're going to hurt yourself and make waves, maybe even splash some water out of the pool. Make sense?//⚟@@
You nod your head before realizing that his eyes are closed and try to … nod your brain? Either way, he seems to get it and continues.
@@.cereb;''Cerebralite:'' ⚞//Good, good. Now let's practice a bit of mind-to-mind speaking. Got anything you want to talk about? Football? Movies? Supers?//⚟@@
The rest of the lesson consists of two main tasks, learning to detect the presence of another mind and projecting your thoughts. Cerebralite hides his mind from you with varying degrees of stealthiness and you focus on picking him out from the general background noise of your own thoughts. When you manage to find him, you both take a break and you practice communicating through telepathy. You learn a bit about Sam (as he prefers to be called) and his history as both a superhero and a supervillain. Turns out, much of his history has been kept under wraps from the general public. You learn two important things about Sam; One, that when he says football he means soccer (which you know nothing about and he is apparently obsessed with) and that he loves to gossip about other Supers (which is //the// favorite pastime of psychics in general). In turn, Sam asks many questions about you and your life. Surprisingly, he appears genuinely interested in your seemingly mundane existence. He listens, asks relevant questions, and does his best to offer advice when appropriate.
By the end of the lesson, you feel closer to your mind-guest. You also realize that you had a lot more stress and tension stored up than you realized. It was only in dumping all your family, school, and life crap on Sam did you realize how much it was weighing you down. Thankfully, he takes it in good stride.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|TutorialDay5]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► Detection and telepathy serve several functions. Once linked with a person, you will be able to keep track of their location via the Index. With telepathy, you will be able to speak with other characters without being overheard. While this may not have a direct impact in most situations, it is important to the story. Most hub areas will have the option to spend time exploring. These explorations may randomly provide an opportunity to practice your telepathy and other psychic abilities. You can start in less busy areas (such as the suburbs) before moving on to the more crowded areas (the city), before practicing in high-security areas.@@
</div>\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrameOT"><div id="areaTitle">New Life: Day 5</div></div>
\
You wake up oddly refreshed and decide that you're going to spend the day practicing your newfound powers out in the real world. After a quick breakfast, you fill a travel mug with some coffee and go for a walk.
As you walk around the streets near your home, you alternate between utilizing your obfuscation field to be a creep and look into people's windows and using your telepathy to sense people's thoughts. You're not listening for anything in particular and barely stay connected long enough to hear anything except for a few words.
Lunchtime rolls around and you are still going strong. Evidently, the psychic lessons are paying off and mental fatigue is not yet setting in. In fact, you manage a few more hours of this (admittedly low-key) practice before the first signs of a headache start to appear. Feeling like you did well enough, you decide to head home and rest for the rest of the day.
When you get home, you grab a quick bite to eat and then head upstairs to lay down. Remembering that Cerebralite has been setting some psychic infrastructure to help build your powers, you decide to check them out.
<<if $tutorial is 3.5>><<set $tutorial to 4>><</if>>\
<<if $tutorial is 4>>\
<div id="butFrame">I should check out the VAULT and check out my current powers (on the left panel).</div>
<<elseif $tutorial is 5>>\
<div id="butFrame">I should check out the INDEX and see what I have saved about different people (on the left panel).</div>
<<elseif $tutorial is 6>>\
<div id="butFrame"><<button [[💤 Get some sleep|TutorialNight5]]>><</button>></div>\
<</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $time to 1>>\<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 5</div>\
Time is hard to gauge in the mental realm and you are so intrigued with exploring the psychic constructs that you don't even realize when your body falls asleep. Instead of the normal voice drifting across nothingness, Cerebralite suddenly appears in front of you as you are exploring the Vault …
\
@@.cereb;''Cerebralite:'' "Hey. Looks like you've been practicing. Your psychic form looks fuller. Whenever you're done in here, stop by my lounge and we can have another lesson." @@
Since now is as good of a time as any, you motion for Cerebralite to lead the way. He smiles, snaps his fingers, and you feel a tugging sensation behind your eyes. Your consciousness feels like it's being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades and you find yourself back in the familiar classroom construct. <<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is leaning up against the teacher’s desk in front of you. You quickly spin around in your seat, ready for his next attempt to surprise you. Other than the student constructs that are once again present, nothing jumps out at you. Every construct appears to be hard at work completing an exam and the room is filled with the gentle sound of scratching pencils.
@@.cereb;''Sam:'' ⚞//Welcome back. No, I don’t plan on surprising you this time. It’s no fun if you’re expecting it.//⚟ @@ Sam takes off his glasses and cleans them on the sleeve of his blazer, then continues. @@.cereb; ⚞//So, based on where we left off in the last lesson, I think you are in a good place to try actual thought detection. Mind reading, along with telepathy and telekinesis, is one of the big go-to psychic powers.//⚟@@ He then motions for you to join him. @@.cereb; ⚞//I have programmed the constructs with rudimentary thoughts, so they should be ideal targets for your first attempts.//⚟@@
You get up from your chair and join Sam at the front of the classroom.
@@.cereb;''Sam:'' ⚞//To simplify, there are three levels of mind reading: reflexive, shallow, and deep. Reflexive reading only catches the loudest and most focused thoughts. Very useful in combat as it can give you a decent warning before an attack. Shallow reading detects what people are currently thinking about and thoughts that lay just below the surface of consciousness. Deep reading can dig up just about any memory, no matter how old, forgotten, or suppressed. For today, we will be focusing on episodic memories, as they are the easiest to pick up. Next lesson, we will focus on procedural and semantic memories and directly pulling skills from someone's mind. Now, choose a construct and focus on its mind. Then, imagine your mind reaching out and gently brushing against theirs.//⚟@@
You focus on the red-headed woman-construct in the front row and close your eyes. Twenty-one balls of glowing lights spring up around you. Sam's, a barely controlled storm of bright lights, and the dim, placid, embers of the twenty constructs. You do as Sam instructed, and imagine a mental tendril (pseudopod? mindhand? touchystick?) made of colored sparks reach out to the red-headed construct’s mind. As it gets closer, you hear a faint and staticky voice. It grows louder and clearer the closer you get, like a radio station coming into range. When the tendril touches, the voice snaps into perfect clarity.
@@.generic; ''Construct #14:'' ⚞// … Blackout is the fifth studio album by Britney Spears. It was originally scheduled to be released on November 13 but was released early on October 30th, after being leaked online … //⚟@@
@@.player;''You:'' ⚞//I’m getting something about Britney Spears albums?//⚟@@ Sam smiles and nods his head, then indicates the next student over. You repeat the connection process. @@.player; ⚞//Procedures for constructing underwater tunnels for trains?//⚟@@ Sam nods again and indicates another student. You do as instructed. @@.player; ⚞// The complete service record of George Armstrong Custer?//⚟@@
Sam pushes himself off the desk and walks among the student constructs.
@@.cereb;''Sam:'' ⚞//Excellent! Seems like this was not too much trouble. Let's try to up the game a bit. First, try and do this without closing your eyes. It’s generally safer when you're out and about. Next, try and go deeper. Bringing back the pool imagery, imagine trying to retrieve an item that has fallen into the water. Reach in slowly, making sure to not cause ripples, adjust for refraction, and grab hold. //⚟@@ He points back to the red-headed construct. @@.cereb; ⚞// Find out what #14 had for dinner.//⚟@@
You follow Sam’s advice and try to see its mind while keeping your eyes open. It takes some time to notice the lights with your eyes open, and even longer to overlap your mental imagery with your physical sight. Even longer still, is doing it while keeping everything stable. When you think it's ready, you reach out once again into the construct’s mind. You slowly feel around the mass of lights, looking for anything that resembles it eating dinner recently. Its thoughts are like leaves being slowly blown around by the wind. Even with the simple construct minds, it takes a while before you catch a glimpse of the information you need. Deep in its mind, you see a single small spark, slowly pulsing, and gently reach for it. Instantly, the idea and taste of hamburgers enter your mind. You let go of the spark and disconnect from the construct's mind.
@@.player;''You:'' ⚞//Hamburgers?//⚟@@
Sam’s smile broadens and he points to the next construct. The next several hours are spent repeating this exercise. With each iteration, you go a little deeper and seek more obscure knowledge about the target. By the end of the lesson, you feel comfortable enough to try and use this ability in the real world. However, Sam gives you a warning.
@@.cereb;''Sam:'' ⚞// Mind reading is a valuable skill. However, until you can do it instinctively, it does have a few drawbacks. If they know it's coming, even an untrained target will be able to lock down their thoughts. You can still force it through but they will know it's happening and it can cause some mental damage. Two, you’re going to be basically useless against shielded targets. Three, and I am going to put this nicely, you have a particular look on your face when you are concentrating that comes across … a bit pervy. It kind of looks like you are leering at the target, so make sure to do it when no one can see you.//⚟@@
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|TutorialDay6]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► Telepathy is a key ability in the story and will be necessary at many points in the game. From a gameplay standpoint, it can give you information about a target without directly interacting with them. This can be used to gain some story background and at some points make some money. Improving this skill is similar to stealth in that you have to go out and try it. Starting first with unassuming people, and work your way up to more guarded targets.@@
</div>\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $temp3 to 0>>\<div id="eveFrameOT"><div id="areaTitle">New Life: Day 6</div></div>
\
<<if $temp3 is 0>>\
<<set $time to 2>>\
Waking up is uncharacteristically smooth. You don't have the usual grogginess or lethargy that you usually feel in the morning and, as a bonus, no out-of-control psychic powers. You're keenly aware of how little time you still have under Sam's tutelage so you decide to spend another day practicing your powers. After getting everything set around the house (and eating a hearty breakfast) you head out.
This time you decide to head towards Main Street, there are a lot more people there than in your neighborhood so it will be a better test for your powers. You make it there with minimal fuss, activate your powers, and get to practicing.
<div id="butFrame"><<button "Wait and Observe [►]">><<set $temp3 to 1>><<goto "TutorialDay6">><<set $time+=1>><</button>></div>
\
\
<<elseif $temp3 is 1>>\
You decide to test out your powers by hanging out around town and seeing what you can see.
It winds up being fairly uneventful.
You hide from the senses of others, sneak around places you're not supposed to, listen to some thoughts, and read some minds. You push yourself a bit harder than yesterday and consequently, feel your headache coming in faster and stronger. Wanting to keep yourself fresh for tonight's lesson, you call it a day shortly after lunch.
Heading home, you decide to do some research on famous psychics and see what kind of powers and abilities are possible for people like you. This takes up most of your night and you head to bed a little later than you wanted to.
<div id="butFrame"><<button [[💤 Get some sleep|TutorialNight6]]>><</button>></div>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<div id="powFrame">\
@@.pow; ►►► Waiting and Observing different parts of the area is a great way to find opprotunities to practice your powers. These are only available from Morning to Evening at the main hubs of the city. All of the events have two states depending on how high the relevant stat is. @@
@@.pow; ►►► The practice pays off and your powers are stronger //[+1 Stealth and Telepathy]//.@@
<<set $player.leer +=1>><<set $player.sneak+=1>>\
\
<<StealthBar>>
<<TelepathyBar>>
</div>\
\
<</if>>\<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 6</div>\
You're a bit too enthralled with researching psychics and it winds up being hard to get to sleep. Every time you close your eyes, some other idea pops into your head and you have to look it up on your phone. Eventually, even that is not enough to keep you awake and you fall asleep with the phone still in hand …
<div style="text-align:center;"> … a familiar voice drifts across the nothingness, it sounds annoyed …</div>
\
@@.cereb;''Cerebralite:'' "Having fun in the real world? I've been waiting for you to begin the lesson." @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades, revealing the now-familiar classroom construct. Much like the last time, the student constructs are hard at work on an exam and ignoring you. <<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is reading a large hardcover novel behind the teacher’s desk. He takes a few seconds to finish the page, marks it with a cloth bookmark, and puts it aside before addressing you.
@@.cereb;''Sam:'' ⚞// Today we are going to build on what we did last lesson. Last time, we focused on accessing current thoughts and episodic memories. Today, we are going to focus on picking up and downloading procedural and semantic memories. You have already been on the opposite end of this process yourself. //⚟@@ Your mind quickly drifts to the contract law knowledge that popped into your head shortly after your coma. @@.cereb;⚞//Okay, here are the basics. You need to be around the person while they are using the skill or knowledge that you want to absorb. Also, you need to stay connected with their mind for a significant amount of time, multiple hours at least. Finally, you need to keep your own mind clear and receptive during the process, which means you need to be basically doing nothing else. //⚟@@
Sam stands up and walks around the desk. He conjures a stack of books and several cardboard boxes. They land with a thump on the floor in front of him.
@@.cereb;''Sam:''⚞// I have a bunch of skills and degrees that can be beneficial, but I want to start with something you can use every day.//⚟@@ He reaches into one of the boxes and pulls out a set of pots and pans. He snaps his fingers and the desk behind him vanishes. In its place is a kitchen counter with a built-in range. He unpacks the boxes, stacking a variety of cooking utensils, spices, and ingredients on the counter. @@.cereb;⚞// You are going to connect with my mind and relax yours. Let's use breathing as an analogy. What we did last lesson was like normal breathing, you expand your lungs and draw the air directly. What we are doing today is more like just opening your mouth and allowing the air to drift in.//⚟@@
Thankfully, with all the practice you have had over the past week, connecting to his mind is fairly simple. Sam starts cooking as you attempt to relax your mind. Over the next hour or so, Sam stops his cooking every few minutes to correct something about your mental state; first, you are thinking too much, then not paying enough attention, then too much attention to specific details and not others. It takes several hours of corrections just to get to a point where the knowledge transfer can begin. However, when you get it right, the knowledge simply flows into your mind. Cooking techniques, determining food qualities, even things like muscle movements for quickly chopping food are all absorbed.
At the end of the lesson, Sam invites you up to the counter to try your hand at cooking. It goes flawlessly, you work around the small kitchen setup as Sam watches you from the front row of desks. Five hours later, you are eating a near-perfect beef wellington of your own creation. Between mouthfuls, you and Sam converse about transferring knowledge.
@@.cereb;''Sam:''⚞//So, the mind is effectively infinite when it comes to knowledge storage, even more so for an appropriately prepared psychic. It does not come easy, however. As I mentioned, I have been building a sort of psychic infrastructure that will vastly improve your thinking speed and memory capacity. This takes time and energy to create and maintain. Until it is fully matured and settled, you may only have limited capabilities to absorb and retain knowledge. Also, for the love of Id, remember that your actual body may not be able to handle the skills you acquire. Absorbing the reflexes and muscle memory of a gymnast is not going to allow you to do splits. //⚟@@
<<set $vltKnow.push("Five Star Cooking")>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|TutorialDay7]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ◉ You have gained knowledge of Five Star Cooking@@
@@.pow; ►►► Knowledge transfer will be critical in many areas of story progression and in some places to help you with various tasks. This will require you to find the person with the requisite skill and spend time near them while in a relaxed state. It will take roughly four-time segments to gain the skill enough to use it effectively.@@
</div>\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrameOT"><div id="areaTitle">New Life: Day 7</div></div>
\
One more day left and your nerves are starting to fray. Despite this being the last night with Sam, you decide against practicing today. After the last two days of flexing your powers, you want to rest so you are fresh for what has to be done tomorrow.
\
<<if $time gte 5>>\
----
Only one thing of note happens. Just before sundown, you realize that you actually need to eat something relatively healthy. After getting an autocab to the nearest supermarket you head towards the soup asile and grab some of the more high end cup ramen with "real" vegetables (your newly granted culinary skills weep at your laziness) . Just as you turn to leave, someone calls your name.
@@.blaire; ''Blaire:'' "$player.name?"@@
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is passing through the aisle, her cart filled with alcohol, chips, and the other makings of a fine party.
@@.player; ''You:'' "Oh, Hey Blaire. What's up?"@@
She gives you a judgmental once over and her eyes settle on the soup in your hand.
@@.blaire; ''Blaire:'' "You're buying that?"@@ She snatches the ramen out of your hand and drops it on the nearest shelf. @@.blaire; "If you're going to cheap out on your food you should at least eat something even slightly healthy."@@ She grabs a can of minestrone off the shelf and hands it to you. @@.blaire; "You should really learn to cook or at least find someone to do it for you, canned soup is just sad."@@
Without another word she strolls off, shaking her head slightly. You stand still and process what happened. You managed to talk to Blaire without any major insults. You can even interpret her actions as nice in some obscure bitchy way.
Aside from the splitting headaches, these powers are seeming better and better.
\
<</if>>\
\
\
\
<<if $time lte 4>>\
<div id="butFrame">You should pass time until night time (on the left side menu).</div>\
<<elseif $time gte 5>>\
<div id="butFrame"><<button [[💤 Get some sleep|TutorialNight7]]>><</button>></div>\
<</if>>\
<<if $time gt 5>><<set $time to 5>><</if>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $player.lastloc to passage()>>\
<<if $time lt 1>><<set $time to 1>><</if>>\
<<set $indream to 0>>\<div id="eveNightFrame"><div id="areaTitle">How to Be a Psychic: Lesson 7</div>\
You have a lazy day filled with video games, movie marathon, and mindless social media surfing. By the time night rolls around, you are more than ready to get to sleep …
\
<div style="text-align:center;"> … a familiar voice drifts across the nothingness, it sounds annoyed …</div>
\
@@.cereb;''Cerebralite:'' "Good, you seem well rested. Come in and we can begin." @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly accelerating towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting. </div>\
The light slowly fades and, to your surprise, you are not sitting in the classroom construct. Instead, you are sitting in a vast white nothingness. You spin around and see nothing stretching for infinity in all directions. When you turn back, <<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is sitting in a large wing-backed chair made of dark wood and red leather. A second chair sits next to him. He motions to the chair and you have a seat.
@@.player;''You:'' ⚞// No classroom this time? Are we going to jump between buildings instead? Learn kung fu?//⚟@@
@@.cereb;''Sam:'' ⚞// If we had some time, maybe. However, I have a much more useful skill to teach you, building mental constructs. If you can do that then you can build upon what I have done and improve your skills without my help. //⚟@@ He reaches into his blazer jacket and takes out a small device. @@.cereb;⚞// Take this, for example, it's a small mental subroutine that allows me to keep a perfect track of time and can sound a mental alarm when needed. Simple but eminently useful. There are a few things that need to be done to build a construct like this. You need to figure out what mental components are needed to achieve your goal, manifest them in some contextually relevant way, and then put them together. We'll start with this alarm and take it step by step.//⚟@@
What follows is the most complicated and obtuse lesson you have had so far. It combines a great deal of psychic theory, abstract engineering, and creativity to produce even such a small construct. Sam starts by helping you figure out your own personal mental representation archetype. Where his constructs resemble old 1950’s sci-fi (all chrome and blinking lights), yours is made of lots of complicated gears, polished wood, and brass (very steampunk). It takes hours before you can create anything, but eventually, you manage to create a variety of mental components and link them with different mental processes. Your pride swells at your progress until Sam informs you that it's the easiest part of the process.
@@.cereb;''Sam:'' ⚞//After mental components is intention. Basically, to build a stable construct, you need to have encountered situations in which it would have been useful. This will generate unconscious motivation and create the right mental processes as your mind tries to overcome it. In the case of a mental alarm, you must have been in plenty of situations where you need to remember exact times. Pretty much everyone already has the right components for this type of construct. Now, concentrate on all of the times you have been late to something, forgotten the time, or otherwise would have needed an alarm. Then picture an empty box and pour in your motivation to never be late again.//⚟@@
As Sam warned, this part is much harder. Turns out, you have become so used to being late that the motivation to be on time, and the unconscious dread of being late, are no longer easily accessible. It takes close to an hour before the first spring appears out of thin air and clinks into the box. It takes another four hours of remembering the feeling of caring about being late to fill the box with all of the necessary components.
@@.cereb;''Sam:'' ⚞//Excellent, now we build. As you put things together, think about what you need. Try and picture every scenario that the device will be used for. The more you can think up, the better the device will be. //⚟@@
Following his directions, you take the first few pieces in hand and think about possible situations in which you would need to be on time. You picture getting to work on time, meeting with friends, being on time for classes (if you ever go to college), you even picture not missing your favorite show each week. It's an odd sensation, your thoughts flow out of your mind, down your arms, and into your hands. You are barely conscious of what your hands are doing, but after a few hours the box is empty and you are holding a small cuckoo clock.
@@.cereb;''Sam:'' ⚞//Good job. Now, all that is left is to install it with your mental subroutines. You may have noticed that I took the liberty of setting up an interface to make this easier.//⚟@@ He taps you on the forehead and an image of a large bank vault flashes through your mind. You've tapped into this before but it's the first time seeing it from this perspective instead of an abstract concept. @@.cereb;⚞//Picture what I just showed you and will it to appear, then place the device on a shelf.//⚟@@
You do as Sam instructed, and hear a solid //*Thump*// from behind you. The same vault door that flashed across your mind is hovering in the air a few feet behind you. The door slowly swings open on its own and reveals several rows of antique wooden shelves. You stand and place the device on the top shelf. The second the clock touches the wood, you feel something click in your head. You decide that you want to know when 20 seconds is over. Exactly 20 seconds later, you hear a loud //*Ding!*//.
@@.cereb;''Sam:'' ⚞//See, nice and easy … ish. Constructs can be as complicated or as simple as you want. As long as there is a need for it and a motivation to have it, you can build it. Now … //⚟@@ He stands up and dusts himself off. @@.cereb;⚞// … I have expended a bit more energy than I wanted to for these lessons but, what the hell, you’re pretty cool and I get my body back tomorrow. The new question is, what now?//⚟@@
@@.player;''You:'' ⚞// What do you mean? I’ll keep my end of the bargain.//⚟@@
@@.cereb;''Sam:'' ⚞//I know you’re good for it. I meant what then? You have power. What are you going to do with it?//⚟@@
@@.player;''You:'' ⚞//I … have not really thought about that.//⚟@@
@@.cereb;''Sam:'' ⚞//Well, take some time and do so. Use your powers, have fun, and I will be in touch. If you want into the super life, I can set you up. You could be my sidekick! How does Brain-Boy sound?//⚟@@
You flip Sam off but your heart is just not into it. Instead, for the first time, you truly consider what Sam has suggested. He's right, you could be a superhero (or supervillain) if you wanted to. You could stop being just a lazy slob and be a lazy slob with a Super identity. You consider this for a moment but your reverie is broken when Sam stands up and extends his hand. You stand with him and shake, he pulls you in for a quick hug.
@@.cereb;''Sam:'' ⚞//It's been a blast my friend. Next time we meet it will be in person. Let's both get some rest, it has been a hell of a week.//⚟@@
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button [[➨ Wake up|HouseRoom]]>><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; ►►► Building constructs is required for the story and to aid in quality of life for the game. Constructs require mental energy to build and maintain, which can be gained with each level of connection you achieve with a woman. Visit your mental workshop at night to see what type of constructs you can build.@@
</div>\
<<set $vltTool.push("Temporal Alarm")>>\
<<set $storyline.mainQuest to 2>>\
<<set $tutorial to 7>>\
<<ResetDay>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<widget "TelepathyBar">>\
<<set $player.leer to Math.round($player.leer)>>\
<div id="barFrame">\
<<nobr>>
<<set $good to $player.leer>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('▪️')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('▫️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
''Telepathy''[\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>>\
]</div>\
\
\
\
<<if $constructs[0] gt 0>><<if $constructs[3] lt 99 and $player.leer gte 30>>\
<<set $constructs[3] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\
\
<<if $constructs[0] gt 0>><<if $constructs[7] lt 99 and $player.leer gte 60>>\
<<set $constructs[7] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\
\
<</widget>>\
\
\
\
\
\
\
<<widget "StealthBar">>\
<<set $player.sneak to Math.round($player.sneak)>>\
<div id="barFrame">\
<<nobr>>
<<set $good to $player.sneak>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('▪️')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('▫️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
''Stealth''[\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>>\
]</div>\
\
\
\
<<if $constructs[0] gt 0>><<if $constructs[3] lt 99 and $player.leer gte 30>>\
<<set $constructs[3] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\
\
<<if $constructs[0] gt 0>><<if $constructs[7] lt 99 and $player.leer gte 60>>\
<<set $constructs[7] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
\
\
<</widget>>\<<widget "PrismRapportBar">>\
<div id="barFrame">\
<<nobr>>
/* ====== Exclusions ====== */
<<if $storyline.prismQuest is 8 and $prism.rap gte 30>><<set $prism.rap to 30>><</if>>
/* ======================== */
<<set $good to $prism.rap>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('❤️')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('🤍')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Rapport'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 15 and $temp2 isnot 60 and $storyline.prismQuest lte 15>>\
|\
<<set $temp1 to 0>>\
<<elseif $temp1 is 10 and $temp2 isnot 60 and $storyline.prismQuest gt 15>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $prism.rap gte 60>>❤️<</if>>\
</div><</widget>>\
\
\
\
\
\
\
\
\
\
\
\
\
<<widget "PrismDisillusionBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $prism.dis>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('😟')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('◻️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Disillusion'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $prism.dis gte 60>>😟<</if>>\
</div><</widget>>\
\
\
\
\
\
\
\
\
\
\
\
<<widget "PrismSuspicionBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $prism.sus>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('👁️')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('➖')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Suspicion'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $prism.sus gte 60>>👁️<</if>>\
</div><</widget>>\
\
\
\
\
\
\
\
\
\
\
\
\
\
<<widget "PrismStressBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $prism.sts>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('💢')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('🔸')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Frustration'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $prism.sts gte 60>>💢<</if>>\
</div><</widget>>\
\
\
\
\
\
\
\
\
<<widget "PrismEnjoymentBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $prism.enj>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('🎉')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('💤')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Enjoyment'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $prism.enj gte 60>>🎉<</if>>\
</div><</widget>>\<div Style= "text-align: center;font-size: 36px">\
EXCEL🚗DRIVE</div>\
----
<<if $tutorial gte 7 and $player.cash lt 5>>\
<p Style= "text-align: center;font-size: 24px">Insufficient Funds in Account</p>\
----
<</if>>\
\
\
<div style= "display: block;margin: auto;text-align: center;">\
<img src= 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" usemap="#image-map">\
</div>\
\
\
<<if $tutorial is 2>>\
<map name="image-map">\
<area title="High Street" onclick="$.wiki('<<set $tutorial to 3>><<set $player.cash to $player.cash-5>>')" data-passage="TutorialDay1" coords="168,644,225,681" shape="rect">\
</map>\
\
\
<<elseif $tutorial is 6>>\
\
\
<<elseif $tutorial gte 7 and $player.cash gte 5>>\
\
\
<map name="image-map">\
<area title="Home" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="HouseRoom" coords="26,84,83,120" shape="rect">\
<area title="Main Street" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="MainStreet" coords="188,99,246,137" shape="rect">\
<area title="Downtown" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="Downtown" coords="284,374,340,409" shape="rect" tabindex="0">\
<area title="City Center" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="CityCenter" coords="185,463,242,498" shape="rect">\
<area title="JPU" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="UniversityMain" coords="101,406,158,443" shape="rect">\
<area title="Harbor Side" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="Harbor" coords="309,580,365,614" shape="rect">\
<area title="Park District" onclick="$.wiki('<<set $player.cash += -5>>')" data-passage="ParkArea" coords="168,644,225,681" shape="rect">\
<area title="Phone Off" onclick="$.wiki('<<goto $player.lastloc>>')" coords="346,687,455,721" shape="rect">\
</map>\
\
\
<<elseif $tutorial gte 7 and $player.cash lt 5>>\
<map name="image-map">\
<area title="Phone Off" onclick="$.wiki('<<goto $player.lastloc>>')" coords="346,687,455,721" shape="rect">\
</map>\
\
\
<</if>>\<<set $player.curloc to "Your Room">>\
<div id="eveFrameOT"><div id="areaTitle">Emergency Meeting</div></div>
The last thought as you drift off to sleep is what you're going to do now that Kiara knows your secret. The answer fails to come to you before you drift off. In the limbo between sleep and dreaming, a door suddenly appears in front of you. Without conscious action, your hand raises and turns the knob.
A flash of light and you find yourself in the penthouse construct that was psychically crafted by Sam when he took up residence inside your brain. You're sitting on his rather uncomfortable black leather couch. Running water can be heard from behind a door to your left (one that you are fairly sure was not there last time you were here). The water turns off and a few seconds later the door opens.
Sam walks into the room, hair still wet from his shower, and freezes when he sees you. A curious look crosses his face and, after a few seconds of silence, Sam walks across the room of silence, crosses the room to a small bar near one of the windows (which you have also never seen before). He pours himself a drink and turns back to you.
@@.cereb; ''Sam:'' "I'm impressed. You shouldn't have been able to get in here without me knowing about it. How did you do it?"@@
You give him a puzzled look and shrug.
@@.cereb; ''Sam:'' "Ah, must be unconscious then. That means you want to talk to me, really badly."@@.
He sits on the couch next to you and pats his knee.
@@.cereb; ''Sam:'' "Have a seat and tell uncle Cerebralite what's wrong."@@
You give him the finger and he laughs, then takes another sip of his drink and sits expectantly.
@@.player; ''You:'': "Why do you have a shower, or why are you drinking for that matter? You don't have a real body."@@
Sam thinks for a second.
@@.cereb; ''Sam:'' "But I have the memories of showering and drinking. In here, memories and thoughts are all I have. Now, I don't think you came here to ask that."@@
You take a deep breath and tell him.
@@.player; ''You:'' "My best friend Kiara figured out that I have powers I have no idea how but she has always been smart and she caught me trying to enter her dream and she kicked me in the nuts and I felt really bad about doing that to my best friend so I told her everything and now she thinks that she may volunteer to let me dreamwalk anyway."@@
You take a deep breath and Sam sits beside you unmoving. You can almost see the wheels turning in his head.
@@.cereb; ''Sam:'' "Sooooo, let me be clear. Your friend figured it out on her own."@@ You nod vigorously @@.cereb; "and not because you were blatantly flaunting your powers?"@@ You nod less vigorously @@.cereb; "And now she knows I am here with you"@@ You nod in the opposite of vigorously while Sam ponders @@.cereb; "Do you trust her?"@@ You nod vigorously again. @@.cereb; "Do you think she will rat us out?"@@ You shake your head.
Sam gets up and walks over to the window, staring out of it in silence for a moment. He lets out a loud sigh.
@@.cereb; ''Sam:'' "Well shit, not much we can do then. Cats out of the bag. If she lets you dreamwalk, I will take a quick look around to confirm for myself if she can keep a secret. Just make sure no one else finds out. I would rather we both don't wind up in jail for the next few decades."@@
You nod dejectedly and get up off the couch. Sam simply nods to you and turns back to the window. Feeling adequately dismissed, you turn around and leave through the door.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:100%">\
<<set $kiara.dreamDay to $daynum + 4>>\
<<set $storyline.kiaraQuest to 3>>\
<<button "➨ Continue">><<set $indream to 0>><<goto "EndDay">><<set $player.lastloc to "HouseRoom">><</button>>
</td></tr></table></div>\<<nobr>>\
/*################### Initial Setup ###################*/
<<set $poker.pool to 0>>
<<set $poker.game to [1,1,1,1,1]>>
<<set $poker.hand to [0,0,0,0,0]>>
/*################### Initial Setup ###################*/
<<if $poker.cash[0] lt 20>>/*Lose Ending*/
<<set $sceneSelect to 1>>
<<goto "BarPokerEnd">>
/*################### First Hand ###################*/
<<elseif $poker.cash[0] gte 20>>
/*~~~~~~~~~~~~~~~Ante Up~~~~~~~~~~~~~~~*/
<<for $i to 0; $i lt $poker.cash.length; $i++>>
<<if $poker.cash[$i] lte 0>>
<<set $poker.game[$i] to -1>>
<<elseif $poker.cash[$i] gte 20>>
<<set $poker.cash[$i] -=20>>
<<set $poker.pool +=20>>
<<elseif $poker.cash[$i] lt 20 and $poker.cash[$i] gt 0>>
<<set $poker.cash[$i] to 0>>
<<set $poker.pool += $poker.cash[$i]>>
<</if>>
<</for>>
<</if>>
/*~~~~~~~~~~~~~~~Draw Cards~~~~~~~~~~~~~~~*/
<<for $i to 0; $i lt $poker.cash.length; $i++>>
<<set $temp1 to random(1,1097)>>
<<if $temp1 gte 1 and $temp1 lte 400>>
<<set $poker.hand[$i] to 1>>
<<set $poker.mind[$i] to "Nothing">>
<<elseif $temp1 gte 401 and $temp1 lte 700>>
<<set $poker.hand[$i] to 2>>
<<set $poker.mind[$i] to "Pair">>
<<elseif $temp1 gte 701 and $temp1 lte 900>>
<<set $poker.hand[$i] to 3>>
<<set $poker.mind[$i] to "Two pair">>
<<elseif $temp1 gte 901 and $temp1 lte 1000>>
<<set $poker.hand[$i] to 4>>
<<set $poker.mind[$i] to "Three of a kind">>
<<elseif $temp1 gte 1001 and $temp1 lte 1050>>
<<set $poker.hand[$i] to 5>>
<<set $poker.mind[$i] to "Straight">>
<<elseif $temp1 gte 1051 and $temp1 lte 1075>>
<<set $poker.hand[$i] to 6>>
<<set $poker.mind[$i] to "Flush">>
<<elseif $temp1 gte 1076 and $temp1 lte 1087>>
<<set $poker.hand[$i] to 7>>
<<set $poker.mind[$i] to "Full house">>
<<elseif $temp1 gte 1088 and $temp1 lte 1093>>
<<set $poker.hand[$i] to 8>>
<<set $poker.mind[$i] to "Four of a kind">>
<<elseif $temp1 gte 1094 and $temp1 lte 1096>>
<<set $poker.hand[$i] to 9>>
<<set $poker.mind[$i] to "Straight flush">>
<<elseif $temp1 is 1097>>
<<set $poker.hand[$i] to 10>>
<<set $poker.mind[$i] to "Royal flush">>
<</if>>
<</for>>
<<if $player.leer lte 24>>
<<set $see1 to " ">>
<<set $see2 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[1] is 1>>
<<set $see1 to "Nervous">>
<<elseif $poker.hand[1] is 2>>
<<set $see1 to "Nervous">>
<<elseif $poker.hand[1] is 3>>
<<set $see1 to "Trying to calm down">>
<<elseif $poker.hand[1] is 4>>
<<set $see1 to "Trying to calm down">>
<<elseif $poker.hand[1] is 5>>
<<set $see1 to "Composed">>
<<elseif $poker.hand[1] is 6>>
<<set $see1 to "Composed">>
<<elseif $poker.hand[1] is 7>>
<<set $see1 to "Bored">>
<<elseif $poker.hand[1] is 8>>
<<set $see1 to "Bored">>
<<elseif $poker.hand[1] is 9>>
<<set $see1 to "Suspiciously Bored">>
<<elseif $poker.hand[1] is 10>>
<<set $see1 to "Suspiciously Bored">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see2 to $poker.mind[1]>><</if>>
<<if $player.leer lte 24>>
<<set $see3 to " ">>
<<set $see4 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[2] is 1>>
<<set $see3 to "Internal Debate">>
<<elseif $poker.hand[2] is 2>>
<<set $see3 to "Internal Debate">>
<<elseif $poker.hand[2] is 3>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 4>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 5>>
<<set $see3 to "Satisfied">>
<<elseif $poker.hand[2] is 6>>
<<set $see3 to "Satisfied">>
<<elseif $poker.hand[2] is 7>>
<<set $see3 to "Satisfied">>
<<elseif $poker.hand[2] is 8>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 9>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 10>>
<<set $see3 to "Internal Debate">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see4 to $poker.mind[2]>><</if>>
<<if $player.leer lte 24>>
<<set $see5 to " ">>
<<set $see6 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[3] is 1>>
<<set $see5 to "Freaking Out">>
<<elseif $poker.hand[3] is 2>>
<<set $see5 to "Really Nervous">>
<<elseif $poker.hand[3] is 3>>
<<set $see5 to "Nervous">>
<<elseif $poker.hand[3] is 4>>
<<set $see5 to "Nervous">>
<<elseif $poker.hand[3] is 5>>
<<set $see5 to "Nervous">>
<<elseif $poker.hand[3] is 6>>
<<set $see5 to "Relieved">>
<<elseif $poker.hand[3] is 7>>
<<set $see5 to "Relieved">>
<<elseif $poker.hand[3] is 8>>
<<set $see5 to "Happy">>
<<elseif $poker.hand[3] is 9>>
<<set $see5 to "Very Happy">>
<<elseif $poker.hand[3] is 10>>
<<set $see5 to "Very Happy">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see6 to $poker.mind[3]>><</if>>
<<if $player.leer lte 24>>
<<set $see7 to " ">>
<<set $see8 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[4] is 1>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 2>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 3>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 4>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 5>>
<<set $see7 to "Calculating">>
<<elseif $poker.hand[4] is 6>>
<<set $see7 to "Scheming">>
<<elseif $poker.hand[4] is 7>>
<<set $see7 to "Scheming">>
<<elseif $poker.hand[4] is 8>>
<<set $see7 to "Ecstatic">>
<<elseif $poker.hand[4] is 9>>
<<set $see7 to "Ecstatic">>
<<elseif $poker.hand[4] is 10>>
<<set $see7 to "Ecstatic">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see8 to $poker.mind[4]>><</if>>
<</nobr>>\
\
\
\
\
\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Poker Deal ♠️♦️</div></div>
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> shuffles the cards while giving each player a beaming smile. Once she has deemed them sufficiently shuffled, she deals five cards to each player with a well-practiced flick of the wrist. She then taps the table with her knuckles. Each player throws in their ante.
\
----
\
\
<table style="margin-left: auto; margin-right: auto;">
<tr>
/*###########Player 1 - Hoodie###########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[1] is -1>><<else>>__Hoodie__<br>Chips: //$poker.cash[1]<br>$see1<br>$see2//<</if>></div></td>
\
/*###########Player 2 - Cowgirl########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[2] is -1>><<else>>__Cowgirl__<br>Chips: //$poker.cash[2]<br>$see3<br>$see4//<</if>></div></td>
\
/*###########Player 0 - Player######*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;">__''$player.name''__ <br>Chips: //$poker.cash[0]//<br>\
<<if $poker.hand[0] is 1>>Nothing
<<elseif $poker.hand[0] is 2>>A Pair
<<elseif $poker.hand[0] is 3>>Two Pair
<<elseif $poker.hand[0] is 4>>Three of a Kind
<<elseif $poker.hand[0] is 5>>Straight
<<elseif $poker.hand[0] is 6>>Flush
<<elseif $poker.hand[0] is 7>>Full House
<<elseif $poker.hand[0] is 8>>Four of a Kind
<<elseif $poker.hand[0] is 9>>Straight Flush
<<elseif $poker.hand[0] is 10>>Royal Flush
<</if>>\
<<button [[Draw|BarPokerDraw]]>><</button>>\
<<button [[Fold|BarPokerDraw]]>><<set $poker.game[0] to 0>><</button>>
</div></td>
</tr>
<tr>
<td style="width:150px; height:150px;background-color: green;border-left:2px solid;border-top:2px solid;border-bottom:2px solid;"></td>
<td style="width:150px; height:150px;background-color: green;border-top:2px solid;border-right:2px solid;"><div Style= "text-align: center;">''Current Pot:'' <br>$$$poker.pool</div></td>
\
/*###########Player 3 - Glasses###########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[3] is -1>><<else>>__Glasses__<br>Chips: //$poker.cash[3]<br>$see5<br>$see6//<</if>></div></td>
</tr>
<tr>
<td style="width:150px; height:150px;"><h1 style="text-align:center;">Zari</h1></td>
<td style="width:150px; height:150px;background-color: green;border-left:2px solid;border-right:2px solid;border-bottom:2px solid;"></td>
\
/*###########Player 4 - Sketchy###########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[4] is -1>><<else>>__Sketchy__<br>Chips: //$poker.cash[4]<br>$see7<br>$see8//<</if>></div></td>
</tr>
</table>\
\
\
\
<<replace "#dialogue-bar">> <</replace>>\<<nobr>>\
<<set $temp1 to random(1,10)>>
<<set $temp2 to random(1,10)>>
<<set $temp3 to random(1,10)>>
<<set $temp4 to random(1,10)>>
<<set $temp5 to random(1,20)>>
/*###### Hoodie #####*/
<<if $poker.game[1] is -1>>
<<else>>
<<if $poker.hand[1] is 1>>
<<if $temp1 lte 8>><<set $poker.game[1] to 0>>
<<elseif $temp1 gte 9>><<set $poker.hand[1] +=1>>
<</if>>
<<elseif $poker.hand[1] is 2>>
<<if $temp1 lte 5>><<set $poker.game[1] to 0>>
<<elseif $temp1 gte 6 and $temp1 lte 9>><<set $poker.hand[1] +=1>>
<<elseif $temp1 is 10>><<set $poker.hand[1] +=2>>
<</if>>
<<elseif $poker.hand[1] is 3>>
<<if $temp1 lte 9>>
<<elseif $temp1 is 10>><<set $poker.hand[1] +=4>>
<</if>>
<<elseif $poker.hand[1] is 4>>
<<if $temp1 lte 9>>
<<elseif $temp1 is 10>><<set $poker.hand[1] +=4>>
<</if>><</if>><</if>>
/*###### Cowgirl #####*/
<<if $poker.game[2] is -1>>
<<else>>
<<if $poker.hand[2] is 1>>
<<if $temp2 lte 8>><<set $poker.game[2] to 0>>
<<elseif $temp2 gte 9>><<set $poker.hand[2] +=1>>
<</if>>
<<elseif $poker.hand[2] is 2>>
<<if $temp2 lte 5>><<set $poker.game[2] to 0>>
<<elseif $temp2 gte 6 and $temp2 lte 9>><<set $poker.hand[2] +=1>>
<<elseif $temp2 is 10>><<set $poker.hand[2] +=2>>
<</if>>
<<elseif $poker.hand[2] is 3>>
<<if $temp2 lte 9>>
<<elseif $temp2 is 10>><<set $poker.hand[2] +=4>>
<</if>>
<<elseif $poker.hand[2] is 4>>
<<if $temp2 lte 9>>
<<elseif $temp2 is 10>><<set $poker.hand[2] +=4>>
<</if>><</if>><</if>>
/*###### Glasses #####*/
<<if $poker.game[3] is -1>>
<<else>>
<<if $poker.hand[3] is 1>>
<<if $temp3 lte 8>><<set $poker.game[3] to 0>>
<<elseif $temp3 gte 9>><<set $poker.hand[3] +=1>>
<</if>>
<<elseif $poker.hand[3] is 2>>
<<if $temp3 lte 5>><<set $poker.game[3] to 0>>
<<elseif $temp3 gte 6 and $temp3 lte 9>><<set $poker.hand[3] +=1>>
<<elseif $temp3 is 10>><<set $poker.hand[3] +=2>>
<</if>>
<<elseif $poker.hand[3] is 3>>
<<if $temp3 lte 9>>
<<elseif $temp3 is 10>><<set $poker.hand[3] +=4>>
<</if>>
<<elseif $poker.hand[3] is 4>>
<<if $temp3 lte 9>>
<<elseif $temp3 is 10>><<set $poker.hand[3] +=4>>
<</if>><</if>><</if>>
/*###### Sketchy #####*/
<<if $poker.game[4] is -1>>
<<else>>
<<if $poker.hand[4] is 1>>
<<if $temp4 lte 8>><<set $poker.game[4] to 0>>
<<elseif $temp4 gte 9>><<set $poker.hand[4] +=1>>
<</if>>
<<elseif $poker.hand[4] is 2>>
<<if $temp4 lte 5>><<set $poker.game[4] to 0>>
<<elseif $temp4 gte 6 and $temp4 lte 9>><<set $poker.hand[4] +=1>>
<<elseif $temp4 is 10>><<set $poker.hand[4] +=2>>
<</if>>
<<elseif $poker.hand[4] is 3>>
<<if $temp4 lte 9>>
<<elseif $temp4 is 10>><<set $poker.hand[4] +=4>>
<</if>>
<<elseif $poker.hand[4] is 4>>
<<if $temp4 lte 9>>
<<elseif $temp4 is 10>><<set $poker.hand[4] +=4>>
<</if>><</if>><</if>>
/*###### Yours #####*/
<<if $temp5 lte 14>>
<<elseif $temp5 gte 15 and $temp5 lt 20>><<set $poker.hand[0] +=1>>
<<elseif $temp5 gte 20>><<set $poker.hand[0] +=2>>
<</if>>
<<if $player.sneak gte 25>><<set $poker.hand[0] +=1>><</if>>
<<if $player.sneak gte 45>><<set $poker.hand[0] +=1>><</if>>
<<if $vltKnow.includes("Applied Statistics")>><<set $poker.hand[0] +=1>><</if>>
<<if $poker.hand[0] gt 10>><<set $poker.hand[0] = 10>><</if>>
<<set $poker.win to 0>>
<<set $poker.winner to []>>
/*FIXA Removed this to see if it fixes the people coming back issue*/
/*<<if $poker.game[0] is 0 and $poker.game[1] is 0 and $poker.game[2] lte 0 and $poker.game[3] lte 0 and $poker.game[4] lte 0>>
<<set $temp1 to random(1,4)>>
<<set $poker.game[$temp1] to 1>>
<</if>>*/
<</nobr>>\
\
\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Draw Cards ♠️♦️</div></div>
\
After a brief period of contemplation, <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> asks what everyone wants to do. She goes around the table, starting with Hoodie, then moving on to Cowgirl, You, Glasses, and then Sketchy. Each player makes their decision.
\
----
<<if $poker.game[1] is 0>>Hoodie Folds<<elseif $poker.game[1] is 1>>Hoodie takes a few cards<<else>>//Hoodie is out of the game//<</if>>.
<<if $poker.game[2] is 0>>Cowgirl Folds<<elseif $poker.game[2] is 1>>Cowgirl takes a few cards<<else>>//Cowgirl is out of the game//<</if>>.
<<if $poker.game[3] is 0>>Glasses Folds<<elseif $poker.game[3] is 1>>Glasses takes a few cards<<else>>//Glasses is out of the game//<</if>>.
<<if $poker.game[4] is 0>>Sketchy Folds<<elseif $poker.game[4] is 1>>Sketchy takes a few cards<<else>>//Sketchy is out of the game//<</if>>.
<<if $poker.game[0] is 1>><<if $vltKnow.includes("Applied Statistics")>>You take a few seconds to run through your borrowed statistical knowledge and figure out the best course of action.<</if>> You drop some cards and Zari slides some over with an expert flick of her hand.<<if $player.sneak gte 25>> After a glance at the other players, you bring up your obfuscation field and quickly sort through the discarded cards. No one notices but you get a strange feeling that Zari is purposely ignoring you.<</if>><<if $player.sneak gte 45>> Next, you check the deck itself. Zari casually moves her hand away from the deck as your hand nears it.<</if>><<elseif $poker.game[0] is 0>> You toss your cards down and fold.<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🃏</td><td style="width:100%">\
<<button [[Betting|BarPokerBet]]>><</button>>
</td></tr></table></div>\
\
\
<<replace "#dialogue-bar">> <</replace>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Dominion HQ Lobby</div>\
\
A massive six-story atrium of steel and glass, the kind found in many modern skyscrapers. It bears a striking resemblance to the Super Society headquarters you once visited on a school trip. Unlike the one that you visited, the massive fountain in the center of the lobby is missing and in it's place is a pile of rubble (that looks suspiciously like it was once part of the White House) with a brass statue of Photona standing triumphantly at its peak. High in the corners of the lobby are several automated gun emplacements (which appear deactivated). There is a maze of stanchions connecting several security checkpoints that end in a bank of elevators. Outside of the massive floor-to-ceiling windows are several buildings that look much like office buildings that have been converted to tenement housing.
There are four ways out of the room. The elevator can take you back down to the bunker or further up the building. There is a side door on the north wall near the security checkpoint and massive door made from gold on the east wall.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Use the Elevator <<button "Up">><<goto "PrismDreamHQ3">><<set $dreamcounter to $dreamcounter-1>><</button>><<button "Down">><<goto "PrismDreamBunk1">><<set $dreamcounter to $dreamcounter-1>><</button>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamHQ2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamHQ4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<if $prism.dreamDrone is 1>><<set $prism.dreamScene to 1>><<goto "PrismDreamSmallScenes">><</if>>\
/*[[PrismDreamHQ3]][[PrismDreamBunk1]]*/\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Firing Range</div>A long room with two dozen booths along the western side. Beyond the booths is the range itself, a hundred feet long with bulletproof material lining the walls, ceiling, and floor. Every inch of the range is marred by dents and scrapes from bullet impacts. There is a small slope directly in front of the booths which ends in a small trench filled with shell casings. The range has a conveyor system on the ceiling holding a variety of paper silhouettes, including different body shapes and species (you notice several aliens and robots). The only exception is the northernmost booth, which does not have a conveyor system, but a bloodstained pole with a set of manacles bolted near the ceiling. On the east wall are rows after rows of empty gun racks, shelves (most likely for ammunition), and several power cell chargers for energy weapons.
There are two armored doors to the north and south of the room. Oddly, both doors look to be of a completely different design and material.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamCamp3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamHQ1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\
\
/*[[PrismDreamCamp3]][[PrismDreamHQ1]]*/<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Landing Pad</div>A large balcony that juts out from the midpoint of the building. It's a basketball court-sized area of surprisingly springy material (better for the ankles of landing Supers) without any sort of railing around the edges. An ominous hum draws your attention to the clouds above, which are slightly tinted blue, indicating an active forcefield. Jutting out of the side of the building several floors above the landing pad are the multiple barrels of an anti-air cannon. The vantage point of the landing pad gives you a great view of the city. There are several blocks of office buildings converted to tenements surrounding the tower. Beyond the ring of residences is the Junction City you are familiar with, if it had recently gone through a massive battle. Several buildings have collapsed and several large fires are raging out of control.
There is only one way out of the room, back the way you came to the elevator bank.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Use the Elevator <<if $prism.dreamCard is 0>><<button "Up ⛔">><<DBO>><<replace "#dialogue-bar">>A keycard is required to access the Penthouse<</replace>><</button>><<elseif $prism.dreamCard is 1>><<button "Up">><<goto "PrismDreamPent1">><<set $dreamcounter to $dreamcounter-1>><</button>><</if>><<button "Down">><<goto "PrismDreamHQ1">><<set $dreamcounter to $dreamcounter-1>><</button>>
<<if $prism.dreamPower is 0>>Jump back through the <<button "Portal">><<goto "PrismDreamDungeon4">><</button>>
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
\
\
/*[[PrismDreamHQ1]]*/<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Throne Room</div>\
\
The room looks like it was once a large conference room. The majority of the floor space is taken up by a circular oak table with fifteen expensive-looking office chairs (there actually room for 5 more, and the roughly human-shaped scorch marks on the walls behind each empty spot give you a pretty good idea of why). At the head of the table, directly across from the door, is an honest-to-goodness throne carved from crystal. In the middle of the circular table is a holographic projector that is currently displaying a slowly spinning globe. Armored shutters have been pulled down over the windows.
There is only one way out of the room, the way that you came to the west.\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamHQ1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
\
/*[[PrismDreamHQ1]]*/<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Pit</div>The lift shaft opens up into a large damp cave. It's hard to tell how large the cave is since the only light is provided by flicking purple torches hovering a few feet off the floor and thick stalagmite columns break up your line of sight. You can just make out humanoid forms in the shadows beyond the torchlight but their stillness makes you think that they are statues rather than living creatures. Around you, just at the edges of the firelight is something slithering on the floor, accompanied by a soft scraping noise. As your eyes adjust, you can see that the floor is covered with a writhing mass of magically animated chains, crawling over each other like snakes.
The torches form three paths through the room. To the north is a pale purple glow. To the south, you can hear faint growling sounds. To the east, whispers and what sounds like the far-off echoes of screaming. You can also use the elevator to go back to the bunker.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Use the Elevator <<button "Up">><<goto "PrismDreamBunk1">><<set $dreamcounter to $dreamcounter-1>><</button>>
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamDungeon4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamDungeon3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamDungeon2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\
/*[[PrismDreamBunk1]]*/<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Beast Cages</div> A large cave that has had several roughly hewn walkways and tiers carved into the walls. A dozen or so large alcoves have been dug into the walls almost at random, the entrance to each is covered with a web of taut chains. There is a large brazier of purple flame floating in the middle of the room. It lights up the room just enough so you can see the footpaths but not enough for you to see into the alcoves. If you stare long enough, you can just make out shadowy figures moving behind the chains, the closest of which appears to have long spider-like legs. Whenever you happen to wander closer to one of the alcoves, the brazier dims so you can still not see inside. <<if $player.subbridge gte 2>>Inside one of the alcoves is the glowing doorway leading back to the Subconscious Bridge.<</if>>\
There are two ways out of the cave. To the north, you can hear a constant scraping of chains. To the (north)east you can hear whispers and what sounds like the far-off echoes of screaming.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $player.subbridge gte 2>>\
<<if $prism.level gte 5>>\
<<button "Head back to the Bridge">><<goto "SubBridge">><</button>>
<<else>>\
<<mark>> You can just make out the faint outline of a door admist the shadows of one of the alcoves. It is not yet open.
<</if>><</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamDungeon1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamDungeon3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\
<<if $prism.dreamDrone is 1>><<set $prism.dreamScene to 2>><<goto "PrismDreamSmallScenes">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Torture Chamber</div> A small cave with roughly hewn walls. There are two stone tables cut from the rock, both of which have channels around the edges that lead into a larger channel in the floor (which ultimately end in a small spring in one corner of the cave). There is a wooden worktable on the north wall with an arrangement of hooks, blades, and other painful-looking devices. Above this, a crude "3" has been painted on the wall of the cave in what you're hoping is brown paint. Against the southern wall is a large comfortable throne, with a fluffy pillow on the floor in front of it, and a small table to the side (which has an open bottle of wine on top). Carved into the walls, ceiling, and floor are elaborate runes that provide a cold clear light throughout the room.
There are two ways out of the cave. To the west, you can hear a constant scraping of chains. To the south, you can hear soft growls.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamDungeon1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamDungeon2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><<if $prism.dreamPower is 1>><div id="areaTitle">Mana circle</div> This small cave has been carved into a hemisphere and worked smooth. Elaborate tiles, each with a rune, have been placed in concentric circles on the floor. The room is mostly empty save for a dozen rainbow crystals scattered across the floor<<if $prism.dreamitems.includes("Hexagon scepter")is false>> and a small @@.secrets; <<link "hexagon-shaped scepter">><<set $prism.dreamitems.push("Hexagon scepter")>><<RLP>><<DBO>><<replace "#dialogue-bar">>You pick up the Hexagon scepter, give it a quick once over, then store a psychic copy in your vault. You let it go and it vanishes into dust.<</replace>><</link>>@@ leaning next to the doorway<<else>><</if>>. Several simple arches, resembling doorways, have been painted on the walls. Power saturates the room, though it feels chaotic and unrefined.
The only way out of the room is back the way you came to the south.
\
<<elseif $prism.dreamPower is 0>><div id="areaTitle">Activated Mana circle</div> This small cave has been carved into a hemisphere and worked smooth. Elaborate tiles, each with a glowing rune, have been placed in concentric circles on the floor. Floating in the center of the room is a roughlt spherical mass of crystals and scintilating rainbow light. Occasional wisps of energy flow out of the sphere and float down to one of the runes on the floor. Where there were once simple arches now stand several doorways, each leading to a different place in Prism's dreamscape. Power saturates the room and boils out of the floating sphere.
You can exit the room back the way you came to the south or through one of the portals.<</if>>
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.dreamPower is 0>>\
Step through a Portal \
<<button "Bunker Lift">><<goto "PrismDreamBunk1">><</button>>\
<<button "Camp Barracks">><<goto "PrismDreamCamp3">><</button>>\
<<button "Jungle Clearing">><<goto "PrismDreamTemple1">><</button>>\
<<button "Landing Pad">><<goto "PrismDreamHQ3">><</button>>\
<<button "Inner Sanctum">><<goto "PrismDreamDungeon5">><</button>>
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamDungeon1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Inner Sanctum</div> This lavishly appointed room is made from three tiers separated by small sets of stairs. The top tier contains a massive ebony wood four-poster bed with black satin sheets. Next to it is a small vanity filled with (mostly black) makeup and an armoire carved from the same wood as the bed. On the other side of the bed is a dressing model that is wearing an elaborate gown made of incredibly fine chain mail. On the second tier is a large desk topped with alchemical equipment, stacks of books, and a puzzle box covered in glowing runes. Across from the desk is a large bookcase filled with all manner of tomes and grimoire that is protected by a magical ward carved into the wood. Both the puzzle box and the magical wards flicker with a pale green light and pulse in time with each other. The bottom tier is mostly taken up by the large pool of a hot springs. There is a small stack of towels and an antique tea set laying near the rim of the pool.
The only way out of the room is back through the portal.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Step back through the <<button "Portal">><<goto "PrismDreamDungeon4">><<set $dreamcounter to $dreamcounter-1>><</button>>
\
<<if (($prism.endState is 1 and $prism.dis gte 60) or ($prism.endState is 2 and $prism.dis lte 0)) and $prism.rap gte 50 and $prism.meditate gte 3 and $prism.level is 4>>\
<span class="oneshot"><<button "You see something strange">><<set $prism.dreamScene to 14>><<goto "PrismDreamSmallScenes">><</button>>
</span><</if>>\
\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Foyer</div> A small circular room designed solely for people to walk through on their way to more important areas of the apartment. Nonetheless, it is one of the fanciest rooms you have ever seen. The floors and walls are made from jet black marble that has been buffed to an almost mirror-like shine. Two antique settees face each other on either side of a small marble fountain. A hand-cut crystal chandelier hangs above the fountain and chimes softly in an AC-generated air current. Golden statues rest in the four corners of the room. Below each are plaques that read //Ch'aska, Theia, Aurora,// and //Ushas//.
There are several ways out of the room. Behind you is the elevator down to the lower floors. To the north is a set of stairs leading up to something on the roof. To the east is a set of double doors, made from pale white wood and carved with detailed images of naked women. To the south is an open archway leading to a room filled with books.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Use the Elevator <<button "Down">><<goto "PrismDreamHQ3">><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamPent3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamPent4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamPent2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Office</div> A large but surprisingly normal-looking office that would not be out of place at a large university. There is a large desk with a blotter, a fancy-looking pen set, and a kinetic sculpture that is swaying on its own. On the north and eastern walls are large bookshelves completely packed with books on topics ranging from history to biography to science to mythology. Along the western wall are several locked standing filing cabinets and a flat filing cabinet for holding maps and blueprints. The south wall is dominated by a single large painting of a windmill on the banks of a river, being illuminated by the dawn sun (or dusk, it's hard to tell).
The only way out of the room is through the door on the north wall.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamPent1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Rooftop Lounge</div> A stylish lounge that would not look out of place at a high end club. There is a glass and steel bar set under a small overhang with several dozen expensive bottles of spirits. There's a kitschy neon sign behind the bar that indicates "It's 2 a.m. somewhere". On one side of the roof is an infinite pool that actually extends slightly over the edge of the building itself, giving you a frightening view from its glass bottom. A hot tub, large enough to fit at least ten people, sits near the end of the pool. There are several comfortable-looking chairs for sunbathing and a small bungalow behind the bar. The city around the building is hazy and out of focus. As you step closer to investigate, there is a growing buzz that suggests a high-powered privacy field around the entire rooftop.
The only way out of the lounge is down the stairs to the south.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamPent1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Bedroom</div> A large bedroom with the walls, ceiling, and floor covered in jet black marble shot through with veins of gold. Floor-to-ceiling windows give a slightly blurry view of Junction City's downtown area (there is a faint buzzing that indicates a privacy field). There is a raised platform on the northern wall with a massive double king-sized bed covered in jet black silk bedding. A small absinthe bar is set up next to an antique changing screen and (after a quick check) a walk-in closet filled with monochromatic suits. A holographic projector is mounted on the ceiling just in front of the bed. There are several large urns in the corners of the room, each filled with some type of jungle plant covered in rainbow-colored flowers.
There are two ways out of the room. The first is to the west back to the foyer. To the east is a nondescript door with a biometric sensor on the wall next to it.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamPent1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<<if $vltKnow.includes("Breaking and Entering") is true>>\
<span id="pressRight"><<button [[➡️ Bypass Lock|PrismDreamPent5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<<elseif $vltKnow.includes("Breaking and Entering") is false>>\
<span id="donebut">Door is Locked</span><</if>>
<span id="donebut">Go South</span>
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Trophy Room</div>A relatively small room that is roughly the size of a large walk-in closet. The walls are entirely covered by <<if $storyline.prismQuest is 22>>@@.secrets; <<link "Shelves">><<set $prism.dreamScene to 13>><<goto "PrismDreamSmallScenes">><</link>>@@<<else>>Shelves<</if>> which, in turn, are covered with a variety of trophies. Each object is sealed inside a glass case with a small plaque detailing where and when it was stolen from. There must be close to a hundred trophies carefully organized in the small room. These include some fabric that looks a lot like parts of Photona's uniform, a bullet made of pure platinum, a small collection of figurines (each depicting different animals made from gemstones), and a crystal sphere that casts rainbow light around the room in ways that should not be physically possible.
The only way out of the room is back through the six-inch steel door that leads to the bedroom.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.level is 3 and $prism.rap gte 40 and $storyline.prismQuest gte 25 and ($prism.dis lte 20 or $prism.dis gte 40)>>\
<span class="oneshot"><<button "⚠️ Summon Crystal [X]">><<set $dreamend to 3>><<goto "PrismDreamExit">><</button>></span><</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamPent4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>
\
\
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<if $prism.dreamDrone is 1>><<set $prism.dreamScene to 6>><<goto "PrismDreamSmallScenes">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Testing Ground</div>Several acres of rough scrub desert pockmarked with craters, scorch marks, and other signs of weapon usage. Oddly, despite how large the area looks, it only takes a short time to walk from one end to the other. Surrounding the area is a twenty-foot high fence topped with rolls of barbed wire and humming with electricity. There are several destroyed bunkers strewn throughout the area and you can make out <<if $prism.dreamCard is 0>>@@.secrets; <<link "bodies">><<set $prism.dreamScene to 9>><<goto "PrismDreamSmallScenes">><</link>>@@<<else>>bodies<</if>> laying in or near the rubble of each. There are several large buildings around the periphery of the testing ground.
There are four ways out of the fenced area. To the north is a squat building made of reinforced concrete with sandbag firing positions on the roof. To the east is a massive complex of buildings surrounding a gargantuan laser cannon that is currently angled into the sky and humming ominously. To the west is an odd row of standing stones that lead to an open desert. To the south is a ramp dug into the desert which leads to a massive set of double doors that you would normally see on an aircraft hanger.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamCamp2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamTemple1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamCamp3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamBunk3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Factory</div>The inside of the building consists of a single room filled with sand-clogged machinery. On the eastern side are boxes of raw materials, including pallets full of copper and lead ingots, and barrels of saltpeter, charcoal, and sulfur. From what you can tell, the machines are used for the production of ammunition all the way from raw material to the finished product. On the western side of the factory floor are tables filled with empty and partially filled magazines and wheelbarrows filled with finished bullets (and a sign on the wall that indicates "1 day without accidents"). There are three ladders that lead up to a catwalk that circles around the upper part of the wall and then further up to the roof. The entire room smells of cordite and gun oil.
There are several doors out of the building but all of them are chained shut and will not open. The only way back is the way you came to the south.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamCamp1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Barracks</div>The medium-sized building actually looks more like a prison than a barracks. There is a single large room, separated into three floors by catwalks, with rows after rows of alcoves on each floor. Inside each alcove are three bunk beds with a single toilet/sink combo and a shower set into the wall. The beds look to have surprisingly high-quality mattresses and two heavy-duty footlockers underneath. The center of the ground floor has long mess tables and a small cleared area on the western edge with a decrepit basketball hoop bolted to the wall. The floor and many of the beds are covered in sand and spent bullet cases.
There are three ways out of the room. To the west are double doors leading to the testing ground. To the north, is a heavily dented door that leads further into the compound towards the colossal laser cannon. To the south is a reinforced door leading to somewhere that smells of cordite.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<mark>> The shattered remains of security drones litter the space around one door.
<<if $prism.dreamPower is 0>>Jump back through the <<button "Portal">><<goto "PrismDreamDungeon4">><</button>>
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamCamp4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamCamp1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamHQ2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Jungle Clearing</div>The clearing is barely the size of a large room and is surrounded by jungle so thick, you doubt you would be able to make it more than a few steps without being tangled by vines. A dozen standing stones, each expertly carved into the likeness of a jungle animal stand at the edge of the clearing. None of the trees, not even their leaves in the canopy overhead, cross the boundary created by these carved stones. Despite being able to see blue sky, the thickness of the trees leaves the clearing in a soft twilight.
There are only three viable ways out of the clearing. To the east is an archway of stone with a scrub desert beyond. To the north is a rough footpath cut through the trees with what looks like moonlight at the end. There is a second path to the west, this one is paved with large stones.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.dreamPower is 0>>Jump back through the <<button "Portal">><<goto "PrismDreamDungeon4">><</button>>
<</if>>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamTemple2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamTemple3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamCamp1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Giga Cannon</div>The entire building is dedicated to protection and operation of the single massive laser that protrudes from the domed roof. The circular building has a dozen levels of catwalks that wind around a central pillar filled with electronics, power conduits, and other devices whose purpose you can't even begin to guess. The room is bitterly cold, with huge air conditioning vents keeping the equipment from overheating. At the top of the room, just below where the barrel of the laser projects through the roof, is a platform with a half-circle of computers used to regulate, aim, and fire the laser. <<if $prism.dreamPower is 1>> The room is filled with blinking lights, beeps, and a low hum of frighteningly powerful power conduits.<<elseif $prism.dreamPower is 0>>The room is eerily silent and the only light comes from battery-operated emergency lighting<</if>>.
There are two ways out of the room. Back the way you came to the south and a heavily armored door to the east.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<button "Climb">><<set $prism.dreamScene to 7>><<goto "PrismDreamSmallScenes">><</button>> to the control platform.
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<<if $prism.dreamCode lte 0>><span id="pressRight"><<button "➡️ Go East">><<set $prism.dreamScene to 10>><<goto "PrismDreamSmallScenes">><</button>></span><<elseif $prism.dreamCode is 1>><span id="pressRight"><<button [[➡️ Go East|PrismDreamCamp5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><</if>>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamCamp3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
\
</td></tr></table></div>\
\
<<DreamCount>>\
<<if $prism.dreamDrone is 1 and $prism.dreamGCA is 1>><<set $prism.dreamScene to 4>><<goto "PrismDreamSmallScenes">><<elseif $prism.dreamGCA is 2>><<elseif $prism.dreamDrone is 0 or $prism.dreamGCA is 0>><<set $prism.dreamScene to 3>><<goto "PrismDreamSmallScenes">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Reactor Pit</div>The door opens into a large pit containing a massive underground power reactor. The pit is at least thirty feet across with a catwalk extending from the door to the center of the pit. The catwalk ends with a circular platform surrounded by a copper mesh cage. The platform also has a bank of computers with multiple displays signifying the power output, battery storage, and status of the power conduits to the Giga Cannon. <<if $prism.dreamPower is 0>> The screen indicates that the Giga cannon is charging for another shot. <</if>>Foot thick power cables extend from the ceiling and down into the pit, disappearing into the darkness below. <<if $prism.dreamPower is 1>>Occasionally, there is a loud sizzling //*crack*// and a bolt of electricity arcs up from the pit and grounds itself against the copper cage. With each bolt, you catch a brief glimpse of the pool of liquid coolant eighty feet below. <<elseif $prism.dreamPower is 0>> Arcs of electricity are emanating from below, crawling along the walls and jumping to the Hexagon scepter embedded in the console. The scepter is shedding rainbow-colored light and you can see faint images deep within its facets.<</if>>
The only way out of the room is back the way you came to the west.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $prism.dreamitems.includes("Hexagon scepter")is true and $prism.dreamPower is 1>>There is an input device on the console that looks to be just the size of the Hexagon scepter <<button "Plug it in">><<set $prism.dreamScene to 11>><<goto "PrismDreamSmallScenes">><</button>><<elseif $prism.dreamitems.includes("Hexagon scepter")is true and $prism.dreamPower is 0>>The Hexagon scepter is absorbing the power from the station and transmitting it to the Mana Cicle. <<button "Remove it">><<set $prism.dreamScene to 12>><<goto "PrismDreamSmallScenes">><</button>><</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|PrismDreamCamp4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Ritual Henge</div>The rough footpath leads you through the forest at a increasing incline, eventually breaking through the treetops and depositing you on a large hill. The peak of the hill has several dozen standing stones, each ranging from the size of a person and an SUV, arranged in a complex pattern. The stones are carved with two overlapping sets of <<if $prism.dreamGlyph is 0>>@@.secrets; <<link "Intricate Glyphs">><<set $prism.dreamScene to 8>><<goto "PrismDreamSmallScenes">><</link>>@@<<else>>Intricate Glyphs<</if>> (one set appears to be much newer than the other). The hilltop is cloaked in the twilight, with the sun hanging just below the horizon to the east. Turning your attention away from the stones, all you can see in every direction is an endless sea of jungle, broken here and there by an odd hilltop or large pyramidal structure.
The only way off the hilltop (other than jumping down the hill) is back along the footpath you came to the south.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamTemple1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Temple Court</div>The open-air court is a large triangle paved with mossy stones. On two sides of the court are stone step pyramids. The one to the north has six levels, each with open doorways leading inside, and a small temple on top. The other pyramid is smaller, only four levels, but has a flat platform at its peak. On the third side of the triangle is a large wall of stone. It looks like there was once an intricate and detailed fresco of humanoid figures but they have been destroyed and replaced with crude carvings of astrological signs and what looks like modern graffiti. Beyond the walls and pyramids, there is only thick jungle.
There are three ways out of the court. One is back the way you came to the east, through an arched gate in the wall and down a path in the jungle. The second is somewhat south, up the steps to the larger of the two temples to the temple on top. The third is somewhat north, up the steps to the platform on top of the smaller temple.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamTemple5]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|PrismDreamTemple1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamTemple4]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Sky Altar</div>At the top of the smaller pyramid is a platform that looks like it was used for open-air ceremonies. Once you crest the top of the pyramid, you then have to go down several steps to the ceremonial platform itself. Several rows of bleacher-like benches surround the four sides of the square platform. Crude carvings of constellations have been cut into the benches every few feet. Whatever structure that had been there previously has been smashed and the rubble has been piled for use as a crude altar. Laying on top of the rubble/altar are four manacles that are linked to stakes embedded into the surface of the platform (roughly where a person's arms and legs would be if they were laying on the rubble). Despite the overpowering scent of the jungle around you, you catch a few whiffs of copper from the altar (and the more you don't think about that the better).
The only way out of the room again is to go back the way you came back down the stairs to the temple court.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|PrismDreamTemple3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<if $prism.dreamDrone is 1>><<set $prism.dreamScene to 5>><<goto "PrismDreamSmallScenes">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Fresco Chamber</div>The large stone room has high ceilings and a small circular hole in the roof (which, via a complex system of mirrors, provides the room with enough light to see). Covering each wall is an elaborate and beautifully designed fresco. Starting from the wall across from the doorway and moving counterclockwise, the mural depicts the story of the people who built the temple. On the first wall, it shows the people building the temple while others gaze at the stars. On the second wall, the people are living a happy life, feasting and playing some sort of ball-based game. On the third, it shows them growing prosperous, creating magic, and greeting envoys from different cultures. The fourth wall has been painted over recently, the original fresco is lost but the new one depicts modern mercenaries attacking the temple and stealing all of their treasure and magical crafts. Below the fresco are rows of glyphs. You're not even sure what language they are in but one of them kind of resembles the number 4.
The only way out of the room again is to go back the way you came back down the stairs to the temple court.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<Drone>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|PrismDreamTemple3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\
<p Style= "text-align: center"><div id="DSFrame">Crystal's mind, and the connection between the two of you, is calm and open. Through your psychic senses, her mind is a multicolored ball of light locked behind an egg white shell of her mental defenses. You focus your powers and pressure begins to swell behind your eyes. The edges of your vision begin to slowly fade until you can see nothing but the intricately pulsing light of Crystal's mind. With a sudden jolt, you feel yourself falling forward and begin to rocket towards the shield around her mind. It swells in your vision but you are suddenly jerked to the side as if being pulled by a guideline. You race along the smooth featureless shell and eventually slow to a stop in front of its one imperfection. There is a small door, its hairline frame barely perceptible on the featureless white of the shield. It opens as you approach and your psychic senses are overwhelmed as the rainbow-colored glow of Crystal's mind slams into you. Despite not being physically present, you reflexively close your eyes. There is a moment of stillness and then the light dims.
… You feel still air and grated metal …
… You smell oil and burning ozone …
… You hear the hum of machinery …</div>
\
<h3><<button [[Open Your Eyes|PrismDreamBunk1]]>><</button>></h3>
</p>\
\
\
\
\
<<set $dreamcounter to $prism.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Crystal">>\
<<set $indream to 1>>\
<<set $prism.dreamPower to 1>>\
<<set $prism.dreamDrone to 0>>\
<<set $prism.dreamed to 0>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $player.curloc to "The Evil Lair">>\
\
<<if $prism.level is 5 and $prism.rap gte 60 and (($prism.endState gte 1 and $prism.dis gte 60) or ($prism.endState gte 2 and $prism.dis lte 0)) and $prism.max is 0>>\
<<set $prism.max to 1>>\
<div id="powFrame">\
@@.pow;►►► The connection with has Crystal grown as strong as it can for now [🌟🌟🌟🌟🌟]@@
</div><</if>>\
\
<<if $prism.sts gte 0 and $prism.sts lte 58>><div id="powFrame"><<set $prism.sts += 2>>@@.pow;►►► Delving into Crystal's mind makes her flustered.@@</div><</if>>\
\
<<set $wufd to 1>>\<<if $prism.dreamScene is 1>>\
<div id="eveFrame"><div id="areaTitle">Dominion HQ Lobby</div>
\
The lift rises into the darkness and you feel a strange sensation, as if the shaft suddenly got shorter and the walls much closer. A light flickers on and you now find yourself riding inside a normal-sized steel elevator. It bumps to a stop and then opens with a gentle //*ding*//. You step out, the security drone still bumping into your back, and find yourself in a twisted version of the Super Society's Junction City headquarters. You just have enough time to make out a brass statue of Photona standing triumphantly on a pile of rubble before a //*Whirring*// sound draws your attention to the ceiling. A freaking minigun swivels towards you and opens fire. You dive out of the way, already accepting that bullets travel much faster than you fall, and hit the ground rolling.
Surprisingly, you are not full of holes.
This is more than can be said for the security drone, which is currently laying in several dozen smoking pieces. The minigun spins to a stop and then returns to its original position. An automated voice rings over the loudspeakers.
@@.generic;"ENEMY AUTOMATON ELIMINATED"@@
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamDrone to 0>><<goto "PrismDreamHQ1">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 2>>\
<div id="eveFrame"><div id="areaTitle">Beast Cages</div>
\
You step into the damp cave and the zoo-like smell hits you full force. After a brief coughing fit, you remember that your dream self doesn't actually have a sense of smell (or a nose for that matter) and the rankness vanishes. Satisfied, you make your way carefully through the roughly hewn cave. A large brazier only provides shadowy purple light and you are not looking forward to getting within claw range of whatever is inside the numerous cages lining the walls.
Halfway across the room, there is a bubbling //*hiss*// and a loud //*thump!*// from directly behind you. You spin in place and summon the Curlon Disintegrator Staff into your hand.
While you were being careful, the security drone just obliviously floated along behind you and strayed a bit too close to one of the cages. A tentacle as thick as your thigh is currently wrapped around the small machine and is dragging it through the chains covering one of the larger cages. The bot disappears into the shadows and you hear one last @@.generic; "STOP RESISTI-"@@ before a loud //*Crunch*// cuts it off.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamDrone to 0>><<goto "PrismDreamDungeon2">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 3>>\
<div id="eveFrame"><div id="areaTitle">Giga Cannon</div>
\
The door opens to a stretch of open ground between the barracks and the cylindrical building that could easily be mistaken for an observatory, if there wasn't a big-ass laser cannon sticking out the top. The area between the two buildings is walled off by two tall fences, about ten feet apart, with barbed wire stretched between them to form a tunnel. You have just enough time to process this when something whips by your ear, followed a half-second later by a resounding //*Boom!*//.
Just above the entrance to the Giga Cannon building sits the top half of a robot holding an intimidating anti-material rifle. It begins to reload with janky movements and you make a quick mental calculation. Even at a full run, you would never make the distance before it has another chance to shoot. You slam the door shut as it raises the rifle again.
There is a loud //*Wham!*// and a fresh two-inch dent appears on the door.
You're going to need some kind of distraction to get to the next building. <<if $prism.dreamDrone is 1>>You look at the drone floating behind you and an idea pops into your head.<</if>>\
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamGCA to 1>><<goto "PrismDreamCamp3">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 4>>\
<div id="eveFrame"><div id="areaTitle">Giga Cannon</div>
\
The door opens to a stretch of open ground between the barracks and the cylindrical building that could easily be mistaken for an observatory, if there wasn't a big-ass laser cannon sticking out the top. The area between the two buildings is walled off by two tall fences, about ten feet apart, with barbed wire stretched between them to form a tunnel. This time, you're ready and duck behind the door frame as the rifle round flashes past you and leaves a foot-wide crater in the stone wall across the room. You grab the security droid floating behind you and sprint towards the opposite building.
The robotic sentry above the entrance tracks you with mechanical eyes as it silently reloads its anti-material rifle. Two-thirds of the way across, it raises the rifle and begins to track your movement. In a fairly impressive display of athleticism (for you at least), you throw the security drone towards the sentry. Confused at the wildly beeping thing flying towards it, the sentry begins to swing the rifle towards it. The drone manages to stabilize its flight just before a bullet designed to take out armored vehicles smashes through it without slowing. Still at full sprint, you can hear pieces of the destroyed drone hit the hard sand just as you reach the sentry. This close, you can hear the loud //*clicks*// and //*whines*// as the robotic sentry tries to angle the gun low enough to get you. Ignoring its impotent attempts, you follow the robot's power cable to where it connects to the building power supply. With a quick flick of your wrist, the Curlon disintegrator appears and you vaporize the cable. The sentry powers down and slumps forward.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamDrone to 0>><<set $prism.dreamGCA to 2>><<goto "PrismDreamCamp4">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 5>>\
<div id="eveFrame"><div id="areaTitle">Sky Altar</div>
\
Your reach the top of the smaller pyramid without getting winded and are thankful that you're not in your real body. You take a few seconds to survey the top of the pyramid and the jungle around it. There are several steps down to a platform on which the coffin-sized mound of rubble sits. Curious but cautious, you circle the bleacher-like benches and observe the rubble from all angles. Chains are embedded into the stone platform around the rubble, just around where a person's arms and legs would be if they were lying stretched across the pile of jagged stone. You take a step closer and, other than an odd oil-like feeling on your skin, nothing immediately catches your attention. You walk down the steps to the platform and approach the rubble.
The oily feeling grows stronger the closer you get to the makeshift altar. When you're around ten feet away, you hear a sputtering sound and a loud //*clang*//. The security drone is laying on the top of the temple. As you watch, it shudders once and a spray of sparks erupts from its propulsor. The activity light goes out.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "PrismDreamTemple4">><<set $prism.dreamDrone to 0>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 6>>\
<div id="eveFrame"><div id="areaTitle">Trophy Room</div>
\
The non-descript door opens and you're a bit shocked to see that it's at least six inches of hardened steel. Shaking your head at the excessive security, you step into the small room. As soon as you pass through the door, a high-pitched hum begins at the very edge of your hearing. You freeze and wait for several seconds. When nothing happens, you take a few tentative steps into the room towards one of the shelves.
Still, nothing happens.
Shrugging to yourself, you begin to examine the objects in the room. A small //*whir*// indicates that the security drone has finally caught up to you. It beelines towards you and begins it's attack run (i.e. ineffectually bumping into you). The high-pitched hum suddenly gets much louder then suddenly cuts off. At the same time, the lights on the drone go out and it crashes to the floor, powerless. You take a few seconds to make sure nothing happened to you as well and then figure that the room must have some kind of built-in EMP.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "PrismDreamPent5">><<set $prism.dreamDrone to 0>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 7>>\
<div id="eveFrame"><div id="areaTitle">Giga Cannon Control</div>
You climb the four stories of caged ladder before reaching the control platform at the base of the cannon. There is a half-circle of computers laid out in front of you, each one controlling a different aspect of the firing process. Most of it is gibberish to you but two stand out. One is marked "Targeting array" and the other "Fire Sequence Initiation".
<<if $prism.dreamGlyph is 1 and $prism.dreamPower is 1 and $prism.rap gte 30>>\
<span class="oneshot"><<button "Destory the Henge [X]">><<set $dreamend to 2>><<set $prism.dreamGlyph to 2>><<goto "PrismDreamExit">><</button>></span>
<<elseif $prism.dreamGlyph is 1 and $prism.dreamPower is 0 and $prism.rap gte 30>>\
You have a target for the Giga Cannon but can't do much without power.
<<elseif $prism.dreamGlyph is 1 and $prism.dreamPower is 0 and $prism.rap lt 30>>\
The cannon is powered but you are having trouble acquiring a target lock. Building her rapport may help.
<<else>>\
Remembering that you warned Kiara about messing with psychic representations of guns, you decide that messing with a weapon of mass destruction is probably not a good idea either. Maybe if you had a safe target to fire at …<</if>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Climb Down">><<goto "PrismDreamCamp4">><<set $prism.dreamDrone to 0>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 8>>/*Find Glyphs*/\
<div id="eveFrame"><div id="eveFrameOT"><div id="areaTitle">Strange Carvings</div></div>
\
You lean in close to the standing stones to investigate the glyphs. There are two distinct writing systems that you can make out. The first resembles Mayan writing (or Aztec, you're not really sure which one is which) and the second, which is carved on top of the first, looks a lot like a simplified version of a QR code. Tentatively, you reach out and touch the glyphs. As soon as your fingers contact the carved stone, light erupts from the glyphs and forms English words hovering a few inches above the stones. The words are bright green, except for where the older glyphs are overwritten by the newer ones and appear as red. As you read the lines of text they meld back into the stone.
<span style="color:green">DGB Property Inc. are alleged to have ties to </span><span style="color:red">NO</span><span style="color:green">criminal groups and must be </span><span style="color:red">LEFT ALONE</span>
Confused, you take a step back and look around the hilltop and take it all in. If you can figure out the function of this part of Crystal's mind then it may put the glyphs in context. The stones are definitely built into a pattern of some kind but it's only when you look past them does it finally click. One set of stones is directly towards the setting sun, while another set at 90 degrees from those is facing a bright star that is already visible in the sky.
It's a compass.
Specifically, her moral compass.
And unsurprisingly for someone like Crystal, it's made of stone. The pieces begin to fall into place and your anger starts to rise. You check a few more of the overlapping glyphs and find more of the same overwritten text. Names of people, places, and things that the new carving indicate are safe, nice, or just not evil. Whoever is behind this has altered Crystal's moral compass to guide her away from "upstanding" citizens.
You check some more.
There are some names that you recognize as critics of the Super Society, and the new text marks them as suspicious or worth paying attention to.
Having read enough, you summon the Curlon Disintegrator Staff and set it to low power. Carefully, you touch it to one of the newer glyphs. They disappear instantly, leaving behind the original glyphs and the stone itself untouched (thank you Crystal for your unwavering morality). It takes a minute to finish off the first stone and you step back to admire your handiwork.
The new glyphs have already begun to creep back into the stone, like ivy growing in fast motion.
@@.player;Fuck@@
You look around the henge. There are too many stones and it will take too long to clear each. You //*sigh*// and let the staff vanish.
You're going to need a much bigger weapon.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "PrismDreamTemple2">><<set $prism.dreamGlyph to 1>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 9>>\
<div id="eveFrame"><div id="areaTitle">Testing Grounds</div>
\
You approach a ruined bunker, carefully watching where you put your feet in case there are any unexpected munitions. Crystal's mind is trained to defend against intrusion and attacks so landmines are not exactly out of the question. Once you get close enough, you can finally get a better look at the bodies scattered around the bunker. Much to your surprise, they aren't bodies but a mixture of mannequins and crash-test dummies. For the most part, they are all dressed in torn and burned military fatigues.
Skating around the edge of the most serious damage, you begin to do a full circuit of the bunker. Part way around, you notice something odd. One of the mannequins isn't wearing any sort of military uniform but is dressed in an expensive-looking three-piece suit (well, you assume it's expensive but it's hard to tell with its entire upper body crushed underneath a concrete slab the size of a car). You move in for a closer look and the desert sun reflects off of something hanging out of its pocket. It's a key card, the kind you see in hotels. Shrugging to yourself, you loot the card.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamCard to 1>><<set $prism.dreamitems.push("Elevator Key Card")>><<goto "PrismDreamCamp1">><</button>>\
</td></tr></table></div>\
<div id="powFrame">@@.pow;You have constructed: __Elevator Key Card__@@</div>
\
\
\
\
<<elseif $prism.dreamScene is 10>>\
<div id="eveFrame"><div id="areaTitle">Giga Cannon</div>
You try the armored door, only to find it locked. It beeps at you and a mechanical voice says @@.generic;"Please Enter Passcode"@@. There is a six-digit keypad next to the door. Looking closer, you can see something scratched into the wall above the keypad. There are six symbols: a curved knife, a bullet, a strange glyph, a beaker, a throne, and a martini.
<<textbox "$prism.dreamCodeCheck" "000000">>\
<<button "Enter Code">>\
<<if $prism.dreamCodeCheck is "314052">><<goto "PrismDreamCamp5">><<set $prism.dreamCode to 1>><<DBO>><<replace "#dialogue-bar">>The lock //Clicks// open and says @@.generic;Pass Code Accepted"@@.<</replace>>
<<elseif $prism.dreamCodeCheck isnot "314052" and $prism.dreamCode gte -2>><<set $prism.dreamCode -=1>><<DBO>><<replace "#dialogue-bar">>The lock //Beeps// and says @@.generic;Incorrect Pass Code, <<print (3+$prism.dreamCode)>> tries remaining."@@<</replace>>
<<elseif $prism.dreamCodeCheck isnot "314052" and $prism.dreamCode lte -3>><<set $dreamend to -2>><<goto "PrismDreamExit">><</if>>
<</button>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "⤾ Go Back">><<goto "PrismDreamCamp4">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 11>>\
<div id="eveFrame"><div id="areaTitle">Reactor Pit</div>
The controls for the reactor core are a pretty elaborate system of gauges, monitors, and switches with suitably mysterious labels. On one side of the console is a series of ports, obviously designed to connect a variety of devices to the console. The largest of the ports looks to be the exact size and shape of the Hexagon scepter's base. Knowing that this is a dream, you shrug to yourself, summon the scepter into your hand, and just jam the base into the port.
There is an ominous silence as all of the monitors flicker off at once, leaving you alone in the darkened chamber. After a few heartbeats, the crystal head of the scepter begins to glow. There is a thunderous //Crack!// as a bolt of electricity jumps from the pit below, courses up the wall, and arcs to the scepter. The scepter pulses with a pale green light and a second arc hits it, then a third, then a fourth. Soon, dozens of electrical arcs are striking the scepter every second. The magical crystal at the tip of the scepter drinks in the power, draining the Giga Cannon and sending the energy elsewhere.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamPower to 0>><<goto "PrismDreamCamp5">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $prism.dreamScene is 12>>\
<div id="eveFrame"><div id="areaTitle">Reactor Pit</div>
The controls for the reactor core are a pretty elaborate system of gauges, monitors, and switches with suitably mysterious labels. On one side of the console is a series of ports, obviously designed to connect a variety of devices to the console. Currently, the Hexagon scepter is plugged into the console and is rerouting all of the reactor's power through a mystical channel. Dozens of bolts of electricity are coursing up from the pit below, crawling along the walls, and jumping to the scepter every second. Since you need the Giga Cannon back online. You take a few tentative steps towards the brightly glowing scepter.
Shielding your eyes from the combination of mystical light and electrical glow, you slowly walk towards the console. The energy in the air makes your hair stand on end and sends a tingling sensation down your entire body. Thankfully, the scepter proves to be very good at its job and no stray bolts escape its mystical grasp to flash fry you. Still, it's better to be safe than sorry. You don't want to be kicked out of the dream early and really don't want to experience what electrocution feels like. So, you take off your shoes, put them on your hands, and awkwardly remove the scepter from the console.
As soon as the scepter is removed, the bolts ground themselves out on every surface in the room in a single violent fury. For a few heartbeats, there is nothing but darkness and silence. With a gentle //*hum*//, the console powers back online and a blinking indicator informs you that the Giga Cannon has begun charging.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $prism.dreamPower to 1>><<goto "PrismDreamCamp5">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.dreamScene is 13>>\
<div id="eveFrame"><div id="areaTitle">Trophy Room</div>
You carefully go around the room, examining the various trophies and knick-knacks that line the shelves without getting too close. There are a lot of interesting things but one, in particular, draws your interest. Sitting conspicuously in the center of the far wall is a bowling ball-sized crystal seemingly made of iridescent glass. The sphere glows whenever you approach it, casting multi-colored light around the room in ways that don't seem to make physical sense.
Carefully, you get close and examine it from every angle. Seeing nothing immediately dangerous, you brush your fingertips across the cool surface. Other than the orb brightening slightly, nothing happens. Emboldened by the lack of explosions, you pick up the sphere and run your hands around it. It's incredibly light, you almost can't feel its weight in your hands, and the light emanating from it seems to lag slightly as it is moved. The sphere reminds you of something and you can't quite figure out what it …
Then it hits you.
The crystal has the same look and feel as the fragment of psyche you use to start the connection process in other people's minds, just on a much bigger scale. Given the size, if this is a psyche orb, then you are currently holding, in your fat-fingered hand, Crystal's representation of herself. You immediately stop moving and then, //very// carefully, move to put the sphere back in its display.
You're just about to set it down when something odd catches your eye. When you look through the orb the trophies on the other side look different. You double-check this a few times and then focus on one of the trophies nearby. Instead of the small jade statue of a turtle you see with your eyes, it looks like a carving of two skulls resting forehead to forehead when viewed through the orb. There is even a small plaque that you couldn't see that reads "Pugnaciousness". Even stranger, the display it's resting on looks like it was made for a differently shaped trophy and not the skulls. You begin to get the sinking feeling that you just found another alternation.
Using the sphere, you make a quick survey of the room and confirm belief. There are dozens of statues lining the shelves that look different through the orb, bearing names such as //Cautiousness, Ideality, Machiavellianism//, and //Humor//. Just like the skulls, most of the statues have been placed in displays that are obviously meant for a different thing. Not wanting to mess with things any more than they are, you quickly place the psyche crystal back in its proper place and back out of the room.
It is probably a good idea to call Crystal before proceeding.
</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $storyline.prismQuest to 23>><<goto "PrismDreamPent5">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.dreamScene is 14>>\
<div id="eveFrameOT"><div id="areaTitle">Something Strange …</div></div>\
The dungeon portion of Crystal's dreamscape is almost entirely lit by the odd purple flames, which is why when you enter the inner sanctum and find a bright green glow, it draws your attention. The source of the glow is on the second tier of the sanctum, which is set up as an alchemical laboratory, complete with a desk full of complicated glassware and a large bookcase filled with ancient-looking tomes. Climbing up the stairs, you finally see that the unearthly light is emanating from a small puzzle box sitting on the desk between two retorts. The light is not constant but pulses every few seconds. As you approach the box, you notice that the bookcase nearby is covered with a fine web of light that is the same color as, and pulses in time with, the puzzle box. You quickly examine both as closely as you can without actually touching them.
The bookcase is made of dark wood with fine runes carved into every inch. The web of light covering the front of the shelves is dim enough that you can still get a vague look at the books behind it. They are huge, old, and the titles written on the spines are almost all in languages that you can't identify. You get an ominous feeling from the web of light and, not wanting to deal with whatever will happen if you touch it, you turn your attention to the puzzle box.
The box itself is crudely made from a thin pale wood bound with iron bands. Instead of a lock, there are six small slots carved into the wood (a quick scan of the desk reveals nothing that can fit into the slots). Other than the green light pouring out from every crack, the box is odd in that it doesn't seem to match anything else in the room, not in the material it's made from or the poorly constructed design. The light prevents you from seeing inside but considering everything, you have a pretty good idea that this is a Society modification. You reach out your hand and stop just short of the box. Something feels … big … about this modification so you decide that you want to get Crystal's opinion before doing anything drastic.
You retreat up to the first tier and have a seat at the vanity. Closing your eyes, you focus on the thread connecting you with Crystal, wrap some psychic tendrils around it, and pull. After a few heartbeats, there is a pulse of pink light and a feminine figure suddenly coalesces on the bed. The slowly fades to reveal Crystal laying on the bed. She looks like she's been through hell with three huge gashes across her chest (thankfully, they are mostly blood-free) and her hair color is mostly split between white and black. She slowly sits up with a pained groan and looks around the room, visibly confused. After a few seconds, she begins to realize where she is and she drags herself off the bed, grimacing with each movement. Crystal walks over and peers into the mirror as brown and orange stripes appear in her hair. Since you're currently sitting there, this pushes her chest into your face, which would normally be great if it was not for the massive wounds on her torso. She stares at her reflection and slowly counts down from ten. Once she reaches 0, something changes in her appearance that you can't quite pinpoint. It's as if she suddenly came into focus but without having first been blurry. Crystal blinks a few times, and slowly lowers her gaze until she sees you. With an awkward //*squawk*// of surprise and a flash of orange light, she backpedals until she hits the bed and drops down onto the mattress.
@@.prism; ''Crystal:'' "Oh Crap!"@@ She takes a few deep breaths to calm herself. You wait patiently until her hair shifts to its normal rainbow hue. Finally, she gives you a shaky smile. @@.prism; "Hey $player.name."@@ She gestures vaguely around the room. @@.prism; "I take it we're in my dreamscape?"@@ You nod and she shifts to a more comfortable position. @@.prism; "You found another alteration."@@
It's not really a question so you nod again and point to the second tier.
@@.player;''You:'' "Yeah, there's a puzzle box over there that looks suspiciously out of place. Whatever it is, it feels powerful so I wanted your opinion before I did anything."@@ You look her up and down. @@.player; "Are you okay?"@@
Prism looks down at herself.
@@.prism; ''Crystal:'' "Oh wow yeah. I was dreaming about fighting a bunch of aliens and one of them managed to get me with its claws. I guess it transferred over. Can you do something about it? It hurts a bit."@@
Considering that you can see bone, hurting a bit sounds like an understatement. You close your eyes and concentrate for a few seconds. When you open them, Crystal's dream self has taken its usual pristine appearance. She stretches a bit and then gives you a quick kiss and heads down to the second tier. As she gets closer, the puzzle box begins to glow brighter. Crystal slows her descent and pauses with one foot on the second tier.
@@.prism; ''Crystal:'' "Was it doing that before?"@@
You shake your head.
@@.player;''You:'' "Nope. It was pulsing but it wasn't getting any brighter."@@
She climbs back up to the first tier and then waves her hand. The air in front of her ripples and a close-up image of the puzzle box appear hanging in the air. At the same time, the puzzle box explodes with a blinding light. Crystal stares at the image for a few seconds, unaffected by the light, and then dismisses it. The light from the puzzle box vanishes immediately. You give Crystal a look and she nods slowly.
@@.prism; ''Crystal:'' "Interesting timing."@@ She summons a ball of light and the box flares again. Just to make sure, Crystal uses her power a few more times. The box brightens every time she does. @@.prism; "Looks like it's connected to my powers."@@
You nod.
@@.player;''You:'' "Think it's safe to approach?"@@
Crystal shrugs and walks down to the second tier. Without saying anything, she takes a deep breath and picks up the box. The second she touches it, the light winks out.
@@.prism; ''Crystal:'' "Not sure what that means but … "@@ She points to the bookcase. @@.prism; "The field blocking the bookcase is out too. Take a look."@@
You walk down and, sure enough, the web of light is gone.
@@.player;''You:'' "Drop the box for a second."@@ She does and the light appears again from both the box and the bookcase. @@.player; "So you, the box, and the bookcase are all linked."@@
Crystal nods and examines the box closely.
@@.prism; ''Crystal:'' "Six empty slots."@@ She points to the bookcase. @@.prism;"Maybe whatever opens the box is hidden in the bookcase?"@@
You shrug.
@@.player;''You:'' "It's your mind. If that makes sense to you then it's probably right."@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Examine the bookcase">><<set $prism.dreamScene to 15>><<goto "PrismDreamSmallScenes">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $prism.dreamScene is 15>>\
<div id="eveFrameOT"><div id="areaTitle">Searching the Bookcase</div></div>\
There are dozens of books on each shelf but the vast majority of them are either in a language you don't understand or are faded with age and completely illegible. You start with the newest and most pristine of the books and examine the two dozen or so that are written in English.
<table style = "border: 3px solid white;margin-left: auto;margin-right: auto;table-layout: fixed;width: 600px;height:600px;">\
<tr>
<td id="plt">Librium Libertine</td>
<td id="plt">Codex of Sh<<if $prism.code.includes(" ል ") is false>>@@.secrets;<<link "ል">><<set $prism.code.push(" ል ")>><<RLP>><</link>>@@<<else>>a<</if>>dows</td>
<td id="plt">Tome of Desecration</td>
<td id="plt">Kubieck's Guide to Summoned Spirits</td>
</tr>
<tr>
<td id="plt">Com<<if $prism.code.includes(" የ ") is false>>@@.secrets;<<link "የ">><<set $prism.code.push(" የ ")>><<RLP>><</link>>@@<<else>>p<</if>>endium of the Obscene</td>
<td id="plt">Chaining Light</td>
<td id="plt">Primer on Celestial/Infernal Relations</td>
<td id="plt">Treatise on <<if $prism.code.includes(" ይ ") is false>>@@.secrets;<<link "ይ">><<set $prism.code.push(" ይ ")>><<RLP>><</link>>@@<<else>>L<</if>>unisolar Runes</td>
</tr>
<tr>
<td id="plt">Compendium of Ancient Arts</td>
<td id="plt"><<if $prism.code.includes(" ፍ ") is false>>@@.secrets;<<link "ፍ">><<set $prism.code.push(" ፍ ")>><<RLP>><</link>>@@<<else>>G<</if>>rimoire Obscura</td>
<td id="plt" style = "font-size: 14px;">Pulsaretestenomicon</td>
<td id="plt">Agata's Manuscri<<if $prism.code.includes(" ቃ ") is false>>@@.secrets;<<link "ቃ">><<set $prism.code.push(" ቃ ")>><<RLP>><</link>>@@<<else>>p<</if>>t</td>
</tr>
<tr>
<td id="plt">Heretical Codex: Volume 7</td>
<td id="plt">Pulsing Tome</td>
<td id="plt">Collected Scrolls of the Blind S<<if $prism.code.includes(" ለ ") is false>>@@.secrets;<<link "ለ">><<set $prism.code.push(" ለ ")>><<RLP>><</link>>@@<<else>>a<</if>>ge</td>
<td id="plt">Ayako's Manual for Dating Yokai</td>
</tr>
</table>\
\
<div style="background-color: chocolate;border: 3px ridge brown;padding:5px;font-size:45px;margin: auto;width:40%;text-align:center">\
\
<<for _i to 0; _i lt $prism.code.length; _i++>>\
$prism.code[_i]
<</for>>\
<<set $temp1 to (6-$prism.code.length)>>\
<<for _i to 0; _i lt $temp1; _i++>>\
▯
<</for>>\
\
</div>\
\
<div style="margin:auto;width:35%;text-align:center">\
<<if $prism.code.length is 6>><<button "And the next step is …">><<set $prism.dreamScene to 16>><<goto "PrismDreamSmallScenes">><</button>><</if>>
</div>\
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\
\
\
<<elseif $prism.dreamScene is 16>>\
<div id="eveFrameOT"><div id="areaTitle">The Next Step</div></div>\
You touch the final rune and, just like the first five runes, a small clay token appears in a flash of light and falls into your hand. Crystal holds out the box and you place it into the final slot.
Nothing happens.
Crystal puts the box down on the desk and slumps in the chair.
@@.prism; ''Crystal:'' "Not to state the obvious but that didn't work."@@ She rearranges the runes tokens then /*sighs*/ when nothing happens. @@.prism; "Have you absorbed any knowledge of magical languages or runic systems?"@@
You shake your head.
@@.player;''You:'' "I don't know but Sam … Cerebralite might."@@ You gesture to the puzzle box. @@.player; "I can memorize the runes, leave your dreamscape, then contact him and be back in a bit."@@
Crystal nods then flicks her hand. The runes appear hovering in the air above your head.
@@.prism; ''Crystal:'' "Easier than memorizing them. Let's go …"@@ She motions towards the portal hanging in the air. @@.prism; "Lead the way."@@
The two of you head to the bunker elevator, wait for the weak point of her shield to pass, and then pass outside of Crystal's mental shield to the small concrete platform attached to the exterior. You concentrate and focus on Sam. There is a few seconds of silence and then …
@@.cereb; ''Sam:'' "Hey guys!"@@ You and Crystal both jump and whirl around to find Sam sitting on the edge of the platform. He smiles. @@.cereb;"$player.name, Prism. What's with the Ge'ez?"@@
He points to the runes floating above your head. You breathe out a sigh of relief.
@@.player; ''You:'' "Oh nice. We were hoping you knew some magical languages."@@
Sam gives you a look.
@@.cereb; ''Sam:'' "I do but that's not magic. It's Ge'ez."@@ You and Crystal give him blank stares. He sighs and says something in a language you don't understand. @@.cereb; "It's an alphabet, well abugida, used in a bunch of languages in the horn of Africa."@@ He waves his hand. @@.cereb; "I can go into linguistics and orthographic later if you want but that's definitely Ge'ez. So, again I ask, what's up?"@@
You shrug and wave at the symbols above your head. Crystal helpfully moves them so that they hover between you and Sam.
@@.player; ''You:'' "We found a puzzle box in Crystal's dreamscape and it had these six runes … letters … and we think that they're a code to open it. Problem is, we don't know order they're supposed to be in."@@
Sam looks at the letter and, after a few seconds, a combination of disappointment and disgust crosses his face. He motions for Crystal to move the letters into a particular order.
<div style="text-align:center">የይለፍቃል</div>
@@.cereb; ''Sam:'' "It's missing the space but it says yeyilefi k’ali. It's Amharic."@@ He notices your blank look. @@.cereb; "It's the official language of Ethiopia."@@
Crystal's eyebrows raise.
@@.prism; ''Crystal:'' "I don't know any Ethiopian psychics in the Society. Do you know any that could have done this?"@@
Sam shakes his head.
@@.cereb; ''Sam:'' "No one in the Society that I'm familiar with. I don't spend as much time in the eastern hemisphere as I used to but I do know at least four psychics by reputation that could have done this. None of them would be this sloppy though."@@
Crystal gives him a questioning look.
@@.prism; ''Crystal:'' "There are Society reports of you working in the Middle East and Central Asia last year."@@ She gestures towards the representation of her mind. @@.prism; "And what do you mean sloppy work?"@@
Sam waves vaguely.
@@.cereb; ''Sam:'' "Oh yeah. That wasn't me."@@ Crystal looks even more confused and Sam smiles. @@.cereb; "When you're dealing with people at my level of psychic ability, we tend to stake out territories. I have some issues with my contemporaries on that side of the world so one of them probably was doing something they weren't supposed to and decided to pin it on me. It's common practice just to mess with each other, especially if you're doing something embarrassing."@@ Crystal does not seem to like this answer. Sam continues. @@.cereb; "And as for the sloppy work, yeyilefi k’ali translates roughly to … password"@@
There is a brief silence as you all stare at the word floating in the air.
@@.prism; ''Crystal:'' "They tampered with my brain, did … something … to my mind, and locked it with a password that is just … password."@@ She shakes her head. @@.prism; "That almost makes me madder than the brainwashing."@@
Sam nods thoughtfully.
@@.cereb; ''Sam:'' "It also tells us something interesting."@@ Sam stands up and examines the psychic representation of Crystal's mental shield. You and Crystal share a look. @@.cereb; "This is like putting in a multimillion-dollar security system in your house then leaving the key under the doormat."@@ He turns back to you. @@.cereb; "No one who has the skill to build these types of constructs would do something like that. Do you know what that means?"@@ Both of you shake your heads and Sam smiles. @@.cereb; "It means they have one psychic building the mental constructs and another installing them, and the installer is lazy."@@
You tilt your head.
@@.player; ''You:'' "And that's a good thing? Isn't more people being involved bad?"@@
Sam nods.
@@.cereb; ''Sam:'' "If it was a straight fight then yes but this is a conspiracy. Each additional person involved means an additional point of failure. Also, if the installer or installers are weaker than the producer then the constructs will be easier to remove. Going back to the home security analogy. Picture an impenetrable lock attached to a flimsy door you bought at a garage sale. We would have to examine someone else to be sure but this could be a good thing."@@ He shakes his head. @@.cereb; "But that's for another time. You have a puzzle box to solve."@@ He motions towards the psychic shield. @@.cereb; "Go and have fun."@@
He gives Crystal one last thoughtful look and then vanishes. She turns to you and shrugs.
@@.prism; ''Crystal:'' "Let's get a move on. I want this modification out of my head."@@
You nod and the two of you turn back to Crystal's dreamscape.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $dreamend to 4>><<goto "PrismDreamExit">><</button>>
</td></tr></table></div>\
\
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\
\
\
<</if>>\<<widget "Drone">>\
<<if $prism.dreamDrone is 0>>\
<<elseif $prism.dreamDrone is 1>>\
<<mark>>//The secruity drone follows close behind you, occasionally bumping into your back and saying @@.generic;STOP RESISTING@@ in a mechanical voice.\
<</if>>\
<</widget>>\<div id="eveFrame"><div id="areaTitle">Dreamwalking the Lair</div></div>
\
You wake up a minute before your first alarm, wide awake and ready to start the day.
It's an odd sensation.
Nonetheless, borrowing some of Crystal's early morning energy means that by the time she arrives you are already showered, caffeinated, and the house is straightened enough for guests. You're standing inside the foyer with a cup of coffee (sugared up the way she likes it) when Crystal strolls through the door. She gives you a grateful look, drops her illusionary disguise, and pulls you in for a lingering hug. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appSleep<</replace>><</button>> accepts the coffee, takes a sip, then smiles.
@@.prism;''Crystal:'' "Mmmm, just the way I like it. Maybe there is some advantage to the whole psychic connection thing. Well, beyond all the stuff that Kiara keeps reminding me of."@@
Pink ripples through her hair and she gives you a coy look over the rim of her coffee cup.
You cough and motion towards the stairs.
@@.player;''You:'' "Riiggghhhttt, moving on. I figure we can do this on my bed upstairs or on the couch. Whichever is more comfortable for you."@@
Crystal thinks and then heads towards the stairs.
@@.prism;''Crystal:'' "If we're both going to pass out, I think the bed is the best idea."@@
It's not a bad idea, so the two go to your room and get comfortable on your bed. Crystal lays down, crosses her arms over her chest, and closes her eyes.
@@.prism;''Crystal'' "I'm going to sit this one out and not lucid dream. The rest isn't as good. I trust you to handle anything you find in here."@@ She points to her head. @@.prism; "Give me a minute or two to get into the right headspace."@@
With her extensive training, Crystal's mind begins to still almost immediately. After a minute or so, the connection between the two of you is flowing smoothly.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Dreamwalk [►►►]">><<goto "PrismDreamEntrance">><<set $time to $time+3>><</button>>
<<button "⤾ Do Something Else">><<goto "HouseRoom">><</button>>\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
<<set $prism.homeVisit to 0>>\<<if $sceneSelect is 1>>\
<<set $scenelistP[8] to 1>>\
<<include "PrismPark">>\
\
<<elseif $sceneSelect is 2>>\
<<set $scenelistP[9] to 1>>\
<<include "PrismPark">>\
\
<<elseif $sceneSelect is 3>>\
<<set $scenelistP[10] to 1>>\
<<include "PrismPark">>\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BigPark]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $prism.enj lt 60>><<set $prism.enj += 2>> @@.pow;►►► Crystal greatly enjoyed your relaxation techniques //[+2 Enjoyment]//.@@<<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
\
<<if $prism.sts gte 2 and $prism.sts lte 60>><<set $prism.sts += -2>>@@.pow;►►► Crystal feels less frustrated //[-2 Frustration]//.@@<<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $sceneSelect is 3>>\
<<if $player.cPrism lt 60>><<set $player.cPrism += 2>> @@.pow;►►► You're more skilled at utilizing the byproducts of Crystal's Photokinesis//[+2 Channel: Enhanced Vision]//.@@<<else>>●●● You are as skilled at photokinesis as your current powers allow.<</if>>
<</if>>\
\
<<if $prism.enj lt 60>><<PrismEnjoymentBar>><</if>>\
<<if $prism.sts gte 2 and $prism.sts lte 60>><<PrismStressBar>><</if>>\
</div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">🧵 Vivienne Marquis 🧵</div></div>
\
\
\
\
/*~~~~~~~~~~~~~~~~~~~~~~~~~~At the Store~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
<<if $npc.vivi.locat lte 2>>\
\
<<if $npc.vivi.like lte 19>>\
<<if $npc.vivi.locat is 1>> You step over to where she is working<<elseif $npc.vivi.locat is 2>> The cashier asks you to wait and then hits a button on the phone near the cash register. It beeps, there is a short conversation, and then they wave you back towards Vivienne's workshop. When you walk in <</if>> <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> puts down her work and gives you a tight-lipped smile. Her eyes flick down your body for less than a second but you get the feeling that she saw a lot more than she should have.
@@.generic; ''Vivienne:'' "How can I help you?"@@
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<<elseif $npc.vivi.like gte 20 and $npc.vivi.like lt 40>>\
<<if $npc.vivi.locat is 1>> You step over to where she is working<<elseif $npc.vivi.locat is 2>> As you walk up, the cashier hits a button on the phone near the cash register. It beeps, she says a few words, and then they wave you back towards Vivienne's workshop. When you walk in <</if>> <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> puts down her work, struts over to you and gives you a two quick kisses on each cheek. She gives you a sincere smile.
@@.generic; ''Vivienne:'' "$player.name! How can I help?"@@
\
\
<<elseif $npc.vivi.like gte 40 and $npc.vivi.like lt 60>>\
<<if $npc.vivi.locat is 1>> You step over to where she is working<<elseif $npc.vivi.locat is 2>> As you walk up, the cashier waves you back towards Vivienne's workshop. When you walk in <</if>> <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> puts down her work, struts over to you, and gives you a two quick kisses on each cheek. <<if $npc.vivi.locat is 1>>Vivienne puts a hand on you your back and guides you to her workshop for some privacy.<</if>> She motions for you to sit on an antique chase along one wall then primly sits next to you, back straight, legs crossed, and hands properly folded on her lap. She gives you a warm smile.
@@.generic; ''Vivienne:'' "My friend, how may I help?"@@
\
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<<elseif $npc.vivi.like gte 60>>\
<<if $npc.vivi.locat is 1>> You step over to where she is working<<elseif $npc.vivi.locat is 2>> As you walk up, the cashier waves you back towards Vivienne's workshop. When you walk in <</if>> <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> puts down her work, struts over to you, and gives you a chaste kiss on the lips. <<if $npc.vivi.locat is 1>>Vivienne puts a hand on your lower back and guides you to her workshop for some privacy.<</if>> She motions for you to sit on an antique chase along one wall then primly sits close to you, back straight, legs crossed, and hands properly folded on her lap. Her foot idly rubs your calf and she gives you a sultry smile.
@@.generic; ''Vivienne:'' "My friend, how may I help?"@@
<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
\
Ask about … \
<span title="Ask about her store.">\
<<if $npc.vivi.convoTags.includes("STORE") is true>><<set $buttonName to "Baisoir">><<else>><<set $buttonName to "''Baisoir''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcViviConvo">><</button>></span>\
\
<<if $prism.convoTags.includes("BDSMPI") is true>>\
<span title="Ask about the special stock.">\
<<if $npc.vivi.convoTags.includes("SPECIAL") is true>><<set $buttonName to "Special Equipment">><<else>><<set $buttonName to "''Special Equipment''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcViviConvo">><</button>></span>\
<</if>>\
\
<span title="Ask about any work she may have.">\
<<if $npc.vivi.work is 0>><<if $npc.vivi.convoTags.includes("HELP") is true>><<set $buttonName to "Jobs">><<else>><<set $buttonName to "''Jobs''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcViviConvo">><</button>><</if>></span>\
<<if $npc.vivi.work is 1>><<button "🧵 Check in">><<set $convoSelect to 6>><<goto "NpcViviConvo">><</button>><</if>>\
<<if $npc.vivi.work is 2>><span class = "oneshot"><<button "🧵 Final Check in">><<set $convoSelect to 9>><<goto "NpcViviConvo">><</button>></span><</if>>\
\
<<if $scenelistP[23] gte 1>>\
<span title="Ask about any other special stock.">\
<<if $npc.vivi.convoTags.includes("SPECIALTWO") is true>><<set $buttonName to "Another Request">><<else>><<set $buttonName to "''Another Request''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "NpcViviConvo">><</button>></span>\
<</if>>\
\
<<if $scenelistP[39] is 1>><span title="Ask about Seps.">\
<<if $npc.vivi.convoTags.includes("SEPS") is true>><<set $buttonName to "🔍 Seps">><<else>><<set $buttonName to "''🔍 Seps''">><</if>><<button "$buttonName">><<set $convoSelect to 8>><<goto "NpcViviConvo">><</button>></span><</if>>\
\
<<if $npc.vivi.like gte 20>>\
<span title="Ask about her custom work.">\
<<if $npc.vivi.convoTags.includes("CUSTOM") is true>><<set $buttonName to "Her Work">><<else>><<set $buttonName to "''Her Work''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcViviConvo">><</button>></span>\
\
<span title="Ask about her past.">\
<<if $npc.vivi.convoTags.includes("VIVIENNE") is true>><<set $buttonName to "Vivienne">><<else>><<set $buttonName to "''Vivienne''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "NpcViviConvo">><</button>></span>\
<</if>>\
\
<<if $scenelistP[40] gte 1 and $npc.vivi.convoTags.includes("SPECIALTHREE") is false>>\
<span title="Ask about more special stock.">\
<<if $npc.vivi.convoTags.includes("SPECIALTHREE") is true>><<set $buttonName to "Yet Another Request">><<else>><<set $buttonName to "''Yet Another Request''">><</if>><<button "$buttonName">><<set $convoSelect to 11>><<goto "NpcViviConvo">><</button>></span>\
<</if>>\
\
<<if $npc.vivi.like gte 40>><</if>>\
\
<<if $npc.vivi.like gte 60>>\
<<if $npc.vivi.convoTags.includes("CUSTOM") and $npc.vivi.convoTags.includes("SREQUEST") is false and $base.BB gte 1>>\
<span title="Ask about a Super Costume.">\
<span class = "oneshot"> <<if $npc.vivi.convoTags.includes("SREQUEST") is true>><<set $buttonName to "Super Uniform">><<else>><<set $buttonName to "''Super Uniform''">><</if>><<button "$buttonName">><<set $sceneSelect to 1>><<goto "NpcViviCostume">><</button>></span></span>\
<</if>>\
<</if>>\
\
\
</td></tr></table></div>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "PornStore">><</button>>
</td></tr></table></div>\
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/*~~~~~~~~~~~~~~~~~~~~~~~~~Other Locations~~~~~~~~~~~~~~~~~~~~~~~~*/\
<<elseif $npc.vivi.locat is 3>>\
<</if>>\
\
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\
<<replace "#dialogue-bar">> <</replace>>\
/*[[NpcViviConvo]]*/\
<<set $indream to 1>>\<<if $sceneSelect is 1>>\
<<include "PrismDate">>\
<<set $scenelistP[11] to 1>>\
\
<<elseif $sceneSelect is 2>>\
<<include "PrismDate">>\
<<set $scenelistP[12] to 1>>\
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<<elseif $sceneSelect is 3>>\
<<include "PrismDate">>\
<<set $scenelistP[13] to 1>>\
\
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\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|Downtown]]>><<set $time +=1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>><<set $temp9 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 3>> @@.pow;►►► Crystal enjoys the company and feels closer to you //[+3 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● Crystal seems as happy with you as usual.<</if>>
<<if $prism.enj lt 60>><<set $prism.enj += 2>> @@.pow;►►► Crystal greatly enjoyed your time together //[+2 Enjoyment]//.@@<<set $temp8 to 1>><<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
<<if $prism.sts gte 1>><<set $prism.sts += -2>>@@.pow;►►► Crystal feels less frustrated //[-2 Frustration]//.@@<<set $temp9 to 1>><<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
<<if $temp8 is 1>><<PrismEnjoymentBar>><</if>>\
<<if $temp9 is 1>><<PrismStressBar>><</if>>\
\
</div>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $convoSelect is 1>>/*The Store*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Ask About Her Store''</div></div>
<<if $npc.vivi.convoTags.includes("STORE") is false>><<set $npc.vivi.convoTags.push("STORE")>><</if>>\
\
You gesture vaguely around the room.
@@.player;''You:'' "I was curious about your store. It's a bit … upscale for this part of town?"@@
The sultry store <<button "''Owner''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> bats her lush lashes at you and then tilts her head.
@@.generic;''Vivienne:'' "Oh, you know how it is. I wanted to open a store and just fell in love with this place. It's just so conveniently located."@@ You're about to ask her what she means but she answers before you can. @@.generic; "I'm close enough to Eastpark for some clientele but far enough away that they're not likely to be seen shopping here."@@
Now it's your turn to tilt your head.
@@.player;''You:'' "Why is that important?"@@
She lets out a happy laugh and rests her hand on your forearm.
@@.generic;''Vivienne:'' "It's sweet that you see nothing wrong with my little establishment. Unfortunately, not everyone is as open-minded. I first tried to open my store in the Park District but the locals were not happy. They had a whole community meeting and everything."@@ You shake your head and she laughs again. @@.generic; "I even had some of my customers there to denounce me publicly."@@
You frown.
@@.player;''You:'' "That sucks."@@
She shakes her head but flashes you a smile.
@@.generic;''Vivienne:'' "That's life. People do things in the dark that they are ashamed of in the light. I just try to make the dark a little bit more enjoyable."@@
You nod.
@@.player;''You:'' "Makes sense. How did you get into this line of work?"@@
She gives you a sultry look.
@@.generic;''Vivienne:'' "Oh you know. Do what you love and you'll never work a day in your life."@@ You raise your eyebrows and she winks. @@.generic; "I have to get back to work but maybe we can talk about this more … in-depth one day."@@
From what you can sense in her mind, Vivienne is like this with everyone so you take the proposition for what it is, a polite dismissal. With a quick goodbye, you leave her to her work.
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<<elseif $convoSelect is 2>>/*Her Supplies*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Ask About Her Special Supplies''</div></div>
<<if $npc.vivi.convoTags.includes("SPECIAL") is false>><<set $npc.vivi.convoTags.push("SPECIAL")>><</if>>\
\
You gesture to some of the toys and equipment nearby.
@@.player;''You:'' "I'm looking for something that I could not find on the shelves. Is this everything?"@@
<<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> raises one regal eyebrow and a knowing smile crosses her face.
@@.generic;''Vivienne:'' "Looking for something even more exotic than my normal fare? I do take custom orders if there is something special that you, or your partner, desires. Some costumes perhaps? Or something to keep someone in their proper place?"@@
You look around to see if anyone is within earshot. She seems amused at this.
@@.player;''You:'' "Not something exotic exactly."@@ You point to a coil of colorful rope nearby. @@.player; "Something like that. Just more durable."@@
Her other eyebrow rises to meet the first and she leans in close enough to get a whiff of her perfume. It smells of roses and seems familiar.
@@.generic;''Vivienne:'' "Ah. Enjoy getting a bit rougher than normal do we?"@@ Her eyes widen slightly. @@.generic ;"Or, someone is a bit stronger than they may first appear."@@ You give her your best blank stare. She straightens up and places her hand on your arm. @@.generic; "Please stop with the look. I haven't gotten this far in life being indiscreet. Your secret is safe with me. Now …"@@ She taps one of her slender fingers against her chin. @@.generic; "I do have some things that may suffice. Some leftovers from a previous order that I've been holding on to."@@
She hands you a business card (where she was hiding it? You have no idea). It's a plain black card with the letters VM embossed in the center.
@@.generic; ''Vivienne:'' "When you're ready to make a purchase, show this to my cashier and they will show you the special stock. I will warn you that these special items are not always available so if they do not meet your needs, we will have to make other arrangements. I may have to even call in some favors. Now, I must get back to work. If you want any demonstrations for your purchases, just let me know."@@
She gives you a sultry smile and a wink, then turns back to her work. There is no lust or interest in the offer so you take it as the harmless flirtation it is. After a quick goodbye, you leave Vivienne to her business.
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<<elseif $convoSelect is 3>>/*Help*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Ask If She Needs Any Help''</div></div>
<<if $npc.vivi.convoTags.includes("HELP") is false>><<set $npc.vivi.convoTags.push("HELP")>><</if>>\
\
Not having a better way to get into the conversation, you just go right out and ask.
@@.player;''You:'' "Do you have anything I can help with?"@@
<<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> raises her regal eyebrows, tilts her head, and looks into your eyes for an uncomfortable amount of time. Then, she bats her long lashes and smiles.
@@.generic;''Vivienne:'' "I have been looking for some help actually. How good are you at reading people?"@@
If she only knew.
@@.player;''You:'' "Pretty good. Why?"@@
She nods and waves elegantly around her.
@@.generic;''Vivienne:'' "I have been looking to bring in some new clientele. Unfortunately, my problems are threefold. First, the people that can regularly afford my services tend to be the types that are overly concerned about appearances. Second, word of mouth and networking are the best ways to reach said clientele. Third, approaching the wrong person can be disastrous to my business if word gets out and I come under closer scrutiny."@@
It makes sense so you nod.
@@.player;''You:'' "So you need someone to find high-end clientele, figure if they have the right kink for your business, and approach them in a discreet manner?"@@
She nods and her smile widens slightly.
@@.generic;''Vivienne:'' "Precisely. If you're interested, and I believe you may be, I have several business cards you can pass out. They have a link to my gallery and contact information for placing custom orders. Swing by my cashier and they can emboss them with your initials. I can give you a referral fee plus my undying gratitude."@@
Vivienne leans forward, emphasizing and drawing your attention to her impressive chest. You unabashedly stare at her tits for a few seconds and she seems to appreciate your overt attention. When you're done enjoying the view, she offers you her arm. You take it and the two of you head to the cashier, where Vivienne takes a small box from beneath the register. She hands some of the cards to the cashier.
@@.generic;''Vivienne:'' "I have a good feeling about you, $player.name. Hopefully, this is the beginning of a fruitful relationship."@@ She turns to the cashier. @@.generic; "Please get some cards ready."@@ She turns back to you. @@.generic; "I need to get back to work but feel free to stop by any time."@@
She gives you a wink, turns, and heads back to where she was working. You appreciate the extra sway she adds to her hips as she looks over her shoulder to make sure you are watching.
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev: ''Vivienne will pay you a small fee for each person you hand the cards out to. Some of the people can be found randomly at some locations (there will be a button at the right time and place) or are named NPCs (which may require you to get close to them). The buttons will appear like this: <span class="oneshot"><<button "🧵 Find a Person">><</button>></span>.@@</div>\
</span>\
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<<elseif $convoSelect is 4>>/*Her Work*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Ask About Her Custom Work''</div></div>
<<if $npc.vivi.convoTags.includes("CUSTOM") is false>><<set $npc.vivi.convoTags.push("CUSTOM")>><</if>>\
Curious as to what she is up to most of the time, you decide to ask Vivienne about her custom work.
@@.player;''You:'' "Vivienne, I'm curious. I know you sell a lot of normal sex stuff but what are you working on all the time in your workshop?"@@
Vivienne looks at you and thinks for a few seconds, tapping a manicured fingernail against her lips. She quickly comes to a decision.
@@.generic;''Vivienne:'' "I don't often show people my work until they are done but …"@@ She wraps her arm in yours. @@.generic; "… I have a feeling we are of a similar mind."@@
<<if $npc.vivi.locat is 1>> Arm in arm, the statuesque woman leads you into her workshop behind the registers.<</if>> She gestures around the room. The small workshop/office has an antique sewing machine (that looks like it weighs more than you do), several bolts of cloths stacked neatly into alcoves along one wall, and a large comfy-looking wingback chair. A small desk and old desktop computer are tucked into one corner almost as an afterthought.
@@.generic;''Vivienne:'' "This area is mostly for my hobby work. I've loved sewing ever since I was a young girl."@@ She gestures towards a shift dress on a dress form. @@.generic; "This one is a possible gift for one of my cashiers, he's expressed interest in women's clothing so if he's comfortable with telling me, I will give him this. If he does not choose to confide in me, it's still relaxing at least, and good practice."@@
You nod along.
@@.player;''You:'' "Do you often make gifts for your employees?"@@
She //*sighs*//, puts a hand on your back, and guides you to a satin curtain on one wall.
@@.generic;''Vivienne:'' "Not as much as I would like. My paid work takes up much of my time. Here …"@@
Vivienne pulls aside the curtain and leads you to another room. This workshop is twice as large as the first and less warmly decorated. There are several workstations set up on three sides of the room, each set up with tools dedicated to different materials. There is a station for leather, PVC, latex, fishnets and lace, steel (complete with vices and an honest to god mini anvil), high durability materials, and jewelry. The last wall is taken up by a floor-to-ceiling storage system for materials, save for a small mirrored dressing alcove. The center of the room is taken up by a dozen adjustable dress forms and mannequins. You slowly walk around the room, taking it all in. Vivienne just watches you with a small smile on her lips.
@@.player;''You:'' "Wow, this is … a lot. And you can work with all of this?"@@
Vivienne nods her head proudly.
@@.generic;''Vivienne:'' "I've been working with the typical fetish fabrics for years but I will confess that I'm only passable with metals and jewelry. The HDMs can be problematic but they are in high demand."@@
To illustrate her point, she rolls one of the mannequins over. It's dressed in a very familiar Superhero uniform (though you're fairly sure <<if $storyline.prismQuest lt 12>>Prism's<<elseif $storyline.prismQuest gte 12>>Crystal's<</if>> uniform does not have a zipper running from the throat all the way down and around to the small of the back.
@@.player;''You:'' "Get a lot of orders for Super Uniforms?"@@
She adjusts part of the uniform then rolls the mannequin back.
@@.generic;''Vivienne:'' "Many. People love playing out their fantasies. It helps that most supers' uniforms are practically fetish wear already. Generally, clients want them to be as accurate as possible and I strive for verisimilitude. Using real HDMs is difficult but worth it in the long run. Not many people make fetishwear that could stop bullets."@@ She takes your arm again and walks over to one of the stations. @@.generic; "Let me show you some things …"@@
Vivienne spends the next hour or so showing you the workstations and points out some of the tools and how they fit into the process. You don't want to take up to much of her time but she seems to take great pleasure in sharing her craft with you. Eventually, she can't put off her store any longer.
@@.generic; ''Vivienne:'' "Alas, I must return to my drudgery. Thank you for indulging me. I don't often get the chance to show people around the shop."@@
You assure her that it was your pleasure then excuse yourself so she can go about her night. After a quick round of goodbyes, you head out.
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<<elseif $convoSelect is 5>>/*Herself*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Ask About Her Story''</div></div>
<<if $npc.vivi.convoTags.includes("VIVIENNE") is false>><<set $npc.vivi.convoTags.push("VIVIENNE")>><</if>>\
There's something that has been on your mind and you feel like now is the best time to ask. You tilt your head.
@@.player;''You:'' "Vivienne, can I ask you a personal question?"@@
Vivienne gives you an exaggerated shocked look, complete with a hand to her chest.
@@.generic;''Vivienne:'' "Why $player.name, as flattering as this is, I'm afraid I must decline. A young man such as yourself should be chasing college girls, not old women like me."@@
That's not where you thought this was going and sputter out an answer.
@@.player;''You:'' "Wait … what? … That's not what I … look you are gorgeous … and … you're not an old woman … you're …"@@
Your mind hits a wall when you realize the corner you talked yourself into. Vivienne looks at you with a small expectant smile on her lips as you try to think of an answer. There are a few wrinkles at the corner of her eyes and maybe one or two grey hairs that you can see. She could honestly be anywhere from her late thirties to her fifties. She lets you off the hook after a few seconds with a laugh.
@@.generic;''Vivienne:'' "I'm just teasing $player.name and thank you for the compliment. I'm 47 if you are curious, I am not ashamed of my age."@@ She wraps her arm in yours and begins to stroll around the store, occasionally stopping to fix things. @@.generic; "What did you want to ask me?"@@
You take a second to remember your original question.
@@.player;''You:'' "I was wondering how you got into this business."@@
She nods.
@@.generic;''Vivienne:'' "Ahh, It's nothing special. I come from a long line of tailors and seamstresses. My family moved to Junction City from Nouveau Reim when I was a child and I picked up the family business. I started doing dresses at first, proms, weddings, things like that. Then my orders started getting more risque. First, a new bride wanted something special for her wedding night, then a businessman wanted something empowering to wear under his suit during meetings, and eventually, I began to specialize. I found that I had a knack for fetish wear and that there was a large, underserved population. Are you from Junction City originally?"@@
You shake your head, confused at the sudden question.
@@.player;''You:'' "Nope, I'm from Greencrest."@@
She pauses a moment and you can feel the mental calculation trying to figure out which suburb that is.
@@.generic;''Vivienne:'' "To the … north?"@@ You nod and she smiles. @@.generic; "Good, then you must feel it when you're here correct?"@@ She leans in, partly to make sure no one overhears and partly to give you a better view of her cleavage. @@.generic; "The city just has this sexual … energy. It's hard to explain."@@
You definitely get it (and appreciate the view).
@@.player;''You:'' "I get what you mean."@@
She squeezes your arm.
@@.generic;''Vivienne:'' "Magnificant! It's fortunate for me. Nothing brings me joy like helping others find their carnal selves. Especially people that have spent most of their lives suppressing it because of some silly social rules. So it all works out for everyone."@@
You chat for a bit longer until you feel yourself getting in the way of her work. She protests but you can tell that there are things she can be doing other than entertaining you. You politely excuse yourself and, after a few goodbyes, leave the store.
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<<elseif $convoSelect is 6>>/*Check In*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Check In For Work''</div></div>
<<if $npc.vivi.cards.count(1) gte 1>>\
Eager to inform Vivienne of your progress, you give her a quick rundown of what you've been up to. Vivienne is quite excited by the prospect of new clientele and asks you several detailed questions about each person and takes notes on her tablet.
@@.generic;''Vivienne:'' "Thank you for the information $player.name. Since my work is unique to each client, the more I can understand their wants and needs, the better service I can provide."@@
You nod.
@@.player;''You:'' "I'm glad to be of service."@@
She nods and then slides her arm into yours.
@@.generic;''Vivienne:'' "And what great service it is. Maybe I can be of service for you one day as well."@@ Vivienne walks with you over to the cash register and pops open the drawer. @@.generic;"And here is your reward."@@
She hands you some money and gives you a light kiss on the cheek.
@@.player;''You:'' "Thanks. I'll see if I can find anyone else."@@ Vivienne gives you another kiss on the cheek. @@.player; "I'll let you get back to work, I just wanted to catch you up."@@
The two of you exchange goodbyes and then you head out.
\
<<set $temp1 = 0>>\
<<for $i to 0; $i lt $npc.vivi.cards.length; $i++>>\
<<if $npc.vivi.cards[$i] is 1>>\
<<set $temp1 += 100>>\
<<set $npc.vivi.cards[$i] to 2>>\
<<set $npc.vivi.like += 4>>\
<</if>>\
<</for>>\
<<set $player.cash += $temp1>>\
<<if $npc.vivi.cards.count(0) is 0>>\
<<set $npc.vivi.work to 2>>\
<</if>>\
\
\
<<elseif $npc.vivi.cards.count(1) is 0>>\
You don't have much to tell Vivienne about your progress, but you give her a quick rundown of what you've been up to. Vivienne does not seem at all disappointed in your lack of prospective clients. Instead, she just seems happy to have a chat with you.
@@.generic;''Vivienne:'' "Well, I must get back to work my friend. Have a good day."@@
You nod and she gives you a quick hug.
@@.player;''You:'' "You too."@@
She heads back to work and you head out.
\
\
\
<</if>>\
\
\
\
\
\
\
<<elseif $convoSelect is 7>>\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''A Special Request''</div></div>
<<if $npc.vivi.convoTags.includes("SPECIALTWO") is false>><<set $npc.vivi.convoTags.push("SPECIALTWO")>><</if>>\
\
You look around to make sure no one can see what you're doing and quickly show her the snapped ends of the rope and handcuffs. <<button "''Vivienne's''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> eyes widen slightly and one corner of her mouth quirks up.
@@.generic;''Vivienne:'' "My my my. You are either an amazing lover or so horrible that she …"@@ She pauses briefly and makes it a question, you nod. @@.generic; "… that she snapped Ballistex rope to escape you."@@
You straighten up a bit.
@@.player;''You:'' "Well, she came back so it can't have been that bad."@@
Vivienne smiles and lightly runs her fingers along the rope, then picks up the handcuffs. Her quirked lip turns into a satisfied smile. Her eyes lazily roam over your body. She winks and hands you back the broken gear. She calls for one of her employees, whispers something to them, and they run off. They return a few minutes later and hand her a box. She pulls a length of a drab-colored rope and some handcuffs with a bulkier lock and wider strand.
@@.generic;''Vivienne:'' "I had that feeling about you so I decided to plan ahead."@@ She points to the rope. @@.generic; "This is T4 rope, the military used to use it for cargo shipments before they switched to nylon webbing. It's a bit thicker than the Ballistex but should not be too much of a problem unless you're doing artistic ties."@@ She points to the handcuffs. @@.generic; "Older model maximum restraint handcuffs. Standard issue for Department 3 a few years back for anyone they suspected was a Super."@@
You raise your eyebrows.
@@.player;''You:'' "Can I ask how you get decommissioned military and police gear?"@@
Her eyes twinkle and she shakes her head daintily.
@@.generic; ''Vivienne:'' "No you may not. A lady has to have some mystery to stay alluring. Now …"@@ She puts the gear back in the box. @@.generic; "Just let me know when you are interested and I will keep them reserved for you."@@
She gives you a sultry smile and a wink, then turns back to her work. After a quick goodbye, you leave Vivienne to her business.
\
\
\
\
\
\
<<elseif $convoSelect is 8>>\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''The Artist Known as Seps''</div></div>
<<if $npc.vivi.convoTags.includes("SEPS") is false>><<set $npc.vivi.convoTags.push("SEPS")>><</if>>\
\
You look around conspiratorially to make sure no one can overhear (even though you already know that no one can) and then slide in closer to <<button "''Vivienne's''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>>. The corners of her mouth quirk up and she lean forward (consequently giving you a nice view of her chest). You appreciate the view for a few seconds (much to her delight) and then ask in a stage whisper.
@@.player;''You:'' "I was looking up some artists and noticed something interesting."@@ One delicate eyebrow raises. @@.player; "Do you know Seps?"@@
Her smile widens a fraction more and the second eyebrow joins the first.
@@.generic;''Vivienne:'' "Are you asking if I am aware of the anonymous artist known as Seps or if I know them personally?"@@ She pauses briefly and taps her finger on her chin. @@.generic; "I'm afraid I can't answer that question."@@ Vivienne suddenly straightens up and fixes a single hair that fell out of place. @@.generic; "Why would you be asking?"@@
You shrug.
@@.player;''You:'' "I saw a picture of one of their appearances. They were wearing an outfit that looks a lot like something I've seen here. I can't think of anyone who does that quality work for fetishwear."@@
Vivienne's smile widens and she touches her fingers to your arm.
@@.generic;''Vivienne:'' "As much as I adore flattery. If Seps was a customer, I would not be able to give you any information. I //do// have a reputation to maintain."@@
It's a soft rebuke, so you let the subject drop. However, you unconsciously catch a brief glimpse from Vivienne's mind before she turns her thoughts to other things. She is sending a package to Seps and the address is to the Tetons, a strip club near the border between Harbor Side and City Center. Slightly embarrassed at the involuntary breach of privacy, you quickly say your goodbyes and leave Vivienne back to her work.
<<set $scenelistP[39] to 2>>\
\
\
\
\
\
\
<<elseif $convoSelect is 9>>/*Final Check in*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Final Check In''</div></div>
\
You walk up to the <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> and give her a wide smile. She tilts her head and raises a regal eyebrow.
@@.generic;''Vivienne:'' "You seem pleased with yourself. Dare I ask why?"@@
You nod happily and hold out your empty hands.
@@.player;''You:'' "I'm done. Ten cards, ten possible customers."@@
She gives you a small smile and bats her long lashes.
@@.generic;''Vivienne:'' "Already? This is one of the rare occasions in which I'm happy a man finished so quickly."@@
She laughs quietly, covering her mouth and giving you a coy look. A well-practiced gesture designed to draw your attention down to her impressive chest. You take some time to appreciate the view (which she appreciates) and then shift your gaze back to her face.
@@.player;''You:'' "Have you gotten any orders yet?"@@
She shakes her head slightly, then tucks a stray hair back into place.
@@.generic;''Vivienne:'' "Nothing yet but these things take time."@@ She rests her hand on your arm and gives you a sultry smile. @@.generic; "I am just grateful that you were able to get my name to the right people. Even if I only get a few orders, I will owe you."@@ She bats her eyes. @@.generic; "And I always make fulfill my debts."@@
Knowing that her flirting is mostly empty, you return the favor with a bit of flirting of your own. The two of you share some friendly (and innuendo-laced) banter for a few minutes before it becomes obvious that she has to get back to work.
@@.generic;''Vivienne:'' "As much as I enjoy the company of young men, there are things that need my attention."@@ She steps in for two quick air kisses on either cheek. @@.generic; "Thank you again $player.name. I'll keep you apprised of any orders I get from your efforts."@@
You give her a nod, let your eyes roam down her body in an obvious manner (she turns slightly to give you a better view), then leave her to her work.
<<set $npc.vivi.work to 3>>\
\
\
\
\
\
\
<<elseif $convoSelect is 10>>/*Work Results*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Work Shows Results''</div></div>
<<set $npc.vivi.convoTags.push("DONEWORK")>>\
\
The door has barely shut when you hear a melodious voice call your name.
@@.generic; ''Vivienne:'' "$player.name!"@@
<<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> struts over to you with a wide smile on her lips and an extra bounce in her step (which does very interesting things to her impressive chest). She stops just in front of you, puts her hands on your shoulders, and kisses you once on each cheek.
@@.player; ''You:'' "Vivienne? You're in a good mood."@@
She waggles a finger at you.
@@.generic; ''Vivienne:'' "I am in a busy mood."@@ Her smile turns wry. @@.generic; "Which for me is the same thing."@@ She laces her arm into yours. @@.generic; "Come come."@@
She leads you through the door behind the cash register, past a small office, and into her impressively appointed workshop. She lets go of your arm and gestures toward a group of dress forms and mannequins in the center of the room.
@@.generic; ''Vivienne:'' "I am very pleased to show you the outcome of your hard work."@@
You walk around the seven half-finished outfits.
@@.player; ''You:'' "These are all from people I recruited?"@@
She steps over to the closest outfit.
@@.generic; ''Vivienne:'' "Exactement. I cannot tell you who is purchasing my services exactly but they all mentioned learning about my work via my business cards. Some of which mysteriously appeared in their possessions. Quite odd."@@
You nod and try to look innocent.
@@.player; ''You:'' "Yes … strange."@@
She titters behind her hand and touches up the outfits. The first is a full-body suit made from thin white latex with some strategically placed asymmetrical cutouts. The second and third outfits look to be a set, both of them are modular designs made from leather and light chains. The fourth is a secretarial outfit that looks fairly normal, albeit on the sexier side of office wear. You take a few seconds to try to figure out why Vivienne was paid to make it. She notices your attention.
@@.generic; ''Vivienne:'' "Very tricky order. The client wants it to look as professional as possible while still reminding the woman of what she's wearing and what her place is. It's been quite fun designing it. It is much tighter and constricting than it would look at first glance"@@
The next is an elaborate mix of leather and latex that includes a bit and bridle, ears on the mask, and digitigrade hoof boots. You point to that one with a raised eyebrow. Vivienne shrugs one elegant shoulder.
@@.generic; ''Vivienne:'' "The client knows what they like. I am merely here to facilitate their passion."@@
You move to the last dress form, it's a short latex Chinese-style dress that covers the dress form up to its neck. Several zippers, hard to see at first glance, crisscross the shiny surface. It looks like sections of the dress can be removed as needed. Vivienne titters again.
@@.generic; ''Vivienne:'' "Amelie specifically asked that I show you her order. She is a very enthusiastic young woman."@@ Her smile widens at your confused look. @@.generic; "We had tea."@@
She finishes fussing over the various works-in-progress and leans against a nearby table. She crosses her arms under her impressive cleavage.
@@.generic; ''Vivienne:'' "Now …"@@ She taps a manicured fingernail against her lips. @@.generic; "… how shall I reward such an industrious and virile young man …"@@
Quite a few ideas flash through your mind, most of which involve the pair of E-cup breasts hidden (sort of) behind her clothes. However, there isn't a hint of lust in her suggestive statement. You speak up.
@@.player; ''You:'' "I mean, you did technically reward me already. I did get a finders fee."@@
She waves her hand dismissively.
@@.generic; ''Vivienne:'' "Vrai, but …"@@ She walks over to you and gives you a once over. @@.generic; "… I feel like you deserve more. You have opened some interesting doors for me."@@ She circles around you slowly then suddenly perks up. @@.generic; "Ah! I know."@@ She finishes her circle. @@.generic; "I can make you something! All I'll need are some measurements and an idea of what you want. I'll do the whole thing free of charge. How does that sound?"@@
You glance around the room, paying particular attention to a fetishized Superhero uniform resting next to a spool of bulletproof ballistex. The beginnings of an idea form in your mind.
@@.player; ''You:'' "I think that would be lovely actually. I'll get back to you when I have a good idea. Is that alright?"@@
She nods happily and the two of you talk a bit longer about the projects that she's working on. Eventually, she has to get back to her other work and walks you back out to the main floor.
\
\
\
<<elseif $convoSelect is 11>>\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Yet Another Request''</div></div>
<<if $npc.vivi.convoTags.includes("SPECIALTHREE") is false>><<set $npc.vivi.convoTags.push("SPECIALTHREE")>><</if>>\
\
//*Sighing*// to yourself, you open your backpack and show <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> the new set of snapped ropes and cuffs. She lets out a low whistle.
@@.generic;''Vivienne:'' "La vanche."@@ She takes one of the ropes in hand and examines the frayed end. @@.generic; "Are you a Super?"@@
You manage to hide your surprise at the question?
@@.player;''You:'' "Of course not. Why do you ask?"@@
Her interest is piqued and doesn't quite believe you.
@@.generic;''Vivienne:'' "Because making love to a woman capable of snapping T4 cord and D3 equipment like this would be … risky."@@ Vivienne gives you a lingering once over. @@.generic; "And you don't appear to have any pelvic damage."@@
You shake your head.
@@.player;''You:'' "Nope, no super powers here. We're just really careful."@@
Vivienne gives you a knowing smile and winks. She takes your arm and leads you to her workshop. Once there, she pulls a sealed box from under one of her workbenches, then grabs a key from a separate hiding spot. She opens the box and pulls out a length of rope and a pair of handcuffs. The rope has a strange sheen to it and the handcuffs are extremely thick and made from a dull metal. Vivienne hands both to you.
@@.generic;''Vivienne:'' "I thought that you might be visiting ahead so I made a few calls. This is nanowire and is billed as being completely indestructible. The same goes for the handcuffs, they use these in supermax prisons."@@ You open your mouth but she shakes her head with a smile. @@.generic; "And no, my suppliers are protected by seamstress-client privilege."@@
@@.player;''You:'' "That's not a thing."@@
Her eyes twinkle.
@@.generic; ''Vivienne:'' "It is for me. I'll have these packaged in nondescript packaging and inform my employees that they are yours. For a price of course. Only you and I will know what's inside. Our little naughty secret."@@
She gives you a sultry smile and a wink, then turns back to her work. After a quick goodbye, you leave Vivienne to her business.
\
\
\
\
\
\
<<elseif $convoSelect is 12>>/*LEFTOUTFORNOW*/\
\
\
\
\
\
<<elseif $convoSelect is 13>>/*Vivi Figures it Out*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''An Interesting Observation''</div></div>
<<set $npc.vivi.convoTags.push("YANDC")>>\
\
The door has barely shut when you hear a melodious voice call your name.
@@.generic; ''Vivienne:'' "$player.name!"@@
<<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> calls you as she steps out of her office door. When you turn to look at the statuesque woman, she cocks one hip and gives you her best vamp pose. She beckons you with one delicate hand.
@@.generic; ''Vivienne:'' "Would you mind joining me in my office?"@@
The cashier, one of her usual rotation of bored college students, stares at vivienne and then gives you an appraising look. The two of you ignore her.
@@.player; ''You:'' "Of course. Is there a problem?"@@
Her laugh is clear and sweet.
@@.generic; ''Vivienne:'' "Oh no no no. I would just like a word in private."@@
She holds open the door to her office but does not move. You give her a look, which she returns with a small coy upturn of the corners of her lips. Shrugging, you squeeze past her (which requires you to be pressed up against her prodigious breasts), and step into her office. The small room is almost entirely taken up by an antique sewing machine, a small supply of cloth, and a desk with an old model computer on top. Vivienne motions for you to take one of the two chairs in the room, an antique wingback.
@@.generic; ''Vivienne:'' "Would you like some tea?"@@
Vivienne seems eager so you go against your normal inclination (as a coffee drinker) and nod. She gives you a warm smile (as opposed to her usual seductive one) and steps behind the curtains on the wall opposite the door. She returns a few minutes later with a kettle, two tea cups, and some tea bags. Vivienne hands one to you, pours some water, and settles into the chair behind the small desk. The two of you chat inconsequentially for a few minutes as the tea cools enough to drink. Once it's ready, Vivienne lifts the small cup to her sensual lips and smiles at you from behind the porcelain.
@@.generic; ''Vivienne:'' "So how long have you and Prism been dating?"@@
If you had tea in your mouth you would have choked. Instead, you freeze with the cup halfway to your mouth.
@@.player; ''You:'' "Uuuuhhhhhhhhh … I'm not …"@@
She titters and puts down her cup. She taps a few things on the keyboard in front of her and then turns the screen towards you. On the screen is a series of pictures from the last Society gala. She scrolls down until she reaches a picture of Crystal, looking hot in her gown as always. While she is the main focus of the picture, you can be seen off to one side. Vivienne taps the picture.
@@.generic; ''Vivienne:'' "Please $player.name. The man in this picture has your exact measurements, height, weight."@@ She begins rattling off your physical stats with disturbing accuracy. She must notice the look you're giving her. She titters again and waves her hand idly. @@.generic; "I've been doing this for a very long time $player.name I must confess that I take the measure of most people that I meet … or at least the ones that I find interesting."@@ She takes another sip. @@.generic; "Also, Prism's mysteriously handsome new beau started appearing around the same time you started asking for bondage equipment made from military grade material. I never would have pegged Prism for that kind of woman but I'm glad the two of you are enjoying yourselves."@@
You stare at her and the silence grows. Finally, you decide to just ask what's on her mind.
@@.player; ''You:'' "So, what now?"@@
Vivienne looks confused.
@@.generic; ''Vivienne:'' "Whatever do you mean?"@@
You wave your hand.
@@.player; ''You:'' "Why bring this up?"@@
She takes another sip and her smile returns.
@@.generic; ''Vivienne:'' "Ah, I just like feeling clever and I wanted to know that I was right. I've never been one to be star struck with Supers. Though I do respect your paramour for all the work that she does. If she's ever looking for a new suit, for play or for work, I can probably make something a bit more interesting than whomever the Society has doing their tailoring. Free of charge of course, I would never pass up such a challenge, or such a charming model."@@
Viviennes stands and refills her tea. When she returns, the conversation returns and you're shocked at how normal the whole thing is. The seamstress just seems honestly interested in Crystal as a person and avoids any subjects even getting near her secret identity or any other confidential information. Despite the earlier shock, it turns out to be a quite nice conversation, and you're sad when Vivienne finally has to get back to work.
\
\
\
\
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.vivi.spoken to 1>>\<<goto "PornStore">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $npc.vivi.like lt 60>>\
<<set $npc.vivi.like += 2>>\
@@.pow;►►► Vivienne seems to like you a bit more //[+2 Vivienne Like]//.@@
<<else>>\
@@.pow;●●● Vivienne is not anymore friendly than ususal.@@
<</if>>\
\
<<if $npc.vivi.work is 0 and $convoSelect is 3>>\
<<set $npc.vivi.work to 1>>\
<<set $npc.vivi.cards to [0,0,0,0,0,0,0,0,0,0]>>\
@@.pow;►►► You have obtained Vivienne's business cards [+10 Cards].@@
<</if>>\
\
<<if $convoSelect is 6 and $temp1 gte 100>>\
@@.pow; ►►► You have earned $$$temp1.@@
<</if>>\
<<NPCLikeBar "vivi">>\
</div>\
\<div id="eveFrame"><div id="areaTitle">Relaxation Techniques</div></div>
\
You wake up a minute before your first alarm, wide awake, ready to start the day, and surprisingly horny. You're fairly sure that it's not your lust that's driving this feeling. Crystal is awake and apparently, very eager to meet up today.
Borrowing some of Crystal's early morning energy lets you get in your shower, make coffee, and have the house mostly clean by the time you feel her getting close to your place. The front door opens and you're waiting with a cup of coffee (prepped the way Crystal likes it). <<button "''She''">><<DBO>><<replace "#dialogue-bar">> $prism.appRelax<</replace>><</button>> strolls in, drops her disguise, and gives you a lingering hug. With one arm still wrapped around your back, she takes the coffee and sips it with a small //*sigh*// of contentment.
@@.prism;''Crystal:'' "Mmmm, thank you. I knew there had to be some advantage to the whole psychic connection thing."@@
You throw an arm around her shoulder and squeeze.
@@.player;''You:'' "There's a bunch of advantages. I can think of at least one, other than coffee preparation, that may be useful for you right now."@@
Her hair shimmers pink and red and she takes a long sip to avoid looking at you. When she finishes she gives you a side-eye.
@@.prism;''Crystal:'' "There's no point in being coy about this is there?"@@
You shake your head.
@@.player;''You:'' "Nope. I've been picking up on how worked up you are since I woke up. Lets say we finish our coffee then head upstairs and find some way to destress?"@@
Crystal smiles and the two of you head to the kitchen to hang for a few minutes and finish getting caffeinated. Once you're done, you head to your bedroom.
Now to figure out what to do.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
\
\
<<if $player.items.Handcuff1 is 0>>\
<<button "Use the Handcuffs ⛔">><<DBO>><<replace "#dialogue-bar">>You do not have the equipment for this.<</replace>><</button>>
<<elseif $player.items.Handcuff1 gte 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Use the Handcuffs [►] ''\
<span style="font-size:12px;">\
<<button "Titjob">><<set $sceneSelect to 1>><<goto "PrismHomeRelaxHC">><</button>>\
<<if $prism.level gte 4>>\
<<button "Coffee Service">><<set $sceneSelect to 2>><<goto "PrismHomeRelaxHC">><</button>>\
<</if>>\
<<if $prism.level gte 5>>\
<<button "Stability Practice">><<set $sceneSelect to 3>><<goto "PrismHomeRelaxHC">><</button>>\
<</if>>\
</span></span>
<</if>>\
\
<<if $player.items.bonGear is 0>>\
<<button "Use the Ropes ⛔">><<DBO>><<replace "#dialogue-bar">>You do not have the equipment for this.<</replace>><</button>>
<<elseif $player.items.bonGear gte 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Use the Rope [►] ''\
<span style="font-size:12px;">\
<<button "Frog Tie">><<set $sceneSelect to 1>><<goto "PrismHomeRelaxR">><</button>>\
<<if $prism.level gte 4>>\
<<button "Crab Tie">><<set $sceneSelect to 2>><<goto "PrismHomeRelaxR">><</button>>\
<</if>>\
<<if $prism.level gte 5>>\
<<button "Yoke Tie">><<set $sceneSelect to 3>><<goto "PrismHomeRelaxR">><</button>>\
<</if>>\
</span></span>
<</if>>\
\
<<if $player.items.senDep is 0 and $player.items.bonGear is 0>>\
<<button "Sensory Deprivation ⛔">><<DBO>><<replace "#dialogue-bar">>You do not have the equipment for this.<</replace>><</button>>
<<elseif $player.items.senDep gte 1 and $player.items.bonGear gte 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Sensory Deprivation [►] ''\
<span style="font-size:12px;">\
<<button "Casual Teasing">><<set $sceneSelect to 1>><<goto "PrismHomeRelaxSD">><</button>>\
<<if $prism.level gte 4>>\
<<button "Chores and Teasing">><<set $sceneSelect to 2>><<goto "PrismHomeRelaxSD">><</button>>\
<</if>>\
<<if $prism.level gte 5>>\
<<button "Movie Time Teasing">><<set $sceneSelect to 3>><<goto "PrismHomeRelaxSD">><</button>>\
<</if>>\
</span></span>
<</if>>\
\
\
\
<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>\
\
</td></tr></table></div>\
/*[[PrismHomeRelaxHC]][[PrismHomeRelaxR]][[PrismHomeRelaxSD]]*/<<if $sceneSelect is 1>>\
<<set $scenelistP[14] to 1>>\
<<elseif $sceneSelect is 2>>\
<<set $scenelistP[15] to 1>>\
<<elseif $sceneSelect is 3>>\
<<set $scenelistP[16] to 1>>\
<</if>>\
\
<<include "PrismHandcuff">>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $time += 2>><<set $prism.homeVisit to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $prism.enj lt 60>><<set $prism.enj += 4>> @@.pow;►►► Crystal greatly enjoyed your relaxation techniques //[+4 Enjoyment]//.@@<<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
<<if $prism.sts gte 1>><<set $prism.sts += -2>>@@.pow;►►► Crystal feels less frustrated //[-2 Frustration]//.@@<<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $prism.enj lt 60>><<PrismEnjoymentBar>><</if>>\
<<if $prism.sts gte 1>><<PrismStressBar>><</if>>\
\
</div>\<<if $sceneSelect is 1>>\
<<set $scenelistP[17] to 1>>\
<<elseif $sceneSelect is 2>>\
<<set $scenelistP[18] to 1>>\
<<elseif $sceneSelect is 3>>\
<<set $scenelistP[19] to 1>>\
<</if>>\
\
<<include "PrismRope">>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<goto "HouseRoom">><<set $time += 2>><<set $prism.homeVisit to 0>><</button>>
</td></tr></table></div>\
\
<div id="powFrame">\
<<if $prism.enj lt 60>><<set $prism.enj += 4>> @@.pow;►►► Crystal greatly enjoyed your relaxation techniques //[+4 Enjoyment]//.@@<<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
<<if $prism.sts gte 1>><<set $prism.sts += -2>>@@.pow;►►► Crystal feels less frustrated //[-2 Frustration]//.@@<<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $player.items.Kbond lt 3>>\
<<set $player.items.Kbond+=1>>\
@@.pow; <<if $player.items.Kbond is 1>>◔<<elseif $player.items.Kbond is 2>>◑<<elseif $player.items.Kbond is 3>>◕<</if>> You learned a bit more about ''Bondage''@@
<<elseif $player.items.Kbond gte 3 and $vltKnow.includes ("Bondage") is false>>\
<<set $player.items.Kbond+=1>>\
@@.pow; ◉ The knowledge transfer is complete and you have gained an in-depth knowledge of ''Bondage''@@
<<set $vltKnow.push("Bondage")>>\
<</if>>\
\
<<PrismEnjoymentBar>>\
<<PrismStressBar>>\
\
</div>\<<if $sceneSelect is 1>>\
<<set $scenelistP[20] to 1>>\
<<elseif $sceneSelect is 2>>\
<<set $scenelistP[21] to 1>>\
<<elseif $sceneSelect is 3>>\
<<set $scenelistP[22] to 1>>\
<</if>>\
\
<<include "PrismSense">>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<goto "HouseRoom">><<set $time += 2>><<set $prism.homeVisit to 0>><</button>>
</td></tr></table></div>\
\
<div id="powFrame">\
<<if $prism.enj lt 60>><<set $prism.enj += 4>> @@.pow;►►► Crystal greatly enjoyed your relaxation techniques //[+4 Enjoyment]//.@@<<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
<<if $prism.sts gte 1>><<set $prism.sts += -2>>@@.pow;►►► Crystal feels less frustrated //[-2 Frustration]//.@@<<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $player.items.Kbond lt 3>>\
<<set $player.items.Kbond+=1>>\
@@.pow; <<if $player.items.Kbond is 1>>◔<<elseif $player.items.Kbond is 2>>◑<<elseif $player.items.Kbond is 3>>◕<</if>> You learned a bit more about ''Bondage''@@
<<elseif $player.items.Kbond gte 3 and $vltKnow.includes ("Bondage") is false>>\
<<set $player.items.Kbond+=1>>\
@@.pow; ◉ The knowledge transfer is complete and you have gained an in-depth knowledge of ''Bondage''@@
<<set $vltKnow.push("Bondage")>>\
<</if>>\
\
<<PrismEnjoymentBar>>\
<<PrismStressBar>>\
\
</div>\<div id="evePervFrame"><div id="areaTitle">Relaxation in Chains</div></div>
\
Once you enter your room, you motion for <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> to sit on your bed then grab the bag you've been using to store your BDSM gear. You pull out a pair of <<if $player.items.Handcuff1 is 1>> reinforced handcuffs and hand them over for her to inspect. She checks the mechanism a few times, pulls them taut a few times, then nods. <<elseif $player.items.Handcuff1 is 2>> MaxRes Cuffs and hand them over for her to inspect. She whistles under her breath and tests out the locking mechanism. She's clearly impressed. <<elseif $player.items.Handcuff1 is 3>>SML5s and hand them over for her to inspect. Her eyes widen and she turns them over to inspect them from every angle. She's a bit shocked.<</if>>
<<if $player.items.Handcuff1 is 1>>\
@@.prism; ''Crystal:'' "Nice quality, much better than the usual crap you find online or in sex shops."@@ She hands them back to you. @@.prism; "Where did you get them?"@@
<<elseif $player.items.Handcuff1 is 2>>\
@@.prism; ''Crystal:'' "These are older model cuffs but they are still D3 issue. I'm impressed you managed to get your hands on these."@@ She hands them back to you. @@.prism; "Where did you find these?"@@
<<elseif $player.items.Handcuff1 is 3>>\
@@.prism; ''Crystal:'' "I'm not sure I even want to know how or why you have the standard-issue handcuffs for Supermax prisons."@@ She hands them back to you with a disbelieving shake of her head. @@.prism; "Where the heck did you get them?"@@
<</if>>\
You pull on the handcuffs yourself (not that you have a chance of breaking them).
<<if $player.items.Handcuff1 is 1>>\
@@.player; ''You:'' "Do you know PANAM in the mall?"@@ Crystal nods in recognition. @@.player; "They sell everything there, I think he buys everything from police auctions. They should work for what we need."@@
\
<<elseif $player.items.Handcuff1 is 2>>\
@@.player; ''You:'' "I have a lady."@@ Crystal raises an eyebrow. @@.player; "She takes her fetish business seriously and has some great suppliers."@@ You shrug sheepishly. @@.player; "Honestly, I'm not sure I want to know the answer so I haven't asked."@@
\
<<elseif $player.items.Handcuff1 is 3>>\
@@.player; ''You:'' "I have a lady."@@ Crystal raises her eyebrow even higher. @@.player; "She takes her fetish business very seriously and has some suspiciously amazing suppliers."@@ You shrug awkwardly. @@.player; "Honestly, I really don't want to know where she gets them."@@
<</if>>\
Crystal considers this and then nods. She has a few more questions but her curiosity is quickly sidelined by her growing anticipation and lust. She's careful not to look too eager but her eyes keep drifting down to the handcuffs in your hands (also, the pink in her hair is kind of obvious). She smiles slightly and gestures towards the cuffs.
@@.prism; ''Crystal:'' "What's the plan? I was hoping for something relaxing, if possible"@@
<<if $sceneSelect is 1>>\
@@.player; ''You:'' "I was thinking of cuffing your hands above your head and attaching them to something but I don't think I have any furniture that would survive. So instead, I'll just lock them behind your back."@@
It's true, most of your furniture is cheap and flimsy.
@@.prism; ''Crystal:'' "I'm fine with whichever you want but you're probably right about the furniture."@@
Crystal puts her arms behind her back and half turns to give you room. You snap the cuffs on her wrist and a jolt of pleasure runs through her body. She moves around a bit to get comfortable and tests the limits of the cuffs. Once she's satisfied she settles down and gives you an expectant look. You give her a warm smile, then simply pull her shirt up to let her perky C-cup tits bounce free. She //*Yeeps*// in surprise, which turns to a hiss of pleasure as your hands find her breasts and start to gently squeeze and tease her already hard nipples.
You take a minute or so to enjoy her tits. Pushing them together to form deep cleavage, letting them go to bounce into place, then gently rolling and tugging on her nipples. Pleasure courses through Crystal's body and a low moan escapes her throat. You continue to enjoy her tits until she looks up at you with a mixture of lust, anticipation, and frustration that you have not gone further. Drawing it out a bit longer, the frustration begins to mix and bolster her lust. Soon, her hair has shifted entirely into varying shades of pink. You pinch her nipples, drawing another hiss of pleasure from her, lift her breast slightly and then let them drop. You enjoy the bouncing a few more times before kneeling and sliding your hands down her body to her hips. Crystal follows you with her eyes with lust-filled eyes and her mouth parts slightly as you hook your fingers into the folded waistband of her pants.
Tugging lightly, Crystal lifts her hips off the bed and you force the pants down her round ass and then down to her ankles. You twist the fabric a bit, step on them to effectively trap her feet in place, then stand. As you rise, you let your hands run up her toned calves, then between her muscular thighs. Her breath catches as your fingers glide along her wet slit for the briefest of seconds before continuing higher to grope her tits again. Giving her breasts one last bounce, you step back and examine your handiwork. With her arms handcuffed behind her back and her pants twisted around her ankles, Crystal's entire body is on display. Her hair shimmers pink as she waits for your next move.
Your right hand slides back down her body, between her legs, and circles her clit with your finger. At the same time, your other hand slides between her shoulder blades and pulls her towards you. This forces her back to arch and push her tits up and closer to your waiting lips. You wrap your lips around her stiff nipple and lash it with your tongue. Crystal moans and her eyes flutter close.
@@.prism; ''Crystal:'' "… ♥mmmm♥ … feels … ♥nngh♥ … good …"@@
Alternating between her tits, you keep slowly circling her clit with your finger. Crystal tries to move her hips to force more contact but with you pinning her feet, she's missing just enough leverage to get what she needs. You keep up this slow tease until you feel her orgasm begin to build, then immediately pull your hand away and straighten up. There is a split second of confusion at the sudden lack of sensation then Crystal lets out an exasperated groan.
@@.prism; ''Crystal:'' "… noooo … keep going …"@@
Deciding to have some fun of your own, you undo your pants, pull out your rigid cock, and slap it between her breasts. There's a jolt of lust as your grab her tits and wrap them around your shaft.
@@.player;''You:'' "Hey, the handcuffed person doesn't get to decide what to do."@@
Another protest dies in Crystal's throat as your words send a pleasurable tingle down her body and her hair pulses with pink light. She swallows slightly and then arches her back even further, thrusting out her tits and giving you a better angle. You begin to pump your hips and Crystal watches closely as your cock slides between her C-cup tits. It doesn't take long before she begins to squirm at the treatment and rub her legs together. Taking a brief pause from the titty fucking, you let go of her breasts and push two fingers into her sopping wet pussy.
She grits her teeth again and moans as you rapidly fuck her pussy with your fingers. With your free hand, you roughly maul her tits, using her body to generate as much pleasure as you can in the shortest amount of time. It's exactly what she needs and she rushes towards climax.
@@.prism;''Crystal:'' "… ♥ah♥ … yes … ♥Ah♥ … yes … ♥AH♥ … yes! … ♥AH!♥ … yenooooo! …"@@
With the kind of timing afforded by your powers, you pull your hand away at the perfect time to leave her teetering on the edge of cumming. Crystal squirms and thrashes as she tries to get just enough feeling to put herself over the edge. You can hear her chanting @@.prism; "No"@@ between increasingly frustrated moans. Wasting no time, you push your shaft back between her tits and begin to thrust. Even in her lust and frustration-filled haze, Crystal still responds by thrusting her chest out for you to use. Quickly building into a rhythm, you are soon fucking Crystal's tits with enough energy that, if she was anyone else, you would worry about possibly hurting her. Instead, she's enjoying the treatment.
Not bothering to hold back, you let the feel of her soft breasts around your shaft and the ambient sexual energy wash over you. With her the bottom of her tits slapping against your hips with each thrust, it does not take long before you near climax. You tighten your grip on her tits and push yourself over the edge with a dozen rapid-fire thrusts. With a groan, the first shot of cum explodes deep between her tits. The second rope lands across her chin and neck, followed closely by a third and fourth. You let her tits go and stroke your cock, sending the last few splatters of cum across her heaving chest.
Without skipping a beat, you push your hand between her legs and lightly pinch one of her nipples between your fingers. Crystal's entire body tenses and a rolling moan spills from between gritted teeth. Between the earlier teasing and the rough treatment, Crystal is still on the edge of orgasm. With your fingers pistoning into her cunt, her orgasm comes crashing down in only a few seconds. She barely has time to let out a surprised moan of @@.prism; "Cumming!"@@ before she screams in ecstasy. Her entire body convulses from the pleasure and her legs snap shut, trapping your hand. The muscles in her arms tense as she fights against the cuffs in an attempt to stop your hand. They continue to hold, and Crystal convulses again and tries to turn her body away from the source of the pleasure. With your foot on the pants between her ankles, you manage to keep her legs pinned (though not before she almost lifts you completely off the ground). Screaming and convulsing, she continues to twist and pull against the handcuffs in a vain attempt to stop the overwhelming pleasure. Since she has yet to utter her safe word, you continue to pound your fingers into her and, just to make things better, start to rub her clit with your thumb.
A second orgasm hits her soon after, forcing her entire body to arch like a bow and tearing another scream from her throat. Lust, frustration, and pleasure meld in her mind and keep orgasm rolling for at least a minute as she thrashes against your fingers and her hair pulses with an even brighter light than before (which is almost enough that you have to turn away). You're not even doing much at this point, just keeping your fingers in her pussy and watching the muscles in her stomach tense as she rolls her body. Eventually, her orgasm begins to fade and the pleasure gradually recedes from her mind. After a minute or two, Crystal regains enough sense and you can hear the word in her mind before she speaks it.
@@.prism;''Crystal:'' "… ♥uuunngh♥ … Continental! … ♥ah♥…"@@
You immediately pull your hand from between her legs (with a significant effort) and take your foot off of her pants. At once, Crystal curls onto her side and buries her face in your covers. You put your dick away, drop onto the bed next to her, and put a comforting hand on her shoulder. With your other hand, you quickly undo her cuffs. Crystal brings her hands around and clutches them in front of her chest as an aftershock of the orgasm ripples through her body. The two of you remain here for several minutes waiting for her body to recover and her breathing to return to normal. Finally, you hear her muffled voice.
@@.prism; ''Crystal:'' "I think I got cum on your sheets."@@
You can't help but laugh and pat her shoulder affectionately.
@@.player; ''You:'' "No worries, I'll just wash them later."@@
Crystal chuckles as well and finally uncurls herself with a drawn-out groan. You grab a wet towel from the bathroom and help her clean off what cum is not already on your bedsheets. She helps you stip the bed and the two of you hang out and chat until she has to leave (Thankfully, Crystal does not fix her clothes). As she heads to the waiting autocar, Crystal is visibly more relaxed and has an extra skip in her step.
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
@@.player; ''You:'' "I was thinking of handcuffing your hands behind your back and playing with your tits until you beg me get in your pants."@@
Crystal thinks on this for a few seconds, then shakes her head with a smile.
@@.prism; ''Crystal:'' "No thanks. I'd rather just be handcuffed and we can hang out. Nothing else is nessessary."@@
You raise your eyebrows and do a quick scan of what she actually wants. All you find is an annoyingly catchy song playing in her head, a common tactic to deal with lower-level telepaths. You want to see where this goes, so you don't delve any deeper and just give her some side-eye. Crystal returns it with an overly innocent smile.
@@.player; ''You:'' "Suuuurrre, we can just hang out. Do you want to watch a movie or something?"@@
She nods enthusiastically and you can feel whatever plan she has crystalizing behind the song. You motion for her to turn around and hold up the cuffs. She complies and you close the cuffs around her wrists with a satisfying //*Snap!*//. A jolt of pleasure runs through her body as they lock and she pulls against the cuffs. When they don't budge, her smile widens, and the warm glow of lust fills her mind. She turns back to you and waits patiently.
It takes a few seconds of awkward silence for you to notice.
@@.player; ''You:'' "Oh shit, you want me to go first?"@@
Crystal shrugs.
@@.prism; ''Crystal:'' "I'm the one in handcuffs soooo …"@@
Realization dawns and you step aside and motion her towards the door. Crystal gives you a nod of thanks and walks past you and out of the room. She practically skips down the hall and then downstairs to the living room. By the time you join her in the living room and she is already sitting on the couch, knees tucked underneath her butt, and half turned to keep pressure off the cuffs. Grabbing the remote from the table, you drop down next to her, and turn on the TV. Immediately, she leans forward, wiggles a bit to get comfortable, and then leans herself against your side. You slide your arms around her shoulders and pull her closer. She lets out a shuddering //*sigh*// of contented pleasure and snuggles against your side. Her hair ripples and then settles into slowly shifting blue and pink.
<<if $prism.convoTags.includes("MOVIECM") is false>>You flip through a bunch of your streaming services before settling on a fantasy movie released a few years back that was well known for its special effects. Crystal gives you a nod and then settles in to watch the movie. <<elseif $prism.convoTags.includes("MOVIECM") is true>> You flip through a bunch of your streaming services looking for an old-school raunchy comedy about a bunch of college students doing horrible things to each other and innocent bystanders. Crystal gives you a bright smile and moves closer to watch the movie. <</if>> The movie plays, though your attention is more focused on Crystal than the action on the screen. Handcuffed as she is, you would expect that her mind would be roiling with lust by now. Instead, most of what you feel from her is serene contentment. The lust is there but it's only a low current beneath the other emotions. Interesting, there is a small surge of contentment and lust whenever Crystal does something that you ask of her, like moving a bit so you can get more comfortable (you file that away for later).
Cuddling up is a nice way to spend some time but couches are not really designed for handcuffed people in mind and Crystal starts to get uncomfortable after a half-hour. She asks if you mind her shifting around and, once you nod, she shuffles back and then lays down on her side with her head in your lap.
It's nice, relaxing time and, other than you pulling up her shirt a bit so you can caress her side, pretty wholesome. It's only at the very end of the movie does she set her plan in motion. As the final scenes start, Crystal shifts a bit to get comfortable and her cheek rubs against your crotch. It seems innocent at first but becomes a bit obvious after a few seconds when she does it again, then keeps doing it. Soon, she is nuzzling her cheek against your rapidly hardening cock through your pants. Once you're fully hard, Crystal tilts her head to look up at you, gives you a mischievous smile, and rolls onto her stomach. She kisses your bulge a few times and then wraps her lips around your fabric-clad shaft. She stays there for a few seconds and you can feel her warm breath through your pants. Deciding to help out, you lift your hips and start to undo your pants. Immediately, Crystal rolls off the couch and crashes to the floor. You freeze with your pants halfway undone and check to see if she's okay. The superheroine pops up as if she meant to fall onto the floor and flashes you a bright smile. It takes you a second or two to realize that she's not coming back to the couch, and she's too far away for what you thought she was going to do, so you let out an overly dramatic //*sigh*//. Her smile widens.
@@.player; ''You:'' "Riiiighhht. So, now what?"@@ Crystal just shrugs and you rub your temples. @@.player; "You're not making this easy, you know that?"@@ She nods happily and you //*sigh*// again. @@.player; "I could use more coffee."@@
You stand and start walking towards the kitchen, Crystal stands and follows you a few steps behind. You suddenly stop, spin around, and yank her shirt up. Her perky C-cup tits bounce free and she lets out a surprised @@.prism; "Ah!".@@ You gently pinch both of her dark nipples and lift slightly. Crystal's breath catches and comes out in a quiet groan.
@@.player; ''You:'' "That's for the teasing."@@
You turn, head into the kitchen, and make yourself a cup of coffee. Crystal follows, making no move to cover herself up, and leans against the counter to watch you work. As the carafe is warming back up, you gesture towards it.
@@.player; ''You:'' "You want a cup?"@@
She shakes her head.
@@.prism; ''Crystal:'' "I'm good for now, maybe later before I leave."@@
You nod and finish making yourself your coffee. Once it's done, you put the mug on the table, and drop onto your usual seat. Much to your surprise, Crystal steps up next to you, drops to her knees, and looks up at you expectantly. You're caught off guard, so it takes a second or two to realize what she wants. You turn your chair towards her and she shuffles between your legs. She drops her head into your lap and begins to rub her face on your crotch again. After a few seconds, you're back to full hardness and Crystal sits back on her heels. Now that you have a good idea of what she wants, you quickly sit up, undo your pants, and sit back down on the chair with your bare cock sticking straight up from your lap. Crystal immediately leans forward and wraps her lips around the head of your cock. She sucks gently and her tongue caresses the sensitive underside with slow lazy strokes. You groan and lean back on the chair.
After a minute or two of going no deeper than an inch or two, Crystal begins to bob her head faster, getting slightly deeper with each downstroke. Soon, she is sliding over half of your shaft into her mouth and her tongue never ceases its constant movement. With her hands bound behind her back, she can't get much faster without losing her balance so you provide some much-needed support by reaching down to play with her bouncing tits. She groans around your cock when your fingers find her stiff nipples and her head begins to bob just a bit faster. As her bobbing speeds up, she leans forward, squishing her breasts into your hands and putting a bit more weight onto you. This gives her enough leverage to take more of your shaft and you feel the tip of your cock bumping into the entrance of her throat with each push. Coffee forgotten by this point, you gently squeeze Crystal's tits in rhythm with her sucking. Her breathing becomes heavier.
Without you holding back, Crystal's lips and tongue drive you steadily towards climax. As your pleasure rises, she begins to change her technique. Her bobbing gets slower but her lips get tighter, her sucking becomes stronger, and her tongue presses harder against your shaft. The total effect of her technique is to slow down your approaching orgasm without decreasing the pleasure you feel. You groan loudly and a ripple of goldish pink flows through Crystal's hair. Slowly but surely, she drives you inevitably towards your release and a familiar pressure begins to build in your loins. With superb timing that nearly rivals your own, Crystal adds a slight twist with each bob, adding another layer of sensation to your engorged cock. Your cock swells and Crystal pulls her head back just as you pass the point of no return. Her lips wrap tightly around the head of your cock and her tongue slowly caresses the sensitive frenulum as your cock twitches and your breath catches. Your cock pulses and a jet of cum blasts into Crystal's mouth. It is quickly followed by a second and her throat works rhythmically as she swallows each new shot of cum. Your body tenses as the waves of ecstasy wash over you. Reflexively, your grip tightens around Crystal's tits and she moans, sending pleasing vibrations down your shaft and drawing out one last small pulse of cum.
It takes a minute or two for your cock to soften and Crystal continues to gently suck as it does. Eventually, she lets your soft dick slip out of her mouth and you help her sit back on her heels. You grab a napkin from the table and wipe some saliva and cum from her lips and chin. Crystal smiles brightly as her hair shifts towards greenish gold.
@@.prism; ''Crystal:'' "I could use that coffee now."@@
You chuckle to yourself, quickly put your junk away, and stand to make one of Crystal's preferred sugary monstrosities. Once you're done, you turn back and notice that she is still kneeling on the floor, watching you with a happily contented expression. You put the coffee down on the table and sit on the chair.
@@.player; ''You:'' "I'm going to uncuff you. Probably not a good idea for me to try and hold a cup of hot coffee for you as you drink."@@
Crystal nods her head and turns.
@@.prism; ''Crystal:'' "Yeah, I was just enjoying it for a bit longer."@@
You move around to the cuffs, then think twice about it and reach around to fondle Crystal's still uncovered breasts. She //*yelps*// in surprise but leans against your chest to give you more access. After a few seconds of fondling, you reluctantly uncuff her, and sit back on your chair. She lets out a disappointed //*grunt*//, gives you her best glares, then drops down in the chair next to you. Crystal slides over the coffee and sips while still glaring. Her expression softens and she looks at the cuff, then back to you.
@@.prism; ''Crystal:'' "You're lucky you make amazing coffee."@@
You give her your best innocent smile and the two of you sit back to enjoy your coffee. Crystal has to leave shortly, so you hang out and chat for a bit. Thankfully, she doesn't bother covering her tits back up until the autocab has already arrived and it's time for her to go.
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
A wicked grin spreads across your face as you picture what you have in mind and Crystal raises her eyebrows. Silvery threads begin appearing in her hair as she tries to figure out what you have in mind.
@@.player; ''You:'' "I have an idea that you'll be happy with, … maybe not during the activity but definitely after."@@
Intrigued, more silver spreads through her hair, along with a growing amount of pink. Crystal matches your smile.
@@.prism; ''Crystal:'' "I'm not sure how I feel about that but I'm willing to give you the benefit of the doubt. "@@ She stretches her back, drawing your attentions to her modest bust, then relaxes with a //*sigh*//. @@.prism; "How do you want me?"@@
You motion for her to turn around and then fasten the cuffs onto her wrist with an oddly loud //*Click!*//. A jolt of pleasure runs through her body as they lock and she pulls against the cuffs. When they don't budge, her smile widens and the warm glow of lust fills her mind. She turns back to you and waits patiently for your next direction. You gesture for her to stand.
@@.player; ''You:'' "Stand up for a second."@@ When she does, you hook your fingers on the waistband of her shorts then pull them down and off. Crystal bounces her chest and gives you a questioning look. You shake your head and start taking off your clothes. @@.player; "Your top can stay on for this."@@
Crystal's hair shimmers with more silver and pink but she says nothing. You finish stripping, lay on the bed, and gesture for Crystal to join you. As she does, you grab her hips and maneuver her over to straddle your lap. She's expecting sex so is a bit suprised when you push your cock down agasint your abdomen and pull her down on top of it. Your shaft nestles between her labia and you can feel the warm wetness of her cunt against your skin. You let go of her hips and put your hands behind your head. Crystal shifts her hips to get comfortable and you groan as her pussy slides against your shaft. Crystal tosses her hair and smiles.
@@.prism; ''Crystal:'' "This feels good."@@
You nods and watch her tits sway as she moves.
@@.player; ''You:'' "Yes it does. Good training too."@@ Crystal freezes and tilts her head. You can't help but laugh. @@.player; "I mean, it's a good way to practice your balance right?"@@
You suddenly buck your hips and Crystal pitches forward.
@@.prism; ''Crystal:'' "Oh Crap!"@@
Without her arms to break her fall, Crystal crashes down on top of you. Thankfully, you bucked hard enough that you don't bonk heads, instead you wind up with her tits pressed against your face. Crystal squirms as she tries to push herself up. Considering your current position, you wait a bit before helping. Crystal lets out a frustrated growl and you push her back up. She gives you a scowl.
@@.prism; ''Crystal:'' "Really?"@@
You smile, slide your hands under her crop-top, and gently pinch her nipples. Crystal's eyes flutter and a soft //*sigh*// escapes her lips. Then, she shakes her head and gives you her best glares. It would be a lot more menacing if you couldn't feel how wet she is. Your smirk in response and let your hands drop to her hips. You grab hold and begin to slowly pull her towards you. Her wet pussy slides up your shaft until the tip of your cock is just at the entrance to cunt. Crystal holds her breath for the moment of penetration but you change your course at the last second, pushing her hips away. Her lower lips slide back down your shaft and she looks positively scandalized that you are not yet fucking her. That is, until the tip of your cock presses hard against her clit, her mouth drops open in a hissing //*sigh*// as the sensitive nub is dragged down your shaft. As soon as her lower lips are nestled around the base of your cock, you reverse course, dragging her back up its length. You tighten your grip on her hips and repeat this sliding a few more times, building up a slow rhythm. After a minute or so of grinding against your cock, Crystal finally gives in and begins to move her hips on her own. Her legs twitch slightly each time the tip of your cock hits her clit and groans softly under her breath. Seeing that you don't have to guide her anymore, you slide your hands back under her crop top to play with her tits.
This continues for some time. Crystal, with her hands cuffed behind her back, sliding her increasingly wet pussy on your cock. It's a slow burn, the position does not give Crystal enough leverage to really stimulate herself enough to get off. When she does tries to shift to a better position she loses balance, and it's only your grip on her tits that keeps her from falling over. Even with how awkward the position is, Crystal's pleasure gradually builds and she feels the initial stirring of an orgasm. Crystal begins to softly pant and her hip movements become faster and more determined. Every so often, you lightly pinch her nipples, sending a jolt of pleasure down her body and causing her hips to jerk forward sharply. Despite all this, frustration begins to set in. Crystal's pleasure begins to plateau and her rising climax stalls. Her panting takes on a more urgent tone and she grinds herself even harder on your cock. A few times, she tries to lean forward to focus on pressing her clit against your cock but, each time, she loses balance and falls over. After falling over for the third time in a row, Crystal lets out a frustrated growl.
@@.prism; ''Crystal:'' "Argh! I can't … //*pant*// … get a good … //*pant*// … angle like … //*pant*// … th-♥ah! …"@@ She lets out a sharp moan as you pinch her nipples and her hair pulses pink. Her back arches, pressing her tits into your hand. @@.prism; "♥yessss♥ … do that … //*pant*// … again … //*pant*// …"@@ You wait for half a breath until her clit is being dragged against your shaft and then pinch her nipples again. She swallows and nods her head. @@.prism; "yes! … ♥ah!♥ … keep … ♥ah!♥ …doing … ♥ah!♥ … that … ♥ah!♥ … "@@
Crystal moves her hips with renewed vigor and the extra stimulation restarts her developing orgasm. Her cunt gets even wetter the closer she gets and you can feel her juices dripping onto your abdomen. She begins to lean forward, putting more weight on your groping hands, and trusting you to support her as she puts more pressure on her clit. Increasingly bright motes of light jump from her hair each time she hits a good spot and float into the room. You continue to play with her tits, pinching her buds slightly harder and holding them for longer as her orgasm nears. The frustration she felt earlier turns to jealous relief as she nears climax, mixing and pushing her lust even higher. You're not too far behind (it turns out that having a gorgeous woman desperately humping your cock is quite stimulating).
After a long time of increasingly desperate grinding, Crystal finally reaches the mount of no return. You pull her forward by her nipples just enough so you can lift your head and bite down on one of her hard nubs. The sudden jolt of pleasure, combined with the new angle that puts even more pressure on her clit, is enough to set her off. Crystal screams in ecstasy as her orgasm sends waves of pleasure up her body. Her movements become frantic as she tries to increase the pleasure while fighting her body's urge to escape the intense stimulation. The room is flooded with pink light and the small motes of light explode outward to hang in the air. Tremors run up Crystal legs as she screams and her stomach tenses in sync with the wave of her climax. After a half minute or so, her movements become more frantic as she becomes overwhelmed by the stimulation. She twists her body in an attempt to pull her tits away from you and then tries to shift her weight off of you. Considering how small your bed is, the only option is into the wall or onto the floor. Crystal chooses the third option and, with a deep groan, flops backward. As she does, her thighs snap shut, trapping your shaft in their soft embrace.
You're close, so you quickly sit up on your knees, wrap your arms around Crystal's legs and start driving your slick shaft into the tight channel created by her thighs. You angle yourself slightly downwards so that each thrust presses the sensitive underside of your dick against Crystal's clit. This draws out a fresh round of desperate moans and her thighs tighten even more. It's enough for you to reach your peak and, with a deep groan, you cum. Your cock begins to throb and you thrust it three more before you get your release. The first rope of cum lands between her tits and to her belly, where it is quickly followed by several more lines of white (which you can't help but notice contrast nicely with Crystal's skin). You slow your thrusts, timing each one with another pulse of cum, until you are finally spent and the last pit of cum leaks down Crystal's thighs. You finally pull back and Crystal immediately turns onto her side and curls into a ball.
You drop back and the two of you lay there as you catch your breath and wait for Crystal's oversensitivity to fade. Occasionally, a random tremor of pleasure runs through her body accompanied by a soft groan. After a few minutes, her hair shifts from pink to green and blues and her breathing has returned to normal. Crystal pushes herself up to a sitting position and gives you a satisfied smile.
@@.prism; ''Crystal:'' "You're an evil man."@@ You smile innocently. Crystal rolls her eyes and looks down at herself. @@.prism; "I should probably get cleaned up … "@@ She looks at your bed. @@.prism; "… before I make a mess. Can I get a towel and use your shower?"@@
Crystal gestures towards the cum drying on her chest and stomach. You nod and then hop off the bed to get her something to clean herself off.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Tied and Relaxed</div></div>
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Once you enter your room, you motion for <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> to sit on your bed then grab the bag you've been using to store your BDSM gear. You pull out several coils of <<if $player.items.bonGear is 1>>Ballistex rope. Crystal's eyebrows raise and she holds out her hand. You hand her one of the coils and she wraps it around her hand a few times.<<elseif $player.items.bonGear is 2>>T4 rope. It's obvious that Crystal was not expecting this and she holds out her hand. You hand her one of the coils and she slides it through her fingers.<<elseif $player.items.bonGear is 3>>nanowire cord. Crystal's jaw drops and she stares for several seconds before holding out her hand. You hand her one of the coils and stare intently at it while activating her powers.<</if>>.
<<if $player.items.bonGear is 1>>\
@@.prism; ''Crystal:'' "Is this Ballistex?"@@ You nod and her eyebrows raise even higher. @@.prism; "How the heck did you get this?"@@
She wraps the rope around both hands and pulls it taut with a //*snap*//.
@@.player; ''You:'' "I found a person who does custom orders for sex stuff. She had some leftover from a previous order and sold it to me."@@ Crystal nods with appreciation and hands the coil to you. @@.player; "I take it that this will work?"@@
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<<elseif $player.items.bonGear is 2>>\
@@.prism; ''Crystal:'' "Is this T4 Cord?"@@ You nod and her eyebrows raise even higher. @@.prism; "The military stopped using this stuff years ago. It's hard to find. Survivalist types grabbed most of it."@@ She wraps the rope around both hands and pulls it taut with an oddly muffled //*snap*//. Then she rubs the rope against her cheek. @@.prism; "And it's treated correctly. Nice and soft."@@
You actually thought it was kind of rough but Crystal considers being hit by a car a minor inconvenience so what do you know.
@@.player; ''You:'' "My supplier knows what she's doing. Probably treats it herself."@@ Crystal nods with appreciation and hands the coil to you. @@.player; "I take it that this will work?"@@
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<<elseif $player.items.bonGear is 3>>\
@@.prism; ''Crystal:'' "Nanowire?!"@@ Her reaction is a bit more intense than you expected. @@.prism; "The Society makes this stuff. We need Supers with shrinking abilities to weave it."@@ She stares closer at the rope and you get the distinct feeling she can see a lot more than you can. @@.prism; "I'm going to have to check our stocks, this has a Society serial number on it."@@ You move to look but she shakes her head. @@.prism; "It's too small to see without powers."@@
You shrug and touch one of the ends of the rope, the feeling of it mostly reminds you of snakeskin rather than metal or hemp.
@@.player; ''You:'' "Yeah, I don't think I want to know where my supplier got that one."@@ Crystal nods slowly. @@.player; "Right, I take it that this will work?"@@
<</if>>\
Crystal stokes her fingers across the rope and several images of her, tied up in a variety of positions, flashes through her mind. A smile plays across her lips as she gets lost in the thoughts. It takes a few seconds for her to snap out of it and her hair flashes reddish pink.
@@.prism; ''Crystal:'' "Ye … yeah. It will work."@@
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<<if $sceneSelect is 1>>\
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Her smile widens to something a great deal lewder and she leans back on her elbows.
@@.prism; ''Crystal:'' "So, you're the man with the rope. How do you want me?"@@
You hesitate for a split second, realizing that you never actually learned how to tie anything more complicated than your shoelaces. However, as soon as you look at the waiting superheroine, knowledge of various binding techniques flows into your mind. Apparently, Crystal has done her homework and an idea pops into your head.
@@.player; ''You:'' "Flip over, I have an idea."@@
She raises a single intrigued eyebrow but flips over onto her stomach without a word. It takes a few seconds to translate Crystal's knowledge into something you can actually use (she had previously only read about the techniques and, rarely, tried them on herself) but the rope quickly begins to feel familiar in your hands.
You have her bend her knees and secure her ankles to her thighs with several loops of rope. Each tug of the rope sends a spike of lust through Crystal's mind and, by the time you are done securing her legs, her hair is now completely pink. You wrap a few loops around her waist and wrists and then secure the two together so that her hands are secured tightly against her body. Crystal's breath catches when you tighten the rope around her waist and, for a split second, you're afraid that you hurt her. Then, she lets out a long shuddering moan and a warm feeling of contentment flows through her body. She turns her head and gives you a dreamy smile. You step back and take your time looking her over. The ropework isn't perfect but it's not cutting off any circulation and she's nice and secure. After a few seconds, Crystal begins to squirm a bit and test her bindings.
@@.player; ''You:'' "Looks good, part one is done."@@
Curiosity, anticipation, and lust pulse in Crystal's mind each time the rope digs into her skin.
@@.prism; ''Crystal:'' "And what's part two?"@@
Instead of answering her, you step forward and hook your fingers into the waistband of her pants. With a bit of effort, you manage to pull them off her round ass and down her thighs as far as the rope allows. You sink your fingers into her round ass. Crystal //*sighs*// happily, closes her eyes, and enjoys the feeling of you massaging her substantial glutes. After a minute or two of enjoying her butt, you stop and sit up. Crystal groans with disappointment and wiggles her butt in your direction (which is easier said than done given her lack of leverage). You slide one of your hands between her legs and push two fingers into her dripping cunt. Crystal hisses with pleasure.
@@.prism; ''Crystal:'' "… ♥yessssss♥ … finally …"@@
You hate to disappoint but you only keep fingering for as long as it takes to get your dick out of your pants. At the feeling of emptiness, Crystal groans again and gives you a dirty look over her shoulder. Her eyes drift down to your cock and follow it as you shuffle forward between her legs. You give her your best smile and smack her ass on both cheeks with your shaft. Shifting to get a bit more comfortable, you let your cock slide between her ample ass cheeks and thrust lightly. You take each of her round ass cheeks in hand and push them together, completely surrounding your cock and adding a pleasurable pressure against your shaft. You set a nice and slow rhythm and take a minute to enjoy the feeling of your cock thrusting between her impressive buttocks. After some time, you sit back and slide your hand between her legs. Crystal moans as your fingers finally find her cunt again and she tries to push back against your hand. Curling your fingers to hit just the right spot, you begin to thrust them into the bound heroine. Pleasure spreads throughout her body as she slowly begins to build towards her orgasm. Not wanting her to get too close yet, you let her enjoy the feeling for only a little while longer before removing your hand and sliding your cock back between her ass cheeks.
You alternate between slowly fingering her and grinding against her butt. With every switch, Crystal grows increasingly frustrated at not being able to cum and this only serves to push her lust and pleasure to even greater heights. Even though you're trying to keep it to a slow burn, it does not take long before Crystal is panting with need and her climax is inching ever closer. When her groans take on a slightly desperate whine, you figure that she is ready to go. Deciding to finally push her over the edge, you shift again, slide your cock in the cleft of her ass, then press your body against her back. With one arm bracing against the bed, you slide the other underneath her body and between her legs. Deftly finding her clit, you use your fingers to circle it at an ever-increasing pace. At the same time, you begin to thrust against her plump ass. Between the teasing and your current treatment, it only takes a few seconds for Crystal to climax.
@@.prism;''Crystal:'' "… ♥Ah♥ … ♥Ah♥ … ♥Ah♥ … ♥Cah♥ … ♥Cuh♥ … ♥Cum♥ … ♥CUMINAHHHHH!♥"@@
Crystal buries her head into your covers and screams in ecstasy as her orgasm tears through her. Her entire body convulses and she tries to get away from your fingers. However, between the position she's tied in and your weight pinning her down, there is not much she can do but thrash beneath you and ball her hands up in your bedsheets. With each scream, her ass tenses around your cock, adding enough pressure to draw a groan from your throat. You start to thrust harder, quickly building up and matching the same rhythm of your fingers. Instead of fading, her orgasm continues to build with each flick of your finger. She strains against the ropes, causing even more pleasure to flood through her body. A second orgasm begins to build on top of the first and Crystal's escape attempts take on an even more frantic edge. Her head, still buried in your bedding begins thrashing from side to side and you can just make out her muffled @@.prism; "No!"@@ between her screams and moans. This movement adds even more pressure against your cock and you feel the initial stirrings of an orgasm.
The second climax hits soon after, as the tightness of the ropes melds with the feelings of frustrated lust. Her back arcs sharply and she throws her head back as her ecstatic screams fill the room. You have to turn your head as her hair flashes a bright enough pink that it's almost painful. The rhythmic clenching of her ass, coupled with your thrusts, is enough to push you over the edge. Still trapped between her cheek, your first rope of cum explodes out and lands across her lower back. Her ass squeezes again and another shot of cum joins the first, followed by three more that splatter across her skin. Just as your orgasm begins to wane, your cock slips free, and the last bit of cum lands across her round ass cheek. Crystal's orgasm begins to fade, her screams of pleasure dying down as her hair begins to dim. Her convulsions slow as the feelings of ecstasy are replaced with deep contentment. Crystal mumbles something half-muffled by the bedding.
@@.prism;''Crystal:'' "Condimenal"@@
You immediately stop moving your fingers and wiggle your hand until Crystal shifts a bit so that you can free it. Once you have your hand back, you quickly go about untying her limbs. As each rope is undone, Crystal stretches the limb with a deep //*sigh*// and subdued pleasure flow into her mind. When she is completely free, you quickly grab a warm washcloth and clean up her back. She mumbles @@.prism;"Thanks"@@ and then sprawls out on your bed.
For the next several minutes, the two of you sit there in peaceful silence. You enjoy the view of her ass (since she didn't bother pulling up her pants) and Crystal stares fondly at the rope marks on her wrists.
@@.prism;''Crystal:'' "I know that these should fade since I have Society business later but I really don't want them to."@@
You shrug.
@@.player; ''You:'' "Well, I'm always up to tie you up again if you want more of them."@@
Another spike of weary lust in Crystal's mind, mixed with gratitude.
@@.prism;''Crystal:'' "Thanks, we may have to make this a regular thing."@@
You give her a pat on her bare ass.
@@.player; ''You:'' "I'm absolutely down for that."@@
The two of you share a smile and then (begrudgingly) start getting yourselves together. You hang out together until Crystal has to leave. As she walks to her waiting autocar, you notice that she is lovingly running her fingers over the marks on her wrists.
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<<elseif $sceneSelect is 2>>\
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Her smile widens to something a great deal lewder and she leans back on her elbows.
@@.prism; ''Crystal:'' "So, you're the man with the rope. How do you want me?"@@
<<if $vltKnow.includes ("Bondage") is true>> Dozens of ties and positions flash through your mind and you quickly settle on a plan. <<elseif $vltKnow.includes ("Bondage") is false>> You have a vague idea of what you want to do and tap into Crystal's encyclopedia knowledge of bondage. <</if>>
@@.player; ''You:'' "Shorts off."@@ She raises one of her eyebrows. You shrug and coil the rope around one hand. @@.player; "For comfort?"@@
She shakes her head but complies and shimmies out of her tight shorts, then pulls off her top for good measure. Once she is down to just her panties, you have her sit up straight in the center of the bed. There is still some mock wariness in her gaze but she complies readily enough. Moving behind Crystal, you start a simple chest harness. Several loops above and below her breasts, then a few between and around her neck to lift and tighten the harness. You put a bit of effort into the chest harness, leaning back for leverage and pulling the ropes taut against her skin. Each pull causes Crystal's breath to catch and, when you finally tie it off, she lets out a shuddering groan under her breath. Her eyes close so she can enjoy the sensation of being tied, and you quickly add loose loops to the back of the harness. Crystal's hair color shifts to a mixture of pink and green as a dreamy smile spread across her face. She twists her upper body, enjoying how the harness tightly hugs her body.
@@.player; ''You:'' "Looks good, now for part two."@@ Crystal eyes open and she perks up as her hair shimmers with silver highlights. @@.player; "Can you grab your feet."@@ She bends forward and does so. You think about it for a second then shake your head. @@.player; "Actually, can you do it with your arms on the inside?"@@
Crystal raises her eyebrow but complies, grabbing the inside of each ankle with an awkward backward grip. You loop several coils around her wrist and ankle and then a few between to secure the tie. With a strong pull, the rope cinches on itself and locks her wrist and ankle tightly together. A surge of lust flows into Crystal's mind as soon as the rope bites into her skin and traps her limbs, followed by a serene sense of comfort. You repeat the process and secure her elbow to just below her knee. Once that is secure, her right forearm is pinned tightly to the lower part of her right leg. You quickly secure the left leg and arm in the same manner, then add a loose loop of rope near each wrist. You go over the ropes a few more times to make sure that everything is as tight as you can manage, then step back and observe your work.
Crystal has a simple chest harness that supports and frames her C-cup breasts. Her forearms are tied tightly to the inside of her shins in an awkward position that prevents her from fully closing her legs. You lean forward to adjust her tits so that they are squished between her arms rather than under them (taking some time to play with her already hard nipples). The bound superheroine languidly looks herself over then turns her head when her eyes drift to the extra loops you added.
@@.prism; ''Crystal:'' "Are those … handles?"@@
In lieu of answering, you grab the two handles at her ankles and pull up. With a very unheroic yelp of surprise, Crystal topples backward and onto her back. She gives you a dirty look that melts away into something much more lustful when you press your fingers against her panty-clad pussy. You gently massage her through the farbic for a few seconds. Crystal hisses softly.
@@.prism; ''Crystal:'' "… ♥yesss♥ … I need this …"@@
You continue to rub her panties for a few minutes, softly at first but with increasing pressure. Pleasure-tinged frustration begins to build up in her mind and her hips try to move in time with your petting. The rope prevents her from doing much, which only adds to her frustration. She lets out a growl.
@@.prism; ''Crystal:'' "… No … ♥Ah♥ … I need more …"@@
Smirking to yourself, climb between her legs and brace your hand on the bed next to her head. Looking down at the expectant heroine, you slide your free hand down her body and under her panties. Your fingers easily sink into her dripping wet folds and her mouth drops open in a soft moan. She arches her back (as best as she can, given how she is tied) and thrusts her tits out between her arms. It's a tempting offer, so you lean down and run your tongue across her dark nipples. At the same time, you speed up your ministrations, fucking her hard with your fingers. You bite down lightly on one of her nipples and slide your thumb up to circle her clit. Crystal's hair pulses pink and she lets out a sharp moan of pleasure. With her panties on, you don't have the best range of motion but this restriction just adds to her frustration, which bolsters her pleasure in turn and pushes her lust to even greater heights. You keep this up for several minutes, alternating between each breast while pumping your fingers into her cunt. Crystal is soon panting with need and her climax rushes closer. Not wanting to end things just yet, you stop rubbing her clit and slow down your fingers in her pussy. Crystal lets out another groan of frustration, which has an edge of desperation to it. Her approaching orgasm slows but you make sure that it continues to creep creeping closer. After another few groans of frustration (which start sounding more like whines), you switch gears and pound into her cunt as hard and as fast as the position allows. Crystal lets out a strangled moan and her panting gets louder as she is just about to reach the point of no return.
With timing only your powers make possible, you pull your hand out a stroke or two before she would tip over the edge. You give her nipple another lick and then sit up.
Crystal flails her body in an attempt to push herself over the edge and then lets out a yell of pure frustrated need. After a few seconds of futility, she drops back to the bed, panting and staring at the ceiling. Not wanting to lose too much momentum, you reach under her body and grab one of the handles on her back and one at her ankle. You surge upwards and lift with both hands. Crystal lets out a surprised //*Yelp!*// as you flip her over onto chest and knees. Sliding off the bed, you grab the other ankle handle and slide her to the edge. Crystal's face and chest are pressed into the mattress as her round ass is thrust into the air. You quickly pull her panties to the side, and push your tongue into her dripping slit. She screams in pleasure and instinctively arches her back even further, giving you an even better angle to fuck her with your tongue. Even with the brief pause, Crystal is worked up enough that it does not take long for her to cum. Just before her climax hits, you pull her clit into your mouth and flick your tongue against the hard nub.
@@.prism;''Crystal:'' "… ♥No♥ … ♥No♥ … ♥Nah♥ … ♥Ah♥ … ♥Ahh♥ … ♥Ahhhhhh♥ …"@@
Crystal lets out a scream of pure ecstasy as her orgasm crashes over her. Her entire body convulses as she fights against the rope desperately trying to get away from your rapidly moving tongue. The rope holds tight and the position gives her little to no leverage so all she manages to do is rub her trembling cunt across your face. It becomes increasingly difficult to eat her out, and you have to sink your fingers into her plump ass to keep her steady. In between her screams, you can hear Crystal's increasingly incoherent pleading for you to stop. She doesn't say the safety word so you tighten your grip and start licking her even faster.
A second orgasm begins to build before the first one completely fades. Her convulsions become stronger and her thrashing more erratic as the pleasure overwhelms her. Your grip on her ass quickly becomes useless and you have to wrap your arms around her hips and ass to keep her cunt pressed tightly to your mouth. You alternate between pushing your tongue as deep into her slit as you can and rapidly flicking it against her over-sensitive clit. Each brush of your tongue sends tremors through her body and provokes a mixture of screams and increasingly ecstatic moans. Her second climax hits hard and the walls of her pussy clamp down on your tongue. Her thrashing takes on even greater and more uncoordinated energy as her body instinctively tries to get away from the intense sensations. Crystal buries her face into your blankets to muffle the shrill scream of ecstasy as the orgasm rocks her mind. Thankfully for your eyes, the position mostly blocks out the pulses of bright pink light emanating from her hair. You keep her riding the peak of her climax for several seconds before it begins to wane and Crystal screams the whole time. Something shifts in Crystal's mind and her frustration takes on a slightly different feel.
You begin to ease her down from her peak, slowing down your tongue and pulling back from her pussy. Crystal, still thrashing in the aftershocks of her orgasms, lets out a half-moan / half-growl as an intense feeling fills her mind. It's an intense pulse of something very much like hunger mixing with the frustration and lust already filling her mind. Her hands, still bound near her feet, suddenly grab onto your shirt and pull, preventing you from backing away. At the same time, Crystal pushes her ass back against your face and forces your tongue back into her cunt. Taking the hint, you begin to eat her out with renewed vigor. Crystal is still thrashing chaotically under your tongue but her movements slowly take on a more purposeful edge. The grip on your shirt tightens as she grinds her pussy against your tongue in a desperate attempt to seek more pleasure. Even more surprisingly, the seeds of another orgasm begin to take root in the pleasure centers of her brain.
Wanting to get her off again, you focus mostly on her clit, gently sucking on and flicking your tongue against the ultra-sensitive bundle of nerves. Crystal responds in kind, pulling you harder into her cunt, and grinding herself against your face. After the intensity of the first two climaxes, the third proves to be a more difficult proposition. Crystal's thrashing slows and changes to her rolling her hips in slower and more insistent circles. Animalistic desire, frustration, and pleasure all mix in her mind as the third orgasm inches closer. Since you no longer have to keep her steady, your hands are free to roam over her toned body. Crystal's //*moans*// become louder at your touch and you draw out several shivers when your fingers find particularly sensitive areas. Soon, her body begins to grow tense as the third orgasm approaches. The closer she gets, the slower you move your tongue, adding a final bit of frustration while keeping her moving steadily towards the incipient climax. Crystal lets out a scream of frustration as you keep her teetering on the edge of cumming which turns to a shrill scream of pleasure when you begin sucking hard on her clit. Finally taking pity on the bound heroine, you keep going and give her the final push over the edge.
Her orgasm explodes through her body and Crystal strains against the rope as ecstasy floods her mind. There is no thrashing this time but tremors begin to ripple down her body as she fights against her bonds. The trembling grows stronger the longer you draw out her orgasm and the ropes let out a worrying //*creak*//. Pink light floods the room and, even in the position you are in, it's bright enough that you now have to shut your eyes to prevent it from being painful. She struggles to contain her screams, but it only adds to the tension in her body and pushes the pleasure even higher. She mostly succeeds and the only sounds in the room are the wet noises of your tongue in her pussy and her increasingly quick panting breaths. Finally, after a seeming eternity, her orgasm begins to dissipate, taking the tension and her pleasure with it. Her trembling weakens and, with a great exhalation of breath, Crystal's body seems to sag. The orgasm fades surprisingly quickly and she lays flat on your bed, panting and exhausted. You can just make out something like words in between breaths but she's not fully recovered from her mind-numbing orgasm so it's hard to make out. You concentrate and hear her whispering hoarsely.
@@.prism;''Crystal:'' "… con … en … tal …"@@
You stop eating her out immediately and pull your face from her cunt. Crystal lets out a relieved //*sigh*// and her hair begins to shift from neon pink to cooler blues and greens. You reach between her legs, deftly untie her arms and legs, then sit on the bed next to her. A huge feeling of contentment and relief floods Crystal's body as the ropes come undone and she mutters something that sounds vaguely grateful. Barely moving, Crystal stretches her body with a deep groan. She meekly waves a freed arm in your direction. Sensing her intent, you grab her hand and help her flip onto her back so she can stretch out all of her limbs. As she does, you undo her chest harness and Crystal watches you with a dreamy smile. As you remove the rope, her fingers trace along the marks left behind on her skin. You stretch out next to her and lay in silence for several minutes. Finally, she recovers enough to speak.
@@.prism;''Crystal:'' "I really don't want to get up now."@@ She reaches for her phone with a //*groan*// and grab it for her since you're closer. @@.prism; "I have some Society business soon, can you call me out? Tell them I had good sex and don't want to move."@@
You chuckle and take her phone, pantomiming making a call. Crystal makes a playful attempt to get the phone away but you move out of reach before she can. Knowing what she wants next, you open up her camera app and take a few pictures of the rope marks that are still on her skin (though they are almost completely faded by now). When you're finished, you climb off the bed and offer Crystal a hand up. She begrudgingly takes it and you help her to her feet.
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<<elseif $sceneSelect is 3>>\
Crystal flashes you a lewd smile then lays back, kicks her legs into the air, and pulls off her tight shorts. She pauses for a second to give you a good view of her pussy before sitting back up and crossing her legs. Crystal props her elbow on her knee and rests her chin on her hand.
<<if $vltKnow.includes ("Bondage") is true>> You have a pretty good idea of what you want to do and the knowledge of how to do it instantly pops into your mind. <<elseif $vltKnow.includes ("Bondage") is false>> You have a pretty good idea of what you want to do but it takes you a bit of sifting through Crystal's mind to figure out exactly how you can actually do it. <</if>>
@@.player; ''You:'' "Okay, take your top off and turn around.."@@ She raises one of her eyebrows but quickly pulls off the small crop top. You coil the rope around one hand as she turns around. @@.player; "Arms together behind your back."@@
Crystal gives you a coy look over her shoulder and then clasps her hands together behind her back. You tie her wrists together and then add two more loops around her elbows and upper arms. Just to make it look nice, you thread some rope between her two arms, crisscrossing them to make a zig zag pattern. There is a brief surge of power as Crystal bends the light to see your work. Pink ripples through her hair.
@@.prism; ''Crystal:'' "Mmm … looks good …"@@ She moves her shoulders. @@.prism; " … Feels good."@@ You reach around and grab her tits, lightly pinching her nipples. Crystal groans and leans back against your chest. @@.prism; " … ah! … that feels really good …"@@ Her bound hands are at the perfect height and start to massage your growing shaft through your pants. After a few seconds, you let go of her tits and step back. Crystal lets out a //*huff*//. @@.prism; "… oh come on … "@@
You shake your head and then have her shift backwards until she's on the edge of the bed. Next, you gently press her shoulder forward and use the arm binding to lower her face down on the bed. Anticipation and lust bubble up in her mind as she tries to figure out what you have planned for her. Not one to keep a woman waiting, you grab Crystal's leg.
@@.player; ''You:'' "You can do a split right?"@@ Crystal casually spreads her legs out perfectly to either side. You give her an appreciative stare. @@.player; "That's a yes then."@@
You tie the rope around one ankle, run it down the back of the bed, underneath, and then back up the front to tie it around her waist. You quickly repeat this with the opposite leg and then run a final length under the bed to connect the two ankles. Before you tighten the last rope, you fold your pillow in half and prop it under Crystal's hips. Satisfied, you pull the last rope tight, stretching her legs out to either side, and tie it off. You step back to view your work.
Crystal is laying facedown, her arms tied together behind her back and her legs extended along the edge of your bed. Her back is arched from the pillow, which puts her ass and cunt on prominent display and at just the right height for easy access. She wiggles her hips a bit, tried to move her arms and legs, and then //*sighs*// contently.
@@.prism; ''Crystal:'' "This feels so …"@@ She strains against the rope to the point that it bites into her skin. @@.prism; "… ♥gooood♥ …"@@
You sit on your computer chair and watch as she strains against her bindings. Her breathing quickens and her hair gradually shifts to almost entirely pink. Once Crystal is used to the feeling of helplessness, she begins to wonder what you have planned and why you are taking so long to get started. In response, you wait for another minute or two, letting the anticipation and frustration build. Crystal flicks her hair out of her face and then gives you a look that clearly conveys "what are you waiting for?". You give her a bright smile, roll the chair closer to the bed, and then sink your fingers into the round cheeks of her ass. Crystal lets out a hissing groan and reflexively pushes her hips back into your grip. You massage her glutes, enjoying the soft-yet-taut feeling and gradually working your thumbs closer to her dripping cunt. One hand works its way a bit lower and your thumb firmly presses against her clit. Crystal inhales sharply and then moans.
@@.prism; ''Crystal:'' " ♥Ah!♥ … yessss … finally."@@
For the next few minutes, you leisurely rub your thumb in small circles around Crystal's clit and massages her ass. To keep her anticipation up, you duck down every so often to push your tongue as deep as you can into her waiting hole. Each time, Crystal's lust surges and she moans in increasingly frustrated need. The ropes and position keep her from moving her hips too much but she tries anyway and you can hear the odd creak of the ropes as she strains against them. She's getting close to the next step in your little tryst and your cock is already straining against your pants. You give it a bit more time until you decide that Crystal is ready (and by ready, you mean a dripping mess). Ducking down for one last taste, you tongue her cunt for a few seconds before pulling back, and standing. Crystal lets out a frustrated groan which is cut short when she sees you stand and begin to undo your pants.
@@.prism; ''Crystal:'' " … //*pant*// … this is … //*pant*// … what … //*pant*// … I …"@@ You pull out your dick and rub the tip around her soaking wet cunt. Then down against her clit. @@.prism; "♥Ah!♥ … … //*pant*// … waiting for … //*pant*// …"@@
You ease your hips forward, slipping your cock into her pussy and watching as each inch disappears into the waiting superheroine. Crystal's hair brightens as you sheathe yourself inside of her and sends a dozen motes of light scattering around the room when your hips come to rest against her ass. Crystal squeezes her vaginal muscles tightly and you groan at the sensation. You pull back and push forward slowly, fucking Crystal with steady even strokes. Crystal //*moans*// at the feeling of your cock but you're going much too slow for her liking. Not wanting to keep a lady waking, you begin to speed up your thrusts. Soon, the room is filled with sounds of your hips slapping against her ass and her increasingly loud moans. Each thrust causes her hair to pulse brighter and another few motes of light bounce into the room. Now that she actually is getting fucked, Crysal's frustration turns to relief and the accompanying flood of pleasure bolsters her incipient orgasm. You shift forward slightly, changing the angle and stimulating Crystal pussy in a new way, then slide your hands down to the ropes around her waist. There is a bit of space near her hips, so you work your fingers around the rope, and wait for Crystal to hit the point of no return. Less than a minute later, you sense her lust finally reach the breaking point. Just as her orgasm begins, you pull hard on the ropes. They act as handles, letting you fuck her even harder, while simultaneously tightening the rope around her waist and legs even more. Crystal's initial scream of pleasure is cut short at the sudden constriction and, after a shuddering second, comes back as a piercing shriek of ecstasy. Her cunt clamps down on your shaft and the tightness forces you to consciously push back your own orgasm.
As Crystal's orgasm crashes through her body, you continue to fuck her with the same tempo, now aided with your hold on the rope. The ecstasy soon overwhelms her senses and crystal strains against her bindings as she tries to push you away (which is not particularly effective given that her arms are tied together behind her back). Crystal thrashes her head from side to side (sending swarms of light motes into the room) and can just make out some words in between her screams.
@@.prism; ''Crystal:'' " ♥Ah!♥ … no … ♥Ah!♥ … too … ♥Ah!♥ … much … ♥Ah!♥ … too …"@@
Another scream of pleasure when you hit a particularly good spot. After several panting breaths she resumes her mantra. Her climax begins to wane and you quickly scan her mind and don't pick up her safe word so you continue. What you do find, however, is the beginnings of a second orgasm following on the tail of the first. Crystal begins fighting harder against the rope and her movements become less and less coordinated. You keep up the pace as she thrashes below you and her pleading for you to stop starts to slur into incomprehensible nonsense. Readjusting your grip on the ropes, you shift your body again, changing the angle of penetration and hitting a new sweet spot deep inside her pussy. Crystal buries her face in your blankets as the sudden onrush of sensation brings her second orgasm bubbling to the surface. When she climaxes, her screams are only partially muffled by the bedding and her hair flares blindingly pink (thankfully, channeling a bit of her power prevents it from damaging your eyes). Crystal begins violently thrashing against her binds, or at least as much thrashing she can do while being locked in a split. Her chest heaves and her upper body spasms as the ecstasy rolls through her and forces primals screams of ecstasy from her throat.
She is tossed around by the wave of pleasure for several seconds before it finally peaks. Instead of waning, however, the wave only seems to gain momentum and pressure begins to build in her mind once again, signaling a third incoming climax. You grit your teeth, stop thrusting for a few seconds to adjust to a more comfortable position, and start fucking Crystal with a quick series of short thrusts. Crystal lets out another muffled moan and the convulsions wracking her body begin to weaken. Instead, her body tenses, straining against the ropes with increasing strength. You continue to fuck her as the growing tension builds and she strains against the rope binding. More pressure builds and her body is practically vibrating with the effort of pulling against the ropes. They dig into her skin which adds another level of pleasure to her incoming climax and forces you to let go of the ropes so your fingers aren't trapped. You dismiss a cramp building in your leg, brace one hand on her back, and slide the other down to flick a finger against her clit in time with your thrusts. Crystal responds almost immediately, moaning loudly into the bedspread, and her third orgasm of the session rapidly grows. With your hands now free, you brace yourself against her back and slide one hand down to rub her clit. Crystal swallows a scream and her entire body tenses at the sudden rush of pleasure. Ominous creaks start emanating from your bed as the rope hums. Sensing how close she is, you lightly pinch her clit.
Crystal suddenly arches her back as her third orgasm explodes through her body. She hovers there, her mouth open in a silent scream, as her entire body goes rigid from the surging ecstasy. You slow the pace of your thrusts, easing her through the orgasm as it runs its course. Crystal remains mostly silent, her entire face scrunched up with the building tension of the orgasm, save for her rapid breathing through her nose. Finally, after seemingly forever, her climax begins to wane. As the pleasure fades, the tension in her body fades along with it. As it does, the ropes begin to go slack and her body gradually lowers back down to the bed. When the orgasm is finally over, Crystal lets out a massive shuddering //*sigh*// and begins to pant beneath you. You lean back, still sheathed in her pussy, and slide your hands to her toned ass. After gently kneading her glutes, you begin to slowly fuck her again. Crystal gives you a ragged moan and her hair pulses weakly with pink light.
With Crystal satisfied, you figure that it's your turn to get off. You relax your mental hold on your orgasm and revel in the warm tightness of her cunt wrapped around your shaft. For her part, Crystal writhes weakly beneath you, three consecutive orgasms having taken a lot out of her. Despite this, and much to your surprise, you sense another orgasm brewing deep in her mind. By this point, you've regained the feeling in your fingers, so you slide them back under the rope around her waist. You pull the ropes tight, drawing out a tired groan from Crystal's throat, and drive into her harder. What follows is a relatively leisurely fuck. Considering that you don't have a sexy superheroine tied down on your bed everyday, you take your time and enjoy her. After a few minutes, Crystal's post-coital fatigue begins to fade and she starts to get into it as well. She rocks her hips as much as she can given the confines of the rope and squeezes her cunt on your shaft in time with your thrusts. Slowly but surely, both of your orgasms begin to build. Crystal's breathing becomes heavier and her movements more insistent as she tries to get off one more time before you finish. You already feel that it's going to be close, the pressure in your loins is building towards an inevitable peak and Crystal is not that far behind.
Just as you reach your limit, you pull hard on the rope, constricting her waist with all your strength. Crystal lets out a shuddering //*gasp*// as the sudden pressure sends her over the edge a half second before your own. There is a drawn out moan as Crystal climaxes, not in an explosion of ecstasy, but in a drawn out tide of pleasure that seems to sap the remaining strength from her body. Her orgasm sets off your own and you thrust into her one last time, burying your cock as far into her as you can and unloading inside of her. You remain there, frozen, as you pump a half dozen shots of cum into Crystal's cunt and then collapse on top of her. The two of you lay there, breathing heavily, until you begin to grow soft and slip out of her cunt. Crystal squirms beneath you and bands of yellow and black start to appear in her pink hair.
@@.prism; ''Crystal:'' " … that was amazing … //*sigh*// … but …"@@ She pokes your stomach. @@.prism; "… can you get off me?"@@
You were a bit lost in the afterglow so you mutter an apology and slide off the bed. Crystal shifts uncomfortably and you quickly undo the rope holding her legs spread. With a relieved sigh, she moves her legs around to get the blood flowing and then rolls over to a sitting position. Crystal half turns and wiggles her arms. When they come undone, she lets out a shuddering //*sigh*// and a final burst of contentment flows into her mind. The two of you quickly undo the rest of the ropes and Crystal stares down at her body. Your tight grip has left deep marks around her stomach and thighs, with lighter ones around her arms. She stares at them with a happy expression for a few seconds and then motions towards her phone. You grab it and snap several pictures of the markings (and a few of your cum leaking from her pussy). When you're finally done, you hand the phone back to Crystal. She flops back on the bed and starts scrolling through the photos.
@@.prism; ''Crystal:'' " The one downside to the standard array abilities is the rope marks don't last long."@@ She's right, even the ones around her waist are already fading. She checks the time and //*sighs*// @@.prism; "I really don't want to go."@@ She sits up with an undignified grunt. @@.prism; "Stupid responsibilities and civic duty. "@@
<<if $prism.endState is 1>>Crystal grabs her things and gets ready to leave, all while muttering Supervillains probably get to lounge around having sex all day. <<elseif $prism.endState is 2>>Crystal grabs her things and gets ready to leave, all while muttering that, after saving the world several times, she should be allowed to lounge around all day and have sex.<</if>> You commiserate with her having to leave and the, after a few minutes of making out, walk her to the door.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Peace, Quiet, and Relaxation </div></div>
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Once the two of you enter the room, you motion for <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> to sit on your bed then grab the bag you've been using to store your BDSM gear. You just empty the bag on the bed next to Crystal and feel her interest grow. She picks up the eye mask and examines it.
@@.prism; ''Crystal:'' "So … what do you have in mind with all this?"@@
She picks up the sleep mask, inspects it, then lays back on her elbows. You can't help but notice her nipples are already pushing against the thin fabric of her t-shirt and her hair has begun shifting through the various shades of pink.
@@.player; ''You:'' "Well."@@ You grab some of the rope and twist it in your hands. @@.player; "You wanted to relax right? So I figure, what's more relaxing than spending some time with no distractions."@@
Crystal holds up some earplugs and raises an eyebrow.
@@.prism; ''Crystal:'' "You know when most people say that, they mean shutting their cell phone off for a while. Not this."@@
You smile, shrug, then point to her head.
@@.player; ''You:'' "I've been in there and I know you're not most people."@@
There's a ripple of silvery red through Crystal's hair and she quickly puts the earplugs down. She gives you a look of feigned disinterest.
@@.prism; ''Crystal:'' "You would know that, wouldn't you? So, how do you want me?"@@
<<if $vltKnow.includes("Bondage")>>You close your eyes and tap into your cache of stolen bondage knowledge and a plan forms in your mind.<<else>>You open the connection, calm your mind, and allow Crystal's knowledge of bondage to flow into your mind. It takes only a few seconds to form a plan.
<</if>>\
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<<if $sceneSelect is 1>>\
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@@.player; ''You:'' "Lay down please."@@
She spins (a little too eagerly) and lays down with her head on your pillow. You move the supplies out of the way of her feet and then start in with the rope. Since Crystal is still getting used to things, you keep it simple. Several loops around her ankles, some more just below her knees, waist, and upper arms. Her hands are tied together and fastened in front of her to the rope around her waist. You slide your hands under her shirt and arrange her breasts so that they are squished between her arms and showing off some deep cleavage. Stepping back, you survey the knots, then nod to yourself.
@@.player; ''You:'' "How's it feel?"@@
Crystal wiggles around and tests the ropes, they slip in a few places and you make adjustments. When you're finally satisfied, she can bend her legs, move her torso and neck, and that's about it. Pulses of lust shoot through her body each time the rope digs into her skin. She looks up at you with a happy smile. You grab the earplugs and eye mask.
@@.prism; ''Crystal:'' "It feels wonderful."@@ You're slipping the mask around her head when she suddenly sits up. @@.prism; "Wait!"@@ You freeze and she gestures for her phone. You hand it to her and she takes it awkwardly. @@.prism; "I need to do an early check-in with the Auxiliaries. I'll tell them that I'll be out with civilian friends and will have to check-in off schedule."@@ She types a lengthy text, waits a minute for the reply, then hands you the phone. @@.prism; "All set. Now I can actually relax for the next two hours or so."@@ She nods and you slip the mask over her eyes. @@.prism; "If my phone goes off from 'Unknown ID' then it's the Auxiliaries and you need to let me go ASAP. If it's from 'Unknown Caller' you can ignore it."@@ You go to put in the earplugs and she perks up again. @@.prism; "Also, do you have something for my mouth?"@@ You sit back and she gives you a sheepish smile. @@.prism; "Sorry, I'm a bit excited. Pretty much anything can work as a gag if you don't have one."@@
You think about it for a second then nod.
@@.player; ''You:'' "Be right back."@@ You leave the room and return less than a minute later with a bandana and a tennis ball. You put the tennis ball in her hands and fold the bandana. @@.player; "Drop the tennis ball if you can't say your safe word."@@
She gives you a grateful nod and you slip in the earplugs. You fold the bandana, lift her head, and slide the makeshift gag over her mouth. Crystal wiggles her body until she is comfortable and then lets out a deeply contented //*sigh*//. The constant tightness of the ropes sends a low but constant stream of pleasure through her body, where it mixes with her the contentment and anticipation that comes from being helpless (relatively speaking, even like this, you're not exactly sure of your chances in a fight with the superheroine).
With Crystal properly bound, you stand, stretch your own limbs in sympathy for her position, then boot up your computer. Crystal is expecting (and looking forward to) you taking advantage of the situation. Instead, you decide to just kill some time and let all the thoughts in her head drive her lust even higher.
----
You wait ten minutes before you make a move.
You're playing "Car Theft 6" and had just managed to get killed trying to get your car onto a skateboard halfpipe. As the game is reloading, your eyes drift to the superheroine tied up and squirming on your bed. You reach over and gently grab the bottom of her cropped t-shirt. Slowly, you drag it up to reveal her perky C-cup breasts. Crystal jumps at your touch and her slightly muffled //*yelp*// of surprise turns into a drawn-out moan as you slowly drag the soft fabric over her erect and very sensitive nipples. You give both of her tits a gentle squeeze, run your fingers over her nipples, then turn back to your game.
Crystal lets out a muffled @@.prism; "Nooo."@@, thrusts out her tits, and tries to find your hands. Watching her bare tits sway is distracting enough that you don't even notice when you die again in the game. She eventually gives up and makes a noise that is half frustrated growl and half lust-filled moan.
----
For the next fifteen or so minutes, you play your game and occasionally lean over to grope one of her tits or lightly roll one of her nipples between your fingers. During a particularly long cut scene, you roll the chair over and take each of her hard nipples into your mouth for a few seconds. Crystal reacts to each touch like she's being shocked, moaning in frustration, and sharply arching her back as the heightened pleasure shoots through her body.
By the time you decide to step things up, she is breathing heavily through her nose and her hair is glowing pink. You pause the game and step over to the bed. Grabbing the waistband of her pants, you slowly pull them down as far as the rope allows. Crystal lets out a hissing moan that is only partially muffled by the cloth gag.
@@.prism;''Crystal:'' "… ♥yesssss♥ … //*pant*// … ♥finally♥ …"@@
Once her already glistening pussy is exposed, you turn back to the game and leave her to wait.
----
Then you spend some time doing nothing.
Frustration and anticipation flood Crystal's mind once she realizes that you're not going to touch her. She thrusts her hips, shakes her breasts, and does anything to try and tempt you. Between frustrated whines, she urges you to continue with barely muffled entreaties. You manage to hold out.
For about ten minutes. Which is pretty impressive in your opinion. Having a gorgeous superheroine tied, gagged, and blindfolded on your bed, with her tits and cunt exposed, means that ten minutes is a level of self-control that even surprises you.
Once you start back in with the teasing, you fall into a similar pattern as before. You play your game and occasionally reach over to play with her breasts. In addition, your hands wander lower, caressing her thighs and abdomen and getting increasingly closer to her pussy. Her groans take on an even more desperate pitch and she tries to move her hips and force your hand between her legs. You pull back because she is not quite ready yet.
----
Fifteen minutes of agonizingly brief teases later Crystal has gone from merely desperate to cum to a complete lust-addled mess. Her juices are soaking your bedspread and her muffled words are almost complete gibberish (you can still make out the occasional hissed @@.prism; "Yes"@@ when you touch her or frustrated @@.prism; "No"@@ when you stop). She's finally ready.
You slide your finger over her sensitive hairless skin just above her vagina and then dip it into her slit. Crystal thrusts her hips and, instead of pulling back, you let her clit rub against your fingers. She lets out a surprised cry of pleasure and stops moving, wondering if the contact was accidental. When she realizes it wasn't, she starts frantically thrusting her cunt against your finger.
It only takes eight thrusts before her orgasm explodes through her body. Her entire body convulses hard enough that only her feet and head are still on the bed. She hangs there for a frozen second before letting out a slightly muffled shriek of pure ecstasy and crashes down onto the bed. Crystal thrashes, attempting to roll away from you and curl up into a ball at the same time. You use your free hand to keep her in place and she's strong enough that you have to use most of your body weight. Pinned in place, she sharply brings her knees to her chest, trapping your hand.
Only then do you begin to move your finger. Drawing at several more screams of pleasure you start rubbing her clit in quick circles. You move your free hand to play with her tits and, without you holding her down, Crystal immediately rolls away from you and curls into a ball. Following her movement, you slide onto the bed against her back and rub her clit even faster. At the same time, you roll her nipple between your fingers.
The inescapable onslaught sets her off again and a second orgasm hits her hard shortly after. Her ragged screams of ecstasy get even louder and her entire body tenses over and over as the waves of pleasure wash over her (the ropes creak ominously but hold). Her hair, already bright pink from the first climax, turns neon and pulses with each movement of your fingers (you have to squint to avoid the brightness). Eventually, her climax begins to fade and Crystal regains control over her body. Still rubbing her clit, you see several small movements, and the tennis ball rolls out from her curled body and onto the bed. You stop moving your finger and tug at your trapped hand. After a few seconds, Crystal unfolds and lays straight with a deep shuddering //*sigh*//.
You reach up to undo the cloth gag and pull up the blindfold. Crystal looks up at you with a look of contentment, her eyes seemingly unfazed by the sudden brightness.
@@.prism;''Crystal:'' "… ♥mmm♥ … //*pant*// … ♥nnh♥ … that … //*pant*// … was … //*pant*// … okay …"@@
In her lust-addled state, she finds this to be particularly hilarious and starts laughing weakly to herself. You smile at her and quickly undo the ropes. Once free, Crystal stretches out with a satisfied groan then flops bonelessly on your sheets. You drop down next to her and the two of you spend some time in blissful silence. Crystal, still mostly exposed, idly runs her fingers along with the rope marks on her stomach. She chuckles again.
@@.prism; ''Crystal:'' "I'm glad you're one of the good guys …"@@ You give her a look which she returns with a weary smile. @@.prism; "… You heard me. If you went to the dark side, I'd pity whoever tried to hide information from you. You'd make a great interrogator with that technique."@@ She grabs her phone and checks the time. @@.prism; "Darn! I have to go. Would you mind?"@@ She gestures to your phone and her toned stomach. @@.prism; "Could you take a picture for me? It's for later."@@
You nod and then take a few pictures of the already fading rope marks across her toned stomach. Crystal thanks you, gives you her civilian email address to send them, then gets herself ready to leave. As she heads out to the waiting autocar, you can sense nothing but contentment and peace in her mind.
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<<elseif $sceneSelect is 2>>\
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@@.player; ''You:'' "Could you help me with the mattress?"@@ She gives you a questioning look. @@.player; "I want to put some rope underneath. It would be easier if you lift it."@@
Crystal nods and quickly hops off the bed. You gather your BDSM gear and pull off the pillows and blankets. Once the bed is clear, Crystal simply lifts the full-sized mattress off and holds it above her head. You quickly lay several lengths of rope down and then motion for her to put the mattress back. When it's back down, you put the pillows and blankets back on.
@@.player; ''You:'' "Thanks, that's much easier with super strength. Clothes off and lay down please."@@
Crystal nods but holds up her finger in a "one-second" gesture. She pulls out her phone and sends a lengthy text message. You wait patiently.
@@.prism; ''Crystal:'' "Off schedule Auxiliary check-in. We're good for another hour or two."@@
She quickly strips, <<if $prism.level is 4>>pulling off her top and shimmying out of her tight shorts. <<elseif $prism.level is 5>><</if>> Once she's naked, she tosses her phone on the neatly folded pile then does as instructed and lays on her back. You move over to her right arm and use part of the rope coming from beneath the mattress to make a cuff on her wrist. Crystal has a pretty good idea of where this is going and watches you work with a mixture of interest and growing anticipation. Tying another rope cuff on her left wrist, you slide the rope from beneath the mattress through it, and pull it tight. With each tug, Crystal's arms are pulled further apart until they are locked out to her side. She tests them a bit and you adjust the rope until she has barely any range of motion. As you move down to her legs and notice that her breathing is already getting faster. With a few more quick ties, Crystal's legs are given the same treatment as her arms. You test the rope to make sure it's tight, make a few adjustments, then sit back to examine your work. Crystal is spread eagle on your bed with her arms and legs pulled at forty-five degree angles. Satisfied, you lean over so Crystal can see your face.
@@.player; ''You:'' "Feel good? Need a pillow or anything?"@@
Crystal flexes to test the ropes and finds that, other than a bit of twisting or turning, her limbs are completely immobilized. She suddenly pulls on all the ropes at once, her core muscles vibrating with the effort. She holds it for a few seconds and the ropes hold, though the sides of the mattress do curl up slightly. She stops with a //*huff*// and just waits for your next move. As she relaxes, a mixture of lust and contentment flows through her body. A wide smile spreads across her face as her hair shifts to a mixture of green and pink.
@@.prism; ''Crystal:'' "I'm //very// good. Remember, if my phone rings from 'Unknown ID' it's the Auxiliaries. You can ignore 'Unknown Caller'."@@
You nod and slip the sleep mask over her eyes, tie the bandana over her mouth, and put the tennis ball in her hand. You give her a thumbs up.
@@.player; ''You:'' "Tennis ball for safe word, just like before."@@
She nods and you carefully slip in the earplugs. Crystal wiggles a bit to get comfortable and then settles down with a serene //*sigh*//. Despite not having a lot of her body bound, the stretched-out feeling sends a low stream of pleasure down to her body where it mixes with the lust building from the extremely exposed and vulnerable position. Settling into your computer chair, you boot up your computer and ogle the bound superheroine as it starts. Once it's ready, you turn to your computer and let Crystal's anticipation and need grow.
----
For the next fifteen minutes, you check the news, read some emails, and do a bit of research on psychic powers. The room is quiet, save for Crystal's soft breathing and the occasional //*creak*// of a rope when she shifts. Her mind is still and she enters an almost meditative state as her worries and stress empty from her mind, only to be replaced with contentment and a low current of pleasure. It's relaxing for you as well, as the occasional quiet sounds she makes for nice ambient background noise. Still, having a gorgeous superheroine tied spread eagle on your bed means you never get //that// relaxed and your eyes do keep drifting over to her gently rising chest.
You roll the chair closer to the bed and lean over to place a soft kiss on one of her perky C-cup tits. Crystal jumps at the sudden contact and lets out a slightly muffled //*yelp*// of surprise. She inhales sharply as you put several more kisses on her skin, gradually getting closer to her hard nipples. Right before you reach the hard nub, you back off and wait. After a few seconds, Crystal exhales loudly and groans in frustration. After a few more seconds, you duck down and suck the nipple into your mouth. Crystal's body goes rigid and a soft moan escapes the makeshift gag. You alternate between her tits, sucking and licking each for a few seconds, as you slowly slide your left hand down her taut stomach and between her legs. Just before you reach her glistening slit, you pull your hand away and roll back to the computer. Crystal lets out a frustrated moan and rolls her hips, searching for more contact.
@@.prism;''Crystal:'' "… ♥Noooo♥ …"@@
----
Deciding to get some chores done, you spend some time straightening up your room. Crystal can't see or hear you but she can feel your steps and tenses up whenever you walk near the bed. After finishing with your room, you decide to head downstairs to clean up the living room. Just before you leave the room, you glance over to Crystal. Tied as she is, her spread legs are pointed directly at where you are standing and her cunt is on full display. It hasn't been as long as you wanted to wait, but the temptation is too great. You quickly climb onto the bed and run your tongue against her clit. Crystal's reaction is as instantaneous as it is energetic. Her hair flashes bright pink as her body aches sharply. A strangled moan escaped from behind the gag and lust floods her body. You only stay there long enough for a taste and then back away as quickly as you started. Crystal's moan ends with a frustrated growl. You give her tits a quick grope and then head out of the room.
The next half hour is spent straightening up the house. Whenever you happen to pass by your room, you duck in to eat Crystal out for a few seconds and then go back to your work. Crystal's frustration builds with each visit and you can sense it mixing with, and bolstering, her lust. After only a few visits, Crystal begins to react whenever she feels your footsteps getting close to the room. She writhes on the bed, groaning and panting in anticipation of your touch.
Once you're mostly done cleaning the house, you return to your room and start up one of your favorite games "Survival Desert". While you're waiting for it to boot up, you dive back between her legs and push your tongue into her cunt. The room is immediately filled with Crystal's increasingly desperate moans and she rolls her hips into your mouth in an attempt to get herself off on your tongue. You take your time, languidly running your tongue across her clit as you pump two fingers into her dripping wet hole. Even going as slow as you are, the combination of your teasing and being tied up already has Crystal on edge. Her orgasm rushes closer and you continue your pace until the last possible second before pulling away. Crystal screams in frustration through her gag at the sudden lack of sensation and thrashes against her bonds. You ignore her reaction, wipe your mouth, and move back over to your computer.
----
You spend the next fifteen minutes playing "Survival Desert". It's a tense game at the best of times and having Crystal groaning loudly and trying to get one of her hands free every couple of minutes is a bit distracting (Survival games and erections don't really mix well for you). You wind up dying constantly but watching Crystal slowly sink into her frustration and lust is more than worth it. After the third time you get eaten by a pack of rabid coyotes, you judge that Crystal's potential orgasm has faded enough. You give it a few more minutes, just in case, before turning the game off and moving back to the bed.
Crystal feels you and immediately starts groaning and thrusting her hips as much as her bonds allow. She's saying something between her panting breaths but between the makeshift gag and her lust-addled mind, you can't quite make it out. Slowly, you run your tongue along her slit and push your fingers into her wetness. As before, you push Crystal to the very edge of climax and then back off. The resulting frustrated scream takes on a higher pitch when you lightly blow across her clit and her entire body jerks from the sensation.
All of this has you worked up as well and, after a quick scan of Crystal's mind (which is flooded by desperation and lust but you find what you're looking for), you reposition yourself near her head and pull your hard shaft out of your pants. Stroking yourself with your right hand, you use the left to pull down Crystal's makeshift gag. Panting like she's in heat, Crystal moans.
@@.prism;''Crystal:'' "… ♥Ah♥ … //*pant*// … ♥ah♥ … so… //*pant*// … close… //*pant*// … … ♥ah♥ … please…"@@
You place the tip of your dick to her lips and there is a brief second where her lust-filled mind tries to process what's going on. Then, with a moaning //*gasp*//, she wraps her lips around your cock and begins to rapidly bob her head. It's an awkward angle and Crystal can barely fit more than a third of your shaft in her mouth but her enthusiasm more than makes up for it. Despite how much the lust has taken over, some part of Crystal realizes that getting you off is the fastest way to cum. Saliva runs down her cheek as her moans send pleasurable vibrations down your shaft. To make sure she stays on edge, you lightly run your fingers down her slit every so often. Each time, the pleasure and frustration take over and Crystal stops sucking you off to moan and jerk her body. It takes a few light thrusts of your hips to remind her that your their but she gets right back into trying to make you cum. Altogether, the situation guarantees that it does not take you long to get off. After five minutes of her enthusiastic sucking (and moaning vibrations) she already has you close to your limit. Ready to finish Crystal off, you don't bother holding back your orgasm and you start to gently rock your hips, pumping your cock into her drooling mouth in time with her own movements. As if she senses how close you are, Crystal pushes her lips as far down as the position allows, locks her lips on your shaft, and sucks hard. You cum with a groan and push your hips further into her mouth and let the pleasure take over. Your load fills her mouth with a half dozen big throbs and a few weaker pulses. With your seed filling her mouth, something clicks in her lust-addled mind and the anticipation for what comes next pushes her lust into overdrive. It catches you by surprise and you're almost too slow pulling your hand away from her clit. After you are finally spent, you back away and pull your cock from her mouth.
Ungagged, Crystal quickly swallows and then lets out a scream of desperation as her hips bounce off of the bed. Watching the raw need on her face, and some of your cum leaking from her mouth, you feel like she's finally ready. You push the gag back over her mouth and quickly slide between her legs. This time, however, there is no teasing or gentle touching. You go in with every trick your powers afford. Your fingers pound into her cunt as your tongue dances around her clit, hitting it from every angle in the exact order needed to maximize pleasure.
Crystal's climax explodes through her body in seconds. She convulses hard enough that her hips lift completely off the bed for a few frozen seconds as her mind tries to catch up with her body. The shriek of ecstasy that follows is barely muffled by the gag and Crystal begins twisting from side to side in an instinctive attempt to get away from the overwhelming pleasure. You put a free hand on her stomach and push her back down onto the bed, feeling the muscle contract rhythmically beneath her skin. She rides the crest of her orgasm for close to a minute before it begins to fade. You don't slow down, however, and the ecstasy begins to build again before the first peak is completely over. Crystal's movements become increasingly erratic and less coordinated as her pleasure begins to peak again. By the time the second orgasm hits less than a minute later, she is trashing as much as the rope allows and screaming incoherently with pleasure.
Sensing nothing in the way of a safe word, you keep to your work. By now your face is a mess of Crystal's juices, which have also soaked the bedspread beneath her ass. Paying no mind to this, you lock your lips around her clit and suck the nub hard. At the same time, your free hand slides from her stomach to her heaving breasts. You grab ahold of one of her hard nipples and tug gently in time with the fingers in her pussy. Crystal's screams take on a greater pitch and her thrashing becomes less wild. Rather than trying to get away from the pleasure, Crystal's body begins to seek it out. With her mind blinded by ecstasy, her hips move seemingly on their own volition, rolling and forcing themselves harder against your tongue. The position you have her in does not afford her much in the range of motion but she uses what she has to maximum effect. Slower than the first two, the third orgasm begins to inch closer and Crystal's hips are practically bouncing off the mattress to meet your tongue.
As the third orgasm inches forward, you can feel the tension building inside her body. As she gets closer, Crystal pulls harder against the ropes, and her limbs begin to vibrate from the effort. Her jaw clenches from the tension and her moans take on a deeper muffled tone. The strain continues to build as she nears her third orgasm and, by the time she is teetering on the edge, her entire body is vibrating like a plucked guitar string. Even her thrusting has stopped as her hips hover several inches off the mattress. With a few final flicks of your tongue, blindingly bright pink light floods the room as Crystal climaxes again. Her mouth opens beneath the gag for several seconds before any sounds come out. When she finally can scream, it's a shriek of ecstasy that echoes around your room (the gag doing almost nothing to muffle it). All of the tension of her body explodes out at once and she drops to the mattress, limp save for the occasional twitching as an overload of pleasure blanks her mind. There are a few seconds where you can't pick up anything through your connection except bursts of lust, ecstasy, and relief. The orgasm, as explosive as it was, fades quickly and you slow down your licking to ease Crystal down. After a minute or so, you back away completely.
Crystal lays there for several minutes, her chest heaving as she pants and twitches with the occasional burst of pleasure. Her hair gradually fades from blinding to merely bright pink and you can feel some semblance of rational thought returns to her mind. Finally, Crystal lets out a deep shuddering //*sigh*// and you reach up to pull off her gag, sleep mask, and earplugs. As soon as they come away, Crystal gives you a wide (and slightly dopey) smile.
@@.prism;''Crystal:'' "… //*pant*// … ♥ah♥ … can … //*pant*// … ♥ah♥ … I … //*pant*// … just … //*pant*// … ♥ah♥ … stay … //*pant*// … here? … …"@@
In her lust-addled state, she finds this to be particularly hilarious and starts laughing weakly to herself. You smile at her and quickly undo the ropes. As her limbs are released, Crystal //*sighs*// happily and a feeling of contentment chases the last vestiges of lust from her mind. When you untie her final leg, she curls up into a ball on your bed. Crystal's hair flickers green and blue and you can hear her humming happily to herself. You drop down next to her and she shifts over slightly so that her head and knees are pressed up against your sides.
The two of you remain there in blissful silence for several minutes. Crystal eventually uncurls and lays out flat next to you. She holds up her wrists to admire the rope marks and chuckles again.
@@.prism; ''Crystal:'' "You know, I've been chained up like that before."@@ You give her a look which she returns with a weary smile. @@.prism; "It's much nicer when you do it and there's no giant buzzsaw or something equally ridiculous. I'm pretty sure some of them thought about doing what you did. Taking advantage of a helpless woman like that."@@ You give her a level look at the 'helpless' comment, which she returns with a teasing smile. She grabs her phone, checks the time, and //*sighs*//. @@.prism; "As much as I just want to lay here, I have to go. Would you mind taking pictures?"@@
You nod and then take a few pictures of the already fading rope marks on her wrists and ankles. Reluctantly, she clambers off the bed and gets dressed. Once she's decent, she helps you strip off the bedding to be washed then lifts the mattress again so you can collect your rope. She summons her autocar from her phone and the two of you hang out for the few minutes it takes to arrive. As she heads out of your house, you can sense nothing but contentment and peace in her mind.
\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
\
\
You look around the room and realize that your plan would most likely not work. You shrug and motion towards the door.
\
@@.player; ''You:'' "Let's head downstairs."@@ She tilts her head and her hair ripples with brown. @@.player; "I have a plan but the bed won't really work for it. I need the couch."@@
Crystal looks at you for a brief second, trying to figure out what you have in mind, and then hops off the bed. You grab your BDSM gear, hand her the pillows from your bed, and lead her down to your living room. Once there, you drop the bag of gear on the coffee table then add the pillows from your room to the several already on the couch. Crystal watches with interest as you arrange the pillows on one side of the couch, forming a sort of pillow ramp from the arm of the couch down to the cushion. You then turn to Crystal.
@@.player; ''You:'' "Okay, clothes off."@@ You lay out the gear as she strips off her crop top and wiggles out of her shorts. You take a few seconds to take in her nakedness. @@.player; "Awesome. Now, bend over the arm of the couch."@@
Crystal looks at the pillows and realization dawns on what you plan on doing. She grabs her phone and holds up her finger in a "one-second" gesture. You wait patiently as she sends a lengthy text.
@@.prism; ''Crystal:'' "And done. That was an off schedule Auxiliary check-in. That will buy me a few hours before I need to check in again."@@
With that done, she walks around the couch and bends over the arm, laying down on the ramp of pillows so that her head rests on the couch cushion and her feet can just barely touch the floor. You lean down and check the pillows.
@@.player; ''You:'' "Comfy? Do I need to adjust anything?"@@
Crystal wiggles around then makes a few suggestions. After a minute or two of adjusting the pillows and covering the arm of the couch with one of your nicer blankets, Crystal finally gives you the thumbs up. You motion for her to stand and then quickly set up a basic chest harness, a few loops above and below her breasts and then several coils between her tits to pull the ropes tight. Small bursts of pleasure and anticipation build as you adjust the rope, pulling it as tight as you can before tying it off. Crystal touches the rope with her finger tips and smiles to herself. You motion for her to bend over the couch again.
First, you add several coils of rope around her thighs and waist, then connect the two by several more loops of ropes. When you pull it tight, her waist and thighs are pulled together, forcing her to bend over at the waist. Then you add several loops around her ankles and then tie them tightly to the feet of the couch. Her wrists are tied to the loops around her thighs and, just for good measure, you add a few loops around her elbows to connect to her waist loops. As you are finishing off these ties, you can't help but notice that Crystal is already dripping wet and her hair is shining a silvery pink. You run your fingers quickly across her slit, which causes her to let out a hissing moan. You double check the ropes, checking each and removing any slack, and then finally step back to enjoy your work. Crystal is bend over the arm of your couch, her body resting on pillows and her head on the cushion. Her ankles are tied to the couch legs and her arms are secured to both her thighs and waist.
@@.player; ''You:'' "There, exactly what I wanted. Feel good?"@@
Crystal tests the rope, first by trying to stand and then again by trying to remove her limbs. Her muscles practically vibrate from the effort but she barely moves. She finally stops straining and lets out a shuddering //*sigh*//.
@@.prism; ''Crystal:'' "It feels amazing."@@ She shifts a bit and relaxes. @@.prism; "Remember, if my phone rings from 'Unknown ID' it's the Auxiliaries. You can ignore 'Unknown Caller'. Also …"@@ She flops her body to the side and shifts to the edge of the couch. @@.prism; "… I can kind of move sideways. You may want to add more rope."@@
She has a good point so you loop the rope a few times around her torso, then over the back of the couch and tie it to the back leg. It's not pretty, but it stops her from moving sideways so it works for you. Crystal tests the ropes again then gives you a thumbs up. You nod and slip the sleep mask over her eyes, tie the bandana over her mouth, and put the tennis ball in her hand.
@@.player; ''You:'' "Tennis ball for safe word, just like always."@@
She nods and you carefully slip in the earplugs. She lets out a contented //*sigh*// as her senses are blocked from the world around her and you quickly double check the rope to make sure everything is secure. You're careful to avoid touching her as much as possible but each tug of the rope or accidental brush against her skin sends a small pulse of pleasure through her body. Once you're finally satisfied, you slip your hands between her legs to vigorously rub her clit. Crystal lets out a surprised moan, which takes on a decidedly frustrated edge when you pull your hand away a few seconds later. You then head to the kitchen to make another cup of coffee, leaving her to enjoy her immobility and extremely vulnerable position.
----
The next ten minutes or so are spent enjoying a cup of coffee and puttering around the kitchen. Occasionally, you poke your head through the door to check on your bound superheroine. After a few minutes of getting used to her situation, you feel her mind begin to still. Low currents of anticipation, frustration, and lust fill her mind, pushing aside her worries and stress and leaving her in a contented state that borders on meditative. Her feelings flow though the connection and you begin relaxing right along with her. For you, however, the relaxation only goes so far. Having a gorgeous naked woman tied up on your couch means that other thoughts are never far from the surface of your mind.
After you're done in the kitchen, you walk into the living room, making a mental checklist of what you have to do around the house. Before all of that however, you have something that needs taking care off. You walk up behind Crystal, push several fingers of one hand into her waiting cunt and while using the other hand to rapidly circle her clit. Crystal lets out a barely muffled scream at the sudden onslaught of sensation, which quickly devolves into panting moans as the pleasure rockets through her body with each thrust of your fingers. The room is filled with the wet sounds of your fingers in Crystal's cunt and her hair flashes bright pink. You speed up your fingers and use all the tricks in your repitorite to get her off in record time. Crystal's orgasm rushes forward and even though she knows by now what's going to happen, her body still yearns for the sweet release that you can bring her. Using your powers to get the timing //just// right, a fraction of a second before she would reach the point of no return, you slide your fingers out of her cunt. Crystal takes in a great lungful of air, holds it for a few seconds as she tries to will herself to orgsam, then lets it out in a scream of frustration.
You place one finger just above her clit and press down on her skin. Crystal reacts immediately by trying to shift her hips, she doesn't have much range of motion, only a couple inches, but she still tries to force contact with her sensitive nub. You anticipate each move and continually keep your finger from giving her any more pleasure. Crystal lets out another frustrated scream and then slumps down on the couch. Satisfied that she is thoroughly unsatisfied, you pat her round ass and leave the room.
----
You spend the next half hour doing some much needed chores. Each time you pass the living room, you duck in to grope Crystal's ass, finger fuck her for a few seconds, or kneel down to run your tongue along her dripping slit. Several times, you take it further, driving her to the very edge of cumming before retreating completely to leave her a panting frustrated mess. The first several times are repeats of the first, you finger fuck her while frigging her clit. Then, you switch to eating her out from behind while you sink your fingers into her round ass or force them underneath her to play with her tits. Each edging is met with another scream from Crystal, though they begin to sound less frustrated and more desperate as time goes on. It gets to the point where Crystal begins to react to just feeling your footsteps draw closer, her hair getting brighter and her muffled moans more enticing.
Once you are satisfied that the house is mostly in order, you switch to the next phase of your plan. The next time you stop by the living room, you pull down Crystal's gag and put two fingers to her lips. At the same time, you place two fingers from your other hand at the entrance to her cunt. You wait there, unmoving, until Crystal figures out what you want. She's nearly delirious with need at this point but, after an accidental brush of her lips against your fingers (which causes you to lightly brush against her pussy), she figures it out. Everything she does to your fingers with her mouth, you reciprocate on her cunt. With a growling moan, she wraps her lips around your fingers and begins sucking on them like they were a small cock. You match her enthusasism with your other hand, fucking her cunt with an increasing tempo. Crystal's tongue slides along your fingers and you flick against her clit, causing her entire body to spasm. Her sucking gets less coordinated and more enthusiastic as her climax rushes forwards. As before, you pull your hand away a split second before she cums. She screams around your fingers which, in her haze of lust and frustrated desire, she has forgotten to stop sucking. You have to finally pull them out of her mouth and replace the gag. Crystal thrashes against her rope while moaning piteously through her gag as you grab the TV remote and sit on the couch with her head in your lap. You throw on a rerun of an older sitcom and slide one hand under Crystal's body to idly play with her breasts.
----
The show is one that you've seen enough times that you pretty much have it memorized. Which is good since you wouldn't be able to pay attention with Crystal moaning, squirming next to you, and rubbing her cheek against the bulge in your pants. Every so often, you remove her gag and let her suck on your fingers as you use your other hand to push her just to the edge of cumming. You have to be careful as the massive blend of lust and frustration in her mind means that she has a hair trigger and you can barely play with her for half a minute before you have to back off. You scan Crystal's mind and nod to yourself. Her conscious mind is free of worries, stress, and other negative thoughts. Only the desperate need for release remains.
You stand up, make sure the blinds are tightly shut, strip off your clothes, and sit back down on the couch. After another minute of waiting (it's a really good part of the show), you slide your hand down Crystal's back, over her ass, and hook your fingers into her cunt. At the same time, you pull down her gag. Crystal reflexively opens her mouth and sticks out her tongue, searching for your fingers. This time, however, you shift slightly and push your shaft against her tongue.
With her mind as lust-addled as it is, it takes a few seconds for her to realize what she is exactly licking. When she does, she lets out a gasping moan and wraps her lips around the base of your cock. She can't lift her head enough to get to the tip but she more than makes up for it by sucking and licking as much of your shaft as she can reach. Her distressed moans feel great around you dick but you only have so long before she is too close to keep fingering her so you pull your hand away. This does almost nothing to slow down her enthusiasm, and she continues to worship your cock as enthusiastically as she can. You bring her to the edge one more time (in less than 20 seconds) and decide that it's time for the main event. Carefully sliding out from under her head, you re-gag Crystal and walk around behind her. You step forward, and place the head of your cock against the entrance of Crystal's cunt. Her reaction is instantaneously, she lets out a pitiful moan of desperation and tries to throw her body backwards and impale herself on your shaft. The binding holds and all she manages to do is rub her labias on the tip of your dick. You let her struggle for a minute or two, until she realizes that she's not going to be able to force any contact and stops.
You wait a few more heartbeats before grabbing her waist and slowly pushing your hips forward. Crystal //*gasps*// at the sensation and holds her breath, letting it out in a shuddering //*sigh*// once your hips press against her round ass. Crystal takes another deep grasping breath and tenses her body in anticipation for what's to come. Considering how little stimulation she is going to need to get off, you start fucking her with long slow strokes, counting to five on each back and forth stroke. Crystal's orgasm races to the surface once again but stalls out just on the cusp of climax. The slow strokes are enough to keep her riding the line without actually pushing her over. This is great for you, since you get to enjoy the feeling of fucking the drenched cunt of a bound superheroine as she squirms and moans desperately beneath you. Her glowing pink hair pulses in time with your thrusts, growing brighter as you thrust forward and dimming as you pull back.
After a few minutes of this treatment, you suddenly speed up, slamming into Crystal's cunt without warning. Less than a dozen strokes later, Crystal's cunt clamps down on your shaft and she cums hard. The room is filled with eye-wateringly pink light and her barely muffled screams of ecstasy. Crystal tries to escape from the overwhelming pleasure but the position you have her bound in prevents her from doing little more than shake and thrash her head from side to side. As her body moves, the ropes dig into her skin harder, sending even more pleasure to amplify the already powerful orgasm. She tries to tell you to stop and that it's too much but between her screams and the gag, anything she says is little more than unintelligible babble. Since she wasn't trying to say the safe word, you ignore her and continue to fuck her without slowing down. Her first orgasm has barely begun to fade before a second, even stronger one, tears through her body. Crystal screams again and thrashes as hard as she can against the ropes. Her movements are uncoordinated and you can hear her feet drumming against the base of the couch. She is no longer pleading for you to stop, what few things that you can hear other than her ecstatic screams and moans are all incomprehensible babble.
The pleasure and lust continues to build through her body and you can feel the edges of a third orgasm creeping in her mind. Crystal's thrashing begins to slow but grow more intense. She holds each movement longer and longer, holding her breath and straining against the ropes before relaxing with a deep shuddering groan. You shift your weight a bit forward, curling over Crystal's back, and forcing your cock against a different part of her cunt. Crystal //*gasps*// and sucks in a great lung full of air before holding it and pushing against the ropes. They dig into her skin, causing even more pleasure to flow through her body, as her third climax inches closer. She lets her breath out with a loud moan before immediately holding it again and tensing her body against the ropes. Her orgasm hits a few seconds later and every muscle in Crystal's body seems to tense all at once. Her hair bursts with pink light, sending small motes of light bouncing around the room, and a scream begins to escape through her clenched teeth. Finally, after half a minute of her body practically vibrating with pleasure, the dam finally breaks and Crystal lets out an ear piercing shriek of ecstasy. You slow your strokes as she rides out the intense climax, rhythmically tensing and relaxing below you with the ebb and flow of the pleasure through her body. It fades slowly and the tension in Crystal's body fades with it. Over the course of the next minute, Crystal's orgasm wanes completely and leaves her slumped against the couch panting through her gag. You slow to a stop with your shaft still buried inside her well-used pussy.
Crystal's hair slowly fades in intensity as the two of you catch your breath. It remains pink however and you can feel a low current of lust still streaming though Crystal's mind. You gently slide your hands across her ass and lower back, further relaxing her as she basks in the afterglow of three increasingly intense orgasms. After a minute or two, you start to gently rock your hips. There is a brief pause then Crystal groans weakly and begins pushing her hips back to meet your thrusts. It's a nice relaxed fuck. The two of you build up a nice rhythm and your climaxes slowly build alongside one another. Crystal pushes her hips back with increasing determination as she gets closer to her release. In response, you slide your hands to her hips, tighten your grip, and meet her movements with your own increasingly strong thrusts. Crystal's orgasm is weaker than her first three but extremely satisfying. Pleasure and contentment flow through her mind like a gentle breeze rather than a raging hurricane. You finish a few seconds later, giving her several more strong thrusts before burying yourself as deeply as you can and letting the pleasure wash over you. Crystal moans weakly, as you pump shot after shot of thick cum deep into her cunt. After a half dozen pulses, you slump forward, your body curling over her and pinning her against the couch. Crystal twitches and moans beneath you as her final orgasm slowly fades.
After a few seconds, you straighten up, reluctantly slide out of Crystal, and step back. You remove Crystal's sleeping mask, ear plugs, and gag then sit on the floor near her head. She gives you a tired and slightly dopey smile.
@@.prism;''Crystal:'' "I'm just going to lay here for a bit if you don't mind."@@ You shake your head and move to untie her. Crystal shakes her head. @@.prism; "You can leave those for now. I don't have anywhere to be for …"@@ She looks at the coffee table. @@.prism; "… can you check my phone?"@@ You hold up her phone so she can see the time and that there are no messages. @@.prism; "Good I don't have to be anywhere yet. What are you watching?"@@
You turn your attention back to the TV and describe the basics of the show to Crystal. She seems intrigued so you put your back to the couch and the two of you watch TV for a while. It's a testament to how strange your life has gotten recently when watching a sitcom with a naked superheroine tied to your couch does not seem that unusual to you. Eventually, Crystal has to go about her day. You quickly untie her and she stands up with a deep groan. She raises her hands above her head and stretches her entire body, raising onto her toes. You snap a quick picture, making sure to get the rope marks on her hips and thighs, then show it to her. She nods happily and has you take a few more posed pictures before the rope marks fade too much.
Once you're done, the two of you get your clothes on and quickly straighten up the living room. After bringing your pillows and gear back up to your room, you chat with Crystal for a few more minutes and then walk her to the door.
\
\
\
\
\
\
<</if>>\<<widget "HomeEvents">>\
<<nobr>>
<<set $temp2 to random (1,10)>>
<<if $storyline.umbraQuest is 1 and $umbra.stalk lte 0>>
<<set $sceneSelect to 1>>
<<goto "UmbraStalkingEvents">>
<</if>>
<<if $scenelistP[42] is 4 and $time is -1>>
<<set $sceneSelect to 6>>
<<goto "InvestCSS">>
<</if>>
<<if ($scenelistB[39] is 7 and $blaire.tell is 0) and $storyline.blaireQuest lt 8>>
<<set $sceneSelect to 1>>
<<goto "BKPTheTalk">>
<</if>>
<<if $storyline.blaireQuest is 18>>
<<set $sceneSelect to 4>>
<<goto "BKPTheTalk">>
<</if>>
<<if $storyline.prismQuest is 24>>
<<set $sceneSelect to 2>><<goto "PrismSmallScenes">><</if>>
<<if $prism.sus gte 40>>
<<set $ending to 1>>
<<goto "TheEnd">>
<</if>>
<<if $storyline.mainQuest is 2>>
<<goto "DayEvent">> /*Storage Trip Trigger*/
<<elseif $storyline.blaireQuest is 0>>
<<goto "DayEvent">> /*Blaire Change Trigger*/
<<elseif $prism.level is 4 and $prism.homeVisit is 4>>
<<goto "PrismHomeEventsAfter">>
<<elseif $storyline.prismQuest is 0 and $daynum gte 30 and $time is -1>>
<<goto "PrismHomeEvents">> /*Prism Visit Tigger 1*/
<<elseif $storyline.prismQuest is 1 and $daynum gte $prism.homeVisit and $time is -1>>
<<goto "PrismHomeEvents">> /*Prism Visit Tigger 2*/
<<elseif $storyline.prismQuest is 2 and $daynum gte $prism.homeVisit and $kiara.level gte 1 and $day lte 5 and $time is -1>>
<<goto "PrismHomeEvents">> /*Prism Visit Tigger 3*/
<<elseif $storyline.prismQuest is 3 and $daynum gte $prism.homeVisit and $time is -1>>
<<goto "PrismHomeEvents">> /*Prism Visit Tigger 4*/
<<elseif $storyline.prismQuest is 5.5 and $daynum gte $prism.homeVisit and $time is -1>>
<<goto "PrismHomeEvents">> /*Prism Visit Tigger 5*/
<<elseif $storyline.prismQuest is 7 and $daynum gte $prism.homeVisit and $time is -1>>
<<goto "PrismHomeEvents">> /*Prism Visit Tigger 3*/
<<elseif $prism.level gte 2 and $prism.homeVisit is 1 and $time is -1>>
<<goto "PrismPostConvoOne">>
<<elseif $prism.level gte 2 and $prism.homeVisit is 2 and $time is -1>>
<<goto "PrismHomeMeditate">>
<<elseif $prism.level gte 2 and $prism.homeVisit is 3 and $time is -1>>
<<goto "PrismHomeRelax">>
<<elseif $storyline.prismQuest gte 18 and $prism.homeVisit is 1 and $time is -1>>
<<goto "PrismPostConvoOne">> /*Prism invite visit After*/
<<elseif $storyline.prismQuest gte 8 and $prism.homeVisit is 1 and $time is -1>>
<<goto "PrismConvoOne">> /*Prism invite visit*/
<<elseif $storyline.prismQuest is 14 and $prism.homeVisit lte $daynum>>
<<goto "PrismHomeEventsAfter">> /*Prism Redo Meeting*/
<<elseif $storyline.prismQuest is 17 and $daynum gte $prism.homeVisit>>
<<goto "PrismHomeEventsAfter">> /*PrismKiaraMeeting*/
<<elseif $prism.level is 3 and $prism.homeVisit is 4>>
<<goto "PrismHomeEventsAfter">>
<<elseif $prism.level is 5 and $prism.homeVisit is 4>>
<<goto "PrismHomeEventsAfter">>
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.moveRoom lt 3 and $time is -1 and $rannum1 lte 5>>
<<goto "DayEvent">> /*Blaire Moving in Trigger*/
<<elseif $blaire.level is 5 and $blaire.endState is 2 and $blaire.moveRoom lt 6 and $time is -1 and $rannum1 lte 5>>
<<set $blaire.moveRoom to $blaire.moveRoom +1>>/*Blaire Party Pic Trigger*/
<<elseif $blaire.level is 5 and $blaire.endState is 3 and $blaire.slt gte 60 and $temp2 is 10 and $time is -1 and $blaire.moveRoom gte 2 and $blaire.locat isnot -1>>
<<goto "BlaireRoomMorningEvent">> /*Blaire morning surprise trigger*/
<<elseif $storyline.kiaraQuest is 15 and $time is -1>>
<<set $temp2 to 1>>
<<goto "KiaraNamingMission">>
<</if>>
<<if $superStuff.totalThreat gte 100 and $superStuff.burned is 0>>
<<set $superStuff.burned to 1>><</if>>
<<if $superStuff.rNeigh is 3 and $time is -1>>
<<goto "MissionNeighborhood">><</if>>
<<if $storyline.prismQuest is 13>>
<<goto "PrismPostMissionAftermath">><</if>>
<<if $storyline.lianeQuest is 67>>
<<set $sceneSelect to 5>><<goto "LianeEvents">><</if>>
<<if $storyline.amitaQuest is 35>>
<<set $sceneSelect to 1.1>><<set $storyline.amitaQuest to 36>><<goto "NayikaDate">><</if>>
<<if $time is -1>><<set $time to 1>><</if>>
<<ModDawn>>
<</nobr>>\
\
\
<<if $daynum gte 75 and $blaire.level gte 5 and $kiara.level is 0 and $prism.level is 0 and $amita.level is 0 and $liane.level is 0>><<set $ending to 5>><<goto "TheEnd">><</if>>\
<</widget>><<if $sceneSelect is 1>>\
\
<div id="evePervFrame"><div id="areaTitle">Dinner and a Movie</div></div>
\
The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further, you choose the most secluded table you can in one of the less well-lit corners. Before you order, you broach the idea of seeing a movie. Crystal thinks about it.
@@.prism;''Crystal:'' "I'm not sure if I have enough time before patrolling. Was there something you really wanted to see?"@@
You give her a loaded look.
@@.player;''You:'' "Not really, no."@@
It takes a second for her to get your drift and Crystal's smile widens.
@@.prism;''Crystal:'' "In that case, I'm sure we can find something to watch."@@
The waiter comes by and you order a few appetizers to share. Crystal hops on her phone and, by the time the food has come, has already found some late showings of movies and narrowed down which ones have the most seats available. You finish off the food in short order and head out to catch a showing of "High Noon", a black comedy western that is also somehow a stoner movie. It sounds awful. Which is exactly what the two of you are looking for.
Your GPS leads you to a hole-in-the-wall theater several blocks away from one of the main streets. You buy the tickets from the employee in the booth (who takes one look at you and Crystal and gives you a knowing smile) then head into the theater. It's not the nicest theater that you've ever been to but it does have one major advantage, there is no one else there. You take Crystal's hand and lead her to the back row and sit just below the projector. As the movie begins, Crystal leans in close and rests her head on your shoulder. You drape an arm around her and slide your hand down to rest against her breast. You can barely feel her and it takes you a second to remember that she's actually wearing her Prism uniform. Crystal must notice your reaction as she turns to you and smiles.
@@.prism;''Crystal:'' "Yep, still wearing my uniform and no, there is not really any access unless I take it completely off."@@ She gestures vaguely around. @@.prism; "Which I am not doing in this movie theater, no matter how clean it looks. I can see ultraviolet and … just no."@@
You're confused as to why she agreed to the movie idea and it must show on your face. She smiles, drops her hand to your lap, and starts to rub your crotch through your pants.
@@.prism;''Crystal:'' "Plus, I'm not sure a movie theater, even one with no one in it, is the best place for me to enjoy myself. I can be a bit obvious. No reason that you can't have any fun though …"@@ She fumbles a bit with your pants, then fishes out your rapidly hardening cock. @@.prism;"… besides, this is proper dating etiquette these days right? It's been a while and I want to make the cover look good."@@
Her hand wraps around your shaft and begins to slowly pump it. Her touch is light, just enough to maintain contact on your skin, and she moves at a leisurely pace. After a few seconds, she turns to look at you with an inquisitive smile.
@@.prism;''Crystal:'' "So. Do you have a preference?"@@ You're about to ask what she means when her disguise shifts slightly and reveals her natural eyes as they slowly shift their color. @@.prism; "You have to look at me when we're having fun so if you have a look you prefer then let me know."@@
Crystal begins to stroke you a bit faster now, sending pleasing sensations through your body.
@@.player;''You:'' "It wouldn't matter if you're blindfolded though."@@
Her stroking pauses for a heartbeat and a lust pulses through her mind at the mental image. She starts pumping your cock again and tries to play it off.
@@.prism;''Crystal:'' "True. If you ever want to do that. But for now …"@@ Her eyes shift to the palest ice blue. @@.prism;"How am I with blue eyes?"@@
She speeds up her hand and begins to gently squeeze your shaft in time with her ministrations. You look into her eyes for a few seconds and then nod.
@@.player;''You:'' "Looks good."@@
Crystal's smile brightens and she begins to pump her hand even faster. You let out a low groan and let your head fall back against the wall.
@@.prism;''Crystal:'' "Promising response. How about this?"@@
Her eyes shift to a bright green and she squeezes your shaft a little harder. You groan again and she speaks with a playful interest.
@@.prism;''Crystal:'' "Interesting, let's see what works best."@@
Crystal spends several minutes changing her eye color and asking your opinion, all while continuing to jack you off in the middle of the theater (which is still empty). She starts off with the usual colors, flashing through blue, brown, hazel, and green in all of their various shades (with even a few mixes). Precum begins to leak from your cock, which she gathers and uses to get your shaft nice and slick. From there, she tries out some more unusual colors (Black, red, purple, yellow, etc.). and starts to add a slight twist to her stroking. You feel a familiar pressure begin to build in your loins and groan. Even without being touched, Crystal's lust is building steadily and streaks of pink flow into her hair beneath her disguise. Your breathing gets deeper and Crystal, sensing your impending release, begins to pump your shaft with quick, twisting strokes. She pushes your shirt up to expose your stomach and smiles.
<<if $player.Fcolor is " ">>\
@@.prism;''Crystal:'' "Maybe you'll like this one."@@
Her eye flickers to <<print either("an amber cat's eye","a stormy grey, complete with small clouds and lighting","a solid black","a dark crimson","a brilliant blue","a bright green","a deep brown","a metallic silver","a shining hazel","a shimmering gold")>>.
<<else>>\
@@.prism;''Crystal:'' "I have an idea that you'll like this."@@
<<if $player.Fcolor is "black">>\
<br>Her eye flickers to solid black.
\
<<elseif $player.Fcolor is "blue">>\
<br>Her eye flickers to a brilliant blue.
\
<<elseif $player.Fcolor is "green">>\
<br>Her eye flickers to a bright green.
\
<<elseif $player.Fcolor is "orange">>\
<br>Her eye flickers to an amber cat's eye.
\
<<elseif $player.Fcolor is "purple">>\
<br>Her eye flickers to a deep violet.
\
<<elseif $player.Fcolor is "red">>\
<br>Her eye flickers to a dark crimson.
\
<<elseif $player.Fcolor is "white">>\
<br>Her eye flickers to a metallic silver.
\
<<elseif $player.Fcolor is "yellow">>\
<br>Her eye flickers to a glowing gold.
<</if>><</if>>\
You lock your gaze on Crystal's eyes as you finally tip over the edge. With a deep groan, your cock pulses once, twice, and then sends an arc of cum into the air. It splatters across your stomach just as it pulses again. Crystal keeps up a constant pace, milking out several more ropes of cum out of your shaft. By the time she slows to a stop, your stomach, abdomen, and Crystal's hand are covered with your cum. You take a few seconds to let the after-effects of the orgasm ebb. Crystal continues to hold your cock, gently squeezing as it slowly wilts. When you're finally soft (or mostly, it's hard to get completely soft with a gorgeous woman holding your dick), she lets go and then uses her cum-free hand to pull a small packet out of her uniform's belt. She hands you the packet and you pull out a cleaning wipe. You hand it to her then give her a curious look.
@@.prism;''Crystal:'' "They're useful for cleaning up blood after fights. Wearing a white uniform can be a pain in the butt sometimes."@@ You grab one as well and start to clean yourself. @@.prism; "Also, I'm glad you got off. I was beginning to run out of ideas. I was half a second away from doing goat eyes."@@
Her eyes flicker to the hourglass pupils of a goat and you laugh and shudder dramatically. The two of you stand.
@@.player;''You:'' "Are you sure you don't want anything? We can manage somehow. We don't have a reason to stay otherwise, this movie is kind of garbage."@@
She shakes her head and takes your arm.
@@.prism;''Crystal:'' "I'm good for now. Hopefully, I don't get into any scrapes tonight on patrol. Fighting while horny may be weird."@@
The two of you exit the theater and the ticket seller gives you a sly smile and a little wave.
@@.player;''You:'' "Well I enjoyed our pseudo-date. Had some good food, some good company, and the after-dinner entertainment was top notch."@@
Crystal pulls herself close as you walk to the usual intersection where you part ways. She //*sighs*// happily.
@@.prism;''Crystal:'' "I had a great time too and as for the last part … I'm glad to have been of service."@@
She gives you a quick kiss and then heads off in the direction of Society headquarters, pink and green flowing through her hair.
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
\
<div id="evePervFrame"><div id="areaTitle">Dinner and Some Drinks</div></div>
\
The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further, you choose the most secluded table you can in one of the less well-lit corners. Before you order, you broach the idea of doing something after eating. Crystal thinks about it.
@@.prism;''Crystal:'' "Well, drinks are out of the question since I have to patrol soon but …"@@ She checks her phone and nods excitedly. @@.prism; "… GDALN is playing at a bar nearby! We can go and catch some of their set."@@
You stare blankly.
@@.player;''You:'' "GDALN?"@@
Crystal laughs to herself.
@@.prism;''Crystal:'' "Sorry, //Ginger Days and Lavender Nights//. It's a local indie that I'm a big fan of. They're mostly post-rock with some muan folk and ska-jazz mixed in. It's not for everyone if you want to find something else to do."@@
She seems excited and, as bizarre as the music sounds, you're still willing to give it a try. You nod your head. Crystal claps her hands then pulls you in for a hug that makes your bones creak. After a few seconds, you tap her arm and she loosens her grip.
@@.prism;''Crystal:'' "Shoot, sorry. I got excited. Are you okay?"@@ You nod. @@.prism; "Thanks, I haven't gone to see live music in a while and I miss it. I promise you'll have a good time."@@
The waiter comes by and you order a few appetizers to share. Crystal is practically bouncing in her seat and is constantly replaying GDALN songs in her head. By the time the food has come, you have already listened to most of their greatest hits and, while it's not your type of music, it's actually not that bad and you're not dreading going to see them live. Crystal shows you where the bar is located and, given how close you are to finishing your food, you should be able to catch the last half hour of the set. By the time the waiter brings the check, the two of you are already ready to go.
Thankfully, it's a short walk because Crystal practically drags you the entire way. You catch her thinking about just carrying you and running but she notices the look you're giving her and reconsiders. You make it to the bar in due time and after Crystal pays the cover, the two of you enter and walk smack dab into a solid wall of people. Evidently, the band is a lot more popular than you realize and it takes a bit of ingenuity (and liberal use of super powers) to get to a decent place to hear the music.The crush of the crowd forces you and and Crystal together, which neither of you mind, and you listen to the band while pressed up against the superheroine's back.
You wind up having a better time than you would have thought. It turns out that Crystal's recollections were imperfect and the band turns out to be superb live performers. Even better, the crowd is getting into the music and good vibes are creating a psychic cloud of happiness that saturates your mind. By the last song, you are just as into the music as anyone else in the crowd and are singing and swaying along with everyone else. Even after the band has finished and the crowd has begun to disperse (save for some groupies), you are still a bit high on the emotional contagion. Crystal finds this to be absolutely hilarious but is too thankful for you coming with her to mess with you. Instead, she leads you to one of the empty booths and waits for it to pass.
By the time your head is clear, the bar has mostly cleared out save for a few stragglers. From what you can pick up, another indie band is playing nearby and most of the patrons have already begun to migrate. You and Crystal chat about different concerts you have been to and just kill some time. After another ten minutes, Crystal suddenly perks up, gets a far away look in her eye, and you can feel her use her powers. She snaps out of it and gives you sly smile.
@@.prism;''Crystal:'' "Come on!"@@ She grabs your hand and starts dragging you towards the back of the bar. You give her a questioning look. @@.prism; "I wanted to thank you for coming with me tonight. We have to be quick though. I have to go on patrol."@@
She drags you into one of the bathrooms and you feel another burst of her power. As the door closes, an "out of order" sign appears. Crystal locks the door and you look around. It's a small bathroom, little more than two stalls, two sinks, and a mirror covered with dozens of band stickers and graffiti. Thankfully, it's clean.
Crystal is on you almost before you realize it, forcing you back against the sink and pulling you in for an intense kiss. As her tongue is entwined with yours, her hands drop to your pants, and deftly undo your pants. Reluctantly, she breaks the kiss after only a few seconds, pulls out your cock, and gives it a few strokes.
@@.prism;''Crystal:'' "If you have a preference, let me know."@@
You're about to ask what she means but Crystal drops to her knees and wraps her lips around the head of your cock. She sucks on the first inch of your shaft while she flicks her tongue against the tip. You groan and lean your weight back against the sink. Crystal begins to quickly bob her head, taking more and more of your cock into her mouth with each down stroke. Every so often, she pulls back until only the head of your cock is in her mouth then sucks on it hard. Pleasure flows through your mind and shivers down your body. Crystal notices your reaction and her hair ripples with a mixture of pink, gold, and green. Her technique is amazing and it takes a bit of time before you remember your question. Not wanting to interrupt her work, you tap into her mind.
@@.player;''You:'' ⚞//What did you mean by preference?//⚟@@
Crystal jumps and stops her sucking but quickly regains her composure. She pushes as much of your cock into her mouth as she can and then looks up at you with her rainbow eyes.
@@.prism;''Crystal:'' ⚞//Preference for my look. You know, something slutty … //⚟@@
Crystal's form ripples with light and coalesces into a completely different look. Now, she appears to be wearing a skintight red microdress that barely covers her tits and ass. Her hair turns jet black and her makeup becomes heavy and smokey. She slides her crimson lips up until just the head is in her mouth and sucks on it hard, giving you time to look her over.
@@.prism;''Crystal:'' ⚞// … Maybe classy? … //⚟@@
Her image changes again. Her dress is now an elegant red gown. Her makeup changes to something much more tastefully done and her hair is now in an elaborate updo. She is wearing elbow length opera gloves and expensive red pumps. Crystals starts bobbing her head again, a bit faster than before. She wants this to be fast and quick so you don't bother holding back and just enjoy the feel of her mouth and tongue.
@@.prism;''Crystal:'' ⚞// … Classy and slutty maybe … //⚟@@
The look changes slightly. The gown is now pulled up to expose her round ass and has been pulled down so that one of her tits is bare and bounces with each movement of her head. Her lipstick is smeared and her carefully arranged hairstyle is in disarray. The first few drops of precum are coaxed out of your cock and Crystal flicks her tongue to collect them.
@@.prism;''Crystal:'' ⚞// … Something completely different … // ⚟@@
Another burst of light and a gothed out Crystal is kneeling at your feet with your shaft in her mouth. She is wearing a fishnets shirt, a too-short pleated skirt, and thigh high stockings with several runs in them. Her tits are clearly visible underneath the fishnet and you have to fight the urge to reach down and play with her hard nipples (since she's still in uniform, it would be kind of moot). Black painted lips wrap hungrily around your shaft as tear streaked black eyeliner highlights her multicolored eyes. The beginning of an orgasm begins to stir in your loins, Crystal seems to sense this and adds a twist to her bobbing.
@@.prism;''Crystal:'' ⚞// … maybe something a bit more innocent … //⚟@@
Her form shifts again and now she is wearing an shin-length skirt, a button-down shirt, and a soft looking cardigan. She is only wearing the barest makeup, some lip gloss and some eyeshadow, and her hair is pulled back into a basic ponytail at the base of her neck. She gives you her best innocent expression from behind horn-rimmed glasses then starts sucking you off faster and harder than before. You groan as her lips fly over your shaft, her tongue constantly licking across the sensitive glans, and your orgasm rushes closer.
@@.prism; ''Crystal'' ⚞// … Ah! Getting close? … //⚟@@
This time, Crystal simply drops the illusion completely, leaving her on her knees in her full superheroine regalia with her lips wrapped around your cock. She gives you a knowing look and slides her lips down until your cock touches the back of her throat. There, she clamps her lips around the base of your shaft and rapidly bobs her head. At the same time, she slides her hands behind you to massage your ass through your pants. It takes less than a minute of this treatment to hit the point of no return. You groan and your cock jumps. Sensing your release, Crystal, lips still tightly clamped over your cock, begins to slowly bob her head from the tip to as far down as you can go. After a few agonizing seconds on the edge, you cum.
Shot after shot of cum fills the superheroine's mouth. She continues to slowly bob her head and swallows rhythmically as you shoot your load. At the peak of each move, her tongue gently massages the sensitive underside of your cock, coaxing out even more cum.
After eight pulses of cum, you manage one last feeble spurt, which Crystal licks off your tip and swallows. She continues to suck your cock as it gradually softens, then lets it fall out of her mouth. Crystal sits back and looks up at you from behind her mask.
@@.prism; ''Crystal'' "Thanks for coming with me. I enjoyed the show."@@
She gives you a bright smile, which you return and offer her a hand up. She takes it with a nod of thanks. Crystal dusts off her knees and, with a flash of light, is back under her disguise.
@@.player;''You:'' "Ending with the uniform was a nice touch."@@
She takes your arm in hers, uses her powers to make sure no one is standing outside the door, and the two of you quickly exit.
@@.prism; ''Crystal'' "I thought so. It's probably one of the first things every guy asks for. Also, judging by the amount of fan art I've seen online, people in general like the idea of superheroines in full uniform. It's dirtier I guess."@@
The two of you exit the bar, which is starting to clean up, and make your way down the street towards the usual parting intersection. As you walk, you discuss fan art, rule34, and cosplay of superheroines (which also gives you a lot of stuff to search for next time you're on your computer). You can tell that Crystal is horny and a bit disappointed that she has to go on patrol, both because she didn't get off and because she was having fun hanging out with you. Once you hit the intersection, she gives you a brief kiss, a tight hug, and then heads off.
\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
\
<div id="evePervFrame"><div id="areaTitle">After Dinner Karaoke</div></div>
\
The restaurant is nicely packed and loud enough that you won't be easily overheard. To minimize the chances of eavesdropping even further, you choose the most secluded table you can in one of the less well-lit corners. Before you order, you broach the idea of doing something after eating. Crystal only has to think for a few seconds before an idea pops into her head. She excitedly looks something up on her phone and addresses you without looking up.
@@.prism;''Crystal:'' "How do you feel about karaoke?"@@ She lets out a triumphant "Ha!" and shows you her phone. @@.prism; "There's one only a few blocks away. It's open late and it has private rooms."@@
You give her a blank stare.
@@.player;''You:'' "I'm not much of a singer."@@
She smiles widens.
@@.prism;''Crystal:'' "Me neither. But you know what karaoke lounges have?"@@
You tilt your head.
@@.player;''You:'' "… Music?"@@ She looks at you encouragingly. @@.player; " … and … lights? … "@@ Realization dawns. @@.player; "Both of which would be great cover's for a certain photokinetic who gets loud and flashy when she orgasms."@@
Crystal taps her head.
@@.prism;''Crystal:'' "Exactly."@@
Without another word, Crystal slides out of her chair and steps outside to make a phone call. She returns a few minutes later and flashes you a knowing smile. You give her a questioning look.
@@.prism;''Crystal:'' "I called Karaokay and they have a room open in an hour. Let's eat and then head over?"@@
She sits back down and grabs the menu. The waiter comes by a few minutes later and, after ordering some appetizers to share, the two of you settle in to eat and wait. The conversation is amicable even though Crystal is distracted. Her thoughts keep drifting towards sex and you catch her fantasizing a few times about what's going to happen after the meal. When you call her on it, she gives you a wicked smile.
@@.prism;''Crystal:'' "Sorry. I've always kept my sex life and Super life separate. There's something exciting of having some fun and then going right to patrolling."@@ Her phone beeps. @@.prism; "It's about time, lets pay and get out of here."@@
She quickly flags down the waiter, pays the bill, and the two of you exit the restaurant arm-in-arm.
Crystals takes the lead and directs you to the karaoke lounge a few blocks away. She's excited and walking fast enough that, despite having a longer stride, she's practically dragging you down the sidewalk. Soon, you find yourself in front of a fairly nondescript building. If it wasn't for the colorful sign with an anime style character giving you thumbs up, you would never have known the lounge was here. Just inside the door is a reception desk with a bored looking man behind. He barely looks up from his phone as he checks your reservation and gives you the keycard to your private room. As you head to your room, you are impressed by the lounge's soundproofing. You pass several occupied rooms and barely hear anything other than muffled thumping of bass (and you can see a sliver of colorful lights on the bottom edge of the door). When you get to your assigned room, Crystal unlocks the door and ushers you inside.
As soon as the door closes, Crystal scans the room and then drops her illusionary disguise. She points to a sign on the wall.
@@.prism;''Crystal:'' "Make a playlist? Something upbeat?"@@
The sign has instructions on how to find the song lists online and how to make a playlist. You follow the instructions, sign into the website, and start combing through the song list. There are thousands upon thousands of songs and you're so focused on finding something to play that you barely notice when the room is filled with colorful light (mostly pink). You do, however, notice when Crystal wraps her arms around you from behind and presses her obviously naked breasts against your back.
@@.prism;''Crystal:'' "Find anything good?"@@
You turn and find that Crystal is completely naked, her Prism uniform nearly folded on one of the chairs. She is not holding back her powers, and her hair and eyes glow brightly with shifting shades of pink light. You let your eyes wander down her bare skin and then hand her the phone. Crystal takes it, glances over the list with a wry smile, taps the play button, and then puts the phone on the coffee table in the center of the room. An upbeat dance song starts to blare over the room's speakers. Crystal pulls you in for a fiery kiss, her tongue pushing past your lips to tangle with yours. As you make out, she begins to back up, maneuvering the two of you towards the comfortable looking couch that takes up one side of the room. She breaks the kiss briefly, scans the couch, then lets out a breathy laugh.
@@.prism;''Crystal:'' "They clean well, nothing gross."@@ She motions for the couch. @@.prism; "Sit down."@@
You comply and drop down on the couch. Crystal practically pounces on your lap, quickly straddling your legs, and leaning in for another intense kiss. Your hands run down her body to her round butt. You sink your fingers into her cheeks and pull her hard against the bulge in your pants. Crystal groans without breaking the kiss and begins to rock her hips against you. She breaks the kiss with a panting //*sigh*//, throws her head back, and pulls your head down to her breasts. You happily take one of her erect nipples between your lips and flick your tongue against the hard nub. Crystal lets out a hissing moan and motes of pulsing pink light begin to float from her hair. You continue to suck, lick, and nibble on her breasts until the first song ends and the next on the list begins to play. Crystal leans forward and looks down at you, her glowing eyes filled with lust.
@@.prism;''Crystal:'' "I need this now."@@ Her hands slide between her legs and caress your shaft through your pants. @@.prism; "Help me."@@
She shifts her weight up just enough so you can undo your pants and push them down around your thighs. Crystal strokes your bare shaft for a few seconds before positioning it at the entrance to her dripping wet pussy. She gives you a wicked smile, locks her eyes with yours, and begins to slowly lower herself down your shaft. The light emanating from Crystal grows brighter with each inch that disappears into her warm cunt. After an agonizingly slow minute, her round butt finally comes to rest on your thighs. She shifts her hips slightly to get comfortable and squeezes you tightly with her vaginal muscles. A low groan escapes your throat and Crystal giggles. She rests her hands on either side of your head, pushes her C-cup tits into your face, and begins to slowly bounce her hips.
Crystal slowly rides your cock for several minutes, just enjoying the feeling of your shaft sliding into her tight pussy and your tongue on her erect nipples. Letting her set the pace for now, your hands wander over her body, carefully picking out all the superheroine's overly sensitive spots. Each time you find one, a surge of pleasure ripples through Crystal's body and a few more motes of pink light fly from her hair and wink out after a few feet. The song changes and Crystal lets out a little laugh.
@@.prism;''Crystal:'' "I love this … ♥Ah♥ … song."@@
She shifts her weight forward, plants her feet on either side of your hips, and switches from rocking her hips to dropping herself down hard on your shaft. The tempo also increases and after a few seconds, you realize that Crystal is matching her movements to the song. You give her ass one last squeeze that shifts your hands to her tits, pinching her nipples lightly between your fingers. Crystal moans loud enough that you can hear it over the music and begins fucking you harder. Each time she bottoms out and her ass hits your thighs, her hair pulses brighter and even more motes jump out into the room. Crystal's moans get louder and you can feel her climax beginning to grow closer. You keep tugging on her nipples, nothing too hard or too consistent, just enough so that she feels the surge of pain/pleasure and sporadic enough that the anticipation heightens the sensation when it does come. By now, Crystal's light is pulsing fast enough that it makes a passable impression of a strobe and is bright enough that, if it was not for the side effects of your connection with her, you would be in a significant amount of pain. Just as these thoughts are passing through your mind, Crystal pulls back enough to look you in the eye. You can no longer see her irises in the pools of pink light.
@@.prism;''Crystal:'' "… ♥Ah♥ … I'm … //*pant*// … So … ♥Ah♥ … Close… ♥Ah♥ … So … ♥Ah♥ … freaking … //*pant*// … Close …"@@
Crystal punctuates the last few words by slamming herself down on your full length. You feel her teetering on the edge and decide to help her along. Just as she slams down again, you pull on her nipples, much tighter and longer than before. The extra burst of sensation finally does her in and, with a scream of pure ecstasy, her orgasm tears through her body. Crystal's cunt clamps down hard on your shaft as her body is wracked with ecstasy. You grab her hips and urge her to keep riding you but each movement and touch causes her to convulse with the sensation. To her credit, she does try, tightly closing her eyes and concentrating on fighting her body's natural reactions to the overwhelming sensation. Her movements are uncoordinated however, so you take over, sliding your hands to her round ass and using your grip to rock her hips. Crystal bats at your hands, shakes her head, and babbles a few words between her moans.
@@.prism;''Crystal:'' "… ♥Ah!♥ … no more! … ♥Ah!♥ … Too … ♥Ah!♥ … Much … ♥Ah♥ …"@@
You start rocking her hips faster and she //*yelps*//. A familiar feeling begins to build in your nethers.
@@.player;''You:'' "I'm … //*ugnh*// … close … just … a … bit … more …."@@
Crystal rapidly nods her head and moves her head to the top of the couch, clutching it like her life depended on it. She fights against the overwhelming sensations and begins moving her hips on her own, slamming herself down with a desperate need to get you off. Whimpers and muffled moans manage to escape her closed lips and you can sense that she is nearing her limit. Without the benefits of being bound, there is only so much pleasure she can force herself to take. Your orgasm rushes closer and your cock begins to swell with your inevitable release. Your head drops back on the couch as you hit the point of no return and your shaft begins to throb.
Which is precisely when Crystal can't stand it any longer. She lets out a ragged moan and she simultaneously tries to sit up off your cock and curl into a fetal position at the same time. This results in her sliding to the floor between your legs in a twitching pile of glowing superheroine. Your cock, slick and bouncing in the open air, pulses once and the first rope of cums arcs up and lands on your thigh. You groan at the feeling of release and the louder with surprise when you feel lips wrap around the head of your dick. Your head snaps up and you look down to find Crystal, still twitching in the after effects of her orgasm and curled up between your legs, with her head resting on your thigh and the tip of your cock in her mouth. She remains still as pulse after pulse of cum fills her mouth, her hair flicking brighter each time your cum coats her tongue. Crystal remains there until you finish cumming and then opens her mouth just enough to let your cock slide out from between her lips. She languidly wipes her mouth with her hand and looks up at you with shimmering pink eyes.
@@.prism;''Crystal:'' "Sorry about that. It was too intense." @@ You raise your eyebrows and pointedly look at your shrinking dick. Crystal laughs meekly. @@.prism; "Hehe. I don't normally do that after sex. I just didn't want to make a mess … and I didn't want to go on patrol with your cum leaking out of me."@@
You nod and run your hand across Crystal's bare shoulder. She twitches violently, lets out a shuddering groan, and glares at you. You give her your best innocent smile. Crystal rolls her eyes (you think, it's kind of hard to see when they're glowing), and then crawls back onto the couch next to you. The next song on the list begins to play and the two of you relax, listen to the music, and watch as the remaining motes of pink light floating around the room wink out one by one. Crystal's hair dims and the pink begins to give way to greens and blues. Eventually, Crystal sits up.
@@.prism;''Crystal:'' "I really don't want to go on patrol tonight." @@
You shrug.
@@.player;''You:'' "Skip it?"@@
She shakes her head and pushes herself off the couch with a groan. You give her ass a light smack as she walks past and she dutifully ignores you. Crystal grabs her uniform and begins the process of getting it on. You watch with fascination as she shimmies into the skin tight outfit.
@@.prism;''Crystal:'' "Are you going to hang out a bit more? The palace is paid for for the rest of the hour." @@
You shake your head, drag yourself off the couch, and fix your pants.
@@.player;''You:'' "Not for me. I'm spoiled now. If I'm not fucking a hot Superheroine I don't see the point of karaoke."@@
A thread of gold ripples through her hair. She brings up her illusionary disguise and you offer her your hand. She takes it and the two of you head out.
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<</if>>\<div id="evePervFrame"><div id="areaTitle">Testing Concentration</div></div>
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<<if $sceneSelect is 1>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start the training, just enjoying each other's company and listening to the sounds of the forest. You try to get your head in the right place but your eyes keep drifting to Crystal's chest. She's not wearing a bra, so each movement makes her perky C-cup breasts sway slightly. Once she gets into the right headspace, Crystal sits on the rock in the lotus position. Even though you're not in the right state of mind, you sit on the stone next to her anyway and assume the same position.
You do try and meditate but you find Crystal's proximity to be too distracting. Every thirty seconds or so, you crack open one eye to check and see if she is still meditating, only to find her in the same position each time. Her focus crystallizes and the psychic energy coming off her mind begins to smooth out. Realizing that training your telepathy is probably not in the cards right now, you decide to have a little fun.
After scanning as far as you can and finding no intelligent life (only sparks of animal minds), you bring up your obfuscation field and cross the two steps to Crystal without her noticing. Circling around behind her, you drop the field, reach around to her front, and slide your hands under her shirt to gently cup her tits. She jumps at the sudden contact and there is a brief but very worrying surge of violent intent in her mind before she realizes that it's you. Crystal looks over her shoulder, shakes her head, and goes back to her meditative position.
@@.prism; ''Crystal:'' "That's not meditation."@@ She shrugs her shoulders. @@.prism; "It //is// a great way to get blinded by a surprised superheroine."@@
You roll her nipples between your fingers lightly and feel them harden. Crystal lets out a pleasurable //*sigh*// and arches her back slightly. Whatever annoyance she has drains out of her.
@@.player; ''You:'' "True but still, the whole point of this exercise is for us to relax right? This is relaxing me. Am I being too distracting?"@@
Crystal shakes her head but a light pinch draws a low groan from her throat. She gives you a dirty look over her shoulder before tossing her hair dismissively and turning up her nose. It's a pretty good act but the ripples of pink flowing through her hair lets you know how much she's enjoying it. Crystal concentrates and, with a brief exertion of power, forms a blurry dome around the rocks where you are sitting. Now hidden from anything that manages to get past your senses, you smile and lift her shirt above her tits.
You spend the next few minutes playing with Crystal's tits as she makes a valiant effort to keep meditating. She's a decent actress but she can't hide the effect your touch has on her. Her breathing quickens and fogs of lust begin to fill her still mind. Crystal manages to keep up the meditation act through your groping but it can't last forever. Pinching her hard nipples between your fingers, you gently pull them up, lifting her breasts. Her body follows your movement, arching her back, and leaning her shoulders against your chest. Crystal hisses under her breath and looks up at you with lust-filled eyes. She takes a few panting breaths.
@@.prism; ''Crystal:'' "//*pant*// … see? … //*pant*// … Not … distracting … //*pant*// … at … allhhhhhh!♥"@@
You put the unconvincing denial to an end by sliding a hand down her toned stomach, into her sweat pants, and between her legs. Crystal's pussy is already wet with anticipation and your fingers slide into her easily. She starts to unfold her legs but you stop her with your free hand and a brief shake of your head. Abandoning all pretense at this point, Crystal leans her shoulders fully against your chest and reaches behind her to gently massage your shaft through your pants.
You keep things slow, pushing your fingers into her cunt and occasionally sliding them up to circle her clit. Crystal tries to increase the pace by thrusting her hips but the crosslegged position makes it impossible for any real movement. The inability to get you to go faster causes Crystal frustration which, in turn, begins to bolster her growing lust. Groaning through gritting teeth, Crystal fumbles with your pants in an awkward backward attempt to free your cock. You let her try for a minute or so, letting the irritation from that add to the effects of your teasing fingers, before helping her out (mostly out of fear she will just tear your pants off). Once your cock springs free, she wraps her hands around your shaft and begins to slowly pump with a backward double-handed grip. Even with Crystal's flexibility, the angle doesn't give her much of a range for stroking so you help her out by thrusting your shaft into her hands with short movements. At the same time, you abandon the teasing and begin to fuck Crystal with your fingers in the same rhythm as your hips.
Already on edge from the teasing, you keep Crystal riding the fine line of climaxing as your own orgasm builds. Considering the situation, Crystal's hands are soon slick with your precum. She squeezes her hands slightly, adding a slick pressure to your cock that pushes you even closer to your finishing line. Her moans get louder and more desperate as she struggles to get the last bit of sensation from your fingers that she needs to cum. The familiar pressure begins to build in your loins and your breathing begins to deepen. Crystal notices your impending release and desperate excitement flows into her mind. Her hand speeds up and her hair begins to pulse with an increasingly bright pink light. You lightly pinch one of her nipples and rapidly fuck your fingers into her cunt. Crystal's eyes snap open and she looks up at you with a lust-filled gaze. Her entire body tenses as she finally tips over the edge.
@@.prism; ''Crystal:'' "… ♥ah♥ … cumming … ♥ah♥ … cumming … ♥ah♥ … Cum … ♥ah♥ … ing … ♥ahhhhhhHHH!♥ …"@@
There is a bright flash of pink as Crystal throws back her head and screams in ecstasy. Her entire body begins to tremble as Crystal fights her natural reaction to get away from your fingers. Every muscle vibrates with tension and her pleasure is pushed to even greater heights. Even as she stares blankly at the sky as the orgasm rocks through her body, Crystal continues to stroke your cock. Between watching her fighting her climax and the feeling of her hand on your shaft, you follow Crystal over the edge.
Groaning, you tighten your grip on Crystal's breast, and your cock jumps, sending a rope of cum splatters across Crystal's lower back. She gasps between screams and turns a pleading eye towards you.
@@.prism;''Crystal:'' "… ♥nngh♥ … much! … ♥Ahh♥ … to … ♥hgnh♥ … good … ♥mmhh♥ … no … ♥ah♥ … more! …"@@
Another pulse of cum lands across her back as you continue to fuck her pussy (no safe word, no stopping). Three more ropes of cum land across her back before Crystal can't hold back any longer. She scrambles to untangle her legs and yanks your hand from between her legs. Crystal pulls her knees to her chest and tightly wraps her arms around her legs. A final streak of cum lands across the curve of her ass and you step back. Crystal hides her head in her arms and you can just make out her mumbling between her pants and moans. Every movement causes her to twitch and sends a small jolt of pleasure through her body. You sit on your rock, assume the lotus position, and just watch as Crystal recovers from the aftermath of her orgasm.
It takes several minutes for her hair to regain its natural coloration and she finally lifts her head to look at you. Her eyes still shine pink and she has a dopey smile on her face.
@@.prism; ''Crystal:'' "… still … totally … ♥nngh♥ …"@@ She shivers slightly. @@.prism; "… focused."@@
You laugh and she joins you with a tired giggle. The two of you fall into a comfortable silence and just watch the streams for a few minutes. Crystal is the first to speak.
@@.prism; ''Crystal:'' "Thanks for that."@@ She reaches behind her and touches the drying cum on her back. She grimaces and //*sighs*//. @@.prism; "Give me a second to clean up."@@
She moves over to the stream and peels off her pants, giving you a lovely view of her toned legs and round ass. You stand up to offer her some help but Crystal just waves it off. She gets a faraway look in her eye, cups her hand in the water, and begins to deftly clean off your cum as best as she can. After a few seconds, she's more or less presentable (save for some of your semen soaked into the waistband of her pants).
@@.prism; ''Crystal:'' "It's as good as it's going to get. Want to head out? I don't see us getting any actual work done from here on out."@@
You think about it for a second and realize that she's probably right. Nodding to Crystal, the two of you turn and begin the short trek to the park exit.
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<<elseif $sceneSelect is 2>>\
<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, tuning out the forest around you, and your connection with Crystal, proves to be no problem. Her thoughts and emotions fade into the background along with your own, and you focus on the peculiar sensation that appears in your mind. As the connection between you and Crystal begins to still, you become aware of the thoughts, feelings, and energy, flowing between the two of you. You are about to begin the search for the thread of her powers when you sense lust and mischievous intent. Curious to see where it goes, you keep your eyes closed, as she takes the few steps over to the rock you're sitting on. Crystal rests her hands on your knees.
@@.prism; ''Crystal:'' "It's important to be able to call up your power even when you are distracted."@@ She slowly slides her hand down your thighs. @@.prism; "For this exercise, I'm going to introduce some distractions and you have to keep meditating."@@ You open your eyes and she //*tsks*//. @@.prism; "Nope, eyes have to stay closed."@@
You smile to yourself.
@@.player; ''You:'' "Is the exercise over if I do?"@@
Crystal thinks for a second.
@@.prism; ''Crystal:'' "Nope. I'll keep going but I make myself look like a sasquatch."@@ As threats go, it's an effective one. There is a brief shuffling and then some fabric, Crystal's shirt, is draped over your head. @@.prism; "Here, this should help."@@
She laughs quietly to herself and continues to slide her hands up your thighs towards your already hardening shaft. Crystal begins to gently massage your dick through your pants, alternating between gently squeezing and pumping the shaft. You keep your eyes solidly closed as her second hand joins the first, lightly rubbing circles around the tip of your dick. As these things go, her efforts feel good but are not that distracting, especially for someone like you. After a few minutes, Crystal stops.
@@.prism; ''Crystal:'' "Hmmm … not good enough. Let's try …"@@ Crystal stops rubbing and grabs your legs, using them to slide you to the edge of the rock. You unfold your legs and sit on the edge. @@.prism; "Maybe this will work?"@@
Sounds of movement and then a soft weight is pressed against your crotch as Crystal sits on your lap. She leans her back against your chest and swivels her hips, rubbing her round butt against the erection tenting your pants. After a minute or so, she leans forward and begins bouncing her ass on your lap. It's an enjoyable feeling but not enough to ruin your conversation. Crystal notices this as well and, with an mock annoyed //*huff*// switches position. Without getting off your lap she spins around to face you in a not particularly graceful move (and may or may not involve you getting kicked in the head). Crystal gives you a sheepish @@.prism;"Sorry"@@ and then begins to move her hips again. She lets out a satisfied //*sigh*// as she presses her clothing covered pussy against your crotch and grinds herself against you.
For the next several minutes, Crystal slowly grinds herself against you. She slides her hands into your hair and pulls your head down and between her C-cup tits. You (mostly) fight her temptation and remain silently meditating. Thankfully, this does not deter her from rubbing her tits across your face or her crotch against your shaft. Lust and pleasure begin to flow through her body and her movements become harder and more purposeful. For a few seconds, Crystal loses herself to the feeling and begins to focus on getting herself off. She snaps out of it quick enough and quickly climbs off of your lap. You can hear her panting quietly.
@@.prism; ''Crystal:'' "//*pant*// … Still no? … //*pant*// … Okay … //*pant*// … maybe too much fabric? …"@@ Her hands drop back to your lap and she starts to undo your pants. @@.prism; "… Maybe this will work better."@@
Crystal quickly pulls out your cock and wraps her hand around your shaft. She pumps it slowly as the second hand joins the first, gently rubbing the head and the sensitive underside. Her technique is good but you can't give the game away yet, so you keep as still as possible (you even kind of make an attempt to actually meditate). You cheat a bit and look through her eyes and find that she is carefully watching your face to see if you're cheating. Looking through her eyes is a bit painful, given her heightened senses, so you jump back to your own senses after only a few seconds. She manages to coax out a few drops of precum but you can sense her growing frustration (and the resulting increase in lust). There is another //*sigh*// and Crystal's hand disappears from your shaft, only to be replaced a few seconds later by the soft skin of her tits wrapping around your cock. She bounces lightly while rhythmically squeezing her tits tightly around your dick. After a minute, Crystal shifts so that the sensitive underside of your cock rubs against her sternum with every thrust. You stifle a moan and just barely manage to stop yourself from reaching up to grab her tits. Crystal notices the twitch and you can practically see her smirk even with your eyes closed.
@@.prism; ''Crystal:'' "Ah. Now we're getting somewhere."@@
Crystal bounces her breasts around your cock for a few more seconds then switches to teasingly slow strokes. On one of the downstrokes, she pauses for a moment, the plushness of her tits squeezing the base of your cock. Then, you feel a surge of pleasure as something soft and wet flicks across the sensitive underside of your cock. You groan before you can stop yourself and you can feel Crystal's self-satisfaction through your link. Her tongue lashes out again to circle the head of your cock, but you manage to control yourself. Crystal takes your lack of reaction as a challenge and begins rubbing her tits on your shaft once again. Now, however, each down stroke is accompanied by her tongue flicking across the sensitive crown of your dick.
Between her tits and tongue, you feel the initial stirrings of an orgasm. Crystal seems to notice this as well and she slowly starts to shift what she's doing. More and more focus is given to her tongue and it lingers longer on your shaft. Soon after, her lips make first contact with the tip of your cock, just a brief kiss before her tongue flicks out. With each stroke of her tits, her lips stay longer on your cock. Eventually, her lips part and a half inch of your cock slides into her mouth. She sucks on it lightly for a few seconds before returning to fucking you with her tits. As you near your climax, her lips sink deeper along your shaft until, a few minutes later, Crystal abandons her tits completely in favor of her sucking your cock. With each stroke, her head dips deeper and more of your shaft disappears into her mouth and she pulls back until only the tip remains. Crystal spends a few seconds kissing the head before diving back down as far as she can.
She keeps a steady tempo, adding in a slight twist of the head with every stroke, and continues to pause every first stroke to lavish the sensitive tip of your cock with kisses and flicks of the tongue. You try to hide your reactions but it's difficult, even for you, and Crystal is paying close attention. As your orgasm builds, she speeds up and sinks even deeper until your cock is bouncing against the entrance to her throat. When you finally hit the point of no return, Crystal begins moving her tongue in time with her bobbing, caressing the underside of your cock and pushing you over the edge.
With a deeply satisfied groan, you tense as your cock pulses and shoots a load of cum into Crystal's mouth. The superheroine swallows without missing a beat and continues to slide her lips along your shaft. She continues to swallow as you spray load after load into her waiting mouth, never breaking her rhythm and actually sucking harder with each pulse. You grip the side of the rock as Crystal manages to coax eight pulses of cum out of your dick. Even after your final weak shot, she continues to bob her head, gradually slowing and taking less of your shaft between her lips. By the time you begin to go soft, she is just sucking lightly on the tip of your cock. She finally lets it fall from between her lips.
@@.prism; ''Crystal:'' "I think that counts as a distraction."@@
You pull her shirt off your head and look down at her. Crystal is kneeling on the ground between your legs, topless, with a smug smile on her face (and hair flicking between gold, pink, and green). She stands up and sits next to you on the rock. You hand her her shirt which she takes with a nod of thanks.
@@.player; ''You:'' "I don't think so, you barely got a reaction out of me."@@
Crystal reaches between your legs and strokes your soft shaft. It jumps at her touch.
@@.prism; ''Crystal:'' "It was a heck of a reaction, trust me, I was there. Besides, did you manage to center yourself at all during that or were you focused on me?"@@
You think about it for a second and …
@@.player; ''You:'' "Well, shit."@@
Crystal gives you a bright smile and pulls on her shirt.
@@.prism; ''Crystal:'' "//*tsk*// … Looks like we'll need to repeat this exercise until you manage to perfect it."@@
----
The two of you spend your rest of the your time in the park alternating between actually practicing and just hanging out and enjoying nature. You offer to take care of Crystal but she waves it off as not being necessary (and you get the feeling that she doesn't mind getting turned on without getting off). After some time has past, Crystal decides to put an end to the practice and the two of you make your way back to the entrance to the park.
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<<elseif $sceneSelect is 3>>\
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<<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, tuning out the noises of the forest and Crystal's stray thoughts and emotions proves to be no problem. Her consciousness fades into the background along with your own, and you focus on the peculiar sensations that appear in your mind. As the connection begins to still, you become aware of the pure wordless information and energy flowing between the two of you.
Which is why you know that Crystal has no intention of actually meditating.
Curious to see where this goes, you ignore it for now and wait to see what she has planned. She's distracted and her rapidly building lust means you don't have to wait long before she finally gives up on the pretense of meditation. She clears her throat.
@@.prism; ''Crystal:'' "So … "@@ Some soft //*scuffing*// noises from her direction. @@.prism; "Do you want to try a meditation exercise?"@@ You turn to her, eyes still closed, and tap your finger against your chin. You let out an overly exaggerated //Hmmmm//. Crystal //*scoffs*//. @@.prism; "Oh please. I know that already you know what I'm thinking."@@
You shake your head and open your eyes.
@@.player; ''You:'' "Actually, no. I was clearing my mind so I wasn't picking up any of your thoughts. I do know that you're horny and don't really want to meditate."@@
Crystal's hair shifts from the usual blue she has during meditation to red and pink. She leans back on her rock, rests on her elbows, and gives you a coy look. The position gives you a great view of her taut stomach and the exposed bottoms of her tits. Crystal waits until you have a good ogle before continuing.
@@.prism; ''Crystal:'' "I'm conflicted. Practicing meditation is important but I definitely need to get off."@@
You unfold your legs and hop off the rock. Crystal watches as you step in front of her and run your hands up her bare sides. Most of the rainbow color drains from her hair, leaving only bright pink.
@@.player; ''You:'' "Well, don't mind me."@@ Your hands slide under her shirt and you gently squeeze her tits. Crystal lets out a soft hissing //*sigh*//. @@.player; "Just let me know what you decide."@@
<<if $scenelistP[10] is 0>>\
Crystal enjoys your groping for a few seconds then you feel a sudden thought pop into her head. She bolts upright and grabs your hands through her shirt. An excited smile crosses her face.
@@.prism; ''Crystal:'' "I have an idea!"@@ She gently pushes you away and guides you back to your rock. @@.prism; "Start meditating again."@@
Curious to see where she goes with this, you do what she says. It takes a few minutes for you to get back into the right headspace, especially given the waves of anticipatory lust flowing from Crystal's mind, but you eventually calm your mind enough to move forward. You can feel the energy and emotions //*humming*// between you and Crystal. She speaks calmly.
@@.prism; ''Crystal:'' "You can sense my power if you try right?"@@ You nod serenely. There is a surge of power in Crystal's mind. @@.prism; "Can you feel that?"@@ The power flows around you and you can sense a hemisphere of warmth and light surrounding where you and Crystal are sitting. You nod again. @@.prism; "Excellent. I'm bending the light around us so we can't be seen, can you control it for me?"@@ You hesitate, unsure. @@.prism; "I have to make some mental effort to keep my power going. I figure that, with our connection being as strong as it is, you should be able to take up the effort for me."@@
It's theoretically possible as far as you understand your powers. You can't actually use her powers but maintaining one that is already active is just an act of will. Since your powers operate on willpower and the link with Crystal is strong, you should be able to do the heavy lifting for her and keep her powers going. Curious, you extend a metaphorical tendril of your will and link it to her ongoing power. Instantly, her power explodes out of your control and vanishes. Crystal laughs and you frown at her.
@@.player; ''You:'' "Hey! It's my first time using your powers. They feel different. Give me another go."@@
Crystal brings up the field of bent light again and you try to take it over.
And immediately fail.
Then you try again. And Again. And Again.
Ten more times.
Crystal becomes increasingly frustrated at the delay in sexy times but all that does is add to her growing lust (which makes her even more frustrated). Finally, on the sixteenth attempt, you manage to just barely hold onto her power with your metaphorical fingertips. Crystal cheers.
@@.prism; ''Crystal:'' "Yes! Wow, that feels weird. It's like when your leg falls asleep but for my powers."@@ You feel her draw closer. @@.prism; "Now that that's taken care of. Let's try to add some distraction."@@
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<<elseif $scenelistP[10] gte 1>>\
Crystal enjoys your groping for a few seconds then a thought suddenly pops into her head. She bolts upright and grabs your hands through her shirt. An excited smile crosses her face.
@@.prism; ''Crystal:'' "Do you want to try practicing maintaining my powers again?"@@ A smile crosses your face and you nod. Crystal matches your smile then gently pushes you away and guides you back to your rock. @@.prism; "Here, I'll bend light again and you start meditating."@@
You quickly resume your lotus position and spend a minute or two stilling your mind. Once you are ready, you focus on the connection between you and Crystal and feel her power softly //*thrumming*// in your mind. You reach out with your will and slowly take the active power from her. It instantly vanishes. You let out a frustrated //*sigh*// as Crystal brings up her power and you try again.
Even with your previous experience, it takes close to a dozen tries before you can take over Crystal's power without screwing it up. She becomes increasingly frustrated at the delay in sexy times (but all that does is fuel her growing lust). Finally, on the eleventh attempt, you manage to just barely hold onto her power for her. Crystal cheers.
@@.prism; ''Crystal:'' "Yes! That still feels weird."@@ You feel her draw closer. @@.prism; "Now that that's taken care of. Let's try to add some distraction."@@
<</if>>\
Crystal grabs your thighs and slides you to the edge of the rock so that your legs hang off the edge. With a few quick moves, she deftly undoes your pants and lets your already hard cock spring free. Her hand wraps around your shaft and begins to stroke lightly. A low current of pleasure runs up your body and your hold on Crystal's power wavers. You grit your teeth and tighten your mental grip. Crystal chuckles under her breath.
@@.prism; ''Crystal:'' "You know, I had a whole plan of escalation for this."@@ Her hand leaves your dick. @@.prism; "I was going to give you a hand job …"@@ There is a rustling of clothes. @@.prism; "… let you have some fun with my breasts … "@@ She moves closer. @@.prism; "… suck you off for a bit …"@@ You feel warmth as Crystal presses her bare ass against your crotch and your shaft nestles between her cheeks. She begins to rock her hips gently. @@.prism; "… then, if you still managed to hold onto my powers, we'd get to the main event …"@@ Crystal leans forward slightly, grabs your shaft between your legs, and presses the tip of your dick against her cunt. With a hissing //*sigh*// she slowly drops her weight back until her ass is pressed against your thighs and she is fully impaled on your cock. @@.prism; "… … ♥Ah♥ … ♥Yessssss♥ …"@@ She shifts her hips to get comfortable. @@.prism; "But I just decided to jump right to the end. Try to hold on to my powers."@@
She begins to slowly rock her hips in small circles, the tight muscles of her cunt massaging your shaft. Crystal and you groan simultaneously and you almost lose control of her powers. She closes her eyes and gives you a throaty chuckle.
@@.prism; ''Crystal:'' "Having … ♥ah♥ … trouble … ♥ah♥ … already?"@@
You grit your teeth as she slows her rocking and begins to bounce lightly, her round ass never really leaving your thighs. She pulls up her shirt and begins playing with her tits, sending small bursts of pleasure in her mind. While having a mostly naked superheroine riding your dick //is// extremely distracting, the lust and pleasure flowing through Crystal's body and into your mind greatly boosts your psychic abilities. You have enough extra energy to abandon finesse and just clamp down on her power through brute mental force. A brief scream escapes Crystal's throat as the surge of your powers sends pleasure through her body and she starts bouncing faster. The brute force approach still results in a tenuous hold but the field of bent light stabilizes. Crystal spreads her legs slightly and slides one hand between her legs to play with her clit. She begins to bounce harder, leaning forward and dropping back on your cock. Quickly losing interest in meditating, you grab Crystal's hips when she leans forward and pull her down hard. There is a burst of pink light through your still closed eyelids and Crystal lets out a //*yelp*// of ecstasy. She turns to scold you over her shoulder but you begin thrusting up into her and her rebukes vanish into panting moans.
@@.prism; ''Crystal:'' "… ♥No!♥ … //*pants*// … Th-♥ah♥-ts … //*pant*// … Cheating! … ♥Ah!♥ … "@@
Crystal begins frigging her clit harder and gives in to the changed tempo. She quickly matches your thrusts and the clearing is filled with the increasingly loud //*smack*// of your hips meeting her ass. Her orgasm begins to build as the ecstasy fills her mind. Your hands drift up her body, feeling the muscles work under her skin as she fucks you, before continuing up to her breasts. You push Crystal's hand aside and roughly grope her bouncing tits. She leans back, using her now free hand for support behind her, and leans her head on your shoulder. Your focus shifts towards Crystal's impending orgasm and the control on her powers begin to slip. Deciding that you have just enough time before they fail completely, you concentrate and go for broke. You squeeze her tits tighter, pinch her nipples between your fingers, and thrust as hard as the position allows. Crystal lets out an ecstatic moan and her orgasm rushes closer.
@@.prism; ''Crystal:'' "… ♥Ungh!♥ … so … ♥Ah!♥ … close … ♥Ah!♥ … so … ♥Ah!♥… close … ♥Ah!♥… soclosesoclosesoc-ummmming!♥"@@
The dam breaks and Crystal's entire body spasms as the climax tears through her body. She begins to buck against you, driving your cock deeper as her pussy clamps down on your shaft. Her screams of pleasure are accompanied by a burst of searingly bright pink light that, surprisingly, does not bother you (thanks to channeling Crystal's powers). Crystal convulses again and bends forward, planting her feet in order to push herself away from you. Before she can, you wrap your arms tightly around her torso, pull her tight against your chest, and continue to pound her spasming cunt. Crystal screams again, louder than before, and begins to thrash against you. You can't hold her for long but the few seconds you manage are enough to put you over the edge and your cock begins to throb. The first pulse of cum shoots into Crystal's cunt and you squeeze her tighter to your body. Unable to move her upper body freely, Crystal pushes her hips away to get her overly sensitive cunt off your shaft. With the new angle, your cock pops out of her pussy and slaps against her twitching slit. Still mid-orgasm, your cock pulses several more times, sending ropes of cum across Crystal's stomach and mound. After a few more seconds, the last bit of your cum leaks out and slides down her cunt.
The two of you sit, Crystal laying bonelessly against your chest, and ride out the aftershocks of your orgasms. You slide your hands up Crystal's side and she twitches violently. She moves faster than you can react and grab your hands.
@@.prism; ''Crystal:'' "… No … //*pants*// … no … //*pant*// … Continental … //*pant*// … too sensitive … //*pant*// … "@@
Smiling to yourself, you drop your hands and wait for Crystal's climax to fully fade. After a few minutes, her breathing has slowed and her hair has resumed its natural coloration (though there is a bit pinker in it than usual). With a shuddering //*sigh*//, Crystal sits up and half-hops/half-stumbles off your lap. She looks around and then walks over to the stream to clean up some of your cum.
@@.prism; ''Crystal:'' "When did the refraction field go down?"@@
You look around and shrug.
@@.player; ''You:'' "Probably when you came. There was a burst of energy and I lost track of what I was doing."@@
You watch Crystal wash the drying cum from her stomach and slip her shorts back on.
@@.prism; ''Crystal:'' "Hmmm. We'll have to work on this more. Can't have you losing control in the middle of a fight."@@
You laugh and are about to say something smart-ass when you actually think about it.
@@.player; ''You:'' "I was going to make a joke about the likelihood of people orgasming during a fight but I realize that that's already happened to me."@@
Crystal nods and quickly gets herself together. You follow suit and the two of you make your way back towards the entrance to the park.
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<</if>>\<<if $sceneSelect is 1>>/*Running into Photona*/\
<div id="eveFrameOT"><div id="areaTitle">A Lot of Stuff Happening All At Once</div></div>
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Crystal has only taken a few steps when she suddenly stops and whips her phone to her ear. A sudden wariness fills her mind so you jog over to see if everything is okay. You're just about to open your mouth to ask when you're interrupted by an odd whistling noise. You can't place where it's coming from but it keeps getting louder.
You're still trying to figure out what's happening when Crystal turns on her heel and tackles you to the ground. She throws herself on top of you and clamps her hands over your ears. A second later, something huge smashes into the street only twenty feet away. The force of the impact shatters all the glass and lights within a hundred feet and nearly deafens you even through Crystal's hands. The road buckles and tosses the pair of you across the asphalt until you come to a stop against the opposite curb.
Dazed and half-blinded by dust, you can see a massive humanoid robot half-buried in the street. A smaller figure hops off the robot and shouts with a voice that is nearly as loud as the impact.
@@.generic; ''Unknown Voice:'' "CLEAR!"@@
Before the word finishes echoing off of the ruined buildings, a beam of blinding light appears from the sky and smashes into the prone machine. Even under the force of the blast, the robot begins to extricate itself from the road. The beam suddenly intensifies and the outer shell of the robot begins to glow red from the heat. It manages to get its legs under its gargantuan body and manages to pull itself halfway to standing before the armor finally fails. The robot's head begins to liquefy and the machine staggers to one side. The smaller figure rushes forward and dives into the hole at the robot's feet. With a sudden lurch, the now headless robot tilts to one side and crashes onto the street, missing the buildings and sidewalks on either side. The smaller figure, now clinging to the robot's foot, climbs on top of it with a few deft moves and stands on top of the unmoving machine. The figure slowly surveys the road as a second, blindingly bright, figure descends from the sky to hover next to the fallen robot's body.
The smaller figure covers its eyes and waves vaguely at the being hovering next to it. The light dims and, without the glaring light, you can now see what exactly is going on. The glowing figure turns out to be Photona, Crystal's mentor, who is floating next to Centuria, senior member of the Super society. Crystal shifts above you and whispers in a slightly panicky voice.
@@.prism; ''Crystal:'' "Shit! Stay down and don't use your powers. I have to go and help."@@
Without another word, her disguise vanishes and she throws out her hand. Bands of light appear on either side of the giant robot, blocking off the area as effectively as police tape. At the sudden expenditure of power, both Photona and Centuria's heads whip around towards where Prism is standing. There is a half-second where both of the Society women tense for more fighting but recognition quickly sets in. Photona tersely waves Crystal over with a fairly indifferent look on her face. Centuria has the good grace to look pleased with Crystal's presence and gives her a relieved smile and a nod of acknowledgment. However, you notice her eyes flick to where you are lying, then to Crystal, then back to you. Her head tilts for the briefest of seconds before she starts to bark out orders. Photona sends a few more bolts of light into any part of the robot that seems important, effectively reducing it to slag, and Crystal climbs up to sit next to Centuria. She sits in a meditative position and her entire body begins to glow with rainbow light. Thin streams of light snake out from this aura and begin to wind their way under the masses of rubble. Suddenly, one of the beams turns red and forms into an arrow pointing at a mass of concrete. Centuria immediately jumps off the robot, lands next to the rubble, and begins digging. She throws a couch-sized chunk of asphalt to the side and ducks down to help a trapped civilian to their feet.
Not wanting to draw attention to yourself, you sit on the curb along with a few other dusty civilians and watch as the three women handle the situation with an amount of familiarity that makes you a bit uneasy. You feel oddly useless as you watch the emergency crews arrive and start to treat the wounded and clear the rubble. Still, you don't want to risk using your powers this close to two powerful superheroes (especially one that seems to hate Sam and the other that is known for her stringent adherence to the rules). Since telepathy and mind-reading are out of the question (not that you would want to with the amount of fear and confusion in the air), you just keep your passive senses open. Three things make catch your attention.
The first is that Centuria's mind is completely unprotected, she does not have any of the mental shielding you've seen in other Society members. The second thing is that you're fairly sure she doesn't need it. Her mind is every bit as frighteningly strong as Sam's. It looks different, she's obviously not psychic, but there is no way you want to try your mental strength against hers. The third thing is that you can pick up the mind of an unconscious person coming from a twisted ball of metal that you're fairly sure was a taxi at some point recently. Crystal's warning makes you hesitate for a split second but you shake it off and quickly think up a fairly plausible excuse. You pat your sides and loudly announce.
@@.player; ''You:'' "Where is my phone?!"@@
It may have come out a bit too loud because a few civilians standing near you jump. You ignore them.
@@.player; ''You:'' "I need to find my phone so I can call my wif…kid…Parents!"@@
Nailed it.
You stand up and stroll over to where the crumpled car is lying (and by strolling, you walk like someone who is trying very hard to stroll and not look like they're strolling). When you get close, you start crawling around on the ground near the car, pushing aside broken glass and bits of concrete, in search of your nonexistent phone. One of the emergency workers, obviously concerned about your behavior, runs over to check on you. When they bend over to ask if you're alright, you perk up.
@@.player; ''You:'' "I was looking for my phone but I found it and I think I heard someone call for help in this car."@@
The EMT stares at you for a few seconds and their eyes drift up to check for a head wound. Still, he grabs his radio and calls for a searchlight. Crystal perks up and turns to where you and the emergency worker are standing. They wave and point to the crumbled car. Crystal's eyes widen slightly when she sees you but you keep your features carefully still. She extends her hand and a tendril of light streaks towards the destroyed taxi. Just before it hits, the light splits into a dozen smaller strings and flows into the wreck. A few seconds later, the light flares red, and you hear Crystal call for some help. You hurridly backpedal as Centuria, having lept from the other side of the robot, lands a few feet from you in a smooth roll. She takes one look at the crumpled ball of metal, taps her earpiece, and calls for Crystal and Photona. It takes a minute for Crystal to work her way down and through the growing crowd of emergency workers, Photona just drops out of the sky (thankfully much dimmer than before). They all group up next to the car and Centuria turns to Crystal.
@@.generic; ''Centuria:'' "Can you give us an interior diagram?"@@
Crystal nods and sends several strings of light back into the car. A minute later, a hologram of the car appears floating in front of Centuria, complete with the glowing outline of a person curled into a ball towards the bottom. She studies it for a few seconds then turns to Photona.
@@.generic; ''Centuria:'' "Cut here."@@ She takes a marker out from her belt and draws a line across a bent piece of metal. Then marks off several more. @@.generic; "here, here, here, and here"@@
Photona nods and holds up her hand. Everyone turns away as a light, bright as an arc welder, springs from her hand and cuts through the twisted metal like a hot knife through butter. After a half dozen or so cuts, Centuria grabs the top half of the wreck and simply tosses it aside. Crystal shouts for some EMTs, who immediately rush over with a stretcher. Centuria bends some of the car frame out of the way to give the EMT's some room and then steps aside to let them do their job. You turn away and then start to nonchalantly walk away.
@@.generic; ''Centuria:'' "Thank you for the assist Mr. Smith."@@
You freeze in place and slowly turn. All three women are staring at you. Centuria with an honestly grateful expression, Crystal with something bordering on panic, and Photona with … nothing.
She came close to killing you not that long ago and you can't see any recognition in her eyes. Turns out, you're not the only one who noticed as Centuria glances at Photona with something like disapproval.
@@.generic; ''Centuria:'' "Tis good fortune that you and Prism happened to be out together. Things could have been worse if not. Your companionship is a bit surprising though."@@
Crystal turns to look at her in shock. Photona mostly looks disinterested and bored. Centuria looks blankly at her and nods to you.
@@.generic; ''Centuria:'' "$player.name Smith. Case SV4223-4631-21."@@ Still nothing from Photona. @@.generic; "The coffeehouse where you killed Cerebralite."@@
Recognition finally sets in and you finally become worth her interest. Photona turns to Crystal with crossed arms. Crystal jumps in with a slightly too-fast explanation.
@@.prism; ''Prism:'' "You assigned me to his case remember? We hit it off and he already knew I was a Super so it worked out. We just happened to be on a date near here tonight."@@ She looks past her mentor to Centuria. @@.prism; "I closed out the case and followed protocol."@@
Centuria nods.
@@.generic; ''Centuria:'' "Tis frowned upon due to possible abuse but nothing in the report or any follow-ups indicates any issue. Just make sure that it does not become a problem."@@
Crystal looks surprised.
@@.prism; ''Prism:'' "You read my case reports?"@@
Centuria looks honestly confused.
@@.generic; ''Centuria:'' "Of course. I read everyone's. Now, Mr. Smith it is nice to make your acquaintance and my apologies for interrupting your romantic evening."@@
She turns on her heel and jogs back into the crowd of emergency workers. Photona gives you a slow once over and a small smile plays on her lips.
@@.photona; ''Photona:'' "You didn't tell me that you were dating anyone Prism."@@
Crystal shrugs.
@@.prism; ''Prism:'' "It's new, I was seeing how things went first before I brought it up."@@
Something about Photona's look reminds you of a cat eyeing a bird.
@@.photona; ''Photona:'' "Well you must fill me in when all this nonsense is taken care of."@@ She floats closer and extends her hand. You take it hesitantly. @@.photona; "I wish it was under better circumstances but I am happy to meet my protégé's boyfriend"@@
When your hand touches her's, you suddenly pick something up with your powers. You can't hear her mind through the shield but with the physical contact, you can pick up how her body is reacting.
She's attracted to you.
But there's something odd in the attraction. It doesn't feel like Kiara's or Crystal's but something altogether different. Photona's attraction is antagonistic, envious, and somehow impersonal. You fight the urge to wipe your hand on your shirt when she lets go.
@@.photona; ''Photona:'' "Now, there is work to be done. Prism, keep your goodbyes brief, we have people to help."@@
She flies off, leaving the two of you standing there watching her go. As soon as she's out of earshot Crystal turns to you.
@@.prism; ''Crystal:'' "Sorry $player.name. I … went with the first thing I could think of."@@
You're still a bit shocked by the turn of events but you just shake your head.
@@.player; ''You:'' "Not a problem. No way you could have predicted this."@@ You wave vaguely. @@.player; "I take it our night's over?"@@
She smiles and nods.
@@.prism; ''Crystal:'' "I'll grab one of the paramedics and have them clear you. Then you can head out. Talk later?<<if $prism.homeVisit gte 1>>I Probably won't be able to swing by tomorrow. Can we reschedule?<<set $prism.homeVisit to 0>><</if>>"@@
You nod.
@@.player; ''You:'' "I'll talk to you later. Good luck and stay safe."@@
Crystal gives you a quick nod then waves over one of the emergency workers. After a quick check-up to confirm that you're alright. You head home and turn in for an early night.
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<elseif $sceneSelect is 2>>/**/\
<</if>>\<<if $sceneSelect is 1>>/*She Escapes*/\
<div id="eveFrameOT"><div id="areaTitle">🥀 Unexpected Visitor 🥀</div></div>\
You're sitting on a beach, sipping an overly complicated fruity drink and watching a cadre of scantily clad superheroines cavorting in the waves. They are all splashing one another and giggling as they try to pull off each other swimsuits. Blade Dancer (whose lithe body is barely contained in a one-piece that is more tears than fabric) is waving you over for an impromptu volleyball game. You give her a smile and wave your drink as if to say, "Let me just finish this and then I'll join". She cheers happily and then runs off to join the other women setting up the net.
You take another sip and an odd movement draws your attention to the water. Threads of a black, oil-like substance are emerging from the deep water and snaking towards the beach. At first, you think it's just some strange ocean phenomenon and it takes you a few seconds to realize that the threads are moving //against// the tides. You jump to your feet and try to call out a warning to the women near the water but no sound emerges from your throat. Suddenly, hundreds of black threads erupt from the water, dozens lashing around each woman and binding them in ways that are eerily similar to erotic bondage. Still laughing merrily (some even moaning in pleasure), all of the women are pulled into the water in a single violent movement and dragged below the surface.
The sun begins to set and, within seconds, you are standing on a now-empty moonlit beach. You can still see the dark shadow of the threads beneath the water, moving in oddly hypnotic ways. Everything else is silent and still, even the wind and the waves. For several seconds (or minutes, or hours, it's hard to tell) all you can hear is the sound of your own breathing. Incomprehensible dread slowly fills your mind and the black cloud beneath the waves begins to spread. Soon, you can see the darkness under the water for as far as your eyes can see. You're just about to turn and run when the shadow rises out of the water all at once. It crests like a wave and crashes down like a tsunami. You have just enough time to begin a scream before the darkness fills your lungs …
… You wake in a cold sweat and your heart pounding. Groping around on your desk in a quickly fading panic, you grab your phone and check the time, 2:24. You take several breaths to calm your nerves and lay back down.
That's when you notice the other person in the room.
Or specifically, the shadow of a person in the room.
One that looks suspiciously like a short woman wearing a puffy dress and small top hat.
You bolt upright again, flick on your desk lamp, and the shadow vanishes. Not in the normal way shadows vanish when a light is turned on but by rapidly scuttling across the floor like a roach and climbing out of the open window. You roll off the bed and, before you can process how stupid a move it is, race to the window. The cul-de-sac is dead at this hour and you can just make out the vaguely humanoid shadow darting around one of the houses across from you. You rush back to your phone and quickly dial Crystal's number. It rings several times before she picks up.
@@.prism; ''Crystal:'' "This is Prism."@@
You hear a loud //*thud*// from the other end of the line and Crystal makes an impressed noise. There is shouting in the background and what sounds like heavy machinery. Sounds like she's on the job.
@@.player; ''You:'' "Hey, it's me. Can you talk?"@@
She makes a vague noise.
@@.prism; ''Crystal:'' "For a few minutes. Silver Moth is currently fighting Armordrillo. I'm on standby to make the arrest once she's …"@@ There is the sound of rapidly scraping metal, followed by a loud //*snap*// and a shrill scream. @@.prism; "Ow, arms are not supposed to have that many bends in them. Sorry, Silver Moth is always worth the watch. What's up?"@@
You take a deep breath.
@@.player; ''You:'' "I woke up and there was a shadow that kind of looked like Umbralette in my room. I turned on the light and it crawled out the window."@@
Whatever she was expecting, this was not it. There is a moment of stunned silence.
@@.prism; ''Crystal:'' "Give me five minutes."@@
She hangs up without waiting for a response. You wait, nervously looking at the window, until the phone rings four minutes later. You're greeted with a very loud and uncharacteristic curse.
@@.prism; ''Crystal:'' "Mother fuckers! They were transporting her to a secure long-term care facility and she escaped in transport. They think she was somehow faking her coma. I'm going to head over there now to figure out what's going on. Keep your lights on and I'll be over as soon as I can."@@
She hangs up, leaving you with even more worry than before.
----
Hours pass.
----
The sun has just started to rise when an autocab pulls up to the curb outside your house. Crystal quickly exits carrying a duffle bag over one shoulder. She gives you a quick wave then lets herself inside. You meet her in the hallway and she gives you a tight hug.
@@.prism; ''Crystal:'' "Are you okay?"@@
You nod.
@@.player; ''You:'' "Little freaked out since I woke up to a psychopathic supervillain in my room but otherwise I'm good."@@
She chuckles and dumps the bag on her bed. There is a lava lamp, several feet of colorful rope, a few bottles of sunflower oil, and several sticks of incense. You give her a confused look.
@@.player; ''You:'' "Right. What is this for?"@@
She smiles and hands you some of the rope.
@@.prism; ''Crystal:'' "When I heard that Umbralette escaped I looked into getting some kind of protection for my apartment. Excelsior put me in touch with a mage he's worked with in the past and they set me up with a basic protection spell against shadow creatures. It should be enough to keep her out of your house for now, she's still pretty weak. We burn some amber incense, soak the rope in sunflower oil while reciting some words in Latin, then put a piece of rope above each entryway."@@
You're still uneasy but you trust Crystal's expertise. The two of you spend the next hour setting up an honest-to-goodness magical barrier around your house to stop a shadow sorceress from entering and taking vengeance on you (your life has gotten very strange lately). Crystal can't stay for long so, as soon as you are done with the spell, she packs up her stuff, gives you a tight hug, and heads to her apartment to set up her own spell.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $storyline.umbraQuest to 2>><<set $news.push("ESCAPE")>><<set $time += 2>><</button>>
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<</if>>\<div id="evePervFrameOT"><div id="areaTitle">🌈Home Visit: Tension Relief🌈</div></div>\
You stare at the handcuffs for a second, then slowly turn your gaze to Crystal. She is watching you carefully, with a mixture of anticipation, lust, and worry plain across her face. Reflecting her mood, her hair is flashing through a rainbow of colors (though pink does seem to dominate). You give her your best reassuring smile.
@@.player; ''You:'' "If you're sure about this, then I am definitely in."@@
Crystal nods her head, biting her lower lip and letting her gaze drift down to your body to the erection straining against your pants.
@@.prism;''Crystal:'' "I can tell."@@
You smile and open the handcuffs.
@@.player; ''You:'' "Can you blame me? It's not every day that a hot superheroine wants me to handcuff her."@@ You motion with the handcuffs. @@.player; "Lean forward a bit."@@
Crystal's hair shifts to pink as she slides her butt to the edge of the couch, leans forward, and puts her arms behind her back. You shift over and, with a sharp //*click*//, snap the handcuffs around her wrists. Crystal's breath catches at the feel of the metal and her hair pulses brighter. Not sure exactly what she's looking for with this whole endeavor, and determined to give her the best time you can, you open your mind and tap into her desires. A smile spreads across your face as a plan forms in your mind.
You stand back and watch Crystal for a few seconds. With her arms handcuffed behind her back, her C-cup breasts are thrust out and the hard points of her nipples poke through the fabric of her t-shirt. She squirms a bit under your ogling and her lips part with a soft //*sigh*//. After a few seconds of silence, she gives a small embarrassed laugh.
@@.prism;''Crystal:'' "What? Why are you staring?"@@
You shake your head and drop to your knees in front of the handcuffed heroine. Lust spikes in her mind and she unconsciously arches her back. The rapidly growing anticipation makes her fidget even more.
@@.player;''You:'' "It's a fantastic view so I was enjoying."@@ You grab her knees, gently move her legs apart, and slide between. @@.player; "Besides, you're the one who's handcuffed so no questions."@@
You keep the last statement playful but Crystal still reacts. A strong pulse of lust flows through her mind and she quietly //*groans*// before she can catch herself. You reach forward and run your hands along the smooth skin of her stomach and she suddenly blurts out.
@@.prism;''Crystal:'' "Continental!"@@ Confused, you immediately drop your hands and sit back on your heels. A large streak of red flows through Crystal's hair and she gives you a shaky smile. @@.prism; "It's a safe word. My safe word. Continental. Just wanted you to know."@@
You nod and put your hands back on her stomach, enjoying the feel of her toned abdomen. Instinctively, you're aware of how long it's been since she last had some fun (with someone else at least). It's been a criminally long time since she's last been with someone (and shockingly long since she's had some personal time) and you know that she's not going to last long.
@@.player;''You:'' "Glad to know you've thought this through. The safe word is noted. Now …"@@ Your hands slide under her cropped shirt and you trace the undersides of her breasts with your fingers. @@.player; "… Where was I?"@@
Crystal stiffens and each touch causes small jolts of pleasure to spark in her mind. Sliding further up, you cup her C-cup breasts, gently squeezing them as her hard nipples poke into your palms. You let go of her tits (which causes a burst of disappointment), then pull up her cropped t-shirt. You take a second to admire her perky C-cups, each tipped with a dark nipple, before leaning forwards and running your tongue across one of the hard nubs. At the same time, you grope the other breast with your right hand and roll the nipple between two fingers. Crystal arches her back and hisses.
@@.prism;''Crystal:'' "… ♥ah♥ … ♥yesssssss♥ …"@@
Encouraged, you draw the nipple into your mouth and run your free hand down the curve of her waist, causing her to shudder. Crystal moans when your hand finally reaches its destination and you slide a few fingers under the rolled waistband of her pants. You tease her for a bit, just running your fingers along the skin of her pelvis, gradually getting lower but never close enough to give her what she really wants. Frustration begins to bubble up in her mind but surprisingly, it does nothing to dampen her lust. In fact, her frustration only serves to enhance her need. Since Crystal is enjoying it, you keep up the teasing for several minutes, until her squirming takes on a desperate edge to it and the pulsing pink light of her hair fills the room. Whenever your fingers dip too low, she thrusts her hips to try and force your fingers between her legs. Thankfully, the connection gives you enough of a warning and you deftly pull back just out of reach. Each time, she lets out a frustrated growl that is filled with as much desire as it is irritation.
Once you think she is suitably ready, you change things up. With a quick shift in position, you finally push your hand lower and slide your fingers down her slit. Not ready for the sudden pleasure, Crystal lets out a surprised hiss of pleasure and reflexively arches her back, pushing her tits into your mouth. Given how much she needs this, you don't bother wasting time (there will always be time later to indulge). You slide two fingers into her cunt and begin pounding them into her without any preamble. Crystal moans through gritted teeth as the sudden rush of pleasure pushes her quickly towards a much-needed climax. To seal the deal, you angle your hand so that every thrust grinds your palm against her clit. It only takes a few seconds before this treatment drives Crystal past the point of no return. She tries to hold it in, eyes screw tightly shut and her head thrashing from side to side, but it's too late. A deep moan escapes her throat and she begins whispering between panting breaths.
@@.prism;''Crystal:'' "… ♥ah♥ … going … ♥Ah♥ … to … ♥AH♥ … Cummmaaahhhh!♥"@@
Crystal finally loses control and bolts of pleasure race through her body. She screams in ecstasy as her hair pulses with a pink light bright enough to almost be painful. You continue to piston your fingers into her, pushing her orgasm higher. Crystal sucks in a deep breath and convulses with the second scream. Her legs snap shut as her entire body curls inward. There is a sharp //*Snap!*// as the handcuffs break and Crystal grabs your hand, yanking it from between her legs hard enough that you're sure she left bruises. As soon as your fingers leave her cunt, she lets out a shuddering groan and drops to her side, curling her knees up into fetal position. Pleasure still courses through her body in bursts, causing her to twitch and shiver at random.
@@.prism;''Crystal:'' "… ♥nnn♥ … too … ♥ah♥ … much … ♥unh♥ … too … ♥ahh♥ … good …"@@
Her voice trails off into incoherent babbling interspersed with panting moans. You reach out to check on her and the moment your fingers make contact, Crystal jumps and tightens her arms around her knees. She lets out a low moan and shakes her head meekly. Knowing that she needs time, you sit on the couch near her head as she recovers. As you wait, you massage your hand and wrist. Between her crushing thighs and her forcing your hand away, you're fairly sure you're going to be sore tomorrow.
Several minutes later, her hair begins to regain a bit of its normal coloration and the lust-filled fog in her mind recedes. She finally uncurls, rolls over so that her head is on your lap, and looks up at you.
@@.prism;''Crystal:'' "So … that was amazing."@@ she laughs and holds up her hand to look at the broken handcuff. @@.prism; "Darn, I was hoping these would last longer."@@
She casually breaks the cuffs off her wrists and tosses the two halves onto the coffee table.
@@.player;''You:'' "I'm glad you enjoyed it. Are you always so …"@@
She smiles.
@@.prism;''Crystal:'' "Sensitive?"@@ You nod. @@.prism; "Yeah, it may have been a bit worse than usual since it's been a while but I always get overwhelmed when I orgasm. I think it's one of the reasons I like the idea of bondage. It stops me from stopping my partner."@@ She lightly touches your wrist. @@.prism; "Speaking of, sorry if I hurt your hand."@@
You shake your head.
@@.player;''You:'' "It's not bad. It was more surprising than anything else. I think we're going to need better handcuffs next time. Or some steel cable or something."@@
Crystal laughs, which makes her still exposed breast bounce nicely.
@@.prism;''Crystal:'' "I'm sure you will find something to work, you're resourceful like that."@@ Her eyes suddenly go wide and she half sits up. @@.prism; "Oh snap, you must be horny as hell. We still have some time if …"@@
You hold your hand up to stop her.
@@.player;''You:'' "Honestly, this was mostly for you. Also, crushing my hand kind of took the wind out of my sails … sexually speaking."@@ Red flashes through her hair. @@.player; "Don't worry, I share a bit of what you feel so trust me that I enjoyed this as well."@@
She seems a bit mollified and lays back down on your lap. The two of you spend some time chatting about the experience and figuring out exactly what Crystal is looking for in future encounters (it boils down to orgasms mostly) and her limitations. She's aware that you know this via your powers, but talking about it seems to put her at ease. When she leaves, she does so with a deep kiss that promises more things to come.
\
<<pervcheck>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Bad Beat ♠️♦️</div></div>
\
You //*sigh*// and lean back on your chair. <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> calmly collects the cards as you finally stand and get yourself ready to leave. You push in your chair and nod to the other players, who return it with varying levels of enthusiasm (Cowgirl even tips her hat). As you turn to leave, Zari speaks up.
@@.generic; ''Zari:'' "Feel free to stop by if you're up to play again. We always have room at our table."@@
She shuffles the cards in a one-handed riffle as she speaks and gives you a slightly-too-white smile. You nod to her and step away from the table.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "CornerBar">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Lucky Streak ♠️♦️</div></div>
\
You pull the chips towards you and try not to look //too// happy at your victory. <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> calmly collects the cards as the other players stand from the table and get ready to leave. As they head out of the room, each gives you a nod with varying degrees of surliness (only Cowgirl is smiling and tips her hat before leaving) and a much more respectful nod to Zari. The green-haired dealer pulls a briefcase from beneath the table, carefully places the cards inside, then holds her hands out for your chips. You give them to her and she hands you a stack of cash.
@@.generic; ''Zari:'' "Good job. Feel free to come back whenever you want. I'm sure the others will want a chance to win their money back."@@
She closes the case with a snap, gives you a brief nod and a too-white smile, then strides out of the room. As soon as the door closes, you count the cash and leave a few minutes later.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.cash += $poker.cash[0]>><<set $time +=1>><<goto "CornerBar">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">♣️♥️ Showdown ♠️♦️</div></div>
\
You pull the chips towards you and try not to look //too// happy at your victory. <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> calmly collects the cards as the other players stand from the table and get ready to leave. As they head out of the room, each gives you a nod with varying degrees of surliness (only Cowgirl is smiling and tips her hat before leaving) and a much more respectful nod to Zari. The green-haired dealer pulls a briefcase from beneath the table, carefully places the cards inside, then holds her hands out for your chips. You give them to her and she hands you a stack of cash.
@@.generic; ''Zari:'' "So, Psychic?"@@ You freeze and she gives you a wide, too-white smile. Her hand lashes out and grabs your wrist, moving much faster and gripping harder than any normal human should be capable of. @@.generic; "You do know what the penalty is for cheating, right?"@@
You're at a loss for words and only manage to stammer out a few words.
@@.player; ''You:'' "Uh … no … what … psychic … how … no …"@@
The green-haired woman pulls you closer and her smile turns positively shark-like. You scramble to break her grip and once you realize how futile it is, desperately reach out with your powers to connect to Zari's mind. The dealer has mental defenses but, given your rising panic and close contact, you bat them aside. There is a surge of power and you catch the brief flash of another woman's face. The woman, middle-aged with almond-shaped eyes and a comfortable-looking skirt suit, is sitting in what looks like a normal office at a normal desk. She looks up from a stack of ledgers, stares directly into your eyes, then shakes her head with amusement. The connection between you and Zari's mind slams shut. She lets go of your wrist with a look of horror and her hands fly to her mouth as you stagger back to the chair. You're in a daze and hang your head as you try to clear the psychic static in your mind. Zari kneels in front of you with an apologetic look on her face.
@@.generic; ''Zari:'' "Oh shit! Sorry! I was just messing with you."@@ You look at her in confusion and she smiles sheepishly. @@.generic; "I kinda got the impression that you're new at all this so I decided to have some fun."@@
You shake your head as the fog begins to clear.
@@.player; ''You:'' "It's okay, sorry for trying to … you know … and for cheating."@@ You vaguely gesture at your head. @@.player; "I saw some lady?"@@
Zari nods, stands, and offers you a hand.
@@.generic; ''Zari:'' "Not a problem, I shouldn't have touched you, that's on me."@@ She helps you up and primly straightens out your clothes. @@.generic; "Hopefully the boss didn't hit you too hard, I'm channeling her power, so when you tried to access my mind, you ran brain first into her."@@ You're lost but don't say anything. @@.generic; "And don't worry about the cheating. Fleecing a bunch of nobodies isn't that big of a deal, just don't try it against the house."@@
She's about to say something else when her phone rings. Zari takes it out of her briefcase, steps to the other side of the room, and has a brief whispered discussion. After she hangs up, she gives you an odd look, then takes a business card out of her pocket and hands it to you.
@@.generic; ''Zari:'' "Speaking of the boss, that was her. For some reason, she told me to give this to you."@@
You examine the card. It's a white card with a strange-looking guitar on one side in gold leaf. On the backside is the letter Z written in very fancy calligraphy.
@@.generic; ''Zari:'' "I've been told that, if you ever have need of our services, feel free to stop by to any of our establishments and present the card."@@ She looks almost as confused as you are but flashes you another smile, clicks her briefcase closed and turns to leave. @@.generic; "I'll see you around."@@
Zari heads out and leaves you alone in the room. You get the feeling that you just got involved with something and you have no idea what. Maybe Sam has some answers.
<<set $poker.story to 3>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.cash += $poker.cash[0]>><<set $time +=1>><<goto "CornerBar">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Quit While You're Ahead ♠️♦️</div></div>
\
You //*sigh*// and lean back on your chair. You look at the other players as <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> calmly collects the cards and come to a decision. Gathering all your chips, you push them towards Zari.
@@.player; ''You:'' "I'm going to call it quits. I want to cash out."@@
There are a few grumblings from the other players (as well as a few muttered insults) but Zari just tilts her head slightly. Still wearing the same smile, she takes the chips from your hands and hands you some cash.
@@.generic; ''Zari:'' "Have a good evening."@@
She shuffles the cards one-handed and then turns her attention back to the other players. Feeling dismissed, you turn and head out of the room.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.cash += $poker.cash[0]>><<set $time +=1>><<goto "CornerBar">><</button>>\
</td></tr></table></div>\
\
\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\<<nobr>>\
<<for $i to 0; $i lt $poker.cash.length; $i++>>
<<if $poker.hand[$i] is 1>>
<<set $poker.mind[$i] to "Nothing">>
<<elseif $poker.hand[$i] is 2>>
<<set $poker.mind[$i] to "Pair">>
<<elseif $poker.hand[$i] is 3>>
<<set $poker.mind[$i] to "Two pair">>
<<elseif $poker.hand[$i] is 4>>
<<set $poker.mind[$i] to "Three of a kind">>
<<elseif $poker.hand[$i] is 5>>
<<set $poker.mind[$i] to "Straight">>
<<elseif $poker.hand[$i] is 6>>
<<set $poker.mind[$i] to "Flush">>
<<elseif $poker.hand[$i] is 7>>
<<set $poker.mind[$i] to "Full house">>
<<elseif $poker.hand[$i] is 8>>
<<set $poker.mind[$i] to "Four of a kind">>
<<elseif $poker.hand[$i] is 9>>
<<set $poker.mind[$i] to "Straight flush">>
<<elseif $poker.hand[$i] is 10>>
<<set $poker.mind[$i] to "Royal flush">>
<</if>>
<</for>>
<<for $i to 0; $i lt $poker.hand.length; $i++>>
<<if $poker.game[$i] is 1 and $poker.hand[$i] gt $poker.win>>
<<set $poker.win to $poker.hand[$i]>>
<</if>>
<</for>>
<<if $poker.hand[0] is $poker.win>><<set $poker.winner.push("You")>><</if>>
<<if $poker.hand[1] is $poker.win>><<set $poker.winner.push("Hoodie")>><</if>>
<<if $poker.hand[2] is $poker.win>><<set $poker.winner.push("Cowgirl")>><</if>>
<<if $poker.hand[3] is $poker.win>><<set $poker.winner.push("Glasses")>><</if>>
<<if $poker.hand[4] is $poker.win>><<set $poker.winner.push("Sketchy")>><</if>>
<</nobr>>\
\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Poker Show ♠️♦️</div></div>
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> cleans up the discarded cards and deftly stacks the chips in neat piles. She taps the table and looks expectantly at the players.
\
----
<<if $poker.game[0] is 1>>You have ''$poker.mind[0]'' <<elseif $poker.game[0] is 0>> You have folded. <</if>>
<<if $poker.game[1] is -1>>//Hoodie is out of the game//<<elseif $poker.game[1] is 0>>Hoodie has folded<<elseif $poker.game[1] is 1>>Hoodie throws down his cards excitedly, he has ''$poker.mind[1]''<</if>>.
<<if $poker.game[2] is -1>>//Cowgirl is out of the game//<<elseif $poker.game[2] is 0>>Cowgirl has folded<<elseif $poker.game[2] is 1>>Cowgirl smirks and shows her hand, she has ''$poker.mind[2]''<</if>>.
<<if $poker.game[3] is -1>>//Glasses is out of the game//<<elseif $poker.game[3] is 0>>Glasses has folded<<elseif $poker.game[3] is 1>>Glasses nods to himself and spreads the cards out on the table, he has ''$poker.mind[3]''<</if>>.
<<if $poker.game[4] is -1>>//Sketchy is out of the game//<<elseif $poker.game[4] is 0>>Sketchy has folded<<elseif $poker.game[4] is 1>>Sketchy glares at the other players, then drops his cards, he has ''$poker.mind[4]''<</if>>.
----
<<set $see1 to "">>\
<<if $poker.game[1] lte 0 and $poker.game[2] lte 0 and $poker.game[3] lte 0 and $poker.game[4] lte 0>>\
You win the hand!
<<elseif $poker.winner.length is 1>>\
<<set $see1 to $poker.winner[0]>>\
<<if $see1 is "You">>\
$see1 win the hand!
<<else>>\
$see1 wins the hand!
<</if>>\
<<elseif $poker.winner.length gt 1>>\
<<set $see1 to $poker.winner.random()>>\
<<if $see1 is "You">>\
$see1 have the high card and win the hand!
<<else>>\
$see1 has the high card and wins the hand!
<</if>>\
<</if>>\
<<set $poker.winner to []>>\
\
<<if $see1 is "You" or ($poker.game[1] lte 0 and $poker.game[2] lte 0 and $poker.game[3] lte 0 and $poker.game[4] lte 0)>>\
<<set $poker.cash[0] += $poker.pool>>\
<<elseif $see1 is "Hoodie">>\
<<set $poker.cash[1] += $poker.pool>>\
<<elseif $see1 is "Cowgirl">>\
<<set $poker.cash[2] += $poker.pool>>\
<<elseif $see1 is "Glasses">>\
<<set $poker.cash[3] += $poker.pool>>\
<<elseif $see1 is "Sketchy ">>\
<<set $poker.cash[4] += $poker.pool>>\
<</if>>\
<<set $poker.poolnew to 0>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🃏</td><td style="width:100%">\
<<if $poker.cash[0] lt 20>>/*Lose Ending*/
<<set $sceneSelect to 1>>
<<button [[You Lose|BarPokerEnd]]>><</button>>
<<elseif $poker.cash.slice(1).every( (val) => val <= 0 )>>\
<<if $player.sneak gte 25 and $poker.story is 1>>\
<<set $sceneSelect to 3>>/*Win Special Ending*/\
<<set $poker.story to 2>>\
<<else>>\
<<set $sceneSelect to 2>>/*Win Normal Ending*/\
<</if>>\
<<button [[Cash Out|BarPokerEnd]]>><</button>>
<<else>>\
<<button [[Deal Again|BarPokerDeal]]>><</button>>
<<button [[Cash Out|BarPokerEnd]]>><<set $sceneSelect to 4>><</button>>
<</if>>\
</td></tr></table></div>\
\
<<replace "#dialogue-bar">> <</replace>><<if $poker.story is 0>>\
<div id="eveFrameOT"><div id="areaTitle">♣️♥️ Poker Buy In ♠️♦️</div></div>
<<elseif $poker.story is 1>>\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Poker Buy In ♠️♦️</div></div>
<</if>>\
\
<<if $poker.story is 0>>\
You approach the bartender and, as discreetly as possible, ask about any poker games that happen to be going on. He casually asks you what kind of drink you want. It's innocuous enough, but you sense something behind the question. Assuming that it's a code phase, you reach into his mind and give him the appropriate daily response. He nods curtly, sends a quick text to someone, and motions you towards a door on the other side of the bar. Quickly scanning for anything else you need to know, you find that there is a secret knock as well. Shaking your head at the level of secrecy you go through the door.
To get to the game, you need to pass through the busy kitchen, down a short hallway where the manager's office is, and to a nondescript door marked "cleaning supplies". You drum out a short sequence with your knuckles and it buzzes open.
A strikingly beautiful woman with forest green hair ushers you inside. The woman, who introduces herself as Zari, is wearing an expensive pantsuit that looks out of place in the backroom of a moderately dingy bar. She gives you a suspiciously solid handshake and her blazer parts enough that you notice she is not wearing anything underneath save for a fancy-looking brassiere. Zari informs you that she is the dealer and proprietor of the game and waves you towards the table.
Other than <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> herself, the rest of this backroom poker game is stereotypical to the point that it has to be deliberate. A single rickety table sitting under a solitary ceiling lamp, surrounded by a variety of characters perched on mismatched folding chairs. Four other people are sitting at the table; a young nervous-looking guy wearing a hoodie and large sunglasses (probably in an effort to hide his tells), a middle-aged woman in a low cut shirt (with her leopard print bra clearly showing), and a worn cowboy hat, a bookish man who is watching everyone in the room through thick glasses, and a shifty-looking older man in a trench coat.
<<set $poker.story to 1>>\
<</if>>\
You sit down at the free chair and Zari quickly goes over the expectations, consequences for cheating (very dire), and what game they are expecting (Junction style Aztlani 6-card river Kingson draw). When met with blank stares, she //*sighs*//, looks up at the ceiling, and mutters something in a language you don't recognize. She takes a steadying breath and then just says 5-card draw with a total bet limit of $100.
She takes out a set of chips and tells everyone that the buy-in is $200.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $player.cash gte 200>>\
<<button "Play [$200 ►]">>
<<set $poker.cash to [200,200,200,200,200]>>
<<set $poker.poolnew to 0>>
<<set $player.cash += -200>>
<<goto "BarPokerDeal">>
<</button>>
<<else>>\
<span id="donebut">Not Enough Money to Play</span>
<</if>>\
<<button "⤾ Back to the Bar">><<goto "CornerBar">><</button>>\
</td></tr></table></div>\
\
/*[[BarPokerDeal]]*/
<<set $indream to 1>>\
<<ClearVar>>\<<nobr>>
<<for $i to 0; $i lt $poker.cash.length; $i++>>
<<if $poker.hand[$i] is 1>>
<<set $poker.mind[$i] to "Nothing">>
<<elseif $poker.hand[$i] is 2>>
<<set $poker.mind[$i] to "Pair">>
<<elseif $poker.hand[$i] is 3>>
<<set $poker.mind[$i] to "Two pair">>
<<elseif $poker.hand[$i] is 4>>
<<set $poker.mind[$i] to "Three of a kind">>
<<elseif $poker.hand[$i] is 5>>
<<set $poker.mind[$i] to "Straight">>
<<elseif $poker.hand[$i] is 6>>
<<set $poker.mind[$i] to "Flush">>
<<elseif $poker.hand[$i] is 7>>
<<set $poker.mind[$i] to "Full house">>
<<elseif $poker.hand[$i] is 8>>
<<set $poker.mind[$i] to "Four of a kind">>
<<elseif $poker.hand[$i] is 9>>
<<set $poker.mind[$i] to "Straight flush">>
<<elseif $poker.hand[$i] is 10>>
<<set $poker.mind[$i] to "Royal flush">>
<</if>>
<</for>>
/*~~~~~Betting Limits~~~~~~~*/
<<if $poker.hand[1] is 1>>
<<set $poker.betlimit[1] to 0>>
<<elseif $poker.hand[1] is 2>>
<<set $poker.betlimit[1] to 0>>
<<elseif $poker.hand[1] is 3>>
<<set $poker.betlimit[1] to 0>>
<<elseif $poker.hand[1] is 4>>
<<set $poker.betlimit[1] to 25>>
<<elseif $poker.hand[1] gte 5>>
<<set $poker.betlimit[1] to 50>>
<</if>>
<<if $poker.hand[2] is 1>>
<<set $poker.betlimit[2] to 0>>
<<elseif $poker.hand[2] is 2>>
<<set $poker.betlimit[2] to 0>>
<<elseif $poker.hand[2] is 3>>
<<set $poker.betlimit[2] to 20>>
<<elseif $poker.hand[2] is 4>>
<<set $poker.betlimit[2] to 20>>
<<elseif $poker.hand[2] is 5>>
<<set $poker.betlimit[2] to 25>>
<<elseif $poker.hand[2] is 6>>
<<set $poker.betlimit[2] to 25>>
<<elseif $poker.hand[2] gte 7>>
<<set $poker.betlimit[2] to 50>>
<</if>>
<<if $poker.hand[3] is 1>>
<<set $poker.betlimit[3] to 10>>
<<elseif $poker.hand[3] is 2>>
<<set $poker.betlimit[3] to 10>>
<<elseif $poker.hand[3] is 3>>
<<set $poker.betlimit[3] to 20>>
<<elseif $poker.hand[3] is 4>>
<<set $poker.betlimit[3] to 30>>
<<elseif $poker.hand[3] is 5>>
<<set $poker.betlimit[3] to 30>>
<<elseif $poker.hand[3] is 6>>
<<set $poker.betlimit[3] to 40>>
<<elseif $poker.hand[3] gte 7>>
<<set $poker.betlimit[3] to 50>>
<</if>>
<<if $poker.hand[4] is 1>>
<<set $poker.betlimit[4] to 20>>
<<elseif $poker.hand[4] is 2>>
<<set $poker.betlimit[4] to 20>>
<<elseif $poker.hand[4] is 3>>
<<set $poker.betlimit[4] to 30>>
<<elseif $poker.hand[4] is 4>>
<<set $poker.betlimit[4] to 40>>
<<elseif $poker.hand[4] gte 5>>
<<set $poker.betlimit[4] to 50>>
<</if>>
<<for $i to 1; $i lt $poker.cash.length; $i++>>
<<if $poker.game[$i] lte 0>>
<<elseif $poker.bet gt $poker.betlimit[$i]>>
<<set $poker.game[$i] to 0>>
<<else>>
<<if $poker.cash[$i] gte $poker.bet>>
<<set $poker.cash[$i] -= $poker.bet>>
<<set $poker.poolnew += $poker.bet>>
<<set $poker.pool += $poker.bet>>
<<elseif $poker.cash[$i] lt $poker.bet>>
<<set $poker.poolnew += $poker.cash[$i]>>
<<set $poker.pool += $poker.cash[$i]>>
<<set $poker.cash[$i] = 0>>
<</if>>
<</if>><</for>>
<<set $poker.bet to 0>>
<<if $player.leer lte 24>>
<<set $see1 to " ">>
<<set $see2 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[1] is 1>>
<<set $see1 to "Nervous">>
<<elseif $poker.hand[1] is 2>>
<<set $see1 to "Nervous">>
<<elseif $poker.hand[1] is 3>>
<<set $see1 to "Trying to calm down">>
<<elseif $poker.hand[1] is 4>>
<<set $see1 to "Trying to calm down">>
<<elseif $poker.hand[1] is 5>>
<<set $see1 to "Composed">>
<<elseif $poker.hand[1] is 6>>
<<set $see1 to "Composed">>
<<elseif $poker.hand[1] is 7>>
<<set $see1 to "Bored">>
<<elseif $poker.hand[1] is 8>>
<<set $see1 to "Bored">>
<<elseif $poker.hand[1] is 9>>
<<set $see1 to "Suspiciously Bored">>
<<elseif $poker.hand[1] is 10>>
<<set $see1 to "Suspiciously Bored">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see2 to $poker.mind[1]>><</if>>
<<if $player.leer lte 24>>
<<set $see3 to " ">>
<<set $see4 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[2] is 1>>
<<set $see3 to "Internal Debate">>
<<elseif $poker.hand[2] is 2>>
<<set $see3 to "Internal Debate">>
<<elseif $poker.hand[2] is 3>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 4>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 5>>
<<set $see3 to "Satisfied">>
<<elseif $poker.hand[2] is 6>>
<<set $see3 to "Satisfied">>
<<elseif $poker.hand[2] is 7>>
<<set $see3 to "Satisfied">>
<<elseif $poker.hand[2] is 8>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 9>>
<<set $see3 to "Cautious">>
<<elseif $poker.hand[2] is 10>>
<<set $see3 to "Internal Debate">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see4 to $poker.mind[2]>><</if>>
<<if $player.leer lte 24>>
<<set $see5 to " ">>
<<set $see6 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[3] is 1>>
<<set $see5 to "Freaking Out">>
<<elseif $poker.hand[3] is 2>>
<<set $see5 to "Really Nervous">>
<<elseif $poker.hand[3] is 3>>
<<set $see5 to "Nervous">>
<<elseif $poker.hand[3] is 4>>
<<set $see5 to "Nervous">>
<<elseif $poker.hand[3] is 5>>
<<set $see5 to "Nervous">>
<<elseif $poker.hand[3] is 6>>
<<set $see5 to "Relieved">>
<<elseif $poker.hand[3] is 7>>
<<set $see5 to "Relieved">>
<<elseif $poker.hand[3] is 8>>
<<set $see5 to "Happy">>
<<elseif $poker.hand[3] is 9>>
<<set $see5 to "Very Happy">>
<<elseif $poker.hand[3] is 10>>
<<set $see5 to "Very Happy">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see6 to $poker.mind[3]>><</if>>
<<if $player.leer lte 24>>
<<set $see7 to " ">>
<<set $see8 to " ">>
<<elseif $player.leer gte 25>>
<<if $poker.hand[4] is 1>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 2>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 3>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 4>>
<<set $see7 to "Dissapointed">>
<<elseif $poker.hand[4] is 5>>
<<set $see7 to "Calculating">>
<<elseif $poker.hand[4] is 6>>
<<set $see7 to "Scheming">>
<<elseif $poker.hand[4] is 7>>
<<set $see7 to "Scheming">>
<<elseif $poker.hand[4] is 8>>
<<set $see7 to "Ecstatic">>
<<elseif $poker.hand[4] is 9>>
<<set $see7 to "Ecstatic">>
<<elseif $poker.hand[4] is 10>>
<<set $see7 to "Ecstatic">>
<</if>><</if>>
<<if $player.leer gte 45>>
<<set $see8 to $poker.mind[4]>><</if>>
<</nobr>>\
\
\
\
\
\
<div id="eveFrame"><div id="areaTitle">♣️♥️ Betting ♠️♦️</div></div>
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> shuffles the cards while giving each player a beaming smile. Once she has deemed them sufficiently shuffled, she deals five cards to each player with a well-practiced flick of the wrist. She then taps the table with her knuckles. Each player throws in their ante.
\
----
\
\
<table style="margin-left: auto; margin-right: auto;">
<tr>
/*###########Player 1 - Hoodie###########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[1] is -1>><<elseif $poker.game[1] is 0>>__Hoodie__<br>Chips: //$poker.cash[1]<br>Folds<<else>>__Hoodie__<br>Chips: //$poker.cash[1]<br>$see1<br>$see2//<</if>></div></td>
\
/*###########Player 2 - Cowgirl########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[2] is -1>><<elseif $poker.game[2] is 0>>__Cowgirl__<br>Chips: //$poker.cash[2]<br>Folds<<else>>__Cowgirl__<br>Chips: //$poker.cash[2]<br>$see3<br>$see4//<</if>></div></td>
\
/*###########Player 0 - Player######*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;">__''$player.name''__ <br>Chips: //$poker.cash[0]//\
<<if $poker.game[0] is 1>>\
<br><<if $poker.hand[0] is 1>>Nothing
<<elseif $poker.hand[0] is 2>>A Pair
<<elseif $poker.hand[0] is 3>>Two Pair
<<elseif $poker.hand[0] is 4>>Three of a Kind
<<elseif $poker.hand[0] is 5>>Straight
<<elseif $poker.hand[0] is 6>>Flush
<<elseif $poker.hand[0] is 7>>Full House
<<elseif $poker.hand[0] is 8>>Four of a Kind
<<elseif $poker.hand[0] is 9>>Straight Flush
<<elseif $poker.hand[0] is 10>>Royal Flush
<</if>>\
<<elseif $poker.game[0] is 0>>
//Folds//
<</if>>\
</div></td>
</tr>
<tr>
<td style="width:150px; height:150px;background-color: green;border-left:2px solid;border-top:2px solid;border-bottom:2px solid;"></td>
<td style="width:150px; height:150px;background-color: green;border-top:2px solid;border-right:2px solid;"><div Style= "text-align: center;">''Current Pot:'' <br>$$$poker.pool</div></td>
\
/*###########Player 3 - Glasses###########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[3] is -1>><<elseif $poker.game[3] is 0>>__Glasses__<br>Chips: //$poker.cash[3]<br>Folds<<else>>__Glasses__<br>Chips: //$poker.cash[3]<br>$see5<br>$see6//<</if>></div></td>
</tr>
<tr>
<td style="width:150px; height:150px;"><h1 style="text-align:center;">Dealer</h1></td>
<td style="width:150px; height:150px;background-color: green;border-left:2px solid;border-right:2px solid;border-bottom:2px solid;"></td>
\
/*###########Player 4 - Sketchy###########*/\
<td style="width:150px; height:150px;"><div style="height:90%; border:1px solid;text-align:center;"><<if $poker.game[4] is -1>><<elseif $poker.game[4] is 0>>__Sketchy__<br>Chips: //$poker.cash[4]<br>Folds<<else>>__Sketchy__<br>Chips: //$poker.cash[4]<br>$see7<br>$see8//<</if>></div></td>
</tr>
</table>
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🃏</td><td style="width:100%">\
<<if $poker.poolnew gte 100>>\
Zari calls it <<button "Show Cards">><<goto "BarPokerShow">><</button>>\
<<elseif ($poker.game[1] lte 0 and $poker.game[2] lte 0 and $poker.game[3] lte 0 and $poker.game[4] lte 0) or $poker.game[0] is 0>>\
<<button "Show Cards">><<goto "BarPokerShow">><</button>>\
<<else>>\
How much do you bet? \
<<if $poker.cash[0] gte 10>><<button "$10">><<set $poker.bet to 10>><<set $poker.cash[0] -= 10>><<set $poker.pool += 10>><<set $poker.poolnew += 10>><<goto "BarPokerBet">><</button>><</if>>\
<<if $poker.cash[0] gte 20>><<button "$20">><<set $poker.bet to 20>><<set $poker.cash[0] -= 20>><<set $poker.pool += 20>><<set $poker.poolnew += 20>><<goto "BarPokerBet">><</button>><</if>>\
<<if $poker.cash[0] gte 30>><<button "$30">><<set $poker.bet to 30>><<set $poker.cash[0] -= 30>><<set $poker.pool += 30>><<set $poker.poolnew += 20>><<goto "BarPokerBet">><</button>><</if>>\
<<if $poker.cash[0] gte 40>><<button "$40">><<set $poker.bet to 40>><<set $poker.poolnew += 40>><<set $poker.cash[0] -= 40>><<set $poker.pool += 40>><<goto "BarPokerBet">><</button>><</if>>\
<<if $poker.cash[0] gte 50>><<button "$50">><<set $poker.bet to 50>><<set $poker.cash[0] -= 50>><<set $poker.poolnew += 50>><<set $poker.pool += 50>><<goto "BarPokerBet">><</button>>
<</if>>\
<<button "Show Cards">><<goto "BarPokerShow">><</button>>
<</if>>\
</td></tr></table></div>\
\
/*[[BarPokerShow]]*/\
\
<<replace "#dialogue-bar">> <</replace>>\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Watching Green</div></div>
\
You settle down at one of the high tables near the bar, which gives you a decent vantage point to both the front door of the club and the door leading to the VIP areas. The club is packed as normal and, given the colorful lighting and crowds, you're not even sure if you can pick out anyone with green hair (even if they showed up tonight, which is in no way guaranteed). Still, if you don't put in the effort, you're never going to find them. Without many other options, you sit tight, keep your eyes open, and wait patiently.
Ten minutes later, a cute blonde woman slides into the table across from you. She's pretty in a generic, phone filter kind of way and is wearing a knee-length dress that is tight enough to fit in, but not tight enough to draw attention. She bats her eyes at you.
@@.prism; ''Blonde Woman:'' "Come here often?"@@
You lean back in the chair and put on your best confident smile.
@@.player; ''You:'' "When I have the time, you?"@@
Her smile vanishes and she gives you a serious look.
@@.prism; ''Blonde Woman:'' "Only when I get phone calls from my friend on my night off, telling me that he plans on making contact with an extremely well-connected criminal organization."@@
Your smile falters a bit and Crystal, in her club girl disguise cast over her Prism uniform, gives you a stern look.
@@.player; ''You:'' "It's not that bad. Sam said that these guys generally play it straight with Supers and they did give me their bosses card."@@
Her forehead creases.
@@.prism; ''Crystal:'' "The Tychai don't play straight with anyone."@@ She //*Sighs*// and leans back on her chair. @@.prism; "I'm just glad you called me for backup. How do you want to run this?"@@
You think for a second.
@@.player; ''You:'' "We wait around until someone with green hair shows up? I figured that you can pick out hair color even with all the weird lighting in here, right?"@@ She nods. @@.player; "So if they show up, I'll approach them, show them the card, and make contact. I won't sign anything, I just want to see what kind of services they can extend my way. If we want to be independent Supers … check that … //Successful// independent Supers, we need connections. Then, you can go invisible and follow us in case I get in trouble."@@
Crystal isn't happy but she nods in a resigned way.
@@.prism; ''Crystal:'' "In that case …"@@ She reaches into the pockets at her belt and pulls out a credit card and some cash. She hands it to you. @@.prism; "… Take these. A lot of Tychai can sense wealth the same way you can sense lust. Best to not have any money on me."@@ She looks around the club. @@.prism; "What happens if they don't show?"@@
You look around as well.
@@.player; ''You:'' "Dancing and then get something to eat?"@@
Crystal thinks about it then smiles.
@@.prism; ''Crystal:'' "Sounds good to me."@@
----
Hours Pass
----
The night wears on and the one person with green hair that either of you sees is wearing a wig. The only upside to the night, other than spending time with Crystal, is that the pure amount of lust permeating the club provides you with enough energy to stay awake and alert (in fact, the 17 different sex acts currently occurring have you kind of jittery). You're about to call it for the night when the VIP door opens and two people, a man and woman, stumble out arm-in-arm and laughing loudly. Crystal immediately stiffens and nods her head in their direction. The two people are heading directly for the exit so you don't have much time to think of a plan. With a quick nod to Crystal (who is already invisible), you hurry across the room and catch them before they leave.
You observe the two as you approach. The man is slightly taller than you and is built with the kind of wiry muscle seen in long-distance runners. His green hair is pulled back into a short ponytail and he's wearing a tight black t-shirt with matching jeans and boots. The woman is around your height (given her 4-inch heels) and is wearing a bright white tube dress that is molded to her figure so closely, it is very obvious that it's all she is wearing. Well, that and a deep scowl pointing at the random guy who just stepped in front of them and interrupted whatever they had planned. The man, however, gives you a bright smile.
@@.generic; ''Green Haired Man:'' "Hey man!"@@ He extends his hand, which you take, and he pumps it energetically. @@.generic; "Can I help you with something?"@@
The man is loud enough to be heard over the music and a few people turn their heads, he seems completely oblivious to the attention. The woman just rolls her eyes and walks several steps past you without sparing a glance. You shake your head and lean in conspiratorially.
@@.player; ''You:'' "I don't think so. Zari gave me this."@@
You flash him the card. His eyes widen and he turns to the woman (who has her arms crossed petulantly). He snaps his fingers a few times and points at you.
@@.generic; ''Green Haired Man:'' "You're the dude! Zee told us about you! She's upstairs if you want to talk to her! Come on!"@@ He throws his arm around your shoulders and starts leading you back towards the VIP room before you can respond. The look of annoyance on the woman's face turns darker. He points dramatically towards the VIP door. @@.generic; "This way."@@
The man marches you past the bouncers, with the woman trailing sullenly in your wake. The three of you (four if you count an invisible Crystal) breeze past the two large men guarding the door, head up the stairs to the second floor, and stop in front of a door partway down the hall. He unlocks it with a key card and ushers you inside.
It leads to a large lounge filled with a bunch of people drinking and mingling in small groups. In each group, the center of attention is one of the green-haired people. As the boisterous man leads you through the crowd, you catch snippets of conversations and thoughts. The room is filled with people desperate to impress, suck up to, and fawn over Benzaitennyo's disciples. Even worse, the only sexual desire you can pick up in the room is not the lustful pleasure-seeking kind, but the kind based around trading sex for favors. Gritting your teeth, you managed to make it towards the far corner of the room where a group of people is in the middle of a poker game (Crystal remains near the entrance of the lounge in one of the few spots where she does not have to worry about bumping into anyone).
The poker game consists of eight people sitting around a low table. The players, five men and two women, are in various states of undress. Instead of money or chips, there is a small pile of clothing in the center of the table. <<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> is sitting at the head of the group and is currently informing a young woman, who is wearing nothing but a very small pair of panties, that if she loses, she can always buy back her clothing with cash, credit, or cryptocurrency. The green-haired man pushes past a few onlookers and practically drags you to the table.
@@.generic; ''Green Haired Man:'' "Zeeeeee! Look who I found!"@@ He points at you excitedly. @@.generic; "It's the dude with the thing!"@@
Zari's look of surprise quickly melts into a small smile. She turns to the players.
@@.generic; ''Zari:'' "Okay everyone, time to settle up. I've got some business to attend to."@@
The player all nod with wide smiles but you can feel their annoyance at having their face time with Zari cut short and the jealousy aimed in your direction for drawing Zari's attention. There is a bit of negotiating between Zari and the players for their clothes but they all eventually fork over money so they don't have to go around in their underwear (or worse). Once everything is worked out, the group reluctantly disperses to try for the attention of other disciples. Idly shuffling her cards, Zari motions for you to sit down. The man drops into the chair next to you and the other woman, still scowling, sits next to Zari (noticeably as far from you as she can get).
@@.generic; ''Zari:'' "I was wondering how long it would be before you showed up somewhere. How can we help? Fame? Fortune? I can get you into some really high-end poker games if you want to test your luck. Unless you want something different?"@@ She motions towards the man next to you. @@.generic; "Edwin trades in more fleeting luxuries, rare foods, wine, cigars, stuff like that. And this surly girl here."@@ She throws her arm around the woman and gives her a side hug. @@.generic; "… is Aurelia, she deals in art and rare collectibles."@@
You nod to both of them.
@@.player; ''You:'' "Actually, I'm thinking of getting into the Super game and I'm looking into options."@@
Zari nods thoughtfully and <<button "''Edwin''">><<DBO>><<replace "#dialogue-bar">>$npc.edwin.app<</replace>><</button>> slaps you on the back.
@@.generic; ''Edwin:'' "Hey! That's awesome man! Not sure how much we can help with that but good for you!"@@
You shrug.
@@.player; ''You:'' "Currently, all I'm looking for are uniforms and a base of operations. If you can help with either, or point me in the right direction, it would be appreciated."@@
The other woman, <<button "''Aurelia''">><<DBO>><<replace "#dialogue-bar">>$npc.aurelia.app<</replace>><</button>>, scoffs and rolls her eyes. Zari and Edwin exchange a glance and he shrugs.
@@.generic; ''Edwin:'' "Can't help you with uniforms dude but real estate is definitely in our wheelhouse. Stay here with the lovely ladies and I'll go grab Dora."@@
He pats you on the back again then vaults over the back of the chair. You watch Edwin parkour his way across the room towards another group of people. You decide to ask the question that has been bothering you for the last few minutes. You turn to Aurelia.
@@.player; ''You:'' "I really don't want to burn bridges so have I offended you in some way? If so, I'd like to make amends somehow."@@
The woman very pointedly pulls out her phone and ignores you. This does not seem to surprise Zari, who rolls her eyes.
@@.generic; ''Zari:'' "Don't bother with Aurelia. Anyone worth less than seven figures makes her grumpy. She sometimes forgets that not every poor person stays that way forever and that people can hold grudges."@@
Welp, there's not much you can do about that, so you just watch as Edwin jumps into one of the groups across the room. The small group is centered around two of Benzaitennyo's disciples, a man and a woman, who are telling some kind of story to the rapt audience. Edwin waits on the outskirts of the group as the other two hit their punchline and the assembled hangers-on laugh (even though most of them did not find it to be that funny). Once the group starts vying for the disciple's attention, Edwin ducks down and whispers something into the woman's ear. She listens, looks over in your direction, and then says something while nodding. Edwin waits as the woman speaks to the group, then stands and the two of them walk over to where you are sitting.
This woman, <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>>, is wearing a well-fitted skirt suit (that is just a tad too short and shows off a little too much cleavage to be entirely proper). She offers you her hand, and you half stand and receive a firm and well-practiced handshake. She sits halfway between you and Zari.
@@.generic; ''Dora:'' "Nice to meet you. Zari mentioned your gambling skills. How can I be of service?"@@
You sit forward.
@@.player; ''You:'' "I'm looking into being a professional Super and was thinking about finding a base of operations. I was hoping you could help me with that or at least point me in the right direction."@@
She gives you a quick once over and her smile falters slightly.
@@.generic; ''Dora:'' "Unfortunately, the cheapest property I'm working with currently is a few zeros outside of your price range."@@ You think about protesting but she's probably right. She drums her well-manicured fingers on her thigh. @@.generic; "Still, who knows how far you will go given time and the proper backing. Investing now can pay dividends in the future."@@ She leans forward just enough to give you a nice view down her shirt and smiles. @@.generic; "So let's say we do this. If anything comes up in your price range I will hold on to it for some time in case you are interested. Also, if you come across anything that you like, bring it to me and I can facilitate the purchase. For a small percentage of course. I'll even send some debtors to check it out."@@
You tilt your head.
@@.player;''You:'' "Debtors?"@@
She pauses and then waves her hand idly.
@@.generic; ''Dora:'' "Ah? Oh yeah. The more money people owe us, the more they are … //compelled // … to do what we ask. Don't worry, I'll be sure to send the ones so far underwater with us, they won't remember anything we send them to do."@@ She suddenly perks up. @@.generic; "Oh yes. If you find a few different places and only want one, I can offer you a small finders fee for the others. It could be helpful in offsetting some of your costs."@@
It's probably the best deal you can get given the circumstances, so you put your heads together and hash out the details. Thankfully, they suggest, but don't insist, on a contract (and seem amused at your outright refusal to sign one). The conversation is mercifully brief. Which is great, as the jealous energy coming off of the other people in the room (who are glaring at the sloppily dressed stranger speaking with four of the Tychai) begins to grate on your psyche. Eventually, the four green-haired people stand and you follow suit. You shake hands with Zuri and Dora (Edwin insists on a bro hug and Aurelia walks away without looking at you) and you gather your things to leave. Before she rejoins the sycophants, Dora takes out a keycard and hands it to you.
@@.generic; ''Dora:'' "We don't keep a set schedule but we do come to the club often to network. It's usually Friday or Saturday nights so if you find someplace to buy, come on up. Show the bouncer downstairs the card and he can let you know if we're here."@@
With that, she joins back with one of the knots of people. Almost immediately, another eager group of people sits down around Zari. She gives you a brief nod then turns her attention to the game.
You head towards the exit of the lounge to meet up with Crystal, who is still waiting invisibly in the corner. It takes longer than it should have because you are stopped six times by people who suddenly want to have a drink with you and additional two times by people who just want to find someplace to fuck. One of these times is by two very lovely ladies that make a tempting offer for a night's companionship. Tempting that is, if they had even an ounce of lust or desire for sex with you, as opposed to the abundance of greed and calculation that is currently filling their minds. Queasy, you hurry past all the hungry expressions, meet up with Crystal, and exit the club as quickly as possible. It's not until you are in the autocab heading home that the slimy psychic feeling begins to fade.
Despite not securing a base of operations right away, you are at least heading in the right direction. It may be prudent to keep your eyes open for places that can be used.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|ClubRed]]>><<set $time +=1>><<set $storyline.mainQuest to 6>><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<</if>>\<div id="areaDesc"> <div id="areaTitle">VIP Lounge</div>The VIP lounge is a large room boasting its own DJ, bar, and small dance floor. Several sets of chairs and tables form small islands scattered around the room to let people relax and socialize. The décor resembles the main floor but is much more toned-down and tasteful. While the furniture, walls, and floor are all red, it does not have the same red lighting as downstairs. The music is loud enough to dance to but quiet enough that you can still speak relatively easily. There are two doors to private bathrooms on the far wall, and another behind the bar (presumably for supplies).
The room is filled with small groups of people, each one surrounding and focused on one of Benzaitennyo's green-haired disciples.
<<SpotCheck>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<mark>> <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> is sitting at one of the tables, deep in conversation with a few sycophants.
<<if $rannum3 gte 4>><<mark>><<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> is hanging out in the far corner of the room, conning a bunch of yuppies out of their clothes and money.
<</if>>\
<<if $rannum5 gte 4>><<mark>><<button "''Edwin''">><<DBO>><<replace "#dialogue-bar">>$npc.edwin.app<</replace>><</button>> has a small crowd around him and is telling a very loud and animated story about wine.
<</if>>\
<<if $rannum2 gte 4>><<mark>><<button "''Aurelia''">><<DBO>><<replace "#dialogue-bar">>$npc.aurelia.app<</replace>><</button>> is hanging out at the bar with a group of hangers on. She is ignoring all of them except the one dressed in the most expensive clothing.<</if>>\
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<<ModObserve>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $rannum5 gte 4 and $rannum2 gte 4 and $npc.vivi.cards[1] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot"><<button "🧵 Give a card to Edwin">><<set $sceneSelect to 2>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[1] to 1>><</button>></span>\
<</if>>\
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<<button "Speak with Dora">><<if $npc.dora.spoken is 0>><<goto "NPCDoraMain">><<elseif $npc.dora.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Dora today.<</replace>><</if>><</button>>\
<<if $rannum3 gte 4>><<button "Speak with Zari">><<if $npc.zari.spoken is 0>><<goto "NPCZariMain">><<elseif $npc.zari.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Zari today.<</replace>><</if>><</button>>\
<</if>>\
<<if $rannum5 gte 4>><<button "Speak with Edwin">><<if $npc.edwin.spoken is 0>><<goto "NPCEdwinMain">><<elseif $npc.edwin.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Edwin today.<</replace>><</if>><</button>>\
<</if>>\
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<<ModAction>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button[[Back to the Main Floor|ClubRed]]>><</button>>\
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<<ModTravel>>\
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</td></tr></table></div>\
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<<ModAuto>>\
\<div id="eveFrame"><div id="areaTitle">Dice, Cards, and Baseball</div>You find a seat in the back of the class and relax, which is actually kind of hard given how stressed everyone else in the room is. Nonetheless, you ignore the stress-induced grating on your brain and allow your mind to open. The thoughts of those around you begin to drift in.</div>\
There are several brightly glowing minds in the class but the instructor's stands out above the rest. You allow a tendril of your will to lightly brush up against their mind and you feel the statistical formulas and procedures begin to flash in your mind's eye.
You can't maintain your obfuscation field while absorbing this much knowledge but thankfully, having a student staring slack-jawed in a stats class doesn't draw any special attention. Time passes without your awareness as matrices, methods of moments, and multivariate equations fill your brain. The abstraction renders you nearly comatose and you barely register when the class shuffles out and the next one arrives. The new instructor starts into their spiel but your conscious mind flees once they start talking about applied nonparametric inferences. Eventually, your brain can't take anymore and a migraine begins to set in.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityPSMath]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $player.items.Kmath to $player.items.Kmath+1>>\
<<if $player.items.Kmath lt 4>>\
@@.pow; <<if $player.items.Kmath is 1>>◔<<elseif $player.items.Kmath is 2>>◑<<elseif $player.items.Kmath is 3>>◕<</if>> You learn a bit more about //Statistics//@@
<<elseif $player.items.Kmath is 4>>\
@@.pow; ◉ The knowledge transfer is complete and you have gained an in-depth knowledge of //Statistics//@@
<<set $vltKnow.push("Applied Statistics")>>\
<<set $player.items.Kmath to $player.items.Kmath+1>>\
<</if>></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<div id="eveFrameOT"><div id="areaTitle">🧵 New Clientele 🧵</div></div>
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<<if $sceneSelect is 1>>/*Crystal~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
As the three of you are talking, you gradually realize that Crystal is the perfect type of person that Vivienne would want as a client. When Crystal and Kiara get into one of their inevitable disagreements, you quickly excuse yourself and grab one of the cards from your room. Rushing back downstairs, you hand Crystal the black card. She takes it hesitantly and then examines it, her confusion plain on her face.
@@.prism; ''Crystal:'' "Thanks? What is it?"@@
Kiara leans in and looks at it.
@@.kiara; ''Kiara:'' "That's bone. And the lettering is something called Silian Grail …"@@
Kiara starts a monologue about business cards from one of her favorite movies. You and Crystal ignore her.
@@.player; ''You:'' "The store that I get some //special equipment// from is looking for some new clientele. I figure since you're starting to explore this kind of stuff, you may want to take a look. The place is called Vivienne's Baisoir. It's a bit expensive but the owner is great and does custom orders if you have the money for it. She works with a very upscale clientele …"@@ You suddenly realize that you have no idea if Crystal could afford it. @@.player; "… And I just realized I have no idea how much you make. Sorry if this is a bit pricy."@@
She smiles and leans in so Kiara can't hear.
@@.prism; ''Crystal:'' "Don't worry, the Society pays well."@@
You raise an eyebrow.
@@.player; ''You:'' ⚞//Here, now she can't overhear. How well is well?//⚟@@
Crystal jumps slightly at the sudden telepathy, then tells you her yearly salary.
The number has seven digits.
Your eyebrows raise in surprise and she just shrugs sheepishly.
@@.prism; ''Crystal:'' ⚞//I don't like talking about it and we're not really supposed to disclose it.//⚟@@
You let out an impressed whistle and then oblige her by changing the subject to something not money-related. Kiara finally finishes quoting the movie, looks at the two of you in confusion, then joins in when she realizes that you're not going to fill her in on what she missed.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "PrismPostConvoTwo">><</button>>
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<<elseif $sceneSelect is 2>>/*Aurelia~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
As usual, the Tychai are holding court over a few dozen sycophants that are desperately trying to gain their favor. Considering the amount of wealth the Tychai are known to have, you figure that they are likely the perfect type of person that could afford Vivienne's custom orders. You quickly spot the one who you think might be most interested.
Edwin is sitting on the back of a chair, surrounded by a small throng of onlookers, telling some wild story. He is as energetic as usual and gesticulating wildly as he reaches the climax of the story. The group laughs and tells him how funny/cool/amazing he is and he takes the compliments with an air of complete ignorance. You move closer to the group and his eyes finally settle on you. He smiles wide and points dramatically in your direction.
@@.generic;''Edwin:'' "DUDE!"@@ He climbs over the table (and several people sitting on the floor) and pulls you in for a hug. @@.generic; "How are things?"@@
You glance at the group, all of whom are glaring at you and your familiarity with Edwin, then turn your back. Edwin does so as well and leans in conspiratorially. He speaks in a stage whisper.
@@.generic;''Edwin:'' "Need something special? Rhino meat? Dodo eggs? Temporally aged wine?"@@
You have many questions about where he got Dodo eggs but just shake your head and take out one of Vivienne's cards.
@@.player; ''You:'' "I'm actually not here to buy, I have a friend who's looking for some upscale clientele for her shop. She specializes in, let's say, very high quality … specialized intimate apparel …"@@
It takes a few seconds for him to get what you're saying. He gives you a sly smile.
@@.generic; ''Edwin:'' "Ahhhhh, you mean fetish type stuff right?"@@ You nod. He takes the card but shakes his head. @@.generic; "Not my bag, the wife and I are all good in the bedroom department, howweevveeerr …"@@
He gives you a wink then suddenly turns and yells across the room.
@@.generic;''Edwin:'' "AURELIA!"@@
Said Tychai is currently in the middle of a small group of very expensively dressed men and women. She looks up at Edwin with surprise (as does half the room). The surprise on her face turns to contempt when she sees you next to him. He waves happily and then trots over to whisper in her ear. Still glaring at you, her face slowly begins to turn red as he talks and, after a minute or so, she snatches the card out of his hand. She turns back to her group with an air of haughty dismissal and Edwin practically skips back to where you are standing.
@@.generic;''Edwin:'' "There, the card is in good hands. She'll make use of it. Now … I need to get back to my friends."@@
Edwin gives you an incredibly complex handshake that you can only follow by using your reflexive telepathy and ends it with a bear hug. After he lets you go, he returns to the group (which now seems even angrier with you). Task finished, you beat a hasty retreat.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ClubRed">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>/*Country Club during dinner~~~~~~~~~~*/\
You have no specific targets at the Country Club but, given the rumored price tag of being a member, you figure that anyone here who is interested in fetish wear could afford Vivienne's custom prices. The club tends to be most packed during dinner, so you wait until the tables of the private dining area are filled and then start to systematically scan through people's minds.
Thankfully, your affinity for desire means that the scanning does not take that long. First, you filter out all the people without any real sexual desire, then drop anyone who prefers vanilla sex. With whoever is left, you go through their fetishes to find ones in which fetish-wear would be applicable. This leaves you with a small group (about a dozen) and you dive deeper into their minds. Half of them are the type of entitled snobs that you would not want to inflict on Vivienne and, of the rest, all but one already have all the outfits and equipment they need.
The final person is a conservatively dressed woman of indeterminate age, who is having a working dinner with similarly soberly dressed people. While her outward appearance is designed for respectability (hair pulled back into a severe bun, tastefully minimal makeup, crisp suit), her fantasy is altogether more enticing. In her fantasy, she is a dominatrix, dressed in a leather bustier, thigh-high stiletto heels, and not much else.
Now you just have to wait for an opportunity and settle down nearby under your obfuscation field. Sometime later, she excuses herself and gets up to use the restroom. When she is finished, you focus the obfuscation field on just your face and approach just before she is about to reenter the dining area.
@@.player; ''You:'' "Excuse me, ma'am."@@ She stops and turns to you with an odd look on her face, she blinks a few times. @@.player; "Here you go, Vivienne's Baisoir, a great place for specialized ware."@@
She takes the card reflexively and you just walk away. After a few steps, you bring up your full field and vanish from her awareness. She shakes her head as if to clear it, then looks down at the card in her hand. Curious, she takes out her cellphone and looks up the store. Surprise, lust, and intense interest all surge into her mind as she flips through a gallery of Vivienne's previous outfits. Quickly looking around, she pockets the card and heads back in to do business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CountryClub">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 4>>/*Biztek offices*/\
Figuring that the Biztek offices should have some fairly wealthy and sexually perverted management types, you decide to scope the place out. Needing some excuse to get into the building, you text Liane.
@@.player;''Your Text:''@@ @@.playerT; Hey Liane. I'm just outside your building and was thinking of grabbing coffee. Do you want me to grab you anything. I'll bring it up@@
It takes close to a half-hour before she gets back to you.
@@.liane;''Liane's Text:''@@ @@.lianeT; YES! Just got out of a meeting and need something better than office coffee. If you grab me my usual, I will pay you back.@@
You send her a thumbs emoji and walk to a coffee joint a block down from the Biztek Offices. It's a bit pricey for your tastes, which isn't surprising given the location, but the quality is excellent. Ten minutes later, you stride into the Biztek offices, coffee in hand, and stop by the front desk. After giving Liane's name and office number to the front desk clerk he gives you a visitor pass (after calling her to confirm who you are). You thank him and then swipe the pass to call the elevator. As you wait for it to arrive, you open your psychic senses and scan the nearby minds for a prospective client.
Which is a mistake.
Being dead center in a major metropolitan area in the middle of a workday means you're quickly overwhelmed by the sheer amount of minds in the vicinity and have to quickly dial back your power until it's manageable. This leaves you only able to scan part of each floor as the elevator passes by. It's not the most efficient way of doing things but the sheer amount of people in the building means you're bound to find someone who fits your criteria sooner or later.
Of course, you don't find any at all.
Nonetheless, you still swing by Liane's office to drop off her coffee and spend a little time with her. She can only spare a few minutes to talk between meetings but she's happy to have a friendly face to chat with. You're a few minutes in when Liane's boss's boss stops in to check in with her. Surprisingly, he actually apologizes for interrupting the two of you. He introduces himself as Mr. Stainthorpe and, despite his protests that you can stay for a few more minutes, you excuse yourself to let them get to work.
Well that's one of the reasons for leaving so soon. The other is that Mr. Stainthorpe is a big ol' pervert. Despite his affable exterior (which is not an act, he's a nice dude), he pictures every woman he meets in elaborate fetish wear (he's currently picturing Liane in a latex microskirt and blouse tight enough that she would probably have trouble breathing). From what you can pick up, his biggest fantasy is to mandate fetishwear as part of the company's dress code.
Letting out a sigh of relief that the trip was not a waste, you bring up your obfuscation field quickly find a blind spot for the building's security cameras. From there, you mentally sketch out the best way to get him one of Vivienne's cards. Considering that you'd have to go past a dozen security cameras to get to his office, including one pointed directly at the door, you ponder the problem for a few minutes until inspiration rolls past.
One of the mailroom employees walks past pushing a cart ladened with envelopes and packages. You follow her for a few minutes as nonchalantly as you can until she stops in another of the security cameras' blind spot. As she turns away from the cart to deliver some mail, you quickly shuffle through the piles until you find some mail heading to Mr. Stainthrope. You slide the card in between two pieces of his incoming mail and beat a hasty retreat out of the building.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "BTOffice">><</button>>
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<<elseif $sceneSelect is 5>>/*Cavalaeris long term couple~~~~~~~*/\
Cavaleri's is considered one of the higher-end dining establishments in Junction City, so it's probably the perfect place to find some higher-end clientele. You arrive at Halcyon Hotel a few minutes before the restaurant's opening and find a comfortable place to sit within sight of Cavaleri's doors.
For the next hour, you watch as patrons slowly filter in and scan each of their minds. Given that it's a weekday, you find that most of the people can afford to be regulars (as opposed to one-time patrons going out on dates on the weekend). You actually wind up finding a few candidates pretty early on but deeper scans reveal that they are not particularly nice people. Many of them are seeking fetish wear for their affair partners and/or are the type of people to make Vivienne's life a living hell if a single stitch was out of place. Still, you're confident that a good client will show up, so you continue to wait.
Your patience is rewarded an hour later when an older couple walks in holding hands and joking with each other. You don't take them as viable candidates at first, as they seem too staid and boring. First impressions are not always what they seem and, as you dive deeper, into their minds, you find them to be a sexually open couple. As it turns out, high school sweethearts that have been happily married for the last 30 years are up for almost anything in the bedroom. Both of them have a deep interest in the type of clothing offered by Vivienne (for wearing and seeing their partner in) and they definitely have the money to afford it.
Not seeing a more subtle way to give them the card, you bring up your obfuscation field and wait until one of them gets up from the table. The man is the first to leave and you quickly make your move. Carefully weaving between the waitstaff and tables, you slyly walk past and, as stealthily as possible, drop one of Vivienne's cards into the pocket of his sports coat that hangs on the back of his chair. Without stopping, you complete a circuit of the room and back into the hotel.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HalcyonHotel">><</button>>
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<<elseif $sceneSelect is 6>>/*Trustee~~~~~~~~~~~~~~~~~~~~~~~*/\
You're walking through the main atrium of the Social Sciences building, not even really looking for anyone when you just so happen to sense an interesting pattern of thoughts from somewhere in the building. Always open for another possible client, you lock onto the mental signature and start making your way towards it.
You head up to the third floor in the west wing and finally to a large conference room at the end of the hall. Inside are 16 minds that, after a quick scan, turn out to be the board of trustees. One of them, an older gentleman and a long-running member of the board, has the right combination of fetishes and wealth that makes an ideal client for Vivienne. On the outside, he is a successful businessman and a well-respected member of one of the major political groups in the city. On the inside, he yearns to dress in rubber and get stepped on/degraded by beautiful dominant women. It's a fortuitous encounter as he is currently discreetly in the market for a well-crafted gimp suit. The door to the conference room is locked and you're not confident that you can get through it without drawing attention to yourself (even with your obfuscation field). There is a small sitting area nearby so you have a seat and wait until the meeting is over.
The meeting drags on much longer than you were prepared for and you're honestly considering just leaving and looking for easier targets when the door finally opens. A small group of older men and women (plus a few younger assistants) walk out of the room, chatting with each other and scheduling some follow-up meetings later in the week. Your target, a slightly portly looking man, is deep in conversation with another member as he walks past. Thankfully, it's close enough that you can simply slip the card into the pocket of his blazer without anyone noticing. You wait a few more minutes to make sure the board members are good and gone before you head out yourself.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversitySS">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 7>>/*Movie Star~~~~~~~~~~~~~~~~~~~~*/
As the gala winds down, the hotel staff begins to circulate among the tables, nominally to clean up but also to subtly hint that the few remaining guests need to leave so the staff can go home. Most of the people have taken the hint and are now socializing outside the ballroom in the hotel's grand lobby. As the crowd thins, your powers, which you've been keeping locked down as best you can, begin to pick up stray passive thoughts. It's second nature by now so, even though you're not trying to pick up anything, you sense something interesting. There is a mind nearby that feels a lot like Vivienne's, sophisticated, demure, and very focused on sex. Realizing that you may have found a possible customer of Vivienne, you excuse yourself from Crystal and follow the psychic signature.
Since using your powers is still a risk, you rely solely on your passive telepathy. This means it takes five times as long to narrow down exactly whose mind you're sensing. After circling the room a few times to triangulate the person's location, you finally narrow it down to a small knot of older men (local politicians and businessmen judging by the "flavor" of their minds) standing around Eliz Haflin, possibly the hottest actress you have ever seen. They are all smiles and laughter but you can feel an undercurrent of their true emotions (horniness and desire from the men, awkwardness and pragmatism from Eliz).
Despite wanting to speak with her in private, nothing that you can hear indicates that the conversation is going to be over anytime soon and there are enough bodyguards nearby that you don't want to risk the approach. Looking around the room for options, you spot a serious-looking woman in an expensive suit watching the men in the group like a hawk. Assuming her to be Haflin's bodyguard, you walk over. Her attention flickers to you before returning to her charge.
@@.player; ''You:'' "Excuse me, ma'am."@@
The words are barely out of your mouth before she responds.
@@.generic; ''Bodyguard:'' "I'm busy, leave."@@
You hold up your hands in a placating gesture and (very slowly) reach for one of Vivienne's cards.
@@.player; ''You:'' "I just need a few seconds. I have a friend who makes clothing that Ms. Haflin may be interested in. Here's her card. You can check out the website yourself and see if it's worth passing on."@@
Her eyes flicker to the card in your hand for a split second as she considers the offer. With a short //*hmph*// she takes the card and returns to her passable statue impression. Knowing a dismissal when you get it, you give her a nod of thanks and beat a hasty retreat back to where you last saw Crystal.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Keep the Night Going [X] ''\
<span style="font-size:12px;">\
\
<<if $prism.endState is 1>>\
<<button "Get a Room [X]">><<set $sceneSelect to 1>><<goto "PrismAfter">><</button>>\
<<if $prism.level gte 5>><<button "Rent a Suite">><<set $sceneSelect to 2>><<goto "PrismAfter">><</button>><</if>>\
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<<elseif $prism.endState is 2>>\
<<button "Enjoy a Limo [X]">><<set $sceneSelect to 3>><<goto "PrismAfter">><</button>>\
<<if $prism.level gte 5>><<button "Go for a Ride">><<set $sceneSelect to 4>><<goto "PrismAfter">><</button>><</if>>\
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<</if>></span></span>\
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\<br><<button "Grab a Free Ride Home [X]">><<goto "HouseRoom">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 8>>/*Mary~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Amelie 😊</div><div style="text-align: center; font-size:115%;">''Offer One of Vivienne's Cards''</div></div>
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Mary/Amelie struts over to you, alluringly swinging her hips with each step. She steps up between your legs and places her hands on either side of your head. She leans forward and arches her back, pushing her bouncy C-cup tits within inches of your face. From this close, you get a good look at the micro bikini top and the tiny rectangles of fabric that barely cover her obviously hard nipples. Despite the tits in your face, Mary/Amelie's outfit reminds you of something.
She climbs onto your lap, keeping her tits hypnotically swaying inches from your nose, and begins to bounce along with the high tempo beat. You enjoy her dancing until the music slows down and then you speak up.
@@.player; ''You:'' "Ma … Amelie? I have something that you may like."@@
She pauses briefly and raises one eyebrow.
@@.generic; ''Amelie:'' "I'm really hoping your not going to say something stupid and ruin our friendship."@@
You give her a dismissive look and wave it off.
@@.player; ''You:'' "Of course not. I have …"@@ You realize that your bag is out of reach. @@.player; "I need you to get off"@@
Mary/Amelie gives you a sultry look.
@@.generic; ''Amelie:'' "You'd be surprised how often I get told that."@@
She gives you a smirk but does not move. You give her a stern look (which makes her smirk even more) and slide/hop over so you can reach your bag. Mary/Amelie appreciates the bouncing and lets out a quiet "whee!" as you shuffle over. You pull out one of Vivienne Cards and hand it over. She squints at it and then shakes her head. Realizing that the light in the room is not exactly the best for looking at tiny writing, you offer your phone so she can use the flashlight. Even with the better light, Mary/Amelie still looks confused. She holds up your phone.
@@.generic; ''Amelie:'' "Do you mind if I check this?"@@ You lean back on the couch and motion for her to go ahead. She gives you a bright smile. @@.generic; "Thanks!"@@
Mary/Amelie quickly types in the link to Vivienne's gallery and starts to scroll. Her confusion quickly turns to interest then to giddy excitement. She starts bouncing on your lap.
@@.generic; ''Amelie:'' "Ooooohhh these are sooooo pretty! $player.name! How did you find this place?"@@
You shrug.
@@.player; ''You:'' "The seamstress Vivienne owns a pretty normal porn store and does the custom stuff on the side. I went in to check it out and we started talking. She gave me a few of these cards to hand out if I found someone that could use them."@@
She nods happily and keeps going through the gallery.
@@.generic; ''Amelie:'' "Text me the address later, I want to go in and talk to this lady myself. I have so many ideas for stuff I could buy. I wonder if she can make breakaway stuff for stripping. I could really go for a sexy cheongsam, half the guys here think I'm Chinese anyway."@@ You tilt your head to ask but she answers without looking away from the phone. @@.generic; "Dad's from Seoul, Mom's family is French-Canadian. Hmm … maybe I can get a slutty Super outfit. Which Super do you think I could pull off?"@@
With the lapdance long forgotten, you and Mary/Amelie spend the rest of the songs discussing and debating which Super uniform she would look best in. It's a pretty fun talk and, even though you're not getting a lap dance, having a mostly naked woman on your lap is always a good time. Once the song ends, Mary/Amelie takes a few seconds to regain her composure and quickly straightens the room, herself, and then you. As the two of you walk out, you exchange a few pleasantries, a promise to text her the address to Vivienne's store, and then head back out into the thumping music of the club.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "Stripclub">><</button>>
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<<elseif $sceneSelect is 9>>/*Park Rider~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
Deciding to get out and enjoy nature, you hop on one of the continuously running auto buses and head out to the furthest reaches of the Park District. Here, far from the downtown areas of the city, there is a multitude of farms, parks, and large houses with acres of land. You disembark near one of the more popular trailheads and begin to hike.
The trail mostly follows the road, occasionally weaving deeper into the woods and reemerging after a few hundred feet. There are plenty of other people who, like you, are spending a bit of time away from the hustle and bustle of the city. After a half-hour, you happen upon another type of person out for an enjoyable morning.
At the crossroads between two trails, there are signs showing people on horseback. Sure enough, as you approach the intersection a few women on horseback ride past. They're all dressed for riding, jodhpurs, helmets, and t-shirts bearing the logo of a pretty exclusive riding club. As they pass, a few of the women give you polite nods, more as thanks for keeping your distance than as a greeting. One of them, a late-middle-aged woman sitting on her horse with perfect posture, gives you a stern look that lingers for a few milliseconds too long. There's an instant spike of sexual energy as her thoughts flicker through a dozen scenes in rapid succession. It catches you by surprise so you only catch a few but there is a pretty consistent theme.
… You being fitted for a saddle …
… her dressed in a tighter leather version of what she is wearing now, wielding a riding crop …
… You and another man, dressed up in leather horse outfits, pulling the woman on a cart …
Even before the last of these images flash through your mind, you realize that this woman would be an ideal patron for Vivienne. You quickly scan her mind to make sure she's not an asshole and, finding that she is not, quickly figure out how to get Vivienne's business card. A strange man approaching her in the middle of the woods is not the best idea so you pump up your obfuscation field and jog after her. Not wanting to get kicked by a horse you make sure to include them in your psychic influence and examine the woman. She has no pockets or anywhere else to could easily hold the card. Since you have no other choice, you slide it into the top of her boot (which is surprisingly tight). Hoping that this will be enough, you fall back and watch as the riders round a corner and disappear from view.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "ParkArea">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 10>>/*Disappointed Man~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/\
City Center is the prime spot for coffee aficionados such as yourself. You're on your way to a fairly new coffee shop when you stumble on something interesting. As you pass an outdoor café, you catch part of a customer's exasperated phone conversation.
@@.generic; ''Customer:'' "Nothing! Absolutely nothing! The party's in … yes … yes I know … but I should have found something that would work … you know how … fine … I know …I'll let you get back to work … love you too …"@@
The conversation itself is not that unusual but there is a certain amount of residual sexual energy hanging around the man that piques your interest. He's not horny but there is definitely something sex-related about him. Curious, you give him a quick mental scan and find what you're looking for. Eyebrows raised at his thoughts, you decide to approach as nonchalantly as possible.
@@.player; ''You:'' "Hey. Everything alright?"@@
The man doesn't notice your approach, jumps, then gives you a sheepish smile.
@@.generic; ''Customer:'' "Crap. I was being pretty loud wasn't I?"@@
You shrug and smile.
@@.player; ''You:'' "Just a bit."@@
The man gives a tired laugh.
@@.generic; ''Customer:'' "Sorry about that. Long day."@@
The man rubs his temples.
@@.player; ''You:'' "I get that. This is weird but maybe I can help out? You're having some kind of trouble with a party?"@@
The guy gives you an appraising look and then subtly, but not too subtly, plays with his wedding ring.
@@.generic; ''Customer:'' "You know what? I'm kind of desperate and I'm willing to try anything at this point."@@ He turns towards you. @@.generic; "My husband and I are part of an exclusive club that meets once a month. The people there are very picky about members and even wearing something unfashionable is enough to get you on the //Were sorry, there is no more room, maybe next time// list. I've been trying to find something that will turn heads but I've looked all over and found nothing that hasn't been done to death. Everything I find is either too close to something that someone else has worn already or it's too low quality to fit in."@@ He rubs his temples. @@.generic; "I'm out of options."@@
You think about it for a few seconds.
@@.player; ''You:'' "I may be able to help with that but it depends on the type of club you're in."@@
The man gives you another long look and decides to just go all in.
@@.generic; ''Customer:'' "We're a member of the Qarinahal … it's a sex club."@@
You're impressed that he seems completely blasé with that explanation. You nod slowly.
@@.player; ''You:'' "And this party would be an …"@@
The man nods.
@@.generic; ''Customer:'' "Orgy."@@
You give him a reassuring smile and fish around your bag for one of Vivienne's cards. The man takes it with a quizzical yet hopeful look.
@@.player; ''You:'' "Check out the website and I think you'll be pleasantly surprised."@@
The man types it into his phone and a broad smile spreads across his face.
@@.generic; ''Customer:'' "Holy shit! How have I never seen this before?"@@ He stands up to vigorously shake your hand. @@.generic; "If the real deal is half as good as what's on the site then we are certainly going to turn heads. Thank you!"@@ He hits a number on his phone. @@.generic; "I need to call my husband but if I can make it up to you at some point? Maybe even an invitation? Let me know."@@
The man starts speaking excitedly into the phone and gives you a small wave. You nod back and walk away thinking how nice that guy was for his offer. It takes you a few blocks to realize that he has no way of contacting you in case you ever wanted to take him up on it.
Well, shit.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
<div id="powFrame">\
@@.pow; ►►► You have <<print $npc.vivi.cards.count(0)>> of Vivienne's business cards left.@@
</div>\<div id="eveFrame"><div id="areaTitle">👠 Adaline Andersen 👠</div></div>
\
<<if $npc.ada.locat is 1>>\
You walk over to the pool and lightly rap your knuckles on one of the unoccupied deck chairs. <<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>>, whose attention was entirely on her phone, jumps slightly and turns to you. An odd smile spreads across her face as she sees you.
@@.generic; ''Adaline:'' "$player.name! Hello!"@@
She stands and gives you a tight hug, pressing her huge tits against your chest. When she pulls back, you can see that her bikini has slipped slightly and exposed one of her hard nipples. She gives you a fake look of embarrassment and turns slightly to fix her swimsuit (but not, you note, far enough that you can't watch her do it).
@@.generic; ''Adaline:'' "Whoops, sorry about that."@@ She's not. @@.generic;"Have a seat, get some sun. Feel free to take something off."@@
\
\
<<elseif $npc.ada.locat is 2>>\
<<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>> is sitting on her couch watching some reality TV and sipping a fruity drink. When she see's you, she stands with a bright smile.
@@.generic; ''Adaline:'' "$player.name! Hello!"@@
Adaline pulls you in for a one-handed hug that squeezes her huge rack against your chest. She's a bit tipsy so her hand slides a bit lower than is entirely appropriate, though she does stop herself from grabbing your ass (and she wants to).
@@.generic; ''Adaline:'' "Sit down! Have you seen this episode? It's one of my favorite."@@ She takes a sip of her drink and raises her eyebrows. @@.generic; "Ooohhh, do you want a drink?"@@
You shake your head but sit on the couch next to her.
\
\
<<elseif $npc.ada.locat is 3>>\
<<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>> is leaning against the bar, her chest thrust out and a complex fruity drink in her hand. Her eyes carefully track every good looking guy that walks past and settle on you when you're only a few steps away. Adaline gives you a slightly tipsy smile.
@@.generic; ''Adaline:'' "$player.name! Hello!"@@
She pushes off the bar and wraps her arms around your neck in a slightly too intimate hug. After practically rubbing her tits against your chest for a few seconds, she pulls back and takes a sip of her drink.
@@.generic; ''Adaline:'' "Fancy meeting you here! Want to get a drink with me? Maybe do some dancing?"@@ You shake your head at the drink part and she pouts. @@.generic; "That's no fun. Dancing though?"@@
You give her a noncommital shrug and then lean against the bar next to her.
\
\
<<elseif $npc.ada.locat is 4>>\
Near the tennis courts is a small patio lounge area, complete with a bar and several tables. <<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>> is sitting at one of the tables with a few other women, all of whom share her sense of style. Each of them is nursing a tall glass of some, presumably, alcoholic beverage. Adaline notices your approach, jumps up, and trots over to give you a tight hug.
@@.generic; ''Adaline:'' "$player.name! Do you work here now?"@@
You shake your head and she seems a bit confused as to how you are here but lets it go with a shake of her head. Adaline motions towards one of the empty tables near where her small group was sitting (all of whom are watching the two of you while trying not to be obvious).
<</if>>\
\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
\
Ask about … \
<span title="Ask where she has been lately.">\
<<if $npc.ada.convoTags.includes("WHERE") is true>><<set $buttonName to "Where She's Been">><<else>><<set $buttonName to "''Where She's Been''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcAdaConvo">><</button>></span>\
\
<span title="Ask about her job.">\
<<if $npc.ada.convoTags.includes("WORK") is true>><<set $buttonName to "Her Work">><<else>><<set $buttonName to "''Her Work''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcAdaConvo">><</button>></span>\
\
<span title="Ask what she is up to.">\
<<if $npc.ada.locat is 1>>\
<<if $npc.ada.convoTags.includes("SUNBATH") is true>><<set $buttonName to "Hang out near the pool">><<else>><<set $buttonName to "''Hang out near the pool''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "NpcAdaConvo">><</button>>\
<<elseif $npc.ada.locat is 2>>\
<<if $npc.ada.convoTags.includes("HOUSE") is true>><<set $buttonName to "Watch some TV">><<else>><<set $buttonName to "''Watch some TV''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "NpcAdaConvo">><</button>>\
<<elseif $npc.ada.locat is 3>>\
<<if $npc.ada.convoTags.includes("CLUB") is true>><<set $buttonName to "Hang out and Dance">><<else>><<set $buttonName to "''Hang out and Dance''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "NpcAdaConvo">><</button>>\
<<elseif $npc.ada.locat is 4>>\
<<if $npc.ada.convoTags.includes("TENNIS") is true>><<set $buttonName to "Hang out and play tennis">><<else>><<set $buttonName to "''Hang out and play tennis''">><</if>><<button "$buttonName">><<set $convoSelect to 8>><<goto "NpcAdaConvo">><</button>>\
<</if>></span>\
\
\
<<if $npc.ada.like gte 20 and $prism.investCurr is 4 and $prism.endState is 1>>\
<span title="Ask about her love of rich men and Yachts.">\
<<if $npc.ada.convoTags.includes("YACHT") is true>><<set $buttonName to "🔍 Yachts">><<else>><<set $buttonName to "''🔍 Yachts''">><</if>><<button "$buttonName">><<set $convoSelect to 9>><<goto "NpcAdaConvo">><</button>></span>\
<</if>>\
\
\
<<if $npc.ada.like gte 20>>\
<span title="Ask how things are with Blaire.">\
<<if $npc.ada.convoTags.includes("BLAIRE") is true>><<set $buttonName to "How are things with Blaire">><<else>><<set $buttonName to "''How are things with Blaire''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcAdaConvo">><</button>></span>\
<</if>>\
\
\
<<if $npc.ada.like gte 40>>
<</if>>\
\
\
<<if $npc.ada.like gte 60>>\
<span title="Ask how Blaire's boyfriend's.">\
<<if $npc.ada.convoTags.includes("BLAIREBOY") is true>><<set $buttonName to "What about Blaire's boyfriends">><<else>><<set $buttonName to "''What about Blaire's boyfriends''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcAdaConvo">><</button>></span>\
<</if>>\
\
\
</td></tr></table></div>\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
/*[[NpcAdaConvo]]*/\
<<set $indream to 1>>\<div id="eveFrame"><div id="areaTitle">X NPC NAME X</div></div>
<<if $npc.NAME.like lte 19>>\
<<button "''NAME''">><<DBO>><<replace "#dialogue-bar">>$npc.NAME.app<</replace>><</button>>
@@.generic; ''NAME:'' "Blah Blah Blah"@@
\
\
<<elseif $npc.NAME.like gte 20 and $npc.NAME.like lt 40>>\
<<elseif $npc.NAME.like gte 40 and $npc.NAME.like lt 60>>\
<<elseif $npc.NAME.like gte 60>>\
<</if>>\
----
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
\
Ask about … \
<span title="Ask about NPC.">\
<<if $npc.NAME.convoTags.includes("SOMETHING") is true>><<set $buttonName to "Something">><<else>><<set $buttonName to "''Something''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcNAMEConvo">><</button>></span>\
\
<<if $npc.NAME.like gte 20>>\
<</if>>\
<<if $npc.NAME.like gte 40>>
<</if>>\
<<if $npc.NAME.like gte 60>>\
<</if>>\
\
\
</td></tr></table></div>\
\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "">><</button>>
</td></tr></table></div>\
\
<<set $indream to 1>>\<<if $convoSelect is 1>>/*Where has she been?*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Ask About Where She Has Been''</div></div>
<<if $npc.ada.convoTags.includes("WHERE") is false>><<set $npc.ada.convoTags.push("WHERE")>><</if>>\
\
Remembering what she said when you first ran into her by the pool, you decide to ask a clarifying question.
@@.player; ''You:'' "Hey, Ms. Andersen?"@@ Her smile dims for a split second at the use of her full name. @@.player; "You mentioned that you were on a yacht?"@@
She perks up slightly.
@@.generic; ''Adaline:'' "Please, $player.name, call me Adaline. I met a super hot banker during one of my gigs and we hit it off. We went on a few dates and he mentioned that he planned on taking his yacht down the coast and wanted some company."@@ She stares wistfully into the middle distance. @@.generic; "The yacht itself wasn't that impressive, only like sixty feet but I spent most of the time in a bikini, or out of it."@@ She gives you a knowing wink and then laughs. @@.generic; "Before you have any dirty thoughts, I meant nude sunbathing. Can't have tan lines for when I go back to work. Though we did have //a lot// of fun together. The man had stamina and enough equipment to take good advantage of it."@@
You tastefully ignore that.
@@.player; ''You:'' "Well, I'm glad you had fun at least."@@
Adaline nods somewhat sadly.
@@.generic; ''Adaline:'' "I could use some more. I miss eating at private clubs. All other meals seem bland after getting real food. Unfortunately, his wife came home from her vacation and we had to cut our fun short. Did give him one last roll in the hay before we got back into port."@@ Her smile returns. @@.generic; "Made sure he remembered me next time he was pulled into town."@@ She laughs to herself. @@.generic; "Which is really ironic since he didn't pull ou …"@@
You check your wrist and cut off what would undoubtedly be more detailed descriptions.
@@.player; ''You:'' "Oh crap, look at the time."@@ You stand. @@.player; "I have to go. I'll talk to you later Ms. Ande … Adaline."@@
She stands up with you and gives you another (slightly too long and slightly too grindy) hug. Once free, you give her a small wave and head out.
\
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\
<<elseif $convoSelect is 2>>/*Work*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Ask About Her Work''</div></div>
<<if $npc.ada.convoTags.includes("WORK") is false>><<set $npc.ada.convoTags.push("WORK")>><</if>>\
\
As long as you've known Blaire, you've always been unsure of exactly what her mother does for a living. She refers to having clients, which is broad enough that you have little idea what she does. Finally, you just decide to ask.
@@.player; ''You:'' "Hey, Ms. Andersen."@@ Her smile dims for a split second at the use of her full name. @@.player; "Where are you currently working?"@@
She looks surprised.
@@.generic; ''Adaline:'' "Blaire hasn't shown you my newest pictures?"@@ Annoyance at her daughter sparks in her mind. @@.generic; "I mean I have pictures all over the house."@@ You have seen no such pictures any time you have been in her house. Adaline continues and you can hear an edge of irritation in her voice. @@.generic; "No wonder you're so hesitant around me, you've never seen me at my best."@@
She takes out her phone and quickly searches for something online, muttering to herself and shaking her head. Once she finds it, she moves next to you, shoulders touching and shows you her phone. You can't help but notice that she gives you a great view of her massive tits as well.
@@.generic; ''Adaline:'' "Here's where I work."@@
The website is just a plain black screen with a golden symbol in the center with an email address and phone number underneath. The symbol is a lion head wearing a crown that has a sunburst and a crescent moon above each eye. The web address indicates the name is Ninsyana. You look at it, then to her, then shrug.
@@.player; ''You:'' "Never heard of it."@@
She laughs.
@@.generic; ''Adaline:'' "Probably not. They only deal with high-end clientele. It's kind of like a temp agency for beautiful people. Like me."@@ She gestures to indicate herself. @@.generic; "It's mostly modeling, booth work, things like that but they also have stuff like secretaries, bodyguards, butlers, maids, masseuses. Anything where being hot can be part of the job description."@@
She starts to flip through her phone. You get the feeling like she's leaving some jobs out of that list but you don't ask.
@@.player; ''You:'' "And you model?"@@
Adaline nods and then shows you the phone again. The picture is of her in a floor-length glittery gown that leaves her shoulders and the tops of her huge breasts uncovered. The next picture is of (presumably) her feet in stylish heels. The rest of her body is blurry in the background but you're fairly sure she's naked. In another photo she's wearing an incredibly short club dress that is low enough to barely cover her nipples and short enough to just reach the bottom of her ass. She flips through a bunch more of them and you feel that her attention is more on you than anything else (especially your crotch). The pictures //are// pretty hot so you respond accordingly, much to her satisfaction. Unfortunately, this only serves to encourage her.
@@.generic; ''Adaline:'' "I mostly model, though I am a licensed masseuse so I do that on occasion as well. I've also done some secretary work but only if the money is right. I don't usually do the whole maid thing but if you ever want some help cleaning around the house, let me know. I can give you a good rate. I know how boys are and cleaning."@@
You give her a noncommital shrug and assure her that you would not bother her with such a minor request. She takes the rejection for what it is but insists on showing you some more (increasingly risque photos). She stops before they get fully nude but not by much. When she finally feels satisfied that she has teased you enough, she changes the subject to your work. Outwardly, she seems understanding when you tell her you're unemployed but any interest or lust she had for you basically vanishes. The conversation dies down soon after and you excuse yourself not much longer after that.
\
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\
\
\
\
<<elseif $convoSelect is 3>>/*How is Blaire?*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Ask About Her Daughter''</div></div>
<<if $npc.ada.convoTags.includes("BLAIRE") is false>><<set $npc.ada.convoTags.push("BLAIRE")>><</if>>\
\
Since you have lived next to the Andersen's for as long as you can remember and have ears, you are well aware of how well Adaline and her daughter get along. Since you've gotten closer with Blaire lately, it makes you wonder a bit more about their dynamic. Since it can't hurt to ask, you do so in a round about way.
@@.player; ''You:'' "How's Blaire doing?"@@
Adaline waves the question off.
@@.generic; ''Adaline:'' "She's her usual moody, hormonal, ungrateful self. You know how it is. I say the wrong thing and she gets on my case and pouts like a child. Thankfully, she gets over it pretty fast."@@ She looks you up and down in a very obvious manner. @@.generic; "I'm actually kind of surprised. I figured once she started getting some regular dick, she would have calmed down. The two of you are fucking right?"@@ Adaline takes your silence as confirmation and continues with a knowing smile. @@.generic; "Well, maybe it isn't that satisfying. I know you're young but if you ever want any tips, I am definitely down to … share my knowledge."@@
She lightly rests her hand on your forearm and gives you a knowing look. You smile and, as casually as possible, move away from her. She lets her hand fall away and only looks mildly disappointed.
@@.player; ''You:'' "I am not super comfortable talking about me and Blaire, to be honest."@@
Adaline folds her arms under her massive tits and gives you a smirk.
@@.generic; ''Adaline:'' "I see. Well, if you ever change your mind, feel free to stop by whenever Blaire's not here. It's best if you let me share my wisdom and then surprise her with it later."@@ She //*sighs*//. @@.generic; "God knows that Blaire needs good sex. Maybe if she wasn't as uptight, the last few guys wouldn't have left. Especially due to her lack of … assets."@@
Adaline keeps complaining about Blaire for a few more uncomfortable minutes but you just tune it out. As soon as there is a lull in the conversation you make up an excuse to leave.
\
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\
\
<<elseif $convoSelect is 4>>/*Blaire's Boyfriend*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Ask About Her Daughter's Boyfriends''</div></div>
<<if $npc.ada.convoTags.includes("BLAIREBOY") is false>><<set $npc.ada.convoTags.push("BLAIREBOY")>><</if>>\
\
Blaire had previously mentioned the sordid interaction between her mother and former boyfriends. Curious, you figure you should just ask.
@@.player; ''You:'' "Sooooo. Blaire mentioned something about her former boyfriends …"@@
Adaline //scoffs// and rolls her eyes.
@@.generic; ''Adaline:'' "Is she still upset about that?"@@ She waves her hand dismissively. @@.generic; "A whole bunch of misunderstandings that I thought she would have dealt with like an adult by now."@@
You raise your eyebrows.
@@.player; ''You:'' "Misunderstanding?"@@
She nods her head.
@@.generic; ''Adaline:'' "She doesn't get that men and women are different. Men need sex, and a lot of it, and women need to be taken care of. As long as a guy comes back to you at the end of the day then who cares if they give in to their natural urges. It's just biology."@@ She's building up to a rant and does not seem to notice your incredulous expression. @@.generic; "Besides, I didn't even have sex most of the time. It was mostly me giving them head or letting them fuck my tits. She should have been happy. As flat as she is they would have gone looking elsewhere eventually anyway. At least it was with me and not some stranger."@@
Your eyebrows are threatening to disappear into your hairline now.
@@.player; ''You:'' "And that made her mad? How many did you actually have sex with?"@@
Adaline throws up her hands.
@@.generic; ''Adaline:'' "Only one! and she was furious! Even after she dumped him. Every time he came over to fuck she would scream like a child. I just don't get it. Eventually, the guy stopped coming by because he didn't want to deal with her. Do you know well a big-dicked football player fucks? I've only found a few people since then that can compare. She can be really selfish sometimes."@@
She shakes her head and keeps ranting about her daughter, her dating habits, and how hard it is to find worthwhile men. You don't bother paying attention to the ramblings and excuse yourself the first time she stops to collect her thoughts.
\
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<<elseif $convoSelect is 5>>/*Hang out near pool*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Hang Out Near the Pool''</div></div>
<<if $npc.ada.convoTags.includes("SUNBATH") is false>><<set $npc.ada.convoTags.push("SUNBATH")>><</if>>\
You drop down on the edge of the deck chair next to Adaline as she lounges back on hers. She lifts herself up on her elbows and bends one of her legs, posing as if you're about to start taking photos. She looks over the top of her large, barely tinted sunglasses.
@@.generic; ''Adaline:'' "How are you doing? Want to enjoy the sun with me for a bit?"@@
You shake your head and smile at her.
@@.player; ''You:'' "I'm doing good. No thanks for the sunbathing, I have places to be."@@
She gives you a puffy lipped pout.
@@.generic; ''Adaline:'' "Are you sure? It's always nice to have company, especially nice boys like you. It's probably silly to ask but do you mind if I take my top off?"@@
Considering the size of her bikini, you want to mention that removing it is kind of moot but think better of it. You nod and turn away to give her some privacy. Annoyance, and questions about your sexuality, begin to cross her mind.
@@.generic; ''Adaline:'' "Okay, you're safe."@@
You turn around and find that Adaline has a much different idea of what "safe" means. She has rolled over onto her stomach but propped herself up on her elbows to talk to you, which leaves most of her huge tits on display. Also, she has removed the whole bikini and both halves are both hanging from the top of her deck chair.
The two of you have a brief chat that starts out about her tanning then segues to her overall beauty regimen. It's the most involved one you have ever heard of (which is not saying much considering the two women you spend the most time with are Kiara and Liane) and is actually fairly interesting from a technical aspect. You find yourself becoming interested and even wind up asking her questions. Adaline does try to get you to take your own clothes off (which she says is only fair) and to rub some suntan lotion on her back (she can't reach her legs effectively from this position). All the while, she constantly poses herself in the best way to show off her huge tits and round ass. Thankfully, being telepathic means you find the gentlest and most believable way out of each request.
\
<<if $npc.ada.like gte 60>>\
<<button "Hang out and Ogle Her [►]">><<set $convoSelect to 10>><<goto "NpcAdaConvo">><<set $time +=1>><</button>>\
<</if>>\
Eventually, you have to leave and stand from the deck chair. After a brief goodbye (she does not try to hug you, though she is tempted), you get ready to go.
\
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\
<<elseif $convoSelect is 6>>/*Hang out and watch TV*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Hang Out And Watch TV''</div></div>
<<if $npc.ada.convoTags.includes("HOUSE") is false>><<set $npc.ada.convoTags.push("HOUSE")>><</if>>\
\
Adaline waves towards the TV with a nearly empty glass.
@@.generic; ''Adaline:'' "Do you want to watch 'Screaming Wealthy Women' with me? It's one of the better episodes?"@@
You shake your head.
@@.player; ''You:'' "It's not really my kind of show but I can stay for a few minutes."@@
She's a bit disappointed at the answer but just nods her head.
@@.generic; ''Adaline:'' "That's okay. Always nice to have company, especially young men. Do you want a drink? I'm getting another one."@@
You shake your head again and Adaline stands to refill her drink. She makes it a point to keep her ass, barely contained by her ultra-tight jeans, pointed directly at your face. She makes herself some complex drink and soon returns, again making sure you get a great up-close view of her ass. She drops down on the couch, close enough now that your shoulders are almost touching, then begins talking about the show.
@@.generic; ''Adaline:'' "I know that Mursaydis slept with Tammy's husband AND boyfriend but Lauralenea should never have slapped her …"@@
Adaline launches into a lengthy explanation of the current drama (which, from your perspective is just a bunch of women screaming obscenities at each other and their house staff), and her own personal theories of who is really behind all the drama. As she does, two things stand out in her mind. The first is that she is constantly looking out for opportunities to touch you and, sure enough, her hand idly drops to your arm or knee more than once. The second is that her love of the show does not stem from enjoying the drama but from admiration over how the women live and act.
@@.generic; ''Adaline:'' "… and that's why Gaymhs and Big John weren't allowed to be at Leah's party, blonde Leah, not fat Leah. What do you think?"@@
Not sure what to say about that convoluted mess of drama, you just say what she wants to hear.
@@.player; ''You:'' "You're … right?"@@
\
<<if $npc.ada.like gte 60>>\
<<button "Hang out and watch some TV [►]">><<set $convoSelect to 11>><<goto "NpcAdaConvo">><<set $time +=1>><</button>>\
<</if>>
She gives you a beaming smile and drops her hand on your knee. After a brief pause, Adaline takes a sip of her drink and starts talking about the drama for a completely different set of characters. For the next few minutes, she manages to polish off another glass of booze and the hand on your leg begins to slide higher. You know what she ultimately wants and, just before the combination of alcohol and courage lets her make her move, you let her know that you have to leave. She's disappointed that things didn't progress but enjoyed having someone to talk to about her shows.
You both stand and she gives you a tight hug, making sure to rub her massive tits against your chest. Her hands begin to slide towards your butt but you break away before she gets her chance. With a quick goodbye, you head out.
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<<elseif $convoSelect is 7>>/*Dance and hang out*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Hang Out And Dance''</div></div>
<<if $npc.ada.convoTags.includes("CLUB") is false>><<set $npc.ada.convoTags.push("CLUB")>><</if>>\
\
The two of you watch scantily clad and increasingly horny people walk past and shake their asses on the dance floor. Between her drink and the club's atmosphere, Adaline herself is beginning to succumb to her more lustful urges. You decide to break the silence.
@@.player; ''You:'' "Having a good night?"@@
Adaline shakes her head ruefully and takes a drink.
@@.generic; ''Adaline:'' "Not great. All of the hot guys are either gay or have a bunch of sluts hanging off of them. It's gross."@@
She stares daggers at a few of the younger and more attractive women that walk by and gives hungry looks at the men they are with. As she follows them past, her eyes eventually drift over to you. Adaline looks you up and down and then sets down her drink. Before you can react, she grabs your hand and starts dragging you towards the dance floor. You hesitate for a second and raise your voice over the music.
@@.player; ''You:'' "I really can't stay for long!"@@
Adaline barely looks over her shoulder.
@@.generic; ''Adaline:'' "Just a few dances please!?"@@
You acquiesce and let her pull you into the middle of the dance floor. Once there, she gracefully spins around (impressive, considering her choice of footwear), wraps her arms around your neck, and begins to dance.
Adaline throws herself into her dancing with a wanton abandon that is pretty uncommon from someone with an adult daughter. Her body sways sinuously with the music and bounces with the beat as her dress hangs on for dear life. The thin fabric winds up not being up to the task and Adaline begins to show off a lot more skin than she originally planned. Her braless tits bounce within the thin fabric of the cowl and you catch the occasional flash of her hard nipples. She turns to grind her ass against your crotch (or hip in this case, since you've turned slightly) causing the hem of the dress to ride up to expose half her ass cheeks. By the third song, Adaline is looking less like she has been dancing and more like she's just finished a rather vigorous sex session.
\
<<if $npc.ada.like gte 60>>\
<<button "Dance for a bit longer [►]">><<set $convoSelect to 12>><<goto "NpcAdaConvo">><<set $time +=1>><</button>>\
<</if>>\
You're not the only one to notice Adaline's alluringly disheveled state and you feel several men (and a few women) turn their attention in her direction. Since their intentions are much more aligned with Adaline's (getting laid), you decide to bow out gracefully and let someone else step up. You slowly activate your obfuscation field and back away, leaving Adaline to dance by herself. She's not alone for long, as a good-looking man steps up to take your place within seconds. Adaline gives him a quick once over and you can feel the calculations run through her mind at lightning speed. Having found her new partner pleasing, she begins to give him the same treatment that you were just getting. It does not take long before his hands find their way under her dress to caress her massive tits.
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<<elseif $convoSelect is 8>>/*Play some Tennis*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Hang Out Near the Courts''</div></div>
<<if $npc.ada.convoTags.includes("TENNIS") is false>><<set $npc.ada.convoTags.push("TENNIS")>><</if>>\
\
The two of you sit and exchange a few pleasantries. You're barely a minute into your conversation before Adaline's friends decide to join the two of you and relocate to your table before you can say anything. Adaline rolls her eyes and motions to the ladies.
@@.generic; ''Adaline:'' "$player.name, these are my tennis partners. Haylee, Skye, and Meghan."@@
She indicates the three ladies that are all looking at you with unabashed curiosity. All of them share some similarities to Adaline, expensive-looking jewelry and clothing, generous and possibly augmented assets, and a particularly hungry set of thought patterns. You greet them all in turn.
@@.player; ''You:'' "Ladies. I was just swinging by to say hi to Ms. Andersen. I'm a friend of her daughters."@@
The ladies give each other looks and one (Skye?) leans in and stage whispers to Adaline.
@@.generic; ''Skye?:'' "Another one Addy?"@@
Adaline rolls her eyes.
@@.generic; ''Adaline:'' "Don't be a jealous bitch Skye."@@ She takes your arm in hers. @@.generic; "$player.name is a respectable young man."@@
Haylee laughs.
@@.generic; ''Haylee:'' "That means she struck out."@@
The ladies laugh and you just sit there with a hopefully ignorant smile on your face. They find your "lack of understanding" to be particularly entertaining, and spend the next ten minutes alternating between flirting with you in increasingly obvious ways and throwing out barely masked sexual innuendos. You play along and ask the right questions to keep their hopes up and keep the conversation flowing. It's fascinating in the fact that, even with you're telepathy, you're not exactly sure how much the women actually like each other. You would love to delve deeper into it but Adaline's watch suddenly beeps.
@@.generic; ''Adaline:'' "Shit, time to get some practice in. I booked some time with Tomas and Lewis."@@ A ripple of desire runs through the ladies and they quickly finish their drinks. Adaline is the first to stand. @@.generic; "$player.name, sorry to cut this short. Maybe we can all meet up for dinner or drinks at some point."@@
\
<<if $npc.ada.like gte 60>>\
<<button "Play Along for a Bit Longer [►]">><<set $convoSelect to 13>><<goto "NpcAdaConvo">><<set $time +=1>><</button>>\
<</if>>\
You stand up with her and she hugs you. After a round of goodbyes, the ladies grab their bags and head over to the courts.
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<<elseif $convoSelect is 9>>/*ask about yachts*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Ask About Her Yachts''</div></div>
<<if $npc.ada.convoTags.includes("YACHT") is false>><<set $npc.ada.convoTags.push("YACHT")>><</if>>\
\
When talking with Adaline, it does not take long before she brings up one of her various boyfriends (for lack of a better word). Almost all of them are wealthy and a significant proportion seems to own boats or yachts. Curious if she happens to know anything about Lights-on-the-River Marina, you decide to just ask.
@@.player; ''You:'' "Hey, Ms. Andersen."@@ Her smile dims for a split second at the use of her full name. @@.player; "You've mentioned a few of your friends own yachts. How much do you know about them?"@@
She perks up and smiles.
@@.generic; ''Adaline:'' "Oh! I know everything about them."@@ She pauses briefly. @@.generic; "Well, I don't know anything about how to drive them or fix them or anything like that but I can tell you what kind of amenities they have and how much they are worth."@@
She immediately goes into a surprisingly detailed explanation of the different types of yachts. Apparently, anything under 50 feet, or with sails, indicates a lack of taste/money/masculinity and is not worth her time. Ideally, her preferred guy has a 100 ft+ yacht with plenty of sunning space, a jacuzzi, and a well-stocked bar. She goes on to describe several encounters with men she has "dated", eventually talking about one guy who had a stripper pole installed in his yacht's lounge. The story gets dirtier as she gets into how her date went and she leans in more, making sure to emphasize her huge tits. She's gauging your interest and seems disappointed when you cut her off before she can describe how the night ended.
@@.player; ''You:'' "Out of curiosity, have you ever been to Lights-On-the-River?"@@
It's not your smoothest segue but she doesn't notice. She just nods her head but looks a bit "meh".
@@.generic; ''Adaline:'' "I go there every once in a while. It's not one of my favorites. I prefer Highshore. Lights-on-the-river is a weird place, it's pretty exclusive, so high dues and high-value men, but it isn't suited for larger yachts. I have a few friends that are married to members and we gossip."@@
You nod along and try to think about how to ask the question.
@@.player; ''You:'' "Are there any cool Yachts there? I'm sure you or your friends have seen them all right?"@@
She thinks about it, making an exaggerated thoughtful face (she taps her puffy lips with her finger, trying go draw your attention to them).
@@.generic; ''Adaline:'' "Not all of them but most. There's like 120 slips and i've only been on like 50 of the boats."@@
You raise your eyebrows.
@@.player; ''You:'' "Really? Only fifty?"@@
She shrugs.
@@.generic; ''Adaline:'' "All the rest are just the teeny tiny boats. They're not worth my time, or my friends' time really, unless they're bored and want dinner. Then they lower their standards."@@
She finds this to be very funny and you give her a half-hearted "hehe".
@@.player; ''You:'' "Any owners that won't let anyone on their boats?"@@
Adaline stops laughing and thinks.
@@.generic; ''Adaline:'' "Yeah actually, there are three my friend says only come by once in a while and they've never met the owners."@@ She shakes her head. @@.generic; "Probably loser's anyway, my friends are hot but these guys won't give them the time of day. Anyway …"@@ she waves her hand like shooing a particularly annoying fly. @@.generic; "… back to my story. So I just finished giving the guy a lap dance…"@@
Before her mind gets too far from the subject, you delve into her thoughts and try to find the names of the three mystery yachts. You just manage to get it as she is demonstrating exactly how good she is at twerking.
//*Life's a Beach, Not a Smuggler, Reconstructive Sturgeon*//
Pondering these boats, you let Adaline continue her story for a bit longer (thankfully avoiding any more demonstrations). Noticing that you don't seem overly enthusiastic at her escapades (she assumes this is out of jealousy), the conversation gradually dies down. You excuse yourself not much longer after that.
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<<elseif $convoSelect is 10>>/*Hang out near pool*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Ogling Adaline''</div></div>
\
You decide that a little staring won't hurt anyone so you hang around a bit longer to get a better look at Adaline's body.
She quickly notices your renewed attention and the tone of the conversation takes a decidedly personal turn. Adaline mostly focuses on your relationships and dating life (though she avoids talking about Blaire) but the does not get overtly sexual. The subtext is definitely there and you can tell that she's waiting for you to be the first person to bring up lewd topics. Being telepathic, you deftly avoid her conversational traps and keep things at a strictly innuendo-laden PG-13.
While this is going on, you let your eyes roam over Adaline's body. The mico bikini she is wearing does absolutely nothing to hide her assets and, in fact, draws your attention to her massive J-cup tits and her perky nipples. Not helping matters is the fact that practically every movement Adaline makes causes the top to slip and her nipples to spring free. She "conveniently" does not notice these little wardrobe malfunctions until your ogling becomes too obvious. Adaline also pretends that her frequently readjusting her towel on the deck chair by standing with her back to you and bending at the waist is a completely innocent maneuver. You can't help but notice that the lower part of her bathing suit is barely large enough to cover her shaved pussy and her constant readjustment causes it to ride up between her lower lips more often than not.
Eventually, she starts getting thoughts of pushing things a bit further than harmless ogling so you stand from your deck chair and let her know that you have to leave. After a brief goodbye (including a tight hug with her essentially bare tits pressed against your chest), you get ready to go.
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<<elseif $convoSelect is 11>>/*Hang out and watch TV*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Continue Watching TV''</div></div>
<<if $npc.ada.convoTags.includes("HOUSE") is false>><<set $npc.ada.convoTags.push("HOUSE")>><</if>>\
\
You decide that hanging out for a bit longer and watching some more TV wouldn't hurt, so you settle down and try to hash out the labyrinthine storyline of Adaline's show.
Adaline notices your apparent interest and gives you a beaming smile. Her hand drops to your knee and you choose to ignore it for now (much to her delight). After a brief pause, Adaline squeezes your knee, takes a sip of her drink, and starts talking about the storyline behind a completely different set of characters. For the next few minutes, she manages to polish off another glass of booze and her hand begins to slide higher up your thigh. You know what she ultimately wants and, just before the combination of alcohol and horniness gives her enough courage to lets her make her move, you shift a bit so that her hands wind up on your knee. You give her a knowing look, which she responds to with a slightly tipsy giggle.
The two of you talk for a bit longer about the show and Adaline's hand remains on your leg, gently massaging but not going any higher. At one point, she exaggerates a yawn and stretches, which causes her shirt rides up, revealing even more of her toned stomach. Adaline notices your attention, and she asks about your preferences on women's clothing/bodies vis-a-vis visible muscles. This segues into her discussing her workout technique, complete with her showing off various parts of her body for your opinion. Her day drunk gets worse as the conversation goes on and even more wine is consumed. You sense her getting bolder and her certain urges (specifically to give you head) begin to get stronger.
Before her quickly vanishing inhibitions drive her to do something you really don't want her to try, you announce that you need to leave and stand from the couch. She's disappointed but she does take the opportunity during her goodbye hug to briefly grab your butt. With that done, you beat a hasty retreat and head out.
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<<elseif $convoSelect is 12>>/*Dance and hang out*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Dancing for a Bit Longer''</div></div>
<<if $npc.ada.convoTags.includes("CLUB") is false>><<set $npc.ada.convoTags.push("CLUB")>><</if>>\
\
Deciding to stick around a bit longer, you maneuver Adaline towards the middle of the dancefloor under the assumption that she would tone down her dancing a bit with more people around. It does not work.
If anything, having more of an audience drives Adaline to get even wilder. Her tits bounce completely free of her dress and she does not even stop to cover herself back up (which draws several "whoops!" from the crowd). She bends over at the waist and presses her ass against your crotch, rocking her hips in time with the beat. When the next song starts, she spins around and curls one leg around your own and her arms around your neck. Pressing her bare tits against your chest, she writhes with the music, grinding herself against your leg. You manage to extricate yourself smoothly enough and you feel a sense of disappointment from Adaline (and just a hint of a challenge). Assuming you're playing hard to get (and wanting to up her game), Adaline dances away from you and to a similarly dressed young woman nearby. The woman turns, lets her eyes roam over Adaline's body, and then winks at her current dance partner. The two women begin dancing with each other, pressing their bodies tightly together and letting their hands roam over and under each other's clothes. Casting several glances to make sure that people are watching their little display, the women grind themselves on each other's thighs and get teasingly close to kissing. The song ends and Adaline's partner ducks down to suck on her exposed nipple, which draws a loud cheer from the watching crowd. The two share a brief kiss before separating.
The woman goes back to her partner (who is not even bothering to hide the tent in his pants) as Adaline sashays over to you. Realizing that Adaline is expecting a lot more from this encounter than you are, you lead her off the dancefloor and give her a quick goodbye. She's disappointed but judging by the several good-looking men watching her every move, you're fairly sure that she's going to have a good night regardless of your actions. She gives you a hug and heads back to the dance floor.
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<<elseif $convoSelect is 13>>/*Play some Tennis*/\
<div id="eveFrame"><div id="areaTitle">👠 Chatting with Adaline 👠</div><div style="text-align: center; font-size:115%;">''Try out some Tennis''</div></div>
<<if $npc.ada.convoTags.includes("TENNIS") is false>><<set $npc.ada.convoTags.push("TENNIS")>><</if>>\
\
Realizing that you have some time to kill, you decide to try your hand at some Tennis. You perk up before Adaline gets too far.
@@.player; ''You:'' "I'd be down to practice with you. If you want."@@
Adaline stops and turns to you with an appraising look. Her friends start to excitedly whisper among themselves. She turns to the table.
@@.generic; ''Adaline:'' "I think I can work with that. Any of you ladies want to take care … practice with Tomas and Lewis?"@@
Several of them jump at the chance, which results in a very polite but still very nasty argument. Smiling to herself, Adaline leads you over to one of the courts and unzips her equipment bag.
@@.generic; ''Adaline:'' "You can borrow some of my stuff."@@ She hands you a racquet and a spare water bottle. @@.generic; "Want to make this interesting?"@@ You raise an eyebrow and nod. A wicked smile crosses her face. @@.generic; "I need some help around the house so if I win you come over and do what I want. If you win, I'll come over to your house and do whatever you want. Deal?"@@
Adaline doesn't wait for an answer before twirling in place (making sure her skirt kicks up enough so you can see her pristine white panties underneath) and heading over to the other side of the net. She gives you a confident smirk and serves the ball.
Now, you know nothing about tennis but you have a few things going for you. The two biggest of these are that: 1) most of Adaline's "training" involves drinking and flirting with her trainers and 2) you're a freaking telepath that can steal other people's skills.
The match does not go the way Adaline hoped it would. She wins the first game, which makes her incredibly excited but quickly begins to lose the second. No matter how much she tries to flash you or flaunt her body as a distraction, you manage to come out on top. Even more disappointing is when you insist that you have to leave without a third game. She pouts but you promise to have a rematch soon. You quickly bid her goodbye, wave to her friends (who are still arguing), and head off the court.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.ada.spoken to 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
<div id="powFrame">\
<<if $convoSelect gte 10 and $convoSelect lte 13>>\
<<set $npc.ada.flirt +=1>>\
@@.pow; ►►► Adaline enjoyed your flirting [+1 Adaline Flirt].@@
<<else>>\
<<if $npc.ada.like lt 60>>\
<<set $npc.ada.like += 2>>\
@@.pow; ►►► Adaline likes you just a bit more [+2 Adaline Like].@@
<<else>>\
@@.pow; ●●● Adaline does not like you any more than normal.@@
<</if>><</if>>\
<<NPCLikeBar "ada">>\
</div>\
\
<<set $npc.ada.spoken = 1>>\
<<replace "#dialogue-bar">> <</replace>>\<<if $convoSelect is 1>>/*Something*/\
<div id="eveFrame"><div id="areaTitle">X Chatting with NAME X</div><div style="text-align: center; font-size:115%;">''Ask About SOMETHING''</div></div>
<<if $npc.NAME.convoTags.includes("SOMETHING") is false>><<set $npc.NAME.convoTags.push("SOMETHING")>><</if>>\
\
\
<<elseif $convoSelect is 2>>/*The Something Else*/\
\
\
<</if>>\
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.NAME.spoken to 1>><<goto "">><</button>>
</td></tr></table></div>\
\
<<replace "#dialogue-bar">> <</replace>>\<<set $indream to 1>>\
\
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\
<<if $sceneSelect is 1>>/*Adaline Sunbathing*/\
<div id="eveFrame"><div id="areaTitle">Mistaken Identity</div></div>\
Grumbling to yourself at how early it is, you walk around the edge of Blaire's house and into her backyard. Two deck chairs are already pulled up to the pool and music blares from a phone laying between them. Despite them facing away from you, you can just see the top of Blaire's head as she bounces her head to the upbeat pop song. Yawning, you stroll across the lawn, stripping off your shirt as you go. You are just reaching out to get Blaire's attention when you hear a cry from the direction of her house.
@@.blaire; ''Blaire:'' "<<print $player.name.toUpperCase()>>!"@@
You spin around and see <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>, standing at the sliding door to her kitchen, with a look of near-panic on her face <<if $blaire.level gte 3>>(oddly, you note that she is wearing a much more conservative bikini than usual)<</if>>. Before you can turn around to see who is actually sitting on the deck chair, you hear a familiar voice filled with something very much, but not quite, like humor.
@@.generic; ''Adaline:'' "$player.name? The boy from next door?"@@
The woman sits up and half turns so you can finally get a clear look at her. She resembles an older Blaire with sharper cheekbones, a slimmer nose, and thick pouty lips. Her platinum blonde hair is pulled up into a high ponytail that barely keeps her wavy tresses off her shoulders. She is wearing a white micro-bikini that does absolutely nothing to hide her toned body and her massive J-cup tits that sit high and round on her chest. She pushes down her large sunglasses (duplicates of the ones Blaire is wearing) and gives you a once-over.
@@.generic; ''Adaline:'' "Ah, it is $player.name. I haven't seen you in … well … I'm not sure but it's been a while."@@
The woman stands, slipping on 3-inch platform wedges, and struts over to you. Her eyes roam over your body and she pulls you in for a tight hug, crushing her massive tits against your chest. You hear Blaire's outraged scream.
@@.blaire; ''Blaire:'' "Adaline!"@@ She rushes over and stands between the two of you. @@.blaire; "Seriously? Look at what you're wearing."@@
<<button "''Adaline''">><<DBO>><<replace "#dialogue-bar">>$npc.ada.app<</replace>><</button>> Andersen, Blaire's mother, rolls her eyes.
@@.generic; ''Adaline:'' "Please Blaire, I don't think $player.name minds having my tits pressed up against him. Right, $player.name?"@@
You, in a rare burst of cunning, say absolutely nothing.
@@.blaire; ''Blaire:'' "He doesn't want any of that in his face. He's my age!"@@
Adaline scoffs smugly and rests her hands on her hips.
@@.generic; ''Adaline:'' "That means he just lacks experience."@@ Her eyes dart between you and Blaire. @@.generic; "Unless you two are doing it. You don't seem that surprised to see him here, especially wearing what //you're// wearing."@@
Blaire sputters and you can feel the beginnings of a good old-fashioned Andersen screaming match. You raise your hands and try to defuse things.
@@.player; ''You:'' "So Ms. Andersen, I haven't seen you around lately. How have you been?"@@
You can feel her demeanor shift slightly at the "Miss" but she gives you a bright smile.
@@.generic; ''Adaline:'' "You know how it is. Met a man, spent a few weeks on his yacht having as much sex as possible, then I'm back here to see some clients."@@
You nod and feel Blaire's intense desire to end this conversation.
@@.player; ''You:'' "Sounds fun. Well, I don't want to interrupt mother-daughter bonding time so I'm gonna head out. I can always swing by to use the pool later."@@ Adaline insists on another hug, much to her daughter's disgust. @@.player;"Ms. Andersen, good to see you again. Blaire, we can talk later."@@
You turn and head home, leaving the two Andersens to their whispered argument (which you're pretty sure is going to get louder very soon). Just in case, you close the windows and throw on some music to drown out any outside noise. Then, you kill some time until you're sure they are finished and have gone their separate ways.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "HouseRoom">><<set $time +=1>><<set $npc.ada.story to 1>><</button>>\
</td></tr></table></div>\
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\
<<elseif $sceneSelect is 2 or $sceneSelect is 3>>\
<<if $sceneSelect is 2>>\
<<include "BlaireFriendsHang">>\
<<set $scenelistB[33] to 1>>\
<<elseif $sceneSelect is 3>>\
<<include "BlaireFriendsHang">>\
<<set $scenelistB[34] to 1>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|EndDayBlaire]]>><<set $player.lastloc to "AndersenHouseBlaire">><</button>>\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 2>> @@.pow;►►► Blaire is very happy that you get along with her friends and seems friendlier //[+2 Affection]//. @@ <<set $temp7 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>
\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 2>> @@.pow;►►► Blaire enjoyed having fun with you and her friends being around made it even naughtier //[+3 Sluttiness]//. @@ <<set $temp8 to 1>><<else>>●●● Blaire does not seem any sexier.<</if>>
\
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>>\
<<set $npc.Bfriends.like += 3>>\
@@.pow;►►► Mary and Imani enjoyed spending time with you and like you a bit more //[+3 Blaire's Friends]//.@@
<</if>>\
\
<<if $temp7 is 1>><<BlaireAffBar>><</if>>\
<<if $temp8 is 1>><<BlaireSltBar>><</if>>\
<<set $npc.Bfriends.hang to 0>>\
\
</div>\
\
\
\
\
\
\
\
\
\
<</if>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">🎲 Zari the Dealer 🎲</div></div>
\
<<if $npc.tychai.like lt 19>>\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> nods to you by way of greeting then turns her attention back to the game. You lean against a nearby wall and wait until the game finishes. Thankfully, a majority of the players have already lost most of their clothing, so it only takes another dozen or so hands before the game finishes. Zari quickly gathers the cards and settles accounts. The players manage to buy back most of their clothing with forced smiles plastered on their faces. As soon as the last person has paid up, the players either disperse to join other groups or hang around hoping to gain more face time with Zari. She waves them off, then loudly announces another game in a few minutes. There is some grumbling but you soon have the corner table to yourselves (with a small crowd glaring at you and waiting for their chance to play). Zari pushes the clothing that was not bought back onto the floor, then slides a card to you.
@@.generic; ''Zari:'' "Mind playing high card while we talk?"@@
You shrug and flip over your card (the King of diamonds). She flicks hers over to reveal the Ace of hearts.
@@.generic; ''Zari:'' "There we go. What's on your mind?"@@
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<<elseif $npc.tychai.like gte 20 and $npc.tychai.like lt 40>>\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> notices you approaching and acknowledges you with a nod.
@@.generic; ''Zari:'' "Hey Randy."@@ It takes you a second to realize that she means you. @@.generic; "Let me finish up here and I'll be right with you."@@
The players, most of which are down to just their underwear (or less), all turn to glare at you. Zari snaps her fingers in annoyance and every player turns back to the game instantly. True to her word, it only takes another dozen or so hands before the game finishes. Zari quickly gathers the cards and settles accounts. The players manage to buy back most of their clothing with forced smiles plastered on their faces. As soon as the last person has paid up, the players either disperse to join other groups or hang around hoping to gain more face time with Zari. She waves them off, then loudly announces another game in a few minutes. There is some grumbling but you soon have the corner table to yourselves (with a small crowd glaring at you and waiting for their chance to play). Zari pushes the clothing that was not bought back onto the floor, then slides a card to you.
@@.generic; ''Zari:'' "Mind playing high card while we talk?"@@
You shrug and flip over your card (the ten of spades). She flicks hers over to reveal the jack of clubs.
@@.player; ''You:'' "Randy?"@@
The corner of her mouth tilts up.
@@.generic; ''Zari:'' "You'd rather I use your real name?"@@ She laughs to herself. @@.generic; "What's on your mind?"@@
\
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\
<<elseif $npc.tychai.like gte 40 and $npc.tychai.like lt 60>>\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> notices you approaching and acknowledges you with a nod.
@@.generic; ''Zari:'' "Hey Randy."@@ She gestures vaguely to the group. @@.generic; "Let me finish up here and I'll be right with you."@@ Turning her attention, she addresses the players. @@.generic; "I have something important to do. We can either pause for a few minutes or settle up now."@@
The players, most of which are down to just their underwear (or less), all turn to glare at you. Zari snaps her fingers in annoyance and they all immediately turn back to the game. After a few moments of consideration, the players decide to settle their debts instead of taking a break (which would require them to hang around mostly naked). Zari quickly gathers the cards and settles accounts. Most of the clothing gets bought back by the players, each of whom does so with a forced smile plastered on their face. As soon as the last person has paid up, the players either disperse to join other groups or hang around hoping to gain more face time with Zari. She waves them off, then loudly announces another game in a few minutes. There is some grumbling but you soon have the corner table to yourselves (with a small crowd glaring at you and waiting for their chance to play). Zari pushes the clothing that was not bought back onto the floor, then slides a card to you.
@@.generic; ''Zari:'' "Mind playing high card while we talk?"@@
You shrug and flip over your card (the two of diamonds). She flicks hers over to reveal the two of clubs.
@@.player; ''You:'' "Is it alright to cut the game short?"@@
Zari smiles.
@@.generic; ''Zari:'' "Oh, they don't mind. They'll do just about anything to get in our good graces."@@
\
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<<elseif $npc.tychai.like gte 60>>\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> notices you approaching and acknowledges you with a nod and a sharp smile.
@@.generic; ''Zari:'' "Hey Randy."@@ She gestures vaguely to the group. @@.generic; "One second."@@ She turns to address the players. @@.generic; "Time to settle up. I have important business to attend to. I'll start up another game as soon as I'm done."@@
The players, most of which are down to just their underwear (or less), all turn to glare at you. Zari snaps her fingers in annoyance and they all immediately turn back to her. Zari quickly gathers the cards and settles accounts. Most of the clothing gets bought back by the players, each of whom does so with a forced smile plastered on their face. As soon as the last person has paid up, the players either disperse to join other groups or hang around hoping to gain more face time with Zari. She waves them off, then loudly announces another game in a few minutes. There is some grumbling but you soon have the corner table to yourselves (with a small crowd glaring at you and waiting for their chance to play). Zari tosses the clothing that was not bought back on to the floor with an apathetic flick of the wrist and deals each of you a card.
@@.generic; ''Zari:'' "So, what do you need?"@@
She flips her card over to reveal a king of diamonds. Shaking your head, you flip over your card (the ten of spades).
@@.player; ''You:'' "You have the high card, there's a surprise. Sorry, for interrupting your game."@@
Zari's shark-like smile widens.
@@.generic; ''Zari:'' "Oh, they don't mind. They'll do just about anything to get in our good graces."@@
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<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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\
Ask about … \
<span title="Ask about her work.">\
<<if $npc.zari.convoTags.includes("GAME") is true>><<set $buttonName to "Table Games">><<else>><<set $buttonName to "''Table Games''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcZariConvo">><</button>></span>\
\
<<if $npc.tychai.like gte 20>>\
<span title="Ask about the kinds of players in her games.">\
<<if $npc.zari.convoTags.includes("PLAYERS") is true>><<set $buttonName to "Her Players">><<else>><<set $buttonName to "''Her Players''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcZariConvo">><</button>></span>\
<</if>>\
\
<<if $npc.tychai.like gte 40>>\
<</if>>\
\
<<if $npc.tychai.like gte 60>>\
<span title="Ask about her boss.">\
<<if $npc.zari.convoTags.includes("BOSS") is true>><<set $buttonName to "Benzaitennyo">><<else>><<set $buttonName to "''Benzaitennyo''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcZariConvo">><</button>></span>\
\
<span title="Ask how she got started.">\
<<if $npc.zari.convoTags.includes("TYCHAI") is true>><<set $buttonName to "Her Origin">><<else>><<set $buttonName to "''Her Origin''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcZariConvo">><</button>></span>\
\
\
\
\
<</if>>\
\
\
</td></tr></table></div>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "ClubRedVIPLounge">><</button>>
</td></tr></table></div>\
\
/*[[NpcZariConvo]]*/\
<<set $indream to 1>>\<<if $convoSelect is 1>>/*Her Games + Job*/\
<div id="eveFrame"><div id="areaTitle">🎲 Chatting with Zari 🎲</div><div style="text-align: center; font-size:115%;">''Ask About Her Games''</div></div>
<<if $npc.zari.convoTags.includes("GAME") is false>><<set $npc.zari.convoTags.push("GAME")>><</if>>\
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> deals two more cards as you think about your question.
@@.player; ''You:'' "So I was thinking about your operations."@@ Zari raises her eyebrows and you quickly explain before she gets the wrong idea. @@.player; "I don't want to get in your way or anything like that. Gambling is all yours. It was more of general curiosity. The Corner bar game can't be the only one you run right?"@@
You compare cards (Zari wins again) then she deals two more.
@@.generic; ''Zari:'' "Not by a long shot. I run at least two games a day on most days of the week, plus special weekly, monthly, and yearly games. You'll excuse me if I don't mention when or where. The boss did tell me to be open with you for some reason but I do want to keep some things to myself."@@
You nod.
@@.player; ''You:'' "Not a problem. I understand your operations need secrecy."@@ You lean forward. @@.player; "But why the small games? Playing poker in the backroom of the Corner bar can't make you that much money. I don't even remember you taking a cut."@@
She smiles, wins another round, and deals two more cards.
@@.generic; ''Zari:'' "Same reason we're playing high card right now. Despite being one of the Tychai, it's not always about the money."@@
Since the Tychai are all psychically protected by their boss, you haven't been paying much attention to the psychic plane. After that last comment, you focus a bit on Zari's mind. Careful to stay outside her psyche and just observe, you watch Zari's mind as she deals the cards. With each win, her mind, a ball of chaotically moving bright green sparks, glows slightly brighter. It's a small boost and you're not sure you would have even noticed it if you were not paying attention.
@@.player; ''You:'' "So the small games are just to keep the batteries charged?"@@ She nods, wins, and deals again. @@.player; "Does that work with anything or just poker?"@@
She shrugs (wins again).
@@.generic; ''Zari:'' "Poker, blackjack, craps, roulette, raptor racing, pretty much anything where betting is involved and there is some measure of chance. Winning money off of a bet is a much better charge of course, but just facilitating it works."@@ You nod and lose another round. @@.generic; "Now what about you? The boss mentioned that she knew what your focus was but didn't want to elaborate."@@ She does an elaborate one-handed shuffle. @@.generic; "Want to play a few rounds for real? If I win, you tell me what makes you tick?"@@
You lose your last round of cards and then stand up.
@@.player; ''You:'' "Somehow, I get the feeling that my chances of winning are pretty much zero."@@
Zari gives you an innocent smile.
@@.generic; ''Zari:'' "Not zero, it's no fun if there is no chance of you winning. Still, I had to try."@@
You nod.
@@.player; ''You:'' "Thanks for the explanation but I think I need to go before I slip up and wind up selling you guys my kidneys or something."@@
Zari chuckles, looks around the room, then waves her hand dismissively.
@@.generic; ''Zari:'' "You don't have to worry about that, our organ guy isn't here tonight."@@
You're not exactly sure if she is joking about that but her poker face gives nothing away. After a few seconds in which you have no idea how to respond, you give Zari a nod and a brief goodbye. She returns the nod with her own and you turn to leave. You've barely taken a few steps before the waiting crowd surges forward to fight over the limited seats in Zari's game.
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\
<<elseif $convoSelect is 2>>/*The Players*/\
<div id="eveFrame"><div id="areaTitle">🎲 Chatting with Zari 🎲</div><div style="text-align: center; font-size:115%;">''Ask About The Players''</div></div>
<<if $npc.zari.convoTags.includes("PLAYERS") is false>><<set $npc.zari.convoTags.push("PLAYERS")>><</if>>\
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> deals two more cards as you think about your question.
@@.player; ''You:'' "I was curious about the people who sign up for your games."@@ Zari raises her eyebrows but you explain before she can interrupt. @@.player; "Not their identities or anything like that. I just wanted to know what kind of person steps up to the table with the Tychai."@@
You compare cards, she wins again, then deal two more cards. Zari gives you a smirk.
@@.generic; ''Zari:'' "Other than baby psychics with delusions of being a Super?"@@
You concede the point with a nod. She continues.
@@.generic; ''Zari:'' "Mostly, I get two types of people at my table: the desperate and the greedy."@@ She gestures vaguely to the people waiting for you to finish speaking with her. @@.generic; "I leave you to guess which type these people are."@@ She wins the hand and deals again. @@.generic; "I try to avoid the desperate for the most part, can't draw blood from the stone and all that. The greedy though? We get to have fun with the greedy."@@
You feel the slimy energy of envy and avarice permeating the minds around you and you shiver. She deals (and wins) another hand.
@@.player; ''You:'' "So do you think I fall into that? Desperate or greedy?"@@
She considers this and deals again.
@@.generic; ''Zari:'' "No. At least, not greedy for money. Power and influence, maybe. Honestly, I can't sense any more desperation or greed from you than the average person. Though I will admit that your power shields you from all but the briefest of glimpses. What I do sense, and the Boss agrees with me, is potential. It's why I think she asked me to help you out. Getting in your good graces now could pay dividends for us in the future."@@
You nod.
@@.player; ''You:'' "Thanks for the clarification, I was just curious as to where I stood with you."@@ She smiles and wins another hand. @@.player; "Do you work with a lot of Supers?"@@
She gives you a vague shrug.
@@.generic; ''Zari:'' "Without getting into detail. Yes. I have a few regular at my tables, same for Edwin and Aurelia. Supers on both sides of the fence tend to have the money or influence to afford our services and we are more than willing to oblige."@@ Then she holds up her hand. @@.generic; "As long as they aren't part of the Society, the Union of Evil, or the Cabal. Those assholes are on their own."@@
She stops there and deals another two cards. It takes a few minutes before you realize that she's not going to continue. Realizing that you're not going to get much more from her, you play a few more hands (losing each one) and then stand. The two of you share a nod and you turn to leave. You've barely taken a few steps before the waiting crowd surges forward to fight over one of the limited seats in Zari's next game.
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<<elseif $convoSelect is 3>>/*Benn*/\
<div id="eveFrame"><div id="areaTitle">🎲 Chatting with Zari 🎲</div><div style="text-align: center; font-size:115%;">''Ask About Her Boss''</div></div>
<<if $npc.zari.convoTags.includes("BOSS") is false>><<set $npc.zari.convoTags.push("BOSS")>><</if>>\
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> deals two more cards as you think about your question.
@@.player; ''You:'' "What can you tell me about your boss?"@@ Zari freezes mid-deal and narrows her eyes at you. You hold up your hands. @@.player; "I saw a bit of her when I tried to use my powers on you. I'm just curious but if you don't want to say anything, I understand."@@
She thinks about it and then tilts her head for a few seconds. You feel a wisp of energy flash past your senses. She finally nods.
@@.generic; ''Zari:'' "My boss is Benzaitennyo, the Tychai for this region."@@
You tilt your head in confusion.
@@.player; ''You:'' "This region? Aren't all of you green-haired people Tychai too?"@@
She shakes her head.
@@.generic; ''Zari:'' "Ah, yeah it can be confusing. Without getting into particulars, since we are her direct subordinates, we all count as extensions of her. We all count as a single Tychai."@@
Realization dawns.
@@.player; ''You:'' "Soooooo when I freaked out and tried to use my powers on you …"@@
Zari smiles happily. She deals and winds another hand.
@@.generic; ''Zari:'' "It was considered an attack on Benzaitennyo directly. Which, by the way, is not a great idea."@@ You raise your eyebrows and she laughs. @@.generic; "Don't worry, even though I was just messing with you, you thought it was an attack and honestly defended yourself."@@
You tilt your head.
@@.player; ''You:'' "No offense but with the kind of stuff I've heard about the Tychai, I didn't expect extenuating circumstances to matter all that much."@@
Zari nods. Two more cards and another loss for you.
@@.generic; ''Zari:'' "I was surprised too, to be honest. Something happened recently that put the Boss in a bad mood so I was kind of expecting her to tell me to kick your teeth in not give you one of her cards. The crew and I think it's because your psychic, she's always had a soft spot for you guys."@@
You let out a //*huff*// of air.
@@.player; ''You:'' "Well, whatever the reason, I'm glad you didn't have to kick my ass."@@
She nods.
@@.generic; ''Zari:'' "Yeah me too. Don't get me wrong, I would if she told me to but I really don't like doing it."@@
Not wanting to push your luck any further, you play the last hand (losing of course) and then stand to leave. You thank Zari for the candor, share a quick nod, and then step away from the table. You've barely taken a few steps before the waiting crowd surges forward to fight over one of the limited seats in Zari's game.
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<<elseif $convoSelect is 4>>/*Origin*/\
<div id="eveFrame"><div id="areaTitle">🎲 Chatting with Zari 🎲</div><div style="text-align: center; font-size:115%;">''Ask About How She Got Started''</div></div>
<<if $npc.zari.convoTags.includes("TYCHAI") is false>><<set $npc.zari.convoTags.push("TYCHAI")>><</if>>\
\
<<button "''Zari''">><<DBO>><<replace "#dialogue-bar">>$npc.zari.app<</replace>><</button>> deals two more cards while you're hesitating to ask your question. Finally, you just blurt it out.
@@.player; ''You:'' "How did you get into this life anyway?"@@ Zari fumbles the deal and the card lands face up in the center of the table. You quickly follow up. @@.player; "Sorry if that's a personal question. I was just curious."@@
She picks up the card and shuffles it back into the deck. Zari focuses on the cards for a quiet minute. When she speaks, her tone is carefully guarded.
@@.generic; ''Zari:'' "I got tra…brought in when I was in college."@@ She deals five cards to each of you. @@.generic; "I was blowing off classes I thought weren't worth my time."@@ She //*sighs*// @@.generic; "Lost my scholarship and had to find a quick way to make some money. Turns out I had a knack for gambling. Eventually, I was making more than enough to pay tuition but I figured, 'Hey, might as well drop out and do this full time'. So I did and wound up playing at the tables of a certain green-haired crowd."@@
You nod and lift your cards and find an ace, king, queen, jack, and ten, all hearts. Your eyebrows raise.
@@.player; ''You:'' "Let me guess. You lost and got into debt with your boss?"@@
You reveal your hand. Zari looks surprised.
@@.generic; ''Zari:'' "What!? "@@ A look of disgust crosses her face. @@.generic; "Hell no. I took them for everything they had."@@
She smirks and shows her hand. It's the same as yours but spades instead of hearts.
@@.generic; ''Zari:'' "I made over a million in that game. Took me less than a half-hour."@@ Her smirk falters slightly and she leans back. @@.generic; "Of course, at the time I didn't realize what winning that much from the Tychai would mean."@@
You shake your head and push your cards towards her. Zari takes them and deals again. You watch her hands closely but see nothing amiss.
@@.player; ''You:'' "And what does it mean?"@@
Both of you have royal flushes, again. This time she has diamonds and you have clubs.
@@.generic; ''Zari:'' "For me? They made me an offer I couldn't refuse. Money, power, and the thrill of gambling. Pretty much everything I ever wanted."@@
You almost don't want to know but ask anyway.
@@.player; ''You:'' "What happened to the Tychai that lost all that money?"@@
She shuffles the cards and deals four cards to you.
@@.generic; ''Zari:'' "For us, money and power are tied together. Losing that much money in a short amount of time is … not good."@@
Zari does not elaborate any further and you check out your hand. Two pairs, aces and eights. Confused but not wanting to push her, you let the conversation drop and stand to leave. You thank Zari for the candor, share a quick nod, and then step away from the table. You've barely taken a few steps before the waiting crowd surges forward to fight over one of the limited seats in Zari's game.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.zari.spoken to 1>><<goto "ClubRedVIPLounge">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $npc.tychai.like lt 60>>\
<<set $npc.tychai.like += 2>>\
@@.pow; ►►► Benzaitennyo's thralls like you just a bit more [+2 Tychai Like].@@
<<else>>\
@@.pow; ●●● Benzaitennyo's thralls dont like you any more than they ussualy do.@@
<</if>>\
<<NPCLikeBar "tychai">>\
</div>\
\
<<set $npc.zari.spoken = 1>>\
<<replace "#dialogue-bar">> <</replace>>\<div id="eveFrame"><div id="areaTitle">🏠 Dora The Realtor 🏠</div></div>
\
<<if $npc.tychai.like lt 20>>\
You step up to the table with <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> and her small group. It takes her a few seconds to notice your presence and she motions for you to sit. There are no free chairs, so you lean against the arm of one of the nearby couches.
Dora continues her business as usual as you wait nearby. You're not trying to eavesdrop but it's hard not to pick up snippets of what they are discussing. One of the parties is selling a property to the other and Dora is acting as a broker between the two. Both groups have also brought along friends, partially for support and partially so that they can all meet the Tychai. Neither group seems to understand much of the legal jargon but you do. Dora slips in some very particular clauses that wind up being //very// beneficial to the Tychai.
Thankfully, you don't have to wait too long. The discussion gets to the point where some paperwork has to be processed and Dora calls for a break as she waits for the email. The group wants to hang out and chat with her but she dismisses them with a casual wave. None of the people particularly like this turn of events but they keep their thoughts to themselves. Once they are out of earshot, Dora beckons you over. The group glares as you approach but say nothing as you sit in front of Dora.
\
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<<elseif $npc.tychai.like gte 20 and $npc.tychai.like lt 40>>\
You step up to the table with <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> and her small group. It takes a few seconds for her to notice your presence and she motions you over. She waves vaguely at the group.
@@.generic; ''Dora:'' "We're going to take a break soon so I can get some paperwork processed. If you want to hang out for a bit we can talk after we break."@@
Dora continues her business as usual as you wait nearby. You're not trying to eavesdrop but it's hard not to pick up snippets of what they are discussing. One of the parties is selling a property to the other and Dora is acting as a broker between the two. Both groups have also brought along friends, partially for support and partially so that they can all meet the Tychai. Neither group seems to understand much of the legal jargon but you do. Dora slips in some very particular clauses that wind up being //very// beneficial to the Tychai.
Thankfully, you don't have to wait too long. The discussion gets to the point where some paperwork has to be processed and Dora calls for a break as she waits for the email. The group wants to hang out and chat with her but she dismisses them with a casual wave. None of the people particularly like this turn of events but they keep their thoughts to themselves. Once they are out of earshot, Dora beckons you over. The group glares as you approach but say nothing as you sit in front of Dora.
\
\
<<elseif $npc.tychai.like gte 40 and $npc.tychai.like lt 60>>\
You step up to the table with <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> and her small group. It takes a few seconds for her to notice your presence and she motions you over. She waves vaguely at the group.
@@.generic; ''Dora:'' "I'm about finished here. If you want to hang out for a few minutes, I can wrap everything up."@@
The small group does not look happy about this and there are more than a few outright glares pointed in your direction. Dora quickly goes through the paperwork, explaining the complex documents one after another without pause. Both parties struggle to follow along but none of them are willing to interrupt Dora and just nod along with fake smiles plastered on their faces. You only catch part of what's going on. Apparently, one of the groups is trying to sell some property to the other and Dora is acting as the broker. Neither group seems to catch much of the legal jargon but you do. Some of the clauses sound fairly benign on the surface but are //very// beneficial to the Tychai.
Fairly soon, the one-sided discussion gets to the point where paperwork has to be signed and processed. Dora calls for a break and the group wants to hang out and chat but she dismisses them with a casual wave. None of the people particularly like this turn of events but they keep their thoughts to themselves and keep smiling. Once they are out of earshot, Dora beckons you over. The group continues to glare at you but says nothing in front of Dora.
\
\
<<elseif $npc.tychai.like gte 60>>\
You step up to the table with <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> and her small group. It takes a few seconds for her to notice your presence and she motions you over. She waves dismissively at the group.
@@.generic; ''Dora:'' "I just need a few signatures and then we can talk Randy."@@
The small group does not look happy about this and there are more than a few outright glares pointed in your direction. Dora blazes through the paperwork, explaining the complex documents one after another and barely pausing for breath. Both parties can barely follow along but none of them are willing to interrupt Dora and just nod along with fake smiles plastered on their faces. You only catch part of what's going on. Apparently, one of the groups is trying to sell some property to the other and Dora is acting as the broker. Neither group seems to catch any of the legal jargon but you do (barely). Some of the clauses sound fairly benign on the surface but are //very// beneficial to the Tychai.
Fairly soon, the one-sided discussion gets to the point where paperwork has to be signed and processed. Dora calls for a break and the group wants to hang out and chat but she dismisses them with a casual wave. None of the people particularly like this turn of events but they keep their thoughts to themselves and keep smiling. Once they are out of earshot, Dora beckons you over. The group continues to glare at you but says nothing in front of Dora.
\
\
<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
\
Ask about … \
<span title="Ask about her work.">\
<<if $npc.dora.convoTags.includes("SALES") is true>><<set $buttonName to "Her work">><<else>><<set $buttonName to "''Her Work''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcDoraConvo">><</button>></span>\
\
<<if $base.BB is 0>><span title="Talk about purchasing property.">\
<<if $npc.dora.convoTags.includes("LOCATIONS") is true>><<set $buttonName to "🏠 Real Estate">><<else>><<set $buttonName to "''Real Estate''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcDoraConvo">><</button>></span><</if>>\
\
<<if $scenelistP[43] is 3>><span title="Ask about Neðanjarðar Co.">\
<<if $npc.dora.convoTags.includes("CONSITE") is true>><<set $buttonName to "🔍 Neðanjarðar">><<else>><<set $buttonName to "''🔍 Neðanjarðar''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "NpcDoraConvo">><</button>></span><</if>>\
\
<<if $npc.tychai.like gte 20>>\
<</if>>\
\
<<if $npc.tychai.like gte 40>>\
<</if>>\
\
<<if $npc.tychai.like gte 60>>\
<span title="Ask how she got started.">\
<<if $npc.dora.convoTags.includes("TYCHAI") is true>><<set $buttonName to "Her Origin">><<else>><<set $buttonName to "''Her Origin''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcDoraConvo">><</button>></span>\
<</if>>\
\
\
</td></tr></table></div>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "ClubRedVIPLounge">><</button>>
</td></tr></table></div>\
\
/*[[NpcDoraConvo]]*/\
<<set $indream to 1>>\<<if $convoSelect is 1>>/*Her Job*/\
<div id="eveFrame"><div id="areaTitle">🏠 Chatting with Dora 🏠</div><div style="text-align: center; font-size:115%;">''Ask About The Real Estate Market''</div></div>
<<if $npc.dora.convoTags.includes("SALES") is false>><<set $npc.dora.convoTags.push("SALES")>><</if>>\
You wave vaguely at the tablet and stack of paper on the small table between you and <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>>.
@@.player;''You:'' "Do you usually conduct business in a crowded club? Somehow, I don't think blaring music and poor lighting helps with contract reading."@@
She shrugs, gives you a slightly put-upon look, and motions towards the documents.
@@.generic;''Dora:'' "It's no problem for me really, I have all of these memorized. It's not so great for the people I'm working with but that's their problem. People should really be much more careful when it comes to legal matters."@@ She tries, and mostly succeeds, in hiding her smirk. @@.generic; "I wouldn't normally do work here but some of my crew insists and they won't shut up until I come. They tend to forget that some of us actually have reams of paperwork to fill out."@@ One of the other knots of people laughs loudly and Dora cringes slightly then shrugs. @@.generic; "Maybe Aurelia. Art dealing has a ton of red tape."@@ She shakes her head. @@.generic; "Still, real estate and money wait for no woman, so I bring my work with me. Also, the rubes seem to like it. I think the club makes them feel more 'Tychai'."@@
You nod.
@@.player;''You:'' "And this was business? Selling houses?"@@
Dora winces.
@@.generic;''Dora:'' "Please, nothing so gauche. If I even bother with residential, I don't get out of bed for anything less than 10k of floor space. No, tonight's deal was for horse stables and grazing land."@@
You nod, clearly impressed (you think, you're not sure how big 10,000 square feet is).
@@.player;''You:'' "So houses, horse farms, and what else do you sell?"@@ She raises her eyebrows. @@.player; "I'm not prying, or at least I'm not trying to. I'm just curious."@@
She waves her hand dismissively.
@@.generic;''Dora:'' "It's okay, I don't think you're much of a threat. The boss wouldn't have given you her card if she thought you were."@@ She grabs her tablet, opens an app, and flicks through several listings. @@.generic; "Abandoned Mines, decommissioned missile silos, private airfields, penthouse laboratories. Anything and everything the discerning buyer would want. If they can afford it of course."@@
None of the listings have prices on them so you ask Dora, then whistle when she tells you how much they go for.
@@.player;''You:'' "Uh, wow. That's a lot of money. I should be pretty fortunate that your Boss asked you to help, shouldn't I?"@@
Dora nods.
@@.generic;''Dora:'' "Absolutely, I do deal with Super lairs every once in a while but only by the Boss' referral. The commission is almost nonexistent but she thinks the goodwill and influence make up for it."@@ She looks you up and down. @@.generic; "After all, you never know when a baby Super winds up being a major player down the line. Help someone buy an abandoned toy factory now and help them buy an interdimensional castle ten years later."@@
You talk a bit more about lair buying for a few more minutes before Dora's tablet //*pings*//. She quickly reads through an email then simply gets up and walks over to where the two parties are waiting at the bar. You wait for a few awkward seconds before realizing that Dora has already gone back to work mode. Assuming that she's not coming back any time soon, you gather your things to go.
\
\
\
\
\
\
<<elseif $convoSelect is 2>>/*Locations*/\
<div id="eveFrame"><div id="areaTitle">🏠 Chatting with Dora 🏠</div><div style="text-align: center; font-size:115%;">''Look into Buying A Lair''</div></div>
<<if $npc.dora.convoTags.includes("LOCATIONS") is false>><<set $npc.dora.convoTags.push("LOCATIONS")>><</if>>\
\
You nod to <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> and motion to one of the chairs across from her. She clears some of the papers off of the table and motions for you to sit down.
@@.generic;''Dora:'' "Hello, $player.name. Do you need anything?"@@
You take the seat and nod to her.
@@.player;''You:'' "I was just curious of any possible bases or lairs that you have come across."@@
She nods, takes out her tablet, and starts flipping through her notes.
<<set $temp1 to $base.DT + $base.CC + $base.HS + $base.PA>>\
<<set $temp2 to (($temp1-1)*5000)>>\
<<if $temp1 is 0>>\
@@.generic;''Dora:'' "Let's see."@@
<<elseif $temp1 is 1>>\
@@.generic;''Dora:'' "Let's see. Since you only found one, I can't offer you any finder's fee on the extra locations."@@
<<elseif $temp1 gte 2>>\
@@.generic;''Dora:'' "Let's see. Since you found more than one location, I can offer you $$$temp2 in finder's fees for the others."@@
<</if>>\
\
\
<<set $temp3 to 20000-$temp2>>\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🏠</td><td style="width:100%">\
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
You have not found any location that would work as a base and Dora has nothing inside of your price range.<</if>>\
\
<<if $base.DT is 1>><<button "Purchase the Subway Lair [$20k]">>
<<if $player.cash gte $temp3>>\
<<set $player.cash -= $temp3>>\
<<set $sceneSelect to 2>>\
<<goto "BaseDowntownEvents">>\
<<set $base.BB to 1>>\
<<set $storyline.mainQuest to 7>>\
<<elseif $player.cash lt $temp3>>\
<<DBO>><<replace "#dialogue-bar">>Dora just gives you a blank look of disapproval and you feel a brief twinge of pain in your temples.<</replace>>\
<</if>>\
<</button>>
<</if>>\
<<if $base.CC is 1>><<button "Purchase the Basement Lair [$20k]">>
<<if $player.cash gte $temp3>>\
<<set $player.cash -= $temp3>>\
<<set $sceneSelect to 2>>\
<<goto "BaseCitycenterEvents">>\
<<set $base.BB to 2>>\
<<set $storyline.mainQuest to 7>>\
<<elseif $player.cash lt $temp3>>\
<<DBO>><<replace "#dialogue-bar">>Dora just gives you a blank look of disapproval and you feel a brief twinge of pain in your temples.<</replace>>\
<</if>>\
<</button>>
<</if>>\
<<if $base.HS is 1>><<button "Purchase the Drydock Lair [$20k]">>
<<if $player.cash gte $temp3>>\
<<set $player.cash -= $temp3>>\
<<set $sceneSelect to 2>>\
<<goto "BaseHarborEvents">>\
<<set $base.BB to 3>>\
<<set $storyline.mainQuest to 7>>\
<<elseif $player.cash lt $temp3>>\
<<DBO>><<replace "#dialogue-bar">>Dora just gives you a blank look of disapproval and you feel a brief twinge of pain in your temples.<</replace>>\
<</if>>\
<</button>>
<</if>>\
<<if $base.PA is 1>><<button "Purchase the Bunker Lair [$20k]">>
<<if $player.cash gte $temp3>>\
<<set $player.cash -= $temp3>>\
<<set $sceneSelect to 2>>\
<<goto "BaseParkareaEvents">>\
<<set $base.BB to 4>>\
<<set $storyline.mainQuest to 7>>\
<<elseif $player.cash lt $temp3>>\
<<DBO>><<replace "#dialogue-bar">>Dora just gives you a blank look of disapproval and you feel a brief twinge of pain in your temples.<</replace>>\
<</if>>\
<</button>>
<</if>>\
\
<<if $base.DT is 1>><span class = "devb"><<button "Subway">><<replace "#basedes">>\
<div id="devFrame">@@.generic;''Dev:''The main upgradeable feature of the subway base are shortcut passages that allow you to move to specific areas of the city with a single button. You will also have a chance to find a small amount of money in your travels. There will be a small amount of locations at first but more will come with upgrades.@@</div>\
<</replace>><</button>></span><</if>>\
\
\
<<if $base.CC is 1>><span class = "devb"><<button "Basement">><<replace "#basedes">>\
<div id="devFrame">@@.generic;''Dev:''The main upgradeable feature of the basement is a passive income from the store above. The excess money will be stored at the base until you retrieve it.@@</div>\
<</replace>><</button>></span><</if>>\
\
\
<<if $base.HS is 1>><span class = "devb"><<button "Drydock">><<replace "#basedes">>\
<div id="devFrame">@@.generic;''Dev:''The main upgradeable feature of this base is the drydock itself. The Tychai will occasionally rent out the base to park a submersible and leave you a decent chunk of cash.@@</div>\
<</replace>><</button>></span><</if>>\
\
\
<<if $base.PA is 1>><span class = "devb"><<button "Bunker">><<replace "#basedes">>\
<div id="devFrame">@@.generic;''Dev:''The main upgradeable feature of the bunker base is the secure systems set up by the paranoid former owner. These will significantly reduce the threat caused by Kiara's mission (an eventually eliminate it completely).@@</div>\
<</replace>><</button>></span><</if>>\
\
\
<span id="basedes"></span>\
\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $convoSelect is 4>>/*Origin*/\
<div id="eveFrame"><div id="areaTitle">🏠 Chatting with Dora 🏠</div><div style="text-align: center; font-size:115%;">''Ask How She Got Started''</div></div>
<<if $npc.dora.convoTags.includes("TYCHAI") is false>><<set $npc.dora.convoTags.push("TYCHAI")>><</if>>\
You regard the stack of papers that <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> is currently arranging her documents on the table. A question pops out before you can think to stop it.
@@.player;''You:'' "How did you get here?"@@ She looks up quizzically from her tablet. @@.player; "I mean get to be one of the Tychai, not how you got here to the club. Sorry if that's a personal question."@@
She shrugs, puts the tablet down, and gives you a level look.
@@.generic;''Dora:'' "I don't mind talking about it but I would be careful if I was in your shoes. Some people don't like these types of questions."@@ You nod and she continues. @@.generic; "I probably have the least interesting story out of my companions. I am here because I wanted to be."@@
You raise an eyebrow.
@@.player;''You:'' "Most people don't want to be?"@@
Dora shakes her head.
@@.generic;''Dora:'' "Many of our number begin our careers as debtors. They work off their debt and were either lucky or skilled in making money so they are promoted to our ranks."@@
You nod.
@@.player;''You:'' "And you didn't?"@@
Dora smiles slightly.
@@.generic;''Dora:'' "No. I've always been very prudent with my money. I was in college for finance when I first heard these wild conspiracy theories about who is controlling the financial sector from the shadows. I was intrigued so I started doing my own research. In six years I only managed to find one of these entities …"@@
You fill in the blank.
@@.player;''You:'' "Benzaitennyo."@@
She nods.
@@.generic;''Dora:'' "Exactly. I'm still not sure if the Boss wanted me to find her but a few days after I learned of her existence, a green-haired man showed up at my door to discuss employment. He made an enticing offer and I agreed to come aboard. The next day, I woke up looking like this."@@ She gestures towards her hair. @@.generic; "My original job was keeping track of debtors and I spent a few years doing that until the previous real estate guru retired. We had a good relationship so I stepped into their place."@@
Dora makes working for a secretive financial cult run by a powerful psychic sound really pedestrian. You're sure there has to be more to it so you delve a bit deeper with your questions. Turns out, it's just as boring as Dora makes it out to be. Other than the conspiracy and working with Supers, the entire situation sounds like a normal high-pressure job. Still, you talk for a few more minutes before Dora's tablet //*pings*//. She quickly reads through an email then simply gets up and walks over to where the two parties are waiting at the bar. You hang around for a few awkward seconds before realizing that Dora has already gone back to work mode. Assuming that she's not coming back any time soon, you gather your things to go.
\
\
\
\
\
<<elseif $convoSelect is 5>>/*ConstructionSite*/\
<div id="eveFrame"><div id="areaTitle">🏠 Chatting with Dora 🏠</div><div style="text-align: center; font-size:115%;">''Ask about Neðanjarðar''</div></div>
<<if $npc.dora.convoTags.includes("CONSITE") is false>><<set $npc.dora.convoTags.push("CONSITE")>><</if>>\
You regard the stack of papers that <<button "''Dora''">><<DBO>><<replace "#dialogue-bar">>$npc.dora.app<</replace>><</button>> is currently arranging her documents on the table. You decide to get right to the point.
@@.player;''You:'' "Have you ever heard of a company called Nedanjardar?"@@ She looks from her tablet with a confused expression. @@.player; "They're a construction company."@@
She nods slowly.
@@.generic;''Dora:'' "Do you mean Neðanjarðar?"@@ Considering it sounds completely different when she says it, you're pretty sure you botched the pronunciation. You just nod. @@.generic; "Multinational construction outfit based in Reykjavík. They specialize in subterranean structures and get hired to make bunkers and secret lairs and stuff like that."@@
You raise an eyebrow.
@@.player;''You:'' "That's … ominous"@@
Dora tilts her head.
@@.generic;''Dora:'' "How so? They're a perfectly legitimate company."@@
You debate how much you should share.
@@.player;''You:'' "I came across some weird stuff about this building they're putting up in Harbor Side."@@ Recognition passes over Dora's face. @@.player; "You know which one?"@@
Dora smiles and leans back.
@@.generic;''Dora:'' "Of course. I'm the one who arranged the deal."@@
You look at her for a few seconds.
@@.player;''You:'' "Uh, any chance you can tell me about who owns it?"@@
She shakes her head.
@@.generic;''Dora:'' "Nope. What's the problem with the site?"@@
You rub your neck.
@@.player;''You:'' "I found out about a big cave underneath and …"@@
Dora holds up her hand.
@@.generic;''Dora:'' "There is nothing nefarious or dangerous going on, I can tell you that much. My customer just has peculiar tastes and several boat fulls of money. Nothing to be worried about."@@
You //*sigh*//
@@.player;''You:'' "So whoever it is is not planning on chaining some giant monster down there?"@@
She smiles cryptically.
@@.generic;''Dora:'' "I never said that."@@
You talk for a few more minutes and try to get Dora to elaborate but she steadfastly refuses. Eventually, her tablet //*pings*//. She quickly reads through an email then simply gets up and walks over to where the two parties are waiting at the bar. You hang around for a few awkward seconds before realizing that Dora has already gone back to work mode. Assuming that she's not coming back any time soon, you gather your things to go.
<<set $scenelistP[43] to 4>>\
\
\
\
\
\
\
\
<</if>>\
<<if $convoSelect isnot 5>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.dora.spoken to 1>><<goto "ClubRedVIPLounge">><</button>>
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Call Crystal">><<set $npc.dora.spoken to 1>><<set $sceneSelect to 3>><<goto "InvestConstruct">><</button>>
</td></tr></table></div>\
<</if>>\
<div id="powFrame">\
<<if $npc.tychai.like lt 60>>\
<<set $npc.tychai.like += 2>>\
@@.pow; ►►► Benzaitennyo's thralls like you just a bit more [+2 Tychai Like].@@
<<else>>\
@@.pow; ●●● Benzaitennyo's thralls dont like you any more than they usually do.@@
<</if>>\
<<NPCLikeBar "tychai">>\
</div>\
\
<<set $npc.dora.spoken = 1>>\
<<replace "#dialogue-bar">> <</replace>>\<div id="eveFrame"><div id="areaTitle">🍷 Edwin The Connoisseur 🍷</div></div>
\
<<if $npc.tychai.like lt 20>>\
You insert yourself into the small crowd of people listening to <<button "''Edwin''">><<DBO>><<replace "#dialogue-bar">>$npc.edwin.app<</replace>><</button>> tell a very animated story about a stolen cask of wine, a monastery, and a lost Swedish volleyball team. While some of the people around you are interested in the story, most are just waiting for a chance to talk with Edwin. He picks you out of the small crowd almost immediately and waves excitedly. The entire group turns to look at you with varying levels of confused envy and annoyance (which Edwin does not seem to notice).
Edwin finally finishes the story a short time later.
@@.generic; ''Edwin:'' "… so the prime minister says 'The hedgehogs can stay here if you take the canaries.' "@@ There's a round of polite chuckles (and a few genuine laughs). Edwin takes a bow and then steps over the table to get to you. @@.generic; "Hey, everyone. Give me a few minutes with my friend here and I'll be right back."@@
He throws his arms around your shoulders and leads you over to the bar.
\
\
<<elseif $npc.tychai.like gte 20 and $npc.tychai.like lt 40>>\
You insert yourself into the small crowd of people listening to <<button "''Edwin''">><<DBO>><<replace "#dialogue-bar">>$npc.edwin.app<</replace>><</button>> tell a very animated story about a vintage Mustang, three coelacanths, and a person who claimed to be the King of Norway. While some of the people in the group are interested in the story, most are only there for the chance to talk with Edwin. He picks you out of the small crowd almost immediately, climbs onto the table, and gives you a complicated handshake. The entire group turns to look at you with varying levels of confused envy and annoyance. Edwin does not seem to notice their looks and, after a quick synopsis to catch you up, launches right back into his story.
Edwin, still standing on the table, finally finishes the story a short time later.
@@.generic; ''Edwin:'' "… And it turns out that the Ostrich was actually an emu!"@@ There's a round of polite chuckles (and a few genuine laughs) and Edwin hops off the table. @@.generic; "Hey, everyone. Give me a few minutes with my friend here and I'll be right back."@@
He throws his arms around your shoulders and leads you over to the bar.
\
\
<<elseif $npc.tychai.like gte 40 and $npc.tychai.like lt 60>>\
You insert yourself into the small crowd of people listening to <<button "''Edwin''">><<DBO>><<replace "#dialogue-bar">>$npc.edwin.app<</replace>><</button>> tell a very animated story about a five-star restaurant, a colony of fruit bats, and a crystal goblet. While some of the people around you are interested in the story, most are just waiting for a chance to talk with Edwin. He picks you out of the small crowd almost immediately, climbs onto the table, and gives you a complicated handshake that ends in a tight bro hug. The entire group turns to look at you with varying levels of intense envy and annoyance. Edwin does not seem to notice their looks and, after a quick synopsis to catch you up, throws his arm over your shoulder and launches right back into his story.
Edwin finally finishes the story a short time later.
@@.generic; ''Edwin:'' "and the guy says 'Sir? This is Luxenberg!'"@@ There's a round of polite chuckles (and a few genuine laughs). Edwin squeezes your shoulder. @@.generic; "Hey, everyone. Give me a few minutes with my friend here and I'll be right back."@@
He gives everyone a wave and leads you over to the bar.
\
\
<<elseif $npc.tychai.like gte 60>>\
You insert yourself into the small crowd of people listening to <<button "''Edwin''">><<DBO>><<replace "#dialogue-bar">>$npc.edwin.app<</replace>><</button>> tell a very animated story about a covenant, multiple containers of helium, and a small village in northern Germany. While some of the people around you are interested in the story, most are just waiting for a chance to talk with Edwin. He picks you out of the small crowd almost immediately, climbs onto the table, and gives you a complicated handshake that ends in a tight bro hug. He turns and quickly introduces each person in the small crowd. Each person greets you with varying levels of intense envy and annoyance (Edwin does not seem to notice their looks). By the time he is finished with the introductions, he loses his place in the story. He flashes everyone a good-natured grin.
@@.generic; ''Edwin:'' "Right. Well … anyway, the story ends with me and the USA Women's team eating stolen tacos at the burger shack'"@@ There's a round of confused chuckles and Edwin squeezes your shoulder. @@.generic; "Hey, everyone. Give me a few minutes with my friend here and I'll be right back."@@
He gives everyone a wave and leads you over to the bar.
\
\
<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
\
Ask about … \
<span title="Ask about his job.">\
<<if $npc.edwin.convoTags.includes("FEAST") is true>><<set $buttonName to "His Work">><<else>><<set $buttonName to "''His Work''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcEdwinConvo">><</button>></span>\
\
\
<<if $npc.tychai.like gte 20>>\
<span title="Ask about his favorites.">\
<<if $npc.edwin.convoTags.includes("FAVORITES") is true>><<set $buttonName to "His Favorite Things">><<else>><<set $buttonName to "''His Favorite Things''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcEdwinConvo">><</button>></span>\
<</if>>\
\
<<if $prism.investCurr is 5 and $prism.endState is 1 and $scenelistP[41] is 3>>\
<span title="Ask about Skoteinós.">\
<<if $npc.edwin.convoTags.includes("SKOTEINOS") is true>><<set $buttonName to "🔍 Skoteinós">><<else>><<set $buttonName to "''🔍 Skoteinós''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "NpcEdwinConvo">><</button>></span>\
<</if>>\
\
<<if $npc.tychai.like gte 40>>\
<span title="Ask about his favorites.">\
<<if $npc.edwin.convoTags.includes("GREENHAIR") is true>><<set $buttonName to "His Compatriots">><<else>><<set $buttonName to "''His Compatriots''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcEdwinConvo">><</button>></span>\
<</if>>\
\
<<if $npc.tychai.like gte 60>>\
<span title="Ask how he got started.">\
<<if $npc.edwin.convoTags.includes("TYCHAI") is true>><<set $buttonName to "His Origin">><<else>><<set $buttonName to "''His Origin''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcEdwinConvo">><</button>></span>\
<</if>>\
\
\
</td></tr></table></div>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "ClubRedVIPLounge">><</button>>
</td></tr></table></div>\
\
/*[[NpcEdwinConvo]]*/\
<<set $indream to 1>>\<<if $convoSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">🍷 Chatting with Edwin 🍷</div><div style="text-align: center; font-size:115%;">''Ask About His Job''</div></div>
<<elseif $convoSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">🍷 Chatting with Edwin 🍷</div><div style="text-align: center; font-size:115%;">''Ask His Favorite Things''</div></div>
<<elseif $convoSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">🍷 Chatting with Edwin 🍷</div><div style="text-align: center; font-size:115%;">''Ask About His Crew''</div></div>
<<elseif $convoSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">🍷 Chatting with Edwin 🍷</div><div style="text-align: center; font-size:115%;">''Ask How He Got Here''</div></div>
<<elseif $convoSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">🍷 Chatting with Edwin 🍷</div><div style="text-align: center; font-size:115%;">''Ask about Skoteinós''</div></div>
<</if>>\
\
Edwin manages to somehow find an empty spot at the otherwise crowded bar and motions for the bartender (who just so happens to be standing in front of him).
@@.generic;''Edwin:'' "Glass of Bourdeaux please. Anything for you? My treat."@@ You shake your head and Edwin nods sagely. @@.generic; "Ooooh riiighhhht, you're new to the whole …"@@ He waggles his fingers around his temples and whistles. @@.generic; "… avoiding booze is probably smart."@@ The bartender hands him a glass of wine. @@.generic; "How can I help you?"@@
\
<<if $convoSelect is 1>>/*The Store*/\
<<if $npc.edwin.convoTags.includes("FEAST") is false>><<set $npc.edwin.convoTags.push("FEAST")>><</if>>\
\
\
You vaguely wave around the room.
@@.player;''You:'' "I was curious about your job. I'm not trying to pry or anything. I'm just interested."@@
He takes a sip of his drink and waves his free hand.
@@.generic;''Edwin:'' "No worries. My job is fairly simple. I'm pretty much just a broker for fancy wine, expensive foods, rare cigars. Pretty much any of life's little luxuries."@@ He gestures around the room with his glass. @@.generic; "I also wind up being the party planner. Finding locations, inviting guests, arranging the refreshments, stuff like that."@@
You nod thoughtfully.
@@.player; ''You:'' "No offense, but that seems less profitable than the rest of your crew."@@
He drains the glass, hands it back to the bartender, and nods his head.
@@.generic;''Edwin:'' "Yes and no."@@ He leans in and smiles conspiratorially. @@.generic; "I am the least profitable of the Boss' minions."@@ You raise your eyebrows and he laughs. @@.generic; "They mostly keep me around because I can throw one hell of a party."@@
You gesture around as the bartender hands Edwin another glass of wine.
@@.player;''You:'' "And I'm sure those parties bring in the big spenders."@@
He smiles.
@@.generic;''Edwin:'' "Exactly. I may spend more money than I bring in but one good party brings in enough millionaires and A-list Supers for everyone else to share. Also, everyone loves my stories."@@ They don't, but he enjoys telling them so you don't say anything. @@.generic; "I know you psychic types aren't fond of booze but if you ever want some dodo wings or an invite to a party, just let me know."@@ He drains the second glass and points back towards his group. @@.generic; "Hmm, looks like they're missing me. I'm going to head back over and regale them with about the time I got drunk with the Queen. I'll catch you later?"@@
Edwin gives you a quick hug and then heads back to the group. One of the braver ones immediately starts sharing their own stories in an effort to impress him.
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<<elseif $convoSelect is 2>>/*His Favorites*/\
<<if $npc.edwin.convoTags.includes("FAVORITES") is false>><<set $npc.edwin.convoTags.push("FAVORITES")>><</if>>\
You vaguely wave around the room.
@@.player;''You:'' "You're pretty knowledgeable about certain topics. I was curious about your opinion of things."@@
He takes a sip of his drink and waves his free hand.
@@.generic;''Edwin:'' "Go ahead, I love sharing my opinions. What do you want to know."@@
You shrug.
@@.player; ''You:'' "I have a bunch of questions. First, the best restaurants in the city?"@@
He drains the glass, hands it back to the bartender, and smiles.
@@.generic;''Edwin:'' "Obviously, it depends on what your taste is but overall? The Ambassador has the most awards and overall quality, though it's strictly invite only. Which I can get for you so, if you want, just ask. For me? Senor Ivan O'Houlihan's, it's a Mexican-Russian-Irish fusion restaurant. Fantastic food and the drinks?"@@
He gives an you an exaggerated chef's kiss. You nod and raise an eyebrow.
@@.player; ''You:'' "Speaking of drinks. You deal a lot with the Super crowd. Have you noticed any favorites that keep cropping up? Could be important for schmoozing and networking down the line."@@
He drains his glass, hands it back to the bartender, and nods.
@@.generic;''Edwin:'' "Hmmm … wine is probably the most common one I deal with. A-list heroes go to a lot of fancy parties with a lot of high-brow guests. Especially the established groups like the Society. Though I don't deal with those dipshits. On the other side of things, every two-bit supervillain wants a fancy glass of cabernet while staring into a massive fireplace or dispassionatley watching as their superweapon nears completion. They're not picky and just go for the most expensive thing available. Whiskey is also popular, but mostly for the hard-boiled street-level Supers. Psychics tend to favor absinthe."@@
You raise an eyebrow.
@@.player; ''You:'' "Really?"@@
He nods happily.
@@.generic;''Edwin:'' "Yeah, I think it's some kind of inside joke but I sell most of my vintage stuff to them. Apparently, it makes for one hell of a party. I never touch the stuff myself, can't stand the taste."@@
Come to think of it, Sam does drink. A lot. You wonder how much he did that when he had a real body.
@@.player; ''You:'' "Thanks for the info. I'm going to have to check out that Senor Ivan's sometime. Also, when I get a bit more established I'll hit you up for some absinthe. Might as well turn into the trend right?"@@
He chuckles and gives you a quick hug.
@@.generic;''Edwin:'' "No problem. Just be careful with the drinking. Drunk telepathy is never pretty. The last psychic party I was invited to, everyone woke up in someone else's body. It was a mess."@@ He smiles and claps you on the shoulder. @@.generic; "Catch you later my friend."@@
With a final nod, he downs what's left of his drink and heads back to the group. One of the braver ones immediately starts sharing their own stories in an effort to impress him.
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<<elseif $convoSelect is 3>>/*His Compatriots*/\
<<if $npc.edwin.convoTags.includes("GREENHAIR") is false>><<set $npc.edwin.convoTags.push("GREENHAIR")>><</if>>\
You lean in conspiratorially.
@@.player;''You:'' "Okay, you absolutely don't have to answer this but how are your coworkers … fellow disciples … I actually have no idea how to refer to you all."@@
He waves his drink dismissively.
@@.generic;''Edwin:'' "Ah, no worries about that. We are but a simple folk. And I think the technical term is thrall but no one really likes that one."@@ He drains his drink and hands it back to the bartender, who immediately refills it. @@.generic; "Boss has a bunch of us. Can't say how many exactly and I mean that in a literal sense, Boss won't let any of us say anything she doesn't want."@@
Edwin mentions this massive infringement of his free will with the same level of annoyance as if his boss asked him to stay an extra ten minutes at the end of the day. He shrugs and rolls his eyes.
@@.generic;''Edwin:'' "But yeah the main crew are the ones you've already met. Me, Zee, Dee, and Aury do most of the work. I assume. I don't actually pay attention all that much to the money stuff, to be honest."@@
You raise an eyebrow.
@@.player;''You:'' "Isn't the money stuff the whole point of the Tychai?"@@
He waves vaguely with his drink, then downs it.
@@.generic;''Edwin:'' "That's Zee's job. That lady is amazing with numbers. Probably has something to do with all the probability calculation she has to do for her gambling."@@
You nod.
@@.player;''You:'' "So if Zari does the numbers, what's left for everyone else?"@@
Edwin thinks about it for a few seconds.
@@.generic;''Edwin:'' "I'm the life of the party obviously. I organize all these fun little shindigs and make sure everyone is having a good time. Zee keeps the books. Dee is the mother of the group."@@ He looks around cautiously. @@.generic; "Don't tell her I said that, She would scold me. Aury is the brains."@@
That's surprising given every interaction you've had with her.
@@.player;''You:'' "That's kind of surprising. She kind of comes off as a …"@@
His smile widens.
@@.generic;''Edwin:'' "Asshole? Stone cold bitch? She's actually nice once you … start earning more than a million plus a year … Yeah, she's not that nice to most people. She does have a Ph.D. in art history and is working on a second one in Historic Preservation. All of that while working for the Boss."@@
As someone who's not currently working, you're a bit curious.
@@.player;''You:'' "How much time do you wind up dedicating to the Boss?"@@
He waggles his hand and finishes his drink.
@@.generic;''Edwin:'' "Forty hours a week, plus overtime. The Boss is strict with her expectation and is a real stickler for contracts."@@ He looks over to the group that is still waiting and glaring at the two of you. @@.generic; "Right, I better get back and tell them the second half of my story. It was nice talking to you. Catch you later my friend."@@
With a final nod, he downs what's left of his drink and heads back to the group. One of the braver ones immediately starts sharing their own stories in an effort to impress him.
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<<elseif $convoSelect is 4>>/Origin*/\
<<if $npc.edwin.convoTags.includes("TYCHAI") is false>><<set $npc.edwin.convoTags.push("TYCHAI")>><</if>>\
You look around and then lean in to make sure no one can overhear you.
@@.player;''You:'' "I'm just wondering, and you don't have to answer this, but how did you wind up here? How did you join up with the Tychai?"@@
He downs his drink and smiles.
@@.generic;''Edwin:'' "Ooohhhh that one's a good story."@@
He thinks for a few seconds. Then grabs another drink and drags you back to the waiting group of prospective debtors. Edwin climbs onto the table and tries to pull you up. You refuse and he settles for awkwardly patting your head.
@@.generic;''Edwin:'' "Ladies and Gentleman, but mostly the ladies."@@ He winks to a knot of scantily dressed women who all giggle (which are only partially forced). @@.generic; "My good buddy Randy wants to know my origin story."@@ Motions around to the crowd. @@.generic; "You see, when I was an awkward teenager, I got bit by a radioactive millionaire and gained the proportionate speed, strength, and earning potential of an oil magnate."@@
There are a few weak laughs, including your chuckle, but Edwin does not seem to notice.
<<if $rannum2 gte 4>>\
@@.generic;''Edwin:'' "No no, in all seriousness. It all started with this."@@ He holds up his drink. @@.generic; "I got really really drunk at a party and wound up in bed with that sexy little number over … there! Hi Aurelia!"@@
Said sexy little number turns at the sound of her name and glares at the crowd. Her expression softens when she sees it's Edwin, then hardens into a scowl again when she sees you.
<<elseif $rannum2 lt 4>>\
@@.generic;''Edwin:'' "No no, in all seriousness. It all started with this."@@ He holds up his drink. @@.generic; "I got really really drunk at a party and wound up in bed with that sexy little number over …"@@ He looks around the room but Aurelia is nowhere to be found. @@.generic; "… That's right she's busy writing tonight. Anyway, it's not important which smoking hot woman I woke up next to."@@
<</if>>\
He downs his drink.
@@.generic;''Edwin:'' "So I wake up and I have no idea where I am. I don't want to wake up the green-haired beauty sleeping on the bed so I slip out of the room as carefully as I can and start wandering around this giant mansion I found myself in. Keep in mind that I'm a bit hungover still so it takes me a few minutes to realize that everyone I see is speaking freaking Spanish. Turns out that I got drunk in good old JC and woke up in La Libertad. I found out later that Me and Aurelia got drunk at this very club and I had the brilliant idea to go on vacation and rent a mansion. I was just shooting the shit and trying to hit on a sexy chick of course but she went ahead and actually did it. One private plane trip later and she and I are at a rented mansion on the coast."@@
The story spins into an elaborate tale of action, adventure, and a stolen Picasso that winds up nearly killing both him and Aurelia several times over. Evidently, this is one of his better stories and most of the crowd is listening with genuine interest.
@@.generic;''Edwin:'' "… so I tell the gauchos that they can keep the Mayan gold, return my vampire costume to the store, and hop on a plane back to the gold old USA. First-class accommodations lovingly provided by my dear Aurelia of course."@@
As the story concludes, he raises his empty glass in a toast and then hops off the table to light applause and a few appreciative words from the gathered listeners. He throws his arm around your shoulder and leads you back to the bar. Halfway there you realize something.
@@.player;''You:'' "You never actually said how you became a Tychai."@@
He gives you a rakish grin.
@@.generic;''Edwin:'' "Oh yeah! I got fired from my part-time gig at the EX store in the mall because I went to South America for two weeks. When we got back I asked Aurelia to hook me up with a job and the Boss hired me. It's not as good as the rest of the story so I leave it out."@@ You look at him in disbelief and he slaps you on the back. @@.generic; "Right, that story will only tide them over for so long so I better get back. It was nice talking to you. Catch you later my friend."@@
With a final nod, he downs what's left of his drink and heads back to the group. One of the more desperate ones immediately starts talking about how cool his story was.
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<<elseif $convoSelect is 5>>/*The Hotel Skoteinós*/\
<<if $npc.edwin.convoTags.includes("SKOTEINOS") is false>><<set $npc.edwin.convoTags.push("SKOTEINOS")>><</if>>\
\
You take a few seconds to compile your thoughts.
@@.player; ''You:'' "Have you ever heard of a hotel called Skoteinos?"@@
Edwin's eyebrows raise as he takes a long drink.
@@.generic;''Edwin:'' "I have. How did you?"@@
You shrug.
@@.player; ''You:'' "I was doing a favor for someone and came across it. I tried to get in but the doorman stopped me. He said it was invite only."@@
He simultaneously nods and drains his glass then hands it back to the bartender.
@@.generic;''Edwin:'' "Good for him. I'd hate it if the boss had to fire him."@@ Now it's your turn for raised eyebrows. Edwin smiles. @@.generic; "Yep, Skoteinós is one of ours. We have a few places where you pay top dollar for discreet, no questions asked service."@@ He leans his elbows back on the bar. @@.generic; "I don't spend a lot of time in Skoteinós myself, it's not a great location for parties. It's more of a one-on-one type of place."@@
You copy him and lean on the bar.
@@.player; ''You:'' "But you do have access right?"@@
He's distracted by two scantily clad women that walk past and greet him by name. There is a brief exchange of pleasantries as they pass by and disappear into the crowd.
@@.generic;''Edwin:'' "Sorry, former clients. Anyways, yeah, I have access …"@@ He pulls out a metal business card holder from his pocket, pulls out a card, and hands it to you. @@.generic; "… and boom. Now you do too."@@
You raise an eyebrow and examine the card. It's plain white with a strange-looking guitar on one side in gold leaf and a calligraphy 'E' on the other.
@@.player; ''You:'' "Really? Just like that?"@@
He shrugs.
@@.generic;''Edwin:'' "Yep. You're a cool dude and the Boss has taken a liking to you. Besides, you may need a nice discreet place to bone down one day."@@ He pushes off of the bar and claps you on the shoulder. @@.generic; "I have to get back before my friends all drift away. Catch you later."@@
With a final nod, he downs what's left of his drink and heads back to the group. One of the braver ones immediately starts sharing their own stories in an effort to impress him.
<<set $scenelistP[41] to 4>>\
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.edwin.spoken to 1>><<goto "ClubRedVIPLounge">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $npc.tychai.like lt 60>>\
<<set $npc.tychai.like += 2>>\
@@.pow; ►►► Benzaitennyo's thralls like you just a bit more [+2 Tychai Like].@@
<<else>>\
@@.pow; ●●● Benzaitennyo's thralls dont like you any more than they ussualy do.@@
<</if>>\
<<NPCLikeBar "tychai">>\
</div>\
\
<<set $npc.edwin.spoken = 1>>\
<<replace "#dialogue-bar">> <</replace>>\<<widget "BlaireQuestions">><<nobr>>
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>
<<if $blaire.spoken is 0>>
Ask about …
<<if $blaire.level gte 1>>
<span title="Ask about her workout routine.">
<<if $blaire.convoTags.includes("GYM") is true>><<set $buttonName to "Her Workout">><<else>><<set $buttonName to "''Her Workout''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "BlaireConvo">><</button>></span>
<span title="Ask about her club going.">
<<if $blaire.convoTags.includes("CLUB") is true>><<set $buttonName to "Clubbing">><<else>><<set $buttonName to "''Clubbing''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "BlaireConvo">><</button>></span>
<span title="Ask about her cheerleading.">
<<if $blaire.convoTags.includes("CHEER") is true>><<set $buttonName to "Cheerleading">><<else>><<set $buttonName to "''Cheerleading''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "BlaireConvo">><</button>></span>
<span title="Ask about her shopping addiction.">
<<if $blaire.convoTags.includes("SHOP") is true>><<set $buttonName to "Shopping">><<else>><<set $buttonName to "''Shopping''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "BlaireConvo">><</button>></span>
<</if>>
<<if $blaire.level gte 2>>
<span title="Ask about her prior relationships.">
<<if $blaire.convoTags.includes("DATE") is true>><<set $buttonName to "Relationships">><<else>><<set $buttonName to "''Relationships''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "BlaireConvo">><</button>></span>
<span title="Ask about how her classes are going.">
<<if $blaire.convoTags.includes("SCHOOL") is true>><<set $buttonName to "Classes">><<else>><<set $buttonName to "''Classes''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "BlaireConvo">><</button>></span>
<</if>>
<<if $blaire.level gte 3>>
<span title="Ask about how her friends.">
<<if $blaire.convoTags.includes("FRIEND") is true>><<set $buttonName to "Friends">><<else>><<set $buttonName to "''Friends''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "BlaireConvo">><</button>></span>
<span title="Ask about how her family.">
<<if $blaire.convoTags.includes("FAMILY") is true>><<set $buttonName to "Family">><<else>><<set $buttonName to "''Family''">><</if>><<button "$buttonName">><<set $convoSelect to 8>><<goto "BlaireConvo">><</button>></span>
<</if>>
<<if $blaire.level gte 4>>
<span title="Ask about her favorite movies.">
<<if $blaire.convoTags.includes("MOVIES") is true>><<set $buttonName to "Movies">><<else>><<set $buttonName to "''Movies''">><</if>><<button "$buttonName">><<set $convoSelect to 9>><<goto "BlaireConvo">><</button>></span>
<</if>>
<<if $blaire.level gte 5>>
<span title="Ask about her thoughts of sex.">
<<if $blaire.convoTags.includes("SEX") is true>><<set $buttonName to "Sex">><<else>><<set $buttonName to "''Sex''">><</if>><<button "$buttonName">><<set $convoSelect to 11>><<goto "BlaireConvo">><</button>></span>
<<if $blaire.endState is 2>>
<span title="Ask about the current arrangements.">
<<if $blaire.convoTags.includes("FWB") is true>><<set $buttonName to "Arrangements">><<else>><<set $buttonName to "''Arrangements''">><</if>><<button "$buttonName">><<set $convoSelect to 12>><<goto "BlaireConvo">><</button>></span>
<<elseif $blaire.endState is 3>>
<span title="Ask about the current arrangements.">
<<if $blaire.convoTags.includes("DEDICATED") is true>><<set $buttonName to "Arrangements">><<else>><<set $buttonName to "''Arrangements''">><</if>><<button "$buttonName">><<set $convoSelect to 13>><<goto "BlaireConvo">><</button>></span>
<</if>>
<</if>>
<<elseif $blaire.spoken is 1>>
You have already discussed something with Blaire today.
<</if>>
</td></tr></table></div>
<</nobr>><</widget>>\<<if $convoSelect is 1>>/*Work Out*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Workout Routine''</div></div>
<<if $blaire.convoTags.includes("GYM") is false>><<set $blaire.convoTags.push("GYM")>><</if>>\
<<if $blaire.locat lt 3>>With <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> on full display, you can't help but stare at her taut body as she moves. <<elseif $blaire.locat gt 3>>Even sitting in class, your thoughts drifts towards <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>>'s body. <</if>>It brings to mind something that you have been wondering about for awhile.
@@.player;''You:'' "Can I ask you a question?"@@ Blaire gives you a questioning look and rolls her hand in a "go ahead" motion. @@.player; "How do you work out so much?"@@
Blaire makes a dismissive gesture with her hand.
@@.blaire;''Blaire:'' "I don't work out that much, only …"@@ She thinks about it for a few seconds. @@.blaire;"… eight times a week for a few hours each. I have three heavy days with a few hours at the gym and then cheer practice later, two days of cardio, and anything else I can fit in."@@ A thoughtful look spreads across her face. @@.blaire; "Huh. I don't think I've ever really sat down and thought about how much time I spend exercising."@@
You nod.
@@.player;''You:'' "Yeah, it's kind of nuts."@@
She smiles slightly.
@@.blaire;''Blaire:'' "Maybe, but I can't slack off. For one …"@@ She gestures down her body. @@.blaire; "… this requires work and it is totally worth it. Also, do you know how competitive cheerleading is? If I can't hack it there are a half dozen girls ready to take over my spot. I have to stay on top somehow and that means being better than everyone else. Plus it's healthy and forces me to eat right. No point in going through all that trouble just to mess it up by eating crap."@@
Her tone is flippant but you feel the hardness underneath.
@@.player;''You:'' "Well, it's impressive. Both the effort and the results."@@ Blaire's smile deepens at the compliment. @@.player; "I can barely get the motivation for a few push-ups."@@
Blaire gives your body a once over.
<<if $blaire.tell lt 2>>\
@@.blaire;''Blaire:'' "It's tough at first but once the endorphins kick in, there is nothing better than a good workout."@@ A few … interesting … thoughts pop into her mind and she reconsiders. @@.blaire; "… Well maybe not the best thing ever but it can come close."@@ She reaches out and squeezes your bicep. @@.blaire; "You know, if you ever want to gain some muscle, or just get healthier, let me know. I usually prefer to work out alone but I can make an exception. <<if $blaire.level gte 3>>Or, if you just want to stop by and watch me, I could always use a "spotter".<</if>>"@@
It's not a bad thought but you don't want to get yourself locked into a definite schedule. You tell Blaire as much.
@@.player;''You:'' "I have too much going on right now to get into a routine but if I have time, I will definitely stop by."@@
\
<<elseif $blaire.tell gte 2>>\
@@.blaire;''Blaire:'' "It's tough at first but once the endorphins kick in, there is nothing better than a good workout."@@ A few … interesting … thoughts pop into her mind and she reconsiders. @@.blaire; "… Well maybe not the best thing ever but it can come close."@@ She reaches out and squeezes your bicep. @@.blaire; "You know, considering that you have powers but don't have a standard array thingy, you should probably consider working out."@@
It's not a bad thought and she does have a point. You tell Blaire as much.
@@.player;''You:'' "I'm still hoping that it will kick in eventually. Not having a standard array is incredibly rare. If I don't get them, though, I will definitely set up some kind of schecule."@@
\
<</if>>\
Considering your current lack of employment/schooling, Blaire doesn't entirely believe you. She thinks you're just being lazy but is kind enough to not say anything (though Blaire thinks pretty much everyone is lazy so that's not that big of a deal).
The conversation eventually drifts to other topics.
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<<elseif $convoSelect is 2>>/*Clubbing*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About The Local Club Scene''</div></div>
<<if $blaire.convoTags.includes("CLUB") is false>><<set $blaire.convoTags.push("CLUB")>><</if>>\
<<if $blaire.locat lt 3>><<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>'s music is softly playing from her phone. Currently, she is listening to some club mix of the newest hit pop song. <<elseif $blaire.locat gt 3>>Whenever, your conversasion hits a lull, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> begins playing music in her head. It's a club mix of the newest hit pop song.<</if>> A question springs to mind.
@@.player;''You:'' "You go clubbing a lot right? Which ones do you like the most?"@@
Blaire sits up and smiles.
@@.blaire;''Blaire:'' "Why? Have a hot date?"@@ You shake your head with a small smirk, which she returns. @@.blaire; "I'm just teasing. I used to really like Up Street because the bouncers were pervs and would pretty much let any girl in if they were wearing a tight dress. Didn't check IDs or charge us cover or anything. Used to go with my friends when we were young and stupid but we stopped going when someone slipped something into Mary's drink and the bouncers wouldn't let us call the cops."@@
Your smile slips.
@@.player; ''You:'' "Assholes."@@
Blaire nods.
@@.blaire;''Blaire:'' "Yeah, we got her home safely but we never went back. It's not just there either, we've gotten harassed at a bunch of other places too; Elysian Fields, Apex Control, Trance Lounge, Silver and Gold, Imagination. All filled with pervs. Culture is not bad but it's more of a drink and dinner type of place and less about dancing. I've tried the Cape and Cowl a few times but I'm not really into the whole Super cosplay thing and I'm pretty sure it's actually a sex club in the back."@@
You tilt your head.
@@.player; ''You:'' "Really, why are you sure?"@@
Blaire thinks back.
@@.blaire;''Blaire:'' "A lot of the people there were in costume and like a quarter of them were basically just bondage shit. Plus they had a lot of backrooms that couples would disappear into and never come out. Honestly, I never really wanted to investigate."@@ She //*sighs*// @@.blaire; "Club red is the best one around right now. It has the best music and amazing security. I haven't had to worry about my drinks or being groped when I didn't want to. Plus there are a lot of famous people there. I swear I danced with Lee Hayes once!"@@
You have no idea who this is but she seems excited. A quick telepathic check gives you the answer.
@@.player; ''You:'' "He's in that show, //Capital Street// right?"@@ Blaire brightens up and you have to think fast before you're drawn into a conversation about a show you have never watched. @@.player; "But have you seen any Supers there before?"@@
Blaire takes a second to decide if she wants to answer your question or keep talking about her show.
@@.blaire;''Blaire:'' "Uhh … I think so? I'm pretty sure that I saw some members of the Auxiliaries and Smash Corp. there before but I don't know for sure. If they are there, they're spending most of the time in the VIP areas and I've only been there a few times."@@
She talks a bit more about the various celebrities she may or may not have seen at Club red. Not thinking of anything else you want to know, you let the conversation naturally drift to other topics.
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<<elseif $convoSelect is 3>>/*Cheerleading*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Cheerleading''</div></div>
<<if $blaire.convoTags.includes("CHEER") is false>><<set $blaire.convoTags.push("CHEER")>><</if>>\
<<if $blaire.locat lt 3>><<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>'s music is softly playing from her phone. Currently, she is listening to some upbeat rock music that sounds like it should be playing during a sporting event. <<elseif $blaire.locat gt 3>>Whenever your conversation hits a lull, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> begins playing music in her head. It's some upbeat rock music that sounds like it should be playing during a sporting event.<</if>> You're fairly sure it's one of the songs her cheerleading squad uses, so a question comes to mind.
@@.player; ''You:'' "How's cheerleading going?"@@
Since this is one of her favorite subjects, Blaire sits up and starts talking animatedly.
@@.blaire;''Blaire:'' "Oh my god! You would not believe the shit those bitches put me through …"@@
What follows is a rapid-fire assessment of her cheerleading squad (needs work), each individual member (mostly annoying), and their relationships (extremely petty). Even given this, she's not as disparaging about the squad as she has been in the past (you live close enough, and Blaire is loud enough, that you often overhear her phone conversations) but is still not happy with where they are as cheerleaders. She's building up to describe the most recent drama when you throw out a distraction question.
@@.player; ''You:'' "You don't seem to like being in the squad that much. Why don't you step down?"@@
Blaire looks shocked at the mere suggestion.
@@.blaire;''Blaire:'' "I love cheerleading! It lets me be creative, keeps me in shape, and I get to show off in front of thousands of people. You have no idea how amazing it is knowing that there are hundreds of guys who have no chance with you watching your every move. You can practically feel how thirsty they are from the field."@@ Blaire //*sighs*// wistfully. @@.blaire; "I just wish that everyone else takes it as seriously as I do. At least Mary and Imani are on my level. The other girls … I think they're just not trying hard enough."@@ She goes silent for a moment then perks up slightly. @@.blaire; "Plus my mother still comes to my cheer competitions, even to some of the games when she's in town. I don't know if you remember but she was a cheerleader when we were younger. She even cheered for the Sentinels for a few years."@@
You nod, impressed. The Sentinels are one of the best football teams in the country and their cheerleaders are generally considered the best. Blaire notices the look on your face and there is a flash of annoyance in her mind.
@@.blaire;''Blaire:'' "I mean, that was way long ago and their standards were not as high as they are now. She never even really competed so she doesn't have any awards or anything. So we really can't tell how good she really was.<<if $blaire.level gte 3>> You can always come over and I will show you all of mine if you want.<</if>>"@@
You hold up your hands in a placating gesture and quickly change the subject, killing Blaire's inevitable rant about her mother before it can pick up steam. She pouts for a few seconds but gradually warms up to the next topic.
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<<elseif $convoSelect is 4>>/*Shopping*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Shopping Trips''</div></div>
<<if $blaire.convoTags.includes("SHOP") is false>><<set $blaire.convoTags.push("SHOP")>><</if>>\
<<if $blaire.locat lt 3>>You let your eyes wander over <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>'s form, taking in her body. <<if $blaire.level lte 4>>Your eyes drift to the minimal clothing that is barely covering her body.<<elseif $blaire.level gte 5>> Your eyes drift down across her naked form and then back up to her designer sunglasses. <</if>><<elseif $blaire.locat gt 3>>You let your eyes wander over <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>>'s body and you take in the stylish clothing she is wearing.<</if>> It reminds you of how much she enjoys shopping and a few questions come to mind (like how much she actually spends). You pick the safest one to start.
@@.player;''You:'' "Have you bought anything interesting lately?"@@
The question catches her by surprise but a delighted smile spreads across her face.
@@.blaire;''Blaire:'' "OMG YES! Hold on!"@@ She grabs her phone and starts flipping through photos. It takes her a solid minute before she gets to the ones she's looking for. @@.blaire; "Look at these."@@ She shoves the phone in your hands. @@.blaire; "They are sooo cute."@@
It's a series of three full-body selfies in which she is wearing a pair of tight bell bottom jeans and a sleeveless collared blouse. You flip through them a few times before you notice that the pictures are actually different. She has the exact same pose and facial expression in each one but the blouses are slightly different shades. You quickly check her phone's gallery and sure enough, there are dozens of pictures in which Blaire looks exactly the same but with different outfits. Admittingly, it's a damn good pose and she looks great in each picture. When you get back to the sleeveless blouse pictures, Blaire excitedly describes each one.
@@.blaire;''Blaire:'' "I was thinking that the crimson one is more formal for like interviews and such but the scarlet one is a lot more fun and for walking around. The sangria one is perfect for dates since it just looks great on me. Well, they all do right."@@ She does not wait for you to answer. @@.blaire; "I actually had to go to //Pas Nue// downtown to find them."@@
You just nod and take her word for it.
@@.player; ''You:'' "Don't you usually shop at the mall?"@@
Blaire nods and waves her hand dismissively.
@@.blaire;''Blaire:'' "That's when I want to have fun, not for serious shopping. It's just convenient since Parkview has a bunch of decent stores all in one place. When I want to do some serious shopping, all the really good stores are downtown and in the Park District but they are sooo far apart. I hate having to pay for parking."@@
Your eyebrow raises and you blurt out the next question before thinking.
@@.player; ''You:'' "Even after how much you spend on clothes?"@@
You flinch internally at your own bluntness. Thankfully, you don't get the angry tirade you expected. Blaire just gives you a mock annoyed look then turns up her nose.
@@.blaire;''Blaire:'' "Adaline doesn't care how much of her money I spend on clothing since she winds up stealing most of them. And by //her// money, I mean her current boyfriend's or one of my stepdads' money."@@ She rolls her eyes. @@.blaire; "And I know how ridiculous she is, given our differences in … body type. Whenever I steal them back, the tops are all stretched out and I have to go out and buy more."@@ She shakes her head. @@.blaire; "Thank god I know some bigger people to give the clothes to, I hate throwing away such cute stuff."@@ She gives you a quick shrug. @@.blaire; "But I love shopping so it all works out for me.<<if $blaire.level gte 3>> If you're ever bored and want a show, I would love your opinion on some of my purchases. I can try them on for you.<</if>>"@@
You have seen her arrive home with arms full of newly acquired clothing so many times, you have always wondered where all of it goes.
@@.player; ''You:'' "If I can ask. How much exactly do you spend on clothing?"@@
Blaire looks perplexed.
@@.blaire;''Blaire:'' "I've never really thought about it, only a few hundred a month probably. Maybe a thousand or two once in a while. So … a little more than average?"@@
Not sure how to respond to that, you decide to just change the subject. Blaire keeps showing you different pictures of her outfits until the conversation begins to naturally drift to another topic.
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<<elseif $convoSelect is 5>>/*Relationships*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Dating Life''</div></div>
<<if $blaire.convoTags.includes("DATE") is false>><<set $blaire.convoTags.push("DATE")>><</if>>\
<<if $blaire.locat lt 3>><<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>'s music is softly playing from her phone. Currently, she is listening to some upbeat pop song. <<elseif $blaire.locat gt 3>><<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is playing some upbeat pop song in her head.<</if>> The song revolves around the singer's failed relationship and the fallout from her break up. This brings a question to mind.
@@.player;''You:'' "Hey Blaire?"@@ She turns and gives you her attention. @@.player; "Can I ask you about your dating life?"@@
She hesitates and a bunch of thoughts flash through her mind all at once. Blaire is worried about you knowing her past and quickly debates on how much she should tell you. After a few seconds, she comes to a decision and takes a deep breath.
@@.blaire; ''Blaire:'' "Do you mean like //dating// dating? Or do you also want to know about people I've hooked up with?"@@
You wave your hand vaguely.
@@.player;''You:'' "Whichever you feel comfortable with. I'm just curious but you don't have to tell me anything if you don't want to."@@
\
<<if $blaire.tell gte 2>>\
She gives you a curious look.
@@.blaire; ''Blaire:'' "Can't you just …"@@ She makes a weird motion around her temple. @@.blaire; "… Pull that out of my head."@@
You shrug.
@@.player;''You:'' "I could but I would much rather ask you.."@@
<</if>>\
She shakes her head.
@@.blaire;''Blaire:'' "It's fine. I just know that guys really don't like hearing about a girl's past experiences."@@ She shifts a bit uncomfortably. @@.blaire; "I've dated three guys where it lasted six months and had another two long-term friends with benefits."@@ She looks a bit uncomfortable and rubs her arm. @@.blaire; "And before you ask, yes. We did … have fun together."@@ She //*sighs*// and then tilts her head. @@.blaire; "I guess there were another dozen or so guys that I've been on dates or hung out with but those never went anywhere so I am not sure if they count.<<if $blaire.level gte 4 and ($blaire.endState is 0 or $blaire.endState is 2)>> Plus whatever we have going on of course.<<elseif $blaire.endState is 3>> Plus you, you're really my only serious relationship.<</if>>"@@
The last part comes out in a quick press of words and Blaire tenses for your reaction. You give her a reassuring smile.
@@.player;''You:'' "Thanks for telling me. I'm surprised you haven't dated more. We're pretty much even. For actual relationships that is."@@
Blaire is surprised at your response and relaxes slightly. She shrugs cautiously.
@@.blaire;''Blaire:'' "I have high standards. Just because I'm a cheerleader, gym bunny, and club girl, soooo many guys think that I'm easy. Then when I do find someone, something always comes up that ruins it."@@
Anger and sadness fill her voice.
@@.player;''You:'' "Bad break ups?"@@
She laughs a bit ruefully.
@@.blaire;''Blaire:'' "Yeah. A couple of them slept with my mother until I learned my lesson and stopped bringing them around. One guy couldn't handle my attitude and my last friend with benefits couldn't handle the fact that I had sex with other guys and enjoyed it."@@ She shakes her head. @@.blaire; "The less said about my love life the better. How about yours?"@@
You give Blaire a brief overview of your dating life and you spend some time sharing a few horror stories of dating (you don't mention that Blaire comes off as the bad guy in many of hers). Eventually, the conversation shifts to another topic.
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<<elseif $convoSelect is 6>>/*Schools*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her University Courses''</div></div>
<<if $blaire.convoTags.includes("SCHOOL") is false>><<set $blaire.convoTags.push("SCHOOL")>><</if>>\
<<if $blaire.locat lt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> make small talk as you listen to the music from her phone. Eventually, she starts complaining about some of the stuff she has to get done for her classes. <<elseif $blaire.locat gt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> make small talk as you idly look around the class.<</if>> Something comes to mind and you bring it up.
@@.player;''You:'' "I can't believe that I have not asked this before but, what is your actual major?"@@
She shakes her head.
@@.blaire;''Blaire:'' "Honestly it depends on the semester."@@ She sits up and shrugs. @@.blaire; "I'm only in college because my dad said he would stop paying for things if I didn't go. Since I didn't care when I applied, I just let him pick my major. I was a business major at first and hated it. Then I switched to sports management since it was closest to my interest but still had a lot of overlap in required classes. I've thought about doing nutrition or exercise science but I really don't want to take a bunch of science classes."@@ She waves vaguely. @@.blaire; "Thankfully, dad is fine paying for everything so I can take my time. Right now I'm trying to finish off the last of my gen eds."@@
You nod along.
@@.player;''You:'' "So what do you want to do for a job? Maybe that will help you figure out a major."@@
She looks unconcerned.
@@.blaire;''Blaire:'' "Something to do with athletics I think? My dad wants me to focus on something that will make me money and just grind it out for the next 50 years. Adaline wants me to do programming and computer stuff."@@
That's a surprise.
@@.player; ''You:'' "Wait, Really? I never would have thought that from her."@@
She shakes her head ruefully.
@@.blaire;''Blaire:'' "Yeah no. It's not because she thinks I'll be good at it or anything. She figures that the major is filled with a bunch of lonely nerds that would be grateful for even a little of my attention and at least one of them will become some kind of tech billionaire. She figures, worst comes to worst, I throw some sex his way, marry him, and take half his stuff."@@
Your eyebrows raise.
@@.player;''You:'' "Wow, your mom is …"@@
Blaire interrupts before you can think of a nice way of saying "crazy bitch".
@@.blaire;''Blaire:'' "The worst. I know."@@
Blaire seems to not want to talk about the topic much anymore so you switch to something much more innocuous. Eventually, the conversation begins to naturally shift to other topics.
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<<elseif $convoSelect is 7>>/*Friends*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Friends''</div></div>
<<if $blaire.convoTags.includes("FRIEND") is false>><<set $blaire.convoTags.push("FRIEND")>><</if>>\
<<if $blaire.locat lt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> make small talk as you listen to the music from her phone. At one point, her phone vibrates. Blaire checks it, sends a quick message and keeps talking without missing a beat. <<elseif $blaire.locat gt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> make small talk as you idly look around the class. At one point, her phone vibrates. Blaire checks it, sends a quick message and keeps talking without missing a beat.<</if>> Curious, you motion towards the phone.
@@.player;''You:'' "One of your friends?"@@
Blaire nods and checks the phone again.
@@.blaire;''Blaire:'' "Yeah, Mary has a date tonight and we're gossiping."@@
You lean back.
@@.player;''You:'' "That's cool, do you get to see your friends often? You always look like you're super busy."@@
She smiles and sends another text.
@@.blaire;''Blaire:'' "I try to see Mary and Imani a few times a week to hang out but that's about it."@@
You raise your eyebrows.
@@.player;''You:'' "Really, I would imagine you had a much bigger social circle."@@
Blaire waves her hand dismissively.
@@.blaire;''Blaire:'' "I have a lot of people that are kind of friends but not a lot of //Friend// friends. I'm friendly with some of the seniors on my squad and there are a few employees at the high-end boutique that I chat with when I'm shopping. There are even some regulars at the clubs that I'll say hi to. Really, other than you, <<if $BK.like gt 30>>Kiara, <</if>>Imari, and Mary, I don't have time to be close to people."@@
You smile.
@@.player;''You:'' "I'm honored."@@
She gives you an exaggerated haughty look.
@@.blaire;''Blaire:'' "You should be, I have little free time and high standards."@@
You glance at the phone.
@@.player;''You:'' "How did Mary and Imani make the cut?"@@
Blaire sends another text.
<<if $blaire.tell lt 2>>\
@@.blaire;''Blaire:'' "I met both of them at St. Yves academy. They were my only real competition for the athletic awards and we built up a friendly rivalry that eventually just turned into just being friendly. They stayed friends because they're both super nice and are patient enough to put up with all of my bitchiness. Also, Imani has superpowers and that's awesome. She can light things on fire with her mind!"@@
Pyrokinesis //is// awesome so you get that point.
@@.player;''You:'' "Superpowers //are// cool. What about Mary? She must have something special if she's on the same level as a pyrokinetic."@@
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<<elseif $blaire.tell gte 2>>\
@@.blaire;''Blaire:'' "I met both of them at St. Yves academy. They were my only real competition for the athletic awards and we built up a friendly rivalry that eventually just turned into just being friendly. They stayed friends because they're both super nice and are patient enough to put up with all of my bitchiness. Also, Imani has superpowers and that's awesome."@@ She gives you a knowing look. @@.blaire; "She can light things on fire with her mind! Do you know anyone that can do that? Can you do that?"@@
Pyrokinesis //is// awesome so you get that point but you shake your head.
@@.player;''You:'' "Superpowers //are// cool but no fire starting for me. What about Mary? She must have something special if she's on the same level as a pyrokinetic."@@
<</if>>\
Blaire looks a bit guilty.
@@.blaire;''Blaire:'' "Weellll … at first, I started hanging out with her because her last name is St. Yves."@@ You open your mouth to ask the obvious question but she gives you the obvious answer first. @@.blaire; "Yep, like the academy. She used to just refer to the school buildings by which relative they were named after. We lived in the 'Great Uncle Sebastion' building. That stopped mattering once I got a chance to find out that she is just the sweetest person. I'm pretty sure even Adaline likes her for her personality and not because she's filthy rich. Though, Adaline did once suggest the idea that I should try and date Mary for financial security."@@
She shakes her head and you join her.
@@.player; ''You:'' "I have no idea what to say about that."@@
She just shrugs.
@@.blaire; ''Blaire:'' "Neither did I. I just yelled that she was being a creep and then stayed with Imani for a few days to avoid Adaline. When I told Mary, she was horrified and actually apologized to me."@@ She shakes her head but there is a small smile on her face. @@.blaire; "We joke about it now though."@@
You settle back in the chair and listen as Blaire shares some stories about her years in her exclusive private school. Eventually, the conversation drifts over to a different topic.
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<<elseif $convoSelect is 8>>/*Family*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Family''</div></div>
<<if $blaire.convoTags.includes("FAMILY") is false>><<set $blaire.convoTags.push("FAMILY")>><</if>>\
<<if $blaire.locat lt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> make small talk as you listen to the music from her phone. At one point, her phone vibrates. Blaire checks it, //*scoffs*//, sends a quick message and keeps talking without missing a beat. <<elseif $blaire.locat gt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> make small talk as you idly look around the class. At one point, her phone vibrates. Blaire checks it, //*scoffs*//, sends a quick message and keeps talking without missing a beat.<</if>> Curious, you motion towards the phone.
@@.player;''You:'' "One of your friends?"@@
Blaire rolls her eyes and tosses the phone to the side.
@@.blaire;''Blaire:'' "Adaline."@@
Blaire's mother is not one of her favorite people.
@@.player;''You:'' "How is she doing? And the rest of the family?"@@
Blaire //*sighs*// and slumps back on her chair.
@@.blaire;''Blaire:'' "Adaline is being her usual self. Latching on to rich suckers until they get bored with her then coming home for a few weeks before moving on again."@@
Being more than a bit familiar with absentee parents, you nod in understanding.
@@.player;''You:'' "How about your dad? Or stepdad? Your mom remarried right?"@@ Blaire holds up four fingers. Your eyes widen. @@.player; "Wait, she got married four times?"@@
Blaire nods.
@@.blaire;''Blaire:'' "Yeah."@@ She gives you a level look. @@.blaire; "Did you know I have like 10 or 12 half or step-siblings?"@@
Your eyes widen even more.
@@.player;''You:'' "No shit? Your mom had more kids?"@@
She shakes her head.
@@.blaire;''Blaire:'' "What? God no. She had her tubes tied after she saw what being pregnant with me did to her body. Three of her husbands already had kids when she married them and my dad has a couple of kids with his new wife up in Vandeberg."@@ She shrugs. @@.blaire; "I spend some time with them when I visit but they're all younger, like elementary school age. I don't see my step-siblings … former step-siblings? I'm not sure what to call them but I never see them so who cares."@@
Thinking of Blaire's family reminds you of your childhood and the distant memories before her parent's divorce. There is one family member she has not mentioned, her grandmother. You're about to ask about her but you think better of it. Instead, you delve into her mind to confirm your sneaking suspicion.
You find that Blaire's grandmother moved into her house when her parents started having issues so she could take care of her. The two became very close but the grandmother died right around the time when Blaire's mother started latching on to every mildly handsome rich dude that floated by on a yacht. Once her grandmother passed, Blaire's parents decided to send her away to the private academy, rather than leave her home alone. Even now, the better part of a decade later, Blaire still misses her grandmother far more than her parents.
Since bringing up her family already puts Blaire in a bad mood, you don't want to make things worse so you don't bring up her grandmother. Instead, the two of you sit in companionable silence until Blaire decides to bring up something else to talk about.
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<<elseif $convoSelect is 9>>/*Movie*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Favorite Movies''</div></div>
<<if $blaire.convoTags.includes("MOVIES") is false>><<set $blaire.convoTags.push("MOVIES")>><</if>>\
<<if $blaire.locat lt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> make small talk as you listen to the music from her phone. One of the songs was recently in a movie that you saw. <<elseif $blaire.locat gt 3>>You and <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> make small talk as you idly look around the class. During the lull periods of the conversasion, Blaire remembers some scenes of a movie she recently saw.<</if>> This brings something to mind.
@@.player; ''You:'' "I don't think I've ever asked this before but what type of movies do you like?"@@
Despite it being a fairly innocuous question, Blaire freezes for a split second before answering.
@@.blaire; ''Blaire:'' "Oh, you know. The usual stuff. Romance and comedies are my favorite. Especially anything starring …"@@
Blaire starts rattling off a bunch of popular actors that are more well known for their attractiveness than acting ability. There is something insincere about her answer and you can feel the edges of untruth in her thoughts. You give her a shrewd glare. When she notices, her voice trails off.
@@.blaire;''Blaire:'' "What? You asked."@@
You steeple your fingers under your chin.
@@.player;''You:'' "I don't think I have ever heard you mention or reference those movies before."@@
She tilts her head and stares at you for a few silent seconds. Then, she seems to deflate.
@@.blaire;''Blaire:'' "Fine, fine. Sorry. It's kind of embarrassing."@@ She takes a deep breath. @@.blaire;"I love the classics. //Casablanca, Gone With the Wind, Roman Holiday// Stuff like that."@@ You raise your eyebrows and she points. @@.blaire; "See! That's why I don't tell people. I get weird looks. Take a guess how many people I hang out with want to watch //The Best Year of Our Lives//. I've had enough people laugh at me for my choice in movies that I just started watching newer stuff."@@
You hold up your hands.
@@.player;''You:'' "Woah, no judgments here. I was just surprised. How did you get into those?"@@
Sadness colors her thoughts.
@@.blaire;''Blaire:'' "I used to watch them all the time with my grandma when she watched me. We would hang out and she'd tell me stories about when she was younger. Her and grandpa would go to the movies every week on dates, even after my mother was born. Ever since then, I've loved watching older movies."@@
You nod and Blaire goes silent, lost in her reminiscences. The two of you sit in companionable silence until she decides to change the subject and bring up something else on her own.
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<<elseif $convoSelect is 10>>/*NOTHING YET*/\
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<<elseif $convoSelect is 11>>/*Past Sex*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Past Sexual Experiences''</div></div>
<<if $blaire.convoTags.includes("SEX") is false>><<set $blaire.convoTags.push("SEX")>><</if>>\
<<if $blaire.locat lt 3>>With <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>'s body on full display, you take some time to enjoy watching her breasts as they rise and fall with her breathing. <<elseif $blaire.locat gt 3>>Even sitting in class, your thoughts drifts towards <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>>'s body. <</if>> A familiar arousal begins to emerge and, along with it, a question.
@@.player; ''You:'' "Can I ask you a personal question?"@@
Blaire laughs.
@@.blaire; ''Blaire:'' "After what we've done together, I don't think you have to worry about asking stuff like that."@@
She has a point but you shrug.
@@.player; ''You:'' "True, but it's always good to ask."@@ You sit up slightly. @@.player; "And that's actually what I wanted to ask about. The kind of stuff we've done together."@@
Blaire's mind wanders back to your last encounters and she flushes.
@@.blaire;''Blaire:'' " What, like how good it was?"@@
You shake your head.
<<if $blaire.tell lt 2>>\
@@.player; ''You:'' "I'm pretty sure I have an idea about how much you enjoy it. Unless you're an amazing actress."@@ A coy smile curls her lips. @@.player; "I was actually more curious about your previous encounters."@@ Her smile vanishes instantly and worry bubbles up. You hold up your hand. @@.player; "I'm not jealous, //that// would be pretty hypocritical of me. It's just … some of the stuff you've mentioned before had me wondering about your past boyfriends."@@
The worry fades but does not disappear. She //*sighs*//.
@@.blaire;''Blaire:'' "You got my hopes up. For a second, I thought that this was going to lead to me getting fucked until I can't scream anymore. This isn't some weird seduction technique is it?"@@
You raise your hands sheepishly and shake your head.
@@.player;''You:'' "Part of why I'm as good at sex as I am is because I know you. More knowledge equals better sex."@@
\
<<elseif $blaire.tell gte 2>>\
@@.player; ''You:'' "I already know you enjoyed it."@@ You tap your temple and a coy smile curls her lips. @@.player; "I was actually more curious about your previous encounters."@@ Her smile vanishes instantly and worry bubbles up. You hold up your hand. @@.player; "I'm not jealous, //that// would be pretty hypocritical of me. It's just … some of the stuff you've mentioned before had me wondering about your past boyfriends."@@
The worry fades but does not disappear. She //*sighs*//.
@@.blaire;''Blaire:'' "You got my hopes up. For a second, I thought that this was going to lead to me getting fucked until I can't scream anymore. This isn't some weird seduction technique is it?"@@
You raise your hands sheepishly and shake your head.
@@.player;''You:'' "Sex is kind of my whole deal these days. I pretty much instinctively know what you like and dislike and what you're comfortable with. I'm just curious as to the why of it all."@@
<</if>>\
She mulls over that for a few seconds and her worry fades even more.
@@.blaire;''Blaire:'' "It's that obvious that my exes sucked?"@@ You grimace slightly and nod. @@.blaire; "Well, my first was at the academy and it was all pretty normal. It was nice but neither of us knew what were doing. After that, I had two jackasses that wanted me to basically do everything they saw in porn and were pissed when I didn't or couldn't do that shit."@@ The bitterness is almost painful to your psychic senses. @@.blaire; "Then I caught one of them fucking Adaline in the ass. He even had the nerve to blame the whole thing on me since I didn't want to do it. Imani spent the next semester melting holes in the tire of his car whenever she saw it in a parking lot."@@ She shakes her head. @@.blaire; "I wised up after that, but the next guy didn't like me standing up for myself. Him demanding blow jobs is fine but me asking for oral first is 'being a bitch'. I did had high hopes for the guy before you. He was sweet, good-looking, had a great job, never met my mother, all that good boyfriend stuff. BUT, he could never get over the fact that I not only had sex before him but enjoyed it. Kicked his ass to the curb after one boring night together where he couldn't keep himself hard. Eventually, blamed me for that one too. //Apparently//, I was "ruined" by my other boyfriends, and he wasn't attracted to me anymore."@@ She frowns at you and crosses her arms. @@.blaire; "Is that what you wanted to know?"@@
You nod sympathetically.
@@.player;''You:'' "Yes. Thank you for telling me."@@ You put your hand on her shoulder in a reassuring gesture. @@.player; " … I just wanted to say after learning all of that …"@@ You give her your best kindly smile. @@.player; "… You have terrible fucking taste in dudes."@@
Blaire blinks a few times then lets out a surprised bark of laughter. She shoves you, hard, and you almost fall off the chair.
@@.blaire;''Blaire:'' "You're just lucky that you are fucking amazing in bed or you'd be on that list too."@@
She glares and pokes you in the chest (though the smile she is fighting lessens the effect). You give her your best grin.
@@.player;''You:'' "Lucky that I am that good then."@@
She rolls her eyes and pointedly changes the topic to something else.
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<<elseif $convoSelect is 12>>/*Arrangements - FWB*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About The Current Arrangements''</div></div>
<<if $blaire.convoTags.includes("FWB") is false>><<set $blaire.convoTags.push("FWB")>><</if>>\
<<if $blaire.locat lt 3>>As distracting as <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>currently is a particular topic keeps coming to mind.<<elseif $blaire.locat gt 3>> <<button "''Blaire's''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>>boredom seems to be affecting you and your mind keeps wandering to a particular topic.<</if>>
@@.player; ''You:'' "Can I ask you a serious question?"@@
Blaire laughs but there is a note of cautiousness in it.
@@.blaire; ''Blaire:'' "Of course, you can ask me anything. Is something wrong?"@@
You shake your head.
@@.player; ''You:'' "No, nothing wrong. I was just curious if you're okay with how things are going."@@ You gesture vaguely towards her. @@.player; "Like, what we are doing together."@@
Blaire's eyebrows raise in recognition and she gives you a relieved smile.
<<if $blaire.tell lt 2>>\
@@.blaire;''Blaire:'' "Ah, shit. You had me worried for a second."@@ She rests her hand on your arm. @@.blaire; "I love what we are doing right now. We're both young and I don't think either of us have things figured out yet, so keeping things light is perfectly fine for me. Are you cool with everything? You're not getting jealous of me being with other people are you?"@@
<<elseif $blaire.tell gte 2>>\
@@.blaire;''Blaire:'' "Ah, shit. You had me worried for a second."@@ She rests her hand on your arm. @@.blaire; "I love what we are doing right now. We're both young and I don't think either of us have things figured out yet, so keeping things light is perfectly fine for me. I also know how much your powers effect you and how much you need to play the field. Are you cool with everything? You're not getting jealous of me being with other people are you?"@@
<</if>>\
There's worry in her voice and you quickly shake your head.
@@.player; ''You:'' "No, nothing like that. I'd be a bit of a hypocrite if I was pissed that you were seeing other people."@@ She nods happily but you can feel a small sting of suppressed jealousy. @@.player; "I just want to make sure you're all good."@@
She nods again.
@@.blaire;''Blaire:'' "I'm great. I'm going out and enjoying my twenties. Let me finish school, get a job, and then worry about settling down. Hey, maybe you and I will wind up going long-term with this. If it's meant to be then it's meant to be."@@ She shifts in her chair and thrusts out her chest. @@.blaire; "In the meantime, we can go out and have some fun."@@ She gives you a knowing look. @@.blaire; "If it makes you feel better, you are by far the best I've ever had. Hands down."@@
You don't need the last statement but it's nice to be recognized. Assured that she is doing fine, you let the conversation drift to other topics.
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<<elseif $convoSelect is 13>>/*Arrangements - Dedicated*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About The Current Arrangements''</div></div>
<<if $blaire.convoTags.includes("DEDICATED") is false>><<set $blaire.convoTags.push("DEDICATED")>><</if>>\
<<if $blaire.locat lt 3>>As distracting as <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>>currently is a particular topic keeps coming to mind.<<elseif $blaire.locat gt 3>> <<button "''Blaire's''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>>boredom seems to be affecting you and your mind keeps wandering to a particular topic.<</if>>
@@.player; ''You:'' "Can I ask you a serious question?"@@
Blaire laughs but there is a distinct note of cautiousness in it.
@@.blaire; ''Blaire:'' "Of course. Is something wrong?"@@
You shake your head.
@@.player; ''You:'' "No, nothing wrong. I was just curious if you're okay with how things are going."@@ You gesture vaguely towards her. @@.player; "Like, what we are doing together."@@
Blaire's eyebrows raise in recognition and she gives you a relieved smile.
@@.blaire;''Blaire:'' "Shit, you had me worried for a second."@@ She rests her hand on your arm and gives you a warm smile. @@.blaire; "I love what we are doing right now. I know we are young and I'm sorry for kinda sorta moving in on you. Mary and Imani told me that I was being crazy. They like you and they don't want me to scare you away. You're okay with all of this right?"@@
There's worry in her voice and you quickly nod your head.
@@.player; ''You:'' "Yeah, I'm cool with it. I just want to make sure you are. Especially since … ."@@
You trail off and let it hang for a few seconds. Blaire picks it up.
<<if $blaire.tell lt 2>>\
@@.blaire;''Blaire:'' "That you are going to, or already are, seeing other people?"@@ You raise an eyebrow at the frankness of the statement. Blaire frowns and waves it off. @@.blaire; "I know that I'm more into the exclusive side of things than you are."@@ There is some jealousy there but not as much as you would have thought. @@.blaire; "It doesn't make me happy but I accept you for who you are. I just don't want to hear about it."@@ She's leaving something out but you don't push. @@.blaire; "Will I always be fine with it? Maybe. People grow, experience new things, change their minds. I've always wanted …"@@ She //*sighs*//. @@.blaire; "I'm just enjoying where we are right now. We can always reevaluate things in a few months, or even once I graduate."@@ Her smile brightens. @@.blaire; "Thanks for asking. Knowing you care means a lot."@@
<<elseif $blaire.tell gte 2>>\
@@.blaire;''Blaire:'' "That you have sex powers and are currently seeing at least two other people?"@@ You raise an eyebrow at the frankness of the statement. Blaire frowns and waves it off. @@.blaire; "I know that I'm more into the exclusive side of things than you are and I understand that you kind of have to do things with other people."@@ There is surprisingly little jealousy in that statement. @@.blaire; "It doesn't make me happy but I accept you for who and what you are. Just don't rub my face in it."@@ She's leaving something out but you don't push. @@.blaire; "Will I always be fine with it? Maybe. People grow, experience new things, change their minds. I've always wanted …"@@ She //*sighs*//. @@.blaire; "I'm just enjoying where we are right now. We can always reevaluate things in a few months, or even once I graduate."@@ Her smile brightens. @@.blaire; "Thanks for asking. Knowing you care means a lot."@@
<</if>>\
Assured that she is doing fine, you let the conversation drift to other topics.
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<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if $blaire.locat lt 3>>\
<<button "➨ Continue">><<goto "BlaireSunbathTalk">><</button>>
<<elseif $blaire.locat gt 3>>\
<<button "➨ Continue">><<goto "UniClassBlaireTalk">><</button>>
<</if>>\
\
</td></tr></table></div>\
<<set $blaire.spoken to 1>>\
<<set $temp4 to 1>>\<div id="eveFrame"><div id="areaTitle">🤸 Talking to Dream Blaire 🤸</div></div>
\
You walk over to where <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.appDF<</replace>><</button>>'s dreamform is stretching, taking your time to ogle her mind's interpretation of her body. Halfway through one of her stretches, you step onto the mats and she suddenly sees you through the mirror. The dreamform pops up, gives you a brilliant smile, and waves you over.
Blaire's dreamform leaps into your arm, wrapping her legs around your torso and ramming her tongue down your throat. Instinctively, you grab onto her taut ass and gently massage it as the two of you make out. After an indeterminant amount of time later, she breaks the kiss and reluctantly untangles her legs. You lower her to the ground.
@@.blaireD; ''Blaire:'' "Hey $player.name, I missed you."@@
She gives you another peck on the lips then resumes her stretching, which now involves a lot more bending at the waist.
@@.player;''You:'' "Blaire? Do you mind if I ask you something?"@@
She smiles and nods her head enthusiastically.
@@.blaireD; ''Blaire:'' "Only if you promise to fuck my brains out afterward."@@
It's tempting, but your gut instinct is saying no. Given how your powers work, fucking a mental representation of Blaire's psyche may not have the best effect on her mind.
@@.player;''You:'' "Sorry, no time for that. Maybe later?"@@
She gives you an adorable pout, then turns back to stretching with an exaggerated flick of her hair.
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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\
Speak with the dreamform about … \
\
<span title="Ask about her creampie fetish.">\
<<if $blaire.convoTags.includes("FETISH") is true>><<set $buttonName to "Her Fetish">><<else>><<set $buttonName to "''Her Fetish''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "BlaireDreamConvo">><</button>></span>\
\
<span title="Ask about the makeup of her dreamscape.">\
<<if $blaire.convoTags.includes("DREAM") is true>><<set $buttonName to "The Dreamscape">><<else>><<set $buttonName to "''The Dreamscape''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "BlaireDreamConvo">><</button>></span>\
\
<span title="Ask about her feelings about you and other women.">\
<<if $blaire.convoTags.includes("OTHERS") is true>><<set $buttonName to "You and Other Women">><<else>><<set $buttonName to "''You and Other Women''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "BlaireDreamConvo">><</button>></span>\
\
<span title="Ask about her body issues.">\
<<if $blaire.convoTags.includes("ENVY") is true>><<set $buttonName to "Her Body Issues">><<else>><<set $buttonName to "''Her Body Issues''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "BlaireDreamConvo">><</button>></span>\
\
<span title="Ask about her feelings of the changes.">\
<<if $blaire.convoTags.includes("CHANGE") is true>><<set $buttonName to "The Recent Changes">><<else>><<set $buttonName to "''The Recent Changes''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "BlaireDreamConvo">><</button>></span>\
\
<span title="Ask about her feelings about you.">\
<<if $blaire.convoTags.includes("YOU") is true>><<set $buttonName to "Her Feelings About You">><<else>><<set $buttonName to "''Her Feelings About You''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "BlaireDreamConvo">><</button>></span>\
\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "BlaireDreamGym">><</button>>
</td></tr></table></div>\
\
<<replace "#dialogue-bar">> <</replace>>\
/*[[BlaireDreamConvo]]*/
<<if $convoSelect is 1>>/*Her Fetish*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Dream Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Fetish''</div></div>
<<if $blaire.convoTags.includes("FETISH") is false>><<set $blaire.convoTags.push("FETISH")>><</if>>\
\
Blaire's dreamform spreads her legs and bends over at the waist, casually resting her cheek on one of her shins and giving you a coy look. You drag your eyes from her bare cunt (clearly visible in her incredibly short skirt) and taut ass to her smirking face.
@@.player;''You:'' "Right, there's probably no need to beat around the bush. Why do you enjoy it when I finish inside you so much?"@@
If the question is surprising or inappropriate, the dreamform doesn't react. Instead, she shifts her stretch. Spreading her legs even further until her head rests on the ground and she can look at you, upside down, from between her legs. She clasps her hands behind her back and pushes them away from her body.
@@.blaireD;''Blaire:'' "Love, not enjoy. I //love// it when you finish inside me. Not just inside me though, I love getting you off in any way. After all, the best method for getting a guy to love you is to let him blow his load all over your smiling face or across your tongue right?"@@
Your eyebrows raise at that statement.
@@.player;''You:'' "Where did you get that idea?"@@
Blaire sinks deeper into the stretch and lets out a near orgasmic moan.
@@.blaireD;''Blaire:'' "Mmmm … Pornography, ex-boyfriends, ex-friends with benefits, and Adaline. But that is not it really …"@@ She straightens up and looks into the mirror. The image in the mirror shifts suddenly and Blaire's reflection is coated with cum. Its makeup is running down its face and cum is soaking into her uniform. The dreamform moans quietly and her breathing quickens. @@.blaireD; "… If you love someone, you want to make them feel good right? What better demonstration of your pleasure than you blowing your load in or on me?"@@
You nod slowly and the dreamform traces her fingers down the side of her face. The reflection does the same, smearing the cum across her cheeks.
@@.player;''You:'' "I never thought about it like that."@@
Blaire's dreamform smiles at you in the mirror and then turns to the side to look at herself in profile. The cum covering the reflection sinks into its skin.
@@.blaireD;''Blaire:'' "But the best feeling is when you cum in my cunt. Can you imagine fucking me as I scream your name, filling me with your cum, and permanently putting your mark on my body?"@@ The reflection's belly begins to swell and she affectionately rubs it. Her breasts follow suit, swelling to the point where her top barely covers her nipples. @@.blaireD; "The greatest sign of our love and of how much I pleasure you. Even if I know it is still too early for it right now. Just experiencing what it feels like when it does happen …"@@ She closes her eyes and shudders slightly. @@.blaireD; "… Amazing."@@
Blaire's dreamform happily hums to herself and watches her pregnant reflection with a look of wistful longing. You're not exactly sure how to respond to this so you just slowly back away.
The dreamform is lost in thought and does not notice your departure.
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<<elseif $convoSelect is 2>>/*Dreamscape*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Dream Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Dreamscape''</div></div>
<<if $blaire.convoTags.includes("DREAM") is false>><<set $blaire.convoTags.push("DREAM")>><</if>>\
\
Blaire's dreamform turns to face you, blows you a kiss, then casually bends backward into a full bridge. With her skirt barely covering her at the best of times, her bare pussy is on full display and pointed directly at your face. The dreamform watches you through the mirror (in which you can also see that her top has fallen off her tits) and gives you a knowing smile. Considering the temptation, you walk around to her front and sit on your heels near her upside-down face.
@@.player;''You:'' "What's up with your dreamscape? Why is it a combination of our old high school and university?"@@
Blaire thinks about it for a second and then simply pulls her legs up into a handstand. After holding it for a few seconds, she spins slightly and drops down to her feet right in front of you.
@@.blaireD;''Blaire:'' "That is simple. High school and college were always the biggest parts of my life. Do you remember when I was younger? I could not wait to grow up. I always saw high school as the first step to adulthood. When I got into High school and did not feel any different, graduating college became the new start to adulthood."@@
You nod and she steps a bit closer, putting her barely covered cunt at eye level.
@@.player;''You:'' "What happens after college then? Also, why this highschool? You went to the academy until like, senior year, right?"@@
She steps closer again and you stand before she can push her crotch into your face. The dreamform pouts cutely.
@@.blaireD;''Blaire:'' "I have no idea about what happens after college. I assume I will finally be an adult and that is pretty scary. There is not much of a career in cheerleading but I am hoping that I can get set up as a trainer for a team or something like that. As for why it is //this// high school and not the academy? I hated the academy. I told everyone how much I enjoyed it and how much better it made me than everyone else but I was miserable. If it was not for Imani and Mary, I would have stopped going and just run away. I missed Greencrest and all of my friends here."@@
You nod and sit on the nearby multi-station gym. Blaire follows, sits on your lap, and leans her head on your shoulder.
@@.player;''You:'' "Okay, I still have many questions about the details of the dreamscape but one thing I really want to know. Why is your center of executive control in the coach's office?"@@
Her hand slides up to play with your hair.
@@.blaireD;''Blaire:'' "Coaches have been the closest thing to actual parents that I have ever really had. Adaline never really wanted to be anything other than my friend at best and Dad is too busy with his new family, so he just throws money my way whenever he feels guilty about leaving me. Adaline's other husbands were either indifferent or tried to perv on me. My coaches though? They provided discipline and order in my life. They also never put up with my crap and would punish me when I was a bitch, and not the sexy kind of bitch either. I had to run laps or clean up storerooms and crap like that. As much as I said I hated them out loud, I appreciated having someone who actually cared when I was being an asshole "@@
Blaire's dreamform begins to gently rock her hips, grinding herself against your crotch. Not wanting things to get out of hand, you slide your arms under the dreamform and lift her off. She crosses her arm and lets out a dissatisfied //*huff*// of disappointment. You place her down on her feet and back away to the edge of the workout area. She glares at you until you're off the mats and then seems to immediately forget that you exist and go back to her stretching.
\
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<<elseif $convoSelect is 3>>/*You and Others*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Dream Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Feelings of You and Other Women''</div></div>
<<if $blaire.convoTags.includes("OTHERS") is false>><<set $blaire.convoTags.push("OTHERS")>><</if>>\
\
Blaire's dreamform turns partially, lifts one of her legs above her head, and places it against the mirror on the wall. She //*sighs*// and sinks into a standing split, which gives you a wonderful view of her bare cunt in the mirror's reflection. The dreamform turns and gives you an inviting smile. Determined to avoid the temptation, you give her a wide berth and have a seat on the multi-station gym.
@@.player;''You:'' "You'll answer any question right? Even one that may be upsetting?"@@
The dreamform bites her lip and nods her head coyly.
@@.blaireD;''Blaire:'' "You can ask me anything …"@@ She runs her hands down her leg and under her skirt. @@.blaireD; "… or ask me to do anything."@@
Ignoring the implications of that, you move on.
@@.player;''You:'' "Sooo … I know you and I are close …"@@ Her smile widens and her fingers start doing some interesting things that you chose to ignore. @@.player; "… so how do you feel about me and other women?"@@
She freezes briefly and then resumes sliding her fingers between her legs.
@@.blaireD;''Blaire:'' "It is complex. I do not want you to be with anyone else because I want you to love me and only me. I want to be the one for you."@@ She slides her hand out from under her skirt and sinks a bit deeper into the standing split. @@.blaireD; "However … the idea of you with another woman does turn me on a bit … Okay a lot …"@@
She drops her leg and then raises the other one into a split. You lean forward in interest.
@@.player;''You:'' "Really? How's that work?"@@
The dreamform thinks for a few seconds.
@@.blaireD;''Blaire:'' "First, I just want to make you happy and I would seriously consider doing anything you want, even if I do not like it. The jealousy I would feel if you were with another girl and the horniness I would feel when thinking of you getting pleasure gets all mixed up and just begins to make everything hotter. It would build until I kind of want to watch you with the stupid slut you are fucking. Which makes me even more jealous and horny. Then, once everything is said and done, I know that I am an amazing partner. I am willing to do anything to make you happy and I get to be with someone that other women want but can only have in the most superficial way possible."@@
Your eyebrows creep steadily upwards as she explains her thought process.
@@.player;''You:'' "And that is how you really feel?"@@
The dreamform lowers her leg, rolls her neck, and lets out a satisfied //*groan*//.
@@.blaireD;''Blaire:'' "Of course, I can not actually lie. Well … not to you at least."@@
She gives you another bright smile and you get up to leave. You're just about to step off the mat when Blaire speaks again.
@@.blaireD;''Blaire:'' "Oh yeah $player.name? I also get off on the idea of you knocking up my friends."@@
You stop short, one foot hovering off the mat, and pivot to look at Blaire's dreamform. She blows you a kiss and then goes back to stretching without another word.
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<<elseif $convoSelect is 4>>/*Breast Envy*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Dream Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Any Body Image Issues''</div></div>
<<if $blaire.convoTags.includes("ENVY") is false>><<set $blaire.convoTags.push("ENVY")>><</if>>\
\
Blaire's dreamform turns to face the mirror and then sinks into a deep split. With her legs out to either side, she bends forward, rests her head on her hand, and watches you through the reflection of the mirror. She tilts her hips slightly and gives you a great view of her bare slit and round ass. The dreamform catches you staring and gives you a knowing smile. You shake your head and then sit on one of the nearby multi-station gyms.
@@.player;''You:'' "Thanks for the show but we are not going to have sex."@@ The dreamform pouts and then starts flexing each buttcheek one after another. @@.player; "Nice. Actually … that makes me think of something."@@ Her upper body pops up and she looks over her shoulder in hope. @@.player; "No, we are not fucking. I meant I had a question about your body. Is there anything you are not happy with? You spend a lot of time, energy, and money on your looks. Which isn't bad in and of itself, but you've made some comments in the past so I was wondering if there was anything wrong."@@
The dreamform sits up completely, swinging her legs around from the split, and winding up in a lotus position.
@@.blaireD;''Blaire:'' "It is not like my obsession with clothes, tanning, and working out are part of some deep-seated insecurity. I already know that I am hot without all that, everything else is just a bonus … especially my legs … guys are obsessed with my legs."@@ She looks at herself in the mirror and frowns slightly. @@.blaireD; "The only thing I do not like are my breasts."@@ She reaches under the uniform top and caresses her B-cup tits. @@.blaireD; "Guys like big tits right? Mine are just too small."@@
You wave it off.
@@.player;''You:'' "The best kind of tits are the ones you get to touch. Is it really that bad?"@@
Dream Blaire nods her head. The image in the mirror begins to change. The reflection's breasts begin to swell as you watch, stopping at a D-cup. The minuscule top now only covers half her breasts.
@@.blaireD;''Blaire:'' "Even before Adaline got her surgeries, she was at least a D-cup. When I was growing up, she would always mention that one day I would fill out like her and be, quote 'A real woman'. Things did not get better at the academy. There was a girl in my class who got a boob job for her 17th birthday. Adaline and I tried to get my dad to pay for that but he put his foot down and refused. Actually, I think it was his new wife that really said no and he just went along with it. One of my stepdad's offered, but it came with conditions about what kind of swimsuits and tops he wanted me to wear when he was around. He was a perv and Adaline thankfully dumped his ass."@@
You raise your eyebrows. Blaire's dreamform watches herself in the mirror and bounces her enlarged tits in her hands. With each bounce, they get even larger. After a few seconds, they are at least a G-cup (and are now completely out of her top).
@@.player;''You:'' "Holy shit, that is messed up."@@
The dreamform squeezes her huge tits together and then waves it off.
@@.blaireD;''Blaire:'' "Imani managed to convince me to see the academy's psychologist before I left, so I managed to deal with most of this stuff before it got really bad. These days it just bums me out sometimes."@@ Her tits expand again, quickly reaching a massive I-cup. The dreamform sinks her fingers into them. @@.blaireD; "Of course being around my mother and her bimbo tits does not help. Do you know she wants to go even bigger?"@@
You shake your head.
@@.player;''You:'' "At one point, she's just going to fall over."@@
The dreamform's reflection begins to shift back to normal, though it's breasts remain a size or two larger than reality. She shifts from side to side to get a better view of her larger rack.
@@.blaireD;''Blaire:'' "At least Kiara mostly keeps her huge tits covered up. I treated her like crap for years purely because her bra size kept going up after mine stopped. Anyway, I will be satisfied if I have to wait to get bigger breasts the natural way."@@
The dreamform catches your eye in the reflection and winks. Not wanting her to give her any ideas, you sit up and head out of the stretching area. She immediately goes back to stretching the second you step off the mats.
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<<elseif $convoSelect is 5>>/*Changes*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Dream Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Recent Changes''</div></div>
<<if $blaire.convoTags.includes("CHANGE") is false>><<set $blaire.convoTags.push("CHANGE")>><</if>>\
\
Blaire's dreamform rolls onto her back and tucks her knees to her chest. She lets out a satisfied //*sigh*// and then drops her head sideways to watch you. She frowns, then shimmies around until her bald cunt is partially facing you. Satisfied with herself, she begins to rock her legs from side to side. You ogle her long enough to let her know that you appreciate the view, then sit on the mats a good distance away.
@@.player;''You:'' "There is something that I have been wondering about."@@ The dreamform, knees still tucked tight to her chest, begins to rock back and forth. @@.player; "Have you noticed any of the changes in your life that I … have noticed lately? "@@
Dream Blaire thinks about it for a second and then shakes her head.
<<if $blaire.tell lt 2>>\
@@.blaireD; ''Blaire:'' "Nope. I have not noticed any changes. Though, to be fair, I have never been the most introspective person."@@ You shrug at that, it's not surprising. @@.blaireD;"What I have noticed is that other people have been treating me nicer. Probably because I am being less of a bitch than usual."@@ She pushes her legs to one side while twisting her body in the opposite. @@.blaireD; "My friends and family have mentioned things. Imani and Mary think that you are a positive influence on me and that you have managed to mellow me out. I'm pretty sure they are big fans of yours."@@ She rolls her legs to the other side. @@.blaireD; "My mother thinks that I either started smoking weed, popping pills, or getting laid on the regular, or all three. She thinks that I have become much more tolerable."@@
<<elseif $blaire.tell gte 2>>\
@@.blaireD; ''Blaire:'' "Before you told me that you were behind them all? Nope. I did not notice any of changes. Though, to be fair, I have never been the most introspective person."@@ You shrug at that, it's not surprising. @@.blaireD;"What I did notice was that other people were treating me nicer. Probably because I was being less of a bitch than usual."@@ She pushes her legs to one side while twisting her body in the opposite. @@.blaireD; "My friends and family had mentioned things. Imani and Mary thought that you were a positive influence on me and that you had managed to mellow me out. I'm pretty sure they're big fans of yours."@@ She rolls her legs to the other side. @@.blaireD; "My mother thinks that I either started smoking weed, popping pills, or getting laid on the regular, or all three. She thinks that I have become much more tolerable."@@
<</if>>\
You nod.
@@.player;''You:'' "I figured that other people would notice. You used to be kind of …"@@
You're still searching for a nice way of saying what you're thinking when the dreamform finishes it for you.
@@.blaireD; ''Blaire:'' "A total bitch?"@@ She stretches her legs down and her arms above her head. @@.blaireD; "No reason to deny it. I used to be proud of it. It meant that I did not need anyone else. Now though? It is embarrassing thinking about how I was. I am by no means perfect but at least I give two shits about people now, even if I have no reason to."@@
Cautiously, you try to gain a bit more info.
@@.player;''You:'' "So how does all of this make you feel?"@@
She closes her eyes and pushes deeper into the stretch.
<<if $blaire.tell lt 2>>\
@@.blaireD; ''Blaire:'' "Considering all the benefits that I have gotten since I apparently started changing? I am very happy. I am closer to my friends and I have even made new ones. You have fucked me senseless on several occasions and I am … still not close with Adaline but at least we can talk now without it ending in a screaming match."@@ She rolls onto her stomach and props up her chin on her hands. @@.blaireD; "If all it took was a near-death experience to make my life better, I would have been a lot more adventurous when I was in high school and saved myself a lot of pain. I should send Photona flowers or something. Maybe even try to find out whoever pulled me to safety when the whole thing went down and thank them."@@
<<elseif $blaire.tell gte 2>>\
@@.blaireD; ''Blaire:'' "Considering all the benefits that I have gotten since you started altering my mind? I am very happy. I am closer to my friends and I have even made new ones. You have fucked me senseless on several occasions and I am … still not close with Adaline but at least we can talk now without it ending in a screaming match."@@ She rolls onto her stomach and props up her chin on her hands. @@.blaireD; "If all it took was a near-death experience to make my life better, I would have been a lot more adventurous when I was in high school and saved myself a lot of pain. I should send Photona flowers or something. I do also owe you for pulling me out of the way."@@
<</if>>\
You raise your eyebrows at the last comment and then, as casually as you can, roll backward out of the stretching area. The dreamform instantly loses focus on you, shakes her head, and goes back to stretching as if you were never there.
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<<elseif $convoSelect is 6>>/*You*/\
<div id="eveFrame"><div id="areaTitle">🤸 Chatting with Dream Blaire 🤸</div><div style="text-align: center; font-size:115%;">''Ask About Her Feelings of You''</div></div>
<<if $blaire.convoTags.includes("YOU") is false>><<set $blaire.convoTags.push("YOU")>><</if>>\
\
Blaire's dreamform lays on her back, brings her legs together, then kicks them up and over her head. She braces her hands on her lower back and pushes herself deeper into the stretch with a deep groan. Considering how small her skirt was, to begin with, the pose puts all of her assets on beautiful display for you. The dreamform catches you watching her and gives you a bright smile. Not wanting to get too close, you settle down on your haunches near the edge of the stretching area.
@@.player;''You:'' "Hey Blaire. Can I ask you about me?"@@
Keeping her legs straight, the dreamform pushes them until her toes touch the mat above her head. She holds it for a few seconds before letting go of the stretch and laying down flat on her back.
@@.blaireD; ''Blaire:'' "Of course. What do you want to know?"@@
She plants her feet near her butt and pushes her hips off the ground.
@@.player;''You:'' "First off. Why me?"@@
The dreamform thinks for a few seconds and then begins to thrust her hips higher into the stretch. Given the way she's smirking at you, you're fairly sure that it's not an accident that it looks like she's being fucked.
@@.blaireD; ''Blaire:'' "Oh, that one is easy. You bought me ice cream."@@ Your confusion must look evident because the dreamform quickly elaborates. @@.blaireD; "Remember that school trip we took into the city in fifth grade? The one where we went to the museum with that hands-on science exhibit?"@@ You vaguely remember it and nod. Her smile widens. @@.blaireD; "So Adaline gave me her credit card to buy whatever I wanted. There was a booth that was selling that dehydrated ice cream stuff that astronauts use. They only took cash so I was not able to get anything. Even though I tried to hide my disappointment, you noticed and bought me some."@@
You raise your eyebrows.
@@.player;''You:'' "That's it?!"@@
She shakes her head and props her hips up using her arms.
@@.blaireD; ''Blaire:'' "Of course not. I was too young to really process something as complex as love. But it was the first time I looked at you as something more than a neighbor. Since that day I have always been … receptive to nice things that you did for me."@@
Rubbing your eyes, you give her a confused look.
@@.player;''You:'' "Why did you never mention anything?@@
The dreamform pushes her hips up until only her head and feet are still touching the ground.
@@.blaireD; ''Blaire:'' "At first? I really did not understand my feelings. By the time we were old enough for hormones to kick in, I was convinced that I stood no chance with you since you spent so much time with Kiara and she already had tits. Before I realized that there is more to relationships than a huge rack, I was already at the academy and my reputation became my main focus in life. There is no way that I date a guy who just worked at a coffee shop. Then things kind of went from there ."@@
You //*sigh*// and tilt your head curiously.
<<if $blaire.tell lt 2>>\
<<if $blaire.endState is 2>>\
@@.blaireD; ''Blaire:'' "And now? I want to enjoy myself for a while before even thinking about settling down. Do not get me wrong, I really want you to keep fucking me until I pass out. Preferably as often as possible. Then, maybe in a few years and once I have settled into a career. I will start to seriously think about my relationships. I would be very happy if I wound up with you at the end but I know people change. Whoever I wind up with eventually, I hope It is someone like you. Especially in the sex department."@@
Standing, you give dream Blaire a quick nod.
@@.player;''You:'' "Right. Thanks for telling me. I wanted to know where I stand with you.@@
<<elseif $blaire.endState is 3>>\
@@.blaireD; ''Blaire:'' "And now? I want to be with you. Whatever form that takes, I will be happy. If I had my way though?"@@ Her hand slides up to caress her toned stomach. @@.blaireD;" We would already be married and you would be filling me with your cum every night until I get pregnant. Then you would keep fucking me every night becuse I love the feeling of you inside of me. However, if going out and fucking some random skanks is what you need to be happy? I will deal with it as best as I can, as long as you come home to me at the end of the day. I also really really //really// do not want you to know about this because I do not want you to run away screaming."@@
Standing, you give dream Blaire a quick nod.
@@.player;''You:'' "Right. I am not sure what to say to that but thank you for telling me. I wanted to make sure of where I stand with you.@@
<</if>>\
\
<<elseif $blaire.tell gte 2>>\
<<if $blaire.endState is 2>>\
@@.blaireD; ''Blaire:'' "And now? I want to enjoy myself for a while before even thinking about settling down. Do not get me wrong, your powers make you the perfect sex partner and I really want you to keep fucking me until I pass out. Especially now that I know that you can basically do it as often as you want. Then, maybe in a few years and once I have settled into a career. I will start to seriously think about my relationships. I would be very happy if I wound up with you at the end but I know people change, especially given your situation. Whoever I wind up with eventually, I hope It is someone like you. Especially in the sex department."@@
Standing, you give dream Blaire a quick nod.
@@.player;''You:'' "Right. Thanks for telling me. I wanted to know where I stand with you.@@
<<elseif $blaire.endState is 3>>\
@@.blaireD; ''Blaire:'' "And now? I want to be with you. Whatever form that takes, I will be happy. If I had my way though?"@@ Her hand slides up to caress her toned stomach. @@.blaireD;" We would already be married and you would be filling me with your cum every night until I get pregnant. Then you would keep fucking me every night becuse I love the feeling of you inside of me and you are literally the perfect sex partner. However, if going out and fucking other people is what you need to be happy and for your powers to flourish? I will deal with it as best as I can, as long as you come home to me at the end of the day. I also really really //really// do not want you to know about this because I do not want you to run away screaming."@@
Standing, you give dream Blaire a quick nod.
@@.player;''You:'' "Right. I am not sure what to say to that but thank you for telling me. I wanted to make sure of where I stand with you.@@
<</if>><</if>>\
Once again, Blaire's dreamform gives you a dazzling smile and eases out of the stretch. In one swift motion, she rolls to her feet and regards you with an unnerving intensity.
@@.blaireD; ''Blaire:'' "At some point, I am going to want to know where I stand with you too. I mean the real me, out in the real world. Eventually, you're going to have to figure it out."@@
She gives you a serious nod, then starts her stretching routine over. You wait nearby for a few seconds but she no longer acknowledges you. With that ominous statement still hanging in the air, you turn and head out of the stretching area.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto "BlaireDreamGym">><</button>>
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</td></tr></table></div>\
<<set $blaire.dreamed to 1>>\<div id="eveFrame"><div id="areaTitle">Calling Blaire</div></div>
\
<<if $blaire.locat is 1>>\
The phone rings … and rings … and rings …
Eventually, you reach Blaire's voicemail and hang up. A few seconds later, she texts you.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; sorry<3 jogging what's up@@
\
<<set $temp4 to "Neighborhood">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $blaire.locat is 1.22>>\
The phone rings a few times and Blaire picks up.
@@.blaire;''Blaire:'' "Hey $player.name! I'm hanging out in my backyard and sunbathing. What are you up to?@@
\
<<set $temp4 to "AndersenHouse">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $blaire.locat is 1.23>>\
The phone rings only twice before Blaire picks up. There is television playing in the background.
@@.blaire;''Blaire:'' "Hey $player.name! I'm at home and super bored. What's up?@@
\
<<set $temp4 to "AndersenHouse">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $blaire.locat is 1.231 and $time is 5>>\
The phone rings … and rings … and rings …
Eventually, you reach Blaire's voicemail and hang up. A few seconds later, she texts you.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Sorry $player.name <3 Im already in bed and dozing off. Whats up?@@
\
<<set $temp4 to "AndersenHouse">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $blaire.locat is 1.231 and $time is 6>>\
The phone rings … and rings … and rings …
Eventually, you hit Blaire's voicemail and hang up. You wait for a few minutes but she does not text you back. Given how late it is, she is probably asleep.
\
<<set $temp4 to "AndersenHouse">>\
<<set $temp5 to 3>>\
\
\
\
<<elseif $blaire.locat is 2.1>>\
The phone rings … and rings …
Then your call jumps to voicemail. You hang up and wait, a few minutes later, Blaire texts.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; sorry $player.name <3 @ the gym. U caught me in the middle of my set. What's up?@@
\
<<set $temp4 to "Gym">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $blaire.locat is 3.1>>\
The phone rings a few times before Blaire picks up. You can barely make out Blaire's voice over the deafening //*thump*// of club music in the background.
@@.blaire;''Blaire:'' "$player.name! … … Club! … … … dancing! … … … … doing?@@
There are a few moments when you're trying to make out what she's saying and then the music suddenly gets muffled. Blaire repeats herself (a little too loudly).
@@.blaire;''Blaire:'' "Sorry $player.name! I'm at the Club and had to go outside so I could hear you! I'm having fun dancing! What are you doing?@@
\
<<set $temp4 to "ClubRed">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $blaire.locat gte 4.11 and $blaire.locat lt 4.14>>\
The phone rings … and rings … and rings …
Eventually, you reach Blaire's voicemail and hang up. A few seconds later, she texts you.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Sorry $player.name <3 Im in class and cant talk. Whats up?@@
\
<<set $temp4 to "UniversityMain">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $blaire.locat is 4.14 and $day lt 6>>\
The phone rings … and rings … and rings …
Eventually, you reach Blaire's voicemail and hang up. A few minutes later, she texts you.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey $player.name. Im at practice. whats up?@@
\
<<set $temp4 to "UniversityField">>\
<<set $temp5 to 1>>\
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\
<<elseif $blaire.locat is 4.14 and $day is 6>>\
The phone rings … and rings … and rings …
Eventually, you reach Blaire's voicemail and hang up. You wait for a few minutes but she doesn't text you back. Given the feelings you are sensing from her, you believe she is currently cheering at tonight's football game.
\
<<set $temp4 to "UniversityField">>\
<<set $temp5 to 3>>\
\
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\
<<elseif $blaire.locat is 5.11>>\
The phone rings only twice before Blaire picks up. You can hear the din of many voices and songs in the background.
@@.blaire;''Blaire:'' "Hey $player.name!"@@ Blaire puts her hand over the phone and says something to someone nearby. @@.blaire; "Sorry about that, I'm at the mall with Imani and Mary … they say hi. What's up?@@
\
<<set $temp4 to "Mall">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $blaire.locat is 5.12>>\
The phone rings only twice before Blaire picks up. You can hear the din of many voices and songs in the background.
@@.blaire;''Blaire:'' "Hey $player.name! I'm shopping at the mall. What's up?@@
\
<<set $temp4 to "Mall">>\
<<set $temp5 to 2>>\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">📞</td><td style="width:100%">\
\
<<if $temp5 lte 2>>\
<<button "I wanted to meet up [$5]">><<if $player.cash gte 5>><<set $convoSelect to 1>><<set $player.cash -= 5>><<goto "BlairePhoneConvo">><<elseif $player.cash lt 5>><<DBO>><<replace "#dialogue-bar">> You do not have enough money <</replace>><</if>><</button>>\
\
<<button "I just wanted to talk [►]">><<set $convoSelect to 2>><<goto "BlairePhoneConvo">><</button>>\
\
<<if $blaire.level gte 3>><<button "I was thinking about you [►]">><<set $convoSelect to 3>><<goto "BlairePhoneConvo">><</button>>\
<</if>><</if>>\
\
<<button "⤾ Nevermind, sorry to bother you">><<goto $player.lastloc>><</button>>\
\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">Calling Blaire</div></div>
\
<<if $convoSelect is 1>>\
<<if $temp5 is 1>>\
You quickly check your Exceldrive account.
@@.player;''Your Text:''@@ @@.playerT; Are you going to be there long? I want to meet up.@@
Blaire texts back a few seconds later.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Awesome ill be here for awhile, see you soon!@@
<<elseif $temp5 is 2>>\
You quickly check your Exceldrive account.
@@.player;''You:'' "Are you going to be there long? I want to meet up."@@
Blaire's voice noticeably brightens.
@@.blaire;''Blaire:'' "Awesome! I'll be here for a while, see you soon!"@@
<</if>>\
Opening the Exceldrive app, you quickly summon an autocab. The small automated car arrives a few minutes later, pulls to a stop in front of you, and opens its doors. You hop in and it pulls away from the curb.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto $temp4>><</button>>
\
</td></tr></table></div>\
\
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\
\
\
\
\
\
\
<<elseif $convoSelect is 2>>\
<<if $temp5 is 1>>\
You quickly text back.
@@.player;''Your Text:''@@ @@.playerT; Nothing much here, just wanted to talk.@@
Blaire texts back a few seconds later.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Awww miss me? ;p I'm a bit busy so I may not get back to you right away but I am down to talk@@
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "Nothing much here, just wanted to talk."@@
Blaire's voice noticeably brightens.
@@.blaire;''Blaire:'' "Awww, miss me? Sure, I got some time to talk.@@ <<if $convoSelect is 12>> There is another muffled conversation. @@.blaire; "I'm with Imani and Mary so if I seem distracted it's their fault"@@ <br><br>You can hear the two women protest and make a few crude comments, Blaire just laughs. <</if>>
<</if>>\
You spend the next hour or so in a nice discussion with Blaire. She's a bit distracted on occasion but appreciates having someone to talk to (and gossip with). Eventually, the two of you run out of things to chat about and decide to end the conversation. After hanging up, you decide to just chill out for a while before going about your business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> @@.pow;►►► Blaire enjoyed talking with you and seems slightly friendlier with you //[+1 Affection]//. @@ <<else>>●●● Blaire does not seem any friendlier to you than usual. <</if>>\
\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<BlaireAffBar>><</if>>\
\
</div>\
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\
\
\
\
<<elseif $convoSelect is 3>>\
<<if $temp5 is 1>>\
You take a second to plan your text.
@@.player;''Your Text:''@@ @@.playerT; Nothing much here was just thinking about you.@@
Blaire texts back a few minutes later.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; really? what were u thinking about exactly?@@
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "Nothing much here, I was just thinking about you."@@
Blaire pauses for a few seconds and responds in a playful voice.
@@.blaire;''Blaire:'' "Really? What were you thinking about exactly?"@@ <<if $convoSelect is 12>> There is muffled giggling in the background. @@.blaire; "I'm with Imani and Mary so try to keep your convo PG."@@ <br><br>You can hear more giggling in the background.<</if>>
<</if>>\
You spend the next hour or so in a flirty conversation with Blaire. It starts innocently enough, with just a few compliments here or there. It quickly progresses to barely concealed innuendos and the occasional text filled with suggestive emojis. Through the connection, you can feel a low current of lust begin to bubble up in Blaire's mind <<if $blaire.level is 4>>(along with a few daydreams of Blaire hungrily licking your cock)<<elseif $blaire.level is 5>>(along with a few daydreams of Blaire wildly bouncing on your shaft)<</if>>. Eventually, she is worked up enough that she wants to end the conversation so that she has a chance to cool down. After hanging up, you decide to just chill out for a while before going about your business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<set $blaire.slt += 1>> @@.pow;►►► Blaire enjoyed the flirty conversation and feels slightly sluttier //[+1 Slutiness]//. @@ <<else>>●●● Blaire seems as slutty as ever.<</if>>\
\
<<if $blaire.slt lte (($blaire.level+1)*10)>><<BlaireSltBar>><</if>>\
\
</div>\
\
\
\
\
\
\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Subconscious Bridge</div>A circular room that looks like a cross between a Victorian sitting room and a modern train station. The walls are a rich mahogany and gas lamps ring the room near the ceiling. The center of the room is a stone fountain with a life-sized statue of you, standing heroically, with a glowing crystal sphere in your raised hand. Around the fountain are a ring of cast iron benches with elaborate metal flourishes. Along the walls are an indeterminate amount of doors with electronic signs above them. Most of the doors are plain white wood with blank signs but a few look different.</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td>\
<<nobr>>Several doors line the walls …<br>
<<if $blaire.level is 0>> … A blank stretch of wall.
<<elseif $blaire.level is 1>> … A blank stretch of wall that is beginning to more like cinderblocks.
<<elseif $blaire.level is 2>> … A blank stretch of cinderblock wall with a rough outline of a door.
<<elseif $blaire.level is 3>> … A blank stretch of cinderblock wall with a door etched in the center.
<<elseif $blaire.level is 3>> … A blank stretch of metal wall with a door. The wall has begun to turn white and the door has a metallic sheen to it. It looks vaguely familiar.
<<elseif $blaire.level is 5>>… The metal fire door to your old high school set into white-painted cinderblocks.<</if>> The screen above says
<<if $blaire.level lte 4>> <span id="donebut"> Blaire: <<print ($blaire.level*20)>>% Complete</span>
<<elseif $blaire.level gte 5 and ((($time is 6) or (($blaire.locat is 1.22 or ($blaire.locat gte 4.1 and $blaire.locat lt 4.14)) and $rannum4 gte 5)) or $dreamloc is "Blaire")>>
<<button "Blaire: Asleep">><<set $player.curloc to "The Big Game">><<goto "BlaireDreamCafe">><</button>><<else>><span id="donebut">Blaire: Awake</span><</if>>
<<if $kiara.level gte 1>>
<br>
<<if $kiara.level is 0>> … A blank stretch of wall.
<<elseif $kiara.level is 1>> … A blank stretch of wall that has a rough sandy texture.
<<elseif $kiara.level is 2>> … A blank stretch of sandstone wall with a rough outline of a door.
<<elseif $kiara.level is 3>> … A blank stretch of sandstone wall with a outline of a door and some kind of carving in the center.
<<elseif $kiara.level is 3>> … A blank stretch of sandstone wall with a outline of a door and a rough snake-like carving.
<<elseif $kiara.level is 5>>… A sandstone door with a snake carving. <</if>> The screen above says
<<if $kiara.level lte 4>> <span id="donebut"> Kiara: <<print ($kiara.level*20)>>% Complete</span>
<<elseif $kiara.level gte 5 and (($time is 6 or ($day gte 6 and $time is 1)) or $dreamloc is "Kiara")>>
<<button "Kiara: Asleep">><<set $player.curloc to "The Ancient Temple">><<goto "KiaraDreamHall2">><</button>>
<<else>><span id="donebut">Kiara: Awake</span><</if>><</if>>
<<if $prism.level gte 1>>
<br>
<<if $prism.level is 0>> … A blank stretch of wall.
<<elseif $prism.level is 1>> … A blank stretch of wall that has a dull metallic texture.
<<elseif $prism.level is 2>> … A blank stretch of metal wall with a roughly scratched outline of a door.
<<elseif $prism.level is 3>> … A blank stretch of metal wall with a outline of a door. Strange bumps are spread around it's surface.
<<elseif $prism.level is 3>> … A blank stretch of metal wall with a outline of a door. Dull crystals are studded at random around the door.
<<elseif $prism.level is 5>>… An iron door, studded with shimmering crystals.<</if>> The screen above says
<<if $prism.level lte 4>> <span id="donebut"> Crystal: <<print ($prism.level*20)>>% Complete</span>
<<elseif $prism.level gte 5 and (($time is 6) or $dreamloc is "Crystal")>>
<<button "Crystal: Asleep">><<set $player.curloc to "The Evil Lair">><<goto "PrismDreamDungeon2">><</button>>
<<else>><span id="donebut">Crystal: Awake</span><</if>><</if>>
<</nobr>>\
</td></tr></table></div>\<<nobr>>
<<widget "DBO">>
<<run $('#dialogue-bar').css('visibility', 'visible')>>
<</widget>>
<<widget "mark">>
<span style = "font-size = 16px">''☼''</span>
<</widget>>
<<widget "fig">>
<span style = "font-size = 16px">''⨳''</span>
<</widget>>
<<widget "HideSideBar">>
<<script>>UIBar.stow()<</script>>
<</widget>>
<<widget "RLP">>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</widget>>
<<widget "pervcheck">>
<<if $constructs[0] gt 0>><<if $constructs[4] lt 99>>
<<set $constructs[4] to 99>>
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>
<</widget>>
<<widget "LianeKSMess">>
<table><tr><td id ="KSMMM">@@.liane; ''ModestMousyMouse ''@@</td><td></td></tr><tr><td id ="KSMMMm" colspan="2">@@.lianeT; $args[0]@@</td></tr></table>\
<</widget>>
<<widget "PlayerKSMess">>
<table><tr><td></td><td id ="KSF">@@.player; ''FirstLordAndMaster''@@</td></tr><tr><td id ="KSFm" colspan="2">@@.playerT; $args[0]@@</td></tr></table>\
<</widget>>
<<widget "Kwikfix">>
<<run $(":root").css("--secrets-txt-color", "#ffdddd")>>
<<run $(":root").css("--secrets-fnt-weight", "inherit")>>
<<run $(":root").css("--secretd-txt-color", "#2f4f4f")>>
<<run $(":root").css("--secretd-fnt-weight", "inherit")>>
<</widget>>
<</nobr>><div id="eveFrame"><div id="areaTitle">Calling Crystal</div></div>
\
<<if $prism.locat is 0>>\
The phone rings a few times before Crystal picks up. There are sounds of traffic in the background.
@@.prism;''Crystal:'' "Hi $player.name! How are you doing?"@@
You switch the phone to the other ear.
@@.player;''You:'' "Hey Crystal, I'm doing good. What are you up to?@@
Something loud passes her and she waits to answer.
@@.prism;''Crystal:'' "I'm walking around and getting some errands done before my day starts. What's up?"@@
\
<<set $convoSelect to 1>>\
<<set $temp4 to "Downtown">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $prism.locat is 4.14>>\
The phone rings and rings and rings. After the fifteenth or so ring, you remember that the phone you bought her does not have a voicemail feature. You //*sigh*//, hang up, and wait. A few minutes later, Crystal calls you back. She sounds slightly out of breath.
@@.prism;''Crystal:'' "Hi $player.name! Sorry about missing your call. I'm at the track and you caught me in the middle of a circuit. What's up?"@@
\
<<set $convoSelect to 2>>\
<<set $temp4 to "UniversityField">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $prism.locat is 4.3 or $prism.locat is 3.7>>\
Instead of ringing, there is a brief pause, and the line disconnects. Confused, you try it again and get the same result. Most likely, given what Crystal does for a living, she's inside one of the Society's secured areas and can't get an outside signal. You decide that it's safer to stop trying.
<<set $convoSelect to 3>>\
<<if $prism.locat is 4.3>><<set $temp4 to "CityCenter">><<elseif $prism.locat is 3.7>><<set $temp4 to "Downtown">><</if>>\
<<set $temp5 to 3>>\
\
\
\
<<elseif $prism.locat is 4.131 or $prism.locat is 4.132>>\
You wait patiently with the phone to your ear until you remember, after about fifteen or so rings, that the burner phone you bought for Crystal does not have voicemail. You //*sigh*// to yourself, hang up, and wait. A few minutes later, your phone buzzes with a text from Crystal.
@@.prism;''Crystal's Text:''@@ @@.prismT; Hi $player.name. I'm in class right now. Did you need something?@@
\
<<set $convoSelect to 4>>\
<<set $temp4 to "UniversityMain">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $prism.locat is 3>>\
The phone keeps ringing until your remember that the burner phone you picked up for Crystal does not get voicemails. Given how late it is, there is a good chance that she has already gone out on patrol. You hang up with a //*Sigh*// and wait for her to call you back. The phone rings ten minutes later.
@@.prism;''Crystal's Text:''@@ @@.prismT; Hi $player.name! I'm running around trying to get everything ready before I go on patrol. Is there something you needed?@@
<<set $convoSelect to 5>>\
<<set $temp4 to "Downtown">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $prism.locat is 5>>\
The phone rings and Crystal picks up after only a few seconds. She seems happy to talk to you but you catch an edge of annoyance in her voice.
@@.prism;''Crystal:'' "Hi $player.name. I was just relaxing and getting ready to meditate. What's up? I have some time to chat as I try and get back in the zone."@@
\
<<set $convoSelect to 6>>\
<<set $temp4 to "ParkArea">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $prism.locat is 6>>\
The phone rings and Crystal picks up after only a few rings. There is soft music playing in the background.
@@.prism;''Crystal:'' "Hi $player.name! I'm studying at the base while it's nice and quiet."@@
<<if $base.BB is 1>><<set $temp4 to "BaseDowntown">>\
<<elseif $base.BB is 2>><<set $temp4 to "BaseCitycenter">>\
<<elseif $base.BB is 3>><<set $temp4 to "BaseHarbor">>\
<<elseif $base.BB is 4>><<set $temp4 to "BaseParkarea">>\
<</if>>\
<<set $temp5 to 2>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">📞</td><td style="width:100%">\
\
<<if $temp5 lte 2>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Do you have time to … [►] </b>\
<span style="font-size:12px;">\
\
<<button "Meet up [$5]">><<if $player.cash gte 5>><<set $sceneSelect to 1>><<set $player.cash -= 5>><<goto "PrismPhoneConvo">><<elseif $player.cash lt 5>><<DBO>><<replace "#dialogue-bar">> You do not have enough money <</replace>><</if>><</button>>\
\
<<button "Chat">><<set $sceneSelect to 2>><<goto "PrismPhoneConvo">><</button>>\
\
<<button "Debate (-)">><<set $sceneSelect to 3>><<goto "PrismPhoneConvo">><</button>>\
\
<<button "Debate (+)">><<set $sceneSelect to 4>><<goto "PrismPhoneConvo">><</button>>\
\
</span></span>\
\
\
\
\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Tomorrow can we …</b>\
<span style="font-size:12px;">\
\
<<button "Hang out with Kiara">><<set $prism.homeVisit to 1>><<goto "PrismCallAnswer">><</button>>\
\
<<button "Dreamwalk">><<set $prism.homeVisit to 2>><<goto "PrismCallAnswer">><</button>>\
\
<<if $prism.level gte 3>>\
<<button "Relieve Stress">>\
<<if $player.items.Handcuff1 gte 1 or $player.items.bonGear gte 1 or $player.items.senDep gte 1 >>\
<<set $prism.homeVisit to 3>><<goto "PrismCallAnswer">>
<<elseif $player.items.Handcuff1 is 0 and $player.items.bonGear is 0 and $player.items.senDep is 0>>\
<<DBO>><<replace "#dialogue-bar">>You do not have gear that is strong enough for Crystal. You should look into getting better equipment.<</replace>><</if>><</button>><</if>>\
\
</span></span><</if>>\
\
\
\
\
<<if $prism.locat is 4.3 or $prism.locat is 3.7>>\
<<button "⤾ Nevermind">><<goto $player.lastloc>><</button>>\
<<else>>\
<<button "⤾ Nevermind, sorry to bother you">><<goto $player.lastloc>><</button>>\
<</if>>\
\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\ <div id="eveFrame"><div id="areaTitle">Calling Crystal</div></div>
\
<<if $sceneSelect is 1>>\
<<if $temp5 is 1>>\
You quickly check your Exceldrive account.
@@.player;''Your Text:''@@ @@.playerT; I know youre busy but do you mind if I head over to where you are?@@
Crystal texts back a few minutes later.
@@.prism;''Crystal's Text:''@@ @@.prismT; That should be fine, I'm not doing any official work right now so I have time to hang out.@@
\
\
\
<<elseif $temp5 is 2>>\
You quickly check your Exceldrive account.
@@.player;''You:'' "I know you're busy but do you mind if I head over to where you are?"@@
Crystal thinks about it for a few seconds.
@@.prism;''Crystal:'' "That should be fine, I'm not doing any official work right now so I have time to hang out."@@
<</if>>\
Opening the Exceldrive app, you quickly summon an autocab. The small automated car arrives a few minutes later, pulls to a stop in front of you, and opens its doors. You hop in and it carefully pulls away from the curb.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto $temp4>><</button>>
\
</td></tr></table></div>\
\
\
\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<<if $temp5 is 1>>\
You text back.
@@.player;''Your Text:''@@ @@.playerT; I just wanted to say hi and see if you wanted to talk?@@
Crystal texts back.
@@.prism;''Crystal's Text:''@@ @@.prismT; About anything in particular or are you just bored?@@
\
\
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "I just wanted to say hi and see if you wanted to talk."@@
Prism chuckles.
@@.prism;''Crystal:'' "I have some time to kill. Is there anything, in particular, you wanted to talk about, or are you just bored? @@
<</if>>\
You and Crystal spend some time chatting over the phone and she seems grateful for the distraction. It's a meandering conversation and the topic switches constantly, which is fine since the two of you really just enjoy speaking with one another rather than the content of the discussion. Unfortunately, you can't talk for long, Crystal is a busy woman and has places to be and things to do. She apologies for the quick exit but you reassure her it is alright. After a hasty round of goodbyes, you hang up and decide to just chill out for a while before going about your business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $temp4>><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 1>>\
@@.pow;►►► Crystal enjoyed talking with you and seems slightly friendlier //[+1 Rapport]//.@@<<else>> ●●● Crystal seems as friendly as ever.
<</if>>\
<<PrismRapportBar>>\
</div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<<if $temp5 is 1>>\
You text back.
@@.player;''Your Text:''@@ @@.playerT; I had some things I wanted to talk about, do you have some time?@@
Crystal texts back.
@@.prism;''Crystal's Text:''@@ @@.prismT; Sure thing, I have some time to kill before my next thing. What's on your mind?@@
\
\
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' " I had some things I wanted to talk about, do you have some time?"@@
Prism chuckles.
@@.prism;''Crystal:'' "Sure thing, I have some time to kill before my next thing. What's on your mind?" @@
<</if>>\
You and Crystal spend time discussing the finer points of the Super Society and their relationship with unaligned Supers. The conversation paints the Society in a not-so-nice light and you can feel Crystal thinking about some of the things you bring up. It's an enjoyable conversation but Crystal is a busy woman and can't stay on the phone for long. She apologies for having to leave so soon but you reassure her it is alright. After a hasty round of goodbyes, you hang up and decide to just chill out for a while before going about your business.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $temp4>><</button>>
\
</td></tr></table></div>\
<<if $prism.dis gte 0 and $prism.dis lte 59>><<set $prism.dis += 1>> @@.pow;►►► The talk makes her less happy with the Society //[+1 Disillusion]//.@@ <</if>>
\
\
\
<<elseif $sceneSelect is 4>>\
<<if $temp5 is 1>>\
You text back.
@@.player;''Your Text:''@@ @@.playerT; I had some things I wanted to talk about, do you have some time?@@
Crystal texts back.
@@.prism;''Crystal's Text:''@@ @@.prismT; Sure thing, I have some time to kill before my next thing. What's on your mind?@@
\
\
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' " I had some things I wanted to talk about, do you have some time?"@@
Prism chuckles.
@@.prism;''Crystal:'' "Sure thing, I have some time to kill before my next thing. What's on your mind?" @@
<</if>>\
You and Crystal spend some time discussing the finer points of the Super Society and their rivalry with various Supervillains and criminal organizations. The conversation mostly focuses on the bad things the supervillains were trying to do and the various methods that the Society has employed to stop them. It's an enjoyable conversation but Crystal is a busy woman and can't stay on the phone for long. She apologies for having to leave so soon but you reassure her it is alright. After a hasty round of goodbyes, you hang up and decide to just chill out for a while before going about your business.
----
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $temp4>><</button>>
\
</td></tr></table></div>\
<<if $prism.dis gte 1 and $prism.dis lte 60>><<set $prism.dis += -1>> @@.pow;►►► The talk makes her more happy with the Society //[-1 Disillusion]//.@@ <</if>>
\
\
\
\
\
\
<</if>>\<<if $sceneSelect is 1>>/*Give Burner Phone*/\
<div id="eveFrame"><div id="areaTitle">🌈 Hanging Out With Crystal and Kiara 🌈</div>
Kiara and Crystal are in the middle of a, surprisingly intense, debate over which was the last good season of //Crime Puncher// before it jumped the shark. Considering that you have seen exactly none of the episodes, you just keep to yourself and play on your phone. Something catches your attention when Kiara is describing an episode in which a criminal buys a burner phone prior to a heist. You suddenly remember that you bought one for Crystal and have it upstairs. Excusing yourself, you rush up to your room, dig it out from one of your bags, and are back downstairs before Kiara finishes her thought (which is not really saying much about your speed, she has A LOT to say about the show).
You hand the phone to Crystal, who takes it with a confused expression on her face.
@@.prism; ''Crystal:'' "Thanks? What's this?"@@
Kiara leans over to get a better look.
@@.kiara; ''Kiara:'' "Looks like a burner phone."@@ She turns to you. @@.kiara; "Right?"@@
You nod and Crystal gives Kiara a look.
@@.prism; ''Crystal:'' "I do fight crime for a living, I know what a burner phone looks like. I mean why are you giving me one."@@
You shrug.
@@.player; ''You:'' "Yeah. Your normal phone is issued by the Society right?"@@ Crystal nods and then realization spreads across her face. She gives you an impressed look. @@.player; "Not only is this one not from the Society, but it's also not an ExPhone so they shouldn't have any backdoors into it, if they ever figure out you have it. I also made sure to grab the smallest one I could find so it should be easier to hide."@@
Crystal turns it over in her hand and lets out a low whistle.
@@.prism; ''Crystal:'' "This is pretty high quality, no markings or branding, the casing is a single piece of hardened plastic so you can't slip in a bug. Where did you get this?"@@
You waggle your hand.
@@.player; ''You:'' "PANAM in the mall. The owner is some crazy dude and I have no idea where he gets his stuff. Honestly, I don't want to know either."@@
Crystal hands the phone to Kiara so she can take a look and the three of you spend some time putting in your numbers and discussing the likelihood that the Society is using Crystal's phone to spy on her.
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "PrismPostConvoOne">><<set $prism.phone to 2>><</button>>
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 2>>/*Dreamwalking for Level 4*/\
<div id="eveFrame"><div id="areaTitle">🌈 Dreamwalking for Change 🌈</div>
Crystal arrives as bright and early as usual (thankfully, the borrowed early morning cheeriness means you are already ready for her). Not wanting to waste time, as soon she is through the door, you hand her her usual sugary caffeine abomination and lead her upstairs to your bedroom. A streak of brown ripples through her hair.
@@.prism;''Crystal:'' "Is everything ok, $player.name? You usually want to hang out a bit before starting."@@
You drop down on your computer chair as Crystal sits on your bed and sips her coffee.
@@.player; ''You:'' "Sorry, I found another alteration last time and I wanted to talk to you about it."@@
Crystal stops mid-sip and streaks of white and yellow flashes through her hair.
@@.prism;''Crystal:'' "What did you find?"@@
You take a deep breath.
@@.player; ''You:'' "So, I was exploring your dreamscape …"@@ You quickly describe what happened and what you saw in the trophy room. @@.player; " … and I'm sorry for waiting to tell you but I wanted an idea of what we are dealing with and come up with some sort of plan first."@@
Crystal nods along.
@@.prism;''Crystal:'' "That's okay. I appreciate the caution. How do you want to play this?"@@
You sip your coffee.
@@.player; ''You:'' "First, we finish our coffees."@@ Crystal salutes you with her cup and takes a sip. @@.player; "Next, I go in and make my way back to the trophy room. Then, I'll bring you in to help me figure out how to fix things. Best I can tell, this is the core of your personality so messing around with it seems dangerous without you."@@
She nods again. quickly downs the rest of her coffee.
@@.prism;''Crystal:'' "Good plan"@@ She downs the rest of her coffee. @@.prism; "Let's do this. Give me a minute or two to get into the right headspace."@@
Crystal lays down, crosses her arms over her chest, and closes her eyes. With her extensive training, Crystal's mind begins to still almost immediately, even though she has just finished enough sugar and caffeine to kill a horse. After a few minutes, the connection between the two of you is flowing smoothly.
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $storyline.prismQuest to 25>><<goto "PrismDreamEntrance">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 3 and $prism.atbase is 1>>\
<div id="eveFrameOT"><div id="areaTitle">An Invitation</div></div>
\
With the room now finished, you call Crystal. The phone keeps ringing and you eventually just hang up and text.
@@.player; ''Your Text:''@@ @@.playerT; Hey Crystal, just finished some construction for the base and I have another sleeping quarters. Would you be interested in taking this one? You don't have to move in or anything but it's a place to crash.@@
There is a bit of a wait and Crystal replies ten minutes later.
@@.prism; ''Crystal's Text:''@@ @@.prismT; Sorry I can't talk right now. Doing some "Business"@@
A brief pause.
@@.prism; ''Crystal's Text:''@@ @@.prismT; Thanks for the offer. It would be nice to have someplace that's not being monitored by the people who are currently messing with my brain.@@
You're about to type something but she beats you to it.
@@.prism; ''Crystal's Text:''@@ @@.prismT; Except for you.@@
You type back.
@@.player; ''Your Text:''@@ @@.playerT; :-) Right now there's just furniture but its all ready for you to set yourself up. I'll key the security system to let you through so there should not be too much of a problem.@@
She responds fairly quickly.
@@.prism; ''Crystal's Text:''@@ @@.prismT; Thanks $player.name. I appreciate the offer.@@
Another text.
@@.prism; ''Crystal's Text:''@@ @@.prismT; I have to go but I will talk to you soon. Maybe even at the base.@@
You send her a happy face and then let her get back to whatever official thing she was doing.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><<set $prism.atbase to 2>><</button>>
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<</if>>\<div id="evePervFrameOT"><div id="areaTitle">🌈 Home Visit: Dealing With Frustration 🌈</div></div>
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You lead the way up to your room and hold the door open for Crystal. <<if $temp1 lt 3>> She drops onto your bed and hands you her bag of bondage equipment. <<elseif $temp1 is 3>> She drops onto your bed.<</if>> <<if $temp1 is 0>> You take it with a nod of thanks and sort through it as you formulate a plan. <<elseif $temp1 is 1 or $temp1 is 2>> You take it with a nod of thanks, combine it with your own gear from behind your desk, and formulate a plan.<<elseif $temp1 is 3>> You grab your bag of bondage supplies from behind your desk and formulate a plan.<</if>> Crystal waits patiently on the bed, her anticipation building as she watches you plot. Knowing how much she enjoys it, you take your time and let her start to get frustrated. <<if $vltKnow.includes("Bondage")>>Thankfully, the knowledge you have gained from Crystal gives you a pretty good idea of what to do.<<else>>Thankfully, Crystal has enough ideas running through her head that you can pick a few to formulate a pretty decent plan.<</if>> Eventually, she can't help herself.
@@.prism;''Crystal:'' "So, what are you going to do?"@@
Even with the amount of training she has at controlling her emotions, Crystal can barely keep the eagerness out of her voice. You're not sure why she bothers considering that a) you're psychically connected and b) her hair gives it away. You give her a sly smile and grab the handcuffs.
@@.player;''You:'' "Hands."@@
She extends her hands in front of her with a bright smile. You deftly snap the handcuffs around her wrists with a solid //*Snap*//. Crystal lets out a shuddering breath and her hair pulses with pink light. She pulls against the cuffs, twisting her wrists to test the chain. Desire floods her mind as her nipples harden and push against the thin fabric of her t-shirt. You reach up and gently pinch one of the nubs between your fingers. Crystal's breath catches and she groans as you pinch a bit harder. After a few seconds of toying with her breasts, you let her go and grab more supplies. You can feel her disappointment and turn to smile at her.
@@.player;''You:'' "I have more planned, don't worry. Lay down on the bed, arms above your head."@@ Crystal does as instructed. @@.player; "Slide a little further down."@@
She shimmies down the bed until her arms are fully outstretched and her feet hang over the edge. Using the two ends of the rope, you secure several loops around both ankles, pull the rope over her, and drop the rest of the rope over the top of your headboard. Crystal watches you with interest as you reach into the grab between the top of the mattress and the bed, grab the excess rope, and pull it out.
@@.prism;''Crystal:'' "As interesting as this looks, I'm not sure your bed will survive this."@@
You move the two lines of rope coming from her ankles so that they are going around the headboard instead of over it and then loop the rest of the rope through the handcuff chain. Slowly tugging the rope, you raise and spread Prism's legs. Once she is practically folded in half, you tie the rope off around the handcuffs, and sit back to observe your work.
Crystal is laying on her back with her arms stretched vertically above her head. Her legs are folded back, with her knees at her shoulders and her toes pointed to the corners of the bed above her head. The rope is tied to each ankle, looped around the headboard, then connects to her handcuffs. She pulls her arms to test the binding, and all she accomplishes is pulling her legs back and stretching them a bit wider. The position puts her panty-covered pussy and round ass on full display, something you take a few seconds to appreciate. Once you're sure the knots are all tight, you move around to sit on the bed between her legs. Crystal lifts her head and you can see her sarcastic smile.
@@.prism;''Crystal:'' "As much as I am loving this position, it's not very … ♥Ah!♥ …"@@ Her voice jumps as you reach over and push her panties aside. @@.prism; "… relaxing! I'm not sure how much this is going to …"@@
Before she can finish her sentence, you lean over and bury your face between her legs.
@@.prism;''Crystal:'' " ♥Ahhh!♥ … ♥Yessssss!♥ "@@
Her voice trails off into a sibilant hiss as you slide your tongue across her hard clit and push it as deep as you can into her cunt. Normally, you would tease and taste Crystal to build up her frustration until she reaches her breaking point. Today, however, the Society has done a fine job of frustrating her for you. So, instead, You pull out every trick in your arsenal to drive her towards orgasm as fast and as hard as you can. Your tongue flitters across her lower lips before flicking up to lash across her clit. Shifting slightly, you push two fingers into her cunt, curl them slightly forward, and begin rapidly pounding them into her. Crystal, not ready for the sudden assault of pleasure, clenches her eyes shut and mutters between her increasingly loud moans of pleasure.
@@.prism;''Crystal:'' "… ♥Ah♥ … no … ♥Ahh♥ … slow … ♥Ah♥ … down … ♥Ahhh♥ … no …"@@
Instead, you speed up with your tongue and fingers. Crystal's orgasm rushes closer like a tidal wave as the last 24 hours of tension and frustration melt together with the pleasurable sensations you are giving her. As it nears, you use your free hand to push up her t-shirt to reveal her perky tits. So focused on what you are doing between her legs, Crystal barely notices your free hand slides across her toned stomach and your fingers tracing along the bottom of her breasts.
@@.prism;''Crystal:'' "… ♥Ungh♥ … Yes … //*pant*// … So … ♥Ah♥ … Good… ♥Ah♥ … So … ♥Ah♥ … Close! …"@@
Just as she tips over the edge, you pinch her hard nipple between your fingers and tug gently. Crystal sets off like fireworks, literally. She throws her head back and screams in ecstasy as the room explodes with bright pink light. Her entire body begins to convulse as she fights against the bonds and attempts to escape your tongue. Crystal tries to both close her legs and push your face away with her hands. With the way she is bound, all she manages to do is writhe around ineffectually and pull her legs even wider. Her screams get louder as you shift your fingers and pound them into her at a new angle.
Instead of the orgasm waning over time, it continues to build even higher, and you can sense a second climax already starting to build. Her thrashing becomes even more frantic as the ecstasy builds. You take her clit between your lips and suck on it hard while flicking your tongue against it. It takes less than a minute of this treatment until Crystals cums a second time. Screaming and convulsing as pleasure explodes through her body, Crystal desperately tries to reach you with her cuffed hands to push your head away, pulling hard against the rope. Her legs are jerked back which pulls her hips up until they are practically above her head. You follow her pussy, sitting up and burying your face even deeper into her sopping wet cunt. The new position gives her just enough reach that you feel her fingers brushing against your hair. Crystal screams in frustration as you continue to fuck her with your tongue and fingers. Amazingly, you can sense the beginnings of a third orgasm deep in her mind.
Crystal lets out a deep hissing moan and tries again to get away from the maddening pleasure, pulling both on her arms and legs at the same time. The ropes snap taut and your headboard lets out a worrying groan. Straining against her bonds, Crystal's entire body vibrates with the effort and her sounds of ecstasy take a deeper, more tense, tone. Nonetheless, you bear down and continue to push her towards a third orgasm.
You have barely even begun to get her worked up for the third time when there is a //*CRACK*// like a gunshot and one of the broken ropes snaps across your leg. Crystal's leg's immediately snap shut, trapping your head between her thick thighs. Which would normally be a dream come true if said thighs weren't capable of crushing a cinderblock. You barely register the metallic //*Snap*// of the handcuffs breaking until Crystal pulls your head from between her legs and forces it away. Looking down at the superheroine curled up into a twitching and babbling ball on your bed, you massage your temples and work your jaw and look down on the babbling superheroine. Random spikes of pleasure send ripples down her body, accompanied by bursts of pink light. You can just make out her muttering as she drools on your bedspread.
@@.prism;''Crystal:'' "… comtental … ♥uhn♥ … dontcoemal … ♥ah♥ … conptianal … ♥hugn♥ …"@@
You slide up the bed behind her and lightly rest a hand on her flank. She twitches at the contact but quickly relaxes when nothing else happens. For the next few minutes, the two of you just sit together as Crystal comes down from her post-coital bliss. As the pleasure flows out of her mind, so does the day's tension and frustrations. Her hair dims as her breathing comes under control. The pink in her hair fades and is replaced by dark greens and blues. A small smile spreads across her face as she turns over to look at you through tired eyes.
@@.prism;''Crystal:'' "Thank you, I needed that."@@
You give her a sly smile and slowly slide your hand from her flank to her plump ass.
@@.player;''You:'' "You know you never said the safe word."@@
Her eyes widen in panic and she grabs your hand before you see her move.
@@.prism;''Crystal:'' "Continental! Continental! "@@ You laugh and pull your hand away. Crystal glares. @@.prism; "Not funny. You know how sensitive I can get."@@ Crystal holds up her wrists and looks at the broken handcuffs then at the ropes still tied around her feet. @@.prism; "I broke everything. Sorry about that."@@
You shrug.
@@.player;''You:'' "No problem. I'll look into replacing them and try to find something that you can't break out of."@@
Her breath catches and a band of pink ripples through her hair.
@@.prism;''Crystal:'' "Yeah, I'd like that."@@ She looks up at the headboard. @@.prism; "I may have also broken your bed."@@
You slide over and check out the headboard. Other than the notches where the rope dug into the wood, the bed is fine.
@@.player;''You:'' "Thankfully no,"@@ You shrug. @@.player; "It would have been completely worth it but I do like to sleep in my bed."@@
Crystal finally uncurls herself with a groan and stretches out.
@@.prism;''Crystal:'' "I would have paid for it. This was all for my benefit anyway."@@ She holds up the two handcuff halves still on her wrists. @@.prism;"Do you know where the keys are by the way?"@@
You nod, take it out of your pocket, and toss it to Crystal. She fumbles it, knocks it under the bed, then has to go scrounging around for it on her hands and knees (which you enjoy watching). Crystal finally sits up, unlocks the cuffs, and lovingly runs her fingers around the marks on her wrists. As she does so, you help her by getting the scraps of rope off her feet. She glances at the marks there as well, then grabs her phone and hands it to you.
@@.prism;''Crystal:'' "Pictures, please?"@@
After a few quick snaps of her wrists and ankles, the two of you lay back on the bed and spend some time discussing what happened inside her head and what has been happening with the Society. Crystal surprises you with two requests.
<<if $prism.endState is 1>>\
@@.prism;''Crystal:'' "The Society has benefits, charities, and fundraising events practically every week. We basically just have to make an appearance and mingle. It's a big money and networking thing for rich assholes that want to be seen with superheroes. Now that Photona thinks we are dating, she asked that I start bringing you whenever possible. For some reason, the marketing people want me seen with a boyfriend to seem more relatable, whatever the hell that means, and to dissuade certain internet rumors. You don't have to go if you don't want but it will help me keep my cover until I get the info that I need. I can send you the calendar links so you know when they're coming. It's usually on Friday or Saturday evenings and you'll need a suit. I can provide a mask for you."@@
<<elseif $prism.endState is 2>>\
@@.prism;''Crystal:'' "The Society has benefits, charities, and fundraising events practically every week. We basically just have to make an appearance and mingle. It's a big money and networking thing for wealthy elites that want to shake hands with superheroes. Now that Photona thinks we are dating, she asked that I start bringing you whenever possible. For some reason, the marketing people want me seen with a boyfriend to seem more relatable and to dis, whatever the hell that means, and to dissuade certain internet rumors. You don't have to go if you don't want, but it will help me out and it could be fun. The food's good and you get to see me all dressed up. I can send you the calendar links so you know when they're coming. It's usually on Friday or Saturday evenings and you'll need a suit. I can provide a mask for you."@@
<</if>>\
The two of you walk downstairs and Crystal grabs her coat.
@@.prism;''Crystal:'' "I think you may be able to help me in other ways too."@@ You're about to say something but she cuts you off. @@.prism; "And not like that. I mean in the field. I'm wondering if you would be willing to help me out with some missions?"@@ You raise your eyebrows and she holds up her hands. @@.prism; "Nothing combat-related, just investigation and maybe a little mind-reading. You can practice your abilities and do some good at the same time, plus I have a Society fund for paying informants so I can toss some money your way. Also, you can get a taste for the light side of things."@@ She shrugs. @@.prism; "You don't have to decide now, just let me know if you want to help out."@@
After a quick promise to think about her requests, Crystal grabs her stuff and gets herself ready to go. You walk her to the door as an autocab pulls up with the usual impeccable timing. She smiles and pulls you down for a deep kiss. Breaking it reluctantly, she gives you a small wave, and leaves.
<<if $sceneSelect is 0>>\
<div id="evePervFrameOT"><div id="areaTitle">Going for a Walk Around Campus.</div></div>
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You can feel Crystal's boredom when you enter the building and, when you finally make it to her classroom, you find that the students are working in small groups as the instructor walks around and offers advice. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>>, as usual, is working alone on the far side of the room. You put some more energy into your obfuscation field, walk over to where she is sitting, and find that "working" may have been a bit of a general assessment. Crystal is staring at her laptop and idly typing away without actually doing anything. She is so zoned out that she doesn't even notice your presence until you drop down onto the chair next to her. You extend the stealth field over her and she blurs into motion, sliding her chair away from you and out of grabbing range. When she sees that it's you, she relaxes.
@@.prism; ''Crystal:'' "Oh! $player.name. Hi. I thought you were the professor for a second. What's up?"@@
You lean against the desk.
@@.player; ''You:'' "I was wondering if you wanted to do something?"@@
She matches your posture and waves vaguely around the room.
@@.prism; ''Crystal:'' "I am in class you know. I kind of need this class to get my degree."@@
You wave your hand dismissively.
@@.player; ''You:'' "Would it really kill you to miss one class? I can make it worth your while."@@
Crystal's demeanor changes instantly and she gives you a wary look. You don't bother to elaborate and Crystal //*sighs*//.
@@.prism; ''Crystal:'' "Not really, no. We're not learning anything, just working on our projects …"@@ She thinks for a few seconds and you can feel her curiosity battle with her academic integrity. Curiosity wins out. @@.prism; "… Hold on."@@ Crystal gets up and walks over to the instructor. She speaks with him for a few seconds then she walks back to you. @@.prism; "Okay, the professor is cool with me leaving as long as I get my work done and send it in later tonight. Where do you want to go?"@@
Instead of telling her, you grab her hand and lead her out of the room. She takes your silence in stride and follows a step behind you as you roam the halls. To be honest, you're not exactly sure where you're going until you scan the minds of a few passing staff members and you find what you need. You lead Crystal to one of the studios on the second floor that is currently being used for storage. There are a few missing lights and the room is filled with easels, chairs, and desks but it is exactly what you need. Crystal settles down on one of the desks as you lock the door, pull out a bundle of clothing, and hand it to her. She examines the oversized hoody and her ripples with various colors of Brown, which turns to a silvery pink when you pull out the rope. A smile spreads across her face.
@@.prism; ''Crystal:'' "Okay. The hoodie had me confused but now I'm interested. Where are you going with this?"@@
You gesture towards her chest with the rope.
@@.player; ''You:'' "I felt that you were getting bored in class and I had an idea. I know you enjoy being tied up so I'm going to put a harness on you and we can hang out for a while."@@
Her eyebrows raise and a thread of brown flickers through her hair.
@@.prism; ''Crystal:'' "And the big hoodie?"@@ A thought pops into her head almost as soon as she speaks. @@.prism; "No … No, nononono …"@@
She waves her hands and you smile wickedly.
@@.player; ''You:'' "You even said you have trouble controlling your illusions when you're horny so I figure if you keep the hood up, you don't have to bother hiding your hair. Do you have big sunglasses or something like that?"@@
Streaks of red and white appear in her hair. She pulls out a pair of large sunglasses from her bag but shakes her head.
@@.prism; ''Crystal:'' "Yes, I keep them around in case I'm ever too tired to hide my eyes. And I only lose control of my illusions when I … finish, not when I'm just horny."@@
Despite her hesitation, her mind (and hair) betray her, Crystal is quickly up to the idea the more she thinks about it. The thoughts haven't fully formed yet, it's more of a bunch of feelings, so you help it along.
@@.player; ''You:'' "A big part of the bondage stuff is feeling vulnerable yet secure at the same time right?"@@
Crystal thoughtfully looks between the rope and hoodie a few times. After a minute of silence, she lets out a //*Huff*// and nods her head. Without another word she <<if $prism.level is 3>>unties the knot at her side and unwraps her shirt, revealing her slightly frilled white bra, which she quickly removes.<<elseif $prism.level is 4>>pulls off her top.<<elseif $prism.level is 5>>unties and removes her top.<</if>> She crosses her arms underneath her perky tits and gives you a sly smile.
@@.prism; ''Crystal:'' "Okay, how do you want me?"@@
You pointedly stare at her tits for a few more seconds (especially her already hard nipples) then wave your hands. <<if $vltKnow.includes("Bondage")>>A plan forms in your mind almost instantly. <<else>>You tap into Crystal's mind and find what you need.<</if>>\
@@.player; ''You:'' "I was thinking something simple to start with. Just a chest harness and we'll hang around campus for a bit. Arms up."@@
She holds her arms up and doesn't even bother to hide the look of anticipation on her face. You lean in and wrap several horizontal coils of rope around her torso just below her breasts and another few just under her armpits. It takes a few adjustments to get to Crystal's preferred tightness (which requires you getting some good leverage) but you are rewarded with a soft groan as the rope squeezes her chest. You finish the harness with a few vertical loops between her breasts and around the horizontal coils, then around her neck. With a final pull, the rope cinches tighter around her tits and lifts them with a lovely bounce. Crystal's breath catches and, as you tie it off, a warm undercurrent of lust flows through her body. She crooks her hand oddly then poses, first with her hands on her hips, then with her hands clasped behind her back. She grins happily.
@@.prism; ''Crystal:'' "This is excellent work $player.name! It looks great on me."@@ You give her a confused look and hand her the oversized hoodie. Her grin widens. @@.prism; "I bent the light so I could see myself, it's easier than mirrors."@@ She notices that you are still confused. @@.prism; "Mirrors give me headaches."@@
She puts on the hoodie, slips on her sunglasses, and poses. With the hood up to hide her hair, and the glasses covering much of her upper face, she looks much like a dozen other college students you passed on your way here. Most importantly for what you're planning, the hoodie completely covers and obscures her torso down to mid-thigh and hides the outlines of the ropes. Satisfied with your work, you give her a nod and offer her your arm. Crystal takes it with a smirk and the two of you leave the room.
----
For the next hour or so, you and Crystal hang out around campus. You walk around the main quad and enjoy the sunshine, sit on the grass to people watch for a while, and grab some coffee at one of the autocafes. Every move of her upper body causes the rope harness to constrict Crystal's chest, sending small surges of pleasure through her body. As time wears on, these small surges begin to have an effect and Crystal becomes hornier and quieter. More and more of her attention focuses on hiding her more obvious reactions.
You don't help matters by groping and fondling Crystal's body whenever the opportunity presents itself. Every time the two of you are alone in an elevator, you slide your hands under her hoodie to play with her perpetually hard nipples. When you're walking down an empty corridor, your hand naturally drifts down to her round ass to give it several good squeezes. Somewhat surprisingly, Crystal says nothing about your antics and after a while, starts setting up opportunities for you to grab her even more (which you are more than happy to oblige). Her lust continues to build and her grip on your arm becomes nearly painful. Finally, after a little over an hour of walking around with a harness, and your constant fondling, she reaches her breaking point.
You're walking through one of the buildings when Crystal suddenly stops dead in her tracks. Her head swivels slowly around the hallway and you can feel her using her powers to do something. A sudden wanton smile spreads across her face.
@@.prism; ''Crystal:'' "All empty."@@ her eyes flick to the nearest door. @@.prism; "No windows, perfect!"@@
Before you can ask what she means, she opens the door and drags you inside. The door is barely closed before there is a burst of silvery pink from within the hood and Crystal pounces. She pulls you into a tight embrace, and her mouth is on yours, before you can react. Instinctively, your lips part and your tongues entwine. Need is pouring off of Crystal in waves and you can already feel how close to cumming your little escapade has driven her. Frantic with lust, she <<if $prism.level is 3>>hikes up her skirt<<elseif $prism.level is 4>>forces her capris down around her thighs<<elseif $prism.level is 5>>hikes up her skirt<</if>>, grabs your hand, and pushes it between her legs. Her cunt is dripping wet and she has to stifle a scream of pleasure when your fingers sink into her wet folds. She breaks the kiss for a split second to gasp out.
@@.prism; ''Crystal:'' "I'm so close!"@@
She pulls you back into the kiss and moans into your mouth as you begin to move your fingers. There is no finesse in the fingering, you just shove your fingers into her dripping slit while rapidly rubbing her clit with your thumb. Crystal loses herself to the pleasure and the glow from within her hood brightens. Her orgasm hits her like a freight train in under a minute. She screams into your mouth as pink light pours out of her hood, clearly visible even through your closed eyes. Her entire body tenses and her legs snap shut, trapping your hand in her thighs crushing embrace. You keep moving your fingers as best you can and Crystal screams again as she convulses from the pleasure. She grabs your wrist and yanks it from between her legs a second before her knees wobble and give out. You just barely manage to catch her and the two of you sink down to your knees. With the orgasm still wracking her body, Crystal moans deeply, pulls her lips from yours, and throws her arms around your neck. She buries her face in your neck as her orgasm begins to wane. You hold her as she twitches, pants, and moans until the pleasure subsides completely. Eventually, the pink light fades and Crystal swallows loudly.
@@.prism; ''Crystal:'' "Frick … //*pant*// … that … //*gulp*// … Amazing …"@@ She sits up and the rope bites into her skin. Another surge of pleasure causes her to moan and shudder. @@.prism; "I need … //*pant*// … this off."@@
Still holding her, you slide your hands under the hoodie and start to remove the harness. It takes some effort to do it without looking but you manage to undo the main knot soon enough. As soon as the rope loosens, Crystal lets out a shuddering //*sigh*// and a sudden rush of comfort and satisfaction floods her mind. She gives you a dreamy smile as you finish removing the ropes, then pulls off the hoodie and bends light to see herself. Rope marks wrap around her torso above and below her breasts. She stares at them for a few seconds and then hands you her phone without a word. You take a few close-up pictures of the marks (making sure to keep her face out of it) and hand her back the phone.
Crystal reluctantly gets her clothes in order as you take back the hoodie and neatly fold it. Once she is presentable, she brings up her normal illusionary disguise and the two of you leave the classroom.
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<<elseif $sceneSelect is 1>>\
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<div id="evePervFrame"><div id="areaTitle">Going for a Walk Around Campus.</div></div>
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You can feel Crystal's boredom when you enter the building and, when you finally make it to her classroom, you find that the students are working in small groups as the instructor walks around and offers advice. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>>, as usual, is working alone on the far side of the room. As you enter the class, you send a small thread of energy through your connection. Crystal jumps then whirls around to see you walking towards her. A smile spreads across her face and she pushes the chair next to her out for you to sit.
@@.prism; ''Crystal:'' "Hi $player.name. What's up? I'm bored out of my mind."@@
You lean against the desk.
@@.player; ''You:'' "I was wondering if you wanted to do something?"@@
She perks up and her smile turns sly.
@@.prism; ''Crystal:'' "I am in class you know. I kind of need this class to get my degree."@@
You wave your hand dismissively.
@@.player; ''You:'' "Would it really kill you to miss one class? I can make it worth your while."@@
Crystal's smile widens and she gives you a playfully stern look.
@@.prism; ''Crystal:'' "I've already finished my assignments but attendance is mandatory …"@@ She leans back against the desk. @@.prism; "… whatever your idea is, it better be good."@@ You boost your obfuscation field and show her the rope you're carrying. She nods a bit too eagerly. @@.prism; "I see … give me a second."@@ Crystal gets up and walks over to the instructor. She speaks with him for a few seconds then returns. @@.prism; "He's fine with me leaving early. Lead the way."@@
She offers you her arm and the two of you exit the room. You walk in silence towards one of the lesser-used areas of the building and to a studio that is currently being used for storage. You keep a constant scan of nearby minds to make sure no one has spontaneously decided to use the room for some reason but find that you're all clear. As before, the room is missing several lights and is mostly filled with easels, chairs, and desks. Crystal settles down on one of the desks as you lock the door, pull out the hoodie and rope. Her hair ripples with a silvery pink and a smile spreads across her face.
@@.prism; ''Crystal:'' "So, what's your plan for today?"@@
You put the hoodie to the side and gesture towards her chest.
@@.player; ''You:'' "I'm going to put a harness on you and we can hang out for a while, then find someplace nice and quiet to relax."@@
Her lips part slightly and an ember of lust sparks in her mind. Without another word she <<if $prism.level is 3>>unties the knot at her side and unwraps her shirt, revealing her slightly frilled white bra, which she quickly removes<<elseif $prism.level is 4>>pulls off her top<<elseif $prism.level is 5>>unties and removes her top<</if>>. Crystal holds out her arms to either side to make things easier and gives you a great view of her perky C-cup tits and already hard nipples.
@@.prism; ''Crystal:'' "Sounds good to me. Is this good or do you need me to move?"@@
You nod and approach her with the rope.
@@.player; ''You:'' "That's fine. You still have those giant sunglasses?"@@ Crystal nods as you measure out some rope. <<if $vltKnow.includes("Bondage")>>The next steps form in your mind almost instantly. <<else>>You tap into Crystal's mind and find the next steps.<</if>> @@.player; ''You:'' "Good, I'm thinking a nice star harness this time."@@
Crystal is barely able to keep her anticipation off of her face as you tie the harness. You wrap a few tight coils just below her breasts, put a knot in the small of her back, and then guide the rope over her shoulder. Bringing the rope down between her breasts, you loop the working end of the rope around the torso coils, then bring it back over her opposite shoulder (forming a V between her tits). Pulling it taut, Crystal's breath catches and her breasts bounce nicely. You give it a few more experimental tugs, which causes her tits to shake even more, and Crystal gives you a dirty look (which is not very convincing considering her growing lust and glowing pink hair). Another coil of rope is wound around her chest just above her tits, then two more extending from her armpits and around her neck. It takes a few adjustments to get to Crystal's preferred tightness (which requires you getting some good leverage) but you are rewarded with a soft groan as the rope squeezes her chest. Lust floods her mind as you tie it off and step back to view your work. The overall look is of an upside-down star on her chest that emphasizes and frames her tits. She lets you ogle her for a few seconds, even strikes some poses, before she bends the light so she can get a look at herself.
@@.prism; ''Crystal:'' "This is great work. I should figure out a way to get this look but without the rope of course. That may be too obvious."@@ She runs her fingers along the rope and smiles wistfully. After a few seconds, she shakes her head and holds out her hand. @@.prism; "Hoodie please."@@ You hand it to her and she slips it on. @@.prism; "Lead the way!"@@
She puts on the hoodie, slips on her sunglasses, and poses. With the hood up to hide her hair, and the glasses covering much of her upper face, she looks much like a dozen other college students you passed on your way here. Most importantly for what you're planning, the hoodie completely covers and obscures her torso down to mid-thigh and hides the outlines of the ropes. Satisfied with your work, you give her a nod and offer her your arm. Crystal takes it with a smirk and the two of you leave the room.
----
For the next hour or so, you and Crystal hang out around campus. You walk around the main quad and enjoy the sunshine, sit on the grass to people watch for a while, and grab some coffee at one of the autocafes. Every move of her upper body causes the rope harness to constrict Crystal's chest, sending small surges of pleasure through her body. As time wears on, these small surges begin to have an effect and Crystal becomes hornier and quieter. More and more of her attention focuses on hiding her more obvious reactions.
You don't help matters by taking every opportunity to a) do things that require her to move her arms and put pressure against the harness (like having her point something out or asking her to hold stuff) and b) grope or fondle her as much as you can. Every time the two of you are alone in an elevator, you slide your hands under her hoodie to play with her perpetually hard nipples. When you're walking down an empty corridor, your hand naturally drifts down to her round ass to give it several good squeezes. Somewhat surprisingly, Crystal says nothing about your antics and after a while, starts setting up opportunities for you to grab her even more (which you are more than happy to oblige). Her lust continues to build and her grip on your arm becomes nearly painful. Finally, after a little over an hour of walking around with a harness, and your constant fondling, she reaches her breaking point.
You're walking through one of the buildings when Crystal suddenly stops dead in her tracks. Her head swivels slowly around the hallway and you can feel her using her powers to do something. A sudden wanton smile spreads across her face.
@@.prism; ''Crystal:'' "All empty."@@ her eyes flick to the nearest door. @@.prism; "No windows, perfect!"@@
Considering how … spectacular … her orgasms can be, no windows are a great idea. You just finish considering this when she throws open the door and drags you inside. The door is barely closed before there is a burst of silvery pink from within the hood and Crystal pounces. You turn to meet her and your lips find each other with a feverish intense kiss. Need is pouring off of Crystal in waves and you can already feel how close to cumming your little escapade has driven her. Frantic with lust, she <<if $prism.level is 3>>hikes up her skirt<<elseif $prism.level is 4>>forces her capris down around her thighs<<elseif $prism.level is 5>>hikes up her skirt<</if>>, and you slide your hand between her legs. Her cunt is dripping wet and she has to stifle a scream of pleasure when your fingers sink into her wet folds. She breaks the kiss for a split second to gasp out.
@@.prism; ''Crystal:'' "I need this, I'm so close!"@@
She pulls you back into the kiss and moans into your mouth as you begin to move your fingers. There is no finesse in the fingering, you just shove your fingers into her dripping slit while rapidly rubbing her clit with your thumb. Crystal loses herself to the pleasure and the glow from within her hood brightens. Her orgasm hits her like a freight train in under a minute. She screams into your mouth as pink light pours out of her hood, clearly visible even through your closed eyes. Her entire body tenses and her legs snap shut, trapping your hand in her thighs crushing embrace. You keep moving your fingers as best you can and Crystal screams again as she convulses from the pleasure. She grabs your wrist and yanks it from between her legs a second before her knees wobble and give out. You just barely manage to catch her and the two of you sink down to your knees. With the orgasm still wracking her body, Crystal moans deeply, pulls her lips from yours, and throws her arms around your neck. She buries her face in your neck as her orgasm begins to wane. You hold her as she twitches, pants, and moans until the pleasure subsides completely. Eventually, the pink light fades and Crystal swallows loudly.
@@.prism; ''Crystal:'' "Frick … //*pant*// … Frick … //*pant*// … Frick…"@@ She sits up and the rope bites into her skin, she groans again. @@.prism; "♥Ah!♥ … //*pant*// … harness … //*pant*//… off."@@
Still holding her, you slide your hands under the hoodie and start to remove the harness. It takes some effort to do it without looking but you manage to undo the main knot soon enough. As soon as the rope loosens, Crystal lets out a shuddering //*sigh*// and a sudden rush of comfort and satisfaction floods her mind. She gives you a dreamy smile as you finish removing the ropes, then pulls off the hoodie and bends light to see herself. Rope marks wrap around her chest, forming an upside-down star pattern. She stares at them for a few seconds and then hands you her phone without a word. You take a few close-up pictures of the marks (making sure to keep her face out of it) and hand her back the phone.
Crystal reluctantly gets her clothes in order and puts her top back on. Once she is presentable, she brings up her normal illusionary disguise and the two of you leave the classroom.
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<<elseif $sceneSelect is 2>>\
<div id="evePervFrameOT"><div id="areaTitle">Going for a Walk Around Campus.</div></div>
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You can feel Crystal's boredom when you enter the building and, when you finally make it to her classroom, you find that the students are working in small groups as the instructor walks around and offers advice. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>>, as usual, is working alone on the far side of the room. As you enter the class, you send a small thread of energy through your connection. Crystal jumps then whirls around to see you walking towards her. A smile spreads across her face and she pushes the chair next to her out for you to sit.
@@.prism; ''Crystal:'' "Hi $player.name. What's up? I'm bored out of my mind and could use a distraction."@@
You sit and lean against the desk. Crystal is eyeing your expectantly.
@@.player; ''You:'' "I was wondering if you wanted to go for a walk?"@@
Her smile turns sly and she leans towards you.
@@.prism; ''Crystal:'' "This class is kind of important, I would hate to miss it without a good reason."@@
You nod and gesture towards her computer.
@@.player; ''You:'' "I can see how busy you are. If you can drag yourself away for a while."@@ You boost your obfuscation field and show her a loop of rope. @@.player; "I think I can find something equally interesting for us to do."@@
Crystal's smile widens and she gives you a playfully look.
@@.prism; ''Crystal:'' "I've already finished my assignments but attendance is mandatory. Give me a second …"@@ Crystal gets up and walks over to the instructor. She speaks with him for a few seconds then returns. @@.prism; "He's fine with me leaving early. Lead the way."@@
She offers you her arm and the two of you exit the room. You walk in silence towards one of the lesser-used areas of the building and to a studio that is currently being used for storage. You keep a constant scan of nearby minds to make sure no one has spontaneously decided to use the room for some reason but find that you're all clear. As before, the room is missing several lights and is mostly filled with easels, chairs, and desks. Crystal settles down on one of the desks as you lock the door, pull out the hoodie and rope. Her hair ripples with a silvery pink and a smile spreads across her face.
@@.prism; ''Crystal:'' "So, what's your plan for this walk?"@@
You put the hoodie to the side and gesture towards her chest.
<<if $vltKnow.includes("Bondage")>>Knowledge and bondage techniques suddenly appear in your mind. <<else>>You have an idea of what you want to do and open your mind. Crystal's knowledge of bondage fills in the blanks.<</if>>
@@.player; ''You:'' "I was thinking of trying a full-body harness. Something like the hishi karada. What do you think?"@@
Her reaction is answer enough. Crystal's hair shimmers bright pink and her lips part in a soft //*sigh*//. Without a word, she <<if $prism.level is 4>>pulls off her top and squirms out of her tight capris.<<elseif $prism.level is 5>>unties and removes her top and pulls down her skirt<</if>> and in a few seconds, is standing in front of you in all of her naked glory. You take it all in for a few seconds (especially her perky tits and already hard nipples). She puts her hands on her hips.
@@.prism; ''Crystal:'' "That sounds amazing. I've always loved the look of that one."@@ Your eyebrow raises and Crystal's hair shimmers with a streak of red. @@.prism; "It's one of the few ones that I can tie by myself correctly so I've done it a few times. Now …"@@ She opens her arms invitingly. @@.prism; "… Tie me up so we can get going."@@
She tries to sound impatient and even gives you her best glare but, given that you can feel her emotions, it's not very convincing. Instead of impatience, her mind is filled with anticipation and lust.
@@.player; ''You:'' "Yes Ma'am. You have those giant sunglasses on you?"@@ Crystal nods as you find the middle of the rope. @@.player; "Awesome, give me a few seconds to get this right."@@
You drape the center of the rope around Crystal's neck and tie a simple knot at the base of her throat, then one between her breasts, another just above her navel, and one last at the top of her mound. Crystal watches you work with half-closed eyes as you slide the two ends of the rope between her legs and back around. The ends are looped through the rope around her neck and then back under her arms to the front of her body. You loop them just below the first knot and then around her sides. As you pull, the rope forms a diamond shape just above her tits. You continue this pattern, bringing the two halves around her body, looping them between the knots, and forming the diamonds as each segment of rope is pulled tight. The final diamond iframes her belly button and you loop the rope over her hips to tie at the small of her back. Crystal's breath is coming a bit faster by the time you are finished and you set about making sure that everything is as tight as she wants it. The complexity of the harness and length of the rope makes this a daunting task and you really have to put your back into it (let's hear it for the joys of superhuman durability). For your troubles, you are rewarded with several small //*gasps*// as each diamond is adjusted and the ropes dig into her unnaturally tough skin.
Lust roils through her body as you tie off the harness and step back to take in your work. The rope forms three large diamonds down the center of her body and the horizontal ropes frame her tits and cinch in her waist. Eager to see for herself, Crystal curls her hand and bends the light so she can see it as well. You kneel as she is admiring herself to make some adjustments to the lower parts of the harness.
@@.prism; ''Crystal:'' "This feels and looks amazing. Seriously, the only upside to that stupid strappy costume the Society wants me to wear is that it's close to this feeling."@@ She runs her fingers down the rope and smiles wickedly. @@.prism; "Everything okay?"@@
You nod and lean in closer. As the two lines of rope disappear between her legs they separate and are pulled tightly on either side of her lower lips. You run your fingers along the ropes to test how taut it is and "accidentally" graze her slit. Crystal shudders at your touch and a groan escape her throat. Unable to help yourself, you duck your head forward and run your tongue across her pussy. Crystal lets out a surprised //*Yelp!*// and pushes your head away.
@@.prism; ''Crystal:'' "♥Ah!♥ … Nononono. We're not going to get anything done if you start that now."@@ You give her a mischievous smile and stand. Prism snatches the hoodie and grabs her <<if $prism.level is 4>>capris<<elseif $prism.level is 5>>skirt<</if>>, and quickly gets dressed. Once she is ready and sunglasses are in place, she holds out her arm. You take it with a nod. @@.prism; "Lead the way."@@
You give her one more look to make sure the ropes aren't visible. With the hood up to hide her hair, and the glasses covering much of her upper face, she looks much like a dozen other college students you passed on your way here. Most importantly for what you're planning, the hoodie completely covers and obscures her torso down to mid-thigh and hides the outlines of the ropes. Satisfied with your work, you give her a nod and offer her your arm. Crystal takes it with a smirk and the two of you leave the room.
----
The two of you spend some time walking around campus and going about a normal college student's day (if the college student had a rope body harness on under her clothes). You hang out in the library for a while, grab some coffee from an autocafe, then find a nice sunny spot of grass on the quad to watch people walk by. The rope harness makes Crystal extremely horny almost from the start and keeps her there as you walk around campus. Each movement pulls the rope tighter around her body and causes the two lengths between her legs to rub against her slit. Pleasure radiates from her core and you can feel the desire within her growing with each step. As her lust builds, so does the tension of holding in her more obvious reactions. More and more of her attention focuses on hiding her more obvious reactions.
You make things harder for her by taking every opportunity to a) make her move around (especially bending over, since this puts the most pressure on the ropes) and b) fondle her as much as possible. Every time you are alone and away from security cameras, your hands find their way up her shirt to play with her perpetually erect nipples or down to her round ass for a few good squeezes. Crystal enjoys your random touches and eventually gets into the swing of things herself. Whenever you're alone, she steals a few seconds to kiss and rub her body against yours. As her passion grows, these kisses turn into panting make-out sessions as she practically dry-humps you. Surprisingly, it takes Crystal around an hour of this treatment before the teasing becomes too much and her need overcomes her natural caution. Sensing her approaching breaking point, you scan nearby minds to find a good place to be alone for a bit. Crystal is way ahead of you and her powers flare as she searches nearby rooms. Suddenly, a wild smile spreads across her face and she points to a nearby door.
@@.prism; ''Crystal:'' "Empty Office."@@ Her eyes sweep down the hall. @@.prism; "Only a few other people nearby and they're all busy."@@
She pulls out a set of keys, inserts one into the door, and opens it with a faint //*Whirr Click*//. Your eyebrow raises but you say nothing. It's a small office, empty save for a desk, a dusty computer, filing cabinets, and an empty bookcase on one wall. A large window faces out towards the quad, which can be problematic given Crystal's usual orgasmic light show. As if reading your mind, she pulls the blinds and then, just for good measure, lifts the bookcase and sets it down in front of the window. She then <<if $prism.level is 4>>shimmies out of her pants <<elseif $prism.level is 5>>pulls down her skirt<</if>>, sits on top of the desk and spreads her legs. Crystal gives you a look of pure lust as you step into her embrace and push your lips against her. Your tongues dance for a few seconds before she pulls away with a groan and speaks in a desperate whisper.
@@.prism; ''Crystal:'' "I need to cum …"@@ She pulls the hoodie up and places her feet on the desk. @@.prism; "… it won't take long, I am so close."@@
Her dripping cunt is on full display, framed by the two ropes digging into her skin. You drop to your knees and lightly run your tongue over her slit. Crystal slaps her hand over her mouth to stifle her scream of pleasure and she drops back onto the desk with a //*thud*//. Since foreplay is unnecessary, you eat her out with wanton abandon. You bury your tongue into cunt while using your thumb to rub her clit hard. Every lick draws out another muffled outburst of pleasure and her orgasm rockets towards the surface. Pink light floods from her hood as Crystal squirms under your tongue. It takes her less than a minute to reach the point of no return and you switch gears to ramp things up. You push two fingers into her cunt while rapidly flicking your tongue against her hard clit.
Crystal's orgasm goes off like a bomb, her entire body tensing with the strain of holding in her screams as the room floods with pink light. There are a few trembling seconds of ecstasy rampaging through her body before her control slips. You only have a moment's warning before she lets out a strangled scream and snaps her legs shut with bone-crushing force (thankfully, that's all the warning you need to get your head out of the way.). You sit back on your butt and watch as Crystal, still in the throes of her orgasm, reflexively crosses her legs and curls onto her side. Deciding to take advantage of this, you grab a hold of her round butt and roll the still twitching superheroine onto her stomach so her legs hang off the desk. You're not even sure she noticed being moved but she does notice when you push your tongue back into her cunt from behind. Sinking your fingers into her plump rear, you rapidly fuck your tongue into her dripping pussy. Her waning pleasure suddenly spikes and she lets out a surprised scream before she can cover her mouth again. Quickly rushing towards a second orgasm as she squirms beneath you, Crysta tries to wiggle away from you. Her movements become increaseingly frantic as her free hand tries to push your head away. You circle your tongue around her overly sensitive clit.
Then you get kicked in the chest.
It's purely reflexive and, at this distance more of a shove than a strike, but it's enough to send you tumbling ass over teakettle halfway across the office. Crystal rolls over in the same motion as the kick, desperately trying to escape the overwhelming sensation between her legs. Unfortunately for her, she runs out of desk and crashes to the floor with a surprised //*Yelp*//. There is a brief silence punctuated by Crystal's panting breaths. After a minute or two, she manages to catch her breath and her head pokes out from around the side of the desk.
@@.prism; ''Crystal:'' "Sorry $player.name. You okay?"@@
Laying flat on your back, you massage your chest and give her a thumbs up. Crystal chuckles weakly and crawls out from around the desk to where you are lying. Still pantsless, she lays down on her back and rests her head on your chest. The two of you wait as the last vestiges of her orgasm fade and her hair shifts back to her normal rainbow coloration. Eventually, she rolls over and sits up.
@@.prism; ''Crystal:'' "As much as I am enjoying this. We probably should go. Someone may have noticed that. Untie me?"@@
You nod and sit up as Crystal struggles to her feet and pulls off the hoodie. It takes a few seconds to undo the knots as Crystal holds her breath. As soon as the ropes come loose, she lets the breath out in a shuddering //*sigh*// and her body is flooded with relaxation and contentment. She gives you a dreamy smile and stretches out, giving you a nice view of her naked body. Rope marks wrap around her torso, forming a diamond pattern down her body. Her dreamy smile widens as she bends the light to view herself and then hands you her phone without a word. You take a few close-up pictures of the marks (making sure to keep her face out of it) and hand her back the phone.
Crystal reluctantly gets dressed, hands you back the hoodie, and straightens up the office. Once everything is presentable, she brings up her normal illusionary disguise. You scan the hallway to see if anyone noticed (no one did) and the two of you leave.
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<<elseif $sceneSelect is 3>>\
<div id="evePervFrameOT"><div id="areaTitle">A Stimulating Walk Around Campus.</div></div>
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You can feel Crystal's boredom when you enter the building and you start sending a small thread of energy through your connection. By the time you finally make it to her classroom, <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appDisguise<</replace>><</button>> is surreptitiously watching the door for your arrival. When you step into the room, she gives you a knowing smile and waves you over. You take a quick note of the rest of the class who are all currently working in groups with the instructor moving between them. Crystal pushes out the chair next to her and you sit.
@@.prism; ''Crystal:'' "Hi $player.name. Considering I suddenly got horny out of nowhere, I'm assuming this is not just a platonic visit?"@@
You give her your best innocent smile, she is not convinced.
@@.player; ''You:'' "I thought you may be bored so I was curious if you wanted to go for a walk."@@
Her smile widens.
@@.prism; ''Crystal:'' "This class is kind of important, I would hate to miss it without a good reason."@@
You gesture towards the computer..
@@.player; ''You:'' "I can see how busy you are. If you can drag yourself away for a while."@@ You pat your backpack and the rope inside. @@.player; "Going for a walk is a great way to relax and let off some steam."@@
Crystal playfully shakes her head.
@@.prism; ''Crystal:'' "I've already finished my assignments but attendance is mandatory. Give me a second …"@@ Crystal gets up and walks over to the instructor. She speaks with him for a few seconds then returns. @@.prism; "He's fine with me leaving early. Lead the way."@@
She offers you her arm and the two of you exit the room. You and Crystal chat happily together as you walk towards an disused studio in one of the less frequently used parts of the building. You constantly scan for nearby minds to make sure no one has spontaneously decided to use the room for some reason and find that you're all clear. As before, the room is missing several lights and is mostly filled with easels, chairs, and desks. Crystal settles down on one of the desks as you lock the door then pull out the hoodie and rope. Her hair ripples with a silvery pink and a smile spreads across her face.
@@.prism; ''Crystal:'' "I take it that you have some plan for this walk?"@@
You put the hoodie to the side and gesture towards her chest.
<<if $vltKnow.includes("Bondage")>>Knowledge and bondage techniques suddenly appear in your mind. <<else>>You have an idea of what you want to do and open your mind. Crystal's knowledge of bondage fills in the blanks.<</if>>
@@.player; ''You:'' "I was thinking of trying a specific type of full-body harness. Something like a large diamond karada with a few twists. What do you think?"@@
Her reaction is answer enough. Crystal's hair shimmers bright pink and her lips part in a soft //*sigh*//. Without a word, she unties her top and shimmies out of her tight skirt and in a few seconds, is standing in front of you in all of her naked glory. You take it all in for a few seconds (especially her perky tits and already hard nipples). She puts her hands on her hips.
@@.prism; ''Crystal:'' "I always like that harness but I am curious about what those special twists are."@@ Your shrug and Crystal's hair shimmers with a streak of silvery pink. @@.prism; "It's one of the few ones that I can tie by myself correctly so I've done it a few times. Now …"@@ She opens her arms invitingly. @@.prism; "… Tie me up so I can get going."@@
She tries to sound impatient and even gives you her best glare but, given that you can feel her emotions, it's not very convincing. Instead of impatience, her mind is filled with anticipation and lust.
@@.player; ''You:'' "Yes Ma'am. You have those giant sunglasses on you?"@@ Crystal nods as you find the middle of the rope. @@.player; "Awesome, give me a few seconds to get this right."@@
You drape the center of the rope around Crystal's neck and tie a simple knot at the base of her throat, then one between her breasts, another just above her navel, and a final one that falls directly over her cunt. Crystal watches you work with half-closed eyes as you slide the two ends of the rope between her legs and back around. The ends are looped through the rope around her neck and you pull it tight. This causes the lowest knot to pull between her lower lips and press against her clit. Crystal's breath catches but you ignore her and continue to work. You loop the ends of the rope just below the first knot and then around her sides. As you pull, the rope forms a diamond shape just above her tits. You continue this pattern, bringing the two halves around her body, looping them between the knots, and forming the diamonds as each segment of rope is pulled tight. The final diamond frames her belly button and you loop the rope over her hips to tie at the small of her back. Each movement of the rope shifts the lowest knot and causes Crystal to whimper. Crystal's breath is coming a bit faster by the time you are finished and you set about making sure that everything is as tight as she wants it. The complexity of the harness and length of the rope makes this a daunting task and you really have to put your back into it (let's hear it for the joys of superhuman durability). For your troubles, you are rewarded with several small //*gasps*// as each diamond is adjusted and the ropes dig into her unnaturally tough skin. Since you have a bit more rope left over, you work your way back up her body with a few decorative knots and end it with two tight loops across each breasts centered directly on her erect nipples. You check the rope one more time and then tie the entire thing off with a slip knot.
Lust roils through her body as you tie off the harness and step back to take in your work. The rope forms three large diamonds down the center of her body and the horizontal ropes emphasizes her tits and cinches in her waist. Eager to see for herself, Crystal curls her hand and bends the light so she can see it as well. You kneel as she is admiring herself to make some adjustments to the lower parts of the harness. She strikes a pose and lets out a low groan.
@@.prism; ''Crystal:'' "Oh god that feels good, it's digging into all the right places. If that stupid strappy thing the Society wants me to wear felt this good, I would consider it."@@ She twists her body a bit more and smiles wickedly. @@.prism; "Everything okay?"@@
As you stand, you grab the back of the harness and lift. The rope digs into her cunt hard enough that Crystal instinctively goes up on her toes. Her hair flashes pink and she lets out a sharp moan
@@.prism; ''Crystal:'' "♥Ah!♥ … Nononono. We're not going to get anything done if you start that now."@@ You give her a mischievous smile and back away. Prism snatches the hoodie, slips it on, and holds out her arm. You take it with a curious look towards her bare legs. Crystal gives you a wicked look. @@.prism; "This is already going to be hard enough without my clothes making the rope even tighter. If you don't want me cumming in the middle of the quad, I'm going pantless. It looks fine right?"@@
You give her one more look to make sure the ropes aren't visible. The hoodie is pretty large, extending down to a few inches above Crystal's knees, and she can very easily pass for a college student wearing shorts or a skirt. She pulls up the hood and slides on her sunglasses to complete the incognito look. Satisfied with your work, you give her a nod and offer her your arm. Crystal takes it with a smirk and the two of you leave the room.
----
The two of you spend some time walking around campus and going about a normal college student's day (if the college student had a rope body harness under her clothes). You hang out in the library for a while, grab some coffee from an autocafe, then find a nice sunny spot of grass on the quad to watch people walk by. Just being in the rope harness makes Crystal extremely horny and walking around with it brings her very close to orgasm. Each movement pulls the ropes tighter around her body and grinds the lowest knot against her clit (not to mention the ropes that rub against her nipples when she move her arms). Pleasure radiates from her core and you can feel the desire within her growing with each step. As her lust builds, so does the tension of holding in her more obvious reactions. More and more of her attention focuses on suppressing the light show that normal accompanies this level of horniness.
Just to make things harder for Crystal, you take every opportunity to a) make her move around (especially bending over, since this puts the most pressure on the ropes) and b) fondle her as much as possible. Every time you are alone and away from security cameras, your hands find their way up her shirt to play with her perpetually erect nipples or down to her round ass for a few good squeezes. Crystal enjoys your random touches and eventually gets into the swing of things herself. Whenever you're alone, she steals a few seconds to kiss and rub her body against yours. As her passion grows, these kisses turn into panting make-out sessions as she grinds herself against your legs. Unsurprisingly, it does not take long before this treatment becomes too much and Crystal's need overcomes her natural caution. Sensing her approaching breaking point, you scan nearby minds to find a good place to be alone for a bit. Crystal is way ahead of you and her powers flare as she searches nearby rooms. Suddenly, a wild smile spreads across her face and she points to a nearby door.
@@.prism; ''Crystal:'' "Storage room."@@ Her eyes sweep down the hall. @@.prism; "No one else in this hall and no windows."@@
She pulls out a set of keys, inserts one into the door, and opens it with a faint //*Whirr Click*//. Your eyebrow raises but you say nothing. It's a plain supply room with just enough room to fit three metal shelving units filled with cleaning and teaching supplies. Crystal grabs one of the largest boxes (filled with a dozen large bottles of cleaning chemicals) and drops it in front of the door. She gives you a coy look and ducks behind the last of the shelving units. A second later, the room is bathed in a pink glow and the hoodie sails over the shelves and hits you in the head. Not wanting to leave a naked woman waiting, you stash the hoodie on a shelf and then round the corner.
Crystal is leaning against the far wall with her legs spread wide. Her hands are tugging on the rope harness and she is looking at you with a look of desperate lust. You step forward and Crystal watches your every move with naked hunger. As soon as you are close enough, she grabs your shirt and pulls you in for an intense kiss, her tongue pushing into your mouth to dance with yours. After a few panting seconds, she pulls back, and whispers into your ear.
@@.prism; ''Crystal:'' "I am so close …"@@ Her hands drop to your pants and begin to undo them. @@.prism; "… I need this so bad."@@
She pulls out your cock and begins to pump it in her hand, looking up at you with a pleading look. You lean down and run your hand between her legs. Crystal moans as you press the knot harder against her clit and spreads her legs wider to give you more access. The harness is in the way for what comes next so you reach around her back and pull the slip knot loose. Crystal lets out a shuddering //*sigh*// as the harness's tension loosens. The harness is complicated enough that it does not come completely undone but untying it gives you enough slack to push the rope away from her cunt. Crystal lets out a sound that is halfway between a moan of relief and disappointment at the sudden freedom. Her hair grows brighter and she leaps into your arms, wrapping her legs around your waist, and kisses you with a fiery intensity. You're caught off guard and you brace for an inglorious fall but it never comes. Crystal's power flairs stronger and her weight nearly vanishes. Silently thanking the universe for her new found limited flight, you reach down to line your cock up against her dripping cunt, and step forward to press Crystal against the wall. As her back makes contact, you thrust upward, impaling her on your dick and pulling a scream of pleasure from her throat.
The half hour of walking around in the harness has left Crystal teetering on the edge of climaxing so you don't bother with subtly. You fuck her hard and fast. Each thrust forcing her harder against the concrete wall and causing another ecstatic moan into your mouth. It takes less than a half minute of frantic fucking before Crystal's orgasm goes off like a bomb. Her entire body suddenly tenses and breaks the kiss to scream in ecstasy (which is very loud in the small room). Crystal clings to you as the initial burst of ecstasy overwhelms her senses, her legs crushing your midsection and driving the breath from your lungs. Thankfully, it does not last long as she quickly becomes oversensitized. Each thrust overpowering her nerves and causing her entire body to convulse with pleasure. Her legs loosen and she tries to meekly push you away. You keep her pinned to the wall, driving into her and keeping her orgasm rolling as you begin to seek your own. Crystal's attempts to get you away grow more earnest. After a particularly well-angled thrust, Crystal lets out a surprised shriek of ecstasy and instinctively pushes you away using her full strength. You stumble back, sliding out of her and barely managing to maintain your footing. Crystal slowly floats to the ground on her knees, her back resting against the wall. She tries to say something but it comes out as an unintelligible babble. Then she swallows, takes several panting breaths, and tires again.
@@.prism; ''Crystal:'' "… //*pant*// … sorry … //*pant*// … too … //*pant*// … much … //*pant*// … too … //*pant*// … good …"@@
You give her a reassuring smile and step forward, your cock bouncing in front of you. Her harness is loosened but the ropes you added across her breasts to stimulate her nipples give you an idea. You duck down to lift her into a more vertical position, reach behind her to tug at her harness, then twist and pull. The horizontal rope tightens and forces her perky B-cup tits together. Stuck between the final vestiges of her orgasm and post-coital afterglow, Crystal watches passively as you slide your slick cock under the rope and between her tits. It takes a few more seconds to get into a comfortable position and you wind up with one hand braced against the wall and another on her shoulder to hold her steady.
The tightness of her soft tits around your shaft builds on what the tightness of her pussy already accomplished and it does not take long for the first inklings of your orgasm to appear. After a minute of fucking Crystal's bound breasts, your orgasm rises to the surface. You begin to thrust harder, your hips slapping into the bottom of her breasts, sending ripples through the confined flesh. With a groan, you finally tip over the edge and, with one last thrust, let yourself cum. A rope of cum arcs up and lands across Crystal's lips, quickly followed by two more across her chin, a few that run down her neck, and last weak pulses landing on the top of her tits. When you are finally spent, you slide your cock out from between her tits and step back. Crystal looks down at her cum splattered tits and then towards the door.
@@.prism; ''Crystal:'' "As much as we both enjoyed this, I think we should go."@@
You offer your hand and pull her to her feet. Her legs are still shaky and you help her to where you left the hoodie. She grabs some paper towels off a shelf, cleans herself up, and grabs the hoodie. You motion for her to turn around and start to undo the knots.
@@.player; ''You:'' "I agree. We were a little obvious."@@ You deftly undo the rest of the harness and Crystal's mind is filled with a serene relaxation. @@.player; "There, are you good to walk?"@@
Crystal slips the hoodie and sunglasses on, then gives you a thumbs up. An odd look crosses her face and she gives the door a quick glance. She hands you her phone and pulls up the hoodie.
@@.prism; ''Crystal:'' "Take some pictures real quick?"@@ You snap a few pictures of the rope marks and hand her back the phone. She gives you a bright smile and takes your hand. @@.prism; "Now I'm ready. Lets go."@@
You scan the hallway to see if anyone noticed (no one did) and the two of you leave.
\
\
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\
\
\
<</if>>\<div id="eveFrame"><div id="areaTitle">Calling Kiara</div></div>
\
<<if $kiara.locat is 1.32>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara calls you back ten minutes later.
@@.kiara;''Kiara:'' "Hey $player.name! Sorry about that, I was in the middle of a match. What's up?@@
\
<<set $temp4 to "WalshHouse">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $kiara.locat is 4.113 or $kiara.locat is 4.132>>\
The phone only rings a few times until the call is ended. A few seconds later, you receive a text from Kiara.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey $player.name What's up? I'm in the middle of a boring ass lecture so I could use the distraction.@@
\
<<set $temp4 to "UniversityMain">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $kiara.locat is 2.2>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. It takes over a half-hour before Kiara texts you back.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Sorry man, at work and it's crazy busy. I told Junior that I had to use the bathroom so I could check my phone. What's up?@@
\
<<set $temp4 to "Diner">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $kiara.locat is 1.322 and $time gte 4>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara quickly calls you back. Her voice has an odd quality to it that makes you think that you're on speakerphone.
@@.kiara;''Kiara:'' "Hey $player.name! What are you up to this late? I'm just hanging out only my bed, doing some research.@@
\
<<set $temp4 to "WalshHouse">>\
<<set $temp5 to 2>>\
\
\
<<elseif $kiara.locat is 1.322 and $time lt 4>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara quickly calls you back. Her voice has an odd quality to it that makes you think that you're on speakerphone.
@@.kiara;''Kiara:'' "Hey $player.name! What are you up to this late? I'm just hanging out only my bed, doing some research.@@
You raise an eyebrow.
@@.player; ''You:'' "Late? It's morning Kiara."@@
There is a brief pause followed by the faint sound of blinds being pulled back.
@@.kiara;''Kiara:'' "Ah Fucking Sun!@@ There is a bit more angry sputtering. @@.kiara; "Fucking shit $player.name. I need to get some sleep I'm going to be useless today. Did you need something? Fuck."@@
\
<<set $temp4 to "WalshHouse">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $kiara.locat is 1.321>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara calls back almost a half-hour later.
@@.kiara;''Kiara:'' "What's up $player.name! Sorry about that, I saw your call and got distracted. I'm in the middle of one of my projects.@@
\
<<set $temp4 to "WalshHouse">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $kiara.locat is 5.11>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara calls back five minutes later. There are the muffled sounds of large amounts of people and many different songs playing over loudspeakers.
@@.kiara;''Kiara:'' "Hey $player.name. What are you up to? I'm hanging out at the comic shop working on my games.@@
\
<<set $temp4 to "Mall">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $kiara.locat is 1.31>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara calls back a few minutes later. There is the sound of a TV in the background.
@@.kiara;''Kiara:'' "Hey $player.name! I'm watching TV with Mom.@@
Liane calls out from somewhere nearby.
@@.liane;''Liane:'' "Tell $player.name, I said hello!@@
Kiara gives her an affirmative grunt.
@@.kiara;''Kiara:'' "Mom says hi. What's up?"@@
\
<<set $temp4 to "WalshHouse">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $kiara.locat is 2>>\
The phone rings and, surprisingly, she picks up after only two rings. Even more surprising is when it's not her voice on the other end of the line.
@@.liane;''Liane:'' "Hello $player.name. How are you doing?@@
You shrug even though she can't see you.
@@.player;''You:'' "Pretty good Liane. Is Kiara there?@@
Liane calls someone.
@@.liane;''Liane:'' "We are out shopping and she was trying on some clothes, I kept finding holes in her pants."@@ There are a few exasperated words in the background. @@.liane; "Ah, here she is. Stop by for dinner soon $player.name. Bye!"@@
The phone is passed off.
@@.kiara;''Kiara:'' "Ugh. Hey, $player.name. What's up?"@@
\
<<set $temp4 to "MainStreet">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $kiara.locat is 6>>\
The phone rings until you reach Kiara's voicemail, which is not surprising given that she always screens her calls. You hang up without leaving a message and wait. Kiara calls back a few minutes later. There is the sound of a loud music in the background.
@@.kiara;''Kiara:'' "Hey $player.name, what's up? I'm chilling at base and getting some work done.@@
\
<<if $base.BB is 1>><<set $temp4 to "BaseDowntown">>\
<<elseif $base.BB is 2>><<set $temp4 to "BaseCitycenter">>\
<<elseif $base.BB is 3>><<set $temp4 to "BaseHarbor">>\
<<elseif $base.BB is 4>><<set $temp4 to "BaseParkarea">>\
<</if>>\
<<set $temp5 to 2>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">📞</td><td style="width:100%">\
\
<<button "I wanted to meet up [$5]">><<if $player.cash gte 5>><<set $convoSelect to 1>><<set $player.cash -= 5>><<goto "KiaraPhoneConvo">><<elseif $player.cash lt 5>><<DBO>><<replace "#dialogue-bar">> You do not have enough money <</replace>><</if>><</button>>\
\
<<button "I just wanted to chat [►]">><<set $convoSelect to 2>><<goto "KiaraPhoneConvo">><</button>>\
\
<<button "I wanted to discuss something [►]">><<set $convoSelect to 3>><<goto "KiaraPhoneConvo">><</button>>\
\
<<button "⤾ Nevermind, sorry to bother you">><<goto $player.lastloc>><</button>>\
\
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">Calling Kiara</div></div>
\
<<if $convoSelect is 1>>\
<<if $temp5 is 1>>\
You quickly check your Exceldrive account.
@@.player;''Your Text:''@@ @@.playerT; Do you mind if I swing by to hang out for a bit?@@
Kiara texts a minute later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Sure thing man. Just give me a text when you're here and we can meet up.@@
\
<<elseif $temp5 is 2 and $kiara.locat is 1.322 and $time lte 3>>\
You quickly check your Exceldrive account.
@@.player;''You:'' "Do you mind if I swing by to hang out for a bit?"@@
Kiara groans.
@@.kiara;''Kiara:'' "I mean, sure you can come by but I'm going to be sleeping. Either way knock yourself out."@@
\
<<elseif $temp5 is 2>>\
You quickly check your Exceldrive account.
@@.player;''You:'' "Do you mind if I swing by to hang out for a bit?"@@
Kiara thinks about it for a few seconds.
@@.kiara;''Kiara:'' "Sure thing man. Just give me a text when you're here and we can meet up."@@
<</if>>\
Opening the Exceldrive app, you quickly summon an autocab. The small automated car arrives a few minutes later, pulls to a stop in front of you, and opens its doors. You hop in and it pulls away from the curb.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto $temp4>><</button>>
\
</td></tr></table></div>\
\
\
\
\
\
\
\
\
\
<<elseif $convoSelect is 2>>\
<<if $temp5 is 1>>\
You text back.
@@.player;''Your Text:''@@ @@.playerT; Bored. Want to chat?.@@
Kiara texts back a few minutes later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Sure man. I could use a break anyway. What's on your mind?@@
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "I was bored and wanted to see if you had time to chat."@@
Kiara thinks for a few seconds.
@@.kiara;''Kiara:'' "Sure, I could use a break anyway.@@ <<if $convoSelect is 7 or $convoSelect is 8>> You hear a pained noise from nearby. @@.kiara; "Not from you mom. I could put it on speakerphone if you want to talk to."@@ <br><br>There is quick muffled conversation and then Kiara is back on the line. <</if>>
<</if>>\
You spend the next hour or so talking with Kiara. She's her usual distracted self and there are several times that she puts the call on speaker so she can do something else or drifts off for a minute or two. Eventually, Kiara decides that she has to go and the two of you exchange a quick round of goodbyes. After hanging up, you decide to just chill out for a while before going about your business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp8 to 0>>\
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 1>> @@.pow;►►► Kiara enjoyed talking with you and seems slightly more trustworthy //[+1 Trust]//.@@<<set $temp8 to 1>><<else>>●●● Kiara seems as friendly as ever.<</if>>
\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
</div>\
\
\
\
\
\
\
<<elseif $convoSelect is 3>>\
<<if $temp5 is 1>>\
You take a second to think about what you want to text.
@@.player;''Your Text:''@@ @@.playerT; I had some theories and ideas I wanted to run by you. If you have the time.@@
Kiara texts back after a few seconds.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; You? Ideas? That's a new one.@@ A second text hits a second later. @@.kiaraT; Just kidding, what are you thinking about?@@
\
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "I had some theories and ideas I wanted to run by you. If you have the time."@@
Kiara pauses for a few seconds and, when she responds, her voice has an edge of curiosity to it.
@@.kiara;''Kiara:'' "You? Ideas? That's a new one."@@ She chuckles to herself. @@.kiara; "Just kidding, what are you thinking about?"@@
<</if>>\
You spend the next hour or so going over various ideas and theories that you have for topics ranging from conspiracies to Supers to physics <<if $kiara.level is 3>>(Your powers come up a few times as well) <<elseif $kiara.level is 4>>(Your powers and her hypnosis seems to dominate the convo)<<elseif $kiara.level is 5>>(While your powers come up a lot, a bunch of sex topics sneak in as well)<</if>>. Kiara listens well at first but quickly begins asking questions and seeking clarification about what you're saying. She seems genuinely interested in a few of your ideas and, more than once, she puts you on speaker so she can take notes. Eventually, she begins to share her own thoughts and how they disagree with your own (you can tell she is not trying to start an argument, she's just exploring all options and sides of the ideas). After a while, one idea strikes a chord with her and she gives you a terse goodbye before leaving the conversation. After hanging up, you decide to just chill out for a while before going about your business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>>\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi +=1>> @@.pow;►►► Kiara seems even more curious than usual //[+1 Curious]//.@@<<set $temp7 to 1>><<else>>●●● Kiara is no more curious than normal.<</if>>\
\
<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
</div>\
<</if>>\<<if $prism.invest is 0>>\
<div id="eveFrame"><div id="areaTitle">📱 Investigations 📱</div></div>
\
The phone rings and rings and rings. Eventually, you come to the conclusion that Crystal is busy and hangs up. You're about to find something else to do when she calls back. She sounds apologetic.
@@.prism; ''Crystal:'' "Hey $player.name. Sorry about the wait, I had a few things to take care of before I took a break. I have a few minutes to chat. What's up?"@@
You switch the phone to a more comfortable position.
@@.player; ''You:'' "I remember you saying something about helping out with your investigations. I have some time so I would love to help."@@
There is a brief pause.
@@.prism; ''Crystal:'' "That's great! I could use your particular set of skills."@@
Your eyebrows involuntarily raise.
@@.player; ''You:'' "You want me to sleep with people? Or make coffee? It's really just those two."@@
She lets out an exasperated //*sighs*//
@@.prism; ''Crystal:'' "No, I don't need you to sleep with, or make coffee for, anyone. I was talking about your mind reading, perception clouding, and skill transfer. I have a dozen or so possible leads and I'm hitting dead ends with my usual methods. I figure that you might be able to find something I missed."@@
You think about this for a second.
@@.player; ''You:'' "How dangerous are we talking about? Because, unless we're only dealing with women that would be down to sleep with me, my self-defense options are minimal."@@
Crystal laughs.
@@.prism; ''Crystal:'' "We are going to have to work on that at some point. As for these cases, nothing should be that risky. Still, if there are any problems just back out immediately. You're doing me a favor and I don't want you to get hurt. I can figure out another way to get the information I need."@@
You consider it for a few seconds.
@@.player; ''You:'' "Even if there is some risk. I have to get used to it eventually right?"@@ You nod, mostly to yourself. @@.player; "What do you have in mind?"@@
You hear beeping as Crystal checks her other phone.
<<if $prism.endState is 1>>\
@@.prism; ''Crystal: '' "I have four places right now where I could use your help. First, there's a law office downtown that has some shady yet completely legal dealings. Next is this gym near campus that I think may be a front for the Local UE to recruit muscle. I'm also looking at a chemical plant near the harbor, it's owned by a pretty big company so I've been assured that they are on the up and up. Finally, I want to check out the Shale Beach Marina, lots of money goes through there with little to no oversight."@@ Crystal pauses for a second to let you process the information. @@.prism; "I recommend only looking at one at a time to keep everything straight and not overextend yourself."@@
Makes sense.
@@.player; ''You:'' "Sounds good. Is there anyone, in particular, I should start with?"@@
Crystal thinks on it for a few seconds.
@@.prism; ''Crystal: '' "Not really. Whichever one you want works for me. These are all things that have been on my backburner so time is not of the essence. If you find yourself in the area, just poke around and see what you can see."@@ She pauses. @@.prism; "Also, Thanks $player.name. The Society has strongly hinted that I stay away from these cases but if something falls into my lap. They'll have no choice but to let me investigate."@@
You nod.
@@.player; ''You:'' "No thanks needed. I'm glad I can help you out. Maybe even do some good for the world. Now, which one should I choose?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Start with the Law Office">><<set $prism.investCurr to 1>><<goto "PrismInvestigateChoice">><</button>>
<<button "Start with the Gym">><<set $prism.investCurr to 2>><<goto "PrismInvestigateChoice">><</button>>
<<button "Start with the Chemical Plant">><<set $prism.investCurr to 3>><<goto "PrismInvestigateChoice">><</button>>
<<button "Start with the Marina">><<set $prism.investCurr to 4>><<goto "PrismInvestigateChoice">><</button>>
</td></tr></table></div>\
\
\
<<elseif $prism.endState is 2>>\
<div id="eveFrame"><div id="areaTitle">📱 Investigations Targets 📱</div></div>
\
@@.prism; ''Crystal: '' "I have four places right now where I could use your help. First, there's a talent agency that has some unsavory rumors floating around. Next is this restaurant near campus that I think may be a meeting place for the Local UE lieutenants. I'm also looking at a shipping warehouse near the harbor, I'm actually having trouble figuring out who even owns it. Finally, I want to check out this park district art gallery, there is a lot of money passing through there with no one paying attention."@@ Crystal pauses for a second to let you process the information. @@.prism;"I recommend only looking at one at a time to keep everything straight and not overextend yourself."@@
Makes sense.
@@.player; ''You:'' "Sounds good. Is there anyone, in particular, I should start with?"@@
Crystal thinks on it for a few seconds.
@@.prism; ''Crystal: '' "Not really. Whichever one you want works for me. These are all things that have been on my backburner so time is not of the essence. If you find yourself in the area, just poke around and see what you can see."@@ She pauses. @@.prism; "Also, Thanks $player.name. Investigating the Society has given me less time than I want. With your help, we'll hopefully figure out what's going on. Or, at least rule these places out."@@
You nod.
@@.player; ''You:'' "No thanks needed. I'm glad I can help you out. Maybe even do some good for the world. Now, which one should I choose?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Start with the Talent Agency">><<set $prism.investCurr to 1>><<goto "PrismInvestigateChoice">><</button>>
<<button "Start with the Restaurant">><<set $prism.investCurr to 2>><<goto "PrismInvestigateChoice">><</button>>
<<button "Start with the Warehouse">><<set $prism.investCurr to 3>><<goto "PrismInvestigateChoice">><</button>>
<<button "Start with the Art Dealer">><<set $prism.investCurr to 4>><<goto "PrismInvestigateChoice">><</button>>
</td></tr></table></div>\
<</if>>\
<<set $prism.invest to 1>>\
\
\
\
\
\
\
\
<<elseif $prism.invest gte 1 and $prism.investCurr is 0 and $prism.investComp lte 3>>\
<div id="eveFrame"><div id="areaTitle">📱 Investigations Targets 📱</div></div>
\
The phone rings and rings and rings. Eventually, you come to the conclusion that Crystal is busy and hangs up. You're about to find something else to do when she calls back. She sounds apologetic.
@@.prism; ''Crystal:'' "Hey $player.name. Sorry about the wait, I had a few things to take care of before I took a break. timing. I have a few minutes to chat. What's up?"@@
You switch the phone to a more comfortable position.
@@.player; ''You:'' "I'm ready for the next investigation."@@
There is a brief pause.
@@.prism; ''Crystal:'' "That's great! Where were you thinking?"@@
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<if $prism.endState is 1>>\
<<if $scenelistP[32] is 0>><<button "The Law Office">><<set $prism.investCurr to 1>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[33] is 0>><<button "The Gym">><<set $prism.investCurr to 2>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[34] is 0>><<button "The Chemical Plant">><<set $prism.investCurr to 3>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[35] is 0>><<button "The Marina">><<set $prism.investCurr to 4>><<goto "PrismInvestigateChoice">><</button>><</if>>\
\
<<elseif $prism.endState is 2>>\
<<if $scenelistP[36] is 0>><<button "The Talent Agency">><<set $prism.investCurr to 1>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[37] is 0>><<button "The Restaurant">><<set $prism.investCurr to 2>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[38] is 0>><<button "The Warehouse">><<set $prism.investCurr to 3>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[39] is 0>><<button "The Art Dealer">><<set $prism.investCurr to 4>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<</if>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $prism.invest gte 1 and $prism.investCurr is 0 and $prism.investComp gte 4>>\
<div id="eveFrame"><div id="areaTitle">📱 Investigations Targets 📱</div></div>
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The phone rings long enough that you decide to just hang up and try again later. You're just about to hit the button when you hear Crystal's voice over the line.
@@.prism; ''Crystal:'' "Hello? $player.name? You there?"@@
You quickly put the phone back to your ear.
@@.player; ''You:'' "Hey Crystal. Sorry, I was just about to hang up. I was thinking of taking on another investigation."@@
There is a brief pause as Crystal considers this.
<<if $prism.endState is 1>>\
@@.prism; ''Crystal:'' "Sounds good. I have another few that the Society won't touch for some reason but you could probably help me with them. I want to look into a local congressional candidate named Tatjana, she's running on an anti-super platform, and there's something that does not feel right. I want to look into the Center for Super Studies a bit more, their setup at the center is way more secure than it should be. There's a construction site being set up in Harbor Side that, for some reason, is kept going even at night and no one I've talked to seems to think that's weird except for me. I've also heard that there's a new gentleman's club somewhere in the Park District but I haven't figured out where it is. Remember that these might be a bit more difficult than the previous ones and there's no shame in giving up if it gets too crazy."@@
<<elseif $prism.endState is 2>>\
@@.prism; ''Crystal:'' "Sounds good. I've been looking into The Society and I've found some really shady things lately and it would be best if you looked into them instead of me. First is Nightingale, she's a tertiary member of the Society. She's a singer and brings in a lot of money but for some reason, her file is locked with the highest security clearance. Next, I noticed that several of the Auxiliaries keep disappearing from the Society galas and, each time, one of our safe houses gets a massive cleaning bill. I think they're using them to hold their own parties. After that are our equipment stockpiles. Decommissioned Society gear keeps falling into the hands of black market dealers near the docks. Finally, Egotist and a few of our other psychic keeps vanishing at the same time next week and I am very curious as to where they're going. Remember that these might be a bit more difficult than the previous ones and there's no shame in giving up if it gets too crazy."@@
<</if>>\
You take a few seconds to think.
@@.player; ''You:'' "What do you have left?"@@
Crystal quickly lists off her current unfinished investigations …
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if $prism.endState is 1>>\
<<if $scenelistP[41] is 0>><<button "The Campaign HQ">><<set $prism.investCurr to 5>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[42] is 0>><<button "The CSS">><<set $prism.investCurr to 6>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[43] is 0>><<button "The Construction Site">><<set $prism.investCurr to 7>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[44] is 0>><<button "The Gentlemen's Club">><<set $prism.investCurr to 8>><<goto "PrismInvestigateChoice">><</button>><</if>>\
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<<elseif $prism.endState is 2>>\
<<if $scenelistP[45] is 0>><<button "The Concert">><<set $prism.investCurr to 5>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[46] is 0>><<button "The Safe Houses">><<set $prism.investCurr to 6>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[47] is 0>><<button "The Stockpiles">><<set $prism.investCurr to 7>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<<if $scenelistP[48] is 0>><<button "The Psychics">><<set $prism.investCurr to 8>><<goto "PrismInvestigateChoice">><</button>><</if>>\
<</if>>\
</td></tr></table></div>\
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<<elseif $prism.invest gte 1 and $prism.investCurr gte 1>>\
<div id="eveFrame"><div id="areaTitle">📱 Investigations Check In 📱</div></div>
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The phone rings and rings and rings. Eventually, you come to the conclusion that Crystal is busy and hangs up. You're about to find something else to do when she calls back. She sounds apologetic.
@@.prism; ''Crystal:'' "Hey $player.name. Sorry about the wait, I had a few things to take care of before I took a break. timing. I have a few minutes to chat. What's up?"@@
You switch the phone to a more comfortable position.
@@.player; ''You:'' "I just wanted to let you know how the investigations are going."@@
You take a few minutes to fill her in on what you've discovered (and what you have not gotten to yet). When you are done, you exchange goodbyes and hang up.
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
</td></tr></table></div>\
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<</if>>\<div id="eveFrame"><div id="areaTitle">📱 Investigations Target. 📱</div></div>
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<<if $prism.investCurr is 1 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out that law office you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Tapia and Sheppard. Be careful with them, they're pretty close to the Society and handle all of the members' non-Society legal needs. They are located on the top floor of the Gregor building downtown. Getting there should be easy enough with your powers but I have no idea what kind of security they have in the firm itself. There is nothing that I've noticed on the few times I've been there but they work with Supers so they likely have something."@@
You nod to yourself.
@@.player; ''You:'' "Thanks, I'll be careful. I really don't want to get on the wrong side of a bunch of lawyers."@@
Crystal laughs.
@@.prism; ''Crystal:'' "Good idea, they are far more dangerous than most supervillains."@@ There is another brief pause. @@.prism; "I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 2 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out that gym you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Alpha Strength Gym. It's really popular with some of the frat and sport's teams on campus. I've heard rumors that there's some shady stuff that goes down there but no one has wanted to talk about it. Judging by the type of customer that the gym tries to attract, and some suspicious bank transactions, I think they are a front for one of the local crime syndicates, maybe even the Union of Evil. Just in case they are working with the UoE be careful, those guys don't play around."@@
You nod to yourself.
@@.player; ''You:'' "Thanks, I'll be careful. Worst comes to worst, I'll just use my powers and run."@@
Crystal laughs.
@@.prism; ''Crystal:'' "Hopefully, it's just thug recruitment so there won't be too much security but you can never know."@@ There is another brief pause. @@.prism; "I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 3 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out that chemical plant you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "King Chemical Association. They're one of the largest outfits in the city. Most of their bigger plants are further inland. I've mostly looked at their public records and, so far, they are on the up and up."@@ There is a brief pause as she considers this. @@.prism; "Well, at least as up and up as a major chemical conglomerate can be. I have heard some rumors about them and there have been a few Supers that wind up having worked there so it's worth investigating. I'd do it myself but the CEO sits on a bunch of different boards and committees with the mayor."@@
You nod to yourself.
@@.player; ''You:'' "Thanks, I'll be careful."@@
Crystal //*snorts*//.
@@.prism; ''Crystal:'' "Considering how many supervillains or monsters start out in chemical plants, I'd say being careful should be a given."@@ There is another brief pause. @@.prism; "I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 4 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out that marina you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Lights-on-the-river marina. I've wanted to check this one out for a while but there are a few Society members that are members and shot me down.@@ There's a brief pause. @@.prism; "The place has all the makings of illicit activity. They have far too many security guards for a simple marina, they're located in the middle of nowhere, and they have an exclusive membership. I've heard some rumors about some weird things happening on grounds, including some injuries that were covered up."@@
You nod to yourself.
@@.player; ''You:'' "That sounds a bit dangerous."@@
Crystal is silent for a second.
@@.prism; ''Crystal:'' "As bad as it sounds, I'm confident you can handle it, especially with your powers."@@ There is another brief pause. @@.prism; "I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 1 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out that talent agency you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Moonlight Talents. They represent a significant percentage of the top 100 musicians and many of the up-and-coming independent Supers. I actually think that Silver Moth has worked with them before. @@ There's a brief pause. @@.prism; "They have a reputation for being a bit scummy to their employees and their contracts are rumored to be really unfair. The question is, do they go far enough to be considered illegal? "@@
You nod to yourself.
@@.player; ''You:'' "Sounds good, they're downtown right?"@@
Crystal makes an affirmative noise.
@@.prism; ''Crystal:'' "Yeah, Allamany Building. Be careful going in. These are people that manipulate reputation for a living. Neither of us wants you to be on the receiving end of that."@@ There is another brief pause. @@.prism; "I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 2 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out that restaurant you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Eskender's. It's a popular Ethiopian restaurant near campus. I've been there a few times, the tibs is really good. @@ There's a brief pause. @@.prism; "However, the last few times I was there I recognized several of the waiters and some customers from my work as Prism. All of them were low-level members of the Union of Evil. I'm afraid it's being used as either a front for money laundering or as a way to recruit impressionable college students for UoE work."@@
You nod to yourself.
@@.player; ''You:'' "Sounds good. I could go for some Ethiopian."@@
Crystal makes an affirmative noise.
@@.prism; ''Crystal:'' "Number one rule of investigations, don't get food or drinks from the place you're investigating. It's a great way to get poisoned."@@ She considers that for a few seconds. @@.prism; "Not that I think you're at risk for that. It's just a good habit to get into. Anyway, I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 3 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out that warehouse you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "The warehouse on eighth and industrial. That one's weird. I have access to pretty much all public records, and a bunch that aren't public, and I can't figure out who actually owns the warehouse. @@ There's a brief pause. @@.prism; "Also, the warehouse gets constant shipments so it's obviously being used. At best, it's a company deliberately trying to avoid tariffs and taxes, at worse, it's being used by one of the organized crime syndicates that operate around the city."@@
You nod to yourself.
@@.player; ''You:'' "Hopefully, it's the first one. I don't really want to deal with the mob right now."@@
Crystal makes an affirmative noise.
@@.prism; ''Crystal:'' "Always a smart idea. Even if you're more powerful than all of their members combined, they can always hire someone stronger than you."@@ She considers that for a few seconds. @@.prism; "Ten to one it's just people trying to avoid taxes but it's always good to be careful. Anyway, I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 4 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out that art dealer you were talking about."@@
There is a brief pause.
@@.prism; ''Crystal:'' "The Ecro Gallery. Not the largest or most well-known art gallery but they have a pretty exclusive membership and host very secretive private shows each month. @@ There's a brief pause as she thinks. @@.prism; "I got a hold of only a few names but they are all people associated with shady business dealing, if not an outright crime. I think the place is being used for money laundering or smuggling, though it is hard to tell with even the most up and up art gallery."@@
You nod to yourself.
@@.player; ''You:'' "Sounds good. I haven't been to an art gallery for a while so it should be fun."@@
Crystal //*snorts*//.
@@.prism; ''Crystal:'' "Good luck with that. Every time I've been to one of these places, the advertised 'provocative and thought promoting art' is a lot more focused on the provocative than thought-provoking or art."@@ She considers that for a few seconds. @@.prism; "I'm less worried about the gallery as much as the clientele. In situations like this, the dealer tends to be hands-off in case anything happens. Be careful."@@ There is a brief pause. @@.prism; "Anyway, I have to go. Let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 5 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out the campaign office."@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "Nickie Tatjana, an all-around pain in the ass for the local Super community. Her entire campaign is based around anti-Super hate and the restriction of the Society's authority. "@@
You nod to yourself.
@@.player; ''You:'' "Okay, I'm fairly sure I've heard of her. Congresswoman, right?"@@ Crystal makes an affirmative noise and you continue. @@.player; "If she's so anti-Society, why hasn't she been investigated before? Seems like an obvious choice."@@
Crystal laughs bitterly.
@@.prism; ''Crystal:'' "Two main reasons that she's on the untouchable list. Well, three maybe but the last one is just guesswork on my part."@@ She pauses to gather her thoughts. @@.prism; "First, the Society can't go after an elected official just because they don't like her. They are supposed to be an apolitical organization. Second, she is paranoid that some rogue Super would go after her and is incredibly secretive. The location of her campaign HQ is kept secret and she has managed to get her hands on some anti-Super countermeasures."@@
You think about this.
@@.player; ''You:'' "And the third?"@@
@@.prism; ''Crystal:'' "Me and a few of the Auxiliaries believe that she has some connection to the Society that keeps any investigation from getting off the ground."@@ Well that's just lovely. @@.prism; "Anyway, I have to go. A good place to start may be with her volunteers, they're mostly college students and may not be the best at keeping things secret. There may be some places near campus where they hang out. That's all I have for now, let me know if there's any other info you need and I'll see what I can do to get it. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 6 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out the CSS."@@
Crystal makes an affirmative grunt..
@@.prism; ''Crystal:'' "The Center for Super Studies. I know it's a weird one but I've always had my suspicions that something is up with them. What do you know about it? "@@
You pause to think about this.
@@.player; ''You:'' "I know it's part of Hart College and it's pretty much the only thing they're really known for. Also, the center focuses on historical and sociological studies of Supers rather than scientific stuff.They're the ones that came up with that whole psychosocial classification system right?"@@
Crystal snorts.
@@.prism; ''Crystal:'' "Oh god, that thing. They have me classified as a third degree folk hero."@@ There is a brief pause. @@.prism; "But yeah, you're right. The CSS focused more on the social sciences side of things and leaves the scientific stuff to the Society. That being said, they do have close ties with each other and the CSS will even do some work for the Society on occasion."@@
Something is still bothering you.
@@.player; ''You:'' "So far it all sounds pretty normal. Why the interest?"@@
@@.prism; ''Crystal:'' "It could be nothing but I've been in there a few times for interviews and I've noticed a crazy amount of security for a college building. I know that they have a pretty large collection of memorabilia from older Supers but it's nothing that's extremely valuable. If it was worth the security, the Society would never have let it out of their sight."@@ Well that's just lovely. @@.prism; "Anyway, I have to go. Think about this and let me know if you need any more info or if there is anything I can help you with. Thanks again for the help!"@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 7 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out that construction site you mentioned."@@
Crystal makes an affirmative grunt.
@@.prism; ''Crystal:'' "Okay. First things first with that one. I don't really have a lot of evidence, I just have a hunch. I wind up passing the construction site pretty often and no matter what time I go, even in the middle of the night, they still have some people doing work. Also, I've made a few inquiries through official channels about it, nothing serious, but I got shut down pretty hard. It's entirely possible that it's just a well connected person who doing something completely on the up and up."@@
You nod along.
@@.player; ''You:'' "But it's still worth looking into. Even if it's just to remove it form the list."@@
Crystal thinks for a few seconds.
@@.prism; ''Crystal:'' "Your best bet would be trying to find the blueprints for the site. Every building plan has to be filed with the city before they start construction. If they don't have that or if there's something weird with the blueprint, it could be enough to make some inquiries. If not, you may have to do a bit more leg work."@@
You shrug.
@@.player; ''You:'' "Eh, anything to help. I'll call you when I have anything interesting to report."@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 8 and $prism.endState is 1>>\
@@.player; ''You:'' "I'm thinking about checking out that gentleman's club you mentioned."@@
Crystal makes an affirmative grunt.
@@.prism; ''Crystal:'' "That one's a bit of a mystery. Unfortunately, all I have are some vague rumors about an extremely popular gentleman's club that was set up in some old mansion. I've tried asking around with it, since those types of places are often magnets for supervillains and criminals, but none of the higher ups wants to talk about it. I've even had a few of them tell me to just drop it and start focusing on other leads. Usually that means that someone involved is connected with some of the higher ups in the Society."@@
You nod along.
@@.player; ''You:'' "Any idea if this is a cigars and brandy type of club or sexy kind? If it's the first one then I have no idea how I'm going to find it. If it's the second then let's be honest, I'm probably going to stumble across it completely by accident one of these days."@@
Crystal thinks for a few seconds.
@@.prism; ''Crystal:'' "Based on the few thing's im hearing from my contacts I'm leaning towards the sexy kind."@@
You shrug.
@@.player; ''You:'' "Awesome. In that case I'm in. I'll see if I can gather any more info and let you know."@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 5 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out those Nightingale concerts."@@
Crystal makes an affirmative grunt.
@@.prism; ''Crystal:'' "I have mixed feelings about this one. Nightingale has been nice every time I've interacted with her but there is just something odd about the whole situation. She's a definete moneymaker but having her file locked to highest clerance is just strange. Are you familiar with her music?"@@
You nod.
@@.player; ''You:'' "Yeah, I have a few of her CDs when she was in her rock phase and one or two from her post-modern opera and Electrofolk phases. Good Stuff but nothing out of the ordinary."@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "I'm hoping that this winds up being nothing but I would still like you to check it out. I'll introduce you at one of the Society functions. Maybe you'll pick up on something that I haven't."@@
You nod again.
@@.player; ''You:'' "Sounds good. It will give me something to do at these parties while you're mingling."@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 6 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out those safe houses."@@
Crystal makes an affirmative grunt.
@@.prism; ''Crystal:'' "Okay, I want you to be really careful with these. The Society Safehouses are suppose to be top secret and are reserved for hiding high priority targets, witnesses, and people like that. Even at my clearance, I only know the neighborhoods that they're located in so you'll have to do some searching on your own. The four we have in City Center are in Tanner's Park, Near Campus, the Brownstones, and in the Tracks."@@
You nod and think for a few seconds.
@@.player; ''You:'' "Sounds good. When should I do it? You mentioned that some of the auxilleries dissepear from the galas early right?"@@
Crystal pauses briefly.
@@.prism; ''Crystal:'' "I think starting your search during the gala will be best. There is a chance that you'll get caught but I don't know how else you would be able to track the safehouses down if theres not a big party going on."@@
You nod again.
@@.player; ''You:'' "Makes sense to me. I'll be careful not to be seen."@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 7 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out those Society stockpiles you were talking about."@@
Crystal makes an affirmative grunt.
@@.prism; ''Crystal:'' "Those are probably the one's I'm most concerened about to be honest. Most of the Society's really dangerous equipment are stored off world but there is still a lot in our local warehouses that can be probelmatic. I know for a fact that at least one in the city has a small army's worth of weapons and ammunition for our security forces. Thankfully, none of that stuff has hit the streets yet but I'm afraid that whoever is stealing stuff may eventually escalate. The problem is that we have a lot of warehouses in Harbor Side."@@
You nod but suddenly stop.
@@.player; ''You:'' "Wait. Offworld?"@@
Crystal pauses.
@@.prism; ''Crystal:'' "Whoops, ignore that please."@@
You nod again.
@@.player; ''You:'' "Really? Just going to leave me hanging like that?"@@ She remains silent and you //*sigh*//. @@.player; "Fine fine, tease. You mentioned that a lot of the stolen stuff has shown up at the docks right?"@@
@@.prism; ''Crystal:'' "Yeah, the docks are pretty much the center for the black market in Junction City."@@
You think about that for a second.
@@.player; ''You:'' "Okay, sounds good. I just need to find some people who know about the docks. Hopefully, that shouldent be too much trouble."@@
The two of you exchange goodbyes and hang up.
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<<elseif $prism.investCurr is 8 and $prism.endState is 2>>\
@@.player; ''You:'' "I'm thinking about checking out what the Society psychics are up to."@@
Crystal makes an affirmative grunt.
@@.prism; ''Crystal:'' "I figured you'd go for that one eventually. It's really weird. ALl of a sudden recently, Egotist and a few of the other Society psychics go missing on Sunday mornings. All togehter there's six people that seem to be involved, though they don't all vanish at the same time."@@
You nod.
@@.player; ''You:'' "And you have no idea what's going on?"@@
Crystal thinks for a few seconds.
@@.prism; ''Crystal:'' "No. It may not even be anything illegal. People are allowed to moonlight at other jobs as long as it doesn't interfere or conflict with the Society. All i know is that they keep vanishing and never want to talk about it."@@
You ponder this.
@@.player; ''You:'' "But it may be something shady."@@
@@.prism; ''Crystal:'' "Maybe. I don't exactly think too highly of the Society psychics right now, with the whole mind tampering thing, so I'm going to go with them doing something they shoulden't."@@
She has a point.
The two of you exchange goodbyes and hang up.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><</button>>\
</td></tr></table></div>\
<<if $prism.investCurr gte 5>>\
<div id="powFrame">\
@@.pow;►►► You can now track the progress of your investigations with the notebook in your backpack.@@
</div><</if>>\<div id="areaDesc"> <div id="areaTitle">Moonlight Talents</div> One of the largest and most well known talent agencies in the city. Starlight takes up several floors of the Alamany Towers in the heart of Downtown. The waiting room/reception area has floor-to-ceiling windows on two of the walls (granting an amazing view of the water) and a massive circular desk with three receptionists typing away and answering phones. Each of them (a man, a woman, and one too androgynous to be sure) are good-looking to the point of being slightly eerie. On the other two walls, are huge headshots of famous actors, athletes, and heroes that have been represented by the agency, many of which you recognize from recent blockbusters. On the southern wall, between the headshots, are several doors leading further into the building and, presumably, to the offices. There are several plush couches and expensive-looking coffee tables strewn about, and a fancy coffee machine for the use of guests and prospective clients.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The reception area is pretty empty, save for some people you don't recognize who are buzzing with anxiety and desperation. Two of the receptionists are absent.
<<elseif $time == 2 or $time==3 >> The reception area is bustling and full of hopeful clients. All three receptionists are busy dealing with the phones or with paperwork.
<<elseif $time == 4 >> The reception area is pretty empty, save for a few prospective clients that you don't recognize. Occasionally, an agent walks out with a client and they head towards the elevators. One of the receptionists is absent.
<<elseif $time == 5>> The reception area is empty but there are lights on further in the office. All of the receptionists are gone.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Investigate the Offices">><<goto "InvestTalentHall">><</button>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button [[🏙️ Leave|Downtown]]>><</button>>\
</td></tr></table></div>\
\
<<set $player.curloc to "Starlight Talents">>\<div id="areaDesc"> <div id="areaTitle">Tapia & Sheppard</div>
\
A family-owned law firm whose influence is greatly disproportionate to its size. The eldest Tapia and Sheppard had some close connections with the Super Society and their primary clientele are Society members that require legal representation for their non-Society lives (situations which the Society's legal counsel won't touch). The firm itself is located on the top floor of one of the larger skyscrapers in the city, a location partially for status and partially for ease of access by Society LOB Craft. The reception area is a small wood-paneled room with a large half-desk in one corner and a small sitting area. The carpet and chairs are plush, stately, and well-maintained. Behind the desk is the receptionist himself, an older gentleman who is at least a foot taller than you and has an extra hundred pounds of muscle. There are three doors in the room: One leads to the offices and conference room, the next leads to a lounge area for higher-value clients, and the last leads to the roof landing pad. The reception area is quiet save for the receptionist tapping away on his keyboard.
<<SpotCheck>>
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Hallway">><<goto "InvestLawHall">><</button>>
<<button [[🏙️ Leave|Downtown]]>><</button>>\
</td></tr></table></div>\
\
<<set $player.curloc to "Tapia & Sheppard">>\<<if $time lt 5>>\
<div id="eveFrame"><div id="areaTitle">Moonlight Talent</div>
\
Careful of the security cameras, you bring up your obfuscation field and maneuver towards the door leading to the agent offices. You're halfway across the room when you feel one of the receptionist's attention suddenly changes. Turning towards them, they look down at the desk then back up to the room with a confused look. They pick up the phone and you stop dead in your tracks and quickly scan their mind.
They are currently having a hushed conversation with the building's security. Apparently, this talent agency has a freaking psi-detector mounted under the desk and, when it goes off, they are trained to immediately call for help. Oddly, the receptionist does not seem that worried and is actually laughing with the security guard on the phone. From what you can garner as you hurry out of the office, hiring psychics for corporate espionage occurs from time to time. They don't seem particularly worried but you still don't want to be here if and when security arrives, especially if they know how to deal with Psychics. You make it out of the building without being caught by security.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $time is 5>>\
\
\
<div id="areaDesc"> <div id="areaTitle">Agent Offices</div>
Without anyone to notice the alarm, you make your way to the door and into the main area of the agency. The hallway runs down the length of the building and is lined with movie posters and headshots signed by the agency's most famous clients. The hall is well lit via ornate sconces and you notice a distinct lack of cameras. The hallway extends about halfway down the length of the building before it makes a right turn. There are dozens of doors running the length of the hallway, each with a fancy nameplate.
<<SpotCheck>>
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $player.leer lt 20>>\
There are too many people in the building to pick out any specific thoughts with accuracy.
<<else>>\
After a quick survey of the surrounding office's pinpoints four people that may have any evidence of illicit activities.
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $player.leer lt 20>>\
<<button "Check a Random Office [►]">><<set $sceneSelect to 1>><<goto "InvestTalentChoice">><</button>>
<<else>>\
<<button "Check Hampton's Office [►]">><<set $sceneSelect to 2>><<goto "InvestTalentChoice">><</button>>
<<button "Check Perigord's Office [►]">><<set $sceneSelect to 3>><<goto "InvestTalentChoice">><</button>>
<<button "Check Kaufmann's Office [►]">><<set $sceneSelect to 4>><<goto "InvestTalentChoice">><</button>>
<<button "Check Brioshi's Office [►]">><<set $sceneSelect to 5>><<goto "InvestTalentChoice">><</button>>
<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Nevermind">><<goto "InvestTalent">><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Moonlight Talents">>\
\
\
\
\
\
<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">Random Office</div>
\
You choose a random office, quickly scan it to make sure it's empty, and then duck in before anyone walks by. The office looks very much like every other fancy office you've been in but with a lot more pictures, awards, and knick-knacks. There is a large, modern-style desk with an expensive computer sitting on top. Along one wall is a large glass cabinet containing memorabilia from the various actors, athletes, and supers. The large windows behind the desk have a wonderful view of downtown. On the southern wall is a surprisingly large entertainment center with surround sound speakers. Across from this are a few filing cabinets.
You're not sure how long you have, so you go through the filing cabinets as quickly as possible. When you find nothing there, you move on to the desk and rifle through the drawers. Given your knowledge of the law, nothing you can find is illegal. There are some unfair contracts but it looks more like the client didn't have adequate legal representation than any illicit activity. Disgruntled, you decide to head out empty-handed.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Hampton's Office</div>
\
You find Hampton's office and do a quick telepathic scan. <<if $time is 1 or $time is 5>>There are two minds inside overflowing with lust. Tapping into this energy, you boost your obfuscation field and duck inside.<<else>>There is only a single mind inside and they are very hard at work. You put some more energy into your obfuscation field and duck inside.<</if>> The office looks very much like every other fancy office you've been in but with a lot more pictures, awards, and knick-knacks. There is a large, modern-style desk with an expensive computer sitting on top. A large glass cabinet along one wall is filled with sports memorabilia such as signed baseballs, tickets from famous games arranged in an elaborate pattern, and even a slightly bent basketball hoop. The large window behind the desk has a wonderful view of downtown. On the southern wall is a surprisingly large entertainment center that is currently tuned into a 24-hour sports channel (which is playing highlights from today's sporting events from around the world). Across from this are a few filing cabinets.
Hampton is an older man built like an athlete that has gone slightly to seed. He has close-cropped hair and a serious expression on his face. <<if $time is 1 or $time is 5>>Sitting on his lap is the female receptionist, stripped to her waist. Hampton is massaging her large (and obvious fake) breasts with one hand, while the other is working between her legs. He is discussing some athlete's contract and, to her credit, the receptionist is trying her best to take notes. Ignoring them for now,<<else>>Ignoring him for now,<</if>>, you go through as many of the filing cabinets as you can while being as careful as possible to avoid drawing notice. You find a bunch of contracts that have some questionable clauses and a few with some incredibly high percentages for Hamptons but nothing illegal.
<<if $time is 1 or $time is 5>>During the entire time you're searching, Hampton continues to fondle his receptionist as if it's the most usual thing in the world. Halfway through your search her eyes close and pleasure ripples through her body. Ever the professional, the only other side of her orgasm is a few brief whimpers.<<else>>During the entire time you're searching, Hampton continues to work, occasionally muttering to himself and looking up to watch the TV.<</if>> Disgruntled at not finding anything, you decide to leave before he notices your presence.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Perigord's Office</div>
\
You find Perigord's office and do a quick telepathic scan. <<if $time is 1 or $time is 5>>You sense two minds inside that are connected by threads of lust. Using this energy to boost your obfuscation field, you duck inside.<<else>>There is only a single mind inside, intensely focused on work. You some more energy into your obfuscation field and duck inside.<</if>> The office looks very much like every other fancy office you've been in but with a lot more pictures, awards, and knick-knacks. There is a large, modern-style desk with an expensive double-monitor computer sitting on top. A large glass cabinet along one wall is filled with movie memorabilia such as props from famous films, an antique camera from the 40s, and pictures of Perigord herself posing actors and actresses. The large windows behind the desk offer a wonderful view of downtown. On the southern wall is a surprisingly large entertainment center that is currently playing an indie film that you are unfamiliar with. Across from this are a few filing cabinets.
Perigord is a staid-looking middle-aged woman with surprisingly long hair done up in a large complex bun. <<if $time gte 4>>One of her hands is idly massaging her breast through her blouse as she types the occasional note with the other. A pair of feet are clearly visible underneath the desk and you can hear a soft lapping sound.<<else>>She has a look of intense concentration as her eyes dart from her computer to the giant TV screen.<</if>> You go through as many of the filing cabinets as you can, careful to avoid being noticed. Unfortunately, all you find are a bunch of unfair contracts with some questionable clauses about how much of a percentage the agency gets. Unethical but not illegal. <<if $time gte 4>>Perigold continues to get eaten out as you search the office, which shows impressive stamina on the part of her whoever is between her legs (or, more likely, a lot of practice). Perigord looks unfazed from their ministrations until just before her orgasm hits. She suddenly turns the volume up on the movie, drops her head back, and lets out a shuddering moan as she cums. Once she's done, she reaches down and pulls the male receptionist up by his hair for a very messy makeout session. After a few seconds, she shudders again and pushes him back underneath the desk.<<else>>Perigord looks increasingly annoyed as you search the office. Apparently, whatever she was hoping for with the indie movie proves to be a bust. She eventually //*sighs*// to herself and switches to a different movie. Opening up a new file on her computer, she starts to take notes. <</if>> Annoyed that you could not find anything illegal, you carefully leave the office.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">Kaufmann's Office</div>
\
You find Kaufmann's office and do a quick telepathic scan, finding no one inside. Sneaking in, you find an office that looks very much like every other fancy office you've been in but with a lot more pictures, awards, and knick-knacks. There is a large, modern-style desk with an expensive computer (which looks virtually untouched) sitting on top. A large glass cabinet along one wall is filled with pictures of signed music albums, several gold records, and two vintage electric guitars. The large windows behind the desk afford a wonderful view of downtown. On the southern wall are several music players, ranging from a sleek-looking modern stereo, to an old-school boombox, and even a hand-cranked record player. Across from these are a few filing cabinets.
Careful to avoid making too much noise, you go through as many of the filing cabinets as you can, thankful you can take your time. All most of them have are a bunch of contracts that have some questionable clauses about which TV shows and movies can use which musicians' work and who they can and cannot go on tour with. Oddly, only one of the cabinets is locked. <<if $vltKnow.includes("Breaking and Entering") is false>> Unable to get the lock open, you do one more survey of the room and then leave before anyone notices your presence.<<elseif $vltKnow.includes("Breaking and Entering")>> The lock is decent, but well within your borrowed knowledge's capabilities. You quickly search through the desk for some improvised tools and make short work of the lock.
Inside is an expensive bottle of scotch and a laptop. Curious, you boot it up and find yourself on the lock screen. You quickly scan the office just in case Kaufmann has any post-it notes labeled "Secret laptop password" and find none. Worried that there may be some extra security that may brick the computer if you're not careful, you put it on the desk and touch nothing.
<<if $player.items.usb is 0>>\
Unsure of what to do, you put the laptop back in the cabinet, relock it, and leave the office. You're going to have to find some way to get into the laptop (or someone who can do it for you).
<<elseif $player.items.usb gte 1>>\
You quickly plug in the USB you got from Kiara and let it do its thing. Multiple windows open in rapid succession and lines of code run faster than you can read them. You do catch a few lines about disabling an auto-formatting program, presumably in case of unauthorized access. After a few minutes, the computer restarts and, when it gets back into the login screen, the password is already entered.
Unsurprisingly, the computer is filled with music files. Less expected are the additional files that are included with each track. Clicking on one of these brings up an editing program that displays complicated waveform which looks suspiciously like ones that Kiara includes in her hypnotic signals. Scanning through a few of the files, you find more hypnotic signals. There is nothing that can break the will of listeners but there are low-level signals that seem designed to stimulate materialism and promiscuous behavior. It's not a smoking gun, but you think it's good enough for Crystal. You quickly copy what you found onto the USB, then shut down the computer. Kiara's programs do their job and erase your tracks and you put the laptop back where you found it. Quickly relocking the filing cabinet, you leave the office.
<</if>><</if>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Contact Crystal">><<set $sceneSelect to 6>><<goto "InvestTalentChoice">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">Brioshi's Office</div>
\
You find Brioshi's office and do a quick telepathic scan to see if anyone is inside. <<if $time is 1 or $time is 5>>There are two minds in the office, but both of which are more focused on pleasure than anything like work. You tap into their lust and bolster your obfuscation field. <<else>>There is only a single mind inside, thinking heavily about work. You put a bit more energy into your obfuscation field and duck inside.<</if>> The office looks very much like every other fancy office you've been in but with a lot more pictures, awards, and knick-knacks. There is a large, modern-style desk with what looks like a cutting-edge computer sitting on top. A large glass cabinet along one wall is filled with carefully curated bits of fabric and stone, each one labeled with the name of a particular battle and which Supers took part. The large windows behind the desk provide a wonderful view of downtown and the Society Headquarters. On the southern wall are several glass cabinets holding mannequins wearing authentic Super uniforms (if the labels can be believed). In one corner are a few filing cabinets.
Brioshi's an older middle-woman who is still in impressive shape and seems to have won the genetic lottery in terms of looks (a picture in the case of a younger Brioshi wearing a Super costume gives you an idea of why). <<if $time is 1 or $time is 5>>Currently, she is bent over her desk with her skirt around her waist and her stockings around her knees. The androgynous receptionist (who is evidently very, //very// male), is plowing the agent from behind. Both of them are sweating from the exertion and you can already sense several orgasms under Brioshi's belt <<else>> Brioshi is having a conversation with someone in another language (Hyperborean maybe?) and is looking out the window. <</if>> Careful to avoid drawing notice, you go through as many of the filing cabinets as you can. Given it's not the most thorough of searches but all you manage to find are a bunch of contracts that have some questionable clauses and some overly-complicated requirements for team membership (there is a lot of politics/highschool drama amongst Supers).
<<if $time is 1 or $time is 5>>Brioshi and the receptionist keep going at it, almost without break, the entire time you are there. There is only a single brief pause in which the receptionist readjusts and starts driving into her ass, causing her to grunt like an animal with each thrust. Disgruntled at the lack of evidence, but impressed by the receptionist's stamina, you leave the office. <<else>>Brioshi stays on the phone the entire time you are there. As soon as one phone call ends, she immediately dials a new number. Surprisingly, each phone call is in a different language and you count at least a dozen by the time you have finished your search. Disgruntled at the lack of evidence, but impressed by her facility for languages, you leave the office. <</if>>
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 6>>\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You send a quick message to Crystal's phone and wait for her to call you back. Thankfully, you don't have to wait too long.
@@.prism; ''Crystal:'' "Hi, $player.name. You found something?"@@
You give her a quick rundown of what you found. She listens closely and asks clarifying questions as needed. When you finish, she asks you to send her the files ASAP.
@@.prism; ''Crystal:'' "Thanks for this $player.name. Moonlight represents about a quarter of the top 100 musicians this year. If these are hypnotic signals, we have to look into them. They'll probably just throw this, Kaufmann person under the bus but it will at least prevent them from using the same tactic again."@@
The two of you exchange some goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PITALENT")>><<set $scenelistP[36] to 1>><<set $prism.investComp += 1>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "Downtown">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<</if>>\<<if $player.psypower lt 9>>\
<div id="eveFrame"><div id="areaTitle">Tapia & Sheppard</div>
\
You put a bit more power into your obfuscation field and duck into the door leading deeper into the offices. You enter a long hallway with offices evenly spaced along its length. Each office door has a frosted window with the name of the owner printed on the glass. You take a few steps down and …
… EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE …
… run brain first into a wall of psychic static. Hit with an instant migraine, you stagger, and it takes all of your concentration to stay standing //and// maintain the obfuscation field. Quickly, stumbling back into the reception area, you exit the law office without even noticing if the Receptionist saw you and stumble around the building until you find a nice corner to sit down. It takes a few minutes for the pain to subside and you take stock of what just happened.
You're not sure since you've only read about them, but what you just experienced may be an open field psychic generator, a device that uses cloned neurons to produce massive amounts of psychic noise. It's a cheaper alternative to psychic shielding that can cover a wide area instead of single people. How and why a law firm has one is a mystery but it's probably a gift from one of the Society higher-ups for their service. Can't have a telepath wandering in and stealing secrets. You'll have to read up on it a bit more some time but you do remember that their one weakness is that they can't stop stronger psychics. Meaning, if you were stronger, you could potentially brute force your way through.
Careful of the building's security cameras, you make your way back down to the street and plan your next move.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $player.psypower gte 9>>\
<div id="areaDesc"> <div id="areaTitle">Law Office Hall</div>
You enter a long hallway with offices evenly spaced along its length. Each office door has a frosted window with the name of the owner printed on the glass. An open field psychic generator is producing a blanket of psychic static over the entire area. It's too weak to keep you out but it does mess with your abilities to some degree so you move with extra caution. The closest offices to the reception area are for paralegal and junior partners. Further down are the conference room, file rooms, and past those, the offices of the senior partners.
<<SpotCheck>>\
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $time is 4>>\
You can hear people moving around and talking behind most offices. No one appears to be in the senior partner offices but you do hear people inside the conference room (despite hearing several voices, you can only sense a single mind).
<<else>>\
You can hear people moving around and talking behind each office. Worryingly, you can't sense any mental signatures in the senior partner's offices, despite hearing voices inside.
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Check a Random Office [►]">><<set $sceneSelect to 1>><<goto "InvestLawChoice">><</button>>
<<if $time is 4>>\
<<button "Check the Senior Partner Offices [►]">><<set $sceneSelect to 2>><<goto "InvestLawChoice">><</button>>
<<button "Eavesdrop on the Conference Room [►]">><<set $sceneSelect to 3>><<goto "InvestLawChoice">><</button>>
<<else>>\
<<button "Try the Senior Partner Offices [►]">><<set $sceneSelect to 4>><<goto "InvestLawChoice">><</button>>
<<button "Check the Conference Room">><<set $sceneSelect to 5>><<goto "InvestLawChoice">><</button>>
<</if>>\
\
</td></tr></table></div>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Nevermind">><<goto "InvestLawfirm">><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Tapia & Sheppard">>\<<if $sceneSelect is 1>>\
\
<div id="eveFrame"><div id="areaTitle">Law Offices</div>
\
The open field psychic generator makes telepathy difficult but you can still sense minds in each of the offices and get a vague idea of what they're doing. You quickly scan for whoever seems the busiest (and hopefully the most distracted) and find that pretty much everyone is hard at work. Evidently, Tapia & Sheppard want their employees to earn their keep. Since everyone is occupied, you just choose one of the offices at random and slip in.
With a lawyer sitting in the same room you're trying to snoop around in, you go through as many of the drawers and filing cabinets as carefully as you can. Thankfully, between your somewhat diluted obfuscation field and the lawyer's intense focus on whatever deposition or contract is in front of them, you can get a lot done and still not draw their attention. Unfortunately, you don't find anything illegal or even all that illicit. Grumbling internally, you quickly tidy everything up and then leave the office. The lawyer never even looks up.
It's not much of a surprise given the firm's reputation and the low ranking of the lawyer that, if they were doing something against the law, it would not be trusted to the owner of the office. However, just to be sure, you check another few offices to see if you can find anything incriminating. After the fourth office with nothing but legitimate legal documents, you decide that you've already pushed your luck. As carefully as you can, you leave the office and avoid any cameras on the way out.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
\
<div id="eveFrame"><div id="areaTitle">Senior Partner's Office</div>
\
Given that the senior partners seem to have additional security, you are extra cautious during your breaking and entering. You keep your ear to the door until you are sure no one is inside (in case they have mental shielding), put as much power into your obfuscation field as you can give the field generator, and then enter an open the door as silently as you can.
You start with Tappia's office first. It's pretty much the stereotypical lawyer's office that you would see on any TV show or movie. The entire thing is made of mahogany and plush leather and there is a massive bookshelf along one wall with dozens of leather-bound books that look like they have never been opened. The massive desk has a sleek computer on top and several neat piles of paper and folders. There are ten filing cabinets lining the wall, drawers marked with letters and numbers. Several fancy degrees and renaissance style paintings are mounted on the wall behind the desk. Not a single pen or piece of paper is out of place.
The neatness actually works in your favor since, once you figure out the organizational scheme, it is easy to figure out where any possible evidence may be. The filing cabinets are divided by which region, then by Super team, then specific Super, and finally by type of filed document. You focus on the most controversial of the Supers, assuming that they will need lawyers more than anyone else. Unfortunately, except for some incriminating evidence for various Supers (illegitimate children, drug habits, etc.) you find nothing criminal about the law firm itself. You do, however, find that several folders in the cabinet dedicated to Tapia & Sheppard itself are missing. Most likely, Tapia took them with her when she left the office. You put everything back to where you found it then carefully leave the office.
Sheppard's Office is next and you take as many precautions as you did with Tapia's. The door opens, you quickly scan the office, and stifle a groan. Where Tapia's office is pristine to the point of craziness, Sheppard's is a mess. Stacks of folders and papers cover almost every available surface, save for a large chair behind the desk and a visitor's chair across from it. There are several pairs of dress shoes haphazardly tossed under the couch on the eastern wall, which is covered with suits (some crumpled, some still in dry cleaning bags).
There is no real organization that you can make sense of, so you just start going through piles at random in hopes of finding anything. You find a lot of institutional stuff and a bunch of piles about the Society, but nothing that indicates any wrongdoing on either part. Much like Tapia's office, however, there seem to be certain files that you expect to find but don't. Also, one of the piles on the corners of the desk looks much shorter than the others.
If there was anything here, the partners took it with them to their meeting. You quickly put everything back in order (not that anyone would notice in this office) and then carefully head out.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<<if $player.leer lt 30>>\
<div id="eveFrame"><div id="areaTitle">Eavesdropping</div>
\
The conference room is currently occupied, so you post up outside (trying to make yourself as small as possible in the hall) and concentrate. The psychic generator makes focusing difficult but you can make out two minds inside. You quickly tap into one of their senses and do a sweep of the room. The image comes out blurred, like an extremely low res video with a bad internet connection, but you can just make out that there are actually three other people in the room, the two senior partners and another assistant.
Unfortunately, your power is not strong enough to pick up anything in detail. Annoyed at this, you decide to head out and come back when you have a bit more training.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><</button>>\
</td></tr></table></div><</if>>\
\
<<if $player.leer gte 30>>\
<<if $vltKnow.includes("Applied Statistics") is false>>\
\
<div id="eveFrame"><div id="areaTitle">Eavesdropping</div>
\
The conference room is currently occupied, so you post up outside (trying to make yourself as small as possible in the hall) and concentrate. The psychic generator makes focusing difficult but you can make out two minds inside. You quickly tap into one of their senses and do a sweep of the room. The image comes out blurred, like an extremely low res video with a bad internet connection, but you can just make out that there are actually three other people in the room, the two senior partners and another assistant. You concentrate harder and the image clears up enough that you can hear and see what's going on inside.
The two senior partners are discussing some of their clients. At first, it's pretty normal legal minutia. Over time, however, they start focusing less on the legal side of things and more on the embarrassing and illegal activities of the various Supers they represent. Specifically, they seem to focus a lot on how much each potential scandal is worth. Even more worrying, they make a few oblique references to a third party known as Rojas SA. The person whose senses you are riding doesn't know anything about what's going on and is smart enough not to ask. From where they are standing, they can look at several spreadsheets with what looks like income/expenditure reports. Something looks off about accounting but you, nor the assistant, are great with math.
Unfortunately, you don't manage to pick up enough evidence for Crystal. If only you were better at math, you may be able to recognize something. Quickly and quietly, you head out of the law office before anyone notices your presence.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><<set $time+=1>><</button>>\
</td></tr></table></div>\
<<elseif $vltKnow.includes("Applied Statistics") is true>>\
<div id="eveFrame"><div id="areaTitle">Eavesdropping</div>
\
The conference room is currently occupied, so you post up outside (trying to make yourself as small as possible in the hall) and concentrate. The psychic generator makes focusing difficult but you can make out two minds inside. You quickly tap into one of their senses and do a sweep of the room. The image comes out blurred, like an extremely low res video with a bad internet connection, but you can just make out that there are actually three other people in the room, the two senior partners and another assistant. You concentrate harder and the image clears up enough that you can hear and see what's going on inside.
The two senior partners are discussing some of their clients. At first, it's pretty normal legal minutia. Over time, however, they start focusing less on the legal side of things and more on the embarrassing and illegal activities of the various Supers they represent. Specifically, they seem to focus a lot on how much each potential scandal is worth. Even more worrying, they make a few oblique references to a third party known as Rojas SA. The person whose senses you are riding doesn't know anything about what's going on and is smart enough not to ask. From where they are standing, they can look at several spreadsheets with what looks like income/expenditure reports. Something looks off about accounting and, even though your knowledge is more on the applied stats side of things and not on accounting, you can at least read a spreadsheet.
The purely hypothetical numbers that the senior partners are coming up with for Super scandals are all marked off on the spreadsheets under "income". Specifically, it looks like they are budgeting for payments from this Rojas S.A. group. Putting two and two together, It looks like the senior partners are leveraging privileged information to some outside party. You don't have enough physical evidence but you feel that this is enough to give Crystal a good place to start. Quickly and quietly, you head out of the office before being noticed and walk a few blocks before calling her.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Contact Crystal">><<set $sceneSelect to 6>><<goto "InvestLawChoice">><</button>>\
</td></tr></table></div>\
<</if>>\
<</if>>\
\
\
\
\
\
\
\
<<elseif $sceneSelect is 4>>\
\
<div id="eveFrame"><div id="areaTitle">Senior Partner's Offices</div>
\
The open field psychic generator makes telepathy difficult but you can still sense minds in each of the offices and get a vague idea of what they're doing. This, however, means exactly nothing with the senior partners. You can hear them in the office, and occasionally sense the thoughts of paralegals and assistants talking to them, but their minds are shielded. Any incriminating evidence is most likely inside their offices, so you try to find someplace to hide until they leave their offices.
Scanning some nearby minds (which is a pain in the butt given that stupid psychic static), you find that there is a lounge nearby where some of the employees (mostly paralegals) can hang out and take breaks. It doesn't have a view of the senior partners' offices but it's close enough that you can check with relative ease. You settle in one of the corners, drop your obfuscation field to just enough to keep you unnoticed and wait.
Time passes.
And the partners never leave their offices. For over an hour, both of the senior partners just hang out in their offices and work. Just to be sure, you occasionally tap into the minds of the constant stream of paralegals and assistants that stop by to ask questions or get orders. Sure enough, both remain behind their desks and you don't think you ever see them as much as a stand. You do manage to pick up that the Senior partners have a daily meeting together in the conference room.
Since this seems to be a wash, you make your way carefully out of the law firm.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "Downtown">><<set $time +=1>><</button>>\
</td></tr></table></div>\
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\
\
\
<<elseif $sceneSelect is 5>>\
\
<div id="eveFrame"><div id="areaTitle">Law Offices</div>
\
The open field psychic generator makes telepathy difficult but even in your diminished state, you can tell that there is no one currently inside the conference room. You duck in quickly and shut the door behind you.
The conference room is large enough to hold almost everyone in the firm and is quite impressive. The massive table is made from polished Alt.oak and gleams under the bright (yet not glaring) lights.
Honestly, there is nothing much of interest so you turn back into the hall.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "InvestLawHall">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 6>>\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You send a quick message to Crystal's phone and wait for her to call you back. Thankfully, you don't have to wait too long.
@@.prism; ''Crystal:'' "Hi, $player.name. You found something?"@@
You give her a quick rundown of what you found. She listens closely and asks clarifying questions as needed. When you finish, she asks you to write down as much as you can remember and send it to her as soon as you can.
@@.prism; ''Crystal:'' "Thanks for this $player.name. If this is the same Rojas that I'm thinking of, she is not someone to be messed with. Her having potential blackmail material on Supers is frightening. I'll take it from here and see what I can find."@@
The two of you exchange some goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PILAW")>><<set $scenelistP[32] to 1>><<set $prism.investComp += 1>><<if $prism.dis lte 55>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "Downtown">><</button>>\
</td></tr></table></div>\
<</if>>\<div id="eveFrame"><div id="areaTitle"> 💪 Chadwick Beefworth III 💪</div></div>
\
<<if $npc.beef.locat is 1>>\
Even among the many powerlifters that frequent the gym, its owner <<button "''Chadwick ''">><<DBO>><<replace "#dialogue-bar">>$npc.beef.app<</replace>><</button>> Beefworth III, is a head taller (and like a foot wider) than anyone else. His size, coupled with his booming voice and thick accent, means that you can pick him out from anywhere in the gym. Inevitably, he can be found speaking with the regulars, giving advice and encouragement to new members, or maintaining the gym equipment. He is currently walking around with a clipboard examining the weights. You walk over and say hello.
\
<<if $npc.beef.like lte 19>>\
You wait for a few seconds as Chadwick finishes up what he's doing. He checks off something on his clipboard and then turns to you. There is a brief second where he sizes you up but there's nothing malicious in it, just a seasoned connoisseur of the human body checking you out like a sculptor examining a block of marble. He nods, mostly to himself, and gives you a hearty slap on the shoulder by way of greeting (which sends you staggering into a nearby lifting bench).
@@.generic;''Chadwick:'' "Alright mate?"@@
\
\
<<elseif $npc.beef.like gte 20 and $npc.beef.like lt 40>>\
Chadwick notices you waiting and gives you a "one-second" gesture before quickly finishing up his check and marking off his clipboard. His eyes flicker down to your arms, legs, and major muscle groups, instantly noting any changes in your physique since he last saw you. He smiles and extends his hand. Your hand vanishes in his enormous grip and he pumps your arm hard enough that you're fairly sure your shoulder is out of the socket. Thankfully, a hearty follow-up slap on the back seems to put everything back into place.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
\
\
<<elseif $npc.beef.like gte 40 and $npc.beef.like lt 60>>\
Chadwick notices you waiting, quickly finishes what he is doing, and then turns his attention to you. His eyes flicker down to your arms, legs, and major muscle groups, instantly noting any changes in your physique since he last saw you. He smiles and extends his hand. Your hand vanishes in his enormous grip and he pulls you into a tight bro-hug that lifts your feet several inches off the ground. It only lasts for a brief moment but you're fairly sure it also rearranged your spine and rib cage. Thankfully, a hearty follow-up slap on the back (and a loud //*Pop!*//) and everything seems to be put back in its proper place.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
\
\
<<elseif $npc.beef.like gte 60>>\
Chadwick notices you waiting, stops what he's doing, and turns his attention to you. His eyes flicker down to your arms, legs, and major muscle groups, instantly noting any changes in your physique since he last saw you. He smiles and pulls you into a tight bro-hug that lifts your feet several inches off the ground. It only lasts for a brief moment but you're fairly sure it also rearranged your spine and rib cage. Thankfully, a hearty follow-up slap on the back (and a loud //*Pop!*//) and everything seems to be put back in its proper place.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
<</if>>\
\
\
\
\
\
<<elseif $npc.beef.locat is 2>>\
<<if $npc.beef.like gte 40 and $npc.beef.like lt 60>>\
Chadwick gives you a nod of acknowledgment as you approach, says something to his companions, then downs the rest of his beer. He stands from the table and walks towards the bar, motioning for you to walk with him.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
You nod and lean against the bar as he orders another round for the table.
@@.player; ''You:'' "Having a good night?"@@
He leans next to you and waggles his massive hand.
@@.generic;''Chadwick:'' "It's a bit brown bread tonight, as my dad would say, but I like it quiet."@@
While the bartender pours the drink, you and your massive companion survey the bar in companionable silence.
\
\
<<elseif $npc.beef.like gte 60>>\
Chadwick smiles when he sees you approaching and waves you over to the table. There are a few brief introductions to his friends, all of whom are dressed like they just got off a shift on the docks (which turns out to be correct as they are all longshoremen). You're met with polite nods and a few raised glasses. Chadwick stands and beckons you to join him as he picks up another round of drinks.
@@.generic;''Chadwick:'' "Alright $player.name? Want in on this round?"@@
You shake your head and lean against the bar as he orders more drinks.
@@.player; ''You:'' "Having a good night?"@@
He leans next to you and waggles his massive hand.
@@.generic;''Chadwick:'' "It's a bit brown bread tonight, as my dad would say, but I like it quiet."@@
While the bartender pours the drink, you and your massive companion survey the bar and chat idly about how your respective days are going.
<</if>>\
\
\
\
\
\
<<elseif $npc.beef.locat is 3>>\
<<if $npc.beef.like gte 40 and $npc.beef.like lt 60>>\
Chadwick sees you approaching and raises one of his massive hands by way of greeting. The woman, presumably his wife considering the psychic connection you sense between them, rolls her eyes in an exaggerated way and motions toward a nearby store. He nods, gives her a quick kiss, and then jogs over to you. She turns the stroller into the store.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
You nod and start to walk towards the store that his wife disappeared into.
@@.player; ''You:'' "Everything's going well. I'm not interrupting am I?"@@
He smiles and shakes his head.
@@.generic;''Chadwick:'' "Being a small business owner means I get to know a lot of people. The missus takes these interruptions well."@@
You pause outside the store and chat for a few minutes.
\
\
<<elseif $npc.beef.like gte 60>>\
Chadwick sees you approaching and raises one of his massive hands by way of greeting. The woman, presumably his wife considering the psychic connection you sense between them, rolls her eyes in an exaggerated way but gives you a cheery wave as well. They talk briefly, he gives her a quick kiss then jogs over to you. She turns the stroller into a nearby store.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
You nod and start to walk towards the store that his wife disappeared into.
@@.player; ''You:'' "Everything's going well. I'm not interrupting am I?"@@
He smiles and shakes his head.
@@.generic;''Chadwick:'' "Nope. The missus is fine as long as I don't take too long with my mates."@@
You pause outside the store and chat for a few minutes.
<</if>>\
\
\
\
\
\
<<elseif $npc.beef.locat is 4>>\
<<if $npc.beef.like gte 40 and $npc.beef.like lt 60>>\
Chadwick is playing with the small child as the woman with him (his wife considering the psychic bond between them) doles out food from a wicker picnic basket. He gives you a quick wave before the child lunges at him and babbles incoherently. You keep a respectful distance as he puts the child into its mother's arms, has a quick word with her, then jogs over to where you are standing.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
You nod.
@@.player; ''You:'' "I'm doing good. Sorry to interrupt, Just wanted to say hi"@@
He smiles and shakes his head.
@@.generic;''Chadwick:'' "No problem, the missus is used to me popping out to talk to people. I just can't be away too long."@@
You nod again and assure him you won't take too much of his time.
\
\
<<elseif $npc.beef.like gte 60>>\
Chadwick is playing with the small child as the woman with him (his wife considering the psychic bond between them) serves food from a wicker picnic basket. He picks up the child (by palming their torso) and waves them at you (which causes them to giggle incoherently). His wife says something admonishing and takes the wiggling child from his hand. He gives her a quick peck on the cheek and then jogs over to where you are standing.
@@.generic;''Chadwick:'' "Alright $player.name?"@@
You nod.
@@.player; ''You:'' "I'm doing good. Sorry to interrupt, Just wanted to say hi"@@
He smiles and shakes his head.
@@.generic;''Chadwick:'' "No problem, the missus is used to be popping out to talk to people. I just can't be away too long."@@
You nod again and assure him you won't take too much of his time.
<</if>>\
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\
\
<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
Ask about … \
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<<if $npc.beef.convoTags.includes("GYM") is true>><<set $buttonName to "His Gym">><<else>><<set $buttonName to "''His Gym''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcBeefConvo">><</button>>\
\
\
<<if $npc.beef.like gte 20>>\
<<if ($prism.endState is 1 and $prism.investCurr is 2) or $npc.beef.convoTags.includes("OTHERS") is true>>\
<<if $npc.beef.convoTags.includes("OTHERS") is true>><<set $buttonName to "🔍 His Competition">><<else>><<set $buttonName to "''🔍 Competition''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcBeefConvo">><</button>><</if>>\
<</if>>\
\
\
<<if $npc.beef.like gte 40>>\
\
<<if $npc.beef.locat gte 3>>\
<<if $npc.beef.convoTags.includes("FAMILY") is true>><<set $buttonName to "His Family">><<else>><<set $buttonName to "''His Family''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcBeefConvo">><</button>>\
<</if>>\
\
<</if>>\
\
\
<<if $npc.beef.like gte 45>>\
<<if $npc.beef.locat is 2 and $prism.investCurr is 7 and $prism.endState is 2 and $scenelistP[47] is 0>>\
<<if $npc.beef.convoTags.includes("FRIENDS") is true>><<set $buttonName to "🔍 His Friends">><<else>><<set $buttonName to "''🔍 His Friends''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcBeefConvo">><</button>>\
<</if>>\
<</if>>\
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</td></tr></table></div>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
\
/*[[NpcBeefConvo]]*/
<<set $indream to 1>>\<<if $convoSelect is 1>>/*the Gym*/\
<div id="eveFrame"><div id="areaTitle">💪 Chatting with Chadwick 💪</div><div style="text-align: center; font-size:115%;">''Ask About his Gym''</div></div>
<<if $npc.beef.convoTags.includes("GYM") is false>><<set $npc.beef.convoTags.push("GYM")>><</if>>\
Considering everything about Chadwick screams "Gym rat" you're pretty sure how and why he runs a gym. Still, knowing more about people is always helpful, so you decide to ask anyway.
@@.player;''You:'' "Hey Chadwick, I've been curious. How did you get into the gym thing?"@@
He raises an eyebrow at the "gym thing" comment but shrugs.
@@.generic;''Chadwick:'' "I was kind of destined for it. Granddad ran an athletics club, dad was a footballer, I was pushing two meters tall by the time I entered tenth year. Grew up in a rough area where I got picked on for being freakishly tall. That stopped once I put on a few stones worth of muscle. Never even had to throw a punch."@@
He crosses his arms, which vaguely resemble a knot in a ship's rope.
@@.player;''You:'' "How did you wind up in Greencrest?"@@
He shrugs.
@@.generic;''Chadwick:'' "Moved to the states for uni. Decided to settle down and open my own business. I lived my whole life in a city and decided to give the suburbs a try. I noticed there was a lack of serious gyms at the time. There were just the chain ones that focused on the casual gym-goer and actually discouraged the serious powerlifters. I found a niche and dove in."@@
The entrepreneurial spirit at work.
@@.player;''You:'' "And things have been going well I take it?"@@
He nods happily.
@@.generic;''Chadwick:'' "Good enough that I could open a few other locations if I wanted."@@
You tilt your head.
@@.player;''You:'' "Why haven't you?"@@
He shrugs.
@@.generic;''Chadwick:'' "I barely get enough free time as is between work and working out."@@
Makes sense to you. Free time is sacred. The two of you spend some time discussing his business and his work-life balance, specifically how he tries to fit in his extensive workout while also working on the business itself. You get tired just listening to him describe everything he fits into a given day.
\
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<<elseif $convoSelect is 2>>/*Other Gyms*/\
<div id="eveFrame"><div id="areaTitle">💪 Chatting with Chadwick 💪</div><div style="text-align: center; font-size:115%;">''Ask About his Competition''</div></div>
<<if $npc.beef.convoTags.includes("OTHERS") is false>><<set $npc.beef.convoTags.push("OTHERS")>><</if>>\
\
You try your best to be nonchalant.
@@.player;''You:'' "Hey Chadwick, How's the gym doing?"@@
The massive gym <<button "''Owner''">><<DBO>><<replace "#dialogue-bar">>$npc.beef.app<</replace>><</button>> thinks about it for a few seconds and then settles leans against a nearby machine. It creaks under his weight.
@@.generic;''Chadwick:'' "Everything is going swimmingly mate."@@ He waves a massive hand around the gym. @@.generic; "The classes are full, there is a fine balance between the number of machines and patrons, and everyone seems happy. Nothing to worry about."@@
You nod along.
@@.player;''You:'' "That's great and not that surprising, I can't think of any other popular gym nearby. Do you have any actual competition?"@@
Chadwick shrugs, which seems to involve way more muscles than when you do it.
@@.generic; ''Chadwick:'' "Oh, the local gym community is brilliant. We all have our areas of expertise. //GMG// focuses on bodybuilders and gains while //Goodlife Fitness// caters to beginners and everyday gym-goers. We draw in the sports and competitive crowd."@@
You thank him for his time and turn to leave. After a step or two, you turn around.
@@.player;''You:'' "Speaking of other gyms, do you happen to know any near campus? I have a friend that lives in that area."@@
He crosses his arms in front of his chest and thinks.
@@.generic;''Chadwick:'' "There are quite a few due to the university. Premium Iron, Protein Palace, and Bodyforge are good for muscle building. Boot Camp, Apex, and Full Body Fitness are great for the athletically inclined. For your day-to-day average person? JCPFC and Core are probably the best."@@
You tilt your head.
@@.player;''You:'' "I saw someplace called 'Alpha Strength'. Do you know where that is?"@@
Chadwick makes a disgusted face.
@@.generic;''Chadwick:'' "Hilltop and Forscythe. Tell your friend to avoid that place, it's filled with cu…wankers."@@ You raise your eyebrows and he waves his hand. @@.generic; "Now I'm not one to disparage hard-working gents but the owner not only tolerates elitism but encourages it. That's the kind of place you go to when you want to say that you're better than other people. Completely improper"@@
He mutters something under his breath. It's in English but contains so much slang you have no idea what it means, just that it's really really insulting. You thank him for the information and then excuse yourself to leave.
\
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<<elseif $convoSelect is 3>>/*Family*/\
<div id="eveFrame"><div id="areaTitle">💪 Chatting with Chadwick 💪</div><div style="text-align: center; font-size:115%;">''Ask About his Family''</div></div>
<<if $npc.beef.convoTags.includes("FAMILY") is false>><<set $npc.beef.convoTags.push("FAMILY")>><</if>>\
In your head, the idea of Chadwick is inexorably tied up with working out. The idea that he has a family and life outside of the gym is such a weird concept to you, you feel like you have to know more.
@@.player;''You:'' "I didn't know you were married. Or had kids."@@
<<if $npc.beef.locat is 3>>\
Chadwick smiles happily in the direction of the store his wife disappeared into.
<<elseif $npc.beef.locat is 4>>\
Chadwick smiles happily in the direction where his wife is sitting with their child.
<</if>>\
@@.generic;''Chadwick:'' "Yeah, I've been married for a few years now. I try to keep my work and life separate when I can."@@ He holds up his ringless hand. @@.generic; "I don't wear my ring since I don't want to get it ruined by lifting. Getting rings that fit me can get expensive."@@
You nod.
@@.player;''You:'' "Your wife doesn't work out at your gym?"@@
He shakes his head.
@@.generic;''Chadwick:'' "No, she just does yoga at home. Says that lifting is for meatheads like me. Plus, she doesn't want to be away from the wee ones."@@
@@.player;''You:'' "Your kids? How many do you have?"@@
His smile widens.
@@.generic;''Chadwick:'' "Just the one right now with another on the way."@@
Chadwick starts describing the ins and outs of being a very involved business owner and family man and starts to really get into the conversation when his wife, small child in tow, waddles over to the two of you. She barely reaches his chest and is very pregnant, which probably contributes to the slightly haggard look she has going on. Still, she gives you both a wide smile. Chadwick motions between the two of you.
@@.generic;''Chadwick:'' "Sophie, this is my friend $player.name. $player.name, this is my brushing bride Sophie and our daughter Chadlyn IV."@@
You're about to comment on his daughter's name when Sophie extends her hand and greets you with a torrent of words that are so thick with a Scottish brogue that you're only sure she is speaking English because you're a telepath. You pause, still holding her hand, and try to think of some way to respond. You briefly look at Chadwick who holds his hands up and smiles.
@@.generic;''Chadwick:'' "She's a Glaswegian, we don't get it either."@@
She huffs indignantly and steps on his foot, which does absolutely nothing.
@@.generic;''Sophie:'' "I was just havin a wee bit of fun you arse. Hello $player.name. Say hello Chadlyn."@@
The child hides in her mother's hair instead and Sophie apologizes for her daughter's shyness. The three of you (Chadlyn stays out of it since she's only two) talk for a few minutes, mostly about Chadlyn and Sophie's pregnancy but also about going on around town. You can feel Sophie growing increasingly uncomfortable standing around so you decide to bow out of the conversation so she can find somewhere to sit down.
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<<elseif $convoSelect is 4>>/*Friends*/\
<div id="eveFrame"><div id="areaTitle">💪 Chatting with Chadwick 💪</div><div style="text-align: center; font-size:115%;">''Ask About his Bar Friends''</div></div>
<<if $npc.beef.convoTags.includes("FRIENDS") is false>><<set $npc.beef.convoTags.push("FRIENDS")>><</if>>\
\
You try your best to be nonchalant.
@@.player;''You:'' "Hey Chadwick, mind if I join you guys?"@@
The large man looks a bit awkward.
@@.generic;''Chadwick:'' "Are you sure? My mates can be a bit … rough around the edges."@@
You wave off his concern.
@@.player;''You:'' "It's alright. I got some time to kill and feel like hanging out with people. Do you mind?"@@
He shakes his head.
@@.generic;''Chadwick:'' "If you're fine with it then I am. Just don't mind them if they start in on you."@@
Chadwick grabs the drinks and the two of you head back to the table. You squeeze in between two of the massive men as Chadwick passes out the drinks and they resume their conversation. The main topics of the day seem to be working out, sports, and how much they dislike their bosses. You quickly realize that Chadwick has an almost older brother relationship with many of the guys (especially the younger ones). He mostly listens and gives the occasional piece of advice (or complains that none of them watch real sports).
Another thing you realize is that these muscular men are as gossipy as any high-school clique you have ever come across. They seem to know everyone, where they are working, and how things are currently going with them. This is the perfect opportunity for what you need so you tap into their minds and quickly figure out the best way to direct the conversation towards the information you need without drawing attention to yourself.
It starts with some casual questions about their jobs, which they seem fairly interested in talking about (mostly to a younger guy with no job). One of them, in an effort to entice you into working on the docks, mentions a funny thing that happened on the job and you use this to swing the conversation towards interesting workplace stories. From there, it is not long before several of them bring up crime related stories (mostly workplace violations but eventually moving to more serious crimes like assault). You then wait for the prime opportunity, when the conversation is heading in a particular direction and the alcohol is starting to affect them, to bring up blackmarket goods. All of them know a guy who knows a guy who knows a guy that can get you stuff that "fell off the back of the truck". Once you have their minds primed with the idea, you help the conversion shift over to hobbies and interests. When you're asked, you make sure to talk about how much you like Supers and Super memorabilia and how hard it is to find affordable items. This causes a round of good natured ribbing and another few attempts to get you to sign up at the docks so you can earn some honest money to spend on your hobby. You then pull back and let the conversation take its natural course.
Eventually, the drinks stop coming and the table grows quiet. Chadwick announces that he has to get back home, which causes a chain reaction of people calling it a night. You hang back a bit until only you and one of Chadwick's friends (Ernie, if you remember correctly) are left. As you get up from the table, Ernie grabs your arm.
@@.generic; ''Ernie:'' "Hey kid. If you're looking for Super crap. I know a guy who deals in Society equipment. He's got uniforms and gear and shit like that." @@ You look around and then nod cautiously. He notices your hesitation and laughs. @@.generic; "He's as legit as these things get and he only deals with low end stuff. Minor things that won't bring the Supes down on his ass unless he's stupid about it and he's no moron."@@ He leans in closer. @@.generic; "If you're interested, he always goes for lunch at O'Leary's on 16th street. His name's Medium Jim. Ask anyone there and they can point him out. Just tell him Ernie sent you and your looking for some vintage cassette players."@@
You thank him for the tip and head out of the bar.
<<set $scenelistP[47] to 1>>\
\
\
\
\
\
\
\
<</if>>\
\
\
\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.beef.spoken to 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $npc.beef.like lt 60>>\
<<set $npc.beef.like += 2>>\
@@.pow;►►► Chadwick likes you a bit more //[+2 Like]//.@@
<<else>>\
@@.pow;●●● Chadwick does not like you any more than normal.@@
<</if>>\
<<NPCLikeBar "beef">>\
</div>\<div id="areaDesc"> <div id="areaTitle">Alpha Strength Gym</div> A gym with a reputation for vanity and elitism, Alpha Strength is a stylish building with lots of glass and chrome (all the better to see yourself and be seen by others). Just past the entrance is a small counter for checking in and purchasing merchandise. Standing behind the counter are two drop-dead gorgeous women wearing the smallest gym clothing possible without getting arrested. Past this is the main gym floor, half of which is dedicated to free weights and individual machines, and half is dedicated to alternative exercises (tire flipping, ropes, etc.). On the opposite side of the room is a short hallway leading to the Premium area for high-paying and most attractive members. Oddly, pretty much every member that you can see is a man and all of the employees are women, who are all just as stunning as the two in the front.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The gym is already busy with members getting in some early morning workouts before they go to school and/or work.
<<elseif $time == 1 and $day gte 6>> The gym is moderately busy as it appears that only the die-hards are not sleeping in on the weekend.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The gym is the slowest you have seen it for a while. Most of the members are at work or in school. A few people are working out.
<<elseif ($time == 2 or $time==3) and $day gte 6>> The gym is busy. Many of the regulars are getting in their daily workout and those that missed out during the week are trying to make up for it.
<<elseif $time == 4>> Most of the equipment is already being used. You see many people arriving in their work clothes and heading into the locker rooms.
<<elseif $time == 5>> The gym is practically dead. Most of the regulars have gone home and only the people who wanted to avoid the crowds are currently working out.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Search the Gym">><<goto "InvestGymPremium">><</button>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave the Gym">><<goto "CityCenter">><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Alpha Strength Gym">>\
/*[[CityCenter]]*/<<if $blaire.level lt 4>>\
<<if $scenelistP[33] is 0>>\
<div id="eveFrame"><div id="areaTitle">Alpha Strength Gym</div>
\
After a few seconds of gawking at the two gym bunnies behind the counter, you pour a bit more energy into your obfuscation field and head out into the main floor. After only a few steps, you hear a voice from behind you.
@@.generic; ''Voice:'' "Excuse me sir!"@@ Your field is at full strength, so you ignore it and keep going. Then someone taps you on the shoulder. @@.generic;"Excuse me!"@@ You practically jump out of your skin and whirl around. One of the front desk ladies is looking directly at you with a slightly annoyed look. @@.generic;"You can't enter the gym unless you're a member and …"@@ She runs her eyes across your body. @@.generic; "… You don't look like a member."@@
You're too stunned by the fact that she saw through your stealth to come up with an adequate reason for your behavior. There are a brief few seconds when you have an idea of coming up with some excuse to be there but you don't know enough about gym stuff to make it believable. The receptionist motions you towards the door with a sneer and watches as you leave (and she starts laughing with her the other employee as soon as the door shuts behind you). You find a quiet place a few blocks away to sit down and puzzle over how the employee was able to see through your stealth field. Unfortunately, nothing comes to mind.
</div>
<<set $scenelistP[33] to 1>>\
\
\
<<elseif $scenelistP[33] is 1>>\
<div id="eveFrame"><div id="areaTitle">Alpha Strength Gym</div>
\
After a few seconds of gawking at the two gym bunnies behind the counter, you think about trying to sneak past. However, given that they somehow saw through your obfuscation field, you need some excuse to be there before you try. If you had a stronger connection to Blaire, you may be able to tap into her knowledge about fitness and gym stuff.
</div>
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $blaire.level gte 4>>\
<<if $scenelistP[33] is 0>>\
<div id="eveFrame"><div id="areaTitle">Alpha Strength Gym</div>
\
After a few seconds of gawking at the two gym bunnies behind the counter, you pour a bit more energy into your obfuscation field and head out into the main floor. After only a few steps, you hear a voice from behind you.
@@.generic; ''Voice:'' "Excuse me sir!"@@ Your field is at full strength, so you ignore it and keep going. Then someone taps you on the shoulder. @@.generic;"Excuse me!"@@ You practically jump out of your skin and whirl around. One of the front desk ladies is looking directly at you with a slightly annoyed look. @@.generic;"You can't enter the gym unless you're a member and …"@@ She runs her eyes across your body. @@.generic; "… You don't look like a member."@@
You're too stunned by the fact that she saw through your stealth to come up with an adequate reason for your behavior. After a few awkward seconds of silence, some instinctive knowledge about fitness slips into your mind through your connection to Blaire. You dive into a complex explanation of your imaginary workout plan and point out how each part of the gym would help you achieve your goal. The woman's perfectly sculpted eyebrows arch as you continue your detailed workout program (in far too much detail) and end it with a request to have a look around. She tries to think of some excuse to keep you out but there is not much she can say after your entire spiel. Reluctantly, she waves you inside and tells you to stop by when you're done to pick up some paperwork.
Not wanting to waste the opportunity, you decide to worry about why the receptionist could see you later when you're all of this is over.
</div>
<<set $scenelistP[33] to 1>>\
\
\
<<elseif $scenelistP[33] is 1>>\
<div id="eveFrame"><div id="areaTitle">Alpha Strength Gym</div>
\
After a few seconds of gawking at the two gym bunnies behind the counter. Considering that they saw right through your obfuscation field the last time, you walk right up to them and put your borrowed knowledge to good use.
You dive into a complex explanation of your imaginary workout plan and point out how each part of the gym would help you achieve your goal. The woman's perfectly sculpted eyebrows arch as you continue your detailed workout program (in far too much detail) and end it with a request to have a look around. She tries to think of some excuse to keep you out but there is not much she can say after your entire spiel. Reluctantly, she waves you inside and tells you to stop by when you're done to pick up some paperwork.
</div>
\
\
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Investigate [►]">><<set $sceneSelect to 1>><<goto "InvestGymChoice">><</button>>\
</td></tr></table></div>\
\
\
\
<</if>>\<<if $sceneSelect is 1>>\
\
<div id="eveFrame"><div id="areaTitle">Alpha Strength Workout Area</div>
\
You walk across the main area of the gym, inspecting each piece of machine and nodding to yourself as if you are deep in thought. The ladies at the front desk not only don't bother giving you a tour, but don't even pay attention to what you're doing. As you conduct your mock inspection, you slowly drift closer to the door leading to the premium area, under the assumption that anything illicit would be there.
Two things are immediately apparent. The first is that your obfuscation field is not working for //any// of the female employees. They still don't pay much attention to you, but they do look in your direction a few times, and one even says "excuse me" as she hurries past. The second is that there is an odd grouping of guys at the stretching area near the premium area door. Normally, this would not draw much of your attention except for the fact that they are all watching the door like hawks and their minds are filled with an intense physical desire. As you watch, the premium door opens and three muscular guys walk out, chatting happily away with each other. Immediately, three of the guys waiting nearby rush over and push through the door.
<<if $player.sneak lt 20>>\
One of the trainers walks over to the waiting guys and waves them away, admonishing them for wasting space as they wait. The guys disperse and go back to their workout, but all of them find machines near the doors, and all of them keep their eyes trained on it at all times. With the intensity that they are all watching the door, you're not actually sure you'll be able to go through without being seen, especially while you have to use actual stealth to avoid the employees.
Rather than risk being found out, you complete your self-tour and then walk out of the gym without stopping by the front desk. Both of the receptionists are busy flirting with two muscular college students to notice your departure.
<<elseif $player.sneak gte 20>>\
One of the trainers walks over to the waiting guys and waves them away, admonishing them for wasting space as they wait. The guys disperse and go back to their workout, but all of them find machines near the doors, and all of them keep their eyes trained on it at all times. Even with the intensity that they are all watching the door, you're pretty confident that your obfuscation field is up to the task, even if you have to use actual stealth to avoid the employees.
After fifteen minutes or so, three more guys exit the Premium area and three more quickly rush forward. You try your best to put the three guys between you and the female employees and duck in before the door closes (thankfully, they are all taller and more muscular than you, so this is not that hard).
<</if>>\
</div>
\
\
<<if $player.sneak lt 20>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><<set $time += 1>><</button>>\
</td></tr></table></div>\
<<elseif $player.sneak gte 20>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Premium Area">><<set $sceneSelect to 2>><<goto "InvestGymChoice">><</button>>\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Premium Area</div>
\
The second you pass through the door you are hit with a wave of lustful energy, potent enough to stagger you and cause your field to waver. Thankfully, none of the three guys you entered with notices, as they are already rushing across the premium area. You duck behind one of the workout machines, catch your breath from the surge of psychic energy, and survey the room. The Premium area has dozens of pristine workout stations and racks of weights that honestly look like they have never been used. Across from the entrance is a short hallway with a sign that says "Massage Therapy Rooms". There are only a dozen or so minds in the entire premium area: the three guys you entered with, one person in the closet massage room, and four minds in the other two. You're pretty sure what's going on but you sneak closer to confirm.
The three guys reach the first massage room and knock eagerly. The door opens immediately to reveal one of the trainers, an absolutely gorgeous woman with richly tanned skin, long black hair pulled into a high ponytail, and dressed in a sports bra/booty shorts combo that hides absolutely none of her amazing body. She gives the men a dazzling smile and then, without saying anything, drags one of them into the room for a fiery kiss. The other two men enter behind her, shutting the door behind them.
The door of the second room is closed but you can hear muffled moans, wet slapping sounds, and deep grunts from within. Given how your powers did not work on the employees already, you don't want to risk actively using your telepathy, instead, you just open your mind and wait. Snippets and partial thoughts drift into your mind and it's enough to get a good idea of what's going on in the room. There are three men, just as good-looking and muscular as the three you followed, currently fucking one of the trainers (this one being pale skin, bright red hair, and the same amazing body). The woman is pinned between two of the men, who are driving hard into her pussy and ass, as the third is pushing his cock deep into her throat. She is so lost to ecstasy that you can't pick up any rational thoughts in her mind, just throbbing pulses of lust.
The group in the third door looks to have started earlier than the others. Using the same passive technique, you find that the three guys are all sprawled out in chairs or on the floor. They are all naked, sweaty, and breathing like they just ran a marathon. The trainer in this room (brown hair, mild tan, amazing body, etc.) is on her hands and knees, sucking the cock of one of the men as if her life depended on it. For a split second, you directly connect to the senses of the receiver of said blowjob. The trainer is staring into his eyes with a feverish intensity and her form blurs. Like a skipped frame in a movie, she suddenly looks different. Her red eyes are glowing slightly and small horns poke out from her hairline. A thin tail sprouting from the base of her spine languidly swishes back and forth. The image comes and goes fast enough that you're not even sure of what you saw. You're considering going into his mind again when someone grabs your arm.
<<if $scenelistB[30] gte 1 or $scenelistB[37] gte 1>>\
Satrina, yours and Blaire's threesome partner from Club red, has her hand on your arm and a confused look on her face. She is wearing the same skimpy workout clothes as the other trainers.
@@.generic; ''Satrina:'' "$player.name? What are you doing here?"@@ Before you can say anything she begins pushing you further down the hallway. @@.generic; "You can't be here. Please leave and forget what you saw or heard."@@
You're about to protest but the fear in her voice and the near panic in her eyes makes you reconsider. At the end of the hall is a turn that leads to an emergency exit. She opens it and pushes you through.
@@.generic; ''Satrina:'' "Please $player.name, run and don't come back."@@
\
<<elseif $scenelistB[30] is 0 and $scenelistB[37] is 0>>\
A gorgeous woman with luscious brown hair and deep brown eyes, has her hand on your arm and a confused look on her face. She is wearing the same skimpy workout clothes as the other trainers.
@@.generic; ''Employee:'' "Who are you and what are you doing here?"@@ Before you can say anything she shakes her head and begins pushing you further down the hallway. @@.generic; "It doesn't matter, you can't be here. Please leave and forget what you saw or heard."@@
You're about to protest but the fear in her voice and the near panic in her eyes makes you reconsider. At the end of the hall is a turn that leads to an emergency exit. She opens it and pushes you through.
@@.generic; ''Employee:'' Run and don't come back."@@
\
<</if>>\
She slams the door before you can say anything, leaving you alone in an alleyway. You quickly put some distance between yourself and the gym and find a place to think. There is something strange going on in this gym even if you only sensed eagerness and desire from every participant. This is fine by you, but the fact that the trainers could see through your powers and the weird image you got from the guy's mind don't sit well with you (the fact that you were shoved out of the gym by someone in a near panic doesn't help either). What's even worse, there is something familiar with what the woman looked like in that sudden flash. You just need to find out where you've seen the look before. </div>
<<set $scenelistP[33] to 2>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><<set $time += 1>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You buy the RPG manual and flip through it, enjoying the highly detailed art of the various monsters used in the game. You're most of the way through the book when you see one entry that causes your jaw to drop. You scramble for your phone and call Crystal. Thankfully, she picks up after a few rings.
@@.prism; ''Crystal:'' "Hi, $player.name. You found someth …"@@
You don't even bother to let her finish.
@@.player; ''You:'' "There's a succubus at Alpha Strength."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Wait, What?"@@
The words pour out of your mouth.
@@.player; ''You:'' "There's a succubus at Alpha Strength. I saw her, it, through someone's eyes. She had horns and a tail and everything."@@
Crystal has to raise her voice slightly.
@@.prism; ''Crystal:'' "$player.name. Calm down and tell me what happened."@@
You take several deep breathes and give her a quick rundown of what you found. She listens closely and asks clarifying questions as needed.
@@.prism; ''Crystal:'' "Thanks for this $player.name. I want you to calm down a bit, believe it or not, we have protocols for dealing with stuff like this. Thanks for the information, I'll pass this along to the right people and they'll take care of it."@@
You want to discuss it more but Crystal says that she needs to leave. The two of you exchange some goodbyes and hang up. You stare at the book for a bit longer and then force yourself to shut it and move on.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PIGYM")>><<set $scenelistP[33] to 4>><<set $prism.investComp += 1>><<if $prism.dis lte 55>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
\
\
\
\
<</if>>\<div id="areaDesc"> <div id="areaTitle">King Chemicals Association</div> A large facility that takes up an entire city block and consists of six primary buildings surrounded by a chain-link fence topped with barbed wire. King Chemicals specializes in the small-scale production of dangerous and/or rare chemicals that are used in large-scale manufacturing in other facilities. The smallest of the buildings is dedicated to administration and security offices. Two of the buildings are dedicated to R&D, one for pure research and one for applied. The largest buildings by a wide margin are the two production facilities. The final building is for storage and transport and is located next to the parking lot containing their fleet of specialized delivery trucks. Security guards patrol along the fenceline and man a small booth at the front gate.
<<SpotCheck>>
<<nobr>><<if $time is 1 or $time is 2>>The first shift workers are already on-site and smoke billows out from the production buildings. There is a near-constant stream of people into and out of the administrative and research buildings. Several trucks are being loaded for delivery.<<elseif $time is 3 or $time is 4>>The second shift workers are already on-site and smoke billows out from the production buildings. The occasional employee can be seen entering or leaving the administrative and research buildings. Most of their delivery trucks are missing from the parking lot.<<elseif $time is 5>>The third shift workers are already on-site and smoke billows out from the production buildings. The administrative and research buildings are quiet and you can see no activity from the warehouse.<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $player.sneak lt 20>> There are to many security guards wandering around for your obfuscation field to deal with.<</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time lte 5>>\
<<if $player.sneak gte 20>><<if $time lte 4>>\
<<button "Search the Administrative Buildings [►]">><<set $sceneSelect to 1>><<goto "InvestChemicalBuilding">><</button>>
<<button "Search the Research Buildings [►]">><<set $sceneSelect to 2>><<goto "InvestChemicalBuilding">><</button>>
<<button "Search the Warehouse [►]">><<set $sceneSelect to 4>><<goto "InvestChemicalBuilding">><</button>>
<<button "Search the Production Buildings [►]">><<set $sceneSelect to 3>><<goto "InvestChemicalBuilding">><</button>><</if>>
<</if>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Leave |Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
</td></tr></table></div>\
\
<<set $player.curloc to "King Chemicals">>\<<if $sceneSelect is 1>>\
\
<div id="eveFrame"><div id="areaTitle">Administrative Buildings</div>
\
The most likely place in the facility to have any records of wrongdoing is the administrative section, so you put some more power into your obfuscation field and head in. Security is simple enough to get around and all you have to do to get into the building itself is wait for someone to use their keycard and duck in before the door closes.
Inside, the building looks like a typical office building. There are three floors, the first two are mostly cubicles with a few small offices, while the top is mainly large office suites. Cautious of your time, you decide to head to the top floor first and work your way down. Thankfully, getting to the top is just as easy as getting into the building itself. You do a quick survey of the floor and find that all but one of the offices are currently in use. Not one to look a gift horse in the mouth, you duck into the empty office first.
It's messy for a high-level executive, with lots of papers and folders haphazardly stacked on various surfaces. Keeping a few synapses on anyone nearby, you do a quick search of the office.
And find nothing.
Well, nothing illegal. There are lots of papers about business stuff but from what you can tell, everything is on the up and up. After a half-hour or so, the only thing left is the computer sitting on top of the desk. You boot it up and hit the password screen. Not wanting to alert security, you quickly look around for any notes or scraps of paper with the password listed. Unfortunately, the executive actually understands computer security and you lean back on the chair and consider your options. Telepathy is the obvious choice.
You close your eyes and focus your powers outwards. Hundreds of minds appear within range and it's the usual chaotic amalgamation of mental energy that you get whenever you are around large groups of people. You concentrate and try to find the owner of the office that you're in.
<<if $player.leer lt 20>>\
After fifteen minutes have passed, you let your powers go with a //*huff*// of exhaustion. Sifting through so many minds is tiring and you don't feel that your powers are up to the challenge. Nonetheless, you try a few more times to locate the executive but wind up with nothing more than a headache. Annoyed, you make sure everything is put back where you found it and head out.
<<elseif $player.leer gte 20>>\
It takes about fifteen minutes for you to sort through and track down the owner of the office (who is currently in a meeting in one of the nearby buildings). Tapping into his mind, you quickly find his password and type it into the computer. The computer is thankfully more organized than his office and you go through the files as systematically as you can (but not before checking his schedule to make sure he is not returning any time soon).
Everything looks normal and you're just about to give up when you stumble on an odd spreadsheet. It has code numbers, obviously some way of referencing different chemicals, as well as dates and associated amounts of money. It's rather suspicious, so you take some pictures of the last few months on the spreadsheet with your phone. Encouraged by the find, you make sure everything is put back where you found it and head out.
\
<<if $scenelistP[34] lt 2>>\
You'll have to find some more evidence to cross-reference to this spreadsheet to confirm any possible illegal activity.
<<elseif $scenelistP[34] is 2>>
Given all the information you have found, you think you have enough to give to Crystal. <<set $scenelistP[34] +=1>><</if>><</if>></div>\
\
<<if $scenelistP[34] lt 2>>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Head out">><<goto "InvestChemical">><<set $time +=1>><</button>>\
</td></tr></table></div>\
<<elseif $scenelistP[34] is 2>>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 5>><<goto "InvestChemicalBuilding">><<set $time +=1>><</button>>\
</td></tr></table></div>\
<</if>>\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Research Buildings</div>
\
The two research buildings are nearly identical except for what they research. The easternmost one is dedicated to purely theoretical research (such as developing new chemicals) while the western building is dedicated to finding uses for the chemicals produced by the company. Both types of research provide ample opportunity for criminal activity, so you just pick the one you're closest to.
The theoretical research building is actually kind of a letdown. Most of your experience with laboratories is from TV and movies and you were expecting something a bit more … impressive. You make your way through room after room filled with computers, microscopes, various machines of unknown application, and scientists in varying levels of protective gear. None of the employees are discussing their evil plans and, from what you can tell, most of the chemicals they are working on are about as dangerous as bleach. Shaking your head, you head out and move over to the applied R&D building.
And are just as disappointed.
While the building is at least a bit more interesting, as they have many labs in which they are testing products for resistance to fire and falls, you still find nothing illicit. There are a few people who aren't wearing their mandated PPE but nothing you feel like calling Crystal about. You even go through the building twice just to make sure.
Shaking your head, you carefully head out before a migraine starts to set in. </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Head out">><<goto "InvestChemical">><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Production Buildings</div>
\
The production buildings have surprisingly little security all things considered and you are able to walk right in without so much as a key card. Once inside, you take a few minutes to scan nearby minds, get a rough idea of how the building is laid out, and build a decent mental map. Soon, you are on your way to the most probable locations of any illicit evidence.
Much like every chemical processing facility, there are massive open-topped vats of glowing chemicals with catwalks running above them, workers move around these catwalks, occasionally stopping to lean over the railing to take some kind of measurement. You leave the main floor, as there is nothing unusual about the operation so far, and head to the more specialized mixing areas. These smaller rooms are each dedicated to the smaller-scale production of chemicals that require a much more precise mixing process. Interestingly, several of the rooms look to be parts of a multi-step process, in which the chemists only know what their step in the sequence is and, suspiciously, have no idea what they are making. This seems unusual to you, so you focus your efforts on these areas.
<<if $vltKnow.includes("M.S. Chemistry") is false>>\
You spend some time going back and forth, reading the minds of every chemist you come across and, after the better part of an hour, are no closer to understanding what the hell is going on. Even keeping track of what component goes with which is beyond you. You try to take some notes for Crystal but they wind up just being gibberish. Annoyed, you do a few more rounds in case you missed something (you didn't), and then head out.
If only you knew more about Chemistry.
\
<<elseif $vltKnow.includes("M.S. Chemistry") is true>>\
You spend some time going back and forth, reading the minds of every chemist you come across and, after the better part of an hour, you manage to garner a pretty good idea of what's going on. You understand which component mixes with which and what the final outcome is intended to be. You take some pictures, make a few mental notes, and then head out as fast as you can before your head starts to hurt.
\
<<if $scenelistP[34] lt 2>>
You'll have to find some more evidence to cross reference these product codes to confirm any possible illegal activity.
<<set $scenelistP[34] +=1>>\
<<elseif $scenelistP[34] is 2>>
Given all the information you have found, you think you have enough to give to Crystal.
<</if>><</if>></div>\
\
<<if $scenelistP[34] lt 2>>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Head out">><<goto "InvestChemical">><<set $time +=1>><</button>>\
</td></tr></table></div>\
<<elseif $scenelistP[34] is 2>>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 5>><<goto "InvestChemicalBuilding">><<set $time +=1>><</button>>\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">Warehouse</div>
\
The warehouse is a single-story building that takes up a quarter of the entire facility. Most of the warehouse is used for short-term storage, with a smaller part dedicated to maintaining the company's delivery trucks (includes gas pumps and a full mechanics workshop). Considering that it has open loading bays large enough to deal with tractor-trailers, getting inside is easy enough that you barely have to use your powers. Once inside, you quickly scan the minds of the workers to find any interesting piece of information.
Surprisingly, the information is not hard to find. Pretty much every employee is aware of the shipping manifests that record every outgoing and incoming shipment. The problem is that they are also aware of how disorganized the warehouse manager is. The shipping manifests are probably going to be useful, especially along with other pieces of information, so you set off in search of them.
It takes nearly an hour to track down every shipping manifest for the last few months and by the end of it, you want to use your powers to erase the warehouse manager's ability to use a toilet. Only half of the manifests are in the main office, the rest are strewn around the warehouse in some of the most unlikely places (including the bathroom, inside one of the mechanics' tool boxes, and even on top of a stack of crates). You make sure to take pictures of each manifest for future reference and then head out of the building as easily as you entered.
\
<<if $scenelistP[34] lt 2>>
You'll have to find some more evidence to cross reference these shipment dates to confirm any possible illegal activity.
<<set $scenelistP[34] +=1>>\
<<elseif $scenelistP[34] is 2>>
Given all the information you have found, you think you have enough to give to Crystal.
<</if>></div>\
\
<<if $scenelistP[34] lt 2>>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Head out">><<goto "InvestChemical">><<set $time +=1>><</button>>\
</td></tr></table></div>\
<<elseif $scenelistP[34] is 2>>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 5>><<goto "InvestChemicalBuilding">><<set $time +=1>><</button>>\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You walk a few blocks, up your obfuscation field as high as you can, and find someplace to relax and pour over the evidence you've discovered. It takes some time, but you manage to cross-reference the spreadsheet, the shipping manifests, and the chemical codes with each other and find …
… that the company is guilty of no more than some regulatory compliance issues.
You triple-check the work, find nothing else, and reluctantly send a message to Crystal. She calls back a few minutes later.
@@.prism; ''Crystal:'' "Hi, $player.name. you found something?"@@
You //*sigh*//.
@@.player; ''You:'' "Yeah. I couldn't find anything major going on at King Chemicals. Just a few regulation violations, that's it."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Hmm. Send me what you have and let me look through it. I'll call you back when I'm done."@@
You quickly send her the pictures and wait. She calls back ten minutes later.
@@.prism; ''Crystal:'' "You're right. Nothing wrong here that half the companies in America aren't also guilty of. Thanks for the help $player.name."@@
Surprisingly, she sounds relieved.
@@.player; ''You:'' "Sorry, I couldn't find anything else."@@
She laughs.
@@.prism; ''Crystal:'' "No, trust me, this is good. King Chemicals has close connections with some of the Society's biggest supporters. If I went after them through official channels I would have wasted weeks. This means I can focus my energy on more important cases."@@
It makes sense, you feel some of the tension leave your shoulders.
@@.player; ''You:'' "That's good, I was worried I was wasting time."@@
Crystal laughs again.
@@.prism; ''Crystal:'' "If you're worried about that then I suggest not investigating anymore. Wasting time is 90% of what we do."@@ There is some noise from her end of the line. @@.prism; "I have to go, thanks again for doing this for me. I'll make some calls to the right government agency. Might as well get them for something. I'll talk to you later."@@
The two of you exchange some goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PICHEM")>><<set $scenelistP[34] to 4>><<set $prism.investComp += 1>><<if $prism.dis lte 55>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "Harbor">><</button>>\
</td></tr></table></div>\
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\
<</if>>\<<if $prism.gala is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Getting Ready for the Fancy Party</div></div>
\
Leaning up against the wall near an all-night diner, you take a few steadying breaths to calm your nerves and send Crystal a text.
@@.player;''Your Text:''@@ @@.playerT; I'm a few blocks away from the Gala. where do you want to meet up?@@
You shift the garment bag you're carrying (containing your best suit), to a more comfortable position and wait for a response. Thankfully, you don't have to wait long.
@@.prism;''Crystal's Text:''@@ @@.prismT; 3rd and Ash in 10 minutes?@@
It's only a few blocks away, so you quickly send a confirmation and start on your way. After a bit of jaywalking to save time, you reach the meeting spot with a few minutes to spare and find that Crystal is already waiting for you, holding her own garment bag over her shoulder. She gives you a surprisingly brief kiss and pulls away quickly. Under her illusory disguise, her hair is almost pure white with some pale colors mixed in.
@@.player; ''You:'' "Are you okay?"@@
She gives you a brittle smile and takes a few deep breaths.
@@.prism; ''Crystal:'' "I'm … just a bit nervous."@@
You give her your best reassuring smile.
@@.player; ''You:'' "So am I but why are you? You do these parties all the time right?"@@
She looks at you for half a second and then shakes her head.
@@.prism; ''Crystal:'' "Well yeah. But I've never brought my unregistered psychic boyfriend, who, by the way, has a parasitic supervillain in his head, to a party filled with superheroes who may or may not be trying to scramble my brains and make me a good little soldier. //And//, all of this because one of the most powerful Supers in the country, who may actually be at this party, was perceptive enough to see us standing within ten feet of each other and managed to figure out that we were together in seconds. So this isn't exactly like the other times! …"@@ It all comes out in a torrent of words and leaves her breathing heavily. It has a bit of a cathartic effect and some of her stress drain away. @@.prism; "… I was actually hoping you wouldn't show"@@
You put your arm around her shoulders and give her a squeeze.
@@.player; ''You:'' "One, that would have been suspicious right? I wouldn't do that to you. Two, I'm fairly sure Kiara would murder me with an ax if I skipped a Super Society party. And Three, you do realize you called me your boyfriend right?"@@ Crystal freezes, her eyes widen and her hair flashes red and white. Her mouth moves for a few seconds but no words come out. You can't help it and start laughing. @@.player; "I'm just messing with you. I know we're in a weird situation so whatever label you want to put on this is fine by me."@@
You keep walking and she quickly catches up. More red flows into her hair.
@@.prism; ''Crystal:'' "That's probably a conversation we need to have eventually."@@
You nod and take her hand as you walk. It startles her but the contact makes her happy.
@@.player; ''You:'' "I agree. Thankfully, you already know my whole deal so there are no surprises. Probably not the best time for //that// talk now though so …what do I need to know about tonight?"@@
Grateful for the out, Crystal puts on her game face (though you notice that she does not let go of your hand). As you walk, she gives you the rundown.
@@.prism; ''Crystal:'' "First off, thanks for doing this. I know it puts you in an awkward position but it helps me out. There have been some not-so-subtle hints that I needed to find a boyfriend to quote 'avoid some unsavory rumors' end quote."@@ She shakes her head in disgust. @@.prism; "Now, as for the gala. We rent out the Halcyon hotel's ballroom for these events. We'll enter through one of the six underground entrances to a staging area. They have it set up so VIPs can get in and out without being seen by the paparazzi. Once inside, you put this on."@@ She stops for a second to dig out a domino mask and hand it to you. It looks almost identical to her own, except it's completely flat. You raise an eyebrow and the two of you keep walking. @@.prism; ''Crystal:'' "The frame is some kind of thermoplastic that Excelsior developed. I'll fit it to your face when we get closer. Now, we'll take an elevator to the lobby and then to the party, which is pretty standard. We walk around and mingle, or sit and let people come to us, whichever works best for the room. No photography is allowed and I mean that literally. Security checks for cameras, phones have to be put into special cases, and the ballroom itself has some of Excelsior's toys laying around. Part of my job at the party, and Photona's though she never bothers, is to look for any cameras that everyone else missed. Our powers react oddly with optical equipment so we can even pick out stuff designed to beat scanners. Actually, speaking of powers, don't use yours. There is a chance that there will be other psychics there and they may notice. Other than that, I think you're good to go. You're pretty good at keeping secrets and laying low. You even managed to keep your powers from me and we were hanging out constantly."@@
Crystal suddenly stops at an unlabeled security door a block away from the hotel. The door is pretty nondescript and looks just like six others you can see from where you're standing. You're about to ask what's going on but Crystal quiets you with a look. She grabs the handle and waits for a few seconds. A lock suddenly //*clicks*// and she opens the door and waves you inside. You step through and find yourself inside a small, well-lit room, featureless save for another security door on the opposite wall. Stepping through behind you, Crystal lets her disguise fall away in a sparkle of fractured light. She looks up to one of the corners and waves (presumably at a hidden camera), then turns to you and holds her hand out for the mask.
@@.prism; ''Crystal:'' "This is one of the Society-only entrances, we have a few around town. The door handle outside has biometrics and reads some RFID tags in my gloves. This is going to be pretty hot but don't worry, it won't burn you. Close your eyes and hold still …"@@
Crystal holds the mask up to your face and presses down on the two parts near your temples. The mask suddenly gets uncomfortably hot and she presses it tightly against your skin. Despite her warning, you still have a few seconds of panic at the heat but the mask cools fairly quickly. Crystal pulls her hand away and the mask is conforming to every curve on your face. You give it a tug and find it firmly stuck. You take out your phone and check yourself out on the camera. The mask covers most of your upper face and is oddly comfortable, you raise your eyebrows and it moves with your skin.
@@.player; ''You:'' "Cool … It does come off right?"@@
She smiles and turns the inner doorknob in a complicated sequence. The lock clicks and she opens it.
@@.prism; ''Crystal:'' "I'll show you how to take it off later. It's basically the same as my mask but not as fancy."@@
The inner door leads to a long hallway that widens as you go. At the far end are four doors, a fancy looking elevator, and two people waiting for you next to a large metal cabinet. One of the men walks up to Crystal with a clipboard. She introduces the two of you and he checks off something on his list, then she turns to you and points to the doors.
@@.prism; ''Crystal:'' "They're all changing rooms, so pick a door. You can leave your clothes inside and these gentlemen will store them until we are done."@@ The man hands both of you a large phone case. Crystal slides her phone in and holds it up. @@.prism; "This blocks the phone cameras but lets you still use it for texting and stuff. They can only be opened on our way out."@@
The man hands you a case and you slip your phone in and click it closed. Crystal gives you a nod and walks into one of the changing rooms. You grab the one next to hers, quickly get dressed, and then exit a few minutes later. Crystal takes longer to finish, so you awkwardly hang out and play on your phone while trying not to make eye contact with the two other people. Fifteen minutes later, the changing room door opens, and Crystal steps out. Your jaw drops.
<<if $prism.endState is 1>>\
Crystal is wearing a white halter-style tulip hem gown that hangs down to her calves. The top half of the dress is just two panels (one on the front and back) that extend from her neck to where they meet at her waist. This leaves her arms and most of the sides of her torso completely exposed. On her legs are white thigh-high stockings and sensible white flats that strap around her calves. Her makeup is more elaborate than normal, favoring dark colors that emphasize the color of her hair and eyes. Her eyes and hair glow with bright rainbow light.
<<elseif $prism.endState is 2>>\
Crystal is wearing a white open-backed bodycon dress that covers the front of her body from her neck to her knees and down her arms to the wrists. Her back is completely exposed from her neck to just above her butt. There is a palm-sized gold sunburst at the small of her back, which is hanging from the dress by four small chains in an X pattern. On her legs are white thigh-high stockings and sensible white flats that strap around her calves. Her hair is undercut on the right side of her head and hangs past her shoulder on the left. Her makeup is more elaborate than normal, favoring light colors that contrast with her dark skin. Her eyes and hair glow with bright rainbow light.
<</if>>\
She smiles brightly.
@@.prism; ''Crystal:'' "Exactly the reaction I was hoping for."@@ She offers her arm and you take it. @@.prism; "Shall we?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Get in the Elevator">><<set $prism.gala to 1>><<goto "PrismGala">><</button>>\
</td></tr></table></div>\
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\
<<elseif $prism.gala is 1>>\
<div id="eveFrame"><div id="areaTitle">A Fancy Party</div></div>
\
The two of you enter the elevator and Crystal hits the button for the first floor. After a surprisingly long wait, the door opens into the lobby of the Halcyon Hotel, which is currently filled with people. There have to be several hundred people (you can't be sure without your powers), all of which are dressed to the nines. They are all milling about the lobby but you can see a general movement towards the entrance to the ballroom at the top of the grand staircase. Crystal leads you into the crowd.
The hundred or so feet to the Ballroom takes a very long time. Crystal is stopped every few steps to chat with a guest in an expensive suit or a benefactor in an elegant dress. Also in the crowd are a dozen or so Supers, who stand out in much more flamboyant and eye-catching attire (which makes Crystal's gown seem pedestrian in comparison). Crystal handles all of this with practiced grace and civility that betrays none of her unwillingness to hobnob with the city's elite. Thankfully, you're pretty much ignored completely, so it gives you time to just look around. Just among the people in your vicinity are two celebrities, a major political figure, and a businessman famous enough for you to have heard of them (you manage to avoid gawking too much). Eventually, the two of you make it into the ballroom itself.
Inside are several Supers that you recognize instantly. Photona, wearing a pristine white dress that suspiciously resembles a toga, stands out the most (mostly because she is glowing with a pure white light). She is speaking with a few men you recognize as local politicians and next to their group is another one surrounding her husband Excelsior. He is decked out in a metallic three-piece suit with several silver spheres hovering around his head. In one corner is Malcontent, dressed in his usual Super uniform and brooding in an extremely obvious way. One of Crystal's teammates, Hawkwing (who is wearing an extremely high-collared opera cape made from bird feathers), is staring daggers at you from across the room. Crystal ignores all of them and leads you to a series of small tables set up near the stage for the Supers (nicely positioned so people can gawk at them). She reads the seating arrangements and you have a few seconds to talk as she rearranges them to her liking.
@@.player; ''You:'' "This is insane. Most of the people are wearing things worth more than I made in a year at the Bean Pit."@@
Still wearing the same unwavering smile she's had since the elevator, Crystal leans in and whispers.
@@.prism; ''Crystal:'' "Honestly, doing one or two of these a month kind of ruins the mystique."@@ She looks around. @@.prism; "And is Untergrad here tonight? I can guarantee he's not wearing anything expensive if that makes you feel better."@@
You shake your head and whisper back.
@@.player; ''You:'' "What's up with Hawkwing?"@@
She raises an eyebrow and you get the distinct feeling her vision shifts in Hawkwing's direction, even though she doesn't move her head.
@@.prism; ''Crystal:'' "Ugh. You know how the press has always played the will-they-wont-they with the two of us?"@@ You nod. @@.prism; "He takes it seriously and is probably pissed that I'm here with anyone other than him. Especially a non-powered person."@@
You do your best to not look in his direction.
@@.player; ''You:'' "Is he going to be a problem?"@@
She shakes her head and laughs as if you said something funny.
@@.prism; ''Crystal:'' "No, he's a dick but he's pretty much harmless. Ignore him and try to have some fun."@@
----
And you do …
… Well, try to at least.
----
The gala itself is an overwhelming blur of watching Crystal gladhanding various upstanding citizens, dealing with Supers who want to know all about you and Crystal's relationship, and listening to long-winded speeches by the event organizers. Thankfully, most people ignore you and Crystal handles most of the talking with the Supers. Surprisingly, most of them are actually apologetic and pretty understanding about how overwhelming these things can be for civilians. Photona and Excelsior even stop by to say hello but you get the idea that it's more of a formality and public display rather than any real desire to hang out (The fact that Photona uses the visit to inform Crystal that the Auxiliaries will be meeting after the gala only lends evidence to that theory).
Things do get more enjoyable towards the end of the night, as the mingling and drinking start to take their toll and people retire to their tables or leave early. You and Crystal are joined by a few of the Auxiliaries in attendance, namely Feral, Mindsurge, SLING, and Hawkwing (yay). Feral, dressed in what she calls her formal chiapas (very poofy and very colorful) and sporting a rather impressive pair of rabbit ears (and she assures you, a matching tail). SLING, being the first android you have ever spoken to, surprises you in being a fantastic conversationalist, and has a natural (artificial?) talent for engaging discussions. Thankfully, Mindsurge and Hawkwing stay to themselves. With him already disliking you and her being somewhat psychic, it's the best-case scenario.
Your little group (You, Crystal, Feral, and SLING) actually manages to have some fun. Unlike Crystal, both Feral and SLING seem to actually enjoy being at these parties and regale you with stories of past events. By the time the party officially comes to an end, they both seem sincerely happy for you and Crystal and express their hope to see you again at future events. Mingsurge and Hawkwing leave without saying anything to either of you or Crystal and with only the barest acknowledgment to your companions. Soon after, your group leaves together and the hotel staff begin to clean the ballroom. Once you hit the lobby, SLING and Feral say their goodbyes and then head off to change for their meeting. Crystal walks you to the same elevator you arrived by.
As soon as the doors close, Crystal pulls you into a fiery kiss, her tongue dancing with yours as she presses her body against yours. <<if $prism.endState is 1>>Your hands slide between the panels of her dress to caress her bare sides. <<elseif $prism.endState is 2>>Your hands slide around her body to caress her bare back.<</if>> She breaks the kiss and gives you a lustful look.
@@.prism; ''Crystal:'' "I want you to know. As good as we look, if I didn't have to meet up, this night would have ended much differently."@@
She takes one of your hands and guides it up to her breast then pulls you in for another kiss. You squeeze it gently and toy with her nipple through the thin fabric of her dress. She moans into your mouth and the elevator begins to slow. As it pulls to a stop, Crystal pulls back and makes sure she looks presentable. You concentrate for a second and your (very obvious) erection goes down just before the doors open. The two men from earlier have been replaced by two other men, who check you and Crystal off on their clipboard and retrieve your clothing from the locked cabinet. The two of you retreat into your separate changing rooms and emerge a few minutes later back in your regular clothes (or uniform in Crystal's case). The men unlock your phone cases and the two of you head back down the long hallway. Once you reach the security doors leading out onto the street, Crystal reaches up and presses three points on your mask. It warms up again then simply peels away and goes back to its flat form. You rub your eyes and make a few faces. When you're done, Crystal gives you a brief kiss.
@@.prism; ''Crystal:'' "Thanks again for this. I hope it wasn't too bad."@@
You shake your head.
@@.player; ''You:'' "It was a bit nerve-wracking at first but that kind of stopped once I realized that no one actually cared that I was there. Feral and Sling were pretty cool too."@@
She smiles.
@@.prism; ''Crystal:'' "Yeah, they are. It's a shame I really only see Sling at these types of things. I partner up with Feral all the time, she's awesome."@@ Her phone beeps and she //*sighs*//. @@.prism; "I have to go to this stupid meeting. I'll talk to you later."@@
She gives you one last kiss before opening the door for you (it's locked from the inside as well) and lets you out onto the street. Thankfully, an autocab is already waiting to take you home so you can get some sleep.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Go home and Sleep [X]">><<set $prism.gala to 2>><<goto "EndDay">><</button>>\
</td></tr></table></div>\
\
<div id="powFrame">\
\
<<set $temp7 to 0>>\
<<if $prism.sts lte 60>><<set $prism.sts += 4>>@@.pow;►►► Society functions always stress Crystal out //[+4 Frustration]//.@@<<set $temp7 to 1>><<else>>●●● Crystal handled the gala well and is not any more stressed.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $temp7 is 1>><<PrismStressBar>><</if>>\
\
</div>\
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\
<<elseif $prism.gala gte 2>>\
<div id="eveFrame"><div id="areaTitle">Fancy Society Party</div></div>
\
You send Crystal a text once you get within a block or two of the Society entrance to the Halcyon hotel. She texts back a few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; I'll be there soon I'm a few blocks away@@
True to her word, Crystal arrives less than a minute later, dress bag slung over her shoulder. She gives you a tight hug and a brief kiss.
@@.prism;''Crystal:'' "Thanks for coming with me tonight. Are you ready to head in?"@@
You nod and Crystal grabs the door handle. There is a brief pause, a buzzing click, and the door swings open. The two of you enter and make your way down the hallway to the changing rooms.
@@.player;''You:'' "So what's this gala for anyway?"@@
Crystal checks her phone.
<<set $temp2 to random(1, 4)>>\
<<if $temp2 is 1>>\
@@.prism; ''Crystal:'' "Let's see … Tonight's gala is a … charity auction. The least offensive of these things. We get a bunch of things like art, rare technologies, artifacts, and auction them off to rich collectors. It usually draws a more idiosyncratic crowd and there's always someone interesting to talk. The Society members are just there to have a presence, make sure nothing gets stolen, and, in my case, keep track of who's buying what."@@ You give her a questioning look. @@.prism; "Art auctions are basically just legal money laundering, it's always good to see where each piece is going."@@
<<set $prism.galaparty to [1,2,6,7,8,9,10,12,13,16,17,18,20]>>\
<<elseif $temp2 is 2>>\
@@.prism; ''Crystal:'' "Let's see … Tonight's gala is a … meet-and-greet fundraiser. Basically, a bunch of rich people want to hang out with Supers. We charge a couple thousand a plate, they get to brag to their friends, and we get money for charity. It's for a good cause, but considering that half the people here do more harm than most supervillains, it's hard to keep my smile going. Thankfully, you'll be here."@@
<<set $prism.galaparty to [1,3,4,6,7,10,11,12,13,14,15,19]>>\
<<elseif $temp2 is 3>>\
@@.prism; ''Crystal:'' "Let's see … Tonight's gala is a … ugh, Disaster relief fundraiser."@@ This seems right up her alley so you give her a questioning look. @@.prism; "It's for a good cause but I have to spend a night surrounded by people who don't really give a crap about helping people. They just want to look like they care and throw around a percent of a percent of a percent of their wealth."@@ She //*sighs*//. @@.prism; "They are giving money though, so I can't complain too much. The only real upside is that we sometimes get some real philanthropists and it's a great way to make connections. Also, a lot of foreign Supers show up to these things, especially if the disaster is in their normal area of operation. That can be a crapshoot though. Sometimes it's a friend and sometimes it's a complete asshole."@@
<<set $prism.galaparty to [1,4,5,7,8,9,10,16,17,18,19,20]>>\
<<elseif $temp2 is 4>>\
@@.prism; ''Crystal:'' "Let's see … tonight's gala is a … ugh, promotional party."@@ You must look as confused as you are. Crystal shakes her head. @@.prism; "Whenever any Society member is in a movie or writes a book they make us do these things. This means they'll actually have photographers there."@@ Your eyes widen slightly. @@.prism; "Official Society photographers only, so you're safe. They'll just have posed shoots and 'candid' photos. It's going to be a nightmare. My face always winds up hurting afterward from all the smiling."@@
<<set $prism.galaparty to [1,2,3,4,5,7,11,12,13,14,15,19]>>\
<</if>>\
You soon reach the end of the hallway and split off into the different dressing rooms. A few minutes later, you and Crystal take the elevator to the foyer and join the crowds heading into the main ballroom.
----
<<if $temp2 is 1>>\
The event goes much like Crystal said it would. There are a few speeches about the charity the auction is funding, an introduction to some of the people it will be helping, and a meet-and-greet with the Supers. The auction is at once interesting and disappointing. The things up for bid are all amazing and the prices they go for are insane. However, the auctioneer does not talk super fast so you feel a bit let down.
<<elseif $temp2 is 2>>\
The event is a lot like how Crystal said it would be. It's basically a multi-course meal with speeches in between. Each table has a bunch of guests and a Super or two for them to spend the evening with. You are sectioned off to the undesirables table as soon as things get started (though Crystal does take some time out to stop by and talk when she can). A few random guests see this and swing by to inquire if you're important too, but they quickly leave disappointed (though one or two do stick around to talk about what it's like to date a Super).
<<elseif $temp2 is 3>>\
The event happens a lot like how Crystal described it. There's a big dinner, some imagery of the disaster (but not too much and nothing graphic), and a few speeches made by humanitarians, people from the region affected, and event organizers. It's one of the few times when you are thankful to have your powers turned off since, even without them, the amount of cynicism and general callousness you can pick up just from the body language of the people around you is grating. Most of the guests see this as a simple night of socializing and publicity and seem to barely even realize why they're there. There are some visiting Supers at least, and Crystal has some time to hang out with you, so the night is not a total waste.
<<elseif $temp2 is 4>>\
The event is just as bad as Crystal warned you it would be. The entire thing is self-aggrandizing and masturbatory to the point that you're thankful that you're not picking up anyone's thoughts and emotions. The only saving grace is that, since there are quite a few celebrities and Supers in the room, it makes for good people watching. Crystal spends a decent amount of time with you at least. Apparently, her wearing the same gown to each of these galas means that the photographers generally aren't interested in taking photos of her. A few of them seem excited to see you and her together but then are disappointed when you turn out to not be famous.
<</if>>\
----
<<set $temp8 to $prism.galaparty.pluckMany(random(5))>>\
<<if $temp8.length is 0>>It's a slow night and there does not seem to be anyone you recognize and no one particularly interesting.
<</if>>\
<<if $temp8.includes(1)>><<mark>>Feral is hanging out in her colorful poofy chiapas dress and is currently sporting <<print either("large floppy bunny ears","twitchy cat ears","small deer horns","perky dog ears","iridescent scales")>>.
<</if>>\
<<if $temp8.includes(2)>><<mark>> SLING is wandering around the party, stopping at each table to have a few minutes of conversation before moving on to other guests.
<</if>>\
<<if $temp8.includes(3)>><<mark>> Darrin Hayes, star of some of your favorite actions movies, is socializing with a small crowd of hangers-on as he tries, and fails, to hit on one of the female Supers.
<</if>>\
<<if $temp8.includes(4)>><<mark>> Wyonna O'hara, one of the great horror movie actresses and probably your favorite performer, is mingling with the guests, most of which she seems to know by name.
<</if>>\
<<if $temp8.includes(5)>><<mark>> One of the hottest actresses you have ever seen, Eliz Haflin, is walking around wearing a practically see-through dress and is drawing appreciative stares from the crowd.
<</if>>\
<<if $temp8.includes(6)>><<mark>> Much to your surprise, Adaline Andersen is attending the gala. Naturally, she is on the arm of a good-looking gentleman in an expensive suit. You'd say hi if you weren't in disguise.
<</if>>\
<<if $temp8.includes(7)>><<mark>> Photona is mingling among the guests, paying particular attention to the powerful ones. She has reduced her glow to the point where it still obscures her features but is no longer painful to look at.
<</if>>\
<<if $temp8.includes(8)>><<mark>> Excelsior spends much of the time either networking with CEOs, being harassed by people looking for investors, or staring blankly into space.
<</if>>\
<<if $temp8.includes(9)>><<mark>> One of the attendees seems oddly familiar and it takes a few minutes before you realize that it's the Peregrine, the alleged head of the local Union of Evil (who either has no fear at being caught or very good lawyers).
<</if>>\
<<if $temp8.includes(10)>><<mark>> Stately and majestic as always, Centuria is mingling with some of the older guests, though she seems to be listening more than talking.
<</if>>\
<<if $temp8.includes(11)>><<mark>> The Silver Moth, the city's premier independent Superheroine is attending the gala in an ostentatious and very revealing dress that is turning heads all night.
<</if>>\
<<if $temp8.includes(12)>><<mark>> Your current "love rival", Hawkwing, is networking in his red suit and theater cape, all the while staring daggers at you when Crystal isn't looking.
<</if>>\
<<if $temp8.includes(13)>><<mark>> Mindsurge, the pseudo psychic member of the Auxiliaries, is walking amongst the crowd and (mostly) avoiding speaking with anyone. You do your best to avoid her in turn.
<</if>>\
<<if $temp8.includes(14)>><<mark>> Storm serpent, a brash member of the Auxiliaries, is telling an animated and loud story to a small group of rapt onlookers.
<</if>>\
<<if $temp8.includes(15)>><<mark>> Loud enough to be heard from anywhere in the room, Draconis, shirtless, muscular, and covered by tattoos, is socializing with a small group of appreciative businesswomen.
<</if>>\
<<if $temp8.includes(16)>><<mark>> A good-looking woman, whom Crystal points out to be Carmine Rojas, alleged crime boss, is speaking with a small knot of people at one of the tables.
<</if>>\
<<if $temp8.includes(17)>><<mark>> One of your senators (you forgot her name) is having a discussion with several CEOs but frequently leaves to greet other important people.
<</if>>\
<<if $temp8.includes(18)>><<mark>> The mayor of the city is busy speaking with local leaders and representatives of the Super Society.
<</if>>\
<<if $temp8.includes(19)>><<mark>> @# (pronounced Atpound), the tech billionaire, is trying his best to work his way into several different conversations, with limited success.
<</if>>\
<<if $temp8.includes(20)>><<mark>> <<if $storyline.mainQuest gte 5>>There is a strikingly good looking woman in a skin-tight microdress having an intimate conversation with a younger businessman.<<else>>Aurelia, one of the Tychai, is having an intimate conversation with a younger businessman. Her hair is brown tonight, most likely from a high-quality wig.<</if>>
<</if>>\
----
\
<<if $prism.investCurr is 5 and $prism.endState is 2 and $scenelistP[45] is 0>>\
<span class="oneshot"><<button "Nightingale is Here">><<set $sceneSelect to 1>><<goto "InvestConcert">><<set $time+=1>><</button>></span>
----
<</if>>\
\
Eventually, the party winds down and the guests begin to filter out. Crystal does a few last rounds of glad-handing and then drops down into the seat next to you. Several staff members begin to circle the room and clean up. Crystal lets out a //*sigh*//, rolls her neck, and then looks to you.
@@.prism; ''Crystal:'' "Are you tired or do you want to do something else tonight?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Keep the Night Going''\
<span style="font-size:12px;">\
\
<<if $prism.endState is 1>>\
<<button "Get a Room [X]">><<set $sceneSelect to 1>><<goto "PrismAfter">><</button>>\
<<if $prism.level gte 5>><<button "Rent a Suite [X]">><<set $sceneSelect to 2>><<goto "PrismAfter">><</button>><</if>>\
\
<<elseif $prism.endState is 2>>\
<<button "Enjoy a Limo [X]">><<set $sceneSelect to 3>><<goto "PrismAfter">><</button>>\
<<if $prism.level gte 5>><<button "Go for a Ride [X]">><<set $sceneSelect to 4>><<goto "PrismAfter">><</button>><</if>>\
\
<</if>></span></span>\
\
\
<<if $npc.vivi.cards[7] is 0 and $npc.vivi.work gte 1 and $temp8.includes(5)>>\
<span class="oneshot"><<button "🧵 You Get an Odd Feeling">><<set $sceneSelect to 7>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[7] to 1>><</button>></span>\
<</if>>\
\
<br><<button "Grab a Free Ride Home [X]">><<goto "HouseRoom">><<$time+=1>><</button>>\
</td></tr></table></div>\
\
<div id="powFrame">\
\
<<set $temp7 to 0>>\
<<set $temp8 to 0>>\
\
<<if $prism.sts lte 60>><<set $prism.sts += 4>>@@.pow;►►► Society functions always stress Crystal out //[+4 Frustration]//.@@<<set $temp7 to 1>><<else>>●●● Crystal handled the gala well and is not any more stressed.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $prism.rap lte ((($prism.level+1)*10)+3)>><<set $prism.rap += 3>>@@.pow;►►► Crystal is happy that you came and feels closer to you //[+3 Rapport]//.@@ <<set $temp8 to 1>><<else>>●●● Crystal does not feel any closer to you.<</if>>\
\
\
<<if $temp7 is 1>><<PrismStressBar>><</if>>\
<<if $temp8 is 1>><<PrismRapportBar>><</if>>\
\
</div>\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\
\
\
\
\
<</if>>\
/*[[PrismAfter]]*/
<<set $prism.daysSinceGala to 0>>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Getting a Room</div></div>
\
Given how good Crystal looks (and you too for that matter), it does not take long for you to make up your mind.
@@.player; ''You:'' "I'm up for hanging out a bit longer. What do you have in mind?"@@
Crystal gives you a wicked smile and her eyes shimmer with a pink light (her hair stays its usual rainbow color). She holds up her finger in a "one-second" gesture and hurries over to where one of the hotel representatives is managing the after-party clean-up. They chat for a minute, he speaks with someone over his headset, then Crystal returns with a conspiratorial smile on her face.
@@.prism; ''Crystal:'' "I got us a room. Meet me in the elevator furthest from the door in a few minutes."@@
She gives you a tight hug and hurries out of the ballroom without another word. For the next few minutes, you goof off on your phone and ignore the increasingly annoyed looks by the hotel cleaners. After two minutes, you decide it's been long enough, and head out into the lobby. There are a few small groups of guests still lingering but none of them pay you any mind as you head over to the elevators. The last elevator is already standing open by the time you arrive and Crystal is waiting inside under a veil of bent light. She is leaning against the back of the elevator, hands resting on the rail, with a coy smile on her face. As you enter, she puts a finger to her lips then points to the corner near the ceiling. Finally free of the gala, you loosen the tight reins you've been holding on your powers. Crystal's desire and lust fill your mind as you strengthen the connection.
@@.player; ''You:'' ⚞//What's up?//⚟@@
She jumps slightly.
@@.prism; ''Crystal:'' ⚞//Security camera, I'm hiding us but it has audio.//⚟@@
Crystal grabs your suit jacket and pulls you into an intense kiss. You sink into the embrace, pinning her against the wall, as your hands slide up her bare sides and around to caress her back. She groans into your mouth and her hand slides down to stroke your cock through your pants. You continue to make out and grope each other for a few minutes but, before things can progress further, the elevator //*dings*// as you reach your floor. The two of you separate instantly and Crystal grabs your hand. She leads you out of the elevator and you just barely notice which floor you're on.
@@.player; ''You:'' ⚞//Upper floors? Fancy!//⚟@@
Crystal's hair flashes gold and green and she gives you a sly look.
@@.prism; ''Crystal:'' ⚞//I had it charged to the Society's accounts we use for visiting Supers and dignatories.//⚟@@
You give her an impressed nod as you reach one of the corner rooms. She slides in a keycard and practically drags you through the door. It's an impressive room with a gorgeous view of the city, which you get to enjoy for about five seconds before Crystal pulls the curtains shut. You step up behind her as she closes the second set of curtains and slide your hands through the open sides of her dress and cup her tits. Crystal //*sighs*// and leans back against you, hands still gripping the fabric. She tilts her head back to kiss you as you gently fondle her breasts. As the two of you are enjoying each other, her lust and raw need finally overpower her self-control. She turns suddenly and gives you a light shove (light for you, not for her), you stumble back until your legs hit the king-sized bed and you drop onto your butt. Crystal's hair sends pink light cascading around the room as she slides her hands under the hem of her dress, shimmies a bit, and slowly slides her g-string panties down her legs (the seductiveness is somewhat lost when they hook her flats and almost sends her crashing face-first into the floor).
Crystal gives you a wicked smile and slowly sashays over to the bed. She leans down to give you a passionate, yet brief kiss then keeps moving forward, forcing you to lean back as she climbs onto your lap. Crystal pulls the front panel of her dress between her tits and offers you her perky tits. You slide your tongue across one of her nipples while lightly pinching the other between your fingers. She lets out a moan and starts to roll her hips, grinding her bare pussy on the erection tenting your suit pants. After only a minute or so, Crystal pushes you down to lay on the bed and then crawls up your body, only stopping when your head disappears under the hem of her gown. She arranges her thick thighs on either side of your head and slowly lowers her wet cunt to your mouth.
A shudder runs through her body when your tongue makes contact with her slit. You take a few seconds to get comfortable then slide your hands under her dress and sink your fingers into her round ass. Crystal moans as you pull her hard against your tongue and begins to rock her hips. Waves of lust flow through her body as you circle her clit with your tongue and roughly massage her ass. There is a sudden rush of pleasure that has nothing to do with your efforts and you look up. There is just enough space between her stocking-clad thighs to see the mirror mounted on the wall on the other side of the bed. Crystal is riding your face with her eyes closed, head tilted back, and her hands inside her dress to grope her tits. Smirking internally, you suck gently on her clit. The reaction is instantaneous, Crystal's hair pulses neon pink as her mouth drops open in a barely audible //*hiss*// of pleasure. Her body undulates and she grinds herself down harder on your face. At the same time, she pinches her nipples, which sends even more pleasure flooding her body. It takes a second to sync up your tongue movements with her own ministrations but you soon start driving her towards climax. Crystal's hips start thrusting harder, coating your face with her juices, and you can just hear her voice through her thighs. As she reaches the point of no return her eyes suddenly snap open and she stares wide-eyed at the ceiling.
@@.prism;''Crystal:'' "… ♥No♥ … //*Ah*// … ♥No♥ … //*Ah*// … ♥Stop♥ … //*AH*// … ♥Stooop♥ … … //*AHHHH*// … Continental! …"@@
You freeze mid-lick and immediately let go of Crystal's ample ass. She drops forward catching herself on her hands as the tension of resisting her orgasm sends tremors through her body. Her breathing is heavy from the strain and she hands her head for a few seconds. There is a split second where you're not sure if she's going to cum anyway but it passes quickly. The tension slowly leaves Crystal's body and she swallows loudly. Her hair pulsing pink, she climbs off your face and looks down at you.
@@.prism;''Crystal:'' "… //*gulp*// … edge me … //*pant*// … until you're ready … //*pant*// "@@
Without waiting for your response, Crystal spins around and straddles your head again, this time facing the other direction. She leans forward and begins fumbling with your belt. After a few seconds, she pulls out your achingly hard cock and wraps her lips around the tip. At the same time, you grab her ass and pull her cunt down to your waiting mouth. Crystal's whole body jolts like she was shocked and her loud moan vibrates down your shaft. Since she asked nicely, you reach through the connection and block off the part of her mind that allows her to climax. Now that there is nothing to worry about but pleasing each other, you tighten your grip on her ass and bury your tongue further into her cunt. Crystal's scream is cut off when she ducks forward and half of your cock slides into her mouth. She begins frantically bobbing her head, desperate to get you off so that she can cum.
For the next few minutes, the two of you are locked in an ever-increasing loop of pleasure. Crystal writhes on top of you as she repeatedly hits the point of climax but nothing comes. The intense frustration of this denial melds with the exquisite feeling of your tongue in her slit and pushes her lust into overdrive. Her sucking becomes increasingly frantic and her lips fly over your shaft. Since you're in a reversed position, she sinks deeper than usual and the tip of your cock pushes into her throat with each sloppy bob of her head. Her tongue continuously moves, licking as much of the shaft as she can reach in an uncoordinated, yet incredibly enthusiastic need to make you cum. Drool slides down your shaft as her juices coat your face.
Since you aren't bothering to hold back, the desperate enthusiasm of Crystal's blowjob quickly pushes you towards climax. Precum coats her tongue and Crystal lets out a deep moan that is half desperation and half triumph. You tighten your grip on her luscious ass and redouble your efforts, increasing Crystal's pleasure even as you creep towards your peak. With impeccable timing, Crystal changes tactics, she pushes as much of your cock into her mouth as she can, presses her tongue tight against your shaft, and bobs her head in rapid, shallow strokes. You moan into her cunt as your hips buck and your climax crashes over you. Your cock throbs and sends a pulse of cum deep into Crystal's mouth, followed by several more. Moaning as you fill the superheroine's mouth with your load, you have just enough presence of mind to remove the psychic block preventing Crystal from orgasming. It only takes one lick of her clit to set her off.
Crystal lets out a gurgling scream as she cum and some of your cum leaks out of her mouth and back down your shaft. Finally reaching climax, ecstasy courses through her body. Crystal tries as hard as she can to fight her body's urge to escape the pleasure of your tongue, and her core muscles vibrate from the tension. She manages to hold herself back until the final weak throb of your cock sends the last bit of cum across her tongue. Crystal suddenly pulls off your cock, swallows your load, and then buries her head in your thigh as she screams out her orgasm. It quickly becomes too much for her and her legs shoot out straight and snap together, narrowly avoiding trapping your head in their crushing embrace. Even as she is, you still manage to force your tongue into her slit for a few seconds (using her tensed ass for leverage) but another spasm of pleasure causes her to roll off of you. Crystal stops rolling on the other side of the bed and curls into a ball as the waning pleasure still wracks her body. You sit there, watching the pink light play on the ceiling as her pleasure slowly fades. Panting heavily, Crystal shuffles around until she can see you.
@@.prism;''Crystal:'' "… ♥Frick♥ … that … //*pant*// … was … //*pant*// … ♥Frick♥ …"@@ It takes another minute before she manages more coherent words. She uncurls slowly, twitching if she moves too fast, and rolls back over to lay next to you. The two of you stay there in silence until your breathing returns to normal. @@.prism; "Sooooo … enjoy the party?"@@ You nod and she smiles. @@.prism; "Good … What do you want to do now?"@@
You look around the room.
@@.player; ''You:'' "How long do you have the room for?"@@
More pink ripples through Crystal's hair and she gives you a wicked grin.
@@.prism;''Crystal:'' "Until tomorrow."@@
You return the smile.
----
The rest of the night is filled with alternating between watching movies, ordering room service on the Society's dime, and enjoying each other's company. You manage to get in two more sessions before getting to sleep. First, you eat out Crystal in the jacuzzi you discovered in the bathroom and she returns the favor by letting your fuck her tits and shoot your cum all over her still masked face (she informs you that this is a favorite fantasy among porn artists). The second time starts when you nod off during one of the movies and are woken up an hour later with her lips around your cock. This ends with another 69, but this time with you on top and her head hanging off the edge of the bed.
Eventually, you both begin to tire and wind up falling asleep together while watching some crappy B-movie in bed.
\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Room Reservations</div></div>
\
Crystal looks amazing in her dress and has been drawing quite a few stares all night. She gives you a knowing look and leans forward slightly. Your eyes drift down to her chest and you quickly make up your mind.
@@.player; ''You:'' "I'm definitely up for something else. What do you want to do?"@@
Crystal thinks about it for a few seconds and then her eyes shimmer with a pink light. She pats your hand, stands up, and straightens out her dress.
@@.prism; ''Crystal:'' "I have an idea. Give me a second."@@
She flashes you a wicked smile and then turns and heads over to the hotel's event coordinator that is organizing the clean up. They exchange a few words, he speaks to someone one his headset, then Crystal returns with an excited smile on her face.
@@.prism; ''Crystal:'' "Some of the rooms set aside for gala guests are still available. I grabbed one for us."@@ She looks around the room. @@.prism; "You head out first and I'll meet you at the furthest elevator from the doors."@@
You stand, give Crystal a tight hug, and then head out of the ballroom without another word. Immediately, several of the people still hanging out after the gala walk over to Crystal and strike up a conversation. You give her a final glance and leave the ballroom. The hotel lobby is still crowded as the gala guests finish some last minute schmoozing and, judging by the amount of lust you can pick up even without using our powers, trying to find someone to hook up with. You casually head over to the elevators and wait on a bench near the one Crystal indicated. The bench is partially hidden from the main part of the lobby, so it's an ideal place to people watch until Crystal arrives.
Fifteen minutes later, you sense Crystal's mind approaching and see her move through the crowd under one of her veils. You stand up and hit the call button for the elevator. The door opens with a pleasant //*ding*// and you step through. Crystal is just on your heels and slips in before the doors close. She gives you a wicked smile and you can feel her anticipation and lust already bubbling up in her mind. Crystal holds up a finger to her lips and points towards a glass dome in the corner of the elevator. You raise your eyebrows and finally let go of the hold you have had on your powers all night. Energy surges through the connection between you and Crystal, and she stumbles slightly. You gesture towards the point she indicated and reach out with your mind.
@@.player; ''You:'' ⚞//Camera?//⚟@@
Crystal nods.
@@.prism; ''Crystal:'' ⚞//Yeah, visual and audio. I'm hiding us but I can't do anything for the sound.//⚟@@
You turn to her, pressing your body against hers and pinning her against the wall. She immediately tilts her head up and gives you a fiery kiss. You press into her harder, drawing out a low groan from her throat, and your hands run down the stiff material of her corset. Her hands slide down to your crotch and strokes your hardening cock through your pants. You're contemplating how quickly you can get a hand under the sheer amount of puffy taffeta that makes up her dress when the elevator reaches your destination and begins to slow. The two of you break apart as the doors open and Crystal takes your hand. She leads you out into the hall and towards the room that she reserved.
@@.player; ''You:'' ⚞//Fancy rooms//⚟@@
Crystal's hair flashes gold and green and she gives you a sly look.
@@.prism; ''Crystal:'' ⚞//The hotel always reserves these for dignitaries and Supers. I figured they wouldn't mind the extra expense if I wanted to crash here for the night.//⚟@@
She leads you to a room at the end of the hall and slides a keycard through the lock. The door opens and Crystal pulls you into a truly impressive hotel room with a gorgeous view of the city. Unfortunately, you can only enjoy it for a few seconds before Crystal goes around the room and pulls the curtains shut. When she shuts the final curtain, Crystal spins around and relaxes the control of her powers. Her hair flairs bright pink and she stalks towards you with a look of pure lustful hunger. You meet her halfway, pulling her tight against your body and mashing your lips to hers. Crystal moans into your mouth and frantically pulls your suit jacket off. You begin to stumble towards the bed but you redirect her towards the sturdy looking dest situated against the nearby wall. She backs up into the desk and you step up, pressing her body against it. Or, at least, you try to. The pure voluminous amount of taffeta that makes up her dress cushions your bodies. Still in an intense kiss, you run your hands up her corset shaped waist to her tits. You fiddle with the laces of her corset for a few seconds before realizing that it's futile and simply reach down the front of her corset and adjust her breasts so that her nipples are just poking over the edge of the stiff fabric. Satisfied, you duck your head down to take one of her hard nubs into your mouth. Crystal groans happily and runs her fingers through your hair. You alternate to her other nipple with a light bite and then pull up her dress.
Then pull it up some more.
Then keep pulling it up.
You break the kiss to look down at the fabric in your arms and then to Crystal, who gives you a sheepish smile.
@@.prism; ''Crystal:'' "Sorry. I wanted a poofy dress. Here's a consolation though."@@ She grabs your wrist and guides it under the last bit of her dress. Your fingers slide across her bare pussy. @@.prism;" … ♥Yessss♥ … I figured that you couldn't see anything anyway so I … ♥Ah!♥ …"@@ You flick her clit a few times and then push your fingers into her cunt. @@.prism;"… I didn't bother with any panties."@@
She pulls you in for another kiss and wraps her arms around your neck, trapping the mound of fabric between you. You begin fingering her faster and draw out a hungry moan from her throat. Crystal was already stressed out and frustrated from the gala and those negative emotions quickly meld with her growing lust to form something altogether more pleasurable. Without pulling your hand away, you use the other to quickly undo your pants and pull out your already hard cock. Between the kiss and the fabric of her dress, Crystal can't see what you're doing until the tip of your cock presses against her moist slit. It's an awkward angle, so you tap Crystal's leg and then, once she figures out what you want, you lift her leg and put it on the desk. Now with much better access, you push forward until the head of cock is buried in her pussy.
Then you stop moving completely.
It takes a few seconds before Crystal realizes what you're doing. She pulls away from the kiss with a frustrated growl and gives you an annoyed glare.
@@.prism; ''Crystal:'' "Really?"@@ She braces one arm on the desk and rolls her hips, pushing you another inch deeper. @@.prism;"You're going to make me do all the work? That's …"@@
Her tone is admonishing but you can feel that she's enjoying the frustration caused by your lack of action. She's about to say something else when you grab her hips tightly and begin hammering your cock into her cunt with all the strength you can muster. Each thrust draws out a loud moan of pleasure. The treatment pushes her climax even closer and you know you can't keep this up for long. After a minute or two of hard fucking, you stop and pull back so just the head is still inside your companion. Crystal, panting from the exertion, gives you a look. You smile to her.
@@.player; ''You:'' "Not going to let you do all the work. I just like it when you try to get off and can't. And so do you for that matter."@@
Red flashes through her otherwise pink hair and Crystal can barely maintain her glare. Seeing that you're not budging, she gives you one last glare then braces both of her hands on the desk. Crystal pushes her hips forwards, using the leverage to push her cunt another few inches down your cock. With one leg up on the desk (not to mention her general lack of coordination) makes this difficult but Crystal does settle into an unsteady rhythm. It's not ideal for her but her frustration mixes with her lust and pushes her orgasm steadily closer, even if the awkward thrusting only provides minimal pleasure. You watch her fuck herself for another minute or so before sliding your hands around her hips and thrusting forward. Crystal's eyes go wide at the sudden sensation and a flash of orange ripples through her hair. Before she has a chance to say anything, you start fucking her with rapid thrusts. Her mouth drops open and a low moan escapes her lips, growing louder as you speed up and push her rapidly towards climax. Crystal shifts forward and wraps her arms around your neck, squishing the mound of taffeta between you. In between her moans, you can just make out half-muffled encouragements. You keep pounding her until she is nearing the point of no return and then suddenly stop moving, leaving your cock half buried inside of her. It takes a few seconds for Crystal to realize that you stopped and she unwraps her arms from your neck. She grabs your lapels and gives you a look that would be a full on glare if her eyes weren't dripping with lust.
@@.prism;''Crystal:'' "… oh … //*pant*// … you … //*pant*// … freaking … //*pant*// … mean … ♥Ah♥ "@@ She starts to thrust her hips again in a desperate attempt to get enough stimulation to push herself over the edge. You shift your weight by only an inch or so, but it's enough that she can't hit the right spots. Her climax plateaus and she tries to thrust harder. @@.prism; "♥No!♥ … I was … ♥Ah♥ … so … ♥Ah♥ close … "@@
Despite her best efforts, her orgasm begins to recede and her moans take on a more desperate tone. You remain mostly passive as she thrusts against you, though you do duck your head to pull one of her hard nipples into your mouth when you are sure the extra stimulation wouldn't put her over the edge. After a few minutes of frantic thrusting, her orgasm has faded almost entirely. You then tighten your grip on her waist and begin fucking her again. She screams and continues to roll her hips, meeting your thrusts with a sharp //*smack*// of skin on skin. As before, you push her to the brink of cumming and stop moving, letting her take over from her awkward position. Also like before, she only manages to slow down how long it takes her orgasm to dissipate and does not stop it.
You repeat this cycle another four times.
Each time her climax has faded enough, you begin fucking her hard and driving her back to the edge of climaxing. Also each time, you stop just short and allow her to take over. The constant teasing means that it takes less and less to get her off as her climax does not fully fade with each repetition. On top of this, her growing desperation and frustration creates a pressure in her mind that continually pushes her lust to even greater heights. Crystal becomes less coherent with her admonishments each time you stop as her mind is filled with a cloud of lust and need and, by the time you think your ready to move things along, she is a panting mess of a superheroine.
The next time you start fucking her, it only takes a half-minute of rapid thrusts before she her climax comes roaring back to life. Just before you reach the point of no return, some level of Crystal's mind braces for you to stop just short. You don't however and there is a flash of relief and surprise when you keep fucking her until her climax finally arrives. Crystal throws back her head and screams in ecstasy as waves of pleasure course through her, sending tremors down her body. Her hair blazes pink and small motes of light burst into the room like fireflies. You don't let up, pounding into her quivering cunt as she rides out the climax and the pleasure starts to overwhelm her senses. Crystal's arms lock around your neck to the point where it's a bit uncomfortable. Thankfully, her crushing embrace does not last long and the pleasure starts to become too much for her oversensitized body. Her hands drift to your shoulders and she drops her leg off the desk to make her cunt less accessible. Having her legs together doesn't stop you and, in fact, tightes her cunt and ups the pleasure another notch. Crystal lets out another scream and tries to fight her body's natural reactions for as long as she can. Her core begins convulsing with each thrust of your cock and it finally becomes too much for her to handle. Crystal simply extends her arms and pushes you away from her. Your shaft slides out of her as you stumble backwards and, with a loud moan, she sinks to the floor in a mound of poofy tafetta.
Crystal rests her head against the leg of the desk and waits out the aftermath of her orgasm. At first, random jolts of pleasure make her convulse, but these become less frequent and intense as her breathing comes under control and the climax fades completely. You stand there watching awkwardly for a few seconds and then drop down on the floor and sit next to her, careful not to touch her overly sensitive skin until she is a bit more relaxed. After a few minutes, Crystal swallows audibly and sits more upright. Her hand drifts to your still exposed cock.
@@.prism; ''Crystal:'' "Soooo. What's next?"@@
You think about it for a few seconds then stand and offer her your hand. She takes it and you help her up and then dramatically pull her towards the bed, adding in an extra spin at the end. Unfortunately, you did not account for Crystal's lack of coordination and she trips over her floor length dress just shy of the bed. There is a surge of power and, instead of crashing headfirst into the frame, she floats the last few feet and comes down onto the mattress. She flashes you a mildly amused smile.
@@.prism; ''Crystal:'' "Oh man that floating thing is a game changer, no more falling over for Crystal."@@ She shakes her head, rolls over, and props herself up on her elbows. @@.prism; "How do you want me?"@@
You motion for her to flip over and, after flashing you a wicked smile, Crystal complies. She rolls over onto her stomach, shifting forward so that her legs are mostly on the bed and then reaches back to pull up her dress. Her round ass comes into view as the mound of fabric obscures her upper body. You step forward, straddle her legs, and line your cock up with her still wet pussy. There is no ceremony or pretense with this fuck, you slide your full length into her and begin thrusting. The prone position makes her cunt feel tighter and you enjoy the sensation for a few seconds before shifting your body and angling your cock to hit the extra sensitive spots inside Crystal's pussy. She moans deeply and her hips begin lifting off the bed, bouncing up to meet your thrusts. There is no teasing to this session, only primal fucking designed to get the two of you off. Your body is pressed against hers and you slide your hands up her body, work through the mound of fabric and find her wrists. Still thrusting, you grab Crystal's wrists and guide her hands up to either side of her head. You push up, pinning her wrists to the bed and giving you more leverage to fuck her even harder. It's not rope, but the sudden constraining of her wrists sends a wave of ecstasy through her body. You feel the first inklings of another orgasm starting to form in Crystal's mind.
Bearing down harder, you tap into your connection and do everything you can to drive Crystal towards climax as fast as possible. Crystal tries to reposition her legs but you clamp your thighs down hard, keeping her from moving and sending even more pleasure through her body. Your orgasm starts to build a step behind Crystal's and you exert a small bit of will to keep yourself from finishing before her. Thankfully, you don't have to wait too long, Crystal's orgasm arrives so fast that it even shocks her. She lets out a surprised scream and her cunt clamps down even harder around your shaft. You keep fucking her and relax the control on your orgasm. It races forward but you're not sure if you will arrive before Crystal becomes too sensitive. Even now in the beginnings of her climax, you can feel her muscles tensing beneath you and her arms pulling against your grip. You lean down.
@@.player; ''You:'' "Really … ugnh … close … "@@
The idea, if not the words, manage to reach Crystal even through the burst of pleasure coursing through her mind. She frantically nods her head and starts to fight against her over sensitive reactions. Crystal tenses as she fights the pleasure and balls her hands up in the bedspread. Just as you reach the edge, Crystal starts kicking her feet against the bed behind you. A few more thrusts and you cum. Your cock throbs several times and then sends a half dozen ropes of thick cum deep into her cunt. Crystal groans as she is filled and her entire body shuddering with the effort of holding herself still. You slowly thrust your hips a few times then slowly pull out.
With you finally finished, Crystal immediately pulls her arms in and rolls, throwing you off onto the bed next to her. She lets out a shuddering moan and curls into a small ball, twitching as the aftermath of her orgasm sends random bolts of pleasure through her body. She takes several deep breaths and tightens her arms around her knees.
For the next several minutes, you lay next to Crystal and hang out as her breath comes back under control and her hair shifts from shining pink to its usual rainbow coloration. She eventually uncurls with a deep groan and rolls over to face you with a dreamy smile.
@@.prism; ''Crystal:'' "How do you want to spend the next … "@@ She reaches behind her and grabs her mask from where it fell. She holds it up to her eyes and taps the side. @@.prism; "… eight hours until I have to go."@@
You look around the luxury suite.
@@.player; ''You:'' "I'm sure we can think of something."@@
----
The two of you spend the next few hours enjoying the hotel amenities (especially room service since it's on the Society's dime). In between enjoying rental movies and overpriced food, the two of you mange to get in another two sessions before falling asleep. For the first session, Crystal rides you on the bed, edging herself until she loses control and cums hard. After she finally recovers, Crystal slides off the bed to the floor and you blow your load all over tits (which are especially tempting targets given her corset). For the second time, you both take advantage of the jacuzzi in the bathroom and rail Crystal bent over the side as one of the jets focuses directly on her clit. Eventually, you both tire out and put on one of those late night erotic thrillers chock full of bad sex scenes and even worse acting. You're both asleep by the end of the first act.
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<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Drive Home: The Scenic Route</div></div>
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Given how good Crystal looks (and you too for that matter), it does not take long for you to make up your mind.
@@.player; ''You:'' "I'm up for hanging out a bit longer. What do you have in mind?"@@
Crystal looks up at the ceiling, taps her chin with her finger in an exaggerated thinking pose, and loudly @@.prism; HMMM@@s to herself. After a few seconds, she looks at you and shakes her head with a sly smile.
@@.prism; ''Crystal:'' "It's probably best if we got you home. I know you need your beauty sleep."@@ You raise your eyebrows as she stands and takes your hand. @@.prism; "Don't worry, the Society has several luxury autocars waiting to take guests home. Let me show you where they are."@@ She pulls you to your feet and leads you out of the ballroom. She stops in front of the elevator that you arrived in. @@.prism; "Wait here for a second."@@
Crystal takes the elevator and you kill time until she returns by watching the mall knot of party-goers still milling around the hobby. A few minutes later, Crystal returns holding two garment bags and your clothes from earlier. She hands you your clothes and takes your hand.
@@.prism; ''Crystal:'' "Sorry about the wait. I had to grab our clothes. Now … the autocar awaits!"@@
You and Crystal make your way across the lobby, only stopping a few times for Crystal to exchange a few goodbyes to small knots of people. Once you are out of the front doors, you run into a few paparazzi waiting to catch some last-minute pictures of tired (and possibly drunk) celebrities. Crystal exerts a bit of power and then walks past, ignoring the flashing cameras (you find out later that neither of you showed up on film).
As Crystal mentioned, the waiting autocars are the luxury town cars versions that are designed to comfortably sit up to six people. The two of you walk over and one of them opens its doors as you approach. Crystal motions for you to enter first and then slides in behind you. She taps out her ID on the car's keypad and gives it your address. After a brief confirmation, the door slides shut and the car silently pulls away from the curb. The car rolls slowly down the street and the two of you sit in silence for a few seconds. Once the car is out of view of the hotel, Crystal activates the car's privacy mode and the windows instantly turn opaque. She pivots her head to look around the cabin, nods to herself, then turns to you with a wicked smile.
Crystal shimmies on the seat and hikes her form-fitting dress up around her waist, swings a thigh-high clad leg over your hips, and drops down on your lap. She takes your hands and slides them around to her round ass, then leans in with a passionate kiss. You dig your fingers into her glutes, pull her hips hard, and grind her g-string clad pussy against the growing bulge in your pants. The two of you make out for several minutes, with Crystal moaning into your mouth when her clit hits a particularly good spot. Anticipation and lust build in her mind as the car leaves Downtown and moves into the less dense areas of the city. Crystal suddenly pulls back with a soft //*gasp*//, gives you a wicked smile, and rolls off your lap onto the seat next to you. With a bit more shimmying, Crystal peels off her dress. This takes some time, given how tight it is, but you don't mind the view. After watching for a few appreciative seconds, you lean forward and instruct the autocab to take the long way home. Crystal carefully puts her dress in the garment bag, hangs it on one of the car's hooks, and then slides to the knees in front of you (more or less gracefully). She leans back on her hands and looks pointedly to your crotch. You ogle at her for a few seconds, matching white thigh-high stockings, tiny g-sting panties, and mask, then quickly undo your pants and pull out your rock-hard dick.
You wrap your hand around your shaft and give it a few slow strokes. Crystal watches you closely as her mouth slightly parts and silvery pink ripples through her hair. She shifts her weight and slides her right hand down her taut stomach and one of her hands slides down her taut stomach and into her g-string. Her mouth drops open with a moan when her finger finds her clit and lust floods her mind. Wanting to draw this out, you settle back into the chair and stroke your cock to the superheroine frigging herself at your feet. Crystal moans again and sits up so she can gently massage her tits with her left hand. You remain as impassive as you can and just watch as the pleasure builds in Crystal's mind. Almost unconsciously, she begins shifting her weight forward, bringing her panting mouth closer and closer to the head of your cock. By the time the car reaches the outskirts of the city, Crystal is so close you can feel her breath on your skin. Her hand begins moving faster in her cunt and she looks up at you with lust glazed eyes. After a brief second, she extends her tongue and presses it against the sensitive underside of your cock. You keep stroking and, every time your hand slides down your shaft, the tip of your cock rubs against Crystal's tongue, sending jolts of pleasure up your body. Crystal's eyes glaze over as she begins to build towards her orgasm. Her hand speeds up again and her breathy moans begin coming faster and faster.
You keep your stroking steady and under control as you watch Crystal inch closer to her much-needed release. Crystal near's the point of no return and, just before she pushes herself over the edge, you reach down and pull her hand out from between her legs. She lets out a surprised moan which turns to a groan of frustration once her mind catches up to what you just did. Before she pulls her hand from your grip (which would be laughably easy), you yank off your belt (which is a pain in the ass given the confined space), grab Crystal's other hand, and loosely bind them behind her back. It wouldn't hold her even if she was not super strong but the very idea of being tied sends a wave of lust through Crystal's mind that comes very close to making her climax then and there. You reach down to play with Crystal's tits, drawing out a hissing @@.prism; //♥yessss♥//@@, then lightly pinch her nipples and tug her forward.
Guided by the hold on her tits, Crystal's mouth descends on your cock until half of your shaft between her lips. You hold her down for a few more seconds and then let go of her nipples and lean back. Crystal imminently begins bouncing her head on your shaft. There is little finesse to her technique, pressing her tongue tightly against the underside of your cock, Crystal sucks you hard and fast. You groan as she gradually sinks lower and your cock begins poking against the entrance to her throat with each downstroke. Trying to keep her as close to the edge as you can, you continue to play with her tits, squeezing and gently tugging on her hard nipples in time with her sucking. Crystal moans around your cock as frustration and lust cloud her mind and drool slides down your shaft. Your orgasm begins to creep closer and Crystal, almost on cue, begins to twist her head, adding another layer to your pleasure.
A groan escapes your throat and you drop your head back, letting Crystal's mouth and tongue drive you towards climax. Right before you tip over the edge, Crystal changes things up again. She lowers herself a bit, changing the angle so that she can easily look up at you and take the tip of your cock into her throat. Her lips lock tightly around your shaft and she bobs her head in short rapid strokes. With another groan, your cock pulses and sends a rope of cum into the superheroine's throat. Crystal immediately pulls back and lashes her tongue against your twitching cock as it fills her mouth with your load. She swallows rhythmically until the last of your cum leaks into her mouth and you are finally spent. Even after you're done, Crystal keeps sucking you until your cock begins to deflate, then sits up with a look of pure lust.
You slide down to kneel next to Crystal and pat the seat. It takes her a few seconds of blank staring to understand what you mean but she suddenly brightens (literally) with desperate excitement. She scrambles onto the seat and spins around to face you. The small triangle of white fabric that (barely) covers her pussy is soaked and her hair is already pulsing silvery pink in anticipation. You dive in before she even gets comfortable, grabbing her thick thighs and pulling her pussy forward to your mouth. The g-string presents little obstacles, you push it aside with your tongue and bury your face in her pussy. Crystal climax hits almost immediately, you barely have time to suck on her clit before her screams of ecstasy (and the accompanying light show) fill the autocab. Her entire body tenses as she fights the urge to snap her legs closed and she reaches above her head to grab the seat. You alternate between pushing your tongue into her cunt and flicking it against her clit, drawing out the pleasure as she desperately fights against her body's reaction. Your powers warn you a second before she loses said fight and you pull your head away just before she clamps her thighs together and curls up into a spasming ball of incoherent lust.
You hope up onto the seat and wait until the orgasm wracking Crystal's body begins to fade. It takes a few panting minutes before the pleasure relents enough for her to uncurl without moaning or twitching from sudden bursts of ecstasy. You spend most of that time keeping her from falling off the seat and enjoying the sight of her panting and moaning. Eventually, she sits up, pushes some hair out of her face, and gives you a dreamy smile.
@@.prism;''Crystal:'' "… //*pant*// … so … //*pant*// … are we … //*pant*// … there yet? …"@@
----
The rest of the ride is spent with your arm draped over Crystal's shoulder and idly toying with her breasts (she does not bother getting dressed until you are much closer to your home). <<if $blaire.endState is 3 and $blaire.moved gte 3>> You send a quick text to Blaire and find that, (thankfully) she won't be home tonight.<</if>>. The car pulls up to your house and you and Crystal, (now dressed in her Prism Uniform, the only thing she had with her) rush into your house under the cover of your photokinesis.
Crystal doesn't spend the night, since she has Society stuff to do in the morning, but she stays long enough for the two of you to watch a movie or two and have some more fun. The first time, Crystal gives you a nice and leisurely blowjob while still in her Prism uniform (from what she tells you, something certain artists enjoy drawing online). Next, you spend some time in bed eating her out and keeping her as close to the edge for as long as you can. The final time involves you grinding your cock on her round ass while she fingers herself and cumming all over her back as she screams beneath you.
Crystal leaves thoroughly satisfied and with a bounce in her step. She takes the fancy autocab back into the city and you quickly straighten the house up before falling asleep.
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<<elseif $sceneSelect is 4>>\
<div id="evePervFrame"><div id="areaTitle">Drive Home: A Bumpy Ride</div></div>
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Crystal looks amazing in her dress and has been drawing quite a few stares all night. She gives you a knowing look and leans forward slightly. Your eyes drift down to her chest and you quickly make up your mind.
@@.player; ''You:'' "I'm definitely up for something else. What do you want to do?"@@
Crystal lets out a really fake yawn, stretches, and gives you a sly smile.
@@.prism; ''Crystal:'' "I'm really tired actually so it's probably best if we head home."@@ You give her your best disappointed frown. @@.prism; "Ah, don't be like that, the Society does provide luxury autocars for all guests so we can ride home in style."@@
She stands, takes your hand, and pulls you to your feet. You give her a suspicious look.
@@.player; ''You:'' "We? Do you even need an autocar to get home? You live fairly close right?"@@
Crystal's smile widens.
@@.prism; ''Crystal:'' "You're my guest so it would be rude of me to leave you alone now. I'll take the ride with you so you'll have some company. Give me one second."@@
Crystal takes the elevator down to the changing rooms and leaves you alone for a few minutes. You fill the time by watching some of the small groups of party-goers that are milling around the hobby (all of whom are completely ignoring you as someone unimportant). Crystal returns a few minutes later with your garment bags and your clothes from earlier. She hands yours over and takes your hand.
@@.prism; ''Crystal:'' "I signed out one of the autocars when I was waiting to grab our stuff. Let's go!"@@
You and Crystal make your way across the lobby in starts and stops as she has to stop every so often to say some goodbyes. Right before you exit the front doors, Crystal sends out a small surge of power and warps the light around the two of you. Just outside the doors are a group of paparazzi waiting to catch some last-minute pictures of tired (and possibly drunk) celebrities. Ignoring their requests for posed pictures, Crystal ignores the flashing lights and heads towards the waiting autocars (You find out later that neither of you showed up in any of the pictures).
The autocars are the luxury town cars versions that are designed to comfortably seat up to six people. As you approach the nearest one, it opens its doors and beckons you with a calming //*ding*//. Crystal motions for you to go in first then slides in right after. She takes her ID card from her purse, taps in onto the car's keypad, and gives it your address. After a brief confirmation, the door slides shut and the car silently pulls away from the curb. You immediately place your hand on Crystal's thigh, sliding it under the waist high slit of her dress and between her legs. Much to your surprise, your fingers slide across her bare and uncovered cunt. Crystal shudders, quickly activates the autocar's privacy mode and leans back with a shuddering //*sigh*//. You raise your eyebrows.
@@.player; ''You:'' "No panties?"@@
Crystal slouch down and spreads her knees. You push two of your fingers into her wet pussy and gently press your thumb against her clit.
@@.prism; ''Crystal:'' "♥Ah!♥ … No … They don't work … ♥Ah!♥ … with the dress."@@ She pulls her dress open and frees her perky B-cup tits. You duck down and wrap your lips around one hard nipple. She groans and runs her fingers through your hair. @@.prism; "♥Ah!♥ … Yesssss … I've been waiting for this … ♥Ah!♥ … all night."@@ She reaches down and starts undoing your pants. @@.prism; "So … ♥Mmmm♥ … did you have … ♥Ah!♥ … fun at the party?"@@
After a few seconds of fumbling one handed, you help her out and free your already hard cock. Crystal immediately wraps her hands around your shaft and begins to slowly pump it. It takes you a second to remember that she asked you a question and you pull your mouth off her tit.
@@.player; ''You:'' "Wha? Oh yeah, the party was fun. I like the after party entertainment even more though."@@
Crystal smiles and pulls your head back to her breasts. At the same time, her free hand slides up to roughly grope her other tit. The first few minutes of the car ride are relatively sedate (for you at least), and the two of you continue to pleasure each other with your hands while having an entirely mundane conversation about the gala and the people you saw there. During this, her hair brightens, casting the interior of the car in a pinkish hue. You don't push it any further yet, as Crystal clearly has something in mind. So, you wait.
Just as the autocar is leaving the city limits, Crystal instructs the car to take the longer coastal highway instead of the usual route. Once the autocar acknowledges the change, Crystal gives you a lustful smile. Her change added another half-hour to the trip alongside some of the nicest scenery in the area. As soon as the car pulls onto the highway, Crystal lets go of your shaft and gently pulls your hand out from between her legs.
You're just about to ask what's up when she throws a leg over your hips and pulls herself onto your lap. She leans down and locks her lips with yours in a passionate kiss. Instinctively, your hands slide into the waist-high slits in her dress and caress her round ass. You dig your fingers into her glutes and pull her crotch harder against yours. You feel the warmth of her cunt press against your bare cock, separated only by the thin fabric of her dress. Crystal groans in annoyance before sitting up and pulling the fabric out from between the two of you. You pull her back down just as she's adjusting herself and the tip of your cock slides an inch or two into her pussy. Crystal //*yelps*// in surprise at the sudden intrusion, which turns into a drawn out moan as you continue to pull her ass down. Inch after inch of your cock disappears until Crystal's round ass is resting against your thighs. She finally breaks the kiss and gives you a wicked smile.
Looking into your eyes, Crystal begins to slowly rock her hips, moaning happily as your cock slides inside of her. You bury your face in her cleavage, wrapping your arms around her back and alternating between her breasts with your tongue and lips. The gala really worked Crystal up and she quickly builds up to a nearly frantic pace. You keep a tight grip around her upper body so that you can enjoy her tits so Crystal is forced to just move her hips, which she does with remarkable efficacy. The car is filled with the wet sounds of your fucking and her increasingly loud moans.
The first inklings of Crystal's orgasm begin before you reach the first exit on the highway. Not wanting the fun to end just yet, you slide your hands to her waist. Once her upper body is free, Crystal shifts her knees into a better position and starts to bounce on your shaft. Not wanting her to come just yet, you sit back and watch as her tits bounce in front of your face and small motes of light burst from her hair each time she bottoms out. Bouncing turns out to be just what she needs (even without you playing with her tits) and Crystal's orgasm draws steadily closer. You let her fuck herself on your shaft and wait until she is about to reach the point of no return. She rests her arms on both sides of your head and starts bouncing with increased urgency. Moaning with anticipation, she leans down and locks her lips with yours. Just before she is about to cum, you grab hips when she bounces and lift her completely off your cock (and make it go soft just to be sure she can't start up again). When her hips drop and she finds that she's no longer filled with your cock, Crystal's moans turn shrill with frustration, She breaks the kiss to give you an incredulous look. You smile up at her panting face as she tries to figure out what's going on.
@@.player; ''You:'' "We're not even close to my house. We have some more time to enjoy th-uhn!"@@
As soon as she figures out what you're doing, Crystal ducks in for an intense kiss and pushes her tongue into your mouth. The frustration at the delayed orgasm mixes with the lust already bubbling in her mind and pushes her anticipation to even greater heights. She begins to frantically hump your crotch, desperate to get enough stimulation to get herself off (you conveniently move in just the wrong ways to keep her from getting off). Once you feel like her libido is back in check, you harden your cock once again. Crystal feels you erection against her cunt and moans happily in your mouth. She immediately reaches between you, lines your dick with her cunt, and impales herself in one smooth motion. With a moan that is half pleasure and half relief, she begins rapidly rocking her hips.
This cycle repeats itself three more times. An increasingly frantic Crystal rides you until she is just about to cum and you stop her just before the point of climax. In between each of these sessions, Crystal makes out with you while grinding herself in a desperate attempt to get herself off. At this point, the autocab is nearing your house and you decide to give her what she is craving. You break the kiss long enough to tell Crystal to turn around. It takes a few seconds for it to pierce her lust and frustration-addled brain but when it does, she gives you an enthusiastic smile and immediately spins around. Crystal, now facing away from you, rests her knees on either side of your legs, and slides your cock back into her drenched cunt. She leans back, leaning her head on your shoulder and begins thrusting her hips, fucking you with increasing intensity. One of your hands slides under the slit and comes to rest with your palm on her mound and fingers on her clit. Each time she thrusts up, you flick her clit and use your hand to push her back down. Your other hand slides up to her chest to play with her bouncing tits.
It takes less than a minute for Crystal to cum. She screams in ecstasy, which is very loud in the confines of the autocab cabin, and you have to turn your head away from the blindingly bright pink light emanating from her hair. You hold her tight to your chest as a massive tremor runs up her legs and her abs begin rhythmically tensing with each wave of overwhelming pleasure. Crystal's cunt tightens around your shaft and you feel your own orgasm getting perilously close. Before you can cum, the pleasure finally overwhelms Crystal and she begins to push away in an effort to get away from your cock. You manage to hold her for a few seconds before she frantically pulls your arms away and pitches forward, sliding off your cock, and slumping onto the floor against the seat across from you. Her body convulses with each heaving breath. You're fairly close to your climax, so you grab your now exposed cock and begin stroking it slowly. After a few seconds, Crystal meekly looks over her shoulder.
@@.prism;''Crystal:'' "… //*pant*// … are … //*pant*// … you … //*pant*// … close? …"@@
You nod and stroke a bit faster.
@@.player; ''You:'' "Yeah, really close."@@
Crystal lays her head on the seat and reaches back to pull up her dress, exposing her round ass. She begins to sway side to side, twitching and moaning as each movement causes her lower lips to rub together. You lean forward, pointing your shaft at the direction of her butt. It's a tempting target (and you're almost home) so you let your orgasm wash over you. With a groan, your cock pulses and a line of cum lands across one of her rounded cheeks. As you stroke your pulsing cock, you alternate and paint each side of her ass with your cum. After a half-dozen thick shots, and a few smaller ones, you finally slump back onto the chair.
The two of you ride out the rest of the trip here. You lean against the chair with your cock out and Crystal on her knees resting her upper body on the seat and your cum slowly sliding down her ass. As the autocab pulls into your cul-de-sac, she takes a deep breath and lets it out in a shuddering //*sigh*// and straightens up. You grab your clothes and garment bag and exit the car. Crystal fixes her dress (ignoring the cum that assuredly starts soaking into the fabric), bends the light around her, and follows you into your house.
----
Since Crystal's gown is in dire need of dry cleaning, and her only other clothing is her Prism uniform, she decides to take a shower and lounge around your house naked. She doesn't stay the night since she has Society stuff in the morning, but she stays long enough for you to watch a movie and have some more fun. You don't even make it halfway through the movie before she straddles your lap and rides your cock to a screaming orgasm (and she manages to hold out long enough for you to cum inside of her rather than making a mess). The second time is shortly before she has to leave. The two of you retire to your bed, and you spend an hour fucking her into a frenzy before finally letting her cum.
Once she has finally recovered from cumming (and showering again since you came all over her belly and tits), Crystal leaves your house a thoroughly satisfied woman. She changes into her uniform, gives you a deep kiss that promises something fun in the future, and leaves your house for the waiting autocar. You quickly straighten the house up before passing out in your bed.
\
\
\
\
\
\
\
<</if>>\<<if $sceneSelect is 0>>\
<<include "PrismWalk">>\
<<set $prism.walk to 2>>\
<<set $scenelistP[24] to 1>>\
\
<<elseif $sceneSelect is 1>>\
<<include "PrismWalk">>\
<<set $scenelistP[25] to 1>>\
\
<<elseif $sceneSelect is 2>>\
<<include "PrismWalk">>\
<<set $scenelistP[26] to 1>>\
\
<<elseif $sceneSelect is 3>>\
<<include "PrismWalk">>\
<<set $scenelistP[27] to 1>>\
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "UniversityMain">><<set $time +=1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>><<set $temp9 to 0>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 3>> @@.pow;►►► Crystal enjoys the company and feels closer to you //[+3 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● Crystal seems as happy with you as usual.<</if>>
<<if $prism.enj lt 60>><<set $prism.enj += 4>> @@.pow;►►► Crystal greatly enjoyed your time together //[+4 Enjoyment]//.@@<<set $temp8 to 1>><<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
<<if $prism.sts gte 1>><<set $prism.sts += -2>>@@.pow;►►► Crystal feels less frustrated //[-2 Frustration]//.@@<<set $temp9 to 1>><<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
<<if $temp8 is 1>><<PrismEnjoymentBar>><</if>>\
<<if $temp9 is 1>><<PrismStressBar>><</if>>\
\
</div>\
\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<<if $sceneSelect is 1>>\
<<include "PrismAfterparty">>\
<<set $scenelistP[28] to 1>>\
\
<<elseif $sceneSelect is 2>>\
<<include "PrismAfterparty">>\
<<set $scenelistP[29] to 1>>\
\
<<elseif $sceneSelect is 3>>\
<<include "PrismAfterparty">>\
<<set $scenelistP[30] to 1>>\
\
<<elseif $sceneSelect is 4>>\
<<include "PrismAfterparty">>\
<<set $scenelistP[31] to 1>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if $prism.endState is 1>>\
<span id="pressEnter"><<button "💤 Sleep@@.ssb;enter@@">><<goto "HotelSleep">><<set $player.lastloc to "HalcyonHotel">><</button>></span>
<<elseif $prism.endState is 2>>\
<span id="pressEnter"><<button "💤 Sleep@@.ssb;enter@@">><<goto "EndDay">><<set $player.lastloc to "HouseRoom">><</button>></span>
<</if>>\
</td></tr></table></div>\
<div id="powFrame">\
\
<<set $temp7 to 0>>\
<<set $temp8 to 0>>\
\
<<if $prism.enj lt 60>><<set $prism.enj += 4>> @@.pow;►►► Crystal greatly enjoyed your time together //[+4 Enjoyment]//.@@<<set $temp7 to 1>><<else>>●●● Crystal is not enjoying things any more than normal.<</if>>
\
<<if $prism.sts gte 4>><<set $prism.sts += -4>>@@.pow;►►► Crystal feels less frustrated //[-4 Frustration]//.@@<<set $temp8 to 1>><<else>>●●● Crystal is as frustrated as usual.<</if>><<if $prism.sts lt 0>><<set $prism.sts to 0>><</if>>
\
<<if $temp7 is 1>><<PrismEnjoymentBar>><</if>>\
<<if $temp8 is 1>><<PrismStressBar>><</if>>\
\
</div>\
\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="areaDesc"> <div id="areaTitle">Lights-On-The-River Marina</div> One of several marinas that caters to the City's more affluent seafaring citizens, Lights-on-the-River is further upriver than the other marinas but its exclusivity and amenities more than make up for its inconvenient location. The Marina itself consists of a few hundred covered slips positioned on a river channel between the eastern shore and a small wooded island. There is a three-story log clubhouse, heated indoor pool, and a five-star restaurant and wine bar. There is only a single road that cuts through the thick forest surrounding the Marina and a stockade fence surrounds the property, though it is hidden from the clubhouse by clever landscaping. There is a guardhouse at the front gate and some fairly well-hidden security cameras are positioned around the fence.
<<SpotCheck>>
<<nobr>><<if $time lte 4 and $day lte 5>> The marina is fairly dead. Most of the activity you can see from your positions is just employees and the occasional yacht owner.
<<elseif $time gte 5>> The parking lot for the marina is mostly full. You can see some members socializing at the outdoor seating area of the restaurant and several of the lights are on in different parts of the clubhouse.
<<elseif $time lte 4 and $day gte 6>> The marina is fairly busy. There are a few people tending to their yachts (or directing others to do so) and others enjoying the clubhouse amenities.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $player.sneak lt 25>>There are a few blindspots in the cameras but they are being watched by security guards, you are not sure you'd be able to sneak through at your current level of skill.<</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $player.sneak gte 25>><<button "Sneak In [►]">><<set $scenelistP[35] to 0.5>><<set $sceneSelect to 1>><<goto "InvestMarinaInside">><<set $time +=1>><</button>><</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave the Marina">><<goto "ParkArea">><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Lights-On-The-River Marina">>\
/*[[ParkArea]]*/<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">Marina Slips</div>
Sneaking into the marina is simple enough. The woods surrounding the grounds provide an easy approach and the cameras are obvious enough that you can pick out the blindspots with little problem. From there, all it takes is a small boost to your obfuscation field and a light jog past the suspiciously large amount of guards walking the grounds. You quickly find a place to settle down in a large clump of decorative bushes and start scanning the minds of people inside the clubhouse.
Surprisingly, you find nothing from the employees. From what you gather, there is nothing suspicious going on inside the clubhouse. Sure, there are some locked room meetings but enough of the staff eavesdrops on these that you can tell that they are mostly benign (or at least as benign as business meetings get). After a half-hour of scanning, the most illegal thing you find is that the restaurant manager skims off the tip pool. With the clubhouse being a bust, you turn your attention to the security guards. For a marina outside the city, there are a lot of them and they are surprisingly well-armed. Moving from the safety of your bushes, you skulk after the guards as they continue their patrols and scan their minds.
Even more surprisingly, the guards are just as above board as the employees in the clubhouse. Most of them are just as confused as you as to why there are so many walking around or why they are required to carry shotguns loaded with slugs and large-caliber handguns. It's not until you find the current site supervisor do you get any answers.
It's bears.
Lots and lots of bears.
Apparently, the recent construction of an extension for the clubhouse pissed off some kind of bear spirit and they've had an influx of angry bears every few days. The owners of the marina have managed to keep it under wraps for now but they are growing increasingly worried. Shaking your head, you head over to check out the boats themselves. <<if $npc.ada.convoTags.includes("YACHT") is false>> Unfortunately, you know nothing about boats, especially fancy yachts, and there are enough cameras on the dock that you don't want to just wander around aimlessly. Instead, you choose a few boats that you think you can check out without being seen and quickly investigate them.
You find nothing unusual in the first boat.
Tacky decor in the second but nothing actionable.
Jack crap in the third and fourth.
By the fifth, you are starting to think you're wasting your time.
After the sixth, you're sure of it.
You don't bother with a seventh. Instead, you make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or at least the closest autobus stop), you wonder how best to improve your search pattern. It would be useful to speak with someone who knows a lot about the type of people who would own fancy yachts.
\
<<elseif $npc.ada.convoTags.includes("YACHT") is true>>\
Having spoken with Adaline, you have a pretty good idea of which yachts owners are the most suspicious in the marina and which yachts are your most likely targets. You find a nice clump of bushes with a good view of the boat slips and settle in to wait and see if any show up. As you wait, you wonder if you'll have time to investigate more than one of the yachts thoroughly but are not confident you'll have the time.
<<if $day lt 6>>\
After a few hours, you're fairly sure that nothing is going to happen. There is little activity on the docks and it looks like boating is more of a weekend pursuit for most people. You make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or the closest autobus stop), you wonder if coming at a different time of the week will be more productive.
<<elseif $day gte 6>>\
<<if $rannum1 lte 5>>\
The //Life's a Beach// is in her slip. <<button "Investigate">><<set $sceneSelect to 2>><<goto "InvestMarinaInside">><</button>>
<</if>>\
<<if $rannum2 lte 5>>\
The //Not A Smuggler// is in her slip. <<button "Investigate">><<set $sceneSelect to 3>><<goto "InvestMarinaInside">><</button>>
<</if>>\
<<if $rannum3 lte 5>>\
The //Reconstructive Sturgeon// is in her slip. <<button "Investigate">><<set $sceneSelect to 4>><<goto "InvestMarinaInside">><</button>>
<<if $rannum1 gt 5 and $rannum2 gt 5 and $rannum3 gt 5>>\
After a few hours, you're fairly sure that nothing is going to happen. The docks are active but none of the boats you're looking for arrive. You make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or the closest autobus stop), you curse your bad luck and hope that the next time you are on stakeout, at least one of the boats show up.
<</if>>\
<</if>>\
<</if>>\
<</if>></div>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Life's a Beach</div>
A 75-foot yacht that looks a bit worse for wear. Even before you manage to get on board, you can see several places that are in need of repair (or at least a good paint job). Avoiding the cameras on the dock, you make your way onto the boat and head inside.
The inside is actually much nicer than the outside and is fairly well-maintained. However, it's much more cluttered than you would have pictured. In fact, judging by the amount of expensive clothing laying around, and the bulk food in the kitchen, you're fairly sure that the owner of the yacht is currently living out of it. This is confirmed when you find a pile of overdue bills on several different properties and at least a half dozen legal summons for lawsuits. However, you find nothing actually illegal. You take some time to put things back in order and carefully make your way off the boat and back onto dry land.
You make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or the closest autobus stop), you wonder what the other two boats have in store for you.
</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Not a Smuggler</div>
A pristine 50 ft boat with odd fittings on the railing that runs around the front of the yacht. You're careful when you board, just in case these odd fittings are something dangerous but, as you get closer, they just look like attachment points for some type of equipment. Interested, you avoid the dock cameras and make your way on board.
Whatever you were expecting from a boat named //Not a Smuggler// a full-blown floating porn studio is not it. Stashed in the main living area are mounds of cameras, lights, and other pieces of equipment one would use to shoot a movie (many of which look like they would attach to the fittings on the railings outside). In the closet of the bedroom, you find dozens of bathing suits in various styles, colors, and coverage as well as plastic totes filled with sex toys. You investigate a bit more, just to make sure this is not an elaborate cover, and find nothing that breaks any laws. After taking some time to put things back in order, you carefully make your way off the boat and back onto dry land.
You make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or the closest autobus stop), you wonder what the other two boats have in store for you. You also may or may not look up boat porn on your phone to see if you can find the //Not a Smuggler// (you don't).
</div>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
\
\
\<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">Reconstructive Sturgeon</div>
An 76 ft boat that would look more at home on the open ocean than on the river, the //Reconstructive Sturgeon// is an impressive vessel. There is nothing overly suspicious on the outside of the boat so you quickly dodge the dock cameras and make your way on board.
The yacht is just as impressive on the inside as it is on the outside. The main living area is large enough that it's easy to forget you're on a boat and the bedroom is one of the nicest you have ever seen. Every room has elaborate hand-carved accents and polished ebony trim with mahogany inlays. It's a big boat, so you start to go through it as systematically as you can. \
<<if $vltKnow.includes("Woodworking") is false>>\
Unfortunately, you don't manage to find anything illegal but you do find something interesting. As you are going through the boat, you get the odd feeling that you're missing something. You can't put your finger on it but you are pretty sure that, even after you've seen every room, you haven't seen all of the yacht. After a few more run-throughs, you still can't figure it out, so you decide to call it a day and head back to dry land. Perhaps if you knew more about boats, or at least something vaguely related to boat construction, you could figure it out.
You make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or the closest autobus stop), you wonder what else this boat has in store for you.
\
<<elseif $vltKnow.includes("Woodworking") is true>>\
As you are going through the boat, you get the odd feeling that you're missing something. You can't put your finger on it but you are pretty sure that, even after you've seen every room, you haven't seen all of the yacht. After a few more run-throughs, you tap into some of the spatial awareness granted by your borrowed knowledge of carpentry and begin to see how the rooms fit together. There is missing space, a hidden room, located between the galley and the bedroom. Assuming the bedroom is the most likely of the two places, you focus your efforts there. Thankfully, it does not take long before you hit pay dirt. You notice an odd pattern in the carved wooden trim and find a cleverly hidden button. Pressing it, you step back as a small door in one wall opens. You activate the flashlight on your phone and shine it into the small closet.
It is filled to the brim with small containers, each one is marked a maple leaf and FPAQ in bold letters. Your curiosity piqued, you pry open one of the containers …
… and find sweet sweet maple syrup inside.
You pry open another container, then another, and another. All of them are filled to the brim with maple syrup. There is nothing else in the small closet, just a few dozen containers of maple syrup. Refusing to believe that this is it, you do a few more times around the boat and find nothing else. Shaking your head, you take some time to put things back in order and carefully make your way off the boat and back onto dry land.
You make your way off the grounds, being careful to find a blind spot close to the road (you don't want to go too far into the woods since you're not exactly sure how well your obfuscation field works on bears). As you make the walk back to the city (or the nearest autobus stop) you call Crystal to tell her what you found.
<</if>>\
</div>\
\
<<if $vltKnow.includes("Woodworking") is false>>\\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
\
\
<<elseif $vltKnow.includes("Woodworking") is true>>\
\<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 5>><<goto "InvestMarinaInside">><</button>>\
</td></tr></table></div>\
\
\
<</if>>\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You send a message to Crystal and she calls back a few minutes later.
@@.prism; ''Crystal:'' "Hi, $player.name. you found something?"@@
You //*sigh*// and shake your head.
@@.player; ''You:'' "Yeah. I staked out the suspicious yachts at the marina. I found almost nothing."@@
There is a brief pause.
@@.prism; ''Crystal:'' "What do you mean by almost nothing?"@@
You give her a quick rundown on what you found on the //Reconstructive Sturgeon//. When you get to the hidden compartment, Crystal lets out a low whistle.
@@.prism; ''Crystal:'' "That's not good. I'm going to call this in as soon as we hang up. I'll ask Hawkwing to grab the yacht's owner."@@
She sounds way more serious than you would have thought.
@@.player; ''You:'' "It's just maple syrup?"@@
Her voice gets serious.
@@.prism; ''Crystal:'' "If what you're describing is what I think it is then it's a big problem. It's better that we pick up this smuggler than the Chasseurs."@@ You just start to ask what she's talking about when she cuts you off. @@.prism; "Sorry $player.name. This is way above our paygrade, this is international stuff. Still, thanks for letting me know about this."@@
There is a note of finality in her voice.
@@.player; ''You:'' "You're welcome, though I would like to know what's going on eventually."@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "I have to go and get the ball rolling before the bodies start dropping but I'll see what I can do. Thanks again, $player.name. You did good work today."@@
The two of you exchange some goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $scenelistP[35] to 1>><<set $prism.investComp += 1>><<set $news.push("PIMARINA")>><<if $prism.dis lte 55>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
<</if>>\<div id="eveFrame"><div id="areaTitle">Making your way Downtown</div></div>
\
<span id = "dtmap"></span>\
<<if $base.DT gte 1 and $time lte 5>>You've already located a possible hideout in this area. There's no need to continue searching, but you can explore further if you want.\
<<elseif $time lte 5>>You set out to investigate Downtown. Where should you concentrate your search?\
<<else>>You're too tired to continue exploring. The search will have to wait for another day.<</if>>
<<if $base.DT is 0>>\
<span class = "devb"><<button "Hint">>
<<toggleclass "#mapexplain" "hide">>\
<</button>></span>\
<span id="mapexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:''Each region has a number of different areas. Checking one costs one time unit. If certain characters are a certain level, they can provide some assistance (looking things up online, doing some searching themselves when they can, etc.) This translates to a free selection each day per person. Currently, you can +1 if Kiara is at least level 3 (after you have access to her missions) and +1 if Prism is at least level 2.@@</div>
</span>\
<<elseif $base.DT gte 1>>\
<<set $base.assist to 0>>\
<</if>>\
\
<span class = "grid"><table><tbody style="background-color:darkslategrey">
<tr style="text-align:center; background-color:black; color:white;">
<td></td>
<td> A </td>
<td>B</td>
<td>C</td>
<td>D</td>
<td>E</td>
<td>F</td>
<td>G</td>
<td> H </td>
<td></td>
</tr>
\
\
\
\
\
<tr>
<td id="mmc">1</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
<tr>
<td id="mmc">2</td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsDT[0] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[0] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
The most interesting thing you come across in this area is the First Junction City Bank, a massive stone building that takes up an entire city block. You step inside the historic grand foyer and marvel at the majestic architecture and the absolutely insane security system (which includes a 10-foot tall robot and an on-duty Society member). Before you leave, you catch sight of one of the bank's upper-level managers (judging by the entourage following him). As his group passes by one of the foyer's windows, you can swear that his hair has a slight green tint to it. When you look again, it's back to its normal white.
</div><</replace>><</button>>
<<elseif $base.locationsDT[0] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[1] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[1] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
There aren't many interesting things in this part of the city, just a lot of office buildings and touristy chain restaurants. There is one thing that stands out however, there seems to be a larger than normal amount of electronic billboards and signs mounted on the various buildings. This would normally not be a big deal but you pick up some oddly repetitive thoughts in the people around you. Tapping into a few people's senses, you can sense subliminal signals in some of the advertising as they encode their messages into their minds. Thankfully, your powers shield you from the signals but you still spend as little time near the signs as you can.
</div><</replace>><</button>>
<<elseif $base.locationsDT[1] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
<tr>
<td id="mmc">3</td>
<td></td>
<td><<nobr>>
<<if $base.locationsDT[2] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[2] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
There is an abandoned bakery in this section of Downtown. It's located pretty close to a highway onramp which isn't so great for business but is great when you need an escape route. Your hopes are high until you actually manage to get into the building.
<br><br>
It's filled with cats, dozens upon dozens of cats. All of which stare at you in an entirely unnerving way. You slowly back out the way you came and, just before you exit the building, you catch sight of the largest of these strays. It's missing an eye and wearing a freaking coyote skull on its head. It flicks its tail towards the door and you haul ass out of there.
</div><</replace>><</button>>
<<elseif $base.locationsDT[2] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[3] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[3] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
And find nothing. There are a bunch of office buildings, a few walk-up apartments, and some storefronts. Most of the buildings look to be occupied and the few that are not are in either really obvious or inconvenient places (or both).
</div><</replace>><</button>>
<<elseif $base.locationsDT[3] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[4] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[4] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
The most notable feature in this area of Downtown is a massive skyscraper owned by a real estate company that recently got hit with a bunch of federal lawsuits and controversies. It's only half-filled and, from what you can tell through the minds of the employees, many of the companies want to leave so they can avoid guilt by association. It's tempting to set up a base here but there is a good chance it's being monitored by one or more government organizations.
</div><</replace>><</button>>
<<elseif $base.locationsDT[4] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[5] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[5] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
A pretty standard area of Downtown, which means lots of office buildings alongside some residential apartments and small businesses. You're ready to disregard the area completely when you feel an odd sensation from one of the buildings. The psychic energy is completely anathema to your own and, despite the increasingly uncomfortable feeling in your head, you want to know what's creating it. The source soon becomes evident.
<br><br>
It's a call center, specializing in customer complaints from several multinational corporations with reputations for a lack of caring about customers. The employees are so devoid of lust and filled with dread that you can barely spend a few minutes on the same floor as the call center before your power begins to waver. Something is off with the call center but you have to leave before the psychic energy starts to take its toll on your mind.
</div><</replace>><</button>>
<<elseif $base.locationsDT[5] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[6] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[6] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
This area of Downtown possesses some of the most expensive real estate in the city. The apartment buildings are a mixture of ultra-modern constructions and ones that date back to the earliest years of Junction City. They all have some level of security, as well as doormen and private parking. Several of the buildings, especially closer to the water, have multi-floor apartments and price tags that would net you a mansion in any other part of the state. You have a good time admiring the architecture but there's no chance you can set something up here.
</div><</replace>><</button>>
<<elseif $base.locationsDT[6] is 1>><<button "🚩">><<set $time+=1>><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
\
<tr>
<td id="mmc">4</td>
<td><<nobr>>
<<if $base.locationsDT[7] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[7] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
And find nothing. There are a bunch of office buildings, a few walk-up apartments, and some storefronts. Most of the buildings look to be occupied and the few that are not are in either really obvious or inconvenient places (or both).
</div><</replace>><</button>>
<<elseif $base.locationsDT[7] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[8] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[8] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
This area of Downtown possesses some of the most expensive real estate in the city. The apartment buildings are a mixture of ultra-modern constructions and ones that date back to the earliest years of Junction City. They all have some level of security, as well as their own doormen and private parking. Several of the buildings, especially the places further from the campus, have multi-floor apartments and price tags that would net you a mansion in any other part of the state. You have a good time admiring the architecture but there's no chance you can set something up here.
</div><</replace>><</button>>
<<elseif $base.locationsDT[8] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[9] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[9] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
And find nothing. There are a bunch of office buildings, a few walk-up apartments, and some storefronts. Most of the buildings look to be occupied and the few that are not are in either really obvious or inconvenient places (or both).
</div><</replace>><</button>>
<<elseif $base.locationsDT[9] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
\
\
<td><<if $base.DT is 0>><<button " ">><<if $time lte 5>><<set $sceneSelect to 1>><<goto "BaseDowntownEvents">><<else>><</if>><</button>><<elseif $base.DT gte 1>><<button "✔️">><</button>><</if>></td>
\
\
<td><<nobr>>
<<if $base.locationsDT[11] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[11] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
It's a fairly normal part of the city. The only thing that you find of any interest is the main headquarters for //Gage Inc.// the leading provider of insurance for Supers and for people looking to protect their homes and selves from damage caused by Super battles. The building is a massive brutalist structure with slightly blurred edges that indicate active protective screens. There are rumors that some of the protrusions towards the top of the building hide similar close-in weapon systems to those found on aircraft carriers (in case they need to ward off any flying Supers).
</div><</replace>><</button>>
<<elseif $base.locationsDT[11] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[12] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[12] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
There wind up not being many possibilities for lairs in this part of Downtown but you decide to make sure that it's not a total waste of time. There's a historic skyscraper in this area, the first in the city and the tallest for several decades, that is famous for its art deco architecture and a large amount of publicly accessible art. You grab some coffee and plan on spending some time walking around the building. As soon as you enter, you sense an odd haze of lust coming from somewhere above. Curious, you head up to investigate and find yourself on the observation deck of the building. It once gave a great view of the water but is now surrounded on all sides by larger skyscrapers.
<br><br>
The entire observation deck is saturated with lustful energy, despite there being no one here. Specifically, the energy is concentrated on the pay-per-view binoculars common to these types of buildings. You examine the nearest one and find that there are some numbers etched into the side of the metal stand (a quick check confirms that they all have similar etchings). It takes a few minutes to suss out that the numbers are directions, times, and floors. Quickly scanning all the binoculars, you find one that has an etching set for right now. You drop a coin to turn the binoculars on, point them in the right direction (directly towards another skyscraper), count the appropriate number of floors, and peer through. Scanning the floor, you're pretty sure you find what the etching was indicating. There are several offices in a row with floor-to-ceiling windows, which is not interesting in and of itself. What is interesting is the two people going at it in one of the windows.
<br><br>
The woman pressed up against the glass, dressed in what's left of an expensive skirt suit, as a younger man pounds her from behind. Her blouse is opened and each thrust of the man's cock presses her large tits harder against the glass. The two are fucking at a leisurely pace and you watch for a few minutes (putting in another coin to keep the binoculars going) before the woman notices you. A wild smile crosses her face and she leans back to say something to the man. She braces her hands on the glass and begins pushing backward to meet the man's thrusts. The fucking takes on a frantic pace and the woman keeps staring in your direction. You put in another coin as the woman reaches an obvious climax. The man puts his hand over her mouth to stifle her moans and thrusts into her even harder. After a half minute of this energetic fucking the man finally reaches his limit. He pulls out and she immediately sinks to the floor, her tits and face still pressed up against the glass. The man steps closer, stroking his cock, and cums a few seconds later. It's hard to see but it looks like his cum splatters across the side of her face, the top of her tits, and on the window. Without another word, the man exits, leaving the woman panting against the window. She remains there for another minute (and another coin in the binoculars) before she sits back and gives you a languid wave. You wave back and a bright smile crosses her face, she leans in and licks a line of cum off the window, bounces her tits for you, then closes the blinds.
<br><br>
You double-check the binocular stands but find nothing for the rest of the day. Shaking your head, you start making your way back down the building.
</div><</replace>><</button>>
<<elseif $base.locationsDT[12] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[13] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[13] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
The major landmark in this area is the local Society HQ. It's a tall building of glass and white marble surrounded by a sculpture garden containing Super themed art by many world-renowned artists. You don't really consider finding a lair anywhere near the HQ but you look around anyway just in case there is a one-in-a-million location. You don't find anything worth the risk.
</div><</replace>><</button>>
<<elseif $base.locationsDT[13] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
<tr>
<td id="mmc">5</td>
<td></td>
<td><<nobr>>
<<if $base.locationsDT[14] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[14] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
And find nothing. There are a bunch of office buildings, a few walk-up apartments, and some storefronts. Most of the buildings look to be occupied and the few that are not are in either really obvious or inconvenient places (or both).
</div><</replace>><</button>>
<<elseif $base.locationsDT[14] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[15] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[15] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
At first, there are a few possibilities for lairs in this area of Downtown. One by one, you check off each one as you investigate further. Some show signs of recent activity, some don't have the right type of infrastructure or defensibility, and others just give you a weird vibe. You don't even bother with the last one, a basement-level space that seems to have been forgotten about by the neighboring businesses. You turn into the adjacent alleyway to find a way down and stop dead in your tracks when the shadows begin to move around you. Reaching out with your powers in case of an ambush, you sense thousands of tiny minds all tied together in a web of psychic connections. Rats, large and gnarly looking rats, poke their heads out from every possible hiding spot in the alley. This is creepy enough, but when they all blink in unison, you say fuck it, haul ass out of the alley, and don't stop until you are several blocks away. You decided that that's enough urban exploration for now.
</div><</replace>><</button>>
<<elseif $base.locationsDT[15] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[16] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[16] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
You're not exactly confident that there are any good locations in this part of Downtown. It's probably the busiest part of the city and is packed with people no matter what time of day. Still, you've been surprised before, so you give it a try anyway. Unfortunately, you find absolutely no good spots within the first hour and realize that it's a waste of time. Considering you're already here, and only a few blocks from the Intras Building (the tallest in the city), you decide to head to the observation deck and enjoy the view.
<br><br>
It's a nice place to spend some time. You see a Super fly past, a few falcons, and a news helicopter checking the traffic on the Coastal highway. It gets cold fast that high up so you only enjoy the view for a few minutes before heading back down.
</div><</replace>><</button>>
<<elseif $base.locationsDT[16] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[17] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[17] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
This area is close to a lot of city administrative buildings so you're not particularly confident that you'll find any possible lairs. Still, weirder things have happened, so you take your time and investigate the surrounding buildings. Surprisingly, there are a few possibilities but they are not ideal so you file them away in case you can't find anything and get desperate. Interestingly though, one of the nondescript buildings is so saturated with lust, you just have to investigate.
<br><br>
Turns out, the building is the headquarters and studio for Enamor, one of the biggest porn studios of the last few years. You make your way through the building under the cover of your obfuscation field. Disappointingly, most of the building is dedicated to business purposes and managing the company's online content (though you're sure Kiara would consider their server farm "sexy"). Most of the lustful energy you felt seems to be either ambient due to the constant thinking of sex or residual from the actors and actresses that do pass through. There are a few sets for filming on the upper floors of the building (including a classroom, a doctor's office, and a massage parlor) but nothing is currently being filmed.
</div><</replace>><</button>>
<<elseif $base.locationsDT[17] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[18] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[18] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
You're in the administrative center of the city, which is mostly taken up by city hall, several municipal buildings, JCPD headquarters, and a local branch office of the FBI. You still attempt to find a lair (in case there is something absolutely amazing) but don't find anything worth the risk.
</div><</replace>><</button>>
<<elseif $base.locationsDT[18] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[19] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[19] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
This area is the waterfront portion of Downtown, there are a bunch of offices (the buildings gradually getting shorter as you get closer to the water) and a lot of pricey apartment complexes. You don't find any possible lairs but you do stumble across an isolated courtyard tucked between four of the larger buildings. It's a nice, quiet green space with comfortable benches and a small fountain. You find yourself drawn to the statue in the center of the fountain, which seems to look like an abstract representation of a penis or vagina, depending on the angle of viewing. You relax in this area for a bit before heading out and continuing your search.
</div><</replace>><</button>>
<<elseif $base.locationsDT[19] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
\
\
<tr>
<td id="mmc">6</td>
<td></td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsDT[20] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[20] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
The area is mostly small offices, private practices, and high-end boutiques that cater to the needs of the city's upper class. It's prime real estate so the few places that are not currently occupied already have signs indicating what will be at the location soon. There aren't many prospective lairs but you take notes on the few you do find and spend some time window shopping at some of the luxury stores. As you're doing this, you come across a small elegant sign near the door to a building with the word //Perfection// printed in an elaborate font. Curious, you boost your obfuscation field and duck inside. The nicely appointed hallway leads to an equally opulent elevator. One of the buttons has a //P// in the same font as the sign, so you press that and wait.
<br><br>
The door opens to reveal a reception area. Two receptionists, a man, and a woman, are seated behind two mahogany desks on either side of the room. Both are incredibly good-looking and dressed in clothing that is just riding the line between business acceptable and inappropriate. The woman gets up to check the elevator then shrugs at the man and returns to her desk. You take the opportunity to ogle how her full ass fills out a pencil skirt that is //just// long enough to cover the tops of her thigh-high stockings. Curious as to what's going on, you scan their minds.
<br><br>
//Perfection// is a boutique that specializes in finding and dressing the perfect personal assistance for high-level CEO's. Beyond the doors is a showroom with different clothing options designed to tease while still being office-appropriate (actually two showrooms, one for female and another for male assistants). There is a small selection of desks that are strong enough to hold two or three grown adults, some of which have discreetly integrated places to attach ropes or chains. There are some easily worn sex toys and some lingerie for late-night work functions. The boutique also offers work placement and lessons for the less refined prospects (on topics such as etiquette and sexual techniques). The receptionists are tasked with entertaining and up-selling customers, jobs that they both enjoy in equal measure.
<br><br>
You take note of the boutique, in case you are even in a position to need their services (and can afford them), then head out of the building.
</div><</replace>><</button>>
<<elseif $base.locationsDT[20] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[21] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[21] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
This area is an odd confluence of badly laid out roads, lack of subway stops, and being surrounded by much wealthier streets. Altogether, this leaves it as one of the least expensive parts of Downtown. It's an ideal area to find a possible lair, so you spend some time combing through the streets in detail. You make a few notes on some prospective sites as you go and are pretty pleased with what you find. Even better, this area is the location of //Pho Sure//, a Vietnamese restaurant located in the basement of a laundromat. It's possibly one of the best restaurants in the city but the cheap prices and quality foods mean that it's almost impossible to get a table unless you know the right people (or, as you're just realizing, unless you're a powerful psychic).
</div><</replace>><</button>>
<<elseif $base.locationsDT[21] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[22] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[22] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
And find nothing. There are a bunch of office buildings, a few walk-up apartments, and some storefronts. Most of the buildings look to be occupied and the few that are not are in either really obvious or inconvenient places (or both).
</div><</replace>><</button>>
<<elseif $base.locationsDT[22] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[23] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[23] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
The area is mostly dedicated to smaller corporate offices and the less glamorous services that cater to the city's wealthy (such as dry cleaning, computer repair, and plumbers). It's a likely area for Downtown lairs so you make sure to be extra thorough in your searching. You wind up finding a few different possibilities and mark them down for later use. Towards the end of your search, you pass a parking garage that has an odd aura of lust pervading it. Curious as to why, you pump up your obfuscation field and head inside.
<br><br>
It's one of the rare garages in which the customer drives their own car into a spot (rather than having an attendant do it). You walk in, careful to avoid the security cameras, and follow a growing thread of lust deeper into the garage. It leads you down to the bottom level and off towards an isolated corner hidden by a few support pillars. There's a single car parked there with a middle-aged man sitting behind the wheel, reading something on his phone. Sneaking closer, you notice what looks like a poker chip sitting on his dashboard. As you are pondering the meaning of this, a second car pulls up next to the first and they both roll down their windows. The second driver is a tired-looking middle-aged woman dressed in nurse's scrubs. She chats with the other driver and he grabs the chip on his dash so she can see it. She smiles, gets out of her car, and walks around to get in his passenger side door. She rifles through her purse and takes out a handful of chips that look nearly identical to the one on the dashboard. Selecting one, she puts it next to the first, puts the rest away, then just drops her head into the guy's lap. You move to get a better look and, sure enough, she is leisurely sucking the man's cock as he leans back with his eyes closed.
<br><br>
A few minutes later, a large SUV slowly drives past, then circles back and parks near the other two cars. A larger man in a suit gets out and walks over to the car. He watches the woman blowing the other guy for a minute or two, then takes his own chip out of his pocket, opens the door, and places it on the dashboard next to the first two. The woman stops her sucking just long enough to glance at the chip and then goes back down on the guy's shaft. The larger man simply adjusts the woman's hips so that she's on her knees, pulls down her scrubs, unbuckles his pants, and rams his dick into her cunt. There is a loud moan and the man starts fucking her with wild abandon.
<br><br>
You watch the three of them for a few minutes and a few more cars arrive in quick succession. The first two are driven by two older men who just park nearby, place a much plainer token on their dashboard and watch the action from their driver's seat. The third contains a young couple that actually gets out of the car for a closer look. They're both nervously clutching tokens but keep their distance at first. The guy getting the blowjob suddenly groans loudly and thrusts into the woman's mouth as he cums. She moans nearly as loudly as he does and the man fucking her suddenly speeds up. With a grunt of his own, the larger man pushes his cock as far into her cunt as he can and shoots his load deep inside. Now finished, the larger man pulls out of the nurse and the younger nervous woman suddenly rushes forward. She hands the larger man her token, much to the surprise of her companion. He takes the token, nods, and then steps around to the front of the cars. The younger woman follows and immediately drops to her knees and wraps her lips around the man's wet cock. The younger woman starts enthusiastically bobbing her head on the larger man's shaft as her companion walks up behind the first woman, checks the token on the dashboard, and pushes his cock into her already used pussy. As he fucks her, his eyes never leave his companion and the large cock in her mouth.
<br><br>
This continues for some time. People park nearby, mostly to watch but sometimes to participate, and a multitude of different tokens are presented or exchanged. The woman in the scrubs stays for some time and takes another three men before she finally puts her token away. The younger woman services another four herself (each after they are done fucking someone else) as her companion (boyfriend) watches her with a slightly sour look on his face. Even when you think things are dying down and get ready to leave, a few more cars pull up. Deciding to leave anyway, you take note of the garage's location and head out.
</div><</replace>><</button>>
<<elseif $base.locationsDT[23] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[24] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[24] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
It's a pretty typical set of streets for Downtown. This means lots of offices, a few residential apartments, and some stores. You're not overly optimistic that you will find anything but you still do your due diligence and make your rounds to see if any possible lairs stand out. You don't find many prospective places but you do stumble across something unusual. It's a pretty bland office with the most generic business name you can possibly imagine (//Advanced Solutions//). What stands out about this is the fact that every employee you can see going in or out has military-grade psychic shielding. You briefly wonder if you could find your way inside to see what's going on but realize that that's insane and give the building a wide berth.
</div><</replace>><</button>>
<<elseif $base.locationsDT[24] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
\
\
<tr>
<td id="mmc">7</td>
<td></td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsDT[25] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[25] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
One of the oldest parts of Downtown (and the city itself) this region has a large proportion of buildings with classical architecture and statuary. There are only a few places that could work as lairs but you still take time and enjoy walking around and checking out the buildings. The fanciest one is the National Auction House, a pretty garish building that has been built and rebuilt dozens of times (auctions frequently include artifacts that either a) summon monsters or b) get stolen by supervillains). They are currently rebuilding the roof after someone dropped a bottle during an auction last month and freed a storm elemental that had to be put down by the Society.
</div><</replace>><</button>>
<<elseif $base.locationsDT[25] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[26] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[26] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
Searching through the area, you decide to climb onto the roof of one of the buildings to get a lay of the land. It's not a particularly large building for Downtown but it's the tallest one for several blocks. Looking around, you get a pretty good idea of where you should start your search and what the most ideal search pattern would be. You also notice something weird on one of the nearby roofs. There are about a dozen birds all standing in a circle around a bunch of stones. You're not great with bird identification but you can see a seagull, pigeon, and a crow, among others. Oddly, they are taking turns squawking at each other and nudging the stones to new positions. Even odder, you see small groups of each type of bird perched on nearby rooftops. These groups are watching each other closely, and a few nearby are giving you strange looks.
<br><br>
You get the feeling that you don't belong here and quickly make your way back down to street level. For the rest of the time you are Downtown, you are followed by several pigeons.
</div><</replace>><</button>>
<<elseif $base.locationsDT[26] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsDT[27] is 0 and $time lte 5>><<button" ">>
<<set $base.locationsDT[27] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>>
<<replace "#dtmap">><div id="eveFrame">
You search the Downtown area for several hours …
<br><br>
And find nothing. There are a bunch of office buildings, a few walk-up apartments, and some storefronts. Most of the buildings look to be occupied and the few that are not are in either really obvious or inconvenient places (or both).
</div><</replace>><</button>>
<<elseif $base.locationsDT[27] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
\
\
\
\
\
\
<tr>
<td id="mmc">8</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td style="background-color:black;"></td>
</tr>
<tr style="background-color:black;">
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody></table></span>\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Search Later">><<goto "Downtown">><</button>>
</td></tr></table></div>\<div id="eveFrame"><div id="areaTitle">Searching City Center</div></div>
\
<span id = "dtmap"></span>\
<<if $base.CC gte 1 and $time lte 5>>You've already located a possible hideout in this area. There's no need to continue searching, but you can explore further if you want.\
<<elseif $time lte 5>>You set out to investigate the City Center. Where should you concentrate your search?\
<<else>>You're too tired to continue exploring. The search will have to wait for another day.<</if>>
<<if $base.CC is 0>>\
<span class = "devb"><<button "Hint">>
<<toggleclass "#mapexplain" "hide">>\
<</button>></span>\
<span id="mapexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:''Each region has a number of different areas. Checking one costs one time unit. If certain characters are a certain level, they can provide some assistance (looking things up online, doing some searching themselves when they can, etc.) This translates to a free selection each day per person. Currently, you can +1 if Kiara is at least level 3 (after you have access to her missions) and +1 if Prism is at least level 2.@@</div>
</span>\
<<elseif $base.CC gte 1>>\
<<set $base.assist to 0>>\
<</if>>\
<span class = "grid"><table><tbody style="background-color:darkslategrey">
<tr style="text-align:center; background-color:black; color:white;">
<td></td>
<td> A </td>
<td><<nobr>>B<</nobr>></td>
<td><<nobr>>C<</nobr>></td>
<td><<nobr>>D<</nobr>></td>
<td><<nobr>>E<</nobr>></td>
<td><<nobr>>F<</nobr>></td>
<td><<nobr>>G<</nobr>></td>
<td> H </td>
<td><<nobr>><</nobr>></td>
</tr>
<tr>
<td id="mmc">1</td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[0] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[0] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This is one of the oldest sections of Junction City and several of the oldest buildings are located nearby. Unfortunately, the area has so many historic buildings, the city's historical society keeps close tabs on what gets built and who owns which buildings. This means that you don't find any possible lairs that are worth possibly being found out by some random nosy historian. You're a bit dejected and decide, since you don't want to make this trip a total loss, to check out the oldest building in the city.
<br><br>
The De Jong Alehouse was the second building to be built by the original colonists that settled the area (after a storehouse for barley) and still serves traditionally made ale to this day. It has some modern amenities and the burgers are pretty good, so you decide to have some food before going about your day.
</div><</replace>><</button>><<elseif $base.locationsCC[0] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[1] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[1] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
And find nothing of interest. There are some brownstones, the occasional street of closely packed houses, and many small businesses (restaurants and cafés in particular). Due to how closely packed everything is, and how desirable the properties are, you don't find anything that could serve as a lair without an inordinate amount of work to remain hidden.
</div><</replace>><</button>><<elseif $base.locationsCC[1] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[2] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[2] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This section of City Center is predominantly residential with the occasional bodega or corner store here and there. It's a nice day so you stroll down the tree-lined streets and scan the buildings as you pass. Most of them are occupied, and the few that you do find empty already seem to be up for sale. You do notice an odd number of expensive and classical cars in this area, though you can't pick out any real reason for it in any of the minds of the residents.
</div><</replace>><</button>><<elseif $base.locationsCC[2] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">2</td>
<td></td>
<td></td>
<td><<if $base.CC is 0>><<button " ">><<if $time lte 5>><<set $sceneSelect to 1>><<goto "BaseCitycenterEvents">><<else>><</if>><</button>><<elseif $base.CC gte 1>><<button "✔️">><</button>><</if>></td>
<td><<nobr>>
<<if $base.locationsCC[4] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[4] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
The area has somewhat larger buildings than the rest of City Center and quite a few offices. Some look like they've been empty for a while so you note those down as possible sites. As you're searching, you come across one building that sparks your interest. It's one of the dozen or so JPU buildings that are located off-campus and houses a few of the smaller departments. You pass a few on your circuit through the area, most notably the alternative histories department, the fermentation sciences department, and the applied mysteries and theoretical esoterics departments (Which consists of a single faculty member whose office is in the basement of a bowling alley).
</div><</replace>><</button>><<elseif $base.locationsCC[4] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[5] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[5] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This part of City Center is about half residential streets and half shopping areas. It's one of the quieter areas and there are more than a few empty dwellings and vacant storefronts. You find a few lair possibilities and take some time to note down the pros and cons of each. It goes a lot faster than you had originally planned, so you check your phone to see if there are any nearby coffee places that you haven't been to yet. Much to your surprise, a new one has opened recently nearby so you start walking.
<br><br>
//La Grande// is the type of coffee shop that starts appearing once the market is already saturated. The drinks and snacks tend to be a bit too sugary and there's always some type of gimmick to differentiate them from the hundreds of others in the city. While the coffee is not amazing (7/10 in your opinion), you can appreciate the //La Grande's// gimmick, specifically the fact that almost every employee is a young woman and the smallest cup size among them is a DD. Adding to this, the uniform consists of push-up bras, very thin tank tops, and yoga pants. Thankfully, whoever is running the place has the good sense to let the ladies making the hot coffee cover themselves up.
</div><</replace>><</button>><<elseif $base.locationsCC[5] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">3</td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[6] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[6] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
Like many areas close to the university, many of the streets are dedicated to off-campus housing. This area, in particular, is the location of the majority of the fraternity and sorority houses for JPU. Due to this, you're not particularly hopeful that there will be any good possible lairs (as the houses are further apart and are pretty much all occupied. Still, it pays to be thorough so you make your way down the sidewalks and start investigating. You find a few storefronts that have been out of business for a while and an overgrown house and can't be seen from the street. All of the possible places seem to have had some visitors in the past (either urban explorers or people who wanted an isolated place to screw/drink/smoke) but you add them to the prospective lair list under the "Worst Case" section.
<br><br>
As you are walking back from the last prospective lair, you catch a surge of lustful energy from one of the frat houses nearby. This is not particularly unusual considering that the whole area is filled with horny college students but there is something about the strength and focus of the energy that piques your interest. You put a bit more power into your obfuscation field and follow the thread of lust to the house of one of the smaller fraternities at the end of a dead-end street. As you get closer, you can feel the lustful intentions of four separate people, three frat brothers and an older woman. You make your way around the house to the backyard and find the woman hard at work. She's older, mid to late 40s, with a plump body that seems to have mostly settled in her tits and ass. Currently, she (a quick scan reveals her to be the landlady) is doing some yard work and is dressed in a white t-shirt, denim overalls, work gloves, and a large sun hat. As you watch, two of the frat brothers walkout from the house and offer to help. She thanks them with a bright smile and the two of them set to work (a third frat brother just watches her from the window).
<br><br>
With three people, the yard work gets done fairly quickly. It would have gone even faster but the landlady was more focused on putting on a show for the younger men than anything else. She would bend over, stretch, or find some way to show off her body at every opportunity. Surprisingly, the frat guys don't even bother to hide their erections and continue to work with the tented shorts. Just before they are about to finish, the third frat brother comes out to help but she rudely waves him off. He leaves looking dejected and you can feel his mind fade into the distance as he goes for a walk. Once the three are finished, the landlady thanks them profusely and asks if they would mind if she relaxed a bit in their living room. The guys exchange a glance then nod in unison. The three of them go inside and you quickly follow.
<br><br>
The landlady grabs some beers from the fridge, passing two to the frat guys and quickly downing one herself. They move to the living room and the two guys sit on the couch. The landlady simply drops to her knees in front of them and starts to tug on their shorts. Both quickly strip down as the landlady watches with a wanton smile. Once they settle back down, she quickly sucks the first one's cock into her mouth and begins to bob her head. As she sucks the first, she grabs the second guy's dick and slowly strokes his cock. Both of the frat brothers groan and reach down to play with the landlady's huge tits through her t-shirt. It does not take long before the guy in her mouth reaches his limit. He grabs onto the landlady's head and begins thrusting into her mouth. Her lust spikes at the rough treatment and they moan in unison as he unloads into her throat. As soon as he lets go of her head, she switches over to the second frat brother and begins hungrily bobbing on his cock. This one immediately starts thrusting his hips in time with her sucking. He lasts a bit longer than the first but still comes within a few minutes. The landlady moans as the second load of college student cum fills her mouth. She pulls back with a //*gasp*// and immediately starts sucking on the first guy's flaccid dick. As she sucks on the head of the growing member in her mouth, she quickly strips off her clothes. When the first guy is fully hard, the landlady climbs onto his lap, lines up her soaking wet pussy with his cock, and drops down onto her lap.
<br><br>
Without preamble, she starts riding his cock as if her life depends on it, moaning and screaming as her huge tits bounce in the guy's face. Watching this, the second guy's cock quickly hardens and the landlady gives him a wanton look then reaches back to spread her ass. Not wanting to miss the opportunity, he scrambles to his feet, lines up his dick, and slowly pushes it into her ass. It takes a few seconds for the three of them to fall into a good rhythm but they are soon slamming into their landlady's holes as her orgasms roll in one after another. You watch for a bit longer until you sense the minds of another dozen frat brothers approaching the house. The group walks into the house and immediately sees the threesome fucking on the couch. Surprisingly, they all take this in stride. The landlady blows some of the sweat plastered hair from her face and greets the newcomers between moans. They in turn all greet her in an oddly formal way (given that she is currently being DPed on their couch.
<br><br>
You wait a bit longer as the festivities draw to a close. Both guys cum inside of her within seconds of each other then pull out and leave her sprawled on the couch. They leave and she stays there for a few minutes to catch her breath. The other frat guys leave her alone (save for one getting her a glass of water) until she is recovered and has her clothes back on. Once dressed, she talks to a few of the frat brothers about house problems, promises to be back the next week, and heads out.
</div><</replace>><</button>><<elseif $base.locationsCC[6] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[7] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[7] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This area of City Center is mostly residential neighborhoods with a larger than normal percentage of the off-campus student population. You keep your mind open to pick any possible leads for prospective lairs and find that most of the houses you pass are ones that are rented to students. It's easy enough even without your powers to pick out which, as the student houses tend to be the most poorly maintained and have things like full pool tables on the front porches. The non-student houses are generally nicer and have a pervasive sense of annoyance that you can even pick up from the sidewalk.
</div><</replace>><</button>><<elseif $base.locationsCC[7] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[8] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[8] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
A pretty typical part of City Center. There are some brownstones, some cafes, some stores … all pretty normal. The only thing that really stands out is a Magic shop located on one of the smaller side streets. Given what you have been experiencing lately, you decide to stop in and check it out (even if there is almost no chance that there is actual magic there). Unsurprisingly, it's mostly a gift/gag shop with a thin veneer of magic. There are playing cards, trick rings, and books on sleight of hand, but nothing that you would consider real magic. After rummaging around in their bucket of "healing" crystals, you decide to head out.
</div><</replace>><</button>><<elseif $base.locationsCC[8] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[9] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[9] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
The first thing you notice about this part of City Center is the large number of people biking and skateboarding along the sidewalks and streets. As you search for possible lair locations, you soon discover the reason, a large skatepark. Located under a bridge, the skatepark has pretty much every type of ramp, pipe, and obstacle that you could imagine. Large floodlights are mounted on the bridge's support struts, providing light when the sun sets. There are only a few people using the park right now and you spend some time watching as they practice their tricks.
</div><</replace>><</button>><<elseif $base.locationsCC[9] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">4</td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[10] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[10] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This part of City Center is close enough to JPU that most of the businesses are dedicated to servicing college students. Surprisingly, you find a fair number of student-owned businesses mixed in with the more established locations. The most interesting of which is a "maker's studio" that is run by a bunch of engineering students and charges a small fee to 3-D print things for their fellow classmates.
<br><br>
The downside to this entrepreneurial spirit is that pretty much every location is occupied in some manner. Even the few "forgotten" basements you find show evidence of frequent occupation by students for drinking and smoking.
</div><</replace>><</button>><<elseif $base.locationsCC[10] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[11] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[11] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This area of City Center is mostly residential neighborhoods with a larger than normal percentage of the off-campus student population. You keep your mind open to pick any possible leads for prospective lairs and find that most of the houses you pass are ones that are rented to students. Surprisingly, the student houses are very well maintained and are almost indistinguishable from the more long-term residents. In fact, you can pick up the sense that the non-students in the neighborhood are quite happy with their JPU neighbors.
</div><</replace>><</button>><<elseif $base.locationsCC[11] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[12] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[12] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
A pretty typical area of City Center. There are some brownstones, some cafés, some stores … all pretty normal. The only thing that really stands out is a vintage music store. It's much larger than the ones you have seen before and has a huge selection of vinyl, 8-track, cassettes, and CDs (and even a few wax cylinders). Memorabilia line the walls and a bored-looking gentleman sits behind the counter, idly flipping through a music magazine. Curious as to where he got such a nice collection, you tap into his mind. It turns out that he's thinking in a language that you don't recognize so you just shake your head and return to your lair search.
</div><</replace>><</button>><<elseif $base.locationsCC[12] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[13] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[13] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
A pretty typical area of City Center that is mostly filled with brownstones and the occasional street of closely packed houses. As you seek out prospective lair locations, you notice that there are a lot more pigeons than you would normally see. They hop along the ground, perch in the trees lining the street, and sleep on windowsills. It's hard to see from the street but you catch the occasional glimpses of pigeon coops set up on top of many of the buildings. The pigeons are acting normal so you just shrug to yourself and continue looking for places to set up your lair.
</div><</replace>><</button>><<elseif $base.locationsCC[13] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[14] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[14] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
Since this area is closer to Downtown, there are fewer residential streets and more space given over to businesses and office buildings. It is also the location of the main branch of the Junction City Library. It's a large building that closely resembles city hall, both in size and grandeur (in fact both were built and designed by the same architect). A lot of the building is given over to administrative functions and management of the rest of the city's libraries. On top of its huge catalog, the library has one of the largest collections of rare texts in the world. This makes it a frequent target for Supervillains and has a permanent police and Society presence to protect their collection.
<br><br>
It's unlikely that you find anything available in the area but you give it a decent try anyway.
</div><</replace>><</button>><<elseif $base.locationsCC[14] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">5</td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[15] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[15] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
And find nothing of interest. There are some brownstones, the occasional street of closely packed houses, and many small businesses (restaurants and cafés in particular). Due to how closely packed everything is, and how desirable the properties are, you don't find anything that could serve as a lair without an inordinate amount of work to remain hidden.
</div><</replace>><</button>><<elseif $base.locationsCC[15] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[16] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[16] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
A pretty typical area of City Center with one exception. Amid the usual brownstones, cafés, and small stores, are a few large apartment complexes dedicated to off-campus student housing. Due to the large concentration of students, the older businesses near the complexes have been slowly pushed out in favor of places that cater to the student demographic (namely bars, fast food, and chain clothing stores). There are a few small businesses still hanging on to the area that either have a dedicated older customer base or are good enough to draw in the younger crowd.
</div><</replace>><</button>><<elseif $base.locationsCC[16] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[17] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[17] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
A pretty typical part of City Center. There are some brownstones, some cafes, some stores, all pretty normal. The only thing that really stands out is a Magic shop located on one of the smaller streets. Given what you have been experiencing lately, you decide to stop in and check it out (even if there is almost no chance that there is actual magic there). Surprisingly, it looks a lot more like a book/herb store than anything else. There is a friendly-looking old woman behind the counter idly petting a cat. At first, the cat looks like it had two tails, but on a second look, you realize it was a trick of the light. You browse through the store, careful not to touch anything, and note that there are not any prices listed on any of the books or objects (except for a small rack of novelty license plates near the antique cash register).
<br><br>
You head out after a few minutes and are halfway down the block before you realize that you could probably ask about some of the items that you saw in the store. Unfortunately, you can't quite find the entrance to the shop when you go back. You must have forgotten where it was.
<br><br>
Weird.
</div><</replace>><</button>><<elseif $base.locationsCC[17] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[18] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[18] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
And find nothing of interest. There are some brownstones, the occasional street of closely packed houses, and many small businesses (restaurants and cafés in particular). Due to how closely packed everything is, and how desirable the properties are, you don't find anything that could serve as a lair without an inordinate amount of work to remain hidden.
</div><</replace>><</button>><<elseif $base.locationsCC[18] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">6</td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[19] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[19] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
And find nothing of interest. There are some brownstones, the occasional street of closely packed houses, and many small businesses (restaurants and cafes in particular). Due to how closely packed everything is, and how desirable the properties are, you don't find anything that could serve as a lair without an inordinate amount of work to remain hidden.
</div><</replace>><</button>><<elseif $base.locationsCC[19] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[20] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[20] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This section of City Center is predominantly residential with the occasional bodega or corner store here and there. It's a nice day so you stroll down the tree-lined streets and scan the buildings as you pass. Most of them are occupied, and the few that you do find empty already seem to be on sale. You do notice an odd number of expensive and classical cars in this area, though you can't pick out any real reason for it in any of the minds of the residents.
</div><</replace>><</button>><<elseif $base.locationsCC[20] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[21] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[21] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
Walking through a quiet part of City Center, you are surprised at how peaceful things can be given how you're smack dab between university and Downtown. The area is predominantly residential and is filled with street after tree-lined street filled with brownstones. You only find a few places that could work as a lair so you quickly take down some notes and prepare to move on to the next section of the city. As you are walking towards the nearest autobus stop, you pass a row of brownstones that are positively saturated with sexual energy. From the outside, they don't look any different than the other hundred you've walked past in the last few minutes, though there is a small stone shield above the door with the letters //DA// carved into it. Curious, you tap into the ambient lust to boost your obfuscation field and make your way inside.
<br><br>
You enter the front door and are met with a nicely appointed foyer that is empty save for a hostess stand like you would find in a restaurant. A young woman, dressed in a tight knee-length pencil skirt, silk blouse, and horn-rimmed glasses, steps out from a nearby door. She looks around the foyer with a confused look, then shrugs and heads back to wherever she came from. Ignoring her, you scan the house and pick out three points of lust through the brownstone. Actually, it looks like this residence is three brownstones all connected on the inside. Impressed by how much this must have cost, you start to explore.
<br><br>
The first thing that stands out is that this place is not a normal residence. You come across several rooms that resemble classrooms (both high school and college) and several more that are very obviously dedicated to BDSM activities. You even come across several academic-like offices with nameplates on the doors for people like "Mistress Angela" and "Principal Mistress Rose". Now even more intrigued, you head towards the nearest pinpoints of lust.
<br><br>
You find two women standing in one of the hallways having a lively conversation about their classes, which wouldn't be that weird if there were not two men on leashes kneeling at their feet. The first woman (a quick scan indicates this is Principal Rose and this place is Dominion Academy) is a head taller than you, even in her modest heels, and has a body that would be best described as Amazon queen. She is wearing a leather miniskirt that shows off her muscular legs and clings tightly to her shapely ass. A satin frilly blouse has several buttons undone to reveal huge amounts of cleavage. At her feet is a man, naked save for a few straps of leather and a latex hood that covers his eyes, is kissing her legs and shoes as she talks. The other woman has a cheery disposition and is small, only coming up to the principal's massive tits, but has an explosion of curly red hair that makes her seem larger. She is wearing a normal-looking skirt suit that is stylish, but not particularly sexy. The man at her feet is wearing a full latex suit and is waiting patiently at her side. Without interrupting the conversation, the smaller woman simply pulls up her skirt, grabs the man's head, and pulls his face into her ass. The principal seems completely unfazed by this.
<br><br>
Moving on, you head towards the other two sources of lust (Principal Rose considers this a slow day). The first one is easy enough to find, you just follow the moaning. Inside one of the classrooms are three people. A man and woman blindfolded, gagged, and tied over two desks and another woman (A quick scan indicates Mistress Angela), naked except for a huge strap-on that she is slowly thrusting into the woman's ass. Mistress Angela is giving a lecture on manners while caressing the man's butt and assuring him that his lesson will be coming as soon as his wife's is over.
<br><br>
The second source is a woman, dressed in a high-waisted pencil skirt and tight fitted vest (and nothing else) sitting in an office and working on a computer. Sitting next to her is a blindfolded man, bound with his hands behind his back and his feet to the chair legs. The woman is muttering to herself and typing away at a laptop as the man squirms next to her. You move around to get a better look and find that she is working on a physics paper (a major one since it's already 50+ pages). From the new viewpoint, you can also see the man's cock. A rope is tied tightly around the base and the head is an angry reddish-purple color and twitches with each beat of his heart. The woman leans back on her chair with a //*sigh*// and rereads the page she just wrote. As she does, she wraps her hand around the man's engorged shaft and idly strokes it. He groans and thrashes against his ropes but she doesn't pay him any attention.
<br><br>
You don't get the sense that any of these encounters are going to progress any time soon so you decide to head out for now. Still, you make a note of the academy's location for future research.
</div><</replace>><</button>><<elseif $base.locationsCC[21] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[22] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[22] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
And find nothing of interest. There are some brownstones, the occasional street of closely packed houses, and many small businesses (restaurants and cafés in particular). Due to how closely packed everything is, and how desirable the properties are, you don't find anything that could serve as a lair without an inordinate amount of work to remain hidden.
</div><</replace>><</button>><<elseif $base.locationsCC[22] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">7</td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[23] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[23] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
There are many small businesses in this area of City Center, the types of places that have little overhead, incredibly cramped aisles, a cozy atmosphere, and a bored-looking cashier that is always happy to have a long chat with the few customers that stop in. The downside is that these stores are found in the oddest places and several locations that would have made decent lairs are already filled. One of the best prospective locations, a basement storage area only accessible via a cellar door in an alleyway, winds up being the site of an erotic bookstore (and a popular one at that). Even in the few minutes in which you are walking among the floor-to-ceiling stacks of books, numerous customers come in to make their purchases.
</div><</replace>><</button>><<elseif $base.locationsCC[23] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[24] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[24] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
You actually wind up finding a bunch of places that may work as prospective lairs. This area seems to have a disproportionate amount of unused storefronts, forgotten cellars, and uninhabited brownstones. Since you have a lot of options, you can afford to be picky, only putting the best ones on your list. As you are investigating, you do come across something odd. One of the brownstones, which looks perfectly normal and inhabited from the outside, is empty except for a complicated set of machines that take up several rooms (with pipes and wires running through holes punched in the walls). You have no idea what it does so you decide to make a quick note and then leave it as is.
</div><</replace>><</button>><<elseif $base.locationsCC[24] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[25] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[25] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
This section of City Center is predominantly residential with the occasional bodega or corner store here and there. It's a nice day so you stroll down the tree-lined streets and scan the buildings as you pass. Most of them are occupied, and the few that you do find empty already seem to be on sale. There are a large number of families in this area and you pick up a lot of younger minds in the brownstones. As you walk down the sidewalk, you pass several groups of parents pushing their babies in strollers or walking hand-in-hand with their kids.
</div><</replace>><</button>><<elseif $base.locationsCC[25] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsCC[26] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[26] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
A pretty typical part of City Center. There are some brownstones, some cafés, some stores … all pretty normal. There is one business that happens to stand out, however, //*SHOC*//, the city's preeminent cosplay café. It's surprisingly upscale (and mostly caters towards the business people that work Downtown) and is filled with wait staff dressed in super-accurate costumes of famous anime and video game characters (including the owner, who does a pretty good impression of a certain Italian plumber). You've been here before but only to the main restaurant. There is a private section for club SHOC members which they can be served by much more scantily clad waitstaff. You have even heard rumors of an even more secretive membership with added benefits such as cosplay dates and more "private" sessions.
</div><</replace>><</button>><<elseif $base.locationsCC[26] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr>
<td id="mmc">8</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td><<nobr>>
<<if $base.locationsCC[27] is 0 and $time lte 5>><<button" ">><<set $base.locationsCC[27] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search City Center for several hours …
<br><br>
And find nothing of interest. There are some brownstones, the occasional street of closely packed houses, and many small businesses (restaurants and cafes in particular). Due to how closely packed everything is, and how desirable the properties are, you don't find anything that could serve as a lair without an inordinate amount of work to remain hidden.
</div><</replace>><</button>><<elseif $base.locationsCC[27] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>
<</nobr>></td>
<td></td>
<td></td>
<td style="background-color:black"></td>
</tr>
<tr style="background-color:black;">
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody></table></span>\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Search Later">><<goto "CityCenter">><</button>>
</td></tr></table></div>\<div id="eveFrame"><div id="areaTitle">Harbor Side Hunt</div></div>
\
<span id = "dtmap"></span>\
<<if $base.HS gte 1 and $time lte 5>>You've already located a possible hideout in this area. There's no need to continue searching, but you can explore further if you want.\
<<elseif $time lte 5>>You set out to investigate the Harbor Side. Where should you concentrate your search?\
<<else>>You're too tired to continue exploring. The search will have to wait for another day.<</if>>
<<if $base.HS is 0>>\
<span class = "devb"><<button "Hint">>
<<toggleclass "#mapexplain" "hide">>\
<</button>></span>\
<span id="mapexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:''Each region has a number of different areas. Checking one costs one time unit. If certain characters are a certain level, they can provide some assistance (looking things up online, doing some searching themselves when they can, etc.) This translates to a free selection each day per person. Currently, you can +1 if Kiara is at least level 3 (after you have access to her missions) and +1 if Prism is at least level 2.@@</div>
</span>\
<<elseif $base.HS gte 1>>\
<<set $base.assist to 0>>\
<</if>>\
\
\
\
<span class = "grid"><table><tbody style="background-color:darkslategrey">
<tr style="text-align:center; background-color:black; color:white;">
<td><<nobr>><</nobr>></td>
<td> A </td>
<td><<nobr>>B<</nobr>></td>
<td><<nobr>>C<</nobr>></td>
<td><<nobr>>D<</nobr>></td>
<td><<nobr>>E<</nobr>></td>
<td><<nobr>>F<</nobr>></td>
<td><<nobr>>G<</nobr>></td>
<td> H </td>
<td></td>
</tr>
<tr>
<td id="mmc">1</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[0] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[0] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area you are searching is fairly typical as Harbor Side goes. There are lots of warehouses, some factories, and the occasional residential neighborhoods (with adjacent knots of small businesses). There are a few prospective lair locations that you check out but nothing that fits all the criteria that you are looking for. The most interesting thing you come across is a massive construction site for a skyscraper being built by a massive international conglomerate. The site itself takes up several blocks and it looks like they knocked down a few warehouses to make room. Considering how much attention this building might bring to the area, you put the prospective lairs nearby on the bottom of your list.
</div><</replace>><</button>><<elseif $base.locationsHS[0] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[1] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[1] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
And don't find anything interesting, just a bunch of warehouses and factories with the occasional residential neighborhood. This area is pretty busy and it looks like most of the warehouses are actively being used and the few are not show signs of occasional habitation by squatters. Overall, not a great place to find prospective lairs.
</div><</replace>><</button>><<elseif $base.locationsHS[1] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">2</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[2] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[2] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area is rife with potential lair locations but the more you investigate, the more problems you find. Some of them are too close to major roads and have too much nearby traffic, others have frequent passes by police cruisers, and some are run down enough that you worry that they're going to collapse. After the first few hours, you start to feel a bit like you're wasting your time. Just before you plan on giving up on the area you get a sudden burst of sexual energy so intense that your mind blanks and you come very close to climaxing then and there. You quickly block out the energy, which is somehow making your brain feel oily, and start heading towards its source.
<br><br>
Nearby is a run-of-the-mill warehouse, identical to a dozen you have seen in the last few hours. This one, however, is pulsing with sexual energy. Intrigued and slightly worried, you make your way inside via a stack of crates and an open second-story window. Once you slip inside, you find yourself standing on a catwalk that circles the warehouse floor. Several spotlights illuminate the center of the floor below you. Several bare mattresses have been positioned in a rough circle in the center of the light. Surrounding these is a small crowd of people, all of whom are wearing red robes and blank white masks. A man steps into the light and throws back his robe, revealing his scrawny and very naked body. He shouts something in Latin and five members of the crowd step forward and immediately drop their robes, revealing three men and two women (all of whom are just as naked as the first man). The scrawny man (you assume he's the leader) begins chanting in Latin as the five people crawl into the center of the mattresses and begin to caress each other's bodies. The leader keeps up his chanting, now joined by the rest of the crowd, as the five people get progressively more involved with each other.
<br><br>
Within minutes, one of the men is on his back while the two women alternate between sucking his cock and making out with each other. The other two men are fucking the women from behind with rapid thrusts. Their moans of pleasure begin to rise above the chanting and you can feel the weird energy surrounding the building flow into their bodies and push their pleasure to even greater heights. They all cum within seconds of each other. The man on the ground cums in one of the woman's mouths and she pulls the other in for an intense kiss to share his seed. The two other men begin to thrust harder and then with nearly simultaneous groans, pump their loads into the still climaxing women. The chant changes and the five people quickly roll off the mattresses and kneel at the edge of the circle of light. They are quickly replaced by another group which wastes no time getting into the swing of things. This pattern repeats for some time.
<br><br>
… The next group is three couples, who form a triangle and start fucking in the missionary position. Just as the men are about to cum, they pull out, move to one of the other women, and push their wet cocks down their throats. Once they are finished cumming they take up position next to the other kneeling people …
<br><br>
… They are replaced by one woman and five men. The woman rides one man as the other pounds her ass, she blows the third, and jacks off the last two with her hands. They end by standing in a circle and cum all over her well-used body. Nearly comatose from the pleasure, the men carry her off the mattresses and position her in the circle …
<br><br>
… The next group is one man and four women. The man lays on his back as one woman rides his cock, one rides his face, and he fingers the other two. The women are all brought to screaming orgasms (again nearly simultaneously) and the man cums deep inside the woman riding him. She stands and the other women take turns licking her cunt for a few seconds and then takes their place in the circle …
<br><br>
… This continues as the crowd of robed figures gets smaller and the circle of kneeling naked people grows larger. The final group consists of three women eating each other out in a circle as three men fuck their asses. Once they are done and have joined the circle, the chanting begins rising to a crescendo. Erotic energy builds inside the circle and you feel immense power throbbing from it, far more than you have ever felt before. Oddly, this build-up feels a lot like what you feel during a partner's climax, just on a much larger scale. The cult's voices are echoing from the rafters as the power reaches its peak and explodes outward…
<br><br>
… and nothing happens…
<br><br>
… well, nothing other than every person on the ground floor having a massive simultaneous orgasm …
<br><br>
It takes a few minutes for them to recover but you get a distinct feeling that, whatever they were planning, did not work. There is a lot of confusion, even more shame, and a bunch of anger. The leader screams at the cultists as they awkwardly gather their clothes and slink into the shadows.
<br><br>
@@.generic; ''Mysterious Voice:'' "I hate cults"@@ You nearly jump out of your skin and find a man, middle-aged and plain-looking, leaning on the railing next to you. He gives you a nod of acknowledgment @@.generic; "They put on a good show but their Latin always sucks and they can't draw circles worth a damn."@@ He shakes his head. @@.generic; "Anyway, I've got places to be, good luck on finding your hideout $player.name."@@
<br><br>
The man gives you a cordial pat on the back and then climbs through the window you entered by. You're too stunned to follow him at first but by the time you make it outside, the man has disappeared. Confused and freaked out, you quickly get as far away from the building as you can.
</div><</replace>><</button>><<elseif $base.locationsHS[2] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[3] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[3] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area you are searching is fairly typical as Harbor Side goes. There are lots of warehouses, some factories, and the occasional residential neighborhoods (with adjacent knots of small businesses). There are a few prospective lair locations that you check out but nothing that fits all the criteria that you are looking for. The most interesting thing you come across (and you are using interesting in a very broad sense) is a decrepit warehouse whose entrance is down a blind alley. Inside the warehouse are dolls. Hundreds and hundreds of dolls. Not in boxes or anything non-terrifying like that but standing and sitting on almost every available surface. Even more, pant-shitting is that they are all staring directly at the door you walked through. The nearest ones are in the middle of a tea party, their cups lifted halfway to their mouths, and you get the distinct feeling like they are surprised at your interruption. You slowly back out and run as fast as you can in the opposite direction.
</div><</replace>><</button>><<elseif $base.locationsHS[3] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[4] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[4] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
And don't find anything interesting, just a bunch of warehouses and factories with the occasional residential neighborhood. This area is pretty active and it looks like most of the warehouses are actively being used. The few that are not show signs of occasional habitation, mostly by squatters. Overall, not a great place to find prospective lairs.
</div><</replace>><</button>><<elseif $base.locationsHS[4] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[5] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[5] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area you are searching is fairly typical as Harbor Side goes. There are lots of warehouses, some factories, and the occasional residential neighborhoods (with adjacent knots of small businesses). There are a few prospective lair locations that you check out but nothing that fits all the criteria that you are looking for. You do come across a warehouse that has an odd aura of second-hand lust (for lack of a better term). Curious, you make your way inside and find that it's an entire warehouse filled with sex toys. From what you can tell, this warehouse supplies several of the larger online retailers for adult toys and novelties. Even with a cursory examination, you find things ranging from the cheap blow-up dolls that wind up in bachelor parties to fully articulated sex dolls that set off the uncanny valley for you. There is one entire row of shelves dedicated to dildos of every shape, size, and species (including a life-sized blue whale penis that you hope is purely for decoration).
</div><</replace>><</button>><<elseif $base.locationsHS[5] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[6] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[6] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
And don't find anything interesting, just a bunch of warehouses and factories with the occasional residential neighborhood. This area is pretty active and it looks like most of the warehouses are actively being used and the few that are not in use show signs of occasional habitation (mostly from squatters). Overall, not a great place to find prospective lairs.
</div><</replace>><</button>><<elseif $base.locationsHS[6] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">3</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[7] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[7] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
In your initial survey of the area, you find lots of possible lairs in the section of Harbor Side. However, when you start the in-depth investigation, you find that pretty much all of them are already in use. You don't see any people in them, but they are far neater than you would expect for abandoned areas and you find a few fresh drink cans and food wrappers in several of them. You are just returning from the last of the perspectives when you run into something that gives you pause. As you are passing by one of the short bridges, you catch a glimpse of something spray-painted below it. Curious, you hop a nearby fence and make your way down. There is a massive graffiti tag, large enough that it covers the entire underside of the bridge and down the supports to the ground. The tag is of a pink heart, crossed wands, and the letters MGM in a fancy script in the middle. Exploding out from this are dozens of stars, rainbows, and hearts. Considering there is exactly zero other graffiti marring this tag you get a pretty good idea of where MGM stands in the local pecking order.
</div><</replace>><</button>><<elseif $base.locationsHS[7] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[8] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[8] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
And don't find anything interesting, just a bunch of warehouses and factories with the occasional residential neighborhood. This area is pretty active and it looks like most of the warehouses are actively being used and the few that are not in use show signs of occasional habitation (mostly by squatters). Overall, not a great place to find prospective lairs.
</div><</replace>><</button>><<elseif $base.locationsHS[8] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[9] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[9] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area you are searching is fairly typical as Harbor Side goes. There are lots of warehouses, some factories, and the occasional residential neighborhoods (with adjacent knots of small businesses). There are a few prospective lair locations that you check out but nothing that fits all the criteria that you are looking for. There is a massive warehouse in this area that supplies some of the local wholesalers and their online marketplaces. It's at least three times bigger than any other warehouse in the area and the employees inside are hard at work finding and packaging orders for shipment.
</div><</replace>><</button>><<elseif $base.locationsHS[9] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[10] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[10] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
At first, the area seems to be ideal for a lair. There are lots of abandoned warehouses, no real foot or car traffic, and even completely shuttered residential neighborhoods. This however, presents a major problem (for you and society) in that the area has a huge homeless population. There are squatters inside almost every building and you even pass by several encampments that look to be several years old judging by how established they are. As good as the area is, you don't want to risk someone stumbling upon your lair. Dejected by this (and the socio-cultural conditions that allow for such mass homelessness) you head out of the area.
</div><</replace>><</button>><<elseif $base.locationsHS[10] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[11] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[11] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This area has a few prospective areas but only a few stand out. You find one, an abandoned strip mall, that seems ideal. The entire thing has a shared basement that runs down its entire length, which has access both from the store and from behind the building itself (and out of sight of the road). Your hopes are dashed, however, when you find a clipboard that has been left behind on one of the counters. The entire structure is set to be demolished and rebuilt by a contractor in a few months. Annoyed at how close you were to find a great site, you leave grumbling to yourself.
</div><</replace>><</button>><<elseif $base.locationsHS[11] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[12] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[12] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
After your first circuit around the area, you find only a few possible locations that may work for a lair (and even those are not great). This part of Harbor Side has a large amount of pedestrian traffic and several bars and restaurants that draw in people from all over the city. The one place you had the highest hopes for winds up being located across from an honest-to-god cricket field. A large group of men is hanging out on the field, all dressed in tracksuits and drinking energy drinks and liquor. They continually mock and/or catcall anyone who walks by in wildly inconsistent British accents. Deciding that you don't want to deal with … whatever that is, you cross that location off your list.
</div><</replace>><</button>><<elseif $base.locationsHS[12] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">4</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[13] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[13] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
And don't find anything interesting, just a bunch of warehouses and factories with the occasional residential neighborhood. This area is pretty active and it looks like most of the warehouses are actively being used and the few that are not in use show signs of occasional habitation (mostly from squatters). Overall, not a great place to find prospective lairs.
</div><</replace>><</button>><<elseif $base.locationsHS[13] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[14] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[14] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This part of Harbor Side is predominantly made up of residential neighborhoods, with the occasional strip mall or big box store mixed in. It takes you a bit longer to survey the area since it has more numerous structures than other parts of Harbor Side. There are a few prospective places, mostly isolated houses that have long been abandoned but you get an uneasy feeling from the surrounding neighborhoods. Large groups of young men are hanging out on the street corners and inside the rare tiny greenspaces that are plopped down between parking lots. Judging by the fact that many of them are armed (and more than willing to use their weapons), you decide that this may not be the best place to set up shop.
</div><</replace>><</button>><<elseif $base.locationsHS[14] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[15] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[15] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This portion of Habor Side has a greater proportion of factories than warehouses. While this would normally provide nice opportunities for lairs, many of these factories are running twenty-four hours a day. Which means a lot of foot traffic and all-night diners and bars. There is only one building in which you can't detect any mental signatures but it turns out to be a fully automated factory filled with shiny machines. You're not exactly sure what it is producing, it seems to be some kind of computer chip, but the massive amount of surveillance (inside and in the nearby streets) makes this area even more unappealing.
</div><</replace>><</button>><<elseif $base.locationsHS[15] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[16] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[16] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This part of Harbor Side is predominantly made up of residential neighborhoods, with the occasional strip mall or big box store in the mix. It takes you a bit longer to survey the area since it has more numerous structures than other parts of Harbor Side. There are surprisingly few prospective lairs in this area. The residential neighborhoods are some of the nicest you have ever seen in Harbor Side. They are not super expensive like you might find in the Park District or City Center but they are well-maintained and have a general air of civility and happiness. It makes you feel bad at potentially interfering with these people's lives so your heart isn't really into investigating the potential lair sites.
</div><</replace>><</button>><<elseif $base.locationsHS[16] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[17] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[17] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This part of Harbor Side is predominantly made up of residential neighborhoods, with the occasional strip mall or big box store in the mix. It takes you a bit longer to survey the area since it has more numerous structures than other parts of Harbor Side. There are quite a few abandoned houses in this area but they are fairly small (1 or 1.5 br), so not a lot of room to work with, and the houses are very close together (not a lot of privacy). Maybe if there were several of these houses in a row you could make it work but there are no empty houses near each other.
</div><</replace>><</button>><<elseif $base.locationsHS[17] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[18] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[18] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The search proves fruitful and you find several possible lair locations spread out around this part of Harbor Side. They're not the best possible locations but they do meet a bunch of your requirements (though not all). The one thing that really sells you on these potential lairs is their proximity to several strip clubs and a pretty popular brothel. The extra sexual energy makes up for some of the location shortcomings but you're not sure if it's actually enough. Since you may be moving into this neighborhood, you decide to check out the strip clubs and brothel to gauge their quality (which is the only reason you are checking them out).
<br><br>
The strip clubs are fairly similar, the real difference is in the type of music they favor and the decor. The first has a more grungy decor and plays a lot of classic rock. The second goes more for the sophisticated upper-class look and plays a lot of R&B and hip hop. The last plays mostly EDM and leans heavily into the neon club chic. These are all well and good but the brothel is what really draws our attention.
<br><br>
The //Supreme Club// is one of the most famous and reputable brothels in the city. They're mostly known for their escort service, which is popular with many of the Downtown crowd, and the fact that they have multiple Supers on staff. Due to the presence of Supers (and possible psychics), you case the building before entering. Thankfully, you don't sense any other psychics and no countermeasures, so you enter the building to check it out. While the building looks like a generic warehouse from the outside, the inside is much closer to a richly appointed hotel. There is a large check-in desk with a young woman standing behind working on some paperwork. She is wearing elaborate lingerie set with a sheer robe over top. Since she seems busy with non-sexy stuff, you head deeper into the brothel to explore.
<br><br>
Past the foyer is a Victorian-style drawing room, complete with a grand piano and a bar for keeping guests comfortable as they wait. Three doors on the opposite wall lead out of the room. The only person in the room is a man in a well-fitted waistcoat who is cleaning glasses behind the bar, so you reach into his mind, to seek out a bit more information before venturing blindly around the building. You find that the door to the left leads to a long hallway and the two dozen guest rooms (which are basically just hotel rooms), the door in the middle leads to dressing rooms and the employee lounge, and the door on the right leads to the second level which contains the fancier suites and themed rooms. It also appears that the brothel is a bit slow at the moment and there are only a few guests currently being entertained. With a small effort of will, you extend your senses and quickly pick out which rooms are occupied.
<br><br>
Three of the basic guest rooms are filled. The first two are pretty standard. One of the guests is a rough-looking guy dressed in worn blue jeans and a flannel shirt and is currently having his cock sucked by a woman with long silky black hair and dark (almost goth-like) makeup. The second guest is a woman who mostly reminds you, both in her clothing and general appearance, of a middle-school principal (which a quick scan confirms that she is). Well, a middle school principal if she was currently on her hands and knees being railed by a man that has to be at least six-four and about three hundred pounds of muscle. She is screaming things that are so vulgar it seems to even surprise the brothel worker railing her (not that it slows him down at all, the man //is// a professional). In the third room, a man is tied to the bed, naked and spread eagle, as the brothel worker is sitting on a chair across the room. With one hand, the bored-looking sex worker is ordering clothing on the man's phone and is slowly moving their other hand in a jacking-off motion. The man groans and promises them that he'll buy them whatever they want if he is allowed to cum. It takes you a few seconds to realize that the sex worker is using a minor form of telekinesis on the guy's shaft. He's enjoying every moment of the treatment so you shrug mentally and move on to the second floor.
<br><br>
There is one man in the suites and he is just soaking in a hot tub as the naked brothel worker (a gorgeous woman with a deep tan) rubs his shoulders. Surprisingly, you sense no desire for sex in the man's mind and he is just telling the woman about the stresses of his day. There is a cordial familiarity between the two of them which makes you think this is a regular occurence. The last guest is currently …
<br><br>
… doing something that makes you want to get a better look …
<br><br>
You use some of the ambient energy in the brothel to boost your obfuscation field and hurry up the stairs. Finding the room is easy enough, as there is signage pointing to each theme room and the growing lust shines like a beacon to your psychic senses. You slip through the door and find yourselves in a decent facsimile of the Super Society's main meeting room, complete with their famous round table. The two women in the room are in the middle of a fairly intense roleplay. The guest, a middle-aged woman with bleach blonde hair, is wearing a latex version of Photona's Super uniform. The brothel worker is wearing a much sluttier version of Prism's uniform (which is basically a leotard with several strategically placed cutouts). She actually makes a decent Prism, her skin is a shade lighter than the real deal and her body is more porn-star than field operative but with a high-quality rainbow-colored wig, it's pretty close. When you walk in, the roleplaying is in full swing, "Photona" is berating "Prism" and is telling her how she almost failed their mission and how she'll never make it as a real Super. After a few minutes of this treatment, "Prism" surges out of her chair and slaps "Photona" across the face. This stuns the woman long enough for "Prism" to pull her off the chair by her hair and force her to her knees. After another slap to the guest's face, "Prism" begins to berate the woman about her looks, her personality, and her promiscuity."Photona" tries to defend herself against these accusations but, as soon as she opens her mouth, "Prism" pulls her uniform to the side and forces the woman's face into her pussy. She moans as the guest begins to voraciously eat her out."Photona" must be good, because it takes "Prism" a few seconds before she remembers her part in the play. With another groan, she grabs the woman's hair with both hands and begins grinding her cunt hard against her face, all while loudly berating her. This continues for several minutes, with "Prism's" insults getting less frequent and less coherent as she gets closer to her climax. When she cums, "Prism" pulls the blonde woman hard against her pussy and holds her there until the waves of pleasure begin to subside. When she finally lets her go, "Photona" falls to the ground, gasping for breath.
<br><br>
As she recovers from being used, "Prism" grabs a large strap-on from a nearby shelf and slides it on. She walks back over to the still gasping "Photona", grabs her by the hair, drags her to her feet, then pushes her over the meeting table. Without pause, she pulls the blonde woman's costume to the side and slams the huge dildo into her drenched pussy."Photona" screams in pleasure, which takes on an even higher pitch when "Prism" begins fucking her as fast as she can, using her grip on the blonde woman's hair to gain even more leverage."Prism" picks right back up with her insults but this time, "Photona" screams out her agreement with each verbal abuse, no matter how vulgar. It does not take long for her to have a screaming, full-body orgasm, which immediately rolls into a second when "Prism" doesn't even slow down her thrusts.
<br><br>
You count nine orgasms before the guest collapses forward on the table."Prism" keeps fucking her for a few seconds before realizing that her guest is completely out of it and she slows to a stop. She slides the fake cock out of the barely coherent guest and moves around to check on her. Satisfied that the blonde woman is okay, "Prism" takes off the strap on, puts her uniform back in order, and then lifts the guest off the table (much easier than she should be able to give her size)."Prism", as tender now as she was aggressive before, carries the woman to a couch along one wall, sets her down, and covers her with a blanket. She begins straightening the room up and you realize that the festivities are over. Cautiously, you make your way back downstairs and then out of the brothel entirely.
</div><</replace>><</button>><<elseif $base.locationsHS[18] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">5</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[19] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[19] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area you are searching is fairly typical as Harbor Side goes. There are lots of warehouses, some factories, and the occasional residential neighborhoods (with adjacent knots of small businesses). There are a few prospective lair locations that you check out but nothing that fits all the criteria that you are looking for. You do come across an interesting factory, or at least something that used to be a factory. The large building has been gutted and all machinery removed. A bar, dancefloor, and DJ booth have all been installed on the main floor along with an extensive sound and light system. You find a few flyers that indicate that this place is owned by one of the largest concert promoters in the city. You pocket one of the flyers in case you ever want to go to a rave.
</div><</replace>><</button>><<elseif $base.locationsHS[19] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[20] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[20] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This part of Harbor Side is predominantly made up of residential neighborhoods, with the occasional strip mall or big box store in the mix. It takes you a bit longer to survey the area since it has more numerous structures than other parts of Harbor Side. There aren't that many abandoned buildings in this area, even those that probably should be uninhabited. On average, the houses here are much smaller and the streets are less maintained by even Habor Side standards. Despite this, you come across several houses with very expensive luxury cars parked out front. You get the feeling that some other clandestine groups lay claim to this area so you only make a half-hearted investigation of the possible lair sites.
</div><</replace>><</button>><<elseif $base.locationsHS[20] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[21] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[21] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
One of the areas that put the harbor in Harbor Side, this area is dominated by dockyards. There is a constant stream of trucks entering and exiting the docks, carrying supplies into the city for distribution or into the docks for loading onto ships. In the center of this area is a massive shipyard. A remnant of one of the WW2s, this yard was originally designed to produce warships for the US Navy. Currently, however, the shipyard is predominantly used for deconstructing derelict ships and repairing tankers (as it's the only shipyard within a thousand miles big enough to fit them). The constant activity means that this is not a great area for a lair but it's still cool to watch people work on the massive ships.
</div><</replace>><</button>><<elseif $base.locationsHS[21] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">6</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[22] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[22] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
A part of Harbor Side where you have little hope for a decent lair, this is the former location for the Municipal Metro Dump. The dump has been the focus of numerous lawsuits and environmental investigations due to the alleged dumping of toxic debris found in numerous Supervillain's lairs in the 60s. There are rumors of interdimensional breaches, time vortices, and other strange phenomena even though the place has been decommissioned for decades. There is near-constant monitoring by the EPA as well as private companies hired by concerned citizen groups (i.e. NIMBY people from Park District) which means any clandestine activity would likely be more trouble than it's worth. You get a strange buzzing sensation in the back of your head the closer you get to the dumpsite so you only spend as much time in the areas as you need to.
</div><</replace>><</button>><<elseif $base.locationsHS[22] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[23] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[23] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
The area you are searching is fairly typical as Harbor Side goes. There are lots of warehouses, some factories, and the occasional residential neighborhoods (with adjacent knots of small businesses). There are a few prospective lair locations that you check out but nothing that fits all the criteria that you are looking for. One building stands out in the area, mostly because of the higher security and fancy cars parked in the lot outside. A cursory investigation reveals that the warehouse has been bought out by a newly minted tech startup and the inside of it has been converted to something that more resembles a fast-food play area than an office. You're not exactly sure what their company does and you're not fully convinced that their employees do either.
</div><</replace>><</button>><<elseif $base.locationsHS[23] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[24] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[24] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
And don't find anything interesting, just a bunch of warehouses and factories with the occasional residential neighborhood. This area is pretty active and it looks like most of the warehouses are actively being used and the few that are not in use show signs of occasional habitation (mostly by squatters). Overall, not a great place to find prospective lairs.
</div><</replace>><</button>><<elseif $base.locationsHS[24] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">7</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[26] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[26] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This part of Harbor Side is in the middle of gentrification. Its proximity to the more expensive Park District means that a large amount of money has been moving into the area (and forcing the former residents out and into the surrounding neighborhoods). Many of the warehouses are being converted into bohemian apartments and fancier shops are beginning to pop up. There are a few places in which both the richer and poor residents intermix in any meaningful way. One of these is the //Peacock//, a speakeasy-themed bar that has frequent burlesque shows, which has become popular for its drinks and welcoming atmosphere (also titties).
</div><</replace>><</button>><<elseif $base.locationsHS[26] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsHS[25] is 0 and $time lte 5>><<button" ">><<set $base.locationsHS[25] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search Harbor Side for several hours …
<br><br>
This part of Harbor Side is predominantly made up of residential neighborhoods, with the occasional strip mall or big box store in the mix. It takes you a bit longer to survey the area since it has more numerous structures than other parts of Harbor Side. There are actually a lot of good prospective lairs in this area but there are a few things that make them unattractive. Namely, the multiple gangs that very obviously control several of the neighborhoods. Graffiti tags delineate where one gang's territory ends and the others begin. There isn't any violence when you are surveying the area (in fact, according to some of the minds you scan, it seems like there is a bit of a lull the last few months) but you still don't want to deal with any potential problems down the line.
</div><</replace>><</button>><<elseif $base.locationsHS[25] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">8</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<if $base.HS is 0>><<button " ">><<if $time lte 5>><<set $sceneSelect to 1>><<goto "BaseHarborEvents">><<else>><</if>><</button>><<elseif $base.HS gte 1>><<button "✔️">><</button>><</if>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr style="background-color:black;">
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody></table></span>\
\
\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Search Later">><<goto "Harbor">><</button>>
</td></tr></table></div>\<div id="eveFrame"><div id="areaTitle">Digging through Park District </div></div>
\
<span id = "dtmap"></span>\
<<if $base.PA gte 1 and $time lte 5>>You've already located a possible hideout in this area. There's no need to continue searching, but you can explore further if you want.\
<<elseif $time lte 5>>You set out to investigate the Park District. Where should you concentrate your search?\
<<else>>You're too tired to continue exploring. The search will have to wait for another day.<</if>>
<<if $base.PA is 0>>\
<span class = "devb"><<button "Hint">>
<<toggleclass "#mapexplain" "hide">>\
<</button>></span>\
<span id="mapexplain" class="hide">\
<div id="devFrame">@@.generic;''Dev:''Each region has a number of different areas. Checking one costs one time unit. If certain characters are a certain level, they can provide some assistance (looking things up online, doing some searching themselves when they can, etc.) This translates to a free selection each day per person. Currently, you can +1 if Kiara is at least level 3 (after you have access to her missions) and +1 if Prism is at least level 2.@@</div>
</span>\
<<elseif $base.PA gte 1>>\
<<set $base.assist to 0>>\
<</if>>\
\
\
\
<span class = "grid"><table><tbody style="background-color:darkslategrey">
<tr style="text-align:center; background-color:black;color:white;">
<td><<nobr>><</nobr>></td>
<td> A </td>
<td><<nobr>>B<</nobr>></td>
<td><<nobr>>C<</nobr>></td>
<td><<nobr>>D<</nobr>></td>
<td><<nobr>>E<</nobr>></td>
<td><<nobr>>F<</nobr>></td>
<td><<nobr>>G<</nobr>></td>
<td> H </td>
<td></td>
</tr>
<tr>
<td id="mmc">1</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">2</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">3</td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">4</td>
<td><<nobr>>
<<if $base.locationsPA[0] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[0] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
And you don't find any good prospective locations. This area is mostly taken up by municipal parks. The kind of green spaces where you are never really out of sight of a building or road and there are numerous sporting fields and courts. This close to JPU, the parks are filled with college students that are relaxing or taking advantage of the sports facilities. There are some structures in the area (houses, businesses, etc.) but none that would be a good prospective lair.
</div><</replace>><</button>><<elseif $base.locationsPA[0] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">5</td>
<td><<nobr>>
<<if $base.locationsPA[1] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[1] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
Despite being one of the more crowded areas of the district (which is not saying much compared to City Center or Downtown), you don't find any good lair locations. It's a wealthy area, so there are lots of security cameras and the real estate is expensive and does not stay on the market long. This area is the location of the Rowland Clinic, the city's premier plastic surgeon/spa treatment facility. It's a massive complex, including every possible amenity that the Junction City's upper echelons would want. There is a massive security presence in and around the clinic, which is not that surprising considering the number of celebrities that are frequent customers, and you even feel the buzz of some kind of psychic defense when you get within a hundred feet of its walls.
</div><</replace>><</button>><<elseif $base.locationsPA[1] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[2] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[2] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
There are very few possible locations for lairs in this area and the ones you do find have some serious downsides. This part of the park district has many mansions and almost all of the land is carefully monitored and walled-off private property. You don't get close enough to any of the houses but you scan the minds of a few security guards at the various front gates (and a few employees as they exit the property) to figure out who lives where. This area has several celebrities that you recognize (including a few A-listers), a few musicians, and a bunch of finance people you've never heard of.
</div><</replace>><</button>><<elseif $base.locationsPA[2] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[3] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[3] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
There are a few places you want to check out in this area and they wind up being okay at best. They would be acceptable if nothing else comes up so you put them on the list for further investigation. Having finished early, you decide to pay a visit to the city's botanical gardens. This sprawling facility has dozens of separate gardens, each planted to show off a particular type of plant or with a specific theme. There are huge displays of topiaries, ornamental flowers, and exotic plants that are carefully maintained by the staff. The most popular exhibit is the Garden of Death, a display of a few dozen man-eating plants from around the world, and you hang around to watch them feed the Mantrap a full pig carcass. You also take some time to walk through the display of plants from the altar-earths, its interesting, and one of the plants was donated by your father's business so it's always cool to see it. After a few relaxing hours (and some decent food from their orchid garden cafe), you decide to move on with your day.
</div><</replace>><</button>><<elseif $base.locationsPA[3] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[4] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[4] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
And you don't find any good prospective locations. This area is mostly taken up by municipal parks, the kind of green spaces where you are never really out of sight of a building or road and there are numerous sporting fields and courts. These parks are slightly larger than others and there are even a few places you can convince yourself that you are actually away from civilization for a brief period of time. There are some structures in the area (houses, businesses, etc.) but none that would be a good prospective lair.
</div><</replace>><</button>><<elseif $base.locationsPA[4] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[5] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[5] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
It's part of the more urban side of the Park District so there are actually a few decent spots for a prospective lair (most people with money are further out or live Downtown). There are a few locations that wind up meeting most of your requirements and are added to the shortlist for further investigations. The others get a cursory examination before being relegated to the "maybe" column. Other than the lairs, this area is also the location of the Junction City Metropolitan Museum. Since you have the time, you decide to spend some time exploring the museum.
<br><br>
The JCMM is dedicated to the infamous history of the city, from its origin as a pirate harbor and its major significance in smuggling during the 1800s to the more recent events such as Tyrant Rex's take over and the last few alien invasions. You've never been much of a history buff but it is cool to see the actual artifacts and objects from all of the histories you learned about in school. You spend the most time in the section dedicated to Supers that originated in Junction City in the four hundred years since its founding.
</div><</replace>><</button>><<elseif $base.locationsPA[5] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[6] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[6] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
There are very few possible locations for lairs in this area and the ones you do find have some serious downsides. This portion of the Park District is heavily residential and has been developed to cater to the upper-middle class. The homes here straddle the line between large homes and full-on mansions and they all have a kind of mass-produced sameness that comes when entire streets are built by the same developers at the same time. A significant proportion of the land is privately owned and most of the properties have some kind of surveillance/security system.
</div><</replace>><</button>><<elseif $base.locationsPA[6] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[7] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[7] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
This area is heavily residential, with a mixture of smaller single-family houses and larger mansions. There are a few possibilities in this area, so you take some time to explore some abandoned houses and a few storefronts that have seen better days. You generally avoid the mansions since they are rarely unoccupied for long and often have still active security systems to deter squatters and thieves. The benefits of a mansion rarely outweigh its costs.
<br><br>
Since you're not really paying attention to the mansion you pass, you almost miss something interesting. In one of the buildings, an antiquated-looking mansion surrounded by an old-fashioned rough stone wall, there are several sparks of lust that pluck at your psychic senses. Curious, you find yourself approaching the gate to get a better look. Suspiciously, there are no cameras at the gate but you don't want to look a gift horse in the mouth. There is a guard at the gatehouse and you scan his mind to gain information on the mansion. Unfortunately, he does not seem to know anything about the house other than that the owners have frequent guests, sometimes a dozen or so per day. You want a closer look and are wondering how easy it would be to scale the fence when a town car pulls up. The driver speaks with the security guard, who quickly opens the gates and lets them pass. You sneak in before the gate closes and jog up to the main house.
<br><br>
By the time you get to the house, the driver has already gotten out and is holding the back door open so that a man and woman can exit. The man is in his late fifties, out of shape, and is wearing an expensive suit. The woman (his wife based on a quick scan of their minds) is in her early forties, still in fantastic shape, and is dressed in a tight long-sleeved blouse and a knee-length pencil skirt (you note that neither of them care that she that she flashes the driver as she exits the car). The husband grabs his briefcase from the car, hooks his arm with his wife, and they move to the front door. It opens as they approach and they are greeted by a butler, a good-looking young man in slacks and a button-down shirt. He greets the couple by name and then leads them into the house. You quickly follow before the door shuts.
<br><br>
Once inside, the butler leads them to a sitting room, where you see three other men of roughly the same age as the husband. There is a quick round of greetings and the butler offers to get the newcomers a drink. The woman declines as the man settles down in one of the plush chairs and accepts a cigar from his companions. The butler returns with a bottle of whiskey, pours a fresh round for everyone, and offers to lead the wife to where the other wives are waiting. She kisses her husband goodbye and follows the butler out of the sitting room. This small group of middle-aged men is not the source of the lust you sensed from the street. In fact, none of them even have any thoughts of sex in their minds, just business. The wife, however, is incredibly horny and is currently heading towards a large source of erotic energy. You ignore the men in the sitting room and follow her.
<br><br>
As they walk, the woman chats with the butler with an easy familiarity which makes you think that these visits are a common occurrence. She inquires if the other wives started without her (evidently, they arrived late) but they reach their destination. In lieu of answering, the butler opens the doors with a smile.
<br><br>
The other wives of the men downstairs, and several members of the house staff, are currently in the middle of a small orgy. Closest to the door is a dark-haired woman dressed in the top half of a business suit. She is bent over an armchair while a good-looking valet roughly fucks her from behind. The newly arrived wife greets the dark-haired woman with a soft kiss. The dark-haired woman cums hard at that moment and she pulls the other woman in for an intense kiss and screams into her mouth. Laying on the couch nearby is a younger blonde-haired woman dressed in an elaborate set of frilly white lingerie. One of the house staff, a tall man with a rich tan, is between her legs and is thrusting his cock into her with languid strokes. The final wife, a red-haired woman in a 50s style day dress, is watching the festivities from her place near the window with a small smile and a glass of wine in hand. Two female staff members are kneeling at her feet, one with her face buried in the woman's pussy and the other with their tongue in her ass. She is gently rocking her hips on the younger women's faces and greets the newly arrived wife with a cordial nod and a low groan. Not wanting to miss out on the fun, the newcomer leads the butler to one of the chairs and gently pushes him down. Smiling, she undoes his pants, hikes up her pencil skirt, and climbs onto his lap. Without much of a warm-up, she lines her pussy up with his shaft and lowers herself down. There is a moment of adjustment before she plants her hands on the top of the chair and begins slamming herself down on the butler's cock with wild abandon.
<br><br>
The orgy continues for some time while the men on the floor below work on their private business. They are all aware of what is going on in the room but you feel no anger or sadness in their minds (in fact, one of them is more relieved than anything else). This is all fortunate as the staff members are good at their jobs and the wives have many screaming climaxes that can easily be heard throughout the mansion. When the male staff members reach their limits, they pull out of whomever they are fucking, and shoot their load all over the younger wife's face and chest (she cums almost every time this happens). By the time everyone has finished their first round, her face is completely covered in sticky cum.
<br><br>
The group manages another round before the business concludes downstairs. For this round, the taller man has the dark-haired woman pinned against the wall and is brutally pounding her cut. She is screaming in pleasure and has her legs wrapped tightly around his torso. The two maids are bent over the back of the couch and the red-haired woman is busy hungrily licking their pussies while fingering herself. The blonde woman is still on the couch with her legs spread wide and held by the two maids. The butler thrusts his cock into her with sharp rapid strokes as she stares at the ceiling with a luck-drunk smile on her face. The last wife to arrive is now naked and is riding the cock of the last staff member for all she is worth. His fingers are sunk deep into the flesh of her ass and he is using his grip to fuck her harder.
<br><br>
After another round of orgasms (and even more cum on the blonde-haired wife), everyone finally runs out of energy and slumps down on the various pieces of furniture. They are all still resting when the husbands walk into the room a bit later, their business finally concluded. The newcomer and dark-haired woman immediately get dressed and arrange themselves into a more presentable state, then start chatting amicably with their husbands as if they were not just getting drilled by other men a few minutes before. The red-haired woman immediately pulls her husband in for a fiery kiss and pushes her tongue as deep into his mouth as she can. The blonde woman pulls on her sundress, which quickly gets soaked by all the cum, and greets her husband with a bright satisfied smile and a slight wobble to her step. He returns it in equal measure and you can't help but notice the prominent erection in his pants.
<br><br>
Judging that all the action is over (at least for now), you carefully make your way out of the mansion and back to the street.
</div><</replace>><</button>><<elseif $base.locationsPA[7] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">6</td>
<td><<nobr>>
<<if $base.locationsPA[8] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[8] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
It's part of the more urban side of the Park District so there are a few spots for prospective lairs. There are one or two locations that wind up meeting most of your requirements and you add them to the shortlist for further investigations. The others get a cursory examination before being relegated to the "maybe not" column. Other than the possible lairs, this area has a street with a bunch of smaller museums that seem interesting. Since you have the time, you decide to spend some time exploring.
On one particularly interesting street, you pass a museum of local crime and serial killers (surprisingly dull), a museum of science and technology (mostly oriented towards kids but still kind of fun), an Unnatural History museum dedicated to magic and the supernatural (ranging from kind-of-creepy to laughably fake), and few museums dedicated to other odd topics (most notably; soup, pirates, and one that is a museum about museums). It's an enjoyable and informative way to spend your time.
</div><</replace>><</button>><<elseif $base.locationsPA[8] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[9] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[9] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
And you don't find any good prospective locations. This area is mostly taken up by a municipal park that is mostly large fields of grass, a few copses of trees, and a large lake in the center. The path that circles the lake is popular with joggers and you can always find people running on it at almost any time of the day. Despite its distance from the university, there are always some students hanging out on the grass or playing some games together on the fields. There is also a pack of super-aggressive geese that call the lake home (which adds extra motivation for the joggers).
</div><</replace>><</button>><<elseif $base.locationsPA[9] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[10] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[10] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
There are very few possible locations for lairs in this area and the ones you do find have some serious downsides. There are many mansions so practically all of the land is carefully monitored and walled-off private property. You don't get close enough to any of the houses to use your powers but you scan the minds of a few security guards at the various front gates (and a few employees as they exit the property) to figure out who lives where. This area has a couple of celebrities that you know only by name, a few Supers (both Society and Independent), and a few politicians (who you probably should know but don't).
</div><</replace>><</button>><<elseif $base.locationsPA[10] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[11] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[11] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
There are very few possible locations for lairs in this area and the ones you do find have some serious downsides. Practically all of the land in this area is carefully monitored and walled-off private property. There are a few mansions that have an odd aura of sterile lust hanging over them. Curious, but unable to get too close due to the security cameras, you scan the minds of the guards waiting at the front gates. Several of the mansions in this area are owned and/or operated by porn companies as either residence for their models or as sets for their videos (or both).
</div><</replace>><</button>><<elseif $base.locationsPA[11] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[12] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[12] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
The area you are investigating is part of the more urban side of the Park District but there are still not many spots for a prospective lair. There are maybe one or two locations that meet some of your requirements and are added to the "maybe not" list. You feel that the main reason for the lack of prospects is probably the proximity to the city's natural history museum (and the Alternative history museum across the street). Both are frequent targets for Supervillains and it's not particularly uncommon for someone to discover that one of the exhibits contains an artifact of power or some other cursed object (there is a subset of visitors that frequent the museums on the off chance they can gain powers by touching or goofing around with the right artifact).
<br><br>
The natural history museum has a few new exhibits of interest, specifically one on Hyperborean history and another on the various isolated cities that can be found throughout the world's mountain ranges. After spending time there, you head across the street to the alternative history museum and spend time looking at some of the leftover artifacts of the various timelines that have been reset due to Super interventions (including the original version of WW2). It's also the only place you can get Pembelton Cola, so you grab a case before you leave.
</div><</replace>><</button>><<elseif $base.locationsPA[12] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[13] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[13] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
And you don't find any good prospective locations. This area is mostly taken up by a single municipal park, the kind of green space where you are never really out of sight of a building or road. This park is well known for the several large fields dedicated to various sports and several intramural leagues meet here each week. There are some structures in the area (houses, businesses, etc.) but none that would be a good prospective lair.
</div><</replace>><</button>><<elseif $base.locationsPA[13] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">7</td>
<td><<nobr>>
<<if $base.locationsPA[14] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[14] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
This part of the District is on the border of the urban and rural sections. This means that there are some structures, mostly in small groups of streets, but most of the area is undeveloped. There are a few possible places but you don't get your hopes too high since you would rather avoid having to set up your lair in a cave. There are also several horse ranches scattered around the area that cater to the horses of the city's wealthy elite.
</div><</replace>><</button>><<elseif $base.locationsPA[14] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[15] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[15] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
The area is not the most amenable for a possible Supervillain lair. It's mostly underdeveloped forest and the few actual properties you do see are large mansions with sprawling grounds and significant security systems. One of the mansions piques your interest after you happen to scan the mind of one of the security guards. Inside the massive building (and adjacent outbuildings) is a school dedicated to training the perfect maid. There are a dozen women of various ages that are going through several classes dedicated to subservience, housework, and home management. For the students that want additional training, there are also classes for beauty, poise, and appropriate //service// for one's employer.
</div><</replace>><</button>><<elseif $base.locationsPA[15] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[16] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[16] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
This area has become popular in recent years for people that want to move out of the more densely populated parts of the city but don't want to actually move out into the suburbs. The formerly forested area has been cleared out and several large gated communities, complete with rows after rows of nearly identical houses, have been built (then taken over by the HOAs). While there are a bunch of places that would suit your needs around the area, there are many nosy people that often have nothing better to do than keep track of the comings and goings of the neighborhood. Making things even worse is the private security company that is hired to drive around and make sure the undesirable don't get in.
</div><</replace>><</button>><<elseif $base.locationsPA[16] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<if $base.PA is 0>><<button " ">><<if $time lte 5>><<set $sceneSelect to 1>><<goto "BaseParkareaEvents">><<else>><</if>><</button>><<elseif $base.PA gte 1>><<button "✔️">><</button>><</if>></td>
<td><<nobr>>
<<if $base.locationsPA[18] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[18] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
This part of the District is on the border of the urban and rural sections of the city. It's mostly underdeveloped but there are a few neighborhoods filled with large homes that have impressively large yards (especially this close to the urban areas of the city). The //Three Hills Golf Course//, a newly built course that has been trying to become a stop on the major golf tours for a few years, takes up a not-insignificant percentage of the area. It's nominally open to the public but there are rumors that the owners want to start restricting the course and want to introduce steep yearly fees for access.
</div><</replace>><</button>><<elseif $base.locationsPA[18] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[19] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[19] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
The area is not the most amenable for a possible Supervillain lair. It's mostly underdeveloped forest and the few actual properties you do see are large mansions with sprawling grounds and significant security systems. There is one mansion that gives you hope as a probable lair location. You can't sense anyone inside, the neighbors are hidden by overgrown trees, and its security system seems to be nonfunctional. All in all, it checks off a lot of boxes for your lair checklist. You're about to head in to investigate the mansion in-depth when you see movement in one of the windows. A pale woman is standing there, wearing an antique wedding dress with a veil covering her face. She reaches out with one bony hand and beckons you closer.
<br><br>
You turn on your heel and start walking in the opposite direction. There's probably a pretty good reason that the mansion is unoccupied and you do not need to add "Creepy ghost bride" to your list of problems.
<<set $dreams.push(" … You're standing at the altar as the organ begins to play the wedding march. Your prospective bride appears at the doors of the church and walks down the islands. You can't see her face behind the antique veil but judging how much her pale bony hands are clutching the bouquet of decaying flowers, she's as nervous as you are …")>>
</div><</replace>><</button>><<elseif $base.locationsPA[19] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>><</nobr>></td>
<td><<nobr>><</nobr>></td>
<td style="background-color:black;"></td>
</tr>
<tr>
<td id="mmc">8</td>
<td><<nobr>>
<<if $base.locationsPA[20] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[20] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
This area was formally the location of several gated residential communities that were destroyed during Tyrant Rex's reign when the Supervillain used his advanced technology to disrupt the tectonic plates. After the entire area was destroyed by volcanic activity and was bought for dirt cheap by land developers. Taking advantage of the newly created volcanic hot springs, the new owners created a luxurious spa and meditative retreat. On top of this, the developers sunk a great deal of money into permits for owning the dinosaurs that were still living on the grounds and proper training to make them as docile as possible. Since then, the spa has become a popular place, not just for celebrities, but for the average Junction City citizen that wants to splurge on a relaxing day.
</div><</replace>><</button>><<elseif $base.locationsPA[20] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[21] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[21] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
Despite this area being dominated by a heavily wooded park, your cursory examination finds a lot of abandoned and disused buildings built throughout the woods. Upon closer inspection, however, you are disappointed to find that the abandoned buildings are part of the local renaissance faire and serve as the main square. A quick check on your phone indicates that the area is also frequented by LARPers most weekends and even the most distant building is used for their games. Not wanting to deal with that nonsense, you mark it off on the list and continue searching.
</div><</replace>><</button>><<elseif $base.locationsPA[21] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[22] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[22] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
As you are getting further and further from the city, you are quickly approaching the part of Junction City where it is unclear exactly where the city limits actually are. To make things even more confusing, this heavily wooded area is home to a private airfield which can be classified as either Junction City's or the neighboring county (which creates a lot of issues with taxes on the planes that are stored there). Other than the airfield, there are not that many structures and, since you don't want to set up your lair in a cave, you cross this area off your list.
</div><</replace>><</button>><<elseif $base.locationsPA[22] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[23] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[23] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
Here, at the very edge of what can be considered Junction City proper, is one of the most ambitious businesses in the city. //Sunset Escorts// is an extremely high-end escort service that uses decommissioned Super Society suborbital transport to deliver an extremely attractive companion anywhere in the world in under two hours. No one has any idea how the owners managed to get their hands on the transports (or the permits to fly them from their private landing strip) and the rumors explaining this mystery range from a bored billionaire with too much time on his hands to a time-traveling madame that has come to the past to set up her own sexual empire. There is a lot of scrutiny on the company's compound (by authorities and perverts) so you don't think that a lair nearby would be a good idea. You do stay long enough to watch one of the transports launch and then head out.
</div><</replace>><</button>><<elseif $base.locationsPA[23] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[24] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[24] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
This area is almost entirely undeveloped forest. There are three main roads that run through the area and practically all of the homes can be found alongside them. You're not overly hopeful of finding a prospective lair but you still investigate along the main roads and even down a few hiking trails. Halfway down one of the trails, you stumble across an overgrown footpath that leads you to an abandoned cabin. There is a brief surge of hope, which vanishes the second you get closer. Dozens of children's dolls are hanging from wires in one of the trees and several holes in the front door look suspiciously like bullet holes. Looking through one of the dingy windows, you can see several large stains on the floor, wall, and ceiling. The only other thing you can see inside is a photo on the floor that looks like a class picture from some high school. Peering closer, you can just make out that all the eyes have been poked out.
<br><br>
Since you like your skin still attached to your body and not made into a hat, you decide to leave and never come back.
</div><</replace>><</button>><<elseif $base.locationsPA[24] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[25] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[25] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
While this part of the District is mostly forested, there are several small neighborhoods set up along the main roads in cleared patches of forest. Most of them are pretty similar, people that work in Downtown or City Center but moved further out from the urban areas so they could own more property and have a larger house. One of these neighborhoods, //Nature's Acres// is situated further away from most and is close to the city limits between Junction City and the neighboring county. When you investigate //Nature's Acres//, you are met with a surprise that almost disrupts your obfuscation field.
<br><br>
Everyone is naked.
<br><br>
It turns out that //Nature's Acres// is a nudist colony. The idea is intriguing at first but it soon sours when you realize that nudism means that __everyone__ is naked at __all__ times. There are some people that you just don't want to see naked and there are definitely some activities you don't want to see anyone do sans clothing (Tennis being the big one). You investigate anyway, just in case there is a perfect location for a lair, but you wind up not finding anything beyond a couple of terrible locations that you really don't want to even put on your lists.
</div><</replace>><</button>><<elseif $base.locationsPA[25] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[26] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[26] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
You're not expecting much from this part of the city. It's too forested and not much in the way of abandoned structures for your liking but you try to find something to work with anyway. Most of the area is taken up by a single park that is popular with hikers. There is a nice parking area and visitor's center at the trailheads and you find a place to sit and think about what you should do. The trails are nice but you're not exactly ready for hiking, especially as they get rougher the further you get from the trailhead. Eventually, you just decide to head out as far along the main trail as you are comfortable with and then turn back. It's a nice day so the hike is welcome and you pass a few people going about their business (there are a lot of dog walkers). The further you get from the visitor center, the fewer people you see but they are rarely far enough away that you can't pick them up with your psychic senses.
<br><br>
You hit one of the mile markers and are about to turn back when you feel a surge of lust from someplace nearby. Curious, you grab onto it and, making careful note of which you're going, follow it deeper into the woods. It takes a few minutes for you to navigate the uneven terrain but you soon reach the edge of a clearing and find the source of the lust.
<br><br>
In the middle of the clearing are two people having sex. There is a man, dark-skinned and dressed for a long hike (complete with frame pack), laying on the grass with his pants around his ankle. A richly tanned woman, dressed in nothing but hiking boots, a beanie cap, and a hoodie bunched up above her perky tits, is bouncing on his cock with a wild smile on her face. The man is groaning with pleasure and reaches up to play with the woman's tits. She moans at his touch and begins bouncing even faster.
<br><br>
The woman is good.
<br><br>
Very good.
<br><br>
Whenever the man comes close to climaxing she slows her movements to a stop and just holds him inside of her, gently squeezing his cock with her pussy until he can get himself back under control. The clearing is filled with so much ambient lust, you almost miss when the strangeness begins. As the woman starts to move again, she throws her head back with a moaning laugh and rapidly rocks her hips. A circle of mushrooms begin to emit a pale glow in a circle around the couple. The man quickly comes close to climax again (and is again stymied by the woman) the mushrooms have begun to glow even brighter (Neither of them the two seem to notice). The woman switches again, this time swinging her leg over his body into a reverse cowgirl position. The man, finally fed up with her teasing, grabs her hips and begins slamming up into her cunt with a desperate intensity. She screams in surprise, which quickly turns to passionate moans as her orgasm rushes closer. She leans back, resting her hands on the ground and letting her head hang, as the man pummels her cunt with his cock.
<br><br>
An amazing intense orgasm crashes over the woman just as the man reaches the point of no return. His grip on her hips tightens and he thrusts up into her with several fast strokes before burying himself as deep as he can. Several things happen in quick succession.
<br><br>
… The woman throws her head back with a primal scream of ecstasy. Her beanie cap falls off, revealing a waterfall of silvery hair. For a split second, you can swear her ears are pointed …
<br><br>
… The man's hips twitch slightly as each pulse of cum is shot deep into the woman's pussy …
<br><br>
… The mushrooms suddenly flare brighter, bathing the entire clearing in a blueish-white light …
<br><br>
… The woman suddenly vanishes … along with all of the man's clothing and pack …
<br><br>
He lays there, naked and dazed from his orgasm, for a few seconds before he realizes that the woman has vanished. Sitting up, he looks around the clearing and then realizes that all his stuff is gone. Cursing loudly, he starts searching the area for any signs of the woman. Other than a circle of normal mushrooms, he finds nothing. The panic begins to set in and the man truly freaks out. Not wanting to reveal yourself after what you just witnessed but not wanting to leave this guy out here. You quickly scan any mind nearby for a park ranger. Thankfully, one is close enough on a nearby trail and you head over to find them. After a brief lie/explanation (you thought you heard some weird noises in the bushes) you guide the ranger back to where you saw the naked man. Just as you arrive, the man pokes his head out from behind a tree and meekly asks for help. Satisfied that the man won't get eaten by a bear or anything like that, you reactivate your obfuscation field and head towards the entrance of the park.
</div><</replace>><</button>><<elseif $base.locationsPA[26] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
<td><<nobr>>
<<if $base.locationsPA[27] is 0 and $time lte 5>><<button" ">><<set $base.locationsPA[27] to 1>><<if $base.assist gt 0>><<set $base.assist +=-1>><<elseif $base.assist is 0>><<set $time+=1>><</if>><<RLP>><<replace "#dtmap">><div id="eveFrame">
You search the Park District for several hours …
<br><br>
While this part of the District is mostly forested, there are few small neighborhoods set up along the coastal road in cleared patches of forest. Most of them are pretty similar, people that work in Downtown or City Center but moved further out from the urban areas so they could own more property, have a larger house, and get a nice view of the ocean. You don't find any decent lair locations so you decide to try out some of the hiking trails that run along the coast. With a need to be thorough, you do examine a cave that you find at the base of a cliff just off the highway. It's as promising as caves can get but you can swear you hear someone calling your name every time the wind picks up. Deciding not to risk it, you leave the cave unexplored and head back to the road.
</div><</replace>><</button>><<elseif $base.locationsPA[27] is 1>><<button "🚩">><</button>><<else>><<button " ">><</button>><</if>>\
<</nobr>></td>
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<td></td>
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</tbody></table></span>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Search Later">><<goto "ParkArea">><</button>>
</td></tr></table></div>\<<if $sceneSelect is 1>>/*Finding the Subway*/\
<div id="eveFrame"><div id="areaTitle">Find a Lair in the Underground</div></div>
\
You search the Downtown area for several hours …
Despite the sheer amount of people that live and work Downtown, there are more than enough abandoned storefronts and unused buildings that you're kept busy scouting out possible lair locations. Even a cursory investigation gives you a full list of places for a more in-depth examination. This round of searching, however, proves to have been fruitless so far. While there are a bunch of abandoned places, fully half are in high traffic locations and would be too difficult to operate out of long term. Another quarter wind up showing signs of recent activity, either from squatters, urban explorers, or from the owners checking in. The last bunch are unlikely to be discovered by random passersby but don't have the amenities or features that you would want for a base. You still add those to the "maybe" list, just in case no other opportunities present themselves.
When you get down to the last few places, you decide to grab a pretzel and relax before finishing up. As you are waiting and mulling over the day's venture, you extend your psychic senses and watch as thousands of minds, each a tiny spark of light swim past in your mind's eye. Below you, you can see the minds of people waiting at a subway stop, the outline of the station roughly delineated by the waiting crowd. Interestingly, you notice another group of minds even further below that. They're probably rats, judging by the "shape" of their mind and the sheer amount of them, and it looks like they are making their home in some kind of chamber below the subway. Curious, you decide to take the risk and see if you can find a way down.
It takes a bit of time to find a way and requires sneaking into a maintenance door in a subway station, tearing a rusty grate out of the wall, and tapping into the mind of a rat to use its instinctive knowledge of the underground tunnels that lead to the unknown chamber. The last part is easy enough, though you do have to make some detours since you're not three inches tall (it also leaves you with a craving for eating garbage). Bruised and dirty, you finally manage to find the chamber.
It turns out to be an abandoned subway station. Judging by the small bits you can see from the flashlight on your phone, it looks like that the only things that have been down here since it was sealed off were rats and cockroaches. After some (extremely creepy) searching, you manage to find an old electrical box that has amazingly not rusted away. You flip the switch and a single weak bulb turns on. You mentally run through your lair checklist. The place has power, is isolated, and has enough space to serve as a good hideout. It will require some extensive cleaning and modification but you are hopeful. Eager to get the ball rolling, you carefully make your way back up to the surface (cleaning up your tracks as best you can) so you can call Dora. Thankfully, no one seems to pay attention to, or care about, a completely filthy stranger walking around.
You call Dora and it only rings a few times before she picks up.
@@.generic; ''Dora:'' "$player.name! Which place do you want me to look into?"@@
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
There is a startled pause.
@@.player; ''You:'' "… Hey Dora … How did you know it was me?"@@
She laughs.
@@.generic; ''Dora:'' "Normally, I wouldn't answer that and make you a bit paranoid. Really helps with the negotiations. It's pretty simple, it's a byproduct of my powers. You're calling about business so I automatically know some things."@@ You make an affirmative grunt and she continues. @@.generic; "So what did you find?"@@
<</if>>\
You quickly describe the abandoned subway station. Where it was located, what you found there, and anything else you can think of. Dora listens intently.
@@.generic; ''Dora:'' "That sounds like something I can help with. Give me some time to do some research and I'll call you back."@@
She hangs up without saying goodbye and you just shrug and find something to kill some time.
----
The phone rings a little over an hour later. You pick it up.
@@.generic; ''Dora:'' "So, I sent a debtor down and did a bit of research. It looks like the subway station was part of a project in the 50s that was some politician's brainchild slash embezzling scheme. He managed to keep most evidence off the official records. The only thing that I could find was a proposal to build it which was filed along with the document saying it won't get built. Setting it up as a lair should be pretty simple."@@
Simple does not necessarily mean cheap. You grit your teeth and ask the obvious question.
@@.player; ''You:'' "How much will it cost me?"@@
Dora thinks for a few seconds.
@@.generic; ''Dora:'' "No one actually owns the property so that part's free. However, I'll need to make sure it stays off the official records and no one decides to dig near the area. Plus, I would be negligent in my duty if I sold you someplace uninhabitable. I can have the pests dealt with, asbestos removed, electricity and plumbing fixed up, etcetera. Add in a small commission for myself and a secrecy surcharge and it comes out to 5 million even."@@ You sputter for a few seconds, unable to speak and she laughs. @@.generic; "The Boss asked for a hefty discount so we can work this all out for 20k."@@
Still not great but at least it's reasonable for a piece of property.
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
@@.player; ''You:'' "I don't have to give you an answer now do I?"@@
There is a brief pause.
@@.generic; ''Dora:'' "Not needed. Take as much time as you want. Just be aware that the longer you do so, the more likely that someone else will find it."@@
<</if>>\
You nod to yourself.
@@.player; ''You:'' "Right. I'll let you know when I have a decision … and some money."@@
You say goodbye, hang up, and start to wonder how you will come up with twenty thousand dollars.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "➨ Continue">><<set $base.DT to 1>><<goto "Downtown">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>/*Purchasing*/\
<div id="eveFrame"><div id="areaTitle">Sealing the Deal</div></div>
\
You smile.
@@.generic; ''Dora:'' "I can tell you came to a decision."@@
You nod.
@@.player; ''You:'' "I want the Subway station."@@
Dora nods in understanding and holds out her hand. You pass her a brown bag filled with money which she takes with a disapproving look. As soon as you let go of the bag, Dora's power surges, and a burst of oily power washes over your psychic defenses. You raise your eyebrows as the power slides off your own and leaves you unaffected. She gives you a cheery smile.
@@.generic; ''Dora:'' "Sorry, It's automatic when we make deals. No harm, no foul though right?"@@
You shake your head but let the subject go.
@@.player; ''You:'' "When will the lair be set to go?"@@
Her smile widens and she tucks the money in her briefcase.
@@.generic; ''Dora:'' "All ready to go now."@@ You give her a look. @@.generic; "I've had debtors working down there since you told me about it. I figured that, in the worst-case scenario, you wouldn't want the property and I could sell it to someone else."@@ She pulls out a full manila envelope and a set of keys. @@.generic; " Keys are to an entrance in the 8th street subway station. The envelope has directions on how to get to the lair from there, electrical and plumbing layout, rough blueprints, stuff like that."@@ She stands and holds her hand out. @@.generic; "Happy doing business with you. Let me know if there is anything else you need. We do provide a long list of modifications and other features that the up and coming Super could need or want."@@
You shake her hand, exchange goodbyes, and head out to see your new property.
----
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "➨ Continue">><<set $sceneSelect to 3>><<goto "BaseDowntownEvents">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>/*First Impressions*/\
<div id="eveFrame"><div id="areaTitle">First Impressions</div></div>
\
Excited to finally have a Lair, you send a quick group text to Kiara and Crystal.
@@.player;''Your Text:''@@ @@.playerT; Hey, I finally got a place. Want to come and check it out with me?@@
As you are walking towards the nearest subway stop, you receive a text from both women.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I'm busy right now but I'll try to get out of it. Where should we meet?@@
A few seconds later Crystal responds.
@@.prism;''Crystal's Text:''@@ @@.prismT; Probably best you don't send that over text. Can you call us or meet up somewhere else and go as a group.@@
A few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; I can also get out of what I'm doing if need be.@@
Curious if it will work, you put some energy into the connections with Kiara and Crystal and then tug on them with your mind. Your phone vibrates a few seconds later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Holy shit are you doing that?@@
@@.prism;''Crystal's Text:''@@ @@.prismT; Oh man that feels weird.@@
You text back.
@@.player;''Your Text:''@@ @@.playerT; Now you know where I am now right? I'll wait somewhere near the entrance and we can all go in together. @@
You're pretty close now so you find a place to relax as the group hashes out when and where to meet. Once it's settled, you sit back and wait.
----
They both show up by autocar around twenty minutes later. Kiara is carrying a large duffle bag and Crystal is in her civilian clothes (though still under an illusionary disguise). You can feel her interest as she gives you a tight hug by way of greeting. Kiara is far more excited and is practically bouncing as she gives you a bear hug.
@@.kiara; ''Kiara:'' "Holy Shit $player.name. You found a place Downtown? Please tell me it's a penthouse lair. Please please please please."@@
Crystal gives her a side-eye.
@@.prism; ''Crystal:'' "Penthouses are terrible lairs. They're completely exposed and there's nowhere to run if someone breaks in."@@ She shakes her head. @@.prism; "I am wondering what you managed to afford around here."@@
You hold up the keys.
@@.player; ''You:'' "It's not a penthouse but trust me, It's going to be awesome. Follow me."@@
You lead them down into the subway and ask Crystal to hide the three of you with some bent light. As she does, you extend your obfuscation field as well and, under the cover of both, make your way towards the entrance of the lair. It's an isolated door at the far end of the platform, hidden by a small alcove and a pillar. You quickly unlock it and the three of you duck inside.
Dora's people do good work. The tunnel is still dark and dingy looking, but clean and free of debris. Making your way down to the lair requires just as many twists and turns as before but now, instead of having to crawl around, there are a bunch of well-hidden pathways. As you delve deeper, Kiara's excitement grows and she keeps squeezing your arm and making happy noises. Crystal continuously examines the surroundings, memorizing the path and looking for ways to improve it. After ten or so minutes, you make it to the door to the Lair itself. The lock looks old but you get the impression that it's brand new and very secure. Unlocking the door, the group heads inside.
<div id="areaDesc"> <div id="areaTitle">Subway Lair</div>The lair itself is an abandoned subway station from the fifties. Both sides of the tunnels, and most of the entrances, were bricked up decades ago. Two-thirds of the platform has been blocked off by prefab walls, forming a half dozen large rooms, an open kitchen/dining area, and a pair of bathrooms. The platform itself has been extended out to cover where the tracks used to be, which provides extra floor space and turns the former tracks into underfloor storage. Industrial lights have been installed on the ceiling and walls which are controlled by a series of lever switches on the wall near the entrance. The station is well-lit, clean, and free of pests.</div>
Kiara shrieks with joy, which is very loud given the space, and immediately runs over to start checking out the amenities. Crystal gives a low whistle and also begins looking around as well (though in a much more reserved manner).
@@.prism; ''Crystal:'' "All this for twenty grand, no debt, and no favors?"@@ She shakes her head. @@.prism; "It doesn't make sense."@@
Kiara's voice echoes from one of the rooms.
@@.kiara; ''Kiara:'' "There's Internet!"@@
Crystal glances over briefly.
@@.prism; ''Crystal:'' "The Tychai don't waste money. It literally makes them weaker"@@ She shrugs. @@.prism; "There has to be something else."@@ She calls Kiara, who sticks her head out of the bathroom. @@.prism; "Can I have the bag?"@@
Kiara nods happily and skips over to the two of you.
@@.kiara; ''Kiara:'' "I actually get a signal on my phone down here and there's really nice water pressure in the showers and <<if $kiara.superState is 2>>we<<else>>you<</if>> have an underground lair and …"@@
Crystal puts her hand on Kiara's shoulder.
@@.prism; ''Crystal:'' "Calm down before you hyperventilate."@@ Kiara nods and takes several deep breaths. @@.prism; "Show $player.name what you brought."@@
Kiara pulls out what looks like a large computer tower and a small metal card container. She sets the tower on the ground and then hands you a business card. It reads: //Kiara Walsh, Senior Data Analyst, Electronic Solutions//. Crystal takes a small device out of the bag and starts moving around the lair. The device emits a steady green light and periodic beeps. You raise your eyebrows.
@@.player; ''You:'' "You started a business?"@@
Kiara shakes her head and points to the computer tower.
@@.kiara; ''Kiara:'' "Nooo … we …"@@ She gestures to you and her. @@.kiara; "… now work for a tech company that we can use as a front. If everything goes the way we want, we're going to have money rolling in and we have to explain it somehow. So I set this up."@@
You nod slowly.
@@.player; ''You:'' "You have your name on it. Isn't that a bad idea?"@@
She shrugs happily
@@.kiara; ''Kiara:'' "Well it's not like I could lie to Ms. Clayton when she hired me."@@
Now you are more confused.
@@.player; ''You:'' "And who's Ms.Clayton?"@@
Her smile widens.
@@.kiara; ''Kiara:'' "The imaginary person I created to start and run the company."@@
You pinch the bridge of your nose.
@@.player; ''You:'' "So you invented a person, then had them start a company, then hired yourself to be a part of it, right?"@@
@@.kiara; ''Kiara:'' "Hired us."@@
She hands you a second metal cardholder. These cards have your name on them and //Support Representative// as the job title. You hold it up.
@@.player; ''You:'' "Wait, why am I the helpline?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Because it makes more sense for someone without any computer experience to be at the lower level of the company. I know you can just take the knowledge from someone, and if you try it with me, I'm going to kick you, but you don't have the qualification on paper. This way, it looks like I got a job and then asked them to hire you."@@
As annoying as it is, it makes sense.
@@.player; ''You:'' "So now what? What does the company actually do?"@@
Crystal yells from the other room.
@@.prism; ''Crystal:'' "It finds solutions … electronically."@@
Kiara nods her head happily and you roll your eyes at the two of them.
@@.kiara; ''Kiara:'' "I made the most generic name I could think of and the company's mission statement is all jargon. It's the same as the other half dozen tech companies that were founded last week. Maybe it's a data entry company, maybe we do some code checking, who knows. It's hopefully vague enough that we can claim money from any tech-related thing and it won't draw suspicion."@@
Crystal finally finishes what she is doing and rejoins the conversation.
@@.prism; ''Crystal:'' "The place is clean, no bugs, cameras, or any surveillance tech. Unless they can beat Society issue scanners."@@ She puts the device back in her bag. @@.prism; "So what exactly is this highly illegal front? Kiara only told me the basics."@@
Kiara fills you in on the rest of //Electronic Solutions// and how it will operate as a front for your operations. The computer tower she brought with her is a server that can be a start of an in-house network for your up-and-coming organization (not that you need it since there are only two of you, three if you count Crystal). The ladies can't stay too much longer so you all go over the documents that Dora gave you, do a bit more exploring of the Lair, and then lock it up. You all chat on the way back up to the main street and Kiara and Crystal head off soon after.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "➨ Continue">><<goto "Downtown">><</button>>
</td></tr></table></div>\
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<</if>>\<<if $sceneSelect is 1>>/*Finding the Subway*/\
<div id="eveFrame"><div id="areaTitle">Find a Lair in the Middle</div></div>
\
You search the City Center for several hours …
There are quite a few prospective places in this area, despite the number of people that live and work nearby. Since so much of City Center is so close to the University, there are plenty of businesses that come and go and the locals rarely pay attention to people they have not seen before. Even with the plethora of possible lairs, you find yourself having trouble finding one that would work for what you need. Many are too small (often just a large closet) and the ones that are big enough show signs of current visitation (most notably, beer cans and condoms). Eventually, you decide to take a break from the string of disappointments and get some coffee. You check your phone app for a coffee shop you've not tried yet and start walking.
The coffee shop is located along a side street in a small set of stores between rows of townhouses. It's a cozy hole-in-the-wall type of café with just a few seats, a counter, and a selection of homemade pastries. There are quite a few customers that stop in as you are sitting there. They're mostly locals as the shop is pretty far away from one of the university's entrances (despite how close it is to the campus itself). You're not thinking about lairs at the moment, just enjoying your coffee, but something one of the employees thinks catches your attention. As the barista is restocking something from the back, she casually thinks about the strange metal door on the floor of the stockroom. Not one to miss an opportunity, you finish your coffee, boost your obfuscation field, and sneak into the back.
Past the tiny employee lounge and kitchen is a small stock room typical in many coffee shops. There is a large metal door in one corner of the floor, the kind you often see on sidewalks Downtown. with a full shelving unit sitting right on top of it. Sighing to yourself, you start to carefully unload the shelves. Once they are clear, you extend your stealth field over the whole room and push the unit to the side (making a hell of a lot of noise as you do). The door itself has obviously not been used in years and it takes a few strong pulls to get it open. Beneath the door is a set of concrete steps leading down into the darkness. There is a bare light switch at the top of the stairs, so you hit it and head down.
The stairway is surprisingly long and, judging by the number of steps, you are at least twenty feet below ground. A few weak lights illuminate a large concrete box filled with rows of shelving units made of rusting metal. The room is big and you can see at least two doors on the far wall that lead to identical concrete rooms. Most importantly, there is another set of stairs that leads up to a set of metal doors. Conscious of the mess you left in the café's stockroom, you make a quick run-through and then head back upstairs. Another few minutes later and everything is back in place and you are heading out of the café. As you walk down the sidewalk, you take out your phone and call Dora. She picks up after a few times.
@@.generic; ''Dora:'' "$player.name! Which place do you want me to look into?"@@
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
There is a startled pause.
@@.player; ''You:'' "… Hey Dora … How did you know it was me?"@@
She laughs.
@@.generic; ''Dora:'' "Normally, I wouldn't answer that and make you a bit paranoid. Really helps with the negotiations. It's pretty simple, it's a byproduct of my powers. You're calling about business so I automatically know some things."@@ You make an affirmative grunt and she continues. @@.generic; "So what did you find?"@@
<</if>>\
You quickly describe the strangely large basement you found under the café. Where it was located, what you found there, and anything else you can think of. Dora listens intently.
@@.generic; ''Dora:'' "That sounds like something I can help with. Give me some time to do some research and I'll call you back."@@
She hangs up without saying goodbye and you just shrug and find something to kill some time.
----
The phone rings a little over an hour later. You pick it up.
@@.generic; ''Dora:'' "So, I did a bit of research. From what I can tell, all of the stores around the café used to be one big place. When it was being built, they had an issue with underground gas lines and the basement had to be buried a bit deeper than normal. The place gets sold to someone who sells it to someone else and so on and the basement starts getting left out for some reason. I sent a debtor over to check things out and they managed to locate the second doorway in an alley tucked between the two rows of brownstones. It's already out of the way. and it should be easy enough to make it even harder to find. The café may be an issue since it's an active business."@@
That does not sound good, or cheap. You grit your teeth and ask the obvious question.
@@.player; ''You:'' "How much will it cost me?"@@
Dora thinks for a few seconds.
@@.generic; ''Dora:'' "So, we'll need to buy the café itself since the basement is technically attached to that property. The store is self-sufficient and makes enough of a profit to pay for its expenses. I can create a shell company to buy and manage the café, get some people in to clear out the basement, set up the plumbing and electricity, and put up some reasonable facade in front of the alleyway exit. Ah! Also, a soundproof door at the bottom of the stairs so a cafe member can't hear you or wander down. All in all, after a small commission for myself and a secrecy surcharge, a lot of the work has to be done after store hours, and it comes out to a bit below 5 million."@@ You sputter for a few seconds, unable to speak. She laughs. @@.generic; "The Boss asked for a hefty discount so we can work this all out for 20k."@@
Still not great but at least it's reasonable for a piece of property.
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
@@.player; ''You:'' "I don't have to give you an answer now do I?"@@
There is a brief pause.
@@.generic; ''Dora:'' "Not needed. Take as much time as you want. Just be aware that the longer you do so, the more likely that someone else will find it."@@
<</if>>\
You nod to yourself.
@@.player; ''You:'' "Right. I'll let you know when I have a decision … and some money."@@
You say goodbye, hang up, and start to wonder how you will come up with twenty thousand dollars.
\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<elseif $sceneSelect is 2>>/*Purchasing*/\
<div id="eveFrame"><div id="areaTitle">Sealing the Deal</div></div>
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You sit down across from Dora and she smiles.
@@.generic; ''Dora:'' "I can tell you came to a decision."@@
You nod.
@@.player; ''You:'' "I want the café basement."@@
Dora nods in understanding and holds out her hand. You pass her a brown bag filled with money, which she takes with a disapproving look. As soon as you let go of the bag, Dora's power surges, and a burst of oily power washes over your mental defenses. You raise your eyebrows as the power slides off your own and leaves you unaffected. She gives you a cheery smile.
@@.generic; ''Dora:'' "Sorry, It's automatic when we make deals. No harm, no foul though."@@
You shake your head but let the subject go.
@@.player; ''You:'' "When will the lair be set to go?"@@
Her smile widens and she tucks the money in her briefcase.
@@.generic; ''Dora:'' "All ready to go now."@@ You give her a look. @@.generic; "I've had debtors working down there since you told me about it. I figured that, in the worst-case scenario, you wouldn't want the property and I could sell it to someone else."@@ She pulls out a full manila envelope and a set of keys. @@.generic; "We set up a gate in front of the alley entrance so we have a key for that, the two doors we installed at the stairwell bottoms, and one we installed on the underside of the café door. The envelope has the electrical and plumbing layout, rough blueprints, information about the café itself."@@ She stands and holds her hand out. @@.generic; "Happy doing business with you. Let me know if there is anything else you need. We do provide a long list of modifications and other features that the up and coming Super could need or want."@@
You shake her hand, exchange goodbyes, and head out to see your new property.
----
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<elseif $sceneSelect is 3>>/*First Impressions*/\
<div id="eveFrame"><div id="areaTitle">First Impressions</div></div>
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Excited to finally have a lair, you send a quick group text to Kiara and Crystal.
@@.player;''Your Text:''@@ @@.playerT; Hey, I finally got a place. Want to come and check it out with me?@@
As you are walking towards the university, you receive a text from both ladies.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I'm busy right now but I'll try to get out of it. Where should we meet?@@
A few seconds later Crystal responds.
@@.prism;''Crystal's Text:''@@ @@.prismT; Probably best you don't send that over text. Can you call us or meet up somewhere else and go as a group.@@
A few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; I can also get out of what I'm doing if need be.@@
Curious if it will work, you put some energy into the connections with Kiara and Crystal and then tug on them with your mind. Your phone vibrates a few seconds later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Holy shit are you doing that?@@
@@.prism;''Crystal's Text:''@@ @@.prismT; Oh man that feels weird.@@
You text back.
@@.player;''Your Text:''@@ @@.playerT; Now you know where I am, right? I'll wait somewhere near the entrance and we can all go in together. @@
You step into the cafe that acts as a cover for your new lair and order a coffee. Taking a seat by the window, you settle down and wait for Kiara and Crystal.
----
They both show up by autocar about fifteen minutes later. Kiara is carrying a large duffle bag and Crystal is in her civilian clothes (though still under an illusionary disguise). You wave to them from the window and they both enter. They both give you tight hugs and you offer to grab them some coffee. Crystal takes one gratefully but Kiara is way too excited. As you all wait for Crystal's sugary monstrosity to be made, Kiara is practically bouncing in her seat.
@@.kiara; ''Kiara:'' "Holy shit $player.name. You found a place nearby? Please tell me it's an abandoned lab or university building. Please please please."@@
Crystal gives her a side-eye.
@@.prism; ''Crystal:'' "Please no abandoned labs. They're usually abandoned for a good reason and I don't want to deal with whatever chemical or extradimensional threat that is lurking there."@@ She shakes her head. @@.prism; "I am curious what you managed to find around here."@@
You hold up the keys and tap the floor with your feet.
@@.player; ''You:'' "It's not a lab but trust me, It's going to work out great. Follow me."@@
Stepping out of the café, you lead them around the block and down the alleyway leading to your lair (under the cover of your obfuscation field and Crystal's bent light). Where there once was a small alcove jutting off to a side is now a rusted metal door that looks like it's been there for years. You put in the key and the lock turns smoothly. Behind it is the steel trap door leading to the lair itself. Kiara and Crystal give each other looks as you pull the door open and motion for them to go down the musty stairs. At the bottom is another door, this one substantially thicker than the last. Unlocking another door, you are finally in your new base.
<div id="areaDesc"> <div id="areaTitle">Café Lair</div> The lair itself is a row of four interconnected basements that were once used by the stores above for storage. Each basement is a concrete rectangular box that is actually slightly larger than the associated stores, granting a surprising amount of space. The first and last rooms are open, while the two in the middle have been partitioned off into a half dozen rooms each. There are two exits, one leading up to a well-disguised and seldom-used alley while the other leads to the storeroom of a coffee house. The basements are clean and well-lit. </div>
Dora's people do good work. The entire basement has been cleared, cleaned, and painted with dull gray paint. It's simple but there is a lot of space to work with. You're still admiring it when Kiara shrieks with joy, which is very loud given the space, and immediately runs over to start checking out the amenities in the center rooms. Crystal gives a low whistle and also begins looking around as well (though in a much more reserved manner).
@@.prism; ''Crystal:'' "You got this for twenty grand, no debt, and no favors?"@@ She shakes her head. @@.prism; "It doesn't make sense."@@
Kiara's voice echoes from one of the rooms.
@@.kiara; ''Kiara:'' "There's Internet!"@@
Crystal glances over briefly.
@@.prism; ''Crystal:'' "The Tychai don't waste money. It literally makes them weaker."@@ She shrugs. @@.prism; "There has to be something else."@@ She calls Kiara, who sticks her head out from the other room. @@.prism; "Can I have the bag?"@@
Kiara nods happily and skips over to the two of you.
@@.kiara; ''Kiara:'' "I actually get a signal on my phone down here and there's really nice water pressure in the showers and <<if $kiara.superState is 2>>we<<else>>you<</if>> have an underground lair and …"@@
Crystal puts her hand on Kiara's shoulder.
@@.prism; ''Crystal:'' "Calm down before you hyperventilate."@@ Kiara nods and takes several deep breaths. @@.prism; "Show $player.name what you brought."@@
Kiara pulls out what looks like a large computer tower and a small metal card container. She sets the tower on the ground and then hands you a business card. It reads: //Kiara Walsh, Senior Data Analyst, Electronic Solutions//. Crystal takes a small device out of the bag and starts moving around the lair. The device emits a steady green light and periodic beeps. You raise your eyebrows.
@@.player; ''You:'' "You started a business?"@@
Kiara shakes her head and points to the computer tower.
@@.kiara; ''Kiara:'' "Nooo … we …"@@ She gestures to you and her. @@.kiara; "… now work for a tech company that we can use as a front. If everything goes the way we want, we're going to have money rolling in and we have to explain it somehow. So I set this up."@@
You nod slowly.
@@.player; ''You:'' "You have your name on it. Isn't that a bad idea?"@@
She shrugs happily.
@@.kiara; ''Kiara:'' "Well it's not like I could lie to Ms. Clayton when she hired me."@@
Now you are more confused.
@@.player; ''You:'' "And who's Ms.Clayton?"@@
Her smile widens.
@@.kiara; ''Kiara:'' "The imaginary person I created to start and run the company."@@
You pinch the bridge of your nose.
@@.player; ''You:'' "So you invented a person, then had them start a company, then hired yourself to be a part of it, right?"@@
@@.kiara; ''Kiara:'' "Hired us."@@
She hands you a second metal cardholder. These cards have your name on them and //Support Representative// as the job title. You hold it up.
@@.player; ''You:'' "Wait, why am I the helpline?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Because it makes more sense for someone without any computer experience to be at the lower level of the company. I know you can just take the knowledge from someone, and if you try it with me, I'm going to kick you, but you don't have the qualification on paper. This way, it looks like I got a job and then asked them to hire you."@@
As annoying as it is, it makes sense.
@@.player; ''You:'' "So now what? What does the company actually do?"@@
Crystal yells from the other room.
@@.prism; ''Crystal:'' "It finds solutions … electronically."@@
Kiara nods her head happily and you roll your eyes at the two of them.
@@.kiara; ''Kiara:'' "I made the most generic name I could think of and the company's mission statement is all jargon. It's the same as the other half dozen tech companies that were founded last week. Maybe it's a data entry company, maybe we do some code checking, who knows. It's hopefully vague enough that we can claim money from any tech-related thing and it won't draw suspicion."@@
Crystal finally finishes what she is doing and rejoins the conversation.
@@.prism; ''Crystal:'' "The place is clean, no bugs, cameras, or any surveillance tech. Unless they can beat Society issue scanners."@@ She puts the device back in her bag. @@.prism; "So what exactly is this highly illegal front? Kiara only told me the basics."@@
Kiara fills you in on the rest of //Electronic Solutions// and how it will operate as a front for your operations. The computer tower she brought with her is a server that can be a start of an in-house network for your up-and-coming organization (not that you need it since there are only two of you, three if you count Crystal). The ladies can't stay too much longer so you all go over the documents that Dora gave you, do a bit more exploring of the lair, and then lock it up. You all chat on the way back up to the main street and Kiara and Crystal head off soon after.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<</if>>\<<BaseEvents>>\
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<div id="areaDesc"> <div id="areaTitle">Café Lair</div>The lair itself is a row of four interconnected basements that were once used by the stores above for storage. Each basement is a concrete rectangular box that is actually slightly larger than the associated stores, granting a surprising amount of space. The first and last rooms are open, while the two in the middle have been partitioned off into a half dozen rooms each. There are two exits, one leading up to a well-disguised and seldom-used alley while the other leads to the storeroom of a coffee house. The basements are clean and well-lit.</div>
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<<SpotCheck>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">☕</td><td>\
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<<BaseFeatures>>\
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<<if $base.tags.includes("CAFE1") is true>>\
<<mark>> The café above has <<if $base.tags.includes("CAFE2") is true>> been expanded with additional seating and has <</if>>new signage and a local add campaign to increase revenue (which you skim off the top). <<if $base.tags.includes("CAFE2") is true>> Kiara has built hypnotics into the music to increase sales.<</if>>
<</if>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
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<<PhoneCall>>\
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<<BaseObserve>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<if $base.profit gt 0>><<mark>> You have $$$base.profit in your café slush fund. <<button "💰 Payout">><<set $player.cash += $base.profit>><<set $base.profit to 0>><<RLP>><</button>><</if>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<<BaseLocations>>\
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<<button "🎓 Exit the Lair">><<goto "CityCenter">><</button>>\
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<<set $player.curloc to "Café Lair">>\
<<set $c2h to 0>>\<<BaseEvents>>\
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<div id="areaDesc"> <div id="areaTitle">Subway Lair</div>The lair itself is an abandoned subway station from the fifties. Both sides of the tunnels, and most of the entrances, were bricked up decades ago. Two-thirds of the platform has been blocked off by prefab walls, forming a half dozen large rooms, an open kitchen/dining area, and a pair of bathrooms. The platform itself has been extended out to cover where the tracks used to be, which provides extra floor space and turns the former tracks into underfloor storage. Industrial lights have been installed on the ceiling and walls which are controlled by a series of lever switches on the wall near the entrance. The station is well-lit, clean, and free of pests</div>
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<<SpotCheck>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">🚃</td><td>\
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<<BaseFeatures>>\
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<<if $base.tags.includes("PASS1")>><<mark>> A submarine style door has been installed in one wall leading to a <<if $base.tags.includes("PASS2")>>(thankfully mapped) <</if>>maze of underground passages. <<if $base.tags.includes("PASS3")>>Your private Draisine is parked just beyond the door.<</if>>
<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
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<<PhoneCall>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<<BaseLocations>>\
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<<button "🏙️ Exit the Lair">><<goto "Downtown">><</button>>\
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<<if $base.tags.includes("PASS1") is true>>\
<br><span id="pressZ"><<button "⇶ Passages">>\
<<toggleclass "#pass" "hide">><</button>></span><span id="pass" class="hide" style="font-size: 75%;">\
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<br><<button "City Center">><<set $base.dest to 1>><<goto "CityCenter">><</button>>\
<<button "Harbor Side">><<set $base.dest to 2>><<goto "Harbor">><</button>>\
<<button "Park District">><<set $base.dest to 3>><<goto "ParkArea">><</button>>\
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<<if $base.tags.includes("PASS2") is true>>\
<<button "JPU">><<set $base.dest to 4>><<goto "UniversityMain">><</button>>\
<<button "Mall">><<set $base.dest to 5>><<goto "Mall">><</button>>\
<<button "Lonely Stone Park">><<set $base.dest to 6>><<goto "BigPark">><</button>>\
<<if $time gte 4>><<button "Grand Tetons">><<set $base.dest to 7>><<goto "Stripclub">><</button>><<else>><<button "Grand Tetons ⛔">><<DBO>><<replace "#dialogue-bar">>The Grand Tetons will open in the Evening.<</replace>><</button>><</if>>\
<<if $time gte 5>><<button "Club red">><<set $base.dest to 8>><<goto "ClubRed">><</button>><<else>><<button "Club red ⛔">><<DBO>><<replace "#dialogue-bar">>Club red will open at Night.<</replace>><</button>>\
<</if>><</if>>\
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<<if $base.tags.includes("PASS3") is true>>\
<<button "Main Street">><<set $base.dest to 9>><<goto "MainStreet">><</button>>\
<<button "Verdant Circle">><<set $base.dest to 10>><<goto "Neighborhood">><</button>>\
<</if>>\
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<<set $player.curloc to "Subway Lair">>\
<<set $c2h to 0>>\
<<RTFind>>\<<if $sceneSelect is 1>>/*Finding the Shipyard*/\
<div id="eveFrame"><div id="areaTitle">Find a Lair on the Coast</div></div>
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You search Harbor Side for several hours …
This part of Harbor Side is dominated by decrepit warehouses and rusting dockyards. The further south you go, the rockier the coast and the fewer structures you see. The whole area has been in decline since long before you were born and, from what you have read online, was thought to be undergoing a renaissance thirty years ago. Much needed money from Park District was moving closer to the coast and would have eventually revitalized the area. This all ended when several sites that border the Parks were found to be contaminated with toxic byproducts of metal production and were established as long-term clean-up sites. This meant no new construction and the Park money turned south instead. While this was and is bad for the local economy, it's good for you. The area has lots of unoccupied buildings and not a lot of people. The buildings may not be the best but there are enough of them that you should be able to find something that works.
After a few hours, you have a pretty long list of possible locations and their various pros and cons. Starting at the north end of the area and working your way south, you weave through the streets and carefully avoid any of the toxic sites. You eventually reach //Prominence Point// the large rock formation that juts out into the water and denotes the southernmost tip of the city along the water. Turning back, you start making your way northward along the rocky coast. You're picking your way through waterlogged warehouses and crumbling docks when something odd catches your attention. There are few humans within range so your psychic senses are pretty sensitive, which means that the tiny pinpricks of light that denote animals' minds stand out clearer than normal. What's interesting is that, below one of the warehouses you pass, you detect a bunch of rodent and insect minds where there should only be rock and water. With no other places left to check out, you decide to spend some time investigating.
Finding your way down is tricky, as you only have the minds of animals to act as a beacon but you manage it after a half-hour of searching. There are a few times that you run into a bricked-up doorway but with some crawling and squeezing (and a healthy application of some rebar you found) you manage to find a way down to this mystery chamber. You turn on the phone's light and look around.
You are standing in a room that looks a lot like the warehouse above except that a large portion of the floor is actually a giant door mechanism that can, presumably, open up to the ocean. A gantry system runs along the ceiling and seems to be in pretty good shape considering how long this place looks to have been abandoned. A set of metal stairs lead up to a shipping container-sized concrete box about fifteen feet off the floor (possibly a control or viewing room). There are several doors on the ground floor but they all have been sealed off. You're hesitant to explore anymore without some actual safety gear (and a tetanus shot), so you make your way back out and call Dora. She picks up after a few times.
@@.generic; ''Dora:'' "$player.name! Which place do you want me to look into?"@@
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
There is a startled pause.
@@.player; ''You:'' "… Hey Dora … How did you know it was me?"@@
She laughs.
@@.generic; ''Dora:'' "Normally, I wouldn't answer that and make you a bit paranoid. Really helps with the negotiations. It's pretty simple, it's a byproduct of my powers. You're calling about business so I automatically know some things."@@ You make an affirmative grunt and she continues. @@.generic; "So what did you find?"@@
<</if>>\
You quickly describe the odd warehouse that you found on the south side of the harbor. Where it was located, what you found there, and anything else you can think of. Dora listens intently.
@@.generic; ''Dora:'' "That sounds like something I can help with. Give me some time to do some research and I'll call you back."@@
She hangs up without saying goodbye and you just shrug and find something to kill some time.
----
The phone rings a little over an hour later. You pick it up.
@@.generic; ''Dora:'' "I have to say $player.name, when the Boss told me to help you out, I was worried this would be a waste of my time. Now …"@@ There is a brief pause for dramatic effect. @@.generic; "It's not every day that someone stumbles across a WW2 submersible dock."@@
A lot of details suddenly make sense.
@@.player; ''You:'' "Wow. I'm surprised it survived this long."@@
She laughs.
@@.generic; ''Dora:'' "These things were built to withstand naval guns."@@ You make an affirmative noise. @@.generic; "Anyway, they were throwing money at the wall towards the end of the war and were funding all sorts of projects. From what we can tell, this place was one of a dozen testing sites for submersibles. It's also listed as being demolished so it looks like someone wasn't being too careful with their paperwork. Then again, after what happened in eastern Europe once the war ended, you can hardly blame anyone for a few misplaced buildings."@@
You nod to yourself. Having dozens of Supers set themselves up as petty warlords can be distracting for the military.
@@.player; ''You:'' "Now I'm worried, how much will this cost?"@@
@@.generic; ''Dora:'' "I sent a debtor to check the place out and it does need some work. The structure is sound but some of the older iron components will need to be replaced, thankfully the pool wasn't open or everything would be rusted away. We'll fix up the entrance to make it accessible but hidden, fix the plumbing and electricity, and just generally clean everything up. I will make sure the surrounding area stays off the government's radar and make sure no developer gets near the warehouse above the dock. All in all, after a small commission for myself and a secrecy surcharge, it comes out to a bit below 8 million."@@ You sputter for a few seconds, unable to speak. She laughs. @@.generic; "The Boss asked for a very hefty discount so we can work this all out for 20k. Plus, the possibility of storing a submersible there at some point."@@ You only manage a questioning noise. @@.generic; "One of my fellow disciples brokers deals for vehicles. He's always complained that submersibles and submarines are a pain in the neck since there's nowhere to store them."@@
Still not great but at least it's reasonable for a piece of property.
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
@@.player; ''You:'' "I don't have to give you an answer now do I?"@@
There is a brief pause.
@@.generic; ''Dora:'' "Not needed. Take as much time as you want. Just be aware that the longer you do so, the more likely that someone else will find it."@@
<</if>>\
You nod to yourself.
@@.player; ''You:'' "Right. I'll let you know when I have a decision … and some money."@@
You say goodbye, hang up, and start to wonder how you will come up with twenty thousand dollars.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<elseif $sceneSelect is 2>>/*Purchasing*/\
<div id="eveFrame"><div id="areaTitle">Sealing the Deal</div></div>
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You sit down across from Dora and she smiles.
@@.generic; ''Dora:'' "I can tell you came to a decision."@@
You nod.
@@.player; ''You:'' "I want the submersible dock."@@
Dora nods in understanding and holds out her hand. You pass her a brown bag filled with money which she takes with a disapproving look. As soon as you let go of the bag, Dora's power surges against your mental defenses and a burst of oily power washes over you. You raise your eyebrows as the power slides off your own and leaves you unaffected. She gives you a cheery smile.
@@.generic; ''Dora:'' "Sorry, It's automatic when we make deals. No harm, no foul though."@@
You shake your head but let the subject go.
@@.player; ''You:'' "When will the lair be set to go?"@@
Her smile widens and she tucks the money in her briefcase.
@@.generic; ''Dora:'' "All ready to go now."@@ You give her a look. @@.generic; "I've had debtors working on it since you told me about it. I figured that, in the worst-case scenario, you wouldn't want the property and I could sell it to someone else."@@ She pulls out a full manila envelope and a set of keys. @@.generic; "We cleared everything up, replaced some of the older metal stairs and gears with new ones. The entrance is now easier to get into and better hidden. The envelope has the electrical and plumbing layout, rough blueprints, and a bit of history on the project that the dock was for."@@ She stands and holds her hand out. @@.generic; "Happy doing business with you. Let me know if there is anything else you need. We do provide a long list of modifications and other features that the up and coming Super could need or want."@@
You shake her hand, exchange goodbyes, and head out to see your new property.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<elseif $sceneSelect is 3>>/*First Impressions*/\
<div id="eveFrame"><div id="areaTitle">First Impressions</div></div>
\
Excited to finally have a Lair, you send a quick group text to Kiara and Crystal.
@@.player;''Your Text:''@@ @@.playerT; Hey, I finally got a place. Want to come and check it out with me?@@
As you are walking towards the nearest autobus stop, you receive a text from both ladies.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I'm busy right now but I'll try to get out of it. Where should we meet?@@
A few seconds later Crystal responds.
@@.prism;''Crystal's Text:''@@ @@.prismT; Probably best you don't send that over text. Can you call us or meet up somewhere else and go as a group.@@
A few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; I can also get out of what I'm doing if need be.@@
Curious if it will work, you put some energy into the connections with Kiara and Crystal and then tug on them with your mind. Your phone vibrates a few seconds later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Holy shit are you doing that?@@
@@.prism;''Crystal's Text:''@@ @@.prismT; Oh man that feels weird.@@
You text back.
@@.player;''Your Text:''@@ @@.playerT; Now you know where I am right? I'll wait somewhere near the entrance and we can all go in together. @@
You find a diner several blocks away from your new lair and wait for the ladies to arrive.
----
They both show up by autocar about ten minutes later. Kiara is carrying a large duffle bag and Crystal is in her civilian clothes (though still under an illusionary disguise). You wave to them from the window and they both enter. They both give you tight hugs and you offer to grab them something to eat. Crystal isn't hungry and Kiara is way too excited so they wave you off. Your red-headed friend is practically bouncing in her seat.
@@.kiara; ''Kiara:'' "Holy Shit $player.name. You found a place near here? Please tell me it's a factory or some decrepit warehouse. Please please please."@@
Crystal gives her a side-eye.
@@.prism; ''Crystal:'' "Why would you want either of those … Wait, let me guess. Because it would be cool?"@@ Kiara nods and Crystal shakes her head. @@.prism; "I'm curious what you managed to find around here."@@
You hold up the keys and motion towards the door.
@@.player; ''You:'' "It's not a factory but trust me, It's going to be cool. Let's go."@@
You leave the diner and bring up your obfuscation field. A few seconds later, Crystal ends the light around your group, just to be safe. Now properly hidden, the three of you walk the few blocks to the warehouse above your lair. Kiara gets more excited as you walk but Crystal remains cautious and continuously wary of the surroundings. Once you get to the warehouse, you find that Dora's people do good work. The entrance to the underground lair has been at once simplified (no more crawling through small holes) but also better hidden. The door to the warehouse, the storeroom deeper in, and the door to the stairwell leading down have all been replaced with ones that look just as old, but are much more solid and possess extremely good locks. You go through all of these and enter your new lair.
<div id="areaDesc"> <div id="areaTitle">Drydock Lair</div> The lair itself is a single warehouse-sized room made from reinforced concrete. The front half of the floor is dominated by large doors that can be opened to have access to the ocean. A dozen rooms have been constructed against the back wall, in two levels of six. The space between the rooms and the door is empty. There is a shipping container-sized concrete box against the closest ceiling, with a fifteen-foot tall staircase leading up to it. The gears controlling the ocean doors and the gantry system along the ceiling have been cleaned and look like they are operational. There is one exit leading back the way you came to the warehouse above (and another into the ocean if you want to be technical). The drydock is clean, well-lit, and surprisingly dry. </div>
While the drydock doesn't look brand new, it looks operational and ready to go. You're still admiring it when Kiara shrieks with joy, which echoes in the cavernous space, and immediately runs up the stairs to the observation room. Crystal gives a low whistle and also begins looking around as well (though in a much more reserved manner).
@@.prism; ''Crystal:'' "You got all of this for only twenty grand, no debt, and no favors?"@@ She shakes her head. @@.prism; "It doesn't make sense."@@
Kiara's voice echoes from one of the rooms.
@@.kiara; ''Kiara:'' "It's the control room! And there's Internet!"@@
Crystal glances over briefly.
@@.prism; ''Crystal:'' "The Tychai don't waste money. It literally makes them weaker"@@ She shrugs. @@.prism; "There has to be something else."@@ She calls Kiara, who sticks her head out of the control room. @@.prism; "Can I have the bag?"@@
Kiara nods happily and skips over to the two of you.
@@.kiara; ''Kiara:'' "Fuck, I actually get a signal on my phone down here and there's really nice water pressure in the showers and <<if $kiara.superState is 2>>we<<else>>you<</if>> have a secret lair and …"@@
Crystal puts her hand on Kiara's shoulder.
@@.prism; ''Crystal:'' "Calm down before you hyperventilate."@@ Kiara nods and takes several deep breaths. @@.prism; "Show $player.name what you brought."@@
Kiara pulls out what looks like a large computer tower and a small metal card container. She sets the tower on the ground and then hands you a business card. It reads: //Kiara Walsh, Senior Data Analyst, Electronic Solutions//. Crystal takes a small device out of the bag and starts moving around the lair. The device emits a steady green light and periodic beeps. You raise your eyebrows.
@@.player; ''You:'' "You started a business?"@@
Kiara shakes her head and points to the computer tower.
@@.kiara; ''Kiara:'' "Nooo … we …"@@ She gestures to you and her. @@.kiara; "… now work for a tech company that we can use as a front. If everything goes the way we want, we're going to have money rolling in and we have to explain it somehow. So I set this up."@@
You nod slowly.
@@.player; ''You:'' "You have your name on it. Isn't that a bad idea?"@@
She shrugs happily
@@.kiara; ''Kiara:'' "Well it's not like I could lie to Ms. Clayton when she hired me."@@
Now you are more confused.
@@.player; ''You:'' "And who's Ms.Clayton?"@@
Her smile widens.
@@.kiara; ''Kiara:'' "The imaginary person I created to start and run the company."@@
You pinch the bridge of your nose.
@@.player; ''You:'' "So you invented a person, then had them start a company, then hired yourself to be a part of it, right?"@@
@@.kiara; ''Kiara:'' "Hired us."@@
She hands you a second metal cardholder. These cards have your name on them and //Support Representative// as the job title. You hold it up.
@@.player; ''You:'' "Wait, why am I the helpline?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Because it makes more sense for someone without any computer experience to be at the lower level of the company. I know you can just take the knowledge from someone, and if you try it with me, I'm going to kick you, but you don't have the qualification on paper. This way, it looks like I got a job and then asked them to hire you."@@
As annoying as it is, it makes sense.
@@.player; ''You:'' "So now what? What does the company actually do?"@@
Crystal yells from the other room.
@@.prism; ''Crystal:'' "It finds solutions … electronically."@@
Kiara nods her head happily and you roll your eyes at the two of them.
@@.kiara; ''Kiara:'' "I made the most generic name I could think of and the company's mission statement is all jargon. It's the same as the other half dozen tech companies that were founded last week. Maybe it's a data entry company, maybe we do some code checking, who knows. It's hopefully vague enough that we can claim money from any tech-related thing and it won't draw suspicion."@@
Crystal finally finishes what she is doing and rejoins the conversation.
@@.prism; ''Crystal:'' "The place is clean, no bugs, cameras, or any surveillance tech. Unless they can beat Society issue scanners."@@ She puts the device back in her bag. @@.prism; "So what exactly is this highly illegal front? Kiara only told me the basics."@@
Kiara fills you in on the rest of //Electronic Solutions// and how it will operate as a front for your operations. The computer tower she brought with her is a server that can be a start of an in-house network for your up-and-coming organization (not that you need it since there are only two of you, three if you count Crystal). The ladies can't stay too much longer so you all go over the documents that Dora gave you, do a bit more exploring of the Lair, and then lock it up. You all chat on the way back up to the main street and Kiara and Crystal head off soon after.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<div id="areaDesc"> <div id="areaTitle">Drydock Lair</div>The lair itself is a single warehouse-sized room made from reinforced concrete. The front half of the floor is dominated by large doors that can be opened to have access to the ocean. A dozen rooms have been constructed against the back wall, in two levels of six. The space between the rooms and the door is empty. There is a shipping container-sized concrete box against the closest ceiling, with a fifteen-foot tall staircase leading up to it. The gears controlling the ocean doors and the gantry system along the ceiling have been cleaned and look like they are operational. There is one exit leading back the way you came to the warehouse above (and another into the ocean if you want to be technical). The drydock is clean, well-lit, and surprisingly dry.</div>
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<<SpotCheck>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">⚓</td><td>\
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<<BaseFeatures>>\
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<<if $base.tags.includes("DOCK1") is true>>\
<<mark>> The mechanical system has been repaired and the doors can now open to the open ocean. <<if $base.tags.includes("DOCK2") is true>>Partions have been set up to allow business to be conducted in secret.<</if>> <<if $base.tags.includes("DOCK3") is true>>A cleaning system means prettier and more sellable submersibles.<</if>>
<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
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<<PhoneCall>>\
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<<BaseObserve>>\
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<<if (($base.tags.includes("DOCK1") is true and $rannum6 is 1) or ($base.tags.includes("DOCK3") is true and $rannum6 lte 2)) and $base.profit gt 0>>\
<<mark>> The doors are opened and a submersible has been temporarily docked. <<if $base.profit gte 0>> An envelope of money has been left on the stairs. <<button "💰 Take it">><<set $player.cash += $base.profit>><<set $temp6 to $base.profit>><<set $base.profit to 0>><<RLP>><<DBO>><<replace "#dialogue-bar">>The envelope contained $$$temp6 in unmarked bills.<</replace>><</button>><</if>><</if>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<<button "🛳️ Exit the Lair">><<goto "Harbor">><</button>>\
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<<set $player.curloc to "Drydock Lair">>\
<<set $c2h to 0>>\<<if $sceneSelect is 1>>/*Finding the Bunker*/\
<div id="eveFrame"><div id="areaTitle">Find a Lair in the Woods</div></div>
\
You search the Park District for several hours …
The area is on the border between the urban and developed areas of Junction City and the more rural areas. It's not the most populated area but there are several small neighborhoods nestled between rocky hills. There are a few mansions carved into the hillsides, homes to wealthy residents that enjoy the isolation of the woods and the commanding view of the city. Due to the terrain, there is limited space for construction so most of the buildings in this area and real estate rarely stay empty for long. Altogether, it's not an opportune place for finding lairs. Still, you give it your best shot and spend some time walking the streets.
It winds up being a pretty big waste of time. The denser clusters of buildings prove to be a wash and the mansions have such large properties (not to mention a lot of long switchback driveways), you really don't have the energy to check all of them. You try a few anyway without luck and then decide to just call it a day.
You're walking back from the last mansion you checked and find yourself on one of the many sharply curved roads that drop off sharply on one side and are without sidewalks. For the sake of safety, you stay off the road as much as you can and behind the road barriers. You've just passed a particularly sharp hairpin turn when something crunches underfoot. Lifting your shoe, you find crushed asphalt and gravel. At first, you think this is just part of the road but you see more crushed asphalt leading down the hill and into the woods. Curious, you follow it.
It's not easy, especially since you are definitely not an outdoorsy type of guy, but you eventually manage to make your way to a cut in the side of the hill. Following this (and the broken path of asphalt), you eventually come to a large flat outcropping. It's overgrown but you can definitely make out the remains of a structure hidden among the trees. Getting closer, you see the soot-marked bricks and rotted pieces of lumber that indicate a collapsed building. As carefully as you can, you circle the ruins. It looks like it was once a house but a combination of fire and nature have reduced it to so much rubble. What's left of the basement is now a sunken pit filled with dirt, debris, and small pools of water. A glint of metal piques your curiosity, so you ==accidentally slide down on your ass== make the climb down to investigate. You part some creeping vines and find a steel door set into one wall of the former basement. It's partially open, so you pull hard and manage to open it just enough to squeeze through.
Turning on your phone's light, you go down a small set of stairs and find yourself in the entry room of a concrete bunker. Moving further in, you're surprised to find that this bunker must have been as big, or bigger than the house above (and easily as large as your own house). There are multiple rooms, each with a high enough ceiling that you don't feel claustrophobic, and even stairs that lead down to a second level (which proves to be a large storage area, generator room, and water recycler). Other than the bunker itself, there is not much else of interest, so you make your way back out as carefully as you can and back up to the road and call Dora. She picks up after a few times.
@@.generic; ''Dora:'' "$player.name! Which place do you want me to look into?"@@
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
There is a startled pause.
@@.player; ''You:'' "… Hey Dora … How did you know it was me?"@@
She laughs.
@@.generic; ''Dora:'' "Normally, I wouldn't answer that and make you a bit paranoid. Really helps with the negotiations. It's pretty simple, it's a byproduct of my powers. You're calling about business so I automatically know some things."@@ You make an affirmative grunt and she continues. @@.generic; "So what did you find?"@@
<</if>>\
You quickly describe the odd bunker that you found under the ruins of that house. Where it was located, what you found there, and anything else you can think of. Dora listens intently.
@@.generic; ''Dora:'' "That sounds like something I can help with. Give me some time to do some research and I'll call you back."@@
She hangs up without saying goodbye and you just shrug and find something to kill some time.
----
The phone rings a little over an hour later. You pick it up.
@@.generic; ''Dora:'' "This one has been a bit aggravating but I found enough to help you out. The house was owned by one Mr. Herswhan. He was an investment banker up until he quit his job and suddenly left the country about twenty years ago. I found some old emails of his and he was going pretty far down the conspiracy rabbit hole. It looks like you found his survivalist bunker slash panic room. He had no next of kin or even many friends, so no one noticed what happened to his house after he left."@@
A lot of details make sense. You grit your teeth and ask the obvious question.
@@.player; ''You:'' "How much will this cost?"@@
She thinks for a moment
@@.generic; ''Dora:'' "I had a debtor check it out and everything looks to be in good condition. We will clean out the bunker, make the approach a bit more manageable and less obvious, and fix up the electrical and plumbing system. Also, a non-gas generator should serve you a lot better than what's there now. Thankfully, Mr. Herswhan's paranoia means that he did a lot of the work getting the place off the grid. Half the city's files are already missing and a lot of the others have incorrect data. I'll scrub the rest and make sure it's bureaucratically invisible. All in all, after a small commission for myself and a secrecy surcharge, it comes out to a bit below 4 million."@@ You sputter for a few seconds, unable to speak. She laughs. @@.generic; "The Boss asked for a hefty discount so we can work this all out for 20k."@@
Still not great but at least it's reasonable for a piece of property.
<<if $base.DT is 0 and $base.CC is 0 and $base.HS is 0 and $base.PA is 0>>\
@@.player; ''You:'' "I don't have to give you an answer now do I?"@@
There is a brief pause.
@@.generic; ''Dora:'' "Not needed. Take as much time as you want. Just be aware that the longer you do so, the more likely that someone else will find it."@@
<</if>>\
You nod to yourself.
@@.player; ''You:'' "Right. I'll let you know when I have a decision … and some money."@@
You say goodbye, hang up, and start to wonder how you will come up with twenty thousand dollars.
----
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<elseif $sceneSelect is 2>>/*Purchasing*/\
<div id="eveFrame"><div id="areaTitle">Sealing the Deal</div></div>
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You sit down across from Dora and she smiles.
@@.generic; ''Dora:'' "I can tell you came to a decision."@@
You nod.
@@.player; ''You:'' "I want the panic room."@@
Dora nods in understanding and holds out her hand. You pass her a brown bag filled with money which she takes with a disapproving look. As soon as you let go of the bag, Dora's power surges against your psychic defenses and a burst of oily power washes over you. You raise your eyebrows as her power slides off your own and leaves you unaffected. She gives you a cheery smile.
@@.generic; ''Dora:'' "Sorry, It's automatic when we make deals. No harm, no foul though."@@
You shake your head but let the subject go.
@@.player; ''You:'' "When will the lair be set to go?"@@
Her smile widens and she tucks the money in her briefcase.
@@.generic; ''Dora:'' "All ready to go now."@@ You give her a look. @@.generic; "I've had debtors working on it since you told me about it. I figured that, in the worst-case scenario, you wouldn't want the property and I could sell it to someone else."@@ She pulls out a full manila envelope and a set of keys. @@.generic; "We fixed everything up. Made the path down easier to manage but harder to see, there's a map in the envelope along with the electrical and plumbing layout, a guide to the new generator we installed, rough blueprints, and some various guides to living in bunkers that could be helpful."@@ She stands and holds her hand out. @@.generic; "Happy doing business with you. Let me know if there is anything else you need. We do provide a long list of modifications and other features that the up and coming Super could need or want."@@
You shake her hand, exchange goodbyes, and head out to see your new property.
----
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<elseif $sceneSelect is 3>>/*First Impressions*/\
<div id="eveFrame"><div id="areaTitle">First Impressions</div></div>
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Excited to finally have a Lair, you send a quick group text to Kiara and Crystal.
@@.player;''Your Text:''@@ @@.playerT; Hey, I finally got a place. Want to come and check it out with me?@@
As you are walking towards the nearest autobus stop, you receive a text from both ladies.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I'm busy right now but I'll try to get out of it. Where should we meet?@@
A few seconds later Crystal responds.
@@.prism;''Crystal's Text:''@@ @@.prismT; Probably best you don't send that over text. Can you call us or meet up somewhere else and go as a group.@@
A few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; I can also get out of what I'm doing if need be.@@
Curious if it will work, you put some energy into the connections with Kiara and Crystal and then tug on them with your mind. Your phone vibrates a few seconds later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Holy shit are you doing that?@@
@@.prism;''Crystal's Text:''@@ @@.prismT; Oh man that feels weird.@@
You text back.
@@.player;''Your Text:''@@ @@.playerT; Now you know where I am right? I'll wait somewhere near the entrance and we can all go in together. @@
You get off the autobus nearest to your new lair and find a place to sit down nearby in the woods to wait for the ladies to arrive.
----
They both show up by autocar about fifteen minutes later. Kiara is carrying a large duffle bag and Crystal is in her civilian clothes (though still under a disguise). They look around briefly and you wave to them from the woods. They both give you tight hugs and you start to walk them down the road towards the lair. Crystal is definitely curious and Kiara is practically skipping with excitement.
@@.kiara; ''Kiara:'' "Holy Shit $player.name. You found a place near here? Please tell me it's a mansion or … a mansion. Please please please."@@
Crystal gives her a side-eye.
@@.prism; ''Crystal:'' "Mansions don't get abandoned for long. Real Estate in the Park District does not come cheap."@@ Crystal shakes her head. @@.prism; "I am curious what you managed to find around here."@@
You hold up the keys and motion towards the woods.
@@.player; ''You:'' "It's not a mansion but trust me, It's going to be cool. Let's go."@@
You walk a bit until you reach a spot on the road that is helpfully marked with a fist-size white rock leaning against the guardrail. Since you're walking along the side of a road, you bring up your obfuscation field but don't bother with Crystal's bent light (you want drivers to see you, even if they don't realize it). Kiara excitement dampens somewhat the longer you walk but Crystal's interest only grows. Once you get to the right spot, you turn and walk into the woods. Dora's people do good work, the path is much easier than before but is harder to see from the road. The ruins of the house have also been arranged in such a way that looks random but is easier to navigate if you are paying attention. Rubble has also been piled up to hide the lair's door from direct view until you are right on top of it. You insert the thick key into the lock, open the door, and lead the others inside.
<div id="areaDesc"> <div id="areaTitle">Bunker Lair</div> The lair itself is a large panic room/doomsday bunker that once existed under a large mansion in the woods. The bunker has been cut into the side of a hill and consists of over a dozen rooms built into two levels. The first is for basic living with several smaller rooms and one large room for what presumably was an entertainment/recreation area. The second level contains the environmental controls (water reclamation, generator, etc.) and a huge room for storage. The entire structure is made of reinforced concrete and the ceilings are high enough that you do not feel claustrophobic. </div>
You're still admiring the lair when Kiara shrieks with joy, which is very loud given the cramped conditions, and runs off to investigate the bunker. Crystal gives a low whistle and also begins looking around as well (though in a much more reserved manner).
@@.prism; ''Crystal:'' "You got all of this for only twenty grand, no debt and no favors?"@@ She shakes her head. @@.prism; "It doesn't make sense."@@
Kiara's voice echoes from one of the rooms.
@@.kiara; ''Kiara:'' "There's Internet!"@@
Crystal glances over briefly.
@@.prism; ''Crystal:'' "The Tychai don't waste money. It literally makes them weaker"@@ She shrugs. @@.prism; "There has to be something else."@@ She calls Kiara, who sticks her head out from the other room. @@.prism; "Can I have the bag?"@@
Kiara nods happily and skips over to the two of you.
@@.kiara; ''Kiara:'' "Fuck, I actually get a signal on my phone down here and there's really nice water pressure in the showers and <<if $kiara.superState is 2>>we<<else>>you<</if>> have an underground lair and …"@@
Crystal puts her hand on Kiara's shoulder.
@@.prism; ''Crystal:'' "Calm down before you hyperventilate."@@ Kiara nods and takes several deep breaths. @@.prism; "Show $player.name what you brought."@@
Kiara pulls out what looks like a large computer tower and a small metal card container. She sets the tower on the ground and then hands you a business card. It reads: //Kiara Walsh, Senior Data Analyst, Electronic Solutions//. Crystal takes a small device out of the bag and starts moving around the lair. The device emits a steady green light and periodic beeps. You raise your eyebrows.
@@.player; ''You:'' "You started a business?"@@
Kiara shakes her head and points to the computer tower.
@@.kiara; ''Kiara:'' "Nooo … we …"@@ She gestures to you and her. @@.kiara; "… now work for a tech company that we can use as a front. If everything goes the way we want, we're going to have money rolling in and we have to explain it somehow. So I set this up."@@
You nod slowly.
@@.player; ''You:'' "You have your name on it. Isn't that a bad idea?"@@
She shrugs happily
@@.kiara; ''Kiara:'' "Well it's not like I could lie to Ms. Clayton when she hired me."@@
Now you are more confused.
@@.player; ''You:'' "And who's Ms.Clayton?"@@
Her smile widens.
@@.kiara; ''Kiara:'' "The imaginary person I created to start and run the company."@@
You pinch the bridge of your nose.
@@.player; ''You:'' "So you invented a person, then had them start a company, then hired yourself to be a part of it, right?"@@
@@.kiara; ''Kiara:'' "Hired us."@@
She hands you a second metal cardholder. These cards have your name on them and //Support Representative// as the job title. You hold it up.
@@.player; ''You:'' "Wait, why am I the helpline?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "Because it makes more sense for someone without any computer experience to be at the lower level of the company. I know you can just take the knowledge from someone, and if you try it with me, I'm going to kick you, but you don't have the qualification on paper. This way, it looks like I got a job and then asked them to hire you."@@
As annoying as it is, it makes sense.
@@.player; ''You:'' "So now what? What does the company actually do?"@@
Crystal yells from the other room.
@@.prism; ''Crystal:'' "It finds solutions … electronically."@@
Kiara nods her head happily and you roll your eyes at the two of them.
@@.kiara; ''Kiara:'' "I made the most generic name I could think of and the company's mission statement is all jargon. It's the same as the other half dozen tech companies that were founded last week. Maybe it's a data entry company, maybe we do some code checking, who knows. It's hopefully vague enough that we can claim money from any tech-related thing and it won't draw suspicion."@@
Crystal finally finishes what she is doing and rejoins the conversation.
@@.prism; ''Crystal:'' "The place is clean, no bugs, cameras, or any surveillance tech. Unless they can beat Society issue scanners."@@ She puts the device back in her bag. @@.prism; "So what exactly is this highly illegal front? Kiara only told me the basics."@@
Kiara fills you in on the rest of //Electronic Solutions// and how it will operate as a front for your operations. The computer tower she brought with her is a server that can be a start of an in-house network for your up-and-coming organization (not that you need it since there are only two of you, three if you count Crystal). The ladies can't stay too much longer so you all go over the documents that Dora gave you, do a bit more exploring of the Lair, and then lock it up. You all chat on the way back up to the main street and Kiara and Crystal head off soon after.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "➨ Continue">><<goto "ParkArea">><</button>>
</td></tr></table></div>\
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\
<</if>>\<<BaseEvents>>\
\
<div id="areaDesc"> <div id="areaTitle">Bunker Lair</div> The lair itself is a large panic room/doomsday bunker that once existed under a large mansion in the woods. The bunker has been cut into the side of a hill and consists of over a dozen rooms built into two levels. The first is for basic living with several smaller rooms and one large room for what presumably was an entertainment/recreation area. The second level contains the environmental controls (water reclamation, generator, etc.) and a huge room for storage. The entire structure is made of reinforced concrete and the ceilings are high enough that you do not feel claustrophobic. </div>
\
<<SpotCheck>>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚧</td><td>\
\
<<BaseFeatures>>\
\
<<if $base.tags.includes("SECURE1") is true>>\
<<mark>>There is a tangle of wires and boxes where Kiara has hooked up to the Bunker's secure systems. <<elseif $base.tags.includes("SECURE2") is true>>There is a organized nest of wires and boxes where Kiara has improved the Bunker's secure systems.<</if>><<if $base.tags.includes("SECURE3") is true>> The server that is dedicated to hiding Kiara's tracks sits humming in one corner.<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<PhoneCall>>\
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<<BaseObserve>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<BaseActions>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
\
<<BaseLocations>>\
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<<button "🏞️ Exit the Lair">><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
\
<<set $player.curloc to "Bunker Lair">>\
<<set $c2h to 0>>\<div id="areaDesc"> <div id="areaTitle">Eskender's</div> A popular Ethiopian restaurant near campus. The medium-sized building is separated into three sections. An outdoor area for eating during the spring and summer, a main dining room on the first floor for walk-ins, and a second floor with several smaller rooms for private parties. There is a distinctly Greek or Italian feel from the architecture of the building but with a distinctly east African motif (Eskender's is not the first restaurant to be on this premise, just the most successful). The building has an unusual amount of security for a normal restaurant, including key card locks for the staff areas and many discreetly hidden security cameras.
<<SpotCheck>>
<<nobr>><<if $time is 1>> The restaurant is closed.
<<elseif $time is 2 or $time is 3>> The restaurant is doing good business. Their brunch/lunch menu is particularly popular and you see many patrons sitting outside or getting the food to take home.
<<elseif $time gte 4 and $day isnot 5>> The restaurant is busy. Their dinner menu is very popular and almost all of the tables in the main dining area are full. You can hear laughter and noise coming from the private areas on the second floor.
<<elseif $time gte 4 and $day gte 5 and $day lt 7>> The restaurant is busy. Their dinner menu is very popular and almost all of the tables in the main dining area are full. The second floor is unusually quiet and there is a large man casually hanging out near the stairs leading up.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $time gte 4 and $day is 5>> There is something suspicious about the man near the stairs. Probably the fact that he's carrying a gun under his suit coat and is not being particularly cautious about hiding it.
<<else>>\
You get the feeling that there is nothing unusual happening in the restaurant right now. Maybe trying one of the more popular times may give you something to investigate.
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time gte 4 and $day gte 5 and $day lt 7>><<button "Sneak past the obvious guard [►]">><<set $sceneSelect to 1>><<goto "InvestRestaurantChoice">><<set $time +=1>><</button>><</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave the Restaurant">><<goto "CityCenter">><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Eskender's Restaurant">>\
/*[[CityCenter]]*/<<if $sceneSelect is 1>>\
<<if $player.sneak lt 25>>\
<div id="eveFrame"><div id="areaTitle">Eskender's Main Dining Area</div>
\
You pump a bit more power into your obfuscation field and skirt the edge of the main dining area, carefully using the architecture to avoid being directly viewed by the cameras. You're halfway around the room when you notice that several of the lights on the cameras are off. In fact, there is a clear pathway from the front door to the stairwell in which all of the cameras appear to have been turned off. You slow your approach as you get closer to the very obvious guard waiting at the table near the door. He's a big man with a distinctive feel of ex-military or ex-police. His muscles are straining against his expertly fitted suit as he drinks his coffee from a comically small ceramic cup and reads something on his phone. You move past him to the door to the stairs.
@@.generic; ''Guard:'' "I wouldn't do that if I was you."@@ You freeze and slowly turn towards the man. He hasn't looked up from his phone but there is the unnerving feeling of his attention. @@.generic; "It's really not worth bothering everyone's dinner right?"@@
The guard stretches, which pulls up his suit jacket enough to see the handle of a fuck-off big knife on his back. Very slowly, you back away and make your way around to the front door, your eyes never leaving the guard. After a few seconds, he tilts his head as if listening for something, then shakes it and signals a waitress for a refill on his coffee. You book it out of the restaurant and find a place nearby to rest and calm your nerves.
You're not sure how he noticed you but you're almost positive that he didn't actually bypass your obfuscation. He must have been either unnaturally resistant to psychic powers or used some other way of detecting you. Either way, more training and skill should allow you to get past him.
</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
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<<elseif $player.sneak gte 25>>\
<div id="eveFrame"><div id="areaTitle">Eskender's Main Dining Area</div>
\
You pump a bit more power into your obfuscation field and skirt the edge of the main dining area, carefully using the architecture to avoid being directly viewed by the cameras. You're halfway around the room when you notice that several of the lights on the cameras are off. In fact, there is a clear pathway from the front door to the stairwell in which all of the cameras appear to have been turned off. You slow your approach as you get closer to the very obvious guard waiting at the table near the door. He's a big man with a distinctive feel of ex-military or ex-police. His muscles are straining against his expertly fitted suit as he drinks his coffee from a comically small ceramic cup and reads something on his phone. You move past him to the door to the stairs. As you pass, the guard suddenly moves …
… and waves down a passing waitress for more coffee.
You hold your breath until you have made it up the stairs and then let it out in a //*sigh*// of relief. The second floor consists of a single long hallway with stairs at either end (one from the main dining area and the other from the kitchen), and four private rooms. Opening your mind, you sense that only one of the rooms is occupied. You think that there are about fifteen or so minds but it's hard to get an exact count since their mental impressions are hazy and indistinct (you're pretty sure it's some kind of psychic shielding). The waitstaff, however, have no such protection. When one of the waiters comes up to check on the room, you tap into his mind.
None of the people sitting around the table are familiar to you. Thankfully, the waiter seems to know who they are. In fact, he exclusively thinks of and addresses them by their code names.
… Rat Race …
… The Ghoul …
… Distorsion …
… Hellios …
… Huíshēng …
… Peregrine …
AKA, the current leadership of the local chapter of the Union of Evil.
As you are processing this, the manager of the restaurant walks past you and into the room. He opens a laptop and has a brief discussion with Peregrine. You're not sure what it's about because you're too busy having a panic attack and straining to keep your powers active at the same time. The manager leaves the room (with the laptop) and is halfway down the hall before you manage to get your breathing in check.
You curse yourself for missing the conversation and now have to make a choice, stay and listen in on the UoE members or follow the laptop and see what was so important to interrupt their dinner.
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Stay and Listen">><<set $sceneSelect to 2>><<goto "InvestRestaurantChoice">><</button>>\
<<button "Follow the Laptop">><<set $sceneSelect to 3>><<goto "InvestRestaurantChoice">><</button>>\
</td></tr></table></div>\
<</if>> \
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Eskender's Private Dining Area</div>
Listening in on the UoE leadership is obvious, if dumbest, choice, so you decide to camp out next to the door and tap into whichever waiter happens to be inside to see if you can overhear anything incriminating. First, you move into one of the empty dining rooms (just so you don't get caught crouching in the hall if any of the Supervillains leave the room) then reconnect with the waiter inside the room.
Currently, the UoE, some of the most wanted criminals in the country, are arguing over last night's episode of //Medieval Violence//, the latest ultra-gritty fantasy show to become the obsession of millions. Evidently, Rat Race, Hellios,and The Ghoul are favoring one of the potential candidates for the emperor's champion while Distorsion and Peregrine are arguing for the current champion to remain (Huisheng seems to have no opinion but is having fun riling both sides up). It's a surprisingly normal conversation and you're constantly waiting for someone to mention something illegal. Hellios does propose to murder the actress playing the current champion so his preferred character has to get picked but you're not sure how serious he is (Peregrine just throws bread at his head).
This pattern continues for the next hour. Apparently, these meals are the UoE's chance to unwind and they seem to have a pretty strict no shop talk policy at the table. Instead, they talk about their love lives, sports, and their favorite shows and movies (You refuse to tell Kiara about this part because they all seem to have her taste in entertainment). As amusing as it is, you gradually realize that you're not going to get anything actionable. Regret sets in and you quickly scan the building to see if the manager is still in and if the laptop is still here. Unfortunately, the answer is no for the first and unknown for the second.
Resigned for now, you listen in until their dinner is over (at least the conversation is entertaining and it turns out Peregrine tips well) and then make your way out of the restaurant.
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Eskender's Backrooms</div>
Realizing that the Manager would never have brought a laptop to the head of the UoE without a damn good reason, you decide that the best place for evidence would be getting a hold of it. You listen in for a few minutes just to make sure they don't just blurt out any evil plans (they don't) and then you follow in the direction that the manager went.
When you get downstairs, a quick scan of the nearest employee indicates that the manager and owner have left together to do some errands and won't be back for some time. From what you can pull from the employees' memory, neither the two were carrying a laptop or a bag of any kind when they left in the boss's truck. This means that it must be somewhere on-premise. Further telepathic investigation reveals that the manager only spends time in two places: their office and their car. Given the fact that the UoE is upstairs, you don't want to take too long investigating and only have time for one.
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Check the Car">><<set $sceneSelect to 5>><<goto "InvestRestaurantChoice">><</button>>\
<<button "Check the Office">><<set $sceneSelect to 4>><<goto "InvestRestaurantChoice">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">Manager's Office</div>
The office is the most likely place for the laptop, so you decide to try there first.
It takes a few minutes to navigate around the restaurant's many cameras but, utilizing the many blindspots and waitstaff for cover, you make it into the backrooms in good time. Surprisingly, once you are off the main floor, there are no more cameras, which is another checkmark in the "something is going on here" column in your book. Finding the manager's office is pretty simple and getting in is even simpler. There is a keycard entrance but the door has been left propped open by a wastepaper basket. Shaking your head, you step over it, and squeeze into the office.
Thankfully, the office is pretty well organized. There is a desktop computer sitting on a corner desk and a small loveseat against the opposite wall. Above the desk are several boxes on a wire rack, each labeled with year and contents (i.e."Employee records 2020"). The one thing you can't see is the laptop. Still, there are only a few places it could be, so you get searching.
After a fairly thorough search, the laptop is nowhere to be found. You go through the boxes, carefully check the one filing cabinet, even search around for any secret compartments, and still find nothing. You even try the main computer as well but it's password protected <<if $player.items.usb gte 2>>(even after hacking into it with Kiara's USB, it turns out to be nothing but business software and records)<</if>>. A few stray thoughts from nearby suddenly catch your attention, the manager has finally come back. You do one last check to make sure everything is in place and then head out of the office.
You decide that the manager's car is the next place to check but that plan is quickly quashed when the manager ducks into his office and exits with his coat and keys. He says goodbye to the owner and then heads to the parking lot. Since it looks like you missed the opportunity for now, you head out, and decide to try another day.\
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">Parking Lot</div>
While the office is the most likely place for the laptop, something is telling you that the manager is the type to not trust his employees and to keep things in his car. You quickly scan the employees until you find someone who knows what the manager's car looks like. Turns out, getting that info is pretty easy since the manager likes to show it off whenever he can.
The parking lot is pretty full but the manager has their own special parking space around the side of the building, as far away from the other cars as can be managed. Even if it was with all the other cars in the lot, it would be fairly easy to pick out. There aren't that many bright yellow vintage muscle cars parked at the restaurant. You make a quick circuit of the side parking lot, taking note that there are several security cameras, one of which is pointed towards the manager's car. Thankfully, it's only on one side so you make your way around the building and approach the car from the opposite direction.
You manage the approach easy enough and are pretty sure you avoided being picked up on the camera. Once there, you spend a few minutes pondering how to get into the car then, on a whim, just try the door handle. Much to your great surprise, the unlocked door swings open. Shaking your head, you crawl into the car (still conscious of the camera) and quickly root around. It doesn't take long to find the laptop in the back seat, hidden under a jacket. You grab the laptop and slide out of the car to the ground, making sure to keep the car between you and the camera. Booting up the laptop, you are pleasantly surprised to find a sticky note attached to keyboard with the password written on it (Kiara would have an aneurysm if she saw this). Typing it in, you search the computer for any wrongdoing …
… and find almost nothing.
The restaurant is almost entirely on the up and up. The payroll looks like it has some mistakes but nothing beyond what you've heard Kiara complain about. Aggravated, you look for anything that has to do with Peregrine and the UoE. It turns out, the highly illicit thing that the manager had approached the lead representative of the Union of Evil for was his help getting some questionable food shipments through customs.
That's it.
Some basic regulatory crap that has some minor fine attached to it. //*sighing*// to yourself, you return the laptop to the car and leave the parking lot. Once you are a few blocks away, you stop and collect your thoughts.
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 6>><<goto "InvestRestaurantChoice">><</button>>\
</td></tr></table></div>\
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\
<<elseif $sceneSelect is 6>>
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You send a quick message to Crystal's phone and wait for her to call you back. Thankfully, you don't have to wait too long.
@@.prism; ''Crystal:'' "Hi, $player.name. You found something?"@@
You give her a quick rundown of what you found, or more accurately, what you didn't find. She listens closely and asks a few clarifying questions. In all honesty, she seems more interested in which UoE members were having dinner rather than anything else.
@@.prism; ''Crystal:'' "Thanks for this $player.name. Just knowing that the heads of the local UoE eat dinner at Eskender's is enough to make all this worthwhile. I'm going to hold off on reporting them for the regulatory stuff for now. We might be able to use this info later for a sting operation and I don't think playing our hand early is the right move."@@
While you're a bit annoyed at having found nothing that can help right now, she has a point. You chat for a few more minutes (mostly about the UoE) and then say your goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PIREST")>><<set $scenelistP[37] to 1>><<set $prism.investComp += 1>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
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<</if>>\<div id="areaDesc"> <div id="areaTitle">Eighth and Industrial</div> A large, generic-looking warehouse that is a lot like the three buildings on the other corners of the intersection. Each warehouse is a gray concrete rectangle that takes up most of the block and has parking lots surrounded by a chain-link fence (naturally topped with barbed wire. The only distinguishing feature you can see between this one and the others is the lack of graffiti. While the other buildings are covered, there are only a few tags on 8th and industrial and each of those look like they were done by the same tagger. The graffiti is very colorful and incorporates a lot of rainbows and hearts in the designs.
<<SpotCheck>>
<<nobr>><<if $time lte 4>>Unlike the other warehouses, there does not seem to be much activity in 8th and Industrial. There are a lot of cars in the parking lot but you only sense a few minds.<<elseif $time is 5>>Unlike the other warehouses, there seems to be a lot of activity in 8th and Industrial, even at this time of night. There aren't many cars in the parking lot but you can still sense a few minds inside.<</if>><</nobr>></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "Investigate Warehouse">><<set $sceneSelect to 1>><<goto "InvestWarehouseChoice">><</button>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Leave |Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
</td></tr></table></div>\
\
<<set $player.curloc to "8th and Industrial">>\<<if $sceneSelect is 1>>\
<<if $player.psypower lt 9>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial</div>
\
Oddly for this part of town, other than the fence, there doesn't appear to be any security on the outside of the building, not even any cameras. Not wanting to deal with the barbed wire, you wait to see if anyone enters or leaves the premises so you can slip through the front gate. After a half-hour of waiting, you decide to just suck it up and scale the fence. You make a quick circuit of the property and find the place where the barbed wire is thinnest and not well attached to the fencing. Satisfied that this is the best point of entry you're going to find, you climb the fence.
Then climb back down and start walking towards the nearest autobus stop. As you do, you mentally run through the list of things you have to do in the near future. There //was// something you had to do but every time you try to remember it, you get a small headache. The autobus pulls up a short time later and you grab a seat towards the back. The ride gives you some more time to think, especially when the bus starts heading towards the highway leading out of the city.
You're only a few stops away from the highway when you suddenly remember the warehouse and your attempt to break-in. For the first time, you notice a strangely shaped symbol in your mind. It's an intricate design formed from rose-colored light and it shatters when almost as soon as you focus on it. Whatever it was compelling you to do wears off and you get off on the next station to wait for an autobus heading back into the city. Whatever they did at the warehouse, it was strong. Your current powers weren't enough to break it immediately but with some stronger connections, you should be able to brute force your way through it.
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><</button>>\
</td></tr></table></div>\
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\
<<elseif $player.psypower gte 9>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial - Warehouse Floor</div>
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Oddly for this part of town, other than the fence, there doesn't appear to be any security on the outside of the building, not even any cameras. Not wanting to deal with the barbed wire, you wait to see if anyone enters or leaves the premises so you can slip through the front gate. After a half-hour of waiting, you decide to just suck it up and scale the fence. You make a quick circuit of the property and find the place where the barbed wire is thinnest and not well attached to the fencing. Satisfied that this is the best point of entry you're going to find, you climb the fence.
There is a brief sensation as … something … happens to you. A strange symbol suddenly appears in your brain and you get an overpowering urge to hop on the nearest autobus, take it as far out of the city as you can, and try to make friends with the largest and cuddliest animal you can find. The symbol shatters and the urge fades, leaving you with a brief mental image of you hugging a very happy and very large grizzly bear. Shaking your head, you scale the fence, very carefully crawl through the badly installed barbed wire, and drop down into the warehouse property.
As quickly as you can, you run to one of the warehouse's side doors and test the handle. Apparently, the lack of traditional security extends to the entrances as well and the door swings open. There is another shattering symbol in your mind and a strong urge to do something (this time you want to find a nice warm place to nap, specifically a burning building), but it passes almost as quickly as it appears. Whatever the owners of the warehouse set up, it seems like your powers are enough to handle them, even if it is leaving you a bit tired.
Inside, the warehouse is completely filled, floor to ceiling, with crates of various sizes and materials. Sneaking through the cramped passage formed by the mounds of boxes, you get your first look at the people inside. They are all dressed in workman's jumpsuits and are sorting through a large pile of crates in the center of the room. The freaky thing is, all of the workers have giant smiles on their faces and are skipping and cavorting as they work. You tap into the closest one's mind and the entire room shifts suddenly. The colors are suddenly brighter, there is happy music coming from somewhere nearby, and small fuzzy animals are bouncing around and flying through the air. You quickly break the connection and the warehouse snaps back to normal. Taking a few breaths, you carefully block out the sensory information, and dive back into the worker's mind for some information.
Somewhat weakened by the wards set up outside the warehouse, it's hard to get coherent information, but you do manage to catch flashes from their memory.
… A young woman, dressed in an incredibly frilly dress and holding a heart-shaped wand, is giving instructions to the group of workers …
… Three shipments come in from various places around the world …
…A different young woman, dressed in a similar dress as the first but a different color and carrying a diamond wand, gives careful instructions to protect the shipments …
… The location of the shipments and the several works tasked to guard them …
You break contact and shake your head to clear off some of the vestiges of whatever is messing with their minds and then work your way through the piles of crates towards where the shipments are located. Thankfully, they have not been moved but there are now even more guards watching them, all of whom are carrying shotguns.
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Try and Sneak Past">><<set $sceneSelect to 2>><<goto "InvestWarehouseChoice">><</button>>\
</td></tr></table></div><</if>>\
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\
<<elseif $sceneSelect is 2>>\
<<if $player.sneak lt 25>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial - Warehouse Floor</div>
\
The three shipments are piled together and have a small coterie of guards watching over them. Most of the guards are patrolling in circuits that take them around each stack while the rest are either sitting or standing on the crates themselves. It's not exactly the most efficient sentry pattern but it works.
You boost your obfuscation field and slowly make your way towards the shipments. The edge of your field reaches the closest of the guards and you feel it enter his mind and remove you from his perception. Then it starts to slip.
You're not sure if it's because you're weakened by the wards outside, or because of whatever is happening to the guard's mind but your powers slide off of him like oil. You barely have enough time to dive back into cover before they fail completely and he notices your presence. You try a few more approaches, much more carefully this time, but each has the same effect. Perhaps if your stealth powers were more refined, you might be able to hold it long enough to investigate the crates but as it is, you don't want to get shot.
Carefully, you make your way back out of the warehouse the same way you came in and don't stop walking until you reach the nearest autobus stop.
\
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $player.sneak gte 25>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial - Warehouse Floor</div>
\
The three shipments are piled together and have a small coterie of guards watching over them. Most of the guards are patrolling in circuits that take them around each stack while the rest are either sitting or standing on the crates themselves. It's not exactly the most efficient sentry pattern but it works.
You boost your obfuscation field and slowly make your way towards the shipments. The edge of your field reaches the closest of the guards and you feel it enter his mind and remove you from his perception. Then it starts to slip.
You're not sure if it's because you're weakened by the wards outside, or because of whatever is happening to the guard's mind but your powers slide off of him like oil. You concentrate harder and your power does lock into place as normal but it's difficult to hold on. Still, he can't notice you and that's all that matters for now. As you move forward and more guards are caught in your obfuscation field, the harder it is to maintain. Their slippery minds mean that you have to use far more energy and concentration than you normally would given the situation.
Unfortunately, this means that you may only have time to search one of the shipments before your powers give out comepltely.
Which one do you choose?
\
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Shipment from the Venetian Islands">><<set $sceneSelect to 3>><<goto "InvestWarehouseChoice">><</button>>\
<<button "Shipment from Alt.Earth">><<set $sceneSelect to 4>><<goto "InvestWarehouseChoice">><</button>>\
<<button "Shipment from Greater Mu">><<set $sceneSelect to 5>><<goto "InvestWarehouseChoice">><</button>>\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial - Venetian Shipment</div>
\
Careful of the guards, you squeeze into the pile of crates and find one that you can open without being seen. This shipment is packed in plastic crates with a simple air-tight sealing mechanism. You extend your powers over the crate before opening it to cover the brief //*Hiss*// of released air. Carefully putting the lid to one side, you move some of the packaging material aside and see what's inside.
The crate is filled with stuffed animals. Very plush and very cute-looking stuffed animals.
Dumbfounded, you try another crate and it's filled with frilly dresses. You try another and it contains nothing but panties. Sensing a pattern, you search through as many as you can without drawing attention and find nothing illegal, just lots of cutesy clothing and toys. As you try to figure out why there are armed guards for a shipment full of random nonsense, you feel your obfuscation begin to slip off of their minds. Slightly panicky, you seal the crates back up and get away from the shipments (and the gun-toting guards) as quickly as you can. Carefully, you make your way back out of the warehouse the same way you came in and don't stop walking until you reach the nearest autobus stop. So far, you have found nothing actionable. You really have to check out the other crates.
\
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial - Alt.Earth Shipment</div>
\
Careful of the guards, you squeeze into the pile of crates and find one that you can open without being seen. This shipment is packed in metal crates with several seals along the edges. You extend your powers over the crate before prying it open to cover the sharp //*snap*// of the seals. Carefully putting the lid to one side, you move some of the styrofoam aside and see what's inside.
The crate is filled with glass and plastic vials. Each of which is marked with a lab name, a date, and a chemical formula.
\
<<if $vltKnow.includes("M.S. Chemistry") is false>>\
You're completely unfamiliar with the formulas and, after digging through the crate some more, you don't find an invoice or safety documentation that would clarify what's in the crate. You try a few more crates and it's all the same story. Each crate is filled with powders and liquids, each from the same lab and each marked with the same incomprehensible chemical notation (which is not exactly true since you do recognize one vial marked with H20). Unfortunately, you're spending too much brainpower trying to figure out what's in the crates and your obfuscation field begins to slip.
Slightly panicky, you seal the crates back up and get away from the shipments (and the gun-toting guards) as quickly as you can. Carefully, you make your way back out of the warehouse the same way you came in and don't stop walking until you reach the nearest autobus stop. So far, you have found nothing actionable. Maybe if you knew more about chemicals, you would be able to figure out whatever was in those crates.
\
<<elseif $vltKnow.includes("M.S. Chemistry")>>\
You recognize some of the formulas. This crate has several vials of a white silvery substance that you recognize as powdered orichalcum. This wouldn't be unusual in and of itself but, according to your father's import business, orichalcum is one of many substances that is banned from being shipped interdimensionally. You try a few more crates and most of them contain substances that are on the Society's blacklist for importation and/or private possession. Even worse, a few of the crates contain chemicals that are just outright illegal to own outright, such as alkahest (which you very carefully put back where you found it). Surprised by what you found, you feel your obfuscation field begins to slip.
Slightly panicky, you take a bunch of pictures with your camera to send to Crystal, seal the crates back up and get away from the shipments (and the gun-toting guards) as quickly as you can. Carefully, you make your way back out of the warehouse the same way you came in and don't stop walking until you reach the nearest autobus stop. Once you feel like you're a safe distance from the warehouse, you pull out your phone and call Crystal.
<</if>>\
</div>
<<if $vltKnow.includes("M.S. Chemistry") is false>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><</button>>\
</td></tr></table></div>\
<<elseif $vltKnow.includes("M.S. Chemistry")>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 6>><<goto "InvestWarehouseChoice">><</button>>\
</td></tr></table></div>\
<</if>>\
\
\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">8th and Industrial - Muon Shipment</div>
\
Careful of the guards, you squeeze into the pile of crates and find one that you can open without being seen. This shipment is packed in wooden crates, which are nailed shut and filled with straw. You extend your powers over the crate before prying it open to cover the sharp //*squeal*// of the nails. Carefully putting the lid to one side, you move some of the hay aside and see what's inside.
The crate is filled with feathers. Very large and colorful feathers.
Curious, you try another crate and it's filled with large (shark?) teeth. You try another and it contains nothing but glass jars filled with seashells. Sensing a pattern, you search through as many as you can without drawing attention and find nothing illegal, just lots of really random bits of animals and plants. As you try to figure out why they are guarding a shipment full of random nonsense, you feel your obfuscation begin to slip off of the guards' minds. Slightly panicky, you seal the crates back up and get away from the shipments (and the gun-toting guards) as quickly as you can. Carefully, you make your way back out of the warehouse the same way you came in and don't stop walking until you reach the nearest autobus stop. So far, you have found nothing actionable. You really have to check out the other crates.
\
</div>
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 6>>\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
She calls back a few minutes later.
@@.prism; ''Crystal:'' "Hi, $player.name. You found something?"@@
You take a deep breath before continuing.
@@.player; ''You:'' "So I checked out that warehouse on eighth and industrial and I found … a lot. They have something set up that causes anyone who tries to break in to wander off and do something dangerous. The workers inside are in some kind of trance that makes them see the world in this weirdly happy perspective and they were being given orders by some young women dressed like magical girls."@@
There is a sharp intake of breath on the line.
@@.prism; ''Crystal:'' "Magical Girl Mafia … that's not good. Did you find anything else?"@@
You nod to yourself.
@@.player; ''You:'' "Yeah, I found a shipment from Alt.Earth with a bunch of contraband substances. I took pictures. Let me hang up and send them."@@
Crystal agrees and you quickly hang up and send her the pictures. She calls back ten minutes later.
@@.prism; ''Crystal:'' "Hey $player.name. That's some serious contraband and I have no idea how they could have gotten that through one of the rifts. They should be completely monitored. Thanks for this. Now that I know how serious this is, I can start to put something in motion. I'll need some backup from the magically inclined Society members but we should be able to get something together."@@
She already sounds like she's thinking of the next steps.
@@.player; ''You:'' "Is there anything else you need me to do?"@@
There is a brief pause.
@@.prism; ''Crystal:'' "No, this was more than I could have asked for. Stay away from that warehouse. The MGM are not people you want to mess with."@@
And after what you have seen, you have no desire to.
@@.player; ''You:'' "Sounds good to me. I'll leave this to the professionals."@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "Good. I'll keep you posted if anything develops, you deserve that to know what's going on at least."@@
The two of you exchange some goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $scenelistP[38] to 1>><<set $prism.investComp += 1>><<set $news.push("PIWARE")>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "Harbor">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<</if>>\<div id="areaDesc"> <div id="areaTitle">Ecro Gallery</div> A small art gallery that hosts a rotating group of artists that favor provocative art that focuses on culture and the hypocrisy of society. While open to the public, the gallery has a variety of functions and private showings that have a very exclusive guest list. The building is a repurposed mansion that has had all of its partition walls removed to create as much open space as possible. All of the furnishings and wall and floor coverings have been removed, creating a deliberate decayed look that contrasts with the well-maintained exterior. Different wings of the house are dedicated to the works of various artists and change every few months.
<<SpotCheck>>
<<nobr>><<if $time lte 3>> The gallery is closed. There are some maintenance people and employees inside but the vast majority of the parking lot is empty.
<<elseif $time gte 4 and $day lte 5>> The gallery is open and there are a few cars in the parking lot. You can sense the patrons' minds as they walk around admiring the art (or at least acting like they do).\
<<elseif $time gte 4 and $day gte 6>>The gallery is open and the parking lot is full. You can sense the many patrons' minds as they walk around admiring the art (or acting like they do to impress the people they are with).\
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time gte 4>><<button "Snoop around [►]">><<set $sceneSelect to 1>><<goto "InvestArtChoice">><<set $time +=1>><</button>><</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave the Gallery">><<goto "ParkArea">><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Ecro Gallery">>\
/*[[ParkArea]]*/<<if $sceneSelect is 1>>/*Initial attempt*/\
<div id="eveFrame"><div id="areaTitle">Ecro Gallery</div>
\
With the gallery open, you don't even bother using your powers and just stroll right in. You're greeted by a bored-looking teenager who gives you a well-rehearsed run down of which artist is in which area. You thank her and then head into the art gallery like any other patron.
The art is … hard to conceptualize. Crystal was right in that the artists seem to be more focused on being scandalous than thought-provoking but something in the art resonates with you. The eastern wing of the gallery, for example, is filled with art that is either representing or was created during the act of sex. There is a large painting in which the artist and several paint-covered lovers had an orgy on top of (or so the tag says), numerous paintings of a black splatter of paint across a white canvas labeled the //Negative Ejaculation// series, and a bunch of photographs, all taken with a vintage camera and hung on strings from the ceiling, of two people having sex in a park. There is nothing particularly skillful about the art (not that you know much about it) but there is an aura of lust that hangs over many of the pieces that you find enjoyable. <<if $day lte 5>>It seems like the few patrons currently walking around are unconsciously affected by these pieces and seem to spend longer --standing around looking at-- appreciating the pieces with the strongest aura. <<elseif $day gte 6>>It seems like the patrons currently milling around are unconsciously affected by these pieces and small groups seem to keep forming to --stand around looking at-- appreciate the art with the strongest aura. <</if>>
As you view the art, you pay attention to the gallery's security and where the backrooms/employee areas are located (assuming that that is where any incriminating evidence would be). Thankfully, most of the security is focused on the art itself and not the employee parts of the gallery (though those are secured with a coded lock). As casually as you can, you post up at the closest piece of art near to the doors and examine the locks out of the corner of your eye. \
\
<<if $vltKnow.includes("Breaking and Entering") is false>> Even with a cursory glance, you can tell that this lock is not something that you could get past easily. You spend some time waiting to see if anyone goes in or out of the door but, after the first hour in which no one does, you decide to find some other way into the back. Unfortunately, there are no other places that are not a) under heavy camera surveillance or b) already have a bunch of people inside. Even scanning the employees' minds proves fruitless as none of them know much about the behind-the-scenes aspect of the gallery's operation. Feeling like you've wasted enough time, you decide to head out and come back once you have figured a way past the security system.
\
<<elseif $vltKnow.includes("Breaking and Entering") is true>> Even with a cursory glance, you can tell that this lock is something that you could get past with a bit of effort. You read the minds of the employees within range, in an attempt to get the information you need and a bypassing the lock, but find that none of them know much about the behind-the-scenes operations of the gallery. Shrugging internally, you decide that bypassing the lock is your only option.
It actually winds up being more difficult than at first glance and it takes significantly longer than you would have wanted but you still manage it. Once through the door, you give the backrooms a cursory glance. The three rooms still have much of the decorations leftover from when the gallery was a full mansion. Now, however, every piece of furniture and wallspace is buried under some type of art. Paintings and sculptures are left casually leaning up against the walls and crowding the chairs which only leaves a small path that winds through the rooms to a small office that has been set up in an old dining room. The computer is pretty impressive and seems like it's overkill for anything a basic art gallery would need. Since this looks like the best possible place to find any evidence, you shake the mouse to wake up the computer.
<<if $player.items.usb lt 1>> Unfortunately, the computer proves to be password protected. You do find a few scattered notes with passwords hastily written on them but, after the first two fail to work, you stop trying. If the computer only allows a limited amount of tries, you don't want to trigger any security programs.
Since there is not much you can do now (short of stealing the computer), you decide to head out and try again once you have some way of bypassing the computer's security.
<<elseif $player.items.usb gte 1>>\
The computer proves to be password protected and you breathe a //*sigh*// of relief as you pull out Kiara's password cracker USB. Plugging it in, you sit back and let the USB do its magic. Multiple windows open in rapid succession and lines of code run faster than you can read them. You do catch a few lines about disabling a password lock program, presumably in case of too many failed login attempts. After a few minutes, the computer restarts and, when it gets back into the login screen, the password is already entered.
Inside the computer are all the files one would expect from an art gallery. There is software to catalog and track the art, maintain a database of donors and patrons, and even some fairly high-end 3D art programs (which explains the overpowered nature of the computer). Everything appears to be in order and you are just about to give up when you stumble on something interesting. There is a spreadsheet that keeps track of the various artists and their contact information. All of the information is filled out save for one artist, who is only listed by the name "Seps". Curious, you check this name out on your phone.
Seps is an anonymous artist that focuses on activism and anti-establishment art. Their identity is the target of many rumors and conspiracy theories, ranging from them being a front for illegal activity to them being a collective of artists that simply want the publicity. They have shown up to a few gallery openings but any identifying features (including height and gender) are hidden by a variety of full bodysuits. These suits range from full-on fursuits to latex gimp suits. Considering that Seps' identity is the only thing missing or out of place in the computer, it might be worthwhile to make sure they are not actually involved in some form of criminal activity via the gallery. <<if $npc.vivi.like gte 1>> One of the suits in the pictures resembles something that Vivienne has in her store. Perhaps she knows something about Seps identity. <<elseif $npc.vivi.like is 0>>Maybe if you can track down where some of these suits are made, you might have a better idea of who Seps actually is.<</if>>
<</if>><</if>></div>\
<<if $vltKnow.includes("Breaking and Entering") is false or $player.items.usb lt 1>>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "ParkArea">><<set $scenelistP[39] to 1>><</button>>\
</td></tr></table></div>\
<</if>>
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>/*Track them down at their studio*/\
<div id="eveFrame"><div id="areaTitle">Finding Seps</div>
\
Thankfully, strip clubs have an abundance of sexual energy for you to use to strengthen your powers. It's mostly one-sided, with the patrons lusting after the women, but it's enough that you can overpower your obfuscation field and walk right into the club without being noticed.
The club is already in full swing. Women are dancing on the three stages (in various levels of nakedness) and the patrons are already filled with lust and heavy drinks. You take a few minutes to appreciate the dancers, specifically the woman on the main stage who has wrapped herself tightly around the pole and is undulating her body in a reasonable facsimile of fucking a lover. You don't find the view to be as enticing as you would have before gaining your powers. Now, you can sense the complete lack of lust in her mind. It's the same for the other strippers. They are doing a job and, while most enjoy the work, the sexual component is lacking. The incongruence messes with your head and you turn your attention to your work.
Slowly moving through the room, you scan each of the employees' minds to see if any of them know who Seps is. The strippers are unaware, as are the bartenders and waitresses. The manager is also a non-starter and you're actually about to give up when you touch the mind of the bouncer.
You get the expected information from his mind, things like which strippers need to be walked to their cars after, which of the regulars needs to be watched closely, and how long until he can go on break and have a cigarette. Underneath all of this, however, his unconscious mind is processing all of what he sees and figuring out how to interpret it into tangible art. Eventually, one of these ideas pops into his conscious mind and he scrambles for a pad he keeps in his pocket to write everything down. The bouncer, whom you now know as Seps, is much bigger and much wider than any of the pictures you've seen previously, which lends some credence to the whole "Seps is more than one person" theory. Intrigued, you dig deeper and find that the people in suits are merely actors that Seps pays to go in his place, due to his crippling "imposter syndrome" with the artistic community. Also, since you are already in his head, you check to see if there is any illegal activity.
You find nothing.
Seps is a fully law-abiding citizen (except for some weed now and then) who, despite his anti-establishment views, pays his tax diligently on both of his jobs. It turns out that there is nothing at all illicit with Ecro Gallery's dealings. You audibly //*sigh*// and head out of the strip club so you can call Crystal.
</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Call Crystal">><<set $sceneSelect to 3>><<set $scenelistP[39] to 3>><<goto "InvestArtChoice">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>/*Call Crystal*/\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div>
\
You send a message to Crystal and she calls back a few minutes later.
@@.prism; ''Crystal:'' "Hi, $player.name. you found something?"@@
You grunt.
@@.player; ''You:'' "Nothing at all. The gallery was completely clean … though I did find out who the artist Seps is, so there's that."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Really? That's cool. Shame about the gallery though, I was sure there was something illegal going down there. How was the investigation?"@@
You give her a quick rundown on what you found in the gallery and how you tracked down Seps.
@@.prism; ''Crystal:'' "Nice work. It's okay that you didn't find anything. At the very least, you've managed to save me time investigating something that would go nowhere. Thanks for the help."@@
You consider this for a few seconds
@@.player; ''You:'' "Your welcome. I'm glad I could save you some time."@@
The two of you exchange some goodbyes and hang up.
</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $scenelistP[39] to 1>><<set $prism.investComp += 1>><<set $news.push("PIART")>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "ParkArea">><</button>>\
</td></tr></table></div>\
\
\
\
\
<</if>>\<<widget "KiaraQuestions">><<nobr>>
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>
<<if $kiara.spoken is 0>>
Ask about …
<span title="Ask about her video game routine.">
<<if $kiara.convoTags.includes("GAME") is true>><<set $buttonName to "Her Video Games">><<else>><<set $buttonName to "''Her Video Games''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "KiaraConvo">><</button>></span>
<span title="Talk about your Friendship.">
<<if $kiara.convoTags.includes("FRIEND") is true>><<set $buttonName to "Your Friendship">><<else>><<set $buttonName to "''Your Friendship''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "KiaraConvo">><</button>></span>
<span title="Talk about her Mom.">
<<if $kiara.convoTags.includes("MOM") is true>><<set $buttonName to "Her Mom">><<else>><<set $buttonName to "''Her Mom''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "KiaraConvo">><</button>></span>
<span title="Talk about her classes.">
<<if $kiara.convoTags.includes("SCHOOL") is true>><<set $buttonName to "Her Classes">><<else>><<set $buttonName to "''Her Classes''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "KiaraConvo">><</button>></span>
<<if $kiara.level gte 1>>
<<if $kiara.superState2 is 0>><span title="Ask about her plans after graduation."><<if $kiara.convoTags.includes("GRAD") is true>><<set $buttonName to "Her Career Plans">><<else>><<set $buttonName to "''Her Career Plans''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "KiaraConvo">><</button>></span><</if>>
<</if>>
<<if $kiara.level gte 2>>
<span title="Ask about her taste in sexual partners.">
<<if $kiara.convoTags.includes("PARTNER") is true>><<set $buttonName to "Her Partners">><<else>><<set $buttonName to "''Her Partners''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "KiaraConvo">><</button>></span>
<</if>>
<<if $kiara.level gte 3 and $kiara.superState gte 1>>
<span title="Ask about her Hypnotic Programs.">
<<if $kiara.convoTags.includes("HYPNO") is true>><<set $buttonName to "Her Hypnosis">><<else>><<set $buttonName to "''Her Hypnosis''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "KiaraConvo">><</button>></span>
<span title="Ask about her Hypnotic Targets.">
<<if $kiara.convoTags.includes("TARGET") is true>><<set $buttonName to "Her Targets">><<else>><<set $buttonName to "''Her Targets''">><</if>><<button "$buttonName">><<set $convoSelect to 8>><<goto "KiaraConvo">><</button>></span>
<</if>>
<<if $kiara.level gte 4>>
<span title="Ask about Your Sexual Relaitoships.">
<<if $kiara.convoTags.includes("SEX") is true>><<set $buttonName to "Your Relationship">><<else>><<set $buttonName to "''Your Relationship''">><</if>><<button "$buttonName">><<set $convoSelect to 9>><<goto "KiaraConvo">><</button>></span>
<span title="Ask about the Arrangment.">
<<if $kiara.convoTags.includes("SUPER") is true>><<set $buttonName to "Your Arrangement">><<else>><<set $buttonName to "''Your Arrangement''">><</if>><<button "$buttonName">><<set $convoSelect to 10>><<goto "KiaraConvo">><</button>></span>
<</if>>
<<if $kiara.level gte 5>>
<<if $prism.level gte 2>>
<span title="Ask about Crystal.">
<<if $kiara.convoTags.includes("PRISM") is true>><<set $buttonName to "Crystal">><<else>><<set $buttonName to "''Crystal''">><</if>><<button "$buttonName">><<set $convoSelect to 11>><<goto "KiaraConvo">><</button>></span>
<</if>>
<span title="Ask about being a Super.">
<<if $kiara.convoTags.includes("FUTURE") is true>><<set $buttonName to "Being Super">><<else>><<set $buttonName to "''Being Super''">><</if>><<button "$buttonName">><<set $convoSelect to 12>><<goto "KiaraConvo">><</button>></span>
<</if>>
<<elseif $kiara.spoken is 1>>
You have already discussed something with Kiara today.
<</if>>
</td></tr></table></div>
<</nobr>><</widget>>\<<if $kiara.level is 0>>\
<<if $convoSelect is 1>>/*Games*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Video Game routine.''</div></div>
<<if $kiara.convoTags.includes("GAME") is false>><<set $kiara.convoTags.push("GAME")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Something mentioned in class reminds you of a question you had for <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>, so you decide that now is as good a time as any to ask it.
<<elseif $kiara.locat is 2.2>>During a lull period in the convo, you decide to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> something that you were thinking about before you got to the diner. <</if>> Just to make sure that no one overhears or bothers the two of you, you put a bit more power into your obfuscation field and lower your voice.
@@.player;''You:'' "Can I ask you an odd question?"@@ Kiara nods inquisitively. @@.player; "Have you played anything good lately?"@@
Kiara nods happily.
@@.kiara;''Kiara:'' "You know me. Everything I play is good, I have no time for crap games."@@ She starts ticking off her fingers. @@.kiara; "I'm still playing tons of 'Kill Shot' online but it's getting filled with kids and hackers so I may switch over to 'In the Trenches'. If I get bored of that I'll play some 'Fist Puncher' for a few rounds but that's mostly to socialize with my online friends. If I don't want to deal with anyone, I go for either 'Bug Wizard' or 'Magical Forest'. I'm pretty close to a hundred percenting both of those." @@ She gives you a crude smile. @@.kiara; "If I have some time to myself I also have 'I got a job at a nymphomaniac High School' or 'Enslaved Slut Wives'."@@
You shake your head.
@@.player;''You:'' "Ignoring those last ones. Remember when we tried to figure out how much time we spend playing video games? Did you ever figure out how long you spent?"@@
Kiara thinks about it for a few seconds.
@@.kiara;''Kiara:'' "Ah yeah. I think I wound up with like 25-ish hours a week. On average."@@
You let out a low whistle.
@@.player;''You:'' "That's more hours than I was working at the Bean Pit. I think I wound up with like 15 or so. Ever thought about streaming your games?"@@
Kiara shakes her head and waves her hand.
@@.kiara;''Kiara:'' "I've thought about it but I decided that the cons outweigh the pros."@@ You give her a look. @@.kiara; "I do love to play video games and it would be nice to make some money from doing it. Buuuutt, I would have to chase trends to get views and I'd have almost no time for my other projects. Missing one or two days means you're going to lose subscribers. Also, I know I am a bit … abrasive … when I play, so I would definitely have to play up certain other attributes other than my skill." @@ She bounces her chest slightly.. @@.kiara; "That would also require a lot of makeup and prep work that I don't feel like doing."@@
She has a point. Kiara is kind of a monster when she's playing games.
@@.player;''You:'' "That's fair. I was always curious since I've heard you joke about it before."@@
Kiara nods and chats about some other games she is either playing or planning on playing in the near future. It's a very long list and Kiara goes into detail about why she includes each game. She also gives you her secondary list of games that she's cautiously hopeful for but will most likely be train wrecks.
Eventually, the conversation begins to drift towards other topics.
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<<elseif $convoSelect is 2>>/*Friendship*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Our Friendship.''</div></div>
<<if $kiara.convoTags.includes("FRIEND") is false>><<set $kiara.convoTags.push("FRIEND")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Something mentioned in class brings up a topic you are curious about. You look at <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and decide that now is as good a time as any to ask.
<<elseif $kiara.locat is 2.2>>During a lull period in the convo, you decide to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> a question that just came to you.<</if>> You think of a way to ask the question that sounds less weird than it is in your head.
@@.player;''You:'' "Do you ever think about what would have happened if my parents didn't move in next door to your family?"@@
The question catches Kiara by surprise and she's quiet for a few seconds as she considers it.
@@.kiara;''Kiara:'' "Honestly? It's not something I have thought about before."@@ She exhales loudly and makes a "*pbbbt*" sound. @@.kiara; "We were what, seven when you moved in? "@@ You nod. @@.kiara; "If you never moved in, then your parents wouldn't have started leaving you at my place whenever they fucked off to wherever they decided to go. You would have been wandering the streets and most likely eaten by a pack of wild compies by now."@@
You give her a look and she returns it with a sickly sweet smile.
@@.player;''You:'' "I'm pretty sure my parents would have found some kind of babysitter for me."@@
Kiara waves it off.
@@.kiara;''Kiara:'' "Who knows with those two. If it took any more work than walking you next door, they wouldn't have bothered." @@ She's never been a fan of your parents. @@.kiara; "Still, it all worked out. We would never have been friends otherwise. Which would have sucked because I don't want to even think about how we would have handled all the shit that happened when we were younger if we were alone."@@
She seems oddly serious.
@@.player;''You:'' "I also got you into video games."@@
Kiara nods slowly and her eyes narrow.
@@.kiara;''Kiara:'' "That is true. So I can blame you for all of that."@@ A look of mock anger crosses her face. @@.kiara; "Without video games, I would have been a star athlete and one the most popular kids growing up. It's your fault that me and Blaire didn't wind up besties forever."@@ You roll your eyes and she smiles. @@.kiara; "Plus I would have saved myself for marriage to my one true love and would never have been tempted by all the seedier sides of the world. Yeah, pretty much all of this is your fault."@@
You shake your head.
@@.player;''You:'' "And without you constantly crushing my self-esteem I would have gone on to college or picked up a trade, formed my own successful business, and spend my time flying around the globe and living a life of luxury."@@
She nods.
@@.kiara;''Kiara:'' "And you'd be married to some sweet unassuming girl that doesn't constantly beat you at video games and mock everything about your life."@@
You nod and give her a broad smile.
@@.player;''You:'' "Wow, we did ruin each other's lives didn't we?"@@
She nods and returns the smile.
@@.kiara;''Kiara:'' "Yeah. But since we did, you're stuck with me. I do need to exact my revenge."@@
You nod and give her a very sincere…
@@.player;''You:'' "Fuck you."@@
Kiara punches you lightly on the arm.
@@.kiara;''Kiara:'' "Fuck you too buddy."@@
You both enjoy a companionable silence for a minute or so. Eventually, the conversation starts back up on a new topic.
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<<elseif $convoSelect is 3>>/*Mother*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her mother.''</div></div>
<<if $kiara.convoTags.includes("MOM") is false>><<set $kiara.convoTags.push("MOM")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Unsurprisingly, your mind wanders since you have no real idea of what is going on in the class. A question pops into your head and you turn to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> to ask her.
<<elseif $kiara.locat is 2.2>>A question pops into your mind while you're chewing so you wait for a lull period in the convo to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>.<</if>> Just to make sure that no one bothers the two of you, you put a bit more power into your obfuscation field and lower your voice.
@@.player;''You:'' "How's your mom been doing lately? I haven't really had time to sit down and talk with Liane for a while now."@@
Kiara thinks about it for a few seconds.
@@.kiara;''Kiara:'' "She's okay. Work's going well and she's been having a lot of presentations lately. Hopefully, she's up for a promotion soon."@@ She nods to herself. @@.kiara; "Still doing her yoga and gardening whenever she can and still keeps trying to get me to join in."@@ Kiara grimaces. @@.kiara; "Gardening is way too grimey for my tastes and yoga just seems like too much work."@@
She pauses and you can feel her hesitation with what she has to say next.
@@.kiara;''Kiara:'' "To be honest though … I'm kind of worried about her."@@ She //*sighs*//. @@.kiara; "She seems really lonely lately and I feel bad that I am spending less time at home."@@ Kiara shrugs. @@.kiara; "I mean, she talks to people at work and does hang out with her friends every week and she hits up singles events but I still get the feeling that she's unhappy."@@
You nod sadly.
@@.player;''You:'' "That sucks. Liane has always been awesome and it's sad she hasn't found anyone yet. Have any of her the single's nights payed off?"@@
Kiara gives you a side eye but shakes her head.
@@.kiara;''Kiara:'' "I'm well aware of how awesome you think my mom is, you perv. And no, I don't think she's been on a single date since … you know."@@
You let that go without saying anything.
@@.player;''You:'' "I don't get it. She's nice, good looking, smart, and has a decent job. I don't get why she can't meet anyone."@@
Kiara shrugs.
@@.kiara;''Kiara:'' "Most likely? She spent too much time making sure that I've been okay, that she didn't bother taking care of herself and now she's just got used to being alone. Also, I think that she thinks that she's too old and ugly to find anyone long term. Asshole did a number on her self-confidence." @@ She shakes her head. @@.kiara; "Which sucks because she is a great mom and did everything she could for me, and you, whenever your parents decided to fuck off to wherever. Now that we're able to take care of ourselves, she should be going out and having fun. @@ She thinks about it for a second. @@.kiara;"Well, now that I can take care of myself, you're still a lost cause."@@
You've been worried the topic would bum her out but the insults means she's taking it well. You waggle your hand.
@@.player;''You:'' "Eh, I haven't starved to death yet."@@
Kiara looks thoughtful.
@@.kiara;''Kiara:'' "I've been trying to get her into therapy but she insists that there's nothing wrong and she's perfectly fine but still. I wish there was more I could do."@@
You shrug.
@@.player;''You:'' "Maybe we can think of something …"@@
The two of you discuss a few ideas on how to help out Kiara's mother but, since you are unwilling to commit to anything now, the conversation eventually shifts to another topic.
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<<elseif $convoSelect is 4>>/*School*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Classes.''</div></div>
<<if $kiara.convoTags.includes("SCHOOL") is false>><<set $kiara.convoTags.push("SCHOOL")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Unsurprisingly, since you're sitting in a class, you are curious about how <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is doing in college.
<<elseif $kiara.locat is 2.2>>A question pops into your mind while you're chewing so you wait for a lull period in the convo to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>.<</if>> Just to make sure that no one bothers the two of you, you put a bit more power into your obfuscation field and lower your voice.
@@.player;''You:'' "How are your classes going?"@@
Kiara waggles her hand.
@@.kiara;''Kiara:'' "Everything's going pretty well. I just can't wait for things to be over."@@ She shrugs. @@.kiara; "I just have my computer security class and my digital art class left."@@
You give her a curious look.
@@.player;''You:'' "Why are you taking digital art? You got over your artistic phase in middle school."@@
She shakes her head.
@@.kiara;''Kiara:'' "At first, it was just a gen ed class that I had to take and completely forgot about until my last semester."@@ She straightens up. @@.kiara; "Now though, I actually am enjoying it. I'm finding it to be pretty useful for some of my other … projects. Having a nice UI or some pretty graphics does make a useful program even better."@@
You nod.
@@.player;''You:'' "Is the computer security class the same?"@@
Kiara shakes her head.
@@.kiara;''Kiara:'' "Surprisingly, no."@@ She //*sighs*//. @@.kiara; "Even though it's a senior level class, I pretty much know everything already but the professor takes attendance so I have to be here."@@ Kiara rolls her shoulders. @@.kiara; "What's worse, everybody pretty much knows each other except for me. One of the downsides of commuting to school rather than living here."@@
You shrug.
@@.player;''You:'' "Yeah but a full ride scholarship is worth having less of a social life right?"@@
Kiara laughs.
@@.kiara;''Kiara:'' "Oh yeah, absolutely. Especially since I may be able to swing it into a master's if I'm careful."@@
Your eyebrows raise.
@@.player;''You:'' "No shit? Really?"@@
Kiara nods.
@@.kiara;''Kiara:'' "Yeah. So, I have the internship at EXT after I graduate and, on top of paying me, they are willing to do a reimbursement program if I get a relevant masters and work for them for a few years. It's a pretty sweet deal."@@
It is and you nod.
@@.player;''You:'' "Nice."@@
Kiara agrees and the two of you talk about her classes, specifically the assignments that are due, for a few more minutes. Eventually, the conversation shifts to another topic.
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<</if>>\
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<<elseif $kiara.level gte 1>>\
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<<if $convoSelect is 1>>/*Games*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Video Game routine.''</div></div>
<<if $kiara.convoTags.includes("GAME") is false>><<set $kiara.convoTags.push("GAME")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Something mentioned in class reminds you of a question you had for <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>, so you decide that now is as good a time as any to ask.
<<elseif $kiara.locat is 2.2>>During a lull period in the convo, you decide to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> something that you thought of before you got to the diner. Knowing how much Kiara enjoys it (and making sure no one overhears), you switch to telepathy.<</if>>
@@.player;''You:'' ⚞//Can I ask you an odd question?//⚟@@ Kiara shivers briefly at the telepathic contact and nods. @@.player; ⚞//Played anything good lately?//⚟@@
Kiara nods happily.
@@.kiara;''Kiara:'' ⚞//You know me. Everything I play is good, I have no time for crap games.//⚟@@ She starts ticking off her fingers. @@.kiara; ⚞//I'm still playing tons of 'Kill Shot' online but it's getting filled with kids and hackers so I may switch over to 'In the Trenches'. If I get bored of that I'll play some 'Fist Puncher' for a few rounds but that's mostly to socialize with my online friends. If I don't want to deal with anyone, I go for either 'Bug Wizard' or 'Magical Forest'. I'm pretty close to hundred percenting both of those. //⚟@@ She gives you a crude smile. @@.kiara; ⚞//If I have some time to myself I also have 'I got a job at a nymphomaniac High School' or 'Enslaved Slut Wives'//⚟@@
You shake your head.
@@.player;''You:'' ⚞//Ignoring those last ones. Remember when we tried to figure out how much time we spend playing video games? Did you ever figure out how long you spent?//⚟@@
Kiara thinks about it for a few seconds.
@@.kiara;''Kiara:'' ⚞//Ah yeah. I think I wound up with like 25-ish hours a week. On average.//⚟@@
You let out a mental whistle.
@@.player;''You:'' ⚞//That's more hours than I was working at the Bean Pit. I think I wound up with like 15 or so. Ever thought about streaming your games?//⚟@@
Kiara shakes her head and waves her hand.
@@.kiara;''Kiara:'' ⚞//I've thought about it but I decided that the cons outweigh the pros.//⚟@@ You give her a look. @@.kiara; ⚞//I do love to play video games and it would be nice to make some money from doing it. Buuuutt, I would have to chase trends to get views and I'd have almost no time for my other projects. Missing one or two days means you're going to lose subscribers. Also, I know I am a bit … abrasive … when I play so I would definitely have to play up certain other attributes other than my skill. //⚟@@ She squeezes her tits slightly @@.kiara; ⚞//That would require a lot of makeup and prep work that I don't feel like doing.//⚟@@
She has a point. Kiara is kind of a monster when she's playing games.
@@.player;''You:'' ⚞//That's fair. I was always curious since I've heard you joke about it before.//⚟@@
Kiara nods and chats about some other games she is either playing or planning on playing in the near future. It's a very long list and Kiara goes into detail about why each game is included. She also gives you her secondary list of games that she's cautiously hopeful for but will most likely be train wrecks.
Eventually, the conversation begins to drift towards other topics.
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<<elseif $convoSelect is 2>>/*Friendship*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Our Friendship.''</div></div>
<<if $kiara.convoTags.includes("FRIEND") is false>><<set $kiara.convoTags.push("FRIEND")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Something mentioned in class brings up a topic that you are curious about. You look at <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and decide that now is as good a time as any to ask.
<<elseif $kiara.locat is 2.2>>During a lull period in the convo, you decide to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> a question that popped into your head. Knowing how much Kiara enjoys it (and making sure no one overhears), you switch to telepathy.<</if>> You take a few seconds to make the question sounds less weird than it is in your head.
@@.player;''You:'' ⚞//Do you ever think about what would have happened if my parents didn't move in next door to your family?//⚟@@
The question catches Kiara by surprise and she's quiet for a few seconds as she considers it.
@@.kiara;''Kiara:'' ⚞//Honestly? It's not something I have thought about before.//⚟@@ She exhales loudly and makes a //*pbbbt*// sound. @@.kiara; ⚞//We were what, seven when you moved in? //⚟@@ You nod. @@.kiara; ⚞//If you never moved in, then your parents wouldn't have started leaving you at my place whenever they fucked off to wherever they decided to go. You would have been wandering the streets and most likely eaten by a pack of wild compies by now.//⚟@@
You give her a look and she returns it with a sickly sweet smile.
@@.player;''You:'' ⚞//I'm pretty sure my parents would have found some kind of babysitter for me.//⚟@@
Kiara waves it off.
@@.kiara;''Kiara:'' ⚞//Who knows with those two. If it took any more work than walking you next door, they wouldn't have bothered. //⚟@@ She's never been a fan of your parents. @@.kiara; ⚞// Still, it all worked out. We would never have been friends otherwise. Which would have sucked because I don't want to even think about how we would have handled all the shit that happened when we were younger if we were alone.//⚟@@
She seems oddly serious.
@@.player;''You:'' ⚞//I also got you into video games.//⚟@@
Kiara nods slowly and her eyes narrow.
@@.kiara;''Kiara:'' ⚞//That is true. So I can blame you for all of that.//⚟@@ A look of mock anger crosses her face. @@.kiara; ⚞//Without video games, I would have been a star athlete and one the most popular kids growing up. It's your fault that me and Blaire didn't wind up besties forever.//⚟@@ You roll your eyes and she smiles. @@.kiara; ⚞//Plus I would have saved myself for marriage to my one true love and would never have been tempted by all the seedier sides of the world. Yeah, pretty much all of this is your fault.//⚟@@
You shake your head.
@@.player;''You:'' ⚞//And without you constantly crushing my self-esteem I would have gone on to college or picked up a trade, formed my own successful business, and spend my time flying around the globe and living a life of luxury.//⚟@@
She nods.
@@.kiara;''Kiara:'' ⚞//And you'd be married to some sweet unassuming girl that doesn't constantly beat you at video games and mock everything about your life.//⚟@@
You nod and give her a broad smile.
@@.player;''You:'' ⚞//Wow, we did ruin each other's lives didn't we?//⚟@@
She nods and returns the smile.
@@.kiara;''Kiara:'' ⚞//Yeah. But since we did, you're stuck with me. I do need to exact my revenge.//⚟@@
You nod and give her a very sincere…
@@.player;''You:'' ⚞//Fuck you.//⚟@@
Kiara punches you lightly on the arm.
@@.kiara;''Kiara:'' ⚞//Fuck you too buddy.//⚟@@
You both enjoy a companionable silence for a minute or so. Eventually, the conversation starts back up on a new topic.
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<<elseif $convoSelect is 3>>/*Mother*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her mother.''</div></div>
<<if $kiara.convoTags.includes("MOM") is false>><<set $kiara.convoTags.push("MOM")>><</if>>\
\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Unsurprisingly, your mind wanders since you have no real idea of what is going on in the class. A question pops into your head and you turn to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> to ask her.
<<elseif $kiara.locat is 2.2>>A question pops into your mind while you're chewing so you wait for a lull period in the convo to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>. Knowing how much Kiara enjoys it (and making sure no one overhears), you switch to telepathy.<</if>>
@@.player;''You:'' ⚞//How's your mom been doing lately? I haven't really had time to sit down and talk with Liane for a while now.//⚟@@
Kiara thinks about it for a few seconds.
@@.kiara;''Kiara:'' ⚞//She's okay. Work's going well and she's been having a lot of presentations lately. Hopefully, she's up for a promotion.//⚟@@ She nods to herself. @@.kiara; ⚞//Still doing her yoga and gardening whenever she can and still keeps trying to get me to join in.//⚟@@ Kiara grimaces. @@.kiara; ⚞//Gardening is way too grimey for my tastes but I've been seriously considering yoga. Recent developments make being flexible a lot more appealing.//⚟@@
She pauses and you can feel her hesitation with what she has to say next.
@@.kiara;''Kiara:'' ⚞//To be honest though … I'm kind of worried about her.//⚟@@ She //*sighs*//. @@.kiara; ⚞//She seems really lonely lately and I feel bad that I am spending less time at home.//⚟@@ Kiara shrugs. @@.kiara; ⚞//I mean, she talks to people at work and does hang out with her friends every week and she hits up singles events but I still get the feeling that she's unhappy.//⚟@@
You nod sadly.
@@.player;''You:'' ⚞//That sucks. Liane has always been awesome and it's sad she hasn't found anyone yet. Have any of her the single's nights payed off?//⚟@@
Kiara gives you a side eye but shakes her head.
@@.kiara;''Kiara:'' ⚞//I'm well aware of how awesome you think my mom is, you perv. And no, I don't think she's been on a single date since … you know. //⚟@@
You let that go without saying anything.
@@.player;''You:'' ⚞//I don't get it. She's nice, good looking, smart, and has a decent job. I don't get why she can't meet anyone.//⚟@@
Kiara shrugs.
@@.kiara;''Kiara:'' ⚞//Most likely? She spent too much time making sure that I've been okay, that she didn't bother taking care of herself and now she's just got used to being alone. Also, I think that she thinks that she's too old and ugly to find anyone long term. Asshole did a number on her self-confidence. //⚟@@ She shakes her head. @@.kiara; ⚞//Which sucks because she's a great mom and did everything she could for me, and you whenever your parents decided to fuck off to wherever. Now that we're able to take care of ourselves, she should be going out and having fun.//⚟@@ She pauses and thinks for a second.@@.kiara; ⚞//Well, now that I can take care of myself, you're still a lost cause.//⚟@@
You've been worried the topic would bum her out but the insults means she's taking it well. You waggle your hand.
@@.player;''You:'' ⚞//Eh, I haven't starved to death yet.//⚟@@
Kiara looks thoughtful.
@@.kiara;''Kiara:'' ⚞//I've been trying to get her into therapy but she insists that there's nothing wrong and she's perfectly fine but still. I wish there was more I could do.//⚟@@
You shrug.
@@.player;''You:'' ⚞//Maybe we can think of something …//⚟@@
The two of you discuss a few ideas on how to help out Kiara's mother but, since you are unwilling to commit to anything now, the conversation eventually shifts to another topic.
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<<elseif $convoSelect is 4>>/*School*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Classes.''</div></div>
<<if $kiara.convoTags.includes("SCHOOL") is false>><<set $kiara.convoTags.push("SCHOOL")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Unsurprisingly, since you're sitting in a class, you are curious about how <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is doing in college.
<<elseif $kiara.locat is 2.2>>A question pops into your mind while you are chewing so you wait for a lull period in the convo to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>. Knowing how much Kiara enjoys it (and making sure no one overhears), you switch to telepathy.<</if>>
@@.player;''You:'' ⚞//How are your classes going?//⚟@@
Kiara shudders at the sudden telepathic contact and waggles her hand.
@@.kiara;''Kiara:'' ⚞//Everything's going pretty well. I just can't wait for things to be over.//⚟@@ She shrugs. @@.kiara; ⚞//I just have my computer security class and my digital art class left.//⚟@@
You give her a curious look.
@@.player;''You:'' ⚞//Why are you taking digital art? You got over your artistic phase in middle school.//⚟@@
She shakes her head.
@@.kiara;''Kiara:'' ⚞//At first, it was just a gen ed class that I had to take and completely forgot about until my last semester.//⚟@@ She straightens up. @@.kiara; ⚞//Now though, I'm enjoying it. I'm actually finding it to be pretty useful for some of my other … projects. Having a nice UI or some pretty graphics does make a useful program even better.//⚟@@
You nod.
@@.player;''You:'' ⚞//Is the computer security class the same?//⚟@@
Kiara shakes her head.
@@.kiara;''Kiara:'' ⚞//Surprisingly, no.//⚟@@ She //*sighs*//. @@.kiara; ⚞//Even though it's a senior level class, I pretty much know everything already but the professor takes attendance so I have to be here.//⚟@@ Kiara rolls her shoulders. @@.kiara; ⚞//What's worse, everybody pretty much knows each other except for me. One of the downsides of commuting to school rather than living here.//⚟@@
You shrug.
@@.player;''You:'' ⚞//Yeah but a full ride scholarship is worth having less of a social life right?//⚟@@
Kiara laughs.
@@.kiara;''Kiara:'' ⚞//Oh yeah, absolutely. Especially since I may be able to swing it into a master's if I'm careful. //⚟@@
Your eyebrows raise.
@@.player;''You:'' ⚞//No shit? Really?//⚟@@
Kiara nods.
@@.kiara;''Kiara:'' ⚞//Yeah. So, I have the internship at EXT after I graduate and, on top of paying me, they are willing to do a reimbursement program if I get a relevant masters and work for them for a few years. It's a pretty sweet deal.//⚟@@
It is and you nod.
@@.player;''You:'' ⚞//Nice.//⚟@@
Kiara agrees and the two of you talk about her classes, specifically the assignments that are due, for a few more minutes. Eventually, the conversation shifts to another topic.
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<<elseif $convoSelect is 5>>/*Grad*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Plans After Graduation.''</div></div>
<<if $kiara.convoTags.includes("GRAD") is false>><<set $kiara.convoTags.push("GRAD")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Unsurprisingly, since you're sitting in a class, you are curious about how <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is doing in college.
<<elseif $kiara.locat is 2.2>>A question pops into your mind while you're chewing so you wait for a lull period in the convo to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>. Knowing how much Kiara enjoys it (and making sure no one overhears), you switch to telepathy.<</if>>
@@.player;''You:'' ⚞//Are you still planning to take that internship after graduation?//⚟@@
Kiara nods.
@@.kiara;''Kiara:'' ⚞//Yeah, it's going to be a lot of work on top of everything else but at least it's paid and the networking opportunities are awesome. I mean, working for EXT pretty much guarantees I can get a job anywhere else in a few years.//⚟@@
You nod.
@@.player;''You:'' ⚞//Have you decided if you're going to move into the city or commute?//⚟@@
Kiara shrugs.
@@.kiara;''Kiara:'' ⚞//Probably just commute until my internship is over to save money. Once I get a real job, I'll be making enough to get a place in the city. Which will be useful because most of the tech firms are there if I decide to jump ship. Plus, if I go for my master's I'll be close to JPU.//⚟@@
You tilt your head to one side.
@@.player;''You:'' ⚞//Why wouldn't you stay with EXT? Aren't they pretty much the best?//⚟@@
Kiara shrugs.
@@.kiara;''Kiara:'' ⚞//Yes and no. They are the biggest tech company and they have pretty much all the contracts with the Super Society but working there means crazy hours and a ton of stress.//⚟@@ She //*sighs*//. @@.kiara; ⚞//I could probably shift to one of the other EX companies easily enough.//⚟@@
You raise your eyebrows.
@@.player;''You:'' ⚞//Not automatically? Aren't all the EX companies owned by Excelsior? Wouldn't it be like a store transfer type deal?//⚟@@
Kiara shakes her head.
@@.kiara;''Kiara:'' ⚞//Not since Tyrant Rex was in power. In between creating an army of cybernetic dinosaurs to take over Europe, he passed some pretty decent anti-monopoly laws and broke up the original EXT. Now, all of the companies are technically owned and controlled by different people. Though, Excelsior does sit on the board of all of them. //⚟@@
You nod to show you're following along.
@@.player;''You:'' ⚞//If you had to go to one other than EXT which would it be?//⚟@@
Kiara Thinks about it for a few seconds.
@@.kiara;''Kiara:'' ⚞//That's a good question. There are about six or so that are almost as prestigious and they all have their perks. AutoEX gives its employees free access to autocar services and discounts on the luxury ones. MEX pays the most but I don't know if I want to work on medical stuff, though cybernetics are cool. EXplorer is probably the most challenging but doing space stuff means relocating often. EXtreme Solutions is the least stressful but also the least interesting. Regal is not in the EX network but I really like the work they do, so it should be interesting even if they pay less. I'll probably wind up bouncing to a new one every few years. It's the best way to get a good pay raise but it can be a pain in the ass.//⚟@@
You nod and give her an exaggerated look of sympathy.
@@.player;''You:'' ⚞//Oh no! You're going to have trouble choosing between which six figure salary you want after graduating without any debt. Your life is horrible.//⚟@@
Kiara flips you off.
@@.kiara;''Kiara:'' ⚞//Oh waah waah waah, Mister I-Literally-Got-Smacked-In-The-Head-And-Got-Psychic-Powers. Cry me a river.//⚟@@
You both bicker about your respective lots in life until you run out of kindergarten level insults and the conversation naturally turns to other topics.
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<<elseif $convoSelect is 6>>/*Romantic Partners*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Taste In Partners.''</div></div>
<<if $kiara.convoTags.includes("PARTNER") is false>><<set $kiara.convoTags.push("PARTNER")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Sitting in the middle of class, you catch <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>'s mind wandering to her classmates.
<<elseif $kiara.locat is 2.2>>Mid-meal, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>'s mind wanders to some of the customers sitting at the other tables. A question pops into your mind.<</if>>
@@.player;''You:'' ⚞//I know you were always up for some fun before but now with your mental block gone, are you seeing people differently? //⚟@@
Kiara startles.
@@.kiara;''Kiara:'' ⚞//Shit, I keep forgetting you can read my thoughts.//⚟@@ She sits up straighter. @@.kiara; ⚞//I'm not seeing them differently … I think … I do find myself noticing more. If that makes sense?//⚟@@
You shrug.
@@.player;''You:'' ⚞//Kinda?//⚟@@
Kiara shakes her head.
@@.kiara;''Kiara:'' ⚞//So, you know that I enjoy being with people. No matter how good it was, there was always something in the back of my mind saying that it was pointless so I could never really enjoy it as much as I wanted to. It was like buying a video game that was only half-finished and had no end. Now though …//⚟@@ There is a brief surge of horniness as she thinks of the possibilities. @@.kiara; ⚞//I find that I'm going from 'Hey, that person is cute' to 'How loud can they make me scream' with almost nothing in between.//⚟@@
With the connection between you and Kiara, it's been kind of hard to not notice that.
@@.player;''You:'' ⚞//So are you being less picky or paying more attention?//⚟@@
Kiara thinks about it.
@@.kiara;''Kiara:'' ⚞//Maybe a bit of both. //⚟@@ She waves around the room. @@.kiara; ⚞//Like, before I was super picky since I thought that only the hottest and best partners would be able to get me off. Now that I'm better, I'm more open to everyone else as well.//⚟@@ She shakes her head. @@.kiara; ⚞//Don't get me wrong, I still am looking for the best partner but there were a bunch of qualities that I overlooked before that I am totally into now.//⚟@@
You nod with comprehension.
@@.player;''You:'' ⚞//Makes sense. What kind of qualities?//⚟@@
Kiara thinks for a few seconds.
@@.kiara;''Kiara:'' ⚞//Take the ladies. I always wanted someone that can keep up and even throw me around, so muscles and height were always big turns on for me. I like'em imposing.//⚟@@
You nod.
@@.player;''You:'' ⚞//Yeah, I've met a few of your hookups before.//⚟@@
She nods excitedly.
@@.kiara;''Kiara:'' ⚞//Yeah, exactly. But I also like women that are all dolled up. You know the type, stunningly pretty, cute clothing that is a bit too tight, nice makeup and hair … the works. I'm now including those types in my list of potential targets alongside the women that can pick me up and carry me around.//⚟@@
You raise your eyebrows.
@@.player;''You:'' ⚞//The fact that you said targets worries me.//⚟@@
She waves it off.
@@.kiara;''Kiara:'' ⚞//You know what I mean. I have the same expanded taste for dudes as well. Before, I liked them on the smaller side. Waifish, bordering on feminine. Even if I didn't get off, I enjoyed taking control and bossing them around. Big plus if they were into gaming so we had something to talk about afterward. It's probably why we started hooking up when this all started.//⚟@@ You flip Kiara off and she gives you an innocent smile. @@.kiara; ⚞//Oh, please. You love it … still, now that I know I can get off. I'm turning to my other preferred type of guy. Hot, dumb, and pleasant.//⚟@@
You think about it.
@@.player;''You:'' ⚞//So a male bimbo?//⚟@@
Kiara snaps her fingers and points to you.
@@.kiara;''Kiara:'' ⚞//Exactly, a Himbo.//⚟@@ She smiles. @@.kiara; ⚞//Now that I don't have to look for the absolute perfect partners slash circumstances, I can expand my horizons and indulge myself with a variety of partners.//⚟@@
The two of you discuss how she plans on indulging herself when she spends most of her time either a) working, b) studying, or c) gaming and don't come up with much of an answer. Eventually, the conversation turns to other topics.
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<<elseif $convoSelect is 7>>/*Hypno*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Hypnotic Programs.''</div></div>
<<if $kiara.convoTags.includes("HYPNO") is false>><<set $kiara.convoTags.push("HYPNO")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Sitting in the middle of class, you catch <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>'s mind wandering to the various hypnotic projects that she has in the works.
<<elseif $kiara.locat is 2.2>>Mid-meal, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>'s mind wanders to the various hypnotic projects that she has in the works. A question pops into mind.<</if>>
@@.player;''You:'' ⚞//How exactly did you get into making hypnotic signals?//⚟@@
Kiara startles.
@@.kiara;''Kiara:'' ⚞//I'm never going to get used to you reading my mind.//⚟@@ She leans back. @@.kiara; ⚞//So, I've always been into the whole hypno stuff and I occasionally spend time on some role-playing fetish sites. They have a lot of resources on how to hypnotize people for real using a bunch of different methods. Most of it was complete crap obviously, but there was enough that I could make some really basic hypnotic signals. Nothing super complex or strong, just like 'you're getting sleepy'.//⚟@@
You nod.
@@.player;''You:'' ⚞//and that's not hard to do?//⚟@@
Kiara shakes her head.
@@.kiara;''Kiara:'' ⚞//Nah, it's pretty much the easiest hypnotic suggestion. All you really need to make someone sleepy is repetition and a monotonous sound. We had a few teachers in high school that could do it without even trying. //⚟@@
You laugh.
@@.player;''You:'' ⚞//Mr. Price.//⚟@@
She nods.
@@.kiara;''Kiara:'' ⚞//Exactly. I caught up with so much sleep in his class. Anyway, it took me a while to actually make a hypnotic signal that could do anything at all. Even the most basic require custom algorithms that are really difficult to tailor to more than one person and even then, I couldn't get it to work.//⚟@@ She //*sighs*//. @@.kiara; ⚞//It turns out that it was a hardware problem. I stumbled on an online auction of 'completely legit' Super memorabilia and took the chance with some random Z-list Super's hypnotic signal relay. It turned out to be the real deal and I salvaged enough to figure out how to make my own stuff using mostly stock components that wouldn't get fried whenever I tried to compile the hypnotic signal. //⚟@@
You cross your arms.
@@.player;''You:'' ⚞//That's seriously impressive, Kiara.//⚟@@
She beams at the rare praise.
@@.kiara;''Kiara:'' ⚞//Thanks. It was a pain in the ass. That's why I had to lock myself in my room for a while and get to work. I couldn't afford distractions.//⚟@@ She stretches slightly. @@.kiara; ⚞//Once the signals were compiled, I just hacked into wherever I wanted them to run and let them go wild. Thankfully, I was already good at hacking.//⚟@@
You think about it for a second.
@@.player;''You:'' ⚞//So where do you stand now? Ready to take on the Society with your hypno rays?//⚟@@
She shakes her head.
@@.kiara;''Kiara:'' ⚞//I'm nowhere near there yet. I'd say I'm moderately good? I can embed my hypnotic signals in music, atonal noise, static images, and short videos. Though the more complex the cover signal the easier it is to notice something's off. Plus, it takes me some time to effect any long-term change, especially if it's designed to work on every possible person that sees or hears it.//⚟@@
You raise your eyebrows.
@@.player;''You:'' ⚞//General signals are harder?//⚟@@
She nods.
@@.kiara;''Kiara:'' ⚞//Yeah. If I can tailor the signal to a person, I could put them into a pretty deep suggestive state but then it wouldn't work on anyone else. If it's just to anyone, then it can only affect short-term behavior. I can nudge people to do stuff they already want to do but not change their behavior outright. Is it the same for your powers?//⚟@@
You nod.
@@.player;''You:'' ⚞//Yeah, stronger when targeted and weaker for general usage. So what's left? It sounds like you're pretty much set right? //⚟@@
Kiara shakes her head.
@@.kiara;''Kiara:'' ⚞//It's a problem of information complexity and density. The better the hypnotist, the more complicated the suggestions can get in the smallest amount of space. Someone, like Le Magnetiseur can put more commands in a static image or a single burst of noise than I could put into a ten-minute video with sound. And that's just talking about audiovisual hypnosis. There are rumors that some people can use the other senses too.//⚟@@ She shakes her head. @@.kiara; ⚞//It's nuts.//⚟@@
That is evidently all she wanted to say about the topic and the conversation turns to other things.
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<<elseif $convoSelect is 8>>/*Targets*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Hypnosis Targets.''</div></div>
<<if $kiara.convoTags.includes("TARGET") is false>><<set $kiara.convoTags.push("TARGET")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>There's something that has been bugging you for sometime and you figure that now is as good a time to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> as ever.
<<elseif $kiara.locat is 2.2>>There's something that has been bugging you for sometime and you figure that now is as good a time to ask <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> as ever.<</if>>
@@.player;''You:'' ⚞//Kiara?//⚟@@
She turns her head at the seriousness of your thought.
@@.kiara;''Kiara:'' ⚞//Yeeaaaah? Is something wrong.//⚟@@
You take a few seconds to collect your thoughts.
@@.player;''You:'' ⚞//So, I've had a concern recently and I wanted to ask you about it.//⚟@@
Real concern starts to creep into her thoughts.
@@.kiara;''Kiara:'' ⚞//Sure man, whatever you want to ask. //⚟@@
You take a deep breath.
@@.player;''You:'' ⚞//You had to test our hypnotic programs right? Who did you use them on? I know, I'm not one to talk about this but I have been trying to be good about using my powers on people who are willing unless absolutely necessary and I'm worried that you get a bit … overzealous when you work on projects and may not have been thinking through some of the implication of what you're doing.//⚟@@
She just stares at you for a few seconds then leans back.
@@.kiara;''Kiara:'' ⚞//That's … a lot …//⚟@@ She //*sighs*//. @@.kiara; ⚞//I'm happy you're looking out for me but it's all good. Believe it or not. There are a lot of people online that would pay to get hypnotized.//⚟@@
You raise your eyebrows.
@@.player;''You:'' ⚞//Really? Like for fun?//⚟@@
She nods.
@@.kiara;''Kiara:'' ⚞//Some people enjoy the feeling, it's like getting high with a drug you can program to not be addictive. Some people want to lose weight or quit smoking, which is a pretty useful way to practice complex commands. It's also a big fetish. Either commanding or being commanded via hypnosis.//⚟@@
You nod along.
@@.player;''You:'' ⚞//So you tested it on those types of people? How did you find them?//⚟@@
She waves vaguely.
@@.kiara;''Kiara:'' ⚞//There are websites and message boards for all sorts of things but to be honest it was kind of easy. Like ninety percent of the people I hypnotized were from a hypno fetish board.//⚟@@
You lean back.
@@.player;''You:'' ⚞//No shit? Is that just the easiest place to recruit people for testing?//⚟@@
She nods.
@@.kiara;''Kiara:'' ⚞//That is part of it but the best part was that there were a lot of different scenarios and things people wanted me to do so I got to practice a variety of techniques. For example, some people just wanted to become horny whenever they heard a certain phrase. Some wanted me to have them strip mid-conversation without realizing they were doing it. One person even wanted me to set it up so that she would be sexually frustrated and repressed until I gave a command word and turn her into a drooling whore. That one took a hell of a lot of work. I got good results though. We still have an arrangement where I can just text her "Parsnip" and her slutty side comes out for a bit. I usually get some nice pics from that. Want me to do it now? //⚟@@
You hold up your hands.
@@.player;''You:'' ⚞//I'll take your word for it. //⚟@@
Kiara shrugs, thinks about it for a few seconds, texts the woman anyway, and then continues.
@@.kiara;''Kiara:'' ⚞//Suit yourself but I want some pics now … anyway, I also liked using the porn message boards because it gave me lots of stuff to get off to.//⚟@@ You make a face and she rolls her eyes. @@.kiara; ⚞//I just started being able to have orgasms. You're lucky my fingers are still functional at this point.//⚟@@
You groan.
@@.player;''You:'' ⚞//Well, thanks for putting my mind at ease with tha… //⚟@@
Kiara interjects.
@@.kiara;''Kiara:'' ⚞//I also used it on people who were assholes.//⚟@@ You clam up and look at her. She looks unbothered and shrugs. @@.kiara; ⚞//I had to test it out on unwilling targets too. Otherwise, what's the point? //⚟@@ She puts up her hands. @@.kiara; ⚞//Don't worry, they were all assholes and/or criminals. I know you wouldn't want me doing it on innocent people.//⚟@@
You grimace slightly.
@@.player;''You:'' ⚞//I would honestly prefer to not tamper with anyone unwilling unless absolutely necessary. //⚟@@ Kiara gives you a "What are you gonna do" shrug. @@.player; ⚞//What is your criteria for asshole exactly?//⚟@@
Kiara thinks about it.
@@.kiara;''Kiara:'' ⚞//Sexists, racists, homophobes, anti-semites, you know, the usual people who deserve to get fucked with.//⚟@@ She shrugs again. @@.kiara; ⚞//I didn't do anything permanent, if that makes you feel better?//⚟@@
It does, a bit, and Kiara gives you a few more reassurances before changing the subject. You do feel a bit better about her answers but not completely. Still, she does not seem to want to talk about it, so you let it go.
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<<elseif $convoSelect is 9>>/*Sex*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Our Relationship.''</div></div>
<<if $kiara.convoTags.includes("SEX") is false>><<set $kiara.convoTags.push("SEX")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Sitting in the middle of class, you catch <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>'s mind drifting to thoughts of sex, with an accompnaying burst of horniness. <<elseif $kiara.locat is 2.2>>Mid-meal, <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>'s mind drifting to thoughts of sex, with an accompnaying burst of horniness. A question pops into mind.<</if>>
@@.player;''You:'' ⚞//Hey Kiara?//⚟@@
She snaps out of her reverie and turns to you.
@@.kiara;''Kiara:'' ⚞//Yeah, sorry, I was distra …//⚟@@ She narrows her eyes. @@.kiara; ⚞//… but you already know what I was thinking.//⚟@@
You nod and forge ahead with your question
@@.player;''You:'' ⚞//Yeah, sorry. It's kind of hard not to overhear sex stuff//⚟@@ You sit up. @@.player; ⚞//But it got me thinking. Are you okay with what's going down with us? Like the sex stuff?//⚟@@
She gives you a look that clearly says "that's a stupid question".
@@.kiara;''Kiara:'' ⚞//That's a stupid question. Of course, I'm okay with it. You have sex powers and I like cumming until I can't think straight. Why would I not be okay with it?//⚟@@
You have trouble verbalizing what you're thinking but try anyway.
@@.player;''You:'' ⚞//Well, I know we're having fun but does it change anything? We've been best friends forever and I'd hate to change that.//⚟@@
She laughs and shakes her head.
@@.kiara;''Kiara:'' ⚞//Sex is just sex for me dude. Maybe sometime down the line when I get this all out of my system and want to settle down that will change, but for now, it's just fun.//⚟@@ She pauses for a few seconds. @@.kiara; ⚞// Are you okay with all of this? You've always been the more sentimental of the two of us.//⚟@@
You think about it.
@@.player;''You:'' ⚞//I mean, I love you but not like that. I feel like I should be more bothered with this. Before I got my powers, I did associate sex with love, or at least liking. But now … there's a disconnect and I'm slightly worried that my powers have changed me somehow.//⚟@@
Kiara thinks about it for a second.
@@.kiara;''Kiara:'' ⚞//I mean, they did change you right? You're a lot more confident and not as useless as before.//⚟@@ You flip her off and she ignores it. @@.kiara; ⚞//But is that bad? Everything in life changes us in one way or another. So maybe it's not the powers that have changed you but the new circumstances that they have created.//⚟@@
She has a point but there is something still nagging you.
@@.player;''You:'' ⚞//I mean, I guess you're right but … //⚟@@
Kiara waves her hand to dismiss whatever you had to say.
@@.kiara;''Kiara:'' ⚞//No buts. You can form actual, real connections with people at a very fundamental level. Sex just happens to be a part of that. Sex is a big part of your life now so you really can't be focused on finding the One.//⚟@@ She shrugs. @@.kiara; ⚞//Thankfully, you're not a dick who would abuse the women he's sleeping with or this whole thing could get really messy, really fast. I've seen a few poly relationships that were just thinly veiled excuses for cheating. It's a recipe for a whole lot of heartbreak. I'm perfectly fine with you banging as many chicks as you want and as long as you are mostly honest with the people you're with, everything should be good.//⚟@@
You nod along.
@@.player;''You:'' ⚞//That makes sense I guess.//⚟@@ She gives you a look. @@.player; ⚞//Fine, fine, it makes perfect sense. I just want to make sure that we're good.//⚟@@
She laughs.
@@.kiara;''Kiara:'' ⚞//I'm not going to start confessing my undying love for you just yet Romeo. We're still young and there are plenty of people out there for both of us to enjoy.//⚟@@ She ponders for a few seconds. @@.kiara; ⚞//If you do find someone you're interested in that way, you better be sure she's okay with your lifestyle. Because you're amazing in bed and I want to keep getting fucked//⚟@@
There's not much left to say after that so you let the topic drop for now. Kiara, thankfully, is unperturbed by what you were talking about and the conversation turns to something else.
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<<elseif $convoSelect is 10>>/*Arrangement*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Our Arrangement.''</div></div>
<<if $kiara.convoTags.includes("SUPER") is false>><<set $kiara.convoTags.push("SUPER")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>Your thoughts wander and a question pops into your mind. You turn to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>.<<elseif $kiara.locat is 2.2>>Your thoughts wander and a question pops into your mind. You turn to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>>.<</if>>
@@.player;''You:'' ⚞//Are you still okay with our arrangement?//⚟@@
She tilts her head and gives you a curious look.
@@.kiara;''Kiara:'' ⚞//Which arrangement?//⚟@@ Comprehension dawns before you can answer. @@.kiara; ⚞//Ah yeah. The whole 'us being Supers together' arrangement.//⚟@@
You nod.
<<if $kiara.superState is 1>>\
@@.player;''You:'' ⚞//Yeah. I wanted to double-check. You letting me take the lead is kind of unusual. You're really not the sidekick type of person.//⚟@@ She nods her head. @@.player; ⚞//You didn't just agree to do that for some weird reason right?//⚟@@
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<<elseif $kiara.superState is 2>>\
@@.player;''You:'' ⚞//Yeah. I wanted to double-check. It's not that surprising that you didn't want to be my sidekick or anything like that.//⚟@@ She nods her head. @@.player; ⚞//There are no issues though right?//⚟@@
\
<</if>>\
She gives you thumbs up.
<<if $kiara.superState is 1>>\
@@.kiara;''Kiara:'' ⚞//No, I'm cool with the arrangement … for now at least. You're the one with the powers and I have a lot of work to do to catch up to your level. You taking the lead is the smart choice for now. Once we get a bit more established and I can get my stuff up and running, we'll revisit things.//⚟@@
You return the thumbs up.
@@.player;''You:'' ⚞//Good, I just want to be sure. Work and friendships don't always go together. Also, I can't have you betraying me at some crucial moment when I'm just on the edge of victory.//⚟@@
\
<<elseif $kiara.superState is 2>>\
@@.kiara;''Kiara:'' ⚞//No, I'm cool with the arrangement. Are you? You're the one with the powers and I do have some work to do to catch up but I'm not too keen on the idea of being second fiddle to anyone. Maybe as things develop and we start being Supers for real, it may be better for me to take a back seat every once in a while, but for now? I like where we are.//⚟@@
You return the thumbs up.
@@.player;''You:'' ⚞//Good, I just want to be sure. Work and friendships don't always go together. Also, I can't have you turning on me when we are just on the edge of victory.//⚟@@
\
<</if>>\
She nods.
<<if $kiara.superState is 1>>\
@@.kiara;''Kiara:'' ⚞//Yeah, I get that. Us fucking doesn't make things any less complicated either.//⚟@@ She leans forward. @@.kiara; ⚞//But I think the arrangement is working. Other than the psychic connections and dream walking, your powers are very upfront and perfect for being in the field. My skills are more suited for support and as a force multiplier for your psychic abilities. I can make things much easier for you to do your work on a pretty wide scale.//⚟@@ She smiles wickedly. @@.kiara; ⚞//Plus, let's be honest, you like me working under you.//⚟@@ She makes some good points, especially the last one. @@.kiara; ⚞//Also, don't worry. You're too good at making me cum to betray.//⚟@@
\
<<elseif $kiara.superState is 2>>\
@@.kiara;''Kiara:'' ⚞//Yeah, I get that. Us fucking doesn't make things any less complicated either.//⚟@@ She leans forward. @@.kiara; ⚞//But I think the arrangement is working for now. Our skills are complementary and multiplicative. You can work with people's minds without the need for any media to transmit the signal but can't touch tech. I can deal with technology but my skills are useless if people don't see or hear a program I designed. My signals make people's minds more malleable which makes your powers stronger. It all works out.//⚟@@ She smiles wickedly. @@.kiara; ⚞//Plus, I think you like having a partner around when you need some relief.//⚟@@ She makes some good points, especially the last one. @@.kiara; ⚞//Also, don't worry. You're too good at making me cum to betray.//⚟@@
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<</if>>\
You roll your eyes.
@@.player;''You:'' ⚞//Synergy is important. That's why I asked, us being on the same page is just as important as our abilities meshing well.//⚟@@
Kiara nods.
@@.kiara;''Kiara:'' ⚞//True.//⚟@@ She crosses her arms. @@.kiara; ⚞//We got this though.//⚟@@
With that last pronouncement, Kiara changes the subject of conversation to something else.
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<<elseif $convoSelect is 11>>/*Prism*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Crystal.''</div></div>
<<if $kiara.convoTags.includes("PRISM") is false>><<set $kiara.convoTags.push("PRISM")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>> As you are sitting in class with <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> <<elseif $kiara.locat is 2.2>>As you are eating with<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>><</if>>you just happen to look at your phone for a brief second and notice a text from Crystal. It's a meme she thought was funny but it reminds you of something you've been meaning to ask your redheaded co-conspirator.
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@@.player;''You:'' ⚞//Hey Kiara, what are your thoughts about Crystal?//⚟@@
Not expecting the question, Kiara takes a few seconds to think about it.
@@.kiara;''Kiara:'' ⚞//Personally, professionally, or romantically?//⚟@@
You shrug.
@@.player;''You:'' ⚞//The first two.//⚟@@
She crosses her arms under her prodigious chest.
@@.kiara;''Kiara:'' ⚞//Personally, I think she's awesome. We don't really have the same hobbies but she's willing to listen and learn about mine and she's passionate enough about her own that it makes me interested in them. Plus, her powers are awesome and she's not shy about showing them off. She also puts up with my constant questions even when I'm pretty sure she wants me to shut up.//⚟@@ Kiara tilts her head. @@.kiara; ⚞//I like her enough that I still feel really guilty at having to go behind her back for as long as we did. //⚟@@
You nod along, there's nothing surprising there.
@@.player;''You:'' ⚞//What about professionally?//⚟@@
Kiara's face turns somber.
@@.kiara;''Kiara:'' ⚞//Honestly? I think she may eventually be a problem for us. If you're serious about living the Gray Super life and just doing what we want, we will eventually do something that she doesn't morally agree with. She's already gotten on my case about how I use my hypnotics. I don't think she'd turn us in to the Society or anything like that. We both know how she feels about them but I think we may put her in a position where she has to go against us as a matter of principle. //⚟@@
You perk up when you register what she said.
@@.player;''You:'' ⚞//She talked to you about your hypnotics? When? Why didn't anyone tell me?//⚟@@
Kiara shrugs.
@@.kiara;''Kiara:'' ⚞//It's come up a few times. Mostly, right after I did something really cool and wanted to share, she gives me a mini-lecture about altering people's minds. Like, I get where she's coming from given what's happened to her…//⚟@@
You jump in.
@@.player;''You:'' ⚞//… and common decency.//⚟@@
Kiara waves her hand to dismiss that point.
@@.kiara;''Kiara:'' ⚞//Yes, that too. I still don't want to hear it every time i accomplish something. I only use volunteers, jerks, and assholes. People who want it or deserve it.//⚟@@ She //*sighs*// @@.kiara; ⚞//As for why you didn't know? It's simple. We do have lives that don't involve you. We text and hang out without you sometimes too.//⚟@@
You hold up your hands.
@@.player;''You:'' ⚞//Whoa. I was just coming from a professional standpoint. That seems like a possible issue for our little group.//⚟@@
She smiles.
@@.kiara;''Kiara:'' ⚞//I figured as much, I was just busting your chops.//⚟@@ She goes silent for a second and then perks up. @@.kiara; ⚞//You want to know about my romantic thoughts about her?//⚟@@ You emphatically shake your head but she ignores you. @@.kiara; ⚞//I really want her to just throw me around and have her way with me. Preferably in uniform, with a few strategic tears to show off some of her muscles. Mmmmm arms and shoulders…//⚟@@
Kiara's mind wanders to some rather graphic imagery of exactly what she wants Crystal to do to her (you note that Crystal is in the dominant position in these fantasies). Thankfully, she snaps out of it after a minute or so.
@@.kiara;''Kiara:'' ⚞//Unfortunately, she's completely straight so there's no chance there. Is she at all curious? //⚟@@ You check the mental index and shake your head. @@.kiara; ⚞//Fuck. And I couldn't even convince her via hypnotics since she can see right through them. Not that I would do that! Seriously!//⚟@@
You give her a look as she hastily changes the subject. Kiara's telling the truth so you just go with the flow and switch to the next topic of conversation.
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<<elseif $convoSelect is 12>>/*Future*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Plans to Be a Super.''</div></div>
<<if $kiara.convoTags.includes("FUTURE") is false>><<set $kiara.convoTags.push("FUTURE")>><</if>>\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>> Something the instructor says in class causes a question to pop into your head. You turn to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>. <<elseif $kiara.locat is 2.2>>Something you overhear at one of the neighboring tables causes a question to pop into your head. You turn to <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>><</if>>.
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@@.player;''You:'' ⚞//This may be a heavy question but where do you see all of this going? Like, all the Super stuff?//⚟@@
Kiara is about to think something, then stops, thinks about it for a few seconds, then answers with a question.
@@.kiara;''Kiara:'' ⚞//What brought this on?//⚟@@
You shrug.
@@.player;''You:'' ⚞//Just something I was wondering.//⚟@@
She leans back and laces her fingers behind her head.
@@.kiara;''Kiara:'' ⚞//Ultimately, I just want to live the life that I want without being screwed over or pushed around by people more powerful than me. That means gaining influence and money. I guess I could still do that the original way I planned but the upsides of being a Super, really outweigh the downsides.//⚟@@
You tilt your head.
@@.player;''You:'' ⚞//How so?//⚟@@
Kiara makes a few mental lists.
@@.kiara;''Kiara:'' ⚞//There is a lot more money in being a Super, even if you don't rob banks or shit like that. Even a modest ability is worth a fortune. Plus, I really love making these hypnotic signals from a technical standpoint. They are a great way to push myself on lots of different skills and I've already progressed so far and I'm just starting. The sex is literally mind-blowing too. Thanks for that. //⚟@@
You nod your head in acknowledgment.
@@.player;''You:'' ⚞//And the downsides?//⚟@@
Kiara shrugs.
@@.kiara;''Kiara:'' ⚞//I'm probably not going to get arrested working for EXT. Being a gray Super means riding a pretty fine line. Thankfully, neither of us are crazy and the Super laws are more focused on the country and world-level threats. If we do get caught, it's going to be a slap on the wrist, relatively speaking. All in all, I think being a Super is just the better option.//⚟@@ A sudden thought pops into her head. @@.kiara; ⚞//Oh! If I retire from being a Super, my reputation means I can probably get a nice tech job somewhere. There are a few companies that like to employ ex-Supervillains as a recidivism-reduction program.//⚟@@
You nod.
@@.player;''You:'' ⚞//Makes sense. How does being a Super look to you? I know you have a name now so do you think you'll keep it or change it down the line.//⚟@@
Kiara thinks for a few seconds.
<<if $kiara.superState2 is 1>>\
@@.kiara;''Kiara:'' ⚞//So, I'm thinking of sticking around with you for a while. It's a bit selfish of me but being Feedback means a lot of orgasms and just a low-level buzz that keeps me happy throughout the day. Also, I get a huge boost of motivation and creativity once I get out of my sex-induced stupor. It more than makes up for all the time I spend masturbating and watching porn. It's not the most flexible path but I'm enjoying it a lot right now. I even have a few costume ideas that we'll both like.//⚟@@
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<<elseif $kiara.superState2 is 2>>\
@@.kiara;''Kiara:'' ⚞//So, I like the entire idea behind being Delphi. It's a natural extension of my skills and it keeps me mostly safe from danger. Also, I can eventually expand services to other Supers, for the right price. I can think of a few independent Supers that could use some reliable tech-savvy help. It's a super flexible way of doing things and can be great for networking. I even have a few costume ideas, though most are designed around being more comfortable than flashy since I have to sit in front of a computer all day//⚟@@
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<<elseif $kiara.superState2 is 3>>\
@@.kiara;''Kiara:'' ⚞//So, I know it's a huge risk but I really like the idea of being Hypnotique. Most of my skills are more useful in the background but now that I have the opportunity to be a Super, I want to be a Super. That means going out in the field, in costume and loaded with hypnotic tech. I'm still a ways away from being able to do that but it's where I see myself going eventually. I even have some costume ideas but we'll have to work something out so we don't clash or look dumb in the field together.//⚟@@
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<<elseif $kiara.superState2 is 4>>\
@@.kiara;''Kiara:'' ⚞//I know it's a bit selfish but I really like the idea of being Aliavoce. It's just like being every mastermind and end boss in an RPG. I'll have influence, and an entire organization to do all the dirty work for me. Eventually, hypnosis wouldn't even be needed. Money can do just as much, and do it without as many moral quandaries. I'm a bit stuck on the costume right now. I'm torn between something business-like and respectable or something garish, eye-catching, and with matching minion uniforms.//⚟@@
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<</if>>\
Your eyebrows raise.
@@.player;''You:'' ⚞//I think you've put in way more thought about this than I have.//⚟@@
The two of you keep chatting and the conversation gradually moves away from being a Super and onto other topics.
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<</if>><</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<if $kiara.locat is 4.113 or $kiara.locat is 4.132>>\
<<button "➨ Continue">><<goto "UniversityClassKiaraChat">><</button>>
<<elseif $kiara.locat is 2.2>>\
<<button "➨ Continue">><<goto "DinerKiaraEat">><</button>>
<</if>>\
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</td></tr></table></div>\
<<set $kiara.spoken to 1>>\<div id="eveFrame"><div id="areaTitle">🎮 Talking to Dream Kiara 🎮</div></div>
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You walk across the dimly lit cave to the stone platform where <<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">>$kiara.appDF<</replace>><</button>> dreamform is lounging on a large pile of pillows and cushions. The form doesn't react to your presence until you climb onto the stone platform itself. As soon as you do, she casually rolls onto her stomach to face you and props herself up on her elbows. The position shows off her huge amount of cleavage and her swishing tail draws your attention to her plump ass. She beckons you over with one finger and gives you a sultry look that is odd coming from something with Kiara's face.
@@.kiara; ''Kiara:'' "Ditched the boring version of me and want to have some fun?"@@
She rolls over onto her back with her head hanging off one of the cushions, which conveniently puts her face at crotch level. Her hands squeeze her huge tits and lightly toy with the rings through each nipple.
While the unspoken offer is tempting, your gut instinct says it's a bad idea. Given how your powers work, doing something sexual with a direct mental representation of Kiara's psyche may have some dramatic effects on her mind. You casually sidestep and sit on the cushion next to the dreamform, which sits up and gives you a pout. Rolling your eyes, you reach over to play with one of her H-cup tits. She //*sighs*// happily and lays back down with a satisfied look on her face.
@@.player;''You:'' "So, Do you mind if I ask you some things?"@@
The dreamform's smile widens and she gives you a quizzical look.
@@.kiara; ''Kiara:'' "Wouldn't you rather have some fun with me instead?"@@
You smile and shake your head.
@@.player;''You:'' "Probably not the best idea. I'm just curious about a few things."@@
She gives you an overdramatic //*sigh*// and crosses her arms under her chest.
@@.kiara; ''Kiara:'' "Fine. If you don't want to be fun go ahead and ask."@@
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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Speak with the dreamform about … \
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<span title="Ask about her hypnosis fetish.">\
<<if $kiara.convoTags.includes("FETISH") is true>><<set $buttonName to "Her Fetish">><<else>><<set $buttonName to "''Her Fetish''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "KiaraDreamConvo">><</button>></span>\
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<span title="Ask about the makeup of her dreamscape.">\
<<if $kiara.convoTags.includes("DREAM") is true>><<set $buttonName to "The Dreamscape">><<else>><<set $buttonName to "''The Dreamscape''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "KiaraDreamConvo">><</button>></span>\
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<span title="Ask about her feelings towards Blaire.">\
<<if $kiara.convoTags.includes("BLAIRE") is true>><<set $buttonName to "Blaire">><<else>><<set $buttonName to "''Blaire''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "KiaraDreamConvo">><</button>></span>\
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<span title="Ask about her dad and family.">\
<<if $kiara.convoTags.includes("DAD") is true>><<set $buttonName to "Her Family Issues">><<else>><<set $buttonName to "''Her Family Issues''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "KiaraDreamConvo">><</button>></span>\
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<span title="Ask about any doubts she is having about being a Super.">\
<<if $kiara.convoTags.includes("DOUBT") is true>><<set $buttonName to "Any Doubts">><<else>><<set $buttonName to "''Any Doubts''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "KiaraDreamConvo">><</button>></span>\
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<<if $liane.level gte 1>><span title="Ask about what's going on with her mother.">\
<<if $kiara.convoTags.includes("MOTHER") is true>><<set $buttonName to "Liane">><<else>><<set $buttonName to "''Liane''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "KiaraDreamConvo">><</button>></span><</if>>\
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<span title="Ask about her envy of you.">\
<<if $kiara.convoTags.includes("ENVY") is true>><<set $buttonName to "Her Envy">><<else>><<set $buttonName to "''Her Envy">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "KiaraDreamConvo">><</button>></span>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "KiaraDFRoom">><</button>>
</td></tr></table></div>\
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<<replace "#dialogue-bar">> <</replace>>\
/*[[KiaraDreamConvo]]*/<<if $convoSelect is 1>>/*Her Fetish*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Fetish''</div></div>
<<if $kiara.convoTags.includes("FETISH") is false>><<set $kiara.convoTags.push("FETISH")>><</if>>\
\
<<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform continues to pout as you play with her pierced nipple (though she is trying very hard to not show how much she is enjoying it). You tug on the ring lightly and a moan escapes her throat before she can catch herself.
@@.player;''You:'' "Right, I'm pretty sure you would answer this question in the real world but I'm curious if there's more to it. What's up with the fetish for hypnosis?"@@
A dreamy smile spreads across her face and she unfolds her arms. Her left hand starts to massage her other breast and the right slides between her legs. The dreamform begins to tease herself and seems to forget about you for a few seconds.
@@.kiara;''Kiara:'' "Oh, That is easy. It is all about power."@@ She spreads her legs wide so you can see her fingers between her folds. @@.kiara; "I have always found power to be a turn-on."@@
Your cock your head to one side.
@@.player;''You:'' "Why not stuff like BDSM? That's all about power, right?"@@
She half laughs / half moans.
@@.kiara;''Kiara:'' "BDSM is about power but people have to be into it for it to work correctly. It is like money, sure I can pay someone for sex, which is a kind of power, but it does not mean they will enjoy it. Hypnosis though …"@@ She pushes her fingers into her pussy. @@.kiara; … ♥uggh♥ … fuck … Hypnosis can make people love it … ♥crave it♥ …"@@
You raise your eyebrows.
@@.player;''You:'' "That sounds a bit … unethical …"@@
The dreamform pulls her fingers out of her cunt and licks them clean.
@@.kiara;''Kiara:'' "True, but the taboo makes it even sexier."@@ Her hands drift back down her body and start teasing her clit lightly. @@.kiara; "I have always been like this you know?"@@
You think back to your past interactions with Kiara and can't think of anything that would have suggested it.
@@.player;''You:'' "Really?"@@
She bites her lip and nods coyly.
@@.kiara;''Kiara:'' "Yep! Remember those old Centuria and friends cartoons?"@@ You do, vaguely, and nod. @@.kiara; "Remember how they always had her getting mind-controlled or possessed?"@@ Again, kind of. @@.kiara; "The first time I realized I liked girls was watching one of those shows. I remember it clearly, even if Kiara does not. Centuria was being controlled by Madame Mystery and was throwing around the rest of her team. It made me feel funny and I was instantly hooked."@@
You continue to massage her breast.
@@.player;''You:'' "Wait, hooked on hypnotism, women, or Supers?"@@
The dreamform closes her eyes and nods her head.
@@.kiara;''Kiara:'' "Yes."@@
There is a brief period of silence as she teases herself. Her breathing gets deeper and she moans again before she speaks.
@@.kiara;''Kiara:'' "I do have you to thank for some of this."@@
That comes as surprise.
@@.player;''You:'' "how so?"@@
She groans again.
<<if $kiara.superState is 1>>\
@@.kiara;''Kiara:'' "I am turned on by both the ideas of having my mind controlled and controlling other people. It was not until we started hooking up that I realized which one I like more. After feeling what your powers can do to my mind I …"@@ A tremble ripples down her body. @@.kiara; "… ♥mmn!♥ … holy shit I love having my mind taken over. I try to be as independent as possible so the idea of losing that just sets me off like nothing else. If I was not merely an anthropomorphized representation of Kiara's mind, I could cum just thinking about it."@@
<<elseif $kiara.superState is 2>>\
@@.kiara;''Kiara:'' "I am turned on by both the ideas of having my mind controlled and controlling other people. It was not until we started hooking up that I realized which one I like more. After seeing what kind of power you have over other people's minds …"@@ A tremble ripples down her body. @@.kiara; "… ♥mmn!♥ … holy shit I love the idea of being able to do that to others. I am competitive by nature and beating people's will like that, and making them enjoy it is … If I was not merely an anthropomorphized representation of Kiara's mind, I could cum just thinking about it."@@
<</if>>\
Kiara's dreamform closes her eyes and begins to masturbate again, no doubt lost in some hypnosis-based fantasy. Not wanting to be drawn any further into her enjoyment, you stand up and hop off the stone platform. The dreamform does not even notice your absence.
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<<elseif $convoSelect is 2>>/*The Dreamscape*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About the Dreamscape''</div></div>
<<if $kiara.convoTags.includes("DREAM") is false>><<set $kiara.convoTags.push("DREAM")>><</if>>\
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After a few seconds of pouting, <<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform rolls over onto her hands and knees and starts rearranging the pillows. Stopping occasionally to pull out some random piece of treasure. Somehow, she always winds up in a position that gives you a great view of her hanging tits and/or her round ass (she occasionally checks to make sure you're watching).
@@.player;''You:'' "I have to ask. What's up with your dreamscape? There is something weird familiar about it."@@
The dreamform buries herself in a particularly large mound of cushions so that only her round ass and swishy tail are still visible. There is a muffled response followed by her wiggling her way free with a large crown made of gold.
@@.kiara;''Kiara:'' "Sorry about that."@@ She puts the crown on her head but it doesn't fit with the horns, she tosses it aside in annoyance. @@.kiara; "You really do not recognize this?"@@ She waves vaguely around her. You shake your head. @@.kiara; "Here is a hint 'Greeting adventurer, enter the temple if you dare to face the …' '"@@
Realization dawns.
@@.player;''You:'' " '… god of serpents if you dare' … Holy shit, it's the Temple of Serpents.'"@@
She nods happily and crawls over to a different mound of cushions (adding a bit more sway to her tits than is strictly necessary).
@@.kiara;''Kiara:'' "Yep! The one that you let me borrow and the first video game I ever played"@@
You laugh.
@@.player;''You:'' "Oh man, I can't believe I didn't notice. It looks much different without the weird polygonal graphics and extremely bad translations."@@ You watch as she rearranges the cushions, her huge breasts squishing against them. @@.player; "Right. The entrance to the temple is underneath the inn, there's the whole section that's just desert, the part that's kind of like a sewer level, even the magic sections. Even the fire maze and forge guardian."@@ You shake your head. @@.player; "How did I miss that."@@
The dreamform sits up, shrugs, and goes back to rearranging the mounds of pillows. You watch her work for a few minutes (or more precisely, her cunt peeking out from between her thighs). Eventually, something comes to mind.
@@.player;''You:'' "Wait. Was there a squid monster in the game?"@@
She sits up with a small pile of jewels and shakes her head.
@@.kiara;''Kiara:'' "Nope, not that I remember."@@
The dreamform pulls out a small gilded chest and stashes the jewels.
@@.player;''You:'' "Then where did that come from?"@@
She puts the chest aside and smiles.
@@.kiara;''Kiara:'' "Kiara likes hentai."@@
You raise an eyebrow.
@@.player;''You:'' "And you being a minotaur … minotauress? Is there a feminine form of minotaur? "@@
She thinks about it and shakes her head.
@@.kiara;''Kiara:'' "Minotaur is gender neutral, I think."@@ She finds two jeweled earrings and then, after a moment's thought, hangs them from the rings through her nipples. @@.kiara; "And I am a minotaur because, at the fundamental level, Kiara is a stubborn and bullheaded person."@@ She looks at you and smiles sheepishly. @@.kiara; "Also, she's like a stage 1 furry."@@
That's not something she has mentioned before.
@@.player;''You:'' "I can roast her pretty hard for that."@@
Dreamform shakes her tits which causes the jewels to bounce and glitter in the firelight.
@@.kiara;''Kiara:'' "No you will not because, A. she //will// head butt you."@@ She points to the horns poking out from her mass of curly red hair. @@.kiara; "and B. You would totally fuck me like this even with the horns and tail so you are not that much better."@@
You consider it for a second and damn it if she doesn't have a point. Deciding to bow out gracefully, you give the dreamform a nod and then climb off the stone platform. She watches you until your feet hit the floor of the cave and then immediately forgets that you are there and goes back to rearranging her cushions and pillows.
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<<elseif $convoSelect is 3>>/*Blaire*/\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Blaire''</div></div>
<<if $kiara.convoTags.includes("BLAIRE") is false>><<set $kiara.convoTags.push("BLAIRE")>><</if>>\
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After a few seconds of pouting, <<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform rolls away from you and sits up on her knees. She crawls over to the nearest pile of cushions and digs into them. After rooting around for a bit (and wiggling her plump ass in your direction), she backs out carrying a full-length mirror that is much bigger than the pile it was in. She hands the mirror to you and motions for you to hold it. You take and hold it while she stares at her reflection and starts to mess around with her waist-length mass of red curls.
Something has been on your mind for a while so you decide that now is the time to ask.
@@.player;''You:'' "I kind of regret asking this but I just have to know. What's up with you and Blaire?"@@
The dreamform freezes, staring at you with an odd look on her face. After a few seconds, she resumes tending to her hair. She remains silent as she pulls her huge amount of hair into a ponytail that sits high on her head.
@@.kiara;''Kiara:'' "Blaire is … complicated for Kiara. Are you sure you want to know?'"@@
Regret sets in but you have to know, especially considering what is going on in your life right now.
@@.player;''You:'' "Yes and No?'"@@
She nods, seemingly approving of your indifference.
@@.kiara;''Kiara:'' "Okay it is good that you are worried about asking something like this."@@ She tends to her hair in silence @@.kiara; "So basically, Kiara has a crush on Blaire."@@
Your eyebrows raise and you let out a low whistle.
@@.player;''You:'' "Uhhh … Seriously?'"@@
The dreamform undoes the ponytail and shakes out the mass of hair until it is as poofed out as she can make it. She drapes some in front of her to cover her breasts (which does not work all that well). A few seconds pass as she looks at herself in the mirror.
@@.kiara;''Kiara:'' "Yep. She was in love with her for years."@@ She turns to look at herself from a different angle. @@.kiara; "Then Blaire went away and became a massive cunt so her feelings degraded to a mere crush."@@
Confused, you rub your eyes for a few seconds, which draws an annoyed noise from Kiara's dreamform as the mirror slips.
@@.player;''You:'' "Kiara's never said anything about this to me and she shares everything, even when I beg her to stop."@@
Kiara bunches her hair into two huge and poofy pigtails at the base of her neck. She jumps up and down a few times to watch them bounce. You pay more attention to her H-cup tits.
@@.kiara;''Kiara:'' "She has always been embarrassed about it. She //was// planning on telling you at one point when the two of you were younger but you confessed your attraction to Blaire first and she felt weird afterward. Also, Blaire never really showed any indication that she was bi so Kiara kind of saw it as a pointless thing to talk about."@@ She bounces a few more times. @@.kiara; "And eventually, being gruff and sarcastic became her standard mode of operations and the romantic aspect did not fit into it."@@
She shrugs.
<<if $BK.like lte 14>>\
@@.kiara;''Kiara:'' "The fact that you have been spending some time with Blaire is both a bit annoying to her but also pretty fun since she can finally be around her after so long."@@
<<elseif $BK.like gte 15 and $BK.like lte 29>>\
@@.kiara;''Kiara:'' "She is cautiously optimistic that the three of you could actually be friends with each other. Even if nothing ever happens between them, she likes the idea of being around Blaire."@@
<<elseif $BK.like gte 30 and $BK.like lte 44>>\
@@.kiara;''Kiara:'' "Kiara is looking forward to hanging out with you and Blaire now. She is feeling a lot more comfortable and occasionally even forgets about how bitchy Blaire was for the past few years."@@
<<elseif $BK.like gte 45 and $BK.like lte 59>>\
@@.kiara;''Kiara:'' "Kiara has been very happy to be spending time with you and Blaire, even if she does not want to admit it. Blaire has been creeping back into her fantasies."@@
<<elseif $BK.like gte 60 and $BK.kiss is 0>>\
@@.kiara;''Kiara:'' "Kiara really wants Blaire to sit on her face. Like, really, really wants her to do it. She fantasizes about it constantly."@@
<<elseif $BK.like gte 60 and $BK.kiss gte 1>>\
@@.kiara;''Kiara:'' "Kiara has been trying to figure out some arrangement between you, her, and Blaire because she wants her badly. The taste she had just made her want more."@@
<</if>>
The dreamform begins piling her hair on top of her head in a large beehive. After a minute or so of waiting and watching her try to balance the mass of curly hair, you speak up.
@@.player;''You:'' "So is that it or … ?"@@
Kiara's dreamform perks up and finally looks at you.
@@.kiara;''Kiara:'' "Oh! Yeah, that is it."@@
She goes back to styling her hair and humming happily to herself. You're tempted to pull on the nose ring to get her attention but think better of it. Instead, you prop the mirror up against a nearby stack of cushions and hop off the stone platform.
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<<elseif $convoSelect is 4>>/*father */\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Kiara's father''</div></div>
<<if $kiara.convoTags.includes("DAD") is false>><<set $kiara.convoTags.push("DAD")>><</if>>\
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<<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform keeps trying to pout but the longer you play with the metal ring through her nipple the harder it is to keep a straight face. You're thinking of something to ask her when a question seems to pop out of your mouth before your brain realizes it.
@@.player;''You:'' "So how does Kiara feel about her dad?"@@
Kiara freezes mid-moan and her eyes slowly swivel to your face. Without a word, she sits up and picks up the nearest pillow. Your brain finally catches up to your mouth and you're about to say something when Kiara casually tears the pillow in half with a shockingly loud scream.
@@.player;''You:'' "Uhhhhhhhhhhh … Sorry?"@@
With another scream, the dreamform dives into the nearest pile of pillows and tears into them. For the next few minutes, the cave is filled with the sound of tearing fabric as Kiara rips the cushions to shreds and scatters the fluff around the stone platform. Breathing heavily, she walks back over to where you are sitting and lays back down in the same place she was before. You don't move until the dreamform glares at you, grabs your hand, and puts it back on her breast.
@@.kiara;''Kiara:'' "So, about her father…"@@ She crosses her arms under her huge tits and glares at the ceiling, you just leave your hand on her breast. @@.kiara; "He is a cheating selfish douchebag that cares more about impressing the few selfish douchebag friends he had than caring about his family."@@
It takes a few awkward seconds for you to think of something to say.
@@.player;''You:'' "Sorry for asking but what was that about impressing his friends?"@@
The dreamform //*Sighs*// loudly and carries on.
@@.kiara;''Kiara:'' " That is why he cheated on her mother. His asshole friends from his douchebag job were making fun of him for being stuck with an 'old' woman and a kid while they were all dating younger women. He wanted to impress the younger junior executives so he started hooking up with one of the interns at his job."@@
You give the dreamform an inquisitive look.
@@.player;''You:'' " I thought your dad went no contact after he left. How do you know all this? "@@
A small smile creeps across her face.
@@.kiara;''Kiara:'' " Did you ever wonder why Kiara took up hacking?"@@
Your eyes go wide.
@@.player;''You:'' " No shit? "@@
The dreamform laughs bitterly.
@@.kiara;''Kiara:'' "Yep, she managed to get into all of his accounts since the idiot left his password book at her house when he left and didn't bother changing any of them. It also turns out that, when you have a no-fraternization clause in your contract and you accidentally send evidence to all of the senior management and board members, they fire you without severance. Good luck impressing all those junior executives when you are out of a job. The intern dumped his ass once she realized he was not her meal ticket anymore. He works in a supermarket deli now."@@
You're pretty intrigued now.
@@.player;''You:'' " Wait, wasn't he an executive at some company? He couldn't find another job?"@@
She shakes her head.
@@.kiara;''Kiara:'' "Oh, he is pretty much unhireable now. There were a few more instances of missing files before big presentations, unsavory emails being sent to the wrong people, you know, lots of technical malfunctions. Last I heard, all those junior executives that he wanted to look good for will not even return his calls. And for some reason, all of the dating apps and sites he downloads never seem to get any matches. It is a shame really."@@
She laughs again, this time with an unnervingly manic edge to it.
@@.player;''You:'' " Has anyone ever told you that your kind of scary sometimes."@@
The dreamform shakes her head.
@@.kiara;''Kiara:'' "Kiara is not doing anything. It was just a continuing series of unfortunate incidents that just so happened to start after he abandoned his family. And they have not really been all that bad, he managed to get those evictions off his record and he called in one of his last favors to keep himself off the sex offender list. Also, the SWAT team got called off before they ever made it to his apartment."@@
You just stare at the dreamform, dumbfounded. The laughter dies down and she just stares at the ceiling.
@@.kiara;''Kiara:'' "And the incidents have not occurred for a few years now."@@
She nods to herself.
@@.player;''You:'' " Really, why do you think that is?"@@
The dreamform shrugs.
@@.kiara;''Kiara:'' "Rage can not go on forever $player.name. All that resentment and hatred … leads to some dark places … it is just not healthy to hold on to it for so long …"@@ She //*sighs*// and seems to deflate. @@.kiara; "… eventually you just have to move on."@@
The two of you sit quietly for a few minutes until something comes to mind.
@@.player;''You:'' " This change of heart didn't happen to occur around the time you got super into those depressing Japanese RPGs would it? The ones that are like 20% classical philosophy and 80% incomprehensible storylines? You wouldn't stop talking about that one that won all the rewards …//The melancholy robot// right? "@@
Instead of answering, the dreamform sits up and begins to clean up the scattered remains of pillows and fluff strewn around the platform. Feeling like you've been dismissed, you hop down.
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<<elseif $convoSelect is 5>>/*doubt */\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Her Doubts''</div></div>
<<if $kiara.convoTags.includes("DOUBT") is false>><<set $kiara.convoTags.push("DOUBT")>><</if>>\
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After a few seconds of pouting, <<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform rolls over onto her hands and knees and crawls over to the nearest pound of pillows. She pulls out a few of the older and rattier ones and tosses them to you. Then, she starts clearing out a space on the stone platform and pushing the mounds of cushions to one side.
@@.player;''You:'' "I'm very confused as to what we are doing but I have a question for you."@@
The dreamform paces up and down the stone platform a few times and then motions for you to lift one of the pillows.
@@.kiara;''Kiara:'' "I just need some practice."@@ With a surprisingly loud scream, she rushes forward, head lowered, and gores the pillow with her horns. She stands and walks back to her start place. @@.kiara; "What do you want to know?"@@
She motions for another pillow and you lift one.
@@.player;''You:'' " Do you ever have regrets about what we are doing? The whole mind control people to make our lives easier?"@@
Minotaur Kiara charges forward again and spears the second pillow. This one stays mostly intact and the dreamform takes a few seconds pulling the fabric off of her horns.
@@.kiara;''Kiara:'' "Not really no."@@ She flicks the fabric to the side. @@.kiara; "Kiara does not really care all that much about people she does not know."@@
You chew on that for a few seconds.
@@.player;''You:'' "That's kind of fucked up."@@
The dreamform motions for you to raise the next pillow a bit higher.
@@.kiara;''Kiara:'' "She is not a complete sociopath if that makes you feel any better. She recognizes that her feelings are contrary to mainstream thought. She just feels like her own security and comfort, and that of her friends and loved ones, is more important than some random people she does not know."@@
She charges forward, adding a small jump at the end to hit the target which is much more graceful than IRL Kiara could manage.
@@.player;''You:'' "That's a bit better I guess? At least she realizes that that's a fucked up way of thinking."@@
The dreamform shrugs and tosses you another pillow.
@@.kiara;''Kiara:'' "Kiara also makes sure that, when she does have to target what she considers innocent people, they get something fun out of it. To her, that mostly means sex."@@
You hold up the pillow and she charges again.
@@.player;''You:'' "And the not so innocent people?"@@
She hits the pillow hard enough that fluff explodes out of the back.
@@.kiara;''Kiara:'' "Fuck them."@@ She savages the pillow with her horns until only shreds remain. @@.kiara; "Bad things happen to bad people. If they did not want bad things to happen then they would do good things."@@
You shake your head.
@@.player;''You:'' "That's kind of simplistic thinking right? Can't you justify pretty much anything that way?"@@
She stops to think and then shrugs.
@@.kiara;''Kiara:'' "Possibly. It is very utilitarian."@@ She has you pick up another pillow and swing it around to give her a moving target. @@.kiara; "She thinks that you could stand to be a bit more utilitarian too by the way."@@
The dreamform stands still and watches it as if mesmerized.
@@.player;''You:'' "Wait, what? Having these powers is already messing with my head and she thinks I should use them more often? "@@
The dreamform charges and misses the pillow by a few inches. She overruns you by a few feet and pivots around before charging again.
@@.kiara;''Kiara:'' "She believes …"@@ another miss. @@.kiara; " … that you are being too …"@@ She charges and barely manages to craze the pillow with her horn. @@.kiara; " …careful …"@@
With a frustrated scream the next charge turns into a tackle and the two of you go flying into a nearby pile of pillows. The dreamform scrambles on top of you and, her huge tits pressed into your face, pulls the pillow from your hand and tears it apart. She remains there for a few seconds, her heaving chest against your face, before sitting up.
@@.kiara;''Kiara:'' "Everyone you use your powers on becomes better. You should be using them more often. And you are a good person so getting a harem of ladies is just a reward for you making other people's lives better."@@
You lay there, the naked and horned mental representation of your best friend's psyche laying on top of you, and think about what she said. It's a lot to digest so having some quiet is appreciated. You don't get long, however, before the dreamform begins to slowly grind herself against your body. The gleam in her eye is familiar and you definitely don't want this to go any further. As nicely as you can, you roll her off, and slide over to the edge of the stone platform. Pouting, the dreamform watches as you drop to the floor below, then immediately forgets you exist.
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<<elseif $convoSelect is 6>>/*Mother */\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About Liane''</div></div>
<<if $kiara.convoTags.includes("MOM") is false>><<set $kiara.convoTags.push("MOM")>><</if>>\
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<<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform continues to pout as you play with her pierced nipple (though she is trying very hard to not show how much she is enjoying it). Something you've been meaning to ask her is forefront on your mind and you pull your hand away. She gives you a reproachful look.
@@.player;''You:'' "Yeah, I kind of feel awkward playing with your tit while I ask you this."@@ Kiara raises an eyebrow and pouts. @@.player; "How comfortable are you with me using my powers on Liane? I know it was your idea but I want to make sure that you understands what it means."@@
The dreamform thinks about this for a few seconds and then shifts over until she is perpendicular to you and rests her head on your lap. It takes a few seconds to get comfortable considering the huge amount of hair she has but she eventually stops fidgeting.
@@.kiara;''Kiara:'' "That is complicated."@@ She rests her hand together on her stomach. @@.kiara; "Short answer is yes, Kiara does know what it means at some level."@@
You let out a breath.
@@.player;''You:'' "So she knows that I will likely be having sex with her mother at some point? Or at least something sexual."@@
The dreamform nods, which makes you flinch considering her horns are only a few inches away from your chin. She gives you an apologetic look.
@@.kiara;''Kiara:'' "As much as she does not want to admit it. She is aware of how your powers work and that they would not work if Mother did not have a similar feeling to some degree."@@ She shifts a bit, obviously uncomfortable. @@.kiara; "Believe it or not, the actual sex part does not bother her all that much. If circumstances were different, she would be more than happy to set you up with her mother. She loves Liane and knows that you are amazing in bed. Kiara would see it as doing something nice for her. Like, happy mother's day! Here is a handmade card and some mind-numbing orgasms courtesy of my best friend."@@
You nod slowly.
@@.player;''You:'' "but the circumstances …"@@
The dreamform shakes her head and you jerk your head back.
@@.kiara;''Kiara:'' " Considering how lonely Liane is, she could develop real feelings if you are not careful and, given what you are and what we are doing, you would not be able to give her what she needs, emotionally speaking."@@
You think about this for a few seconds.
@@.player;''You:'' "I can see that being a problem."@@
Kiara stretches her hands over her head, arching her back and thrusting her huge rack towards your face.
@@.kiara;''Kiara:'' "Which is a good thing. If she did not trust you to be careful about this, she would never have suggested it."@@
As tempted as you are to grope her, you feel that now is not the time.
@@.player;''You:'' "So, she is fine with me sleeping with her but not with having a relationship. Liane doesn't really strike me as someone who does casual sex."@@
The dreamform stops stretching and drops back then nods her head.
@@.kiara;''Kiara:'' "Exactly. And she is sure that you are the only one who can pull it off. Or Sam technically, she thinks that he would be able to do if he was corporeal."@@
You agree and nod.
@@.player;''You:'' "That's fair. I'll be careful and take this slow. If I think that it's heading towards heartbreak, I'll back off. Sound fair?"@@
Minotaur Kiara //*Sighs*// in relief.
@@.kiara;''Kiara:'' "Extremely fair."@@
The two of you sit together in silence for a few more minutes. Her idly playing with her horns and you thinking about how to deal with her mother. It's not like you have to figure everything out now so, after not coming up with any ideas, you gently lift her head and slide off of the stone platform.
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<<elseif $convoSelect is 7>>/*Envy */\
<div id="eveFrame"><div id="areaTitle">🎮 Chatting with Dream Kiara 🎮</div><div style="text-align: center; font-size:115%;">''Ask About her Envy''</div></div>
<<if $kiara.convoTags.includes("ENVY") is false>><<set $kiara.convoTags.push("ENVY")>><</if>>\
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After a few seconds of pouting, <<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">> $kiara.appDF<</replace>><</button>> dreamform rolls over onto her hands and knees and starts digging into the piles of pillows. Somehow, she always winds up in a position that gives you a great view of her hanging tits or her round ass (she occasionally checks to make sure you're watching). Every once in a while, she pulls out a piece of treasure and tosses it into a growing pile in the center of the stone platform.
@@.player;''You:'' "Sooo … this may be kind of a dickish question but … are you jealous that I have powers?"@@
The dreamform pulls out an Egyptian-style necklace from under a large cushion and puts it on. It covers much of her upper chest with gold and blue beads. She raises an eyebrow.
@@.kiara;''Kiara:'' "Envious."@@ You look at her quizzically. @@.kiara; "Jealousy implies that she is worried you would take something of hers. Envy is wanting something someone else has."@@
You wave off the pedantry.
@@.player;''You:'' "Fine, envious. I know that she has always wanted to be a Super and now that I have powers, and psychic ones to boot, I want to make sure that we are cool."@@
She moves over to another pile and starts to dig through it. You wait patiently until she answers.
@@.kiara;''Kiara:'' "Kiara is extremely envious of you."@@
You nod.
@@.player;''You:'' "I thought she was. Do you think it will be a problem?"@@
She pulls out a long chain and wraps it around her waist a few times.
@@.kiara;''Kiara:'' "No. Her envy is tempered by her happiness for you finally making something of yourself and her guilt at feeling envy for her friend's good fortune."@@ The dreamform finds a large chest beneath a pile of cushions that is far too small to have actually hidden it. She opens the chest and starts pulling out handfuls of gold rings. @@.kiara; "She understands that it is not your fault and does want you to be the best Super that you can be. Every once in a while, she just feels bummed that she is missing out on having Powers. Especially, since you two started hanging out with <<if $storyline.prismQuest lt 12>>Prism<<elseif $storyline.prismQuest gte 12>>Crystal<</if>>, she has felt a bit left out."@@
You consider this for a few seconds.
@@.player;''You:'' "Ah man. I feel like I should apologize for some reason."@@
The dreamform slides the chest to the side with ring-covered hands. She stands up and poses for you. Her naked body is covered with glittering jewels and precious metals. You nod appreciatively and she smiles.
@@.kiara;''Kiara:'' "Do not do that because it would require her to acknowledge how she feels and it would just make her feel more guilty. I can tell you that she would appreciate the concern but it is not needed in this case."@@
You //*sigh*//.
@@.player;''You:'' "Okay, if you say so."@@ You spend some time checking out the dreamform's body. @@.player; "Anything else I should know?"@@
She thinks for a few moments.
@@.kiara;''Kiara:'' "She is really envious of all the quality sex you are having as well. Not so much that you are having it but more that she can not always join in. She is a very horny person."@@
This does not come as a surprise and you nod, as much to yourself as the dreamform.
@@.player;''You:'' "Thanks for this. I like knowing where I stand with my friends."@@
The dreamform nods reagally and begins rooting around for even more jewelry. You watch her for a few seconds before hopping off the stone platform and outside of her awareness.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<button "➨ Continue">><<goto "KiaraDFRoom">><</button>>
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</td></tr></table></div>\
<<set $kiara.dreamed to 1>>\
<<set $temp4 to 1>>\<<if $sceneSelect is 1>>\
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\
<div id="eveFrame"><div id="areaTitle">A New Turn in the Maze</div>\
Even though you've been through the maze before, the wavering flames and unyielding smoke make it hard to navigate and you quickly lose sight of Kiara, even though she is only a few steps behind you. Struggling with each step and nearly blinded by the heat, you finally make it to the doorway at the end of the maze. Only this time it's not the door to the statue room. Curious, you step through.
The room you enter is a hallway that has been roughly hewn through the sandstone. After twenty feet or so, the hallway opens up into a large natural cavern that is being lit with a dozen brazier's haphazardly set up around the open area. There is a small pond of crystal clear water taking up much of the eastern side but what draws your attention is the small stone platform in the center of the cave. On top of this is a small mound of pillows and cushions. On top of those is Kiara's dreamform, which doesn't stir until you start to climb onto the stone platform. The dreamform crawls out from beneath the pile of pillows and stands with her hands on hips. It's not until you get closer that you can get a good look at her through the dim fire light provided by the braziers.
The dreamform looks nearly identical to Kiara in real life, save for a few differences. First, she's usually wearing clothes and glasses, whereas the dreamform is very naked and sans spectacles. Second, her curly red hair is much longer and just covers her round ass. Third, she's a friggin' minotaur.
Impressive bull horns poke out from her mass of hair and you can just make out a swish of a thin tail behind her. Her freckles are more pronounced and she has a ring through her septum and one through each of her nipples. Thankfully, her lower body is still human and you don't have to see your friend with those freaky backwards legs.
There is a brief pause as the two of you watch each other. The dreamform speaks first.
@@.kiara; ''Kiara Dreamform'' "It's about time you got here."@@ She struts over to you and wraps her arms around your neck. You duck your head to avoid having an eye poked out. @@.kiara; "Want to have some fun? The horns make great handles if you want to fuck my throat."@@ She spins and pushes her ample ass into your crotch, which feels weird given the tail. @@.kiara; "They also work as your plow me from behind."@@
As tempting as it is, you get the feeling that messing with the mental representation of Kiara's psyche may not have the best effect on her mind. Still, you take a few seconds to play with her huge tits and toy with the rings in her nipples. You step away from her with a //*sigh*//. The dreamform pouts and is about to say something else when you hear Kiara calling for you from the Maze room.
@@.kiara; ''Kiara:''' "$player.name! Are you dead? Or on Fire? Scream if your on Fire!"@@
The Dreamform shakes her head affectionately then shoos you away.
@@.kiara; ''Kiara Dreamform'' "Go, my real self needs you. Come back whenever you want and we can have some fun then."@@
You nod and turn away from the dreamform. She watches as you climb down from the stone platform but, as soon as your feet touch the cavern floor, it's attention shifts elsewhere. Seemingly unaware of your presence, the dreamform crawls back into the pile of pillows.
Quickly meeting back up with Kiara, the two of you find your way through the maze to the statue room's entrance.
</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $scenelistK[69] to 1>><<goto "KiaraDreamCopper2">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Forge Room</div>\
Your power rolls off you like a thick mist, clearly visible inside the dreamscape, obscuring everything in the room (though the details can still be seen clearly, like two images superimposed over one another). You turn to where Kiara is standing and she gives you an eager thumbs up.
The two of you step closer and stop to watch the hammer. You let out a sigh of relief when it continues its work. You walk briskly towards the door and Kiara hurries to catch up. The two of you are only a few steps from the door when the Hammer suddenly slams into the ground in front of you. Lightning fast, the hammer spins through the air and orients on your head. A frantic duck and unheroic fleeing later and the two are hiding behind the opposite doorway watching the hammer as it returns to the anvil.
@@.kiara;''Kiara:'' "Well that didn't work. Why the hell not?"@@
It's a good question and you take a few seconds to ponder. Your eyes drift from the hammer to Kiara and then back again. Realization dawns.
@@.player;''You:'' "Ah shit."@@ Kiara gives you a questioning look. @@.player;"The hammer is part of you right? It's your defence mechanism so …"@@
Kiara looks confused but then realization hits her as well.
@@.kiara;''Kiara:'' " … so if it's a part of me then it knows what I know, and I know you're here. Shit. Now what?"@@
You step back into the room to observe the Hammer a bit more, it does not react.
@@.player;''You:'' "I assume you don't want me in here by myself right?"@@ She nods @@.player; "So we need to figure out a way for you to be here and not know I am. We'll work something out."@@
The two of you turn to look at the hammer once last time before deciding what to do</div>\
<<if $kiara.bookread is 0>><<set $kiara.bookread to 1>><</if>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "KiaraDreamGold4">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Forge Room</div>\
Your power rolls off you like a thick mist, clearly visible inside the dreamscape, obscuring everything in the room (though the details can still be seen clearly, like two images superimposed over one another). You turn to where Kiara is standing. <<if $kiara.superState is 1>>Kiara hands you a piece of parchment with a single word printed on it in elaborate calligraphy. After a second, you read the word out loud. @@.player;"Raspberries".@@ Kiara's eyes drop out of focus and the entire room suddenly loses its color and detail. The stones appear smooth, the shadows sharp and angular, and the ringing of the anvil loses its echo. Kiara's head lolls to one side and a line of drool slides out of her mouth. Not wanting to waste any time, you grab her arm and lead the compliant redhead across the room.<<elseif $kiara.superState is 2>>Kiara is whispering rapidly to herself, too low to hear but it sounds a lot like a mantra. Her face is a mask of concentration and a light-headed, almost ethereal feeling comes over you. Looking down, your hands are quickly becoming more and more translucent as you watch. Soon, you are barely an outline and slight tint to the air. Kiara stops whispering, stands straight, and walks happily across the room (almost walking into you in the process). You quickly follow before whatever she did wears off.<</if>></div>
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "KiaraDreamGold4">><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Cavern</div>Through the roughly hewn sandstone hallway is a large natural cavern. Light is provided by a dozen brazier's haphazardly set up around the open area, leaving many areas in flickering shadows. There is a small pond of crystal clear water taking up much of the eastern side and a small stone platform in the center of the cave. On top of this is a small mound of pillows and cushions.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">>$kiara.appDF<</replace>><</button>>'s dreamform is lounging on the pile of pillows. <<if $kiara.dreamed is 0>><<button "''Talk to Kiara's Dreamform''">><<goto "KiaraDreamTalk">><</button>><<elseif $kiara.dreamed is 1>><<button "''Talk to Kiara's Dreamform''">><<DBO>><<replace "#dialogue-bar">>You have already spoken to the dreamform. Any more may destabilize the dreamscape.<</replace>><</button>><</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|KiaraDreamCopper1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span><span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>
</td></tr></table></div>\
\
<<DreamCount>>\<<nobr>><<widget "ClearVar">>
<<set $see1 = "">>
<<set $see2 = "">>
<<set $see3 = "">>
<<set $see4 = "">>
<<set $see5 = "">>
<<set $see6 = "">>
<<set $see7 = "">>
<<set $see8 = "">>
<<set $see9 = "">>
<<set $see10 = "">>
<<set $see11 = "">>
<<set $see12 = "">>
<<set $see13 = "">>
<<set $see14 = "">>
<<set $see15 = "">>
<<set $see16 = "">>
<<set $see17 = "">>
<<set $see18 = "">>
<<set $see19 = "">>
<<set $see20 = "">>
<<set $temp1 to 0>>
<<set $temp2 to 0>>
<<set $temp3 to 0>>
<<set $temp4 to 0>>
<<set $temp5 to 0>>
<<set $temp6 to 0>>
<<set $temp7 to 0>>
<<set $temp8 to 0>>
<<set $temp9 to 0>>
<<set $temp10 to 0>>
<<replace "#dialogue-bar">> <</replace>>
<</widget>><</nobr>><<widget "ModObserve">>\
\
\
<<if $mod.test is 1>>\
<<TestObserve>>\
<</if>>\
\
\
<</widget>>\<<widget "ModAction">>\
\
\
<<if $mod.test is 1>>\
<<TestAction>>\
<</if>>\
\
\
<</widget>>\<<widget "ModTravel">>\
\
\
<<if $mod.test is 1>>\
<<TestTravel>>\
<</if>>\
\
\
<</widget>>\<<widget "ModAuto">>\
\
\
<<if $mod.test is 1>>\
<<TestAuto>>\
<</if>>\
\
\
<</widget>>\<<widget "TestObserve">>\
\
<<switch $player.lastloc>>\
<<case "HouseRoom">>\
<<case "HouseLiving">>\
<<case "Neighborhood">>\
<<case "AndersenHouse">>\
<<case "AndersenHouseBack">>\
<<case "AndersenHouseLiving">>\
<<case "AndersenHouseBlaire">>\
<<case "WalshHouse">>\
<<case "WalshGarden">>\
<<case "WalshLiving">>\
<<case "WalshLianeRoom">>\
<<case "WalshKiaraRoom">>\
<<case "MainStreet">>\
<<case "Diner">>\
<<case "Gym">>\
<<case "Downtown">>\
<<case "ClubRed">>\
<<case "ClubRedVIPLounge">>\
<<case "HalcyonHotel">>\
<<case "Cavaleri">>\
<<case "BTOffice">>\
<<case "CityCenter">>\
<<case "LaLuneBB">>\
<<case "UniversityMain">>\
<<case "UniversityPS">>\
<<case "UniversityPSComp">>\
<<case "UniversityPSChem">>\
<<case "UniversityPSMath">>\
<<case "UniversityLibrary">>\
<<case "UniversitySS">>\
<<case "UniversitySSEcon">>\
<<case "UniversitySSPsych">>\
<<case "UniversityHA">>\
<<case "UniversityHALit">>\
<<case "UniversityHAval">>\
<<case "UniversityField">>\
<<case "Harbor">>\
<<case "CornerBar">>\
<<case "PornStore">>\
<<case "Stripclub">>\
<<case "ParkArea">>\
<<case "CountryClub">>\
<<case "BigPark">>\
<<case "Mall">>\
<</switch>>\
\
<</widget>>\<<widget "TestAction">>\
\
<<switch $player.lastloc>>
<<case "HouseRoom">>\
<<case "HouseLiving">>\
<<case "Neighborhood">>\
<<case "AndersenHouse">>\
<<case "AndersenHouseBack">>\
\
\
<<if $blaire.locat is 1.22 and $rannum1 gte 6>>\
<<button "Wake Blaire">><<set $player.lastloc to passage()>><<goto "ModEMBlaireWake">><</button>>
<</if>>\
\
<<case "AndersenHouseLiving">>\
<<case "AndersenHouseBlaire">>\
<<case "WalshHouse">>\
<<case "WalshGarden">>\
<<case "WalshLiving">>\
<<case "WalshLianeRoom">>\
<<case "WalshKiaraRoom">>\
<<case "MainStreet">>\
<<case "Diner">>\
<<case "Gym">>\
<<case "Downtown">>\
<<case "ClubRed">>\
<<case "ClubRedVIPLounge">>\
<<case "HalcyonHotel">>\
<<case "Cavaleri">>\
<<case "BTOffice">>\
<<case "CityCenter">>\
<<case "LaLuneBB">>\
<<case "UniversityMain">>\
<<case "UniversityPS">>\
<<case "UniversityPSComp">>\
<<case "UniversityPSChem">>\
<<case "UniversityPSMath">>\
<<case "UniversityLibrary">>\
<<case "UniversitySS">>\
<<case "UniversitySSEcon">>\
<<case "UniversitySSPsych">>\
<<case "UniversityHA">>\
<<case "UniversityHALit">>\
<<case "UniversityHAval">>\
<<case "UniversityField">>\
<<case "Harbor">>\
<<case "CornerBar">>\
<<case "PornStore">>\
<<case "Stripclub">>\
<<case "ParkArea">>\
<<case "CountryClub">>\
<<case "BigPark">>\
<<case "Mall">>\
<</switch>>\
\
<</widget>>\<<widget "TestTravel">>\
\
<<switch $player.lastloc>>
<<case "HouseRoom">>\
<<case "HouseLiving">>\
<<case "Neighborhood">>\
<<case "AndersenHouse">>\
<<case "AndersenHouseBack">>\
<<case "AndersenHouseLiving">>\
<<case "AndersenHouseBlaire">>\
<<case "WalshHouse">>\
<<case "WalshGarden">>\
<<case "WalshLiving">>\
<<case "WalshLianeRoom">>\
<<case "WalshKiaraRoom">>\
<<case "MainStreet">>\
<<case "Diner">>\
<<case "Gym">>\
<<case "Downtown">>\
<<case "ClubRed">>\
<<case "ClubRedVIPLounge">>\
<<case "HalcyonHotel">>\
<<case "Cavaleri">>\
<<case "BTOffice">>\
<<case "CityCenter">>\
<<case "LaLuneBB">>\
<<case "UniversityMain">>\
<<case "UniversityPS">>\
<<case "UniversityPSComp">>\
<<case "UniversityPSChem">>\
<<case "UniversityPSMath">>\
<<case "UniversityLibrary">>\
<<case "UniversitySS">>\
<<case "UniversitySSEcon">>\
<<case "UniversitySSPsych">>\
<<case "UniversityHA">>\
<<case "UniversityHALit">>\
<<case "UniversityHAval">>\
<<case "UniversityField">>\
<<case "Harbor">>\
<<case "CornerBar">>\
<<case "PornStore">>\
<<case "Stripclub">>\
<<case "ParkArea">>\
<<case "CountryClub">>\
<<case "BigPark">>\
<<case "Mall">>\
<</switch>>\
\
<</widget>>\<<widget "TestAuto">>\
\
<<switch $player.lastloc>>
<<case "HouseRoom">>\
<<case "HouseLiving">>\
<<case "Neighborhood">>\
<<case "AndersenHouse">>\
<<case "AndersenHouseBack">>\
<<case "AndersenHouseLiving">>\
<<case "AndersenHouseBlaire">>\
<<case "WalshHouse">>\
<<case "WalshGarden">>\
<<case "WalshLiving">>\
<<case "WalshLianeRoom">>\
<<case "WalshKiaraRoom">>\
<<case "MainStreet">>\
<<case "Diner">>\
<<case "Gym">>\
<<case "Downtown">>\
<<case "ClubRed">>\
<<case "ClubRedVIPLounge">>\
<<case "HalcyonHotel">>\
<<case "Cavaleri">>\
<<case "BTOffice">>\
<<case "CityCenter">>\
<<case "LaLuneBB">>\
<<case "UniversityMain">>\
<<case "UniversityPS">>\
<<case "UniversityPSComp">>\
<<case "UniversityPSChem">>\
<<case "UniversityPSMath">>\
<<case "UniversityLibrary">>\
<<case "UniversitySS">>\
<<case "UniversitySSEcon">>\
<<case "UniversitySSPsych">>\
<<case "UniversityHA">>\
<<case "UniversityHALit">>\
<<case "UniversityHAval">>\
<<case "UniversityField">>\
<<case "Harbor">>\
<<case "CornerBar">>\
<<case "PornStore">>\
<<case "Stripclub">>\
<<case "ParkArea">>\
<<case "CountryClub">>\
<<case "BigPark">>\
<<case "Mall">>\
<</switch>>\
\
<</widget>>\<<if $player.lastloc is "AndersenHouseBack">>
<div id="eveFrame"><div id="areaTitle">Sleeping Beauty</div></div>
\
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is lounging on a deckchair in the morning sun. A pair of designer sunglasses hide her eyes, but her soft breathing and discarded phone tell you that she's fast asleep.
<<if $blaire.level lte 3>>\
With some trepidation you reach over and gently shake her shoulder. Blaire groans unhappily, mouth set into a frown as she focuses her bleary attention on you.
@@.blaire;''Blaire:'' ”Wha? Oh, it’s you.”
<<else>>\
You lean down and place a kiss on Blaire's lips. She stirs gently beneath your touch and responds in kind a moment later. The two of you lazily make out for a few seconds before you pull away.
@@.blaire;''Blaire:'' “Hey you,”@@ she giggles.
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Join Blaire">><<goto "AndersenBlaireEvents">><</button>>
<<button "Do Something Else">><<goto "AndersenHouseBack">><</button>>\
</td></tr></table></div>\
<<if $blaire.level lte 3 and $blaire.aff gte 10>><<set $blaire.aff to $blaire.aff-1>> @@.pow;>>> Blaire is grumpy about being woken up.@@
<</if>>\
<</if>>\<div id="areaTitle"><span style="font-size: 20pt">Backpack</span></div>\
<<nobr>><div style="font-size: 16pt;height:550px;overflow-y:auto;">
<span title="A small cheap notebook that you bought when you were still planning on going to college. Helpful for keeping track of things.">
<br>⊳ Notebook <<button "Check">><<goto "InvestNotes">><</button>>
</span>
<<if $storyline.lianeQuest gte 53>><span title="One of Kiara's old laptops. It has a secured server and a connection to the KinkStar social media site.">
<br>⊳ Old Laptop <<if $storyline.lianeQuest gte 54>><<button "Message Liane">><<set $sceneSelect to 2>><<goto "LianeComputerChat">><</button>><</if>>
</span><</if>>
<<if $player.items.bonGear is 1>><span title="A coil of rope made from a blend of nylon and the same bulletproof latex strands used in Super uniforms.">
⊳ Ballistex Rope
</span><</if>>
<<if $player.items.kBsuit3 is 1>><span title="A swimsuit that is pretty much just three dark blue triangles connected by string.">
<br>⊳ Bikini
</span><</if>>
<<if $player.items.tempGM is 1>><span title="A small receipt that allows you access to Beefslab Fitness on day $daynum.">
<br>⊳ Beefslab Fitness Day Pass
</span><</if>>
<<if $player.items.GymM is 1>><span title="A plastic card with a barcode, the Beefslab Fitness logo and a picture of your face. Good for several years.">
<br>⊳ Beefslab Fitness Membership Card
</span><</if>>
<<if $player.items.bonStarter is 1>><span title="A off-the-shelf kit for bondage beginners. Includes velcro ankle and wrist cuffs and some nylon rope.">
<br>⊳ Bondage Kit
</span><</if>>
<<if $scenelistP[41] gte 4>><span title="A plain white card with a strange-looking guitar on one side in gold leaf and a calligraphy 'E' on the other.">
<br>⊳ Edwin's Business Card
</span><</if>>
<<if $jobs.library.level gte 1>><span title="A plastic card with the JPU logo and a picture of your face. Has an attached lanyard.">
<br>⊳ JPU Library Staff ID Card
</span><</if>>
<<if $jobs.cafe.level gte 1>><span title="A plain black t-shirt worn during your shifts at LaLune. Featureless save for two small calligraphy 'L's and a stylized moon on the right chest.">
<br>⊳ LaLune T-Shirt
</span><</if>>
<<if $player.items.Handcuff1 is 2>><span title="Silver handcuffs with a bulkier locking mechanism and double thick strand.">
<br>⊳ MaxRes Handcuffs
</span><</if>>
<<if $player.items.niceSuit is 1>><span title="A charcoal gray suit. Despite its cost, it's nice enough to be worn for any occasion. Probably shouldn't have it folded up and stuffed in a backpack though.">
<br>⊳ Nice Suit
</span><</if>>
<<if $player.items.kBsuit1 is 1>><span title="An emerald green one piece swimsuit with a modest V-neck and crossback straps across the upper back.">
<br>⊳ One Piece Swimsuit
</span><</if>>
<<if $prism.walk gte 1>><span title="A XXL dark gray pullover hoodie.">
<br>⊳ Oversized Hoodie
</span><</if>>
<<if $player.items.Handcuff1 is 1>><span title="The standard issue police handcuffs that we've all seen in movies.">
<br>⊳ Police Issue Handcuffs
</span><</if>>
<<if $scenelistP[33] gte 3>><span title="A thick book containing the statistics and pictures of fanciful creatures that could never exist in the real world … yep … all completely fictional.">
<br>⊳ //RPG Monster Manual//
</span><</if>>
<<if $prism.phone is 1>><span title="A plain black phone made from a single piece of molded plastic. No logos and no way to slip in any bugs or tracking devices.">
<br>⊳ Secure Burner Phone
</span><</if>>
<<if $kiara.bookread gte 2 and $kiara.superState is 2>><span title="An complete set of books, guides, and workbooks designed to teach you how to convince yourself to be successful.">
<br>⊳ //Self-Deception: Lying until you Make it//
</span><</if>>
<<if $player.items.senDep is 1>><span title="A kit containing a blindfold, sleeping mask, earplugs, earmuffs, gag, and mittens.">
<br>⊳ Sensory Deprivation Kit
</span><</if>>
<<if $player.items.Handcuff1 is 3>><span title="Handcuffs used in Supermax Prisons. Designed to permantly restrain Supers with C3 super strength (or temporarily if they are C2).">
<br>⊳ SML5 Handcuffs
</span><</if>>
<<if $prism.gala gte 2>><span title="A flat white domino mask that resembles Prism's. It can mold to your face when applied correctly.">
<br>⊳ Super Society Standard Mask
</span><</if>>
<<if $player.items.bonGear is 2>><span title="A drab colored length of rope that can be used for securing military shipments or feisty superheroines.">
<br>⊳ T4 Rope
</span><</if>>
<<if $player.items.kBsuit2 is 1>><span title="A floral print tankini with a halter top and full coverage bikini bottoms.">
<br>⊳ Tankini
</span><</if>>
<<if $player.items.usb is 1>><span title="A nondescript USB flash drive. Contains a program to automatically crack a computer's passwords and clean any traces of being used.">
<br>⊳ USB Hacking Tool
</span><</if>>
<<if $npc.vivi.convoTags.includes("SPECIAL") is true>><span title="A plain black business card with the letters VM embossed in the center, allows access to Vivienne's special stock.">
<br>⊳ Vivienne's Business Card
</span><</if>>
<<if $npc.vivi.work is 1 and $npc.vivi.cards.count(0) gte 1>><span title="A small metal holder for Baisoir business cards, each with individual markings.">
<br>⊳ Vivienne's Invitations (<<print $npc.vivi.cards.count(0)>>)
</span><</if>>
<<if $poker.story is 3>><span title="A plain white card with a strange-looking guitar on one side in gold leaf and a calligraphy 'Z' on the other.">
<br>⊳ Zari's Business Card
</span><</if>>
</div><</nobr>>
<div Style= "text-align: center;"><<button "Close Backpack">><<goto $player.lastloc>><</button>></div>\<<if $blaire.convoTags.includes("FRIEND") is true>>\
<div id="eveFrame"><div id="areaTitle">😊 Mary St. Yves 😊</div></div>
<<else>>\
<div id="eveFrame"><div id="areaTitle">😊 Mary 😊</div></div>
<</if>>\
\
<<if $npc.mary.locat lte 2>>/* **************Mall / Class************* */\
\
\
\
<<if $npc.Bfriends.like lte 19>>\
<<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> greets you warmly enough but you can't help but notice a slight hesitation. Her mind races to place your face with a name and bring up any relevant facts she knows about you. This all happens in the time it takes her to extend her hand for a solid handshake and a her smile brightens when everything clicks into place.
@@.generic; ''Mary:'' "$player.name, right? Blaire's friend?"@@
\
\
<<elseif $npc.Bfriends.like gte 20 and $npc.Bfriends.like lt 40>>\
<<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> greets you warmly, giving you a bright smile and a firm handshake. She cocks her head in an inquisitive fashion.
@@.generic; ''Mary:'' "Hi $player.name, How are you doing?"@@
\
\
<<elseif $npc.Bfriends.like gte 40 and $npc.Bfriends.like lt 60>>\
<<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> greets you warmly, giving you a bright smile and, after a brief hesitation, pulling you in for a quick hug. She pulls back, unconsciously fixes her clothes from where the hug rumpled them, and cocks her head in an inquisitive fashion.
@@.generic; ''Mary:'' "Hi $player.name! How are you doing?"@@
\
\
<<elseif $npc.Bfriends.like gte 60>>\
<<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> greets you warmly, giving you a bright smile and pulling you in for a brief hug. She pulls back, quickly fixes your clothes from where the hug rumpled them, and cocks her head in an inquisitive fashion.
@@.generic; ''Mary:'' "Hi $player.name! How are you doing?"@@
\
\
<</if>>\
\
\
\
<<elseif $npc.mary.locat is 3>>/* **************Cheerleading n/a for now************* */\
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<<elseif $npc.mary.locat is 4>>/* **************Strip club************* */\
You catch <<button "''Amelie's''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.appS<</replace>><</button>> attention as she is circulating through the club in her search for private dances. She struts over with a flirtatious smile and asks if you want to join her for a dance. You nod your head a bit dumbly and she leads you back to the private rooms. Once you're situated on the surprisingly comfortable couch, she begins to sway to the music.
@@.generic; ''Amelie:'' "Hi $player.name! Are you here to talk or just to watch?"@@
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<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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\
<<if $npc.mary.locat lte 2>>/* **************Mall / Class************* */\
\
Ask about … \
<span title="Ask about her classes.">\
<<if $npc.mary.convoTags.includes("SCHOOL") is true>><<set $buttonName to "Classes">><<else>><<set $buttonName to "''Classes''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcMaryConvo">><</button>></span>\
\
<span title="Ask about her friends.">\
<<if $npc.mary.convoTags.includes("FRIENDS") is true>><<set $buttonName to "Friends">><<else>><<set $buttonName to "''Friends''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcMaryConvo">><</button>></span>\
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<<if $npc.Bfriends.like gte 20>>\
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<span title="Ask about the St. Yves.">\
<<if $npc.mary.convoTags.includes("FAMILY") is true>><<set $buttonName to "Family">><<else>><<set $buttonName to "''Family''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcMaryConvo">><</button>></span>\
\
<span title="Ask about her Cheerleading.">\
<<if $npc.mary.convoTags.includes("CHEER") is true>><<set $buttonName to "Cheerleading">><<else>><<set $buttonName to "''Cheerleading''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcMaryConvo">><</button>></span>\
\
<</if>>\
<<if $npc.Bfriends.like gte 40>>\
<</if>>\
<<if $npc.Bfriends.like gte 60>>\
<</if>>\
\
\
<<elseif $npc.mary.locat is 4>>/* **************Strip club************* */\
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<span title="Ask about her her stripping career.">\
<<if $npc.mary.convoTags.includes("STRIP2") is true>><<set $buttonName to "Stripping">><<else>><<set $buttonName to "''Stripping''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "NpcMaryConvo">><</button>></span>\
\
<<if $scenelistB[33] is 1>>\
<span title="Ask about her feelings concerning you and Blaire.">\
<<if $npc.mary.convoTags.includes("YOUBLAIRE") is true>><<set $buttonName to "You and Blaire">><<else>><<set $buttonName to "''You and Blaire''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "NpcMaryConvo">><</button>></span>\
<</if>>\
\
<<if $npc.vivi.cards[8] is 0 and $npc.vivi.work gte 1>>\
<span class="oneshot" title="Offer One of Vivienne's Cards.">\
<<button "🧵 Offer Vivienne's Card">><<set $sceneSelect to 8>><<goto "NpcViviMiniCards">><<set $npc.vivi.cards[8] to 1>><</button>></span>\
<</if>>\
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<</if>>\
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\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
/*[[NpcMaryConvo]]*/\
<<set $indream to 1>>\<<if $convoSelect is 1>>/*School*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Mary 😊</div><div style="text-align: center; font-size:115%;">''Ask About School''</div></div>
<<if $npc.mary.convoTags.includes("SCHOOL") is false>><<set $npc.mary.convoTags.push("SCHOOL")>><</if>>\
\
You know that Mary attends JPU along with Blaire but besides that, you don't know much about what she's doing. Deciding that now is as good a time as any, you just ask.
@@.player; ''You:'' "Hey Mary, You go to JPU right? What's your major?"@@
Mary nods and takes a swig from her coffee.
@@.generic; ''Mary:'' "Oh! Yes, I'm an economics major."@@
You nod.
@@.player; ''You:'' "That's cool, why did you choose that?"@@
She shakes her head.
@@.generic; ''Mary:'' "I didn't, my dad did. He said that it had to be either finance, economics, or business or he would not bother paying tuition."@@
That sounds pretty fucked up to you but she doesn't sound even the least bit bothered by it.
@@.player; ''You:'' "That's …"@@
She giggles.
@@.generic; ''Mary:'' "Controlling?"@@ You nod your head. @@.generic; "Yeah, that's my dad. He does want what's best for me but he's not great at expressing or explaining himself. I actually wanted to major in math but it was deemed 'too theoretical', which is dadspeak for unimportant. I figured economics was a good compromise. He was happy I was doing something that he deemed appropriate and I'm happy that I get to work with numbers, so everything's good."@@
She pats you on the shoulder as if to reassure you that she's fine.
@@.player; ''You:'' "I'm glad you're happy with the arrangement. Classes are going well?"@@
She nods.
@@.generic; ''Mary:'' "Very well, thanks. Unfortunately, I have all my Gen Eds out of the way. so I'm not taking classes with Blairebear or Imi anymore. Right now, all the classes I'm in are either advanced economic theory or statistical modeling. Really interesting stuff so it makes up for being by myself."@@
----
You chat a bit longer about Mary's college career but she turns it towards you and your own academic aspirations. Surprisingly, she seems genuinely interested so you indulge her and talk about if and when you plan on getting a degree. The conversation eventually shifts to a different topic.
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<<elseif $convoSelect is 2>>/*Friends*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Mary 😊</div><div style="text-align: center; font-size:115%;">''Ask About her Friends''</div></div>
<<if $npc.mary.convoTags.includes("FRIENDS") is false>><<set $npc.mary.convoTags.push("FRIENDS")>><</if>>\
\
Since you met Mary through Blaire, their friendship is what stands out the most when you think about her. Since you're thinking about it, you're curious about her other friends.
@@.player; ''You:'' "This may be a strange question but I always see you hanging out with Blaire and Imani and nobody else …"@@
Mary seems to know where you're going with this and giggles, hiding her mouth with her hand.
@@.generic; ''Mary:'' "Are you asking if I have any other friends?"@@
You nod sheepishly.
@@.player; ''You:'' "I know that you probably have lots of friends, I'm just kind of curious about … you, I guess."@@
Her smile turns coy and she lightly pushes your shoulder.
@@.generic; ''Mary:'' "Do you want to be my friend too?"@@ You're not really sure how to answer that but you don't have to. @@.generic; "Well … done! We are now friends"@@
She takes your hand and shakes it in an overly solemn manner. You can't help but laugh.
@@.player; ''You:'' "Thanks. I'm honored."@@
She nods.
@@.generic; ''Mary:'' "You should be! It's a very exclusive group."@@ She ticks off her fingers. @@.generic; "It's just you, Imi, Blairebear, maybe two dozen or so people from my high school, the ladies from cheerleading, and just two or three sororities that I was in."@@
You raise your eyebrows.
@@.player; ''You:'' "Two or three?"@@
She shrugs.
@@.generic; ''Mary:'' "They were all very nice and I couldn't choose so they let me join a bunch."@@ She thinks about it for a few seconds. @@.generic; "Oh yeah! Also the kids I grew up with. They're mostly the kids of family friends but add a couple of dozen to the list."@@
You nod your head slowly.
@@.player; ''You:'' "So an exclusive list of like two or three hundred people."@@
Mary nods happily.
@@.generic; ''Mary:'' "Two or three hundred out of seven billion, that's like point zero zero zero zero zero zero zero zero four percent of the entire population."@@ Her smile brightens and she holds up a finger. @@.generic; "And my work friends, can't forget about them."@@
----
The conversation turns from the number of friends to funny anecdotes about them and the two of you spend some time sharing stories. Despite being vastly more popular, Mary genuinely enjoys your stories and enjoys speaking with you. The conversation eventually tapers off naturally.
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<<elseif $convoSelect is 3>>/*Family*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Mary 😊</div><div style="text-align: center; font-size:115%;">''Ask About her Family''</div></div>
<<if $npc.mary.convoTags.includes("FAMILY") is false>><<set $npc.mary.convoTags.push("FAMILY")>><</if>>\
\
Ever since Blaire mentioned Mary's last name, you've been a bit curious about her relationship with her family. Since there isn't really a good time to ask, you decide to just go for it now.
@@.player; ''You:'' "So this may be awkward and you don't have to answer if you don't want to but Blaire mentioned your last name."@@
Mary's usual chipper smile slips for a fraction of a second, then regains its usual brilliance.
@@.generic; ''Mary:'' "Ah … look …"@@ Her demeanor shifts imperceptibly to something much more apprehensive. @@.generic; "I don't get the feeling that you're going to ask but just in case, I don't give or lend people money, for any reason. I'm sorry if your dog/grandmother/car is dying but I don't give money. I also tend not to speak with the people that ask me ever again."@@
You feel your eyebrows raise.
@@.player; ''You:'' "Wha … no … what?"@@ She just stares expectantly. @@.player; "Shit no. I don't want money. That happens enough that you have a prepared speech?"@@
She nods sadly.
@@.generic; ''Mary:'' "I went to a private school founded by my great great grandfather. There were lots of people that wanted to get close to me because of money and they all had some kind of story for me."@@ Her smile brightens. @@.generic; "I'm happy that you're not one of those though."@@
You nod in what you hope is a reassuring manner.
@@.player; ''You:'' "Definitely not. Sooooooo, I take it that growing up as part of the illustrious St. Yves was not all fancy parties?"@@
She shakes her head.
@@.generic; ''Mary:'' "It had its ups and downs."@@ She holds up her hands. @@.generic; "I am well aware that I was a lot more fortunate than most people in an overall sense since I have never had to worry about money but there were times it was hard on a personal level."@@
You nod your head.
@@.player; ''You:'' "Sorry, I didn't mean to imply otherwise. Everyone has problems right?"@@
She gives you a reassuring smile.
@@.generic; ''Mary:'' "It's alright. It's something else that comes up a lot."@@ She pauses for another sip of coffee. @@.generic; "And yes, even we have problems, despite what our family publicists are paid to hide. My family generally regards childcare as something you do after you retire."@@ You give her a confused look. @@.generic; "Adulthood is for working and expanding the family fortune. Once you retire, then you can enjoy family life. I was pretty much raised by my grandparents. My parents will be expected to raise my kids. So on and so forth."@@
You do not have much to say about that.
@@.player; ''You:'' "Uh, so you're close to your grandparents then?"@@
She nods happily.
@@.generic; ''Mary:'' "Yep, both sets were around the house a lot when I was younger and took care of my siblings, cousins, and I. I don't know how they managed, there were at least fourteen kids under the age of sixteen running around."@@
Your eyebrows raise.
@@.player; ''You:'' "Fourteen?"@@
She ticks off her fingers.
@@.generic; ''Mary:'' "So there's me, my two younger brothers, one older sister, and I have four aunts and uncles who each have a couple of kids each."@@
You nod.
@@.player; ''You:'' "And by the house, you mean the giant mansion right?"@@
She shakes her head.
@@.generic; ''Mary:'' "It wasn't that big. You could barely fit twenty-five people in the theater."@@
It takes you a second to realize that she's teasing you and you just shake your head. She giggles and turns the subject to something she's a bit more comfortable discussing.
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\
<<elseif $convoSelect is 4>>/*Cheerleading*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Mary 😊</div><div style="text-align: center; font-size:115%;">''Ask About Cheerleading''</div></div>
<<if $npc.mary.convoTags.includes("CHEER") is false>><<set $npc.mary.convoTags.push("CHEER")>><</if>>\
\
\
Blaire, Imani, and Mary are all on the JPU cheerleading squad and, since it's so important to Blaire, you're eager to learn more about it. Deciding to get her opinion on things, you ask Mary for her thoughts.
@@.player; ''You:'' "So, you're on the cheerleading squad with Blaire. Is it fun?"@@
Mary smiles and there is a brief surge of lust when her thoughts turn toward cheerleading.
@@.generic; ''Mary:'' "Oh, I love it! Love the uniforms, love the squad, love the routines, love being in front of thousands of screaming fans. All of it!"@@ She leans in conspiratorially. @@.generic; "Though, I didn't always."@@
You mimic her lean.
@@.player; ''You:'' "Really, why not?"@@
She gives you a sly smile.
@@.generic; ''Mary:'' "I was much more introverted when I started college."@@ You raise your eyebrows and she smiles. @@.generic; "Well, more introverted than I am now at least. I didn't want to join the squad but Blaire and a few other people begged me."@@
You straighten up.
@@.player; ''You:'' "Why did they beg you?"@@
She takes a sip of her coffee.
@@.generic; ''Mary:'' "Blaire wanted to have more time with me and Imani and she spent so much time practicing that joining up was the best way. The other girls though … "@@ You wait as she considers her thoughts. @@.generic; "… They were afraid of Blaire. Me and Imani are some of the only people that can calm her down when she's in a mood and competition sets her off …"@@
She holds out her hands in a "what are you gonna do?" gesture.
@@.player; ''You:'' "I get that. What made you start liking it?"@@
Again, a quick burst of lust that's gone almost as fast as it appeared.
@@.generic; ''Mary:'' "I got closer to the squad and grew to love it. I took a theater class that inadvertently helped me get over my introversion and then poof! I'm now the third in command."@@
You take on a teasing tone.
@@.player; ''You:'' "Only third?"@@
She shakes her head happily.
@@.generic; ''Mary:'' "I'm more of a track and field type of girl. Acrobatics and stuff are more Blaire's and Imani's areas of expertise. Running cross country? I'd leave both of them in the dust. Backflips and stuff? No thanks."@@
----
The two of you talk a bit more about cheerleading and Mary shares some funny stories about practice and the after-game shenanigans that the squad gets up to. It's a fun conversation but it eventually shifts to other topics.
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<<elseif $convoSelect is 5>>/*First Meeting*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Amelie 😊</div><div style="text-align: center; font-size:115%;">''Ask About Her Job''</div></div>
<<if $npc.mary.convoTags.includes("STRIP1") is false>><<set $phnMess.push("blairePhoneMaryStrip")>><<set $npc.mary.convoTags.push("STRIP1")>><</if>>\
\
Despite the bevy of scantily clad women walking or dancing around the room, your gaze remains fixed on the empty main stage. Just behind the curtain that leads to the dancers' dressing room is a very familiar psychic signature. One that you are having a hard time believing is actually there. A few seconds later, the music lowers and the DJ's voice booms over the speakers.
@@.generic; ''DJ:'' "Gentleman and open-minded ladies, if you will turn your attention to the main stage, we have the lovely and amazing AMELIE!"@@
A heavy rock song blares as the curtain is thrown open and the Amelie struts onto the stage. Your eyes (and probably everyone else's) are drawn to her C-cup tits that bounce with each step of her four inch platform heels and threaten to fall out of the mico-bikini top. She grabs the pole in the center of the stage and circles it, giving everyone in the room a nice view of her body from every angle. None of this is unusual for a strip club.
What //is// unusual is that you know Amelie. Or at least her alter ego.
Mary St. Yves.
She has on a high quality wig that is longer and a different color than her natural hair as well as makeup that emphasizes her father's asian features over her mother's caucasian ones, but her mental signature is unmistakable. Blaire's best friend, and heiress to the St. Yves fortune, is currently on stage at a Harbor Side stripclub (admittingly, the nicest one) and is about to put on a show for a room full of strangers.
Mary plays to the growing crowd at the base of the stage, giving each of the onlookers some attention and even greeting several of them by name. She stays mostly dressed for the first song, instead suggestively moving her body to the music with only the occasional hint of a nipple or pussy. Things heat up during the second song. Her top is untied with a flourish and a cheer from the crowd. She crawls around the stage, squeezing her bare tits together to take the offered money out of her onlooker's hands. As her set continues, you notice something unusual. You've encountered a few strippers before and they tend to see dancing as a job first before anything else. The more experiened ones barely think about what the dancing itself and let their mind wander. Mary/Amelie, however, is growing increasingly excited and horny as she dances. As the third song rolls around and she has taken off her bikini bottoms, you can see her cunt glistening in the strobing light (something that is noticed, and greatly appreciated, by the audience as well). Mary ends the set crawling around on all fours in a sensuous motion, her eyes filled with lust and her mouth parted by panting breaths. As the song ends, she quickly gathers her money and practically skips into the dressing room. She pauses behind the curtain and you can feel her lust-clouded mind slowly get back under her control as she engages in some surprisingly effective mental exercises.
A few minutes later, Mary/Amelie bounces out of the employee entrance and begins to circulate through the crowd. Her demeanor is much more similar to her usual bubbly self than the sultry dancer you saw on stage. She bounces around, speaking happily to customers, flashing each a bright smile and/or a brief touch on their arm. She makes it halfway across the room, her eyes lock onto yours. There is a brief pause in which panic mixes with shock and she tries to figure out if you've noticed that it's her. You give her a sheepish smile and an awkward wave.
Cursing in her head, she makes her way over to you (stopping briefly to talk to some of the men sitting in one of the booths). When she gets to you she leans in with a bright (if somewhat brittle) smile.
@@.generic; ''Mary/Amelie:'' "Want a private dance?"@@
You raise your eyebrows but nod.
@@.player; ''You:'' "Uhhhh … Yeah?"@@
She nods happily, then loops her arm around yours and half-leads/half-drags you towards the door to the private rooms. Once you are ensconced in one of the small rooms (which is dominated by a comfortable sectional couch) Mary/Amelie motions for you to sit and then makes a quick hand gesture towards the camera in the corner of the room (hooking her index fingers together back and forth). She then turns to you with a glare and props her hands on her hips.
@@.generic; ''Mary/Amelie:'' "Did you know I was dancing here $player.name?"@@
You vehemently shake your head.
@@.player; ''You:'' "No. I had no idea that you did this at all. It was just random chance, I swear."@@
Mary/Amelie glares at you for another few second and then lets out a deep //*sigh*//. She clomps over, all hints of her sensuous grace vanishing in an instant, and drops down onto the couch next to you.
@@.generic; ''Mary/Amelie:'' "I don't have much time. I let the boss know that you're a friend so we just have this one song before I have to head back out. Can I borrow your phone?"@@
You're still a bit shell-shocked so you just nod dumbly and take it out.
@@.player; ''You:'' "Uh, sure. Why?"@@
You unlock it and hand it over. Mary/Amelie takes it with a nod of thanks.
@@.generic; ''Mary/Amelie:'' "Blairebear is my best friend and I have to let her know that you know about me doing this and I have no pockets."@@
She gestures towards her outfit and, sure enough, there is not much room for her to store her cellphone. There is a small spike of lust in Mary's mind as you look at her nearly naked body. She dials the phone and holds it to her ear. After a few seconds, you can hear Blaire's voice on the other end.
@@.generic; ''Mary/Amelie:'' "Hey Blairebear it's me … yeah, I'm at work … yeah, he's here too … No, he didn't know … so far he's been a perfect gentleman but he may still be recovering from the shock … oh yeah, he watched …"@@ Another spike of lust from Mary and surprisingly Blaire as well. @@.generic; "… yeah, I'll let him know … love you too Blairebear, I'll call you when we're done. Bye Bye."@@
She hangs up, hands you back the phone, and gives you a cheery smile.
@@.generic; ''Mary/Amelie:'' "She says that if you want a private dance in the future, you have to pay for it since I'm an artist that deserves to be compensated for her work."@@ You nod and Mary/Amelie stands. @@.generic; "I don't have much time left but I have to know, what is the most obvious? Eye? Hair? I need to make sure no one else can recognize me."@@
You give her as much advice as you can before the song ends and she seems grateful for the help (even if you do have to make up a lot of it). As you stand to leave, Mary/Amelie suddenly spins and presses her body against yours. She grinds herself against you for a few seconds and then steps back to look you over. Satisfied that you look sufficiently rumpled, as is befitting someone who just got a lapdance, she hooks her arm in yours and leads you back out to the main dance floor.
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<<elseif $convoSelect is 6>>/*The Job*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Amelie 😊</div><div style="text-align: center; font-size:115%;">''Ask About her Job''</div></div>
<<if $npc.mary.convoTags.includes("STRIP2") is false>><<set $npc.mary.convoTags.push("STRIP2")>><</if>>\
\
Mary/Amelie straddles your lap, pressing her barely covered cunt against your quickly growing erection. She begins to roll her hips, grinding herself against you and sending spikes of pleasure through both of your bodies. Her hands run up her body, squeezing her bouncy tits for a brief moment before sliding into her hair. She holds her hair up, giving you an unobstructed view of her body and then lets it fall down in a cascade of dark-brown curls. It takes you a few seconds to remember that you wanted to actually ask her something.
@@.player; ''You:'' "Ma … Amelie? Can I ask you a question?"@@
She leans back and rests her hands on your knees behind her. This gives you a great view of her tits and nearly bare cunt. She gives you a bright smile.
@@.generic; ''Amelie:'' "Sure! Go ahead. You can ask me anything you want for the next few dances."@@
She undulates her body, drawing your gaze down towards her lithe stomach.
@@.player; ''You:'' "Why do you do this?"@@
Mary/Amelie giggles and leans forward, pushing her breasts forward and stopping a fraction of an inch from your lips.
@@.generic; ''Amelie:'' "You'd be surprised how often I get asked that question. You're probably asking it for a different reason though."@@
You nod your head and she expertly moves so her tits barely brush your face.
@@.player; ''You:'' "Yeah I mean, given your family …"@@
Your eyes drift to the camera in the corner. She pushes herself up until her crotch is a few inches away from your face. Her fingers run through your hair.
@@.generic; ''Amelie:'' "The camera's video only and not good enough quality to read lips. We can say whatever."@@ She begins thrusting to the music, pulling your head close (but not too close) with each movement. @@.generic; "To answer your question. I do this because I enjoy it. It makes me horny."@@
You pull back to see her face and raise your eyebrows. She looks down on you with a lust-filled smile.
@@.player; ''You:'' "Uh … do things get … more involved back here? "@@
Amelie slides down your body, dragging her bouncy C-cup tits down your chest until she is kneeling between your legs.
@@.generic; ''Amelie:'' "If you're asking if I fuck my customers the answer is no. Just some good old-fashioned lapdance. I don't even let them touch me."@@
She begins to bob her head, in your lap, letting her hair cover your crotch and giving a reasonable facsimile of a blowjob.
@@.player; ''You:'' "Sorry for asking, I didn't mean to imply anything."@@
Amelie flicks her hair back and sits up slightly, pushing her breasts against your crotch. She gives you a wicked smile.
@@.generic; ''Amelie:'' "I know you're just curious."@@ Her smile widens. @@.generic; "Don't get me wrong, I go home and masturbate until I pass out but no sexy time for Amelie. VIP room or elsewhere."@@
Your eyes widen at that comment but you wisely say nothing. Instead, you bring the convo back around.
@@.player; ''You:'' "So you're just dancing for the enjoyment of it?"@@
She stands and spins in one smooth motion and drops her toned ass down on your crotch. Leaning her back against your chest, she cups her tits and begins to tease her nipples through the thin fabric of her top.
@@.generic; ''Amelie:'' "Ahhh … ♥yes♥. I really enjoy it. I don't even bother keeping the money."@@ Lust is flowing through her body as she teases herself. @@.generic; "I donate it."@@
Her hips begin to undulate in time with the beat of the song and she begins to pant softly.
@@.player; ''You:'' "Why charge then?"@@
Even without touching herself, Amelie is getting very close to climaxing right on your lap. Before she starts down the path to no return she suddenly snaps out of her reverie and slides to the floor. She gazes up at you for a brief second and her eyes drift down to the erection tenting your pants. Amelie lets out a slightly drunken giggle.
@@.generic; ''Amelie:'' "Because rules are rules and I'm a professional."@@
She takes a few seconds to regain her composure and the song winds down before she can go into her next set of moves. You stand as Amelie quickly straightens the room, herself, and then you. As the two of you walk out, you exchange a few pleasantries but she is eager to get back to work. You say your goodbyes and split once you reach the main room.
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<<elseif $convoSelect is 7>>/*You and Blaire*/\
<div id="eveFrame"><div id="areaTitle">😊 Chatting with Amelie 😊</div><div style="text-align: center; font-size:115%;">''Ask about You and Blaire''</div></div>
<<if $npc.mary.convoTags.includes("YOUBLAIRE") is false>><<set $npc.mary.convoTags.push("YOUBLAIRE")>><</if>>\
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Mary/Amelie throws her leg over your lap, sitting high on her knees and keeping her bouncy tits mere inches from your face. She slowly drops down, pressing her barely covered pussy against your growing erections. After a few rolls of her hips, she does a little dip and slowly rises, dragging her tits up your body. She pulls back just enough that they miss your face and then reverses the movement. After a few repeated undulations, you remember that you wanted to actually ask her something.
@@.player; ''You:'' "Ma … Amelie? Can I ask you something?"@@
She gracefully spins until she is sitting sideways across your lap and gives you a questioning look that would come across as innocent curiosity if she wasn't mostly naked and covered in body glitter.
@@.generic; ''Amelie:'' "Sure! As long as you don't mind me grinding on you while you talk."@@
She wiggles her hips and puts her arms around your neck.
@@.player; ''You:'' "I think I'll live."@@ She flicks her hair out of her face and wiggles her butt again. @@.player; "It's mostly about that time the other day."@@
In one smooth motion, Mary/Amelie spins around to face you and drops back into a fairly passable backwards walkover. She slides to her knees a few feet away and crawls back towards you, swaying her ass as she does.
@@.generic; ''Amelie:'' "Which part? The four of us watching some horror movies? The fun conversations? "@@ She closes the distance and runs her hands up your legs, stopping just before your crotch. @@.generic; "Or the part where you took my best friend upstairs and fucked her hard."@@
She dips her head down, letting her hair slide across your lap, then flicks it back and gives you a lustful look.
@@.player; ''You:'' "The last part. I just wanted to make sure everything was cool. I know you all wanted a ladies night and I did intrude."@@
Still kneeling between your legs. The lustful look vanishes, only to be replaced with disbelief.
@@.generic; ''Amelie:'' "Wait? Are you serious?"@@
You nod.
@@.player; ''You:'' "Well yeah. We're friends and I know everyone seemed cool with it but I just wanted to make sure things weren't awkward and I didn't upset anyone."@@
The look of disbelief is replaced by a facial expression that is best described as "Squee" or "Kawaii". Mary pops up onto your lap and gives you a genuine hug.
@@.generic; ''Amelie:'' "That is soooo sweet. Gimme phone!"@@
She holds out her hand expectantly. A quick scan of her mind (which is shockingly difficult) reveals why she wants the phone. You unlock it and hand it over. Mary/Amelie dials Blaire and turns to you as it rings.
@@.generic; ''Amelie:'' "For the record, I had a lot of fun the other night and I am super happy that Blairebear is getting some amazing dick on the regular. Her words, not mine."@@ Blaire picks up. @@.generic; "Blairebear! … Yep it's me … $player.name stopped by to make sure I was fine with what happened the other night … I know he's very sweet. You lucked out …Oh, I'm on his lap right now … yep, very hard …"@@ She begins to roll her hips and grind herself on your erection. @@.generic; "This actually reminds me. I forgot to ask for details about the other night …"@@ You can't hear it over the music but apparently Blaire is recounting your escapades. Mary is listening with rapt attention. @@.generic; "… sounds hot. What position were you in …"@@ As she listens to the description, Mary spins around planting both her feet between yours and placing her ass directly on your crotch. @@.generic; "… how were his hands? …"@@
Mary holds the phone with her shoulder, grabs your hands and slides them up to her tits. You're hesitant but Mary gives the security camera in the corner of the room a thumbs up and then another to you. Shrugging internally you cup her C-cup tits and squeeze gently. Mary takes the phone in hand.
@@.generic; ''Amelie:'' "He's being good … yep he's a sweetie so I'm giving him special treatment …"@@ She begins bouncing on your lap in a pretty close replication of how you fucked her friend the other night. @@.generic; "… Just my titties …"@@ She flicks her hair over her shoulder and gives you a wink. @@.generic; "Oh sure!"@@ Mary leans back and rests her shoulders on your chest. She holds the phone to your ear. @@.generic; "Blairebear wants to talk."@@
With her best friend's tits still bouncing in your hands, you put your ear to the phone.
@@.player; ''You:'' "Hey?"@@
Blaire giggles.
<<if $blaire.level is 4 or ($blaire.level is 5 and $blaire.endState is 2)>>\
@@.blaire; ''Blaire:'' "Hi $player.name! Having fun?"@@
<<elseif $blaire.level is 5 and $blaire.endState is 3>> \
@@.blaire; ''Blaire:'' "Hello my love. Enjoying yourself?"@@
<</if>>\
You consider this for a few seconds and check your connection with Blaire. There's a small thread of jealousy but it's more about her missing out on hang out time with you and Mary than anything sexual.
@@.player; ''You:'' "Yeah. Mary is very … enthusiastic."@@
Said woman begins bouncing harder. Her hands cover your own and make them squeeze her breasts harder.
@@.blaire; ''Blaire:'' "Good. I've seen her dance before. She's amazing at what she does."@@
Your eyebrows raise.
@@.player; ''You:'' "She's danced for you before?"@@
Blaire laughs.
@@.blaire; ''Blaire:'' "She used to practice with me and Imani. Plus, I know a few guys that have had the pleasure. Though they didn't know it was her."@@ There is a brief noise on the other end of the phone. <<if $blaire.level is 4>>\
@@.blaire; "I have to go. Tell Mary I said bye and enjoy yourself! "@@
<<elseif $blaire.level is 5 and $blaire.endState is 2>>\
@@.blaire; "I have to go. Tell Mary I said bye. I'd suggest you have a bit more fun with her but I know she wouldn't go for it."@@
<<elseif $blaire.level is 5 and $blaire.endState is 3>> \
@@.blaire; ''Blaire:'' "I have to go but I want you to tell me exactly how it goes next time we're alone. Tell Mary I said bye."@@
<</if>>\
She hangs up and you lean back to enjoy the final song. Mary/Amelie goes into it with renewed enthusiasm. Lust surges through her as she bounces on your lap. Her orgasm begins to build halfway through the song but she begins to slow her movements. By the end of the song, Mary/Amelie is simply laying against your chest, panting from the combination of exertion and horniness. She forces you to squeeze her tits one last time, then sits up and gives you a happy/lustful look.
@@.generic; ''Amelie:'' "Thanks for checking in. It really means a lot!"@@
Mary/Amelie takes a few seconds to regain her composure and quickly straightens the room, herself, and then you. As the two of you walk out, you exchange a few pleasantries but she is eager to get back to work. You say your goodbyes and split once you reach the main room.
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.mary.spoken to 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
<<replace "#dialogue-bar">> <</replace>>\
<div id="powFrame">\
\
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>>\
<<set $npc.Bfriends.like += 2>>\
@@.pow;►►► Mary likes you a bit more and you're sure that Imani will hear about this before long //[+2 Blaire's Friends]//.@@ <<else>> ●●● Mary likes you just as much as she did before.<</if>>\
\
<<NPCLikeBar "Bfriends">>\
\
</div>\<div id="eveFrame"><div id="areaTitle">🔥 Imani Wright 🔥</div></div>
<<if $npc.Bfriends.like lte 19>>\
<<if $npc.imani.locat is 1>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> is sitting at one of the tables, eating a sandwich and combing through a pile of satellite photos, maps, and textbooks. You approach and her body language immediately tenses, even before she turns to look at you. She closes her books and crosses her arms under her chest as you move to sit down. Imani nods and gives you a look that very clearly says "I'm watching you".
<<elseif $npc.imani.locat is 2>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.appF<</replace>><</button>> is off to one side of the trail, digging out a rotting stump and some roots that run under the path. You approach and her body language immediately tenses, even before she turns to look at you. Her eyes dart around as she puts her tools aside and sits on the stump. She crosses her arms under her chest as you move to sit down on a rock nearby. Imani nods and gives you a look that very clearly says "I'm watching you".
<</if>>\
@@.generic; ''Imani:'' "$player.name right?"@@
\
\
<<elseif $npc.Bfriends.like gte 20 and $npc.Bfriends.like lt 40>>\
<<if $npc.imani.locat is 1>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> is sitting at one of the tables, eating a sandwich and combing through a pile of satellite photos, maps, and textbooks. You approach and her body language tenses slightly, even before she turns to look at you. She closes her books and crosses her arms under her chest as you move to sit down. Imani nods and gives you an appraising look.
<<elseif $npc.imani.locat is 2>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.appF<</replace>><</button>> is off to one side of the trail, digging out a rotting stump and some roots that run under the path. You approach and her body language tenses slightly, even before she turns to look at you. Her eyes dart around as she puts her tools aside and drops down on the stump. She crosses her arms under her chest as you move to sit down on a rock nearby. Imani nods and gives you an appraising look.
<</if>>\
@@.generic; ''Imani:'' "$player.name. What's up?"@@
\
\
<<elseif $npc.Bfriends.like gte 40 and $npc.Bfriends.like lt 60>>\
<<if $npc.imani.locat is 1>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> is sitting at one of the tables, eating a sandwich and combing through a pile of satellite photos, maps, and textbooks. You approach and her body language shifts slightly, even before she turns to look at you. She greets you with a small smile and motions for you to sit down. As you sit, she slides one of the books in front of her.
<<elseif $npc.imani.locat is 2>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.appF<</replace>><</button>> is off to one side of the trail, digging out a rotting stump and some roots that run under the path. You approach and her body language shifts slightly, even before she turns to look at you. She greets you with a small smile and goes back to hacking away at one of the stump's roots. You sit on a rock nearby.
<</if>>\
@@.generic; ''Imani:'' "Hi, $player.name. Mind if I keep working?"@@
\
\
<<elseif $npc.Bfriends.like gte 60>>\
<<if $npc.imani.locat is 1>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> is sitting at one of the tables, eating a sandwich and combing through a pile of satellite photos, maps, and textbooks. You approach and her body language shifts slightly and she immediately turns to greet you. She gives you a genuine smile and motions for you to sit down. As you sit, she slides one of the books in front of her.
<<elseif $npc.imani.locat is 2>>\
<<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.appF<</replace>><</button>> is off to one side of the trail, digging out a rotting stump and some roots that run under the path. You approach and her body language shifts slightly and she immediately turns to greet you. She gives you with a genuine smile and goes back to hacking away at one of the stump's roots. You sit on a rock nearby.
<</if>>\
@@.generic; ''Imani:'' "Hi, $player.name. I'm going to keep working if you don't mind."@@
\
\
<</if>>\
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
\
\
Ask about … \
<span title="Ask about her Classes.">\
<<if $npc.imani.convoTags.includes("CLASS") is true>><<set $buttonName to "Her Classes">><<else>><<set $buttonName to "''Her Classes''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NpcImaniConvo">><</button>></span>\
\
<span title="Ask about her Friends.">\
<<if $npc.imani.convoTags.includes("FRIEND") is true>><<set $buttonName to "Her Friends">><<else>><<set $buttonName to "''Her Friends''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NpcImaniConvo">><</button>></span>\
\
<<if $npc.imani.locat is 2>>\
\
<span title="Ask about her job.">\
<<if $npc.imani.convoTags.includes("JOB") is true>><<set $buttonName to "Her Job">><<else>><<set $buttonName to "''Her Job''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "NpcImaniConvo">><</button>></span>\
\
<</if>>\
\
\
<<if $npc.Bfriends.like gte 20>>\
\
<span title="Ask about her Powers.">\
<<if $npc.imani.convoTags.includes("POWER") is true>><<set $buttonName to "Her Powers">><<else>><<set $buttonName to "''Her Powers''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NpcImaniConvo">><</button>></span>\
\
<</if>>\
<<if $npc.Bfriends.like gte 40>>\
\
<span title="Ask about her Family.">\
<<if $npc.imani.convoTags.includes("FAMILY") is true>><<set $buttonName to "Her Family">><<else>><<set $buttonName to "''Her Family''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NpcImaniConvo">><</button>></span>\
\
<<if $scenelistB[33] is 1>>\
<span title="Ask about her feelings concerning you and Blaire.">\
<<if $npc.imani.convoTags.includes("YOUBLAIRE") is true>><<set $buttonName to "You and Blaire">><<else>><<set $buttonName to "''You and Blaire''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "NpcImaniConvo">><</button>></span>\
<</if>>\
\
<</if>>\
<<if $npc.Bfriends.like gte 60>>\
\
<span title="Ask about her feelings towards you.">\
<<if $npc.imani.convoTags.includes("YOU") is true>><<set $buttonName to "You">><<else>><<set $buttonName to "''You''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "NpcImaniConvo">><</button>></span>\
\
<</if>>\
\
\
</td></tr></table></div>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
/*[[NpcImaniConvo]]*/\
<<set $indream to 1>>\<<if $convoSelect is 1>>/*Classes*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About Her Classes''</div></div>
<<if $npc.imani.convoTags.includes("CLASS") is false>><<set $npc.imani.convoTags.push("CLASS")>><</if>>\
\
Other than the fact that she attends JPU, you know very little about what Imani actually studies. You figure that the easiest way to find out is to ask.
@@.player; ''You:'' "So Imani?"@@ One of her eyebrows quirks up but she says nothing. @@.player; "What are you studying?"@@
Imani gives you a level look.
@@.generic; ''Imani:'' "Undergraduate or Masters?"@@
Not what you were expecting.
@@.player; ''You:'' "Uh … either … both? You're in grad school?"@@
She tilts her head. Considering you for a few seconds.
@@.generic; ''Imani:'' "Yes. My undergraduate degree was in botany with a minor in soil science. My master's is in forestry."@@
Now it's your turn to tilt your head.
@@.player; ''You:'' "That's cool. How did you get into that?"@@
Imani pauses for a few seconds as she thinks through her answer.
@@.generic; ''Imani:'' "I like the woods."@@ Seeing how underwhelming the answer is, she //*sighs*// deeply and then continues. @@.generic; "I always liked being outdoors and my family is big into camping and hiking."@@
You nod in understanding.
@@.player; ''You:'' " Nice, what do you want to do with it? "@@
She rolls her hand and a small flame appears over her palm. Imani watches it dance for a few seconds and then closes her fist to extinguish the flame.
@@.generic; ''Imani:'' "For obvious reasons, I have some interest in flames and fire plays a pretty important role in many ecosystems. Ultimately, I want to study forest fires. I did think about going into fire sciences but there are no places nearby that offer the degree and it would limit my career prospects."@@
----
You're curious about the particulars of her area of study but Imani is as reticent as ever. You gain a bit more information but it's a bit of a chore so you try a different topic. The new topic proves to be just as difficult as her academic career and the conversation gradually fades into an uncomfortable silence (for you at least, she's perfectly fine with it).
\
\
\
\
<<elseif $convoSelect is 2>>/*friends*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About her friends''</div></div>
<<if $npc.imani.convoTags.includes("FRIEND") is false>><<set $npc.imani.convoTags.push("FRIEND")>><</if>>\
\
Compared to Blaire and Mary, Imani seems like an odd woman out. Where the other two are outgoing and talkative, Imani is much quieter and taciturn. Curious as to how she became friends with the other, you decide to ask her directly.
@@.player; ''You:'' "How did you, Blaire, and Mary meet?"@@
Imani gives you a level look and tilts her head slightly.
@@.generic; ''Imani:'' "Why?"@@
You shrug.
@@.player; ''You:'' "Blaire is my friend and I want to know more about the people she's close with."@@
She stares at you for another handful of seconds before speaking.
@@.generic; ''Imani:'' "We met at St. Yves. I was a junior when they both started. I was much bigger into sports then and we developed a bit of a rivalry in a bunch of different areas. Eventually, we became friends."@@
You nod.
@@.player; ''You:'' "You're not into sports anymore? What about cheerleading?"@@
Imani shakes her head.
@@.generic; ''Imani:'' "Mary talked me into it. She was already sad that we weren't spending as much time together and she wanted me to join the squad so we could see each other more. I only agreed because I wanted to keep those two out of trouble."@@
You tilt your head.
@@.player; ''You:'' "Do you do that a lot?"@@ She gives you a confused look so you clarify. @@.player; "Keep them out of trouble."@@
She nods and gives you a warm smile.
@@.generic; ''Imani:'' "Yes. They're the little sisters I never had. Both of them get into trouble if they're alone. Mary is too trusting and Blaire has terrible taste in men."@@
You try not to look too offended by the implication of that statement and, given the slight tilt to her smile, you're fairly sure the dig was on purpose. Curious as to how much she has taken on the big sister role, you try to get her to talk about some examples. She gives you some vague generalities but does not go into anything specific. Eventually, the conversation fades into an uncomfortable silence (for you at least, she's perfectly fine with it).
\
\
\
\
<<elseif $convoSelect is 3>>/*powers*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About Her Powers''</div></div>
<<if $npc.imani.convoTags.includes("POWER") is false>><<set $npc.imani.convoTags.push("POWER")>><</if>>\
\
Being a newly minted Super yourself, you are overly curious about other people's powers. You know that people can be cagey about their abilities so you are hesitant to ask about Imani's pyrokinesis. However, she is a pretty blunt person, so you decide to just ask.
@@.player; ''You:'' "You have powers right?"@@
Imani nods and holds out her hand. A small ball of fire, no larger than a candle flame, appears a few inches above her palm.
@@.generic; ''Imani:'' "Class 6 Pyrokinesis with associated secondary and tertiary powers."@@
You nod happily.
@@.player; ''You:'' "That's cool. How strong of a flame can you make?"@@
She concentrates and the flame burns brighter but stays a yellowish-orange.
@@.generic; ''Imani:'' "A thousand degrees give or take and I can't make it any larger than this. I can keep it going indefinitely though."@@
Class 6s are the most common type of Super. Their powers are often too weak to accomplish much and/or have severe limitations attached to them. Imani's power seems to fall right in line with being a C6. Associated powers are rarer but not unheard of.
@@.player; ''You:'' "What are your secondary and tertiary powers?"@@
Imani closes her hand but does not extinguish the flame. You can see it flicking between her fingers.
@@.generic; ''Imani:'' "My secondary is a resistance to fire as long as I am conscious and aware of the source and my tertiary is the ability to detect heat sources."@@
Which explains how she often reacts to your approach before seeing you.
@@.player; ''You:'' "Fire seems tricky. Was it a rough manifestation? You don't have to answer that if it was bad."@@
She shakes her head and the fire vanishes from her palm.
@@.generic; ''Imani:'' "I've heard some horror stories from other pyrokinetics but mine was nothing traumatic. I was out camping with my family when I was twelve and was getting frustrated that I couldn't get the fire burning. Before I know it, a tiny ball of fire was floating in front of me."@@
Compared to your coma, Imani got off easy.
@@.player; ''You:'' "Have you met many other pyrokinetics?"@@
She nods and turns back to her work.
@@.generic; ''Imani:'' "My parents had me registered with the Society after I manifested and they put me in touch with a firestarter support group. I only went a few times but stopped because I felt like I didn't fit in. I've been very lucky with my powers and most others … have not."@@
Surprisingly, Imani is particularly verbose in regards to her powers. She seems very comfortable with her abilities and you don't pick up any of the "love watching things burn" vibes that you've heard is common with pyrokinetics. Eventually, you start to feel like you're badgering her with your questions and change the subject. Unfortunately, she's not much of a talker with other topics and the conversation fades into an uncomfortable silence (for you at least, she's perfectly fine with it).
\
\
\
\
<<elseif $convoSelect is 4>>/*family*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About Her Family''</div></div>
<<if $npc.imani.convoTags.includes("FAMILY") is false>><<set $npc.imani.convoTags.push("FAMILY")>><</if>>\
\
Family leaves an indelible mark on people's lives and you've found that it's a great way to learn about a person. Given Imani's taciturn nature, you are a bit hesitant to ask about her home life but decide to go with it anyway. You take a few seconds to find the least weird way of asking the question.
@@.player; ''You:'' "Do you have family nearby?"@@
Imani nods and gives you a small smile.
@@.generic; ''Imani:'' "Yes, we eat dinner once a week if we can."@@
You tilt your head.
@@.player; ''You:'' "That's … great. They live close then?"@@
She nods.
@@.generic; ''Imani:'' "Yes. My parents live in Daleary with my younger brother and my older brother lives out in Craydon with his wife and kids. We meet at my parents since it's equidistant for everyone."@@ She pauses for a second. @@.generic; "Except for my fiancee. She lives up near you and Blaire in Greencrest so she can't always make it to dinner."@@
Oddly, you sense no anger, sadness, or anything but positive emotions when she talks about her family.
…
You're not exactly sure how to deal with someone with healthy family life and quickly change the subject.
\
\
\
\
<<elseif $convoSelect is 5>>/*You*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About You''</div></div>
<<if $npc.imani.convoTags.includes("YOU") is false>><<set $npc.imani.convoTags.push("YOU")>><</if>>\
\
There's something that has been bothering you for quite some time about your initial interactions with Imani so you decide to finally just ask.
@@.player; ''You:'' "Did you not like me when we first met?"@@
Imani gives you a blank look and then shakes her head.
@@.generic; ''Imani:'' "No."@@
You look confused.
@@.player; ''You:'' "Why not?"@@
She takes a few seconds to put together her answer.
@@.generic; ''Imani:'' "Because I thought you were just like all the others. Blaire has a habit of attracting the wrong type of guy and they all wind up hurting her. The way you looked at her, and other women, when we hung out made me worried."@@
You're still confused.
@@.player; ''You:'' "How do … or did … I look at women? "@@
Imani meets your eyes.
@@.generic; ''Imani:'' "Like you want to know what they look like mid-orgasm."@@
Whatever you were expecting, that answer was not it. Still, you are kind of curious about how Imani would …
She points to you.
@@.generic; ''Imani:'' "See, just like that."@@
Damn, she's perceptive. You at least have the good graces to look sheepish.
@@.player; ''You:'' "Sorry about that. It's kind of a reflex."@@
She saves her hand away and there's a slight smile on her face.
@@.generic; ''Imani:'' "You're a horny guy but you're not desperate or an asshole so I'm fine with you being around Blaire. Besides, you make her happy."@@
You thank her for her honesty and the two of you have a brief chat about some of the assholes that Imani has had to chase away from Blaire (and Mary). She's more talkative than normal but you being a good influence on Blaire seems to make her more willing to open up. Still, she is not a talkative person by nature and the conversation eventually fades into a comfortable silence.
\
\
\
\
<<elseif $convoSelect is 6>>/*Job*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About Her Job''</div></div>
<<if $npc.imani.convoTags.includes("JOB") is false>><<set $npc.imani.convoTags.push("JOB")>><</if>>\
\
Considering you found her in the middle of the park hacking at a dead tree stump, you're curious about what she is actually doing. You decide that straightforwardness is the best approach.
@@.player; ''You:'' "Why are you hacking at the stump?"@@
Imani looks to the stump where it sits next to the trail and then back at you.
@@.generic; ''Imani:'' "It's dead."@@
You tilt your head and hope you don't look as confused as you are.
@@.player; ''You:'' "Well yeah, but why does that matter?"@@
She raises her chin in recognition.
@@.generic; ''Imani:'' "Since it's this close to the trail, the park rangers are worried that it will make for a tripping hazard, especially if it starts to rot and gets covered by grasses. Also, lots of animals and bugs like to nest in rotting stumps so they don't want it too close to where people are. They're also worried about disease but that's unlikely."@@
You nod, it makes sense.
@@.player; ''You:'' "And it's your job to remove it?"@@
Imani nods.
@@.generic; ''Imani:'' "I'm the lowest woman on the forestry pole right now so It's my job to do the grunt work. Still, it's a good workout so I don't mind. I just like being outside."@@ She ponders something for a few seconds. @@.generic; "I think they wanted me to just burn it out but that is not safe at all. Too much kindling."@@
You look around the park.
@@.player; ''You:'' "Do you get to do other things at least?"@@
She shrugs.
@@.generic; ''Imani:'' "It's a lot of grunt work, to be honest, but they do take me along for surveying and tree counting. Also, I get to help with controlled burns. Which is cool since it's in line with what I want to do after I graduate."@@
At least she's getting some relevant experience then. You talk to her about her job for a bit longer and she is uncharacteristically verbose. Still, you know that she's not a naturally talkative person so you don't bother her for too long. Once you feel like she's reached her limit for friendly conversation, you bow out and end the discussion.
\
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<<elseif $convoSelect is 7>>/*You and Blaire*/\
<div id="eveFrame"><div id="areaTitle">🔥 Chatting with Imani 🔥</div><div style="text-align: center; font-size:115%;">''Ask About Her feeings of You and Blaire''</div></div>
<<if $npc.imani.convoTags.includes("YOUBLAIRE") is false>><<set $npc.imani.convoTags.push("YOUBLAIRE")>><</if>>\
\
Knowing how reserved Imani is, you just want to check in to make sure that yours and Blaire's little escapade didn't bother her. She's working, so it's not the best time to broach the subject, but you figure that it's important enough to bring up.
@@.player; ''You:'' "Can I ask you an awkward question?"@@
Imani tilts her head slightly and shrugs.
@@.generic; ''Imani:'' "Go ahead."@@
You take a few seconds to compile your thoughts.
@@.player; ''You:'' "About the other night when we were watching movies at Blaire's house."@@
Imani's eyebrows raise.
@@.generic; ''Imani:'' "Which part?"@@
You vaguely gesture with your hands.
@@.player; ''You:'' "The part towards the end, where Blaire and I went up to her room. I just wanted to make sure that it didn't bother or upset anyone. I know you all wanted to have a ladies' night and I kind of jumped in and … distracted Blaire."@@
Imani gives you a level stare for a few seconds.
@@.generic; ''Imani:'' "No. It did not bother me."@@ A small smile tilts the corners of her mouth. @@.generic; "Mary and I had a running commentary going about what we thought was happening based on the noises you were making. She barely managed to stop giggling before you came back down."@@
You nod.
@@.player; ''You:'' "That's good. I just wanted to make sure. You're a bit … reserved … so I wasn't sure if you would be annoyed or not."@@
Her smile widens a few millimeters.
@@.generic; ''Imani:'' "Trust me, sex does not bother me at all. I'm not prudish, I just don't like to advertise it as much. Give me the right situation and I can be as bad as Blaire and Mary."@@
That's intriguing.
@@.player; ''You:'' "Now I'm curious when that is."@@
Imani shakes her head and gives you a reproachful look.
@@.generic; ''Imani:'' "At home, alone with my fiancée and some fancy costumes."@@
The last one is a bit of a surprise.
@@.player; ''You:'' "Costumes you say?"@@
Imani tilts her head.
@@.generic; ''Imani:'' "Did I say that?"@@
You wait but she just stares quizzically.
@@.player; ''You:'' "I may have misheard."@@
She nods in a satisfied manner.
@@.generic; ''Imani:'' "Must have."@@ She thinks about something for a few seconds. @@.generic; "Thanks $player.name. Blaire's been with a few guys who would never even think that their actions could affect others. It's nice to see that you care."@@
Conversation over, she gives you a nod and turns back to her work. Since she's not really that much of a talker, you say a quick goodbye and get ready to leave.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.imani.spoken to 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $npc.Bfriends.like lt (($blaire.level+1)*10)>>\
<<set $npc.Bfriends.like += 2>>\
@@.pow;►►► Imani likes you a bit more and your sure that Mary will hear about this before long //[+2 Blaire's Friends]//.@@ <<else>> ●●● Imani likes you just as much as she did before.<</if>>\
\
<<NPCLikeBar "Bfriends">>\
\
</div>\<div id="areaDesc"> <div id="areaTitle">Lonely Stone Park</div> One of the largest parks in the states, the 70 square miles of dense woodland extends from the southern edge of Junction City's Park District down to the Mattapoisett River. The northern-most areas of the park are well-developed, with paved trails and facilities for hikers (which only extend for a mile or two from the park entrance). There are several small lakes in the park though none of the roads or paved trails pass by close enough to have frequent visitors.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The park is almost completely empty save for the constant sound of birds and insects.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> There are a few people on the fields and paved walking paths near the entrace to the park. The trails themselves are mostly empty save for the occasional hiker or city-sponsored nature program for younger school children exploring the area.
<<elseif $time lte 4 and $day gte 6>> The fields and paved walking paths near the entrace to the park are packed with families enjoying nature. There are a lot of hikers on the less developed trails though they thin out the further you go from the entrance.
<<elseif $time == 5>> The park is clearing out and most of the people still here are either heading back from the trails or park rangers making sure no one is doing anything stupid.
<<elseif $time == 6 >> The park is empty save for the sounds of noctoruanl birds and insects.
<</if>><</nobr>></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $npc.imani.locat is 2 and $scenelistB[32] gte 1>>\
<<mark>><<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.appF<</replace>><</button>> is doing some work on the side of the trail.<</if>>\
\
<<if $npc.beef.locat is 4>>\
<<mark>><<button "''Chadwick''">><<DBO>><<replace "#dialogue-bar">>$npc.beef.app<</replace>><</button>> and his family are having having a picnic on the field near the parking lot.<</if>>\
\
<<if $amita.locat is 2 and $amita.level gte 1>>\
<<mark>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> is sitting in one of the gazebos near the visitor center.<</if>>\
\
<<ModObserve>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $storyline.prismQuest gte 18 and $prism.locat is 5>><<button [[Meet with Crystal|ParkAreaCrystalMeditate]]>><</button>><</if>>\
\
<<if $amita.level gte 1 and $amita.locat is 2>><<button "Sit with Amita [►]">><<goto "NayikaWorkEvents">><</button>>
<</if>>\
\
<<if $npc.imani.locat is 2 and $scenelistB[32] gte 1 and $blaire.locat isnot -1>>\
<<button "Say Hello to Imani">><<if $npc.imani.spoken is 0>><<goto "NPCImaniMain">><<elseif $npc.imani.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Imani today.<</replace>><</if>><</button>><</if>>\
\
<<if $npc.beef.locat is 4>>\
<<if $npc.beef.like lt 40>>\
//You don't know Chadwick well enough to bother him on his day's off//
<<elseif $npc.beef.like gte 40>>\
<<button "Say Hello to Chadwick">><<if $npc.beef.spoken is 0>><<goto "NpcBeefMain">><<elseif $npc.beef.spoken is 1>><<DBO>><<replace "#dialogue-bar">>You have already spoken with Chadwick today.<</replace>><</if>><</button>><</if>><</if>>\
\
<<ModAction>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button [[🏞️ Leave the Park|ParkArea]]>><</button>>\
</td></tr></table></div>\
\
\
<<set $player.curloc to "Lonely Stone Park">>\
/*[[NayikaWorkEvents]]*/\<<if $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Movie Night with the Girls</div></div>
\
You walk into the Andersen's living room to find <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, <<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>>, and <<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> hanging out and already deep into a good-natured argument over which movies to watch. Blaire wants to watch a movie from the fifties because it would be funny and ironic (she's lying about this), Mary wants to watch a pretty popular comedy that came out last year, and Imani wants to watch an animated movie that every kid your age watched to death when they were younger. Evidently, none of them are exactly on the same page about what type of night they were expecting. Blaire brightens when she sees you and hops off of one of the chairs (which have been rearranged for better viewing of her massive TV) to pull you in for a tight hug and an enthusiastic kiss. Mary catcalls at the display and Imani lets out an exasperated groan. Blaire breaks the kiss.
@@.blaire; ''Blaire:'' "$player.name! I'm sooo happy you're finally here."@@ She entwines her arm with yours. @@.blaire; "We can't agree on what we want to watch and you're the tiebreaker."@@
She runs through the three options and looks up at you expectantly. You can't help but notice her slight movements as she rubs her breasts against your arm. Before you can say anything a decorative throw pillow hits Blaire in the side of the head. Mary, already wielding a second pillow, is looking at the two of you over the top of the couch.
@@.generic; ''Mary:'' "Absolutely not. I'm calling unfair advantage!"@@
Blaire picks up the pillow off the floor and readies a retaliatory strike. Mary //eeps!// and ducks behind the couch back.
@@.blaire; ''Blaire:'' "What unfair advantage?"@@
Mary's hand pokes up and points at the two of you.
@@.generic; ''Mary:'' "You're having sex. That means he's on your side. I want someone impartial."@@
Blaire lets out a very unconvincing incredulous //*gasp*// and circles around the couch to get a better shot at her friend. They scream and begin launching decorative pillows at one another. Imani //*sighs*// to herself and stands from her chair to remove a decorative vase from the coffee table. She places it in the kitchen and then steps in front of the TV to block any badly thrown pillows. You raise an eyebrow and she gives you a long-suffering look.
@@.player; ''You:'' "This happens a lot?"@@
Imani shrugs.
@@.generic; ''Imani:'' "Sometimes, most often they just wrest … oh, there they go."@@
Blaire and Mary are now wrestling on the couch. Surprisingly, Mary appears to have some actual training and is already on top. As you're watching, you quickly scan the women's minds to figure out what movie may be the best compromise. It's difficult to tap into Mary and Imani's minds as neither of them are all that attracted to you. Still, despite the resistance (especially from Mary), you manage to figure something out in short order. You clear your throat to catch everyone's attention.
@@.player; ''You:'' "How about something completely different?"@@ Three sets of questioning looks greet this suggestion. @@.player; "How about //The ReDead//? It's a horror-comedy. Blaire, it's old and cheap enough that there's plenty to make fun of. Mary, it actually is pretty funny on purpose. Imani, there's plenty of nostalgia for it. For me at least. There are also a few sequels if you want to keep going."@@
You give them hopeful looks and you can sense them all considering it. Finally, Mary nods.
@@.generic; ''Mary:'' "I've seen it before and I think I liked it so I'm good."@@
Imani shrugs.
@@.generic; ''Imani:'' "I'm good with horror movies. I vote yes."@@
Blaire takes the distraction of the silence to roll off the couch, bringing Mary with her. They both fall into a giggling heap. Eventually, the blonde sits up and smiles.
@@.blaire; ''Blaire:'' "I agree too."@@ She stands, hops over Mary's grab at her ankle, and tosses the TV remote to you. @@.blaire; "Find it on streaming please? Imani? Can you grab some wine from the cabinet? Mary, help me with blankets and popcorn?"@@
It takes a few minutes to find the movie and by the time you're done, the ladies have everything already set for a comfortable marathon experience. Blaire cuddles up on one side of the couch with Imani on the other and Mary curled up on one of the chairs nearby. A large bowl of popcorn and several glasses of wine have been positioned on the table within easy reach of everyone (except for you, Blaire didn't bother to pour an extra). Blaire motions for you to squeeze in between her and the side of the couch. You sit and she immediately lays against you and snuggles in close. Draping an arm around her shoulder, you start the movie. Blaire pulls a blanket over the two of you as the movie starts …
----
… and it turns out that you were correct in your estimations. Even though Mary is not a fan of the excessive gore and Imani does not like the cheap production value, they both enjoy the movie. Blaire also likes it well enough but quickly grows bored and turns her attention to you.
It's subtle at first, her hand slowly drifting under your shirt and across your stomach and chest. If you were not keenly aware of her growing lust, it could almost be passed off as a (mostly) innocent gesture. She gets bolder as the movie enters the second act. After making sure that Imani and Mary are focused on the movie, Blaire sinks a bit lower and adjusts the blanket to keep everything covered. She grabs your hand and guides it to her modest tits, careful to go slow and not draw attention to the movement. You indulge her and massage her breasts through her clothes for a few minutes until Blaire starts to get impatient. Not wanting to leave her waiting, you slide your hand down the top of her crop top and run your fingers across her nipple. Her breath catches at the sudden sensation but neither of her friends notices. Blaire's growing lust competes with her cautiousness and her eyes keep darting over to Imani and Mary to make sure that they are not noticing the two of you fooling around (they have not).
Lust wins out in the end and Blaire's hand drifts down to your lap, gently stroking your rapidly hardening cock through your pants. Trying her best to keep a straight face, Blaire's other hand starts to work its way down the front of her shorts. They're tight enough that, without wiggling around and drawing her friends' attention, she can just barely reach her clit with her fingertips. She manages to stifle her moan when she grazes the hard nub and her hand reflexively tightens around your shaft. You pinch her nipple lightly and …
@@.generic; ''Imani:'' "Really?"@@
Oops.
Blaire freezes and you both turn to Imani, who is watching the two of you blankly with one corner of her mouth quirked up slightly. Mary gives Imani a confused look and then follows her gaze to you and Blaire. Her head tilts to one side and realization dawns. A wide smile spreads across her face.
@@.generic; ''Mary:'' "You two can't control yourselves can you?"@@ She rolls her eyes dramatically. @@.generic; "Get a room!"@@
Blaire throws off the blanket before you have a chance to react and you (very obviously) yank your hand out of her top. She jumps to her feet, breast half out of her crop top, and tosses her head in the most dignified way she can manage.
@@.blaire; ''Blaire:'' "You know what? We will get a room."@@
Nose in the air, she grabs your hand and practically drags you towards the stairs. Imani and Mary trade nearly identical smirks and turn back to the TV. Imani grabs the remote and makes a show of turning up the volume. Blaire ignores them and marches you to her room, her lust growing with each step. She pushes you through the door and slams it shut behind her. Her eyes are burning with lust and a half-desperate/half-wicked smile spreads across her face.
@@.blaire; ''Blaire:'' "I need you to fuck me …"@@ She wraps her arms around your neck, smashes her lips to yours, and pushes her tongue into your mouth. After a minute of frantic kissing, she pulls back. @@.blaire; "… right now."@@
She pulls you in for another deep kiss and you drop your hands to her jean shorts. They are super tight and even unbuttoning them proves to be a chore. After a few seconds of fumbling, you manage to unbutton them and slide your thumbs under the waistband. It takes some maneuvering and a lot of wiggling to get her shorts down even a few inches. Finally, after a subjective eternity of struggle, you manage to get them around her thighs. Blaire breaks the kiss to give you a triumphant smile, then turns around and bends over her bed. She plants her hands on the mattress and then looks over her shoulder with a look that clearly says "what are you waiting for?"
Ever the gentleman, you quickly undo your pants, step up behind Blaire, and line your dick up with her waiting pussy. Grabbing her toned hips, you push your entire cock into her in a single slow thrust. Blaire's back arches and she lets out a loud //*yelp*// when your hips meet hers. You take a second to get comfortable and then begin pounding Blaire as fast and as hard as you can. Blaire's eyes widen at the sudden hard fucking and she lets out a surprised scream of pleasure. Your hands slide up her body and under her crop top shirt, yanking it up to free her perky B-cup tits. Grabbing hold of her breasts, you redouble your effort, slamming your cock into her tight cunt with sharp strokes. Blaire is not at all bothered by her friends being downstairs and does not even bother trying to be quiet. She lets out a continuous stream of ecstatic moans and yelps as she races towards a much-needed climax. Since this is supposed to be a quickie, you don't bother holding back and your own orgasm is not far behind.
Blaire's breathing becomes more frantic as she nears the point of no return and you know exactly what she wants to put her over the edge.
@@.player; ''You:'' "Ungh … getting … close …"@@
Both of you are teetering on the edge of climax and Blaire suddenly straightens up and turns to give you a passionate kiss. With her hips still pinned to the bed by your thrusts and her back to your chest by your hold of her tits. The new angle puts enough additional pressure on your cock to tip you over the edge. Your fingers dig into her B-cup tits as you cum and you slam into her cunt as hard as you can before letting loose. Pulse after pulse of warm cum floods Blaire's waiting pussy, triggering a massive orgasm that explodes through her lithe body. She screams into your mouth as ecstasy floods her mind. Each new ejaculation causes her body to thrash with pleasure and draws out another scream. It's an intense orgasm for both of you and Blaire's continues after you finish unloading inside of her. You hold her tight to you, your shaft still buried deep inside her cunt, as her orgasm peaks and begins to fade over the next minute or so.
Finally, after her climax wanes completely, you let go of her tits and let her flop forward onto the bed. This movement causes your cock to slide out of Blaire and you take a step back to observe your work. Your cheerleader paramour pants on the bed as her lust-drunk mind tries to get started again. After a couple more minutes, her breathing returns to normal and she gives you a dopey smile.
@@.blaire; ''Blaire:'' "♥mmm♥ … thank … //*pant*// … you …"@@
She reaches down and pulls up her shorts, giving you a bit of a show as she wiggles them back over her hips. You get yourself together as Blaire stands up and fixes herself in the mirror. Once the two of you look less like you just had sex, Blaire grabs your hand and leads you back downstairs.
Imani and Mary are very obviously not looking at either of you as you walk in and Blaire triumphantly drops down onto the couch. Thankfully, neither of them seems at all perturbed by what just happened (Mary is actually very turned on). Fully in the afterglow of sex, and looking rather smug with herself, Blaire reaches for some popcorn, only to have the bowl snatched away by Imani.
@@.generic; ''Imani:'' "Nope! Wash hands first you pervert."@@
Mary snickers and Blaire flips both of them off, though she does get up to wash her hands. You join her and then sit down to keep watching movies.
It's very awkward.
The ladies only make it to the end of the second movie before the yawning begins. Mary and Imani help clean up and then depart, leaving you and Blaire alone. Too sleepy to have any more fun, Blaire suggests that the two of you head up to her room and get some sleep.
\
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\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Girl's Night Sleepover</div></div>
\
Even though you are not overly keen on the idea, you decide to show up and hang out with Blaire and her friends as they drink. Sleepovers are apparently a tradition among the three women and they've been doing them with some regularity ever since they started being friends. When you enter Blaire's house, you find the women sitting on stools around the kitchen island. They started drinking already and are two-thirds done with their first bottle of wine. You walk up and are greeted by <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> with an enthusiastic kiss and a tight hug that is slightly too handsy than normal. <<button "''Mary''">><<DBO>><<replace "#dialogue-bar">>$npc.mary.app<</replace>><</button>> giggles uncontrollably at the scene and <<button "''Imani''">><<DBO>><<replace "#dialogue-bar">>$npc.imani.app<</replace>><</button>> gives you nod of acknowledgement.
@@.player; ''You:'' "Hello ladies. Already having fun?"@@
Blaire and Mary nod happily, sip from their overly large wine glasses, then start giggling. Imani shakes her head.
@@.generic; ''Imani:'' "They've on their first bottle of wine and are already a bit tipsy."@@
You nod towards her glass which looks like it's just filled with soda.
@@.player; ''You:'' "Not drinking?"@@
Imani shakes her head and opens her mouth to speak. Mary throws her arms around the taller woman and hugs her tightly.
@@.generic; ''Mary:'' "Imi doesn't love us and won't have a drink with us even though it will make us very happy but she won't do it."@@
Imani hugs Mary back, drawing a //*squeak*// out of her.
@@.generic; ''Imani:'' "I can light things on fire with my mind Mary. I don't drink because I love you and I'm sure that Adaline would be pissed if I burned her house down."@@
Blaire grabs one of the free stools and moves it next to hers and the motions for you to sit. When you do, she immediately wraps her arm around your and leans her head on your shoulder. Mary coos excitedly over how adorable the two of you are and begs Blaire to tell stories about how the two of you met. Blaire obliges and, with a smirk that borders on smugness, goes into a long tale about how the two of you have been friends for years (not true), how shy you were when you finally worked up the nerve to ask her out (also not true), and how she caught you watching her sunbathe from your bedroom window (embarrassing but true). The embellishments stem from a mixture of alcohol, the need to tell a story she thinks her friends want to hear, and some distortion of her mental schema of what an idyllic relationship looks like. Imani listens politely but Mary stares with rapt attention.
This sets the stage for most of the evening. A topic gets brought up and everyone shares their stories until the conversation segues to something else. Mary and Blaire keep drinking, though you notice that Imani tries her best to make them pace themselves. Thankfully, she's mostly successful and they don't get too much drunker than when you first arrived. Blaire is her usual flirty self and takes every opportunity to make out with you or rub her body against you in increasingly provocative ways. Not helping matters is that Mary, who evidently becomes very talkative and very enthusiastic when drinking, keeps encouraging Blaire and asks many questions related to sex. Blaire is more than happy to talk about your sexual prowess (especially as it compares to all of her former boyfriends) and even Imani answers them readily enough (despite being a bit reserved, neither she nor her significant other seem to be particularly shy about their love lives). Mary stays suspiciously quiet during this part of the conversation.
Later (but still very early for you), tiredness begins to creep into the minds of your three companions. After a series of contagious yawns, Blaire declares that it's time to move the party to her room so everyone can get ready to sleep. Mary seems particularly excited by this and is halfway up the stairs, wine glass in hand, before the rest of you are out of your seats. You follow the ladies until you reach Blaire's room and Imani turns to you with the door half-open.
@@.generic; ''Imani:'' "Wait here so we can get changed?"@@
You nod and Mary happily calls out from within the room.
@@.generic; ''Mary:'' "He can come in! I don't mind!"@@
Imani rolls her eyes and enters the room, shutting the door behind her. You can make out her muffled voice.
@@.generic; ''Imani:'' "I mind, so he can wait outside."@@
You wait patiently as the ladies get ready which includes a lot of conversation and giggling from Blaire and Mary and some exasperated groans from Imani. Finally, the door opens and you step inside.
Blaire is sitting on the bed, dressed in an extra-large JPU football shirt. Next to her is Mary, wearing a babydoll chemise that is just straight-up lingerie. Imani is dressed more conservatively in a t-shirt and shorts combo and is currently folding several blankets on the floor next to the bed. Blaire holds out her arms and gives you a bright smile.
@@.player; ''You:'' "So, you two will get the bed and I'll crash on the floor?"@@
Mary giggles and flops down onto the mound of pillows. Blaire just shakes her head and motions for a hug again.
@@.blaire; ''Blaire:'' "Nope. You sleep on the bed."@@ You give Blaire a look and let your eyes drift over to Mary. Blaire looks confused for a few seconds. @@.blaire; "Wha … Oh! Don't worry about Mary, I'll sleep in the middle so she can't get to you. I can't let you sleep on the floor. It's so uncomfortable, I don't even get how Imani can."@@
The taller woman perks up to where she's setting up her makeshift bed.
@@.generic; ''Imani:'' "Your bed is way too soft. I wake up with a crick in my neck every time I sleep on it."@@ She pats the plush carpet. @@.generic; "I've camped on harder things than this so I'll be good."@@ Imani motions to Mary. @@.generic; "Speaking of uncomfortable, I don't get how you can sleep in actual lingerie. It's meant to be worn and taken off."@@
Mary throws a pillow at her.
@@.generic; ''Mary:'' "I think they're comfy and it makes me feel sexy."@@ Imani opens her mouth but Mary cuts her off. @@.generic; "And that's for me and no one else."@@
Imani throws the pillow back and Mary flops forward towards the foot of the bed.
@@.generic; ''Imani:'' "Fine but …"@@
Mary and Imani start what sounds like a well-rehearsed argument about the most comfortable way of sleeping. You watch the two of them for a few seconds until Blaire catches your attention. She adjusts, pulling her legs into a lotus position, and then gives you a look that is equal parts innocent and naughty. After glancing over to make sure Mary and Imani are occupied, she slides her oversized t-shirt up her thighs a few inches. She isn't wearing anything underneath and you get a nice view of her shaved pussy. Blaire gives you an exaggerated shocked face and then pushes the shirt down to cover herself. You climb onto the bed, lay down next to Blaire, and lift your arm so she can snuggle up next to you.
The night does not last much longer. Blaire rests her head on your shoulder and is slipping into sleep mere minutes later. Mary and Imani last a bit longer but they soon lose the battle. Eventually, Mary slips under the blankets and is snoring softly almost immediately. Imani quickly follows suit from her place on the floor. Your connection and proximity to Blaire are making you sleepy as well, despite how early it is. You don't really bother trying to stay away and let yourself fall asleep.
----
You dream's come in waves …
//… you're walking through the halls of JPU completely naked. You pass hundreds of people who are staring at you, some out of shock, some out of disgust, and some out of primal lust …//
//… you're on a rocky outcropping overlooking a forest that extends as far as the eye can see. Your face is buried between the legs of a gorgeous woman who is screaming with pleasure …//
//… you're laying on a heart-shaped bed as a woman enthusiastically bounces on your cock. Her features are hidden in shadow and she leans forward to whisper in your ear …//
----
The whispering gets louder as you hover in the space between sleeping and wakefulness. Your mind suddenly snaps into focus and you realize that someone is actually whispering to you.
@@.blaire; ''Blaire:'' <span style="font-size: 75%">"$player.name? $player.name?"</span> @@
Your eyes open to find Blaire's face staring at you from a few inches away in the darkness. The two of you are laying on your sides facing each other. She smiles sleepily.
@@.player; ''You:'' <span style="font-size: 75%">"Blareh? Iz everythinkay?"</span>@@
You borrow a bit of Blaire's energy to clear your head from the usual grogginess. Blaire nods her head and bites her lip.
@@.blaire; ''Blaire:'' <span style="font-size: 75%">"I had a good dream."</span>@@She slides her hand down your body and caresses your cock through your pants. @@.blaire; <span style="font-size: 75%">"but I woke up before the best part."</span>@@
She pulls your waistband down slightly and reaches in to stroke your cock directly. Lust flows into her mind as you harden in her hand. You gently grab her wrist.
@@.player; ''You:'' <span style="font-size: 75%">"What about them?"</span>@@
You nod towards Mary who is sleeping on the other side of the bed (which is large enough that there's still a good foot and a half of space between her and Blaire). Blaire leans in to put a soft kiss on your lips. At the same time, she pushes your waistband down and pulls your dick free.
@@.blaire; ''Blaire:'' <span style="font-size: 75%">"I'll be quiet."</span>@@
Blaire wiggles closer to you and kisses you again, this time pushing her tongue into your mouth. She hooks her leg over your hip, positions the head of your cock against her slit, and begins to stroke. Blaire does not hurry the handjob and each leisurely stroke causes the tip of your dick to slide up her slit. Little jolts of pleasure spark in her body each time it pushes against the hard nub of her clit. After a few minutes of gentle pleasure, you slide your hand under Blaire's t-shirt and caress her modest tits, lightly teasing each nipple in turn. Blaire coos under her breath and her stroking speed up ever so slightly.
It's a slow burn, save for your hands and tongues both you and Blaire remain mostly still, but it is still a burn. Over the next ten minutes, both you and Blaire slowly work towards your mutual orgasms. Blaire breaks the kiss and looks into your eyes with a lustful smile.
@@.blaire; ''Blaire:'' <span style="font-size: 75%">"Want to know what I was dreaming about?"</span>@@ She tightens her grip slightly on your shaft. You nod. <span style="font-size: 75%">@@.blaire; "We were back in high school at prom."@@ </span> Her hips begin to twitch slightly in rhythm with her hand, pushing the head of your cock harder against her clit. <span style="font-size: 75%">@@.blaire; "I was in this beautiful $player.Fcolor dress and we were in the limo on our way there. I was horny so I sucked on your cock until you came and swallowed it all for you. I walked into the dance with messed up makeup and everything"@@ </span> Her lust spikes as she recalls her dream and her voice gets breathy. <span style="font-size: 75%">@@.blaire; "A few people made fun of me but I didn't care. We danced for a bit and … ♥fuck♥ … I'm getting close … I got turned on again so I pulled you into a bathroom and sucked your cock."@@ </span> Her eyes drift close as pleasure flows through her body and her orgasm races closer. Yours is not far behind. <span style="font-size: 75%">@@.blaire; "I did it right in the middle of the room and people … ♥mmm♥ … kept walking in and … ♥ugn♥ … watching."@@ </span> Blaire manages to stifle a moan but has to hold her breath until the urge passes. She lets it out in a soft //*sigh*// and continues her story. <span style="font-size: 75%">@@.blaire; "You came all over my face and then we went … ♥fuck♥ …back to the dance floor with your cum dripping … ♥nghh♥ …onto my dress."@@ </span> Her eyes open. <span style="font-size: 75%">@@.blaire; "I'm so close. Are you going to cum?"@@ </span> You nod. Her smile widens. <span style="font-size: 75%">@@.blaire; "Tell me when."@@ </span>
You hold yourself back slightly, enjoy the feeling of Blaire's hand on your shaft and her clit rubbing against your tip, and wait until Blaire is teetering on the edge of her own climax. Once she hits that point, you let out a soft grunt and whisper.
@@.player; ''You:'' <span style="font-size: 75%">"Now, cumming now."</span>@@
Blaire tilts her hips and uses her leg to pull herself onto your throbbing cock. The feeling of her tight warmth pushes you over the top and you blow your load deep inside her cunt. The feeling of your cum triggers Blaire's climax, each pulse sending her into another height of pleasure. She wraps her arm around your neck and clings to your, her entire body tense and shaking as she fights as hard as possible to not make any noise. Even after the last of your orgasm is spent inside of her, Blaire keeps riding the waves of lust, her body silently writhing against you. Her orgasm fades slowly, the tension of her body fading over the course of the next few minutes. You keep yourself hard and inside of her as her breathing slows and she begins to slide into sleep. Blaire mumbles something.
@@.blaire; ''Blaire:'' <span style="font-size: 75%">"wokup befo tha happnd"</span>@@
Blaire falls asleep still clinging to you and still impaled on your shaft. Quickly scanning Mary and Imani and find that they're still asleep, you breathe a //*sigh*// of relief and let yourself relax. Your cock softens and slides out of Blaire. Thankful that she's such a sound sleeper, you arrange her into a more comfortable position, and put your junk away. Bringing up your obfuscation field, you slide out of the room to get a towel, quickly clean Blaire up, and get back in bed before none the wiser. Finally ready to relax, you let yourself drift off to sleep once again.
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\<<if $sceneSelect is 1>>/*Fantasy*/\
<div id="SpecPervFrame"><div id="areaTitle">Blaire's Biggest Fantasy</div></div>\
Date night had gone well.
You and Blaire decided to stop taking the ubiquitous birth control drug Apotrepsei, a situation that Blaire felt warranted a celebratory dinner. Excited, she had planned an entire fancy evening for the two of you at an extremely nice restaurant in the next town over. She had insisted that you arrived at the restaurant before her so she could surprise you with her look.
Turns out, she came dressed to kill.
Blaire wore a $player.Fcolor micro tube dress that was barely long enough to cover her ass and nipples at the same time. This left the long lines of her legs and the round tops of her perky tits completely open for your viewing pleasure (and everyone else's for that matter). Both sides of the dress were laced together, leaving several inches of her skin on each flank exposed as well. Blaire had had her hair and makeup professionally done for the occasion (probably the real reason she was running late). Her hair fell in bouncy waves around the tops of her shoulders and her smokey makeup drew your attention to her eyes and lips. Matching platform heels completed the look and added a few more inches to her height. Considering her complete lack of underwear, Blaire had many other patrons at the restaurant (and several of the staff) wondering if she was a high-priced escort. Her behavior did not do much to change their minds.
The two of you sat together in a mostly isolated booth in the back of the restaurant and Blaire was all over you from the moment she sat down. Much of the meal was spent with her lithe body pressed against yours and her hand constantly rubbing your cock through your pants (you even had to feed her several times because she refused to stop). She did not even bother to stop playing with your shaft when the waiter stopped by to check on your table. Ultimately, this behavior wound up getting the two of you kicked out of the restaurant before you could even order dessert. Apparently, your date whipping out your cock to give you a hand job is some kind of "Health hazard" and "Indecent exposure" and was where the staff finally drew the line.
Neither of you cared, however, and you left the restaurant arm in arm, giggling and pawing at each other as you waited for the autocab to arrive. Once inside, Blaire wasted no time in climbing onto your lap and pushing her tongue into your mouth. Her dress was short and tight enough that the very act of straddling you caused it to roll above her taut ass and you happily grabbed two handfuls of her bare butt. After five minutes of an intense makeout session/dry humping, Blaire suddenly broke the kiss. She stared down at you with lust-filled eyes and gave you a wicked smile.
@@.blaireD; ''Blaire:'' "Need to get you nice and ready."@@
She slid to the floor between your legs and quickly fished your cock out of your pants. With a look of pure need, she wrapped her lips around your dick and began to slowly bob her head. Blaire wasn't trying to get you off and spent the entire ride home switching between slowly sucking on the head of your cock, lovingly kissing every inch of your shaft, or sloppily licking the sensitive underside of the tip. She managed to stir up the beginnings of an orgasm but you know she wanted you to hold off so you kept your lust at a low simmer. It was only when the autocab //*pinged*// its five-minute warning did Blaire finally pull her mouth from your member. She gave it one last kiss, carefully put it back in your pants, then fixed her dress as best as she could. By the time the autocab pulls up to her place, she was more or less presentable, save for the smeared makeup that she did not attempt to fix.
Currently, Blaire is dragging you from the autocab and towards her house. She unlocks the gate and front door with barely breaking her stride and hurries you inside. As soon as the door closes, Blaire pounces. Your back hits the wall and she locks her lips on yours. Refusing to remove her lips from yours, you and Blaire stumble upstairs to her bedroom as you fondle each other with an overpowering desire. Blaire shoves the door open and staggers backward towards the bed, flopping across the bedspread and pulling you down on top of her. Her hands drop to your crotch and begin fumbling with your pants.
@@.blaireD; ''Blaire:'' "Please $player.name, I need this …"@@ She fishes out your cock and gives it a few strokes before spreading her legs out straight to either side of her body. @@.blaireD; "… If that stupid waiter didn't kick us out I would have fucked you in the restaurant …"@@ She pushes the tip of your cock against her drenched slit. @@.blaireD; "… I've waited for so long …"@@ She swings her legs more towards her head, which arches her hips slightly and rubs her pussy against your cock. She stares into your eyes with a look of pure desperation and need. @@.blaireD; " … ♥please♥… ♥please♥… ♥please♥… ♥please♥… ♥PLEASEEEE♥ …"@@
That last word draws out into a shriek of pleasure as you bear down and shove your entire length deep into her waiting cunt. Still half-standing, you pull her to the edge of the bed and begin slamming into her as hard as you can. Each stroke draws out an increasingly loud //*yelp*// of pleasure from Blaire. The entire night of teasing and imagining this moment has her worked up to the point that Blaire is already heading towards an intense orgasm. You speed up your thrusts and her //*yelps*// begin to blend into a continuous sound of growing ecstasy. As she reaches the edge of no return, you seal the deal.
@@.player; ''You:'' " … //*grunt*// … going to cum … //*grunt*// … inside you … //*grunt*// … no protection … //*grunt*// …" @@
Blaire locks eyes and gives you an intense look that is halfway between fanatical anticipation and utter desperation. Her mouth drops open in a lewd smile and she suddenly snaps her legs closed and locks her ankles behind your back. Blaire spurs you on with her legs and you put all your strength into slamming your cock hard into her cunt. A dozen more hard thrusts and you reach your limit. You bury yourself as deep as you can go just as a huge blast of cum shoots into Blaire's waiting cunt and sets off her orgasm like a freight train. She throws her head back and screams as the most intense climax she has ever had courses through her body. You continue to pump your cum into her, each new shot driving Blaire even further and causing her screams to take on an even higher pitch as she thrashes beneath you. Her hands scramble on your back as her mind tries to make sense of the intense ecstasy and her legs squeeze you to the point where it starts to hurt. The last of your cum fills her cunt and her orgasm continues even after your own has finished. It finally begins to diminish after a minute of continuous intense pleasure. Her thrashing fades and her screams die down to moans and then to rapid panting. The orgasm saps all of Blaire's energy and her arms flop to the side. She looks up a the ceiling with a glassy-eyed stare and is barely aware of what's going on around her. Her legs, however, remain locked behind your back and prevent you from pulling out (not that you want to) until you have gone soft enough to slide out of her still twitching pussy. Then, and only then, does she disentangle her legs and let you free. You roll over and drop down onto the bed next to Blaire, who is already fading to sleep.
This sets the pace for the rest of the night. Blaire alternates between bouts of intense all-consuming horniness and near-comatose post-coital slumber. Thankfully, she never questions nor cares about your own seemingly endless supply of sexual energy.
All things have to come to an end, however, and even you are not immune to fatigue. After your sixth coupling, in which you and Blaire were watching a movie on her couch and she simply straddled your lap and rode your cock to another screaming orgasm and cum filled pussy, you both finally run out of steam. With you still buried to the hilt inside of her, Blaire rests her body against yours and begins to softly snore. You find this oddly comfortable and soon join her in sleep.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 1.1>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 1.1>>/*Fantasy*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Biggest Fantasy</div><div style="text-align: center; font-size:115%;">''📅 Three Months Later 📅''</div></div>\
Blaire is insatiable.
Since your celebratory date, she has been all over you. Almost every encounter you have with her during the weekends ends with her panting like she just ran a marathon and your cum running down her leg. Even when the small bump begins to grow on her otherwise taut stomach Blaire still pounces on your shaft whenever she has the chance. In fact, finding out that she's pregnant seems to kick Blaire's libido into overdrive. Between getting ready for baby and satiating Blaire's ever-growing need for your dick, you barely have time to maintain your nascent Super career. Thankfully, you do have had enough time to hang out at the local medical college and absorbed enough knowledge to be a certified OBGYN //and// Pediatrician (and developmental psychologist, just in case). Despite the hassle, you are pleased that Blaire has never been happier and goes about her day with a bright smile and a bounce in her step.
One morning, after a particularly vigorous session of you fucking Blaire until she passes out, you wake to an empty bed and several familiar voices coming from elsewhere in the house. You walk downstairs and find Blaire, sitting in her just her underwear and robe, having breakfast with her best friends, Imani and Mary. Their conversation stops when you enter the room and all three turn to watch as you groggily walk to the fridge and get something to drink. After a few seconds of silence, they begin to giggle and whisper to each other. You're still not awake enough to use your telepathy, so you ignore them, grab a glass of orange juice, and head back upstairs. Since Blaire has quit cheerleading, you want to give her some alone time with her friends, so you stay in bed and goof off until they leave. Not to long after, Blaire pads softly upstairs and enters the room with a mischievous smile and several conspiratorial thoughts bouncing around her head. Before you can ask what's going on, she slides off her panties and crawls on top of you. You open your mouth to ask but she presses her lips to yours. Then, once she pulls down your boxers and impales herself on your shaft, you stop caring about what she is planning altogether.
There will always be time to ask about it after she cums.
----
<div style="text-align: center">// 🕙 Later that night 🕙 //</div>\
----
For the first time in a long time, You and Blaire are lying in bed and not fucking like rabbits. Much to your surprise (and disappointment, she crawled into bed wearing her pajamas and has been eagerly tapping away on her phone ever since. You don't sense any anger coming from her and, judging by the smile spread across her face, she's planning something. Curious but patient, you just wait until whatever happens happens. Thankfully, you don't have to wait too long and you feel a familiar (and intriguing) mental signature appear near the front door of the house. As if on cue, Blaire puts her phone down and turns to you with a barely contained look of excitement.
@@.blaireD; ''Blaire:'' "What do you think of Imani?"@@
You raise an eyebrow.
@@.player; ''You:'' "She's cool. Between you and Mary I can appreciate at least one of you is quiet."@@
Blaire sticks her tongue out and gives you a shove.
@@.blaireD; ''Blaire:'' "I mean like do you think she's pretty? Would you have sex with her? Stuff like that?"@@
Your other eyebrow raises to match the first.
@@.player; ''You:'' "Hypothetically?"@@ Blaire quickly nods. @@.player; "Sure. She's pretty and if she wasn't married and we weren't together then //yes?//"@@ You think about it for a second. @@.player; "Wait, does she like dudes or just ladies?"@@
Blaire's smile widens.
@@.blaireD; ''Blaire:'' "Mostly girls but she did like the occasional guy before Audrey. So, hypothetically …"@@ She pauses and you nod. @@.blaireD; "… if Imani and Audrey were thinking of having a baby and Imani wanted //you// to get her pregnant and she happened to be waiting outside in an autocab and I am perfectly cool with you doing it … would you want to?"@@
You already know the answer to this but ask anyway.
@@.player; ''You:'' "How serious is this hypothetical?"@@
Blaire reaches over her side of the bed and grabs a small fire extinguisher.
@@.blaireD; ''Blaire:'' "Imani is outside waiting if you said yes and I wanted to be prepared because she can set fires if she's not careful."@@
You take that all in for a few seconds and then nod.
@@.player; ''You:'' "Well, if you, Imani, and Audrey are all cool with it. Who am I to say no?"@@
Blaire squeals with joy and simultaneously throws her arms around you while attempting to text Imani your answer. A few seconds later, the front door opens and a few seconds after that Imani walks into the room. She's on her phone and looks surprisingly calm given how awkward this situation could be. Blaire jumps up to give her a big hug and Imani holds the phone out to you (as much as she can with Blaire pinning her arms to her sides).
@@.genericD; ''Imani:'' "Hey $player.name, it's Audrey. She wanted to talk to you before all of … this … goes down."@@
You take the phone and, sure enough, it's Imani's wife. Blaire and Imani huddle together for a few hurried whispers as Audrey informs you that she is, in fact, completely cool with this whole situation and practically orders you to make this good for Imani. Considering that you've always been slightly frightened by Imani's wife, you readily agree (not that you would ever make sex bad for a partner). Blaire and Imani are both expectantly waiting for you when the call is finished. You hand the phone back to Imani and stand awkwardly for a few seconds.
@@.player; ''You:'' "Soooooo … how do you want to do this?"@@
Imani chuckles.
@@.genericD; ''Imani:'' "Romantic."@@
You give her a look, and she returns it with a smirk. Blaire pipes up excitedly.
@@.blaireD; ''Blaire:'' "Youshouldbothgetnakedandgetonthebed."@@
You both turn to the pregnant woman, who is currently shaking with anticipation. Nonetheless, she looks slightly sheepish.
@@.blaireD; ''Blaire:'' "I just want to help. I know what $player.name likes and we gossip enough that I know what Imani likes, so I can give directions."@@
She seems so excited so you nod. Imani shakes her head affectionately but agrees to let Blaire direct the action. Giddy, Blaire immediately starts issuing instructions. First, you are both to strip down and lay on the bed. Imani takes a bit longer to undress and she watches you get naked with growing interest. She's happy with what she sees and watches you closely as you lay out on the bed and wait for further instructions. Imani strips down and you're pleased to find that she has a nice body hidden under her frumpy clothes. She's practically the opposite of Blaire, dark where Blaire is pale, a bit more muscular where Blaire is toned, and (much to Blaire's chagrin) more top-heavy. You give Imani a once over, lingering a bit on her D-cup tits before moving on to her face. She doesn't look the least bit embarrassed or awkward to be naked in front of you, which is a good sign, considering what you're all here for. Blaire gives you a few seconds to admire each other's bodies but soon decides that it's time to get things started with some warm-ups. She orders Imani to climb onto the bed and straddle your face. To her credit, Imani only hesitates for a brief second before complying and climbing onto the bed. Imani gives you a small shrug and before she lowers her cunt to your waiting tongue.
While you don't have a psychic connection with Imani, your powers still provide you with a perfect roadmap on how to please any woman and you put your skills to good use. Your tongue dances along her slit and you can feel her intense surprise at how skilled you are. Pleasure races through her body as your hands slide up to her taut butt, sinking into her muscles and pulling her harder against your face. She lets out a deep //*sigh*// as your tongue finds her clit and begins rapidly circling it. Imani is not enthusiastic at first, as she sees the cunnilingus as foreplay rather than the main course, but quickly warms up when she realizes how good you are. Once she is into it, however, she is //into// it. Imani grabs the headboard and begins to grind her cunt harder against your face. Her breathing shifts as more pleasure flows through her body.
All of your concentration is focused on pleasing Blaire's friend so you don't notice her approaching the bed until her lips wrapped around the head of your engorged cock. You jump at the sudden contact, which causes Blaire to giggle happily. She bobs her head slowly, making sure not to go too deep so that she can keep watching you eat out her best friend. Her tongue slides against the underside of your shaft and you moan into Imani's increasingly wet cunt. You wrap your lips around her clit and suck gently, sending shivers through her body and drawing out a soft moan. She swallows and talks over her shoulder.
@@.genericD; ''Imani:'' "Holy shit, Blaire … ♥hmph♥ … how is he … ♥shit♥ … so good at … //*pant*// … this?"@@ You feel her half turn. @@.genericD; "… ♥ha!♥ …didn't want … ♥hmph♥ …to be left … ♥mmm♥ … out? "@@
Blaire pulls her lips from your dick with an obscene //*pop*//.
@@.blaireD; ''Blaire:'' "Don't mind me. $player.name needs to get warmed up too."@@
Imani chuckles which turns into an ecstatic moan when your tongue finds a particularly sensitive spot and flicks against it. Imani pushes against the headboard and grinds down hard enough aging your face, you begin to have trouble breathing. Her orgasm hits less than a minute later with almost no build up whatsoever. Even with your powers, the sudden burst of ecstasy catches you entirely by surprise. One moment you are licking her cunt and the next her ass is rhythmically tensing in your grip as pleasure pulses through her in intense waves. Imani is quiet when she cums. She stifles her various noises by holding her breath until she becomes lightheaded and starts to see stars. After an explosive //*gasp!*//, Imani takes in several deep lungfuls of air before holding her breath again. The lack of oxygen intensifies her climax but, as strong as it is, it disappears almost as fast as it arrived. Once the orgasm is over, Imani is left with a low buzz of lust and is ready and primed for another climax. Shakingly, she sits back on your chest and looks down at you with a mixture of surprise and satisfaction.
@@.genericD; ''Imani:'' "♥wow♥ … that was … ♥wow♥"@@
Blaire lets your cock slide from her mouth, sits up, and quickly checks the room to make sure nothing is on fire. After making sure everything is okay, she sits back on her heels.
@@.blaireD; ''Blaire:'' "Now, Imani, fuck him while you're still buzzed."@@
Imani swallows again and then slides down your body, one hand reaching between her legs to line your cock up with her drenched cunt. With another deeply satisfied //*sigh*// she lowers her weight and your shaft slowly disappears into one of the warmest cunts you have ever had the pleasure to experience. She continues to sink down until her thick ass is resting on your thighs. Imani takes a few seconds to get used to your dick and then begins to slowly rock her hips. Blaire watches her friend ride your cock for a few minutes and then walks over to whisper directions in your ear (not that you really need it). Once you feel that Imani is comfortable, you pull her down and wrap your arms around her body. Holding her tight to your chest, you start fucking her with quick sharp strokes. She //*gasps*// at the sudden increase in tempo and melts into the pleasure. With each stroke, Imani pushes herself down to meet your rising hips. The position basically forces Imani's D-cup tits to jiggle and bounce in your face so you don't notice when Blaire drags her chair to the foot of the bed and gets comfortable so that she can watch the action. A minute or two later, a second surprise orgasm hits Imani, though you are slightly more prepared for it this time. Just before it happens, you tighten your grip on Imani's upper body and speed up your hips, slamming into her even faster than before. The orgasm is more intense than the first and her face screws up with the effort to hold in her breath for as long as possible. After several rounds of holding her breath/gasping for air, the orgasm recedes, again leaving Imani with a low buzz of lust.
Still not willing to end the festivities (since you did promise Imani's wife that you would take care of her), you let go of Imani and suggest a change of position. She catches her breath, nods, and then does a quick flame check before shifting. Imani rotates around so that she's facing your feet without taking you out of her cunt (let's hear it for cheerleading). Now that you don't have Imani's cleavage blocking your view of the room, you finally get a good look at Blaire. The pregnant former cheerleader is leaning back on her chair with both feet up on the bed. Her pajama pants are pulled down to her thighs and her t-shirt is scrunched up above her B-cup tits. Blaire has two fingers buried in her slit and is lazily masturbating at the sight of her boyfriend and her best friend fucking. Imani, still panting from her recent orgasm, chuckles weakly and you feel her eyes drawn to Blaire's modest tits (though they are growing less modest by the day). You sink your fingers into Imani's taut ass and begin fucking up into her with a steady pace.
Imani moves her hips to match your thrusts and slowly rides your cock for a few minutes, enjoying both the feel of your shaft and the sight of Blaire's tits. Blaire notices her attention (and is keenly aware of Imani's love of breasts) and stops fingering herself to put on a show. Your blonde lover pinches her nipples, bounces her tits, and does whatever she can to make an enjoyable visual for her best friend. You sense that Imani only has a few more orgasms left before she runs out of steam so you decide to relax your own control and let her hot cunt drive you towards your own satisfying conclusion. Readying yourself for the final round, you wait for the right time to kick things into high gear. It arrives soon after with Imani's third sudden orgasm.
Just as her climax strikes, you surge into action. In one motion, you push Imani forward, slide out from beneath her, and rise to your knees. She drops down onto her hands, her face suddenly only a few inches away from Blaire's bare chest. You grab Imani's waist and begin pounding her hard from behind. The sudden change in position and intensity kicks her pleasure into overdrive and her third orgasm explodes through her, followed quickly by a fourth. Tightening your grip on her hips, you use Imani hard and focus on getting yourself off. Each slam pushes Imani closer to Blaire's rack and her mouth drops open in unconscious desire. A fifth orgasm sends her into a new round of gasping breaths and the heat from her cunt suddenly grows to a near uncomfortable level (and keeps getting warmer). You're slightly relieved when your reach your peak a few seconds later, holding Imani's ass tightly against your hips as you //*groan*// and shoot your load deep inside of her. After eight pulses of thick cum, you finally loosen your grip on Imani's waist. She drops forward and face plants directly on Blaire's tits with her arms and legs splayed flat on the bed. Blaire smiles and gently hugs her nearly insensate friend.
@@.blaireD; ''Blaire:'' "See. I told you he was good."@@ Imani sucks in another lungful of air and gives a shaky thumbs-up. @@.blaireD; "I'm happy you enjoyed him. Especially since we're going to have to do this a few more times to make sure."@@ Imani shudders at the idea. @@.blaireD; "Maybe Audrey can join us next time … to watch …"@@
Still panting, Imani gives another thumbs up with her other hand. Blaire giggles softly then blows you a kiss.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 1.2>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 1.2>>/*Fantasy*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Biggest Fantasy</div><div style="text-align: center; font-size:115%;">''📅 Two Months Later 📅''</div></div>\
You're woken up by a scream.
Confused and panicking, you unleash your powers and telepathically scan every mind within range. There are a few dozen in the nearby streets but none close enough to have made the noise. The only person in the house is Blaire and you focus on her mind. You focus on her and find that she is in a nearly delirious state of happiness. She screams again and you finally recognize it to be a scream of excitement rather than fear. Disgruntled at the harsh wake-up, you take a few minutes to calm down, get dressed, walk down to join Blaire, and figure out what's going on.
She's in the kitchen, leaning over the counter and talking excitedly on the phone. She's already dressed for the day in a short pleated skirt and a cropped sweater that does little to hide her swelling belly. When Blaire sees you, she lets out another excited shout and waves you over.
@@.blaireD; ''Blaire:'' "IT WORKED! IMANI IS PREGNANT!"@@ She spins around to give you a tight hug and deep kiss. @@.blaireD; "YAY!"@@
She puts the phone back to her ear and you can just make out Imani's voice on the other end.
@@.player; ''You:'' "Hey Imani, congratulations! Audrey too if she's there."@@
More voices on the phone and Blaire turns and leans over the counter again.
@@.blaireD; ''Blaire:'' "They say hi and thanks. Don't mind us, we're talking about baby stuff!"@@
She gives you a mischievous look and there is a surge of lust as naughty thoughts pass through Blaire's mind (mostly the idea of you impregnating her friend). She switches the phone to one hand then reaches back and under her skirt, sliding her panties down to around her thighs. Blaire looks over her shoulder, gives you a wink, and slowly bounces her ass. Amused but not surprised, you shake your head, undo your pants, and step up behind her. Quickly lining up your cock with her dripping wet cunt, you push deep into the soon-to-be mother of your child with one smooth motion. Reaching forward, you slide your hands under her sweater to fondly her C-cup breasts and begin to slowly thrust.
Blaire continues to discuss pregnancy things with Imani as you fuck her. Which becomes increasingly difficult as you quickly drive her towards a much-needed climax.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 1.3>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 1.3>>/*Fantasy*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Biggest Fantasy</div><div style="text-align: center; font-size:115%;">''📅 Two Months Later 📅''</div></div>\
You hold out your hand and help Blaire from the autocar. She groans slightly and gives you an appreciative smile. She's dressed in what has become her usual outfit, a wrap dress that ties just below her now D-cup breasts and above the round curve of her stomach. Blaire fell in love with the style when she realized that it emphasizes both her pregnancy and her now larger breasts. She stretches, //*groaning*// loudly and the two of you enter the Grand Tetons strip club arm-in-arm.
When Blaire suggested heading to the strip club for a fun treat, you immediately had a pretty good idea that she was up to something. Every week since Imani announced her pregnancy, she, her wife, Blaire, and Mary would meet to chat and discuss baby stuff. Blaire would wind up extremely horny by the end of each of these sessions since they remind her of you and Imani's tryst or her fantasy of you and Mary. This would always end with you fucking her to a screaming orgasm the moment her friends left the house (and on some occasions, while they are still there). Given all of that, you are not at all surprised when you walk into the club and find that Mary, under her Amelie guise, is dancing on stage. Currently, she is on her knees with her back arched, her hands grasping the pole and her shaved cunt on full display. Mary/Amelie pumps her hips to the music, and several of the men around the stage toss more money onto the stage. Mary/Amelie suddenly wraps her arm around the pole and, in a particularly impressive bit of strength, lifts herself off the ground and upside down. She wraps her legs around the pole and slowly spins, arching her back out and giving everyone a nice view of her hanging tits.
Blaire finds a seat in one of the booths near the back and the two of you settle down to watch the rest of Mary/Amelie's set. Turns out that you don't have to wait too long since you showed up during her final song. You watch as Mary/Amelie collects her earnings and discarded clothes, blows a kiss to the audience, and saunters off stage. She reappears a few minutes later and begins circulating through the tables. A few people stop her for a lap dance but she politely refuses, flirts a bit, then continues on. It becomes obvious why Mary/Amelie is skipping these dances when she sees you and Blaire sitting at the booth. Mary/Amelie's eyes widen with delight and she practically skips over to the table (which is seriously impressive in her shoes). She bends over the table suggestively.
@@.genericD; ''Amelie:'' "So, are you two looking for some fun?"@@
Blaire nods happily and points to you.
@@.blaireD; ''Blaire:'' "He's been good and deserves a treat."@@
Mary/Amelie sways her hips and gives you both a flirty smile.
@@.genericD; ''Amelie:'' "Well I am a treat. Want to buy a few dances?"@@
Blaire nods and holds up a wad of cash. Your eyebrows raise when you see the amount.
@@.blaireD; ''Blaire:'' "How many songs does this get?"@@
Mary/Amelie thinks about it for a few seconds then stands straight with a bounce.
@@.genericD; ''Amelie:'' "Enough."@@ She holds out her hand and helps Blaire from the booth. @@.genericD; "This way please."@@
Mary/Amelie leads Blaire to the door hiding the private dance areas, the two of them whispering excitedly to each other, with you trailing behind. Much to your surprise, a stripper walking through the club with a heavily pregnant woman does not draw that much attention from the crowd. Most of the patrons only spare her a passing glance (mostly at Blaire's tits) and then shift back to the newly naked woman dancing on stage. The three of you disappear into the private area and Mary/Amelie ushers you into the furthest room. The private room has a couch running along two of the walls and a pole in one corner. You and Blaire settle down in the corner of the couch and Mary/Amelie begins to dance.
She starts slowly, strutting around the pole and making sure to give you a great look at all of her assets on display. After a few seconds, Blaire reaches into your lap and begins stroking you through your pants. Mary/Amelie watches the two of you for a few seconds and returns to her dance with renewed vigor. She wraps one leg around the pole, leans back, and undulates her body in time with the music. Her pussy, covered only in the thin material of her boyshorts, grinds against the metal and sends bolts of pleasure through her body. As the song draws to a close, Mary/Amelie pulls aside the small fabric covering her nipples and gives them both a light pinch.
As the second song starts, Mary/Amelie gracefully sinks to her knees. Blaire lets go of your shaft, only to slide under the top of your pants to wrap her fingers around your bare shaft. You moan at the contact and a spike of lust flows through both ladies. Mary/Amelie crawls across the floor, her eyes locked onto Blaire very obviously giving you a handjob in your pants, and slinks between your legs. She pauses with her face a few inches from your crotch and then, much to your surprise, she closes the distance and rubs her cheek against the bulge in your pants. She stays there for a few seconds, nuzzling your cock and Blaire's hand in equal measure before she suddenly stands and begins to dance again. Mary/Amelie bounces and humps the air to the music but her eyes never leave your crotch. Smiling, Blaire reaches down with her free hand, undoes your pants, and finally pulls your dick into the open air. Mary/Amelie //*groans*// at the sight of it less than a foot away from her face and leans in again. Blaire pulls your cock away before she can touch it.
@@.blaireD; ''Blaire:'' "No! Bad stripper!"@@ Twirling away, Mary/Amelie flips Blaire off. @@.blaireD; "Love you too. Now $player.name …"@@
Mary/Amelie suddenly spins, spreads her legs wide, and then folds over at the waist. With her head near her knee, she gives you a wink then reaches back to slowly lower her boyshorts panties. Once they are down around her ankle, she carefully steps out of them and then stands with a flourish. She spins around, one of her feet arcing up and coming down on the side of your leg. In the same motion, she steps up and sits on your knees, her bare pussy only a few inches away from Blaire's hand on your shaft.
@@.blaireD; ''Blaire:'' "We've been talking."@@ Mary/Amelie puts her hands on either side of your head and leans in, pushing her bouncy tits in your face. @@.blaireD; "It's really unfair that me and Imani got pregnant and Mary got left out."@@ She lets go of your cock and takes one of your hands, moving it to Mary's breast. You fondle it and she //*coos*// happily. @@.blaireD; "So we were thinking …"@@
You bring your other hand up and cup Mary's free breast.
@@.player; ''You:'' "You want me to have sex with Mary and get her pregnant."@@
Both pause for a second, look at each other, then at you. They nod in unison. Blaire looks a bit sheepish.
@@.blaireD; ''Blaire:'' "That obvious?"@@
You shrug and Mary/Amelie suddenly slides forward, pressing her shaved cunt tight against your rigid shaft. She begins to undulate in time with music, your cock sliding between her labia and rubbing against her clit. She moans and you flick your fingers across her nipples.
@@.player; ''You:'' "Just a bit. I also know you."@@
Blaire smiles a bit nervously and watches Mary's taut stomach rolling as she grinds herself on you.
@@.blaireD; ''Blaire:'' "What do you think?"@@
Your hands slide to Mary's waist, sending shivers down her spine.
@@.player; ''You:'' "You're good with this?"@@ You look at Blaire who nods vigorously. You squeeze Mary's hips. @@.player; "You too?"@@
She closes her eyes and nods, a happy smile playing across her lips.
@@.genericD; ''Amelie:'' "It's all I can think about since you knocked up Imi."@@
You shrug internally then adjust your hips. The next time Mary/Amelie slides her cunt across your shaft, you thrust slightly and press against the entrance to her pussy. Her eyes fly open as she //*gasps*// and her hands drop to your shoulders. Blaire //*sighs*// happily and runs a hand across your arm.
@@.blaireD; ''Blaire:'' "Careful now, she's never had a real cock in her before."@@ You begin pulling down slowly, sliding your cock inch-by-inch into her incredibly tight cunt. @@.blaireD; "but not too slow. I know how long you can take and I didn't bring enough money for that many songs."@@
You nod and keep the pressure on Mary's hips until her ass touches your leg and you are buried to the hilt in her shaved pussy. With a slight grimace, she takes a few seconds to adjust to the sudden intrusion. Once she feels ready, she begins to tentatively rock her hips. Blaire watches her friend's face closely and strokes her back.
@@.blaireD; ''Blaire:'' "Better than your toys?"@@
Mary nods her head and her mouth drops open.
@@.genericD; ''Amelie:'' "Oh fuck yes!"@@ She moans and looks down at you. @@.genericD; "Give me a … ♥uh♥ … second to … ♥uh♥ … get used to … ♥oh yes♥ … it … ♥uh♥ … then … … show me what … ♥oh yes♥ …Blairebear keeps … ♥uh♥ … bragging about."@@
You nod and wait patiently, letting her set the pace until she's ready for you to take over. Mary/Amelie bounces on your lap, her passion rising higher and higher as the song progresses. By the time the third song begins, Mary/Amelie's is taking almost all of your cock with each slow bounce. As that song is ending, you feel that she is now ready for the real deal. Grabbing her hips tight, you thrust up just as she begins to slide down your cock. The sudden explosion of sensation causes Mary's eyes to snap open and forces a strangled moan from her throat. It takes a few seconds for you to find a new rhythm but you are soon fucking Mary/Amelie to the beat of the music. Confused and horny, Mary/Amelie buries her head in your neck, letting out an increasingly loud stream of moans and grunts. Between the situation and your shaft, Mary/Amelie quickly races towards the first orgasm she's ever gotten from another person. Knowing that you don't have much time before someone becomes suspicious, you relax your self-control and just enjoy the feeling of Mary's tight cunt squeezing your shaft.
Blaire watches the point where your cock is disappearing into her best-friends cunt with rapt attention and one hand down the front of her pants. Her eyes become glassy with lust as Mary/Amelie's grunts grow loud enough to hear over the music and it becomes very obvious that she's nearing a pretty intense orgasm. Instinctively knowing what will best set Mary/Amalie off, you reach around her taut ass and, just as she is about to tip over the edge and cum, press your finger lightly against her asshole. The sudden sensation sets Mary/Amalie off and her climax explodes through her body. An intense shudder ripples down her torso and into her limbs. Even with her face buried in your neck and the loud thumping of the club's music, you can clearly hear her scream of pleasure as the orgasm ebbs and flows in waves. You're getting close yourself so you maintain the same tempo as before, slamming up into the incredibly tight cunt of the naked stripper on your lap. Mary/Amalie's orgasm begins to fade and she starts to drunkenly giggle in between her waning moans. The song ends and the next one starts before you feel the familiar stirring in your loins.
With a grunt and one final thrust, you hold Mary/Amalie's hips down and let loose. Rope after rope of cum floods her tight cunt and you groan as tension leaves your body. Mary/Amalie // *gasps*// at the sudden feeling of warmth flooding her insides, which causes her to shake even harder and giggle even louder. After a half dozen strong pulses of cum, you finally let go of Mary/Amalie's ass and let your arms drop to your side. Neither of you moves, and Mary/Amelie remains squirming on your chest as the last vestiges of her orgasm finally fade. There is a burst of lust next to you as the scene proves to be too much for Blaire and she has a small climax on her own fingers. Panting, she pulls her hand from her between her legs, cuddles up next to you, and runs her hand up Mary/Amelie's leg. Overly sensitive in the wake of her orgasm, she twitches away from Blaire's touch and erupts into a fresh batch of giggling. You groan as this causes her pussy to tighten around your semi-hard shaft. Blaire notices both of your reactions and a mischievous smile spreads across her face. She suddenly sits up and runs a hand down Mary/Amelie's back, causing her stripper friend to contort herself away from her touch and sending her into another intense bout of panting giggles. This causes her pussy to tighten again and both you and Blaire have some fun with Mary/Amelie until her sensitivity returns to normal. Groaning, she finally stands off your lap and drops herself on the couch next to Blaire. There is a brief pause and then Mary suddenly sits up and starts excitedly talking to Blaire about how good the sex was and when the next time the three of you could get together. Blaire is caught off guard at first but quickly dives into the discussion full force.
Feeling left out of the conversation, you just sit back and relax.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 1.4>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 1.4>>/*Fantasy*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Biggest Fantasy</div><div style="text-align: center; font-size:115%;">''📅 One Months Later 📅''</div></div>\
@@.genericD; ''Amelie:'' "♥Oh fuck yes!♥"@@
Another orgasm tears through Mary's body, sending her into another bout of giggling moans. You slow your thrusts, keeping pace with Mary and making sure your orgasm does not arrive too soon.
Just then, your phone rings.
Considering that you have Mary pinned against Blaire's bathroom wall, holding her entire weight by your arms hooked under her knees, this is a less than optimal situation. After a few seconds of consideration, you shuffle a bit to get one hand free and quickly put the phone to your ear.
@@.player; ''You:'' "Hello?"@@
Blaire's voice comes through the speaker.
@@.blaireD; ''Blaire:'' "Hey babe. Are you coming back soon? Your dad wants to know if you want another burger."@@
Still pounding Mary, you glance out the window. From your vantage point on the second floor of Blaire's house, you can see the barbeque in full swing. Two dozen people milling about Blaire's backyard, surprisingly this even includes both your parents. Blaire, heavily pregnant, is sitting at a table with the slightly less pregnant Imani, Imani's wife Audrey, and Kiara's mother Liane. Realizing that you've been gone too long, you loosen your control and press into Mary's tight cunt as hard as you can.
@@.player; ''You:'' "Finishing up … //*grunt*// … now."@@
Your shaft pulses and Mary's waiting pussy is filled with your cum. This set her off into another intense fit of giggles (which causes her pussy to tighten even more). Blaire waits patiently as you and her best friend finish climaxing in her bathroom. When you finally finish groaning, she gets up from the table, waddles away from the group, and then speaks with an amused tone.
@@.blaireD; ''Blaire:'' "How long do you think it will take for Mary to admit that she's already pregnant?"@@
You shrug and turn your attention back to the giggling raven-haired woman currently impaled on your shaft. Her dress is bunched around her waist and her expensive panties are hanging off one designer shoe. You pull out and gently lower her to the ground. Mary wobbles a bit and then reaches down to pull up her underwear.
@@.player; ''You:'' "Probably 10 months or so, she seems to be enjoying herself."@@
Blaire snorts and Mary gives you a look, which is not as threatening with her panting in post-coital bliss. You give her a thumbs up.
@@.blaireD; ''Blaire:'' "Guess what? I was talking to Imani and Audrey and they are thinking about having another kid or two. It might even be Audrey's turn next time … I'm sure Imani will love to join in."@@
Again, you look down at Blaire and then at Imani and finally back up to Mary, who is trying to fix her hair and makeup so she does not look like she just got fucked in her friend's bathroom. You smile.
@@.player; ''You:'' "I think I can agree to that."@@
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "Leave the Fantasy">><<set $scenelistB[35] to 1>><<goto "BlaireDreamBleachers">><</button>>
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<<elseif $sceneSelect is 2>>/*Nightmare*/\
<div id="SpecPervFrame"><div id="areaTitle">Blaire's Oldest Nightmare</div></div>\
//The Art of Love// wouldn't have been your first choice for movie night but Blaire wore you down with promises of some //very// nasty sex afterwords. You know you would have gotten the sex anyway but she's been looking forward to the movie for a while, so you agreed to watch it with her. Happy and excited, Blaire had the whole room ready by the time you arrived. A nest of blankets was set up on the couch, popcorn and drinks were within easy reach on the coffee table (wine for her, soda for you), and the lights were dimmed to the appropriate theater level. The two of you snuggled up, pulled the blankets tight, and started the movie. Just as the previews finally end, a sharp //*click*// //*click*// //*click*// draws your attention to the stairs.
Blaire's mother, Adaline, saunters down the stairs and is dressed to impress. She's wearing a halter-style wrap dress that doesn't cover her body as much as displays it. The fabric wraps around her neck and down to cling tightly to her massive braless tits then around her body and across her wide hips. The design of the dress results in a triangular hemline that starts halfway down her hips on the sides then rises sharply in front, covering her pussy with barely an inch of fabric (it also creates a nice arrow point directly between her legs). The pale color of the dress compliments her tanned skin and comes complete with matching five-inch platform heels that show off her long legs. Adaline's platinum blonde hair is pulled up in a high ponytail that bounces with each step and her dark smokey makeup highlights her lips and her blue eyes. She struts to the front door, stopping briefly with her hand on the knob.
@@.genericD; ''Adaline:'' "Blaire honey. I'm going to be a bit late tonight so don't wait up."@@ She gives you a wink. @@.genericD; "Have a good night $player.name."@@
You can feel Blaire's mood sour and she doesn't even turn her face away from the screen (which thankfully means she doesn't catch you staring at her mom).
@@.blaireD; ''Blaire:'' "Bye Adaline, have fun whoring around."@@
Adaline smiles and opens the door, throwing one last shot over her shoulder.
@@.genericD; ''Adaline:'' "I will. Make sure to have some fun, Blaire."@@
Blaire makes a disgusted face.
@@.blaireD; ''Blaire:'' "Ugh …"@@ She pours more wine into her glass. @@.blaireD; "I'm going to need this."@@
Even that small exchange with her mother puts Blaire in a bad mood. Thankfully, this does not last that long. The movie ropes Blaire in from the beginning and, after a few minutes, she becomes engrossed in the movie and Adaline fades from her mind. For you, however, the image of Adaline's massive and impossible perky tits keeps popping into your head every few minutes..
----
<div style="text-align: center">// 🕙 Later that night 🕙 //</div>\
----
The movie was surprisingly enjoyable, which is good because it made Blaire happy but bad because it makes her want to immediately watch another from the same writer/director. You readily agree since you want her to have a good time and steel yourself for another drama.
The second movie is not good. The plot is predictable, the acting is wooden, and it's all-around boring. So boring in fact, you're nodding off by the end of the first act and wind up falling asleep by the halfway point. Just as the bland male lead is having a completely contrived misunderstanding with the female lead you slip into a dreamless slumber.
You wake up with a start some indeterminate time later. Confused and aching from the awkward position, you blearily look around the darkened room. The TV is off and Blaire is snuggled up on your chest, snoring softly. Curious as to how you ended up like this, you scan her mind and find that she felt you were too cute to wake up for nasty sex and decided to rain check it for another time, instead choosing to catch up on sleep with her favorite person. The only light comes from a streetlight shining through a crack in the curtains and the house is silent save for a soft repetitive noise coming from somewhere upstairs.
//*thwap*// //*thwap*// //*thwap*// //*thwap*// //*thwap*//
Still half asleep, you're trying to figure out what you're hearing when there is a sharp //*Smack*// followed by a feminine moan of pleasure. Your power surges and brushes aside whatever sleepiness you were feeling. You open your senses and pinpoint the source of the sounds, two people are currently having sex in Blaire's room. Intrigued, you slide out from under Blaire (given how heavy a sleeper she is, you pretty much just roll her off of you) and creep up the stairs. The only light in the hall comes from Blaire's bedroom door, which is cracked open Careful to not make noise, you peer into the partially lit room.
Adaline is fucking some guy on Blaire's bed.
She's currently riding the man's cock reverse cowgirl, her dress bunched up around her waist and her massive J-cup tits bouncing free of its feeble confines (you can only see the man's feet from this vantage point but you're fairly sure he's still mostly dressed). Adaline has her hands planted on the mattress and is slamming herself down on his cock with a look of unbridled ecstasy. After a few seconds, the man raises his hand and brings it down with a sharp //*Smack*// on Adaline's round ass. She lets out a high-pitched moan and begins bouncing even faster. The man groans and sinks his fingers into her butt. You watch Adaline's bouncing ass for a few more seconds and then shift your gaze to her jiggling tits and then finally, back to her face. Only to find that Adaline is staring directly at you.
Panicking, you step away from the door and are halfway down the hallway before your brain finally processes what you just saw. Adaline did not look angry or surprised to notice you watching her but instead had a look of near delirious passion. After a few seconds of intense internal debate, you turn back around and look into the room again. Adaline is still watching the door and gives you a wink when she sees you return. After making sure that you're watching, she shifts her weight and starts fucking the guy with renewed vigor. Her orgasm begins rapidly building but it's only partially from the cock between her legs. Instead, most of her horniness is coming from the fact that you (specifically) are watching her get fucked.
@@.genericD; ''Adaline:'' "♥Fuck!♥ … ♥Yes YES YES!♥ … Do you like watching my ass as I fuck? …"@@ The guy //*grunts*// and slaps her ass, causing her to squeal with pleasure. @@.genericD; "♥YES! Fuck me harder!♥"@@ Unconsciously, your hand drifts down to the erection tenting your pants, rubbing it through the fabric of your pants. Adaline's eyes follow it and she licks her plump lips. @@.genericD; "Do you want to cum in me? … ♥Fuck!♥ … Cum in my tight pussy? …"@@
You're not really sure if she speaking to you or the man she's fucking but you don't really care at this point. Both you and the man groan at the same time and he tightens his grip on Adaline's round butt. You're so focused on Adaline that the man's orgasm catches you by surprise. One minute he's letting Adaline bounce on his cock and the next, he's slamming up into her as he shoots his load deep into her cunt. Adaline sits up and arches her back, giving you a great view of her shaved slit and massive tits. Watching you through half-closed eyes, Adaline's right hand slides between her legs to rapidly frig her clit. Her left slides up her body, pausing briefly to pinch one of her engorged nipples, before pushing three fingers past her plump lips. She sucks hungrily on her fingers as she climaxes, her eyes flutter closed and pleasure floods her body. Adaline's screams are someone softened by the fingers in her mouth but they are still loud enough that you're thankful that Blaire is a sound sleeper. Adaline begins furiously rocking her body, fucking the guy hard and trying to draw out as much pleasure as she can from the man's still spasming cock. You continue to watch and stroke yourself through your pants as Adaline's orgasm peaks and, after a seeming eternity, begins to wane. After a minute or two, Adaline suddenly collapses forward and slips off of the man's cock. Panting heavily, she rolls over onto her back, gives you a languid wink, and blows you a pouty kiss. You're debating on staying longer but the man begins to stir and, without Adaline on his dick, he has a clear view of where you're standing. Not wanting to get caught by someone that may not be as appreciative of the audience.
Quickly creeping back downstairs, you sit back down in your spot, pull Blaire on top of you, and try to get back to sleep.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 2.1>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 2.1>>/*Nightmare*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Oldest Nightmare</div><div style="text-align: center; font-size:115%;">''📅 Several Months Later 📅''</div></div>\
Since that night, you've done your best to avoid Adaline. This turns out to be more difficult than you first thought since Adaline makes it a point to show up whenever you are hanging out at Blaire's house. Not only is she always present, she always finds some way to show herself off (i.e. lots of stretching, bending over, and things like that). This is always promptly followed by Blaire yelling at her but that does not seem to deter Adaline in the slightest.
The most awkward of these encounters happen one night when, after fucking Blaire into a lust-induced coma, you ran downstairs to get a drink and found Adaline drinking wine in the kitchen. She was wearing a too-short silk robe that was loosely tied at her waist. Adaline sipped her wine, pushed out her barely covered chest, and gave you an appraising look. There are several seconds of silence and then Adaline congratulates you on your skills in the bedroom (given that she could clearly hear Blaire's orgasms from other areas of the house). You mumbled an awkward "thanks", rushed back upstairs, and left her smirking with her wine.
Beyond just showing up whenever you and Blaire are at her house, Adaline also started spending more time sunbathing and swimming in her backyard. Of course, she wears only the smallest bikinis possible, most of which do not even have enough fabric to completely cover her nipples and pussy. You know this, of course, because you have found yourself watching her from your bedroom window with increasing regularity.
Eventually, your birthday rolls around and you wake up in a surprisingly good mood. You've never been big on birthdays, given your parents' habit of forgetting about them, but Liane and Kiara have already planned a nice dinner for you later today. Unfortunately, they are both working until then so you have to figure out what to do with yourself for the rest of the day. Being in a lazy mood, you boot up your computer and load up //FistPuncher 2// (the sequel to one of your favorite games), an early birthday present to yourself. After a few practice rounds to get used to changes in gameplay since //Fist Puncher 1// you hop online to try your best against other players. You're waiting for a match to connect when your doorbell rings. Curious (and slightly aggravated by the timing), you head down to see who's at your door.
You open the door and find Adaline standing on your front step. Your eyes roam up her body. She's wearing her usual 4-inch platform heels and a pair of low-rise jeans that are so tight, you're not really sure how she managed to get them on. She is wearing a mini tube top that is just large enough to just cover her nipples and the lower portion of her round J-cup tots. This outfit leaves her toned stomach and her massive expanse of her cleavage exposed for your viewing pleasure. Capping all of this off is a pink choker and a pair of large sunglasses taking up half her face. You must have been staring for a bit too long because she clears her throat and you reluctantly pull your gaze away from her tits. Adaline gives you a flirty smirk and she steps forward and pulls you in for a tight hug.
@@.genericD;''Adaline:'' "Happy Birthday $player.name!"@@
She pulls back and takes off her sunglasses.
@@.player; ''You:'' "Uh … Hey Adaline … uh … how did you know it's my birthday?"@@
Adaline struts passed you into your house and you notice a small clutch purse tucked under one arm. She looks around, walks into your living room, and perches on the edge of your couch. You follow, confused, and already half hard from staring at her chest. She leans forward, resting her elbows on her knees and her hand on her chin. She smiles at you.
@@.genericD;''Adaline:'' "I overheard Blaire mentioning that it was your birthday when she was on the phone."@@
You shuffle a bit.
@@.player; ''You:'' "Oh ok. Do you want something to drink or something?"@@
Her smile widens and she shakes her head.
@@.genericD;''Adaline:'' "I'm just here to give you your birthday present and then I have to go."@@
Something is off about the situation but you're intrigued.
@@.player; ''You:'' "Ah, I don't want to keep you if you have places to be."@@
She nods and sits up, putting her hands behind her back and thrusting her impressive chest out. You're eyes drift down to her round tits.
@@.player; ''You:'' "Uhhh"@@
She bounces her chest and her tits come perilously close to falling completely out of her mini-tube top.
@@.genericD;''Adaline:'' "These are your gifts. You can play with my tits and then cum all over them."@@ You're rendered speechless for a few seconds and a wry smile crosses her face. @@.genericD; "Oh please, I know how much you've been looking at them and I know that my daughter is a bit … under-equipped … to properly please a man."@@ She bounces her tits again and this time the top slides down enough so that her erect nipples are freed. @@.genericD; "They're all yours for the next half hour and you can do anything you want with them."@@
You hesitate. This is Blaire's mother after all and you know how much she dislikes her. Still, it's not like you're not boning a bunch of other people besides Blaire already. She does know that you're not monogamous.
Also, huge tits.
Your mind made up, you reach down and sink your fingers into Adaline's J-cup breasts. She //*sighs*// and leans back further, pushing her chest harder into your hands.
@@.genericD;''Adaline:'' "♥Mmm♥ …rougher."@@
Being the obliging man that you are, you tighten your grip on her breasts, drawing out a hissing moan from the older woman. You massage her tits for a few seconds and then slide your fingers to her thick nipples, pinching them and pulling slightly. Adaline moans again.
@@.genericD;''Adaline:'' "♥Fuuuck♥ … your hands feel amazing."@@ Her eyes drift down to your now fully erect cock tenting your pants. @@.genericD; "I'm glad you're enjoying your present."@@ You paw at her for another minute, bouncing her round tits in your palms. @@.genericD; "Do you want the second half of your gift?"@@
You must look confused because she grabs her purse, opens it, and pulls out a small wrapped box. She offers it to you and you have to reluctantly take your hands off her chest to accept it. You pull open the packaging to find a small bottle of baby oil. Adaline pushes her huge tits up and together, offering them to you and giving you an expectant look. Getting the idea easily enough, you pop open the bottle and pour the oil over the soft skin of her ass. Once you deem them adequately oiled up, you toss the bottle on the couch and start to rub the excess oil over her tits, getting them nice and slippery. Taking your time, you make sure that every inch of her skin is covered, especially focusing on the hard nipples. After a few minutes of enjoying your hands groping her slippery breasts, Adaline's hand slides up your leg and to the bulge in your pants. You freeze and she laughs.
@@.genericD;''Adaline:'' "Don't mind me."@@ She unzips your pants and pulls out your hard shaft. @@.genericD; "I just want to get things ready."@@ Still stroking you with one hand, she uncaps the bottle of oil and pours some on your shaft. You groan as she slides her hand down cock, getting it nice and slick. @@.genericD; "There we go. Now …"@@ She puts her hands behind her again. @@.genericD; "… Fuck my tits."@@
This time, you don't hesitate. You step forward and slap your slick cock between her massive breasts. Sinking your fingers into her soft tits, you push them tightly around your dick. With a groan you start to slowly move your hips, fucking Adaline's tit with long strokes. Your cock slides in the tight channel formed between her breasts, which are large enough that the tip of your cock barely peeks out with each thrust. Knowing her early urging to be rough, you quickly pick up the pace and are soon fucking her slick breasts with wanton lust, filling the room with the wet sounds of your thighs against her breasts. Adaline keeps her arms clasped tightly around her back and just watches your face with a look of increasingly satisfied desire. The whole situation is saturated with lust and you feel your climax growing quickly. Adaline seems to notice as well and begins to low chant under her breath.
@@.genericD;''Adaline:'' " … ♥fuck my tits♥ … ♥going to cum♥ … ♥cum on my tits♥ … ♥use me and cum on me♥ …"@@
Another minute of intense titty fucking and you finally reach your limit. Squeezing her tits as tightly as you can, you throw your head back and begin slamming your hips forward with increasingly erratic thrusts. You groan and the first pulse of cum splatters across Adaline's nose and lips. The second lands on her chin, and the next several blasts coat her neck and choker with your cum. Groaning loudly, the last bit of cum dribbles out onto her chest and you finally loosen your grip.
Adaline looks up at you with her cum covered smile and stands, careful not to get any dripping cum on your couch or you. She fixes her tube top, completely ignoring the cum soaking into the fabric, and puts her sunglasses back on.
@@.genericD;''Adaline:'' "Happy Birthday $player.name."@@ She walks past you towards the front door, stopping briefly to call over her shoulder. @@.genericD; "I know this was your present but I had fun too, if you ever want to do it again. Let me know."@@
She exits, leaving you standing in your living room with your spent cock still hanging out of your pants.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 2.2>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 2.2>>/*Nightmare*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Oldest Nightmare</div><div style="text-align: center; font-size:115%;">''📅 Several Months Later 📅''</div></div>\
As much as you wanted to avoid it, things changed after your birthday. Much to Blaire's delight, you started spending a lot more time at her place. Unbeknownst to her, Adaline was also happy about your frequent visit and the two of you took advantage of every time you were alone. Neither of you wasted any time, the second Blaire left the room, the two of you would be all over each other. You took every opportunity to fondle/fuck her huge tits and often ended your encounters painting Adaline's face with your cum (which she rarely washed off right away). Even when Blaire was present, Adaline took every opportunity to slide her hand down your pants to stroke your cock (rarely to completion, she just likes the feeling of you in her hand). This remains the extent of your trysts until the day of Blaire's annual cheerleading party.
(in which the entire squad indulges in barbeque once the season is over).
On the day of the party, you find yourself in your room watching Blaire and a few of her friends (the rest of the squad is due to show up shortly) setting up some tables and getting the grill going. All of them are in their uniforms save for Blaire, who is currently ranting on her phone and looking extremely aggravated.
@@.blaireD; ''Blaire:'' "… and Adaline's not here so I can't ask her if she put it somewhere. Mary and Imani already agreed to take theirs off if I can't find mine but I don't want to make them do that. It's tradition to be in uniform."@@
You start to speak, remember that your phone is on mute, turn it off, and repeat yourself.
@@.player; ''You:'' "That sucks, she didn't say where she was going?"@@
There is a loud //*glck*// and you hit the mute button in a panic. Then look down at the woman kneeling at your feet.
Adaline is looking up at you with lustful eyes, her black-painted lips wrapped tightly around the base of your cock. She's dressed in Blaire's missing cheerleading uniform, which looks very different on someone of her … proportions. Her massive tits bulge out of the small top and the short skirt barely covers her round ass. She even has on red and black knee-high socks with matching makeup to complete the extremely slutty JPU cheerleader look. The only change Adaline has made to the outfit is that she's wearing her usual four-inch platform heels. Adaline had shown up at your door twenty minutes ago squeezed into Blaire's cheerleading uniform. While you were still processing what was happening, she performed a full cheer routine for you, which was pretty impressive given how she hasn't been a cheerleader in years (and her tits kept falling out of the top). The routine got you nice and hard and Adaline wanted you to fuck her tits while in the uniform. However, it proved to be too tight and Adaline had "conveniently" forgotten any lube so she proposed an alternative method of lubrication. She started licking your shaft and one thing led to another and you both agreed that using her throat was a much better idea than titty fucking.
Blaire keeps talking about her missing uniform and the soon-to-start party but you are really only paying partial attention. You put your hand on the back of her mother's head and begin to rock your hips slightly. Your cock only moves an inch or two with each move but most of it remains deep in her throat. Each time you bottom out, Adaline gags, tightening her throat around your shaft for a brief pleasurable moment. While you were hesitant at first, Adaline assured you how much she loves gagging on your cock and you can actually feel her lust growing with each thrust.
@@.blaireD; ''Blaire:'' "… Anyway, I'm going to go through the house again and see if I missed someplace. When are you going to come over?"@@
Adaline slides her hands up your thighs, digs her nails into your ass, and pulls you harder into her mouth. You manage to stifle a groan and tighten your grip on her hair.
@@.player; ''You:'' "//*sigh*// … Yeah, I'll be coming soon …"@@
Blaire doesn't notice the double entendre and quickly says goodbye. You watch as she and Mary march back into the house to try and find the uniform again. Looking down at the woman with your dick in her mouth, you hang up the phone and toss it on the bed. With your hand free, you brace yourself against the wall and begin to pump your hips even faster. The room is soon filled with nothing but the short wet noises of you throat fucking Blaire's mother. For her part, she alternates between gagging when you push deep and lustful panting when you pull back. You've been pummeling her throat for the last ten minutes and you feel the beginnings of a massive orgasm. As you near the point of no return, your cock throbs and swells, filling Adaline's throat even more. When the pleasure becomes too much, you groan loudly and thrust one last time, and hold her head tightly to your body. Adaline's entire body spasms as you dump your load directly down her throat, pulse after pulse of cum firing directly into her stomach. She remains passive, letting you take control, but repeatedly swallows, milking you with her throat. You groan again, weaker than before, as you finally finish and pull your shaft out of her throat. Adaline gasps for breath and then starts hungrily bobbing her head on your shaft, only stopping when you grow soft enough to slip out on your own. Finally spent, you stumble backward on weak legs and lean against your desk. Adaline looks up at you, lipstick completely ruined, and smiles.
@@.genericD; ''Adaline:'' "I think I need to get going."@@ She rubs her throat. @@.genericD; "I love letting you use my throat like that but I can't do that every day. We'll have to wait at least a few days before we can do this again."@@ You're a bit dazed from the orgasm so you're a bit confused. @@.genericD; "What? You didn't think this was a one-time thing did you?"@@ She stands and fixes herself as best as she can. @@.genericD; "I need to get back without my darling daughter seeing me."@@ She gives you a mischievous smile. @@.genericD; "Always fun sneaking around. It's like being in a movie."@@
Adaline leaves and you watch as she practically skips over to her house and through the front door without anyone noticing. You wait for the inevitable screaming match that would ensue when Blaire catches Adaline but amazingly, nothing happens. Ten minutes pass and you get a text from Blaire.
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; Finally fucking found it. Adaline had it in her fucking car because she wanted to get it dry cleaned and forgot. She didn't even have it in a dress bag just fucking crumpled up. It's all wrinkled now@@
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; At least I have it now though. See you soon 💋@@
You cast a quick look at the window and see Blaire now wearing her (slightly rumpled) uniform. You double-check to make sure that Adaline is not in the backyard with Blaire (you really don't want to deal with that right now) and then head down to the party.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 2.3>><<goto "BlaireSpecialScenes">><</button>>
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<<elseif $sceneSelect is 2.3>>/*Nightmare*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Oldest Nightmare</div><div style="text-align: center; font-size:115%;">''📅 Several Months Later 📅''</div></div>\
Over the next few months, your encounters with Adaline become less frequent but riskier and more intense. Thankfully, she doesn't try the "obvious blowjob under the table" porn trope but whenever there's a decent chance to swallow your cum, she takes it. Some of these encounters get you perilously close to being found out. One time, while Blaire was having a movie night with her and her friends. They all decide to go out and get food but you hang back at Adaline's request to help her move some furniture. You got a bit too involved with fucking her face in the living room and wound up cumming down her throat mere moments before Blaire got back and you both of you had to scramble to avoid being seen. The most egregious time, however, is when you were out clubbing with Blaire and ran into Adaline. She dragged you into the bathrooms when Blaire went for drinks and sucked your cock until the moment of climax then pulled back and let your cum spray over her face and expensive dress. Then, she walked out into the club without cleaning herself and greeted her daughter. This caused Blaire, who noticed the mess, to freak out and call her mother any number of (probably accurate) things. It took a few drinks, a bunch of dances, and a solid fucking to get her into a better mood.
Even Adaline seemed to think this was pushing it and things got quiet for a few weeks. Adaline started dating some finance guy and stopped putting in as much effort to engineer your "random" encounters. That was fine by you since Blaire (and some other ladies) could use your attention. One night, you decided to stay up late to binge-watch the latest season of your favorite show. You were halfway through the 13th episode when your phone buzzed with an incoming text. Curious about who would be calling you in the middle of the night, you check the phone.
@@.genericD; ''Unknown Number'' @@ @@.genericDT; Are you up? Sry for not being around l8ly I miss your cock sooo much @@
You're about to dismiss this as a wrong number when it buzzes again, this time with a picture. It's a selfie, though only the woman's full lips, pink choker, and massive tits are in the photo.
@@.player; ''Your Text:''@@ @@.playerT; Hey Ada, long time no see. What happened to mr.finance guy?@@
There is another picture and follow-up text. This one is a close-up of her shaved pussy, with her juices leaking out.
@@.genericD; ''Unknown Number'' @@ @@.genericDT; dont be like that it turned out he had a tiny wallet and tinyer dick. I can make it up to u if you come over @@
It's been twelve hours since you last got off so you could go for some fun (plus, she's right next door so it's very convenient). You type out your answer.
@@.player; ''Your Text:''@@ @@.playerT; Be over in 10@@
After making yourself as presentable as you can in ten minutes, you hurry over to the Andersen residence. Walking up to the front door, you're just about to ring the bell when it finally hits you that this may not be the best idea (seeing as how Blaire's SUV is in the driveway). After a few seconds of consideration, you decide that it's worth it and check the front door. Adaline must have left the door unlocked and you enter the darkened house. You instinctively scan the house and can sense two minds: Blaire, who is fast asleep, and Adaline, who is very awake and very horny. Creeping up the stairs, you pass Blaire's room as quietly as you can and head towards the sliver of light emanating from Adaline's partially open bedroom door. You push it open and are greeted by an inviting sight.
Adaline is on her back with her feet flat on the bed and her hips arched. She's completely naked and the position means her spread legs are facing toward the door. This would normally mean that she would be on full display but the fact that she has three fingers in her pussy and two in her ass means that you can't really see much. Adaline hears you and lets out a surprisingly loud moan considering her daughter is sleeping next door. You quickly shut the door and her eyes drift open and she gives you a look of pure lust.
@@.genericD; ''Adaline:'' " ♥ Mmgh ♥ … ♥ $player.name! ♥ … //*pant*// … I'm so fucking horny … ♥ Fuck ♥ … get over here and fuck me …"@@
Adaline keeps working her fingers as you strip down and walk over to the bed.
@@.player; ''You:'' "What happens if that wasn't me?"@@
Adaline watches as you disrobe and moans in ecstasy when your cock springs free. She fucks herself harder with her fingers as you climb onto the bed between her legs.
@@.genericD; ''Adaline:'' " ♥ Fuck♥ … then you'd … ♥ nngh ♥ … have to wait … ♥ Fuck ♥ … until he was done … ♥ mmm ♥ … with me …"@@
Given how close she already is to cumming, you're fairly sure that she would literally fuck the first guy who walked into her bedroom. Thankfully, that's you.
You position yourself between her legs and line your cock up with her cunt. Adaline watches you with intense lust and doesn't stop fucking herself until you have to physically pull her wrist away. She instantly licks her fingers clean and then braces the hand under her lower back to support her hips and give you a good angle. You already know exactly how and she wants this to go so you, you line up the tip of your cock to her moist slit, placing it just at her entrance, then grab her raised hips. Adaline moans piteously and tries to move her hips and force you deeper but your grip holds her steady. You wait for a few heartbeats and then slam your entire length into her in one sharp thrust. Adaline screams in ecstasy.
@@.genericD; ''Adaline:'' " ♥ FUCK YES! ♥ …"@@
Tightening your grip, your hips become a blur as you fuck Adaline with the speed and roughness that you know she loves. She matches your tempo within seconds, bucking her hips to meet each thrust of your cock and emitting increasing loud and depraved moans. She locks her lust-filled eyes with yours and begins to goad you on, each word punctuated by the //*slap*// of your hips meeting her own.
@@.genericD; ''Adaline:'' " ♥Harder!! ♥ … //*Slap*// …♥FUCK♥ … //*Slap*// …♥Your♥ … //*Slap*// …♥Cock♥ …//*Slap*// … ♥Your♥ … //*Slap*// … ♥Dick♥ … //*Slap*// … ♥Is♥ … //*Slap*// … ♥So♥ … //*Slap*// … ♥Fucking♥ … //*Slap*// … ♥ GOOOOD!♥ … //*Slap*// …"@@
At the last word, Adaline tips over the edge, and a massive orgasm rips through her body. Her back arches sharply until just her head and feet are still touching the mattress and an ear-piercing screech of unbridled passion fills the room. Her hand dives between her legs and starts frigging her clit hard, pushing her pleasure to even greater heights and drawing out her orgasm as long as possible. Her cunt rhythmically clenches around your shaft with each wave of her climax and you slow your thrusting just a bit to savor the sensation. After a full minute of ecstatic screaming and semi-coherent obscenities, her orgasm finally begins to wane and you slow your thrusts to ease her down. Adaline seems to melt into the bed as her orgasm fades and you follow her down, keeping yourself inside of her as she lays flat on the bed. Once you're in the missionary position, you start thrusting lightly. Adaline gives you a lust-drunk smile.
@@.genericD; ''Adaline:'' "… //*pant*// … where do … //*pant*// … want … //*pant*// … to cum? … //*pant*// …"@@
You give her a quizzical look and then a smirk crosses your face.
@@.player; ''You:'' "Why?"@@ You speed up your thrusts. @@.player; "I'm not even close yet."@@
The words take a second to sink through the haze of ecstasy in Adaline's mind but when they do, her smile widens. She starts to giggle in a disturbingly Blaire-like way and she wraps her legs around your waist, locking her heels behind your back.
@@.genericD; ''Adaline:'' "… //*pant*// … then … //*pant*// … why… //*pant*// … did … //*pant*// … you … //*pant*// … stopppppahhh!♥ "@@
You drive your shaft hard into her again, causing her to scream. She gives you a wild look and bucks her hips against you …
----
<div style="text-align: center">// 🕙 Two Hours Later 🕙 //</div>\
----
You're sitting on the edge of Adaline's bed, scanning the room for where your underwear managed to vanish during the throes of passion. Adaline is sprawled out on the bed behind you, snoring softly. Her hair and makeup are a wild mess and your cum is slowly leaking out of her well-used pussy onto the mattress. You finally spot your underwear behind the chair in the corner and hop off the bed to grab them. Padding naked through Adaline's room, you spot your phone on the floor near your pants, the message light blinking. Curious, you pick it up and see that you have a bunch of messages from Blaire. Suddenly, you realize that you haven't been paying attention to your powers and Blaire's mind is nowhere in the house. Worried, you check the messages.
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; $player.name U awake?@@
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; Can I come over?@@
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; Adaline is fucking some rando and they're keeping me up@@
@@.player; Ah damn. I'll have to make this to make it up to her somehow.@@
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; Thank fuck there finally done@@
This must have been around the time of Adaline's first orgasm. More texts come in and you automatically synch them up with what happened.
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; OH COME ON@@
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; THERE STILL DOING IT@@
At this point, Adaline had her nails digging into your back and legs crushing your waist as you pounded her into the mattress. She was very vocal about exactly what she wanted you to do to her and you're positive that Blaire had heard all of it (thankfully Adaline only references your dick and not your name). This position only lasted for a few minutes until Adaline declared that it was your turn to get off and she had just the thing to get you there. She had you lay down and, with well-practice graced, rolled over on top of you and mounted you. Not wanting to cum just yet, you let Adaline take control for a while and just laid back and enjoyed yourself.
Adaline bounced on your shaft, played with her huge tits for your amusement, and said some of the dirtiest stuff you've ever heard, all in the vain effort to get you off. It didn't work and all it accomplished was making her cum again, screaming about how good your cock was.
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; FUk I Just fell asleep agin. Fuck it, Im coming over@@
After her orgasm had passed, Adaline had passed out on top of you, smiling drunkenly and still impaled on your shaft.
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; ur not home :-( I think there done though@@
It took a bit longer for Adaline to come to this time but she woke up with even more desire to make you cum, now taking it as a personal challenge. Spinning around into reverse cowgirl, you got a great view of her round ass as she bounces on your cock. Again, you don't want to cum just yet so you let her drive herself to a third orgasm. This is right around Blaire's last text of the night.
@@.blaireD;''Blaire's Text:''@@ @@.blaireDT; Im going to Marys if you need me@@
Sensing that Adaline was running out of energy, it was right around this point, that you decided to finish things off. Rolling onto your knees, you took Adaline from behind, fucking her hard enough to send ripples through her round ass and driving her face into the mattress (which ironically muffled her screams). Grabbing her waist tight enough to leave finger marks, you fucked her to a final orgasm and kept going until you reached your own limits and pumped your load deep into her cunt. You pulled out and she collapsed forward into the position she is currently in, babbling incoherently before falling into a deep sleep.
Putting the phone down, you finish getting dressed and then give the room a once-over to make sure you're not forgetting anything. Seeing nothing of yours in the room, you pull a blanket over Adaline's insensate form and sneak out of the room. Since Blaire is gone for the night, you head back to your place and get some much needed sleep.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "➨ Time Passes">><<set $sceneSelect to 2.4>><<goto "BlaireSpecialScenes">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2.4>>/*Nightmare*/
<div id="evePervFrame"><div id="areaTitle">Blaire's Oldest Nightmare</div><div style="text-align: center; font-size:115%;">''📅 A Few More Months Later 📅''</div></div>\
@@.blaireD; ''Blaire:'' "… I cannot fucking believe it."@@
You, Blaire, and her best friends, Mary and Imani, are currently in her bedroom, watching as Blaire paces around the room and casts an occasional angry glance out the window. It's her birthday and her party is in full swing in the backyard, the sounds of music, conversation, and laughter drift through the open window of her bedroom. Mary looks to be almost as pissed as Blaire.
@@.genericD; ''Mary:'' "You can't let her get to you. That's why she's being a bitch about this. Don't change and let's get back to the party."@@
Blaire's wearing a brand new dress, a $player.Fcolor skater dress that she bought specifically for this party. The fitted top and thin straps nicely show off her modest chest and emphasizes her toned shoulders and back. The flowy hemline ends a few inches above her knee and gives you a nice view of her legs. Moving over to the window, you glance down at the party below and pick out the current issue.
Adaline is talking with some of Blaire's guests, specifically several of the muscular male ones. While this does annoy Blaire, she would normally just live with it. Today, however, the main issue is that Adaline is wearing the same dress as Blaire.
The exact same dress.
Even the size.
Adaline's J-cup tits strain the fabric and bulge out the top, drawing everyone's attention to the truly impressive amount of cleavage. The ill fit also causes the hemline to rise a few inches, showing off a tantalizing amount of thigh and requiring her to be very careful when she bends over (which she is not). When she first walked into the party, she insisted that it was a cute gesture and that she and Blaire were "Twinsies". Blaire did not take this well, which has led to the current predicament and you and her best friends are currently trying to calm her down. As you were lost in thought, Mary kept talking and is actually doing a good job. You feel Blaire's resolve hardens and her anger crystalize into something like determination.
@@.blaireD; ''Blaire:'' "Fuck it. You're right Mary. I'm going to head back down. Can't let the bitch win."@@ She turns to you and takes your hand. @@.blaireD; "Let's go?"@@
You nod and the four of you head back down to the party.
Thankfully, Blaire still manages to have a pretty good time. Most of her friends take Adaline's stunt for what it is and are a bit cold to her (though a bunch of them still appreciate the view of her J-cup tits squeezed into a dress absolutely not designed to contain them). Even though you know that Adaline did this to one-up her daughter, you feel a bit bad that she effectively gets shunned by most of the party-goers. You keep your distance as well but she does eventually manage to corner you when you head into the kitchen to grab more ice. Leaning against the kitchen island, she pouts and shakes her head, which causes her platinum blonde hair (which is currently pulled into pigtails) to swish around her shoulders.
@@.genericD; ''Adaline:'' "This party is no fun."@@
You drop the bag of ice on the counter next to her.
@@.player; ''You:'' "You are dressed exactly like Blaire on //her// birthday."@@ You wave vaguely. @@.player; "Is this really a surprise?"@@
Her pout deepens and she nods her head.
@@.genericD; ''Adaline:'' "Yes it is! I'm not even dressed exactly the same!"@@
You raise your eyebrows and give her a once over. Looks the same to you. Adaline casts a quick glance over her shoulder and then grabs your hand. She guides it under her dress and between the round cheeks of her ass. You feel the hard gem of a plug. Adaline gives you a lewd smile and leans in.
@@.genericD; ''Adaline:'' "I'm pretty sure she's not wearing a jeweled plug to make sure she's nice and stretched out when you fuck her in the ass."@@
You shake your head.
@@.player; ''You:'' "We are not doing that here."@@
Her smile widens.
@@.genericD; ''Adaline:'' "You said that when I ran into you at the mall when you were shopping with Blaire. What happened then?"@@ You remain silent. @@.genericD; "Exactly, you fucked me in the dressing room while she was looking for you. And the time you skipped her game so I could ride your dick in the parking lot. And how many times have you fucked me after she went to bed?"@@
Many, many times. Including several instances where you finished fucking Blaire into a sex-coma and then did the exact same thing to her mother a few minutes later (Adaline really liked those sessions and came hard every time). You make up your mind pretty quickly.
@@.player; ''You:'' "Fine. We have to be quick and we have to be quiet. I'll text Blaire and tell her I'm running out for more ice."@@
A quick text to Blaire and a few minutes later, you're sneaking upstairs. There are a couple of people waiting to use the upstairs bathroom so you wait until the coast is clear and then, careful to make sure no one is watching, sneak into Adaline's bedroom. She's on the bed, laying on her stomach facing the door. She's propped up on her elbows with her chin in her hand and is idly kicking her feet behind her. This position means that her already undersized dress is stretched beyond its limits and her J-cup tits are almost completely out of the top and pressed against the mattress. You lock the door behind you and her smile widens.
@@.player; ''You:'' "We have to make this quick, I should only be gone ten minutes."@@
Adaline spreads her legs slightly and gives you a knowing look.
@@.genericD; ''Adaline:'' "Ten minutes is enough for me marathon man."@@
You walk around the bed and Adaline tracks you with a look that unnervingly reminds you of a cat watching a bird. Her legs spread as you circle and, by the time you are behind her, you can clearly see up the shortened dress. You take a few seconds to appreciate the view, Adaline has the round ass of someone who works out specifically to make herself look good. Climbing onto the bed behind her, you sink your fingers into her glutes, spreading her ass and getting a good look at the $player.Fcolor jeweled plug nestled between her cheeks. Adaline wiggles her butt.
@@.genericD; ''Adaline:'' "Like it? I think it really ties the whole outfit together."@@
You grab the edges of the plug and gently pull with steady pressure. Adaline shudders and a low groan escapes her throat as her asshole widens and the plug finally comes free. You put the plug on the nightstand and look around for some lube. Turns out, judging by the faint glisten of Adaline's ass, she is already lubed up and ready to go. Just to be safe, you press one of your fingers to her hole and push it into the first knuckle. Adaline looks over her shoulder with lust-filled eyes.
@@.genericD; ''Adaline:'' "Don't tease me. I want your cock."@@
You shake your head and undo your pants.
@@.player; ''You:'' "Just wanted to be safe."@@ You line your cock up with her ass and press the tip against her tight hole. @@.player; "I want to make sure that you enjoy this."@@
You push your hips slowly forward and Adaline shivers at the sudden pressure on her backdoor. She lets out a loud shuddering //*sigh*// and presses her ass back to meet your thrust. There is a brief few seconds of resistance before she opens up and the tip of your cock pops into her ass.
@@.genericD; ''Adaline:'' "Oh fuck yes!"@@
Tapping into Adaline's mind to gauge her limits, you begin to gently rock your hips. Unsurprisingly, she's not new to anal sex so it does not take long for her to relax and for your shaft to sink deeper into her tight hole. You keep slowly thrusting, taking her an inch or so deeper each time until your hips are resting against the soft round curves of her butt. Adaline takes a few deep breaths to further relax then tenses her ass, squeezing your shaft. She looks over her shoulder and, with a look of pure depravity, gives you a sharp nod. Taking this as a signal, you pull your hips back until just the tip of your cock is still inside and then slowly push forward. Pleasure flows through Adaline's body and she begins whispering a mantra under her breath, moaning each time you bottom out.
@@.genericD; ''Adaline:'' " ♥Unngh ♥ … yes yes yes … ♥Unngh ♥ … yes fuck yes … ♥Unngh ♥ … I love your cock … ♥Unngh ♥ … I love yo …"@@
There are a few sharp knocks on the door and you both freeze. Adaline's ass tenses tightly and you barely manage to stifle a groan.
@@.blaireD; ''Blaire:'' "Adaline. Are you in there?"@@
@@.player; Fuck.@@
Adaline looks over her shoulder again, winks, and then whispers to you.
@@.genericD; ''Adaline:'' " don't stop."@@ She turns to the door and raises her voice. @@.genericD; "Yes honey. I'm here. What's up?"@@
Despite the craziness of the situation, you still decide to keep going. Slowly but steadily, you fuck Adaline's ass. The pace is enough to feed her growing lust but not enough to push her towards climax. Adaline arches her back to give you a better angle.
@@.blaireD; ''Blaire:'' "You disappeared and I tried calling you. What are you doing?"@@
Adaline begins rocking her hips to meet your thrusts and buries her face in the mattress to stifle a moan. She breathes for a few seconds to calm her voice before answering Blaire.
@@.genericD; ''Adaline:'' "I'm changing honey and I didn't anyone to …"@@ she drops her head again to muffle a quick moan. @@.genericD; "//*pant*// … walk in and see me getting undressed."@@
Blaire's thoughts pop into your mind even as she speaks. There is a note of suspicion in her voice.
@@.blaireD; ''Blaire's thoughts:'' ⚞//Like you haven't been flaunting your tits like a whore the whole party already. What more is there to see?//⚟@@
@@.blaireD; ''Blaire:'' "Why are you changing?"@@
Despite your best efforts, Adaline's climax begins to build. You start to pull back but Adaline looks over her shoulder with a pleading look and shakes her head frantically. Still thinking this is crazy but not really caring at this point, you continue to fuck her ass.
@@.genericD; ''Adaline:'' "$player.name talked to me before he … //*pant*// … left."@@ She starts pushing her hips faster, burying her face to stifle more sounds of pleasure. @@.genericD; "… //*pant*// … he told me that you were upset and … //*pant*// … I didn't want to … //*pant*// … ruin … //*pant*// … your … //*pant*// … birthday …"@@
Blaire's surprised at her mother's action and grateful for your imagined intervention.
@@.blaireD; ''Blaire:'' "Uh, thanks? I'll …"@@ There is a brief pause. @@.blaireD; "Are you okay?"@@
Adaline's orgasm is much closer now and, since you were too concerned about the situation to bother holding back, yours is not far behind. She takes a few deep breaths to calm herself before speaking. Her voice wavers a bit but Blaire can't hear it through the door.
@@.genericD; ''Adaline:'' "I'm trying … //*pant*// … to get out … //*pant*// … of the dress."@@ She begins to tense her asshole with each thrust, adding amazing pressure to your shaft. You manage to catch yourself before you groan. @@.genericD; "I may have … //*pant*// … gotten the … //*pant*// … wrong size … //*pant*// … it's so … //*pant*// … tight "@@
You can feel Blaire roll her eyes.
@@.blaireD; ''Blaire:'' "You //may// have the wrong size? … //*sigh*// … I'm heading back downstairs. Please wear something more appropriate."@@
Her footsteps recede down the hall and you do a quick scan to make sure that Blaire (nor anyone else) is within earshot. Adaline giggles between moans and waits for a few seconds.
@@.genericD; ''Adaline:'' "I think she's … ♥Unngh ♥ … gone …"@@ Adaline stretches her arms out in front of her and arches her lower back even more. @@.genericD; "We don't have much timmmmeeee!♥"@@
You shift your weight forward, wrap your hands around Adaline's lower back, and begin drilling her ass with rapid thrusts. Each time you bottom out, Adaline's lust surges and pushes her closer to rapidly approaching orgasm. Knowing just what will set her off, you slide your hands up her body and grab her bouncing pigtails. With a sharp tug, you pull her head back and drive into her ass. Using her hair as leverage, you continue to pound her ass. Adaline's upper body arches off the bed and she has to slap her hand over her mouth to suppress a sudden scream of pleasure. The room is filled with the soft //*slap*// of your hips on Adaline's ass and then muffled screams that she is trying as hard as she can to stay quiet. The effort just so happens to tense her body and each muffled scream causes her ass to clamp down on your shaft. Finally, it becomes too much and Adaline climaxes like a tsunami. Her eyes widen in sudden shock and half a scream escapes her lips before she manages to clamp her hand over her mouth. Adaline's entire body trembles with the force of the orgasm and you tighten your grip on her hair. Using her to get yourself off, you pull her hair harder and let the rhythmically clenching of her tight hole bring you over the edge. With a soft groan of your own, your cock swells, and the first blast of cum paints the inside of Adaline's ass. Another partial scream slips through her fingers and you finally let go of her hair. She pitches forward and screams into the mattress as you fill her ass with pulse after pulse of warm cum. After a half dozen shots, your orgasm fades but Adaline's is still going strong. It takes close to a minute before the waves of ecstasy begin to recede and she finally goes limp. You slowly pull your half-hard cock from her ass and flop down onto the bed. Adaline languidly turns her head to you and gives you a shaky, wide-eyed, smile.
@@.genericD; ''Adaline:'' "holy … //*pant*// … fucking … //*pant*// … shit … //*pant*// … thanks … //*pant*// … for … //*pant*// … that …"@@ The two of you lay there for several minutes until her breathing gets back to normal. @@.genericD; "I think we need to go. You need ice and I need to find something //appropriate// to wear."@@
You nod and quickly get yourself together. Adaline reinserts her jeweled plug with a wink and then grabs the first dress out of her closet and puts it on. Thankfully, it's much more conservative (for Adaline at least) and you're sure that Blaire will be happy at her mother's change of heart. You pump up your obfuscation field and rush to your house, hoping that you still have a bag of ice in the basement chest freezer.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td> <<button "Leave the Nightmare">><<set $scenelistB[36] to 1>><<goto "BlaireDreamMatR">><</button>>
</td></tr></table></div>\
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<</if>>\<<widget "ModSleep">>\
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<</widget>>\<<widget "ModDawn">>\
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<</widget>>\<<widget "BaseEvents">><<nobr>>
/*Redo Button*/
<span class = "devb"><<button "BASE CHANGE">>
<<toggleclass "#baseredo" "hide">>
<</button>></span>
<span id="baseredo" class="hide">
<div id="devFrame">@@.generic;''Dev:''Since the features of each base were only added in after the facet, this button is here to allow you to change the bases to something more towards your liking. This will be removed in later builds.
ADD IN A BRIEF OVERVIEW OF EACH BASE.
@@</div>
<<button "Subway Lair">><<set $base.BB to 1>><<goto "BaseDowntown">><</button>>
<<button "Basement Lair">><<set $base.BB to 2>><<goto "BaseCitycenter">><</button>>
<<button "Drydock Lair">><<set $base.BB to 3>><<goto "BaseHarbor">><</button>>
<<button "Bunker Lair">><<set $base.BB to 4>><<goto "BaseParkarea">><</button>>
</span>
/*Kiara's Cash*/
<<if $kiara.pay is 0 and $kiara.cash gt 0>><<set $sceneSelect to 1>><<goto "KiaraRandomEvents">><</if>>
<<if $storyline.amitaQuest is 35>>\
<<set $sceneSelect to 1.2>><<set $storyline.amitaQuest to 36>><<goto "NayikaDate">><</if>>
/*Kiara's Wrestling Events*/
<<if $kiara.locat is 6 and $kiara.level gte 4 and $prism.locat is 6 and $amita.locat is 8 and $base.tags.includes("TRAINING") and ($scenelistK[70] is 0 or ndef $scenelistK[70]) and $amita.train gte 1>>
<<set $sceneSelect to 2>>
<<goto "KiaraBaseEvents">>
<</if>>
<<if $time is -1>><<set $time to 1>><</if>>
<</nobr>><</widget>>\<div id="eveFrame"><div id="areaTitle">🏠 Better Base and Lair 🏠</div></div>
\
The phone has barely finished its first ring before Dora picks up.
@@.generic; ''Dora:'' "Hello Randy. Looking to improve your base?"@@
You don't bother asking how she knows that.
@@.player; ''You:'' "Hi Dora. Yeah I want to look over my options."@@
There is some shuffling on the other end of the line.
@@.generic; ''Dora:'' "Sounds good. Just as a reminder, you'll have to transfer the money now and it will take a few days for the debtors to set everything up. Considering the extreme discount I'm providing, I can only spare a few so they can only really work on one project at a time. You can buy a few now but it will just take some time for them to finish everything."@@
<div id="butFrame"><table><tr><td style="font-size:24px;"><<if $base.BB is 1>>🚃<<elseif $base.BB is 2>>☕<<elseif $base.BB is 3>>⚓<<elseif $base.BB is 4>>🚧<</if>></td><td>\
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<<if $base.tags.includes("SLEEP1") is false and $base.buildList.includes("SLEEP1") is false>>\
<span title="A nice place for you to sleep.">\
\
<<button "Set up Sleeping Quarters [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("SLEEP1")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up a Sleeping Quarters.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SLEEP1") is true>>\
<span id="donebut">Sleeping Quarters [Set Up]</span>
<</if>>\
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<<if $base.tags.includes("SLEEP2") is false and $base.buildList.includes("SLEEP2") is false and $base.tags.includes("SLEEP1") is true>>\
<span title="A nice place for someone else to sleep.">\
\
<<button "Set up Second Sleeping Quarters [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("SLEEP2")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up a Sleeping Quarters.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SLEEP2") is true>>\
<span id="donebut">Second Sleeping Quarters [Set Up]</span>
<</if>>\
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<<if $base.tags.includes("SLEEP3") is false and $base.buildList.includes("SLEEP3") is false and $base.tags.includes("SLEEP1") is true and $base.tags.includes("SLEEP2") is true>>\
<span title="Two bedrooms is nice but three makes a slumber party.">\
\
<<button "Set up Third Sleeping Quarters [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("SLEEP3")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up a Sleeping Quarters.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SLEEP3") is true>>\
<span id="donebut">Third Sleeping Quarters [Set Up]</span>
<</if>>\
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<<if $base.tags.includes("SLEEP4") is false and $base.buildList.includes("SLEEP4") is false and $base.tags.includes("SLEEP3") is true and $base.tags.includes("SLEEP1") is true and $base.tags.includes("SLEEP2") is true>>\
<span title="Four rooms means enough people for a full game of Smash.">\
\
<<button "Set up Fourth Sleeping Quarters [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("SLEEP4")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up a Sleeping Quarters.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SLEEP4") is true>>\
<span id="donebut">Fourth Sleeping Quarters [Set Up]</span>
<</if>>\
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<<if $base.tags.includes("TRAINING") is false and $base.buildList.includes("TRAINING") is false>>\
<span title="an area to work out your various abilities.">\
\
<<button "Set up Training Area [$700]">>\
<<if $player.cash gte 700>>\
<<set $base.buildList.push("TRAINING")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 700>>\
<<RLP>>
<<elseif $player.cash lt 700>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up a Training Area.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("TRAINING") is true>>\
<span id="donebut">Training Area [Set Up]</span>
<</if>>\
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<<if $base.tags.includes("LOUNGE") is false and $base.buildList.includes("LOUNGE") is false and $harem.story gte 3>>\
<span title="an area for everyone to hang out and meet.">\
\
<<button "Set up a Lounge [$500]">>\
<<if $player.cash gte 500>>\
<<set $base.buildList.push("LOUNGE")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 500>>\
<<RLP>>
<<elseif $player.cash lt 500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up a Lounge.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("LOUNGE") is true>>\
<span id="donebut">Lounge [Set Up]</span>
<</if>>\
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<<if $base.BB is 1>>\
/*~~~~~~~~~~~~~~~~~~~~~~~Subway~~~~~~~~~~~~~~~~~~~~~~~*/\
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<<if $base.tags.includes("PASS1") is false and $base.buildList.includes("PASS1") is false>>\
<span title="Fix up some side passage for quick routes around the city.">\
\
<<button "Open up Passages [$500]">>\
<<if $player.cash gte 500>>\
<<set $base.buildList.push("PASS1")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 500>>\
<<RLP>>
<<elseif $player.cash lt 500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money open up the passages.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("PASS1") is true>>\
<span id="donebut">Side Passages [Set Up]</span>
<</if>>\
\
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<<if $base.tags.includes("PASS1") is true and $base.tags.includes("PASS2") is false and $base.buildList.includes("PASS2") is false>>\
<span title="Map the many side passages to find new destinations.">\
<<button "Map Passages [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("PASS2")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to map the passages.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("PASS2") is true>>\
<span id="donebut">Map Passages [Finished]</span>
<</if>>\
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<<if $base.tags.includes("PASS1") is true and $base.tags.includes("PASS2") is true and $base.tags.includes("PASS3") is false and $base.buildList.includes("PASS3") is false>>\
<span title="Purchase an mini electric rail car to use on the long abandoned North Line to Greencrest.">\
<<button "North Line Draisine [$1500]">>\
<<if $player.cash gte 1500>>\
<<set $base.buildList.push("PASS3")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1500>>\
<<RLP>>
<<elseif $player.cash lt 1500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to buy a Draisine.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("PASS3") is true>>\
<span id="donebut">North Line Draisine [Purchased]</span>
<</if>>\
\
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\
<<elseif $base.BB is 2>>\
/*~~~~~~~~~~~~~~~~~~~~~~~Cafe~~~~~~~~~~~~~~~~~~~~~~~*/\
\
\
<<if $base.tags.includes("CAFE1") is false and $base.buildList.includes("CAFE1") is false>>\
<span title="Clean up the upstairs café to increase profits, then skim some off the top.">\
\
<<button "Overhaul Café [$500]">>\
<<if $player.cash gte 500>>\
<<set $base.buildList.push("CAFE1")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 500>>\
<<RLP>>
<<elseif $player.cash lt 500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to fix up the café.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("CAFE1") is true>>\
<span id="donebut">Overhaul Café [Complete]</span>
<</if>>\
\
\
\
<<if $base.tags.includes("CAFE1") is true and $base.tags.includes("CAFE2") is false and $base.buildList.includes("CAFE2") is false>>\
<span title="Add more seating areas and selection of pastries.">\
<<button "Expand Café [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("CAFE2")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to expand the café.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("CAFE2") is true>>\
<span id="donebut">Expand Café [Complete]</span>
<</if>>\
\
\
\
<<if $base.tags.includes("CAFE1") is true and $base.tags.includes("CAFE2") is true and $base.tags.includes("CAFE3") is false and $base.buildList.includes("CAFE3") is false>>\
<span title="Have Kiara add in some hypnotic signals to the café's music.">\
<<button "Hypnotic Music [$1500]">>\
<<if $player.cash gte 1500>>\
<<set $base.buildList.push("CAFE3")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1500>>\
<<RLP>>
<<elseif $player.cash lt 1500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to add hypnotics.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("CAFE3") is true>>\
<span id="donebut">Hypnotic Music [Set Up]</span>
<</if>>\
\
\
\
\
\
<<elseif $base.BB is 3>>\
/*~~~~~~~~~~~~~~~~~~~~~~~Drydock~~~~~~~~~~~~~~~~~~~~~~~*/\
\
\
<<if $base.tags.includes("DOCK1") is false and $base.buildList.includes("DOCK1") is false>>\
<span title="Fix up the door mechanisms so you can rent out the drydock for the occasional submersible storage.">\
\
<<button "Fix Dock Doors [$500]">>\
<<if $player.cash gte 500>>\
<<set $base.buildList.push("DOCK1")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 500>>\
<<RLP>>
<<elseif $player.cash lt 500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to fix up the mechanism.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("DOCK1") is true>>\
<span id="donebut">Dock Doors [Set Up]</span>
<</if>>\
\
\
\
<<if $base.tags.includes("DOCK1") is true and $base.tags.includes("DOCK2") is false and $base.buildList.includes("DOCK2") is false>>\
<span title="Set up some moveable partitions on the gantries to ensure some privacy for the submersible deals.">\
\
<<button "Set up Movable Partitions [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("DOCK2")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money toset up the partitions.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("DOCK2") is true>>\
<span id="donebut">Moveable Partitions [Set Up]</span>
<</if>>\
\
\
\
<<if $base.tags.includes("DOCK1") is true and $base.tags.includes("DOCK2") is true and $base.tags.includes("DOCK3") is false and $base.buildList.includes("DOCK3") is false>>\
\
<span title="Build in some tools for submersible cleaning. Buyers want them to look their best.">\
\
<<button "Buy a Submersible Cleaning System [$1500]">>\
<<if $player.cash gte 1500>>\
<<set $base.buildList.push("DOCK3")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1500>>\
<<RLP>>
<<elseif $player.cash lt 1500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to buy the system.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("DOCK3") is true>>\
<span id="donebut">Submersible Cleaning System [Purchased]</span>
<</if>>\
\
\
\
\
\
<<elseif $base.BB is 4>>\
/*~~~~~~~~~~~~~~~~~~~~~~~Bunker~~~~~~~~~~~~~~~~~~~~~~~*/\
\
\
<<if $base.tags.includes("SECURE1") is false and $base.buildList.includes("SECURE1") is false>>\
<span title="Take advantage of the bunker's secure system to reduce threat from Kiara's activities.">\
\
<<button "Set up Secure Systems [$500]">>\
<<if $player.cash gte 500>>\
<<set $base.buildList.push("SECURE1")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 500>>\
<<RLP>>
<<elseif $player.cash lt 500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up the systems.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SECURE1") is true>>\
<span id="donebut">Secure Systems [Set Up]</span>
<</if>>\
\
\
\
<<if $base.tags.includes("SECURE1") is true and $base.tags.includes("SECURE2") is false and $base.buildList.includes("SECURE2") is false>>\
<span title="Buying a 8k monitor, top of the line graphics card, and a box load of RAM. You're not sure why Kiara needs it but you're fairly sure it's just to motivate her to try harder.">\
\
<<button "Souped up System [$1000]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("SECURE2")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1000>>\
<<RLP>>
<<elseif $player.cash lt 1000>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to set up the systems.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SECURE2") is true>>\
<span id="donebut">Souped up Systems [Set Up]</span>
<</if>>\
\
\
\
<<if $base.tags.includes("SECURE1") is true and $base.tags.includes("SECURE2") is true and $base.tags.includes("SECURE3") is false and $base.buildList.includes("SECURE3") is false>>\
<span title="Set up a state-of-the-art server dedicated solely to obscuring the sourse of Kiara's digital footprints.">\
\
<<button "Buy Dedicated Server [$1500]">>\
<<if $player.cash gte 1000>>\
<<set $base.buildList.push("SECURE3")>>\
<<set $base.buildcount to 3>>\
<<set $player.cash -= 1500>>\
<<RLP>>
<<elseif $player.cash lt 1500>>\
<<DBO>><<replace "#dialogue-bar">>Not enough money to buy the server.<</replace>>
<</if>>\
<</button>></span>\
<<elseif $base.tags.includes("SECURE3") is true>>\
<span id="donebut">Dedicated Server [Purchased]</span>
<</if>>\
\
\
\
\
\
<</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "Hang Up">><<goto $player.lastloc>><</button>>\
\
</td></tr></table></div>\<div id="eveNightFrame"><div id="areaTitle">Base Sleep</div> The room has an odd hotel-like quality to it. Intellectually, you know it's yours but you have not slept here enough or moved enough personal possession over to make it feel lived in. Still, The Tychai do not slack on their construction and the room is comfrortable and the bed itself is top quality (<<if $base.BB is 1>>There is the occasional rumble of a late night train but it's not bad.<<elseif $base.BB is 2>>There is the faint smell of coffee but you like it so it's not bad<<elseif $base.BB is 3>>The place does faintly smell like the ocean but it's oddly comforting<<elseif $base.BB is 4>>You can hear the hum of the generator but it's actually kind of relaxing<</if>>). You manage to fall asleep pretty quickly.
</div>
//<<print $dreams.random()>>//
<div id="eveNightFrame">\
<<if $prism.homeVisit gt 0>>\
… <<if $storyline.prismQuest lt 12>>Prism<<elseif $storyline.prismQuest gte 12>>Crystal<</if>> will be visiting your house today, so you set a mental alarm to wake you up ridiculously early. Half awake, you summon an autocab and drag yourself inside. You barely remember getting home and climbing into your own bed before falling asleep again …
<<else>>\
… the loud *//Ding!//* of your mental alarm startles you awake. Your eyes snap open and it takes you a few confused seconds to remember where you are. You groan and pull the covers over your head. A few minutes later an even louder mental alarm goes off and you grudgingly decide to get up and start your day.
<</if>></div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "🧠 Consult with Cerebralite">><<set $temp1 to 1>><<goto "Lounge">><<set $indream to 1>><</button>>\
<<button "🔧 Build a Mental Construct">>
<<if $constructs[0] is 0>> <<goto "Workshop">>\
<<elseif $constructs[0] is 1>> <<goto "WorkshopNewBuy">>\
<<elseif $constructs[0] is 2>> <<goto "WorkshopNewThreshold">>\
<</if>>\
<<set $indream to 1>>\
<</button>>\
\
<<if $kiara.level is 5 and $kiara.superState2 is 1 and $kiara.curi gte 60 and $kiara.trt gte 60>><<button "Visit Kiara">><<set $sceneSelect to 1>><<goto "KiaraEndStateScenes">><<set $indream to 1>><</button>><</if>>
\
<<if $prism.homeVisit gt 0>>\
<<button [[➨ Get up Early|HouseRoom]]>><<set $indream to 0>><</button>>\
<<else>>\
<<button "➨ Wake Up">><<goto "BaseMCRoom">><</button>><</if>>\
</td></tr></table></div>\
\
\
<<ResetDay>>\
<<set $indream to 1>>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">A Night at the Club</div></div>
\
Blaire's comfortable lounging around naked in your bed but you know how much she loves clubbing and you figure it might be nice to go and hang out at the club. Her eyes light up at your suggestion and you don't need telepathy to feel her excitement. Jumping from the bed, she gives you a quick hug, throws on some of your clothes so she can run to her house, and promises to call once she's ready.
A half-hour later, you get a text that she is dressed for dancing and an autocar is on the way. You make yourself as presentable as you can and meet her outside. <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appClub<</replace>> <</button>> is waiting next to the autocab and gives you a passionate kiss when you approach. You both duck into the car and are soon on your way.
The club turns out to be pretty hopping but Blaire knows the bouncers so you get in with little trouble. It takes a few minutes to adjust to the sheer amount of minds stuffed into such a small space, especially when said mines are intoxicated with a mixture of booze and lust. Blaire takes this time to go get herself a drink and secure the two of you a nice place to stand near the dancefloor.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Dance with Blaire [►]">><<goto "ClubRedBlaireDance">><</button>>\
<<button "Buy Blaire a Drink [$20 ►]">>
<<if $player.cash lt 20>>
<<replace "#dialogue-bar">> Not enough money for drinks<</replace>>\
<<elseif $player.cash gte 20>>
<<set $player.cash to $player.cash - 20>>\
<<goto "ClubRedBlaireDrink">><</if>>\
<</button>>\
<<button "⤾ Do Something Else">><<goto "ClubRed">><</button>>\
</td></tr></table></div>\
\
<<set $see1 to "The woman is several inches taller than Blaire (closer to your own height) and has a body that most porn stars would kill for (or anyone else for that matter). Her deep cowl dress barely covers her DD-cup breasts and is short enough that it is abundantly clear that she is not wearing panties over her large and incredibly firm ass. You can just make out the outlines of rings through both nipples and she has very jagged and abstract tattoos on her shoulder blades and lower back. She has deeply tanned skin with thick black hair that cascades halfway down her back in luxurious waves. Her face is just as stunning as her body, with a cupid's bow mouth, large and sensuous brown eyes, and heavy make-up that borders on the line between being slutty and professional. She is wearing six-inch stiletto heels without any apparent discomfort.">>\
\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">An Early Night.</div></div>
\
Blaire's hesitant at first because she's having a lot of fun drinking and dancing but you manage to convince her to call it an early night through reasoned arguments and sound logic (i.e. heavily implying that you're going to bone when you get to her place). A few minutes, and a quick autocab summons, later and the two of you are on your way back to her place. Blaire snuggles up next to you on the ride home, drifting in and out of a pleasant alcohol-induced nap. Thankfully, she hasn't had too much to drink so, by the time you get to her place, she is more than capable of walking inside herself.
She's a bit eager to get in bed with you and starts stripping as soon as you get inside, leaving a trail of clothes to her room (or more technically, across the foyer, she was not wearing that much). When you reach her room, <<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>> has already flopped herself on the bed and given you an inviting smile.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Kiss Blaire [►]">><<goto "BedroomBlaireKiss">><</button>>\
\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%">''Fool Around [►] ''\
<span style="font-size:12px;">\
<<button "Blowjob">><<set $sceneSelect to 1>><<goto "BedroomBlaireFool">><</button>>\
<<button "69">><<set $sceneSelect to 2>><<goto "BedroomBlaireFool">><</button>>\
<<button "Sex">><<set $sceneSelect to 3>><<goto "BedroomBlaireFool">><</button>>\
</span></span>\
\
<br><<button "💤 Soothe Blaire to sleep [►]">><<goto "BlaireDreamTrigger">><</button>>\
<<set $player.lastloc to "AndersenHouseBlaire">>\
<<button "⤾ Do Something Else">><<goto "AndersenHouseBlaire">><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
<</if>>\<<widget "NewsTicker">>\
<<switch $news.random()>>\
\
\
<<case "POKER">>\
<div style="text-align:center">''Illegal Poker in Local Bars?''</div>\
You’re aimlessly going from website to website when a post catches your interest on a local message board. People are sharing rumors about an illegal poker game in one of the __''bars down near the Harbor''__. Given your abilities, making ''money'' from poker should be fairly easy.<<if $locVar.poker is 0>><<set $locVar.poker to 1>><</if>>
\
\
<<case "SOCIETY">>\
<div style="text-align:center">''Super Society News''</div>\
You spend some time looking up news stories on the Super Society. Several secondary members stopped a super terrorist attack at an airport in Kolandova. Senior member Excelsior made several talk shows appearances to promote the newest iteration of his smartphone. The ever-controversial member Malcontent was caught getting drunk with yet another famous actress. Nothing particularly unusual.
\
\
<<case "VILLAINS">>\
<div style="text-align:center">''Villainous Rumors''</div>\
You spend some time looking for news stories and conspiracy theories about supervillains. Several websites state that not only is Cerebralite not dead, he is currently living on a beach in La Libertad. Other rumors are circulating that the Union of Evil has elected The Peregrine to be the new Union representative of darkness. ADX Elbert suffered the third mass break-out this year when the Chroma Bandits managed to free their imprisoned leader. A pretty mundane news day all in all.
\
\
<<case "MFIST">>\
<div style="text-align:center">''Metal Fist Game Guide''</div>\
You find a strategy guide to //Metal fist//, one of the most popular fighting games in the tournament circuit. It details the basic strategies for gaining an advantage over an opponent via character selection.
//… If your opponent chooses an agile character, you should choose a character that is tough enough to survive the agile character's lighter attacks. Strong characters are best dealt with via counters and reversals, so their strength can be used against them. While a ranged character can keep distance and pound away at their opponents, an agile character can slip past their attacks and get close enough to deal damage. Counter attacks do not work efficiently against ranged attacks and distance characters can whittle away at a counter-based fighter over time. Tough characters require a great deal of strength to break through their defenses … //
\
\
<<case "LALUNE">>\
<<if $jobs.cafe.level is 0>>\
<div style="text-align:center">''Job Openings at La Lune''</div>\
You come across a job posting for La Lune, a trendy café/bar located in City Center. The job is similar to what you used to do in the Bean Pit, with a bit of waiting tables thrown in. The pay is only okay but the schedule is very flexible so you figure that it may be a good fit. You fill out the online application, send it in, and go back to dicking around on the computer. An hour later, you receive an email from the café manager saying that your application has been accepted and to come in whenever possible for an interview.\
<<elseif $jobs.cafe.level gt 0>>\
You spend some time surfing the web. There are no new jobs or really anything of interest so you just watch whatever videos get recommended to you.<</if>>\
\
\
<<case "LIBRARY">>\
<<if $jobs.library.level is 0>>\
<div style="text-align:center">''Job Openings at JPU Library''</div>\
You come across a job posting for the university library. The job seems to be mostly grunt work; helping the librarians put back books, move shelving units, and rearranging various things in the library. The pay is only okay but it's flexible hours and you don't have to deal with customers (so it evens out in your books). You fill out the online application, send it in, and go back to playing some random browser games you found. An hour later, you receive an email from the head librarian. It says that your application has been accepted and to come in when possible for an interview.\
<<elseif $jobs.library.level gt 0>>\
You spend some time surfing the web. There are no new jobs or really anything of interest so you just watch whatever videos get recommended to you.<</if>>\
\
\
<<case "APOTREPSEI">>\
<div style="text-align:center">''New Apotrepsei Unveiled''</div>\
It’s a bit of a slow news day on but after clicking around various websites, something catches your attention. There is a newly announced promotional campaign for the latest version of //Apotrepsei//, a drug originally designed as a method of birth control for both men and women. Once, it was discovered that the drug also cures and prevents all known forms of STIs with no side effects, //Apotrepsei// quickly became the most widely used drug in the world (it’s been pretty standard that everyone starts getting it when they turn 18, yourself included). The ad itself consists of the creator of the drug, a Super known as Apothecanary, touting the new version’s longer efficacy period, cheaper costs, and new formula that helps prevent some forms of cancer. Like always, Apothecanary’s combination of bright yellow bird costume and 16th century plague doctor, contrasts with the serious nature of the commercial's topics.
\
\
<<case "HOLOPETS">>\
<div style="text-align:center">''Holographic Pets Are Here!''</div>\
An ad catches your eye while surfing and, against all internet etiquette, you click on it to see where it goes. It links you to Exel Corp's main website, where they are advertising the Holopet, a brand new invention and the next step in virtual companionship. Holopet's are mobile holographic animals with an advanced AI that mimics the mental capabilities of an animal. The Holopet can move around freely in the environment and can even be interacted with by the owner using specialized equipment. The main set comes complete with four holo emitters for a single room (more sold separately) and the processor (about the size of a gaming PC tower). You can even buy haptic feedback clothing so you can feel when your virtual pet jumps on your lap or when you pet them (each piece sold separately). The unit is available in most common pets (i.e. cats and dogs), a few exotic pets (i.e. sugar gliders and monkeys), and even a few mythical/fantasy ones (i.e. cat-size elephants and Cerberus puppies).
<<set $scenelistR[49] to 1>>\
\
\
<<case "ESCAPE">>\
<div style="text-align:center">''Supervillain Escapes From Custody!''</div>\
The news is fairly mundane save for a few small stories about a supervillain escaping from a medical transport. The Super, Darkshadow, is still at large and is believed to be looking for a way out of the country to reconnect with her allies in Europe. Each article ends with a link to a Super Society tip line.
\
\
\
\
<<case "PIART">>\
<div style="text-align:center">''Seps Reveals Their Newest Creation''</div>\
You find an article about the mysterious artist known as Seps. Their latest series of pieces are a scathing indictment of the entertainment industry and its oversexualization of young women. The series consists of five abstract statues of women in provocative and suggestive positions, each made from the melted remains of Barbie dolls. The statues are located in the changing rooms of five different vintage clothing stores in City Center.
\
\
<<case "PIMARINA">>\
<div style="text-align:center">''Syrup Smugglers Found Dead''</div>\
There is a small article on one of the aggregate websites you frequent about the death of a syrup smuggler. The man was found dead in his hotel with the words "désolé pour le désordre" scrawled on the wall in blood and five thousand in cash on the nightstand. The scene was discovered when the smuggler's accomplices turned themselves in to the local police out of fear for their lives. It is reported that they have been placed in protective custody.
\
\
<<case "PIWARE">>\
<div style="text-align:center">''What Do Increased Portal Times Mean For Your Travel Plans?''</div>\
There is a trend on several social media sites about people complaining about increased costs and wait times at the interdimensional portal to the alternate earth. Evidently, the TSA has stepped up their security measures in the last week and people are not happy about it.
\
\
<<case "PICHEM">>\
<div style="text-align:center">''King Chemicals Fined''</div>\
You find a small article posted about King Chemicals being fined by both EPA and OSHA for violations in the disposal of hazardous chemicals. Twenty three separate major violations were found and the company was fined a total of $1200.
\
\
<<case "PIREST">>\
<div style="text-align:center">''Eskender: A Legacy Down the Drain''</div>\
There is an older review for the popular restaurant Eskender. The review is uncharacteristically negative and the author cites long wait times, unprofessional staff, and subpar food. You can't find any other restaurant reviews by the author because they were apparently promoted to embedded war correspondent for their newspaper shortly after the article was published.
\
\
<<case "PIGYM">>\
<div style="text-align:center">''Alpha Strength: The Plot To Destroy Traditional Masculinity''</div>\
A conspiracy website states that strange lights were seen through the windows of Alpha Strength Gym in the middle of the night. The gym was closed for several days after the incident but is now open and nothing seems to be amiss. There is one commenter that states that there was a massive staff change and the employees are not nearly as hot as they used to be. The comments then devolve into a bunch of sexist crap about women invading male gym spaces and, for some reason, female politicians.
\
\
<<case "PILAW">>\
<div style="text-align:center">''Adamant Caught In Coke Fueled Orgy''</div>\
One of your favorite Super websites has an article about the Superhero Adamant, a member of the Disciples of Justice (a third tier group made up of Superpowered law enforcement agents). Photos of Adamant snorting coke at an orgy were made public after he arrested several lieutenants of the Rojas crime family. Adamant has been put on administrative leave with pay until an investigation can be completed.
\
\
<<case "PITALENT">>\
<div style="text-align:center">''Senior Moonlight Talent's Executive Indited for Embezzlement''</div>\
A trade website has an article about Moonlight Talents that catches your eye. Kaufmann, one of the senior agents, was embezzling funds from the company's production and manufacturing budget, resulting in the production of flawed and subpar soundtracks. A massive recall has been instituted and anyone affected can receive a free replacement of either the physical or digital media.
\
\
<<case "PICAMPHQ">>\
<div style="text-align:center">''Solar Knight Promoted to Canadian liaison''</div>\
A website dedicated to tracking Super Society news reports that Solar Knight, one of the senior members of the JPU branch, has taken a prestigious position as field liaison to the Canadian government to deal with an outbreak of Wechuge in the Northwest Territory. His ability to create devastating plasma constructs will prove crucial when dealing with the elusive spirit creatures.
\
\
<<case "PICSS">>\
<div style="text-align:center">''The Web's Hottest Superheroine Site!''</div>\
There is an obnoxious advertisement for "Uniform Malfunction", a website that collects nip slips and similar pictures for superheroines. The garish ad has starkly contrasting colors that rapidly flash and there is a close-up picture of someone's tits bursting out of a ballistex uniform on one side, and an upskirt shot of a superheroine flying overhead that clearly shows she's not wearing panties.
When you click on the link, it brings you to a page that says "Error 503 - Something has gone wrong and the website will be back up shortly."
\
\
<<case "PIMYCONS">>\
<div style="text-align:center">''Strange Noises in Harbor Side''</div>\
This conspiracy website has several posts that detail strange noises that can be heard in and around the Neðanjarðar construction site in Harbor Side. The initial user also posts seismic readings that he took using a portable seismograph. They show rhythmic pulses of activity over the course of an hour that ends with one much larger pulse of activity (which is where he claimed to have heard something). There are dozens of theories as to what is causing the noise, including aliens, evil spirits, a supervillain digging a pit under the city so they can drop the entire thing into the earth, and a dragon working its way to the surface. What adds to the mystery is that the construction site is active 24 hours a day, seven days a week, except for the time of the seismic readings.
\
\
<<case "PIGENTCL">>\
<div style="text-align:center">''Monster Watch: Shadow Beast Loose in Park District''</div>\
A website dedicated to tracking non-human monsters. The site can be searched by location or monster type and allows the users to upload pictures and sightings as they happen. A new entry talks about a massive monster that intervened with an attempted assault in Forager Park near JPU.
Two young women were running late on a hike when they were attacked by muggers as they attempted to get into their car. The monster appeared from the trees, pelting both of the attackers with rocks before dragging them into the underbrush (both were found unconscious). There is a short interview with the young women posted on the site. Neither of them wants to discuss the monsters but you notice a dreamy look on both of their faces.
\
\
<<case "PINGCON">>\
<div style="text-align:center">''Nightingale's New Album Set to Release!''</div>\
An article from an entertainment magazine detailing Nightingale's next album. There is an interview with Nightingale in which she discusses the influences of her music and the style's that she explores in this album (including ambient doom metal, garage opera, and bavarian soul punk). The reviews of the album are good (not as good as her most popular album but definitely above average). Nightingale tells the interviewer that the album is dedicated to school teachers and is willing to give a substantial discount to any educator that wants to buy the album.
The standard album is selling for 40 dollars but can also be found on vinyl and in a special addition that includes some behind the scenes art and an additional song.
\
\
<<case "PISAFEH">>\
<div style="text-align:center">''Cornucopia Use On The Rise''</div>\
An article from a trade magazine for Supers details the use of the power-enhancing drug among lower-level Supers. It details the case of the Lobbyist, a Super from Washington DC whose physical attributes wax and wane depending on which political parties are in power. He became hooked on Cornocopia when he discovered that it would boost his powers to the point where his weakest attribute on the drug was equal to his strongest without it. He led a fairly successful year in DC and was being vetted to join the Disciples of Justice as a captain. Unfortunately, a series of running battles with Werewithal (a shapeshifting supervillain) went on for so long that the power boost from the drug wore off mid-battle. The lobbyist was critically injured and had to retire from active heroics.
\
\
<<case "PISTOCK">>\
<div style="text-align:center">''Socety Issue Uniforms For Sale''</div>\
Several online auction sites (many written in questionable English) have had Super Society uniforms for sale. Many of the entries have been removed for violating the sites' terms of service (most likely because they're stolen). Most of the items are from the various security services that the Society employs but there is a thriving trade for gear used directly by Supers, especially the tech or gadget-based ones. Some of the entries are patently ridiculous (i.e. One of Centuria's uniforms for $50) or obvious plants by the Society (i.e. fully activated plasma launchers).
\
\
<<case "PSYBLOCKST">>\
<div style="text-align:center">''New Deals at PANAM''</div>\
An advertisement for PANAM surplus in the mall. There is various camping, military, and survival gear, including several decommissioned pieces of equipment that just skirt the line of being illegal. The ad has a badly taken photo of a table completely filled with equipment and clothing. You can just make out what looks like a psi-blocker among the other junk.
\
\
<<case "PIPSYJOB">>\
<div style="text-align:center">''Calling All Psychics''</div>\
There is an advertisement on the Super trade sites posted by the Junction City chapter of the Super Society. They are looking to recruit any psychic individual of level C4 or higher for both combat and non-combat rolls. Preference will be given to candidates with telepathy or similar skills of level C2 or higher. On-site training and assessment are available, as well as competitive pay and bonuses for extra duties. Prior experience in similar organizations means that the normal selection process can be waived.
\
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<<default>>\
You spend some time surfing the web. Nothing much of interest comes up and your time has been wasted.
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<</switch>>\
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<</widget>>\<<button "Back">><<script>>Engine.backward();<</script>><</button>>
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<p Style = "background-color: DarkKhaki; color: black;outline: 2px solid black; padding: 5px">\
\
<div style= "text-align: center; font-size: 25px;">''Supers Overview''</div>\
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<div id="indexFrame">\
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<table style="width:100%;"><tr>\
<td style="width:28%;vertical-align: top;">\
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<<button "Classification System">>
<<replace "#SIF">>\
<h1>Classification System</h1>
Supers are classified using several formal and informal systems but the most common is the Super Society Power Classification System (SSPCS) which serves as a rough guide for powers. There are two primary categories used in the SSPCS:
''C'' indicates powers that are naturally occurring through manifestation.
''A'' indicates powers that are gained through technology, gene-editing, training, or other artificial means.
A third category, ''M'' indicates power based on magic, though this is rarely used due to general disfavor and denial of magic among the general populace. Most magical Supers are typically marked as either ''C'' or ''A'' depending on the situation.
Each power is then assigned a number ranging from 7 to X. These numbers are partially subjective and include utility, strength, and limitations for classification.
''7' - ''6''' - Indicates an ability that is below the human average (7) or near maximum human capabilities (6), mostly used for category ''A'' Supers but can be used for ''C'' Supers in some instances. A C7 telekinetic would be a Super that would be able to move objects less effectively than a normal human. Roughly 73% of all know Supers are 6 or 7s.
''5" - "4'' - Above human potential / capabilities (or stronger abilities with significant limitations). Roughly 22% of all known Supers.
''3'' - ''2'' - Professional grade powers (or stronger with minor limitations). Roughly 5% of all known Supers.
''1'' - World-class powers with few, if any, limitations. Less than 1% of all Supers.
''X'' - Near unlimited power. Only twelve known instances.
<</replace>><</button>>
\
\
<<button "Bladedancer">>
<<replace "#SIF">>\
''[C5 Telekinetic (Weapons Only), C4 Standard Array, A5 Ki Manipulation]''
An associate member of the Super Society and the Junction City branch combat instructor. Bladedancer can telekinetically manipulate up to ten weapons at a given time (in addition to the ones she can hold in her hands). She is an expert martial artist and can use her Ki to enhance her already impressive abilities (specifically speed and agility).
Sam's Note: @@.cereb; "Bladedancer came in after my tenure but I have had the pleasure of being on the receiving end of her attention. Two tips for people like this. The first is that the whole Ki nonsense means they are typically resistant to psychic attacks. The second is something I learned very early in my career. You can copy knowledge and skills but that does not mean your body can handle them. Just because she can do splits does not mean that you can as well. Well, you can but make sure to call an ambulance in advance."@@
<</replace>><</button>>
\
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<<if $scenelistR[44] gte 1>>\
<<button "Bloodsport">>\
<<replace "#SIF">>\
''[C3 Standard Array, M4 Sanguimancy]''
A high-end mercenary that operates mostly in eastern Europe, South America, and Africa. Known for his high success rate and complete disregard for collateral damage. He can utilize blood magic of unknown origin to track, immobilize, and incapacitate targets and heal major wounds.
Sam's Note: @@.cereb; "I've met him a few times but we tend not to run in the same circles since I'm not a sociopathic murderous asshole. He's been contracted to take me out at least twice before he stopped accepting them. He got annoyingly close the first time and I wound up having to jump bodies to avoid his freaking blood spells. The second time I cashed in a favor and sent an earth elemental to deal with him. Fun Fact, blood magic doesn't do jack shit against 15 tons of pissed-off animated granite."@@
<</replace>><</button>><</if>>\
\
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<<if $kiara.level gte 3>>\
<<button "Centuria">>\
<<replace "#SIF">>\
''[C1 Standard Array]''
A senior member of the Super Society (Junction City and National Branches) and generally considered to be one of the most powerful members and one of their most capable leaders. Centuria has incredibly high-level physical capabilities that seemingly grow stronger with each passing year. As a side effect of her power, Centuria does not age and her date of birth is currently unknown.
Sam's Note: @@.cereb; "DO NOT FUCK WITH CENTURIA"@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistP[3] is 1>>\
<<button "Egotist">>\
<<replace "#SIF">>\
''[C2 Mind Control, C3 Telepath, C5 Standard Array]''
A full member of the Junction City branch of the Super Society, Egotist is in charge of their psychic protection and information gathering divisions. His specialty is mind control, specifically breaking through psychic protection.
Sam's Note: @@.cereb; "Egotist is pretty strong, though his power set would be a lot more useful for a Supervillain. Stay away from him as best as you can. As new as you are, he may be able to sense your powers even if you're not actively using them."@@
<</replace>><</button>><</if>>\
\
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<<if $scenelistR[44] gte 1>>\
<<button "Eradicator">>\
<<replace "#SIF">>\
''[C3 Standard Array, C4 Pyrokinetic]''
A high-end mercenary that operates mostly in eastern Europe, South America, and Africa. Best known for causing massive collateral damage and general havoc. A capable pyrokinetic, though his power level decreases drastically at range.
Sam's Note: @@.cereb; "One of the sociopathic sadistic asshole crowd of mercenary Supers that takes money to do horrible things. Eradicator is even crazier than most of them and he has a thing for fire and burning to shit down. Unfortunately, he's also intelligent and avoids crossing paths with other Supers as much as possible. I've heard through the grapevine that he's refused multiple contracts to take me out."@@
<</replace>><</button>><</if>>\
\
\
<<button "Excelsior">>\
<<replace "#SIF">>\
''[A3 Standard Array]''
A senior member of the Super Society Junction City branch and part of the support staff for the National chapter. Excelsior is generally considered to be one of the smartest humans on the planet and his companies are the leaders in several sectors of manufacturing and technology. He has amplified his physical capabilities with a mixture of cybernetic and genetic enhancements. Excelsior provides many of the advanced weapons, transportation, and Super countermeasures used by the Society.
Sam's Note: @@.cereb; "Excelsior and I have a history. I don't think that it was his idea to betray me and kick me out of the Society but he certainly took advantage of the situation. It was his tech that allowed the paparazzo to get anywhere near me and he was first in line to raid my storage units and safe houses. He will be a problem."@@
<</replace>><</button>>\
\
\
<<if $scenelistP[2] is 1>>\
<<button "Ice Storm">>\
<<replace "#SIF">>\
''[C3 Cryokinesis, C5 Weather Control]''
A founding member of the Brigade. Ice Storm possesses powerful cryokinesis over short ranges and can manipulate weather (specifically creating snow, sleet, and low temperatures). After being "mind-controlled" into a compromising position by the Supervillain Cerebralite, Ice Storm has entered into semi-retirement and has divorced his former wife Ronin.
Sam's Note: @@.cereb; "We had a good thing going for over a year and I have no idea what he was offered to betray me. I will be honest. Hearing about how badly his life is going since I got kicked out makes me feel all warm inside."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistR[44] gte 2>>\
<<button "Krieg, the">>\
<<replace "#SIF">>\
''[M5 Standard Array, M1 Physical Enhancement (Pain/Death)]''
A member of the Dark Battalions during world war 1 (military units composed of Supervillain volunteers). Widely considered to be one of the most powerful Supers in Europe at the time, Krieg fought on the side of the German military. His magical suit of armor absorbed the psychic energy released by pain and death and boosted the wearer's physical capabilities to near unlimited levels. The Krieg was killed, and his armor shattered, by Stormlord during the battle of Strasbourg in the latter half of 1918.
Sam's Note: @@.cereb; "One thing people don't commonly know is that The Krieg was actually the armor, not the poor sap trapped inside. Also, it wasn't even German, it was something much much older."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistP[2] is 1>>\
<<button "Malcontent">>\
<<replace "#SIF">>\
''[C3 Standard Array, C2 Physical Enhancement (Anger)]''
A founding member of the Brigade. Malcontent is an excellent hand-to-hand fighter and possesses formidable physical capabilities (though they are limited to strength and durability). Anger and rage can double (and rarely triple or quadruple) his strength, durability, and speed. He has a reputation for brutality and often utilizes fear and intimidation to subdue enemy combatants without having to actually engage in combat. After being "mind-controlled" into a compromising position by the Supervillain Cerebralite, Malcontent declared a quest of undying vengeance, which ended with the Supervillain's death.
Sam's Note: @@.cereb; "Ah, I miss Maly. All that rage and hyper-masculinity and he turns into an absolute cockslut the second he thinks you're dominant to him. Unfortunately, his reputation as being a badass was a lot more important to him than what we had going so it's not that surprising why he betrayed me."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistR[23] gte 1>>\
<<button "Red Archer">>\
<<replace "#SIF">>\
''[C5 Precognitive, C5 Standard Array]''
An independent criminal for hire operating in and around Junction City that focuses on low-level crime only. His precognitive powers are highly accurate but have severe limitations that make them only useful in predicting the impact locations for muscle-powered weapons such as throwing knives and arrows. Has a poor reputation among both the criminal and heroic sectors (especially the female Supers) but is cheap to hire.
Sam's Note: @@.cereb; "I love this guy. He's hilarious."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistP[2] is 1>>\
<<button "Ronin">>\
<<replace "#SIF">>\
''[C4 Standard Array, C5 Energy Creation (Swords)]''
An associate member of the Super Society's Junction City branch. Ronin has numerous extracurricular problems that have resulted in multiple suspensions from the Society. She is an expert swordswoman and can create blades of pure energy at will. After being "mind-controlled" into a compromising position by the Supervillain Cerebralite, Ronin has entered into semi-retirement and has divorced her former husband Ice Storm.
Sam's Note: @@.cereb; "This betrayal stung the most. I get that her husband was in it for the fun but Ronin was actually a friend. My day at Society HQ didn't really start without my coffee and my face buried between her legs. One day I will find out what she was offered to betray me and we'll have to talk it out."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistR[23] gte 1>>\
<<button "Silver Moth">>\
<<replace "#SIF">>\
''[C1 Standard Array, C5 flight, C5 Emotion Control (Sleep)]''
One of the most powerful independent Super in Junction City. Silver Moth has been approached multiple times by every Supergroup in the country and has turned down each one. She primarily uses her flight and sleep inducement in combat but has been known to utilize her advanced physical capabilities if necessary.
Sam's Note: @@.cereb; "Ah SM. So many happy memories of being apprehended by her. She is super hot and has a thing for guys in handcuffs. During particularly slow weeks, I have been known to commit some minor crimes so she can arrest me and we can have some fun. I would recommend figuring out some way to amplify your physical capabilities before you try that though. She can be … energenic."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistR[44] gte 2>>\
<<button "Stormlord">>\
<<replace "#SIF">>\
''[M1 Weather Control]''
A member of the Dark Battalions during world war 1 (military units composed of Supervillain volunteers). Widely considered to be one of the most powerful Supers in Europe at the time, Stormlord fought on the side of the French military. He wielded several magical instruments that gave him near-total control over the weather on a continental basis. Stormlord was killed by The Krieg during the battle of Strasbourg in the latter half of 1918. All of his magical items were destroyed save for his staff.
Sam's Note: @@.cereb; "Ah Renard. A man whose brilliance was only matched by his arrogance. Honestly, if he had even an ounce of humility, he would have been one of the greatest heroes in history. But no, just another douchebag that got himself killed. Unfortunately typical of the magical crowd."@@
<</replace>><</button>><</if>>\
\
\
<<if $scenelistR[44] gte 2 or $scenelistR[12] gte 1>>\
<<button "Tyrant Rex">>\
<<replace "#SIF">>\
[CX Standard Array (Intelligence, all other C1), A1 Temporal Manipulation, A1 Genetic Manipulation]
One of the gravest threats the world has ever seen, Tyrant Rex is a super-intelligent tyrannosaurus rex from approximately 68 million years ago. His unmatched intelligence allowed him to build up an entire advanced technological infrastructure from literally nothing and managed to construct a time portal to the 21st century. He defeated the entirety of the Super Society and ruled over North America for several weeks. It took the combined might of a regrouped Super Society, EuroUnion, Harmonious Disciples, SATCG, Sang Et Force, and Equipo Heroico to defeat and banish Tyrant Rex back through his portal. The world is still recovering from his introduction of dinosaurs into the biosphere as well as his numerous legislative and political changes.
Sam's Note: @@.cereb; "I miss Tsetseg. I tried to stay out of the whole mess for the most part but I did have a few chances to hang out with her. I get why people were pissed off but they trapped one of the finest minds in history on a planet that wouldn't see another intelligent creature for millions of years."@@ //There is something deeply melancholic about this thought.//
<</replace>><</button>><</if>>\
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</td>\
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<td style="width:2%;">\
</td>\
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<td style="width:68%; height:300px; background-color: Gainsboro;border:1px solid black">\
<span id="SIF"></span>
</td>\
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<td style="width:2%;">\
</td>\
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</tr></table>\
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</div>\
\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>\<<button "Back">><<script>>Engine.backward();<</script>><</button>>
\
\
<p Style = "background-color: DarkGoldenRod; color: black;outline: 2px solid black; padding: 5px">\
\
<div style= "text-align: center; font-size: 25px;">''Organizational Overview''</div>\
\
<div id="indexFrame">\
\
<table style="width:100%;"><tr>\
<td style="width:28%;vertical-align: top;">\
\
\
\
\
\
<<button "Super Society">>
<<replace "#SIF">>\
The premier Supergroup in the United States, the Super Society is a multifaceted organization that is part charity, part law enforcement, and part media conglomerate. The Society is organized into twenty branches that each watch over a different region of the country. Each of these branches has an auxiliary branch that serves to scout and train prospective members. The best members of each group are elected to the National branch, which deals with threats that extend over multiple regions or over international borders. The US government has granted limited law enforcement powers to the Society and they are allowed to arrest and detain criminals for any violent crime as well as a limited number of property crimes.
On top of dealing with Supervillains and criminals, the Society deals heavily in disaster relief and charity work (in fact, some of the quieter branches are almost entirely dedicated to dealing with natural disasters). They are partially funded by the government but the majority of the Society's budget comes from related corporations (such as Excelsior's EXT or Terra Firma's Red Mountain PLC) and from the Society's media production division (which has produced the Societyverse series of movies which has grossed $37 billion to date, not including licensed products).
__Known Members__
Blade Dancer, Centuria, Draconis, Egotist, Excelsior, Feral, Hawkwing, Mindsurge, Quiet, Reaction, Ronin, Photona, Prism, SLING, Storm Serpent, Unbreakable
<</replace>><</button>>\
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</td>\
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<td style="width:2%;">\
</td>\
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<td style="width:68%; height:300px; background-color: Gainsboro;border:1px solid black">\
<span id="SIF"></span>
</td>\
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<td style="width:2%;">\
</td>\
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</tr></table>\
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</div>\
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</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>\<<widget "RTFind">><<if $base.dest gt 0>><<set $temp1 to random(1,4)>><<DBO>><<replace "#dialogue-bar">>\
\
\
<<if $base.dest is 1>>\
You pass through one of the larger disused tunnels running to the west, eventually making your way through a forgotten door in a subway station and then to ground level.
<<elseif $base.dest is 2>>\
You pass through one of the larger disused tunnels running to the south, eventually making your way through a forgotten door in a subway station and then to ground level.
<<elseif $base.dest is 3>>\
You pass through one of the larger disused tunnels running to the south, eventually making your way through a forgotten door in a subway station and then to ground level.
<<elseif $base.dest is 4>>\
You pass through one of the larger disused tunnels running to the west, eventually making your way through a complex set of sewer and utility tunnels until you come out in the basement of the JPU's student center.
<<elseif $base.dest is 5>>\
You pass through one of the larger disused tunnels running to the south, eventually making your way through a complex set of sewer and utility tunnels until you come out in a little used storage room in the lowest level of the Parkview mall.
<<elseif $base.dest is 6>>\
You pass through one of the larger disused tunnels running to the south, eventually making your way through a complex set of sewer and utility tunnels, leaving them briefly, crossing a road, and then diving into a storm drain that lets you out only a short hike from the park's entrance. It's not the most convenient of your tunnels but it works.
<<elseif $base.dest is 7>>\
You pass through one of the larger disused tunnels running to the south, eventually making your way through a complex set of sewer and utility tunnels until you reach an unused basement which, in turn, lets out into an alley right next to the strip club.
<<elseif $base.dest is 8>>\
You pass through one of the larger disused tunnels running to the north, quickly making your way through a complex set of sewer and utility tunnels until you reach a maintenance and storage room in the lowest level of Club red.
<<elseif $base.dest is 9>>\
Hopping into your Draisine, you check the battery and then kick it into full throttle. If it wasn't for the fact that you're in a completely abandoned pitch-back train line, it would actually be kind of peaceful. Thankfully, the trip does not take too long since you don't have to worry about things like roads so it's not long before you reach the unused lowest level of the Greencrest train station and quickly make your way above ground.
<<elseif $base.dest is 10>>\
Hopping into your Draisine, you check the battery and then kick it into full throttle. If it wasn't for the fact that you're in a completely abandoned pitch-back train line, it would actually be kind of peaceful. Thankfully, the trip does not take too long since you don't have to worry about things like roads so it's not long before you reach the unused lowest level of the Greencrest train station, then take a complex set of utility tunnels that has an exit at a substation only a few blocks away from your street.
<<elseif $base.dest is 11>>\
Hopping into your Draisine, you check the battery and then kick it into full throttle. It's a peaceful trip even though most of it is through a pitch black underground tunnel and you enjoy not having to wrry about traffic. Soon, you find yourself back at the hidden entrance to your base.
<<elseif $base.dest is 12>>\
You pass through several small tunnels that eventually connect to larger main branches and then to the forgotten subway line. Following the occasional hidden mark, you eventually find yourself back at the hidden entrance to your base.
<</if>>\
\
\
<<if $temp1 is 1>> <<set $temp2 to random (5,10)>><<set $player.cash += $temp2>>\
<br><br>You manage to find $$$temp2 in random bills and assorted coins.<</if>>\
\
<</replace>> <<set $base.dest to 0>>\
<</if>><</widget>>\
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<<widget "BaseCheck">>\
<<set $temp9 to 0>>\
<<DBO>><<replace "#dialogue-bar">>Base biometric Access Report: \
\
<<if $player.lastloc is "BaseDowntown" or $player.lastloc is "BaseCitycenter" or $player.lastloc is "BaseHarbor" or $player.lastloc is "BaseParkarea">> -bma#<<print $player.name.toUpperCase()>> <<set $temp9 to 1>><</if>> \
\
<<if $kiara.locat is 6>> -bma#KIARA <<set $temp9 to 1>><</if>>\
\
<<if $prism.locat is 6>> -bma#CRYSTAL <<set $temp9 to 1>><</if>>\
\
<<if $amita.locat is 8>> -bma#AMITA <<set $temp9 to 1>><</if>>\
\
<<if $blaire.locat is 6>> -bma#BLAIRE <<set $temp9 to 1>><</if>>\
\
<<if $base.BB is 3 and (($base.tags.includes("DOCK1") is true and $rannum7 is 1) or ($base.tags.includes("DOCK3") is true and $rannum7 lte 2))>> -cfa#SUBMERSIBLE DOCKED <<set $temp9 to 1>><</if>>\
\
<<if $time is 6 and $temp9 is 0 and $rannum1 gte 9>>-bma#<<print $player.name.toUpperCase()>> <<set $temp9 to 1>><</if>> \
\
<<if $temp9 is 0>> NO RECENT ACCESS <</if>>\
\
<</replace>><</widget>>\
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\
<<widget "Ride2Base">>\
\
<<if $base.BB gte 1 and $base.tags.includes("SLEEP1") and $time gte 6>>\
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<<if $c2h is 1>>\
<<button "Catch a Ride to Base [$5 X]">>\
<<goto "GoingBase">>\
<</button>>\
<<elseif $c2h is 0>>\
<<button "Walk to Base [X]">>\
<<goto "GoingBase">>\
<</button>>\
<</if>>\
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<</if>>\
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<</widget>>\
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\
<<widget "SetBase">>\
<<if $base.BB is 1>><<set $player.lastloc to "BaseDowntown">>\
<<elseif $base.BB is 2>><<set $player.lastloc to "BaseCitycenter">>\
<<elseif $base.BB is 3>><<set $player.lastloc to "BaseHarbor">>\
<<elseif $base.BB is 4>><<set $player.lastloc to "BaseParkarea">>\
<</if>>\
<</widget>>\
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<<widget "BuildRoomList">>\
<<for $i to 0; $i lt $base.buildList.length; $i++>>\
- \
<<if $base.buildList[$i] is "SLEEP1">>Primary Sleeping Quarters<</if>>\
<<if $base.buildList[$i] is "SLEEP2">>Secondary Sleeping Quarters<</if>>\
<<if $base.buildList[$i] is "SLEEP3">>Tertiary Sleeping Quarters<</if>>\
<<if $base.buildList[$i] is "SLEEP4">>Quaternary Sleeping Quarters<</if>>\
<<if $base.buildList[$i] is "TRAINING">>Training Area<</if>>\
<<if $base.buildList[$i] is "LOUNGE">>Lounge Area<</if>>\
<<if $base.buildList[$i] is "PASS1">> Reinforced Side Passages<</if>>\
<<if $base.buildList[$i] is "PASS2">> Mapped Side Passages<</if>>\
<<if $base.buildList[$i] is "PASS3">> Draisine<</if>>\
<<if $base.buildList[$i] is "CAFE1">> Cafe Overhaul<</if>>\
<<if $base.buildList[$i] is "CAFE2">> Cafe Expansion<</if>>\
<<if $base.buildList[$i] is "CAFE3">> Hypnotic Music System<</if>>\
<<if $base.buildList[$i] is "DOCK1">> Repaired Dock Doors<</if>>\
<<if $base.buildList[$i] is "DOCK2">> Moveable Partitions<</if>>\
<<if $base.buildList[$i] is "DOCK3">> Submersible Cleaning System<</if>>\
<<if $base.buildList[$i] is "SECURE1">> Secure Computer Systems<</if>>\
<<if $base.buildList[$i] is "SECURE2">> Enhanced Computer System<</if>>\
<<if $base.buildList[$i] is "SECURE3">> Dedicated Server Farm<</if>>\
<<if $i is 0>> ($base.buildcount days left) <<elseif $i gt 0>> <<set $temp4 to $base.buildcount + ($i * $base.buildList.length)>> ($temp4 days left)<</if>>\
<br>
<</for>>\
<</widget>>\<div id="areaDesc"> <div id="areaTitle">Your Quarters</div> The room is large, almost twice as large as your bedroom back home and contains a queen sized bed, a comfortable couch, a large TV on a stand, a desk with a basic computer, a standing bureau and a dresser. All of the furniture is high quality but a little bland. You have tacked on a few posters to make it a bit more personalized but currently it just looks like a dorm room for an expensive university. </div>
<<SpotCheck>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
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<<PhoneCall>>\
\
<<if $uniform.track gte 30>><<mark>> A dress form with your <<button "''Uniform''">><<DBO>><<replace "#dialogue-bar">>$uniform.app<</replace>><</button>> is standing in one corner.
<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $time lte 5>>\
<span id="pressA"><<button "🖥️ Use Your Computer@@.ssa;A@@">><<goto "PlayerPC">><<set $temp9 to 2>><</button>></span>\
<span id="pressS"><<button "⏰ Take a Nap [►]@@.ssa;S@@">> <<goto "PlayerNap">><<set $temp9 to 2>><</button>></span>\
<<elseif $time gte 6>><span id="pressA"><<button "💤 Go to Sleep [X]@@.ssa;A@@">><<goto "BaseSleep">><</button>></span><</if>>\
<<if $vltTool.includes("Meditative Hibernator") is true and $time lte 5 and $vltTool.includes("Hebdomadal Hibernator") is false>>\
<span id="pressF"><<button "💤 Meditative trance [X]@@.ssa;F@@">><<goto"BaseSleep">>\
\
<<if $constructs[0] gt 0>><<if $constructs[5] lt 10>>\
<<set $constructs[5] += 1>>\
<</if>><</if>>\
\
<</button>></span>\
<</if>>\
\
<<if $vltTool.includes("Hebdomadal Hibernator") is true>>\
<span id="pressH"><<button "💤 Advanced trance [X+]@@.ssa;H@@">>\
<<toggleclass "#pokerrules" "hide">><</button>></span><span id="pokerrules" class="hide" style="float:right">\
<<button "1 Day">><<set $meditate to 1>><<goto "BaseSleep">><</button>>\
<<button "2 Day">><<set $meditate to 1>><<goto "BaseSleep">><<goto "BaseSleep">><</button>>\
<<button "3 Day">><<set $meditate to 1>><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><</button>>\
<<button "4 Day">><<set $meditate to 1>><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><</button>>\
<<button "5 Day">><<set $meditate to 1>><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><</button>>\
<<button "6 Day">><<set $meditate to 1>><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><</button>>\
<<button "1 Week">><<set $meditate to 1>><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><<goto "BaseSleep">><</button>>\
</span><</if>>
\
\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
\
<<if $player.passCash gt 0 and $time is 1>>\
\
<<if $constructs[5] is 10>>\
<<set $constructs[5] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@<</if>>
\
<div id="powFrame">\
@@.pow;►►►''*DING*'' $$$player.passCash has been transferred to your account from <<if $kiara.superState2 is 3>>user%HypnoT<<elseif $kiara.superState2 is 4>>user%AliVoc<<else>>user%KWalsh<</if>>.@@</div>\
<</if>>\
\
<<if $time is -1>><<set $time to 1>><</if>>\
<<set $player.curloc to "Your Quarters">>\<<if $kiara.atbase is 1>>\
<div id="areaDesc"> <div id="areaTitle">Empty room</div> The room is large, almost twice as large as your bedroom back home and contains a queen sized bed, a comfortable couch, a large TV on a stand, a desk with a basic computer, a standing bureau and a dresser. All of the furniture is high quality but a little bland.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $kiara.atbase is 1>><span class="oneshot"><<button "📞 Invite Kiara to the Base">><<set $sceneSelect to 2>><<goto "KiaraRandomEvents">><</button>></span><</if>>
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Empty Room">>\
\
\
\
\
<<elseif $kiara.atbase is 2>>\
<div id="areaDesc"> <div id="areaTitle">Kiara's Quarters</div> The room is large, almost twice as large as your bedroom back home and contains a queen sized bed, a comfortable couch, a large TV on a stand, a desk that is completely dominated by Kiara's computer, a standing bureau and a dresser. All of the furniture is high quality but a little bland. Kiara has already somehow made a mess of the room and clothes are piled on top of the dresser. She has brought a cheap book case and set it up next to the computer to store all of her spare parts. There are also some very graphic posters of both male and female Supers on the walls (the kind that Liane would never let Kiara hang at home) <<SpotCheck>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $kiara.locat is 6>><<mark>><<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is typing code on her computer and blaring her an eclectic selection of music (you can sense a weak hypnotic signal embedded beneath the lyrics).<</if>>
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $kiara.locat is 6>>\
\
<<if $time lte 5>>\
<<button "Hang Out [►]">><<set $sceneSelect to 1>><<goto "KiaraBaseEvents">><</button>>
\
<<elseif $time is 6>>\
<<button "💤 Go to Sleep [X]">><<goto "BaseSleep">><</button>>
<</if>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Kiara's Quarters">>\
\
\
\
<</if>>\<<if $prism.atbase is 1>>\
<div id="areaDesc"> <div id="areaTitle">Empty room</div> The room is large, almost twice as large as your bedroom back home and contains a queen sized bed, a comfortable couch, a large TV on a stand, a desk with a basic computer, a standing bureau and a dresser. All of the furniture is high quality but a little bland.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $prism.atbase is 1>><span class="oneshot"><<button "📞 Invite Crystal to the Base">><<set $sceneSelect to 3>><<goto "PrismSmallScenes">><</button>></span><</if>>
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Empty Room">>\
\
\
\
\
<<elseif $prism.atbase is 2>>\
<div id="areaDesc"> <div id="areaTitle">Crystal's Quarters</div> The room is large, almost twice as large as your bedroom back home and contains a queen sized bed, a comfortable couch, a large TV on a stand, a desk with a basic computer, a standing bureau and a dresser. All of the furniture is high quality but a little bland. Crystal has set up a bunch of old-school media devices to the TV, including an actual laserdisk player, and there are a stack of videos and discs on the floor next to it. Crystal has also set up a bunch of small prisms and coin-sized mirrors around the walls of the room near the ceiling<<SpotCheck>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $prism.locat is 6>><<mark>><<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> is lounging on the couch reading a text book and idly sending a beam of light bouncing around the room and through the prisms and mirrors.<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $time lte 5>>\
<<if $prism.locat is 6>>\
<<button "Hang Out [►]">><<set $sceneSelect to 1>><<goto "PrismBaseEvents">><</button>>
\
<<elseif $time is 6>>\
<<button "💤 Go to Sleep [X]">><<goto "BaseSleep">><</button>>
<</if>><</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Crystal's Quarters">>\
\
\
<</if>>\<<if $sceneSelect is 1>>/*~~~~~~~~~~Hang Out~~~~~~~~~~*/\
<div id="eveFrame"><div id="areaTitle">Chilling at the Base with Kiara</div></div>
\
<<if $kiara.level is 3>>\
As usual, Kiara is engrossed in her work and doesn't notice you approaching until you tap her on the shoulder. She whips around in surprise, instinctively throwing a right hook at crotch level. Your powers give you a split-second warning and you step out of range. Kiara //*yelps*// as the momentum of the punch almost sends her falling out of her chair. She scrambles a bit and just barely manages to stay seated. Kiara finally sees that it's you.
@@.kiara; ''Kiara:'' "Shit $player.name. You scared me!"@@
You look around the room.
@@.player; ''You:'' "We're in our base. Who else would it be?"@@
She thinks about it for a few seconds and then shrugs.
@@.kiara; ''Kiara:'' "I don't know. Cops maybe or some other Super hell-bent on destroying us?"@@
Kiara scowls and you shake your head and change the subject.
@@.player; ''You:'' "Sorry for interrupting, are you working on anything important?"@@
Kiara straightens herself on the chair and waves her hand at the computer.
<<if $kiara.superState is 1>>\
@@.kiara; ''Kiara:'' "No problem. I needed a break anyway."@@ She types a few things on the keyboard and she brings up a bunch of security feeds. @@.kiara; "I'm looking around the city for any unsecured CCTV systems. I figure that it's a good place to start before I try to hack into things myself."@@
You nod.
@@.player; ''You:'' "Makes sense."@@ You point towards her computer speaker. @@.player; "Does your music have a hypnotic suggestion in it?"@@
Kiara nods.
@@.kiara; ''Kiara:'' "Yeah, it helps me focus and retain information. Super useful for working on my projects."@@
\
<<elseif $kiara.superState is 2>>\
@@.kiara; ''Kiara:'' "No problem. I need a break anyway."@@ She types a few things on the keyboard and she brings up a bunch of scientific news sites and peer-reviewed journal articles. @@.kiara; "I'm trying to figure out if there is a way to determine someone's PRI score using hypnotics."@@
You lean in closer and scan over the articles.
@@.player; ''You:'' "That seems pretty difficult."@@ You point towards her computer speaker. @@.player; "also, does your music have a hypnotic suggestion in it."@@
Kiara nods.
@@.kiara; ''Kiara:'' "Yeah, it helps me focus and retain information. Super useful for working on my projects and I need it, this project is tricky."@@
<</if>>\
@@.player; ''You:'' "Want any help?"@@
Kiara thinks about it for a second and nods.
@@.kiara; ''Kiara:'' "Sure. At worst, describing it to you in-depth may give me good ideas."@@
You quickly grab the desk chair from your quarters and ride it back to Kiara. The next few hours are spent going over a few different projects that Kiara is working on. Since she has a captive audience, she goes over her plans for her hypnotic signals, some upgrades to the base systems, and even some of her class projects that she has been neglecting lately. It may not be the most productive session but Kiara is definitely happy for the help.
\
\
\
<<elseif $kiara.level is 4>>\
You step into the room and Kiara's attention immediately shifts to you. As she turns, you notice a small blinking icon in the top corner of her screen and the crude laser tripwire set up at either side of the door at shin level. She turns slowly in her chair, fingers steepled and legs crossed in her best Supervillain impression.
@@.kiara; ''Kiara:'' "Welcome $player.name."@@
She raises her eyebrow imperiously as you give her a once-over.
@@.player; ''You:'' "That chair turn would be more impressive if you were wearing a bra or pants. Your panties have $kiara.uwu on them."@@
She slowly uncrosses and crosses her legs while giving you a stern look, which she can only hold for a few seconds before she starts laughing.
@@.kiara; ''Kiara:'' "Yeah, pants would kinda help. Do you really mind though?"@@ Taking a few minutes to stare at her H-cup tits. You shake your head. @@.kiara; "Didn't think so. What's up?"@@
You sit on the edge of her bed.
@@.player; ''You:'' "Sorry for interrupting, are you working on anything important?"@@
Kiara half turns and vaguely waves at the computer.
<<if $kiara.superState2 is 1>>\
@@.kiara; ''Kiara:'' "Nothing that can't wait. I need a break anyway."@@ She moves so you can get a better look at the screens. They're filled with sex toys, positions, research on dopamine, and many other sex-related things. @@.kiara; "If you can get power from the pleasure of the people you're connected to, I figure we should figure out the best way to get ourselves off when you're not around."@@
It takes you a few seconds for your thoughts to catch up.
@@.player; ''You:'' "That makes sense I guess. This isn't just an excuse for masturbating is it?"@@
Kiara shakes her head.
@@.kiara; ''Kiara:'' "Not just masturbating. I'm hoping you eventually pick up some ladies that are into girl-on-girl action. I have a whole set up for that."@@
She shows you a fairly complicated diagram that has variations for up to 12 participants. You raise your eyebrows.
@@.player; ''You:'' "Optimistic?"@@
She shrugs.
@@.kiara; ''Kiara:'' "It's best to be prepared for every possibility."@@
\
\
\
<<elseif $kiara.superState2 is 2>>\
@@.kiara; ''Kiara:'' "Nothing that can't wait. I need a break anyway."@@ She moves so you can get a better look at the screens. It's filled with a bunch of text and numbers and computer stuff that you don't understand. @@.kiara; "I'm searching for open networks in the city, basically any place that doesn't bother using their password or hasn't changed it from the one that came with the router. I figure that it's the best place to start and from there I can worry about the actual hacking stuff."@@
You nod along, Kiara has lectured you on your piss-poor computer security before.
@@.player; ''You:'' "That makes sense. Are there enough of them to make this worth the time?"@@
Kiara nods.
@@.kiara; ''Kiara:'' "Not counting the ones that are open on purpose, like cafés and such? Pretty much thirty percent of people don't bother protecting their networks and something like seven out of ten don't bother changing their wifi password and/or admin name on their router. It's actually kind of terrifying. Great for me though."@@
You digest that for a few seconds
@@.player; ''You:'' "Really?"@@
She nods.
@@.kiara; ''Kiara:'' "Most people don't think about it. But as I said, that's good for me … us."@@
\
\
\
<<elseif $kiara.superState2 is 3>>\
@@.kiara; ''Kiara:'' "Nothing that can't wait. I need a break anyway."@@ She moves so you can get a better look at the screens. It's filled with academic journals, Extube clips with titles like //Learn to stop mental intrusion in 5 steps//, and websites for various consulting agencies. @@.kiara; "I'm researching the different types of mental exercises and techniques that people use to protect themselves from psychics and hypnosis."@@
Intrigued, you lean in closer.
@@.player; ''You:'' "Things like what the Society uses?"@@
Kiara shakes her head.
@@.kiara; ''Kiara:'' "Not yet. This is more everyday stuff. Not a full defense but a way to raise your PNI through meditation and things like that. You see it a lot in wealthy families and C-level business people in big companies. Much cheaper than psychic shielding and will protect you from the vast majority of mental attacks."@@
You ponder this for a few seconds. There have been some people that seem harder to access mentally than others. Not that it's really stopped you before.
@@.player; ''You:'' "And you think you can find a way around the training?"@@
She shrugs.
@@.kiara; ''Kiara:'' "If I can't get around it, I can at least find a way to make it less effective. Every little bit helps right?"@@
\
\
\
<<elseif $kiara.superState2 is 4>>\
@@.kiara; ''Kiara:'' "Nothing that can't wait. I need a break anyway."@@ She moves so you can get a better look at the screens. One has a map of the city with what looks like a heat map overlay, the others have code and what looks like one of Kiara's hypnotic programs. @@.kiara; "I released a really mild hypnotic picture, just something that will make someone want to search a particular phrase once, and I'm tracking how fast it's spreading around the city."@@
You nod slowly as you think about the implications.
@@.player; ''You:'' "Is that safe?"@@
Kiara nods.
@@.kiara; ''Kiara:'' "Yeah, it's fine. There are thousands of these things in the wild every day. You've probably seen a dozen today alone. Ninety-nine point nine percent of them are completely useless though or the effects are minimal."@@
You think about that for a few seconds. Your powers protect you enough from these types of hypnotics so there's no real way to tell if she's telling the truth.
@@.player; ''You:'' "Who's putting all these out?"@@
She shrugs.
@@.kiara; ''Kiara:'' "Companies, Supers, a bunch of amateurs. You can find the how-to guides online without too much trouble really."@@
\
\
\
<</if>>\
You lean in closer.
@@.player; ''You:'' "Want any help?"@@
Kiara thinks about it for a second and nods.
@@.kiara; ''Kiara:'' "Sure. At worst, describing it to you in-depth may give me good ideas."@@
You grab the desk chair from your quarters and ride it back to Kiara. The next few hours are spent going over a few different projects that Kiara is working on. Since she has a captive audience, she goes over her plans for her hypnotic signals, some upgrades to the base systems, and even some of her class projects that she has been neglecting lately. It may not be the most productive session but Kiara is definitely happy for the help.
\
\
\
\
\
\
\
<<elseif $kiara.level is 5>>\
You step into the room, careful to avoid the laser tripwire that Kiara had installed in the doorway. Even so, Kiara's attention shifts to you, and another blinking icon appears on her screen. She turns slowly in her chair, fingers steepled and legs crossed in her best Supervillain impression. You quickly scan the door frame for the tripwire and Kiara //*coughs*//. When you look over, she points to a random part of the room, where she has moved the laser to a new position facing the door.
@@.kiara; ''Kiara:'' "You know you could just read my mind before coming and know where I put it right?"@@
You shrug and sit on her bed.
@@.player; ''You:'' "Can't always rely on my powers right? Besides, I think you need more practice at the classic chair turn."@@
She smiles and nods.
@@.kiara; ''Kiara:'' "True. I'm trying to make it look intimidating even when not wearing a bra or pants."@@ She spreads her legs suggestively. @@.kiara; "$kiara.uwu panties are intimidating right?"@@
You give her an appreciative stare and then shrug.
@@.player; ''You:'' "Not intimidating at all. Totally ruins the look. You should take them off."@@
Kiara //*snorts*// and shakes her head.
@@.kiara; ''Kiara:'' "No way. I want to get some work done and that won't happen if you're fucking me senseless."@@
You finally look at the computer.
@@.player; ''You:'' "What are you working on?"@@
<<if $kiara.superState2 is 1>>\
The monitors have academic articles, porn, and one of the mixer programs Kiara uses to make her hypnotic signals.
@@.kiara; ''Kiara:'' "So the hornier I get the more it powers you up, right? With an extra burst of power for orgasms?"@@ You nod. @@.kiara; "I'm working on ways to hypnotically make me a bit horny at all times and remove any recovery period between orgasms."@@
You raise your eyebrows.
@@.player; ''You:'' "Is this just a thinly veiled way to get yourself off more?"@@
Kiara smiles and shakes her head.
@@.kiara; ''Kiara:'' "Trust me, getting off is not a problem now. I want to see how good I can really make it and how much power you can get out of it. Hypnotics seem like the best place to start."@@
You ponder this for a few seconds.
@@.player; ''You:'' "Sounds good to me. I feel part of what you feel so it's going to be great for me too. Also, more power is always nice."@@
She nods.
@@.kiara; ''Kiara:'' "Exactly, the real trick to it though, is making sure it's not super addictive as well. Don't want that messing everything up."@@
\
\
\
<<elseif $kiara.superState2 is 2>>\
Two of the monitors have long lines of code and other programming stuff you can't understand but the middle monitor has a picture of the earth surrounded by a cloud of dots.
@@.kiara; ''Kiara:'' "I'm trying to plan ahead for expanding my reach."@@ She points to the central monitor. @@.kiara; "I'm looking into how to crack into satellite signals so I can reach anywhere in the world."@@
You raise your eyebrows.
@@.player; ''You:'' "That sounds insanely risky."@@
Kiara nods gravely.
@@.kiara; ''Kiara:'' "It is. This is some serious shit so, for now, I'm just looking at it from a hypothetical point of view. There is some serious tech in orbit and I don't want to screw around with it."@@ She pauses for a few seconds. @@.kiara; "By the way, can we get a big satellite dish eventually? It would be easier than hijacking other people's."@@
She smiles innocently but you scowl.
@@.player; ''You:'' "Pretty sure a big satellite dish may let people know that we're here."@@
Kiara pouts.
@@.kiara; ''Kiara:'' "You're no fun."@@
\
\
\
<<elseif $kiara.superState2 is 3>>\
The screens are filled with academic journals, technical manuals, and badly photocopied documents with //Top Secret// labels.
@@.kiara; ''Kiara:'' "I'm trying to plan ahead for dealing with some harder targets."@@ She points to the central monitor. @@.kiara; "I'm researching different types of mental shielding. I figure that we are going to have to go against it directly and I'm fairly sure we can't befriend slash seduce every shielded opponent."@@
You shrug.
@@.player; ''You:'' "Speak for yourself, I'm delightful."@@ She flips you off, which you ignore. @@.player; "I should probably know this but how many types are there?"@@
Kiara ticks off her fingers.
@@.kiara; ''Kiara:'' "Psychic constructs like Crystals. Technological implants like what D3 cops use. Magical crap that I can't find anything about online. Certain substances that can naturally block psychic powers if you have a large enough chunk on you. And finally, certain experimental surgeries for grafting non-human neural tissue into a human."@@
Your eyes widen at that last one.
@@.player; ''You:'' "People do that?"@@
She shrugs.
@@.kiara; ''Kiara:'' "Yes and No. Yes, in the sense that there have been people who have gotten the grafts, and no in the sense that they're not people anymore, since they're all dead. At least all the ones I can find so far."@@
\
\
\
\
\
<<elseif $kiara.superState2 is 4>>\
The screens are filled with a bunch of popular social media and media sharing sites and one of Kiara's mixer programs that she uses for making her hypnotic signals.
@@.kiara; ''Kiara:'' "You know that I've been looking for ways to get my signals out in the world, right?"@@ You nod and she continues. @@.kiara; "Well, one problem I've been running into is that the more complex the signal I want to make the bigger the file. Lots of the big media sharing sites flag any files that are too big so I'm trying to get the file sizes down."@@
You tilt your head.
@@.player; ''You:'' "Is that hard?"@@
Kiara nods.
@@.kiara; ''Kiara:'' "Yeah, extremely. One of the big things that separate the master hypnotists and the chumps is how well they can fit the most commands in the smallest delivery mode. It takes years to get that good though so I need the practice."@@
Your eyebrows raise.
@@.player; ''You:'' "Considering what you can do already, that's saying something."@@
She nods and //*sighs*//.
@@.kiara; ''Kiara:'' "I still have a ways to go before I can get anywhere near master level."@@
\
\
\
<</if>>\
You lean in closer.
@@.player; ''You:'' "Want any help?"@@
Kiara thinks about it for a second and nods.
@@.kiara; ''Kiara:'' "Sure. At worst, describing it to you in-depth may give me good ideas."@@
You grab the desk chair from your quarters and ride it back to Kiara. The next few hours are spent going over a few different projects that Kiara is working on. Since she has a captive audience, she goes over her plans for her hypnotic signals, some upgrades to the base systems, and even some of her class projects that she has been neglecting lately. It may not be the most productive session but Kiara is definitely happy for the help.
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BaseKRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.curi lte 10>><<set $kiara.curi += 1>> @@.pow;►►► Kiara appreciates you taking an interest in her work. She has become slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.@@
<</if>>\
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow;►►►Kiara greatly enjoyed your help //[+2 Trust]//. <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.@@
<</if>>\
<<if $superStuff.prog lte 20>><<set $superStuff.prog to $superStuff.prog+4>> @@.pow;►►► You have made some progress in planning your future Super Career //[+4 Progress]//.\
<</if>>\
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<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
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<<elseif $sceneSelect is 2>>\
<div id="evePervFrameOT"><div id="areaTitle">Chilling at the Base with Kiara</div><div style="text-align: center; font-size:115%;">''Kiara's Temptation''</div></div>
The submarine-style door protecting the base swings open easily, silent on its well-oiled hinges save for a quiet beep from the biometric scanner built into the frame. You step through and carefully shut the steel door, spinning the wheel until the locking rods //*click*// into place.
A loud //*THUD*// echoes through the base, followed closely by the distinct //*HWUH*// of someone getting the wind knocked out of them. You jump at the sudden noise, even as your mind instinctively sweeps the base for any sort of danger. There are three minds other than yours inside the base.
Amita and Crystal are in the training area. Amita's mind is filled with satisfaction and Crystal's is filled with dull pain and annoyance (targeted at herself and Amita). Kiara is a frustrated ball of arousal sulking in her room. Deciding that whatever is on her mind can wait, you go to check on the two superheroines first.
Both of them are dressed in their training clothes and appear to be in the middle of a sparring session. Amita is crouched at the edge of the mat, jotting something down in a small notebook. Crystal is lying spread eagle on the mat nearby, staring at the ceiling as her oddly subdued hair ripples with black and yellow bands. As you approach, Amita looks up from her book while Crystal meekly waves your direction.
@@.player; ''You:'' "Hey Ladies. You okay Crystal?"@@ She turns her wave into a thumbs-up. You turn to Amita. @@.player; "What did you do to her?"@@
The smaller woman waves her hand dismissively.
@@.amita; ''Amita:'' "We were sparring, I saw an opening and took it."@@
Crystal's head lifts off the mat to stare daggers at her friend.
@@.prism; ''Crystal:'' "You picked me up and threw me like a pizza!"@@
Amita shrugs and tries not to look too pleased with herself.
@@.amita; ''Amita:'' "It was a big opening."@@
You walk over and stand above Crystal. She gives you an upside-down smile and her hair shimmers with green highlights at your presence. Other than her hurt pride, Crystal looks great. Despite an undoubtedly intense sparring session, neither she nor Amita are sweating or even look vaguely tired. You extend your hand to help her up. She takes it with a nod of thanks, spins on her butt until she's facing you, and lets you help her to her feet. You glance at Crystal and nod towards Amita.
@@.player; ''You:'' "Not using your powers?"@@
Crystal pouts.
@@.prism; ''Crystal:'' "Everything except lasers."@@ You raise your eyebrows at this and Crystal //*scoffs*//. @@.prism; "She's keeping her eyes closed."@@
You look over to Amita with a clearly impressed expression. She can't quite keep a self-satisfied smile off her face.
@@.amita; ''Amita:'' "It's good practice at being quiet. No point in being invisible if people can hear you"@@
Crystal adjusts her sports bra as her hair flares yellow and red.
@@.prism; ''Crystal:'' "I'll show you quiet. Let's go again!"@@
Amita's smile widens. She jots a few last things in her notebook and tosses it to the side. Fixing her hair as she goes, she walks over to meet Crystal in the middle of the circle drawn on the mat. You think about getting involved, purely from a "Sandwiched between two Superheroines" standpoint, but neither of your quasi-girlfriends is in a particularly sexy mood. They aren't but there is a big ball of lust nearby. You catch their attention before they begin sparring again.
@@.player; ''You:'' "Hey! Sorry. @@ They both turn to you. @@.player; "What's up with Kiara?"@@
They exchange a brief look and share a knowing smirk.
@@.prism; ''Crystal:'' "You should probably go ask her."@@
Amita nods enthusiastically. Even more curious now, you nod to the two ladies and head over to Kiara's room. They whisper something to each other, stop once they see you looking, and then wave cheerfully. Crystal suddenly grabs Amita around the waist and tries to suplex her. Amita reacts before she is even off the ground, breaking Crystal's grip at the apex of the throw and turning it into a back handspring. Crystal has barely enough time to register what happened, utter a resigned @@.prism;"Crap"@@, and vanish from sight before Amita goes on the offensive. Flashes of light begin erupting in an attempt to distract Amita and a dozen holographic duplicates of Crystal appear from thin air. It's a heck of a spectacle but, as much as you want to stay and watch, Kiara appears to need your attention.
Her mind is a swirling ball of frustration and lust that stands out like a beacon on the psychic plane. In the physical world, you only knock twice before Kiara throws open the door. Her annoyed frown quickly turns to relief when she realizes that it's you.
@@.kiara; ''Kiara:'' "$player.name? Oh, Thank friggin god … "@@ She grabs your shirt and yanks you into the room. @@.kiara; "Get in here."@@
The door has barely slammed shut behind you before Kiara is frantically working to undo your pants.
@@.player; ''You:'' "Well, hello to you Kiara. What's gotten …"@@ She manages to unzip your pants enough to take out your soft cock. She immediately drops to her knees and wraps her lips around it. @@.player; "… Okay! That's where we're going."@@
Kiara grabs your ass and pulls herself forward until her nose is against your body, then holds herself there as your cock hardens in her mouth. Each heartbeat makes your shaft grow longer and harder and Kiara's tongue slides along your growing member even as the head slowly pushes into her throat. As soon as you're fully hard, Kiara pulls back with a //*gasp*//, then dives back down until her lips are wrapped around the base of your cock. //*Panting*// heavily through her nose, Kiara starts to bob her head rapidly, taking your full length into her throat each time. The intensity of the surprise blowjob has knocked her glasses askew and tosses her curly red hair into a cloud around her face. The wet sounds of Kiara's sucking, along with the gurgled //*moan*// she lets out each time your cock pushes into her throat, is almost enough to drown out the //*thuds*// and //*grunts*// coming from the training area. Kiara's eyes are glazed with lust and one hand has worked its way into her panties to roughly frig her clit.
There is a particularly loud //*scream*// (from Crystal) followed by a heavy //*slam*// (also Crystal). Kiara's drawn out //*moan*// is even louder than before but is silenced with a wet //*glck*// as she slams herself forward and buries your dick as deep as she can manage. Kiara scrambles to her feet, bending at the waist to keep you in her throat, and yanks her panties down to her knees. Getting them the rest of the way off is not a graceful affair and involves a bunch of stomping, kicking, and frustrated //*grunting*// (this is made all the more difficult because Kiara insists on keeping the blowjob going as she strips down). Ultimately, you have to step in before she hurts either of you. She's still reluctant so you actually have to grab her hair and pull yourself back to get away from her mouth. After a few seconds of staring dumbly with her mouth hanging open, Kiara comes to her senses and looks up at you with mild annoyance. You smile.
@@.player; ''You:'' "You're going to fall over. I'm not complaining but what's gotten into you?"@@
Kiara doesn't answer. Instead, she puts her hand on your shoulder for balance and finally gets her panties off her leg. Then she struggles out of her shirt and lets her H-cup tits bounce free. Now fully naked and extremely horny, a predatory smile spreads across her face.
You see what's coming next as soon as Kiara decides to do it but let it happen anyway.
With a //*growl*//, Kiara lowers her shoulder and rushes you. Thankfully, she's not exactly trained in this sort of thing so all she manages to do is push your back towards the bed. You control your backpedal until your legs hit the edge of the bed and drop down on your butt. Kiara immediately scrambles up, straddling your lap and pressing her huge breasts into your face. She reaches between her legs, grabs your shaft, and lines the tip up to her very wet cunt. A small spark of consciousness makes its way through the cloud of horniness filling her mind and she stops. Sitting up slightly and moving her heaving chest out of your face, Kiara looks down at you with what you would charitably call a questioning look (and uncharitably called a pleading look of desperation). You give her a thumbs up.
@@.player; ''You:'' ⚞//Go for it//⚟@@
Goose bumps appear on Kiara's skin as the psychic words touch some of the sensitive parts of her mind. She drops her weight down, letting out a victorious @@.kiara;"Fuck YES!"@@ as your cock is buried fully inside her pussy and her plump ass comes to rest against your thighs.
@@.kiara; ''Kiara:'' "♥Mmmmmm♥ … Shit, I … //*pant*// …needed this…"@@ She adjusts her knees and then starts to bounce lightly on your shaft. You slide one hand up to her huge tits, lifting one of their hefty orbs so you can take her nipple in your mouth, the other hand lightly slaps her ass a few times to get her attention. Kiara stops moving and a confused look manages to break through her lust-filled mein. @@.kiara; "♥Ugh♥ Fuck … //*pant*// … Wha-What?"@@
You squeeze her ass.
@@.player;''You:'' ⚞//Kiara, what's gotten into you today?//⚟@@
As your words flow into her mind, Kiara's entire body shudders. Her cunt clamps down on your shaft.
@@.kiara; ''Kiara:'' "♥Ahhhhhh♥ … //*pant*// … ♥Yes!♥ …"@@ It takes her a second to recover from the telepathically induced surge of lust. She shakes her head and starts to bounce on your lap again, now faster and more vigorous than before. She opens her mouth to speak then thinks better of it and closes it with a snap. @@.kiara; ⚞//I'm so fucking horny … I've been watching those two … fuck your dick is so … ♥good♥ … roll around with each other … their tits squeezed together … and their asses in those shorts …//⚟@@
Kiara's mind drifts off in the recollection of her creeping on Amita and Crystal earlier. She throws her head back with a toss of her curly hair, which arches her body and squishes her impressive chest even more against your face. With some effort, you switch to her other breast, lashing your tongue against her hard nipple. At the same time, you open up the connection a bit more and let a constant trickle of power flow into your best friend's mind. Kiara's pussy gets even wetter and she //*moans*// loudly, without any consideration for the two women with enhanced hearing in the other room.
There is another //*thud*// from outside and Kiara suddenly pauses. Her cunt tightens on your shaft as she stares at the door with an ardor-addled depression and strains to hear what's going on in the training area. She can't hear much, so her imagination takes control. Overly sexual fantasies flood her mind. They start with Crystal and Amita wrestling in skimpy workout clothes that progressively get torn as the two of them get more passionate and sweaty. That fantasy soon changes slightly, adding to Kiara being manhandled by the two Superheroines. Every fantasy scenario ends up with Kiara being pinned down so Amita and Crystal can take turns riding her face.
Kiara shifts on your lap, planting her feet on either side of your hips and grabbing your shoulders for balance. The new angle makes her dripping cunt feel tighter and makes your cock feel even deeper. Kiara starts rocking her hips, keeping you as deep as she can and enjoying the feeling of fullness. You reach between your bodies, placing your hand on her abdomen and thumb on her clit. Another //*moans*// escapes Kiara's mouth (not that she's trying to be quiet) as you start to rub her clit. She starts to add a small bounce to her hips as she rocks them on your lap. An orgasm is already on the table, judging by the shape of her desire, Kiara has been horny for some time and gotten herself worked up fantasizing about Crystal and Amita (plus some porn she was watching before you got to the base). If she wants it hard and fast, you're more than happy to oblige. The channel opens even more and the thread of psychic energy becomes a stream.
@@.player;''You:'' ⚞//Did you ask if you could train with Crystal and Amita?//⚟@@ Kiara scrunches up her face as the multiple threads of pleasure drive her closer to climax. She shakes her head rapidly. @@.player;⚞//They would probably say yes if you asked.//⚟@@ A flash of Kiara rolling with Crystal, her head trapped between the superheroine's thighs with a lustful smile on her face. @@.player;⚞//Then again, they probably know exactly why you want to train.//⚟@@
An idea crosses your mind and you stop working on Kiara's clit. If she wants some wrestling, you'll give her some wrestling.
Kiara //*groans*// in disappointment at the sudden lack of sensation and starts bouncing harder to get her waylaid orgasm back on track. You reposition yourself, sliding your hands under her butt, and wait for a particularly vigorous bounce. A few seconds later, she pushes up with her legs and you drop backward, using your grip to lift her up and over your head. Kiara lets out a startled @@.kiara; "Shitfuck!"@@ before flopping face first onto the bed with an amusing //*fumph*//. You wind up getting partially caught under her thighs but your power's weird synergy with grappling kicks in. With a shoulder bump and a half twist, you manage to extricate yourself and spin around in one smooth move. Before Kiara can figure out what's going on, you're sitting on top of her thighs with your cock wedged between her plump ass cheeks.
You sink your fingers into her ass and spread her apart so you can see her glistening slit. Kiara makes a needy //*groan*// as you slide your cock down and slowly push into her cunt. The position feels tighter than before, and the angle is a little more awkward for thrusting, but given how wet Kiara is, it makes no difference. You unhurriedly push forward until your whole shaft disappears into your best friend's pussy.
It's at this point that Kiara's lust-drenched brain finally catches up to what has happened. With an exhaled //*pffht*// and a flick of curly red hair, she looks over her shoulder with a wanton smile and a lustfully manic glint in her eye. Kiara squeezes her cunt around your shaft and then lifts her ass, giving you a better angle for thrusting. You take a few cursory strokes to get used to the position and then drive forward hard.
Kiara //*grunts*// loudly as your hips meet her plump ass with a satisfying //*smack*//. The force of the thrust drives her forward and you add a bit more strength (and your weight) to each subsequent thrust. Kiara's //*grunting*// get louder and more animalistic as you fuck her more and more into the mattress. Soon, Kiara is lying prone as you drive into her over and over again.
The rough treatment plays right into Kiara's fantasy and reignites her growing climax. To ramp things up, you grab one of her outstretched arms, twist it, and pin it behind her back. Your other hand presses down between her shoulder blades, partially for leverage and partially to let her feel having her upper body pinned to the bed. Each thrust brings Kiara's orgasm closer but you throw her off balance by meeting it halfway.
You throw a surge of psychic energy into Kiara's mind and force her to climax before she has a chance to ready herself. Caught between breaths, Kiara makes a strangled sound before inhaling deeply and letting out a primal scream of ecstasy. Even muffled by her hair and the bed sheets, the sound echoes through the room (and beyond, if the sudden spikes of lust from Crystal and Amita are any indication).
Kiara begins thrashing beneath you as her pussy rhythmically squeezes your cock. The lack of leverage and position, however, means she can do little more than writhe and twist as you continue to fuck her quivering cunt through her orgasm. At the peak of her climax, a full-body shudder rocks Kiara, and she takes several rapid //*panting*//breaths before screaming again. You continue to fick her through her orgasm, keeping up the same rapid pace even as her orgasm begins to fade. She begins fighting back again but her brain is too lust-soaked to do anything coherent and she just resorts to thrashing around as before.
Her second orgasm crashes through her as your own begins to build. After another round of frenzied screaming, Kiara begins to lose steam, and her voice becomes strained and breathy. The tension leaves her body alongside the waning of the second climax and her thrashing weakens until she lays limp beneath you.
You're close and slow down until your fucking her with long steady strokes. Each time you pull back until just the head is still inside Kiara's cunt and then drive forward until your hips press against her plump cheeks. Each thrust is accompanied by Kiara's //*panting*// and soft //*groans*// each time you bottom out.
The changed pace only lets you savor her pussy for another minute or two before your orgasm finally arrives. You drive forward as your cock begins to throb and bury yourself as deep as you can before you give in to the sensations. Your dick pulses for a few seconds before the first shot of cum blasts into your best friend's cunt. The sensation triggers another (though weaker) full-body shudder for Kiara, which intensifies with each new shot of cum that follows the first. Your orgasm sends an involuntary pulse of psychic energy down the connection. Kiara's entire body jerks as her pussy clamps down tightly on your cock. She opens her mouth to scream but nothing comes out safe for a hard exhalation of air. As soon as your orgasm is over, and no more psychic energy is flowing into Kiara's mind, she lets out a long breathy //*sigh*// and seems to deflate. You let go of her arm and it slides off her back, hitting the bed with a soft //*whump*//.
A minute passes with you still buried inside of Kiara as the after-effects of your orgasms pass and you can both catch your breath. It's only when you begin to soften that you finally pull back. Kiara barely reacts as your cock slides out of her pussy and you sit back on her thighs. You quickly put your cock away and then pat her butt, mostly to get her attention but also because it's fun o watch it jiggle.
@@.player;''You:'' ⚞//You good Kiara?//⚟@@
The contact sends a tremor down her body but it's a mere shadow of the pleasure she had just experienced. A few seconds, once the psychically induced pleasure has faded, Kiara puffs some of her hair out of her face and gives you an extremely satisfied smile. She limply lifts her arm and gives you a weak thumbs up.
@@.kiara; ''Kiara:'' ⚞// … I'm going … ♥mmm♥ … lay here … for a few … //⚟@@ She shifts to get comfortable and you hop off her thighs. Kiara immediately grabs the bedspread and rolls herself into a blanket cocoon until only her curly red hair is visible. @@.kiara; ⚞//… maybe take a … nap … //⚟@@
You slide off her bed and look down at Kiara's cocoon, both with your physical sight and your psychic senses. She isn't thinking much, between the afterglow of her orgasms, the soft buzz of your power, and the encroaching tiredness, there isn't room for much else in her mind. You shake your head and turn to leave the room. Kiara is already snoring by the time the door closes.
Crystal and Amita are taking a break from their training for some water and they don't even bother trying to hide that they heard everything. Crystal's hair is just streaks of pink and red and both her and Amita's nipples are pressing clearly against their sports bras. You give them a cheery wave.
@@.player;''You:'' "Hey, how's training going?"@@
Crystal smirks.
@@.prism; ''Crystal:'' "I'm still losing … but at least you and Kiara had a better time."@@
You shrug but can't keep the proud smile off your face.
@@.player;''You:'' "I'd like to think so."@@ You turn towards your room then stop and turn back to the two women. @@.player; "I'm going to chill in my room for a bit, unless either of you need me?"@@
The implication is clear, especially with your pointed look at Amita (whose mind is a ball of lust). She just shakes her head, crosses her arms, and sulks.
@@.amita; ''Amita:'' "No, there's no time. We have stuff to do."@@ She //*sighs*// dejectedly. @@.amita; "Maybe some other time."@@
You nod and call over your shoulder as you walk to the room.
@@.player;''You:'' "Sounds good. See you two later."@@
Unfortunately for Crystal, Amita needs to vent her frustrations somehow and they have just enough time for one more sparring match. You give her a sympathetic look and then head back over to your room.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "BaseMCRoom">><<set $time += 1>><<set $scenelistK[70] to 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $kiara.curi lte 10>><<set $kiara.curi += 1>> @@.pow;►►► Kiara appreciates you taking an interest in her work. She has become slightly more curious //[+1 Curiosity]//. <<set $temp7 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.@@
<</if>>\
<<if $kiara.trt lte (($kiara.level+1)*10)>><<set $kiara.trt += 2>> @@.pow;►►►Kiara greatly enjoyed your help //[+2 Trust]//. <<set $temp8 to 1>><<else>> ●●● Kiara does not seem any more trusting than normal.@@
<</if>>\
<<if $superStuff.prog lte 20>><<set $superStuff.prog to $superStuff.prog+4>> @@.pow;►►► You have made some progress in planning your future Super Career //[+4 Progress]//.\
<</if>>\
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<<if $temp7 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp8 is 1>><<KiaraTrustBar>><</if>>\
</div>\
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<</if>>\<<if $sceneSelect is 1>>/*~~~~~~~~~~Hang Out~~~~~~~~~~*/\
<div id="eveFrame"><div id="areaTitle">Chilling at the Base with Crystal</div></div>
\
<<if $prism.level is 2>>\
Crystal turns her attention from the book as you enter and the little ball of light winks out. She sits up, pulls her legs underneath her, and puts her book aside.
@@.prism; ''Crystal:'' "Hey $player.name, what's up?"@@
You motion towards the couch and, after Crystal nods, you sit.
@@.player; ''You:'' "Not much, just wanted to see what you're up to. What are you reading?"@@
She passes you the book, //*Advanced Photonic Mathematics*//. You flip open to a random page.
@@.player; ''You:'' "Why yes, I recognize this."@@ Crystal gives you a questioning look and you flip the book around. @@.player; "That's a 4 and that's an 8 and that one's an O and an I combined. It's pronounced Oi."@@
Crystal snatches the book away.
@@.prism; ''Crystal:'' "That's a phi."@@ She flips back to where she left off. @@.prism; "I'm studying optics so I can better understand the fundamentals of my powers."@@
You nod.
@@.player; ''You:'' "Smart. Can I help at all?"@@
She thinks about it for a few seconds, then grabs some notes from her desk and hands them to you.
@@.prism; ''Crystal:'' "Quiz me on some of my notes while I practice with my light?"@@
She sits back down on the couch and summons a small ball of light. With a gesture, she sends it flying around the room. It bounces off the mirror almost faster than you can watch and occasionally flies into one of the prisms mounted on the wall, splitting it into small colorful balls before reforming. You watch the light show for a few seconds and then buckle down and start combing through her meticulously written notes. The next few hours are spent alternating between helping Crystal study and just hanging out and talking. It's a nice way to spend some time and Crystal definitely enjoys the help.
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<<elseif $prism.level is 3>>\
Crystal closes her book and sends the small ball of light zipping over to circle your head. She pulls her feet to her butt to make room and motions for you to sit.
@@.prism; ''Crystal:'' "Hey $player.name, what's up?"@@
You sit and gesture towards the book.
@@.player; ''You:'' "Not much, just wanted to see what you're up to. Studying?"@@
She nods and shows you her //*Advanced Photonic Mathematics*// textbook.
@@.prism; ''Crystal:'' "Yep, always good to brush up on stuff. Also, it helps to have something to distract me when I use my powers. Improves my control."@@
You casually wave your hand at the ball of light and nod.
@@.player; ''You:'' "Makes sense. Any way I can help?"@@
Crystal thinks about it for a second.
@@.prism; ''Crystal:'' "Sure."@@ She gets up, grabs her notes from her desk, and hands them to you. Then she sits back on the couch and sends the ball of light zipping around the room. @@.prism; "Quiz me on some stuff as I bounce the light around."@@ She thinks about it for a second. @@.prism; "Also, feel free to call out shapes and stuff and I'll change the light accordingly."@@
You nod.
@@.player; ''You:'' "Sounds good … squirrel!"@@
Crystal flicks her hand and the ball of light immediately turns into a glowing outline of a squirrel. It cavorts around the room, bouncing from mirror to mirror.
@@.prism; ''Crystal:'' "You'll have to try harder than that."@@
You watch the light show for a few seconds and then turn your attention to the notes in your hands. The next few hours are spent alternating between helping Crystal study and just hanging out and talking. Every so often, you yell out another random shape. You come close to tripping her up a few times, especially when you go with the 1985 world series champions Junction City Runners (but that's mostly because she had to look up the team roster on her phone) It's a nice way to spend some time and Crystal definitely enjoys the help.
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<<elseif $prism.level is 4>>\
Crystal closes her book and sends the small ball of light zipping over to circle your head. She pulls her feet to her butt to make room and motions for you to sit.
@@.prism; ''Crystal:'' "Hey $player.name, what's up?"@@
You sit and she immediately puts her feet on your lap.
@@.player; ''You:'' "Not much, just wanted to see what you're up to. Studying?"@@
She nods and shows you her //*Advanced Photonic Mathematics*// textbook.
@@.prism; ''Crystal:'' "Yeah. Studying and playing with my powers."@@ She adds a few more balls of light to circle your head. @@.prism; "It's a great way to work on using them when distracted."@@
You nod.
@@.player; ''You:'' "Makes sense. Any way I can help?"@@
Crystal thinks about it for a second.
@@.prism; ''Crystal:'' "Sure."@@ She gets up, grabs her notes from her desk, and hands them to you. She lays back down and puts her feet on your lap. @@.prism; "Quiz me and I'm going to bounce the light around."@@ She thinks about it for a second. @@.prism; "Also, feel free to call out shapes and colors and I'll add more light."@@
You nod.
@@.player; ''You:'' "Sounds good … blue tortoise, red frog, and yellow plane!"@@
Crystal flicks her hand and three glowing shapes appear to match what you called. The plane circles around your head as the tortoise and frog chase each other through several of the prisms, splitting into a dozen smaller ones that scatter around the room.
@@.prism; ''Crystal:'' "Nice try."@@ She pokes you with her foot. @@.prism; "Quiz time."@@
You watch the swirling lights for a few seconds (which incurs another foot poking) and then turn your attention to the notes. The next few hours are spent alternating between helping Crystal study and just hanging out and talking. Every so often, you yell out another random shape and she adds it into the growing light show (which is a few dozen animals and other random objects flying around the room). It's a nice way to spend some time and Crystal definitely enjoys the help.
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<<elseif $prism.level is 5>>\
Crystal closes her book and sends the small ball of light zipping over to circle your head. She pulls her feet to her butt to make room and motions for you to sit.
@@.prism; ''Crystal:'' "Hey $player.name, what's up?"@@
You sit and she immediately spins around and rests her head on your lap.
@@.player; ''You:'' "Not much, just wanted to see what you're up to."@@ You look at the page she's reading. @@.player; "I can't understand any of that."@@
She laughs and shows you the cover of her //*Advanced Photonic Mathematics*// textbook.
@@.prism; ''Crystal:'' "It is a graduate level class, I'd be more suprised if you could. "@@ She adds a dozen balls of light to circle your head. @@.prism; "But yeah, I'm studying and practicing my powers. Multitasking is really important for my abilities."@@
You shuffle a bit to get comfrotable.
@@.player; ''You:'' "Makes sense. Any way I can help?"@@
Crystal thinks about it for a second.
@@.prism; ''Crystal:'' "Sure."@@ She gets up, grabs her notes from her desk, and hands them to you. She lays back down on your lap. @@.prism; "Quiz me and I'm going to bounce the light around."@@ She thinks about it for a second. @@.prism; "Also, feel free to call out shapes and colors and I'll add more light."@@
You nod and take a look at her notes. As you do, you slide your hand down her top to fondle her breast. Crystal looks up with an exaggerated look of shock.
@@.prism; ''Crystal:'' "Excuse me!?"@@
You pinch her nipple, drawing out a happy //*sigh*//, and continue reading her notes.
@@.player; ''You:'' "You said multitasking is good. I'm helping. Purple bear."@@
Crystal shakes her head, flicks her hand, and a large purple bear appears in the air in front of you. It stands up on its tiny feet and opens it's mouth in a silent roar.
@@.prism; ''Crystal:'' "Well, if it's for my benefit. Grope away."@@ She looks up at you. @@.prism; "Okay, quiz me!"@@
You fondle her breast for a few more seconds and then turn your attention to the notes. The next few hours are spent alternating between helping Crystal study and just hanging out and talking (and lots of fondling). Every so often, you yell out another random animal and she adds it to her growing photonic menagerie. It's a nice way to spend some time and Crystal definitely enjoys the help.
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BasePRoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 2>> @@.pow;►►► You have a good time and Crystal appreciated the help. You feel closer with her //[+2 Rapport]//.@@ <<else>> ●●● You and Crystal have a good time and, as usual, she appreciates the help.<</if>>
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<<if $prism.level gte 2 and $prism.rap lte (($prism.level+1)*10)>>\
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<</if>>\<<if $c2h is 1>>\
<div id="eveNightFrame"><div id="areaTitle">Getting a Ride to Base</div>\
Fatigue sets in and your eyes begin to grow heavy. You let out a large yawn as you check your phone and are surprised to see how late it is. Since you are too tired to back to base, you take out your phone and summon an autocab. Within minutes, the automated taxi picks you up and, with a quick charge to your account later, drops you off safely near the entrance to your base. When you arrive, you don’t even bother you just drag yourself to your quarters and flop on your bed. Sleep comes within seconds of your head hitting the pillow.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚖</td><td>\
<<button [[💤 Sleep|BaseSleep]]>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $player.cash gte 5>>\
@@.pow; ►►► You have been charged $5 by ExcelDrive.@@
<<set $player.cash to $player.cash-5>>\
<<elseif $player.cash lt 5>>\
@@.pow; ►►► You have been charged $5 by ExcelDrive. Your account was penalized $5 for insufficient funds.@@
<<set $player.cash to $player.cash-10>>\
<</if>></div>\
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<<elseif $c2h is 0>>\
<div id="eveNightFrame"><div id="areaTitle">Walking to Base</div> Fatigue begins to set in and your eyes grow heavy. You let out a huge yawn as you check your phone and are surprised to see how late it is. Thankfully, you are not that far from the entrance to your base and manage to walk there without incident. When you arrive, you don’t even bother putting any lights on, you just drag yourself to your quarters and flop on your bed. You are asleep within minutes of your head hitting the pillow.</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🚶🏽♂️</td><td>\
<<button [[💤 Sleep|BaseSleep]]>><</button>>
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<<set $c2h to 0>>\
<<if $base.BB is 1>> <<set $player.lastloc to "BaseDowntown">>\
<<elseif $base.BB is 2>> <<set $player.lastloc to "BaseCitycenter">>\
<<elseif $base.BB is 3>> <<set $player.lastloc to "BaseHarbor">>\
<<elseif $base.BB is 4>> <<set $player.lastloc to "BaseParkarea">><</if>>\
<<set $indream to 1>>\ <div id="evePervFrameOT"><div id="areaTitle">🌈 Home Visit: Physical Catharsis 🌈</div></div>\
You pick up the rope and look around the room. Given Crystal's usual reaction to sex, there aren't many things that you could tie her to that would survive the ordeal. The coffee table is an option, but it's made from wood grown on an alternate earth and is worth more than most cars. Skipping that for now, your eyes settle on the couch. That particular piece of furniture is older than you are and was probably considered ugly even when your parents bought it. However, it's still extremely comfortable and, most importantly for the task at hand, is solidly built. You give it a once over and plan on what you want to do. <<if $vltKnow.includes("Bondage")>>Thankfully, the knowledge you have gained from Crystal gives you an excellent idea of how to use the couch to your best advantage.<<else>>Thankfully, Crystal has enough ideas running through her head that you can pick a few to formulate a pretty decent plan on how to use the couch to your best advantage.<</if>> Walking over to the picture window, you close the blinds and turn back to Crystal.
@@.player; ''You:'' "We'll start with clothes off. They will just get in the way later."@@
Crystal does not even bother to hide her excited smile as she quickly shimmies out of her tight shorts and tosses her thin cropped t-shirt to the side (not that she could hide her excitement at this point, her hair is shimmering with a silvery pink light and is actually starting to float slightly). She stands before you, naked and waiting for the next step of your plan. You grab the handcuffs and Crystal immediately holds out her hands. You smile at her eagerness and //*snap*// the handcuffs around her wrists. As soon as the cold metal closes around her wrists, her hair pulses brighter and her nipples harden. Crystal draws in a deep breath and lets it out with a shuddering //*sigh*//.
@@.prism; ''Crystal:'' "How do you want me?"@@
You hold up one finger and then grab the rope. With a few deft moves, you coil the rope around her waist a few times and knot it so that two long strands are trailing in front of her. You gesture for her to sit down on the center of the couch and Crystal immediately complies. As soon as she's comfortable, you grab the trailing ropes and run them between her legs, around the back of the couch, and then looped through the chain of the handcuffs. When you pull the rope tight, it simultaneously draws her arms back over her head and digs into her crotch. Crystal lets out a soft moan.
@@.prism;''Crystal:'' " ♥Ahhhhh♥ …"@@ She pulls her arms, which causes the rope to dig harder into her cunt. She moans again and looks up at you. @@.prism; "♥Yessss♥ … you can pull it tighter … if you want."@@
Smiling to yourself, you first adjust the ropes so that it frames her pussy instead of digging into it (you don't want it getting in the way of what you have planned), and then pull it tight as you can. Crystal's arms are stretched over her head and the back of the couch. She gives you a shaky smile.
@@.prism;''Crystal:'' " ♥Thanks♥"@@
Using the last bit of rope, you wrap a few coils around one of her legs just below the knee, lead it around the side of the couch, attach it to the same place on the other leg, and pull it taut. This pulls Crystal's legs open and tilts her hips slightly, giving you much better access to her already dripping cunt. For the finishing touches, you slip the sleeping mask over Crystal's eyes.
@@.player; ''You:'' "There we go, all set."@@
Crystal squirms, testing out the ropes and enjoying the feeling of them digging into her skin. Her breathing is already starting to quicken. She idly kicks her feet in the air.
@@.prism;''Crystal:'' " ♥Ah♥ … now what?"@@
You grab the TV remote and sit on the couch next to Crystal (which requires a lot of careful maneuvering around the rope and her leg). Streaks of brown appear in her hair when she hears the TV turn on.
@@.player; ''You:'' "I have a show I need to catch up on. You don't mind right?"@@
Frustration crosses Crystal's face as you settle in next to her and she begins to squirm against her bonds. You eye the ropes and hold your breath but everything holds without so much as a creak from the couch.
@@.prism;''Crystal:'' " Are you really going to … ♥Ah♥ … ♥yessssssss♥"@@
Whatever complaints Crystal was going to voice are cut off when you slide a hand between her legs and lightly run your fingers across her clit. You stay there for a minute or two, your fingers barely touching her sensitive nub, until her breathing quickens and she begins to move her hips (as much as the rope allows at least). After watching her struggle for a few seconds, you slide your fingers down her slit and push two into her cunt. Then you turn your attention back to your show.
For the next half hour, you watch an episode of //Cop Force//, a cheesy police procedural and guilty pleasure of yours. You keep your fingers inside of her for most of the show with your palm firmly against her clit. Every so often, you thrust your fingers for a few seconds or slide them out to gently pinch her clit. You're not trying to get her off but you do want to make sure her mind is entirely focused on what's going on between her legs when you move to the next step. As you hoped, the lack of more intense stimulation causes Crystal's frustration to grow and she tries to move as much as she can to increase the feelings of your fingers in her pussy (and fails at it). When there's a lull period in the show, you lean over to suck one of her nipples into your mouth. Each time, it draws a surprised hissing moan from Crystal's throat.
By the time the episode is over, Crystal is incredibly agitated and in desperate need of some relief. Once the episode ends, you pull your hand from between the superheroine's legs, and Crystal growls in disappointment.
@@.player; ''You:'' "I need to get up, do you need anything?"@@
Crystal lets out a surprised laugh.
@@.prism;''Crystal:'' " A freaking orgasm would be nice."@@
You shake your head and wiggle your way through the ropes and off the couch.
@@.player; ''You:'' "We have time for that later. I'll be right back."@@
Crystal is about to protest but you silence her with an intense kiss. The sudden contact surprises her but her mouth drops open and allows your tongue to slip in. After a brief makeout session, you pull back, drop to your knees, and bury your face between her legs. You slide your tongue against her clit in lazy circles and Crystal begins to pant.
@@.prism;''Crystal:'' "… ♥Ah♥ … Yes! … //*pant*// … keep doing… ♥Ah♥ … that …"@@
You eat her cunt for a few minutes, bringing her closer and closer to her inevitable release and savoring her juices as they run down your chin. Not wanting things to get too far just yet, you stop just short of her climax. Crystal lets out a keening //*moan*// at the sudden loss of contact and you sit up and wipe your mouth.
@@.player; ''You:'' "Okay, I'll be back in a few."@@
You leave Crystal tied up on the couch as she protests and tries to cajole you into coming back and finishing her off. Ignoring her pleas, you head into the kitchen to get something to eat. After making yourself a PB&J, you move one of the chairs so you have a better view of the couch and can watch Crystal squirm. At first, her lust drops from the lack of stimulation. However, as time stretches on, the frustration at being unable to get off begins to mix with the growing desire in her mind. Making things even worse, Crystal begins to fantasize about what you have planned for her. She's not too far off and you smile to yourself.
Once the effects of leaving Crystal alone reach the point of diminishing returns, you head back into the living room. Crystal hears your footsteps and turns to you excitedly, her hair pulsating with a silvery pink light. You quickly strip off your clothes and kneel between her legs. With the height of the couch, this means that your erect cock is directly in line with Crystal's dripping slit. Before anything else, you do a quick scan to make sure that Crystal is okay with the proceeding.
It turns out that, she is not only okay with the idea of sex with you but she's been eagerly waiting for you to take things to the next level. You push the tip of your cock against her wet entrance and Crystal's breath catches.
@@.prism;''Crystal:'' "… //*pant*// … oh!… //*pant*// … finally …"@@
You push your hips forward an inch, enough to nestle the tip between Crystal's lower lips but not enough to actually penetrate. She lets out a frustrated //*sigh*// and tries to move her hips and force you even deeper. The ropes hold her down but, just to be safe, you rest your hand on her mound to keep her in place. This also gives you a good position to gently rub her clit with your thumb.
As worked up as Crystal already is, it does not take long for this gentle rubbing to begin pushing her towards a climax. Her panting comes quicker and she slowly rocks her head from side to side. You begin to lightly thrust your hips, just enough to nudge against her entrance and push her lower lips open. Crystal twitches slightly with each touch and whispers between panting breaths.
@@.prism;''Crystal:'' "… ♥Ah♥ … no … ♥Ah♥ … yes… ♥Ah♥ … more … ♥Ah♥ … no … ♥Ah♥ … yes! …"@@
You time the next move perfectly. Even with this gentle teasing, Crystal quickly nears the tipping point. You slow your movements, drawing things out and keeping her as close to the edge of cumming as you can. Just when she begins to lose control, you slowly push your cock fully into her cunt.
Crystal cums before you are fully sheathed inside of her. She screams as ecstasy floods her body and her cunt clamps down on your shaft, requiring you to put more effort into the last two inches. At the same time, the room explodes with bright pink light as floating moats fill the air around you. Crystal thrashes against her bonds in an attempt to get away from the thumb and cock that are creating the overwhelming pleasure that is wracking her body. With the lack of leverage, however, all she manages to do is ineffectually thrash around on the couch (which causes her cunt to rhythmically clamp down on your cock, which feels amazing). Crystal's screams continue to fill the room and she frantically tries to get her hands in front of her to push you away. Instead, you grab her hip with your free hand and begin to slowly thrust your hips. This causes her waning orgasm to reverse course and the delicious pressure begins to grow again deep in her body.
You slowly build up a rhythm and adjust to how Crystal likes to be fucked. Each solid thrust is followed by a tantalizing slow pull back that lets her feel every inch as it slides out of her. You can't go fast with this method but in her oversensitive state, it drives Crystal wild. Still screaming and trying in vain to close her legs, Crystal rapidly approaches a second orgasm. Her thrashing becomes more forceful and wilder and you have to rely on your powers to keep up the same rhythm and moves that you need to set her off like a rocket.
If you thought her first orgasm was bright, the burst of pink light as the second one hits is almost painful. In fact, if it wasn't for you borrowing a fraction of her powers, you're fairly sure you'd be blinded by the blast of pink light. Even so, you instinctively squeeze your eyes shut and continue to fuck Crystal as she lets out a shriek of incoherent joy and pleasure. Her cunt squeezes your shaft hard and it feels so amazing that you have to clamp down on your orgasm pretty hard to keep yourself from cumming.
As her second orgasm begins to fade, you begin to speed up your thrusts, only pulling out halfway before driving forward hard. Crystal's screams begin to fade and are slowly replaced by tense moans through gritted teeth. Likewise, as her orgasm fades, her thrashing slows and she begins to strain against the rope, pulling hard for several seconds at a time. Crystal simultaneously tries to close her legs while pulling her arms down from above her head. The ropes pull taut and she lets out a hissing moan as her muscles tense with the effort. After holding it for a few trembling seconds, her body goes limp and, after a few seconds of panting, she pulls against the ropes again. Through all of this, you sense a third orgasm beginning to brew.
For the next few minutes, the room is silent save for the gently //*pamhp*// of your hips against Crystal's thighs and the increasingly sharp breathing as she tries to power through the ropes. You slide your hand up her body to her heaving breasts and take one of her nipples gently between your fingers. Tugging it in time with your thrusts, you speed up, and Crystal quickly races to another explosive orgasm. Just before she is about to cum, Crystal gives one final pull against the ropes, her entire body tensing and limbs vibrating from the effort to break her bonds. This arches her back away from the couch and you take the opportunity to duck down and bite her free nipple.
Her third orgasm instantly tears through her body, drowning out her senses and flooding her mind with ecstasy. Incoherent babbling mixes between her screams as her consciousness temporarily blanks out from the pleasure. You press harder against her clit and rapidly rub it with your thumb, causing her to scream even louder. Crystal continues to strain against the rope as she rides out the orgasm. When it eventually begins to ebb, her body slowly relaxes and, with a loud exhalation of breath, Crystal collapses back against the couch. You stop thrusting and slide your fingertips across her stomach, enjoying as every small touch causes her to twitch.
You're surprised and impressed that the bonds managed to hold her for this long and decide to see how much more fun you can have with the bound superheroine. Once her breathing becomes somewhat normal, you slowly start to thrust again. This draws out several tired groans and a few incoherent words that sound like protests. She doesn't say (or think) the safeword, so you focus your attention on Crystal and the feeling of her tight cunt (and the soft moans that escape her lips each time you bottom out inside of her). After a few minutes of unhurried sex, you are pleasantly surprised to sense the beginnings of another orgasm.
The fourth (and presumably last) orgasm is slower than all of the first three combined. Even with your powers and skill, it's slow going and you have to switch off your own climax to make sure you can get her off again. If it was not for the fact that she was clearly enjoying the sex, you would have let yourself finish already and been done with it. The slowness of this climax has another effect, as Crystal mentally recovers from the three climaxes in quick succession, you feel a frustrated hunger for more in the more primal areas of her mind. Her body begins to move with yours to the limits of the rope, undulating in slow waves to maximize her pleasure. As she draws closer to her climax, these movements become more forceful and you match her in kind.
As you pound Crystal's cunt, she begins to strain agasint the rope again. She tries to close her legs and pull her arms free like before but this time, she is not trying to push you away but pulls you closer. Her frustration at how long it is taking grows to new levels and it even begins to affect you through the connection with Crystal. Sweat rolls off of both of your bodies as the two of you draw tantalizingly close to the point of no return. Her hair is pulsing brighter now and you feel that there is just one push to go over the edge.
Before you can act, there is a surge of power as Crystal pulls against her bonds with all of her might. In rapid succession, you hear a //*CRACK*//, a metallic //*SNAP*//, and a gutteral //*Whooph*// as Crystal's legs wrap around you in a crushing embrace and drive the air from your lungs. Her hands tangle in your hair and pull you close for an intense kiss. As she pushes her tongue into your mouth, Crystal uses her legs to spur you on to fuck her even harder. After a few seconds of quick thrusting, your orgasms hit nearly simultaneously.
You quickly scan to see what Crystal wants you to do but, with her legs clamped on around your waist, you couldn't pull out if you wanted to. Letting yourself go, your cock pulses and sends a torrent of cum deep inside Crystal's well-used cunt. Her orgasm is not as intense as the others and is much more of a release than an explosion. Pleasure pours through her body, forcing out any remaining tension or frustration that was lingering and leaving her filled with nothing but serene blissfulness. Crystal keeps her legs wrapped around you as you finish unloading inside of her and only unlocks her legs when you begin to grow soft. Crystal breaks the kiss and, shaking slightly, she pulls off the sleeping mask and gives you a look of wonderment.
@@.prism;''Crystal:'' "… //*pant*// … holy … //*pant*// … sh … //*pant*// … crap… ♥Ah♥ … continental … //*pant*// … continental …"@@ She swallows. @@.prism; "… four? … //*pant*// … that's … //*pant*// … a first."@@
You slide out of her and drop bonelessly on the couch. Crystal looks and a drunken smile slides across her face. She points to the motes of light still floating in the room.
@@.prism;''Crystal:'' "… //*pant*// … I'll have … //*pant*// … to be … //*pant*// … careful … //*pant*// … about … //*pant*// … these …"@@
You smile and the two of you fall into a comfortable silence as you both catch your breath. After a few minutes of relaxation, Crystal hair has dimmed to its usual scintillating rainbow pattern. She holds up her hand to show you half of the snapped handcuff.
@@.prism;''Crystal:'' "We're going to need more of these. More rope too."@@
Glancing over, you find that she is correct. Despite the strength of the rope, it is snapped in several places. A realization forces its way through your post-coital haze and you quickly duck under the couch to make sure there is no damage. There isn't so you let out a //*sigh*// of relief and lean back against the couch. After another minute or two, you reluctantly sit up with a //*grunt*// and start untying Crystal. She //*sighs*// as the rope comes undone and once you're done there, holds out her wrists so you can undo the cuffs. Now completely free, Crystal examines the marks left behind by the rope digging into her skin. A feeling that probably would have been lust before, stirs in her mind. Now though, it just comes across as appreciation. She hands you her phone.
@@.prism;''Crystal:'' "Some pictures please?"@@
You quickly snap some pictures of the aftermath of Crystal's bondage and she thanks you with a few pictures of your cum leaking from her cunt for your personal collection. Still naked, the two of you relax on the couch.
@@.player; ''You:'' "So … how are you feeling?"@@
Crystal laughs.
@@.prism;''Crystal:'' "Do you mean right now or in general? Because right now I'm still a bit tingly, in a good way."@@
You shake your head.
@@.player; ''You:'' "I meant in general. Do you feel different with your powers unlocked?"@@
Crystal thinks about it for a few seconds.
@@.prism;''Crystal:'' "I feel more … energetic? Lively? Something like that. For example, I was up so late doing work and testing the extent of my new abilities that I didn't get to sleep until much later than usual. I wound up with half as much sleep as usual and I still feel perfectly fine."@@ She shakes her head, causing her hair to float slightly and sending a couple motes of light into the room. She pokes a few and they wink out. @@.prism; "That's taking some getting used to though."@@ She concentrates and all the motes suddenly rush together into a ball of light, then disappear. @@.prism; "I've had to rethink some of my illusionary disguises to compensate."@@
You nod and then ask what you've been wondering about since you removed her last alteration.
@@.player; ''You:'' "So what are you going to do about the Society?"@@
Crystal thinks about it for a few seconds.
<<if $prism.endState is 1>>\
@@.prism;''Crystal:'' "I've been thinking about this all day. There's a chance that the Society will come after me once I leave, unofficially, of course, so keeping the extra power hidden will give me an edge. Even if they don't, not having the Society's protection means that some Supers I've crossed in the past may come looking for me. I may propose an image change to the Society's PR people and suggest adding in the floating hair and little lights as part of my whole motif. Maybe tell them that it will make me look more iconic or some crap like that. We have a few low-powered anti-gravity devices at base I could borrow and fake using."@@
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<<elseif $prism.endState is 2>>\
@@.prism;''Crystal:'' "I've been thinking about this all day. Fixing the alterations is only the first step. I can only put off my next mental examination for so long so I'm going to have to figure out what to do. There's no way they wouldn't notice the fixes or your connection. Past that, I may also propose an image change to the Society's PR people and suggest adding in the floating hair and little lights as part of my whole motif. Maybe tell them that it will make me look more iconic or some crap like that. We have a few low-powered anti-gravity devices at base I could borrow and fake using."@@
<</if>>\
The conversation drifts off into related topics and the two of you hang out for a bit more and then it's time for Crystal to leave. As the two of you are getting dressed and putting the room in order, Crystal suggests something.
@@.prism;''Crystal:'' "Would you be willing to help out with a few more investigations? I have a few in mind but you would need to have a more … active role."@@ You think about it and then nod. Crystal smiles. @@.prism; "Excellent! I could really use some off-the-books help with these."@@
Walking to the door, Crystal brings up her illusionary disguise and pulls you in for a deep lingering kiss. After a few minutes of making out in your foyer, the two of you break apart and you open the door for her to leave.<div id="eveFrame"><div id="areaTitle">Channeling Practice</div></div>
<<if $prism.level is 4>>\
<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, tuning out the forest around you, and your connection with Crystal, proves to be no problem. Her thoughts and emotions fade into the background along with your own, and you focus on the peculiar sensations that appears in your mind. As the connection between you and Crystal begins to still, you become aware of the thoughts, feelings, and energy, flowing between the two of you. Searching beneath all of these, you find the small thread of Crystal's powers.
Instead of imagining the powers like a pulsing flame, you imagine them as a light bulb. As you breathe in, you try to bring in her power and use it to light the bulb. It's tough work, and it takes several minutes before you can get even the tiniest glow. It's over a half-hour before you finally feel the same sensation that you felt the first time you borrowed her powers. You open your eyes and, sure enough, the world is a riot of ultraviolet and infrared colors that had been previously invisible to your mundane eyes. You enjoy the view until it fades, take a quick rest, and then start the process over.
Crystal seems particularly intrigued with your new abilities and is eager for you to master the skill so she can show off some things around town that look particularly cool in ultraviolet and infrared (the only other person who has the ability is Photona and she doesn't care). As a side benefit, the more you stress this ability, the more you feel it strengthen. It's almost as if taking in Crystal's power expands some portion of your mind, allowing for even more psychic energy to flow in.
The two of you alternate between this new form of meditation and testing out your newfound ability. It appears that your channeling is limited to your enhanced vision, which you both view as a mixed blessing (you really don't want to borrow Crystal's superspeed in the middle of the woods). By the time the two of you decide to call it for the day, you have managed to strengthen your new ability and manage to hold onto it for almost half a minute towards the end.
Finally, eyes strained and head aching, the two of you begin your walk back to the park entrance.
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<<elseif $prism.level is 5>>\
<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> and you hang out for a few minutes before you start, just enjoying each other's company and listening to the sounds of the forest. Once you feel like your head is in the right place, the two of you assume the lotus position, close your eyes, and begin focusing on your breathing. By now, tuning out the forest around you and Crystal's thoughts proves to be no problem. Her mind fades into the background along with your own, and you focus on the peculiar sensations that appear in your mind. As the connection between you and Crystal begins to still, you become aware of the thoughts, feelings, and energy flowing between the two of you. Searching beneath all of these, you find the small thread of Crystal's powers.
Instead of imagining the powers like a pulsing flame, you imagine them as a light bulb. As you breathe in, you try to bring in her power and use it to light the bulb. It's hard work, and it takes a few minutes before you can get even the tiniest glow and ten minutes before you can feel the same sensation that you felt the first time you borrowed some of Crystal's powers. Eventually, however, you finally open your eyes to a world that is awash with ultraviolet and infrared colors. You enjoy the view that was previously invisible to your mundane eyes until it fades after a minute. After a quick rest, you start the process over again.
Crystal seems particularly intrigued with your channeling and is eager for you to master the skill so she can show off some things around town that look particularly cool in ultraviolet and infrared (the only other person who has the ability is Photona and she doesn't care). As a side benefit, the more you stress this ability, the more you feel it strengthen. It's almost as if taking in Crystal's power expands some portion of your mind, allowing for even more psychic energy to flow in. You even begin to distinguish between the different energies in your mind, purple for your own and bright yellow for Crystal's.
The two of you alternate between this new form of meditation and testing out your newfound ability. Crystal creates illusions in ultraviolet and infrared of varying intensities for you to detect. You have problems with anything but the most intense of the illusions but you do manage to strengthen the ability. By the time you have to call it quits, you can maintain the ability for close to a minute.
Finally, eyes strained and head aching, the two of you begin your walk back to the park entrance. Once there, Crystal gives you a tight hug and an intense kiss (that draws a few stares from passersby) before you head your separate ways.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BigPark]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp2 to (1*$skillBon)>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 1>>@@.pow;►►► Having a nice relaxing few hours with Crystal helps build her rapport with you //[+1 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● You have a good time with Crystal and she is just as cool with you as normal.<</if>>
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<<set $player.cPrism to $player.cPrism+$temp2>> @@.pow;►►► You become more accustom to using the byproducts of Crystal's photokinesis. //[+$temp2 Channel: Enhanced Vision]//.@@
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<<if $temp7 is 1>><<PrismRapportBar>><</if>>\
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</div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">🌈 Talking to Dream Crystal 🌈</div></div>\
The first thing you hear as you enter the holding cells is the gentle //*clink*// of chains and soft panting. <<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">>$prism.appDF<</replace>><</button>> dreamform is chained to the wall inside of one of the cells by old fashioned manacles. As you approach, the door to the cell slides open silently. The dreamform does not react until your foot crosses the threshold of the cell. Instantly, the dreamform gives you a suggestive smile and arches her back, thrusting her tits in your direction.
@@.prism; ''Crystal:'' "Here to take advantage of me? I can not escape and someone took all of my clothes. Can you help? I need it."@@
She sways her tits from side to side and licks her lips suggestively. It's a tempting offer but your gut instinct says it's a bad idea. Given how your powers work, doing something sexual with a direct mental representation of Crystal's psyche may have some dramatic effects on her mind. You lean against the inside of the cell door and shake your head, then remember that her eyes are covered by the leather hood.
@@.player;''You:'' "I know that you can break those chains at any time and we're not going to have sex. I just want to talk."@@
The dreamform's smile widens and she casually tears the chains out of the wall. Dragging the chains behind her, she walks over and leans against the wall opposite you.
@@.prism; ''Crystal:'' "Talking sounds boring. I am sure fucking my brains out would be much more fun."@@
She turns around, braces her hands against the wall, and thrusts her toned ass in your direction. You shake your head.
@@.player;''You:'' "I doubt that would be a smart idea. We'll just stick with the information for now."@@
The dreamform //*sighs*// dramatically and goes back to leaning agasint the wall.
@@.prism; ''Crystal:'' "If you insist. What would you like to know?"@@
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>\
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Speak with the dreamform about … \
<span title="Ask about her Bondage fetish.">\
<<if $prism.convoTags.includes("DFETISH") is true>><<set $buttonName to "Her Fetish">><<else>><<set $buttonName to "''Her Fetish''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "PrismDreamConvo">><</button>></span>\
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<span title="Ask about her dreamscape.">\
<<if $prism.convoTags.includes("DDREAMS") is true>><<set $buttonName to "Her Dreamscape">><<else>><<set $buttonName to "''Her Dreamscape''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "PrismDreamConvo">><</button>></span>\
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<span title="Ask about her Boss, Photona.">\
<<if $prism.convoTags.includes("DPHOTON") is true>><<set $buttonName to "Photona">><<else>><<set $buttonName to "''Photona''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "PrismDreamConvo">><</button>></span>\
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<span title="Ask about her plans for you.">\
<<if $prism.convoTags.includes("DPLANS") is true>><<set $buttonName to "Plans">><<else>><<set $buttonName to "''Plans''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "PrismDreamConvo">><</button>></span>\
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<span title="Ask about the other women.">\
<<if $prism.convoTags.includes("DHAREM") is true>><<set $buttonName to "The Others">><<else>><<set $buttonName to "''The Others''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "PrismDreamConvo">><</button>></span>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "⤾ Nevermind">><<goto "PrismDreamBunk5">><</button>>
</td></tr></table></div>\
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<<replace "#dialogue-bar">> <</replace>>\
/*[[PrismDreamConvo]]*/
<<if $convoSelect is 1>>/*Her Fetish*/\
<div id="eveFrame"><div id="areaTitle">🌈 Chatting with Dream Crystal 🌈</div><div style="text-align: center; font-size:115%;">''Ask About Her Fetish''</div></div>
<<if $prism.convoTags.includes("DFETISH") is false>><<set $prism.convoTags.push("DFETISH")>><</if>>\
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<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appDF<</replace>><</button>> dreamform continues to watch you from the opposite side of the cell (which is slightly unnerving considering that her hood completely covers her eyes). After a few seconds of silence the dreamform starts shifting her hips from side to side. She lets out a soft groan and you finally realize what she's doing. The movement causes the straps of her harness to dig in and rub against her cunt. This reminds you of a question that's been on your mind.
@@.player;''You:'' "I'm not sure if Crystal would be willing to talk about this but does the whole BDSM kink ever come up as a superheroine? I mean, getting captured and tied up seems like a pretty regular occurrence."@@
The dreamform braces her shoulders against the wall and begins thrusting her hips so that the straps dig in even harder. Her head tilts in thought and she moans loudly. She crosses her arms behind her back to give you a better view of her heaving chest. You have to repeat the question before she responds.
@@.prism;''Crystal:'' "It does not come up as much as I would like. Real Crystal is too focused and has to much willpower to let those types of things distract her from her job."@@
She moves her feet away from the wall and spreads her legs. Your eyes drift down to her very wet cunt and the two straps framing it. After getting your fill you look back to her face (mask).
@@.player;''You:'' "But it does come up?"@@
The dreamform licks her lips and nods her head.
@@.prism;''Crystal:'' "It has on occasion."@@ She spreads her legs a bit wider. @@.prism; "Real Crystal does not like to admit it but there have been a few times where she has gotten turned on by being captured."@@ She //*sighs*// wistfully. @@.prism; "It happens the most with Dr. Ead."@@ She seems to notice your raised eyebrows. @@.prism; "It has nothing to do with the man himself, it is the situation. He never actually wants to harm her in any way, just use her as bait, so it is a relatively low stress situation. Also, he is the most paranoid about her escaping so he devices more and more restrictive bindings."@@ She gets lost in thought for a few seconds before continuing. @@.prism; "One time, he had her in servo straps that tightened every time she moved and a null chamber to blank her senses. She was so turned on after she was rescued she locked herself in her room and masturbated for so long, they thought she was having some kind of hostage-related trauma. If it wasn't for Feral, they would have broken down the door to check on her. "@@
You shift a bit.
@@.player; ''You:'' "What did Feral do?"@@
The dreamform laughs.
@@.prism;''Crystal:'' "They have never talked about it but she is fairly certain that Feral could hear what she was doing."@@ She suddenly straightens up and her smile widens. @@.prism; "That reminds me! Real Crystal has mentioned Boa before, correct?"@@
<<if $prism.convoTags.includes("RELATSV")>>\
@@.player; ''You:'' "Yeah, she has a crush on her right?"@@
The dreamform nods.
<<elseif $prism.convoTags.includes("RELATSV") is false>>\
@@.player; ''You:'' "No she hasen't. Boa's a shapechanger right? Has a whole snake theme."@@
The dreamform nods again.
@@.prism;''Crystal:'' "Exactly, she can elongate her limbs and use them to crush her advisearies. Real Crystal finds her strangely attractive and gets very flustered around her."@@
You raise your eyebrows at this.
<</if>>\
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@@.prism;''Crystal:'' "Real Crystal was part of a team sent in to stop Boa and a few other supervillains from stealing from some art gallery. There were hostages so things get hectic and they had to call in for Society backup before being incapacitated. Real Crystal gets captured by Boa just before negotiations start. They begin to drag on and it becomes evident that the situation is not going to turn out for the worst. Real Crystal gets bored as the adrenaline fades and the situation sets in. A super hot supervillian has her completely immobilized with her constricting arms. Despite trying not to, Real Crystal was on a months long dry spell and started to get a bit horny. The best part is that Boa has heightened senses like a snake and realized what was going on. "@@
You lean forward.
@@.player; ''You:'' "That couldn't have been good."@@
The dream form laughs again.
@@.prism;''Crystal:'' "It got incredibly awkward and Boa was trying to get her added to the first hostage exchange just to get her away. Apparently Boa is a bit homophobic and the idea of turing another woman on like that made her very uncomfortable. The whole thing got resolved eventually and since then, Boa has avoided Real Crystal like the plague. She once surrendered to Photona so she did not have to fight her."@@ The dreamform begins thrusting her hips again and groans as the straps dig into her skin. @@.prism; "All this talk is making me horny. Are you sure you don't want to come over here and fuck me until I pass out? You can tie me up however you want. "@@
She spreads her legs wide again and runs one of her hands down her taut stomach and between her legs. As tempting as this is, you shake your head.
@@.player; ''You:'' "Still a bad idea. Thanks for the info."@@
The dreamform lets out a dejected whimper and pushes three fingers deep into her cunt. You stay and watch her masturbate for a few seconds before stepping out of the cell. As soon as you cross the threshold, the dreamform's entire demeanor changes and she no longer seems to register that you are there (though that does not stop her from frigging herself). You step back into the hallway to the sounds of the dreamform's increasingly loud moans of pleasure.
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<<elseif $convoSelect is 2>>/*Her Dreamscape*/\
<div id="eveFrame"><div id="areaTitle">🌈 Chatting with Dream Crystal 🌈</div><div style="text-align: center; font-size:115%;">''Ask About Her Dreamscape''</div></div>
<<if $prism.convoTags.includes("DDREAMS") is false>><<set $prism.convoTags.push("DDREAMS")>><</if>>\
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<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appDF<</replace>><</button>> dreamform continues to watch you from the opposite side of the cell (which is slightly unnerving considering that her hood completely covers her eyes). After a few seconds of silence the dreamform pushes off and starts pacing around the small confines of the room. The chains scrape behind her and she hums happily to herself. You notice that she adds a bit of a sashay to her steps, causing her tits to say enticingly. After watching her for a bit, a question comes to mind.
@@.player;''You:'' "I'm curious about the dreamscape. It seems a lot more … fractured … than the others I've been in."@@
The dreamform stops pacing an arm's length away from you and clasps her arms behind her. She arches her back and pushes her B-cup tits out to you in an obvious offer. When you don't take her up on it she pouts and sways her chest back and forth.
@@.prism;''Crystal:'' "That one is easy. This dreamscape is a combination of Real Crystal's own psyche and the Society's attempts to alter her mind."@@
Intrigued, you raise your eyes from the dreamform's tits to her masked face. She seems to notice you looking and gives you a sly smile.
@@.player;''You:'' "How does that work?"@@
The dreamform shuffles forward a step, trying to force you backwards, but you hold your ground. She stops a fraction of an inch before her hard nipples touch your chest. Her smile widens and she arches her back even more, thrusting her tits towards your face. After a few seconds of you not doing anything, the dreamform //*sighs*// and relaxes back a step.
@@.prism;''Crystal:'' "You are no fun."@@ You shrug and she continues. @@.prism; "All Society members have some basic training in psychic combat. Part of that training is teaching them how to build mental bulwarks against mental assault if an assailant ever gets back their shields. Whomever installed the alternations did a crappy job of it and partially triggered her unconscious mind. Since what they wanted to alter was fundamental to Real Crystal sense of self, she hid them inside mental representations of fortress that she has had first hand knowledge of."@@
You nod in understanding.
@@.player; ''You:'' "So each of these is a place Crystal has been to?"@@
The dreamform nods.
@@.prism;''Crystal:'' "More or less. The bunker you entered was the underground base of Dr. Ead, the dystopian Society building is the Super Society headquarters in an alternate reality where Anatohp killed most of her compatriots and took over. The desert military installation with the giant cannon belonged to Barrage before it was destroyed. The jungle temple was taken over by Zodiac when she was a mercenary and is where she gained her powers."@@
You tick off your fingers.
@@.player; ''You:'' "What about the caves and the penthouse?"@@
The dreamform begins to pace again, making sure to keep a nice bounce to her step.
@@.prism;''Crystal:'' "Those are places that Real Crystal only knows about through after action reports of other Supers. The caves are part of Mistress Retex's domain located under a few major European cities and in a few different planes of existence. The tower is what she believes Blackout's place is like. He has invited her and Photona over before but he was in the middle of a robbery so they did not take him up on the offer. Photona thought it was a trap and Real Crystal thought he was trying to hit on Photona but did not want to leave her out."@@
She shrugs.
@@.player; ''You:'' "Huh. I guess this makes sense."@@
The dreamform ends her pacing back where she began on the opposite wall. She crosses her arms under her tits and leans back with a //*huff*//.
@@.prism;''Crystal:'' "We are really not going to fuck are we?"@@
You shake your head, which causes the dreamform to pout. Before she can think of some new way to tempt you, you push off the wall and leave the cell. The dreamform turns her head to watch you leave and then quickly loses interest once you step out of the cell and out of her perceptual range. You walk into the hallway and leave the frustrated dreamform to her own devices.
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<<elseif $convoSelect is 3>>/*Photona*/\
<div id="eveFrame"><div id="areaTitle">🌈 Chatting with Dream Crystal 🌈</div><div style="text-align: center; font-size:115%;">''Ask About Photona''</div></div>
<<if $prism.convoTags.includes("DPHOTON") is false>><<set $prism.convoTags.push("DPHOTON")>><</if>>\
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<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appDF<</replace>><</button>> dreamform continues to watch you from the opposite side of the cell (which is slightly unnerving considering that her hood completely covers her eyes). After a few seconds of silence the dreamform yawns dramatically, raises her arms above her head, and stretches. This gives you a great view of her as her current clothing does nothing to hide her body. She holds it for much longer than necessary, and then relaxes with a deep //*sigh*//. You ask something that you have been curious about for a while
@@.player;''You:'' "So, I know that there is a whole official story behind Crystal and Photona's relationship and I know that she's told me a bit about how it is behind the scenes. I was curious about how much she wasn't telling me."@@
The dreamform freezes for a split second and her streaks of white and orange appear in her hair. She leans back against the wall and crosses her arms in front of her.
@@.prism;''Crystal:'' "That is a loaded question. Real Crystal's relationship with Photona is … complicated."@@
You nod.
@@.player;''You:'' "How complicated is complicated?"@@
The dreamform thinks for a few seconds. You're impressed that even Crystal's subconscious is still hesitant to badmouth her boss. She thinks about it for a few seconds and then comes to a decision.
@@.prism;''Crystal:'' "Okay. There is the official story where Photona is a motherly figure and a trusted mentor to Real Crystal."@@ You nod along. @@.prism; "Then there is the truth of the matter. Photona is just an okay boss that shows signs of feeling simultaneously superior and jealous towards Real Crystal."@@ The dreamform hesitates again. @@.prism; "Then there are Real Crystal's true feelings."@@
You lean in, interested.
@@.player;''You:'' "And those would be?"@@
The dreamform smirks.
@@.prism;''Crystal:'' "Real Crystal thinks that Photona is a vapid, materialistic, waste of space that is only good for blowing crap uuuuaaaayeessss!♥"@@
You jump as the dreamform's admonishment turns into a hissing moan. She wobbles on her legs for a second and then slumps against the wall. She takes a few panting breaths and straightens herself out. You notice that her outfit, which is just composed of leather straps, seems tighter than before. The dreamform takes a deep breath and then pushes herself back up to fully standing using the wall for support. She smiles lewdly.
@@.prism;''Crystal:'' "Evidently, Real Crystal's self-control and sense of duty are much stronger than I thought."@@ She runs one hand between her legs to her very wet cunt. @@.prism; "Which is just perfect for me."@@ She leans back against the wall, sliding her feet a bit forward and appart. She cups her breasts in her hands and begins to squeeze them. @@.prism; "Photona is a terrible mentor and is more concerned about how Crystal makes //her// look than trying to train her to be an actual hero."@@ The straps shrink even more and the dreamform moans loudly. @@.prism;… ♥Ah!♥ … she is rude … ♥Ah!♥ … does not care about collateral damage … ♥Ah!♥ … and a huge narcissist … ♥Ah!♥ …"@@ The straps continue to tighten and are now visibly digging into the dreamform's skin. It takes several panting breaths before her head pops up and a huge smile crosses what little of her face you can see. @@.prism; "oh … //*pant*// … yeah … //*pant*// … Real Crystal … //*pant*// … is pretty sure … //*pant*// … that Photona … //*pant*// … trades sex for … //*pant*// … favors with auxiliaries."@@
Your eyebrows shoot at that last comment.
@@.player;''You:'' "She's cheating on Excelsior?"@@
The uniform suddenly shrinks again and whatever the dreamform was going to say is lost in a scream of ecstasy. She drops to her knees.
@@.prism;''Crystal:'' "… ♥oh god yes!♥ … Real Crystal … //*pant*// … caught her and … ♥Ah!♥ … Draconis … ♥Ah!♥ … at a Society … //*pant*// … party and then … //*pant*// … he got … ♥Ah!♥ … a new … //*pant*// … assignment … //*pant*// … when it should … ♥Ah!♥ … have gone … ♥Ah!♥ … to SLING … ♥AGGH!!♥ … "@@
A wave of ecstasy surges through the dreamform as the straps tighten, creaking as they strain against her superhumanly durable body. Her juices drip onto the floor beneath her as she fights to continue.
@@.prism;''Crystal:'' "… She also … //*pant*// … gets a weird … ♥agh♥ … look in her … //*pant*// … eye … ♥Ah♥ … when I … //*pant*// … mention boyfriends … //*pant*// … the same look … //*pant*// … she had … //*pant*// … when she … ♥agh♥ … met you … ♥YESYESYESYES♥ … "@@
With a sharp //*crack*//, the strappy outfit finally constricts too tightly and practically explodes off of the dreamform. She lets out a sharp //*yelp*// of pleasure and collapses forward, falling forward with her ass in the air. You look down at the dreamform, whose tongue lolls out of her panting mouth. You're not sure if she even realizes that you're still here so you step out of the cell and out of her range of awareness.
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<<elseif $convoSelect is 4>>/*You Turning Evil*/\
<div id="eveFrame"><div id="areaTitle">🌈 Chatting with Dream Crystal 🌈</div><div style="text-align: center; font-size:115%;">''Ask About Her Plans for You''</div></div>
<<if $prism.convoTags.includes("DPLANS") is false>><<set $prism.convoTags.push("DPLANS")>><</if>>\
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<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appDF<</replace>><</button>> dreamform continues to unerringly track your movement from the opposite side of the cell, which is slightly creepy considering that her hood completely covers her eyes. As the silence stretches on, the dreamform begins to idly rub her hands against her legs. Her lips part slightly and her hands slide further up her body to cup her breasts. She squeezes them tightly, lets out a soft moan, and her hand begins to venture south. You clear your throat.
@@.player;''You:'' "I have something I wanted to ask you."@@
The dreamform gives you a wide smile as her hand finds its way between her legs. There is a soft intake of breath as she pushes three fingers into her already wet cunt.
@@.prism;''Crystal:'' "♥Yessssss♥ … go ahead. I am …"@@ Her hand begins to move as the room is filled with the gentle clink of chains and quiet wet sounds. @@.prism; "… just going to … ♥Ah♥ … stand here … ♥Ah♥ … all by myself …"@@ She spreads her leg to give you a better look as she finger fucks herself. @@.prism; "… so lonely …"@@
You watch the dreamform play with herself for a minute or so (even if she is a dream, she's hot), and then ask your question.
@@.player;''You:'' "Does Crystal have any plans for me if I go evil?"@@
Whatever the psychic entity thought was coming (if it actually does think), this was not it. The dreamform's entire demeanor changes instantly. She freezes, slowly slides her fingers out of her cunt, and closes her legs. Her head tilts quizzically as she licks her fingers clean.
@@.prism;''Crystal:'' "That is a …"@@ She crosses her arms. @@.prism; "… Crystal does not like to think about that."@@
You hold your hands up in a placating gesture.
@@.player;''You:'' "If you don't want to talk about that then I can ask something else."@@
The dreamform shakes her head.
@@.prism;''Crystal:'' "I can answer that question if you want, Crystal just feels uncomfortable with the topic. It may be better if you just fuck me until I am a drooling puddle on the floor."@@
You ignore the last part and nod your head.
@@.player;''You:'' "I think I'd like to know."@@
The dreamform lets out a //*huff*//.
@@.prism;''Crystal:'' "Very well. The answer depends on how far gone you actually are."@@ The dreamform pushes off the wall and begins to pace. @@.prism; "If she catches it early, Crystal will try everything she can to bring you back to the right path. If you are merely committing financial or property crimes, she would politely ask you to sever your psychic connection. Unless you were targeting other criminals or villains, then she would just sit back and enjoy the schadenfreude."@@
You raise a finger.
@@.player;''You:'' "What happens in that scenario if I refuse to break the connection."@@
Crystal's dreamform stays silent for a few seconds and, despite her wearing a face-concealing hood, you get the distinct impression of her staring intensely at you.
@@.prism;''Crystal:'' "If she felt that you would not back down, she would report you to the Society and allow them to deal with you. Now, if things escalate and you started using your power to take away someone else's free will, or worse, it would require an immediate response."@@
You tilt your head.
@@.player;''You:'' "What counts as an immediate response?"@@
The dreamform pauses for a few breaths.
@@.prism;''Crystal:'' "A blast of concentrated light to blind and disorient you before you can use your lust to incapacitate her mind followed by a strike enhanced with her superspeed. Most likely a sweeping kick to the legs."@@
You raise your eyebrows at that.
@@.player;''You:'' "It's serious enough for that? I know how much Crystal avoids using superspeed."@@
The dreamform nods.
@@.prism;''Crystal:'' "Normally she would not risk it since the chance of injury is too high but you are a special case. As much as neither of you wants to admit, you have significant power over her. You would be able to cause an obscene amount of damage by manipulating her or others if you chose. As for her contingency plan, in the best-case scenario, the superspeed would let her land the strike before you can use your powers. Even if you do manage to flood her mind with lust, her superspeed has no mental components. The strike should still land through momentum alone. Either way, the assumption is that you would not be able to concentrate on your powers after she breaks your legs."@@
…
…
… that's a pretty good assumption.
@@.player;''You:'' "I'm assuming that she would turn me in after that."@@
She nods.
@@.prism;''Crystal:'' "First, she would contact Excelsior and request equipment to block your powers. Then she would turn you in. Then she would resign from the Society."@@
That catches you by surprise.
@@.player;''You:'' "Wait why? I know she's not happy with them but why would I drive her to that?"@@
The dreamform shakes her head.
@@.prism;''Crystal:'' "That is simple. After failing with you, she would no longer trust her judgment or her ability to be an effective hero."@@
Silence blossoms between the two of you and the dreamform doesn't even try to fill it with suggestive or inappropriate behavior. You give her one last nod, push off the wall, and leave the cell. The dreamform turns her head to watch you leave but instantly loses interest once you step out of the cell and out of her perceptual range. You walk into the hallway and leave the frustrated dreamform to her own devices.
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<<elseif $convoSelect is 5>>/*The other women*/\
<div id="eveFrame"><div id="areaTitle">🌈 Chatting with Dream Crystal 🌈</div><div style="text-align: center; font-size:115%;">''Ask About The Other Women''</div></div>
<<if $prism.convoTags.includes("DHAREM") is false>><<set $prism.convoTags.push("DHAREM")>><</if>>\
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<<button "''Crystal's''">><<DBO>><<replace "#dialogue-bar">> $prism.appDF<</replace>><</button>> dreamform watches you, unmoving, from the otherside of the cell. It's a bit unnerving considering that the dreamform's hood completely covers her eyes. It's not long before the dreamform begins to fidget and starts rubbing its legs together. You get the feeling that she wants to do more and you can't help but smile at her moderate attempt to restrain herself and decide to ask your question.
@@.player;''You:'' "I'm curious about something."@@
The dreamform licks her lips and struts towards you, stopping just out of arm's reach. She clasps her hands behind her back and starts idly turning from side to side, dragging the chains on the ground and letting her tits sway in front of you.
@@.prism;''Crystal:'' "… I am here and willing to do whatever you want …"@@ She leans even closer, the tips of her breasts getting perilously close to your chest. @@.prism; "… I could answer your question or we could find something else you for me to do with my mouth …"@@
She runs her tongue, which looks to be a bit longer than Crystal's real one, along her lips. You shake your head.
@@.player;''You:'' "No thank you. I just want to know how Crystal feels about the other women that I'm connected with?"@@
The dreamform looks at you for a few seconds then suddenly pulls away. She turns, flicks her hands towards the ceiling, and the two chains embed themselves in the stone with a small shower of dust. The dreamform pitches forward until she is supporting herself upside down by the chains on her wrists, hooks her ankles around the chains, and slides down until she is swinging gently with her stomach parallel to the the floor, You can't help but notice that this gives you a great view of her tits swaying beneath her and that this position puts her upturned face at exactly crotch level. The dreamform begins to swing back and forth.
@@.prism;''Crystal:'' "Crystal has many thoughts about them."@@ As the dreamform swings closer, she opens her mouth and extends her too-long tongue. After a few attempts at getting closer, she gives up with a sullen //*sigh*//. @@.prism; "If you take a few steps closer, we could have some fun as we talk."@@ You shake your head and remain where you are. @@.prism; "Fine spoilsport. Who do you want to know about?"@@
You watch her swing a bit more as you reply.
@@.player;''You:'' "All of them I guess."@@
The dreamform suddenly flips over and continues to swing from the chains, now looking at you upside down.
<<if $blaire.tell lt 2>>\
@@.prism;''Crystal:'' "Crystal is not happy with the Blaire situation. She believes that anyone you are sexually involved with should know about what is going on so that they can make their own decisions. Especially given how much time you spend with her in public, there is a possibility, however remote, that she can be dragged into things regardless of your intent. Other than that, Crystal does not really know her well enough to make a judgment. Comparing herself physically to Blaire, Crystal is slightly amused with how diverse you are with your selection of sexual partners."@@
<<elseif $blaire.tell gte 2>>\
@@.prism;''Crystal:'' "Crystal is happy with how you handled the situation with Blaire. It was tough, but the fact that Blaire made her own choice is what is really important. Other than that, Crystal likes Blaire. They have the same taste in movies and their fetishes are not really comparable so there is no stepping on toes in the kink department. Comparing herself physically to Blaire, Crystal is slightly amused with how diverse you are with your selection of sexual partners.."@@
<</if>>\
You nod.
@@.player;''You:'' "And Kiara?"@@
The dreamform twirl slightly from the hanging chains.
@@.prism;''Crystal:'' "Ah, Kiara. Crystal has a lot of mixed feelings about her. She likes her as a person but is worried that some of Kiara's darker jokes hold too many grains of truth. Crystal feels like she and Kiara are the two main influences on your burgeoning Super career and is slightly worried that Kiara has more sway than she does. After all, she is your lifelong friend and a nymphomaniac that lets you do pretty much anything you want with her. On a more personal level, Crystal could do without Kiara's constant flirtations and attempts to seduce her."@@ She smiles sweetly. @@.prism; "Speaking of Kiara, Crystal does agree with her that what you have is a harem. She just does not want to admit to Kiara that she is right. "@@
You nod to yourself.
@@.player;''You:'' "And Crystal's fine with all of the others?"@@
The dreamform flips back to standing but leans back, supporting herself by the chains.
@@.prism;''Crystal:'' "That is complicated. She likes you a lot and would not be willing to have this kind of relationship if you were anyone else. She is not innately polyamorous but understands that there is a good chance that your promiscuity is a byproduct of your powers and is not something you would be able to control."@@ She tilts her head to the side. @@.prism; "She is also slightly worried that the fact that she is okay with being a part of your haram is due to your influence. She is even more worried at how little she is worried about it."@@ She leans forward with her arms stretched out behind her by the chains. @@.prism; "Crystal is not under any delusion that the two of you will wind up together in the end but she is going to enjoy this as long as it lasts. She also feels like she owes you for all of the help you have given her."@@
Silence falls and the dreamform evidently decides that the conversation is over. With a wicked smile, she pulls the chains from the ceiling and flicks them toward you. They slam into the wall above your head and you duck out of the cell without waiting to see what she had planned. The dreamform's smile immediately vanishes and is replaced by a brief look of confusion. After a few more seconds, she pulls the chains out of the walls and goes back to her original position against the far wall.
\
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\
<<elseif $convoSelect is 6>>/**/\
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto "PrismDreamBunk5">><</button>>
\
</td></tr></table></div>\
<<set $prism.dreamed to 1>>\Accidental Mind
<span style="font-size:50%">[v.3.5]</span>\
----<div Style= "text-align: center;font-size: 36px">\
CREEPYSTALKER.EXE</div>\
\
\
\
<<if $npc.ada.like gte 1>>\
<<button "Search for ''Adaline Andersen''">>
<<if $npc.ada.locat is 0>>
<<replace "#searchresults">>Surprisingly, Adaline is not posting anything on social media currently and she is not in range of any security cameras.<</replace>>
<<elseif $npc.ada.locat is 1>>
<<replace "#searchresults">>Adaline has recently posted multiple pictures to her Immediagram account from her ''Her Backyard''. She is currently sunbathing and the pictures are mostly focused on her barely covered tits and ass.<</replace>>
<<elseif $npc.ada.locat is 2>>
<<replace "#searchresults">>Adaline has recently posted an inspirational picture to her Immediagram account. The picture is taken from ''her living room'' focused on a dish full of chocolates and a full wine glass (her tits can also be seen in the bottom of the picture) and is marked with #mentalhealthday. <</replace>>
<<elseif $npc.ada.locat is 3>>
<<replace "#searchresults">>Adaline is posting several videos to her Immediagram account from ''Club red''. Most of them are either of her dancing, drinking expensive shots, or kissing another woman while surrounded by cheering men.<</replace>>
<<elseif $npc.ada.locat is 4>>
<<replace "#searchresults">>The program located Adaline in several different Immediagram accounts, each run by a woman of similar age and bodily proportions to Adaline. All of the pictures are of the women sitting around a table drinking margaritas at the ''Rum Park Country Club''<</replace>>
<</if>>
<</button>>
<</if>>
\
\
\
<<if $npc.beef.like gte 1>>\
<<button "Search for ''Chadwick Beefworth III''">>
<<if $npc.beef.locat is 1>>
<<replace "#searchresults">>There are several inspirational Immediagram posts from Chadwick under the ''Beefslab Fitness'' gym account.<</replace>>
<<elseif $npc.beef.locat is 0>>
<<replace "#searchresults">>Chadwick is posting several recent pictures of his kids on his social media. It looks like they are all at his home.<</replace>>
<<elseif $npc.beef.locat is 2>>
<<replace "#searchresults">>There are no posts from Chadwick but the program manages to find him in the background of some photos posted by a bunch of college aged people. They are hanging out at his favorite bar ''The Cornerstore''.<</replace>>
<<elseif $npc.beef.locat is 3>>
<<replace "#searchresults">>There are no posts from Chadwick but the program manages to track him and his family down through security cameras along ''Main Street''.<</replace>>
<<elseif $npc.beef.locat is 4>>
<<replace "#searchresults">>Chadwick's wife is posting several pictures of Chadwick and their kids as they are having a picnic in ''Lonely Stone Park''.<</replace>>
<</if>><</button>><</if>>
\
\
<<if $npc.tychai.like gte 1>>\
<<if $time is 5 and ($day is 5 or $day is 6)>>
<<button "Search for ''Dora the Realtor''">>The program locates the Tychai Dora in only a single picture. You can just see her sitting in the background of a group shot taken by a bunch of club goers in one of Club red's ''VIP lounges''.<</button>>
<<else>>
Dora is suspiciously absent from social media and any security cameras that the program has access to.
<</if>><</if>>
\
\
<<if $npc.tychai.like gte 1>>\
<<if $time is 5 and ($day is 5 or $day is 6) and $rannum5 gte 4>>
<<button "Search for ''Edwin The Connoisseur''">>The program finds at least a dozen examples of the Tychai Edwin in pictures taken in the ''VIP Lounge'' of Club red. He apparently has a thing for taking selfies with people or photobombing their pictures.<</button>>
<<else>>
Edwin is on hundreds of social media posts, almost all of which are of him hugging someone or jumping into their photos at the last minute. However, nothing is from the last few hours.
<</if>>
\
\
<<if $npc.Bfriends.like gte 1>>\
<<button "Search for ''Imani Wright''">>
<<if $npc.imani.locat is 0>>
<<replace "#searchresults">>Imani cannot be located with the program. She is not posting on any social media and no security cameras that the program can access have a clear look at her face. <</replace>>
<<elseif $npc.imani.locat is 1>>
<<replace "#searchresults">>Imani has posted a picture of a coffee cup sitting on a table filled with maps and textbooks with the hashtag #studyfuel. It appears to be taken in the lower lounge of the JPU's ''Physical Sciences Building''.<</replace>>
<<elseif $npc.imani.locat is 2>>
<<replace "#searchresults">>The program locates Imani in the background of several pictures taken by hikers and picnickers at ''Lonely Rock Park''. She appears to be doing some forestry work.<</replace>>
<<elseif $npc.imani.locat is 3>>
<<replace "#searchresults">>Imani is featured in several pictures on the JPU cheer team Immediagram account. She, Blaire, and Mary are all practicing at the JPU ''Fields''<</replace>>
<</if>>
<</button>>
<</if>>
\
\
<<if $npc.Bfriends.like gte 1>>\
<<if $blaire.convoTags.includes("FRIEND") is true>>
<<set $temp1 to "Mary St. Yves">>
<<else>>
<<set $temp1 to "Mary">>
<</if>>
<<button "Search for ''$temp1'">>
<<if $npc.mary.locat is 0>>
<<replace "#searchresults">>Mary cannot be located with the program. She is not posting on any social media and no security cameras that the program can access have a clear look at her face. <</replace>>
<<elseif $npc.mary.locat is 1>>
<<replace "#searchresults">>Mary has had a few dozen posts in the last few minutes on various social media sites on a variety of topics. One of them mentions that she is currently hanging out at the ''Social Science Building''.<</replace>>
<<elseif $npc.mary.locat is 2>>
<<replace "#searchresults">>Mary is live posting her shopping adventure at the ''Parkside Mall''.<</replace>>
<<elseif $npc.mary.locat is 3>>
<<replace "#searchresults">>>Mary is featured in several pictures on the JPU cheer team Immediagram account. She, Blaire, and Imani are all practicing at the JPU ''Fields''. <</replace>>
<<elseif $npc.mary.locat is 4 and $npc.mary.convoTags.includes("STRIP1") is false>>
<<replace "#searchresults">>Mary cannot be located with the program. She is not posting on any social media and no security cameras that the program can access have a clear look at her face. <</replace>>
<<elseif $npc.mary.locat is 4 and $npc.mary.convoTags.includes("STRIP1") is true>>
<<replace "#searchresults">>Mary cannot be located with the program but her alter ego Amelie can. According to the ''Tetons'' website, she will be performing tonight on the center stage.. <</replace>>
<<elseif $npc.mary.locat is 5>>
<<replace "#searchresults">>Mary is not posting as much as she usually does. Just a single post about having tea with her new seamstress friend. You're fairly sure she means Vivienne and is most likely at her ''Baisoir''. <</replace>>
<</if>>
<</button>>\
\
\
\
<<if $npc.vivi.like gte 1>>\
<<button "Search for ''Vivienne Marquis''">>
<<if $npc.vivi.locat is 0>>
<<replace "#searchresults">>There are no social media posts posted by or containing Vivienne. <</replace>>
<<elseif $npc.vivi.locat is 1>>
<<replace "#searchresults">>Vivienne has recently posted on the ''Vivienne's Baisoir'''s social media account about newly arrived items and store sales..<</replace>>
<<elseif $npc.vivi.locat is 2>>
<<replace "#searchresults">>Vivienne is posting on the social media account dedicated to her work on fetish wear. She's not visible in any of the pictures but your positive that she is in the workshop in the backroom of ''Vivienne's Baisoir''.<</replace>>
<<elseif $npc.vivi.locat is 3>>
<<replace "#searchresults">>There are no current posts to Vivienne's social media accounts but the program does find her dining alone in the background of a couple's photo taken at ''Cavaleri’s''.<</replace>>
<<elseif $npc.vivi.locat is 4>>
<<replace "#searchresults">>Vivienne cannot be found on any social media posts but your friend Mary has a single post about having tea with her new seamstress friend. You're fairly sure she means Vivienne and they are most likely at her ''Baisoir''. <</replace>>
<</button>>
<</if>>
\
\
\
<<if $npc.tychai.like gte 1>>\
<<if $time is 5 and ($day is 5 or $day is 6) and $rannum3 gte 4>>
<<button "Search for ''Zari the Dealer''">>The program locates the Tychai Zari in a few pictures taken in one of Club red's ''VIP lounges''. The photos are mostly focused on her games and the players but she can be seen in the background.<</button>>
<<else>>
Zari is suspiciously absent from social media and any security cameras that the program has access to.
<</if>><</if>>
<div style="border:2px white"><span ID="searchresults"><span><div><<nobr>>
<<widget "PhoneStalkMain">>
<br>
<div style=" background-color: black;
font-size: 60%;
border: 2px ridge silver;
color:white;
margin: 0 auto;
border-radius: 6px;
width:90%;
overflow:auto;">
<span class = "phonebut">
<br>
<<if $blaire.locat is 1>>
<<mark>>''Blaire'' has posted several selfies of her in your __Neighborhood__ wearing jogging gear.
<<elseif $blaire.locat is 1.22>>
<<mark>>''Blaire'' has posted several provocative pictures of her sunbathing in __Her Backyard__.
<<elseif $blaire.locat is 1.23>>
<<mark>>''Blaire'' has several posts about what she is eating and watching at __Her House__.
<<elseif $blaire.locat is 1.231>>
<<mark>>''Blaire'' has posted a few things about how tired she is from __Her Room__.
<<elseif $blaire.locat is 2.1>>
<<mark>>''Blaire'' is at streaming her workout from __Beefslab Fitness__.
<<elseif $blaire.locat is 3.1>>
<<mark>>''Blaire'' has been located in sbeforeeveral group shots of young women dancing and having fun at __Club red__.
<<elseif $blaire.locat gte 4.11 and $blaire.locat lt 4.14>>
<<mark>>''Blaire'' is in __Class__ and is posting about how bored she is and sharing scores from a few different mobile games.
<<elseif $blaire.locat is 4.14 and $day lt 6>>
<<mark>>''Blaire'' is featured in several pictures on the JPU cheer team Immediagram account. She, Mary, and Imani are all practicing at the JPU __Fields__.
<<elseif $blaire.locat is 4.14 and $day is 6>>
<<mark>>''Blaire'' has been located in a few photos and videos cheering for the JPU's football team as they play on the __Fields__.
<<elseif $blaire.locat is 5.11>>
<<mark>>''Blaire'' has posted a few pictures of her, Mary, and Imani hanging out at __Parkside Mall__.
<<elseif $blaire.locat is 5.12>>
<<mark>>''Blaire'' has posted a ton of pictures of her in different outifts, all of which have been taken in various changing rooms at __Parkside Mall__.
<<elseif $blaire.locat is 1.12>>
<<mark>>''Blaire'' has several posts about what she is eating and watching at __Your House__.
<<elseif $blaire.locat is 1.11>>
<<mark>>''Blaire'' has posted a few things about how tired she is from __Your Room__.
<<elseif $blaire.locat is -1>>
<<mark>>''Blaire'' is ominiously absent from social media.
<<elseif $blaire.locat is -2>>
<<mark>>''Blaire'' is absent from social media since she's at her weekly therapy session.
<</if>>
<hr><<if $kiara.locat is 1.32>>
<<mark>>''Kiara'' is playing one of her video games in __ Her Room__ and is signed into her guild chat.
<<elseif $kiara.locat is 4.113 or $kiara.locat is 4.132>>
<<mark>>''Kiara'' has entered her schedule into the app and it is indicating that she is currently in __Class__.
<<elseif $kiara.locat is 2.2>>
<<mark>>''Kiara'' has entered her schedule into the app and it is indicating that she is currently working at __Mel's Diner__.
<<elseif $kiara.locat is 1.322>>
<<mark>>''Kiara'' is not posting anything but social media indicates that she's online. She is most likely in __Her Room__
<<elseif $kiara.locat is 1.321>>
<<mark>>''Kiara'' has indicated that she is away on all her social media as she is currently working on projects in __Her Room__
<<elseif $kiara.locat is 5.11>>
<<mark>>''Kiara'' can be found in the background of several people's photos from the __Comic Shop__ in the mall.
<<elseif $kiara.locat is 1.31>>
<<mark>>''Kiara'' is tagged in several posts by her mother indicating that they are hanging out at __Their Home__.
<<elseif $kiara.locat is 2>>
<<mark>>''Kiara'' is tagged in several posts by her mother indicating that they are shopping on __Main Street__.
<<elseif $kiara.locat is 6>>
<<mark>>''Kiara'' is absent from all social media. She may be working at __Your Base__.
<</if>>
<hr><<if $liane.locat is 1.31>>
<<mark>>''Liane'' has posted on social media indicate she is at __Her Home__.
<<elseif $liane.locat is 1.33>>
<<mark>>''Liane'' will be at __Her Room__ according to her normal schedule.
<<elseif $liane.locat is 1.34>>
<<mark>>''Liane'' has just uploaded a photo indicating she is in __Her Garden__.
<<elseif $liane.locat is 2>>
<<mark>>''Liane'' has made several posts indicate that she's shopping on __Main Street__
<<elseif $liane.locat is 3>>
<<mark>>''Liane'' is tagged in a post by one her friends in __Downtown__.
<<elseif $liane.locat is 3.3>>
<<mark>>''Liane'' is working at the __Biztek Offices__.
<<elseif $liane.locat is 4>>
<<mark>>''Liane'' is tagged in a post by one her friends at a café in the __City Center__
<<elseif $liane.locat is 4.2>>
<<mark>>''Liane'' is attending single's night at __La Lune__.
<<elseif $liane.locat is 5>>
<<mark>>''Liane'' is in a picture with some other women taken in the __Park District__.
<<elseif $liane.locat2 is 11>>
<<mark>>''Liane'' checked in her location at a coffee shop __Downtown__ near some clothing stores.
<</if>>
<<if $prism.level gte 0>>
<hr><<if $prism.locat is 0 or $prism.locat is 6>>
<<mark>>''Crystal'', or any of her known disguises, can't be found on any social media or available security camera footage.
<<elseif $prism.locat is 4.14>>
<<mark>>''Crystal'', in her Olivia disguise, can be seen working out in the background of several people's selfies at the JPU __Fields__.
<<elseif $prism.locat is 4.3 or $prism.locat is 3.7>>
<<mark>>''Crystal'', in her Prism uniform, was last seen on security cameras near the Super Society headquarters.
<<elseif $prism.locat is 4.131 or $prism.locat is 4.132>>
<<mark>>''Crystal'' had her schedule entered into the app and it is indicating that she is in __Class__.
<<elseif $prism.locat is 3>>
<<mark>>''Crystal'' had her schedule entered into the app and it is indicating that she getting ready to go patrolling __Downtown__.
<<elseif $prism.locat is 5>>
<<mark>>''Crystal'', in her Olivia disguise, has posted a few vague posts about enjoying nature at __Lonely Stone Park__.
<<elseif $prism.locat is 6>>
<<mark>>''Crystal'' is absent from all social media. She may be relaxing at __Your Base__.
<</if>><</if>>
<<if $amita.level gte 1>>
<hr><<if $amita.locat lt -1 or $amita.locat is 7>>
<<mark>>''Amita'' cannot be located on any social media or security cameras that the app has access to.
<<elseif $amita.locat is -1>>
<<mark>>''Amita'' has had her hospital schedule entered into the app and she is unavailable.
<<elseif $amita.locat is 1>>
<<mark>>''Amita's'' civilian persona has posted some pictures from __Founder's Square__.
<<elseif $amita.locat is 2>>
<<mark>>''Amita's'' civilian persona has posted a status tagging her location in __Lonely Stone Park__.
<<elseif $amita.locat is 3>>
<<mark>>''Amita'' entered her schedule into the app and she is patrolling in __Harbor Side__.
<<elseif $amita.locat is 4>>
<<mark>>''Amita'', in her civilian persona, has posted some pictures from around __City Center__.
<<elseif $amita.locat is 5>>
<<mark>>''Amita'' has even entered her scheduled voyeurism time in the app. She is currently in __Harbor Side__.
<<elseif $amita.locat is 6>>
<<mark>>''Amita's'' college disguise can be found in the social media photos posted by several clubs in __JPU__.
<<elseif $amita.locat is 7>>
<<mark>>Several of ''Amita's'' social media accounts are active right now, she is most likely doing her weekly image management.
<<elseif $amita.locat is 8>>
<<mark>>''Amita'' is absent from all social media. She may be studying at __Your Base__.
<</if>><</if>>
</span></div>
<</widget>>
<<widget "PhoneStalkSecond">>
<br>
<div style=" background-color: black;
font-size: 60%;
border: 2px ridge silver;
color:white;
margin: 0 auto;
border-radius: 6px;
width:90%;
overflow:auto;">
<span class = "phonebut">
<br>
<<if $npc.ada.like gte 1>>
<<if $npc.ada.locat is 0>>
<<mark>>Surprisingly, ''Adaline'' is not posting anything on social media currently and she is not in range of any security cameras.
<<elseif $npc.ada.locat is 1>>
<<mark>>''Adaline'' has recently posted multiple pictures to her Immediagram account from her __Her Backyard__. She is currently sunbathing and the pictures are mostly focused on her barely covered tits and ass.
<<elseif $npc.ada.locat is 2>>
<<mark>>''Adaline'' has recently posted an inspirational picture to her Immediagram account. The picture is taken from __Her Livingroom__ focused on a dish full of chocolates and a full wine glass (her tits can also be seen in the bottom of the picture) and is marked with #mentalhealthday.
<<elseif $npc.ada.locat is 3>>
<<mark>>''Adaline'' is posting several videos to her Immediagram account from __Club red__. Most of them are either of her dancing, drinking expensive shots, or kissing another woman while surrounded by cheering men.
<<elseif $npc.ada.locat is 4>>
<<mark>>The program located ''Adaline'' in several different Immediagram accounts, each run by a woman of similar age and bodily proportions to Adaline. All of the pictures are of the women sitting around a table drinking margaritas at the __Rum Park Country Club__
<</if>><</if>>
<<if $npc.beef.like gte 1>>
<<if $npc.ada.like gte 1>><hr><</if>>
<<if $npc.beef.locat is 1>>
<<mark>>There are several inspirational Immediagram posts from ''Chadwick'' under the __Beefslab Fitness__ gym account.
<<elseif $npc.beef.locat is 0>>
<<mark>>''Chadwick'' is posting several recent pictures of his kids on his social media and it looks like they are all taken at his home.
<<elseif $npc.beef.locat is 2>>
<<mark>>There are no posts from ''Chadwick'' but the program manages to find him in the background of some photos posted by a bunch of college aged people. They are hanging out at his favorite bar __The Cornerstore__.
<<elseif $npc.beef.locat is 3>>
<<mark>>There are no posts from ''Chadwick'' but the program manages to track him and his family down through security cameras along __Main Street__.
<<elseif $npc.beef.locat is 4>>
<<mark>>''Chadwick's'' wife is posting several pictures of Chadwick and their kids as they are having a picnic in __Lonely Stone Park__.
<</if>><</if>>
<<if $npc.tychai.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1>><hr><</if>>
<<if $time is 5 and ($day is 5 or $day is 6)>>
<<mark>>The program locates the Tychai ''Dora'' in only a single picture. You can just see her sitting in the background of a group shot taken by a bunch of club goers in one of Club red's __VIP lounges__.
<<else>>
<<mark>>''Dora'' is suspiciously absent from social media and any security cameras that the program has access to.
<</if>><</if>>
<<if $npc.tychai.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1>><hr><</if>>
<<if $time is 5 and ($day is 5 or $day is 6) and $rannum5 gte 4>>
<<mark>>The program finds at least a dozen examples of the Tychai ''Edwin'' in pictures taken in the __VIP Lounge__ of Club red. He apparently has a thing for taking selfies with people or photobombing their pictures.
<<else>>
<<mark>>''Edwin'' is on hundreds of social media posts, almost all of which are of him hugging someone or jumping into their photos at the last minute. However, nothing is from the last few hours.
<</if>><</if>>
<<if $npc.Bfriends.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1>><hr><</if>>
<<if $npc.imani.locat is 0>>
<<mark>>''Imani'' cannot be located with the program. She is not posting on any social media and no security cameras that the program can access have a clear look at her face.
<<elseif $npc.imani.locat is 1>>
<<mark>>''Imani'' has posted a picture of a coffee cup sitting on a table filled with maps and textbooks with the hashtag #studyfuel. It appears to be taken in the lower lounge of the JPU's __Physical Sciences Building__.
<<elseif $npc.imani.locat is 2>>
<<mark>>The program locates ''Imani'' in the background of several pictures taken by hikers and picnickers at __Lonely Rock Park__. She appears to be doing some forestry work.
<<elseif $npc.imani.locat is 3>>
<<mark>>''Imani'' is featured in several pictures on the JPU cheer team Immediagram account. She, Blaire, and Mary are all practicing at the JPU __Fields__.
<</if>><</if>>
<<if $npc.Bfriends.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1>><hr><</if>>
<<if $npc.mary.locat is 0>>
<<mark>>''Mary'' cannot be located with the program. She is not posting on any social media and no security cameras that the program can access have a clear look at her face.
<<elseif $npc.mary.locat is 1>>
<<mark>>''Mary'' has had a few dozen posts in the last few minutes on various social media sites on a variety of topics. One of them mentions that she is currently hanging out at the __Social Science Building__.
<<elseif $npc.mary.locat is 2>>
<<mark>>''Mary'' is live posting her shopping adventure at the __Parkside Mall__.
<<elseif $npc.mary.locat is 3>>
<<mark>>''Mary'' is featured in several pictures on the JPU cheer team Immediagram account. She, Blaire, and Imani are all practicing at the JPU __Fields__.
<<elseif $npc.mary.locat is 4 and $npc.mary.convoTags.includes("STRIP1") is false>>
<<mark>>''Mary'' cannot be located with the program. She is not posting on any social media and no security cameras that the program can access have a clear look at her face.
<<elseif $npc.mary.locat is 4 and $npc.mary.convoTags.includes("STRIP1") is true>>
<<mark>>''Mary'' cannot be located with the program but her alter ego Amelie can. According to the __Tetons__ website, she will be performing tonight on the center stage.
<<elseif $npc.mary.locat is 5>>
<<mark>>''Mary'' is not posting as much as she usually does. Just a single post about having tea with her new seamstress friend. You're fairly sure she means Vivienne and is most likely at her __Baisoir__.
<</if>><</if>>
<<if $npc.vivi.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1 or $npc.Bfriends.like gte 1>><hr><</if>>
<<if $npc.vivi.locat is 0>>
<<mark>>There are no social media posts posted by or containing ''Vivienne'' that the program can track down.
<<elseif $npc.vivi.locat is 1>>
<<mark>>''Vivienne'' has recently posted on the __Vivienne's Baisoir__ social media account about newly arrived items and store sales.
<<elseif $npc.vivi.locat is 2>>
<<mark>>''Vivienne'' is posting on the social media account dedicated to her fetish wear. She's not visible in any of the pictures but your positive that she is in the workshop in the backroom of __Vivienne's Baisoir__.
<<elseif $npc.vivi.locat is 3>>
<<mark>>There are no current posts to ''Vivienne's'' social media accounts but the program does find her dining alone in the background of a couple's photo taken at __Cavaleri’s__.
<<elseif $npc.vivi.locat is 4>>
<<mark>>''Vivienne'' cannot be found on any social media posts but your friend Mary has a single post about having tea with her new seamstress friend. You're fairly sure she means Vivienne and they are most likely at her __Baisoir__.
<</if>><</if>>
<<if $npc.tychai.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1 or $npc.Bfriends.like gte 1 or $npc.vivi.like gte 1>><hr><</if>>
<<if $time is 5 and ($day is 5 or $day is 6) and $rannum3 gte 4>>
<<mark>>The program locates the Tychai ''Zari'' in a few pictures taken in one of Club red's __VIP lounges__. The photos are mostly focused on her games and the players but she can be seen in the background.
<<else>>
<<mark>>''Zari'' is suspiciously absent from social media and any security cameras that the program has access to.
<</if>><</if>>
<<if $npc.jessica.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1 or $npc.Bfriends.like gte 1 or $npc.vivi.like gte 1>><hr><</if>>
<<if $npc.jessica.locat is 1>>
<<mark>>According to the head librarian's personal calendar (which Kiara has helpfully hacked into), ''Jessica'' is currently scheduled to be in her office.
<<else>>
<<mark>>''Jessica'' is not scheduled to be at work currently.
<</if>><</if>>
<<if $npc.isabella.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1 or $npc.Bfriends.like gte 1 or $npc.vivi.like gte 1 or $npc.jessica.like gte 1>><hr><</if>>
<<if $npc.isabella.locat is 1>>
<<mark>>According to the library's scheduling software (which you helped Kiara gain access to), ''Isabella'' is scheduled to be working right now.
<<else>>
<<mark>>''Isabella'' is not scheduled to be at work currently.
<</if>><</if>>
<<if $npc.farah.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1 or $npc.Bfriends.like gte 1 or $npc.vivi.like gte 1 or $npc.jessica.like gte 1 or $npc.isabella.like gte 1>><hr><</if>>
<<if $npc.farah.locat is 1>>
<<mark>>According to the library's scheduling software (which you helped Kiara gain access to), ''Farah'' is scheduled to be working right now.
<<else>>
<<mark>>''Farah'' is not scheduled to be at work currently.
<</if>><</if>>
<<if $npc.gabby.like gte 1>>
<<if $npc.ada.like gte 1 or $npc.beef.like gte 1 or $npc.tychai.like gte 1 or $npc.Bfriends.like gte 1 or $npc.vivi.like gte 1 or $npc.jessica.like gte 1 or $npc.isabella.like gte 1 or $npc.farah.like gte 1>><hr><</if>>
<<if $npc.gabby.locat is 1>>
<<mark>>Kiara has helpfully hacked into the La Lune's scheduling software. Apparently, ''Gabby'' is currently working right now.
<<else>>
<<mark>>''Gabby'' is not on shift right now.
<</if>><</if>>
<br>
</span></div>
<</widget>>
<</nobr>><<if $sceneSelect is 1>>/*Overhear the Volunteers*/\
\
<div id="eveFrame"><div id="areaTitle">Working at La Lune</div><div style="text-align: center; font-size:115%;">''Convenient Eavesdropping''</div></div>
\
The café is booming and you have already fallen into the usual server trance. You greet customers, vaguely listen to their orders (and then just read their minds later for whatever you missed), and bring them their drinks. By the end of your shift, you're on autopilot and, as such, come very close to missing the interesting information that two young women are discussing at one of your tables. A few words manage to breach your work-related stupor and you focus your attention on eavesdropping.
@@.generic; ''Customer 1:'' "…and these freaks just run around dressing like porn stars and doing whatever the hell they want and we're supposed to just worship them and talk about how amazing they are?"@@
The second woman nods sagely and takes a sip from her incredibly complicated order that you had to send back twice before she stopped complaining (you simply poured it into a different mug both times without modifying it).
@@.generic; ''Customer 2:'' "Exactly. Do you know that one of them went to my daughter's preschool? He told them that having powers was normal and that the Society is their friend and the whole time he was dressed in this skin-tight thing like a pervert. I'm just thankful for Tatjana, once she's elected we can see some real change. No more egotistical freaks ruling over us and more funding for the real heroes."@@
Your attention caught, you perform a quick scan of their surface thoughts on the off chance that these ladies know anything about Tatjana's political campaign. Luck is on your side this shift and both of the women turn out to be volunteers for the campaign. This is further confirmed when they leave a political pamphlet disguised as a twenty-dollar bill in lieu of a tip. As they are getting ready to leave, you perform a quick dive into their memories and pull the location of the campaign HQ (in a small office building close to the eastern side of JPU campus). Once they are gone, you ask your assistant manager if it's okay for you to leave early. They shrug and ask you to just finish up your last tables before leaving.
Fifteen minutes after your shift was supposed to end, you finally leave the café and immediately make your way towards the Tatjana campaign HQ. Once you arrive, two things become apparent. First, the four-story nondescript building is located in a sleepy neighborhood that you would otherwise have walked past without a second thought. Next, and most concerning, is the psychic buzzing that is emanating from the building. You recognize the sensation and quickly retreat down a nearby cross street. The fact that an anti-Super politician has an industrial-strength psychic static generator is somewhat off-putting and means that you need to be extra cautious.
You take a few minutes to regroup and decide if now is the best time to attempt to break in.
\
<<set $temp1 to random(1,$player.leer)>>\
<<set $temp2 to (20+$temp1)>>\
<<if $liane.locat is 4.2>> <<set $temp2 += 15>><</if>>\
<<set $temp3 to $temp2*$moneyBon>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $scenelistP[41] to 1>><<set $player.cash += $temp3>><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>/*Find the place but run into Brain Scrambler*/\
<div id="eveFrame"><div id="areaTitle">Tatjana Campaign HQ</div></div>\
<<if $player.psypower lte 11>>/*Cant Get in*/\
You casually walk down the sidewalk past the building and reach out with your abilities. The psychic static field is strong and your telepathy can't even extend far enough through it to reach the building itself before fizzling out. Annoyed at the obstacle, you complete a few circuits of the block and telepathically probe the building for any weakness or gap in the field.
Unfortunately, you find none.
The buzzing is starting to give you a headache, so you go back down the street and grab some coffee at a nearby café. You find a few benches on the street behind the building then rest and contemplate your next move.
First things first. You close your eyes and concentrate your powers on the building. As before, the field is strong and it feels like you're trying to push your brain through molasses. It's not much but you do manage to pick up the vague presences of at least two dozen minds. Unfortunately, even that much takes a lot out of you and only confirms that, if you want to go into the building, you either have to do it without using your powers or get stronger so you can brute force your way through the field.
Annoyed, you walk around the block a few more times, find a surreptitious spot to watch the front door for a while, see nothing of interest, and then decide to give up for now.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><<set $scenelistP[41] to 1.5>><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
<<elseif $player.psypower gte 12>>/*Get in and find his schedule*/\
\
You casually walk past the building on the sidewalk and reach out with your abilities. The field is moderately strong and it takes some effort for your telepathy to make it far enough into the building to sense someone's mind. Annoyed at the obstacle, you complete a few circuits of the block and telepathically probe the building for any weakness or gap in the field.
Unfortunately, you find none.
The buzzing is starting to give you a headache, so you go back down the street and grab some coffee at a nearby café. You find a few benches on the street behind the building then rest and contemplate your next move. The field is strong but you're confident that you'd be able to keep your powers active long enough to either find something actionable or enough evidence to rule out anything illegal (well, anything worthy of Super intervention, it is a political campaign headquarters after all).
Resigned to the fact that the only real option to get into the building is to brute force your way through the field with your powers, you finish your coffee and quickly make your way back around to the front of the nondescript building. After taking a deep breath, you bring your obfuscation field up to full strength, wait a few minutes for someone to leave the building, then duck in before the door closes. Instantly, the psychic static presses against your mind, reducing your obfuscation field from the size of the entire block to just large enough to cover a single moderately sized room.
The campaign HQ takes up every floor of the building and the whole setup is clearly designed to hold five times as many people as you currently see/sense. Still, the two dozen or so minds you do pick up are fully dedicated to their tasks. The first floor is mostly college-age volunteers currently tasked with either cold calling people for donations or making flyers to post/give out. The second floor is mostly taken up by a small kitchen, a lounge area, and a place for the volunteers to relax and socialize with one another. The third floor has a few offices, supply rooms, and a large room filled with computers (for social media purposes, given the screens of the few people working right now). The fourth floor is where you hit pay dirt (which is good since your obfuscation field has shrunk by a foot since you started exploring). The entire floor is offices for the various upper-level members of the campaign and a small suite for Nickie Tatjana for when she's working late nights. Much to your surprise/delight, there are no security cameras that you can see. Tatjana is currently working in her main office prominently located in the center of the floor (conveniently without windows).
Actually getting into the candidate's office is fairly trivial. Enough people are going in and out that you can just slip in, wedge yourself between a table and filing cabinet, and listen quietly from the corner.
Nickie Tatjana herself is in her late thirties (or early forties) with ruddy skin, brown eyes, and jet black hair pulled into a severe bun. She is currently wearing a stylish charcoal pantsuit that cleverly hides the body of a person that spends a bit more time behind a desk than they should. The conversations you overhear from the constant stream of people are mostly dealing with mundane office stuff and working on campaign logistics. A few people bring up some actual politics but it's mostly in the context of how best to present the talking points on social media. Since no one is saying anything of use, you wait patiently for the candidate to clear out of the office so you can see if there is any incriminating evidence lying around. Finally, after over an hour of waiting, Tatjana informs her staffers that she's leaving to grab a quick bite to eat and departs.
The psychic static makes it too hard to grab specific information with your telepathy and keep up the obfuscation field at the same time, so you quickly scrounge around the office and hope that Tatjana decides to take her time. Her computer is locked and you decide that it's too risky to try and figure out the password. Thankfully, you manage to find something else of interest.
There's an old school schedule book on the desk with Nikie Tatjana's name on it so you give it a quick skim. It all seems pretty straightforward and well organized, which is the only reason you notice anything out of the ordinary. Tatjana has an appointment every Wednesday night that has no name or location. You quickly flip through the book again and find no other appointment that is left blank like that. It's not a smoking gun but it's unusual enough to pique your interest.
You quickly put everything back the way you found it and duck out of the office before anyone returns. The pressure from the psychic static is still putting pressure on your obfuscation field and you feel the beginnings of a headache brewing. Even with this, you manage to hold out long enough to do one more round of the building on the off chance you missed anything the first time around.
Satisfied that there is nothing else to see, you hurridly leave the building and don't stop until you are several blocks away from the psychic static field. Dropping down on a bench to rest, you go over what you found in your head. Something about that weekly meeting intrigues you so you resolve to come back on Wednesday night to see if you can figure out exactly what's going on with the would-be congresswoman.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><<set $time +=1>><<set $scenelistP[41] to 2>><</button>>\
</td></tr></table></div>\
\
\
<</if>>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>/*Follow the Politician*/\
<div id="eveFrame"><div id="areaTitle">Leaving Tatjana Campaign HQ</div></div>\
Despite being located fairly close to JPU's campus, Tatjana's campaign HQ is on a quiet street that is positively dead at this time of night. You find an alley nearby that is outside the psychic static field but close enough to see the front door, and wait in the shadows. Fifteen minutes pass and you watch a dozen people from Tatjana's campaign leave the building and either walk away or get into waiting autocabs. A further half hour passes and you're just about to give up when the front door opens and Tatjana finally exits the building. She isn't alone. The congressional candidate is accompanied by two large men whose entire look and demeanor scream "hired muscle". You're about to follow when they both suddenly stop and slowly scan the street. You duck behind a garbage can as their gaze passes over where you just were. After a few breathless seconds, you poke your head up and see the three of them walking down the street away from you. You wait a few more seconds to extend the distance before following.
You study the group as you walk and notice that there is something odd about how the bodyguards are acting. They seem to react faster than a normal human should and at one point the smaller of the two (which is not saying much) starts tracking someone //before// they come into view from around the corner of a building. At first, you think that they're Supers, which would be ironic given Tatjana's anti-Super platform, but change your mind when you get a good look at their eyes. There is a slight gleam to them that you have only seen in one place.
Cybernetics.
Shit.
You slow down as casually as you can and let them gain an extra hundred feet. Cursing internally, you ponder as to what would be the best course of action from here on out. From what you have learned from Sam, obfuscation fields are kind of a crap shoot when it comes to dealing with cybernetics. Depending on the type, interface, components, and a dozen other things, your powers could work perfectly fine or be completely useless.
\
<<if $player.sneak lt 40>>/*Has advanced tech and loses you*/\
You're not confident that your obfuscation field is up to the task of dealing with cyborgs and slow even further. If the two cyborgs notice you, there is a good chance that they would be able to figure out what you are, especially if they have any components or software that can flag any differences between what their machine parts see and what their conscious mind picks up. Assuming they don't go ape-shit on you (which is a possibility given how angry some of Tatjana's followers are), getting caught stalking a congressional candidate is not the kind of attention that you want.
Deciding that caution is the best idea for now. You turn down a side street and let them get away.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><<set $scenelistP[41] to 2.5>><<set $time +=1>><</button>>\
</td></tr></table></div>\
\
\
<<elseif $player.sneak gte 40>>/*fools the tech and follows*/\
You're not a hundred percent sure that your obfuscation field will be enough against the cyborgs. Given the right combination of gear, even Sam would be hard pressed to sneak past them. From what he's told you, however, those kinds of sets are crazy expensive and rare. Given that, and your confidence in your powers, you decide that the risk is worth it and continue to follow the small group.
It does not take long before you find out exactly how effective your obfuscation field is with her bodyguards. You follow the group about a half minute behind and round a corner of a building to find that one of the bodyguards is staring directly at you. You freeze and your fight-or-flight reflex kicks into high gear. Assuming they don't just go ape-shit on you (which is a possibility given how angry some of Tatjana's followers are), getting caught stalking a congressional candidate is not the kind of attention that you want. Thankfully, the cyborg's gaze slides past you without pause and he signals the group to continue on their way. Still not wanting to push your luck, you give them a little more of a lead before following.
The small group continues for several more blocks before suddenly turning and entering a five-story building with a very fancy antique facade. There is no sign save for a small plaque next to the door indicating that the property is named Skoteinós. Tatjana and her bodyguards exchange a few words with an older doorman and he opens the door to let them inside. A half minute later, you move to follow them in. Just as you are passing the doorman, he suddenly holds his hand out to stop you. Shocked to find him staring right at you, you slowly turn to look at the man (and finally notice the odd green tinge in his otherwise gray hair).
Without any trace of emotion, he points to a small plaque below the first, which reads "By Member Invitation Only". With the same hand, he does a little "shooing" motion and then goes back to staring into the middle distance. Unnerved by the complete failure of your obfuscation field, you turn and walk down the street (the doorman folds his arms and does not even bother to watch you leave). Deciding to not make this a complete waste of time, you do a quick mental scan of the building.
It has some psychic shielding but it's rudimentary and you still manage to pick up some mental energy. Specifically, the sheer amount of lust and debauchery saturating the building is enough to bleed out through the protective barrier.
Now you're even more intrigued.
You just have to find someone who would already be a member of an exclusive hotel that deals with all sorts of debauchery.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "CityCenter">><<set $time +=1>><<set $scenelistP[41] to 3>><</button>>\
</td></tr></table></div>\
<</if>>\
\
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\
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\
\
<<elseif $sceneSelect is 4>>/*Follow him to the top security hotel*/\
<div id="eveFrame"><div id="areaTitle">Skoteinós Hotel</div></div>\
Since you already know where Tajana is going, you head directly to the hotel and present the doorman with the Edwin's card. The man smiles, gives you a welcoming nod, and opens the door to let you inside.
The hotel itself is just as ornate as the Halcyon but more subdued, favoring darker colors and lighting instead of the bright gold that the more well-known hotel favors. Several employees are moving about the lobby, the men are all shirtless and muscular and all of the women are wearing miniskirts, vests, and nothing else (they are all wearing small bellhop caps). You take up a position on a comfy chair in the corner of the lobby and wait. This is easier said than done since the amount of sexual energy permeating the hotel (even though there is no one having sex right now) keeps you distracted and jumpy like a triple shot of expresso. The staff either does not realize you are there or does not care about you hanging around.
Thankfully, you don't have to wait long before Tatjana and her bodyguards enter and walk right to the elevator bank without a word to the front desk. It's an old-fashioned elevator and the brass indicator shows that it stopped at the top floor before returning. You wait a few minutes and then follow via the stairs.
Finding the room is fairly easy, as it is the only one that has two large cyborgs standing outside the door quietly chatting with one another. You duck around the corner of the hallway and extend your senses into the room. Whatever they have in the walls makes it difficult for your powers to function normally but you do catch brief flashes of what's going on inside.
⚞//… Tatjana strips off her clothes to reveal the expensive lingerie underneath. It also exposes the chrome musculature along her back and upper arms. Evidently, her bodyguards are not the only cyborgs in the building … //⚟
⚞//… Solar Knight, a senior member of the Junction city chapter of the Super Society is in the room as well. He's in full uniform and, though you can only see his mouth and eyes, the look of absolute eagerness is clear … //⚟
⚞// … Tatjana puts a collar around Solar Knight's neck and attaches a leash. She tugs on it and Solar Knight does nothing. A look of anger crosses her face and she slaps the superhero across the face. His helmet dents from the impact and he drops to the floor like a sack of potatoes. You would be concerned if it wasn't for the manic smile on his face when he climbs back to his knees. You're idly impressed by the soundproofing on these rooms … //⚟
⚞// … Solar knight is on his back with Tatjana sitting on his face. In between moans, she keeps up a steady stream of admonishments about Solar Knight, the Society, and Supers as a whole. Every so often, she drops her full weight down and waits until the superhero begins flailing and fighting for breath. She laughs hysterically as she watches him struggle and only gives him air when his movements begin to slow … //⚟
⚞// … Tatjana calls in her bodyguards. They both enter then quickly and strip off their clothes to reveal muscular bodies and even more cybernetics. Tatjana is still riding Solar Knight's face when the first bodyguard pushes her forward onto her hands and knees and shoves his cock into her drenched cunt. Her screams of pleasure are cut off when the second bodyguard forces his shaft down her throat and starts to fuck her face … //⚟
⚞// … Tatjana and Solar Knight are on the bed together discussing Society business. More accuratly, Solar Knight is talking as Tatjana screams about how good her bodyguard's cock is as he fucks her. Solar Knight is still in his uniform, with a few more dents on his helmet, and is watching the action next to him with a hungry intensity. The prospective congresswoman's hair and makeup are a complete mess and she has her legs wrapped around her bodyguard's waist. The bodyguard suddenly tenses and dumps his load in the congressional candidate's well-used pussy as she howls with pleasure. He slides out and joins his partner recovering on the couch. Tatjana takes several deep breaths before grabbing Solar Knight's uniform and pulling his head between her legs … //⚟
You break contact and turn towards the elevator. You're sure that Crystal would be interested in Society business being discussed in these little meetings. Especially by someone highly ranked.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Call Crystal">><<set $sceneSelect to 5>><<set $time +=1>><<goto "InvestHQ">><<set $scenelistP[41] to 5>><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 5>>/*Call Crystal*/\
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div><div style="text-align: center; font-size:115%;">''Campaign HQ''</div></div>
\
You send a quick message to Crystal's phone and wait for her to call you back. Thankfully, you don't have to wait too long.
@@.prism; ''Crystal:'' "Hi, $player.name. You found something?"@@
You give her a quick rundown of what you found, the location of the campaign HQ, Skoteinós, and what Tatjana and Solar Knight were up to. Crystal listens until you are completely done before speaking. She sounds pretty stunned.
@@.prism; ''Crystal:'' "Holy Crap. That is not where I thought this was going to go. Which is ridiculous because everything you wind up getting involved in has to do with sex someway or another."@@ You open your mouth to object to that but quickly realize that she's right. @@.prism; "It's good that there's nothing illegal going on. There is no way that arresting a congressional candidate does not result in a royal crap storm, no matter what she was actually doing. However, sharing Society secrets is a big problem. Thankfully, the Society has an anonymous hotline for things like this. I'll be able to report Solar Knight and deal with the leak without giving Tatjana and her followers any more ammunition. Thanks for this $player.name. I know there was risk involved but you really helped me out."@@
You chat for a few more minutes (mostly about local politics) and then say your goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PICAMPHQ")>><<set $scenelistP[41] to 6>><<set $prism.investComp += 1>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "CityCenter">><</button>>\
</td></tr></table></div>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="areaDesc"> <div id="areaTitle">Center for Super Studies Lobby</div> The CSS is the highlight of Hart College's academic programs and the lobby to their building reveals this in spades. The building looks more like the headquarters of a west-coast tech company than an academic building and is all glass, brushed metal, and organic lines. The lobby is three stories tall and is topped with an elaborate skylight that floods the entire space with natural light. A half dozen sitting areas are scattered around the lobby, each composed of a low coffee table and several comfy-looking chairs. On each coffee table is a glass case containing some kind of historical Super artifact (or a recreation of the more dangerous ones). The north and east walls are all windows open into the city, and the western wall is open to the three floors and has the elevator bank. The <<if $scenelistP[42] is 0>>@@.secretd; <<link "receptionist desk">><<set $sceneSelect to 2>><<goto "InvestCSS">><</link>>@@<<else>>receptionist desk<</if>> is along the southern wall and, behind it, are three stories of glass cases, each containing a mannequin wearing a historic Super uniform (the oldest of which is three hundred years old). There is a set of double doors on the west wall that leads to the CSS's museum of Super history.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The lobby is fairly empty save for some Hart college students hanging out before their early classes and some janitorial staff cleaning the displays.
<<elseif $time == 2 or $time==3 >> The lobby is filled with college students on their way to class and elementary school students that are here on a field trip.
<<elseif $time == 4 >> The lobby is fairly empty save for some Hart college students hanging out before their early classes and some older civilians taking advantage of the quieter time to peruse the museum.
<<elseif $time == 5>> The lobby is empty save for the receptionist but there are lights on some of the upper floors.
<</if>><</nobr>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $scenelistP[42] is 3 and $time is 5>><span class="oneshot"><<button "Sneak In">><<set $sceneSelect to 5>><<goto "InvestCSS">><</button>></span><</if>>
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button [[🏙️ Leave|Downtown]]>><</button>>\
</td></tr></table></div>\
<<set $player.curloc to "Center for Super Studies">>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Center for Super Studies</div><div style="text-align: center; font-size:115%;">''Looking Around''</div></div>
\
You approach the receptionist desk with the intent to glean some useful information from the minds of the people working there. This plan quickly derails when you realize that //all// of them have some kind of mental shielding. None of them are Society quality and there are a bunch of different styles but it's enough to give you pause and to reassess your plan.
Needing some excuse to stay close enough to investigate, you get one of the receptionists' attention, give him a questioning look, and point to the wall of uniforms behind him. He nods and waves you on.
@@.generic; ''Receptionist:'' "Sure, feel free to go around the desk and take a look. If you have any questions feel free to ask."@@
You give him a nod of thanks and then walk over to "inspect" the historic uniforms (and get a better look at what's behind the desk). Your ruse becomes much easier when you realize that the uniforms are actually pretty interesting and many of them were worn by Supers that you read about in your history books. Since you're in no real hurry, you stop faking it and take some time to peruse the wall (making a note that you want to come back later for the museum). Eventually, you feel like you need to get some actual investigating done so you catch the receptionist's attention and ask him a question about one of the uniforms. He happily replies and goes into a lengthy explanation of the Super who wore it, what famous events happened while wearing it, and even the methods of its construction. You pay attention as best you can (it is interesting to you after all) but also try to inconspicuously take a look at the desk.
There are four workstations, a bunch of the usual office clutter that always accumulates in these areas, snacks and drinks carefully hidden from the view of the lobby, and a bunch of personal knickknacks.
Also, an absolute shitload of security measures. Just from what you can see in your quick glances, there are multispectral cameras, psi-scanners, what looks like the controls to a power suppression field, and a bunch of other things that you can only guess at their function. Silently thanking the universe that you didn't come in power blazing, you turn your attention back to the receptionist who is just wrapping up his spiel. When he's done, you thank him for the info, ask about a few other things you found interesting, and turn back to leave the lobby.
Just as you move out from behind the desk, something catches your eye. There is a stack of books next to one of the computers with a piece of paper on top bearing the JPU library logo. Since the CSS is part of Hart College, this stands out enough that it bears following up on.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button [[🏙️ Leave|Downtown]]>><<set $scenelistP[42] to 1>><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Library Work</div><div style="text-align: center; font-size:115%;">''Awaiting Delivery''</div></div>\
You're helping one of the assistant librarians move some shelves when you spot the head librarian Jessica getting back from her break. Curious about why the CSS has JPU library books, you quickly scan her mind and find a convenient way of bringing it up. She greets you with a smile and, after a bit of small talk, you ask.
@@.player; ''You:'' "I was helping one of the other librarians when they mentioned something about how annoying it was lending books to the Center for Super Studies. Why are we lending them books? Aren't they a part of Hart college?"@@
Jessica //*sighs*//.
@@.generic; ''Jessica:'' "Yes they are but Hart college's library collection is … not as extensive as ours, especially for rare and antique books. Since they deal a lot in the history of Supers, they have a deal where we can lend some of our books out to them. The reason we think it's annoying is that they worked something out with the dean so that we have to deliver and pick up the books. It's a hassle since none of the librarians regularly go out that way. "@@
She //*sighs*// again and shrugs with a distinctly "what are you going to do" look. A plan pops into your head.
@@.player; ''You:'' "I head over there pretty often. If you ever want me to drop something off or pick it up, let me know."@@
A smile crosses her face.
@@.generic; ''Jessica:'' "That would help us out a lot. Would it be an inconvenience? I know parking around the college is atrocious."@@
You shake your head, assuring her that you take public transportation and are always Downtown for other business. She informs you that there is always something that needs to be dropped off/picked up so you can just check in and grab whatever is waiting to be brought over. She thanks you again and the two of you get back to work.
<<set $temp1 to (40*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "UniversityLibrary">><<set $scenelistP[42] to 2>><<set $player.cash += $temp1>><<set $time +=1>><</button>>\
</td></tr></table></div>\
<div id="powFrame">@@.pow; You earned <<print '$' + $temp1>> for your work.@@</div>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">Library Work</div><div style="text-align: center; font-size:115%;">''Special Delivery''</div></div>\
There is a stack of books on the 'outgoing" pile of the circulation desk. After a quick check confirms that they are heading to the CSS, you check in with the librarian on duty and tell him that you're going to bring them over. He thanks you for saving him the trip and has you sign the books out. You give him a nod then turn and leave the library ladened with books.
It quickly becomes apparent why the librarians hate doing this. Getting to CSS is a hassle and requires two autobus rides and a fair bit of walking before you reach the Center itself. As you enter the lobby, you clamp down tightly on your powers and walk up to the reception desk. You single out the most bored-looking receptionist and greet them.
@@.player; ''You:'' "Hey, I'm from the JPU library and have some books for …"@@ You check the delivery slip. @@.player; "… Dr. Price?"@@ The student worker barely glances at the slip and holds a hand out for the books. You cock your head. @@.player; "Want me to bring them up Dr. Price's office? These things are heavy and I could save you the trip."@@
The bored receptionist gives you a nod of thanks and goes back to doing very little. You don't know where Dr. Price's office is but you want to survey the building anyway so you decide to kill two birds with one stone. The receptionist uses his ID card to buzz you through the doors and you head towards the hallway leading to the first-floor offices to start looking around.
Thankfully for recon purposes, Dr.Price's office is on the top floor so you manage to make your way through most of the building before finding it. No one pays attention to you as the building is frequented by students and faculty from Hart College. One thing you notice is that Crystal was absolutely right, there are a few doors that have some pretty hefty security locks for a college building and there are several signs that state which areas are off limits to the general public and unauthorized students. The three most secured areas are the server room, long-term storage, and preservation rooms. Deciding that you need a bit more information before you make a plan, you quickly drop off the books to a grateful Dr. Price, then quickly leave the building. There is a small green space nearby with a view of the front doors and you sit on the grass.
Now that you are far enough away from whatever security measures the CSS has, you open your mind and quickly scan anyone leaving the building, specifically focusing on anyone that works in the highly secured areas.
It takes an hour for you to find something interesting.
The first people you find from the secured areas are from the long-term storage and preservation areas but there is nothing interesting or suspicious about their thoughts. Then someone from the server room walks past and you hit pay dirt. Your telepathic scan is weak at this range (you don't want to risk getting closer) but something about her mind has a distinctly unsavory feel to it. Careful to obscure yourself, you stand and follow her for a few blocks to keep up the scan. It turns out that she does not know exactly what is going on in the server room but does know that there are suspicious things that go on there that she is not supposed to question or talk about. While she is curious, the amount of money she gets from her boss to stay quiet is enough that she does not bother trying to find out what's going on. Intrigued, you quickly pull the door codes for the server room from her mind and look to see if there are any other security measures. It turns out that there is, there's a freaking infrared laser grid alarm system protecting the only hallway leading to the server room.
That could be a problem.
Considering that the Center's most valuable resources are artifacts and not data, having that much security on their server room is highly suspect. Those servers are most likely your best place to find something that Crystal could use so you decide that you're going to have to break in. You veer off and stop following the server room employee and start heading back to the library to collect your pay. As you do, you take stock of your situation.
You'll need to choose a time when there are not too many people in the server room, have some way to get past those infrared beams, and then get past whatever encryption that they have on the servers.
<<set $temp1 to (40*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "UniversityLibrary">><<set $scenelistP[42] to 3>><<set $player.cash += $temp1>><<set $time +=1>><</button>>\
</td></tr></table></div>\
<div id="powFrame">@@.pow; You earned <<print '$' + $temp1>> for your work.@@</div>\
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<<elseif $sceneSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">Center for Super Studies</div><div style="text-align: center; font-size:115%;">''Server Room''</div></div>\
Despite how late it is, there are still some people working in the Center for Super Studies. A security guard is hanging out in the lobby along with some late-night janitorial staff and there are a few of the offices on the upper floors with their lights on (most likely faculty or grad students burning the midnight oil). You circle around the building to one of the adjoining alleys and wait for the right opportunity to present itself. It takes some time but an entrance appears in the form of one of the janitors stepping outside for a smoke.
Hoping that you're far enough away from the psy scanners in the lobby, you pull your hood up and use just enough of your powers to hide you from the janitor. Slipping in through the door, you quickly locate the door to the server room, type in the code, and slip into the hallway beyond. You pause at the entrance of the nondescript hallway and shoot Crystal a quick text.
@@.player;''Your Text:''@@ @@.playerT; Going to borrow some power. Are you good?@@
You wait for a few nervous minutes and are just contemplating aborting the mission when your phone receives a text.
@@.prism;''Crystal's Text:''@@ @@.prismT; Thanks for the heads up. I'm doing Society stuff tonight and it could have been awkward. I'm alone now for the next few minutes.@@
You send her a quick thanks, close your eyes, and concentrate on the connection with Crystal. The warm glowing thread of Crystal's powers lies buried beneath the thrumming river of psychic energy, and you call it to the surface. When your eyes open, the hallway has changed.
There are odd streaks on the walls and floors left by whatever chemical the janitorial staff used to clean the hallway and you can see the heating and air conditioning lines running through the walls near the ceiling. You examine the new colors for a few seconds before turning your attention to the issue at hand. There are a dozen beams of infrared light extending across the hallway at different heights. Since you have no idea how long you have before security checks this hallway, you carefully pick your way through the lasers. Thankfully, the laser seems to rely more on being invisible than creating an impassable web and you manage to make your way through with little issue. Once past the lasers, you walk into the server room and run right into a security guard.
Who is loudly snoring in the air-conditioned room.
As quietly as possible, you lean over the sleeping guard and plug Kiara's USB hacking tool into the computer sitting on the desk. The guard //*snorts*// and you quickly slip behind one of the server towers and wait for the USB to do its work. Five suspenseful minutes later, the computer finally reboots with the login information already filled in. Carefully watching the guard, you hit enter and sign in to the computer.
Then you realize that you have no idea how to use a Linux terminal.
Keeping an eye on the guard, you text Kiara.
@@.player;''Your Text:''@@ @@.playerT; HELP! Using that usb and i cant use the computer since its not windows?@@
Kiara gets back surprisingly fast.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; give me a minute.@@ There is a brief pause and suddenly the computer starts doing some weird stuff. Another text comes in. @@.kiaraT; The USB gives me remote access. What are we looking for and how long do i have?@@
You text back.
@@.player;''Your Text:''@@ @@.playerT; No Idea, something suspicious and not long, there is literally a sleeping security guard two feet away.@@
A few minutes pass.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Okay grab the usb and leave now.@@
You shut down the computer, grab the USB, make your way out of the server room (leaving the sleeping guard in the exact same position as when you walked in), and don't stop until you're out of the building and down the block. You then shoot Kiara and Crystal a group check.
@@.player;''Your Text:''@@ @@.playerT; Hey, I'm out. I had to have Kiara jump in and help me with the computers. Did you get anything Kiara?@@
Crystal responds first.
@@.prism;''Crystal's Text:''@@ @@.prismT; Cool, no more powers for now?@@
You send her a "no" just as Kiara responds.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I didn't have enough time to get anything but I installed a bunch of software so I can go in later and take my time. I'll go through it tonight and report back tomorrow.@@
Crystal responds a few seconds later.
@@.prism;''Crystal's Text:''@@ @@.prismT; Awesome, be careful.@@
Kiara texts back.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; I always am. Call you two tomorrow.@@
No more texts come in for a minute so you put the phone away and quickly put some distance between you and the CSS.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button [[🏙️ Leave|Downtown]]>><<set $scenelistP[42] to 4>><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 6>>\
<div id="eveFrame"><div id="areaTitle">Turning In Evidence</div><div style="text-align: center; font-size:115%;">''Kiara's Discovery''</div></div>\
You're laying in bed when the phone rings. It's Kiara and, given how early it is, you're fairly sure she didn't sleep last night. You pick up.
@@.player; ''You:'' "Hey, it's early, what's up?"@@
But it's not Kiara who responds.
@@.prism; ''Crystal:'' "Hey $player.name. It's not that early. I've been up for hours."@@
Kiara interjects before you can send your scathing response.
@@.kiara; ''Kiara:'' "I found something."@@ You and Crystal both go silent. @@.kiara; "I'll send you a link. Are you alone?"@@ You and Crystal both say yes. @@.kiara; "I'm sending the link now."@@
Your phone buzzes and you click on the link, which brings you to a website.
It is not what you were expecting.
The garish banner proudly proclaims "Uniform Malfunction - The largest collection of Super Heroine nip slips on the Internet". The front page is a picture of the superheroine Fauvisia from a recent battle with the Savage Seven. Her bold-colored uniform is partially torn and hanging off one side of her body, exposing her right breast. The photo looks to be taken from someone's cellphone. There is a moment of stunned silence.
@@.prism; ''Crystal:'' "What the heck?"@@
Kiara seems excited (though you're not sure if it's about the naked people or lack of sleep, or both).
@@.kiara; ''Kiara:'' "Whoever is running the CSS's IT department has been using their equipment to run a porn site on the side. This place is the real deal. According to some of their internal documentation, they not only aggregate the pictures from across the web, but they also put out bounties for amateur pictures and even pay photographers to snap some after-battle pictures."@@
You can feel Crystal's revulsions through your connection.
@@.player; ''You:'' "That's horrifying. How many pictures are there?"@@
Kiara types away.
@@.kiara; ''Kiara:'' "Twenty Three Thousand, give or take. Most of these are just close-up pictures of Super's chests or butts over the uniforms, with the ones with obvious nipples or cameltoe being the most sought after. Only like ten to fifteen percent have any actual nudity and I'd say half of those are gotten off hacked phones."@@
Crystal is still at a loss for words.
@@.player; ''You:'' "I mean that's good at least, right?"@@
Kiara makes a noncommittal noise.
@@.kiara; ''Kiara:'' "They actually have a lot more nudity than that but only a tiny portion are of the rare situations where the uniform was destroyed but didn't cause any visible damage. Whatever this site is, they don't seem to cater to the gore fetishists."@@
Crystal finally speaks.
@@.prism; ''Crystal:'' "Am I there?"@@
Kiara responds immediately.
@@.kiara; ''Kiara:'' "You //were// on there but I've already wiped them from the server. There was nothing bad, just a lot of close-ups on your butt when you were bending over. Your uniform is not exactly form fitting but you really can't hide your ass. Oh, and a few pictures of you in those gowns for the Society parties. "@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "Thanks for that."@@ She pauses. @@.prism; "There are none on your computer either right?"@@
Kiara laughs awkwardly to cover up her frantic typing.
@@.kiara; ''Kiara:'' "Nope, nothing like that. I would never do that to a fellow harem member."@@
Crystal //*sighs*// even louder.
@@.prism; ''Crystal:'' "Please don't call us that. It makes me feel like I need to buy a genie costume."@@
There is a brief pause.
@@.player; ''You:'' "I don't see anything wrong with that."@@
@@.kiara; ''Kiara:'' "I would love to see that."@@
You can practically feel Crystal roll her eyes over the phone.
There is a bit more teasing before you all get down to business. Crystal asks Kiara to keep the server as is but cripple the website so that it can't be easily accessed. Her plan is to investigate further to see if there was anything illegal in the acquisition of the pictures, especially the cell phone ones. Barring anything actionable, she wants evidence to show some of her less forgiving superheroines the website and point them in the direction of the CSS IT department.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<set $prism.investCurr to 0>><<set $news.push("PICSS")>><<set $scenelistP[42] to 5>><<set $prism.investComp += 1>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "HouseRoom">><</button>>\
</td></tr></table></div>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">Department of Buildings</div></div>\
<<if $scenelistP[43] is 0>>\
For once, you decide to do a bit of investigating __before__ walking blindly into whatever is happening down near the harbor. The Internet is not too helpful and all you manage to do is find the name of the construction company, //Neðanjarðar Co.// and their annoyingly generic website. They have offices in Junction City and have built several buildings Downtown and a few in the ritzier areas of the Park District. Crystal mentioned that all building blueprints have to be filed with the city and a quick search online tells you which department manages them (the aptly named Department of Buildings) and where the office is located Downtown.
A short autocab ride later and you find yourself standing in front of a nondescript building a few blocks away from city hall. A single small sign near the door is the only thing that denotes this as a government building. You're fairly sure that most government buildings in JC are open to the public and have some sort of Super countermeasures, so you just walk in without bothering with your obfuscation.
Much to your surprise, it turns out that you're not actually in a government building. The DoB takes up only a single suite on the second floor of a building that is filled with private businesses. Still stunned at the size of what sounds like a major part of the city's government, you take the stairs and walk into the Department of Buildings.
The small waiting room only has four chairs, a slanted coffee table, and an old coffee machine (with no cups or coffee). A grainy CRT TV is mounted in one corner of the room near the ceiling and is turned to a local news station. There is an incredibly bored man in a rumpled dress shirt reading a book behind the counter. You walk up to the glass and he begrudgingly looks up from his reading.
@@.generic; ''Employee:'' "Can I help you?"@@
You look around and can't keep the incredulity out of your voice.
@@.player; ''You:'' "Yeah, Hi. Is this the department of Buildings?"@@ The guy just taps the wall near the counter, which has the DoB logo next to it. @@.player; "Right, slow day?"@@
Realizing that you're not going to leave, the man puts the book down and rolls his eyes.
@@.generic; ''Employee:'' "Since you are here, No, it's not a slow day."@@ He sees the look on your face and //*sighs*// dramatically. @@.generic; "Look kid, considering how often buildings get leveled and rebuilt in this city, almost all functions that used to be part of the DoB have been taken up by the Department of Crisis Management. All we do anymore is store physical copies of blueprints as backups for the online versions. You are the first walk-in I've dealt with in four months. Now. Can. I. Help. You?"@@
It's times like this when you wish your powers were pain based rather than pleasure. You push those urges down and smile (unconvincingly).
@@.player; ''You:'' "Can I see some blueprints for some buildings?"@@
The man looks at you for a half second and then opens his book.
@@.generic; ''Employee:'' "No. Have a nice day"@@
Somewhat shocked at the sudden dismissal, you scan his mind to find a way to … The answer is immediate.
@@.player; ''You:'' "Fifty bucks."@@
The guy perks up and closes the books.
@@.generic; ''Employee:'' "Two hundred."@@
You narrow your eyes and scan his mind again.
@@.player; ''You:'' "A hundred but I want copies."@@
The guy mulls it over for a few seconds.
@@.generic; ''Employee:'' "Deal. Which properties?"@@
You give him the address for several Neðanjarðar Co. buildings, including the one that Crystal is curious about. The man types a few things on his computer and then vanishes in the backroom. For the next twenty minutes, you examine everything in the waiting room (noting that the security camera is fake) and play on your phone. Eventually, the man comes back with a cardboard tube and holds out his hand.
<<elseif $scenelistP[43] is 0.5>>\
You walk into the Department of Buildings office and find the same employee sitting behind the desk as before. He barely looks up from his phone as you enter and takes several minutes before he deigns to acknowledge your presence. He narrows his eyes when he notices who is interrupting his very important business.
@@.generic; ''Employee:'' "What do you want?"@@
You keep your cool.
@@.player; ''You:'' "I wanted to pick up those copies. I have the cash now."@@
The guy stares at you with barely concealed annoyance then finally //*sighs*// dramatically.
@@.generic; ''Employee:'' "Fine, give me some time to find them.@@
He disappears into the back and leaves you alone in the small waiting room. With your passive senses, his mind is the only one you can sense in the office so you keep track as he goes into another room and stops moving. A half-hour later, he finally comes back and grabs the tube from a shelf below the front desk.
He holds out his hand expectantly.
<</if>>\
<<if $player.cash lt 100 and $player.sneak lt 30>>\
You realize that you don't have the money on you. Smiling sheepishly, you wonder if it would be possible to just grab the tube and get hide from the guy using your powers. Unfortunately, you're not all that confident in your obfuscation skills right now. You make a lame excuse, which the guy dismisses with an eye roll, and leave the office.
<<set $scenelistP[43] to 0.5>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Downtown">><</button>>\
</td></tr></table></div>\
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<<else>>\
<span id="CSBBE">\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $player.cash gte 100>><<button "Pay Him [$100]">><<set $player.cash -= 100>><<replace "#CSBBE">>\
You hand over the money and the man counts it before handing you the tube. You check to make sure all the blueprints are there (which causes the man to scoff) and then walk out without saying goodbye.
$see1
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Downtown">><<set $scenelistP[43] to 1>><</button>>\
</td></tr></table></div>\
<</replace>><</button>><</if>>\
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<<if $player.sneak gte 30>><<button "Fuck it, Take it and hide">><<replace "#CSBBE">>\
Annoyed at the guy's attitude, you half jump over the counter and snatch the tube out of his hands. Shock crosses his face which quickly turns to dull confusion when you amp up your obfuscation field to the max. He looks around in confusion, shrugs, and settles down to read his book. Confident that you haven't tripped any alarms (since it looks like they have zero security), you leave the office.
$see1
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Downtown">><<set $scenelistP[43] to 1>><</button>>\
</td></tr></table></div>\
<</replace>><</button>><</if>>\
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</td></tr></table></div>\
</span><</if>>\
<<set $see1 to "You find a nearby café, order some coffee, and find a nice quiet corner to go over the blueprints. You don't understand much about engineering and architecture but some things stand out. First, each building has extensive underground components. In fact, one of the buildings, a mansion in the Park District, has a larger below-ground section than an above-ground section. The second thing is that each of the buildings have incredibly extensive and elaborate foundations that, even to your untrained eyes (and a quick internet search), are much larger and deeper than they would normally be for the size of the building. It could be just an idiosyncrasy of the company but it's odd enough that you decide to keep investigating.<br><br>You just feel like that something odd is going on underneath that construction site.">>
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Neðanjarðar Construction Site</div></div>\
<<if $scenelistP[43] is 1>>\
The construction site takes up a whole city block. A rough skeleton of the building extends a hundred feet into the air surrounded by dozens of construction machines and three times as many workers. It looks chaotic, but the kind of organized chaos that implies a high degree of professionalism and experience from the construction crews. Given that the site is active 24 hours a day, you scan a few of the workers' minds to see when would be the best time to break in. Thankfully, it turns out that you arrived fairly close to a shift change, so you find a comfortable place nearby to hang out and wait.
A half-hour later, activity around the site slows to a stop and fresh workers begin showing up and mill around outside the fence. You bring up your obfuscation field and insert yourself into the growing crowd. Their waiting comes to an end a few minutes later and a stream of workers getting off their shift begins to leave the site. It's a disorganized mess as the two shifts of workers try to use the same entrance at the same time. There are a lot of greetings, cajoling, and good-natured banter as the tired workers leave the site and board a few waiting autobuses to bring them to wherever their cars are parked. Once you are finally past the gate, you grab a hardhat and high-vis vest from a pile near the entrance (blending in always helps with the obfuscation) and try to figure out how to get below ground.
This turns out to be fairly easy as you hear several workers complaining about how they have to be working on the sub-basements and how the ventilation sucks. Deciding that they're your best bet, you decide to follow them into the building. It takes a bit longer than you would like, they obviously do not want to go down so they take their time, but you get there eventually. As you walk through the sub-basements something strikes you as odd. You're fairly sure that things like basements are typically built before the building is put up, which makes the fact that there are at least as many workers below ground as above kind of suspicious. You scan some minds to see what's going on.
While the situation is highly unusual, many of the workers are taking it in stride. Given the number of Supers in Junction City, and their penchant for secret underground lairs, almost every worker you scan has been called in to expand or add in basements after the initial construction is complete. What is unusual in their minds, is that there is only one subcontractor allowed into the lowest level of the building and they only show up for the overnight shift. Still, everyone is getting paid well so no one cares all that much. You head lower to see what's going on.
The first three basements are fairly straightforward. There is room for storage, maintenance and facilities, parking, and all the kind of stuff the owner of a skyscraper wants out of the way. The lowest sub-basement is more of the same, though it's a bit smaller than the others and there are no workers currently working on expanding it. Also, this level has the only security camera that you've seen so far inside the building. Even odder, it is pointing to a fairly nondescript door that is closed with a padlock and chain.
Curiosity piqued, you scrounge up some tools from the floors above (and a few supply vans topside) and made your way back down to the door. You use a broom to push the camera away from the door, hoping that no one is actively monitoring it, then take some bolt cutters to the chain holding the door closed. You open the door and find an emergency stairwell. This would be perfectly normal if it wasn't for the fact that this stairwell, located in the lowest sub-basement of the building, goes up //and// down. You decided to head down and see where it goes.
The stairs only go down 20 feet or so before they open up into a huge room filled with construction equipment (which you have no idea how they plan on getting out). In the center of the room is a massive hole, fifty feet across and deep enough that you can't see the bottom, that looks like it has been dug out with the equipment. So far, you haven't found anything illegal on the site except for a few code and compliance violations, none of which are really worth Crystal's time. Your gaze slides over to the hole.
Crap.
You kick a small fragment of concrete over the edge and listen for it to hit the bottom. Much to your relief, it hits around a second later. Since it's not too far down, you look around to see if there is any way to make a descent.
\
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<<elseif $scenelistP[43] is 1.5>>\
Since you already know where you're going, you quickly make your way into the construction site, down into the sub-basements, and through the door to the mysterious hole.
<</if>>\
<<if $vltKnow.includes("Bondage") is false>>\
There are a few coils of rope next to a pile of tools on one side of the room. You quickly look around for literally any other option and find nothing. Examining the rope, you think that you could theoretically use it to climb down if you're careful. You grab a coil and quickly tie one end to an excavator and throw the remainder over the hole. You wiggle the rope a bit to confirm that it actually reached the ground and then give it a sharp tug.
The knot comes done immediately.
You stare at the rope for a few seconds and then realize that, given your knowledge of knot tying (or lack thereof), rappelling down a thirty-foot hole is probably not the smartest idea you've ever had. Until you're better at handling rope, it's probably best to leave this alone.
You quickly make your back upstairs, move the camera back to cover the door, and then up and out of the construction site.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<<elseif $vltKnow.includes("Bondage") is true>>\
There are a few coils of rope next to a pile of tools on one side of the room. You quickly look around for literally any other option and find nothing. Examining the rope, you think that you could theoretically use it to climb down. You grab one of the longer coils, quickly tye some loops to function as a sort of ladder, and secure one end to an excavator. You throw the remainder over the edge of the hole and wiggle it to confirm that it has actually reached the ground. Satisfied, you give it a sharp tug and the rope holds without issue.
Taking a deep breath, you climb over the edge and begin making your way down into the darkness.
It does not take as long as you would have thought, the loops you added to the rope mean that even someone with your meager athletic ability can make the climb in only a few minutes. It's also not as scary as you would have thought, after several near-death experiences, the idea of grievous bodily harm is not as impactful as it once was (and the fact that you keep recovering gives you hope that you may be tougher than average). Before long, you set foot on the rocky bottom of the hole and find yourself engulfed in darkness, save for a faint glow that outlines a large tunnel branching off the northern part of the hole. Carefully, you make your way down the tunnel.
After a few paces, the tunnel opens up onto a ledge which is situated most of the way up the wall of a massive natural cavern. Below you, man-sized crystals are embedded in the floor and wall, burning with a steady pale blue light and casting the entire cave in a twilight glow. Near you is a concrete bunker and a start of a metal catwalk that circles the entire perimeter of the cave high on the wall. A complex gantry system has been installed along the ceiling (along with a massive fire suppression system). On the floor of the cave are about a dozen attachments for the gantry crane including giant pinchers and an attachment that just looks like a tangle of 20ft long canvas straps. On the wall across the cave from the bunker are massive chains that would not look out of place on an aircraft carrier. Two are embedded high up and two are near the floor. All four end with … manacles …
Your eyes drift to the gantry attachments on the floor, then to the manacles, then to the small bunker. You stick your head in the concrete structure to find the gantry controls and a pretty nice camera set up facing towards the manacles (minus a computer, though the cords are there). If this whole thing isn't weird enough, the entire cave is permeated with a low level of lustful energy, specifically concentrated on the far wall with the chains and the bunker.
After one last inspection of the ledge, you snap a few quick pictures of the cave with your phone and head back to the hole. Climbing back up takes a lot longer than climbing down (stupid gravity) and you have to take a short rest at the top before you feel up to continuing.
Not wanting to get caught down here with no way to escape, you quickly make your way back upstairs (making sure to push the camera back the way it was), and out of the construction site.
----
Once you're a safe distance away, you send a quick message to Crystal's phone and wait for her to call you back. Thankfully, you don't have to wait too long.
@@.prism; ''Crystal:'' "Hi, $player.name. Did you find anything at the construction site? "@@
You give her a quick rundown of what you found and send her pictures of the setup in the cave. There is silence on the line as she processes this.
@@.prism; ''Crystal:'' "Are those what I think they are?"@@
You laugh.
@@.player; ''You:'' "Yeah. It's set up to hold something massive."@@
Crystal is quiet for a few more seconds.
@@.prism; ''Crystal:'' "And humanoid. Well, humanoid-ish. How big would someone have to be to be chained up down there?"@@
You do some mental math.
@@.player; ''You:'' "Maybe 50 ft tall? Give or take."@@
Crystal lets out a low whistle.
@@.prism; ''Crystal:'' "Okay, We need a bit more information before we can draw any conclusions. Try and find out who owns the building and I'll do the same. Maybe that will give us a bit more insight into what's going on. Do you have any contacts that know about real estate and crazy rich people?"@@
She thanks you for your help so far and the two of you hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<button "➨ Continue">><<goto "Harbor">><<set $scenelistP[43] to 3>><<set $scenelistP[43] to 3>><</button>>\
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<</if>>\
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<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div></div>\
You send a quick message to Crystal's phone as you leave the VIP room and find a late-night café to hang out. She calls back after ten minutes.
@@.prism; ''Crystal:'' "Hey. Any luck on that name?"@@
You tell her what you found out from Dora, which is not much.
@@.prism; ''Crystal:'' "Soo, do we trust the thrall of a powerful psychic that is thought to be behind a massive criminal enterprise?"@@
You pause, it's a good question.
@@.player; ''You:'' "Honestly, I kind of do. For whatever reason, the Tychai have always played things straight with me."@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "Fine, I'll keep an eye on the site and see if I can get some seismic sensor places nearby to monitor the area. Hopefully, if something happens, we'll get some early warning."@@
You chat for a few more minutes (mostly about the cave and what you think is going on) and then say your goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Hang Up">><<set $prism.investCurr to 0>><<set $news.push("PIMYCONS")>><<set $scenelistP[43] to 4>><<set $prism.investComp += 1>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "Downtown">><</button>>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">In Need of Help</div></div>\
Considering your penchant for stumbling across perverted things, you decide that the most expedient way of doing things is to just hop on an autobuses, keep your senses open, and see what you can find.
You get nothing.
A gentleman's club, especially the high-class sexy kind implied in Crystal's description, should have stood out like a beacon to your senses. While the park district is the largest section of the city you must have been within several miles of this place at some point of the route. Just to be sure, you take a different autobus route and come up with the same finding. Aside from the normal brothels and sex-mansions that can be found anywhere in the city, there is nothing that matches the secrecy of Crystal's mysterious gentleman's club.
Discouraged but not beaten, you text Crystal a quick update.
@@.player;''Your Text:''@@ @@.playerT; Hey, just checking in. I did a quick run through of the Park District and found nothing. I'll keep looking but this may take a while unless you have any more information.@@
It takes some time for her to get back to you.
@@.prism;''Crystal's Text:''@@ @@.prismT;Okay, I got a stern talking to last time I asked about this so I didn't exhaust all of the possibilities. Give me some time to check with them discreetly and I'll text back. @@
You quickly type out your reply.
@@.player;''Your Text:''@@ @@.playerT; Sounds good. I'll keep looking around in the mean time.@@
----
<div style="text-align: center">// 🕙 Some Time Passes 🕙 //</div>\
----
Much to your surprise, Crystal calls you back within the hour.
@@.prism; ''Crystal:'' "Hey, $player.name. I have some good news and some potentially bad news."@@
You take a breath.
@@.player; ''You:'' "Okay, hit me."@@
Crystal pauses briefly.
@@.prism; ''Crystal:'' "Good news is that I found someone that has some information on this brothel and I'm kicking myself that I didn't ask her earlier. The potentially bad news is that it's Nayika and she wants to meet."@@
Trepidation starts creeping into your voice.
@@.player; ''You:'' "Uh, why does she want to meet?"@@
There is a second of silence as Crystal considers this.
@@.prism; ''Crystal:'' "I'm not sure exactly but she specifically requested it when I told her that I hired someone to check in on things for me under the table."@@
You think on this.
@@.player; ''You:'' "You don't think this is some elaborate trap to arrest me do you?"@@
Crystal answers quickly.
@@.prism; ''Crystal:'' "Not from Nayika. She's a perfectionist and can be a stickler for doing things by the book but she outsources non-sensitive work when needed and, much like a few of us, thinks the mandatory registration is a bunch of crap. I think you're safe and she just wants to meet you before sharing information."@@
You //*sigh*//.
@@.player; ''You:'' "Okay. If you think it's safe then I'm in. Where and when are we meeting?"@@
Crystal pauses to check.
@@.prism; ''Crystal:'' "Harbor side, Wharf Street and 18th, at Night. Does that work?"@@
After assuring her it does, The two of you exchange goodbyes and you go about your day.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Clandestine Meeting</div></div>\
Wharf street is one of the longer streets in Harbor Side and is close enough to City Center to draw a fairly decent crowd of students looking for bars that are less crowded than the ones near campus. The meeting place that Crystal indicated is just past the edge of where the students commonly congregate (so there are some people on the street but they're mostly walking from or to where they parked their cars). Not wanting to stand out too much, you slide into the mouth of a convenient alley between two closed shops and wait.
Time passes and you spend it watching the college students and off-duty dock workers as they head towards the nearby bars and diners. You're well aware that you can't detect Nayika's mind approaching, so you constantly check your surroundings so that she can't sneak up on you. Your vigilance finally pays after you casually glance upwards and catch sight of a figure standing on the edge of the roof above you. The figure is silhouetted by the night sky and judging by the outline, you're fairly confident that Nayika has finally arrived. When the figure notices your attention, it casually vaults over the edge of the roof and drops thirty feet to the alley behind you.
Nayika lands, almost completely silently, in the classic superhero landing pose (knee and fist on the ground). As she stands, she blithely flicks her hair out of her face and gives you a perfect Superhero smile (one that is designed to inspire confidence and trust). You take a step closer so that you are no longer backlit by the lights of the street.
Her smile vanishes immediately as brow furrows above her mask. Nayika's demeanor immediately changes from confident to guarded and she seems to fade into the shadows around her. She flicks her eyes around the alley and you hold up your hands.
@@.player; ''You:'' "Hi … uh … nice to finally meet you?"@@
You give her an awkward wave and she stares at you silently. When she speaks it's with a quiet voice with an almost lyrical lilt.
@@.amita; ''Nayika:'' "You knew?"@@
You shrug.
@@.player; ''You:'' "I got a good look at you when you got hit by a car and then sprinted away at full speed like it was nothing. That kind of got me thinking Super. Or meth."@@ The corners of her mouth quirk up. @@.player; "Not sure if you've heard that Prism and I are dating so I've taken an interest in the Auxiliaries and I thought you looked familiar."@@
Her gaze hardens at that statement.
@@.amita; ''Nayika:'' "You and Prism are a couple?"@@ Her eyes narrow and her voice gets cold. @@.amita; "So those other women I saw you with were who exactly?"@@
You quickly wave your hands.
@@.player; ''You:'' "Whoa! Prism knows about them!"@@ Her brows furrow further. @@.player; "She knows I'm seeing other women and she's cool with it. You can check with her if you want but I don't want to hold you up so we could always meet up later after you've checked it out."@@
Nayika stares for a few more seconds then turns away from you and taps her mask. You hear her speaking rapidly with someone and, as she does, you see the tension in her shoulders eases. When she turns back, she no longer looks angry on her friend's behalf and now looks just curious.
@@.amita; ''Nayika:'' "She confirmed your story. May I ask, does she know about …"@@
She motions between the two of you and you shrug.
@@.player; ''You:'' "I mentioned that you caught me having sex a few times but she didn't want to know more."@@
She bows her head.
@@.amita; ''Nayika:'' "Does she know you have powers?"@@
Whatever you were going to say dies in your throat. Nayika crosses her arms with an amused smile as you stumble for words.
@@.player; ''You:'' "Wah … buh … nuh … … … no I don't."@@
Nayika steps towards you and looks up into your eyes. After a brief awkward stare, she steps back and pulls out a small tablet from her belt. She taps away for a few seconds.
@@.amita; ''Nayika:'' "You only caught me watching you three times but I've seen you and your girlfriends on eight other occasions and you had no idea. Do you really want me to believe that people just happen to not hear them screaming their heads off? Also … @@ She checks her tablet. @@.amita; "… I've observed three instances where you reacted to the presence of people that you had no way of seeing or hearing. Everyone, except for the one person with mental defenses."@@
She taps her head.
Shit.
Nayika waits patiently for you to gather your thoughts (though she does write something on her tablet).
@@.player; ''You:'' "Assuming that I had powers, which I don't, I wouldn't keep them a secret from my girlfriend. But if I did have powers, again which I don't, she would have to report them, right? Especially if other people knew that she knew. Which she doesn't."@@ There is a brief pause. @@.player; "Also, do you have a file on me?"@@
Nayika shrugs her head.
@@.amita; ''Nayika:'' "Mandatory registration is a travesty. If Prism trusts you enough to keep your secret then I will do the same. I trust her judgment."@@ You let out the breath you didn't realize you were holding while she gives you a coy smile and holds up her tablet. @@.amita; "As for this? Yes, I keep files on all people of interest that I meet. That's how I knew who you were. You matched the description of Prism's boyfriend."@@ She then regards you for a few seconds. @@.amita; "Now, Prism mentioned that you are helping her look for a certain club in the Park District correct?"@@
You lean up against the wall.
@@.player; ''You:'' "Yeah. I've tried finding it on my own but came up with nothing."@@ You give her a look and she gives you the go-ahead gesture. @@.player; "Prism said you have info on it."@@
Nayika's posture shifts subtly but with her mind blocked, you're not sure what causes the change.
@@.amita; ''Nayika:'' "Nothing official but when she asked me about it, I put together a few different pieces of information. I'm impressed that she's finally outsourcing some work. She takes way to much on herself."@@ She leans against the wall next to you and taps away on her tablet. @@.amita; "I already had an annotated map of the official and unofficial brothels and sex-clubs in the city. One of the defunct ones in Park District was recently purchased by a company that had just had a similar business shut down by the Society recently. On top of that, a lot of executive types have stopped going to their usual haunts and have been seen traveling through Park Side and very noticeably avoiding using Autolimos."@@
@@.player; ''You:'' "So you think that whoever runs the place got shut down before and just revamped an older brothel to suit their needs."@@ You tilt your head. @@.player; "Not following the autolimo thing."@@
She taps her tablet.
@@.amita; ''Nayika:'' "There are unconfirmed rumors that, just because Excelsior owns the Autotravel business, the Society keeps track of who travels where. These rumors are unsubstantiated of course but the more paranoid people avoid it. Take it all together, you have a freshly set up, yet highly popular and very secretive gentleman's club."@@ She nods in satisfaction. @@.amita; "I even have a name and location. Hesperides club near Barlowe Pond."@@
You raise your eyebrows at that since you're almost certain that you checked out that area and sensed nothing. Not wanting to give too much away, you change the subject.
@@.player; ''You:'' "Thanks for this. Can I ask you some kind of related questions?"@@
She shrugs.
@@.amita; ''Nayika:'' "I have a few minutes but I can't promise answers."@@
You nod.
@@.player; ''You:'' "First. Why did you want to meet?"@@
She puts away her tablet in a pouch on her belt then crosses her arms.
@@.amita; ''Nayika:'' "Partially curiosity, partially discretion. If the bosses at the Society didn't want Prism asking about this, it's better to do this in person and avoid any records."@@
You nod and then ask the other thing that was bothering you.
@@.player; ''You:'' "Why do you have a map of brothels?"@@
Nayika's mouth works a few times before she answers.
@@.amita; ''Nayika:'' "That's … classified."@@ She suddenly looks to the mouth of the alley. @@.amita; "I need to go. There's a … bomb … mugging … bomb-mugging. Someone is mugging someone with a bomb."@@
As evasions go, it's not the best. However, that's not exactly a hard to imagine scenario in this city so you don't call her out on it.
@@.amita; ''Nayika:'' "If that's everything. I should really get going. There is always some good that needs to be done."@@
Without waiting for you to answer (or looking you in the eye), Nayika jumps at the wall above your head. Despite the fact that she jumped from standing, she hits the wall halfway up before pushing off and clearing the roof of the adjacent building. She looks over the edge with a confident smirk, gives you a lazy salute, and disappears over the edge.
You're left standing there staring at the place where she just was. Shaking your head, you leave the alley and call Crystal to let her know how things went with her work friend.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><<set $scenelistP[44] to 2>><<set $storyline.amitaQuest to 8.75>><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Hesperides Club</div></div>\
Once you had a general idea of where it was, finding the exact location of the Hesperides club turned out to be a non-issue. You took the autobus to Barlowe Pond park, walked around the perfectly circular shore (a remnant of the explosion that destroyed Barlowe manor) a few times, and then spiraled out to investigate nearby mansions. From there, the actual building itself was fairly obvious. To you anyway.
The Hesperides club is located in a classical mansion situated on a few acres of property surrounded by a high stone wall. A wrought iron gate covers the front entrance and, even though there is a guardhouse, you don't see any sign of security (not even any cameras). None of this is outwardly suspicious as there are dozens of similar properties in the Park District. What draws your attention to the building is the complete lack of any psychic impression coming from the building and the grounds. As you draw closer, you feel an intense force pressing against your mind
<<if $player.psypower lt 12>>\
Getting closer to the front gate feels like the psychic equivalent of walking into an intense wind. The closer you get, the harder it becomes to take another step. You raise your psychic defenses but all they do is buy you a few more steps.
You're only a dozen steps away from the main gate when you hit a proverbial wall. No matter how much you try, you can't convince your legs to move any closer. You gather your power and throw it against whatever is preventing your access and, for a brief second, pink and purple runes appear along the iron bars of the gate before quickly fading.
Magic.
Crap.
You back away and the psychic pressure fades. Taking up a position behind some trees across the street, you watch the front gate and ponder your next move. A few expensive town cars enter and exit the property, seemingly without any real problems with whatever magical protections it has. You try to bypass the field in a few other places but find it uniformly impossible. Once, you even time your entrance with one of the incoming cars, with the hope that the field has to be lowered to allow people to enter the grounds. You are once again rebuked and start heading back to the nearest autobus stop.
Finding some way to get past a magical barrier (or find someone who can) is a tall order. However, since the runes seem to attack the mind, it's just possible that you may be able to brute force the defenses if you gain more psychic power.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "ParkArea">><<set $scenelistP[44] to 2.5>><</button>>\
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<<elseif $player.psypower gte 12>>\
Getting closer to the front gate feels like the psychic equivalent of walking into an intense wind. The closer you get, the harder it becomes to take another step. You raise your psychic defenses and manage to stumble forward another few feet.
You're within arm's length of the gate when you hit a proverbial wall. You focus your mind and take a few more steps through sheer force of will. Arm trembling, you reach out and grab the elaborate wrought iron of the gate. The pressure intensifies on physical contact and you have to grit your teeth and pour even more power into your psychic shield. You force yourself, hand over hand, to climb over the gate. Thankfully, it's only about as tall as you are so, after a grueling minute, you drop down onto the other side.
Instantly, the psychic pressure fades and you stumble forward, exhausted. This fades quickly, however, as the amount of lust radiating from the building (which you can now feel) is enough to replenish your spent energy in only a few minutes. While you're recharging, you circle the building looking for a way in. There are a ton of ground-level windows and you can see movement through many of them. You're fairly sure that they're people but something about the building is blocking your telepathic probes. Not wanting to risk walking in blind, you ignore the windows until you hit pay dirt. Around the back of the building is a set of stairs leading down to what you're fairly sure is the old servant's entrance. The door does not look like it's been replaced since the building was built so, hoping that whatever lock they have can be easily bypassed, you creep down the stairs.
And find that the door is unlocked.
Thanking the universe for finally getting some luck. You open the door and slip inside. This is right where your luck runs out.
Just inside the servant's entrance is an old stone room that may have once been a food cellar or secondary kitchen. Everything has been cleared out of the space to make room for a huge mass of … something … that is sitting in the middle of the floor. There is only a single weak lightbulb, so it takes a few seconds for your eyes to adjust enough so that you can see what the ten-foot wide blob is.
Tentacles.
A writhing mass of tentacles.
It's a frigging tentacle monster.
Which has just started to move. Several tentacles languidly turn towards you and look way too much like prehensile penises for your liking. You try to reach out with your telepathy but its mind is too alien and the brief contact sends you staggering into the wall. Taking a deep breath, you take stock in the situation.
<<if $vltKnow.includes("Anti-Squid Tactics") is false>>\
Then you step back and shut the door.
You've seen enough anime to know exactly how this was going to turn out. Unless you can figure out how to safely get past a bunch of tentacles, you are not going to deal with this. You make your way off the grounds (thankfully not inhibited by the wards) and head towards the nearest autobus stop.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "ParkArea">><<set $scenelistP[44] to 2.75>><</button>>\
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<<elseif $vltKnow.includes("Anti-Squid Tactics") is true>>\
You've been trained to deal with things like this but doing so unarmed is a tall order. Going back up the steps to the grounds, you quickly locate a decent size branch to use as a club. It's not ideal but It's the best you have right now.
By the time you descend the stairs again, the tentacle monster is fully active. Its tentacles slither across the ground towards you and you hear a low rumbling sound coming from somewhere deep in the writhing mound. Just before the lead tentacle reaches your foot, you strike.
The first hit catches it unaware but it reacts blindingly fast. Letting out a keening scream, two dozen tentacles lash out to try and entrap you. Your makeshift club whirls, blocking and tying up the tentacles while simultaneously striking the thickest ones you can reach. Carefully stepping further into the room, you dodge and parry around the creature towards the door on the other side. The creature learns quickly and, by the time you're halfway to the other door, it is focusing more on disarming you than anything else. When you're a few steps away, you feint one way and lash out at the main mass. It grabs the stick and pulls and this time, you let it. There is a half second of indecision as it holds its newly acquired stick and you use this time to throw open the door and dash inside.
Now that you are in the mansion proper, your powers start to work again and you quickly get the lay of the land. There are twenty-seven people in the building, fifteen staff and six members with a single bodyguard each. A quick scan of one of the staff reveals that there is a main office on the second floor. Unfortunately, you have to go past most of the other people to get there. Fortunately for you, most of them are already busy.
The first room you pass is a smoking lounge. Six women, each dressed in some form of french maid costumes (ranging from a gothic lolita version to a latex fetish version), are bent over the couch with their skirts bunched around their waist and panties around their knees. An older man in an actual silk smoking jacket is pacing behind the line of women, stopping every so often to grope one of them or smack them hard across the ass. Each time, he takes a drag of his cigar and assesses the quality of the woman's ass to his disinterested bodyguard who is sitting nearby.
The second occupied room is the dining room. Two men in casual business wear are sitting at the table, eating and discussing some business arrangement. Two identical maids are under the table with the two men's cocks down their throats. A third maid with absolutely huge breasts that spill out of her comically small outfit, stands between the men with a drink cart. In the short time you watch, one of the men reaches down and forces the maid at his feet to take even more of his shaft in her mouth. He holds her down, ignoring her moans and gags, and continues to speak with the other man as if nothing is happening. Their bodyguards sit on the far end of the table and pick at sad-looking sandwiches.
You hear ecstatic moans before you pass the third room and peek in. This sitting room contains four men, two members and two bodyguards, who are currently in the middle of fucking (or being fucked by) some very enthusiastic (and loud) maids. The closest pair to you is one of the bodyguards, who has a maid (dressed in the stripper's version of a maid outfit) bent over a chair and is fucking her as hard as he can. The woman is screaming in pleasure and begging him to fuck her even harder and cum deep inside her. The man is mindlessly nodding his head and he suddenly stiffens and lets out a loud groan of pleasure as his orgasm starts. He starts to pull out but stops suddenly and thrusts forward and holds himself deep inside of her as he unloads. There is a surge of power and, for the briefest of seconds, the maid's appearance changes. Her eyes glow red and you see a long thin tail wrapped around her lover's waist and preventing him from pulling out. It vanishes quick enough that, had you not already seen this sort of thing before, you would have thought you just imagined it.
The maid's a succubus.
Crap.
You still need to complete your mission so you quickly pass the last room (three maids eating each other out as a club member watches and plays with himself) and take the central staircase to the second floor. You take the steps two at a time and quickly locate the main office. It's unlocked, so you duck inside and make your way to the computer.
Except there isn't one.
All there is in the room are a few cabinets behind a large oak desk. You groan and open the first one to find that whatever this club is, they seem to only keep hard copies of their records. Adding to the fun is the fact that none of the documents seem to be clearly labeled, everything seems to just be a bunch of numbers without any clarifications (also, most of them are handwritten in cursive). The only things you can make out are the dates and notice that the oldest one you can find is only a half year old. You've just through the first set when the door to the office opens. Panicking, you grab the papers and duck under the desk.
A woman enters and hums to herself as she moves around the room and there is the soft //*swish*// of a feather duster. You hold your breath as she gets closer.
Then the woman's face swings down to look under the desk.
She's absolutely gorgeous, even without makeup, and her stunning brown eyes are staring directly at you. She pushes her wavy black hair out of her face and gives you a stunning smile.
<<if $scenelistB[30] gte 1 or $scenelistB[37] gte 1>>\
@@.generic; ''Satrina:'' "$player.name?"@@
It takes a few seconds to recognize her (which, in your defense, is harder with her being upside down and not wearing makeup). You tilt your head.
@@.player; ''You:'' "Satrina? Uhhhhh … Hi?"@@
Her smile widens and she offers you a hand up. You take it, and she practically drags you out from under the desk (she's much stronger than she looks). You stand and get a good look at her. Much to your surprise, she is wearing a very plain maid outfit that looks to be historically accurate. She looks much more proper than you've ever seen her before. You give her outfit a strange look.
@@.player; ''You:'' "It's not what you think."@@
<<else>>\
@@.generic; ''Familiar Woman:'' "You again?"@@
It takes a few seconds to recognize her. Which is harder than you'd think since the last time you saw her she was hurrying you out of the backdoor of Alpha Strength Gym. You tilt your head.
@@.player; ''You:'' "Uhhhhh … Hi? You were from the Gym right?"@@
Her smile widens and she offers you a hand up. You take it, and she practically drags you out from under the desk (she's much stronger than she looks). You stand and get a good look at her. She's wearing a very basic maid outfit that looks to be historically accurate and looks much more proper than the last time you saw her. You give her outfit a strange look. She nods and holds out her hand.
@@.generic; ''Familiar Woman:'' "Satrina."@@
You take her hand.
@@.player; ''You:'' "Guy who probably shouldn't tell you his name."@@
Her laugh is nearly musical.
<</if>>\
@@.generic; ''Satrina:'' "I have no intention of turning you in or stopping you from your work. Stopping intruders is not a part of my contract so …"@@ She shrugs her shoulders. @@.generic; "Part of my contract, however, is helping out guests so, How may I be of service?"@@
She lifts the edges of her skirt and curtsies.
@@.player; ''You:'' "I'm looking for documents."@@
She tilts her head.
@@.generic; ''Satrina:'' "There are many. If you want something more specific I should be able to help."@@
You rub the back of your head.
@@.player; ''You:'' "I really can't say why I'm here I'm just looking for something …"@@
She nods.
@@.generic; ''Satrina:'' "Incriminating?"@@ You say nothing, which she takes as confirmation. @@.generic; "You won't find anything. This business has all the proper permits and all of my fellow maids are dutifully employed with all the paperwork that goes with it."@@ Satrina walks over, opens one of the draws, and grabs several papers. She hands them to you. @@.generic; "Here, these should prove that adequately."@@
You stare down at the papers.
@@.player; ''You:'' "Are you sure?"@@
She nods.
@@.generic; ''Satrina:'' "I checked them myself."@@ You must look confused because she continues. @@.generic; "I'm a certified accountant."@@
You gesture towards her vaguely as you search for what to say. She raises her eyebrows and you let it go.
@@.player; ''You:'' "Thank you. Uh, does your service extend to getting me out of here? I really don't want to fight my way past that monster again."@@
Her kind expression vanishes instantly.
@@.generic; ''Satrina:'' "What monster?"@@
You hesitate at the cold tone and then gesture vaguely downwards.
@@.player; ''You:'' "Big tentacle thing in the basement?"@@
Her expression darkens.
@@.generic; ''Satrina:'' "Did you kill him?"@@
Her entire body tenses and she looks like she's about to take a swing at you. You quickly shake your head.
@@.player; ''You:'' "No no no. I hit him with a stick a few times and then ran past."@@
The tension eases slightly but she grabs your arm and starts walking towards the door. She does not look happy.
@@.generic; ''Satrina:'' "We're going to check on him. He better be okay."@@
She marches you back down through the house and down to the basement room where you fought the tentacle beast. As soon as you enter the dimly lit room, a chunk of rock the size of your fist smashes into the wall next to you accompanied by a keening wail. You duck just as another one sails past and you scan the room.
The monster is huddled up in the corner of the room and is holding several chunks of the wall (and the branch you used before) and is waving them menacingly in your direction. Satrina pushes her way past you and hurries over to the beast.
@@.generic; ''Satrina:'' "Yoghugh'gnexz! Aww baby!"@@ Several tentacles wrap around her waist and squeeze her. The monster lets out a very sad-sounding guggle. She tenderly pets the larger of the tentacles. @@.generic; "Did the bad man hurt you?"@@ It bubbles and hisses again. Satrina whirls around and points a finger at you. @@.generic; "Was this necessary? Look at him. He's scared half to death."@@ The mass of tentacles shifts over and hides behind Satrina, which would be more effective if it wasn't five times her size. @@.generic; "Apologize. He just wanted to be friendly."@@
You stare dumbfounded at the scene before you. Satrina, dressed in her traditional maid outfit, is glaring at you while tentatively stroking a bruised tentacle. Yoghg … Yoghughs … Yoghughn … The tentacle monster is cowering behind her. (as much as a mound of tentacles can cower). All of a sudden you kind of feel like a dick. You //*sigh*//.
@@.player; ''You:'' "I'm sorry for hitting you with a stick. I panicked and it was wrong of me to think you wanted to attack me."@@
Satrina smiles again and turns towards the beast. She kisses the tentacle in her hand.
@@.generic; ''Satrina:'' "See, he was mistaken. We've told you how scary you can be. "@@ Several of the tentacles slide under her dress. She suddenly //*gasps*// and her smile widens. She looks at you. @@.generic; "Looks like someone needs some healing. You can make it out by yourself?"@@ You nod. @@.generic; "Good. We're going to need some privacy for this. It was good to see you again."@@
With one last nod. Satrina lets out a high-pitched squeal of happiness and then jumps on top of the tentacle monster. She is quickly engulfed by the slimy appendages. You watch for a brief second before backing out of the room and back up the stairs to the grounds.
Making your way out off the grounds is thankfully much easier than getting in. You manage to find a tree near one of the walls, climb it, and drop down on the other side without much issue. With one glance at the mansion where a tentacle monster is currently violating a french maid in every possible way (much to her enjoyment), you turn and head towards the nearest autobus stop.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Call Crystal">><<set $sceneSelect to 4>><<set $time +=1>><<goto "InvestGent">><<set $scenelistP[44] to 3>><</button>>\
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<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div></div>
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You dial Crystal's number and she picks up after a few rings.
@@.prism; ''Crystal:'' "Hi, $player.name. What's up?"@@
You take a deep breath.
@@.player; ''You:'' "I found club Hesperides."@@
There is a brief pause.
@@.prism; ''Crystal:'' "Excellent. Did you find anything out?"@@
You think about it for a few seconds.
@@.player; ''You:'' "I have some financial records but they may just show that the club is on the up and up. Also, there are succubuses there posing as french maids and a tentacle monster in the basement which I apparently traumatized and I think it's the same group that was running the Alpha Strength Gym."@@
Crystal takes a few seconds to digest this.
@@.prism; ''Crystal:'' "Wait what? How did you traumatize a tentacle monster?"@@
You take several deep breaths and give her a more thorough explanation of what happened.
@@.prism; ''Crystal:'' "Thanks for this $player.name. This can be a much bigger problem than Alpha Strength. That place was just dealing with college kids, albeit it rich ones. Rumors are that Hesprides deals with people that have a lot more power and influence. Also, if this is the same group there may be other places as well. I'll talk to some people that are more well-versed in the magic side of things and see what they suggest. Thanks again for this $player.name. I'll take it from here."@@
The two of you talk for a bit more (mostly about tentacle monsters), then exchange some goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PIGENTCL")>><<set $scenelistP[44] to 4>><<set $prism.investComp += 1>><<if $prism.dis gte 5>><<set $prism.dis += -5>><<else>><<set $prism.dis to 0>><</if>><<goto "ParkArea">><</button>>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="areaDesc"> <div id="areaTitle">Meeting Nightingale</div></div>
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You're hanging out alone at one of the outer tables when Crystal emerges from the crowd with two plates of hors d'oeuvres. She places one in front of you then sits and leans in close.
@@.prism; ''Crystal:'' "Remember when we talked about Nightingale? "@@ You nod. @@.prism; "Well she's here now. Seven o'clock, talking to CouncilmanTarrow."@@
You take a second to figure out which way seven o clock is and then turn to look over your shoulder (Crystal //*sighs*// dramatically at how obvious you are being). Sure enough, Nightingale is standing in a small crowd of older men and women, all of whom seem entranced by the Superheroine.
Nightingale is a short woman with a slim build and fair skin. Her long brown hair is curled and pulled up into an elaborate bun that sits high on her head. She is currently wearing a conservatively-cut dark maroon evening dress that just reaches the top of her ankles. As you watch, Nightingale says something and everyone in the group laughs. You turn to Crystal.
@@.player; ''You:'' "You're sure there's something up with her? I'm not getting anything sinister off of her."@@ You turn away from the group but keep them in your peripheral vision. @@.player; "Her powers are sound based right?"@@
Crystal nods.
@@.prism; ''Crystal:'' "She can replicate any sound with her voice."@@
You raise your eyebrows.
@@.player; ''You:'' "That's it? I know she has an amazing singing voice but how is she a Society Member? Can she shoot sonic blasts or something?"@@
Crystal shakes her head then shrugs.
@@.prism; ''Crystal:'' "Nope, her powers only work within the normal range of a human voice. Not that she needs any offensive abilities, she's part of our support staff, not a field agent."@@ She notices your remaining confusion. @@.prism; "The Society recruits any member that can be useful. Every one of Nightingale's albums has gone platinum, regardless of genre. She's a good money maker and great with PR."@@
You're about to say something else when Nightingale excuses herself from the group and walks over to where the two of you are sitting. She gives you a small smile.
@@.generic; ''Nightingale'' "Good Evening Prism. I noticed you and your friend looking over \so I felt that I should come over and see if you needed anything."@@
Wow.
You've heard her music (like everyone else) but hearing her voice in person leaves you speechless. Several seconds pass before you realize that you're staring like a creep. Neither Crystal nor Nightingale is particularly shocked at this reaction.
@@.prism; ''Crystal:'' "Good Evening Nightingale. This is my date. Please excuse him, he's still a bit new to all of this. How is your tour going?"@@
You finally shake your head and feel yourself flush.
@@.player; ''You:'' "Uh … hi."@@
She smiles at you.
@@.generic; ''Nightingale'' "Hello, it is lovely to meet you."@@ She turns to Crystal (conspicuously not inquiring as to your name) @@.generic; "The tour is going wonderfully. I've even been able to try out some new songs. I think I may have a few more hits soon."@@
The two women chat for a bit about Society gossip as you just sit back and listen. Despite the innocence of the encounter, there is something bothering you but you can't place your finger on it (it's incredibly annoying not being able to use your powers). You keep trying to figure out what the problem is as the conversation wraps up.
@@.prism; ''Crystal:'' "… anyway, my friend is a huge fan. Do you know if the Society has any reserved tickets for your local concerts?"@@
Nightingale pouts.
@@.generic; ''Nightingale'' "Unfortunately, no. The last sets for my Junction City concerts were gifted to local schools and businesses as rewards for students that perform the most community service."@@
Crystal frowns.
@@.prism; ''Crystal:'' "That's too bad. Oh well. We can always catch you the next time around."@@
They talk a bit more before Nightingale excuses herself and walks over to join another knot of people. As soon as she is out of earshot. Crystal leans in.
@@.prism; ''Crystal:'' "I know you can't use your powers but did you get anything from her?"@@
You shake your head.
@@.player; ''You:'' "Nothing solid but I think you're right. Something feels off but I can't narrow down what it is."@@ You shake your head. @@.player; "I need to get to her when I can use my powers. Unless she has mental shielding?"@@
Crystal waggles her hand.
@@.prism; ''Crystal:'' "She has some psychic protection but it's not as strong as mine. Senior and field members get the full package. Tertiary members get some resistance training and a few tamper switches to let them, and the Society, know if their minds have been messed with."@@
The two of you talk for a bit longer as the gala winds down and try to figure a way to get you into one of her concerts. Sneaking in under an obfuscation field is out of the question. The concerts are a Society function so power detectors are almost guaranteed to be at each entrance. As much as it pains you to admit, finding some business that has tickets may be the safest way in.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Working at La Lune</div><div style="text-align: center; font-size:115%;">"A Quick Meeting With the Manager"</div></div>
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You're just about to leave the building when one of your assistant managers calls you over.
@@.generic; ''Assistant Manager:'' "Hey $player.name. Can I talk to you for a few seconds?"@@
You nod your head.
@@.player; ''You:'' "I'm clocked out so I can't stay long."@@
He looks annoyed at that comment but waves his hand dismissively.
@@.generic; ''''Assistant Manager:'' "I won't be long. I just wanted to let you know that we're going to have a promotional event soon. "@@ You raise your eyebrows. @@.generic; "We got our hands on bunch of concert tickets and the big boss decided to hold a contest to see who gets them."@@
You nod slowly and raise your eyebrows.
@@.player; ''You:'' "What concerts?"@@
He thinks on it for a second, then counts off on his fingers.
@@.generic; ''Assistant Manager:'' "We have a bunch of them: Plum Club, Tricky, Killa Irati, Petra Morrison, Nightingale, Litehous, and the Wade Cooper band. "@@
Your eyebrows raise even higher.
@@.player; ''You:'' "That is a bunch. How did Mr. Laurie get all those?"@@
He shakes his head and shrugs.
@@.generic; ''Assistant Manager:'' "No idea. I asked and his exact response was 'He knew a guy who got some tickets from some other guy as payment for some other thing that went wrong'. Honestly, I didn't ask anything else after that."@@
You nod.
@@.player; ''You:'' "So how is it going to work?"@@
He checks his.
@@.generic; ''Assistant Manager:'' "We're going to be tracking sales and tips for the foreseeable future. Each of our top sellers will get a ticket that they can then enter in for a raffle drawing. Well have a bunch of boxes labeled with the different bands and you can put your ticket in whichever ones you want to have a chance for. The better you do at work, the better your chance to win."@@
You try to keep your feelings off of your face as you tap into his mind. Consciously, he really believes that this is a great way to inspire his employees to do better and drum up business. Subconsciously, he already knows that the assistant managers have chosen their favorite servers who are going to be given every advantage to win (and probably have a much lower bar to earn tickets than everyone else). You would say something about this but you do need that ticket and plan on cheating anyway so glass houses and all that. The manager chats for a few more seconds about the logistics of the event, takes a few of your questions, and then excuses himself to go back to work.
Looks like you'll have to put some work in to get this one. It hopefully won't give you too much trouble (considering the whole you're a telepath thing), especially if you can find some way to beat the odds (or at least help you calculate them).
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<goto "LaLuneBB">><<set $scenelistP[45] to 2>><</button>>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Working at La Lune</div><div style="text-align: center; font-size:115%;">"Winning some Nightingale Tickets"</div></div>
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The time has finally come and the contest for the various concert tickets is here. There are several boxes in the breakroom, each one listed with the names of the various tickets. The other employees are milling around, talking excitedly about which concerts they want to go to and previous times that they've seen the bands. You can't help but notice that the people holding the largest amount of tickets are all coincidentally the favorites of the assistant managers.
Shrugging to yourself, you sign your name on the few tickets you earned and then dump all of them in the box for the Nightingale tickets. It's easily the most filled box and, if you didn't already have a plan, your chance of winning would be slight. That being said, you just sit back and wait for the drawing to begin.
More employees show up until you're all packed into the room like sardines. Each person marks their tickets and then drops them into the various boxes (most go to Nightingale). Once everyone (and all the tickets have been accounted for), Mr. Laurie and the other managers start the festivities.
They save Nightingale for last.
Plum Club, Tricky, Killa Irati, and the Wade Cooper band all go to the brown nosing employees of the various Assistant manager factions. Petra Morrison goes to your uptight supervisor Hannah and Litehous goes to your coworker Dee (who happen to be the only people that like those kinds of music). Then, the crowd holds their collective breath when the Nightingale box is picked up.
There are four tickets all and all and it's not surprising that the first two go to some of the assistant manager's favorite employees. Not wanting to leave things to chance, you make your move when the third ticket is drawn.
You reach out with your obfuscation field and erase every ticket in the box aside from yours from Mr. Laurie's awareness.
He has an odd look on his face as he pulls out your name and calls you to the front. You happily accept your ticket from a frowning assistant manager and watch Mr. Laurie looking in the box. He shakes it and then, having been satisfied that the box is still filled with tickets, he moves on to the last ticket (another one of the favorites).
There are quite a few dirty looks from other employees (aside from Gabby who flashes a big smile your way and gives you a double thumbs up) and you picks up some not so nice thoughts directed your way. A few of them are already planning on how to get the ticket from you (up to and including seduction and theft) so you simply bring up your obfuscation field and slip out of the room.
Ticket in hand, you leave La Lune and start planning your next move.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<div id="eveFrame"><div id="areaTitle">Nightingale Live!</div></div>
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The Carl Tovin Center is named after a much-maligned former mayor of Junction City whose entire legacy was spending a lot of taxpayer money on the arts and almost nothing else (except for his massive embezzlement). The center can house close to four thousand people and, other than the city stadium, is the premier concert venue in the city. You've been here a few times for other concerts but none of them had anywhere near the amount of security you're seeing now.
On top of a bunch of low-level Supers acting as security, the Society has provided one of their famed Mirror Boxes, a semi-portable detection system designed by Excelsior to scan for pretty much every known power and/or supernatural effect. Evidently, the amount of money Nightingale brings must be worth the expense.
When you left for the concert, you thought you were doing the smart thing and getting there with plenty of time to spare. Once you arrived, however, you discovered that everyone else seemed to have the same idea and there was already a massive line. Reflexively, you reached for your powers to speed things up but you managed to stop yourself before it set off every alarm in the place and just sulked over to the back of the queue. Waiting in line, at least, gives you enough time to examine the security precautions and your fellow concertgoers.
Given the extreme versatility of Nightingale's music, her fans come in all shapes, sizes, and walks of life. The only unifying feature among the quickly growing crowd is the excitement and anticipation that pushes against your mind even though you're actively trying to suppress your powers. The line continues its slow and steady pace towards the entrance to the Center and your anxiety grows with each steop closer to the security checkpoint.
Thankfully, all that worry proves to be pointless as you pass through security without issues. The security guard vaguely waves a sensor wand around your body and then waves you through, all under the watchful eye of a very bored-looking Super (who is so low-level, you do not even recognize her). Once you're through, you head towards your seat and wait for the concert to begin. The Center fills surprisingly quickly, the lights dim, and Nightingale takes the stage.
What follows is one of the worst and best concerts that you have ever been to. Nightingale is perfect as always, flawlessly switching between musical styles between each song (and sometimes in the middle of one). You're far enough away that you have to look at the large screen above the stage and Nightingale appears much as you saw her in the gala, with minimal makeup and dressed like she was heading to church (she has costume changes whenever she switches genres but they are uniformly conservative). Unfortunately, you are having trouble enjoying the concert since being around this many people, all of whom are focused on the same thing, is creating so much psychic pressure that you come close to blacking out several times. The only reason that you have not yet bolted for an exit is your need to locate anything that can help Crystal. It takes several songs before you manage to get a grip and filter out the psychic detritus of the thousands of minds cramped in such a small space.
The first sign that something may be up is the fact that no one around you notices the fact that you are a sweaty stressed mess that looks like you're going to collapse at any second. You initially attributed this to Nightingale's voice, it is certainly amazing enough to hold people's full attention, but after time goes on, something else begins to bother you. You're fairly sure that even the Society's much-vaunted mirror box would not be able to pick you out of a crowd this large (even if you were within range, which you doubt) so you reach out with your powers and scan the nearest person.
And you find nothing, just the normal thoughts of someone enjoying some good music. Still, something is nagging you in the back of your mind so you start to bounce your telepathy between several people.
And you //still// find nothing. You even try a few deep dives into people's minds and trawl a few subconsciousness but every attempt turns up empty. Out of desperation, you try reading a bunch of people's minds at once … and finally hit pay dirt.
What you find is subtle. If you didn't have experience with Crystal's mental alterations, a familiarity with Kiara's hypnotics, and knowledge of what Moonlight Talents was doing to their music, you would have missed it completely.
Laced under Nightingale's singing are the most sophisticated hypnotics you've ever encountered. They are so multilayered that it would be impossible for the full signal to be processed all at once. Each time a person listens to her music, another piece of the hypnotic puzzle is added and remains undetectable until it is fully complete. Even then, only someone that knows what they're doing would be able to differentiate the signal from the owner's actual thoughts. It's only when listening to multiple streams of thoughts, each of which is getting a different part of the hypnotic signal, can you piece enough together to realize what's going on. You also realize what that nagging feeling was. It was the hypnotics trying to worm their way into the mental black box you use to keep Kiara's signals out of your head.
You spend the rest of the concert sifting through the minds of the concert goers trying to piece together exactly what commands are being conveyed by the music. It's difficult and, in the limited time you have, you are only able to pick up some of the upper layers of the hypnotics. These parts are all fairly standard from what you know about mental coercion and are designed to facilitate subsequent hypnotic sessions. On top of this, much to your surprise, the signal seems to also make the listener's mind more resistant to any other form of hypnosis other than Nightingale's voice.
Once the concert dies down and the calls of encore are finally over, everyone begins filtering out of the center. Not wanting to stand out by leaving early, you exit with the crowd and listen as they describe how amazing the concert was and which merchandise their going to buy on the way out. You make it past the security checkpoint without issue (though you notice that the Super on guard is paying much closer attention than before) and quickly head towards the autobus stop. Once you are away from the venue, you let out a //*sigh*// of relief, bring up your obfuscation field, and call Crystal.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Call Crystal">><<set $time +=1>><<set $sceneSelect to 5>><<goto "InvestConcert">><</button>>\
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<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div></div>
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You send a quick message to Crystal's phone and she calls back within the minute.
@@.prism; ''Crystal:'' "Hi, $player.name. How was the concert?"@@
You give her a quick rundown of what you found and describe the hypnotic signals as best you can. Crystal asks a few pointed questions but is otherwise quiet until you're finished.
@@.prism; ''Crystal:'' "That's … a lot $player.name. I know you said that you couldn't get any more info on the hypnotics but do you have any ideas?"@@
You think about it for a second.
@@.player; ''You:'' "I think it depends on if she's doing it on her own or if it's on Society orders. "@@ Crystal makes an affirmative noise. @@.player; "I think Kiara would be better equipped to figure that out."@@
Crystal is silent for a few heartbeats.
@@.prism; ''Crystal:'' "You're right about that. I'll ask her to look into this for me. We'll also have to check to see if it's only a live performance thing or if they managed to get it on their recorded tracks. Let me call her and I'll keep you posted if we can figure anything out. Thanks for this $player.name."@@
The two of you exchange some goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<set $prism.investCurr to 0>><<set $news.push("PINGCON")>><<set $scenelistP[45] to 20>><<set $prism.investComp += 1>><<if $prism.dis lte 45>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "Downtown">><</button>>\
</td></tr></table></div>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">Searching for Safe Houses</div></div>\
You send a quick text to Crystal.
@@.player; <b>Your Text:</b>@@ @@.playerT; I'm ready to check out one of the places. Should I wait for the gala to be over or should I go tonight?@@
You wait for ten minutes before your phone rings with a call from Crystal. You pick up.
@@.player; ''You:'' "Hey Crystal."@@
There is a general din on the other end of the line.
@@.prism; ''Crystal:'' "Hi. Sorry for taking so long, I was in the middle of a conversation and couldn't get away. The people we talked about before left already so I think that you should be good to go. Do you remember what I told you?"@@
You mentally go over the rough locations of the four safe houses.
@@.player; ''You:'' "I remember. I'll head over to one and start canvassing the area to narrow it down to the exact location."@@
Someone says something on the other end of the line.
@@.prism; ''Crystal:'' "Awesome. We'll talk later."@@
You say goodbye and she hangs up. Now you just have to decide which safehouse you want to locate and investigate.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%; text-align: center">\
<<button "Tanner's Park">><<set $sceneSelect to 2>><<set $temp1 to 1>><<goto "InvestSafe">><</button>>\
<<button "Near Campus">><<set $sceneSelect to 2>><<set $temp1 to 2>><<goto "InvestSafe">><</button>>\
<<button "Brownstones">><<set $sceneSelect to 2>><<set $temp1 to 3>><<goto "InvestSafe">><</button>>\
<<button "The Tracks">><<set $sceneSelect to 2>><<set $temp1 to 4>><<goto "InvestSafe">><</button>>\
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<<elseif $sceneSelect is 2>>\
<<if $temp1 is 1>>\
<div id="eveFrame"><div id="areaTitle">Searching for Safe Houses</div><div style="text-align: center; font-size:115%;">''Tanner's Park''</div></div>\
The first area on your list is Tanner's Park. This area was once a small walking park that was leveled ten years ago and had several office parks built over it. Many smaller businesses, which can't afford the rent Downtown or in the Park district, are based in Tanner's park. Since it is predominantly companies, locating the safe house should be easy (at least if it's currently in use) since there should not be any other large groups of people at this time of night. Still, you can't rely too much on your powers. Most of the people who would be using the safe house would have psychic shielding and there is always a chance that they have a psychic with them that would notice your telepathic sweeps.
You get to work.
Hours pass as you search the extensive office parks and you find that at least one of your assumptions was wrong. It turns out that there are a lot of people that are still working at this time of night. The first place that gets your hopes up is a medium-sized building with a large number of cars in the parking lot. It turns out that this location is not the safe house but an indy game developer that is in the middle of a crunch to get their game finished. Their employees are still in the office and hard at work (many of them plan on sleeping there without going home). The next possible safe house location just turns out to be a bunch of cars and no mental signatures. You get your hopes up, assuming that you just can't pick up shielded minds, but a few employees get dropped off and you find out that they all just went out drinking and carpooled.
By the time you manage to finish checking out the entire area and narrow down the location of the safehouse (which is further hampered by security cameras forcing you to take longer routes to avoid them), you are nearly positive that no one has used it recently.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><</button>>\
</td></tr></table></div>\
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<<elseif $temp1 is 2>>\
<div id="eveFrame"><div id="areaTitle">Searching for Safe Houses</div><div style="text-align: center; font-size:115%;">''Near Campus''</div></div>\
The second area on the list is one of the nicer neighborhoods near campus. Most of the streets are filled with closely packed houses with small but well-maintained yards. Surprisingly, given the time of night, the neighborhood is still pretty active. The streets are lined with cars and you can see/hear music coming from many of the houses you pass. Curious, you do a quick telepathic scan of some of the residences and find that many of them are currently rented to JPU students. Even more surprising is how sedate and respectful these get-togethers are. You don't pick up any fights, drunken arguments, or any other disruptions that are common to streets filled with student housing.
You quickly get to work.
Locating the safehouse is surprisingly easy. Given the sheer amount of students in the area, pretty much every house is completely covered with a vague cloud of lustful energy. Only one house stands out. The fairly unassuming building is exactly like the others around it, down to the same marks of long-term occupation and general wear and tear. What makes this house stand out is that it's a complete psychic dead zone, not even a thin veil of emotionality that covers most homes that you have encountered. Adding to this, the house is located fairly close to the corner of two major roads and is within spitting distance of an onramp to a highway (in other words, plenty of escape routes). You can see some lights on from the street so you quickly approach and circle the house to an easily accessible window. Peering in, you find that the house is occupied.
Primal, one of the associate members of the Society is sitting alone on the couch in a darkened living room. Strewn throughout the room are old pizza boxes, empty bottles of liquor, and Chinese take-out containers. The TV is on and tuned to the weather channel. Most importantly, there looks like there is an alarm/detection system mounted on the wall across the room and it is currently deactivated. Primal himself looks like crap. All he's wearing is his mask and boxer shorts and you're fairly sure that he hasn't bathed for several days. As you watch, he grabs his phone and slumps down on the couch. He takes a swig from a nearby bottle and sobs into the phone.
Apparently, he was being an egotistical asshole to his fiance who finally had enough, dumped him, and then kicked him out. He is very sorry and promises he will change and thinks that they should get back together to discuss things. You don't manage to get any more info before it devolves into drunken babble.
Considering the state of the safe house, you're fairly sure that this is not the one that you have been looking for (he's been here for a while). You shoot a quick text to Crystal about what you saw (and suggest that she somehow get some therapy for Primal, the man looks like shit). After you check a few more windows to make sure that Primal is alone, you cross the safehouse off your list and head out.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><</button>>\
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<<elseif $temp1 is 3>>\
<div id="eveFrame"><div id="areaTitle">Searching for Safe Houses</div><div style="text-align: center; font-size:115%;">''Brownstones''</div></div>\
<<if $scenelistP[46] is 0>>\
The third area on your list is one of the many brownstone neighborhoods located throughout City Center. These areas are a bit further away from campus and tend to be occupied by young professionals and people who work Downtown rather than college students. As such, the brownstone neighborhoods get quiet earlier in the night than the student areas.
This is why, when you come across a party already in motion, it stands out. What stands out even more than that is the fact that the entire building is psy-shielded and you can't pick up any mental signatures inside. If this was not enough to confirm that this was the place you're searching for, the fact that the two people smoking on the stoop have Society-grade mental shields is pretty obvious. Casually walking past them, you walk around the block and then down an alley at the cross street that leads to the backyards of this row of townhouses. As quickly and carefully as you can, you make your way through the backyards, clambering over fences as you go, until you are on the property next door to the party.
Peering over the fence, you see a nicely appointed garden, complete with a wooden arch covered in some climbing plants. The backdoor is open and you can see into the well-lit kitchen. The kitchen island is covered with booze, stuff used to make cocktails, and stacks of pizza boxes. There are a few people downstairs but no one you recognize. Looking up, the second-floor window is open and looks to be your best way of getting in undetected. The room beyond is dark and you can't hear any sounds coming through the window (though the loud music could be covering it up).
Since you don't want to risk going in at the ground level without your obfuscation field, you look for a way to the second floor.
<<elseif $scenelistP[46] is 0.5 or $scenelistP[46] is 0.75>>\
You quickly make your way to the safe house and work your way around the back of the brownstones to the small backyard. The party is already in full swing so you settle down in the neighboring yard and wait for an opportunity to make your move.
<</if>>
<<if $vltKnow.includes("Woodworking") is false>>\
You survey the backyard and settle on the wooden garden arch. After a few seconds of consideration, you have no idea if it's strong enough to hold your weight. Not wanting to risk it, you hang back and wait for another way to present itself.
But it never does.
The party begins to wind down before you figure out a safe way to gain entry. The last person out is Hawkwing, still in his uniform, who steps into the backyard and activates the safehouse's security system. Cursing under your breath, you duck below the fence as Hawkwing launches himself into the sky and flies away. Not wanting to test yourself against the Society's security system, you decide to try again on a different day. Maybe next time, you'll be able to figure out if that wooden garden arch is strong enough to support you.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $scenelistP[46] to 0.5>><</button>>\
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<<elseif $vltKnow.includes("Woodworking") is true>>\
You survey the backyard and settle on the wooden garden arch. Using your stolen knowledge, you quickly assess it for structural stability and whether it would be able to hold your weight. Much to your surprise, whoever built the trellis arch must have taken pride in their work and it's sturdy enough to be used as a ladder. There's no guarantee that someone won't come outside so you quickly take advantage of the empty backyard. You hop over the fence and quickly scale the garden trellis. It brings you within a few feet of the open second-floor window and you just manage to pull yourself up and into the empty room.
Once inside, you reflexively extend your senses and scan the building. There are a few people who do not have psychic shielding within range, so you quickly tap into their senses and see what's going on.
⚞ // … The person is standing in the living room. Several costumed Supers, both Society and independent, are dancing with each other and some … //⚟ You check your host's mind. ⚞ // … hired company. You recognize most of the faces here but two stand out. Hawkwing and Mindsurge, members of the Auxiliaries, are sitting on a couch that has seen better days. Both, have their pants down around their ankles and are currently sharing a joint. Kneeling in front of Hawkwing is a young woman enthusiastically bobbing her head on his cock. Mirroring this, Mindsurge has a well-built young man between her legs, voraciously eating her out as she pets his head … //⚟
You break the connection and give a silent prayer to your luck that Mindsurge is distracted enough to have not noticed your psychic presence. Taking advantage of this, you quickly scan a few more minds.
⚞ // … In one of the bedrooms, Draconis is currently fucking one of the prostitutes on the bed. He has her legs on his shoulder and she is bent almost in half as he savagely drives into her. Her eyes are rolled back in her head and is screaming in ecstasy. Two other women are sprawled on the bed in a lustful daze, their legs spread and cum leaking out of their well-used cunts onto the bedspread. With an inhuman roar, Draconis slams himself into the woman and cums hard, causing her to scream even louder. When he's done, your host steps forward and offers him a small vial of powder. He quickly snorts it and, with a growl, pulls out of the woman on the bed and throws your host down next to her … //⚟
You quickly disconnect. Just in time too, you hear some people talking and getting closer to the empty room. You hop into one last mind.
<<if $vltKnow.includes("M.S. Chemistry") is false>>\
⚞ // … This person is working with vials of powders, colorful liquids, and several chemical apparatuses … //⚟ You hear the sound getting closer to your room, it sounds like two people, a man and a woman, talking and laughing together. You hop back into the host's mind for any more clues. ⚞ // … the person is holding a powder up to the light and it looks very similar to the stuff that Draconis just snorted. Unfortunately, you have no idea what the stuff is so you try to memorize as many of the labels as you can you see before … //⚟
The giggling stops just outside your door. You quickly cut the connection and scramble towards the window. Thankfully, the people coming in are more focused on removing each other's clothes and not on the person climbing out the window. Adrenaline pumping, you practically jump down the trellis and are over the fence to the neighbor's yard in seconds. You keep hopping fences until the adrenaline slows and you find yourself almost a block away.
Huffing and puffing, you pause and catch your breath. Now that you know that something is going on, you're going to have to figure out what chemicals they were using before you report to Crystal (since you know she's just going to ask you to find out anyway).
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=1>><<set $scenelistP[46] to 0.75>><</button>>\
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<<elseif $vltKnow.includes("M.S. Chemistry") is true>>\
⚞ // … This person is working with vials of powders, colorful liquids, and several chemical apparatuses. As your host's eyes sweep the desk, you take note of the chemical names and devices that she's using … //⚟ You hear the sound getting closer to your room, it sounds like a man and a woman laughing together. You hop back into the host's mind for any more clues. ⚞ // … the person is holding a powder up to the light and it looks very similar to the stuff that Draconis just snorted. Given what you've seen through your host's eyes. You are confident you'll be able to figure out what she's been giving the Supers with minimal research… //⚟
The giggling stops just outside your door. You quickly cut the connection and scramble towards the window. Thankfully, the people coming in are more focused on removing each other's clothes and not on the person climbing out the window. Adrenaline pumping, you practically jump down the trellis and are over the fence to the neighbor's yard in seconds. You keep hopping fences until the adrenaline slows and you find yourself almost a block away.
Huffing and puffing, you pause and catch your breath. You take out your phone and quickly jot down some notes on what you saw before it fades from memory. It's a good place to start and you're fairly sure you have enough to give Crystal.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Call Crystal">><<set $sceneSelect to 3>><<goto "InvestSafe">><<set $time +=1>><<set $scenelistP[46] to 1>><</button>>\
</td></tr></table></div>\
<</if>><</if>>\
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<<elseif $temp1 is 4>>\
<div id="eveFrame"><div id="areaTitle">Searching for Safe Houses</div><div style="text-align: center; font-size:115%;">''The Tracks''</div></div>\
City Center is generally considered to be one of the nicer areas in Junction City. Its proximity to both Downtown and the University ensures that there is plenty of business and money flowing through the area. There is a small section, however, that perpetually seems to be down on its luck. Here, the southern part bordering Harbor Side and the Park District and the location of the city's largest trainyard, has a larger than normal amount of abandoned buildings and boarded-up shops. It takes some time but you eventually find the safe house on one of the worst streets in this area.
From the outside, the safe house looks like another abandoned house situated on a street filled with abandoned houses. Unlike all of the houses nearby, however, this one is the only house without a psychic patina of sadness and desperation. Also, it is located near several major roads and is surrounded by sparsely populated streets, perfect for getaways and times where collateral damage may be an issue. You survey the building before approaching and find no obvious security except for a few things that look like magical runes that give you the vague feeling like you should find a different building to sleep in.
Ignoring these feelings, you quickly make your way around to the back of the house and out of view of the street. The whole neighborhood is unusually dark due to the lack of functioning streetlights and the lack of light coming from any of the houses. As you approach the safe house, you notice that the windows have blackout curtains drawn across them and they look thick enough to prevent any internal light from escaping (which also prevents you from seeing inside). You check the windows and, much to your surprise, find that one of them is unlocked. In fact, a shim has been put in the window to prevent it from being fully closed. There is no sound or sense of movement coming from the house so, cautiously, you open the window and climb inside.
You let out an immediate //*sigh*// of relief as you pass through the window into the darkened room beyond. Since your past whatever psychic defenses the Society has built-in, you can telepathically sweep the house. You find nothing but the psychic shields that many Society members have means that you still have to make a physical check of the house.
The two floors are completely empty and do not look like they've been lived in for some time. The basement, however, shows signs of recent use. Specifically, there are a half dozen metal racks completely filled with humming computer parts. A tangle of wires connects all of them and then taps into the main circuit of the house. You have absolutely no idea what the hell is going on but you're fairly sure that this is not the place you're looking for. You take a few pictures of the setup and make your way out of the house. Once you're a good distance away, you send the picture to Kiara and ask her opinion on what's you found. She gets back a few minutes later.
@@.kiara; ''Kiara:'' "First, that's a crypto farm. Second, can you grab some of those GPUs for me? I need a new one and they have crazy high prices right now."@@
You assure her that stealing evidence from an investigation is not the best idea (which she begrudgingly agrees) and ask her a bit about what the setup could be used for. After a brief explanation, the two of you hang up and go about your days.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "CityCenter">><<set $time +=2>><</button>>\
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<<elseif $sceneSelect is 3>>
<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div></div>
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You send a quick message to Crystal's phone and wait quite some time for her to get back to you. In fact, it takes close to an hour. She sounds tired.
@@.prism; ''Crystal:'' "Hey, $player.name. Sorry for taking so long. I got caught up mingling at the gala and couldn't get away. These things are really boring without you. Did you find anything? "@@
You give her a quick rundown of what you did and what you found and you can practically hear her jaw clenching. She waits until you're done before she asks her questions.
@@.prism; ''Crystal:'' "That powder sounds like Cornucopia."@@ You make a curious sound. @@.prism; "The Society doesn't talk about it a lot but it's a power enhancer. It boosts the user's powers by around 50% and creates a sense of invincibility. Unfortunately for the user, the feelings last a lot longer than the enhanced powers. Very addictive and very dangerous. If I send you some files on it, can you confirm it's what you saw?"@@
You think about it for a second.
@@.player; ''You:'' "I got a good look at the setup and the components so I should be able to."@@
Crystal is silent for a few heartbeats.
@@.prism; ''Crystal:'' "This is more disturbing than I thought. I know that they were partying but Cornucopia is a big deal. I need to take care of this ASAP so I'm going to go. Thank you for this $player.name, I owe you."@@
The two of you exchange some brief goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PISAFEH")>><<set $scenelistP[46] to 2>><<set $prism.investComp += 1>><<if $prism.dis lte 45>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "CityCenter">><</button>>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">O'Leary's</div><div style="text-align: center; font-size:115%;">''Meeting Medium Jim''</div></div>
O'Leary's is an Irish-style bar located between Flannegan's pub and Murphy's taphouse. It's surprisingly busy given how early in the day it is but the reason becomes readily apparent once you enter the dimly lit bar. Every table is filled with workers from the nearby factory scarfing down a variety of tasty-looking burgers and steak sandwiches. Surveying the room for a few seconds, you consider asking the bartender to point out Medium Jim before remembering that you're a telepath and just scan everyone's mind. Medium Jim is sitting at a table near the front of the pub along with several other workers. You walk up to the table.
@@.player; ''You:'' "Hey."@@ Everyone at the table turns to look at you with varying levels of annoyance. @@.player; "Are you Medium Jim?"@@
The guy chews his mouthful of burger and gives you a once-over.
@@.generic; ''Medium Jim?:'' "Who's asking?"@@
You shrug.
@@.player; ''You:'' "Ernie sent me. He told me that you can help me find some vintage cassette players."@@
He swallows his food and gives you a sharp nod. Turning to his compatriots.
@@.generic; ''Medium Jim:'' "I'll be right back. My side hustle is calling."@@ Then to you as he stands. @@.generic; "My car's parked around back, follow me."@@
He leads you out the backdoor to the parking lot shared by the three pubs. His car is an old beat-up Jeep with a load of junk in the back seat. He unzips the back and pulls out a duffle bag.
@@.generic; ''Medium Jim:'' "So all I got right now is in this bag. It's mostly old gear but it's the real deal. No trackers or serial numbers or nothing."@@
He opens the bag and shows you a couple of dozen decommissioned uniforms used by the Society's security teams (all still shrink-wrapped in plastic), some ID badge blanks, a bunch of tactical flashlights, and two helmets. He points out each item.
@@.generic; ''Medium Jim:'' "I got uniforms sizes small through extra large for $200 each, the ID blanks are $50 each. You can use them to make your ID for some cosplay shit but don't use try to use them since they're all probably flagged. The taclights don't work but they should be pretty easy to fix. Those're $50 each. The helmets are a hunderd each and should fit you just fine."@@
You examine the merchandise and let out a low whistle. As you do, you reach out and probe Medium Jim's mind.
@@.player; ''You:'' "Nice haul. Where did you get all this stuff?"@@
He gives you a look that very clearly says "Fuck off"
@@.generic; ''Medium Jim:'' "Fuck off. You buying or not?"@@
Of course, his mind immediately jumps to the answer. His former brother-in-law works for one of the security companies employed by the Super Society. He deals with logistics and keeps track of the maintenance crews that service all the old warehouses where the Society keeps their decommissioned gear. Beyond that, Medium Jim's info is fuzzy. His former brother-in-law drops off a duffle bag every few weeks for Medium Jim to sell to pay off some old debts but rarely says anything about the operation itself. However, during the last drop-off, his brother-in-law mentioned something about working down near East Point for the next haul. You mentally file this away so Crystal can cross reference it with warehouse locations.
All of this happens over a few busy mental seconds, which translates to a few awkwardly silent physical seconds. Before Medium Jim can get suspicious, you decide to buy something and point to the helmet (which seems like the obvious choice, given how many head injuries you've had). He takes it out and holds out his hand. You hand him a hundred dollars, which he quickly counts and then pockets.
@@.generic; ''Medium Jim:'' "Alright, see ya later."@@
You weigh the helmet in your hands then slip it on and, after a bit of adjustment, find that it fits perfectly. Even though it was merely a purchase to avoid drawing attention to yourself, you're pretty happy with such a cool collectible.
After a quick text to Crystal telling her about what you learned, she gets back to you with the exact address of the warehouse that is closest to East Point. Now that you know where the gang is planning to hit you just need to catch them in the act.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><<set $player.cash -= 100>><<set $scenelistP[47] to 2>><</button>>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">Investigating the Break in</div></div>
<<if $player.cPrism lt 15>>\
The Society warehouse is as generic as they come and, if you didn't already know what you were looking at, you would have gone right past it without a second thought. There's a surprising lack of security given what's being stored inside and the lot is not even protected by a chain link security fence (though there are a few security cameras).
You circle the building a few times to make sure that there aren't any surprises and find nothing out of the ordinary. Careful to avoid the security cameras, you try to find a window that you can look through.
There are no minds inside so it doesn't look like the gang is hitting the stockpile tonight. Not that it would matter much since the entire interior of the warehouse is pitch black. Unless you could see in the dark, or the thieves were dumb enough to turn on the lights, there won't be much you can do even if you catch them breaking-in.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><<set $scenelistP[47] to 2.5>><</button>>\
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<<elseif $player.cPrism gte 15>>\
The Society warehouse is as generic as they come and, if you didn't already know what you were looking at, you would have gone right past it without a second thought. There's a surprising lack of security given what's being stored inside and the lot does not even have a chain link security fence (though there are a few security cameras).
You circle the building a few times to make sure that there aren't any surprises and find that the exterior security camera facing one of the loading docks has been disabled. Moving closer, you pick up six minds inside the building and reach out to one of them.
Only to hit a pretty solid mental defense. It's not a shield like Crystal's but a heightened resistance that can be gained through sufficient training and mental conditioning. It's not as effective as other psychic defenses but it's much cheaper and easier to access for the average person. While it's not impenetrable, you would have to get closer to reliably penetrate it and gain access to their thoughts. You //*sigh*// internally and try the door next to the loading dock. Much like the security camera, the electronic lock has been disabled and the door opens with a simple twist of the handle. You enter the cavernous pitch-black space and hear quiet voices echo from somewhere deeper inside. You check your phone to make sure it's on silent (turning into the corner to hide the light) then text Crystal.
@@.player;''Your Text:''@@ @@.playerT; Going to borrow some power. Are you good?@@
You remain huddled in the corner until Crystal responds a few minutes later.
@@.prism;''Crystal's Text:''@@ @@.prismT; Thanks for the heads up. I'm doing Society stuff tonight and it could have been awkward. I'm alone now for the next few minutes.@@
You send her a quick thanks, close your eyes, and concentrate on the connection with Crystal. The warm glowing thread of Crystal's powers lies buried beneath the thrumming river of psychic energy, and all you have to do is call it to the surface. When your eyes open, your enhanced vision kicks in and reveals the warehouse around you. Your eyes now utilize every photon of light and amplify it, combine it with infrared and ultraviolet light, and give you a view that, while not perfect, makes it easy to see what's going on. There's an old panel van nearby and the glow from the warm hood indicates that the thieves have not been here long.
Speaking of the thieves, you slowly sneak through the stacked crates towards the quiet voices. When you peer around the corner, the group stands out like glowing torches to your enhanced vision. The six men are efficiently sorting through several crates. It's hard to make out given how odd your vision is but it looks like they are all in tactical clothing and wearing night vision goggles. Every so often, one of them pulls out a small red bulbed flashlight to check the labels on the crates around them. They obviously know what they're looking for as each one has a clipboard nearby and is checking it as they pull things out of the crates. Sneaking around the periphery of the warehouse, you slowly work your way closer until you feel like you can try your telepathy. Tuning out their conversation (which is just them coordinating their efforts in as efficient a manner as possible), you reach out with your mind to the man doing the least amount of work (under the assumption that he's in charge).
He immediately whips his head around and tells the others to shut up. Panicking, you pull back. There is a brief silence.
@@.generic; ''Thief #1'' "Hey man, are you OK?"@@
The presumed leader shakes his head.
@@.generic; ''Thief Boss'' "Yeah … I thought I felt something."@@ He rubs the back of his neck. @@.generic; "Must have been a bug or something."@@
You wait for a few minutes before trying again. This time you reach out slowly with your powers and make them as diffuse as possible. Instead of trying to force your way past their mental defenses, you envelop them and let your psychic tendrils sink in over the course of a minute. This time, the boss does not react.
Shifting through his thoughts takes a few more minutes but you gain a plethora of information. The man is a friend of Medium Jim's former brother-in-law. He works for a different security company (one that deals with their research facilities and not their warehouses) but was a former coworker of the brother-in-law when they both worked in fast food. The brother-in-law had access to the inventory of each warehouse and passed it to the thieves, along with each warehouse's inspection schedule and security measures. The rest of the gang are either his coworkers or relatives. Currently, they are searching this warehouse for old computers to sell any information on them (on the off chance they weren't wiped correctly) or, failing that, breaking them down for parts. Finally, you grab the next warehouse they plan on hitting from the boss's mind and the exact date they plan on doing it.
You spend a few minutes with each person, carefully bypassing their mental defenses and scrounging their minds for any additional information. Soon, you have the IDs and addresses of each person in the crew (even the ones that are not currently present).
When you finally feel like you have enough information, you make your way back out the way you came. As soon as you're outside the warehouse, you stop channeling Crystal's power and start walking until you're several blocks away. You send Crystal a quick text to let her know that you're done with her power and to see if it's good to call her. You're phone rings a few minutes later.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<div id="eveFrame"><div id="areaTitle">Turning In The Evidence.</div></div>
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You pick up the phone.
@@.prism; ''Crystal:'' "Hey, $player.name. That was … a lot of power borrowing."@@ She swallows audibly. @@.prism; "I really don't remember much of the meeting I was in. It is very distracting."@@ There's a small hint of lust in her voice. @@.prism; "I hope you found something?"@@
You give her a quick rundown of what you found out about the warehouse thefts and how you tracked them down. She seems a bit distracted.
@@.prism; ''Crystal:'' "Sorry, I'm already on patrol and I'm staking out a possible Supervillain lair. Thanks for the help. Can you send me all the info you got on the thieves?"@@
You nod to yourself.
@@.player; ''You:'' "Sure thing. I'll send it tomorrow after you're done. No point in getting distracted now, they're not going to hit another warehouse for a couple weeks."@@ She makes an affirmative noise. @@.player; "Cool, good luck with the stake out."@@
The two of you exchange brief goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PISTOCK")>><<set $scenelistP[47] to 4>><<set $prism.investComp += 1>><<if $prism.dis lte 45>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "Harbor">><</button>>\
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<div id="eveFrame"><div id="areaTitle">Watching the Psychics</div></div>\
Society Headquarters is a massive neo-modern building Downtown that serves as its regional anchor for the local Supers. There are several ancillary buildings spread around the few blocks closest to the HQ that function as secured residences for employees and house the Society's non-Super oriented activities. The HQ is generally considered one of the most secure buildings in the city, so getting in to track down the wandering psychic is going to be next to impossible (which is not reassuring to think about considering that Sam's cloned bodies are in its basement). Still, since you have a time window for their disappearances, there is always a chance that they can be caught leaving the building. It's a long shot but you'd kick yourself if you didn't try the easiest option and decide to stake out the HQ for a few hours. After grabbing a coffee and finding some inconspicuous spot to watch the main entrance, you bring up the psychics' profile pictures on your phone and wait to see if they walk past.
Three things jump out at you. First, it turns out that lots and lots of people go in and out of the HQ, even on a Sunday morning. Second, you're not the only person watching the front entrance. You psychically pick up at least seven other people in the small public park in front of the building or in nearby buildings that are also on stake out (two gang thugs, 2 federal agencies, and minions from three separate Supervillains). Finally, stake outs are incredibly boring.
Time passes slowly with only a few moments of excitement when you see people that look like the psychics but aren't. You're just about to give up after the fifth false alarm (and third cup of coffee) when you finally hit paydirt. Brainstorm, one of the resident psychics that keep going missing around this time, walks down the broad stairs of the Society HQ and gets into a waiting chauffeured town car. The car and driver are both generic enough to not draw your attention but you do manage to reposition yourself and grab the license plate after it gets stuck in traffic right in front of the building.
It's not ideal but a license plate is a good place to start and you know just the person to help you out with that. You pull out your phone to text Crystal and it suddenly begins to ring before you can wake it up. It takes a few startled seconds to realize that Crystal is calling you. You pick up the phone.
@@.player; ''You:'' "Hey Crystal. Nice timing, I was just about to text. What's up?"@@
There is a brief moment as the noise on the other end quiets down .
@@.prism; ''Crystal:'' "Hi $player.name. You wouldn't happen to be standing outside the HQ watching Brainstorm would you?"@@
You freeze in surprise and slowly look around.
@@.player; ''You:'' "Yeeeeeaaah. I was hoping to get lucky and catch one of them leaving. How did you know that?"@@
She replies.
@@.prism; ''Crystal:'' "I just got a text from Nayika asking why someone that matches the description of my boyfriend is waiting outside the HQ on a very obvious stake out. She wanted to know if everything was alright."@@
You start walking away, as fast as you can without looking like your power walking.
@@.player; ''You:'' "Uh shit? What did you tell her?"@@
Crystal's emotions are caution, tinged with worry.
@@.prism; ''Crystal:'' "I mentioned that you were doing me an off the books favor. She knows I've been interested in where the psychics were going so that's not an issue. She was a bit weird when she asked about it though."@@
That relieves some of your worry but you don't slow down, or stop checking over your shoulder, until you're several blocks away.
@@.player; ''You:'' "I think she recognized me from the other times she's seen me."@@
It takes Crystal a few seconds..
@@.prism; ''Crystal:'' "Ahhhh, yeah. That could explain it. What I don't get is that she wants to meet up with you."@@
You're not really sure what to make of that..
@@.player; ''You:'' "Why?"@@
The noise behind Crystal spikes up again and it takes a few seconds to die down.
@@.prism; ''Crystal:'' "Apparently, she has some information that can help you out. I asked her to just share it with me but she said that it would be better to meet with you in person. Nayika Is normally very pragmatic so I can only think that the reason she wants to meet has something to do with the other thing."@@
Well shit.
@@.player; ''You:'' "This isn't some thinly veiled excuse to arrest me is it?"@@
Crystal considers this.
@@.prism; ''Crystal:'' "Unlikely. Even if she knew about your powers. She hates mandatory registration as much as I do. I think she's just being thorough. She can be a perfectionist at times and needs to get all the information."@@
It's not the best reassurance but you trust Crystal's instinct.
@@.player; ''You:'' "Okay, if you think it's safe then I'll meet with her. Does she have a time and place?"@@
A lengthy pause before Crystal answers.
@@.prism; ''Crystal:'' "Harbor side, Wharf Street and 18th, at Night. Does that work?"@@
After assuring her it does, The two of you exchange goodbyes and you go about your day.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<div id="eveFrame"><div id="areaTitle">Clandestine Meeting</div></div>\
Wharf street is one of the longer streets in Harbor Side and is close enough to City Center to draw a fairly decent crowd of students looking for bars that are less crowded than the ones near campus. The meeting place that Crystal indicated is just past the edge of where the students commonly congregate (so there are some people on the street but they're mostly walking from or to where they parked their cars). Not wanting to stand out too much, you slide into the mouth of a convenient alley between two closed shops and wait.
Time passes and you kill the time by watching the college students and off-duty dock workers as they head towards the nearby bars and diners. You're well aware that you can't detect Nayika's mind approaching, so you constantly check your surroundings so that she can't sneak up on you. Your vigilance finally pays after you casually glance upwards and catch sight of a figure standing on the edge of the roof above you. The figure is silhouetted by the night sky and you're fairly confident that Nayika has finally arrived. When the figure notices your attention, it casually vaults over the edge of the roof and drops the thirty feet to the alley behind you.
Nayika lands, almost completely silently, in the classic superhero landing pose (knee and fist on the ground). As she stands, she blithely flicks her hair out of her face and gives you a perfect Superhero smile (one that is designed to inspire confidence and trust). You take a step closer so that you are no longer backlit by the lights of the street.
Nayika's smile vanishes immediately and her eyes widen behind her mask. Her demeanor immediately changes from confident to guarded and she seems to shrink into herself. She flicks her eyes around the alley and you hold up your hands.
@@.player; ''You:'' "Hi … uh … nice to finally meet you in person?"@@
You give her an awkward wave and she stares at you silently. She crosses her arms and speaks with a quiet voice with an almost lyrical lilt.
@@.amita; ''Nayika:'' "You knew?"@@
You shrug.
@@.player; ''You:'' "I got a good look at you when you got hit by a car and then sprinted away at full speed like it was nothing. That kind of got me thinking Super. Or meth."@@ The corners of her mouth quirk up. @@.player; "Not sure if you've heard that Prism and I are dating so I've taken an interest in the Auxiliaries and I thought you looked familiar. I assume you recognized me too and that's why you called Prism?"@@
Her gaze hardens at that statement.
@@.amita; ''Nayika:'' "Yes. I knew you were one of the people I've … observed but it took me some time to figure out that you're also Prism's boyfriend."@@ Her eyes narrow. @@.amita; "So those other women I saw you with were who exactly?"@@
You quickly wave your hands.
@@.player; ''You:'' "Whoa! Prism knows about them!"@@ Her eyes narrow further. @@.player; "She knows I'm seeing other women and she's cool with it. You can check with her if you want but I don't want to hold you up so we could always meet up later after you've checked it out."@@
Nayika stares for a few more seconds then turns away from you and taps her mask. You hear her speaking rapidly with someone and, as she does, you see the tension in her shoulders eases. When she turns back, she no longer looks angry on her friend's behalf and now looks just curious.
@@.amita; ''Nayika:'' "She confirmed your story. May I ask, does she know about …"@@
She motions between the two of you and you shrug.
@@.player; ''You:'' "I mentioned that you caught me having sex a few times but she didn't want to know more."@@
She bows her head.
@@.amita; ''Nayika:'' "Does she know you have powers?"@@
Whatever you were going to say dies in your throat. Nayika crosses her arms with an amused smile as you stumble for words.
@@.player; ''You:'' "Wah … buh … nuh … … … no I don't."@@
Nayika steps towards you and looks up into your eyes. After a brief awkward stare, she steps back and pulls out a small tablet from her belt. She taps away for a few seconds.
@@.amita; ''Nayika:'' "You only caught me watching you three times but I've seen you and your girlfriends on eight other occasions and you had no idea. Do you really want me to believe that people just happen to not hear them screaming their heads off? Also … @@ She checks her tablet. @@.amita; "… I've observed three instances where you reacted to the presence of people that you had no way of seeing or hearing. Everyone, except for the one person with mental defenses."@@
She taps her head.
Shit.
Nayika waits patiently for you to gather your thoughts (though she does write something on her tablet).
@@.player; ''You:'' "Assuming that I had powers, which I don't, I wouldn't keep them a secret from my girlfriend. But if I did have powers, again which I don't, she would have to report them, right? Especially if other people knew that she knew. Which she doesn't."@@ There is a brief pause. @@.player; "Also, do you have a file on me?"@@
Nayika shrugs her head.
@@.amita; ''Nayika:'' "Mandatory registration is a travesty. If Prism trusts you enough to keep your secret then I will do the same. I trust her judgment."@@ You let out the breath you didn't realize you were holding while she gives you a coy smile and holds up her tablet. @@.amita; "As for this? Yes, I keep files on all people of interest that I meet."@@ She then regards you for a few seconds. @@.amita; "Now, Prism said you were helping her out tracking our colleagues?"@@
You lean up against the wall.
@@.player; ''You:'' "Yes, she asked for my help in figuring out where the Super Society's psychics are disappearing too on Sunday mornings."@@
Nayika's posture shifts subtly but with her mind blocked, you're not sure what causes the change.
@@.amita; ''Nayika:'' "I may be able to help you with that."@@ Your eyebrows raise and she shrugs. @@.amita; " I have overheard some things that made me curious about what Egotist was doing so I decided to follow him."@@ You raise an eyebrow and she shuffles slightly. @@.amita; "Based on what they were talking about it sounded like they were going to do something … sexual."@@ She looks away, clearly embarrassed. @@.amita; "I thought it might be entertaining."@@
You nod.
@@.player; ''You:'' "I see. Where did they go?"@@
She shakes her head and refuses to meet your eyes.
@@.amita; ''Nayika:'' "I followed them a few times and they seem to rotate through four places, two mansions, a country club, and an art gallery."@@ You nod and she continues. @@.amita; "The next meeting should be at the country club. The one near King's park. I'm not sure what they're doing in these places since I've never gotten close."@@ Your eyebrows raise but she answers the question before you ask. @@.amita; "Egotist has a knack for detecting psychic and mental constructs. Including the mental shield that he implanted. Which means …"@@
She raises her hands and shrugs.
@@.player; ''You:'' "That if any Society member gets close, he would notice. And if I … hypothetically … had psychic powers, Egotist would see me coming."@@
She nods and lets the silence stretch between you. Eventually, Nayika takes a deep breath and the facade of a confident heroine has returned.
@@.amita; ''Nayika:'' "Sorry I could not be more help but if that's everything, I should get going. There is always some good that needs to be done."@@
Without waiting for you to answer (or looking you in the eye), Nayika jumps at the wall above your head. Despite the fact that she jumped from standing, she hits the wall halfway up before pushing off and clearing the roof of the adjacent building. She looks over the edge with a confident smirk, gives you a lazy salute, and disappears over the edge.
You're left standing there staring at the place where she just was. Shaking your head, you leave the alley and call Crystal to let her know how things went with her work friend.
Then you get to work researching the different techniques and devices that can help you hide your powers.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "➨ Continue">><<goto "Harbor">><<set $scenelistP[48] to 2>><<set $storyline.amitaQuest to 8.75>><<set $news.push("PSYBLOCKST")>><</button>>\
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<div id="eveFrame"><div id="areaTitle">PANAM Surplus</div><div style="text-align: center; font-size:115%;">''The Psy-Blocker''</div></div>
You hand over the cash (which is mandatory since the owner does not accept credit) and the twitchy cashier, dressed in an oversized army jacket, puts the broken psy-blocker in a plain brown paper bag. After leaving the store and finding a quiet place to sit, you examine your purchase.
It's a fairly plain-looking metal band, maybe a half inch wide, with notches running along the edges every half in or so. Even though it was advertised as broken, you still put it on to make sure that it's inoperable. When nothing happens, you //*sigh*// internally and call the one person who may know what to do with this kind of technology. When they don't answer the phone, you leave a message and wait until they call back. Your phone rings fifteen minutes later.
@@.kiara; ''Kiara:'' "Hey $player.name, what's up?"@@
You stop examining the psy-blocker and put it back in the bag.
@@.player; ''You:'' "Hey Kiara. I bought a psy-blocker but it doesn't work. Would you be able to fix it?"@@
There is a brief pause as she considers your words.
@@.kiara; ''Kiara:'' "Why the hell do you have a psy-blocker?"@@
You lean against the wall.
@@.player; ''You:'' "I need it to sneak past someone who can detect psychic powers. Can you fix it?"@@
She thinks about it and there is some rapid typing in the background.
@@.kiara; ''Kiara:'' "Depends on what's wrong with it but I probably could. I'm assuming it has some similarities to the psy-detector that I fixed. Drop it off later and I'll do some research and see if I can find some schematics or shit like that."@@
She hangs up before you can say thanks.
You're extremely curious if Kiara would be able to fix the psy-blocker so you grab the nearest autocab and head back to Verdant Circle to drop it off at her house. Kiara accepts it and immediately drops into work mode. You try to give her some of the backgrounds about where you bought it but you might as well be talking to a brick wall. Shaking your head, you leave her to her work and leave.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<div id="eveFrame"><div id="areaTitle">Testing the Device</div></div>
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Kiara shuts down her computer and spins around to see you.
@@.kiara; ''Kiara:'' "Hey $player.name. Are you here for the psi-blocker?"@@
You nod and sit on her bed.
@@.player; ''You:'' "Yeah. Did it give you much trouble?"@@
Kiara shakes her head and gets up from her chair with a //*groan*//. After briefly stretching her back, she turns to you.
@@.kiara; ''Kiara:'' "Not at all. Be right back. "@@ She leaves the room but continues talking to you from the hall. @@.kiara; "There was a lot of stuff in there that I still have no idea what it did but it all looked like it was intact. The only things messed up were the controls and that's just basic electronics. "@@
She comes back into the room holding a decorative throw pillow (stolen from Liane's bedroom). Kiara bends down and rifles under her desk (giving you a wonderful view of her plump ass) and then stands up with an overdramatic choral @@.kiara; "Ahhhhhhhhhhh".@@ When she turns, she is holding the pillow with the psi-blocker sitting on top like a crown. It looks much better than it did before and she even shined the casing up a bit.
@@.kiara; ''Kiara:'' "I feel like you should be kneeling when I give you this."@@
Giving her your best scowl, you snatch the device off the pillow. You examine it carefully, rolling the thin metal around your fingers. Kiara hits you with the pillow then drops down on the bed with a //*huff*//.
@@.kiara; ''Kiara:'' "You're no fun you know that. We could have been all fancy about this."@@
You ignore her as she complains about the lack of costumes.
@@.player; ''You:'' "How's it work?"@@
Kiara stops complaining and gestures toward the psi-blocker
@@.kiara; ''Kiara:'' "From what I can tell, you put it on and activated it by remote."@@ You look around for said remote. @@.kiara; "It didn't have one so I bypassed the activator."@@ She holds her hand out and you pass her the device. She turns it over to point to a small bit of different-colored metal on the inside of the band. @@.kiara; "I added a pressure switch. It should activate as soon as you put it on and will shut down once it's been taken off for 5 minutes. Just in case it slips while you're wearing it."@@
You run your fingers across some notches that run the full length of the band.
@@.player; ''You:'' "What are these?"@@
Kiara grabs a small tray off her desk and shows you its contents; two dozen needle fine spikes.
@@.kiara; ''Kiara:'' "These would normally pop out when it's engaged and dig into your skin."@@ She notices your look of horror and shrugs. @@.kiara; "There's no point in using a power blocking device if someone could just pull it off. I figured you didn't want to be stabbed in the skull so I removed them."@@
You nod and look closer at the metal band.
@@.player; ''You:'' "Good call. Anything else I should know about?"@@
She shakes her head.
@@.kiara; ''Kiara:'' "None that I can tell. The only security measures were the remote activation and the spikes."@@ She perks up. @@.kiara; "Oh yeah! It also has a remote detonator. "@@ You reflexively toss the band to Kiara. She catches it (more or less) gracefully and rolls her eyes. @@.kiara; "It's just a detonator, no explosives, and it only has a foot range. Probably designed to blow up someone's head if they managed to get past the spikes. Nasty shit."@@
You give her one more look.
@@.player; ''You:'' "So I'm good to put it on?"@@
Kiara thinks for one second then leaves the room. Your phone rings a few seconds later.
@@.kiara; ''Kiara:'' "Okay, I'm out of the blast radius. Go ahead."@@
You make an undignified noise.
@@.player; ''You:'' "Ha ha. Are you coming back?"@@ She walks back into the room a few seconds later. @@.player; "You're not funny. You know that right?"@@
Kiara shakes her head.
@@.kiara; ''Kiara:'' "I'm hilarious. Now, make with the testing."@@
You take a deep breath and then slide the psi-blocker over your head. There is a slight //*click*// as the button is depressed, a second //*click*// as the (now removed) spikes try to engage, and then the blocker activates a second later.
An intense feeling of claustrophobia chokes your mind. You stagger as Kiara sways slightly and braces herself against her desk. Despite your senses telling you that you are sitting in a room with Kiara, you have the unshakeable feeling of being trapped alone in a dark room. You try to reach out with your powers and nothing happens. Something deep in your mind feels broken, as if you have a limb that is no longer responding.
You quickly yank the device off your head and an intense sense of relief floods your mind. The world suddenly looks brighter. You take a deep breath as your heart hammers in your chest.
@@.player; ''You:'' "Holy fucking shit."@@ You swallow audibly. @@.player; "That felt horrible. Like my brain was being smothered."@@ You massage your temples. @@.player; "I never realized how much I'm using my powers passively. "@@ Kiara is just watching you as you recover. @@.player; "Are you okay? Did you feel anything?"@@
Kiara shakes her head.
@@.kiara; ''Kiara:'' "I had a sudden wave of … something … It's hard to explain. Have you ever been horny and something happens that kills the mood completely?"@@ You nod. @@.kiara; "It felt like that but without being horny first. "@@ She thinks about this. @@.kiara; "Well, not very horny."@@
The two of you spend some time discussing what happened when the psi-blocker, even calling Crystal to see if she felt anything as well (she describes the sensation as having a sudden bout of ennui). You even wait a bit and text Blaire to see how she's feeling (she says that she's good but got a bit lightheaded). The psi-blocker seems to be working as it should, which Kiara confirms via the device's diagnostics and her own psy-detector bracelet, so you hold off any further testing for now (also, you don't want to go through that again unless absolutely necessary).
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<div id="eveFrame"><div id="areaTitle">Bray Garden Country Club</div><div style="text-align: center; font-size:115%;">''Following the Psychics''</div></div>
The Bray Garden Country Club is one of the smaller private clubs in the Park District. It doesn't have its own golf course like the more popular destination clubs and seems to cater more towards drinking and dining. The bistro, restaurant, and steakhouse are all highly rated and generally considered some of the best places for food in the Park district for upscale (but not too upscale) dining. Thankfully for you, security is minimal in the public-facing dining areas.
After a short autobus ride to King's park you just have a quick walk to the country club's entrance. It's pretty early on a Sunday so brunch is in full swing and the parking lot is mostly filled. As you're winding your way through the luxury sedans and massive SUVs, your phone buzzes.
@@.prism;''Crystal's Text:''@@ @@.prismT; Egotist, Brainstorm, and Misericorde just left. ETA 25 minutes. Black luxury sedan. LP EAV - 54KJ65. Good luck.@@
You bring up your obfuscation field and hustle over to the main building with your telepathy going full blast. Almost every table in the bistro is full, as well as a few in the restaurant (the steakhouse is not open yet). Quickly scanning the minds, you find that most of the people are simply here to have a late morning meal. However, a significant number of the people (about 20 in all) are merely hanging out until their "special guests" arrive and their Members only party can begin. Isolating one of these minds, you delve deeper into her psyche and figure out exactly what's going on.
Apparently, there is an invite-only orgy for club members every Sunday involving certain popular celebrities and Supers. Curious, you bounce between all of the people waiting for the festivities to begin and search their memories of the past few orgies.
⚞…A retired banker and long-term member of the country club pounding his cock down the throat of a multiple award-winning actress with a reputation for dramatic period pieces …⚟
⚞…Three longtime friends who joined the club after their tech startup got bought out are debating which one of them gets to use which of Silver Moth's holes once she's done stripping for them. She dances nearby, massive tits already out, and listens to the group with rapt attention …⚟
⚞…An heiress to a substantial fortune is tied to one of the couches as several Union of Evil grunts, and club landscapers, take turns fucking her and ejaculating all over her naked body …⚟
⚞… A husband watching as his wife makes love to an all-star baseball star as he desperately fights the urge to jack himself off …⚟
The scenes keep coming. By your count, the last few orgies have included at least twelve famous actors and actresses, an entire K-pop group, five professional athletes, two Olympians, four supervillains, and eight superheroes.
None of this makes sense. The club members are rich but not celebrities-have-sex-with-us-at-the-drop-of-a-hat rich. And you still can't quite figure out where the Society psychics come into play. You check the last few minds to see if there is anything you missed …
⚞… A CFO dressed in her Sunday best, standing in the middle of the room with two feminine figures under her floor-length dress. She pulls up her dress to reveal two familiar women, Photona and … Crystal? Photona has her face buried in the woman's ass as Crystal hungrily laps at her wet pussy. …⚟
Ah.
The pieces begin to fall into place. You quickly find the room where the orgy takes place and look around. There's no place to hide but there are several ground-level windows. You crack one open just enough to hear what will be going on (but not enough to be easily noticed from the inside). Then, you make your way around the back of the building and position yourself in some bushes just below the now open window.
With a minute or two to spare, you slip on the psi-blocker and try to ignore the sudden feeling of extreme isolation that begins to press against your mind.
The guests file in over the course of a few minutes and you pick up snippets of their conversations as they wait for the festivities to begin. There is a general air of anticipation and they are all giddily talking about which famous person they have ordered for today's party. Ten minutes later, Egotist walks into the room and the conversation stops.
@@.generic; ''Egotist:'' "Hello everyone. Sorry for being late, a few of our special guests were delayed. Now, before we invite them in, I, and my compatriots, are going to make sure that all of you are on the up and up. Just relax as we check your minds and make sure none of you are going to go to the media with what you see, or do, here. "@@
Ten minutes of light conversation later, Egotist finally speaks up again.
@@.generic; ''Egotist:'' "Brainstorm. Misericorde. Has everyone been checked?"@@ They both confirm that that is the case. @@.generic; "Okay, Were em destpêkin."@@ The room instantly goes silent. @@.generic; "OoooooKay. Looks like they're all under. Misery, you have the first shift. We're getting food, what do you want?"@@
Misericorde gives her order and the other two leave the room. You can hear some movement and the occasional muttering from the people inside but it is otherwise silent. After a few minutes, you decide to take the risk and gently poke the curtain aside.
The members of the party are sprawled around the room, staring blankly into space and drooling in what is obviously a hypnotic stupor. Some of them are moving in a slow dreamlike pantomime of various sex acts. The man closest to you, for example, has his hands raised to fondle a pair of imaginary breasts and you can just make out him muttering the name of a congresswoman. Misericorde is sitting on one of the sofas, between a woman with her legs spread wide and a man on his knees voraciously licking the air, and is idly playing on her phone. Making sure the noise on your phone is off, you take a quick picture of the room and then slowly let the curtain fall back into place.
You have enough evidence to send to Crystal so there's no reason to stay any longer than you have to (especially since there no actual sex going on to watch) and quickly make your way back around to the front of the building. Once you have left the grounds, you tear off the psi-blocker and find a place to rest and collect yourself for a few minutes. Once the disconcerting feelings fade, and you feel like yourself again, you dial Crystal's number.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
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<div id="eveFrame"><div id="areaTitle">Turning In The Evidence</div></div>
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Crystal calls you back a little while later.
@@.prism; ''Crystal:'' "Hi, $player.name. I take it that things went well. I felt you using the psi-blocker again."@@
You give her a quick rundown of what you found. Crystal waits patiently for you to finish but you can feel her growing humor through your connection.
@@.prism; ''Crystal:'' "So after all the stuff I was worried about it turns out to be a fake orgy? I thought they were doing side work for the UoE or something like that."@@
You think for a second.
@@.player; ''You:'' "So what do you plan on doing about this? This is fraud right?"@@
Crystal hums to herself.
@@.prism; ''Crystal:'' "It would depend on the exact nature of the agreement between Egotist and the country club members but I doubt it. He is exceptionally good at contracts so I don't think he would be careless enough to not give himself a loophole. Still, I'll put in an internal complaint that he, and others, may be abusing their powers against civilians but I'm not in any hurry. If this is a scam, he's just scamming a bunch of people with more money than sense."@@
You chat for a few more minutes (mostly about Egotist) and then say your goodbyes and hang up.
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "⤾ Leave">><<set $prism.investCurr to 0>><<set $news.push("PIPSYJOB")>><<set $scenelistP[48] to 8>><<set $prism.investComp += 1>><<if $prism.dis lte 45>><<set $prism.dis += 5>><<else>><<set $prism.dis to 60>><</if>><<goto "ParkArea">><</button>>\
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<div id="eveFrameOT"><div id="areaTitle">🌈 An Encounter and an Offer 🌈</div></div>
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You wander, lost in thought, through the brightly lit streets of Downtown. Despite growing stronger with your abilities, things are quickly becoming more and more complicated. A multitude of futures stretch out before you and even trying to figure out which ones are desirable is taking up a considerable amount of focus. You are so engrossed in this chain of thought that you don't even notice someone approaching you from behind until they slip their arm through yours. The sudden touch causes you to jump and yank your arm from their grasp. You spin around to face the unknown person in your best self-defense stance.
Crystal, surrounded by one of her many illusionary disguises, is standing next to you and, judging by the look on her face, is trying not to laugh at your reaction. You give her your best glare and she finally loses it. It takes a minute or so for her to stop giggling but you wait patiently and scowl until she's finished.
@@.player; ''You:'' "Haha. You good?"@@
She wipes her eyes and hooks her arm in yours again. The two of you start walking together.
@@.prism; ''Crystal:'' "Sorry about that. I did say 'hi' but apparently, you didn't hear me. Is everything okay?"@@
You shrug.
@@.player; ''You:'' "I'm good. Just thinking about stuff. How are you doing?"@@
Her power flares as she scans the surrounding area and then guides you into a nearby alley. Once off the main street, Crystal gives you a deep kiss.
After a few minutes of groping and kissing, the two of you finally come up for air. You give her a suggestive look but she just shakes her head.
@@.prism; ''Crystal:'' "Not really dressed for fun right now. I just wanted to talk …"@@ You give her a look. @@.prism; "… and make out. Sue me."@@
You smirk.
@@.player; ''You:'' "What's up?"@@
Crystal leans on the opposite wall.
@@.prism; ''Crystal:'' "I've been thinking about the alterations that were done to me."@@ She pauses for a few seconds to collect her thoughts. @@.prism; "We need more information on what's going on."@@
You nod.
@@.player; ''You:'' "Agreed. What are you thinking? I can spend more time in your dreamscape and see if I can find anything else out of the ordinary."@@
Crystal starts to shake her head but then stops.
@@.prism; ''Crystal:'' "That could be useful but it's not what I was thinking. Our biggest issue is that we have a sample size of one. We need to check out more people."@@
She lets you chew on that idea in silence. It's a massive risk but you can't deny that she has a point.
@@.player; ''You:'' "Do you have someone in mind? I trust you but I'd rather not spend the next few years of my life in prison, or in a lab or … fuck … comatose."@@
Anxiety is starting to bubble up in your mind. Crystal notices and holds up her hands in a placating gesture.
@@.prism; ''Crystal:'' "I get that we're taking a chance with this but I think that the pros outweigh the cons."@@ She starts ticking off her fingers. @@.prism; "First, We need to know if the Society is doing this to other people or if it's just me for some reason. Second, if they are doing it to anyone else, we need to know if it's the same kind of alteration. Third, we're going to ultimately need allies in this. I'm good but if push comes to shove, any one of the senior members could take me down hard."@@ Her hair shimmers yellowish white under her disguise. @@.prism; "I'm thinking of approaching either Nayika or Feral."@@
You straighten up and give her a questioning look.
@@.player; ''You:'' "Why those two?"@@
She crosses her arms in front of her chest.
@@.prism; ''Crystal:'' "Auxiliaries are our best bet since they're not entrenched into the Society's whole system yet but still have the psychic shielding that these alterations are anchored to. Narrowing it down further, they have to be women since your dreamwalking only works on someone you're sexually attracted to, right?"@@
You nod.
@@.player; ''You:'' "Sam says that I could manage it with anyone when I'm stronger but for now yeah, only with the ladies."@@
She continues.
@@.prism; ''Crystal:'' "So that leaves Feral, Nayika, Quiet, and Mindsurge. Take Mindsurge off the list since she'd throw us under the bus immediately for a promotion. I'm also pretty sure that Quiet is asexual so that takes her out of the running. That leaves Nayika and Feral."@@ She pauses to mentally deliberate. @@.prism; "Since we've been working on my alterations, I've noticed subtle changes in their behavior. Both are sticking closer to the Society's guidelines than they used to. Nayika's a bit more outgoing and Feral is not partying as much. Of the two, I think Nayika is the better choice."@@ You give her a quizzical look. @@.prism; "I'm closer to Feral but she's only met you as my monogamous boyfriend in a semi-formal setting. Nayika already knows about your powers and your pervy side. It comes down to basic opsec, the fewer people that know confidential information the better."@@
Considering the interactions you've had with Nayika so far, she would have been your first choice as well.
@@.player; ''You:'' "Okay, Nayika it is. Should I try and approach her or would it be best if you talked to her first? Maybe you could ease her into the whole idea and then we can meet up."@@
Crystal nods.
@@.prism; ''Crystal:'' "I'll see if we can patrol together. The higher-ups always love a team-up, especially if we do something nice and flashy. There will be a lot of planning and downtime so it will give us some time to talk alone. Give me a few days to set something up."@@ She pushes off the wall. @@.prism; "I'll text you once I hear anything."@@
The two of you share a few goodbyes (and make out a bit more) before she heads out of the alley.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">📱 Making Introductions 📱</div></div>
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The phone rings a few times before Crystal picks up.
@@.prism; ''Crystal:'' "Hey $player.name."@@
She sounds rushed.
@@.player; ''You:'' "Hi. You wanted me to call?"@@
There is a brief pause.
@@.prism; ''Crystal:'' "Yeah, I can't talk long but I spoke with Nayika and gave her a rough idea of what's going on."@@
Your eyebrows raise.
@@.player; ''You:'' "How did that go?"@@
She laughs mirthlessly.
@@.prism; ''Crystal:'' "She's willing to meet and hear you out at least. It helps that her powers may have been buffering the effects of the mind alterations so she's become really suspicious about things lately."@@
You nod to yourself.
@@.player; ''You:'' "That's great. When can we meet?"@@
Crystal responds.
@@.prism; ''Crystal:'' "Thursday Night at Cornerstore? It's a bar in Harbor Side."@@
You make an affirmative grunt.
@@.player; ''You:'' "I'm familiar with it."@@
She pauses for a few seconds.
@@.prism; ''Crystal:'' "Awesome. We'll see you there."@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Hang Up" $player.lastloc>><<set $storyline.amitaQuest to 16>><</button>>\
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<div id="eveFrameOT"><div id="areaTitle">Meet and Greet</div></div>
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Considering that it's a Thursday night, the Cornerstore is surprisingly packed. Most of the tables and booths are occupied by an assortment of workers from the docks and factories that are all too common in Harbor Side and business people looking for a less fake atmosphere than most of the trendy clubs and bars Downtown. You're barely two steps into the bar when your phone buzzes.
@@.prism;''Prism's Text:''@@ @@.prismT; Just saw you walk in, we're on the second floor.@@
You start to look around for your friend before processing what she just texted and that she's probably using her powers right now to watch you look around like an idiot. //*Sighing*// to yourself, you head over to the bathrooms and climb the small staircase just off to the side. Even as packed as the downstairs is, the second floor only gets busy when there is some live music or some kind of private function. Since neither of those things is happening right now, finding Crystal and Nayika is pretty easy since they're the only other people in the room. You take your time walking to the booth and get your first real look at Nayika without her mask (that does not involve her running away).
Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She's pretty, with brown skin, waist-length black hair, and possibly the most gorgeous eyes you have ever seen. They're the color of amber and, unless your eyes are playing tricks on you, are slightly larger than average. She's wearing her Super uniform but Crystal is hiding it under the illusion of a simple outfit of jeans, a button-down shirt, and a sweater vest. Crystal waves as you approach.
@@.prism; ''Crystal:'' "Hi $player.name. Thanks for coming."@@ She stands and gives you a tight hug. Nayika watches the interaction with a focused curiosity. Crystal half turns and motions towards her friend. @@.prism; "I know you two have met a few times but $player.name, Nayika, Nayika, $player.name."@@
She gives you a nod but does not extend her hand. You follow suit and then slide into the booth. Crystal sits at the end, leaving you between the two women.
@@.player; ''You:'' "It's no problem. You're both doing me a huge favor."@@ You look around the empty room. @@.player; "Are we good to talk here?"@@
Crystal nods.
@@.prism; ''Crystal:'' "People almost never come up here and, just in case, I'm keeping my eye on the door. Could you scan everyone and obscure us just in case?"@@
Your eyes briefly flicker to Nayika but you just shrug and scan everyone downstairs. No one has any plans on coming up to the second floor anytime soon. Out of the corner of your eye, you see a soft pulse of red light from the seat next to Nayika. Noticing your attention, she picks up the small psy-detector she had with her and puts it on the table. You stop your scan and the blinking red light goes out.
@@.amita; ''Nayika:'' "If half of what Prism and I have talked about is true, it pays to be cautious."@@ You can't really blame her so you nod. She smirks. @@.amita; "I knew you had powers."@@
You smile sheepishly.
@@.player; ''You:'' "Yeah yeah."@@ You pause. @@.player; "How much did Crystal tell you about what's going on?"@@
Nayika's eyebrows raise at Crystal's name but she doesn't comment on your level of familiarity. She takes out a small tablet and reads off her notes.
@@.amita; ''Nayika:'' "So far … Crystal … has told me that the Society has been modifying people's thoughts and that you have psychic powers and have been helping her repair the alterations."@@ She takes out another small box and opens it to reveal the same portable fMRI sensors that Crystal used on you before. She holds them up to you. @@.amita; "Would you be willing to put these on? I've read your file but I want to make sure about who I'm dealing with."@@
Crystal gives you a reassuring nod so you shrug and stick the small white disks around your head. It takes a bit of work to get them in place over your hair but once they are set, Nayika picks up a second tablet from the bench, runs through some diagnostic checks, and clears her throat.
@@.amita; ''Nayika:'' "Your name is $player.name Smith?"@@
@@.player; ''You:'' "Yes."@@
She nods.
@@.amita; ''Nayika:'' "You have psychic powers."@@
@@.player; ''You:'' "Yes."@@
Another nod.
@@.amita; ''Nayika:'' "Have you ever taken over someone's free will?"@@
You //*sigh*//
@@.player; ''You:'' "Yes."@@ Nayika's eyebrows raise. @@.player; "Not counting surface-level stuff like telepathy or obfuscation, I accidentally used my powers against my neighbor Blaire and purposefully against Umbralette Darkshadow. "@@
Her eyebrows raise even more and she looks at Crystal.
@@.amita; ''Nayika:'' "Is that how you captured her?"@@
Crystal nods.
@@.prism; ''Crystal:'' "I fought her but she took $player.name hostage. He used his powers to … incapacitate her … but the effort knocked him unconscious."@@
Nayika takes this without question and turns back to you.
@@.amita; ''Nayika:'' "So what happened with your neighbor?"@@
You sink back into your chair.
@@.player; ''You:'' "I didn't know what I was doing at first and I used my powers to form a mental connection with her."@@
She taps something on the tablet.
@@.amita; ''Nayika:'' "And have you severed the connection since then?"@@
You shake your head.
@@.player; ''You:'' "I'm not strong or skilled enough to do it safely. If I try it now, I could cause brain damage. "@@
She frowns.
@@.amita; ''Nayika:'' "Did you use your powers to force her to have sex with you?"@@
You shake your head.
@@.player; ''You:'' "No, I … I don't think so."@@ You hold up your hand to stave off the next question. @@.player; "I need to get more powerful if I have any hope of getting the connection or really helping Crystal. My powers are tied to the number and strengths of the mental links I have made with others. I have used my dreamwalking with Blaire to help her with the issues that she's gotten from a lifetime of shitty parents. This also strengthened the connection between us. As for the sex, I don't think I'm influencing her beyond the natural effects of my attempts to help her."@@
She's staring intently at you.
@@.amita; ''Nayika:'' "How can you be sure about that?"@@
It's something you've asked yourself to be honest. You //*sigh*//.
@@.player; ''You:'' "I can't really. But I do know that I can't form a psychic link with anyone that doesn't want to sleep with me. Nor would I want to."@@
She thinks about that for a minute then taps some more on the tablet.
@@.amita; ''Nayika:'' "Are you controlling Prism's mind or otherwise influencing her behavior?"@@
You shake your head.
@@.player; ''You:'' "No."@@ You shoot a glance to Crystal, who nods. @@.player; "I do have a psychic connection with her like Blaire but, aside from getting rid of the alterations done by the Society, I have not done anything to her. And even with the alterations, we talked about them beforehand."@@
Nayika stares at you for a few seconds.
@@.amita; ''Nayika:'' "And you're dating Prism?"@@
You glance at Crystal, who nods.
@@.player; ''You:'' "Yes. It started as a cover to hide our activities but we do actually like each other. Beyond having something in common my powers had little to do with that part of our relationship."@@
Crystal waggles her hand.
@@.prism; ''Crystal:'' "Weeeeellllllll … "@@ You and Nayika turn to her. She smiles sheepishly and her hair shifts to reddish pink. @@.prism; "Your powers do make you amazing in bed so that does help."@@
Nayika doesn't seem to have anything to say about that. She shakes her head.
@@.amita; ''Nayika:'' "I'm … well aware of his skills …"@@ Crystal gives her a look and Nayika flusters slightly. @@.amita; "I've observed him with his other girlfriends before. They seemed to be enjoying themselves."@@
You shake your head.
@@.player; ''You:'' "I'm not dating Kiara, she's my best friend. She knows I have powers and likes to take advantage of them."@@
Nayika stares at you for a few seconds, then shakes her head and taps the tablet again.
@@.amita; ''Nayika:'' "Moving on. I just have a few more questions … "@@
Over the next two hours, you discover that Nayika is a damn good interrogator and puts Crystal's efforts to shame. Questions that at first appear to be repetitions have enough subtle differences in word choice and emphasis that it completely change the connotation of what she's asking. You're not even trying to be evasive but you still feel like you give her way more information than you mean to. Not helping matters is that Nayika has an excellent poker face and she gives nothing away. It also becomes frustratingly clear how much you have grown to rely on your powers to read how people are feeling toward you. Still, you answer as honestly as you can (though you do leave out any mention of Sam beyond what is in the Society's report).
Eventually, she ends her questioning and then lapses into silence as she compiles and analyzes the results of the brain scan. After ten minutes of awkward silence (and some meaningful looks from Crystal). Nayika puts the tablet down with a resigned //*sigh*//.
@@.amita; ''Nayika:'' "Well $player.name. This is the most sophisticated lie detector in the world and, according to this, you're telling me the truth as you know it."@@ You let out a relieved breath and Crystal smiles. Nayika motions to the complete gibberish on the tablet's screen. @@.amita; "I'm sorry I had to do this but you can never be sure."@@
You shake your head.
@@.player; ''You:'' "I don't mind. I know that dealing with mind stuff can get tricky."@@ You pause to think. @@.player; "What now?"@@
Crystal speaks up.
@@.prism; ''Crystal:'' "I say we call it for tonight, take some time to digest all of this, and meet again later. Would next week at the same time work?"@@ You and Nayika nod. @@.prism; "That will give Nayika time to think things over and analyze the data in depth. I'll try and get our patrols scheduled together so we can talk more. Is that okay with you?"@@
Nayika nods and then promptly slides out of the booth. You pull off the fMRI pads and hand them back to the Superheroine as she packs up the rest of her stuff. After a round of rather stiff goodbyes, Nayika leaves. Crystal gives you a deep kiss that lasts for some time before she pulls back.
@@.prism; ''Crystal:'' "You did great."@@
You shrug.
@@.player; ''You:'' "Think she'll help?"@@
Crystal nods.
@@.prism; ''Crystal:'' "She's one of the most meticulous people I know so it will take her some time to process everything but yeah. I think she will. If she has any questions over the week that can't wait, I'll relay them to you. "@@
The two of you kiss again, leave the bar together, and then walk for a few blocks until Crystal has to head off to Society business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "Harbor">><<set $time += 1>><<set $storyline.amitaQuest to 17>><</button>>
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle"> 🌈 Meet and Greet Round Two 🔱</div></div>
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Unlike your last meeting with Nayika and Crystal, the bar is much slower and a lot more normal for a Thursday night. It's a lot less rowdy as well, most of the dockworkers and business people are here for the same simple reason, to take the edge off of a stressful day of work (and maybe get drunk in the process). You quickly ping Crystal via your psychic connection. As before, she is on the second floor, presumably with Nayika, so you make your way to the stairs.
The second floor is again empty save for <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appCostume<</replace>><</button>> and <<button "''Nayika''">><<DBO>><<replace "#dialogue-bar">> $amita.appCostume<</replace>><</button>> sitting across from one another in the same booth as the last meeting. Also like the previous time, both are in their super uniforms beneath a layer of Crystal's illusionary disguises. When you reach the table, you give Crystal a brief kiss and Nayika an awkward wave. She returns it with a nod and a wistful smile.
@@.amita; ''Nayika:'' "Good Evening, $player.name."@@
You return the nod and Crystal slides over to give you room.
@@.player; ''You:'' "Hello, Nayika. Can I assume that we're all still on board with this?"@@
Crystal nods, her hair shining a mixture of silvery green and white. Nayika matches the motion and takes out her small tablet. Something in her demeanor shifts, much like when you were being interrogated.
@@.amita; ''Nayika:'' "Prism and I spoke some more and I obtained tangential information that corroborates both of your stories. If someone is altering Superheroes, then we really need to figure out who is doing it and who is being affected."@@ She gestures towards her head and Crystal's @@.amita; "Right now, what's happening in our heads are the best leads so we should follow them as far as they go. How does this whole process work?"@@
You take a few seconds to gather your thoughts.
@@.player; ''You:'' "Assuming that you have the same type of mental shielding as Crystal, it should be fairly straightforward, but you will have to learn to lucid dream first."@@
Nayika looks at Crystal, who nods her head.
@@.prism; ''Crystal:'' "I can run you through the basics and we have an expert if we need her."@@
Nayika jots that down and then looks at you quizzically.
@@.amita; ''Nayika:'' "One of your … "@@ She seems at a loss for a descriptor and instead waves vaguely at you. You nod. @@.amita; "I would prefer to avoid extra people for now and can find a third-party trainer."@@
Given how reserved Nayika comes across in all the Society media, that makes sense. You nod and continue.
@@.player; ''You:'' "Cool. So once that is all set, we find a nice place to relax, meditate, and sleep. Once we're all under, I'll dreamwalk into the psychic plane and, using your help, find the weak spot in your mental shield. Once in there, we'll track down one of the alterations and I will fix it using whatever available resources."@@
She looks up from her notes.
@@.amita; ''Nayika:'' "Two questions. One, there's a weak spot in the Society's psychic shielding? Two, why can't we change all the alterations at once?"@@
You take a few seconds to think it over.
@@.player; ''You:'' "Okay. So yeah, there is a weak point in the shielding but it's designed to escape detection. It's relatively tiny and it moves around constantly. That's why I need you there with me when I try to bypass the shield. I wouldn't be able to find the weak spot otherwise."@@ You tick off your finger. @@.player; "I can only do one alteration at a time because making changes sends up a mental flare to your subconscious and it defends itself … vigorously. I get kicked out and I'm pretty much useless for a few hours afterward. Consequently, this makes future attempts harder, like a psychic inoculation. It's one of the reasons I need to get closer and strengthen the link before I can make further changes."@@
She takes some more notes.
@@.amita; ''Nayika:'' "So we'll need as many dreamwalking sessions as there are alterations. "@@ You nod and she continues. @@.amita; "Is there anything that we can do to facilitate the process."@@ You and Crystal share a look, which Nayika notices. @@.amita; "Prism?"@@
Red streaks appear in Crystal's hair and she gives Nayika a sly smile.
@@.prism; ''Crystal:'' "Well, since $player.name's powers are based on sex …"@@
Nayika eyebrows raise.
@@.amita; ''Nayika:'' "Oh …"@@ There is a brief awkward pause before she takes a deep breath, her cool mien vanishing in an instant. @@.amita; "… I can do that."@@
Crystal's hair shimmers orange.
@@.prism; ''Crystal:'' "Nayika, you don't have to do anything. It will work without the sex."@@
Nayika gives her a small smile.
@@.amita; ''Nayika:'' "Thank you but I want to do it."@@
Your eyebrows raise.
@@.player; ''You:'' "Not that I want to turn down a beautiful woman but why exactly?"@@
Nayika's smile takes on a slightly coy edge but she looks around the room, purposefully refusing to meet either yours or Crystal's eyes.
@@.amita; ''Nayika:'' "I've seen you with other women and I want … that."@@ She pauses and crosses her arms. @@.amita; "It's been a while since …"@@
She catches herself, rubs her face, and the calm cool exterior returns. Even her tone of voice changes subtly.
@@.amita; ''Nayika:'' "If it's the best way to ensure good results, I think it might be beneficial if $player.name and I meet together and try to establish some kind of rapport before all of this happens."@@
The sudden changes in Nayika's attitude are giving you a bit of whiplash. Crystal just takes the whole thing in stride so you try to as well. She gives her friend a good-natured smirk
@@.prism; ''Crystal:'' "Are you asking my boyfriend out, in front of me, with the hopes of getting intimate with him? I am shocked and appalled Nayika."@@
Nayika wavers for a bit but then gives her a heroic smile and places her hand on her heart.
@@.amita; ''Nayika:'' "Well we all have to make sacrifices for the greater good, isn't that right?"@@ She says that line with enough heroic gusto that Crystal rolls her eyes. Nayika turns to you. @@.amita; "I'll get your number from Prism and we'll set something up. Is that alright?"@@
You all put your heads together and hash out the expectations of the next meeting (which are not much beyond getting to know each other in a more relaxed capacity). Crystal and Nayika exchange a few more good-natured barbs before the ladies need to leave for their patrol. After a round of goodbyes, the three of you leave the bar and go your separate ways once you hit the streets.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "Harbor">><<set $time += 1>><<set $storyline.amitaQuest to 18>><</button>>
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<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">🔱 Getting to Know Nayika 🔱</div></div>\
Entering the bar, you are surprised to find <<button "''Nayika''">><<DBO>><<replace "#dialogue-bar">> $amita.appHang<</replace>><</button>> waiting near the entrance instead of upstairs. She's scrolling through her phone at the bar and, despite being an attractive woman in a room filled with drunk people, does not seem to be garnering any attention from the other patrons. She suddenly looks up, almost as if she is aware of your attention, and gives you a small wave. As you walk over to greet her, you activate your obfuscation field.
@@.player; ''You:'' "Hey Nayika."@@
She puts her phone away and extends her hand in an oddly formal way. You shake it and she smiles.
@@.amita; ''Nayika:'' "Hello, $player.name."@@
The two of you stare at each other for a few awkward seconds before you clear your throat.
@@.player; ''You:'' "How would you like to do this? I know it's kind of a weird situation but we should at least try and have a good time."@@
She gives you a deadpan stare but the corners of her mouth are trying not to curve upwards.
@@.amita; ''Nayika:'' "How can this be weird? My work friend set me up with her unregistered psychic boyfriend so we can figure out if we like each other enough to have sex. Which will help in removing mental alterations that were placed there by a shadowy conspiracy inside the greatest Superhero organization in the world."@@ She pauses to think for a second and then perks up. @@.amita; "Oh! And I've also already seen said boyfriend naked and having sex with other women."@@
You hold up your hands and shrug.
@@.player; ''You:'' "To be honest, my gauge for what's weird has really been skewed lately. This probably isn't even the strangest thing to happen to me this month."@@ You smile. @@.player; "Also, for the record, I don't really need to figure anything out. I'd be perfectly willing to have fun if you wanted to."@@ She looks at you again, opens her mouth to say something, then thinks about it. You hold up your hands. @@.player; "Don't let that pressure you or anything. I want you to take your time and think things through. Worst comes to worst, we can always remove the alterations without sex."@@
She looks at you for a few seconds and then smiles.
@@.amita; ''Nayika:'' "Crystal did say you were nice."@@ She motions towards the door. @@.amita; "Want to get out of here and get some food? I'm starving."@@
You nod and the two of you leave the bar side by side. Nayika seems to know where she's going so you let her take the lead. After walking a block in silence, you speak up.
@@.player; ''You:'' "Why didn't we meet upstairs at the bar like last time?"@@
Nayika shakes her head, sending her long hair cascading in a manner that you've only seen during shampoo commercials.
@@.amita; ''Nayika:'' "They have cameras in the stairwell. My powers make me stealthy but I can't be invisible like Crystal. I could have jumped or climbed up but I didn't think you'd be able to join me. Crystal mentioned that you don't have a standard array right?"@@
You shake your head.
@@.player; ''You:'' "I think I heal faster but nothing else."@@ She gives you a quizzical look. @@.player; "I've been knocked out a bunch recently for hours at a time and so far, no brain damage."@@ Thankfully, Kiara isn't here to comment on that. @@.player; "Where are we heading? I don't spend a lot of time in Harbor Side."@@
She nods and motions down the street.
@@.amita; ''Nayika:'' "Is pizza okay? I usually patrol Harbor Side and I found the only place in the city that does a decent deep dish."@@
You nod and the two of you walk the next few blocks while discussing the relative merits of different styles of pizza. Neither of you agree on toppings but you do both agree that Atlantean style is just the worst (seawater bread, garum sauce, and no cheese, blech). Finally, the two of you arrive at Benny's All Night Pizzaria. You grab a booth, Nayika slides in across from you, and you both lapse into silence as you look at the menu. It does not take long for a waiter to start walking over and Nayika leans in to whisper.
@@.amita; ''Nayika:'' "Your power can make it so people don't notice us right?"@@
You nod. Nayika's smile widens but she doesn't elaborate. The waiter arrives and you order a couple of slices and something to drink (Nayika says it's her treat). Nayika orders an entire deep-dish pizza, loaded with Italian sausage. The waiter gives her a strange look which she dutifully ignores. Once he leaves, you raise an eyebrow. She shrugs but you can see the humor in her eyes.
@@.amita; ''Nayika:'' "I'm really hungry. Also, my powers basically mean I can eat whatever and it won't make a difference. I just don't want to draw any attention by eating an entire pizza by myself in one sitting."@@
You've used your powers for less important things so you just nod. Something has been bothering you ever since you found out that Nayika has been following you and now is as good a time as any to ask.
@@.player; ''You:'' "I've been dying to know. What are your powers anyway? Subjective Zeitgeist is kind of vague."@@
Nayika gives you an odd look but the conversation pauses briefly as the waiter brings drinks.
@@.amita; ''Nayika:'' "I thought Crystal would have said something already."@@ You shake your head and her smile widens. @@.amita; "She's a good friend. So …"@@ She takes a resigned breath. @@.amita; "… I'm a C5 reality warper."@@
Well, fuck.
You tamp down on the very rational urge to run as fast as you can in the opposite direction. Nayika just watches you with those gorgeous amber eyes but says nothing. After a minute of silence (in which the pizzas were dropped off), you finally clear your throat.
@@.player; ''You:'' "Uh, I did not see that coming."@@
She nods.
@@.amita; ''Nayika:'' "No one ever does. After what happened to Minsk, the Society has a policy of not publicizing reality warpers. It's why they came up with the whole zeitgeist thing and why they let me get away with skipping out on all the functions that Crystal gets dragged to. Thank you for not fleeing in terror by the way. It's the usual response when people find out about my classification."@@
You take a bite of pizza to give yourself time to think.
@@.player; ''You:'' "I'm man enough to admit that the urge was there."@@ You shrug and take another bite. @@.player; "If you don't mind me asking. How can reality warping only be a class 5? "@@
She downs one of her own slices before answering.
@@.amita; ''Nayika:'' "Ah yeah, most are automatically C1."@@ She holds up three fingers and ticks them off. @@.amita; "I'm only a class 5 because my powers only affect me, I can't consciously control them but they are influenced by others, and they take days to function."@@
You chew on that (and some more pizza) for a few minutes.
@@.player; ''You:'' "Other people influence your powers?"@@
She nods and downs another slice.
@@.amita; ''Nayika:'' "Yep. It's where the Society got the idea for the Subjective Zeitgeist thing. Basically, my powers alter me to match whatever the prevailing idea is about me."@@ She pauses and gives you a look as if she's deciding how much to tell you. Then she shrugs and goes on. @@.amita; "For example, my parents thought I was the perfect daughter so that's what I was. I was twenty and about to finish med before I figured out what was going on."@@
You nod, impressed.
@@.player; ''You:'' "How does that work for the Society if you can't control it?"@@
She takes another slice.
@@.amita; ''Nayika:'' "The Society has one of the most successful marketing departments in the world. It's really easy for them to create whatever narrative they want and my powers adjust accordingly. Have you seen my official bio?"@@ You have. Nayika scoffs, rolls her eyes, and speaks with a heavy Indian accent. @@.amita; "You know how it says I'm some kind of investigative savant and was recruited into a top-secret law enforcement division in Mumbai?"@@ You nod and her accent vanishes. @@.amita; "I'm from Chicago. I've only been to India once to visit relatives."@@
You just stare at her.
@@.player; ''You:'' "No shit?"@@
She nods.
@@.amita; ''Nayika:'' "I gotta go to da jewls so get your gym shoes on while I find my keys, I think I left them in the frunchroom. Ya comin with? Don't bother with a coat, it's 38 and sunny"@@
You shake your head as she smiles.
@@.player; ''You:'' "So wait. The whole interrogation, shrugging off getting hit by cars, leaping off roofs, and all that is because the Society told everyone that you're some kind of super cop?"@@
She nods.
@@.amita; ''Nayika:'' "Exactly. Crystal calls it an extreme form of code-switching. When the situation calls for it, I just drop into Cop-mode or Hero-mode. I do fall into Med-student mode when I'm stressed and lack sleep too but that just makes me really good at making flashcards and gives me an overwhelming sense of perfectionism."@@
An idea occurs to you.
@@.player; ''You:'' "Why not just tell everyone you can fly or alter gravity, or something like that?"@@
She shrugs.
@@.amita; ''Nayika:'' "They said that they wanted to give me space to improve instead of being powerful right from the start. The eventual plan is to start introducing new power as time progresses. They want me to have a character arc."@@ She //*sighs*// @@.amita; "With what I know now, I assume that they wanted to be sure they could control me while I'm still manageable."@@
The two of you chat about your powers as you finish off the pizza (Nayika matches your pace despite having four times as much food). Once she's polished off her last slice, she looks around the diner at the other customers. You watch her as she does and realize that there is still one major thing you need to talk about. Since you will be in her mind it is only fair that she has all the information that could affect her decision. You take a deep //*sigh*// and steel yourself for what comes next.
@@.player; ''You:'' "Nayika?"@@ She turns to you and notices the look on your face. Her gaze becomes more intense and she turns her full attention to you. @@.player; "I have to tell you something pretty damn important before we move forward."@@ She nods curtly and steeples her fingers in front of her mouth. @@.player; "Right … Cerebralite is currently living in my head."@@
You get the full brunt of her inquisitive eyes as she carefully watches your face. After a tense minute of silence, she crosses her arms across her chest and leans back.
@@.amita; ''Nayika:'' "I was wondering if you were ever going to mention that."@@ You're flabbergasted at her reaction and she explains. @@.amita; "I gave it a fifty-fifty chance that he was possessing you in some way."@@
You hold up your hand. The tension is still there so you choose your words carefully.
@@.player; ''You:'' "Hitchhiking, not possessing, he doesn't have any actual control. I can talk to him when I'm asleep but that's about it."@@ She still hasn't moved and is regarding you with a level stare. @@.player; "What gave it away?"@@
She takes out her small tablet and reads from some notes.
@@.amita; ''Nayika:'' "When Crystal approached me about you I started doing some research. Cerebralite is a known body jumper and that led the Society to scan you when you were unconscious. They only picked up one mental signature. Dug a little further and found out that all the techniques and devices the Society uses for this kind of work were developed by someone that didn't exist. In all probability, it was just an alias of Cerebralite. If that was true, it makes sense that he would be able to get around it or specifically designed it to have a flaw he could exploit. Next, when Crystal explained your powers the wording she used sounded familiar. Her explanations, which I assume are the ones you gave her, were incredibly similar to some papers that Cerebralite published when he was in the Society. Also, your powers are new. Without proper training, there should be no way you could have the finesse to bypass the Society's mental defenses without destroying them or conducting psychic surgery without rendering the person insane. Take all that into account, the most logical conclusion is that Cerebralite was in contact with you in some way."@@ She closes the notebook. @@.amita; "The only thing I wasn't sure about was how much control he had over you. Thankfully, the fMRI showed absolutely no signs of secondary brain patterns. "@@ Her dour expression finally slips and the corner of her lips quirks up. @@.amita; "I also wanted to see if you'd tell me yourself as a measure of trust. Thank you, by the way."@@
You let out a breath that you didn't realize that you were holding. There is a brief pause as the waiter comes by and Nayika pays the check.
@@.player; ''You:'' "Wow. Crystal mentioned you were meticulous but that's another level. The Society really got their money's worth with the whole 'Nayika's an amazing detective' marketing didn't they?"@@
She shrugs.
@@.amita; ''Nayika:'' "I'm not sure if it's my powers or just my upbringing but I've always had the urge to be the best at my job. It helps me be thorough."@@
You sit back and watch her with an appraising look.
@@.player; ''You:'' "So you already knew about Sam … Cerebralite … when you suggested we meet up?"@@ She nods. @@.player; "And you still showed up today."@@
She nods and sits back.
@@.amita; ''Nayika:'' "Crystal is a good friend and an excellent Super. I trust her judgment. Besides, Cerebralite is not nearly as bad as the Society tries to make him out to be. I'm positive that orgy with Ronin, Malcontent, and Ice Storm was completely consensual and he was framed for the psychic coercion thing."@@ You give her a questioning look and she shrugs. @@.amita; "If the Society didn't want me to investigate things, they shouldn't have made me an excellent investigator."@@
The two of you sit in silence for a bit longer and watch the people around you.
@@.player; ''You:'' "Are we still going to do this then?"@@
She smirks.
@@.amita; ''Nayika:'' "If you don't mind that I have one of the most feared powers known, even if it's weak?"@@
You shake your head.
@@.player; ''You:'' "Do you mind that I have a Supervillian trapped in my head?"@@
She shakes her head as well and her eyes sparkle.
@@.amita; ''Nayika:'' "Good. Would you like to meet up again next week?"@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
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<div id="evePervFrameOT"><div id="areaTitle">🔱 Getting to Know Nayika … Intimately 🔱</div></div>
<<set $sceneSelect to 1>><<include "NayikaEventSex">>\
<<set $scenelistA[0] to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "Harbor">><<set $time += 1>><<set $storyline.amitaQuest to 22>><</button>>
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<</if>>\<<if $sceneSelect is 1>>/*Hiding in Room*/\
<div id="eveFrame"><div id="areaTitle">Yoga with Liane</div><div style="text-align: center; font-size:115%;">''Hiding in Her Room''</div></div>
The sounds of music grow louder as you approach the closed door to Liane's room. The soft melody is filled with strings and woodwinds and is composed with the intent of relaxing the listener's mind and body. It must be working fairly well concerning how calm Liane's mind is. You sharply rap your knuckles against the wood and feel the jolt of surprise from the other side as you pull Liane out of her meditative state. She calls out.
@@.liane; ''Liane:'' "Hello?"@@
You lean against the door frame.
@@.player; ''You:'' "Hey Liane, it's $player.name."@@
There is a brief wave of panic in her mind and then shuffling noises. After a minute or so of her running around the room, the door cracks open a few inches. Liane's hair is pulled back into a ponytail and she has on a large fluffy blue robe decorated with clouds. She gives you an awkward smile and peers around the door.
@@.liane; ''Liane:'' "Hello $player.name. Did you want something? I think Kiara is in her room playing games."@@
You school your features and avoid letting your eyes wander down to see if anything is given away by her form-concealing robe. Even with you just standing there, embarrassment is already causing a flush to creep up Liane's cheeks.
@@.player; ''You:'' "I was thinking of getting some coffee. Do you want any?"@@
She quickly shakes her head.
@@.liane; ''Liane:'' "No, none for me, I'm in the middle of yoga. Caffeine and relaxation really don't mix. I can grab some when I'm done. Thank you though. It's sweet of you to ask."@@
You nod and give her a quick goodbye before retreating down the hall. Curious, you reach out and tap into her senses. Liane listens at the door for a few seconds, making sure that you've actually gone before going back to her mat. Once she is satisfied that you're gone, she unties the robe and tosses it onto the bed, revealing a plain pale green sports bra and matching brief panties. Liane looks at the mirror for a few seconds, her eyes wandering over her stomach and the swell of her C-cup breasts. She then looks towards the door and another wave of embarrassment washes over her. Blushing even more, Liane grabs a worn gray t-shirt and drawstring yoga pants from her dresser and puts them on. With one last look at the door, she takes a deep breath and resumes the yoga position she was holding before being interrupted.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "WalshLiving">><</button>>
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<<if $liane.locat eq 1.34>>\
<div id="eveFrame"><div id="areaTitle">Yoga with Liane</div><div style="text-align: center; font-size:115%;">''In the Garden''</div></div>
<<elseif $liane.locat eq 1.31>>\
<div id="eveFrame"><div id="areaTitle">Yoga with Liane</div><div style="text-align: center; font-size:115%;">''In the Living Room''</div></div>
<<elseif $liane.locat eq 1.33>>\
<div id="eveFrame"><div id="areaTitle">Yoga with Liane</div><div style="text-align: center; font-size:115%;">''In the Bedroom''</div></div>
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<<if $liane.yoga is 0>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is going through her morning yoga routine. Her mat is spread out <<if $liane.locat eq 1.34>> in the middle of the garden so she can enjoy the sun. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window.<</if>> Liane is focused on her sun salutation and does not notice your presence until you purposefully make some noise.
Liane jumps and spins towards you.
@@.liane; ''Liane'' "Wha - $player.name!"@@
She's wearing relatively conservative clothes (for yoga at least) but you would not be able to tell that by her reactions. Liane's arms move randomly for a few seconds as she tries to decide whether she should cover herself up or act casual and a flush of embarrassment creeps up her neck. She finally decides to not-so-casually cross her arms across her chest.
@@.liane; ''Liane'' "Ho…how are you?"@@
You give her your best reassuring smile.
@@.player; ''You:'' "I'm doing good, just wanted to say hi. Sorry for interrupting, you can keep going if you want. Don't mind me."@@
Unfortunately, the idea of doing yoga in front of you causes a fresh wave of embarrassment (which is further reinforced as Liane recognizes how visible her embarrassment is). She shakes her head.
@@.liane; ''Liane'' "I was just finishing up actually."@@ She wasn't. @@.liane; "Do you want some breakfast? I was going to make something for me and Kiki."@@
Considering you haven't eaten, you shrug.
@@.player; ''You:'' "Sure thing. Since you're done anyway, can I ask you some questions? I'm actually curious about yoga …"@@
Liane is happy to talk to someone about her hobby (Kiara is not much for yoga), and the two of you <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>> head downstairs to the kitchen.<</if>> She's in the middle of taking out the ingredients while discussing the different types of yoga when she suddenly remembers she's still wearing her workout clothes. Embarrassed yet again, Liane excuses herself to run upstairs and get changed. Feeling bad about interrupting her workout and setting off her self-consciousness, you grab the rest of the ingredients and start prepping breakfast.
Liane is shocked when she returns since, before getting your powers, you were not exactly the most skilled cook. She gives you a grateful smile and takes over the cooking (partially since it's her kitchen and partially because she's afraid that your skill so far has just been a fluke). With nothing to do, you sit at the kitchen table and keep her company as she finishes the meal.
The conversation is mostly about yoga, its various positions, and its benefits as exercise. Eventually, you stray into more general topics and talk about what's going on in each other's lives. Kiara joins you as Liane is finishing up (mostly since she smells food not because you're there) and the three of you have a pleasant breakfast together (though Kiara does keep mentally prodding you about her plans for her mother).
You're disappointed that you didn't get to ogle Liane more but that time will come soon enough.
<<set $liane.yoga to 1>>\
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<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is going through her usual morning yoga routine. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window.<</if>> Liane is focused on her form and it takes over a minute for her to notice your presence (and even then, you have to make some noise on purpose to catch her attention).
You catch her by surprise and, after nearly jumping out of her skin, Liane is caught between trying to hide her half-naked body (in her own mind at least, to you she's wearing pretty conservative workout clothing) or acting natural. Thankfully, she seems to relax once she realizes that it's you interrupting her. There is still a lot of embarrassment but it is now mixed with frustration. You caught her early in her workout and she refuses to do any of the suggestive or embarrassing positions (which is pretty much all of them). The two of you chat for a bit before Liane tells you that she's finished (which is a lie) and offers for you to join breakfast.
You ask her a few questions about yoga to put her mind at ease as the two of you <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>>head downstairs to the kitchen.<</if>> Once there, she asks if you wouldn't mind taking out the ingredients as she changes back into less embarrassing clothing (which is weird to you since her workout clothes cover a lot and are pretty loose).
Liane returns shortly, gives you a kind smile, and starts cooking breakfast. With nothing more to do, you keep Liane company and talk about whatever she wants. The conversation is mostly about yoga, the various positions, and the benefits of it as an exercise. Eventually, the topic of discussion becomes broader and you fill each other in on what's been going on in your lives. Kiara joins right before the cooking is done (mostly since she smells food not because you're there) and the three of you settle down to have a pleasant breakfast together (though Kiara does keep mentally prodding you about her plans for her mother).
You're disappointed that you didn't get to ogle Liane but that time will come soon enough.
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<<elseif $liane.level is 1>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her usual morning yoga routine. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window (curtains closed of course).<</if>> Liane is focused on her form, though she does occasionally look around to make sure that she's still alone. Consequently, it takes less than half a minute for her to notice you watching her from the door way.
Despite her wariness, Liane still nearly jumps out of her skin when she sees you and you can feel her mental struggle between playing it cool and trying to cover up as much of her half-naked body as possible (she still feels uncomfortable in her yoga clothes, despite how normal they are and how much they actually cover). There is a bit of relaxation when she realizes that it's you but the embarrassment still lingers in her mind. The two of you chat for a few minutes as Liane has an internal debate if she should continue her yoga or use some excuse to stop and move on to making breakfast. She's leaning towards stopping at first since you're her daughter's boyfriend and she doesn't want to "show off". You have some genuine questions about yoga, which puts her mind at ease, and she eventually settles on finishing her yoga routine but only with the less provocative positions (which means she keeps repeating the same handful over and over).
<<LianeQuestions>>
The two of you continue to talk as she works out but her attention is only half on the conversation. The rest of her focus is making sure that she does nothing to show off her butt, legs, or breasts in front of you (not that she believes that you're interested). Liane also feels guilty that she would even entertain the idea that you would ogle her like a common lout. This guilt lasts about as long as it takes for her to notice your eyes drift down to her body and it's replaced by a mixture of surprise and a not-insignificant amount of pride. Even though she is trying to be modest, she still gets a small thrill that you're apparently interested.
After the fourth repetition of her limited non-provocative yoga repertoire, Liane decides to end her workout early. She asks if you want to join her and Kiara for breakfast and you readily agree. The two of you <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>>head downstairs to the kitchen.<</if>> Once there, she grabs cereal, fruit, and some coffee and sets a place for the two of you and one for Kiara (who stumbles in when Liane is just about finishing everything up). The breakfast conversation mostly focuses on yoga, the various positions, and the benefits of it as an exercise. Eventually, the topic of discussion becomes broader and you fill each other in on what's been going on in your lives. Throughout the meal, Kiara keeps watching you and her mother and you can feel her suspicion through the connection like a buzzing in your mind.
Eventually, the meal is finished, the conversation dries up, and the three of you get ready to start your day.
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<<elseif $liane.level is 2 or ($liane.level is 3 and $liane.endState is 0)>>\
<<if $liane.task isnot 2>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her usual morning yoga routine. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window (curtains partially opened).<</if>> Liane is focused on her form, making sure that she holds it just right and for the exact right amount of time. Consequently, it takes over a minute for her to notice you watching her from the doorway.
When she sees you, Liane still nearly jumps out of her skin but still laughs while playfully admonishing you for scaring her. It's such a normal interaction that it takes her a bit to remember that she's wearing her yoga clothes (specifically how form-fitting they are). There's a bit of a mental struggle about whether she should cover up but she (rightfully) determines that you can see more revealing clothing just by looking out your window at some of the neighbors. The two of you chat for a few minutes before Liane needs to get back into her routine. As she flows between the various poses and positions, Liane continues to talk to you about whatever topics come up.
<<LianeQuestions>>
While she is still a bit worried about showing off her body with the various poses, it's not bad enough to modify her routine. Liane does make sure that when she does the more provocative positions she's facing you in profile rather than straight on. While she does appreciate your presence (and even guiltily enjoys it to some degree) but she would rather not overtly shove her butt in your face. You, of course, don't mind and ogle her whenever you reasonably can. Liane comes close to catching you a few times (mostly via the bedroom mirror) and, each time, a small spark of pride and lust burns in her mind. Despite the embarrassment, there's a small thrill in the fact that you want to look at her body and she's not even really trying to show off.
\
<<if $liane.task is 2 or $liane.task is 4>>\
There are a few moments where Liane's mind wanders towards the task that your alter ego has assigned her. She rightfully believes that yoga poses would be a great way to show off her body for her pictures. There is even a brief microsecond where she tries to think up a good excuse to ask you to take the pictures but she can't come up with anything that would not give away what she's doing.
<<set $liane.taskvisit to 1>>\
<</if>>\
After she reaches the end of her workout, Liane asks if you would like to join her and Kiara for breakfast. You happily agree and you both <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>>head downstairs to the kitchen.<</if>> Once there, she grabs cereal, fruit, and some coffee and sets a place for the two of you and one for Kiara (who stumbles in when Liane is just about finishing everything up). The breakfast conversation mostly focuses on yoga, the various positions, and the benefits of it as an exercise (Kiara side-eyes you pretty heavily during this). Eventually, the topic of discussion becomes broader and you fill each other in on what's been going on in your lives. Despite the change in topic, Kiara's mind keeps buzzing with her suspicions about you and her mother.
Eventually, the meal is finished, the conversation dries up, and the three of you get ready to start your day.
\
<<elseif $liane.task is 2>>\
Even before you walk in on <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> working through her usual morning yoga routine, you can sense a low current of horniness emanating from her mind. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window (curtains closed of course).<</if>> Since she's without panties, many of the poses cause the stretchy fabric of her yoga pants to rub against her vagina, sending small jolts of pleasure through her body with each movement. It's a bit distracting for Liane and she is having trouble staying focused on her form. Because of this, it takes extra effort to make sure that she holds each position just right and for the exact right amount of time. Consequently, it takes over half a minute for her to notice you watching from the doorway. In the meantime, you get at least one good look at how the fabric of her pants outlines her slit when she stretches in just the right way.
When she sees you, Liane still nearly jumps out of her skin but she laughs while playfully admonishing you for scaring her. The two of you start to chat and it's such a normal interaction that it takes her a bit to remember that she isn't wearing any panties under her yoga clothes (or how form-fitting they are). There's a bit of a mental struggle of whether she should cover up or not but she decides that it would be more suspicious if she suddenly decided to put on more clothes. You continue to chat for a few more minutes before Liane decides to get back into her routine. As she flows between the various poses and positions, all carefully positioned so that her crotch is facing away from you, Liane keeps up a slightly shaky conversation with you.
<<LianeQuestions>>
The worry and embarrassment of being in even such a minorly vulnerable position as this is enough to bolster Liane's lust. As it grows, she grows more comfortable with your presence, though she is still careful about not showing herself off to you. You, of course, ogle her whenever you reasonably can and Liane comes close to catching you a few times (mostly via the bedroom mirror). Each time, a small spark of lust-tinged pride courses through her mind. She's thrilled that, even without really trying, you seem to want to look at her body.
After she's finally finished with her workout, Liane asks if you want to join her and Kiara for breakfast. You readily agree and the two of you <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>>head downstairs to the kitchen.<</if>> Once there, she grabs cereal, fruit, and some coffee and sets a place for the three of you (Kiara stumbles in when Liane is just about to finish everything up). The breakfast conversation mostly focuses on yoga, the various positions, and the benefits of it as an exercise (Kiara side-eyes you pretty heavily during this). Eventually, the topic of discussion becomes broader and you fill each other in on what's been going on in your lives. Despite the change in topic, Kiara's mind keeps buzzing with her suspicions about you and her mother.
Eventually, the meal is finished, the conversation dries up, and the three of you get ready to start your day.
\
<</if>>\
\
\
\
\
\
<<elseif $liane.level is 3 and $liane.endState gte 1>>\
<<if $liane.task isnot 2>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her usual morning yoga routine. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window (curtains partially opened).<</if>> Liane is focused on her form, making sure that she holds it just right and for the exact right amount of time. Despite this, there is a small part of her mind hoping that you'd stop by to watch her practice. Consequently, she notices your presence much faster than usual.
When she sees you, greets you with a smile without even breaking the pose that she's working on. <<if $liane.endState is 1>>It's a normal interaction and she barely remembers how tight and form fitting her yoga clothing are (though she does get a unconscious thrill from it)<<elseif $liane.endState is 2>>It's a normal interaction and she acutely remembers how tight and form fitting her yoga clothing are and enjoys the thrill of wearing them in front of you<</if>>. You continue to chat for a few more minutes as Liane continues to flow between the various poses and positions. She's not actively trying to show off but she's not particularly careful about how well each position of her routine highlights a different part of her body. Liane continues to talk to you about whatever topics come up.
<<LianeQuestions>>
Liane is not actively showing off her body but she does nothing to modify her routine. There are a few poses that could be considered provocative and <<if $liane.endState is 1>>she unconsciously starts to turn the position to show off her body<<elseif $liane.endState is 2>>she actively maneuvers so that each position to shows off her body<</if>>. Liane appreciates and enjoys your presence but is still not at the point that she would be too obvious while shoving her butt in your face. You, of course, don't mind and ogle her whenever you reasonably can. Liane catches you a few times (mostly via the bedroom mirror) and, each time sends a small spark of pride and lust burns in her mind. She's thrilled that, even with minimal effort, you enjoy looking at her body.
\
<<if $liane.task is 2 or $liane.task is 4>>\
There are a few moments where Liane's mind wanders towards the task that your alter ego has assigned her. She rightfully believes that yoga poses would be a great way to show off her body for her pictures. Liane takes some time to come up with a good excuse to ask you to take the pictures but she can't think of anything that would not give away what she's doing.
<<set $liane.taskvisit to 1>>\
<</if>>\
After she reaches the end of her workout, Liane asks if you would like to join her and Kiara for breakfast. You happily agree and you both <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>>head downstairs to the kitchen.<</if>> Once there, she grabs cereal, fruit, and some coffee and sets a place for the two of you and one for Kiara (who stumbles in when Liane is just about finishing everything up). The breakfast conversation mostly focuses on yoga, the various positions, and the benefits of it as an exercise (Kiara side-eyes you pretty heavily during this). Eventually, the topic of discussion becomes broader and you fill each other in on what's been going on in your lives. Despite the change in topic, Kiara's mind keeps buzzing with her suspicions about you and her mother.
Eventually, the meal is finished, the conversation dries up, and the three of you get ready to start your day.
\
<<elseif $liane.task is 2>>\
Even before you walk in on <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> working through her usual morning yoga routine, you can sense a low current of horniness emanating from her mind. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window (curtains closed of course).<</if>> Since she's without panties, many of the poses cause the stretchy fabric of her yoga pants to rub against her vagina, sending small jolts of pleasure through her body with each movement. It's a bit distracting for Liane and she is having trouble staying focused on her form. Despite this, there is a small part of her mind hoping that you'd stop by to watch her practice. Consequently, she notices your presence much faster than usual. You barely get any time to admire how the fabric of her pants outlines her slit when she stretches in just the right way.
When she sees you, greets you with a smile without even breaking the pose that she's working on. <<if $liane.endState is 1>>It's a normal interaction and she barely remembers how tight and form fitting her yoga clothing are (though she does get an unconscious thrill from it). She does, however, remember her lack of panties and blushes furiously. <<elseif $liane.endState is 2>>It's a normal interaction and she acutely remembers how tight and form fitting her yoga clothing are and enjoys the thrill of wearing them in front of you. In addition, the fact that she's pantieless causes her face and neck to flush with arousal.<</if>> You continue to chat for a few more minutes as Liane continues to flow between the various poses and positions. She's not actively trying to show off but she's not particularly careful about how well each position of her routine highlights a different part of her body. Liane keeps up a slightly shaky conversation with you.
<<LianeQuestions>>
The worry and embarrassment of being in even such a minorly vulnerable position as this is enough to bolster Liane's lust. As it grows, she grows more comfortable with your presence <<if $liane.endState is 1>>and unconsciously starts to turn the position to show off her body<<elseif $liane.endState is 2>>and actively maneuvers so that each position to shows off her body<</if>>. You, of course, ogle her whenever you reasonably can and Liane catches you a few times (mostly via the bedroom mirror), sending a small spark of lust-tinged pride through her mind. She's thrilled that, even with minimal effort, you enjoy looking at her body.
After she's finally finished with her workout, Liane asks if you want to join her and Kiara for breakfast. You readily agree and the two of you <<if $liane.locat eq 1.34>>walk back inside and head to the kitchen. <<elseif $liane.locat eq 1.31>>head into the kitchen.<<elseif $liane.locat eq 1.33>>head downstairs to the kitchen.<</if>> Once there, she grabs cereal, fruit, and some coffee and sets a place for the three of you (Kiara stumbles in when Liane is just about to finish everything up). The breakfast conversation mostly focuses on yoga, the various positions, and the benefits of it as an exercise (Kiara side-eyes you pretty heavily during this). Eventually, the topic of discussion becomes broader and you fill each other in on what's been going on in your lives. Despite the change in topic, Kiara's mind keeps buzzing with her suspicions about you and her mother.
Eventually, the meal is finished, the conversation dries up, and the three of you get ready to start your day.
\
<</if>>\
\
\
\
\
\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "WalshLiving">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>><<set $temp2 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<if $temp3 is 0>><<set $liane.conf += 1>><</if>><<set $temp3 to 1>> @@.pow;►►► Liane is surprised and happy knowing that you find her attractive, she is more confident //[+1 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
<<if $liane.fear gte (60-(($liane.level+1)*10))>><<if $temp4 is 0>><<set $liane.fear += -1>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane has spent several years worried about her appearance, she is much less fearful //[-1 Fear]//.@@<<else>>●●● Liane does not feel any less fearful than normal.<</if>>
\
<<if $liane.dare lte 40 and ($storyline.lianeQuest gte 59 and $storyline.lianeQuest lte 69)>>\
<<if $liane.dare lte 40>><<if $temp2 is 0>><<set $liane.dare += 2>><</if>><<set $temp2 to 1>> @@.pow;►►► Liane is thinking about you in pervy ways and is growing more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
<</if>>\
\
<<if $temp2 is 1>><<LianeDarBar>><</if>>\
\
<<if $temp3 is 1>><<LianeConBar>><</if>>\
<<if $temp4 is 1>><<LianeFearBar>><</if>>\
\
\
</div>\
\
<</if>>\<<if $liane.level is 3 and $liane.dare gte 10 and $storyline.lianeQuest is 59 >>\
<<set $sceneSelect to 3>><<goto "LianeEvents">><</if>>\
\
<div id="eveFrame"><div id="areaTitle">Helping Liane Clean Up</div></div>\
<<if $liane.clean is 0>>\
Liane is bouncing around the house with her mind focused on making everything tidy. You catch up with her as she starts up the vacuum and starts cleaning up the living room. <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> has her back to you when you enter and, coupled with the obnoxiously loud vacuum, it takes her a few minutes to notice your presences (which you take advantage of and ogle her a bit). When she does notice you, Liane barely manages to hold in a scream. She startles and her hand jumps to her chest. Laughing with embarrassment, Liane shuts off the vacuum so she doesn't have to raise her voice.
@@.liane; ''Liane'' "$player.name! You scared me."@@ She takes a few breaths and then gives you an affectionate smile. @@.liane; "Are you looking for Kiki? I'm afraid she's at work right now."@@
You wave your hand vaguely towards the front of the house.
@@.player; ''You:'' "I figured as much since her car isn't here. I saw yours so I decided to come by and say hi."@@
She walks over and gives you a tight hug.
@@.liane; ''Liane'' "That's sweet of you. How is your evening going?"@@
You shrug.
@@.player; ''You:'' "Pretty normal."@@ You look around the room. @@.player; "Do you need help with any cleaning? I have some time to kill."@@
She shakes her head.
@@.liane; ''Liane'' "This room is the last one I need to get to tonight and I'm mostly done. Besides, I'm sure you have something better to do than hang out with me tonight."@@
You give her a quizzical look.
@@.player; ''You:'' "Why not? You're awesome."@@
She tries to hide her embarrassment at the compliment and fails completely. She looks away as her cheeks begin to redden.
@@.liane; ''Liane'' "Oh stop. I'm sure you have plenty of things to do with people your own age. However, if you insist on hanging out with old ladies, then the least I can do is make dinner as a thank you for keeping me company."@@
From what you can get from her just stray thoughts, Liane honestly believes your interest is more out of pity and obligation than anything else. This doesn't bother her exactly as she really does enjoy having company over.
It does not take her long to finish with her cleaning and, after vacuuming the carpet and putting away some assorted clutter, Liane moves into the kitchen to start dinner. You follow on her heels and sit at the table to keep her company as she cooks. You're pretty impressed with how efficient and effortless she makes things look, especially given that she doesn't have the stolen knowledge of a five-star chef in her head. To fill the silence, you chat about how things are going in your lives and with Kiara. You also use this time to ogle Liane. Nothing she does is particularly provocative but she's still the woman that you've fantasized about for as long as you can remember so you can't let the time go to waste.
Once she's finished with the preparations, the two of you settle in for a truly delicious dinner. The meal is mostly silent since you're both focused on eating but that changes when Kiara finally comes home from work. She quickly ditches her uniform, drops down next to you at the table, and starts in on one of her usual rants about the customers she had today.
Kiara's involvement livens things up and you spend the rest of the evening enjoying yourself. Once everything is done, you offer to help clean up. Kiara is all for it since extra hands mean less work for her, but Liane vehemently denies your help. After dinner is consumed and nothing is left to clean, you can't really think of any other excuse to hand around any longer. You give Liane a tight hug, say goodbye to Kiara, and then head home.
<<set $liane.clean to 1>>\
\
\
\
\
<<elseif $liane.level is 0>>\
You find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her nightly cleaning ritual. She's very focused on her work and you wind up scaring her when you "suddenly" appear at the door to the living room. After she calms down, she gives you a brief greeting, then quickly finishes her work. Once she's free, she invites you to dinner, which you gratefully accept.
The two of you chat as she cooks. You don't focus on anything in particular, just whatever comes to mind (mostly it's gossip about Kiara). She puts some extra effort into the meal since she feels bad that you have to hang out with her, despite how much you try to reassure her that you want to be here.
Liane practically dances around the kitchen, prepping the dinner in an efficient and skillful manner. Much like her cleaning, Liane becomes engrossed in her cooking and as such, does not notice you taking the opportunity to ogle her. She's not doing anything particularly provocative but you've fantasized about her so much, you don't want to miss the opportunity.
Over dinner, you and Liane continue your conversation between bites of food. Kiara joins the two of you as soon as her shift at the diner is finished and interrupts you to launch into her own diatribe about the rude customers she had today. It's an enjoyable meal, even with Kiara's added negativity, and you offer to help clean up once everyone is finished. Liane steadfastly denies your help (even if Kiara wants it) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's grumbling about being stuck with dishes), and then head home.
\
\
\
\
\
<<elseif $liane.level is 1>>\
You walk into the Walsh's living room and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her nightly cleaning ritual. She's usually very focused on her work but today she's keeping an eye out in case someone walks in and catches her in an awkward position (too many thoughts of "oops I'm stuck in the dryer" memes are bouncing around her mind). Even with this new vigilance, you still manage to catch her by surprise. After she jokingly admonishes you for scaring her, the two of you exchange brief greetings and settle in for a nice chat. She's hesitant to continue her cleaning. You're a young man and she doesn't want to do anything that may be misconstrued as showing off in front of you. Liane then gets mad at herself for thinking that you would want to look at her, even if you weren't dating her daughter. Eventually, she comes up with an idea to keep you busy but can't figure out how to broach the topic.
Saving her the trouble, you ask her if she needs help with anything. Liane graciously accepts and the two of you move around the house and straighten up. Whenever Liane has to do something potentially provocative, such as crawling on the floor to clean beneath furniture, she asks you to go into one of the other rooms to do a separate task there. She doesn't think that you're going to stare at her but she decides to not tempt fate. Then, guilt flares up when a tiny voice in the back of her head is disappointed that you're not there to watch her.
With the extra pair of hands, the two of you make short work of the chores, which gives Liane time to put some extra effort into dinner. As you're working, you do test the waters a bit and make sure to walk in on her in a provocative position at least once. Liane steadfastly ignores your presence and, even though she really wants to at some level, doesn't check to see if you're watching her (a thought accompanied by a small spark of excitement).
When the two of you turn to dinner, you chat as she cooks. The conversation meanders through a variety of topics but she can't help but ask a few probing questions about you and Kiara. Liane feels bad that you have to hang out with an old lady (her thoughts) and makes sure to put some extra effort into the meal as a reward for keeping her company and helping her clean. Even your constant assurance is not enough to make her feel any less guilty or put any less effort into dinner.
<<LianeQuestions>>
As you talk, Liane practically dances around the kitchen, prepping the meal in an efficient and skillful manner that you can only greatly appreciate (you remind yourself to thank Sam for the cooking knowledge). Much like her cleaning, Liane becomes engrossed in her cooking and as such, does not notice you taking the opportunity to ogle her. She's not doing anything particularly provocative but you've fantasized about her so much, you don't want to miss the opportunity.
Once dinner is complete, you and Liane continue your conversation between bites of delicious food. Kiara joins the two of you as soon as her shift at the diner is finished and interrupts you to launch into her own diatribe about the rude customers she had today. At the same time, you can feel Kiara wanting to grill you about her mother and her suspicions grate on your mind. Overall, it's an enjoyable meal, even with Kiara's added negativity, and you offer to help clean up once everyone is finished. Liane steadfastly denies your help (even if Kiara wants it) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's grumbling about being stuck with dishes and mentally grumbling at not getting to interrogate you about her mother), and then head home.
\
\
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\
\
<<elseif $liane.level is 2>>\
<<if $liane.task isnot 2 or $liane.task isnot 3>>\
You walk into the Walsh's living room and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her daily cleaning ritual. She's become more relaxed about playing music and dancing as normal and is not as concerned about people catching her. You do catch her by surprise anyway (being psychic helps a lot) and, after she jokingly admonishes you for scaring her, she invites you to hang around while she cleans. As the two of you have a nice chat, Liane ponders how best to approach this situation. She wants to keep cleaning and enjoys your company but does not want to look like she's showing herself off. Since you're here, she decides to take advantage of the extra pair of hands but is not sure how to ask in a polite way.
Saving Liane the trouble, you ask her if she needs help with anything and she graciously accepts. For the next hour or so, the two of you move around the house and straighten things up. Occasionally, Liane has to do something potentially suggestive, such as crawling on the floor to clean beneath furniture or reaching for higher shelves. Not wanting to make a big deal of it, she just goes for it whether you are in the room or not. You, of course, take these opportunities to ogle her. Liane comes close to catching you a few times and, each time, she has a small surge of guilt, pride, and lust. After the third or so time she nearly catches you, she has the urge to do it on purpose to see if it elicits a reaction from you. However, she resigns herself to just doing the work that has to be done.
With the extra pair of hands (and since Liane is focusing on the cleaning), the two of you make short work of the chores. This gives Liane time to put some extra effort into dinner. and the two of you keep chatting as she cooks. The conversation meanders through a variety of topics but she can't help but throw in a few probing questions about you and Kiara. Liane feels bad that you have to hang out with an old lady (her thoughts) and makes sure to put some extra effort into the meal as a reward for keeping her company and helping her clean. Even your constant assurance is not enough to make her feel any less guilty or put any less effort into dinner (though it does make her happy that you're trying).
<<LianeQuestions>>
As you talk, Liane practically dances around the kitchen, prepping the meal in an efficient and skillful manner that you can now appreciate (you remind yourself to thank Sam for the cooking knowledge). Much like her cleaning, Liane becomes engrossed in her task and as such, does not notice you taking every chance to ogle her. She's not doing anything particularly provocative but you've fantasized about her so much, you don't want to miss the opportunity.
<<if $liane.task is 2 or $liane.task is 4>>\
Cooking is so routine to Liane that it has an almost meditative quality to it. With your interruption, it's not until after the two of you sit down for dinner does Liane realizes that she should have tried to get away and take some photos for your alter ego's task. After a moment's pause, she decides that it can wait until after you've left.
<<set $liane.taskvisit to 1>>\
<</if>>\
Once seated at the table, you and Liane continue your conversation between bites of delicious food. Kiara joins the two of you as soon as her shift at the diner is finished and immediately launches into a diatribe about the rude customers she had today. Even as she's kvetching, you can feel the urge to grill you about her mother and the suspiciousness grate on your mind. Even with Kiara's added negativity, it's still an enjoyable meal and you offer to help clean up once everyone is finished. Liane steadfastly denies your help (even if Kiara wants her to accept it) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's grumbling about being stuck with dishes and mentally grumbling at not getting to interrogate you about her mother), and then head home.
\
\
<<elseif $liane.task is 2 or ($liane.level is 3 and $liane.endState is 0)>>\
You follow the small thread of lust into the Walsh's living room and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her daily cleaning ritual. She's become more relaxed about playing music and dancing as normal and is not as concerned about people catching her. You do catch her by surprise anyway (being psychic helps a lot) and, after she jokingly admonishes you for scaring her, she invites you to hang around while she cleans. As the two of you have a nice chat, Liane ponders how best to approach this situation. She wants to keep cleaning and enjoys your company but does not want to look like she's showing herself off. Since you're here, she decides to take advantage of the extra pair of hands but is not sure how to ask in a polite way.
Saving Liane the trouble, you ask her if she needs help with anything but she's conflicted. On one hand, she could use the help but the fact that she isn't wearing panties makes her pause. The jeans aren't tight enough to show any signs of this but the fabric seam rubs against her exposed vagina when she moves and she feels embarrassed if that happened in front of you (even if you did not know about it). Ultimately, she accepts your help. The idea of feeling exposed, even while fully clothed, around someone else gives her a small thrill and she errs on the side of practicality and horniness.
For the next hour or so, the two of you move around the house and straighten things up. Occasionally, Liane has to do something potentially suggestive, such as crawling on the floor to clean beneath furniture or reaching for higher shelves. Not wanting to make a big deal of it, she just goes for it whether you are in the room or not (even though it puts even more pressure on her slit and sends even stronger jolts of pleasure through her boy). You, of course, take these opportunities to ogle her. Liane comes close to catching you a few times and, each time, she has a small surge of embarrassed guilt, pride, and lust. After the third or so time she nearly catches you, she has the urge to do it on purpose to see if it elicits a reaction from you. However, she resigns herself to just doing the work that has to be done.
With the extra pair of hands (and since Liane is focusing on the cleaning), the two of you make short work of the chores. This gives Liane time to put some extra effort into dinner. and the two of you keep chatting as she cooks. The conversation meanders through a variety of topics but she can't help but throw in a few probing questions about you and Kiara. Liane's a bit distracted by her low grade horniness but still feels bad that you have to hang out with an old lady (her thoughts) and makes sure to put some extra effort into the meal as a reward for keeping her company and helping her clean. Even your constant assurance is not enough to make her feel any less guilty or put any less effort into dinner (though it does make her happy that you're trying).
<<LianeQuestions>>
As you talk, Liane practically dances around the kitchen, prepping the meal in an efficient and skillful manner that you can now appreciate (you remind yourself to thank Sam for the cooking knowledge). Much like her cleaning, Liane becomes engrossed in her task and as such, does not notice you taking every chance to ogle her. She's not doing anything particularly provocative but you've fantasized about her so much, you don't want to miss the opportunity.
<<if $liane.task is 2 or $liane.task is 4>>\
Cooking is so routine to Liane that it has an almost meditative quality to it. With your interruption, it's not until after the two of you sit down for dinner does Liane realizes that she should have tried to get away and take some photos for your alter ego's task. After a moment's pause, she decides that it can wait until after you've left.
<<set $liane.taskvisit to 1>>\
<</if>>\
Once seated at the table, you and Liane continue your conversation between bites of delicious food. Kiara joins the two of you as soon as her shift at the diner is finished and immediately launches into a diatribe about the rude customers she had today. Even as she's kvetching, you can feel the urge to grill you about her mother and the suspiciousness grate on your mind. Even with Kiara's added negativity, it's still an enjoyable meal and you offer to help clean up once everyone is finished. Liane steadfastly denies your help (even if Kiara wants her to accept it) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's grumbling about being stuck with dishes and mentally grumbling at not getting to interrogate you about her mother), and then head home.
<<set $liane.taskvisit to 1>>\
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<</if>>\
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<<elseif $liane.level is 3 and $liane.endState gte 1>>\
<<if $liane.task isnot 2 or $liane.task isnot 3>>\
You walk into the Walsh's living room and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her daily cleaning ritual. She's enjoying playing music and dancing as she cleans and is not as concerned about you catching her. You do manage to surprise her anyway (being psychic helps a lot) and, after she jokingly admonishes you for scaring her, she invites you to hang around while she cleans. As the two of you have a nice chat, Liane wants to ask you to help but is stuck on how to make it seem casual. It's not that she needs the help (though she would appreciate the extra set of hands) but she is slightly excited at the idea of you trying to catch a peek at her body while she works. You save her the trouble and just ask her if she needs help with anything. She graciously accepts and there is a small surge of excitement at the two of you working in close quarters.
For the next hour or so, the two of you move around the house and straighten things up. Occasionally, Liane has to do something potentially suggestive, such as crawling on the floor to clean beneath furniture or reaching for higher shelves. <<if $liane.endState is 1>>She times it so that you just so happen to be in the room, and in a good position to notice, whenever she has to do so.<<elseif $liane.endState is 2>>You happen to be in the room whenever this happens but it's more a matter of coincidence and Liane's subconscious than a deliberate attempt to show off.<</if>> Not wanting to be rude, you take these opportunities to ogle her. Liane keeps a subtle look out for you and, much to her elation, catches you staring at her a few times (which is accompanied by a surge of pride and horniness). She's not going out of her way to set up the situations and just takes them as they naturally come (she does have to fight the urge to exaggerate the pose, stretch a little higher or bend even lower, just so it will elicit a reaction from you).
With the extra pair of hands (and since Liane is mostly focused on cleaning), the two of you make short work of the chores. This gives Liane time to put some extra effort into dinner. and the two of you keep chatting as she cooks. The conversation meanders through a variety of topics but she can't help but throw in a few probing questions about you and Kiara. Liane wants to thank you for your help (and the ego boost from you ogling her) and makes sure to put some extra effort into the meal.
<<LianeQuestions>>
As you talk, Liane practically dances around the kitchen, prepping the meal in an efficient and skillful manner that you can now appreciate (you remind yourself to thank Sam for the cooking knowledge). Much like her cleaning, Liane becomes engrossed in her task and as such, does not notice you taking every chance to ogle her. <<if $liane.endState is 1>>She's not doing anything particularly provocative (and she's too focused to show off) but you've fantasized about her so much, you don't want to miss the opportunity.<<elseif $liane.endState is 2>>There are not exactly a lot of opportunities to show herself off or do anything particularly provocative you've fantasized about her so much, you don't want to miss the opportunity.<</if>>.
<<if $liane.task is 2 or $liane.task is 4>>\
Cooking is so routine to Liane that it has an almost meditative quality to it. With your interruption, it's not until after the two of you sit down for dinner does Liane wonder if you would be suspicious of her excusing herself to take some pictures for your alter ego's task. After a moment's pause, she decides that they can just wait until after you've left<<if $liane.endState is 2>> (though she does wonder if she should ask you to be her photographer)<</if>>.
<<set $liane.taskvisit to 1>>\
<</if>>\
Once seated at the table, you and Liane continue your conversation between bites of delicious food. Kiara joins the two of you as soon as her shift at the diner is finished and immediately launches into a diatribe about the rude customers she had today. Even as she's kvetching, you can feel the urge to grill you about her mother and the suspiciousness grate on your mind. <<if $liane.endState is 1>>Even without showing herself off at the dinner table, Liane is visibly more familiar with you than normal, though she does generally let you and Kiara take the lead in the conversations.<<elseif $liane.endState is 2>>Even without showing herself off at the dinner table, Liane is visibly more familiar with you than normal and readily engages in conversation with you and her daughter.<</if>> Despite Kiara's added negativity, it's still an enjoyable meal and you offer to help clean up once everyone is finished. Liane steadfastly denies your help (even if Kiara wants her to accept it) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's grumbling about being stuck with dishes and mentally grumbling at not getting to interrogate you about her mother), and then head home.
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<<elseif $liane.task is 2>>\
You follow a growing thread of lust into the Walsh's living room and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her daily cleaning ritual. She's enjoying playing music and dancing as she cleans and is not as concerned about you catching her. You do manage to surprise her anyway (being psychic helps a lot) and she jokingly admonishes you for scaring her. She unconsciously smooths down a few wrinkles of her day dress. Despite its length, Liane is worried/eager for you to notice her pantieless state. Blushing furiously, she invites you to hang around while she cleans.
As the two of you have a nice chat, Liane wants to ask you to help but is stuck on how to make it seem casual. It's not that she needs the help (though she would appreciate the extra set of hands) but she is slightly excited at the idea of you trying to catch a peek at her body while she works. She's conflicted since she is not wearing any panties under her dress and the idea of you noticing that is both exhilarating and abjectly terrifying. You save her the trouble and ask her if she needs help with anything. She hesitantly accepts and there is a surge of excitement and fear at the two of you working in close quarters.
For the next hour or so, you and Liane move around the house and straighten things up. Occasionally, Liane has to do something potentially suggestive, such as crawling on the floor to clean beneath furniture or reaching for higher shelves. <<if $liane.endState is 1>>She times it so that you just so happen to be in the room, and in a good position to notice, whenever she has to do so.<<elseif $liane.endState is 2>>You happen to be in the room whenever this happens but it's more a matter of coincidence and Liane's subconscious than a deliberate attempt to show off.<</if>> Her dress is not short by any modern sense but she still surreptitiously holds it down as best as she can so she does not flash you. Not wanting to be rude, you take these opportunities to ogle her. Liane keeps a subtle look out for you and, much to her elation, catches you staring at her a few times (which is accompanied by a surge of pride, horniness, and a deep flush all the way to her collarbone). Liane imagines what you would see if she were to exaggerate the poses, stretch a little higher or bend even lower, and, while it makes her incredibly horny. Ultimately though, she decides that it's best to play it safe and do her normal routine.
With the extra pair of hands (and since Liane is mostly focused on cleaning), the two of you make short work of the chores. This gives Liane time to put some extra effort into dinner. and the two of you keep chatting as she cooks. The conversation meanders through a variety of topics but she can't help but throw in a few probing questions about you and Kiara. Liane wants to thank you for your help (and the ego boost from you ogling her) and makes sure to put some extra effort into the meal. Thankfully, with all of your ogling, Liane has stopped trying to convince herself that you're forcing yourself to hang out with her.
<<LianeQuestions>>
As you talk, Liane practically dances around the kitchen, prepping the meal in an efficient and skillful manner that you can now appreciate (you remind yourself to thank Sam for the cooking knowledge). Much like her cleaning, Liane becomes engrossed in her task and as such, does not notice you taking every chance to ogle her (especially her long legs). She's not doing anything particularly provocative (and she's too focused to show off) but you know that she's not wearing panties and you've fantasized about her so much that you don't want to miss the opportunity.
Once seated at the table, you and Liane continue your conversation between bites of delicious food. <<if $liane.endState is 1>>You can't see it but Liane unconsciously crosses and uncrosses her legs under the table, stopping only when she hears Kiara's car pull into the driveway<<elseif $liane.endState is 2>>You can't see it but Liane decides to get a bit risque and sits with her legs uncrossed under the table for a few minutes, stopping only when she hears Kiara's car pull into the driveway<</if>>. Kiara joins the two of you as soon as her shift at the diner is finished and immediately launches into a diatribe about the rude customers she had today. Even as she's kvetching, you can feel the urge to grill you about her mother and the suspiciousness grate on your mind. <<if $liane.endState is 1>>Even without showing herself off at the dinner table, Liane is visibly more familiar with you than normal, though she does generally let you and Kiara take the lead in the conversations.<<elseif $liane.endState is 2>>Even without showing herself off at the dinner table, Liane is visibly more familiar with you than normal and readily engages in conversation with you and her daughter.<</if>> Despite Kiara's added negativity, it's still an enjoyable meal and you offer to help clean up once everyone is finished. Liane steadfastly denies your help (even if Kiara wants her to accept it) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's grumbling about being stuck with dishes and mentally grumbling at not getting to interrogate you about her mother), and then head home.
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<</if>>\
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<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "WalshLiving">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp4 to 0>><<set $temp2 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.conf += 1>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane is surprised and happy knowing that you find her attractive, she is more confident //[+1 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
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<<if $liane.dare lte 40 and ($storyline.lianeQuest gte 59 and $storyline.lianeQuest lte 69)>>\
<<if $liane.dare lte 40>><<if $temp2 is 0>><<set $liane.dare += 2>><</if>><<set $temp2 to 1>> @@.pow;►►► Liane is thinking about you in pervy ways and is growing more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
<</if>>\
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<<if $temp2 is 1>><<LianeDarBar>><</if>>\
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<<if $temp4 is 1>><<LianeConBar>><</if>>\
</div>\<div id="eveFrame"><div id="areaTitle">What is an Account Coordinator Anyway?</div></div>\
<<if $liane.work is 0>>\
Waiting outside the Biztek building, you shoot Liane a quick text message.
@@.player;''Your Text:''@@ @@.playerT; Hey Liane. I'm near biztek and was thinking of grabbing coffee. I can bring some stuff up for you if you want.@@
Considering how busy Liane normally is, you find a nearby fountain to relax near and wait for the reply. It finally comes after fifteen minutes of people watching.
@@.liane;''Liane's Text:''@@ @@.lianeT; Hi $player.name. Are you still nearby and is your offer still on the table?"@@
You quickly reply.
@@.player;''Your Text:''@@ @@.playerT; Yep, I'll grab your usual and text you when I'm heading up. Should be a few.@@
You're already on the way when she sends a smiley emoji and a thumbs-up. The place you're looking for is several blocks away. There are closer coffee places but you're in the heart of Downtown and really don't want to stomach the costs (even though there are some excellent places nearby).
A half-hour later, you stroll through the front doors of the Biztek building, a cupholder in one hand and your phone in the other. You shoot a quick text to Liane, then wait at the security desk for her to call down and OK your visitor pass. Then, it's a quick elevator ride up to the floor of Hierodyne Ltd., Liane's employer. Another stop at the receptionist and then it's on to Liane's office.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> is sitting behind her desk, shuffling through dozens of spread out papers and generally looking frazzled. She looks up from her work when she hears the door open and a dazzling smile spreads across her face. You're a bit taken aback by that greeting but then you realize she's looking at the coffee and not you (though she is also happy that you're here). She takes it from you greedily, sips it with a look of pure bliss, and relaxes back in her chair.
@@.liane; ''Liane'' "You are a lifesaver $player.name!"@@ She takes another sip of the coffee and closes her eyes. @@.liane; "There isn't a decent cup of coffee anywhere in this building. What brought you all the way Downtown?"@@
You think up a semi-plausible excuse.
@@.player; ''You:'' "I wanted to get out of the house for a bit and figured that here is as good a place as any."@@ She nods with her eyes still closed as she savors her coffee. @@.player; "How's work?"@@
She opens her eyes and waves vaguely around the office.
@@.liane; ''Liane'' "Just a lot of housekeeping and filling out paperwork that I've been neglecting."@@
You drop down in one of the chairs across from her desk.
@@.player; ''You:'' "Ah, want me to get out of your hair then?"@@
Liane looks around and then shakes her head.
@@.liane; ''Liane'' "I can take a break. How are things going?"@@
The two of you chat for a bit while Liane relaxes, thankful for the distraction to take her mind off of work. Normally, she is quite animated about her work, even if it is kind of boring to most everyone else. Today, however, her work is beyond tedious and it's weighing on her.
You spend a lot of the conversation looking around her office. There are a few succulents on her desk and a much larger fern near the floor-to-ceiling windows. Idly, you comment on the view.
@@.player; ''You:'' "It's a nice view."@@
She looks over her shoulder and nods.
@@.liane; ''Liane'' "It is, I'm really lucky that they gave me such a nice office."@@
You step up to the window and look out. From this vantage point, people can be easily seen moving about in a nearby skyscraper. You point this out to Liane.
@@.player; ''You:'' "You can see a lot of stuff from this high up."@@ Liane turns her chair to look out as well. @@.player; "Ever catch anyone looking over here?"@@
It's an offhand question and you're absolutely not expecting the small surge of lust that warms Liane's nethers. It's gone almost as fast as it appears only to be replaced with embarrassment and no small amount of guilt. She shakes her head.
@@.liane; ''Liane'' "Not sure why anyone would be bothered, all I do is sit in front of a computer all day … and sometimes sing along to the radio."@@
She gives you a guilty smile and you can't help but return it. The conversation resumes its normal course but you can't help but contemplate her reaction to the idea of someone watching her. Considering what Kiara asked you to do for her mother, this could wind up being something useful in the future. After a few more minutes, Liane sadly informs you that she has to get back to work. You give her a quick hug and then leave the building.
Plans begin to form in your mind and you spend some time scouting out the areas surrounding her office. Finding a place with a nice vantage point to Liane's office may be helpful in the future.
<<set $liane.work to 1>>\
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<<elseif $liane.level is 0>>\
Since you're in the area, you decide to swing by the Biztek building and pay Liane a visit. After a few back-and-forth texts to confirm that she has some time to spare, you head over several blocks to grab her some coffee (bypassing some better but far more expensive cafés). A half-hour, and one stop at the building's security desk later, you're heading towards Liane's office with a shiny new visitor's pass and some warm coffee.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> welcomes the coffee as a drowning woman would a life preserver, then happily greets you as the bringer of the coffee. It turns out that she's stuck doing some of the more boring aspects of her normally enjoyable job (for her at least) and greatly appreciates the break from the tedium.
The conversation is fairly mundane. You spend some time looking at the nice view outside her floor-to-ceiling windows and talk to Liane about how things are going in your life while she sits back to enjoy her coffee and discusses work.
You consider bringing up the view again (and the fact that she can be seen by other people) to see if it causes the same spark of lust but Liane doesn't even remember the first time it happened. On top of this, her mind keeps trying to slip back into work mode and stays far away from things that turn her on.
After some time passes, Liane sadly informs you that she can't put off work any longer. The two of you share a quick hug and then you leave the building. You don't leave the area just yet, however, and spend some time scouting around for vantage points of Liane's office. There aren't any full plans in your head yet but it's always good to be ready.
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<<elseif $liane.level is 1>>\
Since you're in the area, you decide to swing by the Biztek building and visit Liane. It's not an unusual thing for you to do whenever you've found yourself Downtown in the past but you now have the added reason of seeing if the dreamwalking is affecting her job (something you've been worried about). With the connection, you already know that she's in a bit of a lull period at work but you still send a few back-and-forth texts to confirm. Once she knows that you're on your way, you make a quick detour to grab her some coffee (bypassing some better but far more expensive cafés). A half-hour, and one stop at the building's security desk later, you take the elevator towards Liane's office with a shiny new visitor's pass and some warm coffee.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> greedily accepts the coffee with a thankful smile, then happily greets you as the bringer of the coffee. Apparently, she's stuck doing some of the more boring aspects of her normally enjoyable job (for her at least), and aside from a quick chat with a coworker earlier, has not had any break from the tedium.
During her break, you spend some time having a fair mundane conversation about how things are going in Liane's life and looking at the nice view outside her floor-to-ceiling windows. Liane, for the most part, enjoys her coffee and tells you about her work and some of the people that work here. Her mind does try to slip into work mode a few times but she seems committed to relaxing for as long as you're there so she ignores the small nagging voice of productivity.
Eventually, Liane sadly informs you that she can't put off work any longer and not so subtly hints that you have to leave. The two of you share a quick hug and you leave the building. Curious, you spend the next hour or so exploring the area surrounding Liane's building, paying close attention to which of the other buildings may have a good line of sight to her office. It's a preliminary examination for now, but you have a feeling that it might come in handy at some point down the line.
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<<elseif $liane.level is 2 or ($liane.level is 3 and $liane.endState is 0)>>\
<<if $liane.task isnot 2>>\
Since you're in the area, you decide to swing by the Biztek building and visit Liane. It's not an unusual thing for you to do whenever you've found yourself Downtown in the past but you now have the added reason of seeing if the long-term effects of your dreamwalking are affecting her job (so far, so good). Through your connection, you already know that she's in a bit of a lull period at work but you still send a few back-and-forth texts to confirm. Once she knows that you're on your way, you make a quick detour to grab her some coffee (bypassing some better but far more expensive cafés). A half-hour, and one stop at the building's security desk later, you take the elevator towards Liane's office with a shiny new visitor's pass and some warm coffee.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> greedily accepts the coffee with a thankful smile, then happily greets you as the bringer of the caffine. Apparently, she's stuck doing some of the more boring aspects of her normally enjoyable job (for her at least), and aside from a quick chat with a coworker earlier, has not had any respite from the tedium.
During her break, you spend some time having a fairly mundane conversation about how things are going in Liane's life and enjoying the view outside her floor-to-ceiling windows. She notices your attention and, once again, Liane's mind lingering on the idea that someone could see her through the windows. It does not affect the conversation but you do notice her eyes drifting to the windows a few times. Between her imagination and the conversation, she almost managed to silence that nagging voice of productivity that kept popping up.
Eventually, Liane decides that she can't put off work any longer and sadly informs you that you have to leave.<<if $liane.task is 2 or $liane.task is 4>> She briefly wonders if she has time to run to the restroom and take a few photos for the task your alter ego assigned her but ultimately decides against it. The time she spent speaking with you already cut into her work enough and she has several deadlines coming up soon. <<set $liane.taskvisit to 1>><</if>> After a few goodbyes, the two of you share a quick hug and you leave the building. There are a few plans forming in the quiet parts of your brain so you spend the next hour or so exploring the area surrounding Liane's building, paying close attention to which of the other buildings may have a good line of sight to her office.
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<<elseif $liane.task is 2>>\
Since you're in the area, you decide to swing by the Biztek building and visit Liane. It's not an unusual thing for you to do whenever you've found yourself Downtown in the past but you now have the added reason of seeing if the long-term effects of your dreamwalking are affecting her job (so far, so good). With the connection, you already know that she's in a bit of a lull period at work (and that she's low-key horny) but you still send a few back-and-forth texts to confirm. Once she knows that you're on your way, you make a quick detour to grab her some coffee (bypassing some better but far more expensive cafés). A half-hour, and one stop at the building's security desk later, you take the elevator towards Liane's office with a shiny new visitor's pass and some warm coffee.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> greedily accepts the coffee with a thankful smile, then happily greets you as the bringer of the caffeine. She's currently doing some of the more boring aspects of her job, which would normally bum her out but her current lack of panties is keeping things exciting. Her skirt is long enough and her desk has a solid front, so there's almost no way someone would notice but even a minute possibility is enough to keep the spark of lust smoldering. Liane has a small guilty thrill at spending time with you in her current state.
During her break, you spend some time having a fairly mundane conversation about how things are going in Liane's life and enjoying the nice view outside her floor-to-ceiling windows. After noticing your attention, Liane's mind lingers on the idea that either a) someone could possibly see her through the windows or b) that she's wearing a skirt and may accidentally flash her uncovered vagina to a coworker. It does not affect the conversation but you do notice her eyes staring off in thought and a slight redness to her cheeks. Between her imagination and the conversation, she almost managed to silence the nagging voice of productivity that kept popping up.
Eventually, Liane decides that she can't put off work any longer and sadly informs you that you have to leave. After a few goodbyes, the two of you share a quick hug (which causes another surge in her lust) and you leave the building. There are a few plans forming in the quieter parts of your mind so you spend the next hour or so exploring the area surrounding Liane's building, paying close attention to which of the other buildings may have a good line of sight to her office.
<<set $liane.taskvisit to 1>>\
<</if>>\
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<<elseif $liane.level is 3 and $liane.endState gte 1>>\
Since you're in the area, you decide to swing by the Biztek building and visit Liane. It's something that you've been doing more frequently as of late and Liane is always happy to have some company. Through your connection, you already know that she's in a bit of a lull period at work <<if $liane.task is 2>>(and that she's low-key horny from the lack of panties)<</if>> but you still send a few back-and-forth texts to confirm that she wants a guest. Her anticipation quickly grows once she knows you're on the way, partially from the prospect of non-shit coffee and partially because she is not in the best of moods, and having you ogling her will brighten her day (her current workload is __really__ boring) Once she knows that you're on your way, you make a quick detour to grab her some coffee from one of the nicer cafes nearby. A half-hour, and one stop at the building's security desk later, you take the elevator towards Liane's office with a shiny new visitor's pass and some warm coffee.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> greedily accepts the coffee with a thankful smile, then happily greets you as the bringer of the caffeine. While her job is normally exciting (for her at least), she's stuck on doing some tedious regulatory crap that has to get done soon and is in dire need of some distraction. <<if $liane.task is 2>>Though some of her boredom has been mitigated by imagining scenarios of people noticing she's not wearing anything underneath her skirt (even if it is unlikely given her hemline and the modesty panel on her desk)<</if>><<if $liane.endState is 1>>Liane quickly cleans off a place for you to sit and you can't help but notice unconscious sway in her step or the exaggerated arch of her back whenever you happen to be looking her way.<<elseif $liane.endState is 2>>Liane makes a show of clearing off her desk and chair so you have a place to sit, which includes a bit more bending over than you think is strictly necessary.<</if>>\
During her break, you spend some time having a fairly mundane conversation about how things are going in Liane's life and enjoying the view outside her floor-to-ceiling windows. She notices your attention and, once again, Liane's mind lingers on what she could do if she caught someone looking at her through the windows from one of the other buildings. The conversation eventually turns to trying to figure out which buildings would be able to see into her office and how much they'd be able to see<<if $liane.task is 2>> (she has been tempted to spin her chair around and flash the windows a few times)<</if>>.
Eventually, Liane decides that she shouldn't put off work any longer and sadly informs you that you have to leave.<<if $liane.task is 2 or $liane.task is 4>> She briefly wonders if she should ask you to take a few photos for the task your alter ego assigned her but ultimately decides against it since it's already too late. She enjoyed speaking with you but she does have work to do. <<set $liane.taskvisit to 1>><</if>> After a few goodbyes, the two of you share a hug <<if $liane.task is 2>>(which causes another surge in her lust) <</if>>and you leave the building.
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<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "BTOffice">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp4 to 0>><<set $temp2 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<set $liane.conf += 1>><<set $temp4 to 1>> @@.pow;►►► Liane is surprised and happy knowing that you find her attractive, she is more confident //[+1 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
\
<<if $liane.dare lte 40 and ($storyline.lianeQuest gte 59 and $storyline.lianeQuest lte 69)>>\
<<if $liane.dare lte 40>><<if $temp2 is 0>><<set $liane.dare += 2>><</if>><<set $temp2 to 1>> @@.pow;►►► Liane is thinking about you in pervy ways and is growing more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
<</if>>\
\
<<if $temp2 is 1>><<LianeDarBar>><</if>>\
\
<<if $temp4 is 1>><<LianeConBar>><</if>>\
</div>\<div id="eveFrame"><div id="areaTitle">Singling and Mingling</div></div>\
<<if $liane.singles is 0>>\
La Lune is the current hot spot for Downtown business types that are either not comfortable with the excessiveness of the downtown clubs or the seediness of the Harbor side bars. It's clean, moderately expensive, and is low-key enough that you can hear yourself think over the music. Capitalizing on this, the owner of the café has started up a semi-weekly singles night for eligible men and women to socialize and perhaps meet Mr. or Mrs. Right. From what Kiara has told you, Liane has been going to these pretty much from the beginning.
Wanting to see how things play out for Liane without your interference, you bump up your obfuscation field and head to the café's second-floor lounge. The dimly lit room is filled with the psychic pressure of dozens of minds all united with a common purpose.
Well, almost united.
Everyone here wants to meet someone but there are dozens of actual motives as to why. Some people are here with an earnest hope to find the love of their lives. Others have shown up in a desperate attempt to get laid and/or stave off loneliness for a little while longer. The last, and most disconcerting, are the minds with intense predatory lust that sets your nerves on edge.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appBar<</replace>><</button>> is sitting at the far end of the bar, half leaning on the wall beside her. She's talking to a good-looking guy with richly tanned skin and an expensive suit. He's leaning his elbows on the bar and his body language exhibits how cool and confident he is (with a touch of anticipation). After a quick scan of his mind, you find that the man wants to have sex with Liane, and, depending on how enjoyable it is and how low maintenance she is, wants to enter into some form of friends-with-benefits situation. In contrast, Liane's mind is a chaotic mix of fear, pessimism, and unease over why this good-looking younger guy is talking to her. Given how much Liane laments about her stagnant dating life, you're curious about how the interaction plays out. You find a seat with a comfortable vantage point of your best friend's mother and settle down to watch.
Liane fucks it up within minutes.
Despite her best attempts, all of the negative feelings and insecurities are plainly obvious through her body language and the conversation. The guy, to his credit, tries his best under the assumption that she's either playing hard to get or is hot enough to ignore the issues for a night. As he slowly realizes that Liane's constant self-deprecation and barely-concealed desperation are not some odd dating strategy, he starts formulating a way out of the conversation in a somewhat polite way. He fakes an emergency text and then doesn't even leave the bar.
Liane takes this rejection with a resigned acceptance of how old and undesirable she is, completely oblivious to how much her own attitude contributes to the negative outcome. Hoping this was a fluke, you shake your head and continue watching. Being a good-looking middle-aged woman, Liane gets her fair share of attention but none of it lasts long. Men walk up to her, talk for a bit, and then she manages to drive them off. A few women even take their shot, under the assumption that Liane is rejecting all the men because she's into ladies. Liane is flattered at their attention but politely declines their advances (she handles these interactions a lot more smoothly than with men). The one saving grace to the whole debacle is that Liana's dating-focused paranoia means that she does not tolerate creeps looking to take advantage of her insecurity for too long and rejects them outright.
By the time the singles night is winding down, the prospective suitors have altogether vanished. The eligible men have either already spoken with her or have picked up on the "lady in the corner of the bar with a whole luggage carousel's worth of baggage". Liane spends the latter part of the night sulking in the corner and sipping her drink. A few friends show up to say hi and see how she's doing but they pointedly avoid offering to be her wing-woman.
After everything winds down, you text Kiara.
@@.player;''Your Text:''@@ @@.playerT; D.@@
@@.player;''Your Text:''@@ @@.playerT; U.@@
@@.player;''Your Text:''@@ @@.playerT; D.@@
@@.player;''Your Text:''@@ @@.playerT; E.@@
Kiara responds a few minutes later.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Hey, $player.name. What's up?@@
You compile your thoughts.
@@.player;''Your Text:''@@ @@.playerT; I'm observing Liane at single's night.@@
There is a lengthy pause.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Considering that she's never brought a guy home from one of those, that can't be fun to watch. @@
You shake your head.
@@.player;''Your Text:''@@ @@.playerT; It's BAD. Like me before my powers had more game then your mom. The only good things that I can say about the night is that Liane didn't mace anyone or have a nervous breakdown. Why does she keep coming to these?@@
Kiara responds quickly.
@@.kiara;''Kiara's Text:''@@ @@.kiaraT; Fuck. I think she takes the whole week psyching herself up and convincing herself that the next time will be different than every other time.@@ A minute passes and you can feel resignation through your connection. @@.kiaraT; Tell me what happened. @@
You text Kiara about how the night went as the bar slowly empties. The lucky people leave in pairs (or in a few groups of three) first, followed by the less-than-lucky singles. Liane is one of the last to leave.
You finish up explaining your observations to Kiara and give Liane one last look as she's settling her tab. After making sure that she safely gets into a waiting autocab (a few of the sleazy guys are still hanging around), you start on your way home.
There is a lot of work that has to be done.
<<set $liane.singles to 1>>\
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<<elseif $liane.level is 0>>\
La Lune is the current hot spot for Downtown business types that don't really fit into the overly excessive Downtown clubs or the somewhat seedy Harbor side bars. There's good food, good drinks, and it's quiet enough that you can have a conversation and hear yourself think. The owners have capitalized on this by staging a semi-regular singles night for eligible men and women to find Mr. or Mrs. right (or right now). Liane has been a regular to these events since they started and has managed to strike out every single time. Wanting more information about her interactions in a sexual/dating context you decide to attend under an obfuscation field and observe her.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appBar<</replace>><</button>> takes up her ususal perch at the far end of the bar near the wall and waits for other people to approach her. Being a good-looking woman, she gets more than her fair share of attention. However, each encounter ends in one of two ways. Either the guy is turned off by her insecurity, self-deprecation, barely-concealed desperation, and overall negative feelings or he's willing to look past these just so he can fuck Liane. Since she's not looking for that kind of relationship (and most of those guys are really creepy) she rejects them outright.
Each failed interaction just causes Liane to feel worse about her situation and makes each subsequent one even worse. To make it worse, Liane blames her age/appearance rather than her attitude for why each possible date bails.
By the end of the event, Liane has met with all the available men willing to approach her or scared off the others with her general attitude (people whispering about her doesn't help matters). Even the few friends that stop by don't even volunteer to help her out. Liane spends the tail end of the night sulking in the corner and sipping her drink.
You take stock as the crowd begins to thin. The lucky people leave in pairs (or in groups of three) first, followed by the less-than-lucky singles that couldn't find a partner. Liane is one of the last to leave and you spend the last ten or so minutes before she pays her tab texting Kiara about what happened. After making sure that Liane gets safely into a waiting autocab (Some of the sleazy guys are still hanging around), you start on your way home.
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<<elseif $liane.level is 1>>\
La Lune is the current hot spot for business types that don't really fit into the overly excessive Downtown clubs or the somewhat seedy Harbor Side bars. There's good food, good drinks, and the music is just quiet enough that you can hear yourself think and actually have a conversation. The owners have capitalized on this by staging a semi-regular singles night for eligible men and women to find Mr. or Mrs. right (or right now). Liane has been a regular to these events since they started and has managed to strike out every single time. Curious if the dreamwalking has had any effect on her dating life (or lack thereof), you decide to attend under an obfuscation field and observe her.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appBar<</replace>><</button>> takes up her usual perch at the far end of the bar near the wall and waits for other people to approach her. Being a good-looking woman, she gets more than her fair share of attention. Liane tries to reign in her insecurity and desperation and mostly succeeds. Instead of coming across as self-deprecating and negative, she just comes across as kind of boring and awkward. It manages to turn off most of the guys who approach her but their reactions are not as severe as before the dreamwalking (now they just excuse themselves or fake a text message). There are a few guys willing to overlook her awkwardness just so they can fuck Liane but she's not looking for that kind of relationship (also, most of those guys are really creepy) and has enough sense to reject them outright.
Liane's reaction to these rejections is also different post-dreamwalking. She still blames her appearance/age to some degree but also recognizes that her attitude has not been the best. In addition, instead of becoming increasingly melancholic as the night goes on, Liane tries to think of ways to improve herself both physically and mentally.
By the end of the event, Liane has met with all the available men willing to approach her, which is quite a few more than previous attempts since none of them are talking about how desperate she seems to their friends. A few of her friends stop by to check on her and even they notice that Liane's attitude has improved (and are quite happy for her). Liane has some hushed discussions with them asking for advice on how to be more successful at dating.
The night ends and the room begins to clear out. The lucky people leave in pairs (or in groups of three) first, followed by the less-than-lucky singles that couldn't find a partner. Liane is one of the last to leave and you spend the ten or so minutes before she pays her tab texting Kiara about what happened. After making sure that Liane gets safely into a waiting autocab (Some of the sleazy guys are still hanging around), you start on your way home.
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<<elseif $liane.level is 2>>\
<<if $liane.task isnot 2>>\
La Lune is the current hot spot for business types that don't really fit into the overly excessive Downtown clubs or the somewhat seedy Harbor Side bars. There's good food, good drinks, and the music is just quiet enough that you can hear yourself think and actually have a conversation. The owners have capitalized on this by staging a semi-regular singles night for eligible men and women to find Mr. or Mrs. right (or right now). Liane has been a regular to these events since they started and has managed to strike out every single time. Curious to see if the continued effects of your dreamwalking are manifesting in her dating life (or lack thereof), you decide to attend under an obfuscation field and observe her.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appBar<</replace>><</button>> takes up her usual perch at the far end of the bar near the wall and waits for other people to approach her (though she does give a few inviting glances every so often). Being a good-looking woman, she gets more than her fair share of attention. Liane does pretty well in hiding her insecurity and does not seem as desperate as she usually is. Instead, she comes across as someone with some self-deprecating humor and a little-more-than-average amount of awkwardness. While it does turn off some guys, there are a few that stick it out long enough for a drink and some light chatting. Liane is a bit freaked out when this happens and, despite her deer-in-the-headlights look, manages to have some decent conversations. Unfortunately, most of the guys who approach her are not looking for a long-term relationship, so they don't really get far. Thankfully, most of them see Liane's rejection for what it is, a difference in priorities, and leave graciously. Liane still sees her appearance and age as a problem and does spend some time thinking about how she can be less awkward around people.
\
<<if $liane.task is 2 or $liane.task is 4>>\
Despite her negative thinking, she still recognizes that she put some effort into her appearance for this function and wonders if she should try to escape and take some pictures for the task your alter ego assigned her. Liane ultimately decides against it since she doesn't want to take selfies in front of all the other people in the room and the bathrooms are always busy.
<</if>>\
By the end of the event, Liane manages to get someone's phone number. The guy just wanted to hook up but was nice enough about it that Liane accepted his number in case she ever changed her mind. Towards the end of the night, a few of her friends stop by to check on her and are happy that Liane finally seems to be enjoying herself (they've all had too much to drink to notice that she's still really anxious). Liane has some hushed discussions with them asking for advice on how to be more successful at dating.
The night ends and the room begins to clear out. The lucky people leave in pairs (or in groups of three) first, followed by the less-than-lucky singles who couldn't find a partner. Liane texts Kiara what happened, pays her tab, and leaves before the rest of the stragglers. After making sure that Liane gets safely into a waiting autocab (some of the sleazy guys are still hanging around), you start on your way home.
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<<elseif $liane.task is 2>>\
La Lune is the current hot spot for business types that don't really fit into the overly excessive Downtown clubs or the somewhat seedy Harbor Side bars. There's good food, good drinks, and the music is just quiet enough that you can hear yourself think and actually have a conversation. The owners have capitalized on this by staging a semi-regular singles night for eligible men and women to find Mr. or Mrs. right (or right now). Liane has been a regular to these events since they started and has managed to strike out every single time. Curious to see if the continued effects of your dreamwalking are manifesting in her dating life (or lack thereof), you decide to attend under an obfuscation field and observe her.
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appBar<</replace>><</button>> takes up her usual perch at the far end of the bar near the wall and waits for other people to approach her (she's a bit too distracted to be making any moves in her current state). You chuckle slightly to yourself when you notice that, since she's not wearing panties and is perched on a high barstool, Liane has her legs clamped together in a way that cannot be that comfortable. It's hard to see in the soft lighting of the bar but you can also detect a small flush in her cheeks and down her neck. Being a good-looking woman, she gets more than her fair share of attention. Liane does pretty well in hiding her insecurity and does not seem as desperate as she usually is (ironically, she's too focused on her lack of underwear to feel that negative about herself). Instead, she comes across as someone with some self-deprecating humor, a little-more-than-average amount of awkwardness, and is distracted by her own thoughts (namely how much the lack of panties is turning her on). While her demeanor does turn off some guys, there are a few that stick it out long enough for a drink and some light chatting. Liane is a bit freaked out when this happens and, despite her deer-in-the-headlights look, manages to have some decent conversations. Unfortunately, most of the guys who approach her are not looking for a long-term relationship, so they don't really get far. Thankfully, they see Liane's rejection for what it is, a difference in priorities, and leave graciously. Liane still sees her appearance and age as a problem and does spend some time thinking about how she can be less awkward around people.
By the end of the event, Liane manages to get someone's phone number. The guy just wanted to hook up but was nice enough about it that Liane accepted his number in case she ever changed her mind. Towards the end of the night, a few of her friends stop by to check on her and are happy that Liane finally seems to be enjoying herself (they've all had too much to drink to notice that she's still really anxious or how flushed she is). Liane has some hushed discussions with them asking for advice on how to be more successful at dating.
The night ends and the room begins to clear out. The lucky people leave in pairs (or in groups of three) first, followed by the less-than-lucky singles who couldn't find a partner. Liane texts Kiara what happened, pays her tab, and leaves before the rest of the stragglers. After making sure that Liane gets safely into a waiting autocab (being very careful to flash any of the sleazy guys hanging around), you start on your way home.
<</if>>\
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<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "LaLuneBB">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<set $liane.conf += 1>><<set $temp3 to 1>> @@.pow;►►► Liane feels good that other people seem to find her attracti ve and her confidence has improved //[+1 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
<<if $liane.fear gte (60-(($liane.level+1)*10))>><<set $liane.fear += -1>><<set $temp4 to 1>> @@.pow;►►► Liane is confronting her issues about dating and feels less fearful //[-1 Fear]//.@@<<else>>●●● Liane does not feel any less fearful than normal.<</if>>
\
<<if $temp3 is 1>><<LianeConBar>><</if>>\
<<if $temp4 is 1>><<LianeFearBar>><</if>>\
</div>\
\<div id="eveFrame"><div id="areaTitle">Liane's Green Thumb</div></div>\
<<if $liane.garden is 0>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling on the grass working on one of her flower beds, her entire upper body hidden in the thick foliage. Her phone is resting on the edge of one of the planter boxes and is loudly playing a pop song that was popular when you were a kid. Liane is happily singing along and bopping her body in time with the beat. Her clothing is loose but you still take some time to appreciate the subtle curve of her heart-shaped ass through the thick fabric as it bounces from side to side. After a minute or so, Liane sits upright, takes off her gloves, and wipes some dirt from her face. She twists around to grab the trimming shears on the grass behind her and finally notices you standing at the corner of the house. Liane //*yelps*// in surprise but then laughs and gives you a bright smile.
@@.liane; ''Liane:'' "Hi $player.name! How are you?"@@ Liane stands up, dusts off her knees, and walks over. @@.liane; "I'd give you a hug but I'm all dirty."@@
You shrug and open your arms anyway. She shakes her head but she leans in for a half hug.
@@.player; ''You:'' "Hey, Liane. I was just going for a walk and saw you working. I wanted to say hi."@@
She drinks some water from a glass next to her phone and, mid-sip, she freezes as something clicks in her mind. Slowly lowering the glass, Liane gives you a shewd look.
@@.liane; ''Liane:'' "How long were you standing there?"@@
You shake your head.
@@.player; ''You:'' "Not long, I pretty much just got here. Why?"@@
A flush begins to creep up her neck underneath all the dirt smudges.
@@.liane; ''Liane:'' "Because I was dancing before and it's embarrassing."@@
You give her a quizzical look.
@@.player; ''You:'' "Why would that be embarrassing? I'm sure you're a good dancer."@@
Liane gives you a level look.
@@.liane; ''Liane:'' "Any dancing to twenty-year-old pop music is embarrassing. It's kind of the point."@@
You can't really argue with that so you change the subject.
@@.player; ''You:'' "I have some time to kill if you need any help."@@
Liane is about to turn down your offer on pure reflex but pauses. She looks around the garden as she thinks.
@@.liane; ''Liane:'' "Actually, I do have some things that you could help with."@@ She motions for you to wait and then disappears into her house for a few seconds. When she returns, she hands you her car keys. @@.liane; "I got some soil from the garden center. Could you lug them back here for me? It's easier if I don't have to go back and forth."@@
You nod, grab the keys, and head around the front of the house. In the back of Liane's car is a pile of bags filled with nutrient-infused soil. You lift one to test its weight and, finding that it's not too bad, sling it over your shoulder. You head back to the garden and Liane tells you where it needs to go.
This continues for some time. Liane has you grab more soil from the car, and then some tools from her shed, while she focuses on the plants. The two of you talk as Liane works, mostly about gardening and the various plans she has for the backyard (if she ever gets around to them). Her weeding and replanting takes longer than you would have expected and you're about halfway through the garden when you finally figure out why. Liane is doing everything in her power to avoid it when she has to work on the deeper parts of the raised beds. Instead, she does some awkward and more time-consuming maneuvering.
She's already embarrassed by being dirty and sweaty and does not want to make it worse by sticking her butt out at you while she works (and she's not entirely convinced that you did not see her bouncing it around earlier). For some reason, she thinks that you wouldn't enjoy watching her ass as she roots around in her garden. You can only shake your head. Despite how focused she is on her work, the idea of you seeing her butt keeps popping up. Eventually, you pick up the occasional stray thought.
@@.liane; ''Liane:'' ⚞// … Oh god! Knowing my luck, I'd get caught in roses and would be stuck bent over like one of those cheesy pornos … //⚟@@
It's an interesting mental visual but you are more interested in how Liane is familiar with those kinds of porn. You stash that tidbit of information away for later and turn your attention back to gardening. Another hour passes until Liane decides that she's finally done. You're really not sure what she's basing that off of since the garden mostly looks the same but you really don't know plants. Liane takes off her hat, wipes some dirt from her face (leaving even more by accident), then thanks you profusely for the help. She motions towards the door.
@@.liane; ''Liane:'' "You're a lifesaver $player.name. Do you want to come in for something to eat or drink?"@@ You shake your head and Liane smiles. @@.liane; "In that case, I need to get cleaned up. Feel free to come by for dinner later if you want."@@
The two of you exchange a brief hug (despite Liane's protests at being too dirty and sweaty) and she goes into the house to shower. You give her one last wave and then walk back around to the street.
<<set $liane.garden to 1>>\
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<<elseif $liane.level is 0>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling in her garden, hip deep inside the thick foliage. She is happily singing along to an older pop song playing from her nearby phone and bopping her hips to the beat. Her clothes are loose fitting but you still take some time to appreciate her heart-shaped ass through the thick fabric as it bounces in front of you. After a minute or so, Liane sits upright, takes off her gloves, and wipes some dirt from her face. She twists her to grab the trimming shears sitting on the grass behind her then //*yelps*// when she finally notices you standing near the corner of the house.
After a quick round of greetings, you offer to help out Liane with her gardening. She turns you down at first but then realizes that she could use the extra pair of hands to move some of the heavier things around. You accept and spend the next hour or so moving bags of soil and large pots around her back garden. The two of you talk as you work, mostly about gardening and the home renovations that Liane will get to if she ever finds the time.
<<LianeQuestions>>
The work progresses slower than you would have thought. Liane is self-conscious that you may have seen her bent over earlier and goes out of her way not to bend over again. On top of being embarrassed at how dirty and sweaty she is, Liane believes that you would not appreciate having her butt thrust into your face (for some reason you can't really fathom). This results in some awkward maneuvering, especially when she has to work on the plants in the back of the planting boxes.
Once the gardening is complete, Liane is eager to get inside and take a shower. There is a quick round of goodbyes (including a brief hug despite Liane's protests), she rushes into the house to shower. You watch her go into the house then head towards the street.
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<<elseif $liane.level is 1>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling next to one of her garden beds and trimming the plants. She's happily singing along to an older pop song playing from her nearby phone and bopping her hips to the beat. Occasionally, she looks around to make sure no one is watching and then leans in on all fours and stretches to get part of the plant that is deep in the plant bed. You keep out of sight for a bit so you can ogle her before making your presence known. When she sees you approaching, she smiles, takes off her gloves, wipes some dirt from face (which really just smudges it), and gives you a cheery wave. After you return the greeting, you ask Liane how her day is going. After a few seconds, she realizes that her kneeling in front of you is a bit improper and, with a slight flush, quickly stands up to tend to another part of the garden.
You offer to help out Liane with her gardening and, after she turns you down a few times, she realizes that the extra pair of hands will be useful and accepts. For the next hour or so, Liane orders you around the garden doing mostly menial labor. The two of you talk as you work, mostly about gardening and the home renovations that Liane will get to if she ever finds the time.
<<LianeQuestions>>
She continues on her weekly garden maintenance and the two of you make decent progress. Some work requires her to get on all fours to reach the back of the plant beds but she doesn't want to be bent over in front of you. She waits until you're busy on the other side of the yard before she does it, sure that you'll be too preoccupied to notice (even if you wanted to look, which you do). Liane thinks she catches you watching her a few times and feels a bit guilty at the small thrill it causes her (which would be bigger but she has trouble accepting that you were actually ogling her and was not just mistaken).
Eventually, the two of you, tired and sweaty, accomplish what needs to be done. You chat for a bit more, stopping only when Liane realizes what she must look like covered in sweat dirt. Embarrassed, she bids you a hasty goodbye and rushes off to take a shower. You watch her go into the house and then head towards the street.
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<<elseif $liane.level is 2 or ($liane.level is 3 and $liane.endState is 0)>>\
<<if $liane.task isnot 2>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling next to one of her garden beds and trimming the plants. She's happily singing along to an older pop song playing from her nearby phone and bopping her hips to the beat. Occasionally, she leans in on all fours and stretches to get to a part of the plant that is deep in the plant bed. You keep out of sight for a bit so you can ogle her before making your presence known by stepping around the corner of her house. When she sees you approaching, she smiles, takes off her gloves, wipes some dirt from her face (which just smudges it), and gives you a cheery wave. After you return the greeting, you ask Liane how her day is going. She responds but, after a few seconds, realizes that her kneeling in front of you is a bit inappropriate and flushes slightly. Liane shuffles over to tend to another part of the garden in as least suspicious of a way as possible.
You offer to help out with her gardening and, after Liane turns you down a few times, she realizes that the extra pair of hands will be useful and accepts. For the next hour or so, Liane orders you around the garden doing mostly menial labor. The two of you talk as you work, mostly about gardening and the home renovations that Liane will get to if she ever finds the time.
<<LianeQuestions>>
She continues on her weekly garden maintenance and the two of you make decent progress. Every so often, the work requires her to get on her hands and knees and reach into the back of the plant beds. Liane does it regardless of whether you're nearby or not. She's not trying to show off exactly but she's not letting your presence stop her normal routine. You, of course, take the opportunity to check out her butt. Liane thinks she catches you ogling her a few times and feels a bit guilty at the small thrill it causes her (which would be bigger but she has trouble accepting that you were actually ogling her and was not looking vaguely in her direction).
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<<if $liane.task is 2 or $liane.task is 4>>\
Even with you helping out and speaking with her, the relaxing, meditative nature of working in her garden causes Liane's mind to wander on occasion. She wonders if it will be possible to sneak away long enough to take some pictures for your alter ego's task. Ultimately, she decides that she will have plenty of time to do so after you've gone.
<<set $liane.taskvisit to 1>>\
<</if>>\
Eventually, the two of you, tired and sweaty, accomplish what needs to be done. You chat for a bit more, stopping only when Liane realizes what she must look like covered in sweat and dirt. Laughing at the state she's in, Liane bids you goodbye and heads in to take a shower. You watch her go into the house and then head towards the street.
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<<elseif $liane.task is 2>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling next to one of her garden beds and trimming the plants. She's happily singing along to an older pop song playing from her nearby phone and bopping her hips to the beat. In her pantieless state, the denim seam of her overall occasionally robes against her exposed slit. Unconsciously, her dancing is a bit more exaggerated than normal to capitalize on this and a slow thread of lust is already radiating from her core. Every so often, she leans in on all fours and stretches to get part of the plant that is deep in the plant bed. This position pulls the overalls tight against her crotch and she seems to spend a bit more time tending to the hard-to-reach weeds than seems strictly necessary. You keep out of sight for a bit so you can ogle her before making your presence known by walking around the edge of the house. When she sees you approaching, she smiles, takes off her gloves, wipes some dirt from her flushed face (which really just smudges it), and gives you a cheery wave. After you return the greeting, you ask Liane how her day is going. She responds but, after a few seconds, realizes that her kneeling in front of you is a bit inappropriate and the red in her cheeks creeps down her neck. She shuffles over to tend to another part of the garden.
You offer to help out Liane with her gardening and, after she turns you down a few times, she realizes that the extra pair of hands will be useful and accepts. For the next hour or so, Liane orders you around the garden doing mostly menial labor. The two of you talk as you work, mostly about gardening and the home renovations that Liane will get to if she ever finds the time.
<<LianeQuestions>>
She continues on her weekly garden maintenance and the two of you make decent progress. Every so often, the work requires her to get on her hands and knees and reach into the back of the plant beds. Liane does it regardless of whether you're nearby or not. Her mind is a chaotic mix of apprehension that you will notice that she's not wearing underwear, physical pleasure at the sensation of being pantieless, and excitement at the feeling of being exposed during such a mundane task. You, of course, don't help matters by taking any opportunity to check out her butt. Liane thinks she catches you ogling her a few times and adds a bit of a guilty thrill into her tempest of emotions (this would normally be a bigger reaction but she has trouble accepting that you were actually ogling her and was not just looking vaguely in her direction).
Eventually, the two of you, tired and sweaty, accomplish what needs to be done. You chat for a bit more, stopping only when Liane realizes what she must look like covered in sweat and dirt. Laughing at the state she's in, Liane bids you goodbye and heads in to take a shower. You watch her go into the house and then head towards the street.
<<set $liane.taskvisit to 1>>\
<</if>>\
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<<elseif $liane.level is 3 and $liane.endState gte 1>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling next to one of her garden beds and trimming the plants. She's happily singing along to an older pop song playing from her nearby phone and bopping her hips to the beat. Liane's hoping that you show up and you can feel the thread of anticipation coiling in her mind. <<if $liane.task is 2>> In her pantieless state, the denim seam of her overall occasionally rubs against her exposed slit. Unconsciously, her dancing is a bit more exaggerated than normal to capitalize on this and a slow thread of lust is already radiating from her core. <</if>> Occasionally, she leans in on all fours and stretches to get a stem or root that is deep in the plant bed. You don't even bother keeping out of sight and just walk around the corner to ogle her openly. She's shoulders deep in a bush when you walk around but notices you soon enough. Liane seems pleased to catch you watching her ass and gives you a beaming smile. She then sits up, takes off her gloves, wipes some dirt from her face (which just smudges it), and gives you a cheery wave. After you return the greeting, you ask Liane how her day is going. <<if $liane.endState is 1>>The two of you talk for a bit with Liane kneeling in front of you. When you're not looking she shifts a bit to give you a better view down her shirt. <<elseif $liane.endState is 2>>The two of you talk for a bit with a blushing Liane kneeling in front of you. She knows how bad it looks but does not want to move.<</if>>
You offer to help out with her gardening and Liane happily accepts. The extra pair of hands will be useful and she likes the idea of having you around to possibly ogle her. For the next hour or so, Liane orders you around the garden doing mostly menial labor, as the two of you chat. The conversation mainly revolves around gardening and the home renovations that Liane will get to if she ever finds the time <<if $liane.task is 2>>(though her mind does keep drifting to her lack of panties and how horny she is)<</if>>.
<<LianeQuestions>>
She continues on her weekly garden maintenance and the two of you make decent progress. Every so often, the work requires her to get on her hands and knees and reach into the back of the plant beds. <<if $liane.endState is 1>>Liane makes sure to talk to you when this has to happen so that your focus is on her when she bends over.<<elseif $liane.endState is 2>>Liane always makes sure that you're looking before she bends over.<</if>> <<if $liane.task is 2>>Her mind is a chaotic mix of apprehension that you will notice that she's not wearing underwear, physical pleasure at the sensation of being pantieless, and excitement at the feeling of being exposed during such a mundane task<</if>> She's not going out of her way to show off exactly but she's not letting your presence go to waste. You, of course, take the opportunity to check her out as much as you can. Whenever Liane notices your hungry eyes, it gives her a small thrill and sends a shiver down her body.
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<<if $liane.task is 2 or $liane.task is 4>>\
Even with you helping out, speaking with her, and staring at her, the relaxing, meditative nature of working in her garden causes Liane's mind to wander on occasion. She wonders if it will be possible to sneak away long enough to take some pictures for your alter ego's task. <<if $liane.endState is 2>>She even toys with the idea of asking you to help take the pictures.<</if>> Ultimately, she decides that she will have plenty of time to do so after you've gone.
<<set $liane.taskvisit to 1>>\
<</if>>\
Eventually, the two of you, tired and sweaty, accomplish what needs to be done. You chat for a bit more, Liane realizes what she must look like covered in sweat and dirt but spends a bit longer talking to you before going in to take a shower. Laughing at the state she's in, Liane bids you goodbye and heads in to clean herself off. You watch her go into the house and then head towards the street.
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<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "WalshGarden">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp4 to 0>>\
<<set $temp2 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.conf += 1>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane is surprised and happy knowing that you find her attractive, she is more confident //[+1 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
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<<if $liane.dare lte 40 and ($storyline.lianeQuest gte 59 and $storyline.lianeQuest lte 69)>>\
<<if $liane.dare lte 40>><<if $temp2 is 0>><<set $liane.dare += 2>><</if>><<set $temp2 to 1>> @@.pow;►►► Liane is thinking about you in pervy ways and is growing more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
<</if>>\
\
<<if $temp2 is 1>><<LianeDarBar>><</if>>\
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<<if $temp4 is 1>><<LianeConBar>><</if>>\
</div>\
\<<if $sceneSelect is 1>>/*First Go*/\
Stretching out on <<button "''Kiara's''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> twin-sized bed, you nudge the redhead with your elbow to move into a more comfortable position. Kiara taps the tablet screen to pause the movie and then elbows you back.
@@.kiara; ''Kiara:'' "I have to get up anyway. I'll be right back and we'll switch positions."@@
She gets up and leaves the room, allowing you to sprawl out until she returns. It's already late, so you begin drifting off to sleep in the short time that Kiara is out of the room. You almost fall asleep but, just as your eyes are fluttering closed, you pick up a wave of lust from Kiara and it chases away the tiredness. It's not her usual intense horniness but you know your friend well enough that it wouldn't take much to stoke that spark of lust into a blazing inferno. Eager to get started, you rest your hands behind your head and wait for Kiara to return. Five minutes later, she walks in with a bowl of popcorn, some bottles of water, and much to your surprise, a complete lack of lust. It turns out that your grogginess is way worse than you originally believed because it takes you a few unblinking seconds to realize what's going on.
The lust's flavor (for lack of a better word) is not Kiara's. It just happens to taste very similar and it's originating from the direction of Liane's room. Kiara misinterprets the look on your face (or picks up some of your interest through the connection) and a sly smile crosses her face. She speaks before you can fully process what you just sensed.
@@.kiara; ''Kiara:'' "I didn't think that's where the nights headed but I am totally down."@@
You shake your head and motion for her to quiet down. Looking confused, Kiara sits on the bed, hands you the popcorn, and hesitates. You're sorry to disappoint but you shake your head.
@@.player; ''You:'' "I'm picking something up from …"@@ You point vaguely towards Liane's room. @@.player; "… you know." @@
It takes a second for the pieces to fall into place for Kiara and her eyes widen.
@@.kiara; ''Kiara:'' "She has a guy in there? Good for her."@@ She sounds impressed and grabs her headphones. You give her a look. @@.kiara; "Hey, I want my mother to have a healthy sex life, doesn't mean I want to hear it. It's bad enough that I know she can hear us. "@@
You concentrate briefly.
@@.player; ''You:'' "I don't sense anyone else in there with her."@@
Kiara makes a face.
@@.kiara; ''Kiara:'' "Blech, then I'm definitely using these then. I really don't want to hear from my mother's … "@@ She makes finger quotes. @@.kiara; "… //special time//"@@
She plugs in her headphones and connects them to the tablet. Kiara offers one of her earbuds. You slip them on as she connects them and restarts the movie. Unfortunately, you find it hard to pay attention with Liane having fun nearby. Curious as to what's going on, you focus on Liane and hop to her senses.
⚞// Liane is snuggled under her covers, with only the top of her head visible. You can feel that she is still wearing her pajamas, though these are much higher quality and made of silk instead of her usual cotton. She is scrolling through a popular porn website on her phone in search of something enticing to watch. Her cheeks are flushed, partially from the embarrassment of doing this while you're in the house and partially from raw arousal.
Nothing strikes her interest on the front page of the site, so Liane rolls onto her back and taps the search bar. She pauses with her fingers hovering over the keys as she considers what she wants to watch. Seemingly out of nowhere, an idea pops into her head and she types 'Public Porn Naked Woman' and hits enter. Her arousal grows as she reads each video's title, pulsing even higher when she finally clicks on a video titled 'Blonde MILF gets Fucked in Changing Room'. As it loads, Liane burrows completely under her covers and slips one hand under the waistband of her pajamas and between her legs.
The video starts with a middle-aged woman in a sundress walking through a fairly crowded mall. As the woman shops, she bends over as much as possible, revealing that she is wearing nothing under the dress. Each time the dress rides up enough to expose the woman's cunt or drops away enough to show her tits, Liane lets out a soft moan that is equal parts pleasure and longing. The fluffy comforter hides most of what she's doing and barely shows any sign of her rubbing her clit. Waves of pleasure fill her mind, growing stronger as the woman in the video gets bolder. Liane bites her lip to stifle a moan when the woman pulls down the sides of her dress in the middle of a store, baring her perky tits to whoever happens to be looking that way.
Liane's orgasm begins to build before she is even halfway through the video. Wanting to get off to something good, she begins skipping ahead in the video. It jumps between a few more scenes of the woman flashing and then the woman trying on some clothes in a changing room. Lianes moves it ahead a few more minutes and, suddenly, the woman is getting fucked hard by the cameraman. She is bent over, hands braced against the wall with her dress bunched around her waist, as the cameraman slowly fucks her with long strokes. Liane's lips part with a soft moan and she rolls unto her back to spread her legs. Her climax rushes closer and she starts jumping the video forward again, looking for the right thing that she needs to get herself off. Liane has no idea what it is she needs but she definitely knows when she finds it. At the end of the video, the cameraman had already fucked the woman through a small orgasm and finally reaches his limit. He pulls out and the woman spins around and drops to her knees just in time for the man to shoot his thick load all over her face. Liane suddenly slows her fingers and keeps herself just on the edge of cumming as the video plays out.
The woman in the video cleans up most of the cum but leaves a few small strands on her chin and lips. She exits the dressing room with the cameraman in tow and the pair walks out of the store into the main area of the mall. Two people walk past and their heads turn to stare at the woman's face (and the obvious remnants of her facial). Instead of being embarrassed, the woman smiles at them and walks past.
This small scene sets Liane off. She bites down hard on her lip and her fingers kick into overdrive. Liane's body stiffens when she cums, the flood of pleasure overwhelming her nerves. The phone falls forgotten from her fingers as her hand clamps down on the blanket. A low moan starts deep in Liane's throat and barely escapes her clamped lips as a soft whine. She writhes in ecstasy, her free hand gripping the blanket tight enough to turn her fingers white. Liane continues to frig herself through the orgasm and she writhes harder as the sensations grow more intense. By the time she finally hits her peak, Liane rolls onto her stomach and starts rolling her hips and grinding against her hand. Her movements slow as the orgasm recedes and it's only when the last vestiges of her pleasure finally fade does Liane make an audible noise. She lets out a long shuddering //*sigh*// as her body relaxes and she sprawls out bonelessly under her covers.
Panting through her nose, Liane turns her head and blows some hair out of her face. With a slightly shaking hand, she picks up the phone and stops the video. With a small contented smile, Liane hits the 'watch later' button on the video and then stretches out with a happy //*groan*//. After a few seconds, she releases the stretch and swings her legs out from under the covers. //⚟
You break the connection and listen as Liane leaves her room, pads down the hall, and clicks on the bathroom light. Then you finally notice that Kiara is staring at you and not the tablet.
@@.kiara; ''Kiara:'' "I know that look. Do I want to know?"@@
You shrug.
@@.player; ''You:'' "Depends. Do you want to know what kind of porn your mother watches?"@@
As curious as Kiara is about sexual matters, she has her limits and shakes her head.
@@.kiara; ''Kiara:'' "No thank you, I already visit my therapist enough as it is."@@
You laugh.
@@.player; ''You:'' "Good. Because seriously, it was super disturbing …"@@ Kiara eyes widen then she notices your smirk. @@.player; "… I have sex powers and I'm not even sure what was going on, It was like … Ack!"@@
Your made-up description of Liane's sexual deviance is interrupted by Kiara hitting you with a pillow. The two of you tangle on the bed as Kiara attempts to muffle you with the pillow and you try to describe increasingly weird sex acts. After a few minutes of laughing and roughhousing the two of you drop down onto the bed, panting from the exertion. There is a pause and Kiara pokes you.
@@.kiara; ''Kiara:'' "You were just fucking with me right?"@@
You give what you hope is a mysterious look, which you stop doing when she reaches under the bed and slowly pulls out her hatchet.
@@.player; ''You:'' "Yes, I was fucking with you. Liane wasn't watching anything unusual."@@
Kiara nods sagely and puts the hatchet away, then starts laughing when she can't maintain her serious face. The two of you settle back in to finish the movie and mutually agree to drop the topic of Liane and her nighttime activities. Kiara, because she doesn't really want to know the details of her mother's sex life (or lack thereof), and you, because you are still processing what you saw with your powers.
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<<elseif $sceneSelect is 2>>/*level 0*/\
You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> are laying together on her bed watching a movie on one of her tablets. You've been picking up the initial stirrings of lust coming from Liane's room ever since you laid down but halfway through the movie the small sparks suddenly ignite. Kiara notices your sudden attention and gives you a questioning look. You point in the general direction of her mother's room.
@@.player; ''You:'' "Did Liane bring a guy home or … "@@
You let the question hang. Kiara //*sighs*//, shakes her head, and immediately grabs her headphones.
@@.kiara; ''Kiara:'' "No."@@ She plugs them in. @@.kiara; "Let me know when she's through."@@
She settles down to watch the movie. Once she is sufficiently refocused, you lay back and shift your senses to the growing source of lust.
⚞// Liane is snuggled under her covers, with only the top of her head visible. You can feel that she is still wearing her pajamas, though these are much higher quality and made of silk instead of her usual cotton. She is scrolling through a popular porn website on her phone in search of something enticing to watch. Her cheeks are flushed, partially from the embarrassment of doing this while you're in the house and partially from raw arousal.
Nothing strikes her interest on the front page of the site, so Liane rolls onto her back and taps the search bar. She pauses with her fingers hovering over the keys as she considers what she wants to watch. Seemingly out of nowhere, an idea pops into her head and she types 'Public Porn Naked Woman' and hits enter. Her arousal grows as she reads each video's title, pulsing even higher when she finally clicks on a video titled 'Blonde MILF gets Fucked in Changing Room'. As it loads, Liane burrows completely under her covers and slips one hand under the waistband of her pajamas and between her legs.
The video starts with a middle-aged woman in a sundress walking through a fairly crowded mall. As the woman shops, she bends over as much as possible, revealing that she is wearing nothing under the dress. Each time the dress rides up enough to expose the woman's cunt or drops away enough to show her tits, Liane lets out a soft moan that is equal parts pleasure and longing. The fluffy comforter hides most of what she's doing and barely shows any sign of her rubbing her clit. Waves of pleasure fill her mind, growing stronger as the woman in the video gets bolder. Liane bites her lip to stifle a moan when the woman pulls down the sides of her dress in the middle of a store, baring her perky tits to whoever happens to be looking that way.
Liane's orgasm begins to build before she is even halfway through the video. Wanting to get off to something good, she begins skipping ahead in the video. It jumps between a few more scenes of the woman flashing and then the woman trying on some clothes in a changing room. Lianes moves it ahead a few more minutes and, suddenly, the woman is getting fucked hard by the cameraman. She is bent over, hands braced against the wall with her dress bunched around her waist, as the cameraman slowly fucks her with long strokes. Liane's lips part with a soft moan and she rolls unto her back to spread her legs. Her climax rushes closer and she starts jumping the video forward again, looking for the right thing that she needs to get herself off. Liane has no idea what it is she needs but she definitely knows when she finds it. At the end of the video, the cameraman had already fucked the woman through a small orgasm and finally reaches his limit. He pulls out and the woman spins around and drops to her knees just in time for the man to shoot his thick load all over her face. Liane suddenly slows her fingers and keeps herself just on the edge of cumming as the video plays out.
The woman in the video cleans up most of the cum but leaves a few small strands on her chin and lips. She exits the dressing room with the cameraman in tow and the pair walks out of the store into the main area of the mall. Two people walk past and their heads turn to stare at the woman's face (and the obvious remnants of her facial). Instead of being embarrassed, the woman smiles at them and walks past.
This small scene sets Liane off. She bites down hard on her lip and her fingers kick into overdrive. Liane's body stiffens when she cums, the flood of pleasure overwhelming her nerves. The phone falls forgotten from her fingers as her hand clamps down on the blanket. A low moan starts deep in Liane's throat and barely escapes her clamped lips as a soft whine. She writhes in ecstasy, her free hand gripping the blanket tight enough to turn her fingers white. Liane continues to frig herself through the orgasm and she writhes harder as the sensations grow more intense. By the time she finally hits her peak, Liane rolls onto her stomach and starts rolling her hips and grinding against her hand. Her movements slow as the orgasm recedes and it's only when the last vestiges of her pleasure finally fade does Liane make an audible noise. She lets out a long shuddering //*sigh*// as her body relaxes and she sprawls out bonelessly under her covers.
Panting through her nose, Liane turns her head and blows some hair out of her face. With a slightly shaking hand, she picks up the phone and stops the video. With a small contented smile, Liane hits the 'watch later' button on the video and then stretches out with a happy //*groan*//. After a few seconds, she releases the stretch and swings her legs out from under the covers. //⚟
You break the connection and listen as Liane leaves her room, pads down the hall, and clicks on the bathroom light. Kiara gives you a questioning look, which you return with a happy smile and a thumbs up. Kiara requests, repeatedly, that you don't discuss what you just experienced but you can't help but tease her about it (you do have a best friend quota to fulfill after all). You suggest watching the same video as her mother and pondering out loud what her porn selection says about her. Kiara is not happy with the teasing and makes her displeasure known by threatening you with her hatchet. Once that's established, the two of you settle in and finish the movie in relative peace.
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<<elseif $sceneSelect is 3>>/*level 1*/\
You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> are laying together on her bed watching a movie on one of her tablets. You've been picking up the initial stirrings of lust coming from Liane's room ever since you laid down but it takes half of the movie before the small sparks suddenly ignite. Kiara notices your sudden attention and gives you a questioning look. You point in the general direction of her mother's room.
@@.player; ''You:'' "I'm assuming Liane didn't have any company tonight?"@@
Kiara //*sighs*//, shakes her head, and immediately grabs her headphones.
@@.kiara; ''Kiara:'' "No."@@ She plugs them in and //*sighs*//. @@.kiara; "Tell me when it's all over."@@
She settles down to watch the movie and dutifully ignores you psychically peeping on her mom's fun time. You give her a few seconds to get herself sufficiently distracted and then focus your powers on Liane's room.
⚞// Liane is snuggled under her covers, with only the top of her head visible. She's still wearing her pajamas, and despite them being made of a much higher quality silk than she usually wears, she still seems uncomfortable. Liane's currently scrolling through a popular porn website on her phone in search of something enticing to watch. Her cheeks are flushed, partially from the embarrassment/excitement of doing this while you're in the house and partially from raw arousal.
Ignoring the front page of the site, Liane rolls onto her back and taps the search bar. There is a brief pause as she considers what to watch but she quickly settles on a topic and types in "Public Porn Naked Woman" and hits enter. Her arousal grows as she reads each video's title, pulsing even higher when she notices a video titled 'BF shows me off at the Bar'. As it loads, Liane burrows completely under her covers and slips one hand under the waistband of her pajamas and between her legs.
The video starts with a woman sitting in a car talking to the cameraman (presumably the BF). The woman is wearing a short flowy skirt that falls to the mid-thigh, a loose halter top, and a denim jacket. They're chatting about random topics as they pull into the restaurant/bar parking lot and head in. The video then cuts to them already in a booth with some drinks and food. As they eat the woman variously pulls aside her halter to reveal her braless tits (even ordering a drink with both exposed but hidden by her jacket) or spreads her legs enough so that the cameraman can get a nice under-the-table view of her shaved cunt. Each time she exposes herself, Liane moans softly and you can feel her lust surge. Hiding under the fluffy comforter means that an outsider couldn't see what she was doing, even if she is barely moving as she rubbed her clit. As the woman in the video gets bolder, so does Liane. At one point, the woman in the bar pulls off her jacket and eats the rest of her meal in the very thin halter top that makes it very obvious that she's not wearing a bra. Liane pulls her hand from her cunt just long enough to pull off her own shirt to reveal her fancy bra. When the woman decides to go dancing and her tits almost bounce free, Liane frantically kicks off her pajama pants. Now in nothing but one of her nicer bra and panties sets, Liane begins to focus on bringing herself to orgasm.
It doesn't take long for Liane's fingers to work their magic and she has to slow down so she doesn't get off too early. She begins skipping through the video, wanting to find something really good to finish the job. The video jumps to the couple sitting next to each other (the camera is now propped on the table). The man's hand is clearly between her legs and his arm is working rhythmically. With a lustful gleam, the woman looks around to make sure no one can see them, then pulls up her shirt to play with her tits. Liane watches this for a few seconds, her fingers moving even faster and bringing her right to the edge before she changes her mind and stops moving. She scrolls forward a few more minutes and the video cuts to the woman on her knees in a bathroom stall with the cameraman's cock in her mouth. The woman's eyes are locked onto the camera as her lips are stretched around the man's thick cock. Liane //*moans*//, props the phone on the pillow next to her, then turns her head to watch. With her hand now free, she pulls down the cup of her bra and begins to lightly fondle her C-cup breast.
In the video, you can clearly hear people entering and leaving the bathroom. The woman pays them no mind and enthusiastically bobs her head on the cameraman's dick, slowing only when she's worried that someone is close enough to hear what they're doing (though never stopping). When no one is in the restroom, she begins to piston her mouth on his shaft, gagging and making a show of it. Liane moans, much louder than before, as the woman does something so lewd in an obvious public setting. She spreads her legs, giving herself more room to play, and slows her fingers until the video reaches what she needs to finish (even though she's not sure what that is right now). The man starts to moan, grabs the back of his partner's head, and he begins thrusting his cock into her mouth. With a final moan, his shaft pulses and fills the woman's mouth with his cum. She bobs her head as he finishes then pulls off and opens her mouth, showing the pool of cum waiting there. With a smile, she pushes her tongue out and lets the cum drip past her lips and down her neck. A sudden noise draws their attention and the woman freezes with a wanton smile on her cum covered lips. When the noise stops, she laughs silently and stands. Deftly, the woman pulls off her shirt and uses it to clean the cum from her face and neck (and the remnants of her makeup). She pulls on the jacket, arranges it so that it just barely covers her tits, and then exits the stall with her soiled shirt bunched up in her fist.
Intently watching the scene, Liane begins rubbing her clit even harder and her lust surges close to the point of no return. The video is almost over when something finally clicks for Liane and sets her off. As the couple is leaving the building, they stop by to thank their waiter for his help and good service. The man's face is blurred but it's still very obvious that he has a clear view of the woman's tits through her half-opened jacket. After a few seconds of talking to the waiter the woman, perhaps feeling a bit emboldened by their tryst in the bathroom, asks him if he sees anything he likes. Before he can answer, she leans in and tells the man that she's not wearing panties either. The woman quickly checks to make sure no one is watching and then pulls up her skirt just enough so that the waiter can see her shaved cunt. It's not the nudity that triggers Liane's climax but the complete lack of hesitation the woman displays in showing off her body to a complete stranger.
There is the psychic equivalent of a sudden intake of breath as the lust and pleasure finally overflow and hits Liane all at once. She bites down hard on her lip to keep the sound from escaping as she furiously fingers herself up to and past the edge. Her entire body stiffens as it's filled with ecstasy and a low moan starts in Liane's throat. Before it can escape, she rolls over onto her stomach and buries her face in her pillow. It mostly muffles her soft whines of pleasure as she writhes underneath the heavy blanket. Liane begins rolling her hips, grinding herself down on her fingers, and drawing out even greater surges of ecstasy with each thrust. The phone is now forgotten and the video continues to play and the couple talks about their adventure on their ride home. Liane tries to draw out her orgasm for as long as she can but the gentle touch of the fingers is not enough to keep the waves of pleasure coming. She lets out an unhappy //*groan*// as the last vestiges of her climax slip away. Completely spent, Liane flops down onto the bed, boneless and tired.
Panting quietly, Liane slowly rolls onto her side and begins aimlessly searching for her phone. It takes her a few times to grab it but she finally shuts off the video and drops the phone onto her pillow. A small, contented smile spreads across her face as she folds the top of the heavy cover back. It's still dark, but Liane gets one tiny surge of pleasure at being shirtless with someone in the house (other than Kiara). After a few seconds, she picks the phone back up and taps the "add to playlist" button to save the video. With a satisfied //*groan*//, she reaches across the bed to plug her phone into the charger and turns the movement into an exaggerated stretch. After she lets it go with a //*huff*//, she swings her legs off the bed and starts walking towards the door. She makes it halfway before she remembers that she's still wearing one of her nicer sets of lingerie and grabs her robe. //⚟
You break the connection, returning to your own senses, and listen as Liane leaves her room, pads down the hall, and clicks on the bathroom light. Kiara notices your changed demeanor and gives you a questioning look, which you return with a happy smile and a thumbs up. Kiara requests, repeatedly, that you don't discuss what you just experienced but you can't help but tease her about it (you do have a best friend quota to fulfill after all). You suggest watching the same video as her mother and ponder out loud what her porn selection says about her. Kiara is not happy with the teasing and makes her displeasure known by threatening you with her hatchet. Once the threat of bodily harm is established, the two of you settle in and finish the movie in relative peace.
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<<elseif $sceneSelect is 4>>/*level 2 - Under covers, naked, 'Wife tries on new bathing suit' */\
You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> are laying together on her bed watching a movie on one of her tablets. You've been picking up the initial sparks of lust coming from Liane's room even before you laid down and the movie has barely started before those sparks begin to glow brighter. You try to play it cool but Kiara notices your gradual shift in attention and gives you a questioning look. You point in the general direction of her mother's room.
@@.player; ''You:'' "Liane's 'settling' … "@@ You make air quotes with your fingers. @@.player; "… in for the night. "@@
Kiara raises her eyebrows and checks her phone.
@@.kiara; ''Kiara:'' "Really? It's kind of early."@@ Her eyes narrow. @@.kiara; "What did you do?"@@
You hold up your hands.
@@.player; ''You:'' "Hey! This was your idea. I'm just doing the … "@@
You pause to rethink your words. Kiara just //*sighs*// and shakes her head.
@@.kiara; ''Kiara:'' "You were going to say 'doing the dirty work' weren't you?"@@ You nod sheepishly and she grabs her headphones with an exaggerated //*groan*//. @@.kiara; "Okay, I'm going to watch the movie. You do your psychic pervy thing. "@@
Cheeks flushed from embarrassment and discomfort, Kiara nestles further into her blankets to watch the movie. It takes her a few minutes of dutifully ignoring you before her attention begins to slip and refocus on the movie. Once she's sufficiently distracted, and her emotions have shifted into a general surliness, you focus your powers on Liane's room.
⚞// Liane is squirming beneath her covers in a vain attempt to get comfortable. With one hand, she's idly scrolling through a popular porn website on her phone while, with the other, she is trying to adjust her silken pajamas into a less restrictive position. After a few moments, she //*sighs*// loudly, drops the phone on the pillow, and stares at the ceiling in annoyance. A thought pops into her head and a slow smile crosses her face, quickly followed by a gentle flush to her cheeks. There's some brief wiggling under the covers, some soft conspiratorial giggling, and a few exasperated grunts before her arm triumphantly emerges from the top of the covers, her pajama bottoms and panties clutched in her fist. Liane tosses these to the side and makes short work of her top, quickly adding it to the pile of clothes next to the bed. With a deeply contented //*sigh*//, the now naked Liane rolls onto her back, picks up her phone, and resumes looking for some porn.
She types in "Exhibition Shy Woman Public Porn" into the search bar and starts to scroll through the results. Liane tries a few different videos, dismissing several that only have the thin veneer of exhibitionism before switching over to normal porn and others that seem to consider showing off one's body in public synonymous with having anonymous group sex. She's getting a bit discouraged when she finally finds a video titled 'Wife shows off a new swimsuit' that checks all the boxes she's looking for. She starts the video and snuggles fully under the blankets to muffle the sound. As it begins, her free hand begins slowly sliding across the skin of her stomach between her breasts and mound, not quite touching either but getting tantalizingly close.
The video begins, as many of them do, with a woman sitting in the passenger seat of a car while being filmed by someone in the driver's seat (presumably the husband). The woman is wearing a tight pair of daisy dukes, an oversized plaid button-down shirt, and a large pair of round sunglasses. The two of them are talking about the beach (which is visible through the car windows), how much the woman needs a tan (which is probably sarcastic considering her dark her skin already is), and how much she misses swimming. The woman pulls her curly black hair into a high poofy ponytail, gives the camera a pouty kiss, and then exits the car. The video cuts to the two of them setting up their towel and umbrella near a rocky outcropping on the beach. The woman jokingly tells the man to turn around so she can get into her swimsuit. The man complies, panning around the beach to show that, while a few people are enjoying the sun some ways off, the couple is mostly alone.
When the camera turns back to the woman, she has lost the shirt and shorts and is now standing in a skimpy micro bikini. Thin yellow strings stand out boldly on her dark skin and support two triangles of fabric that barely cover her nipples. Likewise, the bottoms are basically a single strip of fabric that just barely conceals her labia and shows, very clearly, that she is completely shaved. The man voices how beautiful she looks and she does a quick bounce and shimmy. Her D-cup tits immediately fall out of the bikini and she covers herself with a look of exaggerated surprise and embarrassment before fixing it. Liane's hand slides up to cup her own breasts, lightly playing with one of her already hard nipples as she lets out a shuddering breath. It's a lengthy video, so Liane stops groping herself long enough to skip ahead a few minutes.
Now, the woman is sitting under an umbrella on a small beach chair, reading a book. Her legs are bent with the book balanced on top with her feet slightly spread. The camera moves around to her front and zooms in on her crotch. The bathing suit has shifted and her shaved cunt is on full display to whoever happens to be looking in her direction. When the camera moves next, you can see that the beach is a bit more filled than before and there are now a few people who may be close enough to see what they were up to. Liane's free hand slides lower, gliding over her mound to idly play with her clit. She's still undecided about the video, as there has not been that much action yet. Just to be sure, Liane scans ahead a few more minutes before deciding to find something better.
Now, the beach is suddenly filled. There is a group of college-aged men and women close enough that you would be able to hear part of their conversations, even over the music they're playing. The group is hanging out and making their way through a cooler filled with beer. The wife informs the cameraman that she's thirsty and after a questioning look, gets up and walks over to the group. The music drowns out what they're talking about and the guys (and a few girls) are not even trying to hide how much they are checking her out. Their eyes roam over her body and she makes sure to turn from side to side slightly as she talks, making her tits sway in the barely-there micro bikini. The wife gestures towards the cooler and one of the men makes a go-ahead gesture. The woman smiles and, after a quick check-in with her husband, pulls the top aside as a way of saying thanks. The guys cheer and, with a big smile, the woman bounces over to the cooler without covering up. There, she holds up two fingers with an inquisitive look on her face. When the men nod, she bends over at the waist and starts digging around the cooler for far more time than is necessary. Before she stands back up, she reaches back and "adjusts" the bikini bottoms, flashing everyone behind her with her pussy.
This is far more to Liane's liking and, as the flush creeps down her neck to the tops of her breasts, her hand starts to press harder against her clit. She circles the sensitive button slowly, letting the pleasure build as the wife takes out two beers, talks a bit more with the college students (all without covering up), and then returns to her husband with a smile on her face. They start talking again and Liane quickly skips ahead another few minutes.
Now, the beers are finished and the woman mentions how horny she is and spreads her legs so that the camera gets a shot of her glistening slit. The husband suggests asking the college kids if they can watch their stuff and then head over beyond the nearby rocks to take care of it. The woman's smile turns wicked and she quickly hops up and practically skips over to the group once again. After a quick talk with a couple of the students, she motions back to her husband, and after a look of surprise crosses their faces, one of them nods. She hurries back and grabs her husband's hand. When he asks her what she told him, she admits that she told them the truth, that she was going to fuck her husband and wanted them to watch their stuff. With a laugh, the two of them make their way around the outcropping of rocks. Just before the rocks block out the view of the beach completely, you can just make out several of the college students sneaking over.
Liane lust surges in anticipation of what's to come and she takes her hand from between her legs long enough to prop the phone up on the bed next to her. Now with both hands-free, one slides back down to her cunt as the other begins to tease her nipples. She's taking her time, making sure to draw out her growing pleasure until the video reaches its own climax. The camera suddenly cuts to the man positioning it on some rocks facing his wife, who is sitting patiently on a nearby boulder. The man backs up, checks the view, adjusts it, and then joins his waiting wife. She throws her arms around him and kisses him deeply. His hands immediately drop to her luscious ass and he digs his fingers in. He half turns so that her back is to the camera, pulls apart her cheeks so you can see the thin string of her swimsuit, and then lets go, letting the cheeks bounce back into place. He does this a few times before she grabs his shoulders and maneuvers him towards the camera so that only his hips are visible. She kneels in front of him, gives the camera a wink, and then starts to undo his pants.
As soon as his cock is freed, the woman lowers her head and begins sucking gently on the tip, moaning happily as it begins to grow in her mouth. The wife gives her husband a sloppy blowjob, her spit and drool falling onto her swaying breasts. Just above the action, nicely framed between the two lovers, you can just see the heads of the college students pop up over the rocks and then drop back down. Liane notice's it as well and //*groans*// at the sudden addtion of an audience. Her fingers begin to dance faster on her clit as her pleasure grows steadily towards her release.
After sucking her husband to full hardness, the woman stands up. She takes his wet cock in hand and uses it to guide him away from the camera. Once they're fully in frame, she bends over, braces her hands against a nearby rock, and gives him a lustful look. Taking this for the invitation that it is, the man steps forward and slides his dick into his wife's waiting slit (the minute bikini covering her vagina barely slowing him down). As soon as the cock head disappears into her, the woman throws her plump ass backwards, impaling herself with a sharp //*squeal*// of pleasure. The man quickly looks around to see if the noise drew any attention and the college students are just a half-second too slow at ducking out of the way. He taps his wife's back and tells her that they have an audience. After a few startled seconds, she begins to gently rock her hips back against his shaft. She lifts one hand in a cheery wave and calls out a greeting, which promptly turns into a garbled moan when her husband grabs her hips and starts fucking her hard.
Practically drooling, Liane rolls over onto her stomach and starts to thrusts her hips, each movement grinding her clit against her flitting fingers. Now unable to play with her tits, her free hands join the other between her legs and she pushes two fingers into her dripping cunt. Her eyes are beginning to glaze over as she nears her orgasm and Liane is only half paying attention to the scene on her phone.
Now with an audience, the man and woman are fucking like mad. The college students, emboldened by her greeting, are now sitting on top of the rocks watching the coupling with looks ranging between horny and entertained to deeply lustful. The ladies have now joined them as well. One is next to one of the men and is gently rubbing his crotch, while the other is sitting on another guy's lap and slowly grinding her butt against his lap. The whole scene is charged with sexual energy and it's no surprise that the married couple doesn't last long. The wife has already cum twice (both times barely bothering to quiet her sounds of pleasure) and the man's rutting is taking on the frantic pace of someone close to their limit. The students notice it too and one of the women (the one who is now just outright stroking her friend's dick), yells out that the husband should cum on his wife's face. With an ecstatic shout, the wife has another orgasm as the man begins to //*groan*// loudly. Sensing her husband's approaching climax, the woman slides forward until his throbbing shaft pulls free, spins around, and begins stroking him. as fast as she can. She barely has time to get into place before he groans and the first streak of cum paints her face. The college students cheer as he shoots strand after strand of cum across her face and large tits.
Liane sees none of this. Her eyes are closed and her mind flickers with its own scene. Instead of the couple fucking on the beach, Liane pictures herself sitting on the rocks, the college students watching her masturbate while wearing her tiny swimsuit. Her imaginary self locks eyes with her watchers and the imagined look of need on his face causes her lust to burn even brighter. This sets her off immediately and Liane struggles for several breathless seconds trying to keep her mouth closed and not scream out at the pleasure flowing through her. When it becomes too much to hold back any longer, she buries her face in her pillow, letting it muffle the screams of her climax. Her hips roll and jerk in time with her fingers, maximizing her pleasure and drawing out the orgasm for as long as she can. Her fantasy is swept away by the mindless ecstasy as her climax finally reaches its peak. It hovers there for several seconds, sending even more waves of pleasure through Liane's body before it begins to fade. Liane's body starts to slow its movements, first her hips then her heaving chest and writhing legs, until the only movement is her gently breathing and the small circles of her single finger on her clit. Liane's energy suddenly fades and she flops down onto the bed, boneless and tired.
Panting quietly, Liane languidly rolls onto her side and watches the end of the video. The woman brazenly walks past the students, cum still covering her body, and jumps into the water to clean off. One of the ladies grabs her friend's hand, declares that it's their turn, and heads over to where the couple just was so they can have their own fun. The camera follows the couple back to there spot on the beach and then ends after a few more minutes of non-sexy stuff.
Liane adds it to her playlist for later viewing and drops the phone onto her pillow. Lust is still running like a low current through her body. Being completely naked with someone else in the house (even if it is her house) is a small thrill that keeps her at least a little horny. With a satisfied //*groan*//, she reaches across the bed to plug her phone into the charger and turns the movement into an exaggerated stretch. After she lets it go with a //*huff*//, she slides one arm out of the comforter to feel around for her clothes and pulls them back under the covers. Liane sluggishly pulls on her pajamas and then slides out of bed. //⚟
You break the connection, returning to your senses, and listen as Liane leaves her room, pads down the hall, and clicks on the bathroom light. Kiara notices your changed demeanor and gives you a questioning look, which you return with a happy smile and a thumbs up. Kiara frowns and requests, repeatedly, that you don't discuss what you just experienced. You can't help but tease her about it (you do have a best friend quota to fulfill after all) and suggest watching the same video as her mother. Then you ponder out loud what Liane's porn selection says about her as a person and how much of it she has tried in real life. Kiara is not happy with this line of teasing and makes her displeasure known by threatening you with her hatchet. Once the threat of bodily harm is established, the two of you settle in and finish the movie in relative peace.
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<<elseif $sceneSelect is 5>>/*level 3 - Naked, over covers, going for a drive' */\
You and <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> are laying together on her bed watching a movie on one of her tablets. You're a bit distracted as Liane is giving off some lustful vibes and seems to be ready to settle down for some "special time" in her room. You don't want to be rude and bring it up but Kiara is pretty good at reading your body language. It takes her a few seconds to put together what's going on and she //*sighs*// dramatically. Without saying anything she starts rifling through her bedside table to find her headphones. You smile sheepishly.
@@.player; ''You:'' "Sorry, Liane's 'getting ready for bed' "@@
You make air quotes with your fingers. Ignoring you, Kiara syncs her headphones with the tablet and then checks the time.
@@.kiara; ''Kiara:'' "She's getting earlier and earlier with this, ever since …"@@
Not wanting to mention you hooking up with her mother, Kaira just shuts her mouth. You hold up your hands in a placating gesture.
@@.player; ''You:'' "I could head out if you want."@@
Kiara just shakes her head.
@@.kiara; ''Kiara:'' "No, it's fine. I know that this was all my idea to begin with. It's kinda shitty to be mad at it now."@@ She holds up the tablet. @@.kiara; "I still don't want to listen to it so I'm gonna watch this. Let me know when it's all over."@@
Cheeks flushed from embarrassment and discomfort, Kiara burrows down until only her face is visible from the blankets. Despite trying, it takes a few minutes for her attention to shift away from you and toward the movie. Once she's sufficiently distracted, you focus your powers on the ball of lust glowing in Liane's room.
⚞// Liane is lounging beneath her covers while scrolling through a popular porn website on her phone. Her free hand is idly gliding up and down her body, occasionally stopping to caress her breasts or slide between her legs for a light tease. She's quickly scanning through the videos, occasionally tweaking her search parameters to find something to get herself off to. She's gone through the generic "Exhibitionism", "Public", and "Flashing" and, having found nothing in particular to pique her interest, is using more specific descriptors. After several increasingly frustrating failed attempts, she stumbles upon a video titled "Ellybae goes driving". The thumbnail intrigues her so she clicks on it.
Despite the title, the video starts in an overly decorated bedroom. The woman (presumably the titular Ellybae) is a young blonde woman with tanned skin and a bright smile. She's standing in front of a full-length mirror modeling a long-sleeve, off-the-shoulder crop top that is short enough that, whenever she lifts her arms, you can see the entire bottom half of her enhanced D-cup tits and the barest hint of her areola. Her skirt is a bouncy floral number that has been shortened to end only an inch or so below her ass. Some peppy pop song is overlayed over the video as Ellybae turns a few times to give the viewer the full view of her outfit. She then leans in close to stick her tongue out and the music cuts out at the exact same time that the video switches to a new location. Now, she is driving in her car with her phone mounted somewhere on the dashboard. It's angled so that you can see that she's driving on the highway and so you have a nice view of the bottom of her breasts, which jiggle and bounce with each movement of the car. //⚟
A //*snort*// draws your attention back to your body. Kiara has sunken even further into her nest of blankets and the tablet is lying limply across her chest. Her eyes are open just a crack and you can feel her riding that edge of sleep and wakefulness. Not wanting to wake her (and sensing an opportunity), you carefully slide your way off the bed and slink out of the room (you do think about using your obfuscation field but Kiara's reaction to your powers may wake her up). Once you've managed to shut her bedroom door with a soft //*click*//, you sneak down to Liane's room. Bringing up your obfuscation field (careful not to let it affect Kiara), you slowly crack the door open and peer in.
Liane has vanished under her covers and is in the middle of wiggling out of her pajamas. There is some mischievous giggling from the mound under the blankets and then Liane's arm pops out on the side of the bed. Clutched in her hand are her clothes, which are unceremoniously dropped on the floor next to the bed. Now naked under the covers, she picks the phone back up to start the video but her finger pauses just above the play button. A slow smile spreads across her face and red tinges her cheeks.
Liane pokes her head out to make sure her blinds and door are closed (her eyes slipping right past where you are standing). Satisfied that she's alone, she excitedly kicks off her covers. Her nakedness is revealed several inches at a time until the bedsheets are all bunched up at the foot of the bed. Without anything to hide beneath, Liane stretches out her lithe body with a contented //*groan*//, wiggles her shoulders a bit to get comfortable, and then starts the video. You push the door open a bit more to get a better look at her body and tap into her mind to see what she's on the screen.
⚞//Ellybae is driving along the highway, chatting with her viewers about the comings and goings of the other cam models in her social circle. Traffic begins to pick up and Ellybae, deciding that it's time to start her show, casually pulls up her top, letting her breasts bounce free in the open air. She continues to drive as if nothing has changed and the camera picks up quite a few double takes from passengers and drivers of cars going past. Taking one hand off the wheel, Ellybae begins to squeeze her tits, occasionally winking at the camera as she pinches her nipples and gives them a sharp tug.//⚟
Liane //*sighs*// and her hand slides from her neck down to her own c-cup tits. She mimics the woman on the phone, caressing them gently and lightly teases her hardening nipples. You open the door wider and watch Liane squirm and rub her legs together with a growing need to pleasure herself. The video progresses.
⚞//The driving continues for another minute or so before it suddenly cuts to the car standing still and a brick wall out of the window past Elleybae. She moves the camera, first to show that she's waiting in line at the drive-through of a popular coffee chain and then down to show that her skirt has been pulled up, revealing her neatly shaved pussy. This also conveniently shows that she has not bothered to pull her shirt back down and her tits are still on display for the world to see. She puts the camera back on its dashboard stand, smiles wickedly, and asks her viewers if they think she can cum before it's her turn at the window.
After a few heartbeats to give her fans time to think about that (though you're sure she knows the answer already), one of her hands disappears out of the frame. Despite this, the rhythmic flexing of her arm muscles and the soft moans paint a pretty clear picture of what her hand is currently doing. Ellybae uses her free hand to pull on her engorged nipples (stopping only to grab the wheel and move up when needed). //⚟
Liane responds by spreading her own legs and pushing two fingers in her wet slit and tries her best to meet Ellybae's rhythm.
⚞//The video's audio has been adjusted to boost the wet sounds of Ellybae's fingers in her cunt (though it is occasionally drowned out by her moans and increasingly heavy breathing) and decrease the sounds around her. When it's her turn to order, Ellybae does not stop fingering herself but instead actually speeds up and frigs herself even harder. Her voice quivers but, after a few deep breaths, she manages to give her coffee order to the voice box. Once finished, she pulls up and looks at the camera, staring with lust-filled eyes. Her mouth drops open in a prolonged //*groan*// of pleasure and she pinches her nipple hard. It looks like she's building up to a strong orgasm but a //*honk*// from the car behind her ruins the moment and makes her jump. Cursing softly, she grabs the wheel and pulls forward to the checkout window. The cashier's eyes widen when they notice that Ellybae breasts are still out. The teenager stumbles over his words and stares at the flushed and half-naked woman in front of him.//⚟
Liane //*moans*// and shudders at the brazen exhibitionism. Her horniness kicks into overdrive and her fingers begin working faster, pumping into her slit with an increased tempo.
⚞//The video suddenly shifts and Ellybae is driving again, this time through a suburban street. She is complaining to the camera about how horny she is and how much she needs a release. After a few seconds, the car stops, and she pans the camera around to see a strip mall filled with busy stores. Ellybae pans the camera down, first to show how soaked her cunt is and then to show how she brazenly flashes anyone that happens to be nearby when she steps out of the car. Standing in the open, she pulls her shirt down to cover her braless tits, fixes her skirt (which still barely covers her ass), and puts on large sunglasses to hide most of her face. With a wicked smirk, she walks down the sidewalk that runs along the strip mall like she doesn't have a care in the world. She passes many people and, while most of them don't seem to notice the scantily clad woman, quite a few shoot her surreptitious looks, and a few more just outwardly stare as she walks past. Their eyes lock on her bouncing tits or the small slivers of her butt cheek that are revealed when the skirt shifts a certain way.//⚟
Liane seems almost as disappointed as Ellybae at the interruption and slows her fingers, holding off until she sees where the video is going. She pulls her fingers from her pussy and gently rubs around her clit, never quite touching but still providing some stimulation.
⚞//Ellybae walks the full length of the strip mall before reversing course and making her way back to her car. From there, she continues past her parking spot and around the back of the buildings. There, she finds an adult store tucked in behind some dumpsters. Despite the outside, when Ellybae steps in, the store turns out to be a fairly typical example of its ilk (lots of sex toys and lingerie on display everywhere). She walks right up to the counter and the bored middle-aged man perks up when he notices her. He gives her a leering once over and then asks if there is anything that she's looking for in particular. Ellybae cheerfully asks for the dildos and he points her to the right aisle. After spending some time shopping (which involves lots of bending over at the waist and stretching to grab things off higher shelves, and then select a compact bullet vibrator. She drops it on the counter and makes an offhand remark that she's horny and needs the relief. The man, desperately hoping for some action, rings her up and suggestively asks how badly she needs it and if he can help her with anything else. Ellybae, without hesitation, lifts her skirt and shows him how wet she is.//⚟
Liane //*moans*// loudly and flicks her finger against her clit, sending jolts of pleasure through her body. You open the door fully and casually lean against the doorframe.
⚞//The woman on the phone turns to leave but then pauses after only a few steps. She turns back to the man and excitedly asks if there are any private booths available. The cashier, hope rapidly replacing his disappointment, quickly points her towards the back and again asks her if she needs any help. She just smiles, gives him a small wave, and heads back to one of the small, curtained-off rooms at the back of the store.
Once safely ensconced, Ellybae props up the camera on the small shelf containing lube and tissues and adjusts it so that it gives a full view of her body once she sits on the provided stool. She tears open her newly purchased toy, leans back against the wall, and props one foot up on a nearby shelf. With as short as her skirt is, you can clearly see her lower lips part slightly as she spreads her leg. With the press of a button, the vibrator flips on and fills the room with a soft buzz. Ellybae pushes it against her clit and //*groans*// at the sudden rush of sensation. She only holds it for a few seconds and does not make much headway towards her orgasm before pulling it away. She repeats eight more times, always pulling away before it gets too far. It looks like she would have kept going but then it becomes evident what she had been waiting for. There's a soft knock at the booth's door and the cashier again asks her if she needs any help. Ellybae, with a shaky voice, asks him to come in. The door opens and she turns to look offscreen at the cashier. revealing the cashier. After a quick back and forth, she asks if he wants to come in and watch her test the product. //⚟
Liane's eyes widen slightly and she rolls over onto her stomach. The hand formerly playing with her tits joins the other between her legs, pushing two fingers deep into her slit. Liane waits for the video to pick up, one finger still teasing her clit while lazily sliding the others out of her soaked tunnel. She's already picturing herself in Ellybae's situation and, despite how little she's doing to herself, Liane is already starting to build towards climax. A keening //*moan*// escapes her throat and she has to freeze her hands or risk pushing herself to an unsatisfying early climax. She takes several deep breaths to calm down and turns her attention back to the video.
⚞// Ellybae stops playing with herself long enough to move the stool back and make room for the cashier. He sidles into frame and takes up position on the left half of the screen (since he's standing, he is only visible from hips to neck. Ellybae drops the leg closest to the camera and asks him to hold the far one. He readily agrees and takes her calf in hand. This new position makes her much more exposed than before and gives both the man and the camera, a great view of her cunt. She gives him a nod of thanks and starts to circle her clit with the vibrator. Ellybae pulls up her shirt so he (and the viewer) can watch her play with her enhanced tits.//⚟
<<if $liane.special is 4>>\
Liane's eyes flick towards the door and you drop the obfuscation field. It takes a few seconds for her to register that a) the door is open and b) someone is standing there watching her. Once it does, Liane lets out a startled //*gasp*// and starts scrambling to cover herself up. She tries to grab her clothes and covers at the same time and is about halfway there before she realizes what's actually happening.
The person standing at the door is you and __you're__ watching her masturbate.
A tsunami of lust crashes through her mind that, if she had not already stopped fingering herself, would have immediately triggered her orgasm. Even without touching herself, Liane teeters on the edge for several seconds and has to spread her legs to stop them from unintentionally rubbing together and getting herself off. Only after it has blunted a bit does she trust herself to do anything other than lay there and shiver under your gaze. She slowly closes her legs and then addresses you. Her stage whisper is shaky with uncertainty and dripping with lust.
@@.liane; ''Liane:'' "$player.name?"@@
You step fully into the room and close the door behind you.
@@.player; ''You:'' "Yeah it's me."@@ You saunter closer to the bed. There's enough light to watch Liane's eyes track you. @@.player; "I heard some noise and wanted to make sure that you were okay."@@ You motion towards her frozen body. Only her chest is moving with panting breaths. @@.player; "Looks like you're doing great."@@ You sit on the bed and lean over her body slightly to see what's on her phone. You motion towards it. @@.player; "If you want to keep watching. Don't mind me."@@
<<elseif $liane.special gte 5>>\
Liane's eyes flick towards the door, her gaze hopeful that you'll be standing there again. You drop the obfuscation field and a tsunami of lust crashes through her mind when she sees your silhouette in the doorway. Liane pulls her hands from between her legs to avoid immediately triggering her orgasm. Even without touching herself, Liane teeters on the edge for several seconds and has to spread her legs to stop them from unintentionally rubbing together and getting herself off. Only after it has blunted a bit does she trust herself to do anything other than lay there and shiver under your gaze. She slowly closes her legs and then addresses you. Her stage whisper is shaky with uncertainty and dripping with lust.
@@.liane; ''Liane:'' "$player.name?"@@
You step into the room and close the door behind you.
@@.player; ''You:'' "Yeah it's me."@@ You saunter closer and sit on the bed, leaning over her body slightly to see what's on her phone. You motion towards it. @@.player; "Keep going, don't mind me."@@
<</if>>\
Another wave of lust, caused by you brushing up against her naked flank, pushes her to the edge again and she tightly closes her eyes in an attempt to hold off a premature and unsatisfying orgasm. She's holding it off for now but you help a bit and tamper down the edge of her horniness enough so that she can move and think again. <<if $liane.special is 4>>Dozens of tangled scenarios and fantasies go through Liane's mind in rapid sequence as she weighs the situation. Given how much her mind is clouded by lust, it is not surprising that her Id wins out after only a few moments of deliberation. Liane nods, as much as to herself then to you, and gives you a lewd smile.<<elseif $liane.special gte 5>>Liane does not even bother to deliberate, she just gives you a lewd smile and shifts position.<</if>> With her half-closed eyes focused on you, she pulls her knees under her and lifts her hips, keeping her head resting on the pillow. The angle doesn't do much physically since she's just fingering herself but the idea of showing herself to you like this sends her lust skyrocketing (which requires her to take another minute or so to get herself back under control).
Once she's no longer one clit rub away from cumming her hands slide back towards her crotch. Just before they sink between her legs you lightly grab her wrists. Liane lifts her head, confused, and you give her a reassuring smile as you guide her hands to her ass cheeks. Once there, you squeeze slightly and pull them apart exposing her even more lewdly. Liane quickly gets the hint and a quiver runs down her body at how much more exposed and dirty she is then even moments before. You half turn and idly slide a few fingers down her crack (just missing her asshole, she is still unsure about that one) and tease her lower lips. Liane jumps as if shocked and //*moans*// at this merest touch. Your other hand slides under her body to lightly rub her mound an inch or so above her clit. You turn back to the video and watch it for several seconds. It takes Liane a few seconds to realize that you're waiting and a few more to realize where your attention is focused. Liane manages to drag her gaze from you towards the phone.
The two of you have missed most of the action and Ellybae is already outside of the porn store and is thanking the viewers for watching. With a frustrated //*huff*//, Liane lets go of her ass and rewinds the video to where she left off (then spreads her ass again unprompted).
⚞// Ellybae is panting like a dog in heat and slowly rubbing the vibrator against her clit, trying to keep herself on edge as long as possible. The cashier is gently rubbing her calf with one hand and stroking his dick with the other. You still can't see his face but, judging by his body language and his guttural//*groans*//, he is already close to cumming. Ellybae is watching him closely, licking her lips and whispering encouragement to him between her breathy pants. She begins getting louder and more vulgar as the man begins thrusting his hips. With a final groan of //*fuck yes*// the man lets loose a stream of cum that spatters against Ellybae's inner thigh.
This sets off a chain reaction. As the second spurt of cum falls short and lands on the stool and floor. Ellybae suddenly stiffens and pinches one of her nipples hard, pulling on it with a low //*moan*// that quickly rises to a full-on scream of ecstasy as she cums as well.//⚟
This was the moment that Liane was waiting for so you happily indulge her. As the screams and vulgarities emanate from the phone, you slowly push two of your fingers into Liane's tight slit, bottoming out with only a small measure of force. Liane's mouth opens in a silent //*moan*// at the sudden intrusion, which becomes not so silent when you start to slowly pump your fingers. This brings her right to the edge within seconds (well that and the fact that you're staring at her so obscenely). Her //*moan*// begins growing in volume as she slowly falls over the edge and her entire body begins to tense up with her looming climax. Just before her final release finally arrives, you slide your other hand further down and begin to circle her clit with slow deliberate strokes.
Liane's orgasm hits her like a freight train and she barely has enough presence of mind to shove her face into the pillow to stifle the howl of ecstasy.
Even muffled, she easily drowns out the video and you have to bring your obfuscation field back up to make sure that she doesn't wake Kiara. Liane's whole body locks up as powerful tremors run down her seizing muscles. Her pussy clamps down on your fingers hard but the amount of juices coming from her allows you to keep up the slow, unhurried pace that drags another shriek from her throat. She collapses to the bed, her hands letting go of her ass to scramble and scratch against her sheets and pillow, blindly seeking something to grab onto. You allow yourself to be dragged down and wind up lying next to Liane as she pins your hand against the bed and grinds herself on your fingers. Her orgasm continues to grow in intensity for a full minute before it peaks. Once there, you speed up the fingers in her cunt, fucking them into her faster and keeping Liane riding the crest of her climax for as long as possible. She's soon beyond screaming and her entire body thrashes as the occasional guttural moan is lost in the softness of her pillow.
Despite your manual stimulation, Liane's orgasm begins to fade like a receding tide. She takes several deep, panting breaths then turns her head to look at you with lust-glazed eyes. Suddenly, Liane slides a hand in your hair, pulls you close, and kisses you deeply. Her lips part and her tongue frantically probes your own. The kiss begins intensely but fades with the last vestiges of her climax. Soon, the tension has left her body and her breathing slows from animal-like panting to something softer and more tired. By then, her tongue had slowed and withdrawn, and the kissing had become soft pecks against your lips, cheeks, and chin.
Eventually, she stops kissing you completely and lays her head against the bedspread. You slide your fingers out of her slit and from between her legs, causing nothing more than a slight shudder in her legs. Liane's face is a few inches from yours and her smile is one of extreme relaxation and contentment. Her eyes flutter open as she pats your hair in an attempt to straighten out where she grabbed it. Neither of you is paying much attention to the video at this point.
<<if $liane.special is 4>>\
@@.liane; ''Liane:'' "Thank you, $player.name."@@ Her glance slides downwards. @@.liane; "Do you need me to?"@@
She leaves it at that and you shake your head. Liane yawns loudly.
@@.player; ''You:'' "Probably best to not do that now. Kiara is cool with this but it would not be cool to rub it in her face. She's napping right now but she has earphones in and is sitting up so she's probably going to wake up eventually to get in a more comfortable position before conking out completely for the night"@@ You stand from the bed and duck down to pick up Liane's clothes. You hand it to her but she just puts them down next to her and remains naked. @@.player; "I should be there just in case."@@
Liane languidly slides off the bed and gives you another peck on the lips.
@@.liane; ''Liane:'' "You're probably right."@@ She yawns again. @@.liane; "Also, I'm tired and, after that, I'm going to sleep very well."@@
\
<<elseif $liane.special gte 5>>\
@@.liane; ''Liane:'' "Thank you, $player.name."@@
Her eyes roll down towards the erection tenting your pants and then back to your face with a questioning look.
@@.player; ''You:'' "Probably best not to. Kiara is sleeping but I'm not sure for how long. I should be there just in case."@@
Liane languidly slides off the bed and gives you another peck on the lips.
@@.liane; ''Liane:'' "You're probably right."@@ She yawns again. @@.liane; "Also, I'm tired and, after that, I'm going to sleep very well."@@
<</if>>\
When she doesn't make any attempt to get dressed, you openly ogle her naked body once again and then turn to leave the room. It's not until you're out of sight that Liane finally gets dressed. She then waits until you're safely back in Kiara's room before padding down the hall
Kiara is still sleeping when you get it, even deeper now, and it's fairly easy to slide back into your former position. You grab the tablet and disconnect her headphones so that you can watch the movie until she wakes up. An hour later, Kiara wakes up enough to grumble something about the movie, pull the headphones out of here ears, and slide herself down until she is lying flat. You're in the way, so she kicks you several times until you get off the bed.
@@.player; ''You:'' "Thanks Kiara, good night to you too."@@
Kiara's eyes open slightly and she glares groggily at you.
@@.kiara; ''Kiara:'' "soryuslephereifuwan."@@
She puts her head back down and is out in moments. You think about taking her up on her offer but you don't want to be around if she somehow notices your little adventure with her mother (or if Liane brings it up in some attempt at transparency). Leaving your best friend to her slumber, you make your way out of their house, lock up behind you, and head home.
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<<elseif $sceneSelect is 6>>/*level 4*/\
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<<elseif $sceneSelect is 7>>/*level 5*/\
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<</if>>\
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<<pervcheck>>\<<if $sceneSelect is 1>>\
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<div id="eveFrameOT"><div id="areaTitle">Righting a Wrong</div><div style="text-align: center; font-size:115%;">''The Request''</div></div>\
Your morning starts normally. You get up earlier than you would have liked (the joy of being psychically linked to a bunch of morning people) and work through your morning routine. Just as you sit down to enjoy some coffee and eat some breakfast, your phone rings. The names pop up on the notification and your eyebrows raise in surprise.
@@.player; ''You:'' "Hey Kiara, did you bother going to sleep last night?"@@
Your best friend's voice has the tired yet slightly manic edge that she gets when she decides to pull an all-nighter.
@@.kiara; ''Kiara:'' "Nope! I was planning to get a few hours of sleep but Crystal showed up before I had a chance and we've been hanging out. Want to come by? We can all have some fun together if you do."@@
Crystal raises her voice from the background.
@@.prism; ''Crystal:'' "No we won't!"@@
Kiara //*sighs*// and she addresses Crystal in a slightly muffled voice.
@@.kiara; ''Kiara:'' "Fine. I was just trying to soften the blow, you're no fun."@@
This is starting to sound ominous.
@@.player; ''You:'' "Soften the blow? Of what?"@@
Kiara takes a deep breath.
@@.kiara; ''Kiara:'' "We need to talk."@@
Fuuuuuuucccckkkkk.
----
<div style="text-align: center">// 🕙 Fifteen Minutes Later 🕙 //</div>\
----
Finally fed and dressed, you find yourself sitting at Kiara's kitchen table across from <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appHang<</replace>><</button>>, both of whom are wearing identical serious expressions. Without a word, Crystal (whose hair is a mix of red and white streaks) slides a half-empty box of donuts and a fancy cup of coffee across the table. You take a slow sip of the coffee. It is suspiciously good.
@@.player; ''You:'' "Okay, I really want to just get this over with. Wanting to talk to me this early is stressing me out and I can feel your emotions so I'm getting three times as much tension. Our connections are as strong as ever so I know you don't want to break up and I know neither of you is pregnant so … what's up?"@@
The ladies look at each other and then at you. There's no silent conversation so, whatever they have to say, they must have already talked about how this is going to go. Crystal is the first to talk.
@@.prism; ''Crystal:'' "So first off, there's no judgment here, and I, we, know that things were different when you first got your powers so … "@@
Kiara butts in, her tone straightforward and blunt.
@@.kiara; ''Kiara:'' "You need to tell Blaire what's going on."@@
Crystal gives Kiara a side-eye.
@@.prism; ''Crystal:'' "I thought we said we were going to ease him into it."@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "You said that. I'm judging."@@
Crystal gives the redhead an exasperated look.
@@.prism; ''Crystal:'' "Really? //You're// judging $player.name for using his powers on Blaire? How many people have I had to convince you not to hypnotize?"@@
Kiara waves it off.
@@.kiara; ''Kiara:'' "Those people were all dicks. I like Blaire."@@
Crystal just shakes her head.
@@.prism; ''Crystal:'' "Last week you wanted to hypnotize the people at the pizza place because they forgot to deliver the garlic knots."@@
Kiara nods and gives her a look that clearly states that the answer is obvious.
@@.kiara; ''Kiara:'' "Which is a legitimate reason."@@
Crystal just stares at her for a few seconds and then turns to you.
@@.prism; ''Crystal:'' "So yes, I know that revealing your powers is a personal thing so we won't force you to tell Blaire what's going on, or do it ourselves. Right?"@@ Kiara begrudgingly nods. @@.prism; "We just wanted to bring you our concern."@@
Kiara nods.
@@.kiara; ''Kiara:'' "Call it an official harem recommendation."@@
Crystal's hair flares yellow and red.
@@.prism; ''Crystal:'' "We are not a freaking harem!"@@
Kiara smirks and pats the superheroine's arm.
@@.kiara; ''Kiara:'' "Sure we're no …."@@ There is a small surge of power. @@.kiara; " …t and I'm blind."@@ She turns her now all-white eyes in Crystal's direction. @@.kiara; "Really?"@@
Crystal smiles sweetly and then unblinds Kiara.
@@.prism; ''Crystal:'' "We decided that we had to bring it up but this is going to be the last time. We'll back you whichever way you want to go."@@
You all quietly settle into your thoughts as the three of you finish off the coffee and donuts. Once the empty containers are tossed in the trash, Kiara breaks the awkward silence.
@@.kiara; ''Kiara:'' "So, do you think we all should get matching t-shirts?"@@
With that drastic change of topic, Crystal looks at her with confusion for a few seconds trying to figure out what it has to do with Blaire. Then realization dawns.
@@.prism; ''Crystal:'' "No, we are not getting harem shirts."@@
The two of them fall into what sounds like a well-rehearsed argument. As they bicker (Kiara about the color and style of the shirts, Crystal about being in a harem in the first place), you think about what they suggested. While you do feel bad about keeping Blaire in the dark, she is pretty much your only foothold in the normal non-Super world. Telling her your secret means drawing her into a possible life-threatening situation. In her case, ignorance may literally be bliss. Still, the idea weighs on you, and, even after their argument ends and Kiara and Crystal have to leave, you're still wondering about what you should do. You look at your phone as you walk back to your house.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Don't Tell Her">><<set $sceneSelect to 2>><<goto "BKPTheTalk">><</button>>\
<<button "Tell Her">><<set $sceneSelect to 3>><<goto "BKPTheTalk">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>\
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<div id="eveFrameOT"><div id="areaTitle">Righting a Wrong</div><div style="text-align: center; font-size:115%;">''Ignorance is Bliss''</div></div>\
It's an agonizing decision but you decide that the safest thing to do, for you and for Blaire, is for her to not know about your powers. //*Sighing*// dejectedly you put your phone away. Considering how important this decision is, you decide you need to talk this through with someone. You already know Kiara and Crystal's opinions of things, so there's only one person left.
You decide to take a nap.
<<button "''Sam''">><<DBO>><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> is in the same place you always find him, chilling in his lounge. Considering that he already has two drinks poured, you can tell that he's been waiting for you. As you sit across from him, he leans forward and slides a glass tumbler in your direction. Sam salutes you with his glass.
@@.cereb; ''Sam:'' "Your mindscape has been turbulent the past few hours."@@ He motions towards the floor-to-ceiling windows and the chaotic storm of purple energy beyond. @@.cereb; "I take it that you're in some kind of trouble. What's up?"@@
You take a sip of the drink (or the mental representation of a drink).
@@.player; ''You:'' "I've decided that I'm not going to tell Blaire about my powers and the connection."@@
Sam regards you for a few seconds and then nods.
@@.cereb; ''Sam:'' "Probably a good idea."@@
The glass is halfway to your lips for a second sip when you pause and put it back on the table.
@@.player; ''You:'' "Wait, really?"@@
Sam takes another drink.
@@.cereb; ''Sam:'' "Yeah. My … our lives are much more complicated than you realize. For better or worse, the fact that you and I can be considered allies brings a whole host of problems to your doorstep. No sense bringing any more innocent people into that."@@
You chew on that for a few seconds.
@@.player; ''You:'' "That's kind of what I was thinking … uh …what problems am I getting by interacting with you exactly?"@@
Sam thinks about this.
@@.cereb; ''Sam:'' "I have enemies of course, on both the hero and villain's side of things. There are varying degrees of how much they want to harm me but some of them are not above going after anyone even remotely involved with me. There are a few of my rivals who would view harming someone who is connected to me via my protégé as an insult that is obtuse enough that I wouldn't be able to directly respond without looking like the aggressor. They can play the game well and are probably the more dangerous people I dealt with when I had the body. Making things worse, they are also probably the ones that sold me out to the Society, it's the only way Excelsior could have learned about my stash of cloned bodies."@@ He pauses to take another drink. @@.cereb; "And that's not even including the few other psychics that operate on my level. It shouldn't be an issue since we mostly stay out of each other's way. We do mess with each other's reputations but the kind of conflict going after you would start is thankfully rare. You, at least, have powers and should be safe from them. For Blaire though? The less she knows the safer you and she will be."@@
You frown.
@@.player; ''You:'' "So not telling her is the best idea then?"@@
He nods.
@@.cereb; ''Sam:'' "My recommendation? Focus on getting stronger so you can sever the connections safely, starting with Blaire. In the meantime, if you're feeling bad, start treating her better. Take her out shopping, maybe buy her some stuff. Just be a good boyfriend."@@
You both finish the rest of your drinks in silence. There is a bit more chit-chat (which is mostly Sam giving you proper dating advice) before you decide to move on and leave Sam to his own devices.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Wake Up">><<set $blaire.tell to 1>><<goto "HouseRoom">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Righting a Wrong</div><div style="text-align: center; font-size:115%;">''The Truth''</div></div>\
It's an agonizing decision but you decide that the right thing to do, for you and for Blaire, is to tell her about your powers and what you've done to her. It is not a conversation you want to have but, as a burgeoning Super, you need to suck it up and deal with the consequences of your actions. Wanting to get it over with, you concentrate for a brief moment and pinpoint Blaire's current location. She's at home but is getting ready to leave so you only have a few minutes to go through with your half-baked plan. You steel yourself, walk over, and ring the doorbell.
<<button "''Blaire''">><<DBO>><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, hair still wet from a shower, answers the door. Her face is a mask of barely constrained annoyance for the few seconds it takes to realize that it's you at the door and not some solicitor. Once she does, a bright smile splits her face and she throws her arms around you.
@@.blaire; ''Blaire:'' "$player.name!"@@ She pulls you in for a deep kiss so vigorously that you have to catch yourself on the door frame. She breaks it a minute later and takes a few seconds to catch her breath. @@.blaire; "Good timing. I was just getting ready to leave."@@ She bats her eyes and gives you a sultry look. @@.blaire; "Unless you have some reason for me to stay? I can be a bit late."@@
As tempting as the offer is, you need to focus.
@@.player; ''You:'' "I wanted to talk to you about something. It's important."@@
She notices the look on her face and her happiness slowly fades, only to be replaced with concern.
@@.blaire; ''Blaire:'' "Is everything okay?"@@
You shake your head and her concern gets worse. Self-blame and shame start to creep into her mind as she wonders what she did to upset you. Feeling like a dick, you hold up your hands.
@@.player; ''You:'' "I'm not mad at you or anything. It's just a situation I want to talk to you about."@@
Slightly mollified, Blaire nods and moves out of the way so you can enter. The two of you head into her living room, Blaire watching you closely as she tries to figure out what's wrong, and you drop down on her couch. Blaire leans her side against yours and remains silent, waiting for you to speak. The longer you don't talk, the more her worry and concern start to return. This is already going to suck as it is so you just go for it before she builds up any more negative emotions.
@@.player; ''You:'' "Okay."@@ She perks up and looks at you with an encouraging look. @@.player; "I'm just going to come out and say it. I'm a Super."@@
She stares at you without saying anything for what seems like an eternity.
Then she starts to laugh.
…and laughs …
… and laughs …
… so hard, in fact, she starts tearing up …
It takes a few minutes for her to stop but, by the time she is finally finished, all of the tension and worry in her mind has vanished. She finally stops and wipes away her tears.
@@.blaire; ''Blaire:'' "I'm sorry $player.name, I'm not laughing at you. I just thought … "@@ She fixes her hair. @@.blaire; "… You came in so serious I thought it was something bad."@@ She takes your hand and speaks a bit slower than normal. @@.blaire; "My best friend has powers and I've never cared. I'm not even mad that you hid it from me. I'm just happy you trust me enough to tell me about it. What are your powers anyway?"@@
You look at her and shake your head slightly.
@@.player; ''You:'' "It's not just that. I …"@@ you take a deep breath. @@.player; "… have psychic powers and I have already used them on you."@@
Her expression freezes as she processes what you just said. Blaire suddenly stands up and begins to pace, stopping several times to point at you, open her mouth to say something, and then back to pacing. She stops a few times as if she is going to say something but then continues her agitated pacing. Finally, Blaire takes several deep breaths.
@@.blaire; ''Blaire:'' "Okay. Before I start yelling. Can you please explain what you mean by you've used your powers on me? "@@
You've heard that tone of voice before but only with her mother. It's how she gets before the screaming starts
Crap.
You start to explain in the same tone that people use to calm a wild animal.
@@.player; ''You:'' "I only got my powers recently when there was an accident. I didn't understand what was going on and I accidentally used them on you when you were sleeping outside."@@ She opens her mouth to say something but you can't stop your explanation. @@.player; "My power allowed me to enter your dream and affect you in certain ways. The first time your social focus was changed so that you cared more about other people instead of yourself, then I fixed your motivations … "@@
Her eyebrows raise and her voice is cold.
@@.blaire; ''Blaire:'' "Fixed? "@@
You shake your head.
@@.player; ''You:'' "Your motivations were skewed by the time you spent in that private academy. You were always socially conscious but you went away and began to care more about being popular than anything else. When I was in your dream, I just shifted your priorities closer to what they would have been had you not gone." @@ You swallow, time to tell her everything. @@.player; "Then, I found some things that you wanted but refused to admit to yourself and brought them closer to the surface. Finally, I … adjusted your expectations of what our relationship should be. As all of this was going on, it formed a psychic connection between us."@@
She stares at you. Afraid of what you might hear, you chicken out and don't read her mind.
@@.blaire; ''Blaire:'' "So you basically mind-controlled me? Are you still doing it right now? "@@
You vehemently shake your head.
@@.player; ''You:'' "All I did was use what was already there. I've never used the powers to push you to do anything you would not have wanted to do anyway. I actually can't do that at all. "@@ She continues to look at you but says nothing. @@.player; "The connection allows me to feel your feelings or talk in your mind. I'm sorry for what I did but if I had any other options I would have taken it."@@
Her head tilts slightly and her eyes narrow.
@@.blaire; ''Blaire:'' "Explain that."@@
You nod.
@@.player; ''You:'' "Part of what happened when I gained my powers blocked something in my head. The only way to get it out is to become more powerful. To do that, I have to make more psychic connections and strengthen the ones that I already have."@@
There is a brief pause.
@@.blaire; ''Blaire:'' "More connections?"@@
You nod slowly.
@@.player; ''You:'' "Kiara and the woman you met at my place, Olivia."@@
Blaire shakes her head and starts to pace again.
@@.blaire; ''Blaire:'' "So you used your powers on me, fucked with my head, and now what?"@@ Her voice is getting louder but she's not yelling yet. Her eyes widen and take on a slightly manic glint. Her breathing speeds up and you start to worry that she may hyperventilate. @@.blaire; "I love you and I believe you but I'm not even sure if those are even my thoughts. You could have just made me think those. Oh, god."@@
After a few seconds teetering on the edge of a full-blown panic attack. Blaire stops suddenly, closes her eyes, and takes several deep breaths.
@@.blaire; ''Blaire:'' "Okay. Okay okay okay. I want you to break the connection between us. Or sever it. Whatever."@@
You shake your head sadly.
@@.player; ''You:'' "I'm sorry but I can't. I'm not strong enough to do that without causing both of us brain damage."@@
She nods slowly and looks intensely into your eyes. Hers are starting to tear up.
@@.blaire; ''Blaire:'' "If you were anyone else, I'd think that all of this is some kind of sick game."@@ She lets out a shaky //*sighs*//. @@.blaire; "But I need … "@@ She looks at you sadly and the tears are definitely coming soon. @@.blaire; "… I need you to go …"@@
You stare at her for a few long seconds and then stand up.
@@.player; ''You:'' "I'm sorry Blaire. I really am."@@
She follows you to the door. Right before it closes she speaks up.
@@.blaire; ''Blaire:'' "I won't call the police $player.name. You've earned that much at least."@@
Then the door closes.
----
<div style="text-align: center">// 🕙 What Feels Like an Eternity Later 🕙 //</div>\
----
When you make it back to your house, you send a group text.
@@.player; ''Your Text:''@@ @@.playerT; Told Blaire. It did not go well. She's pretty pissed and as about to cry when I left.@@
There is a brief pause.
@@.kiara; ''Kiara's Text:''@@ @@.kiaraT; Fuck dude. Want me to talk to her?@@
You shake your head, enter your house, and text her back.
@@.player; ''Your Text:''@@ @@.playerT; She knows that I used my powers on you, she may think I'm controlling you too.@@
Crystal responds.
@@.prism; ''Crystal's Text:''@@ @@.prismT; I'm sorry $player.name. Band-aid's off at least. Hopefully, she'll come around.@@
You nod.
@@.player; ''Your Text:''@@ @@.playerT; Me too.@@
Stomping up to your room, you throw yourself on the bed and look at the ceiling.
The ball's in Blaire's court now. It's best to leave her alone.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Get Up">><<set $storyline.blaireQuest to 8>><<goto "HouseRoom">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Righting a Wrong</div><div style="text-align: center; font-size:115%;">''The Wait is Over''</div></div>\
You're in the hazy borderland between waking and sleep when a confusing noise fills your ears. Looking through bleary eyes, it takes you several long moments to find the source of the increasingly annoying racket. Grumbling to yourself, you reach out and grab the offending object off the desk. It's your phone and there is a notification for an unread text message from Blaire.
You bolt upright, tapping into Crystal's love of mornings to banish your drowsiness.
@@.blaire; <b>Blaire's Text:</b>@@ @@.blaireT; Can you come over. I want to talk.@@
You're tempted to check Blaire's mind to gauge her feelings but decide that it would be counterproductive. Instead, you send her a quick text as you rush to get ready.
@@.player; <b>Your Text:</b>@@ @@.playerT; Yes be there in 10@@
----
<div style="text-align: center">// 🕙 Twenty Minutes Later 🕙 //</div>\
----
Standing on Blaire's doorstep, you run your finger through your hair a few times and reach out to press the doorbell. Despite Blaire inviting you over, which is a promising sign, you're still filled with anxiety. So much so, that you don't even notice Kiara's mind until she opens the door. You stare at her in obvious confusion.
@@.kiara; ''Kiara:'' "Really $player.name? You're late. For this."@@
You open your mouth to say something then think twice and shut it with a snap. Kiara's presence tamps down your anxiousness and clears your head enough to notice that aside from Blaire and Kiara, Crystal is in the house as well.
@@.player; //What the hell?//@@
Kiara notices your confusion and smirks.
@@.kiara; ''Kiara:'' "You really thought we would push you into this and not help out? Come on in dummy."@@
You follow your best friend into Blaire's kitchen, only to run into the second big surprise in the twenty minutes you've been awake.
Crystal isn't wearing her disguise.
Blaire and the superheroine are sitting at the kitchen table eating breakfast, Crystal's hair slowly moving through the colors of the rainbow at its usual relaxed pace. They both turn to look at you as you enter (well Blaire does, but you feel Crystal's gaze anyway) but their faces reveal nothing. Kiara waves her hand like a game show host.
@@.kiara; ''Kiara:'' "Tada. And he's only ten minutes late."@@
You walk over to Blaire. Despite the tension in the air, she looks good and well-rested. Strangely she isn’t weirded out by the Superhero sitting next to her eating eggs. Neither of them gets up to greet you so you remain a respectful distance away. Crystal finishes her food and finally turns to look at you.
@@.prism; ''Crystal:'' "Good Morning, $player.name."@@
You nod to her.
@@.player; ''You:'' "Hi Blaire, hey … uh …"@@
Your eyes flicker to Blaire and you send a thought laced with caution and curiousness. Crystal nods.
@@.prism; ''Crystal:'' "She knows."@@ Blaire nods. @@.prism;"Thanks for checking."@@
Kiara sits down at the table and Blaire motions for you to sit next to her. Once you do, silence falls across the table. You look encouragingly at the ladies one by one but all they do is stare back. Finally, after a figurative eternity of awkwardness, Blaire speaks.
@@.blaire; ''Blaire:'' "You’re such a bastard."@@
Her voice cracks mid-sentence. Blaire jerks her face away and presses her hand to her mouth, shoulders trembling. The ladies shift uneasily in their seats and Crystal's hair shifts to white and purple.
@@.prism; ''Crystal:'' "Blaire, If you're not ready …"@@
@@.blaire; ''Blaire:'' "No!"@@ She takes a deep breath and some of the vitriol leaves her voice. @@.blaire; "No. I'm ok, just give me a second."@@
You stare down at the table while Blaire pulls herself back together.
@@.blaire; ''Blaire:'' "I missed you."@@ She laughs but there's very little mirth in it. @@.blaire; "I missed you every single day. I had my whole life turned upside down and all I wanted to do was curl up in bed and be held by my amazing boyfriend, and I couldn’t because it was your fault."@@
Not being able to find the words, you just mumble.
@@.player; ''You:'' "I'm sorry."@@
The silence stretches again. Neither of you can meet the other’s eyes.
@@.blaire; ''Blaire:'' “Kiara and Crystal told me most of what happened. But I want to hear it from you.”@@
What happened?
Your mind reels at the thought of everything that’s happened since your powers were awoken. But Blaire is sitting there waiting, and she deserves answers. So, you start. It isn’t the best retelling, and you repeat yourself constantly and have to frequently backtrack to explain parts you left out. Thankfully, none of this seems to matter. Blaire listens carefully as you tell her about Sam, Kiara, Crystal, the Super Society, and the new world you’ve found yourself in the middle of. Occasionally she asks questions, and sometimes Kiara and Crystal add their thoughts, but mostly you just talk. By the end, you feel like you’ve been wrung dry.
Blaire looks down at her hands.
@@.blaire; ''Blaire:'' "If you could go back, would you do it again?"@@
You let out a breath and steel yourself.
@@.player; ''You:'' "I don't know."@@ Crystal's hair goes white as her eyes widen. Even Kiara gapes at you (though you do sense a hint of approval in her mind). Blaire merely looks up and meets your gaze. @@.player; "It was wrong, and I wish I’d told you sooner. But I don’t think I could just walk away from you either. I guess if I had another chance I’d try to do better."@@
She stares and thinks about that for a few seconds.
@@.blaire; ''Blaire:'' "My therapist told me the biggest problem for … people like me is learning to trust ourselves again. I don’t think you’re making me feel this and I have to trust that. Like, you opened the door but didn't push me through. This helps too."@@ She lifts Kiara's psi detector from her lap where it was hidden by the table. Blaire looks at it for a few seconds and then //*sighs*//. @@.blaire; "I’m still mad at you, but I forgive you."@@
You let out a breath and a load of tension leaves with it, like the tide pulling sand from a beach. The three women all blink in unison and straighten up slightly. Kiara shoves you.
@@.kiara; ''Kiara:'' "Fuck man! That was you? I've been feeling like crap the last few days."@@
Crystal shakes her head and Blaire's eyes widen. You hold up your hands plaintively.
@@.player; ''You:'' "I'm sorry! I was freaking out that I wasn't going to see Blaire again and there might have been some feedback through the connection."@@
Blaire shakes her head slowly, there is something odd in her voice.
@@.blaire; ''Blaire:'' "You really can't control it that well can you?"@@
You shake your head. Crystal gives you a sheepish smile.
@@.prism; ''Crystal:'' "Sorry $player.name but her disappearance was kind of my fault."@@ You give her an incredulous look but it doesn't seem to faze her. @@.prism; "After you texted us, Kiara and I decided to talk to Blaire ourselves. I had already met Blaire as Prism since I was the case worker for the whole fiasco at the coffee shop and I figured that approaching her like this would go a long way to convincing her about the truth."@@
Blaire glares at you.
@@.blaire; ''Blaire:'' "And you could have mentioned that you saved my life at the café. Or told me that you're friends with a superhero."@@
You hold up your hands in defeat. Crystal continues.
@@.prism; ''Crystal:'' "We had a long talk and Blaire let me know that she wanted to get away for a while. The Society has a bunch of safe houses so I set her up. I also got her a therapist that deals with mind tampering, and possession and crap like that."@@ You raise your eyebrows. @@.prism; "All anonymously, of course, this kind of thing happens frighteningly often."@@
Blaire nods.
@@.blaire; ''Blaire:'' "Adaline has always been against therapy but it was good to talk to someone. I actually think I'm going to keep going."@@ She quickly adds after a glance at Crystal. @@.blaire; "A normal one. JPU has a few that see students."@@
Kiara finishes off the last of her breakfast and then points at you with her fork.
@@.kiara; ''Kiara:'' "You know, you could probably see someone too."@@
You turn to her.
@@.player; ''You:'' "I mean most people should but why me specifically?"@@
They all look at you flatly.
@@.blaire; ''Blaire:'' "Chronic lying."@@
@@.prism; ''Crystal:'' "Nymphomania."@@
@@.kiara; ''Kiara:'' "Parental abandonment issues."@@
You try to glare but it's not very effective.
@@.player; ''You:'' "Okay. First off, ow. Second, I'm sorry for lying to all of you. Third, technically it's Satyriasis and it's not a bug, it's a feature. Fourth, I don't have abandonment issues."@@
Kiara snorts.
@@.kiara; ''Kiara:'' "Really? There's no adult male fatherly figure that has come into your life recently that you trust more than you should and have become attached to almost immediately. None at all?"@@
You open your mouth to retort but quickly close it. Kiara smirks but doesn’t press her win any further. Instead, the four of you lapse back into silence. Thankfully, it's more thoughtful than awkward, there’s a lot of information to process.
Blaire is the one who finally breaks the deadlock. She gets up and walks decisively to the kitchen, returning with a plate of eggs that she puts down in front of you. You thank her carefully and share a tentative smile.
As you eat, the three ladies chat with one another about what has been going on in your life. Mostly, Kiara and Crystal fill Blaire in on more of the things that you have been up to behind the scenes. They talk for over an hour and mostly let you stay out of it save for a few jabs here and there about your life choices and/or your character. Despite being picked on you can't help but smile at the interaction. It just feels …
… normal.
For the first time in over a week, you finally feel that there is a chance to repair your relationship with Blaire. In fact, the more they talk about what you've been doing with your powers, the more interested she seems.
@@.blaire; ''Blaire:'' "I feel left out, I'm the only one who hasn't really seen your powers."@@
A smile creeps across Kiara's face.
@@.kiara; ''Kiara:'' "She's right. It's unfair for one of your harem to be left out of stuff."@@
Crystal //*sighs*//.
@@.prism; ''Crystal:'' "We are not a harem."@@
Blaire tilts her head.
@@.blaire; ''Blaire:'' "I mean we kind of are right?"@@ Crystal groans in defeat as Kiara pumps her fist. Blaire looks confused. @@.blaire; "How many people do you need for a harem?"@@
You think about it and the information appears in your mind. Now is as good a time as any to show off a bit.
@@.player; ''You:'' ⚞//Three, technically, but you have to take into account the nature of the relationships. Anyway, ignore them. This is a long-running argument.//⚟@@
Blaire jumps at the sudden telepathic contact and giggles nervously (Kiara lets out a soft "ohhh boy" and Crystal doesn't react at all).
@@.blaire; ''Blaire:'' "Holy shit that feels weird. Can you both hear him?"@@
The other two nod and you shrug.
@@.player; ''You:'' ⚞//You get used to it after a while.//⚟@@
Blaire shakes her head.
@@.blaire; ''Blaire:'' "Would you mind talking out loud? I'm still adjusting to all this."@@
You nod.
@@.player; ''You:'' "Of course."@@
She gives you the first bright smile you've seen from her in a while.
@@.blaire; ''Blaire:'' "Can show me anything else? Can you move things with your mind?"@@
You shake your head.
@@.player; ''You:'' "My powers don't work that way, unfortunately. I can see through people's senses, read minds, walk through dreams, hide from perceptions, nothing really flashy."@@ Though, when you think about it. @@.player; "Actually, I can bring you along on a dreamwalk so you can see your unconscious mind. That's pretty flashy I guess."@@
Blaire's interest is plain on her face.
@@.blaire; ''Blaire:'' "Really?"@@
You hold up your hands.
@@.player; ''You:'' "Yes but not right now."@@ Her smile fades slightly. @@.player; "It takes some preparation. You need to learn how to lucid dream first."@@
Kiara's smile has turned positively wicked by now.
@@.kiara; ''Kiara:'' "There is one power you could show her now if you wanted."@@
Blaire looks confused and Kiara leans in to whisper in her ear. Her eyes widen as Kiara explains. Crystal overhears (yay enhanced senses) and her hair slowly starts shimmering pink. Just to be sure that they're okay with the demonstration, you check their minds: Kiara is as hyped as usual, Blaire is hesitant (and slightly incredulous) but excited, and Crystal doesn't want to admit how eager she is. Smiling to yourself, you open the connection between Blaire, Kiara, and Crystal and slam as much of your power directly into the pleasure centers of their minds as you safely can. Massive orgasms tear through all three women simultaneously, made even more severe by the complete lack of preparation.
@@.blaire;''Blaire'': "♥ MMMMMMMMM! ♥"@@
With other people nearby, Blaire instinctively tries to keep quiet and clamps her mouth shut. Gripping the table hard enough to turn her knuckles white, her body quivers, and a small smile plays on her tightly shut lips.
@@.kiara;''Kiara:'' " ♥ FUCK! ♥"@@
Kiara embraces the power, throwing her head back to scream her ecstasy. Her body sinks down in the chair as she spreads her legs, arches her back, and thrusts her huge tits forward.
@@.prism; ''Crystal:'' "♥ YESSS! ♥"@@
Crystal's hair flares pink and she convulses. Her entire body curls forward with the force of the climax as she buries her face in her crossed arms and cries out in pleasure.
Not wanting Crystal to blind the others, you cut out the power before her hair gets any brighter. Without any physical sensations or your powers supporting them, the orgasms vanish almost immediately. You sit back and give them a few moments to recover. Blaire, who is still gripping the table and staring wide-eyed into the distance is the first to calm down enough to speak through her panting breaths.
@@.blaire;''Blaire'': "Holy shit … //*pant*// … you can just … //*pant*// … do that? "@@
Kiara is sprawled out on the chair, head hanging back and arms down at her sides. She has a drunken smile on her face and speaks without looking at anyone.
@@.kiara;''Kiara:'' "Yeah he … ♥ mmm ♥ … can. Over … //*pant*// … and over … //*pant*// … and over …"@@
She keeps mumbling under her breath. Crystal takes several deep breaths to focus on herself and her hair begins shifting back to its normal coloration. She gingerly unfolds her legs, jerking slightly as she moves, and smiles.
@@.prism; ''Crystal:'' "Thanks, $player.name. I needed that. "@@
Blaire nods silently (still not looking at anything in particular) and Kiara gives you a boneless thumbs up.
@@.kiara;''Kiara:'' "One of the many … //*sigh*// … advantages of $player.name's harem."@@
Crystal just shakes her head and stands on wobbly legs.
@@.prism; ''Crystal:'' "And on that note. As much as I want to keep this going, I need to leave. I have some Society stuff to take care of and I'm afraid that if I stay any longer, Kiara is going to start planning out color-coded outfits."@@
Kiara boos this proclamation and shakily stands up. Crystal glares but the redhead just gives her a too-long hug, which the Superheroine takes with some resigned grace. As soon as Kiara lets go, she turns to you.
@@.kiara;''Kiara:'' "I should probably go as well. Let the two of you talk things out a bit."@@ She leans in closer and whispers. @@.kiara; "I already have the color-coded costumes planned. Remind me to show you later. "@@
Crystal is close enough to hear this even without her powers and gives Kiara the stink eye. The two leave the house, bickering the whole way, leaving you alone with Blaire. Wordlessly, she takes your hand and leads you up to her bedroom. She guides you to lie on the bed and then curls up next to you with her head on your shoulder. Even without your powers, you can read the situation well enough to know that Blaire isn't really in the mood for anything more than a simple show of affection and comfort. You curl your arm around her. Blaire tenses up at first, then slowly relaxes into your embrace. All of the last week has drained her and she’s fast asleep within minutes.
As she sleeps, you gently probe her mind (which you will tell her about when she wakes up). She’s both still angry at you and glad to have you back, and the conflicting emotions hurt. Speaking with Kiara, Crystal, and a therapist has gotten her over the worst of her negative feelings toward you so things should eventually return to normal.
The two of you will make it work.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Continue">><<set $blaire.tell to 2>><<set $storyline.blaireQuest to 19>><<goto "AndersenHouseBlaire">><</button>>\
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<</if>>\<<if $sceneSelect is 1>>/*Requesting a Costume*/\
<div id="eveFrame"><div id="areaTitle">🧵 Chatting with Vivienne 🧵</div><div style="text-align: center; font-size:115%;">''Bespoke is Best''</div></div>
<<if $npc.vivi.convoTags.includes("SREQUEST") is false>><<set $npc.vivi.convoTags.push("SREQUEST")>><</if>>\
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You give <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> your best smile.
<<if $npc.vivi.convoTags.push("DONEWORK") is true>>\
@@.player;''You:'' "I was thinking of taking you up on your offer for some custom work. If it's still on the table of course."@@
<<else>>\
@@.player;''You:'' "I was thinking of getting some custom work done and I was wondering if you have any time to talk about it."@@
<</if>>\
Her smile widens and she walks a slow circle around you. Vivienne's eyes slowly travel over you as she takes in every nook and cranny of your body.
@@.generic; ''Vivienne:'' "Yes. I think I can work with you."@@
She turns on her heel and struts towards the door behind the register. After a few steps, she gives you a coy look over her shoulder and crooks her finger in a "come hither" gesture. You follow her through the door, past the small office, and into her workshop. Vivienne leads you past all of her workstations and into a small mirrored alcove on the far wall. She motions for you to step up onto the small raised dais.
@@.generic; ''Vivienne:'' "So the first thing we should settle on is a theme and design. What kind of statement do you want to make with this outfit?"@@ She picks up a small notebook from a nearby worktable. @@.generic; "Clothes off!"@@ You turn to give her an incredulous look but she waves it off. @@.generic; "I already know what size clothes you are wearing but that's not enough. Custom-fitted fetishwear demands perfection and I can't get that through clothing. Now déshabilles!"@@
Surprisingly, you're still picking up nothing sexual from the seamstress. Even when you begin to take off your clothes, Vivienne's lust remains nonexistent. It's a bit of a blow to your ego but you can at least appreciate her professionalism. Her thoughts are a whir of colors, styles, and designs all of which she pictures on your frame in rapid-fire succession. You finally get down to your boxers and give her a questioning look. She smiles coyly.
@@.generic; ''Vivienne:'' "I'd offer to turn my back if you're embarrassed but that would defeat the purpose. Also, I somehow don't think you are that afraid of being nude in front of women all that much."@@
She has a point, so you pull down your boxers and stand up straight in all of your nakedness. Vivienne barely registers your nudity except to jot down a few dimensions of your junk. She spends the next minute in silence making notes.
@@.generic; ''Vivienne:'' "Theme-wise, what are you looking for? Are there any specific scenes in mind? Do you like to be in charge or do you like to let others take control?"@@
You shift your weight awkwardly.
@@.player;''You:'' "Uhhh … I'm not really … I was thinking that it could be superhero themed … like a Super's uniform …"@@
There are a few seconds of silence as you try to figure out how to go more in-depth with the request without giving away too much information. Vivienne seems just as lost in thought.
@@.generic; ''Vivienne:'' "A popular choice."@@ She sketches a few things in her book. @@.generic; "Is there a particular Super you wish to be? I know Draconis is particularly popular lately. Or do you have your own alter ego you wish to bring to reality?"@@
You shrug.
@@.player;''You:'' "I want something of my own, please."@@
She nods.
@@.generic; ''Vivienne:'' "Excellent choice, mere repetition is, at best, boring to work on. A few more questions, if you don't mind."@@ She takes out a measuring tape and starts working her way up from your feet. @@.generic; "Would you like it to be realistic or practical?"@@
She works her way to your waist.
@@.player;''You:'' "Uhhhh … what do you mean by practical?"@@
Vivienne laughs airily.
@@.generic; ''Vivienne:'' "Oh you know. Conveniently placed cutouts. A zipper here or there to let things free when they need to be free."@@ Her eyes flicker to your crotch. @@.generic; "Real Super uniforms tend to be too restrictive for fetish play by necessity."@@
She starts measuring your torso.
@@.player;''You:'' "I would like it to be as realistic as possible … "@@ You survey the room through the reflections in the mirrors. @@.player; "… would that include making it protective as well?"@@
Vivienne stops measuring your chest and gives you a sly look.
@@.generic; ''Vivienne:'' "Oh yes. I can use Ballistex for the main garment and add in some NoNeF pockets and ceramic inserts. same techniques used by the Society. If I may ask, how rough do you plan on getting exactly?"@@
You shrug, which earns you a gentle admonishment from Vivienne for moving.
@@.player;''You:'' "Let's just say that realism would be best … "@@
Nodding as much to herself as you, Vivienne quickly finishes the measurements around your neck and head. She takes a few more notes in her book and then steps back.
@@.generic; ''Vivienne:'' "You can put your clothes back on … or not. I don't mind either way … "@@ Her eyes lazily drift over your body once again as you get dressed, though you still don't feel any lust or attraction. @@.generic; "I'll have to take a cast of your face if you want a mask but I have enough measurements to start. "@@ She sits at a drafting desk. @@.generic; "A few final questions."@@
You finish getting dressed and lean against the desk (which conveniently gives you a nice view of her tits). She adjusts a bit to give you a better view, lets you ogle her for a few seconds, then rattles off her questions.
@@.generic; ''Vivienne:'' "Primary color?"@@
@@.player;''You:'' "@@ <<listbox "$uniform.pc">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>>
@@.generic; ''Vivienne:'' "Secondary color? For highlights and details."@@
@@.player;''You:'' "@@ <<listbox "$uniform.hc">>
<<option "Black" "black">>
<<option "Blue" "blue">>
<<option "Green" "green">>
<<option "Orange" "orange">>
<<option "Purple" "purple">>
<<option "Red" "red">>
<<option "White" "white">>
<<option "Yellow" "yellow">>
<</listbox>>
@@.generic; ''Vivienne:'' "Style?"@@
@@.player;''You:'' "@@ <<listbox "$uniform.style">>
<<option "Bold" "bold">>
<<option "Muscular" "muscular">>
<<option "Militaristic" "militaristic">>
<<option "Concealable" "concealable">>
<<option "Stylized" "stylized">>
<<option "Thematic" "thematic">>
<<option "Understated" "understated">>
<</listbox>>
@@.generic; ''Vivienne:'' "Cape or no Cape?"@@
@@.player;''You:'' "@@ <<listbox "$uniform.cape">>
<<option "Cape" "cape">>
<<option "No Cape" "nocape">>
<</listbox>>
@@.generic; ''Vivienne:'' "And finally, do you have a theme or symbol for your alter ego?"@@
@@.player;''You:'' "@@ <<listbox "$uniform.symbol">>
<<option "Telepathy" "telepathy">>
<<option "Dreams" "dreams">>
<<option "Connections" "connection">>
<<option "Sex" "sex">>
<</listbox>>
Vivienne jots down a few more notes, turns to face you, and slowly crosses her leg.
<<if $npc.vivi.convoTags.includes("DONEWORK") is false>>\
\
<<if $npc.vivi.like lt 15>>\
@@.generic; ''Vivienne:'' "For something like this, I would normally charge around 15 thousand but for you, I can do it for 12. "@@
<<set $uniform.cost to 12000>>\
\
<<elseif $npc.vivi.like gte 15 and $npc.vivi.like lt 30>>\
@@.generic; ''Vivienne:'' "So for something like this, I would normally charge around 15 thousand but for you, I can do it for 10. "@@
<<set $uniform.cost to 10000>>\
\
<<elseif $npc.vivi.like gte 30 and $npc.vivi.like lt 45>>\
@@.generic; ''Vivienne:'' "So for something like this, I would normally charge around 15 thousand but for you, I can do it for 8. "@@
<<set $uniform.cost to 8000>>\
\
<<elseif $npc.vivi.like gte 45 and $npc.vivi.like lt 60>>\
@@.generic; ''Vivienne:'' "So for something like this, I would normally charge around 15 thousand but for you, I can do it for 6. "@@
<<set $uniform.cost to 6000>>\
<</if>>\
\
<<elseif $npc.vivi.convoTags.includes("DONEWORK")>>\
@@.generic; ''Vivienne:'' "This will be free of course. I still owe you for all of the help that you have given me. You have brought in more than enough business to pay for all the materials and labor."@@
<<set $uniform.cost to 0>>\
\
<</if>>\
She writes down a few more notes and turns to you.
@@.generic; ''Vivienne:'' "Let me draw a few designs and I will send them to you. Here is my personal email address."@@ She writes it down on a slip of paper. @@.generic; "Send me a message so I have your email and I will keep you informed of my progress."@@
With the consultation finished, the two of you chat for a few more minutes before Vivienne has to get back to work.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $npc.vivi.spoken to 1>><<set $uniform.track to 1>><<goto "PornStore">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">🧵 Costume Update 🧵</div></div>
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You're a few steps through the door before <<button "''Vivienne''">><<DBO>><<replace "#dialogue-bar">>$npc.vivi.app<</replace>><</button>> calls out your name.
@@.generic; ''Vivienne:'' "$player.name!"@@ Vivienne, sashays up to you and her lips curl into a smile. @@.generic; "Do you have a few minutes to spare? I would love to show my progress on your order."@@
You're curious so you nod.
@@.player; ''You:'' "Thanks Vivienne, that would be awesome."@@
She hooks her arm in yours and leads you back to her workshop behind the store. Vivienne waves towards one of the chairs.
@@.generic; ''Vivienne:'' "Please, sit, sit."@@
You wait as she bustles around, surprisingly fast on her heels, and shifts the various dress forms around to bring yours forward. After a minute of watching Vivienne shuffling things around, or at least watching her ass move under her dress (which she notices and appreciates), she pulls your soon-to-be uniform forward.
As it is right now, it's a full-body $uniform.pc coverall, that should protect you from ankles to wrist to neck. It's mostly plain but there are a few $uniform.hc accents and accessories temporarily pinned to the uniform. A large open space has been left open on the chest waiting for a logo. Vivienne walks around it and trails her fingers along one of the seams.
<<switch $uniform.style>>\
<<case "bold">>\
@@.generic; ''Vivienne:'' "You said you wanted something bold so I plan on making this eye-catching. When you walk into a room, I want all eyes to be drawn to you. This calls for bright colors and a large chest symbol."@@
\
<<case "muscular">>\
@@.generic; ''Vivienne:'' "I've been told that one of the downsides of being a Super is that the standard array makes it hard for people to gain muscle. Requests for armor that … emphasizes the physique are fairly common. I won't add in any extra padding but I will make sure the seams and plate placement follow along your natural musculature."@@
\
<<case "militaristic">>\
@@.generic; ''Vivienne:'' "I must be honest, making a costume that has the right balance of military and Super is difficult. I do enjoy the challenge though. Instead of incorporating the armor plates inside the fabric, I am modeling it off the special forces and even ancient plate armor for a more stylized look."@@
\
<<case "concealable">>\
@@.generic; ''Vivienne:'' "You wanted something that is easily concealable so this is going to be the majority of the costume. I do want to add some reinforced areas but, to keep down the size, I need to order some specialized materials. That will take time but once they come in, adding them to the final product should be simple ."@@
\
<<case "stylized">>\
@@.generic; ''Vivienne:'' "I have been having fun with this one. You wanted something stylized so I have been drawing inspiration from dozens of the more avant-garde Supers and high-fashion. Don't worry too much, I won't make it so ostentatious that it will no longer be functional."@@
\
<<case "thematic">>\
@@.generic; ''Vivienne:'' "The symbol will be the main centerpiece of this costume. The accessories and accents will all center on and emphasize the symbol's theme. I want anyone who sees you to instantly know what kind of man they are dealing with."@@
\
<<case "understated">>\
@@.generic; ''Vivienne:'' "This goes against my very nature as a seamstress but this costume will be as understated as I can bear to make it. Do not be fooled, anyone that sees it will definitely know the kind of man they're dealing with but they will have to notice you first."@@
<</switch>>\
You're not really sure what you're looking for at first but when Vivienne starts describing it, you can see what she is trying to do. You nod happily.
@@.player; ''You:'' "Vivienne, this is going to be amazing."@@ You stand up to get a better look. @@.player; "Will it be, you know …"@@
You pantomime shooting a gun at the uniform. She gives you a sly look and daintily nods once.
@@.generic; ''Vivienne:'' "Oh yes, this will be as durable as any Society uniform. It should be able to stop small arms fire and at least a few rounds from a rifle. It will be fire and corrosive-resistant and will absorb minor impacts to a point. Please keep in mind that physics exists and trying to test the durability of the costume while wearing it will hurt … a lot."@@ She takes your hands. @@.generic; "Please don't get shot to test it out."@@
You get a distinct feeling that this has happened before with her customers. Squeezing her hands, you smile at her.
@@.player; ''You:'' "Please trust me when that is the last thing that I want to do. Not getting hurt is a pretty big part of my life plan."@@
She gives you a sultry smile and pulls her hand away to wave toward her work-in-progress.
@@.generic; ''Vivienne:'' "I do apologize for how long the whole process is taking. Designing and building a Super quality costume takes time."@@
You wave that away.
@@.player; ''You:'' "I get it. You're the expert and I would never tell you how to do your job."@@
She smiles and gives you a peck on the cheek.
@@.generic; ''Vivienne:'' "Thank you! Too many of my patrons do not understand that you cannot rush art."@@ She shrugs, a bare twitch of her shoulders. @@.generic; "Do you have any questions or alterations?"@@ You shake your head. @@.generic; "Then, I will not keep you any longer."@@
She takes your arm again and leads you out to the front of the store. The two of you exchange pleasant goodbyes and Vivienne returns to work.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $uniform.track to 16>><<goto "PornStore">><</button>>
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<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">🧵 The Final Product 🧵</div></div>
<<if $npc.vivi.convoTags.includes("PICKUP") is false>><<set $npc.vivi.convoTags.push("PICKUP")>>\
\
You smile and wave to Vivienne.
@@.player; ''You:'' "I'm here to pick up my order."@@
Her eyes brighten and she bats her long lashes a few times before turning on her heel and hooking your arm in a single smooth motion. Leading you to the back room, she stops briefly to speak with the cashier and informs him that the two of you will be … tied up … for the next hour or so. She gives him a saucy wink as the two of you pass and you sense a great deal of jealousy from the cashier. You don't have a chance to probe any further before you are swept into the workshop and see a dress form draped with a white cloth. Vivienne has you sit in a comfy-looking chair and then, with a bit of flourish, pulls off the sheet to reveal your costume.
<<switch $uniform.style>>\
<<case "bold">>\
<<set $uniform.app to "The costume consists of a bright $uniform.pc bodysuit that will fully cover your body and limbs. There are broad $uniform.hc accents at each joint and surrounding the symbol suggesting $uniform.symbol in the center of the chest. Given how bold and bright the colors are, you can't help but wonder how much the materials cost just by themselves. Calf-high boots, a wide belt, a wide domino mask, and <<if $uniform.cape is 'cape'>>an actual cape finish everything off<<else>>a noticeable lack of cape (which are pretty standard on these types of uniforms)<</if>>. It reminds you of a modernized version of the classic Super uniforms that were popular in the fifties and sixties.">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. <<if $uniform.cape is "cape">>@@.generic; "The cape is an acquired taste but it is designed to be removed easily in case it gets caught on something."@@ She pulls it off with a sharp tug. @@.generic; "So you do not have to worry about it if you do not like it."@@<<else>>@@.generic; "I know you did not want a cape but they are standard for this style of costume."@@ She motions to the shoulders. @@.generic; "I can always add one later if you wish."@@<</if>>
\
\
\
<<case "muscular">>\
<<set $uniform.app to "The costume consists of a dark $uniform.pc bodysuit that will fully cover your body and limbs. Accents done in $uniform.hc are laid out in a pattern that closely follows natural human musculature. The accents are only slightly lighter than the main suit and, with the help of some well-placed impact gel inserts, leads to an illusion of a more impressive physique. A symbol suggesting $uniform.symbol has been placed across the chest, and is curved as if stretched across broad pecs. It actually reminds you of some of the uniforms that were popular in the late eighties and early nineties. A domino mask, belt filled with pockets, and thin boots (also with pockets) complete the entire ensemble.">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. @@.generic; "The strongman illusion will work best in low lighting or from a distance. The more muscle you decide to put on the better it will look overall."@@
\
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\
<<case "militaristic">>\
<<set $uniform.app to "The costume consists of a mottled bodysuit with varying shades of $uniform.pc that will fully cover your body and limbs. It has a $uniform.hc colored tactical vest with matching gloves, elbow and knee pads, and a belt (all of which are high-quality military gear). A small symbol suggesting $uniform.symbol is located on the upper left chest and on both shoulders. On a nearby table are various pouches, holsters, and sheaths that can be attached to the vest or belt (all of which are in the same shade of $uniform.hc). A balaclava and steel-toed boots complete the whole look. It actually reminds you of the paramilitary trend amongst gray Supers in the 90s.">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. @@.generic; "It was an interesting challenge. Military-chic has never really been one of my fortes but it was fun to try it out. There are just so many things you can add-on to it."@@ She holds up a holster that looks like it will hold something suspiciously phallic. @@.generic; "See?"@@
\
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<<case "concealable">>\
<<set $uniform.app to "The costume consists of a $uniform.pc bodysuit that covers your body and your limbs (though only half your forearms). Extra impact gel inserts and thickened sections protect your joints and vital organs, each done in $uniform.hc. There is a symbol suggesting $uniform.symbol printed onto the chest. It's surprisingly light and you're pretty sure you would be able to wear it under your normal clothing (the baggier ones at least). There is a streamlined domino mask and plain-looking yet rugged boots to complete the outfit. ">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. @@.generic; "As I mentioned, getting the right materials to minimize size without reducing protection was difficult but I think it was worth it."@@ She grabs a "Vivienne's Baisoir" t-shirt and pulls it over the dressform. It covers the costume fairly effectively. @@.generic; "It should be able to be covered by most clothing that is not skin tight."@@
\
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<<case "stylized">>\
<<set $uniform.app to "The costume consists of a $uniform.pc bodysuit covered in randomly placed $uniform.hc stripes (of varying shade and width). Extra thick padding and pockets of impact gel are placed in a chaotic pattern that, nonetheless, still manages to cover your vital organs and joints. The boots and gloves are comparatively bulky and look like they come off a completely different costume. The costume is finished off with an asymmetric domino mask that covers half of the face <<if $uniform.cape is 'cape'>>and a short cape<</if>>. ">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. @@.generic; "I wanted a costume that says 'I am cultured enough to recognize high fashion and brave enough to wear it into battle'."@@ She adjusts the mask. @@.generic; "I wanted to add some peacock feathers but I couldn't get the look right."@@
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<<case "thematic">>\
<<set $uniform.app to "The costume consists of a $uniform.pc bodysuit that will fully cover your body and limbs. The main focal point is the large symbol suggesting $uniform.symbol that takes up much of the chest. There are $uniform.hc accents highlighting and emphasizing the symbol itself and the overall $uniform.symbol theme. Calf-high boots, a wide belt, and a stylized domino mask finishes everything off (all of which are covered with a faint $uniform.symbol symbols). The whole ensemble resembles the kind of uniforms favored by Supers with elemental powers.">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. @@.generic; "At first, I didn't want to lean too much into the $uniform.symbol theme but I thought, why not indulge'."@@ She takes a cloth to shine the main chest symbol. @@.generic; "The hard part of these types of costumes is to differentiate them from similarly garbed Supers."@@
\
\
\
\
<<case "understated">>\
<<set $uniform.app to "The costume consists of a dull $uniform.pc bodysuit that will fully cover your body and limbs. There are subdued $uniform.hc accents at each joint and surrounding the small symbol suggesting $uniform.symbol on one side of the chest. Given how dull the shades of $uniform.pc and $uniform.hc are, they actually look to be the same shade of gray given the right lighting and angle. Gray boot, belt, and small domino mask finish everything off. It reminds you a lot of the current trend of less-colorful and more gritty costumes that many Supers are favoring.">>\
$uniform.app
Vivienne has her hands over her mouth and is watching you with bated breath. You finally smile.
@@.player; ''You:'' "I love it."@@
The seamstress claps her hands and jumps in an uncharacteristic act of excitement (which drags your eyes away from the costume and towards her chest).
@@.generic; ''Vivienne:'' "Magnifique!"@@ She starts to fret with the uniform. @@.generic; "I must admit that I was not excited after our first discussion. My patrons tend to want boldness in their orders."@@ She runs her hands along the fabric of one arm. @@.generic; "I did not really appreciate how much work goes into something that is at once subtle and stylish."@@
\
\
\
\
<</switch>>\
You stand up and get a closer look at the costume. Everything about it, from the design to the actual construction, tells you how good Vivienne is at her craft. If you didn't know any better, you would have been absolutely sure that the costume came from one of the Society's workshops. You run your fingers along the fabric.
@@.player; ''You:'' "This is seriously impressive work."@@
Vivienne's smile widens.
@@.generic; ''Vivienne:'' "Would you like to try it on? I can make the final adjustments now and make sure everything fits as it should."@@
You nod eagerly and reach for the costume, then stop when you're phone buzzes.
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; Yo, $player.name, What are you up to?@@
You excuse yourself and answer her.
@@.player; <b>Your Text:</b>@@ @@.playerT; Hey. My costume is finished so I'm at the final fitting. Want to meet up after?@@
There is a brief pause and your phone rings.
@@.kiara; <b>Kiara:</b> "Are you serious? Where are you right now?"@@
You're a bit thrown by the sudden question.
@@.player; ''You:'' "Uhhhh, Vivienne's Baisoir, in Harbor Side."@@
There is a brief pause and you hear Kiara tapping on her phone.
@@.kiara; <b>Kiara:</b> "I can be there in a half hour. Stay there!"@@
She hangs up before you can say anything more. You turn to Vivienne.
@@.player; ''You:'' "Um … do you mind if my friend comes by to look at the uni…costume?"@@
Vivienne is fixing a few stray hairs in the mirror, she shakes her head.
@@.generic; ''Vivienne:'' "By all means. As long as it is not too many people it will be fine."@@ You shrug and step up to the small podium in the mirrored alcove. Vivienne waves vaguely at you. @@.generic; "Déshabilles!"@@
You quickly undress and Vivienne hands you the first part of the uniform. Putting everything on takes much longer than you would have thought. Vivienne explains the construction of each piece, as well as its sartorial features, necessary undergarments, and proper maintenance (she seems particularly focused on how to clean it of various bodily fluids). One of the first things you notice is how dang comfortable the uniform is. Despite basically being skin-tight body armor, it moves and breathes as effortlessly as any clothes you have worn. You remark on this to Vivienne as she is taking measurements and jotting down some alterations in her notebook.
@@.generic; ''Vivienne:'' "The benefits of bespoke clothing made from quality materials my friend. Now, it looks like you have not changed much since our initial consultation so there is little I will have to do to …"@@
You are interrupted by a knock on the door. Vivienne excuses herself and opens it. Her cashier is on the other side and they have a quick discussion before Vivienne walks back over.
@@.generic; ''Vivienne:'' "Evidently, there are some ladies outside that wish to see you."@@
You raise your eyebrows.
@@.player; ''You:'' "Ladies plural?"@@ She nods and you //*sigh*//. @@.player; "I'm fine with that if you are."@@
<<if $blaire.tell lt 2>>\
She nods and waves to the cashier who is still waiting at the door. He nods and steps aside. In walks Kiara and Crystal (in her usual illusionary disguise).
@@.player; ''You:'' "Hey, Kiara, Hi Crystal. This is Vivienne, she made all this."@@
\
<<elseif $blaire.tell gte 2>>\
She nods and waves to the cashier who is still waiting at the door. He nods and steps aside. In walks Kiara and Crystal (in her usual illusionary disguise), and surprisingly, Blaire.
@@.player; ''You:'' "Hey, Kiara, Hi Crystal. Hi Blaire. This is Vivienne, she made all this."@@
<</if>>\
They are only a few steps in before they see you standing on the platform and their eyes light up. You turn on the platform to give them a full look as they walk over for a closer look. Vivienne steps aside to give everyone more room. Kiara, who has a huge grin on her face, gives you a once-over.
<<if $uniform.style is "bold" or $uniform.style is "thematic">>\
@@.kiara; ''Kiara:'' "Holy shit $player.name. This is awesome. You look like you should be on one of the old comic book covers before they got all gritty."@@ she leans in and whispers. @@.kiara; "You should definitely fuck me in this sometime soon."@@
<<else>>\
@@.kiara; ''Kiara:'' "Not bad $player.name. It's not as iconic as uniforms used to be but I guess there's a reason those types of costumes are out of style these days.."@@ she leans in and whispers. @@.kiara; "I'd still fuck you in it"@@
<</if>>\
As Kiara is talking, Crystal leans in close to examine the material. The look on her face shows that she is clearly impressed.
<<if $uniform.style is "militaristic" or $uniform.style is "concealable">>\
@@.prism; ''Crystal:'' "I really like this design. It's practical, useful, and …"@@ She runs her fingers along your sleeve. @@.prism; "Is this real Ballistex?"@@ She turns to look at Vivienne, who nods. @@.prism; "This is Society quality work."@@
<<else>>\
@@.prism; ''Crystal:'' "It's a nice design."@@ She runs her fingers along your sleeve. @@.prism; "Is this real Ballistex?"@@ She turns to look at Vivienne, who nods. @@.prism; "This is Society quality work."@@
<</if>>\
<<if $blaire.tell gte 2>>\
Blaire hangs back and watches you through the mirror.
<<if $uniform.style is "muscular" or $uniform.style is "understated">>\
@@.blaire; ''Blaire:'' "You look really good $player.name. I don't know much about Super costumes except what I see on TV but this looks really cool."@@
<<else>>\
@@.blaire; ''Blaire:'' "I don't know much about Super costumes except what I see on TV but you looks really good in this."@@
<</if>><</if>>\
After another few minutes of being poked, prodded, and ogled, the ladies finally take a step back.
@@.kiara; ''Kiara:'' "I am incredibly jealous of this."@@ She turns to Vivienne. @@.kiara; "Would I be able to get something similar?"@@
Vivienne nods.
@@.generic; ''Vivienne:'' "Of course, I can give you my card and we can arrange something before you leave. Be warned, costumes with this level of verisimilitude can be pricey and take some time. If that does not work for you, I do have some premade outfits that can be modified."@@
Crystal perks up at the premade comment and her attention drifts over to a few dress forms wearing full-body leather catsuits. Kiara nods thoughtfully.
@@.kiara; ''Kiara:'' "How much is the one $player.name has?"@@
Vivienne tilts her head.
<<if $uniform.cost is 0>>\
@@.generic; ''Vivienne:'' "While each piece is unique, and before factoring in $player.name's discount for services rendered, this would go for around fifteen thousand."@@ Kiara shuts her mouth with a snap and Vivienne spreads her hands. @@.generic; "I am fortunate that my skills are in demand."@@
<<else>>\
@@.generic; ''Vivienne:'' "While each piece is unique, his would go for around $$$uniform.cost."@@ Kiara shuts her mouth with a snap and Vivienne spreads her hands. @@.generic; "I am fortunate that my skills are in demand."@@
<</if>>\
Crystal nods her head.
@@.prism; ''Crystal:'' "That's a pretty good deal actually. I heard that the Society pays ten times that for similar quality gear."@@
<<if $blaire.tell gte 2>>\
Blaire nods.
@@.blaire; ''Blaire:'' "If you want good quality clothing, you have to pay for it. I know that Adaline has dresses that cost at least that much and don't look nearly as good."@@
<</if>>\
Vivienne jots a few more things in her notepad and then turns to you.
@@.generic; ''Vivienne:'' "If you and your friends are done with the viewing. You can disrobe and I should be able to finish the adjustments in an hour or so. I can suggest some restaurants or bars nearby if you wish to wait there as I finalize everything."@@ She steps aside to wait and then looks over to your friends, none of which are leaving. As you start to get undressed, she raises one sculpted eyebrow. @@.generic; "Would you like me to ask your friends to leave?"@@
You shrug and Kiara shakes her head.
@@.kiara; ''Kiara:'' "That's okay. We've all seen $player.name naked. Like a lot."@@
A knowing smile crosses Vivienne's lips.
@@.generic; ''Vivienne:'' "Ah. That is quite interesting."@@
Kiara looks at the seamstress with her own smile.
@@.kiara; ''Kiara:'' "You too?"@@
Vivienne shrugs one shoulder.
@@.generic; ''Vivienne:'' "Only in a professional capacity."@@
<<if $blaire.tell gte 2>>\
Kiara, Crystal, and Blaire all turn to look at you with surprise.
<<else>>\
Kiara and Crystal turn to you with surprise.
<</if>>\
@@.prism; ''Crystal:'' "Really $player.name?"@@
Kiara shakes her head and motions towards Vivienne (specifically her breasts).
@@.kiara; ''Kiara:'' "Have you seen this woman?"@@
Vivienne laughs, covering her mouth with one hand.
@@.generic; ''Vivienne:'' "Oh no. $player.name has been a perfect gentleman. He even puts up with my constant teasing."@@ Your friends still look between the two of you with disbelief. @@.generic; "Besides, I don't mix business with pleasure even for someone as charming as $player.name."@@
A few minutes later you are back in your civilian clothes. Everyone moves into Vivienne's office for some tea and a discussion about the finer points of creating Super uniforms (and fetish gear). Your friends don't stay long since Kiara convinced them to drop whatever they were doing to come and see your uniform. Once it is just you and Vivienne again, things turn back to business.
<<if $uniform.cost is 0>>\
@@.generic; ''Vivienne:'' "Now, since you have been so gracious as to find me so many new patrons, this outfit is on the house. You can have it as soon as I am done with my adjustments."@@
You nod.
<<else>>\
@@.generic; ''Vivienne:'' "Now, since you are my friend, I have factored in the company discount. Unfortunately, I still need to factor in time and materials so it comes out to $$$uniform.cost."@@
You nod and hand her your card. She take's it with a smile.
<</if>>\
@@.player; ''You:'' "Thank you for this Vivienne. I appreciate you fitting me in. I know how busy you are."@@
She waves it off.
@@.generic; ''Vivienne:'' "Nonsense, I have a good feeling about you $player.name. And you did not set me that far behind schedule. "@@ She stands and gives you a tight hug, making sure to press her huge tits against your chest (and you //still// feel no sexual desire from her). @@.generic; "Come back in an hour and I will have your costume ready. Au revoir $player.name"@@
You nod, thank Vivienne for the tea, and head out to wait for her to finish your uniform.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.cash -= $uniform.cost>><<set $uniform.track to 31>><<set $time += 1>><<goto "PornStore">><</button>>
</td></tr></table></div>\
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\
<</if>><</if>>\<div id="areaDesc"> <div id="areaTitle">Training Area</div> A section of your base set aside for physical training. Includes a matted floor, a rack of weights, a simple bench, and a few human shaped punching bags (at least one that is rated for C4 standard arrays). Can also be used to train powers in a pinch. </div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $prism.meditate gte 3>><<mark>> Crystal has left a case of mirrors and prisms so she can practice her powers. Sitting on top of this is a cheap heat lamp and blacklight.
<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $time lte 5>>\
\
<<if $prism.meditate gte 3>>\
<<button "Practice: Enhanced Vision [►]">><<set $sceneSelect to 1>><<goto "BaseTrainChannel">><</button>>
<</if>>\
\
<<if $player.cAmita gte 3>>\
<<button "Practice: Bolster Power [►]">><<set $sceneSelect to 3>><<goto "NayikaChannel">><</button>>
<</if>>\
\
\
\
<<if $amita.level gte 2 and $amita.locat is 8 and $base.tags.includes("TRAINING") and $amita.train gte 1>>\
<span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Combat Training with Amita [►] </b>\
<span style="font-size:12px;">\
<<button "Groundwork">><<set $sceneSelect to 1>><<goto "NayikaTrainingEvent">><</button>>\
<<if $prism.level gte 3 and $amita.train gte 2>><<button "Offense">><<set $sceneSelect to 2>><<goto "NayikaTrainingEvent">><</button>><</if>>\
</span></span>\
<</if>>\
\
\
<</if>>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Empty Room">>\<<if $sceneSelect is 1>>/*Enhanced Vision*/\
\
<div id="eveFrame"><div id="areaTitle">Channeling Practice</div><div style="text-align: center; font-size:115%;">''Enhanced Vision''</div></div>\
<<if $prism.locat is 6>>\
Since you want to work on your enhanced vision, asking Crystal for help is the first logical step. You make a quick inventory of the various tools you will need then mosey on over to knock on her door. <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appRelax<</replace>><</button>> opens the door holding a textbook and gives you a questioning smile.
@@.prism; ''Crystal:'' "Hey $player.name, what's up?"@@
You motion in the vague direction of the training area.
@@.player; ''You:'' "I was thinking about working on my enhanced vision. I just wanted to see if you were free and if you could help."@@
Crystal glances at her text book and then nods.
@@.prism; ''Crystal:'' "Sure thing. Do you mind if I bring my textbook? I need to do a bit of studying."@@
You shake your head and the two of you head over to the training area.
Crystal lounges on one of the benches as you set up prisms and mirrors all around the area. Once everything is set up, you sit cross legged on the mat and begin to slow your breathing. With an effort of will, you block out all of the small sounds of your base and focus on the connection between you and Crystal. As the energy connecting the two of you begins to still, you can feel the small thread of Crystal's power running beneath it all. Grasping that thread or energy with your will, you picture a lightbulb in your mind. The more you pull on the power, the brighter the light gets. It takes some time for you to become comfortable with the sensation but, when you eventually open your eyes, your base looks different. The colors are more vibrant and you can suddenly see subtle shades that you were never able to differentiate before. On top of this, the darkened areas of your base are suddenly clear as day and you can pick out the tell tale glow of heat signatures glowing in infrared. Crystal's breathing is slightly faster and you notice her body temperature rise slightly as your power affects her in turn.
You spend the next several hours training your enhanced vision with Crystal. At first, you just try to hold onto it as long as possible and then switch to more active use. Using the mirrors and prisms, Crystal sends rays of light, ranging from infrared lasers to beams of ultraviolet (and everything in between) bouncing around the room in a complicated dance of rainbow colors. You practice tracking and differentiating the various hues and shades until your eyes start to ache and the back of your skull feels fuzzy. After taking a short break to rejuvenate and eat something, you go right back into training.
<<if $kiara.locat is 6>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> stops by at one point to see what's going on. She chats with Crystal for a few minutes about the training and then leaves. You can feel her disappointment that this was real training and not sexy training.
<</if>>\
\
Eventually, your body and mind have had enough and you decide to call it quits. You thank Crystal for her help and promise to pay her back whenever she needs help herself.
\
<<else>>\
Since you want to work on your enhanced vision, it would probably be smart to give Crystal a heads up. You send her a quick text as you make a quick inventory of the various tools you will need to train your enhanced vision..
@@.player; <b>Your Text:</b>@@ @@.playerT; Hey, I wanted to train with your powers. Is that alright?@@
You start to set up prisms and mirrors all around the training area and wait for her reply. It takes a few minutes before she responds.
@@.prism; <b>Prism's Text:</b>@@ @@.prismT; Hi, Thanks for the heads up. I'm good to go. Let me know when you are done.@@
You shoot her a quick "thanks", then sit cross-legged on the mat and begin to slow your breathing. With an effort of will, you block out all of the small sounds of your base and focus on the connection between you and Crystal. As the energy connecting the two of you begins to still, you can feel the small thread of Crystal's power running beneath it all. Grasping that thread or energy with your will, you picture a lightbulb in your mind. The more you pull on the power, the brighter the light gets. It takes some time for you to become comfortable with the sensation but, when you eventually open your eyes, your base looks different. The colors are more vibrant and you can suddenly see subtle shades that you were never able to differentiate before. On top of this, the darkened areas of your base are suddenly clear as day and you can pick out the tell tale glow of heat signatures glowing in infrared. You can feel a small thread of lust coming from Crystal as your powers affect her.
You spend the next several hours training your enhanced vision. At first, you just try to hold onto it as long as possible and then switch to more active use. Using the heat lamp and black light (and a stray laser pointer you found), you send various frequencies of light bouncing around the room in a chaotic mess. You practice tracking and differentiating the various hues and shades as they bounce from the mirrors and split via the prism, stopping only when your eyes start to ache and the back of your skull feels fuzzy. After taking a short break to rejuvenate and eat something, you go right back into training.
<<if $kiara.locat is 6>>\
<<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> stops by at one point to see what's going on. She watches you for a few minutes about the training, offers you a few suggestions, and then leaves. You can feel her disappointment that this was real training and not sexy training.
<</if>>\
\
Eventually, your body and mind have had enough and you decide to call it quits. You send Crystal a text thanking her for borrowing her powers, and promise to pay her back whenever she needs help herself.
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<goto "BaseTrain">><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $prism.locat is 6>>\
<<set $temp7 to 0>><<set $temp2 to (2*$skillBon)>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 1>>@@.pow;►►► Having a nice training session with Crystal helps with your friendship //[+1 Rapport]//.@@ <<set $temp7 to 1>><<else>>●●● You have a good time with Crystal and she is just as cool with you as normal.<</if>>
\
<<set $player.cPrism to $player.cPrism+$temp2>> @@.pow;►►► You become more accustomed to using the byproducts of Crystal's photokinesis. //[+$temp2 Channel: Enhanced Vision]//.@@
<<else>>\
<<set $temp7 to 0>><<set $temp2 to (1*$skillBon)>>\
\
<<set $player.cPrism to $player.cPrism+$temp2>> @@.pow;►►► You become more accustomed to using the byproducts of Crystal's photokinesis. //[+$temp2 Channel: Enhanced Vision]//.@@
<</if>>\
\
</div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
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<<elseif $sceneSelect is 2>>/**/\
<</if>>\<<if $sceneSelect is 1>> /*Interview and acceptance*/
\
<div id="eveFrameOT"><div id="areaTitle">Library Interview</div></div>\
You walk into the library and, not exactly knowing where to go, head to the circulation desk. There's a mousy-looking college intern behind the desk who takes your name and quietly asks you to have a seat while she goes and finds the head librarian. As she scurries off, you make yourself comfortable at a nearby table and watch students go about their business. Ten minutes later, a matronly brown-haired woman, dressed in a comfortable pair of designer jeans and a puff-sleeved blouse, walks up and introduces herself as Jessica Chen, head librarian.
@@.generic; ''Jessica:'' "$player.name? Thank you for stopping by."@@ She lifts part of the counter and steps out from behind the circulation desk @@.generic; "Let's find a quiet room and talk about the position."@@
You shake her outstretched hand and she leads you into an unused conference room nearby. Once there, Jessica goes into a lengthy explanation of the job and the basic expectations. It's pretty much exactly what the ad said, lots of grunt work with no real interaction with library patrons. You would basically be a glorified gopher who gathers books for reshelving, collects borrowed equipment from around campus, and other general tasks. The job isn't really enriching enough for the work-study students or the actual librarians, so they posted the ad seeking outside help.
It turns out that being telepathic makes job interviews way easier. You already know how exactly to act and which answers Jessica is looking for before she even asks the questions. She is clearly impressed by your responses and you know you have the job ten minutes into the interview. She keeps it going a bit longer to make it look like she already hasn't decided to hire you but still cuts it short and progresses with a tour of the library.
As the two of you amble through the four-story building, Jessica points out the various features of the library. The ground floor is predominantly given over to the staff offices, circulation desk, tables for students studying, and meeting rooms. The second through fourth floors mostly contains the surprisingly empty library's stacks. When your remark on this, Jessica //*sighs*// and explains that the growing focus on digital resources means most of their physical books are relegated to storage rooms in the basement so they can make room for the various tables, nooks, or reading rooms so that students can enjoy quiet study time. The final stop is the basement which houses a large computer lab, printing room, and the main IT office where students can go for help.
Jessica also introduces you to some of the other employees as a "possible recruit" (despite her already wanting to offer you the job). There is the usual mix of work-study students, graduate-level library sciences workers, and professional librarians. The names and faces start to blend together but you make sure they register somewhere back in your subconscious for later use. Two, however, stand out (three including Jessica).
The first notable employee you run into as she exits the locked door to the special collections room. Jessica introduces her as Isabella, an information science Ph.D student that is currently updating and organizing the library's rarest and oldest volumes. Your first impression is that she would be gorgeous if it wasn't for her harried appearance, rumpled clothes, and the tidal waves of stress emanating from her mind that set your teeth on edge. You barely manage to utter a few words of greeting before she launches into an elaborate tirade about an information management system that you have never heard of. Judging by Jessica's reaction, this seems to be a recurring issue. As they talk, you pick up a surprising amount of repressed lust infusing the grad student's mind. You're not exactly sure how much of her stress comes from the lack of sex but it's no doubt that it's a significant portion.
The second person to stick out in your mind is the mousy woman that you met when you first walked in for the interview. Her name is Farah and she barely manages to whisper out a quiet @@.generic; "Hello"@@ before blushing furiously and rushing off to do something on the other end of the library. Jessica apologizes and continues the tour but you have to stop and stare at the retreating young woman. You only managed to scan her mind for a few seconds but what you found therein was one of the filthiest imaginations that you have ever encountered (and that's including Sam and Kiara). In the twenty seconds of total interaction time with you, she has already constructed an elaborate fantasy involving you and the cute guy who lives in her dorm both being forced into increasingly lewd situations with each other by the head librarian (or mistress Jessica as the fantasy version prefers). You're not phased by the content but you are impressed by the sheer complexity and vividness of the daydream given the short amount of time.
After the tour is completed, you are led back to the original conference room and Jessica offers you the job on the spot. There is a bit of paperwork to fill out and she leaves you in the capable hands of a work-study student that could not care any less about you or the job beyond getting their paycheck. They set you up with an access key card, a library card, and all the necessary passwords and documents you need to be employed. Despite how straightforward the job is there is still a lot of stuff to cover with the various systems and processes that the library utilizes. The work-study student's shift ends before you're finished and you're passed off to another (who is thankfully a bit more engaged). Jessica returns after a while to finish everything up and make sure that everything is in order.
Once the last sheet is finally signed, you thank Jessica for the opportunity and get yourself ready to leave.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $jobs.library.level to 1>><<set $time +=1>><<goto "UniversityLibrary">> <</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>/*Promotion to Library Assistant*/\
\
<div id="eveFrameOT"><div id="areaTitle">Promotion!</div><div style="text-align: center; font-size:115%;">'Some Assistance Needed'</div></div>
\
There is a note next to the terminal that all of the employees use to clock in for their shifts.
@@.generic; ''Note:'' //$player.name, please see me as soon as you get in - Jessica//@@
There is a hastily scrawled addendum squeezed into the corner.
@@.generic; ''Note:'' //P.S. You're not in trouble//@@
That's reassuring.
You clock in and exchange a quick greeting with the bored work-study student behind the circulation desk and ask them if they've seen the head librarian. They answer with an annoyingly vague "somewhere in the library earlier today" without looking up from their phone. You thank them sarcastically (which is not noticed) and head towards the most likely place to find Jessica, her office.
A quick mental scan confirms your suspicion, Jessica is currently hard at work in her office. She's on the phone, so you wait outside until she is finished, then knock. She asks you to enter so you poke your head in and give her a quick wave.
@@.player; ''You:'' "Hi, Jessica. You wanted to see me?"@@
The head librarian looks relieved that you're not someone else bringing her bad news and leans back in her ergonomic chair.
@@.generic; ''Jessica:'' "$player.name! Good, come on in and have a seat."@@ You do as instructed and the head librarian grabs some papers off one of the many piles on her desk. @@.generic;"First things first, I just want to reiterate that you are not in trouble."@@ You nod and she continues. @@.generic; "Good, good. I actually have some great news. We had a spot open up with our assistants. It's harder work but I've been impressed with you so far so I think you can handle it."@@ You open your mouth to ask the obvious question but she cuts in. @@.generic; "It also pays more."@@
You nod, satisfied with that at least.
@@.player; ''You:'' "What would I be doing?"@@
She hands you a paper.
@@.generic; ''Jessica:'' "Most of our work-study students are technically assistants. This is part of their orientation packet and describes their job duties."@@
You scan the page quickly.
The duties are fairly simple. You would have to work the front desk, process returns, help students find materials, and answer the phones. When short-staffed, you may be called in to do some of the tasks normally assigned to gophers, such as cleaning tables and collecting wayward library materials. All in all, it doesn't seem all that bad.
@@.player; ''You:'' "Sounds good to me."@@
Jessica's smile widens and she hands a packet of papers to you.
@@.generic; ''Jessica:'' "Excellent! This is the rest of the orientation packet for our work-study students. It's been slow today so grab one of the study rooms and read through it. Once you're done, find me and I'll assign one of the librarians to run through the computer programs you'll need."@@
You thank her and take the packet to one of the quieter study rooms on the fourth floor. It contains pretty detailed instructions on pretty much everything you could possibly think of while working in a library, even stuff that seems glaringly obvious (the fact that they have to add that toner powder does not get you high makes you wonder about former employees). It takes the better part of an hour to go through it all and once you finish, you go and find Jessica.
The head librarian is chatting with a few of the librarians when you find her, so you decide to wait patiently for them to finish. Thankfully, Jessica notices you hovering nearby and excuses herself.
@@.generic; ''Jessica:'' "$player.name. Finished already?"@@ You nod. @@.generic; "Good. Hold on."@@ She turns back to the group and grabs a stout-looking man. @@.generic; "This is Caleb. Caleb, this is $player.name, the new assistant I was telling you about."@@ You shake hands with the man. @@.generic; "Would you mind showing him the ropes?"@@ He nods. @@.generic; "$player.name, let me know if you have any questions."@@
Caleb leads you back to the circulation desk and gives you a rundown of the catalog system and the process for checking out and returning the various materials the library has. It's really just an overview of what you read about in the packet but it's always good to see it being done in person. You spend the rest of your shift practicing with the computers under Caleb's watchful eye and even dealing with a few patrons. It's an informative few hours and you're pretty sure that you have the gist of the job by the time you clock out.
<<set $jobs.library.pay to 60>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo to 10>><<set $jobs.library.level to 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You have been promoted to Library Assistant.
Library pay is increased to $60 per shift.
You earned <<print '$' + $jobs.tempwage>> for your work this shift.@@
</div>\
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<<elseif $sceneSelect is 3>>/*Promotion to Library Technician*/\
<div id="eveFrameOT"><div id="areaTitle">Promotion!</div><div style="text-align: center; font-size:115%;">''A Technical Interview''</div></div>
\
Not really being in the mood for work, you drag yourself over to the main terminal and begrudgingly clock in. As you do, Farah pops up from where she was working behind the counter. Despite having a vague awareness that she was there, you still can't help but jump.
@@.generic; ''Farah:'' "Hi $player.name. Jessica was looking for you."@@
Her mind is already going through several theories about why the head librarian needs you. All of them are dirty.
@@.player; ''You:'' "Thanks Farah. Is she in her office?"@@
She nods excitedly.
@@.generic; ''Farah:'' "Yep and no one else should be back there."@@
You ignore that statement and its implications.
@@.player; ''You:'' "Awesome. See you later."@@
Turning to the offices, you leave the overly imaginative woman to her fantasies, and knock on Jessica's door.
@@.generic; ''Jessica:'' "Come in!"@@ You open the door and Jessica looks up from behind her desk. @@.generic; "Oh, hi $player.name. Have a seat."@@ You do so and she moves some papers from her desk to see you better. @@.generic; "Thanks for coming. I wanted to check in and ask how you like working here."@@
You nod thoughtfully.
@@.player; ''You:'' "I like it so far. The work is not bad and I like the people I work with. The patrons are not always great but I used to work in a coffee place so I'm used to that."@@
She narrows her eyes.
@@.generic; ''Jessica:'' "That's good, that's good. Are you interested in something a bit more rigorous?"@@ You raise your eyebrows questioningly. @@.generic; "We had a library technician position open up and I've been impressed by your work so far so I wanted to offer it to you. "@@ She grabs some papers from one of the piles. @@.generic; "Basically, you would be directly helping the librarians with their tasks. You'd be assisting with things like inventory management, corraling the clubs that meet here, and making sure our programs run smoothly. When you're not doing those, you'll be working the circulation desk as you have been. It's more work but the pay is increased accordingly."@@
You think about it for a few seconds.
@@.player; ''You:'' "It sounds good to me. I can always use the extra money."@@
She smiles and grabs a few papers from a pile.
@@.generic; ''Jessica:'' "That's good. I know that Isabella especially will appreciate the help. She is just a ball of nerves."@@ She hands you the papers. @@.generic; "Here are the things that our librarians are working on."@@
You run down the list.
- General inventory check and phasing out books to save space
- Digitization of rare books
- Maintenance and organization of the special collection
- Six book clubs (General, Scifi/fantasy, Mystery, Romance, Classic Literature, Manga)
- Reading hour for children of students and faculty
- Seasonal engagement programs to increase student use of library
Nothing that seems complicated. You hand the papers back to Jessica.
@@.player; ''You:'' "Right. What do you want to do today?"@@
Jessica stands up and walks to the door.
@@.generic; ''Jessica:'' "Just shadow whichever librarians are here today and ask them for an overview of their projects. Start with Isabella since she's already here and then I'll send the others to come get you as they come in. If you have some spare time, just help with the circulation desk."@@
You stand up and Jessica leads you over to the special collections door. She unlocks it with her card and ushers you inside. This part of the library is much neater and well maintained then the rest. Shelves line the exterior of the room, each with a locked glass cover protecting the books. There are a few tables with comfy looking chairs in the center of the room. Two doors lead off from the main area, one for additional storage and another to the preservation and repair room. As you enter, Isabella, the ever-stressed grad student hurries in from the storage area. She is her usual frazzled self and looks between you and Jessica with barely contained annoyance. Jessica speaks first.
@@.generic; ''Jessica:'' "$player.name is our new library tech. I'm assigning him to help the librarians with their projects. Can you run him through the basics of what you're doing?"@@
Isabella stares between the two of you for a few more seconds before nodding curtly and waves for you to follow. Jessica nods to you and whispers "good luck". For the next hour, Isabella goes over her current digitization project. She is taking as many of the old volumes as she can and scanning them into a searchable database. The plan is to eventually use specialized programs to read and catalog the actual text but they are still waiting for the grant money before they can begin. As she discusses this, she shows you some of the older volumes and gives you a crash course on how to handle older books without damaging them. Most of the advice makes sense, always wear gloves, no drinks or food, only take one book out at a time, etc. Some, however, make less sense. One shelf of books is not to be touched during a gibbous moon, a large tome is not to be believed, a book bound with cracked leather is not to be insulted within earshot. You try to question her on why they have these rules but she just stares at you until you ask a different question. It's all a bit unnerving (even more unnerving is the fact that you can swear you picked up mental signatures coming from some of the books but they vanish when you actually try to focus on them). Isabelle does not notice your disquiet and just seems happy to have some help for fucking once (her words). After an hour or so of her running you through the scanning process, which is much more complicated given the fragility of some of the books, another librarian comes to retrieve you.
Before your shift is finished, you meet up with most of the librarians for at least a few minutes. Not all of them necessarily need help with their projects but most of them are grateful to have a second pair of hands. By the time you clock out, you are pretty confident that you now know what needs to be done.
<<set $jobs.library.pay to 90>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo to 10>><<set $jobs.library.level to 3>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You have been promoted to Library Technician.
Library pay is increased to $90 per shift.
You earned <<print '$' + $jobs.tempwage>> for your work this shift.@@
</div>\
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<<elseif $sceneSelect is 4>>/*Promotion to Admin Assistant*/\
<div id="eveFrameOT"><div id="areaTitle">Promotion!</div><div style="text-align: center; font-size:115%;">''An Administrative Offer''</div></div>
\
You clock in, grab your assignments from whichever librarians happen to be there that day, and get to work as you normally do. The tasks are easy so you quickly zone out and just run on autopilot. A sudden burst of emotions, a potent mixture of anger and frustration, yanks you out of your tedium-related stupor. You concentrate for a few seconds and track the emotional surge to Jessica's office. Concerned, you walk over and knock on her door. There is a brief pause before the door is wrenched open by a frazzled-looking Jessica.
@@.generic; ''Jessica:'' "What!?"@@
You take an involuntary step back at the look on her face.
@@.player; ''You:'' "Uh, hey Jessica. I just wanted to see if you needed me to do anything."@@
Her features soften and she shifts from annoyance to resignation.
@@.generic; ''Jessica:'' "$player.name? … "@@ She takes a deep breath and counts to ten in her head. @@.generic; "Sorry for snapping at you. I'm … "@@ She runs a hand through her hair. @@.generic; "I'm working on the budget and …"@@ She tilts her head as something clicks in her brain. @@.generic; " … I actually do have something you can help me with."@@
You nod.
@@.player; ''You:'' "Sure. What do you need?"@@
She looks back at her desk and the papers spread across it.
@@.generic; ''Jessica:'' "Could you help me out here? It's mostly going through records and finding receipts for things. It's not too hard but I could use an extra set of eyes."@@
You point back towards the circulation desk.
@@.player; ''You:'' "I still have some tasks to work on."@@
She waves it off.
@@.generic; ''Jessica:'' "I'll talk to the other librarians and let them know you're helping me. "@@ She points to one of the stacks of papers. @@.generic; "In the meantime, can you check that stack of papers for any receipts from a company called //Pureclean//. It's the company that handles all our cleaning and trash removal."@@
She leaves to clear your schedule and you start shifting through her papers. By the time she gets back, you've managed to get through half the stack and only found two receipts. Jessica asks you to read her the information from the receipts as she records it on her spreadsheet. This continues for the rest of your shift until you've gone through almost every piece of paper in Jessica's office. She appreciates the help and you can feel her stress fades with each receipt you manage to find. The extra help also means that the two of you can talk amicably without impacting efficiency that much. You mostly chat about work but Jessica does seem preoccupied with your skills in office work and how well you deal with people. Finally, once the last line item on the budget is fixed, Jessica turns to you with a questioning look.
@@.generic; ''Jessica:'' "Thank you for the help $player.name. I was afraid that I was going to spend all night doing this.."@@ She rubs her eyes and lets out a //*huff*//. @@.generic; "Do you want to do this full-time?"@@
You get what she's asking but you feign ignorance.
@@.player; ''You:'' "What do you mean?"@@
She stretches her back.
@@.generic; ''Jessica:'' "I'm starting to think I need an administrative assistant. I used to have one but they left and I figured I could handle it all myself. We're in the middle of an audit and I'm getting a bit overwhelmed."@@
You nod along.
@@.player; ''You:'' "What would I be doing?"@@
Jessica shrugs.
@@.generic; ''Jessica:'' "Mostly helping me with back-end stuff. Dealing with paperwork, making orders, and calling our third-party companies. Basically, anything to make my life easier. If I have nothing for you to do, I'll lend you to the other librarians."@@
You nod and smile.
@@.player; ''You:'' "I can do that."@@
Relief floods her mind.
@@.generic; ''Jessica:'' "Excellent! I'll put the paperwork through for a pay raise and I can have you start ASAP."@@ She stands up and offers you her hand, which you take. @@.generic; "Thank you for this. I really need the help."@@
The two of you chat about your new responsibilities for the rest of your shift. Once it's time, Jessica walks with you as you clock out, thanking you again for the help. She gives you a wave and then heads back to her office to figure out how to fill the now-vacant library technician position.
<<set $jobs.library.pay to 135>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo to 10>><<set $jobs.library.level to 4>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You have been promoted to Administrative Assistant to the Head Librarian.
Library pay is increased to $135 per shift.
You earned <<print '$' + $jobs.tempwage>> for your work this shift.@@
</div>\
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<</if>>\
\
\
<<if $sceneSelect gte 2>>\
<<if $constructs[0] gt 0>><<if $constructs[9] lt 99>>\
<<set $constructs[9] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\<<if $sceneSelect is 1>>/*Head Librarian Jessica*/\
\
<<if $npc.jessica.like gte 15 and $npc.jessica.story is 0>>\
<<set $sceneSelect to 1>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.jessica.like gte 30 and $npc.jessica.story is 1>>\
<<set $sceneSelect to 2>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.jessica.like gte 45 and $npc.jessica.story is 2>>\
<<set $sceneSelect to 3>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.jessica.like gte 60 and $npc.jessica.story is 3>>\
<<set $sceneSelect to 4>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.jessica.like gte 60 and $npc.jessica.story is 5>>\
<<set $sceneSelect to 1>><<goto "LibraryJobNPCSex">><</if>>\
\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Hanging out with the Head Librarian''</div></div>
\
<<if $npc.jessica.like lt 15>>\
You're not really in the mood to do too much work this shift and, being that you've worked in the service industry for a few years, you are well aware that the safest way to slack off is to do so with the person in charge. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working. Currently, she's hanging out in her office so you head over and knock on her door.
The <<button "''Head Librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> greets you as you enter her office and tersely inquires about your visit. You return the greeting and ask her if there is anything in particular that she needs you to do. At the same time, you rapidly scan her mind to figure out the best approach to keep the conversation going. You rule out the best topics (her hobbies, personal relationships, etc.) since you are not close enough to bring those up without suspicion, so you focus on the library and library science instead.
Jessica is hesitant at first but ultimately decides that she needs a break and indulges you by answering your questions. After a little while, she needs to stretch her legs and the two of you leave to grab some coffee from the break room before returning to continue your chat. Jessica's mind wanders back to work a few times but you manage to keep her engaged with a few thoughtful questions. Eventually, her work ethic (and growing backlogs of emails) wins out and she (jokingly) orders you to leave her alone and get back to work.
There's still most of your shift left so you bid her goodbye and go back to work.
\
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\
<<elseif $npc.jessica.like gte 15 and $npc.jessica.like lt 30>>\
You're not really in the mood to do too much work for this shift and, considering that Jessica is both the person in charge and is amenable to wasting time chatting, you decide to see if she's free. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working. Currently, she's hanging out in her office, so you head over and knock on her door.
The <<button "''head librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> greets you as you enter her office and inquires about your visit. You ask her if there is anything in particular that she needs you to do. She replies in the negative but does mention that it's time for her to take a break and, since you're already here, asks if you want to join her. Quickly agreeing, you follow her to the break room and strike up a conversation about some of the stuff that has happened around campus. The conversation starts to lull as you make her fancy coffee, so to do a quick telepathic scan to see what topics she's interested in. Bringing up some TV shows and movies that you've both seen recently, you finish up with her drink and continue the conversation in her office.
It's an enjoyable conversation and it gradually shifts towards library topics, which Jessica gets lost in the topics more than once. Even though she's into what you're talking about her work ethic soon takes over and she starts to answer emails as she talks. Eventually, her focus shifts from you to work and she realizes that you're too much of a distraction. She (jokingly) orders you to leave and get back to work.
After hanging out with Jessica, your shift is halfway over and you decide to at least try to knock off as much of your to-do list as you can.
\
\
\
<<elseif $npc.jessica.like gte 30 and $npc.jessica.like lt 45>>\
You're not really in the mood to do too much work for this shift so you go to find Jessica. She seems to enjoy talking with you and she's in charge so you can't get in trouble for slacking off. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where she's working. Currently, she's hanging out in her office so you head over and knock on her door.
The <<button "''head librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> greets you as you enter her office and inquires about your visit (though her tone makes it perfectly clear that she knows why you're here). You return the greeting and cut to the chase, asking her when she's going to take a break. Jessica checks what she has already finished and what she has left to do then decides that it's time to take a break. You follow her to the break room and strike up a conversation about your hobbies and some of the comings and goings of the other library employees. The two of you hang out in the break room just long enough for you to finish her fancy coffee and then return to her office.
It's an enjoyable discussion and Jessica becomes comfortable enough with you that she slips up and drops in a few comments that could be construed as flirtatious. It doesn't take long before she realizes how unprofessional she's being and reigns it back in. She's slightly annoyed with herself but seems happy that you don't seem to mind. As this is going on, Jessica's work ethic battles with her desire to not work and keep the conversation going. Eventually, her professionalism becomes strong for her to resist, and, with an apology, she starts working as the two of you talk. You want to keep things up but you know that she will continually focus more and more on her work and you will just be a distraction. Once she is spending more time with her work than talking, you let the conversation die out naturally and then excuse yourself.
You head back to work but your shift is mostly over so you rush around the library in an attempt to knock off a few things from your to-do list.
\
\
\
<<elseif $npc.jessica.like gte 45 and $npc.jessica.story lt 6>>\
You're not really in the mood to do too much work for this shift so you go to find Jessica. She is always up for some enjoyable conversation and, since she's in charge, you can't get in trouble for slacking off. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working. Currently, she's hanging out in her office and, is already anticipating your arrival at some point soon. Not wanting to keep her waiting, you head over and knock on her door.
The <<button "''head librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> greets you and jokes that your appearance means it's time for her to go on break. You shrug your shoulders and just tell her that there's just something about you that relaxes people. Jessica saves whatever she was working on and the two of you head off to the break room for some coffee. As you make her complicated coffee, your conversation stays on semi-professional topics such as what's happening in the library and your hobbies. It's only after you make it back to her office that the conversation switches to more personal topics such as relationships and family. Jessica becomes more comfortable as the conversation goes on and only focuses a little of her attention on the work she has to get done.
Your shift continues and Jessica tries to do some work but her heart isn't into it. Instead, the two of you just joke around, discuss what's happening in your lives, and even do a little flirting. It's just friendly at first but you do pick up some small sparks of lust after a few of the more provocative comments. It happens enough times that you're fairly sure that there is something there but you don't want to make the first move. Jessica is your boss and she has a pretty strong work ethic that keeps the sparks of lust from growing any stronger. She does mull over her feelings but her professionalism always wins out.
Jessica reluctantly decides that she should get back to work and dismisses you with another flirty comment. At this point, however, your shift is pretty much over so you pick a few of the easiest tasks on your list and try to make some progress on them before you have to clock out.
\
\
\
<<elseif $npc.jessica.like gte 45 and $npc.jessica.story gte 6>>\
You're not really in the mood to do too much work for this shift so you go to find Jessica. She is always up for some enjoyable conversation (or some fun) and, since she's in charge, you can't get in trouble for slacking off. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working (she's pretty horny so it's easy to pinpoint her). Currently, she's hanging out in her office debating if she should wait to see if you arrive come in for a shift, or masturbate now. Not wanting to keep her waiting, you head over and knock on her door.
The <<button "''head librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> greets you as you enter her office and quickly ushers you in with a nervous glance down the hall. After a few brief minutes of flirting (and some groping since it's hard to resist her rack) the two of you head off to the break room for some coffee. Your conversation stays mostly on the benign side of things (like hobbies and what's going on around the library) until you make it back to her office and it strays to more sexual topics.
Jessica tries to get some work done as you talk but you don't make things easy for her. You massage her shoulders a bit and your hands "slip" down inside her bra a bit too often. When you're done with that, you sit at the deck next to her and chat about whatever she's working on. Again, you're unhelpful and spend most of it with your hand on her inner thigh. It does venture higher because Jessica has enough work that she really can't justify taking the time to get off with you. It's pretty much the last vestiges of her professionalism as she has no issue with you pawing her body at this point.
You end your shift in her office and she clocks you out on her computer. There are a few parting flirtations, some goodbye gropings, and you head out.
\
\
\
<</if>>\
<<if $npc.jessica.like lt 60>><<set $npc.jessica.like += 3>><</if>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
@@.pow;►►► Despite obviously avoiding work, Jessica likes you more //[+3 Like]//.@@
<<NPCLikeBar "jessica">>\
\
</div>\
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\
<<elseif $sceneSelect is 2>>/*Isabella the Stressed Grad Student*/\
\
<<if $npc.isabella.like gte 15 and $npc.isabella.story is 0>>\
<<set $sceneSelect to 5>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.isabella.like gte 30 and $npc.isabella.story is 1>>\
<<set $sceneSelect to 6>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.isabella.like gte 45 and $npc.isabella.story is 2>>\
<<set $sceneSelect to 7>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.isabella.like gte 60 and $npc.isabella.story is 3>>\
<<set $sceneSelect to 8>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.isabella.like gte 60 and $npc.isabella.story is 5>>\
<<set $sceneSelect to 4>><<goto "LibraryJobNPCSex">><</if>>\
\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Hanging out with the Grad Student''</div></div>
\
<<if $npc.isabella.like lt 15>>\
There is something about the nervous graduate student working in the special collections section that piques your interest. Couple this with the earnest desire to do jack crap during your shift, you decide that now is the perfect time to speak with Isabella. You do have a few things on your to-do list that would screw over at least one of your coworkers if you avoided doing them. You spend a good twenty minutes or so getting everything in order before heading over to the locked door of special collections.
Isabella's mind can be easily picked up through the door. The roiling mass of stress and anxiety sets your teeth on edge and you're not even in the same room as her yet. You boost your mental defenses a bit more to keep things at a manageable level, quickly wrack her brain to figure out what to talk to her about, and knock.
There is a bit of grumbling behind the door before <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls it open with an annoyed look. Before she can become too irate at the interruption, you ask her how her dissertation is going. She's surprised at your interest but you feel a vague sense of gratitude and happiness bubble up from beneath all the stress.
Standing in the doorway, Isabella launches into a mini-lecture on her chosen topic for her doctorate (digitization of pre-industrial text and the use of artificial intelligence to index the content). Her whole spiel is about 40% information and 60% venting about the myriad of issues she's having in her academic life. You try to keep her on track but there is an odd fuzziness when you try to read her mind and you can't pick up anything other than overt emotions. After about fifteen minutes, Isabella starts nervously looking back into the room every so often. Ten minutes after that, she excuses herself to get back to work. The door is shut in your face without her saying goodbye.
You track her mind through the door for a bit. It's just as anxious as before. While you did increase her stress by taking her away from her work, it was balanced out by how much she enjoyed someone showing interest in her work. There is still plenty of time left in your shift, so you just shake your head and get back to work.
\
\
\
<<elseif $npc.isabella.like gte 15 and $npc.isabella.like lt 30>>\
After speaking with Isabella before, you find yourself wanting to know more about her work and not just because you want to slack off work (though that is a thing). There is something about the ancient books lining the shelves of the special collection area that has caught your interest. You do have a few things on your to-do list that would screw over a few of your coworkers if you avoided doing them, so you spend a good twenty minutes or so getting everything in order before heading over to the locked door of special collections.
Isabella's mind can be easily detected through the door, even with the strange fuzziness surrounding her thoughts. You've encountered it before, but the roiling mass of stress and anxiety still sets your teeth on edge. You boost your mental defenses a bit more to keep things at a manageable level; then knock. There is a bit of grumbling behind the door before <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls it open with an annoyed look on her face. The look softens somewhat when she sees that it's you and she greets you warmly enough (though it is somewhat strained since you pulled her away from her work). You return the greeting and ask her how things are going and if she didn't mind talking for a bit. The battle between the desire to finish her work vs. slack off and destress flashes is plainly displayed on her face and it takes her a few seconds to decide.
The need to destress wins out and Isabella leans against the doorway with a deep //*sigh*//. She starts to chat about what she has been working on, happy to have a sympathetic ear. Most of her time is split between her dissertation and maintaining the special collections (since many of the books are, in her words, uppity. She does not elaborate). What little free time she has is dedicated to sleep, eating, working out, and the occasional foray with friends. There is an odd fuzziness to her thoughts and you can't pick up anything beyond her basic emotions. Still, you are skilled enough with social encounters that you (mostly) manage to steer the conversation away from topics once they start to become stressful. After about fifteen minutes, Isabella starts nervously looking back into the room. Ten minutes after that, she asks you to hold on for a few minutes. There is some shuffling, some quiet grumbling, and she returns to the conversation as if nothing happened.
Considering how much stuff she seems to have to do, you eventually decide to bow out of the conversation so she can get back to her work. Thankfully, her mind is less anxious than before you showed up since she enjoyed having someone showing interest in her work and generally enjoys your company. Your shift is about half over by this point, so you head off to try and get a few things on your to-do list finished.
\
\
\
<<elseif $npc.isabella.like gte 30 and $npc.isabella.like lt 45>>\
Despite her nervous demeanor, you find yourself looking forward to talking with Isabella. Sure, it's a great way to get out of doing work but you also just enjoy spending time with her. There are a few things on your to-do list that would screw over one of your coworkers if you avoided them, so you spend a good twenty minutes or so getting them in order before heading over to the locked door of special collections.
Isabella's mind is easily detectable through the door, even with whatever mental protection she has. You've been around her enough that the roiling mass of stress and anxiety in her mind is not as grating as it once was and you manage to keep it at a reasonable level with a small effort of will. You knock and hear some grumbling behind the door before <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls it open with an annoyed look on her face. The look softens when she sees that it's you and she greets you with a genuine (if somewhat stressed) smile. You return the greeting and ask if she didn't mind talking for a bit. She seems desperate for a distraction from her stress-inducing work so she leans against the doorframe and begins to talk about her work.
The conversation mostly focuses on her dissertation and maintaining the special collections (since many of the books are, in her words, uppity. She does not elaborate) but she also goes into what she does in her free time. Her mental protections prevent you from using your telepathy but you still mostly manage to steer the conversation away from stressful topics. There are a few stress-inducing things that she willingly brings up, mostly her familial and romantic relationships, since she needs to vent. After about fifteen minutes, Isabella starts nervously looking back into the room to check on the books. There is a quick mental deliberation before she invites you into the special collections so she can keep talking and work at the same time. You gladly accept.
The conversation continues as Isabella goes about her tasks. Most are fairly normal, such as dusting, checking the collection for damage, and cataloging which texts will be next for her digitization project. There are a few things that she does, such as when <<print either ("she sits on a book like a mother hen","she spends time petting one book like a cat","she arranges several books into a complex geometric pattern","she opens one book, slides in a piece of beef jerky","she occasionally tells one of the book to //fuck off and go back to sleep//")>> and refuses to explain. It seems to calm her nerves a bit so you don't push the issue.
Considering how much stuff she has to do, you eventually decide to bow out of the conversation so she can get back to her work. Thankfully, she enjoyed having someone showing interest in her work and her mind is less anxious than it was before you showed up. Your shift is about mostly over by this point, so you head off to make some progress on a few items on your to-do list.
\
\
\
<<elseif $npc.isabella.like gte 45 and $npc.isabella.story lt 6>>\
You currently have the dreaded combination of not wanting to do any work and wanting to be social. Deciding to kill two birds with one stone, you head over to the special collections section to see if Isabella is free to hang out for a bit. On the way, you double-check your to-do list to make sure there is nothing that would screw over any coworkers due to your inaction. Finding nothing, you turn your attention to the restricted part of the library.
Isabella's mind is a distinctive roiling mass of nerves and anxiety that can be easily detected through the door. You're used to the grating nature of her stressed mind by now and can easily ignore it when you're in close proximity. You knock on the door and immediately elicit some annoyed grumbling inside. <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls open the door with an annoyed look on her face, which immediately turns to a happy smile when she notices that it's you. The two of you exchange greeting and you offer to hang out and help distract her from her work for a while. She seems desperate for a break from her stress-inducing work and gladly waves you inside. You drop down in one of the comfortable chairs available for authorized guests and she sits across the table.
The conversation mostly focuses on how life is going and the unusual nature of the special collections. Isabella is comfortable enough with you by now that you don't feel the need to avoid stressful topics and she uses you to vent about her stressful personal life. After about fifteen minutes of you listening intently, Isabella excuses herself to go into the other room and check to see how her indexing program is doing (it evidently can take a long time on some of the oldest texts). You walk around the room while she takes care of her work and examine the spines of some of the books (which is not all that interesting since most of the books are not written in English).
Thankfully, Isabella returns shortly and the conversation picks up where it left off. Every so often, she gets up to check on her work and to do some bizarre ritual with one or more of the books (such as when she <<print either ("sets up a small mirror in front of one of the books","holds one of the books up to the ceiling light for a few minutes without speaking","opens and closes one of the books to the beat of a popular pop song, which she also sings out loud","places one book on top of another and then moves them to a higher shelf //for some privacy//")>>). You know better by now to ask her about these actions and she does not offer you an explanation. Isabella is grateful for the distraction from her work but she becomes increasingly antsy the longer she is not focusing on it.
Not wanting her to fall behind (and become even more stressed), you eventually take an exit from the conversation. Isabella is feeling better than when you first arrived and the stress-induced psychic pressure her mind was giving off noticeably, even through her mental shielding. After saying goodbye, you head back out into the main library to see if you can get any work done. Your shift is nearly over so you're not hopeful, but you give it a try anyway.
\
\
\
<<elseif $npc.isabella.like gte 45 and $npc.isabella.story gte 6>>\
The shift starts normally. You clock in, grab your assignments from whoever happens to be in charge for that day, and go about your business. As time passes, however, your mind keeps drifting toward the talk you had with Isabella. You rarely meet someone so straightforward and, since you consider her a friend, you would love to help out with some stress relief (also, she's gorgeous). You're curious how receptive she would be today since you don't want to presume she's up for it. You know you can't read her mind due to whatever mental shielding she has but you can at least get some idea of how she's feeling.
Isabella's mind is a distinctive roiling mass of nerves and anxiety that can be easily detected through the door. Since the two of you have become close, you can barely notice the grating stress in her mind. You knock on the door and immediately elicit some annoyed grumbling inside. <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls open the door with an annoyed look on her face, which immediately turns to a sly smile when she notices that it's you. The two of you exchange greetings and you offer to hang out and help distract her for a while. She seems desperate for a break from her stress-inducing work and gladly waves you inside. You drop down in one of the comfortable chairs available for authorized guests and she sits across the table.
The conversation mostly focuses on how life is going and the unusual nature of the special collections with a good mixture of flirting thrown in. Isabella doesn't avoid stressful topics and uses you to vent about her personal life (to a a point, she'd rather not subject you to that if she can). After about fifteen minutes of you listening intently, Isabella excuses herself to go into the other room and check to see how her indexing program is doing (it evidently can take a long time on some of the oldest texts). You walk around the room while she takes care of her work and examine the spines of some of the books (which is not all that interesting since most of the books are not written in English).
Thankfully, Isabella returns shortly and the conversation picks up where it left off. Every so often, she gets up to check on her work and to do some bizarre ritual with one or more of the books (such as when she <<print either ("starts pairing them together based on their horoscopes","takes one of books into the back room, pulls up her tube top, and flashes her tits at it for a few seconds","opens up one of the books, places it on the chair, and sits on it for several minutes while continuing your conversation","puts a small plate of cookies on one of the higher shelves")>>). You know better by now to ask her about these actions and she does not offer you an explanation. Isabella is grateful for the distraction from her work but she becomes increasingly antsy the longer she is not focusing on it.
Despite the flirting, she does not seem like she wants to have any fun. Not wanting her to fall further behind (and become even more stressed), you eventually take an exit from the conversation. Isabella is feeling better than when you first arrived and the stress-induced psychic pressure her mind was giving off noticeably, even through her mental shielding. After saying goodbye, you head back out into the main library to see if you can get any work done. Your shift is nearly over so you're not hopeful, but you give it a try anyway.
\
\
\
<</if>>\
<<if $npc.isabella.like lt 60>><<set $npc.isabella.like += 3>><</if>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
@@.pow;►►► Isabella appreciates the distraction from her stress and likes you more //[+3 Like]//.@@
<<NPCLikeBar "isabella">>\
\
</div>\
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<<elseif $sceneSelect is 3>>/*Fan Fic Farah*/\
\
<<if $npc.farah.like gte 15 and $npc.farah.story is 0>>\
<<set $sceneSelect to 9>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.farah.like gte 30 and $npc.farah.story is 1>>\
<<set $sceneSelect to 10>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.farah.like gte 45 and $npc.farah.story is 2>>\
<<set $sceneSelect to 11>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.farah.like gte 60 and $npc.farah.story is 3>>\
<<set $sceneSelect to 12>><<goto "LibraryJobNPCScenes">>\
<<elseif $npc.farah.like gte 60 and $npc.farah.story is 5>>\
<<set $sceneSelect to 7>><<goto "LibraryJobNPCSex">><</if>>\
\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Chilling with the Work-Study Student''</div></div>
\
<<if $npc.farah.like lt 15>>\
The idea of work is just not appealing to you at the current moment so you look around for someone that a) isn't going to get mad at you for slacking off, b) isn't busy with anything important, and c) wants to hang out and do nothing with you. One person, in particular, fits all these criteria and has also been popping up in your thoughts recently, the work-study student Farah. She's a quiet young woman that has one of the filthiest and most imaginative minds you've encountered. A quick mental scan reveals that she has currently sequestered herself in one of the little-used corners of the stacks under the guise of putting books away. You head over and, when you find her, she is drawing in a small notebook she always carries around with her.
You don't bother with hiding your approach but it hardly matters, <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> is lost in her work and doesn't even notice until you're standing right next to her. She jumps, lets out a //*yelp*// of surprise, and scrambles to hide her notebook. You only catch a few glimpses of what she was up to before she snaps the book closed and clutches it to her chest. You back off, holding up your hands in a placating gesture, and apologize for surprising her. She mumbles that it's okay but you can feel a surge of embarrassment in her mind.
Oddly, Farah does not seem concerned that one of her coworkers pretty much has her cornered in an isolated part of the library. In fact, her mind is racing with what you plan on doing to her (such as pushing up against the wall to grope her) and is slightly disappointed when it turns out that you just want to hang out and talk. It's not that she seems particularly attracted to you but she just has a very active imagination and seems to have gotten all of her ideas about personal interactions from erotica, video games, and anime.
The conversation goes … okay. You try to engage her by talking about books, writing, and anything else you can think of that would be interesting to her (and also move over to the opposite side of the aisle so she doesn't feel trapped and/or get any wrong ideas about what you want to do to her). She continues to hold her notebook defensively in front of herself and only gives you the occasional monosyllabic answers. In her head, Farah overanalyzes everything you say or do, trying to figure out how you are going to try to lead her into a compromising position or plan on convincing her to do something lewd. From there, her mind just kind of wanders into increasingly graphic fantasies of just what you want to do with her.
This continues until you ask her what she was working on and if you could see it. Panic sets in immediately. Her fantasies vanish and she rushes past you while yelling a hasty goodbye over her shoulder. Confused and a bit intrigued, you track her mental signature as she runs back down to the circulation desk and decide that you should talk to her again.
The whole interaction was brief so you head back to get some work done.
<<set $temp2 to 1>>\
\
\
\
<<elseif $npc.farah.like gte 15 and $npc.farah.like lt 30>>\
You're having trouble getting into work mode right now so you decide to find someone to hang out with and kill some time. Farah is working right now, and you're intrigued by the odd young woman, so you head out into the library to find her. As usual, she has hidden in one of the less frequented parts of the library and is using an empty space on one of the shelves as a makeshift table for her to draw in her notebook. As before, she doesn't notice you until you're standing right next to her and she freaks out when she finally does. Thankfully, the panic only lasts for the few seconds it takes for her to realize that it's you standing there and not one of the librarians.
<<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> seems a bit more at ease with you than when you first started spending time with her (though she does still clutch the notebook to her chest as if you're going to snatch it at any time). She continues to fantasize about what you could do with her since you have her trapped in the stacks (which are even more graphic than usual) and talks to you in something other than one word answers.
You start the conversation off with something easy, how her work is going, and then move on to topics that you know will get her talking, namely anime and manga. Her entire demeanor instantly shifts and she stops fantasizing about the raunchy things you could make her do for you (and/or overanalyzing why you say certain things). She excitedly tells you about the anime she's currently watching and starts rattling off twenty "must watch" shows. Farah recounts the list rapid-fire but there are a few slight hiccups when she's about to recommend or describe a particular series but remembers just in time that it was either extremely perverted or is a straight-up hentai (those she saves for her close friends). She dosen't really notice that you have little to add to the conversation and is just happy that you're willing to listen.
The conversation goes well and you learn a lot about animes you have never heard of and probably will never watch. From there the conversation eventually shifts toward Japanese-style art and Farah mentions off hand that she likes to draw her own anime characters. Intrigued, you ask her if she has any examples in her book. A fresh wave of panic rises in Farrah's mind and her grip tightens around the book. After a few seconds of shifting uncomfortably from foot to foot, she suddenly excuses herself and power walks towards the stairs. In her mind, she is berating herself for bringing up her art and reiterates the earnest desire that you should not ever find out the content of her notebook (which makes you even more curious).
Your shift is about half over, so you decide to make some headway with one of your tougher tasks and see how much you can get done before clocking out.
<<set $temp2 to 2>>\
\
\
\
<<elseif $npc.farah.like gte 30 and $npc.farah.like lt 45>>\
Not wanting to work right now, you decided to track down Farah so you can hang out and avoid work. A quick scan of the building reveals that she is currently slacking off in one of the upper-level stacks so you decide to head over and keep her company. As usual, you find her hiding in one of the corners and drawing in her notebook. You make sure to be extra noisy as you make your way down the aisle and, when that still doesn't work, clear your throat before greeting her. She still jumps at the noise and slams the book shut, immediately grabbing one of the books stacked nearby to act like she was shelving it. When she finally registers that it's you and not one of the librarians here to get her in trouble, a wide smile spreads across her face. At the same time, several lewd thoughts begin to brew up involving you forcing her to do certain sexual acts. Farah shuffles a bit and returns your greeting with barely concealed anticipation.
<<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> is much more relaxed around you then before. While, she still has her pornographic daydreams, she is getting better at separating them from reality (as disappointing as that is for her). Consequently, she's not as on edge all the time and can actually hold a conversation in a somewhat normal manner (for an anime-crazed closet pervert at least).
Immediately after the greetings are done, Farah asks if you've watched any good anime or read any good manga lately, and then starts talking about what has been happening on her favorite shows before you can give her your answer. As usual, she doesn't go into all of the things she's currently enjoying, she leaves out the more pornographic shows/manga that she likes and the erotica that she has read, but she covers pretty much everything else.
Despite her doing most of the talking, it's a fun conversation. Watching someone you're friendly with be excited about their hobbies, even if you're not all that into them, is still enjoyable. She even decides to show you some of her drawings in her notebook. They're mostly anime characters (even some that you recognize) and stylized versions of famous Supers. Farah has a few original characters, including herself as a magical girl Superhero. She seems a bit embarrassed by her original work but the quality itself is actually pretty good. You tell her as much, which earns you a beaming smile and another surge of very graphic mental scenarios involving you and a rotating cast of women (including Farah in a few … and a few men as well). Conspicuously, she doesn't show you any of her writings or any drawings in the latter half of the notebook. A quick telepathic dive confirms your suspicions that the nastier stuff is further in.
Eventually, Farah gets nervous that her absence will be noted and decides she should get back to work. She says goodbye, gives you a quick hug (accompanied by a surge of embarrassment and pride at her daring), and hurries off. You watch her go and then return to your own duties. Most of your shift is over but there is still some time left to get in a few of the more minor tasks.
<<set $temp2 to 3>>\
\
\
\
<<elseif $npc.farah.like gte 45 and $npc.farah.story lt 6>>\
You're having trouble getting into work mode right now so you mill about the library, half-heartedly working on a few tasks while waiting for an opportunity to slack off. Thankfully, you don't have to wait long before Farah shows up and gives you an excuse to slack off. As you're working on one of the upper floors, you hear your ever-imaginative friend call your name and see her conspiratorial smile peeking out from between two bookshelves. She waves you over and you join her down one of the lesser-used aisles. Given the stack of books on one shelf and the cleared-out area of another, it looks like she was slacking off as usual and writing and/or drawing in her notebook. The two of you exchange greetings and <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> starts excitedly showing you some of her new drawings. As she goes through them, she fills you in on her theories and predictions for a bunch of her favorite animes and mangas.
Farah's earlier trepidation when around you has been almost entirely replaced with enthusiasm. The fact that you're willing to lend her an ear as she talks about various, and often esoteric, anime has made her much more comfortable with you (especially since you never judge her tastes). You have started taking a much more positive role in her daydreams as well. Now, instead of being the submissive figure in her mental erotica, you are often the one dominating others. In fact, in the short time you've spent with her in this shift, she has already imagined you with a dozen different men and women (including herself) recreating scenes from her favorite hentai and erotica. You're pretty impressed with how well she can maintain a conversation without any outward signs of the smut running through her mind.
You both enjoy yourselves. You because you don't really need to do much other than listen (and watch her increasingly debaucherous thoughts) and Farah because you're someone outside her normal circle of friends that is willing to listen to her (the fact that you both find each other to be cute helps things of course). She also shows you some of her writing, mostly about her OC characters and their various adventures. The stories revolve around a group of students that all attend the same college, their alter egos as Supers, and the incredibly byzantine relationships between them all. She's careful what she lets you read. There are some sex scenes in her writing but they're all "fade to black" and no worse than what you would find in a mainstream novel (the full graphic scenes are toward the back of the book).
Time flies and eventually, you notice that your shift is coming to an end. Farah panics slightly since she hasn't gotten any work done and quickly grabs her things and rushes off. She runs back briefly to say goodbye and give you a hug, then hurries back downstairs. You watch her go and then start looking for something that you can get done in the limited time left or, at least, something you can start doing to finish later.
<<set $temp2 to 4>>\
\
\
\
\
\
<<elseif $npc.farah.like gte 45 and $npc.farah.story gte 6>>\
You're not really in work mode right now so you mill about the library, half-heartedly working on a few tasks while waiting for an opportunity to slack off. Thankfully, as you are working on one of the upper floors, you can feel Farah's overactive and incredibly horny mind down one of the nearby aisles. You head over to where she is and poke your head down the aisle. At the end of the aisle near the wall, <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> has cleared away the books so she can use the shelf to draw on. She gives you a quick hug and then immediately starts showing off some of her new drawings.
As you go through her artbook, Farah enthusiastically talks about the many, often esoteric, animes and hentai that she is currently following. As the two of you talk (mostly her), her imagination runs wild. They are mostly repeats of your first encounter together but with increasingly lewd endings (which often include other employees of the library). In fact, in the short time, you have spent with her so far, she has already imagined you with a dozen different men and women recreating scenes from hentai and erotica. You're still pretty impressed with how well she can maintain a conversation without any outward signs of the smut running through her mind. She gets so caught up in her explanations of her shows and books that she forgets to try to elicit some sex from you.
You enjoy the conversation because you don't really need to do much other than listen (and watch her increasingly debaucherous thoughts) and Farah enjoys it since you're someone outside her normal circle of friends that is willing to listen to her. The fact that you both find each other cute and you've already had your hands down her panties also helps. She's very happy to show you some of her smut drawings and get your opinion of them. As usual, her work is superb and you are once again impressed at her skill in drawing (as well as her imagination evident in the scenes).
Time flies and, eventually, you notice that your shift is coming to an end. Farah panics slightly since she hasn't gotten any work done and quickly gathers her things. She rushes off, returning briefly to say goodbye and give you a hug, and then hurries back downstairs. You watch her go and then start looking for something that you can get done in the limited time left or, at least, something you can start doing to finish later.
<<set $temp2 to 4>>\
\
\
\
<</if>>\
<<if $npc.farah.like lt 60>><<set $npc.farah.like += 3>><</if>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
@@.pow;►►► Farah enjoyed getting to talk to someone, even if she did not always look like it //[+3 Like]//.@@
<<NPCLikeBar "farah">>\
</div>\
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\
<</if>>\<<if $sceneSelect is 1>>/*Jessica level 2 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Helping Jessica''</div></div>
\
You're not really in the mood to do too much work this shift and, considering that Jessica is the person in charge, and is amenable to wasting time chatting, you decide to see if she's free. You don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working. Currently, she's hanging out in her office so you head over and knock on her door.
@@.generic; ''Jessica:'' "Come in."@@
You poke your head in and the <<button "''head librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> looks up from her computer.
@@.player; ''You:'' "Hi Jessica. Just wanted to check if you needed me to do anything specific today."@@
She shakes her head and stretches with a deep //*sigh*//. Since her eyes are still on you, you resist the urge to stare at her chest.
@@.generic; ''Jessica:'' "Nothing special, just your usual tasks."@@ She gets up and shuffles a few of the many piles of paper that cover every inch of her desk. @@.generic; "I'm going to get some coffee from the break room. Want to join me?"@@
You nod.
@@.player; ''You:'' "Sure."@@
The two of you head to the employee break room, a bland space with two mismatched tables and a small kitchenette. One of the librarians is taking a break on their phone and steadfastly ignores you and Jessica as you approach the Machine. It is a complex coffee maker with as many features and doohickeys to support a full-blown coffee bar. You're not sure what administrative magic Jessica had to use to get the Machine but it's one of the perks of working at the library. Unfortunately, everyone else just uses it to make plain black coffee. Jessica chats about some of the proposed renovations for the computer lab as she makes her coffee. As the Machine is percolating, you catch a few of her thoughts lamenting that she can't make better coffee. You speak up.
@@.player; ''You:'' "This is a nice machine. I used to use one similar when I worked at the Bean Pit."@@
Jessica blinks.
@@.generic; ''Jessica:'' "Wait. You know how to use this?"@@ You nod. @@.generic; "Why am I making my own coffee then? All anyone knows how to do is press this button for coffee."@@ She points to the "Preparare Ora" button. @@.generic; "I got it from one of the other departments when they were remodeling and they lost the instructions. Also, all the buttons are in Italian."@@
You nod.
@@.player; ''You:'' "I'm pretty sure I can figure it out. What do you want?"@@
She looks at the Machine.
@@.generic; ''Jessica:'' "Can this thing make a cappuccino?"@@
You nod then check the break room fridge for some milk.
@@.player; ''You:'' "As long as this milk is good, I can make it."@@
The milk smells fine so you get to work. A short time later, you hand your boss a perfect cappuccino, you even draw a leaf in the foam.
Jessica takes it with barely restrained awe.
@@.generic; ''Jessica:'' "You know I can't fire you now right?"@@ You smile as she sips her drink and //*Coos*// happily. Jessica gives you an appraising look. @@.generic;"Have you read anything good lately?"@@
It's the first time she's brought up a non-work-related topic and it catches you by surprise.
@@.player; ''You:'' "Actually no, I've really not had time to read anything."@@
She gives you a shrewd look over her mug as she sips her cappuccino.
@@.generic; ''Jessica:'' "And you work at one of the largest libraries in the city?"@@ You shrug and she laughs. @@.generic; "Well what do you like?"@@
Unsurprisingly, Jessica has a lot of recommendations. Pretty much any genre you can name, Jessica has a laundry list of books for you to try. Both of you are involved in the conversation and it continues well past Jessica's break. You head back to her office and continue the chat until her work ethic finally overpowers her urge to socialize. You leave her to her work and try to salvage some productivity out of your shift.
<<set $npc.jessica.story to 1>>\
\
\
\
<<elseif $sceneSelect is 2>>/*Jessica level 3 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Getting to Know Jessica''</div></div>
\
You're not really in the mood to do too much work for this shift so you go to find Jessica. She seems to enjoy talking with you and she's in charge so you can't get in trouble for slacking off. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working. Currently, she's hanging out in her office so you head over and knock on her door.
@@.generic; ''Jessica:'' "Enter."@@
You poke your head in. The <<button "''head librarian''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> looks up from her computer with a harried look on her face.
@@.generic; ''Jessica:'' "Oh good $player.name, it's you."@@ You raise your eyebrows. @@.generic; "I need a break and some mocha. Are you free and can you make one?"@@
You nod.
@@.player; ''You:'' "Yes to both but I'm not sure if we have the right ingredients for that."@@
She smiles.
@@.generic; ''Jessica:'' "Once I learned that you could operate that monstrosity, I stocked up on ingredients and have some chocolate syrup in the break room fridge."@@ She stands up and arranges some of the piles on her desk. @@.generic; "Let's go."@@
The two of you head to the break room and she sits at the table as you operate the Machine. A short time later, you slide a near-perfect mocha to the head librarian and sit across from her. She takes a sip, //*groans*//, and then covers her mouth in embarrassment.
@@.generic; ''Jessica:'' "Oh my god. Sorry about that. This is exactly what I needed."@@ She takes another sip and closes her eyes to savor it. A few seconds later, she opens them and there is a gleam in her eye. @@.generic; "You're going to make someone very happy one day $player.name."@@
You smile.
@@.player; ''You:'' "Why wait when I can make ladies happy now?"@@
Her eyebrows raise.
@@.generic; ''Jessica:'' "Ladies, plural?"@@ For the barest moment, her eyes flicker down to size you up. @@.generic; "If that's true then I've underestimated you $player.name. Keep this up …"@@ She holds up her mocha. @@.generic; "And I'll be one of them."@@
Her tone is unmistakably flirty and you feel … something … in Jessica's mind. It's brief and is quickly quashed by her overpowering professionalism but there was something there. Jessica seems to have noticed the feeling at the same time as you and embarrassment fills her mind. She coughs, squares her shoulders, and then takes a long sip from her mocha as she mentally berates herself for getting flirty with one of her subordinates. The mood changes on a dime and the conversation falters. Jessica is not happy about her slip in self-control so you tone down your own flirtations. To fill the silence, you bring up some of the drama that is going on with some of the other employees. Jessica appreciates the change in topic and the two of you settle down to a nice, platonic gossip session.
Jessica is enjoying the conversation (and your company) so the two of you move back to her office once her unofficial break is over. The talk eventually shifts away from the library employees and on to your hobbies and what you do with your free time (Jessica is a fan of nature walks and painting). She's a bit on edge after her earlier lapse and pays close attention to how you're acting to see if you a) notice her small attempt at flirting and b) are attempting to reciprocate. You're careful to avoid anything that resembles a flirtatious remark and keep things as friendly as possible.
After some time, she relaxes and the conversation naturally begins to lull. This gives her work ethic enough space to reassert itself and she cuts the hanging out short so she can get some work done. You agree and leave her office to find something to do for what's left of your shift.
<<set $npc.jessica.story to 2>>\
\
\
\
<<elseif $sceneSelect is 3>>/*Jessica level 4 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Getting Closer to Jessica''</div></div>
\
You're not really in the mood to do too much work for this shift so you go to find Jessica. She is always up for some enjoyable conversation and, since she's in charge, you can't get in trouble for slacking off. Still, you don't want to be a dick so you quickly double-check your to-do list to make sure that you're not screwing anyone else over and then do a quick scan of the building to figure out where Jessica is working. Currently, she's hanging out in her office and is already anticipating your arrival at some point this shift. Not wanting to keep her waiting, you head over and knock on her door. Jessica's voice is strained when she speaks up.
@@.generic; ''Jessica:'' "Come in!"@@ You poke your head in and she gives you a tired smile. @@.generic; "Oh $player.name. Is it break time already?"@@
<<button "''She''">><<DBO>><<replace "#dialogue-bar">>$npc.jessica.app<</replace>><</button>> gives you a wry, though somewhat tired, smile.
@@.player; ''You:'' "Are you okay? Do you need me to do anything?"@@
She //*sighs*// loudly and stretches out. Her chest pushes against her shirt and your eyes drift down for a split second. Of course, she notices the look and, instead of the outrage, you would assume, there are a few small sparks of happiness and lust. She holds it a bit longer than necessary and then relaxes with a //*huff*//.
@@.generic; ''Jessica:'' "I could really use a mocha right now."@@ She stands up from her desk and twists her upper body. @@.generic; "Do you have time right now?"@@
You nod.
@@.player; ''You:'' "If you need my services, I can make the time."@@
She gives you an odd smile as she walks past as her mind tries to work out if that statement was a thinly veiled innuendo or not. You walk to the break room and talk about the comings and goings of library employees as you make Jessica her mocha. The conversation gradually shifts as you walk back to her office, changing from library gossip to your coworkers' relationships and then to your own.
@@.generic; ''Jessica:'' "Wait, you're dating how many women?"@@
You arrive at her office and get settled down at her desk before you answer.
@@.player; ''You:'' "It's kind of a complicated question."@@ She takes a sip of her mocha and gives you an appraising stare over the rim of the mug. @@.player; "I'm kinda dating some while the others are just friends with benefits."@@
Her work is mostly forgotten already and she ponders this.
@@.generic; ''Jessica:'' "Do they know about each other?"@@ You nod and she leans back, flabbergasted. @@.generic; "Okay, I may be old but how does that work? Do they all have self-esteem issues or are you just amazing in be… "@@ Her eyes widen. @@.generic; "I'm sorry that's wildly inappropriate."@@
You laugh it off.
@@.player; ''You:'' "Don't worry, I won't talk to HR.@@ You pause. @@.player; "Wait, do we even have an HR department?"@@ You shake your head. @@.player; "Never mind. To answer the inappropriate question you did //not// ask, let's just say that self-esteem is not a problem for any of my lady friends."@@ You waggle your eyebrows in an overly exaggerated manner and she smiles. @@.player; "And what about you? How are you single?"@@
She pauses briefly.
@@.generic; ''Jessica:'' "I'm technically not. Kind of."@@ She shows your her finger, there is a definite lighter band of skin where a wedding ring would be. You raise your eyebrows. @@.generic; "Currently separated in the process of divorce. Dating is not really on my mind right now. Even if I was looking, there's so much going on in the library right now, I wouldn't have time to find anyone."@@
That is not where you thought the conversation was going to go but it was an interesting turn nonetheless. Something tells you that you should leave it there and end the discussion on that topic. You check your phone and stand.
@@.player; ''You:'' "I should let you get back to work"@@ She's disappointed at the abruptness but her work ethic leaps at the chance to reassert control. You turn to leave the room but stop long enough at the door to say one last thing. @@.player; "If you do wind up looking for someone, let me know. I'm great at finding available people."@@ You think for a second. @@.player; "Well, finding available women. You don't happen to like women too? "@@
She gives you a good-natured smile, shakes her head then arranges some papers on her desk.
@@.generic; ''Jessica:'' "Good bye, $player.name."@@
With one last smile and a small wave, you head out. Jessica goes back to work but the sudden ending of the conversation has kept her mind on relationships. No matter how much she wants to work, she is constantly being distracted by intrusive thoughts about getting back out into the dating game. She figures that, if you're able to keep up multiple friends with benefits, that kind of relationship may be something she can manage on top of everything else in her life. Jessica does not have anyone in mind as of yet but the interest is there. This is definitely something you should follow up on at a later date.
<<set $npc.jessica.story to 3>>\
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<<elseif $sceneSelect is 4>> /*Jessica level 5 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Flirting With Jessica''</div></div>
\
As soon as you enter the Library, you begin to sense an odd buzz amongst your coworkers. There is a lot more whispering among the staff and you pick up a great deal of interest from their minds (and a low current of horniness from a choice few). Figuring that you might as well get paid for investigating, you clock in and then walk up to two of the work-study students that you're friendly with.
@@.player; ''You:'' "Hey. What's up with everyone today?"@@
They both stop whispering and turn to you.
@@.generic; ''Coworker 1:'' "Hi, $player.name."@@ She looks at her friend. @@.generic; "Have you seen the head librarian since you came in?"@@ You shake your head and they stifle laughter. @@.generic; "Talk to Ms. Chen and you'll get what everyone's talking about."@@
One of the two young women has that low level of lust you've been feeling. You can sense enough of their feelings to pick up their lingering surprise and since you don't want to spoil yourself, you avoid using your telepathy to dig any deeper. After thanking them, you walk over to the head librarian's office and knock on the door.
@@.generic; ''Jessica:'' "Come in!"@@ You poke your head in the door. Jessica looks up from her computer and smiles. @@.generic; "$player.name! I'm glad you're here. I need some mocha goodness."@@
She gets up from behind the desk and you instantly realize what everyone has been gossiping about. Jessica has traded in her usual stodgy attire for something out of a library-themed wet dream. Your gaze starts at the black stiletto heels and climbs her stocking-clad legs. You then pass the knee-high pencil skirt that hugs her curves and cinches her waist. Next is her silk blouse, which is molded against her F-cup tits and gives you the faintest impression of the lacy bra she's wearing underneath. At last, your eyes settle on her face. Red lips, dark eyes behind cat-eye glasses, and her hair in a tight bun high on her head completes the vixen/librarian look. She notices the attention and a racy smile curves her lips. She walks out from behind her desk with a bit more sway in her step than usual.
@@.player; ''You:'' "Then I'm glad I'm here too. I live to serve."@@ She walks into the hall and you fall in step beside her. You don't bother beating around the bush. @@.player; "I like the new look. Is there a special occasion?"@@
She shakes her head.
@@.generic; ''Jessica:'' "Not really. I just decided that it was time for a change."@@
You reach the break room and get to work on Jessica's mocha. She perches on the edge of the chair, legs crossed and back straight with her chest thrust out, and watches you with a slightly salacious look. You chat amicably and, if it wasn't already obvious from the looks she's giving you, there is an increasing amount of lust aimed in your direction. Intrigued, you scan her mind.
Jessica has gotten closer to you over the many shifts spent together and the increasingly common flirting between the two of you has not gone unnoticed. She would not normally be one to act on these feelings with a subordinate, but something interesting started happening a few nights ago. After one of your later shifts, Jessica went home and went to sleep after her usual evening routine. That night she had a sex dream, the first in years, with you as the star. Jessica was so turned on by the dream, that she got herself off several times before work (and once in her office). You hand her her finished drink and her mind drifts back to that dream. It's nothing overly graphic but it's more action than Jessica has gotten in quite some time.
That dream led to others which led Jessica to reevaluate where she was in life and she ultimately decided to take the bull by the horns. The new outfit is not necessarily for you (though she does enjoy your attention and plans on teasing you as much as possible), it is her way of putting herself back out there. She is very obviously posing for you right now and has her impressive tits thrust in your direction. You let your eyes drop down to her chest and linger long enough that she notices but not long enough to make it seem like you want her to know.
She sips the mocha and lets out a groan of pleasure.
@@.generic; ''Jessica:'' "You sure do know how to make a woman feel good $player.name."@@
You nod as she stands.
@@.player; ''You:'' "It is my specialty."@@
While Jessica does enjoy the surprised and appreciative looks she gets from the other employees, she hurries the two of you to her office so she can drink her mocha and flirt with you, in peace. Things are fairly normal at first, you talk about the library, your hobbies, and what's going on in your lives. There is the usual flirting, though it is much more overt than it has been before. Jessica even goes as far as to complain about how hot it is in her office and undoes the top few buttons of her silk blouse. It gives you a tantalizing view of her collarbone (but that's as far as she's willing to go for just a tease).
Despite her initial unwillingness to mess around with employees, the flirting does a number on Jessica's feelings and you pick up the growing spark of interest in her mind. Things get a bit too real for her when she has the urge to ask you to do something after work and she forces those thoughts out of her head. The flirting doesn't go away completely but it takes on a friendly tone.
Neither of you really feels like work and the rest of your shift is spent hanging out in Jessica's office, talking about relationships, getting her the occasional fancy coffee, and watching funny videos on her computer when the relationship talk bums her out. Once your shift is up, you and Jessica exchange goodbyes and you clock out.
Jessica's remains in her office with her mind unconsciously drifting back to you and the raunchy dreams she was having. One of the last things you pick up before you leave the building is her internal debate about whether she should get herself off before getting back to work.
<<set $npc.jessica.story to 4>>\
<<set $npc.jessica.app = "Jessica is a pale-skinned woman that stands a couple of inches shorter than you in her stiletto heels. She is wearing a pink silk blouse that is tight enough that you can make out the faintest hints of the lacy bra containing her F-cup tits. She is a bit heavier (what an uncharitable person would call matronly) but most of the weight has settled in her impressive chest and voluptuous ass that is squeezed into a knee-high pencil skirt that emphasizes her curves. Her black hair is pulled back into a tight bun and cat eyeglasses over her large brown eyes. Her makeup adds to the sultry look, with dark eyes and red lips.">>\
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<<elseif $sceneSelect is 5>>/*Isabella level 2 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Stress and Grad Students''</div></div>
\
After the many times you've spoken to Isabella, you find yourself wanting to know more about her work and not just because you want to slack off (though that is always a part of it). There is something about the ancient books lining the shelves of the special collection area that intrigues you. There are a few things on your to-do list that would screw over at least one of your coworkers if you avoided doing them, so you spend a good twenty minutes or so getting everything in order before heading over to the locked door of special collections.
Isabella's mind can be easily detected through the door, even with the strange fuzziness of her thoughts. You've encountered it before, but the roiling mass of stress and anxiety still sets your teeth on edge. You boost your mental defenses a bit more to keep things at a manageable level, then knock. There is a bit of grumbling behind the door before <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls it open with an annoyed look on her face. The look softens somewhat when she sees that it's you.
@@.generic; ''Isabella:'' "Oh. Hey $player.name. Que pasa?"@@
You lean against the wall near the door.
@@.player; ''You:'' "Not much. I just wanted to see what you were up to."@@
She scratches her head and looks over her shoulder.
@@.generic; ''Isabella:'' "Not much, just trying to scan some books for my dissertation."@@
You tilt your head.
@@.player; ''You:'' "Trying?"@@
She //*sighs*//.
@@.generic; ''Isabella:'' "Most of the texts in special collections are handwritten. Digitizing them requires a lot of time. A program has to scan the text, another program has to convert the images into text, and a third has to fill in the unreadable and missing letters."@@ She shakes her head absently. @@.generic; "It can go wrong in so many ways and almost always does."@@
The harried grad student closes her eyes and gently bangs her head against the door frame.
@@.player; ''You:'' "You okay?"@@
She opens her eyes but continues to bang her head.
@@.generic; ''Isabella:'' "I'm fine. I'm just tired …"@@ //*thud*// @@.generic; "… and stressed …"@@ //*thud*// @@.generic; "… and hungry …"@@ //*thud*// @@.generic; "… and tired …"@@
You put your hand between her head and the door. She stops banging her head.
@@.player; ''You:'' "Can you take a break? I think you could use it."@@
She shakes her head and looks over her shoulder into the room.
@@.generic; ''Isabella:'' "I have too much to do so I don't take breaks anymore."@@
You give her a long-suffering look.
@@.player; ''You:'' "That's not good. You need some time to destress. Can't you just grab some coffee and relax?"@@ She shakes her head. @@.player;"Take a nap?"@@ Another shake. @@.player; "Read a book?"@@ This shake is much more violent. @@.player;"Smoke some weed?"@@
The last one draws a startled laugh from the grad student.
@@.generic; ''Isabella:'' "Oh man, I wish. I haven't done that since I started grad school. The books don't like it."@@
When she refuses to elaborate on that last statement, you forge ahead.
@@.player; ''You:'' "Uhhh … how about coke then?"@@
She doesn't bother responding but just gives you a mock glare and silently shakes her head. Trying to get another rise out of her, you continue to suggest increasingly outlandish stress-relieving activities. This eventually leads to you and Isabella discussing the relative pros and cons of starting an underground fight club for the library staff and, before you know it, an hour has passed. When she learns of this, Isabella is dismayed and frantically excuses herself to get back to work. She ducks back into the special collections section and practically slams the door of the special collections in your face. You stare at it for a few seconds and then turn to go.
You get a few steps before the door opens again.
@@.generic; ''Isabella:'' "Thanks for this $player.name. I needed it."@@
She vanishes again, leaving you to find some work to occupy you for the rest of your shift.
<<set $npc.isabella.story to 1>>\
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<<elseif $sceneSelect is 6>>/*Isabella level 3 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Strange Books and Grad Students''</div></div>
\
You decide that it's time to check up on your favorite stressed-out grad student and pay Isabella a visit. Sure, her anxiety means that being around her grates on your psychic senses but she's an interesting person and you legitimately look forward to speaking with her. The massive amount of stress in her mind means that it's easy to pinpoint that Isabella is in the special collections section (not like you need to pinpoint anything, Isabella spends almost all of her time there).
After checking to make sure you're not screwing any other employees over by not doing your own work. You knock on the door of the special collection section. There's some grumbling behind the door and a few seconds later <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls it open with an annoyed look on her face. The look softens when she sees that it's you and she greets you with a genuine (if somewhat stressed) smile.
@@.generic; ''Isabella:'' "Oh. Hey, $player.name. What's up?"@@
You lean against the door frame.
@@.player; ''You:'' "Not much, Just wanted to see how you're doing."@@
She leans her head against the door and closes her eyes.
@@.generic; ''Isabella:'' "I'm good. Just got a lot of work to do."@@
You nod.
@@.player; ''You:'' "Want to take a break? Get some coffee and get you away from this for a while."@@
Isabella opens her eyes and there is a surge of stress mixed with appreciation. She shakes her head.
@@.generic; ''Isabella:'' "Thanks but I can't. I have way too much work to do in …"@@ She pauses as an idea pops into her head and her smile widens. @@.generic; "… Hold on a second."@@
She ducks back into the room and emerges a few minutes later and hands you a card on a lanyard. It's a day pass to the special collections. You raise your eyebrows in a silent question.
@@.generic; ''Isabella:'' "I have to work but I definitely could use some company. Do you mind hanging out here with me?"@@ There is a sly curve to her smile. @@.generic; "None of the librarians come in here, so you're safe from actual work."@@
You laugh and slip the lanyard around your neck. Isabella steps aside and ushers you inside. This part of the library is much neater and well maintained than the rest, probably because students are not allowed inside. Shelves line the exterior of the room, each with a locked glass cover protecting the books. There are a few tables with comfy-looking chairs in the center of the room and two doors that lead off from the main area, one for additional storage and another for the preservation and repair room. Isabella leads you to the book-ladened table closest to the preservation room door and motions for you to sit. Once you do, she gets back to work.
As she digitizes the ancient books, you keep up a running conversation about what's been going on in the library and your own life. Isabella is focused on her work so you do most of the talking but she appreciates having the distraction from the tedium of her work. With nothing to do other than talk, you start to carefully examine the books on the table.
One, in particular, draws your attention. Stuffed between two thicker tomes is a thin book with a red leather cover. You pull it out and examine the pages. They are covered with a weird runic script with crude drawings every few pages. Bored, you put it back on top of the pile then get up to look at some of the nearby shelves. Seeing nothing interesting, you decide to just read the small red book in your hands. You sit down at the table and crack it open to find that the pages are covered with a weird runic script and there are crude drawings every few pages. Bored, you put it back on top of the pile and get up to see what Isabella is doing in the preservation room. When you poke your head in, she looks up from her computer then her hands drift down to the small red book that you're holding. One that has pages covered with a weird runic script and crude drawings every few pages. Isabella //*sighs*//.
@@.generic; ''Isabella:'' "The Scarlet Scripture."@@ She stands up and holds out her hand. You hand her the book. @@.generic; "Sorry about that $player.name. I probably should have warned you about touching things in here. The books can be …"@@ She walks past you to the table. @@.generic; "… temperamental."@@
She suddenly stops short and looks down. You're grabbing the small red book in her hand. With a sharp tug, Isabella pulls it from your grasp and shoves it back between the two larger tomes where you originally found it. She unconsciously wipes her hands on her shirt and heads back to the room.
@@.generic; ''Isabella:'' "That one likes men, especially promiscuous ones."@@ She pokes her head around the door to give you a critical look. @@.generic; "I have to keep her pinned between two books written by male authors or she gets attached."@@
That's probably one of the stranger things you've heard lately, which is saying something.
@@.player; ''You:'' "What the hell?"@@
Isabella just shakes her head and ducks back out of sight.
@@.generic; ''Isabella:'' "Nothing to worry about. I got it all covered."@@ Her smile falters slightly. @@.genric; "Just don't touch anything without asking me first okay?"@@
You look around at the books and start to get the uneasy feeling that you're being watched.
@@.player; ''You:'' "You know. I'm starting to understand why you are always so stressed."@@
She gives you a thumbs-up but says nothing else. Curious, you start to scan her mind to see what's going on but an odd feeling makes you stop short. When you try to push past the strange fuzziness around her thoughts you hit a metaphorical brick wall.
Isabella's mind is protected.
This presents a conundrum. You now have an even greater desire to figure out what's going on but you really don't want to go up against some kind of unknown psychic protection. It's not a solid shield like the police and Society use (since you can still feel her emotions) but there are a lot of things that it could be that would ruin your day. Thankfully, you're in no rush so you leave it as is and try to get some information the old-fashioned way. Talking.
Isabella steadfastly refuses to talk about the strangeness of books and constantly shifts the conversation back to her dissertation or venting about work problems. From what little you get from reading between the lines, Isabella seems to think of the books as individual peoples (and will often refer to them as he, she, or they), and dealing with their oddities is one of the major sources of stress in her life. For some reason, they are not cooperative with the whole scanning process.
The conversation is engaging, if not entirely informative, and you're a bit bummed when Isabella cuts it short. The talk has helped her relax somewhat but she is about to enter a more complicated part of her work and can't afford the distraction. It's probably good for you to take some time and process the information you've just discovered so you bid her a quick goodbye and let her get back to work.
<<set $npc.isabella.story to 2>>\
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<<elseif $sceneSelect is 7>>/*Isabella level 4 up*/<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Dating and Grad Students''</div></div>
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You currently have the dreaded combination of not wanting to do any work and wanting to be social. Deciding to kill two birds with one stone, you head over to the special collections section to see if Isabella is free to hang out for a bit. On the way, you double-check your to-do list to make sure there is nothing that would screw over any coworkers due to your inaction. Finding nothing, you turn your attention to the restricted part of the library.
Isabella's mind is a distinctive roiling mass of nerves and anxiety that can be easily detected through the door. You're used to the grating nature of her stressed mind by now and can easily ignore it when you're in close proximity. You knock on the door and immediately elicit some annoyed grumbling inside. <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> pulls open the door with an annoyed look on her face, which immediately turns to a happy smile when she notices that it's you.
@@.generic; ''Isabella:'' "Hey $player.name. Que pasa?"@@
You shrug and lean against the wall and give her your best innocent grin.
@@.player; ''You:'' "I wanted to hang out. Are you busy?"@@
She glares and flips you off.
@@.generic; ''Isabella:'' "Ha Ha Ha. Want to come in while I work?"@@ You nod. @@.generic; "Hold on a second."@@ She disappears back into the room and comes back a few minutes later with a special collections day pass. @@.generic; "Here."@@
You slip it around your neck and follow her into the room. The special collection looks as it usually does. A clean room filled with glass-covered shelves, comfortable chairs, and ancient tomes. Isabella goes back to working in the preservation room, scanning some books for her dissertation. You sit at the nearby table and talk to Isabella through the open door.
The conversation starts with how her work is going and library gossip. After some time of this, Isabella comes back into the reading room and goes through some of the strange rituals that she has with the books. One book is thrown in the air a few times before being put back on the shelf, another is opened to a certain page and left alone for several minutes before being closed, and yet another is dropped on the floor and kicked under the table. She doesn't bother telling you why she's doing any of this (even though that last one shocked you given how old the book is) and Isabella maintains the conversation as if she wasn't doing anything weird.
With her rituals complete, she heads back into the preservation room. The conversation continues until there is a //*buzz*// from Isabella's phone, followed by a loud expletive. You poke your head into the room.
@@.player; ''You:'' "Everything okay?"@@
Isabella //*sighs*// and steps out of the room. She looks even more stressed than when you first arrived and motions with her phone.
@@.generic; ''Isabella:'' "Had a date tonight and they canceled."@@
You frown.
@@.player; ''You:'' "That sucks. They say why?"@@
She nods.
@@.generic; ''Isabella:'' "We set up the date last week and, apparently, I didn't text enough between then and now. He says that it's a red flag that I'm that uninterested."@@ She drops down in the chair next to you. @@.generic; "I told him that I have a strenuous job and I'm working on my dissertation but evidently that doesn't matter."@@
You nod sympathetically.
@@.player; ''You:'' "Well, fuck him then. Being productive is not a bad thing. For you. I personally hate it."@@ She cracks a brittle smile at your not-joke. @@.player; "Do you want some clichés? It's not you, it's him. You dodged a bullet. There are other fish in the sea."@@
She scoffs at the last one.
@@.generic; ''Isabella:'' "Ha. Not for me."@@
You give her an incredulous look.
@@.player; ''You:'' "Wait. Really?"@@
She nods sadly.
@@.generic; ''Isabella:'' "Since I'm so busy, the only place I can really meet people are in class or at work and neither of those are exactly great."@@ Your eyebrows raise. She shrugs and picks at her nails. @@.generic; "I had a mental breakdown from stress when I started grad school. Then I started having panic attacks. It gave me a reputation as "crazy" and a lot of my romantic prospects dried up."@@
You stay quiet for a few seconds.
@@.player; ''You:'' "Are you okay now?"@@
She nods.
@@.generic; ''Isabella:'' "Oh yeah. I got into therapy. Switched majors … "@@ You tilt your head. @@.generic; "… I used to be in the physics program … but yeah, things are mostly handled for now. Unfortunately, getting rid of a bad reputation is not easy. Working here doesn't help things."@@ She leans back on the chair, folding her arms across her chest with a grumpy frown. @@.generic; "But yeah I get if people don't want to date me but having someone cancel on me the day off is shitty. I even shaved my … "@@ She glances at you. @@.generic; "… legs for this." @@ She //*sighs*//. @@.generic; "How about you? How are your dating prospects?"@@
The conversations turn toward your complex relationships. You're hesitant to talk about your lady friends given what just happened to Isabella but listening to you seems to relieve some of her sadness. Surprisingly, she doesn't care at all about the fact that you have multiple girlfriends and you can catch the tiniest spark of interest. You want to follow up on that but, just before you find a nice segue to bring it up, there is a loud //*Thud!*// as a book falls off one of the shelves. Isabella //*sighs*// again and turns to you.
@@.generic; ''Isabella:'' "Yeah. I need to take care of that. Do you mind picking this up later?"@@ You nod and head out of the room. Isabella follows you to the door. @@.generic; "Thanks for listening to me vent $player.name. It made me feel better."@@
She ducks back in and shuts the door behind her. You hear some grumbling and then Isabella begins to sing a Christmas carol in Spanish. Shaking your head, you leave her to her work and head off to see if there is anything you can accomplish in the last few minutes of your shift.
<<set $npc.isabella.story to 3>>\
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<<elseif $sceneSelect is 8>>/*Isabella Max*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Intimacy and Grad Students''</div></div>\
Your shift starts normally enough. You clock in, check with the librarians to see what your tasks are for the day, and then decide you don't want to do any of it and start looking for ways to slack off. Isabella seems to be the obvious choice since you enjoy spending time with her and most people avoid the special collections section (and the overly-stressed grad student) like the plague. You turn your attention towards the section and, sure enough, Isabella's mind is bouncing around the room. Interestingly, the ball of stress and nerves is coming in a lot clearer than normal, a sure sign that something has changed in her outlook. You head over to find out what's going on and knock on the door. It cracks open and Isabella sticks her head out.
The first thing you notice is that <<button "''Isabella''">><<DBO>><<replace "#dialogue-bar">>$npc.isabella.app<</replace>><</button>> is wearing makeup. Bold colors to make her eyes pop and a slight tint on her lips. Her hair is still pulled back in a loose ponytail as normal but it looks freshly washed and is curlier than you remember. She looks annoyed at the interruption for the few seconds it takes for her to realize that it's you then she smiles.
@@.generic; ''Isabella:'' "$player.name! I was hoping you'd stop by today."@@
She opens the door all the way and ushers you inside. It turns out that her hair and make-up are not the only things that have been changed. Isabella still has on her usual denim jacket but beneath that is a pale yellow tube top that leaves several inches of her tanned stomach exposed and just barely covers her perky C-cup breasts. Her capris are now denim, incredibly tight, and covered in strategically placed tears that give tantalizing views of her tanned skin. Isabella notices your checking her out and her smile widens. She opens her jacket and does a small spin.
@@.generic; ''Isabella:'' "Like what you see?"@@ You nod. @@.generic; "Good. I had this outfit planned for my last canceled date and didn't want it to go to waste."@@
You give her another once over and then sit at the usual table. On her way to the preservation room, Isabella drapes a lanyard over your neck (with your day pass for the special collection) and gives your shoulders a quick squeeze. Your eyebrows raise at the sudden contact but she walks past you without a word.
Isabella settles back into her work and the two of you start filling each other in on some of the current library gossip. The conversation eventually progresses past the library and into your personal lives. When you get to the more intimate topics an odd tension slowly begins to grow in Isabella's mind. She's still her usual stressed self, though your presence helps with that somewhat, but something about this new stress feels different. Eventually, the conversation turns to your romantic lives (or lack thereof, in Isabella's case). Before you can get in-depth, however, Isabella has to take a short break to take care of her books. Instead of heading back into the preservation room when she's finished, Isabella leans against the table edge next to you with her hips only a few inches from your arm. She looks down at you for a few seconds and takes a deep breath.
@@.generic; ''Isabella:'' "Can I ask you a really personal question?"@@
You tilt your head and lean back on the chair.
@@.player; ''You:'' "Sure. Everything okay?"@@
She nods and closes her eyes. The stress surges strong enough to make you wince, even through both of your mental defenses (thankfully, she didn't notice). Without opening her eyes, she speaks quickly.
@@.generic; ''Isabella:'' "Canwehavesex?"@@
You had an idea that she was interested but the bluntness of that question catches you by surprise. There is an awkward silence as you process this.
@@.player; ''You:'' "Sure."@@ You quickly add for clarification. @@.player; "Do you mean that as a vague in-the-future collection or do you want it like right now?@@
She just stares at you. If you were surprised at her question, she's utterly flabbergasted at your response.
@@.generic; ''Isabella:'' "W-wait. Just like that?"@@
You nod and shrug your shoulders.
@@.player; ''You:'' "Sure? I already figured that there was some interest here."@@ You motion between the two of you. @@.player; "Also, you're cool, smart, and really hot."@@ You spread your hands. @@.player; "Not much of a question on my end so I'm down whenever you are."@@
She stares at you as the stress that was building bleeds away to be replaced with something very close to irritation.
@@.generic; ''Isabella:'' "Do you realize that I've been worrying about asking you that for days? I was getting close to a full-blown panic attack when you showed up."@@ She rubs her cheeks. @@.generic; "And you just nonchalantly say 'Sure' like it's not a big deal."@@ She uncrosses her arms and puts them behind her so she can lean back on the table. @@.generic; "No offense $player.name but you're a slut."@@
There is humor in her voice but she's not entirely joking. You smile.
@@.player; ''You:'' "I'll have you know that I am a discerning slut. I only have sex with the highest quality women."@@ You let your eyes drift down her body. @@.player; "So, I'll ask again. You want to have some fun now?"@@
She looks at you like you're crazy but there is an appraising glint in her eye.
@@.generic; ''Isabella:'' "I … was not expecting you to say yes right off the bat to be honest. I figured that we'd talk about it. Make arrangements. You know. Shit like that."@@
You nod.
@@.player; ''You:'' "I'm cool with that too. Take as long as you want and whenever you want to do it. I'll be ready to go."@@
She looks at you for a few seconds and then leans forward to softly kiss you on the lips.
@@.generic; ''Isabella:'' "Thank you for understanding. I was worried there for a second that you'd be mad if I said no for now. I'll let you know when I'm ready."@@
With the tension now gone, Isabella goes back to work. You hang out with her for the rest of your shift and, despite what she asked you earlier, the conversation is fairly normal. There is a bit more flirting than normal and some questions about sex come up but it's nice that not much has changed between the two of you. Eventually, your shift ends and it's time for you to leave. Isabella thanks you again for your understanding and, after another quick kiss, shoos you out the door so she can try and make up some of the work she missed.
<<set $npc.isabella.story to 4>>\
<<set $npc.isabella.app = "Isabella is a tanned woman that stands an inch or two shorter than you. She is currently wearing a slightly frayed denim jacket over a dark red tube top that leaves several inches of her stomach exposed and draws your attention to her C-cup breasts. Her lower body is covered by incredibly tight denim capris covered with strategically placed tears that gives tantalizing views of her tanned skin, and black flats without socks. Her curly dark brown hair is pulled back into a loose ponytail with two strands of hair framing her face. She is wearing just enough boldly colored makeup to make her light brown eyes pop and add some color to her lips.">>\
\
\
\
\
\
\
<<elseif $sceneSelect is 9>>/*Farah level 2 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Farah's Obsessions''</div></div>\
You're having trouble getting into the whole work mindset right now so you decide to find someone to hang out with and kill some time. You know that Farah is working right now, and you are intrigued by the odd young woman, so you head out into the library to find her. As usual, <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> has hidden in one of the less frequented parts of the library and is using an empty space on one of the shelves as a makeshift table for her to draw in her notebook. As before, she doesn't notice you until you're standing right next to her and freaks out when she finally does. Thankfully, the panic only lasts the few seconds it takes for her to realize that it's you standing there and not one of the librarians.
@@.generic; ''Farah:'' "$player.name!"@@
She snaps her notebook shut and clutches it to her chest. You lean against one of the book shelves in what you hope is a non-threatening way.
@@.player; ''You:'' "Hey Farah, working hard?"@@ She gives you an embarrassed smile and nods her head. @@.player; "On library stuff or in your book?"@@
She holds up the book slightly. It's one of those thick, spiral-bound drawing books that you typically see in art classes with post-it notes and other loose paper shoved into it. The cover is covered in stickers and doodles. Most are completely foreign to you but there are one or two that you recognize.
@@.player; ''You:'' "Is that a Shinrinyoku sticker? I watched that show when I was in high school."@@
Farah perks up and her embarrassed smile takes on a more joyous mein
@@.generic; ''Farah:'' "You love anime too?"@@ You never said anything about loving it but she doesn't give you time to explain. @@.generic; "Have you ever seen Ki o tsukete kaette ne, it's a lot like Shinrinyoku except it's not really the same story or doesn't have the same characters but it's really really good. Anyway, what about …"@@
You can do nothing but stand there stunned as the formerly quiet work-study student rattles off a dozen or so anime titles without really stopping for breath. Evidently, the key to getting her out of her shell was just finding the correct crazed obsession to talk about. She's so excited to talk about anime that she pretty much stops her erotic fantasizing. Farah talks about each anime in a disjointed way that would require you to have a pretty encyclopedic knowledge of Japanese animation to understand each reference and comparison. She does not notice your confusion and quite happily describes a dozen or so nearly identical plots (how many different ways can a guy get hit by a truck and wind up in a fantasy-inspired land?). In addition, Farah goes over every sticker on her notebook, explaining which show it's from and which convention she got it from. She still does not show you anything from inside the book and you don't push the matter.
As much as she talks, there are a few things that she holds back. Specifically, there are a few animes that she wants to share but they are a lot more risque and she's worried about how you would react. She's brought them up with others before and often people start avoiding her afterward.
Eventually, Farah gets a bit too excited and begins to draw attention from some patrons and eventually, one of the librarians. It's the first time you've seen her this happy so you hate to cut things short but she completely understands and apologizes for getting carried away. The nervousness sets in again and she asks if she was being annoying. You reassure her as best as you can and she finally leaves to go back to work with a slight bounce in her step at the prospect of making a new friend.
You track her mind for a minute as the fantasies begin to creep back in (now featuring you front and center) and then decide to get some work done with what's left of your shift.
<<set $temp2 to 2>>\
<<set $npc.farah.story to 1>>\
\
\
\
<<elseif $sceneSelect is 10>>/*Farah level 3 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Farah's Talent''</div></div>
\
Not wanting to work right now, you decided to hang around and talk with some of your coworkers. A quick scan of the building reveals that Farah is slacking off in one of the upper-level stacks so you head over and join her. As usual, you find her drawing in her notebook, hidden in one of the rarely visited aisles. You make sure to be extra noisy as you make your way down the aisle and, when that still doesn't work, clear your throat and greet her. <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> jumps, slams the notebook shut, and immediately grabs one of the books nearby to act like she's been working the whole time. Then she finally registers that it's you and a wide smile spreads across her face. At the same time, several lewd thoughts begin to brew up in her mind (mostly involving you forcing her to do certain sexual acts). Farah shakes her head and returns your greeting with barely restrained anticipation.
@@.generic; ''Farah:'' "$player.name! What's up?"@@
Her mind quickly flickers between animes she wants to tell you about and graphically sexual scenes that she wants to write in her notebook. You lean against the bookshelf.
@@.player; ''You:'' "Not much, just trying to avoid work for a bit. You?"@@
She smiles sheepishly and holds up her notebook.
@@.generic; ''Farah:'' "Same, I …was just drawing some … things."@@
You nod. You're intrigued but, given how skittish she is about her book, you don't even look at it.
@@.player; ''You:'' "That's cool, I was never any good at drawing myself."@@
Farah ponders for a few seconds and then hesitatingly holds out the notebook.
@@.generic; ''Farah:'' "Do you … want to see some of mine?"@@
You shrug.
@@.player; ''You:'' "Only if you want to show me. I don't want to be nosy."@@
She thinks about it for a few more seconds and then nods her head.
@@.generic; ''Farah:'' "Only if you promise not to laugh."@@
You're about to say of course not but several vivid memories pop into Farah's mind. Family and former friends have mocked or laughed at her for her hobbies, even after promising that they wouldn't. You settle for a stern nod and move to her side. Nervously, Farah opens it up to a page containing a half dozen figures. You recognize most of them from some pretty popular anime.
It turns out that Farah is extremely talented.
@@.player; ''You:'' "These are really good. This is Fujita, Okamoto, and Tatsumi right?"@@ She smiles brightly and nods. @@.player; "I recognize the others but don't know their names, they're all from Brain:Diver right?"@@
Excited at your positive reaction, she starts flipping pages and showing off her favorite drawings. The first is the two main characters and rivals of the shonen anime Temple Demons, done in a highly realistic style with both characters in mid-fight. What she does not show you is the drawing in the later half of the notebook in which the more edgy and dark of the two characters has the other tied up and is doing something unsavory to him. In fact, almost every one of the pictures that she shows you have accompanying pornographic versions elsewhere in the book (she's careful that none of the pictures that she shows you would even be considered risque). At one point, as she's flipping around to find a specific drawing, something catches your eye.
@@.player; ''You:'' "Oh wait! Can you go back a few pages?"@@ She hesitates but then complies, flipping a few pages over to reveal some familiar images. @@.player; "Is that me?"@@
Farah looks to be halfway between mortal embarrassment and outright panic.
@@.generic; ''Farah:'' "Y-yeah."@@ Quickly she adds. @@.generic; "And me and Sarah, and some of the librarians … I like to draw people I know."@@
You nod. Farah's mind drifts towards a story and series of pictures she has later in the book which involves the librarians tying you down on one of the tables and taking turns using you for their pleasure.
@@.player; ''You:'' "I get that. Glad I could be an inspiration. I like the uniform you're wearing in this picture. Do you have something like that?"@@
You point to a picture of Farah dressed in a Japanese-style school uniform. She nods hesitantly.
@@.generic; ''Farah:'' "I have something similar I've worn to cons. This one is part of my OC."@@ You look blankly. @@.generic; "Original Character. She's a superhero in a comic I'm drawing."@@
She flips over to a full-page drawing of Farah as a Superheroine, her costume being a combination of a magical girl dress and tactical armor. Encouraged by the lack of mockery, she starts describing her comic and the adventures of her character (while conveniently leaving out the part of the story in which she has to subdue a team of supervillains by fucking them all at once). She also fails to mention that she has pictures of that exact scenario in the back of the book.
Farah happily continues to talk about her character's adventures right up to the point where you suggest that the two of you have taken too long and may get caught if you don't get some actual work done. She's slightly disappointed but that is vastly overshadowed by the sheer joy of finding someone that she can share her art with.
The two of you say goodbye and she rushes off to finish some of her assigned tasks. You watch her as she leaves the aisle, hesitate for a few seconds, and then rush back to give you a tight hug. Farah lets go and then, looking shocked at her own daring, rushes towards the stairs.
There is still some time left in your shift so you try and find something that you can actually get done before you have to clock out.
<<set $temp2 to 3>>\
<<set $npc.farah.story to 2>>\
\
\
\
<<elseif $sceneSelect is 11>>/*Farah level 4 up*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Farah's Weakness''</div></div>
\
You're having trouble getting into work mode right now so you mill about the library, half-heartedly working on a few tasks while waiting for any opportunity to slack off. Thankfully, you don't have to wait long before Farah shows up and you find your excuse. As you are half-assedly working on one of the upper floors, you hear your ever-imaginative friend call your name and see her conspiratorial smile peeking out from between two bookshelves. She waves you over and you join her down one of the lesser-used aisles. Given the stack of books on one shelf and the cleared-out area of another, it looks like she was doing her usual slacking off drawing in her notebook.
@@.generic; ''Farah:'' "$player.name!"@@
<<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> gives you a quick hug before pulling away with an embarrassed smile.
@@.player; ''You:'' "Hey, Farah! Whatcha up to?"@@
She hugs the notebook.
@@.generic; ''Farah:'' "You know, just being Shikamaru."@@ You tilt your head quizzically. @@.generic; "He's a … never mind … I'm avoiding as much work as I can. You?"@@
You lean against the bookcase next to her.
@@.player; ''You:'' "Same. Drawing anything interesting?"@@
She shakes her head.
@@.generic; ''Farah:'' "I was writing something actually."@@ She hesitates for several seconds. @@.generic; "Want to take a look?"@@
You nod and she flips to one of her stories then hands the notebook over. Her handwriting is small, precise, and she puts small hearts over her "i"s. The story is about her OC character, named Fara Fortuna, a college student by day and superheroine by night. Her writing is …
… let's just say that Farah is a very talented artist.
Her story is convoluted, overly dramatic, and filled with every possible trope you can think of (for example, Fara is a huge Mary Sue). As you read the short story, Farah watches you with bated breath and eagerly waits for your thoughts. She is even forgoing her usual sexual fantasies in order to closely monitor your face for your reactions. Thankfully, the many hours spent not reacting to hearing people's thoughts serve you well and you're able to make it through six pages of the densely written story without giving anything away. When it's finally over, she moves closer and peers up at you with a wide smile.
@@.generic; ''Farah:'' "Sooooooo. What do you think?"@@
You quickly rack your brain for something nice to say.
@@.player; ''You:'' "It's complex … "@@ Convoluted. @@.player; "… and it reminds me a lot of Fight Fight Highschool."@@ As in it has an identical plot. Thankfully, Farah's happy with the comparison and is already thinking about asking more questions about that. Time to redirect. @@.player; "How did you come up with the characters?"@@
Farah instantly switches gears and describes the exact thought process for each of the characters. Most were created by combining two of her favorite anime characters, real-life people she knows, and/or famous Supers. Her character is a fusion of herself, Centuria, and a magical girl anime that you have not heard of (Farah leaves out that it's hentai and regrets even saying the name). Along with the descriptions, she shows you some of her original drawings for each character to accompany the story. There is even one that suspiciously resembles you, though she does not mention it and hopes you don't notice. The character, named Zero, is a shy loner that transforms into a half-demon when angry. You strongly suspect that the demon form is supposed to be an incubus, which is quite amusing in how close she actually is.
By the time Farah has finished with her explanations, your shift is almost over. It takes so long in fact, the two of you are forced to move several times in order to avoid the librarians. Farah gives you a quick hug and rushes off, clutching her book to her chest. There is some time left to get some work, however little, done before clocking out. You head back to the circulation desk to see if there is something you can make progress on before it's time to leave.
<<set $temp2 to 4>>\
<<set $npc.farah.story to 3>>\
\
\
\
<<elseif $sceneSelect is 12>>/*Farah Max*/\
<div id="eveFrame"><div id="areaTitle">Library "Work"</div><div style="text-align: center; font-size:115%;">''Farah's Secrets''</div></div>
\
There is an oddly familiar feeling in your mind and you really can't concentrate on work until you figure out the cause. It's vague but triangulating it is easy enough, you move around the bottom floor and stop to focus at each corner of the building. Once you have an idea of where the feeling is coming from (fourth floor stacks in the NW corner), you head up to check it out. Everything becomes a lot clearer once you hit the top of the stairs and catch a brief glimpse of Farah's head ducking out of sight around the edge of the bookshelf where she's hiding.
Her mind is a mess of anticipation and embarrassment, with just a hint of lust. When you reach the aisle where you saw her, you sense her approaching at a fast walk and stop short. <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> rounds the corner. She is staring down at the floor with a stack of books in her hands (which look like they were just pulled off the shelf at random) and has the distinct look of someone who is bracing themselves to get hit.
Farah isn't wearing her usual outfit. Instead, she is wearing something that vaguely resembles a school uniform you'd see in a manga. She has on a tight button-down white shirt with a thin blue sweater vest over it and a matching pleated skirt that falls to her mid-thigh, with some white knee-high socks to complete the look. The only things that she's missing are a necktie and some black loafers (she has on her sneakers instead, though they are decorated with hand-drawn anime characters).
Head down, Farah takes a few steps in your direction and tenses up. She slows to a stop, looks up to see you a few feet away, then tilts her head in confusion.
@@.generic; ''Farah:'' "$player.name? Uh … why … Hi!"@@
You're also confused as to what's going on so you scan her thoughts.
Oh boy.
Evidently, Farah planned to round the corner, bump into you so she could drop the books, and then, when you bend down to help her out, make sure you get a good look at her panties. It's a scene from one of her manga.
Which she is using as a guide for flirting.
She even has some (purposely ugly-looking) homemade chocolate to give you.
This all flashes past in a split second so the silence does not linger too long.
@@.player; ''You:'' "Hi, Farah. I like your outfit, it looks good on you."@@
While she's disappointed in her plan failing, the compliment makes her smile.
@@.generic; ''Farah:'' "Thanks $player.name. It's … actually part of a cosplay but I figured I could wear it normally."@@
You nod.
@@.player; ''You:'' "Makes sense, it's not like it's a costume costume. It's good to get more use out of it."@@ She nods and leans in. @@.player; "What are you up to?"@@
Farah gestures at the stack of books.
@@.generic; ''Farah:'' "I was just putting these away."@@
You nod and hold out your hands.
@@.player; ''You:'' "Can I help?"@@
She shakes her head and turns the books away from you.
@@.generic; ''Farah:'' "No it's fine I hav … ah!"@@
As Farah turns, the top of the stack of books hits a bookshelf. She tries to compensate but it's too little, too late, and she begins to fumble them. You step forward to grab some but it's too late and the books tumble to the ground, you immediately drop down to help pick them up. Mindlessly, you stack the books without regard for their order and, just as you are finishing up, Farah lets out a shocked //*Eep!*//. You follow her wide eyes to the open notebook in your hand and glance at the page.
The picture is of a stylized anime version of you (though still very recognizable) with several of the women that work at the library. Seven of them are sprawled out on a long table in various states of undress. Each one has a well-fucked look, hearts for pupils, and a load of cum oozing out of their cunts. Anime-You is currently pounding the head librarian, who is bent over the table with her face pushed into some open books. Her tongue is hanging out of her mouth and drool is leaking onto the pages. Anime-Farah is next in line and is sitting on the table next to you with her legs spread, no panties, and a wanton look in her eye. Real-Farah snatches the book out of your hand and is a few seconds away from a full-blown panic attack. You choose your next words carefully.
@@.player; ''You:'' "That's flattering."@@ Farah was expecting outrage so your response confuses her. @@.player; "I don't think that I would be able to pull all of the female senior staff. Also, you were really generous with my … equipment."@@
Clutching the notebook to her chest, Farah all but whispers.
@@.generic; ''Farah:'' "You're not mad?"@@
You shake your head with (what you hope is) a reassuring smile.
@@.player; ''You:'' "Nope. I'm pretty open-minded about these things."@@
A tentative smile begins to grace Farah's lips.
@@.generic; ''Farah:'' "Really? You're not going to tell anyone? I could get in a lot of trouble and if my parents find out what I'm doing they'll … "@@
You hold up your hand.
@@.player; ''You:'' "I'm not going to tell anyone."@@ You point at her book. @@.player; "Do you have more stuff like that in there? That one was really good."@@
She hesitates but nods.
@@.generic; ''Farah:'' "Yeah. I have a bunch of them. Some stories too."@@
She makes no move to show you these so you don't ask her to. Instead, the two of you sit there in awkward silence for a minute. Her mind is in chaos. She had started this shift with a plan of flirting/teasing with you and had, instead, shown you one of her deepest secrets. Despite your nonchalance about the whole thing, Farah is mortified and mad at herself for being so sloppy with her notebook. You wonder why she even bothers to keep it with her but the answer becomes readily obvious. It turns her on.
Or it would normally.
The shock of being found out, coupled with her failed attempt at flirting with you, has pretty much ruined any erotic thoughts in her head (which is saying something for her). You still feel some residual lust towards yourself but nothing active. Farah grabs the books.
@@.generic; ''Farah:'' "I should put these back."@@
She quickly returns the book before coming back to stare at you for a few seconds. Then, before she can even think about it, she leans up and plants a light kiss on your lips. She pulls back, clearly shocked at her own behavior, then turns on her heel and power walks away.
@@.generic; ''Farah:'' "ByeIhavetogoseeyoulatersorryfordoingthatbyebye."@@
You watch as she hurries down the stairs and heads toward the circulation desk. She stops to talk to one of the librarians and then disappears into the back, only to emerge a short time later and leaves the building. Shaking your head, you decide to try and get some work done. As you do, your mind starts wandering back to that drawing.
Farah does have some good ideas on how you could spend your time while working here.
<<set $temp2 to 4>>\
<<set $npc.farah.story to 4>>\
<<set $npc.farah.app = "Farah is a mousy young woman that stands an inch or so shorter than you. She is wearing an outfit that is vaguely reminiscent of the high school uniforms you've seen in mangas. This consists of a tight button-down white shirt with a thin blue sweater vest over it and a matching pleated skirt that falls to her mid-thigh (though she is missing a necktie). On her legs are knee-high socks and sneakers decorated with hand-drawn anime characters. She is wearing a minimal amount of makeup and has large glasses over her dark brown eyes. The lanyard carrying her ID badge is completely covered with pins of anime characters and symbols.">>\
\
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\
\
\
\
<</if>>\
<<if $sceneSelect gte 1 and $sceneSelect lte 4>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += 2>><<set $npc.jessica.like += 3>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
@@.pow;►►► Jessica enjoyed getting to talk to someone, even if she did not always look like it //[+3 Like]//.@@
<<NPCLikeBar "jessica">>\
</div>\
\
\
<<elseif $sceneSelect gte 5 and $sceneSelect lte 8>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += 2>><<set $npc.isabella.like += 3>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
@@.pow;►►► Isabella enjoyed getting to talk to someone, even if she did not always look like it //[+3 Like]//.@@
<<NPCLikeBar "isabella">>\
</div>\
\
\
<<elseif $sceneSelect gte 9 and $sceneSelect lte 12>>\
<<set $jobs.tempwage to ($jobs.library.pay*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|UniversityLibrary]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.library.promo += $npc.farah.story>><<set $npc.farah.like += 3>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
@@.pow;►►► Farah enjoyed getting to talk to someone, even if she did not always look like it //[+3 Like]//.@@
<<NPCLikeBar "farah">>\
</div>\
\
\
\
<</if>>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">The Head Librarian</div><div style="text-align: center; font-size:115%;">''First Time''</div></div>\
<<include "LJNPCS">>\
<<if $npc.jessica.story lt 6>><<set $npc.jessica.story to 6>><</if>>\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">The Head Librarian</div><div style="text-align: center; font-size:115%;">''An Engagement Meeting''</div></div>\
<<include "LJNPCS">>
<<if $npc.jessica.story lt 7>><<set $npc.jessica.story to 7>><</if>>\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">The Head Librarian</div><div style="text-align: center; font-size:115%;">''On The Job''</div></div>\
<<include "LJNPCS">>
<<if $npc.jessica.story lt 8>><<set $npc.jessica.story to 8>><</if>>\
\
\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="evePervFrame"><div id="areaTitle">The Grad Student</div><div style="text-align: center; font-size:115%;">''Relaxing in Special Collections''</div></div>\
<<include "LJNPCS">>
<<if $npc.isabella.story lt 6>><<set $npc.isabella.story to 6>><</if>>\
\
\
<<elseif $sceneSelect is 5>>\
<div id="evePervFrame"><div id="areaTitle">The Grad Student</div><div style="text-align: center; font-size:115%;">''Getting Out for Lunch''</div></div>\
<<include "LJNPCS">>
<<if $npc.isabella.story lt 7>><<set $npc.isabella.story to 7>><</if>>\
\
\
<<elseif $sceneSelect is 6>>\
<div id="evePervFrame"><div id="areaTitle">The Grad Student</div><div style="text-align: center; font-size:115%;">''Giving a Helping Hand (Or Dick)''</div></div>\
<<include "LJNPCS">>
<<if $npc.isabella.story lt 8>><<set $npc.isabella.story to 8>><</if>>\
\
\
\
\
\
<<elseif $sceneSelect is 7>>\
<div id="evePervFrame"><div id="areaTitle">Work-Study Worker</div><div style="text-align: center; font-size:115%;">''Showing Off Her Work''</div></div>\
<<include "LJNPCS">>
<<if $npc.farah.story lt 6>><<set $npc.farah.story to 6>><</if>>\
\
\
<<elseif $sceneSelect is 8>>\
<div id="evePervFrame"><div id="areaTitle">Work-Study Worker</div><div style="text-align: center; font-size:115%;">'' A Hard Shift ''</div></div>\
<<include "LJNPCS">>
<<if $npc.farah.story lt 7>><<set $npc.farah.story to 7>><</if>>\
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<<elseif $sceneSelect is 9>>\
<div id="evePervFrame"><div id="areaTitle">Work-Study Worker</div><div style="text-align: center; font-size:115%;">'' Working Hard ''</div></div>\
<<include "LJNPCS">>
<<if $npc.farah.story lt 8>><<set $npc.farah.story to 8>><</if>>\
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto "UniversityLibrary">><<set $time += 1>><</button>>
</td></tr></table></div>\ <<if $sceneSelect is 1>> /*First Part of the Dreamwalk*/\
<div id="eveFrameOT"><div id="areaTitle">🔱 Shieldbreaker 🔱</div></div>\
Your consciousness flies toward Amita's shield through a narrow twisting tunnel filled with chaotic sensations and flickering colors. The only thing that keeps you on the right path is the tenuous psychic tether of Amita's attraction to you, bolstered by her current horniness. Unprotected by your physical body, pain fills psychic form as raw psychic impressions bombard your immaterial body. Thankfully, the pain is short-lived as you're shooting toward Amita's psychic shield at blazing speed (which is extremely disorienting since you have no physical sensation of movement).
With the conceptual velocity in which you're moving, you barely have time to react before splattering against Amita's psychic shielding like a bug on a windshield (flashbacks of dealing with Crystal's shield spring to mind in the split second before you hit Amita's). You roll your psychic form just before impact and try to absorb as much with your legs as you can. It helps to a point but it still feels like you're slamming into concrete after jumping out of a speeding car. You hit the shield at an oblique angle and after the initial hit, skip along its surface as you try to get your feet underneath you. After a full minute of sliding and skidding, you finally roll to a stop on the odd glass-like barrier of Amita's shield.
Carefully standing on the slippery surface, you take stock of the situation. The mental shield has a similar appearance to Crystal's, a massive opaque white-glass wall that appears like a vast featureless surface that seemingly extends into eternity in all directions. Unlike Crystal's smooth egg shape, Amita's shield is lumpy and uneven. As you watch, a mountain size bulge slowly grows from the surface and then disappears just as slowly.
It's hypnotic and oddly relaxing to watch her shield slowly undulate but you have work to do. Spinning in place, you notice that a square concrete platform is now behind you, jutting out of the shield's surface like a wall. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>>, dressed in a much more elaborate and less sleek version of her Nayika uniform, is laying in the center of the platform in the exact position that she fell asleep in.
Just as this registers, gravity switches, and you fall towards the platform, landing next to Amita's stirring form in an unsightly heap. You stand, dust yourself off despite your dreamform being just as unmarred as ever, and look around. The mental shield is now a vast wall that takes up half of your visions. The concrete platform, much like one attached to Crystal's mental shield, is attached to Amita's with a simple trailer hitch.
Satisfied that Amita's shield is the same type as Crystal's, you turn back to Amita as she sits up. She looks for a few seconds, blinks and rubs her eyes, then pulls her legs into a meditative position. Amita closes her eyes again and begins quietly reciting her mantra. After a few seconds, there is a subtle shift in her body language. Amita opens her wide amber eyes and turns to you.
@@.amita; ''Amita:'' "Hi $player.name."@@ Her gaze moves to the shield and then down to herself. @@.amita; "This is really weird."@@ You offer her your hand and pull her to her feet. She gives you a nod of thanks, walks over to the wall, and runs her fingers along its smooth surface. @@.amita; "This is all just a representation of my mental shield right?"@@ You nod. @@.amita; "So is it the shield that has this specific representative form or is this just the form that we are perceiving? Like, would two people completely unrelated to us see something different?"@@
You ponder that for a few seconds.
@@.player; ''You:'' "uuuhhhhhhhhh … I … don't … know? Other than Sam, every person I know that has gone into other people's heads has done it with me. So all of this may be just me influencing everyone else. Take the mental shield for example. I've only seen Crystal's and yours and they are basically the same. No bulging on hers though, just a smooth egg. "@@ You shrug. @@.player; "Sam saw Crystal's too and he didn't seem surprised so maybe it's normal?"@@ A rainbow-colored star pulses in the psychic field surrounding the mental shield. @@.player; "Speaking of Crystal."@@
With a small effort of your will, the rainbow star flashes, and a vaguely human-shaped mass of blazing pink light appears on the ground between you and Amita. The light explodes outward to reveal <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">> $prism.appDream<</replace>><</button>> writhing in the middle of an intense orgasm. Her muscles strain as she arches her back and clasps her hands beneath the small of her back. She appears in the middle of a primal scream of ecstasy and immediately begins to convulse and shudder on the platform in front of you. No longer backed by your mental energy, the orgasm begins to fade and Crystal lets out a quivering moan. She rolls to her side, curls up into a tight ball, and waits for her hypersensitive body to calm. A minute passes (patiently for you, awkwardly for Amita) before Crystal's pleasure has faded enough that she's not twitching and/or moaning with each movement. After a few deep breaths, she slowly uncurls herself, pushes her hair out of her face, and looks around a bit drunkenly.
@@.prism;''Crystal:'' "Holy crap that was intense."@@ She sees you and smiles. @@.prism; "Is that a normal entrance or were you just being nice?"@@
You walk over and help her to her feet, her knees wobble a bit.
@@.player; ''You:'' "Pretty normal I think."@@
Her smile widens as she turns to Amita.
@@.prism; ''Crystal:'' "Hey Amita. Shared dreaming, pretty wild right?"@@ Amita nods and walks over to the two of you. Crystal's hair finally begins to fade back to its normal rainbow coloration as she looks around. @@.prism; "No Cerebralite?"@@
Amita's eyes widen slightly.
@@.amita; ''Amita:'' "He showed up for yours?"@@
Crystal nods and you explain.
@@.player; ''You:'' "He wanted to help out the first time since he's apparently done this before. He didn't actually go into her dream."@@ You wave vaguely at the shield. @@.player; "I don't think he's entirely comfortable with you guys being Auxiliaries so he's probably staying away. No point in making things harder for everyone than it has to be. You're mental shielding is different than Crystal's so I may have to call him in anyway. @@ You sketch an egg shape with your hands. @@.player; "It's much more … lumpy."@@
Considering this, the three of you watch as another mountainous bulge appears and slowly disappears. Amita breaks the silence.
@@.amita; ''Amita:'' "I think that's my powers."@@ You both turn to the shorter woman. @@.amita; "They keep telling me that my powers unravel psychic constructs over time. If I don't get regular updates to my mental shielding it falls apart in a few months."@@
Crystal nods along.
@@.prism; ''Crystal:'' "It's one of the reasons that I thought Amita might be a good candidate for helping us out. Even though she does have more frequent psychic check-ins than other Auxillieries, any changes would be blamed on the natural side effects of her powers."@@
You walk over to the hitch connecting the platform to the wall.
@@.player; ''You:'' "Make sense to me. I'm going to pull this."@@ You indicate the hitch pin. @@.player; "and the platform is going to start moving towards the weakpoint. When we find it, we'll have to move fast."@@
The ladies nod in unison and you pull the pin. The platform begins to move in a smooth acceleration that would be completely unnoticeable if wasn't for the lumpy nature of Amita's shield giving you some points of reference. Unsure how Sam directed the platform last time, you close your eyes and extend your powers over the weirdly smooth surface of the mental defenses.
Suddenly, the weak point appears in your senses. There is a small spot where a faint thread of lust is leaking through the otherwise impenetrable barrier. You latch your powers onto the thread and, instantly, you feel how horny Amita was when watching you grope Crystal (and still is, though she would not admit it). Without any effort on your part, the platform suddenly changes direction and heads toward the weak point. You call back to the ladies.
@@.player; ''You:'' "I found the weak point. We'll get there in a little over a minute."@@ You point towards the side of the platform nearest the shield. @@.player; "I'll open it with my powers and we'll have a few seconds to dive through before it heals itself and moves to a new location."@@
Amita readies herself as Crystal moves out of the way.
@@.prism; ''Crystal:'' "As soon as you two are through, I'll wake myself up."@@
You nod without looking and then point forward. The weak point is only a few subjective seconds away.
@@.player; ''You:'' "We're getting close. Ten seconds!"@@ Amita readies herself for the jump to come. @@.player; "Five seconds … four … three … twooooo … "@@
The weak point flashes into view nine seconds later.
@@.player; ''You:'' " … One"@@
Much like the weakpoint in Crystal's shield, Amita's looks only slightly different than the rest of the shield. If it wasn't for you sensing her lust, you would probably never have noticed it, even after seeing one before. As the platform slows to a stop in front of the weak point, you focus and hit it with a blast of psychic energy. It silently shatters, the fragments blowing outwards and breaking apart in ever smaller pieces. Amita is already making the leap before the debris hits the platform. You are much slower on the uptake and it takes a few seconds before your distracted mind kicks into gear and you start moving towards the already closing hole.
Thankfully, Crystal is not as distracted so she grabs your dream self and simply throws you through the hole before it can close. You catch her smirking smile just before the nearly closed hole slides away.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $sceneSelect to 2>><<goto "NayikaDreamwalk">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>> /*Post dreamwalk */\
<div id="eveFrameOT"><div id="areaTitle">🔱An Island in the Mist 🔱</div></div>\
You land on an uneven stone floor, rolling a few times until <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> stops you with her foot and then kneels to help you up. With a nod of thanks, you stand and look around.
The two of you are standing underneath a huge stone dome, roughly 50 ft in diameter and 40 ft tall at its center, supported by a ring of closely built columns. In the center of the circle is a large stone ovoid hovering several feet off the ground. Amita takes a few steps closer and examines the object.
@@.amita; ''Amita:'' "This is amazing."@@ She reaches out to touch the object and then stops and gives you a look. @@.amita; "Is it safe to touch this?"@@
You step closer and look at the stone from all angles.
@@.player; ''You:'' "For you? It should not be an issue. It is your mind after all. Me touching it may be another story."@@
She thinks about this for a few seconds, then errs on the side of caution and steps back. Amita looks up at the dome itself.
@@.amita; ''Amita:'' "That's mildly disconcerting."@@
You follow her gaze. The inside of the dome is filled with thousands and thousands of eyes carved into the stone. They take up a little more than half of the total surface and you can see several unfinished ones along the edges. All of the eyes are focused on the hovering stone.
@@.player;''You:'' "A representation of your powers probably."@@
She gives you a quizzical look but then looks around again and awareness dawns.
@@.amita; ''Amita:'' "A stone shaped like a cocoon being the focal point of thousands of eyes. My powers are dormant unless altered by the perceptions of others."@@ She steps back to where you are standing. @@.amita; "What now? Crystal went over the basics of how this works but describing and doing are two different things."@@
Thick vines and tropical plants (some kind of short wide-leafed tree with thick roots) fill the spaces between the columns in an impenetrable wall of foliage surrounding the structure. There are only four gaps, one in each cardinal direction. You walk over and look out. The structure is situated at the top of a large hill in the center of a tropical island floating in an endless expanse of thick gray mist. The gaps in the foliage lead to stone staircases that disappear into the foliage partway down the steep hill. After finishing a full circuit around the structure, you return to where Amita is standing near the floating stone.
@@.player; ''You:'' "So, now we have to take this…"@@ You close your fist, concentrate, and a purple light pours through your fingers. You open your fingers and show Amita the small marble in your palm. @@.player; "… representation of my psyche and find somewhere to put it. It has to be someplace that is easily seen but not obvious. Does this place mean anything to you? So far, all of the dreamscapes I've been in are meaningful to the dreamer."@@
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
She nods along and looks around again.
@@.amita; ''Amita:'' "I'm not sure. I've only ever lived in cities. I'd say that maybe it's my mind's interpretation of where my grandparents are from but the architecture and plants look South American, not southern Asian."@@ She ponders this for a few seconds. @@.amita; "I'll do some research when we wake up, maybe jog my memory. As for where to put your … marble … somewhere on the stone maybe? Or one of the eyes?"@@
It's the most logical idea but that doesn't mean much in dreams.
@@.player; ''You:'' "Let's explore a bit before we make a move. Do you have a preference on where we go first?"@@
Amita shakes her head and makes an "after you" gesture. You dismiss the psyche fragment and //*sigh*//.
@@.player; //Where to begin?//@@
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Start Looking">><<goto "NDIslandCenter">><<set $player.curloc to "The Misty Island">>\<</button>>
</td></tr></table></div>\
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<<set $dreamloc to "Amita">>\
<<set $player.curloc to "The Misty Sea">>\
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<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Hilltop Tholos</div> \
This structure is located on top of a large hill that rises above a tropical island and is composed of a roughly hewn stone platform with a worked stone dome being held up by a circle of columns. The dome is fifty feet in diameter and rises to forty feet at its peak. The inner part of the dome has thousands of eyes carved into it (many of which appear to be unfinished), all of which are focused on a human-sized stone ovoid that is hovering above the center of the floor. Heavy foliage surrounds the structure, filling the space between the columns with a wall of broad-leaved flowering plants. <<if $amita.level is 0>>The only plant that is within the circle itself is a dull gray vine that creeps up the columns and runs across the inner part of the dome.<</if>>
There are gaps in the plant barrier between four sets of columns, a pair at each cardinal direction. Each of these leads to a worked stone staircase that runs down the hill. The northern staircase points towards a rocky beach. The eastern staircase points to a flat area of land with what looks like the outlines of buildings. The southern exit only runs halfway down the hill, where it turns into a dirt path that winds down to a small beach. The western exit leads to a peninsula that extends out into the mist and can be seen over the island's trees.
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</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is examining the floating stone.<</if>>\
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<<if $amita.level gte 1>>\
There is a pit just below the floating stone. You can use it to <<button "Leave the Dream">><<set $dreamend to 0>><<goto "NayikaDreamExit">><</button>>
<</if>>\
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<<if $amita.Dthird is 0 and $amita.level is 2 and $amita.cau lte 30 and $amita.com gte 30>>\
<<mark>> You catch a flash of light from the southeast, like something far off is reflecting light through the fog.
<</if>>\
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</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDIslandNorth]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|NDIslandWest]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|NDIslandEast]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|NDIslandSouth]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
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</td></tr></table></div>\
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<<DreamCount>>\
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<<if $amita.Dfirst is 1>><<set $sceneSelect to 2>><<goto "NayikaSmallDreamScenes">><</if>>\
<<if $amita.level is 1 and ($amita.Dfirst is 5 or $amita.Dfirst is 3)>><<set $sceneSelect to 5>><<goto "NayikaSmallDreamScenes">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Craggy Beach</div> \
This part of the island is nestled between two ridges of rock that extend down from the hill and jut out into the mists to form a small harbor. Instead of sand, the beach is covered with gray-brown stone. Inland, the stone starts as pebble and gravel and grows gradually larger the further away from the center of the island. The largest boulders can only be partially seen through the thick mist and the occasional spur of rock cut through when the mists shift. Broken pieces of painted wood and glass can be found strewn about the beach. <<if $amita.Dboat is 0>>The remains of a small motor boat are laying across several boulders, its hull cracked and its engine smashed to pieces. <<elseif $amita.Dboat is 1 or $amita.Dboat is 2>>The remains of a small motor @@.secrets; <<link "boat">><<DBO>><<replace "#dialogue-bar">>As you get closer, the boat seems to look more and more real. You can hear the gentle soft //*creak*// of the wood and the //*clinking*// of something inside the cracked hull. This is just the thing you need to traverse the sea of mists that fills Amita's dreamscape, it just needs to be repaired. Judging from the damage, you'll need a ''new engine'' and some ''strong wood'' to patch the hull.<</replace>><<if $amita.Dboat is 1>><<set $amita.Dboat to 2>><</if>><</link>>@@ are laying across several boulders, its hull cracked and its engine smashed to pieces. <</if>><<if $amita.level gte 1>>Occasionally, there is a small rumble and one of the boulders moves on its own accord, crashing against its neighbor and then gliding off into the mist.<<else>> You can just make out thin <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>> running between, and sometimes through, the rocks on the beach.<</if>>
Two footpaths are leading off of the beach. Both run to the ridges that surround the beach and through natural cracks that were expanded and opened using a mixture of primitive and modern tools. The pass to the west is nearly completely overgrown and there is only a small space for you to wedge yourself through the plants. The pass to the east looks normal enough but each time you look away, you can swear that the stones or the plants look different. There is also the stone footpath leading back up the hill to the south.
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</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is casually balancing on one of the rocks and staring off into the mist.<</if>>\
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<<if $amita.dreamitems.includes("Solid Wood Planks") and $amita.dreamitems.includes("Engine Parts") and $amita.Dboat is 2>>\
<<button "Fix the Boat">><<set $sceneSelect to 6>><<goto "NayikaSmallDreamScenes">><</if>>\
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<<if $amita.Dboat gte 3>>\
Your boat, the DFV Parivartan is moored just off shore, you could reach it by hopping from rock to rock easily enough. <<button "Embark">><<set $amita.Dlat to 5>><<set $amita.Dlong to 5>><<goto "NDBoatTravel">><</button>>\
<</if>>\
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</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|NDIslandNW]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|NDIslandNE]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|NDIslandCenter]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
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</td></tr></table></div>\
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<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Salvage Basin</div> \
This part of the island has a bowl-shaped valley that looks like a large chunk of the island was simply scooped away. Several large machines have been built along the bottom edge of the basin where it touches the mist. Each of the machines resembles a hand-operated crane whose booms extend out over the mist. There are several large piles of scrap metal, <<if $amita.Dboat is 2 and $amita.dreamitems.includes("Engine Parts") is false>>@@.secrets; <<link "broken down machines">><<DBO>><<replace "#dialogue-bar">>Careful of the jagged edges, you move the rusty machinery aside and thoroughly investigate the pile. Unfortunately, you're not all that familiar with engines to begin with so trying to find replacement parts out of a pile of rusted metal is not exactly easy. However, dreams don't have to be precise, especially for someone like you. With that being the case, you just grab a bunch of things that look vageuly engine-y and drop the rest back into the pile.<</replace>><<set $amita.dreamitems.push("Engine Parts")>><</link>>@@<<else>>broken down machines<</if>>, and other detritus strewn about the basin. <<if $amita.level gte 1>> Vines and other plants have overgrown the machines and they look to be inoperable until removed. As you watch, one of the piles begins to shift and a piece of metal rolls across the ground and disappears into the mist. <<elseif $amita.level is 0>>Thin <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>> are growing over and through the piles of scrap metal.<</if>>
To the west, the large central hill ends in a sheer cliff that vanishes straight into the mist. There is a small path carved into the cliff face. To the east are a few small boulders stacked on top of one another to mark the beginning of a trail. There is also the stone footpath leading back up the hill to the north.
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</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is trying to clear off one of the machines to see if she can get it to work.<</if>>\
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDIslandCenter]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|NDIslandSW]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|NDIslandSE]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>\
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</td></tr></table></div>\
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<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Lookout</div> \
This rocky section of the island has a peninsula that extends far out into the mist. A pathway made from gleaming white stone runs down the middle of the peninsula and is better maintained by anything else you have seen on the island. At the very tip is a circular platform made from the same white stone as the path. On this are a dozen elaborate brass devices that vaguely remind you of Victorian versions of the <<if $amita.level gte 1>>@@.secrets; <<link "coin-operated binoculars">><<DBO>><<replace "#dialogue-bar">>The brass devices are jammed somehow and can't be moved. Still, you peer through them anyway to see if there is anything of interest out in the mists. Much to your surprise, you can make out vague shapes shrouded in the mist. There's an odd shape to the north west, an even stranger one to the east, a quite frankly phallic shaped one to the south east and a blocky one to the south. The last of the devices is pointed westward but shows nothing. <</replace>><</link>>@@<<else>>coin-operated binoculars<</if>> you see on top of scenic buildings. <<if $amita.level is 0>>Unfortunately, the devices are covered in a thick layer of <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>> that obscure the glass.<</if>> When you look back at the island, the peninsula appears to be much longer than it looked from the island itself. This appears to be a purely optical illusion as it takes the same amount of time to walk in either direction.
Following the shore to the north, the barest hint of a pathway can just be made out underneath a thick layer of foliage. To the south, the shore rises sharply to the cliff face that dominates the southeast side of the island. A staircase has been cut into the cliff leading to a walkway high above. There is also the stone footpath leading back up the hill to the east.
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</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is looking out into the distance.<</if>>\
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDIslandNW]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|NDIslandCenter]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|NDIslandSW]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
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</td></tr></table></div>\
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<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Reclamation Site</div> \
A large area of flat land surrounding a small pebbly beach. There are a half-dozen <<if $amita.Dboat is 2 and $amita.dreamitems.includes("Solid Wood Planks") is false>>@@.secrets; <<link "unfinished buildings">><<DBO>><<replace "#dialogue-bar">>You need some strong wood to fix the boat and what better place to find it than a construction site? There's a bunch of loose 4x4s in a pile under some tangled weeds so you clear the plants and grab a few pieces for yourself. You're fairly sure that they're not exactly what you need (unless you plan on putting a fence on the boat) but with a small effort of will, you transform them into gently curved planks. You're not a shipwright but you figure it's close enough to work in the metaphorical reality of Amita's dreamscape. <</replace>><<if $amita.dreamitems.includes ("Solid Wood Planks") is false>><<set $amita.dreamitems.push("Solid Wood Planks")>><</if>><</link>>@@<<else>>unfinished buildings<</if>> spread in a rough circle in a large grassy field. Most of the buildings are nothing more than foundations but two of them have a few walls erected. <<if $amita.level is 1>>The structures are completely overrun by the island's plants to the point where it's hard to make out their exact locations and dimensions.<<elseif $amita.level is 0>>Each of the structures have a thick layer of <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>> along their bases that are choking out other plants.<</if>> The only completed building is a small <<if $amita.Dfirst is 2 or $amita.Dfirst is 4 >>@@.secrets; <<link "tool shed">><<set $sceneSelect to 3>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>tool shed<</if>> that is partially hidden by plants on the edge of the clearing.
There is a small footpath that runs to the north past a half-finished watchtower on top of a small rise (though it's hard to tell if the path runs to the left or right of the tower from your vantage point). To the South are several carved statues that flank the beginning of a stone trail. There is also the stone footpath leading back up the hill to the west.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is checking out the buildings.<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDIslandNE]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|NDIslandCenter]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|NDIslandSE]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Overgrown Passage</div> \
A rough pathway runs along the north-western part of the island and through the thickest area of foliage. Broad-leaved plants and stubby trees grow so close together in this area that it becomes almost impossible to see the path or keep your bearings. The saving grace is that the path is paved with stone and, if one is paying attention to their feet, they can follow it in a relatively straight line (the roots of the plants, despite how closely they grow to the path, do not seem to affect the stones). <<if $amita.level gte 1>>Even hacking at the plants does nothing as they quickly grow back just as thick as before.<<elseif $amita.level is 0>>Also helpful is the thin layer of <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>> that seems to keep the worst of the plants off the path, giving you some room to see the stones underfoot.<</if>>
A large rock ridge extends to the east and you can just make out a cut in the rock for the passage to go through. You cannot see much else but you do know that the passage extends to the south.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is trying to find the easiest path through the foliage.<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|NDIslandNorth]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|NDIslandWest]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">A Normal(?) Path</div> \
A footpath that winds its way around the north eastern part of the island. This trail looks to have been natural occuring then was artificially expanded and lined with wooden planks. It's located along a wide slope that runs from the base of the hill and disappears into the mists. Large plants line the path, along with the occasional boulder which forces the path to curve around. Despite its normalcy, something seems off. You swear that the plants and rocks are moving whenever you're not looking but you can't find any tracks or signs that they have ever been anywhere other than where they are now. <<if $amita.level gte 1>> One small tree in particular seems to be getting closer to you whenever you turn your back. <<else>>The branches of one small tree in particular (the one with its trunk covered in <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>>) sway even though there is no wind.<</if>>
The path leads off to the west where it cuts through a large rock ridge. Running to the south, the pass crests a small hill where you can just see a half-built guard tower sticking out from the foliage (which is either on the right or left of the pass depending on when you look at it).
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is carefully examining the surroundings.<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|NDIslandNorth]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|NDIslandEast]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Cliff Pass</div> \
The southeastern part of the island is a sheer rocky cliff that vanishes straight into the gray mists with a narrow pathway cut halfway up. The pathway is just large enough for a single person to walk through if they're careful. There are some rope railings on some of the narrower parts of the path and even a chained-off area <<if $amita.Dfirst is 2 or $amita.Dfirst is 3>>@@.secrets; <<link "halfway across">><<set $sceneSelect to 4>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>halfway across<</if>>. <<if $amita.level is 1>>Occasionally, there is a deep rumble and a large stone falls away from the cliff and sails into the mist.<<elseif $amita.level is 0>>There is a thin coating of <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>> that run along the cliff face.<</if>>
Towards the eastern part of the cliff, the pathway is better maintained and the railings become sturdier. To the north, the railings look fancier and the railing posts have elaborate filigree.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.Dfirst is 2 or $amita.Dfirst is 3>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is investigating the cliff face near the middle of the path.
<<elseif $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is checking the stability of the rope railings.
<</if>>\
<<if $amita.Dfirst is 5>><span class="oneshot"><<button "⚠️ Climb Up [X]">><<set $dreamend to 1>><<set $amita.Dfirst to 6>><<goto "NayikaDreamExit">><</button>></span><</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDIslandWest]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|NDIslandSouth]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Stone Trail</div> \
This winding trail runs between several small hills on the southern side of the island. Scattered along the trail, without any rhyme or reason, are artificial terraces and alcoves cut into the hills. Situated on each terrace, and within each alcove, are <<if $amita.Dthird is 2>>@@.secrets; <<link "stacked piles of stones">><<set $sceneSelect to 10>><<goto "NayikaSmallDreamScenes">> <</link>>@@<<else>>stacked piles of stones<</if>>. Each of the piles is unique in the number of stones, their composition, and their overall shape (though many of the piles bear a vague resemblance to human women in various positions). <<if $amita.level gte 1>>As you pass, some of the piles react as if startled and fall over (though they are always stacked when you look again).<<elseif $amita.level is 0>>All of the stone piles are covered with a web of thin <<if $amita.Dfirst is 0>>@@.secrets; <<link "gray vines">><<set $sceneSelect to 1>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>gray vines<</if>>.<</if>>
To the north, the trail gradually changes to a half-finished wooden footpath. To the west, several large pieces of scrap metal have been integrated into the stone piles.\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 0>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> is investigating the stone piles with a curious look on her face..<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDIslandEast]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|NDIslandSouth]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<<if $sceneSelect is 1>>\
<div id="areaTitle">Vine, Vines, Everywhere</div>\
There is something about the gray vines that feels … off … to you. At first, you just thought they were normal byproducts of nearby creeping plants but there has to be more to them than that. They're small enough to blend into the background and, when you actually start looking, they are absolutely everywhere. Even stranger, they all look to be connected to one another. You try following one to its source but you quickly lose it when it goes through a solid stone. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> notices your attention, walks over, and crouches down to get a better look.
@@.amita; ''Amita:'' "Found something?"@@ You gesture towards the vines and she leans in close. @@.amita; "Interesting."@@ She sits up and starts following the vines in a different direction. @@.amita; "They seem to be everywhere. What are you thinking?"@@
You shrug and try to pull at one of the vines. It's thinner than a pencil but barely moves when you tug on it. Amita moves around in a slow circle and then suddenly stops.
@@.amita; ''Amita:'' "It's repeating."@@ You perk up and move over to her. @@.amita; "Look, here, here, here, and here. The pattern of the vines repeats."@@ Sure enough the vines seem to repeat in how they branch and cross over one another. @@.amita; "Does that means something?"@@
You nod.
@@.player; ''You:'' "I think we found an alteration. I noticed in Crystal's dreamscape that whoever is doing the psychic surgery cuts corners. Replicating a pattern like this fits with what I've seen already."@@
The two of you continue to examine the vines, trying to discern their function. You're not even sure what you're looking for until it literally jumps at your face.
There's a faint tapping sound and you follow it to where a fist-sized rock is twitching and shaking on its own. As you watch, the stone begins to change shape, becoming more and more frog-like over the next few seconds. Just as you lean in closer for a better view, the rock-frog //*croaks*// and jumps at your face. Instantly, a few dozen of the thin gray vines lash out and grab the rock frog before it makes it six inches off the ground. It's yanked back with a dull thud and, all of a sudden, it's back to its initial rock form. You call Amita over and, after a quick explanation, the two of you examine the now vine-covered rock. Nothing unusual happens for several minutes. A thought suddenly occurs to you.
@@.player; ''You:'' "You said your powers mess with psychic constructs right? Because they are constantly in flux."@@ Amita nods. @@.player; "The vines might be some way of controlling that. I think they act like some kind of stabilization framework."@@
Her eyebrow raises.
@@.amita; ''Amita:'' "All that from looking at the vines?"@@
You shrug.
@@.player; ''You:'' "I'd like to say that it's my innate genius but I think it's part of being a psychic. It's easier for me to interpret the representations of things in a dreamscape."@@ You stand up and look around. @@.player; "If the psychic that installed this was lazy enough to copy-paste parts of their construct then maybe they took the easy way out and only used a single anchor point for all of the vines. We just have to find that and I should be able to deal with it."@@
Amita looks around.
@@.amita; ''Amita:'' "I'm assuming since the representation is vines then we're going to be looking for some kind of plant."@@
You nod.
@@.player; ''You:'' "You're probably right. Let's keep exploring and see if we can track it down."@@
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $amita.Dfirst to 1>><<goto $player.dreloc>><</button>>\
</td></tr></table></div>\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="areaTitle">The Source of the Vines </div>\
As you make the annoyingly steep climb up the staircase towards the stone structure, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> suddenly grabs your arm.
@@.amita; ''Amita:'' "$player.name!"@@ You stop and turn to the shorter woman. She's pointing a finger up the staircase. @@.amita; "Do you see the vines?"@@
Not sure what she means you take a few steps up to get a better look. The stone circle is surrounded by a thick wall of foliage that has begun to grow directly on the structure itself. It takes a few seconds to realize just what Amita is pointing at. The gray vines, normally thin and hard to see, are growing over much of the visible stone. As they get higher on the dome, they flow into one another, forming thicker and thicker vines that follow the outside curve of the structure. Judging by what you can see from this vantage point, it looks like they are all heading to a central point at the very top of the dome. Amita taps your shoulder again.
@@.amita; ''Amita:'' "Can you lift me up? I want to see if I can get a better look."@@
You shrug and form a basket with your hands. Amita puts her foot and you lift. Since your dream-self is much stronger than your meat-self, you manage to hold her completely over your head. Amita stands on your hands with as much poise and balance as if she was standing on solid ground. After a few seconds, she lets out a satisfied cry.
@@.amita; ''Amita:'' "Ah! I see something!"@@ She hops out of your hand and lands gracefully on the uneven stone of the steps. @@.amita; "There is a huge gray pod at the top of the dome. It looks like whenever cartoons draw man-eating plants. I couldn't see everything but it looks like all of the vines are coming from there."@@
You nod.
@@.player; ''You:'' "Ignoring the man-eating part for now, which is not very reassuring by the way, we need to find a way up to the top of the dome and find some way of dealing with that pod. Keep an eye out."@@
After a nod of acknowledgment, the two of you continue your climb to the stone structure.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<set $amita.Dfirst to 2>><<goto $player.dreloc>><</button>>\
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="areaTitle">Proper Equipment</div>\
Half hidden by the thick foliage is a small tool shed made of weathered wood and faded paint. Despite how unassuming it is, the shack catches your attention since it's the only structure around the clearing that's fully built. You wave to catch <<button "''Amita's''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> attention then point to the shack. She nods and walks over to where you're standing.
@@.amita; ''Amita:'' "Find anything interesting?"@@
You point at the shack.
@@.player; ''You:'' "Tool shed."@@ You move some of the leaves aside. @@.player; "Locked doors are usually important. I'll just - Whoa!"@@ You wave your hands in front of the door as Amita rears back to kick it in. She pauses, one foot raised to stomp, and gives you a questioning look. @@.player; "Breaking stuff in the dreamscape is not usually a good idea."@@
She slowly lowers her foot and gives you a sheepish smile.
@@.amita; ''Amita:'' "Sorry. Force of habit."@@
You turn back to the door, kneel to get a good look at the lock, and manifest lockpicks. The lock is new, despite the worn nature of the wood around it, but is otherwise low quality. It only takes a few minutes for it to open with a satisfying //*click*//. You start to open the door but Amita catches your hand.
@@.amita; ''Amita:'' "Let me. Just in case."@@
You step back and Amita moves to the side of the door. Carefully reaching over, she grabs the handle and pulls. The door swings open and … nothing happens. Amita peers around the door jam and then motions you over.
It's just a tool shed.
Inside is a small space with scores of tools lining the walls and, in a few cases, hanging from the ceiling. Most of the tools look as new and unused as the lock to the shed. There isn't much room to walk around but you and Amita squeeze in and start to look for anything useful. After a quick survey, you find several axes in one corner and a few machetes hanging on the wall. You tap Amita on the shoulder.
<<if $amita.Dfirst is 2>><<set $amita.Dfirst to 3>>\
@@.player; ''You:'' "Since we're dealing with vines, I think these should be helpful. Do you have a preference?"@@ Amita shakes her head so you grab one of the axes and toss it to her. She steps outside to give it a few test swings as you talk to yourself. @@.player; "And I'll take the machete."@@
You keep searching but there aren't any other tools that you think would be useful right now. Still, you make a quick mental inventory just in case you run into a problem and need to come back later.
\
<<elseif $amita.Dfirst is 4>><<set $amita.Dfirst to 5>>
@@.player; ''You:'' "Since we're dealing with a plant bulb that may or may not be carnivorous, I think we should grab some weapons. Do you have a preference?"@@ Amita shakes her head so you grab one of the axes and toss it to her. She steps outside to give it a few test swings as you talk to yourself. @@.player; "And I'll take the machete."@@
You keep searching but there aren't any other tools that you think would be useful right now. Still, you make a quick mental inventory just in case you run into a problem and need to come back after the gray vines are taken care of.
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "NDIslandEast">><</button>>\
</td></tr></table></div>\
<div id="powFrame">@@.pow;You have constructed: __Old Machete__@@</div>
<<set $amita.dreamitems.push("Old Machete")>>\
\
\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="areaTitle">Big Bulbous Bulb</div>\
You're looking over the edge of the cliff watching the mist swirl below you when <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> makes an inquisitive //*hmm*// sound. Curious about what has caught her attention, you turn around and find her examining the cliff face. She prods a few of the crevices in the rock wall then pulls some loose stones and dirt from a large crack. Amita notices your look and points to a suspiciously uniform hole.
@@.amita; ''Amita:'' "I think these are handholds."@@
She moves her finger up the wall and you can just make out a series of holes obscured by vegetation, wind-blown dirt, and whatever passes for natural erosion in Amita's dreamscape. You follow the handholds up as far as you can and you're pretty sure that they reach the top of the cliff. Amita tests a few of the handholds, climbing a few feet up the wall before dropping back down with barely a sound.
@@.amita; ''Amita:'' "How are you at free climbing?"@@ You shake your head and she continues with a small smile. @@.amita; "In that case, I'll head up and scout ahead."@@
You give her a thumbs up and Amita climbs up the forty feet cliff face. She moves frighteningly fast, seemingly ignoring the fact that it's a route she's never climbed before filled with weather-worn and mud-filled handholds, and reaches the top of the cliff face in about ten seconds. Amita gives you a brief smile before she vanishes over the edge.
Ten minutes pass before you hear some noise above and Amita's head pop's into view over the edge of the cliff. You shout up to her.
@@.player; ''You:'' "Find anything?"@@
She smiles and vanishes again. A second later a thick green vine tumbles down and stops a few feet off the carved footpath. Amita's voice sounds overhead.
@@.amita; ''Amita:'' "I found a way up to the top of the dome. Grab on and I'll pull you up."@@
It takes a minute or two for you to figure out the safest way to arrange yourself and then you give the rope a sharp tug. Amita hauls you up nearly as fast as she climbed the wall and with looks like very little actual effort. You cling tightly to the vine until you're near the edge and she reaches down to pull you the rest of the way up.
The top of the cliff is as heavily overgrown as the rest of the hilltop. A small path, just wide enough for you to squeeze in sideways, cuts through the otherwise impenetrable foliage and curves uphill toward the stone structure a few dozen yards ahead. The path ends at a half-uprooted tree leaning against the stone top of the tholos. Amita uses the branches to climb up and you follow close behind. Once you're through the thick leaves of the tree and set foot on the dome, you have a much better look at the source of the gray vines.
A bulbous plant pod, which does look a lot like a cartoonist's idea of a man-eating plant, is growing around a short decorative spire at the peak of the dome. Emerging from the base of the pod are gray vines as thick around as your thigh. These trail down the dome, splitting and getting smaller until they form the hair-thin ones that you have been seeing all around the island. You look towards Amita.
@@.player; ''You:'' "Think it's safe?"@@
Amita taps one of the thicker vines with her foot and then, when nothing happens, she moves progressively closer to the pod (using the vines themselves for traction on the curved stone of the dome). Every few steps, she stops to check for any activity from the plant itself. Amita manages to get close enough to touch the pod before she stops and carefully walks back to you.
@@.amita; ''Amita:'' "I think it's fine but give me one second."@@ She climbs back down the fallen tree and grabs a long broken branch before returning. @@.amita; "Okay let's go."@@
The two of you climb up until Amita is within a few feet of the pod and then she gives it a solid poke with her branch.
Nothing happens.
She tries it a few more times, each harder than the last.
Still, nothing happens.
Even when she pushes hard enough for the stick to pierce the leathery skin of the pod, it just sits there (though it does heal from the poke within seconds). Amita pulls the stick back and gives you a slightly disappointed look.
@@.amita; ''Amita:'' "Yeah. That's just a plant."@@
Since you're not disappointed at the missed prospect of fighting a man-eating plant, you step closer and examine the spire beneath the pod. Given its prominent location on the island and its hard-to-make-out details, it's a logical place to put one of your psyche fragments. Even better, there are enough decorations and embellishments that you should be able to find a place to put it where it won't stand out. You check for a few more minutes and find the perfect place. At the top of the spire, heavily concealed by a thick vine, are a dozen upturned iron spines, each topped with a large sphere of some kind. You turn back to Amita.
<<if $amita.Dfirst is 2>>/*found this first*/\
<<set $amita.Dfirst to 4>>\
@@.player; ''You:'' "Okay. I have a good place to form a connection. We just need to get rid of the alteration and set the bond."@@ You poke the pod and it wobbles slightly. @@.player; "I think we need to find something to cut the pod off. I don't think we'll be able to pull this apart by hand before it starts healing itself. Let's climb back down for now and look around, maybe we'll find something we can use."@@
Amita nods.
@@.amita; ''Amita:'' "What happens if we don't?"@@
You shrug.
@@.player; ''You:'' "In that case, we'll improvise."@@
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Climb Down and Start Looking">><<goto "NDIslandSW">><</button>>\
</td></tr></table></div>\
\
\
<<elseif $amita.Dfirst is 3>>/*found axes first*/\
@@.player; ''You:'' "Okay. I have a good place to form a connection. We just need to get rid of the alteration and set the bond."@@ You poke the pod and it wobbles slightly. @@.player; "I think the ax and machete should be enough to deal with this."@@
Amita nods and readies the ax.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Start Chopping!">><<set $dreamend to 1>><<goto "NayikaDreamExit">><</button>>\
</td></tr></table></div>\
<</if>>\
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<<elseif $sceneSelect is 5>>\
<div id="areaTitle">Through the Mist</div>\
The dreamscape fully materializes and, after a few seconds where gravity and subjective physics assert themselves, you find yourself once again standing in the hilltop circle of stone that is the central point of Amita's dream realm. You walk to one of the few archways free from overgrown foliage and look down at the rest of the island. It looks very much like it did the last time you were here but the plant life you can see is much more vibrant now that the gray vines are not covering everything. Looking beyond, you notice that something is different with the mists that surround the island.
They look … thinner.
You're not sure why since it still looks like a massive wall of gray clouds surrounding the island, but there's just something about the way they're flowing or something about the consistency that makes you think that something has changed. Intrigued, you make your way around the stone circle, looking out of each of the open archways. There's nothing out of the first three exits but something at the fourth catches your eyes.
For a split second, the mists to the south of the island shift in just a way that you see a large shadow in the distance. It's quickly obscured again, but you're positive that you just saw another part of her dreamscape. This means that there are more places you have to investigate for any Society alterations.
Looking down to the edge of the mists lapping at the shores of the island, you wonder how you're supposed to get there.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Start Searching">><<set $amita.Dfirst to 6>><<set $amita.Dboat to 1>><<goto "NDIslandCenter">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 6>>\
<div id="areaTitle">A Way Off the Island</div>\
The boat was just where you left it, laying in pieces on the rocky beach.
If this was the real world, it would probably be a lot easier to just build a new boat rather than repair the amount of amount of damage this one has in any reliable manner. Thankfully, since this is not the real world, fixing the boat back to pristine condition takes only a little more effort than you thinking really hard about it.
With a gesture, you manifest the engine parts and wooden planks, which land with a //*thump*// at your feet. Your eyes flick between the pile of supplies and the broken vessel and you try to piece together exactly how you would fix something like this if you had to in the real world. Other than just jamming things where they look like they're supposed to go and nailing the wood into place, you don't even have an idea of where to start.
Shrugging, you wave your hand in a vague //shooing// motion and the piles at your feet lift into the air and soar towards the shattered watercraft. The miscellaneous machine parts zoom to the back of the boat, melding with the shattered engine in a disturbingly organic way. After a few seconds, the mass of metals shimmers, and a brand new, shiny chrome engine forms (are boat engines chrome? You have no idea). The hull takes a bit longer. Since you don't have enough wood to fully fix the exterior, it takes time for the manifested planks to stretch and flow to fill in the missing gaps. As they do, you try to decipher exactly what color the boat is under all the grime and decay and try to match the color of the new parts as best you can.
You're not sure exactly how long the entire process takes, dream time is always a bit finicky, but it can't be much longer than a few minutes before it finishes and you're left with a pristine fishing boat. The dream responds to the change and, even as you are looking over your handiwork, the mists are flowing up the beach to pool at its base. They recede, dragging the boat with them until it is bobbing lazily a dozen or so feet offshore. Thankfully, there are enough large rocks poking out of the mist that you can hop close enough to manifest another piece of wood and use it as a makeshift gangplank. You climb aboard and step into the partially enclosed cockpit.
The controls are fairly straightforward. There's a steering wheel, throttle, and a small screen displaying your position on a crude map (which is entirely blank save for the main island). You take some time to familiarize yourself with the controls (there's a manual but it's all gibberish) and then slowly pilot it away from shore.
The island you saw through the mists was to the south. It should be a good place to start.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Start Searching">><<set $amita.Dlat to 5>><<set $amita.Dlong to 5>><<set $amita.Dboat to 3>><<goto "NDBoatTravel">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 7>>\
<div id="areaTitle">Warden's Office</div>\
The door to the warden's office opens smoothly and you step into the room.
The walls are made from some naturally dark wood and are adorned with muted artwork. There are two chairs, both covered in supple leather, sitting in front of a massive desk made from the same polished wood as the walls. The desk is oddly empty save for an old-fashioned leather blotter with a single gold pen laying on top. Three filing cabinets and a small rolling drink cart are the only other things in the office.
Well, except for the stone statute of Amita sitting behind the desk.
It's carved so that she's dressed in a tailored business suit with a stern expression on her face and her hands folded on the blotter. You move around the desk to get a better view and marvel at the detail of the statue. The folds of her knee-length skirt are expertly depicted and you can even make out the tensed muscle on her calf.
Something as prominent as a warden's office in a prison dreamscape must be important so you search the office carefully, avoiding the disturbingly life-like statue for no reason other than a lifetime of horror movies and video games. The filing cabinets are empty and the booze cart is filled with colored water instead of alcohol. You do another circuit, checking behind the paintings to make sure there aren't any hidden safes, and, failing to find anything interesting again, turn back to the desk. Hesitantly, you step closer and tap the statue, dashing back out of range in case it reacts.
Nothing happens.
You extend your senses and brush a psychic tendril against the statue.
Still, nothing happens.
Breathing a sigh of relief, you move closer and start to rummage around the desk drawers. Other than some office supplies and a loaded snub-nosed revolver, you find nothing in any of the side doors. Carefully, you grab the chair and roll the statue away from the desk a few inches, not enough so that her hands leave the desk but enough so that you can open the center drawer.
Your hard work pays off as you pull a large set of keys from the drawer. It's a huge ring with dozens of large steel keys. Considering that this part of the dreamscape is a prison, this may come in handy. You push the statue back into place, give the room one more quick search, and then head out.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Grab the Key">><<set $amita.DCI to 2>><<set $amita.dreamitems.push("Prison Keys")>><<goto "NDPrison2">><</button>>\
</td></tr></table></div>\
<div id="powFrame">@@.pow;You have constructed: __Prison Keys__@@</div>
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<<elseif $sceneSelect is 8>>\
<div id="areaTitle">Observation Duty</div>\
Curious (and a tad suspicious), you walk over to the telescope and examine it closely for any signs of alteration.
The brass of the main body has been polished to a mirror finish. However, the reflections don't quite match how they should given its cylindrical shape. This is not particularly unusual given dream logic but something still feels off so you continue down to the base of the device. It's a convoluted mass of equally shiny brass gears and wooden accents. You're not much of a mechanical engineer but you're pretty sure that, given the arrangement, the whole system should not function. You spend way too much time staring at a triangle of three interconnected gears that are somehow all spinning at once before giving up and plopping down on the bed to think. Instinct tells you that something is wrong here but it's almost impossible how much of it could be a purposeful alteration and how much of it is just a dream logic's interpretations of something as complicated as a clockwork telescope.
Then again, you are a dreamwalker and there are always other ways to figure these things out. You clear your mind and follow the natural currents of the dreamscape. The flow seems to be focusing on the eyepeiuce of the telescope, so you slide down the bed and peer through.
The telescope is currently focused on the top of the tholos, exactly where the plant bulb used to sit. Nothing seems any more unusual than normal so you sit back to examine the controls. There are a dozen knobs and levers but the largest and most prominantly placed ones are labeled //rotation//, //elevation//, and //focus//. You twist the rotation knob slightly.
There is a hiss of steam and a rumble as the entire top of the observatory spins a few degrees. A soft //*ticking*// draws your attention to a small drum on the side of the console. The whole thing is covered with numbers and brass indicators that must be some kind of coordinate indicator. The telescope is now focused on some random piece of jungle on the central island.
You don't have any particular location in mind so you just play with the dials for a few minutes and try to get used to the controls by locating some of the other islands. You don't have any luck, there is just too much space to cover and the telescope is not exactly following basic Eucladian physics (you're fairly sure that the observatory has turned more than 360 degrees before it finished a full rotation). You have a feeling that the telescope is important but, as it is, you need more to work with.
You give the domed room another cursory look and your eyes drift to some of the blank incident forms.
Maybe they are a good place to start.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Leave for now">><<set $amita.Dthird to 1>><<goto "NDObserve2">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 9>>\
<div id="areaTitle">Reporting …</div>\
Squatting down, you look closely at the incident reports strewn around the floor. They look like police reports (or at least, the ones you've seen in TV and movies), complete with a manila folder, several pieces of paper with official-looking letterhead, and attached several photographs. You pick one up at random and examine it.
The language is all in the usual dream gibberish but, with a small amount of will, the text rearranges itself into clear English.
<div id="eveFrame">\
''Incident Report #'' 54.58.2514
''Participants'' Unknown Male, Unknown Female, Amita Patel (Reporting)
''Location'' RA 05h55m, Dec +07 24`
…
</div>\
Jackpot.
You have no idea what those coordinates mean but they're in the same format as the indicator drum located on the telescope's control mechanism. Leaving the report unread, you look around the room. There are hundreds of boxes lining the shelves and the only labels you can see are seemingly random numbers.
Since, at this point, any box is as good as any other, you grab the nearest one, scoop up a few files from the floor, and carry them all up to the telescope room (then, just in case, head back down and grab three more boxes). You stack the boxes on the bed next to the console, pop off the top of the first one, and take out the two dozen folders inside. You flip open the first file and then adjust the telescope's controls to the coordinates listed within. Once the whole mechanism has stopped //*hissing*// and //*clanking*//, you peer through the eyepiece.
The telescope is now focused on the familiar-looking barred window of the prison island. After a few seconds, there is a faint //*click*// and a small hatch pop's open on the telescope's controls. The button below is labeled //Retrieve//. Cautiously, you hit the button and look through the eyepiece.
<div id="eveFrame">\
The image of the prison window swirls and then reforms into a brand-new nighttime scene of a well-lit sidewalk running between two buildings. Specifically, it's from Amita's point of view as she walks down one of the paths running past some of the dorms at JPU. There is a loud expletive from somewhere nearby (well relatively loud with Amita's enhanced hearing) and she freezes. Her gaze shifts upward and there is a disconcerting sensation as her eyes focus well past what your own could do.
In the dorm nearby, two figures are fucking in front of a top-floor dorm room and are clearly silouhetted by the light from within. Amita slides into the shadow of the opposite building and settles in to watch. A young woman has her black tights pulled down to her knees and her hooded sweatshirt pulled up so that her tits are pressed tightly against the glass. A young man is standing behind her, fucking her hard from behind with one hand on her hip and the other grabbing the sweatshirt for leverage. Amita looks around and //*sighs*// with annoyance when she sees that there are other people nearby …
</div>\
You sit back, raise your eyebrows, and nod in appreciation. The telescope is functioning as a way to access and interpret Amita's raw memories, even through the subjective experience of her dreamscape. Now even more curious, you grab the next file from the first box and enter its coordinates.
The telescope first focuses on a rock on a beach and then (with a press of the //retrieve// button) changes to another voyeuristic scene. In this one, Amita is hiding in the bushes outside of a frat house party. Two of the guys snuck off behind the shed and are starting to get hot and heavy with each other. It's not really your bag so you check the next file.
The pattern seems pretty obvious and it's confirmed by the time you get to the fifth file. The entire box is just incidents of Amita catching people having sex specifically just from in and around JPU's campus. After finishing with the box, you switch to the next one (which turns out to be for crimes involving the theft of diamonds from downtown locations) and then the next (assaults involving public officials). The fourth one is all files on Amita catching her teammates having sex.
Since that is a bit more you're speed, you start going through that box file by file. After the first three files (out of thirty, the Auxiliaries like to party), something unusual happens. It starts as normal; you enter the coordinates (RA 12h29m, Dec +08 00`), the telescope focuses on a fancy stack of rocks on the side of a hill, and you hit the //retrieve// button.
<div id="eveFrame">\
Sounds of a party drift through the closed door of what looks like a darkened dorm room. Amita is lying on one of the beds, scrolling through her phone and trying to tune out the noise. There is a rising sound of //*giggling*// and //*shushing*// as two people approach the door. It cracks open slowly, giving Amita enough time to hide her phone before a soft, slightly drunk, voice asks @@.generic; "Nayika?"@@. There is some more //*giggling*// and //*shushing*// as the person tries again and then sticks her head in. The voice belongs to Mindsurge, one of the other Auxiliaries, who slides into the room in full uniform, dragging a young woman you've never seen before (a civilian by the looks of her) by the hand. She motions to Amita and addresses the other woman.
@@.generic; ''Mindsurge:'' "See, I told you. She always goes to sleep early when we have our parties. It's lame."@@
She drops down on the bed with another round of //*giggles*// and then starts to struggle out of the bottoms of her uniform. Mindsurge gives up when the suit gets stuck at her ankles (since she never took her boots off), sits up on one elbow, and pulls her panties to the side, revealing a perfectly shaved cunt. She smiles at the other woman.
@@.generic; ''Mindsurge:'' "Now, what did you say you wanted to do to me if we were ever alone?"@@
The words are barely out of her mouth before the other woman drops to her knees and shoves her face into Mindsurge's pussy. The superheroine grabs the girl's hair and starts sloppily grinding herself against her tongue. Amita stays very still, her eyes cracked open just enough to watch the action …
</div>\
After watching for a few more seconds (Mindsurge and her partner are … enthusiastic …), you grab the next file and your eyes just so happen to pass over the coordinate drum.
It reads RA 12h29m, Dec +09 00`.
The file definitely says a declension of +08, so you reenter it and hit //retrieve//.
In the fraction of a second that it takes for the scene to appear, the DEC counter clicks from 8 to 9. Suspicions aroused, you enter the same coordinates again and use +9 instead of +8. This time, the telescope is focused on a tree right next to the fancy stone pile, instead of the pile itself. You try this a few more times and, sure enough, the focus shifts off of the fancy stack of rocks before the telescope can retrieve the associated memory.
Unuusaly behavior like this just reeks of alterations and perhaps this pile of rocks requires closer inspection.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Time to Investigate">><<set $amita.Dthird to 2>><<goto "NDObserve2">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 10>>\
<div id="areaTitle">Reporting …</div>\
It turns out that, despite having an exact count of the stones you saw in the telescope and what shape they're piled in, finding the exact same one proves to be a pain in the ass. Dream logic being what it is, normal canvassing techniques don't work. You try to systematically work through each pathway and check each alcove one by one but the length of the paths keeps changing and the locations of the alcoves seem to change positions depending on which direction that you happen to be walking at any given time. Eventually, you just give up trying to use logic, rely on your instincts, and just start walking in whichever path feels right.
Five minutes later, you wander past the right pile of rocks.
Other than the fact that it's a mound of egg-shaped rocks balanced in a completely impossible way, there is nothing to differentiate this pile from any of the other hundred or so that you've already looked at. Carefully keeping out of the alcove (just in case), you move around and look at the pile from every angle to see if there is anything that stands out about this one specifically. It's just a bunch of rocks but, even though there is no movement or anything suspicious, you get the distinct feeling like it's trying to hide from you. A small expenditure of power confirms that there are no traps or psychic constructs tied to the alcove, so you step closer and lean in to examine the stones up close.
A few inches away from the stones, you smack face-first into something solid. Instinctively, you dart back with a blur of psychically enhanced speed, coming to rest on the other side of the path and hopefully out of range of whatever is about to happen. There is a slight //*creak*// as the pile of rocks, and the alcove it's resting inside, now a 2-D wooden facade, falls to the ground cartoon-style with a surprisingly soft //*whump*//.
Behind it, embedded in the stone face of the cliff at the back of the alcove, is a bowling ball-sized knot of string, shimmering and bending the light as if it was made of crystal. When nothing else happens, you take a cautious step forward. the second you move, the ball reacts as if it's in a strong wind, shaking violently and emitting an increasingly distressed //*hum*//. You stop and it gradually fades, only to pick back up as soon as you move again. The fact that the mere presence of your dreamform body affects the construct so much means that it is far more fragile than any you've encountered before. Unsure of what to do, you take a cautious step back.
This proves to be a mistake. As soon as your foot hits the ground, the construct shatters. Lines of crystalized string suddenly appear from thin air as a web extending in every direction, only to shatter a moment after they appear. A heartbeat later, you hear a second shattering from somewhere nearby, then another, then another.
You spin towards the noise and see another facade lying on the ground, and the last fleeting seconds of a smaller crystallized ball shattering in mid-air. More lines of crystal appear from this new ball and race off in every direction just like a first.
Five seconds after the first ball was destroyed, you are standing in a rain of silently falling crystal fragments. Just from where you're standing, you can see at least fifteen more of the facades, knocked over as each hidden construct exploded behind them. Thicker lines, now quickly fading into glittering powder, lead off into the distance.
Better get back to the observatory and figure out what the hell just happened.
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Head Back">><<set $amita.Dthird to 3>><<set $sceneSelect to 11>><<goto "NayikaSmallDreamScenes">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 11>>\
<div id="areaTitle">Anomaly Detected (cont.)</div>\
You're suddenly standing at the foot of the stairs leading to the observatory. You remember traveling from the piles of stones back to the observatory but, between dream logic and the usual autopilot you can fall into during trips, it has a surreal immediate quality to it.
Pretty convenient though.
Shaking your head, you climb the stairs. The stack of files is still where you left it on the bed next to the controls and the telescope is still pointed at the innocuous-looking tree (RA 12h29m, Dec +09 00`). You click it back to +08, focusing on the rock pile (now with an empty construct-sized hole in the wall behind it), and hit the //retrieve// button. The coordinate drum remains still and a memory swirls into view …
<div id="eveFrame">\
Amita, in full uniform, is fighting a massive armored battlesuit alongside the rest of the Auxiliaries. Crystal is maintaining a massive light show around the thing's sensors as Storm Dragon is keeping it busy with concentrated blasts of pyroclastic lightning. Amita, deftly dodges a stomp from the machine and turns it into a roll that brings her up behind the machine. She swings up onto the back of the battlesuit, to a place where SLING's internal coil gun had managed to rear open the armor. She reaches in and starts yanking out whatever wires and gears that she can reach. After several pulls, she finally rips out something vital and the entire right side of the suit loses power.
Five minutes later, the smoldering remains of the suit are half-buried in the rubble of the bank it was attempting to rob. Amita is down a nearby alley with the pilot, who is handcuffed to a dumpster. The rest of the Auxiliaries are either on crowd control or securing the power unit of the suit before it explodes and vaporizes everything within a half mile.
The glowing form of Photona dives out of the sky and lands in the alley next to Amita. Surprisingly, the battlesuit pilot speaks up first.
@@.generic;''Pilot:'' "What the fuck is this Photona!? I was told that I could …"@@
Photona offhandedly slaps the man, his head snaps back and rebounds off the dumpster. He slumps, unconscious. Amita, clearly shocked, barely manages to catch the man's unconscious body before the handcuffs break his arms. She tears the handcuffs off, puts him gently on the ground, and looks at Photona with a mixture of outrage and shock.
@@.amita; ''Amita:'' "He was handcuffed, what the hell was that?"@@ His words finally sink in. @@.amita; "What was he talking about? Do you know him?"@@
Photona looks at her blankly for a few seconds and then opens her mouth to speak …
… Amita is helping with crowd control, keeping the press as far away from the machine as they can. Partially for safety reasons and partially so they don't go posting pictures of the power suit online and giving people ideas…
</div>\
You pull back from the memory and let out a low whistle, Photona directly tampered with Amita's memory. Then, they covered up the entire thing.
Thinking about it, the whole alteration setup begins to make sense. The Society has been training Amita and manipulating her public image to make her the perfect investigator. Given how unstable her powers are, there was a good chance that fully removing a memory might go unnoticed or reversed entirely by accident. In addition, Auxiliaries are trained to notice mental attacks and Amita would not stop if she found out something was amiss with her mind.
Just how big is this construct? Amita is a great investigator so she must have come across more of this conspiracy than just this one instance. Since you destroyed the crystallized sphere and the dreamscape didn't collapse so there must be more parts to it.
As you are pondering these questions there is a flicker of fading energy from below and a faint //*tinkling*// of falling glass. Curious, you hop off the bed and make your way down the stairs. There's nothing different with the storage room or your boat softly bobbing in the mists beyond the hole in the wall, so you continue downwards.
At first, the mirror room looks to be just as unchanged as the rooms above but some small fragments of glass on the floor draw your attention. You move closer to investigate and see that one of the mirrors, instead of showing a variation of the same sex scene as all the other mirrors are showing, the shards of glass are reflecting the stone pile and the hole where the crystallized construct used to be. On the wooden backing of the mirror, which would normally be hidden by the glass, is the same type of runic script that you've seen in both Crystal's and Amita's dreamscape alterations. You look around to see if any of the other mirrors have been damaged.
The others are still in perfect condition but, as your gaze passes over them, two of the mirrors suddenly go haywire, flickering to some random location in the dreamscape before settling down and showing the same scene as the others. It's probable that, by breaking one of the nodes of the construct, you have compromised the entire network. Thankfully, it only looks like there are two more major nodes left.
Hoping that it's going to be this easy, you walk over to one of the malfunctioning mirrors, summon your Curlon disintegrator staff, and touch the point to the glass surface. The mirror and stand explode into dust but the one next to it suddenly starts glitching with the same image as the one you just destroyed. You //*sigh*//, the mirrors must be representing some kind of monitoring function instead of the memory-altering one itself.
That would have been too easy.
You study the images and try and figure out where they are so you can go break those too.
<div style = "text-align: center;">\
''The first one is of a weight-lifting bench sitting on a sandy surface.
The second is of a rack of keys, like something you would see behind a hotel counter. ''</div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "Let's get to work">><<set $amita.Dthird to 4>><<goto "NDObserve3">><</button>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 12>>\
<div id="areaTitle">Breaking the Web at the Bench</div>\
Much like when you find the first construct, there is little to distinguish the weight bench from its surroundings other than the strange feeling that it doesn't want you looking at it. Working under the assumption that each of the nodes is hidden using similar means, you cautiously reach forward until you feel the surface of the facade. Once your hand touches the rough wood, you gently push.
There is a loud //*creak*// and an entire eight-foot square of reality rocks back and then begins to tip forward. With a surge of power, you jump back out of the way as the facade falls flat onto the sand with a muffled //*whump*//. Waving away the cloud of kicked-up sand, you walk forward, your steps //*thumping*// on the fallen facade, and get a better look at the construct. As before, it's a complex knot of crystalline string that fills the entire space between the weight bench like some kind of enormous cocoon.
The construct is already quivering from your presence and letting out a high-pitched //*whine*//. Small pieces begin to break off and you finish the job by simply taking a few steps closer. The //*whine*// increases in pitch until it leaves human hearing and the construct suddenly explodes into a ball of glittering dust. lines of exploding crystal arch out from under the weight bench and shoot into the distance, vanishing almost as fast as they appear and leaving a line of dust that shimmers in the soft light of the dreamscape. There is another shattering noise as another node explodes from somewhere nearby, followed by another, and then another.
<<if $amita.Dthird is 6>>\
You track the chain reaction by the explosions and count fifteen before you realize that it's not dissipating like the others. Instead, this reaction seems to only grow in intensity with each passing second. With the third major node destroyed, the construct has finally taken enough damage that the whole thing is quickly losing its structural integrity. The susurrus of shattering crystal lines grows louder as dozens of shimmering lines appear in the sky.
<<else>>\
You track the chain reaction by the explosions and count fifteen before the mist surrounding the island dulls the sound to inaudibility.
<</if>> \
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<if $amita.Dthird is 4>>\
<<button "Continue">><<set $amita.Dthird to 5>><<goto "NDPrison1">><</button>>\
<<elseif $amita.Dthird is 6>>\
<<button "Finish It">><<set $amita.Dthird to 7>><<set $dreamend to 3>><<goto "NayikaDreamExit">><</button>>\
<</if>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 13>>\
<div id="areaTitle">Breaking the Web at the Rack</div>\
Much like the first location of the memory-altering construct, there is little to distinguish the rack of keys from the rest of the dreamscape. It appears, for all intents and purposes, to be a normal front desk for a high-end hotel or spa. The only odd thing is that, whenever your gaze focuses on the key rack, you get the distinct feeling that it wants to hide from you. Assuming that all of the greater nodes are hidden in the same manner, you lean over the counter and gently reach forward. A few inches past the back edge of the counter, your hand is stopped by a seemingly empty section of air that oddly feels like rough wood. With a small effort, you push the air forward.
With a soft //*creak*//, the facade falls back, only to hit the far wall and rebound towards you. You jump back and the facade, which bears the image of the entire counter (including the spot you were just standing) falls flat against the stone floor of the lobby with a //*crack*//. Behind it, the construct is a ball of crystalline string growing out of the key rack like some kind of mammoth cocoon.
Even standing on the other side of the counter, your presence is already causing the construct to quiver violently and emit a low-pitched //*hum*//. Wanting to be rid of it, you walk around the far end of the counter. By the time you reach the entrance, the vibrations begin to shake the construct apart, sending small bits of crystal falling gently to the carpet. You barely make a second step before the constructs explodes with a dull //*thump*//.
Crystal powder explodes outwards from the construct, coating everything within the foyer in a quickly fading coating of glittering dust. You barely have time to register the sudden redecoration before lines of crystal string, suddenly appear from the destroyed node and race outwards, shattering into dust almost as soon as they appear. Most pass through the walls and ceilings as if they didn't exist but a few slice down the hallways into different parts of the clinic.
<<if $amita.Dthird is 5>>\
You hear the shattering explosions of a dozen nearby nodes before you realize that the chain reaction is not fading as the others but is actually intensifying. With the third major node destroyed, the construct has finally taken enough damage that the whole thing is quickly losing its structural integrity. The susurrus of shattering crystal lines grows louder as dozens of shimmering lines appear in the sky, visible even through the seemingly solid roof.
<<else>>\
It takes a minute or so before the chain reaction finally subsides and you count nearly a dozen explosions from nearby nodes before the sounds become to faint to hear.
<</if>> \
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<if $amita.Dthird is 4>>\
<<button "Continue">><<set $amita.Dthird to 6>><<goto "NDRetreat1">><</button>>\
<<elseif $amita.Dthird is 5>>\
<<button "Finish It">><<set $amita.Dthird to 7>><<set $dreamend to 3>><<goto "NayikaDreamExit">><</button>>\
<</if>>\
</td></tr></table></div>\
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<</if>>\<<if $dreamend is -1>>/*Time Runs Out*/\
<div id="eveFrame"><div id="areaTitle">Countdown Reaches Zero</div></div>
Unlike other dreamscapes you've explored, Amita's reaction to your continued presence is almost peaceful (a testament to how flexible her powers have made her mind). Instead of the chaotic explosions and collapsing dream structures, Amita's mind is swallowed up by the mists that compose it. The end starts slowly at first, objects in the distance suddenly vanish into the mists and the wall of grey becomes closer and closer without seeming to actually move. Soon, even objects nearby are starting to be obscured by the greyish haze. Within a few subjective minutes, the mist has grown so thick that you can no longer make out anything around you except for your own dreamform's limbs. Even the sounds of the dreamscape have vanished, leaving you in an eerie silence.
Then, the diffused light that permeates the mist begins to dim, dropping a quickly deepening shadow across your vision. Within seconds, you can't even see your own hands in front of your face. A few seconds after that, the oppressive darkness begins to invade your dreamform, forcing itself inside and dissolving the construct from within. With a deep //*sighing*// sound, the dreamscape dissolves completely …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Wake up and head home">><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $time to 1>><<goto "HouseRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<elseif $dreamend is 0>>/*Voluntary Leave*/\
<div id="eveFrame"><div id="areaTitle">Time to Leave</div></div>
The hole is small, only two feet across, so you carefully sit on the floor and scoot over until your legs are hanging off the edge of the hole (careful not to hit your head on the floating stone). You take a deep breath then ease yourself down into the vast cavernous darkness below the floor. After a few seconds, you're hanging by your fingertips as a small breeze tugs at your dreamform's clothing. Not wanting to drag this out, you let go and fall into the darkness …
You startle awake, flailing slightly as your mind tries to remind your body that you're not actually falling. Amita's eyes are already fluttering open and she sits up groggily. The two of you chat briefly about what happened in the dream and take a few minutes to recover. Since it has not been that long, Amita decides to get some patrolling in and she walks to you towards a nicer part of Harbor Side before parting ways.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "Harbor">><<set $indream to 0>><</button>>
</td></tr></table></div>\
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<<elseif $dreamend is 1>>\
<div id="eveFrameOT"><div id="areaTitle">🔱 A Second Point of Data [End] 🔱</div></div>\
<<if $amita.Dfirst is 5>>\
The second time up the cliff goes much smoother than the first. At least it does for Amita, it's all the same to you since she just hauls you up. First, though, she scales the wall in nearly half the time than before and already has the vine waiting for you to be pulled up.
After a quick ride to the top, a short walk through the underbrush, and a climb up a fallen tree, you and <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>> are standing before the bulbous pod, weapons in hand. \
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<<elseif $amita.Dfirst is 3>>\
Since now is as good a time as any, you pull out your machete, give it a few practice swings, and look to <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amita.appDream<</replace>><</button>>.\
<<set $amita.Dfirst to 5>>\
<</if>>\
You concentrate again and summon the marble-like shard of your psyche.
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
@@.player; ''You:'' "So, the second we make a major change in your psyche, the whole thing is going to reset and kick us out. I'm going to clear enough of the vines to get this … "@@ You show her the marble. @@.player; "… into position. You go around and start hacking away at the larger root structures, that way it will be easier to push the bulb off when we're ready."@@
Amita follows your lead and starts a slow circuit of the pod, methodically hacking apart the thick roots with her ax. As she works, you examine the short spire. It's a wrought iron spike that is roughly your height and probably half as wide. It's hard to see details as the huge plant bulb is stuck to its side and thick vines are growing over and through the spire. It takes a few minutes and some serious effort to remove enough plant matter to just get a good look at it.
The spire is made up of a dozen thick iron rods worked into a complex helix intermixed with abstract designs and embellishments. There are four rows of small metal sculptures, one at each cardinal direction. These sculptures are hand-sized abstract humans all climbing the spire. At the top of the spire, the metal bars unwind and branch out like some elaborate asymmetrical candelabra. On top of each of these strands are small orbs, though the vines are too thick to get a good look at them. You reach through the vines, feel around until you find the orb on the tallest of the spire's prongs, and pop it off with little grunt of effort
The orb turns out to be an eye carved from amber, delicately worked with exquisite detail. You finger the psyche marble and hold it up to compare. It's roughly the same size as the crystal eye so, with a shrug, you reach in and place the psyche marble onto the now vacant top of the iron spire.
As you are doing your thing, Amita has made her way through three-quarters of the vines surrounding the pod. It's already beginning to look a bit unstable and each swing of her ax causes the bulbous plant to shake and sway. You wave to get her attention and she stops with one last solid //*thwak!*//.
@@.player; ''You:'' "I think that's enough. One good push should do it."@@ You put your hand on the pod and push gently, it rocks slightly and you can see a sliver of the base peel away from the spire. @@.player; "I have the psyche fragment in place and now I just need to get rid of the alteration and we should be all set."@@
Amita nods and looks around.
@@.amita; ''Amita:'' "Okay. From what Crystal told me, I'm going to disappear and this whole place is going to collapse, right?"@@
You nod.
@@.player; ''You:'' "Yep. We'll keep sleeping for a bit longer, just without dreams. I'm usually groggy afterward but the effects of dreamwalking on the dreamer vary."@@ You walk over and take up a position next to the pod where there are enough vines for stable footing. @@.player; "Might as well get to it then."@@
Amita steps back to give you room. You plant your feet, put your shoulder against the pod, and push. Despite its rough exterior, the pod is spongy and you sink several inches into it before it starts to move. A wet ripping sound fills the air as the pod slowly begins to tear away from the spire. Even with all of the vines cut, it takes a lot of effort and you have to readjust your feet a few times for better leverage. Soon, however, the pod gives way with a sound best described as //*splorch*//.
The pod teeters for a few seconds and then begins to fall. It seems to slow as it descends and it takes you a few seconds to realize that it's not just some trick of your perceptions, the pod actually decelerates as it drops. After a full thirty seconds, the bulbous pod finally hits the stones.
There is a brief pause as the pod bounces once.
Then it implodes.
With a deafening //*Whump*//, the pod collapses in on itself and drags the gray vines with it. In a split second, the top of the dome becomes a deafening hurricane of whipping vines as every single one on the island is pulled into a single point. The speed and force of the implosion turns each vine into a pretty good approximation of an out-of-control bandsaw. You instinctively drop and curl into a ball but even still, it's only sheer luck (or much more likely, your powers) that you're not shredded to pieces. The noise cuts off almost as quickly as it began.
An eerie silence fills the dreamscape, punctuated by the occasional piece of stone falling back to earth after being launched by the whipping vines. You wait a few seconds to make sure the coast is clear before you uncurl yourself and stand.
The dome has been scoured by the vines and the very stones bear the gouges and cuts of their passing. The spire is thankfully untouched and your psyche fragment is still sitting at its peak, glowing softly. All in all, it's oddly peaceful for a dreamscape alteration.
Until you look out over the island.
As the vines were pulled in by the implosion, it created some kind of vacuum, which the mist surrounding the island is currently rushing to fill. As it flows over the island, the mist warps everything it touches. The very stones and plants of the island transform seemingly without rhyme or reason. A wave of destruction precedes the leading edge of the mist, as the warping tears the dreamscape apart.
Resigned, you sit down and watch as the dreamscape collapses around you. Just as the mist reaches the base of the hill, something catches your eye. Sitting on the stones where the pod imploded is a small oddly shaped seed. You're not sure why but something tells you this is important. You scramble across the curved dome on your hands and knees as the mist rises in around you. Just before it clouds your vision completely, you lunge and feel your fingers close over the seed and everything goes gray…
…
…
…
<div id="eveFrame">Unsurprisingly, you wake up from a dreamless sleep laying on an uncomfortable mattress. What is surprising, however, is that you're not alone. Amita is sitting on the bed next to you, her back resting on the headboard, and a laptop balancing on her knees. She notices you stirring and pats you on the shoulder.
@@.amita; ''Amita:'' "Good Morning."@@
She closes the laptop as you groggily lug yourself up to a sitting position.
@@.player; ''You:'' "Mornin."@@ You slide yourself back until you're leaning against the headboard as well. It takes a few seconds for your brain to start working properly. @@.player; "Howreyoufeelin?"@@
Amita thinks about it for a few seconds.
@@.amita; ''Amita'' "Honestly? About the same. I'm just a bit …"@@
She trails off and you finish it for her.
@@.player; ''You:'' "Horny?"@@
She gives you a sheepish smile and nods.
@@.amita; ''Amita'' "I'm assuming that's a side effect of your powers."@@ She pauses and tilts her head. @@.amita; "You did form a connection right?"@@
You don't even need to concentrate to feel Amita's mind humming next to you. Since you might as well test things now, you reach out telepathically.
@@.player; ''You:'' ⚞//Yep, looks like everything is working alright.//⚟@@
A thread of your power trails the telepathy and her horniness jumps. Amita sucks in her breath and she shudders.
@@.amita; ''Amita'' "ohhh woooaah that feels tingly."@@
You smile and reign in the power.
@@.player; ''You:'' ⚞//That's what I'm told. How come you're here anyway? I figured you'd have some crime fighting to do.//⚟@@
She shrugs.
@@.amita; ''Amita'' "Switched morning shifts with someone else. I had no idea how my powers would react with yours so I didn't want to be in the field until I gave them a shake-down. So far, everything is working normally."@@ She perks up and grabs her phone. @@.amita; "That reminds me. Crystal wanted me to text when you woke up."@@
Amita sends two messages and then slides off the bed.
@@.amita; ''Amita'' "I can't wait around too much longer since I do have some training to do. I want to be absolutely sure that everything is working the way it should."@@ She vaguely motions with her phone. @@.amita; "I called us some autocabs. Sorry for the rush but you did sleep a bit longer than I anticipated."@@
The two of you chat for a bit telepathically, at Amita's request, as you wait for the autocabs to arrive. It's just for practice mostly, as Amita wants to get used to speaking in her mind and hearing your voice in her head. The conversation is mostly about what comes next and what it means to have a connection with each other. When the autocabs are a few minutes away, Crystal responds. Amita reads the text.
@@.amita; ''Amita'' "Crystal says sorry she couldn't stay and hopes there were no complications. Also, your friend Kiara wants to know my t-shirt size for some reason."@@
You shake your head.
@@.player; ''You:'' "Kiara watches too much anime and insists that you're all my harem. She keeps joking that she's making t-shirts but I'm not sure she's actually joking."@@
Amita nods and glances out the window as the autocab pulls to a stop outside. She grabs a large hoodie from her bag, pulls it over her head, and cinches it shut to obscure her face. Then puts on large sunglasses.
@@.amita; ''Amita'' "Autocabs are here."@@ she grabs her stuff and hands you your backpack. @@.amita; "I'll have to talk to your friend about this whole harem idea. Not sure how much I like it."@@
You shrug as the two of you walk out the door to the waiting autocabs.
@@.player; ''You:'' "I'll give you her number, apparently there's a group chat."@@
The two of you exchange some pleasantries and you can feel her wondering if the two of you are on hugging terms yet. Which is kind of strange considering that you've both seen each other naked but you don't want to push. You settle on a warm handshake and a quick goodbye before heading towards your waiting autocabs.
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Head Home">><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $time to 1>><<goto "HouseRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► A link has been formed with Amita [⭐☆☆☆☆]@@
</div>\
<<set $constructPoints to $constructPoints+1>>\
<<set $amita.level to 1>>\
<<set $storyline.amitaQuest to 31>>\
<<set $dreams.push("… tied to a chair, you are powerless as your kidnappers ready their trap for Nayika. It doesn't help. She smashes through the skylight and dispatches each of the goons with single brutal strikes or graceful throws. Once the coast is clear, she tears the ropes binding you with her bare hands, scoops you up in her arms, and carries you to safety …")>>\
<<set $dreams.push("… Wind flows past your face as you makes the leap to the next building. Amita hits the roof next to you for a fraction of a second before launching forward toward the fleeing supervillain. When she lands, you notice her costume has changed to something more militaristic. She leaps again and now her costume is shiney silver like something out of a 50's sci-fi movie. Each time she hits a new roof, her costume changes again …")>>\
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<<elseif $dreamend is 2>>\
<div id="eveFrameOT"><div id="areaTitle">🔱 A Familiar Alteration 🔱</div></div>\
Since you can't really see (or psychically sense) any major difference between the three hundred or so cells, you just pick the closest one to investigate. With a slight effort of will and a jangle of metal, you summon the prison keys to your hand. You're not exactly sure which key it is but you're in a dream so you just shrug, pick one at random, and put it into the lock. There's a sound halfway between a //*clink*// and a //*thunk*// and the door slowly swings open (surprisingly, not with an ominous creak). You don't enter the room right away but instead spend a few minutes scanning the room visually and psychically to make sure that nothing changed when you opened the door (paying close attention to the figure beneath the thin blanket on the bed).
It hasn't, so you take a tentative step inside.
When the figure on the bed doesn't react, you take another step and wait, then another and another. By the time you're right next to the bed, the figure still hasn't moved, and you slowly pull back the sheet. Laying curled up in the bed is a featureless humanoid statue covered with rows after rows of deep scratches (which look disturbingly like knife cuts). You investigate it as best you can without touching it but the dim light of the cell does not exactly make it easy. Confident that you've gotten all you can from just looking, you take a deep breath, grab the statue, and, as gently as you can, try to move it to get a better view.
It's surprisingly light and you can lift it with little trouble. You move it to the center of the room, directly under the overhead bulb, and take a closer look at the markings. Despite the chaotic nature of the scratches, something about them is familiar but you can't quite grasp what it is. You trace one of the scratches with your finger and light suddenly erupts from the markings. Snapping your hand back, you watch as bright green words appear in English a few inches above the statue.
<span style="color:green"># ''Death Roach.'' Convicted of 8 counts of murder, 7 counts of manslaughter, and 23 counts of aggravated assault. # Lara Valjean, under investigation for money laundering on behalf of a villainous organization. # Dr. Aldus Young … </span>
Oh, Crap.
You've seen this before.
Carved into a series of pillars that you then destroyed with a massive laser cannon.
You quickly rush to one of the other cells and investigate the figure there. Again, it's a statue with the names of convicted and suspected criminals carved into its surface, as are the next four that you check. It's not until you hit the fifth that you finally find what you've been dreading. The statue has the same knife-like markings as the others but there are another set of marks carved on top of them. These are much more angular and regular and flare with a red light when touched.
<span style="color:green">Councilwoman Jane Montgomery</span><span style="color:red">==under investigation for accepting bribes from Pro-Super groups== Cleared of all Charges</span> # <span style="color:green">Brass Rhino, former Super Society Member, Los Angeles Chapter </span><span style="color:red">Suspected of the use of excessive force</span>
Double Crap. It's the same moral compass alteration that was in Crystal's mind.
Well, on the upside. You already have a good idea of how to deal with it. Amita's moral compass is not as solid as Crystal's, which makes sense given her powers, so blowing up the building with a laser won't be necessary. You take some time and think of what to do, drumming your hands on the iron railing that rings the inner side of each level. An idea suddenly pops into your head and your eyes drop down to the rough iron bar under your hands.
The first step is to find all of the altered statues. A quick check of each cell (all 320 of them) reveals fifteen altered statues. Every one of them has at least some portion of Amita's compass overwritten. Once these are identified, you lug each one up to the 8th level (thankful that they're lighter than they look), and lean them against the guardrail. After you have a neat row of statues with nothing between them and a hundred foot drop but a thin rail of iron, you move on to the last step. Unfortunately, the final step requires a bit more effort on your part.
You close your eyes and concentrate. It's harder than you thought it would be, Crystal isn't asleep to help out, but with a burst of psychic energy, a Curlon Disintegrator Staff appears in your hand.
With a deep breath, you lightly touch the handrail on one side of the statutes and a five-foot section of it suddenly vanishes in a puff of iron dust. Even as light as the statues are, the guardrail creaks and bends slightly away from the walkway. You walk over to the other side of the statues, take another deep breath, and vaporize more of the guardrail. There is a brief second where the unsupported railing manages to hold but, with a tortured //*shriek*// it finally gives way.
The fifteen statues tumble into the open air and it seems like the entire dreamscape holds its breath as they fall the eight stories to the floor.
They hit the ground floor with the sound of a bomb going off, shattering as if they were made of glass. Each impact sends massive cracks erupting from the impact points and spider webbing across the floor and halfway up the walls. Dust rains down on you as the entire building shudders. Knowing what's coming next, you sit down on the edge of the top walkway and wait for the ensuing chaos. The cracks widen with the deafening sound of stone grinding on stone and a chunk of the floor suddenly falls away. You catch a brief glance of the white interior of Amita's mental shield before the mists suddenly explode out of the newly formed hole. The mist quickly fills the first level and starts to rise. When it reaches the fourth floor the rising mists begin to spin, creating a reverse whirlpool that, despite how thin the mist is and how slow it's moving, tears up the staircase and destroys the cells as it reaches each new level.
Just as it reaches the seventh level, you push off the ledge and slide feet first into the mist. Instead of falling, you feel yourself being tossed around and carried up along with the rising current. Your vision clouds completely and you can just hear a deafening crash as the entire prison comes crashing down …
…
…
…
<div id="eveFrame">As per usual, you wake up groggy and unsure of where you are. Not helping your disorientation is the fact that you're in a cheap motel room with a crappy mattress. The one nice thing about the situation is that a good-looking woman is in bed with you. Of course, she's fully dressed and working on her laptop but she's still good-looking and still in the same bed as you so it counts. Amita finishes typing and rests her hand on your arm.
@@.amita; ''Amita:'' "Good Morning, $player.name. How was the dream walk?"@@
You //*groan*// and pull yourself up to a sitting position next to her.
@@.player; ''You:'' "Not bad. Your dreamscape is a lot less violent when it crumbles than other people's"@@
She makes a quick note of that little fact and then nods to herself.
@@.amita; ''Amita:'' "Maybe it has something to do with how malleable my powers are. I'm used to change."@@
You nod.
@@.player; ''You:'' "That's probably right. How are you feel… "@@ You tilt your head and focus on your connection. You smile crudely. @@.player; "Woke up horny?"@@
Amita stiffens then smiles and shakes her head.
@@.amita; ''Amita:'' "Very horny. You already know?"@@
You smile and tap your head.
@@.player; ''You:'' "Yep, you played with yourself before I woke up and came … "@@ you concentrate. @@.player; "… three times?"@@
She nods.
@@.amita; ''Amita:'' "That's freaky but yes. I felt like you needed your sleep and I've gotten very good at scratching my own itch so I decided to take care of it."@@ She gestures to her computer. @@.amita; "I've been taking some notes on my feeling since waking up and if I notice any differences. What happened during the dream walk?"@@
You quickly relay everything that you saw and did inside her dream. Amita takes detailed notes and asks a lot of questions. It takes a long time to go through it and you can't help but comment.
@@.player; ''You:'' "Took the morning off again?"@@
She nods.
@@.amita; ''Amita:'' "Yeah, it's just safer that way. I can't be too sure how the dreamwalking will affect my powers and it would be irresponsible to just jump into it without testing."@@ She shrugs. @@.amita; "I haven't noticed any differences yet. Crap hold on."@@ She takes out her phone and quickly types a message. @@.amita; "Sorry, I promised to send a message on the group chat when you woke up. Everyone wanted to know how it went. "@@
Her phone buzzes as several messages come in all at once. Amita reads them and chuckles. You raise your eyebrows.
@@.player; ''You:'' "What's up?"@@
She shakes her head and puts the phone away.
@@.amita; ''Amita:'' "Ah, nothing. Everyone is just happy to know we're okay and Kiara sent a meme."@@
You point at her phone.
@@.player; ''You:'' "Can I get in on that group chat?"@@
Amita shakes her head.
@@.amita; ''Amita:'' "Nope. No boys allowed."@@ She stops and shrugs. @@.amita; "Well, just you actually. We've agreed that if you ever decide to swing that way, we will let any of your boyfriends in as well."@@
Your eyebrows raise even higher.
@@.player; ''You:'' "Kiara came up with that rule didn't she?"@@
She nods.
@@.amita; ''Amita:'' "Not that big of a surprise. She even sent some crude drawings of what she thinks that would look like."@@ You make a sudden grab for her phone and Amita casually moves it just out of range. She continues the motion, exaggerating it into a full spin and slide that takes her off the bed. Her phone beeps. @@.amita; "And that's our autocabs."@@
Sure enough, two automated cars are waiting outside the motel. Amita packs her computer away in her bag and fixes her clothes to look a bit less slept in. You follow suit and smooth out your rumpled clothes as best as you can. Once you're both a bit more presentable, the two of you exchange your goodbyes. Much to your delight, Amita ends this by pulling you in for a brief (but comfortably tight) hug. With a bright smile and shining eyes, she bids you one last goodbye and leaves the room. You follow and give her a final wave as her autocab pulls out of its designated spot and drives away. Once it's out of the parking lot, you hop in your own and give it your address.
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Head Home">><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $time to 1>><<goto "HouseRoom">><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Amira has strengthened [⭐⭐☆☆☆]@@
</div>\
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<<set $constructPoints to $constructPoints+1>>\
<<set $amita.level to 2>>\
<<set $amita.DCI to 3>>\
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<<set $amita.appHang to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face. Her dark brown hair is held back by an orange headband and falls to the middle of her back. She is wearing a fitted pinstripe dress shirt with the sleeves rolled up. For her lower half, she has on a pair of black jeans with black calf-high boots. She is wearing dark makeup that emphasizes her large amber eyes and several gold bangles on her wrists.">>\
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<<set $amita.appStalk to "Amita is a few inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin, a round face, and dark brown hair that is currently bundled up into a bun at the base of the neck and mostly covered by a large floppy hat. She is wearing a pair of partially tinted sunglasses that somehow make her eyes seem slightly smaller and several shades darker. She is wearing a thin tan peacoat over a fitted green tank top (which just shows off the pale yellow straps of her bra) and a tight pair of black jeans. On her feet, she is wearing a pair of seemingly normal-looking sneakers that give her an inch or two of height. Her makeup has been applied to subtly change the shape of her face through the clever use of contouring and highlighting.">>\
\
<<set $amita.appStealth to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up and partially covered by a black slouch beanie (which makes it look much shorter). She is wearing a short black leather jacket over a long-sleeve crop top gym shirt that shows off a few inches of her taut stomach. For her lower half, she has on a pair of black jeans with black athletic shoes. She isn't wearing any makeup that you can notice.">>\
\
<<set $amita.appFormal to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up into a loose updo held together by an orange headband. She is wearing a dull orange straight-line tunic with a high-neck collar, no sleeves, and an elaborate pattern in a brown thread around the hem and collar (which she calls a kurtis). Slits in the side of the tunic extend to mid-thigh and show off the baggy brown pants made of some airy fabric that narrows at her ankles. On her feet, she has a fancy pair of sandals. Her makeup is done nicely and highlights her lips and eyes.">>\
\
<<set $dreams.push("… You and Amita are sitting in a very detailed med school lecture on human reproduction. The professor has just asked for a volunteer from the audience and has started undoing his tie. Amita watches the events with an intense academic intensity but you can't help but notice her nipples harden and push against her thin shirt. Moans start to drift front the front of the class and you slide your hand along Amita's thigh and between her legs …")>>\
<<set $dreams.push("… Kiara lays sprawled out on your bed, snoring softly as your cum drips out of her well-used cunt. Movement suddenly draws your attention to the door, which you had remembered to shut but is now opened a few inches. You move across the room with surprising speed and throw the door open. Amita is standing in the hall with one hand down her pants. Before she can react, you grab her free wrists and pull her into the room. She stumbles across, landing on her back on the bed, her head resting against Kiara's stomach. You tell Amita to keep going and yank her shirt up to free her small breasts. She nods and starts to move her hand again as you lean down and take one of her large nipples into your mouth …")>>\
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<<elseif $dreamend is 3>>\
<div id="eveFrameOT"><div id="areaTitle">🔱 Deconstructing A Web of Lies 🔱</div></div>\
As the crystalline web of the construct reaches its critical failure point, the sound of exploding nodes begins to blend into a single oppressive din of shattering glass. The crystalline lines continue to appear with greater frequency as their nodes self-destruct. The lines trace their way across the dreamscape overlapping and crossing each other in ways that should not be physically possible. Whenever the line passes through the mists, its destruction pushes it back, creating tunnels through the grey fog through which you can see brief glimpses of the dreamscape and the blank whiteness of Amita's mental shield.
The air around you is filled with crystal dust, falling like a gentle rain around you and settling on your dreamform's skin and clothes. Occasionally, a larger piece falls nearby, shattering on the ground and peppering you with needle-like shards of mental constructs. Each one that touches your skin vanishes and a fragment of confusing visions flashes in your mind (a superimposed memory that is part of what the construct was trying to hide and part being the memory used as a cover). The sporadic flashes are fragmentary at best and figuring out what is exactly happening in each memory is difficult. Not helping matters is that the memories are silent and most of the content is rather mundane.
<div id="eveFrame">\
… Nayika sitting in a cafeteria at Super Society HQ, while a group of Super's nearby talks animatedly …
… Nayika, her hair a slightly different length, sitting in a cafeteria at Super Society HQ, while the same group of Super's sits nearby, eating in silence …
… Nayika speaking with one of the D3 agents seconded to the Society, he says something, then looks very concerned …
… Nayika speaking with the same D3 agent, laughing over a shared joke …
… Nayika perched on the corner of a roof, watching people talk in an alley below …
… Nayika perched on the corner of the same roof, watching people in an alley below fight one another …
</div>\
More and more shards begin peppering your skin and the visions quickly blend together in a near-constant stream of visual cacophony. All in all, it's a bit distracting and it's no surprise that you don't notice the collapse of the dreamscape until it is already well underway.
Since the memory-hiding construct is now completely unraveled, the mists are becoming riled up. They silently crash against one another, first filling back in the tunnels created by the destruction of the construct and then billowing out like a silent explosion. A roiling wall of grayness drops in from all directions and crashes noiselessly in a miles-wide circle centered on you. As it hits the ground, it rushes inward like a tsunami. Anything in its path is either exposed in its depths or shattered like it was hit by a wrecking ball. You turn in place and observe the rapidly shrinking circle of calmness. Even though you are well aware that you're not in any real danger, watching something so massive coming at you triggers a not insignificant amount of claustrophobic appreciation.
You take a deep breath to steady your nerves and, with nothing more to do, you sit cross-legged on the floor and wait for the incoming storm to reach you. Thankfully, it does not take long and the grayness overtakes you far faster than you would have thought.
You still flinch right before it happens.
…
…
…
<div id="eveFrame">\
Silence rings in your ears as you once again wake up groggy and confused. You were just doing something important but your sleepy brain refuses to focus. Not helping matters is the sudden //*clicking*// sound from somewhere nearby. A small thread of worry pierces the brain fog and, with way more effort than it should take, reaches out and borrows a bit of Crystal's morning energy. The energy floods your mind, burning away the grogginess like the first rays of the sun piercing the morning mist. You finally remember what the heck you were doing and sit up with a //*groan*//. The //*clicking*// stops and Amita's voice sounds from nearby.
@@.amita; ''Amita:'' "Good Morning, $player.name. I take it you found something interesting."@@
Cracking open your eyes, you find Amita sitting next to you <<if $amita.atbase gte 2>>on the utilitarian (yet surprisingly comfortable) bed in her room at the base<<else>>on a crappy bed in some cheap motel room<</if>>, her laptop balanced on her bare legs. Needing less sleep than normal people, Amita has apparently been using her time waiting for you to get some work done. You have been unceremoniously pushed to one sliver of the bed and the rest is covered with file folders and handwritten notes. Her clothing, aside from the shirt she's wearing, is nearly folded on one corner of the bed (and are also covered with notes). She barely turns from the screen to acknowledge you.
@@.player; ''You:'' "Yeah. They had a construct set up to hide your memories from you …"@@ You give her a quick overview of what happened in her dreamscape. She opens a new file on her laptop and asks pointed questions where applicable @@.player; "… and then the whole thing collapsed and I woke up here"@@
She nods slowly and gestures to the bed.
@@.amita; ''Amita:'' "That makes a lot of sense. I woke up and did a quick mental and physical run down to see if anything had changed. Nothing new physically but, when I tried to remember some of my past cases, I kept getting these mixed-up memories. It was like when you superimpose two videos over each other."@@ She grabs one of the files and shows you, it's an incident report. @@.amita; "Like this one for example."@@ She pauses so you can read, that it's a fairly normal criminal case involving some smugglers. @@.amita; "In one of my memories, and in the report, I report thirteen cases being smuggled in via shrink ray. I now also remember there being fifteen cases. The two extra were filled with Society-grade body armor."@@
You scan through the file and then look at the others.
@@.player; ''You:'' "Yeah, it was some kind of psychic masking. Take an inconvenient memory and then change the … uh … mental address for another similar one."@@
Amita's brow furrows.
@@.amita; ''Amita:'' "Inconvenient is an understatement. I'll have to keep going through my files and see what doesn't match up but most of what I am finding is very interesting. Most of it's innocuous, a word here or a pointed look here, stuff that wouldn't matter to most people but starts to make a whole lot of sense in context for me."@@ She points to her head. @@.amita;"A lot of dots are getting connected."@@ She //*sighs*// and stretches her neck. @@.amita; "I still don't get why they didn't just erase the memories wholesale. I know my powers are mutable but even this kind of cover-up may have failed eventually."@@
You ponder this for a few seconds. Amita starts making more notes, stopping when you start to speak again.
@@.player; ''You:'' "Other than an absence of something being a bigger red flag I think I get what happened."@@ A slow smile spreads across your face. @@.player; "I think somebody screwed up."@@ She raises an eyebrow and you sit up. You speak more animatedly as the thoughts begin to form. @@.player; "Okay, so here's what I'm thinking. Your powers are unpredictable. Like they don't function on a definite time scale. Also, from what Sam has told me, cutting out memories without making you a vegetable takes time and they can't guarantee that you won't deduce any other harmful information." @@ Amita nods and you continue. @@.player; "So the whole 'perfect investigator' thing clicked a lot faster than they were planning and you started noticing things that you shouldn't and they needed to do something quick. They rush you in under some pretense and they can't risk cutting out the memory because A) you may notice anyway and/or B) what's the point of training a Super and then lobotomizing her by mistake. So now they have to set up a quick psychic construct that …"@@ You're fully awake now and start ticking off your fingers. @@.player; " … can obscure the memories in a subtle way, can be used repeatedly without harming you, and can be used quick and easy enough that a few command words will work, …"@@
Amita perks up as realization dawns.
@@.amita; ''Amita: '' "Two years ago."@@ You stop talking. @@.amita; "Sorry. Two years ago, some of the other Auxiliaries and I were working on a case involving some disappearances. We traced the whole thing to some brothel. It was a lotus den, there was a psychic parasite keeping them there in a state of constant bliss. We shut the whole thing down and grabbed the computers. I realized that the security system used was derived from the one used by Society-affiliated D3s but altered just enough that the others didn't notice. I brought it to the attention of our superiors and the next day they scheduled everyone for an emergency psychic evaluation. Nominally, it was to be sure that we weren't affected by the parasite. "@@ She clenches her fist. @@.amita; "That's the oldest covered-up memory I can think of. "@@ She unclenches. @@.amita; "I have to give whoever did it some credit, it was a clever plan."@@
You nod.
@@.player; ''You:'' "Yeah, any weirdness is subtle enough to get dismissed as a natural defect in memory."@@ You pause. @@.player; "Something bothers me though. Well, something beyond the 'The-Supers-that-protect-the-world-are-secretly-evil' thing. "@@ Amita nods. @@.player; "I saw the memory with Photona, she used the command word."@@ Amita frowns. @@.player; "But from what Crystal has mentioned, Photona is not exactly the … eh …"@@
Her frown slips slightly.
@@.amita; ''Amita:'' "Brightest bulb in the box?"@@
You nod and wave your hand.
@@.player; ''You:'' "I felt that one was too obvious but yeah. Who else is in on this then?"@@
The two of you fall into silence. Almost absently, Amita begins to type again. You glance at the screen and find her taking notes on your conversation. Finally, she speaks up.
@@.amita; ''Amita:'' "Are you okay? I was waiting for you to get up before tracking down the rest of my files."@@
It's a few seconds before you respond. Now that your woken up, you find yourself oddly energetic, even considering the power you borrowed from Crystal.
@@.player; ''You:'' "Yeah, I'm good to go if you want to get out of here. The dreamwalk didn't take as much out of me as I would have thought. I …"@@ Something clicks and you look down to Amira's bare legs. Just to confirm your suspicion, you slide your hand up her thigh and find no panties, just her bare pussy. You give her slit a brief stroke, causing her to shiver. @@.player; "Had some fun before I woke up?"@@
Amita nods, her face unashamed..
@@.amita; ''Amita:'' "Oh yeah, I woke up really horny and took care of myself a few times."@@ She pauses for a few seconds as a thought crosses her mind and then taps her laptop. @@.amita; "Should I be keeping track of that? Like, how horny I am after each dreamwalk? Do you know if that's relevant or not?"@@
You just shrug.
@@.player; ''You:'' "I don't think so. I think it's just based on the level of our connection and your general susceptibility to psychic powers."@@
She nods, summons an autocab with her phone, and starts to pack her computer away in her bag. You grab a stack of papers and then realize that she must have some overly complicated organizational scheme. You put the papers back and just hand her whichever pile she indicates.
@@.amita; ''Amita:'' "As much as I want to keep this going, I really need to swing by HQ and grab some files. @@ Just as she finishes packing, her phone beeps. <<if $amita.atbase gte 2>>@@.amita; "And there's my autocab."@@<<else>>@@.amita; "And there are our autocabs."@@ <</if>> You hand her her clothes and she keeps talking as she dresses. @@.amita; "I'll make a list of the altered memories and we can go over it later. We might want to bring in everyone else for this as well."@@ She finishes dressing and fixes her hair. @@.amita; "See you later, $player.name. "@@
Without thinking, she dips down to plant a quick peck on your lips and then turns to the door. It's a casual movement and there is none of the hesitation you felt in your earlier physical interactions. Amita gives you one last bright smile and a flash of shining eyes before she leaves the room and shuts the door behind her. You wait for a few minutes, basking in the fading energy of her presence, before standing and gathering your things. <<if $amita.atbase gte 2>>You shut her door on your way out and then head back to your own room.<<else>>The autocab she summoned is still waiting outside, waiting outside the motel, so you hop in and give it your address.<</if>>
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Head Home">><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $time to 1>><<if $amita.atbase gte 2>><<goto "BaseMCRoom">><<else>><<goto "HouseRoom">><</if>><<set $indream to 0>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow;►►► The connection with Amira has strengthened [⭐⭐⭐☆☆]@@
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $amita.level to 3>>\
\
<<set $amita.appHang to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face. Her dark brown hair is held back by an orange headband and falls to the middle of her back. She is wearing a large white dress shirt that is neatly knotted in the front (showing off a slight line of brown skin when she moves) with the sleeves rolled up. For her lower half, she has on a pair of very tight blue jeans and black calf-high boots with a slight heel. She is wearing dark makeup that emphasizes her large amber eyes and several gold bangles on her wrists.">>\
\
<<set $amita.appStalk to "Amita is a few inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin, a round face, and dark brown hair that is currently bundled up into a bun at the base of the neck and mostly covered by a large floppy hat. She is wearing a pair of partially tinted sunglasses that somehow make her eyes seem slightly smaller and several shades darker. She is wearing a thin tan peacoat over a loose beige tank top (which shows off the straps and edges of her pale yellow bra) and a tight pair of matching dress pants made of some breathable fabric. On her feet, she is wearing a pair of kitten heels that somehow add even more height that they look like they should. Her makeup has been applied to subtly change the shape of her face through the clever use of contouring and highlighting.">>\
\
<<set $amita.appStealth to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up and partially covered by a black slouch beanie (which makes it look much shorter). She is wearing a short black leather jacket over a long-sleeve crop top gym shirt that shows off a few inches of her taut stomach (you can't help but notice that she has forgone wearing a bra). For her lower half, she has on a pair of black tights with black athletic shoes. She isn't wearing any makeup that you can notice.">>\
\
<<set $amita.appFormal to "Amita is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face with large amber eyes. Her dark brown hair is pulled up into a loose updo held together by an orange headband. She is wearing a dull orange straight-line tunic with a high-neck collar, no sleeves, and an elaborate pattern in a brown thread around the hem and collar (which she calls a kurtis). Slits in the side of the tunic extend to mid-thigh and show off the tight brown capris. On her feet, she has a fancy pair of platform sandals. Her makeup is expertly applied and highlights her lips and eyes.">>\
\
<<set $amita.appCostume to "Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face partially concealed by an orange domino mask (complete with opaque lenses). Her hair is dark brown and is tightly pulled back into a complicated bun at the base of her neck. Her uniform is a one-piece burnt-umber bodysuit that covers her from neck to calves to forearms and is highlighted with segments of orange and teal. A gauzy length of teal cloth is loosely wrapped around her waist and one shoulder. The uniform is complete with matching elbow-length gloves and knee-high boots with an inefficient-looking 2-inch wedge heel.">>\
\
<<set $amita.appDream to "Nayika is several inches shorter than you and has the lithe body of a gymnast or dancer. She has brown skin and a round face mostly concealed by an orange domino mask (complete with opaque lenses). Her dark brown hair cascades dramatically down her back, ending just above her taut butt. Her uniform is a one-piece burnt-umber bodysuit that covers her from neck to feet to hands. There are orange and teal highlights around cutouts at her hip, stomach, and chest. An extra long strip of elaborately designed cloth, teal with intricate gold designs, has been wrapped loosely around her shoulder and waist and trails behind her. The uniform is complete with matching boots with an inefficient looking 3-inch wedge heel">>\
\
<<set $dreams.push("… You throw your head back, thrust your hips forward, and grunt loudly as you empty yourself deep inside Centuria's spasming pussy. You pull out slowly and your combined juices leak out of her cunt to mix with the puddle already on the table. Photona and Prism, both pantless and basking in the afterglow of their own fuckings, gently lift Centuria off the table and move her to a nearby bed. You take a few steps over to where Amita is tied to a chair. She moans pleadingly through her gag as you clean your wet cock on her already-stained clothing. By the time you're finished, her next teammate is already sitting on the edge of the table with her legs spread …")>>\
\
<<set $dreams.push("… The alleyway is nearly pitch black and, in your panicked state, you barely register the trash can hiding in the shadows until your legs smash into it. There is a deafening crash and you tumble onto the sidewalk, arms whirling as you try to regain your balance. Just as you're about to get your feet under you, there is a light tap on your heel and you go down hard on the concrete. Groaning, you roll over onto your back and finally get a good look at your pursuer in the light of the single street lamp. Amita steps out of the shadowed alley and looms over you, looking down from her four-inch heels. She's wearing a skintight blue button-down microdress, shaded sunglasses, and a badge pinned on her chest. She //*tsks*// and steps over your head, giving you a great view of her pantiless cunt for the few seconds before she lowers herself onto your face …")>>\
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<</if>>\
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\
<<if $dreamend is 2>>\
<<if $constructs[0] gt 0>><<if $constructs[8] lt 2>>\
<<set $constructs[8] += 1>>\
<<elseif $constructs[8] is 2>>\
<<set $constructs[8] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
\
<<if $dreamend is 1>>\
<<if $constructs[0] gt 0>><<if $constructs[10] lt 3>>\
<<set $constructs[10] += 1>>\
<<elseif $constructs[10] is 3>>\
<<set $constructs[10] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
\
<<if $dreamend is -1>>\
<<if $constructs[0] gt 0>><<if $constructs[11] lt 99>>\
<<set $constructs[11] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is -2>>\
<<if $constructs[0] gt 0>><<if $constructs[12] lt 99>>\
<<set $constructs[12] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<set $wufd to 0>>\
\<<if $sceneSelect is 1>> /*Meeting with Nayika and Prism*/\
<div id="eveFrameOT"><div id="areaTitle">🔱At the Cimex Motel 🔱</div></div>\
The Cimex Motel is a dingy-looking establishment located in one of the worst areas of Harbor Side. The low-slung building surrounds a parking lot filled with potholes, trash, and several decade old cars that are more rust than metal. The half-dozen streetlights around the edge of the lot would have illuminated it nicely if more than one of them was actually functioning (which still flickers every now and then). Even with this limited pool of visibility, you can make out cardboard-covered windows, peeling paint on the exterior walls, a dilapidated sign, and several doors with their number plates missing.
At the corner of the building, near the entrance to the parking lot, is a small booth. Inside this is the only other sign of life you can see, a lanky young man with a dull-eyed stare who is watching something on his phone and ignoring everything around him. Judging by the bland lust coming off his oddly-muddled mind, you pick up that he's watching an uninspiring porno just to kill the time. With no one else visible, you scan for any minds in the vicinity. There are fifteen sleeping people inside the motel, another eight in various stages of transactional intercourse, and two people in a drugged-out stupor in an alley nearby. Since it does not appear that Amita and Crystal are here yet, you find a patch of shadow, put some more power into your obfuscation field, and settle in to wait.
Time passes and people come and go. Some of the rooms vacate fairly quickly and are soon replaced with a new couple (or one person returning with a new partner). Crystal is usually more punctual than this and, after checking your phone for the tenth time in as many minutes, you decide to just call Crystal and see if there's been a problem. You're halfway through typing out the text when a husky voice starts talking directly behind you.
@@.amita; ''Husky Voice:'' "Hey there. You looking for a good time?"@@
You spin around to find two scantily clad ladies of the night staring at you with bored looks on their faces. Opening your mouth to turn them down, you stop as you realize that A) they noticed you through your obfuscation field and B) Their scrawny strung-out appearances are just illusions overlaying two familiar figures.
@@.player; ''You:'' "That depends. How much does it cost to spend time with two gorgeous Supers?"@@
Crystal, dressed in her civilian clothes, smiles, and shifts the duffel bag on her shoulder.
@@.prism; ''Crystal:'' "A lot more than you can afford."@@ You can feel her urge to hug and kiss you but she holds off to keep up her prostitute disguise. @@.prism; "How's your night going $player.name?"@@
You shrug.
@@.player; ''You:'' "Better now that you're here. Hi, Amita."@@ She nods by way of greeting and scratches her arm in a pretty convincing facsimile of a drug-induced itch. @@.player; "What's the plan?"@@
Amita, also in civilian clothes, motions toward the motel.
@@.amita; ''Amita:'' "Let's get a room. I'm eager to see how this pans out. I'll go grab it and be right back."@@ Clutching her arms tight around herself, she totters over to the booth (almost as if she was really wearing the 5-inch heels that the illusion has on) and speaks with the attendant in a hushed voice. She returns a few minutes later with a key and nods her head toward a nearby door. @@.amita; "Room 114."@@
The three of you walk over to said door and Amita quickly unlocks it and then ushers you into the room. It's a pretty typical motel room. There is a surprisingly large bed covered with scratchy-looking sheets, a chipped dresser with an old TV sitting on top, and a door leading to a small badly lit bathroom. You take it all in then turn to Amita with a skeptical look.
@@.player; ''You:'' "Uhhhh. Why are we here and not my house or the Hyperion?"@@
Amita waves vaguely around the room as Crystal lets the illusionary disguises fall apart in shards of light.
@@.amita; ''Amita:'' "I'm not exactly comfortable with your place just yet and you can't come to either mine or Crystal's. This motel is outside of the Society's surveillance network and this entire area is neutral ground for the various gangs and criminal factions. Plus, if you do wind up being evil, our fight will have less collateral damage here than in a more populated area. I've also used this place for meeting C.I.s before so I'm used to it and they don't come to check on the rooms as long as everything is paid up."@@
Crystal looks around the room with a barely concealed look of disgust.
@@.prism; ''Crystal:'' "Riiiiggghhht. Places like this make me regret having enhanced vision. Do you guys mind if I sterilize this place first?"@@ You and Amita both nod and give Crystal a questioning look. @@.prism; "You might want to hide in the bathroom for a second. Massive sunburn may put a damper on tonight's festivities."@@
With a flick of the wrist, she summons a dozen purple-black spheres of light that float to each corner of the room. Realizing what she has planned, you and Amita duck into the cramped bathroom and shut the door. Crystal's power flares and the main room is bombarded with intense ultraviolet light. After a minute or two, the sliver of purple light underneath the bathroom door dims and winks out completely. You creak open the door to find Crystal sitting on the bed resting her elbows on her knees. She notices the motion of the door and waves around the room with a bright smile and a small shiver.
@@.prism; ''Crystal:'' "The deed is done and this place is sterilized. You really don't want to see what I dealt with."@@
Amita exits after you, looks around the room (which looks exactly the same to you and probably to her), then shrugs and sits on the bed.
@@.amita; ''Amita:'' "Thanks for that. I really don't use the beds so I didn't think about it. Also, I keep forgetting that $player.name is a Super but doesn't have a standard array and could actually pick something up from a place like this. Sorry, $player.name."@@ You wave her concern away and lean against the dresser, it creaks ominously. @@.amita; "How much prep time do you need before we start?"@@
You shrug and rummage around your backpack until you find the carnelian crystal that you grabbed from your room.
@@.player; ''You:'' "This is really all I need, so I can go whenever you two are ready."@@
Crystal pats her duffel bag.
@@.prism; ''Crystal:'' "We brought pajamas. Let's get changed and get started."@@ There is a brief hesitation as Crystal and Amita share a glance. Crystal shrugs. @@.prism; "We can take turns in the bathroom if you want."@@
Amita just rolls her shoulders.
@@.amita; ''Amita:'' "No, we can just do it here. It's not like we haven't all seen each naked already."@@ You raise your eyebrows then look at Crystal then Amita. She just blinks her large amber eyes. @@.amita; "Crystal and I have been in the Society locker room plenty of times, you two are having sex, I've seen $player.name have sex with a few different people, and he's seen me … enjoying myself."@@
Makes sense but there is still a small sliver of awkwardness when the two of them start to get changed into their sleepwear. Neither is trying to be seductive but they don't try to hide anything either and you still manage to get in some quality ogling. Crystal, puts on a baggy pair of floral pajama pants and a matching button-down top, puts her hair up in a brilliantly colored hair wrap, then gives you a thumbs up. Amita pulls on an elaborately patterned knee-length sleeping gown, then turns to you with crossed arms.
@@.amita; ''Amita:'' "Where do you want us?"@@
You motion to the bed.
@@.player; ''You:'' "Lay on the bed and get comfortable. I'll lay next to you with Crystal on my other side."@@ You pause and look at her. @@.player; "You're dreamwalking too right?"@@
She nods.
@@.prism; ''Crystal:'' "I'll come in at first to help guide you but Amita wants to go in her mind alone. I'll wake up and watch over the two of you."@@ She turns to Amita. @@.prism; "I know you trust this place but I don't. And it's always good to be cautious."@@
Amita lays in the center of the bed, arranges the pillows to get more comfortable, and then, after a bit of fidgeting where she's not quite sure where to put her hands, settles on having them rest at her side. She closes her eyes and begins to whisper some sort of mantra under her breath. A thought pops into your head and you clear it with Crystal telepathically before bringing it up out loud. She hesitates for only a second before acknowledging your reasoning and nodding. You clear your throat and tap Amita's leg to get her attention. She opens her eyes with a quizzical look as you slide behind Crystal.
@@.player; ''You:'' "I have an idea that may help with the entire process."@@ You place your hands on Crystal's hips and slide them under her shirt. @@.player; "I figure that the more turned on you are the easier it will be for me to locate your mind and I know you like to watch so …"@@
Amita says nothing but you notice her quizzical look slowly fade into forced neutrality. Her eyes drift down to watch the outline of your hands beneath Crystal's shirt as they slide around the front of her body and cup her C-cup tits. Crystal moans as your fingers find her nipples and she sinks back into your chest as her hair ripples and casts the room in pink light.
For the next few minutes, Amita watches silently as you fondle her friend's tits. Crystal practically melts under your touch. She pushes her ass into your crotch and tilts her head back to rest on your shoulder. You keep things pretty tame (by your standards at least) but Amita responds nicely. Her amber eyes lock on to every movement of your hands under the fabric of Crystal's shirt, only darting away briefly when it pulls up enough to reveal a tantalizing line of dark skin. You can't feel Amita's emotions but the way her breathing quickens and how she begins to unconsciously rub her thighs together is a pretty good sign that she's enjoying the show.
Once you think she's sufficiently turned on, you give Crystal's nipples one last pinch and then slide your hands to her taut stomach (drawing out a disappointed groan from both of the women). Still keeping her pressed against you, you speak to Amita.
@@.player; ''You:'' "I think that's a good place to stop."@@ Lines of purple appear in Crystal's hair. You look down at her. @@.player; "If we keep going then we're going to fuck and none of us are going to get anything else done tonight."@@
Crystal //*sighs*// deeply and reluctantly pulls herself from your arms and lays on the bed. Amita, who did not seem all that perturbed at the idea of you and Crystal just fucking for the rest of the night, gives you a terse nod and settles back on the bed (all the while trying not to look disappointed). She closes her eyes and begins to silently talk to herself again. You can't quite make out the words but it's definitely some kind of mantra in a language that you can't understand. Crystal starts her meditation and you feel the connection between the two of you spring to life.
Much like when you first encountered Crystal's mental shielding, you can't detect Amita's mind directly. However, the further she gets into a meditative state, the easier you can pick out the subtle turbulence her shield makes in the ambient psychic energy filling the room. As she slips deeper, the energy takes on a smoother and less chaotic pattern.
Once all of the energy surrounding the two women are identical, you move on to the next step. Climbing onto the bed between Amita and Crystal, you place the hefty chunk of carnelian crystal on your lap. You place a hand on both of their heads, take a deep breath, and focus your power through the crystal. It immediately begins to //hum// and reverberate with your psychic energy. The crystal glows reddish-orange as your power builds and the humming takes on an alarming tone. Thankfully, you know enough now to push through how freaky the crystal gets and send another small jolt of power through it. This is enough to finally harmonize the chunk of crystal with your mind and the vibrations stabilize into something barely noticeable.
As the carnelian calms, your power surges, growing stronger by an order of magnitude in moments. Crystal's body arches off the bed as the flood of lustful energy sets off her orgasm instantly. Her climax provides the extra energy needed to snap Amita's mental shield into focus. You spare a few moments to watch Crystal thrashing around in the throes of pleasure before targeting Amita's mind and flinging your consciousness at it.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $sceneSelect to 1>><<goto "NayikaDreamwalk">><</button>>
</td></tr></table></div>\
<<set $indream to 1>>\
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<</if>>\<div id="areaDesc"> <div id="areaTitle">Founder's Square</div> \
Said to be the location of the first buildings built by European settlers (an alehouse, brothel, and town hall, in that order), Founder's Square is considered to be the spiritual heart of the city. The square (which is technically a park despite being completely paved with cobblestone) is located between five major roads. A massive fountain is situated at its center with a statue depicting the historic scene of a city founder breaking ground for the first construction. Which founder it is was purposely left vague by the sculptor as all of the founders hated each other and wanted the statue to be of themselves (legend has it that he was accepting bribes from all of them). A double row of small flowering trees lines the outer part of the square along with numerous benches and tables set up to take advantage of the shade.
The northern side of the square is dominated by St. Nicholas Cathedral and the equally massive Junction City Central Bank across the street. The east and south of the square have several popular cafés, restaurants, and some high-priced tourist traps. The west side has several office buildings that house large multinational corporations.
<<SpotCheck>>\
<<nobr>><<if $time == 1 and $day lte 5>> The roads surrounding the square are packed with people going to work. Inside the square itself, people in suits are hanging out before work, some eating breakfast while others mentally prepare themselves for the day.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> While not as busy as the early morning, there are still plenty of people milling around the square. Most of the people are locals enjoying the day or tourists taking in the sights.
<<elseif $time lte 4 and $day gte 6>> The square is almost as busy on the weekend as it is on a weekday. Vendors and buskers set up shop all around the square and locals, tourists, and people from the suburbs spend their time wandering around.
<<elseif $time == 5>> The roads surrounding the square are packed with people coming home from work. Inside the square itself, People in suits are hanging out after work, some are picking up dinner while others are destressing from the day.
<<elseif $time == 6>> The square barely seems dark due to the combination of billboards, street lamps, and headlights that surround it. There are several tourist-oriented businesses (like night-time tours) that are still open, as well as several businesses that cater to the nearby international-focused offices.
<</if>><</nobr>></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
<<if $amita.level gte 1 and $amita.locat is 1>>\
<<mark>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appStalk<</replace>><</button>> is hanging out on one of the benches scattered around the edge of the square.<</if>>\
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<<ModObserve>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
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<<if $amita.locat eq 1 and $amita.level gte 1>>\
<<button "Sit with Amita [►]">><<goto "NayikaWatchEvents">><</button>>
<</if>>\
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<<ModAction>>\
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</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<if $time lte 5>>\
<<button [[⤾ Exit to Downtown|Downtown]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>><<Ride2Base>>
<</if>>\
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<<ModTravel>>\
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</td></tr></table></div>\
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<<set $player.curloc to "Founder's Square">>\
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<<ModAuto>>\
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/*[[NayikaWatchEvents]]*/<div id="eveFrame"><div id="areaTitle">People Watching With Amita</div>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> is sitting on a bench beneath one of the trees that line the edge of the square. She's holding a book but, when you get close enough, you notice that she's not really reading it. Instead, her gaze keeps drifting to the people walking around the square. Approaching carefully, you sit on the bench next to her, both of you trying your best to act like strangers.
</div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Join Her [►]">><<goto "NayikaWatch">><</button>>\
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<br><<button "⤾ Do Something Else">><<goto "DowntownSquare">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
/*[[NayikaWatch]]*/
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<<if $amita.watch is 0>><<goto "NayikaWatch">><</if>>\<<widget "NPCLikeBar">>\
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<<set _name to _args[0]>>\
<<set _score to $npc[_name].like>>\
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<div id="barFrame">\
<<nobr>>
<<set $good to _score>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push(' 👍 ')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push(' ⚬ ')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
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''Like'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 15 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if _score gte 60>>👍<</if>>\
</div>\
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<</widget>>\<<if $amita.watch is 0>>\
<div id="eveFrameOT"><div id="areaTitle">People Watching</div></div>\
<<else>>\
<div id="eveFrame"><div id="areaTitle">People Watching</div></div>\
<</if>>\
<<if $amita.watch is 0>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> is sitting on a bench beneath one of the trees that line the edge of the square. She's holding a book but, when you get close enough, you notice that she's not really reading it. Instead, her gaze keeps drifting to the people walking around the square. Approaching carefully, you sit on the bench next to her, both of you trying your best to act like strangers.
There are several minutes of silence while the two of you just watch the people in the square go about their business. You're a lot more obvious about it than Amita but your obfuscation field keeps everyone from noticing. For Amita, her hat and glasses make it hard to see where she's looking at any given time and from a distance, make it look like she's reading her book. Curious, you lean in to look at the title and finally break the silence.
@@.player; ''You:'' "//Advanced Topics in Molecular Neuroscience in Elder and Palliative Care//. Sounds thrilling."@@
She flips the page and speaks without looking over at you.
@@.amita; ''Amita:'' "I chose it specifically so people don't want to make conversation with me while I'm relaxing. If they get past that, I just talk about end-of-life medical care for the elderly until they feel uncomfortable and leave."@@
You nod and stretch an arm over the back of the bench.
@@.player; ''You:'' "I have my obfuscation field up. No one will notice us sitting here unless they have like a telescope or something like that."@@
She turns the page and continues to feign reading.
@@.amita; ''Amita:'' "Long-range surveillance is a pretty normal thing when dealing with Supers."@@ You raise your eyebrows and she smirks. @@.amita; "The further away you can get from someone that can punch through a tank, the better."@@ Even so, she seems to relax a bit. @@.amita; "How are you doing?"@@
You shrug.
@@.player; ''You:'' "I'm good. Do you come out here often?"@@
She nods slightly.
@@.amita; ''Amita:'' "A few times a week."@@ She tilts her head imperceptibly towards a busker playing an acoustic guitar. @@.amita; "The music's usually pretty good and they have some restaurants I like. Plus, there are lots of people to observe."@@
It's an odd choice of words.
@@.player; ''You:'' "Observe?"@@
She turns the page of her book but you can feel her attention follow a group of businessmen that pass by. She's obviously not as good as Crystal at watching things without actually looking at them but she's pretty damn good.
@@.amita; ''Amita:'' "There are many different kinds of people that walk through the square every day. I like to observe them and see what I can figure out about them and their lives. Take the woman passing us right now for example."@@
Her eyes move slightly to track a middle-aged woman walking past. The woman is wearing a tight pencil skirt that ends a few inches above the knee and a form-fitting white blouse. The outfit runs the line of showing off every curve while still having the plausible deniability of professional attire. Her hair is pulled up into a messy bun and she has glasses perilously perched on the end of her cute upturned nose. She is carrying a tray of coffee from an expensive café nearby.
@@.amita; ''Amita:'' "I've seen a few times but nothing that would constitute a pattern. The outfit is obviously officewear but given that she's getting coffee for two people and how much skin she's showing, I would say personal assistant rather than a desk jockey. However, given the way she carries herself, she feels like she has some measure of personal power. There are two coffee cups, one that changes every time I see her and one that is always the same. My theory is that she's the PA for a regimented and demanding C-suite level executive that trusts her enough to wield some of his influence. I'm going with a male boss due to the way she's dressed. Her boss could be a woman but probability is on the side of male."@@ She turns enough to look at you out of the corner of her eye. @@.amita; "What do you think?"@@
You observe the woman for a few seconds. Then just read her mind.
@@.player; ''You:'' "You're about half right."@@
For the first time, she closes the book and looks fully at you. Her head tilts slightly and you can just make out the slight twitch of a doubtful frown. You give her a level stare and try not to smile.
@@.amita; ''Amita:'' "I know there have to be some things that are off but I don't think … "@@ Realization dawns and you let the smile spread across your face. She tries very hard to not sound petulant. @@.amita; "… You just read her mind and know exactly what her story is, don't you?"@@
You shrug.
@@.player; ''You:'' "I barely had to. Her mind's racing a mile a minute and got enough from her surface thoughts to figure it out."@@
Curiosity creeps into her mind.
@@.amita; ''Amita:'' "Now I need to know, what was I off about?"@@
You shuffle a bit to get comfortable.
@@.player; ''You:'' "You were right about how she carries herself but not about the source. She's a COO for some company a few blocks away, not a personal assistant. You were mostly right about where she's going. The guy she's meeting is a CIO for another company and he is highly regimented and demanding. The part you were missing is that the guy is her husband and he has a thing for secretaries. They're meeting up for a little roleplaying and stress relief. In about twenty minutes she'll be bent over a desk and trying not to scream as her husband rails her from behind and talks about giving her a raise for her extra service to her boss. I felt the excitement from her but it was not the flavor of excitement you get from something new so this is likely a regular thing for them."@@
There is a surge of lust and interest from Amita as she has the sudden urge to get up and follow the woman. She shakes her head and takes off her sunglasses to look at you. There is a twinkle in her amber eyes.
@@.amita; ''Amita:'' "If you're ever in the area and see me here, feel free to sit for a while. These observations are a good intellectual game but I rarely get to confirm my ideas. I'd be happy to get some actual confirmation on my theories."@@
You nod and spread your hands.
@@.player; ''You:'' "I do love to help. Just let me know when you're here and I'll try to swing by."@@
----
The two of you spend the rest of the <<if $time is 1>>morning<<elseif $time is 3>>afternoon<<elseif $time is 4>>evening<</if>> together. While you do help her to confirm her observations (it turns out that she's right a lot more often than she's wrong), most of the time is spent in either companionable silence or telepathic conversation. Amita seems interested in what you've been up to since you've had your powers and you're curious about her exploits as a member of the Auxiliaries.
----
Eventually, however, your time together comes to an end. Amita gives you a quick goodbye and then carefully packs away her book before walking away. You wait a few minutes and then head off in the opposite direction.
<<set $amita.watch to 1>>\
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<<elseif $amita.level is 1>>\
There are several minutes of silence while the two of you just watch the people in the square go about their business. You're a lot more obvious about it than <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> but your obfuscation field keeps everyone from noticing. For Amita, her hat and glasses make it hard to see where she's looking at any given time and from a distance, make it look like she's reading her book. Curious, you lean in to look at the title and finally break the silence.
You give Amita a casual greeting and she returns it in a way that looks like she's politely dismissing you (especially anyone observing the two of you from a distance). Playing along, and not wanting to disrupt her people-watching too much, you switch over to telepathy.
Amita is happy with the less obvious communication as she doesn't have to split her attention between looking like she not talking to you and not watching people. The conversation is still fairly formal, despite the third-party sexual aspects of your relationship with Amita, you are still not very close to her and she's not really one to open up (and she's especially guarded since your using telepathy). Not wanting to press her too hard, you let the conversation drift to the main task at hand, ==creepily staring at people== making astute observations of passersby.
----
The rest of the <<if $time is 1>>morning<<elseif $time is 3>>afternoon<<elseif $time is 4>>evening<</if>> is spent observing and theorizing about the people passing through or doing business in the square. You make a few attempts of your own sans powers but Amita is much better at it. While you do help her to confirm her observations (she's right a lot more often than she's wrong), most of the time is spent in either companionable silence or telepathic conversation. Amita seems interested in what you've been up to since you've had your powers and you're curious about her exploits as a member of the Auxiliaries.
----
Eventually, however, your time together comes to an end. Amita gives you a quick goodbye and then carefully packs away her book before walking away. You wait a few minutes and then head off in the opposite direction.
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<<elseif $amita.level is 2>>\
For the first few minutes, the two of you just observe people going about their business. You're not as subtle about it as Amita but you do make some attempt at clandestine observation (it's not always great to rely on your obfuscation field). Between <<button "''Amita's''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> outfit and general demeanor, it's even difficult for you to tell when she's watching people and when she's not. You eventually grow restless but know that Amita prefers to act like strangers. She continues to read her book (some horribly complicated medical text) so you just communicate with her telepathically.
After a casual mental greeting, you and Amita start up a conversation to pass the time. She's happy with the subtle method of communication but, like many people at first, telepathy feels too intimate and intrusive to be comfortable. She is slowly getting used to it and you definitely feel that she is more comfortable the longer the two of you spend together. As she relaxes, Amita begins to open up a bit more. The conversation is a bit formal since the two of you are still getting used to each other but you both make an effort to be more personable. Amita seems interested in how your powers work and you're curious about her exploits as a member of the Auxiliaries. Every so often, you or Amita interject with an observation of some person passing by.
----
The rest of the <<if $time is 1>>morning<<elseif $time is 3>>afternoon<<elseif $time is 4>>evening<</if>> is spent observing and theorizing about the people passing through or doing business in the square. You try your hand at making your own observations but without your telepathy, Amita is still leagues better than you. She tries to get more in-depth with her observations and only asks for your confirmation when she is completely lost or feels like she's gotten all the information she can from one of her targets.
----
Eventually, however, your time together comes to an end. Amita gives you a quick goodbye and then carefully packs away her book before walking away without looking back. To keep up appearances, you wait a few minutes more and then head off in the opposite direction.
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<<elseif $amita.level is 3>>\
For the first few minutes, the two of you make some small talk and observe people going about their business. It's not as easy for you to both act normally and be subtle about your observations as Amita can but you manage to a few halfway successful clandestine observations (in which you may or may not have leaned on your obfuscation field). <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> on the other hand, with her outfit and general demeanor, looks like she's just having a conversation, even while carefully observing the people around her. She's happily discussing the book she's reading as if you were an interested friend (it's some horribly complicated medical text so almost none of it makes sense). Not really having much to add, you just nod when it seems appropriate and make generic comments but otherwise focus on talking telepathically.
Amita is getting more comfortable with your telepathy but it's still not coming across as a natural method of communication and sometimes slips up and says stuff out loud. The in-mind conversation alternates between talking about what is going on in your civilian lives, the limits of your respective powers, and observations of people walking by.
----
All in all, the <<if $time is 1>>morning<<elseif $time is 3>>afternoon<<elseif $time is 4>>evening<</if>> is spent hanging out, observing the people walking through the square, and theorizing about them. You try your hand at making your own inferences but even with a bit of practice, Amita is still leagues better than you. You are getting better at noticing details but without your telepathy, interpreting them is still a hit-or-miss proposition. For her part, Amita focuses mostly on people walking in couples or groups and tries her best to gauge their relationships based solely on outward clues. When not trying to make your own observation, your job is mostly to confirm her suppositions via telepathy and fill her in on any details that she may have missed (mostly when it comes to sexual activity or attraction).
----
Eventually, however, your time together comes to an end. You both say your goodbyes as Amita packs away her book and then walk to the edge of the square together before parting ways.
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<<elseif $amita.level is 4>>\
<<elseif $amita.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "DowntownSquare">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still cautious around you.<</if>>\
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<<NayikaCauBar>>\
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</div>\
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<<if $amita.pfC lt 60>><<set $amita.pfC += 1>><</if>>\<div id="eveFrame"><div id="areaTitle">Helping Amita</div>\
You follow your connection with Amita through some of the seedier parts of Harbor Side. Thankfully, despite how fast she can move when she wants to (not to mention the fact that she usually just climbs over buildings instead of using the streets to go around them) it doesn't take you long to track her down<<if $amita.locat is 5>> (Her being incredible horny helps greatly)<</if>>.
When you finally catch up to her, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appCostume<</replace>><</button>> is crouching on a warehouse rooftop near one of the busier intersection in this part of Harbor Side. You pull her into your obfuscation field and she notices you within seconds. With a brief nod, she simply jumps down the side of the building to the alley between it and its neighbor. You step into the alley and Amita is casually waiting against one wall.
</div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Help With Interrogation [►]">><<goto "NayikaHelp">><</button>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Help with fun [►] </b>\
<span style="font-size:12px;">\
<<button "Alley">><<set $sceneSelect to 1>><<goto "NayikaHelpPeeping">><</button>>\
<<if $amita.level gte 2 and $amita.peep gte 1>>\
<<button "Safehouse">><<set $sceneSelect to 2>><<goto "NayikaHelpPeeping">><</button>>\
<</if>>\
<<if $amita.level gte 3 and $amita.peep gte 2>>\
<<button "Importers">><<set $sceneSelect to 3>><<goto "NayikaHelpPeeping">><</button>>\
<</if>>\
<<if $amita.level gte 4 and $amita.peep gte 3>>\
<<button "Safehouse">><<set $sceneSelect to 1>><<goto "NayikaHelpPeeping">><</button>>\
<</if>>\
<<if $amita.level gte 5 and $amita.peep gte 4>>\
<<button "Safehouse">><<set $sceneSelect to 1>><<goto "NayikaHelpPeeping">><</button>>\
<</if>>\
</span></span>\
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<br><<button "⤾ Do Something Else">><<goto "Harbor">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
/*[[NayikaHelp]][[NayikaHelpPeeping]]*/
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<<if $amita.help is 0>><<goto "NayikaHelp">><</if>>\<<if $amita.help is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Aiding Investigations</div></div>\
<<else>>\
<div id="eveFrame"><div id="areaTitle">Aiding Investigations</div></div>\
<</if>>\
<<if $amita.help is 0>>\
\
Amita patrols Habor Side most nights and, since you're in the area, you decide to check in and see how she's doing. You follow your connection with Amita through some of the seedier parts of Harbor Side. Thankfully, despite how fast she can move when she wants to (not to mention the fact that she usually just climbs over buildings instead of using the streets to go around them) it doesn't take you long to track her down.
Or, more accurately, her and the random thug she's interrogating.
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appCostume<</replace>><</button>> is standing in an ally surrounded by what's left of someone's goon squad. A half dozen bulky men are on the ground groaning in pain (two of which are faking being unconscious) and Amita has the only one still standing backed against the wall. He's holding a foot-long bowie knife which is pointed at Amita, who is completely ignoring it and looks more annoyed than threatened (despite coming up to the man's sternum).
@@.amita; ''Amita:'' "Look. All I wanted to know was who signed off on the shipment. There is no reason this had to end this way."@@
The's goon's mind is in panic mode. He wants to run but doing so in front of his boys would be disastrous in the long run. His desire to maintain his tough guy image quickly wins out and his arm tenses to strike. Amita moves before you have a chance to warn her of the attack and nonchalantly slaps the knife out of his hand as he begins his attack. She continues speaking as if the man didn't just try to stab her.
@@.amita; ''Amita:'' "Just tell me who signed off on it and we can all get on with our night."@@
The guy looks around with a vain hope that some of his fellow goons are still good to fight. One of the men on the ground sees him looking and quickly shuts his eyes and goes limp. The standing goon grits his teeth.
@@.generic; ''Goon Leader'' "Sanders. He's the factory manager. He signed off on the fucking shipment."@@
You open the channel to Amita and send a brief sensation of your presence. To her credit, she barely reacts, just a small turn so she can see where you're standing without losing sight of the goons. You tap into her mind.
@@.player; ''You:'' ⚞//He's lying. He doesn't know who actually signed off. This Sanders guy is just someone who gave him a hard time once and wants you to hassle him//⚟@@
Amita pauses for a brief second then backs off. She makes a show of looking around the fallen thugs.
@@.amita; ''Amita:'' ⚞//Do any of them know?//⚟@@
You scan their minds and find what you need.
@@.player; ''You:'' ⚞//Guy in the tracksuit with the face tattoo, to your left. He was one of the guy's who unloaded the shipment and saw everything.//⚟@@
Amita looks at the thug leader.
@@.amita; ''Amita:'' "No. That does not seem right."@@ She makes a slow turn and then suddenly darts over to the man you indicated. She grabs him and he stops acting like he's unconscious and starts to panic. He vainly strains against her grip as Amita carries him over and props him up next to the other thug. She casually pushes the leader out of the way and he half-stumbles / half-runs out of the ally. The rest of his crew follows suit as soon as they notice their leader bolting. Thirty seconds later, the only people in the alley are you, Amita, and the thug.
Amita leans in close to the terrified man.
@@.amita; ''Amita:'' "Same question."@@
The man stutters for a few seconds before a torrent of words begins falling out of his mouth. He not only gives up the man who signed off on the shipment but, in his panic, confesses to several other crimes starting with a toy he stole from a kid in grade school. Despite the irrelevance, Amita listens to all of this patiently until the man is finished. The man is so focused on telling her everything that he barely registers when she calls for a police cruiser to come get him. Once he's done, Amita stares at the man, still panting from his multiple confessions, and pats him genially on the shoulder.
@@.amita; ''Amita:'' "See? That wasn't hard. Your assistance will be noted in the case file and, as a thank you for your cooperation, I will not put in the aggravated assault."@@
The guy is scared and is not really processing all of this but he nods dumbly anyway. Amita motions for the man to walk out of the alley. As they pass you, she gives you a grateful smile.
@@.amita; ''Amita:'' ⚞//Thanks $player.name. You saved me a lot of time and unpleasantness.//⚟@@ She pauses briefly and considers you. @@.amita; ⚞//If you're ever in the area. I have a lot of people that don't want to talk to me. Your powers could make my life easier.//⚟@@
You nod as she reaches the end of the alley and a police cruiser pulls up. Amita hands the thug over to the cops and fills them in on what she found.
@@.player; ''You:'' ⚞//No problem, I'm glad I can help.//⚟@@ You up your obfuscation field and start walking away from the alley. @@.player; ⚞//I can tell you have more work to do tonight but I'll swing by when I can help out.//⚟@@
You start walking toward the less crime-infested parts of Harbor Side and leave the flashing blue and red lights behind you.
<<set $amita.help to 1>>\
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<<elseif $amita.level is 1>>\
After a quick exchange of greetings, Amita asks if you'd be willing to help her out with some of her interrogations. There are a few promising leads that she wants to follow up on and thinks that your powers will help her speed things up considerably. Once you agree, she gives you a basic rundown of what she needs to do without going into too much detail about any open investigations. While she only needs you to check on a half-dozen or so different goons as she interrogates them for information it will take her some time to track them all down. In the meantime, she suggests that you set up in one of the nicer diners until she can get everything arranged (her treat). Not wanting to pass up a good meal, you readily accept and walk with Amita to one of the nearby eateries that she recommends. Once you're all settled in, she vanishes into the darkness between two buildings.
There are a surprising amount of people there for this time of night as the diner is a hotspot for the night-shift workers from nearby factories. Besides people-watching, you spend quite some time playing on your phone, eating good food, and keeping track of Amita through your connection. She's not used to your telepathy yet (especially on how to contact you from her end), so she sends you an occasional check-in text so you can telepathically contact her. It takes some time for Amita to get everything set up but, as soon as she does, she contacts you with a place to meet.
Amita is set up near an abandoned warehouse and you spend the next hour following her around and helping her with her investigations. One or two of the witnesses/suspects are located within a relatively short walk from where you are but the rest had to be ==kidnapped== detained and brought to a nearby warehouse. During the actual interrogations, Amita asks for you to only gather enough information to confirm if they are lying or not.
You don't know much about the investigations but considering how satisfied Amita is when you're finally finished, your efforts must have helped. The two of you hang out for a little while until she has to get back to Society HQ and write some reports. Amita thanks you again for your help and the two of you head your separate ways.
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<<elseif $amita.level is 2>>\
\
After a quick exchange of greetings, Amita asks if you'd be willing to help her out with another round of interrogations. She's following up on some possible leads and thinks that your powers will help her speed things up and possibly catch something she would have missed. You readily agree and she gives you a basic rundown of what she's looking for without revealing too much information about her ongoing or probable investigations. She needs you to check on a half-dozen or so different goons as she interrogates them but it will take her some time to track them all down. In the meantime, she suggests that you set up in one of the nicer diners nearby until she can get everything arranged (her treat). You're not someone who would pass up a free meal, so you walk with Amita to the nearby eateries that she recommends. Once you're all settled in, she vanishes into the darkness of the alley across the street.
There are a surprising amount of people there for this time of night as the diner is a hotspot for the night-shift workers from nearby factories. Besides people-watching, you spend quite some time playing on your phone, eating good food, and keeping track of Amita through your connection. She's gotten much more comfortable with your telepathy but is still not completely used to the method of communication, especially when you are not physically present. As such, she really only uses it for check-ins or the occasional anecdote when she grows bored from waiting. Thankfully, it does not take too much time before she gets everything set up to her liking and directs you toward a meeting place.
Amita is set up a base of operations near an abandoned warehouse and you spend the next hour following her around and telepathically listening in as she interrogates her witnesses/suspects. Some of them are located within a relatively short walk from the warehouse but the rest had to be ==kidnapped== detained and brought to a nearby location. During the actual interrogations themselves, Amita asks for you to go light on the telepathy and only focus on getting enough information to confirm if they're lying or not.
You don't really know much about her investigations (nor do you want to) but considering how satisfied Amita is when everything's said and done, you must have done a good job. Once all the witnesses and suspects are returned to their proper locations, Amita rejoins you at the warehouse and the two of you hang out and chat (while she consolidates and color-codes her notes). Eventually, Amita has to get back to Society HQ and formally write up her findings. She thanks you again for your help with a quick hug and the two of you head your separate ways.
\
<<elseif $amita.level is 3>>\
\
After exchanging greetings and a few minutes of chit-chat, Amita asks if you'd be willing to help her out with another round of interrogations. She's following up on some possible leads and thinks that your powers will help her speed things up and possibly catch something she would have missed. You readily agree and she gives you a basic rundown of what she's looking for without revealing too much information about her ongoing or probable investigations. She needs you to check on a half-dozen or so different goons as she interrogates them. Instead of bringing them to you, she plans on tracking them down throughout the district and wants you to follow her. She apologizes that you won't get any diner food but does promise to make up for you once everything is all finished. The two of you step into an alley and walk toward where she thinks the first hooligan is waiting.
There are a surprising amount of people out for this time of night but, between your obfuscation field and Amita's natural stealth, you manage to get where you're going without being seen. Amita is thankfully much more comfortable with telepathy by now and the two of you manage to coordinate yourselves in complete silence. Once she locates her quarry, she asks you to wait nearby and scan their mind. Amita is curious as to their thought process before she reveals herself, what they think about when she surprises them, and how much they lie during the questioning. She asks you to keep a light touch and for you to only concentrate on their surface thoughts.
You don't really know much about her investigations (nor do you want to) but considering how satisfied Amita is when everything's said and done, you must have done a good job. She manages to track down most of the witnesses and suspects on her list (you do slow her down a bit so she can't find all of them). Once finished, Amita finds a nice alley for the two of you to hang out and chat while she consolidates and color-codes her notes. Eventually, Amita has to get back to Society HQ and formally write up her findings. She thanks you again for your help with a quick kiss and the two of you head your separate ways.
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<<elseif $amita.level is 4>>\
<<elseif $amita.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "Harbor">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still as cautious as she always is around you..<</if>>
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<<NayikaCauBar>>\
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</div>\
\
<<if $amita.pfC lt 60>><<set $amita.pfC += 1>><</if>>\<div id="eveFrame"><div id="areaTitle">Helping Amita</div>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> is sitting at a picnic table in one of the gazeboes near the cluster of buildings at the entrance of the park. Spread out across the table are books, notepads, and a pretty large lunch from a popular restaurant nearby. Despite how engrossed she appears to be in her work, you can already feel that she's aware of your presence and is just waiting for you to approach (she also understands that you know that she knows that you're here and that you're aware of that knowledge as well and …). Shaking your head to clear out the recursive thoughts, you just decide to walk over and say Hi.
</div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Keep Her Company [►]">><<goto "NayikaWork">><</button>>\
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<br><<button "⤾ Do Something Else">><<goto "BigPark">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
/*[[NayikaWork]]*/\
\
<<if $amita.work is 0>><<goto "NayikaWork">><</if>>\<<if $amita.work is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Working Lunch</div></div>\
<<else>>\
<div id="eveFrame"><div id="areaTitle">Working Lunch</div></div>\
<</if>>\
<<if $amita.work is 0>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> is sitting at a picnic table in one of the gazeboes near the cluster of buildings at the entrance of the park. Spread out across the table are books, notepads, and a pretty large lunch from a popular restaurant nearby. Despite how engrossed she appears to be in her work, you can already feel that she's aware of your presence and is just waiting for you to approach (she also understands that you know that she knows that you're here and that you're aware of that knowledge as well and …). Shaking your head to clear out the recursive thoughts, you just decide to walk over and say Hi.
By the time you get there, Amita has already marked off where she is in her book and made a space for you to sit. You take the offer and slide onto the bench.
@@.player; ''You:'' "Hey Amita. I hope I'm not bothering you."@@
She shakes her head and motions at the books on the table. They're all medical texts.
@@.amita; ''Amita:'' "No bother. I'm glad you're here actually, I could use some distraction."@@
You smirk.
@@.player; ''You:'' "So I'm distracting?"@@
She gives you a frank stare.
@@.amita; ''Amita:'' "You're an illegal psychic with a Supervillain in his head and both of you can make people orgasm on command. How would you not be distracting?"@@
She has a point.
@@.player; ''You:'' "I am more than just my powers you know."@@
Amita smiles.
@@.amita; ''Amita:'' "Crystal keeps telling me that and I'm starting to see it for myself. It's the only reason you're not in jail right now."@@
You sit next to her with your back against the table.
@@.player; ''You:'' "It's good to know that my freedom hinges on my shining personality."@@ You look over your shoulder. @@.player; "What are you working on?"@@
Amita //*sighs*// and waves over the table.
@@.amita; ''Amita:'' "This is all paperwork for my anesthesiologist residency. Plus some grant and case studies I'm writing for publication."@@
You take a look at the books and papers completely covering the picnic table then move to stand.
@@.player; ''You:'' "You have a crap load of work to do and I don't want to interrupt."@@
Amita grabs your arm and vehemently shakes her head.
@@.amita; ''Amita:'' "Wait! I was serious when I said I could use the distraction. Don't worry about my work. I'm technically on my state-mandated lunch break."@@
You slowly sit back down with an incredulous look.
@@.player; ''You:'' "Really? What's with all this then?"@@
Amita smiles meekly.
@@.amita; ''Amita:'' "I have had these grant proposals to write and case studies to proofread for my attending so I feel guilty just taking lunch and not doing anything. Even if I don't get a lot of work done, it's enough to make me feel better."@@
You try not to look horrified.
@@.player; ''You:'' "And you're cool with that?"@@
She shrugs unconvincingly.
@@.amita; ''Amita:'' "It's what you have to do to come out on top. You have to put the work in and impress your boss if you want to get ahead. Besides, since I'm a Super, I don't really feel fatigued or need as much sleep as other people so I have the time to get all this done. As a bonus, I'm getting a reputation as an extremely good multitasker which I think is starting to trigger my powers. I keep getting better at handling multiple things at once."@@ She pauses. @@.amita; "Crystal and Lu … Feral have talked to me about my working lunches before. I promise I can handle it. In fact, it was Crystal that suggested this place."@@ She motions to the gazebo. @@.amita; "She said that being in nature would help me relax."@@
You're at a loss for words for a few seconds. Considering that you once called out of your 30-hour-a-week coffee barista job because your room was too cold and you didn't want to get out of bed, this level of work dedication just does not compute. Finally, you find your voice.
@@.player; ''You:'' "You're seriously okay that I hang around?"@@
She levels her large amber eyes at you.
@@.amita; ''Amita:'' "Seriously, please. We're supposed to get to know one another and this is my best time to talk so please stay."@@
You can feel how much she needs to talk to someone so you sit back down and strike up a conversation.
It goes … okay.
While Amita does want to talk to you, her mind keeps wandering back to her work, so the conversation moves in fits and starts. The topics are mostly superficial. Amita mostly talks about her various duties at her jobs and you talk about how things are going in your life. For the most part, the two of you avoid talking about Super topics whenever possible. It's a frustrating talk for you but you can feel Amita growing less stressed as it progresses.
Time runs out and, much sooner than you had anticipated, Amita's looks at her watch, //*gasps*//, and starts to pack up her stuff.
@@.amita; ''Amita:'' "I'm sorry $player.name but I have to go. I …"@@ Instead of speaking, she just steps forward and gives you a half hug with her free arms. @@.amita; "Thanks for spending time with me. I really appreciate it."@@
And with that, she leaves you sitting alone in the gazebo.
<<set $amita.work to 1>>\
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<<elseif $amita.level is 1>>\
Sensing that <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> could use the company, you walk over to say Hi. Even as engrossed as she is in her work/lunch, Amita notices your approach without looking up and clears a space for you to sit. After a brief greeting, you sit with her and wait patiently for her to finish up whatever she was in the middle of when you arrived. After ten minutes or so, she finally puts down the massive textbook and, with a smile, apologizes for being distracted.
While Amita does want to talk to you, her mind keeps wandering back to her work, so the conversation moves in fits and starts. The topics are mostly superficial. Amita mostly talks about her various duties at her jobs and you talk about how things are going in your life. For the most part, the two of you avoid talking about Super topics whenever possible. It's a frustrating talk for you but you can feel Amita growing less stressed as it progresses.
<<NayikaQuestions>>\
Gradually, Amita becomes more and more focused on work. You can feel her mental calculus ticking away with every minute spent talking to you weighed against how much work she has left to do and when she will make up for the lost time. This makes her feel guilty, which is then compounded by embarrassment as she recognizes that you can most likely sense all of these emotions. You try to be reassuring and it does help assuage her feelings a bit before it's time to go. When her lunch time finally runs out, she thanks you for keeping her company and apologizes for being as distracted as she was. After a quick round of goodbyes, you help her pack up her texts and notes and then walk with her to the park entrance and a waiting autocab.
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<<elseif $amita.level is 2>>\
Sensing that <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> could use the company, you walk over to say Hi. Even as engrossed as she is in her work/lunch, Amita notices your approach fairly quickly and gives you a tired wave before clearing a space for you to sit. After a brief greeting, you sit with her and wait patiently for her to finish up whatever she was in the middle of when you arrived. After a few minutes, she marks off one of the pages in the massive textbook in front of her and drops it on the table with an ominous //*thud*//. She gives you a tired smile and apologizes for being distracted with work.
Amita tries her best to focus on the conversation but her guilty conscience keeps dragging her mind back to work. She manages to keep talking even when she dives into her books but it does slow things down a bit. Since she wants to be distracted, the two of you focus on engaging topics like what you do for fun or Super gossip (though Amita steadfastly avoids discussing people she knows). It seems to work nicely and you can feel Amita's stress fading slightly as the conversation progresses.
<<NayikaQuestions>>\
Even with her focusing on you and the enjoyable topics, Amita still becomes more and more focused on work. Her mental calculus continues to tick away, calculating how much each minute spent talking to you takes away from the work she has left to do. Guilt creeps in as she tries to figure out how and when she'll make up for the missed work and then feels even more guilt for comparing the value of hanging out with a friend to studying. She's fully aware that you can sense everything she's feeling and apologies for it. You do your best to be reassuring and it does help make her feel better somewhat better when she runs out of allotted time for lunch.
Amita thanks you for keeping her company and once again apologizes for being as distracted as she was and her focus on work (to which you tell her, again, that it's not that big of a deal). You help her pack up her texts and notes and share a quick round of goodbyes (with a brief hug). Finally, you walk with her to the park and a waiting autocab.
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<<elseif $amita.level is 3>>\
Sensing <<button "''Amita's''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> yearning for some company, you walk over to say Hi. Even as engrossed as she is in her work/lunch, Amita notices your approach fairly quickly and gives you a tired wave before clearing a space for you to sit. After a quick hug, you sit with her and wait patiently for her to finish up whatever she was in the middle of when you arrived. After a few minutes, she marks off one of the pages in the massive textbook in front of her and drops it on the table with a resolute //*thud*//. She apologizes for being distracted with work.
Even though Amita's attention is on the conversation with you, you can feel her guilty conscience constantly poking at her to go back to work. Since she wants to be distracted, she pushes these thoughts away and focuses on fun topics like hobbies or Super gossip (though Amita steadfastly avoids discussing people she knows and/or works with). The conversation functions as intended and Amita's stress fades shortly after the discussion begins.
<<NayikaQuestions>>\
Amita has a good time but she still has some work to do. Every so often, her mental calculus ticks, calculating how much each minute spent talking to you takes away from the work she has left. Guilt creeps in as she tries to figure out how and when she'll make up for the missed work. This then triggers even more guilt for comparing the value of hanging out with a friend to studying. She's fully aware that you can sense everything she's feeling and that makes her feel even more guilty and embarrassed. You reassure her as best as you can but there is still some negativity left by the time she finally runs out of her allotted lunch time.
Amita thanks you for keeping her company and once again apologizes for being as distracted as she was and how much she focused on work (to which you tell her, again, that it's not that big of a deal). You help her pack up her texts and notes and share a quick goodbye (with a lengthy hug and brief kiss). Finally, you walk with her to the park and a waiting autocab.
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<<elseif $amita.level is 4>>\
<<elseif $amita.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "BigPark">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you as ususal.<</if>>
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<<NayikaComBar>>\
\
</div>\
\
<<if $amita.pfM lt 60>><<set $amita.pfM += 1>><</if>>\<div id="eveFrame"><div id="areaTitle">Amita's Free Time</div>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> is hanging out somewhere nearby and, if you're not mistaken, is currently socializing with several other people. Considering that Amita is neither a student at JPU nor a particularly convivial person, you really want to know what she's up to. Since you have some time, you follow your connection and track her to just outside one of the academic buildings. There, you find her hanging out with a small group of people who are all standing around waiting for something. Amita is hanging out on the periphery of the group and isn't engaging much but it doesn't feel like she's being excluded.
Not wanting to cause too much of a disruption, you bring up your obfuscation field (making sure to include Amita), and circle the group until you catch Amita's eye. </div>
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Join Her [►]">><<goto "NayikaHobby">><</button>>\
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<br><<button "⤾ Do Something Else">><<goto "UniversityMain">><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
/*[[NayikaHobby]]*/\
\
<<if $amita.hobby is 0>><<goto "NayikaHobby">><</if>>\<<if $amita.hobby is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Amita's Free Time</div></div>\
<<else>>\
<div id="eveFrame"><div id="areaTitle">Amita's Free Time</div></div>\
<</if>>\
<<if $amita.hobby is 0>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> is hanging out somewhere nearby and, if you're not mistaken, is currently socializing with several other people. Considering that Amita is neither a student at JPU nor a particularly convivial person, you really want to know what she's up to. Since you have some time, you follow your connection and track her to just outside one of the academic buildings. There, you find her hanging out with a small group of people who are all standing around waiting for something. Amita is hanging out on the periphery of the group and isn't engaging much but it doesn't feel like she's being excluded.
Not wanting to cause too much of a disruption, you bring up your obfuscation field (making sure to include Amita), and circle the group until you catch Amita's eye. She notices you pretty much immediately, excuses herself from the group, and jogs over to where you're standing. She greets you with a quick smile.
@@.amita; ''Amita:'' "Hi $player.name. How are you doing?"@@
You lean against the wall of a nearby building.
@@.player; ''You:'' "I'm doing well. I was walking around campus when I picked up your mind. How are you doing? "@@
She shrugs and nods toward the group.
@@.amita; ''Amita:'' "I'm good. Just about to start my club meeting."@@
You raise your eyebrows.
@@.player; ''You:'' "Which club? I thought you already graduated?"@@
Her smile takes on a sly edge and spreads her hands.
@@.amita; ''Amita:'' "Alumni are allowed to participate in school activities. I actually belong to fourteen clubs on campus. Under my school alias of course."@@
Your eyebrows raise even higher.
@@.player; ''You:'' "Wait. You're an Auxiliary and have a medical degree. Why are you joining college clubs?"@@
She //*sighs*// and ticks off her fingers.
@@.amita; ''Amita:'' "Crystal is constantly telling me that I need to deal with people in a non-official capacity so she got me into a few clubs during med school. It worked out for me so I've been sticking with it. Also, since it's a college thing, there are so many people coming and going that as long as I don't show up to every meeting and don't engage with the regulars too much, most people will only vaguely remember me."@@
You nod and motion toward the group.
@@.player; ''You:'' "So which club is this?"@@
She turns to look at them.
@@.amita; ''Amita:'' "Parkour."@@
You give her an incredulous look.
@@.player; ''You:'' "Really? Isn't that a bit redundant for you?"@@
She shakes her head.
@@.amita; ''Amita:'' "The physical aspect is trivial but free running has a substantial mental and perceptual aspect. Being able to plot a route through unstable terrain on the fly is an effective skill for foot chases."@@ She nods toward the group. @@.amita; "We're all just meeting up here before we change and head over to the athletics complex."@@
A few more people run up to join the group and there is a definite change in everyone's general demeanor. A quick scan reveals that they're getting ready to leave.
@@.player; ''You:'' "They're about to go. Walk and talk?"@@ She nods and the two of you follow the group as they head toward the fields. @@.player; "What other clubs do you go to?"@@
She takes out her tablet and brings up her schedule. It's color-coded, organized, and every day is almost completely full. You can't help but notice that the current time is blocked off and labeled as "Fun, Group" (as opposed to several entries marked: Fun, Single). She scans the last few weeks and rattles off the names.
@@.amita; ''Amita:'' "Jiu-jitsu, Boxing, Karate, Tae-kwon-do, HEMA, Chess, Computer Security, Parkour, Mystery Novels."@@
She pauses briefly to find some more clubs.
@@.player; ''You:'' "I'm noticing a pattern with your club choices."@@
Amita shrugs.
@@.amita; ''Amita:'' "Why just have fun when you can learn something practical at the same time?"@@
Somehow you think she's missing the point but chose not to bring that up. Amita continues to list off the clubs as you continue to follow the group. When they reach the fields, the men and women part to their respective locker rooms to change, quickly returning to start with a round of stretching and simple exercises.
At first, you're happy to just watch but Amita manages to cajole you into participating. The warm-up exercises are not too bad but the stretches are well beyond your own capabilities. Amita manages not to say anything but you can feel her surprise and sympathy at your lack of standard array powers. To fill the time, you chat with Amita about her clubs and which ones she enjoys the most (not surprisingly, it's the fighting ones). Once the actual running part kicks in, however, you gracefully bow out and find a place on the bleachers to watch.
The group has a mixture of beginners and intermediates so they start with simple tricks and make ample use of the track and field equipment for practice. Once they progress to the most advanced things (mostly utilizing the bleachers and the row of sheds and outbuildings around the fields) you're joined by some of the less skilled club members.
Amita performs flawlessly. Even holding back, she can move as fast as the other club members can run normally. Of course, that's not the point for her, and you feel her mind running full speed, plotting out different paths around and over the various features around the field. You chat a bit more with Amita during breaks but her focus is mostly on free running.
Eventually, the club president calls everyone back in and they talk about what they did, what they accomplished, and what they need to work on for next time. Amita doesn't stay long (especially for the post-meeting socializing) and the two of you walk back toward the main campus.
@@.amita; ''Amita:'' "So what do you think about parkour?"@@
You shrug.
@@.player; ''You:'' "I'm tired from just watching."@@ She smirks. @@.player; "What do you have scheduled for your next fun session?"@@
Amita doesn't bother with her calendar.
@@.amita; ''Amita:'' "Maybe more of this. I know that they plan on focusing on street running soon. Maybe something else. Most of the clubs have meetings around this time so I have my pick and I try to spread it out as much as I can."@@ She shrugs. @@.amita; "I'm here around the same time on the weekend so feel free to join me whenever you want. "@@
You nod and chat a bit longer after you reach the main quad. A few minutes later, an alarm goes off on Amita's phone and she excuses herself to head off to her next appointment.
<<set $amita.hobby to 1>>\
\
\
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\
\
\
\
<<elseif $amita.level is 1>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> notices you pretty much immediately, excuses herself from the group and jogs over to where you're standing. After a quick greeting, she lets you know that she's just hanging out with some club members until the meeting starts and they will all be heading over to the actual place where the meeting will be held. She asks if you want to come with and you readily accept since seeing Amita in a more relaxed atmosphere is always worthwhile.
<div id="eveFrame">\
<<switch random (1,4)>>\
<<case 1>>/*Parkour*/\
You and Amita rejoin the rest of the Parkour club just before they all head into the building to get changed in the restrooms. Since there's no point in waiting around, you follow Amita and wait while she gets dressed. Once everyone is wearing more comfortable clothes, the group heads off campus. Chatting happily among themselves, the club makes its way to a small cluster of office buildings a few blocks away. Between the parking structure and the blocky architecture of the grounds, there are plenty of places for the group to practice their free running.
You participate in the stretching and some of the warm-ups but bow out when they start the actual parkour itself. The physical aspect of the running is simple for Amita but she's not as skilled at the creative and route plotting aspects as some of the other members. Despite your inaction, it's fun to watch and Amita relaxes from the practical aspects of free running enough to just enjoy it. You can tell she's still holding back as she purposely misses a few jumps that she should have made and even fakes being winded every so often.
\
<<case 2>>/*Mystery Club*/\
You and Amita rejoin the rest of the Mystery club just before they head out toward the library. Once there, they all disperse to change into their theme-appropriate clothing. You follow Amita as she heads into one of the restrooms and waits outside as she changes into an elaborate sari, a whole lot of jewelry and bangles, and a thin veil that covers her head and obscures her features. After she's ready, the two of you return to the reading room with the other fancily dressed club members. You're the only person not dressed appropriately, which draws some stares and annoyed glances from the regulars. Not wanting to deal with that, you excuse yourself, bring up your obfuscation field, and find a place to sit near Amita in the corner.
The club itself is kind of like a murder mystery dinner. The club officers present a mystery narrative and, through the use of questions and props, it is up to the rest of the club to come up with the answers. Turns out that being a telepath kind of ruins the fun since you immediately find out who did it and why. Still, you enjoy listening in on the thought processes of the other players, including Amita, as they work out the problem themselves. Amita's character is the "mysterious foreigner" so she stays quiet for most of the meeting. She does figure out the killer before anyone else but, instead of giving it away, gives cryptic comments that help lead everyone else to the answer.
\
<<case 3>>/*Computer Security*/\
You and Amita rejoin the rest of the Computer Security club just before they head into the building and down to the computer room they reserved for their meeting. There is a bit more socializing as everyone sets up their computers and/or signs into the school's equipment. Amita stays out of this for the most part and only makes a few passing comments to other members. Once everyone is ready, the meeting begins.
It is very, very boring.
Since most of your experience of hacking is either from TV and movies (which makes everything look much more exciting) or from Kiara (in which you really aren't paying attention to the computer stuff) you quickly get lost. In the beginning, there is a lot of ==arguing== discussion around the politics of cyber security and hacking. Once that has calmed down, they get into the more technical aspects of computers and coding. There is little leeway for people like you with no experience and you have to text/telepathically message Kiara a few times to just understand the bare minimum. Amita, while not an expert, has a rudimentary understanding of what's going on and listens intently to the latest trends and techniques used to bypass the most common forms of computer security. The latter part of the meeting is dedicated to practical application. The club officers maintain several websites and servers and the rest of the club practice their skills by trying to hack their way in / work on securing the sites. In between her (mostly failed) attempts to bypass the website's security, Amita tries her best to keep you entertained.
\
<<case 4>>/*Boxing*/\
You and Amita rejoin the rest of the Boxing club just before they all walk over to the athletics complex. Once there, everyone heads into the locker rooms to change into something a bit more conducive to pummeling each other (Amita opts for a simple set of yoga pants and a compression shirt). After everyone is set, they congregate in one of the basement gyms (which has an assortment of heavy bags, speed bags, and even a ring) and the practice begins.
The first part of the practice is a physical workout. There's some stretching, some running, and then a bit of assorted weight and cardio training. Once that's completed, they move on to technique with some heavy bag work, speed bag practice, and shadowboxing. At the tail end of practice, they do some glove work with partners. A few of the more advanced students actually get some ring time. You're basically dead within the first 15 minutes and your shadow-boxing is a lot more … noodly … than it should be. Amita, by contrast, shows little to no signs that the workout is affecting her at all. She is easily the fastest person there and it becomes readily evident that the entire point of the practice for her (aside from technique) is modulating her strength. She steadfastly avoids any actual matches and, after holding her focus mitts a few times and almost having your shoulder dislocated, you find this to be a good call on her part.
\
<</switch>></div>\
----
Eventually, the club meeting ends and everyone goes their separate ways. You and Amita walk back to where you first ran into her along with a few of the other club members. Once there, the two of you hang out for a few minutes and chat for a while as the rest of the club members disperses in dribs and drabs.
When it's Amita's turn to leave the two of you to exchange a quick round of goodbyes, she leaves for her next appointment.
\
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\
\
<<elseif $amita.level is 2>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> notices you pretty much immediately but, since she's listening to one of the other club members tell a story, she waits until they finish before excusing herself. She jogs over, gives you a quick greeting, and invites you to attend her club meeting. It's always nice to spend some relaxed time with Amita and, since she can't help but choose clubs that give her some benefit, you might actually learn something.
<div id="eveFrame">\
<<switch random (1,4)>>\
<<case 1>>\
You and Amita rejoin the rest of the Chess club just before they head over to the library and down into one of the larger basement classrooms. There's a bit of socializing as everyone pulls out their boards and pieces from the storage closet (except for a few who bring their own, much nicer sets) and everyone pairs off for some friendly games as they wait for the stragglers to arrive. You challenge Amita, who graciously accepts (much to the chagrin and not-so-well-hidden annoyance of several of the other club members) and the two of you settle in for a nice match.
Which lasts about 10 moves before you win.
Glaring, Amita resets the board and very sweetly asks if you'll be joining her for her BJJ, Boxing, or Karate clubs in the near future. Taking the hint, you cut it out with the telepathy and play her for real. You last longer than she did in the first game but not by much. Amita is a strong player for an amateur and you've played maybe a dozen games in your entire life. Thankfully, the club starts up for real before she embarrasses you again.
At first, the club splits up by ELO. The higher-ranking people, including Amita, separate to practice and discuss strategy and theory. The middling ranks, start reviewing professional games, and working on arranged chess problems. The newbies go over the basic. One of the club officers leads you and the rest of the newbies to the side and starts going over some common openings and how to counter them. It's pretty educational but you get the feeling that you're going to have to dedicate a lot more time to chess if you want any of it to stick (or you can just absorb someone else's knowledge). The club ends with a few more friendly games, this time separated by skill level. It turns out that your telepathy seems to have an inverse relationship with skill level andyou have more trouble with the newbies than you would have thought. New players simply don't think far enough ahead for your powers to provide much of an advantage.
\
\
<<case 2>>\
You and Amita rejoin the theater club just before they head over to one of the university's smaller auditoriums. It's a pretty large and eclectic group and immediately breaks off into smaller cliques for socializing as everyone waits for the stragglers to arrive. After a good ten or so minutes, the officers call everyone to order.
Everyone is split up into groups that are run through a variety of warm-up exercises. You stick near Amita but bring up your obfuscation field since you really don't want to stand out that much. Her group first starts with a small scene between two of the members, which stops when the group leader calls freeze, and the two are replaced with other members to continue the scene. After that, the group leader calls out various emotions for people to act out, gradually getting more complicated and nuanced as they go. They then go through some kind of activity in which each person starts the subsequent line with the next letter of the alphabet. For, the final cool-down activity, the group discusses events in their lives that may or may not be real (and everyone else tries to guess which is which).
Once everyone is fully warmed up, they all discuss some upcoming play they are working on and then break off into their assigned duties. It's not entirely surprising that Amita, despite being probably the best actor there (freakishly so), is on the stage crew rather than the cast. She hangs back to work on one of the background sets but does keep an eye and ear out for the actors running their lines (which she has entirely memorized). You keep her company as she builds the set and discuss the upcoming play via telepathy.
\
\
<<case 3>>\
You and Amita rejoin the rest of the Kao O Naguru Karate club as they all start heading over to the athletics complex. Once there, everyone heads into the locker rooms to change into their gis and then meets in one of the medium-sized workout rooms. Amita, decked out in her full gi and brown belt, offers to guide you through the lesson.
After some cardio and stretching, the sensei pairs everyone off to go through some basic forms. This does not last long, this particular style of Karate focuses on fighting over katas and you soon switch to practicing with shields and blockers. You go to town on Amita with your padded stick and she almost casually dodges or blocks each of your attempted strikes. The people around you are a bit shocked but Amita is quite appreciative that you don't bother taking it easy on her. Then, you have the significantly less enjoyable task of holding her kick shield as she works on modulating her kick strength (as she works on her punching with the boxing club). She only messes up once but, even through the padded shield, it's enough that you have to come up with a plausible excuse as to why you're laying on the ground in pain when the sensei comes to check on you.
The last half of the meeting is dedicated to sparring. The newbies work on what they learned in class at full speed and contact while the more advanced students have full matches. Amita conspicuously avoids any sparring and instead just keeps practicing with you and a few of the other smaller club members.
\
\
<<case 4>>\
You and Amita rejoin the rest of the Parkour club just before they all head into the building to get changed in the restrooms. Since there's no point in waiting around, you follow Amita and ogle her while she gets dressed. Once everyone is wearing more comfortable clothes, the group heads off campus to one of their usual spots. You and Amita chat with some of the other club members until you all find yourselves at a small cluster of office buildings a few blocks away. Between the parking structure and the blocky architecture of the grounds, there are plenty of places for the group to practice their free running.
You participate in the stretching and some of the warm-ups but bow out when they start the actual parkour itself. Amita has gotten better with plotting her routes and has started focusing on working the edges off of some of the fancier tricks. Her flips are clearly impressive, even by the standards of the more experienced members, and many of them think she's nuts with how high she's willing to jump from (and amazed that she hasn't gotten hurt). Her technique is definitely better and is taking advantage of her superior physical capabilities.
You try a few things, mostly walking along a bench or railing, but you don't really want to put the whole "Do I actually heal faster than normal" thing to the test right now and take it easy. Mostly, you bask in Amita's feelings of relaxation that free running brings and her sense of pride when she nails a complicated trick. Every so often, she fakes being tired so the two of you can hang out and she can look like a normal person for a little while.
<</switch>></div>\
----
Eventually, the club meeting ends, Amita waves goodbye to some of the other club members, and everyone goes their separate ways. You and Amita hang out and chat for a few minutes as the rest of the club members disperses in dribs and drabs.
When it's Amita's turn to leave, she gives you a brief hug before she leaves for her next appointment.
\
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\
<<elseif $amita.level is 3>>\
<<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> notices you pretty much immediately but, since she's speaking with one of the other club members, she waits until she can politely excuse herself. After she escapes the conversation, Amita jogs over, gives you a brief hug, and asks if you're there to join her for the club meeting. It's always nice to spend some relaxed time with Amita and, since she can't help but choose clubs that give her some benefit, you decide that you might as well try to actually learn something.
<<switch random (1,4)>>\
<<case 1>>\
You and Amita rejoin the rest of the BJJ club just before they all walk over to the athletics complex. Once there, everyone heads into the locker rooms to change into something a bit more conducive to grappling. Half of the students are in traditional gis while the others (Amita included) favor workout shorts and compression shirts. There is no dedicated space for the club so after everyone is set, they congregate in the basement gym where the wrestling team trains and the practice begins.
After a quick round of cardio and stretching, the club leaders split everyone up by experience and run them through some basic drills. After that, they go through the holds and chokes they want to work on for the day and then begin active drills. It turns out that you have a knack for grappling (even without using your telepathy). The techniques are similar enough to some of your other activities that muscle memory you never even knew existed begins to kick in. Unfortunately, this advantage seems to be dependent on a few factors. Namely, you do much better against people you are attracted to and are attracted to you in turn.
Not wanting to be that guy and try to practice with only the female club members (since those guys tend to be asked to kindly fuck off). This means that, while you put up a valiant fight, you wind up getting manhandled throughout the session. Amita's main focus for the class is how to escape the various holds without injuring her partner (there are a few other people who focus almost entirely on defense, so this does not stand out). The only time she really puts effort into offense is at the end of class when students start to roll. Amita seemingly flows out of any hold her partner attempts to get her in and keeps the upper hand until her opponent tries to brute force their way to victory. Whenever this happens, she looks over to you, rolls her eyes, and then lets them win. You don't volunteer to spar and no one thankfully asks.
<<case 2>>\
You and Amita rejoin the rest of the Boxing club just before they all walk over to the athletics complex. Once there, everyone heads into the locker rooms to change into something a bit more conducive to pummeling each other (Amita opts for a simple set of yoga pants and a compression shirt). After everyone is set, they congregate in one of the basement gyms (which has an assortment of heavy bags, speed bags, and even a ring) and the practice begins.
The first part of the practice is a physical workout. There's some stretching, some running, and then a bit of assorted weight and cardio training (Amita thankfully coaches you through this). Once that's completed, they move on to technique with some heavy bag work, speed bag practice, and shadowboxing. You're basically dead within the first half hour and your shadow-boxing is a lot more … noodly … than it should be. Amita, by contrast, shows little to no signs that the workout is affecting her at all and often just finishes her sets in a quarter of the time that you manage. She is easily the fastest person there and it becomes readily evident that the entire point of the practice for her (aside from technique) is modulating her strength. For the tail end of practice, most of the club does some glove work with partners while a few of the more advanced students actually get some ring time.
She's confident enough to try a few matches against some of the more advanced students. Most of them (even the other women) outweigh and out reach Amita and, despite watching her practice, struggle to take her seriously. This annoys the Superheroine but she takes it easy on them. She just hits them a few dozen times or so before she's satisfied that her control is good enough then starts leaning into their punches. After a couple "hard" hits, she goes down and, with some convincing acting, staggers out of the ring. She keeps the act up for a few minutes and then just goes back to practicing with you.\
\
<<case 3>>\
You and Amita rejoin the rest of the Mystery club just before they head over to the library. Once there, they disperse to change into their theme-appropriate clothing. You follow Amita as she heads into one of the restrooms and wait outside as she changes into an elaborate sari, a whole lot of jewelry and bangles, and a thin veil that covers her head and obscures her facial features. She walks out of the room with two small bags and hands one to you. Inside is a period-appropriate jacket and hat. You put them on with a nod of thanks and the two of you return to the reading room with the other fancily dressed club members. While not fully in costume, the other regulars are satisfied that you made an attempt and don't make any comments on your modern-style pants. Amita takes out some folders and a few wrapped packages from her bag, hands them to the club officers, and then sits next to you in the corner.
The club itself is kind of like a murder mystery dinner. Amita has flexed her creative muscles and created a mystery narrative for the club officers to present (including her own props). Turns out that being a telepath kind of ruins the fun since you immediately find out who did it and why. Still, you enjoy listening in on the thought processes of the other players as they work out the problem themselves. Since she already knows the answer, Amita plays the part of the "mysterious foreigner" so she stays quiet for most of the meeting but does give out heavily accented cryptic clues to the other members.
\
\
<<case 4>>\
You and Amita rejoin the rest of the HEMA club just before they all walk over to the athletics complex. Once there, everyone heads into the locker rooms to change into something that offers them a bit more protection than their normal clothing. Some of the students have full padding and protective gear while others only have bits and pieces. The coach shows up as everyone is getting ready and lends out some gear to the newer members.
This session is focused on getting the newbies used to the various weapons that the group uses and working on conditioning. There are a lot of sword swinging and positioning drills to help strengthen the often-underused muscles that are needed for wielding weapons. Your arms and back are basically dead within the first half hour of the training, even before you get anywhere near working on specific techniques. The more experienced students help the newer people, which is useful in refining their own fundamentals.
From there, the session moves on to selected moves and techniques. Each one is started at a slow speed and then quickens as people get used to the movements. There are only so many weapons and gear to go around so many newbies (yourself included) sit around and watch. In the last part of the class, everyone separates to focus on their favorite weapons (there are at least six different groups). You and Amita bounce between each of these groups, staying long enough to get a feel for each and figure out which one works best for you. You're partial to smallsword but Amita can't really choose. Considering that she is more than capable of wielding one of the other HEMA students as a weapon, all of the blades feel much the same to her (other than length).
\
\
\
<</switch>>\
\
\
\
\
\
\
<<elseif $amita.level is 4>>\
<<switch random (1,4)>>\
<<case 1>>\
Theater
<<case 2>>\
Computer Security
<<case 3>>\
Karate - Strikes
<<case 4>>\
The Normalcy Project - Anti Super Group
<</switch>>\
\
\
\
\
\
\
<<elseif $amita.level is 5>>\
<<switch random (1,4)>>\
<<case 1>>\
BJJ - Watches MC with other women
<<case 2>>\
Chess
<<case 3>>\
Chastity Club - whos booking who
<<case 4>>\
HEMA - Chose a specific weapon (Sword maybe)
<</switch>>\
\
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "UniversityMain">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<NayikaComBar>>\
\
</div>\
\
<<if $amita.pfA lt 60>><<set $amita.pfA += 1>><</if>>\<<widget "NayikaComBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $amita.com>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('👐')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('◻️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
\
''Comfort'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $amita.com gte 60>>👐<</if>>\
</div><</widget>>\
\
\
\
\
\
\
<<widget "NayikaCauBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $amita.cau>>
<<if $good lt 0>><<set $good to 0>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('🛑')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('◼️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Caution'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $amita.cau lte 0>>🛑 <</if>>\
</div><</widget>>\<div id="eveFrame"><div id="areaTitle">Walking With Amita</div>\
Sensing <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appStalk<</replace>><</button>> nearby, you follow the connection and find her hunched over her tablet at an outdoor café. After a quick greeting, you join her and she shows you the map of all the locations she wants to investigate today. There's are a bunch of locations, so you start helping Amita figure out the most efficient route. She's happy for the help and buys you some coffee for your troubles.
</div>
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Walk With Amita [►]">><<goto "NayikaWalk">><</button>>\
\
\
<br><<button "⤾ Do Something Else">><<goto "Harbor">><</button>>
</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
/*[[NayikaWalk]]*/
\
<<if $amita.walk is 0>><<goto "NayikaWalk">><</if>>\<<if $amita.walk is 0>>\
<div id="eveFrameOT"><div id="areaTitle">Calling with an Offer</div></div>\
<<else>>\
<div id="eveFrame"><div id="areaTitle">Calling with an Offer</div></div>\
<</if>>\
<<if $amita.walk is 0>>\
It's a nice day and you have some free time, so you decide to check off another coffee joint from your list. After a quick search to see what's nearby, you find a newly opened coffee shop nearby and start walking over. Only a block later, you begin to feel a familiar presence approaching you from behind. Slowing down so she can catch up, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appStalk<</replace>><</button>> jogs up beside you a few seconds later.
@@.amita; ''Amita:'' "$player.name!"@@ You give her a small nod, which she returns with a smile. @@.amita; "How is your day going?"@@
You shrug.
@@.player; ''You:'' "Pretty well. I was thinking of trying out a new coffee place nearby. Want to come with?"@@
She ponders this for a few seconds and her smile widens as she has a sudden burst of inspiration.
@@.amita; ''Amita:'' "I actually did have something I was going to do but, now that I'm thinking about it, you may be able to help me."@@ She makes a motion for you to go. @@.amita; "I'll join you for coffee and explain."@@
The two of you walk together for the final few blocks, chatting about your days until you arrive at the latest hole-in-the-wall coffee place to open up in the area. After deciphering the far too clever menu and obscure names of the different drinks, you and Amita grab one of the few seats in the narrow seating area and you bring up your obfuscation field. Amita jumps right into her explanation.
@@.amita; ''Amita:'' "As I was saying, I have some things I want to check out and your powers could be useful."@@ She sips her coffee and takes out her small tablet. After a few taps, she brings up a map with several locations around the city marked. @@.amita; "Here are the places I want to investigate."@@
You lean over to look at the map.
@@.player; ''You:'' "That's a lot of places."@@
She waves her hand vaguely.
@@.amita; ''Amita:'' "I continuously update the list, so I never planned on checking all of them today. I just wanted to get to as many as I could. "@@
You nod
@@.player; ''You:'' "Fair enough, how do my powers fit in?"@@
She waves her hand vaguely.
@@.amita; ''Amita:'' "Pretty simple. I just want you to give me your psychic impression of each place."@@
You sip your coffee and look at the map again.
@@.player; ''You:'' "That should be easy. We'll just grab an auto cab then and get going?"@@
A small wave of lust-tinted embarrassment flows through Amita's mind. There is no visible sign of any of this and you're once again impressed by how good her poker face is.
@@.amita; ''Amita:'' "No autocabs. We'll just walk."@@ You raise your eyebrows but her face gives nothing away. @@.amita; "It's a nice day out and we can use the time to talk."@@
You can tell she's not telling you the whole truth. Considering what she's feeling you have a pretty good guess as to what's going on.
@@.player; ''You:'' "This isn't a Society thing is it?"@@
There is a brief second when she wants to argue but then thinks better of it.
@@.amita; ''Amita:'' "I guess there is no reason to lie to a telepath is there?"@@ You just shrug and she //*sighs*//. @@.amita; "No, this isn't a Society mission. These are places that I have a personal interest in."@@ You give her a knowing look. @@.amita; "Yes, that kind of interest. That's why I want you to help. You can sense sexual energy even when people aren't actively engaging in it right?"@@
You nod.
@@.player; ''You:'' "Yep. Especially if the location has had lots of sex over a long time. It eventually infuses into everything."@@
Keeping the eagerness off her face, she finishes her coffee and stands.
@@.amita; ''Amita:'' "Excellent. That will save me some time. Normally, I have to sneak around and confirm my suspicions myself."@@ Leave it to Amita to incorporate investigations into her fetish. @@.amita; "Shall we go then?"@@
You grab a top for your coffee (it's good enough that you don't want to waste it by chugging) and quickly join her outside.
For the next couple of hours, you and Amita cover a significant portion of City Center and the more northern parts of the Park District. It's a pleasant stroll and honestly not that much work. Whenever you walk past one of the marked buildings, you just extend your senses and get a feel for the place. The locations are mostly residential homes, but there are a few businesses, frat/sorority houses, and apartments that she wants you to survey. The vast majority of the locations have what you would consider a normal amount of sexual energy and Amita removes them from her map.
A handful (a few businesses and about half the frat/sorority houses) are completely saturated with fresh sexual energy. For these, Amita asks you to focus a bit deeper and get a better "taste" for the energy. Most of the sexual energy is bright and joyful and Amita happily adds them to her list of potential places for future voyeurism. One, however, is filled with enough dark lust that it makes you nauseous. Amita doesn't even hesitate to call the location into the Society for surveillance.
The last set of buildings is those with no psychic impressions at all. In your experience, this indicates some kind of mental shielding. Amita makes a few notes on these and says that she'll double-check to make sure that they aren't Society safe houses or something similar.
As expected, you don't make it past every location but do knock off a decent chunk of the potential sites. There is excitement in Amita's mind and you get the feeling that she may be paying some of these places a visit sooner rather than later. After a quick stop by a food truck for some food (she pays as a thank you for your help). The two of you eventually make it back to where you started.
@@.amita; ''Amita:'' "Thanks for this $player.name. Without your help, I wouldn't have gotten through a quarter of these."@@
You just shake your head.
@@.player; ''You:'' "No problem. I like to help."@@ You smirk. @@.player; "Especially for pervy stuff."@@
Her smile is a bit more pervy than usual.
@@.amita; ''Amita:'' "I'm sure you are."@@ Given how happy she is to have found new possible peeping spots, she feels confident enough to give you a quick (not-too-awkward) hug. @@.amita; "I need to go log those suspicious locations. Would you be willing to help me out again? I always have more places to check."@@
You nod.
@@.player; ''You:'' "Of course. Just let me know when you want to go for a walk."@@
With another hug, the two of you separate and go about your day.
<<set $amita.walk to 1>>\
\
\
\
\
\
<<elseif $amita.level is 1>>\
Once you're done plotting out her route, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appStalk<</replace>><</button>> asks if you would like to join her. The walk will give you plenty of time to talk and you like helping people out, so you readily agree. After a quick coffee refill to go, the two of you head out.
For the next couple of hours, you and Amita cover a significant portion of City Center and the more northern parts of the Park District. It's a pleasant stroll and honestly not that much work, so you have plenty of time to talk. The conversation sticks to fairly superficial topics since you two are still getting to know one another, but it is pleasant nonetheless.
<<NayikaQuestions>>\
The conversation is only interrupted when you walk past one of the locations indicated on Amita's map (mostly residential homes with a smattering of businesses, frat/sorority houses, and apartments). As you pass, you stop talking for just long enough to focus your psychic senses and get a feel for the building. Most of the places have the usual amount of sexual energy and are simply removed from the map. A few are infused with enough sexual energy to indicate a large amount of frequent sexual activity. If the energy is bright and joyful, Amita marks these down as possible locations for future peeping. If the energy is dark and twisted, which is thankfully rare, she calls the building in for Society surveillance. If there is no energy at all, which generally indicates psychic shielding, she marks the building for a follow-up later.
As expected, you don't make it past every location but do knock off a decent chunk of the potential sites. There is excitement in Amita's mind and you get the feeling that she may be paying some of these places a visit sooner rather than later. After a quick stop by a food truck for some food (she pays as a thank you for your help). The two of you eventually make it back to where you started. Amita treats you to some food and is happy enough to give you a brief, and only slightly awkward, hug. She can't really hang out much longer since she has to go log the problem locations for further investigations so the two of you exchange brief goodbyes and go your separate ways.
\
\
\
\
\
<<elseif $amita.level is 2>>\
Once you're done plotting out her route, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appStalk<</replace>><</button>> asks if you would like to join her. You enjoy spending time with Amita and are always up for helping people out, so you readily agree. After a quick coffee refill to go, the two of you head out.
For the next couple of hours, you and Amita cover a significant portion of City Center, the more northern parts of the Park District, and a few streets Downtown. It's a pleasant stroll and honestly not that much work, so you have lots of time to talk about how things are going in your lives. Amita wants to avoid Society related stuff so she mostly talks about the drama going on among her collegues and classmates (nothing she's personally involved in, just the stuff she sees).
<<NayikaQuestions>>\
The conversation only pauses when you walk past one of the locations indicated on Amita's map (mostly residential homes with a smattering of businesses, frat/sorority houses, and apartments). With each location, you stop just long enough to get a feel for its aura with your psychic senses. Most of the locations have the normal amount of pervy energy but there are a few that are overwhelmingly infused with it. If those locations have positive auras, Amita marks these down as possible locations for future peeping. If the auras are dark and twisted, which is thankfully rare, she calls the building in for Society surveillance. Amita seems particularly interested in places that should have an aura but don't, which is a pretty major indicator of psychic shielding or some other preventative measure. For these, she has you get a read on all the buildings around the blank spot and grills you on the exact "feel" of the nothingness.
This extra focus on the blank locations means you don't make it through as much of the list as you would have wanted before Amita has to leave. You do find many possible peeping sites for Amita and, judging by the excitement in her mind, you get the feeling that she may be paying some of these places a visit sooner rather than later. Once you've finished, there's a quick stop by a food truck for a thank you snack before you wind up right back where you started the walk. She does want to stay longer but she has to go back to the Society HQ to log the dark-aura locations for further investigations. Still, Amita is happy enough with your progress that she gives you a tight hug while saying goodbye, which lingers a tad bit longer than normal.
\
\
\
\
\
<<elseif $amita.level is 3>>\
Once you're done plotting out the route, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">> $amtita.appStalk<</replace>><</button>> asks if you would like to join her. Since you enjoy spending time with Amita and are always up for helping people out, you easily agree. After a quick coffee refill to go, the two of you head out.
For the next couple of hours, you and Amita cover a significant portion of City Center, the more northern parts of the Park District, and a few streets Downtown. For the most part, it's just a pleasant stroll with some enjoyable conversation. Amita wants to avoid Society related stuff so she mostly talks about how her life is going and shares updates on the various colleagues and fellow grad student drama that she has been keeping tabs on in passing.
<<NayikaQuestions>>\
The conversation only pauses when you walk past one of the locations indicated on Amita's map (mostly residential homes with a smattering of businesses, frat/sorority houses, and apartments). There are fewer locations than on previous walks but Amita asks you to study each one longer. Wanting to best use your talents, she has you only focus on the most questionable locations. Examining a location's sexual aura is not an easy task and you can only provide a limited amount of info without camping outside for several minutes. Amita doesn't give you the details on what she's looking for but whatever you're capable of figuring out is evidently enough for her. For locations without an aura (a possible sign of psychic shielding), Amita has you check the surrounding buildings and see the extent of the dead zones. Some of them just turn out to not have any sexual energy but a few of them have very clear (and highly suspicious) edges to their blankness. In between these, Amita asks you to do a few in-depth scans of some building's auras. Specifically, she asks you about the number and types of sexual acts performed within, the intent behind them, and whatever you can tell her about the participants.
Since there are fewer locations than normal, you manage to make it through almost all of Amita's list before she has to depart. In the middle of all of this, you do mark down a couple of possible peeping sites for Amita and, judging by the excitement in her mind, you get the feeling that she may be paying some of these places a visit sooner rather than later. Once you've finished, there's a quick stop by a food truck for a thank-you snack before you wind up right back where you started the walk. She wants to stay longer but she has to go back to the Society HQ to log the suspicious locations for further investigations. Still, Amita is happy enough with your progress that she gives you a tight hug while saying goodbye, which lingers a tad bit longer than normal.
\
\
\
\
\
\
<<elseif $amita.level is 4>>\
<<elseif $amita.level is 5>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "CityCenter">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 1>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+1 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 1>> @@.pow;►►► Amita is slightly less cautious with you //[-1 Caution]//.@@ <<else>> ●●● Amita does not seem any less cautious with you.<</if>>\
\
<<NayikaComBar>>\
<<NayikaCauBar>>\
\
</div>\
\
<<if $amita.pfP lt 60>><<set $amita.pfP += 1>><</if>>\<<widget "NayikaQuestions">><<nobr>>
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>
<<if $amita.spoken is 0>>
Ask about …
<<if $amita.level gte 1>>
<span title="Ask about her super career.">
<<if $amita.convoTags.includes("SUPER") is true>><<set $buttonName to "Her Super Career">><<else>><<set $buttonName to "''Her Super Career''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "NayikaConvo">><</button>></span>
<span title="Ask about her civilian identity.">
<<if $amita.convoTags.includes("CIVILIAN") is true>><<set $buttonName to "Her Civilian Identity">><<else>><<set $buttonName to "''Her Civilian Identity''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "NayikaConvo">><</button>></span>
<span title="Ask about her relationships.">
<<if $amita.convoTags.includes("RELATION") is true>><<set $buttonName to "Her Relationships">><<else>><<set $buttonName to "''Her Relationships''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "NayikaConvo">><</button>></span>
<</if>>
<<if $amita.level gte 2>>
<span title="Ask about her public image.">
<<if $amita.convoTags.includes("IMAGE") is true>><<set $buttonName to "Her Public Image">><<else>><<set $buttonName to "''Her Public Image''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "NayikaConvo">><</button>></span>
<span title="Ask about her enemies.">
<<if $amita.convoTags.includes("ENEMY") is true>><<set $buttonName to "Her Enemies">><<else>><<set $buttonName to "''Her Enemies''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "NayikaConvo">><</button>></span>
<</if>>
<<if $amita.level gte 3>>
<span title="Ask about her Perfectionism">
<<if $amita.convoTags.includes("PERFECT") is true>><<set $buttonName to "Her Perfectionism">><<else>><<set $buttonName to "''Her Perfectionism''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "NayikaConvo">><</button>></span>
<span title="Ask about the other Auxiliaries">
<<if $amita.convoTags.includes("AUX") is true>><<set $buttonName to "The Auxiliaries">><<else>><<set $buttonName to "''The Auxiliaries''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "NayikaConvo">><</button>></span>
<</if>>
<<if $amita.level gte 4>>
<</if>>
<<if $amita.level gte 5>>
<</if>>
<<elseif $amita.spoken is 1>>
You have already discussed something with Amita today.
<</if>>
</td></tr></table></div>
<</nobr>><</widget>>\<<widget "TOTMBLAIRE">><<nobr>>
<span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:dodgerblue;color:whitesmoke;">
<tr style="background-color:blue;border: none;">
<th style="width:70%;">Blaire's Basic Scenes</th>
<th style="width:5%;text-align: center;">Found?</th>
<th style="width:25%;text-align: center;">Replay</th>
</tr>
<tr>
<td>First Date [Blowjob]</td>
<td ><<if $scenelistB[0] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[0] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "BlaireDate1">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Second Date [Sex]</td>
<td><<if $scenelistB[1] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[1] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "BlaireDate2">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Poolside Massage [Handjob]</td>
<td><<if $scenelistB[2] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[2] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireSunbath">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Poolside Massage [Titjob]</td>
<td><<if $scenelistB[3] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[3] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireSunbath">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Poolside Massage [Assjob]</td>
<td><<if $scenelistB[4] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[4] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireSunbath">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Poolside Massage [Fuck]</td>
<td><<if $scenelistB[5] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[5] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 4>>
<div id="eveFrame"><<include "BlaireSunbath">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>A Movie with Blaire [Blowjob]</td>
<td><<if $scenelistB[6] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[6] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireMovie">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>A Movie with Blaire [Sex]</td>
<td><<if $scenelistB[7] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[7] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireMovie">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Having a Little Fun [Groping]</td>
<td><<if $scenelistB[8] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[8] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireKiss">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Having a Little Fun [Dry Humping]</td>
<td><<if $scenelistB[9] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[9] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireKiss">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Having a Little Fun [Pussy Grind]</td>
<td><<if $scenelistB[10] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[10] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireKiss">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Having Some Fun with Blaire [Blowjob]</td>
<td><<if $scenelistB[11] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[11] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireSex">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Having Some Fun with Blaire [69]</td>
<td><<if $scenelistB[12] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[12] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireSex">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Having Some Fun with Blaire [Sex]</td>
<td><<if $scenelistB[13] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[13] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireSex">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Slippery When Wet [Blowjob]</td>
<td><<if $scenelistB[14] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[14] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireShower">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Slippery When Wet [Sex]</td>
<td><<if $scenelistB[15] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[15] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireShower">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:dodgerblue;color:whitesmoke;">
<tr style="background-color:blue;border: none;">
<th style="width:70%"></th>
<th style="width:5%">Found?</th>
<th style="width:25%;text-align: center;">Replay</th>
</tr>
<tr>
<td>Buying Drinks [Handjob]</td>
<td><<if $scenelistB[16] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[16] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireDrink">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Buying Drinks [Blowjob]</td>
<td><<if $scenelistB[17] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[17] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireDrink">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Buying Drinks [Sex]</td>
<td><<if $scenelistB[18] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[18] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireDrink">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Studying for Your Oral Exam [Blowjob]</td>
<td><<if $scenelistB[19] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[19] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireStudy">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Studying for Your Oral Exam [Eating Out]</td>
<td><<if $scenelistB[20] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[20] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireStudy">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Cramming Session [Sex]</td>
<td><<if $scenelistB[21] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[21] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireStudy">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Warming Up [Grind]</td>
<td><<if $scenelistB[22] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[22] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireWarmup">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Warming Up [Fingering]</td>
<td><<if $scenelistB[23] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[23] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireWarmup">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Warming Up [Fucking]</td>
<td><<if $scenelistB[24] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[24] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireWarmup">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dress Shopping [Date Dress]</td>
<td><<if $scenelistB[25] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[25] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BlaireDress">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dress Shopping [Club Dress]</td>
<td><<if $scenelistB[26] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[26] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireDress">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dress Shopping [Special Dress]</td>
<td><<if $scenelistB[27] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[27] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireDress">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Movie Night with the Girls [Sex]</td>
<td><<if $scenelistB[33] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[33] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireFriendsHang">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Girl's Night Sleepover [Sex]</td>
<td><<if $scenelistB[34] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[34] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BlaireFriendsHang">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*One is the Lonliest Number [Masturbation]</td>
<td><<if $scenelistB[40] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[40] is 2>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "LateScenes">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td></table>
<table style="min-width:100%">
<td><table id="TotMT" style="min-width:100%;background-color:dodgerblue;color:whitesmoke;">
<tr style="background-color:blue;border: none;">
<th style="width:70%">Dedicated Path Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%;text-align: center;">Replay</th>
</tr>
<tr>
<td><<if $blaire.endState is 2>>==Morning Fun [Sex]==<<else>>Morning Fun [Sex]<</if>></td>
<td><<if $blaire.endState is 2>>⛔<<elseif $scenelistB[28] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[28] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "BlaireMorning">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $blaire.endState is 2>>==Getting Dirty With Blaire [Sex]==<<else>>Getting Dirty With Blaire [Sex]<</if>></td>
<td><<if $blaire.endState is 2>>⛔<<elseif $scenelistB[29] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[29] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "BlaireDistract">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td><table id="TotMT" style="min-width:100%;background-color:dodgerblue;color:whitesmoke;">
<tr style="background-color:blue;border: none;">
<th style="width:70%">FWB Path Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $blaire.endState is 3>>==Some Company at the Club [Threesome]==<<else>>Some Company at the Club [Threesome]<</if>></td>
<td><<if $blaire.endState is 3>>⛔<<elseif $scenelistB[30] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[30] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>\
<div id="eveFrame"><<include "BlaireWatch">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $blaire.endState is 3>>==More Company at the Club [Threesome]==<<else>>More Company at the Club [Threesome]<</if>></td>
<td><<if $blaire.endState is 3>>⛔<<elseif $scenelistB[31] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[31] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BlaireWatch">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td></table>
<td><<if $blaire.max is 1>>
<table id="TotMT" style="min-width:100%;background-color:dodgerblue;color:whitesmoke;">
<tr style="background-color:blue;border: none;">
<th style="width:70%">Achievement Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $scenelistB[35] is 1>>==Blaire's Fantasy==<<else>>Blaire's Fantasy<</if>></td>
<td><<if $scenelistB[35] is 1>>⛔<<elseif $scenelistB[35] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[35] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>\
<div id="eveFrame"><<include "BlaireSpecialScenes">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $scenelistB[36] is 1>>==Blaire's Nightmare==<<else>>Blaire's Nightmare<</if>></td>
<td><<if $scenelistB[36] is 1>>⛔<<elseif $scenelistB[36] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistB[36] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>\
<div id="eveFrame"><<include "BlaireSpecialScenes">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table><</if>></td>
</span>
<</nobr>><</widget>>\<<widget "TOTMKIARA">><<nobr>><span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:lightcoral;">
<tr style="background-color:Firebrick;border: none;">
<th style="width:70%">Kiara's Basic Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Gaming with Kiara [Masturbation - Hidden]</td>
<td><<if $scenelistK[0] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[0] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Gaming with Kiara [Masturbation - Obvious]</td>
<td><<if $scenelistK[1] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[1] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Challenging Kiara: The Outcome [Win - Handjob]</td>
<td><<if $scenelistK[8] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[8] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Challenging Kiara: The Outcome [Lose - Fingering]</td>
<td><<if $scenelistK[9] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[9] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Special Order from the Secret Menu [Groping]</td>
<td><<if $scenelistK[46] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[46] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 1>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:lightcoral;">
<tr style="background-color:Firebrick;border: none;">
<th style="width:70%"></th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Telepathic Teasing [Light Tease]</td>
<td><<if $scenelistK[53] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[53] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>An Interesting Demonstration [Blowjob]</td>
<td><<if $scenelistK[62] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[62] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraDemo">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Arming Kiara: The Morning After [Sex]</td>
<td><<if $scenelistK[63] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[63] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraMornAfter">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Cumming to Conclusions [Anal]</td>
<td><<if $scenelistK[64] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[64] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraDreamEndFifthFun">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*One is the Lonliest Number [Masturbation]</td>
<td><<if $scenelistK[71] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[71] is 2>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 3>>
<div id="eveFrame"><<include "LateScenes">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*Kiara's Temptation [BJ/Sex]</td>
<td><<if $scenelistK[70] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[70] is 1>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 2>>
<div id="eveFrame"><<include "KiaraBaseEvents">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</table>
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:lightcoral;">
<tr style="background-color:Firebrick;border: none;">
<th style="width:70%">Sidekick Path Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Gaming with Kiara [Masturbation - Showing Off]==<<else>>Gaming with Kiara [Masturbation - Showing Off]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[2] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[2] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Gaming with Kiara [Masturbation - Toy]==<<else>>Gaming with Kiara [Masturbation - Toy]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[4] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[4] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 5>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Gaming with Kiara [Masturbation - Two Toys]==<<else>>Gaming with Kiara [Masturbation - Two Toys]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[6] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[6] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 7>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Challenging Kiara: The Outcome [Win - Facefuck]==<<else>>Challenging Kiara: The Outcome [Win - Facefuck]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[10] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[10] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Challenging Kiara: The Outcome [Lose - Eating Out]==<<else>>Challenging Kiara: The Outcome [Lose - Eating Out]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[11] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[11] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 4>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Challenging Kiara: The Outcome [Win - Doggystyle]==<<else>>Challenging Kiara: The Outcome [Win - Doggystyle]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[14] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[14] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 7>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Challenging Kiara: The Outcome [Lose - R. Cowgirl]==<<else>>Challenging Kiara: The Outcome [Lose - R. Cowgirl]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[15] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[15] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 8>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Challenging Kiara: The Outcome [Win - Anal]==<<else>>Challenging Kiara: The Outcome [Win - Anal]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[18] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[18] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 11>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Challenging Kiara: The Outcome [Lose - Eating Ass]==<<else>>Challenging Kiara: The Outcome [Lose - Eating Ass]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[19] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[19] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 12>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Alpha Testing: CuSu.mp3 [BJ / Sex]==<<else>>Alpha Testing: CuSu.mp3 [BJ / Sex]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[22] gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[22] gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraWorkProgramsCusu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Field Testing: CuSU Remix [BJ / Sex]==<<else>>Field Testing: CuSU Remix [BJ / Sex]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[23] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[23] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraWorkProgramsCusuRemix">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Alpha Testing: B1Mb_0.mp4 [Titfuck]==<<else>>Alpha Testing: B1Mb_0.mp4 [Titfuck]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[24] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[24] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect is 1>>
<div id="eveFrame"><<include "KiaraWorkProgramsBimbo">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Alpha Testing: B1Mb_0.mp4 [Sex]==<<else>>Alpha Testing: B1Mb_0.mp4 [Sex]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[25] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[25] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect is 2>>
<div id="eveFrame"><<include "KiaraWorkProgramsBimbo">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Alpha Testing: B1Mb_0.mp4 [Anal]==<<else>>Alpha Testing: B1Mb_0.mp4 [Anal]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[26] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[26] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect is 3>>
<div id="eveFrame"><<include "KiaraWorkProgramsBimbo">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Alpha Testing: TriggerPulse.mp3 [Sex]==<<else>>Alpha Testing: TriggerPulse.mp3 [Sex]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[27] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[27] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraWorkProgramsTrigger">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Field Testing: TriggerPulse Remix [Sex]==<<else>>Field Testing: TriggerPulse Remix [Sex]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[28] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[28] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraWorkProgramsTriggerRemix">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Special Order from the Secret Menu [Full Service BJ]==<<else>>Special Order from the Secret Menu [Full Service BJ]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[47] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[47] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 2>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Special Order from the Secret Menu [Slow Ride]==<<else>>Special Order from the Secret Menu [Slow Ride]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[49] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[49] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 4>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Special Order from the Secret Menu [Full Course]==<<else>>Special Order from the Secret Menu [Full Course]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[51] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[51] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 6>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Telepathic Teasing [More Teasing]==<<else>>Telepathic Teasing [More Teasing]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[54] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[54] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Telepathic Teasing [A Lot of Teasing]==<<else>>Telepathic Teasing [A Lot of Teasing]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[56] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[56] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 4>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 2>>==Telepathic Teasing [Go All Out]==<<else>>Telepathic Teasing [Go All Out]<</if>></td>
<td><<if $kiara.superState is 2>>⛔<<elseif $scenelistK[58] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[58] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 6>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState2 isnot 1>>==Feedback Path - Mind Fuck [Sex/Anal]==<<else>>''Feedback Path'' - Mind Fuck [Sex/Anal]<</if>></td>
<td><<if $kiara.superState2 isnot 1>>⛔<<elseif $scenelistK[65] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[65] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraEndDreamVisit">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState2 isnot 2>>==Delphi Path - Professional Service [Blowjob]==<<else>>''Delphi Path'' - Professional Service [Blowjob]<</if>></td>
<td><<if $kiara.superState2 isnot 2>>⛔<<elseif $scenelistK[66] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[66] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraEndQuickieStop">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:lightcoral;">
<tr style="background-color:Firebrick;border: none;">
<th style="width:70%">Partner Path Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Gaming with Kiara [Masturbation - Toy]==<<else>>Gaming with Kiara [Masturbation - Toy]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[3] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[3] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 4>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Gaming with Kiara [Masturbation - Toy/Teasing]==<<else>>Gaming with Kiara [Masturbation - Toy/Teasing]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[5] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[5] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 6>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Gaming with Kiara [Masturbation - Two Toy]==<<else>>Gaming with Kiara [Masturbation - Two Toy]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[7] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[7] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 8>>
<div id="eveFrame"><<include "KiaraGaming">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Challenging Kiara: The Outcome [Win - Bodyslide]==<<else>>Challenging Kiara: The Outcome [Win - Bodyslide]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[12] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[12] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 5>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Challenging Kiara: The Outcome [Lose - Facesitting]==<<else>>Challenging Kiara: The Outcome [Lose - Facesitting]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[13] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[13] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 6>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Challenging Kiara: The Outcome [Win - Voyeur Sex]==<<else>>Challenging Kiara: The Outcome [Win - Voyeur Sex]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[16] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[16] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 10>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Challenging Kiara: The Outcome [Lose - VRCG]==<<else>>Challenging Kiara: The Outcome [Lose - VRCG]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[17] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[17] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 9>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Challenging Kiara: The Outcome [Win - Fully Filled]==<<else>>Challenging Kiara: The Outcome [Win - Fully Filled]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[20] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[20] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 14>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Challenging Kiara: The Outcome [Lose - Eating Ass]==<<else>>Challenging Kiara: The Outcome [Lose - Eating Ass]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[21] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[21] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 13>>
<div id="eveFrame"><<include "KiaraChallenge">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Alpha Results [Blowjob]==<<else>>Alpha Results [Blowjob]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[29] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[29] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp5 to 1>>
<div id="totmFrame"><<include "KiaraTesting">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Alpha Results [Sex]==<<else>>Alpha Results [Sex]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[30] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[30] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp5 to 2>>
<div id="totmFrame"><<include "KiaraTesting">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Alpha Results [All Variants]==<<else>>Alpha Results [All Variants]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[39] is 1>>✔️<<else>>❌<</if>></td>
<td>----</td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Molly Joins In [Oral]==<<else>>Molly Joins In [Oral]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[40] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[40] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "KiaraMolly">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Molly Joins In [Sex]==<<else>>Molly Joins In [Sex]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[41] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[41] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "KiaraMolly">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Molly Joins In [Fun Train]==<<else>>Molly Joins In [Fun Train]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[42] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[42] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "KiaraMolly">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Kingston Joins In [Oral]==<<else>>Kingston Joins In [Oral]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[43] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[43] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "KiaraKing">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Kingston Joins In [Spitroast]==<<else>>Kingston Joins In [Spitroast]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[44] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[44] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "KiaraKing">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Kingston Joins In [DP]==<<else>>Kingston Joins In [DP]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[45] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[45] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "KiaraKing">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Special Order from the Secret Menu [Full Course BJ]==<<else>>Special Order from the Secret Menu [Full Course BJ]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[48] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[48] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 3>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Special Order from the Secret Menu [Fast Ride]==<<else>>Special Order from the Secret Menu [Fast Ride]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[50] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[50] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 5>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Special Order from the Secret Menu [2-for-1]==<<else>>Special Order from the Secret Menu [2-for-1]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[52] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[52] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp2 to 7>>
<div id="eveFrame"><<include "KiaraMenu">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Telepathic Teasing [Teasing Back]==<<else>>Telepathic Teasing [Teasing Back]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[55] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[55] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Telepathic Teasing [Reciprocation]==<<else>>Telepathic Teasing [Reciprocation]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[57] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[57] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 5>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Telepathic Teasing [Payback]==<<else>>Telepathic Teasing [Payback]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[59] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[59] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 7>>
<div id="eveFrame"><<include "KiaraMall">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Mission: City Center [Complete]==<<else>>Mission: City Center [Complete]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[60] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[60] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "KiaraMissions">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState is 1>>==Mission: University [Complete]==<<else>>Mission: University [Complete]<</if>></td>
<td><<if $kiara.superState is 1>>⛔<<elseif $scenelistK[61] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[61] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "KiaraMissions">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState2 isnot 3>>==Hypnotique Path - Centers of Attention [Gangbang]==<<else>>''Hypnotique Path'' - Centers of Attention [Gangbang]<</if>></td>
<td><<if $kiara.superState2 isnot 3>>⛔<<elseif $scenelistK[67] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[67] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp7 to 1>>
<div id="eveFrame"><<include "KiaraEndGangbang">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $kiara.superState2 isnot 4>>==Aliavoce Path - Country Club Lounge Party [Orgy]==<<else>>''Aliavoce Path'' - Country Club Lounge Party [Orgy]<</if>></td>
<td><<if $kiara.superState2 isnot 4>>⛔<<elseif $scenelistK[68] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistK[68] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "KiaraEndOrgyFun">></div><</replace>><</button>>
<<else>><</if>></td>
</tr></table></td>
</table>
</span><</nobr>><</widget>><<widget "TOTMBK">><<nobr>><span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#8788C0;color:whitesmoke;">
<tr style="background-color:#591191;border: none;">
<th style="width:70%">Blaire + Kiara Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Fun in the Pool: First Time [Dee[throat]</td>
<td><<if $scenelistBnK[0] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[0] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "BKPoolFirstTime">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Practicing with Kiara [Deepthroat]</td>
<td><<if $scenelistBnK[1] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[1] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp3 to 1>>
<div id="eveFrame"><<include "BKPoolFun">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Stretching Kiara [Sex]</td>
<td><<if $scenelistBnK[2] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[2] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp3 to 2>>
<div id="eveFrame"><<include "BKPoolFun">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#8788C0;color:whitesmoke;">
<tr style="background-color:#591191;border: none;">
<th style="width:70%"></th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Showing Off [Sex/Anal]</td>
<td><<if $scenelistBnK[3] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[3] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp3 to 3>>
<div id="eveFrame"><<include "BKPoolFun">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*Two is the Lonliest Number [Oral]</td>
<td><<if $scenelistBnK[10] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[10] is 2>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 1>>
<div id="eveFrame"><<include "LateScenes">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</table>
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#8788C0;color:whitesmoke;">
<tr style="background-color:#591191;border: none;">
<th style="width:70%">Dedicated Blaire Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $blaire.endState is 2>>==A Grander Idea [BJ/Titjob]==<<else>>A Grander Idea [BJ/Titjob]<</if>></td>
<td><<if $blaire.endState is 2>>⛔<<elseif $scenelistBnK[4] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[4] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "BKHome">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $blaire.endState is 2>>==Substitution Sex [Sex]==<<else>>Substitution Sex [Sex]<</if>></td>
<td><<if $blaire.endState is 2>>⛔<<elseif $scenelistBnK[5] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[5] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "BKHome">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $blaire.endState is 2>>==Home Cooked Meal [BJ/Eating Out/Sex]==<<else>>Home Cooked Meal [BJ/Eating Out/Sex]<</if>></td>
<td><<if $blaire.endState is 2>>⛔<<elseif $scenelistBnK[6] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[6] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "BKHome">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#8788C0;color:whitesmoke;">
<tr style="background-color:#591191;border: none;">
<th style="width:70%">FWB Blaire Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $blaire.endState is 3>>==Blaire Takes the Lead [Thressome]==<<else>>Blaire Takes the Lead [Thressome]<</if>></td>
<td><<if $blaire.endState is 3>>⛔<<elseif $scenelistBnK[7] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[7] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp1 to 1>>
<div id="eveFrame"><<include "BKClub">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $blaire.endState is 3>>==Kiara Takes the Lead [Threesome]==<<else>>Kiara Takes the Lead [Threesome]<</if>></td>
<td><<if $blaire.endState is 3>>⛔<<elseif $scenelistBnK[8] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[8] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp1 to 2>>
<div id="eveFrame"><<include "BKClub">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $blaire.endState is 3>>==Dirty Dancing [Threesome/Public]==<<else>>Dirty Dancing [Threesome/Public]<</if>></td>
<td><<if $blaire.endState is 3>>⛔<<elseif $scenelistBnK[9] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistBnK[9] is 1>>
<<button "Replay">><<replace "#totm">><<set $temp1 to 3>>
<div id="eveFrame"><<include "BKClub">></div><</replace>><</button>>
<<else>><</if>></td>
</tr></table></td>
</table>
</span><</nobr>><</widget>>\<<widget "TOTMGENERIC">><<nobr>><span class = "devb">
<table style="min-width:100%">
<tr>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Neighborhood Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Mrs. Manino's Reality [Lesbian]</td>
<td><<if $scenelistR[2] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[2] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "RENeighborhood">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>The Lees' Fun [Creampie]</td>
<td><<if $scenelistR[3] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[3] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "RENeighborhood">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Mr. Manino's Fantasy [BJ/Sex]</td>
<td><<if $scenelistR[6] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[6] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "RENeighborhood">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Mr. Walter's Ideal Party [Orgy]</td>
<td><<if $scenelistR[7] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[7] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 4>>
<div id="eveFrame"><<include "RENeighborhood">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Main Street Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Employee Benefits [Spitroast]</td>
<td><<if $scenelistR[10] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[10] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "REMain">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Making the Day [Titjob]</td>
<td><<if $scenelistR[11] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[11] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "REMain">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Daydream Believer [Gangbang]</td>
<td><<if $scenelistR[14] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[14] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "REMain">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Desperate Times [Blowjob]</td>
<td><<if $scenelistR[15] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[15] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 4>>
<div id="eveFrame"><<include "REMain">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</tr><tr>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Downtown Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Hands-on Service [Eating Out/Sex]</td>
<td><<if $scenelistR[18] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[18] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "REDowntown">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Good Help is Hard to Find [Teasing/Facefucking]</td>
<td><<if $scenelistR[19] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[19] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "REDowntown">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Performance Review [Sex/Train]</td>
<td><<if $scenelistR[22] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[22] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "REDowntown">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Enhanced Interrogation Technique [Bondage/Sex]</td>
<td><<if $scenelistR[23] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[23] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 4>>
<div id="eveFrame"><<include "REDowntown">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">City Center Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Sportsmanlike Conduct [Lesbian/Fingering]</td>
<td><<if $scenelistR[26] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[26] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "RECityCenter">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Teasing Out the Answer [Teasing/Handjob]</td>
<td><<if $scenelistR[27] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[27] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "RECityCenter">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Weekend Planning [Free Use/Sex]</td>
<td><<if $scenelistR[30] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[30] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "RECityCenter">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Baristas, The Forbidden Fruit [Sex]</td>
<td><<if $scenelistR[31] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[31] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 4>>
<div id="eveFrame"><<include "RECityCenter">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</tr><tr>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Harbor Side Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Some Drinks for Lunch [Gloryhole/Toy]</td>
<td><<if $scenelistR[34] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[34] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "REHarbor">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Photoshoot [BJ/Sex]</td>
<td><<if $scenelistR[35] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[35] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "REHarbor">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Indecent Proposal [Titjob]</td>
<td><<if $scenelistR[38] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[38] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "REHarbor">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Roleplaying [Facefuck]</td>
<td><<if $scenelistR[39] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[39] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 4>>
<div id="eveFrame"><<include "REHarbor">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Park District Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Fun with Friends [Public/Toys]</td>
<td><<if $scenelistR[42] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[42] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 1>>
<div id="eveFrame"><<include "REPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>A Day Out</td>
<td><<if $scenelistR[43] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[43] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 2>>
<div id="eveFrame"><<include "REPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Window Shopping [Eating Out/Sex]</td>
<td><<if $scenelistR[46] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[46] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "REPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dates Gone By [Blowjob/Sex]</td>
<td><<if $scenelistR[47] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistR[47] is 2>>
<<button "Replay">><<replace "#totm">><<set $temp8 to 3>>
<div id="eveFrame"><<include "REPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</tr>
</table>
</span><</nobr>><</widget>>\<<widget "TOTMPRISM">><<nobr>><span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:yellow;color:black;">
<tr style="background-color:goldenrod;border: none;">
<th style="width:70%">Prism Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Home Visit: Tension Relief [Bondage/Fingering]</td>
<td><<if $scenelistP[7] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[7] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "PrismTension">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Home Visit: Dealing With Frustration [Bondage/Eating Out]</td>
<td><<if $scenelistP[23] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[23] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<include "PrismFrustrate">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Testing Concentration [Handjob/Fingering]</td>
<td><<if $scenelistP[8] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[8] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "PrismPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Testing Concentration [Titjob/Blowjob]</td>
<td><<if $scenelistP[9] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[9] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "PrismPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Testing Concentration [Sex]</td>
<td><<if $scenelistP[10] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[10] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "PrismPark">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dinner and a Movie [Handjob]</td>
<td><<if $scenelistP[11] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[11] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "PrismDate">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dinner and Some Drinks [Blowjob]</td>
<td><<if $scenelistP[12] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[12] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "PrismDate">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>After Dinner Karaoke [Sex]</td>
<td><<if $scenelistP[13] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[13] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "PrismDate">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Relaxation in Chains [Bondage/Titjob]</td>
<td><<if $scenelistP[14] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[14] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "PrismHandcuff">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Relaxation in Chains [Bondage/Coffee/Blowjob]</td>
<td><<if $scenelistP[15] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[15] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "PrismHandcuff">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Relaxation in Chains [Bondage/Pussy Grind/Thighjob]</td>
<td><<if $scenelistP[16] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[16] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "PrismHandcuff">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Tied and Relaxed [Frog tie/Assjob/Fingering]</td>
<td><<if $scenelistP[17] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[17] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "PrismRope">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:yellow;color:black;">
<tr style="background-color:goldenrod;border: none;">
<th style="width:70%"></th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Tied and Relaxed [Crab tie/Eating Out]</td>
<td><<if $scenelistP[18] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[18] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "PrismRope">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Tied and Relaxed [Yoke tie/Sex]</td>
<td><<if $scenelistP[19] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[19] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "PrismRope">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Peace, Quiet, and Relaxation [Bondage/Teasing/Fingering]</td>
<td><<if $scenelistP[20] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[20] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "PrismSense">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Peace, Quiet, and Relaxation [Bondage/Facefuck/Fingering]</td>
<td><<if $scenelistP[21] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[21] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "PrismSense">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Peace, Quiet, and Relaxation [Bondage/Blowjob/Sex]</td>
<td><<if $scenelistP[22] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[22] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "PrismSense">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Going for a Walk Around Campus [First/Bondage/Fingering]</td>
<td><<if $scenelistP[24] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[24] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 0>><<include "PrismWalk">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Going for a Walk Around Campus [Star Harness/Fingering]</td>
<td><<if $scenelistP[25] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[25] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "PrismWalk">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Going for a Walk Around Campus [Diamond Harness/Eating Out]</td>
<td><<if $scenelistP[26] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[26] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "PrismWalk">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Going for a Walk Around Campus [Stimulating Harness/Sex]</td>
<td><<if $scenelistP[27] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[27] is 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "PrismWalk">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*One is the Lonliest Number [Masturbation]</td>
<td><<if $scenelistP[49] is 2>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[49] is 2>>
<<button "Replay">><<replace "#totm">>
<<set $sceneSelect to 4>>
<div id="eveFrame"><<include "LateScenes">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</table>
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:yellow;color:black;">
<tr style="background-color:goldenrod;border: none;">
<th style="width:70%">Prism Rebel Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $prism.endState is 2>>==Getting a Room [69]==<<else>>Getting a Room [69]<</if>></td>
<td><<if $prism.endState is 2>>⛔<<elseif $scenelistP[28] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[28] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>\
<div id="eveFrame"><<include "PrismAfterparty">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $prism.endState is 2>>==Room Reservation [Sex]==<<else>>Room Reservation [Sex]<</if>></td>
<td><<if $prism.endState is 2>>⛔<<elseif $scenelistP[29] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[29] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>\
<div id="eveFrame"><<include "PrismAfterparty">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:yellow;color:black;">
<tr style="background-color:goldenrod;border: none;">
<th style="width:70%">Prism Loyal Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $prism.endState is 1>>==Drive Home: The Scenic Route [Blowjob/Eating Out]==<<else>>Drive Home: The Scenic Route [Blowjob/Eating Out]<</if>></td>
<td><<if $prism.endState is 1>>⛔<<elseif $scenelistP[30] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[30] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>\
<div id="eveFrame"><<include "PrismAfterparty">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td><<if $prism.endState is 1>>==Drive Home: A Bumpy Ride [Sex]==<<else>>Drive Home: A Bumpy Ride [Sex]<</if>></td>
<td><<if $prism.endState is 1>>⛔<<elseif $scenelistP[31] is 1>>✔️<<else>>❌<</if>></td>
<td><<if $scenelistP[31] is 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 4>>\
<div id="eveFrame"><<include "PrismAfterparty">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</table>
</span><</nobr>><</widget>>\<<widget "TOTMJOB">><<nobr>><span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Café Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>''The Bubbly Coworker Gabby''</td>
<td></td>
<td></td>
</tr>
<tr>
<td>Failure to Start [Fingering/Masturbation]</td>
<td><<if $npc.gabby.story gte 6>>✔️<<else>>❌<</if>></td>
<td><<if $npc.gabby.story gte 6>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "CJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Repaying a Kind Heart [Blowjob/Titjob]</td>
<td><<if $npc.gabby.story gte 7>>✔️<<else>>❌<</if>></td>
<td><<if $npc.gabby.story gte 7>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "CJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>The New Uniform [Sex]</td>
<td><<if $npc.gabby.story gte 8>>✔️<<else>>❌<</if>></td>
<td><<if $npc.gabby.story gte 8>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "CNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>''The Taciturn Barista Dee''</td>
<td></td>
<td></td>
</tr>
<tr>
<td>The Art Show [Handjob/Fingering]</td>
<td><<if $npc.dee.story gte 6>>✔️<<else>>❌<</if>></td>
<td><<if $npc.dee.story gte 6>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 4>>
<div id="eveFrame"><<include "CJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Taking a Needed Break [Eating Out/Thighjob]</td>
<td><<if $npc.dee.story gte 7>>✔️<<else>>❌<</if>></td>
<td><<if $npc.dee.story gte 7>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 5>>
<div id="eveFrame"><<include "CJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>The Fruits of Other's Labor [Sex]</td>
<td><<if $npc.dee.story gte 8>>✔️<<else>>❌<</if>></td>
<td><<if $npc.dee.story gte 8>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 6>>
<div id="eveFrame"><<include "CNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:gray;">
<tr style="background-color:darkgrey;border: none;">
<th style="width:70%">Library Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>''The Head Librarian Jessica''</td>
<td></td>
<td></td>
</tr>
<tr>
<td>First time [Fingering]</td>
<td><<if $npc.jessica.story gte 6>>✔️<<else>>❌<</if>></td>
<td><<if $npc.jessica.story gte 6>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>An Engagement Meeting [Titjob]</td>
<td><<if $npc.jessica.story gte 7>>✔️<<else>>❌<</if>></td>
<td><<if $npc.jessica.story gte 7>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 2>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>On The Job [Sex]</td>
<td><<if $npc.jessica.story gte 8>>✔️<<else>>❌<</if>></td>
<td><<if $npc.jessica.story gte 8>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>''The Grad Student Isabella''</td>
<td></td>
<td></td>
</tr>
<tr>
<td>Relaxing in Special Collections [Fingering]</td>
<td><<if $npc.isabella.story gte 6>>✔️<<else>>❌<</if>></td>
<td><<if $npc.isabella.story gte 6>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 4>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Getting out for Lunch [Eating Out]</td>
<td><<if $npc.isabella.story gte 7>>✔️<<else>>❌<</if>></td>
<td><<if $npc.isabella.story gte 7>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 5>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Giving a Helping Hand (Or Dick) [Sex]</td>
<td><<if $npc.isabella.story gte 8>>✔️<<else>>❌<</if>></td>
<td><<if $npc.isabella.story gte 8>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 6>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>''Work Study Student Farah''</td>
<td></td>
<td></td>
</tr>
<tr>
<td>Showing Off Her Work [Fingering/Handjob]</td>
<td><<if $npc.farah.story gte 6>>✔️<<else>>❌<</if>></td>
<td><<if $npc.farah.story gte 6>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 7>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Hard Work [Fingering/Blowjob]</td>
<td><<if $npc.farah.story gte 7>>✔️<<else>>❌<</if>></td>
<td><<if $npc.farah.story gte 7>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 8>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Working Hard [Pussy grind]</td>
<td><<if $npc.farah.story gte 8>>✔️<<else>>❌<</if>></td>
<td><<if $npc.farah.story gte 8>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 9>>
<div id="eveFrame"><<include "LJNPCS">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</table>
</span><</nobr>><</widget>>\<<widget "TOTMNAYIKA">><<nobr>><span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#e67300;color:black;">
<tr style="background-color:#994d00;border: none;">
<th style="width:70%">Nayika Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Getting to Know Nayika … Intimately [Voyeur/Masturbation]</td>
<td><<if $storyline.amitaQuest gte 22>>✔️<<else>>❌<</if>></td>
<td><<if $storyline.amitaQuest gte 22>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "NayikaEventSex">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Amita's Training "Grappling" [Pussy Grind]</td>
<td><<if $amita.train gte 2>>✔️<<else>>❌<</if>></td>
<td><<if $amita.train gte 2>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "NayikaTraining">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*Amita's Training "Offence" [Titfuck]</td>
<td><<if $amita.train gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $amita.train gte 3>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "NayikaTraining">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Amita's Training "Level 4"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Amita's Training "Level 5"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>*Dating Amita "A Low Key Date" [Vouyerism/BJ/Sex]</td>
<td><<if $amita.date[2] gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $amita.date[2] gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "NayikaDate">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*Dating Amita "Museum Date" [Vouyerism/Bondage/Sex]</td>
<td><<if $amita.date[3] gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $amita.date[3] gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 4>><<include "NayikaDate">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Dating Amita "Level 4"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Dating Amita "Level 4"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Dating Amita "Level 5"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Dating Amita "Level 5"</td>
<td>--</td>
<td>--</td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#e67300;color:black;">
<tr style="background-color:#994d00;border: none;">
<th style="width:70%"></th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Helping Amita with her Fun - Alley - [Voyeur/Masturbation]</td>
<td><<if $amita.peep gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $amita.peep gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "NayikaPeeping">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Helping Amita with her Fun - Escort - [Voyeur/Groping]</td>
<td><<if $amita.peep gte 2>>✔️<<else>>❌<</if>></td>
<td><<if $amita.peep gte 2>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "NayikaPeeping">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Helping Amita with her Fun - HR - [Voyeur/Fingering/HJ]</td>
<td><<if $amita.peep gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $amita.peep gte 3>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "NayikaPeeping">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Helping Amita with her Fun "Level 4"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Helping Amita with her Fun "Level 5"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>*A Friend in Need - First - [Groping]</td>
<td><<if $amita.quick gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $amita.quick gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 0>><<include "NayikaQuick">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*A Friend in Need - Helping Hand - [Groping]</td>
<td><<if $amita.quick gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $amita.quick gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "NayikaQuick">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>A Friend in Need "Level 4"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>A Friend in Need "Level 5"</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>*Scouring Social Media - First - [Fingering/HJ]</td>
<td><<if $amita.socmed gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $amita.socmed gte 1>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 0>><<include "NayikaSocialMedia">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>*Scouring Social Media - OId Favorites - [Fingering/HJ]</td>
<td><<if $amita.socmed gte 2>>✔️<<else>>❌<</if>></td>
<td><<if $amita.socmed gte 2>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "NayikaSocialMedia">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
</table></td>
</table>
</span><</nobr>><</widget>>\/*~~~~~~~~~~~~~~~~~~Probationary Barista~~~~~~~~~~~~~~~~~~*/\
<<if $jobs.cafe.level is 1>> \
<div id="eveFrame"><div id="areaTitle">Café Work</div><div style="text-align: center; font-size:115%;">''Probationary Barista''</div></div>
\
<<set $jobs.cafe.tip to 16>>\
<<set $jobs.cafe.pay to 32>>\
<<if $time is 1>> Despite how busy things are, the shift goes smoothly. Most of the customers are business people and college students looking for some coffee and pastries to start their day. Since you're the lowest on the totem pole, you're restricted to working the register and cleaning during lull periods. <<elseif $time is 2 or $time is 3>> Things go well and the shift is nice and relaxing. Most of the customers are local college students so their orders are fairly simple, mostly sugary monstrosities with a dash of coffee, and some snacks. The business people on break from their downtown office tend to be a bit more difficult, as they are spending their limited breaks visiting the newest trendy café (and expecting perfect service). Since you're the lowest on the totem pole, you're stuck cleaning and working the register. Thankfully, your telepathy manages to help deal with any problems that crop up with impatient customers.<<elseif ($time is 4 or $time is 5) and $day lte 4>> It's a rough shift but you have enough experience to handle it. Despite being assigned to work behind a register in the cafe, you are forced to help out at the restaurant side when they need help cleaning. The customers are a bit of a hassle, many are just coming from work and lack patience, but your telepathy helps you avoid the worst of it. It's busy enough that you only manage a few small breaks in between all of the running around. <<elseif ($time is 4 or $time is 5) and $day gte 5>> The shift is a bit rougher than usual but you manage to deal with it easily enough. Every seat in the bistro is filled and you're forced to work the register on both the coffee and restaurant sides (thankfully not the lounge on the floor above). The customers are largely hit or miss. They're either people on dates, business people for late dinner meetings, or drunk people from the lounge looking for food. Even with your telepathy, you can barely stay ahead of the game.<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<if $liane.locat is 4.2>>\
<<if $time is 3>>\
One bright spot of the shift is when <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> stops by with her friends. The two of you chat when you have a few seconds and she winds up leaving a generous tip.<<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level lte 2>> One bright spot of the shift is when <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> makes her way down from the bar above to say hi and grab some coffee. <<if $liane.level is 0>>She looks a bit down since the dating game is not going well for her, so you spend some time trying to cheer her up. She leaves looking a bit better than before and winds up leaving a generous tip.<<elseif $liane.level is 1>>She looks a bit stressed since the dating game is not going well for her, so you spend some time trying to cheer her up as she asks for some opinion on things. She leaves looking a bit better than before and winds up leaving a generous tip. <<elseif $liane.level is 2>>She looks cautiously happy since, despite the dating game not going perfectly, she still managed to have a good time upstairs and chat with you for some time. She leaves looking even better than before and winds up leaving a generous tip. <</if>><<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level gte 3>>One bright spot of the shift is when <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> sits at one of the cafe tables with some of her friends. They are having a good time and she is glad to see you. Liane leaves a generous tip before she leaves<</if>>\
<<set $jobs.cafe.pay += 10>>\
<<else>>\
\
<<switch random (1,8)>>\
<<case 1>>\
The shift is mostly normal except for one particular customer that shows up halfway through. Everything about the guy screams smarmy dick, from his clothes, to his swagger, to the greasy feeling of his thoughts. At first, he tries to insist that one of the "girls" serve him and it's only after they all politely (and not so nicely) refuse that he decides to finally grace you with his attention. The guy is already in a bad mood since your female coworkers refused to be flirted at while trapped behind registers and he plans on taking it out on you. His coffee order is lengthy, ridiculously complicated, and purposefully worded so that you will make mistakes and give him the chance to berate you (to show how "alpha" he is to your coworkers). Being a telepath, all of that effort is wasted as you just pull the order he wants straight from his mind, even the part of the order he never actually said but still planned on complaining about.
When the man gets his coffee, he spends several seconds trying to find something wrong with it. When he finds nothing, he half-heartedly makes something up to complain about, insults your masculinity for working a 'girl's job" and struts out like he won something. You just shrug and then spend the rest of the day mocking the guy with the rest of your coworkers.
Of course, the douche doesn't leave a tip.
<<set $jobs.cafe.pay += -4>>\
\
\
<<case 2>>\
The shift is fairly normal except for weird surges of customers. Usually, the flow of customers is fairly predictable but this shift is all over the place. During one of the unexpected waves, you wind up being the only person on the register for a huge influx of customers. You've been through these before at your last job but it's much easier this time around due to your telepathy making it simple to keep track of who ordered. This proves especially helpful when a harried young man shows up with a massive coffee order for his bosses.
The order is for two dozen separate coffees, each with its specific add-ons ranging from straight black to a poofed-up monstrosity that is more sugar than coffee. If the man's imagination is anything to go on, the bosses don't seem like they're the nicest people and will not be happy if he gets the order wrong. Feeling bad for him, you give him most of your focus and let your telepathy do the heavy lifting for the rest of the customers. When the order is finally ready, the man's relief is palpable and he drops a generous tip on the corporate card. Balancing the coffees with the grace of a well-practiced gopher, the man leaves with a (still slightly stressed) smile on his face.
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 3>>\
It's a normal shift for the most part, with the exception of an odd woman that comes in toward the end. A few things about the woman stand out. First is the fact that her clothing looks like a thrift store exploded and then a toddler dressed her with whatever they found in the rubble. Second is the fact that she doesn't blink during the entire time she is ordering her "human coffee". Third, she calls it "human coffee".
Considering that your life is already off the rails, you're not that surprised when you try to read her mind and find that her thoughts are in a language that you've never heard and are pretty sure that human vocal cords could not produce. Adding to this, her mental signature, which normally appears in your mind's eye as a mass of twinkling lights in the shape of a human brain, has a trilateral shape instead of the typical human bilateral one. Still, you're not one to be biased, so you help her as best as you can, answer her questions about the "human bean dispensary" and try not to stare when she chugs the scalding hot coffee without hesitation. You do make sure to explain the concept of tipping to her but she can't comprehend it and leaves without putting anything into the jar.
<<set $jobs.cafe.pay += -4>>\
\
\
<<case 4>>\
The shift is fairly sedate as there aren't any particularly troublesome customers and it's actually slightly less busy than normal. However, in a weird confluence of events, people keep showing up that you went to school with when you were a teenager. To make things even more fun, it's slow enough that they all want to hang around for a bit and talk.
They're not people you were necessarily friends with but you never had problems with them either. Most of them are currently in college or trade school and a few are already married with kids. They're much friendlier than normal (as are most people you meet after graduation) but an annoying amount of them are obviously bummed out that you're not really doing anything with your life (especially since you can't talk about your powers, burgeoning Super career, or bevy of sexual partners). Pity is irritating but it does result in them leaving a slightly larger tip than usual. There are a couple that, while still being outwardly friendly, feel better about themselves after seeing the state that you're in.
\
\
\
\
<<default>>\
It's a fairly normal shift. You take orders, clean whenever there aren't any customers, and help the more senior baristas with whatever they need to do.
<</switch>><</if>>\
</div>\
\
\
\
\
\
\
/*~~~~~~~~~~~~~~~~~~Full Barista~~~~~~~~~~~~~~~~~~*/\
<<elseif $jobs.cafe.level is 2>> \
<div id="eveFrame"><div id="areaTitle">Café Work</div><div style="text-align: center; font-size:115%;">''Barista''</div></div>
\
<<set $jobs.cafe.pay to 38>>\
<<set $jobs.cafe.tip to 24>>\
<<if $time is 1>> Despite how busy things are, the shift goes smoothly. Most of the customers are business people and college students looking for some coffee and pastries to start their day. You alternate between working behind the register in the café and waiting on the customers in the restaurant. <<elseif $time is 2 or $time is 3>> Things go well and the shift is nice and relaxing. Most of the customers are local college students so their orders are fairly simple, mostly sugary monstrosities with a dash of coffee, and some snacks. The business people on break from their downtown office tend to be a bit more difficult, as they are spending their limited breaks visiting the newest trendy cafe (and expecting perfect service). Since there's not much of a rush, you spend your time in between customers familiarizing yourself with the menu at the bakery and restaurant (and some of the drink menu for the lounge upstairs).<<elseif ($time is 4 or $time is 5) and $day lte 4>> It's a rough shift but you have enough experience to handle it. You're focused on the bistro but wind up behind the register more often than not. The customers are a bit of a hassle, many are just coming from work and lack patience, but your telepathy helps you avoid the worst of it. It's busy enough that you only manage a few small breaks in between all of the running around. <<elseif ($time is 4 or $time is 5) and $day gte 5>>The shift is a bit rougher than usual but you manage to deal with it easily enough. Every seat in the bistro is filled and you're running around trying to keep the customers happy. (thankfully, you don't have to deal with the lounge on the floor above). The customers are largely hit or miss. They're either people on dates, business people for late dinner meetings, or drunk people from the lounge looking for food. Even with your telepathy, you can barely stay ahead of the game.<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<if $liane.locat is 4.2>><<if $time is 3>> One bright spot of the shift is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> sits in the section that you're covering. The two of you chat when you have a few free seconds and she winds up leaving a generous tip.<<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level lte 2>> One bright spot of the shift is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> makes her way down from the bar above to say hi and sits in the section that you're covering. <<if $liane.level is 0>>She looks a bit down since the dating game is not going well for her, so you spend some time trying to cheer her up. She leaves looking a bit better than before and winds up leaving a generous tip.<<elseif $liane.level is 1>>She looks a bit stressed since the dating game is not going well for her, so you spend some time trying to cheer her up as she asks for some opinion on things. She leaves looking a bit better than before and winds up leaving a generous tip. <<elseif $liane.level is 2>>She looks cautiously happy since, despite the dating game not going perfectly, she still managed to have a good time upstairs and chat with you for some time.. She leaves looking even better than before and winds up leaving a generous tip.<</if>><<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level gte 3>>One bright spot of the shift is when <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> sits at one of the cafe tables with some of her friends. They are having a good time and she is glad to see you. Liane leaves a generous tip before she leaves<</if>>\
<<set $jobs.cafe.pay += 10>>\
\
\
<<else>>\
<<switch random (1,10)>>\
<<case 1>>\
One of your tables is occupied by a very friendly middle-aged couple. They happened to be eating during a lull period so you have some time to chat with them whenever you're passing by. The conversation starts innocently at first but, as time passes, you start to pick up some subtle flirting from both the wife and the husband. You're suspicious but are not sure about their intentions until you pick up a stray thought from the husband. They want to ask you to join them for the night but they are hesitant and don't want to make you uncomfortable. Normally, it would be something you consider. The wife is pretty for someone who doesn't put a lot of work into her appearance, but the husband would also want a piece of you. You still chat with them, but you subtly bring up your <<if $blaire.endState is 3>> pseudo-relationship with Blaire.<<else>>fake girlfriend in another city.<</if>> They're a bit disappointed but graciously take the hint and leave a decent tip to cover any discomfort.
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 2>>\
It's a fairly normal day until one of the tables catches your attention. A younger guy, who couldn't be out of high school, is sitting alone wearing an ill-fitting blazer amid a veritable cloud of anxiety and fear (which is strong enough that it makes your teeth buzz when you come too close). A few minutes later, he's joined by a cute woman, roughly the same age, with a similar veil of nervousness and apprehension clouding the psychic space around her mind. You only catch snippets of the conversation as you work and it quickly becomes apparent (mostly from their awkward attempts at conversation, nervous giggling, and furtive glances at one another) that they're on a first date. They both seem like good people so you do your best to facilitate the two lovebirds. You keep a few neurons pointed their way and make sure to give them quick service. Before they leave, you surreptitiously point out a dessert for them to order (both were craving it but did not want to suggest it) then take a few things off the bill. They leave together hand-in-hand, so you're pretty sure things went well.
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 3>>\
Your tables are pretty boring save for one, a group of four women ranging from late thirties to early fifties enjoying a few too many Irish coffees. They spend their entire meal laughing uproariously and flirting with every male employee that passes by. With you, it starts fairly mild but quickly becomes more overt and heavy-handed as they continuously try to one-up each other. By the end of their meal, each woman is trying to surreptitiously cop a feel and/or trying to get you to grope one of their chests (most of which have some considerable … augmentation). They //are// all pretty hot so you are tempted to take them up on their offer (especially when one suggests that they get a hotel room and take turns with you) but politely turn them down. They're all married and none of them are planning on actually going through with it and are just going to ghost you. They also leave a crappy tip, so fuck em.
<<set $jobs.cafe.pay += -4>>\
\
\
<<case 4>>\
For the most part, your shift is fairly normal except for one table. A young woman, sweet looking with a sorrowful look on her face, is there at the start of your shift and is still by herself halfway through. You try to brighten her day a bit, chatting with her when you have time, bringing her refills, etc. and she appreciates the effort. Gradually, she opens up to you about being stood up on a date. She's been seeing the guy for months and he stood her up all of a sudden. It's a pretty sad story and you're really starting to feel for her, right up until she shows you her text messages with the guy and asks your opinion.
The chat log is four months of her saying "Hi" and "why aren't you answering?" two dozen times per day, every day. She scrolls up the last message from the guy which reads "I don't know who this is, please stop texting or I'll call the police". The young woman asks what you make of that cryptic message and then wants to know what you are doing after work. You make some excuse to hide in the back until your shift ends then sneak out under the cover of your obfuscation field. As you leave, you conduct a quick scan of the woman and find that she is currently contemplating whether she can steal her "boyfriend's" dog and how grateful he will be when she "rescues" it. Once you're out of sight she dismisses you completely and is so preoccupied she almost walks out without paying (and then doesn't leave a tip)
<<set $jobs.cafe.pay += -4>>\
\
\
<<case 5>>\
Your shift is perfectly normal right up until one of the tables in the back corner gets filled. It's not the best seat in the house, it's dark and right under a vent so while it does often get filled during a rush, it's rare for people to sit there when there are nicer spots available. Stranger still, you can't sense the thoughts of either of the people sitting at the table. They sit across from each other in a formal-trying-to-be-casual manner and talk about <<print either("gardening","baseball","the weather","garbage collecting")>> in an oddly stilted cadence that does not seem at all natural. You're also pretty sure that their too-stiff handshake at the end of the meal is a cover for them transferring money for a thumb drive. Considering the type of people that use psychic shielding, you try to avoid the table as best as you can.
\
\
<<default>>\
Nothing particularly interesting happens during your shift.
<</switch>>\
<</if>>\
</div>\
\
\
\
\
\
\
/*~~~~~~~~~~~~~~~~~~Lead Barista~~~~~~~~~~~~~~~~~~*/\
<<elseif $jobs.cafe.level is 3>> \
<div id="eveFrame"><div id="areaTitle">Café Work</div><div style="text-align: center; font-size:115%;">''Lead Barista''</div></div>
\
<<set $jobs.cafe.pay to 72>>\
<<set $jobs.cafe.tip to 36>>\
<<if $time is 1>> Despite how busy things are, the shift goes smoothly. Most of the customers are business people and college students looking for some coffee and pastries to start their day. There are few complaints to handle so you spend most of the time serving tables in the bistro section. <<elseif $time is 2 or $time is 3>> Things go well and the shift is nice and relaxing. Most of the customers are local college students so their orders are fairly simple, mostly sugary monstrosities with a dash of coffee, and some snacks. The business people on break from their downtown office tend to be a bit more difficult, as they are spending their limited breaks visiting the newest trendy café (and expecting perfect service). When not dealing with some yuppie with terrible coffee tastes, you work the tables of the bistro section.<<elseif ($time is 4 or $time is 5) and $day lte 4>> It's a rough shift but you have enough experience to handle it. Complaints come in one after another and you lean heavily on your telepathy to help defuse the situation (even if it is just telling the customer to screw off nicely). Between that and serving tables, you only have a few scarce minutes to relax. <<elseif ($time is 4 or $time is 5) and $day gte 5>> The shift is a bit rougher than usual but you manage to deal with it easily enough. Every seat in the bistro is filled and you're forced to work the register on both the coffee and restaurant sides (thankfully not the lounge on the floor above). The customers are largely hit or miss. They are either people on dates (who sometimes want to show off by bullying waitstaff), business people for late dinner meetings (who are stressed out and tired), or drunk people from the bar looking for food (who are probably here since they struck out upstairs and are irritable). Even with your telepathy, you can barely stay ahead of the game.<</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
\
\
<<if $liane.locat is 4.2>><<if $time is 3>> One bright spot of the shift is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> sits in the section that you're covering. The two of you chat when you have a few seconds and she winds up leaving a generous tip.<<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level lte 2>> One bright spot of the shift is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> makes her way down from the bar above to say hi and sits in the section that you're covering. <<if $liane.level is 0>>She looks a bit down since the dating game is not going well for her, so you spend some time trying to cheer her up. She leaves looking a bit better than before and winds up leaving a generous tip.<<elseif $liane.level is 1>>She looks a bit stressed since the dating game is not going well for her, so you spend some time trying to cheer her up as she asks for some opinion on things. She leaves looking a bit better than before and winds up leaving a generous tip. <<elseif $liane.level is 2>>She looks cautiously happy since, despite the dating game not going perfectly, she still managed to have a good time upstairs and chat with you for some time.. She leaves looking even better than before and winds up leaving a generous tip. <</if>><<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level gte 3>>One bright spot of the shift is when <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> sits at one of the cafe tables with some of her friends. They are having a good time and she is glad to see you. Liane leaves a generous tip before she leaves<</if>>\
<<set $jobs.cafe.pay += 10>>\
\
\
<<else>>\
<<switch random (1,8)>>\
<<case 1>>\
One of the high points of the shift is that, since you're kind of on the managerial staff, you get to be in the rotation for choosing the music. At first, you put on some music that you want to hear (at a reasonable volume of course) but an interesting problem arises. One of the downsides of being an emotion-focused telepath is that it's difficult to not pick up people's feelings. That means that it's readily obvious when employees and customers don't like your choice of music. Normally, you would not care but their annoyance is grating and you would prefer people to be happy (and thus less likely to give you crap).
You spend the rest of your shift carefully crafting the best music playlist possible. Keeping your focus on everyone's emotions (and a few discrete telepathic probes), you slowly but surely narrow down a list of songs that produce the most happiness with the least annoyance. It's not easy since not everyone agrees on music but you do manage to make the majority of people happy (and it reflects on their tipping).
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 2>>\
Much like every coffee shop you've ever worked in, La Lune has its own set of resident wannabe authors (actually a bit more than average). For some weird confluence of events, a bunch of them have shown up at the same time and are taking up your tables with their classic typewriters, fountain pens, and computers that are far too expensive and overpowered to be just used as word processors. They can be annoying but they are mostly harmless and tend to be pretty good about buying coffee and pastries.
The one downside is that your telepathy constantly picks up their frustrations when they can't figure out what to write. Secondhand writer's block is not fun so, whenever you sense one of them getting stuck, you send a small telepathic probe into their mind to dig around in their subconscious. Most of the time, you manage to find a stray thought that has been fighting to get to the surface. After that, you find some excuse to chat with the person and try to work in some way of hinting at the missing idea. It takes time to find the best way but, more often than not, you manage to trigger something to get them writing again. Consequently, they're extremely happy that they got past their writer's block and that translates to better tips. Several of them even thank you for your help (one even going as far as to call you their muse).
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 3>>\
While you were hoping for a normal shift, it was not meant to be. Evidently, several employees are involved in a complicated web of dating and screwing each other and it has all come to a head. The manager on duty, not wanting to deal with it (mostly because they are also fucking at least one of the people involved) makes you deal with it. Consequently, most of your shift is spent trying to smooth out the rising tensions and avoiding any verbal or physical altercations. This turns out to be a lot harder than you first thought since the whole drama seems to involve something like half the people currently working and, even cheating with your telepathy, the entire thing is just a confusing mess.
Since you are spending all of your time dealing with stupid high-school level drama, you have little time to placate customers and make sure that things are running smoothly. This means that customers are not as happy as they normally would be and the tips suffer. Of course, some of the other employees notice this as well and begin to blame each other for it, reigniting the whole thing. All you can do is shake your head and keep trying to smooth things over.
<<set $jobs.cafe.pay += -4>>\
\
\
<<case 4>>\
What starts as a normal (if slightly slow) shift for this time of the day, quickly turns bad. For some reason, be it the phase of the moon, an influx of negative spiritual energy, or some popular social media person's stupid recommendation, a bunch of customers come into the café and want drinks/ingredients/food that La Lune does not carry (and in several cases, are not even real). Most of the people are easy enough to placate but a few have chosen their coffee order as the hill they're willing to die on and absolutely refuse to yield. This causes several scenes which bother other customers and takes up time that you could spend helping other people. Even your telepathy doesn't help since most of these people are convinced that you're just holding out on them and/or are too stupid to do your job. For these people, you take them to the side and take whatever they have to throw at you so it doesn't bleed over to the other baristas (while amusing yourself by reading their minds and probing their most embarrassing memories).
<<set $jobs.cafe.pay += -4>>\
\
\
<<default>>\
Nothing particularly interesting happens during your shift.
<</switch>>\
<</if>>\
</div>\
\
\
\
\
\
\
/*~~~~~~~~~~~~~~~~~~Assistant Supervisor~~~~~~~~~~~~~~~~~~*/\
<<elseif $jobs.cafe.level is 4>> \
<div id="eveFrame"><div id="areaTitle">Café Work</div><div style="text-align: center; font-size:115%;">''Assistant Supervisor''</div></div>
\
<<set $jobs.cafe.pay to 108>>\
<<set $jobs.cafe.tip to 54>>\
<<if $time is 1>> Despite how busy things are, the shift goes smoothly. Most of the customers are business people and college students looking for some coffee and pastries to start their day. You spend a lot of your time helping out with the registers and working on the café's social media when there's a lull period. <<elseif $time is 2 or $time is 3>> Things go well and the shift is nice and relaxing. Most of the customers are local college students so their orders are fairly simple, mostly sugary monstrosities with a dash of coffee, and some snacks. The business people on break from their downtown office tend to be a bit more difficult, as they are spending their limited breaks visiting the newest trendy cafe (and expecting perfect service). Other than dealing with a few annoyed customers, you're free to spend most of the shift dealing with the café's social media and occasionally waiting tables. <<elseif ($time is 4 or $time is 5) and $day lte 4>> It's a rough shift but you have enough experience to handle it. You have to spend a lot of the shift behind the register, either dealing with annoyed customers or helping cut down the lines. When you get the chance, you do spend some time working on the cafe's social media.<<elseif ($time is 4 or $time is 5) and $day gte 5>> The shift is a bit rougher than usual but you manage to deal with it easily enough. Every seat in the bistro is filled and you're running around trying to keep the customers happy and dealing with complaints. (thankfully, you don't have to deal with the lounge on the floor above). The customers are largely hit or miss. They are either people on dates, business people for late dinner meetings, or drunk people from the bar looking for food. For the most part, you spend your time dealing with complaints and helping the baristas to keep the lines short. Even with your telepathy, you can barely stay ahead of the game and only have a few opportunities to work on the café's social media. <</if>>\
\
\
----
<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
\
\
<div id="eveFrame">\
<<if $liane.locat is 4.2>><<if $time is 3>> One bright spot of the shift is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appHang<</replace>><</button>> sits at one of the tables. You make sure to stop by to chat for a bit and she winds up leaving a generous tip.<<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level lte 2>> One bright spot of the shift is that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> makes her way down from the bar above to say hi. <<if $liane.level is 0>>She looks a bit down since the dating game is not going well for her, so you spend some time trying to cheer her up. She leaves looking a bit better than before and winds up leaving a generous tip.<<elseif $liane.level is 1>>She looks a bit stressed since the dating game is not going well for her, so you spend some time trying to cheer her up as she asks for some opinion on things. She leaves looking a bit better than before and winds up leaving a generous tip. <<elseif $liane.level is 2>>She looks cautiously happy since, despite the dating game not going perfectly, she still managed to have a good time upstairs and chat with you for some time.. She leaves looking even better than before and winds up leaving a generous tip. <<elseif ($time is 4 or $time is 5) and $day gte 5 and $liane.level gte 3>>One bright spot of the shift is when <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appBar<</replace>><</button>> sits at one of the cafe tables with some of her friends. They are having a good time and she is glad to see you. Liane leaves a generous tip before she leaves<</if>><</if>>\
<<set $jobs.cafe.pay += 10>>\
\
\
<<else>>\
<<switch random (1,8)>>\
<<case 1>>\
Whenever you get the chance during your shift, you walk around La Lune, looking for opportunities to take pictures for the café's various social media sites. After taking a few pictures of some coffee and pastries, the bosses ask you to get some pictures of employees and customers (with their permission of course) to add a human element to the marketing. To make your life easier, you reach out to each person you come across with your telepathy and gauge their willingness to participate.
They fall into one of four groups. The first, and most numerous, are those that don't want to be bothered, so you just avoid them. The second group is people that don't want to have their picture taken but would be flattered to be asked. For them, you make a token inquiry and they graciously refuse with their egos a bit boosted. The third group wants to be involved, so you thank them profusely and snap a few pictures of them and their coffee/pastry. The final and smallest group is the people that //__really__// want to have their picture taken. Mostly for your amusement, you spend a bit more time on these people. For them, the shots tend to start normally but inevitably turn risque. You get a few good shots to post on the cafe's social media but many of the pictures show too much skin (or underwear). Those pictures go into a separate folder for future enjoyment.
People appreciate your efforts (even if it's just avoiding them) and you notice a small bump in tips.
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 2>>\
The shift starts out normally enough. It's not until about halfway through the day that something interesting finally happens and pulls you out of your work stupor. A young couple is sitting at one of the bistro tables and a mutual lust is slowly growing between them (considering that La Lune is the newest hotspot for dating/hook ups, this is not completely unusual). This wouldn't normally catch your attention but this couple wants to act on their desires and doesn't want to wait.
At first, it's just surreptitious glances around the room to check if anyone is watching and then progresses to their hands drifting under the table for a few seconds. Groping each other in public spurs them on even further and, after a brief whispered conversation, one of them stands and heads toward the restrooms. After a non-suspicious amount of time later, the second person stands and joins the first.
From there, things progress quickly. Clothes aren't exactly removed but adjusted just enough for them to have full access to each other. You're feeling magnanimous, and neither of them is going last long, so you grab one of the "wet floor" signs and a mop and head over and start cleaning in front of the bathroom. Only a few customers approach before the couple is done so you direct them to one of the bathrooms in the other sections. A surge of ecstasy signals the couple's simultaneous climaxes and they emerge a minute or two later with their clothes ruffled and satisfied smiles on their faces. You give them a knowing nod and, very overtly stop cleaning in front of the door.
The couple's first reaction is fear at being caught but, when they realize that you have no intention of doing so, get excited again and leave to have some more fun (and they leave a nice tip by way of thanks).
<<set $jobs.cafe.pay += 4>>\
\
\
<<case 3>>\
The beginning of your shift is fairly boring so you decide to spend some time looking through the café's social media. From there, you start to look at some of your competition's sites, then some other businesses around the city, and then sites dedicated to the city itself. Whenever needed, you jump in to help with the customers but you quickly hop back online to continue your increasingly broad investigations. One thing leads to another and, by the time the manager on duty notices your prolonged absence on the floor, you are engrossed in researching deep-sea mollusks. Apparently, as you were focused on the social media part of your job, you pretty much left the baristas on their own. This means that the customers were not benefitting from your telepathic help and your coworkers are annoyed at your obvious slacking off.
Annoyed with yourself, you spend the rest of the shift on the floor doing damage control. Your coworkers are easy enough to mollify, after a bit of telepathy you can figure out what they want/need from you to stop being mad. Unfortunately, the damage is already done and the customers that were getting subpar help during your social media binge were dissatisfied enough to tip less.
<<set $jobs.cafe.pay += -4>>\
\
\
<<case 4>>\
The shift is surprisingly more difficult than usual for this time of day and there are a greater number of annoyed customers than usual. You're warned by the manager on duty that a few of the unhappy customers have threatened to leave bad reviews online and they ask you to monitor and respond to these negative posts. The majority of the posts are from asshats that post negative reviews unless people in the serving industries worship the ground they walk on but there are a few with legitimate complaints. You log the latter, check with the manager on duty to see who was working at those times, and leave everything on the boss's desk for him to deal with at his leisure.
One of the unhappy posters is actually still in the building at the same time they are complaining on one of their social media accounts. After checking with your boss, you head over to talk with the customer and see if you can help them out. It becomes readily apparent that they just want to complain about something so, using your telepathy, you try to minimize how much she annoys everyone else and keep her focus on you. Unfortunately, since your attention was focused elsewhere, you are not around to help out with customers and there is a noticeable dip in overall tips.
<<set $jobs.cafe.pay += -4>>\
\
\
<<default>>\
Nothing particularly interesting happens during your shift.
<</switch>>\
<</if>>\
</div>\
\
\
\
\
\
\
\
\
<</if>>\
\
\
\
\
----
<div style="text-align: center">// 🕙 Your Shift Ends 🕙 //</div>\
----
<<if $vltTool.includes("Enthusiasm Driver") is true>>\
<div id="eveFrame"> At one point during your shift, Mr. Laurie stops in to check on how things are going. The two of you chat for a few minutes and he lets you know how impressed with your work. Considering that you have yet to have a complaint against you, nor have you made any mistakes, he jokes that he's halfway convinced that you're a witch.</div>\
<<else>><</if>>\
\
You finish up with the last order and double-check in with the supervisor on duty. They check to make sure that all your work is done (it is) and then make sure your replacement has arrived (they have). Once you're good to go, they cash out what's in the tip jar for this shift, give you your portion, and transfer the wages to your account.
<<set $temp5 to random (1,$jobs.cafe.tip)>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $temp5)*$moneyBon)>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo += 10>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (with tips included).@@
<<if $jobs.cafe.level lt 4>>@@.pow; Performance Review: <<print $jobs.cafe.promo>>% @@<</if>>\
\
<<if $scenelistP[45] is 2>>\
<<set $jobs.cafe.ctm =+ $jobs.tempwage>>\
<<if $jobs.cafe.ctm gte 2000>><<set $scenelistP[45] to 3>><</if>>\
@@.pow; You have earned $$$jobs.cafe.ctm towards the concert ticket raffle@@<</if>>\
</div>\<<if $sceneSelect is 1>> /*Interview and acceptance*/
\
<div id="eveFrameOT"><div id="areaTitle">La Lune Interview</div></div>\
You step into the bistro and are greeted with a charming //*ding*// from the antique doorbell. The main café area is filled with polished wood, wrought iron, and colored glass embellishments with enough seating for two dozen people (not including outdoor seating). A long counter runs along the far wall, its glass front filled with delicious-looking pastries (all made on-site). Behind the counter is an impressive-looking arrangement of coffee and espresso machines (which is a much fancier setup than your last place), a surprising amount of high-end booze, and two employees.
The first is a bored-looking young woman with close-cut purple hair, a lot of dark makeup, and piercings at her ears, eyebrow, lips, and nose. Her eyes are glued to her phone and she is steadfastly ignoring the second barista, a bubbly young woman who is perky in every sense of the word, who is trying to engage her in conversation. Miss Disinterested has her eyes locked on her phone and is ignoring her coworker's attempted socializing. To her credit, Miss Bubbly either does not notice or does not care that her coworker is ignoring her and happily keeps up the one-sided conversation.
At the sound of the doorbell, Miss Bubbly turns to the door, flashes you a beaming smile, and waves happily.
@@.generic; ''Miss Bubbly:'' "Hellllooo! Welcome to La Lune!"@@
Miss Disinterested rolls her eyes and turns away from you, not enough to be too obvious but enough to know that you're being dismissed. You ignore her as you walk up to the counter.
@@.player; ''You:'' "Hi …"@@ You glance at the name tag pinned to Miss Bubbly's shirt. Noticing your attention, she brushes aside a lock of her wavy blonde hair and pushes out her chest to give you a better look. @@.player; "… Gabrielle. I'm here to apply for the job offer."@@
Her face lights up even more and she bounces happily.
@@.generic; ''Gabrielle:'' "That's great! I'm Gabby and you're going to love it here. This place is soooo fun and everyone is so nice. Right Dee?"@@ She turns to Miss Disinterested, who is still ignoring you both. Gabrielle pouts. @@.generic; "Except for Dee, she's always grumpy."@@ She pauses to think, her smile fading slowly. @@.generic; "And some customers I guess … and Ms. Barlowe is kinda mean sometimes."@@ She suddenly brightens up. @@.generic; "But everyone else is super nice!"@@
You look between the two women. Given the difference in their demeanors, you assume that whoever is in charge of scheduling has a sense of humor.
@@.player; ''You:'' "Nice to meet you too Gabby, I'm $player.name."@@
She holds her hand out and the two of you shake. Then there is a brief awkward pause.
@@.generic; ''Gabby:'' "Soooo … yeah …"@@
The other woman, Dee, looks up from her phone and gives Gabby a not-so-friendly look.
@@.generic; ''Dee:'' "Get Mr. Laurie."@@
Gabby bumps the heel of her hand against her forehead.
@@.generic; ''Gabby:'' "Ha! Duh. Give me one second $player.name. I'll go get the boss."@@
She hurries off and you're half surprised that she doesn't actually skip. With her gone and the café in a rare lull period, there is no one else in the main room, you are left alone with the disinterested Dee. Since you aren't a customer, she has no plan on talking to you, so you fill the time by scanning the minds around you.
Three of the minds are of particular interest. One is extremely giddy, one is very annoyed, and one is relieved. A few seconds later, the door to the employee areas opens and several people emerge. First is Gabby, who is leading a middle-aged woman with a pinched expression and an older man with a tired smile. Judging by the snippet of conversation you overhear, she is in the process of describing you and your imagined merits. The man walks around the counter and offers you one of his meaty hands.
@@.generic; ''Mr. Laurie:'' "Yes! Hello! You are here for the barista position, yes?"@@
There is an accent that you can't really place.
@@.player; ''You:'' "Yes. I saw the ad."@@
The man smiles, asks Gabby for two coffees, and motions for you to sit at one of the nearby tables. As you do, the middle-aged woman (a quick scan indicates that she's the mean Ms. Barlowe mentioned early), stomps over to harangue Dee for her unprofessional attitude, appearance, and pretty much anything else she can think of. Mr. Laurie's smile turns brittle as he tries to ignore the scene and starts the interview.
Three things immediately stand out with your interview. First, this seems to be a pretty decent gig. No set hours, decent pay even before tips, good discounts, etc. Second, despite all that, Mr. Laurie is desperate for employees. Finally, job interviews are WAY easier when you can read people's minds. Being able to hear questions before they're asked gives you enough time to search his mind for the answers he wants to hear. Thankfully, you are already pretty experienced with working in a coffee house so you don't have to lie much (well, no more than a normal interview) but you do leave out the exact circumstance of how you left your last coffee job. The interview goes well and, as an additional bonus, Mr. Laurie knows your former boss at the Coffee Pit. He excuses himself to make a quick call and confirms your coffee-slinging chops.
He returns a few minutes later and offers you the job on the spot (another sign that La Lune, despite being the current hot spot, is hurting for employees). You accept and he personally gives you a tour of the establishment. La Lune is a more elaborate setup than your last job since, on top of being a coffee house, it functions as a bakery, restaurant, and lounge/club (though you'll be sticking to the coffee side of things). After the tour, your new boss sends you home with a stack of paperwork to finish and a few black t-shirts (with two L's done in fancy calligraphy over a crescent moon) to wear for your next shift.
As you leave, Gabby gives you a cheerful wave while Dee looks up from her phone long enough to mouth "Run". Mr. Laurie shakes your hand once again and welcomes you one last time to the La Lune family. Ms. Barlowe, your soon-to-be direct supervisor is waiting by the door and informs you that all the forms will have to be filled out in full before you will be allowed to work and you will be sent home if they're not completed or if you're not in your uniform.
With that cheery note, you leave the café.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $jobs.cafe.level to 1>><<set $time +=1>><<goto "CityCenter">> <</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>/*Promotion to Barista*/\
\
<div id="eveFrameOT"><div id="areaTitle">Promotion!</div><div style="text-align: center; font-size:115%;">''Took Long Enough''</div></div>
\
You're just clocking in when one of your coworkers walks into the break room. The two of you exchange quick greetings as they grab some stuff from their locker and get ready to start your shift. As they're leaving, they suddenly call out to you.
@@.generic; ''Coworker:'' "Ah crap! $player.name. I almost forgot. Mr. Laurie wanted to see you. I think he's in his office."@@
You thank them and quickly scan the building for your boss's mental signature. He's sitting in his office so you do a quick telepathic dive to figure out what you're getting into. Thankfully, there's no anger or disappointment in his thoughts. In fact, he seems rather happy. This makes you happy since you don't have to spend the rest of your shift avoiding him. Intrigued as to what he wants, you head over to his office and knock on the door.
@@.generic; ''Mr. Laurie:'' "Come in!"@@ You poke your head in. The stout man is sitting behind his desk. When he sees that it's you, he smiles and waves you in. @@.generic; "Ah, $player.name! Come in, come in."@@
You step in and sit in the chair he indicates.
@@.player;''You:'' "Hi Mr. Laurie, you wanted to see me?"@@
He smiles and nods enthusiastically.
@@.generic; ''Mr. Laurie:'' "Yes Yes."@@ He leans back in his chair, it creaks alarmingly. @@.generic; "You worked in the Bean Pit for some time, correct?"@@
You nod.
@@.player;''You:'' "Yep, three years."@@
He lets out a breath and folds his arms across his ample stomach.
@@.generic; ''Mr. Laurie:'' "Three years. Your current responsibilities does not match your experiences, yes?"@@
You nod.
@@.player;''You:'' "I did do a lot more at the Bean Pit."@@
He smiles happily.
@@.generic; ''Mr. Laurie:'' "And yet, you are here at the bottom of the barrel and no complaints?"@@
You give him a brief shrug.
@@.player;''You:'' "You can't just take my word for it. I get that."@@
He smiles and gesticulates.
@@.generic; ''Mr. Laurie:'' "Yours and your old manager's."@@ He sighs. @@.generic; "It also would not be fair to the other employees. Everyone has to start at the bottom of the pool."@@ It takes you a second to realize he means "the deep end". @@.generic; "I think we have wasted you long enough. Here."@@ He turns his monitor and you see your personnel file open on the screen. He clicks on the box marked "Role/Position". @@.generic; "Ding!"@@ With a click, he changes it from //Probationary Barista// to //Barista//. He gives you a toothy smile and stands with his hand extended. @@.generic; "There! Now you are a real boy."@@
You shake his hand.
@@.player;''You:'' "Thanks Mr. Laurie."@@ The two of you fall silent, still shaking hands for an uncomfortably long time. @@.player; "So, who should I go train with?"@@
He shakes his head.
@@.generic; ''Mr. Laurie:'' "Bah! You know what you're doing."@@ He puts his hand on your shoulder and guides you to the door. @@.generic; "Go, serve coffee, make me money, ask if you don't know where anything is."@@
With that, you're ushered out of the office.
The rest of the shift is fairly normal with the exception that you finally get to step out from around the counter and directly serve the customers in the sitting sections of the café and restaurant. The first hour or two are a bit rocky since you need to learn the idiosyncrasies of this café's machines but it otherwise reminds you of your last job. There is a bit of confusion when it comes to the pastries and food parts of the job but a few telepathic inquiries of your coworker's minds fill in the blanks. By the time the shift ends, you are slinging coffee like the veterans and finally finding your groove in this new job.
<<set $jobs.cafe.pay to 48>>\
<<set $jobs.cafe.tip to 24>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $jobs.cafe.tip)*$moneyBon)>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo to 10>><<set $jobs.cafe.level to 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You have been promoted to Full Barista.
Café pay is increased to $48 per shift plus a greater share of tips.
You earned <<print '$' + $jobs.tempwage>> for your work this shift (with tips included).@@
</div>\
\
\
\
\
\
<<elseif $sceneSelect is 3>>/*Promotion to Lead*/\
<div id="eveFrameOT"><div id="areaTitle">Promotion!</div><div style="text-align: center; font-size:115%;">''Some Dubious Responsibilities''</div></div>
\
In the short time it takes you to walk to the backroom and get ready, you pick up several stray not-so-nice thoughts about you from your coworkers. Most of these are minor grumblings but some are downright nasty. Not sure exactly what you've done to draw such ire, you focus on one of the few people that still has a positive view of you, your boss.
Scanning his mind, it becomes readily apparent why so many people are annoyed with you. There's been an opening for lead barista ever since the last one vanished under mysterious circumstances. Half of the baristas have been vying for the position and each of the managers has been putting forward their favorites for the job. Apparently, the big boss has been impressed with your work ethic and your flawless record (it also helps that you're one of the few people that have not been annoying him about the promotion). When he informed the managers that he planned on asking you to take the lead position, they immediately told their favorite employees who then spread it around to everyone else (along with whatever rumors they could come up with for why you're getting the promotion over them). //*Sighing*// to yourself, you head over to find your boss and get the whole thing over with.
Mr. Laurie is back in the bakery discussing stock issues with the head baker. He notices you after a few seconds and motions for you to wait as he wraps things up. Enjoying the scent of baking bread, you chill for the few minutes it takes them to finish their discussion. Once they're done, Mr. Laurie turns around and gives you a toothy smile.
@@.generic; ''Mr. Laurie:'' "$player.name! Just the man I wanted to see."@@ He puts a hand on your shoulder and starts guiding you out of the bakery and towards his office. @@.generic; "I'm very happy with your work and wanted to ask you to do more."@@
You fake confusion.
@@.player; ''You:'' "What do you mean?"@@
His smile widens.
@@.generic; ''Mr. Laurie:'' "I want you to be the Lead Barista."@@
He claps you on the shoulder. You ask the next logical question.
@@.player; ''You:'' "Really? Why me?"@@
Your boss gives you a pitying look.
@@.generic; ''Mr. Laurie:'' "It's obvious, no?"@@ He turns to face you and starts ticking off his thick fingers. @@.generic; "You're one of the best workers I have. Your old boss told me you were already doing the same things at your last job, and you don't seem to want to be lead so you must be the best for it."@@
While you get where he's coming from, you're not sure about his exact logic. Nonetheless, you nod slowly.
@@.player; ''You:'' "I //could// use the extra money."@@ He nods happily. @@.player; "What do I have to do? I know that being a lead means different things in different shops."@@
He waves the question away.
@@.generic; ''Mr. Laurie:'' "It's easy simple. You'll be a little boss for the baristas. If they complain, they go to you first. Customers have problems, they go to you first. You make sure that the house runs smoothly and lets managers focus on better things. Sounds good, yes?"@@
It actually sounds horrible. If you weren't telepathic, you wouldn't even consider it.
@@.player; ''You:'' "Am I still helping customers?"@@
He nods happily.
@@.generic; ''Mr. Laurie:'' "Oh yes, very much so. You still would do barista things but with more."@@ He leans in. @@.generic; "And you get a larger cut of the tip pool."@@
Well, you were mostly doing stuff like this at the Bean Pit and you weren't getting any extra pay, so why not?
@@.player; ''You:'' "I'll do it. Do you want me to fill anything out?"@@
He shakes his head.
@@.generic; ''Mr. Laurie:'' "No no no. I already put in all the paperwork for you yesterday."@@ He claps you on the back. @@.generic; "Now, go out and lead!"@@
He gives you a slight push toward the front of the house.
The rest of the shift is split between normal barista stuff (taking orders, serving coffee, etc.), being the lead barista and dealing with customers and employees that have problems, and trying to smooth over the relationships with the coworkers who are still peeved about your promotion. Thankfully, being a telepath makes most of your job a lot easier. The one exception is with the coworkers and customers that just want to start shit for the sake of starting shit and have no real grievances (though telepathy does help when telling them to fuck off in the most diplomatic way possible). By the time the end of shift rolls around, you've managed to stem the worst of the jealousy and manage to get a few people on your side (not that you want to have a side in all the high-school level drama). After packing up your stuff and closing out your register, you grab your now larger tip percentage (which does make a lot of the BS worth it) and leave.
<<set $jobs.cafe.pay to 72>>\
<<set $jobs.cafe.tip to 36>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $jobs.cafe.tip)*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo to 10>><<set $jobs.cafe.level to 3>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You have been promoted to Lead Barista.
Café pay is increased to $72 per shift plus a greater share of tips.
You earned <<print '$' + $jobs.tempwage>> for your work this shift (with tips included).@@
</div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 4>>/*Promotion to Assistant Supervisor*/\
<div id="eveFrameOT"><div id="areaTitle">Promotion!</div><div style="text-align: center; font-size:115%;">''An Administrative Offer''</div></div>
\
As soon as you walk into the café, you get an all-too-familiar feeling of jealousy and annoyance directed at you by your coworkers. Irritated and not wanting to be caught by surprise, you scan a few people's minds and find that Mr. Laurie is planning on promoting you again and has not been particularly quiet about it. Just like last time, the few people more senior than you have been grumbling and spreading some passive-aggressive (and outright aggressive) rumors about you. After marveling at how fast things spread in the café (it's barely been an hour or two since the boss first announced it) you head over to his office to get things over with.
In the office with Mr. Laurie are a few supervisors who are, judging by the emotions they're giving off, currently arguing about you. Inching closer to the door, you catch a few snippets of the conversation. The managers are annoyed that you keep getting promoted above their chosen subordinates, all of which have more seniority (half of the managers are also fucking said subordinates and are worried they'll lose the sex if they don't help them get promoted). Mr. Laurie is having none of it and tells them to deal with it and to keep their subordinates in line. There is some more grumbling but they ultimately decide to not try the boss's patience any more than they already have and leave. Not wanting to be caught eavesdropping, you bring up your obfuscation field and wait as they file out and head back to work. After a minute of waiting, you knock and open the door. Mr. Laurie smiles happily and waves you in.
@@.generic; ''Mr. Laurie:'' "$player.name! Come in. Your timing is perfect."@@
You decide that playing dumb is the best option.
@@.player;''You:'' "Hi Mr. Laurie. What's up?"@@
He waves for you to sit.
@@.generic; ''Mr. Laurie:'' "I was just talking about you with the managers. I have another promotion for you and they wanted to let me know their thinking."@@
You nod and try to look surprised/happy about this.
@@.player;''You:'' "Oh, thanks. What position?"@@
He fumbles around his desk and pulls out a newer store phone.
@@.generic; ''Mr. Laurie:'' "Assistant Supervisor."@@ He tosses you the phone. @@.generic; "Jimmy left and I need somebody to fill in."@@
Jimmy was the assistant manager in charge of the café's social media. You take the phone.
@@.player;''You:'' "Why me?"@@
He waves away the question.
@@.generic; ''Mr. Laurie:'' "You're a good boy, the other candidates are too …"@@ He thinks about a nice way to say what he's thinking. @@.generic; "… emotional. Not good boss material. Maybe in a few more years of work."@@ He shakes his head and then exclaims. @@.generic; "Ah! Here."@@ He hands you a stack of disorganized papers, post-it notes, and register tape. All of it is covered in messy writing. @@.generic; "Jimmy-boy's notes and passwords."@@ He stands to offer you his hand. @@.generic; "Congratulations. I know you'll be great."@@
Given that obvious dismissal, you take his hand and leave the office. You're down the hall before you realize that you never actually accepted the position, nor did Mr. Laurie explain what you had to do. Your predecessor split his time between social media stuff and helping out the baristas during rushes. Since you have the latter down pretty well, you decide to spend the rest of the shift focusing on the former. You find a quiet place in the break room and try to make sense of the notes Jimmy left behind.
By the time the shift ends, you have just managed to figure out how many social media sites the café has and the various passwords to each. Unfortunately, there is almost no time left to get any actual work done, so you just save it for your next shift.
\
\
\
<<set $jobs.cafe.pay to 108>>\
<<set $jobs.cafe.tip to 54>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $jobs.cafe.tip)*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo to 10>><<set $jobs.cafe.level to 4>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You have been promoted to Assistant Supervisor.
Café pay is increased to $108 per shift and you get a greater share of tips.
You earned <<print '$' + $jobs.tempwage>> for your work this shift (with tips included).@@
</div>\
\
\
\
\
\
\
<</if>>\
\
<<if $sceneSelect gte 2>>\
<<if $constructs[0] gt 0>><<if $constructs[9] lt 99>>\
<<set $constructs[9] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\<<if $sceneSelect is 1>>/*Newby Gabby*/\
\
<<if $npc.gabby.like gte 15 and $npc.gabby.story is 0>>\
<<set $sceneSelect to 1>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.gabby.like gte 30 and $npc.gabby.story is 1>>\
<<set $sceneSelect to 2>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.gabby.like gte 45 and $npc.gabby.story is 2>>\
<<set $sceneSelect to 3>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.gabby.like gte 60 and $npc.gabby.story is 3>>\
<<set $sceneSelect to 4>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.gabby.like gte 60 and $npc.gabby.story is 5>>\
<<set $sceneSelect to 1>><<goto "CafeJobNPCSex">><</if>>\
\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Hanging out with the Newbie''</div></div>
\
<<if $npc.gabby.like lt 15>>/*GabbyLevel 1*/\
Having worked in a few coffee joints over the years, you're intimately familiar with the ebb and flow of the job. More specifically, you're an expert on when to put in the extra effort and when you just need to chill out with the bare minimum. This shift definitely has a low-effort feel to it.
Since you're in a sociable mood, you decide to find one of your coworkers to hang out/slack off with. You check the schedule to see who's working and are annoyed to find that most of the on-duty employees are either the management's favorites (who are all kinds of asshats) or people that don't really want to socialize (which is fair if they're just here to work). There are a few who you could probably kill some time with but one person in particular piques your interest. Gabby, the bubbly young woman who you met during your job interview, is scheduled for your whole shift and seems like the kind of person that loves socializing.
You find <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> behind the café register helping customers. She smiles when she sees you and gives you an enthusiastic wave that causes some very interesting bouncing (something that does not go unnoticed by you or several customers). Settling in behind the counter, you start serving customers alongside Gabby and chatting her up whenever there's a spare movement. She's very happy for the company and keeps up a constant chatter as the two of you deal with the multitudes looking for their coffee/pastry fix. The conversation is relatively superficial and mostly focuses on how much she enjoys working, the gossip of her friends and family, and the high-school level drama that is her social life, which is fitting since she is still in high school (thankfully for your perverted ass, she's 18). None of the topics last too long however as Gabby is still unsure of herself and constantly has to stop and ask questions about being a barista (especially with any drink order more complex than an americano).
Even though she's worked at La Lune longer than you (though not by much), you have several more years of experience slinging coffee and, despite your earnest desire to slack off, spend most of your time with Gabby teaching her how to make different coffee orders and how to deal with customers. Normally, you would take offense at this infringement of your sacred lazy time but Gabby is just too damn bubbly and infectiously cheery to be mad at for long (the fact that she seems completely unaware of how much her animated style of talking makes her breasts bounce doesn't hurt either).
Gabby is incredibly happy for your help and, once her shift is finally over, catches you by surprise by pulling you in for a big hug. After a few seconds of having her large breasts pressed against your chest, she flashes you another bright smile, then practically skips away to clock out. You watch her leave and then turn to the next customer to finish out the rest of your shift.
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<<elseif $npc.gabby.like gte 15 and $npc.gabby.like lt 30>>/*GabbyLevel 2*/\
Having worked in a café for many years, you're intimately familiar with the ebb and flow of the job. More specifically, you're an expert in when to put in the extra effort (i.e. when management is present or there's a store-wide contest) and when you just need to chill out with the bare minimum (i.e. the rest of the time). The shift begins well enough but you can feel it quickly turn bad and your motivation quickly ebbs.
You've always found that the best way to deal with a lack of motivation is to simply goof off until you feel up to being productive again. You check the schedule to see if there's anyone working who you could spend some time with and avoid work. It turns out that Gabby, the ever-bubbly new girl, is set to work soon and stay on for most of your shift. You and she have hit it off and you know how much she likes socializing so you gird your loins and work until she shows up.
After a half hour or so, <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> walks into the café with a skip in her step and a smile on her face. She gives you an enthusiastic wave that causes some very interesting bouncing (something that does not go unnoticed by you or several customers) and quickly runs back to clock in. Once she's officially working, she returns to the front of the house, and the two of you start to chat. It's pretty superficial at first, with Gabby mostly focusing on the drama going on in her family and social life but she eventually starts to shy away into more personal getting-to-know-you topics (e.g. are you from around here? What's your favorite movie? etc.). She is just as outgoing and talkative as normal and frequently drags other employees and even customers into your conversation. Thankfully, Gabby's charm is infectious and only the most cynical people refuse to engage (though it does visibly bother her when it happens).
She's getting more comfortable with the actual work. Between the training videos, your patient guidance, and the help offered by some of the other (infatuated) employees, she's quickly getting the hang of things. It's still not coming naturally and you can feel her hesitation and worry when things start to get hectic. Whenever her nerves start to falter, you step in to either take the issue off her plate or show her how to properly handle it.
Despite not wanting to keep bothering you with her issues, Gabby is still incredibly grateful for your help and, once her shift is finally over, pulls you in for a big hug. After a few seconds of having her large breasts pressed against your chest, she flashes you another bright smile, then practically skips away to clock out. You watch her leave and then turn to the next customer to finish out the rest of your shift.
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<<elseif $npc.gabby.like gte 30 and $npc.gabby.like lt 45>>/*GabbyLevel 3*/\
Having worked in a few different cafés over the years, you're intimately familiar with the ebb and flow of the job. More specifically, you almost always know when you should be putting in extra effort and when you need to just chill out and coast through your shift. From the moment you walked into the door, you knew this was going to be a low-effort shift.
You already know that the best way to deal with a lazy workday is to goof off and avoid the bosses as much as possible or, if possible, how to look like you're doing work while actually being a slacker. Either way, it's always easier with a friend and the schedule shows that <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>>, your bubbly friend, is set to come in soon so you just tread water and try to avoid doing anything until she comes in. Soon, she practically skips through the front door and gives a cheery greeting to everyone in the room, customers and employees alike. When she sees you, she runs over and gives you a tight hug that draws jealous stares from several of your coworkers. Gabby quickly heads to the back, clocks in, and returns ready to start her shift.
Gabby spends most of her shift working next to you and talking almost non-stop. It's a pretty superficial conversation at first, mostly focusing on the drama going on in her family and social life but she eventually starts to turn to more personal topics (How's the family? How's your love life? Etc.). Frequently, she pulls in some of the other employees and customers into the conversation and asks their opinion on the topic at hand. Thankfully, Gabby's charm is infectious and only the most cynical people refuse to engage (though it does visibly bother her whenever they do). In fact, several of the employees and customers (especially the male ones) seem to hang on to her every word.
She's more comfortable with the job and is not nearly as nervous as before. Gabby manages to handle the basic tasks she runs into with her shift without issue and even when there is a problem, she does her best to deal with it herself before bothering you or anyone else (it's almost always you). You even catch her slacking off a few times and you couldn't be prouder. Even better, despite dealing with a few irate customers, she manages to only get a bit teary-eyed instead of full-on crying (though she does ask you for a comforting hug when it gets to be too much).
Hanging out with Gabby means that the shift flys by. Even though you're trying to be lazy, her enthusiasm for the job rubs off on you a bit and you wind up doing some work. Gabby also enjoyed spending time with you and, once her shift is over, pulls you in for a big hug and a kiss on the cheek. After a few seconds of having her large breasts pressed against your chest, she flashes you another bright smile, and then practically skips away to clock out. You watch her leave and then turn to the next customer to finish out the rest of your shift.
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<<elseif $npc.gabby.like gte 45 and $npc.gabby.story lte 4>>/*GabbyLevel 4*/\
Having worked in several cafés over the years, you're intimately familiar with the ebb and flow of the job. More specifically, you're an expert in which shifts you need to actually put in the work and which ones you can just coast and be lazy. You have mixed feelings about your current shift. At first, it feels like you want to work but then it settles into something rather dull. Just to be on the safe side, you decide to slack off.
You check the schedule to determine who is available to relax with. Most of the coworkers scheduled are people that you don't get along with for one reason or another. The sole exception is Gabby, who is set to come in soon and stay for most of your shift. She's always good for lengthy conversations so you decide to kill some time working until she arrives.
Ten minutes later, <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> comes bouncing through the front door (which is much more literal since she has started to not wear a bra) and gives everyone a cheery wave. She heads towards the back to clock in but not before stopping to give you a tight hug (which draws jealous stares from several of your coworkers). She promises to be right back and practically skips toward the break room. When she returns a few minutes later in her new uniform, the two of you start to chat.
Even though you start the conversation, Gabby easily dominates it. The main topic up for discussion is the drama going on in her life but she does seem honestly curious about your social life and whatever issues you're currently having. She seems particularly fascinated when you admit to having multiple partners and asks a ton of questions about that dynamic (and she still holds back from asking you everything she wants to know). Occasionally, she'll seamlessly bring in other employees and even customers into the conversation. Thankfully, Gabby's charm is infectious and only the most cynical people refuse to respond (she handles those rejections pretty well). In fact, several of the employees and customers (especially the male ones) seem very eager to get in on the discussion.
Gabby now seems completely comfortable with the job and rarely asks for help. There is the occasional issue that she's not able to handle but she either manages to work it out herself or directly asks you to show her how to deal with the issue. She's still enthusiastic about the job but you don't see her volunteering for extra work as much as before and even slacks off occasionally when there is still stuff to clean or organize. Irate customers no longer pose much of a problem for her. She still feels awful when they're mean to her but she doesn't cry or otherwise visibly show how much they hurt her. Gabby still doesn't like dealing with them and much prefers it when you or one of the managers takes over once they start getting mean.
Gabby is fun to hang out with and the shift goes quickly (even though her infectious enthusiasm motivates you to do some actual work). She's also enjoyed spending time with you and, once her shift is over, pulls you in for a big hug and a kiss on the cheek. After a few seconds of having her large breasts pressed against your chest, she flashes you another bright smile, then practically skips away to clock out. You watch her leave and then turn to the next customer to finish out the rest of your shift.
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<<elseif $npc.gabby.like gte 45 and $npc.gabby.story gte 6>>\
Having worked in a bunch of different cafés over the years, you're intimately familiar with the ebb and flow of the job. More specifically, you're an expert in when you need to put in the extra effort and when you just need to chill out and do the absolute bare minimum. Your current shift is giving you mixed signals so you check the schedule to see when Gabby starts. It's soon, so you decide to wait it out to see what kind of mood she's in.
You tread water for the twenty minutes it takes for your bubbly coworker to arrive and, during this time, you try to avoid as much work as possible. <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> finally comes skipping into the café and you instantly know what kind of day you're in for. As soon as her eyes land on you, her smile widens and there is a surge of playful lust in her mind (and through lower parts as well). She rushes to the back and barely slows down to greet your other coworkers. Gabby returns a few minutes later in her new uniform and gives you a big hug (making sure to press her tits against your chest). Once she breaks the hug, the two of you strike up a conversation.
As usual, the discussion starts innocently at first, Gabby catches you up on the drama going on in her life and you share some extremely edited versions of your own stories. She seems particularly fascinated with your multiple partners and asks many questions about that dynamic (some of which are extremely inappropriate for work). She doesn't seem as focused on bringing in other people to the conversation but she does so almost out of reflex. Many of the people are more than happy to talk with her (some try specifically to get involved) and for the few that don't want to talk, Gabby's charm is enough that they're not overly mean about it.
Gabby is completely comfortable with the job and only asks for help from you as an excuse to get close enough for some clandestine groping or rubbing her body against yours (she particularly likes pushing her tits into your chest when she can). There is surprisingly little lust involved with this, Gabby is just a naturally flirty person and enjoys the sensation of physical contact. She still maintains her enthusiasm for the job so, in between all of the playing around, she actually takes time to help customers and fulfill all her other duties. Gabby still feels awful when she gets a mean customer but she doesn't cry or otherwise show any outward how much they hurt her. She still doesn't like dealing with them and still greatly prefers it when you or one of the managers takes over once they start getting mean.
Gabby is a blast to hang out with as usual (even when you don't factor in the flirting and touching) so the shift passes quickly. You're trying to be lazy this shit but, between her enthusiasm for the job and your faking work to get close to her for some fondling, you wind up just doing some actual work. Gabby enjoys spending time with you and, once her shift is over, pulls you in for a big hug and a kiss on the cheek. After several seconds of having her large breasts pressed against your chest (and her hand on your ass), she flashes you another bright smile, then practically skips away to clock out. You watch her leave and then turn to the next customer to finish out the rest of your shift.
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<</if>>\
<<if $npc.gabby.like lte 60>> <<set $npc.gabby.like += 4>><</if>>\
<<set $temp5 to random (1,$jobs.cafe.tip)>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $temp5)*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo += 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
<<if $npc.gabby.like lte 60>>@@.pow;►►► Gabby had fun talking to you //[+4 Like]//.@@
<<NPCLikeBar "gabby">><</if>>\
</div>\
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<<elseif $sceneSelect is 2>>/*Disaffected Dee*/\
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<<if $npc.dee.like gte 15 and $npc.dee.story is 0>>\
<<set $sceneSelect to 5>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.dee.like gte 30 and $npc.dee.story is 1>>\
<<set $sceneSelect to 6>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.dee.like gte 45 and $npc.dee.story is 2>>\
<<set $sceneSelect to 7>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.dee.like gte 60 and $npc.dee.story is 3>>\
<<set $sceneSelect to 8>><<goto "CafeJobNPCScenes">>\
<<elseif $npc.dee.like gte 60 and $npc.dee.story is 5 and $npc.gabby.story gte 5>>\
<<set $sceneSelect to 4>><<goto "CafeJobNPCSex">><</if>>\
\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Chilling with Dee''</div></div>
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<<if $npc.dee.like lt 15>>/*DeeLevel 1*/\
Working at the front counter of a café is an innately sociable position. There is something about serving people coffee and pastries that make them want to chat about their lives. Like everything else, how often this happens ebbs and flows, with the rush hours filled with people that just want to get to work (or home) and the slower in-between times packed with regulars that are fine hanging out for a bit. In your experience, café workers are pretty outgoing, either by self-selecting into the job or out of necessity (since their job/tips depend on it).
Then there are employees like <<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>>.
Dee could not give any less of a crap about the job, the customers, or the other employees. It's not exactly an uncommon outlook, since you've met plenty of baristas that have a holier-than-thou attitude (especially in gourmet cafés), but Dee is surlier than most. It's pretty odd that she works at a café that prides itself on being a fancier alternative to the chain coffee shops but you're not really one to judge. She's short with customers and generally ignores other employees unless they are asking work-related questions. Despite her general intolerance of others, there are quite a few people that find this disaffected attitude to be either a) hot, b) just her playing hard to get, and/or c) a challenge. There are quite a few people during each shift that try to interact with Dee and are left disappointed (or people like Gabby that don't even notice Dee's complete lack of interest).
The shift is slow, which would be a great time to socialize if you weren't stuck behind the counter with Dee as your only companion. You think about just putting up your obfuscation field but, even though she's kind of a bitch, you feel guilty leaving her to deal with all the customers by herself. Being a telepath, you do make a few attempts to read her mind and find some way of relating to her and filling the awkward silence. Much to your surprise/annoyance, her thoughts flow in and out of English and some Slavic language that you can't understand.
Instead of engaging, you just focus on work and listen in on her thoughts every once in a while. It's not particularly successful and you're still trying to piece together enough of her thoughts to devise some conversation starter by the time she leaves her shift (a half-hour earlier than scheduled). As she passes you, she pauses briefly to give you a blank look and then an ever-so-slight nod. Her emotions indicate that she appreciates the lack of interaction and that her estimations of you have gone up a few notches.
You're stuck alone behind the counter for fifteen or so minutes until the next person comes on shift. Thankfully, it's not too busy but you're still a bit irked that Dee left you alone.
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<<elseif $npc.dee.like gte 15 and $npc.dee.like lt 30>>/*DeeLevel 2*/\
Working at the front counter of a café is an innately sociable position. There is something about serving people coffee and pastries that makes them want to chat about their lives and baristas are commonly targeted captive audience. Because of this, it's always a surprise (though it really shouldn't be) when you run into employees like <<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>>.
She's surly, asocial, and generally done with the job but won't stop coming in and cashing her checks. Dee could not give any less of a crap about the job, the customers, or the other employees. While it's not exactly uncommon for baristas at fancy cafés to have the holier-than-thou attitude, Dee is on an entirely different level. If it's not about work, she doesn't engage with other employees and is curt and dismissive of customers' attempts to interact beyond taking and fulfilling their orders. Annoyingly for her, there are quite a few people that find this disaffected attitude to be either a) hot, b) just her playing hard to get, and/or c) a challenge and there is a constant stream of people interacting with her (All of whom are left disappointed, except for Gabby, who doesn't even notice Dee's complete lack of interest).
Well aware of her emotions, you just leave Dee alone. You're not exactly sure about the source of this attitude (her thoughts are mostly in a different language), but nothing she has done has gotten her fired yet so you just take the hint and stop trying to engage. Ironically, once she's accepted that you're not trying to be friendly, Dee is somewhat nice to you.
The two of you are stuck on a slow shift together but the long stretches of silence are a lot less awkward than before. While you can't read her thoughts exactly, her emotions are calm and relaxed in your presence (which is a lot better than the disdain she has for most other employees). She still spends most of her shift on her phone and ignoring you but she actually does help a bit when you're dealing with a customer. During one of the orders, you run low on cups and Dee hands a fresh stack over to you without being asked. She never looks up from the phone or acknowledges you but the gesture is appreciated.
As further evidence that she tolerates you, Dee does not abandon her shift early as usual and actually stays until there is someone else there to take her place. The person isn't actually scheduled to work at the counter (they're one of the workers from the attached bakery that just happens to be passing through) but you at least have a warm body to help you deal with customers until the real backup arrives.
After the next shift is ready to go, you sign out and leave.
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<<elseif $npc.dee.like gte 30 and $npc.dee.like lt 45>>/*DeeLevel 3*/\
Despite being an innately sociable job, not all baristas are outgoing; <<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>> happens to be a prime example of this. She's surly and antisocial but, much to her chagrin, employees and customers alike constantly try to interact with her. Having a holier-than-thou attitude is not uncommon for fancy cafés but Dee is on another level entirely. When she's not ignoring customers outright, she curtly dismisses any of their interactions beyond what is necessary to take and fulfill their orders. If it is possible, Dee has even less patience for her coworkers and is more than willing to tell them exactly where they can go (or where they can shove it) when they bother her.
You are the rare exception to Dee's general misanthropy. Not only can you spend time in her presence without enduring her withering glare, she voluntarily speaks to you on occasion. Since you haven't joined one of the cliques dedicated to sucking up to one of the managers and, since you generally leave her alone, Dee has added you to her coveted Not-A-Dick list. Still, the two of you are not exactly friendly but you're on the way towards being acquaintances.
The two of you are stuck on a slow shift together and the long stretches of quiet are punctuated with brief periods of Dee complaining about some of the more annoying customers and coworkers. She greatly appreciates having someone at work that she can complain to without worrying about them running off to one of the managers and ratting her out for some brownie points. Once she's said her peace, the two of you fall back into a comfortable silence. You have your own gripes (not as often as Dee but they do pop up) and, even though she remains as stoic as ever, Dee enjoys listening to someone else complain about the job.
Dee stays until the end of her shift and even waits until the actual person assigned to work the counter shows up, instead of just leaving when the first coworker walks past. Once you have your backup, Dee casually walks away with only a small nod to acknowledge you. She tried to play it off like she doesn't care but you can tell that she's tried her best to not make your shift any harder than it has to be. Once your replacement shows up, you finish up with your current task and head towards the back to clock out.
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<<elseif $npc.dee.like gte 45 and $npc.dee.story lte 4>>/*DeeLevel 4*/\
Your coworker <<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>> is a classic (if somewhat extreme) example of the stoic and disinterested barista stereotype. Despite her surly nature being blatantly evident, she is constantly bombarded with people that try to socialize with her. These people generally fall into four categories, they are either a) stuck in the mindset that baristas are all sociable, b) see her indifference as just her playing hard to get, c) want a challenge, or d) all of the above. If these people happen to be customers, she generally just ignores them and/or glares at them until they stop. She has much less patience for her coworkers and is more than willing to tell them exactly where they can go (or which farm animal they can copulate with) when they bother her.
You are the rare exception to Dee's general misanthropy. Between not bothering her when she doesn't want to deal with people, you keeping her secrets from the other employees (her actual name and familial relationship with the owner), and the fact that you don't try to be friendly with her, Dee has much more respect for you than almost anyone else at the café. She's actually comfortable spending time in your presence and is even kind of friendly with you. She's still not a chatty person and when she does talk, it's mostly just complaining about the job and everyone involved, but you and Dee do have the occasional friendly conversation.
Everyone else is weirded out by this and the general consensus is that the two of you are fucking. There are a few people that have come to the incorrect conclusion that Dee is warming up to everyone and have redoubled their efforts to get to know her. This does not make Dee happy and if someone tries to butt into your conversations, she'll stop mid-conversation with you to glare at them until they abashedly walk away (she will then pick the convo back up as if nothing happened).
Today's shift is pretty normal. You and Dee spend time behind the counter, dealing with customers and helping each other out when needed. There are still long stretches of silence but Dee is just as likely to break them as you are. When she's not complaining about a customer or coworker, she often shows you something that has popped up on her phone. These are mostly morbid history things and/or stuff from bands that you've never heard of but it's still nice that she's willing to engage.
Dee even stays past the end of her shift until her replacement has actually arrived. Even when they've taken over the counter, she hangs out a bit to finish what the two of you were talking about rather than immediately leaving like she used to (she doesn't even try to play it off like she's not being friendly anymore). Once your replacement has arrived, you finish up with your current task and head towards the back to clock out.
<<if $npc.dee.like gte 60>>You would consider Dee a friend but you think that it's possible she could be more. She seems big on action over words so you may have to offer up a demonstration in order to move things along.<</if>>\
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<<elseif $npc.dee.like gte 45 and $npc.dee.story gte 6>>/*DeeLevel 5*/\
Your coworker <<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>> is prime (if somewhate extreme) example a stoic and disinterested barista trope. She's pretty so, despite her surly nature, she is constantly bombarded with people trying to socialize with her because they are a) stuck in the mindset that baristas are all sociable, b) see her indifference as just her playing hard to get, c) want a challenge, or d) all of the above (there is also a subset of people that think her punkish aesthetic means she's easy). If these people happen to be customers, she generally just ignores and/or glares at them until they stop. She has much less patience for her coworkers and is more than willing to tell them exactly where they can go when they bother her (or which farm animal they can copulate with).
You are the rare exception to Dee's general misanthropy. She's comfortable spending time in your presence and has become increasingly flirty since the two of you hooked up. She's still not an overly chatty person but the two of you have the occasional friendly conversation (though most of it is complaining about coworkers and customers).
Everyone else is weirded out by this and the general consensus is that the two of you are fucking. There are a few people that take this as a sign that Dee is fair game and have redoubled their efforts to hit on her. This does not make Dee happy and, if they butt into your conversations, she'll stop mid-sentence, to glare at them until they abashedly walk away (unless she's already in a mood, then she'll just tell them to fuck off).
Today's shift is pretty normal. You and Dee spend time alone behind the counter, dealing with customers and helping each other out when needed. There are still long stretches of silence but Dee is now just as likely to break them as you are. When she's not complaining about a customer or coworker, she often shows you something that has popped up on her phone. These are a mix of the morbid historical stuff she likes, music from bands you've never heard of, or tattoo ideas that she graphically goes into (partially as an excuse to draw your attention to her body).
Dee tries to get you to leave your shift when she does and have some fun out in her van. There's no one to man the counter so you begrudgingly turn her down. She's a bit bummed but still keeps you company until relief finally arrives. By then, however, she has to go, and the two of you part ways with only some light petting (mostly over the clothes). Once time's up, the two of you go your separate ways.\
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<</if>>\
<<if $npc.dee.like lte 60>> <<set $npc.dee.like += 2>><</if>>\
<<set $temp5 to random (1,$jobs.cafe.tip)>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $temp5)*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo += 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
<<if $npc.dee.like lte 60>>@@.pow;►►► Dee has accepted your presence //[+2 Like]//.@@
<<NPCLikeBar "dee">><</if>>\
</div>\
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<</if>>\<<if $sceneSelect is 1>>/*GabbyPromotion to 2*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''The How-To Guide for Serving Coffee''</div></div>\
Having worked in a few different cafés over the years, you're intimately familiar with the ebb and flow of the job. More specifically, you're an expert in when to put in actual effort during a shift and when you can simply slack off and do the bare minimum. It's a useful skill to have as a low-wage worker and it's now reinforced by your telepathy. Since you always have a rough idea of the moods and thoughts of everyone around you, it is much easier to avoid work when you're lacking motivation. Taking all factors into account, this shift definitely has a low-effort feel to it.
It's always better to have some company when slacking off, so you check the schedule and find, with some glee, that the ever bubbly <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> will be starting her shift soon. She's always good company, so you resign yourself to helping customers until she shows up. Gabby bounces through the doors a few minutes early and gives everyone a cheery wave before heading into the back rooms to clock in and get ready for her shift.
Just as she disappears into the back, a customer comes up with a complicated order that you spend the next fifteen minutes trying to figure out. When you finally manage to sort it all out, you note, with some surprise, that Gabby still hasn't come up front to the counter. You extend your psychic senses and find her sitting in the manager's office by herself, concentrating on something. Curious, you sneak back and knock on the door.
@@.generic; ''Gabby:'' "Come in?"@@ Opening the door, you find Gabby sitting at the manager's desk with a cheap laptop open in front of her. Her curiosity turns to glee when she notices that it's you. @@.generic; "$player.name! Do you have to do this too?"@@
She motions towards the laptop and you move around to see the screen. Gabby is watching the mandatory training videos that every employer insists on subjecting their employees too.
@@.player; ''You:'' "Ah. I saw you come in and was wondering where you went. They got you watching the videos for this shift?"@@ You're eyebrows raise and you motion toward the pen and notepad on her lap. @@.player; "Are you taking notes?"@@
She looks down and her smile falters slightly.
@@.generic; ''Gabby:'' "Am I not allowed to? I know there's a test at the end and I want to get it right on the first try so I can start my shift …"@@
You hold up your hand.
@@.player; ''You:'' "Wait. Are you clocked in?"@@
She tilts her head in confusion.
@@.generic; ''Gabby:'' "No? Ms. Barlowe said I shouldn't since I'm not actually working."@@
Not surprising given your encounters with the assistant manager. You shake your head.
@@.player; ''You:'' "If this crap is mandatory then they have to pay you for it. Go ask Mr.Laurie if you want to double-check."@@
She looks confused but stands and quickly exits the room. You track her mind as she walks to your boss, speaks with him for a few minutes, and then hurries over to clock in. Gabby returns a few minutes later.
@@.generic; ''Gabby:'' "Thanks $player.name! You are so smart."@@ She gives you a tight hug, holding it for a few seconds before sitting back on her chair. She readies her pen. @@.generic; "Now I can take my time with my notes."@@
You shake your head.
@@.player; ''You:'' "You know you don't …"@@ She gives you such an innocent look that you just can't say it. @@.player; "… You know what? Have at it. I know you'll do great."@@ A brilliant smile spreads across her face. @@.player; "I'll come in to check on you every so often in case you have questions."@@
She enthusiastically thanks you again and turns her attention back to the training videos. You pause for a moment before saying goodbye and heading back to work.
For the first half of your shift, you spend a lot of your time avoiding Ms. Barlowe (who is not happy with you) and popping in every once in a while to check on Gabby. Each time you stop in, you find her intensely focused on the material and leave her alone. Once she's finally done with the videos, a much more confident Gabby joins you in the front of the café, ready to put her training into practice. The confidence only lasts ten minutes or so, but you continue to help her when she needs it and chat with her to keep her spirits up.
Once your shift is over, the two of you say your goodbyes and then head your separate ways.
<<set $npc.gabby.story to 1>>\
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<<elseif $sceneSelect is 2>>/*GabbyPromotion to 3*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Offering Some Comfort''</div></div>\
You've worked in cafés similar to La Lune for many years and you've grown accustomed to the ebb and flow of the job. Specifically, you're now an expert in which shifts require you to put in the effort and which ones you can put in the bare minimum. Your current shift starts pretty well and you're actually considering that you'll put some real effort into working today.
Then things take a turn.
You're not sure if it's a full moon or there's something in the water but the other employees in the café are all on edge and there is a constant stream of irate and annoyed customers. The one ray of sunshine in the bleakness that is this shift is <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>>. Your ever-bubbly friend comes in a few minutes into your shift with a skip in her step and a cheery greeting for everyone she passes (which is a lot more cheery for you than everyone else). After clocking in, she comes out to the front of the house and shines like a beacon in an otherwise crappy day.
It doesn't last for long. No matter how cheerful and happy she is, the constant stream of crap that she gets from customers begins to wear on her (many of which have something to say about her appearance). You try your best to keep the meaner customers away from her, intervene if you can't and things get too bad, or console if there is nothing else you can do. It works for the first part of the shift and Gabby manages to regain her cheery demeanor until just before she is scheduled to go on break.
The last customer she has to deal with before her break is the type where nothing can ever be enough to placate them. Gabby tries her best but she's only human and the longer the customer keeps her from her break with their inane requests and complaints, the more upset she gets. Ten minutes after she was supposed to leave the counter, the customer finally loses their temper completely and begins to shout at Gabby (who is on the verge of tears). Ms. Barlowe, the assistant manager, steps in to intervene and gives the customer whatever they want to make them happy (even though Gabby offered the same things earlier and the customer didn't care). After the customer leaves in a smug huff, Ms. Barlow turns on Gabby and berates her for the shitty job that she's doing. Flabbergasted, you're a half-second away from making sure your assistant manager can never orgasm again when you take a deep breath, bring up your obfuscation field, and follow Gabby into the back when Ms. Barlow is finally done scolding her.
Even if you weren't psychic, finding Gabby would be easy, you just follow the sound of crying to the break room. You knock softly and hear the distinct sound of someone trying to stop crying.
@@.generic; ''Gabby:'' "C-come in?"@@
You open the door and see Gabby laying on the ratty couch. She quickly sits up and wipes her face in what she hopes is a non-obvious way. Her eyes are puffy and her cheeks red.
@@.player; ''You:'' "Hey Gabby. You okay?"@@
She tries to smile but it's shaky.
@@.generic; ''Gabby:'' "Yeah. Yes. I'm alright."@@
You give her a level look and sit on the couch next to her. She pulls her legs in and hugs her knees.
@@.player; ''You:'' "Really? Because that was pretty brutal."@@
She shrugs.
@@.generic; ''Gabby:'' "I don't know why people are so mean."@@ She shudders and fights back tears. @@.generic; "I'm sorry. I'm such a crybaby sometimes."@@
You nod.
@@.player; ''You:'' "Yeah. Customers can be dicks. Assistant managers can be too."@@ You smile at her. @@.player; "Trust me, you're not the first person to cry during work and you won't be the last."@@
She perks up slightly and tilts her head.
@@.generic; ''Gabby:'' "Really?"@@ She shuffles a bit closer to you. @@.generic; "Have you seen other people crying before."@@
You wave that away.
@@.player; ''You:'' "Lots of times. I've even had a good cry myself before."@@ You do a quick telepathic check to make sure she's cool with contact (unsurprisingly she's a very touchy-feely person) and then pat her shoulder. @@.player; "Honestly, you're not a real employee until you've cried in the break room. So, congratulations?"@@
She lets out a surprised laugh and wipes her eyes. You give her a reassuring smile and start to stand. She grabs your arm and cuddles up next to you.
@@.generic; ''Gabby:'' "Do you mind staying a bit longer? I still have some break time."@@
You nod and check her mind again to see what she needs to feel better. Upon finding it, you put one arm over her shoulder and pull her close to your body. She enjoys the contact and half turns so that her legs are over your lap and her head rests on your shoulder. There isn't even a tinge of sexuality in what she's doing, the physical contact just makes her feel better. You decide to stay until she decides to move because a) you would like to consider Gabby a friend at this point and want her to feel better, b) you don't want to work anyway, and c) even without it being sexual, having a woman pressed against you just feels good.
The end of her break comes and goes and you can feel Ms. Barlowe's growing frustration since your absence means that she's stuck dealing with irate customers. You make sure that your obfuscation field encompasses Gabby and let her stay as long as she needs to feel better. It takes ten minutes past her when her shift was supposed to end before her emotions start to come back under control. Gabby stirs a bit before finally pulling her head from your shoulder and wiping the last few tears from her eyes. She slides her legs off your lap, stands, and gives you a brittle smile.
@@.generic; ''Gabby:'' "Thank you $player.name. Really. I'm sorry I was all over you but …"@@ She shrugs and gives you a shaky laugh. @@.generic; "I'm a cuddler."@@ She looks at her reflection in the glass of the microwave. @@.generic; "Ick, my makeup is bad right?"@@
It's not great.
@@.player; ''You:'' "It does look like you've been crying."@@
She shakes her head.
@@.generic; ''Gabby:'' "Ugh, I have to go fix it then. I'll meet you back out there?"@@
You nod, stand up, and the two of you make your way toward the door. Just before she exits, Gabby pops up on her toes and gives you a quick kiss on the cheek. You give her a surprised look but she just smiles and heads toward the women's restroom. Smiling, you head back out to the front to finish the rest of your shift.
<<set $npc.gabby.story to 2>>\
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<<elseif $sceneSelect is 3>>/*GabbyPromotion to 4*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Fortuitous Accidents''</div></div>\
As a veteran barista, you've grown intimately familiar with the ebb and flow of the job. Your particular expertise is known exactly when you should put in the effort during a shift and when you just need to chill out and do the bare minimum. That being said, there's something about this shift that you can't quite put your finger on. It seems normal at first but there's something in the air that makes you want to put in the least amount of effort possible. Since slacking off is always better with friends, you check the schedule to see if Gabby, your bubbly coworker with a penchant for hugging, is going to be working today. Thankfully, she's scheduled to start her shift soon.
You kill some time helping customers until you sense her mind approaching. The front doors are thrown open and <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> practically skips into the room with a cheerful greeting for everyone. She heads to the back to clock in, taking a bit longer than she should as she stops to greet other employees and regular customers. When she's finally done, Gabby comes bouncing back to the front counter (both metaphorically and physically). After a quick welcoming hug, she dives right in and begins to regale you with the comings and goings of her ever-expanding, and quite complex, social circle.
Your shift progresses easily enough. You try to slack off completely but Gabby's enthusiasm for the job is too infectious and you can't avoid helping out). Then, about halfway through the shift, Gabby gets the customer from hell.
The young man is wealthy, stupid, and has the unearned confidence that that combo commonly produces. To his credit, his flirting starts off subtle. Gabby misses his intentions completely and just thinks he's being super nice. When he realizes that subtle isn't working, the man switches to overtly mentioning his wealth and even flashes a wallet full of high-end credit cards when he pays for his drink. Even after he's gotten his order he hangs around and tries to pick up Gabby with a combination of negging and trying to degrade every other guy within his vicinity while making himself look better. When none of this doesn't work, his possessive attraction turns to anger. You try to step in but Gabby, with an unusual amount of self-confidence, waves you away. The guy grows increasingly pissed off until things finally reach a boiling point. He outright asks for her number and she simply says no. The guy's demeanor shifts completely and he loudly complains that his order is wrong. The order he's claiming to have ordered now is the newest health fad, some horrific concoction of coffee, turmeric, and a whole load of other spices. Gabby's smile wavers a bit but she mostly takes the change in stride. She quickly makes the new drink and hands it to the man without a word being said. He smiles cooly and, just as he's about to grab the cup from her hand, tips it over and all over Gabby's shirt.
She jumps back with a //*gasp*// and a look of complete confusion. You move a fraction of a second later, getting between the man and Gabby and tapping into his mind to predict his next move. Before anyone can do anything else stupid, there is a bellowing yell from the back room.
@@.generic; ''Mr. Laurie:'' "OH! Yob Tvoyu Mat!’"@@
Your normally placid boss storms in from the back room with a look of pure anger. By the time he rounds the counter, he has his tie off and is rolling up his sleeves to reveal arms full of faded and highly suspicious tattoos. The asshole customer, quite wisely, turns on his heel and bolts out of the café. Mr. Laurie spares Gabby a passing glance to make sure she's okay and then gives chase.
Everyone, customer and employees alike, are stunned by the turn of events and stand around awkwardly until Mr. Laurie comes back in a minute or two later, part of a ripped shirt clutched in one fist. He looks around and waves his hand.
@@.generic; ''Mr. Laurie:'' "Everything is ok now. Everyone go back to business."@@ He walks over to Gabby, who is fighting back tears. @@.generic; "Come on Dytyna, let's go in the back."@@ He gives you an appraising look. @@.generic; "You too."@@ The three of you march back to the breakroom and Mr. Laurie has Gabby sit down on the couch. @@.generic; "Take some time to calm down and then go home. I'll keep you clocked in for your shift."@@
She perks up, wipes away some tears, and shakes her head vehemently.
@@.generic; ''Gabby:'' "No! We already had some calls outs and I don't want to make everyone else's shift harder. Can I just change into something else and keep working?"@@
He gives her a look that is part incredulous and part impressed.
@@.generic; ''Mr. Laurie:'' "Are you sure? It's alright to go home. $player.name will volunteer to make up your shift."@@
You turn to look at him but he's ignoring you. Gabby nods her head.
@@.generic; ''Gabby:'' "I'm sure. Can I have another uniform though? This one is sticky."@@
He nods solemnly and leaves the room, returning shortly with a handful of La Lune shirts and aprons. He puts the stack next to Gabby and she smiles brightly. Without another word, she unties her apron and pulls off her shirt. You catch a glimpse of her huge breasts encased in a heavy-duty bra before Mr. Laurie half-chokes/half-coughs, grabs your arm, and drags you out of the room. Once the door is safely between him and the shirtless high-schooler, he lets out a hefty //*sigh*//.
@@.generic; ''Mr. Laurie:'' "Bozhe Miy. If I had another life."@@ He wipes some sweat from his forehead and then shakes his head. @@.generic; "I need to sort things out. Make sure no one bothers her."@@
He looks at the door one more time and then turns and heads toward the front of the house. You wait patiently as Gabby gets changed. From inside the room, you can hear her muttering to herself, rummaging around, and cursing silently under her breath. After a few minutes, she speaks up.
@@.generic; ''Gabby:'' "$player.name? Are you still there?"@@ You affirm that you are. @@.generic; "Can you come in for a second? I'm decent. Kinda."@@
You quickly duck inside and Gabby is standing next to the couch. She opens up her arms and gives you a worried smile.
@@.generic; ''Gabby:'' "How do I look? There were no shirts in my size so I had to go a size smaller. Also, that jerk got coffee in my bra so I had to take it off. Can you tell?"@@
Since she's directly asking, you give her a quick once over.
The smaller shirt is stretched tightly over her large chest and clings to her braless E-cup breasts (which are impressively perky given their size, even without her bra). Due to the odd fit, the shirt ends a half-inch above her pants, leaving a sliver of her flat stomach exposed. The apron manages to hide the soft nubs of her nipples pushing against the shirt fabric but does nothing to conceal the sway of her tits when she moves. As if knowing where your mind is at, she bounces up and down a few times then twists from side-to-side.
@@.generic; ''Gabby:'' "It's obvious isn't it? You can tell me the truth."@@
You shrug and shake your head.
@@.player; ''You:'' "Honestly? You're … uh … perky enough that it's not immediately obvious you're not wearing a bra and the apron hides them somewhat. As long as you don't plan on jumping rope or something like that. You should be fine."@@
Gabby nods, then looks down at her chest, and then walks around the room a few times. She tries a few different strides to see which produces the most obvious movement then settles on a well-poised glide that makes you think she should be balancing books on her head. She finally nods happily.
@@.generic; ''Gabby:'' "There! Thanks $player.name!"@@ She gives you a tight hug, smooshing her braless tits against your chest. She pulls back after a few seconds and then hooks her arm in yours. @@.generic; "Let's get back to work."@@
The two of you return to the front and work the rest of your shift in relative peace. Most of the other employees feel bad for what happened to Gabby and help her out whenever they can (the male ones seem particularly helpful). Curious as to how obvious her change of wardrobe is, you keep a few neurons pointed at your coworkers and customers. A few of them consciously notice her braless state (mostly the creepy ones that were already looking there anyway). Most others can sense that something's different but can't quite put their finger on it. Gabby doesn't notice any of the additional attention and completely recovers from the incident earlier within the hour.
There's a noticeable uptick in her tips and it takes Gabby some time to acknowledge that her new uniform has something to do with it. You make a few jokes about how she should dress like this from now on and she playfully swats your arm for being a perv. Still, she does think about it, and the possibility of getting more tips for something so innocent (in her mind), may be worth it.
<<set $npc.gabby.story to 3>>\
<<set $npc.gabby.app to "Gabby is a bubbly young woman that stands a few inches shorter than you. She has wavy light brown hair that falls to just below her shoulder and a dusky complexion. She is wearing a slightly modified La Lune uniform, a plain black t-shirt (with two small calligraphy 'L's and a stylized moon on the right chest), matching black slacks (which nicely shows off her bubble shaped ass), and a gray apron. Unlike the normal uniform, the t-shirt is a size or two small and Gabby has stopped wearing a bra. This leaves a small sliver of her stomach exposed and her E-cup tits are still impossibly perky despite swaying as she walks. Much like her personality, her makeup is bright and cheerful and draws attention to her light brown eyes and full lips.">>\
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<<elseif $sceneSelect is 4>>/*GabbyPromotion to 5*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Quid Pro Quo''</div></div>\
You've worked in many cafés over the years and have gained an intimate familiarity with the ebb and flow of the job. The most important thing you've learned in those long years is which shifts deserve your full attention and effort and which ones you can coast by with minimal effort. Most times, these clues are subtle and require you to just go with your gut before making your decision (which can occasionally be wrong). Sometimes, however, it's a lot more overt. Such as when you walk into the café and get hit with a wave of psychic energy from the sheer number of employees and customers in the building. Evidently, Mr. Laurie decided to run a promotion today and people are showing up in droves.
Not wanting to deal with a headache, you dial back your powers and decide that you're going to lose yourself in the crowd and slack off as much as possible. You're comfortable with doing nothing until <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>>, your bubbly friend, comes into work twenty minutes into your shift. She enters the café with a smile on her face and a bounce in her step (which is a lot more literal now that she's no longer wearing a bra). Her cheeriness lasts until she's about halfway across the main dining area and realizes how busy the café is and how tired the other employees look. Her smile fades and she hurries to the back to clock in so she can help deal with the growing lines. Despite the rush, Gabby does stop long enough to give you a brief hug before heading back to the employee's area.
Gabby hurries back a few minutes later, tying her apron and asking the manager on duty what they need her to do. Much to your chagrin, she seems focused on work and doesn't want to slack off for this shift. Still, she is more than happy to keep up a conversation with you as long as it doesn't get in the way of work. This means that, while she's more than happy to discuss the complete drama-filled mess that is her social life with you (and everyone else within earshot), the conversation is constantly being interrupted by the constant demands of customers (and frequent side-eyed looks from your managers).
Eventually, more of your coworkers arrive for their shift and things start getting crowded behind the counter, especially since you're not really doing much work and are just taking up space. On top of this, the shift keeps getting busier and Gabby has less and less time to talk. During a particularly big rush, you try and talk to her but Gabby only apologizes and tells you that she doesn't have the time right now. As she turns back to help the customer, you weigh the pros and cons of hanging here doing nothing, going in the back to kill time, or just sucking it up and doing your job. You're still deliberating when life decides for you
Gabby is dealing with her customers' large order: 12 separate coffees, each with different specifications and add-ons. She's managing as best as she can given how many people are crowding the workspace but even her cheery demeanor begins to crack from the growing frustration of people constantly being in her way. The turning point of the shift happens while she's apologizing to the customer for taking so long. Without looking, Gabby reaches back to open the fridge and grab some milk. As it just so happens, you were leaning up against the fridge trying to be unobtrusive, and instead of grabbing the door handle, Gabby grabs a nice handful of your junk. Reacting much faster than you would have thought possible, your hand snaps down to catch her wrist before she tries to "pull the door open". Gabby lets out a startled //*yelp*// and whips her head around to see who's grabbing her.
Everything seems to freeze for a few awkward seconds and Gabby's gaze drops from your face down to her hand on your crotch and then back up to your face. Then it finally clicks. Embarrassment fills her mind and colors her cheeks. Gabby pulls her hand away with a look of near panic before giving you a babbling, disjointed apology while holding her hand up as if burned. Her mind is a whir with confusion and she cuts through it by focusing on the customer and finishing their complicated order as efficiently as possible. When she's done, you try to reassure her that you didn't mind the accidental groping but she squeezes past you without a word, asks the manager on duty if she can take her break a bit early, and leaves without looking back. Judging from her emotions, she's about to have a major freakout because … she's worried that you're upset and that she's going to lose her job?
Wait. What?
Confused, you head back to the breakroom and find her sitting at the table, hunched over her phone and typing frantically. She's not paying attention to anything else so you manage to read her phone over her shoulder and see that she's searching for employment lawyers. You shake your head.
@@.player; ''You:'' "Are you okay?"@@
She jumps and then goes wide-eyed when she sees that it's you.
@@.generic; ''Gabby:'' "$player.name! I'm so sorry. Please don't report me!"@@
You tilt your head.
@@.player; ''You:'' "Report you for what?"@@
Her emotions muddle at your complete nonreaction to what's happening and confusion sets in. She looks around the empty room and then leans in.
@@.generic; ''Gabby:'' "You know, I … sexually harassed you."@@
She's absolutely serious and her worry is real so you don't laugh.
@@.player; ''You:'' "I'm not going to report you for an accident. It's fine."@@
Gabby looks hopeful but cautious.
@@.generic; ''Gabby:'' "But our employee manual says … "@@
You hold up a hand to stop her.
@@.player; ''You:'' "First, we have an employee manual?"@@ She nods and points at the pile of them sitting on the counter of the breakroom. @@.player; "Huh, I did not know that."@@ You turn back to Gabby. @@.player; "I'm serious though. It was an accident, I'm not going to report you, and believe it or not, I don't mind having a pretty woman grab my junk."@@
She looks at you for a few seconds to see if you're kidding. When she sees that you're serious she lets out a laugh and wipes some of the incipient tears from her eyes.
@@.generic; ''Gabby:'' "T-Thanks for that. "@@ She takes a deep breath and lets it out in a //*huff*//. @@.generic; "I really thought I was going to lose my job."@@ She looks at you and then at the door to the break room. She //*sighs*//. @@.generic; "Still …"@@
You can feel her mind working as she falls silent. After a few seconds, you speak up.
@@.player; ''You:'' "Still?"@@
She shrugs dramatically.
@@.generic; ''Gabby:'' "I know you said you didn't mind but … "@@ Her eyes suddenly light up. @@.generic; "I know! Here …"@@
With a big smile, Gabby half turns in her chair to face you, clasps her hands behind her back, and arches her back. Her braless E-cup breasts strain against the thin fabric of the undersized shirt which has now risen up to show several more inches of her flat stomach (and a small belly button ring). She looks at you expectantly.
@@.player; ''You:'' "Uhhhh … what?"@@
She gives you a good-natured smile and bounces her chest slightly. Her breasts jiggle invitingly.
@@.generic; ''Gabby:'' "Well duh! I groped you so you can grope me! Then we're even. "@@
You look down at her.
@@.player; ''You:'' "Weren't you just worried about sexual harassment?"@@
She shakes her head and laughs.
@@.generic; ''Gabby:'' "It's not sexual harassment if I'm asking for it."@@
You let out a startled laugh and shake your head.
@@.player; ''You:'' "That's problematic on so many levels."@@ Gabby continues to hold her position with a hopeful smile then gives her tits another small shake (which is not all that small considering her bust size). @@.player; "Still … Since you're offering."@@
After a quick mental scan confirming that no one is heading this way, you reach out with both hands to cup her E-cup tits. Despite making the offer, Gabby jumps slightly on contact and lets out a nervous giggle. You pause but she shakes her head.
@@.generic; ''Gabby:'' "Keep going."@@
Given how large and perky her breasts are, you would normally assume that she had work done but everything about them feels real. You squeeze them gently, letting your fingers sink into the soft flesh, and then slide your hands down to lift the twin globes to weigh them in your palms. As you do, your hands glide over the thin t-shirt fabric covering her nipples, sending a jolt of pleasure through her body. Gabby's breath catches with a small surge of lust. She lets you grope her for a few more seconds then lets out a shuddering //*sigh*// and sits back, her breasts falling away from your grasp with a slight jiggle.
@@.generic; ''Gabby:'' "Okay."@@ You drop your hands and step back. Gabby fixes her shirt and apron. @@.generic; "Now we're even."@@ She thinks about it for a second and gives you a mock pout. @@.generic; "More than even now. I only grabbed your … thing … for like a second. And I only used one hand!"@@
You cross your arms and give her your best haughty look.
@@.player; ''You:'' "Well, I think a penis is more sexual than breasts so groping it is a bigger deal. The added time just made up for that. If you wanted things to be completely even, I would have had to put my hands elsewhere."@@
She stands up with an exaggerated //*huff*// and flicks her hair.
@@.generic; ''Gabby:'' "Well I still feel like you owe me now. I'll have to grope you some more to make it even."@@
You shake your head.
@@.player; ''You:'' "But then that will make everything uneven again."@@
Gabby opens her mouth but, just as she's about to speak, the break room door opens and one of your coworkers enters. They're exhausted and trudge over to the fridge to get some food, ignoring the two of you. Gabby watches them for a few seconds and then leans in with a conspiratorial smile.
@@.generic; ''Gabby:'' "I guess we'll have to take turns doing it until we break even."@@
She leans forward to give you a peck on the cheek then turns on her heel and prances out the door. You wait a few seconds, watching as your other coworker sits at the table and rests their head in their arms, and then follow Gabby back to work (which you've suddenly found motivation for. Who knew squeezing some breasts can put you in a better mood?).
<<set $npc.gabby.story to 4>>\
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<<elseif $sceneSelect is 5>>/*DeePromotion to 2*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Awkwardness Confronted ''</div></div>\
The shift starts out fairly regularly. Customers come in, get their coffee and pastries, and then leave. You ready yourself for an uneventful day and let your mind wander as your body goes through the motions. Just under halfway through your shift, you realize that things are starting to slow down even more.
Fewer customers are coming in and your fellow coworkers start to wander off to work on something else during the lull period. Over the course of a half-hour period, everyone clears out and you're left alone behind the counter with the unsociable Dee. As usual, you basically ignore her presence except for when needed for work. However, no work comes.
A half-hour passes with only the gentle //*hum*// and //*hiss*// of the coffee machines to keep you company. You're not too bothered by it as you can keep track of people in other parts of the café and listen to their thoughts to keep busy. Dee, however, must be in an unusually sociable mood, or the prolonged silence is actually getting to her. You're a bit engrossed in some of the drama going on in the bakery and jump when she speaks.
@@.generic; ''Dee:'' "You're $player.name, right?"@@
She barely looks up from her phone and doesn't notice your incredulous look. You've worked, alone, with her many times.
@@.player; ''You:'' "Yeah, you're Bea right?"@@
She looks up from her phone and stares at you for a second to see if you're joking. Finally, she shrugs.
@@.generic; ''Dee:'' "Touché"@@ There is a prolonged silence and her thoughts flicker between languages. Finally, she puts down her phone. @@.generic; "Not that I'm complaining but why don't you try and talk to me like everyone else?"@@
Despite not understanding her thoughts, you can feel her emotions pretty clearly. They're complex, so you tilt your head and think about what you're getting from her for a few seconds. There are three types of employees at the café when it comes to Dee. Those who try to interact with her and are rebuked, those that have been rebuked and are obvious about their dislike of her for it, and those that have been rebuked but still try to interact with her (for whatever reason). You're pretty much the only one that completely ignores her. Then it clicks.
Dee's pride is hurt.
@@.player; ''You:'' "Pretty much all of my jobs have been at coffee houses so I get it. Baristas are supposed to be outgoing but …"@@ You shrug. @@.player; "… I just figured that you wanted to do your job quietly and that's it. I'm fine hanging out and being friendly but not everyone wants to be friends with their coworkers. I didn't want to bother someone that doesn't want to interact."@@
She thinks about it for a few seconds and you feel some measure of relief in her mind.
@@.generic; ''Dee:'' "Fair enough."@@
She pulls her phone back out and starts flipping through her social media. Despite what you just said, you can't help yourself.
@@.player; ''You:'' "One last thing before we go back to ignoring each other."@@ She turns away from her phone with an annoyed glance (though she's not feeling as annoyed as she looks). @@.player; "We've worked together enough that I'm curious. Why do you work here if you clearly don't like any part of the job?"@@
The corner of her lip twitches up.
@@.generic; ''Dee:'' "Because they won't fire me."@@
She goes back to her phone and you just watch her for a few more seconds. Her thoughts are still incomprehensible but there is some measure of amusement floating around in her mind. Not wanting to push things any further, you spend the rest of your shift thinking about how and why she gets away with being such a bitch to everyone. As usual, Dee leaves early from her shift but, for once, actually waits long enough for another employee to arrive first. The person isn't supposed to be working the counter (they're on their way to work in the bakery section) but gets stuck there anyway when Dee walks away (you appreciate the gesture at least).
As Dee leaves, the two of you exchange passing nods to each other. The rest of your shift is fairly easy and you just wait it out until your replacement arrives and it's your turn to leave.
<<set $npc.dee.story to 1>>\
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<<elseif $sceneSelect is 6>>/*DeePromotion to 3*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''The Lowest Common Ground''</div></div>\
Your current shift starts out busier than normal, with several sporadic rushes necessitating extra help behind the counter. Halfway through, however, it dies down to a virtual standstill. The other employees wander off to work in different parts of the café, eventually leaving just you and Dee behind the counter. The two of you go about cleaning the counter area, ignoring each other in companionable silence, and are almost done when Ms. Barlowe, the assistant manager, storms out of the backroom.
@@.generic; ''Ms. Barlowe:'' "Dee!"@@ The young woman's eyes shift towards the clearly irate AM without moving her head. She responds with a questioning grunt. Ms. Barlowe looks even more annoyed. @@.generic; "What the hell is this?"@@
She pushes the store tablet in front of Dee's face and the punkish woman pulls back with a disgruntled look. After glaring for a few seconds, she takes the tablet and reads something from the store's social media.
@@.generic; ''Dee:'' "//The girl behind the register was incredibly rude and refused to give me her name when I asked. I tried to politely suggest how she should treat customers and manage her appearance but she just walked away into the back. It was highly unprofessional and I expect better of La Lune in the future.//"@@ She hands the tablet back to Ms. Barlowe. @@.generic; "This is some asshole that came in a few days ago."@@
Ms. Barlowe bristles and raises her voice.
@@.generic; "Ms. Barlowe:" "You cannot speak to customers like this I don't care …"@@
Dee holds up her hand.
@@.generic; ''Dee:'' "This bitch told me to smile and take out my piercings to be a proper lady. You're lucky I just ignored her and didn't tell her to shove her head up her ass."@@
Ms. Barolwe turns red and is clearly building up a full head of steam. She begins to raise her voice.
@@.generic; ''Ms. Barlowe:'' "I'm lucky?! Do you have any idea …"@@
She trails off as Dee just turns away and walks towards the backrooms. Dee calls over her shoulder.
@@.generic; ''Dee:'' "It's time for my break. Fire me if you want."@@
Your eyebrows raise at the brazen disrespect and Ms. Barlowe's mouth opens and closes a few times. For some reason, she doesn't run after Dee and dress her down like you've seen her do at the slightest provocation with other employees. Her anger begins to look for another target. Not wanting to deal with Dee's collateral damage, you bring up your obfuscation field and leave Ms. Barlowe in charge of the counter.
You find Dee sitting in the break room, drinking some soda and watching a video on her phone. She looks up as you enter the room and you smile at her.
@@.player; ''You:'' "Holy shit she needs to get laid."@@
It's probably true, you instinctively sense that Ms. Barlowe hasn't had a decent orgasm in at least a year. You meant it as an offhand remark but you're surprised when the corners of Dee's mouth tilt up in the faintest smile. She waves her phone idly.
@@.generic; ''Dee:'' "She's just like every other manager I've had. They get a little power and go nuts. It's one of the reasons I hate working here. Too much politics and expectations that we should be stroking some asshole's ego just because they're the boss."@@
It's the most verbose she's ever been and you just shrug.
@@.player; ''You:'' "Been there. I just keep my head down, avoid the managers' suckup factions and do my job."@@ You then amend. @@.player; "Mostly."@@
Dee nods and regards you for a few long seconds.
@@.generic; ''Dee:'' "Sorry if Ms. Barlowe turned on you after I left. I really don't want to deal with her shit but it's uncool if you got the backlash for it."@@
You shake your head.
@@.player; ''You:'' "I'm good. I ducked out while she was still seething about you."@@ You motion towards the door. @@.player; "I'm going to go hide for a bit and let you enjoy your break. I'll see you later."@@
She has already turned back to her phone and absentmindedly speaks.
@@.generic;''Dee:'' "Later."@@
You spend the rest of your shift avoiding Ms. Barlowe as best you can. Thankfully, her anger is soon focused elsewhere and you're able to spend your time before clocking out dealing with customers and trying your best to not be yelled at.
Dee stays on her break until it's time for her to clock out.
<<set $npc.dee.story to 2>>\
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<<elseif $sceneSelect is 7>>/*DeePromotion to 4*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''Learning New Information''</div></div>\
Through some twist of fate, you keep winding up working alone with Dee during your shifts (or more likely, the scheduling manager has noticed that you're the only person who doesn't complain about her). As is usual for these shifts, you and she spend most of the shift in companionable silence, intermixed with a few bouts of venting about customers or your coworkers. It's nice stress relief and you always enjoy spending time with good-looking women, even the one who has the worst case of resting bitch face that you've ever seen. You're still not sure about what Dee's deal is. She doesn't talk about herself and you can't understand whatever language she's speaking in her head.
Dee is just finishing a rant about one of the regular customers (the type that takes her bitchiness as a challenge and continues to hit on her) when the backroom door opens and the owner of the café, Mr. Laurie, strides in. The stocky man has lost his suit jacket and loosened his tie and is currently carrying an open laptop in one of his meaty hands. He puts it in front of Dee.
@@.generic; ''Mr. Laurie:'' "Are you busy Darina? I need help with the website."@@
Dee has a mild surge of panic and her eyes flicker towards you (who is clearly within eavesdropping distance). She straightens up and looks at the screen.
@@.generic; ''Dee:'' "What do you need?"@@
He waves his thick hand.
@@.generic; ''Mr. Laurie:'' "I am writing my biography for the café page website. I need to make it snappy. Like here …"@@ He points at the screen. @@.generic; "… I want a nice thing to say about why I came to this country. To make me sound grounded and everyman."@@
She shrugs.
@@.generic; ''Dee:'' "Kompromat?"@@
He //*tsks*// and says something rapidly in the same slavic language that Dee thinks in. Dee (or is it Darina?) responds in the same language at an equally quick pace. You can't understand it but her tone is clearly goading and Mr. Laurie is growing frustrated. He shakes his head, turns to you, and grabs your shoulder with his wide hand.
@@.generic; ''Mr. Laurie:'' "$player.name. You're a good boy. How would I say 'I came to America to make much money' but in a nice way that will make cynical people like my daughter … "@@ He waves vaguely at Dee, who is glaring over his shoulder. @@.generic; "… like me."@@
Now that it's said, there is some shadow of a resemblance between the two (though the tattoos, heavy makeup, and piercings, make it even harder to notice). You think about his statement for a few seconds.
@@.player; ''You:'' "Maybe go with something like 'you came to America to make the most of your opportunities and for the chance to make a better life for you and your family'?"@@
Mr. Laurie chews on that for a few seconds and then smiles broadly.
@@.generic; ''Mr. Laurie:'' "I think that will work."@@ He pats you on the shoulder and, without missing a beat, continues. @@.generic; "Darina has no boyfriend."@@ Dee gives her father a look that is half mortification and half anger. She starts rapidly speaking in their language but he waves it off and speaks over her. @@.generic; "Please Darina. I know he's not wealthy but he's the only person I've heard you mention recently without insulting them."@@
Dee stops speaking and stares at her father, her mouth gapes open and embarrassment colors her cheeks. Taking pity, you hold up your hands.
@@.player; ''You:'' "I'm actually seeing someone right now Mr. Laurie."@@
He frowns.
@@.generic; ''Mr. Laurie:'' "Ah, too bad. You're fired."@@ Before you can react, he lets out a booming laugh and pats you on the back hard enough to stagger you. @@.generic; "I kid you. "@@ He grabs the laptop and turns to Dee. @@.generic; "I'm going to finish this. Call your mama if you're going to be late coming home tonight. $player.name."@@
He nods to you and then stalks back to his office. Dee is very pointedly not looking at you. After a few awkward seconds, she turns and heads towards the back. Stopping just short of the door, Dee looks over her shoulder.
@@.generic; ''Dee:'' "Are you really seeing someone or were you just bailing me out?"@@
You shrug.
@@.player; ''You:'' "I'm seeing a few people actually. Mostly casual."@@
She looks at you for a long second then nods.
@@.generic; ''Dee:'' "Still, thanks. He can be a bit much."@@
You give her a small wave as she turns back to the door.
@@.player; ''You:'' "No problem. I'll see you later … Darina."@@
The door is swinging closed but her hand shoots out to stop it. Dee pokes her head back into the room. She glares and speaks with a fairly intimidating Slavic accent.
@@.generic; ''Dee:'' "Tell anyone and I pour drain cleaner in your coffee."@@
You give her your best innocent smile as she ducks out of sight, glaring at you until the door fully closes.
<<set $npc.dee.story to 3>>\
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<<elseif $sceneSelect is 8>>/*DeePromotion to 5*/\
<div id="eveFrame"><div id="areaTitle">Café "Work"</div><div style="text-align: center; font-size:115%;">''People Talk''</div></div>\
This shift has been annoying.
You were hoping for a nice and easy few hours in which you and Dee could hang around in peaceable silence and occasionally complain about people. Instead, there is an unusual amount of traffic, and the manager on duty is forced to pull a bunch of your coworkers from the other parts of the café to help out. This wouldn't be too bad if the café wasn't as factionalized as it is.
There are three main sections: the restaurant, the lounge, and the bakery; each of which has a manager, two assistants, and several shift supervisors. Each supervisor wants to be an assistant, each assistant wants to be a manager, and each manager wants more influence with the owner, Mr.Laurie. Every one of the higher up has their own small group of brown-nosing subordinates that form their own cliques. Taking all of this into consideration, when an undesirable job needs to be done (such as working the coffee counter during a rush) the managers make sure to assign someone else's favorite employees.
This means that you and Dee are stuck working a rush with a bunch of employees that really don't want to be there and have a desire to take out their misfortune on someone else. The managers are not viable targets but neither you nor Dee are in any of the cliques, so are free game. There's a lot of whispering behind backs, accidentally messing up your orders, and other general petty bullshit. It's annoying but you spend your time picking out all of the bullying employees' insecurities and embarrassing moments out of their heads to make yourself feel better. Dee handles it surprisingly well, she just rolls her eyes and ignores all their crap. In fact, according to her emotions, she seems to enjoy the fact that the other employees dislike her (especially when they get even more annoyed that she's not rising to any of their provocations). The more brownnosing the employee, the more she enjoys irritating them by doing absolutely nothing.
As the rush begins to die down, Dee takes the opportunity to annoy them further by leaving the counter and forcing them to stay even longer. There's a lot of aggravated huffing and puffing but Dee ignores it and leaves. As soon as she's gone, the other employees become a lot more vocal with their complaints and try to drag you into it (as if you weren't a target a few minutes earlier).
@@.generic; ''Minion:'' "Can you believe her $player.name? How do you stand her?"@@
You can still sense Dee's mind close by, it seems like she's listening just inside the backroom door. Shrugging, you don't bother looking up from what you're doing.
@@.player; ''You:'' "I'm not sure what you mean?"@@
They scoff and another one speaks.
@@.generic; ''Flunky:'' "Oh come on $player.name. You keep getting stuck working with Dee, you know how she is."@@
You look up and give her your best-confused expression.
@@.player; ''You:'' "Honestly, I don't know what you're getting at. What do you mean by 'how she is'? "@@
Flunky looks exasperated and turns towards the others for help. The cliquey employees' general MO is predicated on being passive-aggressive and insulting through suggestions rather than outright comments. You just smile innocently and wait for their response. Minion looks annoyed and hastily changes the subject to generalized bitching about having to work the counter instead of a better job. You just ignore them until Dee decides that she's annoyed them long enough and comes back.
She doesn't offer any explanation for her absence and the cliquey employees don't even bother to ask. As soon as Dee is behind the counter, the other employees leave the two of you alone. There are a few minutes of silence before Dee puts her phone down.
@@.generic; ''Dee:'' "Sorry for leaving you with them."@@
You just smile.
@@.player; ''You:'' "They whined about working behind the counter and complained about you. Pretty much the usual shit."@@
She gives you a sarcastic look.
@@.generic; ''Dee:'' "Did you jump to my defense?"@@
It's a simple question but you can feel how loaded it is. Dee is curious about your answer and there is a twinge of cautious anticipation. From what you can gather, she already knows what you said but is curious if you plan on telling the truth. You just shrug and tell her what happened.
@@.player; ''You:'' "I didn't think you need defending. I just played dumb until they changed the subjects."@@
She smirks.
@@.generic; ''Dee:'' "That must have pissed them off. They're too scared to say shit to my face. "@@
You nod. Dee is uncharacteristically happy, though you're not sure if it's at pissing off her coworkers or because of how you answered the question (or both). The rest of the shift is spent in the usual silence but there's a much different feel to it than before. Now it feels almost friendly. In fact, when her replacement is running late, Dee even stays beyond the end of her shift to keep you company (though she doesn't admit that). The two of you walk back together and sign out without saying a word.
<<set $npc.dee.story to 4>>\
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<</if>>\
<<set $temp5 to random (1,$jobs.cafe.tip)>>\
<<set $jobs.tempwage to (($jobs.cafe.pay + $temp5)*$moneyBon)>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|LaLuneBB]]>><<set $time +=1>><<set $player.cash += $jobs.tempwage>><<set $jobs.cafe.promo += 2>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
@@.pow; You earned <<print '$' + $jobs.tempwage>> for your work this shift (despite slacking off for a lot of it).@@
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<<if $sceneSelect lte 4>>\
<<set $npc.gabby.like += 4>>\
@@.pow;►►► Gabby really liked talking to you and is thankful for your help //[+4 Like]//.@@
<<NPCLikeBar "gabby">>\
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<<elseif $sceneSelect gte 9>>\
<<set $npc.BOSS.like += 4>>\
@@.pow;►►► BOSSreally liked talking to you and is thankful for your help //[+4 Like]//.@@
<<NPCLikeBar "boss">>\
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<<else>>\
<<set $npc.dee.like += 4>>\
@@.pow;►►► Despite her never admitting it, Dee enjoyed your company //[+4 Like]//.@@
<<NPCLikeBar "dee">>\
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<</if>></div>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">The New Employee</div><div style="text-align: center; font-size:115%;">''Failure to Start''</div></div>\
<<include "CJNPCS">>\
<<if $npc.gabby.story lt 6>><<set $npc.gabby.story to 6>><</if>>\
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<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">The New Employee</div><div style="text-align: center; font-size:115%;">''Repaying a Kind Heart''</div></div>\
<<include "CJNPCS">>\
<<if $npc.gabby.story lt 7>><<set $npc.gabby.story to 7>><</if>>\
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<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">The New Employee</div><div style="text-align: center; font-size:115%;">''Emergency Uniform.''</div></div>\
<<include "CJNPCS">>\
<<if $npc.gabby.story lt 8>><<set $npc.gabby.story to 8>><</if>>\
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<<elseif $sceneSelect is 4>>\
<div id="evePervFrame"><div id="areaTitle">Disgruntled Dee</div><div style="text-align: center; font-size:115%;">''The Art Show''</div></div>\
<<include "CJNPCS">>\
<<if $npc.dee.story lt 6>><<set $npc.dee.story to 6>><</if>>\
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<<elseif $sceneSelect is 5>>\
<div id="evePervFrame"><div id="areaTitle">Disgruntled Dee</div><div style="text-align: center; font-size:115%;">''Taking a Needed Break''</div></div>\
<<include "CJNPCS">>\
<<if $npc.dee.story lt 7>><<set $npc.dee.story to 7>><</if>>\
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<<elseif $sceneSelect is 6>>\
<div id="evePervFrame"><div id="areaTitle">Disgruntled Dee</div><div style="text-align: center; font-size:115%;">''The Fruits of Other's Labor''</div></div>\
<<include "CJNPCS">>\
<<if $npc.dee.story lt 8>><<set $npc.dee.story to 8>><</if>>\
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<<elseif $sceneSelect is 7>>\
Eat out
<<elseif $sceneSelect is 8>>\
Sex
<<elseif $sceneSelect is 9>>\
Anal
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto "LaLuneBB">><<set $time += 1>><</button>>
</td></tr></table></div>\ <<if $sceneSelect is 1>>/*jessica first time*/\
It's a fairly normal shift so far. You have plenty of work to do and, despite not really being in the mood to do much of anything, you steadily chip away at your to-do list. As time passes, you fall into the usual routine and begin to zone out. This is why you're caught completely by surprise when one of the work-studies students walks up and catches your attention.
@@.generic; ''Work-Study Student:'' "Hey, $player.name. Ms. Chen was looking for you. She wants you to come to her office when you're free."@@
You thank them and check your list of assigned tasks. Nothing requires your immediate attention so you put everything aside and head over to Jessica's office. Her tension is obvious to you from pretty much anywhere in the building, so you have a pretty good idea of why you were summoned. You make a quick detour to the library's unnecessarily complicated coffee machine and bring Jessica a steaming cup of mocha. There is a brief pause after you knock.
@@.generic; ''Jessica:'' "Come in!"@@
You open the door to find Jessica sitting behind her desk. Even without your powers, stress is plainly visible in her shoulders and her hair is a bit more mussed than usual. She gives you tired smile when you poke your head in.
@@.generic; ''Jessica:'' "$player.name! Thanks for dropping by, I could really use a …"@@ You open the door fully and show her mocha. Her expression turns grateful. @@.generic; "… Oh my god you're a mind reader."@@ Ignoring that, you hand her the cup. She sips and groans unabashedly in pleasure. After savoring it for a moment for several seconds, she looks over at you. @@.generic; "I could kiss you right now."@@
You return the smile.
@@.player; ''You:'' "You do realize that that constitutes workplace harassment? I had to watch several videos on this and everything."@@
She takes another sip.
@@.generic; ''Jessica:'' "I could fire you and then it would be perfectly legal."@@
You honestly don't remember those sexual harassment videos you had to watch but you're fairly sure that's not how it works.
@@.player; ''You:'' "How's work going?"@@
She //*sighs*//.
@@.generic; ''Jessica:'' "Same stuff as usual. I'm dealing with the provost and yet another request for a modified budget plan."@@
You move around to look out her window.
@@.player; ''You:'' "Sounds stressful. Does this happen a lot?"@@
She takes another sip of her drink and then rolls her neck with a groan.
@@.generic; ''Jessica:'' "Too often. I've been tense all week. I need to get a massage."@@
That, in your opinion as a professional pervert, is called an opening.
@@.player; ''You:'' "Want me to help? I'm pretty good at massage."@@
Jessica freezes and her eyes widen. So far, she has enjoyed teasing and flirting with you but actual physical contact is on an entirely different level. The very thought has her professionalism and self-control go to war with her stress and unacknowledged attraction to you. For your part, you just step up behind her and hold your hands over her shoulders. Jessica watches you through the reflection on her computer monitor and her expression slowly changes to something like resolve as she reaches a decision.
@@.generic; ''Jessica:'' "Yes, please."@@
You start to panic slightly as she relaxes back into the chair. You don't actually have any real training in massage and hope that it is sex-adjacent enough that it's covered by your powers. Taking a deep breath, you rest your hands on the base of her neck and calm your mind.
Almost instantly, you find that your hope was well placed and your fingers begin to move with well-practiced motions. Instinctively, you tap into Jessica's physical sensations and let them guide your movements. Each knot of tension is systematically located and worked out with perfect speed and pressure. As each point of stress is released, Jessica lets out a groan of pleasure that sounds almost sexual. She's a bit self-conscious about it at first but stops caring how she sounds after you work out a particularly bad knot that's been bothering her all week.
Your hands begin to roam from her neck, working the muscles in her shoulders, upper back, and briefly along her clavicle. It's easily one of the best massages that Jessica has had in her life but her silk blouse, despite being thin and smooth under your touch, just makes things feel a bit off. The urge to just take it off is there but Jessica is not sure if that's a line she wants to cross.
You run your fingers up her neck to the base of her skull. Working the muscles there and letting your fingers occasionally dip down under the soft fabric of her collar. It's been a long time since she's been touched and the skin-on-skin contact sends shivers of pleasure through her body.
Jessica wants more.
Before her self-control and need to remain professional can get in the way, Jessica reaches up and undoes the top four buttons of her blouse. She pulls it open, baring her shoulders and, you can't help but notice, the swell of her breasts. You can just make out the edge of her fancy bra that pushes her F-cup tits up into two enticing mounds. As your eyes roam over Jessica's newly exposed skin, she watches your reflection on her computer monitor. She's initially worried that she was going too far but after she sees where your eyes are focused, a warm surge of lust fills her mind. You slide your hands over her bare shoulders, causing her to shudder, and start to massage her free of her blouse. Jessica closes her eyes and focuses on the sensations.
Jessica's stress fades as you work out all the kinks in her back and start making your way to the front of her body, only to be replaced by a desire for more intimate contact. Her mind slips into an almost meditative state and begins to wander. She wonders what you're thinking right now. Do you still respect her as a boss? Would you still respect her if she gives in and does what she wants to do? How tempted are you to just slide your hands down and play with her tits and increasingly hard nipples? What would happen if she just decided to give in and …
Jessica suddenly puts her hands on yours and turns to look at you with a definite glint of lust in her eye. She's finally come to a decision, consequences be damned.
@@.generic; ''Jessica:'' "Is the door locked?"@@
You shake your head and she lets go of your hands so you can go and lock it. In the short time it takes you to get to the door, Jessica has completely removed her blouse and is neatly folding it on the desk. You take a few seconds to stare, the bra supports the bottom half of her tits and the cups end just below her nipples, which are only covered by a thin layer of decorative frill that runs along the top edge. Without speaking, you walk back around behind her and start to massage again, slowly making your way down her chest. As you get closer, Jessica arches her back, pushing them up for better access. You stop with your fingers just above the frilly part of the bra. Jessica lets out an impatient //*huff*//.
@@.player; ''You:'' "Should I keep going lower?"@@
A flush colors your boss' cheeks as she tilts her head back to give you a look dripping with lust. Her professionalism is all but gone now and she closes her eyes.
@@.generic; ''Jessica:'' "Fuck it. Yes. Do it."@@
Despite her urging, you take your time. You gently massage the swells of her tits slowly working to the sides. Even though the bra, her breasts are soft to your touch and you enjoy yourself by slowly making your way toward her nipples. The closer you get, the more Jessica squirms and the more she wants you to just sink your fingers into her soft mounds. It takes a minute or two but you finally dip your fingertips below the frills of her bra and brush against her hard nipples. There is a sharp intake of breath followed by a shuddering groan. You run your fingers across her nipples again which garners the same reaction. After the fourth time, Jessica lazily opens her eyes and looks up at you.
@@.generic; ''Jessica:'' "Tease."@@
You just respond with a smile and lightly pinch her nipples. Jessica //*gasps*// and her eyes flutter closed at the sudden surge of pleasure. You continue to play with your boss's breasts and her resolve continues to melt away. It does not take long for her to want you to go further and Jessica begins to wonder how good your fingers would feel between her legs. You wait a few seconds, then shift around to her side and pull down the cups of her bra. Jessica's eyes fly open with surprise and watch you with a mixture of apprehension and desire as you run your tongue along her nipple. She leans her head back at this new sensation, which is why she does not notice you moving your hand until you it touches her leg. You run your fingers along the soft material of her stockings and stop just below the hem of her pencil skirt.
@@.player; ''You:'' "I'm going to work out some other tense areas if you don't mind."@@
Jessica's mind is filled with apprehension but her desire has built up enough momentum that a small thing like professionalism doesn't stand a chance. She just slides her knees apart and gives you as much access as her tight skirt allows. You wrap your lips around one of her nipples and slowly move your hand up the inside of her thigh. It glides along her stockings until it hits her bare skin and you're pleasantly surprised to find out that she's wearing thigh-highs. You slow your approach as you reach the junction between her legs, partially to build anticipation and partially because you have to push her skirt up to advance. Your fingers trace the edge of her silk panties and then gently press against the soft fabric to rub your boss' cunt. Jessica jerks at the sudden pulse of pleasure and slaps a hand over her mouth to stifle her surprised moan.
You lack a psychic connection with Jessica but even without it your powers still make you amazing at sex. You are so closely attuned to your partner's reactions that could quickly bring her to the edge if you were so inclined. However, since it's been a while for Jessica, you want to draw things out and make it worth her while.
For the next few minutes, you work your boss' cunt through her silk panties. Afraid to be heard by the employees walking by outside, Jessica tries to be completely silent and the only noise that fills the room is the increasingly loud sound of her breathing. Even when you push her panties aside and sink two fingers into her drenched pussy, she only lets out a soft //*mewl*// .
Warm pleasure fills her body as you slowly pump your fingers into Jessica's cunt and flick your tongue against her hard nipple. She wasn't kidding when she mentioned how long it's been. You've barely begun to work your magic and her orgasm is already rushing closer. Not wanting to end things so quickly, you slow down until her climax stops drawing closer. Horny and confused, Jessica's eyes open in disbelief. She pulls her hand away long enough to whisper.
@@.generic; ''Jessica:'' "//*huff*// … why … //*huff*// … ♥Ohhhhh♥ "@@
Before she can finish her question, you run your finger slowly against her clit. Jessica slaps her hand back over her mouth to stifle the resulting moan. She involuntarily rolls her hips in an attempt to increase the contact against the sensitive nub. To her frustration, you match her movements and make sure that you rub her clit with a steady, even motion. Slowly but surely, you drive Jessica closer and closer to her much-needed release. Her breathing becomes heavier the closer she gets and the hand clamped on her mouth is pressing hard enough to leave a mark. Her mind is filled with a lustful fog and Jessica forgets any sense of propriety she had left. With a muffled groan, she plants her feet flat on the floor and begins pumping her cunt against your hand. She opens her eyes, locks her lustful gaze with your own, and speaks through her fingers.
@@.generic; ''Jessica:'' "//*huff*// … don't stop … //*huff*// … don't stop … //*huff*// … dontstop … //*huff*// … dontstop … //*huff*// … ♥dontstop♥ … //*huff*// …"@@
You pull your lips from her tits for a fraction of a second. Jessica has one last thing she needs.
@@.player; ''You:'' "Sure thing … boss."@@
She had already pushed the fact that you're subordinate out of her mind and the sudden reminder of it proves to be too much. The fact that she is hooking up with a subordinate against all logical and ethical considerations, and the shameful realization that she will absolutely do this again, creates a surge of emotion that heightens the sensations created by your fingers and lips into something incredibly more potent
Ecstasy explodes through Jessica as she cums. Her body lifts off the chair and starts to shake with the effort of not screaming out loud (not that it would make much of a difference with your obfuscation field but she doesn't know that). Her legs snap together and trap your hand. She convulses once … twice … and then a third before collapsing bonelessly in the chair. You move your fingers in small circles and bring her down slowly. After a few seconds, her legs fall open, and you pull your hand from her cunt. Standing straight, you look down on your boss's post-orgasmic bliss. Jessica is staring at the ceiling with disbelieving eyes, her mouth hanging open as she pants for breath. Her legs are sprawled wide and her skirt is bunched around her waist, leaving her silk panties on full display (you idly note that they match her blouse).
It takes Jessica a few minutes to fully recover from the intensity of the orgasm. You just sit back and watch until she finally takes a deep breath and languidly sits up.
@@.generic; ''Jessica:'' "Holy shit, that was …"@@ She shakes her head, swallows, then straightens her back. You admire her proper posture, especially how it really draws attention to how her bra puts her F-cup tits on display. She takes another deep breath to clear her head. @@.generic; "I … don't want this to …"@@
You hold up your hand to stop her.
@@.player; ''You:'' "No worries. I won't tell anyone and I certainly won't report this to HR. Just two adults having some fun."@@
A relieved smile crosses her face, which quickly takes on a wicked curve. Jessica places her hand on your thigh and gives you a suggestive look.
@@.generic; ''Jessica:'' "In that case, we might as well continue."@@
You glance at the clock on the wall.
@@.player; ''You:'' "Actually, my shift is up."@@ She pauses as if she can't quite comprehend what you're saying. @@.player; "I can't stay past my shift. We wouldn't want to violate any labor laws right?"@@
There is a brief pause before Jessica starts to laugh and you join in shortly after. When it finally dies down she wipes her eyes.
@@.generic; ''Jessica:'' "You're probably right. If you are actually fine with not getting done, I do have work to do."@@
You shrug.
@@.player; ''You:'' "I'm good for now."@@ You move around the desk towards the door, pausing to make sure that Jessica is presentable. @@.player; "Besides, if you owe me one then we have to do this again."@@
There is a surge of anticipatory lust as Jessica gives you a lewd smile. You shut the door and, looking forward to future encounters and satisfied with a job well done, you clock out with a smile on your face.
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<<elseif $sceneSelect is 2>>/*jessica engagement meeting*/\
It's a slow shift and you're really not feeling the whole "work" thing, so you wander around the library with an armful of books and try to look busy. At one point, your travels bring you close enough to the administrative offices that you begin to pick up the emotions of the people working within. Jessica stands out the most as she is giving off a pretty strong aura of annoyance. Curious, you head over to see if you can figure out what has her so aggravated. Once you're close enough, you hear multiple voices coming from her office. They're still only one mind inside so you're fairly sure that Jessica is in a virtual meeting. You knock on the door and, after a few seconds, Jessica answers quietly.
@@.generic; ''Jessica:'' "I'm in a meeting."@@
You poke your head anyway and, sure enough, Jessica is sitting behind her computer. She looks pissed at the interruption but that vanishes almost immediately when she sees that it's you. You wave and whisper.
@@.player; ''You:'' "Hi. I just wanted to see if you wanted a mocha but I can come back later."@@
She shakes her head and replies in her normal voice.
@@.generic; ''Jessica:'' "You can talk normally. This is a campus-wide meeting of directors so I'm muted and have the picture off."@@ She extends her arms above her head and stretches. It's a pretty blatant display but neither of you cares and you do her the respect of ogling her rack. She lets it go with a //*huff*//. @@.generic; "I would kill for a mocha right now. Could you get me one? I can't actually leave this meeting. They may want me to talk."@@
You nod then duck out of the room and head towards the break room. Ten minutes later, you return with a steaming cup of mocha to find Jessica in the same spot as before. Well, not exactly the same. Jessica's silk blouse has half of the buttons undone and a huge expanse of pale cleavage is on display (along with the edges of her frilly bra). Also, her silk panties are neatly folded on her desk (conveniently within grabbing distance if it wasn't you at the door).
Jessica is very happy that you're finally back. Part of this is because of the coffee but it's mostly because she has grown increasingly horny at the idea of messing around with you during her meeting. Since you're always happy to oblige a woman in need, you put the mocha down on her desk and then lean against it. Jessica's eyes roam up your body, ending at your face with a wicked smile.
@@.generic; ''Jessica:'' "Are you in the middle of anything right now or are you busy?"@@
You return her smile.
@@.player; ''You:'' "I have some stuff but nothing that needs to get done right now."@@
She smiles coyly and then pauses as someone on the call asks everyone to "turn to page 66 in the document". As Jessica clicks the appropriate document she uses her free hand to rub your thigh. She reads what's on the screen as she slowly works her way toward your crotch. With a soft //*sigh*//, her manicured hand begins to massage your hardening shaft through the fabric of your pants. Since your hands are free and her breasts are just sitting there invitingly, you slip your right hand through the opening of her blouse and beneath the cup of her bra. She stiffens at the sudden contact, shivering as her hard nipple rubs against your palm.
Jessica continues to pay attention to the meeting. Without looking away from the screen, she starts to undo your pants. You stop groping her just long enough for her to push your pants down to your thighs and let your fully erect cock free. You resume your groping as Jessica wraps her manicured hand around your shaft and starts slowly pumping. She spins her chair to get a better angle and you use the opportunity to unbutton the rest of her blouse, open it completely, and pull down the edge of her F-cup bra. She pouts at first since you have to take your hands off her tits but smiles wickedly when her hard nipples pop into view. You're just about to lean down to run your tongue across one of the hard nubs when the person chairing the meeting calls Jessica by name.
You pull back imminently but Jessica catches your head with a frustrated //*huff*// and pulls your face to her tits. You take that subtle cue and take one of her nipples into your mouth and suck softly. Jessica reaches over and, while still stroking your cock, unmutes her computer.
She has a brazen smile on her face as she answers the question as if nothing was wrong. It takes her a few minutes to answer the question to everyone's satisfaction and neither of you stops what you're doing to the other. Finally, Jessica hits mute and pulls her eyes away from the screen. She points at the spot on the desk where you're leaning.
@@.generic; ''Jessica:'' "I have some lotion in the drawer there. Can you grab it for me?"@@
You open the indicated drawer, pull out a small bottle of lotion, and hand it to Jessica. She takes it with a nod of thanks and drops a good-sized dollop of lavender-smelling lotion on her hand.
@@.generic; ''Jessica:'' "This stuff is great since it gets so dry in here but …"@@ She slides her hand on your cock and spreads the slippery lotion on your shaft. @@.generic; "… it has some other uses."@@
She takes her time, making sure that every inch of your skin is nice and slick. This gives the wheels in her head time to turn and a plan begins to form in her head. With a side glance at the meeting and a coy smile, she lets go of your cock and gently pushes your head away from her tits. You give her a questioning look. In response, she arches her back and bounces her tits a few times.
@@.generic; ''Jessica:'' "I've noticed how much you like looking at them and I'm feeling particularly dirty today."@@ She glances at the meeting that is still in progress. @@.generic; "Would you like to enjoy them?"@@ Not one to pass up that opportunity, you give her your best leering nod. There is a brief silence as you two stare at each other for a few seconds. Then, Jessica opens her arm a bit and looks down at her chest. @@.generic; "I have lotions on my hands. Can you do the honors?"@@
You step forward and move to remove her bra but stop just short. An interesting idea occurs to you. The bra is a push-up, which forces her F-cup tits together into a huge canyon of enticing flinch. You grab a double handful of breasts and enjoy a few seconds of good groping before moving on to the main event. Still holding her breasts, you adjust the head librarian, gently guiding her into a better position for what you have in mind. Once she's sitting a bit lower in her chair, you gently pull up the bottom band of the bra until it creates a small gap between it and her abdomen.
Jessica watches you curiously, not quite sure what you planning until you add a bit more lotion to your cock, step over her legs, and rest your cock against her stomach. She watches with rapt attention as you slowly thrust your hips forward and your cock slides beneath the edge of her bra and between her huge tits. The bra forces her breasts together and forms a tight channel that feels amazing on your well-lubed cock. With exquisite slowness, you keep pushing until the soft fabric of her bra is pressed against your stomach. You give a few experimental thrusts, then move you and Jessica around a bit to get a better angle. Jessica winds up half laying on her chair, with her lower back on the seat and you standing over her. Since the bra is doing much of the work, she grabs the top of the chair with her free hand to keep her from sliding. Once you're both comfortable, you begin to slowly fuck your boss' tits.
You set a slow pace, enjoying the slick tightness of her tits. Jessica's eyes focus on her tits and, each time the tip of your cock pokes out from deep in her cleavage she gets another burst of horniness. Eventually, it becomes too much for her to stand, and, with a glance at her meeting, she snakes her free hand between your bodies. You squeeze her tits with your hands and look over your shoulder at what your boss is doing. She has already pulled up her pencil skirt, spread her legs, and is pushing her panties aside to give her fingers access to her moistening cunt.
Turning back, you can see the exact moment Jessica starts to pleasure herself. Her mouth drops open in a soft //*gasp*// and her back arches ever so slightly. You pull the top lacy part of her bra down with your thumbs just enough to let her hard nipples spring free. Due to your lack of a standard array, licking her tits while fucking them is out of the question so you use your thumbs to lightly rub the erect nubs.
After a few minutes of you enjoying Jessica's tits, you begin to speed up your thrusts. The first harder thrust draws an undignified //*yelp*// of pleasure from Jessica. She clamps her jaw shut and glares, though the lust in her eyes softens most of the impact. You just smile, add some more lotion, and work up a solid rhythm. Holding in her sounds of pleasure as best as she can, Jessica watches you with fascination. Each thrust causes your hips to slap against the soft cloth-covered bottoms of her tits and sends ripples through the soft flesh. Lust fills Jessica's mind and she starts frigging her clit faster, spreading her legs lewdly to give her better access. She gives you a wanton look and bites down on her lip as she begins climbing toward a climax.
For several minutes, the only sounds in the room are the soft //*pamft*// of your hips against her tits, the wet noises of her fingers between her legs, and the annoying bureaucratic yammering of the meeting that is still going on. The dirtiness of having her subordinate use her for his pleasure during a meeting with her bosses is really doing it for Jessica and she is rocketing toward a pretty impressive orgasm.
You squeeze her tits tighter around your shaft and roughly rub your thumbs against her nipples, sending jolts of pleasure through her body. These additional sensations are enough to push her past the point of no return. With her inevitable climax rushing closer, Jessica's body begins to tense with the need to release. Her orgasm hits hard and she sucks in a large lungful of air through her nose which tries to escape her lips as a shriek of pure ecstasy. Jessica barely manages to stifle the scream, biting her lip to the point that it has to be painful. For your part, you just hold her tits tight and try to keep them in position so you can continue fucking them (and to keep from getting your cock caught in her bra). Her body shudders and bucks beneath you as the pleasure reverberates through her body. Jessica keeps rubbing her clit until the orgasm has begun to wane, riding the pleasure down from the heady height of her climax. Once it is fully over, all of the tension leaves her body and she drops limply to her chair. Considering that you currently have your cock under her bra, this nearly pulls you off balance and you have to catch yourself on the desk. Jessica doesn't even notice your predicament in her post-coital haze.
Jessica's head lolls to the side and watches the meeting as it drones on with a self-satisfied smile. You readjust your footing and begin fucking your boss' F-cup tits with renewed vigor. The feeling of her breasts around your cock, slick with lotion and precum, is enough to drive you to your release. Watching your boss cum beneath you (even if it was on her own hand) is just the icing on the proverbial cake. You hit the final straightaway and change your angle so that the sensitive underside of your cockhead rubs against her chest with each thrust. This also puts additional pressure where the underwire of her bra presses against the top of your shaft. The multitude of sensations finally sends you over the edge and your cock begins to throb.
With a low groan, your cock jumps, and the first shot of cum erupts between Jessica's huge tits. Your dick continues to pulse and you slow your thrusts to draw out the pleasure of dropping your load between your hot boss' huge tits. Only a few shots manage to escape the pale canyon of her cleavage and leaps up to paint her neck with your cum. Breathing heavily, you carefully pull your cock from beneath Jessica's bra, letting your last trickle of cum drop onto her stomach. With a //*huff*//, you step back and lean against the desk.
The two of you sit for a few minutes and catch your breath. Jessica turns away from the meeting and stares down at her body, where her cleavage and neck are covered in your cum. She playfully squeezes them together a few times, marveling at the sticking strands that connect her breasts before dripping back down to her chest.
Then someone in the meeting asks her a question.
The meeting chair has to repeat her name a few times before she realizes what's going on and unmutes the meeting without moving. Still playing with her cum-covered tits, she answers the question with impressive aplomb considering she just came on her fingers while her employee fucked her tits. Once she finishes answering the question, she //*sighs*//, mutes the meeting, and sits up.
@@.generic; ''Jessica:'' "Can you hand me some tissues?"@@
You pass her the box then watch as she methodically cleans your cum from her skin (and help by pointing out any spots that she misses). After a few minutes, she looks, more or less, her usual professional self. Thankfully, the lotion's smell is a bit overpowering and masks the scent of sex and semen. This does, however, mean that you now smell strongly of lavender (which isn't all that bad, to be honest). Jessica checks herself one last time, then looks at her computer. The meeting is just wrapping up.
@@.generic; ''Jessica:'' "I think that was a successful meeting $player.name. Will that be all for now? I wouldn't want to keep you past your shift."@@
You smile at her and shake your head.
@@.player; ''You:'' "Nope. I have nothing else. Am I good to clock out?"@@
She nods with fake haughtiness.
@@.generic; ''Jessica:'' "You may. Keep up the good work and we may have to have another one of these meetings soon."@@
You give her your best smile, bid a quick goodbye, and duck out of the office.
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<<elseif $sceneSelect is 3>>/*jessica on the job*/\
You're in rare form this shift. A rare intersection of motivation and energy has you cruising through your to-do list and running around the whole library like a machine. Your travels bring you past Jessica's office a few times and you always stop for a few seconds to gauge her feelings. She's horny and her horniness grows each time you stop by. Always a good employee, you poke your head in as soon as you have some time and see if you can be of service.
@@.player; ''You:'' "Hey boss. Do you need me to take care of anything?"@@
The head librarian looks a bit frazzled and takes a few seconds to acknowledge your presence. You spend this time ogling her tits and trying and figure out if you can actually see the faint outline of her nipples or if it's just a trick of the light. She reluctantly pulls her focus off the stack of forms in front of her and turns to look at you.
@@.generic; ''Jessica:'' "Hi, $player.name."@@ She runs her fingers through her hair a few times. @@.generic; "No, I have nothing for you to …"@@ She follows your gaze down to her chest and a smile spreads across her face. @@.generic; " … Ah. I could definitely use some of that but I have to finish all of this crap by today."@@ She pats a stack of papers on the desk then stretches her back, presenting you with a great view of her F-cup tits. She holds it long enough for you to get a good look and then stops with a //*huff*//. @@.generic; "Do you have a lot of work left to do this shift?"@@
You shake your head and smile.
@@.player; ''You:'' "I'm on a roll today. Most of my work is already done."@@
She nods and shuffles some papers.
@@.generic; ''Jessica:'' "Must be nice. If I manage to finish this, I'll find you and give you your next … assignment."@@
Not wanting to hold her up any longer, you say a quick goodbye and head back to work.
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<div style="text-align: center">// 🕙 Later that shift 🕙 //</div>\
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You spend some time polishing off the last of your assigned tasks. As you do, you keep a few neurons directed toward the head librarian's office. Jessica's mind is still focused on her work but her lust continues to grow in fits and starts. The longer the paperwork takes, the more she wants it to be over so she can scratch her proverbial itch (either by you or by herself). To make things worse, the hornier she gets, the more distracted she is. The more distracted she is, the more mistakes she makes, and the longer she has to spend working. Jessica seriously considers just taking a quick break, finding some porn on her phone, and getting herself off so she can clear her head. Ultimately, she rejects this idea in favor of finishing the work and finding you to take care of her.
It takes the better part of your shift before a burst of satisfaction and relief draws your attention back to Jessica. You track the ball of lust that is her mind as she leaves her office, stops by the circulation desk to figure out where you are, and heads up the stairs to where you are working in the stacks. You've chosen this section to work in with this possibility in mind. It's one of the several locations in the library where one could work for an entire shift and never see a patron or another employee. Her anticipation grows steadily as she approaches and, by the time she rounds the corner and sees you, there is already a visible flush in her cheeks.
@@.generic; ''Jessica:'' "$player.name! I'm just checking in. Did you manage to finish everything?"@@
She leans against the bookshelf next to where you're sitting in an attempt to appear nonchalant (and failing miserably). You put aside the stack of books you're sorting and look up at her, she has her usual stern expression but there is definite hopefulness in her voice.
@@.player; ''You:'' "Yep, got everything done a while ago so I decided to do some sorting."@@ You run your hand up the inside of her calf and slide it under her skirt. Jessica //*gasps*// at the sudden contact. @@.player; "I'm good to go for anything you need."@@
Your hand slowly travels higher until you get stuck between her thighs. Jessica looks quickly at the mouth of the aisle to make sure no one is coming then spreads her feet apart and shimmies up her tight skirt. Once you have room, your hand continues its journey between her legs.
@@.generic; ''Jessica:'' "I can th-INK of something for you to do."@@ Her voice jumps when you run your fingers across her already wet cunt. Noticing a distinct lack of panties, you raise your eyebrows and she gives you a sly smile. @@.generic; "I figured they would just be in the way."@@
You continue to graze your fingers across her pussy as you stand. With your free hand, you slowly unbutton her blouse. She has no patience for this and quickly takes over. With a few deft motions, her blouse is opened to reveal the huge pale globes of her F-cup tits, presented nicely in her frilly push-up bra. You pull down one of the cups and wrap your lips around the erect nub of her newly freed nipple. At the same time, you push two fingers into Jessica's wet cunt and slide your thumb across her clit. The sudden escalation catches her by surprise and she lets out a startled moan before she slaps a hand over her mouth. Not that it matters much with your obfuscation field but Jessica freezes in fear and grabs the hand between her legs. She nervously watches the entrance of the aisle until it is clear that no one is coming to investigate before she calms down enough to loosen her grip on your wrist. She gives you a shaky smile, tangles her fingers in your hair, and pulls your lips back to her breasts.
Jessica fully believes that the two of you can get caught at any time so she wants it fast and dirty. You're more than happy to oblige her and you pound your fingers into her cunt without any finesse or subtly. Her body reacts to your efforts immediately. Her legs spread to give you better access, causing her to slide down the wall and press her cunt against your hand. She thrusts her hips, causing crude noises to fill the aisle and her juices to run down her thighs. Jessica's hand finds your cock through your pants and begins to massage it. There's no technique to it, just something for her to hold on to and squeeze as you mercilessly drive her toward a much-needed orgasm. You switch gears, curling your fingers as you push them into her pussy and grinding your palm against her clit with each thrust.
<<if $npc.jessica.story is 7>> Thoughts emerge from the swirling tides of lust filling Jessica's mind. Foremost of these is wondering if your dick feels half as good as your fingers and how hard would she cum if you just pulled it out and pushed it into her cunt right here. The only thing holding her back from begging for this are the last vestiges of her professionalism, fucking a subordinate is the last line a good boss never crosses (quite frankly, you're pretty sure that having sex with you would make her the best boss ever but you understand where she's coming from). Even this, however, won't last long. Each time your fingers slide into the velvety wetness of her cunt a little more of her hesitation fades.
After a minute or two of your not-so-gentle ministration, she's beginning the final lead-up toward a huge climax. You're about to push her over the edge when her head suddenly snaps up towards the entrance to the aisle and she grabs your wrist with her free hand. Her eyes are filled with a mixture of lust and panic as she hurriedly whispers.
@@.generic; ''Jessica:'' "//*huff*// … fuck … //*huff*// … did you hear thaaaaaAA♥ … "@@ You can't move your wrist but you can rub your thumb against her engorged clit. She slaps your shoulder lightly with her free hand. @@.generic; "… fuck, I'm … //*huff*// … serious … //*huff*// … I heard … //*huff*// … something …"@@
Considering that you are safely behind your obfuscation field, it doesn't matter but she doesn't know that. You focus for a brief second and, sure enough, Jessica is right. A few voices are heading in your direction. Scanning their mind indicates that they aren't heading to your aisle but they're close enough that Jessica will be unwilling to continue. Jessica pulls on your wrist and shudders as your fingers slide out of her slit. She makes herself presentable and listens intently as the small group turns down a nearby aisle. She frowns and takes several deep breaths to calm herself down.
@@.generic; ''Jessica:'' "… //*huff*// … Fuck. Sorry but … //*huff*// … they're too close. … "@@ She looks upset at having been interrupted. @@.generic; "I know it's … //*huff*// …annoying to stop … //*huff*// …."@@
You're not annoyed at stopping but at yourself for not paying attention and letting people get this close. Relying on the obfuscation field and not having situational awareness is a bad habit to get into. You shake your head reassuringly.
@@.player; ''You:'' "Why would I be annoyed? It's not like we're done."@@
She catches on quickly and smiles.
<<elseif $npc.jessica.story gte 8>>\
Thoughts emerge from the swirling tides of lust filling Jessica's mind. As much as she is enjoying your fingers there is something else she would rather have between her legs. Her tattered professionalism is screaming in her mind that fucking you again would be wrong but the dirtier part of her brain is saying that you being an employee makes it even hotter. You agree with that part because that's what makes her the best boss ever.
After a minute or two of your not-so-gentle ministration, she's beginning the final lead-up toward a huge climax. You're about to push her over the edge when her head suddenly snaps up towards the entrance to the aisle and she grabs your wrist with her free hand. Her eyes are filled with lust as she hurriedly whispers.
@@.generic; ''Jessica:'' "//*huff*// … fuck … //*huff*// … wait wait waaaaaAA♥ … "@@ You can't move your wrist but you can rub your thumb against her engorged clit. She slaps your shoulder lightly with her free hand. @@.generic; "… not … //*huff*// … yet… //*huff*// … I want … //*huff*// … more …"@@
You know exactly what she wants and that she's not comfortable having sex in the stacks (it doesn't really matter with your obfuscation field but she doesn't know that). Jessica pulls on your hand and shudders slightly as you slide your fingers out of her slit. She makes herself presentable, takes several calming breaths, and motions in the direction of the stairs.
<</if>>\
@@.generic; ''Jessica:'' "I'll head down … //*huff*// … to my office … //*huff*// … Meet me there in … //*huff*// … five mintues."@@
You nod.
@@.player; ''You:'' "Sure thing boss."@@
There is another surge of lust and her smile widens into something much more wanton. Without another word, she turns and hurries back down the office (with a bit more sway to her step than before). You kill the time by putting the books that you were working on back on the shelf in reasonably correct order and then head down to the employees-only area.
Jessica's mind stands out like a beacon. She's not the only horny person in the library, you can pick up another dozen easily, but she is the one most focused on you. There are a few people milling about in the hallway in front of Jessica's office so you wait for them to clear out before knocking at her door and cracking it open.
@@.player; ''You:'' "It's $player.name."@@
There is a bit of rushed movement before Jessica speaks up.
@@.generic; ''Jessica:'' "Come in."@@
You bring up your obfuscation field to the maximum and enter the office. Jessica is sitting, legs crossed and back straight, on the edge of her desk. Her silk blouse is unbuttoned enough that you can tell that she has removed her bra (as if her nipples pushing against the fabric wasn't enough of a clue). She watches you enter with thinly veiled anticipation. <<if $npc.jessica.story is 7>>It's been a long time since she's had sex and she is just now realizing how much she has missed it.<<elseif $npc.jessica.story gte 8>>Since you've started having sex, she has realized how much she missed doing it.<</if>> You make a show of locking the door behind you and then turn back. As you saunter forward, she delicately unbuttons the rest of her blouse, slides it open, and then leans back on her hands. Once you're within range, your hands move almost on their own accord to her newly exposed tits. You sink your fingers into the pale flesh and gently glide your fingers against her erect nipples. Jessica //*groans*// in pleasure shimmies her skirt up and opens her legs to give you more room. You fill the newly formed space between her legs, one hand sliding around her back to pull her tits closer to your waiting mouth and the other hand sliding down to tease her wet slit.
@@.generic; ''Jessica:'' "Oh fuck … ♥Ah!♥ … "@@ She sits straight and starts to undo your pants. @@.generic; "I don't know how much time we have so …"@@ Still sucking on one of her nipples, you shift just enough so that she can get your pants down and pull out your already hard shaft. @@.generic; "… I need you to fuck me …"@@
Reaching down, you place the head of your dick at the entrance of her dripping wet hole. The slippery folds slide against the tip as she wiggles her hips to get more comfortable. There is a brief pause as Jessica grabs your shoulders and looks you in the eye. <<if $npc.jessica.story is 7>>Her professionalism tries one more time to rally in her unconscious and make her realize just how wrong this whole situation is. The problem is, Jessica is already well aware that she shouldn't be fucking her employees, and it only makes her hornier. Her lust finally overpowers what's left of her professional resolve and she gives you a slight nod. <<elseif $npc.jessica.story gte 8>>Her horniness has fully overpowered her professionalism by now and the only vestiges of her professional integrity exist just to remind her how wrong it is to be fucking her subordinate (which only makes it hotter) She gives you a lecherous smile and nods.<</if>> With that go-ahead, you slowly push your hips forward. The head of your cock slowly pushes past her lower lips and sinks into the warm tightness of her cunt.
Jessica's been out of the game for a while so you take your time, slowly sawing back and forth a few times to give her time to adjust before going any deeper. Jessica's mouth drops open in a silent "ah" as she watches your shaft disappear between her legs. When you're halfway done, her hands jump to your shoulders. The deeper you go, the more she tightens her grip. By the time you are buried fully inside of her, her nails dig into your skin. You wait a few seconds to let your boss adjust to being filled and then start to fuck her with long, slow strokes.
@@.generic; ''Jessica:'' "♥Ahhh♥ … I missed … ♥Ah♥ … this … ♥Ah♥ … "@@
You keep this slow pace for a few minutes. Partially to draw things out so you can both enjoy the feeling of her velvety walls around your shaft, and partially because it lets her mind stew on the fact that she's being fucked on her desk by one of her employees in the middle of a work day. Each time her mind leaps to this little fact, her cunt tightens around your shaft, and Jessica face screws up as she stifles a moan. You gradually begin to increase the pace of your thrusts and Jessica responds in turn. Changing things up, you suddenly slam into her cunt with force. One of her hands flies to her mouth to stop the sudden cry of pleasure that almost slips out (the fingers on the other hand dig into your shoulder to the point of almost being painful). Jessica gives you a mock stern look which immediately breaks when you slam into her again.
Despite the hand over her mouth, Jessica's panting becomes increasingly loud as she builds towards her inevitable release. It's loud enough that, if it wasn't for your obfuscation field, you'd be worried about people hearing you even with the door shut (Jessica is too far gone to be thinking of this). She enjoys the harder thrusts so you set a faster pace, driving your cock into her increasingly wet cunt with the sole aim of making her cum fast and hard. To further this goal, your hands roam over her body, massaging her thighs, fondling her bouncing tits, whichever erogenous zone needs the most attention at a given time. You don't have the same feedback you'd have with someone you're connected with but your psychic talents are more than enough to drive Jessica to the heights of pleasure.
When Jessica nears the point of no return, she abandons any vestiges of decorum. She suddenly pulls herself forward and wraps her arms around your neck, pulling you close as she buries her face in your shoulder. Adapting to this, you slide your arms around her back and, holding her close and using the extra leverage to fuck her even harder.
Jessica's panting is warm against your skin and there is an occasional muffled //Ah!// when you hit a particularly good spot. You don't have the same range of motion with Jessica clinging to you so, instead of sliding your shaft almost completely out of her with each thrust, you keep it buried as much as possible and grinding inside of her. This proves to be particularly effective because Jessica's panting takes on a lewder tone and she tilts slightly to get the maximum pressure on her clit. Her orgasm hits less than a minute later.
Her legs snap up and lock around your waist as Jessica screams in ecstasy. She is very loud when she cums and, if it wasn't for your obfuscation field, the limited muffling of your neck would not be enough to keep the two of you from being noticed. Since there isn't any chance of being caught, you continue to fuck her cunt and let her fill the room with the sounds of her pleasure. Her pussy rhythmically claps down on your shaft with each new wave of pleasure and, as she digs her heels into your butt and pulls, you feel like you're even deeper than before. Her orgasm slowly peaks and begins to wane with each pulse of pleasure being weaker than the last. You don't let up and continue to slowly fuck her until her arms finally loosen from your neck and she flops back onto the desk. Her feet untangle and her legs drop back down to the desk. You slow your thrusts but don't stop.
Jessica stares up at the ceiling with a look somewhere between extreme satisfaction and astonishment. She tries to speak a few times through panting breaths but it takes a minute or two for her to regain full control over her faculties. As Jessica recovers, you slide your hands up to play with her tits, massaging and sinking your fingers into the soft pale flesh. After several more deep breaths, she swallows audibly, looks down at where your cock is still buried in her, and then back to your face.
@@.generic; ''Jessica:'' "//*huff*// … holy … //*huff*// … fuck … //*huff*// … ♥Ah♥ … are you … //*huff*// … close? … "@@ You shake your head and Jessica's eyes widen even further. She props herself up on her elbows to give you a closer look. @@.generic; "… //*huff*// … how … //*huff*// … the fuck … ♥Ah♥ … are you … //*huff*// … Noahhhhhht" @@
You cut her off with several sharp thrusts, forcing her to cover her mouth before she moans out loud. Checking your internal timer, you curse in your mind. While the two of you are safe from interruptions, Jessica is bound to notice (once her brain starts working properly again) that no one has called or stopped by. You shrug and start fucking her faster.
@@.player; ''You:'' "It's not everyday you get to fuck your boss on her desk."@@ Her cunt tightens around your shaft. @@.player; "I want to enjoy myself."@@
Her lust spikes at the reminder and she begins to giggle drunkenly.
@@.generic; ''Jessica:'' "//*huff*// … If you want … //*huff*// … more to … //*huff*// … ♥Ah♥ … so this … //*huff*// … more … //*huff*// … I can … //*huff*// … make it … ♥Ah♥ … an official … //*huff*// … part of … ♥Ah♥ … your job. "@@
You slide your hands to her thighs and urge her to lift them around your waist again. Once she locks her feet behind your back, you move your hands back to her breasts. You squeeze them gently and punctuate each word with a hard thrust.
@@.player; ''You:'' "How … much … work … would … you … get … done … if … I … fucked … you … senseless … every … shift."@@
Jessica closes her eyes and reaches over her head to grab the edge of the desk. She's silent for several minutes save for her panting breath and the occasional moan that she does not even bother to try and stop. As you fuck her, her mind races through fantasies of making you her PAWB (Personal Assistant with Benefits). She imagines just calling you into her office during some particularly boring meeting and having you eat her out through several massive orgasms or catching you during one of your other assignments and ordering you into one of the storerooms to bend her over and fuck her until she can't think anymore. With each fantasy, Jessica gets hornier and another surge of pleasure rocks her body.
Unlike the first round, you don't bother with the same foreplay and skip straight to the hard fucking. Jessica helps you by using her grip on the desk to push herself against your thrusts and pulling you harder with her legs at the same time. You can sense the beginnings of a second orgasm and a vague part of Jessica's mind is happily surprised. Even when she was getting sex on the regular, multiple orgasms were rare. This just furthers her resolve to keep you around.
Not wanting to disappoint, you adjust your angle, thrusting up to hit the sensitive spot inside her cunt. At the same time, you slide one of your hands down Jessica's stomach to her mound, and rub your thumb gently against her clit. Her body jerks as if stung and Jessica lets out a startled "♥Fuck!♥" before she slaps a hand over her mouth. A surge of ecstasy fills her mind and body and Jessica pulls you harder with her legs, never letting you get more than halfway out of her pussy before forcing you back. Her second orgasm races forward with your own not far behind.
Frigging her clit in time with your thrusts, your boss hits the point of no return only a minute or two later. Her hand leaves her mouth and goes back to the edge of the desk, pushing against it to force you even deeper. She screws up her face in an effort to remain silent and whispers between gritted teeth.
@@.generic; ''Jessica:'' "//*huff*// … keep going … //*huff*// … don't stop … //*huff*// … almost there… //*huff*// … ♥fuck♥ … //*huff*// … ♥dontstop♥ … //*huff*// … ♥Ah♥ … ♥Ahh♥ … ♥Ahhhh!♥ …"@@
Her orgasm hits her hard and she barely manages to clamp both hands over her mouth before she screams. Jessica's cunt squeezes down on your shaft as her entire body shakes and convulses with ecstasy. After several strong shudders that you can feel on your shaft, her climax starts fading in waves and she sinks bonelessly to the desk. You're pretty close yourself so you continue to drive into her with increasingly frantic thrusts. Her breasts bounce each time you bottom out in her cunt and it provides a great visual as your cock begins to swell with your impending release. You hold off just long enough to grunt out a few words.
@@.player; ''You:'' "Getting … really … close."@@
It takes a few seconds for Jessica to comprehend what you just said. In response, she wraps her legs around your waist once again.
@@.generic; ''Jessica:'' "… //*huff*// …just … //*huff*// … cum… //*huff*// … just … //*huff*// … do it…"@@
That's all you needed to hear so you loosen your control. Your cock throbs and the first pulse of your cum is unloaded deep inside your boss's cunt. Jessica suddenly pulls with her legs, forcing you deeper into her pussy as the second and third ropes of cum pulse into her. She rhythmically tightens her vaginal muscles, massaging your cock as the final shots of cum fill her cunt. When you are finally done, you pitch forward and brace your hands on either side of her head. Jessica looks up at you with a supremely satisfied smile on her face.
@@.generic; ''Jessica:'' "… You need … //*huff*// … a raise …"@@
She unlocks her legs and you slowly back out. Once free, you sit on the desk next to her and watch as your cum slowly drips out of her well-used pussy. After a few minutes, Jessica regains enough control to sit up and look down her body.
@@.generic; ''Jessica:'' "Fuck … //*sigh*// … that was good."@@ She points next to you. @@.generic; "Can you hand me some tissues, I need to clean up."@@
In a remarkably short time, Jessica has cleaned up as much of your cum as she can, slipped her underwear back on, and is quickly making herself presentable once again. Once her outfit is all in order (there is little you can do about the flush of her cheeks and some of the other "just fucked" indicators), she looks around her office and frowns.
@@.generic; ''Jessica:'' "Now I really don't want to do any of this work."@@ You smile and shrug. Jessica smiles back. @@.generic; "Remind me next time I want you to fuck me to schedule it after I'm done with all of the important stuff for the day."@@
You nod sagely.
@@.player; ''You:'' "I'm not going to second guess an order from my boss."@@
There is a brief surge of lust but her self-control finally reasserts itself. She narrows her eyes.
@@.generic; ''Jessica:'' "I'll keep that in mind. Now …"@@ She moves some of the stacks of paper back onto her desk where they were originally. @@.generic; "… I'm going to see if I can salvage something before I have to leave."@@
Taking the hint, you exchange some quick goodbyes and leave your sexually satisfied boss to her work.
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<<elseif $sceneSelect is 4>>/*Isabella First Time*/\
The shift starts normally. You clock in, grab your assignments from whoever happens to be in charge for that day, and go about your business. As time passes, however, your mind keeps drifting toward the talk you had with Isabella. You rarely meet someone so straightforward and, since you consider her a friend, you would love to help out with some stress relief (also, she's gorgeous). You're curious how receptive she would be today since she's a naturally anxious person so you don't want to assume that sex is still on the table. You know you can't read her mind due to whatever mental shielding she has but you can at least get some idea of how she's feeling.
Your telepathy picks up her mind in her usual spot in the preservation room. She's as stressed as ever and you can't help but feel like some of it is partially your fault. From what you've gathered from your talks, Isabella has some hangups with being rejected and the fact that you have yet to take her up on her offer for sex must not be sitting well with her. Not wanting to leave her hanging any longer, you decide to head down to the special collections section. You knock on the door and a few seconds later, Isabella pulls the door open with a slightly aggrieved look on her face.
@@.generic; ''Isabella:'' "Wha … Oh! H-Hey $player.name, qué onda?"@@
You give her your best reassuring smile.
@@.player; ''You:'' "Hi, Isabella. I just wanted to stop by and see if you were busy."@@
She laughs bitterly and shakes her head.
@@.generic; ''Isabella:'' "When am I not busy?"@@
You concede the point.
@@.player; ''You:'' "That's fair. I was just wondering if you had time for what we talked about the other day."@@
She perks up as her eyes go wide.
@@.generic; ''Isabella:'' "Wait, really? Here?"@@
Your smile takes on a crude tilt.
@@.player; ''You:'' "Sure, why not? I mean I'm fine waiting if … yah!"@@
Whatever reassurance you had planned is cut off when Isabella grabs you by the shirt and yanks you inside. She checks the surroundings to make sure no one saw anything then shuts the door and locks it a bit too eagerly. By the time you've stopped stumbling, Isabella is leaning against the closed door and giving you a look of pure hunger. Even with her mental protection, you can feel the full force of her stress sublimating to undiluted desire. Her lips part in a silent //*sigh*// as she stalks forward, sliding off her jacket and tossing it on one of the chairs. Without it, how little support she has from the tube top becomes obvious and her c-cup tits bounce enticingly with each step. She sashays past you and takes your hand.
@@.generic; ''Isabella:'' "The preservation room is sound proofed."@@ She drags you into the room and glances at the work table. @@.generic; "Give me one second."@@
You must have caught her in the middle of scanning one of the tomes as there are papers all over the workbench and a large leather-bound book leaning against an impressively large scanner. Isabella leans over the table to grab some papers and you just can't help yourself. You slide your hand down the exposed skin of her lower back. Isabella freezes instantly at the sensation of your fingertips on her skin and lets out a long exhale as your hand slides lower and cups the round curve of her ass. After a brief pause, she resumes cleaning at a much slower pace and gives you a brief knowing look over her shoulder. You grope her ass for a bit longer before stepping up behind her and running both hands up her sides. Isabella freezes again, braces her hands on the table, and pushes her ass backward against your crotch.
@@.generic; ''Isabella:'' "You're a bit impatient, aren't you?"@@ She stands straight, pressing her back against your chest, then reaches up to tangle her fingers in your hair. She pulls you down for a kiss, forcing her tongue into your mouth to massage yours. Isabella breaks the kiss after a few seconds with a panting //*sigh*// and gives you a wicked smile. @@.generic; "Good."@@ She grabs your hands and guides them around the front of her body and under her tube top. You cup her soft breasts and her nipples harden against your palm. @@.generic; "I'm impatient too."@@
She pulls you into another kiss as you fondle her tits. You don't have the same innate connection with her as you do with some of your other partners but even without it, you're still an expert at giving pleasure (not that you would really need to be, Isabella seems to have no issues letting you know what she wants). You take some time to explore, paying close attention to each sigh and moan, and noting when she pushes her body against your hands or draws away from your touch. One of your hands slides down her tanned stomach and Isabella arches her back even more, clearly enjoying the feel of your fingers on her skin. She reaches around to grab your neck then tilts her head back to kiss your neck, working her way up your jaw to your lips. You trace your fingers around the waist of her jeans a few times before sliding them under the waistband. Considering how tight her pants are, you only manage to work your fingers down a few inches before Isabella gets impatient. She breaks the kiss just long enough to reach down and unbutton her pants.
@@.generic; ''Isabella:'' "Fucking tight jeans. If they didn't make my ass look good, I'd never wear them."@@
Isabella struggles just to get her jeans down a few inches, which means a lot of enjoyable wiggling. It's not a lot of space to work with but it's enough for you to get your hand between her legs. Your fingers glide over her smooth mound and down her wet slit. Her hands tighten around your neck and she pulls you down for another passionate kiss. You find her clit and circle the hard nub slowly, causing Isabella to moan into your mouth.
You normally like to take first encounters slow but Isabella is having none of that. She pushes forward, trapping your hand against the edge of the table, and begins to grind against it. You move with her, molding your body against hers and pressing your erection against her ass. Isabella breaks the kiss with a sharp moan and moves her lips to your neck. She shifts her hips slightly so that each thrusting of her hips pushes your fingers even deeper inside her and grinds her clit against your palm. You use your free hand to force her pants down further but can't manage more than a few more inches. Still, it's enough to expose a good portion of her ass and gives you a bit more room to maneuver your fingers.
It does not take long before Isabella is outright humping your hand in a frantic need to cum. The usual stress that fills her mind only serves to fuel the fire of her ardor. Her kisses on your neck turn to biting and sucking hard enough that you're pretty sure that she'll leave marks. Between these, Isabella keeps up a steady stream of talking under her breath.
@@.generic; ''Isabella:'' "♥hah♥ … yes … ♥ugn♥ … so good … ♥ahh♥ … more … ♥hah♥ … deeper …"@@
She bears down harder, fucking herself on your hand hard enough to dig the edge of the table into your wrist (which oddly doesn't hurt as much as it should). Your free hand alternates between pawing roughly at her tits and grabbing her hips to pull her ass harder against your crotch. Pleasure runs through her long-neglected body as she uses your fingers to drive herself toward a much-needed climax. Every muscle in her body begins to tense as the sensations begin to build toward a peak. Her body grows steadily more tense as she nears her release. Her thrusting becomes faster and more precise, with each twitch and grind designed specifically to maximize her growing ecstasy. By the time she hits the point of no return, her lips are locked onto your neck and her cunt is grinding down on your fingers in small jerky movements.
Isabella cums a few seconds later. She throws back her head and lets loose a primal scream that is loud enough in the small room that it makes you flinch. Her hips push forward, driving your fingers as deep as they can go as she rotates them in quick circles to grind her clit against your palm and prolong the ecstasy flowing through her body. Her screams are interspersed with nearly unintelligible words (partially due to her not thinking straight and partially because she stops using English). You make out a repetition of "Si" and "Mas" but most of the rest is too slurred for you to make out (except for a few emphatic "panocha"s thrown in there as well).
Her orgasm continues for at least a minute and is just starting to wane when a second one, almost as strong as the first, catches you completely by surprise. Isabella shrieks as a new surge of ecstasy explodes through her body. She doesn't give this one time to fade before letting go of your neck, dropping forward, and placing her hands flat on the table. She swallows a scream as your fingers hit a sensitive spot in her cunt then takes a deep breath and looks over her shoulder with a smoldering glint in her eye.
@@.generic; ''Isabella:'' "♥Cógeme♥ …"@@ She grinds her ass against your dick. She repeats it more emphatically. @@.generic; "♥Cógeme!♥ … Cóg …"@@ Her mind clears just enough to realize that you don't understand her. She laughs a bit drunkenly. @@.generic; "Fuck me."@@
You already had a pretty good idea that's where this was heading but you didn't want to mess this up due to the language barrier. Pulling your hand out from between Isabella's legs, you take a few seconds to marvel at how absolutely soaked it is before undoing your pants. Isabella impatiently wiggles her pants down to her thighs and braces herself against the edge of the table. Taking your shaft in hand, you position it at the entrance of her cunt, rubbing it against her lower lips. You grab her hips and …
//*WHAM!*//
A deafening noise from the other room makes you both freeze. It takes a few seconds for Isabella's lust-soaked mind to process what just happened. When it finally does, she bolts upright.
@@.generic; ''Isabella:'' "Ah, no mames!"@@
She pushes you away and scrambles to pull up her pants over her ass, which takes a lot of squirming given how tight they are. As soon as she is more or less presentable, she throws open the door and rushes into the main room. You're left standing there with your dick out so, after a brief confused pause, you pull your pants up and follow her.
There are a dozen books arranged in a half circle in front of the door to the preservation room. All of them are standing on their edge and facing where the two of you are standing. One of them has Isabella's neatly folded denim jacket draped over it. You don't know why but you get a very strong sense of disapproval coming from the unmoving books. Isabella quickly pulls down her tube top, snatches the jacket, and puts it on. She turns to you.
@@.generic; ''Isabella:'' "I really don't want to leave you hanging but I need to take care of this."@@
You warily look at the books.
@@.player; ''You:'' "Uh, do you want some help?"@@
She shakes her head.
@@.generic; ''Isabella:'' "Staying here would not be a good idea. Can we pick this up another time?"@@
You nod and, with a small effort of will, tamp down on your libido.
@@.player; ''You:'' "Yeah. We can meet up again later."@@ You double-check to make sure you're presentable and then head for the door. You stop as you're passing through and give the books one last look. @@.player; "Good luck."@@
Isabella smiles and gives you a small wave before heading back to the storeroom. Not wanting to be left in the presence of the unnerving books for too long, you give them one last glance before leaving and shutting the door behind you.
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<<elseif $sceneSelect is 5>>/*Isabella getting lunch*/\
You're going about your day when there is a scarily strong surge of negative emotions emanating from the special collections section. Worried that something happened to Isabella, you head over there and knock on the door. She angrily screams.
@@.generic;''Isabella:'' "What!"@@
Taken aback, it takes you a few seconds to answer.
@@.player; ''You:'' "It's $player.name."@@ You pause to make sure she hears you before continuing. @@.player; "I wanted to see if …"@@
The door is yanked open and a very disheveled Isabella, wearing a brittle smile, pokes her head through.
@@.generic;''Isabella:'' "Hey $player.name. Sorry about that. I'm having issues with my work."@@
You raise an eyebrow.
@@.player; ''You:'' "Anything I can do to help?"@@ She shakes her head so you switch tracks. @@.player; "Want some company then?"@@
She thinks about it for a few seconds and then steps aside to let you in but stops you before you even a few steps inside. Isabella asks you to wait, disappears into the storage room, and returns a few seconds later with a duffle bag. Giving you a small smile, she quickly moves around the room, pulling out bundles of herbs, candles with saints on them, and intricately knotted strings. She places these on some of the shelves (noticeably in front of the books that interrupted your initial tryst). All the while, she is muttering about "jealousy" and "overprotectiveness" under her breath (and a bunch of stuff in Spanish that you don't understand but does not sound polite). Once she's done, she motions for you to head into the preservation room. Inside, she sits at the computer and you sit at the workbench.
@@.generic;''Isabella:'' "I did a quarter of this book yesterday."@@ She waves towards the tome on the scanner, it's written in a very archaic form of English. @@.generic; "I did another quarter today before realizing that the program was overwriting yesterday's saves instead of writing new file names. I'll have to redo the whole book now to make sure I don't miss anything. Two wasted days."@@
You nod sympathetically.
@@.player; ''You:'' "That really sucks. How bad of a setback is that?"@@
She rolls her shoulders, leans her head back, and slowly rocks back and forth on the chair.
@@.generic;''Isabella:'' "I'll have to work over the weekend to make up for it."@@ She groans. @@.generic; "I really didn't need the extra stress."@@ Her mind is roiling when a spark of lust pops into her mind. She spins the chair to face you. @@.generic; "I just thought of some way you could help me."@@
Without elaboration (not that it's needed), Isabella stands, slides off her denim jacket, and folds it over the back of the computer chair. She takes the two steps separating you to stand between your legs, which conveniently puts her chest at eye level for you. You run your hands up her sides and hook the tube top with your fingers. With a sharp tug, you pull the piece of fabric down and let her C-cup tits bounce free. You run your tongue along each of her nipples then sit back to watch them harden.
@@.player; ''You:'' "Is this what you had in mind?"@@
Isabella immediately shakes her head and undoes her pants. After a bit of wiggling, with lots of tits bouncing in your face, she pulls them down just low enough so you can see her shaved cunt. Taking this as an invitation, you slide a hand down toward her crotch. Much to your surprise, Isabella grabs your wrist before you can get between her legs. Smiling seductively, she gently pulls your hand up to her mouth and then wraps her lips around them. Her tongue runs along your fingers for a few seconds before she pulls your now-wet digits out of her mouth and guides them down to her cunt. You push your slick fingers into her equally slick cunt causing Isabella to moan softly. You pump them into her a few times before sliding them up to circle them around her clit. Isabella stiffens at the contact and moans again, which gets louder when you resume licking her nipples.
Placing her hands on your shoulders for balance, Isabella begins to rock her cunt against your hand. From this close, you get a good view of how the bare lips of her cunt part for your fingers when she rocks forward and how your fingers glisten with her juices when she pulls back. It's an enticing sight but you feel like it's not enough to really help Isabella relieve stress. Nonetheless, she's enjoying your ministrations with her eyes closed, head tilted back, and a small smile on her face. This is why you catch her completely by surprise when you lean forward and flick your tongue across her slit. Her eyes snap open and she looks down with a confused look that quickly turns to an unmistakable hunger.
@@.generic;''Isabella:'' "Oh … ♥fuck yes♥ … lick me …"@@
She gently pushes you head away, then hooks her thumbs in her pants and shimmies them down her legs (you just sit back and enjoy watching the struggle and all the bouncing). She only manages to get one leg completely free before giving up but it's more than enough. Shuffling over to the work table, Isabella hops up and sits. You roll the chair to a better position and then dive back in, pushing your tongue into Isabella's increasingly drenched pussy. She loves your enthusiasm almost as much as she loves your impeccable technique.
Isabella leans back on one elbow and spreads her legs to give you access. You run your tongue along her slit with slow licks, alternating between pushing it as far into her hole as you can and slowly running it along her clit. At first, Isabella is satisfied to let you work your magic but that doesn't last long. Tension, partially from stress and partially from lust, is growing and she slides the fingers of her free hand through your hair. It starts with a gentle tugging of your hair and tiny twitches of her hips. The longer you pleasure her, the more of her stress sublimates to lust, the more her need for release grows stronger, and the more insistent her movements become. It does not take long before she is using her grip on your hair to pull your face tightly against her cunt and rolling her hips against your tongue. Her breathing becomes heavier and increasingly lewd moans fill the small room. Between these, you can just make out her talking under her breath.
@@.generic; ''Isabella:'' "♥hah♥ … fuck … ♥nngh♥ … amazing … ♥mmlh♥ … tongue… ♥hah♥ …"@@ She tightens the grip on your hair. @@.generic; "… need… ♥ah♥ … more…"@@
She slowly lays back on the desk and shuffles backward until she can place her feet on the desk surface. Her grip on your keeps your face shoved into her cunt (not that you want to move it) and drags you along with her until you're half standing over her. Isabella's second hand joins the first in your hair and she pulls you harder into her cunt. At the same time, she uses her feet to press her hips up, humping herself against your tongue.
Her mind is filled with a haze of lust and is quickly forcing out anything except Iseballa's desperate need to cum (including your own comfort). Her hips leave the desk with each thrust, forcing your tongue harder against her clit and deeper into her cunt. At the same time, her moans become louder and more insistent. It's hard to hear from between her legs but you can also just make out her repeating "Cómeme el coño" between her panting moans.
Isabella races towards a huge climax and her grip on your hair tighten to the point where it should be painful (you oddly don't really feel anything other than the pressure). As she closes on her orgasm, she lifts her ass as far off the desk as she can and grinds her pussy against your tongue in small jerky circles. You grab her ass and pull her closer. This finally pushes her over the edge and her orgasm hits her hard a few seconds later. Waves of ecstasy crash through her body as she lets out a primal scream of pleasure. Each move of your tongue sends new waves of pleasure and pulls a fresh set of cries. Isabella continues to hump your tongue as she rides out her climax, soaking your face with her juices to the point where they drip down your chin onto the table. Surprisingly, her orgasm does not weaken but instead, the pleasure continues to build on the first until a second climax wracks her body.
Fresh screams fill the room and Isabella's legs give out. She drops to the desk with a //*whump*// and you follow her down (partially of your own accord and partially by her grip on your hair). Her legs wrap around your head, trapping you in the warm darkness of her thighs as they twitch and tremble against your ears. You don't mind all that much and continue to lick her gushing pussy through her second climax and into a third. Then a fourth, then a fifth, and then a sixth.
It's only after a seventh climax stalls out does Isabella finally open her legs and meekly pushes you away. You sit back in the chair and wipe her juices from your mouth as best you can. Isabella stays sprawled out on the desk and stares blankly at the ceiling. Her mouth is moving like she's trying to speak but nothing comes out for several seconds. Eventually, a few words escape but they're an unintelligible mix of English, Spanish, and a few other languages that you don't recognize but make your hair stand up on end.
Without being able to read Isabella's mind, you can't be sure how much a rapid-fire string of orgasms has affected her. You're pretty sure that she's going to be out of it for the foreseeable future so you start to get her in a more presentable state. You fix her clothes as best as you can as she ineffectually moves her arms and mumbles. As you're trying to slide her off the table onto the chair, her hand suddenly closes on your wrist. Isabella looks up at you with unfocused eyes and an extremely satisfied smile.
@@.generic; ''Isabella:'' "Yotrn"@@ You stare down at her, confused. She takes a deep breath and her eyes come a bit more into focus. @@.generic; "Your turn."@@
Without another word, she pushes with her feet until her head is hanging off the end of the desk. She motions for you to walk around the desk and stand in front of her. Once there, she tries to undo your pants. Her fingers don't seem to work (and being upside down does not help) so you do it for her and pull out your hard shaft. Isabella takes one look at it from up close and opens her mouth invitingly. Her tongue extends out but misses your shaft by a few inches. You're about to close the distance when you decide to check in with her.
@@.player; ''You:'' "You okay with this? You seem tired."@@
In response, she grabs your ass and pulls you closer. The head of your cock slides across her cheek and she plants a soft kiss on your shaft.
@@.generic; ''Isabella:'' "Imgud."@@ She takes a deep breath. @@.generic; "nothat tired."@@
From what you can pick up through her mental shielding, she is exhausted but sincere in her offer. Satisfied, you push the head of your cock between her lips. Her tongue instantly begins to move, slowly running up and down the spongy flesh. Isabella is too tired to do much else or take you too deep but her soft lips and persistent tongue both feel amazing on your shaft. You quickly fall into a gentle rhythm, slowly fucking half of your cock into her waiting mouth. Despite letting you take the lead, Isabella's tongue continues to move, licking every square inch of your shaft that she can reach. After a few minutes of this, you pull back until just the head is in her mouth and start to stroke your shaft. Isabella moans and tightens her lips then she flattens her tongue and rhythmically rubs against the tip of your dick. After a bit of this, you go back to gently fucking her face.
Considering how sedate the blowjob is, it takes you some time to start building towards an orgasm, even without you trying to hold back. You're enjoying her mouth for so long, in fact, that Isabella begins to recover from her orgasms. Despite regaining her strength, she is content to let you use her mouth for your pleasure. She does slide her hands to your hips and uses them to urge you to thrust a bit harder (which gives you the nice visual of her bouncing tits with each thrust). You still stop every minute or so so that Isabella can suck hard on the crown of your cock and lash her tongue against the tip. After another minute, you resume slowly sliding your shaft between her lips.
Several minutes pass alternating between the two until you feel the first inklings of your climax appear. You reach forward to grope Isabella's tits, enjoying the soft mounds of flesh as you build toward your release. As you near the point of no return, you look down at the woman below you.
@@.player; ''You:'' "Getting kinda close."@@ You grunt softly. @@.player; "How do you want me to finish."@@
Isabella pulls off your cock just long enough to mutter.
@@.generic; ''Isabella:'' "Keep going like this."@@
She wraps her lips around your cock once again. Your cock begins to swell as you reach your peak and pulse in time with your heartbeat. Isabella notices the signs of your impending climax and, on the next thrust, she grabs your thighs and pulls you steadily forward. Your cock is forced deeper into her mouth until it bumps into the entrance of her throat. With a soft //*gag*// and an adjustment of her head position, your cock slowly slides into her throat.
The sudden tightness of her throat proves to be too much. Isabella guides your shaft into her throat two more times, each time with agonizing slowness, and you cum hard. As soon as your cock begins to throb, she pulls you as deep in her throat as she can and holds you there as your cock throbs and shoots your cum directly into her stomach. even after your last shot of cum, Isabella pulls you out of her throat for a brief second to take a breath and then pushes you back in. She continues to do this until your cock softens and slips out of her throat on its own. Then, and only then, does Isabella loosens her grip on your hips and let you pull back.
You put your now flaccid cock back in your pants and lean against the desk. With a grunt of effort, Isabella slides back until her head is resting on the desk, then rolls onto her side to give you a slightly pained smile. Her mind, normally a hornet's nest of stress, has calmed somewhat. The stress is still there but it's diminished to normal human levels.
@@.generic; ''Isabella:'' "I could get used to this …"@@ She rubs her throat. @@.generic; "… maybe not that last part."@@
She reluctantly sits up, wiggles her tube top back into place, and shuffles off the desk. Isabella peeks out the door as she's pulling up her pants then //*sighs*// in relief. You peer past her and notice that all of the books in the main room are still in their designated spaces.
The two of you spend a bit more time chatting about work and life as you fully come down from post-coital bliss. Isabella eventually cuts the discussion short as she wants to get as much work done as she can now before the stress comes back in full force. You exchange a quick round of goodbyes then head out.
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<<elseif $sceneSelect is 6>>/*Isabella helping hand*/\
No matter where you are in the library, the roiling ball of stress that is Isabella's mind stands out in your psychic senses. She seems to be in a particular mood today because, no matter where you go in the library or what you do to distract herself, your attention keeps coming back to her. After trying to sort a shelf of books for the third time, you decide to check in on Isabella and see if there is something specifically wrong or if this is her normal run-of-the-mill overwhelming stress.
You hastily put the books back on the shelf without much regard for their order, head over to the special collections section, and knock on the door. There is some rummaging, some cursing in several languages, and then the door is yanked open. Isabella, looking pretty put together considering how stressed she is, pokes her head out with a nasty glare on her face. It vanishes almost instantly when she sees that it's you. Her relief is palpable, even through her mental protection.
@@.generic;''Isabella:'' "$player.name! Thank god you're here."@@
She quickly scans the hallway then grabs your hand and drags you inside.
@@.player; ''You:'' "Hey, Isabella. How can I … !"@@
Isabella cuts you off by pulling your head down for an intense kiss. Her tongue pushes into your mouth as she strips off her jacket, grabs your hands, and guides them under her tube top . You fondle her tits for a minute until she breaks the kiss with a panting //*sigh*//.
@@.generic;''Isabella:'' "I need to cum. A lot. Right now. Are you good to go?"@@
You squeeze her C-cup tits and run your fingers across her nipples.
@@.player; ''You:'' "I'm always ready. How do you want this?"@@
She looks around the room as she wrestles with something. After a minute of hesitation (during which you continue to fondle her) she comes to a decision. Isabella backs away.
@@.generic;''Isabella:'' "Shit, I didn't want to waste any time but I need to take care of this first."@@
Isabella disappears into the storage room, returning a few seconds later with a duffle bag. Clearly annoyed at what she has to do, quickly moves around the room, pulling out bundles of herbs, candles with saints on them, and intricately knotted strings. She places these on some of the shelves (noticeable in front of the books that interrupted your initial tryst). Once it is all set up, she pokes one of the larger books in a clearly threatening manner and whispers "no me arruines esto".
Once everything is in order, she grabs your hand and practically drags you into the preservation room. As soon as the door is closed, Isabella pounces again, grabbing your hair and pulling you down to lock her lips onto yours. Frantically making out and groping each other's bodies, the two of you stumble past the table and wind up bumping up against the computer desk. Forced against the desk, Isabella's body is pressed tightly against yours. She begins to grind against you, mind growing increasingly full of lust and a desperate need to get off. The huge pool of stress that has been building in her mind since your last encounter seems to be sublimating all at once and making your grad student friend very very horny.
After another minute or two of making out, Isabella breaks the kiss with a groan and pulls your head down to her tits. You take the offering, locking your lips around one of her hard nipples. Isabella throws back her head and moans as you suck, lick, and gently bite her nipples. Whenever you alternate to her other breast, you use your hands to keep up the stimulation and maximize her pleasure.
It does not take long before Isabella wants more and she lets go of your hair to start undoing her jeans. It's hard work since they are extremely tight and she refuses to stop kissing you (or for you to stop playing with her tits) but she does manage to get them down around her hips. As soon as her shaved cunt mound comes into view, you slide a hand between her legs to tease her slit with your fingers. Panting with lust, Isabella tries to get her pants down even further but can't do it without making you lose contact with her tits or pussy. She lets out a frustrated groan and pulls your head back by your hair to look you in the eye. All you see in hers is hunger.
@@.generic; ''Isabella:'' "//*pant*// … help… //*pant*// … me … //*pant*// … pants … //*pant*// … tight … //*pant*//"@@
Even though she asked for help, Isabella still groans in disappointment when you take your hands off her body and slide them to her hips. You have to really force your fingers between her and the fabric to get a decent hold on her jeans (which, of course, don't have any pockets you can grab). These types of pants do look great but the effort getting them off can be a pain (though the struggle does mean a lot of bouncing tits and ass).
Once her pants are around her ankles, Isabella stomps and kicks until the pants are finally off her feet and kicked haphazardly under the desk. Now clad only in a g-string and pulled down tube tup, she fumbles with your belt.
@@.generic; ''Isabella:'' " … I need … "@@ She finally gets your pants undone. @@.generic; "… to fuck …"@@ She yanks your pants down and your already erect cock springs free. @@.generic; "… right now …"@@
Her hand grips your shaft and with a light tug, she guides you over to sit the nearby chair. Isabella nudges your knees together with her legs then steps forward until her legs are on either side of yours. Your cock stands straight up and, even standing on her toes, she is close enough that it occasionally bounces against the small triangle of fabric covering her eager cunt. She slides her hands into your hair, pulls your head back, and presses her lips to yours with a feverish hunger. Your hands slide down her body and dig into the taut flesh of her ass. Without breaking the kiss, Isabella begins to lower herself. The head of your cock nudges against the soft fabric of her g-string a few times and she reaches down with an annoyed //*huff*// to pull it out of the way. Her slick lips rub your cock head for a brief second before they part and welcome you into Isabella's tight cunt.
As the head of your cock slips in, Isabella breaks the kiss to look you in the eye and gives you a feral smile. Suddenly, she drops her full weight onto your lap. Isabella screams as your cock is fully sheathed in her cunt in one swift move and her head drops to your shoulder. She remains there, her cunt gently squeezing your shaft until her scream tapers off to a soft giggle. She pulls back to give you a brief kiss, squeezing her cunt and moaning into your mouth.
@@.generic; ''Isabella:'' "♥nnngh♥ … fuck yes … ♥hah♥ … "@@
Isabella shifts a bit to get used to your full length and begins to bounce on your shaft. It's gentle at first, but Isabella quickly plants her feet on the floor and uses the leverage to slam herself down with a rapid-fire pace. Over and over, her tight yet incredibly slick cunt squeezes down your shaft. Isabella is more than happy to do all of the work (in fact it seems to be her preferred way of doing things), so you just hold onto her ass, sit back, and enjoy the ride.
The small room is filled with the wet sounds of your bodies colliding. Isabella pulls you into another kiss, grunting into your mouth each time she impales herself on your dick. Her breathing is becoming increasingly frantic as her mind slowly fills with the antipation for her oncoming orgasm. Each time your cock fills her cunt, more and more of Isabella's stress sublimates into pure lust and pushes her pleasure even higher.
And she has a lot of stress.
It only takes a few minutes of this frantic fucking before Isabella cums hard on your cock. Her pussy clamps down hard around your shaft and she screams into your mouth, breaking off the kiss halfway to bury her head in your neck. Even mid-orgasm, Isabella does not slow her fucking at all. Each bounce sends new waves of ecstasy through her body and forces another cry out of her throat. In between her panting breaths and screams she wildly bites and sucks on your neck in a way that you're fairly sure is going to leave several marks. This hard fucking continues at the same frantic pace as each new peak of her orgasm pushes her pleasure higher and higher and a second orgasm explodes though her body less than a minute after the first.
Then they just keep coming.
Just before the third time she cums, Isabella shifts from bouncing on your cock to humping you with quick sharp thrusts. Her hands tighten in your hair and she pulls your head back, looming over you and pushing her tongue into your mouth.
She keeps this up until her fourth orgasm forces her to break the kiss so she can scream and hoarseness begins creeping into her voice. Her juices are already running down your thighs and creating a wet spot on the chair. As this orgasm begins to wane, you can make out a few slurred words in between her moans.
@@.generic; ''Isabella:'' "♥Cógeme♥ … ♥Cógeme♥ … ♥Cógeme!♥ … "@@
A fifth orgasm tears through her body and you can feel the fatigue setting in and her thrusting hips begin to gradually slow. The hunger is still there in her mind, even if her body is beginning to tire. Since she still wants more, you begin to pull on her ass, helping her ride your cock.
By the time she cums for the sixth time, Isabella is running out of energy and lets out a few tired shrieks before lapsing into panting moans and incomprehensible babbling. Even without your powers, you can tell that she does not have that much fucking left in her, so you decide to stop holding yourself back and let her finish you off. Isabella lets out a //*shuddering*// moan and collapses forward, her body draped across yours and her bare tits pressed against your shirt. Despite this, her hips keep moving, her ass rising a few inches off your cock and dropping back down in a slow steady rhythm. You can feel her panting against your neck and feel her lips move in what you assume is an attempt to speak. Whatever she's saying, it seems to spur her on, and she continues to fuck.
Having a half-naked woman that's nearly fucked herself unconscious does wonders for your libido and, each time her dripping wet cunt slides down your shaft, you move closer to your inevitable release. Your hips begin to twitch as you get close, thrusting slightly to meet her descending pussy. Some small spark of recognition manages to penetrate the lust-filled haze in Isabella's mind and she recognizes the signs of your impending release.
Her fingers tighten in your hair and, despite her waning energy, her hips begin moving faster. You still can't make out what she's whispering against your neck but from the tone, and the fact that her kisses and nips grow more frequent, you can sense that she's urging you to cum. The treatment would have set you off immediately but you do selfishly hold back for a bit so you can enjoy yourself. Eventually, however, it becomes too much to bear and you can't hold back any longer. Since you're not sure what she wants, you speak up.
@@.player; ''You:'' "//*grunt*// … really … uh … close … //*grunt*// … how … do …"@@
Isabella sits up before you can finish the thought and uses her grip on your hair to pull you in for a deep kiss. With a muffled moan, she drops her weight down and begins to rapidly grind on your cock. This puts you over the edge and your cock suddenly swells. Isabella tightens her grip and groans as you finally lose control and your first rope of cum shoots deep inside her cunt. She continues to moan as her cunt milks a half dozen more shots of cum before your orgasm begins to fade. After the last weak pulse, she finally stops moving her hips.
Isabella continues to make out for several more minutes with her body draped across yours, though the energy is no longer there. Eventually, and with great reluctance, she breaks the kiss, slides her hands to your chest, and pushes herself upright. She stretches her arms above her head with a smile of pure satisfaction. The stress that has been buzzing in her mind is mostly gone which brings her back down to normal person stress levels. She lets out a satisfied giggle and tosses her head to get a stray hair out of her face.
@@.generic; ''Isabella:'' "Holy fuck I needed that …"@@ Her eyes suddenly widen with something very much like awe. @@.generic; "You're still hard?"@@ You nod and use your grip to move her hips. She starts slapping at your hands. @@.generic; "No mas! No mas! Any more and I'm going to pass out."@@
You chuckle as she hastily slides herself off your cock, stumbles a bit on wobbly legs, and leans against the table to keep herself upright. After a few minutes, she tests her legs and, finding them study enough, grabs a small duffle bag out from under the desk. Isabella pulls out a towel from the bag and starts to clean herself up. She smiles slyly.
@@.generic; ''Isabella:'' "Not my first rodeo. It pays to be prepared."@@
She grabs another towel from the bag and tosses it to you with a pointed look at her juices drying on your thighs. With a nod of thanks, you quickly clean yourself and pull up your pants. Isabella pulls down her tube top but lounges on the desk chair without her pants. You give her a questioning look.
@@.generic; ''Isabella:'' "Those pants require more energy than I have right now to get on. I'm relaxed and don't want to waste it. I'll do some work now and worry about pants later."@@
You can't argue with that so you spend a few more minutes chatting before heading out and giving her some time to herself to get some work done.
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<<elseif $sceneSelect is 7>>/*farah - first time*/\
Your shift has been pretty dull so far. There are some tasks that you need to complete but none of them needs to be done immediately so you are having trouble finding the motivation to do anything. Instead of finding a librarian for an assignment, you fall into your usual slack-off mode and chill out in the upper levels of the library doing the absolute bare minimum. Namely, dusting shelves and organizing books (whether it's necessary or not).
An hour into your slacking off, you feel Farah's lustful presence moving around nearby. After a quick scan of her mind, you find that she's systematically canvassing the library to find you. Mixed in with the horniness is a good amount of anticipation, which is only fueled by the fantasies that are flashing through her mind. Each one is more raunchy than the last and the only consistent thing between them is that you and she are the main focus.
You start to make some noise to draw her attention and she instantly heads in your direction to check if it's you. A few seconds later, <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> pokes her head around the end of the aisle you're working in. A smile spreads across her face and she bounces down the aisle toward you. Farah is still dressed in her pseudo-Japanese school uniform and is clutching her drawing book to her chest with both arms. Judging from what you're getting from her mind, it looks like she's (mostly) worked up the courage to start making her daydreams a reality.
@@.generic; ''Farah:'' "Hi $player.name!"@@
Her voice is slightly squeaky with worry. She's afraid that her fantasies have affected her perceptions and that she has completely misread what's going on between the two of you. You give her what you hope is a reassuring smile.
@@.player; ''You:'' "Hey Farah. What's up?"@@
Her mind flashes to you pinning her down, tearing off her panties, and pushing your face between her legs.
@@.generic; ''Farah:'' "N-Nothing. I just wanted …"@@
She hesitates and you can feel her wavering so you fill in the blank.
@@.player; ''You:'' "Did you want to show me some new drawings?"@@
Farah looks shaken for a second and then nods, the movement a quick twitch up and down. She holds out the book with both hands.
@@.generic; ''Farah:'' "If you're not busy."@@
You look at the pile of books at your feet then just put them on the shelf.
@@.player; ''You:'' "Now I'm not."@@ You hold your hand out for the book. @@.player; "What did you draw?"@@
She stops thinking about your tongue long enough for her to remember her plan (which is so ingrained in her mind, you're fairly sure she's been mentally rehearsing it for a while). Just before your hand is on the drawing book, she snatches it back.
@@.generic; ''Farah:'' "Sorry … It's just that the pictures are embarrassing and I don't want … to …"@@
She motions around the stacks. You nod in understanding.
@@.player; ''You:'' "Right. Study room then? Pretty much no chance to be disturbed there."@@
Farah turns on her heel and power walks toward the nearest reading room without looking back (most likely to hide the embarrassment on her face and the growing lust in her eyes). Chuckling, you follow.
By the time you get to the reading room, Farah already has the book open and waiting on the table. She motions for you to sit and you drop down into the chair. You're about to ask where the other chair was but Farah takes a deep breath and quickly sits on your lap before she can psych herself out.
She stops moving, her hands on her knees and back ramrod straight, evidently waiting for you to object. You, of course, are not an idiot and have no issue with a cute woman rubbing her pert butt on your crotch. Under the guise of looking at the book, you lean forward and slide one of your arms around her stomach to keep her steady. Farah //*squeaks*// but relaxes at your acceptance of the situation.
The book is open to several new drawings of various Supers, some real and that Farah created, all dressed in much skimpier costumes than would be practical (not that you're complaining, since her drawings seem to be even better and more detailed than usual). To put her further at ease, you compliment the drawings and ask her questions about the characters and design choices. Farah is more focused on the feeling of your arm around her stomach and your crotch against her butt to give you detailed responses but she is starting to get into the whole situation. The costumes get more pornographic with each page and you start to get small scenes instead of character drawings. They're mostly action shots at first but it does not take long before it's just full-blown porn.
Farah is carefully paying attention to your reactions and is ready for any sign of rejection or doubt. When you get to the porn, you start to idly caress her stomach through her shirt and you can feel the tension leave her body. You flip through a few more pages and your hand begins to wander north, stopping just below her breasts. Each time you get closer to her tits, Farah squirms on your lap and rubs her ass on your crotch. This causes the normal reaction and you begin to get hard. Farah's excitement grows and you can feel her pride at being able to turn you on. After a few more pages of porn, including a few familiar heroines in not-so-heroic circumstances, you reach a full-blown comic page. Farah, who had been slowly leaning her weight back against your chest, suddenly sits up straight.
@@.generic; ''Farah:'' "Ohhh! This is what I really wanted to show you. I want your honest opinion."@@
You nod and she turns back to the book. She wiggles a bit to get comfortable then sits up slightly, pulls the bottom of her skirt out, and drops her panty-clad ass down on your lap. Farah freezes for a second, surprised at her own daring, but relaxes when you slide your hand down to her hip and give her a slight squeeze. She //*sighs*// and leans back, letting you flip the pages at your own pace.
The title of the comic boldly states //性別アシスタント//, which is meaningless because you don't speak Japanese. You ask Farah but she just bites her lip and refuses to answer. Shrugging, you read on.
<div id="eveFrame">The comic is about (surprise surprise), stylized versions of you and Farah, working at a suspiciously familiar library. In the first few pages they are just talking and it becomes very obvious that comic-Farah is flirting with comic-you, who seems to enjoy the advances but does not reciprocate. On the next page, the head librarian, a vamped-out version of Jessica, requests his presence in her office. It then cuts to a closed door with comic-Farah sitting on the floor outside. Moans emanate through the door and comic-Farah becomes visibly embarrassed as she listens. Her hand slowly slides between her legs.</div>\
You mimic the comic and slide your hand under Farah's skirt to rub her hip directly. She jumps at the feeling of your fingers but melts against you as her horniness spikes (along with the happiness that her plan is working). Your hand slides down from her hips, drawing small circles on her skin, to the top of her thigh. As you make your way toward the inner part of her thigh, Farah swallows loudly and then opens her legs to give you access to her panty-covered pussy. Your fingers graze the growing wet spot on her white cotton and Farah moans. You press a bit harder against the fabric and rub her clit. She lets out a sharp //*yelp*// of pleasure before slapping a hand across her mouth. Farah turns to give you a shaky smile and mouths "Sorry" for being too loud. You respond by smiling and pushing against her clit again, causing her eyes to flutter closed. Pointedly, you turn your attention back to the comic but continue to play with her cunt through the moist fabric.
<div id="eveFrame">Comic-farah is openly playing with herself as the door opens and comic-you steps out. Through the open door, you can just see the spread legs of the librarian hanging off the desk with cum leaking out of her slit. His pants are still undone and his semi-flaccid cock is hanging out. Without preamble, your comic counterpart grabs Farah's head and pushes his cock, still wet with mixed fluids, against her lips. Her mouth opens and he pushes the full length of his shaft into her mouth and down her throat. She begins frigging herself even harder as he slowly fucks her face, finally cumming when he pushes himself down her throat and holds her there to muffle her screams. </div>\
You take your hand out from between her legs, causing a slight tinge of panic to break through the growing haze of lust in Farah's mind. This fear does not last long as you quickly untuck her shirt and return your hand between her legs. This time, however, you slide your fingers under her panties and run your fingers directly against her drenched slit. Farah's entire body shudders at the sudden contact and she coos happily. You flip to the next page and slide your hand under her shirt. You're pleasantly surprised to find that she's not wearing a bra and you lightly roll one of her nipples between your fingers. Pleasure floods her mind and body, causing her breath to start coming out as panting gasps. Farah's back arches and she begins grinding her ass on your lap. Her hands flail around awkwardly as she tries to figure out what to do with them, finally settling on grabbing the arms of the chair with a white-knuckled grip. Her body begins trembling.
Even with your powers, you're a bit taken aback. You've touched her for maybe twenty seconds before she's already on the verge of cumming. It takes a few seconds to get how sensitive she is and you stop moving your fingers.
Farah turns and gives you a look that is a mixture of desire and confusion. You give her a reassuring smile and gently caress her clit. Her eyes flutter closed as a lewd smile spreads across her face and she drops back against your chest. Farah assumes that you have much more experience than she does and trusts you to take the reins. You slide your hand out of her shirt just long enough to flip the corner of her book. The comic continues for at least another twenty pages. There is no chance that Farah's going to last that long unless you stop touching her completely and neither of you wants that. You slide your hand back under her shirt and caress her small breast. It's a nice test of your skill to see how long you could keep her on the edge before she can't handle it anymore. You flip to the next page.
<div id="eveFrame">As soon as comic-Farah finishes coming while gagging on comic-you's cock, he pulls out, pats her on the head, and thanks her for helping him clean up. They then return to their normal library duties for a page or so before another sex scene. In this one, the two characters are talking when one of the librarians asks for some help in a store room. It then cuts to her on her knees sucking comic-you's cock with a look of desperate hunger while comic-Farah kneels next to her and blushes furiously. After comic-you cums in the librarian's mouth, she turns to kiss comic-Farah, pushing her tongue (and his load) into her mouth. The librarian stands up, thanks them both, and leaves the room. Comic-Farah swallows the load and comic-you pats her on the head again. </div>
You continue to play with Farah's slit as you read the sequence, gently rubbing against her clit every few seconds. With her sensitivity, it takes all of your considerable prowess to keep her from cumming long enough to finish the comic without just stopping completely. Farah isn't really thinking of anything at this point and is wholly focused on the pleasure you're giving her.
<div id="eveFrame">The rest of the comic follows a similar motif. Your comic adaptation fucks his way through most of the librarians and several of the patrons while comic-Farah dutifully follows along. After each tryst, she either cleans his cock with her throat, licks the cum off of wherever it landed on his partner, or in the last group sequence, preps each of the women by licking their cunt before they get fucked. Comic-Farah is drawn to be increasingly disheveled and manic from lust as the comic continues.</div>
By the time you get to the last few pages, each caress of your fingers sends a surge of pleasure that causes Farah to writhe in your lap and loudly moan into her hand. Even a careless grope of her breasts almost sends her over the edge before you're ready to finish her off.
<div id="eveFrame">In the final sequence, Comic-you decides to take pity on comic-Farah. He pins her against the wall in one of the aisles, rams his cock into her needy cunt without saying anything, and fucks her hard as she screams and urges him on. </div>
Since there are only a few pages left, you press your finger against Farah's clit and move them in slow circles. There are a few seconds where she hangs motionless on the edge of orgasm before cumming hard. Her body convulses as the explosion of ecstasy pushes all thoughts from her mind. Her hands grab your wrists, keeping your hands pinned between her legs and under her shirt, as she rides out her climax. This means she is no longer covering her mouth and her rapturous shriek would surely draw notice if it wasn't for your obfuscation field (she does not seem to notice or care how much noise she's making).
After a minute or two, her orgasm begins to wane. Her screams fade to loud moans and then to soft panting. Her trembling body slows to a shiver and then just to the occasional twitch of pleasure. When it has faded completely, Farah finally lets go of your hands. You keep gently groping her breasts but slide the other one out from between her legs. Farah leans forward and grips the edge of the table. She stares down at the comic with wide disbelieving eyes. It takes her a few times to speak between her panting.
@@.generic; ''Farah:'' "//*pant*// … oh … //*pant*// … my… //*pant*// … god … //*pant*//"@@ She swallows audibly and turns to look at you. @@.generic; " … that … //*pant*// … was … //*pant*// … "@@
Her mouth opens and closes a few times but she can't seem to find the words. You finish the sentence for her.
@@.player; ''You:'' "Fun? Good? Great?"@@
She takes several deep breaths and giggles.
@@.generic; ''Farah:'' "Amazing!"@@
Something about her reaction triggers your senses. You raise an eyebrow.
@@.player; ''You:'' "Uh … Was that your first time?"@@
She stares at you for a few seconds and then runs her fingers through her hair in an attempt to buy some time to think. You can't help but notice how her hips start to rock on the bulge in your pants. Farah exhales, shakes her head, and rubs her face.
@@.generic; ''Farah:'' "I've fooled around with a boy before but he didn't … //*sigh*// … I didn't … you know … "@@ She giggles a bit drunkenly and looks at the book and then gets a confused look on her face. She wiggles her hips and rubs her ass on your erection. She turns to you, suprised. @@.generic; "You didn't finish?"@@
You tease her.
@@.player; ''You:'' "The comic or me?"@@
Instead of taking at a tease. Farah's eyes suddenly widen with horror and her hands cover her mouth in surprise.
@@.generic; ''Farah:'' "Oh my god, I'm so sorry I thought you would have … "@@ She slides off your lap to kneel at your feet. Tentatively, she reaches her hands to your crotch and undoes your pants. @@.generic; "… I need to take care of this …"@@
You reach down and grab her wrists.
@@.player; ''You:'' "Farah?"@@ She stops trying to undo your pants and looks up at you. @@.player; "You're not obligated to do anything for me if you don't want to. I had fun doing you and we can always pick this up at another time. "@@
You can feel the wheels turning in her mind. She's not sure if you're just being nice or really mean it. Finally, she decides to trust you at your word. Farah takes a deep breath and gives you a shaky smile.
@@.generic; ''Farah:'' "I want to do … this."@@
She begins to massage your cock through your pants. You look down at her for a few more seconds before letting go of her wrists and undoing your pants. You take it slow, giving her plenty of time to back out. Instead, you seem to have reassured her enough that her excitement grows as you pull your pants down enough for your dick to bounce free. Farah looks at it with wonderment and then wraps her fingers around your shaft. After a few hesitant strokes, She looks up at you. @@.generic; "Does it feel good? Tell me when you're about to finish."@@
Considering that she just started, you're surprised that she is already preparing for the finale. You can tell that Farah's worried about her inexperience so you give her a few whispered suggestions and adjust her hand to a more comfortable position. She doesn't say it outright but she's grateful for the help. What Farah also doesn't mention is how shocked she is that you haven't finished already. That makes you curious and you do a quick scan of her memories. This isn't her first handjob but it is the first one that has lasted longer than a minute. You lean back in the chair and give her some time to practice.
For the next ten minutes, Farah does her best to please you with her soft hands. Her handjob is as varied as her imagination and she tries a mixture of techniques, grips, and speeds to determine which causes the best reaction from you. For your part, you are a bit more expressive than normal and groan with each jolt of pleasure. Farah pays close attention to this feedback and you're pleased to see that her technique improves in a relatively short amount of time. On top of her willingness to learn is her enthusiasm, Farah is really into giving you pleasure (which goes a long way to making up for her lack of experience) and keeps stroking you without pause (drawing all day leads to strong wrists). It takes some time, but Farah's handjob slowly brings you closer and closer to the edge.
The first time a drop of precum leaks out of your cock, Farah's smile brightens and she runs a finger through the slick fluid before rubbing it on your shaft. Encouraged by a visible sign of your pleasure, she redoubles her efforts, now using both hands to stroke, twist, and tease. More and more precum leaks out, which she enthusiastically spreads across your shaft. Pride fills her mind as your climax nears and the head of your cock begins to swell. As you near your peak, you loudly groan to catch her attention.
@@.player; ''You:'' "Getting close."@@
Farah's face lights up and she suddenly takes a hand off your dick and fumbles in her bag. She pulls out her phone, unlocks it, and hands it to you with the video camera running. You raise an eyebrow but point it down at her enthusiastic face. She returns her hand to your cock and begins stroking you with renewed vigor. As she does, she kneels lower and points the swollen tip of your cock at her face. Getting the idea of what she wants, you adjust your hips as your cock begins to twitch. Farah moans as the first rope of cum shoots out and lands across her face from forehead to mouth. Another pulse paints her nose and glasses, then three more that land across her wide smile and chin (all caught on camera). After squeezing out the last drop of cum onto her cheek, Farah lets your cock go and looks up at the camera with an incredibly happy smile. She then holds out her hand and you give her back the phone. Farah watches the video once and then looks at you.
@@.generic; ''Farah:'' "Thanks for this."@@ She gestures with the phone. @@.generic; "It will make really good reference material for my drawings."@@ She grabs some tissues from her bag and starts to clean off her face, stopping halfway to give you a questioning look. Despite everything, there is still some apprehension in her voice. @@.generic; "Did you enjoy that?"@@
It's a silly question considering that she's wiping your cum off her face but you don't want her to feel bad.
@@.player; ''You:'' "Definitely. You're good at this."@@
She beams and her eyes drift to the comic.
@@.generic; ''Farah:'' "Did you finish reading it?"@@
You shake your head and flip through the last few pages as Farah fixes her clothes.
<div id="eveFrame">Comic-you has comic-Farah pinned against the wall and is fucking her mercilessly. She cums over and over, little hearts appearing in her eyes as her tongue lolls out of her mouth. He finally rams his cock as deep as he can and cums deep in her cunt. Once she is completely filled (nicely detailed with an x-ray shot), he pulls out and watches as she slides down the wall until she's sitting on the floor. Comic-you pats comic-Farah on the head and then walks away, leaving her staring blankly at the ground with a manic smile with her legs spread and a puddle of cum leaking out of he cunt. </div>
When you look up, Farah is watching you eagerly. She actually seems more reluctant to hear your evaluation of her comic than her handjob. It's a good porn comic and you tell her as much.
@@.player; ''You:'' "I like it a lot, It's really well drawn and the sex is hot."@@
Farah squeals with joy and throws her arms around your neck (only just remembering to not rub her face against you). She picks your brain about what she could do better (both for her art and handjob) until you have to stop her and remind her that someone is eventually going to notice that they're both gone. She agrees and the two of you quickly make your way out of the reading room (after one last check to make sure there are no obvious signs of your tryst) and head back down to the lower floors.
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<<elseif $sceneSelect is 8>>/*Farah hard shift*/\
In a rare concurrence, you have enough work to keep you busy AND have the motivation to actually do it. Your assignments take you all over the library so you spend the odd free minutes between tasks socializing with your coworkers when you come across them. You pass by Farah a few times and, despite her being horny and having a hopeful look on her face, leave her disappointed. Eventually, she realizes that you're too focused on work and retreats to the upper levels to slack off and get some drawing in.
Halfway through your shift, one of the librarians informs you that the material needed for one of your major assignments hasn't come in yet so you're off the hook. This gives you a bit more leeway with your time management so you decide to pay your favorite artist a visit.
You find <<button "''Farah''">><<DBO>><<replace "#dialogue-bar">>$npc.farah.app<</replace>><</button>> in one of her usual spots in the fourth-floor stacks. She's cleared a shelf of books to make room for her drawing book and is currently in the middle of shading one of her pictures when you arrive. Farah is engrossed in her work, so you knock on the shelf to let her know you're here. She jumps anyway and spins around to face you.
@@.generic; ''Farah:'' "$player.name!"@@ A smile spreads across her face. @@.generic; "I thought you were too busy to hang out today."@@
You shrug.
@@.player; ''You:'' "My schedule cleared up. What are you working on?"@@
Before she can answer, you walk up behind her and peer over her shoulder. This causes you to press against Farrah's back and, with a soft //*sigh*//, she nestles back against your chest. After a few seconds of enjoying the feeling, she points to her book.
@@.generic; ''Farah:'' "Just the usual stuff. Doing some sketches foooOOOOR!"@@ Her voice jumps as you slide your hands around her body and start massaging her small tits through her clothes. Farah tries to keep going as if nothing is happening, but still presses her ass back against your crotch. @@.generic; "I h-have some c-commissions so I-I'm sketching."@@
You nod sagely and look at the sketches. At this point, they are little more than guidelines and a rough shape of what's to come. Farah flips to some more finished commissions, which are mostly full-body pictures of people portrayed as Supers. As you admire the drawings, you slide your hands down and under her sweater vest, then back to her tits. Her A-cup tits are soft in your palm and you are pleased (but not surprised) to find that she is not wearing a bra. You give her a gentle squeeze, drawing a soft moan from her lips.
@@.player; ''You:'' "Very nice. Anything else you want to show me?"@@
Farrah flips open to some of her newer lewd drawings. As usual, they are mostly original characters in varying sexual positions intermixed with some famous Supers. You pull one hand out of her shirt to flip the page and then, instead of returning it to her tits, slide it under her skirt and sink your fingers into the perky muscles of her small ass. Farah coos happily and wiggles her butt in your hand.
You continue to grope Farah and look at her increasingly perverted drawings, for a few minutes. Given how worked up Farah usually is, even this modest groping is enough to get her groaning and writhing under your touch. As her lust grows, her imagination runs wild with the possibilities of what you can do to her. There are a few very interesting fantasies (especially the one that includes making her service all of the female librarians before, and after, you fuck them) that all start the same way. This is likely as good a place as any to start.
Your hand slides from her ass around her body stopping to tease the front of her white cotton panties before sliding inside. Farah sucks in a sharp breath as your finger grazes her clit and she tilts her head back to rest against your chest. She glances at the entrance to the aisle and her mind is torn between letting you have your way with her here or finding a more secluded place to have fun. You make the decision yourself and amp up your obfuscation field.
You pull her closer to your body while gently rubbing her clit and Farah barely manages to keep from calling out at the sudden intense pleasure. As usual, her perverted mind and constant fantasizing means that she is already so worked up that it's not going to take much to get her off. This proves to be a boon in your current situation as the idea of being done in the stacks turns her on but that feeling is constantly competing against her intense worry about being caught.
You don't give her time to think through it too much and steadily rub her clit while simultaneously rolling her hard nipples between your fingers. Overwhelming pleasure quickly forces the negative thoughts from her mind and her climax races forward at breakneck speed. You barely have time to marvel at her hair trigger before the dam breaks and she cums on your fingers.
Farah's face screws up with the intense effort to not scream as her other hand flails around to find something to grab onto. She bounces between the shelf in front of her, the hand fondling her tits, and your hair before finally settling on your growing shaft in your pants. At the peak of each ecstatic wave, you rapidly rub her clit, pushing the sensations to a new intensity and drawing out her orgasm for as long as it can go. After the fourth or fifth time doing this, she finally can't hold herself back anymore.
Farah screams and her entire body convulses so hard both of her legs curl up to her chest and almost tips you over when you suddenly are supporting her entire weight (thankfully she's pretty small). It takes some adjustment to remain standing but you hold her off the ground, your hands trapped between her legs, for close to a minute before the orgasm begins to fade. As the pleasure begins to ebb, you gently lower Farah to the floor and pull your hand out from between her legs (this takes a bit of effort and sends several jolts of pleasure through her body).
Throughout the entire orgasm, Farah managed to keep a hold of your cock. As she gradually recovers from her monumental climax, she finds herself on her knees, eye level to her hand caressing your bulge. Farah glances down the aisle and looks up at you with a mixture of amazement and caution.
@@.generic; ''Farah:'' "//*pant*// … Fuck! … //*pant*// … I was … //*pant*// … too loud… //*pant*//"@@ She turns her head to listen for any signs that people noticed her outburst. Her hand remains on your cock and even starts to stroke it unconsciously. After a few minutes, she manages to get her breathing under control and decides that no one's coming. She gives you a mischievous smile. @@.generic; " … No one heard! … "@@
The grip on your cock tightens and she transitions from idle massaging to actual stroking. You act like you're listening for a few seconds, then shrug.
@@.player; ''You:'' "You're right, I don't think you were that loud."@@
Her smile widens and her other hand slides up your leg to join the first on your crotch.
@@.generic; ''Farah:'' "Well in that case … "@@ She undoes your pants and pulls out your dick. Wrapping both hands around your shaft, Farah enjoys the feeling of its heat against her palms. @@.generic; "… I have a few ideas for this."@@.
And yes she does.
Dozens of images flash through her head. Scenes from porn she's watched, hentai she's read, and stuff from her own fertile imagination. Farah decides to try as many as she can before you cum.
At first, she's content to just use both hands with slow, firm strokes. As soon as she manages to coax out the first drop of precum, Farah ducks her head lower and runs her tongue from the sensitive underside of the head to the tip. She pulls back, letting a string of fluid stretch between her tongue and your dick, then leans forward to wrap her lips around your cock. Farah sucks hard on the head, twisting herself from side to side and lightly bobbing. After this treatment, Farah removes one of her hands and starts to slide her lips lower on your shaft. You look down and watch as the top part of your shaft slowly disappears into her mouth. Farah notices your attention and tilts her head to maintain eye contact. She adjusts her glasses and then flips up the back of her skirt to give you a look at her panty-clad ass.
Farah's mind wanders as she blows you. Constantly thinking of what she wants to try next and lettering her fantasies run wild. She switches up what she's doing enough that it becomes a bit distracting. Despite not holding back, the constant changing keeps you from cumming too quickly. Case in point, Farah gets bored of what she's doing and decides to go for a classic pornographic move. She grabs your hips, sucks in a great lungful of breath, and tries to force your cock down her throat.
It does not go well.
She barely gets halfway before gagging hard enough that her entire body spasms and she pulls back coughing and retching violently. Concerned, you kneel and rub her back as she recovers. Farah holds up her pointer finger to indicate "one second" and then takes several deep breaths. She gives you a sheepish smile.
@@.generic; ''Farah:'' "Sorry, I thought I could … //*cough*// … manage that. I'm … //*cough*// … can try again."@@
You shake your head and stand.
@@.player; ''You:'' "I was enjoying what you were doing. You don't have to force yourself to do that."@@
Farah looks up for a few seconds, coughs again, then nods. Since that plan did not work, she enhances your visual by quickly pulling off her sweater vest, unbuttoning the rest of her shirt, and pulling it open to reveal her A-cup tits. Without another word, her lips return to your cock. She doesn't suck you right away. Instead, Farah plants sloppy kisses all along your shaft and balls, focusing mostly on the tip of your cock. In between these kisses, Farah caresses your cock with her hands and rubs it against the soft skin of her cheeks. From there, she adds in languid licks that run the full length of your cock, stopping at the tip to lash at the small hole at the tip. As more of your precum leaks out, Farah adds her hands back in, using the slippery fluid to stroke your cock.
More ideas pour from her overactive imagination but Farah starts to filter them. She gets the urge to try deepthroating a couple more times but doesn't want to kill the mood with another coughing fit. Similarly, she dismissed the idea of trying to give you a titjob as she lacks the required assets. What she does do, however, is sit up and rub her chest on your cock. Farah pushes your shaft against the soft flesh of her chest, making sure the hard nub of her nipples is dragged across the especially sensitive spot on your frenulum. She then goes back to licking your dick and rubbing it against her face. Farah switches between using her chest and cheeks for a few minutes (with plenty of licking in between) until her face and chest are covered with streaks of shiny precum. It provides a nice visual to go along with the physical sensations.
Farah continues to try different angles, grips, and techniques to get you off. You let out the occasional pleasurable grunt or groan to let her know what is working best for you (and an occasional wince for what is not). These become more frequent as you get closer to your climax and Farah pays close attention. She stops experimenting as much and instead focuses on the things that you seemed to like the most.
As you approach the point of no return, Farah wraps her lips tightly around your shaft and bobs her head, twisting as she takes as much as she can in her mouth. At the same time, she flattens her tongue tightly against your dick, letting it drag sloppily against your shaft and the sensitive underside of the tip. It's an effective technique and your cock begins to pulse with your heartbeat. You let out a deep groan to warn her that you're getting close but Farah is so into her work that it takes a few seconds for her to register the signs of your impending orgasm. She scrambles in her bag, pulls out her phone, unlocks it, and hands it to you without breaking her rhythm. Farah points to it and then to herself. It's not particularly clear from her hand motions but you read her mind to find that she wants you to film the end.
You hold off your orgasm until you get the camera activated and centered on her face. As soon as everything is set, you release your hold and let Farah's mouth and tongue push you over the edge. As soon as she feels your cock swell, she pulls back and sucks hard on the head. Two strong ropes of cum shoot into her mouth, causing her to jump with surprise. Farah opens her mouth and rests your pulsating cock on her tongue so that the camera can catch each blast of cum. Pulse after pulse of thick cum fills Farah's waiting mouth as she stares into the camera. When the final drop finally lands on her tongue, she sits back, swallows audibly, then opens her mouth to show that there is none left. She gives the camera one last smile and then reaches up for it. You give it to her with a tilt of your head.
@@.player; ''You:'' "More reference material?"@@
She pauses briefly and then nods.
@@.generic; ''Farah:'' "Yep. I'm working on POV scenes."@@
She's not lying but she's leaving out the fact that she plans on watching the video and masturbating until she passes out. Farah leans back on her hands to give you one last look at her body before she stands and starts to fix her clothes. You quickly do the same.
The two of you spend a few more minutes together talking about her art before you mutually decide that you've been gone too long and need to put in an appearance before people start looking. You say some quick goodbyes, make sure there are no obvious signs of your tryst and go your separate ways.
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<<elseif $sceneSelect is 9>>/*Farah hard shift*/\
Your shift starts normally enough, as soon as you clock in you're given a to-do list and pointed in the direction of your first task. For the most part, these tasks are boring: pick up book A, place it on shelf B, then rinse and repeat a few hundred times. The only time you get to do something remotely interesting is when the head librarian asks you to do a sweep of the reading rooms to make sure that people are behaving themselves. As soon as she walks away, you focus your senses on the upper floors. It's particularly slow right now so you're only picking up a handful of people that are emanating any significant amount of lust.
Two of these are your coworkers that have been dancing around each other for days and neither of them are man enough to make the first moves. Six are just various students that are either looking up porn on the library computers or sexting their significant others. One is Farah, who is currently hiding out and drawing something particularly naughty (a comic version of her being gang-banged by unhappy patrons). The last five have camped out in one of the reading rooms upstairs and have definitely moved beyond just thinking about sex. Amused, you bring up your obfuscation field and head up to check it out.
The group has commandeered one of the larger reading rooms for their activities. As you approach the door, you notice a small webcam hidden on one of the shelves across from the door and pointed down the hall from which you came. Ignoring it for now, you look into the small window installed in the doors for the express purpose of making sure people aren't doing exactly what the group is doing right now.
A naked man in a ski-mask is sitting in one of the chairs inside the reading room. A cute young brunette woman, dressed in nothing but a skirt and bra, is bouncing on his impressively large dick while a blonde woman, dressed in an overly large t-shirt and tight jeans, is kneeling in front of the couple with her face buried in the other girl's ass. Rounding out the group is a lanky-looking camera guy and a stout dude sitting at the table with his computer who appears to be directing the action (and monitoring the feeds from the webcams they have set up to catch approaching library staff). It's a much better setup then you usually see with this kind of thing so you scan their minds to see what's what.
It turns out that the two women are a couple and have a particularly successful JustGroupies account in which they pick up random people and film themselves fucking. The other two are their tech guys and frequent partners when no suitable candidates can be found. It's an impressive crew and heck, the ladies even pay the tech crew on top of the occasional sex (it's nice to see good bosses every now and then).
You make a mental note of their JustGroupies name to check out the account later and turn to leave. Normally, you would stay and watch but being this close to sex is getting you worked up. Thankfully, there is a perfectly willing and eager young woman in the library that is looking for some fun right now. Leaving the ladies to their work, you head towards the other side of the library and track down Farah.
She's in her usual spot, hiding out in one of the rarely frequented stacks with her art book, drawing something lewd. Not wanting to surprise her, you let her into your obfuscation field and make sure to make lots of noise as you approach. By the time you round the corner, she is scurrying to look busy just in case it's one of the librarians approaching. She stops once she sees that it's you and breathes a //*sigh*// of relief.
@@.generic; ''Farah:'' "$player.name!"@@ She puts the books she was carrying on the shelf. @@.generic; "I thought you were one of the librarians."@@ She steps up and pulls you in for a tight hug then pulls back just enough to give you a sly smile. @@.generic; "What are you up to?"@@
You slide your hands under her skirt and grab her panty-covered ass. Farah emits a surprised squeak of delight and pushes back against your hands.
@@.player; ''You:'' "I was just checking out the reading rooms and found some people having fun in one of them."@@
Farah's eyes light up.
@@.generic; ''Farah:'' "Really?! What were they doing? Can we go watch?"@@
You tighten your grip on her ass and gently massage her glutes as you go into graphic detail about what you saw. She squirms in your grip as her already high horniness begins to cloud her mind.
@@.player; ''You:'' … however, they had a camera set up outside so they could see people coming. I got lucky but I wouldn't want to risk it again."@@
She pouts and lowers her hands between your bodies to stroke you through your pants.
@@.generic; ''Farah:'' "Are you sure you don't want to try again? Please?"@@
It's convincing but you have other ideas.
@@.player; ''You:'' Well if we can't watch people fuck, I'm sure we can arrange something similar."@@
A surge of panic momentarily pushes through her fog of lust and Farah freezes. Her playfulness vanishes and is replaced with fear as she begins to stammer.
@@.generic; ''Farah:'' "I've never … can't … sorry … can't … not … sex … sorry …"@@
Cursing yourself internally for forgetting that, for all her bluster, Farah is pretty innocent when it comes to sex (at least by your standards). You move your hands to her shoulders and give her a reassuring squeeze.
@@.player; ''You:'' "Farah? Not having sex is fine. You're pretty creative. I'm sure you can come up with something else to do instead that we'll both enjoy."@@
Farah knows you well enough that your reassurances calm her down. She is definitely not ready for full-on sex yet and there was some small fear that the matter was going to come up with you eventually. Now that she knows that you're not going to push things, she starts to figure out what she wants to do with you. Dozens of scenarios appear in her mind and each one is summarily dismissed or saved for future consideration. It only takes a few seconds for her to go through this process several times and settle on a single course of action. Farah pushes away and takes your hand.
@@.generic; ''Farah:'' "Let's go!"@@
She drags you, not to the closest reading room but to the nearest one that is large enough to have a couch. After making sure the coast is clear, Farah pushes you into the room and maneuvers you to the couch.
@@.generic; ''Farah:'' "Sit!"@@
Amused by her authoritarian tone, you drop down as indicated. Farah quickly undoes your pants, pushes them to your ankles, and frees your achingly hard cock. She gives it a few strokes before standing up and, with a coy smile, daintily lifts her skirt up with her fingers. Carefully, she straddles you on the couch with her knees on either side of your waist. Farah sits down, pressing the soft cotton of her white panties against your erection. She gives you a wanton smile and starts to rock her hips. Her panties were already soaked before you got into the reading room and slide along your shaft with little resistance. Farah continues to hold up her skirt, giving you a nice view of the action.
Not wanting to be passive, you push up her sweater vest and unbutton her shirt. Once her small tits are free, you begin rolling her nipples between your fingers in time with her movements. Farah's eyes flutter close as she concentrates on the sensations caused by the dick pressed up against her slit and the hands on her tits. Considering the amount of time she spends thinking of porn, Farah is normally on a hair trigger. Her panties, despite being only a thin layer of fabric, dulls the feeling of your cock just enough that she can enjoy the act without losing her mind completely. Thankful for this yourself, you settle back on the chair and take some time to enjoy the slick fabric rubbing against your cock and the young woman grinding on your lap.
Still, even with the reduced sensation, Farah is already turned on enough that it is only a short time before her movements become more insistent and her breathing heavier. She lets her skirt drop to cover your lap and leans forward to brace her hands on your shoulders. Her hips stop their slow circles and instead press down harder and start to rock back and forth.
You watch her face as she moves and catch little sparks of frustration popping up on her features. Farah is trying to find an angle that feels good on her clit but the panties are preventing it her from finding it. You could probably help her with her problem but she has the whole fantasy in her head and you don't want to interrupt. After a bit longer Farah decides to move onto the next phase of her plan.
Shifting around to plant her feet on either side of your hips, Farah leans forward, presses her small tits into your face, and straightens her legs. She steps off the couch, dragging her chest down your body. Her soft breasts slide across your cock for a brief second before she takes a step back and you feel her tongue flick across your shaft.
Her hair falls forward to block your view as she wraps her lips around the head of your cock. Keeping just the head of your cock in her mouth, Farah begins to suck happily. She begins to hum to herself, sending pleasing vibrations through your dick, and gets really into it. Her ass begins to bop back and forth in time with the tune and you can't help but lean forward and give it a solid grope. Farah moans at your touch and starts sucking harder. Her tongue begins to dance across the tip of your cock (again, in time with the song).
She manages to finish the entire song as you enjoy her eager mouth (which you're trying to place but can't) but you're not that much closer to cumming. You're holding back a bit longer so that Farah can finish her entire plan. Once her little performance is over, she pushes the hair from her face and then backs away so you can see a string of saliva connecting her tongue and your cock. She pulls back until it breaks and then wipes her chin with a sheepish grin. Farah then stands up, reaches under her skirt, and slowly slides her panties down her legs. Pulling them off, she places them on the couch next to you then lifts her skirt to show you her bare, completely soaked pussy. Farah bites her lip and climbs back on your lap.
This time, when she straddles you, Farah presses her bare cunt against your shaft. Your cock nestles between her lower lips as it is quickly soaked by her juices. She wiggles her hips a bit, forcing your shaft deeper between her folds, then begins to move. Farah slowly rocks her hips, causing her cunt lips to slide along your shaft. On each thrust forward, you come perilously close to her entrance but right before you would slip into her, she reverses course. As she pushes away from you, the head of your dick pushes against her clit and causes Farah to groan loudly and shiver as the sensitive nub slides down the length of your shaft.
Without the extra layer of cloth, the pleasure constantly threatens to overwhelm Farah. More than once, she has to pause her movement for a few breaths to calm down enough to keep going. Despite the lack of sensation during these respites, you enjoy watching Farah quiver as she fights off her impending orgasm.
After a few minutes of this, Farah's self-control is draining fast and no amount of pausing is going to hold off her climax for long. You slide your hands down the panting women's body and grab her hips. Her eyes widen as you start pulling her down harder on your dick and guiding her movement. This extra pressure is enough to set her off.
Farah slaps a hand over her mouth to stifle a shriek of ecstasy and she starts moving her hips in small circles. More fluid drips down your cock and thighs as Farah shivers on top of you and her movements begin to lose coordination. You keep guiding her as her orgasm reaches its peak and begins to fade. She finally takes her hand from her mouth, wiping some of the drool on her skirt, and collapses forward. Her small breasts push against your chest as she lays panting across your chest. You idly stroke her back as she tries to recover her breath.
After a deep //*sighs*// she pushes herself up, moves her hair out of her face, and looks down at you with a satisfied smile.
@@.generic; ''Farah:'' "//*pant*// … fuck … //*pant*// … are … //*pant*// … you … //*pant*// … close? …"@@
She emphasizes each word with a sharp thrust of her hips and a gentle shiver of pleasure. You feel around Farah's libido. She's quick to cum but it takes a pretty long time for her to build up to that point. Given that you're not sure how long you have before someone comes looking for either of you, you nod.
Farah smiles again and shifts to the next stage of her plan. without saying a word, she climbs off your lap and strips off the rest of her clothes, leaving her in just her knee-high socks. She motions for you to stand and slides into the spot you vacated. Farah slides her butt to the edge of the cushion and plants her feet on either side of her hips. Her hand slides between her legs and strokes her clit a few times before beckoning you forward. Getting the idea, you kneel in front of her, which puts your cock at the perfect level of her cunt.
You slide forward until the tip of your cock parts her lower lips. Farah watches you with a wanton interest as you push your hips forward. Just as your cock is about to push into her pussy, you change the angle so that it slides up her slit and pushes against her clit. Farah grabs hold of her ankles, keeping her legs open and giving you as much space to use her body. You try a few more test thrusts. The head of your cock slides along her cleft before hitting her clit and bouncing up. It's an odd angle, so you put a hand on her mound and use your thumb to add keep your cock pressed against her cunt (which conveniently keeps pressure on her clit). Your other hand slides to her chest and cups her small breasts.
With each thrust, her lower lips wrap around the head of your cock, and her clit hits the sensitive spot at the underside of the head. Farah, though not anywhere close to cumming, groans each time she moves and trembles whenever she hits a particularly good spot. Her eyes crack open and she meets yours with a lecherous gaze. So far, everything has gone according to Farah's plan. All that she wants now is for you to use her to get off.
It does not take long before she gets her wish. After a few minutes of rubbing your shaft on Farah's slit, you feel the initial stirrings of an orgasm. Your breathing gets heavier and you bear down harder on Farah's body, pressing her against the couch. You thrust harder and faster and her lower lips part with wet sounds that only increase the pervertedness of it all in Farah's mind. Her eyes lights up when she realizes how close you are and, in a move that she must have seen in a porn, her mouth drops open and she sticks out her tongue to give you a nice target for your cum.
Your cock begins to swell and Farah's lower lips feel even warmer as they wrap around the throbbing head of your cock. You press harder with your thumb to increase the pressure on your shaft and hit shortly after. Your thrusts slow so you can eke out the last bit of pleasure before you erupt.
With a deep groan, you arch your back and thrust out your hips. Your cock, the bottom half still nestled lovingly in between Farah's cunt lips, pulses, and the first shot of cum arches up to land on between her small tits. It is quickly followed by a second sticky line trailing from the base of her tits to her navel. Farah watches you coat her body with cum with intense fascination, her open mouth shifting to a smile. Several more spurts of cum coat her abdomen and mound before the final few drops slide down to her clit. When you're finally spent, you step back.
Farah stretches her legs wider and arches her back with a groan, giving you a lovely view of her swollen cunt and the cum coating her body. After a few seconds for your viewing pleasure, she lets go of the stretch with a deep //*sigh*//.
@@.generic; ''Farah:'' "//*pant*// … can you grab … //*pant*// … my phone … //*pant*// …"@@
She lets go of one ankle and motions toward her pile of clothes. You fish it out and hand it to her. Farah quickly undoes the lock screen, opens the photo app, and hands it back to you. Ostensibly, she wants the picture as a drawing reference but she is already thinking about how much she plans on masturbating to this photo when she's alone. After you're finished with the pictures, you hand her back the phone and Farah slides off the couch. She uses some tissues to wipe off the cum and then stretches a bit more before getting her clothes back on.
Once the two of you are all set, you leave the study room (keeping the door open to air it out, as is unofficial library protocol), and head back to your assigned duties without mentioning what just transpired.
Farah however, is already coming up with new scenarios in her head for future use.
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<</if>>\<<if $sceneSelect is 1>>\
The shift started simply enough, with you putting about 50% of your effort into doing any actual work and 50% hanging out with <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>> and some of the other employees. She's her usual energetic self and bounces around the behind-the-counter area (metaphorically and literally given that she's stopped wearing bras to work). Gabby's focused on doing a good job serving customers but she's an excellent multitasker and manages an enthusiastic conversation about your dating life (and hers, and the other employees, and some customers that hang around too long. Pretty much whomever she can pull into the conversation). On top of all of this, Gabby is her usual flirty self with you, which would explain the dirty looks and annoyed thoughts coming off of your coworkers. Whenever there's an opportunity, Gabby makes sure to invade your personal space and not insignificant part of your shift is spent with her braless E-cup tits pressed against your side or round ass pushed against your crotch.
But that's just where it starts.
As the shift continues, Gabby's flirtatious feelings begin taking on a keener edge. All the physical contact is slowly turning her on and as her lust gets stronger, she gets more and more brazen with her touches. Soon, it progresses from her rubbing her body against yours to her hand brushing against your crotch and then to her just straight up grabbing your cock through your pants. You hold off reciprocating at first, but Gabby quickly starts to feel worried that you're not returning the favor. Not wanting her to feel bad, and because you enjoy the feel of her body, you let your hands wander over her body whenever you get the chance (which is fairly often considering you just use your obfuscation field). You particularly enjoy grabbing her round ass when she's talking to a customer over the counter, especially the slight hitch in her voice when she's talking.
Part-ways into your shift, the herd of customers begins to thin, and you and Gabby wind up being the only people behind the counter as the other employees break off to fulfill other duties. Once the last person is out of earshot, she turns to you with a bright smile and a wicked gleam in her eye.
@@.generic; ''Gabby:'' "Soooooooo … do you want to do some hand stuff?"@@
Despite how flirty she's been and the lust pouring off of her, the question catches you by surprise.
@@.player; ''You:'' "Excuse me?"@@
She holds her hands up.
@@.generic; ''Gabby:'' "I'm going on break soon. You can come with me and we'll put our hands down each other's pants. If you want! I don't want to pressure you or …"@@
She seems honestly worried that you'll say no so you quickly nod and hold up your hands.
@@.player; ''You:'' "I'm good for that if you are."@@ Her shaky smile turns genuine as you continue. @@.player;"Where do you want to do this?"@@
Her smile brightens and she taps her chin with a finger.
@@.generic; ''Gabby:'' "The store room? I'd say break room but we wouldn't have much time."@@ She looks around, spots one of the assistant managers, and waves her over. She whispers to you. @@.generic; "I'll go first and you meet me in a few minutes?"@@
Before you can answer, the AM comes over and, after a quick discussion, agrees to let Gabby go on her break. Your friend walks off (winking at you over her shoulder) and you wait a few minutes for some other employees to arrive. Once they are firmly in place behind the counter, you bring up your obfuscation field and take your break (you're not scheduled for one but that's never stopped you before).
Gabby is waiting inside the store room and her mind is a ball of enthusiasm and lust. You open the door and walk in. It takes your eyes a second to adjust to the dim light of the storeroom and notice Gabby waiting against the far wall with a knowing smile. She barely hesitates, as soon as the door shuts and she confirms that it's you, she rushes forward, grabs your face, and pulls you down for a very enthusiastic kiss. As her tongue pushes into your mouth, Gabby frantically yanks up her shirt, letting her E-cup tits bounce free. Your hands come up and cup the large orbs, your thumbs brushing against her hardening nipples. Gabby moans in your mouth and her hands slide down to your belt. She's just the belt undone when the door handle to the room //*clicks*//. Gabby freezes and you hear voices from outside.
@@.generic; ''Coworker:'' "Yeah, I'm just going to check the back!"@@ There is some unintelligible mumbling. @@.generic; "Yeah, I'm sure it's in the storeroom!"@@
In one smooth motion, Gabby breaks the kiss, takes a large step back, and pulls her shirt down. You get your belt back together just as the door opens. Normally, in a situation like this, you'd bring up your obfuscation field but that would be a bit hard to explain to Gabby so you just let it play out as it is. The door opens and one of the shift supervisor walks in, stopping abruptly when they see the two of you. Gabby gives her an awkward smile.
@@.generic; ''Gabby:'' "Hi! We were looking for some … "@@
You scan the AM's mind to figure out what they're here for.
@@.player; ''You:'' "… To-go lids."@@
Gabby nods happily. The supervisor looks relieved (but still a bit suspicious) and asks the two of you to help search the storeroom for the missing lids. As soon as you find them (in a small box wedged into a corner), you're sent back to the front with the supplies. Gabby gives you a faint smile and mouths "later".
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<div style="text-align: center">// 🕙 Later In the Shift 🕙 //</div>\
----
The next opportunity pops up a little after the middle of the shift. It's an odd time when some people are coming in for their next shift but before the earlier employees leave. On top of this influx of coworkers, there also happens to be a sudden lack of customers. Gabby immediately takes this opportunity to ask to go on break again which the manager on duty happily agrees to (the fact that he was staring at Gabby's tits throughout the conversation probably had nothing to do with his decision). As before, you bring up your obfuscation field and follow her a minute or two later. Also like before, you find her waiting (somewhat) patiently in the storeroom.
You close the door behind you and Gabby pounces. Her shirt is pulled up before she's closed half the distance between you and her bare tits press against your shirt as she pulls you down for a sloppily enthusiastic kiss. Not wanting to waste any time, one of her hands pulls at your belt while she forces the other down the front of your pants. It's a tight fit, but she manages to get it under the waistband of your boxers and her fingers wrap around your quickly growing shaft. She //*coos*// happily when she feels you and then again when she finally gets your belt undone. Now with more room, she begins to slowly pump her hand along your shaft. Not wanting her to feel left out, you slide your hands down the exposed skin of her lower back and into her jeans. Your thumbs follow the thin line of her g-string until it disappears between the round globes of her ass. You grab a hold and pull her closer.
Gabby //*squeals*// giddily and finally unzips your pants enough to pull your cock free. She pushes you back and breaks the kiss just enough to get a look at what you're working with. There is a surge of lustful approval and she gives you a wanton smile before pushing her tongue back into your mouth. You're kneading Gabby's plump ass when you sense someone approaching the stockroom. You let out a frustrated //*groan*// as the person, in fact, the same shift supervisor as before arrives at the door. Hearing your response, Gabby pulls back with a slightly worried look on her face.
@@.generic; ''Gabby:'' "Is everything okay? Did I do anything …"@@
You hold your finger to your lips and point at the door. Gabby looks confused and continues to stroke your cock unconsciously. The door handle rattles and she finally realizes what's going on. With a loud //*gasp*// she lets go of your shaft and quickly tries to get her clothes back in order. You buy a few seconds by extending your obfuscation field to cover the door to the storeroom. This confuses your supervisor just long enough for you to get your cock back in your pants and you drop the field. The door opens and your supervisor walks in shaking their head. They stop when they see that the room is occupied and look between you and Gabby.
@@.generic; ''Shift Supervisor:'' "Uh … Hi guys. What are you … "@@
They notice your flushed faces and slightly disheveled appearance and frowns. Gabby grabs a random box off the shelf before the supervisor has a chance to say anything.
@@.generic; ''Gabby:'' "Oh look, I found the …"@@ She looks at the box. @@.generic; "… plastic holders for sugar packets? … yes, that's exactly what I'm looking for."@@
Without another word, she carries the box past the confused (but not too confused) supervisor. When they turn to you, you don't even bother with an explanation. You just shrug and follow after Gabby.
----
<div style="text-align: center">// 🕙 End of Shift 🕙 //</div>\
----
The rest of the shift passes in a haze of frustrated lust, which is not the least helped by the fact that Gabby continues to flirt and fondle you at every opportunity (and you still do the same to her because, why not, it's fun and she has a great body). There are two more attempted rendezvous but they are both thwarted by the increasingly agitated supervisor (who isn't even being malicious, they just have bad timing). You finally resign yourself to a boring shift of continuously groping your hot (and very willing) coworker that will eventually end without any real action.
Gabby is scheduled to go home around the same time as your but she asks the MoD to leave a bit early. You can feel that she's planning something and is not as resigned to blue balls as you were. Deciding to keep things interesting, you go about your normal end-of-shift routine and wait to see what she's planning. You keep your powers to a minimum just to maintain some element of surprise and are pleasantly surprised by the results.
You had just signed out, gathered your things, and are currently walking past Manager's office when the door cracks open. Gabby's eye is just visible as she whispers to you.
@@.generic; ''Gabby:'' "$player.name! Is there anyone else in the hall?"@@
After looking in both directions and scanning with your mind, you shake your head. Gabby lets out a happy //*squeal*// and pulls open the door.
The first thing you notice is her shirts pulled up above her E-cup breasts, which stand high on her chest, as perky and bouncy as ever. She lets you ogle them for a few seconds before twisting her body and making them sway enticingly.
@@.generic; ''Gabby:'' "The boss is gone and won't be back for a while. Want to come in for a bit?"@@
She opens the door wider and steps aside to reveal the cramped office used by Mr. Laurie for his normal work activities. You hurry in before anyone can see (more for appearances than anything since your obfuscation field is already up) and Gabby immediately pulls you in for an intense kiss. Her lips crush against yours as her tongue explores your mouth. Slightly concerned about your location, you pull back from the kiss and she lets out a petulant //*whine*//. You take advantage of the sudden freedom speak.
@@.player; ''You:'' "Uh, Gabby?"@@ Her hands are already working on your belt and she looks up at you with a hungry gleam. You wave around the corners of the room @@.player; "Don't a lot of managers have cameras in their offices?"@@
She dramatically whips out your belt and smiles wickedly.
@@.generic; ''Gabby:'' "Mr. Laurie doesn't."@@ She undoes your pants and reaches in to fish out your cock. @@.generic; "Dee says that Mr.Laurie doesn't trust them in his personal space for some reason."@@
A quick survey of the room confirms the lack of security cameras and your smile widens. Gabby is just about to get your cock out when you grab her wrist and stop her. She giggles happily and gives you a fake pout.
@@.generic; ''Gabby:'' "What are you doing? I don't have your dick out yet."@@
You pull her hand away then slide your hands up her waist to cup her huge breasts. Your fingers sink into the soft flesh and her giggle turns into a moan. You lift one of her breasts and duck down to wrap your lips around one of her large nipples. Gabby //*groans*// and runs her hand through your hair. You suck on her nipples for a few more seconds before pulling back, lifting her other breast, and pausing.
@@.player; ''You:'' "I can wait. I was thinking of something else first."@@
Letting go of one of her impressive breasts, you slide a hand down her stomach and under the waistband of her pants. Thankfully, they stretch and offer little resistance. Gabby's breath catches as your fingers slide over her shaved mound and she squirms happily.
@@.generic; ''Gabby:'' "Oh! Fucking finally."@@
She leans back to plant her hands on your boss's desk, spreads her legs slightly, arches her back, and thrusts out her perky E-cup tits. Your hand continues downward, past what feels like the smallest set of panties possible and between her lower lips. Considering how much the two of you have been pawing at each other all day and the several false starts, it's no surprise that you find that Gabby is already drenched. She //*gasps*// as you circle her clit and you lean forward to kiss her lightly. Gabby returns it happily and you make out for a minute or two as you lazily circle her clit with your finger. Your hand travels downwards and you slowly slide two fingers into her pussy. Gabby's //*moans*// are muffled by the kiss and she pulls back. You're already ducking your head down as she mumbles out.
@@.generic; ''Gabby:'' "Oh yes, suck my ti- … ♥EHH!♥ …"@@ She lets out a high-pitched squeal as you simultaneously suck one of her nipples into your mouth and start to thrust your fingers. @@.generic; "… ♥Fuck yes♥ … "@@
You switch to the other breast after a few seconds, drawing more sounds of pleasure from your coworker. She watches you work her body with a wicked gleam in her eye and a wide smile on her lips. Her lust is already in overdrive after finally getting a chance to settle what the two of you have been working toward for the entire shift. Gabby leans her butt on the desk, freeing up one of her hands to massage your cock through your pants. You stop sucking on her nipple just long enough to kiss and entwine your tongue with hers. Gabby's hips begin to move as she half-moans/half-giggles into your mouth.
Two things become readily apparent.
Gabby is a //very// enthusiastic lover. Her small hip movements quickly become strong thrusts that drive your fingers even deeper into her cunt as her plump ass bounces off the edge of the desk, shaking it each time. The second thing is that she has zero volume control. You rotate between making out with her (which she loves to do while you play with her clit), and sucking on her tits. Whenever her mouth is free, Gabby moans, giggles, and curses loudly without any regard for who may be listening. If it wasn't for your obfuscation field, the two of you would have been found out pretty much immediately.
Considering how horny she is, she lasts longer than you would have thought. By the time she starts to build towards her orgasm, your fingers are already drenched with her juices. As she draws close, Gabby surges forward, grabbing your face for an intense kiss that presses her bare tits against your chest. Sensing that she's nearing her limit, you begin rapidly frigging her clit. Her muffled //*moans*// get even louder as her tongue becomes more frantic in your mouth. She keeps trying to thrust her hips in time with your fingers but she's beyond caring about the rhythm. She's thrusting herself hard enough against you that you have to grab her ass to keep balanced. Beneath her plump ass, you can feel her muscles tensing with each movement.
When her orgasm hits, it practically begins in the soles of her feet and works its way up. Her toes curl then her legs begin to shake and her thrusting gets even more frenzied. The quivering hits Gabby's stomach next, quickly followed by her arms and hands, which grip your neck tightly. It finally fills her whole body and she screams into your mouth for a few seconds before the pleasure overwhelms her. She breaks the kiss and throws her head back as she lets out an unrestrained scream of ecstasy. You continue to play with her clit as Gabby screams your name (barely intelligible but you hear it). With each new wave of ecstasy, Gabby's legs get more unstable and they give out just as her orgasm reaches her apex and begins its downward turn. Still rubbing her clit slowly to draw out the fading pleasure, you follow Gabby down as she sinks to her knees. Her moans slowly die down, only to be replaced by a low giggle that quickly grows in intensity. After a few seconds, her body is wracked with titillating laughter and she begins to swat at your hands.
@@.generic; ''Gabby:'' " … ♥HEHEHE♥ … Stopstopstop! … ♥HEHEHE♥ … too much! … "@@
You pull your hand out of her pants and Gabby collapses forward against you, her body still convulsing with the aftereffects of her orgasm. After a minute or two, she takes in several deep breaths to calm herself and then sits back against the desk. Her smile widens as her satisfied, yet still lust-filled gaze, drifts down to your crotch.
@@.generic; ''Gabby:'' " … ♥Fuck♥ … I really needed that … ♥mmm♥ … You're amazing … "@@ She lowers her hands to your crotch and begins to massage your already hard cock through the fabric. @@.generic; "Do you think … ♥Eh♥ … anyone heard us? "@@
You shake your head.
@@.player; ''You:'' "No, if they did …"@@ You pause briefly as she undoes your pants and pulls out your dick. She wraps her hands around it and begins to stroke. @@.player; "… they would have checked on us already."@@
It's a bit awkward to get a handjob while crouched on the floor so you stand. Gabby continues to slowly stroke you as she shuffles a bit and gets more comfortable on her knees. Looking down, you can see her E-cup tits sway with each slow movement of her hand. She notices your attention and uses her free hand to play with one of her nipples.
@@.generic; ''Gabby:'' " You like my chest?"@@ She rolls her large nipple and then shakes her breasts. @@.generic; "I know that everyone stares at them."@@ She suddenly perks up and smiles. @@.generic; Oh! Do you want to finish on my boobs?"@@ You nod happily. It's not an offer you want to pass up. Gabby looks happy and stops stroking you briefly to pull her shirt off. Once it's safe on the desk, she returns her hand to your shaft. @@.generic; "You know, I always thought people just liked them because they were big and round and fun to look at but I wonder how many of them wish they were in your place right now? "@@
You are at least familiar with how many of your coworkers think about Gabby's tits (most of them) but that does not stop her from wondering, at length and out loud. She goes through most of the people who work at La Lune and questions if they would want to play with her tits and what they would like to do with them. Normally, this kind of talk would come off as self-centered but there is something to her wide-eyed innocence (she legitimately wonders about these things) that does it for you. Since you're not trying to hold back, you feel the beginnings of a climax starting to stir. Gabby notices and excitement spreads across her face.
@@.generic; ''Gabby:'' " Are you going to cum!?"@@ You nod and she grabs one of her tits with her free hand. @@.generic; "Wait, a second! I saw this online once. You'll love it!"@@
She pulls up her huge breasts and runs her tongue down across her nipple. Gabby looks up at you and, with a wink, sucks her large nipple between her lips and begins stroking your cock even harder. You have to admit that she's right, it's an enticing view, and you let your orgasm finish building. Your cock begins swelling and Gabby giggles happily around the nipple in her mouth.
The first pulse sends a thick line of cum across the side of her face, pinning one eye closed. The second and third pearly white line land half on her lips and half on the round swell of her breast. She then lets her breast fall out of her mouth and lifts up the turns slightly, letting the next three shots land across her other perky tit, covering it with lines of white. She keeps pumping your cock until the final drop of cum slides out of the tip and down her hand. Satisfied with a job well done, she lets go of your half-hard member and sits back on her heels.
@@.generic; ''Gabby:'' "Fuck you cum a lot."@@ She reaches up behind her and blindly feels around on top of the desk. @@.generic; "Can you hand me the tissues?"@@ You lean over her and grab some tissues from the desk (which puts your spent cock right in her face, which she enjoys). Once you hand her some, she quickly cleans her face and as much of the tits as she can. When she's done, she checks for any stray cum then shrugs. @@.generic; "Eh, Good enough. I brought a jacket and will shower when I get home."@@ She stands and gives you a beaming smile. @@.generic; "Yay! That was fun."@@ She holds her hand for a high five. You laugh and slap her palm. @@.generic; "I don't have a sex-friend at work yet but I'm definitely down to do this again if you are."@@
You nod thoughtfully.
@@.player; ''You:'' "I'm not really looking for anything serious but I'm fine with having fun."@@
She pulls her shirt down over her (mostly) clean tits and throws her arms around you with a happy squeal.
@@.generic; ''Gabby:'' "Yay sex friends!"@@ Her phone begins to ring and she picks it up. @@.generic; "Yeah? … I'm still at work … I'm leaving now … okay … okay … see you soon … bye!"@@ She turns back to you. @@.generic; "My rides here! I have to go. Talk later?"@@
You nod and, with another tight hug, Gabby prances out of the office. You sense her mind as she leaves the café and stops to say goodbye to a few people. Some of them notice her disheveled state but no one comments on it. Interestingly, Dee happens to be here and seems to take particular interest in Gabby's appearance. You can feel the stoic woman's mind working. It doesn't seem to be an issue right now so you just shrug and get ready to leave yourself.
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<<elseif $sceneSelect is 2>>\
You start your shift with the usual amount of motivation. You're here, you're dressed, you'll help people that directly address you, and management should be happy about it. It does not last however and, in a rare mid-shift turn, you get a second wind and decide to actually do some work. One of the main drives of this change of heart is that <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>>, your bubbly coworker turned work sex-friend (her words) is on shift with you. Whenever you work with her, you find yourself motivated to do some actual work if you're not careful. She's charming, infectiously happy, and has perky E-cup breasts that she doesn't bother wearing a bra with and actively encourages you to grope whenever you can.
You, of course, take full advantage of this, and a great deal of your shift is spent trying to find ways to surreptitiously play with her impressive rack. Gabby is just as engaged as you are and her hands are constantly finding their way to your ass or crotch the second there are no customers or other employees nearby. It's a good reason to remain behind the counter and since you want to help your friend out and not make her shift any harder than it has to be, you wind up doing actual work. Today, this proves to be especially fortuitous. Despite being mostly comfortable with the job, this shift is challenging for Gabby and she could use the backup.
----
<div style="text-align: center">// 🕙 The Shift Progresses🕙 //</div>\
----
Customers come in, get their coffee and/or pastries, then leave. When she's not being groped/groping you, Gabby keeps up a near-constant stream of dialogue, with topics ranging from current celebrity drama to her advanced placement classes (she's a senior in high school and well past her eighteenth birthday, thank god) to her own personal drama. Since the two of you have started having fun recently, she's a bit more graphic in her descriptions of the comings and goings of her social circle (though she is careful of who can overhear). For the most part, you just listen, interject with the correct active listening phase ("Uh huh", "No shit?", "That sucks", etc.) when required, and help Gabby out when she needs it. You're snapped out of this revelry by a shrill shriek of excitement.
@@.generic; ''Gabby:'' "THEA!"@@
@@.generic; ''Thea (presumably):'' "GABBY!"@@
A young woman is standing at the door of the café and, with the exception of different facial features and slightly different hair texture, she looks like a palette-swapped version of Gabby. Where Gabby is tanned with light brown hair, this young woman has pale skin and black hair. Their curvaceous bodies are nearly identical and their E-cup breasts press together in a very distracting way when Gabby rushes forward to pull her in or a tight hug. They pull back after a few seconds and start rapidly talking to each other in excited voices (and many onlookers quickly look away and act like they weren't ogling the two). After a few seconds, Gabby takes the woman's hand and they both bounce over to you.
<<if $npc.gabby.story lte 6>>\
@@.generic; ''Gabby:'' "$player.name! This is my bestie Thea. Thea, this is $player.name. He fingered me and came on my tits."@@
Your eyebrows raise at that introduction but Thea is unfazed. She holds out her hand and you give it a brief shake.
@@.player; ''You:'' "Nice to meet you Thea. Gabby has told me … //a lot// about you."@@
\
<<elseif $npc.gabby.story gt 6>>\
@@.generic; ''Gabby:'' "$player.name! You remember my bestie Thea right? Thea, you remember $player.name?"@@
The two of you nod and shake hands over the counter.
@@.player; ''You:'' "Hello again Thea. Gabby was just talking about you."@@
\
<</if>>\
Which is true. Gabby likes to talk and Thea comes up often considering how much time they spend together. She nods happily.
@@.generic; ''Gabby:'' "$player.name has been helping me out sooo much today. He's such a good guy."@@ She turns to you. @@.generic; "Can you cover for me for a bit? I'd like to talk to my BFF."@@ You nod and Gabby pushes herself up on the counter enough to give you a kiss on the cheek. @@.generic; "Yay! Thanks $player.name. I owe you!"@@
Gabby skips off with her friend to one of the tables. They both sit, put their heads together, and engage in a rapid-fire conversation. Every once in a while, they would stop and look over at you, then start giggling hysterically. You're mostly focused on helping customers so you don't catch what exactly they're saying but considering the growing surges of lust coming from Gabby (and Thea surprisingly), you have a pretty good idea. Eventually, they finish their quick (half-hour long) chat, and Gabby waves to you.
@@.generic; ''Gabby:'' "I'm going to walk Thea to her car. I'll be right back!"@@
Thea gives you one last appraising look and the two practically skip out the door, hand-in-hand. More than one person watches them go, partially because of Gabby's lack of a bra and partially since her best friend is wearing a very short skirt, and partially since their bouncing walk makes both of these facts far more entertaining.
Ten minutes later and Gabby prances back into the café with a bright smile and a haze of lust. Once she's around the counter, she pulls you in for a big lingering hug. She seems much happier than before she left (if that is somehow possible).
@@.player; ''You:'' "Have fun with your friend?"@@
You get a flash of Gabby's mind. ⚞// Gabby has her friend pinned against her car as the two of them frantically making out. Her friend's hand is under Gabby's shirt and is gently caressing the skin just below her E-cup tits. Gabby's hands are under Thea's skirt and are tightly grabbing her ass. Both of them are ignoring the few passersby that take notice of their antics. //⚟ Gabby nods happily.
@@.generic; ''Gabby:'' "Oh yeah! We made out a bit in front of her car and she played with my titties."@@ Oh. Well, that was straightforward. @@.generic; "Thank you again for covering for me. I owe you."@@
You wave it off.
@@.player; ''You:'' "No problem. That's what friends are for."@@
She pulls you in for a tight hug, then puts her hands on your shoulders and gives you her best serious face (which is not very good considering she has trouble not smiling).
@@.generic; ''Gabby:'' "No! I owe you and I plan on paying you back as soon as our shifts are over. Okay?"@@
You raise your hands in defeat.
@@.player; ''You:'' "If you insist."@@
Gabby smiles and hugs you again.
----
<div style="text-align: center">// 🕙 Your Shift Winds Down 🕙 //</div>\
----
The rest of your shift is fairly normal with the exception that Gabby is extra horny. Her groping is taken up a notch and she takes full use of the protection of the counter to grab your shaft through your pants and even give it a few strokes whenever she can. You follow her lead and, whenever you're not helping customers, you generally have at least one hand on Gabby's plump ass.
By the time you have to clock out, both you and Gabby are sufficiently worked up that you have to make a conscious effort to keep your erection from tenting your pants. The two of you walk back to the break room together and, as soon as the door shuts and Gabby confirms that there's no one there, she pulls you in for an intense kiss. After a minute or so of vigorously entwining your tongues, she pulls away with a small //*huff*//.
@@.generic; ''Gabby:'' "I do still owe you for all your help today."@@
She gives you a knowing smile, which you happily return.
@@.player; ''You:'' "I did it because I just like helping but I wouldn't say no if you wanted to reward me. What did you have in mind?"@@
Gabby beams.
@@.generic; ''Gabby:'' "I was going to drag you into the stock room and suck you off."@@
There is anticipation in her voice and your eyebrows raise. Without a word, Gabby takes your hand and, true to her word, starts pulling you toward the stockroom. Not wanting to look a gift horse in the mouth, you allow yourself to be led.
As soon as the door closes, Gabby guides you around the shelving units to a small alcove in the back corner of the room. It's a bit dingy but it provides adequate cover if the door opens. Gabby stands on her toes and kisses you again, pushing her tongue into your mouth. She's a bit too enthusiastic and the two of you stumble back against the wall. Gabby giggles into your mouth and she starts to undo your pants. As soon as she frees your cock from its confines, Gabby breaks the kiss and gives you a look of pure lust. She kisses you again, then again, then once more before suddenly dropping to her knees. Gabby ducks her head and lets your shaft rest against her face, she beams up at you.
@@.generic; ''Gabby:'' "How's it look?"@@ Her tongue snakes out to run along the base of your shaft. She tilts her head back until the tip of your cock rests against her tongue. She opens her mouth, sucks gently on the head, then pauses to lock eyes with you. Her voice is muffled by your dick. @@.generic; "hw aou ow?"@@
You stare down at your bubbly coworker.
@@.player; ''You:'' "Both look amazing."@@
Gabby smiles around your dick and begins to slowly bob her head. She focuses on the tip of your cock, circling it with her tongue and sliding her lips a few inches at a time. After a minute, she pulls off with an audible //*pop*//, wipes her mouth, and rolls her eyes.
@@.generic; ''Gabby:'' "Whoopsie. Completely forgot."@@ She pulls off her shirt, freeing her E-cup tits. Gabby gives them a quick squeeze. @@.generic; "This can get messy and I don't want to get my shirt wet."@@
Her lips return to your cock.
@@.player; ''You:'' "Messy?"@@
She nods and mumbles @@.generic; "Uhuh"@@ around your shaft. Then, Gabby shuffles her legs open for a wider base, grabs your hips, and starts going to town on your cock. She bobs her head in rapid strokes, taking half your shaft in with each pass. On each downstroke Gabby tightens her lips around your cock, giving extra pressure that draws a groan from your lips. On each upstroke, she loosens her grip on your dick, lashes it rapidly with her tongue, and coats your shaft in her spit. True to her word, it's a sloppy blowjob and soon drops of drool are running down her chin and falling onto her perky tits. You reach down, stopping a drop as it slides across her nipple and rub it into the soft nub with your thumb. Gabby moans around your dick, sending pleasing vibrations down your shaft. You pinch her nipple gently and, after another //*moan*// of pleasure, makes a mock-annoyed noise and swats at your hand. Gabby pulls off your cock and immediately pushes your glistening shaft between her tits. She pushes them together around your dick and begins to bounce them as she speaks.
@@.generic; ''Gabby:'' "None of that $player.name. This is all for you."@@
She rubs her tits against your cock then bends down to lick the head.
@@.player; ''You:'' "I don't want to leave you hanging."@@
She squeezes her tits tight around your shaft and vigorously rubs them together. The soft pillowy flesh sliding against your slick member feels amazing. After a few seconds, she resumes gently bouncing them and looks up at you.
@@.generic; ''Gabby:'' "Oh don't worry about that. Me and Thea are going to hang out later, watch an episode of //Big Wonders//, plan our outfits for the next few days, and then I'm going to sit on her face until I pass out from cumming."@@ She's so matter-of-fact about it that your eyebrows raise. She licks your cock again then brightens up. @@.generic; "Oh yeah! And get ice cream!"@@
Gabby lets go of her tits and starts to vigorously suck you off again. More spit falls onto her tits as half of your cock disappears between her pouty lips.
@@.player; ''You:'' "Uh … you guys do that a lot?"@@
She slides her lips off slowly and pushes you between her breasts. Gabby idly bounces her tits on your cock as she thinks.
@@.generic; ''Gabby:'' "A normal amount for best friends, I guess?"@@ She bends down to suck on the head of your cock, rubbing her tits against your balls and thighs. She suddenly pulls back. @@.generic; "We're not gay or anything like that. We're besties and like taking care of each other. Sometimes that means making each other cum."@@
You're not really sure how to break it to her so you just ignore it for now. Gabby has plenty of time to figure it out.
@@.player; ''You:'' "Well, if you're as good at licking her as you … "@@ You //*grunt*// as she suddenly tries to slide her lips as far down your shaft as she can. She only a little past halfway before she gags and pulls back. @@.player; " … at doing this, she's going to be a very happy woman."@@
She pulls back and strokes your shaft a few times before switching back to using her tits.
@@.generic; ''Gabby:'' "I'm even better. Way more practice."@@ She licks the tip of your cock again and keeps it extended so that some drool falls between her tits and lubricates your shaft. She gives you a wink. @@.generic; "Things get even messier with her though."@@
Since you're not holding back, Gabby manages to draw out a bead of precum from the tip of your dick. She notices the effect she has on you and excitement surges through her mind. Gabby gives you a sly smile.
@@.generic; ''Gabby:'' "Ohh! Do you like hearing about me and Thea? I have lots of stories to share. "@@ She bounces her tits tightly together with each upstroke before letting your cock bounce free and repeating the process. After a few rounds, she slides her mouth over your cock and bobs her head rapidly to get your shaft nice and slick before returning to the tit fucking. @@.generic; "Have I told you about our prom?"@@ <<if $npc.gabby.level lte 6>>You shake your head.<<elseif $npc.gabby.level gt 6>>You nod but she continues anyway.<</if>>@@.generic; "We went with some boys from the football team but they got seriously drunk and could barely walk. Thea was pretty pissed at her date so I dragged her into the bathroom at the ballroom, pulled off her panties and ate her out until she came all over my face. Some of the other girls heard and they were sooo jealous."@@ She squeezes her tits as hard as she can and slowly strokes them over your shaft. @@.generic; "Then our dates got dragged to some stupid after-party by the rest of the team so me and Thea took the limo home. She spent the whole ride with her hand in my panties as she sucked on my titties. Her parents weren't home so we ran up to her room and she fucked me hard with a strap-on I got her for her birthday. It was amazing and we passed out right after. We woke up still wearing our dresses."@@
Another drip of precum rolls out of your tip and down the glans. Gabby lets out a triumphant //*squeal*// and dives down to wrap her lips around your shaft and sucks hard. You groan at the feeling of her tongue rubbing the sensitive underside of your cock.
The next few minutes pass in a similar pattern. Gabby gives you an enthusiastically sloppy blowjob until she remembers another enticing story about her and her best friend (including fucking each other at Gabby's sister's wedding, after a particularly difficult test during school in the locker room, and during every single one of their weekly sleepover since they turned eighteen). While she's describing her sordid trysts, Gabby switches to fucking you with her impressive E-cup tits.
Gabby's impressive effort begins to have its effect. During one of her stories (about her and Thea going to the beach with her friends and finding a secluded area to finger each other), you begin to involuntarily twitch your hips against her tits in time with her bouncing. Gabby rightly takes this as a sign you're getting close and, with a happy noise, slides her mouth around the tip of your cock. Her lips lock tightly around your shaft and she sucks hard with each bob, forming a tight seal with her lips as she tries to draw your orgasm out of you.
Sensing that you're getting close, Gabby does her best to give you a nice visual to go along with her messy blowjob (pulling on a bunch of different things she's seen online). She lowers herself enough so that she can look up at you while still keeping half your cock in her mouth and pushes up her E-cup tits to create a canyon of cleavage. Drops of spittle and precum begin falling between her huge breasts and you feel your orgasm rising quickly to the surface.
@@.player; ''You:'' "Getting close Gabby."@@
She lets out a muffled happy sound and redoubles her effort. Her lips fly down your shaft and she makes even more of a mess of her tits. Gabby obviously wants to finish you off like this so you don't bother holding back the on-rushing climax and just ride it out. Your Cock throbs and the first pulse of cum unloads into Gabby's mouth. Other than a surge of lust and pride, she doesn't even skip a beat with her sucking. Gabby continues to bob her head at the same quick pace and coaxes another half dozen thick shots of cum into her eager mouth. She doesn't even slow down when you finally finish but continues to blow you as your cum mixes with her saliva and drips down onto her her impressive cleavage. It's only when your cock begins to lose some of its hardness does she finally pull back and sits on her heels.
The bottom half of Gabby's face is a mess of cum and spit. She opens her mouth to show you what's left of your cum before dramatically swallowing. She lets go of her cum and saliva-covered breasts, letting them bounce into pace. You watch a thin line of drool roll down the curve of her tit to her nipple and then drip onto the floor. Not wanting to make any more of a mess, you reach over the desk and grab some tissues. Gabby takes them from you with a nod of gratitude.
@@.generic; ''Gabby:'' "Thanks $player.name. Did you enjoy it? I saw a video online but I can't get your cock all the way down my throat without feeling like I have to puke."@@ She wipes off her tits and face as best as she can. It's a pretty lengthy procedure given how messy she was and she winds up taking off most of her makeup as well. She finishes just as her phone buzzes. Gabby stands and picks it up. @@.generic; "THEA! Are you here? … No, I'm with $player.name … yep! … I just need to find my shi… "@@ You are already handing her her shirt. She mouths //thanks//. @@.generic; "… I told you, he's a nice guy … I'll be right out … yeah? … yeah? … "@@ She giggles @@.generic; "… You're bad. See you in a few."@@
She hangs up the phone.
@@.player; ''You:'' "Have to go?"@@
She nods and pulls on her shirt.
@@.generic; ''Gabby:'' "Yep, Thea's waiting for me. She wanted me to thank you for getting me all worked up. She really likes it when I'm super horny. Says I taste better."@@ She opens her arm and spins. @@.generic; "How do I look?"@@
You give her a thumbs up.
@@.player; ''You:'' "You look great."@@ She gives you a tight hug and makes for the door. You follow close behind. @@.player; "Have fun fucking your best friend … which is a completely normal thing to do."@@
<<if $kiara.level gte 1>>Actually, considering that you've started hooking up with Kiara, you're not really one to talk. <</if>>Gabby gives you another hug, tight enough to be considered crushing if she didn't have //a lot// of cushioning.
@@.generic; ''Gabby:'' "Thanks! See you later!"@@
With that, she actually skips toward the front of the café in a haze of horny anticipation. Shaking your head, you leave at a more leisurely pace.
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\
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\
\
<<elseif $sceneSelect is 3>>\
As you're clocking into work, you have an internal debate about whether you should actually do your job or just slack off. Much to your surprise, your conscientious side wins out and you decide to be a good employee and actually earn your paycheck. Fortunately, the beginning of the shift is fairly sedate so you don't have to put in much real effort and just run on autopilot. Unfortunately for your rarely emerging motivation, <<button "''Gabby''">><<DBO>><<replace "#dialogue-bar">>$npc.gabby.app<</replace>><</button>>, your bubbly and enthusiastic coworker, starts her shift just after yours. It's not that she's a bad influence, she's actually a much better worker than you are, it's just that she's so damn distracting. Her ability to pull you away from work partially stems from her ability to keep up a near-constant conversation with you and anyone nearby the entire shift, partially from her warm and inviting personality (which helps keep the conversation from becoming annoying), and partially from the fact that she's incredibly horny and can't keep her hands off of you.
Whenever there is the slightest opportunity to grope you, Gabby indulges with glee. You, of course, take every opportunity to return the favor (you're motivated to work, not stupid). Gabby notices that you trying to be a good employee this shift and, while she's proud of you, takes it as a bit of a challenge. Her groping gets bolder and takes full advantage of the high counter to block what she's doing to you from the prying eyes of customers. In turn, you spend a great deal of your shift with your hand on her plump ass (especially when she's dealing with customers. You particularly like the hitch in her voice when you give her a tight squeeze).
Gabby calms down a bit when there are other employees present but she never really stops (the talking or the groping). Even when it's crowded behind the register, the two of you wind up brushing against each other with shocking regularity and your hands are constantly ending up where they're not supposed to be. During one of these flirtations, the two of you get a tad carried away.
It happens in the middle of a rush, so it's all hands on deck and there are just a few too many people behind the counter. Gabby, who is in the middle of discussing the latest celebrity drama with half a dozen people, tries to squeeze past you to grab a fresh towel to clean a small spill from one of the machines. As she sneaks by, she makes sure to turn just enough that her plump ass is pressed tightly against your crotch. Unfortunately, as she does this, her perky E-cup tits take a customer's finished order right out of your coworker's hand. The iced coffee tumbles to the floor, causing one heck of a mess. Gabby freaks out, apologizing both to the customer and your coworker (who are both pretty chill about it). She immediately grabs the cleaning supplies and does a pretty thorough job of cleaning it up, even getting on her hands and knees to make sure she gets everything (which causes a general slow down behind the counter as everyone tries, and mostly fails, to not be too obvious about staring at her ass). It's only after the mess is finally cleared does Gabby notice that her shirt managed to catch some of the drink on the way down (ironically missing the apron completely). Annoyed at herself more than anything, she has a quick word with the manager on duty and then rushes to the back to find something to change into for the rest of her shift.
Gabby takes her sweet time and things begin to die down before she returns. Some of the other employees drift away to handle other duties and you start wondering what's taking her so long. You're just about to scan her mind when the counter phone buzzes with an intra-store call. One of your coworkers picks it up, listens for a few seconds, then hands the phone to you.
@@.generic; ''Coworker:'' "It's Gabby."@@
You take it with a nod of thanks.
@@.player; ''You:'' "Hey Gabby what's up?"@@
She's clearly excited and you can hear it in her voice.
@@.generic; ''Gabby:'' "Hey $player.name! Can you come back and help me? I'm having a problem with my uniform."@@
Not the most subtle invitation but you're down.
@@.player; ''You:'' "Sure, give me a minute or two to clear the line and I'll come back to help."@@
You hang up and your coworker gives you an appreciative smile. True to your word, you finish with the few customers left and then head back to find Gabby. After a quick scan, you don't find her mental signature in the break or stock rooms but in Mr. Laurie's office. Considering the amount of lust and expectation in her mind you are very curious as to what she has planned. You gently knock on the door.
@@.player; ''You:'' "Hey Gabby, it's me."@@
There's some shuffling behind the door.
@@.generic; ''Gabby:'' "Come in! But close your eyes!"@@
Humoring her, you close your eyes before opening the door. Her hand slides into yours and she pulls you toward the small loveseat stuffed into one corner of the office. Gently, she presses down on your shoulders until you sit on the surprisingly comfortable cushion. You know where this is going so you bring up your obfuscation field and wait patiently for her to make her move.
<<if $npc.gabby.story lt 8>>\
@@.generic; ''Gabby:'' "Okay. So, I wanted your opinion on a new uniform that I was thinking would really help business."@@ She moves away from you. @@.generic; "Okay. Take a look and let me know what you think."@@
<<elseif $npc.gabby.story gte 8>>\
@@.generic; ''Gabby:'' "Okay. So, I was really thinking that this uniform would improve business and wanted you to take another look at it."@@ She moves away from you. @@.generic; "Okay. Take another look and see if your opinion has changed."@@
<</if>>\
You open your eyes and take in the sight before you.
Gabby is standing in the middle of the office wearing nothing but her apron, which is tied tightly enough so that it just barely hides her curvaceous body while still managing to emphasize it. You give her a once over, starting with her bare feet and letting your gaze lazily drift up to take her all in. Her shapely bare legs lead up to her wide, apron-covered hips and flat stomach. The apron narrows at the top, leaving the sides of her torso exposed and just covering enough of her breasts to hide her large nipples (the edges of her areola are clearly visible). You linger at the exposed sides and top of her tits before moving higher and finding Gabby's smile beaming down at you.
@@.generic; ''Gabby:'' "Sooooo … What do you think?"@@
She clasps her hands behind her back and arches her body, showing off her breasts to you. This causes her tits to press against the apron and her already hard nipples pop into view on either side of the course fabric. Gabby smiles and takes a few slow steps forward until she's standing between your legs. You run your hands up her sides but stop just below her tits.
@@.player; ''You:'' "Looks good from the front, how is it from the back?"@@
Gabby gives you a sly smile and languidly turns around. Other than the apron strap looped around her neck, another tightly tied around her waist, and a thin black g-string that disappears between the round globes of her ass, her backside is completely exposed. Your eyes follow the thin stings of her panties as they follow the curve of her butt, drift up her bare back, and then to the sides of her breasts, which are large enough to be seen from behind. Gabby looks over her shoulder.
@@.generic; ''Gabby:'' "Up to your standards?"@@ You run your hands up her sides and trace the line of her g-string with your thumbs. Gabby giggles at your touch. @@.generic; "Actually, don't answer that. I can figure it out."@@ With that, she drops down on your lap. The softness of her plump ass presses against your thighs and your rapidly hardening cock. Gabby circles her hips a few times and then titters. @@.generic; "Oooooh, you do like it!"@@
You slide your hands around her front to cup her breasts as Gabby braces her hands on your knees and slowly rocks her hips. You tighten your grip, sinking your fingers into the soft flesh of her E-cup tits and pulling her back gently until she's resting her back on your chest. You play with her tits for a few seconds, bouncing the hefty orbs in your hands, then let one go so you can slide your hand between her legs. Gabby's cleanly shaved cunt is (barely) covered by the smallest g-string
that you could even be considered underwear. Pushing it aside, you lightly run a finger down her wet cleft. Gabby shudders and lets out a giggling moan.
@@.player; ''You:'' "I think you enjoy it too."@@
She nods happily and opens her mouth to speak but you circle her clit with your finger and all that comes out is a quiet //*moan*//. You tease her nipple and Gabby slides one of her hands up to her free breast and matches your groping move for move. Each movement of your hands sends small jolts of pleasure through her body which build upon the lust already created by the constant teasing throughout the day. You push two fingers into her cunt and Gabby //*sighs*// contently but then grabs your wrist and gently pulls your hand away. Gabby sits up and stands as your hands slide off her body. You smirk.
@@.player; ''You:'' "Saving up for Thea later?"@@
Gabby turns around and gives you a confused look.
@@.generic; ''Gabby:'' "Wha-no? "@@ Realization dawns and a wide smile crosses her face. @@.generic; "Oh! No! I'm super horny but I don't want to get fingered, I want to fuck."@@ She leans down to start undoing your pants. @@.generic; "Thea's hanging out with some college guy anyway."@@
She wrestles your pants down around your thighs a bit more aggressively than it's called for and your cock springs free. Gabby takes a deep, steadying breath and wraps her hand around your shaft. After a few strokes to make sure you're hard enough (like you wouldn't be after groping her fantastic tits), Gabby climbs onto the couch and straddles your lap. She holds her apron up with one hand and uses the other to pull her tiny panties to the side. Her soaking wet pussy hovers over you're erect shaft but Gabby doesn't move. After a few seconds, you raise your eyebrows and she just smiles down innocently.
You grab her wide hips and gently guide her down until the tip of your dick is nestled between her lower lips. Gabby puts both hands on your shoulders, letting her apron fall back into your lap, then leans in for a surprisingly tender kiss. Her tongue slides into your mouth and she begins slowly moving her hips, gently prodding your cock with the entrance to her wet slit. Suddenly, Her grip tightens on your shoulders and, with a sharp intake of breath, Gabby drops her weight down on your lap.
Your cock spears into her eagerly waiting cunt and half your shaft disappears inside her. Gabby //*squeals*// joyfully into your mouth at the sensation of abruptly being filled. She lifts up and slowly slides back down, stopping before she gets any deeper than the initial thrust. After a few repetitions of this, Gabby lifts herself up and drops down hard again. She lets out another //*squeals*// of pleasure as she sinks another inch down your shaft. This process repeats itself over and over, with more and more of your cock disappearing into Gabby's tight cunt. Soon, her lower lips reach the base of your dick and her plump ass comes to rest on your thighs. Gabby lets out a low shuddering //*moan*// that has just a tinge of triumphant in it and then pulls back from the kiss.
@@.generic; ''Gabby:'' "♥Fuuuck♥ … that feels amazing …♥Ah!♥"@@
She lifts her hips a few inches and drops back down, sending a surge of pleasure through her body. Gabby giggles softly and reaches up to push her uniform in between her tits. You take this as an invitation to run your tongue along one of her hard nipples and then the other. The sudden sensation makes Gabby//*gasp*// as her cunt tightens around your shaft. She gives you a wicked look and starts to rock her hips gently, causing her now bare tits to sway in your face. You reach up and press her huge large tits together, keeping them steady as you suck and lick on her engorged nipples. Gabby throws her head back and rides your cock at an unexpectedly slow pace. Each time your cock slides deeper into her cunt, Gabby's pleasure grows steadily and her anticipation builds. Despite enjoying you playing with her tits, Gabby needs more. She places her hands on your chin then pulls you away from her nipples and into a passionate kiss.
With her tongue keeping yours busy, Gabby no longer has to worry and keep her chest steady. She lifts her hips until she's halfway up your shaft and then slams her hips back down, immediately bouncing back up to do it again. Gabby immediately sets a frantic pace, bouncing in your lap hard as she //*pants*// and //*squeals*// into your mouth. Her perky tits bounce and jiggle wildly in her enthusiastic fucking, smacking against your chest almost every time she bottoms out. Every few bounces or so, one or both of her breasts just barely grazes you and her nipples are dragged against the soft fabric of your shirt. Each time this happens, it sends a wave of pleasure through Gabby's already sensitive body.
Considering how horny she was to begin with, it's no surprise that her orgasm starts to build almost as soon as she starts riding you in earnest. Every time she slams her ass down on your lap and is fully impaled on your shaft, she pushes herself even closer to a final release. As before, Gabby has zero volume control. As she nears her climax, she //*pants*// and //*moans*// into your mouth with increasing volume. It's muffled by the kiss but, taken along with the wet sounds of your fucking, what the two of you are doing would be readily apparent to anyone in the back rooms of the café. You, for the most part, just sink your fingers into her plump ass and then sit back and enjoy the ride as Gabby is more than happy to do all of the work.
Gabby's kissing becomes increasingly frantic and uncoordinated as she nears, and then reaches, the edge. As a nice finale, you slide your hands up her body, deftly grab her tits mid-bounce, and slide your thumbs roughly across her erect nipples. The unexpected spike of pleasure is enough to trigger her orgasm. Gabby starts fucking you even harder, as a powerful wave of ecstasy floods through her body. A quiver begins in her toes and surges up her body higher and higher each time she drives her cunt down on your cock. When the quivering finally fills her completely, Gabby breaks the kiss, throws her head back, and screams in ecstasy. Her cunt tightens as she cums and Gabby continues to ride you in a frantic attempt to draw out her pleasure for as long as possible. You continue to play with her hard nipples, letting the little jolts of sensation draw out her even as it peaks and then begin to wane. As her ecstasy ebbs, Gabby's hips begin to slow to a gentle pace, and her moans gradually quiet to nothing more than heavy breathing.
Finally, her orgasm fades completely and a giddy glow of satisfaction fills her mind. Gabby stops moving, your cock still sheathed completely in her pussy, and pulls away from the kiss. She sits up straight and gives you a contented smile which wavers slightly when you move and your dick shifts inside her over-sensitive cunt. Gabby lets out a low giggle, which causes her pussy to tighten, which sends another jolt of pleasure, which causes her to giggle even more. It quickly becomes a self-reinforcing cycle and Gabby turns into a tittering mess that can barely manage a few words
@@.generic; ''Gabby:'' " … ♥HEHEHE♥ … fuckfuckfuck … ♥HEHEHE♥ … sogoodsogoodsogood … ♥HEHEHE♥ …"@@
You stop playing with her nipples and slide your hands down to her hips in an attempt to keep her steady and let the worst of the over-sensitization wear off. Gabby lets out a small //*yip*// at your touch but the lack of stimulation from her tits helps her regain a modicum of self-control. She takes several deep breaths then grabs your face and starts kissing all over your lips and cheek. Panting slightly between each kiss, Gabby finally stops and sits back up.
@@.generic; ''Gabby:'' " … ♥Ah!♥ … that was amazing …"@@ She looks down and moves her apron so she can see where your cock disappears into her slit. @@.generic; "Fuck I'm wet … ♥Mmm♥ …"@@ She leans down kisses you a few more times then suddenly stops and looks down again. @@.generic; "Wait! You didn't cum yet? Are you close?"@@
You shake your head.
@@.player; ''You:'' "No I haven't and yes I'm close."@@
Gabby's smile widens and you can feel that she's impressed. You haven't really been holding back that much, just the usual amount to make sure your partner gets off. Now that she's cum, you don't have much reason to keep going, especially considering how little time you have left before people notice your absence. Using your grip on her hips, you begin urging her to move again. Gabby's smile widens and she cups her breasts, lifting them and pushing them together right in front of your face.
@@.generic; ''Gabby:'' " Good … ♥Ah!♥ … just sit back and … ♥Ah!♥ … let me take care of you. "@@
Gabby squeezes her pussy around your dick and slowly rocks her hips. You can tell that she's not close but very much wants to get you off. As she fucks you, she continues to squeeze and play with her tits, giving you something nice to watch as you cum. Gabby quickly picks up the pace, thrusting hard and relying on your grip on her waist to help her keep balance. It takes no time until she is frantically fucking your cock, her wet cunt sliding along your shaft and drawing out the beginnings of a familiar sensation. You //*groan*// and pride fills Gabby's mind.
@@.generic; ''Gabby:'' " … ♥Ah!♥ … are you going to cum … ♥Ah!♥ … $player.name? "@@
You //*groan*// again and Gabby titters happily between her panting breaths. She leans forward and pushes her large soft breasts into your face, completely filling your vision. Each movement of her hops brings you closer and closer as her tight cunt slides along your twitching shaft. It finally becomes too much and you let out a deep (slightly muffled) moan to let Gabby know that you're on the edge (so she can decide what to do). All she does is squeeze her cunt and keep fucking you as if nothing has changed.
Gripping her hips tightly, you tip over the edge and cum. Your cock pulses and unloads your first shot of cum deep in Gabby's cunt. You hear her //*sigh*// softly, which turns into low laughter as you fill her with another rope of cum. She keeps fucking you, milking your cock with her cunt, and milking another half dozen shots that fill her already wet pussy. Gabby continues to ride you, even after your cock stops pulsing and only begins to slow her movements when she's sure that she's gotten every last drop from you and your shaft softens slightly. She sits straight and pulls her lovely tits from your face, only to be replaced by her hands and then her lips. Ater a brief, but very intense kiss, Gabby's gaze slides down to where the apron is hiding where you're connected.
@@.generic; ''Gabby:'' " Fuck, you're still hard?"@@ You flex your cock, and the previous softness vanishes. She giggles and covers her mouth. @@.generic; "Shit, If we weren't at work we could have some real fun."@@
She's clearly ready to finish so you take one last chance to grope her tits before she swings her legs over, pulls herself off your cock, and flops down next to you on the couch.
@@.player; ''You:'' "This wasn't fun?"@@
Gabby's smile vanishes and she shakes her head vehemently.
@@.generic; ''Gabby:'' "Oh no! I didn't mean it like that. I just meant that I'd fuck you a lot harder if we weren't at work. I wouldn't have to hold back. I …"@@ You smirk at her and she shoves you. @@.generic; "… Oh, you're just being mean. Meany."@@
She gives you a mock pout, dramatically tosses her hair with an exaggerated //*Hmph!*//, and then stands up to grab her clothes (the effect is somewhat by her wobbly legs and nakedness). Gabby grabs some tissues to clean up her thighs and then undoes the apron. You have a few seconds to take in her (mostly) naked body before she grabs her pants and squeezes into them (which is also fun to watch). Taking your cue, you quickly put your penis away and heft yourself off the loveseat. Still topless, Gabby pulls out the box with the spare uniform from under a shelf and grabs a clean one to wear. She takes a few seconds to arrange her impressive chest into the too-small shirt then holds her hands out to show you her body.
@@.generic; ''Gabby:'' "Do I look like we just fucked."@@ You motion towards her hair. It's a bit messy and you tell her as much. She quickly puts up in a ponytail. @@.generic; "Thanks. I'll go first and then you can go out in a few minutes."@@ She steps up to give you one last kiss and then skips to the door. @@.generic; "See you back out there!"@@
<<if $npc.gabby.story lt 8>>\
The rest of the shift is fairly standard, with the small exception that Gabby is less flirty than normal. She's still friendly and as talkative as ever, but her lust is satiated for now. Another thing that stands out is the odd looks you keep getting from Dee, your disaffected coworker that came on shift earlier in the day. She's just as bored and disinterested as normal but you can feel her attention on you and Gabby when she thinks that you're not looking. At one point, she even breaks out of her sullen mood and asks Gabby a question in a low tone. Gabby happily answers in the affirmative and turns to give you a beaming smile and a small wave (much to Dee's horror). Everyone goes back to work but you sense that something has changed in Dee's mind. Nothing else happens so you figure that it will come up when it comes up.
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<<elseif $npc.gabby.story gte 8>>\
The rest of the shift is fairly standard, with the small exception that Gabby is less flirty than normal. She's still friendly and as talkative as ever, but her lust is satiated for now. The two of you put in some good for the rest of the shift, sharing jokes and chatting happily before clocking out and going about the rest of your day.
<</if>>\
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<<elseif $sceneSelect is 4>>\
Your coworker <<button "''Dee''">><<DBO>><<replace "#dialogue-bar">>$npc.dee.app<</replace>><</button>> is generally a stoic and disinterested barista. She's pretty though, so despite her surly nature, she is constantly bombarded by people trying to socialize with her because they are a) stuck in the mindset that baristas have to be sociable, b) see her indifference as just her playing hard to get, c) want a challenge, or d) all of the above (there is also a subset of people that think her punkish aesthetic means she's easy). If these people happen to be customers, she generally just ignores and/or glares at them until they stop. If these people are coworkers, she demonstrates much less patience and is more than willing to tell them exactly where they can go when they bother her (or which body parts they can shove into which orifices).
You're one of the few people that avoid Dee's general misanthropy, which is why you're quite surprised when you start your shift and see her smiling and chatting with a customer. Curious but not wanting to interrupt, you hang back, help some customers, and wait for Dee to finish up. The customer is a middle-aged woman dressed in pretty stereotypical suburban parent clothes (loose jeans and a plain long-sleeved shirt) but you can see tattoos poking out along the edges of her neck and wrists. After a half hour in which Dee should be working, the woman finally excuses herself and leaves. Once she's gone, Dee reverts to her usual stoic self and pulls her phone out as the next customer tries to socialize with her. Still, she's uncharacteristically happy after the conversation so you can't help but ask her about it.
@@.player; ''You:'' "Was that a friend of yours?"@@
She looks up from her phone and nods.
@@.generic; ''Dee:'' "Hmm? Oh, yeah. That was Jaz. She's my tattoo artist."@@
You nod.
@@.player; ''You:'' "Ah. Looking to get some more?"@@ You think about it for a second. @@.player; "How many do you actually have?"@@
She catches you looking at her body. Obstentisouly, it's to see any visible tattoos but her mind interprets it as you checking her out. There is a brief flicker in her mind as the uncalled-for image of smiling Gabby walking out of the backrooms in an obviously disheveled, post-coital state, followed soon after by you. This thought is accompanied by a certain amount of interest and curiosity. Your question was innocent enough but Dee's mind is taking it somewhere else (which you are perfectly fine with). She smirks faintly and holds up her arms.
@@.generic; ''Dee:'' "Full sleeves on both arms, a full back piece, and most of my legs are covered."@@ She touches her chest, purposely drawing your attention there. @@.generic; "I also have a chest piece and I'm working on my stomach now. That's what I was talking with Jaz about. Do you have any?"@@
You don't and you're not even sure you could get them at this point. Healing faster than normal means that a tattoo might not last for too long. When you think about it, you can't think of any Supers with tattoos that aren't magical or some kind of nanite nonsense. Something to research later so you shake your head in answer to her question.
@@.player; ''You:'' "No, I don't. Never found something I like."@@ You look at her arms, which she slowly turns to give you a better view. One arm is a forest scene centered around a rotting tree stump with lots of insects, mushrooms, and wildflowers. The other is a space scene with spaceships and planets done in a retro 50's style.@@.player; "It's nice work."@@
She nods.
@@.generic; ''Dee:'' "She's really good. I've gone to her for almost all of my pieces."@@ There is a small spark of hesitation. @@.generic; "My chest and back are my favorites but I can't really show those off as much."@@
Dee is watching you closely for any sign of interest in her unspoken offer. You've never been one to pass something like this up. You feign looking at the posted schedule.
@@.player; ''You:'' "It's a shame we don't have a break together or you could show me. I'm always up for looking at art."@@
Her smile grows into something less sarcastic before she can stop herself. She shifts back to smirking before anyone but you notice.
@@.generic; ''Dee:'' "It is a shame isn't it?"@@
----
<div style="text-align: center">// 🕙 Later in the Shift 🕙 //</div>\
----
After that discussion, your shift goes back to being pretty boring. Dee and you are the only people at the counter and she's even quieter than normal. If it wasn't for the growing anticipation and lust in her mind, you'd probably think that she was mad at you for some reason. The time for your break arrives and she just gives you a polite nod as you grab your coffee and head to the break room.
You're just settling down at the break room table when the door opens and Dee walks in. You raise your eyebrows.
@@.player; ''You:'' "What's up?"@@
Dee walks over to where you're sitting and shrugs a shoulder.
@@.generic; ''Dee:'' "You wanted to see my other tattoos right? So I decided to take my break now."@@
You match her smirk.
@@.player; ''You:'' "Didn't you have a break before?"@@
She nods.
@@.generic; ''Dee:'' "Yeah, but I'm taking another one. I made sure that there was coverage. Now …"@@
She grabs the hem of her shirt, pulls it over her head in one smooth motion, and drops it on the table in front of you. Putting her hands on her hips, Dee stands there and gives you a nice eyeful of her tattoos. The upper part of her chest is covered with an elaborate tattoo of a stylized skull covered with brightly-colored spiders and webs. The edges of which are partially covered by the black bra covering her C-cup tits. The fabric of the bra is sheer and you get a clear view of her nipples and the silver bar piercings through each. Shifting your gaze down, her taut stomach has an outline of birds emerging from a fire that is half-covered by the waistband of her pants, it looks freshly healed and unfinished.
@@.player; ''You:'' "Phoenix … es? Phoenixi? "@@
She shrugs and turns around to show you the large tattoo that covers her entire back. It's a replication of a famous statue (you can't remember the name but it looks to be from ancient Greece and depicts a man carrying a woman who is trying to push him away) that is split into sections that are each in a different styles of art. Even though you're fairly sure this was just an excuse for her to strip in front of you, it actually is an impressive work. Dee lets you look for a few seconds.
@@.generic; ''Dee:'' "Sorry that you can't get the full effect. My bra's in the way."@@
She turns back around. Your eyes drift back down to her bra.
@@.player; ''You:'' "Did your friend Jaz do those too?"@@
Dee looks down.
@@.generic; ''Dee:'' "Oh, my piercings? No. I had to go to someone else for these and then a completely different place for … other ones."@@
Your eyes drift down between her legs and back up to her face. Dee nods.
@@.player; ''You:'' "Do those feel good? Not getting them done obviously but after?"@@
Something snarky reflexively pops into her mind but Dee pauses before responding. There is a note of concern in her voice.
@@.generic; ''Dee:'' "Uh … before I answer that … You and Gabby? …"@@
You shake your head and shrug.
@@.player; ''You:'' "Sex-friends."@@ Her eyebrows raise and you hold up your hands. @@.player; "Her words. We're not serious or anything."@@
Dee nods, looks towards the door, and grabs her shirt.
@@.generic; ''Dee:'' "In that case, do you want a demonstration of how they feel?"@@
You can't help but smile.
@@.player; ''You:'' "Sure but it may be tricky here."@@
She nods and pulls her shirt on.
@@.generic; ''Dee:'' "Come on."@@ She motions for you to follow and the two of you leave the room. Walking down the hallway, Dee ducks into Mr. Laurie's office for a few seconds and comes back out with a set of keys. @@.generic; "I have a place we can keep going."@@
Dee leads you further down the hall and stops at a door right next to the storage closet. You've seen it before but it's always locked so you've never really paid attention to it. She slides in one of the keys, unlocks it, and reveals a set of stairs leading down.
@@.player; ''You:'' "There's a basement?"@@
She tries to remain stoic and uninterested but she can't help but smirk.
@@.generic; ''Dee:'' "Oh yeah. My dad stores stuff down here."@@
Sure enough, the stairs lead to a pretty simple concrete box-style basement. Dee flips on the lights and reveals a couple of dozen wooden crates, each with the letters "CCCP" stenciled on the side in faded paint. In a rare burst of common sense, you do not ask what's in the crates or how they happened to get here. You turn back to Dee, who is leaning against one of the crates and trying her best to put on an air of haughty disinterest. She's getting horny so it's not entirely effective.
@@.player; ''You:'' "So, I believe we left off with me checking out your back piece?"@@
She smirks, pulls off her shirt, and reaches back to undo her bra. Dee turns as she unhooks it and lets it drop down around her arms. She tosses it and her shirt onto one of the boxes then gives you an impish smile.
@@.generic; ''Dee:'' "So, you wanted a better look right?"@@ You walk over and give her back piece a casual once over (it is nicely done). Dee stiffens slightly as you draw near but she's trying to play it cool and doesn't turn around. She even grabs her phone and starts scrolling again. @@.generic; "Just let me know when you're done appreciating the … art."@@
Your fingers gently graze the skin of her back and Dee's breath catches. She still has her phone in hand but you can't help but notice that she's no longer scrolling and is instead waiting to see what you do. You trace the edges of her tattoo across her back and where it begins to curve around her side. Dee shuffles a bit as your hand drifts around to the front of her body.
@@.player; ''You:'' "You were going to tell me how these … "@@ You cup her breast and brush your fingers against the silver bar through her nipple. @@.player; " … feel right?"@@
A small shudder runs down her body but she manages to keep it out of her voice.
@@.generic; ''Dee:'' "It feels alright … pretty good … maybe."@@
You reach around with the other hand and start playing with the other nipple piercing, sending another sharp jolt of pleasure through her body. This movement brings your body up against hers, pinning her gently against the box. She's trying to play it off but your highly-tuned senses notice the slightest arch of her back when you touch her. After a few seconds, Dee starts scrolling through her phone again. Looking over her shoulder, you can see that she's looking through some kind of porn account.
@@.player; ''You:'' "See anything interesting?"@@
She stops her scrolling and looks over at you. Her face is flushed but otherwise, she's hiding her lust pretty well.
@@.generic; ''Dee:'' "I figured I needed something to keep me from being bored."@@
She says the line straight-faced but there is a definite implied challenge. Just to be sure, you quickly scan her mind. You can't understand the words but her visual memory is enough. Dee definitely likes being the aloof center of attention in her sexual encounters and really likes making her partners work for it. Apparently, there is a not-insignificant subset of people that really enjoy the whole "disinterested bitch" schtick. You smile internally.
@@.player; ''You:'' "Ah, cool. Let me know if you find something good."@@ You cup her tits one last time and then slide your hands down to her hips, resting them just above the waistband of her pants. @@.player; "You have another piercing right?"@@
She stops scrolling and looks over her shoulder. There's anticipation and excitement behind her placid facade.
@@.generic; ''Dee:'' "Oh yeah. Feel free to take them off if you want."@@
She goes back to her phone but it's just for show and she's flipping through the same few images (it's pretty much all femdom stuff). You deftly undo her pants, hook your thumbs in her waistband, and start shimmying them off. They're tight but not unreasonably so and her panty-clad ass quickly comes into view. Kneeling to get them off her legs, you get a great view of her small butt since her hipster panties, like her bra, are completely sheer. Dee lets you do most of the work, only lifting her feet so you can take off her boots and slide the pants off each leg. As soon as you finish, she spins around and leans her butt against the crate.
The front of her panties is just as sheer as the back, revealing an intricately designed knot-work tattoo just above her shaved pussy. A small silver ring pierces her clit. Despite her attempts to come off as aloof and unimpressed, Dee can't help her body's natural reactions and she is clearly aroused. You appreciate her sex for a few more seconds, then stand and run your fingers along the top of her panties. Dee lightly grabs your wrist.
@@.generic; ''Dee:'' "Your turn."@@
You nod and quickly strip down. Despite the fact that you're not the most impressive specimen (which may just be you being unfair to yourself, your comparison group for attractiveness is a bit out of whack these days), Dee clearly likes what she sees. As soon as your erect dick springs into view, she puts her phone down and reaches down to run her fingers along your shaft.
@@.generic; ''Dee:'' "Soooo … "@@ She wraps her hands around your cock and begins to stroke. With her free hand, she takes your wrist and guides it back to her panties. @@.generic; "… the piercing feels good but not as good as my … HANDS!"@@ Her voice jumps when you slide your hands under the waistband of her panties and flick the ring through her clit. You give her a smirk and lean down to run your tongue against her nipple. A moan escapes her throat before she can stop herself. She grimaces and starts stroking your shaft faster. @@.generic; "… Okay so it feels good but how do my h-hands feel? … are you going to cum for me?"@@
Not even close.
Chuckling internally, you switch breasts, pulling her nipple into your mouth and strumming against the metal bar with your tongue. At the same time, you slowly circle her clit with firm strokes. Bolts of pleasure, enhanced by the piercing, surge through her body. Dee's eyes widen and her mouth drops open.
@@.generic; ''Dee:'' "♥Oh yes!♥"@@ She looks down at you and struggles (and fails) to get back to an impassive look. @@.generic; "you're … not bad … at this. "@@ She switches her hand around to an underhanded grip on your shaft. She slows her hand but tightens her grip. @@.generic; "Too bad you're … ♥Mmhe♥ … not going to last."@@
She really seems to want to push this and you're more than happy to rise to the challenge (ba dum tiss). Sinking into the flow of your powers, your fingers and tongue hit every pleasurable point for exactly the right amount of time, pressure, and rhythm. Dee's confidence quickly vanishes (and her surprise grows) as the lustful onslaught drives her towards release and you show no signs of being anywhere close to climax.
The haughty look on her face doesn't last long and her hips begin involuntarily thrusting against your hand. Dee shifts slightly, widening her legs and gripping the edge of the crate with her free hand. She's still stroking your cock but her movements are becoming less insistent as growing lust fills more and more of her mind. You slide your hand up her leg and grab her ass, squeezing it firmly in time with your fingers strumming her clit.
Dee's arousal is nearing its peak and you go in for the piece-de-la-resistance. With each squeeze of her small ass, your finger slides a bit further between her cheeks. Before Dee realizes what you're doing, you press your finger against her puckered asshole and gently push. The effect is immediate.
A strangled //*yelp*// slips out of Dee's throat as a massive torrent of pleasure fills her body. Her hand drops away from your cock and grabs the edge of the crate in a white-knuckled grip. At the same time, her hips move on her own, thrusting forward and pushing her cunt against your hand. This arches her back and traps your finger between her ass. You push a little harder against her asshole and start frigging her clit as fast as you can manage.
Dee cums with a surprisingly girlish and high-pitched scream of primal ecstasy. She throws her head back and pumps her hips hard, forcing your fingers against her clit and ass with each movement. Between the incoherent screams filling the confined space of the basement, you can just make out the occasional panted word in Dee's native language. You can't understand them but they have the unmistakable tone of profanity and encouragement to keep going.
The movement makes it hard to keep your tongue on her tits but Dee is well beyond caring and the added sensation of your finger on her ass more than makes up for the occasional slip of the tongue. Dee screams again as the climax finally reaches its apex and her strength gives out. She collapses back on the crate with her head hanging off the opposite end, stomach flexing and arms quivering with the slowly fading ecstasy. You ease her down from the climax, first pulling your finger from her ass (which is harder said than done since the angle is weird) and then slowing the one on her clit.
Colorful chest heaving, Dee's overwhelming pleasure gives way to wide-eyed astonishment. She mumbles a few things in her language between gasping breaths and then lifts her head enough to look down her body to where you're standing.
@@.generic; ''Dee:'' "… //*pant*// … how the … //*pant*// … fuck? … //*pant*//"@@ You just smile and shrug. Dee swallows audibly and gets her elbows under her body to sit up slightly. Even that movement causes her stomach to quiver. @@.generic; "… //*pant*// … Are you even … //*pant*// …"@@
She vaguely gestures towards your still erect penis. You could be ready whenever you want so you nod.
@@.player; ''You:'' "I could be."@@
She sits all the way up with a //*grunt*// and her eyes flutter close as a small aftershock of her orgasm shudders through her. After a few seconds, Dee opens her eyes and grabs your cock, again with an underhanded grip, and starts to slowly pump it. Now, all credit where credit is due, Dee is very good at this. The way she's holding your shaft means that her palm continuously rubs against the sensitive spot just under the head of your cock. If you weren't preternaturally good at sex, you would not have lasted long enough to get her off. As things are now, you just let her work her magic.
It takes Dee a minute or two to find a comfortable rhythm and shake off the last vestiges of her orgasm. Once it's gone, her other hand enters the mix, alternating between gently fondling your balls and joining with her other hand to stroke your shaft. Though she's thoroughly satisfied with her orgasm, there is a small part of Dee's mind that's annoyed that you managed to get her off first. Dee tightens her grip and speeds up her stroking. She gives you a wicked smile.
@@.generic; ''Dee:'' "I'm impressed $player.name."@@ She stops stroking just long enough to spread some of your precum along your shaft. @@.generic; "Not many people can make me cum that quickly. Nice cock too."@@
You chuckle.
@@.player; ''You:'' "Thanks."@@ You reach forward and cup her breasts. Dee starts to say something but stops short when you gently strum your fingers against the metal bars in her nipples. She //*sighs*// and gives you a dirty look. @@.player; "If it's any consolation, sex and coffee are basically my only two talents."@@ Dee's hands are surprisingly soft (probably because she really doesn't do all that much work), and feel great on your shaft. @@.player; "That feels good."@@
Her smile widens.
@@.generic; ''Dee:'' "I know it does. So does this … "@@ She grabs your shaft with both hands and massages her thumbs along your sensitive frenulum and glans. You //*groan*// softly as more precum leaks out of your cock. Her eyes sparkle. @@.generic; "Finally! Are you getting close, $player.name? It's actually hard to tell with you. Most of the people I sleep with are way more desperate and it's so easy to make them cum."@@
She tightens her grip on your shaft and slowly milks your cock, never letting up with her thumb massage. Dee's technique works like magic and each deft movement draws you closer and closer to your inevitable release. Her eyes bounce between watching your cock twitch in her hands and watching your face for signs of your upcoming climax.
Interestingly, the closer to your orgasm you get, the hornier Dee gets. Flashes of previous partners pop into her mind. She likes being in control and getting her partner off as fast and as hard as possible is like an aphrodisiac for her. You //*grunt*// again and squeeze her breasts, sending another surge of lust through her body. Your cock begins to swell in her hand.
@@.generic; ''Dee:'' "♥Fuck♥ … I love that sound … Are you ready to come for me $player.name?"@@ She starts stroking you faster. She begins whispering, half to herself. @@.generic; "Cum for me, cum for me, cum for me, cum for me …"@@
Her ministrations finally push you over the edge and your cock throbs. Dee lets out a triumphant //*moan*// and moves quickly. Her right hand slows down, drawing out the last few moments before your orgasm as she milks your shaft. With her left hand, she grabs the waistband of her sheer panties and pulls them away from her crotch.
After teetering on the edge for a good half-minute, you finally cum. With another //*groan*//, your dick pulses and the first rope of cum hits her on the lower stomach, just below her unfinished tattoo. With a haughty laugh, she leans forward and aims your cock so that the following shots splatter across the twisted knotwork inked just above her pussy. Another half dozen pulses coat her mound and slide down her shaved cunt. Dee continues to stroke you until she manages to coax a final drop of cum out to slide along her fingers.
Once you're fully spent, Dee lets your cock go and sits back on her elbows. You lean against one of the crates as your shaft begins to deflate. With a wicked smile, Dee lets the waistband of cum-filled panties go. It snaps back into place and you're cum smears across the sheer material and begins soaking through. She closes her eyes again and idly rubs the last drop of your cum onto one of her nipples. You raise your eyebrows and she smirks.
@@.generic; ''Dee:'' "Normally, I'm game for round two and I'm dying to try out your tongue. However …"@@ She rubs her cum soaked panties against her skin and coos happily. @@.generic; "… I get the feeling like that's not something you're into. Unless? "@@
She gives you a hopeful look, gestures towards her cum-coated nipple, and you shake your head.
@@.player; ''You:'' "Nope. Not my cup of tea."@@ You shrug. @@.player; "Though, I'd be down for a round two some other time."@@ Slightly crestfallen, she nods, sits up, and grabs her clothes. @@.player; "Back to work? Aren't you worried about …"@@ You motion towards her panties as she pulls up her pants. @@.player; "… You know?"@@
Dee laughs.
@@.generic; ''Dee:'' "Oh. No. I'm going to head home and shower. I got caught up in the moment and wasn't really thinking. I enjoy the sensation but it's really only fun if there's a follow-up and my partner cleans me off."@@
You nod and get your own clothes in order. By the time you're done, Dee has already pulled on her bra and is donning her shirt. As soon as you're both set, you leave the basement. Dee heads right to the breakroom to clock out and you head back to actually finish your shift. You make a few excuses about where you disappeared and get back to work.
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<<elseif $sceneSelect is 5>>\
Despite having hooked up with Dee before, there is little change in her outward behavior. The two of you spend much of your time in silence, punctuated with complaints about customers and coworkers or short conversations about how things are going in your lives (and occasionally about your relationships). Overall, Dee's feelings have shifted from habitual indifference to comradery to a certain amount of prideful anticipation. She does get turned on when you work together but after her moment of "weakness", she doesn't really want to be the one who initiates your next encounter. That doesn't stop her from trying to be subtle about it.
It's a normal slow shift and the two of you are chilling out in a companionable quiet. Dee is on her phone as you idly clean the same spot on the counter to look busy. Even though she doesn't look up, her attention keeps shifting to you and she seems like she's getting a bit frustrated that you're not asking for another hookup (or noticing how much she's bending over, which you already have). After some time passes, she finally speaks up.
@@.generic; ''Dee:'' "Yo, $player.name. You ever listen to //Social Dysfunction//?"@@
You look over, giving her ass a quick glance (just to make her happy).
@@.player; ''You:'' "Nope. Is that a punk band?"@@
She rolls her eyes.
@@.generic; ''Dee:'' "Anarchoindustrial Grindthrash."@@ You nod like that means something. @@.generic; "I saw them live, check it out."@@
She holds out her phone and you take a look. It's a crappy picture of her and some friends at a concert held in what looks like an abandoned toy factory (which is amazing in and of itself since they tend to be demolished before Supervillains move in). There's a crush of bodies, lots of random crap strewn about, and a small makeshift stage with what you assume is Social Dysfunction playing in the background. Dee is wearing a huge leather bomber jacket covered in band patches and a tight pair of cut-off jeans shorts that have been torn and repaired a dozen times. It's hard to see her clearly so she flips through a few more photos until she gets one that looks like it was taken outside the venue. Here you can tell that, in addition to her jacket and cut-offs, she's wearing a pair of thigh-high stockings filled with holes and runs, a pair of work boots, and, beneath the jacket, nothing but a fishnet halter top.
@@.player; ''You:'' "Good concert?"@@
She nods.
@@.generic; ''Dee:'' "Oh yeah, it was too loud and I could barely hear anything. It was awesome."@@
You look at the picture again.
@@.player; ''You:'' "I'm sure. Nice outfit. Too bad you can't wear that to work. It would make our shifts a lot more interesting."@@
She smirks and you feel her pride swelling now that she's finally hooked you.
@@.generic; ''Dee:'' "I do have it in my car if you want me to go and get it."@@
It's an offhand comment but you take it as it was meant. You motion towards the phone.
@@.player; ''You:'' "I would definitely want to see this in person."@@
She tries to play it nonchalantly but she's excited. Dee shrugs indifferently.
@@.generic; ''Dee:'' "I have nothing better to do."@@
Dee gives you one last sly look, walks rounds the counter, and leaves out of the front door. A few minutes, and a couple of customers, later, Dee walks back in carrying a small backpack. Without looking your way, she walks back to the employee area.
You're the only one behind the counter so you call up one of the managers on duty. They arrive in a few minutes, annoyed as usual, and you explain that you have to go on break. They're annoyed that Dee's missing but Mr. Laurie can be a stickler for scheduled breaks so they grab a few people from another section to man the counter in your absence. It takes a few minutes and you feel a growing lust, anticipation, and pleasure coming from below. Apparently, Dee has decided to start without you. Once you have coverage, you head to the back, through the now unlocked door, and down into the unused basement.
There is a rush of movement as Dee stops pleasuring herself and, by the time you are within sight, she is sitting on one of the mysterious crates. Her legs are crossed, her phone is in hand, and there is a bored look on her face. Dee's black shirt and pants are tossed onto one of the crates and she's currently wearing nothing but the torn-up thigh-high stockings, her sheer panties, and the fishnet halter top. You take a second to admire her colorful tattoos and she pierced nipples poking out from between the mesh of her shirt. She flips through her phone and doesn't look up.
@@.generic; ''Dee:'' "I couldn't find the jacket or shorts."@@ That's a lie. @@.generic; "but here's my concert outfit."@@
She opens her arms and waves vaguely down her body. You move forward until you're standing right in front of her and she recrosses her leg. This small shift gives you a brief glimpse of her already wet pussy through her panties and pushes one of her stocking-clad feet against your leg. Dee flips through a few pictures on her phone and idly starts to rub her foot against your inner thigh.
@@.player; ''You:'' "It looks good."@@ You run your hand up her stockinged leg, letting your fingers dance over the exposed skin through the tears. The fabric is smooth and her skin is soft. @@.player; "Feels good too."@@
Dee's foot raises higher and just brushes against the growing erection in your pants.
@@.generic; ''Dee:'' "I can tell that you like it."@@ You reach the top of her legs. Dee hesitates for a brief second but she's horny and can't play it cool for too much longer. Her legs open and one of your hands drift over her mound and lightly against her panty-covered slit. Dee's breath catches and she stops scrolling the phone for a split second. @@.generic; "I thought you were just going to look?"@@ You smile, grab the waistband of her panties, and tug gently. She doesn't move and you can only get them down a few inches. Her voice is playful. @@.generic; "I'm not sure what you're planning but I donnnn'ttaahhH♥ …"@@
You abandoned your attempts to remove her panties and push your fingers hard against the fabric just above her clit. At the same time, you duck your head down to pull one of her nipples between your lips and flick your tongue against the piercing. She shudders as pleasure washes through her and her mouth closes with a //*snap*//. You trace the metal ring through her clit a few times and then switch to her other breast. Dee lets out a deep //*sigh*//, puts her phone down, and leans back on her hands. Sliding down, you find Dee's wetness already soaking through the sheer fabric of her panties. You suck hard on her pierced nipple then look up and raise your eyebrows at Dee.
Not even trying to hide it, her lust is plain on her face. She looks down at you for a few seconds and then turns away, blushing slightly. There's a small thread of self-disappointment in Dee's mind at giving in as quickly as she did but it's overpowered by the growing need to get off (and she's not really caring how). Dee lifts her hips and you take the offered opportunity to slide her panties off and toss them on top of her discarded clothes. She sits back down and spreads her legs wide, her lower lips part slightly, giving you a great view of her wet slit and the small silver ring piercing her clit. Dee tries to marshal her face back into feigned disinterest and mostly succeeds. Before she can say something snarky, you lean forward and run your tongue along her slit and flick it against her clit ring.
Dee sucks in a deep breath, letting it out as a shuddering //*sigh*// of pleasure as she slowly sinks back until she is laying across the crate. She shuffles a bit, pushing herself forward until only her head is hanging off the edge of the crate (instead of her whole upper back). You wait until she's situated and then attack her cunt like a starving man.
Your tongue pushes deep into her pussy before flattening out to rub up her slit to circle her clit and flick the piercing a few times. Dee was not prepared for such an onslaught and lets out a surprised //*yelp*// of pleasure along with a loud expletive in her native language. Her hands tangle in your hair, pulling you hard against her cunt without caring for your comfort (which doesn't hurt as much as it should). You turn your focus to tongue fucking Dee as fast and as hard as possible, ignoring her clit save for some occasional incidental touch from your nose.
The sudden rush of pleasure caused by your tongue overwhelms Dee and it takes her a few seconds to get herself back under control. Holding your head in her hands, she starts thrusting her hips, pushing your tongue deeper into her cunt. It's purely reflexive at first but Dee quickly finds a rhythm and starts pulling you're hair harder and coating your face with her juices.
Dee's imagination and pregame masturbation session have already worked her up pretty well. Accordingly, you are not eating her out for long before her orgasm begins to rush to the surface. Shock, and no small part of self-disappointment, fills Dee's mind at the effect that you're having on her. She's trying to regain control of the situation but your tongue is just too good and she doesn't want to mess things up. With her head hanging off the edge of the crate, the lightheadedness only adds to the growing sensations. Despite trying to fight it, pleasure fills her body and her breathing becomes heavier. Dee's grip on your hair tightens and her movements become more focused and insistent. With each thrust, she pushes her wet cunt into your mouth and her ass lifts a few inches off the rough wood of the crate. Her orgasm is not far off and you decide to take things up a notch.
The next time she thrusts her hips, you let your mouth slide further up her slit and latch your lips around her clit. Flicking the silver ring rapidly, you grab her tensing ass and press her tight against your face. The sudden intense burst of pleasure kicks Dee over the edge and she cums almost instantly. Her legs flail for a few seconds before she wraps them tightly around your head and locks her ankles behind your back. Her high-pitched orgasmic scream is muffled by her soft thighs but you do get a great view of the knotwork tattoo a few inches from your face, the rapidly tensing muscles of her stomach, and her breasts shaking inside the fishnet halter top.
Keeping her hips up with one hand, you reach down her body and start to fondle her breasts. She screams again when you find one of her nipples and start to play with her piercing, sending a few more enjoyable sensations through her already climaxing body. Between that and sucking hard on Dee's clit, you draw out Dee's orgasm for a solid minute before it crests and begins to fade. As her climax wanes, Dee's body relaxes and you gently ease her back down to the crate. Once she's down, you let her engorged clit slip from your lips and move to sit up.
Except, Dee still has her legs locked around your head.
Dee's upper body is relaxed in the afterglow of her intense orgasm (except for her heaving chest). Her head is still hanging off the edge of the crate and her arms are flopped bonelessly at her sides but her legs are still tense. You tap her thigh but it takes a few times to get her attention. She looks up with lust-dazed eyes and finally registers what she's doing. Her legs hesitantly untangle and drop down to hang off the crate. Dee laughs languidly.
@@.generic; ''Dee:'' "… //*pant*// … Shit … //*pant*// …sorry $player.name … //*pant*// … force of … //*pant*// … habit …"@@ With a grunt of effort, she sits back up her elbows and looks down at your messy face. @@.generic; "… //*pant*// … you need to … //*pant*// …work … //*pant*// … on that … //*pant*// …"@@ You raise an eyebrow and she chuckles again. @@.generic; "… //*pant*// … we can … //*pant*// … practice … //*pant*// … every shift …"@@
In her post-coital state, she finds this to be really funny and starts laughing to herself. After watching her bouncing tits, you stand up and press your tenting pants against her cunt. Dee //*groans*// happily and looks down. Her smile widens.
@@.generic; ''Dee:'' "… //*pant*// … Oh … //*pant*// … we're not done … //*pant*// … yet?"@@
She reaches down to undo your pants, letting your cock bounces free and come to rest against the knotwork tattoo on her pubis. Dee reaches down to stroke your shaft a few times and then slowly pushes it between her legs. Your eyebrows raise as the tip of your dick brushes against her wet slit on its way down to her waiting hole. At the last instant, she reverses course and slides your dick backup to come to rest on her mound. You smirk.
@@.player; ''You:'' "Tease."@@
Dee smirks again and lifts her legs to your shoulders. Before you can ask what she wants to do, she crosses her ankles in front of your face, trapping your cock between her soft thighs. Dee doesn't say anything but you get the gist of what she wants you to do. Wrapping your arms around her knees, you slowly start to thrust your hips.
The torn thigh-high stockings that Dee has on provides an interesting mix of sensations as you fuck her thighs. The skin through the tears holes is warm and soft, the stockings themselves silky smooth, and the occasional runs are just a bit scratchy on your shaft. Dee watches you with a smile that is half-smirk and half-lustful pride. Her eyes lazily shift between your face framed between her feet and the head of your cock as it pops out from between her thighs with each thrust. In turn, you let your eyes wander over her body, paying particular attention to how her breasts bounce each time your hips meet her ass.
Dee notices your attention and starts to play with her breasts, squeezing them tightly and pulling on the silver bars through each nipple. Like the thigh job, the foundling is mostly for your amusement, though Dee does get a small thread of pleasure from watching you hump her legs while so close to actually fucking her (you're not the kind of submissive she normally goes for, so she takes the small victories when she can). You're both enjoying yourselves but you know that there's more that can be done.
With a //*grunt*// of effort, you tighten your grip on Dee's legs and adjust her slightly, lifting her a few inches. She lets out a surprised //*yelp*// and affixes you with her best glare until your next thrust makes her realize why you repositioned. As your hips push forward, the head of your cock slides against her clit and drags her piercing along the sensitive underside of your shaft. Mixed with the varying textures of her thighs and stockings, the hard focused pleasure of the piercing on your cock is just what you need to really get things going. Dee //*gasps*// at the sudden pleasure and digs her fingers into the soft flesh of her tits. She tries to glare but it's wiped off her face by the next shock of pleasure and she can't muster it again through her unexpectedly growing arousal.
You spend the next few minutes fucking your coworker's thighs with a nice relaxed pace. The constant rubbing of her clit is making Dee horny again and her wetness coats your shaft. This mixes with the increasing amount of pre-cum leaking from your cock and her thighs are soon a mess of your combined liquids. The increased lubrication means you can thrust harder and faster, which draws out even more pleasure and wetness in a vicious cycle of increasing lust. No longer defiantly trying to regain control, Dee continues to grope and play with her tits but it quickly becomes less about providing a show for you and more for the straight pleasure it brings.
Dee moans openly as you drive her steadily toward a second orgasm. You start to thrust harder, each one pushing her a few inches across the rough wood of the crate. Instead of spoiling things, the scratchy discomfort seems to spur Dee on. Her moans become deeper and the look in her eye is hungry for release. She stops mauling her tits for a few seconds, flailing her hands wildly on the crate until she finds her pile of clothes. You have enough sense to be confused at what she's doing until Dee grabs her sheer panties and goes back to playing with her tits.
@@.generic; ''Dee:'' "♥Nggh♥ … fuck … ♥Mmm♥ … getting close … ♥Unh♥ … are you …♥NHHHG♥ … "@@ You hit a particularly good spot and the surge of pleasure shorts out her brain for a few seconds. @@.generic; "… ♥Fuck!♥ … are you … ♥Mmm♥ … close?"@@
You're only holding back enough to get her off again so you nod. Another surge of lust pushes her just to the edge. Panties in hand, Dee reaches down to caress the head of your cock with the soft fabric the next time it pushes through her legs. Sensing what she wants, you switch gears, fucking her thighs with short strokes that keep the head of your cock poking out from between her legs. This lets Dee keep the soft fabric of her panties around the head of your dick while still maintaining contact with her clit. Dee's breathing is becoming increasingly frantic.
@@.generic; ''Dee:'' "♥Nggh♥ … cum for me … ♥Unh♥ … cumforme … ♥Ungh♥ … cumforme …♥Uuh♥ … cumforme …♥Unh♥ … cum …♥Ugh♥ … cum …♥Uuh♥ … cumcumcumcum …♥Uuh♥ … Cumminggghhhn!♥ "@@
Dee's eyes roll back in her head as her second orgasm tears through her body. She screams and tenses her legs, squeezing your thrusting cock even tighter. Between the soft vice of her thighs and the smooth fabric of her panties rubbing gently across your cock head, your own climax is not too far behind Dee's. Letting out a //*groan*// of your own, you drive your shaft as fast as you can until your cock begins to twitch. Giving her one last thrust, you push your shaft through her thighs and hold her legs tightly against you. Dee's hand frantically rubs as much of your exposed head as she can. You cum after a few seconds of this treatment and Dee, still caught in the throes of her own orgasm, barely registers as your cock starts to throb. Pulsing over and over, you coat her hand and soak her panties with your cum. Even after seven large blasts of cum (and several smaller ones), she continues to unconsciously rub your cock, coating your shaft and generally making a mess of her underwear.
Her second orgasm fades quicker than her first and she lets out one last ragged moan before her body untenses and practically melts against the crate. Dee's legs untangle and bonelessly drop to your sides. Her eyes flutter open to stare blankly at the concrete ceiling. She's still rubbing the head of your cock as she slowly comes back to her senses. It feels good so you just wait.
It takes a minute or two but Dee's breathing slowly comes back under control and the haze of lust recedes from her mind. Once it's back, she finally sits up on her elbow and looks down her body with a confused look. She finally registers her cum covered hand and panties and stops stroking your dick. Dee spreads her fingers and looks at the mess covering her panties. A wicked (and partially lust-drunk smile) spreads across her face.
@@.generic;''Dee:'' "Shit, you cum a lot $player.name."@@
You nod and move to sit on the crate next to her. Dee's eyes flick between you and the panties and her mind is filled with several ideas of things you're just not that into. Her smile turns sly and motions with the cum-covered panties.
@@.generic;''Dee:'' "Sooooo …"@@
You interrupt.
@@.player; ''You:'' "I'm not wearing those."@@
Her smile widens but there is general humor in her mind.
@@.generic;''Dee:'' "Worth a shot. Maybe one day you'll change your mind."@@ She lays back down and quickly rolls off her torn stockings, handing one to you. @@.generic; "If you want to clean up … "@@ She motions towards you cum-covered cock. @@.generic; "… all that." @@
You're about to ask if she's sure but Dee uses the other stocking to clean the juices off her thighs and then the cum from her hand. Shrugging, you follow suit. When the both of you are clean, she pulls the old plastic bag from under her clothes and holds it out. You deposit the soiled garment inside and Dee hops off the crate and grabs her clothes. You ogle her a bit as she gets dressed (which she appreciates despite not outwardly showing it). Once the two of you're fully dressed, she holds up the bag once again.
@@.generic;''Dee:'' "Last chance if you want to …"@@ You just chuckle, shake your head, and start walking towards the door. Dee follows close behind. @@.generic; "You're no fun $player.name."@@ A memory of her last orgasm pops up in her mind. @@.generic; "Okay … maybe a little fun."@@
The two of you head back up to the main floor. You head back to work and Dee simply clocks out and leaves.
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<<elseif $sceneSelect is 6>>\
While your shifts with Dee are usually pretty slow (mostly because Mr. Laurie only lets her work when there are fewer people for her to insult), the current shift is surprisingly busy. It's not that more people are coming in than usual, it's that the ones that are coming in are particularly talkative, tend to linger for minutes at a time, and hold up the lines. You're not particularly bothered by this because a) you rely pretty heavily on your powers to get through or avoid the conversations and it's always good practice for your telepathy, and b) Dee is getting the lion's share of the attention (which is somewhat lessened when one of the other female baristas are present).
Dee takes the interruptions (as she calls customers when she's in a good mood), rather well at first. It turns out that having a reliable way of relieving stress at work (i.e. you) makes her a bit more tolerant of others.
It does not last long.
The first few talkative customers are handled with admirable restraint. Dee isn't friendly per se but she doesn't actively insult anyone so you count it as a win. When one of the nervous younger guys makes an earnest (and, in your opinion, pretty good) attempt to hit on her. Dee merely takes his order, offhandedly thanks him for his multiple compliments, and makes his drink with a minimal amount of fuss. After that, however, things start to go downhill.
The next dozen or so customers that try to get on Dee's good side are met with her increasingly apparent ire. Her responses begin with her pointedly ignoring the customer but quickly worsening to overtly nasty looks when they don't take the hint. While that is enough to take care of most, a few are unusually persistent and/or completely oblivious to her active dislike. For these, Dee begins with a heavy dose of condescension and ends with outright insults. Thankfully, most of these guys are creeps so you don't feel too bad watching Dee verbally emasculate them (though there are one or two that are just really bad at social cues). Despite growing more surly with each interaction, there is a not-so-insignificant part of Dee that enjoys the attention. In fact, each time she ignores or rejects one of the customers' overt flirtations, there's a small spark of lust somewhere deep in her mind.
One guy, in particular, turns Dee on the most. He doesn't take no for an answer (or any of her many and varied insults) and comes back multiple times during the shift to try and get Dee's number. You're a bit worried at first but, as it turns out, he's getting his rocks off as well. The more that Dee rejects him, the more he gets turned on (the meaner and more insulting, the better). Happily, for him, Dee is more than willing to help him out and really starts to get into rejecting him. After the fourth time, you're fairly sure that Dee figured out the guy's whole deal and, based on some of the images that flash through her mind, she's thinking about taking him for a ride.
Despite not wanting to pass up a chance to sexually humiliate and dominate someone, Dee has better sense to pick up some rando at her place of business. She just enjoys the small warm feeling she gets in her loins from degrading this guy and moves on with her shift. The talkative people eventually stop coming in and the day mostly returns to normal.
Unfortunately for Dee, the horniness doesn't go away when the people do.
<<if $npc.dee.story lt 8>>\
Her discomfort is evident and a few different possibilities pass through her mind. After considering taking the humuliation-kink guy up on his offer and getting him to eat her out (and leaving him high and dry), Dee then considers just taking care of herself, either in the restroom or out in her van parked in a secluded part of the parking lot. Her libido needs more than that, however, even if it takes a bit for her conscious mind to realize it. After a few minutes of internal debate, she suddenly perks up with a sudden realization.
<<elseif $npc.dee.story gte 8>>\
There is a brief moment of indecision, during which Dee internally debates either taking the humiliation-kink guy up on his offer or just taking care of herself out in her van. This doesn't last long. She needs something more and she knows that you are a great way to scratch her itch.
<</if>>\
@@.generic; ''Dee:'' "Hey $player.name?"@@
You try to act surprised as if you haven't been watching her thoughts for the last several minutes.
@@.player; ''You:'' "Wha - huh? What's up?"@@
The corner of one lip quirks up slightly.
@@.generic; ''Dee:'' "When do you go on break?"@@
You glance at the schedule.
@@.player; ''You:'' "Like twenty minutes or so, why?"@@
She checks her phone.
@@.generic; ''Dee:'' "Well, I'm going to go on break now. Feel free to join me whenever you want."@@
Ignoring the customer waiting at the counter, she turns and leaves without another word. You quickly apologize and call up a manager to request some backup coverage. Thankfully, they respond relatively quickly and, feeling bad that Dee left you by yourself, they actually let you go on break a few minutes early. After thanking them for their bountiful generosity (it was 2 minutes from your break), you do a cursory scan of the building. Unsurprisingly, Dee has made her way down to the basement and, judging by the simmering pleasure you're feeling, she has already started to take care of herself. Not wanting to keep her waiting, you make your way down. As soon as Dee hears the door open, she stops frigging herself and tries to act nonchalantly.
As soon as you step into the concrete basement, you find Dee laying naked on one of the wooden crates holding her phone above her face as she flips through some music blog. From your position near the door, and with her legs hanging off the edge of the crate, you get a great view of her shaved cunt and the colorful tattoos that cover her body. Dee's eyes flick away from her phone as you approach.
@@.generic; ''Dee:'' "Oh hey, $player.name. Decided to join me?"@@ Shaking your head, you step closer to your coworker. When you're within a few feet, Dee stops you by lifting her foot and poking you in the chest with her toes. @@.generic; "Woah woah woah. What are you doing?"@@
You run your hand along her leg and, despite trying to play it cool, she shudders slightly. She pointedly flicks her head and looks back at her phone.
@@.player; ''You:'' "Oh, nothing really. Just admiring your tattoos as usual."@@
Dee smirks without looking away from her phone. Her foot slowly slides down your body to your crotch. Carefully, Dee starts to massage your growing bulge through your pants.
@@.generic; ''Dee:'' "So yeah, I was just wondering if you heard the latest song from //Aggravated Revolution// it's … "@@
She continues to describe the latest release of one of her bands in the exact tone you would expect from someone drinking some coffee on a sun-dappled terrace and not from someone laying naked in a musty basement with her foot rubbing against a dick. Adding to this, as Dee is describing the last time she saw the band in person, she runs one of her hands down her body and idly plays with the ring through her clit. Her voice wavers slightly as her fingers find the overly sensitive nub but she manages to hold it together admirably.
You listen for a minute or two and then slide your hands along the impressively inked ocean scene filled with monsters covering her leg and start to massage her calf. Pleasure flows through her body and Dee drags her eyes from her phone just long enough to give you a lustful smirk. You take a tentative step forward. Dee doesn't stop you. Instead, she moves her foot to your stomach and lets her leg bend. Your hands slide up her leg to the soft skin of her thigh. You let your hands roam over her thigh, gradually getting close to her slit but never actually touching. After a minute of this, you take another step forward.
Dee's not particularly flexible so she lets her foot slide off your body and drops her leg. You finish your step, bringing the bulge in your pants within inches of Dee's increasingly moist pussy. She opens her legs slightly to give you more room and continues to slowly play with her clit. Dee continues to look at her phone but slides towards you slightly until her butt is on the edge of the crate and her toes are just touching the ground on either side of your own. This pushes her mound up slightly and brings her close enough that the fingers rubbing her clit occasionally brush against the tent in your pants.
Your hands slide up from her legs to her waist and, try as she might to remain stoic, Dee reacts. Her voice falters slightly at your touch and her nipples harden. Smirking to yourself, you take your hands off of your naked coworker and start to undo your pants. In a few deft moves, you pull out your already hard cock and let it come to rest on Dee's tattooed mound. This catches Dee's attention and she looks down from her phone.
<<if $npc.dee.story lt 8>>\
@@.generic; ''Dee:'' "Wait what?"@@
You pull back slightly, confused. You're well aware of what she wants and her reaction catches you by surprise.
@@.player; ''You:'' "Shit! If you don't want."@@
Dee smiles slyly and shakes her head.
@@.generic; ''Dee:'' "Oh No, we are definitely fucking. I'm just surprised you don't want to get me off a few times first. You're tongue is amazing and you're not going to last long enough this way to make me cum. Especially not doing it raw like this."@@ She grabs your shaft and rubs the head of your dick against her lower lips. She means to tease you but after a few seconds, you grab her hips and push forward slightly. Her breath catches as the head of your cock slides into her very wet slit. Dee bites her lip and then her smile widens. @@.generic; "Oh, this is going to be good."@@
Meeting her smile with your own, you begin pushing forward.
@@.player; ''You:'' "Yeah … "@@ Despite how wet she is, Dee is tight and you have to thrust a bit harder before your shaft begins to disappear into her cunt. Dee //*groans*// before she can stop herself. @@.player; "…it will."@@
Dee tries her best to ignore your dick as you slowly impale her but she can't keep her body from reacting. Her breathing deepens and a low ragged groan escapes her lips before she catches herself. After a few slow seconds, you push fully into her and your abdomen comes to rest against her mound. After a bit of shuffling to get into a comfortable position, you start fucking Dee with slow thrusts.
Her already high arousal mixes surprise and prideful anticipation, pushing her lust even higher. Thoughts and fantasies fill her mind as a tide of pleasure permeates her body. You can't understand the words she's thinking but the images are clear enough. Dee's confident that you're not going to last long and she plans on "winning" and getting herself off while your premature load drips out of her cunt.
\
<<elseif $npc.dee.story gte 8>>\
@@.generic; ''Dee:'' "Again?"@@
You smile.
@@.player; ''You:'' "Yep. Do you think you're going to do better this time?"@@
Dee frowns slightly but she grabs your shaft and rubs the head of your dick against her lower lips. She enjoys the tease but is actually waiting for you to grab her hips and slide your cock into her. When the head of your dick parts her lower lips, her breath catches. Dee bites her lips.
@@.generic; ''Dee:'' "Fuck. Maybe. Either way, this is going to be goooooodddd!♥"@@
Your shaft begins to sink into her wet slit and Dee's words end in a ragged //*groan*//. After a few slow seconds, you push fully into her and your abdomen comes to rest against her mound. After a bit of shuffling to get into a comfortable position, you start fucking Dee with slow thrusts.
A few fantasies fill her mind as a tide of pleasure permeates her body. You can't understand the words she's thinking but the images are clear enough. Dee's hoping that you're not going to last long and that she will "win" and wind up getting herself off while your premature load drips out of her cunt. They're only half-hearted fantasies as she knows that you're probably not going to cum anytime soon.
<</if>>\
You start with a slow rhythm and enjoy the feeling of Dee's tight pussy and the lust emanating from her mind as she tries to resist the sensations from between her legs. She alternates between looking at her phone and the futile act of watching your face for signs of an impending orgasm. You keep things slow and maintain your steady pace. This lets Dee's lust build and gives her enough time to come to terms with the fact that you're going to make her cum before she can do the same to you.
Each time you thrust, more of her attention shifts from the phone (which is only there to keep up the disinterested act) to you. Two small threads, one of worry and the other of mute surprise, begin to worm their way into her mind. Gently massaging her hips with your thumbs, you begin to fuck her a bit harder. Dee swallows and tries to regain control over her breathing but the flush creeping up her face is a pretty clear sign that she's enjoying herself. She finally looks away from her phone and gives you her full attention.
@@.generic; ''Dee:'' "So this … //*pant*// … is the … //*pant*// … best you can … //*pant*// … doOO! … //*pant*//"@@ You thrust forward hard, suddenly filling her completely and slamming your body against her clit. Her eyes flutter shut as she visibly restains herself from moaning. After a few shuddering seconds, the danger has passed and she opens her eyes to glare at you. @@.generic; "… //*pant*// … fuck … //*pant*// … you're … //*pant*// … g- …"@@
She stops herself and takes several deep breaths. Despite the sedate pace, the multiple rejections and humiliations she metered out during the shift have Dee all worked up and the first signs of her orgasm are already starting to creep up. The rising desire to release threatens to overwhelm her worry and need for control and you are still not showing any signs of cumming. Desperate to regain control of the situation, Dee shifts position. You slow down as she nudges your legs with your foot. Taking the hint, you spread your feet to shoulder length and Dee threads both of her legs between yours. With her legs nearly together, her vaginal walls constrict, squeezing your shaft. It's tight enough that, despite how wet she is, you have to brace yourself on the wooden crate to keep up the same steady pace. The feeling is amazing and you have to clamp down a bit harder on your self-control.
Images flash through Dee's mind. She loves this position as it forces her partner to work even harder at the same time as making it so pleasurable that they can't last. However, it's a double-edged sword as it suddenly makes her feel even fuller and rachets up her pleasure. On top of this, the angle pushes her mound further forward and makes her clit even more prominent, meaning that your body smashes into her overly sensitive nub with each thrust. The next time you push your cock in to the hilt, a breathy //*moan*// escapes Dee's lips before she can catch herself.
With this encouragement, you tighten your grip on Dee's waist and pull slightly, using the leverage to fuck her even harder and arching her back slightly to enhance the sensations. Once satisfied, you smile internally, and start fucking Dee hard. Her eyes widen as the wet sounds of your coupling echo in the concrete basement and mix with Dee's increasingly erratic breathing. On the psychic front, Dee is initially excited by the sudden change of pace, assuming that you're nearing your release. This is quickly replaced by dread as the rising tide of pleasure brings her closer and closer to climax and she begins to realize that she is not going last. Finally, with the rapid feeling of your cock filling her cunt over and over, coupled with the sharp sting of ecstasy as you slam against her clit, all of the negative thoughts begin to fade from her mind, leaving only the need to give in to the feeling between her legs.
There is a sharp thought in Dee's mind and while you can't understand the words, the feeling of "Fuck it", is clear enough. Dee practically drops her phone beside her and her hands slide up her body to start playing with the silver bars through each of her nipples. Her hips begin to move in time with your thrusts as she finally just gives in and enjoys the feeling of your pounding cock.
You maintain the same steady pace, letting the tension build and giving Dee time to really luxuriate in the feelings you're giving her. Over the next few minutes, Dee's breathing deepens as her much-needed release draws closer and closer. You slide your hand from her hips to her mound and position your thumb just above the silver ring through her clit. With the haze of lust slowly filling her mind, it takes Dee a few seconds to realize what you're about to do. Teetering on the edge, she looks down her body and gives you a wicked look.
@@.generic; ''Dee:'' "♥Unngh♥ … fuck yes … ♥Nngh♥ … are you … ♥Unh♥ … getting close? …♥AH!♥ … "@@ You flick her clit ring with your thumb, causing her to convulse and cry out. Her fingers dig into the soft flesh of her tits as she tries, in vain, to hold herself back. You start rubbing her clit in time with your thrusts and she can't hold on any longer @@.generic; "… ♥Fuck yes!♥ … Imgonnacum … ♥Nnnnngh♥ … Imgonnacum … ♥Mmmmth♥ … cumwithme … cumwithme! … cumMMMMMMM!"@@
Dee's screws up her face in an effort to hold back the orgasm that is already surging through her body. She jerks and convulses with each thrust of your cock and flick of your thumb and her clamped lips barely contain her muffled //*yelps*//. After several trembling seconds, Dee loses the battle and throws back her head to let out a high-pitched scream of ecstasy. Her body starts to twist under your grip and her legs squeeze together even harder. You continue to pound away, so this added tightness sends Dee into overdrive and her screams take on a nearly ear-splitting pitch. You continue through this unabated, keeping Dee riding on the crest of her orgasm for at least a minute, watching her squirm and squeeze her modest tits in a nearly white-knuckled grip.
As Dee's climax reaches its apex, you finally begin to slow your pace, slowing down as her pleasure fades. When the ecstatic sensations finally wane completely, Dee's arms flop bonelessly to her sides and her legs suddenly go slack. She stares at the ceiling with her mouth open, panting rapidly as her mind soaks in the erotic haze filling it. Waiting for her to regain her senses, you push your shaft to the hilt into her still twitching cunt and gently massage her tattooed mound. After a minute or two, Dee's eyes focus on you and a sly smiles spread across her face.
@@.generic; ''Dee:'' "… //*pant*// … you're so … //*pant*// … so … //*pant*// … go-okay … //*pant*// … how did … //*pant*// … my pussy … //*pant*// … feel? … //*pant*// … "@@ You pull back your hips and slam them forward. Dee lets out a startled high-pitched //*yelp*// and glares at you. @@.generic; "… //*pant*// … fuck you … //*pant*// … you didn't … //*pant*// … cum yet … //*pant*// … did you? … //*pant*// … "@@ You shake your head and slide out of Dee just long enough to reposition yourself. @@.generic; "… //*pant*// … what are … //*pant*// … you doing? … //*pant*// … "@@
You grab Dee's legs and, keeping them together, pull them up to rest on your right shoulder (which lifts her butt an inch or two off the wooden crate). With your free hand, you line up your cock with Dee's opening and slowly push into her once again. The position makes her cunt just as tight as before and gives you a better angle to drive into her even deeper and harder than the previous position. Dee //*moans*// as you slowly slide in, reveling in the sensation of being filled once again. Once your balls come to rest on her ass, you wrap your arms around Dee's legs and slowly pull back out.
You repeat this a few times, slowly thrusting back and forth, drawing a low //*groan*// from Dee each time. This continues for about a minute, which is just enough time for Dee to get used to this sluggish and methodological pace. As soon as she adjusts to it, you use your grip on her legs to lift her butt another inch and start to fuck her hard and fast.
Dee's eyes fly open as the new position means that your cock rams into her G-spot with each thrust. Her hands scramble across the wooden crate to find some purchase and finally wind up gripping the edge above her head for support. It takes a few seconds for her mind to catch up with what her body is feeling and she tries her best to glare at you through lust-filled eyes. It's not particularly intimidating since each time your cock slams into her, her look becomes something altogether more and more hungry. The rumblings of a second orgasm begin to rise in her body after only a minute of this treatment and her cunt gets even wetter, allowing you to fuck her faster, despite how tight the position makes her hole.
Unlink her first orgasm, you do not ease her into this one, instead dragging it to the surface with rapid bursts of pleasure from your hammering cock. As the pleasure grows, Dee abandons her death grip on the crate. One of her hands starts to roughly fondle her breast as the other forces itself between her thighs. Her //*groans*// get even louder as her fingers find the silver ring through her clit. Without her handhold to stabilize her, each time your pound her slit, Dee slides an inch across the rough wooden crate. Thankfully, the slight discomfort seems to only add to her quickly growing orgasm. Sensing how close she is, you abandon your own control and let your climax start to build.
Just as Dee is about to cum, you pull hard on her legs, lifting her until just her shoulders are on the crate, and drive into her with quick strong strokes. Dee practically squeals (though she would never admit it) as this pushes her over the edge hard and she cums seconds later. The concrete box that is the basement is filled with her high-pitched shrieks of primal release and you're fairly certain your powers are preventing it from hurting your ears. Without any leverage, she can't thrash but Dee's body twitches and squirms as you fuck her through a second intense orgasm. Dee's vaginal walls tense rhythmically, milking your shaft and driving you toward your release. In fact, just as Dee's orgasm reaches its zenith, your own climax hits.
You drive into Dee hard and fast, using a final burst of energy before burying yourself as deep as you can and crushing her legs against your chest. Your cock throbs twice before your first load of cum is fired deep into Dee's dripping cunt. Her mind is still foggy with afterglow and barely registers you dumping your load inside of her (though a low drawn out //*groan*// escapes her throat completely involuntarily). After a half dozen thick shots of cum (and another half dozen weaker ones), you're finally spent. You hold on to her for another minute as the two of you catch your breaths and then slowly put her back down to the crate. You slide your cock out of her vagina, slowly lower her legs down and watch as your mixed juices begin to run down her thighs. Once you're fully disengaged, you lean against the crate next to Dee.
Dee is staring at the ceiling, her colorfully inked chest heaving with exertion, and her hand is still idly toying with her clit piercing (more because it's running on autopilot rather than for pleasure). In between her pants, you hear her muttering words in her native language under her breath. You still can't understand it but you detect a mixture of amazement and appreciation from her emotions. After a minute or two, Dee takes a few deep breaths and then sits up. It takes a few tries until she manages it (she is pleased that you don't offer to help her up) and she fumbles around for her clothes. Her hands are shaking, so it takes her a few tries to grab her panties. Ever the gentleman, you grab her panties and hand them to her. Dee instinctively holds out her leg to you and it takes you a second to realize what she wants. With a smile, you slide her panties on one leg and then the other. Once they're to her knees, she takes over and pulls the sheer panties over her well-fucked pussy (making sure to wipe up the juices dripping down her thighs). She //*sighs*// as your cum continues to leak out of her slit and soak into the fabric of the underwear. Dee takes in a few deep steadying breaths and plays with the waistband of her panties.
@@.generic; ''Dee:'' "Shit $player.name. If you were a lot more submissive you'd be the perfect fuck buddy. I really want you to either eat me out right now or wear these home"@@
You shrug, smile sympathetically, and hand her the rest of her clothes. She takes them with a nod of resigned acknowledgment and starts to get dressed. You follow her lead and get yourself together. Despite having just had sex, there is little in the way of pillow talk. After getting dressed in silence, Dee shares a few words of thanks (and a few mentions of doing this again at a later date) then excuses herself to go take a shower (though there is a stray thought of finding that submissive guy if he's still here). After she leaves, way before her shift is supposed to end you note, you head up the stairs, making sure to turn off the lights and lock the door behind you.
\
\
\
\
\
\
\
<<elseif $sceneSelect is 7>>\
Eat out
<<elseif $sceneSelect is 8>>\
Sex
<<elseif $sceneSelect is 9>>\
Anal
<</if>>\<div id="eveFrame"><div id="areaTitle">Calling Amita</div></div>
\
<<if $amita.locat is 1>>\
The phone barely finishes it's first ring before Amita picks up.
@@.amita;''Amita:'' "Hello $player.name. How are you doing?"@@
\
<<set $temp4 to "DowntownSquare">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $amita.locat is 2>>\
The phone rings for a minute before going to voicemail. You leave a brief message and Amita calls you back fifteen minutes later.
@@.amita;''Amita:'' "Hello $player.name. Sorry about that. I'm doing work and have my phone on silent."@@
\
<<set $temp4 to "BigPark">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $amita.locat is 3>>\
The phone immedietly goes to voicemail so you leave a quick message. Five minutes later, you receive a text.
@@.amita;''Amita's Text:''@@ @@.amitaT; I'm on patrol. What's up?@@
\
<<set $temp4 to "Harbor">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $amita.locat is 4>>\
The phone barely finishes it's first ring before Amita picks up.
@@.amita;''Amita:'' "Hello $player.name. How are you doing?"@@
\
<<set $temp4 to "CityCenter">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $amita.locat is 5>>\
The phone immedietly goes to voicemail so you leave a quick message. Five minutes later, you receive a text.
@@.amita;''Amita's Text:''@@ @@.amitaT; I'm on "patrol". What's are you up to?@@
\
<<set $temp4 to "Harbor">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $amita.locat is 6>>\
The phone barely finishes it's first ring before Amita picks up.
@@.amita;''Amita:'' "Hello $player.name. I'm with some people so I can't talk long. What's up?"@@
\
<<set $temp4 to "UniversityMain">>\
<<set $temp5 to 1>>\
\
\
\
<<elseif $amita.locat is -5>>\
The phone immedietly goes to voicemail so you leave a quick message. Five minutes later, you receive a text.
@@.amita;''Amita's Text:''@@ @@.amitaT; OPCT@@
It takes you a few seconds to decipher the acronym: On Patrol Can't Talk.
\
<<set $temp4 to "Harbor">>\
<<set $temp5 to 2>>\
\
\
\
<<elseif $amita.locat is -4>>\
The phone barely finishes it's first ring before Amita picks up.
@@.amita;''Amita:'' "Hello $player.name. I'm busy right now so I can't talk long, What's up?"@@
\
<<set $temp4 to "Downtown">>\
<<set $temp5 to 3>>\
\
\
\
<<elseif $amita.locat is -3 or $amita.locat is -2>>\
Instead of ringing, there is a brief pause, and the line disconnects. Confused, you try it again and get the same result. Most likely, given what Amita does for a living, she's inside one of the Society's secured areas and can't get an outside signal. You decide that it's safer to stop trying.
\
<<set $temp4 to "Downtown">>\
<<set $temp5 to 3>>\
\
\
\
<<elseif $amita.locat is -1>>\
The phone immedietly goes to voicemail so you leave a quick message. Five minutes later, you receive a text.
@@.amita;''Amita's Text:''@@ @@.amitaT; I'm at work. Can't talk unless it's an emergency. What's up?@@
\
<<set $temp4 to "ParkArea">>\
<<set $temp5 to 3>>\
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\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">📞</td><td style="width:100%">\
\
<<if $temp5 lte 2>>\
<<button "I wanted to meet up [$5]">><<if $player.cash gte 5>><<set $convoSelect to 1>><<set $player.cash -= 5>><<goto "NayikaPhoneConvo">><<elseif $player.cash lt 5>><<DBO>><<replace "#dialogue-bar">> You do not have enough money <</replace>><</if>><</button>>\
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<<button "I just wanted to talk [►]">><<set $convoSelect to 2>><<goto "NayikaPhoneConvo">><</button>>\
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<</if>>\
\
<<if ($day is 5 or $day is 6) and $time is 5>><<button "I wanted to Dreamwalk Again [X]">><<set $convoSelect to 3>><<goto "NayikaPhoneConvo">><</button>><<else>> <span title="Amita is busy and only has time for dreamwalking on Friday and Saturday nights."><span id="donebut">I wanted to Dreamwalk Again [X]</span></span><</if>>\
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<<button "⤾ Nevermind, sorry to bother you">><<goto $player.lastloc>><</button>>\
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</td></tr></table></div>\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\<div id="eveFrame"><div id="areaTitle">Calling Amita</div></div>
\
<<if $convoSelect is 1>>\
<<if $temp5 is 2>>\
You quickly check your Exceldrive account.
@@.player;''Your Text:''@@ @@.playerT; Are you going to be there long? I want to meet up.@@
Amita texts back a few seconds later.
@@.amita;''Amita's Text:''@@ @@.amitaT; I will be here for a while. I'll let you know if anything changes@@
\
<<elseif $temp5 is 2>>\
You quickly check your Exceldrive account.
@@.player;''You:'' "Are you going to be there long? I want to meet up."@@
Amita thinks about it for a second.
@@.amita;''Amita:'' "Yes. I'll be here for a bit. If there is any change of plans I'll let you know."@@
<</if>>\
Opening the Exceldrive app, you quickly summon an autocab. The small automated car arrives a few minutes later, pulls to a stop in front of you, and opens its doors. You hop in and it silently pulls away from the curb.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto $temp4>><</button>>
\
</td></tr></table></div>\
\
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\
\
<<elseif $convoSelect is 2>>\
<<if $temp5 is 2>>\
You quickly text back.
@@.player;''Your Text:''@@ @@.playerT; Nothing much here, just wanted to talk.@@
Amita texts back a few seconds later.
@@.amita;''Amita's Text:''@@ @@.amitaT; I'm a bit busy so I may not get back to you right away but I can talk@@
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "Nothing much here, just wanted to talk."@@
Amita seems curious.
@@.amita;''Amita:'' "oh okay. What do you want to talk about?"@@
<</if>>\
You spend the next hour or so having a friendly discussion with Amita. It's not a particularly in-depth conversation but it's a nice way to catch up. After hanging up, you decide to just chill out for a while before going about your business.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
\
</td></tr></table></div>\
<div id="powFrame">\
\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 1>> @@.pow;►►► Amita enjoyed talking with you and feels more comfortable with you //[+1 Comfort]//. @@ <<else>>●●● Amita does not seem any more comfortable with you than usual. <</if>>\
\
<<if $amita.com lte (($amita.level+1)*10)>><<NayikaComBar>><</if>>\
\
</div>\
\
\
\
\
\
\
<<elseif $convoSelect is 3>>\
<<if $temp5 is 2>>\
You quickly text back.
@@.player;''Your Text:''@@ @@.playerT; I wanted to know if we can try dreamwalking. I want to investigate your dreamscape again.@@
Amita texts back a few seconds later.
@@.amita;''Amita's Text:''@@ @@.amitaT; When do you want to meet up?@@
You respond.
@@.player;''Your Text:''@@ @@.playerT; Does now work?@@
A few minutes pass before she texts back.
@@.amita;''Amita's Text:''@@ @@.amitaT; I moved some things around so I can meet now. Meet you at the motel?@@
<<elseif $temp5 is 2>>\
You clear your throat.
@@.player;''You:'' "I wanted to know if we can try dreamwalking. I want to investigate your dreamscape again."@@
Amita pauses for a few seconds.
@@.amita;''Amita:'' "Sure? When did you want to meet up?"@@
You respond cautiously.
@@.player;''You:'' "Does now work?"@@
There is a brief pause.
@@.amita;''Amita:'' "Hold on one second."@@ There is some rustling and you hear Amita muttering for a solid minute before she responds. @@.amita; "Sorry, I was checking my schedule. I can make now work. Give me a few minutes to move stuff around and then we can meet up at the motel?"@@
<</if>>\
You agree and the two of you quickly work out the logistics. Amita is nice enough to order you an Autocab, which promptly arrives to bring you to the motel. Amita is already waiting for you in the room and, after a quick round of greetings (and a brief text from Crystal to check up on the two of you), she lays down on the bed and gets ready for the dream walk. You lay next to her, focus your powers, and step into her dream …
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "➨ Continue">><<goto "NayikaDreamEntrance">><</button>>
\
</td></tr></table></div>\
\
\
\
\
\
\
\
<</if>>\<<if $convoSelect is 1>>/*Super Career*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About Her Super Career''</div></div>
<<if $amita.convoTags.includes("SUPER") is false>><<set $amita.convoTags.push("SUPER")>><</if>>\
\
<<if $amita.locat is 2>>The conversation dies down briefly as <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> digs into one of her texts in an attempt to find some esoteric medical fact. Left to your own thoughts, a question pops into your mind. <<elseif $amita.locat is 4>>After investigating one of the locations with <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>>, a question pops into your head.<</if>>
@@.player;''You:'' "Do you like being a professional Super?"@@
Not a question Amita was expecting and it shows on her face. After a brief silence to collect her thoughts, she gives you a small smile and shrugs.
@@.amita;''Amita:'' "Yes and no."@@ You raise your eyebrows. @@.amita; "I mean every kid dreams of being a Super at some point right? When I was younger, I used to dream about flying around and shooting laser beams. It was a bit disappointing to find out that my power is just gradually turning into whatever people think I am."@@ She shakes her head. @@.amita; "And to make things worse, I outperform nearly a hundred other candidates to get accepted into one of the premier Super teams in the world and it turns out that A) they want me to be a glorified cop and B) they're using mind control to keep their members in line."@@ She turns and regards you with her amber eyes. @@.amita; "Don't get me wrong, being faster, stronger, tougher, and more agile than the average person is great but it's not what I was expecting."@@
You nod sagely.
@@.player;''You:'' "I get that. I always looked up to the Society and this whole thing has bummed me out. Still, you get to do some good right?"@@
Amita lets out a //*huff*//.
@@.amita;''Amita:'' "True but even that isn't all that fullfilling. Can you remember the last time I was involved with something big?"@@.
You think about it and feel slight agitation growing in her mind.
@@.player;''You:'' "Weren't you involved with the whole Noctum Vespara thing? I thought I saw you on the news when the last hive fell."@@
She shrugs.
@@.amita;''Amita:'' "True but I was there to help with crowd control and was explicitly ordered to not get involved with the fighting."@@ She shakes her head. @@.amita; "I thought it was just an experience thing at first but now I'm just as trained as any full Society member and still nothing. Before I found out about the whole mind control thing, I was volunteering for a bunch of other assignments to make up for whatever perceived issue the higher-ups had with me."@@ She laughs bitterly. @@.amita; "Some small part of me was relieved that being kept on the bench wasn't because of some failure on my part but a manipulation to keep my exposure at a minimum and not mess up their control over my powers."@@ You give her a look and she shrugs. @@.amita; "I know that I'm doing good and helping people but there's a difference between breaking up a car theft ring and stopping a crazed sorcerer from releasing an army of demon wasps and conquering the world."@@
You nod and stay silent for a few seconds.
@@.player;''You:'' "So what now for Nayika?"@@
She thinks about that for a few seconds.
@@.amita;''Amita:'' "That's an easy one. Remove the alterations from myself and my teammates, figure out who's behind it all, bring them to justice, and reform the Society to make sure none of this happens again."@@ Then adds, almost as an afterthought. @@.amita; "Also abolish the mandatory registration crap."@@
You nod and lapse into silence. Even with everything that's going on, Amita still seems a lot keener on the Society than Crystal. Still, there's a small edge of uncertainty in her mind. Not wanting to shine a light on this worry, you change the subject to something a bit more benign.
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<<elseif $convoSelect is 2>>/*Her Civilian Identity*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About Her Civilian Identity''</div></div>
<<if $amita.convoTags.includes("CIVILIAN") is false>><<set $amita.convoTags.push("CIVILIAN")>><</if>>\
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<<if $amita.locat is 2>>As you're waiting, you take a look at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>>. Seeing her in her civilian guise brings up something that you've been wondering about. <<elseif $amita.locat is 4>>Walking around the city with <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> in one of her civilian disguises brings up something that you've been wondering about. <</if>>
@@.player;''You:'' "So I have some idea about you as a Super but what's your civilian life like?"@@ She stops and gives you a questioning look. @@.player; "Who is Amita out here in the real world?"@@
She smiles.
@@.amita; ''Amita:'' "Ah. Pretty simple. I'm the only child of highly educated parents that always expected the best of me. I spent nearly all of my time studying, learning to cook or clean, or practicing my dancing. I was crap at all of it and struggled for years to just be mediocre. Then I was hit by a bus. @@
You pause and look at her.
@@.player; ''You:'' "Wait, really?"@@
She nods.
@@.amita; ''Amita:'' "Yep, CTA bus hit some black ice and flattened me as I was crossing the street. I made a miraculous recovery and my parents and my doctors thought it was sheer dumb luck. Turns out that the trauma was my triggering event and my powers saved me."@@ She //*sighs*//. @@.amita; "After that, everything became much easier. I finally excelled at school and cooking and anything else my parents wanted me to do. To this day, my parents still think that my near death experience made me finally take things seriously and put effort into my life.@@
You raise an eyebrow.
@@.player; ''You:'' "They don't know about your powers?"@@
She shakes her head.
@@.amita; ''Amita:'' "Nope. They've always been anti-super and I'm slightly worried about what would happen to me if they knew how their opinions of me alter my powers.@@ She takes a deep breath and lets it out slowly. @@.amita; "Honestly, after I graduated high school at 13 and mastered pretty much anything they asked of me, they didn't look the gift horse in the mouth and just assumed they had succeeded as parents. From there, I went into medicine, mostly because I find engineering boring. I was just finishing up my undergrad when I realized that I had powers and signed up with the Auxiliaries the next day."@@
You nod.
@@.player; ''You:'' "How old were you when that happened?"@@
She thinks about it.
@@.amita; ''Amita:'' "Early twenties. It's why I don't have an assumed identity like Crystal.@@ You tilt your head. @@.amita; "Oh yeah, I used my real name for both school and my job. I was already too settled and my parents would have noticed if Amita Patel suddenly stopped showing up at the hospital and a different person showed up that looked exactly like me."@@
You tilt your head.
@@.player; ''You:'' "You mentioned the medical stuff before. What kind of doctor are you?"@@
She waves her hand vaguely, as her eyes drift to a person walking past.
@@.amita; ''Amita:'' "Anesthesiology with a focus on abnormal physiology."@@
You follow her gaze and watch the person as well.
@@.player; ''You:'' "That's cool, why did you choose that?"@@ You think about what you said. @@.player; "Well the anesthesia part. The abnormal physiology part makes sense. "@@
She smiles but it's not entirely happy.
@@.amita; ''Amita:'' "There are a few reasons. Anesthesiologists are one of the highest-paid specialties, so it makes my parents happy. Knowing how to successfully sedate Supers has obvious benefits for the Society so they were happy and decided to pay off my loans. I enjoy it because there is enough downtime during surgeries that I can catch up on some reading and maybe do a puzzle or two."@@
Amita seems talkative enough when it comes to her job and the two of you continue to talk about it for several more minutes. You don't understand the technical aspects but you get the general idea that Amita is very good at what she does. Gradually, the two of you begin to drift to other topics, and the direction of the conversation changes.
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<<elseif $convoSelect is 3>>/*Relationships*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About Her Relationships''</div></div>
<<if $amita.convoTags.includes("RELATION") is false>><<set $amita.convoTags.push("RELATION")>><</if>>\
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<<if $amita.locat is 2>>During one of the lull periods of your conversation, you take a good look at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> and let your mind wander. After a bit, a question comes to mind. <<elseif $amita.locat is 4>>As you walk, you keep looking at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>>out of the corner of your eye and let your mind wander. After a bit, a question comes to mind.<</if>>
@@.player; ''You:'' "You basically spend most of your time between training, your civilian job, and being a Super right?"@@ She nods without looking. @@.player; "Do you have any time to hang out with friends and family?"@@
You're mostly joking but Amita shrugs and answers anyway.
@@.amita; ''Amita:'' "Other than with you?"@@ You conceded the point with a nod and she continues. @@.amita; "I see my parents often. My father works at the same hospital where I have my residency and we try to get lunch at least once a week. For my mother, we go to brunch or shopping most weekends. I also have a lot of aunties, uncles, and cousins but I only really see them at parties, or if my mother drags me to some social gathering and I can't get out of it."@@
Being someone familiar with uncomfortable family functions, you get it.
@@.player; ''You:'' "What about friends?"@@
She //*sighs*//.
@@.amita; ''Amita:'' "Honestly, outside of family and "family" … "@@ She makes quotation marks with her fingers. @@.amita; "I never really had many friends. There were a few neighborhood kids I played with when I was younger but once my powers kicked in, I became so focused on studying I lost touch. Then I skipped a bunch of grades and it became really hard to make new friends when you're several years younger than everyone else."@@ You can feel some sadness at what she missed as she grew up but it stays off her face. @@.amita; "Now, I spend most of my time working, so meeting people outside of those is hard. "@@ She finally smiles. @@.amita; "Thankfully, I do know some great people. There are a few other residents at the hospital that I hang out with occasionally and I'm close with Crystal, Feral, Quiet, and SLING from the Auxiliaries. So it's not all bad."@@
Things are silent for a few seconds.
@@.player; ''You:'' "That's good at least. Outside of Kiara and Crystal, I really haven't seen my old friends in a while. "@@ She turns to you with a questioning look. You shrug. @@.player; "Everyone moved away for college or got adult jobs and I kind of coasted. We say 'hi' on social media and all that, but rarely hang out."@@ You motion towards her. @@.player; "How about dating? I remember you mentioning that the prospects haven't been good."@@
She shakes her head.
@@.amita; ''Amita:'' "Yeah. I dated some people when I was in my last years of undergrad and a few guys that my parents suggested, just to get them off my back. I didn't have time to really get into a relationship so they all fizzled out after a few weeks. Then I got my powers and normal dating was pretty much over."@@ She laughs bitterly. @@.amita; "To be honest, you're the closet thing that I've had to a boyfriend in years and you're dating my friend and several other women."@@
She shrugs and stops talking. Amita is surprisingly not as bummed out by her situation as you would think and takes the whole thing as a natural byproduct of having powers. Still, you don't want to accidentally hit on something that she is unhappy about (or dwell on your own lack of a social life), so you let the conversation drift to another topic.
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<<elseif $convoSelect is 4>>/*Image Control*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About Her Public Image''</div></div>
<<if $amita.convoTags.includes("IMAGE") is false>><<set $amita.convoTags.push("IMAGE")>><</if>>\
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<<if $amita.locat is 2>>During one of the lull periods of your conversation, you look at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> and a question suddenly pops into your mind. <<elseif $amita.locat is 4>>At one point of your walk, you glance at Amita and <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> a question pops into your mind.<</if>>
@@.player; ''You:'' "Your powers are affected by general public perception, right?"@@
She nods while shrugging.
@@.amita; ''Amita:'' "For the most part yeah. Some people have a greater effect on me than others. Like my parents, for example."@@
You nod along.
@@.player; ''You:'' "How does the Society keep your powers in check exactly?"@@
She thinks about it for a few seconds.
@@.amita; ''Amita:'' "It's mostly the PR department. All official information about Society members has to go through them. If a news outlet decides to publish something that goes against the company line, they run the risk of losing all access to the Society press events."@@ She pauses a bit longer. @@.amita; "On top of that, the Society holds a lot of stock in most of the big media conglomerates."@@
Makes sense, especially considering how big Excelsior's companies are.
@@.player; ''You:'' "What about all of the non-media outlets? Word of mouth has to count for something right?"@@
She wiggles her hand in a vague motion.
@@.amita; ''Amita:'' "Not as much as you'd think. Just like the news, the Society has deals with most social media companies. People can talk amongst themselves and share stories about me with their friends but without social media, it's hard for any one idea to get enough momentum to overcome all of the conflicting theories and affect my powers. For the non-social media stuff, I mostly deal with it."@@
You turn to her and raise your eyebrows.
@@.player; ''You:'' "You deal with it?"@@
She nods and smiles warmly.
@@.amita; ''Amita:'' "Yeah. I set aside a few hours each week to comb through various popular websites and send DMCA notices, report things to moderators for takedown, basically anything I can do to make sure too many people don't see something questionable."@@
You smile lewdly.
@@.player; ''You:'' "Questionable?"@@
Her face turns serious but you can feel her trying not to smile.
@@.amita; ''Amita:'' "There is a LOT of porn out there and Supers are a pretty common subject. I make sure that there's not too much of me out there."@@
You chuckle.
@@.player; ''You:'' "So you spend your free time trolling people on Super forums and looking at porn of yourself."@@ She gives you her best innocent smile and shrugs. You shake your head. @@.player; "How much porn is there of you?"@@
She narrows her eyes.
@@.amita; ''Amita:'' "You haven't looked?"@@
It's your turn to shrug.
@@.player; ''You:'' "Of course. I've seen rule 34 stuff for you and some lewd cosplay, just not a lot."@@
She nods.
@@.amita; ''Amita:'' "That's because of me. I have a few hard drives filled with images and videos that have been taken down from various sites. I would rather there not be a general perception of me being some kind of sex-crazed maniac."@@ You give her a level stare. @@.amita; "I mean sure I have my kinks but it's not anything like how I'm depicted in porn."@@
The two of you walk in silence for a few minutes. Then you realize something.
@@.player; ''You:'' "Wait. Why are you keeping all that porn of yourself?"@@
Amita chooses not to answer and changes the topic to something much more innocuous.
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<<elseif $convoSelect is 5>>/*Enemies*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About Her Enemies''</div></div>
<<if $amita.convoTags.includes("ENEMY") is false>><<set $amita.convoTags.push("ENEMY")>><</if>>\
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<<if $amita.locat is 2>>During one of the lull periods of your conversation, you look at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> and remember something you watched on the news about a recent battle Amita was in. A question comes to mind. <<elseif $amita.locat is 4>>At one point of your walk, you glance at Amita and <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>>and remember something you watched on the news about a recent battle Amita was in. A question comes to mind.<</if>>
@@.player; ''You:'' "Do you have any enemies?"@@ Amita turns her head and gives you a curious look. @@.player; "All of the other Superheroes I know have a whole rogues gallery."@@ You think about it for a few seconds. @@.player; "Which brings up another question. How many more Supervillains are there to superheroes?"@@
She answers almost immediately.
@@.amita; ''Amita:'' "Two point five."@@ You look at her, the confusion plain on your face. She tilts her head. @@.amita; "There are two and half supervillains for each superhero. Give or take."@@
Your eyebrows raise.
@@.player; ''You:'' "That many?"@@
She nods and shrugs.
@@.amita; ''Amita:'' "Power corrupts."@@ She thinks about it for a second. @@.amita; "There are also a lot of powers that don't really lend themselves to civilian life. Being an invulnerable tank that can shoot plasma from your eyes would be great in the military but not a lot of people want to be soldiers. Being a criminal is easier and makes a lot more money. For a while at least."@@
You nod along.
@@.player; ''You:'' "So you should have a few arch-enemies then, right?"@@
She shakes her head.
@@.amita; ''Amita:'' "I don't really have any, to be honest."@@ You give her a questioning look. @@.amita; "The whole arch-enemy thing is more than just fighting each other once in a while. There's a certain level of … intimacy? … I guess that comes with the whole idea. There's banter, arguing, and personal threats … it's a lot. I just prefer to get in, beat them into submission, then bring them in to get booked. No time for anything else."@@
You've never thought about it like that.
@@.player; ''You:'' "So you don't have anyone?"@@ You pause. @@.player; "Huh. Even asking it like that is weird, I think I see your point."@@
She nods and shrugs.
@@.amita; ''Amita:'' "There are a few that have tried. Some are in it for revenge. Like, I busted them and they want to make a point of ruining my life. Those don't really last long. Some want to make a name for themselves, so they pick me since I don't have any major villains yet. They can be really annoying since they're harder to track and plan for. They just pop up every so often and can be a pain in my ass."@@
You think about it.
@@.player; ''You:'' "So no recurring villains?"@@
She shrugs.
@@.amita; ''Amita:'' "Well there's Red Archer but he only messes with me when there are less … endowed heroines to fight. There's Knifemare who, other than being horrible at coming up with names, can summon these weird spirit knives to fight with. Then there's Bhayanakam. He's a fellow desi with shapeshifting powers. At least his naming scheme matches mine but, judging by the few times he's shown up, I think he wants to get some kind of flirty rivalry going."@@
You think about it.
@@.player; ''You:'' "I've never heard of any of those."@@
Amita nods.
@@.amita; ''Amita:'' "Yeah, the Society was worried that naming them as potential rivals would cause my powers to react somehow so we kept our battles out of the news as best as we can and downplayed it when they did pop up"@@
You shake your head.
@@.player; ''You:'' "This seems needlessly complicated."@@
She laughs bitterly.
@@.amita; ''Amita:'' "Tell me about it. I really just want to arrest some bad guys and make the average person's life better. I don't want to waste my time entertaining some idiot's ego because they want to go toe to toe with a member of the Super Society … or the Auxiliaries at least."@@
She //*sighs*// and the two of you walk a bit in silence. Amita is replaying some of her recent encounters with recurring supervillains in her head and is growing annoyed. Not wanting to ruin the mood (and sorry that you brought the topic up in the first place), you bring up something a lot more innocuous.
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<<elseif $convoSelect is 6>>/*Perfectionism*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About Her Perfectionism''</div></div>
<<if $amita.convoTags.includes("PERFECT") is false>><<set $amita.convoTags.push("PERFECT")>><</if>>\
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<<if $amita.locat is 2>>You glance at all of the work spread across the table and then at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>>. A question comes to mind. <<elseif $amita.locat is 4>>At one point of your walk, you glance at <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> as she mutters under her breath and consults her list. A question comes to mind.<</if>>
@@.player; ''You:'' "Can I ask you about all of this?"@@
You wave vaguely at <<if $amita.locat is 2>>the table<<elseif $amita.locat is 4>>her list<</if>>. Amita looks down at her work and then back up to you. She answers with a nod.
@@.amita; ''Amita:'' "What do you mean by 'aal of this'?"@@
You try to figure out the best way to phrase your question.
@@.player; ''You:'' "I'm curious about why you do all of this. Like …"@@ You stumble on your words for a few seconds. @@.player; "… do you have to do this much work? I mean, you always seem so busy so why do all the extra stuff? Sorry if this is coming off negative but you could be less … I don't know …"@@
Amita eyes narrow.
@@.amita; ''Amita:''Of an anal retentive perfectionist?"@@
There is a cold edge to her voice but she can't stop the corners of her mouth twitching upwards. You hold your hands up defensively.
@@.player; ''You:'' "I didn't say that"@@
She gives you a sly look.
@@.amita; ''Amita: ''Yeah, but you meant it."@@ Before you can protest again, she sticks her tongue out at you and laughs. @@.amita; "Don't worry, you're not the first person to mention it to me … or call me that to my face"@@ She //*sighs*// and rubs her temples. @@.amita; "It's an anxiety thing. I need to be perfect or take first place, or I get overwhelmed with stress. "@@ She rolls her hand. @@.amita; "And then the stress makes it harder to be perfect, which means more stress, and then the whole thing goes into a downward spiral until … "@@ She mimics a crashing airplane with her hand, completely with sound effects. @@.amita; " … full blown stress-induced melt-down."@@
You look at her with genuine concern.
@@.player; ''You:'' "Uh … crap … are you okay though? Like … "@@
Amita just waves her hand.
@@.amita; ''Amita: ''I'm fine. I've only had two full-blown attacks before. Once when I was 12 and got a B on a math test and once during my first month of auxiliaries."@@
Intrigued, you can't help but ask.
@@.player; ''You:'' "I … guess … that's not that bad? What happened with the second one."@@ You quickly add. @@.player; "If you don't mind me asking."@@
She laughs affably but you sense bitterness to her thoughts.
@@.amita; ''Amita: ''So, all of the Auxiliaries are, by their very inclusion, the best of the best. Our Society coaches wanted to make sure we were not too full of ourselves and understand that there are times in which you can't win and need to withdraw. "@@ Her mind drifts back to the memory as she recounts it. @@.amita; "They had us spar with Centuria. All eleven us at once."@@ She //*scoffs*//. @@.amita; "We hit her exactly once. Draconis lost his temper and just went after her without coordinating with the rest of us. She didn't even blink and just took the punch to the face. Draconis broke his hand and I started to freak out. I was hyperventilating so they decided that the lesson was over. I got some rest and some time with the staff therapist and Draconis got some time with the healers. He still whines that his fingers cramp up whenever Centuria is within ear shot."@@
You think on this for a second.
@@.player; ''You:'' "I take it that the therapy helped? If you haven't had any issues since."@@
She shrugs.
@@.amita; ''Amita: ''It's kind of hard to tell."@@ You give her a quizzical look and she continues. @@.amita; "I'm not sure how much of my perfectionism is because of my parents, something up with my brain, or my powers."@@
You tilt your head.
@@.player; ''You:'' "How do your powers factor in?"@@
She thinks for a second.
@@.amita; ''Amita:'' "Well, it all kind of blends together really. My parents expected perfection from me, right? Pretty standard desi upbringing but they weren't as bad as some of my friends. When my powers manifested, being perfect became a lot easier. But then they expected me to be perfect …"@@
She fades off expectedly, you pick up her thoughts.
@@.player; ''You:'' "and your powers began to reflect it."@@
She smiles.
@@.amita; ''Amita: ''Exactly. The more expectations they had, the more I tried to be perfect. The more I tried to be perfect, the more I succeeded. The more I succeeded, the more expectations I had and the more my powers activated. Part of what the Society therapist and I have been doing is attempting to slowly reduce my parent's expectations by strategically being less and less perfect over time. I haven't noticed much difference yet but that may be because of my brain getting in the way now instead of my powers."@@ She //*sighs*// @@.amita; "The one saving grace is that my powers do generally make things easier so at least I don't have to worry about perfectionism AND a general lack of ability."@@
As someone who has never really been an overachiever (or an achiever in general), you understand the lack of ability thing all too well. At least in your case, there were never any expectations of you being anything other than mediocre. Neither of your parents really seemed to care enough about your schooling as long as you weren't getting into trouble.
@@.player; ''You:'' "That's a silver lining, right?"@@
She wiggles her hand for a second, then stops to think about it, and finally nods.
@@.amita; ''Amita: ''It is. But it doesn't make it any easier. Honestly, hanging out with you and everyone else is the only time in the last few years that I have felt fully relaxed. Even when I'm with my work and school friends, there is so much competition between us that there's always a bare minimum level of stress in the background."@@
You nod.
@@.player; ''You:'' "Well, no worries there with me. I am no competition."@@
She smiles and looks at her work. Amita knows there is more to do but sharing about her stress seems to have removed some of the burden. She bumps her shoulder into yours and the two of you lapse into an amicable silence.
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<<elseif $convoSelect is 7>>/*Auxiliaries*/\
<div id="eveFrame"><div id="areaTitle">🔱 Chatting with Amita 🔱</div><div style="text-align: center; font-size:115%;">''Ask About the Auxiliaries''</div></div>
<<if $amita.convoTags.includes("AUX") is false>><<set $amita.convoTags.push("AUXjason")>><</if>>\
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<<if $amita.locat is 2>>During one of the lull periods of your conversation, your mind drifts to some news reports that you saw earlier in the day. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> and the rest of the Auxiliaries were at a press conference about some crime syndicate that was recently defeated. A question comes to mind. <<elseif $amita.locat is 4>>At one point of your walk, your mind drifts to some news reports that you saw earlier in the day. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStalk<</replace>><</button>> and the rest of the Auxiliaries were at a press conference about some crime syndicate that was recently defeated. A question comes to mind.<</if>>
@@.player; ''You:'' "What are the other Auxiliaries like?"@@ The question catches Amita by surprise and she gives you a confused look. You shrug and explain yourself. @@.player; "I saw the press conference you guys were on and I was just curious about your opinion of the others."@@
She thinks about it. Normally, she'd be hesitant to talk about other Supers but you've earned enough trust. Amita nods.
@@.amita; ''Amita: ''I can give you my impressions of them. No identities or anything like that."@@ You nod and she stops to think. @@.amita; "Not that you couldn't just take those out of my head if you wanted."@@
You shrug.
@@.player; ''You:'' "I never really thought about it, to be honest. It's not really all that important to me."@@
She nods in approval.
@@.amita; ''Amita: ''And that is why I'm comfortable talking about this with you."@@ She stretches her arms above her head for a brief second and then lets them out with a //*sigh*//. @@.amita; "Okay, so there's Crystal, obviously. Crystal and I were already closer to each other, and Feral, than anyone else on the team. Present circumstances have made us even closer obviously. It's kind of hard when you're … you know …"@@
You interject.
@@.player; ''You:'' "Fucking around with the same guy."@@
She rolls her eyes.
@@.amita; ''Amita:'' "Yes, that. I was trying to be subtle. Since we are both involved with you, Crystal and I have definitely become closer. Before that, we were mostly just good work friends. The nature of my powers usually has me paranoid about getting too close to someone since it makes them more of an influence. Also, people tend to panic when they find out that I'm a reality warper."@@ She shrugs. @@.amita; "Crystal and Feral were the only ones that didn't freak out when they found out."@@ She glances sideways and smiles slightly. @@.amita; "Well, didn't completely freak out."@@
You nod along.
@@.player; ''You:'' "So what's Feral like? When Crystal and I were talking about bringing people into the whole 'Super-Society-is-controlling-its-members' thing, she was a possibility as well."@@
Amita smirks at this.
@@.amita; ''Amita:'' "Probably a good thing you went with me first. Feral is a lovely person and has always gone out of her way to make me feel included but her powers tend to make her a bit on the unpredictable side."@@ You give her a quizzical look. @@.amita; "There's a small but not insignificant chance that, if she was in my place right now, she would have gone after the higher-ups already. Animal instincts are great in combat but she has trouble keeping them in check."@@
You nod.
@@.player; ''You:'' "What about the others?"@@
Amita thinks about it.
@@.amita; ''Amita:'' "I joined the Auxiliaries at the same time as SLING but I really never got close to them. Both of us are constantly busy, so our paths don't really cross all that much. We are both in the team's group chat but that's really it. Hawkwing, Draconis, and Storm Serpent avoid me like the plague."@@ You raise an eyebrow and she chuckles. @@.amita; "They didn't at first. They actually tried hitting on me constantly and were really pushing for some kind of public will-they-wont-they type deal. The higher-ups had to come down and tell them about my powers and how that kind of public perception could affect me. Once they found out I was a reality bender they started treating me like I was some kind of monster about to go on a rampage."@@ She //*sighs*//. @@.amita; "Unfortunately, their reaction bled over to some of the other team members. Mindsurge and Reaction avoid me as well or give me the bare minimum amount of politeness. "@@
You frown.
@@.player; ''You:'' "That sounds wildly unfair."@@
Amita shrugs and frowns slightly.
@@.amita; ''Amita:'' "Life of a reality bender. It's not all bad though. I do have Crystal and Feral. Unbreakable doesn't seem to mind either but I think his powers give him some degree of resistance to reality warping. He's not really close to anyone though because his condition does isolate him somewhat. Quiet is her usual zen self no matter what happens so she does not seem to care. We don't have much in common beyond the fact that we are both perfectionists and obsessed with studying and training. We aren't exactly friends but she is a good study buddy."@@
You're surprised that a good study buddy does not rate higher in Amita's mind (maybe getting closer to you and Crystal has altered her priorities). Even though you didn't ask, Amita rattles off a few more Supers that she has worked with and her overall feelings towards them (and them to her). Most follow a similar pattern, they are amicable at first though distant since Amita is so busy. Then, if they find out about her powers, they start avoiding her. She takes it all in stride but you can still feel an edge of loneliness at the back of her mind.
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\
<</if>>\
\
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\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if $amita.locat is 2>>\
<<button "➨ Continue">><<goto "NayikaWork">><</button>>
<<elseif $amita.locat is 4>>\
<<button "➨ Continue">><<goto "NayikaWalk">><</button>>
<</if>>\
\
</td></tr></table></div>\
<<set $amita.spoken to 1>>\
<<set $temp4 to 1>>\<<if $sceneSelect is 1>>\
<<include "NayikaPeeping">>\
<<if $amita.peep is 0>><<set $amita.peep to 1>><<set $scenelistA[1] to 1>><</if>>\
<<elseif $sceneSelect is 2>>\
<<include "NayikaPeeping">>\
<<if $amita.peep is 1>><<set $amita.peep to 2>><<set $scenelistA[2] to 1>><</if>>\
<<elseif $sceneSelect is 3>>\
<<include "NayikaPeeping">>\
<<if $amita.peep is 2>><<set $amita.peep to 3>><<set $scenelistA[3] to 1>><</if>>\
<<elseif $sceneSelect is 4>>\
<<include "NayikaPeeping">>\
<<if $amita.peep is 3>><<set $amita.peep to 4>><<set $scenelistA[4] to 1>><</if>>\
<<elseif $sceneSelect is 5>>\
<<include "NayikaPeeping">>\
<<if $amita.peep is 4>><<set $amita.peep to 5>><<set $scenelistA[5] to 1>><</if>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "Harbor">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still as cautious as she always is around you..<</if>>
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<NayikaCauBar>><<NayikaComBar>>\
\
</div>\
\
<<if $amita.pfP lt 60>><<set $amita.pfP += 1>><</if>>\<div id="evePervFrame"><div id="areaTitle">Helping Amita with her Fun</div></div>
\
Enough light from the street leaks into the alley to see Amita leaning against one of the walls about halfway down (though not as clearly as you would think, given the lighting). Then again, even if the alley was pitch black, she's horny enough that you could pick out her mental signature with little to no effort. She waves you over and you carefully slide past the dumpster, pick your way through the detritus, and lean on the wall next to her.
@@.player; ''You:'' "Hey, Amita. How's patrolling going?"@@
She gives you a small shrug.
@@.amita; ''Amita:'' "It's going … okay."@@ A slow smile spread beneath her mask @@.amita; "I'm a bit distracted tonight and can't seem to get any work done."@@
You return her smirk with one of your own and tap your head.
@@.player; ''You:'' "Oh, I have a pretty good idea of why you're having trouble focusing."@@ She's not even a bit embarrassed that you can sense her feelings. Her smile just widens and a glint of anticipation appears in her eyes. @@.player; "I was thinking, if you have the time that is, that we can go and do a little bit of investigating ourselves. I heard that there's a wave of lewd and indecent acts being committed around the city. In clear view of the public no less."@@
Amita's smile takes on a lewd, and slightly wild, edge.
@@.amita; ''Amita:'' "There //has// been a lot of that going around lately."@@ She pushes off the wall and taps her chin in feigned thought. @@.amita; "You know? Your powers would be very helpful in tracking down these perverts. Do you have some time to help me out?"@@
You nod eagerly.
@@.player; ''You:'' "Of course. What kind of upstanding citizen would I be if I did not assist you in cleaning up our fair city?"@@ You half-turn to leave the alley then stop. @@.player; "You know Harbor Side a lot better than me. Where is the first place we should look?"@@
----
\
<<if $sceneSelect is 1>>/*Watching at the bar - No touching her*/\
\
According to Amita, there's a bar near the border of Harbor Side and City Center, known as the //Wingman//. Despite never having heard of it before, it apparently has a certain reputation among the students of JPU and the blue-collar workers from nearby factories. If someone wants some company, whether they're a student looking to blow off some steam during finals week or a factory worker needing to relax after a hard shift, the //Wingman// is the place to find some friendly company. Even better for you and Amita, it's not uncommon for patrons to take advantage of the alley behind the bar instead of heading elsewhere for their trysts.
<<if $amita.peep is 0>>With this in mind, you and Amita head towards the bar to see if anyone is committing the horrendous crime of public indecency (which will require careful observation, for the report). Amita is excited but, in deference to your lack of physical ability, the two of you take the slow way to the bar instead of just jumping from building to building. Your obfuscation field helps with moving quickly through the streets undetected but you can still tell that she's getting antsy. Even with her growing impatience, Amita insists on taking a quick detour a few blocks out of your way to an apartment complex. She asks you to wait, does a quick survey of the area to make sure that it's not being surveilled, then climbs to the top of the building by leaping up the balconies.
A few minutes later, you pick up Amita's mental signature as she jumps from one of the upper floors, skirts around the building, and makes her way back to where you are waiting. Much to your surprise, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStealth<</replace>><</button>>, has traded her Nayika uniform for something a lot less conspicuous. Now, instead of her uniform's conspicuous orange, she is wearing all black. Her long hair is pulled up and partially covered by a black slouch beanie (which makes it look much shorter). She notices your attention and opens her arms wide to give you a better look. You glance from Amita to the building she just left and she shrugs.
@@.amita; ''Amita:'' "One of my safe houses. It's helpful when I need to change out of my uniform into something less obvious."@@
You nod slowly.
@@.player; ''You:'' "Isn't all black actually not that great for being stealthy?"@@
She smiles.
@@.amita; ''Amita:'' "Normally? Yes. Camo would be better or just normal clothing since we're in a city. However, when people imagine someone being stealthy, they imagine them in all black."@@
She motions to her clothes and you pick up what she's getting at.
@@.player; ''You:'' "So, if people think you'd be sneaky in all black, you are?"@@
She nods.
@@.amita; ''Amita:'' "Exactly."@@ She checks her watch. @@.amita; "The //Wingman// should be hitting its peak soon, let's get going."@@
When you finally arrive, you find out that Amita was underselling just how popular the //Wingman// is. Even from several blocks away, you can feel the massed minds of the patrons shining like a beacon in your mind's eye. It's not just sexual energy either (though that is there in abundance) there is a warm conviviality infusing the bar, suggesting that most people are there to have a good time first and then a //good time// if it happens to come up. A block away from the bar, Amita guides you down an alley that winds its way behind the buildings to the rear of the //Wingman//. She holds her arm out to stop you before rounding the corner to the alley.
@@.amita; ''Amita:'' "I don't hear anyone. Do you sense anything?"@@ You shake your head, there are no mental signatures in the alleyway (not even rats, much to your surprise) and Amita nods. @@.amita; "Good, follow me."@@
You follow her around the corner and find yourself in the cleanest alley you've ever seen. There's no trash, the pavement looks freshly washed, and the dumpsters and trash are hidden behind a small decorative gate. Apparently, the owners of //Wingman// know their clientele well enough to keep things tidy for them. Amita points towards a second-story window that faces the alley from the building behind the bar. There's a weak light just below the window which makes it hard to see from the ground and gives the alley a bit of light (due to the way the buildings are laid out, you can't see the street on either end so there is no other illumination).
@@.amita; ''Amita:'' "That's an unused storeroom for the business next door."@@
You nod and look at the blank wall below the window.
@@.player; ''You:'' "How are we getting in?"@@ You rethink that. @@.player; "How am I getting up there? I assume you're just going to jump."@@
She nods.
@@.amita; ''Amita:'' "I'll jump up, unlock it, then come back to give you a boost."@@
True to her word, Amita casually jumps the 12 or so feet and grabs onto the window sill. She pulls herself up, balances on the 3 inch protrusion of concrete, then pulls something from her coat pocket to make short work of whatever lock is on the window. Once it's open, Amita drops down, and holds her hands for a boost. You put your foot in her hands and she lifts you up above her head and well within reach of the window. After scrambling through, Amita follows through with an annoyingly graceful leap.
The dusty room is filled with old boxes save for the small area around the window, where the boxes have been pushed back to form a small alcove that looks to have been cleaned regularly. You give Amita a look and she smiles sheepishly.
@@.amita; ''Amita:'' "I come here every once in a while."@@
You just shake your head and the two of you settle in to wait for someone to show up in the alley below.
\
\
\
<<else>>\
With this in mind, you and Amita head towards the bar to see if anyone is committing the horrendous crime of public indecency (which will require careful observation, for the report). Amita is excited but, in deference to your lack of physical ability, the two of you take the slow way to the bar instead of just jumping from building to building. Your obfuscation field helps with moving quickly through the streets undetected but you can still tell that she's getting antsy. Even with her growing impatience, Amita insists on taking a quick detour a few blocks out of your way to an apartment complex a few blocks so she can change into something a bit more stealthy. When she's finally changed out of her uniform, you and <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStealth<</replace>><</button>>, head towards the //Wingman//.
The //Wingman// is as busy as ever. Even from several blocks away, you can feel the massed minds of the patrons shining like a beacon in your mind's eye. It's not just sexual energy either (though that is there in abundance) there is a warm conviviality infusing the bar, suggesting that most people are there to have a good time first and then a //good time// if it happens to come up.
A block away from the bar, Amita guides you down an alley that winds its way behind the buildings to the rear of the //Wingman//. After a quick check to make sure no one is already there, the two of you duck down into the cleanest alley, you've ever seen (the owners know their clientele well). Amita jumps up to unlock the second story window of the building behind the //Wingman//, pulls up the sash, then drops down to give you a boost up (i.e. lifting you completely over her head). A few seconds later, the two of you are ensconced in the small space she created in a long disused storeroom and the two of you settle in to wait for someone to show up in the alley below.
\
\
\
<</if>>\
----
Given how hopping the bar is, it's surprising how long it takes for a significantly amorous couple to show up.
Amita doesn't seem to mind. She's used to stakeouts and the anticipation keeps her focused. It's a bit exasperating since you can feel the sexual energy flowing between people in the bar but most either leave, strike out, or have their needs taken care of inside. You and Amita chat to fill the time.
The first people to show up in the alley are a bunch of scantily clad coeds just there for a smoke. They are quickly caught and admonished by a bouncer for doing something so disgusting and are told to clear out so people can use the alley to bone each other.
The next three couples are promising at first but quickly disappoint. They stumble into the alley, laughing and feeling each other up but don't get past some light necking and over-the-clothes groping before leaving (one says something stupid and ruins the mood and the other two decide to find somewhere more private).
After the fourth couple leaves, you begin to lose hope but Amita remains confident that this is normal. It does not take long for her patience to pay off and you sense a fifth couple heading towards the back door and the alley beyond. The thoughts of the couple are clear and they have every intention of finishing the job. You immediately perk up and nod to Amita. A wanton smile spreads across her face and she hops up to the window.
<div id="lookFrame">The back door opens and two people stumble out. The first is a young blonde woman dressed in a short denim skirt, cowboy boots, and a tight tank top with the logo of one of the larger sororities on campus (a quick scan of her mind gives you her name, Taylor). The man is slightly older and, judging by his grease-stained coveralls, is a worker from a nearby factory (This would be Aiden). The two of them waste no time. Taylor pushes Aiden against the back wall of the bar, hooks one leg around his, and pushes her lips against his. </div>\
Amita lets out a soft //*sigh*// and leans against the side of the window. You stand opposite her and look down at the couple.
<div id="lookFrame">Their hands have already started to roam. Aiden's calloused hands are under Taylor's short skirt, his fingers sinking into her taut ass and giving you a nice view of the small pink thong disappearing between her cheeks. At the same time, her hands have worked their way between their bodies and are working at the zipper to Aiden's coveralls. After a few seconds of fumbling, she manages to pull the zipper down to his crotch, revealing his muscular chest and his already hard cock straining against his boxers. Panting lustfully, Taylor gives her partner a final brief kiss before dropping down in front of him. Balancing on her four-inch platforms and hiking up her skirt to avoid kneeling on the asphalt, she hooks her finger on the waistband of his boxers and pulls down. Aiden's cock bounces free, bouncing a few times in front of Taylor's face. Satisfied with what she sees, Taylor licks her hips, looks up to meet her partner's eyes, and slowly wraps her lips around the head of his dick.</div>
The blowjob is enthusiastic and, even with the noises of the nearby street and the cacophony from the bar, you can hear each suck and gag through Amita's enhanced senses. Amber eyes still locked onto the action, Amita pulls off her leather jacket and tosses it over a nearby box. She then pulls up her black t-shirt, giving you a nice view of her A-cup tits nicely displayed in a fancy pale yellow bra. Amita's mind is already filled with lust watching the scene below but it suddenly spikes when she pulls down the cups of her bra and pinches her stiff nipples. Her wide eyes flutter slightly as each pinch and twist of her extremely sensitive nubs sends waves of pleasure through her body. A deep groan snaps her attention back to the alleyway below. Aiden's hips are moving in time with his partner's sucking as his pleasure builds wave about to crash onto a beach.
@@.player; ''You:'' "He's getting close."@@
Amita twitches slightly, licks her lips, and starts pinching her tits even tighter.
@@.amita; ''Amita:'' "…♥Fuck yes♥ … where will he cum? … ♥Mhm♥ … in her mouth … //*sigh*// … or on her face? … ♥Mhm♥ … she looks like she wants it on her face … "@@
You already know the answer but understand that Amita's coital musings are mostly rhetorical and just serve to rile herself up even further.
<div id="lookFrame">A moment later, Aiden slides his fingers into Taylor's hair, takes a hold of her blonde tresses, and starts pushing his cock deep into her mouth. It only takes a few deep thrusts before he throws his head back and moans out his climax. Tapping into Amita's eagle-like vision, you watch Taylor's throat work as she swallows her provisional lover's load. When he is finally finished, she bats his hand away from her now mussed hair, and stands with an annoyed look on her face. She's still too horny to stop now and continues to stroke Aiden's glistening and still semi-hard cock. As a bit of vengeance for her messed hair, Taylor pulls her partner close, whispering something into his ear, then turns his head and pushes her tongue into his mouth. He hesitates for a brief second, but considering that she just asked to be fucked bareback in the middle of an alley, he just goes with it. </div>\
Amita, her eyes glassy with lust and her lips curved into a wild smile, quickly undoes her jeans and pushes them down just enough to get her hand between her legs. Pulling your eyes away from the scene below, you watch as Amita leans eagerly, widens her stance a tad, and slides her hand down her panties (a pale yellow pair that matches her bra). The jeans are down far enough that the top of her toned ass is just visible and you can see the fabric bulge as Amita's fingers find her already wet folds. Starting slow, her fingers tease along her lower lips at an almost leisurely pace. Amita lets out a low moan at the same time sharp //*gasp*// of pleasure draws your attention back to the couple in the alley.
<div id="lookFrame"> Taylor is now pinned against the wall, one leg hooked under Aiden's arm, her small panties pushed aside, and his cock slowly pushing into her dripping cunt. It's an awkward angle and Taylor quickly loses patience with his thrusting, meeting his movements with her own. Aiden quickly gets the hint and, with an awkward shuffle, hooks his arm under the blonde's other leg and lifts her clean off the ground. Taylor lets out a sharp squeal of pleasure as Aiden starts fucking her hard against the brick wall. Taylor wraps her legs around his back, locks her ankles, and squeals again as he starts pounding his shaft deep in her cunt.</div> \
For the next few minutes, Amita fingers herself to the couple below, her breath coming in short pants through half-parted lips. The wet sound of her self-pleasure mixes with the increasingly loud moans drifting through the window. Amita's fingers move in time with Aiden's thrusts, starting slow but quickly building to a pounding pace. You shift slightly until you're only a few inches away from Amita's spread feet and resting one hand on the top of the window casement. Idly, you begin stroking yourself through your pants. It takes a minute or two for Amita to notice you but it becomes readily apparent when she does. A shuddering moan escapes her throat and her lust surges, bringing her perilously closer to cumming. Amita's eyes flicker between the action below and the outline of your cock a foot or two away.
Breathing frantically, you can feel a few urges and stray thoughts congeal in her lust-filled mind. If her hands weren't already busy, one pinching her sensitive nipples and the other three fingers deep in her cunt, she might have reached out to feel how hard your cock actually is. Your teasing is a bit more effective than you thought and she races toward completion. Amita manages to pant out a few strained words.
@@.amita; ''Amita:'' "… //*pant*// … How … //*pant*// … close? … //*pant*//"@@
You rub yourself for a second or two and a low groan escapes Amita's throat. She is trying her hardest to not cum and stops fingering herself for a few seconds at a time to keep herself on edge.
@@.player; ''You:'' "Excuse me?"@@
There is a passionate cry from below as Aiden's thrusts find a particularly good angle. Amita grits her teeth.
@@.amita; ''Amita:'' "… //*pant*// … How close … //*pant*// … ♥Mhm♥ … are they … //*pant*// … to cumming? … ♥ungh♥ … "@@
You look out the window.
<div id="lookFrame">Taylor's nails are dug into Aiden's muscular back and is using her heels to urge him to fuck her even harder. He is pounding her cunt as hard as he possibly can, aided by the position (and gravity) that allows him to get as deep as possible. His eyes are closed tight with concentration and hers stare up into the dark sky with a burning hunger that needs to be satisfied. </div>\
Without looking away from the scene, you answer Amita.
@@.player; ''You:'' "Close … two minutes max …"@@
Amita lets out a keening moan and she stops pleasuring herself completely, leaving her unmoving fingers deep in her cunt. Her body keeps trying to get itself off (you can feel the muscle memory trying to kick in and finish the job) but her impressive will holds it off until the couple finishes their tryst. Thankfully for Amita, your prediction is accurate and she only has to suffer through waiting for a minute and a half.
<div id="lookFrame">Taylor's moans suddenly turn to screams as Aiden's pounding cock finally pushes her over the edge. Each slam into her cunt sends even more ecstasy through her body and rips a squeal from her throat. With his companion getting off, Aiden breathes a mental sigh of relief and lets himself go. With a moan of his own (which is completely drowned out by Taylor's screams) he shoves himself as deep as he can and climaxes. Taylor's legs tighten as his cock rhythmically pulses inside of her and his cum floods her pussy.</div>\
With a sharp intake of breath, Amita finally lets loose and begins pounding her fingers into her cunt at a frantic pace, determined to give herself a much-needed orgasm. Her other hand pulls and twists her nipples, reinforcing and bolstering the growing pool of pleasure pooling between her legs. She bites her lip in anticipation of containing her screams so you lean closer with an amused smile.
@@.player; ''You:'' "Remember my powers. You can let it out and no one will hear you."@@
Amita's shining amber eyes flicker to you for a split second before her orgasm crashes through her body. Her muscles tense with the sudden flood of pleasure as a scream builds in her throat. After a few seconds of quivering silence, Amita throws back her head and shrieks in ecstasy. Pleasure explodes through her body, each movement of her fingers creating surges of ecstasy that cause her body to twitch and jerk. Amita's knees wobble and she slowly sinks to the floor. She continues to fuck herself with her fingers and peeks over the window sill to continue watching the couple below.
<div id="lookFrame">The two are still locked in their embrace, Taylor's frantic tongue exploring Aiden's mouth as his cock gradually softens inside her pussy. After a few seconds, it slips out of her cunt, followed by a few lines of cum. Taylor lets out a tired groan at the sudden loss of fullness then whispers something in Aiden's ear. He nods, gives her a final kiss, and gently lowers her to the ground. She stands, albeit on wobbly legs, and takes a few seconds to fix her hair to look like something other than "just had sex in the alley". She fails.</div>\
Amita continues to finger herself as the action below comes to an end and slows her fingers. By the time her orgasm has faded completely, Amita is doing little else than teasing her lower lips with the tips of her drenched fingers. Amita, her eyes never leaving the alley below, casually pulls her hand out from between her legs and pushes her wet fingers between her lips. With a satisfied moan, she licks her fingers clean of her juices and pulls herself up to standing. You watch her closely, eyes bouncing between the fingers she's sucking on and her cunt (just barely visible with her pants undone. After a minute or so, her amber eyes lazily move to you.
@@.amita; ''Amita:'' "… ♥fuck♥ … //*pant*// … that was … //*pant*// … ♥Fuck♥ … "@@ Hope stirs in her mind, along with a new thread of lust. @@.amita; "… //*pant*// … Are they going to … //*pant*// … keep …"@@ Her hopes for more fun are dashed when Taylor finishes erasing the evidence of her tryst, fixes her hair as best as she can, and struts towards the bar (not quite caring about the cum running down her thigh). @@.amita; "… //*pant*// … dammnit … //*pant*// …"@@
You shrug.
@@.player; ''You:'' "You got some at least, right?"@@
A satisfied smile crosses her face.
@@.amita; ''Amita:'' "… ♥Mmm♥ … Yes I did …"@@
Aiden follows Taylor a minute later and the alley is once again silent. You and Amita begin to talk. You want to head out ASAP but she wants to stay on to see if anyone else is going to show up to have some fun. You reach a compromise and spend the next forty-five minutes just chatting away and hoping someone else shows up. You would normally consider this a bad option, but Amita does not bother getting her clothes in order, so you take the opportunity to ogle her body.
No one else shows so the two of you get yourselves ready, police the storeroom to make sure there's no evidence left over, and head out.
\
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\
<<elseif $sceneSelect is 2>>/*Groping Tits - hand job for you*/\
<<if $amita.peep is 1>>\
With that in mind, you're a bit surprised when Amita doesn't immediately start leading you toward one of her usual peeping places. Instead, she takes out her phone, looks something up, and starts hastily scrolling with a look of cautious anticipation. There is a sudden surge of excitement and lust as she finds whatever she's looking for and Amita turns the phone to you. Amita has been looking through some kind of online booking system and, from what you can see, whatever it is it's currently booked. Beyond that, there are no labels for context so you are completely lost.
@@.player; ''You:'' "We have a scheduling conflict?"@@
She shakes her head, grabs your hand, and starts pulling you deeper into the ally.
@@.amita; ''Amita:'' "Not us. And it's not a conflict."@@ You let her drag you along and wait for an explanation. @@.amita; "There is a popular … professional … that has an apartment across from one of the Society safe houses. Her working name is Rhapsody and this is her booking app."@@
You can follow the perverted logic.
@@.player; ''You:'' "So, Miss Rhapsody is going to be seeing a client soon and I have the sneaking suspicion that she doesn't like closing her windows."@@
Amita gives you a look of exaggerated awe. Her tone is teasing.
@@.amita; ''Amita:'' "Exactly! It's like you're a mind reader or something."@@ You send a small pulse of pleasure through the connection. There is a sudden //*gasp*// and Amita's legs wobble enough that she staggers slightly. When it's over, she shoots you a look of mock annoyance. @@.amita; "I can still arrest you. You realize that, right?"@@ You shrug and try to look innocent. @@.amita; "Now quit that. I have to arrange the safe house."@@
The two of you skulk through the shadows of Harbor Side, making a quick detour so <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStealth<</replace>><</button>> can get changed out of her uniform. As you travel, Amita sends a series of texts to the Society's automated relay and, ten minutes later, receives the all-clear to use the safe house. When questioned, she informs you that it's pretty common for Society members and auxiliaries to crash at one of the various Society locations every so often. Calling ahead just means that you can avoid any awkward security situations.
\
\
<<else>>\
With that in mind, Amita takes out her phone and excitedly checks to see if her favorite lady of the night / closed window hater is entertaining a client. Rhapsody's calendar shows that she's booked tonight so Amita grabs your hand and starts leading/dragging you toward the nearby Society safehouse. The two of you skulk through the shadows of Harbor Side, making a quick detour so <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStealth<</replace>><</button>> can get changed out of her uniform. As you travel, Amita sends a series of texts to the Society's automated relay and, ten minutes later, receives the all-clear to use the safe house. Thankful that you're not about to run into any other Supers, or have an active response team kick in the door, the two of you continue on your way.
<</if>>\
The safe house is located in a small clump of high-rise apartments in the northern parts of Harbor Side. It caters to a subsection of people that work the kind of jobs Downtown that don't pay well enough to afford to live there. You take the elevator to the tenth floor and enter the hotel-like blandness of the secured apartment. It has a sense of staleness that comes from being unoccupied most of the time but Amita ignores this and giddily leads you to the bedroom.
Despite looking like cheap plywood, the door to the bedroom is 2 inches of metal and is so heavy that you have trouble moving it on your own. Inside the room are two twin beds, a computer terminal, a gun safe, and thick curtains covering the windows. Amita shrugs off her jacket, tosses it on the bed, then taps a small switch on the wall near the windows. Instantly, the room's lights turn off and the curtains turn transparent, with only a small distortion around the edges to show where they are. The now-visible windows give you a clear look at the high-rise apartments across the street and, if you crane your neck a bit, a decent view of the lights of Downtown.
<<if $amita.peep is 1>>\
You raise your eyebrows and Amita motions towards the windows.
@@.amita; ''Amita:'' "Excelsior's tech. We can see out, they can't see in. As long as the lights are off."@@
<</if>>\
Amita's breath catches and she points across the street.
@@.amita; ''Amita:'' "Looks like we made it in time."@@
You follow her gaze across the street towards the other apartment complex.
From your vantage point, you can easily see a half dozen of the balconies jutting out of the building across the street, all but one of which are empty this late at night. Directly across the way and slightly to the left, a man is leaning his back against the waist-high balcony wall. You're close enough that you can pick up the man's growing lust and find that he's not alone, there is a second horny mind just in front of him. Moving closer for a better look, you can just make out the top of someone's head who is kneeling at the man's feet. Amita //*sighs*// happily and leans against the wall near the edge of the window (which sends an odd ripple of color through the tech-curtains). You take up position behind Amita and she immediately leans back against your chest.
<div id="lookFrame">\
The man is in his late 40s and dressed in a button-down shirt and a cheap tie. Unsurprisingly, his attention is completely focused on the woman kneeling at his feet, and is completely unaware (or uncaring) about being watched. The darkness and balcony wall obscures most of the action but, judging by how her head is bobbing back and forth, you have a pretty good idea of what's going on. </div>\
Amita is engrossed with what's going on across the street but makes no move to touch herself. After a few minutes, you lean in and whisper in her ear.
@@.player; ''You:'' "Waiting for something?"@@
Amita jerks in surprise then nods her head without turning back to you.
@@.amita; ''Amita:'' "She likes to start out like this before starting the … Ah!"@@
You turn your attention back across the street.
<div id="lookFrame">\
You look just in time to see the man throw back his head and tangle one of his hands in the woman's hair. She suddenly stops her rapid bobbing and slowly slides forward until her head is pressed against the man's torso. She remains there for a few seconds as the man twitches a few times and slumps back against the wall. She then pulls back and rises to her feet.
Rhapsody is a good-looking woman in her late thirties or early forties. Her hair is some dark color (it's hard to see in this lighting) and from what you can see, she's only wearing some expensive lingerie set. The man says something to her with a goofy smile and she laughs. She shivers slightly and the man offers her his arm. She takes happily and the two of them go back into the apartment.
</div>\
Despite that the immediate action is over, Amita's horniness swells, and she <<if $amita.level lte 2>> frantically undoes her jeans, pushes them down to her thighs, and yanks up her shirt to reveal a pale bra. She pulls down the cups to expose her already hard nipples.<<elseif $amita.level is 3>>frantically pushes her pants down to her thighs and pulls up her shirt to reveal her bare A-cup tits and her already hard nipples.<<elseif $amita.level is 4>>frantically pushes her pants down to her thighs and pulls up her sports bra to reveal her bare A-cup tits and her already hard nipples.<<elseif $amita.level is 5>>frantically pushes her pants down to her thighs.<</if>> She cups her small breasts and waits for the action across the street to restart. It takes a few minutes but her anticipation spikes when one of the apartment's lights turns on to reveal a nicely appointed bedroom.
<div id="lookFrame">\
Rhapsody appears, leading the man in by the hand, and gently guides him to sit at the foot of the bed. With the light of the room, you get a much better look at her curly black hair (with just a hint of red when the light hits it right) and dark blue lingerie. Her large tits are barely covered by a strappy bra and her wide ass is framed by a matching pair of panties that have more cutouts than fabric. Thigh highs and high heels complete the expensive escort vibe.
She stands in front of the man with a cocked hip and he immediately buries his face in her ample cleavage. His hands snake around her body, grabbing a double handful of ass and pulling her as close as he can manage. She tosses her head back and laughs happily at his eagerness. After a minute or two of him exploring her body, Rhapsody says something to him and then steps back out of reach. He nods and then quickly strips off his clothes, revealing his half-hard dick. Rhapsody, once again drops to her knees and, after holding her hands behind her back, leans forward to take his member into her mouth. He moans and leans back as the dark-haired woman starts sucking his cock back to full hardness.
</div>\
Now with a much better view, Amita's lust is skyrocketing. Her eyes track every move of Rhapsody's bobbing head and she switches from idly groping her small breasts to gently teasing her nipples. The small nubs are incredibly sensitive and each caress sends waves of pleasure through Amita's body. You rest your hand on her hip and lean forward, ostensibly to get a better look at the action but conveniently increasing contact with her body. Amita jumps at the sudden touch but does not otherwise react. Her breathing starts to quicken and a small needy mewl escapes her throat.
<div id="lookFrame">\
Across the street, Rhapsody is evidently satisfied that her partner is ready for round 2 and stops her blowjob. As she stands, she slides her fingers under the waistband of her panties and tilts her head as she asks the man a question. His head lolls forward and he gives her a leering smile as he answers. Nodding, Rhapsody lets go of her underwear. With a lascivious smile, she crawls onto the bed and straddles the man's lap. She reaches between her legs, pulls her panties to the side, and positions his rigid cock at the entrance to her pussy. Slowly, she shifts her weight down, impaling herself on the man's shaft. He drops back onto the bed, obviously enjoying the feeling of the escort's tight cunt.
</div>\
Amita //*groans*//.
@@.amita; ''Amita:'' "… ♥ungh♥ … finally … "@@
Amita gives her nipples one last light caress and then slides one of her hands between her legs. It's a tight fit but after some enjoyable squirming, her fingers find her clit and begin to slowly stroke it, timing her rhythm with Rhapsody's movements.
<div id="lookFrame">\
The escort starts slow, just lightly moving her hips on the man's lap but starts to build up speed and gives the man his money's worth. From your vantage point, you have a great view of her round ass jiggling each time it repeatedly slams down onto her partner's thighs. After a few seconds of passive enjoyment, the man reaches up and pulls down the half-cups of Rhapsody's bra. You catch a small flash of silver rings on her nipples before the man covers them with his hands and begins roughly squeezing them.
</div>\
Amita is matching Raphosdy's fucking and manages to speak through panting breaths. Her eyes shift between the escort's bouncing ass and the occasional flash of her nipple piercings.
@@.amita; ''Amita:'' "… Fuck … //*pant*// … I wonder … //*pant*// … how those … //*pant*// … would feel … ♥Mhmm!♥"@@
She pinches her nipple tightly between her fingers and //*moans*// loudly. Her hips begin moving involuntarily, grinding her small perky ass against your crotch. For the next few minutes, Amita continues to mutter under her breath about Rhaposdy's tits and grows increasingly horny watching the escort's round ass bounce hypnotically on her client's shaft.
<div id="lookFrame">\
Rhapsody suddenly stops, slamming herself down and holding the man's shaft deep inside her cunt. She says something to her partner and he responds enthusiastically. Rhapsody dismounts and rolls over onto the bed next to him. He gives her breasts one last squeeze and then scrambles off the bed. As he does, Rhapsody turns and hangs her legs off the side of the bed, giving you a nice profile view of her body and the subsequent action (you're half certain she glances at the open window as she repositions herself). The man steps between her legs, pushes her panties aside, and thrusts into her with a single sharp push. Rhapsody throws her head back, eyes shut tight with a wanton smile on her face, and her legs wrap around the man's waist. She squeezes her breasts and starts repeating encouragements as the man shuffles and gets comfortable.
It takes the guy a few seconds to get accustomed to the position but he soon finds a strong rhythm. Bracing his hands on either side of her head, he begins pounding into eagerly awaiting escort. Each thrust sends a ripple through her ample backside and causes her large tits to bounce wildly. The man is giving it his all and you're fairly certain that, if both apartment windows were open, you'd be able to hear the slick sound of his hips slamming into her pelvis.
</div>\
Frantic to give her fingers more room to work, Amita tries to pull her pants down even further without a) taking her eyes off of the two people fucking across the street and b) stop fingering her clit. Being the gentleman that you are, you decide to help. Your hands, which have not moved from her hips since you made the initial contact, slide down her flanks and you hook the waistband of her pants with your thumbs. With little effort, you slide her pants down below her knees, giving Amita enough room to (rather clumsily for someone with her grace) free one of her legs. Now less restricted, she spreads her feet wider and pushes two fingers into her achingly wet cunt with a deeply satisfied //*sigh*//. Your hands reverse course, sliding back up her body, past her hips, and around her front to cup the small mounds of her A-cup tits. Amita is too lost in the action to notice the escalation until you give her breasts a gentle squeeze to remind her that you're still present. A deep shudder rolls through her body and she spares you a brief look over her shoulder. Her wide amber eyes are filled with lust and a growing need for release. Amita's attention shifts back to Rhapsody and her client but she does brace her free hand on the wall and begins grinding her bare ass back against you.
Amita's orgasm is surprisingly close. She was merely teasing herself to a low simmer earlier but the sheer exhilaration of watching people have sex while having someone else hands on her breasts is setting her off like a rocket. Your tap into your connection and time each caress and squeeze to maximize the pleasurable sensations and push Amita closer and closer to her release.
It does not take long.
Amita starts fucking herself in time with the client fucking Rhapsody. As he speeds up and thrusts harder, so does Amita, until the bedroom is filled with the lewd sound of her fingers thrusting hard into her cunt. Through the quickly growing haze of lust filling her mind, Amita's attention zeroes in on the couple across the street. Rhapsody is starting to show the telltale signs of cumming and Amita is not far behind. Panting loudly, she grinds back harder on your crotch and you catch a sense of desperate need in her movements. Just as Amita teeters on the edge of release (and Rhapsody screams out her orgasm), you pinch Amita's overly sensitive nipples tightly with your fingers and tug them each time she buries her fingers in her pussy.
Amita lets out a half-strangled cry of pleasure and cums a few moments later.
She throws her head back hard enough that you're fairly sure you'll have a bruise tomorrow and shrieks in primal ecstasy. Pleasure tears through her body and Amira slams her perky ass into you hard enough that you have to brace against the wall to keep balance. She continues to fuck herself with increasingly jerky movements as the pleasure builds and builds. As it peaks, her legs begin to wobble and you have to stop fondling one of her tits to wrap an arm around her waist and keep her upright (which keeps her small ass pressed firmly on the bulge in your pants). With your free hand, you alternate between her breasts, pulling and tugging at each nipple and drawing out her orgasm for as long as you can. After a good thirty seconds of her intense climax, Amita's orgasm peaks and begins to wane (despite your best efforts). She continues to fuck herself but her movements lose their intensity as the afterglow sets in, eventually slowing to a stop. Amita's orgasm fades and she is left lightly teasing her clit and enjoying the dying embers of her climax. You stop pulling on her nipples and settle on cupping her breast as a feeling of satisfaction fills Amita's hazy post-coital mind. She continues to watch the scene across the street with lust-drunk eyes.
<div id="lookFrame">\
Rhapsody lays on the bed in the aftershock of her own orgasm, breathing hard with her legs still wrapped tightly around her partner's waist. He's stopped thrusting and is still idly playing with her tits Every so often, he gently pulls on the silver piercing through each nipple. Their quiet for a minute or two until she finally says something. He shakes his head and then nods at her follow-up question.
With a lazy smile, Rhapsody languidly rolls over and lifts herself onto all four, resting her head between her elbows. She presents her round ass to her partner and wiggles it. He hungrily stares and massages the twin globes for a few seconds before pushing his cock back inside of her without preamble. His hands slide up to her wide hips and he starts fucking her hard, quickly picking up his former pace.
</div>\
As the fucking resumes, a weak shadow of her climax rolls through Amita. She shudders, pulls her hand from between her legs, and lifts her wet fingers to her lips. Her tongue slides out to lick the juices off of her hand and she lets out a low, satisfied //*moan*//. Amita switches hands, taking the one off the wall and sliding it between her legs. Her legs aren't as wobbly as before so, once you're sure that she's not going to fall over, you let go of her stomach and resume playing with her nipples. Another //*moans*// escapes her throat and Amita drags her eyes away from the action to look over her shoulder. There's deliberation behind her amber eyes but she says nothing and turns back to the couple fucking across the street. Amita presses her bare ass against your crotch and begins to slowly grind her hips up and down.
@@.amita; ''Amita:'' "… ♥MMhm♥ … //*pant*// … how are … //*pant*// … how are you? … "@@ She wiggles her small ass. @@.amita; "… //*pant*// … they're still … ♥ungh♥ … going if you … //*pant*// … want to … //*pant*// …"@@
She has trouble getting the thought out but you know what she's offering. You move back just enough to undo your pants, take out your cock, and wrap one hand around it. Amita stands on her toes to give you a better angle (you still have to bend your knees a bit) but the new position allows you to masturbate while rubbing the tip of your cock against the soft skin of her ass. Another small orgasm is already building deep in Amita's mind so you just enjoy the sensations until she gets off again. You, of course, begin playing with her tits again with your free hand.
<div id="lookFrame">\
The man's orgasm is already on its final approach and his thrusts are becoming erratic, signaling that the festivities are about to reach their conclusion. Even from your vantage point, you can see the strain on his face as he tries to hold off his orgasm for as long as possible. He knows it's a losing battle but still switches to a slow and deep pace that drops his full weight forward onto Rhapsody. Each thrust pushes her down until she is laying prone on the bed. With a final hard thrust, the man shudders and dumps his load deep into the waiting escort's cunt.
The man finally pulls out and rolls over onto his back next to the well-used woman. The two of them talk to each other for a few seconds and then the man gets up and leaves the room. Amita leans her head back.
</div>\
Amita begins fucking herself harder and a sudden surge of anticipatory lust pushes her second climax to the forefront.
@@.amita; ''Amita:'' "… ♥Ungh♥ … //*pant*// … fuck, this is … //*pant*// … the best part … ♥MMhn♥ … Pull harder …"@@ You grab her nipple and pull firmly. She moans loudly and starts fucking herself harder. @@.amita; "… ♥Fuck Yes!♥ … //*pant*// … I'm close … //*pant*// … I'm close … //*pant*// … Imcloseimcloseimclose … "@@
<div id="lookFrame">\
The movement Amita is waiting for finally arrives as she's still chanting under her breath. Rhapsody double-checks the door the man left through and then rolls across the bed until she is facing the open window. With a lustful smirk, she spreads her legs wide. Using her fingers, she pulls her pussy lips apart and slowly rocks her large tits from side to side. You can't see the detail, but given Amita's superior vision, you're sure that she can see the cum leaking from the escort's cunt. There are no other awake minds in the nearby rooms, and Rhapsody can't see you and Amita watching her, so this must be on the off chance she's being watched.
</div>\
It's enough to push her over the edge and Amita's second orgasm hits her almost immediately. She screams as she cums, which gets even louder when you pull on her nipple. Her hips thrust back erratically and the soft skin of her perky ass rubs against the sensitive underside of your cock. It's less intense than the first and does not last long but Amita's second orgasm continues in waves for long enough. You let go of your control, let out a deep //*grunt*//, and let your climax roll over you.
Amita is still riding out her second orgasm as a thick rope of cum arches up and lands on the small of her back. She jumps and her //*moans*// take on a higher tone as a second and third join the first. You aim lower, coating her ass cheeks with a few more shots of cum. Amita's orgasm finally moves beyond her reach as you stroke yourself a few more times and squeeze out a final drop of cum that you rub against the top of her ass. Once you're finally spent, you let go of your shaft, letting it nestle between Amita's cheeks. Your cum begins to slide down her skin.
You reach around with your now free hand and fondle Amita's breasts, letting the aftereffects of your orgasms slowly fade on their own. She slumps against the wall and almost daintily, lifts her fingers to her mouth to lick off her juices. As she cleans her fingers, Amita lets out soft noises of satisfaction. When she's fully satiated, she looks over her shoulder and gives you a lazy smile. Her amber eyes are shining.
@@.amita; ''Amita:'' "… ♥mmh♥ … //*pant*// … thank you … //*pant*// … for that … " @@ She turns, staggers slightly on her wobbly legs, and regains her balance before you can catch her. She motions towards one of the doors. @@.amita; "… //*pant*// … I need … //*pant*// … a shower."@@
She takes several deep breaths, straightens up, and walks towards the bathroom, her pants still hanging off of one of her legs. She strips off her clothes, clumsily kicking off her pants and leaving her clothes in a trail heading towards the bathroom door. You watch her go, admiring how nice your pearly white cum looks on the brown skin of her perky ass. As she enters the bathroom, she shoots you one last look through the cracked open door.
@@.amita; ''Amita:'' "I really need this so … be good … and stay here " @@
She shuts the door with a teasing smile and you drop down onto the bed.
After a quick shower, Amita comes back out with her hair up in a towel. She inspects her clothes for any stray cum, pulls them on, and then plops down on the bed next to you. While you wait for her hair to dry, the two of you chat idly about Amita's experiences with Rhapsody (who has vanished from the now dark room) and what she's seen from this safe house window. Once she's finally ready to go, you help her straighten up the safehouse as best as you can, and the two of you leave.
\
\
\
\
\
\
\
<<elseif $sceneSelect is 3>>/*finger her - */\
<<if $amita.peep is 2>>\
With this in mind, you and Amita begin walking towards the northern part of Harbor Side. She sets a brisker pace than normal and after the first few times where she has to pause and wait for you to catch up, you pick up her internal debate about whether she should just pick you up and carry you the rest of the way. You give her a withering look and preemptively shake your head.
@@.player; ''You:'' ⚞//Okay, hold up.//⚟@@ She pauses and glances over her shoulder with a look that is part excitement and part annoyance. @@.player; ⚞//I really don't want to be carried so why are we rushing exactly?//⚟@@
Still not used to your telepathy, it takes a few seconds for recognition to cross her face. Amita smiles ruefully then, after a few seconds, //*sigh*//.
@@.amita; ''Amita:'' ⚞//Sorry.//⚟@@ She shifts slightly out of embarrassment. @@.amita; ⚞//There's an appointment I don't want to miss and I still have to stop by and grab something a bit less noticeable to wear.//⚟@@ She checks her watch. @@.amita; ⚞//Would it be alright if you start heading over, I'll run over and get changed, and then meet you there?//⚟@@
She seems very excited about whatever she has planned and it's hard to say no to her puppy dog eyes (which she is shamelessly using to full effect). You nod, resigned, and her face lights up. Amita pops up on her toes to give you a quick peck on the cheek and then turns to bolt down a nearby alley. By the time you realize she never told you where you are going, she's already vanished into the shadows. You're about to reach out telepathically when your phone buzzes with a message.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; sorry forgot the place is 3419 western blvd see you soon@@
Your eyebrows raise at the uncharacteristically terse and ungrammatical text message but then realize that Amita is probably flat out running and texting at the same time. Considering that you need to stop walking and find a nice place to sit before even typing a halfway-legible text, you let it slide. Turning your attention back to the message, you put the address into your GPS. The address is for a company called Albatross Importers.
Your eyebrows raise even higher.
The location is the headquarters of Albatross Importers. Not only do you know this company, you've been to this specific address before. Shaking your head at the coincidence (and dearly hoping that it is, in fact, a coincidence since you are not mentally prepared to deal with a deterministic universe), you pump up your obfuscation field and start walking.
It takes a good twenty minutes to get there and you kill the time by observing the people you walk past and tracking Amita's mental signature. Your course mostly takes you through the more industrialized part of Harbor Side so there are quite a few late-shift workers out and about (with the occasional smattering of gang members). Amita moves in a nearly straight line perpendicular to your own course. She veers off once, stopping for a minute in which you feel a sudden burst of annoyance and aggression before resuming her path. Soon, Amita reaches the safe house. There is another pause as she gets changed and then her mental signature shows her beelining towards Albatross Importers.
Despite her detour and your already shorter path, you barely make it to the address before she does. You round the last quarter about a minute before you feel her drop down into a nearby alley. Making your way over to her, you duck into the shadows and check out the building.
It's much like you remembered it, a large warehouse rising several stories above the street with a slightly smaller office building attached to one side. There is a large parking lot surrounding three sides of the building with a tall wire fence surrounding the whole complex. The fourth side is facing the water, with only a small strip of land and another fence, before a twenty-foot drop into the harbor. Amita is standing in the shadows of the alley with a big grin on her face and a coil of rope around her shoulder.
@@.player; ''You:'' "I felt a burst of aggression before, everything okay?"@@
She nods and waves her hand dismissively.
@@.amita; ''Amita:'' "I had to stop a mugging."@@ She remarks casually and starts tying a complicated knot into the rope. @@.amita; "This business has an upper office above the main floor."@@ She taps the building to your left with her foot and looks up. Following her gaze, there are several windows about forty feet above you. @@.amita; "When they bought the place they decided it was cheaper to just set up a modular building in the parking lot and let most office people work from home than renovate the upper floors."@@ She holds up the rope, there is a finished climbing harness on one end. @@.amita; "Annnnd they forgot to lock the windows."@@ She smiles at your incredulous expression. @@.amita; "I'll climb up, you put this on, and I'll drag you up."@@
You look up again and then back to the rope harness.
@@.player; ''You:'' "Why am I risking death exactly?"@@
Amita rolls her eyes and then hands you the harness.
@@.amita; ''Amita:'' "You're not risking anything. I'm a certified climbing instructor."@@ Reluctantly, you slide your legs into the harness. Amita begins to adjust and tighten it. @@.amita; "Besides, I'm pretty sure that the fall wouldn't hurt you all that much. You seem to take hits pretty well from what I've been told."@@
You give her a look, which she ignores.
@@.player; ''You:'' "It would still hurt like a bitch."@@ She pauses in her adjustment, then nods, shrugs, and resumes her work. @@.player; "Again, why go through all of this? I've been here before and never noticed anything weird."@@ You pause and add. @@.player; "That was a few years ago though."@@
She pulls the last knot tight against your hips and gives you a look of surprise.
@@.amita; ''Amita:'' "Wait, you've been here before … why?"@@ She tilts her head and recognition lights up her face before you can answer. @@.amita; "Right, your dad is an importer right? He's done business here before?"@@ You're about to ask how she knows when she heads you off. @@.amita; "I did a background check on you remember? It was pretty in-depth."@@ She pauses and then smiles slyly. @@.amita; "You're overdue for a dentist appointment by the way."@@
You fake a laugh and give her your best glare. Instead of responding, Amita gives you a peck on the cheek and then jumps towards the opposite wall. She hits it feet first about ten feet up and rebounds across the alley. Four more wall jumps later and she's holding onto the half-inch wide window frame. She pushes it open, swings inside, and pokes her head out.
@@.amita; ''Amita:'' ⚞//Testing? Testing? //⚟@@ You give her a thumbs up. @@.amita; ⚞//Right, pulling you up now.//⚟@@
The less said about what happens over the next minute (or hour, from your perspective), the better. It involves vertigo, pinching in some not-so-nice places, and a not-insignificant amount of praying to several deities. Eventually, you pass through the window and your feet are back on solid ground. Amita helps you out of the harness, takes your hand, and starts leading you through the pitch-black office space.
@@.amita; ''Amita:'' ⚞//To answer your earlier question, I was hoping to make it in time for the Albatross Importer's employee review.//⚟@@ Lust wafts off from her mind, warming you with its energy and chasing away the residual fear. @@.amita; "They can get pretty … intensive"@@ She leads you to an office facing towards the building across the street, it's empty safe for a set of blinds and an old desk. Amita speaks out loud. @@.amita; "We can talk now, this place doesn't even hire a night guard. Just a company that sits in the parking lot and checks all the outer doors."@@ She shrugs. @@.amita; "Cost-cutting measures."@@ She parts the blinds slightly and lets out a happy //*gasp*//. Her libido surges as she slaps your arm. @@.amita; "We made it! Tap into my vision!"@@
The importers do business internationally and are still busy even at this time of night. Amita is evidently familiar with the building and focuses on the office on the top floor of the office building (she clarifies that this is the importer's human resources office). You tap into her senses and the scene snaps into focus.
\
<<else>>\
With this in mind, you and Amita begin walking towards the northern part of Harbor Side. She sets a brisker pace than normal and after the first few times when she has to pause and wait for you to catch up, you pick up an internal debate about whether she should just pick you up and carry you the rest of the way. You already know where she wants to go, so you just shake your head.
@@.player; ''You:'' "Importers again?"@@ She nods happily as her lust begins to simmer. @@.player; "Let's split up so you can get changed and meet there. It will give me some time to ready myself."@@
Amita readily agrees and the two of you split up. It takes a good twenty minutes to get there and you spend the walk either observing the people you pass or tracking Amita's mental signature. Amita reaches the safe house, gets changed, and is on her way to the importers in minutes. She moves so fast in fact that, despite her detour, you barely make it to the address before she does. You round the last corner only about a minute before you feel her drop down into a nearby alley. Changing directions, you make your way over to her and check out the Importer's offices.
It's a large warehouse rising several stories above the street with a slightly smaller office building attached to one side. There is a large parking surrounding three sides of the building with a tall wire fence around the entire complex. The fourth side is facing the water, with only a small strip of land and another fence, before a twenty-foot drop into the harbor. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appStealth<</replace>><</button>> is standing in the shadows of the alley with a big grin on her face and a coil of rope around her shoulder. //*Sighing*// in resignation, you let your head fall back and stare up at the fifth-floor window that is your only safe ingress into the building. Amita happily starts setting up your climbing harness.
After an impressive wall jump by Amita and a very harrowing being lifted like a sack of potatoes by you, you're safely in the disused offices of the warehouse across the street from the importers. After a quick thank you to whichever deities you can think of, you and Amita make your way to the empty office facing the Albatross Importers building. Giddy with excitement, Amita opens the curtains slightly and focuses on the windows to the HR offices. Since they are an international importers, the building is still bustling, even at this time of night. You tap into her senses to get a clear view of what's going on.
<</if>>\
<div id="lookFrame">\
There are three people in the room. Two of them, a man and a woman are sitting on one side of a conference table with a younger woman across on the other side. The two bosses (you presume) are both in suits, a charcoal gray one for the man, and a maroon skirt suit for the woman. The younger woman is wearing a pencil skirt, a button-down shirt, and a fluffy-looking cardigan. They are all chatting amicably and, judging by how they keep pointing to the files, you assume that the review is going well.
</div>\
Amita gets close to the window, resting her hands on the sill with her face inches away from the glass. You step up behind her and she immediately bends slightly, pushing her taut ass into your crotch. One of your hands slides around her waist and across the strip of exposed stomach, and the other comes to rest on her hip. Amita shudders at the contact and her breathing quickens. You lean in close to her ear and ask quietly.
@@.player; ''You:'' "This will get good?"@@
She half turns towards you as she nods but her eyes never leave the scene across the street.
@@.amita; ''Amita:'' "Yeah, good performance reviews are rewarded."@@
You can put two and two together and turn your attention back to the scene. Idly, you start to gently stroke Amita's skin. The hand on her stomach creeps upwards, your fingertips just edging the bottom of her top as the fingers on the other hand dip slightly under her waistband. Amita //*sighs*// happily.
<div id="lookFrame">\
The two bosses close the files in front of them and straighten the papers with the unmistakable air of concluded business. After the desk is in order, the male boss's smile takes on a wry edge, and asks the young woman a clear question while gesturing between himself and his colleague. She looks between the two and, with a blush that is clear even from your vantage point, clearly says "Both". The two bosses look at each other, their smiles widening, and then nod. The employee's face lights up as the female boss walks around the table, places herself right in front of her employee, and leans back. She smirks and motions the young woman forward with one finger. Despite the seeming embarrassment before, the young woman practically pounces on her boss. She hungrily kisses the older woman and practically tears open the boss's blouse to expose d-cup tits displayed nicely by a fancy push-up bra.
</div>\
Amita tongue snakes out to wet her lips as she stares at the action unfolding in front of her. She's focused on what's going on across the street and has made no move to pleasure herself yet, so you decide to help things out. <<if $amita.level lt 5>>You slide your hands up and under her top, gliding over her A-cup tits until the fabric is bunched around her collarbone <<elseif $amita.level gte 5>>You slide your hands up and over her A-cup tits. <</if>> You squeeze them gently and run your thumb over her overly sensitive nipples. Amita shudders as the physical pleasure meshes with her anticipation to flood her body with lust. Almost reflexively, Amita pushes her hips harder against your crotch. You take some time to enjoy the soft mounds in your hands, letting your fingers explore every inch of her skin, paying particular attention to the hard nubs topping her tits. Each caress sends a wave of pleasure through her body and each gentle tug on her oversensitive nipples elicits an increasingly loud moan from her lips. Despite little physical interaction, the visual stimulation alone means that a shadow of an orgasm has already formed deep in Amita's mind. Wanting to draw things out a bit longer, you ease up on your groping and just palm her small breasts. Amita //*groans*// in protest but you ignore her and shift your attention to the office.
<div id="lookFrame">\
The female boss is still sitting on the conference table, legs spread and arms behind her for support. The employee has pulled down her boss's bra and enthusiastically sucking on her tits (very enthusiastically considering that there is already several hickeys) and has one hand under her boss's skirt. Judging by the look of ecstasy on the older woman's face (and how fast the younger woman is pumping her arm), the employee is either very skilled at what she is doing or has enough pure enthusiasm to make up for any technical shortcomings. After watching the two women for a bit, the male boss decided to get into the action. He doffs and neatly drapes his suit jacket across one chair and then sidles over to behind his employee. He presses himself up behind his employee (much like how you and Amita are positioned in fact), and slides his hands over her body. He leans forward to unbutton her shirt, quickly squeezing her perky B-cup tits briefly before working her tight skirt up and around her hips. After an appreciative nod at his employee's pantiless ass, he goes back to fondling her, seemingly at random.</div>\
Knowing Amita's kink, you change your pace to match the action. Whatever the male boss does to his employee, you do to Amita. It's not ideal, since you're not directly reacting to Amita's current needs but it does have the advantage of teasing her and letting the low current of frustration push her arousal even higher. Even worse for Amita, the guy is patient and seems content to just explore the younger woman's body rather than moving directly to the main course. After a minute or two of this treatment, Amita lets out a frustrated //*moan*// which jumps several octaves when you suddenly tug hard on both her nipples. A deep shudder of pleasure runs through her body as her legs weaken for a brief second. As soon as it passes, she gives you a look over her shoulder. She tries to make it scathing but all you get from her wide amber eyes is desire. You smile innocently and then incline your head towards the window. Amita //*huffs*// and turns back.
<div id="lookFrame">\
The threesome is in the middle of repositioning. The female boss lays back flat on the table, letting her head hang off the far side. The younger woman gives her boss's impressive chest one last grope before diving forward and burying her face in the older woman's cunt. The man undoes his pants, takes out a decently-sized cock, and slides it along his employee's ass. He watches her eat out the other woman and slowly grind his dick between her ass cheeks.
</div>\
Amita //*groans*// and steps back so she can lean forward a bit more.
@@.amita; ''Amita:'' "… ♥ughh♥ … fuck yes … ♥mmm♥ …"@@
Amita straightens just a bit and reaches back to slide her pants down her thighs. You give her some room but, as soon as her ass is exposed, you step forward and press yourself against her. She wiggles her hips to get comfortable and then returns her attention to the threesome. As her focus shifts, you notice Amita's reactions. When she's focusing on the employee eating out her boss's pussy, her tongue unconsciously slides out to lick her lips. When it shifts to the male boss, who is all but fucking the younger woman, Amita slowly shakes her hips and slides her ass against the bulge in your pants. You smile to yourself and let her take the lead for now.
<div id="lookFrame">\
The group continues the action for several minutes until the female boss convulses and opens her mouth to scream out her orgasm. The employee keeps licking her cunt, causing the boss to twitch and squirm at the overwhelming pleasure until the older woman frantically pushes the younger woman's head away and practically drags her out from between her legs. The older woman sits up, chest heaving, and pulls her employee up into a lip-crushing kiss. Just as their tongues intertwine and their tits push together between them, the male boss steps forward and drives his cock deep into his employee's slit. Her eyes widen with surprise and roll back into her head. As her mouth drops open, the female boss takes advantage and pushes her tongue deep into the subordinates's mouth.
</div>\
Amita's skyrockets as the scene ramps up and her mouth drops open. A desperate //*moan*// escapes her throat as she frantically shoves one hand between her legs. It's a tight fit so she tries to wiggle her pants down further to give herself more room. You're not much help since you have a different idea and continue to fondle her tits as she struggles with the tight fabric. After a few seconds, you suddenly step back and half-turn, dragging Amita along with you. With a gentle push towards the wall, Amita instinctively pushes both hands forward, abandoning her attempted masturbation to brace herself. Before she has a chance to do anything more than //*yelp*// with surprise you make your move. Shifting slightly, you slide your hand down between her ass cheeks and push two fingers into her dripping cunt. It's an awkward angle but Amita is wet enough that you slide fully in until your palm comes to rest on her ass.
Her back arches and her mouth widens at the sudden intrusion. Amita drags her attention from the threesome and locks her shining eyes with you. She //*moan*// breathily, which is cut off when she snakes one hand around your neck and pulls you down to press her lips against yours. Her tongue presses between your lips and, as soon as it tangles with your own, Amita presses her ass backward hard against your fingers. Anticipating this, you push forward, burying them as far as you can into her tight tunnel. Amita //*grunts*// into your mouth as a shudder runs through her body and her cunt squeezes your fingers. She pulls back from this kiss, mouth still partly open, and pushes off the wall again. You thrust your fingers forward to meet her again and Amita //*grunts*// breathily as your hand meets her ass.
You repeat the process and build up a slow rhythm. Amita maintains eye contact with you the whole time, her large amber eyes glazing over with a slow-burning lust. She pulls you in for another kiss, continuing her thrusting and making soft noises into your mouth. Amta isn't trying to get off just yet and the slow pace is simply to let her enjoy the long-missed feeling of someone else's fingers in her cunt. Your free hand traces small circles across her taut stomach, sliding high enough to graze the underside of her breasts and down across the soft skin of her mons. As it gets lower, a slight shudder runs through Amira's core followed by a small burst of lusty frustration when you don't go quite as low (or high) as she would like.
This continues for a few minutes. At some point, Amita takes one hand off the wall and slides it down to your crotch, tracing her fingers along your shaft through your pants. You break the kiss to give her a knowing smile which she returns with a lustful glint in her eye. By chance, your eyes flicker over to the window and you nod towards the scene across the street. Amita sluggishly turns her head and focuses on the office.
<div id="lookFrame">\
The threesome has now moved to the other side of the table. The older man is now sitting on one of the chairs with his younger employee astride his lap. She has both hands on the back of the chair and is enthusiastically bouncing on his cock. The man has a firm hold on her hips and is trying his best to catch her bouncing tits in his mouth. The female boss is kneeling on the floor between them and the table with her face buried between her employee's ass. You can't tell exactly what she is doing but by the looks on the other two's faces, she's working her tongue on both of them.
</div>\
As soon as Amita registers what's going on across the road, she begins fucking herself harder on your fingers. Bracing one hand on the wall, she increases the pace of her thrusts and her soft grunting takes on a deeper, more passionate tone. Her arousal, which was already at a high simmer, heats to a boil and an orgasm begins to draw near. Amita quickly matches her frantic pace to the employee on her boss's lap. Each time your fingers push into her increasingly wet cunt, another shock of pleasure rolls through her body. Amita's attention shifts fully to her voyeurism and incipient release, and she unconsciously takes her hand off your bulge to brace against the wall.
<div id="lookFrame">\
The employee is showing very obvious signs of cumming. She throws her head back and opens her mouth in a clear scream of pleasure. She grabs the man's head, pulling him tightly to one of her breasts, and, with the other hand, grabs her female boss's hair and yanks her even harder against her ass. Her hips move in rapid jerks as her orgasm overtakes her.
</div>\
Amita is close to the employee's heels. Her hips start making similar twitching movements, as her cunt rhythmically tightens on your fingers and her juices drip down your hand. As she nears the edge, her breathing becomes frantic and she lets out a string of increasingly desperate-sounding //*moans*//. Your eyes drift down to her a-cup tits as they shake with each movement of her hips. You slide your other hand up and squeeze one of the soft mounds slightly. A surge of pleasure almost sends Amita over the edge and she has to slow her thrusts to get herself back under control.
She's trying to hold out in case the scene keeps getting any better but, judging by the amount of lust she's giving off, it's a losing battle. Amita is about to cum no matter how much she tries. Smiling to yourself, you let go of her breast and quickly replaced it with your mouth, wrapping your lips around the hypersensitive nub and rubbing your tongue across it. At the same time, you slide your free hand between her legs and push firmly against her clit. With fingers deep inside her from behind, more rubbing her so far ignored clit, and you sucking on her breasts, Amita's resolve shatters.
A half-strangled shriek of pure ecstasy fills the room. Amita throws her head back and practically stands upright. She stops pushing herself back against the fingers fucking her pussy and instead rapidly pumps her hips against the ones pressing against her clit. One hand snaps from the wall to your hair, pulling you harder against her chest (to which you respond by tonguing her nipple even faster). The pleasure continues to build and Amita's movements become more clumsy and rough. Thankful that your powers are automatically adjusting to this, you rub her clit harder and bite down slightly on her nipple.
Amita's screams cut off as another surge of sensation sends her orgasm even higher than before and overwhelms her mind for a few seconds. Her legs begin to wobble and you're forced to pull your fingers from her cunt so you grab her before she falls. It's harder than it sounds as her pussy is squeezing one set of fingers tightly and the other is trapped by her thighs due to the new angle. You shift forward, half pinning her to the wall to keep her upright until you can free your hands. You're just in time and managed to catch Amita before the intensity of her orgasm causes her legs to give out completely. You wrap your arm around her waist, leaving a line of her juices across her stomach as you support her through the peak of her climax. Thankfully, she regains enough control of her legs that you can return your hand to between her legs. Her climax is already waning so you just resort to lightly caressing her clit and keeping the flame from dying for a few seconds longer.
Finally, when Amita's orgasm has died down to the soft smolder of an afterglow, you pull back completely from her clit. With a final kiss to the tips of both nipples, you stand up fully, //*groaning*// as your back cracks from being hunched over. Amita turns her lust-glazed eyes to you and pulls you back down for a languid kiss. She breaks it after a few happy seconds and turns back to the action across the street. With a satisfied smile and satisfied noise, she gently pushes your hand away from her between her legs and slips past you to lean against the wall.
@@.amita; ''Amita:'' "… ♥Ugnh♥ … //*pant*// … fuck … //*pant*// … your fingers … "@@ her eyes flutter as a small aftershock runs through her. @@.amita; "… //*pant*// … fucking amazing … ♥Nngh♥ … shit … @@ A shiver runs through her body and her legs wobble. She slides a few inches down the wall before she catches herself. There's a chair beneath the desk so you slide it over to her. @@.amita; … //*pant*// … fuck, thanks … //*pant*// …"@@
She drops down on the chair, a bit hard, and lets out a //*yelp*// of pleasure. Amita gives you an embarrassed look and leans back with her eyes closed, draping herself over the chair. After a few seconds of relishing the afterglow, she motions for you to step closer.
@@.amita; ''Amita:'' "… //*pant*// … I didn't … //*pant*// … forget about … //*pant*// … you "@@ She reaches up and starts to undo your pants. @@.amita; "… //*pant*// … hold on … //*pant*// … "@@ She moves the chair over near the window so she can look out and drags you along by your belt. Once in place, she finishes undoing your pants and pushes them down to your waist. Her smile takes on a wicked edge when your cock springs into view. Amita wraps her hands around it. One hand tends to the shaft while the other circles the tip. @@.amita; "… //*pant*// … yes, you need … //*pant*// … this … "@@
She leans back, idly stroking your cock and turns her attention back to the threesome.
<div id="lookFrame">\
They have shifted again. The employee is now on her back on the table with the man fucking her hard. She has her legs dangling off the edge and is tightly clutching her own tits. The female boss is lying on the table perpendicular to her employee and is resting her head on her stomach. Every so often, the male boss pulls out and pushes it between his colleague's lips, fucking her face for a few seconds before going back to his employee's cunt.
</div>\
Amita tightens her hand on your shaft and strokes harder as the other rhythmically rubs the crown. She lets out a soft //*sigh*//.
@@.amita; ''Amita:'' "… //*sigh*// … they're … ♥Ungh♥ … so hot … "@@
You reach down and pinch one of her still-exposed nipples. Amita //*moans*// sharply and her hand involuntarily squeezes your shaft. You smile and watch the scene for a few seconds.
@@.player; ''You:'' "They are. Who do you want to be? The one getting fucked or the one who's just helping out?"@@
Amita stops for a split second as a wave of embarrassment flows through her. She doesn't answer but the surge of lust that follows is too obvious to ignore. Her imagination kicks in and a scene pops into her mind. It's the same scene as across the street except you're the one fucking the employee and Amita is the one resting her head a few inches from the action. You pull on her other nipple, slightly harder than before, and Amita's back arches. A deeper //*moan*//escapes her lips before she can stop herself. Her embarrassment deepens and her fantasy involuntarily shifts again. Now, you're in Society HQ and it's Crystal your fucking on the desk. Both she and Amita are in full costume. Your cock twitches in her hand and some precum coats her palm.
@@.amita; ''Amita:'' "… oooohh shhiiit … "@@
There is another shudder as a shade of her orgasm passes through her. Taking her hand off the tip of your cock, Amita grabs her small breast and leans forward, pressing the hard nipple against the tip of your dick. She rubs it gently as she begins stroking you even faster. Precum leaks out, coating her skin and she quickly switches to the other breast. Amita glances out the window and a wide smile crosses her face.
@@.amita; ''Amita:'' "… fuck, I think he's close … "@@
<div id="lookFrame">\
Sure enough, the man's movements are getting sporadic and the look of strain on his face is a clear sign he's trying to hold back. The younger woman is in the middle of another orgasm and it looks like she's screaming her head off. One of her hands is clutching her tits in a white-knuckled grip (that will probably leave marks for the next few days) and the other is pushing her female boss's head between her legs. The older woman has her tongue busy on her employee's clit.
</div>\
Amita keeps looking between you and the scene. As her stroking speeds up, she leans forward, pressing her small tits even harder against your dick and making sure the hard nub of her nipple rubs across the sensitive underside of your cock head. Amita is attempting to get you off at the same time as the other guy so you don't bother holding back.
<div id="lookFrame">\
The man throws back his head and grabs his colleague's head, pulling her away from the employee's cunt. He fucks the younger woman with three long, slow strokes and then, with what looks like a monumental amount of effort pulls out and presses his wet cock to the older woman's lips. She opens her mouth willingly and the man pushes forward with agonizing slowness. It slips into her throat with no resistance and the man begins to rhythmically flex his ass as he cums hard.
</div>\
Amita //*moans*// at the sight of this and flicks her eyes to your own dick. Precum is already leaking out and coating her tips and the head of your cock is already engorged. Her tongue darts out to lick her lips as your dick begins to swell. Her attention is divided so you put a hand gently on her shoulder.
@@.player; ''You:'' "Going … to … cum … "@@
Amita turns her attention to you just as you tip over the edge. With your cock rubbing against her breast, the first shot of cum shoots up and coats her chin. Amita gives a half-drunk giggle and cups her tit to press even harder against your dick, gently squeezing it in time with your shots. Two more blasts of cum arc high enough to coat her lower lip and chin. Several more don't fly quite as far and land on her neck and bunched-up shirt. The last few splatter across the top of her breast. Amita slows her stroking with each pulse and, by the time you are finally spent, is just holding your shaft and gently squeezing it. When it's clear that you finished cumming, Amita slides her hand up and draws out one last drop of cum which she lets drop onto her nipple.
She lets go of your dick and leans back on the chair, breathing heavily from lust and exertion. You step back, tuck your cock away, and give her a once over. Amita still has her pants around her ankles and bare brown thighs glistening with her juices. Streaks of white are clear against her dark skin, coating her from her bottom lip down to her right breast. After a few seconds, she looks down at herself. She runs a finger through your cum, then holds it up to look at it in the light coming from the window. A wicked look crosses her face as her tongue darts out to lick her finger clean. Your cock stirs and Amita's smile widens.
@@.amita; ''Amita:'' "Thank you for this $player.name." @@ She looks out the window. @@.amita; "I really needed that."@@ She looks down at her cum covered chest and then back to you. @@.amita; "I think you did too."@@ Her eyes drift toward the threesome and she frowns. @@.amita; "Aaaaannd they're gone. That was quick."@@
You turn and, even without Amita's better vision, you can see no one in the office. Amita shrugs and then pulls several napkins out of her jacket pocket and begins to clean herself off. Once she's finished, she pulls her pants back up and arranges her clothes.
@@.amita; ''Amita:'' "They only do one of these a day so we can head out. Unless you want to hang out here for longer. " @@
Despite being an abandoned office, you're not looking forward to Amita lowering you out the window. Still, you're going to have to do it eventually, so it might as well be doing it while you're still filled with pervy energy. You step aside and motion towards the window. Amita grabs the rope and hooks her arm in yours as she passes.
\
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<<elseif $sceneSelect is 4>>/*Eat Out*/\
Power Booster - Club - Eating her out
<<elseif $sceneSelect is 5>>/*Fuck Her*/\
Movie Theater - Fucking
<</if>>\<<if $sceneSelect is 1>>/*First Encounter sex*/\
You've barely taken two steps into the bar before <<button "''Nayika''">><<DBO>><<replace "#dialogue-bar">> $amita.appHang<</replace>><</button>> emerges from a surprisingly shadowed corner and greets you with a smile.
@@.amita; ''Nayika:'' "Hi, $player.name! … "@@ She leans in with a conspiratorial whisper. @@.amita; "… and Cerebralite."@@
You can't help but return the smile. She's taking all of this incredibly well.
@@.player; ''You:'' "Hey Nayika."@@ You whisper back. @@.player; "… He can't hear you but I'll tell him you said hi."@@
Her eyes widen slightly and her smile turns coy.
@@.amita; ''Nayika:'' "Really? That's reassuring. If we do ultimately decide to get intimate, it would be awkward if there was a supervillain watching things."@@ You open your mouth and she holds up her hand. @@.amita; "And yes, I appreciate the irony of me saying that."@@
A large group of patrons walks into the bar and both of you fall silent. Nayika's eyes flicker across them, paying close attention to their waists and under their arms. Apparently satisfied, she looks back at you with a sheepish grin.
@@.amita; ''Nayika:'' "Sorry, force of habit."@@ She takes a deep breath and //*sighs*//. @@.amita; "What would you like to do tonight?"@@
You tilt your head.
@@.player; ''You:'' "You don't have something planned?"@@
She shakes her head and you give her a questioning look.
@@.amita; ''Nayika:'' "What? It's not like I have a lot of experience with this sort of thing. I thought that we would just figure it out as we went."@@
Your eyebrows raise.
@@.player; ''You:'' "Haven't dated much? I find that surprising."@@
She shrugs.
@@.amita; ''Nayika:'' "My parents wanted me to be a doctor so all I really did growing up was study and occasionally dance. I really didn't date until I moved out for med school. By then, I was in full success mode and spent most time overworking myself. There were a few flings here or there but nothing really serious and just when I started to get a handle on all that, I joined the Auxiliaries. Now, my dating pool is practically nonexistent."@@ She shrugs. @@.amita; "From what Crystal tells me, dating non-supers is incredibly tricky, even without the Society messing around with things. Things wouldn't be much better with Supers to be honest. I'd be all over the tabloids the second some paparazzi snaps a shot of me. I don't want public opinion messing with my powers so I need to avoid the limelight as much as possible. Even if you can date a Super on the down low, you also have to worry about power compatibility, Society contract behavior clauses, arch-nemeses, and shit like that. There is just so much … "@@ Her eyes widen and she gives you a nervous smile. @@.amita; "… I'm sorry. I may not do this often but I know that I'm not supposed to rant about my dating troubles. Want to hear about the few exes I have had and how you compare to them?"@@
She ends with a twinkle in her eyes and you can't help but laugh.
@@.player; ''You:'' "In all honesty, if that's what you want to do then go for it. It's not like you haven't seen me with other women before and you're friends with someone I'm currently seeing."@@ She vehemently shakes her head. @@.player; "Besides, this isn't really a //date// date right?"@@
Nayika gives you some side eye but doesn't quite keep the smile from her lips. She affects an overly offended tone.
@@.amita; ''Nayika:'' "What? Why? Am I not up to your usual standard for a date? Is it because I'm not throwing myself at your psychic charms?"@@
You give her an overly dramatic eye roll.
@@.player; ''You:'' "Please, you're gorgeous and pretty cool to hang out with … so far at least."@@ She smiles at the compliments. @@.player; "I just mean that it's not a //date// date because we do have an ulterior motive behind it. We're doing it to see if we are sexually compatible to increase the potential for performing successful psychic surgery."@@ You give her your best haughty look. @@.player; "And just because I have pervy powers doesn't mean that every date has to be about sex."@@ You pause for a second and then amend that last thought @@.player; "They mostly do but that's because I keep hanging out with really thirsty women."@@
She gives you a coy smile.
@@.amita; ''Nayika:'' "I've noticed how … enthusiastic … your partners tend to be. This isn't all that different if we met on a dating app right? We'd still be feeling each other out to see if we're sexually compatible. I know the psychic surgery stuff is pretty unique to you but the general idea is the same."@@
You nod along to her reasoning.
@@.player; ''You:'' "Fair enough."@@ You hold out your hand. She stares at it for a brief moment and then threads her fingers in yours. @@.player; "So what would we be doing if this was a //date// date? Want to go with the classic? Dinner and a movie?"@@
She thinks about it and then nods.
@@.amita; ''Nayika:'' "Sounds lovely. Do you have a preference for either?"@@
The two of you walk, hand-in-hand, down the street and discuss dining possibilities. As with any time two people try to figure out a place to eat, it takes long enough that you walk almost the whole way Downtown. After finally finding a place that works for both of you, dinner turns out to be surprisingly normal. You try your best to act like ordinary non-Supers out on an ordinary date and steadfastly avoid any topics that have to do with either of your powers. Nayika is still a bit cagey with personal information but you do feel like she opens up more as the conversation continues. Still, by the time the desserts are ordered, you feel like she's learned much more about you than you did about her (which is not that surprising given her interrogation skills). Once the bill is paid (by her thankfully, given how much she eats), the two of you huddle around your phone and find a nearby movie theater. There aren't many this late at night but there is one a few blocks away that is still open. The two of you head to the theater and chat about which movies you should see.
Other than you and Nayika, there aren't many people in the building. A single employee is working the ticket and concession stand, the manager is napping in the back room, and the projectionist is hanging out on her phone. Other than registering their presence, your attention is on the only other patrons.
A young couple in their mid-twenties is waiting to be let into the theater. What's most interesting is the amount of lust coming off of the two, as well as the feelings of anticipation and the barely suppressed urge to start pawing each other right then and there.
Given Nayika's proclivities, a plan forms in your mind.
You quickly scan their minds to find out which tickets they bought. It's not the one you and Nayika agreed on but somehow you don't think she'll mind in the end. The theater worker finally finishes her other work. You turn to Nayika.
@@.player; ''You:'' "I know you wanted to see //In Defense// but I think we should see //Lost in the Deep// instead."@@ She gives you a puzzled look but you just smile. @@.player; "Trust me."@@
She stares at you for another few seconds then nods and orders the tickets. As you walk towards the theater she brings it up.
@@.amita; ''Nayika:'' "Why'd we switch movies?"@@ You discreetly tilt your head towards the other couple. Nayika's eyes don't move. @@.amita; "Yes? I noticed them before. Man and woman, mid twenties, I'd say dating based on how their acting with each other."@@
You lean in and whisper.
@@.player; ''You:'' "Well, did you notice that they're heading into //Lost in the Deep//?"@@
It only takes her a fraction of a second to follow your logic, and her eyes widen.
@@.amita; ''Nayika:'' "You're sure?"@@
You smile and bring up your obfuscation field.
@@.player; ''You:'' "Judging by how horny they are, I'm surprised they haven't already started going at it."@@
Nayika's breath quickens as you enter the dim light of the theater. She slinks along the edge of the short entry hallway and peers around the corner to unobtrusively locate the other couple. You walk right past Nayika and her panicked eyes widen and flicker between you and the already-seated couple. After a few steps, you turn around.
@@.player; ''You:'' "I'm hiding us with my powers. They won't notice us."@@
She stares for a few seconds then bonks herself on the head and walks over to you.
@@.amita; ''Nayika:'' "Sorry, I'm used to skulking around to do this."@@
The other couple has taken up the prime spot in the center of the theater. Nayika grabs your hand and practically drags you up the stairs to sit a few rows behind them. The movie begins a short time later and you wait patiently for the real festivities to begin.
You just so happen to be the only patient person in the theater.
The couple can barely keep their hands off each other and are constantly checking around to make sure that no one else has come in. Nayika, in turn, is fidgeting in her seat and staring at them intensely, like she can urge them to get intimate by sheer force of will. As the promos finally finish and the lights dim, the tension in the theater ratchets up several notches.
The man (a quick telepathic scan indicates his name is Ramon), checks the door one last time and then slides his hand under the hem of his girlfriend's dress and grabs her thigh. Nayika begins rubbing her legs together and gives you a frustrated look. You just shrug and whisper.
@@.player; ''You:'' "They're pretty sure that they're alone now. It shouldn't be long."@@
Sure enough, just as the previews end, the couple's lust finally outweighs their caution. The woman (Abby), grabs Ramon's hair and pulls in him for a deep and very passionate kiss. Nayika lets out a huge //*sigh*// and leans back on her chair, letting her legs fall open to get more comfortable. She spares you just enough attention to flash you a wide smile before turning back to the amorous duo a few seats away.
The couple spends several minutes in an intense make-out session until Ramon breaks away to trail kisses down Abby's neck and collarbone. He sinks lower and pushes down the top of her dress. She arches her back, pushing her newly freed B-cup tits into his waiting mouth. He licks around her nipple before pulling it between his lips and sucking gently. Abby moans softly, which is quickly followed by Nayika. You watch as the superheroine slides her hands up to caress her own tits over her sweater vest. You lean in and whisper in her ear.
@@.player; ''You:'' "You can get more comfortable if you want, they won't notice."@@
Nayika pauses for a second and then yanks her sweater vest over her head. With her eyes never leaving the couple (Ramon is now alternating between Abby's bare tits), she unbuttons her shirt and opens it to reveal a fancy pale yellow bra, which contrasts nicely with her brown skin. She pulls it down to reveal her A-cup breasts that curve gently to large (and already very erect) brown nipples. Nayika pulls on one gently and shudders with pleasure. It becomes readily obvious how sensitive her tits are and even this basic breast play quickly has her panting. You alternate between watching the couple and Nayika for a few minutes before whispering again.
@@.player; ''You:'' "If you want any help …"@@ Nayika jumps, having been a bit too focused on the action, and you can see her hesitate. There is a sudden tension in her body and you quickly back away and hold up your hands. @@.player; "I'm fine just watching if you're comfortable with that."@@
She gives you a grateful smile and relaxes. Before she can say anything, a groan draws both of your attention back to the couple in front of you.
Ramon has his face tightly pressed against Abby's breasts and, while the action is blocked by the back of the chairs, the way her arm is rhythmically moving gives you a pretty good idea of what's going on. None of this escapes Nayika's notice either and her free hand slides between her legs, rubbing herself through the fabric of her pants. This goes on for a few minutes, with the lewd sounds from the couple (and Nayika) growing steadily louder.
Eventually, Abby pushes Ramon away from her and leans in for an intense kiss, she begins to jack him off even faster before stopping and whispering something in his ear. There is a sharp intake of breath from your side, followed by a shuddering groan, as Nayika overhears what Abby is planning. The woman gives her boyfriend one last fiery kiss and, with a coy smirk, lowers her head to his lap. Nayika stops playing with her nipples just long enough to unbutton her jeans and push a hand under her panties (which you notice are a matching set to her fancy bra), and into her assuredly moist slit.
@@.amita; ''Nayika:'' "… I wonder …♥Mmm♥ … if she can fit it … ♥Mmm♥ … down her throat …"@@
The quiet words catch you by surprise and you open your mouth to respond but realize that Nayika isn't speaking to you. All of her attention is on the couple a few seats ahead. Quiet falls over the theater as the movie's protagonist begins to search the abandoned house and, in the tension-building silence, you can clearly hear the wet sounds of the blowjob and Ramon's groans of pleasure. From your vantage point, the top of Abby's head can just barely be seen as she starts sucking him even faster. Just as something surprising happens on screen (you're not paying attention but the music sting gives it away), Ramon throws his head back and both of his hands tangle in Abby's hair. Nayika moans.
@@.amita; ''Nayika:'' "… ♥Hah♥ … oohhh yes … ♥Mmmmph♥ … hold her down … ♥Hah♥ …"@@
After a few seconds, Abby sits up and makes a visible show of swallowing her boyfriend's load, licking her lips clean to finish it off. Then, as Ramon is still caught in his post-orgasm haze, she grabs his hand and guides it under the hem of her dress.
It takes him a few seconds to get his wits about him enough to realize what's going on, and Abby //*yelps*// as his fingers finally find her cunt. Abby coos happily and leans her body against her boyfriend, hugging his arm tightly to her body. Nayika shifts, resting her head on her shoulder and assuming a similar position to Abby (she even matches the pace of her own fingers to the tensing of Ramon's shoulders). You can't read her mind or feel her emotions but, judging by her increasingly rapid panting and her increasingly frantic fingering, Nayika is going to cum soon. Since you //can// read Ramon and Abby's minds, you decide to help Nayika enjoy herself. You lean in and whisper.
@@.player; ''You:'' "You may want to slow down. She plans on fucking him soon."@@ Nayika freezes and turns to you with a look like you just told her she was getting a pony for her birthday. You can help but smile. @@.player; "As soon as he's ready again."@@
Eyes shining, she turns back to the couple and begins to pace herself. Thankfully, it does not take long. Ramon fingers his girlfriend's cunt for several minutes until he recovers enough to get hard again. As soon as he's ready, Abby pulls him in for another deep kiss. She breaks it with a slight shove and then stands in front of him, her bare tits clearly illuminated in the light of the movie. She turns around, flips up the back of her skirt, and drops herself down on her boyfriend's lap. There is a bit of wiggling, a bit of adjusting, and then Abby slams herself back with a loud //*Yelp!*// of pleasure. There is no hesitation with the couple, Abby grabs the seat in front of her and begins rapidly bouncing her pussy on Ramon's shaft as he reaches around to fondle her exposed tits. Nayika's amber eyes take on the hazy edge of lust as she watches the two people having sex not six feet away.
Abby is fucking herself fast and hard, her moans quickly growing loud enough that you can hear her over the movie's obnoxiously loud soundtrack. Ramon lets go of one of her bouncing tits and slides his hand between her legs, rapidly frigging her clit and driving her pleasure even higher. Abby races towards her much-needed orgasm and Nayika is not far behind. The superheroine bites her lip in an effort to remain quiet (purely out of habit, you're fairly sure she's forgotten about your obfuscation by now). Barely muffled screams draw your attention back to the couple as Abby climax hits her hard. As she screams out her pleasure, Ramon's hands slide to her waist and start pulling her down harder on his shaft with his own frantic need to release. With a barely suppressed scream of his own, he slams her ass against his crotch one final time and holds her down as he bucks beneath and gills his girlfriend and fills her with cum.
Nayika suddenly freezes as her climax hits and a shriek begins deep in her throat. Before it can escape, she claps a hand over her mouth and stifles it at the last second. Panting heavily through her nose, Nayika's hand moves even faster between her legs, riding the building wave of her orgasm until it crashes over her. Body jerking with each movement, Nayika never takes her amber eyes off of the couple in front of her. Even after Abby pulls herself off her boyfriend's cock and drops bonelessly back to her seat, Nayika watches their post-coital bliss as she gradually brings herself down from her peak.
When her orgasm fully fades, Nayika slumps down limply in the chair. You take a good look; her pants are still undone enough that you can see the top of her mound and her large nipples are still poking out from over the top of her bra. Your eyes finally reach Nayika's face, where her large eyes are shining and a nearly manic grin is plastered on her face. Surprisingly, the orgasm did not seem to tire her out at all but instead filled her with a buzzing energy that you can practically feel despite her mental shielding. She sits up in her seat and kisses you on the cheek.
@@.amita; ''Nayika:'' "Thank you Thank you Thank you!"@@ She pops to her feet and gives you a hug. You enjoy her bare tits pressed against your chest. @@.amita; "When we talked about this, I didn't even consider that you can track down people who are about to have sex //and// get close to them so we can see what they're doing."@@ She finally realizes the state she's in and pulls away. With a sheepish smile, she starts to put her clothes in order. @@.amita; "We have to do this again!"@@
You can't help but smile at the energy and enthusiasm.
@@.player; ''You:'' "I agree, it has been very informative."@@
She gives you a side eye (which she is really good at) but can't keep the smile off her face.
@@.amita; ''Nayika:'' "I need to go out and do something. What's next?"@@
You shake your head.
@@.player; ''You:'' "I think this is a good place to end our date. Not all of us have a standard array. I need to sleep like a normal person."@@
She shakes her head.
@@.amita; ''Nayika:'' "That's just unfair."@@ She offers you her hand. You take it and she pulls you to your feet. @@.amita; "In that case, I'm going to get my uniform and patrol. See if anyone is up to no good."@@
The two of you walk out of the theater, leaving the couple to their after-sex cuddling. When you enter the street, Nayika takes your hand. You give her a once over.
@@.player; ''You:'' "Are you always this wired after an orgasm."@@
She gives you a puzzled look but nods her head.
@@.amita; ''Nayika:'' "Well, yes. Isn't everybody?"@@
You shake your head.
@@.player; ''You:'' "It varies but most ladies I've been with get really tired. I get amped up but that's because I'm drawing energy from the lust."@@
She gives you a coy look.
@@.amita; ''Nayika:'' "And how many of them do you just tire out? You can basically go as long as you want right?"@@
She has a good point. As you're talking, she steers you down an alley. Normally, you'd be a bit freaked out about that this time of night but your danger barometer is really out of whack lately. The two of you stop about halfway through.
@@.amita; ''Nayika:'' "I think we should go ahead with the plan."@@
You nod happily.
@@.player; ''You:'' "Nice. It will be a big step towards figuring out what's going on."@@
She nods along with you.
@@.amita; ''Nayika:'' "And if tonight is any indication, then we can have a lot of fun together."@@ She looks up and examines the sheer sides of the buildings on either side. @@.amita; "I'll talk to Crystal and we can set up a time and a place to get this done."@@
There is a brief pause.
@@.player; ''You:'' "We'll work out something sooner rather than later. It's better for everyone that we remove these alterations ASAP."@@
She steps forward to give you a kiss on the cheek and backs away with a flirty smile.
@@.amita; ''Nayika:'' "And I'm sure having a sexual psychic link with another woman is just icing on the cake."@@ You give her your best innocent shrug and she laughs. @@.amita; "Right. I'm going to do some crime fighting. I will see you soon."@@ She tenses up to leap but stops herself. @@.amita; "It's Amita by the way. I just thought you should know my name before you get into my head."@@
Without another word, she leaps a good fifteen feet off the ground and then proceeds to wall-jump to the top of the building. With one last cheeky salute, she vanishes over the top of the roof.
You watch the spot where she disappeared for a few seconds and then turn back down the alley towards the main street. As you do, you text Crystal to let her know how the meeting/date went.
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<<elseif $sceneSelect is 2>>\
<</if>>\
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<<pervcheck>>\<<if $sceneSelect is 1>>/*Kiara's final Decision*/\
<div id="eveFrameOT"><div id="areaTitle">A Final Decision</div></div>\
You can feel Kiara's nerves through your connection, so it is no surprise that she actually picks up after the first ring. She doesn't even bother saying hello.
@@.kiara;''Kiara:'' "Do it."@@
There is a brief pause as you wait for her to elaborate. She does not.
@@.player;''You:'' "Hello to you too, Kiara."@@
She lets out a frustrated //*huff*//.
@@.kiara;''Kiara:'' "Fuck you $player.name. Just do whatever you have to do."@@
You take a few seconds to choose your next words carefully.
@@.player;''You:'' "Are you sure? You know what all of this entails."@@
She takes a deep breath.
@@.kiara;''Kiara:'' "Can you avoid the sex stuff? Like is it possible to do it without all that?"@@
You pause.
@@.player;''You:'' "Honestly? I don't know. Maybe in a few years, I could. If you want to wait, we can wait."@@
Her answer is quick and vehement.
@@.kiara;''Kiara:'' "No!"@@ She takes a few breaths. @@.kiara;"Sorry. Mom has been joking that if she hits 50 she's just going to take the first guy that comes along. Considering her internet searches lately, I don't think she's kidding anymore."@@
It takes a second for that to sink in.
@@.player;''You:'' "Wait. You're monitoring your mother's Internet activity?"@@
Her voice is flat and very matter-of-fact when she answers but you can feel the sheepishness through your connection.
@@.kiara;''Kiara:'' "Not all of it! I just monitor a few keywords relating to dating and stuff like that."@@ Her tone turns defensive despite your silence. @@.kiara; "Look, Mom is way too nice and trusting for the modern dating scene. I just keep an eye out for her so she's not being taken advantage of."@@
You can't help but smirk.
@@.player;''You:'' "I didn't say anything."@@
She //*huffs*// again.
@@.kiara;''Kiara:'' "Yeah but you were thinking it."@@
Both of you fall silent for a minute. You are the first to break it.
@@.player;''You:'' "How do you want to do this?"@@
Kiara laughs without much humor.
@@.kiara;''Kiara:'' "Fuck, I was hoping you had some brilliant plan. I really don't want to think about the details."@@
You haven't been thinking about it but thoughts and plans begin forming in your head without your conscious effort.
@@.player;''You:'' "Okay. I think I have an idea of how I can play this as simply as possible. Just keep doing what you're doing and I'll do the rest. Sound good?"@@
She //*sighs*//.
@@.kiara;''Kiara:'' "As good as it's going to get I guess. Just …"@@ She searches for what to say. @@.kiara; … just don't fuck this up. If you aren't a hundred percent sure that you can do this right. Don't fucking do it.@@
You nod to yourself.
@@.player;''You:'' "I promise, I won't fuck this up. I care about Liane too."@@
Kiara replies.
@@.kiara;''Kiara:'' "I know, I know. I'm just worried about what can go wrong with fucking psychic surgery but I'm probably more worried about what will happen if we don't help Mom deal with her issues. Some of the stuff she's saying is freaking me out."@@
You shrug.
@@.player;''You:'' "You know therapy would probably be a better first step than dream walking."@@
Kiara //*scoffs*//.
@@.kiara;''Kiara:'' "Been there, done that. Mom doesn't want to try it again. Trust me, I wouldn't ask if there was something else we haven't tried."@@
You reply.
@@.player;''You:'' "Okay then. I will keep you out of the loop as much as possible. Anything else we can do to make this easier?"@@
Her mind is a bit more at ease now than when your conversation started. Kiara //*growls*// in frustration.
@@.kiara;''Kiara:'' "Fuck! I can't think of anything else. I think this is as good as it's going to get. I'll talk to you later $player.name."@@
She hangs up before you can say goodbye. Kiara is still troubled by the whole idea but she is positive that this only way to help Liane. You put the phone away and think about your next steps. Given Kiara's (and your own) worries about messing this up, you want to make sure as many factors are in your favor as possible when you attempt the dreamwalk. That means that Liane should a) be horny to sync with your powers, b) have you in mind in some sexual way, and c) already be asleep.
You're pretty sure the opportunity will arise somehow.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<<set $kiara.walshPoints to 8>>\
<<set $storyline.lianeQuest to 3>>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Delving too Deep</div></div>\
Sensing Kiara's distress through the connection, you quickly dial her number. She surprisingly picks up before the first ring is done.
@@.kiara;''Kiara:'' "EWWWWWWWWWWWWWWWWWWW!"@@
You pull the phone away from your ear and give it an annoyed look. After a few seconds, Kiara finally stops her screaming. She breathes heavily a few times and you can feel her gearing back up for another overly dramatic exclamation. You cut her off quickly.
@@.player; ''You:'' "Kiara! Did you text me just to scream 'ew' in my ear or is there another reason?"@@
Kiara takes another breath and her voice takes on a sheepish tone.
@@.kiara;''Kiara:'' "Sorry it's just … ew."@@
You //*sigh*//.
@@.player; ''You:'' "Care to elaborate?"@@
Kiara takes a deep breath and her feelings stabilize a bit more.
@@.kiara;''Kiara:'' "Fine, yeah. Sorry. Okay. So, you know how I've been keeping tabs on Mom?"@@ You make an affirmative //*grunt*//. @@.kiara; "Well, I may have not been entirely truthful with how much of her Internet activity I was tracking "@@
You'd like to say that you're surprised.
@@.player; ''You:'' "What, did you install one of those parental apps on her electronics?"@@
Kiara //*scoffs*//.
@@.kiara;''Kiara:'' "Nothing that basic. I just have a few programs running that were keeping an eye on her and maybe had it set up to record whenever she was on social media or a dating site. Just in case some creepy person tried to talk to her."@@
You can see where this is going.
@@.player; ''You:'' "And I take it you found something you didn't want to see?"@@
Kiara makes another disgusted noise.
@@.kiara;''Kiara:'' "Fucking exactly. I found out what kind of … stuff that mom is interested in."@@ Suspicion creeps into her voice. @@.kiara; "… waaaaaaait. Do you already know this?"@@
You clear your throat.
@@.player; ''You:'' "I … have a pretty good idea. I figured that you didn't want to know the details."@@ You pause for a few seconds. @@.player; "What did you find?"@@
Kiara makes another disgusted noise.
@@.kiara;''Kiara:'' "Fuck, I knew you knew it"@@ She //*sighs*//. @@.kiara; "Mom has been searching for stuff about … exhibitionism."@@ That jives with what you've seen so far. Kiara continues; @@.kiara; "It started after your first dream walk. She suddenly started looking up exhibition-style porn. That wasn't too bad, I look at that stuff myself when I'm in the mood, but it's … progressed."@@
Confusion leaks into your voice.
@@.player; ''You:'' "Progressed?"@@
Kiara pauses before clarifying.
@@.kiara;''Kiara:'' "Yeah. She started reading erotica focused on women showing themselves off and then she started researching exhibitionism, best practices, how to remain safe, stuff like that."@@
Your eyebrows raise.
@@.player; ''You:'' "Oh, so she like actually wants to do it? That's … enlightening."@@
Annoyance surges in Kiara's mind.
@@.kiara;''Kiara:'' "I really don't want to know. Besides, you may be too late."@@ You just give her a questioning //*grunt*//. @@.kiara; "Mom took a big step last night and actually signed up for Kinkstar … that fetish social media site. Despite having almost nothing on her profile, she kept getting DMs and started talking with some guy. His profile says he's a dom who likes to help newbies explore their sexuality and kinks. They haven't done anything yet but they are chatting."@@
That's a bit surprising.
@@.player; ''You:'' "That's a hell of a big step from being completely terrified of dating."@@
Kiara thinks about that for a few seconds.
@@.kiara;''Kiara:'' "I think that's your influence actually. Take a decade of sexual repression and then stick a psychic vampire in your head and you start thinking with your ovaries instead of your brain. Plus, this guy is crazy very encouraging, and is pushing all the right buttons. Also, a lot of people don't really see online stuff as 'real'. I mean, think about all the stupid crap people post on social media and then get shocked when they get in trouble for it."@@ She pauses briefly. @@.kiara; "So yeah, I am not having the best time right now. Especially after I realized that I have to keep monitoring this and make sure that Mom stays safe. She can be way too trusting sometimes. "@@
You nod to yourself.
@@.player; ''You:'' "I'm sorry that invading your mom's privacy has led you to this but I do think you're right. Liane may be jumping into the deep end. Let me know if anything else catches your attention."@@
Kiara makes a non-committal noise and hangs up without saying goodbye.
<<button "Hang Up">><<goto $player.lastloc>><<set $storyline.lianeQuest to 11>> <</button>>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Behind the Facade</div></div>\
Thirty minutes and a dozen unanswered texts/calls later, you and the rest of your ladies are sitting in the lounge watching Kiara furiously pacing back and forth in front of the screen. Even without your powers, her anger is almost palpable. Crystal and Amita exchange looks and then turn to you expectantly. You shrug in equal confusion then clear your throat.
@@.player; ''You:'' "Uh … Kiara?"@@
She stops and whirls on you.
@@.kiara; ''Kiara:'' "I fucking knew it!"@@
Crystal holds up her hands in a placating gesture.
@@.prism; ''Crystal:'' "Kiara? Can you please tell us what's going on? All we got was a panic text and no explanation."@@
Kiara takes several bull-like breaths through her nose and then snatches her laptop off the nearby table. She stabs the keyboard a few times with her fingers and the main screen pops up. It's showing Liane's Kinkstar profile. As Kiara mentioned, it's completely bare save for her age, marital status, and interest.
@@.kiara; ''Kiara:'' "I'm not sure what $player.name told everyone but I've been making sure my mother doesn't get into any trouble while she and $player.name are … working together … and I found this."@@ Everyone checks out the profile. You can feel a surge of interest from Amita when she reads the "Exhibitionism" tag listed under interests. Kiara doesn't notice the heroine shift in her seat. @@.kiara; "She signed up for Kinkstar to explore everything and she started talking to someone she met on the site. "@@
She flips over to another profile, this one completely filled out. The username is "FirstLordAndMaster" and he has indicated that he's a dominant looking for some casual and temporary fun with a person new to the community. The picture shows a good-looking man in his mid-forties with short-cropped hair and salt-and-pepper scruff. He's wearing an expensive business suit and according to his bio, has a fancy finance job. Going down his interests (supercars, expensive alcohol, dancing, etc.), something feels off. Amita shares your feelings and her cop-brain is already working on it.
@@.amita; ''Amita:'' "This feels fake. It reads like a character for an erotic story aimed at middle-aged women."@@
Kiara claps her hands.
@@.kiara; ''Kiara:'' "Fucking exactly. It was just way too fucking convenient so I did some digging. I made my own profile, used some AI to generate some nudes, and sent them to FirstLordAndMaster along with a nasty virus that lets me connect to his computer. And you know what I found when I turned on the webcam?"@@ She clicks to the next screen and a video starts playing. @@.kiara; "Fucking this!"@@
<div id="eveFrame">The video is of 3 college-aged guys crowding around a computer in what looks like a filthy dorm room. There are several fraternity banners on the wall behind them. They are taking shots from an open bottle of whisky and laughing historically.
@@.generic; ''Dude:'' "Fifty buck says this dumb slut shows us everything in like two weeks."@@
They laugh and the second guy chimes in.
@@.generic; ''Guy:'' "Two weeks? Just do what we did with the last one and start talking about our divorce and she'll show us her pussy in a couple days."@@
A fourth guy opens the door behind them and enters carrying a pizza.
@@.generic; ''Bro:'' "Shit, did I miss anything?"@@
They shake their heads and pass him a drink as he sits down.
@@.generic; ''Brah:'' "Naw, we just told the bitch about our fake family and she mentioned she had a daughter."@@
The pizza bringer tries to push the first guy out of the way.
@@.generic; ''Bro:'' "Let me take over. Twenty bucks says I can make her get her daughter involved. Get some mother-daughter action going."@@</div>
Kiara pauses the video as they high-five and start planning on how to further trick Liane. Kiara's anger is pure enough that it's starting to bleed through the connection and affect your own emotions. Not that you need any help, you're pretty damn pissed off as well. The others share the sentiment.
@@.player; ''You:'' "Is this legal?"@@
Amita nods unhappily.
@@.amita; ''Amita:'' "Unfortunately yes. Freedom of speech includes lying. Probably against the site's terms and conditions. We could report them."@@
Kiara shakes her head violently.
@@.kiara; ''Kiara:'' "That's not enough!"@@ The outburst surprises everyone. She takes a few steadying breaths. @@.kiara; "We have to do more. Especially if they've done this before. I checked their computer and they post whatever nudes they get to a public site so they can share them easier."@@ She closes her eyes and counts to ten before turning to you. @@.kiara; "What do you think, $player.name? Any ideas?"@@
You think about it and look around the room. You're surrounded by a bevy of smart and capable women that could handle this problem. Who should you ask to handle it?
<<button "Amita">><<set $temp1 to 1>><<set $sceneSelect to 4>><<goto "KiaraLianeEvents">><</button>>\
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<<if $harem.isBlaire gte 2>><<button "Blaire">><<set $temp1 to 2>><<set $sceneSelect to 4>><<goto "KiaraLianeEvents">><</button>><</if>>\
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<<button "Crystal">><<set $temp1 to 3>><<set $sceneSelect to 4>><<goto "KiaraLianeEvents">><</button>>\
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<<button "Kiara">><<set $temp1 to 4>><<set $sceneSelect to 4>><<goto "KiaraLianeEvents">><</button>>\
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<<if $harem.isUmber gte 2>><<button "Umbralette">><<set $temp1 to 5>><<set $sceneSelect to 4>><<goto "KiaraLianeEvents">><</button>><</if>>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Behind the Facade - Part 2</div></div>\
<<if $temp1 is 1>>\
You look over to Amita.
@@.player;''You:'' "Amita?"@@
She turns to you with a questioning look in her amber eyes.
@@.amita; ''Amita:'' "Yes, $player.name?"@@
You stand up and start to pace.
@@.player;''You:'' "I think that the best idea would be to deal with this as above board as possible. Is there something you can do from your end? I know this isn't illegal but maybe there's something else they've been doing that warrants investigation."@@
She nods slowly.
@@.amita; ''Amita:'' "Actually, just lying to get nude photos isn't illegal but from what Kiara said, they're also sharing them with other people right?"@@ Kiara nods curtly. @@.amita; "That part is illegal. It runs afoul of the state's revenge porn laws. Give me a couple days and I'll get something going. Do you want anything specific Kiara?"@@
She thinks about it for a few seconds.
@@.kiara; ''Kiara:'' "I'll need their hard drives and any physical media storage. Physical copies too if they actually printed any."@@
Amita stands.
@@.amita; ''Amita:'' "I'll get it started then. Kiara, I will send you a link that we use for anonymous tips. Mention my codename when you drop it and it'll make its way to me. I'll make sure that it gets into the right hands."@@
Kiara nods and Amita walks over to discuss the details. After a minute or two, Amita heads out to get the ball rolling. The rest of the group hangs around and tries to calm Kiara down and get her mind off of things.
<<set $kiara.noaction to 1>>\
<<set $storyline.lianeQuest to 17>> \
\
\
<<elseif $temp1 is 2>>\
You look over to Blaire.
@@.player;''You:'' "Hey Blaire?"@@
She turns to you with a surprised look and points to herself.
@@.blaire; ''Blaire:'' "Me? You want my help?"@@
You stand up and start to pace.
@@.player;''You:'' "Maybe. Do you recognize the frat?"@@
She nods quickly.
@@.blaire; ''Blaire:'' "I know all of them."@@ She asks Kiara to go back and show the video again, squinting at the Greek letters on the wall behind the guys. @@.blaire; "Oh yeah, I know those guys. I have a few friends in that frat."@@
You think about it for a few seconds.
@@.player;''You:'' "Do you think they'd help?"@@
Blaire nods.
@@.blaire; ''Blaire:'' "I don't recognize the douches on the video so they're probably junior members. The guys I know are some of the higher-ups. JPU has really been cracking down on the stupid frat shit lately so they won't don't want to get caught doing something like this."@@ She turns to Kiara. @@.blaire; "Is there anything specific you need me to do?"@@
Kiara thinks about it for a few seconds.
@@.kiara; ''Kiara:'' "I'll need their hard drives and any physical media storage. Physical copies too if they actually printed any."@@
Blaire thinks about this for a few seconds.
@@.blaire; ''Blaire:'' "I'm pretty sure that that can be arranged. That frat already has a few strikes and they're going to be pissed that their guys got caught doing this."@@ She takes out her phone. @@.blaire; "Just …uhhh … walk me through exactly what you need. Maybe write it down too, I don't know anything about computers."@@
Blaire walks over to discuss the details. After a few minutes, Blaire starts making a few calls as she heads out. The rest of the group hangs around and tries to calm Kiara down and get her mind off of things.
<<set $kiara.noaction to 1>>\
<<set $storyline.lianeQuest to 24>> \
\
\
<<elseif $temp1 is 3>>\
You look over to Crystal.
@@.player;''You:'' "Any ideas?"@@
She leans back in the chair with a pensive look on her face. Her hair is striped with blue and yellow.
@@.prism; ''Crystal:'' "I have a few ideas on how this can work."@@
You stand up and start to pace.
@@.player;''You:'' "Good. I think that subtly is the best approach for now. You'll be able to get in and out without being seen."@@
She nods thoughtfully.
@@.prism; ''Crystal:'' "Can you go back? I want to see which frat this is."@@ Kiara does so and Crystal nods to herself. @@.prism; "I'm not familiar with it off the top of my head but I can find where this is simple enough."@@
You turn to look at the frozen video.
@@.player;''You:'' "Do you expect that there will be any trouble?"@@
Crystal smirks and shakes her head.
@@.prism; ''Crystal:'' "Unless they happen to have a Society grade sensor array or some kind of Super hanging around it should be fairly quick. Which is good considering how much work I have to do this week."@@ She turns to Kiara. @@.prism; "Give me a list of whatever you want me to grab ahead of time. The more detailed the better."@@
Kiara nods and Crystal walks over to discuss the details. After a few minutes, Crystal says her goodbyes to everyone and heads out to get started. The rest of the group hangs around and tries to calm Kiara down and get her mind off of things.
<<set $kiara.noaction to 1>>\
<<set $storyline.lianeQuest to 31>> \
\
\
<<elseif $temp1 is 4>>
You look over to Kiara.
@@.player;''You:'' "You sure you want someone else to handle this?"@@
The thought had crossed her mind but she didn't want to bring it up.
@@.kiara; ''Kiara:'' "Honestly? Fuck no. I want to deal with this myself."@@
You stand up and start to pace. Crystal raises her hand.
@@.prism;''Crystal:'' "Is that such a good idea? No offense Kiara but are you sure you can handle this?"@@ Kiara nods a bit too eagerly and Crystal continues. @@.prism; "In a way that is consummate with the crime they've committed and would not be best described as 'vengeful supervillain'?"@@.
Kiara stops what she's about to say then pouts and crosses her arms.
@@.kiara; ''Kiara:'' "I … have some ideas."@@
Everyone gives her a level look.
@@.player;''You:'' "Kiara, I'm fine with you dealing with this but I don't want you to go overboard."@@ Outrage spreads across her face and you hold up your hand. @@.player; "Come on, don't deny it. Whatever you were planning was going to be really bad. Like, constrained to a mental hospital bad."@@ Kiara frowns and grumbles under her breath. @@.player; "Look, just work with Crystal to reign you in a bit. "@@
Kiara glares for a few seconds then nods at Crystal.
@@.kiara; ''Kiara:'' "You're not going to let me punish them are you?"@@
Crystal shakes her head.
@@.prism;''Crystal:'' "Oh, no no no. Punish away. I'm not as mad as you are but I'm pretty pissed. I just want to make sure you don't turn fully dark side and start cackling maliciously."@@
Kiara nods again and Crystal gets up to have a small discussion on what needs to be done. Once they're finished, they return to the group and you all spend the rest of the time trying to calm Kiara down and get her mind off of things.
<<set $kiara.noaction to 1>>\
<<set $storyline.lianeQuest to 38>> \
\
\
<<elseif $temp1 is 5>>
You look over to Umbralette.
@@.player;''You:'' "Is this something you could handle?"@@
She giggles daintily, covering her mouth with one gloved hand.
@@.umbra; ''Umbralette:'' "Of course mistr $player.name. A few slabochi will be not difficult to deal with. I will be back in minutes."@@
She stands up, carefully fixes her skirt, and starts sinking into her own shadow. You jump up when she's only ankle-deep.
@@.player;''You:'' "Wait!"@@ She stops and stares at you quizzically. @@.player; "You're not dealing with them. Whatever you think that means."@@
She tilts her head in a distinctly bird-like way.
@@.umbra; ''Umbralette:'' "It means I'm going to ki…"@@
You interrupt.
@@.player;''You:'' "Yes I know means you're going to kill them, I was being discreet. No killing!"@@
She //*huffs*// and steps out of the shadow With a pout, she throws herself on the couch and crosses her arms in a petulant way.
@@.umbra; ''Umbralette:'' "Well then, I don't know what you want from me."@@
You glare at her for a few seconds and mumble under your breath.
@@.player;''You:'' "I'm already regretting this."@@ Then you turn to Kiara and speak clearly. @@.player; "What does Umbralette need to do?"@@
Kiara thinks about it for a few seconds.
@@.kiara; ''Kiara:'' "I'll need their hard drives and any physical media storage. Physical copies too if they actually printed any."@@
You nod.
@@.player;''You:'' "Can you handle that without killing, torturing, or otherwise maiming these jackasses? That includes physically and mentally … and spiritually? I guess?"@@
Umbralette nods sullenly.
@@.umbra; ''Umbralette:'' "Very well. I will do as you say. May I leave to start my preparations?"@@
You nod. Umbralette gives you a small curtsey, everyone else a polite nod, then falls backward as if she was scuba diving off a boat and vanishes into her own shadow. With a final sight of a vanishing platform shoe and a shadow sliding its way between the cushions of the couch, she's gone.
@@.amita; ''Amita:'' "Has anyone ever seen her actually use a door?"@@
This gets everyone thinking and sharing their experiences about Umbralette's overly dramatic entrances and exits. You can't help but worry about your choice of helper in this endeavor. Crystal and Amita share this uncertainty but they still do their best to try to calm Kiara down and get her mind off of things.
<<set $kiara.noaction to 1>>\
<<set $storyline.lianeQuest to 45>>\
\
\
<</if>>\
<<SetBase>>
<<button "Finish Up">><<goto $player.lastloc>><<set $time += 1>><</button>>\
\
\
\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">Behind the Facade - Conclusion</div></div>\
<<if $storyline.lianeQuest is 52.1>>/*Amita*/\
Eager to see the end of this whole thing, you quickly respond to Amita and notify the rest of the group that you should all meet up.
A half-hour later, the group finds itself in the lounge of your base, waiting quietly for Amita to show up and debrief everyone. Kiara is nervous and refuses to sit. Instead, she paces in circles around the lounge muttering to herself. Occasionally she stops, acts like she's going to take a seat, and then resumes her pacing with a shake of her untamed hair. Between everyone, the amount of nervous mental energy is starting to give you a headache. Just before you're about to move to the other room, the front door of the base opens and Amita walks in with a duffle bag on her back. Kiara freezes and has a surge of hope when she spies the bag.
@@.kiara; ''Kiara:'' "Is that it?"@@
She intercepts Amita who holds out the bag.
@@.amita; ''Amita:'' "Yep, here's everything."@@
Kiara eagerly takes the bag and rushes off to her room. The cloud of worry begins to dissipate and relief fills everyone's mind. You stand and give Amita a hug by way of greeting. It catches her by surprise but she soon melts into it. After a few seconds, you let her go and motion towards the lounge.
@@.player; ''You:'' "How did you manage it?"@@
Kiara yells for her to wait and then comes back out with a set of tools and her laptop. Amita waits patiently as Kiara unloads her tools onto the lounge table and then begins talking once she's settled.
@@.amita; ''Amita:'' "So, as I mentioned when I got the assignment, I know a few people who handle things like revenge porn cases. I contacted them and mentioned that I got an anonymous complaint about a bunch of college guys scamming women out of nudes and then posting them online without the women's consent."@@
Kiara starts removing hard drives from the duffel bag and placing them neatly on the table. Each one is in a clearly labeled evidence bag. She looks at Amita questioningly and, after a confirming nod, opens the bags and begins plugging in each of the hard drives. Her focus shifts to her computer as she searches for anything to do with her mother. Amita continues.
@@.amita; ''Amita:'' "They checked it out tips and there was enough evidence to pay the frat a visit. Unfortunately, this wasn't the most urgent matter so it took a few days to get it on the schedule. We went in, had a very long talk with each of the idiots, confiscated all of their data storage devices and here we are."@@
She nods to Kiara. You raise your eyebrows.
@@.player; ''You:'' "How did you end up with them?"@@
Crystal perks up and answers.
@@.prism; ''Crystal:'' "Alii Priortatem Habent"@@ Everyone but Amita looks at her in confusion. She waves her hand. @@.prism; "//Others Have Priority//. It's a legal thing that basically says that law enforcement for Supers and other powered people takes precedence over normal law enforcement."@@
Amita nods sagely.
@@.amita; ''Amita:'' "Exactly, I filed the crime under the Auxiliaries jurisdiction which let us go in with a post hoc warrant and allowed me to take full control of the evidence. The suspects were involved with a known associate of a Super so it counts. "@@ A sudden burst of fresh anger and satisfaction from Kiara confirms that she's found what she's looking for. She disconnects the hard drive, puts it on the table, and then grabs her hatchet from her bag and swings it down towards the offending component. Amita blurs and catches the hatchet before it's halfway through the swing. @@.amita; "This also means that I need to give these back once you remove anything incriminating."@@
Kiara frowns and sullenly nods. Amita let's go slowly.
@@.player; ''You:'' "What happened to the guys?"@@
Amita has a bittersweet smile.
@@.amita; ''Amita:'' "Honestly, unless they already have records, it's probably going to be just a hefty fine and some probation. Considering how terrified they were when we showed up, I don't think they'll be messing around like this anytime soon. I'm pretty sure Kiara is going to be keeping an eye on them anyway, right?"@@ Kiara nods emphatically. @@.amita; "Did you find everything you were looking for?"@@
\
\
\
<<elseif $storyline.lianeQuest is 52.2>>/*Blaire*/\
Eager to see the end of this whole thing, you quickly respond to Blaire and notify the rest of the group that you should all meet up.
A half-hour later, the group finds itself in the lounge of your base, waiting quietly for Blaire to show up and debrief everyone. Kiara is nervous and refuses to sit. Instead, she paces in circles around the lounge muttering to herself. Occasionally she stops, acts like she's going to take a seat, and then resumes her pacing with a shake of her untamed hair. Between everyone, the amount of nervous mental energy is starting to give you a headache. Just before you're about to move to the other room, your phone buzzes. It's Blaire, so you pick it up.
@@.player; ''You:'' "Hey Blaire, is everything okay?"@@
You're not overly worried, her happiness and sense of accomplishment are clear through the connection, but you want to be sure.
@@.blaire; ''Blaire:'' "Yep! Everything is great! I do need some help though."@@ Your phone buzzes as a picture comes through. It's of the back of Blaire's SUV, which is filled with computer towers. @@.blaire; "I know Kiara told me what I needed to get but I didn't want to mess up so I took everything. Can someone come up and help me with these?"@@
You relay this to the group and Crystal and Amita volunteer to help. A few minutes later, they both return with their arms filled with computer towers. Blaire skips in after them and throws herself in your arms. The tight hug turns into a fairly enthusiastic make-out session which is only interrupted when you open your eyes and see Kiara staring at you from a few inches away.
@@.kiara; ''Kiara:'' "You two done or do we have to wait until after you bone so we can hear how it went?"@@
Blaire thinks about it for a few seconds but you nudge her ribs. She laughs and pulls away.
@@.blaire; ''Blaire:'' "Fine. Let's sit down and I'll tell you everything."@@
Kiara holds her finger in a "wait" motion, then rushes off to her room. The cloud of worry begins to dissipate and relief fills everyone's mind. You disengage from Blaire and motion towards the lounge. Kiara returns with a set of tools and her laptop. Blaire waits patiently as Kiara unloads her tools onto the lounge table and then begins talking once she's settled.
@@.blaire; ''Blaire:'' "I told you all that the frat was already on thin ice right?"@@ You nod. @@.blaire; "Right, so, like they're being extra cautious since their charter can get revoked if they get caught doing anything really stupid. I talked to some of the seniors in the frat and let them know that I heard some of their brothers were lying to women to get nudes and posting them online. They were pretty pissed, mostly because they didn't want the frat to get in trouble, and asked me for details. I gave them what Kiara told me. "@@
Said redhead is currently plugging in each of the computer towers to her laptop. Her focus shifts to her computer as she searches for anything to do with her mother. Blaire continues.
@@.blaire; ''Blaire:'' "They wanted to just cover it up but I told them that that wasn't good enough. They didn't want to hear it so I had to take more drastic measures."@@ She takes a deep breath. @@.blaire; "I talked to Anna who's in a close sorority to the frat, She talked to Gale who's on the junior softball team, she's dating Opal whose roommates with Megan in a different sorority. She talked to her sisters and one of them, Torri, is dating a guy whose sister is on the sorority council with Florence, Nhila, and Simone. They texted me and I suggested that it may not be a good idea to hang around the frat if they were sharing nudes."@@
Blaire smiles proudly but you're not really picking up what she's putting down. You raise your hand.
@@.player; ''You:'' "Uhhhh what?"@@
She throws up her hands in exasperation and gives you a pitying look.
@@.blaire; ''Blaire:'' "If all of the sororities think that the frat is okay with sharing nudes then it basically means they'll be shunned by all the hot girls on campus. No more parties, no more hookups, nothing. Once the figured out what was going on, the president of the frat called me and we worked this out."@@ She motioned to the computers. @@.blaire; "If the assholes wanted to stay in the frat and not get their asses kicked, they needed to turn over all of their computers. We do have to give them back though eventually."@@
You raise your eyebrows.
@@.player; ''You:'' "And that actually worked?"@@
She shrugs.
@@.blaire; ''Blaire:'' "Of course, boys do stupid shit when they want to get laid."@@
You wait for the "present company excluded" qualifier but it never comes. Crystal sits forward.
@@.prism; ''Crystal:'' "What about the actual perpetrators?"@@
Blaire smiles happily.
@@.blaire; ''Blaire:'' "I let the girls know their exact names anyway so there probably going to be left out of all the fun stuff until they graduate. I heard their brothers are even avoiding them since they don't want to be shunned too. It all worked out nicely."@@ She leans over to see what Kaira is working on. @@.blaire; "Find anything interesting?"@@
\
\
\
<<elseif $storyline.lianeQuest is 52.3>>/*Crystal*/\
Eager to see the end of this whole thing, you quickly respond to Crystal and notify the rest of the group that you should all meet up.
A half-hour later, the group finds itself in the lounge of your base, waiting quietly for Crystal to show up and debrief everyone. Kiara is nervous and refuses to sit. Instead, she paces in circles around the lounge muttering to herself. Occasionally she stops, acts like she's going to take a seat, and then resumes her pacing with a shake of her untamed hair. Between everyone, the amount of nervous mental energy is starting to give you a headache. Just before you're about to move to the other room, Crystal enters the base under the cover of one of her veils. She holds up her finger to her lips and then carefully seats herself on one of the available chairs. After a few seconds, she drops the veil and appears to everyone else. Kiara nearly jumps out of her skin.
@@.kiara; ''Kiara:'' "Holy fuck!"@@ She puts her hand to her chest. @@.kiara; "Fuck Crystal, when did you get there?"@@
Crystal waves her hand vaguely.
@@.prism; ''Crystal:'' "Only a minute or so, here's the stuff."@@
She holds up the bag that was on her lap. Kiara eagerly takes the bag and rushes off to her room. The cloud of worry begins to dissipate and relief fills everyone's mind.
@@.player; ''You:'' "How did you manage it?"@@
Kiara yells for her to wait and then comes back out with a set of tools and her laptop. Crystal waits patiently as Kiara unloads her tools onto the lounge table and then begins talking once she's settled.
@@.prism; ''Crystal:'' "It was pretty easy, all things considered. I waited until the whole frat was gone at some big party then snuck in under a veil. It took maybe a half hour to scrounge up any hard copies or portable hard drives, another hour to disassemble the computers and replace the hard drives with blanks, then a half hour to put everything back the way it was."@@
Kiara starts removing hard drives from the duffel bag and placing them neatly on the table. She starts plugging in each of the hard drives to her laptop and her focus shifts to her computer as she searches for anything to do with her mother. Crystal continues.
@@.prism; ''Crystal:'' "Even though losing the hard drives is going to hurt, I was feeling vindictive so I went through and reported anything else I could find that violated university policy. I had to cut that short when one of them got back from the party early but I did find enough to complicate their academic lives for the next year or so."@@
She nods happily to herself.
@@.player; ''You:'' "Glad to hear it when smoothly."@@
Crystal motions to get Kiara's attention.
@@.prism; ''Crystal:'' "Did you find whatever it is you were looking for?"@@
\
\
\
<<elseif $storyline.lianeQuest is 52.4>>/*Kiara*/\
Eager to see the end of this whole thing, you quickly respond to Kiara and notify the rest of the group that you should all meet up.
A half-hour later, the group is waiting quietly in the lounge listening to Kiara scrounging around in her room. There's a general air of relief amongst the women and a certain amount of worried curiosity at how Kiara handled everything. Only Crystal seems completely relaxed (though she refuses to say why). After several minutes, Kiara kicks open her door and joins the group. She gives everyone the slightly manic smile of someone lacking proper sleep and places her laptop on the coffee table.
@@.kiara; ''Kiara:'' "I am the most brilliant woman alive!"@@
Amita, who had been halfway sunk into the comfiest chair, pulls herself upright.
@@.amita; ''Amita:'' "I take that to mean that everything went according to plan?"@@
Kiara nods emphatically and she turns on her laptop and syncs it with the big screen.
It's a slide show.
@@.player; ''You:'' "Can't you just tell us what you did?"@@
Her smile widens.
@@.kiara; ''Kiara:'' "No."@@ She flips to the first side. @@.kiara; "Okay, here's the perpetrators."@@ The first slide is four pictures, each of which looks to have been taken from the four frat guy's social media. @@.kiara; "They have been spending the last several months trolling for lonely women to take advantage of and procure their nude pictures. Now, to set my plan in motion, I created a fake profile on Kinkstar and contacted their fake file."@@
The next slide is a profile of Jane Smith. A single mother of two is seeking out an experienced dom to help her feel like a woman again. Her profile picture shows a woman wearing a leather corset with her breasts bulging out the top. Kiara smirks.
@@.kiara; ''Kiara:'' "They responded immediately and I really played up the whole 'I need validation' angle and then sent them a bunch of AI-generated photos. Thankfully, they didn't notice the wonky hands or the fact that the picture files were like a hundred times bigger than they should have been."@@ The next line is just a bunch of code. @@.kiara; "I embedded some of my code in the photos and added a backdoor into each of their computers. Once I had access, I got to work."@@ The next slide is a picture of Kiara typing on a computer. @@.kiara; "I got all of their social media passwords, found all the pictures they've conned out of women so far, and uploaded a few programs of my own making."@@
The next slide is a spiral animation. Crystal narrows her eyes and there's warning in her voice.
@@.prism; ''Crystal:'' "Kiara…"@@
She waves her hands dismissively.
@@.kiara; ''Kiara:'' "It was just a little hypno program. I kept it civil."@@
Amita leans forward and narrows her eyes.
@@.amita; ''Amita:'' "How civil is civil?"@@
Kiara shrugs.
@@.kiara; ''Kiara:'' "I know Crystal didn't want me to do anything nasty so all the program does is make them violently ill whenever they lie to women, either in person or in writing."@@ She looks at Crystal. @@.kiara; "Don't look at me like that. It will wear off in a few months."@@ The next slide is a cartoon of guys puking. Kiara keeps going before anyone can object. @@.kiara; "I also deleted all of their social media accounts, withdrew them from all of their classes then changed the passwords and recovery emails for the JPU online portal, then did the same to everything else I could find. I took down the photos they posted online from the sites they had access to. It won't stop them if people already saved them but it'll help. Finally, I formatted their hard drives."@@
She ends the presentation with a picture of the four guys, obviously taken from their webcams. Their facial expressions are best described as some mixture of distraught, confused, and terrified. Crystal motions towards the screen.
@@.prism; ''Crystal:'' "Were these…?"@@
Kiara nods happily.
@@.kiara; ''Kiara:'' "Taken from their webcams when they realized all of their shit was deleted? Yep. I'm thinking of getting them framed."@@
Shaking your head, you can't help but feel like this could have been a lot worse and turn to Crystal.
@@.player; ''You:'' "How much did you veto?"@@
She gives you a solemn look.
@@.prism; ''Crystal:'' "A lot. Kiara's original plan would have left them completely incapable of functioning as adults. I talked her down to just the deleting stuff but she snuck in the hypno crap."@@ She turns back to Kiara. @@.prism; "Did you at least get everything you needed before you did all of this?"@@
\
\
\
<<elseif $storyline.lianeQuest is 52.5>>/*Umbralette*/\
The reporter on the TV motions to the burnt-out husk of an all-to-familiar house
@@.generic; ''Reporter on TV:'' "… managed to contain the blaze before it spread to the neighboring houses, Jim …"@@
It cuts back to the reporters sitting behind their desks. The bland-looking man turns to the equally bland-looking woman.
@@.generic; ''Newsanchor:'' "… this is probably one of the only times we should be glad that college students were out partying instead of being home studying. Ain't that right Yvonne?…"@@
The woman laughs at the non-joke and you stop paying attention. Crystal, still staring wide-mouthed at the screen, nudges you.
@@.prism; ''Crystal:'' "You don't think that she…?"@@
You're at a loss and just shrug. Amita opens her mouth to comment but is interrupted by one of the lights in the corner of the room flicking off. Umbralette walks out of the shadow with a girlish smile on her face, a skip in her step, and a large purse under one arm. She comes to a stop and hands Kiara the bag.
@@.umbra; ''Umbralette:'' "My task is done as requested. Here are the parts of the computers. "@@
Kiara opens the bag and takes out the hard drives. Judging by the wires and extra bits of metal attached it appears that that Umbrallete simply tore them out of each computer with her bare hands. Kiara removes the excess broken material and starts plugging in each of the hard drives to her laptop. Her focus shifts to her computer as she searches for anything to do with her mother. Umbralette bounces on her feet and waits for your response with the air of a puppy awaiting a reward.
@@.player; ''You:'' "Uh … Umbralette … did you … you know?"@@
Her smile widens a bit further than it should.
@@.umbra; ''Umbralette:'' "I brought back the parts of the computers and punished the slobasi without killing them. As you asked. Did I do well?"@@
Umbralette's facial features freeze, awaiting your response. You turn to Crystal, who does not look happy, but she just wipes her hands and sits back. The meaning is clear, "This is all on you". Amita just shrugs and Kiara is trying not to laugh.
@@.player; ''You:'' "Was arson plan A orrrr … "@@
She ticks off her fingers.
@@.umbra; ''Umbralette:'' "I was asked to punish the slobeshi and it was either burning down their housing or haunting their dreams so that they never know another night's peace. I thought that this would be the one you would prefer."@@
You try to keep your face passive. Umbralette does not handle criticism well and has a deep need for validation.
@@.player; ''You:'' "If those were your only two options … "@@ You look at everyone else and then resign yourself. @@.player; "… You did well."@@
Umbralette begins to giggle and clap her hands in joy at that small amount of positive reinforcement. She begins to skip around the room, singing some song in Czech (which would be weird enough even if the shadows didn't sway as she passed them). Amita //*sighs*// to herself and then turns back to Kiara.
@@.amita; ''Amita:'' "Did you at least get what you were looking for?"@@
\
\
\
<</if>>\
Kiara taps away on her computer for a few seconds and then looks up. She has a shark-like smile on her face.
@@.kiara; ''Kiara:'' "Oh yeah, I have everything I need."@@ She points to the screen and you see that she now has access to the frat guy's fake Kinkstar profile. There are a few dozen message threads from where they contacted women but only ten or so where the women responded. Kiara waves you over. @@.kiara; "Can you read this for me? I don't really want to know more than I already do."@@
You begin to read through the chat and slowly feel your stomach drop. It reads like a laundry list of Liane's confessed insecurities and suppressed desires and if it wasn't a scam, you're fairly sure that Liane trauma dumping would have scared the guy away. It is also clear how emotionally invested she already is.
This is a problem.
@@.player; ''You:'' "Crap."@@
Kiara perks up, suddenly concerned.
@@.kiara; ''Kiara:'' "What? Did I miss something? Did she actually send nudes already?"@@
You quickly shake your head.
@@.player; ''You:'' "No no, nothing like that. Uh, do you mind if anyone else reads this? I'd like a second opinion but Liane gets kind of personal and I don't know if you want to read it Kiara."@@
Crystal steps forward to give it a look but stops and looks over to Kiara for consent. Kiara looks uncomfortable but gives her a go-ahead nod. Crystal leans over your back and starts reading, reaching over your shoulder to read. It takes her a few minutes to read the whole thing and the further she gets in it, the more her face and mood drop. By the end, her hair has changed from its usual prismatic shimmer to something closer to a lavender. Kiara notices this as well and you can feel her growing nervousness chasing away the elation she had from the frat guys getting their comeuppance.
@@.kiara; ''Kiara:'' "Serious guys, what the fuck?"@@
You //*sigh*// and look at Crystal. She raises her eyebrows and then just shrugs.
@@.player; ''You:'' "Liane was really … uh … "@@ You try to find the words for a few seconds. @@.player; "… putting her emotional eggs all in one basket."@@ Kiara crosses her arms and tilts her head in confusion. @@.player; "She was really really open with these guys and judging by what she wrote, she was coming off really clingy and seemed to be overly invested in a relationship that only lasted a handful of chat sessions."@@ Kiara frowns. @@.player; "She seems majorly attached to the whole idea already and I think the fact that her repressed feelings are finally being released all at once is causing her to fixate."@@
Kiara nods slowly.
@@.kiara; ''Kiara:'' "Okaaay. That's not bad but it's a start."@@
Crystal jumps in, following your logic train.
@@.prism; ''Crystal:'' "True but think about this. You're mother finally decides that she's ready to put herself out there again and finally go through with the things she wanted to do for a decade."@@ She pauses briefly as Kiara nods. @@.prism; "Then she finds a guy who seems like he's perfect. He's good-looking, wealthy, kind, and is paying attention to her. Now, what happens if he vanishes or you find out that he was never real in the first place?"@@
Kiara catches on.
@@.kiara; ''Kiara:'' "Fuck. You're right. She'd shut down again."@@ She throws up her hands and starts to pace angrily. @@.kiara; "Fuck Fuck Fuck! It took ten years of therapy, counseling, and even psychic fucking surgery to get her here. We can't fuck that up."@@ She stops suddenly. @@.kiara; "$player.name… "@@ You raise your eyebrows. @@.kiara; "… You have to do it. "@@
Your eyebrows raise higher.
@@.player; ''You:'' "I have to what?"@@
She motions to the chat window still open on her computer.
@@.kiara; ''Kiara:'' "You can take over the account."@@
You start to protest but Crystal puts her hand on your shoulder.
@@.prism; ''Crystal:'' "As shitty as it is, it may be the best way to handle this."@@ She points at the chat. @@.prism; "The whole thing was supposed to be temporary anyway. Liane and the fake FirstLordAndMaster said that it was just something to get her out of her shell and was never meant to be long-term. Also, your powers pretty much mean you're going to wind up having …"@@ She glances at Kiara. @@.prism; "… reactions with Liane right?"@@
This is still not sitting well with you.
@@.player; ''You:'' "I know this is hypocritical coming from the person who sneaks into other people's dreams but catfishing Liane just does not sit well with me. How bad will it be if FirstLordAndMaster just vanishes? I'll still have the connection with Liane to work from."@@
Amita thinks about it.
@@.amita; ''Amita:'' "But what happens if this rejection winds up being as traumatic as you are suggesting? What if Liane swears off all sex and relationships? Your powers only work if the person wants you right?"@@
You open your mouth but she has a point. You're not really sure if the connection could survive with someone who is no longer willing, or in the right headspace, to sleep with you. As messed up as it sounds, Kiara's suggestions may be the least harmful to Liane.
@@.kiara; ''Kiara:'' "Look, I can set you up with a spare laptop with all the credentials already in and you can just keep chatting with Mom until you feel like she's ready to be let down easily. "@@
You cautiously nod.
@@.player; ''You:'' "I'm pretty sure she's expecting some kind of sex stuff with this fake guy. What then?"@@
She shrugs nonchalantly but you can feel her discomfort.
@@.kiara; ''Kiara:'' "I guess try to direct her towards you as the subject of her … interests … you already have the connection anyway so there's nothing that I … we … can do about that. If she wants to send you anything I can set up a direct connection to the laptop so it doesn't have to go through any other program that may keep records. Once the whole thing is done and she's focused on you instead of her online … friend … I'll format the hard drive and melt it with acid. No chance her photos will ever get out."@@
Despite no one being entirely comfortable with the idea, you all pretty much agree that having you take over the persona of "FirstLordAndMaster" is the best short-term solution. The rest of the meeting is rather subdued. Kiara locks herself in her room while she sets you up with a new secured laptop and account information and you and the rest of the ladies discuss how to handle these new turns of events in the least fucked up way possible.
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<<SetBase>>
<<button "Finish Up">><<goto $player.lastloc>><<set $time += 1>><<set $storyline.lianeQuest to 53>> <</button>>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">A Familiar Dreamscape.</div></div>
Carefully closing Kiara's door behind you, you leave your snoring friend in her bed and begin making your way down the hall toward the stairs. It's a short walk but, by the time you reach the staircase, your post-coital haze has cleared enough that you finally notice Liane's mental signature burning softly in her room. Underneath the slow pulsing rhythm of her sleeping mind is a low current of frustrated lust. Interestingly, you can feel a small tugging in your mind, a sure sign that at least some of that lustful energy is directed at you. Optimistic that this may be the chance you need to initiate a dreamwalking, you quietly duck through a nearby door into the Walsh's guest room.
Given Liane's lack of sociability, the room has been relegated as extra storage space for several years. The bed is completely covered and you have to move some boxes filled with old crafting supplies and a few bags of old clothes to make room for you. When you finally have a large enough spot, you lay down, slow your breathing, and focus your powers.
As you touch Liane's mind, you get a clearer picture of why she feels the way she does. It appears that Liane was all ready for some "special alone time" when you and Kiara started going at it. Considering how quiet the house normally is, Liane heard everything (even a lot of the less noisy stuff). This ruined her mood and she abandoned the idea of getting herself off, leaving herself in a state of frustrated horniness. As an added benefit (for you at least), the whole situation also resulted in Liane thinking of you as a sexual being as she went to sleep. So she is currently in a fitful sleep with sex and you being the most salient things on her mind. In other words, a perfect recipe for dreamwalking.
You extend a psychic tendril toward Liane's sleeping mind. As it gets closer, pressure begins to build behind your eyes. The psychic representation of her mind, a complicated ball of pulsing light, slowly swells to fill your entire vision. It makes contact and there is a sudden sensation of movement, and you feel yourself falling headfirst toward Liane's mind as if you suddenly fell off an infinitely tall cliff. The glow of her mind brightens as you rush towards it, filling your vision with a such intense light that, if you were actually in your physical body, you would be doubled over in pain. Her mind rushes closer and you instinctively close your eyes before the movement of impact.
----
<p Style= "text-align: center"><div id="DSFrame">\
… You smell the antiseptic air with a faint whiff of an artificial floral aroma…
… You hear rhythmic electronic beeping …
… You taste blandness and drama …
</div></p>\
----
As the dreamscape comes into focus, the first thing you notice is the cheap ceiling tiles above you and the uncomfortable bed below. With a groan, you sit up and look around.
You're alone in a hospital room.
It looks like every hospital room that you've ever seen. There are three other hospital beds, all of them neatly arranged with fresh sheets, and a small rolling tray table next to you with a bland meal of indeterminate composition. Any further investigation of your surroundings ceases when a sudden commotion from just outside the room draws your attention. As stealthily as you can (which is pretty stealthy considering that you're just a psychic projection), you slink across the room and peer through the small vertical window set into the door. Your eyes widen at the scene in front of you and you quickly duck out of the way.
There are dreamforms in the hallway outside the room.
Lots of dreamforms.
Crouching below the window, you patiently wait for the psychic projections to react to your presence. When nothing happens after a few minutes, you venture another look. The room beyond looks like what you would consider a typical hospital hallway. It's wider than you would usually see but the walls are covered with the same mellow artwork and health-related posters that you've seen in real life. From your vantage point, you can see a bunch of nurses, orderlies, and doctors going about their business. Unlike in Blaire's dream, each of the dreamforms is fully manifested, faces and all, and quite a few are annoyingly familiar.
You're still trying to puzzle this dreamscape out when the source of the commotion gets closer and finally walks into view. A devilishly handsome doctor with great hair rounds the corner. He's dressed in a crisp dress shirt (sans tie), pristine lab coat, and slacks, with a stethoscope hanging around his neck. He is followed closely by two stunningly beautiful nurses. The women are identical and have the same striking features, curvaceous hour glass figures, tanned skin, and sleek black hair pulled back into buns at the base of their necks (the only difference is in their heavily applied makeup, one favors green and the other blue). They are wearing an outfit that vaguely resembles the type of nurse uniforms that were common before scrubs became popular (a dress with a type of apron). As anachronistic as the uniforms are, they are so tight and short that they remind you a lot more of Halloween costumes than practical hospital wear (the high heels aren't really helping realism either).
The man stops just in front of your door and wheels around dramatically to face the women. As soon as you hear his voice, a dreadful realization hits you all at once.
@@.generic; ''Dr. Apollo:'' "Damnit Sofia, we can't do this anymore. I'm your boss!"@@
He addresses the identical twin on the left, who gives an over exaggerated "gasp" and slaps him hard enough to snap his head sideways.
@@.generic; ''Cecila:'' "You slept with both of us and can't even tell us apart!"@@
Her sister slaps him back the other way.
@@.generic; ''Sofia:'' "I can't believe I almost had a baby with you."@@
They both turn on their heels and march off, their round asses bouncing in their unrealistically tight skirts.
You finally realize why this is all familiar.
Way, way too familiar.
You groan.
Liane's dreamscape is based on her favorite soap opera.
Dr. Apollo, the hunky protagonist, hears you through the door and pulls it open. He looks at you for a brief second, gives you a confident smile, and pats you on the shoulder.
@@.generic; ''Dr. Apollo:'' "A word of advice kid, always make sure to keep your identical twins straight when your sleeping with both of them."@@
With that, he turns and walks down the hallway as if he didn't just get the shit slapped out of him by a pair of pornstar-esque nurses. Confused by the dreamform's reaction to your presence, or lack thereof, you step into the hall with the intent to follow him.
Words suddenly appear in the air in front of your chest and you jump back with a ==high-pitched shriek== manly grunt. They're backward, so it takes a second to decipher them.
<div style = "text-align: center;">\
Guest Starring …
$player.name Smith as
Background Intern #13
</div>\
You feel a migraine coming and rub your forehead with one hand.
@@.player; "Sonofabitch."@@
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "And Action!">><<set $sceneSelect to 2>><<goto "LianeDreamwalkEvent">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $indream to 1>>\
<<set $dreamloc to "Liane">>\
<<set $player.curloc to "The Haunted Hospital">>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">A Familiar Dreamscape (Cont.)</div></div>\
You're still trying to process what you've gotten yourself into with this dreamscape when you're dragged out of your stupor by rapidly approaching shouting. A small crew of doctors and nurses are pushing a stretcher down the hall at a dead run while yelling incomprehensible medical jargon at each other. A man is on the stretcher, shirt torn open and bleeding from several bullet wounds scattered around his chest. A paramedic is straddling the man and inexplicably doing chest compressions as they rush past you, presumably to the emergency room. You push yourself as flat against the wall as you can and narrowly miss getting run down by a grizzled-looking nurse. They pass in a wave of excitement and shouts of @@.generic;"We're losing him"@@ and @@.generic;"Stat!"@@ and they disappear around the corner at the end of the hall.
You shake your head and look around at the other dreamforms, who have already gone back to whatever they were doing as if nothing unusual had happened. More important than that, none of them seem to be paying the slightest attention to you, despite you being out in the open and clearly visible. Not wanting to look a gift horse in the mouth, you start to look around the dreamscape.
It looks nearly identical to the sets used in the show //Diagnosis: Haunted//, Kiara and Liane's favorite soap opera. You've only seen a few of the episodes, but it has the same clean TV hospital look with the subtle hints of the supernatural that has given the show a cult following (i.e. one of the nurse's uniform is low cut enough that you can see the scars from a Y-incision made during her autopsy and you see the mysterious orderly with the silver eyes who disappears as suddenly as he appears). Now that you think about it, given how much Liane loves and is invested in the show, it's not exactly surprising that her dreamscape has taken this shape.
What is surprising is that there is no sign of Liane at all.
From your experience and research (and talks with Sam), most dreamscapes, no matter what form they take on, are inexorably tied to the dreamer. The fact that nothing about this place even hints at Liane is unusual and suggests an unsettling truth about Liane's mind. Even in her own dreams, she does not consider herself important enough to feature prominently.
This does, however, give you a place to start looking. There has to be something around here that is related to Liane.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Start Looking">><<goto "LianeDreamThirdWard">><<set $dreamcounter to 99999>><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Finding Liane</div><div style="text-align: center; font-size:115%;">''Overheard Gossip''</div></div>
Curious as to what the twins are discussing, you move closer to their table.
@@.generic; ''Sophia/Cecilia:'' "Can you believe how cold-hearted those bastards are?"@@
Her sister shakes her head.
@@.generic; ''Cecilia/Sophia:'' "I know. We do all of this work and some suit from the fourth floor tells us who we can and can't help."@@
Brenda is slowly cleaning the (already clean) table next to theirs and is watching the twins with an overly creepy smile (they are steadfastly ignoring her). The first sister shakes her head
@@.generic; ''Sophia/Cecilia:'' "I know. I was talking to Elizabeth and she told me that we have twenty-eight comatose patients and the finance guys are keeping a list of which ones to send to a long-term care facility since they cost so much. Even sleeping beauty may be sent away."@@
Brenda continues to wipe the same spot on the table without looking at it. She pipes up.
@@.generic; ''Brenda:'' "Sleeping beauty?"@@
Both of the nurses, having forgotten that Brenda was there, jump. The second twin curses under her breath in Portuguese then turns to the cafeteria worker.
@@.generic; ''Cecilia/Sophia:'' "Sleeping beauty is a woman that's been here for years."@@ Brenda tilts her head questioningly. @@.generic; "Redhead? Early to mid 40s? She may have been here before you started working here."@@
Brenda chuckles and shakes her head.
@@.generic; ''Brenda:'' "I doubt that."@@
She gives the table one last unnecessary wipe then walks past you towards the kitchen. As she passes you, Brenda turns her toothy smile toward you but says nothing despite the prolonged eye contact.
It's not a lot to go on but a redhead in her early 40s definitely sounds like Liane. You need more information so you step up to the table. Both twins turn to you in unison and give you an identical once-over. Two sets of eyes pause briefly on your chest (where an ID tag would be). The first twin speaks up before you can say anything.
@@.generic; ''Sophia/Cecilia:'' "No."@@
You pause and open your mouth to speak. The second twin shakes her head.
@@.generic; ''Cecilia/Sophia:'' "We're on break and not dealing with baby doctors right now."@@
You're thinking about trying again but the dreamforms just continue to stare at you and begin speaking amongst themselves in rapid-fire Portuguese. They keep using the word "Chato" and, despite not understanding the language, you pick up enough from the tone to know that it's not nice. Considering that the dreamforms may be programmed to only have lunch, you decide to try some other way of finding out where Liane is.
<<set $liane.firstdream to 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Continue">><<goto "LianeDreamFirstCafeteria">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Finding Liane</div><div style="text-align: center; font-size:115%;">''The List''</div></div>
You don't have to get that close to the pair before you can overhear what they're talking about (most of the bean counters in the room are keeping quiet and out of sight in their cubicles). Dr. Whitlock is clutching her cane tight enough that her knuckles are white as Chief of Staff Upshaw shakes his head and speaks to her in a condescending tone. Scalpel, the surgeon's seeing eye dog, is glaring at the man.
@@.generic; ''COS Upshaw:'' "Honestly, Janet. I'm not sure what you're not understanding here. We need to save money and those people are nothing but a drain on hospital resources."@@
She shakes her head.
@@.generic; ''Dr. Whitlock:'' "That's Dr. Whitlock to you and those are our patients. We will not abandon them just because the CEO wants to buy another yacht."@@
He rolls his eyes.
@@.generic; ''COS Upshaw:'' "He already bought it. That's why we need to get rid of the stiffs. Look…"@@ He says without a trace of irony. He stomps over to one of the cubical and pulls a sheet of paper out of a hapless accountant's hands. @@.generic; "There are twenty-eight people that I want out of this hospital by the end of the week. See that it gets done."@@
He holds out the piece of paper. When the surgeon doesn't react he //*sighs*// dramatically and then hands it to the dog. The Belgian malinois bites the paper and then pushes it against Dr. Whitlock's hand. She takes it and dramatically tears it in half before throwing the scraps at the COS. Without another word, the surgeon turns on her heel and walks away. Shocked at her insolence, the COS sputters for a few seconds and then stomps after her, continuing the argument. As they pass you, he points to the paper on the ground.
@@.generic; ''COS Upshaw:'' "Pick that up intern."@@
You're about to say something to him but think better of it. For one, he's a dreamform and it wouldn't matter anyway and two, you wanted that list anyway. You grab the halves and quickly scan them. Sure enough, you find what you're looking for halfway down one of the peices.
''Walsh, Liane.
Chronic Loneliness/Broken Heart (possibly contagious)
Infectious Disease Ward.''
It's not a promising entry but it at least tells you where Liane is. You toss the papers into the recycling bin and head out.
<<set $liane.firstdream to 2>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Continue">><<goto "LianeDreamFourthFinancial">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
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<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">Finding Liane</div><div style="text-align: center; font-size:115%;">''Isolation Room''</div></div>\
You walk up to the security guard outside of the hallway leading to the isolation room. He looks up from his phone and his eyes drift first to the duffle bag carrying your hazmat suit and then to the Hospital ID card you're holding out to him. Just before he takes it, you expend a fraction of your will, and the picture on the card shifts to match your face. The guard examines it with professional disinterest and then asks you to open the duffel bag. Once he's satisfied that you have the proper equipment, he buzzes you through and points you toward the decontamination and dressing room.
You step into the locker room, unpack the hazmat suit, and then realize you have no idea how to properly wear one. Shrugging, you just alter your dreamform and you're suddenly wearing a bulky rubber suit with a three-panel plastic helmet. After a few seconds of getting used to the awkward suit, you leave the changing room, head through the first airlock, and then beyond to the isolation rooms.
Of course, Liane is in the last and most heavily quarantined room in the hallway. You glance at the clipboards on the doors of the other rooms you pass and, on your way towards Liane's room, you have to pass patients diagnosed with Ebola, Motoba, Rage, Bubonic Plague, GBD, Wildfire, and several other obscure and highly contagious diseases. You pause at the final door and look at the chart and it confirms what you saw on the list from Finance. Liane is inside suffering from chronic loneliness and a broken heart.
You swipe your pilfered ID and the door opens with a loud buzz.
Liane is lying in a hospital bed hooked up to every life support machine you've ever seen and many that you have not (oddly though, none are obscuring her face). Despite her chart saying that she's been in a coma for the last decade, her hair is obviously washed and combed and she even has subtle amounts of makeup on. In fact, she's just as fit and toned as her real-life self despite laying in a bed for over ten years. The only difference you can see between her real-life self and dreamform are a series of black lines peeking out from her hospital gown on the skin of her neck and arms. There is a note, with pictures, that state that Liane has a dark spot on the skin above her heart with black lines radiating out across her upper body.
Given the whole dreamscape theme, you're hesitant to mess with the medical equipment just in case they represent crucial parts of Liane's psyche (like her coping mechanisms). Without a theme-appropriate method of waking her dreamform, you decide to try some long shots instead. When yelling at her doesn't work, crossing out her diagnosis on the chart has no effect, and trying to psychically heal her produces no results, something finally clicks.
Once you realized that Liane was in a coma, the original plan was to wake up the dreamform and "bring her into the show", giving her some importance and hopefully reducing some of Liane's feelings of disconnect and isolation. Doing that within the context of the dreamscape is difficult without actual medical knowledge (or enough to fake it through a soap opera-level understanding of medicine). You realize that, even though that would actually work, it's not necessary. You hold out your hand and concentrate.
<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
A pure marble of your psyche appears in your palm.
A psychic link is a literal form of an interpersonal connection and it should be enough to bring Liane's self-concept back into the forefront of her own story (or at least out of the background).
You look around the room.
@@.player; Where should I put the damn thing? @@
<<set $liane.firstdream to 3>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Look Around">><<set $sceneSelect to 6>><<goto "LianeDreamwalkEvent">><</button>>
</td></tr></table></div>\
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<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
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<<elseif $sceneSelect is 6>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Liane's Isolation Room</div>\
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Liane is laying on her back in a standard hospital bed surrounded by a half-circle wall of life-support machines that fill the room with soft //*beeps*// and //*whirrs*//. Her arms are at her sides and her eyes are closed as if she's sleeping peacefully and not in a long-term coma. She looks good, her hair is styled and she is wearing a subtle amount of makeup that works well in the dim lights of the room. The various tubes and sensors coming from the life support connect to the inside of her arms and leave her face and chest completely free from obstruction. Except for some small black lines peeking out from her standard hospital gown at her neck and arms, she looks almost the same as her waking form.
Since it's an isolation room for a comatose patient, there is little in the way of seating or other comforts. There is however, a small table pushed into one corner of the room that is filled with stuffed animals, get-well cards, and small @@.secrets; <<link "jewelry boxes">><<set $dreamend to 1>><<goto "LianeDreamExit">><</link>>@@. The stuff on the table is old and the entire table is covered with several years worth of dust. Crammed into one corner of the room are two large containers, one for items that need to be sterilized and the other for things to be incinerated. Running along the ceiling is a series of tubes that can connect hazmat suits to a filtered oxygen system that is managed from a separate area.
There is only one exit to the room back through the way you came (there aren't even any windows). However, you don't think leaving is the best idea right now.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
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<</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Administration</div>\
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This part of the hospital is the home of the executive assistants, project managers, and mid-level functionaries who keep the hospital running and are often at odds with the medical staff (a common source of drama in the show). The carpets, walls, and ceiling are a bland off-tan color that contrasts with the more sterile white of the rest of the hospital. There are several oil paintings of past executives on the walls and even a bronze bust of the hospital's founder near the entrance. Branching from the central area are a dozen cubicles arranged in a horseshoe around a larger central receptionist desk. Four hallways branch off of the main space, each one housing four offices of the various upper-level managers of the non-medical departments.
At the end of the north hallway are the main conference rooms used for meetings of the upper-level managers and visitors. The hallway to the west leads to the C-level executive suites. To the east is the financial department. The final hallway to the south leads to the legal department. An elevator heads down to the general care ward.
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</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The administration area is sparser than normal as many of the upper-level bosses have decided to work from home until the mysterious illness is dealt with. Despite this, several assistants and admins are working in the office, and you can hear them taking orders from their bosses over the phone or via video conference.
<<mark>> <<button "Lin">><<DBO>><<replace "#dialogue-bar">>The taller woman is looming over the pathologist with a smile that you would call predatory. She is currently telling Dr. Easly that, with only a few minor adjustments, she could be incredibly sexy (namely losing the glasses and ponytail). The pathologist, far from being angry, is actually blushing from the half-compliments and telling the executive assistant how wrong she is. Lin is not deterred by Dr. Easly's protests, which only make her flirt harder. <</replace>><</button>> the CEO's assistant and de facto leader of the administration pool, has cornered Dr. Easly, the shy pathologist, in the administration lounge area.
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<<elseif $liane.level is 1>>\
<<mark>> With Lin on break, the gossip circle is missing its queen bee, and the other admins are passively aggressively bickering and arguing amongst themselves over the extremely complicated web of hook-ups and relationships that is the administrative pool.
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\
<<elseif $liane.level is 2>>\
<<mark>> The administration area is as busy as normal. The higher-level executives are all on-premise and their administrative staff is busy gossiping, plotting against one another, and getting work done (in that order).
<<mark>> The head nurse, <<button "Elizabeth">><<DBO>><<replace "#dialogue-bar">>Elizabeth is dressed as a cowgirl for Halloween, which is her normal set of scrubs with the addition of a large cowboy hat and a leather vest. She has an annoyed look on her face and is clearly waiting for something or someone. As she waits, she casually toys with the band of scar tissue that encircles her right wrist (and the left one and both ankles and her neck). <</replace>><</button>> is sitting on an uncomfortable-looking chair across from the central reception desk.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamFourthConference]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamFourthCEO]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFourthFinancial]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressRight"><<button [[⬇️ Go South|LianeDreamFourthLegal]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<span id = "donebut">Up</span><<button "Down">><<goto "LianeDreamThirdWard">><</button>>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F4 - Administration">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">C-Suite</div>\
\
Seven office suites that, by themselves, take up a large portion of the floor. They are all designed along a similar pattern, with a small sitting area just inside the door, a very large main office, and an attached bathroom. The main difference is only in how large they are and where they are positioned on the floor (In descending order of office size, general importance, and niceness of their view are the offices of the CEO, CAO, CFO, CIO, CCO, CNO, and CMO). All have a similar decoration scheme but have different types of books on the shelves and how the sitting area is arranged.
Through the eastern hallway is the main administration area. The conference rooms are to the west. There is also a private elevator that heads towards the C-level executive parking spots in the underground garage but it is non-functional in the dreamscape.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Due to the mysterious illness, most of the C-level executives have opted for working from home (or Aruba). Their offices are quiet and the lights are off.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> All of the C-suite offices are filled as the executives deal with the fallout of the freeway accident and the senator's surgery. Assistants are constantly flitting between the offices, relaying messages and documents.
<<mark>><<button "COS Upshaw">><<DBO>><<replace "#dialogue-bar">> You sneak closer to the COS' door and focus on the argument. Oddly, can't hear any voice other than the Upshaw's which means that he's likely on the phone. Pushing the door open slightly, you find him alone in the room, screaming at a small mirror that is sitting on his desk. This is weird enough but, even more disconcerting than watching a grown man yelling at nothing, you're fairly sure that the reflection in the mirror isn't yelling back. <</replace>><</button>> can be heard yelling in his office.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> In the only nod to the holiday, the C-suites only have a single pumpkin (uncarved) sitting on the end table between two offices. You can hear raised voices coming from several of the offices. They are arguing over criminal activity occurring inside the hospital.
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamFourthConference]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFourthAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F4 - C-Suite">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Conference Rooms</div>\
\
Four nearly identical conference rooms that are set aside for the use of the hospital's administration. The largest and grandest of all of them is reserved for the C-level executives' everyday use and has the most expensive furniture and art. The conference room reserved for the legal department is set up so that the hospital lawyers can sit with their backs to the floor-to-ceiling windows (which means that sunlight is right in the opposing group's eyes). The third conference room is designed for dealing with the hospital's parent company and insurance agencies and has large screens so people can join in via the Internet. The fourth and smallest (and least fancy) conference rooms can be signed out by hospital staff for things such as interviewing new doctors or staff meetings.
A short hallway to the south leads to the main administration area and there is direct access to the C-level suites to the east.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Inside the staff conference room is <<button "The Imam">><<DBO>><<replace "#dialogue-bar">>They are discussing their department's current responsibilities and the expectations that the hospital has for them. There appears to be some level of agitation among the palliative and spiritual care as the hospital executives keep reducing their budget and allocated hours. The current point they are dealing with is how to make sure that there is enough coverage so that there is always someone in the hospital to provide spiritual support for the patients. At least one of the staff members keeps coughing.<</replace>><</button>> and several other members of the hospital's palliative care staff.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> Since all of the staff, including executives, are directly dealing with the current crisis, the conference rooms are empty. Despite this, one of the rooms has the blinds drawn and the <<button "door">><<DBO>><<replace "#dialogue-bar">>As you sneak closer, you begin to hear the distinct rhythmic slapping sounds of two people having sex. Cracking the door open just enough, you stick your head through to investigate. The upstart surgical prodigy Cole is sitting on the expensive leather chair at the head of the table with a cocky smile on his face. A nurse, either Sofia or Cecilia judging by the pornstar nurse's uniform, is straddling his lap and bouncing on his cock. Sofia/Cecilia's dress has rolled up, exposing the twin globes of her huge ass and the minuscule string of her panties disappearing between them. The front of her dress has been roughly pulled open and, even from behind, you can see her large tits bouncing wildly as she fucks. You watch for a few seconds before backing out and closing the door, barely muffling Sofia/Cecilia's scream as she cums.<</replace>><</button>> is locked.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The executive conference room is currently occupied by <<button "COS Upshaw">><<DBO>><<replace "#dialogue-bar">>The door is locked but the window blinds are up so you can get a good look at the meeting. COS Upshaw is dressed as some kind of royalty, complete with a purple fur-lined cape over his three-piece suit and a crown sitting at a jaunty angle on his head. Judging by the presentation slides up on the screen, they are discussing the bare minimum amount of staff needed to run the hospital without getting into trouble with any state or federal agencies.<</replace>><</button>> and a half dozen of the hospital's senior staff.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFourthCEO]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressRight"><<button [[⬇️ Go South|LianeDreamFourthAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F4 - Conference Rooms">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Financial Department</div>\
\
The offices of the most common antagonists of the show, the money-hungry and unempathetic financial department. The department closely resembles the stereotypical mid-90's office, a sea of bland cubicles crammed together with an air of sadness and conformity. Each one has an almost identical desk setup with the same computers, chairs, and <<if $liane.Dsecond[2] is 1 and $liane.Dsecond[0] gte 1>>@@.secrets; <<link "Filing Cabinets">><<set $liane.dreamitems.push("Employment Record")>><<set $liane.Dsecond[2] to 2>><<RLP>><<DBO>><<replace "#dialogue-bar">>You sort through the filing cabinets and, in the perfect example of bad writing, Bakr's personnel file is in the first drawer you open. After a quick scan to make sure his phone number is on it. You demanifest it and shut the drawer.<br><br>@@.pow; You've gained an Employment Record.@@ <</replace>><</link>>@@<<else>>Filing Cabinets<</if>> filled with employment records. The only difference between each of the cubicles is a single tchotchke on the desk and a picture hanging on the wall (or sometimes a calendar). At the end of each row of cubicles is an industrial printer, many of which have "Out-of-order" stickers attached to the front. The lights are slightly dim and there is a vague sense of uneasiness filling the department. The head of finance has a glass-walled office in one corner, directly across from a small meeting room, and an employee lounge.
The east exit of the area heads towards the legal department. Leaving through the west exit brings one back to the central administration area.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Despite the mysterious illness, the cubicles are filled with accountants (as working from home is forbidden). The room is filled with the sounds of typing and the occasional disgruntled murmur.
<<mark>> <<button "Dr. Whitlock">>\
<<if $liane.firstdream is 1>>\
<<set $sceneSelect to 4>><<goto "LianeDreamwalkEvent">>\
<<else>>\
<<DBO>><<replace "#dialogue-bar">>The blind surgeon is trying to keep her cool as the Chief of staff tries to explain that they have to transfer the long-term care patients to a different facility (the CEO bought a new yacht and the hospital has to save money). She looks like she's about to sic her seeing eye dog, Scalpel, on the man. <</replace>>
<</if>>\
<</button>> the hospital's hotshot surgeon is loudly arguing with the Chief of Staff.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The financial department is empty save for a few accountants which can be easily picked out by the computer glow emanating from their cubicles in the otherwise empty room.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The financial department has been decorated for Halloween but there is something perfunctory about it, like someone did the bare minimum by the book and then was done with it. Several of the cubicle employees have on single peices of costumes (such as a fancy hat or ears) but none of them look particularly festive.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamFourthAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFourthLegal]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F4 - Finantial Department">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Legal Department</div>\
One of the more mysterious places within the hospital, the legal department set is designed to make viewers disconcerted and confused. The wood-paneled walls do not exactly line up with each other in ways that make sense and the shadows never seem to match the lighting sources that would nominally be creating them. Individual offices change almost at random (it's a debate if this is a conscious choice from the show creators or just bad production design) and vague shapes move behind the frosted glass set into each door. Four hallways make up the department, mostly arranged into a square, with a small area at one corner for the legal department's reception area, complete with uncomfortable couches and strange paintings. The main legal team seems to share a single large office on the opposite side from reception, though none of them have been seen inside the office.
The exit to the north leads back to the administration area, while the hall to the west heads towards the financial department.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The legal department is bustling and several meetings are currently underway. Paralegals and other staff are busy making copies and gathering information about the hospital's liability for the mysterious illness.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The legal department offices have been cleared out for a closed-door meeting with the entirety of the hospital's legal team. You don't want to bother with the security guard posted outside the door to the conference room but, from what you can hear, the meeting is about the hospital's liability over the accident and what to do if the senator dies on their surgical table.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The legal department is surprisingly quiet. You can't hear any movement inside any of the offices but occasionally, you could swear you hear a harried whisper from somewhere nearby.
<<mark>> <<if $liane.Dthird[0] is 0>><<button "Liane">><<DBO>><<replace "#dialogue-bar">>Liane is dressed in a slightly more risque version of her usual office wear, a fitted skirt suit with a slightly higher hemline and a lot more cleavage. Since it's Halloween, she is wearing a set of round mouse ears on her head.<</replace>><</button>> is sitting in her office located just past the receptionist's desk.<<else>><<button "Liane">><<set $sceneSelect to 2>><<goto "LianeDream3Events">><</button>> is sitting in her office located just past the receptionist desk and is trying to get some work done.<</if>>\
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamFourthAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamFourthFinancial]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F4 - Legal Department">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">General Care Ward </div>\
\
The most visited part of the hospital during the show (patients almost always start here before something goes wrong and they wind up somewhere else like the ICU or surgery), the general care ward looks extremely generic. There are three large rooms around a central admissions area, each of which is filled with hospital beds and rolling curtains to create some measure of privacy. A large waiting room is provided for families of the patients as well as a small canteen with coffee, tea, and some stale pastries. Each of the wards has a few private rooms for patients who need limited isolation (or are important enough to warrant their own room).
Since it is centrally located there are numerous exits from the general care ward. To the north, is the hospital's nursing school and the on-call rooms are to the west. The hospital gym is on the east side of the floor and the maternity ward is to the south. There is an elevator that leads up to the administration floor and down to the Intensive care unit.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The doctors and nurses are looking harried. You can overhear a few of them complain that they have to deal with the overflow from other departments and they keep having to send orderlies down for more supplies.
<<mark>> Strangely, <<button "Dr. Page">><<DBO>><<replace "#dialogue-bar">> He is walking around the ward, stopping occasionally to examine a patient's chart. He chats happily with a few of them and pauses occasionally to say hello to some of the nurses and orderlies. Every once in a while, he stops to write something on his clipboard. He passes by and you notice that he isn't taking notes but is filling out toe tags in advance. Some of the doctors are giving him dirty looks. <</replace>><</button>>, the coroner, is hanging out in the ward.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> With the massive multi-car pileup on the freeway, many of the healthiest patients from the intensive care unit have been moved here to make room. The ward is filled to overcapacity and most of the staff look like they're on the verge of collapse.
<<mark>> <<button "Liane">><<DBO>><<replace "#dialogue-bar">> Liane looks gaunt yet surprisingly chipper. She's sitting up in bed and chatting happily with Elaine. The naive young nurse has taken to stopping by to eat lunch with Liane each day as the company seems to help her eat better. Liane enjoys the company but you can't help but see a small occasional jolt of jealousy when she looks at the perky nurse in her to-tight uniform (followed by shame at these feelings since Elaine is so nice).<</replace>><</button>> is in room A, chatting with Elaine.
<<if $liane.Dsecond[0] gte 1>>\
<<mark>> <<button "Lyla">><<DBO>><<replace "#dialogue-bar">> Lyla is a stunningly beautiful raven-haired philanthropist with a chronic heart defect. Like the other three, she is awaiting a possible heart donor. <</replace>><</button>> is reading a book in room B.
<<mark>> <<button "Leah">><<DBO>><<replace "#dialogue-bar">> Leah is an amazingly gorgeous auburn-haired Nobel-prize-winning physicist with heart failure caused by her massive obesity (her chart says that she's 5'6" and 130 lbs.). Like the other three, she is awaiting a possible heart donor. <</replace>><</button>> is sleeping in room C.
<<mark>> <<button "Luna">><<DBO>><<replace "#dialogue-bar">> Luna is a breathtakingly lovely environmentalist and foster mother of ten whose heart was damaged when she was struck by lightning. Like the other three, she is awaiting a possible heart donor. <</replace>><</button>> is listening to music in room D.
<</if>>\
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The general feeling of the ward is unusually positive. There are open beds and the staff seems to be on top of everything. Some of them are even taking the time to help the facilities people put up decorations for the annual hospital Halloween party.
<<mark>> The twin nurses, <<button "Sophia and Cecilia">><<DBO>><<replace "#dialogue-bar">> The twin nurses have decided to go as "nursing students" for Halloween this year, which basically means that each of them is wearing one half of a sexy school girl costume and one half of a sexy nurse costume. Sophia (or Cecilia) is wearing a white tube top with red crosses above each nipple and a pleated skirt. Cecilia (or Sophia) is wearing a button-down shirt tied off just below her large breasts and a tight white mini-skirt. The only effort that either of them has put into their jobs is sensible soft-soled shoes. Their outfits have not gone unnoticed and several of the male patients (and a few female ones) are constantly hitting their call buttons so they can watch the twins bounce and jiggle over to assist them. <</replace>><</button>>, are helping out around the ward.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamThirdNurses]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamThirdOnCall]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamThirdGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamThirdMaternity]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamFourthAdmin">><</button>><<button "Down">><<goto "LianeDreamSecondIntensive">><</button>>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F3 - General Care Ward">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Hospital Gym</div>\
Generally considered by fans to be a flimsy (but welcome) excuse to see the male characters shirtless and the female characters in their smallest workout clothes, the hospital gym is fully equipped for whatever the hospital staff could need. The well-lit facility has mirrors running along one wall, a third of them are in front of a matted stretching area, one-third are in front of the fifteen or so cardio machines, and the final third is in front of the impressively outfitted free weight area. On the opposite wall from the mirrors is the exit to the co-ed locker room and showers.
The main exit of the gym is to the west and leads to the general care ward. An elevator leads down to the rehabilitation unit.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The gym is fairly empty since most of the staff are trying to avoid congregating and possibly spreading the mysterious illness. A few people are working out, all of them extremely attractive and all staying far away from each other.
<<mark>> The muscular <<button "Bakr">><<DBO>><<replace "#dialogue-bar">>You get close enough to overhear the conversation and find out that Bakr is training his friend in his free time. He's trying to bulk him up in order to improve his confidence and his chances of finding a date. The PT is extremely encouraging and offers both health and relationship advice (though the latter is more enthusiastic than accurate, it's given in good faith). After the friend's final rep, Bakr adds on twice as much weight and slides in for his own set. <</replace>><</button>>, one of the hospital's best physical therapists, is working out in the free weights section with another (much scrawnier) staff member.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The gym is empty since all the employees are on call dealing with the massive freeway accident. You can hear something moving around behind a nearby <<if $liane.Dsecond[3] is 0 and $liane.Dsecond[0] gte 1>>@@.secretd; <<link "closed door">><<set $sceneSelect to 5>><<goto "LianeDream2Events">> $<</link>>@@<<else>>closed door<</if>> and see some light leaking out from the crack near the floor.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The gym is surprisingly active. There are quite a few people who have used Halloween as an excuse to to wear much less than usual in lieu of an actual costume and are busy showing off their physiques to the other gymgoers.
<<mark>> <<button "Bakr">><<DBO>><<replace "#dialogue-bar">>Bakr is dressed in a fur loincloth, an iron crown, leather sandals, his name tag, and nothing else. As you watch, he lays back and goes back to his bench press, knocking out several quick reps with a crap ton of weight (pretty close to twice your body weight by your estimates). In between sets, he writes in his notebook, takes several swigs of water, and mutters lines from the movie //Conan// under his breath. Every so often, one of the other people working out comes over to greet him or ask him for workout tips.<</replace>><</button>>, one of the hospital's best physical therapists, is sitting on one of the benches, resting between his sets.
<<mark>> One of the equipment room doors is cracked open and you can see a shadowy <<button "Figure">><<DBO>><<replace "#dialogue-bar">>Threading through the gym equipment, you move closer to get a better view. After you clear the last machine, you can see that the figure inside is Lin, the chatty EA and current obsessed fan of Bakr. She's wearing a costume that can best be described as "Generic Sexy Asian Woman" that is somewhere between a skimpy Chinese qipao, a skimpy Japanese kimono, and a skimpy Vietnamese ao dai. The costume stops at the top of her thighs and her tiny g-string panties are pulled down around her knees. Her eyes are locked on Bakr and every time he starts another set, her hand drifts down between her legs and idly plays with her clit. <</replace>><</button>>, inside.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamThirdWard]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<span id = "donebut">Up</span><<button "Down">><<goto "LianeDreamSecondRehab">><</button>>
</td>\
\
</tr></table></div>\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F3 - Gym">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Nursing School</div>\
\
Due to the importance of nurses, and their high turnover rate (the show cycles through actors for nurses with surprising frequency), the hospital has its own in-house school for training new nurses or promoting current nurses to higher positions. The school is much like any other college. There are several rooms for smaller classes, a hall for larger lectures, and several study lounges for students to congregate. Other facilities include a library for studying, an anatomical study room, and a fake ward complete with fancy mannequins in place of patients.
The main exit to the school is to the south leading to the general ward. There is a second exit to the east heading to the maternity ward.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Despite the mysterious illness going around, the nursing school is still functioning. The classes have been reduced to allow for people to distance themselves but the faculty are still taking the prospective nurses through their practical training.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>>Head nurse <<button "Elizabeth">><<DBO>><<replace "#dialogue-bar">>The students are listening with rapt attention to Elizabeth's lecture. None of them seem to notice that a lot of her examples are from first-person nor that she has a bunch of suspicious surgical scars easily visible around the edges of her scrubs.<</replace>><</button>>, is teaching a class of nursing students about how to deal with death and facilitate healthy bereavement in patients.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>>The <<button "Ghost of Hippocrates">><<DBO>><<replace "#dialogue-bar">>Unlike many of his other lectures, this one seems to be the most up to date. The ghost is currently wearing a flowing toga and has his hair and beard styled differently, though he still just looks like a guy wearing white face paint (he says that he's going as Socrates for Halloween). His lecture is about ethics and how a physician should do no harm. After a student brings up euthanasia, a lively debate ensues about the medical community's responsibility for patients that want to end their lives (Hippocrates is steadfastly on the No side of this debate).<</replace>><</button>>, is giving a lecture to a large classroom of potential nurses.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamThirdMaternity]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamThirdWard]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F3 - Nursing College">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Maternity Ward</div>\
\
Probably the brightest and most happily decorated part of the hospital, almost every wall of the maternity ward is covered with a) pictures of happy babies, b) smiling families, or c) drawings and art made by children that were born or treated there. When first entering the ward, there is a comfortably appointed waiting room leading to a double set of security doors. Past the doors, there are the birthing suites (large rooms with a variety of birthing aids and a private bathroom) and the recovery rooms (where the mother and partner can get some rest with the newborn). Further on is the neonatal unit, pediatric surgery suite, offices, and lounges for the various specialists and staff. The final part is the nursery, complete with a large window so parents can see their child among the other newborns.
To the north is the exit to the general ward and to the west is an exit to the hospital's nursing school.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The maternity ward is thankfully quiet considering the mysterious illness that is going around the community. There is the occasional scream of labor pain from one of the delivery rooms, the crying of a newborn baby, or happy music playing over the loudspeakers indicating a successful birth. The doctors seem a bit on edge making sure their wards stay safe.
<<mark>> <<button "Dr. Apollo">><<DBO>><<replace "#dialogue-bar">>You slip closer and listen in on their conversation. Evidently, Dr. Apollo slept with both women at a club and one or both of the children may be his. They are both understandably pissed at him and also at each other and he's trying his best to keep them both calm. He's laying the charm on thick and, if you're not mistaken, he is trying to subtly persuade them into another threesome (since it's not like he can get them pregnant again).<</replace>><</button>> the handsome protagonist of the show, is in one of the birthing suites along with two very pregnant women.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The maternity ward has been generally untouched by the chaos in the other wards. There is the occasional scream of labor from one of the delivery rooms, crying from newborn babies, or happy music playing over the loudspeakers to announce a successful birth.
<<mark>> <<button "Ghost of Hippocrates">><<DBO>><<replace "#dialogue-bar">>You stop by to listen for a few seconds. Currently, the ghost, who just looks like a bald man with a curly beard wearing cake makeup and white scrubs, is giving detailed instructions on how to properly diffuse copper into salt water and how much is needed to guarantee an entire season's worth of worry-free contraception. The OB/GYN nurse assisting him looks like she's ten seconds away from drop kicking him.<</replace>><</button>> is conducting a seminar on reproductive health for some visiting high schoolers.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The maternity ward is fairly slow this time of year and the nurses running the place are busy taking care of the babies and offering cute costumes to the parents to take photos with.
<<mark>> <<button "Dr. Easly">><<DBO>><<replace "#dialogue-bar">>Dr. Easly has undergone another one of her makeovers (as her hair is blown out and her makeup impeccably applied) and is currently dressed as a Sexy bee. She is wearing a black and yellow striped corset, matching hot pants, and a small bee abdomen attached to her lower back that bounces when she walks. To round out the costume, she has on an antenna headband, striped knee-high socks, and 4-inch stiletto heels. The doctors she's consulting with seem to pay no mind to the wildly inappropriate hospital attire (after all, she is wearing a lab coat over the costume and does have her stethoscope around her neck). <</replace>><</button>>, the unassuming radiologist, is consulting with one of the OB/GYNs on a woman's post-birth scans.
<<mark>>A <<button "Person">><<DBO>><<replace "#dialogue-bar">>You get closer to investigate the strange person. You're about ten feet away when the person shifts and some light manages to penetrate the depths of the hood. The person is, in fact, the mysterious orderly. You back away and observe him for a few minutes. He is mostly unmoving but you get the idea that he is closely examining each of the children inside the nursery and his body language indicates agitation and disappointment.<</replace>><</button>> wearing dark robes is standing near the nursery.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamThirdWard]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamThirdNurses]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F3 - Maternity Ward">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">On Call Rooms</div>\
\
In many hospitals, the few on-call rooms they have closely resemble a slightly nicer college dorm (complete with bunk beds). Given how much sex the characters have on the show, this hospital's on-call rooms are a lot more like fancy hotel rooms (including one episode where they are inexplicably shown to have jacuzzis). There are a dozen of them lining a single hallway off of the general ward and are open to any doctor or nurse that wishes to use them. Each room has a bathroom with a shower large enough to hold several people.
The only exit from the on-call hallway is to the east towards the general ward.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Deep snoring emanates from many of the rooms but through one of the <<if $liane.dreamitems.includes("Authorized Hospital ID Badge") is false and $liane.firstdream is 2>>@@.secretd; <<link "doors">><<set $liane.dreamitems.push("Authorized Hospital ID Badge")>><<RLP>><<DBO>><<replace "#dialogue-bar">>Carefully opening the door, you see the head nurse Elizabeth (her faded scars are a dead giveaway) bent over the bed with the nerdy, yet surprisingly charismatic, pathologist Dr.Fowler fucking her hard from behind. Her scrubs were abandoned near the door in their haste to get naked and you're able to grab her ID card with a bit of a stretch. You grab it quickly and, after a final look at the head nurse's swaying tits, quietly shut the door.<br><br>@@.pow; You've gained an Authorized Hospital ID Badge.@@<</replace>><</link>>@@<<else>>doors<</if>>, feminine moans and rhythmic thumping can be heard. Passing staff ignores the sounds aside from a few side glances and knowing smiles.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> About half of the on-call rooms are filled and the sounds of sex are blatantly obvious from behind the closed doors. In a few of the empty rooms, it appears that some of the hospital staff have lost parts of their costumes during their sexual escapades.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The on-call rooms are filled but, surprisingly, you can't sense any sex or fooling around. The staff are so exhausted from dealing with the huge influx of patients that some of them haven't even bothered shutting the doors before collapsing on the beds.
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamThirdWard]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F3 - On Call Rooms">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Intensive Care Unit</div>\
\
The area of the hospital is designated for the care of patients with life-threatening conditions that require constant care from well-trained staff. The ICU has a central station for nurses and doctors to work and monitor the patients. Around the perimeter of this station are eighteen individual rooms, each with a bed, a complement of life-support equipment, and a small cabinet of supplies. There is a visitor lounge to one side and a smaller breakroom for employees to relax in. On the other side of the main area is a large suite with high-dependency care beds, for patients whose condition puts them somewhere between the ICU and general care.
A large hallway circles the ICU and leads to several areas of the hospital. To the north is the infectious disease and isolation ward, to the west is the neurology department, to the south is the psychology department, and to the east is the rehabilitation department. There is an elevator bank that leads up to the general care ward and down to the emergency room.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> All of the beds are filled as there are multiple patients that, while no longer showing signs of the mysterious illness, are still sick enough to require around-the-clock care. The doctors and nurses hurry about trying to keep all of their charges alive until pathology can figure out what's going on.
<<mark>> <<button "Dalton">><<DBO>><<replace "#dialogue-bar">>As you watch, he looks around warily, then picks up the patient's chart. He examines it, mutters under his breath, then shakes his head. After checking one more time that he isn't being watched, he takes out a pen and rewrites some of the orders. He quickly finishes up and leaves. Curious, you check the orders he rewrote and find that they are in the exact same handwriting as the doctor in charge.<</replace>><</button>> the gregarious and popular janitor, is cleaning one of the patient's rooms.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The Intensive care ward is in the process of being emptied in expectation of the influx of patients coming from the freeway accident. Nurses and orderlies are running around in a near panic trying to figure out where to put everyone.
<<mark>> <<if $liane.Dsecond[0] gte 1>><<button "Dr. Apollo">><<if $liane.Dsecond[1] is 1 and $liane.Dsecond[2] is 3 and $liane.Dsecond[3] is 1>><<DBO>><<replace "#dialogue-bar">><<set $dreamend to 2>><<goto "LianeDreamExit">><</replace>><<else>><<DBO>><<replace "#dialogue-bar">>Dr. Apollo is busy ordering around the orderlies and nurses and totally ignores you. You should wait until you have the transplant authorization form fully filled out.<</replace>><</if>><</button>><<else>> Dr. Apollo<</if>> is standing in the middle of the room, trying to impose some order in the chaos.
\
\
<<elseif $liane.level is 2>>\
<<mark>> Standing imperiously in the center of the ward is <<button "Dr. Apollo">><<DBO>><<replace "#dialogue-bar">>Never one for subtlety, Dr. Apollo is dressed as his namesake. He is wearing a golden toga that barely covers his muscular (and improbably oiled) chest and a laural wreath. The only thing that marks him as a doctor is his name badge pinned to the toga. He is currently ordering around the medical staff, stopping occasionally to flirt with every good-looking nurse or patient who comes within arm's length. <</replace>><</button>> the main character of //Diagnosis: Haunted// and generic hospital heartthrob.
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamSecondIsolation]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamSecondNeurology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamSecondRehab]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamSecondPsych]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamThirdWard">><</button>><<button "Down">><<goto "LianeDreamFirstEmergency">><</button>>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F2 - Intensive Care">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Rehabilitation Unit</div>\
\
In the show, the writers combined all forms of rehabilitation under the same banner (though it's never been clear to you if it's lazy writing or just ignorance). Consequently, the dreamscape reflects a mishmash of addiction, physical, and occupational therapy units. There are signs on the pastel-colored walls that talk about the various forms of recovery and are covered with generic motivational messages. Along with the offices for private counseling and group therapy sessions, there are workout areas for physical rehabilitation and several training rooms modeled after someone's home that can be used to help recovering patients navigate things such as making their bed or using the bathroom on their own.
The northern exit of this department leads to the psych ward and the western exit leads to the ICU. There is an elevator bank that heads up towards the hospital gym and down to the Atrium.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Despite the mysterious illness floating around the hospital, the rehab unit is still operating. A drug addiction group is meeting in one of the rooms and there are several therapists helping patients with their balance in the workout area.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The rehab unit is still operating despite the chaos going on in the other parts of the hospital.
<<mark>> Currently, <<button "Dr. Gardner">><<DBO>><<replace "#dialogue-bar">>You're about to pass by the room when you catch a glance of the group and slow down to listen in. Dr. Gardner is currently discussing the various triggers that can set off sex addiction and where the patients can find them (so they can avoid them of course). It would probably be more helpful if she was a) wearing a bra over her E-cup tits, b) had more than three buttons done up on her shirt, and c) was wearing panties under her thigh-length pencil skirt. At least one of the patients is actively drooling as he stares at her.<</replace>><</button>> is leading a group therapy session.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The rehab unit is one of the rare places in the hospital where there are little to no Halloween decorations. Apparently, the doctors in charge did not feel like it was appropriate. More likely, given how the dream is based on the show, the producers just got cheap and didn't want to spend more on decorations.
<<mark>>The brilliant, yet misunderstood janitor, <<button "Dalton">><<DBO>><<replace "#dialogue-bar">>It takes you a few seconds to recognize Dalton as he has chosen to dress up as a doctor for Halloween, complete with a lab coat and stethoscope around his neck. He is currently discussing how the patient's previous doctor misinterpreted the X-rays, what was really wrong with them, and what kind of exercises they needed to actually do to improve their condition. The person in the wheelchair seems extremely grateful and completely unaware that Dalton is not really a physician. <</replace>><</button>> is speaking with a patient in a wheelchair.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamSecondPsych]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamSecondIntensive]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamThirdGym">><</button>><<button "Down">><<goto "LianeDreamFirstAtrium">><</button>>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F2 - Rehabilitation Unit">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Neurology Department</div>\
\
This department is the most modern-looking area of the hospital and was introduced along with the wildly popular Dr. Apollo in season 10 (who then quickly went on to become the main protagonist). Almost every surface is decorated in some combination of bright white, glossy black, polished glass, or chrome. The main area is a large circular waiting room with offices and examination rooms spread out around the perimeter. Branching off through a short hallway is the department's imaging suites, including an fMRI, EEG, and EMG. The department also has its own surgical area with two operating rooms. One of the surgical rooms is dedicated to brain surgery and includes a robotic arm and the other is more focused on experimentation and includes equipment for invasive treatments such as direct brain stimulation. Located between the imaging and surgical suites are the oversized offices of the neurology staff.
The Neurology waiting room connects to the hospital's ICU through a short hallway to the east. There once was a hall leading to the psych department but it was destroyed by a tornado in season 15 and neither department was keen on fixing it.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Neurology is fairly quiet. A few patients are waiting for the fMRI and you can hear some of the doctors consulting with each other about a famous athlete's sport-related traumatic brain injury.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The department is as chaotic as the rest of the hospital. Massive car accidents tend to have a lot of head injuries and the staff are going nuts trying to find a way to get all the MRIs completed in time to save the patients. Not helping matters is that Brenda, the creepy cafeteria lady, is inexplicably sitting in the waiting room with a large smile on her face and is trying to make small talk with some of the patients' families (it does not help that she's carrying a menu with her for some reason).
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> Neurology is pretty busy. With the influx of patients in the psych department, the neurology department has been roped in to confirm which ones are telling the truth about their supernatural natures and which are in the middle of psychotic episodes.
<<mark>>The <<button "Chief of Medicine">><<DBO>><<replace "#dialogue-bar">>The chief of medicine is dressed as a pirate and has gone all out this year, including a breeches, flouncy blouse, skull and crossbones hat, an eyepatch, and even a fake parrot on her shoulder. She is currently attempting to pacify the head of neurology who is complaining about having to work with the psychology department. The older woman looks to be growing increasingly frustrated and her hands are lightly tapping the fake cutlass on her wide belt.<</replace>><</button>> is currently meeting with the head of the neurology department.
<<mark>> A headband with devil horns, a small harness of red bat wings, and a thin heart-tipped tail have been abandoned in a trash can near the old entrance to the psych department.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamSecondIntensive]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F2 - Neurology">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Psych Ward</div>\
\
Most of the psych ward is made up of two long hallways lined with patient rooms that end at a large community room on one side and a group meeting room on the other. A shorter hallway crosses perpendicular to these hallways and houses the offices for the staff and a few experimentation rooms. This area most closely resembles a university building than a hospital, complete with wood paneling and the occasional bust of a famous figure in mental health (probably because they filmed it at a university during the 13th season). Past the staff hallway is the high-security area that contains several rubber rooms for housing dangerous patients and a disused room designed for electroshock therapy (the movie kind, not the real kind).
The main exit to the psych department is to the north and leads to the intensive care unit. To the south is a short hallway to the Rehabilitation department (specifically the parts for addiction). There was once a hall leading to the neurology department but it was destroyed by a tornado in season 15 and neither department was keen on fixing it.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The psych ward is fairly quiet. Due to the mysterious illness that is spreading throughout the hospital, the staff has taken the precaution of limiting the public time for their psych patients. You can hear the occasional ranting and raving coming from behind some of the doors.
<<mark>> The <<button "Mysterious Orderly">><<DBO>><<replace "#dialogue-bar">>As you draw closer, you notice that the mysterious orderly is staring intently at the drawings created by the various patients that have been treated in the ward. Most of them are fairly innocuous but there are a few that show disturbing imagery. After a few seconds, he nods sagely to himself and then switches the position of two of the pictures. He then steps back to survey the wall again with a thoughtful look on his face.<</replace>><</button>> is standing in the common room, alone and unmoving.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The psych ward is fairly quiet. Since most of the hospital's staff is focused on the massive freeway accident, the psych department is just in a holding pattern. You do hear at least one person screaming from the rubber rooms that it wasn't an accident and that something is coming for the survivors.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The psych ward is in chaos. At least three patients are claiming to be werewolves and have to be restrained by orderlies (one of which actually is a lycanthrope). There are several other patients exhibiting delusions of being supernatural beings (vampires, ghosts, chupacabras, etc.). The psychologists on staff are busy trying to confirm which patients are telling the truth and which ones are just crazy.
<<mark>> <<button "Dr. Gardener">><<DBO>><<replace "#dialogue-bar">>Considering that there are dozens of people running around the hospital in skimpy costumes, you're surprised to find the ever horny and manipulative Dr. Gardener sitting behind her desk. She's not wearing a costume and is dressed even more conservatively than normal, her blouse is actually buttoned up all the way, and she steadfastly ignores all the craziness going on just outside her door. Even when a crazed patient crashes against the door frame and is dragged away by orderlies, her eyes only flicker up for a few seconds.<</replace>><</button>> is in her office, making her way through some paperwork.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamSecondIntensive]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamSecondRehab]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F2 - Psych Ward">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Infectious Disease Ward</div>\
\
For the most part, the infectious disease ward looks like a generic area of the hospital (but with a few more posters urging people to wear masks and wash their hands). There are several examination rooms for dealing with minor infections or those with hard-to-transmit diseases. Along with these are several rooms for treating patients with highly infectious diseases. These rooms are on a separate ventilation system from the rest of the hospital and have their own facilities for disinfecting tools and clothing. This ward is the most heavily restricted in the hospital, with several security checkpoints and airlocks. The most secured rooms are fully sealed off and can only be accessed by authorized personnel in full hazmat suits. One of the rooms has a fully robotic operating theater for patients who require surgery but are too much of a risk to be moved through the hospital.
There are several exits from the infectious disease ward but the main one is to the south and leads to the intensive care unit. The other exits lead to the outside of the hospital but all you can see outside of the glass doors is the swirling chaos of the psychic plane.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Considering the number of patients with the strange illness, the infectious disease ward is incredibly busy. All of the beds are taken up and a group of doctors is arguing in the hall about what to do if things get any worse.
\
<<if $liane.firstdream is 2>>\
<<mark>> The door to the <<button "Isolation Rooms">>\
<<if $liane.dreamitems.includes("Authorized Hospital ID Badge") is false or $liane.dreamitems.includes("Hazmat Suit") is false>><<DBO>><<replace "#dialogue-bar">>The security guard stops you and informs you that you need a ''Authorized Hospital ID Badge'' and a level B ''Hazmat Suit'' or better to enter the isolation rooms.<</replace>>
<<elseif $liane.dreamitems.includes("Authorized Hospital ID Badge") is true and $liane.dreamitems.includes("Hazmat Suit") is true>>\
<<set $sceneSelect to 5>><<goto "LianeDreamwalkEvent">>
<</if>>\
\
<</button>> is behind a security checkpoint.<<else>><</if>>\
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The infectious disease ward is locked up tight in case any of the hundreds of extra people crowding the hospital wanders in. You can sense something coming from one of the <<button "isolation rooms">><<DBO>><<replace "#dialogue-bar">>You manifest your ID badge, show it to the security guard, and walk down the isolation hallway. As soon as you are past the first set of doors, you begin to hear the distinct rhythmic slapping sounds of two people having sex. Cracking the door open just enough, you stick your head through to investigate. Dr. Fowler is lying on one of the beds with a goofy smile on his face. A nurse, either Cecilia or Sofia judging by the pornstar nurse's uniform, is straddling his lap and bouncing on his cock. Cecilia/Sofia's dress has rolled up, exposing the twin globes of her huge ass and the minuscule string of her panties disappearing between them. The front of her dress has been roughly pulled open and, even from behind, you can see her large tits bouncing wildly as she fucks. You watch for a few seconds before backing out and closing the door, barely muffling Cecilia/Sofia's scream as she cums.<</replace>><</button>>.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The infectious disease ward is eerily silent. The security guard is sitting at his desk but there is no other activity. However, you do catch a slight glimpse of what looks like a humanoid figure shambling past one of the windows of the rooms past the security airlock.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamSecondIntensive]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F2 - Isolation">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Atrium</div>\
\
A large high-ceilinged room that serves as the official entrance to the hospital and is featured heavily in the show's intro and most of the establishing shots. Three walls of the atrium are glass hung with health-related banners touting the hospital's services and showing off some of their more attractive members (these also serve as the main cast's roll call during the title sequence). In the center of the room is a small fountain with a bronze statue of Hippocrates at the center. There are small seating areas on either side of the room and an information/security desk on the wall across from the entrance. Behind this desk are the hallways leading to the rest of the hospital and a bank of elevators.
Through the hallways to the north is the emergency room and, past that, the surgery department. To the west, is the main cafeteria for visitors and employees. To the east, is the non-denominational chapel. The elevator bank leads up to the rehabilitation department and down to Facilities.
<<if $liane.level gte 1>>\
Occasionally, your eyes are drawn to the main exits. You are sure you could <<button "Leave">><<set $dreamend to 0>><<goto "LianeDreamExit">><</button>> the dream if you were so inclined.
<</if>>\
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The atrium is filled with staff, patients, and visitors on their way into or out of the hospital. There is a large group of school-age children, all in matching uniforms, waiting for a tour of the hospital. A few of the children are coughing ominously.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The atrium has been blocked off by the senator's security staff and is empty except for emergency personnel. They're all standing around looking menacing and talking into walkie-talkies.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The atrium is bustling with people entering and leaving the hospital. Most are patients, or families of patients, and a fair number of them are wearing some type of costume (even if it's just a mask or some animal ears).
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamFirstEmergency]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamFirstCafeteria]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFirstChapel]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamSecondRehab">><</button>><<button "Down">><<goto "LianeDreamBasementFacilities">><</button>>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
\
\
<<if $liane.level is 1 and $liane.conf gte 20 and $liane.fear lte 40 and $liane.Dsecond[0] is 0>>\
<<set $sceneSelect to 1>>\
<<goto "LianeDream2Events">>\
<</if>>\
<<if $liane.level is 2 and $liane.conf gte 30 and $liane.fear lte 30 and $liane.exhib gte 30 and $liane.Dthird[0] is 0>>\
<<set $sceneSelect to 1>>\
<<goto "LianeDream3Events">>\
<</if>>\
\
<<set $player.curloc to "The Haunted Hospital<br>F1 - Atrium">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Cafeteria</div>\
\
An inexplicably nice cafeteria that looks a lot more like a high-end mall than a hospital. Running along two of the walls is an L-shaped counter that serves a wide variety of gourmet quality food. On one end of the counter are the cashier, a station for utensils, and a drink machine (complete with soda, coffee, and tea). Three dozen tables fill the floor, each of which sits four people (or more if the situation calls for it). On the walls are several big-screen TVs that scroll the hospital news and generic health messages.
The only way in or out of the cafeteria is back through the atrium to the east.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Despite not being meal time, the cafeteria still has a good amount of people sitting around and eating. Many of them are staff members that have a very distinct 36-hour-shift look in their eyes and huge cups of coffee.
<<mark>> The identical twin nurses <<button "Cecilia and Sofia">>\
<<if $liane.firstdream is 0>>\
<<set $sceneSelect to 3>><<goto "LianeDreamwalkEvent">>\
<<else>>\
<<DBO>><<replace "#dialogue-bar">>The identical nurses are still complaining about how cheap the administration is and how they are constantly trying to get the medical staff to pull the plug on the long-term patients. Brenda, who is once again cleaning a nearby table, is listening in with a too-wide smile on her face and is nodding along as the twins talk, despite not actually participating in the conversation.<</replace>>
<</if>>\
<</button>> are gossiping about patients and complaining about the administration. Brenda, the creepily happy cafeteria worker, is listening in while cleaning a nearby table.
\
\
\
<<elseif $liane.level is 1>>\
<<if $liane.Dsecond[0] gte 1>><<mark>> The cafeteria is mostly empty as it's an all-hands-on-deck kind of situation. One of the few occupants is <<button "Lin">><<if $liane.Dsecond[2] is 0>><<set $sceneSelect to 3>><<goto "LianeDream2Events">><<elseif $liane.Dsecond[2] is 1>><<DBO>><<replace "#dialogue-bar">>Lin simply asks "Do you have it?". When you say "No", she turns back to her phone and ignores you completely.<</replace>><<elseif $liane.Dsecond[2] is 2>><<set $sceneSelect to 4>><<goto "LianeDream2Events">><<elseif $liane.Dsecond[2] is 3>><<DBO>><<replace "#dialogue-bar">>Lin is humming happily to herself and scrolling through Bakr's social media like a creep.<</replace>><</if>><</button>>, the overly gossipy EA, who is having lunch and loudly talking on her phone.\
<<else>>\
<<mark>> The cafeteria is mostly empty as it's an all-hands-on-deck kind of situation. One of the few occupants is Lin, the overly gossipy EA, who is having lunch and loudly talking on her phone.
<</if>>\
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The cafeteria is filled with medical personnel and families of patients. It's a colorful crowd, as many of the people are wearing some form of costume. The cafeteria worker, <<button "Brenda">><<DBO>><<replace "#dialogue-bar">>Brenda is dressed as a classic 1950's housewife, complete with a day dress, victory rolls hairstyle, and old-school flats. She does not seem to be paying much attention to her work and is instead, creepily smiling at whichever man happens to meet her gaze.<</replace>><</button>>, is slowly and methodologically cleaning the tables of their trash.\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFirstAtrium]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F1 - Cafeteria">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Chapel</div>\
\
A non-denominational chapel designed for use by any faith in their moment of need but, like most of its kind, winds up just looking like a church without the Christian symbology. There is a small dais at the front of the room with a lectern and a small bookcase filled with religious text (including a few that look suspiciously demonic). Instead of pews, there are two dozen high-quality folding chairs that can be arranged as needed or put away on racks for more floor space. Eight hooks are spread out evenly around the walls at eye height for the hanging of religious symbols. Just beneath these hooks are signs of fire damage that have been hastily covered up with paint. There are two doors on the wall with the dais. One leads to the offices (permanent and temporary) of the religious leaders that work at the hospital and the other leads to a meeting room where groups can have private discussions.
The only major exit is back towards the atrium through the west.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The chapel is mostly empty save for a small knot of people sitting in a circle in one corner. It's a family talking to a seminary student about the nature of death and grief of a loved one after a prolonged illness.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The chapel is about half full of the friends and families of the many victims of the massive freeway accident. Despite how many people there are, the room is deathly quiet.
<<mark>> The <<button "Mysterious Orderly">><<DBO>><<replace "#dialogue-bar">>At first glance, it just looks like the large man is relaxing but when you look closer, his lips are moving slightly. You sneak nearer to try and hear what he is saying. Ten steps away, you just barely make out the word "Inanna" before his eyes snap open and focus on you. He doesn't look particularly annoyed but there is something unnerving about his gaze. Probably it's that he holds it for a solid minute, without blinking, until you beat a hasty retreat.<</replace>><</button>> is leaning against the back wall of the room with his eyes closed.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The chapel is completely deserted except for an older woman wearing attered wedding dress sitting in the front row. She's weeping silently to herself and sitting there, unmoving.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamFirstAtrium]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F1 - Chapel">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Emergency Department</div>\
\
One of the main areas featured on the show, the emergency room is probably the most recognizable and well-defined part of the dreamscape. There is a waiting room with chairs and couches where walk-in patients can wait if their injuries are not immediately life-threatening and a small desk manned by nurses who handle intake. Through the double doors behind the nurses' station are three small wards, each with a dozen beds. Each of these has its own life support equipment and rolling curtains for privacy. There is a small office suite down a short hallway with a lounge for emergency room personnel.
There is an elevator bank to one side leading down towards pathology and up towards the intensive care ward. A hallway to the south leads to the atrium and a second to the east heads toward surgery. The waiting area also has an exit to the outside of the hospital but all you can see through the glass is an endless parking lot.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The waiting room is filled with sick-looking people. You can overhear the nurses and ER doctors discussing the mysterious illness and trying to figure out what they're going to do with the increasing number of sick patients.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> Due to the massive freeway accident, the waiting room is in complete chaos. There aren't enough surgical suites for all the patients and the medical staff are triaging patients in the waiting room and hallways. To make things even worse, the few patches of floor that are not taken up by patients are taken up by the senator's security detail, police, and other emergency personnel.
<<if $liane.Dsecond[0] gte 1>>\
<<mark>> <<button "Bakr">><<DBO>><<if $liane.Dsecond[2] is 1>><<replace "#dialogue-bar">>You work your way through the room, careful not to step in any blood and/or bleeding patients, over to where Bakr and the group are talking. The three other men (a firefighter, police officer, and EMT) are just as big as Bakr and are discussing their various workout routines and complimenting each other's physiques. You try to worm your way into the conversation but you're blocked by several hundred pounds of muscly men. Bakr notices you a few times but, no matter how much you bring up his number, all he wants to do is talk about your lifting routine. You eventually give up. If he won't give you the number, maybe you can find it somewhere in the hospital where they keep current employee records.<</replace>><<else>><<replace "#dialogue-bar">>You work your way through the room, careful not to step in any blood and/or bleeding patients, over to where Bakr and the group are talking. The three other men (A firefighter, police officer, and EMT) are just as big as Bakr and they seem to be discussing their various workout routines and complimenting each other's physiques.<</replace>><</if>><</button>>, the muscular PT, is hanging out near the entrance of the waiting room with a small group of people.
<<else>>\
<<mark>> Bakr, the muscular PT, is hanging out near the entrance of the waiting room with a small group of similarily bulky people.
<</if>>\
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The emergency room is surprisingly calm. A few adults are waiting with alcohol-related injuries and one or two with massive and traumatic costume malfunctions.
<<mark>> <<button "Dr. Whitlock">><<DBO>><<replace "#dialogue-bar">>The blind surgeon is dressed in a classical ghost costume, basically a sheet draped over her head, minus the unnecessary eye holes. Her seeing-eye dog, Scalpel, is dressed similarly. Occasionally, she gets lost in the paperwork and holds it down so the dog can see. He lets out a sequence of sharp barks then Dr. Whitlock nods to herself and resumes her writing.<</replace>><</button>> is filling out some paperwork at the nurse's station.
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamFirstSurgery]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamFirstAtrium]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamSecondIntensive">><</button>><<button "Down">><<goto "LianeDreamBasementPathology">><</button>>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F1 - Emergency Department">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Surgery Department</div>\
\
The majority of the surgery department is taken up by the three operating rooms. One of the rooms is equipped for robotic surgery and has several articulated arms that can be used from a nearby control room or from within the room itself. The second operating room is designed for teaching med-students and has an observational theater. The third room is designed for riskier surgeries and transplants and has a better placement to the elevators, exits, and supplies closets. Aside from the operating rooms are several examination rooms, pre-op waiting rooms, and post-op recovery rooms. There are also maintenance closets for the control of gasses in the rooms and for safely storing soiled equipment and bedding.
The only way out of the surgery department is to the east through the emergency department. There are other exits (such as an elevator to the helipad) but they don't seem to work inside the dreamscape.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The department is relatively calm (for surgery at least). Most of the emergency cases coming in today are illness-related and the only scheduled surgeries are routine and low-risk.
<<mark>> There is a small crowd in the observational theater watching <<button "Cole">><<DBO>><<replace "#dialogue-bar">>Stepping up to the glass, you look down at the emergency surgery being conducted by the incredibly young neurosurgeon. There was a car accident downtown and a piece of metal got stuck in the patient's temporal lobe. Cole, dressed in a punk-rock t-shirt and jeans, is bopping his head to some fast-paced music as he extracts the metal and reconstructs the patient's brain.<</replace>><</button>> the eighteen-year-old wunderkind, perform a life-saving surgery.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> Considering the threats on the senator's life prior to the freeway accident, the surgery department has been evacuated of any unnecessary personnel. Instead, the hallway is filled with the senator's security detail.
<<mark>><<button "Dr. Whitlock">><<DBO>><<replace "#dialogue-bar">> Blind since birth, Dr. Whitlock is currently feeling her way around the senator's injuries. When she finds one of the wounds, she signals her seeing eye-dog, Scalpel, to hand her the necessary surgical tool. Everyone in the surgical theater is watching Dr. Whitlock with bated breath as she is the only one authorized by the senator's security detail to operate on him. <</replace>><</button>> is in the middle of a tense surgery to save the senator's life.
<<mark>>The <<button "Chief of Medicine">><<DBO>><<replace "#dialogue-bar">> The COM, an older woman in a crisp skirt suit, is standing silently in the darkened observation room. She takes a sip from a tumbler of whiskey and shifts her weight to get a better look at the operation going on in the other room.<</replace>><</button>> is personally overseeing the Senator's operation from the surgical observation theater.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>>The young hotshot neurosurgeon <<button "Dr. Cole">><<DBO>><<replace "#dialogue-bar">> Dr. Cole, dressed as a 1980s punk rock star in a beat-up leather jacket and torn jeans, is lounging on the bed. The young nurse, Elaine is standing next to him, her arms filled with documents that Dr. Cole has to fill out. Her costume is simple, with a cat ear headband and whiskers drawn on her flustered face. Dr. Cole ignores her repeated entreaties to finish his paperwork and instead talks bout how amazing he was during his last surgery. Every so often, he takes a hit from a nearby oxygen tank. One of his hands is resting on Elaine's ass, gently massaging her tight butt as he brags about himself. It's kind of hard to tell whether the redness in her face is out of frustration from dealing with Dr. Cole, annoyance at his harassment, or enjoyment of being groped. <</replace>><</button>> is hanging out in one of the post-opt security rooms with nurse Elaine.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressDown"><<button [[⬅️ Go West|LianeDreamFirstEmergency]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>F1 - Surgery">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Facilities Department</div>\
\
In a real-world hospital, Facilities would be one of the more important elements of keeping a hospital running. On the show, it's pretty much depicted as just a fancier janitorial department. Unlike other areas of the hospital, Facilities is only shown when the plot demands it and is probably the least visited area on the show. Consequently, this area of the dreamscape is composed of disjointed rooms that bear little resemblance to each other or have a logical arrangement. Moving around the department, you pass through an HVAC room, a room for decontamination of equipment, a trash compactor, an incinerator, a dingy lounge area for maintenance personnel (which more resembles a stereotypical mechanic's shop than anything else), a room dedicated to the wards that keep the spirits of the burial ground (mostly) at bay, several storerooms for paint and other supplies, and a workshop for fixing tools and equipment.
A large hallway runs along the north edge of the rooms and connects to the pathology in the east. A second, perpendicular hallway runs along the edge of the department and connects to the perimeter hallway of the hospital's storage area to the south.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The facilities crew are working on the grounds of the hospital and you see many of them wearing dirt-covered coveralls and carrying bags of fertilizer.
<<mark>> <<button "The Chief of Medicine">><<DBO>><<replace "#dialogue-bar">>The cheif of medicine and the facilities manager are drinking a finely aged whisky, smoking cigars, and reminiscing about their past experiences in the hospital and are bonding over how their jobs frequently make them necessary antagonists to the rest of the staff. Most of the hospital thinks they hate each other and they try to keep up the illusion since it benefits them both (and they find it amusing). <</replace>><</button>> can be seen through the open door to the facilities director's office.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> Most of the facilities staff are lounging around, organizing their supplies, and generally ignoring the craziness going on up above. The only people missing are the janitorial staff, who are currently cleaning up all of the blood from many traumatic injuries.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The facilities area is mostly empty. Most of the employees are setting up Halloween decorations in other areas of the hospital.
<<mark>> The coroner <<button "Dr. Page">><<DBO>><<replace "#dialogue-bar">> The facilities manager (who is wearing a name tag that says "costume" as his only conceit to the season), is sitting at his desk with a bored look on his face. Dr. Page, who is currently in full zombie makeup, is pacing around the room and ranting about how the cooling and air systems in the morgue are not to his liking and facilities has to drop everything to fix it.<</replace>><</button>> is arguing with the facilities manager inside his office.
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamBasementPathology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamBasementStorage]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamFirstAtrium">><</button>><span id = "donebut">Down</span>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - Facilities">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Pathology Department</div>\
\
The department is split into several distinct sections. The offices and conference rooms are where the higher-ups work and have spaces to share their results with other doctors. The main area is made up of a dozen or so workstations (some standing and some sitting) where pathologists conduct most of their work and several closets for cold storage of samples. The third section of the department is the smaller rooms for more sensitive or specialized analyses (including a mass spectrometer and electron microscope that are much faster and more accurate than they would be in real life).
Due to its crucial role in the hospital, there are many exits from the pathology department To the north is the morgue and coroner's office. To the west is the main underground hallway that connects the various subterranean departments and runs straight through Facilities. The southern exit leads to Pathology's codependent department, Radiology. An elevator leads up to the Intensive care ward.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The lab is bustling as the pathologists and their assistants are trying to work out the cause of a mysterious illness that has been spreading through the hospital. The main area is filled with the beeps of the lab equipment and focused conversations among the staff.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The lab is surprisingly sedate considering how crazy the rest of the hospital is. The pathologists and their assistants are trying to catch up on work since "massive trauma caused by logs falling off a truck in the middle of the freeway" does not exactly need an expert diagnosis.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The lab is going about their normal business with the small exception that almost everyone is dressed up as some member of the Super Society (minus the capes and with added lab coats and other PPE). Most are cheap costumes or logo t-shirts but some are wearing full uniforms.
<<mark>> The head pathologist <<button "Dr. Fowler">><<DBO>><<replace "#dialogue-bar">>Dr. Fowler, being the nerd that he is, is wearing an accurate replica of Calico Crush's uniform. While not as physically impressive as the Super (and lacking a tail), the mottled skin-tight uniform certainly highlights some of Dr. Fowler's … assets. He's standing next to one of the lab techs and the young woman's eyes keep slipping from her microscope to the lengthy bulge down Dr. Fowler's tights.<</replace>><</button>> is helping one of the lab techs prepare a sample.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamBasementMorgue]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamBasementFacilities]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<<if $liane.dreamTunnel is 1>><span id="pressRight"><<button [[➡️ Go East|LianeDreamBasementMystery]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span><<else>><span id = "donebut">Go East</span><</if>>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamBasementRadiology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "LianeDreamFirstEmergency">><</button>><span id = "donebut">Down</span>
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - Pathology">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Morgue</div>\
\
The main area of the morgue is a concrete box with two walls covered with refrigerated body drawers. The center of the room is reserved for the autopsy area, which has two metal tables for operating on bodies, a dictation system hanging from the ceiling, and several wheeled carts filled with equipment (scalpels, storage containers, scales, etc.). Branching off from the main room is the coroner's office, a break room for morgue employees (and the occasional not-so-quite-dead person), a larger refrigerated room for long-term storage of bodies, and a crematorium.
The only exit from the morgue is to the south and leads to a hallway that passes by the pathology department.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> <<button "The Ghost of Hippocrates">><<DBO>><<replace "#dialogue-bar">>The ghost, who just looks like a bald man with a curly beard wearing cake makeup and white scrubs, is explaining that the med students should use all of their senses when examining a corpse and think rationally about the possible causes of death. He then goes on to explain that the man on the autopsy table obviously died from an excess of yellow bile and critical lack of phlegm.<</replace>><</button>> is lecturing a group of med students about a body laid out on the autopsy table.
\
\
<<elseif $liane.level is 1>>\
<<mark>> <<button "Dr. Page">><<DBO>><<replace "#dialogue-bar">>As you get closer, you can hear him mumbling about how unfair it was for him to be kicked out of the upstairs units and how he isn't some creepy pervert. When you reach his slightly open door, you can see him angrily flipping through a magazine with a shirtless Dr. Apollo on the cover.<</replace>><</button>> is sitting in his office with an annoyed look on his face.
\
\
<<elseif $liane.level is 2>>\
<<mark>> Most of the morgue staff is on duty, those who are not listening to the Imam's lecture are double-checking the locks on the body drawers and the larger refrigerated storage area. A large sign has been posted on one wall that states "No Undead Costumes".
<<mark>> The <<button "Imam">><<DBO>><<replace "#dialogue-bar">>The Imam is dressed in traditional Islamic clothing and is currently discussing the proper procedure for dealing with the bodies of Muslim patients and what to do on the off chance that a jinn shows up to possess them.<</replace>><</button>> is speaking with a few of the mortuary assistants.
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<<if $liane.dreamTunnel is 1>><<button "Secret Tunnel">><<goto "LianeDreamBasementMystery">><</button>><<else>><</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamBasementPathology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - Morgue">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Mysterious Room</div>\
\
A strange room that looks more like something out of an 18th-century laboratory instead of a modern hospital. In the center of the room is an old-school adjustable hospital bed (though this one has no padding, has leather straps at the limbs and neck, and is covered in several stains that you hope are just rust). Around the perimeter of the room are huge banks of machinery with unknown purposes, large glass canisters filled with bubbling colorful liquids, and several human-sized cages. On a raised platform on one side of the room is a computer the size of a truck and a workstation straight out of the 1960s.
There's a secret passageway halfway up one wall that punches to morgue (accessible through one of the body drawers). To the west, is the only real exit, a massive metal door with a submarine-style locking wheel that leads to the pathology department.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<elseif $liane.level is 1>>\
<<elseif $liane.level is 2>>\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
<<button "Secret Tunnel">><<goto "LianeDreamBasementMorgue">><</button>>
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamBasementPathology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Radiology Department</div>\
\
The new radiology department was built after the old one was destroyed in an earthquake during the show's fifth season. It consists of a central area for offices, labs, and conference rooms. Radiating out from this central area are the imaging suites, each with a scanner room (fMRI, PET, CT, etc.) and a small control/observation room. There are no windows and the lights are oddly dim, giving the entire area a claustrophobic feeling that a lot of the non-radiology staff find uncomfortable.
There are four ways out of the radiology department. To the north, is a short passage that leads to the pathology department (with whom the Radiology department has a codependent relationship). To the west, there is a connection to the main hallway leading to the hospital's underground storage area. To the east, is the hospital's VR training suite. To the south, is the ruins of the old radiology department.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The imaging equipment is in high demand and there is a constant stream of doctors and patients coming in from the upper floors. The radiologists themselves rarely show their faces and instead, hole up in their dimly lit control rooms and send their assistants to directly interact with the "day walkers".
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> Due to the number of traumatic injuries that occurred during the freeway disaster, every member of the radiology team has been called in to help and process all of the medical scans.
<<if $liane.Dsecond[0] is 0>>\
<<mark>> Through one of the half-shut doors, you can see Dr. Easly, the surprisingly attractive radiologist, talking to the Iman about something in hushed tones.
<<elseif $liane.Dsecond[1] is 0>>\
<<mark>> Through one of the half-shut doors, you can see Dr. Easly, the surprisingly attractive radiologist, talking to the Iman about something in @@.secretd; <<link "hushed tones">><<set $sceneSelect to 2>><<goto "LianeDream2Events">><</link>>@@.
<<else>>\
<<mark>> Through one of the half-shut doors, you can see Dr. Easly, the surprisingly attractive radiologist, talking to the Iman about Lyla's parasitic evil twin in hushed tones.
<</if>>\
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The radiology department is hard at work. They've been tasked with the psychology department to run some scans on some of their patients to make sure that they are fully human. The radiologists are all dressed as vampires and morlocks.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamBasementPathology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamBasementStorage]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamBasementVR]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressDown"><<button [[⬇️ Go South|LianeDreamBasementOldScanner]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - Radiology">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Storage</div>\
\
Beneath the hospital is a grid of hallways and rooms used for the storage of materials, equipment, and records. The rooms range from closet-sized to large enough to hold dozens of unused or outdated hospital beds. The hallways are well lit and each department has its own designated area marked with clear signage. There is a large hallway that runs around the edge of the storage area which allows for easier transport of materials. This area is also directly connected to the hospital's loading docks, though those have never been shown in the show except for some exterior establishing shots.
There are signs for Administration, Cafeteria, Emergency, Facilities, Financial, General Care, <<if $liane.dreamitems.includes("Hazmat Suit") is false and $liane.firstdream is 2>>@@.secrets; <<link "Infectious Disease">><<set $liane.dreamitems.push("Hazmat Suit")>><<RLP>><<DBO>><<replace "#dialogue-bar">>You open the door to the Infectious disease storage and quickly locate the racks of hazmat suits. Unsure of which one you need, you just grab one of the really bulky types that you have always seen in movies.<br><br>@@.pow; You've gained a Class A Hazmat Suit.@@<</replace>><</link>>@@<<else>>Infectious Disease<</if>>, Intensive Care, Legal, Maternity, Neurology, Nursing School, Pathology, Psychology, Radiology, Rehabilitation, and Surgery.
Theoretically, the storage areas lead to every part of the hospital. However, most of the doors you can find are fake and lead to a bricked-up wall (if they open at all). Only the north exit, leading to the facilities department, and the east door leading to the pathology department are real (presumably those are the only ones ever shown on the show).
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The storage area is unusually empty. There is only an occasional orderly or intern who ventures down with orders to grab more supplies for their department.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The storage area is fairly empty but there is a steady stream of orderlies and interns grabbing supplies from the overwrought departments in the floors above.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The storage area is empty. Occasionally, an orderly or intern comes down to grab some supplies (or adjust their costumes or just rest for a bit).
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamBasementFacilities]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|LianeDreamBasementRadiology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - Storage">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Old Scanner Rooms</div>\
\
Several suites were utilized by the radiology department before the earthquake in season 5 (and the second one in season 12). Each of the suites consists of an imaging device and a small observation/control room. There are suites for an MRI, PET, X-ray, and other types of imaging technology (including several that no one can identify and appear vaguely sinister). The rooms have fallen into disuse and the imaging devices are either covered with white sheets to present dust or have been cannibalized for parts and lay open. Most of the lights are completely non-functional or flicker constantly. Despite the several million dollars worth of equipment, most of the hospital staff avoids this area (partially since it's fairly dangerous with structural damage and exposed wires and partially since it's really creepy). Still, it's a frequent place for staff to hook up away from prying eyes.
All of the exits and elevators have been closed off except for the one to the north leading to the new radiology department.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> The area is empty but you get the feeling that you're being watched. You even hear the occasional noise in one of the other rooms but there is nothing there when you investigate.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> There's a group of technicians combing through the scanner room trying to find machines that are in good enough condition to be brought back online. Evidently, there are so many injuries from the freeway incident that the current number of scanners can't handle the sudden influx of patients.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The area is empty and, judging by the layer of dust around everything, no one seems to have been here for a while. Nonetheless, you can swear you hear the sounds of someone making out from nearby, along with feminine moans. You can't place where they are coming from, however.
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|LianeDreamBasementRadiology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id = "donebut">Go West</span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - Scanner Storage">>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Virtual Reality Lab</div>\
\
A holdover from that one season when the writer's guild went on strike and the show got a little weird. This square room is covered with black panels outlined with faintly glowing lights. There is a large pillar of stacked computers in the center with eight sci-fi-looking beds made from chrome and glass radiating from it. Sitting on the head of each bed are very outdated virtual reality headsets that are connected to the central pillar by thick cables. There is an observation room off to one side where a small group of people can monitor the eight VR subjects in both the physical and virtual worlds. In the show, the room was built as a training tool for hospital personnel (it was eventually possessed by a demon and trapped the main cast in an alternate virtual world for most of the season). After the writer's strike finished, it was wisely never spoken of again.
Several thick power cables run to the west and out of the only exit towards the Radiology department.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $liane.level is 0>>\
<<mark>> Elaine, the lovable yet naive nurse, is lying on one of the tables with a VR helmet on her head and a thin line of drool on her cheek. You can just make out <<button "Dr. Gardner">><<DBO>><<replace "#dialogue-bar">>As you cross the room, Elaine lets out a soft moan, which is answered by one from the observation room. When you look in, Dr. Gardner has one leg up on the desk, her hand down her panties, and her eyes locked onto the computer in front of her. It's currently showing the VR program currently running for nurse Elaine. The program has her dressed in a porn star's idea of a nurse's outfit kneeling on the floor of the general ward with her hands clasped behind her back. There is a line of faceless men and women, who are using the nurse's mouth for their own pleasure one after another. Occasionally, the words Obey and Submit flash across the screen.<</replace>><</button>>, the hospital's cunning and secretive therapist, sitting in the observation room.
\
\
\
<<elseif $liane.level is 1>>\
<<mark>> The room is not being used and is only lit by the blinking lights of the central computer pillar. Despite being empty, you get the odd feeling of being watched.
\
\
\
<<elseif $liane.level is 2>>\
<<mark>> The room is not being used and is only lit by the blinking lights of the central computer pillar (which has a domino mask placed around the top of it). Despite being empty, you get the odd feeling of being watched.
\
\
\
<<elseif $liane.level is 3>>\
<<elseif $liane.level is 4>>\
<<elseif $liane.level is 5>>\
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id = "donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|LianeDreamBasementRadiology]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id = "donebut">Go East</span>
<span id = "donebut">Go South</span>\
</td></tr></table></div>\
\
<<DreamCount>>\
<<set $player.curloc to "The Haunted Hospital<br>B1 - VR Lab">>\<<if $dreamend is -1>>\
<div id="eveFrame"><div id="areaTitle">A Short Commercial Break</div></div>
The shaking grows as the dreamscape begins to destabilize. The characters are the first to be affected. Their movements become jerky and they begin to repeat their lines at varying tones, pitches, and cadences. Soon, all of the characters are just rambling incoherently and screaming at each other. At the same time, the lights of the hospital start to flare brightly and burn out with a soft //*pop*//. With each one, the light of the dreamscape dims and the hospital around you becomes harder and harder to see. Within a minute at the most, you can barely see any of the characters or any of the details of the room that you're in. Music begins to play from everywhere around you. It's the closing theme from //Diagnosis: Haunted// and it quickly swells to the point where you would be afraid for your hearing if this was the real world. The last light finally flickers out, leaving you in complete darkness just as the music reaches its final crescendo. Then, all at once, the music cuts out and you begin to fall …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "BedroomKiaraSleep">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $dreamend is -2>>\
<div id="eveFrame"><div id="areaTitle">False Accusations</div></div>
You finish laying out the facts.
$liane.Dthird[1] was the person making the tapping sounds when they walked.
$liane.Dthird[2] was wearing the purple cloth.
$liane.Dthird[3] was dressed as a succubus.
Liane stares at you, unblinking for several seconds, then a strange look crosses her face.
@@.liane; ''Liane:'' "\
<<if $liane.Dthird[1] is "Dr. Easly">>\
Why would Dr. Easly do this? She was so helpful when I was sick.
<<else>>\
Wait … $liane.Dthird[1]? That's no-that isn't who it's supposed to be.
<</if>>\
<<if $liane.Dthird[2] is "COS Upshaw">>\
I never liked our chief of staff, something about him just puts me off.
<<else>>\
Why did you say $liane.Dthird[2]? That's not your line.
<</if>>\
<<if $liane.Dthird[3] is "Dr. Gardner">>\
Ugh … Her. That's not surprising. No one else is supposed to see those files so of course she wants them.
<<else>>\
$liane.Dthird[3]? $liane.Dthird[3]? Why did you say that name?
<</if>>@@\
Liane suddenly stands up, her entire demeanor changed, and slams her hands on the desk. She looks over your shoulder with embarrassment and a not-small amount of derision.
@@.liane; ''Liane:'' "Really? We can't find someone who can remember their lines? It's only three sentences."@@ Curious, you peer over your shoulder. It's just the door of her office. Liane takes off her mouse ears and tosses them onto the desk in disgust. @@.liane; "Look, get out of here, go memorize your lines, or we'll find someone who can."@@
You're a bit thrown by the sudden shift in the dreamform that you're a half-second too slow to stop what's coming. A voice suddenly booms out of nowhere, loud enough to vibrate your bones and shake picture frames from the walls.
@@.generic; "CUT!"@@
Everything goes black and a massive force suddenly crashes into you from above. The floor gives way and you find yourself tumbling in the open void …
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "BedroomKiaraSleep">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $dreamend is 0>>\
<div id="eveFrame"><div id="areaTitle">Exit Stage Left</div></div>
Deciding that you have neither the energy nor wherewithal to deal with the overly dramatic dreamscape, you walk briskly towards the double doors that lead to the outside. Beyond them, you see the same parking lot that is visible in almost every episode of //*Diagnosis: Haunted//. When you step through the front doors, however, your foot does not hit the solid concrete of the sidewalk but sinks right through, followed by the rest of your body. There is a sudden sensation of falling through an endless blank void and something, most likely the ground, rushing quickly to meet you …
You wake with a start, breathing heavily and gripping the sheets tightly. Kiara grumbles and then pushes you with her butt to gain a bit more room. She seems completely out of it from the dreamwalking and you're comfortable so you just close your eyes again and go back to sleep.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "➨ Get Up">><<goto "BedroomKiaraSleep">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $dreamend is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Finding Liane</div><div style="text-align: center; font-size:115%;">''Making the Connection''</div></div>\
Instincts drive you toward the gift table and the small mound of objects stacked on its surface.
Most of the objects are stuffed animals of various sizes, get-well cards, and small jewelry boxes. There are eleven sets of items, one bear, card, and box for each year since Liane's ex-husband left her for a younger woman. The oldest of the sets, judging by the thicker layer of dust, is the most elaborate and expensive, while the newer ones seem a lot more perfunctory and cheap. You pick up the oldest card, which is a lot harder to do in thick plastic gloves but you manage after a few tries. It's handmade, and inside is a lengthy poem about love written in excellent calligraphy. By contrast, the newest card looks to have been bought at a gas station and there isn't anything written inside besides what came with the card. Putting those aside, you quickly investigate the stuffed animals. Other than getting cheaper the newer they are, there is nothing really that interesting about them. Next, you examine the jewelry.
You start with the newest of the boxes and work your way backward. The first box contains nothing but plain stud earrings with what looks like crystal in place of diamonds. Working your way through the sets, you open a variety of rings, earrings, and necklaces, until you finally reach the final and fanciest box. Inside is a solid gold hairpin, as long as your finger, with a large gem at its head held in with silver wire. Given its size and shape, it's an ideal place for your psyche marble. This also means that you drop the damn thing almost immediately and can't pick it up with the bulky hazmat gloves. Frustrated, you finally concentrate for a few seconds and make the hazmat suit vanish.
Almost immediately, you feel a wave of loneliness and despondency wash over you. Your eyebrows raise at the sudden sensation and you put up enough of a psychic shield to stave off the worst of the feeling. Without the bulky gloves, you easily pick up the pin, deftly pop out the crystal, and quickly replace it with your psyche orb. Despite having your orb situated, nothing happens right away. You have a feeling that, while it does belong in the hairpin, the orb is not yet in the right place.
Walking over to Liane, you push some of her hair aside and hold the pin ready. You're not sure exactly how hairpins are supposed to work, so you take several deep steadying breaths then just kind of jam it into her hair.
The effect is instantaneous.
There is a pulse of psychic energy and Liane's eyelids fly open. She bolts upright, eyes wild and confused, and her hand clutches the hospital gown above her heart. At the same time, there is a cacophony of beeps and whistles as the life support machines all go haywire. Liane jumps at the sudden noise and turns towards the source, startled confusion plain on her face. As she does, her eyes lock on you. Her voice is hoarse from disuse.
@@.liane; ''Liane:'' "$player.name?"@@
Then the dreamscape explodes.
Rapid-fire flashes of color explode across your vision as the psychic framework of Liane's dreams dissolves around you. Images begin to emerge from the chaos like soap bubbles and burst in front of your eyes, filling your sight with a silent montage.
… Doctors and nurses, all in hazmat suits, bursting into Liane's quarantine room …
… Dr. Apollo and Dr. Fowler having a heated argument as Liane sleeps in the background …
… Dr. Apollo ==posing== sitting at the end of Liane's bed, smiling at her and giving her the good news …
… Liane smiling and laughing with some nurses as Dr. Apollo is congratulated by the COS in the background …
… A credit screen that has Liane listed as Female Patient # 3 …
Then blackness overtakes you as the dreamwalk disintegrates completely.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Wake Up">><<if $day is 7>><<set $day to 1>><<else>><<set $day +=1>><</if>><<set $daynum += 1>><<set $time to 1>><<set $sceneSelect to 1>><<goto "LianeEvents">><</button>>
</td></tr></table></div>\
\
\
<div id="powFrame">\
@@.pow;►►► A link has been formed with Liane [⭐☆☆☆☆]@@
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $liane.level to 1>>\
<<set $storyline.lianeQuest to 4>>\
\
\
<<set $dreams.push(" … Liane is giving a presentation to her coworkers. She is standing at the head of a large conference table and is going through a series of slides being shown on the large flatscreen behind her. None of her colleagues are paying attention to what she is presenting but are focusing entirely on her. She seems to be enjoying the attention …")>>\
\
<<set $dreams.push(" … You, Kiara, and Liane are sitting on their couch watching soap operas. Every one of the male characters has your face while the female characters are evenly split between the Walshes. The effect is disconcerting since their bodies vary greatly but their faces stay the same. …")>>\
\
<<set $liane.appYoga to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a new long sleeve yoga shirt with a pair of draw-string yoga pants and ballet-style yoga socks. The shirt is fitted nicely and you can just make out the sports bra containing her medium-sized C-cup breasts (and a sliver of her stomach when she moves). The pants are baggy and hide her toned heart-shaped ass no matter how she stretches. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is not wearing any makeup and her wavy auburn hair is tied back into a braid that falls to the middle of her back.">>\
\
<<set $liane.appOffice to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a new navy blue pantsuit, a white blouse, and black flats. The suit is professional, comfortable, and fitted so that it flatters her figure without showing it off. While they are not on display, the suit does nothing to hide her medium-sized C-cup tits and the long blazer only partially covers her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing subtly applied natural-looking makeup and her wavy auburn hair is tied back into a large bun at the base of her neck.">>\
\
<<set $liane.appHome to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a fitted green half-sleeve blouse, a new pair of black jeans, and a pair of new tennis shoes. The clothing is aimed at being both comfortable and stylish (or at least not frumpy) and, while they don't show off her body, do not hide her medium-sized C-cup breasts or her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair is pulled up into a large neat bun on the top of her head with a large barrette.">>\
\
<<set $liane.appSleep to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a comfortable set of cotton pajamas with small cartoon dogs on them. The set doesn't do anything to show off her body but it's hard to miss her toned heart-shaped ass and the fact that she's braless and her medium-sized C-cup breasts sway when she moves. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appBar to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a white button-down blouse and a medium-length black skirt. The clothes are new and fit her nicely without showing too much skin. She isn't hiding her medium-sized C-cup breasts or toned heart-shaped ass but is doing nothing to emphasize them either. On her legs, she has sheer pantyhose with black kitten heels. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appGarden to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a t-shirt with a happy cartoon flower below a new pair of denim overalls and sandals. The clothes are not especially baggy but worn for function over looks. You can just make out her medium-sized C-cup breasts and toned heart-shaped ass if she moves in the right way. Her round face has a smattering of freckles across her nose and high on her cheeks. Her hair is pulled up and hidden by a floppy wide-brimmed hat and her dark brown eyes are hidden behind large sunglasses. She is wearing no make-up and there are some dirt marks on her cheeks and forehead.">>\
\
<<set $liane.appHang to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a red quarter-sleeve blouse, a nice pair of flared black slacks, and a pair of red flats. Liane is clearly trying to look good without sacrificing too much comfort. The blouse is fitted and you can easily make out her medium-sized C-cup breasts (though it does not emphasize them) and the flared slacks are tight enough on top to give you a nice view of her heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair is pulled back into a braid that falls to the middle of her back.">>\
\
\
\
\
\
\
\
\
<<elseif $dreamend is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Episode 1.2</div><div style="text-align: center; font-size:115%;">''Everything Matters''</div></div>\
Dr. Apollo is standing dramatically in the center of the room, clipboard in hand and the faintest smatter of blood on his lab coat. He is currently directing the intensive care and emergency personnel in an attempt to impose some order in the aftermath of the massive freeway accident. There is a steady stream of doctors, EMTs, nurses, and orderlies hurrying (as much as they can in the crowded room) over to get their orders. Despite the frantic chaos, Dr. Apollo is handling it with a certain amount of aloofness, with only a stray lock of hair and a single bead of sweat to show how much it's getting to him (he even has some time for a few flirtatious comments). You wait for a lull period but it never comes. In fact, the same people keep running up to him with the same problems. After the third rotation, you elbow your way through the crowd and practically shove the filled-out transplant authorization form in front of his face. He blinks twice and then his eyes focus on the paper.
@@.player; ''You:'' "Dr. Apollo? I have the …"@@
He takes the form out of your hands, glances at it, and then hands it back.
@@.generic; ''Dr. Apollo:'' "That looks good. Take care of that for me."@@
His attention shifts back to the craziness of the intensive ward unit and you //*sigh*//. You keep forgetting that you're in a soap opera and have to treat it as such. Dr. Apollo is in the middle of telling an EMT where to put a patient when you suddenly grab his lapels and drag him forward.
@@.player; ''You:'' "Dammit man, these women are going to die unless you make the call who gets the heart!"@@ Anger flares in his eyes as he grabs your wrist. @@.player; "This is all on you doctor. You have to make a choice."@@
You shove the paper in his face again and the noises of the ward begin to lower, as if someone has turned down the volume on the dream. He lets go of your wrist and snatches the paper.
@@.generic; ''Dr. Apollo:'' "You're right. This is all on me."@@ A sad smile spreads on his face. @@.generic; "You know, when I was an intern like you, the hardest decision I had to make was what kind of snack to get in the break room. Now…"@@ He //*sighs*// dramatically and looks at the list. @@.generic; "… Now I have to make the choice between which one of these patients lives or dies."@@ A single tear rolls down his cheek. @@.generic; "I wish it was clear cut but everyone deserves to live."@@ He waves the list. @@.generic; "Lyla is beautiful but can't be operated on until she has an exorcism. The chief of medicine will never authorize another one this week and it will soon be too late. Leah is gorgeous but is addicted to halfway killing herself and Luna is stunning but is actually a French assassin sent to kill my father. Also, there's… "@@ His eyes dart down to the sheet. @@.generic; "…Liane."@@ He //*sighs*// again, somehow even more dramatically. @@.generic; "Each of them deserves to live as much as the next but there are some things we can't ignore. It's our responsibility … no … our privilege to be the ones who can make the hard decisions so people like the suits on the fourth floor won't"@@ He signs the paper with a flourish. @@.generic; "Liane gets the heart."@@
Every light in the room explodes at once, filling your vision with a blinding white light. It lasts for a few breaths before it slowly dims and music begins to play. It's a soft piano piece, something that conveys both sadness and a thin vein of hope and happiness. The dreamscape begins to fall apart, large chunks of it vanishing in slow motion only to be replaced by small scenes that bubble up from the nothingness and vanish just as quickly.
… Dr. Apollo watching Senator Apollo's surgery from the operating room. The senator flatlines and Dr. Apollo begins pounding on the glass while silently screaming …
… Liane is sitting up in bed and is chatting happily with several nurses. There is a large bandage on her chest and a get well soon card on the table next to her …
… A quick cut to Leah and Lyla's graves …
… Luna (or should you say Laurette), walking down a prison hallway and being locked in a cell …
… Bakr is helping Liane on the parallel bars as Lin watches creepily from behind a doorway …
… Senator Apollo returning from vacation, only to learn that his body double was assassinated …
… The credits begin to roll and Liane is listed by her first name …
The credits disappear from your vision just as the dreamscape disintegrates completely and the darkness overtakes you.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Wake Up">><<goto "BedroomKiaraSleep">><</button>>
</td></tr></table></div>\
\
\
<div id="powFrame">\
@@.pow;►►► The connection with Liane has strengthened [⭐⭐☆☆☆]@@
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $liane.level to 2>>\
<<set $storyline.lianeQuest to 5>>\
\
\
<<set $dreams.push(" … You're sitting in Kiara's living room, watching some sci-fi movie, when Liane walks in to start cleaning. She's wearing a French maid's outfit, complete with poofy ruffled skirts and a top that lifts her C-cup tits to create an enticing valley of cleavage. The two of you chat normally as she totters around the room on her five-inch heels and bends at the waist to clean the floorboards, giving you a wonderful view of her black lace panties …")>>\
\
<<set $dreams.push(" … You and the Walshes decided to hit the beach. Kiara is sitting in the shade of a large beach umbrella, still fully dressed and working on her laptop. Her mother comes back from the changing rooms in a dark red string bikini with only three small triangles of fabric to cover up her nipples and slit. She hands you a bottle of lotion and asks if you would mind getting her back…")>>\
\
<<set $liane.appYoga to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a new short-sleeved yoga shirt with a pair of matching yoga pants and ballet-style yoga socks. The shirt is fitted nicely and you can just make out the sports bra securing her medium-sized C-cup breasts (and a sliver of her stomach when she moves). The pants are tight and define her toned heart-shaped ass no matter how much she tries to hide it. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is not wearing any makeup and her wavy auburn hair is tied back into a braid that falls to the middle of her back.">>\
\
<<set $liane.appOffice to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a new gray skirt suit, a white blouse, and black kitten heels. The suit is professional, comfortable, and fitted so that it flatters her figure without showing it off. While they are not on display, the suit does nothing to hide her medium-sized C-cup tits and the short blazer does not at all cover her toned heart-shaped ass. The skirt ends at her knees, giving you a nice look at her defined calves. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing subtly applied natural-looking makeup and her wavy auburn hair is tied back into a large bun at the base of her neck.">>\
\
<<set $liane.appHome to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a fitted red sleeveless blouse, a new pair of fitted black jeans, and a pair of new tennis shoes. The clothing is aimed at being both comfortable, stylish, and flattering to her body. While they don't show off her figure, they do nothing to hide her medium-sized C-cup breasts or her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing a small amount of makeup and her wavy auburn hair is pulled up into a large neat bun on the top of her head with a large barrette.">>\
\
<<set $liane.appSleep to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a fancy set of red silk pajamas. While not overtly flattering, the thin material clings to her curves and emphasizes the fact that she is no longer wearing a bra over her medium-sized C-cup tits. The silk shorts are loose and fall to mid-thigh but there is no hiding her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appBar to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a white button-down blouse and a knee-length black pencil skirt. The clothes are new and flatter her body without showing too much skin. The blouse is slightly see-through and, in the right light, you can see the outlines of the bra containing her medium-sized C-cup breasts. The pencil skirt is tight and restricts her movements, giving a slight sway to her toned heart-shaped ass as she walks. On her legs, she has sheer pantyhose with black two-inch heels. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appGarden to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a brown tank top (with some faded cereal mascot across the chest) below a new pair of denim overalls and sandals. The clothes are not especially baggy but worn for function over looks. The tank top emphasizes her medium-sized C-cup breasts and, if she moves the right way, you get a good look at her toned heart-shaped ass beneath her overalls. Her round face has a smattering of freckles across her nose and high on her cheeks. Her hair is pulled up and hidden by a floppy wide-brimmed hat and her dark brown eyes are hidden behind large sunglasses. She is wearing no make-up and there are some dirt marks on her cheeks and forehead.">>\
\
<<set $liane.appHang to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a blue sleeveless blouse, a nice pair of fitted black slacks, and a pair of blue kitten heels. Liane is clearly trying to look good without sacrificing too much comfort. The blouse is fitted and you can easily make out her medium-sized C-cup breasts and the fitted slacks mold to her toned heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair is pulled back into a braid that falls to the middle of her back.">>\
\
\
\
\
\
\
\
\
<<elseif $dreamend is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Episode 1.3</div><div style="text-align: center; font-size:115%;">''The Parlor Scene''</div></div>\
You finish laying out the facts.
Dr. Easly was the person making the tapping sounds when they walked. Her bee costume came complete with stiletto heels.
COS Upshaw had a costume with a purple cloak.
Dr. Gardener abandoned her succubus costume in the neurology department after getting caught (probably to frame one of them).
Liane stares at you, unblinking for several seconds, then a strange look crosses her face.
@@.liane; ''Liane:'' "Why would Dr. Easly do this? She was so helpful when I was sick. Upshaw I understand, I never liked our chief of staff, something about him just puts me off. As for … Ugh … Her. That's not surprising. No one else is supposed to see those files so of course she wants them."@@
Liane suddenly stands up, her entire demeanor changed, and slams her hands on the desk. She leans in close with a look of absolute, overdramatic, seriousness. The effect is somewhat spoiled by the mouse ears she is still wearing on her head.
@@.liane; ''Liane:'' "And you're absolutely sure about this? You'd be willing to testify if this goes to trial?"@@ You nod and a wide smile spreads across Liane's face. @@.liane; "Fantastic. Wait here."@@
The next subjective hour passes in a blur. Liane rushes out of the room, only to return soon after with her disconcerting boss, Mr. Whateley. He leans down to stare into your eyes and then calls for security. Several security guards arrive suspiciously quickly, you give them their evidence once again, and they leave the room to find the accused. Then, the scene shifts to one of the conference rooms on the fourth floor. You, Liane, and her boss are joined by the CEO, the head of security, and the three people accused of stealing the files. The dream suddenly slows back down to normal speed.
@@.generic; ''CEO:'' "So that is all the evidence against the three of you. Care to explain yourselves?"@@
Upshaw and Gardener look at the CEO with a mixture of boredom and disdain. Dr. Gardener opens her mouth to say something that you have no doubt is both mocking and highly suggestive. However, she never gets the chance. Dr. Easly breaks almost immediately. Her antenna headband bounces wildly as she blurts out her story.
@@.generic; ''Dr. Easly:'' "It wasn't my fault!"@@ Both of her co-conspirators shoot her a look of pure venom but, wisely, remain silent. @@.generic; "The chief of staff asked me for help and when I realized what we were doing, he threatened to have me fired for insubordination and Dr. Gardener …"@@ She gestures to the other woman and then to herself. @@.generic; "… I thought we were becoming friends. She helped me with my makeover and everything. I didn't know that she was going to do all this."@@
Dr. Easly starts bawling into her hands and Dr. Gardener just shakes her head.
@@.generic; ''Dr. Gardener:'' "You do realize that you have absolutely no evidence other than this intern's faulty logic. And quite frankly …"@@
The door bursts open and the young security guard from Liane's office enters the room. He has a several boxes of files in his arms.
@@.generic; ''Security Guard #1:'' "We found the files! They were in Dr. Gardener's car!"@@
Her mouth snaps shut and leans back in her chair. She switches gears immediately and the top three buttons of her blouse are suddenly unbuttoned.
@@.generic; ''Dr. Gardener:'' "I'm sure we can work something out …"@@
The CEO leans forward, matching Dr. Gardener's body language, and steeples his fingers. After a few seconds, he points to you and Liane.
@@.generic; ''CEO:'' "You two can leave, everyone else stays."@@
You nod and quickly exit the room, followed a few seconds later by Liane. She's carrying the files and is clearly struggling. You reach out and she hands you half with a grateful smile. Without a word, the two of you start walking back to her office. Once you enter the legal department she finally speaks.
@@.liane; ''Liane:'' "I can't thank you enough for this."@@ She unlocks her office, takes off her mouse ear headband, and tosses it on the desk. Then, she moves over to the locked filing cabinet. @@.liane; "We're going to have to get better security but at least we got all the files back …"@@
She starts talking about the importance of the files to her career and the hospital as a whole. It's all part of the narrative so you tone it out for now. Curious, you flip open a few of the files.
The first is labeled: ''Fetish, Exhibitionism''.
The second one is: ''Family, Future''.
The third: ''Fantasies, Non-sexual''.
And it finally clicks. The safe should have been a dead giveaway but the weird soap opera rules have been messing with your head.
Each of the files represents one of Liane's secret desires, ranging from the mundane to a few that even Liane may not be aware of. Desires that Liane has been suppressing for over a decade. As your influence continues to expand Liane's horizons, it's not surprising that her mind underwent some kind of last-ditch attempt to keep these things buried. You flip through the files as Liane's dreamform continues to monologue and look for any type of pattern (since it would not be a great idea to accidentally mess with the hierarchy of her wants and desires).
Thankfully, Liane's job is all about organization and her mind reflects it. The files are just in alphabetical order. After a quick check to make sure that everything is in order (they are), you move to put them back into her locked filing cabinet.
But then you hesitate.
Liane has always had issues with what she wants and, from what Kiara has told you, is in pretty heavy denial about her desires. It has gotten to the point where Liane is far more willing to sacrifice her own well-being to make other people happy (which can be good but is not healthy if it's always her choice). Locking them up again may not be the best way of dealing with them, especially given how far she has already come out of her decade-long funk. Liane is still monologuing at you and her narrative is continuing unabated. An idea pops into your head. Sliding the files into the filing cabinet (but not shutting it, since that would likely end the dream), you then take a few deep breaths. Your fingers move to the simple lock on the top of the filing cabinet frame.
With a small burst of psychic energy, you push the lockout of its frame, effectively removing the subconscious block on her desires. There is a sudden feeling like the entire dreamscape is holding its breath.
You slam the now-unlocked filing cabinet shut.
Instead of the metallic snap you were expecting, the sound of the drawer closing is like a massive gong being struck. Every light goes out at once and everything other than the reverberating sound goes silent. After a few seconds of listening to your heartbeat (which is always weird without a body), small beads of light appear in your vision. You mistake them for optical illusions at first but each one begins to blossom into colorful bubbles. They expand and merge until your entire vision is filled with the oily rainbow shimmer. Soft music begins to play as the colors inside each of the bubbles begin to coalesce into a montage of scenes.
… Liane giving a presentation in front of several of the hospital executives …
… Dr. Easly, who is on the verge of tears, is being yelled at by several of her bosses …
… The chief of staff Upshaw sitting in front of what looks like a public hearing or inquest…
… One of the board members of the hospital is sitting at her desk, staring up at the ceiling in a lustful daze. Dr. Gardener slides out from under her desk, licking her lips, and wiggling her skin-tight pencil skirt back into place …
… All of the main characters of the show are hanging out at a Halloween party, drinking, having fun, and flirting with one another. Liane is visible in the background…
… The credits begin to roll and Liane is listed by her first name and now has a title attached …
The credits disappear from your vision just as the dreamscape disintegrates completely and the darkness overtakes you.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Wake Up">><<goto "BedroomKiaraSleep">><</button>>
</td></tr></table></div>\
\
\
<div id="powFrame">\
@@.pow;►►► The connection with Liane has strengthened [⭐⭐⭐☆☆]@@
</div>\
\
<<set $constructPoints to $constructPoints+1>>\
<<set $liane.level to 3>>\
\
\
<<set $dreams.push(" … You're sitting on Walsh's couch, sandwiched between Kiara and Liane, and watching some of their old home movies. Kiara has fallen asleep an hour before and Liane is snuggled up with her head on your shoulder. The video switches to a younger Liane going through a nude yoga routine. Instead of being shocked by this, Liane just slides her hand down your pants, grabs your rapidly growing shaft, and begins to stroke …")>>\
\
<<set $dreams.push(" … Liane is in the middle of a presentation for work. She is standing in front of a boardroom full of people, who are all intently watching her discuss this month's sales reports. While she is in the middle of explaining one chart, one of the executives leans forward and hits a button on the table in front of him. There is a muffled buzzing sound from the front of the room. Liane staggers into the table and lets out a low moan of pleasure. She takes several shuddering breaths and then returns to her presentation with a waver in her voice …")>>\
\
<<set $liane.appYoga to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing an old baggy t-shirt that has enough holes worn into it that the sports bra securing her medium-sized C-cup breasts is clearly visible when she moves. Her yoga pants are tight, nicely showing off her heart-shaped ass, and end just above her well-toned calves. Rounding out the outfit are her yoga socks. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is not wearing any makeup and her wavy auburn hair is tied back into a braid that falls to the middle of her back.">>\
\
<<set $liane.appOffice to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a sleeveless white blouse, a tight black pencil skirt that falls to just below her knees, and black heels. The suit is professional, comfortable, and fitted so that it tastefully emphasizes her figure. With the cut of the blouse and fit of the skirt, you have a fantastic view of her C-cup breasts, heart-shaped ass, and defined calves. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing subtly applied natural-looking makeup and her wavy auburn hair is tied back into a large bun sitting high on her head.">>\
\
<<set $liane.appHome to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a light yellow house dress that ends just at her knees. It's a comfortable outfit that, while it is extremely baggy, the material is thin enough that you get a great look at her medium-sized C-cup breasts or her toned heart-shaped ass if she moves just right. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing a small amount of makeup and her wavy auburn hair is pulled up into a large neat bun on the top of her head with a large barrette.">>\
\
<<set $liane.appSleep to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She has forgone pajamas and is instead wearing nothing but her panties and a large sleep shirt. While not overtly flattering, the material clings to her curves and emphasizes the fact that she is no longer wearing a bra over her medium-sized C-cup tits. The shirt ends at mid-thigh and, if she is not careful, you can get a glimpse of the plain panties covering her heart-shaped ass. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing no makeup and her wavy auburn hair falls to the middle of her back.">>\
\
<<set $liane.appGarden to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing an old ratty t-shirt (the text has long since faded to obscurity) below a new pair of denim overalls and sandals. The shirt is small on her, leaving several inches of stomach exposed, and is stretched tight across her medium-sized breasts The outfit emphasizes her medium-sized C-cup breasts and, if she moves the right way, you get a good look at her toned heart-shaped ass beneath her overalls. Her round face has a smattering of freckles across her nose and high on her cheeks. Her hair is pulled up and hidden by a floppy wide-brimmed hat and her dark brown eyes are hidden behind large sunglasses. She is wearing no make-up and there are some dirt marks on her cheeks and forehead.">>\
\
<<set $liane.appHang to "Liane is several inches shorter than you and has a lithe body that she maintains by eating right and constant yoga. She is usually pale but currently sports a slight tan from spending a lot of time outside. She is wearing a brown halter-style blouse, a long flouncy skirt, and a pair of calf-high brown boots. Liane is clearly trying to look good without sacrificing too much comfort. The halter top is tight and you can easily make out her medium-sized C-cup breasts and, while the skirt provides nice coverage, you catch occasional glimpses of her toned legs when she moves. Her round face has a smattering of freckles across her nose and high on her cheeks. Her eyes are dark brown and you can just make out some slight crow’s feet at the corners when she smiles. She is wearing nicely applied makeup and her wavy auburn hair is pulled back into a braid that falls to the middle of her back.">>\
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\
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\
<<elseif $dreamend is 4>>\
<<elseif $dreamend is 5>>\
<</if>>\
\
\
<<if $dreamend is 2>>\
<<if $constructs[0] gt 0>><<if $constructs[8] lt 2>>\
<<set $constructs[8] += 1>>\
<<elseif $constructs[8] is 2>>\
<<set $constructs[8] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>
\
\
<<if $dreamend is 1>>\
<<if $constructs[0] gt 0>><<if $constructs[10] lt 3>>\
<<set $constructs[10] += 1>>\
<<elseif $constructs[10] is 3>>\
<<set $constructs[10] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is -1>>\
<<if $constructs[0] gt 0>><<if $constructs[11] lt 99>>\
<<set $constructs[11] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\
<<if $dreamend is -2>>\
<<if $constructs[0] gt 0>><<if $constructs[12] lt 99>>\
<<set $constructs[12] to 99>>\
@@.pow; 💫 You have unlocked a new mental construct!@@
<</if>><</if>>\
<</if>>\
\<<set $inscene to 1>>\
\
<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Finding Liane</div><div style="text-align: center; font-size:115%;">''The Aftermath''</div></div>\
You wake up groggy and disoriented in a strange room filled with strange objects. It takes several bleary seconds to remember what had occurred the night before and that you had passed out on a cluttered bed in Walsh's seldom-used guest room. You close your eyes for a few seconds to collect your thoughts and mentally regroup before waking up fully. After several minutes, and a few close calls for falling back asleep, you finally force yourself to sit up. You groan loudly, falling asleep on a rarely used mattress with only a small space cleared off was probably not the best idea and your body is now paying for it. It takes a few minutes for the dull ache to subside. Once it does, you reach out with your powers.
Liane is out running a quick errand but the connection with Liane is thrumming softly in your mind. She's tired from a restless night's sleep and horny from not getting off last night but feels surprisingly optimistic about her day.
Kiara is downstairs and her mind is a muddled mess of grogginess overlaying a lingering satisfaction from last night's festivities. She's working her way through a bowl of cereal and a large mug of black coffee. You make the psychic equivalent of clearing your throat and you feel her attention suddenly sharpen.
@@.player; ''You:'' ⚞//Hey Kiara//⚟@@
A ripple of pleasure flows through her body and you feel Kiara slide down until her upper body is resting on the table. She runs her fingers through her tangled red hair.
@@.kiara; ''Kiara:'' ⚞//Mmmmm Hi $player.name. Feels good, keep talking//⚟@@
Despite her tiredness, she's getting horny again. You shake your head and exit the guest room.
@@.player; ''You:'' ⚞//I'm upstairs and coming down//⚟@@
Awareness fights its way through the combined grogginess and telepathy-induced pleasure.
@@.kiara; ''Kiara:'' ⚞//Wait? Wha?//⚟@@
You walk down the stairs and enter the kitchen. Kiara is sitting at the table in mismatched bra and panties. With her head resting on the table, she has to push her hair out of her face to see you. She looks confused and vaguely annoyed.
@@.kiara; ''Kiara:'' "What are you doing here?"@@
You grab her coffee at the table, ignore her death glare, and start fixing it into something palpable.
@@.player; ''You:'' "Good morning to you too sunshine."@@ More silent glaring, which softens somewhat when you slide the spruced-up coffee in front of her. You take a deep breath and dive right in. @@.player; "I had the chance to make a connection with your mother last night and I took it. Nothing physical happened!"@@ You add in hastily when you see the look in Kiara's eye. @@.player; "I just dream walked and made the connection, nothing more."@@
Kiara glares at you for a few more seconds and then straightens up. She takes a long sip of her coffee before speaking.
@@.kiara; ''Kiara:'' "Okay. Sorry. It's early."@@ She waves vaguely. @@.kiara; "What happened?"@@
You spend the next hour or so going over exactly what happened last night starting with you and Kiara interrupting Liane's special time and ending with you making the connection. It would have gone faster but Kiara is very interested in her mother's dreamscape and how well it matches up with the real-world version of //Diagnosis: Haunted// (apparently the characters are the same but she doesn't recognize the events they were acting out). She also is very distraught over the implications of how you found her mother's psychic representation.
@@.kiara; ''Kiara:'' "I knew she was feeling isolated but that seems a bit extreme. Diagnosed with a broken heart and chronic loneliness? That's … something else."@@ She shakes her head and takes another long drink. @@.kiara; "She needs your help a lot more than I thought. You do have to promise me something though."@@
You nod.
@@.player; ''You:'' "Sure."@@
She looks at you with a rare serious expression.
@@.kiara; ''Kiara:'' "Figure out how to safely sever the connections and let Mom go as soon she's better."@@
You hold up your hand.
@@.player; ''You:'' "I promise. As soon as I figure it out and Liane's at a healthy place."@@
She turns back to her coffee.
@@.kiara; ''Kiara:'' "Thanks."@@ She finishes the coffee. @@.kiara; "I have to go get ready. I'll talk to you later okay?"@@
With such an obvious dismissal, you give her a quick nod and then turn and leave. It looks like you have some work to do to figure all of this out.
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td>\
<<button "Continue">><<set $inscene to 0>><<set $time +=1>><<goto "WalshHouse">><</button>>
</td></tr></table></div>\
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\
<<elseif $sceneSelect is 2>>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Liane's First Attempt</div></div>\
You walk into the Walsh's living room and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her daily cleaning ritual. She's enjoying some music and dancing as she cleans and is not as concerned about you catching her (in fact, she seems to be eagerly anticipating it). You do manage to surprise her anyway (being psychic helps a lot) and, after she jokingly admonishes you for scaring her, she invites you to hang around while she cleans. Nominally, it's to keep her company but there is something more that she's planning.
As the two of you have a nice chat, Liane considers asking you to help. It's not that she actually needs it (though she would appreciate the extra set of hands) but it would keep up the pretense that she needs for the next stage of her plan. <<if $liane.task isnot 2>>Liane is working up the nerve to ask when you decide to save her the trouble and ask her if she needs help with anything. She graciously accepts and there is a small surge of excitement at the two of you working in close quarters. <<elseif $liane.task is 2>>Despite the length of her day dress, Liane's hands instinctively drop down to keep the hem down and keep her pantieless state a secret. Blushing furiously, she invites you to hang around while she cleans. <</if>>
With that out of the way, things move along mostly as normal. The two of you move around the house and straighten things up. Occasionally, Liane has to do something potentially suggestive, such as crawling on the floor to clean beneath furniture or reaching for higher shelves and you always happen to be in the room when she does so (though this is more a matter of coincidence and Liane's subconscious than a deliberate attempt to show off). <<if $liane.task is 2>>Liane's dress is not short in any modern sense but she still surreptitiously holds it down as best as she can so she does not flash you.<</if>> Her mind wanders as she cleans but, unlike a usual day, she's not thinking about the various things she has to do or making mental checklists. Instead, she is trying to a) figure out the best way to tease you and b) psych herself up to actually go through with it.
You want to be surprised so you don't delve any deeper than that.
Time passes and though anticipation grows for the both of you, it's not until the end of the cleaning session does Liane makes her move. Just after the two of you start working on the final room, Liane, her face flushed, excuses herself and runs upstairs. There is a surge of lust and pleasure from Liane's mind a few seconds later and, a few more seconds after that, she comes back downstairs. You have a nice view of the stairwell and it readily becomes apparent that Liane had removed her bra while upstairs. Naturally, your eyes gravitate toward her chest. Liane's tits are a medium C-cup that have managed to avoid the worst effects of aging due to her rigorous yoga routine and good posture (not to mention that she's not really that old). Each stair she takes causes her breasts to bounce noticeably and you can just make out the faint impression of her erect nipples through the heavier fabric of her day dress.
Liane's breath catches when she notices your attention and she falters on the bottom step. After a few tense seconds, she smiles sheepishly and announces that the house is good enough for now and she's going to start making dinner. It's not particularly surprising to anyone that you volunteer to help.
The two of you resume your conversation while working in the kitchen but her movements, and her words, are a bit stilted. She is still surprised at her own actions and the fact that you were staring at her breasts without even trying to hide it<<if $liane.task is 2>> (not to mention the fact that she is now naked under her dress, which she does not forget)<</if>>. Being preoccupied, Liane does not become as engrossed in the conversation as she usually does. Nonetheless, the situation barely slows her down and she soon has the meal ready to go. With nothing much for you to do, you start setting the table.
Before she can stop herself, Liane suddenly waves off your help and motions for you to sit. You do so and she starts to set the table instead. As Liane puts out the plates and cutlery, she bends a bit lower than necessary, especially when she's facing you. Each time, you catch tantalizing glimpses of her decolletage (and the flush creeping down it). Once the silverware and dishes are out and most of the food is served, Liane finally decides //fuck it// and takes her chance.
Instead of walking around the table to give you a dinner roll, Liane fully leans across to put the food on your plate. As she does so, the front of her day dress falls open, giving you an unobstructed view of Liane's chest. The pale roundness of her tits forms alluring cleavage and there is just enough of a gap that you catch the barest hint of one of her pink nipples. It only lasts for a moment before Liane stands back up (a bit too fast to be casual) and hastily turns away. She cleans her hands in the sink and tries her best to casually look over to see your reaction (specifically, her eyes drift down to your crotch). It's partially hidden by the table but you're sitting back enough that she can clearly see the natural reactions to having a pair of tits flaunted in front of you. Liane stares for a bit too long and audibly //*gasps*// when the front door opens and Kiara stomps into the house (to be fair, you didn't notice her return either). Liane mumbles some excuse and quickly rushes out of the room, passing Kiara in the doorway. She watches her mother go and then turns to you with a hard state.
@@.kiara; ''Kiara:'' "Dude? Why was my mother not wearing a bra?"@@
You shrug unhelpfully and Kiara's eyes narrow. It's almost like she doesn't trust a lust-inducing psychic around her desperately lonely mother.
Some people are just prejudiced like that.
Since you enjoy annoying her, you continue to play innocent as she grills you in the few minutes it takes for Liane to return (now with bra<<if $liane.task is 2>> but interestingly enough, still no panties<</if>>).
When Liane returns, she happily greets her daughter and asks how her day was in a voice that is a bit too loud and filled with forced normalcy. Kiara does not want to deal with this right now so the three of you sit down to a fairly normal meal. There's still an air of suspicion from Kiara and Liane is still horny from her showing off but they manage to keep up a decent conversation. Once everyone is finished, Liane blatantly denies your help (Kiara announces that she'll do it instead) and you quickly run out of non-suspicious reasons to hang out longer. You give Liane a quick hug, say goodbye to Kiara (who's mentally grumbling at not getting to interrogate you about her mother), and then head home.
\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $inscene to 0>><<set $time +=1>><<set $storyline.lianeQuest to 60>><<goto "WalshLiving">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp4 to 0>>\
<<set $temp5 to 0>>\
<<if $liane.conf lte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.conf += 1>><</if>><<set $temp1 to 1>> @@.pow;►►► Liane is surprised and happy knowing that you find her attractive, she is more confident //[+1 Confidence]//.@@ <<else>> ●●● Liane is not any more confident than normal.<</if>>
\
<<if $liane.dare lte 40>><<if $temp5 is 0>><<set $liane.dare += 4>><</if>><<set $temp1 to 1>> @@.pow; ►►► Having finally shown off to you, Liane has grown much more daring //[+4 Dare]//.@@ <<else>> ●●● Liane is not any more daring than normal.<</if>>
\
<<if $temp4 is 1>><<LianeConBar>><</if>>\
<<if $temp5 is 1>><<LianeDareBar>><</if>>\
\
</div>\
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\
<<elseif $sceneSelect is 4>>\
<div id="evePervFrameOT"><div id="areaTitle">The Second Surprise</div></div>\
You and Kiara settle in for some quality gaming time. Liane is milling about around the house, relaxing before she has to go to work, and you keep picking up random stray thoughts aimed in your direction. After her last successful flashing, Liane is warming herself up for trying something again today if the opportunity presents itself. Her constant intrusive thoughts prove to be quite distracting.
Normally, your powers would be an interesting challenge for Kiara and she would spend the entire time playfully trash-talking you until it ends in the two of you having some sexy fun with each other. Today, however, her mother is proving too distracting and she is beating you so badly that she is more concerned than turned on. Ultimately, after your 6th embarrassing defeat in a row, she drops her controller and just flat-out asks.
@@.kiara; ''Kiara:'' "Everything okay $player.name? You suck at this game but not usually this badly."@@
Kiara really does not want to hear about what's splitting your attention so you try to wave it off.
@@.player; ''You:'' "It's a psychic thing. Thanks for asking but it's nothing to worry about."@@
You start the next round and manage to keep hemming and hawing for a few minutes before Kiara pauses the game again and narrows her eyes at you.
@@.kiara; ''Kiara:'' "Okay, all that was bullshit. What's really going on?"@@
You start another excuse but her scowl deepens and you stop. //*Sighing*// to yourself, you begrudgingly answer.
@@.player; ''You:'' "Remember that you pretty much forced me to answer this but Liane is planning on flashing me again. She keeps thinking about it and it's kind of distracting."@@
Kiara's scowl turns into something a bit more disgusted.
@@.kiara; ''Kiara:'' "Yep that's already more that I want to hear. You can shut up about it now."@@ She turns back to the game for a few seconds and then slowly turns back to you. @@.kiara; "What do you mean again?"@@
You just shrug.
@@.player; ''You:'' "Hey, you asked and … "@@ There is a sudden burst of resolve from Liane's mind as she finally settles on a plan. The suddenly distant look you get is noticeable and Kiara's eyebrows raise. @@.player; "… Sorry, she finally decided on what she wants to do."@@ You give her a long look. @@.player; "Going out on a limb, you don't want to hear her plan right?"@@
Kiara vehemently shakes her head.
@@.kiara; ''Kiara:'' "Fuck no. Leave me out of as much of this as possible."@@ She turns back to the game. @@.kiara; "Now, let's get back to me kicking your ass."@@
The two of you get back to the game and, now that she has settled on a plan, there are no further intrusive thoughts from Liane. As time passes, you manage to regain your focus enough so that you at least start giving Kiara a challenge. Four near wins later and there is a surge of lust coming from the bathroom that draws your attention back to Liane's mind. Kiara notices the change in your body language (which is kind of obvious since you basically perked up like a meerkat) and //*sighs*// dramatically. You put down the controller and smile sheepishly.
@@.player; ''You:'' "I'll be right back, I … "@@ Kiara puts on her headphones and turns up the volume without looking your way. @@.player; "… right."@@
In order to maintain the element of surprise (and because you don't think you're a good enough actor to sell shock all that well), you have not been paying attention to the actual details of Liane's plan. All you know is that Liane is currently planning something and is waiting for you to do … something. Shrugging mentally, you loudly tell Kiara that you're going to head home and then leave Kiara's room. Liane hears you coming and a burst of excitement, embarrassment, and lust washes over your mind.
Just as you're passing the bathroom, Liane throws open the door and rushes out, running smack dab into your chest. She lets out a fairly convincing @@.liane;"Eeep!"@@ of surprise and stumbles back. Liane looks as if she just stepped out of the shower. Her hair is damp (though not as damp as if she just finished, she must have been waiting) and she is naked save for a towel wrapped around her torso. As she staggers backward, her towel comes undone (which is unsurprising since she was just holding it closed with her hand).
Your eyes immediately trail down her body, taking in her hand-sized tits and perky nipples that are already hard from arousal. Continuing down her body, you take in her flat stomach and a small patch of auburn hair on her mound, just above her already wet slit. Finally, you trail down her long toned legs to her bare feet and then reverse course to take in her naked body once again. Liane's face is a mixture of emotions. Her mouth is opened in feigned surprise, her skin is bright red with embarrassment, and her eyes are shining with lust.
All of this registers in the one or two seconds it takes for Liane to react (which is just long enough to give you a view but short enough to be believable). She shrieks and tries to cover herself up, shield her nudity, and run back into her room all at once. It's not until she manages to scramble into her room and slam the door do you hear her muffled shout.
@@.liane; ''Liane:'' "<<print $player.name.toUpperCase()>>!"@@
You put on your acting hat and give your best reaction.
@@.player; ''You:'' "Liane! I am so sorry! I … I didn't … see anything!"@@
You're reminded of the time Kiara managed to convince you to try out for one of your high school plays. Your monologue was followed by the casting director just staring at you until you left the stage and no one ever mentioned the tryout again, not even to make fun of you for it.
You pop your head back into Kiara's room and give her a thumbs up, which she tries her best to ignore and focus on the game. You're about to say something snarky when a burst of lust from Liane's room distracts you. Instead, you wave to Kiara, head back out into the hallway, and concentrate on Liane.
<div id="eveFrame">\
Liane is sitting on her bed, staring at her naked body in the mirror. She's flushed from the potent mixture of lust, embarrassment, and excitement that comes from showing herself off and her nipples are hard and erect. Even though it's in the middle of the day and she has to get to work, Liane can't stop herself. Overtaken by lust, Liane spreads her legs and buries two fingers into her already dripping cunt. Her eyes lock onto her reflection as she bites her lip in an attempt to stifle any noise. This is probably a good idea since the mere act of showing her body to you in person has driven her most of the way to a fairly significant climax.
Her second-hand joins the first, sliding down her body to rapidly rub her clit in small circles. Less than a minute later, Liane is already riding the edge. She falls backward, turning slightly so she can keep watching herself. Her hips start to lift off the bed in time with her fingers as if she's fucking an imaginary partner. Each time, a soft //*mewl*// of pleasure manages to escape her lips, which are just loud enough for your physical body to hear through the door. Liane starts rubbing her clit even faster and fucking herself harder with her fingers. Finally, the pleasure becomes too much, and, with an impressive arch of the back made possible by years of regular yoga, Liane's orgasm hits her hard and fast.
She crashes back to the bed, rolling to her side as the pleasure threatens to overwhelm her. Her hands still working their magic between her legs, Liane convulses and shimmies her way over to her pillow. With a sudden //*gasp*// she buries her face in the fluffy rectangle and screams in primal ecstasy. Her orgasm is huge and Liane has to pull her hands away from her pussy when the sensations become too intense after only a few seconds. She clutches the pillow and rides out the waves of ecstasy. Her entire body writhing with the waves of sensation and she has to pull her face away to //*gasp*// before diving back to muffle another scream.
Even without continual stimulus, it takes a solid minute of squirming on the bed before Liane's orgasm begins to wane. Her movements gradually become sluggish and her screams die down to ragged moans and panting. When the worst of it is over, Liane flops over and lays spread eagle on her bed. She stares up at the ceiling with a look that is half contentment and half growing realization of what she has just done.
Liane suddenly bolts upright with a look of fear and scrambles for her phone. A few seconds after her furious typing, you get a message. You break the connection and check your phone.
</div>\
@@.liane; <b>Liane's Text:</b>@@ @@.lianeT; Please please please please can you not mention what just happened to Kiara.@@
@@.liane; <b>Liane's Text:</b>@@ @@.lianeT; I don't want to mess things up for the two of you.@@
@@.liane; <b>Liane's Text:</b>@@ @@.lianeT; Can we just act like it never happened?@@
The post-coital clarity is quickly giving over to panic. You try to send a reassuring text.
@@.player; <b>Your Text:</b>@@ @@.playerT; Absolutely. Nothing happened so I'm not sure what we're texting about.@@
A measure of relief fills her mind but guilt is slowly creeping in. Liane is already second-guessing herself. You head to your house, thinking of how best to handle the situation.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $inscene to 0>><<set $time +=1>><<set $storyline.lianeQuest to 62>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp5 to 0>>\
<<if $liane.dare lte 40>><<if $temp5 is 0>><<set $liane.dare += 4>><</if>><<set $temp5 to 1>> @@.pow; ►►► Having finally shown off to you, Liane has grown much more daring //[+4 Dare]//.@@ <<else>> ●●● Liane is not any more daring than normal.<</if>>
\
<<if $temp5 is 1>><<LianeDarBar>><</if>>\
\
</div>\
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\
<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">Mother-Daughter Talk</div></div>\
Standing on the rooftop, you can see the titan making her way past the skyscrapers of downtown Junction City. She'd be pretty damn gorgeous if she wasn't a few hundred feet tall … and if you didn't just watch her scoop up several tanks and eat them. From your vantage point, you can just make out the giantess' raven dark hair that explodes around her head like a lion's mane. Using your telekinesis, you float to a higher vantage point just as the giant clears the office building blocking most of her from view. She's naked but instead of the massive Ze7 breasts, your mother and father's massive heads are attached to the giant's chest.
You're mercifully saved from trying to figure out what the hell that means when a pair of arms appear out of the air in front of you and start violently shaking your shoulders.
@@.kiara; ''Kiara:'' "$player.name! Wake up!"@@
Even through the grogginess, you can feel the distress in Kiara's voice. Instinctively, you reach out and draw on some of Crystal's boundless morning energy. The usual morning dullness instantly vanishes and you bolt upright, sending the unprepared Kiara tumbling to the floor with a rather unladylike expletive. She pokes her head up from where she is now sitting.
@@.kiara; ''Kiara:'' "Fuck man. Were you just faking sleep when I came in?"@@
You sit up and lean back against the headboard.
@@.player; ''You:'' "No, I was in the middle of a weird dream. Something about my parents or a giant … something. I can't really remember. I'm just borrowing some of Crystal's energy."@@ You shake your head and rub your eyes. Kiara looks like she's about to burst from whatever she wants to tell you. //*Sighing*//, you check your phone for the time and then gesture for her to go ahead. @@.player; "Okay, what's up? It's way too early for you to be this active."@@
Kiara hops on the bed and lays across your legs with a guttural sound of disgust, her entire body tense with stress. Without thinking, you gently place your hand on one of her huge breasts and gently knead the soft flesh. Kiara opens her mouth to snap at you but you send a thin current of power through her mind. Instead of a biting remark, all that comes out is a soft //*sigh*// as her body relaxes. Her eyes flutter closed for a few seconds and then reopen when you switch to massaging her other breast.
@@.kiara; ''Kiara:'' "Damn, that feels good. Have I ever mentioned how much I love and hate your powers?"@@
You raise your eyebrows.
@@.player; ''You:'' "Love and hate? That last part's new."@@
She lets out a bitter laugh.
@@.kiara; ''Kiara:'' "Well up until about an hour ago, your powers were only good."@@ You give her a questioning look. @@.kiara; "Mom wanted to have a talk about you."@@
Oh.
Crap.
@@.player; ''You:'' "Shit. How did that go?"@@
Kiara waggles her hand.
@@.kiara; ''Kiara:'' "Good and bad. So Mom has been acting off for the last few days. She's a lot quieter and almost seemed to be as withdrawn as she used to be before we started helping her. This morning she snapped and woke me up early to talk to me."@@ The memory of the interaction amps up her stress so your second hand comes in to massage her other breast. Kiara enjoys it for a few seconds before continuing. @@.kiara; "So she sits me down in the kitchen, makes me some relaxing leaf juice, and confesses about the stuff she did to you … with you … in front of you … whatever. "@@ She shifts a bit to get comfortable. @@.kiara; "So she sits me down and starts talking about how I've mentioned that you think she's pretty and she wanted a confidence boost so she decided to tease you a bit. That she took advantage the other day and arranged the whole 'bump into each other and drop the towel' routine. Then she said that she felt incredibly guilty and like she was a bad mother for doing something like this in front of her daughter's boyfriend. Then she started crying and that started getting me teary eyed and it was a mess."@@
Kiara grows agitated at the memory so you send a bit more energy to calm her.
@@.player; ''You:'' "That sucks."@@
The redhead on your lap chuckles darkly.
@@.kiara; ''Kiara:'' "Yeah. Sucks is an understatement. So I go into full damage control mode and reassured her that she is the best mother in the world and that I was not offended or mad at what she did at all. I'm not sure that she fully believed me so I kind of went into what our whole deal is … like how we are have fun but arent really together together and we are free to see other people and do so semi-regularly."@@ She shrugs. @@.kiara; "Well, you do at least. The only time I fuck around these days is when you're around. "@@
You hold a hand to your heart in mock gratitude.
@@.player; ''You:'' "I'm touched."@@ Kiara grabs your wrist and guides your hand back to her breast, then flips you off. You chuckle. @@.player; "How did she take that?"@@
@@.kiara; ''Kiara:'' "Surprisingly well. She is disappointed that we're not gearing up to get married and start popping out grandchildren but the fact that we are not exclusive made her feel a lot better about teasing you."@@ You nod. @@.kiara; "Then she asked me how I felt about the whole thing. I told her that I'm fine with whoever you choose to get with and what you do with them. I didn't go into detail but tried to emphasize the WHOever and WHATever part. I think she got it."@@
You close your eyes and send a small inquisitive thread of psychic power to Liane's mind. Her emotional landscape bears the scars of recent turmoil but it is currently a placid mixture of contentment, anticipation, and a small current of residual guilt. You read the pattern for a few seconds then snap back to your body.
@@.player; ''You:'' "She seems fine. Still feels a little bad since she acted before knowing all of that but she's good otherwise."@@
Kiara nods to herself.
@@.kiara; ''Kiara:'' "Good. So then Mom wants to know what happens now. She asked if I wanted her to avoid you for the near future. I told her that, while I don't want to know the details of anything that happens, I'm fine with her spending time with you. I mean it's two adults having fun … one of them just happens to be my mother … and the other one is my best friend slash fuck buddy … "@@
She falls silent for a few seconds and just enjoys the feeling of your hands on her tits.
@@.player; ''You:'' "So where does all of this leave us?"@@
Kiara puts her hands out and struggles to sit up. You stop groping her and push on her shoulders until she's sitting on the edge of the bed. She nods her thanks and stands with a //*grunt*//.
@@.kiara; ''Kiara:'' "Now we keep doing what we're doing. Mom will have her fun, gain some confidence, and once you're strong enough you sever the connection with my mother. There are two things though."@@ She turns and faces you with her hands crossed in front of her. @@.kiara; "First, Mom does not get involved with the super side of things, and two, no long-term plans, this has to be temporary. Mom can never have the normal life she wants with you. "@@
You sit up straighter and ponder this.
@@.player; ''You:'' "That's … Yeah. I can do that. I'm not sure when I'll be able to sever the connections without harming her but Sam assures me that it's only a matter of time. I'll do it if I can."@@
Kiara smiles ruefully.
@@.kiara; ''Kiara:'' "And until then, you'll be doing stuff with my mom."@@ She scratches her head. @@.kiara; "Sorry about this $player.name. My talk with Mom freaked me out. This helped"@@
You tilt your head.
@@.player; ''You:'' "Taking it out with me or me playing with your tits?"@@
She smirks.
@@.kiara; ''Kiara:'' "Honestly? Mostly the tits thing with a nice side of psychic energy."@@ You give her a level look. She's only half kidding. @@.kiara; "Okay, I'm going to go. Talk to you later."@@
With that, Kiara leaves you to your thoughts.
Something about what she said does not sit well with you. How much of a normal life can Liane, or any one of your harem members (not the best term but it's better than calling them all thralls), have while connected to you?
You also realize that it's too freaking early to be dealing with this kind of philosophical quandary so you push it towards the back of your mind and slide your legs off of the bed.
Time to start the day.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $inscene to 0>><<set $storyline.lianeQuest to 68>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
\
<</if>>\<<if $liane.level lte 2>>\
<div id="evePervFrame"><div id="areaTitle">Liane's Special Time</div></div>\
<</if>>\
\
<<if $liane.special is 0>>\
<<set $sceneSelect to 1>>\
<<include "LianeSpecial">>\
<<if $liane.special lt 1>><<set $liane.special to 1>><</if>>\
\
\
<<elseif $liane.level is 0>>\
<<set $sceneSelect to 2>>\
<<include "LianeSpecial">>\
<<if $liane.special lt 2>><<set $liane.special to 2>><</if>>\
\
\
<<elseif $liane.level is 1>>\
<<set $sceneSelect to 3>>\
<<include "LianeSpecial">>\
<<if $liane.special lt 3>><<set $liane.special to 3>><</if>>\
\
\
<<elseif $liane.level is 2>>\
<<set $sceneSelect to 4>>\
<<include "LianeSpecial">>\
<<if $liane.special lt 4>><<set $liane.special to 4>><</if>>\
\
\
<<elseif $sceneSelect is 5>>\
<div id="evePervFrame"><div id="areaTitle">Liane's Special Time</div><div style="text-align: center; font-size:115%;">''Some Light Touching''</div></div>
<<include "LianeSpecial">>\
<<if $liane.special lt 5>><<set $liane.special to 5>><</if>>\
\
\
<<elseif $sceneSelect is 6>>\
<<include "LianeSpecial">>\
<<if $liane.special lt 6>><<set $liane.special to 6>><</if>>\
\
\
\
<<elseif $sceneSelect is 7>>\
<<include "LianeSpecial">>\
<<if $liane.special lt 7>><<set $liane.special to 7>><</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<set $liane.taskhorny to 0>> <<set $time +=1>><<goto "WalshKiaraRoom">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp2 to 0>>\
<<if $liane.fear gte (60-(($liane.level+1)*10))>><<set $liane.fear += -2>><<set $temp2 to 1>> @@.pow;►►► Liane feels less fearful after pleasuring herself without any negative repercussions //[-2 Fear]//.@@<<else>>●●● Liane does not feel any less fearful than normal.<</if>>
\
<<if $temp2 is 1>><<LianeFearBar>><</if>>\
</div>\<<widget "LianeConBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $liane.conf>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('😎')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('▪️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
\
''Confidence'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $liane.conf gte 60>>😎<</if>>\
</div><</widget>>\
\
\
\
\
\
\
<<widget "LianeFearBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $liane.fear>>
<<if $good lt 0>><<set $good to 0>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('😨')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('◽')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
''Fear'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $liane.fear lte 0>>◽ <</if>>\
</div><</widget>>\
\
\
\
\
\
\
\
<<widget "LianeExhBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $liane.exhib>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('👙')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('▪️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
\
''Exhibitionism'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $liane.exhib gte 60>>👙<</if>>\
</div><</widget>>\
\
\
\
\
\
\
<<widget "LianeDarBar">>\
<div id="barFrame">\
<<nobr>>
<<set $good to $liane.dare>>
<<if $good gt 60>><<set $good to 60>><</if>>
<<set $bar1 to []>>
<<for $i to 0; $i lt $good; $i++>>
<<set $bar1.push('💃')>>
<</for>>
<<set $bad to 60-$good>>
<<set $bar2 to []>>
<<for $i to 0; $i lt $bad; $i++>>
<<set $bar2.push('▪️')>>
<</for>>
<<set $bar3 to $bar1.concat($bar2)>>
<<set $temp1 to 0>>
<<set $temp2 to 0>><</nobr>>\
\
\
\
\
''Daring'' [\
<span style="font-size: 50%;">\
<<for $i to 0; $i lt $bar3.length; $i++>>\
$bar3[$i]\
<<set $temp1 +=1>><<set $temp2 +=1>>\
<<if $temp1 is 10 and $temp2 isnot 60>>\
|\
<<set $temp1 to 0>>\
<</if>>\
<</for>></span>\
]<<if $liane.dare gte 60>>💃<</if>>\
</div><</widget>>\
\
\
\
\
\
<<widget "LianeConTile">>\
<div style = "width: 20%; background-color: gray; border: 5px ridge black; text-align: center; border-radius: 10px;padding:0px;line-height:1.2;display:inline-block;">\
<<nobr>><table style = "width: 100%; margin:0px;padding:0px;border: 0px ridge black; cellspacing:0; cellpadding:0;">
<tr style = "width: 100%;">
<td colspan="2" >''Confidence''</td>
</tr>
<tr style = ";width: 100%">
<td rowspan="2" style = "font-size:200%;width: 40%" >😎</td>
<td style = "font-size:150%;width: 60%">31/60</td>
</tr>
<tr style = "text-align: center;width: 100%;vertical-align: text-top;">
<td >●●■○○○</td>
</tr>
</table><</nobr>>\
</div>\
<</widget>>\
\
<<widget "LianeFearTile">>\
<div style = "width: 20%; background-color: gray; border: 5px ridge black; text-align: center; border-radius: 10px;padding:0px;line-height:1.2;display:inline-block;">\
<<nobr>><table style = "width: 100%; margin:0px;padding:0px;border: 0px ridge black; cellspacing:0; cellpadding:0;">
<tr style = "width: 100%;">
<td colspan="2" >''Fear''</td>
</tr>
<tr style = ";width: 100%">
<td rowspan="2" style = "font-size:200%;width: 40%" >😨</td>
<td style = "font-size:150%;width: 60%">34/60</td>
</tr>
<tr style = "text-align: center;width: 100%;vertical-align: text-top;">
<td >●●●●○○</td>
</tr>
</table><</nobr>>\
</div>\
<</widget>>\
\
\
<<widget "LianeConTile3">>\
<div style = "width: 20%; background-color: gray; border: 5px ridge black; text-align: center; border-radius: 10px;padding:0px;line-height:1.2;display:inline-block;">\
<<nobr>><table style = "width: 100%; margin:0px;padding:0px;border: 0px ridge black; cellspacing:0; cellpadding:0;">
<tr style = "width: 100%;">
<td colspan="2" >''Confidence''</td>
</tr>
<tr style = ";width: 100%">
<td rowspan="2" style = "font-size:200%;width: 40%" >😎</td>
<td style = "font-size:150%;width: 60%">55/60</td>
</tr>
<tr style = "text-align: center;width: 100%;vertical-align: text-top;">
<td >●●●●●○</td>
</tr>
</table><</nobr>>\
</div>\
<</widget>>\<<widget "TOTMLIANE">><<nobr>><span class = "devb">
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color: #ff6666;color:black;">
<tr style="background-color:Darkred;border: none;">
<th style="width:70%">Liane Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>An Unexpected Event [Fingering]</td>
<td><<if $storyline.lianeQuest gte 70>>✔️<<else>>❌<</if>></td>
<td><<if $storyline.lianeQuest gte 70>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "LianePervyScene">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[An Unsurprsing Event Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[An Anticipated Event Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Special Time - Changing Room Video [Masturbation]</td>
<td><<if $liane.special gte 2>>✔️<<else>>❌<</if>></td>
<td><<if $liane.special gte 2>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 2>><<include "LianeSpecial">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Special Time - Bar Video [Masturbation]</td>
<td><<if $liane.special gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $liane.special gte 3>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 3>><<include "LianeSpecial">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Special Time - Beach Video [Masturbation]</td>
<td><<if $liane.special gte 4>>✔️<<else>>❌<</if>></td>
<td><<if $liane.special gte 4>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 4>><<include "LianeSpecial">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>Special Time - Some Light Touching [Fingering]</td>
<td><<if $liane.special gte 5>>✔️<<else>>❌<</if>></td>
<td><<if $liane.special gte 5>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 5>><<include "LianeSpecial">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Special Time Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Special Time Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#ff6666;color:black;">
<tr style="background-color:darkred;border: none;">
<th style="width:70%"></th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td>Garden of Fun - Getting Hands Dirty [HJ]</td>
<td><<if $liane.garden gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $liane.garden gte 3>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "LianeFlower">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Garden of Fun Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Garden of Fun Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Liane Gets Dirty - The Sink [Mastubration/Fingering]</td>
<td><<if $liane.clean gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $liane.clean gte 3>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "LianeDirty">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Liane Gets Dirty Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Liane Gets Dirty Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>Yoga Routine - Camel Pose [Titfuck]</td>
<td><<if $liane.yoga gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $liane.yoga gte 3>>
<<button "Replay">><<replace "#totm">>
<div id="eveFrame"><<set $sceneSelect to 1>><<include "LianeYogaFun">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Yoga Routine Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Yoga Routine Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
</table></td>
</table>
<table style="min-width:100%">
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#ff6666;color:black;">
<tr style="background-color:darkred;border: none;">
<th style="width:70%">Passive Path Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $liane.endState is 2>>==Picking Up Liane - A Pleasant Evening [Fingering]==<<else>>Picking Up Liane - A Pleasant Evening [Fingering]<</if>></td>
<td><<if $liane.endState is 2>>⛔<<elseif $liane.pickup gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $liane.pickup gte 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "LianePickUpScene">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Picking Up Liane Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Picking Up Liane Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td><<if $liane.endState is 2>>==Lending a Hand - Bountiful Boutique [Fingering / Voyeur]==<<else>>Lending a Hand - Bountiful Boutique [Fingering / Voyeur]<</if>></td>
<td><<if $liane.endState is 2>>⛔<<elseif $liane.shop gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $liane.shop gte 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "LianeShopTaskScene">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Lending A Hand Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Lending a Hand Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
</table></td>
<td style="width:50%"><table id="TotMT" style="min-width:100%;background-color:#ff6666;color:black;">
<tr style="background-color:darkred;border: none;">
<th style="width:70%">Assertive Path Scenes</th>
<th style="width:5%">Found?</th>
<th style="width:25%">Replay</th>
</tr>
<tr>
<td><<if $liane.endState is 1>>==Needing A Break - Enjoying the View [Fingering]==<<else>>Needing A Break - Enjoying the View [Fingering]<</if>></td>
<td><<if $liane.endState is 1>>⛔<<elseif $liane.work gte 3>>✔️<<else>>❌<</if>></td>
<td><<if $liane.work gte 3>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 1>>
<div id="eveFrame"><<include "LianeWorkFunScene">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Needing A Break Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Needing A Break Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td><<if $liane.endState is 1>>==Photographer Needed - Walk in the Park [Masturbation / HJ]==<<else>>Photographer Needed - Walk in the Park [Masturbation / HJ]<</if>></td>
<td><<if $liane.endState is 1>>⛔<<elseif $liane.photog gte 1>>✔️<<else>>❌<</if>></td>
<td><<if $liane.photog gte 1>>
<<button "Replay">><<replace "#totm">><<set $sceneSelect to 3>>
<div id="eveFrame"><<include "LianePhotog">></div><</replace>><</button>>
<<else>><</if>></td>
</tr>
<tr>
<td>[Photographer Needed Level 4]</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>[Photographer Needed Level 5]</td>
<td>--</td>
<td>--</td>
</tr>
</table></td>
</table>
</span><</nobr>><</widget>>\<div id="DSFrame"> <div id="areaTitle">Workshop</div> You are standing in what looks like a perfectly white room, without floor, ceiling, or walls. In front of you is an old fashioned workbench made from weathered wood and behind you is a massive bank vault door hanging in the air. On top of the workbench, and in several boxes underneath, are a variety of wood and brass pieces as well as gears and springs. A small set of tools rests in one corner of the workbench.
<div style="text-align:center">You have enough mental energy for ''$constructPoints build points (bp)''</div></div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:50%">\
\
\
<span style = "font-size:10px">(Hover over each construct for more information)</span>
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\
<<if $constructs[1] is 99>>\
\<<if $constructPoints gte 1 and $vltTool.includes("Autoambulator") is false>>\
\
<span title="Go into a trance and let your body find its way home.">\
\
<<button "Build Autoambulator [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Autoambulator")>> <<RLP>><</button>></span>
\
<<elseif $vltTool.includes("Autoambulator")>>\
\
<span id="donebut">Autoambulator [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Autoambulator") is false>>\
\
<span title="Go into a trance and let your body find its way home."><span id="donebut">''Autoambulator [1 bp]''</span></span>
\
<</if>>\
<<elseif $constructs[1] lt 99>>\
<span title="Hint: Lose track of time when away from home."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
\
<<if $constructs[2] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("DoppelSam") is false>>\
\
<span title="A psychic duplicate of Sam that can answer questions during your waking hours.">\
\
<<button "Build DoppelSam [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("DoppelSam")>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("DoppelSam")>>\
\
<span id="donebut">DoppelSam [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("DoppelSam") is false>>\
\
<span title="A psychic duplicate of Sam that can answer questions during your waking hours."><span id="donebut">''DoppelSam [1 bp]''</span></span>
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<</if>>\
<<elseif $constructs[2] lt 99>>\
<span title="Hint: Get to know Sam better."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
\
<<if $constructs[3] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Dream Tether") is false>>\
\
<span title="Has a minor influence on women you are connected with while you sleep.">\
\
<<button "Build Dream Tether [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Dream Tether")>><<RLP>><<set $tether += 0.5>><</button>></span>
\
<<elseif $vltTool.includes("Dream Tether")>>\
\
<span id="donebut">Dream Tether [Constructed]</span>
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<<elseif $constructPoints lt 1 and $vltTool.includes("Dream Tether") is false>>\
\
<span title="Influence connected women as you dream."><span id="donebut">''Dream Tether [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[3] lt 99>>\
<span title="Hint: increase your telepathic powers."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
<<if $constructs[4] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Episodic Sequencer") is false>>\
\
<span title="Relive some of your experiences.">\
\
<<button "Build Episodic Sequencer [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Episodic Sequencer")>><<RLP>><</button>></span>
\
<<elseif $vltTool.includes("Episodic Sequencer")>>\
\
<span id="donebut">Episodic Sequencer [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Episodic Sequencer") is false>>\
\
<span title="Relive some of your experiences."><span id="donebut">''Episodic Sequencer [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[4] lt 99>>\
<span title="Hint: Have an experiences worth remembering"><span id="donebut">''Locked''</span></span>
<</if>>\
\
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\
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\
<<if $constructs[5] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Meditative Hibernator") is true and $vltTool.includes("Hebdomadal Hibernator") is false>>\
\
<span title="Enter a trance for days at a time (Does not work with Dream Tether past 1 day).">\
\
<<button "Upgrade Hibernator [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Hebdomadal Hibernator")>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Hebdomadal Hibernator")>>\
\
<span id="donebut">Hebdomadal Hibernator [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Hebdomadal Hibernator") is false and $vltTool.includes("Meditative Hibernator")>>\
\
<span title="Enter a trance for days at a time (Does not work with Dream Tether past 1 day)."><span id="donebut">''Hebdomadal Hibernator [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[5] lt 99 or $vltTool.includes("Meditative Hibernator") is false>>\
<span title="Hint: Pass a lot more time."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
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\
\
<<if $constructs[6] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Meditative Hibernator") is false>>\
\
<span title="Enter a trance for the entire day.">\
\
<<button "Build Meditative Hibernator [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Meditative Hibernator")>><<RLP>><</button>></span>
\
<<elseif $vltTool.includes("Meditative Hibernator")>>\
\
<span id="donebut">Meditative Hibernator [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Meditative Hibernator") is false>>\
\
<span title="Enter a trance for the entire day."><span id="donebut">''Meditative Hibernator [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[6] lt 99>>\
<span title="Hint: Waste a day doing nothing."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
</td><td style="width:50%">
\
\
\
<<if $constructs[7] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Dream Tether") is true and $vltTool.includes("Reinforced Dream Tether") is false>>\
\
<span title="Increased influence while you dream.">\
\
<<button "Upgrade Dream Tether [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Reinforced Dream Tether")>><<RLP>><<set $tether += 0.5>><</button>></span>
\
<<elseif $vltTool.includes("Dream Tether") is false>>
<span title="Hint: Increase your telapthic powers even more."><span id="donebut">''Locked''</span></span>
\
<<elseif $vltTool.includes("Reinforced Dream Tether")>>\
\
<span id="donebut">Reinforced Dream Tether [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Reinforced Dream Tether") is false and $vltTool.includes("Dream Tether")>>\
\
<span title="Increased influence while you dream."><span id="donebut">''Reinforced Dream Tether [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[7] lt 99>>\
<span title="Hint: Increase your telapthic powers even more."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
<<if $constructs[8] is 99 and $vltTool.includes("Subconscious Bridge") is true>>\
<<if $constructPoints gte 5 and $vltTool.includes("Oneiron Camoflauge") is false>>\
\
<span title="Blend in seemlessly within dreamscapes.">\
\
<<button "Build Oneiron Camoflauge [5 bp]">><<set $constructPoints to $constructPoints-5>><<set $player.oCamo to 1>><<set $vltTool.push("Oneiron Camoflauge")>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("Oneiron Camoflauge")>>\
\
<span id="donebut">Oneiron Camoflauge [Constructed]</span>
\
<<elseif $constructPoints lt 5 and $vltTool.includes("Oneiron Camoflauge") is false>>\
\
<span title="Blend in seemlessly within dreamscapes."><span id="donebut">''Oneiron Camoflauge [5 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[8] lt 99 or $vltTool.includes("Subconscious Bridge") is false>>\
<span title="Hint: Create a web of psychic links."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
<<if $constructs[13] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Observational Enhancement") is false>>\
\
<span title="Makes secrets easier to see.">\
\
<<button "Build Observational Enhancement [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Observational Enhancement")>><<RLP>>\
<<run $(":root").css("--secrets-txt-color", "yellow")>>
<<run $(":root").css("--secrets-fnt-weight", "bolder")>>
<<run $(":root").css("--secretd-txt-color", "gold")>>
<<run $(":root").css("--secretd-fnt-weight", "bolder")>>
<</button>></span>
\
<<elseif $vltTool.includes("Observational Enhancement")>>\
\
<span id="donebut">Observational Enhancement [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Observational Enhancement") is false>>\
\
<span title="Makes secrets easier to see."><span id="donebut">''Observational Enhancement [1 bp]''</span></span>
<</if>>\
<<elseif $constructs[13] lt 99>>\
<span title="Hint: Be more observant around the city."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
<<if $constructs[9] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Procedural Boost") is false>>\
\
<span title="Make training and work even easier.">\
\
<<button "Build Procedural Boost [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Procedural Boost")>><<set $skillBon += .5>><<set $moneyBon += .5>> <<RLP>><</button>></span>
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<<elseif $vltTool.includes("Procedural Boost")>>\
\
<span id="donebut">Procedural Boost [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Procedural Boost") is false>>\
\
<span title="Make training and work even easier."><span id="donebut">''Procedural Boost [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[9] lt 99>>\
<span title="Hint: Work hard."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
\
<<if $constructs[10] is 99>>\
<<if $constructPoints gte 5 and $vltTool.includes("Subconscious Bridge") is false>>\
\
<span title="Link the sleeping minds of all of your thralls.">\
\
<<button "Build Subconscious Bridge [5 bp]">><<set $constructPoints to $constructPoints-5>><<set $vltTool.push("Subconscious Bridge")>><<set $player.subbridge to 1>><<RLP>><</button>></span>
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<<elseif $vltTool.includes("Subconscious Bridge")>>\
\
<span id="donebut">Subconscious Bridge [Constructed]</span>
\
<<elseif $constructPoints lt 5 and $vltTool.includes("Subconscious Bridge") is false>>\
\
<span title="Link the sleeping minds of all of your thralls."><span id="donebut">''Subconscious Bridge [5 bp]''</span></span>
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<</if>>\
\
<<elseif $constructs[10] lt 99>>\
<span title="Hint: Create a web of psychic links."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
\
\
<<if $constructs[11] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Temporal Converter") is false>>\
\
<span title="Always know how long you have left in a dream.">\
\
<<button "Build Temporal Converter [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Temporal Converter")>> <<RLP>><</button>></span>
\
<<elseif $vltTool.includes("Temporal Converter")>>\
\
<span id="donebut">Temporal Converter [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Temporal Converter") is false>>\
\
<span title="Always know how long you have left in a dream."><span id="donebut">''Temporal Converter [1 bp]''</span></span>
\
<</if>>\
\
<<elseif $constructs[11] lt 99>>\
<span title="Hint: It's hard to keep track of dreamtime."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
/*<<if $constructPoints gte 1 and $vltTool.includes("Virtual Consultant") is false>>\
\
<span title="Helps you with talking good.">\
\
<<button "Build Virtual Consultant [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Virtual Consultant")>><<RLP>><</button>></span>
\
<<elseif $vltTool.includes("Virtual Consultant")>>\
\
<span id="donebut">Virtual Consultant [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Virtual Consultant") is false>>\
\
<span title="Helps you with talking good."><span id="donebut">''Virtual Consultant [1 bp]''</span></span>
<</if>>\*/\
\
\
\
<<if $constructs[12] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Waking Door") is false>>\
\
<span title="Allows you to escape from a dream at any time.">\
\
<<button "Build Waking Door [1 bp]">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Waking Door")>><<RLP>><</button>></span>
\
<<elseif $vltTool.includes("Waking Door")>>\
\
<span id="donebut">Waking Door [Constructed]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Waking Door") is false>>\
\
<span title="Allows you to escape from a dream at any time."><span id="donebut">''Waking Door [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[12] lt 99>>\
<span title="Hint: Involuntarily leave a dream."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
\
\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💫</td><td>\
<span id="pressEnter"><<button "➨ Continue@@.ssb;enter@@">><<goto $player.lastloc>><<set $indream to 0>><</button>></span>
</td></tr></table></div>\
\
\
\
<<if $player.subbridge is 1>><<set $sceneSelect to 4>><<goto "CerebLoungeEvents">><</if>>\
<<if $player.oCamo is 1>><<set $sceneSelect to 5>><<goto "CerebLoungeEvents">><</if>>\<div id="DSFrame"> <div id="areaTitle">Workshop</div> You are standing in what looks like a perfectly white room, without floor, ceiling, or walls. In front of you is an old fashioned workbench made from weathered wood and behind you is a massive bank vault door hanging in the air. On top of the workbench, and in several boxes underneath, are a variety of wood and brass pieces as well as gears and springs. A small set of tools rests in one corner of the workbench.
<div style="text-align:center">You have accumulated ''$constructPoints points of mental energy.''</div></div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💭</td><td style="width:50%">\
\
\
<span style = "font-size:10px">(Hover over each construct for more information)</span>
\
\
\
\
\
<<if $constructs[6] is 99>>\
<<if $constructPoints gte 1 and $vltTool.includes("Meditative Hibernator") is false>>\
<<set $vltTool.push("Meditative Hibernator")>>\
<span id="donebut">Meditative Hibernator [Empowered]</span>
\
<<elseif $vltTool.includes("Meditative Hibernator")>>\
<span id="donebut">Meditative Hibernator [Empowered]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Meditative Hibernator") is false>>\
<span title="Enter a trance for the entire day."><span id="donebut">''Meditative Hibernator [1 bp]''</span></span>
<</if>>\
\
<<elseif $constructs[6] lt 99>>\
<span title="Hint: Waste a day doing nothing."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[12] is 99>>\
<<if $constructPoints gte 2 and $vltTool.includes("Waking Door") is false>>\
<<set $vltTool.push("Waking Door")>>\
<span id="donebut">Waking Door [Empowered]</span>
\
<<elseif $vltTool.includes("Waking Door")>>\
<span id="donebut">Waking Door [Empowered]</span>
\
<<elseif $constructPoints lt 2 and $vltTool.includes("Waking Door") is false>>\
<span title="Allows you to escape from a dream at any time."><span id="donebut">''Waking Door [2+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[12] lt 99>>\
<span title="Hint: Involuntarily leave a dream."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[1] is 99>>\
<<if $constructPoints gte 3 and $vltTool.includes("Autoambulator") is false>>\
<<set $vltTool.push("Autoambulator")>>\
<span id="donebut">Autoambulator [Empowered]</span>
\
<<elseif $vltTool.includes("Autoambulator")>>\
<span id="donebut">Autoambulator [Empowered]</span>
\
<<elseif $constructPoints lt 3 and $vltTool.includes("Autoambulator") is false>>\
<span title="Go into a trance and let your body find its way home."><span id="donebut">''Autoambulator [3+ Mp]''</span></span>
\
<</if>>\
<<elseif $constructs[1] lt 99>>\
<span title="Hint: Lose track of time when away from home."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[9] is 99>>\
<<if $constructPoints gte 3 and $vltTool.includes("Procedural Boost") is false>>\
<<set $vltTool.push("Procedural Boost")>><<set $skillBon += .5>><<set $moneyBon += .5>>\
<span id="donebut">Procedural Boost [Empowered]</span>
\
<<elseif $vltTool.includes("Procedural Boost")>>\
<span id="donebut">Procedural Boost [Empowered]</span>
\
<<elseif $constructPoints lt 3 and $vltTool.includes("Procedural Boost") is false>>\
<span title="Make training and work even easier."><span id="donebut">''Procedural Boost [3+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[9] lt 99>>\
<span title="Hint: Work hard."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[5] is 99>>\
<<if $constructPoints gte 3 and $vltTool.includes("Meditative Hibernator") is true and $vltTool.includes("Hebdomadal Hibernator") is false>>\
<<set $vltTool.push("Hebdomadal Hibernator")>>\
<span id="donebut">Hebdomadal Hibernator [Empowered]</span>
\
<<elseif $vltTool.includes("Hebdomadal Hibernator")>>\
<span id="donebut">Hebdomadal Hibernator [Empowered]</span>
\
<<elseif $constructPoints lt 3 and $vltTool.includes("Hebdomadal Hibernator") is false and $vltTool.includes("Meditative Hibernator")>>\
<span title="Enter a trance for days at a time (Does not work with Dream Tether past 1 day)."><span id="donebut">''Hebdomadal Hibernator [3+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[5] lt 99>>\
<span title="Hint: Pass a lot more time."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[11] is 99>>\
<<if $constructPoints gte 4 and $vltTool.includes("Temporal Converter") is false>>\
<<set $vltTool.push("Temporal Converter")>>\
<span id="donebut">Temporal Converter [Empowered]</span>
\
<<elseif $vltTool.includes("Temporal Converter")>>\
<span id="donebut">Temporal Converter [Empowered]</span>
\
<<elseif $constructPoints lt 4 and $vltTool.includes("Temporal Converter") is false>>\
<span title="Always know how long you have left in a dream."><span id="donebut">''Temporal Converter [4+ MP]''</span></span>
\
<</if>>\
\
<<elseif $constructs[11] lt 99>>\
<span title="Hint: It's hard to keep track of dreamtime."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
</td><td style="width:50%">
\
\
\
<<if $constructs[3] is 99>>\
<<if $constructPoints gte 4 and $vltTool.includes("Dream Tether") is false>>\
<<set $vltTool.push("Dream Tether")>>\
<span id="donebut">Dream Tether [Empowered]</span>
\
<<elseif $vltTool.includes("Dream Tether")>>\
<span id="donebut">Dream Tether [Empowered]</span>
\
<<elseif $constructPoints lt 4 and $vltTool.includes("Dream Tether") is false>>\
<span title="Influence connected women as you dream."><span id="donebut">''Dream Tether [4+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[3] lt 99>>\
<span title="Hint: Increase your telapthic powers."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[4] is 99>>\
<<if $constructPoints gte 4 and $vltTool.includes("Episodic Sequencer") is false>>\
<<set $vltTool.push("Episodic Sequencer")>>\
<span id="donebut">Episodic Sequencer [Empowered]</span>
\
<<elseif $vltTool.includes("Episodic Sequencer")>>\
<span id="donebut">Episodic Sequencer [Empowered]</span>
\
<<elseif $constructPoints lt 4 and $vltTool.includes("Episodic Sequencer") is false>>\
\
<span title="Relive some of your experiences."><span id="donebut">''Episodic Sequencer [4+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[4] lt 99>>\
<span title="Hint: Have an experiences worth remembering"><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[2] is 99>>\
<<if $constructPoints gte 4 and $vltTool.includes("DoppelSam") is false>>\
<<set $vltTool.push("DoppelSam")>>\
<span id="donebut">DoppelSam [Empowered]</span>
\
<<elseif $vltTool.includes("DoppelSam")>>\
<span id="donebut">DoppelSam [Empowered]</span>
\
<<elseif $constructPoints lt 4 and $vltTool.includes("DoppelSam") is false>>\
<span title="A psychic duplicate of Sam that can answer questions during your waking hours."><span id="donebut">''DoppelSam [4+ MP]''</span></span>
\
<</if>>\
<<elseif $constructs[2] lt 99>>\
<span title="Hint: Get to know Sam better."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
<<if $constructs[7] is 99>>\
<<if $vltTool.includes("Dream Tether") is true and $constructPoints lt 6 >>\
<span title="Hint: Form stronger bonds."><span id="donebut">''Locked''</span></span>
\
<<elseif $constructPoints gte 6 and $vltTool.includes("Dream Tether") is true and $vltTool.includes("Reinforced Dream Tether") is false>>\
<<set $vltTool.push("Reinforced Dream Tether")>>\
<span id="donebut">Reinforced Dream Tether [Empowered]</span>
\
<<elseif $vltTool.includes("Reinforced Dream Tether")>>\
<span id="donebut">Reinforced Dream Tether [Empowered]</span>
\
<<elseif $constructPoints lt 1 and $vltTool.includes("Reinforced Dream Tether") is false and $vltTool.includes("Dream Tether")>>\
<span title="Increased influence while you dream."><span id="donebut">''Reinforced Dream Tether [6+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[7] lt 99>>\
<span title="Hint: Increase your telapthic powers even more."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[13] is 99>>\
<<if $constructPoints gte 6 and $vltTool.includes("Observational Enhancement") is false>>\
<<set $vltTool.push("Observational Enhancement")>><<RLP>>\
<<run $(":root").css("--secrets-txt-color", "yellow")>>\
<<run $(":root").css("--secrets-fnt-weight", "bolder")>>\
<<run $(":root").css("--secretd-txt-color", "gold")>>\
<<run $(":root").css("--secretd-fnt-weight", "bolder")>>\
<span id="donebut">Observational Enhancement [Empowered]</span>
\
<<elseif $vltTool.includes("Observational Enhancement")>>\
\
<span id="donebut">Observational Enhancement [Empowered]</span>
\
<<elseif $constructPoints lt 6 and $vltTool.includes("Observational Enhancement") is false>>\
\
<span title="Makes secrets easier to see."><span id="donebut">''Observational Enhancement [6+ MP]''</span></span>
<</if>>\
<<elseif $constructs[13] lt 99>>\
<span title="Hint: Be more observant around the city."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
\
<<if $constructs[10] is 99>>\
<<if $constructPoints gte 10 and $vltTool.includes("Subconscious Bridge") is false>>\
<<set $vltTool.push("Subconscious Bridge")>><<set $player.subbridge to 1>>\
<span id="donebut">Subconscious Bridge [Empowered]</span>
\
<<elseif $vltTool.includes("Subconscious Bridge")>>\
<span id="donebut">Subconscious Bridge [Empowered]</span>
\
<<elseif $constructPoints lt 10 and $vltTool.includes("Subconscious Bridge") is false>>\
<span title="Link the sleeping minds of all of your thralls."><span id="donebut">''Subconscious Bridge [10+ MP]''</span></span>
\
<</if>>\
\
<<elseif $constructs[10] lt 99>>\
<span title="Hint: Create a web of psychic links."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
<<if $constructs[8] is 99 and $vltTool.includes("Subconscious Bridge") is true>>\
<<if $constructPoints gte 12 and $vltTool.includes("Oneiron Camoflauge") is false>>\
<<set $player.oCamo to 1>><<set $vltTool.push("Oneiron Camoflauge")>> <<RLP>><</button>></span>\
<span id="donebut">Oneiron Camoflauge [Empowered]</span>
\
<<elseif $vltTool.includes("Oneiron Camoflauge")>>\
<span id="donebut">Oneiron Camoflauge [Empowered]</span>
\
<<elseif $constructPoints lt 5 and $vltTool.includes("Oneiron Camoflauge") is false>>\
<span title="Blend in seemlessly within dreamscapes."><span id="donebut">''Oneiron Camoflauge [12+ MP]''</span></span>
<</if>>\
\
<<elseif $constructs[8] lt 99 or $vltTool.includes("Subconscious Bridge") is false>>\
<span title="Hint: Create a web of psychic links."><span id="donebut">''Locked''</span></span>
<</if>>\
\
\
\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">💫</td><td>\
<span id="pressEnter"><<button "➨ Continue@@.ssb;enter@@">><<goto $player.lastloc>><<set $indream to 0>><</button>></span>
</td></tr></table></div>\
\
\
\
<<if $player.subbridge is 1>><<set $sceneSelect to 4>><<goto "CerebLoungeEvents">><</if>>\
<<if $player.oCamo is 1>><<set $sceneSelect to 5>><<goto "CerebLoungeEvents">><</if>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">DFV Parivartan</div> \
\
You're standing at the helm of the small fishing boat floating on the misty sea of potentiality within Amita's dreams. You have subconsciously simplified the controls to a steering wheel, a throttle, and a crude GPS used for navigation. You look out into the mist and think about your next destination.
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
\
\
\
\
\
<<set $amita.DLocat to 0>>\
<<nobr>>
<table class = "maptable">
<tr style="color:white;background-color:darkslategrey;">/*Lat 1*/
<td>
🧭</td>
<td>
1</td>/*long1*/
<td>
2</td>/*long2*/
<td>
3</td>/*long3*/
<td>
4</td>/*long4*/
<td>
5</td>/*long5*/
<td>
6</td>/*long6*/
<td>
7</td>/*long7*/
<td>
8</td>/*long8*/
<td>
9</td>/*long9*/
<td>
10</td>/*long10*/
</tr>
<tr>/*Lat 1*/
<td style="color:white;background-color:darkslategrey;">
1</td>
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 3>>🛥️
<<set $amita.DLocat to 4>>/*Retreat*/
<<elseif ($amita.Dlat gte 0 and $amita.Dlat lte 2) and ($amita.Dlong gte 2 and $amita.Dlong lte 4)>>🏝️
<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 6>><<set $amita.DLocat to 15>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 8>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 1 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 2*/
<td style="color:white;background-color:darkslategrey;">
2</td>
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 1>><<set $amita.DLocat to 8>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 8>><<set $amita.DLocat to 9>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 2 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 3*/
<td style="color:white;background-color:darkslategrey;">
3</td>
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 8>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 3 and $amita.Dlong is 10>><<set $amita.DLocat to 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 4*/
<td style="color:white;background-color:darkslategrey;">
4</td>
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 4>><<set $amita.DLocat to 11>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 8>>🛥️
<<set $amita.DLocat to 5>>/*Outpost*/
<<elseif ($amita.Dlat gte 3 and $amita.Dlat lte 5) and ($amita.Dlong gte 7 and $amita.Dlong lte 9)>>🏝️
<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 4 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 5*/
<td style="color:white;background-color:darkslategrey;">
5</td>
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 1>>🛥️
<<set $amita.DLocat to 6>>/*Final*/
<<elseif ($amita.Dlat gte 4 and $amita.Dlat lte 6) and ($amita.Dlong gte 0 and $amita.Dlong lte 2)>>🏝️
<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 5>>🛥️<<set $amita.DLocat to 1>><<else>>🏝️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 8>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 5 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 6*/
<td style="color:white;background-color:darkslategrey;">
6</td>
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 8>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 6 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 7*/
<td style="color:white;background-color:darkslategrey;">
7</td>
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 3>><<set $amita.DLocat to 12>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 8>><<set $amita.DLocat to 13>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 7 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 8*/
<td style="color:white;background-color:darkslategrey;">
8</td>
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 4>>🛥️
<<set $amita.DLocat to 2>>/*Prison*/
<<elseif ($amita.Dlat gte 7 and $amita.Dlat lte 9) and ($amita.Dlong gte 3 and $amita.Dlong lte 5)>>🏝️
<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 8>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 8 and $amita.Dlong is 10>><<set $amita.DLocat to 16>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 9*/
<td style="color:white;background-color:darkslategrey;">
9</td>
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 1>><<set $amita.DLocat to 14>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 5>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 8>>🛥️<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 9 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
<tr>/*Lat 10*/
<td style="color:white;background-color:darkslategrey;">
10</td>
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 1>>🛥️<<else>>☁️<</if>>
</td>/*long1*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 2>>🛥️<<else>>☁️<</if>>
</td>/*long2*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 3>>🛥️<<else>>☁️<</if>>
</td>/*long3*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 4>>🛥️<<else>>☁️<</if>>
</td>/*long4*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 5>><<set $amita.DLocat to 7>>🛥️<<else>>☁️<</if>>
</td>/*long5*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 6>>🛥️<<else>>☁️<</if>>
</td>/*long6*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 7>>🛥️<<else>>☁️<</if>>
</td>/*long7*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 8>>🛥️
<<set $amita.DLocat to 3>>/*Observe*/
<<elseif ($amita.Dlat gte 9 and $amita.Dlat lte 11) and ($amita.Dlong gte 7 and $amita.Dlong lte 9)>>🏝️
<<else>>☁️<</if>>
</td>/*long8*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 9>>🛥️<<else>>☁️<</if>>
</td>/*long9*/
<td>
<<if $amita.Dlat is 10 and $amita.Dlong is 10>>🛥️<<else>>☁️<</if>>
</td>/*long10*/
</tr>
</table>
<</nobr>>
\
\
</td><td style="padding:40px;">
\
\
<div style="border: 2px solid black;text-align:center;font-size:150%;">\
Current Position: ''$amita.Dlat , $amita.Dlong''
</div>
\
\
<div style="border: 1px dotted black;text-align:center;">\
\
<<if $amita.DLocat is 1>>The large island at the center of Amita's dream rises out of the mist. <<button "Disembark">><<goto "NDIslandNorth">><</button>>\
\
<<elseif $amita.DLocat is 2>>A small island rises out of the mist before you. It reminds you of a prison. <<button "Disembark">><<goto "NDPrison1">><</button>>\
\
<<elseif $amita.DLocat is 3>>A small island rises out of the mist before you. It appears to be some kind of observatory. <<button "Disembark">><<goto "NDObserve1">><</button>>\
\
<<elseif $amita.DLocat is 4>>A small island rises out of the mist before you. There is a fancy dock leading to what looks like some kind of resort. <<button "Disembark">><<goto "NDRetreat1">><</button>>\
\
<<elseif $amita.DLocat is 5>>A small island rises out of the mist before you. It looks like one of the high-tech outposts used by the Super Society. <<button "Disembark">><<goto "NDOutpost1">><</button>>\
\
<<elseif $amita.DLocat is 6>><<if $amita.level lt 5>>The mist parts are just enough for you to see a sunken island. There does not seem to be any way to get to it yet.<<elseif $amita.level is 5>>A small island rises out of the mist before you. You can feel a lustful energy coming from somewhere on it. <<button "Disembark">><<goto "NDLast1">><</button>><</if>>
\
<<elseif $amita.DLocat gte 7>>There is something strange in the mists <<button "Continue">><<goto "NDRandomMistEvents">><</button>>
\
<<else>>\
The mists surround the boat and roil in it's wake.
<</if>>\
\
</div>\
\
\
\
\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
\
\
<<if $amita.Dlat is 1>><span id="donebut">Go North</span><<else>><span id="pressUp"><<button "⬆️ Go North">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat += -1>><<RLP>><</button>></span><</if>>
<<if $amita.Dlong is 1>><span id="donebut">Go West</span><<else>><span id="pressLeft"><<button "⬅️ Go West">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlong += -1>><<RLP>><</button>></span><</if>>\
<<if $amita.Dlong is 10>><span id="donebut">Go East</span><<else>><span id="pressRight"><<button "➡️ Go East">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlong += 1>><<RLP>><</button>></span><</if>>
<<if $amita.Dlat is 10>><span id="donebut">Go South</span><<else>><span id="pressDown"><<button "⬇️ Go South">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat += 1>><<RLP>><</button>></span><</if>>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
Autopilot
<<button "Central Island">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat to 5>><<set $amita.Dlong to 5>><<RLP>><</button>>\
\
<<if $amita.DCI gte 1>>\
<<button "Prison Island">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat to 8>><<set $amita.Dlong to 4>><<RLP>><</button>><</if>>\
\
<<if $amita.DOI gte 1>>\
<<button "Observatory">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat to 10>><<set $amita.Dlong to 8>><<RLP>><</button>><</if>>\
\
<<if $amita.DMI gte 1>>\
<<if $amita.DCI gte 1 or $amita.DOI gte 1 or $amita.DMI gte 1>><br><</if>>\
<<button "Wellness Retreat">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat to 1>><<set $amita.Dlong to 3>><<RLP>><</button>><</if>>\
\
<<if $amita.DSI gte 1>>\
<<button "Society Outpost">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat to 4>><<set $amita.Dlong to 8>><<RLP>><</button>><</if>>\
\
<<if $amita.DPI gte 1>>\
<<button "Isle Perva">><<set $dreamcounter to $dreamcounter-1>><<set $amita.Dlat to 5>><<set $amita.Dlong to 1>><<RLP>><</button>><</if>>\
\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Yard</div> \
The surface of the small island is entirely covered by a prison straight out of a movie set in the 1950s. On three sides of the island, massive thirty-foot-high stone walls run right up to the edge of the rocky outcropping and disappear straight down into the mist. The fourth side is open and appears as if part of the island was simply torn off. It's a bit unstable but it's the only place that you can dock your boat. Once you disembark, you find yourself standing on a large sandy yard that looks much bigger than it did before you got off the boat. There are sports and <<if $amita.Dthird is 4 or $amita.Dthird is 6>>@@.secrets; <<link "exercise equipment">><<set $sceneSelect to 12>><<goto "NayikaSmallDreamScenes">><</link>>@@<<elseif $amita.Dthird is 5 or $amita.Dthird gte 7>>the remains of some exercise equipment<<else>>exercise equipment<</if>> scattered around the sandy area. From where you are standing, you can see a baseball diamond stomped into the dirt, the pole from a broken basketball hoop sticking out of the ground, and two sets of three small sticks sticking out of the ground at weird angles.
At the far south end of the yard are two large buildings built right against the walls. The first, to the southwest, is a large block of a building studded with small barred windows. To the southeast is a smaller structure that closely resembles a fortified office building.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Your boat is floating just past the point where the yard suddenly ends. <<button "Embark">><<goto "NDBoatTravel">><</button>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go South-West|NDPrison3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="pressRight"><<button [[➡️ Go South-East|NDPrison2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\
\
<<if $amita.DCI is 0>><<set $amita.DCI to 1>><</if>>\ <p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Offices</div> \
A two-story building with a dozen rooms that, except for the security gates and a large gun locker bolted to the floor near the front desk, could pass for any office building built in the 1950s. The first floor has a secured entrance with an elevated firing position with a clear view of the front door. Past that is a small armory (which is currently empty) and a large cantina with several attached bunk rooms where the guards could relax when not on duty. The last few rooms on this floor are a few small offices that would likely be used by low-level functionaries or as storage for general supplies. The second floor has only four large rooms. The warden's office takes up a good chunk of the floor and even a quick look through the door's frosted glass window reveals how large and opulent it is. There is a much smaller and more utilitarian office for the guard captain stuck in one corner of the floor and a four-bed infirmary (and adjoining doctor's office) that takes up the rest of the space.
The only way out of the building is through the northern door on the first floor, not even the windows open.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 2>>\
There is a vague outline of a person standing at a window. It appears to be staring out into the yard.
<<else>>\
There is a vague outline of a person sitting at a desk in the <<if $amita.level gte 1 and $amita.DCI is 1>>@@.secretd; <<link "warden's office">><<set $sceneSelect to 7>><<goto "NayikaSmallDreamScenes">><</link>>@@<<else>>warden's office<</if>>.
<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North-West|NDPrison1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Block</div> \
A three-story building that takes up the entire southwest corner of the island. It's an imposing edifice with regularly placed barred windows and a single entrance covered by an iron security door (which ominously creaks open as you approach). The inside of the block is not like any prison you have ever seen. The massive central chamber is forty feet across and eight stories high. A wrought iron staircase spirals up the center of the chamber and ends abruptly at the ceiling. Each level houses forty cells and is connected to the staircase by thin iron walkways like spokes on a wheel. The cells are nearly identical, with a small cot pushed up against one wall, a small barred window set high into the wall, and a fairly modern-looking sink/toilet combo. The lighting in the cells is dim but you can just make out human-sized figures under the blankets on each bed. Every once in a while, just at the edge of your vision, one of them twitches silently.
The only way out of the building is through the northern door on the first floor.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.level is 1 and $amita.DCI is 1>><<button "Check the Cells">><<DBO>><<replace "#dialogue-bar">>You try to open one of the cells but they are locked tight. The shape under the blanket reacts to the noises and squirms in an irritated way. There aren't any door release switches like you always see in old prison movies so you must need a key.<</replace>><</button>><<elseif $amita.level is 1 and $amita.DCI is 2 and $amita.cau lte 40 and $amita.com gte 20>><span class="oneshot"><<button "Check the Cells [X]">><<set $dreamend to 2>><<goto "NayikaDreamExit">><</button>></span><<elseif $amita.level is 1 and $amita.DCI is 2 and ($amita.cau gt 40 or $amita.com lt 20)>><<button "Check the Cells">><<DBO>><<replace "#dialogue-bar">>You're fairly certain you have the right key to the cells but you have the feeling that Amita is not ready for this yet.<</replace>><</button>><</if>>
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North-East|NDPrison1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
\
\
</td></tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Records Room</div> \
\
What you first mistake as an island is actually a massive tower that emerges from the mist. It raises a hundred feet into the sky and is topped with a round glass and brass dome. The tower is constructed from a pale gray stone that blends so well into the mist that you would have sailed right past it if wasn't for the structure on top. Since the base of the tower is somewhere below the mists, there's nowhere to actually moor the boat. There is, however, a large hole in the western side that is close enough to the mist that you can use a manifested plank of wood to carefully cross over.
Through the hole is a large circular room filled, floor to ceiling, with wooden shelving units jam-packed with plastic document boxes. The shelves are arranged in four concentric circles with an antique reading desk in the center of the room. Whatever created the hole in the wall destroyed some of the shelves and the contents of the boxes is spilled across the floor. Looking closely, you can see that each is filled with exhaustively detailed <<if $amita.Dthird is 1>>@@.secrets; <<link " incident reports">><<set $sceneSelect to 9>><<goto "NayikaSmallDreamScenes">> <</link>>@@<<else>> incident reports<</if>> detailing either sexual acts that Amita has encountered or crimes she has investigated (complete with pictures). The boxes are labeled but they're the standard dream gibberish that you've always encountered when dreamwalking.
Set against the north wall is a staircase that spirals up towards the top of the tower. Next to this is a trapdoor that leads down to a lower level.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Through the hole in the wall, you see your boat waiting a few feet away from the tower. <<button "Embark">><<goto "NDBoatTravel">><</button>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go East</span>\
<span id="donebut">Go West</span>
<span id="donebut">Go South</span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
<<button "Climb Up">><<set $dreamcounter to $dreamcounter-1>><<goto "NDObserve2">><</button>>\
<<button "Climb Down">><<set $dreamcounter to $dreamcounter-1>><<goto "NDObserve3">><</button>>
\
\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
<<if $amita.DOI is 0>><<set $amita.DOI to 1>><</if>>\ <p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Observatory</div> \
At the top of the tower is a stunningly beautiful geodesic dome made from hundreds of triangular leaded glass windows fitted into a shining brass frame over a polished marble floor. Small eyes are etched in regular patterns in the brass, making the entire thing reminiscent of the Tholos on the main island (it's even the same size). A <<if $amita.Dthird is 0 and $amita.level is 2 and $amita.cau lte 30 and $amita.com gte 30>>@@.secrets; <<link "twenty-foot-long brass telescope">><<set $sceneSelect to 8>><<goto "NayikaSmallDreamScenes">> <</link>>@@<<else>>twenty-foot-long brass telescope<</if>> is mounted on the western side of the room and points out of a gap in the glass. It's set on top of a massive contraption with way too many gears and pulleys that would honestly not look out of place in some kind of steampunk novel. At the base of the telescope, where there would normally be a chair for someone to sit, is a queen size bed situated so that someone could lie down and look through the telescope at the same time (it also appears that the controls for the telescope can be operated one handed). There is a nightstand on the side of the bed opposite the telescope with several blank incident forms sitting on top along with several pens.
On the north side of the observatory is a trapdoor that leads down to a lower level.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<if $amita.Dthird is 0 and $amita.level is 2 and $amita.cau lte 30 and $amita.com gte 30>><<mark>> A creepily life-like statue of Amita, dressed in sleeping clothes, is standing off to one side near the dome. It is resting a hand on the glass and is turned towards the telescope, staring at it with a peculiar look on its face.<<else>><<mark>> A creepily life-like statue of Amita, dressed in sleeping clothes, is standing off to one side near the dome. It is resting a hand on the glass and is gazing wistfully out into the mist.<</if>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go East</span>\
<span id="donebut">Go West</span>
<span id="donebut">Go South</span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
<<button "Climb Down">><<set $dreamcounter to $dreamcounter-1>><<goto "NDObserve1">><</button>>
\
\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Hall of Mirrors</div> \
Halfway down the ladder, there is a soft //*click*// and several lights turn on at once and illuminate the room below. The circular chamber is about 50 ft. across and there are several dozen standing mirrors (the kind that can tilt, your dad always calls them cheval glass) haphazardly placed around the room. There's a round knee-high platform along one wall with a well-worn, yet comfortable-looking, reclining chair on top. On one side of the chair is a shoddy folding TV tray table topped with a stack of paper (which appears to be incident reports covered by doodles). On the other side of the chair is a metal music stand with one of the incidents reports propped up on it.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
There are faint images moving in the <<button "Mirrors">><<DBO>><<replace "#dialogue-bar">>The mirrors are all depicting the same sex scene, a couple having sex in their car while the observer hides in the bushes nearby. Each has some variation in the action, either what the couple is doing, who is participating, and/or how much the observer is involved with the action. <</replace>><</button>>
\
<<if $amita.Dthird gte 4>><<if $amita.Dthird is 4>>One<<elseif $amita.Dthird is 5 or $amita.Dthird is 6>>Two<<elseif $amita.Dthird gte 7>>Three<</if>> of the mirrors are broken.<</if>>\
\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go East</span>\
<span id="donebut">Go West</span>
<span id="donebut">Go South</span>\
</td>\
\
<td style="border:1px dotted white;text-align: center;">\
<<button "Climb Up">><<set $dreamcounter to $dreamcounter-1>><<goto "NDObserve1">><</button>>
\
\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Wellness Retreat</div> \
Though it's hard to tell with the mists, this island is easily as large as the central island where you entered Amita's dreamscape. It's mostly covered by a lush tropical forest with only a few buildings poking out from between the trees. There's a nice-looking dock made of white wood extending out into the mists. You expertly dock the boat (it does most of the work) and hop onto the dock. There is a stone pathway that leads away from the dock and vanishes into the woods towards one of the buildings. You follow it.
Just past the trees is a large manicured lawn with a simply decorated building sitting at its center. The building is all white stone and glass with lots of planters and round edges. Walking inside, you step into what is very obviously a hotel foyer. It maintains the same general aesthetic of the outside of the building, with lots of greenery and soft architecture. There's <<if $amita.Dthird is 4 or $amita.Dthird is 5>>@@.secrets; <<link "A key rack">><<set $sceneSelect to 13>><<goto "NayikaSmallDreamScenes">><</link>>@@<<elseif $amita.Dthird gte 6>>the remains of a key rack<<else>>a key rack<</if>> behind a waist-high counter and it indicates that there are only ten rooms in the entire hotel. You grab one of the first-floor keys at random and check it out.
The room is actually a suite and has a bedroom, a sitting room, a very large bathroom, and a walk-in closet. There are large windows with a personal balcony that gives a fantastic view of the forest and the small carefully overgrown garden behind the hotel. It looks like the kind of suite you would find at a high-end resort or cruise ship.
There are two large standing signs in the foyer. They are covered with unintelligible writing but, from what you can garner from the pictures, there is some kind of sauna or spa to the north and a medical facility to the west.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
Your boat is floating at the end of the well-maintained dock. <<button "Embark">><<goto "NDBoatTravel">><</button>>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="pressUp"><<button [[⬆️ Go North|NDRetreat2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="pressLeft"><<button [[⬅️ Go West|NDRetreat3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\
\
<<if $amita.DMI is 0>><<set $amita.DMI to 1>><</if>>\ <p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Spa</div> \
There's a short covered pathway extending out of the back of the hotel, through the overgrown garden, and around a small tree-covered hill. On the other side is a wide squat building with large glass windows around its exterior showing off several simple meditation and massage rooms (judging by the equipment you can see). Entering through the front doors, you find that the building has a large courtyard at its center with a natural (looking) hot spring that smells faintly of lavender. To the left and right, instead of rooms, there is a peristyle with numerous sitting areas, integrated fire pits, and juice bars. Past all of this, on the other side of the building, is a glass-covered room housing an Olympic sized swimming pool. This room has four doors, two for changing rooms and two for saunas.
The spa building itself is surrounded by impenetrable jungle except for the one path heading south towards the hotel.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<mark>> Ther is an eerily life-like statue of Amita lounging in the hotsprings. You can only make out the upper half of its body above the water and its head is resting on one of the stones. it has a small relaxed smile on it's face.
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go East</span>\
<span id="donebut">Go West</span>
<span id="pressDown"><<button [[⬇️ Go South|NDRetreat1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Clinic</div> \
A wide path leads from the hotel to the clinic, the largest of the three buildings on the island. The clinic is built along the same aesthetic and sensibilities as the hotel: nice, relaxing, and inoffensive. There isn't a reception area, presumably anyone who would go to a place like this is already well known, but there is a very comfortable sitting area with double doors that open to a small garden patio. Three hallways branch off the sitting area and an elevator leads up to the second floor.
The signs are just as incomprehensible as in any dream but a quick investigation reveals that the first hallways houses two surgical suites designed for plastic surgery. The second hallway has counseling rooms that you're pretty sure are for addiction treatments. The third hallway has more traditional examination rooms and an additional surgical suite. The elevator proves to be less interesting and only leads to several offices and sleeping quarters (presumably for the staff on duty).
The only exit is back along the eastern path toward the hotel.
\
</div></p>\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go west</span>\
<span id="pressLeft"><<button [[➡️ Go East|NDRetreat1]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>\
</td>\
\
</tr></table></div>\
\
<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Vehicle Bay</div> \
This small island is little more than a rocky outcropping rising thirty feet out of the mists that is barely wide enough for two squat buildings perched perilously on top. Both buildings have the hazy look and almost inaudible buzzing that indicates active shielding. From what you can see, the two buildings are unremarkable save for the weird structures mounted on the roof of one of them (you can't quite make out what it is through the shielding). Around the far side of the island, there is a large cave carved into the rock, the mouth of which is ringed with shield emitters floating in the mists. As your boat approaches, the shield lowers and allows you to pull in and dock before flickering back on.
The entire inside of the outcropping has been hollowed out for a vehicle bay. A web of nanowire along the interior ceiling and walls keeps it from collapsing and supports an array of lights that switch on as you pull in. Half of the room is open to the mist to support docking boats and the other half is a platform with two painted spaces the same size as a Super Society jump jet. A walkway runs between these parking spaces and toward an elevator carved into the rock wall.
\
</div></p>\
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td>
Your boat is moored at one of the dock slips. <<button "Embark">><<goto "NDBoatTravel">><</button>><td>\
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go East</span>\
<span id="donebut">Go West</span>
<span id="donebut">Go South</span>\
</td>\
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<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Up">><<goto "NDOutpost2">><<set $dreamcounter to $dreamcounter-1>><</button>></td>\
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</tr></table></div>\
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<<DreamCount>>\
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<<if $amita.DSI is 0>><<set $amita.DSI to 1>><</if>>\ <p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Barracks</div> \
The elevator opens to a lounge area, complete with a big-screen TV, numerous gaming systems, and an automated cafe. Two doors lead out from the room. One leads to a kitchen/dining room combo. The second leads to a small gym with Super-grade equipment (including an iridium weight set) and a small area for sparring (complete with a shield generator to keep the rest of the building safe). The second floor has six large bedroom suites. Each of the identical rooms has a reinforced queen size bed, walk-in closet, and large bathroom. There's a ladder that leads to the roof where there is a large hot tub, a shield generator large enough to cover the entire building, a fancy grill, and a rooftop bar. There are no personal jacuzzis which, from previous discussions with Crystal, means that this is the kind of outpost where they would send members that have gotten in trouble or fallen out of favor with the public.
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The elevator on the first floor leads down to the shielded vehicle bay and there is a covered path to the east heading towards the main outpost.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
<<mark>> There is a disconcertingly life-like statue of Amita in the workout area. It's dressed in gym clothes and is sitting on one of the benches, with its elbows propped up on its knees and its head hanging, as if it was tired from a strenuous workout.
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="pressRight"><<button [[➡️ Go East|NDOutpost3]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>
<span id="donebut">Go South</span>\
</td>\
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<td style="border:1px dotted white;text-align: center;">\
Take the Elevator
<<button "Down">><<goto "NDOutpost1">><<set $dreamcounter to $dreamcounter-1>><</button>></td>\
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</tr></table></div>\
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<<DreamCount>>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Sensor Array</div> \
From the outside, this building is nearly identical to the barracks with the exception of a massive amount of tech mounted on the roof. You're not an expert but it looks like a scaled-up version of the portable sensor arrays that the Society uses to detect Supers when they're running security at large events.
The first floor of the building has a conference room with a satellite uplink, a small snack area for whoever is stuck on watch duty, and a secured door containing the portable reactor that powers the entire facility. An elevator leads up to the observation room, which has a comfortable chair in front of an array of computer monitors (all of which are powered off). The rest of the second floor is taken up by the electronic components and support systems for the roof-top sensors.
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The main exit from the building heads towards the barracks.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="pressLeft"><<button [[⬅️ Go West|NDOutpost2]]>><<set $dreamcounter to $dreamcounter-1>><</button>></span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
</td></tr></table></div>\
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<<DreamCount>>\<<if $amita.level is 1>>\
<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">The Sunken Island</div> \
As you pull the boat closer to the island, it disturbs the mists enough that you can see the mass of the island hidden just below the surface. Only one point emerges from the gray mists, a rocky out cropping that's just large enough for one or two people to stand. Just for the heck of it, you pull the boat as close as you can, manifest a plank of wood, and use it to get to the rock. As soon as your foot hits the surface there is a soft pink glow from beneath the mist that pulses slowly. There is a sense of lust coming from below but it's mixed with an intense sense of anticipation. You're sure that whatever is below, it's not yet ready to come to the surface.
</div></p>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💭</td><td>\
</td></tr></table></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white;text-align: center;">\
<span id="donebut">Go North</span>
<span id="donebut">Go West</span>\
<span id="donebut">Go East</span>
<span id="donebut">Go South</span>\
</td></tr></table></div>\
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<<elseif $amita.level is 2>>\
<<elseif $amita.level is 3>>\
<<elseif $amita.level is 4>>\
<<elseif $amita.level is 5>>\
<</if>>\
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<<DreamCount>>\<div id="areaTitle">In the Mists</div>\
Drifting through the mists of Amita's dreamscape is an interesting experience. The mists are a uniform gray without taste or smell and don't register at all when they brush against your skin. Couple this with the completely silent boat engine and the effect is like sailing through a massive sensory deprivation tank.
<<if $amita.DLocat is 7>>\
Which is why the sudden //*thump*// against the hull scares the crap out of you.
You rush to the side to check it out but only get two steps before you realize how insane that is. Instead, you manifest a machete and carefully approach where you heard the noise from an oblique angle. There's another //*thump*// as the boat hits a piece of wood floating in the mist.
Wait.
Not just a piece of wood.
A violin?
Another violin floats past (maybe a viola? It's kind of big) and you move to the front of the boat. There is a veritable school of instruments floating in the mist. Most of them are strings but you see a few woodwinds mixed in as well and a few instruments that you can't immediately place (like a really long necked acoustic guitar). You're a bit weirded out by this but you pass through the patch of instruments without issue. Just to be sure, you turn the boat around and slow it so you can get a better look. Other than the fact that they're brand new and just floating there, the instruments are unremarkable.
<<if $amita.DRE[0] is 0>><<set $amita.DRE[0] to 1>><</if>>\
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<<elseif $amita.DLocat is 8>>\
Which means that you nearly jump out of your skin when an island suddenly looms out of the mists directly in front of you. Panicked, you pull back on the throttle and yank the wheel to the side in a desperate attempt to avoid crashing. Considering that this is a dream and not a real ocean, the boat immediately stops and doesn't drift an inch from where you killed the throttle.
You give the island a quick once over. At some point there must have been a richly appointed house sitting on top but now there is nothing but a burned down ruin covered with what looks like solidified lava. You can just make out the burnt out remains of a kitchen through a gap in one of the destroyed walls. Despite the devastation, you think that there might be something interesting on the island. You drop a gang plank and step across.
The instant your foot touches the volcanic rock, the entire island rumbles ominously. Considering that you're not getting any vibes from this hunk of rock, you don't really want to risk dealing with whatever will happen if you try to explore it. You turn on your heel and head right back to the boat.
<<if $amita.DRE[1] is 0>><<set $amita.DRE[1] to 1>><</if>>\
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<<elseif $amita.DLocat is 9>>\
Which is why you almost completely miss the half-sunken island even though your boat passes within ten feet of it.
The first inkling of the island is the very tip of a plane wing sticking a few feet above the mists. As your boat passes, its wash pushes aside the mists and reveals an entire plane, the kind you see celebrities with, half buried in a rocky outcropping. Interested in the island, you begin to circle it with the boat, letting the wash from the propeller clear out the mist and reveal the rest of the island. Aside from the buried plane, there's a half formed quonset hut surrounded by melted machinery growing out of the rock. There's a rough outline on the rock to one side, as if a building was ready to be constructed there.
Oddly, you're not getting any feelings from the submerged island. Even with the mists cleared, you can't feel it as a part of the dreamscape. Most likely, it hasn't been realized enough for it to register in Amita's mind.
<<if $amita.DRE[2] is 0>><<set $amita.DRE[2] to 1>><</if>>\
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<<elseif $amita.DLocat is 10>>\
Which is why you're surprised with yourself when you notice the island submerged in the mist as you pass it. You probably would not have but the wash from the motor disturbed the mists just enough that you can make out the outline of several humanoid figures just below the surface. It's actually kind of freaky and horror movie-ish so you let the boat drift a bit before stopping, manifest your machete, and wait patiently to make sure none of the figures start climbing aboard. When nothing happens after a few minutes, you get back to the helm and try to move the boat closer for a closer look.
After a few circles around the island (which is really small), the boat wash manages to clear enough of the mist off to give you a clear view of the island. The stone outcropping of the island is covered with statues. They're featureless and can only roughly be considered humanoid but you can still tell that they're depicting people in the middle of dancing. It's hard to tell if there's any kind of pattern since the statues are buried at various levels in the rock (some are fully exposed and others only have a few fingers above ground) but it's definitely dancing.
You decide to not check out the island closer for two reasons. One, you're not getting any psychic vibes from the island. It doesn't seem to be a part of Amita's dreamscape but is trapped in the mists of her subconscious. Second, It's creepy and you don't want to find out the hard way that Amita has nightmares about being attacked by statues.
<<if $amita.DRE[3] is 0>><<set $amita.DRE[3] to 1>><</if>>\
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<<elseif $amita.DLocat is 11>>\
Which is why you almost pilot the boat right into a half submerged island. You manage to catch it just in time and yank the wheel to the side with all of your might. Despite your dramatics, the boat casually turns and putters along as normal. Curious, you turn the boat around and move closer to investigate. It only takes a single pass to clear enough of the mist to see the entire island, which is only the size of a small room. It's small enough that the only way you even noticed it in the first place is the life-sized statue of Amita standing in the middle of the island.
The statue is of Amita wearing a lab coat, stethoscope around her neck, and a satisfied look on her face. There's a cat in her arms and a dog sleeping at her feet. There are a few rectangular markings on the island, most likely where building would have grown if the island was fully manifested.
You pull the boat as close as you can, manifest one of the wooden boards, then gently prod the statute. It tips over almost immediately but only sways a foot or so before snapping back to an upright position. You do it a few more times and the same thing happens each time. You're not getting any psycho vibes from the island and even prodding the statue doesn't register on your senses. Without more to go on or anything else of interest, you get back on the helm and pull away.
<<if $amita.DRE[4] is 0>><<set $amita.DRE[4] to 1>><</if>>\
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<<elseif $amita.DLocat is 12>>\
Which is why you completely miss a submerged island and pilot the boat right past it. If it wasn't for the small mirror mounted above the wheel and the fact that the motor churns the mist, you wouldn't have noticed it at all. Curious, you turn the boat around and circle the island a few times until the mists are completely cleared.
You look down at the newly revealed island. It's small and the whole thing is taken up by a single roomed structure. There's no roof to the structure, giving you a bird's eye view of the room and everything in it (which gives you weird diorama vibes). It's a bedroom, complete with a queen sized bed, a vanity and desk on one wall, and a large dresser. Laying on the bed is a life-like statue of Amita, reading a magazine and listening to something on headphones. There's a few pieces of bland art on the walls and an open laptop on the bedside table.
You're not picking up any psychic feelings from the island and if you weren't actually looking at it, you wouldn't have even realized it was part of the dreamscape. There's a vague feeling of unimportance to it and you decide that it's something you don't really have to investigate further.
<<if $amita.DRE[5] is 0>><<set $amita.DRE[5] to 1>><</if>>\
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<<elseif $amita.DLocat is 13>>\
Which is why you're not surprised when you pass right over one of the islands without noticing it until the wash from your motor clears the mist enough that you can see it out of the corner of your eye. Curiosity piqued, you throttle the boat back up and circle back to see what you missed. After a few passes with the boat, the mists have cleared enough that you can see the whole of the island.
The whole thing is maybe a bit larger than a small house and almost completely featureless. There is a large stalactite (or stalagmite, you always forget which is which) in the center of the island and, if you squint, it vaguely looks humanoid. Surrounding the … rocky outcropping … are a dozen small mounds arranged in a rough circle. Each one looks as if something was pushing up from beneath the surface of the rock but has not yet broken the surface.
You're not picking up any psychic feelings from the island and if you weren't actually looking at it, you wouldn't have even realized it was part of the dreamscape. Even when you reach out with your senses, they simply slip past and through the island as if it wasn't even there. Considering that even Amita's subconscious doesn't even think the island is important then you can safely leave it behind.
<<if $amita.DRE[6] is 0>><<set $amita.DRE[6] to 1>><</if>>\
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<<elseif $amita.DLocat is 14>>\
Which is why you jump when a loud //*screeeech*// rends the air and the boat suddenly jolts to one side. You spin the wheel away from whatever you just hit and kill the throttle. The boat stops almost immediately and you rush to the side to check for any damage. There's a large rent in the side of the boat and the mists are leaking through. There's a moment of panic but it lasts only a few seconds before you realize that the boat isn't sinking. Slightly annoyed, you manifest a few wooden boards and use them to patch the hole. Curious, you start to circle the area, letting the wash from the boat clear the mists enough so you can see what you hit.
It's a hand.
A giant hand that is easily the size of your boat.
<<if $amita.DRE[7] is 0>>Even more ominous, it's attached to an equally large wrist that continues down until it disappears into the mists that are too far down to be affected by your boat's motor. You pull the boat as close as you can and examine the tip of the massive statue. The hand is made from a gray stone studded with crystals, each one the size of a large marble or golf ball. Interestingly, the impact of your boat seems to have chipped the stone and knocked one of the crystals loose. You reach over and, after a bit of awkward tugging, yank the crystal free.
The hand twitches and suddenly pulls away, vanishing down into the mist. You jump back and try your best not to scream at something so massive moving that quickly and brace yourself for a building sized statue to raise itself out of the mist. When nothing happens after a few minutes, you cautiously start the boat and open up the throttle.
When you're a safe distance away, or what passes for it when possibly dealing with something that big, you slow the boat. There's no godzilla-like wake in the mists following you and you're pretty sure that it was just an automatic response from the dreamscape. You check out the crystal in your hand and find it glowing slightly.
It seems oddly familiar.
<<set $amita.DRE[7] to 1>>\
<<else>>\
Even more ominous, it's attached to an equally large wrist that continues down until it disappears into the mists that are too far down to be affected by your boat's motor. You pull the boat as close as you can and examine the tip of the massive statue. The hand is made from a gray stone studded with crystals, each one the size of a large marble or golf ball. You reach out to pry one of the crystals loose but the hand twitches and suddenly pulls away, vanishing down into the mist.
Even though it happened before, you still jump back and try your best not to scream at something so massive moving that quickly. You brace yourself in case a building sized statue starts rising itself out of the mist. When nothing happens after a few minutes, you cautiously start the boat and open up the throttle. When you're a safe distance away, or what passes for it when possibly dealing with something that big, you slow the boat. There's no godzilla-like wake in the mists following you and you're pretty sure that it was just an automatic response from the dreamscape.<</if>>\
<<if $amita.dreamitems.includes("Diamond Psyche Crystal") is false>><<set $amita.dreamitems.push("Diamond Psyche Crystal")>>
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<div id="powFrame">@@.pow;You have constructed: __Diamond Psyche Crystal__@@</div>\
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<</if>>\
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<<elseif $amita.DLocat is 15>>\
Which is why you suddenly jump when there is a sudden pulse of psychic energy from just off the side of the boat. You immediately kill the throttle and rush to the back of the boat. The wake from the motor has cleared some of the mists and you catch the dark shape of an island beneath you before the grayness settles back in and hides it from view once again. You walk back to the helm, start the boat, and begin to pilot around where you saw the island, clearing the mists in a widening circle.
The island is huge, second in size only to the main island on which you entered the dreamscape. It looks treacherously rocky at first but you quickly realize that every inch of it is covered with broken statues and parts of destroyed buildings. All of the statues are of Amita dressed in a variety of outfits and uniforms. From where you're standing on the boat, you can see her wearing firefighter turnouts, a ballet unitard and tutu, a basketball uniform, and some traditional clothing with a sword and shield. The ruined buildings are likewise varied. There's a fragment of a restaurant kitchen right next to a castle turret which is leaning against the remains of an artist's studio.
It's a fascinating find and you spend some time just looking at all of the various statues, even taking a few more circuits with your boat to keep the mists cleared away. The third time you are forced to do this, something catches your eye. Near the edge of the island is a statue of Amita wearing a full on princess gown. <<if $amita.DRE[8] is 0>>There's a crown on its head and, right in the center, there is a gently glowing gem. Curious, you wait for a few minutes so the mists draw closer to the statue, and then pilot the boat over. It takes some adjustment but you're eventually able to get near enough that you can reach over and touch the gem.
At your touch, the gem simply falls out of the crown and into your palm. The statue suddenly moves and you stumble backwards out of reach and across to the otherside of the boat. Breathing hard, you wait to see if something bad happens. After a few minutes, you dare to look over the edge. The statue is now frozen in a deep curtsey but is otherwise unmoving. The statue is not registering on your psychic senses, so you're sure that it's not a threat. Cautiously, you back up to the helm and pilot the boat away from the sunken island. You check out the crystal in your hand and find it glowing slightly.
There's something oddly familiar about it.
<<set $amita.DRE[8] to 1>>\
<<else>>\
There's a crown on its head and, right in the center, there is an indent where the gem used to be Curious, you wait for a few minutes so the mists draw closer to the statue, and then pilot the boat over. It takes some adjustment but you're eventually able to get near enough that you can reach over and get a better look at the statue.
Once you're close enough to touch it, the statue suddenly moves. Even though you're prepared for it, it's still surprising enough that you stumble backwards out of reach and across to the otherside of the boat. Breathing hard, you wait to see if something bad happens this time. After a few minutes, you dare to look over the edge. The statue is now frozen in a deep curtsey but is otherwise unmoving. The statue is not registering on your psychic senses, so you're sure that it's not a threat. Cautiously, you back up to the helm and pilot the boat away from the sunken island.
<</if>>\
<<if $amita.dreamitems.includes("Teardrop Psyche Crystal") is false>><<set $amita.dreamitems.push("Teardrop Psyche Crystal")>>
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<div id="powFrame">@@.pow;You have constructed: __Teardrop Psyche Crystal__@@</div>\
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<</if>>\
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<<elseif $amita.DLocat is 16>>\
Which is why you immediately notice when something begins to move out in the distance. The sudden movement catches your attention and, just to be careful, you throttle back and approach whatever it is at a cautious pace. When you're a safe distance away, you stop the boat and move to the prow to get a better look.
Flitting just under the surface are a few dozen small shapes that are flowing and moving around each other in gracefully slow movements, creating intricate patterns in the mists. As you watch, one of the shapes launches itself into the air (or what passes for it in the dreamscape).
It's a fish.
A brilliantly rainbow colored fish with huge fins streaming behind it as it flips and dives back into the mists. You reach out with your senses and pick up a small psychic impression from the fish. There's nothing malicious so you hop back on the helm and pull the boat closer. The fish don't seem to notice your presence and continue to swim through the mists, even as the boat pulls up right next to them and pushes aside the mists. Now that you're closer, you can see that it's not that they're brilliantly colored, there are images playing across their surfaces, as if the entire fish is a high definition screen. The images are all of Amita in a variety of scenarios. You reach down and grab one of the fish to get a better look.
The scene playing on the fish is Amita waiting at a crosswalk. The light turns red and she starts to walk across the street. She's only a few steps before a car zooms past, illegally taking the right hand turn, and giving her a dirty look for daring to cross the street. Amita glares for a few seconds and then runs after the car, smashes the window, and drags the driver out of the car. She then picks him up and casually throws him into a dumpster. The image snaps back to Amita waiting for the light to turn red.
You watch the fish for a few more repetitions before you notice that your hands are a bit tingly. There image suddenly stops in the middle of the scene and then the fish begins to fade. <<if $amita.DRE[9] is 0>>It slowly vanishes over the course of a few seconds leaving a small crystal in your hand.
You roll it between your fingers and examine it closely. There's something oddly familiar about it.
<<set $amita.DRE[9] to 1>>\
<<else>>\
It slowly vanishes over the course of a few seconds, leaving a odd slimy feeling on your hand.
<</if>>\
<<if $amita.dreamitems.includes("Oval Psyche Crystal") is false>><<set $amita.dreamitems.push("Oval Psyche Crystal")>>
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<div id="powFrame">@@.pow;You have constructed: __Oval Psyche Crystal__@@</div>\
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<</if>>\
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<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:24px;">💫</td><td style="border:1px dotted white">\
<<button "➨ Continue">><<goto "NDBoatTravel">><</button>>\
</td></tr></table></div>\
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\<p Style= "text-align: center"><div id="DSFrame">Amita's mind, and the connection between the two of you, is constantly moving and shifting in your mind's eye. Through your psychic senses, her mind is an ever-changing ball of light locked pushing against the confines of her egg-white mental defense shell. You focus your powers and pressure begins to swell behind your eyes. The edges of your vision begin to slowly fade until you can see nothing but the blurry light of Amita's mind. With a sudden jolt, you feel yourself falling forward and begin to rocket toward the shield around her mind. It swells in your vision but you are suddenly jerked to the side as if being pulled by a guideline. You race along the smooth featureless shell and eventually slow to a stop in front of its one imperfection. There is a small door, its hairline frame barely perceptible on the featureless white of the shield. It opens as you approach and your psychic senses are overwhelmed as the pulsing glow of Amita's mind slams into you. Despite not being physically present, you reflexively close your eyes. There is a moment of stillness and then the light dims.
… You feel cool air and old stone under your feet …
… You smell the sea and something you can't quite identify …
… You hear a gentle wind blowing …</div>
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<h3><<button [[Open Your Eyes|NDIslandCenter]]>><</button>></h3>
</p>\
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<<set $dreamcounter to $amita.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Amita">>\
<<set $indream to 1>>\
<<set $amita.dreamed to 0>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $player.curloc to "The Misty Sea">>\
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<<if $amita.level is 5 and $amita.com gte 60 and $kiara.cau lte 0 and $amita.max is 0>>\
<<set $amita.max to 1>>\
<div id="powFrame">\
@@.pow;►►► The connection with Amita has grown as strong as it can for now [🌟🌟🌟🌟🌟]@@
</div><</if>>\
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<<if $amita.level lte (($amita.level+1)*10)>>\
<div id="powFrame">\
<<set $kiara.com to $kiara.com+2>>\
@@.pow; ►►► Delving into her own mind has put Amita more at ease@@\
</div><</if>>\
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<<set $wufd to 1>>\<<widget "BaseFeatures">>\
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<<if $base.tags.includes("SLEEP1")>><<mark>> Your ''Bedroom'' has been set up in the prefab room furthest from the entrance.
<</if>>\
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<<if $base.tags.includes("SLEEP2") and $kiara.atbase gte 2>><<mark>> Kiara has set herself in the ''Second Bedroom'', since it has the best wifi, and refuses to leave.
<<elseif $base.tags.includes("SLEEP2") and $kiara.atbase is 1>><<mark>> A second bedroom has been set up and sits empty.
<</if>>\
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<<if $base.tags.includes("SLEEP3") and $prism.atbase gte 2>><<mark>> Prism has taken the ''Third Bedroom'' as a place to crash away from Society surveillance.
<<elseif $base.tags.includes("SLEEP3") and $prism.atbase is 1>><<mark>> A third bedroom has been set up and sits empty.
<</if>>\
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<<if $base.tags.includes("SLEEP4") and $amita.atbase gte 2>><<mark>> Amita has taken the ''Fourth Bedroom'' as a place to relax away from the prying eyes of the Society.
<<elseif $base.tags.includes("SLEEP4") and $amita.atbase is 1>><<mark>> A fourth bedroom has been set up and sits empty.
<</if>>\
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<<if $base.tags.includes("TRAINING")>><<mark>> A small area has been dedicated to training, complete with exersise equipment.
<</if>>\
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<<if $base.tags.includes("LOUNGE")>><<mark>> A lounge has been constructed, complete with some comfortable looking seating and a large screen TV.
<</if>>\
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<</widget>>\
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<<widget "BaseObserve">>\
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<<if $base.buildList.length gt 0>>\
<<mark>> <<if $time is 1>> Several debtors are working on your lair. They all have the same glassy-eyed stare and weirdly greasy psychic signature that indicates they are not entirely present (or in control of their own actions). They ignore you completely and work on their tasks.<<else>>There are large crates and tools leftover from the construction but the debtors seem to have gone back to their lives for the moment.<</if>>
<</if>>\
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<<if $kiara.locat is 6>><<mark>>Loud music is coming from Kiara's room.
<</if>>\
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<<if $prism.locat is 6>><<mark>>Swirling lights emenate from under Crystal's door.
<</if>>\
\
<<if $amita.locat is 8>><<mark>>Amita's door is open and she is studying at the desk.<<elseif $amita.locat is 7>>Amita's door is open and she is combing through social media and message boards for memes and trends about her Superhero alter ego.
<</if>>\
\
<</widget>>\
\
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\
\
\
<<widget "BaseActions">>\
\
<<if $base.tags.includes("TRAINING")>><<button "Train">><<goto "BaseTrain">><</button>><</if>>\
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<</widget>>\
\
\
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\
<<widget "BaseLocations">>\
\
<<if $base.tags.includes("SLEEP1")>><<button "Your Room">><<goto "BaseMCRoom">><</button>><</if>>\
\
<<if $base.tags.includes("SLEEP2") and $kiara.atbase is 1>><<button "Empty Bedroom">><<goto "BaseKRoom">><</button>><<elseif $base.tags.includes("SLEEP2") and $kiara.atbase gte 2>><<button "Kiara's Room">><<goto "BaseKRoom">><</button>><</if>>\
\
<<if $base.tags.includes("SLEEP3") and $prism.atbase is 1>><<button "Empty Bedroom">><<goto "BasePRoom">><</button>><<elseif $base.tags.includes("SLEEP3") and $prism.atbase gte 2>><<button "Crystal's Room">><<goto "BasePRoom">><</button>><</if>>\
\
<<if $base.tags.includes("SLEEP4") and $amita.atbase is 1>><<button "Empty Bedroom">><<goto "BaseARoom">><</button>><<elseif $base.tags.includes("SLEEP4") and $amita.atbase gte 2>><<button "Amita's Room">><<goto "BaseARoom">><</button>><</if>>\
\
\
\
<</widget>>\<<if $amita.atbase is 1>>\
<div id="areaDesc"> <div id="areaTitle">Empty room</div> The room is large, almost twice as large as your bedroom back home, and contains a queen-sized bed, a comfortable couch, a large TV on a stand, a desk with a basic computer, a standing bureau and a dresser. All of the furniture is high quality but a little bland.</div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
\
<<if $amita.atbase is 1 and $amita.level gte 2>><span class="oneshot"><<button "📞 Invite Amita to the Base">><<set $sceneSelect to 1>><<goto "NayikaRandomEvents">><</button>></span><</if>>
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Empty Room">>\
\
\
\
\
<<elseif $amita.atbase is 2>>\
<div id="areaDesc"> <div id="areaTitle">Amita's Quarters</div> The room is large, almost twice as large as your bedroom back home, and contains a queen-sized bed, a comfortable couch, a large TV on a stand, a desk with a basic computer and several stacks of textbooks and notebooks, a standing bureau and a dresser. All of the furniture is high quality but a little bland. Amita has done little to decorate aside from a few knickknacks around the TV, many books, and a mannequin to hold her Super uniform without creasing it.<<SpotCheck>></div>
\
<div id="butFrame"><table><tr><td style="font-size:24px;">👁️</td><td>\
\
<<if $amita.locat is 7>><<mark>><<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> is studying at the desk. Several textbooks are open around her along with three color-coded notebooks.<</if>>
\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">🖐</td><td>\
<<if $amita.locat is 8 or $amita.locat is 7>>\
\
<<if $time lte 5>>\
<<button "Hang Out [►]">><<set $sceneSelect to 1>><<goto "AmitaBaseEvents">><</button>>\
<<if $player.cAmita is 6>>\
<span class="oneshot"><br><<button "Channel Amita's Power [►]">><<set $sceneSelect to 2>><<goto "NayikaChannel">><</button>></span> <</if>>\
\
\
<<if $amita.locat is 7>>\
<<if $amita.socmed is 0>>\
<span class="oneshot"><<button "Check on Amita [►]">><<set $sceneSelect to 0>><<goto "NayikaSocialMediaEvent">><</button>></span>\
<<else>>\
<br><span style="border: 1px solid grey;padding:9px;border-radius: 5px;line-height:250%"><b>Trawling Social Media [►]</b>\
<span style="font-size:12px;">\
<<button "Old Favorites">><<set $sceneSelect to 1>><<goto "NayikaSocialMediaEvent">><</button>>\
</span></span>\
\
<</if>><</if>>\
\
\
<<elseif $time is 6>>\
<<button "💤 Go to Sleep [X]">><<goto "BaseSleep">><</button>>
<</if>><</if>>\
</td></tr></table></div>\
<div id="butFrame"><table><tr><td style="font-size:24px;">👣</td><td>\
<<button "Leave">><<if $base.BB is 1>><<goto "BaseDowntown">><<elseif $base.BB is 2>><<goto "BaseCitycenter">><<elseif $base.BB is 3>><<goto "BaseHarbor">><<elseif $base.BB is 4>><<goto "BaseParkarea">><</if>><</button>>
</td></tr></table></div>\
\
<<set $player.curloc to "Amita's Quarters">>\
\
\
\
<</if>>\<<if $sceneSelect is 1>>/*Invite to Base*/\
<div id="eveFrameOT"><div id="areaTitle">An Invitation</div></div>
\
With the room now finished, you call Amita. She picks up on the second ring.
@@.player; ''You:'' "Hi Amita. Do you have a minute?"@@
There's a loud //*THUD*// and she cheerily answers.
@@.amita; ''Amita:'' "Hey. Yeah. I have some time."@@
There's a //*grunt*// and sounds like a slab of beef being hit with a bat.
@@.player; ''You:'' "Yeah, It sounds like you're busy so I'll be quick. I have a room at my base and wanted to offer you someplace to crash. You don't have to answer now but it's a safe place in case you want to be away from the Society for a bit."@@
There's a brief pause. You hear a scream of fury followed by another impact sound.
@@.amita; ''Amita:'' "Will you be quiet! I'm on the phone."@@ Then, she talks to you in a much more normal voice. @@.amita; "I like the idea but send me the address so I can check it out."@@ Another rage-filled scream from somewhere nearby. @@.amita; "Crap, I have to go. Thanks for the offer! I'll talk to you later."@@
She hangs up and you put your phone away.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Hang Up">><<goto $player.lastloc>><<set $amita.atbase to 2>><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<</if>>\<<if $sceneSelect is 1>>/*~~~~~~~~~~Hang Out~~~~~~~~~~*/\
<div id="eveFrame"><div id="areaTitle">Chilling at the Base with Amita</div></div>
\
<<if $amita.level is 2>>\
Amita is so engrossed in her studying that, if you weren't a telepath, you'd have no idea that she was even aware of her presence. She quickly takes a few notes, marks her place in the book, then swivels the chair to face you.
@@.amita; ''Amita:'' "Hello, $player.name. What are you up to?"@@
You shrug and motions toward her bed with a questioning look. Amita hesitates for a split second but then nods. You sit and lean back on your hands.
@@.player; ''You:'' "I'm just hanging around and seeing what's going down. How's your studying?"@@
She smiles and motions toward her texts.
@@.amita; ''Amita:'' "Actually really well. It's the best I've managed in a while."@@ You give her a questioning look. @@.amita; "Well, I haven't been doing well at my apartment since I found out about what the Society is doing. There's a small part of me that is paranoid that I'm being watched and it's distracting. I've been getting some studying done at the park on my lunch breaks but that only gives me so much time each day. "@@
You nod and move to get up.
@@.player; ''You:'' "Well, in that case, I'll leave you to it."@@
Amita shakes her head.
@@.amita; ''Amita:'' "That's not necessary. Another reason I like studying here is that I like the company. I could use a distraction anyway."@@
You shrug.
@@.player; ''You:'' "I am a good distraction."@@
She eyes you and her smile widens.
@@.amita; ''Amita:'' "That is true."@@
The next half hour is spent hanging out with Amita and just talking about her studies. You barely understand half of it but just her describing it to you seems to be helpful for her. As soon as she feels the need to get back into the books, you head out and hang out around the base. When you feel her growing weary of studying, you stop back in to hang out a bit more. You repeat this pattern a few more times until Amita grows tired of studying and decides to call it for now.
\
\
\
\
\
\
\
\
\
<<elseif $amita.level is 3>>\
Amita is so engrossed in her studying that, if you weren't a telepath, you'd have no idea that she was even aware of her presence. She looks up and holds up a finger in a "one-minute" gesture. Then, Amita takes a few more notes, marks her place in the book, then swivels the chair to face you.
@@.amita; ''Amita:'' "Hello, $player.name. What's up?"@@
Amita gesutre you towards the bed. With a nod of thanks, you sit and lean back on your hands.
@@.player; ''You:'' "I just wanted to stop in, say hi, and see if you wanted to hang out for a bit."@@ You gesture towards her books. @@.player; "If you're busy I can come back later."@@
She smiles and waves it away.
@@.amita; ''Amita:'' "It's okay. Whenever I'm at the base I push myself and try and get ahead of the game."@@ Her smile turns sardonic. @@.amita; "Just in case I get interrupted."@@
You smile sheepishly.
@@.player; ''You:'' "Sorry about that. Things are going well then?"@@
Amita nods.
@@.amita; ''Amita:'' "Yep."@@ She checks her schedule. @@.amita; "I even have some time to spare."@@
You return your smile.
The next half hour is spent hanging out with Amita and just talking about her studies. Since you have no real basis for understanding, Amita continuously drops into lecture mode and starts explaining her studies. Thankfully, she catches herself and changes the topic to something away from her schooling. By the end, you start to feel that you are imposing too much on her time and decide to hang out in your own room for a bit. This pattern continues for some time. You check in with Amita to give her a break from studying and occasionally bring her snacks or drinks to help out. She is grateful for the distraction and seems much happier than she usually looks while studying.
\
\
\
\
\
\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button [[➨ Continue|BaseARoom]]>><<set $time += 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>>\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 1>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<set $temp7 to 1>><<else>> ●●● Amita does not seem any more comfortable with you as usual.<</if>>
\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<set $temp8 to 1>><<else>> ●●● Amita is still cautious around you.<</if>>\
\
\
\
<<if $temp8 is 1>><<NayikaCauBar>><</if>>\
<<if $temp7 is 1>><<NayikaComBar>><</if>>\
\
</div>\
\
\
\
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\
\
\
\
\
<</if>>\<<if $amita.level is 2 or $amita.train is 1>>\
<<set $sceneSelect to 1>>\
<<include "NayikaTraining">>\
<<if $amita.train is 1>><<set $amita.train to 2>><<set $scenelistA[6] to 1>><</if>>\
<<elseif $amita.level is 3 or $amita.train is 2>>\
<<set $sceneSelect to 2>>\
<<include "NayikaTraining">>\
<<if $amita.train is 2>><<set $amita.train to 3>><<set $scenelistA[7] to 1>><</if>>\
<<elseif $amita.level is 4 or $amita.train is 3>>\
<<set $sceneSelect to 3>>\
<<include "NayikaTraining">>\
<<if $amita.train is 3>><<set $amita.train to 4>><<set $scenelistA[8] to 1>><</if>>\
<<elseif $amita.level is 5 or $amita.train is 4>>\
<<set $sceneSelect to 4>>\
<<include "NayikaTraining">>\
<<if $amita.train is 4>><<set $amita.train to 5>><<set $scenelistA[9] to 1>><</if>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still as cautious as she always is around you..<</if>>
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<NayikaCauBar>><<NayikaComBar>>\
\
</div>\
\
<<if $amita.pfS lt 60>><<set $amita.pfS += 1>><</if>>\
<<if $amita.pfL lt 60>><<set $amita.pfL += 1>><</if>>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Amita's Training</div><div style="text-align: center; font-size:115%;">''Groundwork''</div></div>\
You swing by Amita's room and gently rap at the open door. As usual, you find her with her nose buried in one of her medical textbooks. She gives you a small nod of acknowledgment and you then wait patiently for her to get to a place she can stop. Once she's done, Amita marks her place, color codes her notes with her highlighters, then finally turns to you.
@@.amita; ''Amita:'' "Hey, $player.name. Do you need something?"@@
You lean against the door frame and cross your arms.
@@.player; ''You:'' "I was wondering if you'd be free to help me out with some training. We have the facilities for it so we should probably use them."@@
She tilts her head.
@@.amita; ''Amita:'' "What kind of training are you looking for?"@@
You shrug.
@@.player; ''You:'' "Honestly, I have no idea. Maybe just a basic workout and maybe some moves in case I get jumped by another insane person?"@@
Amita watches you blankly as you emphasize your request by pantomiming some fancy martial arts moves. After a few awkward seconds, she //*sighs*// and walks over to the dresser.
@@.amita; ''Amita:'' "Yeah. Let me get dressed and I'll meet you out there."@@
<<if $amita.train is 1>>\
You turn back towards the training area, closing Amita's door to give her a bit of privacy and have a seat on the mats. She emerges a few minutes later dressed in her workout gear and walks over to you. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appGym<</replace>><</button>> gracefully drops down on the mat in front of you and balances a small notepad on her knee. She scratches a few notes as she begins to detail your training.
@@.amita; ''Amita:'' "So, I think we should start with the basics given your lack of experience. We'll do some stretching, a few bodyweight exercises, and then …"@@ She glances around the mats. @@.amita; "… I'd say some cardio but the training area isn't really that big. Maybe we'll do some burpees or something."@@ You start rooting for the "Or something" but there's a sinking feeling that Amita could come up with something worse. @@.amita; "Then, if we have time, we'll do some breakfalls and maybe some groundwork."@@
You raise your eyebrows.
@@.player; ''You:'' "All of that and then, maybe, we'll learn some fighting?"@@
She shrugs, stands, and moves a few feet away from you.
@@.amita; ''Amita:'' "Even if you had a Standard Array, we'd still not skip the conditioning. Physicality is important, especially in the beginning of training when you don't have the technique to make up for being weaker or slower than your opponent."@@ Facing you, Amita tilts her head to one side and closes her eyes. @@.amita; "Now, time to stretch."@@
----
<div style="text-align: center">// 🕙 Some Time Passes 🕙 //</div>\
----
You flop onto your back, your core burning after your Nth crunch, and once again question your life choices. The stretches that Amita ran you through were not bad, some could even be called relaxing, but the body weight and cardio workouts nearly wiped you out. Amita, while not drill sergeant level, is stern and direct in getting you to mostly finish each workout (you can tell she's holding herself back though, she's mostly used to training other Supers and D3 officers). Luckily, you're recovering faster from each exercise than you would have thought and the soreness fades relatively quickly. Unluckily, this means that Amita utilizes the extra time for more exercise.
During these exercises, you feel the first small spark of lust in Amita's mind. It's a bit surprising considering that you're not exactly in peak physical condition, but she seems to enjoy watching you exercise and take every opportunity to ogle you when you're not looking. Still, to be fair, you've been staring at her ass every time she bends over, so you're even in that regard. When she is finally satisfied, Amita calls for a short break, and you move on to some actual technique.
\
\
<<elseif $amita.train gte 2>>\
You turn back towards the training area, closing Amita's door to give her a bit of privacy and have a seat on the mats. She emerges a few minutes later dressed in her workout gear and walks over to you. <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appGym<</replace>><</button>> gracefully drops down in front of you and balances the notepad with your workout regime on her knee. She takes a few notes in silence and then begins detailing what you'll be working on today. To start, you'll do some simple stretching and body weight exercises (since you don't have a standard array or any actual training, Amita decides that you need some basic conditioning before she starts teaching you anything serious).
The workout, despite being what Amita would call "basic" or "for beginners" makes you question your life choices. The stretches are kind of relaxing but the body weight and cardio portions nearly wipe you out completely. Amita, while not drill sergeant level, is stern and direct in getting you to mostly finish each workout (you can tell she's holding herself back though, she's mostly used to training other Supers and D3 officers). Luckily, you recover quickly from each exercise and the soreness fades after only a few minutes. Unluckily, this means that Amita utilizes the extra time for more exercise.
In the middle of these exercises, you feel the first small spark of lust in Amita's mind. She's enjoying watching you work out and her eyes keep wandering over your body when you're not looking. Still, to be fair, you've been staring at her ass whenever she bends over, so you're even in that regard. When she is finally satisfied, Amita calls for a short break, and you move on to some actual technique.
\
\
<</if>>\
\
\
Breakfalling is not as bad as you would have thought.
Amita is a good teacher and, despite being a hardass during what she calls "warm-ups" (and what other people call a full body intensive workout), she's well aware of how crucial learning how to fall safely is. She walks you through the basics and even stops her ogling/fantasizing so she can focus on you getting it right. After a little while, she's pleased with your progress and decides to throw you a bone and show you some actual combat techniques. Amita runs you through a few different basic holds and positions that would be useful for grappling.
It turns out that you have a knack for grappling. Apparently, the physicality of groundwork is close enough to your powerset that you can pick it up quickly. You're still not anywhere close to beating Amita, which is made abundantly clear whenever she has to fix your incorrect positioning (which she does by simply lifting you off the ground one-handed and moving you to the right place), but you're not completely hopeless. You make it through turtle position alright, then through pulling guard and full mount. You're trying to be a good student and keep yourself focused on the moves, rather than let your mind drift towards sex. Things change, however, when Amita has you switch roles.
Amita lays on her back and pulls you into her guard, wrapping her legs tightly around her waist. This causes two things to occur in rapid succession. The first is that, since you're kneeling between a hot woman's legs, your body reacts in the usual manner. The second is that, when Amita locks in the guard and tightens her legs, she pulls your erection directly against her crotch. She's wearing workout clothes and panties, but neither of them is particularly thick and she very obviously feels how hard you are through the fabric. There is a brief surge of pleasure as your bulge hits just the right spot.
Amita freezes and tries her best to play it off but it's kind of hard not to stare at how her nipples harden and push against her equally thin top. She notices your attention and tries to give you an admonishing look but there's no real strength behind it. Taking advantage of your distraction, she swings her arms up, knocking both of your hands out from under you and causing you to fall forward. You try to maintain your balance but, after a small tug of her legs, you drop face-first into Amita's chest. Before you can react, she locks her arms around your body and tightens her legs around your waist, pinning. Conveniently for you, this means your face is now pressed against her small breasts and your crotch is now pushed even tighter against hers.
@@.amita; ''Amita:'' "You really shouldn't get distracted while fighting."@@
Considering that you can feel the growing warmth of her pussy through the intervening fabric and one of her hard nipples is only a few inches from your mouth, that is easier said than done. Still, you acknowledge her advice with an arm wiggle and a thumbs up. She doesn't relent with her hold and waits patiently for your attempted escape. There's a small thread of smugness in her mind (along with some base enjoyment of having you so close) so you decide to change things up.
You do try to escape a few times but even though your attempts fail, you make sure that every attempt involves you grinding your hips against hers. You may not be the best fighter but you instinctively know how to move so that your shaft pushes directly against her fabric-covered clit in the most sensual way possible. There are a few layers of fabric in the way so it's not ideal for either of you, but it's enough that small jolts of pleasure begin running through Amita's body.
To her credit, Amita realizes pretty quickly that your escape attempts are just excuses for dry-humping but she's enjoying the sensation too much to really care. After a minute or so of this, she suddenly lets go of your upper body, allowing you to sit up. Her breathing has noticeably quickened and she's looking towards where the bedrooms are with a cautious eye.
@@.amita; ''Amita:'' "Is anyone else here?"@@
There aren't any workers right now and your connections give you the locations of the other women.
<<if $kiara.locat isnot 6 and $prism.locat isnot 6>>\
@@.player; ''You:'' "No one's here."@@
<<elseif $kiara.locat is 6 and $prism.locat isnot 6>>\
@@.player; ''You:'' "Kiara is in her room."@@ You give her a sly look. @@.player; "Her music is pretty loud."@@
<<elseif $kiara.locat isnot 6 and $prism.locat is 6>>\
@@.player; ''You:'' "Crystal is in her room."@@ You give her a sly look. @@.player; "She's in the middle of studying right now."@@
<<elseif $kiara.locat is 6 and $prism.locat is 6>>\
@@.player; ''You:'' "Crystal and Kiara are in their rooms."@@ You give her a sly look. @@.player; "Both are pretty busy right now."@@
<</if>>\
<<if $kiara.locat isnot 6 and $prism.locat isnot 6>>\
A lewd smile spreads across her lips.
@@.amita; ''Amita:'' "Good."@@
<<else>>\
She looks over at the bedrooms for a few seconds and then comes to a decision. A lewd smile spreads across her lips.
@@.amita; ''Amita:'' "Fuck it."@@
<</if>>\
In one smooth motion, Amita unlocks her feet, circles her lower leg to hook under your knee, and unceremoniously flips you over onto your back. Rolling with you, Amita winds up straddling your hips on a full mount. She drops her weight, making sure that her cunt lands squarely on the bulge in your pants, and leans forward to rest her hands on your chest. All pretense is gone at this point and Amita begins to rock her hips.
You run your hands up her legs and let them come to rest on her waist. Amita sets a steady pace, grinding her covered cunt against your crotch and enjoying the small thread of pleasure her movements cause. You let her do most of the work but you do shift your hips ever so slightly as she moves to maximize pressure against her clit.
Slowly, her lust builds and soft grunts start to mix in with her quickened breathing. Not wanting to be completely lazy, every so often, you shift a bit and push your hips, timing it so that you push hard against her sensitive button. Each time, Amita lets out a surprised //*moan*// of pleasure and she rocks her hips even faster. Relaxing, you let your hands wander up her sides, enjoying the feeling of her soft skin but stopping just short of her chest. Since the situation is not as enjoyable as it could be, Amita is so focused on taking each small surge of pleasure that she barely registers your hands.
Taking advantage of this, you thrust your hips hard, causing Amita to bounce up a few inches. As she comes back down, you slide your hands up, snag Amita's top with your thumbs, and jerk them upwards. Amita lets out a surprised //*yelp*// as she comes down hard on your erection and her A-cup tits bounce free. Before she can react to this, you gently squeeze her breasts. The sudden change snaps Amita out of her reverie and she freezes. After a few seconds, she looks down at you with a widening smile and resumes her grinding, now at a much quicker pace. You give her a few seconds to set a rhythm before lightly running your fingers across her incredibly sensitive nipples.
Amita reacts immediately, moaning loudly as her entire body jerks from the sudden rush of pleasure. She looks down at you with her lust-filled amber eyes.
@@.amita; ''Amita:'' "…♥Fuck!♥ … do that again …"@@ You pinch her nipples, garnering another loud moan which ends in a shuddering exhale. @@.amita; "… ♥MHMM!♥ …oh yes! … //*pant*// … keep doing that … //*pant*// … and I'll … "@@ You pull them again. @@.amita; "…♥Cum!♥ …"@@
You continue to play with her sensitive nubs and her eyes flutter closed.
@@.player; ''You:'' "That is definitely the plan."@@
Amita pushes her hips down hard and begins to circle them, maintaining pressure against her clit and sending a constant stream of pleasure through her body. You continue to play with her tits, each pinch and tug drawing her closer and closer to her inevitable release. Each movement causes a small //*grunt*// to escape her throat and her breathing transitions from breathy panting to a near-constant stream of quiet //*moans*// <<if $kiara.locat isnot 6 and $prism.locat isnot 6>> (despite no one being in the base, Amita still feels at some level that she needs to be quiet and tries her best to keep the noise down). <<else>> (Amita is trying to be quiet since there are other people in the base).<</if>> Still, between the feeling of your dick against her clit and your hands on her sensitive breasts, you can feel that Amita is close to not caring who may hear her.
This keeps up for several more minutes, the two of you are silent except for Amita's increasingly loud moans and her occasional breathy @@.amita;♥Fuck♥@@. The tide of pleasure begins to roll in and you wait for the opportune moment to make your next move. Just as Amita's movements become more hungry and less coordinated, you slide a hand around her back and sit up. This conveniently puts your face right in front of her chest and you suck one of her hard nipples into your mouth while pinching the other with your free hand. Amita's eyes flash open and a deep shudder runs through her entire body. She laces one hand in your hair, holding you tight to her chest, wraps the other around your shoulders, and starts humping as if her life depends on it.
It takes less than a minute before Amita's orgasm tears through her. Completely beyond caring if there's anyone around to hear, she throws her head back to scream in ecstasy. A quiver starts in her legs and runs up her body. This quickly becomes a full-body shake as the pleasure surges through her in waves. Her movements become erratic, so you grab Amita's perky butt and help her to grind down hard as she rides out the crest of her orgasm. Throughout this, she keeps your head pinned to her chest, urging you to continue to suck on her sensitive nubs and (somewhat roughly) turning your head when she feels that you need to switch. You gladly follow her lead and use your tongue, lips, and teeth to drive her even more wild.
Amita clutches you hard to her chest as she slams herself against you and her ecstasy finally peaks. With a final shuddering scream, the pleasure begins to recede. Just as it does, you bite down gently on one of her nipples, use your free hand to pinch the other, and hold on. Amita's pleasure redoubles as you stimulate her overly sensitive tits. Ecstasy surges again and sets off a small aftershock of her orgasm. Amita lets out a surprised @@.amita;♥Oh Fuck Yes!♥@@ which trails off into a shuddering scream of pleasure.
Amita's orgasm fades slowly and is held aloft for a time by the intense sensation of your tongue and finger on her nipples. As her climax wanes, her movements gradually slow to a stop and she finally lets go of your head. You drop back onto the mat and lay there with a sweating Amita straddling you, her arms braced on either side of your head, and a few loose strands of hair falling on your face. She stares down at you with a blank look a few fog-lust thoughts pop into her mind. Amita gives you an odd look, a satisfied smile with an edge of yearning to it, before bending down to plant a soft kiss on your lips. After a few more seconds of her hovering above you, Amita rolls off of you and flops down next to you like a starfish. She runs her fingers through her hair.
@@.amita; ''Amita:'' "… //*pant*// … that was … //*pant*// … fun …"@@ You slide your hands up her stomach and cup her breasts. She coos happily and squirms. @@.amita; " … ♥nngh♥ … are you close? …"@@
Honestly, between your natural stamina and the lack of sensation through the clothes, you're not anywhere close to cumming. Amita may not have your powers but she can read your body language pretty well. She looks down at you with a surprised look.
@@.amita; ''Amita:'' "… //*pant*// … Really? … //*pant*// … After all … //*pant*// … that? …"@@ You shrug and she chuckles under her breath. Amita looks over to where her phone is. @@.amita; " … What time … //*pant*// … is it? … "@@
\
<<if $kiara.locat is 6 and $prism.locat isnot 6>>\
Kiara's voice floats from her room as she yells out the time. Amita stiffens at the sudden realization that Kiara could clearly hear what the two of you just did. From your spot on the mat, you both lift your heads and turn to Kiara's door. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHang<</replace>><</button>> is standing at her doorway, her pants are undone slightly and she has the same self-satisfied smile she gets whenever she orgasms. A wave of embarrassment flows over Amita. She knows it's a bit hypocritical since she watches people all the time but it's still there. Amita immediately sits up and pulls her top down (much to Kiara's disappointment).
@@.kiara; ''Kiara:'' "You know, I could use some training too."@@
Amita rolls her eyes.
@@.amita; ''Amita:'' "I'm sure you could Kiara."@@
Kiara just ogles the two of you one more time before heading back into her room. Amita looks back to you and there's a small thread of worry in her mind.
\
<<elseif $prism.locat is 6 and $kiara.locat isnot 6>>\
You feel a surge of Crystal's power and a clock appears in the air at the edge of the mats. Amita stiffens at the sudden realization that Crystal could clearly hear what the two of you just did. From your spot on the mat, you both lift your heads and turn to Crystal's closed door. After a few seconds, it opens and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appHang<</replace>><</button>>, still sitting in her rolling desk chair, leans out to look at the two of you. There is an appreciative smile on her face. A few thoughts drift over the connection, she's liking the idea of you learning how to grapple properly, both for self-defense and sex-related reasons. A wave of embarrassment flows over Amita. She knows it's a bit hypocritical since she watches people all the time but it's still there. Amita sits up and pulls her top down, causing Crystal to smirk.
@@.prism; ''Crystal:'' "I don't remember learning that move in basic training."@@
Amita laughs breathily and gives her a thumbs up.
@@.amita; ''Amita:'' "I know but it's pretty freaking effective."@@ She looks back at the clock still floating in the air as Crystal ducks back into her room. @@.amita; "Crap"@@
A jolt of worry appears in her mind.
\
<<elseif $prism.locat is 6 and $kiara.locat is 6>>\
Kiara's voice floats from her room as she yells out the time and a clock appears floating at the edge of the training mat. Amita stiffens at the sudden realization that Kiara and Crystal could both clearly hear what the two of you just did. From your spot on the mat, you lift your heads and turn to the ladies' doors. <<button "''Kiara''">><<DBO>><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHang<</replace>><</button>> is standing at her doorway, her pants are undone slightly and she has the same self-satisfied smile she gets whenever she orgasms. Crystal's door opens after a few seconds and <<button "''Crystal''">><<DBO>><<replace "#dialogue-bar">>$prism.appHang<</replace>><</button>>, still sitting in her rolling desk chair, leans out to look at the two of you and then at Kiara.
@@.kiara; ''Kiara:'' "You know, I could use some training too."@@
A wave of embarrassment flows over Amita but is somewhat mollified by the fact that she watches people have sex all the time. She sits up and pulls her top down (much to Kiara's disappointment). Crystal scoffs at Kiara.
@@.prism; ''Crystal:'' "I'm sure you do. If you could keep it in your pants for more than five minutes, maybe we would train you."@@
Kiara grumbles and turns back to her room.
@@.kiara; ''Kiara:'' "Not my fault you're all sexy and I want you to sit on my face."@@
Crystal rolls her eyes and gives the two of you a small wave before shutting her door. Amita looks back to you and there's a small thread of worry in her mind.
\
<<else>>\
You check your internal clock and relay the time to Amita. She nods but there's a small thread of worry in her mind
\
<</if>>\
@@.player; ''You:'' "Everything okay?"@@
She takes a few deep breaths to steady herself and get control of her breathing.
@@.amita; ''Amita:'' "Crap, I have a Society thing soon and if you aren't close yet I'm not sure …"@@
You wave your hand.
@@.player; ''You:'' "I'm cool with it, we can make up for it later."@@
She nods, thinks for a few seconds.
@@.amita; ''Amita:'' "That's … Are you sure?" @@ You assure her that you are. It does take a bit to convince her, she's greatly worried about being seen as selfish, but you manage. She checks the time again, gives you a small smile, and pulls your hands to her small tits @@.amita; "We still have a few minutes at least, so feel free …"@@
After a few minutes of light groping, Amita gently pulls your hands away and rolls across the mats to where her gear is. She grabs her stuff, walks back to give you another quick peck on the lips, and then heads to her room to get changed. You lay there for a few seconds and let your body recover from the workout, thankful that Amita chose a position that lets her do most of the work. After a few minutes, you begrudgingly stand and make your way off the mat.
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>/*level 3*/\
<div id="evePervFrame"><div id="areaTitle">Amita's Training</div><div style="text-align: center; font-size:115%;">Full Mount</div></div>\
You swing by Amita's room and gently rap at the open door. As usual, you find her with her nose buried in one of her medical textbooks. She gives you a small nod of acknowledgment without looking up and you then wait patiently for her to get to a place she can stop. Once she's done, Amita marks her place, color codes her notes with her highlighters, then finally turns to you.
@@.amita; ''Amita:'' "Hey, $player.name. Do you need something?"@@
You lean against the door frame and cross your arms.
@@.player; ''You:'' "I was wondering if you'd be up for some more training."@@
She gives you a level look.
@@.amita; ''Amita:'' "Training or //Training//?"@@
You shrug and give your best innocent smile.
@@.player; ''You:'' "I just want to get some personalized training from an expert."@@ You wave your hand. @@.player; "But I'm not going to say no if you start throwing yourself at me."@@
Amita rolls her eyes and stands up from her desk with a //*groan*//. She looks your way as she stretches some life back into her legs.
@@.amita; ''Amita:'' "Fine. I'll get dressed and meet you on the mats. Can you start stretching without me?"@@
You reassure her that you can at least stretch yourself without injury and then head over to the training areas as she gets dressed.
A few minutes later, <<button "''Amita''">><<DBO>><<replace "#dialogue-bar">>$amita.appGym<</replace>><</button>> walks out of the room. She finds you writhing on the map, somehow having pulled both your deltoid and hamstring during the same stretch. With a weary //*sigh*//, she drops gracefully down next to you. Amita gently (but firmly) grabs your arm and twists it to a rather uncomfortable position. She then grabs your leg and pushes it at an odd angle. It hurts at first but soon your muscles relax and you lean into the stretch. Amita gently presses on your shoulders until you can't move any further and then slowly releases. As she does, the pain of the pulled muscles ebbs away. You give her a genuinely appreciative smile, which she returns.
Now that your body is functioning the way it's supposed to, Amita grabs her notes from the side of the mats and goes over the ones from your last training session (which surprisingly includes the happy ending). She quickly lays out what you'll be working on today. First, you will redo your stretches and body weight exercises under her watchful eye and then move on to some actual techniques. She seems optimistic about your progress and is happy ay how much your powers lend themselves quite well to grappling.
What follows is a workout that Amita continually assures you is "for beginners". Fifteen minutes in, as you lay in a puddle of your own sweat and pain, you ponder exactly what kind of beginners she is normally teaching (your money is on special forces). Amita alternates between stretching (which is pretty nice) and body weight exercises (which are not), trusting that your natural healing ability will undo a lot of the damage in between sets. Amita, of course, capitalizes on this faster recovery to fit in even more exercises.
You do try your best to take the training seriously. After all, very few people get a chance for this kind of one-on-one experience. However, being close to Amita in her workout clothes when lots of bending is involved does put some inappropriate thoughts into your head (who are you kidding, they've been there the whole time). Amita is not exactly immune to these feelings either and, judging by both the low current of lust wafting off her mind and her hard nipples pushing against the fabric of her sports bra, you're on her mind as well.
Once she feels like you are sufficiently warmed up (i.e. after you finish any normal person's intensive workout), she calls for a quick breather. When you're both rested (and slightly less horny), she starts you on some actual technique. It starts with some basic defensive moves such as break falling, guard escapes escaping guard, and counters to chokes. Amita is an excellent teacher, to the point where you occasionally forget that you have an increasingly horny nubile young woman, rubbing herself against you. To her credit as well, she is trying her best to keep it to legit training.
However, the very nature of what you're doing makes it difficult. Your body automatically reacts to your lover's presence with subtle movements. There are slight changes in angle or position that all but guarantee that her already hard nipples just barely graze across your body or that her increasingly wet pussy presses against you with enough just enough force for her to feel it through her clothes. You're not even aware you're doing it and only notice it when you hear Amita's breath catch and feel the small pulse of arousal. The two of you endure this for a good half hour until Amita calls for a short break. Nominally, a break would be to relax and get some water but you both know that she's getting horny and needs to reign herself back in.
Ten minutes later, which Amita spends far away from you, she lets out a resigned //*sigh*// and goes back to teaching. Now, she shifts to teaching you offense. Amita has you work your way through a few arm bars, shoulder locks, and chokes. She starts each by just laying there and gradually adds some more resistance so you can get a better feel for the actual move (considering that she could escape from an armbar by simply catapulting you across the mat, you're thankful that she does not use her full strength). After enough repetitions that your arm muscles begin to burn, Amita suggests that you move on to some light sparring. She then, after seeing your horrified look, corrects that it will be very very light sparring. Resigned to what is about to occur, you stand up and face your fate.
Grappling is close enough to your abilities that it comes pretty easily but for some reason, your powers don't consider throwing someone while standing as a viable sex-adjacent skill. This means that, a few seconds after getting a solid hold on Amita, she spins around, snaps one leg back into your thighs, and sends you ass over tea kettle onto the mat. She follows you down nearly as fast into a mount, winding up with her toned ass resting on your chest. Looking up, Amita's amber eyes are shining, and a small smile on her lips. She's still trying to be serious about training but can't pass up on the opportunity. Still in full mount, her hips begin to move in small circles, grinding herself lightly on your body. You try a few tactics to get out of the pin, thrusting your hips to off-balance her, trying to hook under her thigh, and finally just grabbing her waist and pushing her off. None work particularly well and Amita just adjusts herself and enjoys the ride until you stop trying.
Hands still on her waist (which she suspiciously does not remove) you weigh your options. After a few seconds, you get a sudden inspiration. You tighten your hold on her waist, get your feet under your butt, and start thrusting your hips again as a distraction. This causes Amita to bounce on top of you and she enjoys the inevitable side effects of your efforts (despite the several layers of clothes). A slow stream of dull pleasure fills her mind and, just before she's decided that you've had enough fun, you snap your hands up, hook her sports bra with your thumbs, and pull it up over her tits.
Two of Amita's instincts kick in at once. The first is when she sees the raised arms and she swings her leg over for an armbar nearly as fast as you moved. The second is when she tries to cover up the sudden and unexpected exposure of her chest and she tries to cover her breasts with her hands. Taken together this results in Amita falling off to the side without holding your arm. By the time her conscious mind suggests how ridiculous it is to cover herself up in front of you, you're already moving. You spin onto your knees, push her legs out of the way, and swing your leg over into your full mount before Amita can fully react to what you're doing. She switches gears immediately and starts pushing her hips up to throw you off. You let your instincts take over and all her attempts accomplish is to slide you higher up her chest until your knees are tucked under her arms. After a few more tries, she stops to consider her options.
With the tables turned, you give Amita a smug look. Resisting the urge to wipe said look off your face by pile driving your ass through the mat, Amita can't help but be a little impressed by the move. She pouts and looks down at her bare breasts.
@@.amita; ''Amita:'' "Really?"@@
It's a distraction and you shift your butt down an inch or two since Amita's about to try something. She notices your correction and her pout deepens. Still smiling, you shrug
@@.player; ''You:'' "You're the one who keeps telling me to not be distracted."@@
Amita takes a few seconds to consider her situation.
@@.amita; ''Amita:'' "You know, reading my mind is a bit unfair. You're supposed to be training your grappling … Still … @@ Her body relaxes as her lips widen into a smile. @@.amita; "… knowing what's coming and stopping it are two different things."@@
You see what she's planning a split second before she starts to move and, sure enough, there isn't a whole lot that you can do to stop it. Little, however, does not mean nothing. She braces her feet and twists her body to one side.
Just as your body weight begins to shift, you take one of her small breasts in each hand, pinch her hard nipples, and tug gently. The effect is immediate. Amita's eyes widen as her entire body freezes and the sudden rush of pleasure stops her in her tracks. She lets out a surprised noise halfway between a //*gasp*// and a //*moan*//. With a shudder, Amita drops back down to the mat and glares at you with her wide eyes.
@@.amita; ''Amita:'' "Now that's really unf- … @@ You give them another light tug and she shivers. @@.amita; "… ♥ungh♥ … -air. Fuck that feels good."@@ You recenter your weight and start to massage her A-cup breasts. Amita watches your hands with an increasingly hungry look. After a few seconds, she drags her gaze up to your face. You can't help but notice when she lingers on your crotch (though it is right in front of her face so it's hard to miss). @@.amita; "We're supposed to be training."@@
You cup her small breasts and enjoy the feeling of them in your hand before responding.
@@.player; ''You:'' "True, but we're not going to get anything done until we take care of this."@@
Amita doesn't even try and fake that she has to think about it. Her eyes immediately scan the bedroom doors. Unconsciously, her hands begin massaging your thighs.
@@.amita; ''Amita:'' "Is anyone else here?"@@
There aren't any workers right now and your connections give you the locations of the other women.
<<if $kiara.locat isnot 6 and $prism.locat isnot 6>>\
@@.player; ''You:'' "I can't sense anyone."@@
<<elseif $kiara.locat is 6 and $prism.locat isnot 6>>\
@@.player; ''You:'' "Kiara's here."@@ You tilt your head and concentrate for a few seconds. @@.player; "She's pretty distracted."@@
<<elseif $kiara.locat isnot 6 and $prism.locat is 6>>\
@@.player; ''You:'' "Crystal's here."@@ You tilt your head and concentrate for a few seconds. @@.player; "She's pretty distracted."@@
<<elseif $kiara.locat is 6 and $prism.locat is 6>>\
@@.player; ''You:'' "Crystal and Kiara are both here."@@ You tilt your head and concentrate for a few seconds. @@.player; "They are both pretty distracted."@@
<</if>>\
<<if $kiara.locat isnot 6 and $prism.locat isnot 6>>\
She smiles slyly and her hands find their way to the growing bulge in your pants.
@@.amita; ''Amita:'' "Good."@@
<<else>>\
She looks over at the bedrooms for a few seconds and then comes to a decision. She smiles slyly and her hands find their way to the growing bulge in your pants.
@@.amita; ''Amita:'' "Eh. Not like either of them would care."@@
<</if>>\
Amita tugs at the waistband of your pants. Taking the hint you pivot off her chest and strip off your pants. Laying on her back and hands resting on her stomach, Amita watches you with lusty eyes and waits to see what you've got planned. Much to her surprise, you swing your leg over her body and retake the high mount. Amita's eyes move to your fully hard cock laying against her chest. You grab her sports bra and, after a few moments of awkward wiggling, pull it off and toss it on top of your pants.
Your hands return to the small mounds of her breasts and push them together, squeezing them and then letting them fall back into place. Amita enjoys the treatment, //*cooing*// contently, and reaches under your arm to wrap her hand around your cock. She strokes you idly and watches your hands as they work. Her lust is slowly growing alongside her anticipation of what you have on your mind. You don't leave her waiting for long and give her breasts one last squeeze before sitting back. Amita //*groans*// at the lack of sensation and stops stroking you (though her hand remains around your shaft). She gives you a quizzical look.
@@.amita; ''Amita:'' "What now?"@@
You place your hands on her ribs just below her breasts and tease the small mounds with your thumbs.
@@.player; ''You:'' "Push your breasts together."@@
One eyebrow raises but she follows along, placing her hands on either side of her A-cup tits and pushing them together. They barely touch.
<<if $amita.train gte 3>>\
@@.amita; ''Amita:'' "This is unexpected. Given … "@@ She squeezes her breasts twice. @@.amita; "… you know"@@
<<else>>\
@@.amita; ''Amita:'' "I'm still surprised you'd ask for this. "@@ She squeezes her breasts twice. @@.amita; "All things considered."@@
<</if>>\
You just respond by sliding your cock forward, rubbing the sensitive underside against her smooth skin. Her chest is small enough that, even pressed together, the small mounts barely cover half the width of your cock. You start thrusting with a nice slow rhythm, letting out a small amount of precum to smear across her chest to help things along. Amita watches the tip of your dick with fascination. Wth her small bust, tit fucking is not something she has really thought of being on the menu. Her arousal builds at the uniqueness and dirtiness of what you're doing and her hips begin to twitch slightly in time with your own.
It is, however, an awkward angle and Amita can only squish her small tits together for so long before having to readjust. When she does, she grabs your cock again and begins to stroke it with a much quicker pace than you had a movement ago. With her other hand, she pushes your butt forward and aims your cock at one of her tits. Maintaining her quick strokes, she rubs the sensitive underside of your dick against the soft flesh of her tit and coats the small mound with your precum. Every few strokes, the crown of your cock slides across her hard nipple, sending a jolt of pleasure through both of your bodies. She then switches to the other breast, repeating the process. You remain mostly passive, marveling at how well Amita is taking to this and enjoying how her hand and breasts feel against your dick. After a minute on each breast, Amita lets go, pushes her breasts back together, and gives you an expectant look.
You oblige and push your dick back between the shallow valley of her breasts. You turn slightly, reaching back and sliding your hand between Amita's legs. Even through her panties and gym shorts, you can feel the heat of her arousal. You press down slightly, rubbing her through her clothes. Amita //*groans*//.
@@.amita; ''Amita:'' "…♥Nngh♥ … finally …"@@
She lifts her hips slightly, pressing her crotch against your hand. There's enough sensation to tease him but she craves more. Not wanting to set her off too early, you remove your hand and focus on fucking her tits. Amita gives you a dirty look (which does not hide her desire at all) but continues to press together for your shaft. Like before, you fuck Amita's breasts as best as you can until she shifts to jacking you off and rubbing the underside of your cock against her nipples. After she's satisfied with how much precum she's gotten out of your dick, she pushes them together again for you to enjoy.
This time, as you slide your cock between the small mounds, you reach back and slide your hand under the high waist of her gym shorts. Amita's eyes shine with relief for a split second before changing to frustration as you stay over her panties. They're wet with her arousal and you gently trace the outline of her lower lips through the thinner fabric.
@@.amita; ''Amita:'' "…♥Fuck♥ … are you serious?"@@ You press a bit harder, finding her clit through the fabric, and she squirms beneath you. @@.amita; "oh …♥Yesss♥ "@@
She thrust her hips, pressing fingers harder against her clit, and lets out a sharp //*moan*//. You switch to a slow thrust of your hips while keeping your hand pressed unmoving against Amita's panty-covered slit. Quickly getting the idea, she plants her feet on the mat and matches your pace, thrusting her hips each time you push forward with yours. Her lust grows with each passing moment but you already know that nothing you are currently doing is enough will actually tip her over the edge (though it would work if the two of you were watching someone else have sex). Still, you let things build for a few more minutes and enjoy the ride. More precum leaks from your cock, falling onto her chest and sliding down her neck.
Growing increasingly hungry for release. Amita lets go over her breasts and grabs your shaft again. Her strokes are quick and she pushes the tip of your dick hard against her small breasts. Whereas before, she rubbed the whole thing against your dick, she now focuses entirely on the hard nub at its tip. Each brush of her oversensitive nipples sends waves of pleasure through her body (and feels pretty good on your own as well) and threatens your carefully arranged plan. To deal with this, you simply remove your hand from her shorts. Amita lets out a frustrated //*growl*// and her butt drops back to the mat with a //*thud*//. She stops stroking your cock and squeezes your shaft a bit harder than necessary. Your only response is to pinch each of her oversensitive nipples and pull slightly. A surge of desire spreads through Amita's body followed by a powerful shudder. She //*moans*// loudly and unconsciously begins stroking your cock again.
When you let go of her breasts, Amita looks up at you with her amber eyes brimming with lust. The teasing is doing its work and her breathing has quickened. She takes a second to steady herself before speaking.
@@.amita; ''Amita:'' "So not only are we not training anymore but you're not even going to …"@@ You pull on her nipples again and her eyes snap shut. @@.amita; "…♥Agh!♥ … fuck that feels good …"@@
Her hand quickens its pace and you pinch her nipples again, drawing out another sharp //*moan*//. After the surge of pleasure is over, you let her hard nubs go and push her tits together, gently massaging them. It takes her a few seconds to get what you want, and she replaces your hands with her own. You push your cock back between the small mounds and immensely turn to slide your hand between her legs. This time, however, you dip under both waistbands and push two fingers directly between her dripping slit.
Amita mouth drops open into a loud //*moan*// as her eyes flutter closed. Her hips thrust hard against your hand, forcing your fingers to slide from her clit down to her waiting hole. For the most part, you just keep your hand in place and let Amira move against you. She quickly builds to a frantic pace, her butt coming off nearly a foot of the floor as she humps your hand in a desperate desire to get herself off. Soon, she is panting from the exertion and growing arousal and your titty fucking no longer becomes viable.
Amita grabs your shaft with one hand and begins squeezing her breast with the other. Each time she thrusts her hips a small //*grunt*// sounds deep in her throat and more pleasure courses through her body. The sounds of your fun begin to echo in the open space of the training area <<if $kiara.locat is 6 or $prism.locat is 6>> (Amita is well past caring if anyone hears what the two of you are doing).<</if>>
As her orgasm draws closer, her //*grunting*// gets louder and more guttural and she focuses less and less on your dick. Still, she thrust her hips hard and high enough that you are involuntarily pushed forward and effectively fuck her hand without doing any work. With all the teasing, it is no surprise that it takes less than a minute of this treatment before Amita's orgasm finally hits.
Just as it passes the point of no return, she slowly pushes her hips as high as they can go, letting the slow sensation carry her fully over the edge. As soon as the ecstasy begins to explode through her body, you begin to rapidly circle her clit with your fingers. Amita //*screams*// in bliss, her entire body arching even further until just her toes are touching the ground (consequently almost knocking you off balance completely). A tremor runs through her entire body, starting from her screaming lips and working its' way down to her tensed toes. With another surge, she suddenly drops to the mat, //*screaming*// and squirming against the pleasure overwhelming her senses. You reach down and grab the nipple of her free breast, tugging it gently in time with the waves of pleasure filling her body. They redouble, and her next //*scream*// is far more primal than the earlier ones.
You continue to finger her clit and tug her nipple as the orgasm finally peaks and begins to wane. Amita's screams stop first, turning into breathy //*moans*//, and then to quick //*pants*//. At the same time, the squirming gradually weakens until she is lying boneless beneath you. After a few seconds of staring blankly at the ceiling, Amita turns her lust-glazed eyes back to your cock.
@@.amita; ''Amita:'' "… //*pant*// … i'm … //*pant*// … ♥fuuuck♥ …"@@ You pinch her breast lightly again, giving her a strong surge of pleasure. @@.amita; " … //*pant*// … sorry … //*pant*// …are you … //*pant*// … close…"@@
Amazingly, Amita never really stopped stroking you during her climax. Her movements were disjointed but, watching a beautiful woman cumming her brains out on your fingers more than makes up for the lack of coordination. It takes her a few seconds for enough of the lust-haze to clear from her mind enough so that she can focus on your cock. You're thankfully close at this point and your shaft throbs in her hand as her small hand glides down it. Amita slowly strokes her hand up to the tip of your cock and spends a few seconds rubbing it lightly. A tired smile crosses her face when her fingers rub against the sensitive frenulum and you twitch from the pleasure. She reverses course and slowly slides back down to the base of your cock.
At the apex of each stroke, Amita focuses on the tip of your dick, sending more shudders of pleasure up your body and coaxing even more precum out. It leaks down her fingers, coating her palm and providing even more lubrication. You reach down to squeeze her small mounds, flicking a finger across her over-sensitive nipples in time with the movement of her hand. Small jolts of pleasure cause Amita to twitch beneath you and she speeds up her hand. This creates a lovely feedback loop in which you fondle her tits the more her hand glides along your throbbing shaft and vice versa. Amita watches the head of your cock swell through half-closed eyes as you get closer and closer to your final release.
With her tits being fondled, Amita is once again in a lust-filled daze and barely registers when your cock begins pulsing in her hand, signaling your incipient orgasm. You start thrusting your hips against Amita's hand and, with a deep //*groan*//, you're orgasm finally arrives. Pleasure rolls from your core upwards as the first line of cum shoots out from your cock and lands across Amita's face. She jumps, her mind snapping back to reality just in time for the two more lines of cum to land next to the first, coating her nose, cheek, and mouth. Amita //*moans*//, partially from your fingers on her nipples and partially at the idea of what she must look like with your ejaculate all over her face. The idea only spurs her on and her hand flies over your shaft even faster. It pulses several more times, each weaker than the last, until her brown skin is lined with pearly white from the forehead to the base of her neck. Once the last of your cum drips down to the hollow of her throat, Amita's hand finally slows to a stop. She keeps in on your shaft, squeezing it gently as a few more drops of cum land on her chest.
Giving Amita's tits one last squeeze (and getting one last //*moan*// in return), you tap her hand and, once she lets go of your dick, swing a leg over her chest and plop down on the mat next to her. The two of you sit there, Amita breathing heavily and staring at the ceiling and you just basking in the afterglow of your orgasm (and internally cursing that several sore muscles decide to remind you that they exist). After a minute or to, her head lolls to face you.
@@.amita; ''Amita:'' "… //*pant*// … that was … //*pant*// … fun … //*pant*// … I … //*pant*// … think … //*pant*// … we're out … //*pant*// … of time"@@
You check your mental timer and, sure enough, it's about time for Amita to get going. You tell her what time it is and Amita frowns.
@@.amita; ''Amita:'' "… //*pant*// … damn … //*pant*// … I was hoping … //*pant*// … for some … //*pant*// … more time … //*pant*// … fuck … //*pant*// … "@@
The orgasm took a lot out of her so you stand up and offer her your hand. With a small //**grunt*// of effort, you pull her to her feet (and you can't help but notice the slight wobble in her legs when she stands). She looks down at herself and a small drop of cum slides off her chin and falls to the mat. //*Sighing*//, she stoops down to grab her sports bra and wipes as much of the cum off her face as she can (then stoops down to clean the mat). With a tired smile, she gives you a brief hug before heading over to her room, Topless and the soiled clothing clutched in one hand.
<<if $kiara.locat is 6 and $prism.locat isnot 6>>\
Amita passes by both Crystal and Kiara's rooms on the way to her own. Crystal has her door closed but you can tell she has been keeping track of what the two of you have been doing using her powers. Kiara does not even bother being subtle and has her door wide open. As Amita passes it, you hear a wolf whistle and Kiara calls out.
@@.kiara; ''Kiara:'' "When do I get to train like that?."@@
Amita just gives Kiara a weary wave.
@@.amita; ''Amita:'' "When you … //*pant*// … learn to keep … //*pant*// …it in your … //*pant*// … pants."@@ She keeps walking but pauses before heading into her room. @@.amita; "Crystal? I'm … //*pant*// … assuming you were … //*pant*// …watching. I'm … //*pant*// …going to shower … //*pant*// … calm down … //*pant*// …and head out… //*pant*// … soon if you want … //*pant*// … to join."@@
There is a small surge of embarrassment from Crystal and she responds with a glowing thumbs-up that appears in front of her door. Amita shakes her head and ducks into her room to get herself cleaned up.
\
<<elseif $prism.locat is 6 and $kiara.locat isnot 6>>\
Amita passes by Crystal's rooms as she heads for her own. Crystal has her door closed but you can tell she has been keeping track of what the two of you have been doing using her power. She keeps walking but pauses before heading into her room.
@@.amita; ''Amita:'' "Crystal? I'm … //*pant*// … assuming you were … //*pant*// …watching. I'm … //*pant*// …going to shower … //*pant*// … calm down … //*pant*// …and head out… //*pant*// … soon if you want … //*pant*// … to join."@@
There is a small surge of embarrassment from Crystal and she responds with a glowing thumbs-up that appears in front of her door. Amita shakes her head and ducks into her room to get herself cleaned up.
\
<<elseif $prism.locat is 6 and $kiara.locat is 6>>\
Amita passes by Kiara's rooms as she heads for her own. Kiara doesn't even bother being subtle and has her door wide open. As AMita passes it, you hear a wolf whistle and Kiara calls out.
@@.kiara; ''Kiara:'' "When do I get to train like that?."@@
Amita just gives Kiara a weary wave.
@@.amita; ''Amita:'' "When you … //*pant*// … learn to keep … //*pant*// …it in your … //*pant*// … pants."@@
Amita shakes her head and ducks into her room to get herself cleaned up.
<<else>>\
Amita passes heads over to her room to get herself cleaned up.
\
<</if>>\
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<<elseif $sceneSelect is 3>>/*level 4*/\
<<elseif $sceneSelect is 4>>/*level 5*/\
<</if>>\
<<widget "LianeQuestions">><<nobr>>
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>
<<if $liane.spoken is 0>>
Ask about …
<<if $liane.level gte 1>>
<span title="Ask about her job.">
<<if $liane.convoTags.includes("JOB") is true>><<set $buttonName to "Her Job">><<else>><<set $buttonName to "''Her Job''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "LianeConvo">><</button>></span>
<span title="Ask about Kiara.">
<<if $liane.convoTags.includes("KIARA") is true>><<set $buttonName to "Her Daughter">><<else>><<set $buttonName to "''Her Daughter">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "LianeConvo">><</button>></span>
<span title="Ask about her hobbies.">
<<if $liane.convoTags.includes("HOBBY") is true>><<set $buttonName to "Her Hobbies">><<else>><<set $buttonName to "''Her Hobbies''">><</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "LianeConvo">><</button>></span>
<</if>>
<<if $liane.level gte 2>>
<span title="Ask about her family.">
<<if $liane.convoTags.includes("FAMILY") is true>><<set $buttonName to "Her Family">><<else>><<set $buttonName to "''Her Family''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "LianeConvo">><</button>></span>
<span title="Ask about your family.">
<<if $liane.convoTags.includes("YOURS") is true>><<set $buttonName to "Your Family">><<else>><<set $buttonName to "''Your Family''">><</if>><<button "$buttonName">><<set $convoSelect to 8>><<goto "LianeConvo">><</button>></span>
<</if>>
<<if $liane.level gte 3 and $liane.firstsex gte 2>>
<span title="Ask about her Sex Life.">
<<if $liane.convoTags.includes("SEX") is true>><<set $buttonName to "Her Sex Life">><<else>><<set $buttonName to "''Her Sex Life''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "LianeConvo">><</button>></span>
<<if $liane.convoTags.includes("SEX") is true>>
<span title="Ask about Kinkstar.">
<<if $liane.convoTags.includes("KINKSTAR") is true>><<set $buttonName to "Kinkstar">><<else>><<set $buttonName to "''Kinkstar''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "LianeConvo">><</button>></span><</if>>
<span title="Ask about You.">
<<if $liane.convoTags.includes("YOU") is true>><<set $buttonName to "You and Liane">><<else>><<set $buttonName to "''You and Liane''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "LianeConvo">><</button>></span>
<</if>>
<<if $liane.level gte 4>>
<</if>>
<<if $liane.level gte 5>>
<</if>>
<<elseif $liane.spoken is 1>>
You have already discussed something with Liane today.
<</if>>
</td></tr></table></div>
<</nobr>><</widget>>\<<if $convoSelect is 1>>/*Her Job*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Her Job''</div></div>\
<<if $liane.convoTags.includes("JOB") is false>><<set $liane.convoTags.push("JOB")>><</if>>\
\
<<if $liane.locat lte 1>>\
You watch as Liane continues her yoga routine and let the conversation drift naturally from topic to topic. She's just finished one of her stretches when a pained expression crosses her face, mumbling something about "sitting in a chair all day" Liane twists a bit to work her lower back. Watching this, a question springs to mind.
<<elseif $liane.locat is 3>>\
You watch as Liane continues her cleaning and let the conversation drift naturally from topic to topic. She's just reached to dust one of the lower shelves when a pained expression crosses her face, mumbling something about "sitting in a chair all day" Liane twists a bit to stretch out her lower back. Watching this, a question springs to mind.
<<elseif $liane.locat is 6>>\
You watch as Liane continues rooting around in her garden and let the conversation drift naturally from topic to topic. She's just reached over to move a head-sized stone when a pained expression crosses her face, mumbling something about "sitting in a chair all day" Liane twists a bit to stretch out her lower back. Watching this, a question springs to mind.
<</if>>\
@@.player; ''You:'' "Can I ask an embarrassing question?"@@ Liane freezes in the middle of her stretch and looks over at you. A dozen different ideas about what your questions can be run through her mind all at once. She nods cautiously and you give her an awkward smile. @@.player; "I feel bad even asking after all this time but it's ,about your job and …"@@ Liane's tension drops several notches. @@.player; "You're an account coordinator right? What does that mean?"@@
Liane lets out the breath she was holding and relaxes. She smiles warmly.
@@.liane; ''Liane:'' "No need to be embarrassed. I'd be more surprised if you actually did know what your friend's mother did for a living."@@ She finishes her stretch. @@.liane; "My company has several big companies that buy from us. Each of them has an account manager who directly arranges the sales, makes sure they're happy, and deals with any problems that pop up. My job is to do all the behind-the-scenes stuff to make sure that the account managers can focus on their clients. I set up and double-check paperwork, schedule meetings, proofread correspondences, and deal with the other departments on behalf of the account managers."@@
You nod and ask the question you're fairly sure she won't answer.
@@.player; ''You:'' "What kind of clients do you have?"@@
She just smiles.
@@.liane; ''Liane:'' "I can't really talk about that."@@ Her smile widens playfully. @@.liane; "You don't secretly work for a rival chemical supply company, do you?"@@
You fake a horrified look and make a run for the nearest exit. Liane laughs as you stop after a few steps.
@@.player; ''You:'' "That's fine if you can't tell me. Do you enjoy the work though? It sounds kind of …"@@
There has to be a word synonymous with boring that doesn't come off as mean but you can't think about it. Liane just shrugs.
@@.liane; ''Liane:'' "Dull?"@@ You shrug and smile awkwardly. Liane waves it off. @@.liane; "It's surprisingly interesting. I deal with legal, administrative, accounting, and even some hard science stuff on a day-to-day basis. It keeps me motivated and it pays well."@@
You nod.
@@.player; ''You:'' "That's cool. Are your coworkers nice?"@@
She lets out a sharp laugh and then covers her mouth.
@@.liane; ''Liane:'' "Oh absolutely not. They're all jerks."@@ You raise your eyebrows. @@.liane; "Not to me but to each other and everyone else. I kind of just hang out in the background as they backstab each other. My boss is nice though. He at least understands what I'm doing and how necessary it is to corral all the egos on the account management team. He is a bit …"@@
She thinks better of what she's about to say and changes the subject to your educational prospects. The incomplete thought is on the forefront of her mind so it's trivial to pick up. The one problem she has with her boss is that he's a bit of a letch and she's caught him staring at her inappropriately before. To his credit, he does it rarely and always seems contrite if she notices or displays any discomfort (which is about as much as you can hope for with a high-level executive).
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<<elseif $convoSelect is 2>>/*Kiara*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Her Daughter''</div></div>
<<if $liane.convoTags.includes("KIARA") is false>><<set $liane.convoTags.push("KIARA")>><</if>>\
\
<<if $liane.locat lte 1>>\
You watch as Liane continues her yoga routine and let the conversation drift naturally from topic to topic. She's shifting into one of her stretches when she casually says something that Kiara mentioned about the topic at hand. This makes you think of a question.
<<elseif $liane.locat is 3>>\
You watch as Liane continues her cleaning and let the conversation drift naturally from topic to topic. She's cleaning one of the chairs when she casually says something that Kiara mentioned about the topic at hand. This makes you think of a question.
<<elseif $liane.locat is 6>>\
You watch as Liane continues rooting around in her garden and let the conversation drift naturally from topic to topic. She's examining some of her flowers when she casually says something that Kiara mentioned about the topic at hand. This makes you think of a question.
<</if>>\
@@.player; ''You:'' "Have you and Kiara been hanging out a lot lately?"@@
The question catches Liane off guard and she gives you a questioning look.
@@.liane; ''Liane:'' "Oh?"@@ She shrugs. @@.liane; "We have our weekly shopping trips and our movie nights. And we try to catch every episode of //Diagnosis: Haunted// but that's not always possible. We both work a lot."@@ She //*sighs*//. @@.liane; "I'm just happy that we get as much time as we do. My friends tell me that even getting their adult children to show up for special occasions is like pulling teeth."@@
You nod.
@@.player; ''You:'' "Well, coming from someone with the not-best parents. Kiara's lucky you want to spend time with her."@@
Liane purses her lips at the mention of your parents. She's not a fan.
@@.liane; ''Liane:'' "I'm more afraid that I'm being overbearing. She hasn't said anything has she?"@@ You shake your head and she looks away as her cheeks redden. @@.liane; "I'm sure she has other people she'd rather be spending time with."@@ She very pointedly does not look at you. @@.liane; "Especially after she spent so much time dating before …"@@ Liane closes her eyes and takes a deep breath. @@.liane; "Sorry, I'm sure you don't want to talk about Kiara's exes."@@
Liane has no idea as to the full extent of Kiara's pre-you relationships but her memories of the period are not good. She was either not happy with who Kiara was with or was sad that the people she liked did not last long. Not wanting her to dwell on the subject, you change topics.
@@.player; ''You:'' "Has Kiara mentioned what she's going to do after she graduates?"@@
Liane nods sadly.
@@.liane; ''Liane:'' "We've been researching a few different apartments that she can rent when she moves into the city for her internship. It's a bit hard due to budgetary constraints but we have a few prospects that I can afford. Hopefully, they'll open up by then."@@ She gives you a sly look. @@.liane; "Unless she plans on getting a roommate, then we can look at a few other places."@@
You don't take that bait.
@@.player; ''You:'' "She hasn't mentioned anything to me about roommates."@@ She accepts your evasion for what it is. @@.player; "How are you dealing with all this?"@@
Liane //*sighs*// and thinks for several long seconds.
@@.liane; ''Liane:'' "It's sad that we won't spend so much time together but I'll be fine. I'll just have to pick up some more hobbies. Maybe even get back into dating."@@
She adds the last part almost as an afterthought, though she doesn't really mean it.
@@.player; ''You:'' "Well, I can always stop by, I'm not going anywhere anytime soon."@@
Liane smiles and shakes her head.
@@.liane; ''Liane:'' "Don't you have people your own age to hang out with?"@@ She gives you a side glance. @@.liane; "Like Kiara."@@
You smile back.
@@.player; ''You:'' "None of them can cook."@@ After a few seconds. @@.player; "Especially, Kiara."@@
Liane laughs and a bit of her sadness fades.
@@.liane; ''Liane:'' "Is that why you keep coming back?"@@
You smile and nod happily. Liane returns it but you can still feel some sadness at what the future holds. She puts on a brave face but she anticipates being very lonely once Kiara leaves. It's not exactly a happy topic so you divert the conversation towards something a bit more cheerful.
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<<elseif $convoSelect is 3>>/*Hobbies*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Her Hobbies''</div></div>
<<if $liane.convoTags.includes("HOBBY") is false>><<set $liane.convoTags.push("HOBBY")>><</if>>\
\
<<if $liane.locat lte 1>>\
You watch as Liane continues her yoga routine and let the conversation drift naturally from topic to topic. Considering how good she feels as she moves through her poses, a question springs to mind.
<<elseif $liane.locat is 3>>\
You watch as Liane continues her cleaning and let the conversation drift naturally from topic to topic. After watching her work for a while, a question springs to mind.
<<elseif $liane.locat is 6>>\
You watch as Liane continues rooting around in her garden and let the conversation drift naturally from topic to topic. Considering how happy she is working with her plants, a question springs to mind.
<</if>>\
@@.player; ''You:'' "Have you always been into yoga and gardening?"@@
Liane stops what she's doing and looks over at you.
@@.liane; ''Liane:'' "Not really. I got into them after the divorce."@@ She stops talking long enough that you think the topic is closed. She then starts to speak again. @@.liane; "I used to dance when I was younger but I lost all motivation for it after Kiara's father left."@@ She looks at your mild confusion. @@.liane; "We used to go dancing together and it didn't feel right going alone. Still doesn't."@@ She //*sighs*//. @@.liane; "After it all ended, I was not in a good place but I still needed something to keep me healthy, mentally and physically. I went with yoga because it seemed like it was the easiest thing to do without having to be around other people."@@ She shrugs. @@.liane; "It took me a while to really get into it but I enjoy it now. It helps me with my anxiety."@@
You want to mention that it does wonders for her body as well but think better of it. Liane has mixed emotions about her hobbies. She enjoys them but their origins are not great.
@@.player; ''You:'' "What about the garden?"@@
She waves her hand vaguely.
@@.liane; ''Liane:'' "That was caused by the divorce too. Remember how the house used to look? "@@ You nod, it was a lot different when you were younger. @@.liane; "When my ex-husband left I couldn't stand being in the house all the time. There were too many bad memories. However, This was my parents' house so I couldn't just move and I decided to redecorate and renovate everything. As you probably remember, it took a while so I tried to spend as much time outside as I could. The garden gave me a good excuse to be out in the sun. I wound up enjoying it and fresh vegetables and herbs are always a good thing."@@
You nod, they are tasty.
@@.player; ''You:'' "You really were a dancer?"@@ She nods and blushes slightly at the memory of what passed for dancing when she was younger. It's an interesting visual. @@.player; "Did you have any other hobbies?"@@
She nods.
@@.liane; ''Liane:'' "Dancing was always fun but I also liked going to plays and musicals. I always liked getting all dolled up and going out. Made me feel fancy."@@ She smiles wistfully but shakes her head. @@.liane; "Kiara indulges me every once in a while but she is not really the fancy-dress type, despite me trying for years."@@
Liane has a point, Kiara is allergic to dressing up. She once broke out in hives when she had to wear a dress for her cousin's wedding (though you suspect she ate some shellfish to get out of being in the bridal party).
@@.player; ''You:'' "I mean you could do those things now, right? Go dancing and go to see plays, I mean. There's nothing stopping you from going by yourself and just having fun."@@
Liane opens her mouth but hesitates.
@@.liane; ''Liane:'' "… I … could … I guess."@@
She has wanted to go but can't get over the idea that only lonely women go out to do those types of things alone. A thought pops into your head.
@@.player; ''You:'' "You can always pick something else up right? You could play video games with Kiara."@@
Liane vehemently shakes her head.
@@.liane; ''Liane:'' "Oh no no no! I tried that once and she started yelling at me because I was playing wrong. I hear her talking to her friends online while she plays and have to look up half of the insults she comes up with. None of that for me thank you."@@
Yeah, that makes sense.
@@.player; ''You:'' "Well, there's always other things to do."@@
Liane nods.
@@.liane; ''Liane:'' "That's true. I should start branching out one of these days. Maybe in a few years when I have more time to myself, I'll start looking into more hobbies. Crocheting is popular. Maybe I can pick up that."@@
The two of you fall into a discussion about other possible hobbies for Liane to fill her time. Most of her suggestions are … stodgy at best. You're sure that stamp collecting and train watching is invigorating for some but Liane seems to fall back on things of that nature because she doesn't think she should be doing anything else. Just to shake things up, your suggestions go in the complete opposite direction. You're fairly sure that Liane doesn't plan on BASE jumping any time soon but she gets a kick out of imagining it. The conversation goes well and she's in a better mood than before you brought up the topic.
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<<elseif $convoSelect is 4>>/*Family*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Her Family''</div></div>
<<if $liane.convoTags.includes("FAMILY") is false>><<set $liane.convoTags.push("FAMILY")>><</if>>\
\
<<if $liane.locat lte 1>>\
You watch as Liane continues her yoga routine and let the conversation drift naturally from topic to topic. As she moves through the different positions, her mind drifts to some older memories. This makes you curious.
<<elseif $liane.locat is 3>>\
You watch as Liane continues her cleaning and let the conversation drift naturally from topic to topic. Cleaning is second nature to her so her mind drifts to some older memories. This makes you curious.
<<elseif $liane.locat is 6>>\
You watch as Liane continues rooting around in her garden and let the conversation drift naturally from topic to topic. Gardening has an oddly meditative aspect for Liane so her mind drifts to some older memories. This makes you curious.
<</if>>\
@@.player; ''You:'' "Can I ask you a question? It's kinda personal."@@
Liane stops what she's doing and looks over, her cheeks are tinged with red as her mind races to figure out what you are asking about and to preface the question.
@@.liane; ''Liane:'' "S-sure, as long as it's not too personal."@@
You nod and tentatively ask.
@@.player; ''You:'' "I'm really sorry if this is out of line but whatever happened to Kiara's aunts and uncles? I remember there being a lot more people hanging around back in the day. I brought it up to Kiara once and she didn't talk to me for a week."@@
Liane stares blankly at you as a whole kaleidoscope of emotions spins through her mind. After a few awkward seconds, her shoulders slump, and she lets out a defeated //*sigh*//.
@@.liane; ''Liane:'' "Those were my ex-husband's brother and sisters and a few of our mutual friends. I'm an only child and my parents passed when Kiara was little."@@ She sits down and scratches her nose. It's a stall as she tries to think of what to say next. @@.liane; "It's not surprising that Kiara got mad, you know how badly she took the divorce and she didn't just lose a father, she lost her entire extended family."@@ She leans back and looks distant. @@.liane; "It wasn't as bad at first. I first caught my ex cheating on me, we divorced and then tried our hand at coparenting. But then his family started getting distant. The calls started coming less and less and people had more and more excuses about missing family events. "@@
You stand there not knowing what to say to console her and mitigate the awkwardness.
@@.player; ''You:'' "That sucks."@@
Nailed it.
The corner of Liane's lips twitch up.
@@.liane; ''Liane:'' "It got a lot worse once he lost his job. His mistress left him and he went into a downward spiral. He couldn't keep a job for more than a few weeks, got evicted from his apartment three times, and had to move back in with his parents. His family tried to be neutral for Kiara's sake but they got cold. As stupid as it sounds, they blamed me for his life getting ruined and I got into a fight with his mother about why I couldn't just 'work things out'."@@
Your eyebrows raise.
@@.player; ''You:'' "Really?"@@
She //*scoffs*//.
@@.liane; ''Liane:'' "Yeah. She said it was just a mistake and we didn't fight hard enough for the relationship. Then went into some bullshit 'back in my day' talk and I shut down. Things got even worse when Kiara refused to visit them whenever her father was there. The crappiest part is that I took a lot of what his mother said to heart. I couldn't take him back but I blamed myself for what happened for a long time."@@
You just sit there in silence. Liane continues.
@@.liane; ''Liane:'' "So his family stopped coming to our parties and Kiara refused to go to theirs and I was wallowing in self-pity and couldn't do anything about it."@@
You pat her on the shoulder even though she seems to be taking the line of questioning better than you would have thought. Apparently, your influence is actually doing some good.
@@.player; ''You:'' "You did the best you could. Kiara turned out … Okay?"@@
Liane laughs.
@@.liane; ''Liane:'' "She turned out wonderful, despite her entire family, me included."@@ She gives you a side-eye. @@.liane; "She is still afraid of getting into serious relationships though. Though that seems to be changing."@@
Not wanting to go there just yet, you change the topic in the bluntest and least sensitive way possible.
@@.player; ''You:'' "What about your friends? Why did they stop coming around?"@@
You cringe internally but Liane does not seem to mind.
@@.liane; ''Liane:'' "Most of our mutual friends were my exes' originally. So I lost a bunch of them when we divorced. The rest dumped us both when his life went to crap and I started never leaving the house. I never really blamed them, you can only cancel on people so many times before they simply stop asking. We're still friends on social media and like each other posts every now and then but that's about it."@@ She notices how concerned you look. @@.liane; "It's okay, I made some friends of my own at work and we go out pretty regularly."@@
Even though Liane seems fine, you think this is a happier topic and shift to her current friends. Liane brightens up as she discusses the ladies she works with. According to her, they're the office extroverts and adopted Liane into their group (she says that she had no say in the matter). They are excessively flirty and outgoing and have done a decent job at keeping Liane from becoming a complete recluse. Liane promises to introduce you the next time they come around and your previous line of questioning is forgotten as she shares some entertaining stories about her friends.
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<<elseif $convoSelect is 5>>/*Sex*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Sex Life''</div></div>
<<if $liane.convoTags.includes("SEX") is false>><<set $liane.convoTags.push("SEX")>><</if>>\
\
<<if $liane.locat lte 1>>\
You ogle Liane as she continues her yoga routine and let the conversation drift naturally from topic to topic. She bends over and you admire how the fabric of her yoga pants stretches over her heart-shaped ass. Since your mind is already in the gutter you find a question there and blurt it out before you actually think about how it sounds.
<<elseif $liane.locat is 3>>\
You ogle Liane as she continues her cleaning and let the conversation drift naturally from topic to topic. She bends over to check out something near the baseboards and you duck a bit to see under her skirt. Since your mind is already in the gutter you find a question there and blurt it out before you actually think about how it sounds.
<<elseif $liane.locat is 6>>\
You ogle Liane as she continues rooting around in her garden and let the conversation drift naturally from topic to topic. She gets down on her hands and knees to work a particularly stubborn root and you admire her heart shaped ass. Since your mind is already in the gutter you find a question there and blurt it out before you actually think about how it sounds.
<</if>>\
@@.player; ''You:'' "How have you gone a decade alone? I mean …"@@
Liane stiffens at the question and then turns to see you motioning towards her body. A complex series of emotions pop into her mind but she dismisses the negative ones readily enough and is only left with mild amusement tinged slightly with remorse.
@@.liane; ''Liane:'' "Been talking to Kiki?"@@
You shrug then give her a sheepish smile. It's probably not the best idea to mention that you can simply innately tell how long it's been for someone and just go for something vague.
@@.player; ''You:'' "She gets concerned."@@ Then you add. @@.player; "And has no boundaries."@@
Liane chuckles to herself and shakes her head.
@@.liane; ''Liane:'' "That girl is far too concerned about what happens in my bedroom and I know way too much about what goes on in hers."@@ She looks at you pointedly and you do your best to look innocent. @@.liane; "But she means well. Intimacy is important. It is 'the glue that binds a happy marriage and successful partnership'."@@ You raise your eyebrows at the obvious quote. @@.liane; "It's from a self-help book I read. It's not the best advice for everyone but it resonated with me."@@
You nod as Liane sits up and sits on her heels. She stretches her back and you take a few seconds to stare at her chest.
@@.player; ''You:'' "All seriousness though. It's kind of shocking that you haven't been with anyone since your divorce."@@
She tilts her head and smiles slyly.
@@.liane; ''Liane:'' "I never said that."@@ Your eyebrows raise and Liane shakes her head. @@.liane; "Nothing like that. Until you, I haven't gotten past first base in ten years."@@ Then she stops. @@.liane; "Actually, I'm not sure what was the last base I got to. What do people consider first base these days?"@@
You answer without hesitation.
@@.player; ''You:'' "Oral sex."@@
Liane's eyes widen.
@@.liane; ''Liane:'' "Wait, what? I was talking about some heavy petting over the clothes."@@ She rubs her forehead, and she counts on her fingers. @@.liane; "What the heck is a homerun then?"@@
Again, an easy question.
@@.player; ''You:'' "Kansas City Bagpipes."@@
Liane's stares at you as she tries to decide if you're kidding or not.
@@.liane; ''Liane:'' "Well, no. I haven't done whatever the heck that is. I slept with an acquaintance shortly after my divorce and he avoided me after, so that was the final nail in the coffin of my self-esteem for a decade. I have tried dating every so often but it never got past some drunken kissing and my date copping a feel before I would freak out. If it even got that far. My friends eventually ran out of people to try to set me up with so they convinced me to go to the singles night thing at La Lune. I've had even less luck there. "@@ She pauses and then hedges. @@.liane; "Well, I got more than a few unwanted gropes but I hardly think that counts."@@ Almost as an afterthought she adds in. @@.liane; "Oh, I also got desperate and signed up for a few dating sites to meet people but that's only kind of working."@@
You lean forward, interested.
@@.player; ''You:'' "Really? Which ones?"@@
She waves off the question.
@@.liane; ''Liane:'' "Datefete, Girlmeetboy, Kinkstar, Torrid, Quicklove. The usual ones."@@
You hold up a finger.
@@.player; ''You:'' "Wait, what was the third one?"@@
Liane ignores the question and blatantly changes the topic to something related but less overly sexual. You give her a few suspicious looks (which she ignores, as the two of you talk about the current dating climate and the good and bad experiences that you've had in the past (the funny type of bad, not soul-crushing kind). Liane seems particularly interested in what kind of dates you and Kiara go on but you remain evasive (mostly because the two of you just fuck and don't actually do couples things). She's interested in your sexual past but avoids bringing it up since she does not want to picture you and her daughter together.
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<<elseif $convoSelect is 6>>/*Kinkstar*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Kinkstar''</div></div>
<<if $liane.convoTags.includes("KINKSTAR") is false>><<set $liane.convoTags.push("KINKSTAR")>><</if>>\
\
<<if $liane.locat lte 1>>\
You ogle Liane as she continues her yoga routine and let the conversation drift naturally from topic to topic. She bends over and you admire how the fabric of her yoga pants stretches over her heart-shaped ass. The sight reminds you of the other conversation you had with.
<<elseif $liane.locat is 3>>\
You ogle Liane as she continues her cleaning and let the conversation drift naturally from topic to topic. She bends over to check out something near the baseboards and you duck a bit to see under her skirt. The sight reminds you of the other conversation you had with.
<<elseif $liane.locat is 6>>\
You ogle Liane as she continues rooting around in her garden and let the conversation drift naturally from topic to topic. She gets down on her hands and knees to work a particularly stubborn root and you admire her heart-shaped ass. The sight reminds you of the other conversation you had with.
<</if>>\
@@.player; ''You:'' "So how is your Kinkstar account going?"@@
Liane freezes and sits up with a forced smile on her face.
@@.liane; ''Liane:'' "What do you mean?"@@
You give her your best level look.
@@.player; ''You:'' "Kinkstar, the fetish dating website that you mentioned signing up for last time and then mysteriously changed the subject immediately after."@@
Liane cheeks redden and she pouts.
@@.liane; ''Liane:'' "I was really hoping that you forgot about that."@@ You shrug innocently and she crosses her arms. @@.liane; "Believe it or not, I had a bit of a wild streak before Kiara was born."@@ You can't keep the incredulity off your face and Liane looks away, pouting even more. @@.liane; "Well, I wasn't wild exactly but I did have some wild thoughts."@@
You lean forward.
@@.player; ''You:'' "Just thoughts?"@@
She nods.
@@.liane; ''Liane:'' "Unfortunately, yes. My parents were very old-fashioned and nosy so when I lived there I had no chance to experiment sexually. Then, I moved in with my ex-husband and he never liked anything but normal vanilla sex. He didn't even like me dressing up in case someone would see me and get the wrong idea."@@
You shake your head.
@@.player; ''You:'' "The more I learn about him the dumber he sounds."@@
As usual, Liane refrains from saying anything bad about her ex-husband.
She is thinking a bunch of nasty stuff though.
@@.liane; ''Liane:'' "Between my intrusive parents and my ex, I never really got to explore things. Then, when I was finally free, I was not in the right mental state."@@ She wiggles her hand. @@.liane; "Juries still out if I'm in the right headspace now but I'm better than I was."@@ She //*sighs*//. @@.liane; "So, once I worked up enough courage to try things out I realized that I had no idea how to go about it. It's embarrassing but I looked online for some tutorials and eventually found Kinkstar."@@
You nod.
@@.player; ''You:'' "Kind of jumping in the deep end, isn't it? Kinkstar can get kind of hardcore."@@
She gives you some side-eye.
@@.liane; ''Liane:'' "Leaving out how you know that, I agree. I was freaked out after I did it and didn't touch my computer for a week afterward. But I finally started chatting with some people and they turned out to be really lovely and supportive."@@ She shakes her head. @@.liane; "There were some creeps but there were less than I thought, most people were nice."@@ A flush is returning to her face. @@.liane; "Eventually, I met a guy on there who has experience with exhi…the stuff I wanted to try. "@@
You feign ignorance of who that may be.
@@.player; ''You:'' "So you're dating someone then?"@@
Liane shakes her head vehemently.
@@.liane; ''Liane:'' "Oh no, nothing like that. It's mostly a mentorship type deal."@@ She considers this and then begrudgingly admits. @@.liane; "If the mentorship required you to send increasingly wanton pictures and videos of yourself."@@ Then she waves it off. @@.liane; "But, he's a nice man and very understanding when I'm uncomfortable. He also knows that the whole arrangement is temporary and seems fine with the whole deal."@@
You jump in.
@@.player; ''You:'' "How could he not be if he's getting sexy pictures from you?"@@
She blushes even harder and slaps your arm lightly.
@@.liane; ''Liane:'' "Stop."@@ She can't help hiding how pleased she is with the blatant compliment. @@.liane; "Thanks for that. My online friend says similar stuff and between the two of you I'm actually starting to believe it."@@
You can't help but smile. Not wanting to linger on your similarities with FirstLordandMAster, you turn the conversation towards what Liane's "mysterious" online friend has asked her to do. Liane is hesitant to talk about them at first but relents after realizing how much you are involved with her tasks. Despite her initial reluctance, she is surprisingly happy to talk to her online escapades once she starts. Her dry spell has been going on so long, that her friends have stopped asking her about her sex life, despite how much they all talk about there's. Liane does draw the line at showing you the pictures that she's sent to your online alter ego, stating that those are between her and her friend. You give up after a few more token attempts and then switch the conversation to something else.
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<<elseif $convoSelect is 7>>/*You*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About You and Her''</div></div>
<<if $liane.convoTags.includes("YOU") is false>><<set $liane.convoTags.push("YOU")>><</if>>\
\
<<if $liane.locat lte 1>>\
You ogle Liane as she continues her yoga routine and let the conversation drift naturally from topic to topic. She bends over and you admire how the fabric of her yoga pants stretches over her heart-shaped ass. It brings to mind some of the fun the two of you have had, which in turn brings up a different question.
<<elseif $liane.locat is 3>>\
You ogle Liane as she continues her cleaning and let the conversation drift naturally from topic to topic. She bends over to check out something near the baseboards and you duck a bit to see under her skirt. It brings to mind some of the fun the two of you have had, which in turn brings up a different question.
<<elseif $liane.locat is 6>>\
You ogle Liane as she continues rooting around in her garden and let the conversation drift naturally from topic to topic. She gets down on her hands and knees to work a particularly stubborn root and you admire her heart-shaped ass. It brings to mind some of the fun the two of you have had, which in turn brings up a different question.
<</if>>\
@@.player; ''You:'' "Can I ask a kind of awkward question?"@@
Liane straightens up and sits on her heels. She has a questioning look on her face and a distinct note of apprehension on her mind.
@@.liane; ''Liane:'' "I certainly hope so, considering what we've done so far."@@
You nod and sit down next to her.
@@.player; ''You:'' "I just wanted to check in with you about all this."@@ You motion between the two of you. @@.player; "I'm having fun and want to keep things going but just want to make sure you're all good."@@
Liane nods and some of the worry fades.
@@.liane; ''Liane:'' "I was worried there for a second."@@ She stretches her back, taking a bit longer than necessary and giving you plenty of time to ogle her chest. @@.liane; "I should ask you the same thing. I am a bit old for you."@@
You roll your eyes dramatically.
@@.player; ''You:'' "Oh that is not an issue, trust me. You're MILF."@@
Liane lets out a bark of laughter at that. You're a bit surprised that she recognizes the term and it must show on her face.
@@.liane; ''Liane:'' "I've heard Kiara use the term before and looked it up."@@ She goes back to the original section. @@.liane; "I am enjoying our time together. I'm still a bit hesitant because I honestly don't understand the whole dynamic between you and Kiara but I am taking both of your words for it that everything is okay. "@@ She //*sighs*//. @@.liane; "I was a little freaked out over my attraction since I've known you for so long but It's been easier than expected separating you as the man from my memories of you as a teenager. It also probably helps that I didn't really know you until you were a were a bit older."@@
You nod.
@@.player; ''You:'' "Make sense to me."@@ You already know where things are going but you want to make sure that Liane knows it as well. @@.player; "So where do you see this going?"@@ Before she can answer, you quickly add in. @@.player; "I've been assuming that this whole thing was temporary but I just wanted to make sure that we're on the same page."@@
Liane nods and lets out a relieved breath.
@@.liane; ''Liane:'' "I'm glad you brought that up. Yes, whatever we are doing has to be temporary."@@ She thinks about how to phrase things. @@.liane; "We're at different points in our lives and, while I am having fun, I am not ready for anything more serious. "@@ She hesitates and adds. @@.liane; "And if I was, it would have to be in a wholly monogamous relationship."@@ She quickly holds up her hands in a placating gesture. @@.liane; "No offense!"@@
You chuckle and shake your head.
@@.player; ''You:'' "None taken. I agree. I am definitely not what you are looking for long-term. I figure that we'll have some fun and then, once you're in a better mental state for a relationship, we'll stop. Though I'm all for keeping going as long as you want."@@
She smiles, somewhat wistfully.
@@.liane; ''Liane:'' "Thanks $player.name. I'm happy to hear that."@@ She nods a few times, mostly to herself. @@.liane; "And I want to keep this going for now as well. If things change and I find someone I want to date seriously, you'll be the first to know. Or second, at least, I would tell Kiara first and then you. It's only fair, right?"@@
You nod along as well and the two of you fall into a comfortable silence. Soon, the conversation starts back up and the topic switches to something more mundane and less heavy.
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<<elseif $convoSelect is 8>>/*Your Family*/\
<div id="eveFrame"><div id="areaTitle">🧘♀️ Chatting with Liane 🧘♀️</div><div style="text-align: center; font-size:115%;">''Ask About Your Family''</div></div>
<<if $liane.convoTags.includes("YOURS") is false>><<set $liane.convoTags.push("YOURS")>><</if>>\
\
<<if $liane.locat lte 1>>\
You ogle Liane as she continues her yoga routine and let the conversation drift naturally from topic to topic. She bends over and you admire how the fabric of her yoga pants stretches over her heart-shaped ass. Liane keeps talking as you ogle her and she makes a passing reference to your parents, there is a burst of annoyance at the thought of them. You can't help but ask.
<<elseif $liane.locat is 3>>\
You ogle Liane as she continues her cleaning and let the conversation drift naturally from topic to topic. She bends over to check out something near the baseboards and you duck a bit to see under her skirt. Liane keeps talking as you ogle her and she makes a passing reference to your parents, there is a burst of annoyance at the thought of them. You can't help but ask.
<<elseif $liane.locat is 6>>\
You ogle Liane as she continues rooting around in her garden and let the conversation drift naturally from topic to topic. She gets down on her hands and knees to work a particularly stubborn root and you admire her heart-shaped ass. Liane keeps talking as you ogle her and she makes a passing reference to your parents, there is a burst of annoyance at the thought of them. You can't help but ask.
<</if>>\
@@.player; ''You:'' "You really don't like my parents do you?"@@
Liane freezes and then slowly sits up. She turns to you and examines your face. After a few seconds, she lets out a defeated //*sigh*// and wipes her forehead.
@@.liane; ''Liane:'' "That obvious?"@@
You shrug.
@@.player; ''You:'' "You sound annoyed whenever you bring them up."@@
She takes a few seconds to think about what to say.
@@.liane; ''Liane:'' "I believe that they … have the wrong priorities."@@
You smile ruefully.
@@.player; ''You:'' "That's the nicest way of saying that they're shitty parents."@@
She shakes her head.
@@.liane; ''Liane:'' "Well, they do put a roof over your head and feed and clothe you but I think they should prioritize you more. I can't understand putting anything before Kiara."@@
Thankfully, this is well-worn ground and no longer has the same emotional impact it once did.
@@.player; ''You:'' "They also paid for therapy when I was younger. Which is ironic since their absence was the main cause of my issues. Thankfully, you and Kiara were there to pick up the slack."@@
<<if $liane.firstsex gte 2>>\
Liane's face twists with a mixture of humor and disgust.
@@.liane; ''Liane:'' "Please don't tell me you consider me a mother figure or it's going to make what we're doing really awkward."@@
You laugh.
@@.player; ''You:'' "Nothing like that. You've always been my friend's hot mom who let me stay over and makes me food when my parents leave."@@
She looks relieved.
<</if>>\
@@.liane; ''Liane:'' "Well, I've always been happy to help. You're a nice guy and I hate seeing you deal with your parents' absence. How long have they been gone so far?"@@
You've honestly stopped keeping count so it takes you a few seconds to figure it out.
<<set $temp1 to $daynum+45>>\
<<set $temp2 to Math.round($temp1/7)>>\
@@.player; ''You:'' "Around $temp2 weeks. Give or take a few days."@@ Liane scoffs and you just shrug. @@.player; "At least it taught me to be independent. Even if it did leave me with a deep-seated need for intimate relationships with others."@@
Huh, never put that together before. Hopefully, it's not important.
Liane rolls her eyes.
@@.liane; ''Liane:'' "Thank god for silver linings. Still, I can't imagine putting my job before family."@@
You nod.
@@.player; ''You:'' "That's because you're a fully functioning adult that has matured past their twenties."@@ Liane raises her eyebrow and waves a hand at herself. You laugh. @@.player; "You're a fully functioning adult minus the whole dating thing."@@ You pause and then add. @@.player; "Also, to be fair, they're jobs come second. Their marriage comes first, then their jobs, then me."@@
Liane is saddened by that statement, and even more so since you don't even seem bothered by it anymore. She decides to change the subject to something with less potential to traumatize you and/or piss herself off. It's a nice thought but the only feeling you have on the subject these days is resignation and appreciation that Liane cares as much as she does.
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<</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<if ($liane.locat eq 1.34 and $time is 1) or ($liane.locat eq 1.31 and $time is 1) or ($liane.locat eq 1.33 and $time is 1)>>\
<<button "➨ Continue">><<goto "LianeYoga">><</button>>
\
<<elseif $kiara.locat neq 1.31 and $liane.locat eq 1.31 and $time neq 1>>\
<<button "➨ Continue">><<goto "LianeClean">><</button>>
\
<<elseif $liane.locat eq 1.34 and $time is 2>>\
<<button "➨ Continue">><<goto "LianeGarden">><</button>>
<</if>>\
\
</td></tr></table></div>\
<<set $liane.spoken to 1>>\
<<set $temp4 to 1>>\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Setting everything up</div></div>\
In a fit of boredom, you start looking at your phone contacts, you're struck with the sudden realization that your currently growing circle of friends/fuck buddies hasn't actually hung out all together as a group. Wanting to rectify this, and marveling that you're in a position where you're screwing multiple women who are all cool with each other, you send everyone a quick text.
@@.player; <b>Your Text:</b>@@ @@.playerT; Hey. Is everyone busy? Do you all want to hang out?@@
Distantly through your connection, you can feel a mixture of emotions from your friends. It's mostly curiosity but there is a distinct surge of hope from Kiara. She is the first to respond.
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; Fuck yes! I am absolutely down to "Hang Out"@@
Before you can comment on that, Crystal and Amita respond within moments of each other.
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; Crap, what happened?@@
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Is everything alright?@@
As you're typing out an answer, Kiara responds.
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; What's wrong is that my pants are too tight and I desperately need two super strong women to tear them off me.@@
You groan internally and quickly type out a response. As you do, you can see all three ladies writing their own.
@@.player; <b>Your Text:</b>@@ @@.playerT; This was not a sex thing and nothing is wrong. I legitmatly wanted to hang out.@@
@@.player; <b>Your Text:</b>@@ @@.playerT; *legitimately@@
All three typing indicators stop. Kiara's start and stops a few times and you can feel her disappointment. Amita and Crystal minds are full of relief.
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; Damn. Then no I can't make it right now.@@
Shaking your head. Amita responds.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; I can't move my schedule around right now but I really like the idea of hanging out with everyone. I can clear things up for any early morning between Thursday and Sunday.@@
There is a brief pause.
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; I can do those times as well. I might be a bit late if something pops up but I should be good@@
Kiara's writing indicator stops and starts a few more times.
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; Fuck that's early.@@ There is a brief pause and another text comes in. @@.kiaraT; I can make it work Don't be mad if im irritable.@@
You respond.
@@.player; <b>Your Text:</b>@@ @@.playerT; Sounds good then. I'll shoot everyone a text when we should meet up. @@
There are a few texts confirming everything and Amita sends a final question.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Where are we going to meet?@@
You respond as clandestinely as you can.
<<if $base.BB is 1>>\
@@.player; <b>Your Text:</b>@@ @@.playerT; I was thinking downtown? At our usual spot. @@
<<elseif $base.BB is 2>>\
@@.player; <b>Your Text:</b>@@ @@.playerT; I was thinking city center? At our usual spot. @@
<<elseif $base.BB is 3>>\
@@.player; <b>Your Text:</b>@@ @@.playerT; I was thinking harbor side? At our usual spot. @@
<<elseif $base.BB is 4>>\
@@.player; <b>Your Text:</b>@@ @@.playerT; I was thinking park district? At our usual spot. @@
<</if>>\
Thankfully, they get the implication that you should all meet at your base and there is another round of affirmatives. With all of that set, you send a quick goodbye message and move on with your day.
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $harem.story to 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">The First Official Meeting</div></div>\
You've wanted to have a group meet-up for some time and the ladies have all indicated that now is the best time for them all to meet (well, Amita and Crystal, Kiara is not happy that it's this early). Just to be sure that they're all still free, you send them a quick text.
@@.player; <b>Your Text:</b>@@ @@.playerT; I just wanted to check if people still want to hang out?@@
It takes a few minutes for them to respond. Crystal is first.
<<if $prism.locat is 6>>\
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; Sure, I'm already here so just let me know when everyone else is@@
<<else>>\
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; Sure. I have to just finish up what I'm doing and then I'll head over@@
<</if>>\
Followed by Amita.
<<if $amita.locat is 8>>\
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; I am in my room studying. Just poke your head in when it's time to hang out.@@
<<else>>\
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Let me finish up what I'm doing and I will make my way there in a few minutes.@@
<</if>>\
Unsurprisingly, it takes a bit more time for Kiara to respond.
<<if $kiara.locat is 6>>\
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; K@@
Followed quickly by a picture of her still in bed, glaring at the camera. She is clearly in her room at the base.
<<else>>\
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; K b ther soon@@
Judging by what you're feeling through the connection, she's just waking up.
<</if>>\
<<if $player.lastloc is "BaseDowntown" or $player.lastloc is "BaseCitycenter" or $player.lastloc is "BaseHarbor" or $player.lastloc is "BaseParkarea">>\
You send a quick thumbs-up emoji to everyone and look around the base. There aren't a lot of places to hang out yet so you figure that your room is a good place to start things out. The base has a coffee maker at least, so you set about preparing some drinks for the ladies (extra sugary for Crystal, black for Kiara, espresso for Amita).
You finish things up, put the coffee on the desk in your room, and sit on the bed and wait. The ladies filter in over the next half hour (most hang out in their rooms until everyone is ready). Once the three are ready they join you in your room.
\
<<else>>\
You send a quick thumbs-up emoji to everyone and start making your way toward the base. By the time you get there, Amita and Crystal are already waiting in one of the common areas and Kiara is laying face down on her bed (though she is fully dressed). After telling them all your plans (to hang out in your room for now), you head over to the fancy coffee maker (a necessary luxury according to Dora) and make everyone their preferred coffee (extra sugary for Crystal, black for Kiara, espresso for Amita).
You finish things up, put the coffee on the desk in your room, and sit on the bed and wait. The ladies quickly join you.
<</if>>\
Kiara stumbles in and beelines for your bed. She stops a few steps away when the aroma of coffee finally hits her. With an appreciative //*grunt*// she veers off to grab her drink and then plops down onto your desk chair. Amita grabs the remaining coffee, hands Crystal her's and sits on the edge of the desk. Crystal positions herself on the other end of your bed and takes a sip of her sugary monstrosity with a happy smile. Amita takes a sip and then peers at you curiously.
@@.amita; ''Amita:'' "So, you have us all together."@@ She jumps slightly as Kiara, who's still a bit groggy, unceremoniously leans over and rests her head on Amita's leg. She looks down for a few seconds, clearly confused but soldiers on. @@.amita;"What now?"@@
You shrug.
@@.player; ''You:'' "Honestly? I just figured that we should all hang out and enjoy each other's company. We're all in this crap together, right?"@@ You motion towards Kiara. @@.player; "Her lack of personal space notwithstanding, I don't think you and Kiara have really spent time together."@@
Amita looks down at Kiara, who turns her head to look up at the Superheroine with a sheepish smile. Kiara extends her hand without moving.
@@.kiara; ''Kiara:'' "Sorry. Kiara Walsh."@@
Amita takes it, thankfully amused at Kiara's behavior.
@@.amita; ''Amita:'' "Amita Patel or Nayika if you prefer."@@
They shake and Kiara's smile turns sly.
@@.kiara; ''Kiara:'' "Wow. Strong grip."@@ She looks her up and down. @@.kiara; "Could you lift me and like carry me around?"@@
Amita looks confused at the question and turns to you and Crystal, who shakes her head.
@@.prism; ''Crystal:'' "It's a sex thing. Kiara is horny about 50% of the time and really likes Supers."@@
Kiara lets go of Amita's hand and flips Crystal off.
@@.kiara; ''Kiara:'' "Fifty percent is a bit much, maybe like 25% or 30%, tops."@@ She waves at Crystal and Amita. @@.kiara; "And can you blame me, you're all super hot."@@ She takes a sip of her coffee and tilts her head. @@.kiara; "I might as well get it out of the way. Do you like girls?"@@
Amita, clearly not ready for Kiara's forwardness, looks a bit wide-eyed at the question. Crystal scoffs.
@@.prism; ''Crystal:'' "When has that stopped you? I don't swing that way and you hit on me constantly."@@
Kiara smiles wickedly.
@@.kiara; ''Kiara:'' "I'll get there eventually. So … Amita? "@@
She's flustered.
@@.amita; ''Amita:'' "How did we get to sexuality so quickly?"@@
Crystal shrugs and jabs you with her foot.
@@.prism; ''Crystal:'' "Blame $player.name. He's the sex psychic."@@
You hold up your hands.
@@.player; ''You:'' "I just wanted to hang out. Don't blame me if things turn sexual."@@
Kiara shakes her head ruefully.
@@.kiara; ''Kiara:'' "Not sexual enough. I was still hoping this was an elaborate scheme for an orgy."@@ She tries to sip her coffee without lifting her head off Amita's thigh and then, when she can't, frowns. She //*sighs*//. @@.kiara; "Not that I don't want to chill but a girl can dream."@@
Amita sips her coffee and takes the lead. She looks down at Kiara and pats her shoulder.
@@.amita; ''Amita:'' "So, $player.name told me that you work with hypnotics?"@@
Kiara's eyes light up and she bolts upright. Then, she launches into a pretty detailed explanation of her work, even bringing up a few of her pictures and audio files on her phone. She has some new stuff since the last time the two of you spoke so you move over to get a look as well. Kiara then suggests that all of you move over to her room so she can go into more detail about her process and what she's currently working on. It's not a bad idea so the four of you head over.
The group spends the next few hours just hanging out and getting more comfortable with each other (especially Amita and Kiara). While it starts with Kiara demonstrating her hypnotic programs, it turns to more mundane topics surprisingly quickly. One of the songs that Kiara was using for a hypnotic soundtrack turns out to be one that Amita liked and from there they turned to music and then to films and TV (which is where Crystal jumped in). Things progress, dare you think it, pretty normally.
By the time everyone has to move on with their day, Amita is much more comfortable with Kiara, and the group has developed a sizable list of movies and TV shows that you can all watch when you just want to hang out. Along with this list, there is a general consensus that the base needs a more comfortable area for the group to meet, rather than everyone cramming into your room. It's decided that, before your next meeting, you should call Dora and have her set up some kind of lounge/meeting area.
Amita is the first to leave, as she has the most strict schedule of the four of you. Crystal is next, mostly because Amita leaving to do work guilts her into doing the same. Kiara leaves just before you, her mind whirling with a bunch of new hypnotic ideas that she came up with after talking with Amita.
\
\
<<if $base.BB is 1>><<set $player.lastloc to "BaseDowntown">><<elseif $base.BB is 2>><<set $player.lastloc to "BaseCitycenter">><<elseif $base.BB is 3>><<set $player.lastloc to "BaseHarbor">><<elseif $base.BB is 4>><<set $player.lastloc to "BaseParkarea">><</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $time += 1>><<set $harem.story to 3>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
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\
<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">Inviting Blaire</div></div>\
You're a bit bored, and all of the ladies indicated that they can be free around this time, so you send them all a quick message over the group chat (the one you're allowed to be in, not the quasi-secret one that is just for your sexual partners).
@@.player; <b>Your Text:</b>@@ @@.playerT; Is everyone free to hang out? @@
Crystal is usually quick to get back to you but this time, you get nothing but silence.
For the next fifteen minutes, no one responds. This is especially weird since you can pick up all of their mental signatures over your connection. They're all awake (even Kiara) and based on the strange feeling of interconnectedness you're feeling, they seem to be in the middle of some activity together. Before you decide to just say "fuck it" and use telepathy to figure out what's going on, your phone rings. It's Kiara calling you. Intrigued, you pick it up.
<<if ($player.lastloc is "BaseDowntown" or $player.lastloc is "BaseCitycenter" or $player.lastloc is "BaseHarbor" or $player.lastloc is "BaseParkarea") and $kiara.locat is 6>>\
@@.player; ''You:'' "Hey Kiara. Kind of early for you."@@ You feel a psychic tug from nearby. @@.player; "Also, are you in your room at the base?"@@
There is a brief pause.
@@.kiara; ''Kiara:'' "Ha ha ha and yes. I just don't want to get out of bed. Now shut up, I got something serious to tell you."@@ Well shit. @@.kiara; "I've been talking with the others on the group chat."@@ She pauses to take a deep breath. @@.kiara; "We want to invite Blaire to the group."@@
<<else>>\
@@.player; ''You:'' "Hey Kiara. Kind of early for you."@@
She fakes a laugh.
@@.kiara; ''Kiara:'' "Ha ha ha. I got something serious to tell you."@@ Well shit. @@.kiara; "I've been talking with the others on the group chat."@@ She pauses to take a deep breath. @@.kiara; "We want to invite Blaire to the group."@@
<</if>>\
You're confused for a few seconds.
@@.player; ''You:'' "Isn't she already in? I mean she's in on that group chat I'm not allowed to be in right?"@@
Kiara makes a non-committal noise.
@@.kiara; ''Kiara:'' "She is but she isn't. Like, she hasn't even seen the base yet."@@
You frown.
@@.player; ''You:'' "I'm … not sure about that. She's a civilian. At least you have your hypno stuff."@@
She pauses for a few seconds.
@@.kiara; ''Kiara:'' "Think about it. Blaire is in your harem and we're all a part of your power base. If we go through with our plans, she's at risk until you either sever her connection or get her involved. Even if she can't help us on the Super side of things, at least she can be informed about what's going on and take proper precautions."@@
It makes an annoying amount of sense. Which means it was probably Crystal's reasoning. You //*sigh*//.
@@.player; ''You:'' "Fine. I think you're right. I've kept her in the dark enough. We might as well give her enough information to make her own choice. Do you want me to call her or …"@@
Kiara jumps in.
@@.kiara; ''Kiara:'' "I'll do it. I already texted her to see if she was busy. She's currently sunbathing so she's free. If she says yes, I'll bring her over. I'll text everyone else too."@@
You take a deep breath and nod to yourself.
@@.player; ''You:'' "Fine, sounds good. Let me know if anything comes up."@@
Kiara hangs up without saying goodbye.
----
<div style="text-align: center">// 🕙 Soon After 🕙 //</div>\
----
You're just finishing a quick clean of the base when Blaire's mind suddenly comes into range, followed closely by Kiara, Amita, and Crystal. There is an air of subdued excitement, concern, and anxiousness hanging like a cloud over the small group. You're not immune to this feeling and fidget as the door unlocks, first holding your arms behind your back and then crossing them, and winding up somewhere in between. The door opens and Blaire, with a look of wonderment and unabashed curiosity, pokes her head through. After a few seconds of looking around, she spots you and her eyes light up.
@@.blaire; ''Blaire:'' "<<print $player.name.toUpperCase()>>!"@@ She sprints across the ten or so feet between you and leaps into your arms, wrapping her legs around your waist, and crushing her lips against yours. After a solid minute of tongue wrestling, she finally pulls back, breathless. Still being held in your arms, she sits up higher and looks around the base again. @@.blaire; "You own all this!?"@@
Crystal walks past with a smirk on her face as your phone starts vibrating like crazy. You shift slightly, grabbing Blaire's toned ass to support her as Crystal leans in and gives you a quick peck on the lips. When she pulls away, her hand slips into your pocket and takes out your phone. She holds it up to show it to you.
@@.prism; ''Crystal:'' "Hey, $player.name. Blaire isn't registered yet so the Biometric scanner is alerting you."@@
Blaire looks at you, then Crystal, then back at you with a questioning look. You shrug.
@@.blaire; ''Blaire:'' "Biometrics?"@@
You're about to answer but Amita walks up on the opposite side and gives you a peck on the cheek.
@@.amita; ''Amita:'' "Security system. It registers height, weight, gait, thermal signature, facial recognition, fingerprints on the doorknob, and olfactory breath analysis."@@ Blaire stares down at Amita, so do you. She raises her eyebrows. @@.amita; "I read the manual as soon as I saw the model you had installed. We have a whole database of them at Society HQ."@@
You nod and Blaire wiggles in your grip. Her excited curiosity is getting the better of her but she's enjoying being held (she won't admit how surprised she is that you've managed to hold her this long). Since she wants to look around, you squeeze her butt a few times. Taking the cue, she unwraps her legs and you lower her to the ground. As soon as you do, she rushes deeper into the base, staring at everything. Pride wells up in her mind that you, her man, owns his own secret base. Kiara walks shuts the base door and walks over. You pucker your lips.
@@.player; ''You:'' "Kiss for me too?"@@
Kiara rolls her eyes and raises her hand for a high five. You go for it and swing it into a full Top Gun high five, catching her hand on the downswing (or it would have been if you didn't miss and slap her right in her ass. You think your version is better). You turn to follow Kiara as she walks past.
@@.kiara; ''Kiara:'' "I'll upload her to the biometrics after we show her around."@@
The ladies walk off with the overly excited Blaire, who is asking questions about absolutely everything. After she tours every room in the base (even the empty ones), you all wind up back at the lounge. Blaire insists on sitting next to you, cuddling up close on the couch. She tries to play it off as just being affectionate but you can feel that the whole "owning a secret base" thing has finally begun to sink in and she's feeling a bit insecure about her place in the whole group dynamic (which ramps up her possessiveness). The rest of the ladies sit around and you start filling Blaire in on the Super side of your life.
It takes some time to go over everything (again, since Blaire insists on hearing the whole story from the beginning) and asks a lot of questions. Once you're done with that, Blaire begs Crystal and Amita for a demonstration of their powers. She claps happily through Crystal's light show and is suitably impressed with Amita's physical prowess (and very jealous since it easily outclasses her own with a fraction of the effort). Kiara breaks out one of her least offensive hypno programs and gives Blaire a quick demonstration (in this case, Blaire is forced to stand up whenever someone says "Funicular"). <<if $harem.isUmbra gte 2>>Umbralette does her creepy crying shadows thing and Blaire promptly thanks her and changes the subjects before the sorceress can really get going.<</if>>
All in all. Everything goes surprisingly well. None of you are exactly sure what Blaire will bring to the table on the Super side of things (if she even wants to, which is still unclear, even to her) but it's obvious that she enjoys being included in things. Her questions continue, unabated, until Amita and Crystal have to leave for Society business. They bow out, swearing up and down that they will continue to answer Blaire's questions via group chat, and bid the rest of the group goodbye. Kiara hangs around for a little while longer but once she needs to go, she practically drags Blaire with her. When she protests, Kiara calmly reminds her that, if you were to come with them, or if she was to leave her here with you, she would be too distracted to learn how to leave the base without drawing suspicion. Blaire pouts, but acknowledges that Kiara has a point and, after a promise that she can come by the base again, leaves.
<<set $harem.isBlaire to 2>>\
<<if $base.BB is 1>><<set $player.lastloc to "BaseDowntown">><<elseif $base.BB is 2>><<set $player.lastloc to "BaseCitycenter">><<elseif $base.BB is 3>><<set $player.lastloc to "BaseHarbor">><<elseif $base.BB is 4>><<set $player.lastloc to "BaseParkarea">><</if>>\
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<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $time += 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle">Amita's Findings</div></div>\
You're a bit bored and all of the ladies indicated that they can be free around this time, so you send them all a quick message over the group chat (the one you're allowed to be in, not the quasi-secret one that is just for your sexual partners).
@@.player; <b>Your Text:</b>@@ @@.playerT; Is everyone free to hang out? @@
It takes a few minutes for them to respond. Surprisingly, Amita responds faster than anyone else.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Good Idea, I have a lot of stuff to share with everyone.@@
Crystal takes a bit longer than to respond.
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; I'm free. What kind of stuff Ami?@@
Amita replies quickly, she is clearly excited.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; A bunch of memories came back to me after the last dreamwalk with $player.name. I've been cross-referencing and verifying whatever I can.@@
Crystal gets back to her a few seconds later.
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; Awesome@@
<<if $harem.isBlaire gte 2>>\
Blaire's text comes in next.
@@.blaire; <b>Blaire's Text:</b>@@ @@.blaireT; I'd love to hang out. Can someone fill me in on what's going on? What is Amita sharing with us?@@
<</if>>\
\
Kiara just responds with a simple.
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; K@@
<<if $harem.isUmbra gte 2>>\
Umbralette is the last to reply.
@@.umbra; <b>Umbra's Text:</b>@@ @@.umbraT; Budu tam brzy@@
<</if>>\
\
Since everyone has responded, you send out a quick logistics check.
@@.player; <b>Your Text:</b>@@ @@.playerT; Uhhhh whose turn is it for snacks?@@
Amita responds before anyone else.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; I already took care of it so nobody has to worry@@
<<if $player.lastloc is "BaseDowntown" or $player.lastloc is "BaseCitycenter" or $player.lastloc is "BaseHarbor" or $player.lastloc is "BaseParkarea">>\
With that dealt with, you look around the lounge. It's a bit messy from general use, so you straighten it up and start preparing coffee for the ladies (extra sugary for Crystal, black for Kiara,<<if $harem.isBlaire gte 2>> some complex monstrosity for Blaire,<</if>><<if $harem.isUmbra gte 2>> nothing for Umbralette since she drinks leaf water,<</if>> and triple shot espresso for Amita).
You finish things up, put the drinks on the coffee table in the lounge, and grab one of the comfier chairs to wait. Amita is the first to arrive. She walks through the door carrying a stuffed satchel bag over one shoulder and two bags of takeout. She drops them on the lounge table and gives you a quick kiss.
@@.amita; ''Amita:'' "Hey, $player.name. I'm just going to get set up."@@
Amita starts unloading the bags of takeout (which turns out to be Chinese) bags. After a few seconds, you get up to help out. interestingly, she got your favorite order. Amita smiles awkwardly at your curious expression.
<<else>>\
With that dealt with, you make your way to the base. Anita is already there when you arrive. She has cleaned up the lounge and is laying out some takeout containers. You walk over and give her a quick hug and kiss. She smiles warmly.
@@.amita; ''Amita:'' "Hey, $player.name. I'm just setting up."@@
You nod and start preparing coffee for the ladies (extra sugary for Crystal, black for Kiara,<<if $harem.isBlaire gte 2>> some complex monstrosity for Blaire,<</if>><<if $harem.isUmbra gte 2>> nothing for Umbralette since she drinks leaf water,<</if>> and a triple shot espresso for Amita). As you bring the cups over, you notice that Amita has gotten your favorite order from the nearest Chinese restaurant. You give her a questioning look and she smiles sheepishly.
<</if>>\
@@.amita; ''Amita:'' "Remember when I did a background check when we first met?"@@ You nod. @@.amita; "I was thorough."@@
You point to the others.
@@.player; ''You:'' "Are those everyone's favorites too?"@@ Amita nods. @@.player; "Background checks?"@@
She shakes her head.
@@.amita; ''Amita:'' "Oh, no. I just asked on the group chat."@@
You give her a look but she is too busy setting everything up to notice (despite the smirk that she tries to hide).
The rest of the ladies filter in over the next ten minutes. As usual, Kiara is the last to join. She stumbles in and beelines for the couch, following the scent of food then stops a few steps away when the aroma of coffee finally hits her. There is a moment of indecision but she decides that caffeine is far more important and veers off to grab her drink. Finally, she makes her way back and sprawls down on the couch <<if $harem.isBlaire gte 2>>(laying half on top of Blaire)<<else>>(regardless of who is already sitting there)<</if>>. Crystal has positioned herself on the end of the couch nearest to you and takes a sip of her sugary monstrosity with a happy smile. <<if $harem.isUmbra gte 2>>Umbralette has taken her usual spot on the chair off to one side. <</if>><<if $harem.convoTags.includes("TEAM1") is true>>You can't help but notice that everyone is wearing Kiara's color-coded T-shirts<<if $harem.isUmbra gte 2>> (except for Umbralette)<</if>> and she can't keep the shit-eating grin off her face <</if>>\
----
Amita ignores everyone's questions until they are settled in and start eating their food. Then, she straightens up and lays out the basics of what happened. She begins with the dreamwalk and the construct blocking her memories and then quickly runs through the methodology she used to confirm which memories were false covers and which were real and how she verified the information she could now remember. By the end of her introduction, Crystal <<if $harem.isUmbra gte 2>>and Umbralette have finished their<<else>>has finished her<</if>> meal but<<if $harem.isBlaire gte 2>> you, Blaire, and Kiara<<else>> you and Kiara<</if>> are barely halfway finished. Amita hasn't touched hers at all.
She gives everyone a few seconds to process her methods (and to shovel a bunch of food into her mouth) and then grabs her messenger bag. Amita takes out several inch-thick manilla folders and passes them out. She swallows her mouthful of food (something spicey enough that your eyes are watering from where you are sitting) and gestures to the folders with her fork.
@@.amita; ''Amita:'' "This is a condensed version of my findings."@@
Inside the folder are neatly typed incident reports with accompanying photographs. You flip through the mass of paper and guess it's somewhere around a hundred and fifty pages. Kiara opens her folder and scowls.
@@.kiara; ''Kiara:'' "Condensed?"@@
Amita nods seriously.
@@.amita; ''Amita:'' "The full version is around 900 pages. It's on the mini flash drives I have attached to the back cover of the report."@@ Everyone immediately looks. @@.amita; "These are Society issue and can't be copied off of or altered but you should still be careful to not lose it."@@
<<if $harem.isBlaire gte 2>>\
Blaire looks a bit sick holding the stacked folder. She swallows and raises her hand.
@@.blaire; ''Blaire:'' "Can you give us the highlights?"@@
<<else>>\
You look at the stacked folder and grimace.
@@.player; ''You:'' "Can you give us the highlights?"@@
<</if>>\
Amita nods and her demeanor changes. She stands a bit straighter and her voice takes on a bit more of an authoritative tone.
@@.amita; ''Amita:'' "Of course. After $player.name recovered the hidden memories, I reviewed every case report that I have filed since joining the Society. For each one, I record whether my recollection of the event matched what was written down and officially submitted. I noted inconsistencies in just shy of 20% of my reports. Of those, only 7% were from my first year with the Auxillaires, and over 68% were from the last year alone.@@
Crystal nods along.
@@.prism; ''Crystal;'' "So either whoever is behind this is increasing their activities or you're just uncovering more of them."@@
Amita nods.
@@.amita; ''Amita:'' "Precisely. Evidence and logic point towards the latter. My archetype as an investigator has grown more prominent over the last few years and it is unlikely that the infrastructure needed to pull off this kind of conspiracy came out of nowhere.@@ She opens her own folder. @@.amita; "The first 20 pages are just a rehash of my methods but I want to cut to the chase. Turn to page 57."@@
Everyone does so. It's two columns of names. Crystal reads the names, her hair shifting to a mixture of white, yellow, and purple.
@@.prism; ''Crystal;'' "Please tell me this is not what I think of is."@@
Amita frowns.
@@.amita; ''Amita:'' "Unfortunately, I can't.@@ She takes a deep breath and steels herself. @@.amita; "This is a list of everyone that I can implicate with this conspiracy either directly or indirectly."@@
There is silence as everyone reads the lists and takes it all in. Kiara lets out a whistle.
@@.kiara; ''Kiara:'' "Holy shit."@@
You can't help but agree. Amita continues.
@@.amita; ''Amita:'' "The first column are people that I have memories of directly using post-hypnotic commands or referencing the alterations.@@
You glance down the column.
> 1) Blade Dancer
> 2) Director Charles
> 3) Egotist
> 4) Ice Storm
> 5) Nocturne Rose
> 6) Photona
@@.player; ''You:'' "That's half the senior members. Who is Director Charles?"@@
Crystal jumps in.
@@.prism; ''Crystal;'' "Local D3 liaison to the Society, which has some nasty implications. Egotist and Nocturne Rose being on the list make sense, there's no way they wouldn't notice these kinds of alterations. Blade Dancer's a surprise but Photona unfortunately isn't, this is exactly the kind of thing she would do.@@ She points to the list and tilts her head towards you @@.prism; "$player.name? Notice number four?"@@
You nod.
@@.player; ''You:'' "Yeah … shit."@@
Kiara quirks an eyebrow.
@@.kiara; ''Kiara:'' "Fill the rest of us in."@@
You //*sigh*//.
@@.player; ''You:'' "Remember, Ice Storm was one of the people that got Sam kicked out of the Society."@@
Amita nods.
@@.amita; ''Amita:'' "Likely as a ploy to get rid of the strongest psychic on the team."@@ She pauses briefly. @@.amita; "Now the second list are people that have, either through their actions or through conversation, hinted that they know the Society is covering something up. I am not sure if they are aware of the alterations or are just taking advantage of what the actual conspirators are doing."@@
This list is substantially longer.
> 1) Barker, Florence
> 2) Bocche
> 3) Draconis
> 4) Ectoengineer
> 5) Fernandez, Ayesha
> 6) Finley, Craig
> 7) Fulton, Bilal
> 8) Gaines, Oscar
> 9) Hawkwing
> 10) Headhunter
> 11) Khan, Kingsley
> 12) Mindsurge
> 13) Nichols, Finn
> 14) Queen Bee
> 15) Payne, Fahad
> 16) Perpetual
> 17) Ronin
> 18) Storm Serpent
> 19) Swordfist
Crystal counts down the list.
@@.prism; ''Crystal;'' "Eight security and field personnel, Four Auxiliary and seven associate members."@@ Amita nods and Crystal shakes her head in disappointment. @@.prism; "Bocche too?"@@
Amita nods sullenly and continues.
@@.amita; ''Amita:'' "There are two names absent from the list that I think are worth talking about."@@
You run down the list again.
@@.player; ''You:'' "Centuria and Excelsior."@@
She nods.
@@.amita; ''Amita:'' "It is unlikely that Excelsior is not involved considering that Photona is. He's one of the world's smartest people and his wife …"@@
Crystal //*scoffs*// as Amita trails off.
@@.prism; ''Crystal;'' "is not."@@
Amita continues.
@@.amita; ''Amita:'' "I believe that it's best to treat him as involved until we have confirmation he isn't. He is not the kind of person that we can leave out of the equation and hope to succeed."@@
Kiara perks up and cautiously asks.
@@.kiara; ''Kiara:'' "What about Centuria?"@@
There is sadness in her voice. Centuria has been Kiara's role model since she was a little girl. Amita shakes her head.
@@.amita; ''Amita:'' "There is zero evidence that she is involved. In fact, the instances of people using hypnotic keywords and/or referencing their crimes significantly go up whenever Centuria is on a different continent off-world."@@ She flips to the back page to show her calculations. @@.amita; "I believe that the various opsec measures that we're seeing are mostly in place to stop Centuria from finding out about the conspiracy until they can find a way to deal with her."@@
Crystal perks up her hair flashing through several colors.
@@.prism; ''Crystal;'' "The Argnetaly'toh'opa mission."@@ You and Kiara just stare at her. He clarifies. @@.prism; "An invasion from a dark dimension about three years ago. Four Society chapters had to get involved. They managed to press back the invaders and destroy the portal generator on the other side. Blade dancer, Centuria, and Photona were the rearguard. There was an accident and Centuria got separated from the other two. The portal collapsed before she could make it back."@@
Kiara tilts her head.
@@.kiara; ''Kiara:'' "What happened?"@@
Crystal chuckles.
@@.prism; ''Crystal;'' "They got back to HQ and ran into Centuria as she was getting out of the showers."@@
Amita nods.
@@.amita; ''Amita:'' "Exactly. Just as we can assume Excelsior is a conspirator, we can assume that Centuria isn't. In all honesty, if I didn't think she'd throw $player.name in jail until they can remove Cerebralite, I'd contact her right now and ask for help. Besides, getting her involved would not be subtle and may drive most of the conspiracy underground."@@ Everyone nods along. Centuria has a reputation for punching her way out of problems. @@.amita; "Now, let's just breeze through this and I can point out the important parts."@@
----
A few hours later, everyone is either bored out of their mind, extremely worried, or some combination of the two. Amita lays out her evidence for everyone on her list, plus a bunch of supplemental information to back up her theories. Once the file has been finished, Kiara stretches with a deep //*groan*//.
@@.kiara; ''Kiara:'' "Okay, so what do we do with all this?"@@
Amita finishes the last of her food and shrugs.
@@.amita; ''Amita:'' "We need more information. Preferably from someone on the inside."@@
She looks at Crystal, who nods slowly.
@@.prism; ''Crystal;'' "Photona."@@
Amita nods.
@@.amita; ''Amita:'' "She knows about the alterations and, since you're her mentee, we can gain access to her."@@
Crystal thinks about it and then looks over to you.
@@.prism; ''Crystal;'' "Agreed. And I think I know what angle we can take."@@ You look confused. @@.prism; "Photona likes taking credit for other people's work and the rumor is that she slept with the last Prism's fiance and broke them up. If we are a bit more serious around her, she may try to 'steal you away'."@@ She //*sighs*// with disgust. @@.prism; "Then we just have to think about how to get through her mental block. Our current method requires the person's consent and help. I don't see her giving either of those."@@
You think about it.
@@.player; ''You:'' "I'll talk to Sam. I need to fill him either way and he may know another way to get through the psychic shielding."@@
Everyone nods and starts to gather up the remains of their meal.
@@.prism; ''Crystal;'' "Sounds like we have a direction at least. $player.name, you talk to Cerebralite and then we'll act all lovey-dovey in the hopes my boss tries to seduce you behind my back. Amita?"@@
The Superheroine picks up the trail of thought.
@@.amita; ''Amita:'' "I will continue my investigations and try to rule out people who are not on the lists. Kiara? I could use your computer skills."@@
Kiara nods. <<if $harem.isUmbra gte 2>>Umbralette speaks up.
@@.umbra; ''Umbralette:'' "I will talk with my contacts and see if they know anything about Society wrongdoings."@@ <</if>> <<if $harem.isBlaire gte 2>> Blaire looks concerned
@@.blaire; ''Blaire:'' "I want to help, what can I do?"@@
Crystal thinks about it for a few seconds.
@@.prism; ''Crystal;'' "Help $player.name get in shape. Without a standard array, we need to make sure he doesn't have a heart attack in case things get physical."@@
You cross your arms and do your best to look annoyed. Just because you can't lift a car doesn't mean you're going to keel over the first time you have to run up some stairs. They ignore you and Blaire nods happily.<</if>>
There are a few more things to discuss but everyone is tired and only a few logistics issues get settled. Amita is understandably cautious about her findings and suggests that everyone keeps them in the base for now. You all agree since, if the base gets found out, you're all in deep shit anyway. Once everything is safely stored, you all leave the base.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><<set $storyline.mainQuest to 8>><</button>>
</td></tr></table></div>\
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\
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\
<<elseif $sceneSelect is 5>>\
PLACEHOLDER - Dealing with Liane Issues
<<elseif $sceneSelect is 6>>\
PLACEHOLDER - Outcome of last scene
<</if>>\<<if $harem.story is 2>><<set $sceneSelect to 2>><<goto "HaremEvent">><</if>>\
\
<<if $blaire.tell gte 3 and $harem.isBlaire is 0>><<set $sceneSelect to 3>><<goto "HaremEvent">><</if>>\
\
<<if $amita.level gte 3 and $storyline.mainQuest is 7>><<set $sceneSelect to 4>><<goto "HaremEvent">><</if>>\
\
<<set $temp1 to $harem.list.random()>>\
<<set $temp2 to $harem.list.random()>>\
<<SetBase>>\
\
<div id="eveFrameOT"><div id="areaTitle">Group Meeting</div></div>\
You're a bit bored and all of the ladies indicated that they can be free around this time, so you send them all a quick message over the group chat (the one you're allowed to be in, not the quasi-secret one that is just for your sexual partners).
@@.player; <b>Your Text:</b>@@ @@.playerT; Is everyone free to hang out? @@
It takes a few minutes for them to respond. Crystal, as usual, is first.
<<if $prism.locat is 6>>\
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; Sure, I'm already here so just let me know when everyone else is@@
<<else>>\
@@.prism; <b>Crystal's Text:</b>@@ @@.prismT; Sure. I have to just finish up what I'm doing and then I'll head over@@
<</if>>\
Followed by Amita (once she finished whatever it was she was doing).
<<if $amita.locat is 8>>\
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; I am in my room studying. Just poke your head in when it's time to hang out.@@
<<else>>\
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Let me finish up what I am doing and I will make my way there in a few minutes.@@
<</if>>\
Unsurprisingly, it takes a bit more time for Kiara to respond.
<<if $kiara.locat is 6>>\
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; K@@
Followed quickly by a picture of her still in bed, glaring at the camera. She is clearly in her room at the base.
<<else>>\
@@.kiara; <b>Kiara's Text:</b>@@ @@.kiaraT; K b ther soon@@
Judging by what you're feeling through the connection, she's just waking up.
<</if>>\
You send a quick text.
@@.player; <b>Your Text:</b>@@ @@.playerT; 👍 Whose turn is it for snacks?@@
<<if $player.lastloc is "BaseDowntown" or $player.lastloc is "BaseCitycenter" or $player.lastloc is "BaseHarbor" or $player.lastloc is "BaseParkarea">>\
After a few more texts back and forth discussing logistics, you look around the lounge. It's a bit messy from general use, so you straighten it up and start preparing coffee for the ladies (extra sugary for Crystal, black for Kiara,<<if $harem.isBlaire gte 2>> some complex monstrosity for Blaire,<</if>><<if $harem.isUmbra gte 2>> nothing for Umbralette since she's a tea drinker,<</if>> and espresso for Amita).
You finish things up, put the drinks on the coffee table in the lounge, and grab one of the comfier chairs to wait. The ladies filter in over the next half hour and mill around the base until everyone else arrives. Once everyone has shown up, you congregate in the meeting area.
\
<<else>>\
After a few more texts back and forth discussing logistics, you start making your way toward the base. By the time you get there, Amita and Crystal are already waiting in the lounge and Kiara is laying face down on her bed (though she is fully dressed). You head over to the fancy coffee maker (a necessary luxury installed by Dora's minions) and make everyone their preferred coffee (extra sugary for Crystal, black for Kiara <<if $harem.isBlaire gte 2>> some complex monstrosity for Blaire,<</if>><<if $harem.isUmbra gte 2>> nothing for Umbralette since she's a tea drinker,<</if>> espresso for Amita).
You finish things up, put the drinks on the two coffee table, then grab one of the comfier available chairs to wait until Kiara decides to get up and join everyone.
<</if>>\
After a few minutes, Kiara stumbles over and beelines for the couch. She stops a few steps away when the aroma of coffee finally hits her. With an appreciative //*grunt*//, she veers off to grab her drink and then sprawls down on the couch (regardless of who is already sitting there). Amita grabs her coffee, hands Crystal her's and then sits on the loveseat across from Kiara. Crystal positions herself on the end of the couch nearest to you and takes a sip of her sugary monstrosity with a happy smile. <<if $harem.convoTags.includes("TEAM1") is true>>You can't help but notice that everyone is wearing Kiara's color coded T-shirts<<if $harem.isUmbra gte 2>> (except for Umbralette)<</if>> and she can't keep the shit-eating grin off her face <</if>>\
----
<<if $temp1 is "Amita">>\
It's Amita's turn to bring the snacks and she hands them out in a quick and efficient manner. The snacks are some expensive brands that you've never heard of that turn out to be really good and quite filling. In deference to the non-Supers, Amita makes sure to get reasonably nutritious snacks.
<<elseif $temp1 is "Blaire">>\
It's Blaire's turn to bring snacks and she hands them out in some esoteric order that you're fairly sure represents some unspoken hierarchy amongst the ladies. Her snacks are annoyingly healthy and are geared more toward nutrition than taste (though most are quite good regardless).
<<elseif $temp1 is "Crystal">>\
It's Crystal's turn to bring snacks and she quickly drops a large pile in front of everyone. The snacks are basically pure sugar and lack pretty much any nutritional value. Some of them even have glucotoxicity warning labels to make sure non-Supers avoid them.
<<elseif $temp1 is "Kiara">>\
It's Kiara's turn to bring snacks and she dumps out a bag in the middle of the table and tells everyone to go nuts. It's a varied selection but they are all cheap, delicious, and absolutely horrible for you.
<<elseif $temp1 is "Umbralette">>\
It's Umbralette's turn to bring the snacks and she doles them out according to her own hierarchical views (you first, then her, the other Supers, and finally the non-Supers). She's still getting used to the whole snack idea and you're fairly sure she just emptied whatever shelf looked interesting at a convenience store (you hesitate to ask if she actually paid for it). The food itself is all over the place and a lot of it is not really what you would consider snack food, but at least she tried.
<<elseif $temp1 is "MC">>\
It's your turn to grab snacks and much to no one's surprise, you completely forgot to grab them. After a bit of jeering from the ladies, you run out and grab something from a nearby store. As you're gone, you get a constant stream of texts from everyone else about what they want you to buy. They see it as a fitting punishment for forgetting but they at least send you some cash to get everything.
<</if>>\
\
Once the snacks are all sorted, you all settle down and figure out what you all want to do.
----
<<switch random (1,4)>>\
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<<case 1>>\
After much deliberation, it's decided that the group will watch a movie. The lounge has comfy chairs, a large screen, and a surprisingly good sound system, so it's pretty ideal for movie-watching. Everyone gathers their snacks and settles in. \
\
<<if $temp2 is "Amita">>\
It's Amita's turn to choose the movie and she winds up picking a gritty crime thriller that's heavy on the action. The story is pretty generic but the action is good and everyone seems to enjoy it. Kiara and Amita debate the actual plot while Crystal mostly talks about the surprisingly good cinematography. <<if $harem.isBlaire gte 2>>It's not really Blaire's kind of movie and she spends most of the time snuggling up with you and trying to fool around.<</if>> <<if $harem.isUmbra gte 2>>Umbralette keeps talking about all of the mistakes that the antagonists of the movie are making.<</if>>
<<elseif $temp2 is "Blaire">>\
It's Blaire's turn to choose the movie and she winds up picking one of her favorite classic black and white movies. It's a bit slow by modern standards but, despite not being interested in the start, you quickly find yourself engaged with the story. Crystal is into it from the get-go, and she and Blaire excitedly talk about the cinematography and acting. Kiara mostly stares at her phone and you catch her nodding off a few times (you hit her with a small burst of lust to keep her awake). <<if $harem.isUmbra gte 2>>Umbralette is hesitant to join in on the others' conversations but, when she does, she turns out to be surprisingly knowledgeable about classical movies (they were a part of her training for dealing in sophisticated high-society).<</if>>
<<elseif $temp2 is "Crystal">>\
It's Crystal's turn to choose the movie and she winds up picking an artsy foreign film that none of you have ever heard of<<if $harem.isUmbra gte 2>> (except for Umbralette)<</if>>. You, Kiara, and Amita do enjoy the acting and story of the movie but don't really get all the important subtext and subtle cinematography techniques that are used and, according to Crystal, completely changes the meaning of what's going on (she basically lectures the whole time). <<if $harem.isBlaire gte 2>>Blaire enjoys the movie. She cuddles up next to you and happily listens to Crystal's explanations of what's going on below the surface of the plot.<</if>> <<if $harem.isUmbra gte 2>>Umbralette gets a bit lost on some of the artsier explanations of what's happening but she otherwise is fine with the movie.<</if>>
<<elseif $temp2 is "Kiara">>\
It's Kiara's turn to choose the movie and she chooses one of the more recent Super Society's movies retelling a famous battle. Crystal and Amita are not into it at first but, when it becomes clear that Kiara just picked the movie to make fun of it, they get into the swing of things. <<if $harem.isBlaire gte 2>>Blaire, as the least knowledgeable person in the room with regards to Supers, is more curious than anything else and asks a lot of questions.<</if>><<if $harem.isUmbra gte 2>>Umbralette enjoys the movie but more because it allows her to complain about the hypocrisy of the Society (and giggle whenever the protagonists get hurt).<</if>>
<<elseif $temp2 is "Umbralette">>\
It's Umbralette's turn to choose the movie and she chooses a bright and family-friendly animated movie with lots of musical numbers and princesses. Kiara gets about halfway through mocking this choice before Umbralettes glares at her so hard, black blood starts dripping from the former Supervillain's eyes. Kiara promptly shuts up for the rest of the movie. Crystal and Amita enjoy the movie but are a bit put off by how Umbralette watches the movie in stony silence (without blinking). <<if $harem.isBlaire gte 2>>Blaire enjoys the movie, snuggles up next to you, and sings along to some of the more popular songs.<</if>>
<<elseif $temp2 is "MC">>\
It's your turn to choose the movie and you deliberate for a long time about which one would be best. Considering that you're tuned into the emotions of every other person in the room, you want to make sure that it's something everyone will enjoy. Eventually, Kiara just tells you to pick anything and you settle on a popular science fiction movie. Kiara is happy since the two of you have the most similar taste in movies. Crystal and Amita enjoy the movie for what it is but, as they have a lot of experience with science fiction-y type stuff, they're a bit critical of the story. <<if $harem.isBlaire gte 2>>Blaire is just happy that it's a movie you enjoy and snuggles up next to you to watch. <</if>><<if $harem.isUmbra gte 2>>Umbralette is not a fan of science fiction in general but does enjoy the act of watching the movie with the group more than the movie itself.<</if>>\
<</if>>\
\
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<<case 2>>\
Kiara suggests that it would be fun to play some video games. You are skeptical of this but give her a chance anyway. It's not really everyone's favorite thing, Crystal isn't a fan of video games in general and Amita has little experience with them, but Kiara decides on some low-key, non-competitive party games<<if $harem.isBlaire gte 2>> Which Blaire especially is thankful for (she's very familiar with how competitive Kiara can get)<</if>>. Kiara does manage to convince everyone to try out some fighting games eventually and, much to everyone's chagrin, still manages to win most of the time despite most of the people in the room having Super reflexes and/or telepathy. The competitive games don't last long as not everyone is having that much fun<<if $harem.isUmbra gte 2>> (like when Umbralette, in a fit of rage, simply crushes the controller into pieces one-handed)<</if>>. Despite the missteps and misgivings, everyone manages to have some fun just hanging out and being social.
\
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<<case 3>>\
After a bit of deliberation, everyone settles on trying out some board games. Kiara has a substantial collection of overly-complicated strategy games, so you collectively pick one that you think everyone will enjoy. Since it doesn't rely on physical skill, everyone is pretty evenly matched (you are summarily banned from using your telepathy) and the game gets way too intense, way too quickly. Between Kiara's competitiveness and Amita's perfectionism <<if $harem.isUmbra gte 2 or $harem.isBlaire gte 2>>(<<if $harem.isBlaire gte 2>>and Blaire's need to be the best<</if>><<if $harem.isUmbra gte 2>>and Umbralette's superiority complex<</if>>)<</if>>, the game gets really cutthroat. If you couldn't feel how much everyone was enjoying the game and had to just go by how they act and speak to each other, you would be sure that the game was going to permanently end friendships (at the minimum). Once that game is over, you suggest a cooperative game to cool everyone down. There is a bit of griping, mostly by the people who lost and want a chance at vengeance, but everyone eventually agrees to something more low-key.
\
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<<case 4>>\
Of course, no one can quite agree on what they want to do. After going back and forth over the various options for at least half an hour. Crystal suggests just throwing on some TV show that people have seen already (or don't care about) for background noise and the group can just hang out. Everyone agrees with this and leaves it to you to find something to watch. After a few quick telepathic checks to find the perfect TV show, you ease yourself into the natural flow of the conversion. It meanders all over the place. At one point, everyone is talking about the latest big news story, then it moves on to celebrity gossip (which is especially interesting since Amita and Crystal know a lot of these celebrities), and on to music and movies. Over the next few hours, subgroups form to talk about specific topics (like when you and Crystal start talking about lair logistics), people leave to get more snacks (or just to get away for a bit) then come back to hang, and everyone has a good time just being sociable and being in each other's company.
\
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<<case 5>>\
As you are deciding on what to do, Crystal brings up the idea that, since everyone is here, it might be a great time to get in some training. Kiara is not particularly happy about this until Amita suggests that she also works on her hypnotics with some willing test subjects. Crystal practices her invisibility and then helps Amita work on her combat by creating illusionary opponents (Kiara even jumps in on this with her hatchet, which she apparently carries around in her bag).<<if $harem.isBlaire gte 2>> Blaire, being the only one without any sort of power (natural or artificial) is a bit put out by all of this but begrudgingly goes along with it (especially since all of the Supers are at least as acrobatic as she is so she can't even show that off).<</if>> <<if $harem.isUmbra gte 2>>Umbralette plays with manipulating shadows and generally practices by countering Crystal's power whenever she tries to use them (which is good training for Crystal as well).<</if>> This serious training does not last all that long until it devolves into everyone using their powers to either a) show off and impress everyone or b) just have fun and be goofy about things. Kiara tries to get some volunteers for her more lascivious hypnotic programs but no one is willing to go through with it. <<if $harem.isBlaire gte 2>> Thankfully, when things get less serious, Blaire gets into the groove and discovers that she has one talent that no one else can match (and is fun to show off). Namely, she is the only one in the group that has any skill in dancing<<if $harem.isUmbra gte 2>> (though Umbralette can waltz and tango).<</if>>. She tries to coerce some of the others into dancing with her and, other than basically giving Kiara a lapdance, only Crystal takes her up on the offer (Amita wants to but, is surprisingly shy about dancing in front of everyone).<</if>>
\
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<</switch>>\
What topic comes up during the hangout?
<<HaremTopics>>
\
Things eventually wind down and everyone gets ready to leave. Amita and Crystal are the first. They're busy women and can't spare any more time hanging out (no matter how much they were enjoying the company). Crystal has to make up for the work she put off by spending time with the group and Amita already has a half dozen things scheduled for the rest of the day. <<if $harem.isBlaire gte 2>> Blaire is next. Despite wanting to spend more time with you, she already promised her friends that she would meet up with them soon. She gives you a rather intense goodbye kiss and then heads out.<</if>> <<if $harem.isUmbra gte 2>> Umbralette simply vanishes when no one is looking to go and do whatever she does with her free time.<</if>> Kiara is last to go. She hit on some inspiration during the hang-out and does a bit more work on her hypnotic programs before she loses the ideas. Once she's done, she gives you a brief wave and leaves the base.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $kiara.curi lte (($kiara.level+1)*10)>><<set $kiara.curi += 1>> @@.pow; ►►► Kiara's curiosity has been stoked by spending so much time with all of her Super friends. //[+1 Curiosity]//.@@ <<set $temp3 to 1>><<else>> ●●● Kiara does not seem any more curious than normal.
<</if>>\
<<if $prism.rap lte (($prism.level+1)*10)>><<set $prism.rap += 1>> <br>@@.pow;►►► Crystal enjoys the company of her friends and feels closer to you //[+1 Rapport]//.@@ <<set $temp4 to 1>><<else>>●●● Crystal seems as happy as usual.
<</if>>\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 1>> <br>@@.pow;►►► Amita is more comfortable spending time in your presence //[+1 Comfort]//.@@ <<set $temp5 to 1>><<else>> ●●● Amita does not seem any more comfortable with you than usual.
<</if>>\
<<if $harem.isBlaire gte 2>>\
<<if $blaire.aff lte (($blaire.level+1)*10)>><<set $blaire.aff += 1>> <br>@@.pow;►►► Blaire enjoyed talking and spending time with you and the group //[+1 Affection]//. @@ <<set $temp6 to 1>><<else>>●●● Blaire does not seem any friendlier to you than usual.
<</if>><</if>>\
<<if $harem.isUmbra gte 2>>\
Something happens for Umbralette <</if>>\
\
<<if $temp3 is 1>><<KiaraCuriBar>><</if>>\
<<if $temp4 is 1>><<BlaireAffBar>><</if>>\
<<if $temp5 is 1>><<NayikaComBar>><</if>>\
<<if $temp6 is 1>><<NayikaComBar>><</if>>\
\
</div>\
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<<set $time += 1>>\
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<<set $harem.week +=1>>\
<<set $kiara.locat to 6>>\
<<set $prism.locat to 6>>\
<<set $amita.locat to 8>>\
<<if $harem.isBlaire gte 2>><<set $blaire.locat to 6>><</if>>\<<widget "HaremTopics">><<nobr>>
<div id="convoFrame"><table Style= "text-align: center"><tr><td style="font-size:24px;">💬</td><td>
<<if $harem.spoken is 0>>
Ask about …
<span title="Discuss Everyone's Sexual Issues">
<<if $harem.convoTags.includes("SEX") is true>><<set $buttonName to "Sex">><<else>><<set $buttonName to "''Sex''">><</if>><<button "$buttonName">><<set $convoSelect to 1>><<goto "HaremConvo">><</button>></span>
<span title="Talk about Group Activities">
<<if $harem.convoTags.includes("GROUP") is true>><<set $buttonName to "Group Activities">><<else>><<set $buttonName to "''Group Activities''">><</if>><<button "$buttonName">><<set $convoSelect to 2>><<goto "HaremConvo">><</button>></span>
<span title="Discuss Team Building">
<<if $harem.convoTags.includes("TEAM3") is true>>
<<set $buttonName to "Team Building(3)">>
<<elseif $harem.convoTags.includes("TEAM2") is true>>
<<set $buttonName to "''Team Building(2)''">>
<<elseif $harem.convoTags.includes("TEAM1") is true>>
<<set $buttonName to "''Team Building(1)''">>
<<elseif $harem.convoTags.includes("TEAM1") is false>>
<<set $buttonName to "''Team Building''">>
<</if>><<button "$buttonName">><<set $convoSelect to 3>><<goto "HaremConvo">><</button>></span>
<<if $liane.level gte 1>><span title="Discuss Family Involvement">
<<if $harem.convoTags.includes("FAMILY") is true>><<set $buttonName to "Family">><<else>><<set $buttonName to "''Family''">><</if>><<button "$buttonName">><<set $convoSelect to 4>><<goto "HaremConvo">><</button>></span><</if>>
<<if $npc.gabby.story gte 8 and $npc.dee.story gte 8 and $npc.hannah.story gte 8>>
<span title="Talk about your Cafe flings.">
<<if $harem.convoTags.includes("CAFE") is true>><<set $buttonName to "La Lune">><<else>><<set $buttonName to "''La Lune''">><</if>><<button "$buttonName">><<set $convoSelect to 5>><<goto "HaremConvo">><</button>></span>
<</if>>
<<if $npc.jessica.story gte 8 and $npc.isabella.story gte 8 and $npc.farah.story gte 8>>
<span title="Talk about your Library Ladies.">
<<if $harem.convoTags.includes("LIBRARY") is true>><<set $buttonName to "The Library">><<else>><<set $buttonName to "''The Library''">><</if>><<button "$buttonName">><<set $convoSelect to 6>><<goto "HaremConvo">><</button>></span>
<</if>>
<<if $prism.meditate gte 3>>
<span title="Talk about your channeling Crystal's Power.">
<<if $harem.convoTags.includes("CCHAN") is true>><<set $buttonName to "Channeling Crystal">><<else>><<set $buttonName to "''Channeling Crystal''">><</if>><<button "$buttonName">><<set $convoSelect to 8>><<goto "HaremConvo">><</button>></span>
<</if>>
/*~~~~~~~~~~~~~~~~~ONE SHOTS~~~~~~~~~~~~~~~~~*/
<<if $blaire.tell is 2 and $harem.isBlaire is 0>>
<span title="Formally Invite Blaire to the Group.">
<span class="oneshot"><<if $harem.convoTags.includes("BLAIRE") is true>><<set $buttonName to "Blaire">><<else>><<set $buttonName to "''Blaire''">><</if>><<button "$buttonName">><<set $sceneSelect to 3>><<goto "HaremEvent">><</button>></span></span>
<</if>>
<<if $storyline.umbraQuest gte 99 and $harem.isUmbra is 0>>
<span title="Formally Invite Umbra to the Group.">
<span class="oneshot"><<if $harem.convoTags.includes("UMBRA") is true>><<set $buttonName to "Umbralette">><<else>><<set $buttonName to "''Umbralette''">><</if>><<button "$buttonName">><<set $sceneSelect to 4>><<goto "HaremEvent">><</button>></span></span>
<</if>>
<<if $storyline.lianeQuest gte 99>>
<span title="Deal with Liane's problem.">
<span class="oneshot"><<if $harem.convoTags.includes("LIANEIN") is true>><<set $buttonName to "Liane">><<else>><<set $buttonName to "''Liane''">><</if>><<button "$buttonName">><<set $sceneSelect to 5>><<goto "HaremEvent">><</button>></span></span>
<</if>>
<<if $storyline.lianeQuest gte 100>>
<span title="Dealing with Liane's Issues">
<span class="oneshot"><<if $harem.convoTags.includes("LIANEOUT") is true>><<set $buttonName to "Liane's Issue">><<else>><<set $buttonName to "''Liane's Issue''">><</if>><<button "$buttonName">><<set $sceneSelect to 6>><<goto "HaremEvent">><</button>></span></span>
<</if>>
<<if $amita.date[0] is 2 and $storyline.amitaQuest is 37>>
<span title="Talk about your date with Amita.">
<span class="oneshot"><<if $harem.convoTags.includes("ADATE") is true>><<set $buttonName to "Amita Date">><<else>><<set $buttonName to "''Amita Date''">><</if>><<button "$buttonName">><<set $convoSelect to 7>><<goto "HaremConvo">><</button>></span></span>
<</if>>
<<if $player.cAmita is 1>>
<span title="Talk about your potentially channeling with Amita.">
<span class="oneshot"><<if $harem.convoTags.includes("ACPOT") is true>><<set $buttonName to "Potentially Channeling Amita">><<else>><<set $buttonName to "''Potentially Channeling Amita''">><</if>><<button "$buttonName">><<set $convoSelect to 9>><<goto "HaremConvo">><</button>></span></span>
<</if>>
<<if $player.cAmita gte 10>>
<span title="Talk about your channeling with Amita.">
<<if $harem.convoTags.includes("ACHAN") is true>><<set $buttonName to " Channeling Amita">><<else>><<set $buttonName to "''Channeling Amita''">><</if>><<button "$buttonName">><<set $convoSelect to 10>><<goto "HaremConvo">><</button>></span>
<</if>>
<<elseif $harem.spoken is 1>>
You have already discussed something with the group today.
<</if>>
</td></tr></table></div>
<</nobr>><</widget>>\<<if $convoSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about Sex''</div></div>\
<<if $harem.convoTags.includes("SEX") is false>><<set $harem.convoTags.push("SEX")>><</if>>\
Since one of the main reasons for meeting up is for everyone to hang out and get to know each other, the conversation starts out fairly low-key and not as awkward as you would have feared. It meanders organically as topics pop up and fade away only to reappear later when someone has something new to add. You're the one person who spends time with everyone else fairly regularly, so you stay out of things and let the ladies take the lead.
Despite mostly keeping to the sidelines, your influence is obvious and sex is something that comes up often. After all, it is a big reason that the whole group is meeting together anyway. It doesn't take long before the ladies are sharing their exploits.
Kiara shares the many and varied partners that she had in her pursuit of an orgasm and the absolute thrill of finally achieving it with you. Crystal talks about her attempts at having relationships, her fear of hurting her normal human partners, and her general dislike of hooking up with Supers (Kiara seems particularly interested in the shapeshifting alien that Crystal briefly dated).<<if $harem.isBlaire gte 2>> Blaire is hesitant to talk about her past partners with you around but, after a bit of cajoling from Kiara, shares her relatively limited dating and sexual experience. Everyone is a bit shocked to hear that most of her relationships end after her mother sleeps with her boyfriends.<<if $harem.isUmbra gte 2>> Umbralette, in a strange bout of protectiveness, offers to deal with her former partners in a manner befitting their betrayal. Blaire gives it a few seconds of thought before politely turning her down.<</if>><</if>><<if $harem.isUmbra gte 2>>Umbralette is hesitant to share the full extent of her experiences because she doesn't want to spoil the mood but does mention that she and the other apprentices had a fairly complex hierarchy of sexual domination and submission.<</if>> After listening to the others, Amita is a bit hesitant to discuss her sexual experience. She hems and haws for a bit, but finally gives in. Upon hearing the full extent of Amita's sexual history (or lack thereof), Kiera immediately reacts like a goon.
@@.kiara; ''Kiara:'' "Wait, wait, let’s go back a minute. How the hell are you still a virgin?"@@
She doesn’t mean this to be as abrasive as it sounds but, unfortunately, Kiara’s brain-to-mouth filter is erratic at best. Crystal bristles, her hair rippling orangy-red, and is ready to jump in. Amita heads her off before she has a chance and //*sighs*// deeply.
@@.amita; ''Amita:'' "I was always busy with school. And then I joined the Auxiliaries on top of that."@@ She shrugs offhandedly but you can tell she’s feeling defensive. @@.amita; "I have had some chances but I never met the right guy."@@
Kiara waves this away.
@@.kiara; ''Kiara:'' "Oh, come on. Sex is fun. You don't need to have the perfect partner and shouldn’t make such a big deal out of it. If I was waiting for the ‘right guy’, I’d still be a virgin too."@@
You shake your head and hold your hands out in a clear "what the hell" gesture. Kiara looks at you briefly and then turns back to Amita with a toss of her hair. You chuckle to yourself.
@@.player; ''You:'' "Love you too Kiki."@@
She flips you off and, as if feeding on the awkwardness, starts pontificating about the joys of various uncommon sexual acts. <<if $harem.isBlaire gte 2>> Blaire listens to Kiara for a few seconds and then turns to you with a look that can best be described as playful admonishment.
@@.blaire; ''Blaire:'' "You know, if somebody had got his act together in High School, I could have found the right guy five years ago."@@
She leans over and lays her head on your shoulder, smiling beatifically. The others laugh but you just give them a long-suffering sigh.
<<else>>\
Crystal shrugs and gives you a playful look.
@@.prism; ''Crystal:'' "Yeah, maybe we'll all find Mr. Right one day, or Mrs. Right."@@
You cover your heart and give them your best-affronted look.
<</if>>\
@@.player; ''You:'' "Pleases remind me why these conversations always come back to making fun of me?"@@
Kiara stops talking about the joys of double penetration (complete with hand motions) and gives you a scathing look.
@@.kiara; ''Kiara:'' "Dude. You have superpowers and a harem. If we don’t mock you constantly to keep your ego in check it’ll collapse under its own weight and turn into a black hole."@@
Crystal, who was nodding along at first stops and glares at Kiara, her hair flickers a mild yellow-black.
@@.prism; ''Crystal:'' "We are not a harem!"@@
Kiara opens her mouth to say something smart ass but, to everyone's surprise, Amita speaks up first.
@@.amita; ''Amita:'' "Crystal's right, It’s called a polycule these days."@@ Crystal's hair gets even yellower at Amita's betrayal and she stares at her friend. Amita shrugs sheepishly. @@.amita;"I've been doing research. I found a textbook on sexuality if you're interested."@@
Crystal just shakes her head but Kiara, surprisingly, looks horrified. As the harem is an important part of her weeaboo culture, she refuses to take this insult lightly and launches into an impassioned defense of the harem dynamic. Crystal is torn between outrage at her teammate’s treachery and begrudging acceptance that the polycule (and its more egalitarian connotations) is an improvement over Kiara being right. <<if $harem.isBlaire gte 2>>Blaire is puzzled by the whole argument since ‘they’re basically the same thing’ and just switches to whichever side seems advantageous to her at the moment.<</if>> <<if $harem.isUmbra gte 2>> Umbralette sides with Kiara as the implicit hierarchy of the harem makes far more sense to her (though she doesn't agree with Kiara on which of "your women" should be on top).<</if>> Amita, while she actually does believe that the group is most accurately described as a polycule, knows exactly what she’s doing by winding Kiara up (namely drawing the attention away from her own lack of sexual experience) and keeps arguing. You recognize a live hand grenade when it’s been tossed at your feet, and sensibly choose to abstain from the rest of the discussion.
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<<elseif $convoSelect is 2>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Discuss Group Activities''</div></div>\
<<if $harem.convoTags.includes("GROUP") is false>><<set $harem.convoTags.push("GROUP")>><</if>>\
Since you've started these group hangouts relatively recently, the conversation gradually shifts to things that all of you can do together in the future.
Most of the stuff put forward is pretty standard friend group stuff, hanging out, watching movies, playing games, etc. Crystal advocates for going to art shows and brings up a schedule on her phone for shows that are coming up in the near future. Not everyone is really into the idea but, the general consensus is that art shows would be a lot more interesting if you go along with someone who knows what they're talking about (namely Crystal). Along a similar vein, Amita's suggests visiting some of the many museums around the city (she names a few obscure ones that you've never heard of). This is met with a better response than the art shows (which only Crystal seems to want) and starts a secondary discussion about which of the museums everyone would want to visit. <<if $harem.isUmbra gte 2>>Umbra, not having much experience with friends, mostly stays quiet unless directly addressed. When she is asked, she just shrugs and suggests letting you decide what the group does. <</if>><<if $harem.isBlaire gte 2>> Blaire suggests clubbing because it's something that young people do, unlike going to art shows and museums, which are for retirees and boring people (thankfully, Crystal and Amita take this as the teasing that it is). Her logic is that a) they're all hot and will be even hotter dressed up in skimpy club clothing, b) can probably get as many drinks as they want with some light flirting (if you're ok with that, of course), and c) it's pretty much a guarantee that you'd fuck one or all of them after watching them shake their asses and grind on each other/you. Crystal does comment, somewhat insultingly, that none of them require that much effort to get you to have sex with them (though she does agree that it would probably be fun to go out dancing).<</if>> Kiara is uncharacteristically quiet and you can feel the wheels turning in her head even without using your telepathy. She suddenly sits up straight.
@@.kiara; ''Kiara:'' "We should all fuck."@@ Everyone turns to look at her with looks that range from surprise to exasperation. @@.kiara; "Hear me out …"@@
Crystal holds up her hand as her hair ripples with black.
@@.prism; ''Crystal:'' "We have heard you out, many, many times."@@ She turns and addresses your confused look. @@.prism; "Kiara brings up us having an orgy at least once a week on our group chat."@@
Kiara throws up her hands.
@@.kiara; ''Kiara:'' "That's because it's an amazing idea!"@@ She stands up and starts pacing. @@.kiara; "$player.name is already messing around with all of us and I definitely want all of you to sit on my face. I could break out some toys, get some strap-ons, and we can go to town on each other. Look … "@@ She rushes over to her room and comes back with a pen and paper. She sketches a crude stick figuring drawing. @@.kiara; "… Crystal and Amita both put on strap-ons then pick me up and DP me as I'm squished between them. $player.name alternates between fucking both of them. It'll work."@@
It honestly sounds like a great idea but you keep quiet and let the ladies hash it out. Crystal massages the space between her eyes.
@@.prism; ''Crystal:'' "As I have said many many times. I'm not into girls and Amita…"@@
She waves toward her teammate.
@@.amita; ''Amita:'' "I like watching but I'm not sure about actually doing it in front of all of you. Especially as the least experienced person here."@@
Kiara waves this away.
@@.kiara; ''Kiara:'' "It's a great way to get experience!"@@ She turns to Crystal. @@.kiara; "and come on, don't tell me that all those group sex videos I sent you were not hot."@@
A ripple of pink through Crystal's hair.
@@.prism; ''Crystal:'' "No comment."@@ She shrugs. @@.prism; "Even if they were, fantasy and reality are two different things."@@
You can't help yourself and ask.
@@.player; ''You:'' "Do you send a lot of porn?"@@
Amita nods.
@@.amita; ''Amita:'' "It's not uncommon. Sex is a pretty significant theme in our group. It's not just Kiara either. If I find any good rule 34 stuff for me, Crystal, or anyone we know, I'll post it. It's always good for a laugh."@@
Kiara smiles and does air quotes.
@@.kiara; ''Kiara:'' "Yes, a 'Laugh'."@@ She turns to you. @@.kiara; "I save the best ones for when you're not around."@@ <<if $harem.isBlaire gte 2 or $harem.isUmbra gte 2>>She shakes her head again and gets back on topic.<<if $harem.isUmbra lt 2>> @@.kiara; "What about you Blaire? Thoughts?"@@<<elseif $harem.isBlaire lt 2>>Yudy? What do you say? Group sex?<<else>>What about you two?<</if>><</if>>
\
<<if $harem.isBlaire gte 2>>\
Blaire looks around. There is a tinge of embarrassment in her mind but she keeps it mostly off her face.
@@.blaire; ''Blaire:'' "I'm not sure, honestly."@@ She waves around the room and you notice her gaze lingering on the Supers. Specifically, their bodies. @@.blaire; "I don't know if I'm comfortable having sex with so many people at once."@@
<</if>>\
\
<<if $harem.isUmbra gte 2>>\
Umbralette gives you all a smile that is altogether too predatory.
@@.umbra; ''Umbralette:'' "It would be interesting to see which one of us is the better lover."@@ Her eyes flicker to Crystal. @@.umbra; "Direct competition does improve skills."@@
<</if>>\
Seeing only superficial support for her idea, Kiara folds her arms and plops herself back down on the couch<<if $harem.isUmbra gte 2>> (she does give Umbralette a nod of thanks)<</if>>. She mutters about how prudish everyone else is as Crystal tries to bring the conversion back to more mundane group activities.
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<<elseif $convoSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Discuss Team Building''</div></div>\
\
Your little group (you refuse to call it a harem purely because you don't want to give Kiara the satisfaction), is an odd one. You're all friends with each other (or close acquaintances on their way to being friends) but most members of the group are having sex with the same person almost exclusively. On top of all of that, most of you are working with each other to either a) create your own morally ambiguous Super personas and/or b) work together to discover the corruption within one of the most powerful organizations in the world. Basically, the dynamic can get a bit strange sometimes.
Today's meeting is one of those times.
While no one is outwardly insulting or aggravating anyone else, your entire psychic web is thrumming with low-yield tension. It's so bad that even the non-psychics can feel it, either consciously or unconsciously, through you. After Amita snaps at you for little to no provocations, Crystal breaks the ice by asking if anyone has any problems with anyone else. Once this is finally brought up, it quickly becomes an airing of petty grievances (e.g. things that were said on their quasi-secret group chat, hogging you when other ladies are horny, minor etiquette faux pas around the base, etc.). It's cathartic but even after everyone runs out of things to address, there is still an air of discomfort hanging around the group. Amita is the first to suggest that they do something about it.
In her capacity as a grad student, police officer, Society Auxiliary, and medical resident, Amita has been working in diverse groups for most of her adult life. As such, she has learned a bunch of different team-building and cooperative exercises that can help smooth out and strengthen bonds between the group. Once she starts describing these, everyone else jumps in with their thoughts on the matter.
Some are better than others.
Crystal, with her similar background and training as Amita, backs up the effectiveness of her teammate's suggested techniques.<<if $harem.isBlaire gte 2>> Blaire, in her capacity as captain of her cheerleading squad (and a few other teams over the years), has gotten pretty good at dealing with interpersonal conflict and has a bunch of her own insights to share.<</if>><<if $harem.isUmbra gte 2>> Umbralette's suggestions are either extremely violent, extremely illegal, or both.<</if>> Kiara offers up a few cursory suggestions but has something else on her mind and is practically bouncing in her chair. The excitement and anticipation are wafting off of her and you eventually can't take it anymore. You //*sigh*// and turn to her.
<<if $harem.convoTags.includes("TEAM1") is false and $harem.convoTags.includes("TEAM2") is false and $harem.convoTags.includes("TEAM3") is false>>\
<<if $harem.convoTags.includes("TEAM1") is false>><<set $harem.convoTags.push("TEAM1")>><</if>>\
\
@@.player; ''You:'' "Kiara, please just say what you need to say. I can feel your emotions and it's starting to get my head all staticy."@@
You wiggle your hand near your head as Kiara practically leaps off her chair.
@@.kiara; ''Kiara:'' "Woo! I'llberightbackwaithere."@@ She rushes over to her room and emerges a few minutes later carrying a bunch of shirt boxes. Giddy with excitement, she hands one of the boxes to you and everyone else (leaving one for herself). @@.kiara; "Okay okay okay. So we're talking about strengthening the bond of the harem right?"@@ Crystal opens her mouth to deny that they're not in a harem but Kiara just keeps talking. @@.kiara; "So I decided to buy everyone a gift. Open them up!"@@
Crystal cracks open her box and facepalms when she sees what's inside.
@@.prism; ''Crystal:'' "I cannot believe you actually bought …"@@
Kiara rips her boss open and pulls out …
@@.kiara; ''Kiara:'' "MATCHING T-SHIRTS!"@@
You pull open the box and find a dark green T-shirt inside. It's a good quality crew-neck shirt with a stylized <<if $uniform.symbol is "dre">> web of lines that you recognized as a dreamcatcher<<elseif $uniform.symbol is "con">> asymmetrical tangle of lines<<elseif $uniform.symbol is "sex">> picture of two people locked in an embrace <<else>> brain with squiggly lines emanating from it<</if>> in a bold purple on the upper left chest. Kiara's is similar to yours, it's a slightly different cut in a deep red with the symbol (also in a deep purple) prominently displayed across the front of the shirt. Crystal holds up hers (a bright yellow) and looks at Kiara.
@@.prism; ''Crystal:'' "You really got us shirts."@@
Amita looks at the orange shirt in her hands.
@@.amita; ''Amita:'' "I believe it."@@ She turns to Kiara and holds up her shirt. It looks a bit small. @@.amita; "Thanks for the shirt Kiara but I think you may be off on the sizing."@@
Kiara shakes her head.
@@.kiara; ''Kiara:'' "Nope. I very carefully assessed everyone's measurements and then just got a size or two smaller."@@ Everyone stares blankly at her and Kiara smiles wickedly. @@.kiara; "Tighter shirts make everything look better, right $player.name?"@@
Before you can answer, Kiara quickly strips to the waist, pausing a few seconds to let everyone have a good look at her breasts, and then squeezes herself into the too-small t-shirt. After a few seconds of struggling, she manages to get it on and adjusted, then turns to you. The shirt is practically molded to Kiara's H-cup tits and your symbol is stretched across her chest to the point where it's nearly unrecognizable. Kiara turns slightly from side to side and then bounces a few times. Unrestrained, her breasts jiggle with each movement and her nipples are pronounced against the thin fabric (you can also just make out her areola as well). She holds her hands and gives you a look that clearly conveys "Am I right?". You nod.
@@.player; ''You:'' "Baggy can be fun too but I can't argue that the tight shirt looks great."@@
\
<<if $harem.isBlaire is 2>>\
Blaire looks at her sky-blue shirt.
@@.blaire; ''Blaire:'' "I do like free clothes."@@ She turns around, pulls off her top, and then pulls on the shirt. It fits her like a second skin. Blaire smiles and plays with the hem of the shirt. @@.blaire; "This is pretty high-quality material Kiara, thanks!"@@
Kiara nods happily that someone else is wearing the shirt.
<<set $harem.isBlaire to 3>>\
<</if>>\
\
<<if $harem.isUmbra is 2>>\
Umbralette's face is impassive as she examines her jet-black t-shirt but her mild disgust is clear in her mind. She gives you a subtle look that would appear blank on anyone else but indicates that she's deeply worried about making some kind of social faux pas. You shake your head slightly and lean in to whisper.
@@.player; ''You:'' "You don't have to wear it if you don't want to. I know it's not your style. Kiara's just being nice … in her own way."@@
Umbralette looks at the shirt again and then carefully folds it and puts it back into the box. She sets it aside and then nods to Kiara.
@@.umbra;''Umbralette:'' "Thank you Kiara."@@
<<set $harem.isUmbra to 3>>\
<</if>>\
It takes a few minutes to get back on track, mostly because Kiara keeps trying to get everyone to put on their shirts. You have no real qualms about it so you put it on (it's comfortable and not as tight as everyone else). Amita has no real reservations about wearing the shirt, she's in enough clubs that getting matching shirts is fairly common, and leaves the room to get changed. Crystal is the last to give in. Amita convinces her that a) Kiara won't stop pouting until she does, b) they are nice shirts, if a little tight, and c) it's not like she hasn't worn a uniform before. //*Sighing*// dramatically, Crystal's hair flashes a mild yellow and she leaves the room to get dressed. Once everyone is fully dressed<<if $harem.isUmbra gte 3>> (except for Umbralette, but Kiara doesn't push her)<</if>>, the conversation goes back to normal.
Kiara, while quiet, can't keep the grin off her face.
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<<elseif $harem.convoTags.includes("TEAM1") is true and $harem.convoTags.includes("TEAM2") is false and $harem.convoTags.includes("TEAM3") is false>>\
<<if $harem.convoTags.includes("TEAM2") is false>><<set $harem.convoTags.push("TEAM2")>><</if>>\
\
@@.player; ''You:'' "Kiara, the amount of excitement you're feeling is starting to worry me. Did you buy more T-shirts?"@@
You motion towards the dark green shirt you're wearing and Kiara emphatically shakes her head. She leaps off her chair and practically runs towards her room, calling over her shoulder as she shuts the door.
@@.kiara; ''Kiara:'' "Even better!"@@
There's an awkward silence as everyone stares at Kiara's closed door and listens to her rummaging around her room. There is a loud bang, some profanity, and then more sounds of movement. Concerned, Crystal uses her power to look under the door and lets out a deep, long-suffering, //*groan*//. You give her a curious look and she rubs her temples.
@@.prism; ''Crystal:'' "You'll see in five … four … three … two … "@@
She points to the door just as it opens and Kiara comes out. Much to everyone but Crystal's confusion, Kiara has changed into a huge baggy t-shirt that covers her to her knees. She also has her arms filled with boxes, which she promptly passes out to everyone. Once they're all passed out Kiara starts bouncing in place.
@@.kiara; ''Kiara:'' "We already had matching shirts so I thought …"@@ She grabs the hem of the shirt and yanks it above her head. Underneath, she is wearing a set of dark red lingerie. The push-up bra forces her huge H-cup tits together and has several cutouts on the cups that expose most of the undersides of her breasts as well. She turns and reveals that her boy-cut panties are similar in the back, with multiple cutouts that don't so much as hide her round ass but highlight and draw your attention to it. Completing it are thigh-high stockings of the same color. She spins once again as everyone else stares. @@.kiara; "Now we have matching lingerie!"@@ She looks somewhat peeved. @@.kiara; "Well not exactly matching but they are color-coded. The stockings are all the same though, I managed to find them in all different colors."@@
Amita opens her first. Inside is an orange lace bodysuit. She holds it up to get a better look and, judging by the sheer fabric and amount of cutouts, it will show a lot more than it hides (and sure enough, there is also a pair of orange thigh-high stockings). Amita raises her eyebrow when she notices that it's crotchless. Kiara beams.
@@.kiara; ''Kiara:'' "The one downside to bodysuits is the lack of access. Problem solved! $player.name will thank me later. Speaking of…"@@
She turns to you. You roll your eyes and open the package. Inside is a simple pair of dark green silk boxers. You hold them up to show everyone.
@@.player; ''You:'' "Nice, simple, functional. No thigh highs though."@@
Kiara smiles wickedly.
@@.kiara; ''Kiara:'' "If you ever do decide to try that out, I do have a pair in that color in my room."@@ You give her a look. @@.kiara; "What? There was a sale."@@
\
<<if $harem.isBlaire is 3>>\
Blaire smiles and eagerly opens her package. Inside is a sky-blue babydoll teddy that looks just long enough to cover her ass and a wide split down the center to show off her toned stomach. There is a matching thong and a pair of thigh-high stockings. Blaire looks at it approvingly.
@@.blaire; ''Blaire:'' "You do know your stuff Kiara. Thanks for this!"@@
Kiara nods happily at someone appreciating her efforts.
<<set $harem.isBlaire to 4>>\
\
<<elseif $harem.isBlaire is 2>>\
Blaire opens the package. Inside is her own t-shirt (in sky-blue) and a sky-blue babydoll teddy. The lingerie looks just long enough to cover her ass and a wide split down the center to show off her toned stomach. There is a matching thong and a pair of thigh-high stockings. Blaire looks at it approvingly.
@@.blaire; ''Blaire:'' "I do like free clothes."@@ She turns around, pulls off her top, and puts on the shirt. It fits her like a second skin. Blaire smiles and plays with the hem of the shirt. @@.blaire; "This is pretty high-quality material Kiara. And this lingerie is fantastic, thanks!"@@
Kiara nods happily that at least one person appreciates her efforts.
<<set $harem.isBlaire to 4>>\
<</if>>\
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<<if $harem.isUmbra is 3>>\
Umbralette's face is as impassive when she opens the package, but she's worrying about what Kiara bought her and if she'll feel forced to wear it via some incomprehensible social pressure. This worry vanishes when she finally opens it up and pulls out a jet-black basque with frilly cups. It's embellished with an elaborate abstract design in a slightly different shade of black and looks like it would cinch her waist when worn. The panties are a hipster cut with lots of frills and the thigh highs are the same as everyone else's. While her expression doesn't change, her body relaxes infinitesimally. She nods to Kiara.
@@.umbra;''Umbralette:'' "Thank you. You chose well."@@
<<set $harem.isUmbra to 4>>\
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<<elseif $harem.isUmbra is 2>>\
Umbralette's face is impassive as she examines the jet-black t-shirt but she is mildly disgusted. She gives you a look that would appear blank on anyone else but indicates that she is deeply worried about making some kind of social faux pas. You shake your head slightly and lean in to whisper.
@@.player; ''You:'' "You don't have to wear it if you don't want to. I know it's not your style. Kiara's just being nice … in her own way. What about the lingerie?"@@
Umbralette folds the shirt and sets it aside, then pulls out her lingerie. There's a jet-black basque with frilly cups. It's embellished with an elaborate abstract design in a slightly different shade of black and looks like it would cinch her waist when worn. The panties are a hipster cut with lots of frills and the thigh highs are the same as everyone else's. While her expression doesn't change, her body relaxes infinitesimally. She nods to Kiara.
@@.umbra;''Umbralette:'' "Thank you. You chose well."@@
<<set $harem.isUmbra to 4>>\
<</if>>\
Crystal is the last to open hers. She looks into the open box and //*sighs*// again before taking out what, at first, looks like a ball of string. Crystal untangles it and holds up one of the smallest g-strings that you've ever seen. She then pulls out a bright yellow balconette bra that, you're fairly sure would just barely cover her nipples (if at all). Last are the obligatory thigh highs. She gives Kiara a level look.
@@.prism; ''Crystal:'' "You don't expect us to wear these during the meeting do you?"@@
Kiara waves it off.
@@.kiara; ''Kiara:'' "Of course not."@@ She shrugs. @@.kiara; "Unless you want to of course. I just thought it would be nice."@@ She smiles wickedly. @@.kiara; "I also like picturing you all in these and I'm sure that $player.name does too."@@ At that comment, there is a sudden surge of lust from Amita and her gaze slowly sweeps across the other women. Kiara notices her look and gives her a wink. @@.kiara; "Though, honestly, I'm probably not going to either. It's a bit cold to be wearing this stuff. But I will have it ready if anyone wants to see me in it."@@
Since Kiara is not harping on people wearing their new clothes, things get back on track pretty quickly. Soon enough, everyone is back to just chilling and having a good time. The conversation moves away from team-building exercises and towards more entertaining topics. Still, on occasion, people's minds keep drifting towards the lingerie waiting for them and you can't help but picture what they would look like wearing them.
Kiara seems to know what everyone is thinking and can't keep the pleased smirk off her face.
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<<elseif $harem.convoTags.includes("TEAM1") is true and $harem.convoTags.includes("TEAM2") is true and $harem.convoTags.includes("TEAM3") is false>>\
<<if $harem.convoTags.includes("TEAM3") is false>><<set $harem.convoTags.push("TEAM3")>><</if>>\
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@@.player; ''You:'' "Kiara. Did you buy more stuff?"@@
Kaira stops bouncing and tries her best to look innocent.
@@.kiara; ''Kiara:'' "Noooo …"@@
You give her a look.
@@.player; ''You:'' "Yo'ure excited about something and that's suspicious. What's up?"@@
She shakes her head and tries her best to look innocent.
@@.kiara; ''Kiara:'' "Nothing's up. I'm just happy to be hanging out with everyone."@@
Nobody believes this and Crystal gives her a sideways glance.
@@.prism; ''Crystal:'' "Are you sure? We talked about this."@@
Your eyebrows raise and Amita leans over.
@@.amita; ''Amita:'' "We had an intervention on our group chat."@@
Kaira waves a hand dismissively.
@@.kiara; ''Kiara:'' "I'm not going to buy anything. Buuuuutttt … $player.name, on a completely unrelated topic … if you had to choose … schoolgirls, cheerleaders, maids, or catgirls?"@@
Crystal rolls her eyes.
@@.prism; ''Crystal:'' "Kiara, no!"@@
Kiara's smile widens.
@@.kiara; ''Kiara:'' "Kiara, yes."@@
This quickly devolves into a minor argument about whether Kiara is breaking the spirit of the agreement by plotting to buy the group "early Christmas presents" instead of, in her words, "harem uniforms". Still, it does not last long before Kiara finally concedes the point and lets the topic change back to more widely used and orthodox team-building exercises.
She doesn't quite give up however and manages to wheedle out enough information to gauge everyone's preferences.<<if $harem.isBlaire gte 2>> Blaire is, unsurprisingly, all for the cheerleader uniforms.<</if>><<if $harem.isUmbra gte 2>> Umbralette favors maids since their style overlaps somewhat with her own fashion.<</if>> Amita and Crystal are undecided but are opposed to catgirls as a fetish because their teammate Feral is basically a real-life one. Despite what she says, Kiara is still plotting and her mind constantly drifts to what some of the others look like in a wide variety of skimpy costumes. It's an insidious thought and you catch some of the others thinking about it from time to time as well.
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<</if>>\
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<<elseif $convoSelect is 4>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about Family''</div></div>\
<<if $harem.convoTags.includes("FAMILY") is false>><<set $harem.convoTags.push("FAMILY")>><</if>>\
As is normal for these kinds of group hangouts, the initial topics of conversation tend to be more on the superficial side. People quickly become comfortable with each other, however, and more personal topics start to pop up. After a random comment from Amita about her parents, Crystal suddenly perks up and turns to Kiara.
@@.prism; ''Crystal:'' "Kiara … did $player.name really dreamwalk with your mother?"@@
Kiara stops mid-word and her smile drops. All conversation peters out to an awkward silence and every eye in the room turns to your now-grumpy best friend. She //*grunts*// and rolls one shoulder.
@@.kiara; ''Kiara:'' "Yeah … "@@
Crystal looks at you.
@@.prism; ''Crystal:'' "Seriously, her mom? Did you … ?"@@
\
<<if $harem.isBlaire gte 2>>\
Blaire looks decidedly uncomfortable and you feel her body shift away from you slightly. Given how she feels about her mother stealing her boyfriends, you really can't blame her.<</if>>\
\
You're about to open your mouth to defend yourself but Kiara speaks up.
@@.kiara; ''Kiara:'' "It was my idea and no he didn't, right $player.name?"@@ You quickly nod and Amita's eyebrows raise. @@.kiara; "Look, I don't want to get into it but my mom has been through some shit and she's been stuck in single mom-mode for the last decade. She's neglected herself for so long, I don't think she'll come out of it without drastic help. She's tried pretty much everything normal people do so I think $player.name is her only option."@@ She slumps back in her chair. @@.kiara; "I've thought about using my hypno stuff but that's just slapping a patch on it and doesn't actually fix the actual problem. Also, I really don't want to have to hypnotize my mother for the rest of her life to keep her happy."@@
Crystal nods, her hair shifting to a muddled purple and white. Then forces a smile and some humor into her voice.
@@.prism; ''Crystal:'' "Well, I'm glad to see there's a limit. I'm just glad to see how excited you are about this."@@
Kiara's definitely not happy but she takes the proffered teasing for what it is and crosses her arms.
@@.kiara; ''Kiara:'' "Well, how would all of you like it if $player.name slept with one of your family members?"@@
That shuts Crystal up. <<if $scenelistP[5] gte 1>>The fact that you have a poster of her practically naked older sister on your bedroom wall has not been forgotten.<</if>> Crystal clears her throat and her hair shifts back to a more normal rainbow scintillation.
@@.prism; ''Crystal:'' "Despite the fact that I think $player.name would be happy to sleep with either my mom or younger sister, they're off limits. My parents are married and happily monogamous and my sister is currently in a long-term relationship."@@
That seems to be all that she has to say but Amita pipes up.
@@.amita; ''Amita:'' "Your older sister would probably be into it."@@
Crystal makes a disgusted noise.
@@.prism; ''Crystal:'' "Uggh. You're probably right."@@ She points at you. @@.prism; "No!"@@ You hold up your hands in a placating gesture and Crystal turns back to Amita. @@.prism; "Okay, since you want in on this. Any family members you want $player.name to take care of?"@@
Amita laughs.
@@.amita; ''Amita:'' "My mother is sweet but she's already in full aunty mode so if $player.name wants to go for her then be my guest. As for my cousins? I can think of a dozen or so that you'd be attracted to and maybe half of them would risk their parents finding out for a taste. If you want, I can set it up. I'm not really close to any of them."@@
You just shake your head.
@@.player; ''You:'' "I don't plan on sleeping with anyone else's family members."@@
\
<<if $harem.isBlaire gte 2>>\
Blaire's hand slides into yours and she squeezes it gently. She looks at you imploringly.
@@.blaire; ''Blaire:'' "Please don't sleep with Adaline."@@
You throw an arm around her and give her a tight half-hug.
@@.player; ''You:'' "Never, you can count on that."@@
She seems relieved but there is still some uneasiness in her mind. There is also a certain amount of pride.
@@.blaire; ''Blaire:'' "Still, Ms. Walsh is really hot."@@ Kiara makes a face. @@.blaire; "And probably super flexible with all that yoga. You could probably make her … "@@
Blaire begins to describe a very graphic sex act that you're fairly sure is not physically possible without very specific superpowers. Kiara only listens to the first part of it before covering her ears and repeating "Mwap" over and over to drown her description out. Blaire giggles at having found a way to actually make Kiara uncomfortable.
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<</if>>\
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<<if $harem.isUmbra gte 2>>\
Kiara <<if $harem.isBlaire gte 2>>shakes her head to clear the image and then <</if>>motions towards where Umbralette is sitting.
@@.kiara; ''Kiara:'' "What about you spookybutt?"@@
Umrba freezes and slowly turns her head to look at Kiara without moving her body. Which wouldn't be all that creepy if Kiara was sitting in front of her and not behind. Umbralette smiles sweetly, which always makes her scarier.
@@.umbra; ''Umbralette:'' "Mistress Retez is the closest thing I have to family right now. The other apprentices were rivals and nothing more. $player.name is very much welcome to have sex with her, he will be most satisfied with the outcome."@@
You raise your eyebrows and she turns to look at you, thankfully not completing a full circle.
@@.player; ''You:'' "Not that I ever plan on doing that but really?"@@
She lets out another one of her unnerving giggles.
@@.umbra; ''Umbralette:'' "That was the sarcasm. One of my earliest chores at the sanctum was removing the bodies of her lovers when she was done with them."@@ You're eyebrows raise even higher. @@.umbra; "I believe even your master avoided her tender graces."@@
You let out a low whistle at that. Sam is definitely not picky but apparently, even he has limits. You clear your throat and keep the topic going as if Umbralette was not being creepy.
<</if>>\
The conversation goes back and forth a few more times, with the suggestions moving to extended family members and then to friends. It's all in jest and the ladies enjoy trying to make each other as uncomfortable as possible by suggesting and graphically describing you doing various sexual acts with each other's family members/friends/coworkers.
You, in a rare bout of wisdom, stay the heck out of it.
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<<elseif $convoSelect is 5>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about the Cafe''</div></div>\
<<if $harem.convoTags.includes("CAFE") is false>><<set $harem.convoTags.push("CAFE")>><</if>>\
As the conversation moves along, the topic of jobs comes up. Kiara talks about some of her freelance coding stuff and the happenings at the diner (mostly the gross customers that hit on the wait staff). Crystal had a few summer jobs before she was old enough to join the Auxiliaries and did an internship on an independent film in which she had a small non-speaking role (which is then promptly added to the list of possible movies to watch). Amita has only worked at the hospital and wants to avoid talking about her job because she's relaxing and thinking about it will make her anxious. Finally, the job talk gets around to you <<if $harem.isBlaire gte 2 and $harem.isUmbra gte 2>> (Blaire has never had a job before and the less said about Umbralette's previous job the better)<<elseif $harem.isBlaire gte 2>>(Blaire has never had a job before so does not have much to add)<<elseif $harem.isUmbra gte 2>>(the less said about Umbralette's previous job the better)<</if>>.
You talk a bit about the many different coffee houses that you've worked at around the city, then off-handedly mention your current job at La Lune. Amita nods happily.
@@.amita; ''Amita:'' "I've been there. It's on the way to the hospital from my apartment. They have a really nice bakery."@@ Her amber eyes narrow and the corners of her mouth quirk up. @@.amita; "Some pretty girls there too."@@
Kiara's eyes light up.
@@.kiara; ''Kiara:'' "Really? Are there pretty girls at the cafe, $player.name?"@@
All eyes turn to you.
@@.player; ''You:'' "Well, yeah, I guess."@@
Amita smile widens and a few stray perverted thoughts creep through her mind.
@@.amita; ''Amita:'' "And I'm assuming you're sleeping with all of them."@@
You shake your head vehemently.
@@.player; ''You:'' "What? No! Just …"@@
Crystal finally jumps in.
@@.prism; ''Crystal:'' "Just?"@@ Your mouth snaps shut and Crystal's hair ripples green. @@.prism; "How many exactly?"@@
You shrug.
@@.player; ''You:'' "Three."@@
Kiara laughs.
@@.kiara; ''Kiara:'' "No shit?"@@ She turns to the others. @@.kiara; "Who's up for some pastries?"@@
You straighten up.
@@.player; ''You:'' "Wait what? We're not going to go to …"@@
Crystal holds up her phone.
@@.prism; ''Crystal:'' "Autovan will be ready in five."@@
The ladies get ready to leave and ignore your protests.
----
<div style="text-align: center">// 🕙 A Short Van Ride Later 🕙 //</div>\
----
Despite being summarily ignored on the ride over, you keep trying to change their minds and find someplace else to get baked goods. Even offering to pay for everyone doesn't work (especially since Crystal and Amita have way more money than you do). Nothing you say works but your protests continue up to the point where your small group steps through the front doors of Cafe La Lune.
@@.player; ''You:'' "… It's not like we're actually going to see anyone. None of them are schedu …"@@
Your final protest is interrupted by a happy, high-pitched scream.
@@.generic; ''Gabby:'' "OH EM GEE! <<print $player.name.toUpperCase()>>!"@@
You groan as the ever-cheerful Gabby darts out from behind the counter and skips over to give you a big hug. Only a few customers are sitting at the tables or waiting in line but almost every eye turns to follow Gabby's unrestricted and very perky E-cup breasts as they bounce past. And then watch with no small amount of jealousy as they smush against your chest as Gabby practically throws herself into a big hug with you. Kiara watches with perverted glee and whispers "Sweet baby Jesus" under her breath as Gabby pulls back and she gets a better view of your coworker's improbably perky tits. Gabby looks at your companions for a few seconds, the wheels turning in he head until something clicks. She leans in close and whispers.
@@.generic; ''Gabby:'' "Are these your girlfriends?"@@ You just nod, it's not entirely accurate but it's a lot easier than explaining the actual dynamic. @@.generic; "And do they know about …"@@ She motions to herself while giving Kiara a not particularly clandestine glance. You nod again. @@.generic; "And they're okay with it?"@@ Your third nod is cut short by Gabby's squeal of happiness. @@.generic; "YAY! I'm Gabby!"@@ She zips past you to give each of the stunned women a tight hug<<if $harem.isUmbra gte 2>> (you quickly obscure Umbralette with your powers until Gabby gets the hugging out of her system)<</if>>. @@.generic; "I'm $player.name's sex friend!"@@
Everyone seems a bit taken aback by how direct Gabby is and are at a loss for words. You motion to each person in turn and fill the silence.
@@.player; ''You:'' "Gabby, this is Ophelia, Kiara,<<if $harem.isBlaire gte 2>> Blaire,<</if>><<if $harem.isBlaire gte 2>> Stinova,<</if>> and Amita."@@
They all wave as Gabby gives the group a bright smile.
@@.generic; ''Gabby:'' "You are all so pretty!"@@ She turns to you and winks in a conspiratorial manner. @@.generic; "I'm very impressed $player.name."@@
You nod.
@@.player; ''You:'' "I'm a lucky guy."@@ You motion towards the counter. @@.player; "What's up? You're not usually on this shift."@@
Gabby shakes her head.
@@.generic; ''Gabby:'' "Nope! We had a bunch of callouts so they asked if I could come in. They had to get a bunch of people. Even Dee is here."@@
Your eyebrows raise.
@@.player; ''You:'' "Really?"@@ She nods happily and you look past her to the counter. Dee is nowhere to be seen. @@.player; "Is she on break?"@@
Gabby nods with a disapproving pout.
@@.generic; ''Gabby:'' "Third one so far this shift. She should be here any time now."@@ With a bounce and a clap, she looks around at your group. @@.generic; "Now, does anyone want some coffee?"@@
She skips back to the counter and the rest of you follow. As everyone crowds around to look at the menu, the employee door opens and Dee walks out, her eyes glued to her phone. She ignores you and your group until Gabby bounces over.
@@.generic; ''Gabby:'' "Dee! Look, $player.name brought his girlfriends!"@@ Dee's eyebrows raise a fraction of an inch as she gives your group an appraising look. After a few seconds, she makes a small "Huh" noise under her breath and goes back to whatever she's reading on her phone. Gabby pouts and turns to address the group. @@.generic; "Sorry, Dee is shy."@@
Dee doesn't even respond to that. Kiara, ever the shit-stirrer, starts milking Gabby for gossip about you (who is more than willing to share everything). Frowning at that interaction, you step over and quietly address Dee.
@@.player; ''You:'' "You came in when you're not scheduled? You going soft on me Darina?"@@
She flips you off and rolls her eyes.
@@.generic; ''Dee:'' "Fuck you. My dad's car is in the shop and he asked if I could drive him. When we got here, he convinced me to stay. I'm pretty much just taking breaks so it's not too bad."@@ She looks up briefly from the phone. @@.generic; "Are they really all your girlfriends?"@@ You nod and she smirks. @@.generic; "No wonder you're so fucking sure of yourself when we fuck."@@ The corners of her lips quirk up a fraction of an inch. @@.generic; "You are so not my type."@@
You smirk.
@@.player; ''You:'' "Still fun though."@@
She nods and keeps her face passive.
@@.generic; ''Dee:'' "It's okay."@@
The two of you talk for a bit more as the ladies finish up ordering their drinks and gossiping about you with Gabby (and flirting with Gabby in Kiara's case). Once everyone has paid, you move over to find a table and wait for your order. As soon as you sit down, Crystal flicks her eyes toward Dee.
@@.prism; ''Crystal:'' "Her too?"@@ You nod. @@.prism; "What did she mean about not her type?"@@
You and Dee were speaking quietly and it takes you a moment to remember that half of your group has heightened senses. You can't help but smile.
@@.player; ''You:'' "Dee … likes partners that … "@@ You pause to think of the nicest way to say it. @@.player; "… like a stern and domineering lady … in the extreme sense. I'd rather not get into it. Dee's really private."@@
Crystal gets it and smiles slyly.
@@.prism; ''Crystal:'' "Of course. You don't enough stern and dominating women with all of us?"@@
You shake your head, amused
@@.player; ''You:'' "You're all just mean to me, it's different."@@
Kiara, who has been listening to the conversion, looks around.
@@.kiara; ''Kiara:'' "I can break out some leather and whips if you're into that $player.name."@@ You just shake your head and Kiara frowns. @@.kiara; "Lame."@@ She looks around in a way too obvious manner. @@.kiara; "So, anyone else you banging around here?"@@
She's loud enough that someone at a nearby table turns to look before they catch themselves. You grimace at Kiara's crudeness but do a quick mental check to see who's in the building anyway. By some odd turn of events Hannah, your assistant manager and the third person you're sleeping with, is actually in the building. She's in the back with the other managers. Probably in a meeting. You nod to Kiara.
@@.player; ''You:'' "Hannah. She's our assistant manager. She's in the back."@@
Kiara's eyes light up.
@@.kiara; ''Kiara:'' "Holy shit, get her out here. I wanna see!"@@
You shake your head.
@@.player; ''You:'' "The only time she comes out to the front is to give everyone write-ups for inappropriate behavior. She's pretty … uh …prudish."@@
Amita raises her eyebrow.
@@.amita; ''Amita:'' "And you have had … relations … with her?"@@
You give her a discomfited shrug.
@@.player; ''You:'' "She is super repressed but there is a lot of horniness way down deep. Even the simplest sexual stuff is so dirty in her mind she gets super turned on. She tries really hard to fight her urges and the stress comes off as bitchiness to everyone else. Also, the arrangement benefits everyone."@@ Everyone looks at you. @@.player; "Whenever I'm here, she focuses on me and mostly leaves everyone else alone. They get an easier shift, I have some fun, and Hannah can feed her needs. It's a win win … win, I guess."@@
They thankfully drop that topic and the conversation turns away from your sexual partners towards more mundane aspects of the cafe. The group stays in the cafe just long enough to finish their coffee, have a few pastries, and talk for a while. Whenever there's a lull in customers, Gabby comes over to chat with everyone and gossip some more. Dee steadfastly refused to acknowledge anyone<<if $harem.isUmbra gte 2>> (though you do notice her eyeing the shadow markings on Umbralette where they peek out from her dress)<</if>>. Hannah leaves the meeting at some point and admonishes you for being out of uniform. She knows you're not on shift, but she is a bit intimidated by how attractive all the women in your group are (and how much skin they are showing). She does try her best to goad you into sex but, when it becomes apparent that it won't work, she storms off in a //*huff*//.
Once everyone has had their fill of coffee and embarrassing you, you all pack up, say your goodbyes (Gabby insists on another round of hugs), and then head back to the base.
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<<elseif $convoSelect is 6>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about the Library''</div></div>\
<<if $harem.convoTags.includes("LIBRARY") is false>><<set $harem.convoTags.push("LIBRARY")>><</if>>\
As everyone settles in, the conversation becomes more relaxed and everyone starts laying out some of their daily frustrations. Some are family-related <<if $harem.isBlaire gte 2>> (such as Blaire and her mother)<</if>>, some are work-related (Kiara has a few of these), and a great many have to do with school. Since everyone but you is currently in some form of higher education, it's a common frustration with which all the women can sympathize<<if $harem.isUmbra gte 2>> (even Umbralette, as part of her high-society training, was sent to some prestigious European university by Mistress Retez)<</if>>. Kiara's current gripe is how expensive one of her textbooks is (mostly because she can't find any pirated copies online). Amita suggests getting it from the JPU library which raises a question in Crystal's mind.
@@.prism; ''Crystal:'' "Hey, $player.name. How are things going at the library?"@@
You shrug and lean back on your chair.
@@.player; ''You:'' "It's going pretty well. The work isn't that hard and my coworkers are all really cool."@@
Kiara grabs some more snacks.
@@.kiara; ''Kiara;'' "Lots of cute girls from what I've seen. Guys too if you're into the nerdy vibe."@@
You nod.
@@.player; ''You:'' "Yeah, there are some hot women there. Can't really comment on the dudes though."@@
Crystal takes a sip of her drink and then asks with a smirk.
@@.prism; ''Crystal:'' "Are you sleeping with any of them?"@@
You put your hand to your chest and give her your best look of mock indignation.
@@.player; ''You:'' "Excuse me! Just because I'm a lust-focused psychic does not mean that I have to sleep with every available person I meet."@@
She gives you a level look.
@@.prism; ''Crystal:'' "That's a yes. How many?"@@
You slump back in your chair.
@@.player; ''You:'' "Three."@@
Crystal gives you a smug smile and Kiara perks up.
@@.kiara; ''Kiara;'' "Nice, which three?"@@
You //*sigh*//.
@@.player; ''You:'' "So there's Jessica, the head librarian, there's …."@@
Kiara jumps up.
@@.kiara; ''Kiara;'' "Wait!"@@ You close your mouth as Kiara rushes over to her room. There's a few seconds of rummaging and she comes rolling out on her computer chair with her laptop in her arms. She kicks back over to where everyone is sitting and then spins around in front of the TV. @@.kiara; "Just give me one second to connect to the screen … "@@ The screen switches over to her computer's desktop (which has a very graphic sex scene as its background). @@.kiara; "… go to the libraries website … employee directory … aaaaaaannnnnd … boom."@@
Jessica's employee bio pops up on the screen accompanied by a headshot of her wearing a conservative business suit. Amita quickly skims the paragraph and nods to herself.
@@.amita; ''Amita:'' "She has a pretty impressive resume. Her master's is from a pretty prestigious university and some of these libraries are nationally known."@@
You nod happily.
@@.player; ''You:'' "Yeah, she's a great boss."@@
Kiara chuckles.
@@.kiara; ''Kiara;'' "A really good boss apparently. Let me see if I can find a better picture."@@ Kiara quickly jumps on her social media and then, with a wary look towards Crystal and Amita, blanks the big screen. After a few minutes of typing, she turns the screen back on and reveals one of Jessica's social media accounts. @@.kiara; "There, let's see if there's anything better."@@
As she starts skimming through the various pictures and posts, Crystal gives Amita a look and then glares at Kiara.
@@.prism; ''Crystal:'' "Kiara?"@@ Kiara just grunts "huh?" without looking up. @@.prism; "You didn't, by chance, just commit a felony in order to gain access to these accounts did you? Because that would be crazy to do in front of two literal law enforcement officers."@@
Kiara shakes her head.
@@.kiara; ''Kiara;'' "Of course not, that would be crazypants."@@ She peers at her screen. @@.kiara; "Fuuuuuuccckkkk … There's nothing! No bikini beach pics, no skimpy club dress during a friend's bachelorette party, not even anything from college … nothing."@@
Sure enough, all of the photos of Jessica are of her wearing fashionable casual clothing or her business suits. They don't exactly hide how curvy and busty she is but they don't show it off either. You just shrug.
@@.player; ''You:'' "She's a professional. I guess at her level, you have to keep your social media clean."@@
Crystal raises her eyebrows.
@@.prism; ''Crystal:'' "Professional? She's sleeping with a subordinate."@@
You just shrug again.
@@.player; ''You:'' "Aside from that, I mean."@@
Kiara, somewhat disgusted at the lack of provocative pictures, rolls her hand in a "go ahead" motion and holds her fingers over the keyboard, ready to type.
@@.kiara; ''Kiara;'' "Who's next?"@@
You let out a resigned //*sigh*//.
@@.player; ''You:'' "Farah Khadem. She's a work-study student so she probably won't be on the website."@@
Kiara nods and jumps right back to social media. A check of Farah's full name with "JPU library" brings up a few locked accounts. Kiara shuts off the screen again and, a few minutes later, she magically has access to Farah's account. Crystal glares at her again and Kiara just smiles innocently and shrugs.
Much to Kiara's disappointment, Farah's accounts are pretty much just reposts of art and the occasional bland status update. There are only a few actual pictures of Farrah, and almost all of them are of her at family gatherings or reposts by her friends. Kiara lets out a frustrated //*growl*//.
@@.kiara; ''Kiara;'' "Dammnit, nothing again. She's cute but I want to see more."@@
You don't bother to mention that Farah draws a lot of porn and probably has an account on several websites dedicated to hentai (you'll have to ask her next time you see her if she does). Considering how self-conscious Farah is about her art, it wouldn't be cool to reveal that to everyone without her permission. When Kiara sees that you're not going to give her anything else, she just //*scoffs*// and waits for you to give her the third name.
@@.player; ''You:'' "The last person is Isabella Iglesias. She's a grad student that works in special collections so she may be on the site."@@
Kiara mutters to herself as she types the name. Amita and Crystal look at each other in surprise and then yell at Kiara.
@@.prism; ''Crystal:'' "Kiara Stop!"@@
@@.amita; ''Amita:'' "Wait!"@@
Kiara freezes, her finger above the enter button, and gives the two Superheroes a surprised look. Their eyes are wide with panic and they look at each other again with an unspoken question. After a brief consideration, Amita nods.
@@.amita; ''Amita:'' "Don't search for her name. Isabella is a Society asset and they may be monitoring it."@@
Your eyes widen.
@@.player; ''You:'' "Wait what!?"@@
Crystal looks at you as Kiara hastily deletes her search and shuts down her computer.
<<if $harem.isUmbra gte 2>>\
@@.prism; ''Crystal:'' "Remember when Umbralette …"@@ She motions to her. @@.prism; "… broke into your house and I got some magical help?"@@ You nod slowly, already following where she's going. @@.prism; "Isabella was the person I asked. She's a specialist in binding and sealing magical entities. That's why she's allowed to work in the special collections."@@
Umbralette makes a disgusted face and fake spits.
@@.umbra; ''Umbralette:'' "Ugh. That was an effective ward. It took me many days to recover when I tried to go through it. I should have words with the čarodějnice."@@
You shake your head and point at Umbralette.
@@.player; ''You:'' "No! No talking to her, or stalking her, or creepily appearing out of the shadows at her. "@@ Umbralette pouts in a disturbingly cute way. You turn back to Crystal. @@.player; "That explains why I can't hear her thoughts. She has the same mental defenses as you guys?"@@
<<else>>\
@@.prism; ''Crystal:'' "Remember when Umbralette broke into your house and I got some magical help?"@@ You nod slowly, already following where she's going. @@.prism; "Isabella was the person I asked. She's a specialist in binding and sealing magical entities. That's why she's allowed to work in the special collections."@@
@@.player; ''You:'' "That explains why I can't hear her thoughts. She has the same mental defenses as you guys?"@@
<</if>>\
Amita shakes her head.
@@.amita; ''Amita:'' "Not that I know of. It may be from her own organization."@@
Your eyebrows raise again, now threatening to disappear into your hair.
@@.player; ''You:'' "Her organization?"@@
Crystal shakes her head.
@@.prism; ''Crystal:'' "Before you ask, I have no idea and I'd be surprised that Amita does either. The Super and magical communities don't mix all that much. <<if $harem.isUmbra gte 2>>Umbralette being an exception rather than a rule.<</if>>"@@
From there, the conversation veers into magic and what is known about it, and which mythological creatures actually exist (both Amita and Crystal have both defended against an incursion from an elven realm before). It's an interesting discussion, if somewhat frustrating since there is not a lot of concrete information. By the time the topic drifts to something else, you are left with more questions than answers.
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<<elseif $convoSelect is 7>>\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about the Amita's date''</div></div>\
<<if $harem.convoTags.includes("ADATE") is false>><<set $harem.convoTags.push("ADATE")>><</if>>\
The conversation bounces around a few different topics before settling on what is going on in everyone's lives. There is the usual family drama, school headaches, and job difficulties but everyone is in good spirits and the stories are more "Can you believe what happened to me?" rather than "Why is this happening to me?". The storytelling bounces between you and the ladies, with someone picking up as soon as the last person finishes their story. Eventually, the spotlight focuses on relationships. It's a pretty common topic any time a group of friends gets together to catch up. The difference in this group, however, is that everyone is basically in a relationship with the same person. Kiara, of course, starts things out in the most blunt way possible.
@@.kiara; ''Kiara:'' "So … How has fucking $player.name been going for everyone lately? Anybody do anything weird? Screw in any interesting places? Get screwed IN any interesting places?"@@
Amita rolls her eyes and throws a packet of snacks at Kiara.<<if $harem.isBlaire gte 2>> While not volunteering any information, Blaire perks up and looks quite interested in everyone else's response.<</if>><<if $harem.isUmbra gte 2>> Umbralette nods her head solemnly and raises her hand to answer Kiara's question. You catch it halfway up and give her a small shake of your head (it's best not to encourage Kiara).<</if>> Crystal, ignores Kiara and, without missing a beat, asks her own question.
@@.prism; ''Crystal:'' "So Amita. You and $player.name had a real date. How was it?"@@
You're confident that Crystal has already heard about the date from Amita and is putting her friend on the spot. She smiles slyly at her fellow Superheroine as Kiara pops open the snack bag and downs the contents. <<if $harem.isBlaire gte 2>> Blaire's eyes dart between you and Amita, interest plain across her face.<</if>><<if $harem.isUmbra gte 2>> Umbralette crosses her arms in front of her chest and pouts.<</if>> Amita shifts uncomfortably in her seat but the corners of her lips quirk up.
@@.amita; ''Amita:'' "It was …"@@ She avoids looking at the other women. @@.amita; "… nice."@@
Kiara raises an eyebrow.
@@.kiara; ''Kiara:'' "Damn, just nice? What did $player.name do?"@@ She turns to you. @@.kiara; "It can't be bad sex … did you cheap out on the date?"@@
Thankfully, Amita leaps to your defense.
@@.amita; ''Amita:'' "No! No! Nothing like that. I planned and paid for everything."@@ Kiara turns to you, evidently to criticize that part of the date, but Amita cuts her off. @@.amita; "Keep in mind that I asked him out and I do have a six-figure salary with almost no expenses so I don't mind paying."@@ She rubs the back of her neck awkwardly. @@.amita; "I meant what I said, the date was nice. I needed something nice."@@
Kiara senses something though, and hones in on it.
@@.kiara; ''Kiara:'' "So nothing went wrong? Wait, does $player.name's powers work with romantic date-type stuff too?"@@
Now it's Amita's turn to give a questioning look.
@@.amita; ''Amita:'' "You don't know? Haven't you two gone out?"@@
Kiara shakes her head proudly.
@@.kiara; ''Kiara:'' "Nope, just the fucking."@@ She wags a finger at Amita. @@.kiara; "Nice evasion by the way, what happened on the date?"@@
Amita waves her hand.
@@.amita; ''Amita:'' "Nothing bad happened. There were a couple of women who flirted with $player.name but he shut them down pretty quickly."@@
Crystal looks perplexed and slightly offended for her friend.
@@.prism; ''Crystal:'' "You mentioned that before but only in passing. Were you not there? Like did it happen when you were away from the table?"@@
Amita shakes her head.
@@.amita; ''Amita:'' "Nope, I was right there. It was kind of obvious that we were on a date. That only seemed to make the waitress try even harder."@@ She pauses as her mind goes back to the waitress. @@.amita; "She still did it right in front of me."@@ She turns to Kiara. @@.amita; "$player.name says he knew the girl from school, Tara Whittle?"@@
Kiara nods in recognition.
@@.kiara; ''Kiara:'' "Ahhhhh. Yeah, she's a cunt. Pretty hot though."@@
Crystal shoots Kiara a look as her hair shifts towards red and yellow.
@@.prism; ''Crystal:'' "Damn, that makes me angry for you. What did you do? "@@
Amita waves it off.
@@.amita; ''Amita:'' "I didn't do anything, $player.name handled it all on his own."@@
Kiara looks suspicious.
@@.kiara; ''Kiara:'' "How did $player.name handle having women hit on him exactly? Don't get me wrong, I'm all for banging some randos you just met if it strikes your fancy but even I wouldn't do it while on a date with someone else."@@
You hold up your hands defensively.
@@.player; ''You:'' "Whoa! No banging happened. I'm not going to just go and have sex with another person if I'm a date."@@ You pause for a second to consider this and then add. @@.player; "Unless everyone is on board I guess."@@
Kiara smirks and turns to Amita. Crystal doesn't turn her head but you can feel her attention shift to her friend. Considering how you met Amita originally, everyone has at least a general idea about her proclivities for voyeurism. Amita crosses her arms and shakes her head.
@@.amita; ''Amita:'' "No thanks. As much as I like watching $player.name have sex. Him just hooking up with a stranger mid-date… "@@ She shrugs. @@.amita; "… it's a nice fantasy but I enjoyed doing the normal date stuff. Adding another random person kind of ruins that and the pervy stuff doesn't scratch the same itch."@@
Kiara suddenly perks up and a wide smile spreads across her face. It's one of those worrying ones she gets when she has an idea. She holds up her hand.
@@.kiara; ''Kiara:'' "Harem Huddle!"@@ Nobody moves and Kiara drops her hand in exasperation. @@.kiara; "Everyone just come closer, I have an idea and don't want $player.name to hear."@@
Crystal crosses her arms and leans back.
@@.prism; ''Crystal:'' "Oh, I got it. I just refused on the basis that you called it a Haram Huddle. I am not humoring your constant attempts to develop a catchphrase."@@
Kiara waves towards herself with an annoyed look and her voice drips with false politeness.
@@.kiara; ''Kiara:'' "Fine! If everyone would be so kind to step this way … please."@@
Crystal rolls her eyes and stands up to move closer to Kiara, with a confused Amita a step behind.<<if $harem.isUmbra gte 2>> Umbralette joins them, sitting close enough to be just on the edge of awkwardly close.<</if>><<if $harem.isBlaire gte 2>> Blaire is the last to join but is possibly the most excited aside from Kiara.<</if>>
The lounge isn't that big so you just remain in your seat awkwardly and watch the group. Kiara pops her head up and scowls at you.
@@.kiara; ''Kiara:'' "Shoo, this is girls only."@@
You roll your eyes and stand up, Kiara whispers something to Crystal and the entire group vanishes inside a giant mirrored cube. Raising your voice a notch, you call out.
@@.player; ''You:'' "You do remember I'm telepathic and can see right through Crystal's illusions right?"@@
The mirror cube suddenly shifts and the words "But you like surprises so you won't" appear in clear letters on one side. Grumbling at how true that is, and how little control you have over your haram, you walk over to get some coffee from the small kitchenette nearby. Then you curse internally at how Kiara's constantly calling it your harem is starting to affect you.
As the coffee brews, you watch the cube and try to guess what's going on based on the emotions you can pick up from the ladies. Amita's confusion quickly turns to a mixture of excitement, lust, and apprehension. Kiara starts out horny and only gets more so as she lays out her plan. <<if $harem.isUmbra gte 2>> Umbralette is more confused at the beginning but comes around and is excited towards the end.<</if>><<if $harem.isBlaire gte 2>> Blaire Is almost as excited and horny as Kiara, partially from whatever the plan is and partially from just being included.<</if>> Crystal has the most reserved reaction but there is still interest in her mind, mostly pointed in your direction rather than towards whatever Kiara is planning.
A cup of coffee later, the cube vanishes. All of the ladies turn to look at you, then huddle up again to whisper for a few seconds, then look back at you. You give your best stern face but this only makes them start laughing <<if $harem.isUmbra gte 2>> (even Umbralette flicks out a fan to titter behind)<</if>> and the group breaks apart so they can sit back down on the couches. You walk back over.
@@.player; ''You:'' "Do I get to find out what that was about?"@@
Kiara shakes her head no with a large smile on her face.
@@.kiara; ''Kiara:'' "Nope."@@ She points at Amita. @@.kiara; "Amita has something to ask though".@@
You turn to Amita. She is clearly flustered and her mind is racing.
@@.amita; ''Amita:'' "Do you want to go on another date with me?"@@
Not quite what you were expecting but you nod slowly.
@@.player; ''You:'' "Of course, I had fun too. We can go whenever you want."@@
Amita gives you a genuine smile as Kiara claps her hands.
@@.kiara; ''Kiara:'' "Awesome, now that that's taken care of, has anyone seen any good moves lately?"@@
The change of topics takes no one by surprise (probably a part of Kiara's plan) but you can't help but raise your eyebrows at the complete lack of subtlety. Everyone else seems amused by leaving you out (and your subsequent pouting) but they do try to include you in the obvious distraction topic. It takes a bit but you eventually just give up and join in on the talking. Kiara is impatient so whatever she is planning will happen soon enough.
<<set $amita.date[0] to 3>>\
<<set $storyline.amitaQuest to 38>>\
<span class = "devb">@@.generic; ''Dev:'' "You can now go on dates with Amita on Monday and Friday-Sunday Evenings. You can set this date up via phone Message."@@</span>
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<<elseif $convoSelect is 8>>/*Channeling Crystal*/\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about the Channeling Crystal''</div></div>\
<<if $harem.convoTags.includes("CCHAN") is false>><<set $harem.convoTags.push("CCHAN")>><</if>>\
The conversation begins as usual, the group is still settling in and the topics are light and mostly focused on how things are going in everyone's lives. Crystal and Amita start talking about a recent research article about the origins of Superpowers and how contentious the whole debate is. It's a fairly technical conversation and the details fly over everyone's heads so they are mostly left to their own. <<if $harem.isBlaire gte 2>>You, Blaire, and Kiara <<else>>You and Kiara<</if>> are discussing some of the goings on in the neighborhood when Kiara catches something that Crystal said and it piques her interest. She leans towards the two Superheroines and interjects.
@@.kiara; ''Kiara:'' "Hey, sorry to jump in but it reminded me of something. Crystal, you mentioned that $player.name stole your powers somehow."@@
Crystal shakes her head.
@@.prism; ''Crystal:'' "Not stole. He channeled some of my powers and manifested a thematic-related ability."@@
Amita looks pensive.
@@.amita; ''Amita:'' "Which does lend itself to Jacob's Hypothesis. That powers are manifestations of some kind of cultural themes rather than biological functionality."@@
Crystal //*sighs*// and steels herself, this is apparently a long-running argument between the two. Kiara looks impatient and jumps in before Crystal can retort.
@@.kiara; ''Kiara:'' "Okay, still."@@ She turns to you. @@.kiara; "You can have more than one power, that's amazing! You potentially have every Super power"@@ She pouts slightly. @@.kiara; "You lucky fuck."@@
You shrug and wave the thought away.
@@.player; ''You;'' "I don't think it's that simple."@@ Kiara crosses her arms in front of her chest and raises an eyebrow. @@.player; "I'm not sure what kind of restrictions this ability has. Like, I already know that I need a decently strong connection with a person and that right off the bat cuts down on which powers I can get. Also, my connection with Crystal is pretty strong and it still takes a butt load of concentration to work."@@
Said Superheroine shrugs.
@@.prism; ''Crystal:'' "That may be a side effect of the Society's mental defenses. It could be easier to channel a power from a non-protected Super."@@
Amita nods.
@@.amita; ''Amita:'' "That's a good point and unfortunately, not an easy one to test. Your connections require some level of mutual emotionality, correct?"@@
You waggle your hand.
@@.player; ''You;'' "For now … I think. Sam and I have talked about it and he says that it's a side effect of my personality as much as an objective power restriction."@@ You think about that for a second. @@.player; "Though I think that all psychic powers are affected by personality so there isn't much of a difference."@@
Kiara is still pouting. The more you talk about the limits of your powers, the more her fantasy of you having an army of Super powered women granting you god like powers slips from her mind (with her at your side to enjoy the more open-minded heroines). Finally, she just concedes the point with a //*huff*//.
@@.kiara; ''Kiara:'' "Can you at least show off the power so I can live vicariously through you?"@@
You look at Crystal, who shrugs.
Crossing your legs on the chair, you close your eyes, and imagine your power as a light bulb. As you breathe in, you try to bring in Crystal's energy and use it to power the bulb. It's hard work, and it takes a few minutes before you can get even the tiniest glow and ten minutes before you can feel the same sensation that you felt the first time you borrowed some of Crystal's powers. The ladies all separate and head to other parts of the base to kill some time. Eventually, however, you open your eyes to a world that is awash with ultraviolet and infrared colors. Concentrating as hard as you can to maintain the power, you call out.
@@.player; ''You;'' "I got it!"@@
Kiara comes running back to the lounge and almost skids to a stop. She looks confused, then disappointed. Your eyes pass over her body, noticing the different areas of warmth on her body
@@.kiara; ''Kiara:'' "That's it?"@@
Amita walks over from her room. She gives you a once over then turns to Kiara.
@@.amita; ''Amita:'' "He's manifesting enhanced vision, what else were you expecting?"@@
Kiara shrugs, slightly embarrassed.
@@.kiara; ''Kiara:'' "I don't know, just something a bit more flashy … I guess."@@
Amita just shakes her head as the group reconvenes in the lounge.
The others are a lot more interested in your power than Kiara and ask you several questions about how the vision works, how it feels to channel, and what kind of things you can do with it. You can only maintain it for a few minutes, especially when trying to demonstrate it and talk at the same time. Even after you finally break the connection, everyone keeps talking about the channeling. There is some discussion about what you can do with Crystal's channeled power but the conversation quickly devolves into what powers you could get from which Superheroines if you formed a connection with them.
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<<elseif $convoSelect is 9>>/*Possibly Channeling Amita*/\
<div id="eveFrameOT"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''A Potentially Bad Idea''</div></div>\
<<if $harem.convoTags.includes("ACPOT") is false>><<set $harem.convoTags.push("ACPOT")>><<set $player.cAmita to 2>><</if>>\
The conversation starts normally. Everyone is settling in, getting comfortable, and talking about how their days are going. After five or so minutes, Amita decides to cut to the chase and calls for everyone's attention.
@@.amita; ''Amita:'' "Hey everyone."@@ The conversation dies down and all eyes turn to Amita. She shuffles uneasily for a second before powering on. @@.amita; "$player.name came close to channeling my powers the other day."@@
There is silence for a few seconds before everyone digests this. Kiara is the first to speak.
@@.kiara; ''Kiara:'' "Uhhhhhh … I'm not exactly Ms. Restraint but wouldn't that a monumentally bad idea?"@@ She looks to Amita. @@.kiara; "No offense but don't reality warpers have like a crazy high death rate?"@@
Amita nods.
@@.amita; ''Amita:'' "No offense taken and you're right. The first time a reality warper manifests is an extremely dangerous event."@@ She grabs her notepad and flips a few pages. @@.amita; "However, I've been doing some research and I have reason to believe that this might not be a completely bad idea."@@
Crystal speaks up.
@@.prism;''Crystal:'' "Not a bad idea is not the same thing as being a good idea."@@
Amita concedes the point with a nod.
@@.amita; ''Amita:'' "True but I think that, in this case, the benefits outweigh the costs. Here."@@ She begins reading off the notepad. @@.amita; "First. Reality warping is a different type of power than what other types of Supers use. Crystal and $player.name's powers are corpugenerate and mensgenerate respectively. Reality Warping is nullofronte."@@ <<if $harem.isBlaire gte 2>>Blaire holds up her hand to ask a question <<else>>Kiara holds up her hand to ask a question<</if>> but Amita answers it before she can speak. @@.amita; "Crystal powers stem from her body and $player.name's from his mind. There is no detectable mechanism or source for reality warping, it just happens."@@ She pauses again to regain her thoughts. @@.amita; "With that being said, there have been no examples of anyone duplicating, copying, stealing, or mimicking reality-warping powers if they themselves are not already reality warpers."@@
<<if $harem.isUmbra gte 2>>\
Umbralette //*scoffs*//.
@@.umbra; ''Umbralette:'' "Unless they all died right away when they tried to do this."@@
<<else>>\
Crystal holds up a finger and raises her eyebrows.
@@.prism;''Crystal:'' "Unless none of them lived to tell about it."@@
<</if>>\
Amita nods.
@@.amita; ''Amita:'' "Again, a good point. There have been a few controlled experiments in which it was deemed impossible, with no fatalities. But there is always a possibility that it happened and reality was changed to accommodate the failure."@@ She shrugs. @@.amita; "It's one of those philosophical questions that can drive people crazy, same as time travel, so there is no point in stressing something that can't be proven."@@ She flips to the next page. @@.amita; "My second point is a little loose since we only have Crystal's channeling to base off of. $player.name didn't manifest her power but something related to her power. So, if the pattern holds, he won't get my reality warping but something related to it. "@@ She clears her throat. @@.amita; "Along the same vein, It's highly unlikely that $player.name would be able to have a more powerful version of the power he's copying. Since my reality warping is so limited, even if he did get it directly, it would be an even weaker version of it."@@ She closes the book. @@.amita; "All in all, I think that the chance of something going wrong is slim and it may be worth it if we get $player.name another tool to use."@@
Crystal stays quiet for several seconds, her hair rippling with thick bands of white.
@@.prism;''Crystal:'' "We'd need to get a stability anchor if you want to try it. It can be set up so only the smallest alterations can be made, nothing dangerous."@@ She pauses to think. @@.prism; "Under normal circumstances, I'd suggest recreating the events leading up to it with a half dozen trusted magic users standing by just in case. they're usually the only ones who have even a modicum of success when dealing with reality manipulation. It will have to be me and Kiara, I guess."@@ Amita freezes at the suggestion but quickly recovers. Crystal notices. @@.prism; "What? What's the mat…"@@ She //*sighs*//. @@.prism; "You too were having sex when it happened weren't you."@@
You and Amita both protest. Kiara smiles and leans towards Crystal with a stage whisper.
@@.kiara; ''Kiara:'' "That's a yes."@@ She raises her voice. @@.kiara; "Are this stability anchor things hard to find?"@@
Crystal shakes her head.
@@.prism;''Crystal:'' "Yes and no. Most of the time, the only reason people would use one is to permanently retrain a rampaging reality bender at the height of their power. Those have to be powerful and permanent. Only a handful of people know how to build something like that and doing so is extremely expensive and difficult."@@ She motions towards you and Amita. @@.amita; "For what we need? Any trained witch should be able to put something together. The Auxiliaries have someone on retainer who specializes in wards and bindings. I can probably get something from her without raising too much suspicion."@@ She gives you and Amita a pointed look. @@.prism; "Give me a week or so and I'll get something that can be used with just the two of you."@@
Amita nods sheepishly.
@@.amita; ''Amita:'' "Thanks Crystal. Does anyone else have any suggestions? Comments? Concerns?"@@
No one else has anything much to say until Kiara chimes in by asking the likelihood of something happening to you when you try to channel Amita's power. You're touched by your best friend's concern but that is quashed when she starts taking bets. Soon, all of the ladies are gleefully offering up increasingly bizarre outcomes to the channeling attempt. Everyone is having a good laugh but you can still feel the low undercurrent of worry floating around the room.
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<<elseif $convoSelect is 10>>/*Actually Channeling Amita*/\
<div id="eveFrame"><div id="areaTitle">👭 Group Discussions 👭</div><div style="text-align: center; font-size:115%;">''Talk about the Channeling Amita''</div></div>\
<<if $harem.convoTags.includes("ACHAN") is false>><<set $harem.convoTags.push("ACHAN")>><</if>>\
The conversation begins as usual, the group is still settling in and the topics are light and mostly focused on how things are going in everyone's lives. However, it's not long before Crystal can't contain herself anymore and chimes in.
@@.prism; ''Crystal:'' "So $player.name … you channeled Ami's power. How was it?"@@
Kiara perks up.
@@.kiara; ''Kiara:'' "Oh shit, yeah. Amita mentioned it on the group chat but didn't elaborate."@@ She motions between the two of you. @@.kiara; "Neither of you is dead, or horribly mutated, so I guess it went alright?"@@
<<if $harem.isUmbra gte 2>>\
Umbralette has a creepily cheery smile.
@@.umbra; ''Umbralette:'' "Unless they altered reality and our minds. Maybe $player.name used to be a woman and we all just believe he has been a man."@@ She waves vaguely with her hand. @@.umbra; "We could never know."@@
You stare at her blankly for several seconds. Annoyingly, she has a point. She sees your recognition on your face and titters behind her hand. You refuse to humor her.
<<else>>\
You turn to Kiara and nod.
<</if>>\
@@.player; ''You:'' "It went well. It turns out that I get some level of control over her powers. I can give them a pretty decent boost."@@
Crystal raises her eyebrows as her hair ripples with silver. Amita chimes in.
@@.amita; ''Amita:'' "My full standard array was enhanced almost a full tier and all of my abilities in line with my Nayika super-cop archetype were likewise boosted. There were even some physical changes."@@
Kiara's smile widens with excitement.
@@.kiara; ''Kiara:'' "You have to show us. Please?"@@
<<if $harem.isBlaire gte 2>>Blaire nods emphatically, she looks even more fascinated than Kiara.<</if>> You look at Amita, who shrugs. You turn to Kiara and //*sigh*//.
@@.player; ''You:'' "Fine, help me make some room and give me a few minutes to get ready."@@
----
After helping you move the coffee table, you and Amita sit cross-legged on the floor in the middle of the lounge. Everyone else wanders off, nominally to give the two of you some space but, in Kiara's case, to not get bored staring at you doing nothing. It takes you ten minutes to run through the channeling process without warm up and you're just finishing the whole thing when the ladies return. Kiara is the last person to arrive and is just settling in when you empower the channeled construct and use it on Amita.
At first, nothing happens. Then, Amita gracefully stands. Crystal's eyes widen and Kiara actually //*gasps*//.
@@.kiara; ''Kiara:'' "Holy shit!"@@ She bolts upright and starts examining Amita's new body, even going so far as to push up her shirt so she can stare at her abs. @@.kiara; "It's kind of sad that you didn't have a transformation sequence but damn, the results are awesome."@@
Amita bats Kiara's probing hands away.
@@.amita; ''Amita:'' "I'm not Sailor Moon. My powers just change how things are. No drama and no flashiness."@@
Kiara keeps trying to touch her and Amita continues to smack her hands when they get too close. Crystal nods pensively.
@@.prism; ''Crystal:'' "So everything is boosted? Analytical ability, heuristics, intuition?"@@
Amita nods to all three. Kiara finally stops poking her body and then stands next to her. She uses her hand to gauge their heights.
@@.kiara; ''Kiara:'' "Huh, you're taller. And your hair and eyes are even more amazing too."@@ Her eyes lock onto Amita's chest and then she looks over to you. @@.kiara; "Shame that not everything was enhanced. Right, $player.name?"@@ You share what you hope is a surreptitious glance with Amita. Annoyingly, Kiara catches it and her eyes widen. @@.kiara; "Wait! … Wait! You can make her tits bigger? DO IT! Do it Do it do it do itdoitdoitdoitdoit"@@
She gestures wildly at the superheroine's chest. Amita pouts and crosses her arms. Kiara attempts to shake you to drive her point home but is gently removed by Crystal.
@@.prism; ''Crystal:'' "Does it only work on Amita?"@@
Kiara's mouth snaps shut and she gets the same questioning look as Crystal. Then her mouth widens into a smile and her voice takes on a distinctly goblinesque tone.
@@.kiara; ''Kiara:'' "Yesssss. Do that. Make Crystal's tits bigger too."@@
You //*sigh*// and pointedly turn away from Kiara to face Crystal.
@@.player; ''You:'' "I can try it if you like?"@@ You raise your voice so Kiara can clearly hear you. @@.player; "From what we can tell it's only a boost, it wouldn't alter your body like it does for Amita."@@
Crystal stands up and steps away from the small lounge area.
@@.prism; ''Crystal:'' "Might as well try it."@@ She pauses. @@.prism; "Everyone should probably shut their eyes."@@
It's not a bad idea and anyone without superpowers grabs one of the couch cushions for extra protection. Once everyone is ready, you pull the channeled construct from Amita and attach it to Crystal's connection.
The effect is immediate.
Even with your eyes closed, the explosion of rainbow light is nearly painful and rivals her orgasmic light burst (but without your pervy powers to protect you). It dies down after a split second and you crack your eyes open.
Crystal is floating several feet off the floor. Her eyes are blazing with light and her hair is a diffuse cloud of rainbow light filling the five or so feet behind her head. She's laughing.
@@.prism; ''Crystal:'' "Oh My God this feels amazing!"@@ She floats upwards another foot and then floats around the room. She stops and peers at one of the walls. @@.prism; "I think I can see through that wall. Holy crap."@@
Everyone is staring at her with a look of awe. Amita is the first to speak.
@@.amita; ''Amita:'' "If this works with any Super you're connected to …"@@ She leans in to talk to you and keeps her eye on her friend. @@.amita; "This changes things, $player.name."@@ She then turns completely towards you. On the other side of the room, Crystal raises her hand and uses a beam of coherent light to cut through some leftover construction supplies. @@.amita; "We're going to have to experiment with this. Can you use it on both of us at the same time?"@@
You shrug and reach into your power to form a second construct. Nothing happens. You shake your head.
That simple motion causes waves of dizziness. You immediately try to stand but stagger and drop to one knee. Amita is at your side before you hit the ground. There is a flash of light and Crystal is on your other side.
@@.prism; ''Crystal:'' "$player.name! Are you okay?"@@
You try to nod but that just makes you want to puke. Amita carefully lifts you and lays you on the couch. <<if $harem.isBlaire gte 2>>Blaire is by your side in moments. She looks completely distraught<</if>>
@@.amita; ''Amita:'' "Kill the channeling."@@ It sounds like a good idea so you let go of your hold on Crystal's powers. The light in the corner of your vision dims. Several concerned faces appear above yours. Amita grabs some water from the table and puts it in your hand, then shoves some snacks into the other. @@.amita; "Drink and eat."@@
The talking face has good ideas.
As you're snacking, Crystal turns to Amita. Her hair is streaks of silver and white.
@@.prism; ''Crystal:'' "What happened?"@@
Amita //*sighs*//.
@@.amita; ''Amita:'' "Something we should have predicted. @@ She gestures to you. @@.amita; "The boosting effect requires energy and your power is pretty high output."@@ You finish your water and someone replaces it. @@.amita; "My power just makes him slightly tired but yours … If $player.name had some kind of power generation, or even a full standard array, he probably could have kept you going for longer but as it is …"@@
Crystal nods.
@@.prism; ''Crystal:'' "His body was burning energy without replacing it."@@ She sits back. @@.prism; "That's kind of a problem."@@
Kiara chimes in.
@@.kiara; ''Kiara:'' "So what? If he wants to boost someone's powers he needs to pig out at the same time. We can get him a twelve-pack of tacos and he should be good?"@@
Crystal starts to nod but then stops.
@@.prism; ''Crystal:'' "I think it would depend on the type of power."@@ It's almost a question and she looks at Amita, who nods. @@.prism; "If he's boosting an energetic power like mine for an extended length of time, he's going to have to eat a lot. Like, a bucket of lard with a spoon a lot. If he was empowering a psychic, it probably wouldn't be much of an issue."@@
You make a face.<<if $harem.isBlaire gte 2>> Blaire pats your hair in a soothing gesture.<</if>>
@@.player; ''You:'' "I'm not eating lard"@@
Amita waves that away.
@@.amita; ''Amita:'' "We'll get you some ultra-calorie dense nutrient bars that speedsters use. Power's feeding off someone's body isn't new."@@
You try to sit up and several pairs of hands assist you. Thankfully, the disorientation has passed.
@@.player; ''You:'' "Is that why the two of you are taking this so well? @@ Amita and Crystal nod. You give everyone a shaky smile as they help you to a fully upright position. @@.player;"Thanks. I'm already feeling better."@@
After a few minutes of fretting over you, which is honestly kind of awesome (and sweet), the ladies become convinced that you're not going to just keel over and die. Once they are satisfied, the ladies begin debating what would happen if you used your boosting power on different supers and how it would manifest <<if $harem.isUmbra gte 2>>(Umbralette pouts that she didn't get a turn with your powers)<</if>>. They don't ask you to try again (though Kiara does hint at you making Amita's breasts bigger a few times) and you are just content to sit back and listen to the conversation.
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<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\<p Style= "text-align: center"><div id="DSFrame"><div id="areaTitle">Storage</div>\
\
Beneath the hospital is a grid of hallways and rooms used for the storage of materials, equipment, and records. The rooms range from closet-sized to large enough to hold dozens of unused or outdated hospital beds. The hallways are well lit and each department has its own designated area marked with clear signage. There is a large hallway that runs around the edge of the storage area which allows for easier transport of materials. This area is also directly connected to the hospital's loading docks, though those have never been shown in the show except for some exterior establishing shots.
There are signs for Administration, Cafeteria, Emergency, Facilities, Financial, General Care, @@.secrets; <<link "Infectious Disease">><<RLP>><<DBO>><<replace "#dialogue-bar">>You open the door to the Infectious disease storage and quickly locate the racks of hazmat suits. Unsure of which one you need, you just grab one of the really bulky types that you have always seen in movies.<</replace>><</link>>@@ Intensive Care, Legal, Maternity, Neurology, Nursing School, Pathology, Psychology, Radiology, Rehabilitation, and Surgery.
Theoretically, the storage areas lead to every part of the hospital. However, most of the doors you can find are fake and lead to a bricked-up wall (if they open at all). Only the north exit, leading to the facilities department, and the east door leading to the pathology department are real (presumably those are the only ones ever shown on the show).
\
</div></p>\
<div id="areaDesc"> <div id="areaTitle">Center for Super Studies Lobby</div> The CSS is the highlight of Hart College's academic programs and the lobby to their building reveals this in spades. The building looks more like the headquarters of a west-coast tech company than an academic building and is all glass, brushed metal, and organic lines. The lobby is three stories tall and is topped with an elaborate skylight that floods the entire space with natural light. A half dozen sitting areas are scattered around the lobby, each composed of a low coffee table and several comfy-looking chairs. On each coffee table is a glass case containing some kind of historical Super artifact (or a recreation of the more dangerous ones). The north and east walls are all windows open into the city, and the western wall is open to the three floors and has the elevator bank. The @@.secretd; <<link "receptionist desk">><<DBO>><</link>>@@ is along the southern wall and, behind it, are three stories of glass cases, each containing a mannequin wearing a historic Super uniform (the oldest of which is three hundred years old). There is a set of double doors on the west wall that leads to the CSS's museum of Super history.
</div><p Style= "text-align: center"><div id="DSFrame">Despite the wall between you Liane's mind shines like a beacon in your mind's eye. There is a vague sense of familiarity with the complicated ball of light and twisting patterns, which is made even stronger by the small pinpricks of lust appearing along its outer edges. You concentrate and an odd pressure swells behind your eyes. The edges of your vision begin to slowly fade until you can see nothing but the intricately pulsing light of Liane's mind. With a sudden jolt, you feel yourself falling towards the ball of lights as if gravity suddenly reoriented itself. Passing through the phantom wall, the glow brightens as you fall towards the ball of light floating where Liane's sleeping body would be. Within moments (or possibly minutes) the light fills your entire vision and burns with the brightness of the sun. The wall of light rushes towards you and you instinctively shut your eyes at the last second before impact.
… You smell the antiseptic air with a faint whiff of an artificial floral aroma…
… You hear rhythmic electronic beeping …
… You taste blandness and drama …</div>
\
<h3><<button [[Open Your Eyes|LianeDreamFirstAtrium]]>><</button>></h3>
</p>\
\
<<set $dreamcounter to $liane.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Liane">>\
<<set $indream to 1>>\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<set $player.curloc to "The Haunted Hospital">>\
<<set $liane.dreamed to 0>>\
\
<<if $liane.level is 5 and $liane.conf gte 60 and $liane.fear lte 0 and $liane.max is 0 and $liane.dance gte 60 and $liane.exhib gte 60>>\
<<set $liane.max to 1>>\
<div id="powFrame">\
@@.pow;►►► The connection with Liane has grown as strong as it can for now [🌟🌟🌟🌟🌟]@@
</div><</if>>\
\
<<if $liane.fear gte (60-(($liane.level+1)*10))>>\
<div id="powFrame">\
<<set $liane.fear to $liane.fear-2>>\
@@.pow; ►►► Your presence in Liane's mind has a curiously reassuring effect and she is less fearful.@@\
</div><</if>>\
\
<<set $wufd to 1>>\<<if $sceneSelect is 1>>/*Liane Second Dreamwalk Intro*/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.2 - Hard Decisions🧘♀️</div></div>\
As the light fades, you find yourself standing in the middle of the general ward of Diagnosis: Haunted, Liane's favorite soap opera and the overarching theme for her dreamscape. Everything looks normal so far, Dr. Apollo is leading a bunch of residents on rounds and the rest of the background staff are going about the usual motions. You're about to start exploring when you hear Dr. Apollo mention Liane's name. Hustling over to the group, you find them crowding around the door to one of the private rooms. Inside, Liane is sitting up in her hospital bed chatting with Dr. Apollo and the young nurse Elaine. Liane looks terrible but she's at least conscious and smiling.
@@.generic; ''Dr. Apollo:'' "As you can see here. Ms. Walsh is in stable condition for now and is currently waiting for a heart transplant to cure her terminal loneliness. How are you feeling today Ms. Walsh?"@@
Her smile widens and a bit of red colors her cheeks.
@@.liane; ''Liane:'' "I'm feeling wonderful Dr. Apollo. I do have a few ques …"@@
@@.generic; ''Dr. Apollo:'' "Excellent!"@@ He turns back to his residents, leaving Liane staring at his back, mouth open midword. @@.generic; "Now, I want to be real with all of you."@@ He walks out into the main room and points to the other private rooms. He gazes at them for a few moments without speaking, shakes his head dramatically, and then stares for a few more seconds before speaking. @@.generic; "The hardest thing you will ever do as a doctors is to decide who lives and who dies."@@ He walks over to the room next to Liane's. @@.generic; "We only have one heart to give but Ms. Walsh is not the only person in need. How do we, as doctors, decide who is most worthy of the gift that has been given to us?"@@
He motions towards Liane's room.
@@.generic; ''Dr. Apollo:'' "We have Liane. Single mother of an adult daughter. She's in her late forties, in decent shape, kind of cute, and works as some kind of consultant at a company somewhere."@@
He gestures to the door next to him. Through the door, you can see a woman sitting in bed. Her stunningly beautiful face is wreathed in a mass of curly raven hair. Amazingly, despite having been stuck in a hospital bed, her hair and makeup are flawless. Her hospital gown seems to be several sizes too small, showing off her curves to great effect. She waves dainty to Dr. Apollo and gives him a flirty smile.
@@.generic; ''Dr. Apollo:'' "Here is Lyla. Millionaire philanthropist and globe-hopping trendsetter. She was born with a chronic heart defect that is finally manifesting. She also needs a heart as soon as possible."@@
He moves to the next door. Inside is a gorgeous auburn-haired woman, sitting up in bed and typing away on a laptop. She is biting down on the arm of her cat eyeglasses and, much like Lyla seems to have a full face of impeccably applied makeup. She nods cordially to Dr. Apollo but you (and pretty much everyone else) notice the slight arch of her back that pushes out her impressively large chest.
@@.generic; ''Dr. Apollo:'' "Here is Leah. She's currently working on her … second? …"@@ she holds up three fingers without looking away from her computer. Dr. Apollo chuckles. @@.generic; Sorry, third Nobel prize for physics. Her obesity puts a lot of strain on her heart …"@@ He lifts her chart and flips through it. @@.generic; "Only 25 years old and already 130 pounds."@@ He shakes his head dejectedly @@.generic; "Tragic."@@
The tragedy does not seem to phase him all that much and he quickly moves to the last room on this side of the ward. Inside is, unsurprisingly, another hot woman, this one with bright blond hair and an absolutely gravity-defying rack straining against the thin fabric of her hospital gown. She smiles shyly at the group.
@@.generic; ''Dr. Apollo:'' "Luna here is an environmental activist and foster mother of eight. Which is incredibly impressive given her modeling career. She was struck by lightning during her last environmental campaign and her heart is been on its last legs ever since."@@
He keeps walking and then rounds on the group dramatically. You hear a commotion coming from somewhere outside the ward.
@@.generic; ''Dr. Apollo:'' "Four women, one heart, and we, as healers, need to make the choice. Now it's important to realize…"@@
The door bursts open and a harried-looking nurse runs over to Dr. Apollo. She takes several deep breaths before speaking.
@@.generic; ''Nurse:'' "Dr. Apollo! There was a huge accident on the freeway. Dozens of victims are already pouring in."@@
He straightens up.
@@.generic; ''Dr. Apollo:'' "Thank you nurse. No one panic. What we need to do is …"@@
The nurse continues speaking.
@@.generic; ''Nurse:'' "Sir! There's more. The senator's car was in the accident too. He's heading to surgery now."@@
Dr. Apollo's face drops.
@@.generic; ''Dr. Apollo:'' "My estranged father?"@@
Without another word, he drops his clipboard and sprints for the elevator, followed closely by his residents. As the chaos begins, you stoop over and grab the papers he dropped. It's a medical authorization form for heart surgery. All four women are listed, along with reasons that they should be disqualified from the transplant.
Looks like you have some work to do. Liane needs a heart.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $liane.Dsecond[0] to 1>><<goto "LianeDreamThirdWard">><</button>>
</td></tr></table></div>\
<<set $liane.dreamitems.push("Transplant Authorization Forms")>>\
@@.pow; You've gained some __Transplant Authorization Forms__.@@
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<<elseif $sceneSelect is 2>>/*Find Lyla's issue*/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.2 - Hidden Secrets🧘♀️</div></div>\
It's hard to see in the darkened room but Dr. Easly and the Imam are clearly lit by the computer monitor they're hovering over. You move closer to hear what they're saying but Dr. Easly's head snaps up to glare at you when you're only a few steps into the room. After a few tense seconds, you slowly grab some papers from the nearby desk and then move them to a different desk. You then move a coffee cup from the second desk back to the first. Satisfied that you're doing a mundane background character doing a mundane background task, they go back to their discussion.
@@.generic; ''Dr. Easly:'' "This is exactly what I think it is right?"@@
She motions towards the screen and you shuffle over to get a better look. It's an X-ray image of someone's abdominal cavity. There appears to be a small partial skeleton floating around where the person's kidneys should be. The Imam nods solemnly.
@@.generic; ''The Imam:'' "Yes. That is definitely an evil twin. I have seen such things before. She must have consumed it while still in the womb."@@
Dr. Easly nods solemnly.
@@.generic; ''Dr. Easly:'' "That's what I was afraid of."@@ She motions to the computer again. @@.generic; "There's no way she can go through the surgery like this. Not until the twin is dealt with."@@
The Imam stands up, stretching his back with a //*grunt*//.
@@.generic; ''The Imam:'' "That is true. The evilness may already be influencing her life. I will have to consult with the other clergy and find a way to remove its taint before any surgery can be done. Thank you for bringing this to my attention. "@@ He moves to the door, ignoring you completely. @@.generic; "I will tell Dr. Apollo."@@
He exits the room, leaving you and Dr. Easly in the darkness, her illuminated by her computer. She //*sighs*//, sits back, and removes her ponytail. Instantly, she is several degrees hotter and now appears to have subtly applied makeup. More importantly, however, you can finally get a better look at the screen. At the bottom of the screen is the name "Lyla".
It's as good a reason as any you guess and you manifest the transplant authorization forms, and quickly jot down "Evil Parasitic Twin" in the space reserved for why Lyla should be denied the heart.
<<set $liane.Dsecond[1] to 1>>\
<<if $liane.Dsecond[1] is 1 and $liane.Dsecond[2] is 3 and $liane.Dsecond[3] is 1>>\
Now that you have reasons for all three women to be denied the heart, you should bring it to Dr. Apollo.
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto "LianeDreamBasementRadiology">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>/*Find Leah's issue*/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.2 - Gossip🧘♀️</div></div>\
You would normally ignore someone talking so loud on their phone (perhaps shooting them a dirty look and/or a judgmental shake of the head) but something Lin says catches your interest. As you're passing by, you distinctly hear her say the words "Leah" and "Heart". You slow to a stop then back up to where she's sitting. Lin pointedly ignores you.
@@.player; ''You:'' "Excuse me?"@@ Lin uncrosses and then crosses her legs and half turns away from you. You roll your eyes and clear your throat loudly. @@.player; "Excuse me!"@@
Lin gives you an ugly look.
@@.generic; ''Lin:'' "What do you want?"@@ She speaks to her phone. @@.generic; "Not you … some creepy guy hitting on me … yeah … I'll call you back"@@
She puts her phone away and continues to glare. You take a deep breath before you speak.
@@.player; ''You:'' "I heard you mention Leah. She's … uh … a friend of mine. I wanted to make sure that everything is going well with her transplant."@@
A sneering smile spreads across her face and she examines her nails for several seconds.
@@.generic; ''Lin:'' "Well, I don't believe that for a second but if you want the tea, I'm up for a trade."@@
You cross your arms and eye her suspiciously.
@@.player; ''You:'' "Trade for what?"@@
Her smile widens and takes on a predatory edge. She leans forward, giving you a nice look down her blouse.
@@.generic; ''Lin:'' "There's a certain man mountain I want to plant my flag on and so far, he's avoided me."@@ You raise your eyebrows and she gives you a disdainful look. @@.generic; "Bakr. He's completely oblivious. Get me his number and I'll give you some juicy info on Ms. Leah."@@
She turns back to her phone. Dismissed, you step away from the table. You should try asking Bakr but if that doesn't work, there must be somewhere in the hospital that they keep current employee records.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $liane.Dsecond[2] to 1>><<goto "LianeDreamFirstCafeteria">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 4>>/*Find Leah's issue*/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.2 - Gossip More🧘♀️</div></div>\
You walk over to Lin, who is still talking loudly on her phone. She sees you approaching and shifts in her seat so that she's half-turned away from you. After a few seconds, you clear your throat. When she doesn't respond you wait a few seconds and then do it again, louder and more obvious than before. She flinches slightly and then holds up her finger in a very aggravated "one minute" motion. You roll your eyes, partially at the rudeness and partially at yourself for getting annoyed at the rudeness of what amounts to an NPC. Wanting to get things going, you manifest the employment record and put it on the table in front of her. Despite wanting to ignore you, Lin's eyes shift down. Recognition comes instantly and she hangs up the phone while the other person is mid-word. She grabs the file and immediately flips it open.
@@.generic; ''Lin:'' "NO FUCKING WAY."@@ She immediately starts to rifle through the packet, snapping photos with her phone as she goes. @@.generic; "His phone number … his address … Holy shit, his penis size!"@@
You're not sure why that one's listed but you're not about to ask any questions. Lin keeps mumbling to herself and taking pictures. If Bakr was a real person, you'd be really worried about his well-being at this point. When Lin finally gets through the file, she realizes that you're still there.
@@.generic; ''Lin:'' "Oh, right, you."@@ She loudly //*sighs*// and rolls her eyes dramatically. @@.generic; "Right, my friend's roommate's sister's girlfriend's cousin knows Leah. She's a flatliner."@@
You tilt your head.
@@.player; ''You:'' "A what?"@@
Lin waves her hand dismissively.
@@.generic; ''Lin:'' "A flatliner. She electrocutes herself, dies for a few minutes, and then has someone bring her back. That's why her heart's bad, not because she's obese …"@@ You mumble. @@.player; "Her BMI's like 20"@@ and are completely ignored. @@.generic; "… yeah. Apparently, she gets all the inspiration for her science crap when she's dead. That's probably why she's going for the transplant now. She's having trouble with her third Nobel prize."@@
You nod along with that.
@@.player; ''You:'' "Thanks Lin, that's …" @@
Lin has already stopped paying attention to you. Instead, she's added Bakr's number to her phone and is in the middle of texting him. She types out a few messages and then undoes her blouse enough to fully reveal her dark red bra. Lin snaps a couple of pictures in clear view of everyone in the cafeteria and then sends them to Bakr.
Shrugging, you take one last look at her tits, then manifest the transplant authorization forms. You write down "Addicted to Stopping her Heart for Entertainment and Inspirational purposes." in the space reserved for why Leah should be denied the heart.
<<set $liane.Dsecond[2] to 3>>\
<<if $liane.Dsecond[1] is 1 and $liane.Dsecond[2] is 3 and $liane.Dsecond[3] is 1>>\
Now that you have reasons for all three women to be denied the heart, you should bring it to Dr. Apollo.
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto "LianeDreamFirstCafeteria">><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 5>>/**/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.2 - Wheels within Wheels🧘♀️</div></div>\
Taking a deep breath, you grab the handle of the door and slowly turn it. The door is well-maintained so it opens with barely a sound. Inside is a small storage room for old gym equipment and cleaning supplies. Something is moving deeper in the room but you have to sneak around a few metal shelves to get a better look. You crouch and slowly advance.
Around the last corner, there is a small alcove set into the wall (most likely where a machine of some kind once stood). Standing in front of the alcove is Dalton, the hospital's quiet yet secretly brilliant janitor. He pacing in small circles, muttering to himself, and working on something attached to the wall that you can't see from your vantage point. Figuring that you have nothing to lose, you deliberately knock a small bottle of cleaner off the shelf. As soon as it hits the floor, he spins around, grabbing a wrench off the nearby shelf and brandishing it like a club.
@@.generic; ''Dalton:'' "Who's there!?"@@
You put on your best sheepish smile and step out from around the shelving unit, hands raised in a placating manner.
@@.player; ''You:'' "It's me. $player.name. I'm the new intern."@@
He stares at you for a few seconds, obviously trying to reconcile your presence with the greater overall narrative. Dalton finally shakes his head and lowers the wrench.
@@.generic; ''Dalton:'' "Sorry. I'm working on something that's got me a little paranoid."@@
You step closer and look into the alcove. There's a corkboard filled with pictures, newspaper clippings, and hastily scribbled notecards; all of which are connected by a web of red yarn. Dalton notices your interest and waves vaguely with his hand.
@@.generic; ''Dalton:'' "There's been a lot of things happening lately and I think it's all connected. Look here."@@ He points to a small note card that just says "Milk?"@@.generic; "It starts with the Dairy Farmers of America …"@@
What follows is an exhaustive explanation of his conspiracy theory. It moves on from the dairy farmers to the church of England to the increasing spread of South American flowers to the number of jazz records released this year to the recent arrest of an Illinois state congressman to several statements by the president of Madagascar to the increasing frequency of strokes among the urban elderly to the doping controversy at the world ski jump championships to a small town election in Nebraska to french
communism. First, for a conspiracy theory, it's surprisingly lacking any anti-semitism … actually, scratch that, there's a notecard that just has a star of david with a question mark in the center … The one thing that stands out are the two pictures placed in the center of the webs of red strings. One is of an older man that Dalton tells you is Senator Apollo and the second is Luna, the heart transplant patient currently waiting in the general ward.
Except Dalton tells you that her name is not Luna, it's Laurette. And, instead of an environmentalist, foster mother, and model, she's a rather infamous assassin with ties to the French communist party. Dalton mentions that the freeway "accident" was a deliberate attempt on the senator's life and that Laurette is likely here as a backup plan if the senator survives his surgery. It takes a bit to fully digest all of this but you've gotten enough. Luna secretly being a French assassin sounds like a pretty good reason to take her off the list of possible heart transplants.
<<set $liane.Dsecond[3] to 1>>\
<<if $liane.Dsecond[1] is 1 and $liane.Dsecond[2] is 3 and $liane.Dsecond[3] is 1>>\
Now that you have reasons for all three women to be denied the heart, you should bring it to Dr. Apollo.
<</if>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto "LianeDreamThirdGym">><</button>>
</td></tr></table></div>\
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<</if>>\<<set $inscene to 1>>\
\
<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️First Contact🧘♀️</div></div>
Slightly disturbed but not at all surprised that Kiara has enough access to your phone to link it with the FirstLordAndMaster Kinkstar account (in which she somehow managed the two-factor authentication to set up), you dismiss the notification. Taking the battered laptop out of your backpack, you find a nice quiet place to sit and boot it up. There are only four icons on the desktop. The first is a shortcut to the KinkStar page, the next is a text file containing all the sign-in and security information for the "FirstLordAndMaster" account, and the third is another text file with directions on how to get pictures sent to Kiara's secured server if you go that far, The last icon is labeled "SSDShredderMAXseriouslydontclickonthisunlessyouhaveto.exe". Ignoring the last one, you quickly read through everything to make sure there are no surprises and then click on the link.
The browser pops up directly to your ==stolen== righteously acquired KinkStar account profile page. You quickly scan the frat douches' fake profile again to familiarize yourself with the character and then start going through the chat logs. There are dozens of older chats. The frat douches evidently favored the shotgun approach to seduction and just messaged as many profiles as they could. Ninety percent of their initial greetings go unanswered but the law of averages means that they got at least a few responses. Of these, most are only a few lines long. Either the woman loses interest or realizes that the person they're talking to is fake. However, like Liane, there are a few lonely women who take the bait and keep the conversation going. Kiara has already scrubbed these chats of their pictures and personal information. Avoiding Liane's for now, you skim through the chats with the other women.
The conversations follow a similar pattern (and in many cases use the same lines word for word). The guys started by showing the women affection and compliments while maintaining a certain amount of aloof distance. Their responses are sporadic and they often leave the women on read for several days before responding. They also "accidentally" mention some of the other women every so often to play on the women's insecurities. Once the women's self-esteem has taken a hit, the guys will ask for pictures so that they can "assess the women's appearance and give them pointers". This would progress to more and more risque pictures before the guys lose interest and ghost the women. After you've finished all of the other convos and deleted them out of disgust, you remind yourself that this is a necessary fucked up thing you're doing, and open Liane's chat log.
It's clear from the beginning that Liane is flattered by FirstLordAndMaster's attention. However, her lack of self-esteem seems to work in her favor as she's not entirely convinced that a rich and good-looking man would be interested in her. Despite their many attempts, she hasn't sent any pictures yet and, judging by the skeptical tone of her initial questions, she tried very hard to figure out if FirstLordAndMaster is actually who he says he is. Reluctantly, you have to admit that the frat douches' manipulation is pretty damn good. They've learned a lot from their failures by this point and managed to explain away the inconsistencies in their profile while reassuring Liane that her being a middle-aged divorcee is important to his fetish (specifically, that they want to take a reserved woman that no one would expect slutty behavior from and corrupt them). As the chat progresses, you can sense Liane's paranoia fading and the frat guys began laying on the compliments. Her wariness never fully goes away but they do begin to discuss the more practical aspects of the relationships, their boundaries, and their limitations.
They both agree that this relationship is temporary and focused primarily on Liane's burgeoning interest in exhibitionism. She doesn't want the whole slave/master dynamic but does want someone more familiar with the kink to guide her and help push her boundaries. Liane also mentions that she has no idea how far she wants to go and warns them that she may simply disappear if everything gets too real for her. FirstLordAndMaster replies are understanding but you get the faintest hint of impatience and disinterest once she starts going into her boundaries (one of which is nothing involving family).
The last few replies are from her account.
\
<<LianeKSMess "I was thinking about what you said last night and I think that I'm willing to take a few baby steps and see how I feel.">>\
\
Then one a few hours later.
\
<<LianeKSMess "Hi again. I just wanted to check in and make sure that I didn't miss your message.">>\
\
Then one from earlier today.
\
<<LianeKSMess "I'm sorry if I offended or bothered you in any way. I'll keep checking this for a few more days but if you don't get back to me I understand that you have other people to talk to.">>\
\
You reread the previous messages to get an idea of how the douches typed and then try to mimic it as best as possible.
\
<<PlayerKSMess "I have no intention of letting you go just yet MMM. I'm sorry for being unresponsive but I had some unexpected business come up that required my full attention. As much as I wanted to start helping you I had to fly overseas at the last minute. Unfortunately, I will be out of the country for the foreseeable future.">>\
\
Liane replies back within minutes and you can pick up a large burst of relief and disappointment through your connection.
\
<<LianeKSMess "No apology needed! I'm sorry for coming off like a flake. I'm new to all this and wanted to make sure I didn't say something to turn you off from it all.">>\
\
You type back.
\
<<PlayerKSMess "I have a thick skin. It would take a lot more than that to turn me off. Besides, being emotionally honest is important to this sort of thing. We have to make sure that everyone's needs are met respectfully and safely.">>\
\
She replies.
\
<<LianeKSMess "Thanks for the reassurance, I was getting worried.">>\
\
A few seconds later.
<<LianeKSMess "So, I have no good way of asking this but how do we start this?">>\
\
Now comes the movement of truth.
\
<<PlayerKSMess "That's simple. Just send me a selfie. It doesn't have to be anything risque, just a picture of whatever you're comfortable with. This is partially to gauge your starting point and to get you used to the secure process that I use for pictures. I don't really trust the Kinkstar website so I have my own secure servers that you can directly send to.">>\
\
You quickly run her through Kiara's instructions (and then do it a few more times to make sure she got everything).
\
<<LianeKSMess "Wow, that's much more complicated than I thought. Give me a few minutes.">>\
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After ten minutes, Liane responds.
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<<LianeKSMess "Okay sending it now.">>\
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Then a second later.
\
<<LianeKSMess "I think.">>\
\
After a minute or so, a notification appears on the screen that a new file has been added to the server (then the same message pops up on your phone). You type in the password and access it.
<div id="eveFrame">\
<<if $liane.locat2 is 1>>\
The picture is of Liane taken in the full-length mirror of her bedroom. It appears that she's just finished her yoga routine. She's still wearing her workout outfit and there is a slight sheen of sweat on her mildly tanned skin. She is attempting to strike a flattering pose but even through the photo, you can sense how self-conscious she is. Still, it's a nice picture. Liane's short-sleeved yoga shirt is tight enough that you can just make out the sports bra holding her medium-sized C-cup breasts (along with a sliver of her stomach). The matching yoga pants are tight enough to show off her toned legs and she's standing on her the balls of her feet to flex her calves. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 2>>\
The picture is of Liane taken in a restroom mirror, presumably at her office given her outfit and the timestamp. There's a slight blur to the photo, as if she rushed the picture out of fear of someone walking in on her. She is attempting to strike a flattering pose but even through the picture, you can sense how self-conscious she is. Still, it's a nice shot. Liane's taken off her blazer and her white blouse is fitted well enough to flatter her figure and medium-sized C-cup breasts without showing them off. The sink hides her lower body but you can just make out the top of her skirt hugging her hips. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 3>>\
The picture is of Liane taken in the full-length mirror of her bedroom. She is attempting to strike a flattering pose but even through the picture, you can sense how self-conscious she is. Still, it's a nice shot. Liane's sleeveless blouse is tight enough that you can just make out her medium-sized C-cup breasts. Her black jeans are fitted and show off her toned legs and trimmed waist. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 4>>\
The picture is of Liane lying in bed, holding the phone above herself at arm's length. The covers are pulled up to her collarbone., hiding everything but her head, neck, and the one arm holding the phone. Her red silk pajamas have the top button undone, giving you a nice view of her slender neck and the slight tan line created by her gardening. Her wavy auburn hair is lying across her face, hiding everything but her lips in an attempt to remain anonymous and/or appear artistic.
\
<<elseif $liane.locat2 is 5>>\
The picture is of Liane taken in a restroom mirror, presumably at La Lune given how she is dressed and the time stamp. There's a slight blur to the photo, as if she rushed the picture out of fear of someone walking in on her. She is attempting to strike a flattering pose but even through the picture, you can sense how self-conscious she is. Still, it's a nice shot. Liane's wearing a white blouse and, in the light of the restroom, you can just make out the faint outline of her bra (which nicely draws your attention to her medium C-cup tits). The sink hides her lower body but you can just make out the top of her tight skirt hugging her hips. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 6>>\
The picture is of Liane taken outside in her garden. The camera is angled high and she has her head tilted down so that floppy gardening hat hides her entire face except for her lips and chin. While you're fairly sure it was meant to just hide her identity while being slightly artistic, the angle does draw your attention to her chest. Since she's wearing a tank top and overalls, you get only the slightest hint of cleavage and the soft rise of her medium C-cup tits. Unfortunately, the picture does not give you a view of the rest of her body.
\
<<elseif $liane.locat2 is 7>>\
The picture is of Liane taken in a restroom mirror, presumably at some cafe or restaurant. There's a slight blur to the photo, as if she rushed the picture out of fear of someone walking in on her. She is attempting to strike a flattering pose but even through the picture, you can sense how self-conscious she is. Still, it's a nice shot. Liane's wearing a blue sleeveless blouse that is tight enough that you can just make out her medium-sized C-cup breasts. The sink hides her lower body but you can just make out the top of her fitted slacks hugging her hips. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 8>>\
The picture is of Liane taken in the full-length mirror of her bedroom. There's a slight blur to the photo, as if she rushed the picture out of fear of someone walking in on her. She is attempting to strike a flattering pose but even through the photo, you can sense how self-conscious she is. Still, it's a nice shot. Liane's sleeveless blouse is tight enough that you can just make out her medium-sized C-cup breasts. Her black jeans are fitted and show off her toned legs and trimmed waist. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 9>>\
The picture is of Liane taken in a full-length mirror of what looks like a store's changing room (there are a few sets of clothes hanging next to her). She is attempting to strike a flattering pose but even through the photo, you can sense how self-conscious she is. Still, it's a nice shot. Liane's sleeveless blouse is tight enough that you can just make out her medium-sized C-cup breasts. Her black jeans are fitted and show off her toned legs and trimmed waist. Liane is holding the phone so that you can't see her face but you just make out the waves of her auburn hair over one shoulder.
\
<<elseif $liane.locat2 is 10>>\
The picture is of Liane lying in bed, holding the phone above herself at arm's length. The covers are pulled up to her collarbone., hiding everything but her head, neck, and the one arm holding the phone. Her red silk pajamas have the top few buttons undone, giving you a nice view of one shoulder, her slender neck, and the slight tan line created by her gardening. Her wavy auburn hair is lying across her face, hiding everything but her parted lips in an attempt to remain anonymous and/or appear artistic. Even in the dim light, you can make out a slight flush to her skin.
\
<</if>></div>\
You look it over again before responding.
\
<<PlayerKSMess "Thank you. It's a lovely picture of a beautiful woman. I trust you didn't have too much trouble uploading it.">>\
\
Liane's mind surges with happiness and she takes a few seconds to respond.
\
<<LianeKSMess "I'm glad you liked it. Uploading wasn't too bad. I've had to use similar things for work.">>\
\
There is a brief pause and a burst of fearful uncertainty.
\
<<LianeKSMess "Is there anything else you want me to do?">>\
\
You're surprised and impressed by her offer. A quick scan of her mind reveals that she's willing to send another photo, even one that is a bit more revealing. However, she really does not want to but is afraid that it would be a condition of your continued relationship. It confirms your worst fears about her insecurities and her need for approval. The frat asshats were close to getting Liane's nudes. Since, unlike them, you have Liane's best interest at heart, you take things slow.
\
<<PlayerKSMess "Not right now. In my experience, it's best to take these things slow and get used to each step. People can get too enthusiastic and push themselves too hard, too fast. I can give you more tasks at a later time. Does that sound good?">>\
\
She responds.
\
<<LianeKSMess "I've never done anything like this before so I will follow your lead. Just let me know what you want when you want it and I will try my best. ">>\
\
She quickly adds.
\
<<LianeKSMess "Within reason of course. I do have a job and a daughter.">>\
\
You can't help but smile.
\
<<PlayerKSMess "Of course. I'm going to sign off for now. I will message you later. Goodbye.">>\
\
There is some disappointment in Liane's mind but it's tinged with confidence and trust.
\
<<LianeKSMess "Goodbye FLAM.">>\
\
<<LianeKSMess "Actually, that sounds like a dessert, I'll figure out something else to call you. Goodbye!">>\
\
There's no indicator if she's online or not so you just close the laptop and try to figure out what to do next. You have no idea how long you're going to have to keep this up but you're going to try your damndest to not screw it up.
<div id="devFrame">You can now access the laptop from your backpack inventory when you want to send messages as FirstLordAndMaster or assign tasks to Liane. Line now has an additional statistic that will be affected and will affect her tasks, Exhibitionism.</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><<set $storyline.lianeQuest to 54>><<set $liane.exhib to 10>><<set $inscene to 0>><</button>>
</td></tr></table></div>\
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\
<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">K⭐</div><div style="text-align: center; font-size:115%;">''User Profile: FirstLordAndMaster''</div></div>
<div id="indexFrame"><span style= "font-size: 20px;">''Junction City, USA''</span>\
<table style="width:100%; margin:0; padding:0">\
<tr>
<th rowspan="3">🤵</th>
</tr>
<tr>\
<td>''Age:'' 45</td>
<td>''Sex:'' Male</td>
<td>''Orientation:'' Straight</td>
<td>''Looking for: '' Temporary relationships, Casual fun, a sub, a slave, Someone willing to take risks.'</td>
<td>''Status: ''
In several casual relationships</td>
</tr></table>\
<table style="width:100%; margin:0; padding:0">\
<tr>\
<td>''About Me:'' The one thing I love in life is taking a proper good woman and turning her into a horny slut. I'm not looking for anything long-term and just want to have some fun pushing your boundaries further than you would have ever thought possible. Between my career in finance, my ladies, and the gym, I don't have time to deal with posers and wannabes. If you're interested, hit me up. If I like what I see, I'll respond back. If not, you're not what I'm looking for.</td>
</tr></table>\
</div>
<div id="eveFrame"><span style= "font-size: 20px;">''Message ''ModestMousyMouse''''</span>\
<span id="LTS">
\
<<if $liane.task lt 1 and $time is 1>>\
Assign Task for the Day:\
\
\
<<button "Send Photos">><<set $liane.task to 1>><<set $liane.tasktime to 1>><<set $liane.taskhorny to 1>><<replace "#LTS">>\
<<PlayerKSMess "Hello MMM, I have a task for you.">>\
<<LianeKSMess "Hello FL!">>\
<<LianeKSMess "I'm happy to hear from you.">>\
<<LianeKSMess "What do you want me to do?">>\
<<LianeKSMess "Sorry, I'm excited.">>\
<<PlayerKSMess "This is going to be an easy task. Just send me some pictures of yourself.">>\
<<LianeKSMess "What kind of pictures?">>\
<<PlayerKSMess "I would like some risque photos but since you're still new to all of this, just take a few pictures that you're comfortable with. Then take one or two and push yourself a bit.">>\
<<LianeKSMess "I think I can do that. When do you want them?">>\
<<PlayerKSMess "By the end of the day if possible. I know you have a job and family but half the fun is fitting in the kinky stuff in between the cracks of your normal life.">>\
<<PlayerKSMess "I hope to see more of you soon. Goodbye.">>\
<<LianeKSMess "Goodbye. Hopefully, it won't be disappointing.">>\
<</replace>><</button>>\
\
\
\
<<if $liane.exhib gte 20>><<button "No Panties Day">><<set $liane.task to 2>><<set $liane.tasktime to 1>><<set $liane.taskhorny to 1>><<replace "#LTS">>\
<<PlayerKSMess "Hello MMM, I have something interesting for you today.">>\
<<LianeKSMess "Hello FL!">>\
<<LianeKSMess "I'm happy to hear from you.">>\
<<LianeKSMess "What do you want me to do?">>\
<<LianeKSMess "I'm excited but 'interesting' sounds kind of ominous.">>\
<<PlayerKSMess "This one should not be too bad. In fact, it will require less effort than your normal day-to-day routine.">>\
<<LianeKSMess "Oh, really? What is it then?">>\
<<PlayerKSMess "Simple, don't wear panties today.">>\
<<LianeKSMess "Wait. Really?">>\
<<PlayerKSMess "Yes, really. You can forego a bra as well if you wish but the panties are the key. It's a lovely way to feel exposed while no one is the wiser.">>\
<<PlayerKSMess "Message me at the end of the day to tell me how the day went.">>\
<<LianeKSMess "You weren't kidding when you said it would be interesting.">>\
<<LianeKSMess "I'll do it.">>\
<<LianeKSMess"I will message you later and let you know if anything exciting happens. Goodbye FL.">>\
<<PlayerKSMess "Goodbye MMM.">>\
<</replace>><</button>><</if>>\
\
\
\
<<if $liane.exhib gte 30>><<button "New Clothes">><<set $liane.task to 3>><<set $liane.tasktime to 1>><<set $liane.taskhorny to 1>><<replace "#LTS">>\
<<PlayerKSMess "Hello MMM, I have a task for you.">>\
<<LianeKSMess "Hello FL!">>\
<<LianeKSMess "I hope your day is going well.">>\
<<LianeKSMess "What is the task?">>\
<<PlayerKSMess "It will take some time so I hope you can clear your schedule a bit.">>\
<<LianeKSMess "I should be able to make it work.">>\
<<LianeKSMess "Depending on how long it will take.">>\
<<PlayerKSMess "It should be an hour or so, maybe a bit more if you decide to keep going.">>\
<<LianeKSMess "Okay, I'm intrigued. What do you want me to do?">>\
<<PlayerKSMess "I'm going to send you a list of stores. I want you to go to one of the stores, pick out a nice outfit, try it on, and send me a picture. You don't have to buy it or anything but it would be a bonus. ">>\
<<PlayerKSMess "Here are the stores: Vivienne's Baisoir, Junction City Exotics, Bountiful Boutique, and Hustler's Bounty.">>\
<<LianeKSMess "...">>\
<<LianeKSMess "Those are all porn stores and strip clubs.">>\
<<PlayerKSMess "Correction. They're not strip clubs, they just do a lot of business with them. They are also frequented by patrons of some of the nicer clubs as well but that's beside the point. Your task is to go to one of these (I suggest Vivienne's) and find an outfit. How does that sound?">>\
<<LianeKSMess "Honestly? Terrifying and exciting all at once. Which I guess is the point. I'll sign off now so that I can figure out how to rearrange my schedule. You will get your pictures soon. Goodbye FL.">>\
<<PlayerKSMess "Can't wait, Goodbye MMM.">>\
<</replace>><</button>><</if>>\
\
\
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<<if $liane.exhib gte 40>><<button "Self Fun">><<set $liane.task to 4>><<set $liane.tasktime to 1>><<set $liane.taskhorny to 1>><<replace "#LTS">>\
<<PlayerKSMess "Hello MMM, I have a task for you.">>\
<<LianeKSMess "Hello FL!">>\
<<LianeKSMess "Another task already?">>\
<<PlayerKSMess "Is that a problem?">>\
<<LianeKSMess "Not at all, I'm more surprised than anything.">>\
<<LianeKSMess "And excited. What do you want me to do?">>\
<<PlayerKSMess "This is going to be an easy task. Just send me some pictures of yourself.">>\
<<LianeKSMess "That is easy. What kind of pictures do you want?">>\
<<PlayerKSMess "Well, I've gotten a lot of wonderful pictures of you but I want a little more now.">>\
<<LianeKSMess "So you want me naked?">>\
<<PlayerKSMess "Not just that, I want some picture of you touching yourself, or video, whichever works best for you.">>\
<<LianeKSMess "I'm not sure how much I can get away with but I will try.">>\
<<LianeKSMess "It will take me a bit to psych myself up but you will get them by the end of the day.">>\
<<PlayerKSMess "Excellent. I will wait with bated breath. Goodbye MMM.">>\
<<LianeKSMess "Goodbye, FL.">>\
<</replace>><</button>><</if>>\
\
\
\
<<elseif $liane.task gte 1>>\
You have already assigned a task to Liane today.
<<elseif $liane.task lt 1 and $time gte 2>>\
Liane needs time to work on her tasks so they can only be assigned in the early morning.
<</if>>\
\
</span></div>
\
<div Style= "text-align: center;"><<button "Log Off">><<goto $player.lastloc>><<set $inscene to 0>><</button>></div>\
----
<span style= "font-size: 20px;">Older Conversations</span>
----
<div id="eveFrame"><span style= "font-size: 20px;">''Message ''BookStoreSlut''''</span>
Conversation Deleted
</div>
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<div id="eveFrame"><span style= "font-size: 20px;">''Message ''>*>*>MILF69<*<*<*''''</span>
Conversation Deleted</div>
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<div id="eveFrame"><span style= "font-size: 20px;">''Message ''User85254''''</span>
Conversation Deleted</div>
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<div id="eveFrame"><span style= "font-size: 20px;">''Message ''Rdy2SrvSir''''</span>
Conversation Deleted</div>
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<div id="eveFrame"><span style= "font-size: 20px;">''Message ''User Deleted''''</span>
Conversation Deleted</div>
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<div id="eveFrame"><span style= "font-size: 20px;">''Message ''User Deleted''''</span>
Conversation Deleted</div>
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<div id="eveFrame"><span style= "font-size: 20px;">''Message ''User Deleted''''</span>
Conversation Deleted</div>
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<<elseif $sceneSelect is 3>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Second Contact and Something More🧘♀️</div></div>\
Even before you sign in to the secured laptop, you are already getting sparks of emotion from Liane through the newly strengthened connections. Previously unheeded and unrecognized desires are filling her mind and are causing her embarrassment, lust, anticipation, and worry are all present in equal measure. Curious as to what drove her to message, you check the //FirstLordAndMaster// Kinkstar account.
There are three messages from Liane.
\
<<LianeKSMess "Hi FLM, I hope you're on right now. I really need to talk to you">>\
\
A few minutes later.
\
<<LianeKSMess "Okay, I don't think that you're on right now.">>\
\
Then, after another few minutes.
\
<<LianeKSMess "Message me back when you get this. I have the account linked to my phone so I'll try to get on ASAP to chat.">>\
\
Between the urgent-sounding message and Liane's turmoil of emotions, you're starting to get worried. You quickly send her a message.
\
<<PlayerKSMess "Hello MMM. Sorry for taking so long. I was stuck at work. Your messages sounded urgent. Is everything okay?">>\
\
Five minutes pass before she responds.
\
<<LianeKSMess "Thanks for getting back to me. Things are good but I had a really important question to ask you. Do you have some time?">>\
\
You wait a few seconds before typing your response.
\
<<PlayerKSMess "I have some time. What's your question?">>\
\
You can practically hear Liane take a deep breath to center herself before answering.
\
<<LianeKSMess "Can we meet?">>\
\
<<LianeKSMess "Like in person?">>\
\
<<LianeKSMess "Or even on a video chat?">>\
\
<<LianeKSMess "I am so turned on talking to you that I want to put a face to the name.">>\
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<<LianeKSMess "and maybe have some fun together too.">>\
\
<<LianeKSMess "If you want to I mean.">>\
\
<<LianeKSMess "You could watch me and I could watch you">>\
\
<<LianeKSMess "is that something you would want to do?">>\
\
<<LianeKSMess "Again, we don't have to. I just thought that it would be fun.">>\
\
Once she manages to open the floodgate, her rambling starts to pick up steam. You're fairly sure she has a lot more ready to go so you quickly cut in.
\
<<PlayerKSMess "As much as I would love that MMM, I'm afraid I can't">>\
\
Liane's emotions stall for a few seconds and a wave of acute embarrassment and distress at the rejection. You quickly try to stem any approaching panic on her part.
\
<<PlayerKSMess "I still want to continue our games! Don't worry about that. You're a beautiful woman and I'm eager to see more of you but meeting in person is not something I can do.">>\
\
The oncoming tide of negative emotions slows for a bit.
\
<<LianeKSMess "Is that because of me?">>\
\
You respond quickly.
\
<<PlayerKSMess "Absolutely not. My current situation is precarious and, while I do trust you, I have a lot to lose from being found out. The impersonal and short-term nature of our arrangement is the best way to practice my fetish while keeping myself safe.">> \
\
You wait a few seconds but Liane does not comment on this. There is a strange feeling of need, different from the lust generated by her exhibition but similar.
\
<<PlayerKSMess "I would love to keep going with our activities but if that does not work for you then we can dial things back.">>\
\
Liane quickly responds.
\
<<LianeKSMess "No">>\
\
<<LianeKSMess "No, sorry. I am enjoying this too much and I'm finally feeling good about myself. I want a bit more but I am happy with what we're doing. I can't really explain why.">>\
\
You scan her mind to get a better idea of what's going on. Judging from the fact that she's been only processing her desires for a few days, you're not even sure she knows completely.
\
<<PlayerKSMess "I may be wrong but I think I may have an idea. Doing things over the computer with someone you know just as a name has several layers of artificiality to it. You want something more real.">>\
\
Liane ponders this for several minutes.
\
<<LianeKSMess "I think that you're right. I know intellectually that you're looking at me but it's not the same as doing it in person. I want that.">>\
\
The opportunity suddenly presents itself.
\
<<PlayerKSMess "Is there anyone in your life you can show off to safely? That may be a good outlet for your needs">>\
\
Images flash through her head and you feel the connection suddenly hum.
\
<<LianeKSMess "That's the problem. There are only two people I think I could be safe with but both of them are off limits.">>\
\
Two? Curious.
\
<<PlayerKSMess "Who would they be? If you don't mind me asking.">>\
\
She responds.
\
<<LianeKSMess "My boss is one. He's a giant perv and is very open about it. He would love for me to show some skin. The only problem is that I want to move up in the company but not like that.">>\
\
You wait.
\
<<LianeKSMess "The second is my daughter's boyfriend. I've known him forever and I know how good he is for her but he's off limits for obvious reasons.">>\
\
How to respond?
\
<<PlayerKSMess "You're right about your boss, it's too risky to mess around where you put food on the table but what about the boyfriend?">>\
\
<<PlayerKSMess "I wouldn't want you to harm their relationship but would a little light teasing be possible.">>\
\
Liane responds.
\
<<LianeKSMess "Actually from what I've overheard from them probably not.">>\
\
So far so good.
\
<<PlayerKSMess "How do you mean?">>\
\
Liane hesitates for a minute or two.
\
<<LianeKSMess "This is all guesswork but from what I've gathered, her boyfriend actually has several other girlfriends.">>\
\
<<LianeKSMess "Or at least other people he has sex with. I don't get it but my daughter seems to encourage it.">>\
\
The hook is baited so you cast it out. The sooner she weans off of "Random Guy on the Internet" to fulfill her desires, the better.
\
<<PlayerKSMess "So a little light teasing would be fine then?">>\
\
A jolt of emotion from Liane, mostly horniness with some threads of worry and disappointment.
\
<<LianeKSMess "I mean. My daughter does want me to come out of my shell and she would probably find it funny if she noticed but I'm not sure how he'd feel about it.">>\
\
You choose your next words carefully.
\
<<PlayerKSMess "Well, I've seen your body and … ">>\
\
<p Style= "text-align: center">\
<<button "''There is no way that he wouldn't jump at the chance to sneak a peek at your body.''">><<set $liane.endState to 1>><<set $sceneSelect to 4>><<goto "LianeComputerChat">><</button>>
or
<<button "''There is no doubt that he wants you to show more of your body.''">><<set $liane.endState to 2>><<set $sceneSelect to 4>><<goto "LianeComputerChat">><</button>>
</p>\
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev:''Each of the two seeds will plant a different idea in Liane's head.
For the first choice, Liane will be a bit more passive and let the MC take the lead in their relationships. This will open up a few unique scenes now (When she's out at singles night and when she's doing her shopping task) and maybe some more later (TBD).
For the second choice, Liane will be more aggressive with the MC. She will initiate some encounters and this will open up a few unique scenes now (When she's at work without panties and for the taking pictures task) and maybe some more later (TBD).@@</div>
</span>\
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<<elseif $sceneSelect is 4>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Second Contact and Something More (cont.)🧘♀️</div></div>\
You can feel Liane's mind grind to a halt with that suggestion and fantasies start to form in her imagination. <<if $liane.endState is 1>> The first is of you sitting on Liane's couch as she practices her yoga routine wearing the skimpiest pair of gym shorts possible and nothing else. Her eyes continuously shift between your eyes (to make sure you're still watching her) and the tent in your pants (to make sure you're enjoying it). <<elseif $liane.endState is 2>>The first is of you sitting on Liane's couch watching TV with her. She's wearing nothing but a bathrobe and, after a few seconds of trying to get comfortable, she slides onto your lap and leans her back against your chest. She grabs your hands and guides them under her robe to play with her breasts.<</if>> The thought sends a powerful surge of lust that shudders down her body and across the connection. Liane takes a few seconds to steady her breathing (and fight off the urge to touch herself) before responding.
\
<<LianeKSMess "Are you sure?">>
\
She feels like she has to ask but there is not much effort behind it.
\
<<PlayerKSMess "Absolutely sure. If he's as open sexually as you are suggesting, there is no way he's thinking anything different. Even if he won't do anything with his girlfriend's mother, the thoughts are there.">>
\
Liane considers this.
\
<<LianeKSMess "Now I'm rethinking a bunch of incidents in the past few months. Like was he just staring in my direction or was he actually looking at me?">>
\
You chuckle.
\
<<PlayerKSMess "If you were there then he was definitely looking. Or thinking about which wild animals he could beat in a fist fight and you just happened to cross his field of vision while he was zoned out.">>\
\
<<PlayerKSMess "One of the two.">>\
\
Amusement from Liane's mind. Most of the worry has gone and reassurance has taken its place. Along with resolve.
\
<<LianeKSMess "For my fragile ego, I hope it's not the latter.">>\
\
<<LianeKSMess "I do want to test this theory though. Any suggestions?">>\
\
You nod to yourself.
\
<<PlayerKSMess "That's easy. Just pay more attention to him. You'll catch him staring.">>\
\
<<PlayerKSMess "If you're feeling adventurous, you can set up some situations to give him a chance to peep. Then you'd know for sure.">>\
\
Liane responds.
\
<<LianeKSMess "I'm not sure if I'm brave enough for that but I will pay attention.">>\
\
<<LianeKSMess "Thanks for this FLM. Sorry I kind of freaked out before.">>\
\
You send back.
\
<<PlayerKSMess "No apology needed MMM. Honesty is important. Even if it doesn't lead us to where we want to necessarily go, as long as we are sincere with each other and ourselves we can work something out.">>\
\
Another burst of well-needed reassurance from Liane.
\
<<LianeKSMess "You're right as always FLM, I'm glad that you're helping me out with my exploration. Anyone else and this could have gone really badly.">>\
\
<<LianeKSMess "Now I have to go. I'll talk to you later and report back if I notice anything. Goodbye!">>\
\
She's already checked out but you respond anyway.
\
<<PlayerKSMess "Bye MMM.">>\
<div id = "devFrame"> Liane will now have a stat called ''Daring'' it will determine how far she is willing to go and will be improved whenever she gets a chance to show herself off to the MC.
</div>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><<set $storyline.lianeQuest to 59>><<set $inscene to 0>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 5>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Working up the Nerve - Part 1🧘♀️</div></div>
You find a nice place to sit and check the messages on the FirstLordAndMaster's Kinkstar account. There are currently three messages from Liane sent just after she flashed you at the table.
\
<<LianeKSMess "Hi FLM!">>\
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<<LianeKSMess "I took your advice and you were completely right! My daughter's boyfriend was helping me cook dinner and I took off my bra and he kept looking at my chest. Then, when I was setting the table, I leaned forward enough that I'm sure he could see everything down my dress. It was so amazing I almost went upstairs to take care of myself!">>\
\
<<LianeKSMess "I'm definitely going to do this again! I already have another great idea.">>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><<set $storyline.lianeQuest to 61>><<set $inscene to 0>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 6>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Working up the Nerve - Part 2🧘♀️</div></div>\
You find a nice place to sit and check the messages on the FirstLordAndMaster's Kinkstar account. Initially, it was surprising that Liane didn't get back to you immediately but it makes much more sense after speaking with Kiara. Liane needed some time to figure things out and confessing to her daughter seemed to have done the trick.
\
<<LianeKSMess "Hi FLM. I really need to talk so message me back whenever. I added the app to my phone.">>\
\
Her emotions are still positive but her anticipation grows with each minute you don't respond. You give it a few more minutes (FirstLordAndMaster is not a desperate man), then respond.
\
<<PlayerKSMess "Hello MMM. I have some time to talk now if you're available.">>\
\
She responds almost immediately.
\
<<LianeKSMess "I'm here!">>\
\
You take a few seconds to reply.
\
<<PlayerKSMess "Excellent. Is everything alright? Your message sounded urgent.">>\
\
Liane takes several minutes to respond.
\
<<LianeKSMess "So, I went through with it and teased my daughter's boyfriend again and I went way bit too far. I bumped into him out of the shower, dropped my towel, and was entirely naked. It was easily the most exhilarating thing I've ever done and I couldn't even help myself. I pleasured myself in my room even though it was broad daylight out and I was above the covers. I texted him that we should act like the "accident" never happened and just go on as normal. I kept seeing him though and the more it happened the more guilty I felt. He has been best friends with my daughter for years and I was betraying her at such a fundamental level. I started feeling like my ex-husband and I couldn't take it anymore and confessed. She took it really well and it turns out that they're in some kind of weird relationship dynamic where they can all sleep with other people and I don't really get it but she heavily implied that she would not care if I kept teasing her boyfriend or even pursued something with him if you can believe it. So now I'm stuck. I really really really want to keep showing off to my daughter's boyfriend. He's a good-looking young man, he is clearly interested in me, and my daughter is fine with it even if she does not want to know the details. BUT I know that it's wrong on so many levels and I know that it can't be a long-term thing since he has girls his own age to be with but I really want to experience him staring at me and knowing that I turned him on. I really see how it's better to have someone like you as a guide. This can get addictive and I could see things getting really unsafe really quickly if one was not careful. Where should I go from here? I really want to keep this going but I don't know about the next step.">>\
\
The weight being lifted off of Liane's chest is palpable through the connection. You take a few minutes to read her block of text and then think of an appropriate response.
\
<<PlayerKSMess "First off. I'm glad that everything worked out and I'm sure your daughter's boyfriend is a lucky man to see you in real life. As for the next step. That depends on you.">>
\
You do a quick bit of internet searching.
\
<<PlayerKSMess "Junction City has some of the loosest laws in the country for public indecency so you have no legal issues to worry about if you want to step up your exhibitionism. Something tells me that you'd want something a bit less extreme than walking around the city naked.">>
\
Liane's horniness surges and several images flash through her mind as she reads this. Humor and fear are there as well.
\
<<LianeKSMess "Yes, that may be a bit much for me. I'm fairly sure it would be hard to show my face around work after a nude walkabout. Not to mention what would happen if any of my family found out. God forbid my ex's family, they already don't like me for dumping him. Even though he left me like a coward.">>\
\
<<LianeKSMess "Sorry, started veering off course there. Any ideas on what I can do to scratch my itch?">>\
\
You enjoy a few more of Liane's fantasies as you think of a proper response.
\
<<PlayerKSMess "Maybe something with a bit more structure that will let you show off your body while simultaneously keeping your identity secret.">>\
\
You think about it for a few seconds.
\
<<PlayerKSMess "I will do some research on what's available in your area. Do you think you want something that is a bit more impersonal but extremely safe or do you want something more in-person and a bit more risky.">>\
\
Liane takes a few minutes to think.
\
<<LianeKSMess "I don't really know. I certainly don't want to be discovered but I think that something risky would be consummately more exciting.">>\
\
<<LianeKSMess "Can you choose for me?">>\
\
<<LianeKSMess "In the worst-case scenario, I can always back out right?">>\
\
You quickly send reassurance.\
\
<<PlayerKSMess "Of course, safe, sane, and consensual is the way to go.">>\
\
Relief floods her mind. Even now, she still worries that your alter ego will eventually dump her.
\
<<LianeKSMess "Well I'm here for your guidance so what do you think would be best?">>\
\
You think about it before making your suggestion.
\
<<PlayerKSMess "Well, something safe could be good to start with but we could also go for something more exciting if we are careful.">>\
\
\
<p Style= "text-align: center">\
Which will it be?
<<button "''Safe and Indirect''">><<set $liane.endState2 to 1>><<set $sceneSelect to 7>><<goto "LianeComputerChat">><</button>> or <<button "''Exciting and Public''">><<set $liane.endState2 to 2>><<set $sceneSelect to 7>><<goto "LianeComputerChat">><</button>>
\
<span class = "devb"><<button "Hint">>
<<toggleclass "#choicespoiler" "hide">>\
<</button>></span>
<span id="choicespoiler" class="hide">\
<div id="devFrame">@@.generic;''Dev: ''Each of the two seeds will plant a different idea in Liane's head, which will interact with the previous choice.
For the first choice (Indirect Route), Liane will have the possibility to do some modeling, ultimately leading to some more intimate types of photos and scenes.
For the second choice (Public Route), Liane will have the possibility to do some dancing which will lead to a side hustle of stripping. A more aggressive.@@</div>
</span>\
</p>\
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<<elseif $sceneSelect is 7>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Working up the Nerve - Concluded🧘♀️</div></div>\
You respond with your advice.
\
<<if $liane.endState2 is 1>>\
<<PlayerKSMess "I think that slow and steady should be the best way to do things. I'm going to look into it but I am sure there are ways that you can show off your body without running any risk of being seen. I'll keep an eye out to see if anything is available around the city.">>\
\
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<<elseif $liane.endState2 is 2>>\
<<PlayerKSMess "I think that you've been held back long enough. There is always some risk with exhibitionism but I think we can minimize it as much as possible while still showing off as much of your body as possible.">>\
\
\
\
<</if>>\
\
There is another surge of lust as Liane's mind floods with possible scenarios. You're quite pleased to notice that you're in a significant amount of them. She's fighting the urge to find some isolated place to get herself off, which is making her even more horny.
\
<<LianeKSMess "I'm not sure that I'm ready for this just yet but just thinking about it is exciting. If you find anything interesting please let me know and I'll try my best with it.">>\
\
Her attention shifts away from the app but you can still feel her fixation on the idea of showing herself off. It's an intrusive thought that keeps creeping into her consciousness whenever her mind begins to wander.
It's best to start looking and hope you can find some opportunities.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $inscene to 0>><<goto $player.lastloc>><<set $storyline.lianeQuest to 69>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 8>>\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Reporting In🧘♀️</div></div>
You find a nice place to sit and check the messages on the FirstLordAndMaster's Kinkstar account. There are currently two messages from Liane sent just after she flashed you at the table.
\
<<LianeKSMess "Hi FLM!">>\
\
<<LianeKSMess "I went through with it!">>\
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<<LianeKSMess "My daughter's boyfriend was over last night and we enjoyed each other's company. He was really sweet and didn't pus me or anything.">>\
\
<<LianeKSMess "I really need a find a better thing to call him than that now">>\
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<<LianeKSMess "It was amazing and I'm kicking myself for not doing this earlier.">>\
\
<<LianeKSMess "I'm hoping this won't be a one time thing and from our conversasion afterwards, he let me know that he wants to keep going as well.">>\
\
<<LianeKSMess "Thank you again for pushing me this far FLM. I can't wait for your next task">>\
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<<LianeKSMess "Especially since I have someone to vent my frustrations with.">>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><<set $storyline.lianeQuest to 73>><<set $inscene to 0>><</button>>
</td></tr></table></div>\
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<</if>>\<<if $liane.task is 1>>/*send photos*/\
<div id="eveFrameOT"><div id="areaTitle">K⭐</div><div style="text-align: center; font-size:115%;">''User Profile: FirstLordAndMaster''</div></div>\
\
<<if $liane.level is 2>>/*Photos*/\
<<LianeKSMess "RE: Sending Photos<br>Hi, FL! I have the photos you asked for.">>\
\
<<LianeKSMess "I'm sorry for taking so long. I'll try to be better about it in the future.">>\
\
<<LianeKSMess "I had fun taking these! Let me know if you want any more">>\
\
<<if $liane.taskvisit is 1>>\
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<<LianeKSMess "Oh yeah. I almost got caught taking these by my daughter's boyfriend. I don't think he noticed but I could have died from embarrassment.">>\
<<set $liane.taskvisit to 0>><</if>>\
\
<div id="eveFrame">\
<<switch random(1,5)>>\
<<case 1>>/*Her date outfit*/\
The picture is of Liane standing in front of her mirror at home. She is turned slightly to the side, with one leg bent slightly at the knee and one hand tangled in her artfully messy auburn hair (which conveniently covers the top of her half-turned face, leaving her red-colored lips in view). Liane's wearing a white blouse and, in the dim light of her bedroom, you can just make out the faint outline of her bra (which nicely draws your attention to her medium C-cup tits). Her pencil skirt clings tightly to her hips and with the way she is posed, you can see just a hint of her heart-shaped ass. She has left off her stockings and her toned legs are nicely displayed in her shiny two-inch heels. The picture caption states "Getting ready for date night".
<<if $liane.photolog.includes("PHOTO21") is false>><<set $liane.photolog.push("PHOTO21")>><</if>>\
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<<case 2>>/*Her business outfit*/\
The picture is of Liane standing in front of her bedroom wall. She is directly facing the camera in what can best be described as a power pose; head held high, arms crossed, and feet shoulder-width apart. Her auburn hair is pulled back into a tight, professional bun at the base of her neck. Liane's taken off her blazer and her white blouse is fitted well enough to flatter her figure and medium-sized C-cup breasts without showing them off (though having her arms crossed does a good job at doing that). With her stance, her skirt is pulled tight against her legs. Liane is not wearing stockings and her toned legs are nicely displayed in her kitten heels. The photo has been cropped so that only the bottom half of her face is visible (complete with red-colored lips that she would never wear to work) and has a caption stating "Ready to work".
<<if $liane.photolog.includes("PHOTO22") is false>><<set $liane.photolog.push("PHOTO22")>><</if>>\
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<<case 3>>/*Her Yoga outfit*/\
The picture is of Liane taken in the full-length mirror of her bedroom. Liane is standing in profile, with her upper body partially twisted toward the mirror. She has the phone held in front of her face with one hand while the other rests on her hip. Her auburn hair is pulled into a high ponytail. Liane's short-sleeved yoga shirt is tight enough that you can just make out the sports bra restraining her medium-sized C-cup breasts. The pose also causes it to ride up slightly, exposing a few inches of her toned stomach. The matching yoga pants are tight enough to show off her toned legs and heart-shaped ass (which the pose emphasizes nicely). The picture caption states "Working up a sweat".
<<if $liane.photolog.includes("PHOTO23") is false>><<set $liane.photolog.push("PHOTO23")>><</if>>\
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<<case 4>>/*Her gardening outfit*/\
The picture is of Liane taken outside in her garden (it appears that she has the camera propped up on one of the gardening beds). Liane is in profile with her watering can in one hand, one leg slightly bent and her back slightly arched. She's wearing her usual gardening outfit of a tank top and baggy overalls. The pose emphasizes her C-cup tits and toned shoulders and arms. Her head is tilted down slightly so that her floppy hat is hiding the upper half of her face, leaving her red-colored lips visible. The picture caption states "Getting dirty".
<<if $liane.photolog.includes("PHOTO24") is false>><<set $liane.photolog.push("PHOTO24")>><</if>>\
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<<case 5>>/*Her around the house outfit*/\
The picture is of Liane taken in her living room (the phone appears to be propped up on the coffee table). She's curled up on the couch with her back against the armrest, her knees pulled up, and her feet on the cushion next to her. One arm is wrapped around her knees while the opposite hand is holding a steaming cup of coffee. Liane is wearing a sleeveless blouse with a fitted pair of black jeans. Normally, the outfit would give you a nice view of her C-cup breasts or her heart-shaped ass but the pose hides most of her natural assets (it does look pretty cozy, however). Her auburn hair is stylishly messy and is pulled forward to hide the top half of her face, leaving her red-colored lips visible. The picture caption states "Very Cozy".
<<if $liane.photolog.includes("PHOTO25") is false>><<set $liane.photolog.push("PHOTO25")>><</if>>\
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<</switch>>\
</div>\
\
<<elseif $liane.level is 3>>/*Naked photos*/\
<<LianeKSMess "RE: Sending Photos<br>Hi, FL.">> \
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<<LianeKSMess "I can't believe you asked for nudes.">>\
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<<LianeKSMess "Actually no, you asking makes perfect sense. I can't believe that I actually did it.">>\
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<<LianeKSMess "I hope you like them.">>\
\
<<if $liane.taskvisit is 1>>\
\
<<LianeKSMess "Especially since my daughter's boyfriend was around when I was trying to take these.">>\
\
<<LianeKSMess "I was locked in my bedroom but I would still be mortified if he knew.">>
<<set $liane.taskvisit to 0>><</if>>\
\
\
<div id="eveFrame">\
<<switch random(1,5)>>\
<<case 1>>/*Sitting on bed cross legged in robe*/\
The picture is of Liane sitting cross-legged on her bed. All she is wearing is one of her nicer robes, a full-length green silk one that she wears when she wants to feel better about herself. The robe is open in the front and is just wide enough to cover her nipples. This leaves a wide expanse of bare skin that gives you a lovely view of her stomach, chest, and the inner half of her C-cup breasts. The picture is taken from slightly below so her crossed feet block her vagina, though you can see a few wisps of red hair at the bottom of her stomach. The picture is cropped so that the top half of her face is gone, leaving only her red-painted lips drawn into a nervous-looking smile. There is a caption that reads "Getting ready for bed".
<<if $liane.photolog.includes("PHOTO31") is false>><<set $liane.photolog.push("PHOTO31")>><</if>>\
\
<<case 2>>/*After shower in towel*/\
The picture is of Liane in her bedroom. Her back is to the camera and her upper body is slightly turned so she can look over her shoulder. Liane's arms out to either side, holding the corners of a bath towel open behind her that covers her body mid back to the very bottom of her heart-shaped butt. Her nudity is mostly covered, though you can get a small sliver of her ass beneath the towel and the slightest hint of side boob where she is turned. Her wavy auburn hair is artfully messy and falls over the side of her face, hiding most of it except for her red-painted lips and part of her nose. There is a caption that reads "Toweling off after the shower".
<<if $liane.photolog.includes("PHOTO32") is false>><<set $liane.photolog.push("PHOTO32")>><</if>>\
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<<case 3>>/*in the mirror, holding a hand up to block most of the stuff*/\
The picture is of Liane in her bedroom mirror. She is completely naked except for a pair of black two-inch heels. She is holding her phone in one hand and has the other extended towards the mirror to block most of her body. You can just barely see the slight curve of her C-cup breasts around the edge of her thumb but not much else. The photo is cropped so that the top part of her face is removed and only her red-painted lips are visible. There is a caption that reads "Feeling Shy, hope you don't mind".
<<if $liane.photolog.includes("PHOTO33") is false>><<set $liane.photolog.push("PHOTO33")>><</if>>\
\
<<case 4>>/*full profile artistic*/\
The picture is of Liane lying on her bed, probably taken from the dresser across the room. She is in profile to the camera, arms stretched above her head and back slightly arched as if in the middle of a good stretch. Her blanket has been strategically draped across her body to cover her breasts and she has the leg closest to the camera raised slightly to hide her crotch. Despite this, the pose gives you a tantalizing glimpse of her toned body from her neck to past her flank and hips and all the way down to her flexed calves. There is a caption that reads "I was feeling artistic and a bit daring.".
<<if $liane.photolog.includes("PHOTO34") is false>><<set $liane.photolog.push("PHOTO34")>><</if>>\
\
<<case 5>>/*Office Clothes*/\
The picture is of Liane standing in front of and facing her bedroom wall. She is (mostly) dressed in her usual office wear, a sleeveless white blouse, dark skirt, and kitten heels. Her arms are behind her back and the blouse is hanging around her elbows, as if she was caught halfway into getting undressed. She is not wearing a bra so her entire back is exposed and you can see the faintest hint of her C-cup breasts on either side of her body. The waistband of her skirt has been rolled several times, shortening the skirt until the hemline is just below her heart-shaped ass. There is a caption that reads "Time for Work.".
<<if $liane.photolog.includes("PHOTO35") is false>><<set $liane.photolog.push("PHOTO35")>><</if>>\
\
<</switch>>\
</div>\
\
\
\
\
<<elseif $liane.level is 4>>/*Sexy photos*/\
<<if $liane.taskvisit is 1>>\
<<set $liane.taskvisit to 0>><</if>>\
<<elseif $liane.level is 5>>/*Softcore porn*/\
<<if $liane.taskvisit is 1>>\
<<set $liane.taskvisit to 0>><</if>>\
<</if>>\
\
\
\
\
\
\
\
<<elseif $liane.task is 2>>/*No Panties*/\
<div id="eveFrameOT"><div id="areaTitle">K⭐</div><div style="text-align: center; font-size:115%;">''User Profile: FirstLordAndMaster''</div></div>
\
<<if $liane.level is 2>>\
<<LianeKSMess "RE:No Panties<br>Hi, FL.">>\
\
<<LianeKSMess "Today">>\
\
<<LianeKSMess "Was">>\
\
<<LianeKSMess "Amazing!">>\
\
<<LianeKSMess "I did the task and went out without panties for the whole day. It was so weird. The entire time it felt like people were staring at me. I knew intellectually that people couldn't tell but every time I caught someone looking at me I was still wondering if they knew. It was really embarrassing and exhilarating at the same time.">>\
\
<<LianeKSMess "I will be happy to be wearing them tomorrow though. I had trouble concentrating and getting anything done.">>\
\
<<if $liane.taskvisit is 1>>\
<<LianeKSMess "Oh yeah! To make things even worse. My daughter's boyfriend came by and we hung out while I was without underwear. I would be mortified if he noticed. Thank god he didn't.">>\
<<set $liane.taskvisit to 0>><</if>>\
\
\
<<elseif $liane.level is 3>>\
<<LianeKSMess "RE:No Panties<br>Hi, FL. TODAY WAS AMAZING">>\
\
<<LianeKSMess "I did the whole day without panties and I just felt a thrill the entire time. I knew that people didn't realize that I wasn't wearing any but just the idea that they could was such a turn-on that I had this little buzz the whole day.">>\
\
<<LianeKSMess "I actually think I did better at work today than normal since I wasn't getting bored looking at the same set of spreadsheets all day.">>\
\
<<LianeKSMess "I was a bit distracted towards the end of the day and had to take care of myself before sending this to you.">> \
\
<<if $liane.taskvisit is 1>>\
<<LianeKSMess "My daughter's boyfriend came by and hung out with me today. He stared at me so much that he definitely noticed that I wasn't wearing any underwear today and he got hard at the thought. Okay, I think I need to take care of myself again.">>\
<<set $liane.taskvisit to 0>><</if>>\
\
\
<<elseif $liane.level is 4>>\
<<if $liane.taskvisit is 1>>\
<<set $liane.taskvisit to 0>><</if>>\
<<elseif $liane.level is 5>>\
<<if $liane.taskvisit is 1>>\
<<set $liane.taskvisit to 0>><</if>>\
<</if>>\
\
\
\
\
\
\
\
\
<<elseif $liane.task is 3>>/*New Clothes*/\
<div id="eveFrameOT"><div id="areaTitle">K⭐</div><div style="text-align: center; font-size:115%;">''User Profile: FirstLordAndMaster''</div></div>
\
<<if $liane.level is 2>>/*Tight Clothing*/\
<<LianeKSMess "RE: New Clothes<br>Hi, FL.">>\
\
<<LianeKSMess "Soooooooooooooo.">>\
\
<<LianeKSMess "I stopped by Bountiful Boutique today and did what you asked. I think I found something that looked good.">>\
\
<<LianeKSMess "It's nothing too risque but I think it's sexy though!">>\
\
<<if $liane.taskvisit is 1>>\
<<LianeKSMess "And of course I ran into my daughter's boyfriend.">>\
\
<<LianeKSMess "I'm not sure why he was there, I was too embarrassed to ask and just hid in the dressing room until he left.">>\
\
<<LianeKSMess "Thankfully he's not buying things for her. She would definitely not wear anything from that store.">>\
<<set $liane.taskvisit to 0>><</if>>\
\
\
<div id="eveFrame">\
<<switch random(1,5)>>\
<<case 1>>/*Tank Top and Jeans*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is standing half-turned with one knee slightly bent and one hand on her hip. She is wearing a striped tank top that alternates between thick white bands of cloth and sheer black fabric. The top shows off her toned arms and shoulders and you can just make out some of her stomach and upper chest through the sheer sections (the solid white section is directly over her breasts but, since you can see she's still wearing her bra, you're not missing much). The hem of the top ends just at Liane's belly button and, three or so inches below that, are a pair of low-rise cut-off jean shorts that cling tightly to her thighs until just above the knee. Her half-turned pose grants a good view of her calves, bare feet, and her heart-shaped ass. The camera is hiding the upper half of her face, leaving a somewhat nervous smile visible. There is a caption that reads: "This is not too bad."
\
<<case 2>>/*Black tights and keyhole sweater*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. She is standing facing the mirror with her lower body half turned. She is wearing a dark blue two-piece sweater. The top part covers her arms and shoulders while the bottom part is effectively a tank top. Taken together, the sweater covers her entire upper body but leaves a large opening on her upper chest (which draws the eye to her cleavage). On her lower half, she is wearing a pair of skin-tight black leggings that cling tightly to her lithe frame. With those leggings, the partially turned pose gives you a great view of her legs and the side of her heart-shaped ass. The camera is hiding her face and there is a caption that reads: "A bit drafty."
\
<<case 3>>/*Crop top and high waisted jeans*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is standing half-turned with one knee slightly bent and one tangled in her auburn hair. She is wearing a gray short sleeve cropped top t-shirt that ends only an inch or two below her C-cup tits. With her arm raised, the shirt is raised just enough that you can see the underside of her bra. After only a small band of exposed skin is a pair of jeans that are so high-waisted they almost completely cover her navel. The jeans are ultra-tight and cinch her waist closed, molding to and emphasizing her heart-shaped ass. The camera is hiding the upper half of her face, leaving a somewhat nervous smile visible. There is a caption that reads: "Not sure about this one, the top is a bit drafty and the pants are uncomfortable. Looks great though."
\
<<case 4>>/*Workout clothes body con*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is facing away from the camera with her legs shoulder width apart and her upper body turned so that she can take the picture through the mirror. She's wearing some kind of workout clothes that are typically seen in thirst-trap workout videos. The top is a racerback sports bra that nicely shows off her arms and shoulders. The bottoms are ultra-tight spandex gym shorts that are cut and patterned in such a way that it greatly emphasizes the round shape of Liane's ass (while looking like she has a massive wedgie). The shorts end at the top of her thighs and she has nothing else on her long legs. The camera, along with her auburn hair parted on one shoulder, hides the upper half of her face, leaving a somewhat nervous smile visible. There is a caption that reads: "Waaaaayyyy to tight."
\
<<case 5>>/*Office Clothes*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is facing the mirror with her hands on her hips and is wearing a more risque version of office clothing. The top is a fitted blazer with nothing but her bra underneath. The blazer has only one button done up which shows several inches below her belly button and the cleavage created by her C-cup breasts. Her matching slacks are tight on top and are molded to her heart-shaped ass with the bottoms flaring slightly at the calves. There is a caption that reads: "My boss would love if I wore this to the office."
\
<</switch>>\
</div>\
\
\
<<elseif $liane.level is 3>>/*Dresses*/\
<<LianeKSMess "RE: New Clothes<br>Hi, FL.">>\
\
<<LianeKSMess "I tried Bountiful Boutique today and the employees were really helpful.">>\
\
<<LianeKSMess "Kind of too helpful to be honest.">>\
\
<<LianeKSMess "They kept giving me dresses. I think you'll like them though.">>\
\
<<if $liane.taskvisit is 1>>\
\
<<LianeKSMess "And of course I ran into my daughter's boyfriend.">>\
\
<<LianeKSMess "he offered to take some pictures for me.">>\
\
<<LianeKSMess "I'm embarrassed to admit this but we also had some fun. Right there in the dressing room.">>\
\
<<LianeKSMess "One of the employees saw me in the middle of it.">>\
\
<<LianeKSMess "It was really really good and I'm turning myself on just typing this.">>\
\
<<set $liane.taskvisit to 0>><</if>>\
\
\
<div id="eveFrame">\
<<switch random(1,5)>>\
<<case 1>>/*Corset sundress*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is standing facing the mirror with her hands clasped behind her back. Her dress appears to be a typical sundress at first glance. It's a yellow and green floral print with a conservative ankle-length hemline, short off-the-shoulder sleeves, and spaghetti straps holding the whole thing up. The most eye-catching part is the cleverly hidden built-in corset and the very low neckline. Liane's C-cup tits are lifted and pushed together, creating a veritable shelf of cleavage. There is a caption that reads: "I like this a lot but it's a little tight. I feel like I need a big floppy hat."
\
<<case 2>>/*Full Length Dress*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is facing the mirror with one leg slightly in front of the other and one hand on her hip. She is wearing a full-length green spaghetti strap dress with a hemline that falls a few inches below the knee. It would not normally qualify for the task you set if it wasn't for the fact that the dress is so tight and thin, that you can pretty much pick out each muscle on Liane's toned body. Considering the fact that you can't see the lines of her panties or bra, she has removed her underwear. There is a caption that reads: "I really need different underwear to pull this off.". You mentally add, "Or just not wear any".
\
<<case 3>>/*Ahegao Dress/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. She is standing straight on to the mirror with her hand held up in a "What the hell" gesture. Her dress is positively modest compared to a lot of the things in the store. It's a normal, half-sleeve day dress that covers her entire chest to the neck and her legs to just past her knees. It is, however, completely covered by the black-and-white faces of anime characters in the middle of the classic ahegao face. There is a caption that reads: "I had to look up what this was on my phone and I still don't get it."
\
<<case 4>>/*See through dress*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is facing the camera with her hands in the dress's pockets, holding them out so you can see that the dress does, in fact, have pockets. The dress is cut into a trapeze style, fitted nicely around the bust without being obscene, and then flaring out to a knee-length hemline. It looks comfortable and would be unremarkable if it wasn't for the fact that it becomes nearly transparent with the right light. Liane has positioned herself so that, with the dress fanned out like it is, you get a clear view of her naked silhouette through the fabric. There is a caption that reads: "It's got Pockets!!!!!."
\
<<case 5>>/*Short Sweater Dress*/\
The picture is of Liane inside the changing rooms at the Bountiful Boutique. Liane is half-turned to the camera with one arm wrapped around her stomach. She is wearing a comfortable-looking gray sweater dress that clings to her toned body like a second skin. It has a turtle neck and long sleeves, covering almost all of her upper body. The hemline, however, is a few inches down her thigh and is just barely long enough to cover her heart-shaped ass and her crotch. There is a caption that reads: "Honestly, with some leggings, this would be amazing."
\
<</switch>>\
</div>\
\
\
<<elseif $liane.level is 4>>/*Club Clothing*/\
<<if $liane.taskvisit is 1>>\
<<set $liane.taskvisit to 0>><</if>>\
<<elseif $liane.level is 5>>/*Lingerie*/\
<<if $liane.taskvisit is 1>>\
<<set $liane.taskvisit to 0>><</if>>\
<</if>>\
\
\
\
\
\
<<elseif $liane.task is 4>> /*Touching herself*/\
<div id="eveFrameOT"><div id="areaTitle">K⭐</div><div style="text-align: center; font-size:115%;">''User Profile: FirstLordAndMaster''</div></div>
\
<<if $liane.level is 3>>/*Photos*/\
<<LianeKSMess "RE: Some Fun<br>Hi, FL! I have the pictures you wanted.">>\
\
<<LianeKSMess "Just pictures today.">>\
\
<<LianeKSMess "I'm still a bit freaked out doing this without anybody to watch my back. ">>\
\
<<if $liane.taskvisit is 1>>\
\
<<LianeKSMess "My daughter's boyfriend came by. I really should have asked him for help with my pictures. It completely slipped my mind.">>\
<<set $liane.taskvisit to 0>><</if>>\
\
<div id="eveFrame">\
<<switch random(1,5)>>\
<<case 1>>/*At work*/\
The picture is from Liane's office. Her phone must be propped up on the edge of her desk facing her so you have a full view of what's going on. Liane's blouse is open, and her bra is pulled up so her C-cup breasts are visible. She has both of her legs on the desk with her skirt hiked up around her waist. One hand is pulling her panties to the side, while the other has two fingers pushed into her cunt. She is leaning back on her chair so that you can't see her face but her breasts are prominently displayed. There is a caption that reads: "If I wasn't at work, I would have kept going."
\
<<case 2>>/*On Bed*/\
The picture is taken in Liane's bedroom. She is holding the phone above her so you can get a full view of her naked body. Her legs are open into a near split and she is using her free hand to rub her clit. Her face is a mask of passion that (in your expert opinion) is not being faked by the photo. A flush of arousal covers her upper body from her hair down to her erect nipples. There is a caption that reads: "I came really hard after taking this."
\
<<case 3>>/*Yoga*/\
The picture is from Liane's living room. Her phone is evidently propped up on their coffee table and is facing towards the TV. Liane is kneeling in front of the TV with her sports bra pulled up to reveal her medium breasts and erect nipples. Her right hand is pulling her yoga pants down around her hips, exposing the top part of her ass and auburn hair on the top of her mound. Her left hand is down her pants and clearly outlined as she is playing with herself. She is biting her lip and looking over her shoulder at where the kitchen is. There is a caption that reads: "My daughter was in the other room so I had to be fast."
\
<<case 4>>/*bathroom at store*/\
The picture is taken in the stall of a bathroom. Liane is sitting on the toilet, holding the camera high above her to get a view of her body. Her pants and panties are pushed around her thighs and she has two fingers pushed deep into her cunt. The bottom edge of her face is visible and she is biting her lip to stifle whatever sounds she's making. There is a caption that reads: "Had to stop by the store and couldn't help myself."\
\
<<case 5>>/*On Compter*/\
The picture is of Liane's bedroom, taken from her crafting desk. She is sitting on the chair, holding the phone out in profile so you can see her entire body and part of the desk. She has her laptop set up on the surface and you can clearly see that she has been watching porn. Liane is draped over the chair, naked save for her open robe, and she has a satisfied smile on her face. Her legs are spread and one of her hands is toying with her clit. Judging by how wet her hands and thighs are, she looks to have just finished masturbating. There is a caption that reads: "I got myself off and thought you would like to see."
\
<</switch>>\
</div>\
\
\
\
<</if>>\
\
\
<</if>>\
\
<<set $liane.task to 0>>\
<<set $liane.tasktime to 0>>\
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Log Off">><<goto $player.lastloc>><</button>>\
\
<<if $time is 1>>\
<<button "Assign a New Task">><<set $sceneSelect to 2>><<goto "LianeComputerChat">><</button>>
<</if>>\
\
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>>\
<<if $liane.exhib lte (($liane.level+1)*10)>><<set $liane.exhib += 3>><<set $temp3 to 1>> @@.pow;►►► Liane enjoyed her brush with exhibitionism and enjoys showing off her body even more //[+3 Exhibitionism]//.@@ <<else>> ●●● Liane enjoyed showing herself off but it has not increased her love of exhibitionism.<</if>>
\
<<if $temp3 is 1>><<LianeExhBar>><</if>>\
</div>\<<if $sceneSelect is 1>>\
\
<div id="evePervFrameOT"><div id="areaTitle">TV with the Walshes</div><div style="text-align: center; font-size:115%;">''An Unexpected Event''</div></div>\
You move to sit between Kiara and Liane and, even before you ask, Kiara shifts her feet to make room for you. After getting comfortable, you shoot her a quick telepathic "thanks" and she immediately puts her feet on your lap. The two of you move around a bit to get comfortable and, just as you finally find a position that works, Kiara's phone begins to vibrate. With a //*groan*// of annoyance, she twists awkwardly to get to where the phone was jammed into the couch under her butt, pulls it out, and reads a text message. Her face turns dark and she practically stabs the phone with her fingers as she angrily texts something back. You and Liane exchange a look and Kiara throws down the phone with disgust before either of you can ask what's up.
@@.kiara; ''Kiara:'' "Fucking Armand."@@ Your eyebrows raise, Kiara's dislike for the assistant manager of Mel's Diner is well-known to everyone present. @@.kiara; "We had three call-outs and, since I'm the jackass that lives closest, they need me to come in."@@
You raise an eyebrow. Kiara is not exactly known for her magnanimous working habits.
@@.player; ''You:'' "So what's the big deal? You never pick up shifts."@@
Kiara //*sighs*// and swings her legs off of you.
@@.kiara; ''Kiara:'' "Yeah, I know. The only other person working tonight is Laure and she's like 8 months pregnant. None of the managers are going to get off their asses to do something and I actually like Laure so I have to go in to help her out."@@ She frowns grumpily. @@.kiara; "Sorry mom, Sorry $player.name."@@
You wave it off and are about to get up and leave when courage surges into your mind through Liane's connection.
@@.liane; ''Liane:'' "That's okay Kiki."@@ She turns to you with a sympathetic look. @@.liane; "I know you're not as big a fan of DH as me and Kiki but if you want to stay, I'm sure we can find something else to watch."@@
Kiara stops dead in her tracks and she stares at her mother in shock for several seconds before her gaze slowly shifts to you.
@@.player; ''You:'' ⚞//🤷//⚟@@
Her eyes narrow and glare for a few seconds (partially at you hanging out with her mother and partially at you sending a telepathic emoji) before she bids her mother goodbye and turns on her heel without saying a word to you. Thankfully, Liane is too nervous to notice her daughter's coldness toward you. Kiara stomps around grabbing her uniform and then is out the door without another word. Once she's gone, Liane clears her throat. Despite having already flashed you on a few occasions, some of her old worry and timidness begin creeping in again. She takes a deep breath, smooths out a few wrinkles on her dress, and gives you a warm smile.
@@.liane; ''Liane:'' "So, is there anything in particular you wanted to watch?"@@
Liane has something planned and, for the sake of having some spontaneity in your life, you keep out of that part of her mind for now. Instead, you quickly search through her favorite TV shows and movies to find something that you would both enjoy. There are a few cheesy crime procedurals that she enjoys that she's seen enough to not have to pay attention to but not enough that she's completely bored of them.
@@.player; ''You:'' "How about the //3-2-2//?"@@
Liane's smile widens.
@@.liane; ''Liane:'' "Oooh, good choice."@@
She flips through her streaming services until she finds said show and puts on the first episode. The show is a legal/police procedural based around the D3 department of the 2nd precinct located inside the 2nd federal district (hence the title). It's an enjoyable show about Super-based crime that has gone on for over a decade <<if $amita.level gte 1>>(and is completely inaccurate according to Amita)<</if>>. Given that you haven't watched it since you've gotten your powers, you consider it a decent choice even if nothing winds up happening with Liane. The two of you settle in as the title plays through.
Liane only pays half attention to the show as her mind continually drifts towards you and whatever it is she has planned. Nothing happens until the the first episode is over and she has worked up enough nerve to make her move. With a not-entirely-fake yawn, she stretches her arms above her head and stretches. Liane turns towards you with a sleepy smile.
@@.liane; ''Liane:'' "I was thinking of making some popcorn. Do you want any?"@@ You nod. @@.liane; "Anything to drink?"@@
You think about it.
@@.player; ''You:'' "Soda? Do you want me to pause it?"@@
She shakes her head.
@@.liane; ''Liane:'' "I've seen it enough and I won't be long."@@
Liane exits and bustles around the kitchen for several minutes. A series of pops and the delicious smell of butter wafts into the room as she starts on the popcorn. Liane pads softly from the kitchen to the stairs, very pointedly not looking towards you and trying to act nonchalant. A few seconds later, there is a flare of lust coming from Liane's bedroom, which builds as she starts making her walk back down. You catch a brief glimpse of her in a thin robe when she scampers down the stairs and disappears into the kitchen.
When she returns, you get a better look at her as she places a bowl of popcorn on the coffee table in front of you. She has changed out of her day dress and is currently wearing her knee-length cotton robe. The sash is tied tightly around her waist and, judging by the outlines in the fabric, she is just wearing a bra and panties underneath. She notices you're attention and red tinges on her cheeks. When she leaves the room again, there is an extra swing in her step. Liane returns with a cold can of soda and a filled glass of wine. She hands you the soda and then sits back down, several inches closer than before. Liane reaches for the remote sitting on the table in front of you.
@@.liane; ''Liane:'' "Thanks for waiting."@@ Her robe gapes slightly as she leans towards you. There is a hint of a dark green bra and the gentle swell of her C-cup breasts. @@.liane; "I was really uncomfortable and needed a glass to unwind from the day."@@
You nod in acknowledgment as she takes a sip of her wine and asks her about her day. She gives you a rough outline of her daily stresses as the two of you watch the end of the first episode.
The second episode is not as good as the first and you find yourselves for focused on talking than watching. The conversation is mostly idle chatter as Liane is not really all that focused. Her anticipation and fear are growing with each passing minute which, in turn, drives her growing libido even higher. It becomes harder for her to keep her voice steady so she mostly lets you do the talking. As the show progresses, Liane constantly fidgets in her seat in an attempt to get comfortable. This only accomplishes two things. First, she winds up inching closer to you and second, her robe comes a little more undone. By the time she has finished her wine, her robe has gaped open enough that you can see her entire breast and the lacy bra covering it. She swishes around the last remnants of her wine and stands up.
@@.liane; ''Liane:'' "I'm going to grab another glass. I'll be right back."@@
Liane leaves and returns a minute later and you stop your eyebrows from raising. Not only did Liane not bother to fix her robe but she completely untied the sash and is letting it hang completely open. Beneath the robe, Liane is wearing a matching set of dark green underwear that you have a sneaking suspicion is her go-to date set. The otherwise plain demi-cup bra has a fringe of lace around the edge and is well-fitted, slightly lifting and emphasizing her C-cup tits. The hipster panties have the same frill of lace around the edge and are low enough to just touch Liane's mound. She walks past you as if nothing was out of the ordinary and sits down on the couch, now only a few inches away. Even in the dim light of the TV, you can tell that Liane's whole face is flushed and the redness is creeping down to the edges of her bra. Since she seems to be playing it cool, you follow along and start the next episode without mentioning anything.
What follows is an increasingly frustrating game of chicken (for her at least). Fifteen minutes pass with the two of you waiting for the other to break first and Liane is already fidgeting in her seat and unconsciously rubbing her thighs together. You still keep up a conversation and occasionally, you turn to directly address her. As you do, you let your eyes drift down to her nearly naked body in an increasingly obvious manner. Liane catches on quickly and each lingering stare only serves to further inflame her ardor. Liane takes several sips of wine to help her cool down and loosen up. During one of these sips, you very clearly adjust your pants to accommodate your rapidly growing shaft. Liane is staring at your erection and the movement jostles her sending a few drops of wine onto her robe. She puts the drink down and //*sighs*//.
@@.liane; ''Liane:'' "That's what I get for a second glass."@@ You try to apologize but she just puts her hand on your arm and stands up. @@.liane; "Don't worry about it, I'll just spray it and put it in the wash. I'll be right back."@@
Liane leaves for a third time and returns a few minutes later. Much to your pleasant surprise, she has forgone any pretense and just walks back in her underwear. Steadfastly not looking at you, she grabs a blanket off of a nearby chair, sits down a few inches away from you, and throws the blanket over her body. Blushing furiously, she finally looks over at you (though not in the eyes).
@@.liane; ''Liane:'' "A-are you cold?"@@
You're not but your finely trained instincts tell you that that would be a stupid thing to admit. You nod and Liane, smiling meekly throws the other side of the blanket over you with a shaky hand. It's not a particularly large blanket, so she slides over until her body is pressed against your arm. Now settled in, the two of you turn your attention back to the show.
This time, neither of you is paying much attention at all. You're mostly focused on your best friend's mother sitting nearly naked next to you and <<if $liane.endState is 1>>she can't think of anything except what may come next. (evidently, this was as far as her plan went)<<elseif $liane.endState is 2>>she is focused on how to take things to the next step without being incredibly obvious about it.<</if>>
Growing tired of waiting, you're gearing up to make your own move. After a quick telepathic check to make sure that she's completely sure about what's going to happen (and that the alcohol isn't messing with her decision-making processes), you decide to save Liane the trouble and the first step yourself. Up until now, you had remained unmoving while she cuddled up next to you "for warmth". But now, since Liane has her feet pulled underneath her with her knee butting up against your thigh, you move to get in a more comfortable position. It only takes a small shift of weight to stop her knee from jabbing you but, in the middle of this, your hand "innocently" comes to rest on the bare skin of her knee, just below where her own hand is resting.
Liane freezes at the sudden contact as her mind is flooded with a mixture of panic, excitement, and long-forgotten desire. She stares straight forward at the TV like a deer in headlights. Refusing to move and possibly break even this little contact, Liane freezes. She holds her breath, waiting for what comes next. You do nothing and instead, wait for her to adjust to your touch. When she starts breathing again (nearly a minute later), you gesture towards the TV with your free hand.
@@.player; ''You:'' "I always liked this character. It sucks that they never came back in later seasons?"@@
It takes several seconds for Liane to realize that you're talking to her. She turns to you, her face a confused mix of fear and lust, and just stares blankly as the words work their way through her mind. Once they finally register, she cracks a shaky smile.
@@.liane; ''Liane:'' "Uh … wha … ye-yeah … "@@ She licks her lips unconsciously and tries to rally herself. @@.liane; "I … think they … they m-mention them … later … once … I t-think …"@@
Her face is burning red but you keep talking as if nothing is going on. You keep talking about the show and Liane replies hesitantly. After a few minutes, just as she is finally starting to get used to your hand, you begin to gently rub her skin, making small circles with your fingers. Her breath catches again and she freezes just as before.
Like before, her nervousness skyrockets and it takes her several minutes to adjust to the new sensation. She tries to keep up her half of the discussion but her speech becomes even more cluttered as she tries to force herself to act normally. Making things even harder for her, you gradually move your hand up her leg. With each small circle, your fingers move a few millimeters up her thigh. Her skin is warm, both from the blanket and from her growing lust, and you can practically hear her heart beating in her chest. By the time the cops on the screen have found their first witness, you're fingers brush against her hand resting on her thigh. You pause.
It's the moment of truth for Liane. Before now, there has been a certain level of plausible deniability to her actions, they could be easily dismissed as harmless teasing. Now though, she has to make a choice. <<if $liane.endState is 1>>With a deep breath, she takes the leap and gently brushes her fingers against the top of yours. Taking the hint, you continue your movement, sliding under her hand and further up her thigh.<<elseif $liane.endState is 2>>With a deep breath, she takes the leap and moves her hand out of your way, letting it slide to her hip. Taking the invitation, you continue your movement up her thigh.<</if>>\
Liane lets out a deep //*sigh*// and finally turns her head towards you. Her eyes are filled with lust and a deep longing for something she's been missing for years. You turn away from the screen and give her a reassuring smile with just a hint of wickedness. At the same time, your hand slides down to her inner thigh. Liane jumps as if shocked and turns back to the TV, somehow blushing even harder than before. Smiling to yourself, you continue your exploration of Liane's body. She shifts her weight, bringing her legs out from under her body and sinking back into the plushness of the couch. You pull your hand away to adjust the blanket so it still covers both of you and then return your hand to her thigh. This time, Liane opens her legs slightly to give you room.
Judging that a few more minutes of teasing won't help any much (it's been at least ten years since the last time Liane has been with another person, she's worked up enough), you immediately slide your fingers to the soft fabric covering her vagina. The material is drenched and clings to her like a second skin. You run your fingers along her slit, feeling the outline of her lower lips through the fabric, and then press lightly against her clit. Pleasure surges through Liane like a tidal wave. With the last decade of self-doubt, the horniness created by her recent exploration of her sexuality, and her ever-growing desperation, even such a light touch brings her close to orgasm. Liane's head snaps back against the couch and a great tremor runs down her body, along with an equally shuddering //*moan*// escaping her throat.
You give her a few seconds to recover then repeat the motion, lightly rubbing her labia and the stiff button at the top. Liane response is equally as severe as the first. She is well beyond words and there is a nearly painful buildup of lust fogging her mind. Her breathing is hard and Liane's chest rises and falls rapidly beneath the blanket. You do this a few more times, lightly touching her and backing off until she's recovered from the desperation-enhanced reaction. After five or six times, however, reach the point of diminishing returns. Liane turns to you, her lust-glazed eyes pleading for you to do more.
The next time you move in to touch her, you continue up to the top of her panties and then back down. Liane jerks with a //*gasp*// as your fingers slide her patch of auburn hair, across her achingly stiff clit, and to her sopping wet slit. Without a word, you push two fingers into her cunt. She is surprisingly tight and it takes a bit of wiggling to get them all the way in. As she is penetrated, Liane's entire body goes stiff and she lifts herself further and further off the seat. Her mouth opens in a surprised O as her eyes widen and stare at you with a mixture of awe and raw need. There is no time to exercise your usual subtlety as Liane is already teetering on the edge of cumming before your fingers have fully penetrated her. Deciding that she has waited long enough, you push them all the way in until your palm comes to rest against her clit. You push down slightly and gently rub the hard nub.
Liane's orgasm tears through her body and she lets out a primal shriek of ecstasy that echos off the wall of the room and drowns out the noise coming from the TV. Despite how she normally is, Liane doesn't even have enough presence of mind to try to stifle herself. She just opens her mouth and lets it out without regard for who could possibly hear. Her body tries to remember this long-forgotten feeling and freezes. Her muscles seize at once and begin twitching and shaking with every small wave of pleasure. You continue to rub her clit with your palm and start to slowly slide your fingers into her crushingly tight pussy. Lianes shrieks again and collapses back down to the couch her hands flailing unconsciously to grab a hold of something. They finally manage to grab your arm and clings to it with both hands, trapping your hand between her legs as she begins humping against your fingers.
The dam finally broke, Liane's climax continued to grow in intensity, taking over a full minute to reach the maximum pleasure. With a shuddering moan, Liane bends forward, tightening her grip on your arm and curling up against your side. She stays there and rides the peak of her orgasm, her face buried against your upper arm Liane then spends another minute riding the peak of her climax. She's beyond screaming at this point and just stares blankly at nothing as drool leaks out of her open mouth onto your shirt. Occasionally, a guttural moan escapes her lips and a shiver runs down her body. Her orgasm begins to fade, taking the tension in her body with it. Liane's breathing slows from animal-like panting to something sounding like she just finished a particularly strenuous walk. Her death grip on your arm loosens and her arms drop loosely to her sides. You slowly pull your fingers out of her and sit back. She is to tired to do anything but //*groan*// under her breath at the sudden feeling of emptiness.
The third episode of //3-2-2// begins and the two of you sit there in silence as the title sequence plays. Liane slowly regains her composure and her mind finally processes what just happened. Instead of freaking out, all that you pick up from her is satisfaction, happiness, and an undercurrent of anger. Curious, you dip into that stream. The happiness she is currently feeling makes Liane mad at herself and how long her depression prevented her from doing this with another person. She finally turns to you and looks like she is moments away from crying. Her whisper is hoarse.
@@.liane; ''Liane:'' "… thank you …"@@ She swallows and you can see tears forming in her eyes. She clears her throat. @@.liane; "… Thank you …"@@
You open your mouth to offer some reassurance (and prevent her from crying) but Liane suddenly lunges forward, none-to-gently grabbing your face, and pressing her lips to yours. It's a surprisingly chaste kiss given that you just fingered her to orgasm but it is exactly what she needs right now. Liane pushes you slightly and you half turn to lay your back on the couch. Liane slides on top of you, her lips parting so her tongue can dance with yours. Your hands slide down to her hips., partially to keep her from falling and partially to pull her tightly to your body. The two of you spend the next few minutes just making out on the couch like a couple of teenagers. Every so often, Liane breaks the kiss just long enough for another @@.liane;"Thank you"@@ before resuming. You do feel a few tears fall onto your cheek but they are thankfully few and seem more from happiness than from sadness.
Eventually, she stops the kiss and lays her head on your chest. The two of you look at the TV without really watching it, lying there in the silence of your thoughts until the episode ends. Once it's over, Liane finally sits up.
@@.liane; ''Liane:'' "$player.name, I …"@@
She seems at a loss for what to say. You jump in.
@@.player; ''You:'' "I should be thanking you, to be honest."@@
That was not what she thought you were going to say. She tilts her head in confusion.
@@.liane; ''Liane:'' "What? Why? I haven't … you know."@@
She wiggles her body, her thigh rubbing against the obvious tent in your pants. You shake your head and chuckle.
@@.player; ''You:'' "Liane, I am more than happy to pleasure a beautiful woman. Trust me when I say that I enjoyed that."@@
Looking unconvinced, she hesitantly puts her hand on your thigh.
@@.liane; ''Liane:'' "I still … could … if you wanted."@@
You gently move her hand.
@@.player; ''You:'' "Oh, I absolutely do want you to but it's probably a good idea if we don't tonight."@@ You try to think of how to phrase your thoughts. @@.player; "I know it's been a while since … this and you should probably take some time to process."@@
She looks at you for a few seconds and then nods with a //*sighs*//. She sits up, straddling your waist, and stretches her back. You take the opportunity to run your hands along her flank and sides. She shivers at the touch and then looks down at you.
@@.liane; ''Liane:'' "You're probably right. It was a … lot."@@ She runs her hands through her now tangled hair. Some embarrassment and worry enter her mind. @@.liane; "Sorry, if I got a bit too clingy at the end. It was really intense. I don't remember it being that good."@@
You just smile and wave it away.
@@.player; ''You:'' "No worries. Part of having fun together is the aftercare. If you need some cuddling then I am happy to provide."@@
She laughs and shuffles a bit, moaning as her crotch rubs against your bulge. Her eyes close for a few seconds and then, with a reluctant //*sigh*//, she swings her legs off of you and sits down on the couch. liane readjusts her panties and pulls the blanket back over her body. She pulls up her legs and rests her chin on her knees.
@@.liane; ''Liane:'' "That was amazing. Are you really good at this or am I just really out of touch?"@@
You shrug.
@@.player; ''You:'' "I mean, I'm sure some things have changed since you were out in the field but I really only have two talents: coffee making and sex."@@
Liane laughs.
@@.liane; ''Liane:'' "If you could cook and mix drinks, you have the evening, night, and morning all covered with your partner."@@
You chuckle along with her, not to mention the whole stolen professional chef knowledge thing. Instead, you bring up what Liane has been going through lately. She's surprisingly candid with her answer and even mentions her escapades online. The conversation is a bit strained at first because Liane is still treating you as her daughter's boyfriend. Things do gradually shift as she processes the new equilibrium of your changed relationship. She asks you a bit about your relationships and your experiences (naturally avoiding Kiara) but things quickly stray away from sexual topics and towards more mundane things. By the end of the third episode, the two of you are chatting away as if nothing has changed.
Kiara texts Liane a half hour later letting her know that she's coming home soon. You and Liane decide that it's for the best if you head home and, after Liane grabs her robe again (pausing to give you another look at her in her underwear), she gives you a quick peck on the lips and sees you to the door.
You leave Liane to her thoughts and head home.
\
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<</if>>\<<if $sceneSelect is 1>>/*Level 3 - Teasing and then HJ*/\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appGarden<</replace>><</button>> is kneeling next to one of her garden beds and trimming the plants. She's happily singing along to an older pop song playing from her nearby phone and bopping her hips to the beat. <<if $liane.task is 2>>Liane's hoping/dreading that you show up and you can feel the thread of anticipation in her mind. In her pantieless state, the denim seam of her overall occasionally robes against her exposed slit. Unconsciously, her dancing is a bit more exaggerated than normal to capitalize on this and a slow thread of lust is already radiating from her core. Every so often, she leans in on all fours and stretches to get part of the plant that is deep in the plant bed. This position pulls the overalls tight against her crotch and she seems to spend a bit more time tending to the hard-to-reach weeds than seems strictly necessary. <<else>>Liane's hoping that you show up and you can feel the thread of anticipation in her mind. Occasionally, she leans in on all fours and stretches to get to a part of the plant that is deep in the plant bed.<</if>> You don't even bother keeping out of sight and just walk around the corner to ogle her openly. She's shoulders deep in a bush when you walk around but notices you soon enough. Liane seems pleased to catch you watching her ass and gives you a beaming smile. She then sits up, takes off her gloves, wipes some dirt from her face (which just smudges it), and gives you a cheery wave. After you return the greeting, you ask Liane how her day is going. <<if $liane.endState is 1>>The two of you talk for a bit with Liane kneeling in front of you. When you're not looking she shifts a bit to give you a better view down her shirt. <<elseif $liane.endState is 2>>The two of you talk for a bit with a blushing Liane kneeling in front of you. She knows how bad it looks but does not want to move.<</if>>\
You offer to help out with her gardening and Liane happily accepts. The extra pair of hands will be useful and she likes the idea of having you around to ogle her as she works. For the next hour or so, Liane orders you around the garden doing mostly menial labor. The two of you talk as you work, mostly about gardening and the home renovations that Liane will get to if she ever finds the time. Her mind, however, keeps wandering back to when you first arrived. Specifically, the look you were giving her when she was bent over on her hands and knees. A seed of lust is planted in her mind and begins to grow.
Things start innocently enough at first (well, for you) and the two of you move around the yard, wedding, straightening, and generally taking care of the outside of their house. Liane enjoys catching you staring at her when she's reaching bending over to do something in the plant beds or when she has to reach up to prune some of the larger bushes. Liane's imagination is running hotter than normal and she keeps imagining increasingly provocative scenarios, each of which is accompanied by a small surge of lust. As her desire accumulates, Liane lingers longer in each suggestive position and starts to plan them out rather than just take advantage of whatever work she has to do. It's enjoyable for the both of you but, after a half hour of her flaunting herself in front of you, the novelty begins to wear off. Liane is afraid that you're going to get bored so she asks you to grab something from the gardening shed. While you're busy, she excuses herself, heads into the house briefly, and then beelines for her bedroom.
She returns a few minutes later and it's immediately obvious to you that she went inside to remove her <<if $liane.task is 2>> bra,<<else>>bra and panties<</if>> which means that she is now mostly naked under her overalls. Her face is flushed with excitement (and the pervasive feeling of wrongness that going commando brings). There is a slight skip to her step when she returns to the backyard and her C-cup breasts bounce in the thin confines of her t-shirt. You stare openly and Liane's nipples harden, making slight bumps in the threadbare fabric. Blushing, Liane apologizes for leaving and then you both get back to work.
Time passes and Liane is showing off less often but each time gets increasingly bold. The first time since returning is when the two of you are working in one of the flower beds. Liane has decided to tackle some stubborn weeds and asks you to remove some stray sticks and leaves that have started to gather. With you deeper in the flowerbed near the fence, Liane is angled so that you can get a good look down her overalls as she pulls and cuts at the dirt. Each time she pulls out one of the stubborn roots, her breasts bounce wildly and her shirt rides up to reveal even more of her toned stomach. Every so often, she looks up to make sure you're still paying attention. When she meets your eyes a surge of lust goes right down into her core. This continues until the flowerbed is cleaned to an acceptable level.
The second chance Liane gets is when she asks you to help her out with one of the harder chores, namely pruning some dead branches from a tree in the backyard. She sets up a ladder under the tree in question and asks for you to stabilize it for her. You wait until Liane has climbed up a few rungs and then grab the side of the ladder. Now a bit more confident, she takes another step up, leans over to get closer to the tree, and gets to work with her shears. This puts your head at the same height as her waist and, given that the overalls leave much of her sides exposed and her shirt is riding up with all the reaching, your face is only a few inches away from the bare skin of her torso (you can also just make out the undersides of her breasts). You continue to stare and chat until Liane is finished and steps down. As she does, she "accidentally" brushes against the erection tenting your pants. Liane pauses for the barest fraction of a second then gives you a brief, mischievous smile. As she walks away to the next task, lust surges again as she thinks about your reaction.
The final tease comes when she suggests working on the flower beds again (despite them not needing any more work). Liane busies herself deep in one of the larger bushes, which apparently requires her to be on her hands and knees with her entire upper body stuck in the bush. You're not sure how much her arching her back helps her gardening, or why she sways her ass back and forth, but you do appreciate the offered view. You don't even bother trying to help at this point and just watch the act she's putting on. Without thinking, you reach down and gently place a hand on Liane's ass. She jumps at the touch but otherwise does not respond. You massage her denim-clad cheek for a minute or so before Liane backs herself out.
<<if $liane.garden is 5>>\
Once free, Liane sits up and pulls off her gloves. Still kneeling, she half turns to you.
@@.liane; ''Liane:'' "Hey, $player.name. What do you … think … about … th …"@@
Her words drift off as her eyes settle on your crotch a few inches away from her face. You're hard (how could you not be given her teasing?) and Liane is blatantly staring at it through your pants. She licks her lips nervously and you can feel how much horniness is pressing against the decision-making parts of her mind. Hesitantly, Liane reaches out, her eyes shifting to your face to look for any signs of disagreement, when you just smile, she lets her hand come to rest on your erection and rubs it gently through your pants.
@@.liane; ''Liane:'' "Oh … my … did I … did I do that? "@@ You nod and she presses her hand a bit more firmly. She squeezes it and then tilts her head quizzically. @@.liane; "Do you want me to … ?"@@
It's a silly question, having a beautiful woman on her knees stroking your dick is not something you'd ever turn down but you know that Liane still is hesitant about these types of things. You just nod and she smiles, something halfway between sheepish and wanton. Her hands shaking slightly, she unzips your pants, pauses briefly to make sure her hand is clean, and slides it inside. She jerks slightly when she touches your warm skin and then giggles nervously as she slowly fishes out your already hard cock. Liane's breath catches when she finally sees it and she tentatively gives it a few strokes.
@@.liane; ''Liane:'' "Ah … wow … it's been a while since …"@@ Her touch is light as her hands slide along your shaft. She pauses and shakes her head. @@.liane; "… never mind …" @@
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<<else>>\
Liane sits up and asks you a mundane question about gardening. Her words drift off halfway through the first sentence as her eyes settle on your crotch. You're hard (how could you not be given her teasing?) and Liane is staring at it through your pants from only a few inches away. She licks her lips nervously and you can feel how much horniness is pressing against the decision-making parts of her mind. Hesitantly, Liane reaches out, her eyes shifting to your face to look for any signs of disagreement, when you just smile, she lets her hand come to rest on your erection and rubs it gently through your pants. She wonders out loud if this is a reaction to her and if you want her to take care of it.
It's a silly question, having a beautiful woman on her knees stroking your dick is not something you'd ever turn down but you know that Liane still is hesitant about these types of things. You just nod and she smiles, something halfway between sheepish and wanton. Her hands shaking slightly, Liane unzips your pants and slides her hand inside. She jumps slightly when she touches your warm skin and then giggles nervously as she slowly fishes out your already hard cock. Liane's breath catches when she finally sees it and she tentatively gives it a few strokes.
<</if>>\
She slides her hand up to the top of your cock head, squeezes it tightly, and slowly circles her hand. You let out an appreciative //*goan*// to let her know how good it feels. This encourages Liane and some of her worry fades as she toys with the head of your cock for a few more seconds. Once the first drop of precum oozes out, Liane switches back to stroking your shaft, using the precum to make things easier. Her other hand slides up your leg, gently massaging your hip as she jacks you off. Despite how good she's making you feel, there is still some hesitancy. When she switches to rubbing the crown again, you //*groan*// again to show your appreciation and encourage her to continue.
Since it's been a while since she's had a regular lover, Liane varies her technique to try and figure out what works best. She switches between different speeds, grip strengths, and rotations and keeps an eye on your face to see what combination maximizes your pleasure. Occasionally, her gaze drops to the cock in her hand and a shiver runs through her body. Despite some hiccups and missteps in her technique, she is slowly growing more confident. Precum is soon flowing freely and both your shaft and Liane's hand are slick with it. Her focus is entirely on you and your pleasure and has not even considered the situation. Not wanting her to miss out, you send her a quick image to help her focus on the present.
⚞// A thought pops into Liane's mind. She's kneeling in her garden, and despite having a high fence, she would be in plain view of her next-door neighbor if they were on their deck or by a second-floor window. Considering that Mr. Marino tends to do his lawn work at the same time as her gardening, there is a chance he, or his wife, may see Liane with a cock in her hand. The only downside is that her overalls are not the most revealing clothes. //⚟
Liane //*sighs*// and she looks over her shoulder at the neighbor's house. The brief image you sent her solidifies as she takes the fantasy and runs with it. Even going so far as to think about moving to a more obvious spot to amp up the danger. Her attention shifts away from your cock for a few seconds and her hand stops moving, instead idly squeezing your shaft. After a few squeezes, several drops of preecum leak out and fall on her wrist. The sudden session snaps her out of her reverie. Liane smiles wickedly.
@@.liane; ''Liane:'' "Sorry, just realized how exposed we are."@@ Her hand slides off your hip and into her lap. Liane spreads her knees and presses hard, rubbing herself through the fabric. She lets out a breathy //*moans*//. @@.liane; "That feels good."@@
You //*grunt*// in agreement and your cock twitches. Liane gives it a few solid strokes and then let's go, giving you a quick "1-second" gesture. She deftly undoes the snaps on her overalls, letting the front fall away, revealing her threadbare t-shirt. Without support, the baggy overalls slide down to her hips, revealing several more inches of her abdomen and the sparse hairs covering her mound. Looking you in the eye, she slowly pulls up her shirt and lets her tits bounce free. She gently squeezes her c-cup breasts for a few seconds, making a nice show of it for you. Liane then moves one hand beneath the bottom of the overalls and between her legs. Her finger finds her clit and a shudder runs up her body. Liane's eyes flutter closed as she takes a moment to enjoy the sensation. Finally, she lets go of her tit, and her hand returns to your shaft.
@@.liane; ''Liane:'' "This feels even better."@@
Her hands begin to glide along your shaft again and they are quickly covered in your precum once again. Liane settles into a steady rhythm, rubbing her clit at the same tempo her hand is working your shaft. Being so exposed in her backyard already has her on edge, so she is trying to keep herself from cumming before you're ready. Every so often, her lust-filled gaze switches from your face, to the cock in her hand, to the neighbor's house over her shoulder. Liane is afraid that one of the Morinos will decide to work on their garden/lawn and the very idea makes her so horny that she has to stop frigging herself or she'll cum.
Since she's already so close, you slowly push your own orgasm to the forefront. The head of your cock begins to engorge and the shaft pulses in Liane's hand. Sensing your impending release, she switches to a tight grip and slowly tries to milk your cock. You're about to let loose when you pick something up in the nearby mindscape. Smirking, you hold back for a few more seconds. The neighbor's backdoor opens and voices can be heard.
@@.generic; "Mrs.Morino:" "Honey? Where did you put the grass seeds?"@@
Liane's eyes go wide and she freezes, every muscle going still. You lean down, take one of her breasts in your hand, and gently tug on her nipple. She looks at you with a mixture of shock and desperate hunger. You whisper in her ear.
@@.player; ''You:'' "I'm close and I want to see you cum."@@
The crude words give Liane the last push she needs and she begins moving again. Her hand flies over your dick at the same time she begins rubbing her clit hard. A smile, equal parts mischievous and joyous, spreads across her face as the floodgates open and she cums. Every muscle in her body tensed at once, paralyzed by the first wave of ecstasy that courses up her body. When it reaches her lips, she bites down to stifle her scream of pleasure, but it's not enough. As a loud keening //*moan*// builds in her throat, Liane instinctively slaps her free hand over her mouth. She does not care, nor notice, that this hand was just on your shaft and is coated with your precum. Her hips begin to bounce in time with her fingers as if she was riding an imaginary cock. Her bouncing tits are awfully inviting so you reach down to squeeze them. More pleasure surges through Liane and she swallows down a squeal of ecstasy. Her climax hits its peak and then begins to wane but more voices from the other side of the fence.
@@.generic; "Mr. Morino:" "I'm not sure. I may have to get some. Do you think Liane has any we can borrow?"@@
Liane's body sags as her climax peaks again, even higher than before, and her legs get wobbly. You ready your obfuscation field but it turns out to be irrelevant.
@@.generic; "Mrs. Morino:" "No, I don't want to bother her. We can just go out and get some. I need to go to the store anyway."@@
There is a brief silence followed by the distinct sound of the backdoor shutting. The Morinos' minds are now inside the house. You look down at the still-orgasming woman at your feet.
@@.player; ''You:'' "They're gone."@@
Liane immediately removes her hand from her mouth and takes in a great shuddering breath. She swallows hard and then returns her attention to your shaft, rapidly stroking it with desperate urgency. Her orgasm has faded enough that she can open her mouth without screaming and can speak through her panting.
@@.liane; ''Liane:'' "♥oh god♥ … //*pant*// … ♥uhuhuh♥ … //*pant*// … are … //*pant*// … ♥oh♥ … //*pant*// … you … //*pant*// … ♥OH GOD♥ … @@
Another wave of pleasure cuts her sentence short but you get the gist.
@@.player; ''You:'' "Very close. where do you …"@@
Liane lets out another loud //*moan*// and shakes her head wildly.
@@.liane; ''Liane:'' "♥UNNH♥ … //*pant*// …I… //*pant*// … don't … //*pant*// … ♥oh god♥ … //*pant*// … anywhere … //*pant*// … @@
You let go of her breasts and stand up just as your cock begins to throb. Liane lets out a quavering //*sigh*// just as the heady feeling of release hits you and the first shot of cum launches out and lands across Liane's chin and neck. With her frantic stroking, your dick is bouncing wildly. Your cum lands haphazardly across her neck and shoulders, bunched-up shirt, and between her C-cup tits, and her toned stomach. Liane's climax, which was nearly gone, has one last surge of lust, and a final breathy //*groan*// escapes her lips. Liane's hand suddenly drops from your cock as she sags back and lets her arm drop to her side. The last small pulse of cum lands on her overalls.
It takes a few moments for Liane to collect herself. She is sitting back on her heels, one hand unmoving between her legs and a lust-dazed look on her face. Her chest heaves as she takes several deep breaths and looks up at you with a shaky smile.
@@.liane; ''Liane:'' "♥mmm♥ … that was … //*pant*// … amazing … //*pant*// … @@ She touches some of the cum on her neck and then looks down at her soiled clothes and body. @@.liane; "… I must … //*pant*// … look … "@@
<<if $liane.garden is 5>>\
A small aftershock of her orgasm ripples through her body as she imagines what she must look like. You put your cock away and sit on the grass next to her.
@@.player; ''You:'' "Do you need me to get a towel or something?"@@
Her brain is still not working properly so it takes a bit for that to process. When it does, Liane smiles warmly and shakes her head.
@@.liane; ''Liane:'' "No need … //*pant*// … I still need … //*pant*// … to do … //*pant*// … laundry … //*pant*// … and take a … //*pant*// … shower. @@
<<else>>\
A small aftershock of her orgasm ripples through her body as she imagines what she must look like. You put your cock away and sit on the grass next to her. You offer to get her a towel but Liane waives you off. She still has to do laundry and take a shower so she is not that concerned.
<</if>>\
Liane pulls off her shirt, uses it to clean up the cum from her upper body, and then buckles the overalls. Liane gives you a contented smile (with the barest edge of wickedness) and you offer your hand to help her up. Liane takes it and then steps up to give you a brief kiss on the cheek. It's only light as she's too worried to have been just wearing your cum to do more. Liane then walks back to her house. She looks over halfway to make sure you're still watching (you are since, without a shirt, her overalls just barely cover her tits). Liane smiles once more, thanks you for the fun, and then excuses herself to go take a shower before she vanishes to the second floor.
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<<elseif $sceneSelect is 2>>/*Level 4 - Teasing*/\
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<<elseif $sceneSelect is 3>>/*Level 5 - Teasing*/\
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<</if>>\<<if $sceneSelect is 1>>/*level 3, taking pictures of her */\
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<<if $liane.task is 2>>You follow a growing thread of lust into the Walsh's living room<<else>>You walk into the Walsh's living room<</if>> and find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHome<</replace>><</button>> in the middle of her daily cleaning ritual. She's enjoying playing music and dancing as she cleans and is not as concerned about you catching her. <<if $liane.task is 2>>You do manage to surprise her anyway (being psychic helps a lot) and she jokingly admonishes you for scaring her. Despite the length of her day dress, Liane's hands instinctively drop down to keep the hem down and keep her pantieless state a secret. Blushing furiously, she invites you to hang around while she cleans. <<else>>You do manage to surprise her anyway (being psychic helps a lot) and, after she jokingly admonishes you for scaring her, she invites you to hang around while she cleans.<</if>> As the two of you have a nice chat, Liane wants to ask you to help but is stuck on how to make it seem casual. It's not that she needs the help (though she would appreciate the extra set of hands) but she is slightly excited at the idea of you trying to catch a peek at her body while she works. <<if $liane.task is 2>>She's conflicted since she is not wearing any panties under her dress and the idea of you noticing that is both exhilarating and abjectly terrifying.<</if>> You save her the trouble and just ask her if she needs help with anything. She <<if $liane.task is 2>>hesitantly<<else>>graciously<</if>> accepts and there is a small surge of excitement at the two of you working in close quarters.
Things start innocently enough (well, for you) and the two of you move around the house, dusting, straightening, and generally taking care of the place. Liane enjoys catching you staring at her when she's reaching for a high shelf or bending over to clean something near the floor. Knowing Liane's kink for being looked at, you can't help but turn things up a notch. Taking out your phone and messing with some settings, you wait for the next opportunity. Thankfully, you don't have to wait too long. The next time that Liane bends over at the waist to pick something off the floor, you take out your phone and snap a quick picture of her.
Your phone makes an unmistakable //*Click*// sound as it takes the photo.
Liane immediately stands up and spins around, surprise and confusion plain on her face. She looks at you and then down to the camera in your hand.
@@.liane; ''Liane:'' "Did you just …"@@
Her face is hard to read but her emotions are unmistakable. There is an instinctive jolt of outrage at having her photo taken unasked but it is completely drowned out by her rising lust and excitement. You just smile mischievously and show her your phone. Her eyes widen slightly at the photo but she puts on her best look of mock outrage and gently swats your arm.
@@.liane; ''Liane:'' "$player.name! You're supposed to be helping me clean. Not taking … "@@ she waives at your phone but you can hear the slight shudder in her voice. @@.liane; "… naughty photos."@@
You wave it away.
@@.player; ''You:'' "Oh, this isn't that bad. You're still wearing clothes and all."@@
Another surge of horniness but she wags her finger at you.
@@.liane; ''Liane:'' "Still! We're not going to get anything done if you're preoccupied with this. Now … "@@ She grabs a nearby broom and hands it to you. @@.liane; "… go and clean. I need to run upstairs really quick."@@
You start sweeping and wait for her to come back down. She returns shortly after and It's immediately obvious to you that she went upstairs to remove her <<if $liane.task is 2>> bra,<<else>>bra and panties<</if>> which means that she is now completely naked under her dress. Her face is flushed with excitement (and the pervasive feeling of wrongness). She adds a slight skip to her step when she walks over to you and her C-cup breasts bounce slightly in the confines of her dress. You stare openly and Liane's nipples harden, making slight bumps in the thicker fabric. She apologizes for leaving and then you both get back to work.
Taking the photo earlier had jumpstarted Liane's libido and, as the two of you clean, she keeps finding excuses to wind up in suggestive poses. Each time, she wonders if you're going to take another picture of her. This anticipation is accompanied by a small surge of lust, which builds the longer that you refrain from photographing her. After a half hour or so, she finally decides that you were only going to take the one and relaxes. She's disappointed but is still enjoying showing herself off to you, whether or not the image is captured for posterity. Just when her mind is elsewhere, another opportunity presents itself …
… while cleaning and organizing the kitchen cupboards Liane, despite you being taller, does not ask for your help with the higher shelves. Instead, she half climbs onto the counter via one of the kitchen chairs. As she is taking down some of the less-used appliances and dishware and handing them to you, you can't help but notice that her now braless tits are at eye level and sway gently as she moves. Likewise, each time she reaches, her dress pulls up a bit more, revealing a few more inches of her creamy thighs.
Brazenly, just as she is reaching up to remove some serving bowls, you slide your phone under her skirt and snap a photo. It takes a second for Liane to realize what you did and looks positively shocked at your audacity. This look is quickly replaced by something much more wanton as a shudder of pleasure rolls through her body. Liane glances at your phone, seeing her wet cunt partially hidden by the shadow of her dress, and has to climb down from the counter before her wobbly legs cause her to fall. She tries to act like it was on purpose and quickly leaves to clean another part of the house, leaving the counters filled with the contents of her cupboards …
… The next photo op occurs when the two of you are working in the living room. Liane has finally decided to tackle a stubborn stain in the carpet as you fold some towels on the couch. Scrubbing on her hands and knees, Liane is angled so that you can see right down the front of her dress. She's undone a few buttons but you're only getting a small glimpse of her c-cup breasts, which does not make for a good picture.
So, you squat down next to Leane and simply unbutton a few more buttons and pull the top of her dress aside for a better view. She freezes the second she feels your touch and steadfastly refuses to move and interrupt whatever you're planning on doing. Once she's exposed, you give each of her breasts a gentle squeeze and then stand back up to return to your folding. Liane watches you with a mixture of surprise and lust which skyrockets when you take a quick photo of her on her hands and knees with her breasts hanging below her. Liane finishes scrubbing, her breasts still bouncing free, and then stands to (somewhat shakily) announce that she's going to clean another part of the house. She does not bother buttoning up when she leaves the room …
You manage a few more photos here and there as you're cleaning (though nothing as nice as the first three) and each time Liane becomes increasingly horny. More than once, whenever she thinks you're not looking, her hands start to stray towards her breasts or to between her legs. Cleaning takes a sideline in her mind and Liane's thoughts become increasingly preoccupied with getting herself off. Aside from the occasional picture, you keep her ardor burning with the occasional touch. Most are tentative, a brush of her hips as she passes or her leg when bending down to grab something, but sometimes you can't help yourself and just outright grab a handful of her ass when she's bending over to clean a side table. Between the photos, ogling, and groping, Liane is practically dripping down her leg with need.
Liane asks you to work in the kitchen and put away all the stuff she removed from the cabinets. Ostentatiously, thiers is because she needs a break from your wandering eyes and hands but there is a small part of her mind that is embarrassed at how horny she's getting and is fighting the urge to find someplace to touch herself. As she heads up to clean the bathroom, you tap into her mind to figure out where everything is supposed to go and quickly get the counters sorted.
Through your connection, you can sense Liane up in the bathroom, "cleaning" the sink. She does have a towel in her hand and is wiping around the bowl of the sink, but she's been working on the same spot for at least a minute and it does not look like she's paying any attention to what she's doing. Instead, she is looking at her own face in the bathroom mirror above the sink and her mind is wandering to all the dirty things that you have been doing to her. You tromp up the stairs, purposely making noise, and Liane snaps out of her reverie. By the time you walk in, she has started to actually try and clean the sink.
You poke your head into the bathroom.
@@.player; ''You:'' "I'm all done with the counters."@@
Liane swallows hard and nods. Her eyes have the slight glaze of someone who is desperately horny.
@@.liane; ''Liane:'' "Th-that's good. I'm almost done h-here."@@
She has still not covered herself and her C-cup breasts sway slightly as she cleans. You pointedly stare at them and then lean back against the wall a foot or so behind her.
@@.player; ''You:'' "Take your time. I'm enjoying the view."@@
She //*scoffs*// but her heart is not into it.
@@.liane; ''Liane:'' "All I'm doing is cleaning. It's not that SPE-!"@@
You interrupt her by grabbing her skirt and flipping it above her waist. Liane stares at you through the mirror, her face a mask of lust, surprise, and anticipation. You take out your phone and snap a quick photo of her toned ass. Liane stops her cleaning at the sound of the camera and braces herself against the sink as a wave of pleasure flows through her body. Unconsciously, she bends slightly lower and arches her back, giving you an even better view. You take another picture and then step forward until Liane stands upright and is sandwiched between you and the bathroom counter. Her breathing quickens as your body pressed against hers and her butt is forced against your crotch and Liane waits to see what you plan to do.
Taking a few seconds to fiddle with your phone, you set it to the front camera, hit record, and then prop it up on the counter against the wall. Once it's stable, you run your hands up Liane's body and then cup her freed breasts, squeezing gently and running a thumb across her hardened nipples. You lean in close to her ear and whisper.
@@.player; ''You:'' "Now we're recording."@@
Liane's //*gasps*// as her eyes drop to the camera. Still fondling her breasts, you step backwards, half dragging her until your back hits the far wall of the bathroom. From the camera's position, it gives you a view of Liane from her head to her mid thighs. You play with her tits for a few more seconds before letting them go, causing Liane to //*moan*// in disappointment. This feeling is short lived however, as your hands immediately travel down her dress, unbuttoning as you go. Several buttons later, Liane's dress falls open, revealing her naked body underneath. As soon as her dripping wet cunt comes into view, Liane's legs wobble from the sudden surge of arousal and you have to half grab her to keep her standing. You hold her for a few seconds until she can stand on her own and then slide your hands along her body.
You avoid her erogenous zones at first and just stick to touching along her thighs, hips, and stomach. Liane, in a desire to give you better access and the video a better view, reaches up above her head to wrap her arms around your neck. After a minute or so of this teasing (and watching herself be teased), frustration begins to brew in Liane's mind, causing her to writhe and rub against your body. Taking this as the sign that it is, you finally let your hands rise enough to cup Liane's breasts. She //*moans*//, loud in the cramped and tiled space in the bathroom, which only gets louder when you slide one hand down her toned stomach and between her legs.
@@.liane; ''Liane:'' "♥Mmmm♥ … //*pant*// … ♥oh god♥ … //*pant*// … I need this … //*pant*// … ♥ah♥ … //*pant*// … please … //*pant*// … @@
The first brush of your fingers against Liane's clit almost sends her over the edge.
The second one finishes the job.
Then you keep rubbing it in tight circles.
With your free arm, you grab Liane's tit and pull her tight against your body as her climax explodes through her. She screams in ecstasy and every muscle in her body tenses all at once. Shudders of pleasure ripple through her and you can practically feel them through your close contact. Liane's eyes are locked onto your phone, watching herself cum hard on your fingers. This creates a feedback loop. The more she watches herself in such a lewd situation, the hotter she gets. The hotter she gets, the more pleasure she feels and the more lewd the situation gets. She tries to scream again when the orgasm finally peaks but the only sound that comes out is a strangled cry. Her legs suddenly give out and your grip is the only thing that keeps her standing and not curling into a gushing ball on the floor. You slow your fingers just enough to keep her riding the crest of her climax for nearly a minute before it begins to wane. Another minute after that, with her orgasm still simmering, Liane pushes away your arms.
She practically rips off her dress and throws it to the floor. Spinning on her heel, Liane presses her body to yours and, with a brief check to make sure she's still in frame of the camera, pushes her parted lips against yours. You accept and your tongues intertwine. Not wanting things to end just yet, you slide your hand between your bodies and start to work Liane's clit again. Her orgasm, which was just on its last legs, starts to reverse course and build again. Liane //*moans*// into your mouth and wraps her arms around your neck, pulling herself harder against you.
Given how horny she's been from all the photography, it's no surprise (to you at least, it is to her) that a second climax begins to build almost immediately. As with the first one, you don't bother drawing things out and use all of your considerable skill to work her clit. Your free hand grabs her ass, pulling the cheek apart to give the camera a more lewd view and then letting it bounce back into place. It takes a few times for what you're doing to sink into Liane's lust-addled mind but when she finally does, the burst of arousal sends a shiver down her body. Her second orgasm hits a short time later and Liane's shriek of ecstasy is barely muffled by your kiss. You pull her butt cheek again, keeping her exposed as the pleasure rolls through her in waves.
The climax does not last as long as the first one, even with all of your skill, but you keep her coasting for as long as you can. When it fades down to a low buzz of contentment, Liane finally pulls away from your lips. She trails a few kisses down your chin and neck until her head is resting on your shoulder. Interspersed with her panting and the occasional kiss against your neck, you can make out a few whispered words.
@@.liane; ''Liane:'' "♥Mm♥ … //*pant*// … thank you … //*pant*// … thank you … //*pant*// … ♥oh god♥ … //*pant*// … thank you … //*pant*// … @@
You stroke her hair affectionately and glance at the camera, noting the (not fully charged) battery. You do some quick mental arithmetic and then smile wickedly
@@.player; ''You:'' "You know, I still have at least thirty minutes of recording time left."@@
Liane freezes mid kiss and her eyes languidly move up to take in your smile.
----
<div style="text-align: center">// 🕙 Twenty minutes later because you haven't turned off any apps this week and have like 200 tabs open in your browser 🕙 //</div>\
----
By the time you have to stop the recording, you manage to get Liane off another two times. Her third orgasm hits with her bent over the sink, her face and bouncing breasts taking up much of the film. For the fourth, you have her turn around and lean her butt against the sink. You take the camera and focus on various parts of her body as you finger her to her final release. Liane is nearly beyond thinking at this point and is just responding to stimulus, namely your fingers and the camera. Once the phone is about to die, you save the video and half-drag Liane to her bedroom a few doors down. She's still mumbling her gratitude as you lay her on the bed and drape a blanket over her well-used body. You retrieve her dress and leave it on the bed next to her, then quickly send her a text for when she finally comes too. It just manages to go through before the phone turns off completely.
//*sighing*// to yourself. You leave the nearly insensate Liane to recover from her multiple orgasms and head home (though you do keep a few synapses pointed her way to make sure she's okay).
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<<elseif $sceneSelect is 2>>/*Level 4 - Teasing*/\
… Folding laundry while watching soaps, shirt almost all the way undone, lots of reaching before noticing your erection., leads to blowjob in the living room.
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<<elseif $sceneSelect is 3>>/*Level 5 - Teasing*/\
… cleaning dishes.
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<</if>>\<<if $sceneSelect is 1>>\
<<if $liane.work is 1>>\
Since you're in the area, you decide to swing by the Biztek building and visit Liane. It's something that you've been doing more frequently as of late and Liane is always happy to have some company. Through your connection, you already know that she's in a bit of a lull period at work (and that she's low-key horny from the lack of panties) but you still send a text to confirm.
@@.player;''Your Text:''@@ @@.playerT; Hey Liane. I'm near Biztek and was thinking of grabbing coffee. I can bring some stuff up for you if you want.@@
There is a sudden surge of lust and something wicked pops into Liane's mind. It takes a few seconds for Liane to put her thoughts (and needs) into words.
@@.liane;''Liane's Text:''@@ @@.lianeT; Hi $player.name. If you're not busy, I would love some coffee and some distraction."@@
You respond.
@@.player;''Your Text:''@@ @@.playerT; I am definitely free for the next few hours and I can grab some coffee on the way over.@@
Liane responds a few seconds later.
@@.liane;''Liane's Text:''@@ @@.lianeT; Don't be too long. I really could use the company."@@
@@.liane;''Liane's Text:''@@ @@.lianeT; Emphasis on the company part. My boss is out of the office so we won't be bothered."@@
Your eyebrows raise at that statement. Given the implication of her message, you don't want to keep her waiting too long so you make a quick detour to grab her some coffee from one of the nicer cafes nearby. All in all, it takes about twenty minutes of walking, one stop at the building's security desk later, and an annoyingly long elevator ride towards Liane's floor. Soon, you are standing outside Liane's office with a shiny new visitor's pass and some warm coffee.
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<<else>>\
Since you're in the area, you decide to swing by the Biztek building and visit Liane. It's something that you've been doing more frequently as of late and Liane is always happy to have some company. Through your connection, you already know that she's in a bit of a lull period at work (and that she's low-key horny from the lack of panties) but you still send a text to confirm. Her return texts are less about the coffee and more about needing some "company" and the fact that a lot of her coworkers are out of the building. Given this information, you decide to head over immediately and not keep her waiting. You make a quick detour to grab her some coffee from one of the nicer cafes nearby. All in all, it takes about twenty minutes of walking, one stop at the building's security desk later, and an annoyingly long elevator ride towards Liane's floor. Soon, you are standing outside Liane's office with a shiny new visitor's pass and some warm coffee.
<</if>>\
Opening the door, you find <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appOffice<</replace>><</button>> is waiting behind her desk with a wicked smile on her face and several buttons of her blouse already undone. She offhandedly accepts the coffee, places it on her desk without trying it, and stands to give you a tight hug by way of greeting. Apparently, she's currently doing some of the more boring aspects of her job, which would normally bum her out but her current lack of panties is keeping things exciting (even though her skirt is long enough to avoid flashing and her desk has a solid front). Her horniness has been smoldering in the back of her mind and has kept her from making much headway on her work. She leans against the front edge of her desk and crosses her ankles demurely.
@@.liane; ''Liane:'' "I'm glad you stopped by. I have a ton of regulatory stuff that needs to get done and I haven't been able to focus."@@ She waves vaguely with her coffee. @@.liane; "A break was needed."@@
She returns to her chair and you grab one of the ones in front of her desk. The two of you chat for a bit about how things are going in Liane's life and enjoy the view outside her floor-to-ceiling windows. She notices your attention and the conversation shifts to the chances of someone seeing into her office from any of the nearby buildings. After a few minutes of increasingly unlikely scenarios casually mentions that it's a shame that no one would ever know that she's not wearing panties. Before you can say anything, she gets up from her desk, grabs her coffee, and stands in front of the floor-to-ceiling windows. You join her and look out at the half-dozen skyscrapers in easy view of her office.
@@.player; ''You:'' "It's really a nice view."@@
Liane takes a sip of her coffee.
@@.liane; ''Liane:'' "Yeah. I got lucky with the office lottery."@@ She stares out the window for a few moments. @@.liane; "I really should close the blinds in case someone can look in but I just can't bring myself to do it."@@
You nod and stand there in silence until you casually reach over and start massaging her ass through her skirt. She lets out a //*squeak!*// at the brazen move and jumps slightly. She turns her head to you, eyes playful, cheeks reddened, and breath coming slightly quicker.
@@.liane; ''Liane:'' "$player.name! What are you doing?"@@
You just smile innocently, grab the fabric of her skirt, and start lifting it. Liane tenses as you work the tight skirt up her thighs and then //*gasps*// when it's finally high enough for you to grab a handful of her heart-shaped ass.
@@.player; ''You:'' "As I said …"@@ You look back at her half revealed ass. @@.player; "… I'm enjoying the view."@@
Liane stares at you for another half second and then hides her smirk behind a sip of coffee. After the initial surprise, she tries to play it off casually but she can't hide the growing signs of her arousal. Nor can she hide her quiet //*groan*// when you slide your hand lower and tease her slit with your probing fingers.
You resume the conversation as if nothing unusual was happening. You just keep chatting away with Liane as you alternate between groping her ass and sliding your fingers along her already-drenched cunt. In the middle of an anecdote (One of the many times Supers have flown past her office), Liane shuffles her feet a few inches apart, giving you a bit more access. As tempting as it is, you avoid the unspoken offer and instead, reach up and deftly unsnap her bra through her blouse. Liane looks startled for a second but quickly gets the hint. She steps back from the window long enough to unhook her arms from the bra and then pull it out of the side of her blouse, tossing it onto her desk. Her hard nipples are obvious against the thin fabric of the blouse and you can't help but reach around to cop a feel and rub the small nubs gently with your thumb. Your body presses against Liane's back and she //*coos*// happily. She takes a sip of her coffee and closes her eyes to savor the multiple pleasurable sensations hitting her all at once.
After a few seconds, you step back to Liane's side and let your hand drift down to her heart-shaped ass. Liane looks a bit disappointed that you're not groping her tits anymore but that disappears when, after a few squeezes of each cheek, you continue lower to play with her lower lips. You go a bit further than before, sliding your fingers forward until the tips just finger push against her clit. Liane //*moans*// at the sudden spark of pleasure and arches her back slightly. After a few more gentle circles around her clit, Liane opens her stance a bit more but her skirt proves to be a bit tight. You stop fingering her long enough to helpfully pull the skirt completely up until it is bunched around her waist and then go back to looking out the window as if nothing untoward is happening.
Liane's enjoying the feelings of your hands so much that it takes her a few seconds to realize that she is effectively standing in front of her office window naked from the waist down. It's admittingly higher up than most of the buildings nearby, but the sudden torrent of arousal is still almost enough to cause her climax without you touching her at all. Her knees go limp and she has to grab the frame of the window to keep her balance. Liane lets out a shuddering breath and pushes her pussy back against your hand.
Not wanting to set her off right away, you switch back to just massaging her ass and start the conversation back up. Liane does not try to keep up her side of things. She was already horny from spending the day without panties and you have just made things even worse. She's staring out the window with lust-glazed eyes and unconsciously rocking her hips. Even her coffee is forgotten and it's not until a slight jostle spills some on her hand does she even notice she's still holding it. Liane gives you a shaky smile.
@@.liane; ''Liane:'' "H-hold on."@@ She steps away from your hand and turns to put her coffee on her desk. @@.liane; "Sorry."@@
She joins you again but this time faces away from the window and rests her butt against the hip-high railing that separates the upper and lowers panes. Liane jumps slightly when her butt touches the metal.
@@.liane; ''Liane:'' "Wow, cold."@@ Giving you a sheepish smile, Liane reaches up and undo a few more buttons of her blouse, then pulls it open. Her braless c-cups come into view and then Liane slides down a few inches. She spreads her feet apart, giving you a full view of her glistening slit, and tilts her head to one side. @@.liane; "W-what were you talking about again?"@@
Standing at her side, you reach over to gently squeeze one of her tits and then slowly slide your hand down her stomach. Liane tenses with growing anticipation as it passes over her bunched skirt, through the fine hair on her mound, and then lightly over her swollen clit. You tap it lightly with a finger, causing her to jump each time, and glide a bit lower to push two fingers into her cunt. Even as wet as Liane is, it takes a few pushes to sink them all the way in. Liane's hand snaps up to cover her mouth as she //*moans*// from the sensation of you working your way into her, which grows even louder when your palm comes to rest against her clit. You hold there so she can get used to the intrusion and let the minute movements of her body rub her clit lightly against your palm (which draws soft //*mewls*// from her throat). Liane looks over her shoulder towards the cityscape beyond with half-lidded eyes. You concentrate a few seconds to bring up your obfuscation field.
@@.player; ''You:'' "So, back to what we were discussing before. What are the chances that someone is looking this way right now?"@@
The grip on her mouth tightens and Liane //*moans*// through her fingers again, only removing it when she trusts herself enough to speak. Her hips begin to rock against your hand, ever so slightly fucking your fingers and grinding her clit on your hand. Even so little movement is amazingly effective. Not wearing panties all day and now being bottomless in front of the window has taken its toll and she is already rushing headlong to a huge orgasm. To keep things going a bit longer, you start moving with her body and minimize the direct stimulation as best you can. She removes her hand from her lips to answer you.
@@.liane; ''Liane:'' "Pro-probably not much … we're really high up … "@@ Her eyes scan the few buildings that are close to her the size of Biztek. Since she's distracted, you duck down and take one of her nipples into your mouth, running your tongue along it. Liane slaps her hand over her mouth again just in time to stifle her loud //*moan*//. @@.liane;' "♥Mmmmm♥ … oooh goddd … //*pant*// … some of the … //*pant*// … buildings over there … //*pant*// … ♥Mmm♥ … //*pant*// … could see if they had … //*pant*// … @@ You switch to her other breast and she arches her back to press it harder against your mouth. At the same time, you start to pump your fingers into her cunt, just slowly enough to keep her on the edge. @@.liane; "♥Oh God Yes♥ … binoculars … //*pant*// … b-but they still … //*pant*// … couldn't … "@@
She stops talking as her hip thrusts sync up with your fingers and her clits rub against your palm. Her mouth drops open but only a small //*whine*// escapes her throat. You pick up the thread of her ideas.
@@.player; ''You:'' "It would depend on how powerful their binoculars are. With a decent set, they could see us standing here."@@ You stop talking just long enough to run your tongue across her nipple. @@.player; "If they have a really good set, like the ones on the viewing deck of the Irini building a few blocks away, they'd be able to see your butt pressed against the glass. "@@ Liane screws up her face, eyes squeezed closed as she bites her lip in an attempt to hold in another moan. Her mind flashes to someone watching her right now. There is a surge of desire and, with a muffled //*whimper*// she finally reaches her limit. With your Super-enhanced timing, you go in for the kill. @@.player; "Or they could just open your unlocked office door and let your coworkers watch you cum all over my fingers."@@
Liane's eyes flash open and lock onto the (actually locked) door as her orgasm hits her like a tidal wave. A primal scream of ecstasy begins deep in her throat and her entire body shakes with the effort of keeping herself quiet. Liane's face turns even redder from the strain of keeping her mouth shut. As soon as the danger passes she takes a huge gasping breath and lurches sideways. Before another scream can come, she buries her face in your shoulder, wraps her arm around your neck, and clutches your arm tightly against her body. It's just in time, as Liane just barely manages to muffle another scream and starts wildly thrusting her hips against your fingers, using the white-knuckled grip on your arm for leverage. As her pleasure ascends to its peak, Liane moves beyond screaming and just lets out a continuous series of //*grunts*// and //*whines*// that are mostly stopped by your shoulder. Every so often, she pulls back for another huge //*gasp*// of air and then goes back to trembling at your side.
With her frantic movements humping, and given how hard the climax was to begin with, Liane manages to keep it going for nearly half a minute before it begins to wind down (even with minimal help from you). Liane's hips continue to thrust at the same frantic pace as it ebbs until, finally, she lets out a final barking exhalation and her legs abruptly give out. Writhing in the slowly fading pleasure, Liane slides down the window, your fingers in her cunt and her grip on your arm the only thing keeping her from plopping straight down to the floor. As you help lower her to the ground, you keep your slowly moving your fingers, gently fucking her through the end of her climax. By the time her bare butt hits the carpet, Liane's orgasm has fully faded, leaving only a slight tremble in her legs and stomach. You slide your fingers out of her and then sit down on the floor with your back against the window. Liane lets out a shuddering //*sigh*// and leans her head against your shoulder. She's //*panting*// hard and it takes her a few seconds to be able to speak.
@@.liane; ''Liane:'' "♥oh god♥ … //*pant*// … that was … //*pant*// … thank you … //*pant*// … ♥Nngh♥ … //*pant*// … thank you … //*pant*// … @@ She shudders again and sits up to give you a gentle kiss on the lips. @@.liane; "… //*pant*// … is the … //*pant*// … door really … //*pant*// … unlocked? … //*pant*// …"@@
You chuckle and shake your head.
@@.player; ''You:'' "No. I locked it, just in case."@@
She laughs, gives you a passionate kiss, and then gently swats your arm when she pulls away.
@@.liane; ''Liane:'' "That's … //*pant*// … mean … @@
You smile and then fall into a companionable silence for the next few minutes. Liane clings to your arm, and enjoys the gentle afterglow, and regains her composure (occasionally leaning over to give you another kiss). Her computer beeps and she strains her neck to see the monitor.
@@.liane; ''Liane:'' "Crap. Can you see what the message is?" @@
You sit up on your knees to check.
@@.player; ''You:'' "A request from one of your salespeople for a quick virtual chat."@@
She //*sighs*// in disgust.
@@.liane; ''Liane:'' "Something that could easily be an email no doubt. How do I look?"@@
You turn back and look down. Liane is slumped against the window with her breasts hanging out of her opened blouse, her pencil skirt bunched around her waist, and her knees open and feet planted on the floor to give you a great view of her cunt.
@@.player; ''You:'' "Honestly? Pretty perfect."@@
There is a ripple of pleasure at your overt ogling but Liane just snorts and holds out her hand. You help her up and hand her her bra. Liane gives you one last kiss as she puts it back on, this time with a hint of tongue, and then slides into her chair. She redoes her hair, and buttons up her blouse (though not all the way). Surprisingly, Liane does not bother fixing her skirt, which is still around her waist. When you raise an eyebrow, she just gives you a wicked smile.
@@.liane; ''Liane:'' "The only good things about virtual meetings."@@ She double-checks the email and then takes a sip of her coffee. @@.liane; "I hate to cut this short without you getting anything but …"@@
You waive it off.
@@.player; ''You:'' "Trust me. I enjoyed this. Have fun with your meeting."@@
She rolls her eyes and gives you a small wave. As you head out, you can hear an annoyed voice start emanating from Liane's computer. She responds with a calming tone that has just the right amount of condescension in it. You leave the room and leave the bottomless Liane to her meeting.
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<<elseif $liane.level is 4>>/*Eating her out on her chair as she watches out the door*/\
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<<elseif $liane.level is 5>>/*Fucking her from behind up agasint the window*/\
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<</if>>\<<if $sceneSelect is 1>>\
It's an odd text, especially from Liane, and anticipation and lust are brewing in her mind. You do a quick scan of her thoughts to see what's up. Apparently, she has an idea for the task assigned by your alter ego. After some consideration of your own, you shoot her a quick response.
@@.player;''Your Text:''@@ @@.playerT; Hey Liane. I am free. What's up?@@
There is a surge of happiness and lust plus a flickering of half-formed fantasies and images.
@@.liane;''Liane's Text:''@@ @@.lianeT; I need some help with something. It might take some time so feel free to say no."@@
You wait a few seconds as if you were thinking about it.
@@.player;''Your Text:''@@ @@.playerT; That's okay I'm not doing anything today. How can I need help?@@
It takes a few minutes to find the right words.
@@.liane;''Liane's Text:''@@ @@.lianeT; I wanted to take some pictures for a dating site. Could you help me out?"@@
It's the most euphemistic way of asking for what she needs so you try and act innocent.
@@.player;''Your Text:''@@ @@.playerT; Sure. Should I meet you at your house?@@
Liane takes some time to respond.
@@.liane;''Liane's Text:''@@ @@.lianeT; I'm actually not home. I already got to where I wanted to take the picture before I thought to ask you. I'll order an autocab for you. My treat."@@
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<<elseif $sceneSelect is 2>>\
Considering that your alter ego tasked Liane with taking some pictures, the text is not entirely surprising.
@@.player;''Your Text:''@@ @@.playerT; Hey Liane. I am free. What's up?@@
There is a surge of happiness and lust plus a smattering of flashing images. Most of them are memories from the first time you took pictures of her.
@@.liane;''Liane's Text:''@@ @@.lianeT; I want to take some more pictures and I wanted to know if you were free to help. @@
@@.liane;''Liane's Text:''@@ @@.lianeT; It's okay if you're not. @@
You respond immediately.
@@.player;''Your Text:''@@ @@.playerT; Of course, I had lots of fun last time. Where are we going to go?@@
There is a burst of embarrassment and satisfaction as she reads that response. Then Liane thinks for a few seconds.
@@.liane;''Liane's Text:''@@ @@.lianeT; I am not sure. Where do you think we should go? I'll send an autocab to where ever you are.@@
She pauses as you think about where to go.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "The Park">><<set $sceneSelect to 3>><<goto "LianePhotogScene">><</button>>\
<<if $liane.level gte 4 and $liane.photog gte 3>>\
<<button "The Park">><<set $sceneSelect to 4>><<goto "LianePhotogScene">><</button>><</if>>\
<<if $liane.level gte 5 and $liane.photog gte 4>>\
<<button "The Park">><<set $sceneSelect to 5>><<goto "LianePhotogScene">><</button>><</if>>\
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
The two of you quickly work out the logistics and an autocar arrives outside at your location within a few minutes. You hop in and, after a relatively short trip, you're dropped off in the parking lot of High Valley, a park located halfway between your house and Junction City. It's not one of the more popular parks as the hiking trails are not flat enough for casual walkers and not woodsy enough for experienced hikers. Liane's SUV is easy to find since there are only a few cars in the parking lot. She sees you almost immediately and waves from her front seat and then waves you over. Even from several spots away, you can see how flushed from arousal she already is. Hopping in her passenger seat, you find that <<button "''Liane''">><<DBO>><<replace "#dialogue-bar">>$liane.appHang<</replace>><</button>> is dressed like she's going out to see friends instead of on a hike and has added a large pair of round opaque sunglasses to help hide her identity. She leans over and gives you a side hug.
@@.liane; ''Liane:'' "Hi $player.name. Thanks for coming to help."@@
You shrug.
@@.player; ''You:'' "Of course. I like helping out when I can. So are what kind of pictures do you want to take today?"@@
She pauses and you can feel the wave of embarrassment tinge her lust.
<<if $liane.convoTags.includes("KINKSTAR")>>\
@@.liane; ''Liane:'' "Remember that man on Kinkstar that I was doing … things … for?"@@ You nod and she continues. @@.liane; "He … dared me to … you know … take some naughty pictures … outside … and … have some fun … with myself …"@@
<<else>>\
@@.liane; ''Liane:'' "You've noticed how I enjoy … being … obvious with my body?"@@ You nod slowly and she continues. @@.liane; "I've been exploring it with a man online … nothing serious … he's just helping me learn about myself and he … dared me to … you know … take some naughty pictures … outside … and … have some fun … with myself …"@@
<</if>>\
You raise your eyebrows. Liane is not looking directly at you and her flush is creeping down her neck.
@@.player; ''You:'' "Soooooooo. Reading between the lines, you want me to take some pictures of you showing yourself off in the park and then video of your masturbating."@@
Her mouth drops open in surprise outrage and she lightly slaps your arm.
@@.liane; ''Liane:'' "$player.name! You don't have to say it out loud like that!"@@
You hold up your hands.
@@.player; ''You:'' "Hey, you called me."@@
She laughs.
@@.liane; ''Liane:'' "I know I know. Sorry. Here."@@ She hands you her unlocked phone. @@.liane; "Use my phone. I have a secure way of sharing my photos so it's just easier."@@
You nod.
@@.player; ''You:'' "Sounds fancy. How do you want to do this?"@@
Liane gives you a shaky smile and then slowly grabs the edge of her skirt. She slides it up her legs, inch by inch until the dark triangle of her panties peeks out from between her thighs. You lift the camera and snap a picture, sending a swell of lust through her body. Liane gives you a shaky smile and reaches for the door handle.
@@.liane; ''Liane:'' "Follow me."@@
----
For the better part of the next hour, you and Liane walk around the park's heavily wooded main paths. Thankfully, the park is empty enough that the two of you are alone save for the occasional jogger or dog walker that passes every few minutes. Whenever the opportunity presents itself, Liane puts on a little show for you to photograph. She's very happy with how it's going, partially because it's a lot easier to take public photos with someone else to keep watch and partially because she enjoys having a live audience to show off too.
You're barely out of sight of the parking lot before Liane, who is a half dozen steps ahead of you, looks around to make sure the two of you are alone and then flips up the back of her skirt. Your powers give you just enough of a warning that you have the camera ready to snap a quick picture of her panties before she lets it fall back into place. A minute or two after that, there is a brief pause to let a jogger pass and then Liane pulls up her skirt again, this time to adjust her panties. They've ridden up a bit so she pushes them back down to cover her taut butt cheeks (of course taking way longer than necessary to do so).
Sometime later, you and Liane find yourself at a bend in the trail that gives you a good view of people coming in either direction. Liane, blushing furiously from arousal and embarrassment) from her, motions for you to keep a lookout.
@@.liane; ''Liane:'' "Give me a few seconds."@@
Liane quickly reaches around beneath her blouse to unhook her bra and then, after a bit of maneuvering, pulls it out of one of the arm holes. Next, she reaches under her skirt, hooks her thumbs around the waistband of her panties, and takes them off in a few perfunctory motions. Smiling shakily, she tosses the undergarments to you and watches as you dump them in your backpack for safekeeping. Liane is about to start walking again when you motion with her camera. There is still a bit of nervousness but after a quick look down both paths to make sure there are no oncoming hikers, she slowly grabs the hem of her skirt with both hands. With an oddly demure motion, Liane lifts her flouncy skirt and shows the trimmed patch of auburn hair above her small lower lips. You snap a few photos of her pussy and then move closer to get a few close-ups of her erect nipples pushing against the fabric of her blouse.
A few senior hikers appear around the far bend and Liane drops her skirt like it burned. The two of you quickly start walking, easily out-pacing the septuagenarians. Since you're all heading in the same direction, you suggest to Liane that the two of you step off the path and wait for the old ladies to pass you by before continuing. With adrenaline running high, the idea of being even sneakier (even if it's not sexy sneaking) is appealing to Liane and she readily agrees to your idea.
It's another minute or two before you find some trees that are near enough to the path and would realistically give you some cover (though your obfuscation field will do the heavy lifting). You grab Liane's hand and the two of you pick your way through some undergrowth and behind a wide tree about twenty feet off the path. Liane is pressed up against the trunk, peering around the edge of it and trying not to giggle conspiratorially. As the group ambles past, Liane steps back from the tree slightly, flips up her skirt, and gives you a wicked look over her shoulder. Being the good photographer that you are, you squat down and snap a few close pictures of her cunt peeking out between her legs.
Once the group has passed (and you've taken enough risque pictures), you and Liane hop back on the path and keep walking until you find one of the benches that line the more popular trails. You stop and motion to the bench.
@@.player; ''You:'' "I think this is a good place."@@
Liane stares at it, her brow creased in confusion. After a few seconds, she gets what you mean and nods, almost to herself more so than you.
@@.liane; ''Liane:'' "Okay. Let's do this."@@
She carefully sits down on the bench and you lean up against a large rock on the other side of the trail. You bring up the camera, start the recording, and then give her a thumbs-up. Liane blushes even harder and her eyes scan the trail for onlookers. You're scanning for incoming mental signatures but you still make a show of looking to give her some piece of mind. Once she's reasonably sure that no one is coming, Liane pulls up her shirt, letting her c-cup breasts free into the open air.
Staring at the camera with eyes glossy with lust, Liane hikes up her skirt to her thighs, leans back on the bench, and spreads her legs. Her pussy is as wet as you have ever seen it and glistens in the sunlight. Liane caresses her breasts and teases her small nipples. She makes a show of it, bouncing them for the camera and tugging slightly at the small nubs. Liane's lips part slightly and so much arousal is wafting off of her that you feel like you would notice it even without your powers. As much as she's enjoying herself, she's itching for the main event. Liane slides her butt forward and slides her fingers between her legs. She tosses her hair and then …
A mind pops into your awareness, quickly heading in your direction, and your head snaps toward the north side of the trail. Liane, noticing your obvious reaction, frantically pulls down her shirt and crosses her legs, leaving her heavy breathing and flushed face as the only signs that something is amiss. A few seconds later, music drifts through the trees quickly followed by a jogger rounding the corner. It's a younger man with a phone strapped to his arm (the source of the music). He passes at a good clip, not acknowledging you at all but giving Liane a quick once over without breaking stride. Despite looking perfectly fine, her lust surges.
As soon as the guy rounds the corner and is out of sight, Liane flips her skirt up, slides down the bench until her butt is just on the edge, and shoves two of her fingers into her drenched slit. You barely have time to get the camera back on before her other hand joins the first and attacks her clit, circling it fast and sending a near stream of pleasure straight through her body. The constant public exposure and the near miss prove to be far too much for Liane and her orgasm hits less than a minute of frenetic masturbation.
The pleasure explodes from her core and her entire body freezes as all of her muscles suddenly tense. A scream of ecstasy starts somewhere deep in her throat and her face screws up in a valiant effort to keep it from escaping. Panting hard through her nose, Liane's body curls and shakes with the effort of remaining silent. She manages to keep quiet for several strained seconds before she opens her mouth to take several large gasping breaths. Her lust-filled eyes lock onto the camera for a fraction of a second before another oncoming scream forces her to squeeze her eyes shut once again.
After another stifled scream, the growing wave of ecstasy finally peaks and begins its gradual descent. Her fingers slow, easing herself down from her post-orgasm high. Her breathing gradually slows and her body untenses. She leans back against the bench back, draping herself over the metal as she sits in boneless relaxation. Reluctantly, Liane pulls her hand away from her cunt as the last vestiges of her orgasm recede from her body. Eyes closed and head back, an extremely satisfied smile spreads across Liane's face. Her legs are still spread and sticking straight out but her skirt falls back into place to cover her.
Still recording, you close the distance to Liane and kneel to get a view up her skirt to her still twitching slit. You stand, running the camera up her body until you reach her face (stopping briefly to focus on her hard nipples poking through her blouse). Liane's eyes languidly open and she blinks a few times for the camera. Her smile widens even further and she gives a tired wave. You stop and save the recording then drop down next to Liane.
Over the next several minutes, more people walk past and each time there is another surge of desire in Liane's mind. She's still a bit dazed but has enough wherewithal to pull herself more or less upright and cross her legs. The horniness created by these passersby is not enough to get her going again so she just enjoys basking in the afterglow for a little while in a semi-public place.
Once the feelings are fully gone, she starts fixing her disheveled outfit.
@@.liane; ''Liane:'' "Thank you, $player.name."@@ Her hand drops down to your leg. @@.liane; "I've tried things like this on my own but I'm too afraid of people catching me. I haven't been able to … finish myself like this. "@@ Her hands slide up to your thigh and start to rub closer and closer to your crotch. There is growing excitement in her voice. @@.liane; "It was amazing! Having a second pair of eyes is so much better … not only as a lookout either."@@ She reaches your bulge and starts to gently massage it. @@.liane; "I hope you enjoyed the show because I would like to thank you for your help."@@
She quickly looks down both sides of the path and, upon seeing no one, gives you a nervous giggle. Liane clumsily undoes your pants and fishes out your already hard dick. Getting comfortable, you rest your arms across the top of the bench and give Liane room to shuffle closer until your hips touch. She gives you another smile, this time with a bit more confidence to mask her nerves, and begins to lazily stroke your cock.
It turns out that, sitting in a peaceful park as a beautiful woman strokes your dick is a pretty relaxing experience. For you at least, while Liane's focus stays mostly on the cock in her hand she is still listening for any suspicious noise nearby. Any sound that could be an approaching hiker causes Liane to stop stroking and perk up. It's a slow hand job since a few of those noises turn out to be actual hikers or dogwalkers and Liane quickly stops jacking you off and slides to the other side of the bench. This of course makes her look even more guilty and at least a few of the passersby get an inkling of what's going on. These interruptions just make Liane even more horny and, as soon as they are gone, she goes right back to playing with your dick. In fact, with each time she waits less and less to get back to it and eventually returns to jacking you off while the backs of the passersby are still within sight.
Liane alternates between quick strokes at the base of your shaft and rubbing around the crown and tip. Her hands are soft and seem to fit perfectly around your shaft. It does not take long before precum begins to leak out and Liane, excited by such an obvious sign of your pleasure, joyfully uses it to lubricate your shaft. With her attention focused on pleasuring your dick, you catch Liane by surprise when you drape your hand over her shoulder and gently squeeze her breast through her blouse. Liane jumps and lets out a surprised //*squeak*// at the sudden contact, which turns to a soft //*groan*// when you gently roll her erect nipple through the soft fabric of her blouse. There is a burst of arousal and Liane begins stroking your shaft even faster.
You pinch her nipple again and get the same reaction, Liane //*groans*// and then speeds up. A few more gropes and Liane is getting horny again and her hand is nearly a blur on your dick. She's breathing heavily, partially because of exertion and partially from her growing arousal. A familiar feeling of exquisite pressure begins building in your loins and you have no intention of holding yourself back. Throbbing even larger in Liane's hand, more precum leaks from your cock and coats her hand. Noticing your impending release, Liane begins to squeeze your shaft in time with her strokes. Your release is imminent and you quickly use your fingers to scrunch up her blouse so that you can slide your fingers against the smooth skin of her breast. They tighten and sink into her soft flesh as you near your limit. Pausing it for a few seconds, you huff out.
@@.player; ''You:'' "… Getting … close …"@@
Lustful pride wells up in Liane's mind upon hearing your proclamation and she drags her eyes away from your cock to look around. Seeing that it's only the two of you, she uses her free hand to tap the hand holding her tit.
@@.liane; ''Liane:'' "Stand up!"@@
You hastily untangle yourself from Liane and stand up. Never stopping her hand, Liane uses her other to guide your hips until you're standing directly in front of her. Just as you near your limit, Liane yanks up her shirt and points your dick at her now bare chest. It's just in time too. The pleasure explodes through your body as the first load of cum paints Liane's tits followed quickly by two more in quick succession. Liane //*moans*// softly as she watches every pulse and spray of cum land across her tits. Even after the last few drops land on the ground between you, she continues to stroke you idly and stares at the mess you made on her skin. It's only when you begin to soften in her hand, does Liane finally snaps out of it and stops jacking you off. Liane's eyes are filled with bewildered excitement, like she can't believe what she did but she's happy as hell that she did it. You fish out her camera and take a few photos.
Liane notices after the first two and a sudden tremble runs through her body. It's not an orgasm but it's as close as you can get without the overt release. Her mouth drops open and her eyes flutter half closed as a soft //*moan*// sounds deep in her throat. She swallows and is about to say something but you sense someone approaching. You turn your head towards the path and try to look like you heard something. Liane picks up on this and, after a few seconds of scrambling for something to clean up, just pulls her blouse down over her soiled tits. In a fairly adroit move, you put yourself back together and sit on the bench in a single smooth motion.
The same group of older women you saw before power walking past, giving you and Liane a passing glance and a few nods of greeting before continuing. You return the nods but Liane just buries her face in her hands, her face burning red, as her body trembles with another shadow of her prior orgasm. Once the group is out of sight, you motion towards the path.
@@.player; ''You:'' "Should we get going?"@@
Shuddering slightly, Liane uncurls and looks down at herself. The cum is already staining her shirt and the pattern makes it very obvious that it's not something as simple as sweat (also, the redness of her face doesn't help). Having nothing to clean herself up, Liane crosses her arms in front of her and quickly begins walking back toward the parking lot. It's not a long walk but you do pass a few people and at least one of them has some suspicions about Liane. Her arms do very little to hide the stains nor the fact that she's not wearing a bra.
By the time you make it back to Liane's car, her arousal has ramped back up to full speed. She's thinking about having another go but is already pushing her luck with how much time she has left before her next appointment. There is only enough time for her to drive the two of you home and take a shower.
Liane simmers with lust the whole way home and her imagination constantly runs through different scenarios. The big two are of what would happen if someone saw her cum on the bench and what would happen if other drivers notice the cum staining her blouse. Building alongside her horniness is Liane's annoyance that she won't have time to get herself off once again before she has to leave.
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<<elseif $sceneSelect is 2>>\
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<</if>>\<<if $sceneSelect is 1>>\
<<button "''Liane''">><<DBO>><<replace "#dialogue-bar">> $liane.appYoga<</replace>><</button>> is working through her usual morning yoga routine. She has her mat spread out <<if $liane.locat eq 1.34>> on a sunny part of the garden so she can enjoy the warmth. <<elseif $liane.locat eq 1.31>> in front of the TV so she can watch her soap operas as she works out.<<elseif $liane.locat eq 1.33>> at the foot of her bed and across from the window (curtains partially opened).<</if>> <<if $liane.task is 2>>Since she's without panties, many of the poses cause the stretchy fabric of her yoga pants to rub against her vagina, sending small jolts of pleasure through her body with each movement. It's a bit distracting for Liane and she is having trouble staying focused on her form. Despite this, there is a small part of her mind hoping that you'd stop by to watch her practice. Consequently, she notices your presence much faster than usual. You barely get any time to admire how the fabric of her pants outlines her slit when she stretches in just the right way.<<else>>Liane is focused on her form, making sure that she holds it just right and for the exact right amount of time. Despite this, there is a small part of her mind hoping that you'd stop by to watch her practice. Consequently, she notices your presence much faster than usual.<</if>>
When she sees you, Liane greets you with a smile without even breaking the pose that she's working on. She's bent over, body at a 90-degree angle so that her hands and feet are flat on the floor (downward facing dog according to her mind). She's partially in profile so you have a decent look at her heart-shaped ass, her toned legs, and her flat stomach where her shirt has fallen forward. Her chest is mostly visible and her medium-sized breasts are more or less kept in place by her sports bra. Liane gives you an upside-down smile.
@@.liane; ''Liane:'' "Oh! Hello, $player.name. What's up?"@@
You give her a small wave.
@@.player; ''You:'' "Nothing much. Just wanted to say hi. Having fun?"@@
Liane smiles and pushes through the stress even harder. She holds it for a few seconds and then lets it go with a //*groan*// as her entire body untenses. She flows into another position, standing with one leg straight back, the forward knee bent, and her arms straight above her head with hands clasped. Unfortunately, her shirt falls back down to cover her appropriately.
@@.liane; ''Liane:'' "I just don't feel right if I don't get some yoga in most days. You should really try some. I keep trying to get Kiara into it but she has no interest. It would definitely help with her back problems."@@
You shrug and chuckle.
@@.player; ''You:'' "I'm pretty sure she would also have to stop spending 90% of her day either hunched over a keyboard or standing around in those ridiculous shoes that Mel makes her wear. Not to mention her …"@@
Realizing that you probably shouldn't talk about Kiara's rack, you trail off. Liane gives you an admonishing look regardless.
@@.liane; ''Liane:'' "I'm well aware of how busty my daughter is $player.name. I do buy her clothes and do all her laundry."@@ She goes silent for a few seconds and shifts to a different pose, this time on her hands and knees with her head down and rounds her back. She looks sideways at you from under her arm. @@.liane; "She didn't get that from my side of the family."@@
There is a note of chilliness in her voice, a shadow of how little she used to feel about herself. You just scoff and move around to sit in front of her.
@@.player; ''You:'' "Trust me, your's are fantastic."@@
She blushes at the praise and smiles sarcastically.
@@.liane; ''Liane:'' "A charming compliment."@@
You return the smile and shrug.
@@.player; ''You:'' "I just call it like I see it … or them in this case."@@
Liane lifts her head and arches her back. Her shirt is loose and tattered enough that her sports bra is mostly visible. Her chest is pushed out and her arms are straight below her shoulders, which squishes her breasts together, forming a nice amount of cleavage. Liane reacts to your gaze with a wave of arousal and a slight hitch of her breath. After holding the pose a few times she goes back to the rounded-back version, then begins alternating between the two (her memory indicates them as cat and cow). After a few more cycles, in which she suspiciously spends more time thrusting her chest out, she moves to the next pose.
She lays flat on her stomach, tucks her elbows tight to her side, places her forearms flat on the ground, and lifts her upper body. The position (the sphinx) traps her baggy shirt underneath her body and pulls it taut against her chest. Her hard nipples form small bumps, visible even through the two layers of fabric. After holding that for a few seconds she rests, laying flat on her stomach.
Liane then repeats the whole idea a few times, moving from cat-cow-sphinx, and keeps up the conversation as she does. You can't help but notice that your earlier compliment has put her in a particular mood and she spends more time in the poses that best show off her chest. After some unspecified cue (you're fairly sure your presence is messing with whatever her normal routine is) Liane moves on to the next part of her sequence.
It starts with her laying face down on the ground, then pushing her upper body as far up as she can so that only her feet and hands are touching the floor, and tilting her head back to increase the curve of her spine. From where you're sitting, a few feet directly in front of her, this pose puts her breasts at just about hand level. You can't help yourself and reach out to gently caress her tits through her shirt. It's made of thin fabric but the thicker sports bra has them mostly squashed together into a general shapelessness. Liane had her eyes closed, partially to really feel the pose and partially to savor your ogling. They snap open in surprise at your touch and the look she gives you only has a mild rebuke in it.
@@.liane; ''Liane:'' "$player.name!"@@ She shifts back down to lay flat for a few seconds, dragging herself away from your hands. Despite her mock outrage, she takes a few breaths, she lifts herself up into the exact same position. You immediately grope her soft flesh once again. She //*sighs*// dramatically. @@.liane; "Really? You're not going to let me finish my routine are you?"@@
You shrug and graze the small bumps of her nipples with your fingers. Liane shudders.
@@.player; ''You:'' "Well, in my defense, they are amazing and I have been staring at them since I got here."@@
Liane's blush creeps a bit further down her neck and the wheels in her mind begin to turn. After a few seconds of holding the pose, she pulls her legs forward until her knees are between her hands, and sits back on her heels. Now kneeling just between your legs, she gives you a look that tries to be innocent but there is too much lust gleaming in her eyes to work.
@@.liane; ''Liane:'' "As long as it doesn't interrupt then go ahead. It is very important that I finish my yoga."@@
With an eye on the stairs leading to the second floor (where Kiara is currently playing video games), you bring up your obfuscation field. Liane's next pose is inviting so inviting that you are sure she just made it up to entice you. Liane sits up on her knees, leans back to grab her ankles, and arches her entire body while dropping her head back. Her shirt rides up to reveal several inches of her toned stomach and her breasts are thrust out. Her anticipation swells as she pictures what you are seeing and what you're thinking about (it also turns out this is actually the camel pose).
Taking this as an invitation, you lean forward and slide your hands along her stomach. Liane shudders again at your touch, which only intensifies as your hands glide up, lifting her shirt along with them. You quickly reach her chest, snag her sports bra with your thumbs, and pull it and the shirt up to her collarbone. Her c-cup breasts bounce free and settle slightly to the side. Before you can grope them, Liane shifts back to sitting on her heels, pulling them slightly out of reach. Her shirt falls back down but the threadbare fabric still gives you a tantalizing partial view of her tits. Liane, enjoying your gaze, smiles impishly and rolls her neck a few times to loosen the muscles. After a few seconds, she moves back to the camel pose.
You immediately slide her shirt back up and take both her tits in hand and gently grope them. Her skin is warm (her flush has already colored the top of her breasts) and you give them a few light squeezes before gliding your fingers across her erect nipples. Liane //*groans*// softly. She holds the pose for much longer than strictly necessary, closing her eyes to enjoy the feeling of your hands. Reluctantly, she pulls away back to sitting on her heels (which is yet another named pose, the thunderbolt). Liane only holds it for a moment before returning to the camel pose and your hands groping her breasts.
Each time she leaves the pose, her breathing is a bit quicker, her blush a bit deeper, and the look in her eye a bit more lustful. After the fourth time sitting back, Liane frowns when her shirt falls back down to cover part of her body. With a quick movement, she pulls off her shirt and then (with a bit more struggling) tosses her sports bra to the side. She then falls back into the camel position.
You push her breasts together, the double handfuls creating a lovely amount of cleavage, before letting them fall back down and jiggle to a stop. Liane is practically panting at this and her arousal is almost palpable even without your powers. Part of this is from the actual skin-on-skin contact but most of her horniness comes from the little show that she's putting on and how much you're appreciating it. In fact, she shifts the pose so that her head is no longer hanging back so she can watch your reaction to her body. Her eyes drift down to the tent your erection is making in your pants and a tremor runs down her body.
Liane continues to hold the position, not even bothering to go back into thunderbolt, and lets you have your way with her breasts. You shift to playing with her nipples, lightly pinching them and even ducking forward to run your tongue across the hard nubs. Liane //*moans*// at the feeling of your tongue and a hungry gleam appears in her eye. When you pull back after the third or fourth time sucking on her tits, Liane comes to a decision.
She sits back on her heels and reaches for your pants. It takes her a few fumbling tries to get your shaft out and to push your pants down to your ankles. Once you're exposed, Liane shuffles forward on her knees until she is directly between your legs. Liane gives your shaft a few strokes before sitting higher and pressing your cock between her tits. She gives you a wanton smile.
@@.liane; ''Liane:'' "Since you've been looking at them anyway. You might as well enjoy them."@@
The smile you give her (and the hungry look in your eyes) sends a shiver of pleasure down her body and her eyes flutter closed for a few moments. After recovering from the surge of pleasure, Liane grabs her breasts and pushes them together, trapping your dick between the soft flesh. She adjusts her grip a few times, and shifts a bit to get comfortable, and then begins to slowly slowly slide her tits along your shaft.
It's a bit tricky at first, Liane is out of practice and there isn't really any lubricant but, with a few slight adjustments on your part (with a not-insignificant amount of groping), she finds a workable groove. Also helping is a copious amount of precum that soon begins leaking out of your shaft and coating her breasts. Liane stares down at her glistening cleavage, proof of how much she is turning you on, and there is another pulse of lust deep in her core.
Liane squeezes her tits hard against your dick and alternates between just bouncing them in your lap and rubbing them together with her hands. Her focus however is mostly on your face, watching your reactions through heavy-lidded eyes. You lean back with a pleasurable //*groan*// and peer down at the auburn-haired woman looking up at you, the head of your dick repeatedly poking up through her cleavage. Every so often, you look into Liane's eyes and a fresh wave of arousal spreads through her. Even without being touched, having you staring at her in such a slutty position, she's already nearing a small orgasm (something you would be interested in exploring later, can she cum without being touched?). Liane spreads her knees slightly and arches her lower back, which pulls her yoga pants even tighter against her crotch. She begins slowly rocking her hips, ever so gently rubbing her dripping wet cunt against the fabric of her <<if $liane.task is 2>> yoga pants<<else>>panties<</if>>. It's not enough to get her off but it's enough to feel good and keep her coasting.
Each bounce of her tits sends another jolt of pleasure through your body, which is amped up whenever she readjusts and tightens her grip on her breasts. The softness of her skin feels amazing on your shaft and the earnest look of lust plain across her face causes the initial stirrings of an orgasm. You have no intentions of holding back and just sit back and watch the scene unfold in front of you as Liane does her best to make you cum. Involuntarily your hips begin to lift on their own, meeting each downward stroke of Liane's breasts with a slight thrust of your own. This, along with an even greater amount of precum leaking out of your dick, signals Liane that you're getting close. Her mouth splits into a wide smile and she begins to move even faster. Liane's eyes flicker between your face and cock as softly //*pants*//, unsure of where she wants to watch your impending orgasm. Her hips begin moving faster now in a desperate attempt to push herself over the edge she's been teetering on since you started leering at her.
You //*groan*// loudly, signaling the arrival of your climax. Your cock throbs between Liane's tits as the pressure builds towards a sudden and incredibly satisfying release. You grab Liane's hands, pressing them tighter around her tits, as you push your hips up one last time. The swollen head of your cock throbs and the first rope of cum splashes against her neck and splatter back down onto the top of her tits. It is quickly followed by two more, adding several more streaks of white across her flushed cleavage. The third and fourth ejaculation don't make it as far as her neck and land half on her tits and half on the hands pushing them together. The last few spurts either land directly in her cleavage or slide down your shaft to coat her chest. You relax back against the chair but Liane follows you and continues to slowly pump her breasts, spreading your cum all over her tits and your shaft. Lians is in a lust-induced daze and it's only when you begin to grow soft does she finally let her hands drop to her sides and let her now shiny tits bounce free.
Liane is //*panting*// with arousal through half-parted lips and is staring at the half-hard cock resting on her chest with a glazed expression. With a satisfied smile, you lean forward and plant a light kiss on her mouth. In her haze, you catch her by surprise, but responds immediately, opening her mouth and pushing her tongue out to meet yours. Her eyes flutter closed as she sinks into the frantic kiss and she //*moans*// into your mouth. As your tongue twists together, you move before she can react. In a smooth motion, you have your hand down the front of her yoga pants and are rapidly rubbing her clit in small circles.
It takes about three seconds before Liane's orgasm hits her hard. She screams into your mouth, not even bothering to hold back and her entire body locks up as every muscle suddenly tenses. You speed your fingers, forcing Liane's orgasm to rise even higher as her entire body trembles and shudders from the force of the pleasure running through it. By the time she hits the peak of her ecstasy and screams again, your hand is soaked with her juices and making lewd sounds that only serve to drive her even more crazy. Her hands flail, uncertain of where to go since some part of her mind is still aware of the cum coating them. They finally come to rest on her own tits, squeezing them, and enjoying the slick feeling of your cum under her fingers.
Unfortunately, Liane's orgasm burns out after only a few seconds of reaching its peak. Liane's scream falters to a shuddering //*moan*// and since she is refusing to break away from the kiss, begins breathing hard through her nose. You slow your fingers as her orgasm dwindles until you are simply keeping a finger pressed against the hard nub and letting the shudders of Liane's body do all the work.
Once her climax is fully past, Liane breaks the kiss and drops back, sitting her butt on her heels. In between //*pants*// she takes several huge breaths and lets them out with a shudder. After a minute or so, her eyes move from staring blankly into space back to your face.
@@.liane; ''Liane:'' "♥oh my♥ … //*pant*// … ♥god♥… //*pant*// … thank you … //*pant*// … ♥ugh♥ … //*pant*// … I needed … //*pant*// … @@ She looks down at herself, topless and covered with cum and her eyes close briefly as a small aftershock rolls through her. @@.liane; "… ♥Mmnh♥… that … //*pant*// …"@@
You pull up your pants, grab Liane's clothes, and hand them to her. She still dazes a little so it takes her a few seconds to realize what's in your hand. After a moment, she waves them away.
@@.player; ''You:'' "It might be for the best, Kiara can come down at any moment."@@
Her eyes widen for a half second before shuddering closed after another aftershock rolls through her body. When they open again she snatches them from your hand and takes a few attempts to pull them on.
@@.liane; ''Liane:'' "… //*pant*// … thank you … //*pant*// … but … //*pant*// … can't … //*pant*// … let her … //*pant*// … see … @@
She languidly rises to her feet with a contented smile and, after grabbing your arm to steady herself, adjusts her clothes to be someone more presentable. It's a bit of a lost cause, given the cum already soaking through her shirt, but she tries. A haze of lust is still filling her mind so she thankfully does not question how Kiara did not hear what the two of you just did her other than to be thankful for her good luck. Liane gives you a quick goodbye kiss and then heads up towards the shower on the second floor. You hang around just long enough to enjoy the view of her ass ascending the stairs, then call out your own goodbye and head for the door.
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<</if>>\<<if $sceneSelect is 1>>\
Lately, Liane has stopped going to the single's night events at La Lune. Between what has been going on with you and your online alter-ego, Liane's confidence has grown enough that she doesn't feel the need to sit at the bar and desperately hope for some small amount of validation.
You're been aware of this for some time so it is kind of surprising when you walk into La Lune and sense her mind upstairs in the lounge. She's happy, just a little tipsy, and really horny.
Curious, you bring up your obfuscation field and make your way up to the lounge and through the crowded room to Liane's usual spot at the corner of the bar. Unlike, the other few times you've seen her at this event, Liane is happily chatting away with a small group of women. You're fairly sure that you recognize a few of them and a quick scan confirms that they are Liane's friends from work. They seem to be having a good time so you just sit back and observe. Eventually, a few guys, business types judging by their appearances, walk over and ask if the ladies want to dance and/or have some drinks. Liane's friends cheerfully accept the offer but she just waves them off with an amused smile. After a few attempts to get her on the dance floor, she suggests that she'll watch everyone's purses and jackets while they go and have fun. The ladies saunter off with their new prospects and leave Liane alone at the bar. As soon as everyone is gone, you slide up next to her then extend your obfuscation field over the two of you.
@@.player; ''You:'' "Hey, come here often?"@@
She looks up from her phone with a reproachful look.
@@.liane; ''Liane:'' "Is that really the best way to …"@@ She finally registers that it's you and her look turns to surprise. @@.liane; "… $player.name?"@@
You smile mischievously.
@@.player; ''You:'' "I don't know who that is, I just saw a pretty lady drinking alone and decided to come by and say hello."@@
Liane has been nursing one drink the whole time she's been here so she's not tipsy enough to miss what you're doing. A smile matching your own spreads across her face.
@@.liane; ''Liane:'' "Oh, my mistake. Sorry about that. I'm didn't come here to find a date so I may be a bit guarded. "@@ She notices your politely curious look. @@.liane; "My friends wanted to come out to singles night and they managed to convince me at the last second. How about you? Are you here to find some company?"@@
She can't keep all of the eagerness out of her voice. You wave vaguely and lean against the bar.
@@.player; ''You:'' "Oh, I had something similar. A friend called to me and gave me the idea to come by here."@@
Liane nods conspiratorially, her thoughts thankfully going in the implied direction (that Kiara mentioned she was here). She motions towards the bar and asks with a curious tilt of her head.
@@.liane; ''Liane:'' "Are you drinking tonight?"@@ You shake your head and her smile widens slightly. @@.liane; "Neither am I really. I've been working on it for a while."@@
You nod and exchange pleasant introductions as if you haven't known each other for years. Once those are out of the way, you quickly turn the topic of conversation to Liane and play the part of an interested stranger. Liane enjoys playing along and begins answering your questions with more and more abusive answers. In turn, you begin laying the game on thick, utilizing every bad pickup line and cheesy compliment that you can remember or glean from nearby minds. Enjoying herself and feeling safe in your presence, Liane finishes her drink. Several naughty thoughts are springing up in her mind. Namely, the last time she picked up a stranger from a bar.
After some time, her friends walk back over to grab their stuff. You quickly retract the obfuscation field to just yourself and no one in the groups sees you (and Liane does not notice they're lack of attention). Apparently, one of her friends has a busy day in the morning and is heading home. The other two plan on spending some more time with the men they just met. Interestingly, there are four men for the two women, and everyone seems cool with the arrangement. You mentally shrug, how wild Liane's friends are is no business of yours (especially since they don't have any inclination to try to influence Liane). They apologize to Liane for leaving her high and dry but she tells them that it's alright and that she's having a good time. There is a quick round of hugs and they all disperse.
As soon as her friends are gone, you start to flirt hard, lacing increasingly sexual innuendo into your acting. Liane orders another drink, something much weaker this time (she's enjoying the buzz and wants to keep her going but does not want to get drunk). After a few comments about how good she looks, you casually mention how much you like her bra (which is somewhat visible through her blouse) and would love to see if her panties matched. The alcohol has her responding before she can stop herself.
@@.liane; ''Liane:'' "It's a matching set but I can't show you."@@ She leans in closer. @@.liane; "I left the panties at home."@@
After a few seconds, the realization of what she admitted sinks in and her eyes widen. Blush sets in and starts creeping down her neck. You raise an eyebrow and let one of your hands drop to her bare knee.
@@.player; ''You:'' "Really?"@@
You move your hand to the inner part of Liane's leg and start to slide under her skirt. Her eyes widen with surprise and she looks over your shoulder to see if anyone is watching. Thankfully, Liane picked this spot in the lounge during her decade-long slump and it was specifically chosen as the least visible part of the room. With you now between her and the rest of the room, she is practically invisible from anyone but the bartenders and they are mostly working at the other end of the bar (not to mention the bar itself blocks her lower body). Her embarrassment and surprise quickly turn to lust as Liane casually uncrosses her legs.
The pencil skirt is tight, which restricts how far her legs can spread before it becomes too obvious but it's enough for you to manage. You squirm your fingers past her thighs to the warmth of her uncovered slit. Your fingers lightly glide over her lower lips and then press against her clit. Liane's //*groan*// is lost among the music and general din of the lounge. You work her clit for a few more seconds, stopping when her eyes start to flutter closed.
@@.player; ''You:'' "Wow, you were really telling the truth. That's disappointing."@@
Between her slight tipsiness and increasing arousal, it takes a second for the words to register. Even then, it's not what she was expecting you to say.
@@.liane; ''Liane:'' "Wh-what?"@@
Your smile takes on a wicked slant and you remove your hand from under her skirt.
@@.player; ''You:'' "Oh nothing really. I just thought that your bra is so nice it would have been nice to see the panties too. But they're back at your place right?"@@
What you're getting out clicks for Liane fairly quickly. Her smile grows to match your own.
@@.liane; ''Liane:'' "If you want to see them that badly, why don't you come home with me and I can show you?"@@
----
<div style="text-align: center">// 🕙 A half hour later 🕙 //</div>\
----
Liane settled her bill, called an autocab, and the two of you were on the road within minutes. As soon as the car pulled away from the curb, she ordered the windows to half tint and pounced. Liane locked lips with you, pushing her body against yours and sliding her tongue into your mouth. The rest of the ride was spent making out and pawing at each other like a couple of teenagers. Liane, fueled by horniness and a slight buzz, was a bit more enthusiastic (and sloppy) than usual and wound up half on top of you before the autocab even left the city. You're hands found their way under her skirt and you groped her ass a bit but things never progressed past that. By the time you reached the cul-de-sac, Liane was completely flushed with horniness, and anyone that may have noticed your disheveled state would know exactly what was going on.
Once the autocab stops in front of her house, Liane removes her heels and scampers over to her door, giggling mischievously to herself the whole way. You join her at the door and she puts a finger to her lips. Carefully, she opens the door and pokes her head through to listen for signs that Kiara is around. Judging by the wall rattling //*BOOM*// that emanates from up the stairs, Kiara is taking advantage of her mother's absence to game with her rig at full volume. From prior experience, both you and Liane know that Kiara isn't leaving her room any time soon.
Liane pulls you in for another tongue-twisting kiss and you blindly close the door being you. Still deep in the embrace, you half-pull Liane towards her living room. She carelessly drops her purse and shoes onto the chair as you pass it (which misses and falls to the floor) and does her best to guide the two of you towards the couch. One coffee table to the shins later (accompanied by much giggling), your calves touch the side of the sofa. You break the kiss and drop back onto the cushion, leaving Liane standing in front of you dazed and panting. Her chest is now at eye level but is hidden behind far too much clothing. You reach up, deftly undo the buttons on her blouse, and pull it open. Liane //*coos*// happily as her bra is exposed, which turns into a low //*moan*// when you pull off the blouse (leaving it hanging where it was tucked into her skirt) and cup her breasts. You squeeze them gently through the silky fabric a few times, causing Liane to squirm, before reaching around and undoing the clasp with a quick twist of your fingers. Once undone, Liane slides it off and tosses it on the chair with her accessories (it lands this time). You cup her bare tits and press your lips to her hardening nipples, lightly licking each a few times before muttering.
@@.player; ''You:'' "There, now you match."@@
Liane runs her hands through your hair and gives you a wicked smile, //*groaning*// when you resume sucking on her taut nipples. Your hands slide up Liane's bare back, enjoying the lines of her muscles as you alternate between her tits. Without warning, you slide your arms under Liane's arms to her shoulders and drop back against the couch. Liane lets out a small //*yelp*// of surprise and flails her arms trying to keep her balance before she pitches forward. Thankfully, she manages to catch herself on the top of the couch instead of accidentally headbutting you. She gives you a scathing look as she is leaning over you with her tits hanging a few inches in front of your face. You just smile innocently, extend your tongue out, and flick it against one of her nipples. Liane //*sighs*// and adjusts herself to a more comfortable position while still leaning over you.
While your tongue is busy with her tits, you let your hands roam over Liane's body. They glide over her back and then down to her heart-shaped ass which is currently squeezed into her "going out" pencil skirt. You lean forward, burying your face in Liane's hanging breasts, and massage her ass through the smooth fabric of the skirt. Enjoying the attention, Liane closes her eyes and focuses on the sensations of your skin against her and your fingers working on her ass. She idly shifts her weight from foot to foot and her glutes move beneath your hands. Her breasts sway, gently bumping against your face. You start trying to catch her nipples whenever they come close to your lips. You're not particularly picky about this and happily lick, kiss, and suck on any part of her breasts that find its way into your mouth.
A sudden //*Boom*// shakes the house, followed quickly by Kiara swearing at the top of her lungs and going into a tirade about how unfair the game is and how much everyone else sucks. Liane bolts upright, pulling one of her nipples away from your tongue, and stares up the stairs with alarm. Past the sudden knee-jerk reaction, there is surprisingly little fear about being discovered. In fact, there is a huge wave of arousal at the possibility of being caught in such a compromising position. Capitalizing on this, you slide one of your hands under Liane's pencil skirt. She's so focused on the off chance of Kiara coming down that she doesn't notice your fingers until you slowly glide two of them down her dripping cunt. A shudder runs through her body and her wide eyes dart down at you with a look that is equal parts admonishment, excitement, fear, and desire. She mouths "What are you doing?" and you reply with the obvious, mouthing "Making you cum".
When no new noise sounds from upstairs, Liane's mind relaxes and her focus turns to your ministrations. Her hips begin to rotate in time with your fingers and she leans forward and braces her arms on the back of the couch near your head. This brings her tits back into range and you lean forward to suck gently on one of her nipples. At the same time, your fingers push your fingers into Liane's cunt. Staring down at you with hungry eyes, she bites her lip to stifle an oncoming //*moan*//. Her eyes slowly close and she shuffles her feet further apart (or as far as her pencil skirt will allow), giving you better access to her crotch.
Suddenly, Kiara's door opens and you both freeze. Instinctively, you bring up your obfuscation field but keep it powered low to not alert Kiara. Your best friend's voice can clearly be heard over the loud music of her game as she rants to herself on her way to the bathroom. Liane gives you an apologetic look that conveys "It was fun while it lasted". Your smile turns positively wicked.
Before Liane can react, your free hand grabs ass and you begin fucking your fingers into her cunt and rapidly rubbing her clit with your thumb. Her eyes widen in utter shock as you force a too-loud //*moan*// from her throat. One of her hands clamps over her mouth while the other grabs your wrist in a half-hearted attempt to get you to stop. She tries to back out and twist her legs to get away from the pleasure but, between your grip and powers, you manage to keep stimulating her. An intense wave of pleasure forces Liane to swallow down another //*moan*//. As soon as she feels it's safe, she takes a few deep quick breaths and leans forward to harshly whisper.
@@.liane; ''Liane:'' "What are you … ♥Ah!♥ … doing?"@@
You switch breasts and lightly bite down on one of Liane's nipples. Her breath catches in her throat. Her hand is still grabbing your wrist but it's beginning to feel less like she trying to get your hand out from between her legs and more like she's trying to use your hand to get herself off.
@@.player; ''You:'' "Do you think I can get you off before she gets out of the bathroom?"@@
Whatever Liane was going to say is cut off by a strangled //*groan*// and her fingers tighten over her mouth, leaving small marks on her cheek. Her juices are running down your fingers and her resolve is almost completely washed away in the tide of her oncoming climax. Unfortunately, just at that moment, the bathroom door opens again. This time, Liane practically jumps away out of your reach and your fingers slide out of her slit. Breathing heavily, Liane bats your hands away then turns around and frantically starts gathering her discarded clothes. Given how close she already was to finishing and how arousing almost getting caught is for her, Liane's movements are weak and jerky. Liane has just grabbed her bra from the chair when Kiara's bedroom door opens and she screams @@.kiara; "FUCKING REMATCH ASSHOLES"@@ at the top of her lungs. Liane pauses with indecision and shoots a tentative look over her shoulder. Kiara is going to be busy for at least the next fifteen minutes, if not more, and both of you know it.
You reach forward and grab Liane's hips, gently pulling her backward until she falls down into your lap. Her heart-shaped presses against your crotch and she leans her back against your chest. Liane turns her head and, half looking at the stairs, plants a light kiss on your lips. This turns to another light kiss and then her eyes flutter closed and it turns to a full-blown make-out session. You grab her tits from behind, gently kneading them and pinching her nipples between your fingers. Liane //*moans*// into your mouth but as much as she's enjoying the feeling of your groping her tits, she is ready and more than willing to get off. Not wanting to keep a lady waiting, you slide one hand down her stomach and between her legs. Her skirt is still limiting her movement, so you spend a few annoying seconds peeling it up to give you full access to her eager cunt.
Two fingers slowly sink into Liane's dripping hole and a moan begins deep in her throat. She bites her lip, stifling the worst of it, and her eyes shift towards the staircase. The house-shaking volume of Kiara's speakers pretty much guarantees that she can't hear anything the two of you are doing but the sheer fact that you could get caught any moment is still at the forefront of Liane's lust-saturated mind. The thought of the sheer embarrassment she would feel if Kiara came down the stairs and found you with your fingers between Liane's legs is enough to bring her to the edge. You want to enjoy things, however, so you remove your fingers. Liane's eyes shift back to you with a questioning look (with just a hint of disappointment at the edges). You give her a quick kiss then smile slyly.
@@.player; ''You:'' "We have some time and I don't want things to end too quickly."@@ She grabs your hand and tries to pull your hand back to her slit. You let her after a few seconds but stop just short and lightly touch her outer lips. @@.player; "I mean, you went to a bar without panties … "@@ You suddenly flick her clit and her entire body convulses. She makes a sharp //*yelp*// of surprise and claps a hand over her mouth. @@.player; " …. and got picked up by some random guy …"@@ Another flick and the same response. @@.player; " … and let him put his hand up your skirt almost immediately …"@@ One more flick and she begins grinding her ass against your crotch. You go back to just lightly touching her labia. @@.player; " … I do think you need get off really good, not just some quickie."@@
Liane shudders again, starting with her toes and working its way up her body. You slide your hand out from between her legs and caress her tits as it reaches her chest. She //*moans*// through her muffling hand and it has a definite undertone of frustration. Liane is horny, working off a fading buzz, and really, really needs to get off. Thankfully, she's following your lead.
The next ten or so minutes are spent just teasing the hell out of Liane. You play with her tits, groping the soft mounds and toying with her hard nipples, and then switch to running your hands along her body (all while making sure to avoid her needy cunt). During this, you make sure to keep up the little role-play you found yourself in and really dive into the random stranger that she brought home to have fun with. Liane is lost in the pleasure and experience but there is no way to keep the frustration at bay. Once it gets to be too much, you move your hands back down to her pussy. Two fingers are pushed into her cunt while the other hand lazily circles her clit.
Liane's body begins reacting on its own. Her hips begin swiveling and grinding her ass harder against your crotch. Her //*moans*// are becoming increasingly loud as she humps your hand and between these, her panting grows faster and heavier.
You're mostly in a holding pattern. The whole night has been one large tease and you're just waiting for the most opportune moment to finish Liane off. Thankfully, you don't have to wait long. The sound coming from Kiara's room suddenly quiets to a dull roar and her door opens again. Liane's in a daze but the wound manages to work its way into her brain. Her eyes lazily turn to the stairs but she does not stop moving her hips Instead of the light teasing, you push your fingers deep into her cunt and start to rapidly rub her clit. Liane //*groans*// deep in her throat and her attention locks onto the stairs, waiting to see if Kiara will come down and ruin your fun or if you will go back to teasing her. Her body seems to melt against you when it finally clicks that you're not going to stop.
@@.player; ''You:'' "Do you think you can hold out until she gets back into her room?"@@
Liane slides her hand over her mouth and gives you a lustful look. She meekly nods her head and //*moans*// through her fingers. Her free hand grips the arm of the couch, clutching it in a white-knuckled grip as she tries to hold off her orgasm until Kiara is safely under the cover of her game's audio.
It's a long minute for Liane as her body writhes under your attention. She's panting through her nose like she's running a marathon and staring at the stairs through half-lidded eyes. She barely had any resolve to begin with after the night of teasing but the last of it is quickly eroding away. Liane, her entire upper body flushed red, tightens her grip on her mouth and screws up her face with the effort of trying to hold back. Conflict rages in what's left of her conscious mind. The arousal caused by the fear of getting caught warring with the arousal from the idea of getting caught is pushing on the last barrier before she cums all over your fingers. From above, Kiara stomps down the hall towards her bedroom.
Liane barely holds out long enough.
Kiara's door closes and Liane lets go. Even before the sounds of Kiara's game resume their deafening volume, Liane's climax hits her like a freight train. The hand covering her mouth suddenly snakes back to grab your hair and she pulls you in for a desperate kiss. Her tongue pushes into your mouth just as she can't hold back her scream any longer.
All of the muscles in her body tense as the ecstasy rolls through her like a tidal wave. She screams into your mouth, easily loud enough to be heard from Kiara's room if it wasn't for her speakers. Liane's cunt tightens around your fingers but you add a bit more strength to keep up the same pace, pounding into her dripping hole and forcing her to even higher pleasure. Liane legs kick out wildly until they find the coffee table, then she plants them on the edge and uses the leverage to start thrusting her hips up as if fucking an imaginary partner. You follow her movement, driving your fingers hard into her hole just as she reaches the peak of her thrust and pulling them out when she drops back down. This keeps her riding the edge of climax for at least a minute until her juices begin running down her thighs and your hand drops onto your pants. Liane loses focus on making out and her kissing becomes sloppier and more frantic. At the apex of her orgasm, her tongue sits practically unmoving in your mouth as she just shouts and screams.
After Liane hits her peak, she slowly begins to fade as her climax loses steam. It's bolstered slightly by her increasingly weak hip thrusts and your questing fingers but they can only slow the inevitable. Her hips slow their movements and, after one of her feet slips off the table, she can't really be bothered to put it back up. Energy drains out of her and her grip on the couch loosens. You slow your fingers in pace with this waning and let the last vestiges of the orgasm finally fade, Liane's other foot drops from the table and you finally pull your hands away from her crotch. She shudders, //*groans*// into your mouth one last time, and then breaks the kiss. Panting heavily, she flops bonelessly against your body.
The two of you sit there, unmoving save for her heaving chest as she tries to get her breathing under control. You idly run your hands down her flanks, causing her to squirm. After a few seconds, Liane swallows loudly.
@@.liane; ''Liane:'' " … //*pant*// … thank you … //*pant*// … that was so … //*pant*// … ♥Oh god♥ … //*pant*// … thank you … //*pant*// … @@ She gives you several quick kisses on the lips and //*groans*// again. @@.liane; "… //*pant*// … wor … //*pant*// … I … //*pant*// … that … //*pant*// … ♥Ungh♥ …"@@
Another shiver runs down her body and her hips swivel gently on your lap. It's getting late and you can sense that Liane is done for the night (also, Kiara is debating getting something to drink after her next game). Wanting to end things on a high note, you carefully slide Liane off your lap. She turns slightly and practically melts onto the couch, lying on her side with her legs half off. You stand and take out your phone.
@@.player; ''You:'' "Well, I should really get going. I'm sorry I never got your name but …"@@ You take a photo of the mostly naked Liane half laying on her couch, focusing mostly on her dreamy post-coital expression. She looks up at the phone and shudders as an aftershock of her climax rolls through her. @@.player; "… I'll just take that as a souvenir. Maybe I'll see you at the bar again. "@@
Being a little lust drunk, it takes Liane a few seconds to realize that you're still playing the role. A lazy smile spreads across her face and she pulls herself up to sitting and then, with a lot more effort, to standing. Playing the part of the shy woman picked up at the bar, she grabs her blouse without looking at you and threads her arms through (though she does not bother to close the front). You walk to the door and she follows a step behind, standing just to the side and hidden when it opens.
After a few in-character pleasantries, Liane gives you a quick kiss (mostly hidden from anyone watching the front door) and then shuts the door behind you. You're about halfway home when you get a text.
@@.liane;''Liane's Text:''@@ @@.lianeT; Thanks $player.name! I had a lot of fun. Have a good night."@@
Then, a few seconds later.
@@.liane;''Liane's Text:''@@ @@.lianeT; Can you send me that photo?"@@
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<</if>>\<<if $sceneSelect is 1>>\
Somewhat surprisingly, you sense Liane's mental signature nearby. She's a creature of habit so the fact that she's not currently at home is intriguing. You close your eyes for a few seconds and sense her thoughts. Liane has made her way into the city and is wandering around the area near the Bountiful Boutique. Apparently, she has decided to skip her daily cleaning session and set out to fulfill the task assigned by your alter ego. She's currently drinking some coffee, window shopping, and working up the courage to actually head into the shop.
Curious to see how it goes, you bring up your obfuscation field and make your way towards the boutique. It takes some time but Liane still hasn't worked up the courage by the time you've arrived. A few minutes later, Liane finishes her coffee, takes several deep breaths to psych herself up, and then marches into the store before she can stop herself. You wait a few seconds and stroll in behind her.
Of the stores you suggested, Bountiful Boutique is perhaps the most normal. At first glance, it looks like every other high-end clothing store. The main room has dozens of small racks and tables filled with colorful clothing and there is a small hallway in the back leading to the dressing rooms. The relative normalcy ends when one looks at the dozens of mannequins posed around the store. All of them are wearing clothing that could charitably be described as bold (and not so charitably as kind of slutty). It's the type of clothing you'd see confident people wearing on dates or less confident people wearing to the clubs. There are lots of plunging necklines, very short skirts, and tops that rival some sports bras for total amount of skin coverage. It takes Liane a few minutes of walking around the store for all of it to sink in. She occasionally picks up a piece of clothing, holds it up to see how skimpy it actually is, and then hastily refolds it and puts it back. By the time a saleswoman comes over to ask if she needs help, Liane is red from embarrassment and just a tiny bit horny.
She asks the confused, yet patient, saleswoman to direct her toward some of the more conservative clothing options. It takes Liane a few tries to articulate what she's looking for and after some small fibbing (namely that she has a guy friend that wants to see her in something daring and she's not too confident). The saleswoman reassures Liane that she could pull off pretty much anything in the store (barring certain colors that would clash with her skin tone/hair color) but understands her hesitance. Liane is guided to a back corner of the store that houses some of their lower quality and less fashionable items. They are still well beyond Liane's usual comfort zone but the selections are not nearly as bad as the rest of the store. She thanks the saleswoman and then spends the next several minutes going through the section and figuring out which items she'd be willing to try on.
After some internal deliberation, Liane grabs a small stack of clothes, skurries over to the dressing rooms, and starts to try them on. From inside the small booth, you pick up a wide variety of emotions. There's the overarching feeling of embarrassment, especially at the thought that the saleswomen are judging her for her choices (they're not), coupled with a lower current of lust. Both of these grow with each new outfit she tries on. There is some fear at the possibility of someone walking in, confusion as to how she is supposed to wear some of the clothes, and stress from figuring out which outfit will make the best picture. Curious for more information (and being a huge perv), you tap into her senses when she's modeling one of the outfits.
The top is a large sweater that is tight enough that, despite how fuzzy it is, it clearly outlines the shape of her body. The bottoms are a set of black leggings that are so tight, that Liane's panties are clearly outlined beneath the fabric. She frowns at the panty line and tries to pull the sweater down a few more inches to cover her clearly defined heart-shaped ass but it just springs back into place. After a few more tries, she just gives up with an exasperated //*sigh*//. Liane snaps a few pictures with her phone but disappointment grows with each one. There's just something she doesn't like about it and she deletes the pictures as soon as she's done taking them. You cut the link as she starts to strip down.
Wanting to keep things a surprise, you leave Liane to her outfit selection and head out of the store.
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<<elseif $sceneSelect is 2>>\
You walk down the street thinking about nothing in particular. Whenever you're in this blank state of mind, you tend to become more sensitive to the thoughts and feelings of the women you have a connection with. That's why you are pleasantly surprised when Liane's mind flares in your senses. She's nearby and thinking of something pervy. Judging from the scattered impression of her mind, she has decided to forgo her cleaning for today and is set on fulfilling the task assigned by your alter ego. She has made her way into the city and is wandering around near some shops that specialize in the more risque sort of clothing that your alter ego suggested. She's currently drinking some coffee, window shopping, and trying to decide which store she's going to shop at (and then working up the courage to actually go in to try the clothes).
Where do you think she is heading?
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "Bountiful Botique">><<set $sceneSelect to 3>><<goto "LianeShopTaskScene">><</button>>\
<<if $liane.level gte 4>><<button "Bountiful Botique">><<set $sceneSelect to 4>><<goto "LianeShopTaskScene">><</button>><</if>>\
<<if $liane.level gte 5>><<button "Bountiful Botique">><<set $sceneSelect to 5>><<goto "LianeShopTaskScene">><</button>><</if>>\
</td></tr></table></div>
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<<elseif $sceneSelect is 3>>\
Her mind settles on the Bountiful Boutique, it's nearby and the most normal of the stores that your alter-ego suggested to her.
Liane walks the few blocks to where the store is and ducks in before she can second guess herself. You follow closely behind, keeping your obfuscation field up just in case, and wait outside for a few minutes as she browses the store. Since you and Liane have escalated things, you have decided that a more direct approach may be called for. After letting her get acquainted with the stock, you walk in. Liane is in the dress section (which ranges from casual to evening wear) and is idly going through the racks while sipping her coffee. Every so often, she stops and marvels at how skimpy and revealing the dresses are (and gets a bit excited at the idea of her wearing some).
Each skimpy dress invokes another fantasy of Liane wearing it in increasingly public scenarios. She is so lost in her fantasies that, even though you drop your obfuscation field, you have to practically bump into her before she notices your presence. At first, Liane feels that someone is standing closer than they should. She looks up, ready to ask you to back away but surprise crosses her face. Liane looks at you for a blank second, then down to the skimpy dress in her hands. Her surprise quickly gives way to embarrassment (which sublimates into horniness almost as quickly). Red in the face, she pushes the dress she's holding (a partially see-through microdress) and gives you an awkward smile.
@@.liane; ''Liane:'' "$player.name! What are you doing here?"@@
She tries to act nonchalant but just comes off like she's hiding something. Liane seems to realize it as well and her smile takes on a more sheepish edge.
@@.player; ''You:'' "Nothing much, happened to be walking past and saw you through the window. I wanted to say hi."@@ You take the dress she was just holding from the rack and hold it up. If Liane was lucky (and didn't move much), it would cover her ass and breasts at the same time. You raise an eyebrow. @@.player; "Doing some shopping?"@@
She snatches it from your hand, takes a second to put it back on the rack in the right place, and then looks around to make sure no one is within hearing distance. Liane leans in conspiratorially.
<<if $liane.convoTags.includes("KINKSTAR") is true>>\
@@.liane; ''Liane:'' "Do you remember my friend that I've been exploring my … stuff … with online?"@@ You nod and she leans closer. @@.liane; "He asked me to try on some new clothes, stuff that I wouldn't normally wear."@@
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<<else>>\
@@.liane; ''Liane:'' "You know that I've been exploring my more … outgoing side. @@ You nod and she leans closer. @@.liane; "I made a friend online that is helping me out with that. He occasionally asks me to push my boundaries and today, he wanted me to try on some new clothes, stuff that I wouldn't normally wear."@@
<</if>>\
You nod slowly.
@@.player; ''You:'' "That's cool. Do you need any help picking stuff out?" @@ You then add hopefully. @@.liane; "Or maybe someone to take some photos?"@@
She thinks about it for a few seconds. On one hand, even though the two of you have fooled around some, she is still somewhat embarrassed by showing herself off in public. On the other, the idea really turns her on. Without looking you in the eye, she hands you her phone.
@@.liane; ''Liane:'' "I'll go find some outfits and meet you over at the dressing rooms."@@
The dressing rooms are located down a short hallway branching off from the main shopping area. There are a few conveniently placed padded benches lining the wall opposite from the booths so you have a seat and play on your phone while Liane chooses her outfits. She aimlessly wanders around the store, her mind a ball of uncertainty, until one of the store associates comes over to help her out. They converse for a while and then the associate starts rushing around the store. The previously bored young woman is happy to finally have something to do (and a woman like Liane to dress up) and quickly grabs an armful of clothes. She gives them to Liane, who meekly thanks her and heads over to where you are sitting. Your auburn-haired neighbor rounds the corner with an arm full of dresses and a flush creeping down her neck. Without making eye contact, she rushes into the dressing from furthest from the entrance.
You put down your phone and look at the closed door of the small cubicle. Looking through Liane's eyes would be fairly trivial with your powers but you need some surprise in life, so you just wait until she finishes getting dressed. There is some grumbling from Liane about the clothing choices and some shuffling as she finds the one that is the least offensive. The music from the main area of the store is muted in the dressing room hallway so you can hear every rustle and soft curse as Liane tries on her outfit. Once she looks in the mirror at the ensemble, there is a sharp intake of breath. An amixed wave of lust and embarrassment emanates from the booth and the door slowly creaks open. Standing in the back of the booth, carefully out of sight, Liane awkwardly strikes a pose.
At first glance, the outfit appears to be a typical sundress. It's a yellow and green floral print with a conservative ankle-length hemline and short off-the-shoulder sleeves, with spaghetti straps holding the whole thing up. The most interesting part of the dress jumps out after a second or two. There is a cleverly hidden built-in corset and an unusually low neckline. Liane's C-cup tits are lifted and pushed together, creating a veritable shelf of cleavage that makes her look much bustier than she actually is. She crosses her arms in front of herself as you take a few more seconds to stare at her chest. Liane frowns.
@@.liane; ''Liane:'' "I actually thought this one would be okay."@@
You raise an eyebrow.
@@.player; ''You:'' "Looks great to me."@@
You lift her camera and take a few pictures. With some prompting, Liane reluctantly does a small spin. There is a row of lacing on the back which cinches Liane's waist slightly and is responsible for the prodigious amount of cleavage. Liane completes the spin and shrugs.
@@.liane; ''Liane:'' "Breathing is a bit uncomfortable and my breasts are just …"@@ She makes a "exploding" motion with her hands. You smile and stand to get a closer picture before she changes. Liane turns even redder with the closer inspection, then //*yelps*// when you just bury your face in her soft mounds.
@@.liane; ''Liane:'' "$player.name!"@@ There is admonishment and humor in her voice. @@.liane; "Behave. There are more things I need to try on."@@
She shuts the door in your face with a mock //*huff*//. Liane pauses a few seconds behind the closed door. Savoring the look you gave her and thinking of how she must look in the pictures you took. She lets out a shuddering breath and goes for the next outfit. They all go downhill from there (well, for Liane's modesty at least).
The second dress is met with Liane's mild confusion, which only intensifies when she realizes what she has in her hands.
@@.liane; ''Liane:'' "Really?"@@
The door opens and Liane is wearing a dress that is positively modest compared to a lot of the things in the store, both in the below-the-knee hemline and not-even-below-the-collarbone neckline. Much to your delight, however, the dress is completely covered by the black and white close-ups of anime characters making the classic ahegao face. Liane just looks baffled and holds out her arms so you can take it all in.
@@.liane; ''Liane:'' "Who would buy this? Why would anyone buy this?"@@
Suffering from a new form of embarrassment, Liane does not even bother to pose for the pictures and just shakes her head as you capture the moment on film. You only manage to get a few before she shuts the door and quickly changes into the next dress.
Even before it is fully on, Liane's feelings are mixed on the next dress. She's both satisfied with the dress and extremely concerned. The door opens and she poses again.
The dress is a brown floor-length body-con dress that is so tight, that individual muscles can be picked out on Liane's body. Her underwear stands out starkly underneath the stretchy fabric. Liane gives you a half smile.
@@.liane; ''Liane:'' "Is it bad that I kind of like this one? It feels really good and I feel like I should be wearing it to some classy party."@@ She turns and checks out the dress in the mirror. @@.liane; "I would need better underwear for it though."@@
You shrug and take some pictures.
@@.player; ''You:'' "Yeah, they do stand out. Truth be told, you probably should take them off. They're a bit distracting in the picture."@@
Liane blushes as she checks the photo and frowns slightly. The thought embarrasses her but, unlike the last dress, this is the good kind of embarrassment that is only a few steps away from arousal in her mind. There's a sudden rush of horniness at the thought of how the dress would feel on her skin and how she would look in the pictures. Without bothering to shut the door, she quickly wiggles her way out of her panties and bra without removing the dress (which is harder than she first assumes given how tight the dress is). Now sans undergarments, the fabric clings to her tits and her very obviously erect nipples. Unable to help yourself once again, you step forward and take cop a feel. The dress is smooth and barely feels like she's wearing anything at all. Liane //*squeaks*// and slaps your hand away while watching the entrance to the changing room with a slightly panicked expression.
@@.liane; ''Liane:'' "$player.name!"@@ She hides behind the door. Peering around the edge she glares at you. It's not very convincing considering how horny being groped in public just made her @@.liane; "Someone could see!"@@
She gently pushes you out of the way and shuts the door with a snap. Her breathing is heavy and there is a bit of a pause before she tries on the next garment. There is a bit of confusion and relief as Liane finishes inspecting the new outfit, with a small side of disappointment that she is studiously ignoring. She then opens the changing room door, opens her arms in a welcoming gesture, and smiles hopefully.
This dress is cut into a trapeze style, fitted nicely around the bust without being obscene then flaring out from there to a knee-length hemline. She turns back and forth and the dress swishes nicely without lifting high enough to reveal anything (you do notice that she has not put her underwear back on). It would normally be a classy dress but you're fairly sure that Liane hasn't yet noticed why its on sale at this store.
@@.liane; ''Liane:'' "This one is great! The material is light and really comfortable and look! Pockets!"@@ She puts her hands in the hidden pockets and holds them out for you to see. @@.liane; "I'm not sure why she gave me this one since the other's were so bad."@@
You snap a picture then clear your throat.
@@.player; ''You:'' "Take a step forward."@@ She does, still smiling, as she is backlit by the brighter light of the changing room. You hold your hand out to pause her and snap another picture. @@.player; "Hold on".@@
You hand her the phone and, after a brief baffled pause, realization dawns. The dress fabric is as light and airy as she said but it's also almost completely see-through when the light is behind her. The silhouette of her naked body stands out clearly beneath the fabric. It's actually a pretty artistic photo, all things considered. Liane just shakes her head and returns to the dressing room for the final dress. She seems outwardly defeated but her arousal continues to grow.
Liane is quiet as she puts on the final dress of the pile but she becomes even hornier as she finishes and adjusts it. After a few seconds of silence, Liane's voice emanates from above the partition.
@@.liane; ''Liane:'' "Uhh, I think that girl grabbed the wrong thing."@@
You step up and talk through the door.
@@.player; ''You:'' "Why?"@@
Liane answers.
@@.liane; ''Liane:'' "This is just a sweater, not a dress."@@
You knock on the door.
@@.player; ''You:'' "Let me see."@@
The door unlocks and swings open. Liane is wearing a comfy-looking grey sweater that clings to her toned body. With the high neck, it covers her from her chin to halfway down her hands to just below the curve of her ass. Liane shuffles awkwardly and then tries to pull the bottom down to cover her more. It's a futile gesture as the springing material immediately slides back up to her to the top of her upper thigh. Liane is not even really trying to hide how aroused she is at this point and her face burns bright red. You step into the booth and check the tag hanging off of the sleeve.
@@.player; ''You:'' "It says sweater dress on the tag."@@
Liane scoffs.
@@.liane; ''Liane:'' "Then maybe I need to get a size up. I can't even lift my arms in this thing."@@
You give her your best innocent look then hold up her phone to take a picture.
@@.player; ''You:'' "Oh, why not?@@
She gives you a long look and the corners of her lips quirk up with a small knowing smile. Liane lifts her arms and crosses them over her head. The dress pulls up a few inches and completely exposes her cunt and the bottom of her mound.
@@.liane; ''Liane:'' "See what I mean."@@
You snap a few pictures and then take a step forward. The look in your eye must convey how hungry you are because Liane takes an involuntarily half step back, pressing herself against the wall of the booth. Your hand finds its way between her legs your finger slides between her lower lips. Liane quivers and her eyes flash towards the door. You can't help but notice that, despite the panic at seeing the dressing room door open, her legs still open slightly to give you more room.
@@.liane; ''Liane:'' "$player.name! You … ♥UNHG♥ … "@@ Your finger finds her clit and starts rubbing the small nub. @@.liane; " … didn't shut the … ♥Mmm♥ … door"@@
You look over your shoulder to where she's looking. Shrugging, you bring up your other hand to gently grope her tits through the soft sweater.
@@.player; ''You:'' "Well, we probably should be fast with this then."@@
Liane's eyes widen and she claps a hand over her mouth to suppress the //*moan*// those words cause. She slides down the wall a few inches, causing the dress to ride completely up to her waist, and spreads her legs past shoulder width. True to your word, you rapidly rub her clit in tight circles, sending wave after wave of pleasure through her body. Liane's already horny from modeling all of the dresses and even this little amount of stimulation is already setting her on the path to her climax. Her free hand arms snake over your shoulder and she pulls you close so she can cling to you. Liane braves the possibility of being heard just long enough to pull her hand away from the mouth. She gives you a brief but fiery kiss before breaking it off to stifle another //*moan*// with her fingers. Your fingers speed up and another wave of pleasure forces Liane to bury her face in your chest to muffle her increasingly loud cries of pleasure. Even without looking, you can tell her lust-heavy eyes are watching the half-open door past the top of your shoulder.
As your fingers slowly bring Liane to a much-needed climax, you sense another mind approaching. It belongs to the employee that helped Liane earlier and the young woman is curious as to how things are going. Your fingers slow slightly, drawing a disappointed//*groan*// from Liane's throat, as you consider the approaching opportunity. You do a quick scan of both the worker's and Liane's minds and ready your obfuscation field. Thankfully, the woman is over 18 and the idea of catching people fooling around turns her on. Part of the reason she's checking in with Liane is to hopefully catch her while she's getting undressed. Also, the employee hates her boss and won't snitch if she catches anyone (and has not for the few times she's caught people before). As for Liane, the idea of getting caught is both terrifying and extremely arousing. The fantasies that turn her on the most are ones in which the person catches her and gets turned on by what they see so much that they can't help but masturbate.
With this new information, you smirk to yourself and switch your approach. You move slightly to one side, clearing the view of Liane's cunt to the door. She turns slightly to keep clinging to your body and then //*gasps*// when you slide a couple of fingers into her pussy. Thrusting them quickly, you make sure that your palm grinds against her clit with each movement. Liane clutches you tighter at the sudden boost in pleasure and lets out a too-loud //*groan*//.
The store employee hears this and, after a brief pause in her step as she processes the noise, quickly rounds the corner of the dressing room hallway. She immediately notices the half-open door and knocks.
@@.generic; ''Employee:'' "Ma'am are you still he…"@@
The door swings open the whole way and the employee's voice trails off as she sees what's going on. Liane, dressed in an extremely short sweater dress is pinned to the wall by a random guy is fucking her with her fingers. Her legs are spread and, with the guy off to one sidd, anyone standing at the door gets a great view of her dripping wet slit. There is a brief movement of silence as Liane meets the employee's eyes.
Then Liane cums, really, really hard.
Liane bites down on your shoulder to keep herself from screaming and, between her nails digging into your back, you're surprised at how little you feel it. The store employee lets out a soft //*sigh*// at the scene before her and she leans against the doorway to watch. The horror of getting caught fuels Liane's explosion of ecstasy and chases away any thought in her mind. The only thing that now registers is your fingers pistoning in her cunt and the hungry eyes of the woman watching her. Each new wave of ecstasy flutters Liane's eyes but she forces herself to keep them open and locked onto your voyeur. A powerful tremor starts just below Liane's belly and races downward through Liane's legs. They wobble and then give out. You press your body against hers, pinning her to the wall and stopping her after she's only slid down a few inches. This causes your fingers to sink even further into her cunt and Liane lets out a muffled scream while staring directly into the employee's eyes. You keep fucking her and the small booth is filled with the wet sound of your fingers in her hole, Liane's increasingly exhausted-sounding muffled screams, and hard breathing (both Liane and the Employee).
Clutching you like her life depends on it, Liane rides the crest of her orgasm for at least a minute before it begins to fade. She tries to rock her hips at the same tempo as your fingers but she has no leverage and just twitches against your body. Energy is rapidly flowing out of Liane as her climax begins to wane and you start easing her down, slowing your fingers to match the pace of the quickly draining pleasure. Her death grip on your upper body weakens and you gently guide her down to the bench before she collapses on the floor. When her bare ass touches the wood of the bench, Liane's arms slide up and she pulls you in for a deep kiss. Her tongue coils with yours and it's only then does she finally close her eyes and stops staring at the store employee watching all of this occur. You slide your fingers out of Liane, making sure to give her clit one last glancing touch, and then break the kiss to stand. Liane's arms trail along your shoulders as you back away and then fall limply to her sides. She stares at you, lips half parted, and whispers between panting breaths.
@@.liane; ''Liane:'' " … //*pant*// … //*pant*// … ♥Oh god♥ … thank you … //*pant*// … that was … //*pant*// … ♥mngh♥ … //*pant*// … she's … //*pant*// … @@
Her head lolls to the side and her lust-glazed eyes settle on the store employee. The woman's gaze is very obviously focused on Liane's heaving chest and between Liane's lewdly spread legs. Liane notices the woman's attention and her eyes flutter closed as an aftershock of her orgasm ripples through her. There is a weak //*groan*// that she doesn't even bother to hide and is lost in the store's music. Liane's legs spread even wider as her juices leak down her inner thigh and her body arches with the unexpected rush of pleasure. You turn to the woman.
@@.player; ''You:'' "Enjoy the show?"@@
It takes a few seconds for the woman to drag her eyes from Liane's wet cunt. She turns to you with a not-insignificant amount of hunger in her eyes.
@@.generic; ''Employee:'' "Are … are you guys … up for some company?"@@
Liane is too dazed to answer but you already have a grip on what she wants. You shake your head.
@@.player; ''You:'' "We're just showing off tonight. Is that cool?"@@
The woman looks understandably disappointed but nods.
@@.generic; ''Employee:'' "Yeah. No problems. I … "@@ She turns to look down the hall. @@.generic; "… have to go back to work. If you two come back. Let me know. I work around the same time every night. And if you want a third …"@@
She leaves it unsaid and then walks away. Given how horny she is, you're fairly sure she is heading to the employee bathroom to get herself off. You kneel until you're at face level with Liane. Her eyes take a few seconds to focus on you and a contented smile spreads across her face. Before you can say anything she sits forward and gives you a light kiss on the lips. She then drops back and closes her eyes.
@@.player; ''You:'' "I'm going to step out so you can get dressed okay?"@@
She nods slowly and you turn to leave. Just before you step out, you remember your job and lift Liane's phone to take a few shots of her sprawled out on the bench. A small shudder runs through her and her eyes drift closed.
You sit on the bench for a few minutes as Liane recovers from her orgasm and gets her clothes on. The door finally opens and she hurridly motions for the two of you to go. Peeking into the booth, you find that four of the dresses are neatly hanging on the provided hook and the one you got her off on is folded neatly on the bench.
\
\
\
\
<<elseif $sceneSelect is 3>>\
<<elseif $sceneSelect is 4>>\
<</if>>\<<if $sceneSelect is 1>>/*Liane Third Dreamwalk Intro*/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.3 - Missing Documents 🧘♀️</div></div>\
As the light fades, you find yourself standing just outside of the legal department of Liane's //Diagnosis: Haunted// themed dreamscape. Things slowly come into focus and sounds, which were at first muffled, become more and more intelligible. Through the door behind the reception desk (which you're fairly sure was not there the last time you were here), you hear the unmistakable sounds of an argument. Curious about why the dream started here, you creep closer.
Three voices drift through the cracked open door. The first is a man's voice, quite high, with an odd accent that places the stress on words seemingly at random. The second is another man, his voice wavering out of fear. The last person sounds very familiar.
@@.liane; ''Liane:'' "I'm sorry Mr. Whateley. I'll go over the security cameras again if you want but I already asked security for them and there's nothing there. The cameras on the whole floor were out for over an hour."@@
You reach the door and peer in. Liane is sitting behind a desk in a small office that has the spare vibes of a room that has only recently been occupied. Standing next to her is an old man (presumably Mr. Whateley) in an outdated suit with a thick beard and beady eyes. The third person is a terrified-looking security guard sitting in the only other chair in the room. The older man's eyes roll in his sockets and focus in your direction. He gestures to you and bids you come in. His voice was the higher pitched.
@@.generic; ''Mr. Whateley:'' "Yes boY. You have the DocumenTs. Yes?"@@ Awkwardly, you push open the door and step in as all eyes turn towards you. Looking around, you grab some of the papers off Liane's desk and hand them to the older man. He snatches them out of your hands and flips through them. @@.generic; "Yes. These are wHat I neeD. You mAy go."@@
With your part of the scene over, Mr. Whateley and Liane turn back to the security guard. Since they're ignoring you, you decide to just hang around. Just in case, you grab a tissue from the box on Liane's desk and start cleaning her office door (like a good background extra). Liane clears her throat.
@@.liane; ''Liane:'' "You must know how important it is that we find those documents. I was working on several sensitive projects for the hospital and almost everything in my personal safe was classified. Can you tell us again what you saw? Maybe you'll remember something new."@@
The security guard //*gulps*// audibly, shakes his head, and retells his story.
@@.generic; ''Security Guard #1:'' "Yes Ma'am. I was doing my rounds last night after the Halloween party when the chief radioed me and said that the cameras were out on this floor. I came up here to check everything out and thought I heard something from this office."@@ He fidgets in his chair and glances at Mr. Whateley, who has yet to blink. @@.generic; "Two people were running out of the office but I was too late to get a good look at them. The first one was already around the corner but I could hear their footsteps, they were really loud taps like someone using one of those old typewriters. The second was just turning the corner and all I saw was a flash of purple cloth. Probably a jacket or something like that."@@
He hesitates and Liane motions for him to go on.
@@.liane; ''Liane:'' "And then you said there was a third person?"@@
The man blushes.
@@.generic; ''Security Guard #1:'' "The last one ran right into me and we both went down hard. I didn't … get a look at her face though."@@
Liane //*sighs*//.
@@.liane; ''Liane:'' "Why is that again?"@@
The man blushes even harder.
@@.generic; ''Security Guard #1:'' "So we went down and she wound up on top with her ti … breasts pressed against my face. We scrambled around but she kicked my flashlight away before I could see her face. I saw her costume though, she was dressed like one of those succubuses from those games. You know lingerie, wings, horns, that kind of stuff."@@
Liane gives him a level look.
@@.liane; ''Liane:'' "I get the idea. Thank you for your time we wil …"@@
Mr. Whateley jumps in.
@@.generic; ''Mr. Whateley:'' "We wilL be pUrsuing lEgal actioN againSt you if those docuMents are not fouNd."@@ Both the security guard and Liane look shocked at this. Mr. Whateley waves his hand dismissively. @@.generic; "Go. Now."@@
The man scrambles out of the chair and practically runs out the door. Liane //*sighs*// and leans back on her chair.
@@.liane; ''Liane:'' "Well, that was pointless sir. We didn't learn anything new."@@
The man tilts his head and keeps staring at the man retreating back. He sways on his feet.
@@.generic; ''Mr. Whateley:'' "It wIll have to do. We neEd those fiLes."@@ He turns his head to finally look at Liane. @@.generic; "We don'T caRe how. Find who stoLe them."@@
Liane nods as her new boss glides out of the office. With the scene over, you decide to leave as well so you don't draw the dream form's attention. It looks like you have some work to do. Three people need to be found.
A person who taps loudly as they walk.
A person with a flash of purple.
A person dressed as a succubus.
Time to start investigating.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<set $liane.Dthird[0] to 1>><<goto "LianeDreamFourthLegal">><</button>>
</td></tr></table></div>\
\
\
\
\
\
<<elseif $sceneSelect is 2>>/*entering the suspects*/\
<div id="eveFrameOT"><div id="areaTitle">🧘♀️Episode 1.3 - J'accuse!🧘♀️</div></div>\
Standing outside of Liane's dreamscape office, you take a few deep breaths to steady yourself. Changing things in dreams is always //energetic// at the best of times and you're planning on not only making yourself known to Liane's dreamform but also altering the preprogrammed narrative of the dream. Still, you see no other way to figure out this particular trope so you just steel your nerves and knock on the door. Liane's worried voice drifts from within.
@@.liane; ''Liane:'' "Come in."@@
You push the door open and enter. Liane looks a little worse for wear but in the attractive TV way instead of how actual stressed people look. Even the fact that she's wearing mouse ears doesn't seem to take away from her serious demeanor. Her eyes sweep over you and her eyes glaze over as the dreamform falls back into the narrative. Liane's entire behavior changes and, after dismissing you as a background extra, her stare slides off of you back to the papers on her desk. You have to loudly clear your throat a few times before her attention sticks. She looks over to you and rubs one hand across the back of her neck.
@@.liane; ''Liane:'' "Wha-Hi? Can I help you?"@@
You nod and lay it out for her.
@@.player; ''You:'' "I just wanted to let you know that I may have figured out who was involved with stealing your documents."@@
The words take several seconds to sink in and then she suddenly perks up. Liane grabs her pen and gets ready to jot down her notes.
@@.player; ''You:'' "Okay. Here it is …"@@
@@.player; ''You:'' "The person who had loud tappy footsteps was … \
<<listbox "$liane.Dthird[1]">>\
<<option "Dr. Page" "Dr. Page">>
<<option "Dr. Fowler" "Dr. Fowler">>
<<option "Hippocrates" "Hippocrates">>
<<option "Dr. Easly" "Dr. Easly">>
<<option "Dalton" "Dalton">>
<<option "Iman" "Iman">>
<<option "Brenda" "Brenda">>
<<option "Dr. Whitlock" "Dr. Whitlock">>
<<option "Dr. Apollo" "Dr. Apollo">>
<<option "Dr. Gardner" "Dr. Gardner">>
<<option "Bakr" "Bakr">>
<<option "Cole" "Cole">>
<<option "Elizabeth" "Elizabeth">>
<<option "Cecilia and Sofia" "Cecilia and Sofia">>
<<option "Elaine" "Elaine">>
<<option "COS Upshaw" "COS Upshaw">>
<<option "Chief of Medicine" "Chief of Medicine">>
<<option "Lin" "Lin">>
<</listbox>>"@@
@@.player; ''You:'' "The person with the flash of purple was … \
<<listbox "$liane.Dthird[2]">>\
<<option "Dr. Page" "Dr. Page">>
<<option "Dr. Fowler" "Dr. Fowler">>
<<option "Hippocrates" "Hippocrates">>
<<option "Dr. Easly" "Dr. Easly">>
<<option "Dalton" "Dalton">>
<<option "Iman" "Iman">>
<<option "Brenda" "Brenda">>
<<option "Dr. Whitlock" "Dr. Whitlock">>
<<option "Dr. Apollo" "Dr. Apollo">>
<<option "Dr. Gardner" "Dr. Gardner">>
<<option "Bakr" "Bakr">>
<<option "Cole" "Cole">>
<<option "Elizabeth" "Elizabeth">>
<<option "Cecilia and Sofia" "Cecilia and Sofia">>
<<option "Elaine" "Elaine">>
<<option "COS Upshaw" "COS Upshaw">>
<<option "Chief of Medicine" "Chief of Medicine">>
<<option "Lin" "Lin">>
<</listbox>>"@@
@@.player; ''You:'' "The person in the succubus costume was … \
<<listbox "$liane.Dthird[3]">>\
<<option "Dr. Page" "Dr. Page">>
<<option "Dr. Fowler" "Dr. Fowler">>
<<option "Hippocrates" "Hippocrates">>
<<option "Dr. Easly" "Dr. Easly">>
<<option "Dalton" "Dalton">>
<<option "Iman" "Iman">>
<<option "Brenda" "Brenda">>
<<option "Dr. Whitlock" "Dr. Whitlock">>
<<option "Dr. Apollo" "Dr. Apollo">>
<<option "Dr. Gardner" "Dr. Gardner">>
<<option "Bakr" "Bakr">>
<<option "Cole" "Cole">>
<<option "Elizabeth" "Elizabeth">>
<<option "Cecilia and Sofia" "Cecilia and Sofia">>
<<option "Elaine" "Elaine">>
<<option "COS Upshaw" "COS Upshaw">>
<<option "Chief of Medicine" "Chief of Medicine">>
<<option "Lin" "Lin">>
<</listbox>>"@@
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>\
<</button>></span>
<span id="hidden" class="hide">\
You will need to get all three of these to succeed. Failure will result in you being kicked out of the dream (though you will be told how which ones you get correct or not). To save you some time, there are no secrets or hidden text involved with this event, just the scene and character descriptions.</span>\
<<button "Confirm with Liane">>\
<<if $liane.Dthird[1] is "Dr. Easly" and $liane.Dthird[2] is "COS Upshaw" and $liane.Dthird[3] is "Dr. Gardner">>\
<<set $dreamend to 3>>\
<<goto "LianeDreamExit">>\
<<else>>\
<<set $dreamend to -2>>\
<<goto "LianeDreamExit">>\
<</if>>\
<</button>>\
\
<<button "Wait for now">>\
<<goto "LianeDreamFourthLegal">>
<</button>>\
\
\
\
<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrame"><div id="areaTitle">Liane's Task</div><div style="text-align: center; font-size:115%;">''Some New Clothing''</div></div>\
<<include "LianeShopTask">>\
<<if $liane.shop is 0>><<set $liane.shop to 1>><</if>>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Liane's Task</div><div style="text-align: center; font-size:115%;">''Some New Clothing''</div></div>\
<<include "LianeShopTask">>\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Lending a Hand</div><div style="text-align: center; font-size:115%;">''Bountiful Botique''</div></div>\
<<include "LianeShopTask">>\
<<if $liane.shop lte 1>><<set $liane.shop to 2>><</if>>\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="evePervFrame"><div id="areaTitle">Lending a Hand</div><div style="text-align: center; font-size:115%;">''Lending a Hand at the Bountiful Botique''</div></div>\
<<include "LianeShopTask">>\
<<if $liane.shop lte 2>><<set $liane.shop to 3>><</if>>\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="evePervFrame"><div id="areaTitle">Lending a Hand</div><div style="text-align: center; font-size:115%;">''Lending a Hand at the Bountiful Botique''</div></div>\
<<include "LianeShopTask">>\
<<if $liane.shop lte 3>><<set $liane.shop to 4>><</if>>\
\
\
\
\
\
\
\
<</if>>\
<<if $sceneSelect isnot 2>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto "Downtown">><<set $time+=1>><</button>>
</td></tr></table></div><</if>>\
\
<<if $sceneSelect gte 3>>\
<div id="powFrame">\
<<set $temp2 to 0>><<set $temp3 to 0>>\
<<if $liane.exhib lte (($liane.level+1)*10)>><<set $liane.exhib += 2>><<set $temp3 to 1>> @@.pow;►►► Liane enjoyed her brush with exhibitionism and enjoys showing off her body even more //[+2 Exhibitionism]//.@@ <<else>> ●●● Liane enjoyed showing herself off but it has not increased her love of exhibitionism.<</if>>
<<if $liane.dare lte (($liane.level+1)*10)>><<set $liane.dare += 2>><<set $temp2 to 1>> @@.pow;►►► Liane enjoyed having fun with you in such a public setting //[+2 Daring]//.@@ <<else>> ●●● Liane enjoyed herself with you but she is as daring as she ever was.<</if>>
\
<<if $temp3 is 1>><<LianeExhBar>><</if>>\
<<if $temp2 is 1>><<LianeDarBar>><</if>>\
</div>\
<</if>>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Yoga Routine</div><div style="text-align: center; font-size:115%;">''Camel Pose''</div></div>
<<include "LianeYogaFun">>\
<<if $liane.yoga lt 3>><<set $liane.yoga to 3>><</if>>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Yoga Routine</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeYogaFun">>\
<<if $liane.yoga lt 4>><<set $liane.yoga to 4>><</if>>\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Yoga Routine</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeYogaFun">>\
<<if $liane.yoga lt 5>><<set $liane.yoga to 5>><</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<set $time +=1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.fear gte (60-(($liane.level+1)*10))>><<set $liane.fear += -2>><<set $temp3 to 1>> @@.pow;►►► Liane feels less fearful after pleasuring herself without any negative repercussions //[-2 Fear]//.@@<<else>>●●● Liane does not feel any less fearful than normal.<</if>>
\
<<if $liane.dare gte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.dare += 2>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane enjoyed your time together and is more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
\
<<if $temp3 is 1>><<LianeFearBar>><</if>>\
<<if $temp4 is 1>><<LianeDarBar>><</if>>\
</div>\<<set $liane.taskvisit to 1>>\
\
<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Needing a Break</div><div style="text-align: center; font-size:115%;">''Enjoying the View''</div></div>
<<include "LianeWorkFun">>\
<<if $liane.work lt 3>><<set $liane.work to 3>><</if>>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Needing a Break</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeWorkFun">>\
<<if $liane.work lt 4>><<set $liane.work to 4>><</if>>\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Needing a Break</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeWorkFun">>\
<<if $liane.work lt 5>><<set $liane.work to 5>><</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.conf gte (($liane.level+1)*10)>><<set $liane.conf += 2>><<set $temp3 to 1>> @@.pow;►►► Liane feels more confident after spending time with you //[-+2 Confidence]//.@@<<else>>●●● Liane feels no more confident than ususal.<</if>>
\
<<if $liane.dare gte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.dare += 2>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane enjoyed your time together and is more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
\
<<if $temp3 is 1>><<LianeConBar>><</if>>\
<<if $temp4 is 1>><<LianeDarBar>><</if>>\
</div>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Liane Gets Dirty</div><div style="text-align: center; font-size:115%;">''The Sink''</div></div>
<<include "LianeDirty">>\
<<if $liane.clean lt 3>><<set $liane.clean to 3>><</if>>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Liane Gets Dirty</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeDirty">>\
<<if $liane.clean lt 4>><<set $liane.clean to 4>><</if>>
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Liane Gets Dirty</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeDirty">>\
<<if $liane.clean lt 5>><<set $liane.clean to 5>><</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<set $time +=1>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.conf gte (($liane.level+1)*10)>><<set $liane.conf += 2>><<set $temp3 to 1>> @@.pow;►►► Liane feels more confident after spending time with you //[-+2 Confidence]//.@@<<else>>●●● Liane feels no more confident than ususal.<</if>>
\
<<if $liane.dare gte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.dare += 2>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane enjoyed your time together and is more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
\
<<if $temp3 is 1>><<LianeConBar>><</if>>\
<<if $temp4 is 1>><<LianeDarBar>><</if>>\
</div>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Garden of Fun</div><div style="text-align: center; font-size:115%;">''Getting Her Hands Dirty''</div></div>
<<include "LianeFlower">>\
<<if $liane.garden lt 3>><<set $liane.garden to 3>><</if>>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Garden of Fun</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeFlower">>\
<<if $liane.garden lt 4>><<set $liane.garden to 4>><</if>>\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Garden of Fun</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianeFlower">>\
<<if $liane.garden lt 5>><<set $liane.garden to 5>><</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<set $time +=1>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.conf gte (($liane.level+1)*10)>><<set $liane.conf += 2>><<set $temp3 to 1>> @@.pow;►►► Liane feels more confident after spending time with you //[-+2 Confidence]//.@@<<else>>●●● Liane feels no more confident than ususal.<</if>>
\
<<if $liane.dare gte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.dare += 2>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane enjoyed your time together and is more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
\
<<if $temp3 is 1>><<LianeConBar>><</if>>\
<<if $temp4 is 1>><<LianeDarBar>><</if>>\
</div>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Photographer Needed</div><div style="text-align: center; font-size:115%;">''A Walk in the Park''</div></div>
<<include "LianePhotog">>\
<<set $liane.photog to 1>>\
<<set $sceneSelect to 3>>\
<<include "LianePhotog">>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Photographer Needed</div><div style="text-align: center; font-size:115%;"></div></div>
<<include "LianePhotog">>\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Photographer Needed</div><div style="text-align: center; font-size:115%;">''A Walk in the Park''</div></div>
<<include "LianePhotog">>\
<<if $liane.photog lt 3>><<set $liane.photog to 3>><</if>>\
\
\
\
<<elseif $sceneSelect is 4>>\
<div id="evePervFrame"><div id="areaTitle">Photographer Needed</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianePhotog">>\
<<if $liane.photog lt 4>><<set $liane.photog to 4>><</if>>\
\
\
\
<<elseif $sceneSelect is 5>>\
<div id="evePervFrame"><div id="areaTitle">Photographer Needed</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianePhotog">>\
<<if $liane.photog lt 5>><<set $liane.photog to 5>><</if>>\
\
\
\
<</if>>\
\
\
<<if $sceneSelect isnot 2>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><<set $liane.phototaskcall to 1>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.conf gte (($liane.level+1)*10)>><<set $liane.conf += 2>><<set $temp3 to 1>> @@.pow;►►► Liane feels more confident after spending time with you //[-+2 Confidence]//.@@<<else>>●●● Liane feels no more confident than ususal.<</if>>
\
<<if $liane.dare gte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.dare += 2>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane enjoyed your time together and is more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
\
<<if $temp3 is 1>><<LianeConBar>><</if>>\
<<if $temp4 is 1>><<LianeDarBar>><</if>>\
</div><</if>>\<<if $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">Picking Up Liane</div><div style="text-align: center; font-size:115%;">''A Pleasent Evening''</div></div>
<<include "LianePickUp">>\
<<if $liane.pickup lt 1>><<set $liane.pickup to 1>><</if>>\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="evePervFrame"><div id="areaTitle">Picking Up Liane</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianePickUp">>\
<<if $liane.pickup lt 2>><<set $liane.pickup to 2>><</if>>\
\
\
\
<<elseif $sceneSelect is 3>>\
<div id="evePervFrame"><div id="areaTitle">Helping Liane Get Dirty</div><div style="text-align: center; font-size:115%;">''TBD''</div></div>
<<include "LianePickUp">>\
<<if $liane.pickup lt 3>><<set $liane.pickup to 3>><</if>>\
\
\
\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">> <<set $time +=1>><<goto "HouseRoom">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp3 to 0>><<set $temp4 to 0>>\
<<if $liane.fear gte (60-(($liane.level+1)*10))>><<set $liane.fear += -2>><<set $temp3 to 1>> @@.pow;►►► Liane feels less fearful after pleasuring herself without any negative repercussions //[-2 Fear]//.@@<<else>>●●● Liane does not feel any less fearful than normal.<</if>>
\
<<if $liane.dare gte (($liane.level+1)*10)>><<if $temp4 is 0>><<set $liane.dare += 2>><</if>><<set $temp4 to 1>> @@.pow;►►► Liane enjoyed your time together and is more daring. //[+2 Daring]//.@@ <<else>> ●●● Liane is thinking about you in pervy ways but is no more daring than usual.<</if>>
\
<<if $temp3 is 1>><<LianeFearBar>><</if>>\
<<if $temp4 is 1>><<LianeDarBar>><</if>>\
</div>\<<nobr>>
<<if $storyline.mainQuest is 3>>
@@.cereb; ''Sam:'' "We need to work on some way to get to Prism. For now, work on building up your power base by forming more bonds with people and practicing your powers. There is not much we can do until she shows up to check on you."@@
<<elseif $storyline.mainQuest is 4>>
@@.cereb; ''Sam:'' "Now that she's on your side, or at least now that you have a common enemy, it's time to start building your power base. Money is going to be your first hurdle so look for some ways of making lots of cash as discreetly as possible."@@
<<elseif $storyline.mainQuest is 5>>
@@.cereb; ''Sam:'' "An invitation from one of the Tychai is a big deal. They can provide resources to get your burgenoning Super career off the ground and help us gain access to the Society headquarters. That being said, do not go there unless you have backup. While they are not violent, they are ruthless and are often surrounded by a lot of desperate people. If you can convince Prism to go with you, I would feel much better about things."@@
<<elseif $storyline.mainQuest is 6>>
@@.cereb; ''Sam:'' "From what you've told me about the deal, your best bet is to go out and find potential lairs. Also, the Tychai do not work for chump change so you're going to need a lot of money. Best be looking for ways to make more money."@@
<<elseif $storyline.mainQuest is 7 and $uniform.track lt 30>>
@@.cereb; ''Sam:'' "You've got a base of operations, now you need a costume. Style is an essential component of supervillainy. Look someone who has experience working with exotic materials and guarantees discretion."@@
<<elseif $storyline.mainQuest is 7 and $amita.level lt 3>>
@@.cereb; ''Sam:'' "Hang out and enjoy your new base. Moving in and setting everything up is always fun. Other than that? Just train your powers and make more connections."@@
<<elseif $storyline.mainQuest is 7 and $amita.level is 3>>
@@.cereb; ''Sam:'' "If Nayika's memories are back then you need to figure out what was covered up. Wait for her to get her facts together and then I suggest meeting up with your minions and figure out what to do."@@
<<elseif $storyline.mainQuest is 8>>
@@.cereb; ''Sam:'' "If Nayika's memories are back then you need to figure out what was covered up. Wait for her to get her facts together and then I suggest meeting up with your minions and figure out what to do."@@
<<elseif $storyline.mainQuest is 9>>
@@.cereb; ''Sam:'' "Now we're getting somewhere. You need to find a way past the Society's mental defences without the person's help. I recommend that goth tart Umbralette since she probably knows some of her mistress' secrets. Once you know that, you can make a run at Photona.@@
<</if>>
<br><span class = "devb"><<button "Spoilers">>
<<toggleclass "#mqspoiler" "hide">>
<</button>></span>
<span id="mqspoiler" class="hide"><div id="devFrame">
<<if $storyline.mainQuest is 3>>
@@.generic; ''Dev:'' "Just play the game as normal and progress with Prism."@@
<<elseif $storyline.mainQuest is 4>>
@@.generic; ''Dev:'' "Spending time online will give you some rumors of underground poker games in the area. Once there, you can make some decent money playing the game in the backroom of the Bar near harbor side. Playing it with high levels of sneak and telepathy will put you in contact with potential allies. Once you have met them, you'll have to speak to Sam in the lounge."@@
<<elseif $storyline.mainQuest is 5>>
@@.generic; ''Dev:'' "You will need to speak to Prism during one of her usual morning visits about the Tychai (under the Supervillain topic). Next, you will have to go to Club red on a friday or saturday at night to meet up with them."@@
<<elseif $storyline.mainQuest is 6>>
@@.generic; ''Dev:'' "Scout the four main hub areas (Downtown, City Center, Harbor Side and Park District) for potential hideouts. Earn enough to purchase the property and then speak with Dora of the Tychai at Club red to buy it.
<br>
<br>a) Downtown <<if $base.DT gte 1>>✔️<</if>>
<br>b) City Center <<if $base.CC gte 1>>✔️<</if>>
<br>c) Harbor Side <<if $base.HS gte 1>>✔️<</if>>
<br>d) Park District <<if $base.PA gte 1>>✔️<</if>>
"@@
<<elseif $storyline.mainQuest is 7 and $uniform.track lt 30>>
@@.generic; ''Dev:'' "Raise Vivienne's affection to 60 and ask about her custom works, then ask about a Super Uniform."@@
@@.generic; ''Dev:'' "Current end of the content"@@
<<elseif $storyline.mainQuest is 7 and $amita.level lt 3>>
@@.generic; ''Dev:'' "Get Amita to level 3."@@
<<elseif $storyline.mainQuest is 7 and $amita.level is 3>>
@@.generic; ''Dev:'' "Wait a few days for Amita to gather her findings and then talk to the group about them during a harem meeting."@@
<<elseif $storyline.mainQuest is 8>>
@@.generic; ''Dev:'' "Talk to Sam about Amita's Findings."@@
<<elseif $storyline.mainQuest is 9>>
@@.generic; ''Dev:'' "End of the main progress for now. The next step will be to recruit Umbralette and then Photona."@@
<</if>></div></span>
<</nobr>>\<<if $convoSelect is 1>>\
@@.player; ''You:'' "How did you get kicked out of the Society?"@@
@@.cereb; ''Sam:'' "Long story short. It was a badly kept secret that I had a rotating stable of partners in the Society, Auxiliaries, and among the lesser-known teams and operators. It was all for fun and we were all consenting adults so everyone kept out of everyone else's business and did their own thing. Now, this pissed off a lot of the higher-ups. The Society's image as the upstanding beacon of moral goodness has been carefully cultivated over decades and they saw my proclivities as a threat to that. I kept it up but stayed careful so they couldn't complain. Fast forward a few years and I meet up with Ronin, an on-again/off-again member of the Society, and two of her friends from a smaller team, Malcontent and Ice Storm. We all go clubbing and one thing leads to another and they're all up for a bit of fun. So, we get a private room and are going at it pretty hard. Ronin is riding Malcontent dick like her life depends on it as Ice Storm pounds her ass. I'm ramming my dick down Malcontent's throat when …"@@
@@.player; ''You:'' "No shit, Malcontent's bi?"@@
@@.cereb; ''Sam:'' "Less bi and more like he just loves being treated like dirt, regardless of who's doing it."@@
@@.player; ''You:'' "Damn. Doesn't he have like a necklace of his enemies' teeth?"@@
@@.cereb; ''Sam:'' "Ha! I forgot about that stupid thing. Seriously, half of them are fake and the other half he got by scrounging around on the ground after battles. Anyway, we're all going at it when a paparazzo bursts in. Ronin was panting like a bitch in heat as I came all over her face so the timing couldn't have been better. Which is odd, since the only way someone can get close to me without being detected is with Society or government-level tech. So it's obviously a setup and the guy has the compromising photos uploaded to multiple cloud drives before we can even untangle ourselves. Next day, the press is all over it. The Society denounces me and my three, completely willing partners, make statements on how they were mind-controlled into deviant sex acts. I'm gone within minutes, with all my gear and research, before they can kick me out and seize my equipment. I'm halfway to my nearest safe house when they announce that I managed to steal the Superhuman register, which was fucking news to me. So I now have every hero after me to keep their identity secret and every villain that wants the list and doesn't want to pay for it. After that, the rest is history. Their fabricated story is still the official one and the three others are still keeping it up. Ronin and Ice Storm hasn't spoken to me since and Malcontent has publicly sworn numerous blood oaths to get his vengeance."@@
\
\
\
<<elseif $convoSelect is 2>>\
@@.player; ''You:'' "What exactly is your sexuality?"@@
@@.cereb; ''Sam:'' "I just go by Omnisexual. As long as it's a sapient, consenting adult, I'm down to give it a try at least once. I've had men, women, humans, mutants, many different types of aliens, fey, demons, robots, androids … there's a difference and they get really pissed off if you make that mistake, especially mid-coitus … vampires, a few varieties of werecreatures, a bunch of the nicer looking monsters, some elementals. For the last one, stick to air and water elementals. Earth and fire can get … uncomfortable. I'm not sure if I can count the incorporeal beings like ghosts or energy-based life forms. You kinda just stick your dick in the vague area they are currently occupying and start thrusting, doesn't really work that well. Oh, almost forgot, I've also done it with four alternate versions of myself from different universes and/or timelines. They were all amazing."@@
\
\
\
<<elseif $convoSelect is 3>>\
@@.player; ''You:'' "Who is ------?"@@
Sam gives you a quizzical look which fades after a few seconds.
@@.cereb; ''Sam:'' "What did you want to ask me?"@@
You stare for a second before you realize what just happened. Slightly frustrated, you take a few seconds to figure out how you want to talk about … whatever you want to talk about.
@@.player; ''You:'' "I was wandering around Harbor Side and ran into a ----- that I can't talk about unless I'm talking about my responses to when ---- were talking."@@
Realization dawns and Sam suddenly rushes across the room, vaulting the couch with ease and ripping open a door that was previously on the other side of the room. He ducks inside and you hear rummaging. He calls out to you.
@@.cereb; ''Sam:'' "Keep repeating that story!"@@
Confused, you keep repeating as much of your encounter with ----- as you can remember. You move over slightly to see through the door and see that Sam is inside a vault that looks very similar to the one where you store your mental constructs. The big difference is that his looks to be infinitely long and the shelves are lined with hundreds or thousands of constructs. Sam is going through things almost at random. Each time he removes a construct from the shelves, everything shifts to put another one in front of him. After a few minutes, Sam stands up with a triumphant @@.generic; "HA!"@@ and he pulls a crown of flowers off the shelf and jams it down on his head. He walks back to you and, as he gets closer, you can see that the crown is made from small five petal blue flowers.
@@.cereb; ''Sam:'' "Ah, sorry about that. It's a side effect of -----'s powers. Did you figure out the repetition trick?"@@
You nod.
@@.player; ''You:'' "I did. Who was -----, --- said you were a friend of ----?"@@
He grimaces.
@@.cereb; ''Sam:'' "it's complicated but i would consider — to be an --------- ----- slash ----------- -----."@@
@@.player; ''You:'' "What do you mean by inadvertent friend slash freeloading tenant?"@@
Sam goes through a lengthy explanation but you can only remember maybe one word out of three. He is evidently familiar with the phenomenon and gives you a shrug.
@@.player; ''You:'' "So they lived in your headquarters for a year without you knowing despite having breakfast together every day and the only reason you ever remembered is because you built that mental construct a little bit at a time during each meal so it would retain some of the knowledge."@@ He nods. @@.player; "How did ----- pull that off? You're one of the most powerful psychic in the world."@@
He shakes his head and goes into another forgotten explanation. Despite not knowing what's being said yet, you feel your eyebrows raising.
@@.player; ''You:'' "You said that they're a reality warper that would be considered a Class 1 if — could turn — power off or if there were any actual records of —, since — powers even erase physical media. Holy shit."@@
Sam nods.
@@.cereb; ''Sam:'' "Yeah. It's a lot to take in. Welcome to the world of class 1 Supers. It's all sorts of weird."@@
\
\
<<elseif $convoSelect is 4>>\
@@.player; ''You:'' "What do you know about Society mind control?"@@
Sam thinks about it for a few seconds and then motions for you to sit on the couch (which you are now suddenly standing next to). You sit and he steps across the room to the bar and back to sit across from you.
@@.cereb; ''Sam:'' "We've never talked about the forms of psychic control have we?"@@
You shake your head and he nods.
@@.cereb; ''Sam:'' "Didn't think so. Okay, there are three primary ways you can control someone. In order from crudest to most refined they're; puppeteering, enthrallment, and revision."@@ He sips his drink. @@.cereb; "Puppeteering is when you take control of someone's body directly but not their mind. You can either do it via telekinesis or through controlling motor neurons but both are ugly. It only work as long as you concentrate, the target is fully aware of what's going on, and it can be dangerous unless you have a natural affinity for it. I don't even bother unless it's small stuff like making someone drop a weapon or something like that."@@
You tilt your head.
@@.player; ''You:'' "How is it dangerous?"@@
Sam drinks again.
@@.cereb; ''Sam:'' "Do you know how many Newtons of force it takes to rip someone's arm off?"@@ You shake your head and Sam nods. @@.cereb; "Exactly, neither do most telekinetics."@@ He readjusts. @@.cereb; "Now, enthrallment is taking direct control over a person's mind. Either through sheer will, putting them into some kind of dream state, or something like that. My powers tend towards enthrallment and Kiara's hypnotics functions along the same lines. Typically, it's safer than puppeteering but you can cause psychic damage if you force them to do something that is contrary to who they are. Follow? "@@
You nod.
@@.player; ''You:'' "So far."@@
Sam refills his glass without getting up.
@@.cereb; ''Sam:'' "Good, good. Now, Revision is changing who the person is at a fundamental level. It's harder to make drastic behavior changes and it takes longer but once it's done, it's done. What you do while dreamwalking is revision and, from what you've told me, so is whatever the Super Society is doing."@@
You raise your eyebrows.
@@.player; ''You:'' "We're doing the same thing? That's not reassuring."@@
Sam shakes his head.
@@.cereb; ''Sam:'' "Similar but different. You're working within the bounds of what is already in the person's mind. The Society's method is bringing in outside influences. It's a high risk/high reward method but suggests that the person is very well-trained but is not a natural revisor."@@ You open your mouth to speak but he answers before you can ask. @@.cereb; "If they were a natural, you probably never would have found the alterations."@@
You nod.
@@.player; ''You:'' "Do you know any Society Members that could do that kind of work?"@@
Sam shrugs.
@@.cereb; ''Sam:'' "Honestly? A couple dozen are strong enough. Maybe a quarter of those have the appropriate training and affinities. Then half again who has the right temperament. Maybe six or seven in total. Oh! Add in another ten or so independent Supers as well."@@
You groan.
@@.player; ''You:'' "That doesn't narrow it down all that much."@@
Sam shrugs and downs his drink
@@.cereb; ''Sam:'' "It's a start at least."@@
You nod and fall into a comfortable silence.
\
\
\
\
<</if>>\<<nobr>>
<<if $blaire.level is 1>>
@@.cereb; ''Sam:'' "I would suggest focusing on getting in her good graces and reinforcing the sexier side of Blaire. Hang out with her, do things that remind her of her sexuality. Then find some way to connect with her in the dream, perhaps focusing on getting her to consider other people."@@
<<elseif $blaire.level is 2>>
@@.cereb; ''Sam:'' "I would suggest focusing on getting in her good graces and reinforcing the sexier side of Blaire. Hang out with her, do things that remind her of her sexuality. Then find some way to alter her motivations from within the dreamscape. Also, she is very focused on her phone, getting her number should be a good idea."@@
<<elseif $blaire.level is 3>>
@@.cereb; ''Sam:'' "Keep increasing her affection and reinforcing her slutiness, the latter should be easy since she's more inclined to fool around with you now. Speaking of which, she may want to go on an actual date now, which may lead somewhere interesting. Within the dreamscape you should look for her hidden secrets and a way to get into secure locations."@@
<<elseif $blaire.level is 4>>
@@.cereb; ''Sam:'' "Blaire is enjoying your company in more ways than one so keep it up! She may be gearing up for another date so keep an eye on that and make sure to dress nicely. Within the dreamscape you should look for the central location for her willpower and control. Make sure that her feelings towards you are where you want them to be before you make any permanent changes."@@
<<elseif $storyline.blaireQuest gte 8 and $storyline.blaireQuest lt 18>>
@@.cereb; ''Sam:'' "I don't know how you expected telling Blaire everything to go, but here were are. All you can do now is wait and hope."@@
<<elseif $blaire.level is 5>>
@@.cereb; ''Sam:'' "Just keep doing what you are doing, the link is secure enough that you can't really do much to damage it."@@
<</if>>
<span class = "devb"><<button "Spoilers">>
<<toggleclass "#bqspoiler" "hide">>
<</button>></span>
<span id="bqspoiler" class="hide">
<div id="devFrame">
<<if $blaire.level is 1>>
@@.generic; ''Dev:'' "Level 2 requires:
<br>1) Affection and sluttiness scores of 20 <<if $blaire.aff gte 20 and $blaire.slt gte 20>>✔️<</if>>
<br>2) In her dreamscape, you must find the trophies hidden in the storage room (off of the shop class) and place them in the main hall trophy room."@@
<<elseif $blaire.level is 2>>
@@.generic; ''Dev:'' "Level 3 requires:
<br>1) Affection and sluttiness scores of 30 <<if $blaire.aff gte 30 and $blaire.slt gte 30>>✔️<</if>>
<br>2) You must obtain her phone number by having a high affection and hanging out with her at the gym, the mall, or after cheerleading practice. <<if $blaire.PhoneN gte 1>>✔️<</if>>
<br>3) In her dreamscape, you must find her motivations hidden within the library stacks (looking around the library will give you hints on how to navigate)."@@
<<elseif $blaire.level is 3>>
@@.generic; ''Dev:'' "Level 4 requires:
<br>1) Affection and sluttiness scores of 40 <<if $blaire.aff gte 40 and $blaire.slt gte 40>>✔️<</if>>
<br>2) Once your affection is high enough (40) check your messages and Blaire will ask you on a date at the Diner.<<if $storyline.blaireQuest gte 4>>✔️<</if>>
<br>3) You must find her secrets locked in the vice principal's office (He is carrying the keys). You will need chemistry knowledge (from watching the chemistry professor) to access the admin. wing."@@
<<elseif $blaire.level is 4>>
@@.generic; ''Dev:'' "Level 5 requires:
<br>1) Affection and sluttiness scores of 50 <<if $blaire.aff gte 50 and $blaire.slt gte 50>>✔️<</if>>
<br>2) You must take Blaire on the second date before continuing on (The date is at Cavaleris in the hotel downtown and it requires a suit you can buy at the mall). <<if $storyline.blaireQuest gte 7>>✔️<</if>>
<br>3) You must locate her center of willpower in the coach's office. This would require getting into the field house (disguise required) and finding the key (lost somewhere in the men's locker room). Blaire has three possible end states; you can change nothing and lock her at level 4, become FWB, or seal her dedication to you.
<br>
<br>FWB makes Blaire more open to both of you having sex with others, this includes some extra fun at the club, the occasional naughty texts, and some fun with her friends at the mall.
<br>
<br>Dedicated reinforces Blaire's love, This includes her moving into your home and having some scenes there, she avoids the club and mall on the weekdays, and may occasionally wake you up with some fun."@@
<<elseif $storyline.blaireQuest gte 8 and $storyline.blaireQuest lt 18>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Blaire will contact you after 10 days."@@
<<elseif $blaire.level is 5>>
@@.generic; ''Dev:'' "Blaire will get some new scenes at 5th level depending on her endstate.
<br>
<br>FWB will get some things in the club and will be available for threesomes once the slt and aff points hit 60. This may translate to threesomes with other characters down the line (once they have been written). You will first get three texts on separate nights as she changes her behavior.
<br>
<br>Dedicated will mostly have extra events at home and will generally avoid you when you are doing things with other women. She will have three scenes of her slowly moving in and then her schedule will change slightly (no clubbing, less time with friends, sleeping at your house). At 60 slt and aff she will occasionally (1/10) wake you up for some morning fun and will no longer mind you sleeping with others when they are written (she won't join but may have some part of the scene)."@@
<</if>></div></span>
<</nobr>>\<<nobr>>
<<if $kiara.level is 0>>
@@.cereb; ''Sam:'' "Since Kiara already considers you a friend, I don't think we have to worry about her affection for you. I would suggest just hanging out with her until the opportunity to dreamwalk presents itself."@@
<<elseif $kiara.level is 1>>
@@.cereb; ''Sam:'' "Kiara already knows about us so things are a bit easier than others. Keep building up her trust in you and her curiosity about your powers and what they can achieve. Start looking for ways through the labyrinth that is her dreamscape. You will have to work through her mental block before things can proceed."@@
<<elseif $kiara.level is 2>>
@@.cereb; ''Sam:'' "The two of you seem to be getting along pretty well so keep that up. I get the sense that something is stirring in her mind and I'm not even sure she knows what it is. Look for her secrets in the dream, it may shed light on things. She also keeps thinking about something when you hang out with her mom, try and figure what that is too."@@
<<elseif $kiara.level is 3 and $storyline.kiaraQuest lte 8>>
@@.cereb; ''Sam:'' "Kiara wants to show you something. Wait until she has her mystery project set up and then go and visit her. I'm curious as to what she's been planning."@@
<<elseif $kiara.level is 3 and $storyline.kiaraQuest gte 10>>
@@.cereb; ''Sam:'' "Right now the two of you need to figure out where you are going to go from here. Keep building the connection and figure out a way past her mental defences."@@
<<elseif $kiara.level is 4>>
@@.cereb; ''Sam:'' "Build up your connection as usual. I also get the feeling that she will want to discuss your prospective career as a Super before things go further. Once you're in her dream, head for the most secured area. It may be surprisingly malleable once you pass her defences."@@
<<elseif $kiara.level is 5 and ($kiara.trt lt 60 or $kiara.curi lt 60)>>
@@.cereb; ''Sam:'' "Your connection is strong but there is some room for improvement. Keep working with Kiara and see where things go."@@
<<elseif $kiara.level is 5 and $kiara.trt gte 60 and $kiara.curi gte 60>>
@@.cereb; ''Sam:'' "Your connection is as strong and steady as it is ever going to be. Just don't be a dick."@@
<</if>>
<br><span class = "devb"><<button "Spoilers">>
<<toggleclass "#kqspoiler" "hide">>
<</button>></span>
<span id="kqspoiler" class="hide"><div id="devFrame">
<<if $kiara.level is 0>>
@@.generic; ''Dev:'' "Level 1 requires:
<br>1) Curiosity of 10+. <<if $kiara.curi gte 10>>✔️<</if>>
<br>2) Meet with her in her room for her all-night gaming/movie session on either Friday or Saturday night. <<if $storyline.kiaraQuest gte 3>>✔️<</if>>
<br>3) After the meet up, wait a few days for her call.<<if $storyline.kiaraQuest gte 4>>✔️<</if>>
<br>4) Go to the other meeting in Kiara's room on Friday or Saturday night."@@
<<elseif $kiara.level is 1>>
@@.generic; ''Dev:'' "Level 2 requires:
<br>1) Curiosity and Trust to 20. <<if $kiara.curi gte 20 and $kiara.trt gte 20>>✔️<</if>>
<br>2) You must fully remove her psychological barrier before continuing, meet in her room on any night except for Fridays.<<if $storyline.kiaraQuest gte 5.5>>✔️<</if>>
<br>3) In her dreamscape, make your way to the copper door room. You need to go through the rooms with the snake mural in an infinity symbol pattern staring to the left (W,N,E,S,E,N,W,S).<<if $kiara.dreamSnake gte 8>>✔️<</if>>
<br>4)In the dreamscape, bypass the fire room, you need to have at least 10 rounds left to navigate the maze or take the 25% chance to do it in 1."@@
<<elseif $kiara.level is 2>>
@@.generic; ''Dev:'' "Level 3 requires:
<br>1) Curiosity and Trust to 30 <<if $kiara.curi gte 30 and $kiara.trt gte 30>>✔️<</if>>
<br>2) In her dreamscape, you need to get past the silver door by draining the water in the Flooded room. Searching the Fountain will help with this. <<if $kiara.dreamDrain gte 2>>✔️<</if>>
<br>3) In her dreamscape, get past the squid room. You will need to speak to the crazy man who sometimes shows up at the park in the mornings and afternoons to figure a way out around the tentacles."@@
<<elseif $kiara.level is 3>>
@@.generic; ''Dev:'' "Level 4 requires:
<br>1) Kiara will call you a few days after reaching level 3 to set up a meeting or Wednesday mornings or afternoons or Saturday afternoons. <<if $storyline.kiaraQuest gte 8>>✔️<</if>>
<br>2) Make your choice for either Sidekick or Partner.<<if $storyline.kiaraQuest gte 10>>✔️<</if>>
<br>3) Meet with Sam while asleep. <<if $storyline.kiaraQuest gte 12>>✔️<</if>>
<br>4) Meet with Kiara a few days after. <<if $storyline.kiaraQuest gte 13>>✔️<</if>>
<br>5) Curiosity and Trust to 40. <<if $kiara.curi gte 40 and $kiara.trt gte 40>>✔️<</if>>
<br>6) In her dreamscape, get past the Gold door by ringing the bell in the Broken room and then finding the three keys.
<br>7) in her dreamscape, get past the forge guardian. Get Sneak to 20+, then try and sneak past. When this does not work you must find a way for Kiara to forget you. For the sidekick path, this is another mission for her to do. For the partner, you can buy her a book that will help then send her a copy via the phone."@@
<<elseif $kiara.level is 4>>
@@.generic; ''Dev:'' "Level 5 requires.
<br>1) Curiosity and Trust to 50. <<if $kiara.curi gte 50 and $kiara.trt gte 50>>✔️<</if>>
<br>2) Kiara will call to set up another meeting for another choice. <<if $kiara.superState2 gt 0>>✔️<</if>>
<br>3) Kiara will plan another planning session <<if $storyline.kiaraQuest gte 17>>✔️<</if>>
<br>4) In her dreamscape, get past the platinum door. This requires the Chemistry knowledge (gained from sitting in class at the university) and some time in the Alchemy room to make aqua regia.
5) Head to the unfinished room."@@
<<elseif $kiara.level is 5>>@@.generic; ''Dev:'' "Kiara will get some new scenes once her stats are maxed (Curiosity and Trust 60+ each).
<br>
<br>For Feedback, Kiara will get a new scene when you are dreaming and will give you passive bonuses to some of your constructs.
<br>
<br>For Delphi, Kiara will get a new scene once a day where you can call her to your room for some fun. Her passive bonus will increase the effectiveness of her missions.
<br>
<br>For Hypnotique, Kiara will get a new scene once a day where she sets up a gangbang at the Halcyon Hotel. Her passive bonus will slowly affect targets that are immune to your powers (not yet fully implemented).
<br>
<br>For Aliavoce, Kiara will get a new scene once a day where she sets up an orgy at the country club. Her passive bonus will help boost your daily income and skill bonuses."@@
<</if>></div></span>
<</nobr>>\<<nobr>>
<<if $storyline.prismQuest lte 1>>
@@.cereb; ''Sam:'' "Currently there is not much to do but wait. Super Society protocol dictates that they have to send someone to check on people they've injured. She mentioned that she'd visit so she will likely be the one to stop by. Just wait until she shows up and see what happens."@@
<<elseif $storyline.prismQuest is 2 or $storyline.prismQuest is 3>>
@@.cereb; ''Sam:'' "I'm glad you are getting along with Prism and I appreciate that this must make what we are doing harder for you. Look on the bright side though, Prism does not seem entirely thrilled with the Society so maybe you can recruit her to the fun side of things. Either way, keep being yourself, it seems to be working. Since she's on a schedule maybe spend some time with your friends? Or friend as the case may be."@@
<<elseif $storyline.prismQuest is 4>>
@@.cereb; ''Sam:'' "She seems busy lately, it's possible that she has either civilian or Super stuff that's getting in the way of hanging out. If you could find her somehow … she into movies right? Where would the kids who are into movies be hanging out these days?"@@
<<elseif $storyline.prismQuest is 5 or $storyline.prismQuest is 5.5>>
@@.cereb; ''Sam:'' "You found some interesting stuff out about Prism but you should keep meeting up with her to hang out. Be yourself and just have fun spending time with her."@@
<<elseif $storyline.prismQuest is 6 or $storyline.prismQuest is 6.5>>
@@.cereb; ''Sam:'' "She seems busy lately, it's possible that she has either civilian or Super stuff that's getting in the way of hanging out. Now that you know that she goes to JPU, try and follow her outside campus to see where she goes."@@
<<elseif $storyline.prismQuest is 7>>
@@.cereb; ''Sam:'' "I was honestly not expecting that she's into that kind of thing. Well, you need to wait for the most opportune time to utilize that information. Until then, just keep spending time with her and see where it goes."@@
<<elseif $storyline.prismQuest gte 8 and $storyline.prismQuest lte 10>>
@@.cereb; ''Sam:'' "It's great that you two are getting along so well. I'm sure you have lots to talk about so keep inviting her over to talk and watch movies. After you get closer to her and maybe learn some more information, you may find the best time to utilize her interest in BDSM."@@
<<elseif $storyline.prismQuest gte 11 and $storyline.prismQuest lte 12>>
@@.cereb; ''Sam:'' "You're getting really close with Prism and I feel like I should warn you. It hasn't come up now since you're only hanging out at home but you have to be careful spending time with Prism out in the real world. She spends a lot of time patrolling Downtown so be careful when you're in the area."@@
<<elseif $storyline.prismQuest lte 14>>
@@.cereb; ''Sam:'' "Well crap man, you were lucky that Prism showed up. I would not be too worried at this point, just hang out and do your things as normal. Prism will get back in contact when she feels the time is right."@@
<<elseif $storyline.prismQuest is 15>>
@@.cereb; ''Sam:'' "I'll need some more information before giving any advice. Stop by when you can and we'll have a more indepth conversasion."@@
<<elseif $storyline.prismQuest lte 17>>
@@.cereb; ''Sam:'' "Your in a bit of a pickle to be honest. Call up the ladies and see what they want to do."@@
<<elseif $storyline.prismQuest is 18>>
@@.cereb; ''Sam:'' "Looks like you got work to do. Try to be a better friend to Prism, wait for Kiara to teach her how to lucid dream, and make sure you find the focus. Thankfully, Prism opened up her schedule so you should have more time to hang out. When you're ready, let everyone know and we will try to get through Prism's mental defenses. Assuming your powers are up to snuff."@@
<<elseif $storyline.prismQuest lte 20>>
@@.cereb; ''Sam:'' "Everything is ready. The ladies will show up at your place at night and then you can head into her head. Once there, I'll help you past the shield and the rest is up to you."@@
<<elseif $storyline.prismQuest gte 21 and $prism.level is 2>>
@@.cereb; ''Sam:'' "Keep hanging out with her rebuild some trust and let her enjoy her new found freedom from the Society's constraints. When you're ready, head into the dream scape and figure out what's going on."@@
<<elseif $prism.level is 3>>
@@.cereb; ''Sam:'' "I feel like Prism is soon approaching a crossroads. Continue to spend time with her and help her talk through her issues with the society. You've mentioned that she spends time Downtown, so maybe take her to enjoy the nightlife when you can."@@
<<elseif $prism.level is 4>>
@@.cereb; ''Sam:'' "Your getting to a pretty important turning point and Prism needs to be sure that she is absolutely sure of her feelings towards the Society. Also, it would pay to explore the connection even more, maybe see what other abilities it has."@@
<<elseif $prism.level is 5>>
@@.cereb; ''Sam:'' "Right now just keep doing what you're doing with Prism and enjoy yourselves when you can. You should help her out with your investigations."@@
<</if>>
<br><span class = "devb"><<button "Spoilers">>
<<toggleclass "#pqspoiler" "hide">>
<</button>></span>
<span id="pqspoiler" class="hide"><div id="devFrame">
<<if $storyline.prismQuest lte 1>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Prism will come around twice automatically, once on the morning of the 30th day and again on the day of the 36th day (or the next available day)"@@
<<elseif $storyline.prismQuest is 2 or $storyline.prismQuest is 3>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) You will need Kiara to be level 1 to progress. <<if $kiara.level gte 1>>✔️<</if>>
<br>2) Wait for Prism to show up. She will automatically arrive in the early morning every four days (She will visit a few times)."@@
<<elseif $storyline.prismQuest is 4>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Prism will only text you until you accomplish step 2.
<br>2) Head to the Humanities and Arts Building on JPU campus during the day. There will be a sudden noise to focus on."<<if $storyline.prismQuest gte 5>>✔️<</if>>"@@
<<elseif $storyline.prismQuest is 5 or $storyline.prismQuest is 5.5>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Get Kiara to Level 2 Connection <<if $kiara.level gte 2>>✔️<</if>>
<br>2) Call her for advice. <<if $storyline.prismQuest gte 5.5>>✔️<</if>>
<br>3) Wait for her to arrive at her scheduled time."@@
<<elseif $storyline.prismQuest is 6 or $storyline.prismQuest is 6.5>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Hang out in City Center in the evening or night to see something unusual.
<br>2) Prism takes a lot of precautions to avoid being followed and you must choose the correct option at each step. Click on the options in the described text and carefully read their descriptions to gain some hints to which one is Prism.<<if $storyline.prismQuest gte 6.5>>✔️<</if>>
<br>3) Make sure Kiara is level 3 and watch her demonstration.<<if $kiara.superState gte 1>>✔️<</if>>
<br>4) Call Kiara for advice."@@
<<elseif $storyline.prismQuest is 7>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Wait for Prism to show up. She will automatically arrive in the early morning every four days.
<br>2) Eventually, you will be able to call her to hang out and the random visits will stop."@@
<<elseif $storyline.prismQuest gte 8 and $storyline.prismQuest lte 10>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Call Prism to hang out.
<br>2) Discuss topics to build rapport. Make sure they are not too personal or things she would not want to talk about.
<br>3) Keep doing this until the description of her visits changes and then until you cannot do it anymore (there will be a notification during the conversation can't move on).<<if $prism.rap gte 30>>✔️<</if>>
<br>4) Buy a BDSM kit from the porn store in Harbor Side <<if $player.items.bonStarter gte 1>>✔️<</if>>
<br>5) Next time you go to invite Prism over, start the next event via the phone."@@
<<elseif $storyline.prismQuest gte 11 and $storyline.prismQuest lte 12>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Call Prism to hang out.
<br>2) Discuss topics to build rapport. Make sure they are not too personal or things she would not want to talk about.
<br>3) Go through the costume and naming events. <<if $storyline.prismQuest gte 12>>✔️<</if>>
<br>4) Maxed out her Rapport (60+). <<if $prism.rap gte 60>>✔️<</if>>
<br>5)Make sure to go over everyone's interest in BDSM (Prism's as well) and find out if she's ever had a BDSM relationship before. <<if $scenelistP[4] is 4>>✔️<</if>>
<br>6) Hang out Downtown and run into her.
<br>7) Make sure she is somewhat disillusioned with the Super Society and not happy with her current life and not too suspicious of you for best results (this can be adjusted by speaking with her when she comes over) There is no set number with this since the two stats interact with each other. Ideally if she has 0 suspicion, 15 disillusionment should do it. There is no checkmark for this one becuase I am too lazy to figure out the permutations for the formula."@@
<<elseif $storyline.prismQuest lte 14>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Prism will contact you in a about a week."@@
<<elseif $storyline.prismQuest is 15>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Better speak with Sam to figure out what to do next."@@
<<elseif $storyline.prismQuest lte 17>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Call Kiara and Crystal to set up a meeting.
<br>2) Meet with them the next day"@@
<<elseif $storyline.prismQuest is 18>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Build Crystal's rapport back to 20. You can now hang out with her when she's in class during the week and at the park during the weekend afternoons (Index will have details). <<if $prism.rap gte 20>>✔️<</if>>
<br>2) Get your Telepathy to 35. <<if $player.leer gte 35>>✔️<</if>>
<br>3) Buy the chunk of Carnelian at Vivienne's <<if $player.items.crystal gte 1>>✔️<</if>>
<br>4) It will take Kiara a week to help Crystal with lucid dreaming. You will get a message when she is ready. <<if $prism.lucid is -1>>✔️<</if>>
<br>5) Give them a call when everything is ready."@@
<<elseif $storyline.prismQuest lte 20>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Meet Crystal and Kiara at your place at Night.
<br>2) Explore her dreamscape."@@
<span class = "devb"><<button "Dream Spoilers">>
<<toggleclass "#drspoiler" "hide">>\
<</button>></span>\
<span id="drspoiler" class="hide"><div id="devFrame">\
@@.generic; ''Dev:'' "To progress in Dream:
<br>
<br>1) Find the two altered spots (Button in communications and the thirteen cells in the holding area)
<br>2) Meet back in the main area to progress.
<br>3) Look in the armory for an alien weapon to get through the fake wall."@@
</div></span>
@@
<<elseif $storyline.prismQuest gte 21 and $prism.level is 2>>
@@.generic; ''Dev:'' "For Level 3:
<br>
<br>1) Get Crystal's rapport to 30.<<if $prism.rap gte 30>>✔️<</if>>
<br>2) Explore her dreamscape.
<br>3) Find the strange glyphs on the hilltop henge
<br>4) Access the Giga Cannon (You may need some help for this)
<br>5) Erase the Society's influence in her mind"@@
<<elseif $prism.level is 3>>
@@.generic; ''Dev:'' "For Level 4:
<br>
<br>1) Get Crystal's rapport to 40.<<if $prism.rap gte 40>>✔️<</if>>
<br>2) Crystal must have a high or low disillusionment score (D<20 or D>40) <<if $prism.dis gte 45 or $prism.dis lte 15>>✔️<</if>>
<br>3) A special event has to happen after one of your date/debates (requires Rapport 30+ and Enjoyment 20+) <<if $storyline.prismQuest gte 22>>✔️<</if>>
<br>4) Examine the shelves in the Trophy room in the Dreamscape (requires lockpicking and a keycard) <<if $storyline.prismQuest is 23>>✔️<</if>>
<br>5) Call her the next day <<if $storyline.prismQuest is 24>>✔️<</if>>
<br>6) Summon her to the dreamscape"@@
<<elseif $prism.level is 4>>
@@.generic; ''Dev:'' "For Level 5:
<br>
<br>1) Get Crystal's rapport to 50.<<if $prism.rap gte 50>>✔️<</if>>
<br>2) Max out Crystal disillusionment score. If she's rebelling then you need to max it out, if she's still loyal, it needs to be minimal. <<if (($prism.endState gte 1 and $prism.dis gte 60) or ($prism.endState gte 2 and $prism.dis lte 0))>>✔️<</if>>
<br>3) Discover the Channeling ability <<if $prism.meditate gte 3>>✔️<</if>>
<br>4) Goto the Inner Sanctum in her dreamscape."@@
<<elseif $prism.level is 5>>
@@.generic; ''Dev:'' "For Level 5:
<br>
<br>That's it for now. Max out Prism's stats and hope for the best. Completing her investigations will also unlock more content."@@
<</if>></div></span>
<</nobr>>\<<nobr>>
<<if $liane.level is 0 and $storyline.lianeQuest is 0 and $locVar.walshLoud lt 2>>
@@.cereb; ''Sam:'' "In my experience, people tend to frown on boning family members. I'd suggest taking Liane off your list of potential partners."@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 0 and $locVar.walshLoud lt 2>>
@@.cereb; ''Sam:'' "Huh … It's interesting that she wasn't angrier than she was but I think my initial advice stands and you shouldn't make a move on her. Then again, maybe feel it out with the two of them and see what's what."@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 1>>
@@.cereb; ''Sam:'' "Well shit. I guess I was wrong. If Kiara wants you to help, I would start focusing on boosting her mother's confidence and helping her get over her fears. Kiara may be your best ally in this for now. If you do want to angle things towards something more intimate, you could try thinking of ways to make her see you in a sexual way. "@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 2>>
@@.cereb; ''Sam:'' "Again? And she's starting to see you as a sexual being? Well done. Getting caught having sex is always a nice icebreaker in my opinion so it seems to be working here pretty well. Keep getting closer to Liane. You may want to keep up with boosting her confidence and making her feel safe. Worst comes to worst, even if the sex part fell through, you still did a good thing making a person feel better about themselves."@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 3>>
@@.cereb; ''Sam:'' "Looks like it's go time. Reinforce the changes in Liane's personality and wait for a good time for dreamwalking to present itself. Forming a sexual connection would be easiest but that may tricky, letting Liane overhear you again may work, especially if she goes to sleep soon after."@@
<<elseif $liane.level is 1 and $storyline.lianeQuest is 4 >>
@@.cereb; ''Sam:'' "So things have been working out nicely so far. Given how long Liane has been repressing herself, I would suggest just to keep things simple for now. Help her with her confidence and fear. Once you think she's ready, try to dreamwalk her again."@@
<<elseif $liane.level is 2 and $storyline.lianeQuest gte 5 and $storyline.lianeQuest lt 17 and $harem.story lte 2>>
@@.cereb; ''Sam:'' "I don't think that there is much to do for now. Just stay the course and enjoy creeping on your MILF. You might want to work on building your harem in the mean time."@@
<<elseif $liane.level is 2 and $storyline.lianeQuest lte 52>>
@@.cereb; ''Sam:'' "Sexual enjoyment, in any form, is something to be enjoyed and cherished by everyone involved. I have a particular dislike for people that abuse the privilege of receiving nudes from others. Trust in your friends in this one and let them deal with it. I would love to deal with it myself but I am still a shadow of what I was. Alternatively, if you don't mind getting your hands dirty and have access to a sock full of nickels, I can walk you through taking care of this in a direct manner."@@
<<elseif $liane.level is 2 and $storyline.lianeQuest gte 53>>
@@.cereb; ''Sam:'' "I am impressed with your Harem's development $player.name. You seem to have a knack for attracting talented women to your banner. Now that the asshats are taken care of, keep working with Liane. I know the whole catfishing thing is unappealing but your ladies may be right that it's the best way for now. Boost her confidence, deal with her fear, and work on her budding interest in exhibitionism. Once those are all satisfactory, try another dreamwalk."@@
<<elseif $liane.level is 3 and $storyline.lianeQuest lt 60 and $liane.dare lt 10>>
@@.cereb; ''Sam:'' "Keep calm and carry on. From my experience, a woman as repressed as your friend tends to go big once they've gotten a hold on things. I'm sure she's planning something right now so keep hanging out with her and she'll psych herself up for it"@@
<<elseif $liane.level is 3 and $storyline.lianeQuest lt 60 and $liane.dare is 10>>
@@.cereb; ''Sam:'' "She should have had plenty of time to plan things by now. Most likely whatever she has planned is going to take place at her own home and when her daughter is gone. Keep hanging out and she'll likely try to surprise you."@@
<<elseif $liane.level is 3 and $storyline.lianeQuest lt 62 and $liane.dare lt 20>>
@@.cereb; ''Sam:'' "That was a good start but I don't think she's ready yet. She has a lot of desire and emotions to get out and that had to be just the beginning. Keep hanging out with her and working on making her more daring."@@
<<elseif $liane.level is 3 and $storyline.lianeQuest lt 62 and $liane.dare is 20>>
@@.cereb; ''Sam:'' "This is the point of escalation. If she teased you alone, she may try to make it work when Kiara is around. Keep hanging out with her and find out what she has planned."@@
<<elseif $liane.level is 3 and $storyline.lianeQuest lt 68 and $liane.dare lt 30 and $liane.endState2 is 0>>
@@.cereb; ''Sam:'' "Given the amount of repressed emotion you've been dealing with, it may be best to just hang back and let things take their course. Liane will contact you, or your alter ego, when she is ready to move on."@@
<<elseif $liane.level is 3 and $liane.endState2 gte 1 and $storyline.lianeQuest gte 69>>
@@.cereb; ''Sam:'' "I'm glad things worked out. I'm not sure where to go from here but just keep treating her right and I'm sure something will come up eventually.."@@
<<else>>
@@.cereb; ''Sam:'' "You should spend some more time with Liane and try to figure out more about her state of mind."@@
<</if>>
<br><span class = "devb"><<button "Spoilers">>
<<toggleclass "#lqspoiler" "hide">>
<</button>></span>
<span id="lqspoiler" class="hide"><div id="devFrame">
<<if $liane.level is 0 and $storyline.lianeQuest is 0 and $locVar.walshLoud lt 2>>
@@.generic; ''Dev:'' "To progress:
<br>1) Have some sexual relations with Kiara during the day"@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 0 and $locVar.walshLoud gte 2>>
@@.generic; ''Dev:'' "To progress:
<br>1) Get Kiara to Level 2 Connection <<if $kiara.level gte 2>>✔️<</if>>
<br>2) Hang with Kiara and Liane four times <<if $kiara.walshPoints gte 4>>✔️<</if>>
<br>3) Wait for Kiara to call"@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 1>>
@@.generic; ''Dev:'' "To progress:
<br>1) Wait a Day and then let Liane Overhear you and Kiara again <<if $locVar.walshLoud gte 5>>✔️<</if>>
<br>2) Get Liane's confidence to 5 or more <<if $liane.conf gte 5>>✔️<</if>>
<br>3) Get Liane's fear to 55 or lower <<if $liane.fear lte 55>>✔️<</if>>
<br>4) Wait for Kiara to call again."@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 2>>
@@.generic; ''Dev:'' "To progress:
<br>1) Get Liane's confidence to 5 or more <<if $liane.conf gte 5>>✔️<</if>>
<br>2) Get Liane's fear to 55 or lower <<if $liane.fear lte 55>>✔️<</if>>
<br>3) Wait for Kiara to call again."@@
<<elseif $liane.level is 0 and $storyline.lianeQuest is 3>>
@@.generic; ''Dev:'' "To progress:
<br>1) Get Liane's confidence to 10 or more <<if $liane.conf gte 10>>✔️<</if>>
<br>2) Get Liane's fear to 50 or lower <<if $liane.fear lte 50>>✔️<</if>>
<br>3) Have sex with Kiara on a Saturday Night
<br>4) Dreamwalk with Liane right after at Late Night."@@
<br> a) Talk to the twins in the cafeteria
<br>b) Go to finance and overhear convo
<br>c) Check the doors of the on call room
<br>d) Check the isolation ward storage containers
<br>e) Check infectious disease ward
<br>f) Check the gifts
<<elseif $liane.level is 1 and $storyline.lianeQuest is 4 >>
<br>1) Get Liane's confidence to 20 or more <<if $liane.conf gte 20>>✔️<</if>>
<br>2) Get Liane's fear to 40 or lower <<if $liane.fear lte 40>>✔️<</if>>
<br>3) Dreamwalk with Liane.
<br>a) Imam and Dr. Easly in Radiology
<br>b) Check the door in the Gym
<br>c) Talk to Lin in the Cafeteria, check out the filing cabinets in the Finantial offices, and then talk to her again.
<br>d) Talk to Dr. Apollo in the Intensive Care unit when a, b, and c are done.
<<elseif $liane.level is 2 and $storyline.lianeQuest gte 5 and $storyline.lianeQuest lt 53>>
<br>1) Wait for Kiara's call <<if $storyline.lianeQuest gte 10>>✔️<</if>>
<br>2) Gather the Harem <<if $harem.story gte 3>>✔️<</if>>
<br>3) Wait for Kiara's Call to meet up <<if $storyline.lianeQuest gte 17>>✔️<</if>>
<br>4) Have some patience <<if $storyline.lianeQuest gte 52>>✔️<</if>>
<br>5) Meet up with the harem Thursday-Sunday <<if $storyline.lianeQuest gte 53>>✔️<</if>>
<<elseif $liane.level is 2 and $storyline.lianeQuest gte 53>>
<br>1) Wait for Liane's contact <<if $storyline.lianeQuest gte 54>>✔️<</if>>
<br>2) Get Liane's confidence to 30 or more <<if $liane.conf gte 30>>✔️<</if>>
<br>3) Get Liane's fear to 30 or lower <<if $liane.fear lte 30>>✔️<</if>>
<br>4) Get Liane's exhibitionism to 30 or more <<if $liane.exhib gte 30>>✔️<</if>>
<br>5) Dreamwalk with Liane."@@
<br>a) Find the three culprits
<br>- Check the Conference Room for COS Upshaw (purple)
<br>- Check the Maternity Ward for Dr Easley (tapping shoes)
<br>- Check the Psych Ward for Dr Gardener (missing costume is nearby)
<br>b) Go to Liane
<<elseif $liane.level is 3 and $storyline.lianeQuest gte 55 and $liane.endState2 is 0>>
<br>1) Wait a few days <<if $storyline.lianeQuest gte 58>>✔️<</if>>
<br>2) Chat with Liane on the Computer and choose your first branch <<if $storyline.lianeQuest gte 59>>✔️<</if>>
<br>3) Get Liane's Daring to 10 or more <<if $liane.dare gte 10>>✔️<</if>>
<br>4) Meet Liane when she's cleaning <<if $storyline.lianeQuest gte 60>>✔️<</if>>
<br>5) Get Liane's Daring to 20 or more <<if $liane.dare gte 20>>✔️<</if>>
<br>6) Video game with Kiara in the morning <<if $storyline.lianeQuest gte 62>>✔️<</if>>
<br>7) Get Liane's Daring to 30 or more <<if $liane.dare gte 30>>✔️<</if>>
<br>8) Wait a few days <<if $storyline.lianeQuest gte 68>>✔️<</if>>
<br>2) Chat with Liane on the Computer and choose your second branch <<if $liane.endState2 gte 1>>✔️<</if>>
<<else>>
@@.generic; ''Dev:'' "To progress:
Current End of Content."@@
<</if>></div></span>
<</nobr>>\<<nobr>>
<<if $storyline.amitaQuest is 7>>
@@.cereb; ''Sam:'' Nayika's clearly a girl after my own heart. When you have the chance you should talk to Prism and find out some more about her.@@
<<elseif $storyline.amitaQuest lt 10>>
@@.cereb; ''Sam:'' You don't have any way (or excuse) to contact Nayika for now. Continue befriending Prism and help her out with her work, you'll probably get a chance to meet Nayika again.@@
<<elseif $storyline.amitaQuest gte 10 and $storyline.amitaQuest lte 16>>
@@.cereb; ''Sam:'' "Crystal is arranging a sit down with Nayika. All you'll need to do is show up and convince her you're not deontologically evil. It'll be a cinch."@@
<<elseif $storyline.amitaQuest gte 17 and $storyline.amitaQuest lt 22>>
@@.cereb; ''Sam:'' "Looks like Nayika isn't going to turn you in. That's always a win. Anyway, keep meeting with her and see how it develops."@@
<<elseif $storyline.amitaQuest gte 22 and $storyline.amitaQuest lte 29>>
@@.cereb; ''Sam:'' "Since Nayika's getting ready to dreamwalk, there's not much you can do but wait for her to finish her preperations."@@
<<elseif $storyline.amitaQuest is 30>>
@@.cereb; ''Sam:'' "Time to dreamwalk. Meet up with Nayika and steel yourself. You have no idea what you're walking into when going into another Super's mind."@@
<<elseif $amita.level is 1>>
@@.cereb; ''Sam:'' "Nayika is already on board with everything so far, so I think that just working on your relationship with her should be enough to get things going. ."@@
<<elseif $amita.level is 2>>
@@.cereb; ''Sam:'' " With the power she can wield, getting close to Nayika and solidfying your connections is the best thing to do."@@
<<elseif $amita.level is 3 and $storyline.amitaQuest lt 36>>
@@.cereb; ''Sam:'' " Getting her memories back is a good first step, hopefully there is something there that we can use. Keep working with her."@@
<<elseif $amita.level is 3 and $storyline.amitaQuest is 36>>
@@.cereb; ''Sam:'' "So it looks like she wants more than a professional relationship. That's fantastic. Nothing better than mixing business and pleasure. Hopefully it works out for the two of you."@@
<<else>>
@@.cereb; ''Sam:'' "Things are going well with Amita. There's nothing more you can do for now."@@
<</if>>
<br><span class = "devb"><<button "Spoilers">>
<<toggleclass "#nayspoiler" "hide">>
<</button>></span>
<span id="nayspoiler" class="hide"><div id="devFrame">
<<if $storyline.amitaQuest is 7>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Call Prism to hang out.
<br>2) Ask her about Nayika.
<<elseif $storyline.amitaQuest lt 10>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Strengthen Prism's Connection to level 5 <<if $prism.level is 5>>✔️<</if>>
<br>2) Complete her investigations <<if $storyline.amitaQuest gte 9>>✔️<</if>>
<br>3) Go to Downtown during the evening or later"@@
<<elseif $storyline.amitaQuest gte 10 and $storyline.amitaQuest lte 16>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Wait for Crystal to contact you about the meeting with Nayika <<if $storyline.amitaQuest gte 16>>✔️<</if>>
<br>2) Go to the Cornerstores on Thursday Night"@@
<<elseif $storyline.amitaQuest gte 17 and $storyline.amitaQuest lt 22>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Go to the second meeting with Crystal and Nayika at the Cornerstores on Thursday Night <<if $storyline.amitaQuest gte 18>>✔️<</if>>
<br>2) Meet with Nayika alone at the Cornerstores. She's there on Tuesday, Wednesday and Thursday Night <<if $storyline.amitaQuest gte 20>>✔️<</if>>
<br>3) Catch up with Nayika once again at the Cornerstores again on a Tuesday, Wednesday or Thursday Night"@@
<<elseif $storyline.amitaQuest gte 22 and $storyline.amitaQuest lte 29>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Wait for Nayika to finish her preparations."@@ <<if $storyline.amitaQuest is 29>>✔️<</if>>
<<elseif $storyline.amitaQuest is 30>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Meet with Nayika at the Cimex Motel in Harbor Side on Friday or Saturday nights.
<br>2) Once you're inside the dream, investigate the grey vines that cover the island.
<br>3) Find the source of the vine by reentering the structure at the top of the hill
<br>4) Find a way up to the vine source (via the Cliff pass) and a way to deal with the plant (in the Reclamation site). If you find the path first, you'll have to go back to it to initiate the final sequence."@@
<<elseif $amita.level is 1>>
@@.generic; ''Dev:'' "To progress to level 2:
<br>
<br>1) Get Amita's caution to 40 or lower.<<if $amita.cau lte 40>>✔️<</if>>
<br>2) Get Amita's comfort to 20 or higher.<<if $amita.com gte 20>>✔️<</if>>
<br>3) Call her to meet up for dreamwalking.
<br>4) Repair the boat in her dreamscape (look for building materials and machine parts) and head into the mists.
<br>5) Head to the prison island to the south of the main island and deal with the alteration there. Keys are required to examine the cells.@@
<<elseif $amita.level is 2>>
@@.generic; ''Dev:'' "To progress to level 3:
<br>
<br>1) Get Amita's caution to 30 or lower.<<if $amita.cau lte 30>>✔️<</if>>
<br>2) Get Amita's comfort to 30 or higher.<<if $amita.com gte 30>>✔️<</if>>
<br>3) Call her to meet up for dreamwalking.
<br>4) Head to the observation tower and follow the clues.
<br>5) Find the first alteration in the stone trail of the main island.
<br>6) Find the alterations nodes on the prison island and the resort island.@@
<<elseif $amita.level is 3 and $storyline.amitaQuest lt 36>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Wait a few days.@@
<<elseif $amita.level is 3 and $storyline.amitaQuest is 36>>
@@.generic; ''Dev:'' "To progress:
<br>
<br>1) Go on your date on Monday Evening.@@
<<else>>
@@.generic; ''Dev:'' "End of current content for Nayika."@@
<</if>></div></span>
<</nobr>>\<div id="areaTitle"><span style="font-size: 20pt">Notepad</span></div>\
<<nobr>>
<<if $storyline.amitaQuest gte 1 and $storyline.amitaQuest lt 7>><<set $temp1 to 1>><<else>><<set $temp1 to 0>><</if>>
<<if $prism.investCurr gte 1>><<set $temp2 to 1>><<else>><<set $temp2 to 0>><</if>>
<<if $npc.vivi.work is 1 and $npc.vivi.cards.count(0) gte 1>>
<<set $temp3 to 1>><<else>><<set $temp3 to 0>><</if>>
<<if $storyline.amitaQuest gte 1 and $storyline.amitaQuest lt 7>>
<div style="text-align: center; font-size:125%;">''Catching your voyeur''</div>
<br>
<<if $storyline.amitaQuest is 1>>
1) Someone saw me and Blaire going into the JPU library together and then seemed to vanish. I should keep an eye out next time I help Blaire 'Study'.
<<elseif $storyline.amitaQuest gt 1>>
==1) Someone saw me and Blaire going into the JPU library together and then seemed to vanish. I should keep an eye out next time I help Blaire 'Study'.==
<</if>>
<<if $kiara.level lt 4>>
<br><br>
2) You seem to have scared off your voyeur for now. I should spend some time with Kiara.
<<elseif $kiara.level gte 4>>
<br><br>
==2) I seem to have scared off your voyeur for now. I should spend some time with Kiara.==
<</if>>
<<if $storyline.amitaQuest is 2>>
<br><br>
3) I need to draw out the vouyer, maybe doing something even more public may help. Kiara spends her time at the mall on Saturday and Sunday mornings, maybe we can try something there.
<<elseif $storyline.amitaQuest gt 2>>
<br><br>
==3) I need to draw out the vouyer, maybe doing something even more public may help. Kiara spends her time at the mall on Saturday and Sunday mornings, maybe we can try something there. ==
<</if>>
<<if $storyline.amitaQuest is 3>>
<br><br>
4) Someone is definitely watching me, and worse, it seems like they're a Super too. I'll need to sleep on this.
<<elseif $storyline.amitaQuest gt 3>>
<br><br>
==4) Someone is definitely watching me, and worse, it seems like they're a Super too. I'll need to sleep on this.==
<</if>>
<<if $storyline.amitaQuest is 4>>
<br><br>
5) Kiara has messaged me. I should check my phone.
<<elseif $storyline.amitaQuest gt 4>>
<br><br>
==5) Kiara has messaged me. I should check my phone.==
<</if>>
<<if $storyline.amitaQuest is 5>>
<br><br>
6) Kiara has a plan to see if our voyeur is following me. I need to have some fun with Kiara at the Diner while she's working on any weekday evening.
<<elseif $storyline.amitaQuest gt 5>>
<br><br>
==6) Kiara has a plan to see if our voyeur is following me. I need to have some fun with Kiara at the Diner while she's working on any weekday evening.==
<</if>>
<<if $storyline.amitaQuest is 6>>
<br><br>
7) Kiara has messaged me. I should check my phone.
<<elseif $storyline.amitaQuest is 6>>
<br><br>
==7) Kiara has messaged me. I should check my phone.==
<</if>>
<<if $storyline.amitaQuest is 7>>
8) I know the identity of my voyeur now. I should call Crystal and invite her to hang out with me and Kiara, then ask her about Nayika.
<</if>>
<</if>>
<<if $temp1 is 1 and ($temp2 is 1 or $temp3 is 1)>><hr><</if>>
<<if $prism.investCurr gte 1>>
<div style="text-align: center; font-size:125%;">''🔍Investigations🔍''</div><</if>>
/*INVESTIGATIONS - Tier 1*/
<<if $prism.investCurr is 1 and $prism.endState is 1>>
<div style="text-align: center">''The Law offices of Tapia & Sheppard''<br>
Located downtown</div><br>
1) I should see what I can discover in their offices.
<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You must have a psychic power of 9 (at least 9 levels between all your connections), knowledge of statistics, and a 30+ telepathy. Go to the law offices at night and eavesdrop on the conference room.
</span>
<</if>>
<<if $prism.investCurr is 2 and $prism.endState is 1>>
<div style="text-align: center">''Alpha Fitness''</div>
<<if $npc.beef.like lt 20 and $npc.beef.convoTags.includes("OTHERS") is false>>
<div style="text-align: center">Located ???</div>
1) Chadwick, the owner of __Beefslab Fitness__, might know something about the local gym scene. I should probably build some rapport with him before asking.
<<elseif $npc.beef.like gte 20 and $npc.beef.convoTags.includes("OTHERS") is false>>
<div style="text-align: center">Located ???</div>
==1) Chadwick, the owner of __Beefslab Fitness__, might know something about the local gym scene. I should probably build some rapport with him before asking.==
<br><br>
2) I think I know Chadwick well enough. I should meet him at __Beefslab fitness__ and ask about his competition.
<<elseif $scenelistP[33] lt 2>>
<div style="text-align: center">Located in City Center</div>
==1) Chadwick, the owner of __Beefslab Fitness__, might know something about the local gym scene. I should probably build some rapport with him before asking.==
<br><br>
==2) I think I know Chadwick well enough. I should meet him at __Beefslab fitness__ and ask about his competition.==
<br><br>
3) I should pay the Alpha Strength Gym a visit now that I know where they are.
<<elseif $scenelistP[33] gte 2>>
<div style="text-align: center">Located in City Center</div>
==1) Chadwick, the owner of __Beefslab Fitness__, might know something about the local gym scene. I should probably build some rapport with him before asking.==
<br><br>
==2) I think I know Chadwick well enough. I should meet him at __Beefslab fitness__ and ask about his competition.==
<br><br>
==3) I should pay the Alpha Strength Gym a visit now that I know where they are.==
<br><br>
4) I have no idea what I just saw. I should try and figure out what those women were. Maybe I can find it in a book somewhere?
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
Purchase the Monster Guide at the mall.
</span>
<</if>>
<</if>>
<<if $prism.investCurr is 3 and $prism.endState is 1>>
<div style="text-align: center">''King Chemical Association''
<br>Located in Harbor Side</div>
1) I should pay a visit to the King Chemical Association.
<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You must have a 20+ stealth and telepathy, a knowledge of chemistry, and goto the factory when it's open. Check out the administrative building, the warehouse, and production building.
</span>
<</if>>
<<if $prism.investCurr is 4 and $prism.endState is 1>>
<div style="text-align: center">''Lights-On-The-River Marina''<br>
Located in the Park District</div>
<br>
<<if $scenelistP[35] lt 0.5>>
1) Sneak into the Lights-On-The-River Marina.
<<elseif $npc.ada.convoTags.includes("YACHT") is false>>
==1) Sneak into the Lights-On-The-River Marina.==
<br><br>
2) You need someone familiar with the yachting community. Adaline probably knows something, but you may need to get to know her first.
<<elseif $npc.ada.convoTags.includes("YACHT") is true>>\
==1) Sneak into the Lights-On-The-River Marina.==
<br><br>
==2) You need someone familiar with the yachting community. Adaline probably knows something, but you may need to get to know her first.==
<br><br>
3) Inspect the yachts //Life's a Beach//, //Not A Smuggler//, and //Reconstructive Sturgeon// at the Marina.<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
The yachts have a random chance of showing up on the weekends
</span>
<</if>><</if>>
<<if $prism.investCurr is 1 and $prism.endState is 2>>\
<div style="text-align: center">''Moonlight Talent''<br>
Located Downtown</div>
<br>
1) I should pay a visit to Moonlight Talent and see what I can find.
<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
Show up at night to avoid the alarm with a telepathy of at least 20. Check Kaufmann's Office. You will need Kiara to make you a USB hacking tool before you can get the info you need.
</span>
<</if>>
<<if $prism.investCurr is 2 and $prism.endState is 2>>
<div style="text-align: center">''Eskender''<br>
Located in City Center</div>
<br>
1) I should check out Eskender during a busy time and see what I can find out.
<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
Go to the restaurant on Friday evening or night. Sneak past the guard with a stealth of 25+. Follow the laptop outside to the manager's car. You must have a USB hacking tool from Kiara to get the info you need.
</span>
<</if>>
<<if $prism.investCurr is 3 and $prism.endState is 2>>
<div style="text-align: center">''Warehouse on 8th & Industrial''<br>
Located in Harbor Side</div>
<br>
1) Get into the warehouse and see what's going on.
<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will need a psychic power of 9 or more (combined levels of all connections) and a stealth of 25+ to proceed. Gain a knowledge of chemistry and then check the shipments from the alt.earth.
</span>
<</if>>
<<if $prism.investCurr is 4 and $prism.endState is 2>>
<div style="text-align: center">''Ecro Gallery''<br>
Located in Park District</div>
<br>
<<if $scenelistP[39] is 0>>\
1) I should visit the Ecro Gallery after it's closed and see what I can discover about Seps.
<br>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will need knowledge of how to break and enter as well as a hacking tool from Kiara to accomplish this.
</span>
<<elseif $scenelistP[39] is 1>>
==1) I should visit the Ecro Gallery after it's closed and see what I can discover about Seps.==
<br><br>
<<if $npc.vivi.like is 0>>
2) Seps was wearing a fetish suit that looked a lot like the ones that Vivienne makes. Maybe she will have more information.
<<else>>
2) Seps was wearing a fetish suit in the picture. Maybe if I can track down where some of these suits are made, I might have a better idea of who Seps actually is.
<</if>>
<<elseif $scenelistP[39] is 2>>
==1) I should visit the Ecro Gallery after it's closed and see what I can discover about Seps.==
<br><br>
==2) Seps was wearing a fetish suit that looked a lot like the ones that Vivienne makes. Maybe she will have more information.==
<br><br>
3) Visit the Tetons strip club and find Seps' studio.
<</if>><</if>>
/*INVESTIGATIONS - Tier 2*/
<<if $prism.investCurr is 5 and $prism.endState is 1>>
<div style="text-align: center">''Tatjana Congressional Campaign Headquarters''<br>
Located in City Center</div>
<<if $scenelistP[41] is 0>>
1) Considering how close the HQ is to La Lune, there's a chance some of the volunteers get coffee there. Maybe if I pick up a few shifts, I may be able to overhear something useful.
<<elseif $scenelistP[41] gt 0>>
==1) Considering how close the HQ is to La Lune, there's a chance some of the volunteers get coffee there. Maybe if I pick up a few shifts, I may be able to overhear something useful.==
<</if>>
<<if $scenelistP[41] is 1>>
<br><br>
2) I found the info I need, now it's time to infiltrate the campaign HQ.
<<elseif $scenelistP[41] gt 1>>
<br><br>
==2) I found the info I need, now it's time to infiltrate the campaign HQ.==
<</if>>
<<if $scenelistP[41] is 1.5>>
<br><br>
3) Fucking PSG. I may have to just power through it.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You must have a psychic power of 12 (at least 12 levels between all your connections) to get past the PSG.
</span>
<<elseif $scenelistP[41] gt 1.5>>
<br><br>
==3) Fucking PSG. I may have to just power through it. ==
<</if>>
<<if $scenelistP[41] is 2>>
<br><br>
4) Tatjana has a mystery appointment every Wednesday Night. I should follow her and find out where she goes.
<<elseif $scenelistP[41] gt 2>>
<br><br>
==4) Tatjana has a mystery appointment every Wednesday Night. I should follow her and find out where she goes.==
<</if>>
<<if $scenelistP[41] is 2.5>>
<br><br>
5) Tatjana's cyborg bodyguards almost caught me last time I'll have to be stealthier next time.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You need to have a stealth of at least 40 to proceed.
</span>
<<elseif $scenelistP[41] gt 2.5>>
<br><br>
==5) Tatjana's cyborg bodyguards almost caught me last time I'll have to be stealthier next time. ==
<</if>>
<<if $scenelistP[41] is 3>>
<br><br>
6) I found Tatjana going into a club called Skoteinós. It's a members only establishment so I'll have to find someone who is well connected in these types of circles.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
The Tyachai Edwin could probably get you in if you he likes you enough.
</span>
<<elseif $scenelistP[41] gt 3>>
<br><br>
==6) I found Tatjana going into a club called Skoteinós. It's a members only establishment so I'll have to find someone who is well connected in these types of circles. ==
<</if>>
<<if $scenelistP[41] is 4>>
<br><br>
7) I have the invitation. Now I have to find out what Tatjana is up to inside Skoteinós.
<</if>>
<</if>>
<<if $prism.investCurr is 6 and $prism.endState is 1>>
<div style="text-align: center">''The Center for Super Studies''<br>
Located Downtown</div>
<<if $scenelistP[42] is 0>>
1) Since it's a public building, I might as well just scope it out and see what I can find.
<<elseif $scenelistP[42] gt 0>>
==1) Since it's a public building, I might as well just scope it out and see what I can find.==
<</if>>
<<if $scenelistP[42] is 1>>
<br><br>
2) I found some connection between the CSS and the JPU library. I'll need insider access to see what I can discover. Maybe working there for a few shifts could help.
<<elseif $scenelistP[42] gt 1>>
<br><br>
==2) I found some connection between the CSS and the JPU library. I'll need insider access to see what I can discover. Maybe working there for a few shifts could help.==
<</if>>
<<if $scenelistP[42] is 2>>
<br><br>
3) Turns out the JPU library regularly delivers books to the Center for Super Studies. I should offer to help out.
<<elseif $scenelistP[42] gt 2>>
<br><br>
==3) Turns out the JPU library regularly delivers books to the Center for Super Studies. I should offer to help out.==
<</if>>
<<if $scenelistP[42] is 3>>
<br><br>
4) I've gotten as much information as I can for now. I should wait until no one is around and break into the CSS.
<<elseif $scenelistP[42] gt 3>>
<br><br>
==4) I've gotten as much information as I can for now. I should wait until no one is around and break into the CSS.==
<</if>>
<<if $scenelistP[42] is 4>>
<br><br>
5) I got in and I got out. Now I just need to wait for Kiara to tell me what I actually found.
<</if>>
<</if>>
<<if $prism.investCurr is 7 and $prism.endState is 1>>
<div style="text-align: center">''Neðanjarðar Co.''<br>
Located Harbor Side</div>
<<if $scenelistP[43] is 0>>
1) Before breaking into a worksite, let me check out the Department of Buildings downtown and see what I can discover about Neðanjarðar's latest project.
<<elseif $scenelistP[43] gt 0>>
==1) Before breaking into a worksite, let me check out the Department of Buildings and see what I can discover about Neðanjarðar's latest project.==
<</if>>
<<if $scenelistP[43] is 0.5>>
<br><br>
2) Asking nicely wasn't enough to get the blueprint from the DoB downtown. I'll need $100 for the bribe. Or I could always try and sneak in.
<<elseif $scenelistP[43] gt 0.5>>
<br><br>
2) Asking nicely wasn't enough to get the blueprint from the DoB downtown. I'll need $100 to the bribe. Or I could always try and sneak in.
<</if>>
<<if $scenelistP[43] is 1>>
<br><br>
3) I've familiarized myself with the blueprints for the site and know what I need to check out. All I have to do is go exploring.
<<elseif $scenelistP[43] gt 1>>
<br><br>
==3) I've familiarized myself with the blueprints for the site and know what I need to check out. All I have to do is go exploring. ==
<</if>>
<<if $scenelistP[43] is 1.5>>
<br><br>
4) I need more experience with knots before I can go abseiling. Good thing Crystal likes to be tied up.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You need to gain knowledge in bondage from Crystal's rope tying sessions.
</span>
<<elseif $scenelistP[43] gt 1.5>>
<br><br>
==4) I need more experience with knots before I can go abseiling. Good thing Crystal likes to be tied up.==
<</if>>
<<if $scenelistP[43] is 3>>
<br><br>
5) Time to consult with an expert. I need to ask Dora what she knows about Neðanjarðar Co. She should be with the other Tychai at club red on Friday and Saturday nights.
<</if>>
<</if>>
<<if $prism.investCurr is 8 and $prism.endState is 1>>
<div style="text-align: center">''The Gentlemen's Club🔍''<br>
Located in Park District</div>
<<if $scenelistP[44] is 0>>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will have to have discovered Nayika before progressing with this investigation. Complete the ''Catching a Voyeur'' storyline before proceeding. This can be started by having sex with Blaire in the library.<br><br>
</span>
1) I should wander around the Park District for a bit. I'm freakishly good at just stumbling over this kind of thing normally, so I should give it a shot.
<<elseif $scenelistP[44] gt 0>>
==1) I should wander around the Park District for a bit. I'm freakishly good at just stumbling over this kind of thing normally, so I should give it a shot.==
<</if>>
<<if $scenelistP[44] is 1>>
<br><br>
2) Crystal has arranged a meeting with Nayika in Harbor Side at night.
<<elseif $scenelistP[44] gt 1>>
<br><br>
==2) Crystal has arranged a meeting with Nayika in Harbor Side at night.==
<</if>>
<<if $scenelistP[44] is 2>>
<br><br>
3) Nayika knew the location of the Hesperides Club. Now you just need to pay them a visit in the Park District during the daytime (when they are least likely to be busy).
<<elseif $scenelistP[44] gt 2>>
<br><br>
==3) Nayika knew the location of the Hesperides Club. Now you just need to pay them a visit in the Park District during the daytime (when they are least likely to be busy).==
<</if>>
<<if $scenelistP[44] is 2.5>>\
<br><br>
4) The Hesperides Club is not without defenses. I'll need to be strong enough to force my way through. need to strengthen your psychic powers.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden2" "hide">>
<</button>></span>
<br>
<span id="hidden2" class="hide">
You must have a psychic power of 12 (at least 12 levels between all your connections) to get past the PSG.
</span>
<<elseif $scenelistP[44] gt 2.5>>
<br><br>
==4) The Hesperides Club is not without defenses. I'll need to be strong enough to force my way through. need to strengthen your psychic powers. ==
<</if>>
<<if $scenelistP[44] is 2.75 and $vltKnow.includes("Anti-Squid Tactics") is false>>
<br><br>
5) The Hesperides Club is guarded by some kind of creature. I better learn how to deal with tentacled fiends first.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden3" "hide">>
<</button>></span>
<br>
<span id="hidden3" class="hide">
You must have knowledge of Anti-squid tactics learned from the crazy guy preaching in the Park Districts on some mornings and afternoons.
</span>
<<elseif $scenelistP[44] is 2.75 and $vltKnow.includes("Anti-Squid Tactics") is true>>
<br><br>
==5) The Hesperides Club is guarded by some kind of creature. I better learn how to deal with tentacled fiends first.==
<</if>>
<<if $scenelistP[44] is 2.75 and $vltKnow.includes("Anti-Squid Tactics") is true>>
<br><br>
6) Your training is complete. Head back to the Park District and enter the Hesperides Club during the day, when it is less busy.
<</if>>
<</if>>
<<if $prism.investCurr is 5 and $prism.endState is 2>>
<div style="text-align: center">''Nightingale''<br>
Located Downtown</div>
<<if $scenelistP[45] is 0>>
1) Since Nightingale is a tertiary member of the Super Society, there is a chance she will be at one of their fundraisers. I should attend the Society Gala with Crystal whenever they are scheduled (Friday or Saturday nights, a random).
<<elseif $scenelistP[45] gt 0>>
==1) Since Nightingale is a tertiary member of the Super Society, there is a chance she will be at one of their fundraisers. I should attend the Society Gala with Crystal whenever they are scheduled (Friday or Saturday nights, a random).==
<</if>>
<<if $scenelistP[45] is 1>>
<br><br>
2) The security around the venue is too high so you'll need a ticket to Nightingale's concert. They are almost impossible to get but you think you heard something at La Lune. Maybe working there will let you find out more.
<<elseif $scenelistP[45] gt 1>>
<br><br>
==2) The security around the venue is too high so you'll need a ticket to Nightingale's concert. They are almost impossible to get but you think you heard something at La Lune. Maybe working there will let you find out more. ==
<</if>>
<<if $scenelistP[45] is 2>>
<br><br>
3) La Lune is holding a concert for some suspiciously acquired tickets. Since Nightingale is one of the options, I need to work hard to get into the raffle. I've earned $$$jobs.cafe.ctm so far.
<<elseif $scenelistP[45] gt 2>>
<br><br>
==3) La Lune is holding a concert for some suspiciously acquired tickets. Since Nightingale is one of the options, I need to work hard to get into the raffle. I've earned $$$jobs.cafe.ctm so far.==
<</if>>
<<if $scenelistP[45] is 3>>
<br><br>
3) I've earned enough to have a chance at winning. I plan on cheating anyway but I still need it to look possible. I just need to make sure that my stealth game is up to snuff and show up for the early morning drawings.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You must have a stealth skill of 40+ or higher to proceed.
</span>
<<elseif $scenelistP[45] gt 3>>
<br><br>
==3) I've earned enough to have a chance at winning. I plan on cheating anyway but I still need it to look possible. I just need to make sure that my stealth game is up to snuff and show up for the early morning drawings. ==
<</if>>
<<if $scenelistP[45] is 16>>
<br><br>
4) I have the tickets, now it's time to catch one of Nightingale's nighttime shows Downtown and see if I can find anything suspicious.
<</if>>
<</if>>
<<if $prism.investCurr is 6 and $prism.endState is 2>>
<div style="text-align: center">''The Safe Houses''<br>
Located in City Center</div>
<<if $scenelistP[46] is 0>>
1) I should search for the Safe Houses while the Society Gala is going on (Friday or Saturday nights, at random). They should be somewhere in City Center.
<<elseif $scenelistP[46] gt 0>>
==1) I should search for the Safe Houses while the Society Gala is going on (Friday or Saturday nights, at random). They should be somewhere in City Center. ==
<</if>>
<<if $scenelistP[46] is 0.5 and $vltKnow.includes("Woodworking") is false>>
<br><br>
2) I found the right place, but I'm not sure how to get in. There are a few possible ways in but I am not sure if they are strong enough to support my weight. If I knew more about woodworking, I would have a better idea.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
Your elderly neighbor, Mr. Keyode, often works in his garage on the weekends. Help him out in the mornings and afternoons to gain knowledge of woodworking.
</span>
<<elseif $scenelistP[46] is 0.5 and $vltKnow.includes("Woodworking") is true>>
<br><br>
==2) I found the right place, but I'm not sure how to get in. There are a few possible ways in but I am not sure if they are strong enough to support my weight. If I knew more about woodworking, I would have a better idea. ==
<</if>>
<<if $scenelistP[46] is 0.5 and $vltKnow.includes("Woodworking") is true>>
<br><br>
3) I need to return to the brownstones while the Society Gala is going on and see what is going on.
<<elseif $scenelistP[46] gt 0.5 and $vltKnow.includes("Woodworking") is true>>
<br><br>
==3) I need to return to the brownstones while the Society Gala is going on and see what is going on.==
<</if>>
<<if $scenelistP[46] is 0.75 and $vltKnow.includes("M.S. Chemistry") is false>>
<br><br>
4) I found something but I don't know enough about chemistry to know what It is.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will need to get a working knowledge of chemistry in order to proceed. This can be done on Monday through Friday, morning to afternoon, in the chemistry room at JPU.
</span>
<<elseif $scenelistP[46] is 0.75 and $vltKnow.includes("M.S. Chemistry") is true>>
<br><br>
==4) I found something but I don't know enough about chemistry to know what It is.==
<</if>>
<<if $scenelistP[46] is 0.75 and $vltKnow.includes("M.S. Chemistry") is true>>\
<br><br>
5) Now that I know what I'm doing, I need to head back to the brownstones while the Society Gala is going on and find out what the inhabitants are cooking up.
<</if>>
<</if>>
<<if $prism.investCurr is 7 and $prism.endState is 2>>
<div style="text-align: center">''The Stockpiles''<br>
Located in Harbor Side</div>
<<if $npc.beef.like lt 45>>
1) It might be helpful to get to know someone with contacts around Harbor Side. I'm fairly sure that I've heard that a bunch of workers go to Beefslab Fitness. Maybe getting close to the owner might help.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will need to get to a 45 Like score with Chadwick in order to move on to the next step.
</span>
<<elseif $npc.beef.like gte 45>>
==1) It might be helpful to get to know someone with contacts around Harbor Side. I'm fairly sure that I've heard that a bunch of workers go to Beefslab Fitness. Maybe getting close to the owner might help.==
<</if>>
<<if $scenelistP[47] is 0 and $npc.beef.like gte 45>>
<br><br>
2) In my many talks with Chadwick, he has mentioned that he sometimes gets drinks with his friends at the Cornerstore bar on Friday and Saturday nights. Maybe he could introduce me.
<<elseif $scenelistP[47] gt 0 and $npc.beef.like gte 45>>
<br><br>
==2) In my many talks with Chadwick, he has mentioned that he sometimes gets drinks with his friends at the Cornerstore bar on Friday and Saturday nights. Maybe he could introduce me.==
<</if>>
<<if $scenelistP[47] is 1>>
<br><br>
3) I found a good lead. I should meet Medium Jim on his afternoon lunch break at O'Leary's Pub in Harbor Side and check out his stock.
<<elseif $scenelistP[47] gt 1>>
<br><br>
==3) I found a good lead. I should meet Medium Jim on his afternoon lunch break at O'Leary's Pub in Harbor Side and check out his stock.==
<</if>>
<<if $scenelistP[47] is 2>>
<br><br>
4) Thieves are stealing from the stockpiles. I should head there and check it out.
<<elseif $scenelistP[47] gt 2>>
==4) Thieves are stealing from the stockpiles. I should head there and check it out.==
<</if>>
<<if $scenelistP[47] is 2.5>>
<br><br>
5) I can't see anything inside the warehouse. I'm not sure what I should do, maybe Crystal can help.
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will need to get your channeling ability with Crystal to at least 15 to proceed.
</span>
<</if>>
<</if>>
<<if $prism.investCurr is 8 and $prism.endState is 2>>
<div style="text-align: center">''The Psychics''<br>
Located at the Park District</div>
<<if $scenelistP[48] is 0>>
<span class = "devb"><<button "Hint">>
<<toggleclass "#hidden" "hide">>
<</button>></span>
<br>
<span id="hidden" class="hide">
You will have to have discovered Nayika before progressing with this investigation. Complete the ''Catching a Voyeur'' storyline before proceeding. This can be started by having sex with Blaire in the library.<br><br>
</span>
1) My best bet is to try and catch the psychics as they leave Society HQ. I'll try staking out their Downtown Location when they leave at early morning on Sundays.
<<elseif $scenelistP[48] gt 0>>
==1) My best bet is to try and catch the psychics as they leave Society HQ. I'll try staking out their Downtown Location when they leave at early morning on Sundays.==
<</if>>
<<if $scenelistP[48] is 1>>
<br><br>
2) Crystal has arranged a meeting with Nayika in Harbor Side at night.
<<elseif $scenelistP[48] gt 1>>
<br><br>
==2) Crystal has arranged a meeting with Nayika in Harbor Side at night.==
<</if>>
<<if $scenelistP[48] is 2>>
<br><br>
3) I'll need a Psy Blocker to get close to the psychics. I may be able to find one at some of the shadier stores at the parkview mall.
<<elseif $scenelistP[48] gt 2>>
<br><br>
==3) I'll need a Psy Blocker to get close to the psychics. I may be able to find one at some of the shadier stores at the parkview mall. ==
<</if>>
<<if $scenelistP[48] gte 4 and $scenelistP[48] lt 6>>
<br><br>
4) Kiara is working on the Psy Blocker and will let me know when she's done.
<<elseif $scenelistP[48] gte 6>>
<br><br>
==4) Kiara is working on the Psy Blocker and will let me know when she's done.==
<</if>>
<<if $scenelistP[48] is 6>>
<br><br>
5) The Psy Blocker has been repaired. I can collect it from Kiara while she's at home.
<<elseif $scenelistP[48] gt 6>>
<br><br>
==5) The Psy Blocker has been repaired. I can collect it from Kiara while she's at home.==
<</if>>
<<if $scenelistP[48] is 7>>
<br><br>
6) Now that I have the Psy Blocker it's time to investigate the Bray Garden Country Club in the Park District. I should show up on Sunday mornings to have the best chance of catching the psychics
<</if>>
<hr>
<</if>>
<<if $temp3 is 1 and ($temp2 is 1 or $temp1 is 1)>><hr><</if>>
<<if $npc.vivi.work is 1 and $npc.vivi.cards.count(0) gte 1>>
<div style="text-align: center; font-size:125%;">''🧵Vivienne's Cards🧵''</div>
There are <<print $npc.vivi.cards.count(0)>> business cards left.<br>
<<if $npc.vivi.cards[0] gte 1>>- Gave a card to Crystal<</if>>
<<if $npc.vivi.cards[1] gte 1>><br>- Gave a card to Edwin (who gave it to Aurelia)<</if>>
<<if $npc.vivi.cards[2] gte 1>><br>- Gave a card to a woman at the country club<</if>>
<<if $npc.vivi.cards[3] gte 1>><br>- Gave a card to, Mr. Stainthrope, Liane's boss<</if>>
<<if $npc.vivi.cards[4] gte 1>><br>- Gave a card to a nice couple at Cavaleri's<</if>>
<<if $npc.vivi.cards[5] gte 1>><br>- Gave a card to a social science trustee at JPU<</if>>
<<if $npc.vivi.cards[6] gte 1>><br>- Gave a card to a man in city center<</if>>
<<if $npc.vivi.cards[7] gte 1>><br>- Gave a card to the actress Eliz Haflin at the Gala<</if>>
<<if $npc.vivi.cards[8] gte 1>><br>- Gave a card to Mary (or Amelie) at her job<</if>>
<<if $npc.vivi.cards[9] gte 1>><br>- Gave a card to a horse rider in the park<</if>>
<</if>>
<</nobr>>\
<br><div Style= "text-align: center;"><<button "Put Notebook Away">><<goto $player.lastloc>><</button>></div>\
<<if $sceneSelect is 0>>\
<<include "NayikaQuick">>\
<<elseif $sceneSelect is 0.5>>\
<<include "NayikaQuick">>\
<<if $amita.quick is 0>><<set $amita.quick to 1>><<set $scenelistA[10] to 1>><</if>>\
<<elseif $sceneSelect is 1>>\
<<include "NayikaQuick">>\
<<elseif $sceneSelect is 1.5>>\
<<include "NayikaQuick">>\
<<if $amita.quick is 1>><<set $amita.quick to 2>><<set $scenelistA[11] to 1>><</if>>\
<<elseif $amita.level is 4 or $amita.train is 2>>\
<<set $sceneSelect to 2>>\
<<include "NayikaTraining">>\
<<if $amita.quick is 2>><<set $amita.quick to 3>><<set $scenelistA[12] to 1>><</if>>\
<<elseif $amita.level is 5 or $amita.train is 3>>\
<<set $sceneSelect to 3>>\
<<include "NayikaTraining">>\
<<if $amita.quick is 3>><<set $amita.quick to 4>><<set $scenelistA[13] to 1>><</if>>\
<</if>>\
\
<<if $sceneSelect is 0 or $sceneSelect is 1 or $sceneSelect is 2 or $sceneSelect is 3>><<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue [X]">><<set $time +=1>><<goto "EndDay">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still as cautious as she always is around you..<</if>>
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<NayikaCauBar>><<NayikaComBar>>\
\
</div>\
\
<<if $amita.pfS lt 60>><<set $amita.pfS += 1>><</if>>\
<<if $amita.pfP lt 60>><<set $amita.pfP += 1>><</if>>\
<</if>>\<<if $sceneSelect is 0 or $sceneSelect is 1>>\
<div id="evePervFrame"><div id="areaTitle">A Friend in Need</div><div style="text-align: center; font-size:115%;">''Helping Hand''</div></div>
\
You're strolling down the Crawl, a street (officially called Hanoff) that starts a few blocks away from the main entrance of JPU and extends through City Center to most of the way through Harbor Side in nearly a straight shot. Diners, bars, and seedier entertainment line both sides of the thoroughfare, seeking to lure the more affluent students away from the safer enjoyments of City Center or the flashiness of Downtown. It's unusually busy for this time of the week and your senses, both physical and mental, are bombarded by a cacophony of drunk and horny people (locals and students alike) enjoying themselves more than they probably should. Still, everything you're picking up is consensual and (relatively) safe so you just soak in the good vibes and the power they provide.
You pass a strip club and catch a strong burst of lustful energy that is much stronger than you usually get from such establishments. Focusing on it briefly, you catch a quick flash of a scene from one of the private rooms.
<div id="eveFrame"> An innocent-looking married couple has come to the city for some discreet fun and fantasy fulfillment. They picked out a particularly slutty looking stripper and nervously paid for an all-inclusive package. Currently, the stripper is going through her usual lapdance routine, grinding on the patron in nothing but her panties as she plays with her large tits. The main difference from usual tonight is that, instead of being on the husband's lap, the wife is lying on the room's couch and the stripper is riding her face. The husband is sitting next to this, watching with unmistakable lust, he has one hand on his cock and the other up his wife's rather conservative dress. He's toying with her soaking wet cunt as she pushes her tongue as deep into the stripper's as…</div>
//*VRRRRRRRRRR* *VRRRRRRRRRR* *VRRRRRRRRR*//
The revelry is broken by an incoming call from Amita. Somewhat surprised that it's a phone call and not a text, you pick up immediately.
@@.player; ''You:'' "Hey Amita, is everything okay?"@@
Her response has an odd note of relief mixed with frantic desperation.
@@.amita; ''Amita:'' "$player.name! Thank god. I need your help!"@@
<<if $amita.quick is 0>>\
Curious and slightly worried, you check the connection to make sure she's okay.
She isn't in any physical threat but she is very, very, horny.
You don't delve any deeper but you have an idea of where this is going to go.
@@.player; ''You:'' "Of course, Where are you?"@@
She immediately gives you her address. It's deeper into Harbor Side than you usually go and runs through some not so nice areas. Still, with a bit of obfuscation, you should be able to get there fairly quickly and without too much trouble.
@@.amita; ''Amita:'' "Please hurry, it's … really important."@@
You assure her that you will be there as soon as possible then bring up your stealth field and start walking towards the increasingly agitated Superheroine. On the way, you walk unnoticed passed several gang hangouts, several streets filled with run-down buildings (chock filled with squatters and a few mental signatures that you'd rather not linger on), and the taped of leftovers of a Super fight that the city has not bothered to clean up yet. Eventually, the trail leads you to a row of warehouses with Amita's mind shining like a beacon from behind one of the larger ones. You walk around the narrow alley between the structures and towards several large stacks of disused wooden pallets leaning against the back of the warehouse. Amita is waiting in a small nook created by a partial collapse of two of the stacks. She is slumped against the building itself, her feet spread slightly, and has one hand rubbing the crotch of her uniform. The other hand futilely paws at her chest.
Having heard your approach, Amita is already staring at you as you enter the small space and a lewd smile spreads across her face when she finally sees you. You open your mouth to greet her but she's already crossed the ten or so feet between you, grabbed your shirt, and pulled you in for a fiery kiss. Her tongue circles yours as she back peddles, pulling you several steps between the crates, until her back hits the wall. You return the kiss with equal ferocity as your hands slide to her waist. The material of her suit looks and feels like a slightly thicker version of spandex but you are well aware that it is Society issue ballistex. As you've already noted, Amita is horny and it takes a few tries before you can pull back from the sloppily make-out session. Amita finally lets you go but her mouth remains slightly open once the kiss is broken. Your hands slide up to just below her tits and gently massage her ribs through her suit.
@@.player; ''You:'' "I'm glad to see you too."@@ Amita interrupts you with another kiss but you manage to lean back before it gets too intense. @@.player; "Not that I'm complaining but what got you all worked up?"@@
Amita leans back against the wall, pouting slightly at the two of you not making out, and crosses her arms in front of her chest.
@@.amita; ''Amita:'' "I was patrolling and came across something … interesting … and it made me horny."@@
You raise an eyebrow.
@@.player; ''You:'' "Doesn't that happen a lot?"@@
She shakes her head, clearly frustrated at how this is playing out. You can't help but tease her though (and you are actually curious).
@@.amita; ''Amita:'' "Usually I find places while patrolling and come back later. Or, when I do catch things on the clock, I don't always catch the whole show. I just saw something that was really, really, good. And now I need to get off.."@@
She leans forward and begins kissing your neck. Her arms unfold and wrap around your torso, pulling you close until you're pressing her against the wall. You slide your hands up slightly, teasing the small mounds of her tits with your thumbs. You're careful to avoid her nipples until you get the whole story.
@@.player; ''You:'' "Don't you usually take care of this yourself? Why call me?"@@
She responds between each kiss.
@@.amita; ''Amita:'' "Not on patrol … //*kiss*// … I usually wait until it's over … //*kiss*// … "@@ She begins squirming and rubbing herself against your body. @@.amita; "… my uniform is too thick to touch myself through it … //*kiss*// … and it's too risky to take it off while on the street … //*kiss*// … and I do now have a boyfriend now … //*kiss*// … who has psychic powers …"@@
As horny as she is, you're pretty sure that she didn't mean to or notice that she called you her boyfriend. Smiling to yourself, you finally let your thumbs graze across where her nipples would be under the uniform. There is a very small and blunted thread of pleasure. Amita //*huffs*//.
@@.amita; ''Amita:'' "See what I mean? … //*kiss*// … I'm not complaining that the uniform is bulletproof … //*kiss*// … but it is kind of a bummer right now … "@@
While Amita does not have an exact idea of what you can do for her, she's fairly confident that you can manage something with your powers. Not wanting to disappoint, you tap into her senses and crank up the sensitivity of her breasts, nipples, and pussy by an order of magnitude. The effect kicks in immediately but she doesn't notice until she moves a few seconds later. The fabric of her uniform rubs slightly against her body and a pleasure jolts through her. She still has her mask on but you can sense her surprise just as her legs shudder.
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You recognize the tone of voice and a quick check of the connection confirms your belief.
@@.player; ''You:'' "Of course, Where are you?"@@
She immediately gives you her address. It's the same place as last time, located in the middle of Harbor Side. Its not your usual haunt and runs through some not-so-nice areas. Still, with a bit of obfuscation, won't have that much trouble.
@@.amita; ''Amita:'' "Please hurry, it's … really important."@@
You assure her that you will be there as soon as possible then bring up your stealth field and start walking towards the increasingly agitated Superheroine. On the way, you walk unnoticed passed several gang hangouts, several streets filled with run-down buildings (chock filled with squatters and a few mental signatures that you'd rather not linger on), and the taped of leftovers of a Super fight that the city has not bothered to clean up yet (still). Eventually, the trail leads you to a familiar row of warehouses with Amita's mind shining like a beacon from behind one of the larger ones. You walk around the narrow alley between the structures and towards several large stacks of disused wooden pallets leaning against the back of the warehouse. Amita is waiting in the same small nook created by a partial collapse of two of the stacks. She is slumped against the building itself, her feet spread slightly, and has one hand rubbing the crotch of her uniform. The other hand futilely paws at her chest.
Having heard your approach, Amita is already staring at you as you enter the small space and a lewd smile spreads across her face when she finally sees you. You open your mouth to greet her but she's already crossed the ten or so feet between you, grabbed your shirt, and pulled you in for a fiery kiss. Her tongue circles yours as she back peddles, pulling you several steps between the crates, until her back hits the wall. You return the kiss with equal ferocity as your hands slide to her waist. The material of her suit looks and feels like a slightly thicker version of spandex but you are well aware that it is Society issue ballistex. As you've already noted, Amita is horny and it takes a few tries before you can pull back from the sloppily make-out session. Amita finally lets you go but her mouth remains slightly open once the kiss is broken. Your hands slide up to just below her tits and gently massage her ribs through her suit.
@@.player; ''You:'' "I'm glad to see you too."@@ Amita interrupts you with another kiss but you manage to lean back before it gets too intense. @@.player; "So what did you come across tonight?"@@
She leans forward and begins kissing your neck. Her arms unfold and wrap around your torso, pulling you close until you're pressing her against the wall. You slide your hands up slightly, teasing the small mounds of her tits with your thumbs.
Amita is waiting expectantly for you to work your magic and you would prefer to not keep her waiting. You tap into her senses and crank up the sensitivity of her breasts, nipples, and pussy by an order of magnitude. The effect kicks in immediately but she doesn't notice until she moves a few seconds later. The fabric of her uniform rubs slightly against her body and a pleasure jolts through her. She still has her mask on but you can sense her surprise just as her legs shudder.
<</if>>\
@@.amita; ''Amita:'' "♥Fuck!♥ "@@ She pushes you away, twitching as the uniform rubs against her again, and holds your shoulders at arm's length. A wicked smile slowly spread across her face. @@.amita; "I knew calling you was a good idea."@@
Your only response is to pinch her nipples through the thick fabric. Pleasure erupts through her body and Amita lets out a desperate //*moan*//. Her back arches, pushing her small tits towards your hands. You hold her for a few seconds and then let go. Amita drops back against the side of the warehouse with a //*gasp*// and gives you a sour look. Her pouting does not last for long, however, as you quickly follow up by sliding a hand between her legs.
The ballistex fabric is designed to be light, flexible, and be able to stop multiple rounds form handguns without unraveling. It's not as thin as actual spandex, which has the added benefit that Supers can actually wear underwear under it without it being embarrassingly obvious (a common first-time Super mistake). The downside, for you at least, is that it's difficult to feel anything between Amita's legs. Fortunately, you're powers have no souch limitation and your fingers press right down on her hyper-sensitized clit.
Amita lets out a startled //*cry*// of pleasure before she can stop herself. Her whole body jerks at the sudden flood of amplified sensation and goes rigid, back arched slightly as she goes up on her toes. She barely has enough presence of mind to slap her hand over her mouth to muffle the ensuing scream but just barely. After a few seconds of her arms flailing to find something to grab on to, you ease up with your finger. Amita slumps back down against the wall, breathing hard.
@@.amita; ''Amita:'' "Holy … //*pant*// … shit … "@@ She swallows and slides her arms up around your neck. @@.amita; "Right … //*pant*// … fucking … //*pant*// … idea"@@
You keep your hand between her legs, lightly rubbing the soft fabric. It's not enough to garner the same reaction but even something so light sends shivers through Amita's body. You know time is a bit crucial, but you're too curious not to ask.
@@.player; ''You:'' "So … what did you see that got you so worked up anyway?"@@
Amita pulls you closer, until you are effectively pinning her against the wall, and suggestively thrusts her hips. Taking the hint, you press a bit harder against the fabric. She quivers and //*moans*// softly. After a few seconds, she takes several deep breaths to steady herself and explains.
@@.amita; ''Amita:'' "I was chasing down a few leads near the waterfront when I heard some commotion down one of the alleyways. So I jumped to the roof and got into position to intervene if needed. "@@ You cup one of her breasts through the uniform, squeezing it gently. Amita's breath catches but she continues with only a slight hitch in her speech. @@.amita; "I … looked over the parapet and see Silver Moth with two Butcher Boys."@@
Not wanting to interrupt the story, you do a quick scan of her mind. The Butcher is a low tier gang leader that can grant short-lived, low-level super strength and durability to others.
@@.amita; ''Amita:'' "They had her pinned to the wall, which I thought was weird since I once saw her grab one of the Butcher Boys by the ankle and use him to beat the others with."@@ She shakes her head. @@.amita; "They had both her arms pinned and … and I was going to jump down but I … realized that she was smiling. And it wasn't a cocky 'I'm-about-to-make-you-look-like-an-idiot' smile It was the same kind of smile you get whenever you look at pretty much any available woman."@@ A little hurtful but she's not entirely wrong. She starts talking faster, clearly wanting to get to the good parts. @@.amita; "The two of them were groping her fucking huge tits through her suit and the first one leans in to kiss her. It's dirty and sloppy and I could tell that she was loving every minute of it. After a little bit, she pushes them away and reaches up and unzips her body suit."@@ She gets lost in the memory for a few seconds, and you start rubbing the crotch of her suit a bit harder. @@.amita; "… //*gasp*// … fuck … keep doing that … so she has a freaking zipper on her suit and … ♥mmm♥ … it goes all the way from her neck down to her crotch … //*pant*// … as soon as she unzips it down, the guys rip it open and start grabbing her huge tits … ♥nngh♥ …They were so rough and were both sucking and biting her nipples and she was … //*pant*// … just moaning like a whore …"@@
Following the story, you tighten your grip on Amita's breast and push her harder against the wall. The hand between her legs moves a bit faster but you don't add any pressure. Amita was extremely horny before you got here and, with you boosting her sensitivity, it won't take much more to get her off. She drops her hips and pushes against your fingers sending a surge of lust through her body.
@@.amita; ''Amita:'' "… ♥nngh♥ … Then one of the guys … //*pant*// … reaches down and just … //*pant*// … shoves his fingers into her … ♥fuck♥ … pussy and start just … //*pant*// … pounding them in … //*pant*// … "@@ You press harder against her clit and slowly build up speed. Waves of pleasure begin to build on one another. @@.amita; "Silver moth's moans … //*pant*// … get louder and … //*pant*// … she starts pulling … ♥ahh♥ … the two guys … //*pant*// … against her tits …"@@ Amita thrusts her hips in time with your fingers, her butt practically bouncing off the side of the warehouse. Her orgasm is getting close. @@.amita; "…then she … ♥nngh♥ …her body begins shaking … //*pant*// … and her wings … ♥ahh♥ … start fluttering and … //*pant*// … both of the … ♥fuck♥ … guys are biting down … //*pant*// … on her nipples and … ♥mmm♥ … and she just … //*pant*// … cums in a filthy alley … ♥yes♥ …with a thug's … //*pant*// … fingers … ♥Ngh♥ … in … ♥Mph♥ … her … ♥ahh♥ … cu- …"@@
The memory and your fingers push her over the edge and she cums. Just as her climax hits, Amita grabs your head and pulls your head down, meeting your lips with yours in a sloppily desperate kiss. A tremor starts in her legs and works its way up her body, until Amita is writhing and twitching against your body. Finally unable to hold it in any longer, Amita screams into your mouth, the sounds of her ecstasy only partially muffled by the kiss. The shaking in her legs gets worse and, soon, it's only your body pinning her against the wall and your hand between her legs that are keeping Amita standing. Her climax races towards its apex and you continue to rub her in tight circles, driving it as high and as intense as your powers can make it. You only slow down once she has crested the hill and the climax begins to wane. Even as it does, her kiss loses little of its passion and her tongue continues to tangle with yours even as her writhing slows. Soon, the ardor begins to ebb from her body.
The boost to her sensitivity proves to be a double-edged sword. It makes her cum quickly but becomes too much to handle post-orgasm. A particularly well-angled press against her clit causes Amita //*yelp*// loudly (and not in a good way) and her hands scramble to your wrist and pull it away. You break the kiss and step back. Amita wobbles at the sudden loss of support and grabs onto your shoulders for balance.
Head down, body bent, and legs spread, a //*panting*// Amita stands there as the final aftershocks of pleasure tremble through her body and a quiet //*moan*// escapes her lips. She shifts her weight and her uniform rubs against her hyper-sensitive nipples. Amita //*groans*// and tilts her head up. Her mask covers much of her upper face but the pleading look is clear.
@@.amita; ''Amita:'' "… //*pant*// … fuck … $player.name … //*pant*// … can you … //*pant*// … "@@
Whoops.
You quickly reduce the sensitivity of her body back down to its normal levels. Almost instantly, Amita's posture changes. She straightens up, leans her head back against the wall, and slides her feet closer together. You rest against the pallets and wait for her to get her bearings. After a minute or two of silence, Amita manages to get her breathing under control and straightens up. She pushes off the wall, pushes a few stray hairs out of her face, and gives you a wide smile.
@@.amita; ''Amita:'' "Wow."@@ She runs her hands down her body. @@.amita; "Thank you for that. I … "@@ She waves her hands vaguely. @@.amita; "I'm not sure if it's a side effect of the connection or what but I've been getting hornier lately. I really didn't want to go through the rest of my patrol like that."@@
You shrug.
@@.player; ''You:'' "I think it's partially feedback from my powers and partially just a side effect of having consistently good sex."@@ You poke your head around the edge of the pallets and look towards the alleyway and the road beyond. You glance at Amita who is looking decidedly uncomfortable. @@.player; "I take it you have to go back to work?"@@
She frowns.
@@.amita; ''Amita:'' "… I'm really sorry but …"@@ You wave it off but she adamantly continues. @@.amita; "… No, it's not okay. You dropped everything and came to help me and I'm leaving you hanging. It's bitchy."@@ She walks over and leans her head against your shoulder. @@.amita; "I can't waste any more time though unless you can go quick…"@@
You shake your head.
@@.player; ''You:'' "It's alright, we can always do it another time. I'm all good."@@
She pops up to kiss you briefly on the lips.
@@.amita; ''Amita:'' "Thanks for understanding $player.name, you're a good guy."@@ She pauses. @@.amita;"Or the near constant stream of sex means that you don't mind skipping one every once in a while."@@ You hope it's mostly the former but you can't help but agree that both probably apply. Amita gives you another kiss, this time lingering for a few seconds before pulling away. @@.amita; ''Amita:'' "I have to go, I'll text you later. Okay?"@@
You nod and, after another kiss, you and Amita stroll out from between the stacks of pallets. At the corner of the warehouse, she gives you a small wave and bolts across the street, casually jumps over the fence across the way, and vanishes into the darkness. You bump up your obfuscation field and start making your way home.
<<button "Head Home and Get some Sleep">><<set $sceneSelect to $sceneSelect+0.5>><<goto "NayikaQuickEvent">><</button>>
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<<elseif $sceneSelect is 0.5 or $sceneSelect is 1.5>>\
<div id="evePervFrame"><div id="areaTitle">A Friend in Need</div><div style="text-align: center; font-size:115%;">''Helping Hand - Payback''</div></div>
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<div style="text-align: center">// 🕙 Later that night 🕙 //</div>\
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You've exhausted all the videos you needed to watch on your phone and your doom scrolling came to an end when you passed out and dropped the phone on your face. You're laying sprawled out in bed,<<if $blaire.endState is 3 and $blaire.moveRoom gte 2>> (Blaire is out late with some of her friends)<</if>> drifting in that strange border between wakefulness and sleep. Just as you feel yourself finally falling, your phone buzzes. Your hand bounces around the nightstand until you find the accursed rectangle of noise and look at the screen.
After cursing your hubris and turning down the brightness, your eyes focus enough to see that it's Amita texting you.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Hey, $player.name. Are you awake?@@
You debate answering but catch a bit of her intention through the connection.
@@.player; <b>Your Text:</b>@@ @@.playerT; More or less, what's up?@@
She responds quickly.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; My patrol is over and I owe you the rest of that story. Can I come by for a few?@@
Smiling at her attempt to play off her real intention, you text back.
@@.player; <b>Your Text:</b>@@ @@.playerT; Sure thing.@@
She responds.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; Awesome, I'll be there in ten.@@
Considering it takes longer than that to get from the city to your house, you're fairly sure she texted while she was already on the way. Then again, it's probably a safe bet on Amita's part that you would agree to have her over. Shaking your head at your predictability, you head downstairs to wait for her to arrive.
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<div style="text-align: center">// 🕙 Ten minutes later 🕙 //</div>\
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You're sitting in your living room, scrolling through your phone, when a text message comes in.
@@.amita; <b>Amita's Text:</b>@@ @@.amitaT; I'm here.@@
Your eyebrows raise slightly at this. No car passed by and you've heard nothing outside. Getting up, you check the peephole and, sure enough, Amita is on your doorstep wearing a long coat over her Nayika uniform (her mask is missing). You quickly open the door and usher her inside.
@@.player; ''You:'' "Hi Amita."@@
She gives you a brief kiss and steps past you into the house.
@@.amita; ''Amita:'' "Hi, $player.name. I'll be quick, I just wanted to finish up the story."@@ She gives you a flirty look. @@.amita; "And I owe you one."@@
She walks into the living room and leans her butt against the armchair. You walk over and stand in front of her. Amita looks up at you with her wide amber eyes and smiles. With a small amount of power, you amp up her sensitivity again and brush one of her nipples through her uniform. Amita's eyes widen and she lets out a startled //*gasp*// of pleasure. She turns, covering herself with her arms, and bats your hand away.
@@.amita; ''Amita:'' "Hey! None of that. This is about you."@@ There is laughter in her voice as she points to the chair. @@.amita; "Now get comfortable so I can tell you the rest."@@
You give her a swift salute and then plop down in the chair behind her. Amita turns around and, in a graceful move, shucks off her jacket, and kneels between your legs. She reaches up and begins massaging your rapidly growing shaft through your pants.
@@.amita; ''Amita:'' "So where did I leave off?"@@
She unzips your pants and grabs the waistband. You lift your butt so she can pull them down to your knees and recount the story so far.
@@.player; ''You:'' "You were on patrol then you came across Silver Moth and some gang members. They were going at it and the last thing you told me before you came was that Silver Moth was being fingered as the two guys sucked on her tits."@@
The memory sends a small thread of pleasure through Amita's body. Her eyes are on your shaft, standing vertically in your lap, and she reaches for it but stops. She looks down at her hand. Amita is still wearing her uniform, which includes the built in fingerless gloves, the rough pad at the palm does not look comfortable. She //*sighs*//.
@@.amita; ''Amita:'' "Sorry, one second."@@ She reaches up and undoes a latch at the back of her neck. Next, she peels the uniform down and, after a bit of struggling, manages to get her arms free and push it down to her waist (you are quite thankful that Supers don't sweat as much as normies). Beneath is a plain sports bra, which she quickly removes and drops on the floor. @@.amita; "Damn that's better."@@
She wraps her hand around your shaft and begins slowly stroking. Her other hand rubs the head of your cock in slow circles.
@@.amita; ''Amita:'' "Right … so, Silver Moth just came all over some random gangbanger's fingers and they still had her pressed against the wall. She was still panting like a bitch in heat and reached down to grab the guys' dicks and whisper something to them. The two dudes imminently start mauling her tits again and she just laughed and commented how enthusiastic they were."@@ Some precum leaks out of your cock, which Amita uses to lubricate the shaft. @@.amita; "One of the guys tried to force her down to her knees but she just shook her head and pointed at how nasty the alley was. The other guy practically ripped off his jacket and threw it on the ground. She thanked him and then kneeled down on top of it. "@@ Despite getting off to the thought earlier, lust is already creeping back into Amita's voice. Her hands speed up slightly. @@.amita; "As soon as she's down, both guys whip out their… dicks and then fight over who gets to go first. Silver moth looked impatient so she just grabbed their cocks and started stroking, just like what I'm doing now. They both kind of shut up and let her do her thing. At this point, I was already debating calling you but I wanted to see the whole thing first."@@
Amita's soft hands feel amazing on your dick and you can't help but lean forward to cup one of her small breasts in one hand. She //*coos*// happily and pauses her story briefly to enjoy your groping. After a minute or so, she gets back to it.
@@.amita; ''Amita:'' "So the guys started getting handsy again, reaching down to grab Silver moth's tits and stuff. They said a few things to each other, mostly talking about what they wanted to do to her, and she just smiled and kept stroking their dicks. Like a minute later, she lets go of their dicks and pushes her huge tits together. They started shoving each other but one of the guys was clearly in charge and just started fucking her tits. Silver moth grabbed the other guy and dragged him closer and started sucking him off. "@@ You tweak one of her nipples and send a bolt of pleasure down her body. Amita gives you an admonishing look but continues her story. @@.amita; "So this naturally doesn't last long. The guy she was blowing grabbed her head like thirty seconds later and started bucking his hips. He fucked her face for a few seconds and then practically howls as he cums. The other guy started making fun of him but then shut his mouth when she starts sucking him off too. She takes him all the way down to the root and that guy lasted just as long as the first one. He must have known that he wasn't going to last because he just grabbed Silver Moths hair and just driving his cock into her throat. Her freaking huge tits were bouncing each time he thrust … "@@
She drifts off, her mind focused on the memory of watching Silver Moth get used in that alleyway. Thankfully, she doesn't let up with her handjob. Instead, she switches up the technique, tightening her grip on each upstroke and milking even more precum out to make the shaft nice and slippery. Her other hand focuses on the sensitive underside of the head, rubbing her thumb against it at a slow and steady pace. After a few seconds of reminiscing, she shakes her head and continues, though you do catch a few stray mental snapshots of how the spit and cum looked falling onto Silver Moth's I-cup tits.
@@.amita; ''Amita:'' "Both of the gang members came down her throat and then the whole alley finally goes silent. They looked really unsure about what was going to happen and probably were wondering when their luck was going to run out but she simply asked which of them was going to fuck her first" @@ Amita's hand flies over your shaft. She's trying to get you off at the climax of her story (pun intended). @@.amita; "So the bigger gang member shoved the other one away again then grabbed Silver Moth and pushed her back against the wall. The whole time she was just smiling and humoring their tough-guy act. The guy stepped up, grabbed her waist, and lifted her. Then, Silver Moth unzipped her suit even friggin more. She had to be expecting this kind of treatment because the zipper of her suit goes all the way down between her legs. So she unzipped and just told the guy to get going. His cock was still hard and he just pulled her down and started fucking her like an animal. Silver Moth wraps her arms and legs around the guy and just moans like a pornstar as this gangbanger fucks her up against the wall like a common prostitute. She apparently loves this kind of treatment because she came only like a minute later. She started clawing at the guy's shoulders and screaming for him to keep going and fuck her harder."@@ You're getting close yourself, and your cock begins to throb in Amita's small hand. She notices how close you are. @@.amita; "Stand up."@@
You stand as Amita crouches down slightly so that your engorged cock head is pointed right at her face. She smiles wantonly.
@@.amita; ''Amita:'' "So the other guy got pissed and tried to work his way into the action but neither the boss or Silver Moth wants to stop fucking. I decided to text you at this point and almost misdialled when she managed to scream out that she wanted the other guy to fuck her ass. "@@ That catches you by surprise and it evidently shows. Amita giggles. @@.amita; "Hehe, that's exactly the look that the second guy had. So the boss turned and held her up for his friend, who stepped up between her wings, unzipped her uniform all the way to her lower back, and then started working his dick into her ass. Thank god for her durability because he was not gentle. Going by how much she was screaming and moaning, Silver moth loved it and just stared up at the sky with this look of animalistic ecstasy. I tried fingering myself at this point through my uniform but all it did was make me more frustrated and hornier."@@ Your cock begins to pulse as Amita's hands bring you to the edge. Her smile widens as she tilts her head down a bit more to make a better target. @@.amita; "So the two guys fucked her together and Silver moth was screaming about how much she loved it. She came again and kept cumming for almost a full minute. It sounded so fucking good."@@ You can't hold back much longer and the head of your cock swells even more. A thought suddenly pops into Amita's mind. @@.amita; " Holy shit, You should try and fuck Silver Moth. Her riding your dick and cumming her brains out would look amazing."@@
Her voice is dripping with lust at the fantasy that pops into her head. Your cock jumps in her hand and the first line of cum splatters across Amita's from forehead to chin. She continues to stroke your shaft, sending a half dozen more lines of cum to cover her upturned face. The next two land across one eye and cheek and Amita shifts so you can get the other side of her face. The entire time you're painting her skin with your cum, Amita is thinking about an increasingly detailed fantasy of you and Silver Moth going fucking. She quickly gets lost in this thought and she barely registers when you're spent. The final drop of cum leaks out and falls unto her half-open mouth. Unconsciously, Amita's tongue darts out to lick the cum from her lips and smiles. You let out a deeply satisfied //*sigh*// which snaps Amita out of her reverie. She reluctantly lets go of your cock and sits back on her heels, breathing almost as heavily as you. After a few seconds, she speaks.
@@.amita; ''Amita:'' "I take it you enjoyed the story?"@@
You chuckle and hand her some tissues from a box on the coffee table. Amita takes them with a nod of thanks and begins cleaning her face.
@@.player; ''You:'' "I did. But you didn't get to the end. What happened after the double teaming."@@
She laughs.
@@.amita; ''Amita:'' "Ha, yeah. Evidently, Silver Moth's sleeping powder comes out of her wings so when she came, the guy fucking her ass got a full dose. He got knocked out about two seconds after she started screaming and just collapsed on the floor. It kind of put a damper on the whole thing and they all just left after that. I was hoping you'd cum before I got to that part."@@
Once she's done cleaning herself, Amita grabs her sports bra and quickly gets her uniform back on (which looks just as awkward and annoying as taking it off). Once she's decent, you offer her a hand and pull her to her feet. Amita pulls her mask out of her coat pocket and holds it up to her eyes.
@@.amita; ''Amita:'' "It's late and I have an early day tomorrow so I'm going to get going."@@ You glance at the clock, not even ten minutes have passed since she arrived. Amita laughs again. @@.amita; "I got a quickie and you got a quickie. Also, I have to get up in a few hours for some Society crap."@@
You open your arms and Amita steps into a big hug.
@@.player; ''You:'' "Well, I'm still going to offer if you want to stay the night."@@ She squeezes you once and let's go. @@.player; "Not needing a full night's sleep must be amazing."@@
She nods seriously as she walks to the door.
@@.amita; ''Amita:'' "Yes and no. It gives me a lot more time to worry about everything in my life being perfect but it is nice to just nap for a few hours and be alright."@@ Amita opens the door, suspiciously the streetlight outside your house is out. @@.amita; "I'll see you later $player.name."@@
You wave as she steps off your porch and quickly vanishes into the darkness. As soon as she's out of range of your direct psychic senses, the streetlight flickers back on. You keep a few synapses and pointed Amita's way as you trudge back up to your room. Judging by how she's moving vs the amount of effort you feel, it seems likely that she grabbed an autocab a few blocks from your house. Happy that she's safely heading home (you fully recognize the irony of that thought), you lay down to get some much-needed sleep.
\
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<<elseif $sceneSelect is 1>>\
<</if>>\<<if $sceneSelect is 1.1 or $sceneSelect is 1.2>>\
<div id="eveFrameOT"><div id="areaTitle">🌈An Unusual Request 🔱</div></div>
You soar above the countryside, darting from cloud to cloud as the ground rolls beneath you. Looking down, you see several small creatures dart out from beneath a bush into the open field. Instincts honed over a thousand generations kick in and you dip your wings, turning in a slow circle until you are directly in line with your prey. Your vision narrows, automatically focusing on the slowest and least coordinated of the bouncing figures that are still blissfully unaware of your presence, Target selected, you tuck your wings in for the dive. As you speed close, your quarries become clearer in your acute vision. Seven busty women, each wearing nothing but a small bikini and sporting a large pair of rabbit ears, are giggling and traipsing through the field below you. Seconds before impact, you flare out your wings and extend your claws. The woman turns and …
//*VVVVVIIIRRRRRRRRRRR VVVVVIIIRRRRRRRRRRR VVVVVIIIRRRRRRRRRRR*//
//*CRASH*//
You jump awake, adrenaline kicking in at the sudden noise of your cell phone vibrating itself off your nightstand. Stuck in a state between grogginess and alertness, it takes your brain a few seconds to figure out that you are, in fact, not a bird and you're actually laying in your bed. Cursing under your breath, you reach down and rummage around blindly on the floor until you feel the offending rectangle of glass and plastic. Without opening your eyes, you hit the answer button and put it to your ear.
@@.player; ''You:'' "ehlo?"@@
The voice on the line is sympathetic but with an edge of excitement.
@@.prism; ''Crystal:'' "Hey, $player.name. Sorry, for waking you up. Are you home?"@@
Realizing that you probably will need to talk like an actual human, you borrow a bit of Crystal's morning energy. Your grogginess vanishes immediately, to be replaced with a chipper energy that feels very foreign in your brain. Crystal //*gasps*// softly as you shake your head and answer.
<<if $sceneSelect is 1.1>>\
@@.player; ''You:'' "Yeah. I am. What's up?"@@
<<elseif $sceneSelect is 1.2>>\
@@.player; ''You:'' "No, I'm at the base. What's up?"@@
<</if>>\
Crystal responds with mock scolding.
@@.prism; ''Crystal:'' "You really have to warn a girl before you do that $player.name. I could have been driving and lost control."@@ She pauses. @@.prism; "What did you do anyway?"@@
You roll your shoulders to work out some of the stiffness.
@@.player; ''You:'' "Borrowed some of your morning person … ness."@@ An odd thought strikes you. @@.player; "Do you even have a license?"@@
She chuckles.
@@.prism; ''Crystal:'' "I do actually, I didn't always live in the city. I just don't have a car. I'm also licensed to fly Hypersonic jets, spacecraft, and submersibles."@@
You ponder that one for a second.
@@.player; ''You:'' "I have many questions about why you have licenses for those."@@
Crystal chuckles.
@@.prism; ''Crystal:'' "I am sure you do and I will fill you in at some point but for now, do you mind if Amita and I stop by? It won't be for long, we just have to talk about something."@@ She preempts your question. @@.prism; "Nothing bad, just something that is better face-to-face. Is that cool?"@@
You crack your neck and //*sigh*// contently. With Crystal's morning energy, there is no way you're going back to sleep anyway.
@@.player; ''You:'' "Sure thing. How long till you get here? Do you want breakfast or coffee or anything?"@@
Crystal responds.
@@.prism; ''Crystal:'' "We stopped and grabbed some coffee and bagels to bring with us. As an apology for waking you up."@@ She pauses, probably to check her phone. @@.prism; "We should be there in fifteen. Should we wait?"@@
You shake your head.
@@.player; ''You:'' "Fifteen minutes should be fine. I'll see you soon."@@
The two of you exchange goodbyes and hang up.
----
<div style="text-align: center">// 🕙 Fifteen minutes later 🕙 //</div>\
----
<<if $sceneSelect is 1.1>>\
You keep a few neurons focused on your connections with Crystal and Amita as you hurry through your morning ablutions. Amita's connection is vibrating with nervous tension and Crystals is more of a satisfied humming with an edge of exasperation. You are curious about what's going on but given the abbreviated time frame, you don't have much time to sit in idle speculation. Especially since, fourteen minutes and fifty seconds later (according to your internal clock), Crystal's autocab enters the cul-de-sac and stops in front of your house.
Watching from the window, you see Crystal, under one of her generic disguises, exit the autocab with a slightly annoyed look on her face. She walks several steps, then stops when she realizes that Amita is not following. With a //*huff*//, she turns, walks back to the autocab, and sticks her head back in. After a minute of what looks (and sounds) like a vigorous conversation, Amita sheepishly emerges. She looks uncharacteristically nervous, her shoulders are slumped and she is clutching the bag of bagels in front of her like a shield. She even tries to turn back at one point but Crystal simply hands Amita the drinks she was carrying, grabs her under the arms, and carries her to your front door. You open it just as they reach the step and greet them.
\
<<elseif $sceneSelect is 1.1>>\
You keep a few neurons focused on your connections with Crystal and Amita as you hurry through your morning ablutions. Amita's connection is vibrating with nervous tension and Crystals is more of a satisfied humming with an edge of exasperation. You are curious about what's going on but given the abbreviated time frame, you don't have much time to sit in idle speculation. Especially since, fourteen minutes and fifty seconds later (according to your internal clock), their mental signatures enter your active telepathic range.
Focusing on the two now that they are closer, you sense that Crystal, under one of her generic disguises, exits the autocab with a slightly annoyed edge to her feelings. She walks several steps, then stops when she realizes that Amita is not following. With a //*huff*//, she turns, walks back to the autocab, and sticks her head back in. After a minute of what feels like a vigorous conversation, Amita sheepishly emerges. When they finally reach the base, Amita looks uncharacteristically nervous, her shoulders are slumped and she is clutching the bag of bagels in front of her like a shield. She tries to turn back at one point but Crystal simply hands Amita the drinks she was carrying, grabs her under the arms, and carries her towards your room. You open the door just as they reach it and step out to greet them.
<</if>>\
@@.player; ''You:'' "Hey you two, how is your morning going?"@@
Crystal steps up with a smile and gives you a brief hug and kiss. Amita stands back and tries to look at everything but you. You give Crystal a questioning look and she rolls her eyes.
@@.prism; ''Crystal:'' "Honestly? Pretty good but just a little frustrating. Right, Amita?"@@ She takes the drinks and bagels from her teammate and hands some to you. @@.prism; "Coffee and an everything bagel, my peace offering for the early wake up"@@
You take a sip, it's just how you like it and nod in thanks.
@@.player; ''You:'' "Thanks. Amita?"@@ She finally looks up at you, her wide amber eyes are shining. @@.player; "What's up?"@@
Crystal steps out of the way, looks at Amita first and then back to you. Amita mumbles something under her breath. Crystal //*sighs*// and her hair shimmers with a mixture of green, red, and dull yellow.
@@.prism; ''Crystal:'' "We have to get going soon, do you want to do this or not? Do you want me to do it?"@@ Amita freezes and then nods rapidly. Crystal turns to you. @@.prism; "Amita wants to ask you out on a date."@@
The absurdity of the request makes you laugh but you stifle it quickly at Amita's hurt look.
@@.player; ''You:'' "Sorry, Amita. I would love to go on a date with you."@@ Her eyes widen slightly and a ghost of a smile appears. @@.player; "I'm only laughing because we've already been on dates and … you know … other stuff."@@
Amita shrugs, looks away, and mumbles.
@@.amita; ''Amita:'' "That was different."@@ Your eyebrows raise and she finally speaks up. @@.amita; "That was different! Before I was trying to figure out if you were secretly evil and then I was trying to build up a rapport so we could work on the Society's manipulations. But now …"@@
A surge of acute embarrassment causes her to trail off, she turns to Crystal for help. Crystal, her hair now a mix of purple, blue, and green, steps over and gives her a half hug.
@@.prism; ''Crystal:'' "Amita wants a real date. Like a boyfriend-girlfriend kind of thing."@@
Oh.
@@.player; ''You:'' "Ah. But I still don't get the hesitation. I think it's obvious that I like you and would be happy to go on an actual date."@@
Crystal squeezes Amita to prompt her. The smaller woman takes a deep breath.
@@.amita; ''Amita:'' "Because I'm not good at this kind of stuff! I really don't know what I'm doing when it comes to dating people and it freaks me out. I read a bunch of relationship books before I even brought this up with Crystal."@@ You give her what you hope is an encouraging look so she continues. @@.amita; "You know I've dated before but never in this kind of situation and it's messing with me."@@
@@.player; ''You:'' "This situation?"@@
Amita is on a roll now and her embarrassment is fading the more she vents.
@@.amita; ''Amita:'' "First."@@ She holds up a finger to count. @@.amita; "You have way more relationship experience than I do"@@ You start to disagree with that but she just keeps going. @@.amita; "Fine, more experience with a physical relationship. Next"@@ Another finger arises, @@.amita; "We are already fooling around and from everything that I've read transitioning from friends with benefits to a full-blown relationship is tricky and rarely works. And finally, "@@ she holds up a third finger. @@.amita; "You are already dating my friend and fooling around with multiple other women. Many of which are far more experienced than I am both at the sex stuff and the relationship stuff."@@ She //*huffs*//. @@.amita; "I'm stuck with feelings in a situation I am not prepared for, can't practice to get better at, and the idea of making the wrong move is freaking me out."@@
The three of you stand there with just the silence of her breathing. You step forward and pull Amita in for a tight hug. She stiffens at first but then eases into it and wraps her arms around your back. Crystal takes a few steps back and waits patiently.
@@.player; ''You:'' "Look. Dating is a two-person deal."@@ Amita looks up at you expectantly as Crystal raises an eyebrow. @@.player; "I know, I know, we're in a weird situation but when it boils down to it, it's between at least two people right?"@@ Amita nods. @@.player; "It's not just on you to make things work. You can focus on your half and I can focus on mine. Also, I'm telepathic and can literally sense your needs and emotions. It's pretty much relationship easy mode."@@ You lean down to give her a quick peck on the lips and she accepts it happily. @@.player; "If this is what you want, we can make it work."@@
You hold her for another few seconds before Amita slowly pulls away, her face is already back to its usual determined expression and all hints of nervousness are gone. She takes a deep breath.
@@.amita; ''Amita:'' "Right. When would you like to go on our date?"@@
You shrug.
@@.player; ''You:'' "Whenever works for you, I'm not as busy as you are."@@
She immediately nods.
@@.amita; ''Amita:'' "Monday evening?"@@ You give her a quizzical look. @@.amita; "Less people around in case I screw up somehow and I have patrol afterward. If I make a fool of myself, it will give me something else to focus on instead of dying from shame."@@
Crystal shakes her head and gives her friend a half hug.
@@.prism; ''Crystal:'' "You're going to be fine. $player.name is a good guy and you're a great person to hang out with."@@
Amita nods, though it's mostly to reassure herself.
@@.amita; ''Amita:'' "Dinner then bowling?"@@ A classic. You nod. @@.amita; "Excellent, I have a few options in City Center and will text you the details. We …"@@ A pointed look from Crystal stops Amita mid-sentence. She curses under her breath. @@.amita; "Already? Shit. Sorry $player.name. We have a Society thing to do."@@
Crystal rolls her eyes.
@@.prism; ''Crystal:'' "Yeah, some bull crap. We have to show up, spend ten minutes putting in an appearance, and then nothing. Really inconvenient part of the day."@@ She straightens up. @@.prism; "Now, as much as I know you would like to celebrate getting yet another girlfriend in your usual manner, we need to go."@@ Amita glares at Crystal for the girlfriend comment but says nothing. Crystal, her hair shimmering green steps up for a quick kiss. @@.prism; "Enjoy the coffee and bagels, we'll talk later."@@
Amita hesitates for a few seconds, shooting a side glance at her friend, then steps up for her own kiss. With a hurried goodbye and some mumbling about how weird it is, Amita hurries towards the door. Crystal smiles slyly, waves goodbye, and follows her teammate out.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨Continue">><<goto $player.lastloc>><<set $amita.date[0] to 1>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 2>>\
<div id="evePervFrameOT"><div id="areaTitle">🔱 A First Real Date 🔱</div></div>
The restaurant's name is //Bow Thai//, a hole-in-the-wall joint that, despite its hipster name and look, serves pretty good Thai food. You show up fifteen minutes early, just to be sure, and find that Amita is already there, waiting outside for you. As you approach, you take a few seconds to take her in.
Amita is wearing an overly large men's dress shirt with a pair of tight black slacks. The shirt only has a a few buttons done up in the center, leaving a lot of her decolletage in view as well as some of her stomach and belly button. The pants end at mid-calf and below that, she is wearing a pair of clunky sandals with a heel high enough to be a danger for someone not used to them (or doesn't have superpowers). Her dark brown hair has been held back into a loose ponytail with a decorative clip, which emphasizes the dangly gold earrings and matching necklace she is wearing. Her makeup is subtle, but she definitely applied a darker lipstick, and eye shadow to make her large amber eyes really pop.
Large amber eyes which just so happen to be staring directly at you. Slightly embarrassed at getting caught gawking (but not too embarrassed, you ogle people semi-professionally at this point), you give Amita a small wave and hurry over to where she is waiting. She smiles warmly.
@@.amita; ''Amita:'' "Hi, $player.name."@@ She pops up to give you a brief kiss. @@.amita; "How is your day going?"@@
You give her a half-shrug.
@@.player; ''You:'' "Not bad."@@ You gesture vaguely to Amita and the restaurant. @@.player; "Getting better."@@
She rolls her eyes at the cheesiness but her smile widens.
@@.amita; ''Amita:'' "Well, I'll try my best to keep it going well."@@
It's your turn to smile and you gesture towards the door.
@@.player; ''You:'' "Shall we go in?"@@ She nods and you grab the door for her. The two of you walk up to the hostess stand. @@.player; "How is your day so far?"@@
She waggles her hand and then opens her mouth to speak, only to be interrupted by the return of the hostess. You tell her that you're looking for a table for two. She leads you to another table and, as soon as you sit down across from each other, Amita picks up the conversation.
@@.amita; ''Amita:'' "My day has been okay. I've been a little nervous about tonight."@@ You give her an odd look but she cuts you off before you can ask. @@.amita; "Yeah yeah yeah. I know it's irrational considering what we've done together but that was either business or just physical. Two things that I am already pretty good at."@@ You nod emphatically, at the physical part. Amita shakes her head and rolls her eyes. @@.amita; "You know what I mean, this is more … relationshippy … emotional … I don't know. "@@
You nod along.
@@.player; ''You:'' "I get it. Trust me. "@@ You wave your hand. @@.player; "My powers pretty much mean I'm not going to have normal relationships anymore. But for us …"@@ You motion between the two of you. @@.player; "I like you as a person. Given that you asked me out, I assume you like me too. We …"@@
Amita, surprised, interrupts.
@@.amita; ''Amita:'' "You haven't checked to be sure?"@@
You shake your head.
@@.player; ''You:'' "Honestly, doing anything past listening to active thoughts takes time and effort and it's a bit of a slippery slope when it comes to relationships. I try to avoid doing it to my friends unless I have a good reason to."@@
Amita tilts her head quizzically.
@@.amita; ''Amita:'' "And what's a good reason for you?"@@
You think about it.
@@.player; ''You:'' "Honestly? Most of my telepathy is either for talking with people and figuring out what people want to do during sex."@@ You pause and consider the other times you've used mind reading for more practical reasons. @@.player; "And using it for Superhero stuff of course."@@
Amita nods. She is well aware of how useful your telepathy is for investigation. After a few seconds, she just shakes her head.
@@.amita; ''Amita:'' "Okay, we're heading for work talk and I want to avoid that. Let's … "@@
At that point, the waitress decides to show up, introduce herself, and ask for your drink orders. There is a spark of familiarity in her mind and she gives you an odd look but continues without mentioning anything. You've been talking the whole time and didn't even look at the menu so apologize and pass it off to Amita. She orders one of the signature cocktails without hesitating, or even looking at the menu. You give her a look and she shrugs sheepishly.
@@.amita; ''Amita:'' "I looked at the menu online before we came and figured out what I wanted."@@
You nod and turn back to the menu. Since you don't drink alcohol anymore, it's really just choosing between the five non-alcoholic drinks they have. After a few seconds, you just order some soda. As the waitress turns away, you catch her briefly glancing between you and Amita and there is a small surge of curiosity and interest. it's the kind of casual attraction that happens so often in the world around you that you've learned to tune it out. Amita watches the waitress leave with an odd look in her eye.
@@.player; ''You:'' "What's up?"@@
Amita leans closer and lowers her voice.
@@.amita; ''Amita:'' "Did you pick up anything from that waitress?"@@
You nod.
@@.player; ''You:'' "A mild attraction. How did you know."@@
Amita nods in satisfaction.
@@.amita; ''Amita:'' "Body language. She was standing closer to you than strictly needed. She kept trying to make eye contact, Her back was arched a bit to keep her chest out. She didn't even look up from her pad when I ordered. Lots of little stuff."@@ She leans back. @@.amita; "So what do you do now that you know?"@@
You're confused for a few seconds.
@@.player; ''You:'' "Uhhh … nothing?"@@ She tilts her head. @@.player; "This kind of thing happens all the time."@@ She raises her eyebrows. You nod and concentrate for a second. @@.player; "I can feel maybe two dozen of these little attractions right now. Two towards me … three if you include you. There are eight for you by the way."@@
Her eyes widened slightly.
@@.amita; ''Amita:'' "Really?"@@
You nod.
@@.player; ''You:'' "Yep, want me to point them out?"@@ She thinks about it and then shakes her head. You chuckle. @@.player; "As I said, these things happen a lot. People walk down the street, see a person they think is cute, and there's a little attraction. It fades just as quickly."@@
Even though Amita does not want to fall into work talk, she can't help but flex her investigation muscles and tries to guess which people have these small attractions just by their body language. The two of you are having fun when the waitress returns with your drinks and to take your entree orders. After putting in the order, the waitress stays for an awkward half-second.
@@.generic; ''Waittress:'' "I'm so sorry but you're $player.name right?"@@ You nod and her smile widens, she half turns so that her back is to Amita who arches an eyebrow. The waitress points towards her nametag, unsubtlely drawing attention to her (admittedly nice) chest. @@.generic; "I'm Tara Whittle"@@
Ah, that's where she looked familiar. The last time you saw her was freshman year of high school. Surprisingly, the casual attraction has not faded and is actually a bit stronger, as is her random animosity towards Amita.
@@.player; ''You:'' "Er … Hey Tara. How have you been?"@@ Just to be extremely clear, you add. @@.player; "This is my date, Amita."@@
Ignoring the last part, Tara launches into some small talk in which it is very obvious that she's hitting on you and it is equally obvious (from your perspective at least) that you're trying to get out of the conversation. Amita is watching the rather rude interjection stonefaced but her emotions are clear in your senses. She's growing annoyed at the waitress for interjecting herself on what is pretty obviously a date (thankfully, this is directed towards the waitress and not at you). Oddly, however, beneath it all, is a small amount of shame and lust. You shelve that for later inquiry and finally manage to end the conversation.
Amita shakes her head and watches the waitress' back with barely concealed disgust.
@@.amita; ''Amita:'' "You know that I don't have a lot of experience with this but flirting with someone on a date is kind of … shitty."@@
You nod.
@@.player; ''You:'' "Yeah. She was an asshole in high school and I can see that nothing changed."@@ Amita tries not to smile but fails. @@.player; "She was just as competitive as Blaire and the two of them were frenemys. From what I'm picking up, her interest is only partly about me and more about being the more attractive woman."@@
You turn the conversation to better things and do your best to ignore the waitress whenever she stops by. Both you and Amita notice the top button of her uniform being undone when she drops off your meals, as well as how she bends forward to shove her chest in your face when she puts the plates down. Tara seems confident to an almost delusional sense and you're pretty sure that she thinks you're into her and all of your attempts to blow her off are just a smokescreen. That little spark of lust in Amita's mind flares briefly with each interaction.
Aside from the interruptions, it's a pretty enjoyable meal and both you and Amita have a great time. Once everything is finished, and the two of you wave off Tara's offer of a dessert menu, she drops off the check. Her phone number is written on the bottom.
@@.generic; ''Tara:'' "So we can catch up. Call me."@@
Amita grabs the check and drops her card on the table. Once it's run, Tara hands it back to her with a sour look on her face. You distinctly hear Amita mutter "Fuck your flirting lady" when she's writing the tip.
- - - -
Amita slides her arm in yours as you leave the restaurant, smiling pointedly at the waitress as you pass, and the two of you start walking the few blocks to the bowling alley. Amita is back to being happy and each time she remembers the waitress's interruptions she seems less annoyed and more aroused. You're not sure if it's just because of her general love of voyeurism since there is a measure of embarrassment that you normally don't get from her. You ponder how to bring it up in a tactful way.
The route to the bowling alley takes you through two blocks of student housing. Despite being a Monday, there is a ton of activity. Music pours through open windows and dozens of people are hanging out on the stoops of their buildings or laughing a bit too loudly as they stumble down the street. As you pass a group of giggling and scantily dressed young women (some sorority sisters on the way to a party) one of them screams your name.
@@.generic; ''Random Voice:'' "<<print $player.name.toUpperCase()>> !"@@
A younger woman stumbles out of the group on dangerously high stiletto heels. She's wearing a bright yellow minidress that barely manages to cover her breasts and ass at the same time and is carrying a water bottle that you're pretty sure does not contain water. It takes a few seconds to register who she is and, in that time, she half falls against you, throws her arms around your neck, and squeezes way too hard. You hold your arms out of the way and give Amita a long-suffering look. She just quirks an eyebrow but you pick up another small spark of horniness. You turn your attention to the young woman who is still hugging you and humming some upbeat pop song.
@@.player; ''You:'' "Hey Christy."@@
The coed pulls back from the hug and tries to drunkenly kiss you. You lean back out of the way as Amita grabs the girl's arm and gently pries her off you. Her friends, laughing way too loudly, take the woman from your date and carefully shepherd her back to the group. Christy, totters back, adjusting her dress where it was pulled up to expose the bottom of her ass. Half of them are calling her to go back and while the others are poking fun at her promiscuity. The oldest and most sober of the group just gives you an apologetic smile and starts herding the ladies back toward their destination. By the time Christy has rejoined her sisters, she has already forgotten about you. Amita watches them walk away and then slowly turns to you.
@@.player; ''You:'' "An old buddy of mine's little sister. I'm kind of surprised she remembered me, we never really spoke all that much and I've only seen him a few times in the last couple years."@@
Amita smirks.
@@.amita; ''Amita:'' "So, in the last hour, you've had a waitress trying to shove her breasts in your face despite me sitting right there and a mostly naked drunk coed throw herself at you. "@@ She takes your arm again. @@.amita; "Can't say that it's boring so far."@@
The rest of the walk is without incident and you spend it discussing your relevant bowling experience (little to none for either of you). The bowling alley is not busy and only three of the lanes are being used when you arrive. You and Amita grab some bowling shoes and one of the lanes far away from the other bowlers. As you're selecting which ball to use (Amita just takes the heaviest one there), you open your mouth to ask about Amita's feelings. She beats you to it.
@@.amita; ''Amita:'' "I hate to ask but you were picking all that up, right? My feelings and everything?"@@
You select your ball and nod your head.
@@.player; ''You:'' "Yeah, I can't help that most of the time. You were having fun on the date aside from a few … interruptions."@@
A tinge of embarrassment colors her mind.
@@.amita; ''Amita:'' "And during those interruptions?"@@
You step up for your first bowl and manage to take out 1 pin.
@@.player; ''You:'' "I was catching annoyance, which is pretty normal given the circumstances but also some horniness and … shame? Which I was going to ask about."@@
The conversation pauses as she steps up to the line. After picking up a spare, she returns to where you are sitting.
@@.amita; ''Amita:'' "It's weird and I know it is but I like watching people right?"@@ You nod. @@.amita; "The more they are enjoying it, the hotter it is, and the hornier I get. When I see women flirting with you, I can't help but picture you fucking them silly."@@ She //*sighs*//.
@@.amita; "Then I feel embarrassed about it and a little jealous. Not that I think that you'd ditch me for them. But the idea of you fucking someone else while I watch is kind of hot, even theoretically. There's just something so wrong with the whole thing that it makes it all even dirtier."@@ You step up to bowl again (3 pins this time) and she continues. @@.amita; "It's the same feeling I get when thinking about you with Crystal, or Kiara, or Blaire for that matter."@@
On her turn, she gets a strike and you can't help but remark on her bowling skill (and ponder whether she's trying to hustle you). Taking this as an opportunity to stop discussing her predilections, she starts trying to give you pointers on how to bowl. It turns out that, despite her practical experience, Amita went through some tutorials in preparation for the date.
The rest of the bowling turns out to be surprisingly normal. Further sexual topics are not avoided as much as they don't organically come up and neither of you try to shoehorn them in. You discuss your lives, family drama, your likes and dislikes, and generally have a good time free of superpowers, conspiracies, or anything other than what normal people are concerned about. Amita winds up with a 260 score at the end (compared to your gentleman's 98) and barely seems to be putting any real effort into the game.
Despite being you, the night ends quietly, which Amita has mixed feelings about. She loves the idea that the two of you can have a (mostly) normal date together but does miss the mind-numbing orgasms your power promises. Still, she sticks to her guns and the most that happens is a warm embrace and decently passionate kiss that promises more in the future. When the two of you finally part, and you're watching Amita's autocab pull away from the curb, you see her pull out her phone and start typing rapidly.
Given the surge of giddy interest you feel through your connection with Crystal your fairly sure that the rest of the ladies are going to find out how the date went sooner rather than later.
This is probably going to come up the next time you are all hanging out.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "CityCenter">><<set $amita.date[0] to 2>><<set $amitaQuest to 37>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>\
<div id="eveFrame"><div id="areaTitle">Dating Amita</div><div style="text-align: center; font-size:115%;">''A Low Key Date''</div></div>
\
There is silence on the phone as Amita thinks about what the two of you should do.
@@.amita;''Amita:'' "How about something low-key? Maybe some dinner, ice cream, and a movie?"@@
Amita wanted regular, down-to-earth dates and it doesn't get much more regular than that.
@@.player; ''You:'' "Sounds good to me, what do y…"@@ You pause mid word to reconsider your question. @@.player; "You already have a list of where you want to do go, don't you?"@@
She feels a measure of sheepish pride.
@@.amita;''Amita:'' "Three options for dinner, two for ice cream, and six for movies. It depends on what youre in the mood for."@@
You chuckle lightly to yourself and then ask her for the list. It's a pretty broad spread since she wanted to cover all her bases. There is a bit of back and forth about what type of food you are in the mood for. Amita has a decidedly greater taste for spicy food than you (even before factoring in her superpowers). To be on the safe side, all three of the dinner options are close enough to at least one of the ice cream parlors, just in case she misjudges your tolerance for spice and you need some dairy immediately. You wind up settling on Aztec food (courtesy of a time-displaced Tenochtitlan). The movie selection is a bit easier since Amita doesn't watch them often and does not have any real preferences. She even enjoys movies about the Super Society, which is rare for Supers and probably has to do with the fact that she's not in any of them). Given this, you chose the latest movie by Know War, a Super that revels in making gritty and mind-twisting movies with ambiguous endings. It's not the best for having carnal fun in the theater (given that you may miss an important detail, even after repeated viewings) but Amita does not seem overly horny and that type of movie is perfect for generating stimulating conversation.
After deciding on what to do, Amita sends an autocab to pick you up. It arrives just a few minutes later and brings you to the restaurant. <<button "<b>Amita</b>">><<replace "#dialogue-bar">>$amita.appDate<</replace>><</button>> is waiting for you outside the restaurant with a wide smile. You're greeted with a tight hug upon exiting the car and a quick kiss before you enter the restaurant. Thankfully, after the relative success of the first date, Amita's apprehension has been replaced with excitement.
You've never been a huge fan of Aztec food but Amita seems to enjoy it and you find enough on the menu that seems appealing. The food winds up being good (and only slightly spicy) but the conversation is the real highlight of the meal. Amita rarely deals with people that are aware of every part of her life that are not either coworkers or family. Also, unlike most of the time the two of you hang out, Amita has already factored the date into her schedule (apparently, she has multiple alternate schedules and changes between them depending on your actions) and can relax without feeling guilty about work. Relaxation is a rare state for her and she plans on taking full advantage, animatedly talking about her schooling, work, and training without worrying about what she has to do for each.
Between the food and talking, Dinner flies by. Amita insists on picking up the check and the two of you walk arm-in-arm to a nearby ice cream parlor. It's an uneventful part of the date, aside from Amita getting enough ice cream for four people and downing it in the time it takes you to finish your sugar cone. Once that is finished, the two of you are on your way to the movie with enough time to spare.
The theater is about half full when you arrive, which is pretty normal for a Know War movie, and the two of you get okay seats towards the back. The movie turns out to be just as confusing as the rest of their movies. It's some kind of crime drama that involves multiple characters that dont ever directly interact and the events may or may not be occurring at the same time or have anything at all to do with each other. Nonetheless, the individual parts are all well done and the score, as always, is excellent. Amita slides her arm through yours as soon as the lights dim and spends the whole movie with her head on your shoulder. Contentment fills her mind, which gradually turns to keen interest as the movie progresses. There is a small amount of horniness deep in her mind but it's probably just caused by some feedback from your psychic connection. She's happy with how the date is going and has no real intention of fooling around so you don't make any untoward moves.
By the end of the movie, you have no idea what you just watched but Amita is raving about how all of the different clues and subtle hints pointed to the fact that the movie was actually a love story between the two main characters (which are never seen on screen together). You just don't get it, even after she tries walking you through the whole thing step by step. Still, despite being confused, the movie was at least fun, and its nice to see Amita being excited about something (she does love figuring out mysteries).
With the planned part of the date is over, you ask Amita if she wants to do anything else. She thanks you for spending time with her but she's already pushing her luck and timetable. You dismiss her apologies and assure her that, while you definitely would be fine keeping the date going for some more fun, it has already exceeded your expectations and you enjoyed spending time with her. Reassured, Amita steps up and gives you a light kiss on the lips. When she pulls back, eyes filled with happiness, she thanks you again and offers to call an autocab for you. Since it would make things a lot easier, you graciously take the offer.
The two of you spend the last few minutes until your rides arrive talking about the movie and planning your next date. When the autocabs show up and signal their arrival, the two of you hop in and go your separate ways.
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<<elseif $sceneSelect is 4>>/*TV and Chill*/ \
<div id="evePervFrame"><div id="areaTitle">Dating Amita</div><div style="text-align: center; font-size:115%;">''TV and Chill''</div></div>
\
There is a brief silence on the phone as Amita thinks about what kind of date she wants to go on. Lust surges in her mind.
@@.amita;''Amita:'' "Can we meet at your place? I'd like to just hang out, watch a movie, maybe fool around a bit…"@@
<<if $amita.date[2] is 0>>\
You chuckle, there's an interesting flavor to her horniness that intrigues you.
<<elseif $amita.date[2] gte 0>>\
You chuckle, given what has happened before, the unique flavor of horniness is intriguing.
<</if>>\
<<set $player.curloc to "Your Living Room">>\
<<if $player.curloc is "Your Living Room" or $player.curloc is "Your Room">>\
@@.player; ''You:'' "Sounds great to me. Just let me know when you're here."@@
<<if $amita.date[2] is 0>>\
A wave of anticipation and, surprisingly, some uneasiness passes through the connection. This piques your interest even more but, since Amita didn't mention anything, you leave it for now. She has something planned and you want to let it play out. Amita practically rushes you off the phone
<<elseif $amita.date[2] gte 0>>\
The accompanying wave of anticipation and uneasiness that passes through the connection confirms your suspicions. Amita didn't mention anything, which means she may be keeping up her play acting so you leave it for now. Amita practically rushes you off the phone
<</if>>\
Amita arrives about a half hour later. Her text arrives just as her autocar is pulling up to your house and you meet her at the door. The first thing you notice is that despite being a chill night in, <<button "<b>Amita</b>">><<replace "#dialogue-bar">>$amita.appDate<</replace>><</button>> is still dressed for a date, complete with a full face of makeup. Not that you're complaining, she looks great, as always.
<<else>>\
@@.player; ''You:'' "Sure, I'll meet you there."@@
<<if $amita.date[2] is 0>>\
A wave of anticipation and, surprisingly, some uneasiness passes through the connection. This piques your interest even more but, since Amita didn't mention anything, you leave it for now. She has something planned and you want to let it play out. Amita practically rushes you off the phone
<<elseif $amita.date[2] gte 0>>\
The accompanying wave of anticipation and uneasiness that passes through the connection confirms your suspicions. Amita didn't mention anything, which means she may be keeping up her play acting so you leave it for now. Amita practically rushes you off the phone
<</if>>\
You make it home before Amita, but just barely. She arrives only a few minutes after you get home. Her text arrives just as her autocar is pulling up to your house and you meet her at the door. The first thing you notice is that, despite being a chill night in, <<button "<b>Amita</b>">><<replace "#dialogue-bar">>$amita.appDate<</replace>><</button>> is still dressed for a date, complete with a full face of makeup. Not that you're complaining, she looks great, as always.
<</if>>\
Amita stands on her toes to give you a quick kiss.
@@.amita;''Amita:'' "Hi, $player.name. Thanks for having me over."@@
You return the kiss, this time with a bit more gusto, and Amita presses her body against yours. When it finally stops, you smile.
@@.player; ''You:'' "How could resist spending time with you? Especially when you end the date suggestion with fooling around"@@
She laughs happily and you let her go and motion for her to go inside. Amita walks past you with a nod of thanks and heads towards your living room. <<if $amita.date[2] is 0>>She takes out her phone to send a few texts but ignores your questioning look when she puts it away. <<elseif $amita.date[2] gte 0>>She takes out her phone to send a few texts (probably to Kiara) and then puts it away.
<</if>>\
@@.player; ''You:'' "The remotes are on the coffee table if you want to pick something out to watch. Do you want something to drink or eat?"@@
Amita grabs said remote and switches on the TV.
@@.amita;''Amita:'' "I'll find something that we don't need to pay attention to. I'll take some coffee please, I have a bunch to do after this."@@ She quickly adds. @@.amita; "I wouldn't say no to some chips if you have any."@@
You quickly grab the requested refreshments and bring them back to the living room. Amita has picked out one of the fifteen different spin-offs of the famous police procedural /*DDD*/ (specifically, DDD: Chicago). It's a good choice, while it has some enjoyable acting, it's not exactly a complex show that you to focus on. This is a big advantage given the mood you are picking up from her psychic aura.
As soon as you sit down, Amita hits play and slides over to press her body against yours. You immediately put an arm around her and she snuggles up against your side. The credits are barely over before her phone buzzes. Amita sits up, checks it while giving you an apologetic look, and rapidly types out an answer. She then slides it back into her pocket and cuddles up again. <<if $amita.date[2] is 0>>Inconvenient texts are a part of life so you just shrug it off and watch the show.
But then it happens five more times over the next ten minutes.
Surprisingly, these don't annoy Amita but instead seem to crank her horniness up a notch and increase her anticipation. She knows that you can feel her emotions and offers you a mischievous smile after the last text.
@@.amita;''Amita:'' "It's a secret."@@
The text stops but Amita refuses to explain further. You're not concerned so you just shift your focus towards the lovely lady at your side.
\
<<elseif $amita.date[2] gte 0>>\
You just smirk and shake your head. The fact that she wants to keep up the fiction of what's going on is kind of charming. On top of it, each text cranks her horniness up a notch and increases her anticipation. She knows that you can feel her emotions and offers you a knowing smile and wink after the last text.
@@.amita;''Amita:'' "It's a secret."@@
things are going to play out as they will so you shift your focus towards the lovely lady at your side.
<</if>>\
The hand over her shoulder creeps down, easily sliding into the lose button-down shirt that she's wearing. Happily, you find that she has not bothered wearing a bra, and her hard nipple slides against your palm as you cup her small breast. Amita //*coos*// happily and half turns so that she can press her lips to yours. As her tongue slips into your mouth, her hand comes to rest on your lap, gently squeezing your shaft through your pants. The show has just finished introducing the plot for the episode and is already forgotten. You turn to meet her, letting the hand around her shoulder drop down to caress her ass through her slacks. The other hand moves to her chest and deftly undoes the few buttons holding her shirt closed. The shirt falls open, revealing the small mounds of Amita's A-cup. You cup one in your hand and squeeze, sending a jolt of pleasure down her lithe body.
The next few minutes are spent enjoying each other's bodies. Your hand continuously shifts between her breasts, teasing them and gently pulling on her sensitive nipple. The other slips down the back of her pants to play with her butt (which reveals that she isn't wearing panties either). Amita //*moans*// into your mouth with each touch and her kissing grows more intense. At the same time, her rubbing of your now hard cock through the fabric of your pants becomes more needy and focused.
Just as you're about to move things along and take off her pants, you sense another mind enter the radius of your powers. <<if $amita.date[2] is 0>>Curious, you gently pull back in from the kiss, leaving Amita with her mouth partly open and a disappointed look in her eye. <<elseif $amita.date[2] gte 0>>You gently pull back in from the kiss, leaving Amita with her mouth partly open and a disappointed look in her eye. <</if>>\
Your gaze shifts to follow the approaching person through the walls as they approach the front door. You give her a quick kiss.
@@.player; ''You:'' "Sorry."@@ You motion towards the door. @@.player; "Kiara's here."@@
<<if $amita.date[2] is 0>>Not exactly sure what's going on, you straighten up and take your hands away from Amita. <<elseif $amita.date[2] gte 0>>Playing along, you straighten up and take your hands away from Amita.<</if>>
@@.amita;''Amita:'' "Really? She has wonderful timing."@@
<<if $amita.date[2] is 0>>\
Her tone conveys a mixture of exasperated annoyance and frustration, exactly how someone would feel in this situation.
But she's not even a little surprised.
In fact, Kiara's imminent arrival has cranked up her horniness.
Your eyes narrow and flick down to the outline of Amita's phone in her oh-so-tight pants, then back to her face. It is still a perfect mask of someone who just got interrupted before sex could commence. You're about to comment when the doorbell rings. Amita //*sighs*// deeply.
@@.amita;''Amita:'' "You might as well see what she wants. The quicker we can get rid of her the quicker we can get back to this."@@
She runs her fingers along the edge of her shirt and toys with one of the buttons, drawing your eyes back to her chest. You give her another suspicious look and then slowly make your way to the front door.
\
<<elseif $amita.date[2] gte 0>>\
Her tone conveys a mixture of exasperated annoyance and frustration, exactly how someone would feel in this situation. Which is a pretty impressive bit of playacting.
Kiara's imminent arrival has cranked up her horniness and she is still maintaining the perfect mask of someone who just got interrupted before sex could commence. The doorbell rings and Amita //*sighs*// deeply.
@@.amita;''Amita:'' "You might as well see what she wants. The quicker we can get rid of her the quicker we can get back to this."@@
She runs her fingers along the edge of her shirt and toys with one of the buttons, drawing your eyes back to her chest. You smirk, shake your head, and make your way to the front door.
\
<</if>>\
You open it and Kiara is standing on your stoop with a shit-eating grin on her face and a distinct air of lust. She's wearing a tight <<if $kiara.superState2 is 1>>white t-shirt with a video game princess<<elseif $kiara.superState2 is 2>>black t-shirt with a video game villain<<elseif $kiara.superState2 is 3>>red t-shirt with a complex abstract design<<elseif $kiara.superState2 is 4>>black t-shirt with a video game studio logo<</if>> stretched across the front across her huge breasts and it's very obvious that she's not wearing a bra. All she has on her bottom half is a loose pair of short shorts that stop at the top of her thighs and a pair of cheap sandals.
@@.kiara;''Kiara:'' "Hey, $player.name. I saw that you were watching some TV and I'm bored so I came over to join you."@@ You give her a shrewd look. Kiara's response is to pat you on the arm and push past you into the house. @@.kiara; "Don't be like that, I just wanted to …"@@ She enters the living room and you turn to follow. @@.kiara; "… Oh, Hey Amita. I did not know you were here. Sorry for interrupting your date."@@
Kiara's acting is not nearly as good as Amita's and try not to roll your eyes. Amita has an impressively accurate look of annoyance on her face but has not bothered to cover herself. Kiara's eyes drift down to Amita's chest and she quickly drops herself down on the couch next to the Superheroine. This leaves only room on the opposite end of the couch from Amita (which seems to genuinely annoy her but the accompanying burst of lust makes up for it). You sit down.
@@.amita;''Amita:'' "Hello Kiara, what a surprise."@@ It's not. @@.amita; "$player.name and I were just having a nice low-key date. We //were// going to watch some TV and order some food."@@
Kiara's eyes shift up to Amita's face and then back down to her bared tits, her smile takes on a hungry edge.
@@.kiara;''Kiara:'' "I can see that. Welp…"@@ She slaps both your knees. @@.kiara; "I'm here now so change of plans."@@ She gestures towards the TV. @@.kiara; "Which DDD is this? I can never tell."@@
The rest of the episode is spent with Kiara happily talking over the show about how her day is going. Mostly, she watched porn and practiced her hypnosis on a few pen pals that she has on the various mind control message boards she frequents. The stories are all lewd and Kiara goes in-depth with the various things she made the other people do. Amita sits on the far end of the couch with her arms crossed, staring daggers at Kiara. As before, the look is an act and Amita is growing increasingly horny the longer that Kiara is present (or mostly an act, she is a little bit irritated at how long Kiara is taking). Kiara who was already in the mood to begin with, is getting even hornier as she with her stories and her nipples are pushing against the thin fabric of her t-shirt. After one particularly enticing story, she lets out a frustrated //*groan*//.
@@.kiara;''Kiara:'' "Fuck, I'm horny."@@
Her hand reaches down to stroke your cock through your pants, almost exactly as Amita was doing earlier. <<if $amita.date[2] is 0>>You've already figured out what was going on but you play along and grab her wrist<<elseif $amita.date[2] gte 0>>Playiing along, you grab her wrist<</if>> and put a hint of warning in your voice.
@@.player; ''You:'' "Kiara. I'm on a date with Amita, this is inappropriate."@@
Kiara smiles mischievously and briefly turns to Amita.
@@.kiara;''Kiara:'' "You don't mind right?"@@ Before Amita responds, Kiara starts undoing your pants. @@.kiara; "You're just helping out a friend."@@
Amita sits up to give a weak obligatory protest which Kiara ignores completely. As soon as your dick springs free of your pants. Kiara pulls her knees up onto the couch, turns her back to Amita, and bends over your lap. Her lips wrap around the head of your cock as her tongue flicks out against the tip. Kiara starts bobbing her head, keeping the first quarter or so of your shaft in her mouth. Amita now seems genuinely surprised and massively turned on. Evidently, they didn't plan much further than Kiara's interruption.
After a few seconds, Kiara starts to move faster. With each bob of her head, her lips descend lower on your shaft. It's not a great angle for deep throating but she makes a good try of it and soon she is taking most of your cock in her mouth with each descent. With Kiara on her hands and knees, the loose shorts are pulled tight off her wide ass, leaving two-thirds of her round cheeks uncovered. One of your hands comes to rest on her ass, digging in slightly and spurring her on to suck you even faster. Amita is practically frozen on her side of the couch. She can't see much as Kiara's large ass is practically in her face and blocking everything but Kiara's mass of red hair bobbing in your lap. Amita's mouth is half parted and her breathing is coming quicker than before. One of her hands is idly tracing its way along her abdomen, as if unsure if it wants to go further up or down.
Curious, you send a message to Kiara.
@@.player; ''You:'' ⚞//So, what's your plan?//⚟@@
Kiara suddenly lunges forward, taking as much of your shaft into her mouth as she can, and //*moans*//. A pleasing vibration runs down your cock just as a shudder runs down Kiara's body.
@@.kiara; ''Kiara:'' ⚞//… ♥ffuuuuuckk♥ … for you to do more of that …//⚟@@ You send another pulse of energy and Kiara stops thinking for a few seconds. When she recovers, she thinks. @@.kiara; ⚞//… ♥ngh♥ … I'm going to fuck you in front of Ami …//⚟@@ She shudders at the thought. @@.kiara; "⚞//… then we'll see …//⚟"@@
Kiara holds herself down on your cock for several seconds and then pulls off with a //*gasp*//. She looks over her shoulder.
@@.kiara;''Kiara:'' "… //*pant*// … you can do whatever you … //*pant*// … want Ami …"@@ She arches her back and sways her hips. While Amita's eyes slide down to Kiara's barely covered ass, she does not move. Kiara turns back to your cock and mutters. @@.kiara; "Suit yourself, the offer's open."@@
With that, she dives back down on your cock. She's not trying for anything fancy and is letting her raw animalistic lust guide her blowjob. She bobs her head as fast as she can, exaggerating the lewd sounds for Amita's benefit. Kiara's lips don't fully reach the base of your shaft but it comes damn close given the angle and speed at which she's sucking. You do your best to encourage Kiara. Each time she gets her lips as low as the position allows, you send a small burst of mental energy into the pleasure center of her mind. Her wanton //*moans*// send shivers down Amita's body and you can feel both her and Kiara's need to cum growing by the second.
That need finally grows stronger than Kiara's desire to put on a show and she pulls off your cock. She sits up with a look of pure hunger and scrambles onto your lap without even bothering to remove her shorts. Thankfully, they're loose enough that all she has to do is pull them to one side to expose her dripping wet slit. She grabs your cock with her free hand and positions it so that the tip nestles between her lower lips. Some measure of control pops up and Kiara turns to a clearly stunned Amita.
@@.kiara;''Kiara:'' "… //*pant*// … I'm going to … //*pant*// … fuck your … //*pant*// … date. I hope … //*pant*// … you don't … //*pant*// … minnnnnnnnNNN!♥ "@@
Kiara does not wait for a response and drops her full weight down on your lap, impaling herself down to the base. There's a sharp //*yip*// of pleasure at the sudden feeling of fullness and she pauses for a few seconds. She shifts her legs and hips to get into a more comfortable position and Amita shifts over until her shoulder is touching yours to get a better look at the action. Her eyes drift down to where your cock disappears into Kiara's cunt and nods absently in a belated answer to Kiara's question. Amita finally decides what to do with her hands and starts to paw at her own small breasts. Kiara watches her for a few seconds and then, with a mischievous smile, pulls her own shirt up over her huge breasts. She leans forward, pressing your face between the H-cup mounds of flesh, and then lifts her hips.
When the tip is the only thing still inside of her, Kiara drops back down, her wide ass slapping soundly against your thighs. She does it again, and then again, and in only a few seconds, has ramped up to a full-speed fucking. Her hips rise and fall rapidly, taking most of your cock with each bounce. Each time she bottom's out, Kiara lets out a low animalistic //*grunt*// of pleasure and this mixes with the crude sound of her ass against your thighs to fill the room and practically down out the still-running show. Amita just stares at the wanton display with a mixture of awe and lust. It's not often that she gets to indulge herself this close to the action but she avoids touching between her legs for now. Instead, focuses on roughly pawing at her small tits.
This was never going to be a drawn-out affair. The amount of lust in the room, coupled with Kiara's blatant display means that orgasms were never going to be long off. After teasing Amita, Kiara is riding your cock like her life is dependent on it and the stirrings of a huge climax are already beginning to form. You're not all that far behind, Kiara's blowjobs are always excellent, and having your friend's huge tits in your face as she bounces on your shaft doesn't help matters. Speaking of, you gently push Kiara back enough that you can wrap your lips around one of her large nipples (which is easier said than done given how vigorously she's riding your dick). As soon as you do, Kiara switches things up, keeping her upper body still while slamming her hips on your lap.
<<if $amita.date[2] is 0>>\
You switch to the other breast and Kiara, without even thinking, grabs Amita's head and pulls her to her newly vacated nipple. Amita's eyes widen with surprise at this unplanned involvement but the ensuing surge of lust causes them to flutter closed. Her mouth opens, accepting Kiara's tit, and she begins to suck gently on the nipple.
<<elseif $amita.date[2] gte 0>>\
You switch to the other breast and Kiara, reflexively grabs Amita's head and pulls her to her newly vacated nipple. Amita's eyes shine with lust as her mouth opens and accepts Kiara's huge tit. She begins to suck gently on the nipple.
<</if>>\
This sets Kiara off, she throws her head back as she reaches her peak and lets out a scream of pure ecstasy. At the same time, you flood the connection with psychic energy. Kiara's scream turns into a shriek and then to strangled silence as her mind blanks from the pleasure. She collapses forward, her huge tits pressing against both of your faces. Even with her pleasure-locked mind, Kiara's hips keep moving on their own, rhythmically clenching your shaft as she impales herself over and over again. Kiara finally finds her voice but all her mind can do is babble incoherently this takes up the little bandwidth her brain currently has and her movements become erratic. You're fairly close to getting off as well so you reach down with one of your hands, sink your fingers into Kiara's ass, and begin guiding her movements. <<if $amita.date[2] is 0>>To your, and her own surprise, Amita's hand grabs Kiara's ass and begins forcing her down harder on your dick (Kiara is not really thinking enough to be surprised). <<elseif $amita.date[2] gte 0>>Amita's mindlessly hand grabs Kiara's ass and begins forcing her down harder on your dick.<</if>>
Kiara's cunt squeezes your shaft each time she slams her ass down on your lap and the pleasure pushes you closer to your own release. As you get closer, you begin to lift your hips, meeting each of Kiara's downward thrusts with your own. Kiara's lust-drunk mind is fully beyond screaming at this point but each lewd //*slap*// of her ass on your thighs is accompanied by a soft breathy //*grunt*// like air being forced out of her lungs. Your grip involuntarily tightens on her ass as your cock begins to throb. The primal part of Kiara's brain recognizes the signs of your own orgasm. She stops bouncing her hips and instead begins to rapidly rock them, keeping your shaft fully sheathed in her tight cunt (which has the added benefit of grinding her clit against your pelvis). Kiara's orgasm stops fading and surges upward again and a violent shudder runs down her body. This causes her cunt to squeeze you even tighter and, combined with the short and quick fucking, brings you to the point of no return.
Your cock swells as you're about to cum and you let out a guttural grunt as you finally cum (which is mostly muffled by the H-cup breast in your mouth). This signals your release to Amita and she slides her hand down from Kiara's ass to your nuts, gently massaging them. Your climax hits hard. Shot after shot of thick cum pours into Kaira's moist cunt, flooding it with your seed. After a half dozen big pulses, and several smaller ones, you're finally spent and slow your thrusts to a stop. Having achieved its goal, Kiara's body finally goes limp. She lets out one last shuddering //*moan*// as her body slumps against you. Her orgasm has just begun to wane but Kiara's out of strength and is just content to ride out the rest of the pleasure while impaled on your cock.
The two of you lay there, your face buried in Kiara's cleavage, for several seconds before you notice the surging lust right next to you. You push Kiara back enough that you can turn your head, she babbles something incoherent between desperate //*pants*// but lets you move her so you can see what's going on.
Amita, eyes glazed with lust, has her pants down to her thighs and one hand is busy between her legs. The events of the night have clearly done a number on her and, even after the few seconds of masturbating, she is already on the verge of climax. Not wanting her to feel left out, you slide your hand down her stomach and gently push her hand out of the way. She's reluctant to stop frigging her clit at first but, after her brain finally processes what you're going to do, she relents. You slide your fingers down her incredibly wet slit and Amita jerks in response. The simple touch of another person (especially one that is still balls deep in another woman) brings her right to the point of no return. Now free, her hands jump to her small breasts, squeezing them tight as her body arches sharply. Another tough gets the same reaction, this time also drawing out a sharp frustrated //*groan*//.
Kiara, still half out of it, turns her head to see what's making all the noise and movement. Out of pure instinct of seeing a half-naked woman right next to her, Kiara reaches out and runs her fingers down Amita's taut stomach. Amita jumps at the additional touch, her half-closed eyes flying open as Kiara's hand slides from her stomach to her chest. Her mouth parts as if to say something but she stays silent and takes one hand off of her breast, giving Kiara a clear invitation. Kiara's hand cups Amita's small breast briefly before her fingers find Amita's incredibly sensitive nipples. She pinches it lightly and begins to idly roll it between her fingers.
So, just watched two people fuck from less than a foot away and got Amita close to cumming. Getting pulled in to suck on the woman's nipple while she came, almost sent Amita over the edge without touching herself. Now, having the hands of both of the people she just watched on her body, while the guy's dick was still inside the other woman, is too much for even a Superhuman like Amita.
The next light touch on her clit causes Amita's climax to slam through her body with a scream of base pleasure. A massive wave of ecstasy explodes through Amita's body, causing her back to arch and push her small breast into Kiara's hand. You keep a featherlight but constant touch on her clit, softly circling it and even this is enough to drive her wild and push her climax even higher. The intensity is a double-edged sword and, after only a few seconds, her thighs snap shut and trap your hand do you press down. Unable to move as you want, you transition to slowly, firmly, and repeatedly pushing against the oversensitized nub. The new and stronger sensation causes Amita's mouth to work for a few seconds, with nothing exciting save for some sounds deep in her throat. When she finally finds her voice, her scream of ecstasy, even louder than the first, echoes through the room. Amita's eyes never leave you and Kiara, bouncing between Kiara's breasts to where the two of you are still connected. She screams again, takes several deep breaths, and grabs Kiara's wrist with her free hand.
@@.amita; ''Amita:'' "… //*pant*// … harder … //*pant*// … pull harder …"@@ You feel Kiara's tired smile as she tugs even harder on Amita's nipple. Her orgasm, which was already starting to slow, bounces back.@@.amita; … ♥fuck yes!♥ … "@@
The pleasure flows through Amita's body for nearly a minute, bolstered by the scenario and your hands on her body. However, even your best efforts can only slow its inevitable waning. Kiara especially enjoys trying to keep it going since she has finally regained enough of her senses so that she can pay more attention to playing with Amita's breasts and observing the results. When the orgasm finally does completely fade, Amita's body slumps back down to the couch and her tremors finally stop.
Kiara sits up and stares down at Amita with a still-hungry look. The Superheroine, having slid down in the throes of her orgasm, is half sitting half lying on the couch next to you. Her tight slacks pulled taut around her thighs and her button-down shirt still wide open to reveal her small chest. Amita's wide amber eyes are staring unfocused at the ceiling. Kiara's smile widens and she moves to grab her friend's breast. Amita //*groans*//, and slides completely to the floor and out of reach (which annoyingly, looks graceful).
@@.amita; ''Amita:'' "… //*pant*// … no … //*pant*// … more … //*pant*// … nomore …"@@ She takes a few deep breaths and leans her head against the couch. Despite her protests, you feel her gaze slide to your crotch @@.amita; " … no time … //*pant*// … no more … "@@
Kiara //*sighs*// dramatically and lifts herself off of your cock. Amita, from her position, gets a full view of your wet shaft exiting Kiara's slit and your shaft dropping down to your abdomen with a wet //*slap*//. Kiara adjusts her shorts to cover herself up, taking much longer than needed, before pivoting off your lap. She takes several deep breaths, moves her hair out of her face, and nods.
@@.kiara;''Kiara:'' "Welp, I've got to go. You two enjoy the rest of your date. Sorry for barging in.@@ It would be a lot more convincing if she did not sound so self-satisfied when she said it. @@.kiara;"I'll see you two later."@@
She adjusts her t-shirt, hiding her H-cup tits from view, and then practically skips out of the room. You and Amita watch the bouncing until she disappears around the corner. The front door closes a few seconds later and you sense Kiara's mind heading back to her house. Amita //*sighs*// and leans her head against your knee.
After a few minutes of silently watching the show still playing on the TV, she speaks up.
@@.amita; ''Amita:'' "I'm sorry the date got interrupted."@@ You smile and shake your head, she honestly sounds like she means it. It's an impressive act. @@.amita; "I guess I owe you another one."@@
You readily agree to that and Amita finally stands. She doesn't have much time left but after the two of you get yourself back in order, she cuddles up next to you on the couch to watch a bit of TV before she has to leave.
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<<elseif $sceneSelect is 5>>/*Something with Crystal*/\
<div id="evePervFrame"><div id="areaTitle">Dating Amita</div><div style="text-align: center; font-size:115%;">''An Evening at the Museum''</div></div>\
There is a short silence on the phone as Amitaruns through her list of possible date ideas. One of the ideas triggers a surge of lust in her mind. Despite this, the idea she shares is fairly mundane.
@@.amita;''Amita:'' "How about going to a museum? There's a new art exhibit by Unione."@@ When you don't respond, she continues. @@.amita; "It's a sentient robotic artist that's gaining in popularity. I can get some tickets through the Society if you want to go."@@
<<if $amita.date[3] is 0>>It's not your usual date idea, mostly because of your lack of money, but it sounds interesting. <<elseif $amita.date[3] gte 0>>Given how interesting it was last time (and what followed it) it definitely sounds good. <</if>>
@@.player; "I would love to go. Where should we meet?"@@
She gives you directions to the museum (not that you need them, MSMOA is the most famous gallery in the city) and suggests meeting right outside. Amita then offers to send an autocab and get you, which you accept happily. It arrives just before you're finished getting ready but only has to wait a few minutes before you're ready to be on your way.
A short while later, the autocab pulls up to the side of the MSMOA, a massive building constructed of reinforced duracrete and hazy with the distinct hum of force field generators. Armed guards, all of which are cyborgs judging from the weird brain patterns you're picking up, stand at various places with genetically modified watchdogs.
It isn't named the Maximum Security Museum Of Art for no reason.
<<button "<b>Amita</b>">><<replace "#dialogue-bar">>$amita.appDate<</replace>><</button>> is waiting outside the singular entrance to the museum. A long metal passageway lined with trip wires and suspicious holes in the walls. She greets you with a brief kiss.
@@.amita;''Amita:'' "Hi, $player.name. How is your day going?"@@
You motion towards her.
@@.player; ''You:'' "Getting better."@@
She rolls her eyes but you can still feel the happiness at the compliment. Amita hands you a ticket.
@@.amita;''Amita:'' "Ready to go in?"@@ You nod and offer your arm. She takes it with a bright smile and the two of you walk towards the entrance. @@.amita; "Have you been here before?"@@
You nod.
@@.player; ''You:'' "Yeah, my parents have taken me here before. They've done some work with the curators."@@
<<if $amita.date[3] is 0>>\
Despite the over-the-top security (or maybe not so over the top considering how often art gets stolen by Supervillains), there is a constant stream of people moving in and out of the museum. It takes you several minutes to reach the entrance and you get the weird feeling of being watched the whole time. The gate itself is fairly simple, you step through an omni-scanner, and present your ticket to the security guard who is desperately trying to look approachable (and not like a half-robotic mercenary). Amita hands her ticket along with a small card. The guard scans both then nods the two of you through. Once you're well away from the door, you give her a questioning look.
@@.player; ''You:'' "What was that you gave the guard?"@@
She looks at a nearby statue and shrugs.
@@.amita;''Amita:'' "Society ID."@@ Your eyebrows raise and she laughs. @@.amita; "Not the Superhero one, just that I work for the Society. They scanned us for powers on the way in so I wanted to put them at ease."@@
You nod.
@@.player; ''You:'' "The omni-scanner?"@@
She nods.
@@.amita;''Amita:'' "Also, I'm not involved with their security but they may have psi-alarms. So just be careful."@@
Thankful they did not just saturate the whole museum with psi-blockers, you nod.
@@.player; ''You:'' "Got it. No powers."@@ You walk past the main desk in the lobby and grab a map. @@.player; "Where to first?"@@
<<elseif $amita.date[3] gte 0>>\
Despite the over-the-top security (or maybe not so over the top considering how often art gets stolen by Supervillains), there is a constant stream of people moving in and out of the museum. It takes you several minutes to reach the entrance and you get the weird feeling of being watched the whole time. The gate itself is fairly simple, you step through an omni-scanner, and present your ticket to the security guard who is desperately trying to look approachable (and not like a half-robotic mercenary). Amita hands her ticket along with her Society ID card (which you are pretty thankful she has, given that the Omni-scanner would have definitely picked up your powers). The guard scans both then nods the two of you through.
As you pass into the building, Amita leans in close.
@@.amita;''Amita:'' "Remember they may have psi-alarms. So be careful."@@
Thankful they did not just saturate the whole museum with psi-blockers, you nod.
@@.player; ''You:'' "I remember, No powers."@@ You walk past the main desk in the lobby and grab a map. @@.player; "Where to first?"@@
<</if>>\
----
For all of its security, the inside of MSMOA is much like every other museum that you've seen. Lots of Romanesque revival architecture and multiple halls dedicated to the art of different cultures and periods. <<if $amita.date[3] is 0>>Amita is oddly adamant about doing the Unione exhibit last and instead guides you through several other halls first. <<elseif $amita.date[3] gte 0>>Amita is still waiting for Crystal to show up and suggests doing the Unione exhibit last. Instead, she guides you through several other halls first. <</if>>
It's a fun date. Neither of you is that much into art but you and Amita both enjoy learning about it. In addition, there are some truly great historical pieces that even your uncultured brain is familiar with and can't help but appreciate. Amita also enjoys the art but is also happy that the crowds mean that you're forced to not talk about Super stuff. <<if $amita.date[3] is 0>>The only thing off is that she keeps texting someone and just waves off your questioning glances with a mischievous smile.
You're making your way around the Renaissance section when you hear someone call out.
@@.prism; ''Voice:'' "$player.name! Amita!"@@
The two of you turn to see <<button "<b>Crystal</b>">><<replace "#dialogue-bar">>$prism.appHang<</replace>><</button>> walking over. Unlike many times you see her, she's not wearing an illusory disguise (though her hair is flat black). She gives you and Amita quick hugs.
@@.prism; ''Crystal:'' "Fancy meeting you here. Have you checked out the Unione gallery?"@@
Amita nods and you notice a bit of strain in her voice.
@@.amita;''Amita:'' "Yes, $player.name and I are on a date. "@@
Without your powers, it's hard to tell if she's actually annoyed at the interruption. Crystal either does not notice or ignores this.
@@.prism; ''Crystal:'' "Cool."@@ Without skipping a beat. @@.prism; "Mind if I tag along? I love Unione's work."@@ Before either of you can say anything, Crystal slides her arm in the crook of your free elbow and looks up at you with an expectant smile. @@.prism; ''Crystal:'' "Are you heading there now or finishing up here first?"@@
Amita tightens her grip on the opposite arm and gives her a forced smile.
@@.amita;''Amita:'' "Finishing here first and then heading …"@@
Crystal interjects.
@@.prism; ''Crystal:'' "Awesome, let's go."@@
They both start moving to the next painting but you hesitate slightly. So far, the whole interaction has been really weird, and without your powers, you can't really get a grasp on it. The ladies both stop and give you questioning looks. You look between them.
@@.player;''You:'' "Crystal, we were on a date and …"@@ Crystal's smile widens and she winks at you. You turn to Amita, whose mask slips ever so slightly. It looks like she's trying very hard not to laugh. Your eyes narrow. @@.player; "You're evil women."@@
Crystal lets out a sharp laugh and Amita just shakes her head. A fraction of a second later, she is back to looking annoyed at what's going on. Crystal again puts on her oblivious act and guides you to the next piece of art.
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<<elseif $amita.date[3] gte 0>>\
She tries (though not particularly hard) to hide the fact that she's texting Crystal.
You're making your way around the Renaissance section when Crystal calls out.
@@.prism; ''Crystal:'' "$player.name! Amita!"@@
The two of you turn to see <<button "<b>Crystal</b>">><<replace "#dialogue-bar">>$prism.appHang<</replace>><</button>> walking over. Unlike many times you see her, she's not wearing an illusory disguise (though her hair is flat black). She gives you and Amita quick hugs.
@@.prism; ''Crystal:'' "Fancy meeting you here. Have you checked out the Unione gallery?"@@
Amita nods and adds a bit of strain to her voice.
@@.amita;''Amita:'' "Yes, $player.name and I are on a date. "@@
Crystal keeps with her role and ignores this.
@@.prism; ''Crystal:'' "Cool."@@ Without skipping a beat. @@.prism; "Mind if I tag along? I love Unione's work."@@ Before either of you can say anything, Crystal slides her arm in the crook of your free elbow and looks up at you with an expectant smile. @@.prism; ''Crystal:'' "Are you heading there now or finishing up here first?"@@
Amita tightens her grip on the opposite arm and fakes a forced smile.
@@.amita;''Amita:'' "Finishing here first and then heading …"@@
Crystal interjects.
@@.prism; ''Crystal:'' "Awesome, let's go."@@
They both start moving to the next painting but you go along with the act. It's pretty impressive and, if you didn't know what was going on, would come off as really awkward. Amita manages to look annoyed at what's going on and Crystal comes across as oblivious to the whole thing.
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<</if>>\
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The rest of the date is spent with Amita trying to hint at Crystal to leave and Crystal being even more overbearing. It's an impressive act and, if you didn't know both women, you'd be sure that the evening was going to end in a fist fight <<if $amita.date[3] is 0>>(also, you notice that Amita is no longer texting anyone now that Crystal is here)<</if>>. While you can't use your powers actively you are close enough to the ladies to pick up some of their feelings. There is a slight buzz where your skin touches theirs, indicating that Crystal and Amita are both aroused and grow steadily more so as the date continues. After finishing the Renaissance section and the modern art section (both in which Crystal acts as a tour guide), the three of you head to the Unione exhibit.
The exhibit is mostly examples of the pop art style done using romantic art techniques. It's nice and there are some pretty impressive pieces (including several war machines done to look like baroque oil paintings) but you're not really as familiar with the subject to get the full effect. Crystal is, however, and can't stop grinning the entire time you're going through the section. You're fairly sure whatever game the two of them are playing stops until you finish with Unione's art because Crystal is just too excited and it's infectious. Amita does not even bother to look like she's annoyed.
As soon as that is over, however, they go right back to their roleplay. Amita heavily hints that she's done with the museum and suggests heading home for the evening. <<if $amita.date[3] is 0>>You readily agree (you're having fun but wonder what they're ultimately getting at), and suggest grabbing an autocab. <<elseif $amita.date[3] gte 0>> You readily agree (you're having fun but know what's going to come next), and suggest grabbing an autocab.<</if>>Crystal agrees and rushes over to the lockers in the lobby to grab an oversized handbag. The original date plan was for you and Amita to hang out at your place for a bit so Crystal naturally invites herself along (much to Amita's faked chagrin). The three of you pass through the exit security and out into the street.
<<if $amita.date[3] is 0>>The second your powers kick in, you check in with the ladies. Amita is not the slightest annoyed nor surprised with how the night is going. Crystal enjoyed being obstinate. <<elseif $amita.date[3] gte 0>>The second your powers kick in, your friend's emotions flow into your mind. Amita enjoyed hanging out with you and Crystal and Crystal had fun being obstinate.<</if>> You grab one of the larger autocabs and the three of you pile in.
Crystal can't stop talking about the art the whole way home and Amita does her best "quietly upset" during the ride. When the car pulls up to your house, you all pile out and head into your house to hang out until the two ladies have to leave for Society business. Amita drops down onto your living room couch with a //*huff*// and you slide in next to her. Crystal looks at the two of you for a brief second and then smiles.
@@.prism; ''Crystal:'' "I need to freshen up. I'll be right back."@@
She leaves the room and heads up the stairs.
Amita leans against your side and you throw an arm around her. Despite her outward demeanor, her emotions are a mixture of contentment, anticipation, and lust. After a few seconds of silence, you grab the remote and throw on a random movie.
@@.player;''You:'' "Did you like the museum?"@@
Her act drops instantly.
@@.amita;''Amita:'' "Oh I loved it! I had a lot of fun with you …"@@ There is a mischievous twinkle in her eye. @@.amita; "… and Crystal."@@ She snuggles closer. @@.amita; "I really didn't get all the hype for Unione though."@@
You throw up your hands and turn to her.
@@.player;''You:'' "I know! Right? Like, it was really good art but is it get your own exhibit good?"@@
The two of you discuss why Unione is as famous as it is (the leading theory is the whole sentient AI artist thing) for several minutes. As you talk, increasing arousal flows through your connection with Crystal. After ten minutes or so, Amita perks up and turns to look at the door.
@@.amita;''Amita:'' "Where's Crystal?"@@ You give her a raised eyebrow and she chuckles. @@.amita; "We didn't plan the whole night, just the beginning."@@
You start getting up.
@@.player;''You:'' "Let me check on her. Be right back."@@
You head up the stairs and follow the thread of Crystal's lust emanating from your bedroom. With her enhanced hearing, Crystal can definitely hear your approach and each step causes her lust to jump even higher. Your door is open a crack so you nudge it open with your shoulder. The first thing that comes into view is the bag Crystal was carrying, lying open and empty on your bed. Next to that is Crystal herself, who has been busy.
She is kneeling on your bed, face down with her feet hanging off the edge. Her feet and knees are bound together with thin straps and her arms are handcuffed behind her back. Crystal has on a blindfold and a knotted piece of cloth for a gag. Her denim skirt, which is fairly short and tight even when standing, is even more strained and has ridden up enough that you can see her already wet cunt. She turns her head slightly at the sound of your breathing and lets out a distinctively plaintive //*groans*// through the gag. Her already pink hair shimmers brightly.
It takes you a few milliseconds to decide on how you want to handle what the ladies have set up.
You cross the distance to your bed in a few steps, quickly undo your belt, and fish out your already hardening cock. Once you're fully erect, you take your shaft in hand and press it against the soft skin of Crystal's mons. She jumps at the unexpected contact and sucks in a surprised breath, holding it in anticipation. You drag the tip of your dick across her clit and let it come to rest between her moist lips. Placing your hands on her hips, you slowly press forward. As you sink deeper into Crystal's welcoming cunt, you let your hands slide up her body, running along her exposed sides and then over her shoulders pulled taught by the handcuffs. Using your body weight to press her down against the mattress, you pull your hips back and then slowly push forward. Crystal lets out a hissing breath that is barely audible through the gag. When you're fully inside of her again, you grind your hips for a few seconds and enjoy the feeling of Crystal's warm tunnel wrapped tightly around your cock.
Unfortunately, you can't savor it for long since your date is waiting for you downstairs.
Jumping immediately into high gear, you start pounding your cock into Crystal as fast and as hard as you can. A startled //*scream*// of pleasure slips past her gag at the sudden onslaught of sensation that quickly shifts to heavy panting punctuated by increasingly loud //*grunts*//. Crystal was already turned on during the museum portion of the date, both from the possibility of sex and enjoying the roleplay that she and Amita had come up with. Then, waited all trussed up on your bed, her lust only grew with her anticipation of what was to come and her frustration at not being able to get relief until you came to find her. With that being said, it is no surprise that finally having your cock slamming inside of her is driving Crystal to a long-awaited and much-needed orgasm. Despite her lack of leverage, she tries to help things by throwing herself backward, meeting your thrusts with her own as best as she can. Crystal's hair begins to flash pink each time your cock fills her, growing brighter and brighter as she nears her quickly onrushing climax. Just before the point of no return, you step back, sliding out of Crystal's warmth in mid-thrust. Her hips continue to move for a few seconds before it registers that you've pulled out. You quickly redo your belt.
@@.player;''You:'' "Sorry, Crystal but I have to get back to my date."@@
Finally realizing that you're not going to finish her off, Crystal //*screams*// in frustration and thrashes against her bonds. You grope her ass and then gingerly pull her skirt down an inch or so before leaving the room without a word.
---
Amita is sitting on your couch, watching the TV with unfocused eyes. She obviously heard what you were doing, it would have been perfectly audible to someone without superpowers and her lust is nearly palpable. Her stiff nipples strain against her button-down shirt. As you sit down next to her, Amita inhales deeply through her nose, taking in the scent of you and Crystal. A small shudder runs down her body and her eyes flutter closed. You extend your arms across the back of the couch.
@@.player;''You:'' "So Crystal's going to be a few minutes. She …"@@
Without a word, Amita turns towards you and swings her leg over to straddle your lap. She looks down at you with her wide amber eyes before crushing her lips across yours. Amita's tongue dances with yours as you slide your hands under her shirt and across the skin of her back. Her hips began to rock slightly, grinding herself against the bulge in your pants.
The two of you get lost in the make-out session for some time. The kiss gets increasingly intense as Amita's movements speed up until she is practically fucking you through your clothes. She //*moans*// into your mouth as her breathing gets heavier. You glides your hands around her front and cup her A-cup tits in your hands, squeezing them gently and eliciting a deeper //*moan*//. After a few seconds, she gently grabs your wrists and pulls them away from her chest.
@@.amita;''Amita:'' "… //*pant*// … You should … //*pant*// … really go and … //*pant*// … check on Crystal …"@@
She kisses you and, despite her suggestion, starts grinding herself against you again. Five minutes later, she finally comes up for air and reluctantly drops off your lap. Breathing heavily, she nods towards the stairs. Taking the hint, you walk back to your room.
----
Crystal is still where you left her, kneeling on your bed and waiting for your cock. She is even hornier than before. Having left her hanging, the frustration and arousal have comingled and left her desperate to climax. She heard you coming and a needy //*moan*// makes its way through her makeshift gag. Her hips rock back and forth to entice you (not that you need it). You walk over and start to undo your belt again.
@@.player;''You:'' "Sorry about that …"@@ You free your cock and push into her slit with one smooth motion, only stopping when your hips come to rest against her round ass. @@.player; "… I needed to check on my date for the evening"@@
Crystal //*moans*// loudly as fill her and then again once you start to slowly thrust. You keep it slow since, despite having spent the last ten to fifteen minutes making out with Amita, Crystal is still heavily aroused and is still close to cumming. To keep her on edge, you maintain a slow pace, even stopping when needed to prevent that last needed bit of stimulation. Crystal //*shouts*// muffled pleas to continue each time you stop and her hair burns with silvery yellow and pink. Her frustration flares with each passing minute, which only serves to make her even hornier. She tries to push back and finish herself off but with the lack of leverage and your supernaturally good timing, you can compensate before she can get what she needs.
You keep this up for a few minutes until the only thing going through Crystal's mind is her craving for your dick to make her cum. You're debating if it's time to head back downstairs when Amita decides to pay the two of you a visit. She moves silently and it's only through your powers that you even notice her approach (Crystal is way past caring or noticing her friend's presence). Eyes locked on to where your cock is driving into her friend, Amita sits on your computer chair and watches the action from only a few feet away. Without a word, she spread her legs, unbuttons her pants, and slides one hand into her slacks to tease her clit.
Wanting to end things with a bang, you bury yourself deeply into Crystal's cunt and wrap your arms around her body. You straighten up, dragging Crystal with you until she is sitting up on her knees on your bed. Her shoulders are pressed against your chest, her arms trapped between your two bodies, and her head comes to rest on your shoulder. This position causes her pussy to tighten around your cock and you have to stop all movement so you don't send her over the edge. With your right hand, you slide under her halter top and gently squeeze her B-cup breast. The other hand slides down her body and comes to rest an inch above her slit. The small part of Crystal's rational mind is still functioning and realizes what's about to happen. She takes a deep breath and holds it.
Looking into Amita's eyes, you start to fuck Crystal as hard and as fast as you can. Keeping her tight body, you slip a finger town to quickly strum her clit as the other hand starts playing with one of her nipples. The onslaught of sensation is far too much for Crystal and her pussy clamps down hard on your shaft as a massive orgasm slams through her. There is a blinding flash of pink and Crystal //*shriek*// of ecstasy is only partially muffled by her gag. She thrashes hard against your grip and her bindings in a desperate attempt to escape the overwhelming pleasure that continues to drive her climax to even greater heights. Unfortunately, Crystal brought the cheap stuff and, with a sharp //*clink*//, she snaps the handcuffs. Now freed, Crystal grabs your hands and pulls them away from her body. She immediately falls forward and frantically squirms away from you, pulling herself off your cock and curling herself into a small ball. Amita watches her friend, //*panting*//, twitching, and still in the middle of her climax, tear the restraints from her legs with a gasping //*groan*// and then go fetal. After a few seconds, her gaze slowly shifts towards your throbbing cock.
Amita slides the hand from her cunt and wraps it around your shaft. She pulls gently until you turn and step directly in front of her. Starting with slow strokes, Amita slides her hand over your dick. With her free hand, she undoes her shirt to reveal her a-cup tits and sits forward until the head of your cock is only a few inches away from her small mounds. Using Crystal's juices as lubrication, Amita quickly picks up speed, until her hand is flying over your dick.
You only held yourself back when fucking Crystal for Amita's benefit and don't bother anymore. After the feel of Crystal's cunt and Amita's small hand, it doesn't take long before the familiar need for release begins to appear. Amita continues to stroke you, her eyes glazed with pure lust and hunger until your cock begins to swell. Amita notices the signs and begins to add a small twist to her strokes. She begins muttering under her breath in between increasingly desperate //*panting*//.
@@.amita; ''Amita:'' "… //*pant*// … fucking wrong … //*pant*// … stroking your cock … //*pant*// … after my friend … //*pant*// … came all over it … //*pant*// … on MY date "@@
Her eyes flutter a little bit closed with each word, as she begins replaying the scene of you and Crystal in her mind. You reach your limit and after a few seconds of throbbing, pleasure ripples through your body as the first jet of cum splatters against Amita's chest. Her eyes fly open and stares at your pulsing cock as it coats her small chest with several thick lines of pearly white cum. Amita doesn't slow down, even after the last few weak shots coat her hand and then dribble down her wrist. She's so lost in her fantasy that it takes her several seconds to register that you're finally spent. You don't complain, her hand still feels amazing on your shaft, and looking down at her cum covered form is a fantastic sight. When the fact that your orgasm is over manages to break through the fog of lust, Amita's hand slows to a stop.
As if in a daze, she lifts her hand and stares at it for several seconds. Now, it's coated with your cum, what was left of Amita's juices from when she was fingering herself, and the remnants of Crystal transferred from when you were fucking her. She sinks into your computer chair and then, with one last look at Crystal's well-fucked cunt peeking out from beneath her skirt, slides her soiled hand down her pants.
Amita is already so on edge that it only takes several seconds of furiously frigging her clit for an intense orgasm to cascade through her body. She barely has time to grab one of their small tits and pull on her erect nipple before the wave of ecstasy completely overwhelms her. She throws her head back and screams her pleasure. It's shockingly loud in your small bedroom and breaks Crystal from her post-coital glow. The superheroine jumps and whips her head around at the source of the sudden noise, her hair flashing a mixture of orange, white, and pink. It takes a second for her eyes to focus on Amita, who is still //*screaming*// and spasming on the chair next to the bed, her hand trapped in her cunt by her own clenching legs. Crystal turns to you and mouths @@.prism; "Damn"@@ before rolling over to face her friend.
Without outside help, Amita's orgasm, as intense as it is, does not last long. Her screaming quickly gives way to erratic //*moans*// and finally to fatigued //*panting*//. Amita's body goes limp, with her legs wide apart, her head hanging off the back of the chair, and one hand still in her pants. You drop down on the bed next to Crystal and tentatively put a hand on her hip. Her oversensitivity has faded enough that you can stroke her bare skin without making her jump. the two of you just sit in silence as your friend recovers.
It's five minutes before Amita finally has enough energy and/or cognizance to function. She lifts her head and then swallows twice before trying to speak.
@@.amita; ''Amita:'' "That was … "@@ She languidly sits up and reluctantly takes her hand out of her pants. She can't help, however, giving her clit a few more quick rubs. Her body jerks and a lewd smile crosses her face. @@.amita; "♥NNgh♥ … fuck … Okay … okay …"@@ She lts out a huge breath. @@.amita; "… I have to stop … How are ya doing Crystal?"@@ She tilts her head and takes in Crystal's blue-green hair. @@.amita; "Nevermind."@@
Crystal sits up and leans against your shoulder.
@@.prism; ''Crystal:'' "As much as I enjoyed that Ami, are we done with the whole roleplay part?"@@ Amita nods. @@.prism; "Cool."@@
Begrudgingly, she pushes herself to her feet and motions towards the door, it's about time for them both to leave. Amita nods and, with a deep //*groan*// hauls herself to her feet.
Crystal looks at Amita.
Amita looks at Crystal.
And they both notice that neither of them is really in any state to go anywhere. Crystal skirt and shirt are pulled up and Amita is covered in cum. Amita turns to you.
@@.amita; ''Amita:'' "Can I take a quick shower?"@@ You motion towards the door and nod. @@.amita; "Thanks."@@
She hurries out of the room as Crystal shimmies her skirt down around her round butt and fixes her halter top so her breasts are covered. She holds her arms out and gives you a questioning look.
@@.player; ''You:'' "Honestly, I liked it the other way better."@@ Crystal rolls her eyes but can't help but smile. @@.player; "Want to head downstairs until she's done?"@@
Crystal ponders it for a few seconds.
@@.prism; ''Crystal:'' "Downstairs? I'll call an autocab in a few and we can wait until it comes by."@@
You nod and the two of you head out of the room.
\
\
\
\
\
\
<<elseif $sceneSelect is 5>>/*Something with Blaire*/ BJ\
<<elseif $sceneSelect is 6>>/*Something with Gabby*/ Eating Out\
<<elseif $sceneSelect is 7>>/*Something with Umbra*/Sex\
<<elseif $sceneSelect is 8>>/*Something with BK*/Sex\
Her on her back
B and K on all fours on either side, straddling her legs
Making out over her face as you pound them from behind
\
<</if>>\<<if $sceneSelect is 1>>\
\
<<set $amita.date[1] to ["LK", "Kiara", "Crystal"]>>\
<<if $harem.isBlaire gte 2 and $amita.level gte 4>><<set $amita.date[1].push("Blaire")>><</if>>\
<<if $harem.isUmbra gte 2 and $amita.level gte 5>><<set $amita.date[1].push("Umbra")>><</if>>\
<<if $scenelistBnK[0] is 1 and $amita.level gte 5>><<set $amita.date[1].push("BK")>><</if>>\
<<set $see1 to $amita.date[1].random()>>\
\
\
\
\
\
<div id="eveFrame"><div id="areaTitle">Setting up a Date</div></div>\
You hit Amita's name on your phone and wait. After a few rings, she picks up. Her voice is distracted.
@@.amita; ''Amita:'' "This is Amita."@@
You shift the phone to the other ear.
@@.player; ''You:'' "Hey Amita. Are you busy tonight?"@@
Her demeanor instantly changes.
@@.amita; ''Amita:'' "Oh hey, $player.name. I have stuff to do but nothing that I can't reschedule. Do you want to do something?"@@
You nod.
@@.player; ''You:'' "Yeah, do you want to go out tonight? Maybe get some dinner?"@@
Her surge of happiness is clear enough in her voice that you're fairly sure you'd pick up on it even without your powers.
@@.amita; ''Amita:'' "I'd love to! Did you have something specific in mind? If not, I have a list of things that we could do.@@
Curious, you ask her for her ideas.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
\
<<button "Low Key Date [►]">><<set $sceneSelect to 3>><<goto "NayikaDateEvent">><</button>>\
\
<<if $amita.date[2] is 1>><<button "TV and Chill [►]">><<set $sceneSelect to 4>><<goto "NayikaDateEvent">><</button>><</if>>\
<<if $amita.date[3] is 1>><<button "Museum Date [►]">><<set $sceneSelect to 5>><<goto "NayikaDateEvent">><</button>><</if>>\
\
<br><<button "Surprise Me [►]">>\
<<if $see1 is "LK">><<set $sceneSelect to 3>>\
<<elseif $see1 is "Kiara">><<set $sceneSelect to 4>>\
<<elseif $see1 is "Crystal">><<set $sceneSelect to 5>>\
<</if>>\
<<goto "NayikaDateEvent">><</button>>\
\
\
<<button "⤾ Do Something Else">><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
\
\
\
<<elseif $sceneSelect gt 1>>\
\
<<if $sceneSelect is 3>>\
<<include "NayikaDate">>\
<<if $amita.date[0] is 3>><<set $amita.date[0] to 4>><</if>>\
<<elseif $sceneSelect is 4>>\
<<include "NayikaDate">>\
<<if $amita.date[2] is 0>><<set $amita.date[2] to 1>><<set $scenelistA[14] to 1>><</if>>\
<<elseif $sceneSelect is 5>>\
<<include "NayikaDate">>\
<<if $amita.date[3] is 0>><<set $amita.date[3] to 1>><<set $scenelistA[15] to 1>><</if>>\
<</if>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto "HouseLiving">><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp8 to 0>>\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still as cautious as she always is around you..<</if>>
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<NayikaCauBar>><<NayikaComBar>>\
\
</div>\
\
\
\
<<run $('#dialogue-bar').css('visibility', 'hidden')>>\
<<if $amita.pfA lt 60>><<set $amita.pfA += 1>><</if>>\
<<if $sceneSelect gt 3>><<if $amita.pfP lt 60>><<set $amita.pfP += 1>><</if>><</if>>\
\
\
\
\
\
\
<</if>>\<<if $sceneSelect is 0>>\
<<include "NayikaSocialMedia">>\
<<if $amita.socmed is 0>><<set $amita.socmed to 1>><<set $scenelistA[20] to 1>><</if>>\
<<elseif $sceneSelect is 1>>\
<<include "NayikaSocialMedia">>\
<<if $amita.socmed is 1>><<set $amita.socmed to 2>><<set $scenelistA[21] to 1>><</if>>\
<<elseif $sceneSelect is 2>>\
<<include "NayikaSocialMedia">>\
<<if $amita.socmed is 2>><<set $amita.socmed to 3>><<set $scenelistA[22] to 1>><</if>>\
<<elseif $sceneSelect is 3>>\
<<include "NayikaSocialMedia">>\
<<if $amita.socmed is 3>><<set $amita.socmed to 4>><<set $scenelistA[23] to 1>><</if>>\
<</if>>\
<<if $prism.meditate gte 3 and $player.cAmita is 0 and $sceneSelect is 1>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Tell Her">><<set $time +=1>><<goto "NayikaChannel">><</button>>
</td></tr></table></div>\
<<else>>\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time +=1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<</if>>
<div id="powFrame">\
<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<else>> ●●● Amita is still as cautious as she always is around you..<</if>>
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 2>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<else>> ●●● Amita does not seem any more comfortable with you than usual.<</if>>\
\
<<NayikaCauBar>><<NayikaComBar>>\
\
</div>\
\
<<if $amita.pfS lt 60>><<set $amita.pfS += 1>><</if>>\
<<if $amita.pfP lt 60>><<set $amita.pfP += 1>><</if>>\<<if $sceneSelect is 0>>/*Initial Fun Time*/\
<div id="evePervFrameOT"><div id="areaTitle">Scrounging Social Media</div><div style="text-align: center; font-size:115%;">''Checking the Sites''</div></div>\
As usual, when you enter <<button "''Amita's''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> room, she is nose-deep in a book and seemingly oblivious to the world. Despite appearances, you are well aware that she not only noticed your presence but heard/smelled/felt your approach before you even entered the room. Still, you know how busy she is and patiently until she's ready to talk.
A minute or two passes before she jots down a few final notes in her ridiculously cramped handwriting and closes her textbook. With a deep //*sigh*//, Amita stretches her arms above her head, arching her back with a deeply satisfied //*groan*//, and turns her chair towards where you are standing. One of her amber eyes peeks open mid-stretch.
@@.amita; ''Amita:'' "Hello, $player.name. Sorry about that, you caught me in the middle of a paragraph. Can I help you with something?"@@
She grabs four separate highlighters, deftly fiddles with them until one is between each finger, and begins rapidly organizing her notes. You motion towards the desk.
@@.player; ''You:'' "I just wanted to hang out. But if you're busy, I can come back later."@@
She shakes her head with a smile. Her hand continues to flick across the page, leaving dozens of various colored marks.
@@.amita; ''Amita:'' "Actually, once I'm done with my notes, I was going to do something else."@@ She looks up from her work and there is a small twinkle in her eye. She continues to highlight. @@.amita; "I have some Society work that I need to do and you may be able to help me with it."@@
You give her a questioning look.
@@.player; ''You:'' "Sure. What do you need?"@@
She pauses for a few seconds to finish her notes. The entire page is a rainbow of neon colors that apparently has some kind of organizing logic to it. She puts the caps on the highlighters and closes her notebook. Her smile widens.
@@.amita; ''Amita:'' "Here, let me show you."@@
Amita stacks her notes and textbook on one of the neat piles on her desk, gets up from her chair, and walks over to her dresser. On top of it are several more notebooks and a small zippered carrying case. She grabs all of them, sits back down on the chair, and motions for you to sit on the bed nearby. Once you do, she rolls the chair over and hands you the notebooks and case.
You look at the first notebook. It's the same cheap kind you used to use in high school and the cover has "Nayika O/SM Presence Log XX/XXX to". The date is from the beginning of last month, curious, you flip to the first page. It is covered with Amita's dense handwriting, organized into neat entries.
<div id="eveFrame">\
<table style="border: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">\
<tr style = "text-align:center;border: 1px solid black;border-collapse: collapse;width:100%;background:yellow">
<td colspan="3" >''Entry #3244''</td>
</tr>
<tr>
<td style="width:30%">__Date Found:__ XX/XXXX</td>
<td style="width:50%">__Site:__ www.rtyc.com</td>
<td style="width:20%">__Type:__ Image (png)</td>
</tr></table>\
<table style="border-left: 1px solid black;border-right: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">\
<tr>
<td style="width:30%">__Posted Date:__ XX/XXXX</td>
<td style="width:35%">__Poster:__ Suk</td>
<td style="width:35%">__Artist:__ AFineCat</td>
</tr></table>\
<table style="border: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">
<tr>
<td>__Content:__ Nayika in uniform with greatly exaggerated body type, standing provocatively on a rooftop at night. Series (1/10).</td>
</tr>
<tr>
<td>__Status:__ Removed via DMCA.</td>
</tr>
</table>\
<table style="border: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">\
<tr style = "text-align:center;border: 1px solid black;border-collapse: collapse;width:100%;background:yellow">
<td colspan="3" >''Entry #3245''</td>
</tr>
<tr>
<td style="width:30%">__Date Found:__ XX/XXXX</td>
<td style="width:50%">__Site:__ www.rtyc.com</td>
<td style="width:20%">__Type:__ Image (png)</td>
</tr></table>\
<table style="border-left: 1px solid black;border-right: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">\
<tr>
<td style="width:30%">__Posted Date:__ XX/XXXX</td>
<td style="width:35%">__Poster:__ Suk</td>
<td style="width:35%">__Artist:__ AFineCat</td>
</tr></table>\
<table style="border: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">
<tr>
<td>__Content:__ Nayika is pulling open the top of her uniform to reveal oversized breasts. Centuria can be seen landing on the roof in the background. Series (2/10).</td>
</tr>
<tr>
<td>__Status:__ Removed via DMCA.</td>
</tr>
</table>\
<table style="border: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">\
<tr style = "text-align:center;border: 1px solid black;border-collapse: collapse;width:100%;background:yellow">
<td colspan="3" >''Entry #3245''</td>
</tr>
<tr>
<td style="width:30%">__Date Found:__ XX/XXXX</td>
<td style="width:50%">__Site:__ www.rtyc.com</td>
<td style="width:20%">__Type:__ Image (png)</td>
</tr></table>\
<table style="border-left: 1px solid black;border-right: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">\
<tr>
<td style="width:30%">__Posted Date:__ XX/XXXX</td>
<td style="width:35%">__Poster:__ Suk</td>
<td style="width:35%">__Artist:__ AFineCat</td>
</tr></table>\
<table style="border: 1px solid black;border-collapse: collapse;width:100%; Margin: 0;padding: 0;">
<tr>
<td>__Content:__ Centuria has her mouth on Nayika's breasts and is manually stimulating her now exposed vagina with her fingers. Series (3/10).</td>
</tr>
<tr>
<td>__Status:__ Removed via DMCA.</td>
</tr>
</table>\
</div>\
You flip through a few more pages (all filled with similar entries), look at the other filled notebooks, and then to Amita.
@@.player; ''You:'' "Damn. These are all filled with porn you found about yourself?"@@
She nods.
@@.amita; ''Amita:'' "Yep. I block out several hours a week to trawl different websites for images of myself. Kind of a necessity when your power is based on public perception."@@
You motion towards the computer.
@@.player; ''You:'' "How much porn do you find exactly?"@@
She shrugs.
@@.amita; ''Amita:'' "It's not all porn."@@ You give her a look and she relents. @@.amita; "Okay, like 99% of it's porn. The other 1% are racist propaganda stuff that assholes make to try any brown Super look bad. Stuff like my head pasted someone else's body an image of a terrorist group with a heading like //What the Society Doesn't want you to know. Nayika's secret connection to Al Queda!!!//. "@@
You raise your eyebrows.
@@.player; ''You:'' "You're not even …"@@ You take a deep breath and close your eyes. @@.player; "Okay, I don't have the bandwidth to deal with that right now."@@ You pick up and thumb through one of the notebooks. @@.player; "So you basically look at porn on the Society's dime?"@@
She smiles.
@@.amita; ''Amita:'' "Technically, I am locating, logging, and removing any unauthorized content utilizing the Super Society's copyrighted material."@@ She reaches back to wake up her computer. @@.amita; "In practice? Yeah, I just look at porn for a few hours each week and then write it down what I find so I have something to give to the higher-ups to prove I'm working. This counts towards my required training hours as time spent training and managing my abilities."@@
You point to the small case.
@@.player; ''You:'' "What's that?"@@
Amita smiles sheepishly and some color rises in her cheeks.
@@.amita; ''Amita:'' "It's a real shame that all this stuff has to get deleted, people spent a lot of time on it soooo…"@@ She unzips the case and shows you two high-capacity passport drives. Amita clears her throat. Your eyes widen. According to the case, each of the drives is 50TB. Her smile takes on a mischievous edge. @@.amita;"I filled one so I had to get a second."@@
You let out a low whistle and then lean back on your hands.
@@.player; ''You:'' "It looks like you have a good handle on all of this, so how can I help?"@@
She grabs all the notebooks and the case and rolls back over to the desk.
@@.amita; ''Amita:'' "Due to the sensitive nature of this whole thing, I've always been doing it alone. It would be good to get another set of eyes on it."@@
Lust colors her thoughts and you have a good idea of exactly what kind of help she needs. You smile slyly.
@@.player; ''You:'' "I would love to help."@@
Amita claps her hands as a wide smile spreads across her face.
@@.amita; ''Amita:'' "Awesome. Now, I only have one chair so …"@@ She stands and begins unbuttoning her shirt. @@.amita; "… So we're going to have to share."@@ She removes the shirt, folds it, and places it neatly on the bed, where it is quickly joined by her pants. Beneath them, she is wearing a matching pair of pale orange panties and a matching bra. @@.amita; "If that's okay with you?"@@
There are worse fates out there, so you take her place on the computer chair. Still, you let out a dramatic //*sigh*// for the inconvenience of getting up.
@@.player; ''You:'' "Fiinnnee, if you insist."@@
Amita rolls her eyes and slides into your lap, placing her taut ass directly on your crotch. She squirms a bit to get comfortable (and then for a bit longer to just enjoy the feeling) and then reaches over to boot up her computer. You slide your hands over the smooth skin of her back, rubbing gently, and then peer around her at the monitor. Unsurprisingly, the computer is as organized as the rest of her life and there is an extensive file system that is first separated by part of her life the files are from and then by topic. She navigates through a few folders to a spreadsheet of porn sites (in the Super/SuperSociety/Auxiliaries/Training/PowerManagement/OSMP file path). You read over her shoulder.
@@.player; ''You:'' "Let's see … rtyc.com, Pornhound.com, Rule35.fuck, Superhorny.supe, GamesOfAWantonAndCarnalNature.org, TheFuckInstitute.edu, NakedLadies and NakedDrawnLadies.xxx, CosplaySluts.com …"@@ You trail off and read a few more lines. There are at least forty websites on the list, most of which you have never heard of. @@.player; "…That's a hell of a list."@@
She gives you a knowing smile over her shoulder and wiggles her butt. Your body reacts as it always does when a beautiful woman is on your lap and your shaft begins to harden. Amita doesn't respond to the unmistakable biological process but her horniness ratchets up several notches.
@@.amita; ''Amita:'' "I have access to a few analytical tools that track site traffic. I figured out which porn sites constitute 99% of all adult material and then double that number for my checks. Can't be too careful."@@
You nod and continue to gently slide your hands along Amita's back.
@@.player; ''You:'' "So, where are you going to start?"@@
She leans back, resting her back on your chest, and then turns her head to look up at you with her wide amber eyes.
@@.amita; ''Amita:'' "I usually just go down the list from most traffic to least. However, you're the guest so you can pick."@@
Your hands travel up her slides and tease the bottom of her bra.
@@.player; ''You:'' "Which one usually has the best stuff?"@@
She thinks about it and then leans forward to slide the keyboard and mouse closer so she can operate it without moving.
@@.amita; ''Amita:'' "NakedDrawnLadies usually has the most. The porn artist community is pretty prolific."@@ She clicks one of the links in the spreadsheet and the porn site pops up. @@.amita; "There is some real porn stuff but they don't put out as much content on the regular."@@
Amita types "Nayika" into the search bar and hits enter. The page pops up and, much to your surprise, there are only a dozen or so pictures. Most of which are crudely drawn and barely recognizable as Amita. She quickly jumps to the site's information page and fills out the DMCA takedown forms.
This process repeats itself for the next half hour or so. Amita checks multiple variations and spellings of her name as well as a few other keywords on each site she goes into. There are only a few pictures or videos on each site, which Amita quickly marks for removal. In between each site, she fills out her notebook with what she had found. It's a very business-like process that is actually kind of boring. the only saving grace is the mostly naked woman on your lap and the running commentary that she keeps up with each site. When she exhausts the list, she shuts the notebook and tosses it on the desk.
@@.amita; ''Amita:'' "Well, that was my weekly OSMP, what do you think? Did I miss anything?"@@
You rack your brain for any porn sites that she missed. There aren't any that spring to mind.
@@.player; ''You:'' "No, you pretty much did all the usual sites that I went to. Before all of you ladies, that is."@@ You try to figure out how to put the next thing politely. @@.player; "I just thought it would be …"@@
Amita jumps in.
@@.amita; ''Amita:'' "Sexier?"@@ You shrug half-heartedly and she smiles. @@.amita; "I've been doing this enough that most of the bigger names in porn avoid doing Nayika stuff, or any of the other Auxiliaries for that matter."@@ When you look confused, she continues. @@.amita; "I'll do Feral, Crystal, and a few of the others every once in a while, just to make it less obvious that it's just me a bit. Now…"@@ She unzips the case and plugs in one of her drives. @@.amita; "That wasn't the only part I wanted your help with. I need some help going through all of the good stuff that I've saved."@@
She opens up the folder on the drive. Like her desktop, it is organized are multiple subfolders arranged by subject and then by type of media. Amita navigates to one of the photo folders and opens it.
Inside is a series of photos of a model dressed in a fairly accurate version of Nayika's uniform, though that is where the resemblance ends. The model's skin is much lighter, her breasts are at least an H-cup and her hips are wide and shapely. The first few pictures are of the model in an alleyway, standing proactively and groping her huge tits through the suit. Amita //*sighs*// and settles back against your chest.
@@.amita; ''Amita:'' "This is a good set."@@ She chuckles. @@.amita; "Not really accurate though."@@
Her eyes flicker down to her A-cup tits. You reach up to cup them through her bra, squeezing them gently. Amita //*coos*// happily.
@@.player; ''You:'' "They're still great to me."@@
She smiles and tilts up to kiss your jaw.
@@.amita; ''Amita:'' "Still, do you see how big they are?"@@ She clicks through the next few pictures. The model has her uniform opened to the waist and her tits out on display. They sit high and round on her chest and small dumbbells are pierced through each nipple. A small shudder runs through her body. @@.amita; "Can you imagine how good they would feel in your hands or if you were fucking them?"@@ She covers your hands and then slides them down and then back up under her bra. @@.amita; "Maybe I should get some piercings"@@
You smile and pinch her nipples, pulling them slightly. A sharp current of pleasure lances through her body. You play with them for a bit.
@@.player; ''You:'' "It is supposed to make them even more sensitive. That would be … interesting."@@
Amita nods her head quickly as you pinch her nipples a bit harder, adding a small roll with your fingers. Her whole body writhes on top of yours and she //*moans*//. Given how much she already enjoys what you're doing, any more sensitivity would probably make her cum just from her playing with her chest.
Which, again, is interesting.
Without another word, Amita begins flipping through the photoset at a slow pace. This is partially so she can take in the details of each one and partially because she is somewhat distracted by your hands.
The next few pictures show the model playing with her huge breasts and pulling on her pierced nipples hard enough to change their shape. From there, a second model appears in the alley, this one dressed in a stripper's version of Blade Dancer's uniform. Her tits come out immediately and the next dozen pictures are of the two fondling each other breasts and making out while pressing them together. From there, a man enters the frame, dressed in black and wearing a ski mask. Amita quickly clicks through the next two dozen photos (which just show them three models "fighting") and only stops when it shows both of the women on their knees. The man has his cock out and it's laying across both of the women's faces. The rest of the photoset is the two women sharing the man's cock between them. Three pictures, in particular, catch Amita's attention (she stays on them longer than the others). The first is of the model depicting her deepthroating the man's cock. It's a close-up of the woman's face and her mouth stretched around the invading member. The second is the two women passionately kissing around the tip of the man's penis, their tongues wrapping around it and each other. The last is the Nayika model with her face plastered with cum. Amita swallows hard and then starts switching to another folder. As she does, her hips begin to rock slightly.
@@.amita; ''Amita:'' "That model is amazing. I almost felt bad taking her stuff down."@@
You pinch her nipples again, drawing out a low //*moan*// from Amita. Her clicking stops as she basks in the sensations of your hands. It takes a minute or two before she starts flipping through the picture sets again. After a bit of indecision, she settles on another set.
This one is a set of just a model on her bed, wearing a spandex bodysuit with Amita's uniform printed on it. It's not as graphic as the first photo set, and the uniform is much less accurate, but this model is a lot closer to Amita's real appearance. She flips through it quickly and then moves on to another file.
>There's a Nayika cosplayer with seven other women, each dressed as a different Society member. They get mostly naked (except for their masks) but get into poses with each other that are only suggestive rather than graphic.
>The one after that is a comic, drawn in a manga style, of Nayika fighting some kind of alien that looks a lot like a muscular man with tentacles coming out of his back. It takes a predictable turn and most of the pages are of the alien fucking Nayika in pretty much every way possible with his cock/tentacles.
>Next is a computer-generated set in which a frighteningly realistic Nayika is sold to the Union of Evil and then gangbanged by at least a dozen of their henchmen.
For the most part, Amita only pays half attention to the photos. The continuous thread of pleasure stemming from your hands is distracting in the best of ways and she's already seen everything saved on the drive. The sixth set of pictures is an American-style comic in which Nayika goes undercover in a brothel and slowly gets corrupted into a cock-hungry slut. By this point, Amita's arousal is starting to ramp up. Her breathing gradually quickens and she is rhythmically grinding her ass on your lap. She wants to cum badly but you're keeping your touch just light enough to keep her horny but not push her over the edge.
The comic winds up being pretty good and you find yourself leaning forward slightly to read it. Amita //*sighs*// contently as you shift, closes her eyes, leans her head on your shoulder, and just enjoys your hands on her body. The progression in which comic-Nayika is corrupted is slow and gradual enough to be believable (instead of just jumping right into getting gangbanged) while still moving at a fast enough pace to keep you interested. Coupled with the really good art style and you're actually a bit bummed when you reach the last scene (which ends with comic-Nayika stripping for a bunch of mobsters at a party and getting fucked by one of them in a backroom). There are obviously more places the story can go and you make a mental note to ask Amita if the author has any sequels released or planned.
Once the comic is over, you stop idly fondling the real Amita's breasts to open a new file. The sudden lack of sensation snaps Amita out of her lust-induced fugue and she grabs your arm. Her eyes half open as she turns to look at your face.
@@.amita; ''Amita:'' "Want to see one of my favorites?"@@ You nod and a wanton smile spreads across her face. @@.amita; "Don't tell anyone about this one … it's embarrassing.@@
She moves your hand from the mouse to her stomach and then down until your fingers are just above the waistband of her panties. Amita then grabs the mouse herself and clicks through a bunch of files in search of the next file. You try and distract her by gliding your fingers along the edge of the panties and occasionally dip below to tease the skin below. Amita finally finds the video she was looking for and starts it. With a deep //*sigh*//, she then leans back against you, stretches her lithe body, and reaches both arms around the back of your neck.
When the video begins it becomes readily obvious why she doesn't want anyone to know about this one. The video starts with two models, one dressed as Nayika and the other dressed as Prism, arresting a random burglar (complete with a black and white striped shirt) Once he is dealt with, the two return to their "base" to celebrate their victory. The acting is pretty good for porn but the thing that really stands out is that both of the models look very close to the real Amita and Crystal (though the model playing Crystal has a non-color-changing rainbow wig). Since this is porn, the celebration takes the inevitable sexy turn and within minutes of the start, the two models are heavily making out and groping each other over their (mostly accurate) uniforms. Before things can get too hot and heavy, they are caught by a model dressed as Photona (another great casting choice with an accurate costume). She admonishes them for a few seconds, first for messing around with each and then for doing it incorrectly.
Amita, watching the video through half-closed eyes, lets out a soft //*coo*// as the action ramps up on the screen. She rolls her hips in a vain attempt to get your fingers between her legs. You pull back each time she tries, only letting your fingers skirt the first inch or two below her waistband and never low enough to get where she wants. It's not until video-Photona orders Nayika and Amita to take out their tits and continue to make out, do you just sink low enough to barely graze Amita's lower lips with your fingers. Her body stiffens at the contact and then, with a sharply exhaled breath, squirms in an attempt to entice you to go lower (this has the added benefit of her ass grinding even harder on your lap). You're enjoying yourself a bit too much perhaps but, judging by how Amita's breathing is even faster and her surging lust, she's enjoying it just as much (even if she lets out a frustrated //*whine*// every so often).
The scene changes. Prism, under Photona's orders, grabs Nayika's ass and lifts the smaller woman to pin her against the wall. She then alternates between making out with her and voraciously sucking on her B-cup tits. Video-Phontona lays back on a chair with a hungry look, spreads her legs, pushes the crotch of her uniform to one side, and begins playing with herself. Mimicking the on-screen action, you suddenly dip your hand lower and circle Amita's clit with several quick movements. She cries out with a //*yelp*// that is half surprise and half desperate satisfaction. You can't do much more without setting her off (which would be a shame before the end of the video), so you slow your fingers until you are just lazily stroking the slick nub of her clit.
Now that she has actual contact, Amita's languid lust-daze vanishes. She tightens her grip on your neck and begins to move her hips with the singular purpose of getting herself off. You continue frigging her at the same pace but don't compensate for her movements. Instead, you let Amita thrust her hips against your hand and bring herself closer to her release. It's only when she gets to the very edge, her breathing heavy and body gyrating, do you pull back a bit. It takes a few seconds for Amita to realize what you did and she half turns to glare at you. The effect of which is somewhat reduced by the glaze of lust over her eyes. You give her a knowing smile and flick her clit again. She jumps and a soft @@.amita; //*♥Ahh♥*//@@ escapes before she can keep up her angry demeanor.
With a gentle push, you maneuver her around until she is sitting across your lap instead of directly on it. She's curious despite her mock scowl, so she lets you move her around as you want. Once she's in position, you bend down to run your tongue across her erect nipple. Amita shivers and melts against you. She can't keep up the angry act and instead turns her attention back to the screen.
Now, movie-Nayika is lying on the couch as Prism rides her face. She has both hands tangled in the smaller woman's hair and is roughly thrusting against her tongue. Photona is standing in front of the two, her uniform pulled open and her huge breasts in plain view. She has Crystal by the hair and is alternating between sloppily making out with her and forcing her to suck on her pierced tits.
You bite gently on Amita's nipple and, even without touching her clit, the surge of lust pushes her right to the edge. You pull your mouth from the small mound and push your hand between her legs again. Amita drops one leg off your lap to give you more room.
@@.player; ''You:'' "So which part do you like about this one? The idea of eating Crystal out or…"@@ Amita barely hears you and begins nodding her head vigorously before you even finish the question. She grabs your hair and pulls you back to her small breast. You manage to mumble around her tit. @@.player; "… or do you want to see Crystal or Photona."@@
She continues to nod vigorously and starts thrusting her hips to increase the contact of your finger. Each time she lifts her hips off your lap, your fingers hit her clit, run down the full length of her slit, and then back up to her clit. Her free hand grabs the arm of the chair for leverage as the other crushes your face against her chest (to which you are grateful she is not bustier than she is, you like breathing). Amita does not have much longer before climaxing and the video is only half-over. Peering around her small breast, you feel around with your free hand until you find the mouse and then fast forward the video towards the end.
The scene jumps and the tables have evidently turned. Video-Nayika and Crystal both have on large strap-ons and have a screaming Photona sandwiched between them. Nayika is lying on the couch with her toy buried deep in Photona's pussy (with the uniform simply pulled to the side) and is squeezing and sucking on the blonde woman's massive tits. Crystal has two handfuls of her fake mentor's hair and is pounding her fake cock into her ass. Amita's eyes snap open at the sounds of Photona's screams and in the split second it takes for what is happening to make its way through the haze of lust in her mind, you begin rubbing her clit in small rapid circles.
With the sudden burst of pleasure and the perverted scene playing out in front of her, a strong orgasm rocks Amita seconds later. A tremor runs up her body, starting with her foot and rising to her throat. When it arrives, she sucks in a great lung full of air and lets it out in a cry of pure ecstasy. All of the thoughts and fantasies that were trying to form in her ardor-soaked mind shatter as pleasure floods her mind and washes everything else away. Wetness coats your fingers as she screams and writhes on your lap. Just as her orgasm crests, you gently bite down on her nipple, and the pleasure redoubles, causing her cries of pleasure to cut off with a strangled noise. She convulses forward and her legs snap shut, trapping your hand between her legs. After twenty seconds of strained silence punctuated with //*gasping*// breaths, Amita pulls your head away from her over-sensitive nipple and pushes her tongue between your lips. //*Panting*// and //*moaning*// into your mouth, Amita's hips twitch back and forth, rhythmically brushing her clit against your finger as she rides out the rest of her orgasm. The clip fades to black, unnoticed.
For your part, you just sit there with your hand between her leg and mouth on her own and let her take what little of the fading pleasure as she can. There is an occasional shudder that runs through her body or a deep //*moan*// that gets lost in your mouth whenever she manages to move her hips just right to get solid contact between your fingers and her clit. She's not consistent enough, however, and the tide of pleasure filling her body begins to recede. As she comes down from the heady feeling of her orgasm, Amita slowly unclenches her legs and you're eventually able to free your hand. The lithe woman on your lap goes limp and breaks the kiss. With her energy now spent, she sprawls out across your lap and lays there //*panting*//. You wrap your now free hand around her waist to keep her from sliding off.
A few minutes pass in silence and Amita's breathing slows. She lays across your lap, head hanging, and you have to check the feeling of her mind to determine if she's fallen asleep. She hasn't and is just enjoying the deeply contented post-coital haze. Finally, after another couple of minutes, she speaks. Gone are the passion and desire, only to be replaced with embarrassment and satisfaction. She sits up a bit to look at you.
@@.amita; ''Amita:'' "So … I wasn't planning on showing you that but I got a bit too horny and …"@@
You squeeze her body.
@@.player; ''You:'' "Don't worry. I won't say anything to Crystal."@@
She smiles sheepishly.
@@.amita; ''Amita:'' "Thanks. It's a bit embarrassing that my favorite one has someone dressed like her in it."@@
You nod.
@@.player; ''You:'' "Honestly, I think she'd be more annoyed that Photona's in it than her."@@
She laughs and pulls herself up so that she's sitting higher on your lap.
@@.amita; ''Amita:'' "You're definitely right about that."@@ She looks at the computer. @@.amita; "But seriously, how hot would it be to watch the two of them go at it?"@@
It's your turn to laugh.
@@.player; ''You:'' "Two problems with that though …"@@
She frowns and pulls her bra back down to a more comfortable position.
@@.amita; ''Amita:'' "Crystal does not like the ladies and …"@@ She thinks about it for a second. @@.amita; "… And … the whole mentor relationship?"@@
You shake your head.
@@.player; ''You:'' "I was thinking more about being blinded by the two of them mid-sex"@@
She nods.
@@.amita; ''Amita:'' "Well yeah, there's that too."@@ She ponders things for a second and then looks down. @@.amita; "Do you want me to?"@@
She gestures down to your crotch. You consult your mental clock then shake your head.
@@.player; ''You:'' "That's okay. Probably not enough time before you have to go. Feel free to stay in your underwear though."@@
She nods and then grabs the mouse.
@@.amita; ''Amita:'' "In that case, I showed you the ones I liked the most because of their perviness. Do you want to see the ones I kept because they are really really bad, or really funny?"@@
She seems eager so you tighten your arms around her waist and nod happily. Smiling, Amita clicks over to a new folder and opens the first file.
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<<elseif $sceneSelect is 1>>/*Repetable Fun Time*/\
<div id="evePervFrame"><div id="areaTitle">Scrounging Social Media</div><div style="text-align: center; font-size:115%;">''Old Favorite''</div></div>\
It's about time for Amita to scour the various pornographic sites for content so you decide to offer her your services. As usual, you find <<button "''Amita's''">><<DBO>><<replace "#dialogue-bar">>$amita.appHang<</replace>><</button>> in her room, nose-deep in a book and seemingly oblivious to the world. Despite appearances, you are well aware that she not only noticed your presence but heard/smelled/felt your approach before you even entered the room. Still, you know how busy she is and patiently until she's ready to talk.
A minute or two passes before she jots down a few final notes in her ridiculously cramped handwriting and closes her textbook. With a deep //*sigh*//, Amita stretches her arms above her head, arching her back with a deeply satisfied //*groan*//, and turns her chair towards where you are standing. One of her amber eyes peeks open mid-stretch.
@@.amita; ''Amita:'' "Hello, $player.name. I was just finishing up. Did you want something?"@@
She grabs four separate highlighters, deftly fiddles with them until one is between each finger, and begins rapidly organizing her notes. You motion towards the desk.
@@.player; ''You:'' "You're about to do your social media thing right? Want any help?"@@
She pauses her highlighting for a split second and then resumes with a small smile.
@@.amita; ''Amita:'' "I would love the help. It's always good to get another perspective. Just let me finish and get set up"@@
She pauses for a few seconds to finish her notes. The entire page is a rainbow of neon colors that apparently has some kind of organizing logic to it. She puts the caps on the highlighters and stacks her notes and textbook on one of the neat piles on her desk. Just to be helpful, you grab her O/SM logs from her dresser and hand them to her along with her passport drive case. She takes them with a nod of thanks and claps her hands excitedly.
@@.amita; ''Amita:'' "Awesome. You know I only have one chair so …"@@
She stands and unbuttons her shirt. You take the hint and sit in her spot as she finishes undressing. Amita removes the shirt, folds it, and places it neatly on the bed, where it is quickly joined by her pants. Beneath them, she is wearing a matching pair of pale orange panties and a matching bra.
Amita slides into your lap, placing her taut ass directly on your crotch. She squirms a bit to get comfortable (and then for a bit longer to just enjoy the feeling) and then reaches over to boot up her computer. You glide your hands over the smooth skin of her back, rubbing gently, and then peer around her at the monitor. She navigates through a few folders to a spreadsheet of porn sites (in the Super/SuperSociety/Auxiliaries/Training/PowerManagement/OSMP file path). She gives you a knowing smile over her shoulder and wiggles her butt. Your body reacts as it always does when a beautiful woman is on your lap and your shaft begins to harden. Amita doesn't respond to the unmistakable biological process but her horniness ratchets up several notches.
Amita Navigates to the first site, types "Nayika" into the search bar and hits enter. The page pops up and, much to your surprise, there are only a dozen or so pictures. Most of which are crudely drawn and barely recognizable as Amita. She quickly jumps to the site's information page and fills out the DMCA takedown forms.
This process repeats itself for the next half hour or so. Amita checks multiple variations and spellings of her name as well as a few other keywords on each site she goes into. There are only a few pictures or videos on each site, which Amita quickly marks for removal. In between each site, she fills out her notebook with what she had found. It's a very business-like process that is actually kind of boring. the only saving grace is the mostly naked woman on your lap and the running commentary that she keeps up with each site. When she exhausts the list, she shuts the notebook and tosses it on the desk.
@@.amita; ''Amita:'' "Well, what do you think? Did I miss anything?"@@
You rack your brain for any porn sites that she missed. There aren't any that spring to mind.
@@.player; ''You:'' "No, you pretty much did all the usual sites that I went to. Before all of you ladies, that is."@@ You try to figure out how to put the next thing politely. @@.player; "Anything else you want to look at while I'm here?"@@
With a knowing smile, she unzips the case and plugs in one of her drives. @@.amita; "I have a few I can show you…"@@
Amita navigates to one of the photo folders and opens it. Inside is a series of pictures of her in her Nayika uniform done in a Western-style drawing with the word A-cup in one corner. Each progressive picture has Nayika with increasingly larger breasts and a hornier look on her face, culminating with K-cup breasts and a drooling expression of mindless lust Amita //*sighs*// and settles back against your chest.
@@.amita; ''Amita:'' "I could go for bigger tits."@@ She chuckles. @@.amita; "But there does get to a point where they're too big."@@
Her eyes flicker down to her A-cup tits. You reach up to cup them through her bra, squeezing them gently. Amita //*coos*// happily.
@@.player; ''You:'' "They're still great to me."@@
She smiles and tilts up to kiss your jaw. You smile and pinch her nipples, pulling them slightly. A sharp current of pleasure lances through her body. You play with them for a bit and pinch her nipples a bit harder, adding a small roll with your fingers. Her whole body writhes on top of yours and she //*moans*//.
Without another word, Amita begins flipping through the photoset at a slow pace. This is partially so she can take in the details of each one and partially because she is somewhat distracted by your hands.
The next is a short computer-animated video of Amita held by some kind of robotic restraint system (which is honestly more Crystal's style). A man walks on screen (wearing only a lab coat), hits a button, and The restraint shifts her to being on all fours. He then proceeds to fuck her hard, first in the throat and then in her ass. The graphics are very realistic and the voice acting is top-notch (despite Amita rarely talking in public, they get a decently close VA). Amita swallows hard and then starts switching to another folder. As she does, her hips begin to rock slightly.
@@.amita; ''Amita:'' "It's amazing how realistic these things can get.."@@
You pinch her nipples again, drawing out a low //*moan*// from Amita. Her clicking stops as she basks in the sensations of your hands. It takes a minute or two before she starts flipping through the picture sets again. After a bit of indecision, she settles on another set.
>A single-panel comic of Nayika in profile, sucking on a massive dick. Each sequential picture is her deeper and deeper, until her lips are stretched around the base and her tongue lewdly extended.
>A Nayika cosplayer with a passing resemblance to Amita, who must be an actual Super of some kind. Unless there is some camera trickery involved, the only people you have seen with that measure of balance and/or flexibility are people with Standard Arrays.
For the most part, Amita only pays half attention to the images. The continuous thread of pleasure stemming from your hands is distracting in the best of ways and she's already seen everything saved on the drive. Eventually, around the 8th or so set of images (a professional set of a model dressed in a BDSM version of Nayika's uniform), she just closes her eyes, leans her head on your shoulder, and just enjoys your hands on her body.
After the 10th set of images, you stop idly fondling the real Amita's breasts to open a new file. The sudden lack of sensation snaps Amita out of her lust-induced fugue and she grabs your arm. Her eyes half open as she turns to look at your face.
@@.amita; ''Amita:'' "I want to pick the best one?"@@ You nod and a wanton smile spreads across her face. @@.amita; "Thanks, I … iI really like it.@@
She moves your hand from the mouse to her stomach and then down until your fingers are just above the waistband of her panties. Amita then grabs the mouse herself and clicks through a bunch of files in search of the next file. You try and distract her by gliding your fingers along the edge of the panties and occasionally dip below to tease the skin below. Amita finally finds the video she was looking for and starts it. With a deep //*sigh*//, she then leans back against you, stretches her lithe body, and reaches both arms around the back of your neck.
The video starts with two models, one dressed as Nayika and the other dressed as Prism, arresting a random burglar (complete with a black and white striped shirt) Once he is dealt with, the two return to their "base" to celebrate their victory. The acting is pretty good for porn but the thing that really stands out is that both of the models look very close to the real Amita and Crystal (though the model playing Crystal has a non-color-changing rainbow wig). Since this is porn, the celebration takes the inevitable sexy turn and within minutes of the start, the two models are heavily making out and groping each other over their (mostly accurate) uniforms. Before things can get too hot and heavy, they are caught by a model dressed as Photona (another great casting choice with an accurate costume). She admonishes them for a few seconds, first for messing around with each and then for doing it incorrectly.
Amita, watching the video through half-closed eyes, lets out a soft //*coo*// as the action ramps up on the screen. She rolls her hips in a vain attempt to get your fingers between her legs. You pull back each time she tries, only letting your fingers skirt the first inch or two below her waistband and never low enough to get where she wants. It's not until video-Photona orders Nayika and Amita to take out their tits and continue to make out, do you just sink low enough to barely graze Amita's lower lips with your fingers. Her body stiffens at the contact and then, with a sharply exhaled breath, squirms in an attempt to entice you to go lower (this has the added benefit of her ass grinding even harder on your lap). You're enjoying yourself a bit too much perhaps but, judging by how Amita's breathing is even faster and her surging lust, she's enjoying it just as much (even if she lets out a frustrated //*whine*// every so often).
The scene changes. Prism, under Photona's orders, grabs Nayika's ass and lifts the smaller woman to pin her against the wall. She then alternates between making out with her and voraciously sucking on her B-cup tits. Video-Phontona lays back on a chair with a hungry look, spreads her legs, pushes the crotch of her uniform to one side, and begins playing with herself. Mimicking the on-screen action, you suddenly dip your hand lower and circle Amita's clit with several quick movements. She cries out with a //*yelp*// that is half surprise and half desperate satisfaction. You can't do much more without setting her off (which would be a shame before the end of the video), so you slow your fingers until you are just lazily stroking the slick nub of her clit.
Now that she has actual contact, Amita's languid lust-daze vanishes. She tightens her grip on your neck and begins to move her hips with the singular purpose of getting herself off. You continue frigging her at the same pace but don't compensate for her movements. Instead, you let Amita thrust her hips against your hand and bring herself closer to her release. It's only when she gets to the very edge, her breathing heavy and body gyrating, do you pull back a bit. It takes a few seconds for Amita to realize what you did and she half turns to glare at you. The effect of which is somewhat reduced by the glaze of lust over her eyes. You give her a knowing smile and flick her clit again. She jumps and a soft @@.amita; //*♥Ahh♥*//@@ escapes before she can keep up her angry demeanor.
With a gentle push, you maneuver her around until she is sitting across your lap instead of directly on it. She's curious despite her mock scowl, so she lets you move her around as you want. Once she's in position, you bend down to run your tongue across her erect nipple. Amita shivers and melts against you. She can't keep up the angry act and instead turns her attention back to the screen.
Now, movie-Nayika is lying on the couch as Prism rides her face. She has both hands tangled in the smaller woman's hair and is roughly thrusting against her tongue. Photona is standing in front of the two, her uniform pulled open and her huge breasts in plain view. She has Crystal by the hair and is alternating between sloppily making out with her and forcing her to suck on her pierced tits.
You bite gently on Amita's nipple and, even without touching her clit, the surge of lust pushes her right to the edge. You pull your mouth from the small mound and push your hand between her legs again. Amita drops one leg off your lap to give you more room.
@@.player; ''You:'' "So which part do you like about this one? The idea of eating Crystal out or…"@@ Amita barely hears you and begins nodding her head vigorously before you even finish the question. She grabs your hair and pulls you back to her small breast. You manage to mumble around her tit. @@.player; "… or do you want to see Crystal or Photona."@@
She continues to nod vigorously and starts thrusting her hips to increase the contact of your finger. Each time she lifts her hips off your lap, your fingers hit her clit, run down the full length of her slit, and then back up to her clit. Her free hand grabs the arm of the chair for leverage as the other crushes your face against her chest (to which you are grateful she is not bustier than she is, you like breathing). Amita does not have much longer before climaxing and the video is only half-over. Peering around her small breast, you feel around with your free hand until you find the mouse and then fast forward the video towards the end.
The scene jumps and the tables have turned. Video-Nayika and Crystal both have on large strap-ons and have a screaming Photona sandwiched between them. Nayika is lying on the couch with her toy buried deep in Photona's pussy (with the uniform simply pulled to the side) and is squeezing and sucking on the blonde woman's massive tits. Crystal has two handfuls of her fake mentor's hair and is pounding her fake cock into her ass. Amita's eyes snap open at the sounds of Photona's screams and in the split second it takes for what is happening to make its way through the haze of lust in her mind, you begin rubbing her clit in small rapid circles.
With the sudden burst of pleasure and the perverted scene playing out in front of her, a strong orgasm rocks Amita seconds later. A tremor runs up her body, starting with her foot and rising to her throat. When it arrives, she sucks in a great lung full of air and lets it out in a cry of pure ecstasy. All of the thoughts and fantasies that were trying to form in her ardor-soaked mind shatter as pleasure floods her mind and washes everything else away. Wetness coats your fingers as she screams and writhes on your lap. Just as her orgasm crests, you gently bite down on her nipple, and the pleasure redoubles, causing her cries of pleasure to cut off with a strangled noise. She convulses forward and her legs snap shut, trapping your hand between her legs. After twenty seconds of strained silence punctuated with //*gasping*// breaths, Amita pulls your head away from her over-sensitive nipple and pushes her tongue between your lips. //*Panting*// and //*moaning*// into your mouth, Amita's hips twitch back and forth, rhythmically brushing her clit against your finger as she rides out the rest of her orgasm. The clip fades to black, unnoticed.
For your part, you just sit there with your hand between her leg and mouth on her own and let her take what little of the fading pleasure as she can. There is an occasional shudder that runs through her body or a deep //*moan*// that gets lost in your mouth whenever she manages to move her hips just right to get solid contact between your fingers and her clit. She's not consistent enough, however, and the tide of pleasure filling her body begins to recede. As she comes down from the heady feeling of her orgasm, Amita slowly unclenches her legs and you're eventually able to free your hand. The lithe woman on your lap goes limp and breaks the kiss. With her energy now spent, she sprawls out across your lap and lays there //*panting*//. You wrap your now free hand around her waist to keep her from sliding off.
<<if $prism.meditate gte 3 and $player.cAmita is 0>>\
<div id="eveFrame">A few minutes pass in silence and Amita's breathing slows. She lays across your lap, head hanging, and you have to check the feeling of her mind to determine if she's fallen asleep. She hasn't and is just enjoying the deeply contented post-coital haze.
Then you notice it.
With her mind quiet, you pick up a small odd sensation below the usual psychic architecture of her mind, something that is moving along the connection between the two of you, along with her lustful energy. It's very subtle and you normally would have missed it.
But you've felt it before.
With Crystal.
When you channel her powers…
</div>\
<<else>>\
A few minutes pass in silence and Amita's breathing slows. She lays across your lap, head hanging, and you have to check the feeling of her mind to determine if she's fallen asleep. She hasn't and is just enjoying the deeply contented post-coital haze. Finally, after another couple of minutes, she speaks. Gone are the passion and desire, only to be replaced with embarrassment and satisfaction. She sits up a bit to look at you.
@@.amita; ''Amita:'' "fuck, thank you. I really needed that …"@@ You squeeze her body. She pulls herself up so that she's sitting higher on your lap and ponders things for a second and then looks down. @@.amita; "Do you want me to?"@@
She gestures down to your crotch. You consult your mental clock then shake your head.
@@.player; ''You:'' "That's okay. Probably not enough time before you have to go. Feel free to stay in your underwear though."@@
She nods and then grabs the mouse.
@@.amita; ''Amita:'' "In that case, I showed you the ones I liked the most because of their perviness. Do you want to see the ones I kept because they are really really bad, or really funny?"@@
She seems eager so you tighten your arms around her waist and nod happily. Smiling, Amita clicks over to a new folder and opens the first file.
<</if>>\
\
\
\
\
<<elseif $sceneSelect is 2>>/**/\
<<elseif $sceneSelect is 3>>/**/\
<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Scrounging Social Media</div><div style="text-align: center; font-size:115%;">''Abort Connection''</div></div>\
You slam the connection closed so fast and hard, that it staggers Amita. Her passive, post-orgasm state vanishes immediately as the unconscious part of her brain senses danger. She bolts upright, staring around the room for threats as her adrenaline kicks in. Her body tenses like a coiled spring and, despite being in her underwear and having just cum, you feel an edge of violence in Amita's mind.
@@.amita; ''Amita:'' "What's wrong? What happened?"@@
Her transition from dreamy sex coma to battle-ready in a split second is so drastic that it takes you a second to remember what the whole issue was in the first place. You gently place your hands on her hips in a soothing gesture.
@@.player; ''You:'' "I started picking up your power through the connection."@@ She gives the room one last survey and then turns her (rather severe) attention to you. @@.player; "It's the same feeling I get when I channel Crystal's powers. I panicked and shut it down."@@
Amita stares into your eyes for a few seconds and the tension ekes out of her body.
@@.amita; ''Amita:'' "That's … worrying."@@
You nod.
@@.player; ''You:'' "Yeah, I really didn't want to spontaneously develop some kind of reality-warping with you sitting on my lap."@@
Amita ponders this for a few seconds.
@@.amita; ''Amita:'' "It's always better to be safe than sorry when it comes to reality manipulation."@@ A sudden dread falls over her mind. @@.amita; "Does this mean we have to stop … you know?"@@ She gestures towards herself and her disheveled underwear. @@.amita; "Do we have to avoid all this?"@@
You shake your head.
@@.player; ''You:'' "Thankfully no. Now that I know what to look for it should be pretty easy to tune out that … uh … bandwidth. It caught me by surprise with Crystal and I couldn't be sure it would be the same for you until I felt it."@@ You start to idly rub her sides. @@.player; "I'll keep it shut down for now but we probably can't avoid it forever."@@
Amita thinks for over a minute and you have to prod her gently to get her to answer.
@@.amita; ''Amita:'' "Sorry. Let's table this for now. It will give me some time to think about it, do some research, and talk with the other ladies. You don't replicate the power completely right? Maybe we'll luck out and it won't be actual warping but something else."@@
You nod.
@@.player; ''You:'' "Hopefully yeah. But, as you said, better safe than sorry. I'll keep it locked down until we can talk about it again."@@
Amita slides off your lap and begins gathering her clothing.
@@.amita; ''Amita:'' "In that case, I'm going to go and get started. I still have some time in my schedule and the quicker we can get this done the better. Having another power in your back pocket could be useful."@@
As much as you don't want her to leave, she has a point. You stand from the chair and give her a quick kiss as she's getting on her pants. Then, you leave her to her research.
It looks lik you should bring this up to the ladies when you have the chance.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.cAmita to 1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
\
\
\
\
\
\
<<elseif $sceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">Channeling the Zeitgeist</div><div style="text-align: center; font-size:115%;">''Possibly not a great idea''</div></div>\
Unlike all the other times you stop in to talk with Amita, she pulls herself away from her work almost immediately. She's nervous, but the kind of soft nervousness that is all that remains after a great deal of preparation and focus. She gives you a shaky smile and motions for you to sit on her bed.
@@.amita; ''Amita:'' "Hey, $player.name. Are you here to hang out, fool around, or …"@@
She makes a vague motion towards herself with her hands.
You sit.
@@.player; ''You:'' "I was hoping to try and channel your power."@@ You add hurriedly. @@.player; "If that's still okay with you"@@
Amita nods rapidly and reaches into the filing cabinet tucked under the desk. She pulls out a small lacquered box about the size of a paperback book and undoes the latch. Inside is something that looks suspiciously like a bookmark. It's a small rectangle of cardstock completely covered with tiny runes done in tight handwriting. Holes have been punched in both ends, through which are small lengths of silvery string. You give Amita a questioning look.
@@.amita; ''Amita:'' "A low-powered and extremely localized stability anchor. All we have to do is hold it together, say a command word and it should shut down any reality warping for a few hours."@@
You tilt your head and look concerned.
@@.player; ''You:'' "Will you be alright when that's active?"@@
She nods.
@@.amita; ''Amita:'' "Oh yeah, I'll be fine. My power is only active when it alters me and once the change is made, it's made. I'll just be free from the influence of others for a while."@@
You let out a relieved breath.
@@.player; ''You:'' "Okay then, let's try this."@@
Amita holds up her hands.
@@.amita; ''Amita:'' "Hold on one second."@@
She quickly tucks away all her textbooks and notes into the meticulously organized piles on her desk. She grabs the case with the passport drives filled with porn and hooks it up to her computer. Then, Amita strips down to her underwear in a few efficient movements. She then notices your confused look and answers your unasked question with a matter-of-fact tone.
@@.amita; ''Amita:'' "Last time this happened, we were fooling around and watching some porn. I'm just trying to recreate the variables. Do you want to get me off or should I do it myself?"@@
You shake your head.
@@.player; ''You:'' "I would prefer to skip that if you don't mind."@@ Amita stares at you, shock plain on her face. You mumble a tad defensively. @@.player; "I don't always need to have sex."@@ She crosses her arms over her small chest and gives you a flat look. She is not convinced. @@.player; "Don't get me wrong, It's a definite side benefit to all of this but it's not a necessity. Besides, I'm a bit nervous as things are and I'd rather just get to it. I've never needed sex to make the channeling work with Crystal so it should work just as well here."@@ You sit down on the bed and motion for Amita to join you. She does so. @@.player; "Meditating should just be enough. Have you done it before?"@@
Amita flips her hand in an uncertain gesture.
@@.amita; ''Amita:'' "Some. It was recommended by one of my therapists to help deal with my anxiety. I prefer getting lost in work myself but I know the basics."@@
You nod.
@@.player; ''You:'' "Cool. I think it's more important on my end anyway. As long as you're trying it should be enough. Now …"@@ You gesture to the stability anchor. @@.player; "… how does this thing work?"@@
Amita grasps one of the silvery strings on the anchor and carefully removes it from the box, she holds the other end out to you.
@@.amita; ''Amita:'' "Grab the string on that end and I'll activate it."@@ You follow her directions. She clears her throat, closes her eyes, and calmly says @@.amita; "Apito Bleke Zi Naca'n"@@
A small shock runs through the cord in your fingers, not enough to hurt but enough that both you and Amita pull back in shock. The anchor remains in place, floating between the two of you and slowly rotating along its long axis. The runes on it begin to glow, not all at once but in some kind of sequence that flows along the surface of the cardboard like a crawling insect. Amita looks a bit wide-eyed at the magical talisman and then at you. You're just as baffled (probably a lot more so, to be honest).
@@.player; ''You:'' "Is … is it … working?"@@
Amita looks at the back of her hand and then around the bed.
@@.amita; ''Amita:'' "I feel … different? Not bad but like something is off. Hold on."@@ She slides off the bed and takes several tentative steps away from the floating talisman. After a few steps, she suddenly stops. Something changes in your connection like it is somehow muted. Small goosebumps pop up along Amita's skin. @@.amita; "Whooooah … okay. Now I feel normal."@@
You nod.
@@.player; ''You:'' "But now our psychic connection is off."@@
Amita nods and moves back to the bed, only missing a beat as she enters the radius of the ward. Your connection returns to normal the second she passes the invisible border. She resumes her spot next to you and pulls her legs into a lotus position. You copy her, close your eyes, and focus on the thread of power between the two of you.
Your power takes the form of an antique incandescent light bulb in your mind's eye. You concentrate, slowing your breathing and focusing on your connection with Amita. Despite not really being into meditation, Amita is not that bad at it but it takes her a few minutes to stop thinking. She keeps going over every variable she can think of that could throw this whole thing off, and then gets annoyed at those thoughts, which brings up more possible ways that things can go wrong. It takes a while but eventually, she gets a grip on her thoughts, and her mind quiets. Thankfully, she has much better control over her emotions, and they begin to level out soon after her thoughts. Once those are both out of the way, the thread of her power flowing in your connection becomes much clearer and easier to grasp. You take a deep breath and tentatively reach for it.
You've had enough practice with Crystal to know how difficult this part of the process can be but, unlike her power, Amita welcomes the outside influence. As you draw nearer to Amita's power, it begins to bend toward your psychic probe. You slow your approach and it stops. Carefully, you brush against her waiting power as lightly as you can and pause.
The light bulb in your mind begins to glow dimly like it's on the lowest setting of a dimmer switch. The connection is there but as tenuous as you can make it without it breaking. You let out a slow breath and then open your eyes. Your words come out at a low, even pace as you make sure not to mentally jostle yourself.
@@.player; ''You:'' "Okay … I … have … it … do … you … feel … anything? "@@
Amita cracks open one eye and shakes her head. You take another deep breath and, with a measure of power, tighten your grip on the channeled power.
The bulb glows a bit brighter.
You take another deep breath and relax slightly. The channeled power is far more stable than with Crystal's and it almost wants to be held. You roll the tension out of your neck.
@@.player; ''You:'' "I'm not feeling anything either."@@ You … feel (for lack of a better word) the shape of this channeled power. It's hard to put psychic phenomena into physical concepts but you try your best. @@.player; "The power is shaped like a … glove … or a sheath … something like that. My own power fits into it. I'm going to put some power in and see what happens."@@
You do so, filling it with as much power as you can without breaking the channeled construct wide open. It's not much, you don't have enough experience to do more, but it's enough. Then you pause. Amita tilts her head.
@@.amita; ''Amita:'' "Are-are you doing it?"@@
You smile sheepishly.
@@.player; ''You:'' "Kinda, I'm powering the channeling but I'm not exactly sure what to do with it. Let me try a few things."@@
You connect the channeling to your telepathy … Nothing.
Then to your obfuscation field … Nothing.
Then to your copied knowledge … Nothing.
Then as a last attempt, you turn it right back around and touch the connection with Amita …
… The construct flares to life …
… The runes on the stability anchor blaze with white fire …
Amita //*yelps*// in surprise, jerking backward hard enough to fall off the other end of the bed. Then, somewhere between the top of the mattress and the two feet to the floor, Amita twists fast enough to land on her feet in a crouch. You just stare at her with a look of alarm and try to remain calm for the channeling. She stays crouched on the ground, only her head visible over the edge of the bed. Her eyes are squeezed shut.
@@.player; ''You:'' "Are you okay?"@@
Amita claps her hands over her ears.
@@.amita; ''Amita:'' "Yes! I'm … Everything is just so … bright … and loud. What did you do?"@@
Before you can answer, the channeling fails. It's easier than Crystal's but the shock of it all was enough to screw your concentration. As soon as it stops, the stability anchor returns to its passive state. A few seconds pass before Amita relaxes and cracks open her eyes. She blinks a few times and then looks around with a relieved //*sigh*//. Amita slowly rises and pulls herself onto the bed.
@@.player; ''You:'' "I used the channeled ability on our connection together and then you screamed and fell over. What happened on your end?"@@
She rubs her temples.
@@.amita; ''Amita:'' "Everything got much louder and the lights got way brighter. I take it that they didn't do that for you?"@@ You shake your head and she nods. @@.amita; "Then it was something you did to my senses."@@ She returns to the lotus position. @@.amita; "Do you want to try it again?"@@
You hesitate.
@@.player; ''You:'' "Do you?"@@
She thinks about it for a few seconds and then nods.
@@.amita; ''Amita:'' "Yes. I just wasn't ready for it. Now that I know what to expect, I can manage it. "@@ She shakes her head. @@.amita; "Also, you didn't vaporize or turn into a black hole or any of the usual kind of warp fuckery that happens with first-time reality warping so that's a good sign."@@
You point to the talisman.
@@.player; ''You:'' "It responded though. That means there was some reality warping, right?"@@
She looks closer to the rune-covered rectangle, it appears unchained.
@@.amita; ''Amita:'' "True, but you were messing with the channeling for a bit and nothing happened. It only reacted when you used it on me right?"@@ You nod. @@.amita; "Then it's possible that you weren't doing any warping but affected my powers somehow. If that's the case then we should be mostly safe, my powers are pretty weak."@@ She gives you a reassuring smile. @@.amita; "If you're comfortable, lets try again."@@
You nod.
@@.player; ''You:'' "Okay."@@
The two of you repeat the entire channeling process. Meditation until the connection is clear, you touch her power, and then reinforce it with your own. Once you have it ready, you give her a look. She closes her eyes and nods her assent. You reach out with the channeled construct.
Now that she's ready for it, Amita merely twitches when the power activates and her face screws up into a grimace. She begins taking deep and measured breaths. Ever so slowly, with each slow breath in and out, the pain from her suddenly greater senses becomes a bit more bearable. After about five minutes, Amita finally opens her eyes. She blinks a few times and then lets out a great lungful of air. Not wanting to hurt her, you switch to telepathy.
@@.player; ''You:'' ⚞//Are you okay? Is it better?//⚟ @@
She turns her eyes to you and they seem a brighter amber than usual, and maybe even a tad larger. She slowly nods her head.
@@.amita; ''Amita:'' "I think so. Everything is just … more. @@ She shakes her head. @@.amita; "You can talk, just not loudly."@@ You nod and she continues. @@.amita; "All of my senses are better. I can feel the individual threads on my underwear. It's really weird."@@
She slowly uncrosses her legs and slides off the bed (giving the talisman, again burning with white fire, a wide berth). As soon as she does, you notice the other change.
@@.player; ''You:'' "Uh, Amita … @@ You gesture towards her body with one hand and grab your phone with the other. You snap a quick picture and hand it to her. @@.player; "… It's not just your senses."@@
Amita was already naturally fit due to her active lifestyle and Standard array but now she has the body of someone who spends their time making thirst trap videos at the gym. Every muscle is clearly defined and shifts as she walks like a coiled cable beneath her skin. Even her hair seems longer and more lustrous. Something else looks off and you bolt to your feet, practically shoving the phone into her hands. She takes it and her eyes widen at the changes to her body.
@@.amita; ''Amita:'' "Holy shit. What is … what are you doing?"@@
You're patting her head and then moving your hand over to your body.
@@.player; ''You:'' "You're taller. @@
Sure enough, her head is an inch or two higher than it was when she sat down. The gears in her mind begin to fall into place, connecting dozens of different ideas into a comprehensive whole.
@@.amita; ''Amita:'' "You're boosting my power."@@ You didn't follow any of her thought processes before she came to that conclusion. She notices your bewilderment. You can detect a hint of an accent in her voice. @@.amita; "Your power only triggered the anchor when you used it on my powers. Evidently, you can't copy reality warping but you can activate it remotely."@@ She motions with the phone and at her body. @@.amita; "The Society has been keeping up the public perception that I am a super cop. Which means … "@@
She ends with a questioning tone, hoping that you're following her train of thought.
@@.player; ''You:'' "Better senses, better physical abilities, better ability to put together clues. Stuff like that. @@
She nods along. The confusion of earlier is being replaced by excitement at this new ability.
@@.amita; ''Amita:'' "It all clicked when you said I'm taller. I have wedges in my boots that add an inch or so. Still, one thing that people always say when they meet me is that they thought I was taller."@@ She frowns. @@.amita; "And they compliment me on my English but that's another story"@@ She Turns her head towards the door. @@.amita; "I feel … better. More fit. Let me grab something to check."@@ She turns and starts walking towards the door. After two steps, she crosses the boundary of the ward. In between one heartbeat and the next, Amita is back to her usual self and the anchor's white fire vanishes. Your channeling breaks as she blinks several times. @@.amita; "Huh. I guess the anchor works the way it's supposed to."@@ She looks down at her body. @@.amita; "It also looks like the changes aren't permanent. They're only there when your channeling is active."@@ She blinks again and then nods. @@.amita; "Be right back."@@
She ducks out of the room. You're wondering if there is something at the base to eat when returns with her arms filled with three-foot metal pipes. You just raise an eyebrow.
@@.amita; ''Amita:'' "Left over from the last construction project."@@ She steps back into the range of the anchor and drops the pipes on the floor. @@.amita; "Okay, let me try this."@@ She grabs both ends of the pipe, braces it against her leg, and then begins to push. She grits her teeth and the muscles on her arm tense but, after a few shaky seconds, the pipe begins to bend with a squeal of tortured metal. Amita, arms shaking with the effort, continues until the pipe is at 90 degrees. @@.amita; "wow … //*pant*// … that was … //*pant*// … harder than … //*pant*// … I thought … //*pant*//"@@ She pauses to catch her breath and then climbs onto the bed. She resumes her lotus position and places the bent metal on her lap. @@.amita; "Let's do this again, one more time."@@
For the third time, you reestablish your connection with Amita's powers. You keep your eye open when you touch her power with the constructs. She changes again, just as before, but even when looking at her, you can't pinpoint the exact moment that the changes occurred. It's like one second she is normal Amita and the next she has always been Amita plus. Amita adjusts to the change faster than before and practically leaps off the bed. She grabs an identical pipe by both ends, takes a deep breath, and flexes her arms. Even without the leverage she had with the first pipe, this one bends with noticeably less effort. Amita's smile widens
@@.amita; ''Amita:'' "Ho-ly Shit, I'm stronger."@@ She moves her hand in a blaze of speed that is hard to track with your eyes. @@.amita; "Faster."@@ She tosses the bent bar to the side (which hits her computer) and jumps backward, landing on one hand and balancing with seemingly little effort (you flinch at how close she is to the bed and desk when she does this). There is laughter in her voice as she pushes off and lands on her feet. @@.amita; "More Agile."@@
Her computer had gone to sleep while you were working on the channeling, only to be woken up by the impact of the metal bar. The sudden light draws your attention. On the screen is a drawn picture of Amita in her Nayika Uniform from the waist up. It's a highly stylized picture with a much curvier body than Amita has in real life.
There is a half second of silence before Amita lets out a surprised //*gasp*// and drops out of the handstand. You turn your attention back to see Amita clutching her chest.
Which is currently much larger than it was a few seconds ago.
Amita looks at you with shock and then down to her chest. She removes her hands and looks at you again. Then back to her chest. By your expert reckoning, they are now at least several sizes larger. Amita immediately strips off her bra and tosses it on the bed. Her breasts, perky D-cups, bounce-free. She lets out a startled laugh and then jumps in place, her eyes glued onto her newly enhanced chest as it jiggles and shakes.
@@.amita; ''Amita:'' "Oh … wow."@@ She jumps a few more times, then grabs her tits, lifts them, and lets them drop. She does this a few times and watches each time with fascination. @@.amita; "We are definitely doing this again. I wonder … "@@ her eyes drift towards the computer and her mind begins connecting dots faster than you can track. @@.amita; "My powers react to people's perception of me. It seems that, alongside boosting my powers, your perception gains a lot more influence. I wonder what we can do with some of these pictures?"@@
You grab the bra from the bed and take a look at it. It's the same bra as before but bigger. The tag says that it's D-cup.
Fucking reality warping.
A surge of lust draws your attention back to Amita. She is currently staring at her new tits and fighting the urge to play with them. After a second of internal debate, she //*sighs*// dejectedly.
@@.amita; ''Amita:'' "As much as I want to try these out. I think we should stop."@@ You give her a questioning look. @@.amita; "We already figured out what the channeling does and there are still some parameters I want to think about before we continue. Also, if we want to use this newfound power to … have some fun, I want to curate the pictures. I don't want to risk something weird getting in."@@ A porn site tag flashes in her mind, it says 'Futa'. You block that out before anything weird happens. @@.amita; "Can you turn it off for now?"@@ Doing so is very easy, all you have to do is stop feeding it power. Amita is suddenly back to her usual self. She looks a tad disappointed. @@.amita; "Thanks, I want to take some notes and then we can try it again."@@ She //*sighs*// again and exits out of her porn folders. @@.amita; "Let's see how much this new thing can do."@@
You hand her back her A-cup bra.
----
The next few hours are spent testing out the limits of your new ability (but not, unfortunately, anymore of the pornographic applications). The first few times are just cataloging what has improved (basically everything) and then you take the first tentative steps to use the channel outside of the stability ward (neither of you explodes or turns into a fish). Unfortunately, it appears that your boosting effect seems to have a range limit, about as far as your telepathy can normally work, and a considerable power draw. After the fifth time using it, both you and Amita have to stop for a half hour to rest and eat. In addition, you have to maintain a decent amount of concentration. Anything more vigorous than normal day-to-day activities immediately breaks the channeling.
Ultimately, the two of you conclude that Amita's abilities are a full tier higher than they usually are. She is ecstatic. During the increasingly frequent rest periods, she can't stop gushing at the applications of your new power, both for crime fighting and for use against the Society's conspiracy.
It's a pretty productive time and you're hesitant to stop. However, Amita's schedule gets in the way and she has to call the practice to a halt. She sends a few quick texts to the group chat to ensure everyone that the tests went well and that you're both safe. With a promise to practice again, the two of you head your separate ways.
<span class = "devb">@@.generic; ''Dev:'' "You can now go train your channeling in the training area whenever Amita is in the base."@@</span>
\
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $player.cAmita to 10>><<set $time+=1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
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<<elseif $sceneSelect is 3>>/*level three practice*/\
<div id="eveFrameOT"><div id="areaTitle">Channeling the Zeitgeist</div><div style="text-align: center; font-size:115%;">''Repetition Repetition Repetition''</div></div>\
You find Amita in her usual spot, sitting on her desk with half a dozen textbooks arranged in front of her. She's focused on her work and, if you did not know her (or have access to her mental state), you would assume that she is so focused on her work that she was unaware of your presence. In truth, however, Amita noticed your approach even before you opened her door. There is a small thread of excitement in her mind but she still takes a few minutes to finish the page she was studying, jot down some notes, and then mark where she left off. As soon as she finishes, she takes out her highlighters and starts to color her page according to whatever obscure organizing scheme she is using.
As soon as she's done, she apologizes for taking so long and inquires as to the purpose of your visit. You tell her that you want to work on your channeling and she excitedly agrees (she is anxious to figure out the limits of what she can do with your bolster). Amita quickly puts away her notes and texts, strips off her clothes, and grabs her gym gear. Ever since you first started the channeling, she insists on being scantily clad when you channel her power, which you are not going to complain about. The two of you head out to the training area and are soon meditating on the mats and establishing the channeling. As soon as you can form the channeling construct, you fill it with your power and connect it to Amita's power.
----
You spend the next few hours testing out your power and gaining practice with the channeling ability. Amita knows her powers inside and out and has an exhaustive training methodology that she has you follow. You run through her physical and mental abilities to see the extent of the baseline boost and the physical alterations. After that, Amita suggests working on your endurance and trying to extend the range of your powers. Once that is finished, you test out a few different methods for attaching the construct to Amita's connection to see if it can alter the outcome (it does not). <<if $prism.locat is 6 and $harem.convoTags.includes("ACHAN") is true>>You even call over Crystal to try and boost her powers a few times and, despite having to eat a few ultra-dense calorie bars that you have stored for this occasion, it's worth it to watch her fly around the base.<</if>><<if $harem.isUmbra gte 2 and $harem.convoTags.includes("ACHAN") is true>> Umbralette also stops by for a few rounds of power boosts. She giggles madly as the shadows around the base animate and cavort to her whims.<</if>>
At the end of the session, you are exhausted both mentally and physically. Amita is, unsurprisingly, very energetic and is ready to record and organize your findings. You have a brief nap on the mats and wake up on her bed as she types away. Now refreshed, you have a few good ideas about what the two of you can do but Amita informs you that she has to leave soon before you can make your move. Instead, the two of you spend some time hanging out and then go your separate ways.
<div id="butFrame"><table><tr><td style="font-size:16px;">🖐</td><td style="width:100%">\
<<button "➨ Continue">><<set $time+=1>><<goto $player.lastloc>><</button>>
</td></tr></table></div>\
<div id="powFrame">\
<<set $temp7 to 0>><<set $temp8 to 0>><<set $temp1 to 0>><<set $temp2 to 0>>\
<<if $amita.com lte (($amita.level+1)*10)>><<set $amita.com += 1>> @@.pow;►►► Amita is more comfortable spending time in your presence //[+2 Comfort]//.@@ <<set $temp7 to 1>><<else>> ●●● Amita does not seem any more comfortable with you as usual.<</if>>
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<<if $amita.cau gte (60-(($amita.level+1)*10))>><<set $amita.cau -= 2>> @@.pow;►►► Amita is less wary after watching you use your powers and not lose control //[-2 Caution]//.@@ <<set $temp8 to 1>><<else>> ●●● Amita is still cautious around you.<</if>>\
\
<<if $prism.locat is 6 and $harem.convoTags.includes("ACHAN") is true>><<set $temp1 += 1>><</if>>\
<<if $harem.isUmbra gte 2 and $harem.convoTags.includes("ACHAN") is true>><<set $temp1 += 1>><</if>>\
<<set $temp1 +=4>><<set $temp2 to ($temp1*$skillBon)>>\
<br><<set $player.cAmita to $player.cAmita+$temp2>> @@.pow;►►► You become more accustomed to boosting Superpowers through your connections. //[+$temp2 Channel: Bolster]//.@@
</div>\
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<</if>>\<<if $sceneSelect is 1>>\
<div id="eveFrameOT"><div id="areaTitle">Two is the Lonliest Number</div><div style="text-align: center; font-size:115%;">''Blaire and Kiara''</div></div>\
Kiara and Blaire's horniness shines clearly through your connections the moment you focus on them. Interestingly, you are not the primary target of their affections. In fact, what you're feeling is merely the byproduct of what the two of them are currently feeling for each other. Intrigued, you find a safe place nearby place to sit down for a bit, get comfortable, and pretend to be asleep. Then, you send your consciousness down the links between you and your friends. After an indeterminate time transversing the psychic plane, you are suddenly bombarded by the off-kilter sensory signals of both Blaire and Kiara. You concentrate and let your mind process all the extra information from the two women into a coherent narrative.
<div id="eveFrame">\
Blaire, dressed in her JPU cheerleader outfit, is practically dragging a confused Kiara down a hallway by her hand. You vaguely recognize the hallway as being where the faculty's offices are in one of the sciences buildings. Judging by the determined look on Blaire's face, she knows exactly where she is going and god help whoever gets in her way. Kiara trails along behind her and is equal parts bewildered and excited. She's not exactly sure what's going but Blaire's forcefulness is turning her on.
They take another turn, up a staircase, and then down another hallway filled with offices. Blaire finally stops in front of a door. She fishes out a key from her purse and her serious demeanor finally cracks. With a nervous smile, she scans the hallway to see if anyone else is looking. The hallway is clear so Blaire quickly unlocks the door, pushes Kiara inside, and follows right behind. It locks with a tiny //*click*//
The room is a bog-standard academic office that has not yet been claimed. A large metal desk takes up a good chunk of the floor space and three chairs take up much of the rest. There are empty bookcases lining on wall and a small window that gives a scenic view of the side of the next building over and a parking lot. Blaire hops up on the desk and watches Kiara's confusion with a self-satisfied grin. Your redheaded friend gestures around the office.
@@.kiara; ''Kiara:'' "How did you get a key to one of these offices?"@@
Blaire smiles mischievously and starts kicking her feet.
@@.blaire; ''Blaire:'' "This professor got kicked off for boinking one of the cheerleaders. He gave her the key to his office. That's where I ran off to after we sent that picture to $player.name. I told her I needed someplace private and she gave me the key."@@ Blaire slowly spreads her legs. The short skirt of her uniform is just long enough to drape down and hide her crotch. Kiara shamelessly stares at the cheerleader as her thoughts take a distinctly perverted turn (or more so than usual). Blaire continues. @@.blaire; "The better question is why I got the key."@@
She gives Kiara a flirty smile and beckons her forward with one finger. Kiara tentatively steps forward, stopping directly in front of the desk, her legs only an inch away from Blaire's. Gone is Kiara's usual bravado. Instead, she seems surprisingly flustered.
@@.kiara; ''Kiara:'' "And why are we here?"@@
She wraps her arms around Kiara's waist, pulling her closer until her chin is resting on Kiara's ample cleavage. Kiara blushes profusely, which makes Blaire smile even wider.
<<if $kiara.level is 4>>\
@@.blaire; ''Blaire:'' "Because I'm very horny, my fingers aren't cutting it, and $player.name hasn't been around as much lately. And I'm sure …"@@ Blaire slides her hands around Kiara's back and under her bomber jacket. Her smile slips when her fingers reach Kiara's bra. @@.blaire; … you're really … horny … too … "@@ Her fingers fumble for a few seconds and her look of concentration turns to annoyance. @@.blaire; ''Blaire:'' "What the hell…"@@ She works a bit more vigorously, tugging at Kiara's bra clasps hard enough that the redhead has to put a hand on Blaire's shoulder for balance. @@.blaire; "… What kind of freaking bra …"@@
Kiara chuckles and takes a step back to make room. She strips off the jacket and tosses it on one of the empty chairs and then, with a few deft movements, unhooks her bra and removes it from under her tank top. Blaire eyes Kiara's breasts as they strain against the thin fabric of her top but then flick to her bra. Blaire shakes her head and frowns.
@@.blaire; ''Blaire:'' "I kinda feel bad for some of my past boyfriends, that is kind of hard to do. Especially with all … that."@@
She motions towards the heavy-duty bra and it's 5 reinforced hooks. Kiara nods.
@@.kiara; ''Kiara:'' "Yeah, that size is hard to find, expensive, and a pain in the ass getting on and off. The only upside is having huge tits."@@ Kiara steps forward and back into grabbing distance. Her horniness is plain in her voice. @@.kiara; "Still … if you ever want to practice. You can always come by my place anytime you want."@@
Blaire returns her hands to Kiara's side. She rubs her slowly and her hands inch upwards.
@@.blaire; ''Blaire:'' "Maybe that's a good idea."@@
\
<<elseif $kiara.level gte 5>>\
@@.blaire; ''Blaire:'' "Because I'm very horny, my fingers aren't cutting it, and $player.name hasn't been around as much lately. And I'm sure …"@@ Blaire slides her hands around Kiara's back and under her bomber jacket. @@.blaire; … you're really horny too."@@
Kiara nods slowly and swallows. She quickly strips off her jacket, careful to not hit Blaire in her haste, and then tosses it over the empty chair. Blaire returns her hands to Kiara's side. She rubs her slowly and her hands inch upwards.
\
<</if>>\
Blaire's hands inch higher and Kiara's breathing quickens until it finally catches when the prodding fingers reach the bottom of her breasts. Blaire smiles wickedly then hefts Kiara's H-cup breasts up and pushes them together, forming a truly impressive amount of cleavage. Kiara holds her breath as Blaire's small tongue darts out to flick against the small bump of her nipple pressing against the thin fabric. A shudder runs through Kiara's body which only intensifies when Blaire switches to the other nipple and gives it the same treatment. After a few seconds, Blaire pulls back and eyes her handiwork with a satisfied smile. The thin fabric outlines every bump and ridge as Kiara's nipples harden. Blaire lets Kiara's tits go and then sits back to watch them bounce with a satisfied smile. There is a brief pause as the two of them just stare at each other and stew in the swirling pool of frustrated lust.
With a guttural//*groan*//, Kiara suddenly surges forward, causing Blaire to jump with surprise. Her startled //*yip*// is cut off by Kiara's lips and then her tongue. Blaire recovers from her surprise a heartbeat later and begins returning the kiss with equal vigor. Kiara's natural aggressiveness begins to reassert itself but Blaire's competitiveness kicks in. Two pairs of hands begin to frantically grope and paw and take advantage of the limited real estate between the two women.
Kiara works her hand under Blaire's top to play with the cheerleader's B-cup tits, only to find that she isn't wearing a bra. There is a moment of happy surprise at this discovery and Blaire takes advantage by getting one of her hands between Kiara's legs. Kiara //*moans*// at her friend's touch, which only gets more desperate when she returns the favor and realizes that Blaire isn't wearing panties either. As questing fingers probe Blaire's shaved cunt, the blonde yanks down Kiara's tank top and begins to roll her nipples wither her fingers.
This carnal competition continues for several minutes but neither finds a significant advantage and all it does is leave both women a panting mess of desire and desperate need for release. With a monumental amount of effort, Blaire takes her hands off Kiara's breasts and pushes her back. They stop kissing, rest their foreheads against one another, and stare into each other eyes from inches away. Blaire //*moans*// as Kiara's fingers continue to work her slit. Her eyes drift closed as Kiara hits a particularly sensitive spot. As soon as she begins to drift off and bask in the pleasure, Kiara pulls her hand out from between Blaire's legs. The cheerleader's eyes open and her face shows confused disappointment.
@@.blaire; ''Blaire:'' "Wha-what ar-are … YoouuUUU♥!"@@
Her question turns into a high-pitched //*moan*// as Kiara drops to her knees and buries her face between Blaire's legs. Kiara attacks Blaire's slit like she's starving; licking, kissing, and nibbling on anything and everything she can reach with her lips and tongue. Pleasure lances through Blaire's body and, for several seconds, she can't seem to comprehend what to do. Her hands scramble for purchase, first going to her own breasts, then to trying to reach Kiara's swaying tits, then back up to cover her mouth. Kiara, her face already messy with Blaire's juices, wraps her hands around her taut thighs and pulls her face even harder into her friend's cunt. Kiara finally reigns herself in, trading her sloppy yet energetic approach for something more focused. Her tongue finds Blaire's clit and she throws her head back in pleasure.
@@.blaire; ''Blaire:'' "♥UUghhh!♥ … oh fuck, it's been to … ♥Mmmmm♥ … fucking … ♥Mmm♥ … Long … ♥MMM♥ … ♥MMM!!!♥ … " @@
Given how long it's been since someone else brought her to orgasm, no one is surprised that Blaire is already diving headlong towards her climax. Increasingly loud //*moans*// escape between her //*panting*// breaths and her hips begin to rock in time with Kiara's wiggling tongue. Kiara is loving every minute between her friend's legs and she pushes Blaire's skirt up so she can get a better view of the blonde's B-cup breasts. As Kiar's tongue pushes even further into Blaire's cunt, the cheerleader's hips begin pumping with increased tempo. As much as Kiara is focused on getting Blaire off, eating her friend out is too much for the redhead, and she can't sit it out anymore. Kiara slides one of her hands off Blaire's thighs and then into her own pants. As her finger circles her clit, Kiara's muffled //*groans*// are lost in the near-constant stream of increasingly loud moans and heaving breaths escaping from Blaire's mouth.
Blaire's body grows increasingly tense, her thrusting grows more determined, and the //*moans*// are coming faster and with less time between each. Even without your abilities, it's clear that she is on the cusp of her climax. Kiara senses it as well and redoubles her effort, attacking Blaire's clit with a singular focus.
This pushes Blaire over the edge.
Her body freezes for one trembling second as weeks' worth of pent-up ardor and tension are released all at once. Blaire is well beyond caring that they're in public and throws back her head to fill the small office with her //*shrieks*// in ecstasy. Her hands shoot down to grab Kiara's pigtails, using them as handles to hold the redhead steady as she fucks herself against her tongue. While Kiara doesn't have your preternatural skill to predict Blaire's movements neither of the women cares and Kiara lets herself be used. After every few seconds of Blaire thrusting against her friend's face, she lets out another scream of pleasure. While they start out nearly deafening in the small room, both the volume of her screams and the force of the thrusts begin to fade alongside her waning orgasm. Kiara keeps eating Blaire like it's her last meal. Even after the screaming has ended and Blaire isn't making more than soft mewling sounds, Kiara is still savoring her friends's cunt. It's not until Blaire pulls Kiara away by her pigtails does she gets the hint and relents.
Blaire drops back, sprawled out bonelessly on the desk with her head practically hanging off the opposite edge. She closes her eyes and rubs her face. Silence falls in the room, save for Blaire's //*panting*//.
@@.blaire; ''Blaire:'' "Holy … //*pant*// … fuck … //*pant*// … that was… //*pant*// … you're so …"@@ Blaire's thoughts try to push through the haze of the afterglow. Kiara's face glistens with Blaire's juices and she fixes her glasses. @@.blaire; "… You and … //*pant*// … $player.name have been … //*pant*// … next door … //*pant*// … this whole … //*pant*// …"@@ Lost in her train of thought, Blaire does not notice Kiara remove her pants and panties. Nor when she begins walking around the desk. @@.blaire; "We need … //*pant*// … to do this … //*pant*// … AgaiMphhh!"@@
Blaire is still in the middle of her ramblings when Kiara simply pushes her dripping wet cunt against her mouth. Her eyes snap open as her brain tries to register what's happening but Kiara does not give her any time. She grabs Blaire's B-cup tits and begins to gently rock her hips against Blaire's mouth, using her tongue just as the cheerleader was using her face. Once Blaire realizes what going on, she lets out a deep //*groan*// and pushes out her tongue to run it across Kiara's clit.
@@.kiara; ''Kiara:'' "♥Fuuuckk yessss♥ … we can do this as often as you … ♥Oh god♥ … want."@@
Kiara didn't start out as pent up as Blaire, her frequent self-love sessions pretty much guaranteed that. However, spending time between Blaire's thighs, and now having Blaire between hers, has ramped her libido right back up. Now, Blaire isn't exactly skilled in eating out another woman but Kiara is more than happy to direct her on what to do (and quite enjoys giving her directions).
As the pleasure begins taking the reins, Kiara's restraint starts to slip. She squeezes Blaire's tits tighter and thrusts harder against her friend's tongue. Blaire is not usually into this type of treatment but, between the hazy afterglow of her orgasm and the blood rushing to her head, she is drifting in a euphoric cloud of happiness that even Kiara's roughness can't damper. Kiara stands upright, tossing her head back and letting out a throaty //*moan*//. She grabs Blaire's hands and guides them to her swaying breasts. It's an awkward upside-down angle but, with a little encouragement, Blaire manages to find Kiara's large nipples and begins to play with the hard nubs. Kiara lowers herself slightly, pressing her clit harder against Blaire's tongue, and begins to slowly circle her hips.
Kiara grits her teeth and fights the urge to start fucking Blaire's face until she climaxes. Instead, she keeps her actions slow and deliberate, savoring each movement and caress of Blaire's tongue. She lets her hands wander over Blaire's taut body, never staying in any one place for long and not digging her fingers in like she desperately wants to. Her orgasm builds slowly, with each lick and pinch taking Kiara another step closer to release. The closer she gets, the more Kiara whispers in between her increasingly heavy breaths. They are mostly exhortations about how sexy Blaire is and how good her tongue feels with a few general profanities thrown in. Blaire, being trapped between Kiara's thick thighs, can't hear the encouragement but it's definitely helping Kiara along nonetheless.
Lust floods the connection as Kiara nears her peak. Her movements grow shorter and more disjointed as her carnal desire takes. Blaire senses the gradual change and goes in for the kill. She wraps her lips around Kaira's clit and flicks it rapidly with her tongue. Kiara, who has been basking in the more gradual sensations up to this point, lets out a startled //*yelp*// and pitches forward, bracing her hands on Blaire's hips. The new angle makes fondling breasts even more awkward so Blaire just grabs Kiara's ass instead. She digs her fingers into the plump flesh and pulls her as hard as she can against her mouth. Kiara's eyes widen as the sudden rush of pleasure triggers her orgasm.
Digging her fingers into Blaire's hips hard enough that it may leave marks, Kiara restrains herself for several shaking seconds before it becomes too much. Kiara's entire body bucks three times, each time thrusting herself hard against Blaire's mouth. On the third, Kiara holds herself down, and a primal scream of ecstasy tears from her throat.
As the flood of pleasure fills her mind, it washes away all thoughts of restraint and Kiara starts to rock her hips hard against Blaire's tongue. Each thrust is accompanied by a loud //*moan*// or a //*gasping*// curse. Blaire tries her best to coordinate her licking with Kiara's movements but soon just gives up and lets Kiara ride out her orgasm.
After a minute or so of her orgasm rolling through her body. The waves of pleasure begin to recede and each caress of Blaire's tongue sends less and less sensation rippling up Kiara's spine. Her thrusting slows, despite Blaire continuing to pull on her ass, and she comes to a complete stop. Blaire's tongue continues to slide along Kiara's slit and an aftershock of her orgasm briefly appears and then fades just as quickly. //*Panting*// heavily, Kiara remains hunched over with Blaire still trapped between her thighs. Blaire tries her best to keep licking her friend but, now that her own post-orgasm haze has disappeared, the position is rapidly becoming uncomfortable. She pats Kiara's bare thigh and it takes a few (increasingly hard) tries before Kiara realizes what's going on. Once Blaire's plight makes its way through Kiara's lust-addled mind, she carefully backs away from the desk.
Kiara stumbles back into the chair behind the desk, her legs and arms sprawled out and her chest heaving in an attempt to catch her breath. Blaire, face glistening with Kiara's juices, rolls over on the desk and props her chin on her palms like she was at a sleepover. Her gaze travels over Kiara's glistening body and a prideful smile spreads across her face her face. She waits patiently as Kiara's breathing comes under control and her eyes regain their focus behind her crooked glasses. Kiara blinks several times and registers the blonde cheerleader in front of her. She swallows loudly.
@@.kiara; ''Kiara:'' "Fuck, I … //*pant*// … we needed … //*pant*// … that?"@@
Blaire, still smiling, slides backward off the desk. She grabs Kiara's clothes, circles around the desk, and leans against the edge right in front of where Kiara is sitting.
@@.blaire; ''Blaire:'' "Yes, we absolutely did."@@ She hands over the pants but Kiara makes no move to cover herself (or close her legs). @@.blaire; "Shame $player.name wasn't here, he … "@@
Kiara grabs Blaire's hand and yanks her forward, cutting off whatever she was going to say. Blaire, caught off guard, stumbles and falls into Kiara's lap. Kiara's hand snakes around Blaire's neck and pulls her down until their lips meet. Blaire quickly melts into the kiss, her lips parting so her tongue can slide along Kiara's. For the next few minutes, the two women make out on the chair with their freed breasts pressed against one another. Soon, however, Blaire pulls back with a gentle pat on Kiara's shoulder. She giggles softly before giving Kiara a quick peck on the lips and then standing up. Kiara reluctantly lets her go and Blaire begins getting her clothing back in order. Kiara doesn't bother getting dressed just yet and stares at Blaire with dazed eyes and half-parted lips.
Once Blaire is fully dressed, she turns back to Kiara, who shuts her mouth and shakes herself out of her daze.
@@.kiara; ''Kiara:'' "Sorry, your hot as fuck and …you know …"@@
Blaire laughs.
@@.blaire; ''Blaire:'' "Hehe, I get it."@@ She adjusts her top. @@.blaire; "Now get your clothes back on, we both have stuff to do."@@
Kiara swallows and nods before lazily sliding her pants back on.
</div>\
You cut the connection.
While you're glad that Blaire and Kiara have each other for some fun, it's a bit sad when you realize how long it has been since you've been with either of them. Deciding that it may be a good idea to hang out in the near future, you make a mental note and move on with your day.
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<<elseif SceneSelect is 2>>\
<div id="eveFrameOT"><div id="areaTitle">One is the Lonliest Number</div><div style="text-align: center; font-size:115%;">''Blaire''</div></div>\
A surge of desire vibrates down Blaire's connection and shines like a beacon to your psychic senses. You extend a tendril of power to brush against the incoming energy and get flashes of Blaire working out at the gym. Curious about what's gotten into her, you find a nearby place to sit down and send your perceptions across the link. It takes a few seconds to sync your senses with Blaire's senses and filter the sensations into a coherent scene.
<div id="eveFrame">\
Blaire is standing in front of a smith machine, a thin sheen of sweat coating her skin. She's in between sets of squats and is checking out her legs in the mirrors lining one wall. After turning a few times to get different angles, she nods and adjusts the weights for the next set.
Each time she goes down into a deep squat, the tight material of her bike shorts stretches across her crotch. There is a small sensation each time, not exactly pleasurable, but enough to draw her attention. Her mind begins to wander, first to how good she looks while she's working out, then briefly touching upon if she should be a fitness influencer, and then back to how bummed that she is that you're not present to witness her workout. The repeated sensation of the fabric also reminds her of how long it has been since the two of you have had sex. Frustration, both at you and the lack of mind-blowing orgasms begins to brew in her mind. When the next set is done, she starts going through her phone for a hot picture to send to you and, hopefully, entice you to come by for some fun.
[A guy next to her tries to strike up a conversation and she doesn't even register his presence. He leaves to work out on another machine.]
After a few minutes, Blaire still hasn't found any decent pictures that she has not already sent to you and gives up in disgust (honestly they're all good but Blaire has high standards). All it does is serve to remind her even more about how much she needs some sex ASAP. The next set of squats doesn't help either since the tightness of her workout clothes is starting to feel good. She racks the weight and checks out the mirror again. Her face is flushed and her nipples are clearly visible through her sports bra.
[Several guys nearby have noticed as well and one or two are openly staring. At least one is working up the courage to talk to Blaire.]
There is a flash of determination as Blaire decides that she's had enough. You're not around, She horny, she has fingers, and she's not waiting any longer. Blaire grabs her stuff, off-handedly mentions that she's done and the machine is free to the guy attempting to give her incorrect lifting advice, and heads toward the locker room.
There are a few women in the locker room in varying degrees of undress. Some are chatting with each other and others are just trying to get in and out as fast as possible. Blaire ignores them all and beelines towards the bathroom section. She hurries to the furthest stall from the door and ducks in, making sure to not look around and act suspicious (which honestly makes her look even more suspicious).
Blaire sits on the toilet and then waits, listening intently and trying to figure out what the rest of the women in the locker room are doing. There's some talking, some laughing, and din you get when a bunch of people are in the same enclosed space. While Blaire is waiting for more people to leave, she quickly grows impatient. Her leg is bouncing and she keeps giving her phone a look of anticipation. Finally, Blaire realizes that she's not going to get the privacy she's looking for and just decides to go for it.
A few women exit the locker room and are replaced by others finishing their workouts. Blaire plays some music on her phone and then double-checks that A) her earpods are in tight and B) the volume is low enough that other people can't overhear. Then, she brings up her web browser, navigates to one of the more popular porn sites, and starts searching.
Beyond getting off, it is clear that Blaire doesn't have anything particular in mind. The whole workout was just the culmination of an itch that hasn't been scratched since the two of you last hooked up. Her searches are pretty random and it takes a minute or two before she finds something that she likes. With a smile that is equal parts mischievous and wicked, Blaire starts the video.
<<if $blaire.endState lte 2>>\
Two people are at a gym that looks suspiciously like someone's finished basement. A muscular guy is working out with some free weights when a lithe, athletic-looking woman walks over and asks him if he can spot her. The setup isn't going to win any rewards but it does the job. One thing leads to another and, some very flimsy and brief plot, the guy is laying on the workout mat as the woman rides his cock and screams in pleasure.
<<elseif $blaire.endState gte 3>>\
Two people at a restaurant that looks suspiciously like someone's dining room. They are both dressed to the nines, him in an ill-fitting tux and her in a small red dress. There is some setup but it's all the usual pre-porn nonsense. The one thing that stands out is that the guy bears a passing resemblance to you. As most of these videos do, the plot progresses and a few minutes later, the woman is soon bent over the table with her dress bunched up around her and the man railing her from behind.
<</if>>\
Blaire watches the video until the real action starts, then pauses it and strains to hear if anyone is nearby. No one sounds close and Blaire takes that as the final confirmation. She turns her attention back to the video.
As the action ramps up, Blaire begins to fidget on the seat. At first, it seems like she's trying to get comfortable but it soon becomes evident that the squirming and moving her legs is adding a slight friction to her neglected slit. Her desire is plain as her face begins to redden and her tongue occasionally darts out to wet her lips. The hand not holding the phone traces its way up her toned stomach to cup her breast and gently squeeze the handful through the stretchy fabric. She gently massages her B-cup for a few seconds before pulling away so that her fingers are brushing against the hard nub of her nipples. A deep //*sigh*// escapes her throat, which is thankfully lost among the general noise of the locker room.
With the sight of two attractive people fucking on the screen and the sound of relatively convincing moans in her ears, Blaire's arousal quickly starts to override her caution. She pauses the video, pops out the ring on the back of her case, and carefully positions the phone on top of the toilet paper dispenser. It takes a few seconds until she is satisfied that it's not going to fall and then she sits back with a satisfied smile. One hand goes back to her tits as the other slides between her legs. Blaire stifles a moan as she presses her fingers against the elastic just above her cunt. The fabric is tight enough that he can trace the outlines of her lips and shudders at the sensation.
Knowing that she's pressed for time, Blaire only teases herself for a few seconds before moving on to the main event. With the soft //*slap slap slap*// of two people fucking coming through the earbuds, Blaire slides her hand up and then under the waistband of her bike shorts. The fabric accommodates her hand but it practically molds to her hand and leaves no ambiguity about what she's doing. Her head drops back as her fingers push into her pussy and a low //*moan*// escapes her throat before she can stop herself.
The noise pulls Blaire from the haze of lust and she freezes. With wide eyes, she waits for someone to yell or make a scene at the obvious noise. Despite her fear, her hand remains between her legs. When the cries of outrage don't come, her hand begins moving again. Her fingers sink into her moist cunt and the heel of her hand comes to rest on her clit. The pleasure blends with the sudden burst of adrenaline and surges right to her core. Blaire shudders and grits her teeth to stop from //*moaning*// again. She turns back to her phone and gets a sudden inspired thought. With her other hand, she yanks up her sports bra, letting her perky B-cups bounce free, and then pulls it up to take it between her teeth.
Now with a makeshift gag, Blaire closes her eyes and begins fucking herself in earnest. She pounds her fingers into herself as fast and as hard as she dares a dozen times before stopping to grind her palm against her clit. Every so often, she pulls her fingers out of her slit to rapidly rub her clit in tight circles. With her other hand, she alternates between her tits, squeezing them gently and rolling her nipples between her fingers.
Attempting to be quiet in a bathroom stall while masturbating, not to mention how long it's been since the two of you hooked up, substantially increases the sensations that she's feeling. Waves of pleasure force Blaire to girt her teeth around her makeshift gag, She manages to not let out any audible //*moans*// but her breathing comes quicker and harder the nearer she gets to her inevitable release. Her body's natural impulse with this much pleasure is to writhe and soak it all in but the limited space and risk of drawing attention means that, even as her orgasm nears, Blaire can't really move. Pressure builds in her body, with her muscles rhythmically tensing, It starts with her feet and calves, spreading up her thighs to her stomach. Her legs want to spread and give her more room to work but the last rational part of her mind keeps them closed.
The video reaches its climax, with the man standing over the woman as she jacks him off and waits for him to paint her face. The desire and need to be quiet are almost too much for Blaire and her teeth clamp down even harder on her sports bra. A deep //*groan*// starts in her chest as the fingers sliding into her pussy bring her right to the edge. Blaire takes a deep breath as she hits the point of no return and, no matter how much she tries to fight it, her body responds. Her back arches and her feet brace on the tile floor. Blaire squeezes her eyes shut as she throws caution to the winds and her hands go into overdrive. Her fingers flick against her clit fast enough that it could probably be heard by anyone standing nearby if it wasn't for all the noise
When Blaire's climax hits her, the only noise she makes is a drawn-out//*HISS*// of held breath through her nose. Her body curls forward with a jerk, her stomach tensing with each new wave of pleasure that rolls through as she //*huffs*// air out through her nose. Blaire legs snap shut and partially cross, trapping her fingers between her thighs as they continue to drive the orgasm forward by sporadically sliding along her slick clit. Blaire's orgasm continues until she finally runs out of breath. She hits the apex of her ecstasy a few seconds later. Not thinking, she lets her bra go from her teeth and sucks in a deep gasping lungful of air. Her mouth opens but, just before she //*moans*// out loud, she slaps her hand over her mouth.
The video runs its course and ends. Without the visual stimuli and a hand to play with her tits, sustaining the ecstatic high of her climax for more than a few seconds proves impossible (and would be even trickier in the first place if it wasn't for her current situation). Blaire's pleasure begins to weaken and her fingers' movements slow along with it. Tension seeps out of her body and Blaire seems to wilt. She uncrosses her legs and slowly slides her hand out of her shorts, letting out a small, tight-lipped //*groan*// as her fingers accidentally graze her clit. She takes several deep breaths and then shudders lightly.
Another minute passes as Blaire recovers from her orgasm and regains her full faculties. She grabs her phone and reaches for the door, only realizing at the last second that her tits are still out. Breathing a //*sigh*//
of relief, Blaire pulls her sports bra down and adjusts it until it's comfortable. After double-checking that everything is in order, she unlocks the door and, in a not-at-all-suspicious move, opens it just enough to poke her head out and look around. There are other women in the room but none of them seem to have noticed her escapades (other than her sticking her head out and looking around).
Blaire makes her way towards the row of sinks and checks herself out in the long mirror. Her face is red with a post-orgasm blush but at least her nipples are no longer making themselves known. She splashes some face on her water, fixes the few wayward strands of hair that slipped out of her ponytail, and makes sure her clothes are in order. By the time she finished, she looked less "just fingered herself in the bathroom" and more "just finished a workout". Satisfied, Blaire poses with a hand on her hip and a bright smile on her face then snapped a dozen pictures before walking out of the locker room
</div>\
You break the connection and spend the next few seconds reorienting yourself to your present surroundings. Just as you're starting to feel comfortable in your body again, your phone vibrates. It's a text from Blaire.
@@.blaire;''Blaire's Text:''@@ @@.blaireT; Hey! I was thinking about U! Call me soon and we can have soem fun!!!!!@@
Attached is one of the pictures she took from the mirror. Smiling to yourself, you save the picture and get up to go about your day.
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<<elseif $sceneSelect is 3>>/*Kiara Long*/\
<div id="eveFrameOT"><div id="areaTitle">One is the Lonliest Number</div><div style="text-align: center; font-size:115%;">''Kiara''</div></div>\
You chuckle to yourself and passively check in with Kiara via the connection. She's working on one of her projects and is having a bit of a problem. Normally, once she gets fixated on work her mind is like a smooth-flowing river cutting its way unwaveringly through the landscape. Currently, however, the frustration of unindulged lust has turned that metaphorical river into a class 4 rapids and she's having trouble focusing on her work. You can feel her trying to concentrate and then getting annoyed when random dirty thoughts pop into her head. The text she sent was a last-ditch attempt and she has decided to take the edge off as best as she can. Curious about the particulars of her plan, you find a safe place to sit for a while, tap into her mind, and cast your senses across the distance between.
<div id="eveFrame">\
Kiara is hunched over her keyboard, staring at the screen from a distance that is, quite frankly, way too close. An error in her code keeps popping up and nothing she has done has been able to locate it. To make things worse, she's very horny and wants to get off so she can focus but is stubborn and refuses to stop until she finds the problem. She's narrowed it down to one of the new functions she added recently but, after checking her variable spelling and brackets and coming up empty, the frustration has grown intolerably.
After another minute, she throws herself back with an aggravated //*growl*// and roughly rubs her eyes. She fixes her glasses and then stares blankly at the ceiling for several seconds until an idea strikes her. With a self-satisfied smile, she comments out the whole function and then compiles the program. It runs smoothly and Kiara flips off the computer with both hands
@@.kiara; ''Kiara:'' "FUCK YOU!"@@.
She then slumps back on her chair with a defeated //*sigh*//. After rocking back and forth on the chair for a few seconds, she glances at the computer and her eyes narrow.
Several ideas smash together in her mind and an idea is birthed. Kiara bolts upright with an inspired thought.
Why, exactly, does she need to separate her work and need to get off?
A wicked smile spreads across her face as she spins her chair to her laptop and accesses a very specific set of files. There are dozens of folders that, to anyone not aware of her hobbies, appear to be unremarkable project folders. She sorts through the hypnotic programs for a few minutes, pausing at some briefly and muttering while passing over others. She finally settles on one labeled "WorkFlowFocusOperantOptimizer.mp3" and then grabs her headphones from their rack.
Kiara plays the file and chill lo-fi music fills her ears. Her eyes slide out of focus almost immediately and her smile shifts from wicked to contented. She begins to rock slightly to the slow beat of the music. Interested in what Kiara has hidden underneath the music, you focus on her subconsciousness. The music fades into the background along with her active mind and Kiara, her voice soft and whispering like an ASMR video, is speaking.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//TheMusicRelaxesYourMind//@@🎵🎵🎵@@.kiara;//RememberMyWordsButForgetThem//@@🎵🎵🎵@@.kiara;//FocusOnMyVoiceAndNothingElse//@@🎵🎵🎵@@.kiara;//AttuneYourMindToTheBeat//@@🎵🎵🎵@@.kiara;//ThereIsNothingButTheMusicAndMyVoice//@@🎵🎵🎵@@.kiara;//EvenWhenTheMusicIsGoneTheWordsRemain//@@🎵🎵🎵@@.kiara;//BecomeReadyToListenAndObey//@@🎵🎵🎵</div></div>
Kiara sinks further into her chair with a shaky //*sigh*//. Despite the lack of anything sexual yet, the very act of being hypnotized makes her wet. She closes her eyes and focuses on the music.
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//WorkMakesYouHorny//@@🎵🎵🎵@@.kiara;//BeingHornyMakesYouFocus//@@🎵🎵🎵@@.kiara;//GoodWorkerSlutsFinishTheirTasks//@@🎵🎵🎵@@.kiara;//GoodWorkerSlutsGetRewardedForTheirWork//@@🎵🎵🎵@@.kiara;//YouCantCumUntilYouHaveFinishedYourTask//@@🎵🎵🎵@@.kiara;//StateYourTaskNowWorkerSlut//@@🎵🎵🎵</div></div>
Kiara's nipples harden and her mouth drops open with a breathy //*groan*//. After a few seconds, she whispers to herself.
@@.kiara; ''Kiara:'' "…find … the … bug … finish…my…program…"@@
<div id="eveFrame"><div style = "text-align: center; word-wrap: break-word;">🎵🎵🎵@@.kiara;//OnceYourTaskIsCompleteYouMayCum//@@🎵🎵🎵@@.kiara;//YouWillWorkUntilTheTaskIsComplete//@@🎵🎵🎵@@.kiara;//YouWillFocusUntilTheTaskIsComplete//@@🎵🎵🎵@@.kiara;//WorkFocusArousalFinishCum//@@🎵🎵🎵@@.kiara;//BeAGoodWorkerSlut//@@🎵🎵🎵@@.kiara;//TheMusicAndWordsWillFadeWhenTheRewardIsOVer//@@🎵🎵🎵@@.kiara;//GetToWorkWorkerSlut//@@🎵🎵🎵</div></div>
The music fades and sinks into Kiara's mind, forcing the words even deeper into her subconscious. There is a second stretch of music at the end of the program to bring the listener out of the trance and, by the time it runs its full course, Kiara is fully conscious and aware. Once the clip has finished, she blinks a few times, shakes her head a few times as if a fly was bothering her, and then carefully returns her headphones to their holder. With the ghost of the words echoing in her subconscious, Kiara turns her attention back to the program that she's been struggling with for the last hour.
Kiara slides effortlessly into her usual ultra-focused mode but, unlike before, her horniness only serves to enhance her attention rather than diverting it. She goes over the new function with a fine-toothed comb, moving through each line and chain of logic to figure out what's causing the issues with her program. As she scrolls through the code, her free hands start to idly play with her H-cup tits through the thin fabric of her top. She singer her fingers into the huge orb, squeezing it gently before teasing her nipples then switching to give the other the same treatment.
When she finds nothing wrong with the newer function, Kiara lets out a frustrated //*growl*// and, without taking her eyes off the screen, pulls up her shirt so she can directly play with her nipples. The extra surge of pleasure focuses her attention as she begins working her way through all of the other spots in which the function is called. She doesn't find anything wrong in the most obvious places and starts to be even rougher with her tits. When sorting through a particularly convoluted loop she lifts her breast to her mouth and wraps her lips around the nipple. Her tongue flicks against the hard nub, sending sharp spikes of pleasure rolling down her body.
@@.kiara; ''Kiara:''" … ♥Engh♥ … whr … ah … uh …"@@ Her eyes widen with excitement when she sees a possible flaw in the code. @@.kiara; "Oh fuck yes!"@@
Her breast drops and bounces for several seconds as her hands jump to the keyboard. Kiara types like mad to correct the issues then hits compile and leans back into her chair. Her hand returns to groping her tits as the other dives into her panties. She shoves two fingers into her cunt and begins to furiously fuck herself in anticipation of the program's completion and her much-needed release. Her orgasm, long-simmering from your absence and reinforced by the hypnotic commands, rushes closer.
Kiara begins pulling harder on her nipples and fucking herself faster as the progress bar advances. Her breathing turns to //*pants*// as it hits 50%. By 75%, Kiara's legs are spread as wide as she can and she is rubbing her clit in tight circles. By 95%, Kiara is mumbling obscenities under her breath, as her body tenses and arches in anticipation for the impending orgasm. By 99%, she teetering on the edge of her climax
@@.kiara; ''Kiara:''" … ♥MMnh♥ … fuck … //*pant*// … yes … //*pant*// … ♥Nght♥ … fuck! … yes! … //*pant*// … "@@ It hits 100%. @@.kiara; "… FUCK!"@@
Her orgasm hits a brick wall as the program throws up even more errors than before. Kiara //*growls*// in frustration and starts to go to town on herself. Unfortunately, no matter how fast she frigs her clit or how hard she mauls her tits, the hypnotic suggestion prevents her from crossing the finish line. After a minute of furious masturbation, she lets out another //*growl*//, hunches forward, and angrily continues her search for the evasive error.
This repeats three more times.
Kiara, with her hypnotically lust-enhanced focus, manages to track down another possible error (her efforts are only slightly hampered by the several fingers pumping into her cunt). She reluctantly stops masturbating long enough to fix the problem and compile the program. As soon as it starts, Kiara returns to masturbating in earnest in an increasingly desperate need to get off. Like the first time, both subsequent attempts end with more errors, stopping her from climaxing and forcing Kiara to revert her changes and keep looking. Her frustration continues to grow, partially at not finding the error and partially at having to stop masturbating each time she finds a possible cause of the bug (she would correct the problem one-handed but that would slow her down and possibly delay her orgasm even longer).
After the third failed compile forces her to edge once again, Kiara's focus is laser-tight. In her mind, there is nothing but code and the fingers sliding between the folds of her pussy. She scans through the code picking out every flaw and minor issue that, while not the cause of the main error, shines like a beacon in her hypnotically enhanced mind. Kiara is //*panting*//, mouth half open, as her lust-glazed eyes dart across the screen.
Kiara rapidly hits the point where she can't both pleasure herself and type without sacrificing efficiency for each. Every part of her mind that is not dedicated to coding is hidden in a thick haze of lust but there is just enough rational thought left to figure out a solution to her problem. With a //*simper*// she pulls her hands out of her panties and then backs over to her bed. Kiara crouches down and begins feeling around below the bed. She can't manage to pull her eyes away from the screen so it takes her a minute to find what she's looking for. With a triumphant grin, Kiara slides her box of toys from under her bed, dumps the entire thing on her bedspread, and grabs the strongest bullet vibe that she owns.
She hurries back to her chair, eyes still locked on the lines of code and throws herself down on the chair. Kiara spreads her legs, sets the vibrator to max, and shoves it into her already moist panties. She adjusts it until it is planted firmly on her clit and then, now that both hands are free and a constant flow of pleasure, turns back to her code.
Kiara rocks her hips as hard, gently at first to press the vibe against her clit, and then quickly ramped up to as fast and as hard as she can without ruining her ability to read the code. When her hands are not blazing away on the keyboard, she is squeezing and fondling her huge breasts. A near-constant string of animalistic //*grunts*// and heavy //*panting*// drowns out the only other sound in the room, Kiara's obnoxiously loud keyboard. Every so often, when she runs into some kind of new program that has to be resolved, Kiata lets out a hopeless //*whine*// as her body jerks in a futile attempt to force her to orgasm. The music in her subconscious has grown stronger with each edging and has now reached the point that, if Kiara's mind was clear, she may have been able to perceive it as a weird feeling in the back of her mind.
After a few dozen small tweaks here and another dozen deletions there, Kiara manages to get through and entire sweep without finding any glaring errors. When she reaches the end of the code, Kiara licks her lips in anticipation and hits compile.
Kiara lets out a gasping @@.kiara; "♥Fuck♥ "@@ and leans back in her chair. Her hands jump to her breasts, digging into the soft flesh even as her nipples are pinched between her fingers. Her hips rock even harder, even lifting several inches off of the chair, almost as if she was being fucked by an invisible partner. None of this, however, does anything more than add even more pressure and tension against the hypnotic wall keeping her from cumming. When Kiara's not //*panting*// like a dog in heat, she's muttering increasingly unintelligible obscenities under her breath. You notice that the phrase "goodworkerslut" appears with increasing frequency.
The bar finally hits 99% and Kiara takes a deep breath, holding it in anticipation. Her eyes widen and glisten in the light of the monitor.
Then the bar disappears as the program runs.
The second Kiara's mind realizes what has happened the floodgates open.
She lets out a guttural //*shriek*// of ecstasy as her entire body convulses with the tsunami of pleasure coursing through her nerves. It's hard enough that Kiara falls out of her chair and slides to the ground with a loud //*thump*//. She barely registers the fall or the rough landing or even when she kicks her chair halfway across the room as she writhes on the floor. Kiara is pumping her hips hard, trying to increase the pleasure of the vibe on her clit. As lust drunk as she is, she does not even think to stop mauling her tits so that she could use her hands to do the job instead. Whenever she manages a good position, Kiara lets out a high-pitched//*scream*//. In between that, however, she //*pants*//, babbles unintelligibly, and half-sobs/half-laughs in finally getting her release. It takes over a minute before her climax even begins to show signs of stopping and Kiara spends the entire time on the floor, thrashing and jerking and //*screaming*//.
Instead of a drawn-out ebbing of pleasure, the intensity of the orgasm nosedives fairly quickly once it finally reaches its apex. Less than thirty seconds after it begins to wane, Kiara's body suddenly goes limp. She rolls onto her back, huge chest heaving in an effort to catch her breath, and stares blankly at the ceiling with her arms and legs akimbo. It takes several minutes for Kiara's consciousness to reassert itself and blinks several times when she realizes where she has ended up. Kiara yanks the vibe out of her panties and tosses it across the room, not even bothering to turn it off. She runs her fingers down her face and then into her hair. With a quick //*phew*// of air, and a deep ///*groan*//, Kiara hauls herself upright. She manages to get to a sitting position and then rests her head on the seat of her chair. Her glasses are tangled into her curly hair and she begins to absently extract them without hurting herself. Still //*panting*//, her eyes drift up to the screen.
@@.kiara; ''Kiara:''" … ♥fuck♥ … I … //*pant*// … It … //*pant*// … that … //*pant*// … ♥mmmgh♥ …wha … "@@ She takes a deep breath and then sits up to look at the computer. @@.kiara; "… //*pant*// … I love … //*pant*// … that … ♥fucking♥ … program… //*pant*// …!"@@
With an even more aggrieved //*groan*//, Kiara pulls herself back up to the chair and drapes herself across it. She begins clicking through her now-running program to verify that it's actually working. As she confirms its functionality, the hypnotic suggestion fades from her subconscious taking the music and hidden words with it. When she is finally satisfied that the program is in working order, she lets out a loud //*laugh*// falls back bonelessly, her head hanging off the back of her chair.
After using one foot to rock herself back and forth for a few minutes to catch her breath, Kiara takes a final deep breath and straightens up.
@@.kiara; ''Kiara:''" Now what the fuck was wrong with you?"@@ She begins scanning the code. You figure that you've reached the boring part of her work and you're just about the break the connection before a sudden burst of anger gives you pause. @@.kiara; "It's the same!"@@ She scrolls through again. @@.kiara; "It's the fucking same!"@@
Sure enough, the code is exactly as it was when she got the first error. The problem function is back in and everything is now working as it should. Not wanting to be in her head for the inevitable rage session, you pull back from the connection.
</div>\
You take a few seconds to reorient yourself to your present surroundings and separate your emotions from Kiara's. Once your metaphorical house is in order, you get up from your seat and move on with your day.
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<<elseif $sceneSelect is 4>>/*Crystal Long*/\
<div id="eveFrameOT"><div id="areaTitle">One is the Lonliest Number</div><div style="text-align: center; font-size:115%;">''Crystal''</div></div>\
Crystal's connection is //*thrumming*// with a frustrated tension that harmonizes with her neglected libido. This resonance has finally made her horny enough to move beyond her usual "special alone time" and take more drastic measures. Curious about what she has planned, you quickly find a safe place to sit, send your consciousness down the link, and mesh with her senses.
There is the usual brief mental hiccup as you pass her mental defenses and then a minute of disorientation as you adjust to Crystal's senses. It takes longer than usual since Crystal's senses (especially sight) are far beyond the average human. Confusingly, her vision is nothing but blackness when everything finally resolves.
At first, all you see through her eyes is blackness. After a few seconds, you realize that you didn't get her mid-blink and piggyback on her extended sense of sight so you can get a better look at the situation. Crystal is in her room at the base, curled up under the covers of her bed. She's bound, blindfolded, and has a vibrator wedged between her legs. Wondering how she got into this predicament, you quickly search her memory.
<div id="eveFrame">\
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<div style="text-align: center">// 🕙 An Hour Earlier 🕙 //</div>\
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Crystal is horny as all get out and random happenstance has left her with no Super Society duties to attend to. Excited by her sudden free time, she left her apartment and made her way towards the base. She took a roundabout path, which just so happened to bring her past one of the smaller adult entertainment stores. After switching her illusory disguises in a nearby alley, she ducked into the store and bought some supplies (namely, some bondage rope, handcuffs, a blindfold, a gag, and a vibrator). After paying, Crystal made it only two more storefronts before another naughty idea popped into her head. She ducked into a nearby clothing store, grabbed a light baggy sweater, and asked to use the changing room.
As soon as she was ensconced in the small cubicle, Crystal blanked the area with her powers and stripped down to her Just her panties. With practiced movements, she used the bondage rope to tie a basic karada harness. She kept the rope tight and made sure that it dug into her panty-clad pussy and squeezed her C-cup breasts. After tying it off, she admired herself in the mirror, especially how the rope crisscrossed her dark skin. She let her hair shimmer with a blue-pink before turning it back to black and getting dressed. She slipped on the baggy sweater, snapped the shot you saw earlier, and then paid the cashier for her new top.
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<div style="text-align: center">// 🕙 A Half-hour Earlier 🕙 //</div>\
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The walk from the store to your base is a blur in Crystal's mind. The way she tied the harness means that, with each step and movement, the rope pulls against her slit and tightens around her breasts. Both of these are just small jolts of pleasure but they added up as she walked. By the time she made it to the safety of the base, Crystal was dripping wet and doing her best to not openly //*pant*// in public. Her hands shook as she opened the door to the base proper and she power walked to her room without paying any attention to her who, if anyone was present.
Once safe in her room, Crystal tore off her clothes and threw herself on the bed. Her hands grabbed the rope and twisted, forcing it even tighter against her slit and breasts. After a few seconds of this, her hair flashed from pink to silvery red and she bolted up. Crystal then grabbed the bag from the floor where it fell.
@@.prism; ''Crystal:'' "Need to … //*pant*// … Stick to … //*pant*// … the plan"@@
She grabbed another set of ropes from the bag and quickly bound her knees and ankles, then slid the vibrator between her legs before she wrapped several more loops of ropes around her thighs to keep in place. Then, she connected the ankle tie to the back of her harness, pulling at it awkwardly until her body curled back and her feet were close to touching her round ass. Next came the gag and blindfold and then, with the remote to the vibrator in hand, the handcuffs. She clicked them closed behind her back and then hit the start button on the remote before letting it drop to the bed. A drawn-out //*hiss*//emanated from around the gag as the gentle sensasion against her clit suddenly appears.
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<div style="text-align: center">// 🕙 Now 🕙 //</div>\
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For the last half hour, the vibrator, set on low and blocked by both the rope and the fabric of her panties, drove her closer to orgasm. There was no single sensation or jolt of pleasure but just a slow and unending build-up that made it hard for her to differentiate between her frustration and desperate need to cum.
Ten minutes ago, Crystal began to writhe under the covers in an attempt to push her pussy against the tormenting toy and make herself cum. The way she was tied made this futile but she did manage to graze her erect nipple against the soft fabric of the bedspread. It wasn't a lot, but after the sensory deprivation and the constant sensation of the vibe, her nipple dragging across the cloth sent bolts of lightning through her body. Of course, she tried to repeat this but the more she tried, the more she pushed the sheet away. The end result was even more frustration (and arousal).
You rise out of her memory and focus on the present.
Crystal is close to cumming.
She has managed to roll herself on her stomach and is using her knees to push her body against the bed. Being effectively hog-tied by the ropes, she has limited range of motion, but it's just enough for a small amount of friction against her nipples. The room is mostly silent, save for the muffled buzz of the vibrato and a small whining //*moan*// that slips past the gag with each thrust.
Individually, nothing is enough to get her off but when put together, the frustration, the low-powered toy, the self-bondage, and the sheets against her tits are steadily pushing her toward a desperately needed orgasm (and, with your recent lack of attention, it promises to be a big one). It's been a slow ascent and even after a half-hour of near-constant sensation, Crystal is just reaching the final stretch. The familiar feeling of pressure begins to build deep in her core and Crystal's breathing quickens.
With a frustrated //*groan*//, Crystal stops trying to rub her breasts against the bed and starts pushing with her legs. With the way the binding is arranged, any attempt to straighten her legs pulls the harness even tighter against her body. Each time the rope squeezes her body, Crystal's hair pulses with neon pink. The closer she gets to release, the harder she strains against the rope and the brighter her hair gets. Her muffled //*moans*// grow louder as the pressure builds and, just as she reaches her limit, Crystal pushes as hard as she can with her legs and holds it. The rope squeezes her tits and digs into her cunt.
Her orgasm hits her like a dam breaking. Ecstasy floods her body as Crystal's //*scream*// is muffled by the gag and the room explodes with a brilliant neon pink light. Waves of ecstasy roll through her body, causing her to rhythmically strain against the limits of her harness. The rope creaks with the effort and digs even harder into her skin (which boosts her pleasure even higher). The vibrator continues to stimulate her oversensitized clit and Crystal's shoulders shake as she tries to remove the toy and is brought up short by the handcuffs. Crystal rolls around the bed, her movements quickly grow less coordinated and frantic as a second orgasm begins to rear its overwhelming head before the first has completely faded
Crystal is //*panting*// heavily through her nose, coming faster and heavier with each passing second. Her legs kick harder, sharply squeezing her body and sending surges of pleasure to bolster her oncoming orgasm. She takes in a huge lungful of air and pushes against her bindings with all of her considerable might.
Two sharp sounds, a //*Ting!*// and a //*Snap!*// occur within moments of each other as both the handcuffs and the rope on the back of the harness fail. The entire harness loosens suddenly and Crystal's second orgasm slips away as if it was poured out of her. As her body is released, a euphoric sense of contentment fills the void that her orgasm left behind. She releases her breath with a long shuddering //*sigh*//. The only harshness to her buzz is the vibe between her legs. With a bit of wiggling, Crystal manages to remove the offending device and toss it away with a relieved //*whimper*//. She curls up into a ball, hugs her legs to her chest, and avoids any movement that may stimulate her oversensitized body.
Crystal remains in the fetal position for sometime, clad in nothing but her panties and the tattered remains of her rope harness, with her hair slowly fading from vibrant pink to softer blue-green. Through the connection, you share in the warm fuzzy feeling of her post-orgasm glow for a few minutes. Crystal isn't thinking right now and is just basking in the complete lack of care or worry she currently feels.
Despite how good it feels, you do realize that Crystal has no intention of moving any time soon. Since this seems to be the end of the festivities, you pull back from the connection and return to your own senses. There is an awkward minute or so where you have to readjust to your own diminished sensory organs but you are soon comfortable inside your own head once again. With a shake of the head, you get up and go about your day.
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<</if>>\<<widget "TOTMCount">><<nobr>>\
<<set $sceneCount.blaireT to 33>>
<<set $sceneCount.kiaraT to 33>>
<<if $kiara.superState is 2>><<set $sceneCount.kiaraT += 3>><</if>>
<<set $sceneCount.BKT to 7>>
<<set $sceneCount.randomT to 24>>
<<set $sceneCount.prismT to 23>>
<<set $sceneCount.amitaT to 0>>
<<set $sceneCount.lianeT to 0>>
<<set $sceneCount.blaire to 0>>
<<set $sceneCount.kiara to 0>>
<<set $sceneCount.BK to 0>>
<<set $sceneCount.random to 0>>
<<set $sceneCount.prism to 0>>
<<set $sceneCount.amita to 0>>
<<set $sceneCount.liane to 0>>
/*~~~~~~~~BLAIRE PERCENTAGE CALCULATION ~~~~~~~~*/
<<for _i to 0; _i lt $scenelistB.length; _i++>>
<<if _i lte $sceneCount.blaireT+1>><<set $sceneCount.blaire=$sceneCount.blaire+$scenelistB[_i]>>
<<elseif _i gt $sceneCount.blaireT+1>><<break>><</if>>
<</for>>
<<if $scenelistB[33] gte 1>><<set $sceneCount.blaire+=1>><</if>>
<<if $scenelistB[34] gte 1>><<set $sceneCount.blaire+=1>><</if>>
<<if $scenelistB[35] gte 1>><<set $sceneCount.blaire+=1>><</if>>
<<if $scenelistB[36] gte 1>><<set $sceneCount.blaire+=1>><</if>>
<<if $scenelistB[40] gte 1>><<set $sceneCount.blaire+=1>><</if>>
/*~~~~~~~~KIARA PERCENTAGE CALCULATION ~~~~~~~~*/
<<if ($scenelistK[31] + $scenelistK[32] + $scenelistK[33] + $scenelistK[34] + $scenelistK[35] + $scenelistK[36] + $scenelistK[37] + $scenelistK[38]) is 8>><<set $scenelistK[39] to 1>><</if>>
<<for _i to 0; _i lt $scenelistK.length; _i++>>
<<if _i gt 68>><<break>><</if>>
<<set $sceneCount.kiara=$sceneCount.kiara+$scenelistK[_i]>>
<</for>>
<<if $scenelistK[70] gte 1>><<set $sceneCount.kiara+=1>><</if>>
<<if $scenelistK[10] gte 1>><<set $sceneCount.kiara+=1>><</if>>
/*~~~~~~~~BLAIRE+KIARA PERCENTAGE CALCULATION ~~~~~~~~*/
<<for _i to 0; _i lt $scenelistBnK.length; _i++>><<set $sceneCount.BK=$sceneCount.BK+$scenelistBnK[_i]>><</for>>
/*~~~~~~~~RANDOM PERCENTAGE CALCULATION ~~~~~~~~*/
<<set _e to 0>>
<<for _i to 0; _i lt $scenelistR.length; _i++>>
<<set _e += 1>>
<<if _e gte 3 and $scenelistR[_i] gte 2>><<set $sceneCount.random+=1>><</if>>
<<if _e is 4>><<set _e to 0>><</if>>
<<if _e gt 47>><<break>><</if>>
<</for>>
/*~~~~~~~~PRISM PERCENTAGE CALCULATION ~~~~~~~~*/
<<for _i to 0; _i lt $scenelistP.length; _i++>>
<<if (_i gte 7 and _i lte 31) and $scenelistP[_i] gte 1>>
<<set $sceneCount.prism += 1>><</if>>
<</for>>
/*~~~~~~~~NAYIKA PERCENTAGE CALCULATION ~~~~~~~~*/
/*~~~~~~~~LIANE PERCENTAGE CALCULATION ~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
<</nobr>><</widget>>\